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-rw-r--r--.appveyor.yml2
-rw-r--r--.clang-format1
-rw-r--r--.editorconfig2
-rw-r--r--.travis.yml3
-rw-r--r--AUTHORS.md5
-rw-r--r--CHANGELOG.md246
-rw-r--r--CODEOWNERS87
-rw-r--r--COPYRIGHT.txt16
-rw-r--r--DONORS.md113
-rw-r--r--LICENSE.txt4
-rw-r--r--SConstruct38
-rw-r--r--core/SCsub6
-rw-r--r--core/allocators.h195
-rw-r--r--core/array.cpp4
-rw-r--r--core/array.h4
-rw-r--r--core/bind/core_bind.cpp27
-rw-r--r--core/bind/core_bind.h19
-rw-r--r--core/class_db.cpp4
-rw-r--r--core/class_db.h4
-rw-r--r--core/color.cpp4
-rw-r--r--core/color.h4
-rw-r--r--core/command_queue_mt.cpp8
-rw-r--r--core/command_queue_mt.h23
-rw-r--r--core/compressed_translation.cpp4
-rw-r--r--core/compressed_translation.h4
-rw-r--r--core/core_string_names.cpp4
-rw-r--r--core/core_string_names.h6
-rw-r--r--core/cowdata.h65
-rw-r--r--core/dictionary.cpp4
-rw-r--r--core/dictionary.h4
-rw-r--r--core/engine.cpp4
-rw-r--r--core/engine.h4
-rw-r--r--core/error_list.h4
-rw-r--r--core/error_macros.cpp4
-rw-r--r--core/error_macros.h4
-rw-r--r--core/func_ref.cpp4
-rw-r--r--core/func_ref.h4
-rw-r--r--core/global_constants.cpp4
-rw-r--r--core/global_constants.h6
-rw-r--r--core/hash_map.h4
-rw-r--r--core/hashfuncs.h6
-rw-r--r--core/image.cpp9
-rw-r--r--core/image.h12
-rw-r--r--core/input_map.cpp4
-rw-r--r--core/input_map.h4
-rw-r--r--core/int_types.h4
-rw-r--r--core/io/compression.cpp10
-rw-r--r--core/io/compression.h4
-rw-r--r--core/io/config_file.cpp4
-rw-r--r--core/io/config_file.h4
-rw-r--r--core/io/file_access_buffered.cpp4
-rw-r--r--core/io/file_access_buffered.h6
-rw-r--r--core/io/file_access_buffered_fa.h6
-rw-r--r--core/io/file_access_compressed.cpp4
-rw-r--r--core/io/file_access_compressed.h4
-rw-r--r--core/io/file_access_encrypted.cpp4
-rw-r--r--core/io/file_access_encrypted.h4
-rw-r--r--core/io/file_access_memory.cpp4
-rw-r--r--core/io/file_access_memory.h4
-rw-r--r--core/io/file_access_network.cpp4
-rw-r--r--core/io/file_access_network.h4
-rw-r--r--core/io/file_access_pack.cpp8
-rw-r--r--core/io/file_access_pack.h6
-rw-r--r--core/io/file_access_zip.cpp4
-rw-r--r--core/io/file_access_zip.h4
-rw-r--r--core/io/http_client.cpp17
-rw-r--r--core/io/http_client.h4
-rw-r--r--core/io/image_loader.cpp4
-rw-r--r--core/io/image_loader.h4
-rw-r--r--core/io/ip.cpp4
-rw-r--r--core/io/ip.h4
-rw-r--r--core/io/ip_address.cpp4
-rw-r--r--core/io/ip_address.h4
-rw-r--r--core/io/json.cpp4
-rw-r--r--core/io/json.h4
-rw-r--r--core/io/logger.cpp4
-rw-r--r--core/io/logger.h4
-rw-r--r--core/io/marshalls.cpp4
-rw-r--r--core/io/marshalls.h4
-rw-r--r--core/io/multiplayer_api.cpp9
-rw-r--r--core/io/multiplayer_api.h4
-rw-r--r--core/io/net_socket.cpp4
-rw-r--r--core/io/net_socket.h4
-rw-r--r--core/io/networked_multiplayer_peer.cpp4
-rw-r--r--core/io/networked_multiplayer_peer.h4
-rw-r--r--core/io/packet_peer.cpp4
-rw-r--r--core/io/packet_peer.h4
-rw-r--r--core/io/packet_peer_udp.cpp4
-rw-r--r--core/io/packet_peer_udp.h4
-rw-r--r--core/io/pck_packer.cpp6
-rw-r--r--core/io/pck_packer.h4
-rw-r--r--core/io/resource_format_binary.cpp6
-rw-r--r--core/io/resource_format_binary.h4
-rw-r--r--core/io/resource_importer.cpp (renamed from core/io/resource_import.cpp)8
-rw-r--r--core/io/resource_importer.h (renamed from core/io/resource_import.h)12
-rw-r--r--core/io/resource_loader.cpp132
-rw-r--r--core/io/resource_loader.h16
-rw-r--r--core/io/resource_saver.cpp4
-rw-r--r--core/io/resource_saver.h4
-rw-r--r--core/io/stream_peer.cpp4
-rw-r--r--core/io/stream_peer.h4
-rw-r--r--core/io/stream_peer_ssl.cpp4
-rw-r--r--core/io/stream_peer_ssl.h4
-rw-r--r--core/io/stream_peer_tcp.cpp4
-rw-r--r--core/io/stream_peer_tcp.h4
-rw-r--r--core/io/tcp_server.cpp4
-rw-r--r--core/io/tcp_server.h4
-rw-r--r--core/io/translation_loader_po.cpp4
-rw-r--r--core/io/translation_loader_po.h4
-rw-r--r--core/io/xml_parser.cpp4
-rw-r--r--core/io/xml_parser.h4
-rw-r--r--core/io/zip_io.cpp4
-rw-r--r--core/io/zip_io.h4
-rw-r--r--core/list.h6
-rw-r--r--core/map.h4
-rw-r--r--core/math/a_star.cpp8
-rw-r--r--core/math/a_star.h4
-rw-r--r--core/math/aabb.cpp4
-rw-r--r--core/math/aabb.h4
-rw-r--r--core/math/audio_frame.cpp4
-rw-r--r--core/math/audio_frame.h4
-rw-r--r--core/math/basis.cpp (renamed from core/math/matrix3.cpp)12
-rw-r--r--core/math/basis.h (renamed from core/math/matrix3.h)12
-rw-r--r--core/math/bsp_tree.cpp4
-rw-r--r--core/math/bsp_tree.h6
-rw-r--r--core/math/camera_matrix.cpp4
-rw-r--r--core/math/camera_matrix.h4
-rw-r--r--core/math/delaunay.h4
-rw-r--r--core/math/expression.cpp4
-rw-r--r--core/math/expression.h4
-rw-r--r--core/math/face3.cpp4
-rw-r--r--core/math/face3.h4
-rw-r--r--core/math/geometry.cpp6
-rw-r--r--core/math/geometry.h38
-rw-r--r--core/math/math_defs.h4
-rw-r--r--core/math/math_fieldwise.cpp4
-rw-r--r--core/math/math_fieldwise.h4
-rw-r--r--core/math/math_funcs.cpp4
-rw-r--r--core/math/math_funcs.h4
-rw-r--r--core/math/octree.h4
-rw-r--r--core/math/plane.cpp4
-rw-r--r--core/math/plane.h4
-rw-r--r--core/math/quat.cpp6
-rw-r--r--core/math/quat.h4
-rw-r--r--core/math/quick_hull.cpp4
-rw-r--r--core/math/quick_hull.h4
-rw-r--r--core/math/random_number_generator.cpp4
-rw-r--r--core/math/random_number_generator.h4
-rw-r--r--core/math/random_pcg.cpp4
-rw-r--r--core/math/random_pcg.h12
-rw-r--r--core/math/rect2.cpp4
-rw-r--r--core/math/rect2.h4
-rw-r--r--core/math/transform.cpp4
-rw-r--r--core/math/transform.h6
-rw-r--r--core/math/transform_2d.cpp16
-rw-r--r--core/math/transform_2d.h5
-rw-r--r--core/math/triangle_mesh.cpp6
-rw-r--r--core/math/triangle_mesh.h4
-rw-r--r--core/math/triangulate.cpp4
-rw-r--r--core/math/triangulate.h4
-rw-r--r--core/math/vector2.cpp4
-rw-r--r--core/math/vector2.h4
-rw-r--r--core/math/vector3.cpp6
-rw-r--r--core/math/vector3.h6
-rw-r--r--core/message_queue.cpp14
-rw-r--r--core/message_queue.h8
-rw-r--r--core/method_bind.cpp4
-rw-r--r--core/method_bind.h4
-rw-r--r--core/method_ptrcall.h4
-rw-r--r--core/node_path.cpp4
-rw-r--r--core/node_path.h6
-rw-r--r--core/oa_hash_map.h4
-rw-r--r--core/object.cpp26
-rw-r--r--core/object.h7
-rw-r--r--core/ordered_hash_map.h4
-rw-r--r--core/os/copymem.h4
-rw-r--r--core/os/dir_access.cpp4
-rw-r--r--core/os/dir_access.h5
-rw-r--r--core/os/file_access.cpp4
-rw-r--r--core/os/file_access.h4
-rw-r--r--core/os/input.cpp4
-rw-r--r--core/os/input.h4
-rw-r--r--core/os/input_event.cpp18
-rw-r--r--core/os/input_event.h5
-rw-r--r--core/os/keyboard.cpp4
-rw-r--r--core/os/keyboard.h4
-rw-r--r--core/os/main_loop.cpp4
-rw-r--r--core/os/main_loop.h4
-rw-r--r--core/os/memory.cpp4
-rw-r--r--core/os/memory.h32
-rw-r--r--core/os/midi_driver.cpp4
-rw-r--r--core/os/midi_driver.h4
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h4
-rw-r--r--core/os/os.cpp12
-rw-r--r--core/os/os.h26
-rw-r--r--core/os/rw_lock.cpp4
-rw-r--r--core/os/rw_lock.h4
-rw-r--r--core/os/semaphore.cpp4
-rw-r--r--core/os/semaphore.h4
-rw-r--r--core/os/shell.h52
-rw-r--r--core/os/thread.cpp4
-rw-r--r--core/os/thread.h4
-rw-r--r--core/os/thread_dummy.cpp4
-rw-r--r--core/os/thread_dummy.h4
-rw-r--r--core/os/thread_safe.cpp4
-rw-r--r--core/os/thread_safe.h4
-rw-r--r--core/os/threaded_array_processor.h4
-rw-r--r--core/packed_data_container.cpp4
-rw-r--r--core/packed_data_container.h4
-rw-r--r--core/pair.h10
-rw-r--r--core/path_remap.cpp4
-rw-r--r--core/path_remap.h4
-rw-r--r--core/pool_allocator.cpp4
-rw-r--r--core/pool_allocator.h4
-rw-r--r--core/pool_vector.cpp (renamed from core/dvector.cpp)10
-rw-r--r--core/pool_vector.h (renamed from core/dvector.h)28
-rw-r--r--core/print_string.cpp4
-rw-r--r--core/print_string.h4
-rw-r--r--core/project_settings.cpp6
-rw-r--r--core/project_settings.h4
-rw-r--r--core/ref_ptr.cpp4
-rw-r--r--core/ref_ptr.h4
-rw-r--r--core/reference.cpp4
-rw-r--r--core/reference.h4
-rw-r--r--core/register_core_types.cpp37
-rw-r--r--core/register_core_types.h4
-rw-r--r--core/resource.cpp4
-rw-r--r--core/resource.h4
-rw-r--r--core/rid.cpp4
-rw-r--r--core/rid.h4
-rw-r--r--core/ring_buffer.h4
-rw-r--r--core/safe_refcount.cpp4
-rw-r--r--core/safe_refcount.h4
-rw-r--r--core/script_debugger_local.cpp4
-rw-r--r--core/script_debugger_local.h4
-rw-r--r--core/script_debugger_remote.cpp4
-rw-r--r--core/script_debugger_remote.h4
-rw-r--r--core/script_language.cpp25
-rw-r--r--core/script_language.h18
-rw-r--r--core/self_list.h4
-rw-r--r--core/set.h4
-rw-r--r--core/simple_type.h4
-rw-r--r--core/sort_array.h (renamed from core/sort.h)12
-rw-r--r--core/string_buffer.h4
-rw-r--r--core/string_builder.cpp4
-rw-r--r--core/string_builder.h4
-rw-r--r--core/string_name.cpp (renamed from core/string_db.cpp)8
-rw-r--r--core/string_name.h (renamed from core/string_db.h)12
-rw-r--r--core/translation.cpp4
-rw-r--r--core/translation.h4
-rw-r--r--core/type_info.h4
-rw-r--r--core/typedefs.h4
-rw-r--r--core/ucaps.h4
-rw-r--r--core/undo_redo.cpp15
-rw-r--r--core/undo_redo.h4
-rw-r--r--core/ustring.cpp20
-rw-r--r--core/ustring.h27
-rw-r--r--core/variant.cpp89
-rw-r--r--core/variant.h8
-rw-r--r--core/variant_call.cpp6
-rw-r--r--core/variant_construct_string.cpp438
-rw-r--r--core/variant_op.cpp4
-rw-r--r--core/variant_parser.cpp4
-rw-r--r--core/variant_parser.h4
-rw-r--r--core/vector.h23
-rw-r--r--core/version.h4
-rw-r--r--core/vmap.h4
-rw-r--r--core/vset.h4
-rw-r--r--doc/Makefile2
-rw-r--r--doc/classes/@GDScript.xml28
-rw-r--r--doc/classes/ARVRAnchor.xml6
-rw-r--r--doc/classes/ARVRCamera.xml6
-rw-r--r--doc/classes/ARVRController.xml6
-rw-r--r--doc/classes/ARVROrigin.xml2
-rw-r--r--doc/classes/ARVRServer.xml2
-rw-r--r--doc/classes/AnimatedTexture.xml22
-rw-r--r--doc/classes/Animation.xml6
-rw-r--r--doc/classes/AnimationNode.xml7
-rw-r--r--doc/classes/AnimationNodeBlendSpace2D.xml6
-rw-r--r--doc/classes/AnimationPlayer.xml5
-rw-r--r--doc/classes/Area.xml16
-rw-r--r--doc/classes/Area2D.xml14
-rw-r--r--doc/classes/AudioBusLayout.xml2
-rw-r--r--doc/classes/AudioEffectLimiter.xml2
-rw-r--r--doc/classes/AudioServer.xml6
-rw-r--r--doc/classes/AudioStream.xml2
-rw-r--r--doc/classes/AudioStreamPlayer.xml1
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml1
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml1
-rw-r--r--doc/classes/BaseButton.xml6
-rw-r--r--doc/classes/Basis.xml1
-rw-r--r--doc/classes/BitMap.xml2
-rw-r--r--doc/classes/Camera.xml6
-rw-r--r--doc/classes/Camera2D.xml6
-rw-r--r--doc/classes/CollisionObject2D.xml18
-rw-r--r--doc/classes/CollisionPolygon2D.xml2
-rw-r--r--doc/classes/CollisionShape2D.xml2
-rw-r--r--doc/classes/Control.xml92
-rw-r--r--doc/classes/Curve2D.xml34
-rw-r--r--doc/classes/Curve3D.xml48
-rw-r--r--doc/classes/Dictionary.xml3
-rw-r--r--doc/classes/DirectionalLight.xml6
-rw-r--r--doc/classes/EditorImportPlugin.xml12
-rw-r--r--doc/classes/EditorInterface.xml2
-rw-r--r--doc/classes/EditorPlugin.xml30
-rw-r--r--doc/classes/EditorProperty.xml14
-rw-r--r--doc/classes/EditorSpatialGizmo.xml27
-rw-r--r--doc/classes/EditorSpatialGizmoPlugin.xml194
-rw-r--r--doc/classes/Expression.xml4
-rw-r--r--doc/classes/File.xml1
-rw-r--r--doc/classes/FileDialog.xml2
-rw-r--r--doc/classes/GDNativeLibraryResourceLoader.xml15
-rw-r--r--doc/classes/GDNativeLibraryResourceSaver.xml15
-rw-r--r--doc/classes/GradientTexture.xml2
-rw-r--r--doc/classes/GraphEdit.xml4
-rw-r--r--doc/classes/GridContainer.xml2
-rw-r--r--doc/classes/HTTPRequest.xml8
-rw-r--r--doc/classes/Image.xml10
-rw-r--r--doc/classes/ImageTexture.xml13
-rw-r--r--doc/classes/InputEventMIDI.xml33
-rw-r--r--doc/classes/InputMap.xml2
-rw-r--r--doc/classes/JSONParseResult.xml2
-rw-r--r--doc/classes/Joint.xml8
-rw-r--r--doc/classes/KinematicBody.xml5
-rw-r--r--doc/classes/KinematicBody2D.xml4
-rw-r--r--doc/classes/Light2D.xml14
-rw-r--r--doc/classes/LineEdit.xml32
-rw-r--r--doc/classes/MultiMesh.xml37
-rw-r--r--doc/classes/Mutex.xml2
-rw-r--r--doc/classes/Navigation.xml2
-rw-r--r--doc/classes/Navigation2D.xml2
-rw-r--r--doc/classes/NavigationPolygon.xml8
-rw-r--r--doc/classes/Node.xml15
-rw-r--r--doc/classes/OS.xml29
-rw-r--r--doc/classes/Object.xml2
-rw-r--r--doc/classes/OptionButton.xml15
-rw-r--r--doc/classes/OrientedPathFollow.xml40
-rw-r--r--doc/classes/PackedScene.xml4
-rw-r--r--doc/classes/Particles2D.xml5
-rw-r--r--doc/classes/ParticlesMaterial.xml30
-rw-r--r--doc/classes/PathFollow.xml3
-rw-r--r--doc/classes/Physics2DDirectSpaceState.xml2
-rw-r--r--doc/classes/Physics2DServer.xml4
-rw-r--r--doc/classes/PhysicsDirectBodyState.xml4
-rw-r--r--doc/classes/PhysicsDirectSpaceState.xml4
-rw-r--r--doc/classes/PhysicsServer.xml4
-rw-r--r--doc/classes/Polygon2D.xml6
-rw-r--r--doc/classes/PoolByteArray.xml16
-rw-r--r--doc/classes/PoolColorArray.xml8
-rw-r--r--doc/classes/PoolIntArray.xml10
-rw-r--r--doc/classes/PoolRealArray.xml10
-rw-r--r--doc/classes/PoolStringArray.xml12
-rw-r--r--doc/classes/PoolVector2Array.xml10
-rw-r--r--doc/classes/PoolVector3Array.xml10
-rw-r--r--doc/classes/PopupMenu.xml2
-rw-r--r--doc/classes/ProjectSettings.xml8
-rw-r--r--doc/classes/Quat.xml1
-rw-r--r--doc/classes/Rect2.xml2
-rw-r--r--doc/classes/ResourceFormatLoader.xml16
-rw-r--r--doc/classes/ResourceFormatSaver.xml6
-rw-r--r--doc/classes/ResourceLoader.xml2
-rw-r--r--doc/classes/ResourcePreloader.xml13
-rw-r--r--doc/classes/RichTextLabel.xml6
-rw-r--r--doc/classes/RigidBody.xml6
-rw-r--r--doc/classes/RigidBody2D.xml4
-rw-r--r--doc/classes/SceneTree.xml2
-rw-r--r--doc/classes/ScriptCreateDialog.xml2
-rw-r--r--doc/classes/ScrollContainer.xml2
-rw-r--r--doc/classes/Semaphore.xml4
-rw-r--r--doc/classes/Shape2D.xml4
-rw-r--r--doc/classes/SliderJoint.xml2
-rw-r--r--doc/classes/Spatial.xml26
-rw-r--r--doc/classes/StaticBody.xml4
-rw-r--r--doc/classes/StreamPeerTCP.xml6
-rw-r--r--doc/classes/String.xml25
-rw-r--r--doc/classes/StyleBox.xml6
-rw-r--r--doc/classes/StyleBoxFlat.xml6
-rw-r--r--doc/classes/SurfaceTool.xml10
-rw-r--r--doc/classes/TabContainer.xml2
-rw-r--r--doc/classes/Tabs.xml2
-rw-r--r--doc/classes/TextureButton.xml2
-rw-r--r--doc/classes/Theme.xml8
-rw-r--r--doc/classes/TileMap.xml16
-rw-r--r--doc/classes/TileSet.xml205
-rw-r--r--doc/classes/Timer.xml4
-rw-r--r--doc/classes/ToolButton.xml4
-rw-r--r--doc/classes/TranslationLoaderPO.xml15
-rw-r--r--doc/classes/Tween.xml2
-rw-r--r--doc/classes/Vector2.xml2
-rw-r--r--doc/classes/VehicleBody.xml4
-rw-r--r--doc/classes/VisualServer.xml24
-rw-r--r--doc/classes/float.xml6
-rwxr-xr-xdoc/tools/makerst.py1064
-rw-r--r--drivers/alsa/audio_driver_alsa.cpp4
-rw-r--r--drivers/alsa/audio_driver_alsa.h4
-rw-r--r--drivers/alsamidi/midi_driver_alsamidi.cpp (renamed from drivers/alsamidi/alsa_midi.cpp)10
-rw-r--r--drivers/alsamidi/midi_driver_alsamidi.h (renamed from drivers/alsamidi/alsa_midi.h)14
-rw-r--r--drivers/convex_decomp/b2d_decompose.cpp4
-rw-r--r--drivers/convex_decomp/b2d_decompose.h4
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp4
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.h4
-rw-r--r--drivers/coremidi/midi_driver_coremidi.cpp (renamed from drivers/coremidi/core_midi.cpp)10
-rw-r--r--drivers/coremidi/midi_driver_coremidi.h (renamed from drivers/coremidi/core_midi.h)14
-rw-r--r--drivers/dummy/audio_driver_dummy.h4
-rw-r--r--drivers/dummy/rasterizer_dummy.h5
-rw-r--r--drivers/dummy/texture_loader_dummy.cpp6
-rw-r--r--drivers/dummy/texture_loader_dummy.h6
-rw-r--r--drivers/gl_context/context_gl.cpp4
-rw-r--r--drivers/gl_context/context_gl.h4
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp804
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.h23
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp21
-rw-r--r--drivers/gles2/rasterizer_gles2.h4
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp99
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h5
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp289
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h14
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp52
-rw-r--r--drivers/gles2/shader_compiler_gles2.h4
-rw-r--r--drivers/gles2/shader_gles2.cpp38
-rw-r--r--drivers/gles2/shader_gles2.h7
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-rw-r--r--thirdparty/zstd/compress/zstd_lazy.c554
-rw-r--r--thirdparty/zstd/compress/zstd_lazy.h33
-rw-r--r--thirdparty/zstd/compress/zstd_ldm.c128
-rw-r--r--thirdparty/zstd/compress/zstd_ldm.h12
-rw-r--r--thirdparty/zstd/compress/zstd_opt.c910
-rw-r--r--thirdparty/zstd/compress/zstd_opt.h28
-rw-r--r--thirdparty/zstd/compress/zstdmt_compress.c584
-rw-r--r--thirdparty/zstd/compress/zstdmt_compress.h60
-rw-r--r--thirdparty/zstd/decompress/huf_decompress.c868
-rw-r--r--thirdparty/zstd/decompress/zstd_ddict.c240
-rw-r--r--thirdparty/zstd/decompress/zstd_ddict.h44
-rw-r--r--thirdparty/zstd/decompress/zstd_decompress.c2017
-rw-r--r--thirdparty/zstd/decompress/zstd_decompress_block.c1307
-rw-r--r--thirdparty/zstd/decompress/zstd_decompress_block.h59
-rw-r--r--thirdparty/zstd/decompress/zstd_decompress_internal.h168
-rw-r--r--thirdparty/zstd/zstd.h1631
-rw-r--r--version.py2
2742 files changed, 206310 insertions, 127683 deletions
diff --git a/.appveyor.yml b/.appveyor.yml
index 567da9cd5d..bd4a7b0ca8 100644
--- a/.appveyor.yml
+++ b/.appveyor.yml
@@ -18,7 +18,7 @@ cache:
install:
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
- - pip install scons
+ - pip install scons==3.0.1
- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
before_build:
diff --git a/.clang-format b/.clang-format
index 3a2c39a174..237fd9ce30 100644
--- a/.clang-format
+++ b/.clang-format
@@ -116,6 +116,7 @@ Standard: Cpp03
---
### ObjC specific config ###
Language: ObjC
+Standard: Cpp03
ObjCBlockIndentWidth: 4
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
diff --git a/.editorconfig b/.editorconfig
index d4b7fbb471..ab03b8421c 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -9,7 +9,7 @@ insert_final_newline = true
[*.{cpp,hpp,c,h,mm}]
trim_trailing_whitespace = true
-[*.{py,cs}]
+[{*.{py,cs},SCsub}]
indent_style = space
indent_size = 4
diff --git a/.travis.yml b/.travis.yml
index a8bc8289e4..c3302cf806 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -87,7 +87,8 @@ install:
misc/travis/android-tools-linux.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
- misc/travis/scons-local-osx.sh;
+ pip install --user scons;
+ export PATH=${PATH}:/Users/travis/Library/Python/2.7/bin;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$PLATFORM" = "android" ]; then
misc/travis/android-tools-osx.sh;
diff --git a/AUTHORS.md b/AUTHORS.md
index 2f109aff6e..7859a3cd37 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -33,6 +33,7 @@ name is available.
Alket Rexhepi (alketii)
Andrea Catania (AndreaCatania)
Andreas Haas (Hinsbart)
+ Andrii Doroshenko (Xrayez)
Andy Moss (MillionOstrich)
Anton Yabchinskiy (a12n)
Aren Villanueva (kurikaesu)
@@ -46,13 +47,16 @@ name is available.
bruvzg
Carl Olsson (not-surt)
Chris Bradfield (cbscribe)
+ Clay John (clayjohn)
Dana Olson (adolson)
Daniel J. Ramirez (djrm)
+ Dharkael (lupoDharkael)
Dmitry Koteroff (Krakean)
DualMatrix
Emmanuel Leblond (touilleMan)
Eric Lasota (elasota)
est31
+ Fabian Mathews (supagu)
Fabio Alessandrelli (Faless)
Ferenc Arn (tagcup)
Franklin Sobrinho (TheHX)
@@ -123,6 +127,7 @@ name is available.
Theo Hallenius (TheoXD)
Thomas Herzog (karroffel)
Timo (toger5)
+ Timo Schwarzer (timoschwarzer)
Vinzenz Feenstra (vinzenz)
박한얼 (volzhs)
V. Vamsi Krishna (vkbsb)
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 6a0310f904..b111eca07d 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -4,6 +4,251 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
+## [Unreleased]
+
+### Added
+
+- OpenGL ES 2.0 renderer.
+- [Visual shader editor.](https://godotengine.org/article/visual-shader-editor-back)
+ - New PBR output nodes.
+ - Conversion between Vector3 and scalar types is now automatic.
+ - Ability to create custom nodes via scripting.
+ - Ports can now be previewed.
+- [3D soft body physics.](https://godotengine.org/article/soft-body)
+- [3D ragdoll system.](https://godotengine.org/article/godot-ragdoll-system)
+- [Constructive solid geometry in 3D.](https://godotengine.org/article/godot-gets-csg-support)
+- [2D meshes and skeletal deformation.](https://godotengine.org/article/godot-gets-2d-skeletal-deform)
+- [Various improvements to KinematicBody2D.](https://godotengine.org/article/godot-31-will-get-many-improvements-kinematicbody)
+ - Support for snapping the body to the floor.
+ - Support for RayCast shapes in kinematic bodies.
+ - Support for synchronizing kinematic movement to physics, avoiding an one-frame delay.
+- WebSockets support using [libwebsockets](https://libwebsockets.org/).
+- [Revamped inspector.](https://godotengine.org/article/godot-gets-new-inspector)
+ - Improved visualization and editing of numeric properties.
+ - Vector and matrix types can now be edited directly (no pop-ups).
+ - Subresources can now be edited directly within the same inspector.
+ - Layer names can now be displayed in the inspector.
+ - Proper editing of arrays and dictionaries.
+ - Ability to reset any property to its default value.
+- [Improved animation editor.](https://godotengine.org/article/godot-gets-brand-new-animation-editor-cinematic-support)
+ - Simpler, less cluttered layout.
+ - New Bezier, Audio and Animation tracks.
+ - Several key types can be previewed directly in the track editor.
+ - Tracks can now be grouped and filtered on a per-node basis.
+ - Copying and pasting tracks between animations is now possible.
+ - New Capture mode to blend from a node's current value to the first key in a track.
+- [Improved animation tree and new state machine.](https://godotengine.org/article/godot-gets-new-animation-tree-state-machine)
+ - More visual feedback in the blend tree editor.
+ - 1D and 2D blend spaces are now supported.
+ - Ability to write custom blending logic.
+ - Support for root motion.
+- [New FileSystem dock.](https://godotengine.org/article/godot-gets-new-filesystem-dock-3-1)
+ - Unified view of folders and files in the same panel.
+ - Files can now be marked as favorites, not only folders.
+ - Files now have icons representing their type, or thumbnail previews when relevant.
+ - New search field to filter entries in the tree.
+- [OpenSimplexNoise and NoiseTexture resources.](https://godotengine.org/article/simplex-noise-lands-godot-31)
+- [Optional static typing in GDScript.](https://godotengine.org/article/optional-typing-gdscript)
+ - Does not currently improve performance, but helps write more robust code.
+- Warning system in GDScript.
+ - Reports potential code issues such as:
+ - unused variables,
+ - standalone expressions,
+ - discarded return values from functions,
+ - unreachable code after a `return` statement,
+ - …
+ - Warnings can be disabled in the Project Settings or by writing special comments.
+- [GDScript keyword `class_name` to register scripts as classes.](http://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting_continued.html#register-scripts-as-classes)
+- Simple expression language independent from GDScript, used by inspector boxes that accept numeric values.
+ - Can also be used in projects.
+- C# projects can now be exported for Windows, Linux, and macOS targets.
+- The `server` platform is back as it was in Godot 2.1.
+ - It is now again possible to run a headless Godot instance on Linux.
+- Support for BPTC texture compression on desktop platforms.
+- New properties for SpatialMaterial.
+ - Dithering-based distance fade, for fading materials without making them transparent.
+ - Disable ambient light on a per-material basis.
+- Option to link Mono statically on Windows.
+- Unified class and reference search in the editor.
+- Revamped TileSet editor with support for undo/redo operations.
+- Various quality-of-life improvements to the Polygon2D and TextureRegion editors.
+- RandomNumberGenerator class that allows for multiple instances at once.
+- Array methods `min()` and `max()` to return the smallest and largest value respectively.
+- Dictionary method `get(key[, default])` where `default` is returned if the key does not exist.
+- Node method `print_tree_pretty()` to print a graphical view of the scene tree.
+- String methods `trim_prefix()`, `trim_suffix()`, `lstrip()`, `rstrip()`.
+- OS methods:
+ - `get_system_time_msecs()`: Return the system time with milliseconds.
+ - `get_audio_driver_name()` and `get_audio_driver_count()` to query audio driver information.
+ - `get_video_driver_count()` and `get_video_driver_name()` to query renderer information.
+ - `center_window()`: Center the window on the screen.
+ - `move_window_to_foreground()`: Move the window to the foreground.
+- StreamPeerTCP method `set_no_delay()` to enable the `TCP_NODELAY` option.
+- EditorPlugin method `remove_control_from_container()`.
+- Ability to set Godot windows as "always on top".
+- Ability to create windows with per-pixel transparency.
+- New GLSL built-in functions in the shader language:
+ - `radians()`
+ - `degrees()`
+ - `asinh()`
+ - `acosh()`
+ - `atanh()`
+ - `exp2()`
+ - `log2()`
+ - `roundEven()`
+- New command-line options:
+ - `--build-solutions`: Build C# solutions without starting the editor.
+ - `--print-fps`: Display frames per second to standard output.
+ - `--quit`: Quit the engine after the first main loop iteration.
+- Debugger button to copy error messages.
+- Support for `.escn` scenes has been added for use with the new Blender exporter.
+- It is now possible to scale an OBJ mesh when importing.
+- `popup_closed` signal for `ColorPickerButton`.
+- Methods that are deprecated can now print warnings.
+- Input actions can now provide an analog value.
+- Input actions can now be mapped to either a specific device or all devices.
+- DNS resolution for high-level networking.
+- Servers can now kick/disconnect peers in high-level networking.
+- Servers can now access IP and port information of peers in high-level networking.
+- High-level multiplayer API decoupled from SceneTree (see `SceneTree.multiplayer_api`/`SceneTree.custom_multiplayer_api`), can now be extended.
+- `Input.set_default_cursor_shape()` to change the default shape in the viewport.
+- Custom cursors can now be as large as 256×256 (needed to be exactly 32×32 before).
+- Support for radio-looking items with icon in `PopupMenu`s.
+- Drag and drop to rearrange Editor docks.
+- TileSet's `TileMode` is now exposed to GDScript.
+- `OS.get_ticks_usec()` is now exposed to GDScript.
+- Normals can now be flipped when generated via `SurfaceTool`.
+- TextureProgress bars can now be bilinear (extending in both directions).
+- The character used for masking secrets in LineEdit can now be changed.
+- Improved DynamicFont:
+ - DynamicFonts can now use high-quality outlines generated by FreeType.
+ - DynamicFonts can now have their anti-aliasing disabled.
+ - DynamicFonts can now have their hinting tweaked ("Normal", "Light" or "None").
+ - Colored glyphs such as emoji are now supported.
+- Universal translation of touch input to mouse input.
+- AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D now have a pitch scale property.
+- Support for MIDI input.
+- `GROW_DIRECTION_BOTH` for Controls.
+- Selected tiles can be moved in the tile map editor.
+- The editor can now be configured to display the project window on the previous or next monitor (relative to the editor).
+ - If either end is reached, then the project will start on the last or first monitor (respectively).
+- Signal in VideoPlayer to notify when the video finished playing.
+- `Image.bumpmap_to_normalmap()` to convert bump maps to normal maps.
+- `File.get_path()` and `File.get_path_absolute()`.
+- Unselected tabs in the editor now have a subtle background for easier identification.
+- The depth fog's end distance is now configurable independently of the far plane distance.
+- The alpha component of the fog color can now be used to control fog density.
+- The 3D editor's information panel now displays the camera's coordinates.
+- New options to hide the origin and viewport in the 2D editor.
+- Improved 3D editor grid:
+ - The grid size and number of subdivisions can now be configured.
+ - Its primary and secondary colors can now also be changed.
+- <kbd>Ctrl</kbd> now toggles snapping in the 3D viewport.
+- Find & replace in files (<kbd>Ctrl + Shift + F</kbd> by default).
+- Batch node renaming tool (<kbd>Ctrl + F2</kbd> by default).
+- More editor scaling options to support HiDPI displays.
+- Type icons can now be enabled in the editor again.
+- Buttons in the editor to open common directories in the OS file manager:
+ - project data directory,
+ - user data directory,
+ - user settings directory.
+- Projects can now be sorted by name or modification date in the project manager.
+- Projects can now be imported from ZIP archives in the project manager.
+- Improved autocompletion.
+ - Keywords are now present in autocompletion results.
+- `editor` and `standalone` feature tags to check whether the project is running from an editor or non-editor binary.
+- `android_add_asset_dir("...")` method to Android module Gradle build configuration.
+- **iOS:** Support for exporting to the iPhone X.
+- **iOS:** Readded support for in-app purchases.
+
+### Changed
+
+- [Built-in vector types now use copy-on-write mode as originally intended](https://godotengine.org/article/why-we-broke-your-pr), resulting in increased engine performance.
+- The [mbedtls](https://tls.mbed.org/) library is now used instead of OpenSSL.
+- SSL certificates are now bundled in exported projects unless a custom bundle is specified.
+- Improved buffer writing performance on Windows and Linux.
+- Removed many debugging prints in the console.
+- Export templates now display an error dialog if no project was found when starting.
+- DynamicFont oversampling is now enabled by default.
+- Nodes' internal logic now consistently use internal physics processing.
+- Allow attaching and clearing scripts on multiple nodes at once.
+- Default values are no longer saved in scene and resource files.
+- The selection rectangle of 2D nodes is now hidden when not pertinent (no more rectangle for collision shapes).
+- SSE2 is now enabled in libsquish, resulting in improved S3TC encoding performance.
+- Tangent and binormal coordinates are now more consistent across mesh types (primitive/imported), resulting in more predictable normal map and depth map appearance.
+- Better defaults for 3D scenes.
+ - The default procedural sky now has a more neutral blue tone.
+ - The default SpatialMaterial now has a roughness value of 1 and metallic value of 0.
+ - The fallback material now uses the same values as the default SpatialMaterial.
+- Text editor themes are now sorted alphabetically in the selection dropdown.
+- The 3D manipulator gizmo now has a smoother, more detailed appearance.
+- The 3D viewport menu button now has a background to make it easier to read.
+- Controls inside containers are no longer movable or resizable but can still be selected.
+- The `is` GDScript keyword can now be used to compare a value against built-in types.
+- Named enums in GDScript no longer create script constants.
+ - This means `enum Name { VALUE }` must now be accessed with `Name.VALUE` instead of `VALUE`.
+- Shadowing variables from parent scopes is no longer allowed in GDScript.
+- Function parameters' default values can no longer depend on other parameters in GDScript.
+- Indentation guides are now displayed in a more subtle way in the script editor.
+ - Indentation guides are now displayed when indenting using spaces.
+- Multi-line strings are now highlighted as strings rather than as comments in the script editor.
+ - This is because GDScript does not officially support multiline comments.
+- Increased the script editor's line spacing (4 pixels → 6 pixels).
+- Increased the caret width in the script editor (1 pixel → 2 pixels).
+- The project manager window is now resized to match the editor scale.
+- The asset library now makes use of threading, making loading more responsive.
+- Line spacing in the script editor, underlines and caret widths are now resized to match the editor scale.
+- Replaced editor icons for checkboxes and radio buttons with simpler designs.
+- Tweaked the editor's success, error, and warning text colors for better readability and consistency.
+- **Android:** Custom permissions are now stored in an array and their amount is no longer limited to 20.
+ - Custom permissions will have to be redefined in projects imported from older versions.
+- **Android:** Provide error details when an in-app purchase fails.
+- **Linux:** `OS.alert()` now uses Zenity or KDialog if available instead of xmessage.
+- **Mono:** Display stack traces for inner exceptions.
+- **Mono:** Bundle `mscorlib.dll` with Godot to improve portability.
+
+### Removed
+
+- **macOS:** Support for 32-bit and fat binaries.
+
+### Fixed
+
+- [`move_and_slide()` now behaves differently at low velocities](https://github.com/godotengine/godot/issues/21683), which makes it function as originally intended.
+- AnimatedSprite2D's `animation_finished` signal is now triggered at the end of the animation, instead of as soon as the last frame displays.
+- Audio buses can now be removed in the editor while they are used by AudioStreamPlayer2D/3D nodes.
+- Do not show the project manager unless no project was found at all.
+- The animation editor time offset indicator no longer "walks" when resizing the editor.
+- Allow creation of a built-in GDScript file even if the filename suggested already exists.
+- Show tooltips in the editor when physics object picking is disabled.
+- Fix a serialization bug that could cause TSCN files to grow very large.
+- Gizmos are now properly hidden on scene load if the object they control is hidden.
+- Camera gizmos in the 3D viewport no longer look twice as wide as they actually are.
+- Copy/pasting from the editor on X11 will now work more reliably.
+- `libgcc_s` and `libstdc++` are now linked statically for better Linux binary portability.
+- The FPS cap set by `force_fps` in the Project Settings is no longer applied to the editor.
+ - Low FPS caps no longer cause the editor to feel sluggish.
+- hiDPI is now detected and used if needed in the project manager.
+- The Visual Studio Code external editor option now recognizes more binary names such as `code-oss`, making detection more reliable.
+- The `-ffast-math` flag is no longer used when compiling Godot, resulting in increased floating-point determinism.
+- Fix spelling of `apply_torque_impulse()` and deprecate the misspelled method.
+- Remove spurious errors when using a PanoramaSky without textures.
+- The lightmap baker will now use all available cores on Windows.
+- Bullet physics now correctly calculates effective gravity on KinematicBodies.
+- Setting the color `v` member now correctly sets the `s` member.
+- RichTextLabels now correctly determine the baseline for all fonts.
+- SpinBoxes now correctly calculate their initial size.
+- OGG streams now correctly signal the end of playback.
+- Android exporter no longer writes unnecessary permissions to the exported APK.
+- Debugger "focus stealing" now works more reliably.
+- Subresources are now always saved when saving a scene.
+- Many fixes related to importers (glTF, Collada, audio), physics (Bullet), Mono/C#, GDNative, Android/iOS.
+- **Mono:** Many fixes and improvements to C# support (including a `[Signal]` attribute).
+- **WebAssembly:** Supply proper CORS headers.
+
+### Security
+
+- Fixed a security issue relating to deserializing Variants.
+
## [3.0] - 2018-01-29
### Added
@@ -137,4 +382,5 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
- HTML5 export using asm.js.
- Only WebAssembly is supported now, since all browsers supporting WebGL 2.0 also support WebAssembly.
+[Unreleased]: https://github.com/godotengine/godot/compare/3.0-stable...HEAD
[3.0]: https://github.com/godotengine/godot/compare/2.1-stable...3.0-stable
diff --git a/CODEOWNERS b/CODEOWNERS
index 27315f2c9d..3a973a100a 100644
--- a/CODEOWNERS
+++ b/CODEOWNERS
@@ -2,36 +2,57 @@
# Each line is a file pattern followed by one or more owners.
# Owners can be @users, @org/teams or emails
-core/* @reduz
-
-doc/* @godotengine/documentation
-
-drivers/gles2/* @karroffel
-drivers/gles3/* @reduz
-
-editor/icons/* @djrm
-
-main/* @reduz
-
-misc/* @akien-mga
-
-modules/bullet/* @AndreaCatania
-modules/enet/* @godotengine/network
-modules/gdnative/* @karroffel
-modules/gdscript/* @reduz @vnen @bojidar-bg
-modules/mbedtls/* @godotengine/network
-modules/mobile_vr/* @BastiaanOlij
-modules/mono/* @neikeq
-modules/regex/* @LeeZH
-modules/upnp/* @godotengine/network
-modules/websocket/* @godotengine/network
-
-platform/javascript/* @eska014
-platform/uwp/* @vnen
-
-scene/main/* @reduz
-
-server/physics* @reduz @AndreaCatania
-server/visual* @reduz @karroffel
-
-thirdparty/* @akien-mga
+/core/ @reduz
+
+/doc/ @godotengine/documentation
+doc_classes/* @godotengine/documentation
+
+# Rendering
+/drivers/gl_context/ @reduz
+/drivers/gles2/ @reduz
+/drivers/gles3/ @reduz
+
+# Audio
+/drivers/alsa/ @marcelofg55
+/drivers/alsamidi/ @marcelofg55
+/drivers/coreaudio/ @marcelofg55
+/drivers/coremidi/ @marcelofg55
+/drivers/pulseaudio/ @marcelofg55
+/drivers/rtaudio/ @marcelofg55
+/drivers/wasapi/ @marcelofg55
+/drivers/winmidi/ @marcelofg55
+/drivers/xaudio2/ @marcelofg55
+
+# Porting
+/drivers/unix/ @reduz @hpvb
+/drivers/windows/ @reduz @hpvb
+
+/editor/icons/ @djrm
+
+/main/ @reduz
+
+/misc/ @akien-mga
+
+/modules/bullet/ @AndreaCatania
+/modules/csg/ @reduz @BastiaanOlij
+/modules/enet/ @godotengine/network
+/modules/gdnative/ @karroffel
+/modules/gdnative/*arvr/ @BastiaanOlij
+/modules/gdscript/ @reduz @vnen @bojidar-bg
+/modules/mbedtls/ @godotengine/network
+/modules/mobile_vr/ @BastiaanOlij
+/modules/mono/ @neikeq
+/modules/opensimplex/ @JFonS
+/modules/regex/ @LeeZH
+/modules/upnp/ @godotengine/network
+/modules/websocket/ @godotengine/network
+
+/platform/javascript/ @eska014
+/platform/uwp/ @vnen
+
+/scene/main/ @reduz
+
+/server/physics*/ @reduz @AndreaCatania
+/server/visual*/ @reduz @karroffel
+
+/thirdparty/ @akien-mga
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index 738fe3ff5a..17141df66f 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -43,8 +43,8 @@ Source: https://github.com/godotengine/godot
Files: *
Comment: Godot Engine
-Copyright: 2007-2018, Juan Linietsky, Ariel Manzur.
- 2014-2018, Godot Engine contributors.
+Copyright: 2007-2019, Juan Linietsky, Ariel Manzur.
+ 2014-2019, Godot Engine contributors.
License: Expat
Files: ./icon.png
@@ -77,8 +77,8 @@ Files: ./platform/android/power_android.cpp
./platform/x11/power_x11.cpp
Comment: Simple DirectMedia Layer
Copyright: 1997-2017, Sam Lantinga
- 2007-2018, Juan Linietsky, Ariel Manzur.
- 2014-2018, Godot Engine contributors.
+ 2007-2019, Juan Linietsky, Ariel Manzur.
+ 2014-2019, Godot Engine contributors.
License: Expat and Zlib
Files: ./scene/animation/tween_interpolaters.cpp
@@ -98,16 +98,16 @@ Files: ./servers/physics/gjk_epa.cpp
./servers/physics/joints/slider_joint_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
- 2007-2018, Juan Linietsky, Ariel Manzur.
- 2014-2018, Godot Engine contributors.
+ 2007-2019, Juan Linietsky, Ariel Manzur.
+ 2014-2019, Godot Engine contributors.
License: Expat and Zlib
Files: ./servers/physics/joints/cone_twist_joint_sw.cpp
./servers/physics/joints/cone_twist_joint_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2007, Starbreeze Studios
- 2007-2018, Juan Linietsky, Ariel Manzur.
- 2014-2018, Godot Engine contributors.
+ 2007-2019, Juan Linietsky, Ariel Manzur.
+ 2014-2019, Godot Engine contributors.
License: Expat and Zlib
Files: ./thirdparty/b2d_convexdecomp/
diff --git a/DONORS.md b/DONORS.md
index ed14a4e8da..c5689a8b22 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -17,7 +17,6 @@ generous deed immortalized in the next stable release of Godot Engine.
## Gold sponsors
Gamblify <https://www.gamblify.com>
- GameDev.TV <https://gdev.tv/godot>
Image Campus <https://www.imagecampus.edu.ar>
## Mini sponsors
@@ -28,7 +27,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Brandon Lamb
Christian Uldall Pedersen
Christoph Woinke
+ Edward Flick
GameDev.net
+ GameDev.tv
Hein-Pieter van Braam
Jamal Alyafei
Javary Games
@@ -36,12 +37,15 @@ generous deed immortalized in the next stable release of Godot Engine.
Justin Arnold
Kyle Szklenski
Leona Eden
+ Leonard Meagher
+ Ludosity AB
Matthieu Huvé
Maxim Karsten
Mike King
Nathan Warden
Neal Gompa (Conan Kudo)
Patrick Aarstad
+ Pers
"Rainway "
Ruslan Mustakov
Slobodan Milnovic
@@ -49,42 +53,54 @@ generous deed immortalized in the next stable release of Godot Engine.
Stephan Lanfermann
Stoney Meyerhoeffer
thechris
- Thomas Mathews
VilliHaukka
## Gold donors
Asdf
+ Brandon Waite
cheese65536
David Gehrig
+ Edward E
+ Florian Krick
K9Kraken
Manuele Finocchiaro
Nathanael Beisiegel
Officine Pixel S.n.c.
Retro Village
- Valorware
Zashi
Zaven Muradyan
13MHz
Allen Schade
Andreas Schüle
+ Asher Glick
Austen McRae
+ Daniel James
Daniel Lynn
+ David Giardi
Florian Breisch
Gary Oberbrunner
+ Gero
Jay Horton
- Johannes Wuensch
+ Jon Smith
Jon Woodward
+ Jorge Bernal
Joshua Lesperance
Justo Delgado Baudí
Krzysztof Dluzniewski
Moonwards
Mored1984
+ Not Invader Zim
paul gruenbacher
Paul LaMotte
+ Rob Messick
+ Scott Wadden
Sergey
Svenne Krap
+ Tom Langwaldt
+ William Wold
+ Wyatt Goodin
Xananax
BanjoNode2D
@@ -94,14 +110,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Conrad Curry
Craig Smith
Daniel Egger
- David Churchill
Dean Harmon
+ Ivan Trombley
+ Joan Fons
John
Krzysztof Jankowski
- KTL
- Laurence Bannister
+ Lucas Ferreira Franca
Markus Wiesner
Nathan Lundquist
+ Pascal Grüter
+ Petr Malac
Rami
Robert Willes
Robin Arys
@@ -114,13 +132,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Alessandra Pereyra
Alexey Dyadchenko
- Amanda Haldy
Benjamin W Flint
Chau Siu Hung
- Chris Brown
+ Chris Goddard
Chris Petrich
Christian Leth Jeppesen
- Christopher
Cody Parker
ComicSads
D
@@ -130,44 +146,58 @@ generous deed immortalized in the next stable release of Godot Engine.
Eric Monson
Ethan Bennis
Eugenio Hugo Salgüero Jáñez
- Fidget Sinner
flesk
- G Barnes
- Gero
+ gavlig
GGGames.org
+ Giles Montgomery
Giovanni Solimeno
Guilherme Felipe de C. G. da Silva
Heath Hayes
+ Hysteria
+ Jalal Chaabane
Jeppe Zapp
- joe513
Jose Malheiro
+ Juan T Chen
Juraj Móza
Klavdij Voncina
Leandro Voltolino
+ Lukáš Rendvanský
Marius Kamm
+ Martin Eigel
Marvin
+ Matt Eunson
+ Max R.R. Collada
Nick Nikitin
+ Oliver Dick
oziatek
Pete Goodwin
Ranoller
ray-tracer
Ruben Soares Luis
+ Samuel Judd
Sofox
+ spilldata
Stoned Xander
+ Tobias Bocanegra
WytRabbit
- Zachariah Gibbons
+ Xavier Fumado Beltran
## Silver donors
1D_Inc
+ Adam Brunnmeier
Adam Carr
+ Adam Nakonieczny
Adam Smeltzer
Adisibio
Alder Stefano
Alessandro Senese
+ Alexander Gillberg
Alexander Koppe
+ Alice Robinson
Andreas Krampitz
Anthony Bongiovanni
+ Arbor Interactive
Arthur S. Muszynski
Artur Barichello
Aubrey Falconer
@@ -180,48 +210,53 @@ generous deed immortalized in the next stable release of Godot Engine.
Blair Allen
Brandon
Bryan Stevenson
- bugcaptor
Carl Winder
Carwyn Edwards
- Casey Foote
+ Chris Brown
Chris Chapin
Christian Baune
Christian Winter
+ Christoffer Sundbom
+ Chris Wilson
Collin Shooltz
+ Connor Hill
Daniel Johnson
- Daniel Kaplan
DanielMaximiano
+ Daniel Reed
David Cravens
David May
Dominik Wetzel
- Duy Kevin Nguyen
+ DOXA
Edward Herbert
- Elias Nykrem
+ Egon Elbre
+ Elmeri '- Duy Kevin Nguyen
+ Emanuel Kotzayan
Eric Martini
Eric McCarthy
Eric Williams
Fabian Becker
fengjiongmax
- Florian Richer
Foomf
G3Dev sàrl
George Lesica
Gerrit Großkopf
- Gilberto K. Otubo
Grant Clarke
Greg Olson
Guldoman
+ Haley Aycock
Heribert Hirth
Hunter Jones
ialex32x
Igor Buzatovic
- Jahn Johansen
Jaime Ruiz-Borau Vizárraga
Jako Danar
+ James A F Manley
Jeff Hungerford
- Joan Fons
+ Jeremy Kahn
+ Jesse Dubay
+ Joao Senerchia
Joel Fivat
- Johan Lindberg
+ Johannes Wuensch
Jonas Rudlang
Jonas Yamazaki
Jonathan G
@@ -235,27 +270,25 @@ generous deed immortalized in the next stable release of Godot Engine.
Juan Negrier
Judd
Julian Murgia
- Justin Luk
KC Chan
Kevin Boyer
- Kevin van Rooijen
+ Kiyohiro Kawamura (kyorohiro)
Klagsam
+ KR McGinley
KsyTek Games
Kuan Cheang
kycho
Linus Lind Lundgren
- Loreshaper Games
Luis Moraes
Macil
magodev
Major Haul
Malcolm
- Martin Eigel
+ Markus Michael Egger
+ Matthias Grandis
Matt Welke
- Max R.R. Collada
Maxwell
Mertcan Mermerkaya
- mhilbrunner
Michael Dürwald
Michael Gringauz
Michael Labbe
@@ -271,10 +304,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Nicolás Montaña
Nicolas SAN AGUSTIN
Pan Ip
- Pascal Grüter
- Pat LaBine
Patrick Nafarrete
- Paul E Hansen
Paul Gieske
Paul Mason
Paweł Kowal
@@ -284,28 +314,34 @@ generous deed immortalized in the next stable release of Godot Engine.
Piotr Kaczmarski
Prokhorenko Leonid
Psyagnostic
- rayos
+ Rafael
Rémi Verschelde
Ricardo Alcantara
Richman Stewart
+ Robert Farr (Larington)
Roger Burgess
Roger Smith
+ Roland RzÄ…sa
Roman Tinkov
+ Ryan Cheung
+ Ryan Hentz
Sasori Olkof
Sebastian Michailidis
Shane Spoor
+ Simon Wenner
Sootstone
Theo Cranmore
+ Théo Hay
Thibault Barbaroux
Thomas Bell
Thomas Holmes
+ Thomas Kelly
Thomas Kurz
tiansheng li
Tim
Tim Drumheller
Tom Larrow
- Troy Austin
- Trym Nilsen
+ Torsten Crass
Tryggve Sollid
Tyler Stafos
UltyX
@@ -313,6 +349,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Victor
Viktor Ferenczi
waka nya
+ Wayne Haak
+ werner mendizabal
+ William Gervasio
William Hogben
Wout Standaert
diff --git a/LICENSE.txt b/LICENSE.txt
index c7ad3ddaa3..11b3b89c8e 100644
--- a/LICENSE.txt
+++ b/LICENSE.txt
@@ -1,5 +1,5 @@
-Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/SConstruct b/SConstruct
index 57fa305a15..2c79665465 100644
--- a/SConstruct
+++ b/SConstruct
@@ -2,11 +2,13 @@
EnsureSConsVersion(0, 98, 1)
-import string
-import os
-import os.path
+# System
import glob
+import os
+import string
import sys
+
+# Local
import methods
import gles_builders
from platform_methods import run_in_subprocess
@@ -27,7 +29,7 @@ for x in sorted(glob.glob("platform/*")):
continue
tmppath = "./" + x
- sys.path.append(tmppath)
+ sys.path.insert(0, tmppath)
import detect
if (os.path.exists(x + "/export/export.cpp")):
@@ -86,13 +88,6 @@ env_base.split_modules = False
env_base.module_version_string = ""
env_base.msvc = False
-# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
-# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
-env_base.Decider('MD5-timestamp')
-# Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
-# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
-env_base.SetOption('implicit_cache', 1)
-
env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository
env_base.__class__.android_add_flat_dir = methods.android_add_flat_dir
env_base.__class__.android_add_dependency = methods.android_add_dependency
@@ -130,7 +125,6 @@ customs = ['custom.py']
profile = ARGUMENTS.get("profile", False)
if profile:
- import os.path
if os.path.isfile(profile):
customs.append(profile)
elif os.path.isfile(profile + ".py"):
@@ -210,7 +204,7 @@ for k in platform_opts.keys():
for x in module_list:
module_enabled = True
tmppath = "./modules/" + x
- sys.path.append(tmppath)
+ sys.path.insert(0, tmppath)
import config
enabled_attr = getattr(config, "is_enabled", None)
if (callable(enabled_attr) and not config.is_enabled()):
@@ -233,6 +227,16 @@ env_base.platform_apis = platform_apis
if (env_base['target'] == 'debug'):
env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC','DISABLE_FORCED_INLINE'])
+ # The two options below speed up incremental builds, but reduce the certainty that all files
+ # will properly be rebuilt. As such, we only enable them for debug (dev) builds, not release.
+
+ # To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
+ # http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
+ env_base.Decider('MD5-timestamp')
+ # Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
+ # http://scons.org/doc/production/HTML/scons-user/ch06s04.html
+ env_base.SetOption('implicit_cache', 1)
+
if (env_base['no_editor_splash']):
env_base.Append(CPPDEFINES=['NO_EDITOR_SPLASH'])
@@ -250,8 +254,8 @@ elif env_base['p'] != "":
env_base["platform"] = selected_platform
if selected_platform in platform_list:
-
- sys.path.append("./platform/" + selected_platform)
+ tmppath = "./platform/" + selected_platform
+ sys.path.insert(0, tmppath)
import detect
if "create" in dir(detect):
env = detect.create(env_base)
@@ -377,7 +381,7 @@ if selected_platform in platform_list:
suffix += env.extra_suffix
- sys.path.remove("./platform/" + selected_platform)
+ sys.path.remove(tmppath)
sys.modules.pop('detect')
env.module_list = []
@@ -387,7 +391,7 @@ if selected_platform in platform_list:
if not env['module_' + x + '_enabled']:
continue
tmppath = "./modules/" + x
- sys.path.append(tmppath)
+ sys.path.insert(0, tmppath)
env.current_module = x
import config
# can_build changed number of arguments between 3.0 (1) and 3.1 (2),
diff --git a/core/SCsub b/core/SCsub
index fe379d6936..00d0bcac24 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -103,6 +103,7 @@ env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
if env['builtin_zstd']:
thirdparty_zstd_dir = "#thirdparty/zstd/"
thirdparty_zstd_sources = [
+ "common/debug.c",
"common/entropy_common.c",
"common/error_private.c",
"common/fse_decompress.c",
@@ -111,15 +112,18 @@ if env['builtin_zstd']:
"common/xxhash.c",
"common/zstd_common.c",
"compress/fse_compress.c",
+ "compress/hist.c",
"compress/huf_compress.c",
"compress/zstd_compress.c",
"compress/zstd_double_fast.c",
"compress/zstd_fast.c",
"compress/zstd_lazy.c",
"compress/zstd_ldm.c",
- "compress/zstdmt_compress.c",
"compress/zstd_opt.c",
+ "compress/zstdmt_compress.c",
"decompress/huf_decompress.c",
+ "decompress/zstd_ddict.c",
+ "decompress/zstd_decompress_block.c",
"decompress/zstd_decompress.c",
]
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
diff --git a/core/allocators.h b/core/allocators.h
deleted file mode 100644
index 840b117958..0000000000
--- a/core/allocators.h
+++ /dev/null
@@ -1,195 +0,0 @@
-/*************************************************************************/
-/* allocators.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ALLOCATORS_H
-#define ALLOCATORS_H
-
-#include "core/os/memory.h"
-
-template <int PREALLOC_COUNT = 64, int MAX_HANDS = 8>
-class BalloonAllocator {
-
- enum {
-
- USED_FLAG = (1 << 30),
- USED_MASK = USED_FLAG - 1
- };
-
- struct Balloon {
-
- Balloon *next;
- Balloon *prev;
- uint32_t hand;
- };
-
- struct Hand {
-
- int used;
- int allocated;
- Balloon *first;
- Balloon *last;
- };
-
- Hand hands[MAX_HANDS];
-
-public:
- void *alloc(size_t p_size) {
-
- size_t max = (1 << MAX_HANDS);
- ERR_FAIL_COND_V(p_size > max, NULL);
-
- unsigned int hand = 0;
-
- while (p_size > (size_t)(1 << hand))
- ++hand;
-
- Hand &h = hands[hand];
-
- if (h.used == h.allocated) {
-
- for (int i = 0; i < PREALLOC_COUNT; i++) {
-
- Balloon *b = (Balloon *)memalloc(sizeof(Balloon) + (1 << hand));
- b->hand = hand;
- if (h.last) {
-
- b->prev = h.last;
- h.last->next = b;
- h.last = b;
- } else {
-
- b->prev = NULL;
- h.last = b;
- h.first = b;
- }
- }
-
- h.last->next = NULL;
- h.allocated += PREALLOC_COUNT;
- }
-
- Balloon *pick = h.last;
-
- ERR_FAIL_COND_V((pick->hand & USED_FLAG), NULL);
-
- // remove last
- h.last = h.last->prev;
- h.last->next = NULL;
-
- pick->next = h.first;
- h.first->prev = pick;
- pick->prev = NULL;
- h.first = pick;
- h.used++;
- pick->hand |= USED_FLAG;
-
- return (void *)(pick + 1);
- }
-
- void free(void *p_ptr) {
-
- Balloon *b = (Balloon *)p_ptr;
- b -= 1;
-
- ERR_FAIL_COND(!(b->hand & USED_FLAG));
-
- b->hand = b->hand & USED_MASK; // not used
- int hand = b->hand;
-
- Hand &h = hands[hand];
-
- if (b == h.first)
- h.first = b->next;
-
- if (b->prev)
- b->prev->next = b->next;
- if (b->next)
- b->next->prev = b->prev;
-
- if (h.last != b) {
- h.last->next = b;
- b->prev = h.last;
- b->next = NULL;
- h.last = b;
- }
-
- h.used--;
-
- if (h.used <= (h.allocated - (PREALLOC_COUNT * 2))) { // this is done to ensure no alloc/free is done constantly
-
- for (int i = 0; i < PREALLOC_COUNT; i++) {
- ERR_CONTINUE(h.last->hand & USED_FLAG);
-
- Balloon *new_last = h.last->prev;
- if (new_last)
- new_last->next = NULL;
- memfree(h.last);
- h.last = new_last;
- }
- h.allocated -= PREALLOC_COUNT;
- }
- }
-
- BalloonAllocator() {
-
- for (int i = 0; i < MAX_HANDS; i++) {
-
- hands[i].allocated = 0;
- hands[i].used = 0;
- hands[i].first = NULL;
- hands[i].last = NULL;
- }
- }
-
- void clear() {
-
- for (int i = 0; i < MAX_HANDS; i++) {
-
- while (hands[i].first) {
-
- Balloon *b = hands[i].first;
- hands[i].first = b->next;
- memfree(b);
- }
-
- hands[i].allocated = 0;
- hands[i].used = 0;
- hands[i].first = NULL;
- hands[i].last = NULL;
- }
- }
-
- ~BalloonAllocator() {
-
- clear();
- }
-};
-
-#endif // ALLOCATORS_H
diff --git a/core/array.cpp b/core/array.cpp
index 9708452850..649e610a69 100644
--- a/core/array.cpp
+++ b/core/array.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/array.h b/core/array.h
index fa5113a376..6158db4065 100644
--- a/core/array.h
+++ b/core/array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 6f4561d8e6..f6828ea76a 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -132,7 +132,7 @@ bool _ResourceLoader::exists(const String &p_path, const String &p_type_hint) {
void _ResourceLoader::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_interactive", "path", "type_hint"), &_ResourceLoader::load_interactive, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "p_no_cache"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "no_cache"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_recognized_extensions_for_type", "type"), &_ResourceLoader::get_recognized_extensions_for_type);
ClassDB::bind_method(D_METHOD("set_abort_on_missing_resources", "abort"), &_ResourceLoader::set_abort_on_missing_resources);
ClassDB::bind_method(D_METHOD("get_dependencies", "path"), &_ResourceLoader::get_dependencies);
@@ -225,8 +225,12 @@ int _OS::get_video_driver_count() const {
return OS::get_singleton()->get_video_driver_count();
}
-String _OS::get_video_driver_name(int p_driver) const {
- return OS::get_singleton()->get_video_driver_name(p_driver);
+String _OS::get_video_driver_name(VideoDriver p_driver) const {
+ return OS::get_singleton()->get_video_driver_name((int)p_driver);
+}
+
+_OS::VideoDriver _OS::get_current_video_driver() const {
+ return (VideoDriver)OS::get_singleton()->get_current_video_driver();
}
int _OS::get_audio_driver_count() const {
@@ -592,17 +596,17 @@ struct Time {
};
*/
-int _OS::get_static_memory_usage() const {
+uint64_t _OS::get_static_memory_usage() const {
return OS::get_singleton()->get_static_memory_usage();
}
-int _OS::get_static_memory_peak_usage() const {
+uint64_t _OS::get_static_memory_peak_usage() const {
return OS::get_singleton()->get_static_memory_peak_usage();
}
-int _OS::get_dynamic_memory_usage() const {
+uint64_t _OS::get_dynamic_memory_usage() const {
return OS::get_singleton()->get_dynamic_memory_usage();
}
@@ -1108,6 +1112,8 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_video_driver_count"), &_OS::get_video_driver_count);
ClassDB::bind_method(D_METHOD("get_video_driver_name", "driver"), &_OS::get_video_driver_name);
+ ClassDB::bind_method(D_METHOD("get_current_video_driver"), &_OS::get_current_video_driver);
+
ClassDB::bind_method(D_METHOD("get_audio_driver_count"), &_OS::get_audio_driver_count);
ClassDB::bind_method(D_METHOD("get_audio_driver_name", "driver"), &_OS::get_audio_driver_name);
ClassDB::bind_method(D_METHOD("get_connected_midi_inputs"), &_OS::get_connected_midi_inputs);
@@ -1276,6 +1282,9 @@ void _OS::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "window_position"), "set_window_position", "get_window_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "window_size"), "set_window_size", "get_window_size");
+ BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES2);
+ BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES3);
+
BIND_ENUM_CONSTANT(DAY_SUNDAY);
BIND_ENUM_CONSTANT(DAY_MONDAY);
BIND_ENUM_CONSTANT(DAY_TUESDAY);
@@ -2423,7 +2432,7 @@ void _Thread::_start_func(void *ud) {
} break;
case Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: {
- reason = "Too Many Arguments";
+ reason = "Too Few Arguments";
} break;
case Variant::CallError::CALL_ERROR_INVALID_METHOD: {
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 39704286b6..f3bc4644d8 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -103,6 +103,11 @@ protected:
static _OS *singleton;
public:
+ enum VideoDriver {
+ VIDEO_DRIVER_GLES3,
+ VIDEO_DRIVER_GLES2,
+ };
+
enum PowerState {
POWERSTATE_UNKNOWN, /**< cannot determine power status */
POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
@@ -152,7 +157,8 @@ public:
Array get_fullscreen_mode_list(int p_screen = 0) const;
virtual int get_video_driver_count() const;
- virtual String get_video_driver_name(int p_driver) const;
+ virtual String get_video_driver_name(VideoDriver p_driver) const;
+ virtual VideoDriver get_current_video_driver() const;
virtual int get_audio_driver_count() const;
virtual String get_audio_driver_name(int p_driver) const;
@@ -283,9 +289,9 @@ public:
uint64_t get_system_time_secs() const;
uint64_t get_system_time_msecs() const;
- int get_static_memory_usage() const;
- int get_static_memory_peak_usage() const;
- int get_dynamic_memory_usage() const;
+ uint64_t get_static_memory_usage() const;
+ uint64_t get_static_memory_peak_usage() const;
+ uint64_t get_dynamic_memory_usage() const;
void delay_usec(uint32_t p_usec) const;
void delay_msec(uint32_t p_msec) const;
@@ -355,6 +361,7 @@ public:
_OS();
};
+VARIANT_ENUM_CAST(_OS::VideoDriver);
VARIANT_ENUM_CAST(_OS::PowerState);
VARIANT_ENUM_CAST(_OS::Weekday);
VARIANT_ENUM_CAST(_OS::Month);
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 052a4586fe..219bdbddd8 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/class_db.h b/core/class_db.h
index 75f9e8d6a7..321682d76b 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/color.cpp b/core/color.cpp
index ac314417ec..efd2941b47 100644
--- a/core/color.cpp
+++ b/core/color.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/color.h b/core/color.h
index d6ad5f91c5..b2148e1357 100644
--- a/core/color.h
+++ b/core/color.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp
index 1b3a74bd0d..2bdf02295c 100644
--- a/core/command_queue_mt.cpp
+++ b/core/command_queue_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,7 +97,7 @@ tryagain:
return false;
}
- dealloc_ptr += (size >> 1) + sizeof(uint32_t);
+ dealloc_ptr += (size >> 1) + 8;
return true;
}
@@ -107,6 +107,7 @@ CommandQueueMT::CommandQueueMT(bool p_sync) {
write_ptr = 0;
dealloc_ptr = 0;
mutex = Mutex::create();
+ command_mem = (uint8_t *)memalloc(COMMAND_MEM_SIZE);
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
@@ -128,4 +129,5 @@ CommandQueueMT::~CommandQueueMT() {
memdelete(sync_sems[i].sem);
}
+ memfree(command_mem);
}
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h
index 5911cf5006..59eabd8786 100644
--- a/core/command_queue_mt.h
+++ b/core/command_queue_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@
#include "core/os/semaphore.h"
#include "core/simple_type.h"
#include "core/typedefs.h"
+
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -254,6 +255,7 @@
unlock(); \
if (sync) sync->post(); \
ss->sem->wait(); \
+ ss->in_use = false; \
}
#define CMD_SYNC_TYPE(N) CommandSync##N<T, M COMMA(N) COMMA_SEP_LIST(TYPE_ARG, N)>
@@ -270,6 +272,7 @@
unlock(); \
if (sync) sync->post(); \
ss->sem->wait(); \
+ ss->in_use = false; \
}
#define MAX_CMD_PARAMS 13
@@ -295,7 +298,6 @@ class CommandQueueMT {
virtual void post() {
sync_sem->sem->post();
- sync_sem->in_use = false;
}
};
@@ -318,7 +320,7 @@ class CommandQueueMT {
SYNC_SEMAPHORES = 8
};
- uint8_t command_mem[COMMAND_MEM_SIZE];
+ uint8_t *command_mem;
uint32_t read_ptr;
uint32_t write_ptr;
uint32_t dealloc_ptr;
@@ -330,7 +332,7 @@ class CommandQueueMT {
T *allocate() {
// alloc size is size+T+safeguard
- uint32_t alloc_size = sizeof(T) + sizeof(uint32_t);
+ uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1)) + 8;
tryagain:
@@ -360,7 +362,7 @@ class CommandQueueMT {
}
// if this happens, it's a bug
- ERR_FAIL_COND_V((COMMAND_MEM_SIZE - write_ptr) < sizeof(uint32_t), NULL);
+ ERR_FAIL_COND_V((COMMAND_MEM_SIZE - write_ptr) < 8, NULL);
// zero means, wrap to beginning
uint32_t *p = (uint32_t *)&command_mem[write_ptr];
@@ -372,12 +374,13 @@ class CommandQueueMT {
// Allocate the size and the 'in use' bit.
// First bit used to mark if command is still in use (1)
// or if it has been destroyed and can be deallocated (0).
+ uint32_t size = (sizeof(T) + 8 - 1) & ~(8 - 1);
uint32_t *p = (uint32_t *)&command_mem[write_ptr];
- *p = (sizeof(T) << 1) | 1;
- write_ptr += sizeof(uint32_t);
+ *p = (size << 1) | 1;
+ write_ptr += 8;
// allocate the command
T *cmd = memnew_placement(&command_mem[write_ptr], T);
- write_ptr += sizeof(T);
+ write_ptr += size;
return cmd;
}
@@ -415,7 +418,7 @@ class CommandQueueMT {
goto tryagain;
}
- read_ptr += sizeof(uint32_t);
+ read_ptr += 8;
CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]);
diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp
index 73affd8fe9..f102721470 100644
--- a/core/compressed_translation.cpp
+++ b/core/compressed_translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/compressed_translation.h b/core/compressed_translation.h
index b3d193b478..0b49907a68 100644
--- a/core/compressed_translation.h
+++ b/core/compressed_translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp
index 8a3fdade64..1b59508abf 100644
--- a/core/core_string_names.cpp
+++ b/core/core_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/core_string_names.h b/core/core_string_names.h
index 3fdb240408..6fea40e1b2 100644
--- a/core/core_string_names.h
+++ b/core/core_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H
-#include "core/string_db.h"
+#include "core/string_name.h"
class CoreStringNames {
diff --git a/core/cowdata.h b/core/cowdata.h
index 54ece4c856..3e40ad0f4b 100644
--- a/core/cowdata.h
+++ b/core/cowdata.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,8 @@
#ifndef COWDATA_H_
#define COWDATA_H_
+#include <string.h>
+
#include "core/os/memory.h"
#include "core/safe_refcount.h"
@@ -177,6 +179,8 @@ public:
return OK;
};
+ int find(const T &p_val, int p_from = 0) const;
+
_FORCE_INLINE_ CowData();
_FORCE_INLINE_ ~CowData();
_FORCE_INLINE_ CowData(CowData<T> &p_from) { _ref(p_from); };
@@ -194,12 +198,14 @@ void CowData<T>::_unref(void *p_data) {
return; // still in use
// clean up
- uint32_t *count = _get_size();
- T *data = (T *)(count + 1);
+ if (!__has_trivial_destructor(T)) {
+ uint32_t *count = _get_size();
+ T *data = (T *)(count + 1);
- for (uint32_t i = 0; i < *count; ++i) {
- // call destructors
- data[i].~T();
+ for (uint32_t i = 0; i < *count; ++i) {
+ // call destructors
+ data[i].~T();
+ }
}
// free mem
@@ -226,9 +232,13 @@ void CowData<T>::_copy_on_write() {
T *_data = (T *)(mem_new);
// initialize new elements
- for (uint32_t i = 0; i < current_size; i++) {
+ if (__has_trivial_copy(T)) {
+ memcpy(mem_new, _ptr, current_size * sizeof(T));
- memnew_placement(&_data[i], T(_get_data()[i]));
+ } else {
+ for (uint32_t i = 0; i < current_size; i++) {
+ memnew_placement(&_data[i], T(_get_data()[i]));
+ }
}
_unref(_ptr);
@@ -275,22 +285,25 @@ Error CowData<T>::resize(int p_size) {
}
// construct the newly created elements
- T *elems = _get_data();
- for (int i = *_get_size(); i < p_size; i++) {
+ if (!__has_trivial_constructor(T)) {
+ T *elems = _get_data();
- memnew_placement(&elems[i], T);
+ for (int i = *_get_size(); i < p_size; i++) {
+ memnew_placement(&elems[i], T);
+ }
}
*_get_size() = p_size;
} else if (p_size < size()) {
- // deinitialize no longer needed elements
- for (uint32_t i = p_size; i < *_get_size(); i++) {
-
- T *t = &_get_data()[i];
- t->~T();
+ if (!__has_trivial_destructor(T)) {
+ // deinitialize no longer needed elements
+ for (uint32_t i = p_size; i < *_get_size(); i++) {
+ T *t = &_get_data()[i];
+ t->~T();
+ }
}
void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true);
@@ -305,6 +318,24 @@ Error CowData<T>::resize(int p_size) {
}
template <class T>
+int CowData<T>::find(const T &p_val, int p_from) const {
+ int ret = -1;
+
+ if (p_from < 0 || size() == 0) {
+ return ret;
+ }
+
+ for (int i = p_from; i < size(); i++) {
+ if (get(i) == p_val) {
+ ret = i;
+ break;
+ }
+ }
+
+ return ret;
+}
+
+template <class T>
void CowData<T>::_ref(const CowData *p_from) {
_ref(*p_from);
}
diff --git a/core/dictionary.cpp b/core/dictionary.cpp
index 6a3ab82879..bea0997cc9 100644
--- a/core/dictionary.cpp
+++ b/core/dictionary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/dictionary.h b/core/dictionary.h
index b77cc55254..eab7354cef 100644
--- a/core/dictionary.h
+++ b/core/dictionary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/engine.cpp b/core/engine.cpp
index fceb602dcf..4dba41853d 100644
--- a/core/engine.cpp
+++ b/core/engine.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/engine.h b/core/engine.h
index 82b1e5d681..15665fee29 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error_list.h b/core/error_list.h
index 6b9cd0016b..304861da4e 100644
--- a/core/error_list.h
+++ b/core/error_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error_macros.cpp b/core/error_macros.cpp
index c1a0dd0dfc..0e8e4a9bb4 100644
--- a/core/error_macros.cpp
+++ b/core/error_macros.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error_macros.h b/core/error_macros.h
index 8cec18d24f..60a0e8a7dc 100644
--- a/core/error_macros.h
+++ b/core/error_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/func_ref.cpp b/core/func_ref.cpp
index d9d1a2b799..4a965473d9 100644
--- a/core/func_ref.cpp
+++ b/core/func_ref.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/func_ref.h b/core/func_ref.h
index 930c376abf..339279fdba 100644
--- a/core/func_ref.h
+++ b/core/func_ref.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/global_constants.cpp b/core/global_constants.cpp
index 7e9b8b393c..fb90403226 100644
--- a/core/global_constants.cpp
+++ b/core/global_constants.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/global_constants.h b/core/global_constants.h
index 48f16934a3..c798a3b9bc 100644
--- a/core/global_constants.h
+++ b/core/global_constants.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef GLOBAL_CONSTANTS_H
#define GLOBAL_CONSTANTS_H
-#include "core/string_db.h"
+#include "core/string_name.h"
class GlobalConstants {
public:
diff --git a/core/hash_map.h b/core/hash_map.h
index 3869cd3c36..44459a3080 100644
--- a/core/hash_map.h
+++ b/core/hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/hashfuncs.h b/core/hashfuncs.h
index 457cfadc9c..07d78dcbde 100644
--- a/core/hashfuncs.h
+++ b/core/hashfuncs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/node_path.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/ustring.h"
diff --git a/core/image.cpp b/core/image.cpp
index dca8aedb8f..3d48db872c 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1789,7 +1789,7 @@ Error Image::decompress() {
_image_decompress_pvrtc(this);
else if (format == FORMAT_ETC && _image_decompress_etc1)
_image_decompress_etc1(this);
- else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RGB8A1 && _image_decompress_etc1)
+ else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RGB8A1 && _image_decompress_etc2)
_image_decompress_etc2(this);
else
return ERR_UNAVAILABLE;
@@ -2632,6 +2632,9 @@ void Image::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "_set_data", "_get_data");
+ BIND_CONSTANT(MAX_WIDTH);
+ BIND_CONSTANT(MAX_HEIGHT);
+
BIND_ENUM_CONSTANT(FORMAT_L8); //luminance
BIND_ENUM_CONSTANT(FORMAT_LA8); //luminance-alpha
BIND_ENUM_CONSTANT(FORMAT_R8);
diff --git a/core/image.h b/core/image.h
index 0770eb953e..872b84d565 100644
--- a/core/image.h
+++ b/core/image.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,8 @@
#define IMAGE_H
#include "core/color.h"
-#include "core/dvector.h"
#include "core/math/rect2.h"
+#include "core/pool_vector.h"
#include "core/resource.h"
/**
@@ -52,14 +52,14 @@ typedef Ref<Image> (*ImageMemLoadFunc)(const uint8_t *p_png, int p_size);
class Image : public Resource {
GDCLASS(Image, Resource);
+public:
+ static SavePNGFunc save_png_func;
+
enum {
MAX_WIDTH = 16384, // force a limit somehow
MAX_HEIGHT = 16384 // force a limit somehow
};
-public:
- static SavePNGFunc save_png_func;
-
enum Format {
FORMAT_L8, //luminance
diff --git a/core/input_map.cpp b/core/input_map.cpp
index b88d99470a..15f68f9c2a 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/input_map.h b/core/input_map.h
index 8f286277d1..895fd26928 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/int_types.h b/core/int_types.h
index e2b70d58fc..891b6172fa 100644
--- a/core/int_types.h
+++ b/core/int_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 3c0b6541bd..a113f3b61b 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,10 +81,10 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,
} break;
case MODE_ZSTD: {
ZSTD_CCtx *cctx = ZSTD_createCCtx();
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_compressionLevel, zstd_level);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_compressionLevel, zstd_level);
if (zstd_long_distance_matching) {
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_enableLongDistanceMatching, 1);
- ZSTD_CCtx_setParameter(cctx, ZSTD_p_windowLog, zstd_window_log_size);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_enableLongDistanceMatching, 1);
+ ZSTD_CCtx_setParameter(cctx, ZSTD_c_windowLog, zstd_window_log_size);
}
int max_dst_size = get_max_compressed_buffer_size(p_src_size, MODE_ZSTD);
int ret = ZSTD_compressCCtx(cctx, p_dst, max_dst_size, p_src, p_src_size, zstd_level);
diff --git a/core/io/compression.h b/core/io/compression.h
index 2f770e6aee..883dbf3a99 100644
--- a/core/io/compression.h
+++ b/core/io/compression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index e2bc0f5d8f..414742deeb 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/config_file.h b/core/io/config_file.h
index 2bc439d413..36e5c0ca7d 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_buffered.cpp b/core/io/file_access_buffered.cpp
index d44c8a9585..83ff532aa4 100644
--- a/core/io/file_access_buffered.cpp
+++ b/core/io/file_access_buffered.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_buffered.h b/core/io/file_access_buffered.h
index a36a9a4603..4065d77c58 100644
--- a/core/io/file_access_buffered.h
+++ b/core/io/file_access_buffered.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef FILE_ACCESS_BUFFERED_H
#define FILE_ACCESS_BUFFERED_H
-#include "core/dvector.h"
#include "core/os/file_access.h"
+#include "core/pool_vector.h"
#include "core/ustring.h"
class FileAccessBuffered : public FileAccess {
diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h
index 493fa1c243..be960fbc25 100644
--- a/core/io/file_access_buffered_fa.h
+++ b/core/io/file_access_buffered_fa.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,7 +54,7 @@ class FileAccessBufferedFA : public FileAccessBuffered {
cache.offset = p_offset;
cache.buffer.resize(p_size);
- // on dvector
+ // on PoolVector
//PoolVector<uint8_t>::Write write = cache.buffer.write();
//f.get_buffer(write.ptrw(), p_size);
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index a3633dc1f4..b268d5c710 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 5be42a6d32..f408b1bc29 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index 28bf55b962..6ad68dd74d 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index 873dbfa7e8..e77d62a9f4 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 4c2aa4294d..fbcf5b8021 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index e474fb0d05..73952133c1 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index b9544ac166..501a21a50d 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index c929e8446d..5bbf7588c7 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index 3823285792..c97b8cafac 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -490,6 +490,10 @@ size_t DirAccessPack::get_space_left() {
return 0;
}
+String DirAccessPack::get_filesystem_type() const {
+ return "PCK";
+}
+
DirAccessPack::DirAccessPack() {
current = PackedData::get_singleton()->root;
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 9e31bcf88a..a90672ce26 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -221,6 +221,8 @@ public:
size_t get_space_left();
+ virtual String get_filesystem_type() const;
+
DirAccessPack();
~DirAccessPack();
};
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index d99cdf0d86..66b911e83c 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h
index 9bb1ad221a..fc8f85c07b 100644
--- a/core/io/file_access_zip.h
+++ b/core/io/file_access_zip.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 36dd688e77..b25b1934ff 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -426,11 +426,10 @@ Error HTTPClient::poll() {
response_headers.clear();
response_num = RESPONSE_OK;
- // Per the HTTP 1.1 spec, keep-alive is the default, but in practice
- // it's safe to assume it only if the explicit header is found, allowing
- // to handle body-up-to-EOF responses on naive servers; that's what Curl
- // and browsers do
- bool keep_alive = false;
+ // Per the HTTP 1.1 spec, keep-alive is the default.
+ // Not following that specification breaks standard implemetations.
+ // Broken web servers should be fixed.
+ bool keep_alive = true;
for (int i = 0; i < responses.size(); i++) {
@@ -447,8 +446,8 @@ Error HTTPClient::poll() {
if (encoding == "chunked") {
chunked = true;
}
- } else if (s.begins_with("connection: keep-alive")) {
- keep_alive = true;
+ } else if (s.begins_with("connection: close")) {
+ keep_alive = false;
}
if (i == 0 && responses[i].begins_with("HTTP")) {
diff --git a/core/io/http_client.h b/core/io/http_client.h
index 9e674e4c1d..1ad44d5f01 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp
index e4fbb0247d..a5a0738140 100644
--- a/core/io/image_loader.cpp
+++ b/core/io/image_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index 15ee5e9ae1..95c562b7a9 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index f56e850796..420e48f839 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip.h b/core/io/ip.h
index 967f04a4bd..ead71ebb54 100644
--- a/core/io/ip.h
+++ b/core/io/ip.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp
index 194d1af6bf..763a5fbb9a 100644
--- a/core/io/ip_address.cpp
+++ b/core/io/ip_address.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip_address.h b/core/io/ip_address.h
index 607ce81ef4..3a5f87b617 100644
--- a/core/io/ip_address.h
+++ b/core/io/ip_address.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 26e18828e5..c211ca2ed4 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/json.h b/core/io/json.h
index af6c463331..7c6877c2cc 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index 3c4b4a1ac3..eeb82bfce4 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/logger.h b/core/io/logger.h
index d32b43b030..0b871a13de 100644
--- a/core/io/logger.h
+++ b/core/io/logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index c71903c94d..eec1c55744 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index 1284520945..11c4b2c98e 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index b3f0a76a80..7680d47620 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -122,6 +122,7 @@ void MultiplayerAPI::clear() {
connected_peers.clear();
path_get_cache.clear();
path_send_cache.clear();
+ packet_cache.clear();
last_send_cache_id = 1;
}
@@ -131,6 +132,8 @@ void MultiplayerAPI::set_root_node(Node *p_node) {
void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
+ if (p_peer == network_peer) return; // Nothing to do
+
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected", this, "_add_peer");
network_peer->disconnect("peer_disconnected", this, "_del_peer");
@@ -857,6 +860,8 @@ void MultiplayerAPI::_bind_methods() {
}
MultiplayerAPI::MultiplayerAPI() {
+ rpc_sender_id = 0;
+ root_node = NULL;
clear();
}
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index c86e76e91a..a9cf77aaba 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp
index 10bcf62eda..08580356a7 100644
--- a/core/io/net_socket.cpp
+++ b/core/io/net_socket.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/net_socket.h b/core/io/net_socket.h
index 0665bec9fd..94e7ef6f75 100644
--- a/core/io/net_socket.h
+++ b/core/io/net_socket.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp
index 6354eef8b5..b5469e6e88 100644
--- a/core/io/networked_multiplayer_peer.cpp
+++ b/core/io/networked_multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h
index 8e83c528a0..91752fdc7e 100644
--- a/core/io/networked_multiplayer_peer.h
+++ b/core/io/networked_multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index aadcca01d5..3aa1fcfd8f 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index a6559df460..48c50eb76b 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp
index 2e916d6a48..5912b8df94 100644
--- a/core/io/packet_peer_udp.cpp
+++ b/core/io/packet_peer_udp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h
index 4366b0eb82..0593137604 100644
--- a/core/io/packet_peer_udp.h
+++ b/core/io/packet_peer_udp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index 3df8c01760..8920bbfb81 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -175,7 +175,7 @@ Error PCKPacker::flush(bool p_verbose) {
printf("\n");
file->close();
- memdelete(buf);
+ memdelete_arr(buf);
return OK;
};
diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h
index 4fcf9a8822..4df495b11f 100644
--- a/core/io/pck_packer.h
+++ b/core/io/pck_packer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index b91268dab2..4d4134b745 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -342,7 +342,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
int erindex = f->get_32();
if (erindex < 0 || erindex >= external_resources.size()) {
- WARN_PRINT("Broken external resource! (index out of size");
+ WARN_PRINT("Broken external resource! (index out of size)");
r_v = Variant();
} else {
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index e449ff216b..8f2c48e745 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_import.cpp b/core/io/resource_importer.cpp
index ffea43b6bf..9327e000f5 100644
--- a/core/io/resource_import.cpp
+++ b/core/io/resource_importer.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* resource_import.cpp */
+/* resource_importer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "resource_import.h"
+#include "resource_importer.h"
#include "core/os/os.h"
#include "core/variant_parser.h"
diff --git a/core/io/resource_import.h b/core/io/resource_importer.h
index ec66a422a3..32c39a8085 100644
--- a/core/io/resource_import.h
+++ b/core/io/resource_importer.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* resource_import.h */
+/* resource_importer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCE_IMPORT_H
-#define RESOURCE_IMPORT_H
+#ifndef RESOURCE_IMPORTER_H
+#define RESOURCE_IMPORTER_H
#include "core/io/resource_loader.h"
@@ -110,4 +110,4 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL) = 0;
};
-#endif // RESOURCE_IMPORT_H
+#endif // RESOURCE_IMPORTER_H
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 41f3b2935c..4aa002e9a2 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "resource_loader.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/path_remap.h"
@@ -53,6 +53,12 @@ Error ResourceInteractiveLoader::wait() {
return err;
}
+ResourceInteractiveLoader::~ResourceInteractiveLoader() {
+ if (path_loading != String()) {
+ ResourceLoader::_remove_from_loading_map(path_loading);
+ }
+}
+
bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_for_type) const {
String extension = p_path.get_extension();
@@ -280,6 +286,39 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
return RES();
}
+bool ResourceLoader::_add_to_loading_map(const String &p_path) {
+
+ bool success;
+ if (loading_map_mutex) {
+ loading_map_mutex->lock();
+ }
+
+ if (loading_map.has(p_path)) {
+ success = false;
+ } else {
+ loading_map[p_path] = true;
+ success = true;
+ }
+
+ if (loading_map_mutex) {
+ loading_map_mutex->unlock();
+ }
+
+ return success;
+}
+
+void ResourceLoader::_remove_from_loading_map(const String &p_path) {
+ if (loading_map_mutex) {
+ loading_map_mutex->lock();
+ }
+
+ loading_map.erase(p_path);
+
+ if (loading_map_mutex) {
+ loading_map_mutex->unlock();
+ }
+}
+
RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p_no_cache, Error *r_error) {
if (r_error)
@@ -292,6 +331,15 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
if (!p_no_cache) {
+
+ {
+ bool success = _add_to_loading_map(local_path);
+ if (!success) {
+ ERR_EXPLAIN("Resource: '" + local_path + "' is already being loaded. Cyclic reference?");
+ ERR_FAIL_V(RES());
+ }
+ }
+
//lock first if possible
if (ResourceCache::lock) {
ResourceCache::lock->read_lock();
@@ -310,7 +358,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
if (ResourceCache::lock) {
ResourceCache::lock->read_unlock();
}
- print_verbose("Loading resource: " + local_path + " (cached)");
+ _remove_from_loading_map(local_path);
return res;
}
}
@@ -322,12 +370,21 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- ERR_FAIL_COND_V(path == "", RES());
+ if (path == "") {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+ ERR_EXPLAIN("Remapping '" + local_path + "'failed.");
+ ERR_FAIL_V(RES());
+ }
print_verbose("Loading resource: " + path);
RES res = _load(path, local_path, p_type_hint, p_no_cache, r_error);
if (res.is_null()) {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
return RES();
}
if (!p_no_cache)
@@ -346,6 +403,10 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
}
#endif
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+
if (_loaded_callback) {
_loaded_callback(res, p_path);
}
@@ -394,19 +455,36 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
else
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
- if (!p_no_cache && ResourceCache::has(local_path)) {
+ if (!p_no_cache) {
- print_verbose("Loading resource: " + local_path + " (cached)");
- Ref<Resource> res_cached = ResourceCache::get(local_path);
- Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
+ bool success = _add_to_loading_map(local_path);
+ if (!success) {
+ ERR_EXPLAIN("Resource: '" + local_path + "' is already being loaded. Cyclic reference?");
+ ERR_FAIL_V(RES());
+ }
- ril->resource = res_cached;
- return ril;
+ if (ResourceCache::has(local_path)) {
+
+ print_verbose("Loading resource: " + local_path + " (cached)");
+ Ref<Resource> res_cached = ResourceCache::get(local_path);
+ Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
+
+ ril->resource = res_cached;
+ ril->path_loading = local_path;
+ return ril;
+ }
}
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- ERR_FAIL_COND_V(path == "", Ref<ResourceInteractiveLoader>());
+ if (path == "") {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+ ERR_EXPLAIN("Remapping '" + local_path + "'failed.");
+ ERR_FAIL_V(RES());
+ }
+
print_verbose("Loading resource: " + path);
bool found = false;
@@ -418,14 +496,21 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
Ref<ResourceInteractiveLoader> ril = loader[i]->load_interactive(path, local_path, r_error);
if (ril.is_null())
continue;
- if (!p_no_cache)
+ if (!p_no_cache) {
ril->set_local_path(local_path);
+ ril->path_loading = local_path;
+ }
+
if (xl_remapped)
ril->set_translation_remapped(true);
return ril;
}
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+
if (found) {
ERR_EXPLAIN("Failed loading resource: " + path);
} else {
@@ -833,6 +918,27 @@ void ResourceLoader::remove_custom_loaders() {
}
}
+Mutex *ResourceLoader::loading_map_mutex = NULL;
+HashMap<String, int> ResourceLoader::loading_map;
+
+void ResourceLoader::initialize() {
+#ifndef NO_THREADS
+ loading_map_mutex = Mutex::create();
+#endif
+}
+
+void ResourceLoader::finalize() {
+#ifndef NO_THREADS
+ const String *K = NULL;
+ while ((K = loading_map.next(K))) {
+ ERR_PRINTS("Exited while resource is being loaded: " + *K);
+ }
+ loading_map.clear();
+ memdelete(loading_map_mutex);
+ loading_map_mutex = NULL;
+#endif
+}
+
ResourceLoadErrorNotify ResourceLoader::err_notify = NULL;
void *ResourceLoader::err_notify_ud = NULL;
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index c411b3c398..622b74a998 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,6 +40,8 @@
class ResourceInteractiveLoader : public Reference {
GDCLASS(ResourceInteractiveLoader, Reference);
+ friend class ResourceLoader;
+ String path_loading;
protected:
static void _bind_methods();
@@ -54,6 +56,7 @@ public:
virtual Error wait();
ResourceInteractiveLoader() {}
+ ~ResourceInteractiveLoader();
};
class ResourceFormatLoader : public Reference {
@@ -110,12 +113,18 @@ class ResourceLoader {
static SelfList<Resource>::List remapped_list;
friend class ResourceFormatImporter;
+ friend class ResourceInteractiveLoader;
//internal load function
static RES _load(const String &p_path, const String &p_original_path, const String &p_type_hint, bool p_no_cache, Error *r_error);
static ResourceLoadedCallback _loaded_callback;
static Ref<ResourceFormatLoader> _find_custom_resource_format_loader(String path);
+ static Mutex *loading_map_mutex;
+ static HashMap<String, int> loading_map;
+
+ static bool _add_to_loading_map(const String &p_path);
+ static void _remove_from_loading_map(const String &p_path);
public:
static Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false, Error *r_error = NULL);
@@ -170,6 +179,9 @@ public:
static void remove_custom_resource_format_loader(String script_path);
static void add_custom_loaders();
static void remove_custom_loaders();
+
+ static void initialize();
+ static void finalize();
};
#endif
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index af726d9e2d..279788796c 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index 1a250e84ea..7df3bfb1f8 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 3f608b720c..3042c0f60a 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index f189960cbd..059ccd016c 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp
index 138f91301e..254ae84bf5 100644
--- a/core/io/stream_peer_ssl.cpp
+++ b/core/io/stream_peer_ssl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h
index 8ce36d7e7d..482576c4c6 100644
--- a/core/io/stream_peer_ssl.h
+++ b/core/io/stream_peer_ssl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp
index 4b86735aa3..45f3e46e35 100644
--- a/core/io/stream_peer_tcp.cpp
+++ b/core/io/stream_peer_tcp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h
index de364915cd..1ca39375aa 100644
--- a/core/io/stream_peer_tcp.h
+++ b/core/io/stream_peer_tcp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp
index be9176779e..6599c4eb5b 100644
--- a/core/io/tcp_server.cpp
+++ b/core/io/tcp_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index 4c89197d9a..538db175ad 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 830c2b6694..67a0a905bd 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h
index 9543307cb5..d5fd264385 100644
--- a/core/io/translation_loader_po.h
+++ b/core/io/translation_loader_po.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index 8c0cbd6e55..4638ddcc09 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index bbc7671a0e..0df2d74ab4 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp
index b7f841b66f..8f3e0b49ec 100644
--- a/core/io/zip_io.cpp
+++ b/core/io/zip_io.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/zip_io.h b/core/io/zip_io.h
index bba7d67332..fb63878a4c 100644
--- a/core/io/zip_io.h
+++ b/core/io/zip_io.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/list.h b/core/list.h
index 281f253a59..c26aad6463 100644
--- a/core/list.h
+++ b/core/list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define GLOBALS_LIST_H
#include "core/os/memory.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
/**
* Generic Templatized Linked List Implementation.
diff --git a/core/map.h b/core/map.h
index cab8965bb3..a701ba36f7 100644
--- a/core/map.h
+++ b/core/map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 451c45cade..b885a06834 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -260,8 +260,8 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
// Check open list
- SelfList<Point> *least_cost_point = NULL;
- real_t least_cost = 1e30;
+ SelfList<Point> *least_cost_point = open_list.first();
+ real_t least_cost = Math_INF;
// TODO: Cache previous results
for (SelfList<Point> *E = open_list.first(); E; E = E->next()) {
diff --git a/core/math/a_star.h b/core/math/a_star.h
index d2ef765006..d094bc4863 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index d0cb2b5195..a4eb1fe2a5 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/aabb.h b/core/math/aabb.h
index 0b03b7d314..52e5ed3626 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/audio_frame.cpp b/core/math/audio_frame.cpp
index eff817bbaa..2496a70890 100644
--- a/core/math/audio_frame.cpp
+++ b/core/math/audio_frame.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index fde26e8056..f970c510e0 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/matrix3.cpp b/core/math/basis.cpp
index 925a7b3f1e..7f60b7962c 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/basis.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* matrix3.cpp */
+/* basis.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "matrix3.h"
+#include "basis.h"
#include "core/math/math_funcs.h"
#include "core/os/copymem.h"
@@ -258,7 +258,7 @@ Vector3 Basis::get_scale_abs() const {
}
Vector3 Basis::get_scale_local() const {
- real_t det_sign = determinant() > 0 ? 1 : -1;
+ real_t det_sign = SGN(determinant());
return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length());
}
@@ -284,7 +284,7 @@ Vector3 Basis::get_scale() const {
// matrix elements.
//
// The rotation part of this decomposition is returned by get_rotation* functions.
- real_t det_sign = determinant() > 0 ? 1 : -1;
+ real_t det_sign = SGN(determinant());
return det_sign * Vector3(
Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
Vector3(elements[0][1], elements[1][1], elements[2][1]).length(),
diff --git a/core/math/matrix3.h b/core/math/basis.h
index 35bf75bbe4..128e56b494 100644
--- a/core/math/matrix3.h
+++ b/core/math/basis.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* matrix3.h */
+/* basis.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
// Circular dependency between Vector3 and Basis :/
#include "core/math/vector3.h"
-#ifndef MATRIX3_H
-#define MATRIX3_H
+#ifndef BASIS_H
+#define BASIS_H
#include "core/math/quat.h"
@@ -341,4 +341,4 @@ real_t Basis::determinant() const {
elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
}
-#endif
+#endif // BASIS_H
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index 6ffc963783..d7e6e82cd9 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h
index b06e6b8539..a7a3697990 100644
--- a/core/math/bsp_tree.h
+++ b/core/math/bsp_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,11 @@
#ifndef BSP_TREE_H
#define BSP_TREE_H
-#include "core/dvector.h"
#include "core/math/aabb.h"
#include "core/math/face3.h"
#include "core/math/plane.h"
#include "core/method_ptrcall.h"
+#include "core/pool_vector.h"
#include "core/variant.h"
#include "core/vector.h"
/**
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 3a082d5720..caf08c7379 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index bd20908ad9..015588a8cb 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/delaunay.h b/core/math/delaunay.h
index 9c5eef9069..bd0cf97937 100644
--- a/core/math/delaunay.h
+++ b/core/math/delaunay.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 7f3439e956..61e5154f44 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/expression.h b/core/math/expression.h
index 7f81542480..fa0878c93c 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 8366137131..ab09142b2d 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/face3.h b/core/math/face3.h
index b41daf04d4..1a00851eab 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index be5e40e4e6..12c88f43b3 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "core/print_string.h"
+/* this implementation is very inefficient, commenting unless bugs happen. See the other one.
bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
Vector<int> indices = Geometry::triangulate_polygon(p_polygon);
@@ -42,6 +43,7 @@ bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2>
}
return false;
}
+*/
void Geometry::MeshData::optimize_vertices() {
diff --git a/core/math/geometry.h b/core/math/geometry.h
index df63f0dabe..f927a63ed5 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,12 +31,12 @@
#ifndef GEOMETRY_H
#define GEOMETRY_H
-#include "core/dvector.h"
#include "core/math/face3.h"
#include "core/math/rect2.h"
#include "core/math/triangulate.h"
#include "core/math/vector3.h"
#include "core/object.h"
+#include "core/pool_vector.h"
#include "core/print_string.h"
#include "core/vector.h"
@@ -514,7 +514,7 @@ public:
return (cn.cross(an) > 0) == orientation;
}
- static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
+ //static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) {
@@ -815,6 +815,36 @@ public:
return sum > 0.0f;
}
+ /* alternate implementation that should be faster */
+ static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
+ int c = p_polygon.size();
+ if (c < 3)
+ return false;
+ const Vector2 *p = p_polygon.ptr();
+ Vector2 further_away(-1e20, -1e20);
+ Vector2 further_away_opposite(1e20, 1e20);
+
+ for (int i = 0; i < c; i++) {
+ further_away.x = MAX(p[i].x, further_away.x);
+ further_away.y = MAX(p[i].y, further_away.y);
+ further_away_opposite.x = MIN(p[i].x, further_away_opposite.x);
+ further_away_opposite.y = MIN(p[i].y, further_away_opposite.y);
+ }
+
+ further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); // make point outside that wont intersect with points in segment from p_point
+
+ int intersections = 0;
+ for (int i = 0; i < c; i++) {
+ const Vector2 &v1 = p[i];
+ const Vector2 &v2 = p[(i + 1) % c];
+ if (segment_intersects_segment_2d(v1, v2, p_point, further_away, NULL)) {
+ intersections++;
+ }
+ }
+
+ return (intersections & 1);
+ }
+
static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array);
static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index db9055cee2..48533ba659 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 20b2341ab0..f65f504f4c 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h
index 0e7cc3ea4a..c245928f56 100644
--- a/core/math/math_fieldwise.h
+++ b/core/math/math_fieldwise.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 06355d15ed..5b5fd8e283 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index f9d89d5d5a..ea0bfd88cc 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/octree.h b/core/math/octree.h
index cd89743a5a..36a77663f4 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 3c597d57f8..cd3cbce300 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/plane.h b/core/math/plane.h
index 5182dc67dd..1c6e4b816b 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 791e84f089..6833d5de55 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "quat.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/print_string.h"
// set_euler_xyz expects a vector containing the Euler angles in the format
diff --git a/core/math/quat.h b/core/math/quat.h
index 59a15f460b..7d71ec03e8 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 23823b339a..1aa345db1f 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 0ac2758323..2e659cab6e 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp
index 9f0a5bc992..fccc0f72fe 100644
--- a/core/math/random_number_generator.cpp
+++ b/core/math/random_number_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index 078bfbed60..66c77b8ccf 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index 16899f79da..8bbcca88fe 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index 4a43c36ede..ef69bf7120 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,9 +39,9 @@ class RandomPCG {
pcg32_random_t pcg;
public:
- static const uint64_t DEFAULT_SEED = 12047754176567800795ULL;
+ static const uint64_t DEFAULT_SEED = 12047754176567800795U;
static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
- static const uint64_t RANDOM_MAX = 4294967295;
+ static const uint64_t RANDOM_MAX = 0xFFFFFFFF;
RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
@@ -50,8 +50,8 @@ public:
void randomize();
_FORCE_INLINE_ uint32_t rand() { return pcg32_random_r(&pcg); }
- _FORCE_INLINE_ double randf() { return (double)rand() / (double)RANDOM_MAX; }
- _FORCE_INLINE_ float randd() { return (float)rand() / (float)RANDOM_MAX; }
+ _FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; }
+ _FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; }
double random(double from, double to);
float random(float from, float to);
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
index 24c1c8c984..fea128afbd 100644
--- a/core/math/rect2.cpp
+++ b/core/math/rect2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 96c0e177d3..901d372132 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 75257a6e60..7ff7cac914 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/transform.h b/core/math/transform.h
index 97c8bf9ab0..2f43f6b035 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define TRANSFORM_H
#include "core/math/aabb.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/math/plane.h"
/**
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 4bb763c879..7d00158f3d 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,13 +80,14 @@ real_t Transform2D::get_rotation() const {
}
void Transform2D::set_rotation(real_t p_rot) {
-
+ Size2 scale = get_scale();
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
elements[0][0] = cr;
elements[0][1] = sr;
elements[1][0] = -sr;
elements[1][1] = cr;
+ set_scale(scale);
}
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
@@ -101,10 +102,17 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
}
Size2 Transform2D::get_scale() const {
- real_t det_sign = basis_determinant() > 0 ? 1 : -1;
+ real_t det_sign = SGN(basis_determinant());
return Size2(elements[0].length(), det_sign * elements[1].length());
}
+void Transform2D::set_scale(Size2 &p_scale) {
+ elements[0].normalize();
+ elements[1].normalize();
+ elements[0] *= p_scale.x;
+ elements[1] *= p_scale.y;
+}
+
void Transform2D::scale(const Size2 &p_scale) {
scale_basis(p_scale);
elements[2] *= p_scale;
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index c8fc3c39e3..b9e7a36fb3 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,6 +81,7 @@ struct Transform2D {
real_t basis_determinant() const;
Size2 get_scale() const;
+ void set_scale(Size2 &p_scale);
_FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; }
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 6b8dc5eeb3..83784a1fa7 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "triangle_mesh.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc) {
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index e5f181fba7..ee7bf0f6b5 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 69ffc95946..be409e62a7 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index 2b0557ee55..2437e2b0f0 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 7c6f056f09..e580057950 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/vector2.h b/core/math/vector2.h
index e5e555597d..a20326f667 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 5dbb01493d..1c28934422 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "vector3.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) {
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 16feba6a0c..8d6e093c4c 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -151,7 +151,7 @@ struct Vector3 {
};
// Should be included after class definition, otherwise we get circular refs
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
Vector3 Vector3::cross(const Vector3 &p_b) const {
diff --git a/core/message_queue.cpp b/core/message_queue.cpp
index 2952593798..c57bd4081c 100644
--- a/core/message_queue.cpp
+++ b/core/message_queue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -271,6 +271,9 @@ void MessageQueue::flush() {
//using reverse locking strategy
_THREAD_SAFE_LOCK_
+ ERR_FAIL_COND(flushing); //already flushing, you did something odd
+ flushing = true;
+
while (read_pos < buffer_end) {
//lock on each iteration, so a call can re-add itself to the message queue
@@ -327,13 +330,20 @@ void MessageQueue::flush() {
}
buffer_end = 0; // reset buffer
+ flushing = false;
_THREAD_SAFE_UNLOCK_
}
+bool MessageQueue::is_flushing() const {
+
+ return flushing;
+}
+
MessageQueue::MessageQueue() {
ERR_FAIL_COND(singleton != NULL);
singleton = this;
+ flushing = false;
buffer_end = 0;
buffer_max_used = 0;
diff --git a/core/message_queue.h b/core/message_queue.h
index 2083bb0639..2515eb4a98 100644
--- a/core/message_queue.h
+++ b/core/message_queue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -72,6 +72,8 @@ class MessageQueue {
static MessageQueue *singleton;
+ bool flushing;
+
public:
static MessageQueue *get_singleton();
@@ -87,6 +89,8 @@ public:
void statistics();
void flush();
+ bool is_flushing() const;
+
int get_max_buffer_usage() const;
MessageQueue();
diff --git a/core/method_bind.cpp b/core/method_bind.cpp
index fa5b88b5ac..72b0030ce8 100644
--- a/core/method_bind.cpp
+++ b/core/method_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/method_bind.h b/core/method_bind.h
index 7788de919c..5ea8adb7e0 100644
--- a/core/method_bind.h
+++ b/core/method_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index b706e65d53..e06081d24a 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/node_path.cpp b/core/node_path.cpp
index 91e2aa5f4e..07ff765516 100644
--- a/core/node_path.cpp
+++ b/core/node_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/node_path.h b/core/node_path.h
index 4a72d4a4d5..24725123d6 100644
--- a/core/node_path.h
+++ b/core/node_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef NODE_PATH_H
#define NODE_PATH_H
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/ustring.h"
/**
diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h
index 9840442519..e52d36a859 100644
--- a/core/oa_hash_map.h
+++ b/core/oa_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object.cpp b/core/object.cpp
index 3a14c7c0b5..54a9bb0d7c 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1247,7 +1247,7 @@ Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int
bool disconnect = c.flags & CONNECT_ONESHOT;
#ifdef TOOLS_ENABLED
if (disconnect && (c.flags & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
- //this signal was connected from the editor, and is being edited. just dont disconnect for now
+ //this signal was connected from the editor, and is being edited. just don't disconnect for now
disconnect = false;
}
#endif
@@ -1924,6 +1924,18 @@ void *Object::get_script_instance_binding(int p_script_language_index) {
return _script_instance_bindings[p_script_language_index];
}
+bool Object::has_script_instance_binding(int p_script_language_index) {
+
+ return _script_instance_bindings[p_script_language_index] != NULL;
+}
+
+void Object::set_script_instance_binding(int p_script_language_index, void *p_data) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(_script_instance_bindings[p_script_language_index] != NULL);
+#endif
+ _script_instance_bindings[p_script_language_index] = p_data;
+}
+
Object::Object() {
_class_ptr = NULL;
@@ -1987,9 +1999,11 @@ Object::~Object() {
_instance_ID = 0;
_predelete_ok = 2;
- for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
- if (_script_instance_bindings[i]) {
- ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]);
+ if (!ScriptServer::are_languages_finished()) {
+ for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
+ if (_script_instance_bindings[i]) {
+ ScriptServer::get_language(i)->free_instance_binding_data(_script_instance_bindings[i]);
+ }
}
}
}
diff --git a/core/object.h b/core/object.h
index 88a98dacbe..9a5217e3de 100644
--- a/core/object.h
+++ b/core/object.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -118,6 +118,7 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_INTERNAL = 1 << 20,
PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 21, // If the object is duplicated also this property will be duplicated
PROPERTY_USAGE_HIGH_END_GFX = 1 << 22,
+ PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23,
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,
@@ -728,6 +729,8 @@ public:
//used by script languages to store binding data
void *get_script_instance_binding(int p_script_language_index);
+ bool has_script_instance_binding(int p_script_language_index);
+ void set_script_instance_binding(int p_script_language_index, void *p_data);
void clear_internal_resource_paths();
diff --git a/core/ordered_hash_map.h b/core/ordered_hash_map.h
index 092bf314d0..09d43d6797 100644
--- a/core/ordered_hash_map.h
+++ b/core/ordered_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/copymem.h b/core/os/copymem.h
index 999c770e85..cc68983d4d 100644
--- a/core/os/copymem.h
+++ b/core/os/copymem.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index 8f4f2b6920..2c1c655175 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index 773f0bcd41..bde19bd5ae 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -98,6 +98,7 @@ public:
virtual Error rename(String p_from, String p_to) = 0;
virtual Error remove(String p_name) = 0;
+ virtual String get_filesystem_type() const = 0;
static String get_full_path(const String &p_path, AccessType p_access);
static DirAccess *create_for_path(const String &p_path);
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index e7ad544a93..d1f8236898 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/file_access.h b/core/os/file_access.h
index f1f3005dd9..7bfbf6e7f0 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/input.cpp b/core/os/input.cpp
index 3b895b16b4..cf11ba3c6d 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/input.h b/core/os/input.h
index dc2c213db2..b354acd961 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 5bbdd7efb2..24ec8a1963 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -749,6 +749,15 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
return match;
}
+bool InputEventJoypadButton::shortcut_match(const Ref<InputEvent> &p_event) const {
+
+ Ref<InputEventJoypadButton> button = p_event;
+ if (button.is_null())
+ return false;
+
+ return button_index == button->button_index;
+}
+
String InputEventJoypadButton::as_text() const {
return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure));
@@ -950,11 +959,10 @@ bool InputEventAction::is_pressed() const {
}
bool InputEventAction::shortcut_match(const Ref<InputEvent> &p_event) const {
- Ref<InputEventKey> event = p_event;
- if (event.is_null())
+ if (p_event.is_null())
return false;
- return event->is_action(action);
+ return p_event->is_action(action);
}
bool InputEventAction::is_action(const StringName &p_action) const {
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 789d19c5b2..a6a7012298 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -400,6 +400,7 @@ public:
float get_pressure() const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
+ virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index abc579c58d..311025a5fd 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 17bf5eaa48..58a0807579 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 6e0b914367..895ce14ae9 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index e9b331ee45..bfdf92acfa 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index f25e40ef78..d1de51f3db 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.h b/core/os/memory.h
index 3501c3f14e..f3ca9fc614 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -116,7 +116,9 @@ void memdelete(T *p_class) {
if (!predelete_handler(p_class))
return; // doesn't want to be deleted
- p_class->~T();
+ if (!__has_trivial_destructor(T))
+ p_class->~T();
+
Memory::free_static(p_class, false);
}
@@ -125,7 +127,9 @@ void memdelete_allocator(T *p_class) {
if (!predelete_handler(p_class))
return; // doesn't want to be deleted
- p_class->~T();
+ if (!__has_trivial_destructor(T))
+ p_class->~T();
+
A::free(p_class);
}
@@ -150,11 +154,13 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") {
ERR_FAIL_COND_V(!mem, failptr);
*(mem - 1) = p_elements;
- T *elems = (T *)mem;
+ if (!__has_trivial_constructor(T)) {
+ T *elems = (T *)mem;
- /* call operator new */
- for (size_t i = 0; i < p_elements; i++) {
- new (&elems[i], sizeof(T), p_descr) T;
+ /* call operator new */
+ for (size_t i = 0; i < p_elements; i++) {
+ new (&elems[i], sizeof(T), p_descr) T;
+ }
}
return (T *)mem;
@@ -177,12 +183,14 @@ void memdelete_arr(T *p_class) {
uint64_t *ptr = (uint64_t *)p_class;
- uint64_t elem_count = *(ptr - 1);
+ if (!__has_trivial_destructor(T)) {
+ uint64_t elem_count = *(ptr - 1);
- for (uint64_t i = 0; i < elem_count; i++) {
+ for (uint64_t i = 0; i < elem_count; i++) {
+ p_class[i].~T();
+ }
+ }
- p_class[i].~T();
- };
Memory::free_static(ptr, true);
}
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index 2b20a708ed..0d7ad23d68 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h
index ceb4e71d66..e0e5e2be67 100644
--- a/core/os/midi_driver.h
+++ b/core/os/midi_driver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index 0c01b06bd6..1ae7e1f877 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.h b/core/os/mutex.h
index 788cc00397..17367f32f2 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/os.cpp b/core/os/os.cpp
index ea60a03373..d2d39d253a 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -393,16 +393,16 @@ Error OS::dialog_input_text(String p_title, String p_description, String p_parti
return OK;
};
-int OS::get_static_memory_usage() const {
+uint64_t OS::get_static_memory_usage() const {
return Memory::get_mem_usage();
}
-int OS::get_dynamic_memory_usage() const {
+uint64_t OS::get_dynamic_memory_usage() const {
return MemoryPool::total_memory;
}
-int OS::get_static_memory_peak_usage() const {
+uint64_t OS::get_static_memory_peak_usage() const {
return Memory::get_mem_max_usage();
}
@@ -418,7 +418,7 @@ bool OS::has_touchscreen_ui_hint() const {
return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
}
-int OS::get_free_static_memory() const {
+uint64_t OS::get_free_static_memory() const {
return Memory::get_mem_available();
}
diff --git a/core/os/os.h b/core/os/os.h
index 046686ff51..396555970a 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,12 +45,6 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-enum VideoDriver {
- VIDEO_DRIVER_GLES3,
- VIDEO_DRIVER_GLES2,
- VIDEO_DRIVER_MAX,
-};
-
class OS {
static OS *singleton;
@@ -184,9 +178,16 @@ public:
virtual VideoMode get_video_mode(int p_screen = 0) const = 0;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const = 0;
+ enum VideoDriver {
+ VIDEO_DRIVER_GLES3,
+ VIDEO_DRIVER_GLES2,
+ VIDEO_DRIVER_MAX,
+ };
+
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual int get_current_video_driver() const = 0;
+
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
@@ -266,6 +267,7 @@ public:
virtual bool has_environment(const String &p_var) const = 0;
virtual String get_environment(const String &p_var) const = 0;
+ virtual bool set_environment(const String &p_var, const String &p_value) const = 0;
virtual String get_name() = 0;
virtual List<String> get_cmdline_args() const { return _cmdline; }
@@ -382,10 +384,10 @@ public:
virtual void print_resources_in_use(bool p_short = false);
virtual void print_all_resources(String p_to_file = "");
- virtual int get_static_memory_usage() const;
- virtual int get_static_memory_peak_usage() const;
- virtual int get_dynamic_memory_usage() const;
- virtual int get_free_static_memory() const;
+ virtual uint64_t get_static_memory_usage() const;
+ virtual uint64_t get_static_memory_peak_usage() const;
+ virtual uint64_t get_dynamic_memory_usage() const;
+ virtual uint64_t get_free_static_memory() const;
RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp
index 5e51a1dbce..b70d5d73a0 100644
--- a/core/os/rw_lock.cpp
+++ b/core/os/rw_lock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index 4333d9a016..8632e84e61 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp
index 448d17dd14..5d3100760d 100644
--- a/core/os/semaphore.cpp
+++ b/core/os/semaphore.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index 6cec06ea28..ccbba0dacd 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/shell.h b/core/os/shell.h
deleted file mode 100644
index 146c35cbc8..0000000000
--- a/core/os/shell.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* shell.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHELL_H
-#define SHELL_H
-
-#include "core/typedefs.h"
-#include "core/ustring.h"
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class Shell {
-
- static Shell *singleton;
-
-public:
- static Shell *get_singleton();
- virtual void execute(String p_path) = 0;
-
- Shell();
- virtual ~Shell();
-};
-
-#endif
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index 250cf80a37..e00d20a9fe 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread.h b/core/os/thread.h
index 97e97652a5..e7a6e8cb1f 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp
index 9e0adf9994..63f724f81c 100644
--- a/core/os/thread_dummy.cpp
+++ b/core/os/thread_dummy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h
index 6f46a4a20c..4a7785484b 100644
--- a/core/os/thread_dummy.h
+++ b/core/os/thread_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp
index 3fe039e1b6..9eecd1c3dd 100644
--- a/core/os/thread_safe.cpp
+++ b/core/os/thread_safe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index a17ceeed1d..ddbf17da7f 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index 89c3b7cec3..58c8773d7f 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp
index e4ca8fafa5..6c17f42b13 100644
--- a/core/packed_data_container.cpp
+++ b/core/packed_data_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/packed_data_container.h b/core/packed_data_container.h
index 0e1dff1f70..25c83548be 100644
--- a/core/packed_data_container.h
+++ b/core/packed_data_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/pair.h b/core/pair.h
index 1d35ae1b6c..9afaa726cb 100644
--- a/core/pair.h
+++ b/core/pair.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,11 @@ struct Pair {
F first;
S second;
- Pair() {}
+ Pair() :
+ first(),
+ second() {
+ }
+
Pair(F p_first, const S &p_second) :
first(p_first),
second(p_second) {
diff --git a/core/path_remap.cpp b/core/path_remap.cpp
index 80308d72c0..548c9c85d7 100644
--- a/core/path_remap.cpp
+++ b/core/path_remap.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/path_remap.h b/core/path_remap.h
index 5e25628aeb..3829fa5a1f 100644
--- a/core/path_remap.h
+++ b/core/path_remap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp
index 6997c993f4..a283d8db1d 100644
--- a/core/pool_allocator.cpp
+++ b/core/pool_allocator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/pool_allocator.h b/core/pool_allocator.h
index 12e2b597db..282e0bd634 100644
--- a/core/pool_allocator.h
+++ b/core/pool_allocator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/dvector.cpp b/core/pool_vector.cpp
index b679df55ad..b9d2316315 100644
--- a/core/dvector.cpp
+++ b/core/pool_vector.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* dvector.cpp */
+/* pool_vector.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "dvector.h"
+#include "pool_vector.h"
-Mutex *dvector_lock = NULL;
+Mutex *pool_vector_lock = NULL;
PoolAllocator *MemoryPool::memory_pool = NULL;
uint8_t *MemoryPool::pool_memory = NULL;
diff --git a/core/dvector.h b/core/pool_vector.h
index 9760dcbcad..102a620f17 100644
--- a/core/dvector.h
+++ b/core/pool_vector.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* dvector.h */
+/* pool_vector.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef DVECTOR_H
-#define DVECTOR_H
+#ifndef POOL_VECTOR_H
+#define POOL_VECTOR_H
#include "core/os/copymem.h"
#include "core/os/memory.h"
@@ -188,19 +188,19 @@ class PoolVector {
}
}
- void _reference(const PoolVector &p_dvector) {
+ void _reference(const PoolVector &p_pool_vector) {
- if (alloc == p_dvector.alloc)
+ if (alloc == p_pool_vector.alloc)
return;
_unreference();
- if (!p_dvector.alloc) {
+ if (!p_pool_vector.alloc) {
return;
}
- if (p_dvector.alloc->refcount.ref()) {
- alloc = p_dvector.alloc;
+ if (p_pool_vector.alloc->refcount.ref()) {
+ alloc = p_pool_vector.alloc;
}
}
@@ -460,11 +460,11 @@ public:
void invert();
- void operator=(const PoolVector &p_dvector) { _reference(p_dvector); }
+ void operator=(const PoolVector &p_pool_vector) { _reference(p_pool_vector); }
PoolVector() { alloc = NULL; }
- PoolVector(const PoolVector &p_dvector) {
+ PoolVector(const PoolVector &p_pool_vector) {
alloc = NULL;
- _reference(p_dvector);
+ _reference(p_pool_vector);
}
~PoolVector() { _unreference(); }
};
@@ -640,4 +640,4 @@ void PoolVector<T>::invert() {
}
}
-#endif
+#endif // POOL_VECTOR_H
diff --git a/core/print_string.cpp b/core/print_string.cpp
index f53d50e078..d91d49f53b 100644
--- a/core/print_string.cpp
+++ b/core/print_string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/print_string.h b/core/print_string.h
index 8f4fbb1f7b..6fcffd417b 100644
--- a/core/print_string.h
+++ b/core/print_string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index f3368a5595..8d05d7cc74 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1163,8 +1163,6 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("input/ui_end", action);
input_presets.push_back("input/ui_end");
- //GLOBAL_DEF("display/window/handheld/orientation", "landscape");
-
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
diff --git a/core/project_settings.h b/core/project_settings.h
index 2cb159e1c7..0ff18ab3f5 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ref_ptr.cpp b/core/ref_ptr.cpp
index 7f0cc0cd75..961f143e5c 100644
--- a/core/ref_ptr.cpp
+++ b/core/ref_ptr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ref_ptr.h b/core/ref_ptr.h
index 3f15c680b8..f745ababa1 100644
--- a/core/ref_ptr.h
+++ b/core/ref_ptr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/reference.cpp b/core/reference.cpp
index 6ccc444b93..7b5145184a 100644
--- a/core/reference.cpp
+++ b/core/reference.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/reference.h b/core/reference.h
index 4c607fed87..f3fcc922c7 100644
--- a/core/reference.h
+++ b/core/reference.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 61fd3043a5..97c96b4018 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@
#include "core/io/packet_peer_udp.h"
#include "core/io/pck_packer.h"
#include "core/io/resource_format_binary.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/tcp_server.h"
#include "core/io/translation_loader_po.h"
@@ -68,8 +68,8 @@
static Ref<ResourceFormatSaverBinary> resource_saver_binary;
static Ref<ResourceFormatLoaderBinary> resource_loader_binary;
static Ref<ResourceFormatImporter> resource_format_importer;
-
static Ref<ResourceFormatLoaderImage> resource_format_image;
+static Ref<TranslationLoaderPO> resource_format_po;
static _ResourceLoader *_resource_loader = NULL;
static _ResourceSaver *_resource_saver = NULL;
@@ -77,7 +77,6 @@ static _OS *_os = NULL;
static _Engine *_engine = NULL;
static _ClassDB *_classdb = NULL;
static _Marshalls *_marshalls = NULL;
-static Ref<TranslationLoaderPO> resource_format_po;
static _JSON *_json = NULL;
static IP *ip = NULL;
@@ -100,6 +99,7 @@ void register_core_types() {
_global_mutex = Mutex::create();
StringName::setup();
+ ResourceLoader::initialize();
register_global_constants();
register_variant_methods();
@@ -143,6 +143,7 @@ void register_core_types() {
ClassDB::register_virtual_class<InputEventGesture>();
ClassDB::register_class<InputEventMagnifyGesture>();
ClassDB::register_class<InputEventPanGesture>();
+ ClassDB::register_class<InputEventMIDI>();
ClassDB::register_class<FuncRef>();
ClassDB::register_virtual_class<StreamPeer>();
@@ -251,25 +252,17 @@ void unregister_core_types() {
memdelete(_geometry);
- if (resource_format_image.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_format_image);
- resource_format_image.unref();
- }
+ ResourceLoader::remove_resource_format_loader(resource_format_image);
+ resource_format_image.unref();
- if (resource_saver_binary.is_valid()) {
- ResourceSaver::remove_resource_format_saver(resource_saver_binary);
- resource_saver_binary.unref();
- }
+ ResourceSaver::remove_resource_format_saver(resource_saver_binary);
+ resource_saver_binary.unref();
- if (resource_loader_binary.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_loader_binary);
- resource_loader_binary.unref();
- }
+ ResourceLoader::remove_resource_format_loader(resource_loader_binary);
+ resource_loader_binary.unref();
- if (resource_format_importer.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_format_importer);
- resource_format_importer.unref();
- }
+ ResourceLoader::remove_resource_format_loader(resource_format_importer);
+ resource_format_importer.unref();
ResourceLoader::remove_resource_format_loader(resource_format_po);
resource_format_po.unref();
@@ -277,6 +270,8 @@ void unregister_core_types() {
if (ip)
memdelete(ip);
+ ResourceLoader::finalize();
+
ObjectDB::cleanup();
unregister_variant_methods();
diff --git a/core/register_core_types.h b/core/register_core_types.h
index 201da5cd07..b5a6aa985b 100644
--- a/core/register_core_types.h
+++ b/core/register_core_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/resource.cpp b/core/resource.cpp
index a76e16232e..74c93cd790 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/resource.h b/core/resource.h
index b2812c11e1..a4d9e998ac 100644
--- a/core/resource.h
+++ b/core/resource.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/rid.cpp b/core/rid.cpp
index 9661af9271..73cf7f24bb 100644
--- a/core/rid.cpp
+++ b/core/rid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/rid.h b/core/rid.h
index 81d5b45d21..c7a71a03a0 100644
--- a/core/rid.h
+++ b/core/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ring_buffer.h b/core/ring_buffer.h
index 54486f8cad..e10cb8b5f8 100644
--- a/core/ring_buffer.h
+++ b/core/ring_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp
index 692ff722f3..8b0b3c3151 100644
--- a/core/safe_refcount.cpp
+++ b/core/safe_refcount.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/safe_refcount.h b/core/safe_refcount.h
index 940d31b2cb..f6b8f80271 100644
--- a/core/safe_refcount.h
+++ b/core/safe_refcount.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp
index 7093c3ebdb..ac4dafcf59 100644
--- a/core/script_debugger_local.cpp
+++ b/core/script_debugger_local.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h
index 1f7b5c590c..19151d4cb0 100644
--- a/core/script_debugger_local.h
+++ b/core/script_debugger_local.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index a03ddd0983..ee6133f374 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
index 5cd3a23a37..7afc90428d 100644
--- a/core/script_debugger_remote.h
+++ b/core/script_debugger_remote.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 496521486e..2746c015d6 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,7 @@ int ScriptServer::_language_count = 0;
bool ScriptServer::scripting_enabled = true;
bool ScriptServer::reload_scripts_on_save = false;
+bool ScriptServer::languages_finished = false;
ScriptEditRequestFunction ScriptServer::edit_request_func = NULL;
void Script::_notification(int p_what) {
@@ -130,6 +131,7 @@ void ScriptServer::finish_languages() {
_languages[i]->finish();
}
global_classes_clear();
+ languages_finished = true;
}
void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
@@ -376,7 +378,7 @@ ScriptDebugger::ScriptDebugger() {
bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- if (build_failed)
+ if (script->is_placeholder_fallback_enabled())
return false;
if (values.has(p_name)) {
@@ -407,7 +409,7 @@ bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) co
return true;
}
- if (!build_failed) {
+ if (!script->is_placeholder_fallback_enabled()) {
Variant defval;
if (script->get_property_default_value(p_name, defval)) {
r_ret = defval;
@@ -420,7 +422,7 @@ bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) co
void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- if (build_failed) {
+ if (script->is_placeholder_fallback_enabled()) {
for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
p_properties->push_back(E->get());
}
@@ -450,7 +452,7 @@ Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_n
void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- if (build_failed)
+ if (script->is_placeholder_fallback_enabled())
return;
if (script.is_valid()) {
@@ -459,7 +461,7 @@ void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const
}
bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
- if (build_failed)
+ if (script->is_placeholder_fallback_enabled())
return false;
if (script.is_valid()) {
@@ -470,8 +472,6 @@ bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
- build_failed = false;
-
Set<StringName> new_values;
for (const List<PropertyInfo>::Element *E = p_properties.front(); E; E = E->next()) {
@@ -517,7 +517,7 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, c
void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
- if (build_failed) {
+ if (script->is_placeholder_fallback_enabled()) {
Map<StringName, Variant>::Element *E = values.find(p_name);
if (E) {
@@ -544,7 +544,7 @@ void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name,
Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
- if (build_failed) {
+ if (script->is_placeholder_fallback_enabled()) {
const Map<StringName, Variant>::Element *E = values.find(p_name);
if (E) {
@@ -563,8 +563,7 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam
PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
owner(p_owner),
language(p_language),
- script(p_script),
- build_failed(false) {
+ script(p_script) {
}
PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
diff --git a/core/script_language.h b/core/script_language.h
index 654d1d4265..2d35097692 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,6 +54,7 @@ class ScriptServer {
static int _language_count;
static bool scripting_enabled;
static bool reload_scripts_on_save;
+ static bool languages_finished;
struct GlobalScriptClass {
StringName language;
@@ -91,6 +92,8 @@ public:
static void init_languages();
static void finish_languages();
+
+ static bool are_languages_finished() { return languages_finished; }
};
class ScriptInstance;
@@ -146,6 +149,8 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants) {}
virtual void get_members(Set<StringName> *p_constants) {}
+ virtual bool is_placeholder_fallback_enabled() const { return false; }
+
Script() {}
};
@@ -334,8 +339,6 @@ class PlaceHolderScriptInstance : public ScriptInstance {
ScriptLanguage *language;
Ref<Script> script;
- bool build_failed;
-
public:
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
@@ -361,13 +364,10 @@ public:
void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
- void set_build_failed(bool p_build_failed) { build_failed = p_build_failed; }
- bool get_build_failed() const { return build_failed; }
-
virtual bool is_placeholder() const { return true; }
- virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
- virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
+ virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL);
+ virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL);
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
diff --git a/core/self_list.h b/core/self_list.h
index 9a4ecdeef9..314d440977 100644
--- a/core/self_list.h
+++ b/core/self_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/set.h b/core/set.h
index 59aa54128e..81250068af 100644
--- a/core/set.h
+++ b/core/set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/simple_type.h b/core/simple_type.h
index a645d03181..d5aa47d54f 100644
--- a/core/simple_type.h
+++ b/core/simple_type.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/sort.h b/core/sort_array.h
index e112304d1b..0f258aec3e 100644
--- a/core/sort.h
+++ b/core/sort_array.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* sort.h */
+/* sort_array.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SORT_H
-#define SORT_H
+#ifndef SORT_ARRAY_H
+#define SORT_ARRAY_H
#include "core/typedefs.h"
@@ -327,4 +327,4 @@ public:
}
};
-#endif
+#endif // SORT_ARRAY_H
diff --git a/core/string_buffer.h b/core/string_buffer.h
index 38dce5e6bf..835991bc87 100644
--- a/core/string_buffer.h
+++ b/core/string_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string_builder.cpp b/core/string_builder.cpp
index 8ab7e0ea8f..35526e0d70 100644
--- a/core/string_builder.cpp
+++ b/core/string_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string_builder.h b/core/string_builder.h
index 596b3bf730..40d70e8f45 100644
--- a/core/string_builder.h
+++ b/core/string_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string_db.cpp b/core/string_name.cpp
index a798df8795..10b71ad3ac 100644
--- a/core/string_db.cpp
+++ b/core/string_name.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* string_db.cpp */
+/* string_name.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "string_db.h"
+#include "string_name.h"
#include "core/os/os.h"
#include "core/print_string.h"
diff --git a/core/string_db.h b/core/string_name.h
index 46bb77df93..0984b0181f 100644
--- a/core/string_db.h
+++ b/core/string_name.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* string_db.h */
+/* string_name.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef STRING_DB_H
-#define STRING_DB_H
+#ifndef STRING_NAME_H
+#define STRING_NAME_H
#include "core/os/mutex.h"
#include "core/safe_refcount.h"
@@ -169,4 +169,4 @@ public:
StringName _scs_create(const char *p_chr);
-#endif
+#endif // STRING_NAME_H
diff --git a/core/translation.cpp b/core/translation.cpp
index 25e67e9b96..a402df3eea 100644
--- a/core/translation.cpp
+++ b/core/translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/translation.h b/core/translation.h
index be626f4eb9..b12bad0d72 100644
--- a/core/translation.h
+++ b/core/translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/type_info.h b/core/type_info.h
index bf497f1e5f..c38688fea1 100644
--- a/core/type_info.h
+++ b/core/type_info.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/typedefs.h b/core/typedefs.h
index 5c15da9c2d..0005e5e6ee 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ucaps.h b/core/ucaps.h
index 95bac1aac6..5dd81296dd 100644
--- a/core/ucaps.h
+++ b/core/ucaps.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp
index f2f521c196..00894b41d8 100644
--- a/core/undo_redo.cpp
+++ b/core/undo_redo.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -234,7 +234,9 @@ void UndoRedo::_pop_history_tail() {
}
actions.remove(0);
- current_action--;
+ if (current_action >= 0) {
+ current_action--;
+ }
}
void UndoRedo::commit_action() {
@@ -258,11 +260,8 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
Operation &op = E->get();
Object *obj = ObjectDB::get_instance(op.object);
- if (!obj) {
- //corruption
- clear_history();
- ERR_FAIL_COND(!obj);
- }
+ if (!obj) //may have been deleted and this is fine
+ continue;
switch (op.type) {
diff --git a/core/undo_redo.h b/core/undo_redo.h
index f09fca9a78..4ee64dbfcf 100644
--- a/core/undo_redo.h
+++ b/core/undo_redo.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/ustring.cpp b/core/ustring.cpp
index 083a1eaed6..c1888c87a7 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,6 +58,9 @@
#define IS_DIGIT(m_d) ((m_d) >= '0' && (m_d) <= '9')
#define IS_HEX_DIGIT(m_d) (((m_d) >= '0' && (m_d) <= '9') || ((m_d) >= 'a' && (m_d) <= 'f') || ((m_d) >= 'A' && (m_d) <= 'F'))
+const char CharString::_null = 0;
+const CharType String::_null = 0;
+
bool is_symbol(CharType c) {
return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' ');
}
@@ -2390,6 +2393,10 @@ int String::find(const char *p_str, int p_from) const {
return -1;
}
+int String::find_char(CharType p_char, int p_from) const {
+ return _cowdata.find(p_char, p_from);
+}
+
int String::findmk(const Vector<String> &p_keys, int p_from, int *r_key) const {
if (p_from < 0)
@@ -3060,7 +3067,7 @@ String String::lstrip(const String &p_chars) const {
for (beg = 0; beg < len; beg++) {
- if (p_chars.find(&ptr()[beg]) == -1)
+ if (p_chars.find_char(get(beg)) == -1)
break;
}
@@ -3077,7 +3084,7 @@ String String::rstrip(const String &p_chars) const {
for (end = len - 1; end >= 0; end--) {
- if (p_chars.find(&ptr()[end]) == -1)
+ if (p_chars.find_char(get(end)) == -1)
break;
}
@@ -3578,9 +3585,12 @@ bool String::is_valid_integer() const {
bool String::is_valid_hex_number(bool p_with_prefix) const {
- int from = 0;
int len = length();
+ if (len == 0)
+ return false;
+
+ int from = 0;
if (len != 1 && (operator[](0) == '+' || operator[](0) == '-'))
from++;
diff --git a/core/ustring.h b/core/ustring.h
index e7b13027ea..5ec5c79e2d 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,6 +47,7 @@ class CharProxy {
const int _index;
CowData<T> &_cowdata;
+ static const T _null = 0;
_FORCE_INLINE_ CharProxy(const int &p_index, CowData<T> &cowdata) :
_index(p_index),
@@ -54,6 +55,9 @@ class CharProxy {
public:
_FORCE_INLINE_ operator T() const {
+ if (unlikely(_index == _cowdata.size()))
+ return _null;
+
return _cowdata.get(_index);
}
@@ -73,6 +77,7 @@ public:
class CharString {
CowData<char> _cowdata;
+ static const char _null;
public:
_FORCE_INLINE_ char *ptrw() { return _cowdata.ptrw(); }
@@ -83,7 +88,12 @@ public:
_FORCE_INLINE_ char get(int p_index) { return _cowdata.get(p_index); }
_FORCE_INLINE_ const char get(int p_index) const { return _cowdata.get(p_index); }
_FORCE_INLINE_ void set(int p_index, const char &p_elem) { _cowdata.set(p_index, p_elem); }
- _FORCE_INLINE_ const char &operator[](int p_index) const { return _cowdata.get(p_index); }
+ _FORCE_INLINE_ const char &operator[](int p_index) const {
+ if (unlikely(p_index == _cowdata.size()))
+ return _null;
+
+ return _cowdata.get(p_index);
+ }
_FORCE_INLINE_ CharProxy<char> operator[](int p_index) { return CharProxy<char>(p_index, _cowdata); }
_FORCE_INLINE_ CharString() {}
@@ -112,6 +122,7 @@ struct StrRange {
class String {
CowData<CharType> _cowdata;
+ static const CharType _null;
void copy_from(const char *p_cstr);
void copy_from(const CharType *p_cstr, const int p_clip_to = -1);
@@ -138,7 +149,12 @@ public:
_FORCE_INLINE_ int size() const { return _cowdata.size(); }
Error resize(int p_size) { return _cowdata.resize(p_size); }
- _FORCE_INLINE_ const CharType &operator[](int p_index) const { return _cowdata.get(p_index); }
+ _FORCE_INLINE_ const CharType &operator[](int p_index) const {
+ if (unlikely(p_index == _cowdata.size()))
+ return _null;
+
+ return _cowdata.get(p_index);
+ }
_FORCE_INLINE_ CharProxy<CharType> operator[](int p_index) { return CharProxy<CharType>(p_index, _cowdata); }
bool operator==(const String &p_str) const;
@@ -180,7 +196,8 @@ public:
/* complex helpers */
String substr(int p_from, int p_chars) const;
int find(const String &p_str, int p_from = 0) const; ///< return <0 if failed
- int find(const char *p_str, int p_from) const; ///< return <0 if failed
+ int find(const char *p_str, int p_from = 0) const; ///< return <0 if failed
+ int find_char(CharType p_char, int p_from = 0) const; ///< return <0 if failed
int find_last(const String &p_str) const; ///< return <0 if failed
int findn(const String &p_str, int p_from = 0) const; ///< return <0 if failed, case insensitive
int rfind(const String &p_str, int p_from = -1) const; ///< return <0 if failed
diff --git a/core/variant.cpp b/core/variant.cpp
index eb9f34fee6..2ee2e8e293 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1731,6 +1731,14 @@ Variant::operator RID() const {
else if (type == OBJECT && !_get_obj().ref.is_null()) {
return _get_obj().ref.get_rid();
} else if (type == OBJECT && _get_obj().obj) {
+#ifdef DEBUG_ENABLED
+ if (ScriptDebugger::get_singleton()) {
+ if (!ObjectDB::instance_validate(_get_obj().obj)) {
+ ERR_EXPLAIN("Invalid pointer (object was deleted)");
+ ERR_FAIL_V(RID());
+ };
+ };
+#endif
Variant::CallError ce;
Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->get_rid, NULL, 0, ce);
if (ce.error == Variant::CallError::CALL_OK && ret.get_type() == Variant::_RID) {
@@ -2808,27 +2816,37 @@ uint32_t Variant::hash() const {
const PoolVector<uint8_t> &arr = *reinterpret_cast<const PoolVector<uint8_t> *>(_data._mem);
int len = arr.size();
- PoolVector<uint8_t>::Read r = arr.read();
-
- return hash_djb2_buffer((uint8_t *)&r[0], len);
+ if (likely(len)) {
+ PoolVector<uint8_t>::Read r = arr.read();
+ return hash_djb2_buffer((uint8_t *)&r[0], len);
+ } else {
+ return hash_djb2_one_64(0);
+ }
} break;
case POOL_INT_ARRAY: {
const PoolVector<int> &arr = *reinterpret_cast<const PoolVector<int> *>(_data._mem);
int len = arr.size();
- PoolVector<int>::Read r = arr.read();
-
- return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(int));
+ if (likely(len)) {
+ PoolVector<int>::Read r = arr.read();
+ return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(int));
+ } else {
+ return hash_djb2_one_64(0);
+ }
} break;
case POOL_REAL_ARRAY: {
const PoolVector<real_t> &arr = *reinterpret_cast<const PoolVector<real_t> *>(_data._mem);
int len = arr.size();
- PoolVector<real_t>::Read r = arr.read();
- return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(real_t));
+ if (likely(len)) {
+ PoolVector<real_t>::Read r = arr.read();
+ return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(real_t));
+ } else {
+ return hash_djb2_one_float(0.0);
+ }
} break;
case POOL_STRING_ARRAY: {
@@ -2836,10 +2854,13 @@ uint32_t Variant::hash() const {
uint32_t hash = 5831;
const PoolVector<String> &arr = *reinterpret_cast<const PoolVector<String> *>(_data._mem);
int len = arr.size();
- PoolVector<String>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_32(r[i].hash(), hash);
+ if (likely(len)) {
+ PoolVector<String>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_32(r[i].hash(), hash);
+ }
}
return hash;
@@ -2849,48 +2870,54 @@ uint32_t Variant::hash() const {
uint32_t hash = 5831;
const PoolVector<Vector2> &arr = *reinterpret_cast<const PoolVector<Vector2> *>(_data._mem);
int len = arr.size();
- PoolVector<Vector2>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_float(r[i].x, hash);
- hash = hash_djb2_one_float(r[i].y, hash);
+ if (likely(len)) {
+ PoolVector<Vector2>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_float(r[i].x, hash);
+ hash = hash_djb2_one_float(r[i].y, hash);
+ }
}
return hash;
-
} break;
case POOL_VECTOR3_ARRAY: {
uint32_t hash = 5831;
const PoolVector<Vector3> &arr = *reinterpret_cast<const PoolVector<Vector3> *>(_data._mem);
int len = arr.size();
- PoolVector<Vector3>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_float(r[i].x, hash);
- hash = hash_djb2_one_float(r[i].y, hash);
- hash = hash_djb2_one_float(r[i].z, hash);
+ if (likely(len)) {
+ PoolVector<Vector3>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_float(r[i].x, hash);
+ hash = hash_djb2_one_float(r[i].y, hash);
+ hash = hash_djb2_one_float(r[i].z, hash);
+ }
}
return hash;
-
} break;
case POOL_COLOR_ARRAY: {
uint32_t hash = 5831;
const PoolVector<Color> &arr = *reinterpret_cast<const PoolVector<Color> *>(_data._mem);
int len = arr.size();
- PoolVector<Color>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_float(r[i].r, hash);
- hash = hash_djb2_one_float(r[i].g, hash);
- hash = hash_djb2_one_float(r[i].b, hash);
- hash = hash_djb2_one_float(r[i].a, hash);
+ if (likely(len)) {
+ PoolVector<Color>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_float(r[i].r, hash);
+ hash = hash_djb2_one_float(r[i].g, hash);
+ hash = hash_djb2_one_float(r[i].b, hash);
+ hash = hash_djb2_one_float(r[i].a, hash);
+ }
}
return hash;
-
} break;
default: {}
}
diff --git a/core/variant.h b/core/variant.h
index 8953217760..a819ba1f8c 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,17 +38,17 @@
#include "core/array.h"
#include "core/color.h"
#include "core/dictionary.h"
-#include "core/dvector.h"
#include "core/io/ip_address.h"
#include "core/math/aabb.h"
+#include "core/math/basis.h"
#include "core/math/face3.h"
-#include "core/math/matrix3.h"
#include "core/math/plane.h"
#include "core/math/quat.h"
#include "core/math/transform.h"
#include "core/math/transform_2d.h"
#include "core/math/vector3.h"
#include "core/node_path.h"
+#include "core/pool_vector.h"
#include "core/ref_ptr.h"
#include "core/rid.h"
#include "core/ustring.h"
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 0c6e43fe36..f6f4569dfa 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -291,6 +291,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(String, is_valid_identifier);
VCALL_LOCALMEM0R(String, is_valid_integer);
VCALL_LOCALMEM0R(String, is_valid_float);
+ VCALL_LOCALMEM1R(String, is_valid_hex_number);
VCALL_LOCALMEM0R(String, is_valid_html_color);
VCALL_LOCALMEM0R(String, is_valid_ip_address);
VCALL_LOCALMEM0R(String, to_int);
@@ -1534,6 +1535,7 @@ void register_variant_methods() {
ADDFUNC0R(STRING, BOOL, String, is_valid_identifier, varray());
ADDFUNC0R(STRING, BOOL, String, is_valid_integer, varray());
ADDFUNC0R(STRING, BOOL, String, is_valid_float, varray());
+ ADDFUNC1R(STRING, BOOL, String, is_valid_hex_number, BOOL, "with_prefix", varray(false));
ADDFUNC0R(STRING, BOOL, String, is_valid_html_color, varray());
ADDFUNC0R(STRING, BOOL, String, is_valid_ip_address, varray());
ADDFUNC0R(STRING, INT, String, to_int, varray());
diff --git a/core/variant_construct_string.cpp b/core/variant_construct_string.cpp
deleted file mode 100644
index 2250c03f3d..0000000000
--- a/core/variant_construct_string.cpp
+++ /dev/null
@@ -1,438 +0,0 @@
-/*************************************************************************/
-/* variant_construct_string.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "variant.h"
-
-class VariantConstruct {
-
- enum TokenType {
- TK_CURLY_BRACKET_OPEN,
- TK_CURLY_BRACKET_CLOSE,
- TK_BRACKET_OPEN,
- TK_BRACKET_CLOSE,
- TK_IDENTIFIER,
- TK_STRING,
- TK_NUMBER,
- TK_COLON,
- TK_COMMA,
- TK_EOF,
- TK_MAX
- };
-
- enum Expecting {
-
- EXPECT_OBJECT,
- EXPECT_OBJECT_KEY,
- EXPECT_COLON,
- EXPECT_OBJECT_VALUE,
- };
-
- struct Token {
-
- TokenType type;
- Variant value;
- };
-
- static const char *tk_name[TK_MAX];
-
- static String _print_var(const Variant &p_var);
-
- static Error _get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str);
- static Error _parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud);
- static Error _parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud);
- static Error _parse_dict(Dictionary &dict, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud);
-
-public:
- static Error parse(const String &p_string, Variant &r_ret, String &r_err_str, int &r_err_line, Variant::ObjectConstruct *p_construct, void *p_ud);
-};
-
-const char *VariantConstruct::tk_name[TK_MAX] = {
- "'{'",
- "'}'",
- "'['",
- "']'",
- "identifier",
- "string",
- "number",
- "':'",
- "','",
- "EOF",
-};
-
-Error VariantConstruct::_get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) {
-
- while (true) {
- switch (p_str[index]) {
-
- case '\n': {
-
- line++;
- index++;
- break;
- };
- case 0: {
- r_token.type = TK_EOF;
- return OK;
- } break;
- case '{': {
-
- r_token.type = TK_CURLY_BRACKET_OPEN;
- index++;
- return OK;
- };
- case '}': {
-
- r_token.type = TK_CURLY_BRACKET_CLOSE;
- index++;
- return OK;
- };
- case '[': {
-
- r_token.type = TK_BRACKET_OPEN;
- index++;
- return OK;
- };
- case ']': {
-
- r_token.type = TK_BRACKET_CLOSE;
- index++;
- return OK;
- };
- case ':': {
-
- r_token.type = TK_COLON;
- index++;
- return OK;
- };
- case ',': {
-
- r_token.type = TK_COMMA;
- index++;
- return OK;
- };
- case '"': {
-
- index++;
- String str;
- while (true) {
- if (p_str[index] == 0) {
- r_err_str = "Unterminated String";
- return ERR_PARSE_ERROR;
- } else if (p_str[index] == '"') {
- index++;
- break;
- } else if (p_str[index] == '\\') {
- //escaped characters...
- index++;
- CharType next = p_str[index];
- if (next == 0) {
- r_err_str = "Unterminated String";
- return ERR_PARSE_ERROR;
- }
- CharType res = 0;
-
- switch (next) {
-
- case 'b': res = 8; break;
- case 't': res = 9; break;
- case 'n': res = 10; break;
- case 'f': res = 12; break;
- case 'r': res = 13; break;
- case '\"': res = '\"'; break;
- case '\\': res = '\\'; break;
- case '/': res = '/'; break;
- case 'u': {
- //hexnumbarh - oct is deprecated
-
- for (int j = 0; j < 4; j++) {
- CharType c = p_str[index + j + 1];
- if (c == 0) {
- r_err_str = "Unterminated String";
- return ERR_PARSE_ERROR;
- }
- if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
-
- r_err_str = "Malformed hex constant in string";
- return ERR_PARSE_ERROR;
- }
- CharType v;
- if (c >= '0' && c <= '9') {
- v = c - '0';
- } else if (c >= 'a' && c <= 'f') {
- v = c - 'a';
- v += 10;
- } else if (c >= 'A' && c <= 'F') {
- v = c - 'A';
- v += 10;
- } else {
- ERR_PRINT("BUG");
- v = 0;
- }
-
- res <<= 4;
- res |= v;
- }
- index += 4; //will add at the end anyway
-
- } break;
- default: {
-
- r_err_str = "Invalid escape sequence";
- return ERR_PARSE_ERROR;
- } break;
- }
-
- str += res;
-
- } else {
- if (p_str[index] == '\n')
- line++;
- str += p_str[index];
- }
- index++;
- }
-
- r_token.type = TK_STRING;
- r_token.value = str;
- return OK;
-
- } break;
- default: {
-
- if (p_str[index] <= 32) {
- index++;
- break;
- }
-
- if (p_str[index] == '-' || (p_str[index] >= '0' && p_str[index] <= '9')) {
- //a number
- const CharType *rptr;
- double number = String::to_double(&p_str[index], &rptr);
- index += (rptr - &p_str[index]);
- r_token.type = TK_NUMBER;
- r_token.value = number;
- return OK;
-
- } else if ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) {
-
- String id;
-
- while ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) {
-
- id += p_str[index];
- index++;
- }
-
- r_token.type = TK_IDENTIFIER;
- r_token.value = id;
- return OK;
- } else {
- r_err_str = "Unexpected character.";
- return ERR_PARSE_ERROR;
- }
- }
- }
- }
-
- return ERR_PARSE_ERROR;
-}
-
-Error VariantConstruct::_parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) {
-
- if (token.type == TK_CURLY_BRACKET_OPEN) {
-
- Dictionary d;
- Error err = _parse_dict(d, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
- if (err)
- return err;
- value = d;
- return OK;
- } else if (token.type == TK_BRACKET_OPEN) {
-
- Array a;
- Error err = _parse_array(a, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
- if (err)
- return err;
- value = a;
- return OK;
-
- } else if (token.type == TK_IDENTIFIER) {
-
- String id = token.value;
- if (id == "true")
- value = true;
- else if (id == "false")
- value = false;
- else if (id == "null")
- value = Variant();
- else {
- r_err_str = "Expected 'true','false' or 'null', got '" + id + "'.";
- return ERR_PARSE_ERROR;
- }
- return OK;
-
- } else if (token.type == TK_NUMBER) {
-
- value = token.value;
- return OK;
- } else if (token.type == TK_STRING) {
-
- value = token.value;
- return OK;
- } else {
- r_err_str = "Expected value, got " + String(tk_name[token.type]) + ".";
- return ERR_PARSE_ERROR;
- }
-
- return ERR_PARSE_ERROR;
-}
-
-Error VariantConstruct::_parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) {
-
- Token token;
- bool need_comma = false;
-
- while (index < p_len) {
-
- Error err = _get_token(p_str, index, p_len, token, line, r_err_str);
- if (err != OK)
- return err;
-
- if (token.type == TK_BRACKET_CLOSE) {
-
- return OK;
- }
-
- if (need_comma) {
-
- if (token.type != TK_COMMA) {
-
- r_err_str = "Expected ','";
- return ERR_PARSE_ERROR;
- } else {
- need_comma = false;
- continue;
- }
- }
-
- Variant v;
- err = _parse_value(v, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
- if (err)
- return err;
-
- array.push_back(v);
- need_comma = true;
- }
-
- return OK;
-}
-
-Error VariantConstruct::_parse_dict(Dictionary &dict, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) {
-
- bool at_key = true;
- Variant key;
- Token token;
- bool need_comma = false;
-
- while (index < p_len) {
-
- if (at_key) {
-
- Error err = _get_token(p_str, index, p_len, token, line, r_err_str);
- if (err != OK)
- return err;
-
- if (token.type == TK_CURLY_BRACKET_CLOSE) {
-
- return OK;
- }
-
- if (need_comma) {
-
- if (token.type != TK_COMMA) {
-
- r_err_str = "Expected '}' or ','";
- return ERR_PARSE_ERROR;
- } else {
- need_comma = false;
- continue;
- }
- }
-
- err = _parse_value(key, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
-
- if (err != OK)
- return err;
-
- err = _get_token(p_str, index, p_len, token, line, r_err_str);
-
- if (err != OK)
- return err;
-
- if (token.type != TK_COLON) {
-
- r_err_str = "Expected ':'";
- return ERR_PARSE_ERROR;
- }
- at_key = false;
- } else {
-
- Error err = _get_token(p_str, index, p_len, token, line, r_err_str);
- if (err != OK)
- return err;
-
- Variant v;
- err = _parse_value(v, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
- if (err)
- return err;
- dict[key] = v;
- need_comma = true;
- at_key = true;
- }
- }
-
- return OK;
-}
-
-Error VariantConstruct::parse(const String &p_string, Variant &r_ret, String &r_err_str, int &r_err_line, Variant::ObjectConstruct *p_construct, void *p_ud) {
-
- const CharType *str = p_string.ptr();
- int idx = 0;
- int len = p_string.length();
- Token token;
- r_err_line = 0;
- String aux_key;
-
- Error err = _get_token(str, idx, len, token, r_err_line, r_err_str);
- if (err)
- return err;
-
- return _parse_value(r_ret, token, str, idx, len, r_err_line, r_err_str, p_construct, p_ud);
-}
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 9f172f0d57..93654d3389 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index 3d5ae74e92..84fb85e812 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant_parser.h b/core/variant_parser.h
index e183169ed8..ac4c96a8de 100644
--- a/core/variant_parser.h
+++ b/core/variant_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/vector.h b/core/vector.h
index 2fb6f6c1c4..93ee003519 100644
--- a/core/vector.h
+++ b/core/vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@
#include "core/cowdata.h"
#include "core/error_macros.h"
#include "core/os/memory.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
template <class T>
class VectorWriteProxy {
@@ -84,6 +84,7 @@ public:
Error resize(int p_size) { return _cowdata.resize(p_size); }
_FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); }
Error insert(int p_pos, const T &p_val) { return _cowdata.insert(p_pos, p_val); }
+ int find(const T &p_val, int p_from = 0) const { return _cowdata.find(p_val, p_from); }
void append_array(const Vector<T> &p_other);
@@ -115,22 +116,6 @@ public:
insert(i, p_val);
}
- int find(const T &p_val, int p_from = 0) const {
- int ret = -1;
- if (p_from < 0 || size() == 0)
- return ret;
-
- for (int i = p_from; i < size(); i++) {
-
- if (ptr()[i] == p_val) {
- ret = i;
- break;
- };
- };
-
- return ret;
- }
-
_FORCE_INLINE_ Vector() {}
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
inline Vector &operator=(const Vector &p_from) {
diff --git a/core/version.h b/core/version.h
index 2a3a282d82..46eecf6125 100644
--- a/core/version.h
+++ b/core/version.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/vmap.h b/core/vmap.h
index 5f6d8190c6..f46ed70a0f 100644
--- a/core/vmap.h
+++ b/core/vmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/vset.h b/core/vset.h
index 9ec329b45f..678ec507ba 100644
--- a/core/vset.h
+++ b/core/vset.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/doc/Makefile b/doc/Makefile
index 2f9fefe794..7f3f7ea939 100644
--- a/doc/Makefile
+++ b/doc/Makefile
@@ -24,5 +24,5 @@ rst:
rm -rf $(OUTPUTDIR)/rst
mkdir -p $(OUTPUTDIR)/rst
pushd $(OUTPUTDIR)/rst
- python $(TOOLSDIR)/makerst.py $(CLASSES)
+ python3 $(TOOLSDIR)/makerst.py $(CLASSES)
popd
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 2bdfc56c44..072eec800f 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -415,6 +415,21 @@
<return type="Array">
</return>
<description>
+ Returns an array of dictionaries representing the current call stack.
+ [codeblock]
+ func _ready():
+ foo()
+
+ func foo():
+ bar()
+
+ func bar():
+ print(get_stack())
+ [/codeblock]
+ would print
+ [codeblock]
+ [{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]
+ [/codeblock]
</description>
</method>
<method name="hash">
@@ -488,7 +503,7 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns True/False whether [code]s[/code] is an infinity value (either positive infinity or negative infinity).
+ Returns whether [code]s[/code] is an infinity value (either positive infinity or negative infinity).
</description>
</method>
<method name="is_instance_valid">
@@ -497,6 +512,7 @@
<argument index="0" name="instance" type="Object">
</argument>
<description>
+ Returns whether [code]instance[/code] is a valid object (e.g. has not been deleted from memory).
</description>
</method>
<method name="is_nan">
@@ -505,7 +521,7 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns True/False whether [code]s[/code] is a NaN (Not-A-Number) value.
+ Returns whether [code]s[/code] is a NaN (Not-A-Number) value.
</description>
</method>
<method name="len">
@@ -523,7 +539,7 @@
</description>
</method>
<method name="lerp">
- <return type="float">
+ <return type="Variant">
</return>
<argument index="0" name="from" type="Variant">
</argument>
@@ -533,8 +549,11 @@
</argument>
<description>
Linearly interpolates between two values by a normalized value.
+ If the [code]from[/code] and [code]to[/code] arguments are of type [int] or [float], the return value is a [float].
+ If both are of the same vector type ([Vector2], [Vector3] or [Color]), the return value will be of the same type ([code]lerp[/code] then calls the vector type's [code]linear_interpolate[/code] method).
[codeblock]
- lerp(1, 3, 0.5) # returns 2
+ lerp(0, 4, 0.75) # returns 3.0
+ lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # returns Vector2(2, 3.5)
[/codeblock]
</description>
</method>
@@ -690,6 +709,7 @@
<return type="void">
</return>
<description>
+ Like [method print], but prints only when used in debug mode.
</description>
</method>
<method name="print_stack">
diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml
index fa93d9668c..5b9188b171 100644
--- a/doc/classes/ARVRAnchor.xml
+++ b/doc/classes/ARVRAnchor.xml
@@ -5,8 +5,8 @@
</brief_description>
<description>
The ARVR Anchor point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them.
- This node is mapped to one of the anchors through its unique id. When you receive a signal that a new anchor is available you should add this node to your scene for that anchor. You can predefine nodes and set the id and the nodes will simply remain on 0,0,0 until a plane is recognised.
- Keep in mind that as long as plane detection is enable the size, placing and orientation of an anchor will be updates as the detection logic learns more about the real world out there especially if only part of the surface is in view.
+ This node is mapped to one of the anchors through its unique id. When you receive a signal that a new anchor is available, you should add this node to your scene for that anchor. You can predefine nodes and set the id and the nodes will simply remain on 0,0,0 until a plane is recognised.
+ Keep in mind that, as long as plane detection is enabled, the size, placing and orientation of an anchor will be updated as the detection logic learns more about the real world out there especially if only part of the surface is in view.
</description>
<tutorials>
</tutorials>
@@ -31,7 +31,7 @@
<return type="Plane">
</return>
<description>
- Returns a plane aligned with our anchor, handy for intersection testing
+ Returns a plane aligned with our anchor; handy for intersection testing.
</description>
</method>
<method name="get_size" qualifiers="const">
diff --git a/doc/classes/ARVRCamera.xml b/doc/classes/ARVRCamera.xml
index e74b435e11..aca8282a7c 100644
--- a/doc/classes/ARVRCamera.xml
+++ b/doc/classes/ARVRCamera.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1">
<brief_description>
- A camera node with a few overrules for AR/VR applied such as location tracking.
+ A camera node with a few overrules for AR/VR applied, such as location tracking.
</brief_description>
<description>
- This is a helper spatial node for our camera, note that if stereoscopic rendering is applicable (VR-HMD) most of the camera properties are ignored as the HMD information overrides them. The only properties that can be trusted are the near and far planes.
- The position and orientation of this node is automatically updated by the ARVR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that in contrast to the ARVR Controller the render thread has access to the most up to date tracking data of the HMD and the location of the ARVRCamera can lag a few milliseconds behind what is used for rendering as a result.
+ This is a helper spatial node for our camera; note that, if stereoscopic rendering is applicable (VR-HMD), most of the camera properties are ignored, as the HMD information overrides them. The only properties that can be trusted are the near and far planes.
+ The position and orientation of this node is automatically updated by the ARVR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the ARVR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the ARVRCamera can lag a few milliseconds behind what is used for rendering as a result.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml
index d3d6fce537..ccb55375d2 100644
--- a/doc/classes/ARVRController.xml
+++ b/doc/classes/ARVRController.xml
@@ -4,8 +4,8 @@
A spatial node representing a spatially tracked controller.
</brief_description>
<description>
- This is a helper spatial node that is linked to the tracking of controllers. It also offers several handy pass throughs to the state of buttons and such on the controllers.
- Controllers are linked by their id. You can create controller nodes before the controllers are available. Say your game always uses two controllers (one for each hand) you can predefine the controllers with id 1 and 2 and they will become active as soon as the controllers are identified. If you expect additional controllers to be used you should react to the signals and add ARVRController nodes to your scene.
+ This is a helper spatial node that is linked to the tracking of controllers. It also offers several handy passthroughs to the state of buttons and such on the controllers.
+ Controllers are linked by their id. You can create controller nodes before the controllers are available. Say your game always uses two controllers (one for each hand) you can predefine the controllers with id 1 and 2 and they will become active as soon as the controllers are identified. If you expect additional controllers to be used, you should react to the signals and add ARVRController nodes to your scene.
The position of the controller node is automatically updated by the ARVR Server. This makes this node ideal to add child nodes to visualise the controller.
</description>
<tutorials>
@@ -64,7 +64,7 @@
<member name="controller_id" type="int" setter="set_controller_id" getter="get_controller_id">
The controller's id.
A controller id of 0 is unbound and will always result in an inactive node. Controller id 1 is reserved for the first controller that identifies itself as the left hand controller and id 2 is reserved for the first controller that identifies itself as the right hand controller.
- For any other controller that the [ARVRServer] detects we continue with controller id 3.
+ For any other controller that the [ARVRServer] detects, we continue with controller id 3.
When a controller is turned off, its slot is freed. This ensures controllers will keep the same id even when controllers with lower ids are turned off.
</member>
<member name="rumble" type="float" setter="set_rumble" getter="get_rumble">
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml
index 80626338f2..55062ba3ae 100644
--- a/doc/classes/ARVROrigin.xml
+++ b/doc/classes/ARVROrigin.xml
@@ -6,7 +6,7 @@
<description>
This is a special node within the AR/VR system that maps the physical location of the center of our tracking space to the virtual location within our game world.
There should be only one of these nodes in your scene and you must have one. All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct children of this node for spatial tracking to work correctly.
- It is the position of this node that you update when you're character needs to move through your game world while we're not moving in the real world. Movement in the real world is always in relation to this origin point.
+ It is the position of this node that you update when your character needs to move through your game world while we're not moving in the real world. Movement in the real world is always in relation to this origin point.
So say that your character is driving a car, the ARVROrigin node should be a child node of this car. If you implement a teleport system to move your character, you change the position of this node. Etc.
</description>
<tutorials>
diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml
index a7d3e46684..e089360c46 100644
--- a/doc/classes/ARVRServer.xml
+++ b/doc/classes/ARVRServer.xml
@@ -56,7 +56,7 @@
<return type="int">
</return>
<description>
- Get the number of interfaces currently registered with the AR/VR server. If you're game supports multiple AR/VR platforms you can look through the available interface and either present the user with a selection or simply try an initialize each interface and use the first one that returns true.
+ Get the number of interfaces currently registered with the AR/VR server. If your game supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try an initialize each interface and use the first one that returns true.
</description>
</method>
<method name="get_interfaces" qualifiers="const">
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index 9dc58ed195..08cd79e78f 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedTexture" inherits="Texture" category="Core" version="3.1">
<brief_description>
+ Proxy texture for simple frame-based animations.
</brief_description>
<description>
+ [code]AnimatedTexture[/code] is a resource format for simple frame-based animations, where multiple frames textures can be chained automatically with a predefined delay for each frame. It's not a [Node], contrarily to [AnimationPlayer] or [AnimatedSprite], but has the advantage of being usable at any place where a [Texture] resource can be used, e.g. in a [TileSet].
+ The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
+ [code]AnimatedTexture[/code] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
</description>
<tutorials>
</tutorials>
@@ -15,6 +19,7 @@
<argument index="0" name="frame" type="int">
</argument>
<description>
+ Retrieves the delayed assigned to the given [code]frame[/code] ID.
</description>
</method>
<method name="get_frame_texture" qualifiers="const">
@@ -23,6 +28,7 @@
<argument index="0" name="frame" type="int">
</argument>
<description>
+ Retrieves the [Texture] assigned to the given [code]frame[/code] ID.
</description>
</method>
<method name="set_frame_delay">
@@ -33,6 +39,14 @@
<argument index="1" name="delay" type="float">
</argument>
<description>
+ Defines an additional delay (in seconds) between this frame and the next one, that will be added to the time interval defined by [member fps]. By default, frames have no delay defined. If a delay value is defined, the final time interval between this frame and the next will be [code]1.0 / fps + delay[/code].
+ For example, for an animation with 3 frames, 2 FPS and a frame delay on the second frame of 1.2, the resulting playback will be:
+ [codeblock]
+ Frame 0: 0.5 s (1 / fps)
+ Frame 1: 1.7 s (1 / fps + 1.2)
+ Frame 2: 0.5 s (1 / fps)
+ Total duration: 2.7 s
+ [/codeblock]
</description>
</method>
<method name="set_frame_texture">
@@ -43,15 +57,23 @@
<argument index="1" name="texture" type="Texture">
</argument>
<description>
+ Assigns a [Texture] to the given [code]frame[/code] ID. IDs start at 0 (so the first frame has ID 0, and the last frame of the animation has ID [member frames] - 1).
+ You can define any frame texture up to [constant MAX_FRAMES], but keep in mind that only frames from 0 to [member frames] - 1 will be part of the animation.
</description>
</method>
</methods>
<members>
<member name="fps" type="float" setter="set_fps" getter="get_fps">
+ Number of frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). Default value: 4.
+ For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run over 4 seconds, with one frame each 0.5 seconds.
</member>
<member name="frames" type="int" setter="set_frames" getter="get_frames">
+ Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]. Default value: 1.
</member>
</members>
<constants>
+ <constant name="MAX_FRAMES" value="256">
+ The maximum number of frames supported by [code]AnimatedTexture[/code]. If you need more frames in your animation, use [AnimationPlayer] or [AnimatedSprite].
+ </constant>
</constants>
</class>
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index a7cae709a4..eaaa64d53d 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -648,6 +648,12 @@
The animation step value.
</member>
</members>
+ <signals>
+ <signal name="tracks_changed">
+ <description>
+ </description>
+ </signal>
+ </signals>
<constants>
<constant name="TYPE_VALUE" value="0" enum="TrackType">
Value tracks set values in node properties, but only those which can be Interpolated.
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index 0f16c5e4a9..a98facf541 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -54,7 +54,7 @@
<argument index="5" name="optimize" type="bool" default="true">
</argument>
<description>
- Blend an input. This is only useful for nodes created for an AnimationBlendTree. Time is a delta, unless "seek" is true, in which case it is absolute. A filter mode may be optionally passed.
+ Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. Time is a delta, unless "seek" is true, in which case it is absolute. A filter mode may be optionally passed.
</description>
</method>
<method name="blend_node">
@@ -105,7 +105,7 @@
<return type="int">
</return>
<description>
- Amount of inputs in this node, only useful for nodes that go into [AnimationBlendTree].
+ Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree].
</description>
</method>
<method name="get_input_name">
@@ -139,8 +139,7 @@
<return type="Array">
</return>
<description>
- Get the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
- Format is similar to [Object.get_property_list]
+ Get the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
</description>
</method>
<method name="has_filter" qualifiers="virtual">
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index 55e27fc331..b205c01468 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -126,6 +126,12 @@
<member name="y_label" type="String" setter="set_y_label" getter="get_y_label">
</member>
</members>
+ <signals>
+ <signal name="triangles_updated">
+ <description>
+ </description>
+ </signal>
+ </signals>
<constants>
<constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
</constant>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 499da4b8a3..9d68102952 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -145,6 +145,7 @@
</argument>
<description>
Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
+ If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation.
</description>
</method>
<method name="play_backwards">
@@ -156,6 +157,7 @@
</argument>
<description>
Play the animation with key [code]name[/code] in reverse.
+ If the animation has been paused by [code]stop(true)[/code] it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards.
</description>
</method>
<method name="queue">
@@ -217,7 +219,8 @@
<argument index="0" name="reset" type="bool" default="true">
</argument>
<description>
- Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code].
+ Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
+ If [code]reset[/code] is [code]false[/code], then calling [code]play()[/code] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [code]play_backwards()[/code] method.
</description>
</method>
</methods>
diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml
index 04edb97871..a538fe9935 100644
--- a/doc/classes/Area.xml
+++ b/doc/classes/Area.xml
@@ -69,7 +69,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
- Set/clear individual bits on the layer mask. This simplifies editing this [code]Area[code]'s layers.
+ Set/clear individual bits on the layer mask. This simplifies editing this [code]Area[/code]'s layers.
</description>
</method>
<method name="set_collision_mask_bit">
@@ -95,7 +95,7 @@
If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
- The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [code]collision_mask[/code].
+ The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask].
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The physics layers this area scans to determine collision detection.
@@ -107,10 +107,10 @@
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
</member>
<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point">
- If [code]true[/code], gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code].
+ If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). Also see [member space_override]. Default value: [code]false[/code].
</member>
<member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector">
- The area's gravity vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the point of attraction.
+ The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp">
The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
@@ -137,7 +137,7 @@
The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
</member>
<member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area.SpaceOverride">
- Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE_* constants for values.
+ Override mode for gravity and damping calculations within this area. See [enum Area.SpaceOverride] for possible values.
</member>
</members>
<signals>
@@ -227,16 +227,16 @@
This area does not affect gravity/damping.
</constant>
<constant name="SPACE_OVERRIDE_COMBINE" value="1" enum="SpaceOverride">
- This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order).
+ This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order).
</constant>
<constant name="SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="SpaceOverride">
- This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order), ignoring any lower priority areas.
+ This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order), ignoring any lower priority areas.
</constant>
<constant name="SPACE_OVERRIDE_REPLACE" value="3" enum="SpaceOverride">
This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
</constant>
<constant name="SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="SpaceOverride">
- This area replaces any gravity/damping calculated so far (in [code]priority[/code] order), but keeps calculating the rest of the areas.
+ This area replaces any gravity/damping calculated so far (in [member priority] order), but keeps calculating the rest of the areas.
</constant>
</constants>
</class>
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index dd0af14b33..7980fe79ba 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -95,7 +95,7 @@
If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
- The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [code]collision_mask[/code].
+ The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask].
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The physics layers this area scans to determine collision detection.
@@ -107,10 +107,10 @@
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
</member>
<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point">
- If [code]true[/code], gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code].
+ If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). Also see [member space_override]. Default value: [code]false[/code].
</member>
<member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector">
- The area's gravity vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the point of attraction.
+ The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp">
The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
@@ -125,7 +125,7 @@
The area's priority. Higher priority areas are processed first. Default value: 0.
</member>
<member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride">
- Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE_* constants for values.
+ Override mode for gravity and damping calculations within this area. See [enum Area2D.SpaceOverride] for possible values.
</member>
</members>
<signals>
@@ -215,16 +215,16 @@
This area does not affect gravity/damping.
</constant>
<constant name="SPACE_OVERRIDE_COMBINE" value="1" enum="SpaceOverride">
- This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order).
+ This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order).
</constant>
<constant name="SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="SpaceOverride">
- This area adds its gravity/damping values to whatever has been calculated so far (in [code]priority[/code] order), ignoring any lower priority areas.
+ This area adds its gravity/damping values to whatever has been calculated so far (in [member priority] order), ignoring any lower priority areas.
</constant>
<constant name="SPACE_OVERRIDE_REPLACE" value="3" enum="SpaceOverride">
This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
</constant>
<constant name="SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="SpaceOverride">
- This area replaces any gravity/damping calculated so far (in [code]priority[/code] order), but keeps calculating the rest of the areas.
+ This area replaces any gravity/damping calculated so far (in [member priority] order), but keeps calculating the rest of the areas.
</constant>
</constants>
</class>
diff --git a/doc/classes/AudioBusLayout.xml b/doc/classes/AudioBusLayout.xml
index c43da3e233..f122906167 100644
--- a/doc/classes/AudioBusLayout.xml
+++ b/doc/classes/AudioBusLayout.xml
@@ -4,7 +4,7 @@
Stores information about the audiobusses.
</brief_description>
<description>
- Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between busses. See [AudioServer] for usage.
+ Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between buses. See [AudioServer] for usage.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/AudioEffectLimiter.xml b/doc/classes/AudioEffectLimiter.xml
index 9e791f02d7..5c5c55d17b 100644
--- a/doc/classes/AudioEffectLimiter.xml
+++ b/doc/classes/AudioEffectLimiter.xml
@@ -4,7 +4,7 @@
Adds a soft clip Limiter audio effect to an Audio bus.
</brief_description>
<description>
- A limiter is similar to a compressor, but it’s less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master Bus is always recommended to reduce the effects of clipping.
+ A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master Bus is always recommended to reduce the effects of clipping.
Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.
</description>
<tutorials>
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index 96f02137cf..eb3c7cb3b4 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -58,7 +58,7 @@
<return type="AudioBusLayout">
</return>
<description>
- Generates an [AudioBusLayout] using the available busses and effects.
+ Generates an [AudioBusLayout] using the available buses and effects.
</description>
</method>
<method name="get_bus_channels" qualifiers="const">
@@ -74,7 +74,7 @@
<return type="int">
</return>
<description>
- Returns the number of available busses.
+ Returns the number of available buses.
</description>
</method>
<method name="get_bus_effect">
@@ -274,7 +274,7 @@
<argument index="0" name="amount" type="int">
</argument>
<description>
- Adds and removes busses to make the number of busses match [code]amount[/code].
+ Adds and removes buses to make the number of buses match [code]amount[/code].
</description>
</method>
<method name="set_bus_effect_enabled">
diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml
index 96ce53b14f..c0a16adda9 100644
--- a/doc/classes/AudioStream.xml
+++ b/doc/classes/AudioStream.xml
@@ -4,7 +4,7 @@
Base class for audio streams.
</brief_description>
<description>
- Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a [Sample].
+ Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index e04a808f34..e880fc1323 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -7,7 +7,6 @@
Plays background audio.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
<demos>
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 2051675488..28754f8695 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -7,7 +7,6 @@
Plays audio that dampens with distance from screen center.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
<demos>
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index c7c9f4df9b..a0260d8261 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -7,7 +7,6 @@
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
</tutorials>
<demos>
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 8798ca5274..ff3e22ba26 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -54,7 +54,7 @@
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
</member>
<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode">
- Focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [member disabled]).
+ Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
</member>
<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
[ButtonGroup] associated to the button.
@@ -63,7 +63,7 @@
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
</member>
<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
- [Shortcut] associated to the button.
+ [ShortCut] associated to the button.
</member>
<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled">
If [code]true[/code], the button will add information about its shortcut in the tooltip.
@@ -92,7 +92,7 @@
<argument index="0" name="button_pressed" type="bool">
</argument>
<description>
- This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]pressed[/i] argument.
+ This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]button_pressed[/i] argument.
</description>
</signal>
</signals>
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 95f6346321..b96daed6fc 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -9,7 +9,6 @@
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
- <link>https://docs.godotengine.org/en/latest/tutorials/math/rotations.html</link>
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml
index 7fe6a2acef..4b7f8007ca 100644
--- a/doc/classes/BitMap.xml
+++ b/doc/classes/BitMap.xml
@@ -88,7 +88,7 @@
<method name="set_bit_rect">
<return type="void">
</return>
- <argument index="0" name="p_rect" type="Rect2">
+ <argument index="0" name="rect" type="Rect2">
</argument>
<argument index="1" name="bit" type="bool">
</argument>
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index f4b1bc1519..e56fb63dc5 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -35,6 +35,12 @@
<description>
</description>
</method>
+ <method name="get_frustum" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="is_position_behind" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 4e9efaea2d..fa907dd648 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -124,6 +124,8 @@
<member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset">
The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code]
</member>
+ <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode">
+ </member>
<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating">
If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code]
</member>
@@ -144,5 +146,9 @@
<constant name="ANCHOR_MODE_DRAG_CENTER" value="1" enum="AnchorMode">
The camera's position takes into account vertical/horizontal offsets and the screen size.
</constant>
+ <constant name="CAMERA2D_PROCESS_PHYSICS" value="0" enum="Camera2DProcessMode">
+ </constant>
+ <constant name="CAMERA2D_PROCESS_IDLE" value="1" enum="Camera2DProcessMode">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index 48a198b248..91f283a2b7 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -40,6 +40,14 @@
Returns the object's [RID].
</description>
</method>
+ <method name="get_shape_owner_one_way_collision_margin" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_shape_owners">
<return type="Array">
</return>
@@ -185,6 +193,16 @@
If [code]enable[/code] is [code]true[/code], collisions for the shape owner originating from this [code]CollisionObject2D[/code] will not be reported to collided with [code]CollisionObject2D[/code]s.
</description>
</method>
+ <method name="shape_owner_set_one_way_collision_margin">
+ <return type="void">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <argument index="1" name="margin" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="shape_owner_set_transform">
<return type="void">
</return>
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index f63adbf71a..3dd87a4120 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -22,6 +22,8 @@
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
If [code]true[/code], only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
</member>
+ <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin">
+ </member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
The polygon's list of vertices. The final point will be connected to the first.
</member>
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index d3c616ee3d..07dbde1c21 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -20,6 +20,8 @@
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
Sets whether this collision shape should only detect collision on one side (top or bottom).
</member>
+ <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin">
+ </member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The actual shape owned by this collision shape.
</member>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 76a475e49d..fe660be645 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -120,7 +120,7 @@
<argument index="1" name="stylebox" type="StyleBox">
</argument>
<description>
- Overrides the [code]name[/code] [Stylebox] in the [member theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] [StyleBox] in the [member theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
</description>
</method>
<method name="can_drop_data" qualifiers="virtual">
@@ -340,7 +340,7 @@
<return type="void">
</return>
<description>
- Steal the focus from another control and become the focused control (see [method set_focus_mode]).
+ Steal the focus from another control and become the focused control (see [member focus_mode]).
</description>
</method>
<method name="has_color" qualifiers="const">
@@ -617,65 +617,74 @@
</methods>
<members>
<member name="anchor_bottom" type="float" setter="_set_anchor" getter="get_anchor">
- Anchors the bottom edge of the node to the origin, the center, or the end of its parent container. It changes how the bottom margin updates when the node moves or changes size. Use one of the [code]ANCHOR_*[/code] constants. Default value: [code]ANCHOR_BEGIN[/code].
+ Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [code]ANCHOR_BEGIN[/code].
</member>
<member name="anchor_left" type="float" setter="_set_anchor" getter="get_anchor">
- Anchors the left edge of the node to the origin, the center or the end of its parent container. It changes how the left margin updates when the node moves or changes size. Use one of the [code]ANCHOR_*[/code] constants. Default value: [code]ANCHOR_BEGIN[/code].
+ Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.Default value: [code]ANCHOR_BEGIN[/code].
</member>
<member name="anchor_right" type="float" setter="_set_anchor" getter="get_anchor">
- Anchors the right edge of the node to the origin, the center or the end of its parent container. It changes how the right margin updates when the node moves or changes size. Use one of the [code]ANCHOR_*[/code] constants. Default value: [code]ANCHOR_BEGIN[/code].
+ Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [code]ANCHOR_BEGIN[/code].
</member>
<member name="anchor_top" type="float" setter="_set_anchor" getter="get_anchor">
- Anchors the top edge of the node to the origin, the center or the end of its parent container. It changes how the top margin updates when the node moves or changes size. Use one of the [code]ANCHOR_*[/code] constants. Default value: [code]ANCHOR_BEGIN[/code].
+ Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [code]ANCHOR_BEGIN[/code].
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode">
The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals.
</member>
<member name="focus_neighbour_bottom" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour">
- Tells Godot which node it should give keyboard focus to if the user presses Tab, the down arrow on the keyboard, or down on a gamepad. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
- If the user presses Tab, Godot will give focus to the closest node to the right first, then to the bottom. If the user presses Shift+Tab, Godot will look to the left of the node, then above it.
+ Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
</member>
<member name="focus_neighbour_left" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour">
- Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab, the left arrow on the keyboard or left on a gamepad. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the left of this one.
+ Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the left of this one.
</member>
<member name="focus_neighbour_right" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour">
- Tells Godot which node it should give keyboard focus to if the user presses Tab, the right arrow on the keyboard or right on a gamepad. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
+ Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
</member>
<member name="focus_neighbour_top" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour">
- Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab, the top arrow on the keyboard or top on a gamepad. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
+ Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
</member>
<member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next">
+ Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the [code]ui_focus_next[/code] input action.
+ If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.
</member>
<member name="focus_previous" type="NodePath" setter="set_focus_previous" getter="get_focus_previous">
+ Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the [code]ui_focus_prev[/code] input action.
+ If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.
</member>
<member name="grow_horizontal" type="int" setter="set_h_grow_direction" getter="get_h_grow_direction" enum="Control.GrowDirection">
+ Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size.
</member>
<member name="grow_vertical" type="int" setter="set_v_grow_direction" getter="get_v_grow_direction" enum="Control.GrowDirection">
+ Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size.
</member>
<member name="hint_tooltip" type="String" setter="set_tooltip" getter="_get_tooltip">
Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments.
</member>
<member name="margin_bottom" type="float" setter="set_margin" getter="get_margin">
- Distance between the node's bottom edge and its parent container, based on [member anchor_bottom].
- Margins are often controlled by one or multiple parent [Container] nodes. Margins update automatically when you move or resize the node.
+ Distance between the node's bottom edge and its parent control, based on [member anchor_bottom].
+ Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
</member>
<member name="margin_left" type="float" setter="set_margin" getter="get_margin">
- Distance between the node's left edge and its parent container, based on [member anchor_left].
+ Distance between the node's left edge and its parent control, based on [member anchor_left].
+ Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
</member>
<member name="margin_right" type="float" setter="set_margin" getter="get_margin">
- Distance between the node's right edge and its parent container, based on [member anchor_right].
+ Distance between the node's right edge and its parent control, based on [member anchor_right].
+ Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
</member>
<member name="margin_top" type="float" setter="set_margin" getter="get_margin">
- Distance between the node's top edge and its parent container, based on [member anchor_top].
+ Distance between the node's top edge and its parent control, based on [member anchor_top].
+ Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node.
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape">
The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.
[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system.
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter">
- Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Use one of the [code]MOUSE_FILTER_*[/code] constants. See the constants to learn what each does.
+ Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does.
</member>
<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents">
+ Enables whether rendering of children should be clipped to this control's rectangle. If true, parts of a child which would be visibly outside of this control's rectangle will not be rendered.
</member>
<member name="rect_global_position" type="Vector2" setter="set_global_position" getter="get_global_position">
The node's global position, relative to the world (usually to the top-left corner of the window).
@@ -786,17 +795,19 @@
Sent when the node loses focus.
</constant>
<constant name="NOTIFICATION_THEME_CHANGED" value="45">
- Sent when the node's [member theme] changes, right before Godot redraws the control. Happens when you call one of the [code]add_*_override[/code]
+ Sent when the node's [member theme] changes, right before Godot redraws the control. Happens when you call one of the [code]add_*_override[/code] methods.
</constant>
<constant name="NOTIFICATION_MODAL_CLOSE" value="46">
- Sent when an open modal dialog closes. See [member show_modal].
+ Sent when an open modal dialog closes. See [method show_modal].
</constant>
<constant name="NOTIFICATION_SCROLL_BEGIN" value="47">
+ Sent when this node is inside a [ScrollContainer] which has begun being scrolled.
</constant>
<constant name="NOTIFICATION_SCROLL_END" value="48">
+ Sent when this node is inside a [ScrollContainer] which has stopped being scrolled.
</constant>
<constant name="CURSOR_ARROW" value="0" enum="CursorShape">
- Show the system's arrow mouse cursor when the user hovers the node. Use with [method set_default_cursor_shape].
+ Show the system's arrow mouse cursor when the user hovers the node. Use with [member mouse_default_cursor_shape].
</constant>
<constant name="CURSOR_IBEAM" value="1" enum="CursorShape">
Show the system's I-beam mouse cursor when the user hovers the node. The I-beam pointer has a shape similar to "I". It tells the user they can highlight or insert text.
@@ -847,52 +858,52 @@
Show the system's help mouse cursor when the user hovers the node, a question mark.
</constant>
<constant name="PRESET_TOP_LEFT" value="0" enum="LayoutPreset">
- Snap all 4 anchors to the top-left of the parent container's bounds. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the top-left of the parent control's bounds. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_TOP_RIGHT" value="1" enum="LayoutPreset">
- Snap all 4 anchors to the top-right of the parent container's bounds. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the top-right of the parent control's bounds. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_BOTTOM_LEFT" value="2" enum="LayoutPreset">
- Snap all 4 anchors to the bottom-left of the parent container's bounds. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the bottom-left of the parent control's bounds. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_BOTTOM_RIGHT" value="3" enum="LayoutPreset">
- Snap all 4 anchors to the bottom-right of the parent container's bounds. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the bottom-right of the parent control's bounds. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_CENTER_LEFT" value="4" enum="LayoutPreset">
- Snap all 4 anchors to the center of the left edge of the parent container's bounds. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the center of the left edge of the parent control's bounds. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_CENTER_TOP" value="5" enum="LayoutPreset">
- Snap all 4 anchors to the center of the top edge of the parent container's bounds. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the center of the top edge of the parent control's bounds. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_CENTER_RIGHT" value="6" enum="LayoutPreset">
- Snap all 4 anchors to the center of the right edge of the parent container's bounds. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the center of the right edge of the parent control's bounds. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_CENTER_BOTTOM" value="7" enum="LayoutPreset">
- Snap all 4 anchors to the center of the bottom edge of the parent container's bounds. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the center of the bottom edge of the parent control's bounds. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_CENTER" value="8" enum="LayoutPreset">
- Snap all 4 anchors to the center of the parent container's bounds. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the center of the parent control's bounds. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_LEFT_WIDE" value="9" enum="LayoutPreset">
- Snap all 4 anchors to the left edge of the parent container. The left margin becomes relative to the left edge and the top margin relative to the top left corner of the node's parent. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the left edge of the parent control. The left margin becomes relative to the left edge and the top margin relative to the top left corner of the node's parent. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_TOP_WIDE" value="10" enum="LayoutPreset">
- Snap all 4 anchors to the top edge of the parent container. The left margin becomes relative to the top left corner, the top margin relative to the top edge, and the right margin relative to the top right corner of the node's parent. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the top edge of the parent control. The left margin becomes relative to the top left corner, the top margin relative to the top edge, and the right margin relative to the top right corner of the node's parent. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_RIGHT_WIDE" value="11" enum="LayoutPreset">
- Snap all 4 anchors to the right edge of the parent container. The right margin becomes relative to the right edge and the top margin relative to the top right corner of the node's parent. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the right edge of the parent control. The right margin becomes relative to the right edge and the top margin relative to the top right corner of the node's parent. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_BOTTOM_WIDE" value="12" enum="LayoutPreset">
- Snap all 4 anchors to the bottom edge of the parent container. The left margin becomes relative to the bottom left corner, the bottom margin relative to the bottom edge, and the right margin relative to the bottom right corner of the node's parent. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the bottom edge of the parent control. The left margin becomes relative to the bottom left corner, the bottom margin relative to the bottom edge, and the right margin relative to the bottom right corner of the node's parent. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_VCENTER_WIDE" value="13" enum="LayoutPreset">
- Snap all 4 anchors to a vertical line that cuts the parent container in half. Use with [method set_anchors_preset].
+ Snap all 4 anchors to a vertical line that cuts the parent control in half. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_HCENTER_WIDE" value="14" enum="LayoutPreset">
- Snap all 4 anchors to a horizontal line that cuts the parent container in half. Use with [method set_anchors_preset].
+ Snap all 4 anchors to a horizontal line that cuts the parent control in half. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_WIDE" value="15" enum="LayoutPreset">
- Snap all 4 anchors to the respective corners of the parent container. Set all 4 margins to 0 after you applied this preset and the [code]Control[/code] will fit its parent container. Use with [method set_anchors_preset].
+ Snap all 4 anchors to the respective corners of the parent control. Set all 4 margins to 0 after you applied this preset and the [code]Control[/code] will fit its parent control. This is equivalent to to the "Full Rect" layout option in the editor. Use with [method set_anchors_preset].
</constant>
<constant name="PRESET_MODE_MINSIZE" value="0" enum="LayoutPresetMode">
</constant>
@@ -918,19 +929,22 @@
Tells the parent [Container] to align the node with its end, either the bottom or the right edge. It doesn't work with the fill or expand size flags. Use with [member size_flags_horizontal] and [member size_flags_vertical].
</constant>
<constant name="MOUSE_FILTER_STOP" value="0" enum="MouseFilter">
- The control will receive mouse button input events through [method _gui_input] if clicked on. These events are automatically marked as handled and they will not propagate further to other controls.
+ The control will receive mouse button input events through [method _gui_input] if clicked on. And the control will receive the [signal mouse_entered] and [signal mouse_exited] signals. These events are automatically marked as handled and they will not propagate further to other controls. This also results in blocking signals in other controls.
</constant>
<constant name="MOUSE_FILTER_PASS" value="1" enum="MouseFilter">
- The control will receive mouse button input events through [method _gui_input] if clicked on. If this control does not handle the event, the parent control (if any) will be considered for a mouse click, and so on until there is no more parent control to potentially handle it. Even if no control handled it at all, the event will still be handled automatically.
+ The control will receive mouse button input events through [method _gui_input] if clicked on. And the control will receive the [signal mouse_entered] and [signal mouse_exited] signals. If this control does not handle the event, the parent control (if any) will be considered, and so on until there is no more parent control to potentially handle it. This also allows signals to fire in other controls. Even if no control handled it at all, the event will still be handled automatically, so unhandled input will not be fired.
</constant>
<constant name="MOUSE_FILTER_IGNORE" value="2" enum="MouseFilter">
- The control will not receive mouse button input events through [method _gui_input] and will not block other controls from receiving these events. These events will also not be handled automatically.
+ The control will not receive mouse button input events through [method _gui_input]. Also the control will not receive the [signal mouse_entered] nor [signal mouse_exited] signals. This will not block other controls from receiving these events or firing the signals. Ignored events will not be handled automatically.
</constant>
<constant name="GROW_DIRECTION_BEGIN" value="0" enum="GrowDirection">
+ The control will grow to the left or top to make up if its minimum size is changed to be greater than its current size on the respective axis.
</constant>
<constant name="GROW_DIRECTION_END" value="1" enum="GrowDirection">
+ The control will grow to the right or bottom to make up if its minimum size is changed to be greater than its current size on the respective axis.
</constant>
<constant name="GROW_DIRECTION_BOTH" value="2" enum="GrowDirection">
+ The control will grow in both directions equally to make up if its minimum size is changed to be greater than its current size.
</constant>
<constant name="ANCHOR_BEGIN" value="0" enum="Anchor">
Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/code], in the top left. Use it with one of the [code]anchor_*[/code] member variables, like [member anchor_left]. To change all 4 anchors at once, use [method set_anchors_preset].
diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml
index ab9b27542c..dd80ec8e8f 100644
--- a/doc/classes/Curve2D.xml
+++ b/doc/classes/Curve2D.xml
@@ -24,8 +24,8 @@
<argument index="3" name="at_position" type="int" default="-1">
</argument>
<description>
- Adds a point to a curve, at "position", with control points "in" and "out".
- If "at_position" is given, the point is inserted before the point number "at_position", moving that point (and every point after) after the inserted point. If "at_position" is not given, or is an illegal value (at_position &lt;0 or at_position &gt;= [method get_point_count]), the point will be appended at the end of the point list.
+ Adds a point to a curve, at [code]position[/code], with control points [code]in[/code] and [code]out[/code].
+ If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position &lt;0[/code] or [code]at_position &gt;= [method get_point_count][/code]), the point will be appended at the end of the point list.
</description>
</method>
<method name="clear_points">
@@ -39,7 +39,7 @@
<return type="float">
</return>
<description>
- Returns the total length of the curve, based on the cached points. Given enough density (see [method set_bake_interval]), it should be approximate enough.
+ Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough.
</description>
</method>
<method name="get_baked_points" qualifiers="const">
@@ -82,7 +82,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the position of the control point leading to the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0).
+ Returns the position of the control point leading to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0)[/code].
</description>
</method>
<method name="get_point_out" qualifiers="const">
@@ -91,7 +91,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the position of the control point leading out of the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0).
+ Returns the position of the control point leading out of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0)[/code].
</description>
</method>
<method name="get_point_position" qualifiers="const">
@@ -100,7 +100,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the position of the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0).
+ Returns the position of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0)[/code].
</description>
</method>
<method name="interpolate" qualifiers="const">
@@ -111,8 +111,8 @@
<argument index="1" name="t" type="float">
</argument>
<description>
- Returns the position between the vertex "idx" and the vertex "idx"+1, where "t" controls if the point is the first vertex (t = 0.0), the last vertex (t = 1.0), or in between. Values of "t" outside the range (0.0 &gt;= t &lt;=1) give strange, but predictable results.
- If "idx" is out of bounds it is truncated to the first or last vertex, and "t" is ignored. If the curve has no points, the function sends an error to the console, and returns (0, 0).
+ Returns the position between the vertex [code]idx[/code] and the vertex [code]idx + 1[/code], where [code]t[/code] controls if the point is the first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), or in between. Values of [code]t[/code] outside the range ([code]0.0 &gt;= t &lt;=1[/code]) give strange, but predictable results.
+ If [code]idx[/code] is out of bounds it is truncated to the first or last vertex, and [code]t[/code] is ignored. If the curve has no points, the function sends an error to the console, and returns [code](0, 0)[/code].
</description>
</method>
<method name="interpolate_baked" qualifiers="const">
@@ -123,8 +123,8 @@
<argument index="1" name="cubic" type="bool" default="false">
</argument>
<description>
- Returns a point within the curve at position "offset", where "offset" is measured as a pixel distance along the curve.
- To do that, it finds the two cached points where the "offset" lies between, then interpolates the values. This interpolation is cubic if "cubic" is set to true, or linear if set to false.
+ Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a pixel distance along the curve.
+ To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to true, or linear if set to false.
Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
</description>
</method>
@@ -134,7 +134,7 @@
<argument index="0" name="fofs" type="float">
</argument>
<description>
- Returns the position at the vertex "fofs". It calls [method interpolate] using the integer part of fofs as "idx", and its fractional part as "t".
+ Returns the position at the vertex [code]fofs[/code]. It calls [method interpolate] using the integer part of [code]fofs[/code] as [code]idx[/code], and its fractional part as [code]t[/code].
</description>
</method>
<method name="remove_point">
@@ -143,7 +143,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Deletes the point "idx" from the curve. Sends an error to the console if "idx" is out of bounds.
+ Deletes the point [code]idx[/code] from the curve. Sends an error to the console if [code]idx[/code] is out of bounds.
</description>
</method>
<method name="set_point_in">
@@ -154,7 +154,7 @@
<argument index="1" name="position" type="Vector2">
</argument>
<description>
- Sets the position of the control point leading to the vertex "idx". If the index is out of bounds, the function sends an error to the console.
+ Sets the position of the control point leading to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console.
</description>
</method>
<method name="set_point_out">
@@ -165,7 +165,7 @@
<argument index="1" name="position" type="Vector2">
</argument>
<description>
- Sets the position of the control point leading out of the vertex "idx". If the index is out of bounds, the function sends an error to the console.
+ Sets the position of the control point leading out of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console.
</description>
</method>
<method name="set_point_position">
@@ -176,7 +176,7 @@
<argument index="1" name="position" type="Vector2">
</argument>
<description>
- Sets the position for the vertex "idx". If the index is out of bounds, the function sends an error to the console.
+ Sets the position for the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console.
</description>
</method>
<method name="tessellate" qualifiers="const">
@@ -189,8 +189,8 @@
<description>
Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.
This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.
- "max_stages" controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!
- "tolerance_degrees" controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.
+ [code]max_stages[/code] controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!
+ [code]tolerance_degrees[/code] controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.
</description>
</method>
</methods>
diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml
index c3ee309f0b..e9ee1c6974 100644
--- a/doc/classes/Curve3D.xml
+++ b/doc/classes/Curve3D.xml
@@ -24,8 +24,8 @@
<argument index="3" name="at_position" type="int" default="-1">
</argument>
<description>
- Adds a point to a curve, at "position", with control points "in" and "out".
- If "at_position" is given, the point is inserted before the point number "at_position", moving that point (and every point after) after the inserted point. If "at_position" is not given, or is an illegal value (at_position &lt;0 or at_position &gt;= [method get_point_count]), the point will be appended at the end of the point list.
+ Adds a point to a curve, at [code]position[/code], with control points [code]in[/code] and [code]out[/code].
+ If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position &lt;0[/code] or [code]at_position &gt;= [method get_point_count][/code]), the point will be appended at the end of the point list.
</description>
</method>
<method name="clear_points">
@@ -39,7 +39,7 @@
<return type="float">
</return>
<description>
- Returns the total length of the curve, based on the cached points. Given enough density (see [method set_bake_interval]), it should be approximate enough.
+ Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough.
</description>
</method>
<method name="get_baked_points" qualifiers="const">
@@ -53,7 +53,7 @@
<return type="PoolRealArray">
</return>
<description>
- Returns the cache of tilts as a [RealArray].
+ Returns the cache of tilts as a [PoolRealArray].
</description>
</method>
<method name="get_baked_up_vectors" qualifiers="const">
@@ -70,7 +70,7 @@
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
- Returns the closest offset to [code]to_point[/code]. This offset is meant to be used in one of the interpolate_baked* methods.
+ Returns the closest offset to [code]to_point[/code]. This offset is meant to be used in [method interpolate_baked] or [method interpolate_baked_up_vector].
[code]to_point[/code] must be in this curve's local space.
</description>
</method>
@@ -97,7 +97,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the position of the control point leading to the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0, 0).
+ Returns the position of the control point leading to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0, 0)[/code].
</description>
</method>
<method name="get_point_out" qualifiers="const">
@@ -106,7 +106,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the position of the control point leading out of the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0, 0).
+ Returns the position of the control point leading out of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0, 0)[/code].
</description>
</method>
<method name="get_point_position" qualifiers="const">
@@ -115,7 +115,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the position of the vertex "idx". If the index is out of bounds, the function sends an error to the console, and returns (0, 0, 0).
+ Returns the position of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0, 0)[/code].
</description>
</method>
<method name="get_point_tilt" qualifiers="const">
@@ -124,7 +124,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the tilt angle in radians for the point "idx". If the index is out of bounds, the function sends an error to the console, and returns 0.
+ Returns the tilt angle in radians for the point [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code]0[/code].
</description>
</method>
<method name="interpolate" qualifiers="const">
@@ -135,8 +135,8 @@
<argument index="1" name="t" type="float">
</argument>
<description>
- Returns the position between the vertex "idx" and the vertex "idx"+1, where "t" controls if the point is the first vertex (t = 0.0), the last vertex (t = 1.0), or in between. Values of "t" outside the range (0.0 &gt;= t &lt;=1) give strange, but predictable results.
- If "idx" is out of bounds it is truncated to the first or last vertex, and "t" is ignored. If the curve has no points, the function sends an error to the console, and returns (0, 0, 0).
+ Returns the position between the vertex [code]idx[/code] and the vertex [code]idx + 1[/code], where [code]t[/code] controls if the point is the first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), or in between. Values of [code]t[/code] outside the range ([code]0.0 &gt;= t &lt;=1[/code]) give strange, but predictable results.
+ If [code]idx[/code] is out of bounds it is truncated to the first or last vertex, and [code]t[/code] is ignored. If the curve has no points, the function sends an error to the console, and returns [code](0, 0, 0)[/code].
</description>
</method>
<method name="interpolate_baked" qualifiers="const">
@@ -147,8 +147,8 @@
<argument index="1" name="cubic" type="bool" default="false">
</argument>
<description>
- Returns a point within the curve at position "offset", where "offset" is measured as a distance in 3D units along the curve.
- To do that, it finds the two cached points where the "offset" lies between, then interpolates the values. This interpolation is cubic if "cubic" is set to true, or linear if set to false.
+ Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a pixel distance along the curve.
+ To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to true, or linear if set to false.
Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
</description>
</method>
@@ -162,7 +162,7 @@
<description>
Returns an up vector within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a distance in 3D units along the curve.
To do that, it finds the two cached up vectors where the [code]offset[/code] lies between, then interpolates the values. If [code]apply_tilt[/code] is [code]true[/code], an interpolated tilt is applied to the interpolated up vector.
- If the curve has no up vectors, the function sends an error to the console, and returns (0, 1, 0).
+ If the curve has no up vectors, the function sends an error to the console, and returns [code](0, 1, 0)[/code].
</description>
</method>
<method name="interpolatef" qualifiers="const">
@@ -171,7 +171,7 @@
<argument index="0" name="fofs" type="float">
</argument>
<description>
- Returns the position at the vertex "fofs". It calls [method interpolate] using the integer part of fofs as "idx", and its fractional part as "t".
+ Returns the position at the vertex [code]fofs[/code]. It calls [method interpolate] using the integer part of [code]fofs[/code] as [code]idx[/code], and its fractional part as [code]t[/code].
</description>
</method>
<method name="remove_point">
@@ -180,7 +180,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Deletes the point "idx" from the curve. Sends an error to the console if "idx" is out of bounds.
+ Deletes the point [code]idx[/code] from the curve. Sends an error to the console if [code]idx[/code] is out of bounds.
</description>
</method>
<method name="set_point_in">
@@ -191,7 +191,7 @@
<argument index="1" name="position" type="Vector3">
</argument>
<description>
- Sets the position of the control point leading to the vertex "idx". If the index is out of bounds, the function sends an error to the console.
+ Sets the position of the control point leading to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console.
</description>
</method>
<method name="set_point_out">
@@ -202,7 +202,7 @@
<argument index="1" name="position" type="Vector3">
</argument>
<description>
- Sets the position of the control point leading out of the vertex "idx". If the index is out of bounds, the function sends an error to the console.
+ Sets the position of the control point leading out of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console.
</description>
</method>
<method name="set_point_position">
@@ -213,7 +213,7 @@
<argument index="1" name="position" type="Vector3">
</argument>
<description>
- Sets the position for the vertex "idx". If the index is out of bounds, the function sends an error to the console.
+ Sets the position for the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console.
</description>
</method>
<method name="set_point_tilt">
@@ -224,8 +224,8 @@
<argument index="1" name="tilt" type="float">
</argument>
<description>
- Sets the tilt angle in radians for the point "idx". If the index is out of bounds, the function sends an error to the console.
- The tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow] or [OrientedPathFollow], this tilt is an offset over the natural tilt the [PathFollow] or [OrientedPathFollow] calculates.
+ Sets the tilt angle in radians for the point [code]idx[/code]. If the index is out of bounds, the function sends an error to the console.
+ The tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow], this tilt is an offset over the natural tilt the [PathFollow] calculates.
</description>
</method>
<method name="tessellate" qualifiers="const">
@@ -238,8 +238,8 @@
<description>
Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.
This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.
- "max_stages" controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!
- "tolerance_degrees" controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.
+ [code]max_stages[/code] controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!
+ [code]tolerance_degrees[/code] controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.
</description>
</method>
</methods>
@@ -248,7 +248,7 @@
The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care.
</member>
<member name="up_vector_enabled" type="bool" setter="set_up_vector_enabled" getter="is_up_vector_enabled">
- If [code]true[/code], the curve will bake up vectors used for orientation. See [OrientedPathFollow]. Changing it forces the cache to be recomputed.
+ If [code]true[/code], the curve will bake up vectors used for orientation. This is used when a [member PathFollow.rotation_mode] is set to [code]ROTATION_ORIENTED[/code], see [PathFollow] for details. Changing it forces the cache to be recomputed.
</member>
</members>
<constants>
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index a9e2a38dcf..9c78853cfe 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
+ Erasing elements while iterating over them [b]is not supported[/b].
</description>
<tutorials>
</tutorials>
@@ -38,7 +39,7 @@
<argument index="0" name="key" type="Variant">
</argument>
<description>
- Erase a dictionary key/value pair by key.
+ Erase a dictionary key/value pair by key. Do not erase elements while iterating over the dictionary.
</description>
</method>
<method name="get">
diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml
index 63d686fe24..4a2802ffa4 100644
--- a/doc/classes/DirectionalLight.xml
+++ b/doc/classes/DirectionalLight.xml
@@ -33,13 +33,13 @@
Can be used to fix special cases of self shadowing when objects are perpendicular to the light.
</member>
<member name="directional_shadow_split_1" type="float" setter="set_param" getter="get_param">
- The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used in [enum directional_shadow_mode] SHADOW_PARALLEL_*_SPLITS.
+ The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is one of the [code]SHADOW_PARALLEL_*_SPLITS[/code] constants.
</member>
<member name="directional_shadow_split_2" type="float" setter="set_param" getter="get_param">
- The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used in [enum directional_shadow_mode] SHADOW_PARALLEL_*_SPLITS.
+ The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_3_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code].
</member>
<member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param">
- The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used in [enum directional_shadow_mode] SHADOW_PARALLEL_4_SPLITS.
+ The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index d1e90470e1..9005d4a765 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin].
- EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extension] and [method get_resource_type]). They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory.
+ EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]). They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory.
Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec":
[codeblock]
tool
@@ -60,7 +60,7 @@
<argument index="0" name="preset" type="int">
</argument>
<description>
- Get the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: "name", "default_value", "property_hint" (optional), "hint_string" (optional), "usage" (optional).
+ Get the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: [code]name[/code], [code]default_value[/code], [code]property_hint[/code] (optional), [code]hint_string[/code] (optional), [code]usage[/code] (optional).
</description>
</method>
<method name="get_import_order" qualifiers="virtual">
@@ -114,14 +114,14 @@
<return type="Array">
</return>
<description>
- Get the list of file extensions to associate with this loader (case insensitive). e.g. ["obj"].
+ Get the list of file extensions to associate with this loader (case insensitive). e.g. [code]["obj"][/code].
</description>
</method>
<method name="get_resource_type" qualifiers="virtual">
<return type="String">
</return>
<description>
- Get the Godot resource type associated with this loader. e.g. "Mesh" or "Animation".
+ Get the Godot resource type associated with this loader. e.g. [code]"Mesh"[/code] or [code]"Animation"[/code].
</description>
</method>
<method name="get_save_extension" qualifiers="virtual">
@@ -147,9 +147,9 @@
</argument>
<argument index="2" name="options" type="Dictionary">
</argument>
- <argument index="3" name="r_platform_variants" type="Array">
+ <argument index="3" name="platform_variants" type="Array">
</argument>
- <argument index="4" name="r_gen_files" type="Array">
+ <argument index="4" name="gen_files" type="Array">
</argument>
<description>
</description>
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index f073c5e40b..c7b81d7c75 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -159,7 +159,7 @@
<method name="select_file">
<return type="void">
</return>
- <argument index="0" name="p_file" type="String">
+ <argument index="0" name="file" type="String">
</argument>
<description>
</description>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index feaa24b0ab..bcf6d3009c 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -7,7 +7,7 @@
Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. Also see [EditorScript] to add functions to the editor.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/development/plugins/index.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html</link>
</tutorials>
<demos>
</demos>
@@ -110,6 +110,14 @@
<description>
</description>
</method>
+ <method name="add_spatial_gizmo_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="add_tool_menu_item">
<return type="void">
</return>
@@ -157,6 +165,12 @@
Clear all the state and reset the object being edited to zero. This ensures your plugin does not keep editing a currently existing node, or a node from the wrong scene.
</description>
</method>
+ <method name="disable_plugin" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="edit" qualifiers="virtual">
<return type="void">
</return>
@@ -166,6 +180,12 @@
This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
</description>
</method>
+ <method name="enable_plugin" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="forward_canvas_draw_over_viewport" qualifiers="virtual">
<return type="void">
</return>
@@ -394,6 +414,14 @@
<description>
</description>
</method>
+ <method name="remove_spatial_gizmo_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="remove_tool_menu_item">
<return type="void">
</return>
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index 7d09554330..b3fc036edb 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -9,6 +9,20 @@
<demos>
</demos>
<methods>
+ <method name="emit_changed">
+ <return type="void">
+ </return>
+ <argument index="0" name="property" type="String">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <argument index="2" name="field" type="String" default="&quot;&quot;">
+ </argument>
+ <argument index="3" name="changing" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_edited_object">
<return type="Object">
</return>
diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml
index 2081ae7a4d..45b92276f1 100644
--- a/doc/classes/EditorSpatialGizmo.xml
+++ b/doc/classes/EditorSpatialGizmo.xml
@@ -4,7 +4,7 @@
Custom gizmo for editing Spatial objects.
</brief_description>
<description>
- Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. These are created by [method EditorPlugin.create_spatial_gizmo].
+ Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more information.
</description>
<tutorials>
</tutorials>
@@ -116,7 +116,30 @@
<argument index="0" name="index" type="int">
</argument>
<description>
- Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle]
+ Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle].
+ </description>
+ </method>
+ <method name="get_plugin" qualifiers="const">
+ <return type="EditorSpatialGizmoPlugin">
+ </return>
+ <description>
+ Return the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorSpatialGizmoPlugin.get_material].
+ </description>
+ </method>
+ <method name="get_spatial_node" qualifiers="const">
+ <return type="Spatial">
+ </return>
+ <description>
+ Returns the Spatial node associated with this gizmo.
+ </description>
+ </method>
+ <method name="is_handle_highlighted" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Get whether a handle is highlighted or not.
</description>
</method>
<method name="redraw" qualifiers="virtual">
diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml
new file mode 100644
index 0000000000..a6c0413c19
--- /dev/null
+++ b/doc/classes/EditorSpatialGizmoPlugin.xml
@@ -0,0 +1,194 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSpatialGizmoPlugin" inherits="Resource" category="Core" version="3.1">
+ <brief_description>
+ Used by the editor to define Spatial gizmo types.
+ </brief_description>
+ <description>
+ EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the documentation for more info.
+ </description>
+ <tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="material" type="SpatialMaterial">
+ </argument>
+ <description>
+ Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden.
+ </description>
+ </method>
+ <method name="can_be_hidden" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ Override this method to define whether the gizmo can be hidden or not. Defaults to true.
+ </description>
+ </method>
+ <method name="commit_handle" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <argument index="2" name="restore" type="Variant">
+ </argument>
+ <argument index="3" name="cancel" type="bool" default="false">
+ </argument>
+ <description>
+ Override this method to commit gizmo handles. Called for this plugin's active gizmos.
+ </description>
+ </method>
+ <method name="create_gizmo" qualifiers="virtual">
+ <return type="EditorSpatialGizmo">
+ </return>
+ <argument index="0" name="spatial" type="Spatial">
+ </argument>
+ <description>
+ Override this method to return a custom [EditorSpatialGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. (See also [method has_gizmo])
+ </description>
+ </method>
+ <method name="create_handle_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="billboard" type="bool" default="false">
+ </argument>
+ <description>
+ Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_handles]. Should not be overridden.
+ </description>
+ </method>
+ <method name="create_icon_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="texture" type="Texture">
+ </argument>
+ <argument index="2" name="on_top" type="bool" default="false">
+ </argument>
+ <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <description>
+ Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_unscaled_billboard]. Should not be overridden.
+ </description>
+ </method>
+ <method name="create_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="color" type="Color">
+ </argument>
+ <argument index="2" name="billboard" type="bool" default="false">
+ </argument>
+ <argument index="3" name="on_top" type="bool" default="false">
+ </argument>
+ <argument index="4" name="use_vertex_color" type="bool" default="false">
+ </argument>
+ <description>
+ Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_mesh] and [method EditorSpatialGizmo.add_lines]. Should not be overridden.
+ </description>
+ </method>
+ <method name="get_handle_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ Override this method to provide gizmo's handle names. Called for this plugin's active gizmos.
+ </description>
+ </method>
+ <method name="get_handle_value" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ Get actual value of a handle from gizmo. Called for this plugin's active gizmos.
+ </description>
+ </method>
+ <method name="get_material">
+ <return type="SpatialMaterial">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <description>
+ Get material from the internal list of materials. If an [EditorSpatialGizmo] is provided it will try to get the corresponding variant (selected and/or editable).
+ </description>
+ </method>
+ <method name="get_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Override this method to provide the name that will appear in the gizmo visibility menu.
+ </description>
+ </method>
+ <method name="has_gizmo" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="spatial" type="Spatial">
+ </argument>
+ <description>
+ Override this method to define which Spatial nodes have a gizmo from this plugin. Whenever a [Spatial] node is added to a scene this method is called, if it returns [code]true[/code] the node gets a generic [EditorSpatialGizmo] assigned and is added to this plugin's list of active gizmos.
+ </description>
+ </method>
+ <method name="is_handle_highlighted" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ Get whether a handle is highlighted or not. Called for this plugin's active gizmos.
+ </description>
+ </method>
+ <method name="is_selectable_when_hidden" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ Override this method to define whether Spatial with this gizmo should be selecteble even when the gizmo is hidden.
+ </description>
+ </method>
+ <method name="redraw" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <description>
+ Callback to redraw the provided gizmo. Called for this plugin's active gizmos.
+ </description>
+ </method>
+ <method name="set_handle" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="gizmo" type="EditorSpatialGizmo">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <argument index="2" name="camera" type="Camera">
+ </argument>
+ <argument index="3" name="point" type="Vector2">
+ </argument>
+ <description>
+ Update the value of a handle after it has been updated. Called for this plugin's active gizmos.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml
index c5f71fe55e..78623b359e 100644
--- a/doc/classes/Expression.xml
+++ b/doc/classes/Expression.xml
@@ -16,7 +16,7 @@
func _on_text_entered(command):
var error = expression.parse(command, [])
if error != OK:
- print(get_error_text())
+ print(expression.get_error_text())
return
var result = expression.execute([], null, true)
if not expression.has_execute_failed():
@@ -39,6 +39,7 @@
</argument>
<description>
Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].
+ If you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.
</description>
</method>
<method name="get_error_text" qualifiers="const">
@@ -64,6 +65,7 @@
</argument>
<description>
Parses the expression and returns a [enum @GlobalScope.Error].
+ You can optionally specify names of variables that may appear in the expression with [code]input_names[/code], so that you can bind them when it gets executed.
</description>
</method>
</methods>
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 1967349546..6462176c73 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -48,6 +48,7 @@
</argument>
<description>
Returns [code]true[/code] if the file exists in the given path.
+ Note that many resources types are imported (e.g. textures or sound files), and that their source asset will not be included in the exported game, as only the imported version is used (in the [code]res://.import[/code] folder). To check for the existence of such resources while taking into account the remapping to their imported location, use [method ResourceLoader.exists]. Typically, using [code]File.file_exists[/code] on an imported resource would work while you are developing in the editor (the source asset is present in [code]res://[/code], but fail when exported).
</description>
</method>
<method name="get_16" qualifiers="const">
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 29aa26b67f..0af645975a 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -76,7 +76,7 @@
Set dialog to open or save mode, changes selection behavior. See enum [code]Mode[/code] constants.
</member>
<member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title">
- If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e. g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File").
+ If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File").
</member>
<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files">
If [code]true[/code], the dialog will show hidden files.
diff --git a/doc/classes/GDNativeLibraryResourceLoader.xml b/doc/classes/GDNativeLibraryResourceLoader.xml
new file mode 100644
index 0000000000..865381667d
--- /dev/null
+++ b/doc/classes/GDNativeLibraryResourceLoader.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GDNativeLibraryResourceLoader" inherits="ResourceFormatLoader" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GDNativeLibraryResourceSaver.xml b/doc/classes/GDNativeLibraryResourceSaver.xml
new file mode 100644
index 0000000000..39f423d762
--- /dev/null
+++ b/doc/classes/GDNativeLibraryResourceSaver.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GDNativeLibraryResourceSaver" inherits="ResourceFormatSaver" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml
index 9d2465e23d..d064e15e17 100644
--- a/doc/classes/GradientTexture.xml
+++ b/doc/classes/GradientTexture.xml
@@ -4,7 +4,7 @@
Gradient filled texture.
</brief_description>
<description>
- Uses a [Gradient] to fill the texture data, the gradient will be filled from left to right using colors obtained from the gradient, this means that the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [method set_width]).
+ Uses a [Gradient] to fill the texture data, the gradient will be filled from left to right using colors obtained from the gradient, this means that the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [member width]).
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index 5ac3db1e8e..715c23d869 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
GraphEdit manages the showing of GraphNodes it contains, as well as connections and disconnections between them. Signals are sent for each of these two events. Disconnection between GraphNodes slots is disabled by default.
- It is greatly advised to enable low processor usage mode (see [method OS.set_low_processor_usage_mode]) when using GraphEdits.
+ It is greatly advised to enable low processor usage mode (see [member OS.low_processor_usage_mode]) when using GraphEdits.
</description>
<tutorials>
</tutorials>
@@ -254,7 +254,7 @@
</description>
</signal>
<signal name="popup_request">
- <argument index="0" name="p_position" type="Vector2">
+ <argument index="0" name="position" type="Vector2">
</argument>
<description>
Signal sent when a popup is requested. Happens on right-clicking in the GraphEdit. 'p_position' is the position of the mouse pointer when the signal is sent.
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index 346ab9d357..a304f34ed2 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -4,7 +4,7 @@
Grid container used to arrange elements in a grid like layout.
</brief_description>
<description>
- Grid container will arrange its children in a grid like structure, the grid columns are specified using the [method set_columns] method and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container.
+ Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index b7244826de..3271fef8e3 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -102,16 +102,16 @@
Request failed while resolving.
</constant>
<constant name="RESULT_CONNECTION_ERROR" value="4" enum="Result">
- Request failed due to connection(read/write) error.
+ Request failed due to connection (read/write) error.
</constant>
<constant name="RESULT_SSL_HANDSHAKE_ERROR" value="5" enum="Result">
Request failed on SSL handshake.
</constant>
<constant name="RESULT_NO_RESPONSE" value="6" enum="Result">
- Request does not have a response(yet).
+ Request does not have a response (yet).
</constant>
<constant name="RESULT_BODY_SIZE_LIMIT_EXCEEDED" value="7" enum="Result">
- Request exceeded its maximum size limit, see [method set_body_size_limit].
+ Request exceeded its maximum size limit, see [member body_size_limit].
</constant>
<constant name="RESULT_REQUEST_FAILED" value="8" enum="Result">
Request failed. (Unused)
@@ -123,7 +123,7 @@
HTTPRequest couldn't write to the download file.
</constant>
<constant name="RESULT_REDIRECT_LIMIT_REACHED" value="11" enum="Result">
- Request reached its maximum redirect limit, see [method set_max_redirects].
+ Request reached its maximum redirect limit, see [member max_redirects].
</constant>
</constants>
</class>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 56accdcd9e..f165027d44 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -4,7 +4,7 @@
Image datatype.
</brief_description>
<description>
- Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] is 16384 pixels.
+ Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] are [constant MAX_WIDTH] and [constant MAX_HEIGHT].
</description>
<tutorials>
</tutorials>
@@ -227,7 +227,7 @@
<return type="int" enum="Image.Format">
</return>
<description>
- Returns the image’s format. See [code]FORMAT_*[/code] constants.
+ Returns the image's format. See [code]FORMAT_*[/code] constants.
</description>
</method>
<method name="get_height" qualifiers="const">
@@ -476,6 +476,12 @@
</member>
</members>
<constants>
+ <constant name="MAX_WIDTH" value="16384">
+ The maximal width allowed for [code]Image[/code] resources.
+ </constant>
+ <constant name="MAX_HEIGHT" value="16384">
+ The maximal height allowed for [code]Image[/code] resources.
+ </constant>
<constant name="FORMAT_L8" value="0" enum="Format">
</constant>
<constant name="FORMAT_LA8" value="1" enum="Format">
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 5c57899468..579886c771 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -23,9 +23,8 @@
<argument index="3" name="flags" type="int" default="7">
</argument>
<description>
- Create a new [code]ImageTexture[/code] with "width" and "height".
- "format" one of [Image].FORMAT_*.
- "flags" one or more of [Texture].FLAG_*.
+ Create a new [code]ImageTexture[/code] with [code]width[/code] and [code]height[/code].
+ [code]format[/code] is a value from [enum Image.Format], [code]flags[/code] is any combination of [enum Texture.Flags].
</description>
</method>
<method name="create_from_image">
@@ -36,14 +35,14 @@
<argument index="1" name="flags" type="int" default="7">
</argument>
<description>
- Create a new [code]ImageTexture[/code] from an [Image] with "flags" from [Texture].FLAG_*. An sRGB to linear color space conversion can take place, according to [Image].FORMAT_*.
+ Create a new [code]ImageTexture[/code] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format">
</return>
<description>
- Return the format of the [code]ImageTexture[/code], one of [Image].FORMAT_*.
+ Return the format of the [code]ImageTexture[/code], one of [enum Image.Format].
</description>
</method>
<method name="load">
@@ -76,7 +75,7 @@
</methods>
<members>
<member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality">
- The storage quality for [code]ImageTexture[/code].STORAGE_COMPRESS_LOSSY.
+ The storage quality for [code]STORAGE_COMPRESS_LOSSY[/code].
</member>
<member name="storage" type="int" setter="set_storage" getter="get_storage" enum="ImageTexture.Storage">
The storage type (raw, lossy, or compressed).
@@ -87,7 +86,7 @@
[Image] data is stored raw and unaltered.
</constant>
<constant name="STORAGE_COMPRESS_LOSSY" value="1" enum="Storage">
- [Image] data is compressed with a lossy algorithm. You can set the storage quality with [method set_lossy_storage_quality].
+ [Image] data is compressed with a lossy algorithm. You can set the storage quality with [member lossy_quality].
</constant>
<constant name="STORAGE_COMPRESS_LOSSLESS" value="2" enum="Storage">
[Image] data is compressed with a lossless algorithm.
diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml
new file mode 100644
index 0000000000..2cdd70e42c
--- /dev/null
+++ b/doc/classes/InputEventMIDI.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="InputEventMIDI" inherits="InputEvent" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="channel" type="int" setter="set_channel" getter="get_channel">
+ </member>
+ <member name="controller_number" type="int" setter="set_controller_number" getter="get_controller_number">
+ </member>
+ <member name="controller_value" type="int" setter="set_controller_value" getter="get_controller_value">
+ </member>
+ <member name="instrument" type="int" setter="set_instrument" getter="get_instrument">
+ </member>
+ <member name="message" type="int" setter="set_message" getter="get_message">
+ </member>
+ <member name="pitch" type="int" setter="set_pitch" getter="get_pitch">
+ </member>
+ <member name="pressure" type="int" setter="set_pressure" getter="get_pressure">
+ </member>
+ <member name="velocity" type="int" setter="set_velocity" getter="get_velocity">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml
index 8c25f851db..3779aa399f 100644
--- a/doc/classes/InputMap.xml
+++ b/doc/classes/InputMap.xml
@@ -93,7 +93,7 @@
<argument index="1" name="action" type="String">
</argument>
<description>
- Returns [true] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
+ Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
</description>
</method>
<method name="get_action_list">
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml
index a9162e2d95..4d2987cc04 100644
--- a/doc/classes/JSONParseResult.xml
+++ b/doc/classes/JSONParseResult.xml
@@ -24,7 +24,7 @@
</member>
<member name="result" type="Variant" setter="set_result" getter="get_result">
A [Variant] containing the parsed JSON. Use typeof() to check if it is what you expect. For example, if JSON source starts with curly braces ([code]{}[/code]) a [Dictionary] will be returned, if JSON source starts with braces ([code][][/code]) an [Array] will be returned.
- [i]Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to float types.
+ [i]Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to float types.[/i]
Note that JSON objects do not preserve key order like Godot dictionaries, thus you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:[/i]
[codeblock]
var p = JSON.parse('["hello", "world", "!"]')
diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml
index 6c93b1d1d2..32fdb31a99 100644
--- a/doc/classes/Joint.xml
+++ b/doc/classes/Joint.xml
@@ -4,7 +4,7 @@
Base class for all 3D joints
</brief_description>
<description>
- All 3D joints link two nodes, has a priority, and can decide if the two bodies of the nodes should be able to collide with each other
+ Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
</description>
<tutorials>
</tutorials>
@@ -17,13 +17,13 @@
If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
</member>
<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
- The [Node], the first side of the Joint attaches to.
+ The node attached to the first side (A) of the joint.
</member>
<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
- The [Node], the second side of the Joint attaches to.
+ The node attached to the second side (B) of the joint.
</member>
<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority">
- The order in which the solver is executed compared to the other [Joints], the lower, the earlier.
+ The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
</member>
</members>
<constants>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 3c3a58cb9a..a4fade6ab2 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -89,7 +89,7 @@
</argument>
<description>
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
- [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method.
+ [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
[i]TODO: Update for new stop_on_slode argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
@@ -138,10 +138,13 @@
If the body is at least this close to another body, this body will consider them to be colliding.
</member>
<member name="move_lock_x" type="bool" setter="set_axis_lock" getter="get_axis_lock">
+ Lock the body's movement in the x-axis.
</member>
<member name="move_lock_y" type="bool" setter="set_axis_lock" getter="get_axis_lock">
+ Lock the body's movement in the y-axis.
</member>
<member name="move_lock_z" type="bool" setter="set_axis_lock" getter="get_axis_lock">
+ Lock the body's movement in the z-axis.
</member>
</members>
<constants>
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 12d2bcec77..b94304b9a8 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -89,12 +89,12 @@
</argument>
<description>
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
- [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method.
+ [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
[i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
- Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision].
+ Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get more detailed information about collisions that occurred, use [method get_slide_collision].
</description>
</method>
<method name="move_and_slide_with_snap">
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 476156846d..0d754f1d4e 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -59,7 +59,7 @@
If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code].
</member>
<member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter">
- Shadow filter type. Use SHADOW_FILTER_* constants to set [code]shadow_filter[/code]. Default value: [code]None[/code].
+ Shadow filter type. Use [enum Light2D.ShadowFilter] constants as values. Default value: [code]SHADOW_FILTER_NONE[/code].
</member>
<member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth">
Smoothing value for shadows.
@@ -91,22 +91,22 @@
The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
</constant>
<constant name="SHADOW_FILTER_NONE" value="0" enum="ShadowFilter">
- No filter applies to the shadow map. See [method shadow_filter].
+ No filter applies to the shadow map. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF3" value="1" enum="ShadowFilter">
- Percentage closer filtering (3 samples) applies to the shadow map. See [method shadow_filter].
+ Percentage closer filtering (3 samples) applies to the shadow map. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF5" value="2" enum="ShadowFilter">
- Percentage closer filtering (5 samples) applies to the shadow map. See [method shadow_filter].
+ Percentage closer filtering (5 samples) applies to the shadow map. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF7" value="3" enum="ShadowFilter">
- Percentage closer filtering (7 samples) applies to the shadow map. See [method shadow_filter].
+ Percentage closer filtering (7 samples) applies to the shadow map. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF9" value="4" enum="ShadowFilter">
- Percentage closer filtering (9 samples) applies to the shadow map. See [method shadow_filter].
+ Percentage closer filtering (9 samples) applies to the shadow map. See [member shadow_filter].
</constant>
<constant name="SHADOW_FILTER_PCF13" value="5" enum="ShadowFilter">
- Percentage closer filtering (13 samples) applies to the shadow map. See [method shadow_filter].
+ Percentage closer filtering (13 samples) applies to the shadow map. See [member shadow_filter].
</constant>
</constants>
</class>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 930680c2ad..1e1ffd71b5 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -24,7 +24,7 @@
<return type="void">
</return>
<description>
- Erases the [LineEdit] text.
+ Erases the [code]LineEdit[/code] text.
</description>
</method>
<method name="deselect">
@@ -38,7 +38,7 @@
<return type="PopupMenu">
</return>
<description>
- Returns the [PopupMenu] of this [code]LineEdit[/code]. By default, this menu is displayed when right-clicking on the [LineEdit].
+ Returns the [PopupMenu] of this [code]LineEdit[/code]. By default, this menu is displayed when right-clicking on the [code]LineEdit[/code].
</description>
</method>
<method name="menu_option">
@@ -58,7 +58,7 @@
<argument index="1" name="to" type="int" default="-1">
</argument>
<description>
- Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/code]. By default [code]from[/code] is at the beginning and [code]to[/code] at the end.
+ Selects characters inside [code]LineEdit[/code] between [code]from[/code] and [code]to[/code]. By default [code]from[/code] is at the beginning and [code]to[/code] at the end.
[codeblock]
text = "Welcome"
select() # Welcome
@@ -98,19 +98,19 @@
If [code]false[/code], existing text cannot be modified and new text cannot be added.
</member>
<member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length">
- If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
+ If [code]true[/code], the [code]LineEdit[/code] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode">
- Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [code]enum FocusMode[/code] in [Control] for details.
+ Defines how the [code]LineEdit[/code] can grab focus (Keyboard and mouse, only keyboard, or none). See [code]enum FocusMode[/code] in [Control] for details.
</member>
<member name="max_length" type="int" setter="set_max_length" getter="get_max_length">
- Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit.
+ Maximum amount of characters that can be entered inside the [code]LineEdit[/code]. If [code]0[/code], there is no limit.
</member>
<member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha">
Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
</member>
<member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder">
- Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]).
+ Text shown when the [code]LineEdit[/code] is empty. It is [b]not[/b] the [code]LineEdit[/code]'s default value (see [member text]).
</member>
<member name="secret" type="bool" setter="set_secret" getter="is_secret">
If [code]true[/code], every character is replaced with the secret character (see [member secret_character]).
@@ -119,7 +119,7 @@
The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character.
</member>
<member name="text" type="String" setter="set_text" getter="get_text">
- String value of the [LineEdit].
+ String value of the [code]LineEdit[/code].
</member>
</members>
<signals>
@@ -134,25 +134,25 @@
<argument index="0" name="new_text" type="String">
</argument>
<description>
- Emitted when the user presses KEY_ENTER on the [code]LineEdit[/code].
+ Emitted when the user presses [code]KEY_ENTER[/code] on the [code]LineEdit[/code].
</description>
</signal>
</signals>
<constants>
<constant name="ALIGN_LEFT" value="0" enum="Align">
- Aligns the text on the left hand side of the [LineEdit].
+ Aligns the text on the left hand side of the [code]LineEdit[/code].
</constant>
<constant name="ALIGN_CENTER" value="1" enum="Align">
- Centers the text in the middle of the [LineEdit].
+ Centers the text in the middle of the [code]LineEdit[/code].
</constant>
<constant name="ALIGN_RIGHT" value="2" enum="Align">
- Aligns the text on the right hand side of the [LineEdit].
+ Aligns the text on the right hand side of the [code]LineEdit[/code].
</constant>
<constant name="ALIGN_FILL" value="3" enum="Align">
- Stretches whitespaces to fit the [LineEdit]'s width.
+ Stretches whitespaces to fit the [code]LineEdit[/code]'s width.
</constant>
<constant name="MENU_CUT" value="0" enum="MenuItems">
- Cuts (Copies and clears) the selected text.
+ Cuts (copies and clears) the selected text.
</constant>
<constant name="MENU_COPY" value="1" enum="MenuItems">
Copies the selected text.
@@ -161,10 +161,10 @@
Pastes the clipboard text over the selected text (or at the cursor's position).
</constant>
<constant name="MENU_CLEAR" value="3" enum="MenuItems">
- Erases the whole [Linedit] text.
+ Erases the whole [code]LineEdit[/code] text.
</constant>
<constant name="MENU_SELECT_ALL" value="4" enum="MenuItems">
- Selects the whole [Linedit] text.
+ Selects the whole [code]LineEdit[/code] text.
</constant>
<constant name="MENU_UNDO" value="5" enum="MenuItems">
Undoes the previous action.
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 1908fdd684..565e19c229 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -4,8 +4,8 @@
Provides high performance mesh instancing.
</brief_description>
<description>
- MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory.
- For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead.
+ MultiMesh provides low level mesh instancing. Drawing thousands of [MeshInstance] nodes can be slow because each object is submitted to the GPU to be drawn individually.
+ MultiMesh is much faster because it can draw thousands of instances with a single draw call, resulting in less API overhead.
As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
@@ -36,6 +36,7 @@
<argument index="0" name="instance" type="int">
</argument>
<description>
+ Return the custom data that has been set for a specific instance.
</description>
</method>
<method name="get_instance_transform" qualifiers="const">
@@ -47,6 +48,14 @@
Return the transform of a specific instance.
</description>
</method>
+ <method name="get_instance_transform_2d" qualifiers="const">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="instance" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_instance_color">
<return type="void">
</return>
@@ -66,6 +75,7 @@
<argument index="1" name="custom_data" type="Color">
</argument>
<description>
+ Set custom data for a specific instance. Although [Color] is used, it is just a container for 4 numbers.
</description>
</method>
<method name="set_instance_transform">
@@ -79,35 +89,58 @@
Set the transform for a specific instance.
</description>
</method>
+ <method name="set_instance_transform_2d">
+ <return type="void">
+ </return>
+ <argument index="0" name="instance" type="int">
+ </argument>
+ <argument index="1" name="transform" type="Transform2D">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="color_format" type="int" setter="set_color_format" getter="get_color_format" enum="MultiMesh.ColorFormat">
+ Format of colors in color array that gets passed to shader.
</member>
<member name="custom_data_format" type="int" setter="set_custom_data_format" getter="get_custom_data_format" enum="MultiMesh.CustomDataFormat">
+ Format of custom data in custom data array that gets passed to shader.
</member>
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count">
+ Number of instances that will get drawn.
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
+ Mesh to be drawn.
</member>
<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat">
+ Format of transform used to transform mesh, either 2D or 3D.
</member>
</members>
<constants>
<constant name="TRANSFORM_2D" value="0" enum="TransformFormat">
+ Use this when using 2D transforms.
</constant>
<constant name="TRANSFORM_3D" value="1" enum="TransformFormat">
+ Use this when using 3D transforms.
</constant>
<constant name="COLOR_NONE" value="0" enum="ColorFormat">
+ Use when you are not using per-instance [Color]s.
</constant>
<constant name="COLOR_8BIT" value="1" enum="ColorFormat">
+ Compress [Color] data into 8 bits when passing to shader. This uses less memory and can be faster, but the [Color] loses precision.
</constant>
<constant name="COLOR_FLOAT" value="2" enum="ColorFormat">
+ The [Color] passed into [method set_instance_color] will use 4 floats. Use this for highest precision [Color].
</constant>
<constant name="CUSTOM_DATA_NONE" value="0" enum="CustomDataFormat">
+ Use when you are not using per-instance custom data.
</constant>
<constant name="CUSTOM_DATA_8BIT" value="1" enum="CustomDataFormat">
+ Compress custom_data into 8 bits when passing to shader. This uses less memory and can be faster, but loses precision.
</constant>
<constant name="CUSTOM_DATA_FLOAT" value="2" enum="CustomDataFormat">
+ The [Color] passed into [method set_instance_custom_data] will use 4 floats. Use this for highest precision.
</constant>
</constants>
</class>
diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml
index 8f2751af98..718b3b04b2 100644
--- a/doc/classes/Mutex.xml
+++ b/doc/classes/Mutex.xml
@@ -22,7 +22,7 @@
<return type="int" enum="Error">
</return>
<description>
- Try locking this [code]Mutex[/code], does not block. Returns [OK] on success, [ERR_BUSY] otherwise.
+ Try locking this [code]Mutex[/code], does not block. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise.
</description>
</method>
<method name="unlock">
diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml
index 08f22d49d3..9d830168d3 100644
--- a/doc/classes/Navigation.xml
+++ b/doc/classes/Navigation.xml
@@ -35,7 +35,7 @@
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
- Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigtionMeshInstance]. For meshes added via [method navmesh_add], returns the owner that was given (or [code]null[/code] if the [code]owner[/code] parameter was omitted).
+ Returns the owner of the [NavigationMesh] which contains the navigation point closest to the point given. This is usually a [NavigationMeshInstance]. For meshes added via [method navmesh_add], returns the owner that was given (or [code]null[/code] if the [code]owner[/code] parameter was omitted).
</description>
</method>
<method name="get_closest_point_to_segment">
diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml
index 364da55f99..4982c6f87d 100644
--- a/doc/classes/Navigation2D.xml
+++ b/doc/classes/Navigation2D.xml
@@ -26,7 +26,7 @@
<argument index="0" name="to_point" type="Vector2">
</argument>
<description>
- Returns the owner of the [NavigationPolygon] which contains the navigation point closest to the point given. This is usually a [NavigtionPolygonInstance]. For polygons added via [method navpoly_add], returns the owner that was given (or [code]null[/code] if the [code]owner[/code] parameter was omitted).
+ Returns the owner of the [NavigationPolygon] which contains the navigation point closest to the point given. This is usually a [NavigationPolygonInstance]. For polygons added via [method navpoly_add], returns the owner that was given (or [code]null[/code] if the [code]owner[/code] parameter was omitted).
</description>
</method>
<method name="get_simple_path">
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index 4ede80b98c..53389d6599 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -6,22 +6,22 @@
<description>
There are two ways to create polygons. Either by using the [method add_outline] method or using the [method add_polygon] method.
Using [method add_outline]:
- [code]
+ [codeblock]
var polygon = NavigationPolygon.new()
var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
polygon.add_outline(outline)
polygon.make_polygons_from_outlines()
$NavigationPolygonInstance.navpoly = polygon
- [/code]
+ [/codeblock]
Using [method add_polygon] and indices of the vertices array.
- [code]
+ [codeblock]
var polygon = NavigationPolygon.new()
var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
polygon.set_vertices(vertices)
var indices = PoolIntArray(0, 3, 1)
polygon.add_polygon(indices)
$NavigationPolygonInstance.navpoly = polygon
- [/code]
+ [/codeblock]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index dcdb6d0500..e872fee1cc 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -11,7 +11,7 @@
This means that when adding a node to the scene tree, the following order will be used for the callbacks: [method _enter_tree] of the parent, [method _enter_tree] of the children, [method _ready] of the children and finally [method _ready] of the parent (recursively for the entire scene tree).
[b]Processing:[/b] Nodes can override the "process" state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback [method _process], toggled with [method set_process]) happens as fast as possible and is dependent on the frame rate, so the processing time [i]delta[/i] is passed as an argument. Physics processing (callback [method _physics_process], toggled with [method set_physics_process]) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine.
Nodes can also process input events. When present, the [method _input] function will be called for each input that the program receives. In many cases, this can be overkill (unless used for simple projects), and the [method _unhandled_input] function might be preferred; it is called when the input event was not handled by anyone else (typically, GUI [Control] nodes), ensuring that the node only receives the events that were meant for it.
- To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with [method set_owner]. This keeps track of who instanced what. This is mostly useful when writing editors and tools, though.
+ To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with the [member owner] property. This keeps track of who instanced what. This is mostly useful when writing editors and tools, though.
Finally, when a node is freed with [method Object.free] or [method queue_free], it will also free all its children.
[b]Groups:[/b] Nodes can be added to as many groups as you want to be easy to manage, you could create groups like "enemies" or "collectables" for example, depending on your game. See [method add_to_group], [method is_in_group] and [method remove_from_group]. You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree].
[b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). Also take a look at the high-level networking tutorial and corresponding demos.
@@ -152,7 +152,7 @@
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the node can process while the scene tree is paused (see [method set_pause_mode]). Always returns [code]true[/code] if the scene tree is not paused, and [code]false[/code] if the node is not in the tree. FIXME: Why FAIL_COND?
+ Returns [code]true[/code] if the node can process while the scene tree is paused (see [member pause_mode]). Always returns [code]true[/code] if the scene tree is not paused, and [code]false[/code] if the node is not in the tree.
</description>
</method>
<method name="duplicate" qualifiers="const">
@@ -162,7 +162,7 @@
</argument>
<description>
Duplicates the node, returning a new node.
- You can fine-tune the behavior using the [code]flags[/code]. See DUPLICATE_* constants.
+ You can fine-tune the behavior using the [code]flags[/code] (see [enum Node.DuplicateFlags]).
</description>
</method>
<method name="find_node" qualifiers="const">
@@ -269,6 +269,15 @@
<description>
</description>
</method>
+ <method name="get_node_or_null" qualifiers="const">
+ <return type="Node">
+ </return>
+ <argument index="0" name="path" type="NodePath">
+ </argument>
+ <description>
+ Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [code]Node[/code].
+ </description>
+ </method>
<method name="get_parent" qualifiers="const">
<return type="Node">
</return>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 579bac4a19..5e71ed094e 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -159,6 +159,13 @@
<description>
</description>
</method>
+ <method name="get_current_video_driver" qualifiers="const">
+ <return type="int" enum="OS.VideoDriver">
+ </return>
+ <description>
+ Returns the currently used video driver, using one of the values from [enum OS.VideoDriver].
+ </description>
+ </method>
<method name="get_date" qualifiers="const">
<return type="Dictionary">
</return>
@@ -371,21 +378,21 @@
<argument index="0" name="dir" type="int" enum="OS.SystemDir">
</argument>
<description>
- Returns the actual path to commonly used folders across different platforms. Available locations are specified in [OS.SystemDir].
+ Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum OS.SystemDir].
</description>
</method>
- <method name="get_system_time_secs" qualifiers="const">
+ <method name="get_system_time_msecs" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the epoch time of the operating system in seconds.
+ Returns the epoch time of the operating system in milliseconds.
</description>
</method>
- <method name="get_system_time_msecs" qualifiers="const">
+ <method name="get_system_time_secs" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the epoch time of the operating system in milliseconds.
+ Returns the epoch time of the operating system in seconds.
</description>
</method>
<method name="get_ticks_msec" qualifiers="const">
@@ -459,14 +466,16 @@
<return type="int">
</return>
<description>
+ Returns the number of video drivers supported on the current platform.
</description>
</method>
<method name="get_video_driver_name" qualifiers="const">
<return type="String">
</return>
- <argument index="0" name="driver" type="int">
+ <argument index="0" name="driver" type="int" enum="OS.VideoDriver">
</argument>
<description>
+ Returns the name of the video driver matching the given [code]driver[/code] index. This index is a value from [enum OS.VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index.
</description>
</method>
<method name="get_virtual_keyboard_height">
@@ -746,7 +755,7 @@
<description>
Requests the OS to open a resource with the most appropriate program. For example.
[code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the downloads folders of the user.
- [code]OS.shell_open("http://godotengine.org")[/code] opens the default web browser on the official Godot website.
+ [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
</description>
</method>
<method name="show_virtual_keyboard">
@@ -806,6 +815,12 @@
</member>
</members>
<constants>
+ <constant name="VIDEO_DRIVER_GLES2" value="1" enum="VideoDriver">
+ The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL 2.1 on desktop platforms and WebGL 1.0 on the web.
+ </constant>
+ <constant name="VIDEO_DRIVER_GLES3" value="0" enum="VideoDriver">
+ The GLES3 rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL 3.3 on desktop platforms and WebGL 2.0 on the web.
+ </constant>
<constant name="DAY_SUNDAY" value="0" enum="Weekday">
Sunday.
</constant>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index e358ad90b5..76cbe5eebd 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Base class for all non built-in types. Everything which is not a built-in type starts the inheritance chain from this class.
- Objects can be constructed from scripting languages, using `Object.new()` in GDScript, `new Object` in C#, or the "Construct Object" node in VisualScript.
+ Objects can be constructed from scripting languages, using [code]Object.new()[/code] in GDScript, [code]new Object[/code] in C#, or the "Construct Object" node in VisualScript.
Objects do not manage memory, if inheriting from one the object will most likely have to be deleted manually (call the [method free] function from the script or delete from C++).
Some derivatives add memory management, such as [Reference] (which keeps a reference count and deletes itself automatically when no longer referenced) and [Node], which deletes the children tree when deleted.
Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them.
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index c58c932b61..0f795b4bf8 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -71,7 +71,16 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the ID of the item at index "idx".
+ Return the ID of the item at index [code]idx[/code].
+ </description>
+ </method>
+ <method name="get_item_index" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the index of the item with the given [code]id[/code].
</description>
</method>
<method name="get_item_metadata" qualifiers="const">
@@ -198,14 +207,14 @@
<argument index="0" name="ID" type="int">
</argument>
<description>
- This signal is emitted when user navigated to an item using [code]ui_up[/code] or [code]ui_down[/code] action. ID of the item selected is passed as argument (if no IDs were added, ID will be just the item index).
+ This signal is emitted when user navigated to an item using [code]ui_up[/code] or [code]ui_down[/code] action. ID of the item selected is passed as argument.
</description>
</signal>
<signal name="item_selected">
<argument index="0" name="ID" type="int">
</argument>
<description>
- This signal is emitted when the current item was changed by the user. ID of the item selected is passed as argument (if no IDs were added, ID will be just the item index).
+ This signal is emitted when the current item was changed by the user. Index of the item selected is passed as argument.
</description>
</signal>
</signals>
diff --git a/doc/classes/OrientedPathFollow.xml b/doc/classes/OrientedPathFollow.xml
deleted file mode 100644
index 665e3af6b2..0000000000
--- a/doc/classes/OrientedPathFollow.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OrientedPathFollow" inherits="Spatial" category="Core" version="3.1">
- <brief_description>
- Oriented point sampler for a [Path].
- </brief_description>
- <description>
- This node behaves like [PathFollow], except it uses its parent [Path] up vector information to enforce orientation.
- Make sure to check if the curve of this node's parent [Path] has up vectors enabled. See [PathFollow] and [Curve3D] for further information.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation">
- If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise.
- The points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.
- There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations.
- </member>
- <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset">
- The node's offset along the curve.
- </member>
- <member name="loop" type="bool" setter="set_loop" getter="has_loop">
- If [code]true[/code], any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths.
- </member>
- <member name="offset" type="float" setter="set_offset" getter="get_offset">
- The distance from the first vertex, measured in 3D units along the path. This sets this node's position to a point within the path.
- </member>
- <member name="unit_offset" type="float" setter="set_unit_offset" getter="get_unit_offset">
- The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length.
- </member>
- <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset">
- The node's offset perpendicular to the curve.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 7dea004b90..432ca4b23f 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -18,7 +18,7 @@
node.add_child(rigid)
# change owner of rigid, but not of collision
- rigid.set_owner(node)
+ rigid.owner = node
var scene = PackedScene.new()
# only node and rigid are now packed
@@ -61,7 +61,7 @@
<argument index="0" name="path" type="Node">
</argument>
<description>
- Pack will ignore any sub-nodes not owned by given node. See [method Node.set_owner].
+ Pack will ignore any sub-nodes not owned by given node. See [member Node.owner].
</description>
</method>
</methods>
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index a6d23ed0f2..91c1a0ca9b 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -16,12 +16,14 @@
<return type="Rect2">
</return>
<description>
+ Returns a rectangle containing the positions of all existing particles.
</description>
</method>
<method name="restart">
<return type="void">
</return>
<description>
+ Restarts all the existing particles.
</description>
</method>
</methods>
@@ -39,8 +41,10 @@
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
+ The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself.
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
+ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
Amount of time each particle will exist. Default value: [code]1[/code].
@@ -49,6 +53,7 @@
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
+ Normal map to be used for the [code]texture[/code] property.
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index b34272d176..89913d9e0d 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -6,6 +6,7 @@
<description>
ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [Particles] and [Particles2D] emitter nodes.
Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
+ When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between [code]1.0[/code] and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of [code]0.4[/code] would scale the original property between [code]0.4-1.0[/code] of its original value.
</description>
<tutorials>
</tutorials>
@@ -15,7 +16,8 @@
</methods>
<members>
<member name="angle" type="float" setter="set_param" getter="get_param">
- Initial rotation applied to each particle.
+ Initial rotation applied to each particle, in degrees.
+ Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code].
</member>
<member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's rotation will be animated along this [CurveTexture].
@@ -24,7 +26,8 @@
Rotation randomness ratio. Default value: [code]0[/code].
</member>
<member name="angular_velocity" type="float" setter="set_param" getter="get_param">
- Initial angular velocity applied to each particle.
+ Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
+ Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code].
</member>
<member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's angular velocity will vary along this [CurveTexture].
@@ -51,7 +54,7 @@
Animation speed randomness ratio. Default value: [code]0[/code].
</member>
<member name="color" type="Color" setter="set_color" getter="get_color">
- Each particle's initial color. If the [Particle2D]'s [code]texture[/code] is defined, it will be multiplied by this color.
+ Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture].
@@ -69,13 +72,16 @@
The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code].
</member>
<member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture">
+ Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture].
</member>
<member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture">
+ Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [code]EMISSION_SHAPE_DIRECTED[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
</member>
<member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count">
The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code].
</member>
<member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture">
+ Particles will be emitted at positions determined by sampling this texture at a random position. Used with [code]EMISSION_SHAPE_POINTS[/code] and [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
</member>
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape">
Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code].
@@ -84,13 +90,16 @@
The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code].
</member>
<member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag">
+ Align y-axis of particle with the direction of its velocity.
</member>
<member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag">
If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
</member>
<member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag">
+ If [code]true[/code], particles rotate around y-axis by [member angle].
</member>
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness">
+ Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code].
</member>
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity">
Gravity applied to every particle. Default value: [code](0, 98, 0)[/code].
@@ -105,13 +114,13 @@
Hue variation randomness ratio. Default value: [code]0[/code].
</member>
<member name="initial_velocity" type="float" setter="set_param" getter="get_param">
- Initial velocity for each particle.
+ Initial velocity magnitude for each particle. Direction comes from [member spread].
</member>
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
Initial velocity randomness ratio. Default value: [code]0[/code].
</member>
<member name="linear_accel" type="float" setter="set_param" getter="get_param">
- Linear acceleration applied to each particle.
+ Linear acceleration applied to each particle. Acceleration increases velocity magnitude each frame without affecting direction.
</member>
<member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's linear acceleration will vary along this [CurveTexture].
@@ -120,7 +129,8 @@
Linear acceleration randomness ratio. Default value: [code]0[/code].
</member>
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
- Orbital velocity applied to each particle.
+ Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
+ Only available when [member flag_disable_z] is [code]true[/code].
</member>
<member name="orbit_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's orbital velocity will vary along this [CurveTexture].
@@ -129,7 +139,7 @@
Orbital velocity randomness ratio. Default value: [code]0[/code].
</member>
<member name="radial_accel" type="float" setter="set_param" getter="get_param">
- Radial acceleration applied to each particle.
+ Radial acceleration applied to each particle. Makes particle accelerate away from origin.
</member>
<member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's radial acceleration will vary along this [CurveTexture].
@@ -147,10 +157,10 @@
Scale randomness ratio. Default value: [code]0[/code].
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread">
- Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code].
+ Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes.
</member>
<member name="tangential_accel" type="float" setter="set_param" getter="get_param">
- Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity.
+ Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
</member>
<member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's tangential acceleration will vary along this [CurveTexture].
@@ -225,8 +235,10 @@
Particles will be emitted in the volume of a box.
</constant>
<constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
+ Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
+ Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
</constants>
</class>
diff --git a/doc/classes/PathFollow.xml b/doc/classes/PathFollow.xml
index ed4a805a00..da4782a7c3 100644
--- a/doc/classes/PathFollow.xml
+++ b/doc/classes/PathFollow.xml
@@ -51,5 +51,8 @@
<constant name="ROTATION_XYZ" value="3" enum="RotationMode">
Allows the PathFollow to rotate in any axis.
</constant>
+ <constant name="ROTATION_ORIENTED" value="4" enum="RotationMode">
+ Uses the up vector information in a [Curve3D] to enforce orientation. This rotation mode requires the [Path]'s [member Curve3D.up_vector_enabled] property to be set to [code]true[/code].
+ </constant>
</constants>
</class>
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml
index 81db70f435..1bffea0c09 100644
--- a/doc/classes/Physics2DDirectSpaceState.xml
+++ b/doc/classes/Physics2DDirectSpaceState.xml
@@ -18,7 +18,7 @@
<argument index="0" name="shape" type="Physics2DShapeQueryParameters">
</argument>
<description>
- Checks how far the shape can travel toward a point. Note that both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1].
+ Checks how far the shape can travel toward a point. Note that both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code].
If the shape can not move, the array will be empty.
</description>
</method>
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index 84e15d3b26..fe1465260f 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -735,6 +735,8 @@
</argument>
<argument index="2" name="enable" type="bool">
</argument>
+ <argument index="3" name="margin" type="float">
+ </argument>
<description>
Enables one way collision on body if [code]enable[/code] is [code]true[/code].
</description>
@@ -1128,7 +1130,7 @@
This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
</constant>
<constant name="SHAPE_CONVEX_POLYGON" value="6" enum="ShapeType">
- This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon.
+ This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the [member CollisionPolygon2D.polygon] property, polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon.
</constant>
<constant name="SHAPE_CONCAVE_POLYGON" value="7" enum="ShapeType">
This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.
diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml
index 2f3501ae5d..cf718f06b2 100644
--- a/doc/classes/PhysicsDirectBodyState.xml
+++ b/doc/classes/PhysicsDirectBodyState.xml
@@ -46,7 +46,7 @@
</argument>
<description>
Applies a single directional impulse without affecting rotation.
- This is equivalent to ``apply_impulse(Vector3(0,0,0), impulse)``.
+ This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code].
</description>
</method>
<method name="apply_impulse">
@@ -57,7 +57,7 @@
<argument index="1" name="j" type="Vector3">
</argument>
<description>
- Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.
+ Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="apply_torque_impulse">
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml
index 350a9ed3ce..118010b3cf 100644
--- a/doc/classes/PhysicsDirectSpaceState.xml
+++ b/doc/classes/PhysicsDirectSpaceState.xml
@@ -20,8 +20,8 @@
<argument index="1" name="motion" type="Vector3">
</argument>
<description>
- Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1].
- If the shape can not move, the returned array will be [0, 0].
+ Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code].
+ If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics.
</description>
</method>
<method name="collide_shape">
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index 40ee06fe6c..e3ed43e7bc 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -773,7 +773,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
- Assigns a space to the body (see [method create_space]).
+ Assigns a space to the body (see [method space_create]).
</description>
</method>
<method name="body_set_state">
@@ -884,7 +884,7 @@
<argument index="0" name="process_info" type="int" enum="PhysicsServer.ProcessInfo">
</argument>
<description>
- Returns an Info defined by the [ProcessInfo] input given.
+ Returns an Info defined by the [enum PhysicsServer.ProcessInfo] input given.
</description>
</method>
<method name="hinge_joint_get_flag" qualifiers="const">
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index c63d66ff5b..9803837e5d 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -87,6 +87,8 @@
<member name="color" type="Color" setter="set_color" getter="get_color">
The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code].
</member>
+ <member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count">
+ </member>
<member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border">
Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code].
</member>
@@ -99,9 +101,9 @@
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
The polygon's list of vertices. The final point will be connected to the first.
</member>
- <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton">
+ <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons">
</member>
- <member name="splits" type="PoolIntArray" setter="set_splits" getter="get_splits">
+ <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml
index ae722b1053..83a138be97 100644
--- a/doc/classes/PoolByteArray.xml
+++ b/doc/classes/PoolByteArray.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolByteArray" category="Built-In Types" version="3.1">
<brief_description>
- Raw byte array.
+ A pooled [Array] of bytes.
</brief_description>
<description>
- Raw byte array. Contains bytes. Optimized for memory usage, can't fragment the memory. Note that this type is passed by value and not by reference.
+ An [Array] specifically designed to hold bytes. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.
</description>
<tutorials>
</tutorials>
@@ -17,7 +17,7 @@
<argument index="0" name="from" type="Array">
</argument>
<description>
- Create from a generic array.
+ Construct a new [code]PoolByteArray[/code]. Optionally, you can pass in a generic [Array] that will be converted.
</description>
</method>
<method name="append">
@@ -40,7 +40,7 @@
<argument index="0" name="compression_mode" type="int" default="0">
</argument>
<description>
- Returns a new [code]PoolByteArray[/code] with the data compressed. Set the compression mode using one of [File]'s COMPRESS_* constants.
+ Returns a new [code]PoolByteArray[/code] with the data compressed. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
<method name="decompress">
@@ -51,21 +51,21 @@
<argument index="1" name="compression_mode" type="int" default="0">
</argument>
<description>
- Returns a new [code]PoolByteArray[/code] with the data decompressed. Set buffer_size to the size of the uncompressed data. Set the compression mode using one of [File]'s COMPRESS_* constants.
+ Returns a new [code]PoolByteArray[/code] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
<method name="get_string_from_ascii">
<return type="String">
</return>
<description>
- Returns a copy of the array's contents as [String]. Fast alternative to [method PoolByteArray.get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method PoolByteArray.get_string_from_utf8].
+ Returns a copy of the array's contents as [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8].
</description>
</method>
<method name="get_string_from_utf8">
<return type="String">
</return>
<description>
- Returns a copy of the array's contents as [String]. Slower than [method PoolByteArray.get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred.
+ Returns a copy of the array's contents as [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred.
</description>
</method>
<method name="insert">
@@ -76,7 +76,7 @@
<argument index="1" name="byte" type="int">
</argument>
<description>
- Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).
+ Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
<method name="invert">
diff --git a/doc/classes/PoolColorArray.xml b/doc/classes/PoolColorArray.xml
index 021d5f5089..9fdd1090ae 100644
--- a/doc/classes/PoolColorArray.xml
+++ b/doc/classes/PoolColorArray.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolColorArray" category="Built-In Types" version="3.1">
<brief_description>
- Array of Colors
+ A pooled [Array] of [Color].
</brief_description>
<description>
- Array of Color, Contains colors. Optimized for memory usage, can't fragment the memory. Note that this type is passed by value and not by reference.
+ An [Array] specifically designed to hold [Color]. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.
</description>
<tutorials>
</tutorials>
@@ -17,7 +17,7 @@
<argument index="0" name="from" type="Array">
</argument>
<description>
- Create from a generic array.
+ Construct a new [code]PoolColorArray[/code]. Optionally, you can pass in a generic [Array] that will be converted.
</description>
</method>
<method name="append">
@@ -42,7 +42,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
- Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).
+ Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
<method name="invert">
diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml
index 347dcb09f2..a8808284b5 100644
--- a/doc/classes/PoolIntArray.xml
+++ b/doc/classes/PoolIntArray.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolIntArray" category="Built-In Types" version="3.1">
<brief_description>
- Integer Array.
+ A pooled [Array] of integers ([int]).
</brief_description>
<description>
- Integer Array. Contains integers. Optimized for memory usage, can't fragment the memory. Note that this type is passed by value and not by reference.
+ An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.
</description>
<tutorials>
</tutorials>
@@ -17,7 +17,7 @@
<argument index="0" name="from" type="Array">
</argument>
<description>
- Create from a generic array.
+ Construct a new [code]PoolIntArray[/code]. Optionally, you can pass in a generic [Array] that will be converted.
</description>
</method>
<method name="append">
@@ -31,7 +31,7 @@
<argument index="0" name="array" type="PoolIntArray">
</argument>
<description>
- Append an [code]PoolIntArray[/code] at the end of this array.
+ Append a [code]PoolIntArray[/code] at the end of this array.
</description>
</method>
<method name="insert">
@@ -42,7 +42,7 @@
<argument index="1" name="integer" type="int">
</argument>
<description>
- Insert a new int at a given position in the array. The position must be valid, or at the end of the array (pos==size()).
+ Insert a new int at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
<method name="invert">
diff --git a/doc/classes/PoolRealArray.xml b/doc/classes/PoolRealArray.xml
index c0c6ef8700..3eb485ce12 100644
--- a/doc/classes/PoolRealArray.xml
+++ b/doc/classes/PoolRealArray.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolRealArray" category="Built-In Types" version="3.1">
<brief_description>
- Real Array.
+ A pooled [Array] of reals ([float]).
</brief_description>
<description>
- Real Array. Array of floating point values. Can only contain floats. Optimized for memory usage, can't fragment the memory. Note that this type is passed by value and not by reference.
+ An [Array] specifically designed to hold floating point values ([float]). Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.
</description>
<tutorials>
</tutorials>
@@ -17,7 +17,7 @@
<argument index="0" name="from" type="Array">
</argument>
<description>
- Create from a generic array.
+ Construct a new [code]PoolRealArray[/code]. Optionally, you can pass in a generic [Array] that will be converted.
</description>
</method>
<method name="append">
@@ -31,7 +31,7 @@
<argument index="0" name="array" type="PoolRealArray">
</argument>
<description>
- Append an [RealArray] at the end of this array.
+ Append a [code]PoolRealArray[/code] at the end of this array.
</description>
</method>
<method name="insert">
@@ -42,7 +42,7 @@
<argument index="1" name="value" type="float">
</argument>
<description>
- Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).
+ Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
<method name="invert">
diff --git a/doc/classes/PoolStringArray.xml b/doc/classes/PoolStringArray.xml
index 8b3ac4c16a..a02c6c1bdb 100644
--- a/doc/classes/PoolStringArray.xml
+++ b/doc/classes/PoolStringArray.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolStringArray" category="Built-In Types" version="3.1">
<brief_description>
- String Array.
+ A pooled [Array] of [String].
</brief_description>
<description>
- String Array. Array of strings. Can only contain strings. Optimized for memory usage, can't fragment the memory. Note that this type is passed by value and not by reference.
+ An [Array] specifically designed to hold [String]. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.
</description>
<tutorials>
</tutorials>
@@ -17,7 +17,7 @@
<argument index="0" name="from" type="Array">
</argument>
<description>
- Create from a generic array.
+ Construct a new [code]PoolStringArray[/code]. Optionally, you can pass in a generic [Array] that will be converted.
</description>
</method>
<method name="append">
@@ -31,7 +31,7 @@
<argument index="0" name="array" type="PoolStringArray">
</argument>
<description>
- Append an [StringArray] at the end of this array.
+ Append a [code]PoolStringArray[/code] at the end of this array.
</description>
</method>
<method name="insert">
@@ -42,7 +42,7 @@
<argument index="1" name="string" type="String">
</argument>
<description>
- Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).
+ Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
<method name="invert">
@@ -56,7 +56,7 @@
<argument index="0" name="delimiter" type="String">
</argument>
<description>
- Returns a [String] with each element of the array joined with the delimiter.
+ Returns a [String] with each element of the array joined with the given [code]delimiter[/code].
</description>
</method>
<method name="push_back">
diff --git a/doc/classes/PoolVector2Array.xml b/doc/classes/PoolVector2Array.xml
index ecf8f5a6ba..39d89c2ebd 100644
--- a/doc/classes/PoolVector2Array.xml
+++ b/doc/classes/PoolVector2Array.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolVector2Array" category="Built-In Types" version="3.1">
<brief_description>
- An Array of Vector2.
+ A pooled [Array] of [Vector2].
</brief_description>
<description>
- An Array specifically designed to hold Vector2. Note that this type is passed by value and not by reference.
+ An [Array] specifically designed to hold [Vector2]. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.
</description>
<tutorials>
</tutorials>
@@ -17,7 +17,7 @@
<argument index="0" name="from" type="Array">
</argument>
<description>
- Construct a new [code]PoolVector2Array[/code]. Optionally, you can pass in an Array that will be converted.
+ Construct a new [code]PoolVector2Array[/code]. Optionally, you can pass in a generic [Array] that will be converted.
</description>
</method>
<method name="append">
@@ -31,7 +31,7 @@
<argument index="0" name="array" type="PoolVector2Array">
</argument>
<description>
- Append an [code]PoolVector2Array[/code] at the end of this array.
+ Append a [code]PoolVector2Array[/code] at the end of this array.
</description>
</method>
<method name="insert">
@@ -42,7 +42,7 @@
<argument index="1" name="vector2" type="Vector2">
</argument>
<description>
- Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).
+ Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
<method name="invert">
diff --git a/doc/classes/PoolVector3Array.xml b/doc/classes/PoolVector3Array.xml
index 456b54d209..3f77e737f6 100644
--- a/doc/classes/PoolVector3Array.xml
+++ b/doc/classes/PoolVector3Array.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PoolVector3Array" category="Built-In Types" version="3.1">
<brief_description>
- An Array of Vector3.
+ A pooled [Array] of [Vector3].
</brief_description>
<description>
- An Array specifically designed to hold Vector3. Note that this type is passed by value and not by reference.
+ An [Array] specifically designed to hold [Vector3]. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.
</description>
<tutorials>
</tutorials>
@@ -17,7 +17,7 @@
<argument index="0" name="from" type="Array">
</argument>
<description>
- Construct a new PoolVector3Array. Optionally, you can pass in an Array that will be converted.
+ Construct a new [code]PoolVector3Array[/code]. Optionally, you can pass in a generic [Array] that will be converted.
</description>
</method>
<method name="append">
@@ -31,7 +31,7 @@
<argument index="0" name="array" type="PoolVector3Array">
</argument>
<description>
- Append an [code]PoolVector3Array[/code] at the end of this array.
+ Append a [code]PoolVector3Array[/code] at the end of this array.
</description>
</method>
<method name="insert">
@@ -42,7 +42,7 @@
<argument index="1" name="vector3" type="Vector3">
</argument>
<description>
- Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).
+ Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
<method name="invert">
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index fe7dbe52b0..ea696e624a 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -378,7 +378,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- Mark the item at index "idx" as a separator, which means that it would be displayed as a mere line.
+ Mark the item at index "idx" as a separator, which means that it would be displayed as a line.
</description>
</method>
<method name="set_item_checked">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 1d2057eb4e..6b53615535 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -173,7 +173,7 @@
</member>
<member name="application/config/custom_user_dir_name" type="String" setter="" getter="">
This user directory is used for storing persistent data ([code]user://[/code] filesystem). By default (no custom name defined), [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
- The [member use_custom_user_dir] setting must be enabled for this to take effect.
+ The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect.
</member>
<member name="application/config/icon" type="String" setter="" getter="">
Icon used for the project, set when project loads. Exporters will use this icon when possible to.
@@ -185,7 +185,7 @@
Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code].
</member>
<member name="application/config/use_custom_user_dir" type="bool" setter="" getter="">
- Allow the project to save to its own custom user dir (see [member custom_user_dir_name]). This setting only works for desktop platforms. A name must be set in the [member custom_user_dir_name] setting for this to take effect.
+ Allow the project to save to its own custom user dir (see [member application/config/custom_user_dir_name]). This setting only works for desktop platforms. A name must be set in the [member application/config/custom_user_dir_name] setting for this to take effect.
</member>
<member name="application/run/disable_stderr" type="bool" setter="" getter="">
Disable printing to stderr on exported build.
@@ -670,6 +670,10 @@
<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="">
Shaders have a time variable that constantly increases. At some point it needs to be rolled back to zero to avoid numerical errors on shader animations. This setting specifies when.
</member>
+ <member name="rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" type="bool" setter="" getter="">
+ Some Nvidia GPU drivers have a bug, which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to https://github.com/godotengine/godot/issues/9913 for details.
+ If [code]true[/code], this option enables a "safe" code path for such Nvidia GPUs, at the cost of performance. This option only impacts the GLES2 rendering backend (so the bug stays if you use GLES3), and only desktop platforms. Default value: [code]false[/code].
+ </member>
<member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter="">
Force snapping of polygons to pixels in 2D rendering. May help in some pixel art styles.
</member>
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index 468839dfba..990dcc7a91 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -10,7 +10,6 @@
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link>
- <link>https://docs.godotengine.org/en/latest/tutorials/math/rotations.html</link>
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 1392e53f8d..45bfd16cb8 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -111,7 +111,7 @@
<argument index="1" name="by" type="float">
</argument>
<description>
- Returns a copy of the [code]Rect2[/code] grown a given amount of units towards the [Margin] direction.
+ Returns a copy of the [code]Rect2[/code] grown a given amount of units towards the [enum Margin] direction.
</description>
</method>
<method name="has_no_area">
diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml
index f03f0bbf54..97547a607a 100644
--- a/doc/classes/ResourceFormatLoader.xml
+++ b/doc/classes/ResourceFormatLoader.xml
@@ -4,9 +4,9 @@
Loads a specific resource type from a file.
</brief_description>
<description>
- Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They get queried when you call `load`, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoader are registered in the engine.
- Extending this class allows you to define your own. You should give it a global class name with `class_name` for it to be registered. You may as well implement a [ResourceFormatSaver].
- Note: you can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. Example: it's better to import .PNG textures as .STEX first, so they can be loaded with better efficiency on the graphics card.
+ Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They get queried when you call [code]load[/code], or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoader are registered in the engine.
+ Extending this class allows you to define your own. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatSaver].
+ Note: You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. Example: it's better to import .PNG textures as .STEX first, so they can be loaded with better efficiency on the graphics card.
</description>
<tutorials>
</tutorials>
@@ -21,7 +21,7 @@
<argument index="1" name="add_types" type="String">
</argument>
<description>
- If implemented, gets the dependencies of a given resource. If add_types is true, paths should be appended "::TypeName", where `TypeName` is the class name of the dependency. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return "Resource" for them.
+ If implemented, gets the dependencies of a given resource. If [code]add_types[/code] is [code]true[/code], paths should be appended [code]::TypeName[/code], where [code]TypeName[/code] is the class name of the dependency. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]Resource[/code] for them.
</description>
</method>
<method name="get_recognized_extensions" qualifiers="virtual">
@@ -37,7 +37,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Gets the class name of the resource associated with the given path. If the loader cannot handle it, it should return "". Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return "Resource" for them.
+ Gets the class name of the resource associated with the given path. If the loader cannot handle it, it should return [code]""[/code]. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them.
</description>
</method>
<method name="handles_type" qualifiers="virtual">
@@ -46,7 +46,7 @@
<argument index="0" name="typename" type="String">
</argument>
<description>
- Tells which resource class this loader can load. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return "Resource" for them.
+ Tells which resource class this loader can load. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just handle [code]"Resource"[/code] for them.
</description>
</method>
<method name="load" qualifiers="virtual">
@@ -57,7 +57,7 @@
<argument index="1" name="original_path" type="String">
</argument>
<description>
- Loads a resource when the engine finds this loader to be compatible. original_path: If the loaded resource is the result of an import, original_path will target the source file. Returns a resource object if succeeded, or an ERR_* constant listed in [@GlobalScope] if it failed.
+ Loads a resource when the engine finds this loader to be compatible. If the loaded resource is the result of an import, [code]original_path[/code] will target the source file. Returns a resource object if succeeded, or an [code]ERR_*[/code] constant listed in [@GlobalScope] if it failed.
</description>
</method>
<method name="rename_dependencies" qualifiers="virtual">
@@ -68,7 +68,7 @@
<argument index="1" name="renames" type="String">
</argument>
<description>
- If implemented, renames dependencies within the given resource and saves it. renames is a dictionary { String => String } mapping old dependency paths to new paths. Returns OK on success, or an ERR_* constant listed in [@GlobalScope] in case of failure.
+ If implemented, renames dependencies within the given resource and saves it. [code]renames[/code] is a dictionary [code]{ String =&gt; String }[/code] mapping old dependency paths to new paths. Returns [code]OK[/code] on success, or an [code]ERR_*[/code] constant listed in [@GlobalScope] in case of failure.
</description>
</method>
</methods>
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml
index d15d97fc84..d50027ef8e 100644
--- a/doc/classes/ResourceFormatSaver.xml
+++ b/doc/classes/ResourceFormatSaver.xml
@@ -4,8 +4,8 @@
Saves a specific resource type to a file.
</brief_description>
<description>
- The engine can save resources when you do it from the editor, or when you call `ResourceSaver.save(resource)`. This is accomplished with multiple `ResourceFormatSavers`, each handling its own format.
- By default, Godot saves resources as `.tres`, `.res` or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with `class_name` for it to be registered. You may as well implement a [ResourceFormatLoader].
+ The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [code]ResourceFormatSaver[/code]s, each handling its own format.
+ By default, Godot saves resources as [code].tres[/code], [code].res[/code] or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatLoader].
</description>
<tutorials>
</tutorials>
@@ -40,7 +40,7 @@
<argument index="2" name="flags" type="int">
</argument>
<description>
- Saves the given resource object to a file. flags is a bitmask composed with FLAG_* constants defined in [ResourceSaver]. Returns OK on success, or an ERR_* constant listed in [@GlobalScope] if it failed.
+ Saves the given resource object to a file. [code]flags[/code] is a bitmask composed with [code]FLAG_*[/code] constants defined in [ResourceSaver]. Returns [code]OK[/code] on success, or an [code]ERR_*[/code] constant listed in [@GlobalScope] if it failed.
</description>
</method>
</methods>
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index ae900e34ef..926bd63de2 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -61,7 +61,7 @@
</argument>
<argument index="1" name="type_hint" type="String" default="&quot;&quot;">
</argument>
- <argument index="2" name="p_no_cache" type="bool" default="false">
+ <argument index="2" name="no_cache" type="bool" default="false">
</argument>
<description>
</description>
diff --git a/doc/classes/ResourcePreloader.xml b/doc/classes/ResourcePreloader.xml
index 002bcd891a..18d6e04d8e 100644
--- a/doc/classes/ResourcePreloader.xml
+++ b/doc/classes/ResourcePreloader.xml
@@ -4,7 +4,7 @@
Resource Preloader Node.
</brief_description>
<description>
- Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
+ This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
</description>
<tutorials>
</tutorials>
@@ -19,6 +19,7 @@
<argument index="1" name="resource" type="Resource">
</argument>
<description>
+ Adds a resource to the preloader with the given [code]name[/code]. If a resource with the given [code]name[/code] already exists, the new resource will be renamed to "[code]name[/code] N" where N is an incrementing number starting from 2.
</description>
</method>
<method name="get_resource" qualifiers="const">
@@ -27,14 +28,14 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Return the resource given a text-id.
+ Returns the resource associated to [code]name[/code].
</description>
</method>
<method name="get_resource_list" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
- Return the list of resources inside the preloader.
+ Returns the list of resources inside the preloader.
</description>
</method>
<method name="has_resource" qualifiers="const">
@@ -43,7 +44,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Return true if the preloader has a given resource.
+ Returns true if the preloader contains a resource associated to [code]name[/code].
</description>
</method>
<method name="remove_resource">
@@ -52,7 +53,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Remove a resource from the preloader by text id.
+ Removes the resource associated to [code]name[/code] from the preloader.
</description>
</method>
<method name="rename_resource">
@@ -63,7 +64,7 @@
<argument index="1" name="newname" type="String">
</argument>
<description>
- Rename a resource inside the preloader, from a text-id to a new text-id.
+ Renames a resource inside the preloader from [code]name[/code] to [code]newname[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index ae5e0496cb..dcfb980e21 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -118,7 +118,7 @@
<return type="void">
</return>
<description>
- Adds a [code][cell][/code] tag to the tag stack. Must be inside a [table] tag. See [method push_table] for details.
+ Adds a [code][cell][/code] tag to the tag stack. Must be inside a [code][table][/code] tag. See [method push_table] for details.
</description>
</method>
<method name="push_color">
@@ -231,7 +231,7 @@
The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.
</member>
<member name="meta_underlined" type="bool" setter="set_meta_underline" getter="is_meta_underlined">
- If [code]true[/code], the label underlines meta tags such as [url]{text}[/url]. Default value: [code]true[/code].
+ If [code]true[/code], the label underlines meta tags such as [code][url]{text}[/url][/code]. Default value: [code]true[/code].
</member>
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color">
If [code]true[/code], the label uses the custom font color. Default value: [code]false[/code].
@@ -264,7 +264,7 @@
<argument index="0" name="meta" type="Nil">
</argument>
<description>
- Triggered when the user clicks on content between [url] tags. If the meta is defined in text, e.g. [code][url={"data"="hi"}]hi[/url][/code], then the parameter for this signal will be a [String] type. If a particular type or an object is desired, the [method push_meta] method must be used to manually insert the data into the tag stack.
+ Triggered when the user clicks on content between [code][url][/code] tags. If the meta is defined in text, e.g. [code][url={"data"="hi"}]hi[/url][/code], then the parameter for this signal will be a [String] type. If a particular type or an object is desired, the [method push_meta] method must be used to manually insert the data into the tag stack.
</description>
</signal>
<signal name="meta_hover_ended">
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 8ad8b34db6..3c253c3bea 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -21,7 +21,7 @@
<argument index="0" name="state" type="PhysicsDirectBodyState">
</argument>
<description>
- Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body.
+ Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but the [member custom_integrator] property allows you to disable the default behavior and do fully custom force integration for a body.
</description>
</method>
<method name="add_central_force">
@@ -72,7 +72,7 @@
<argument index="1" name="impulse" type="Vector3">
</argument>
<description>
- Applies a positioned impulse which will be affected by the body mass and shape. This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.
+ Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="apply_torque_impulse">
@@ -88,7 +88,7 @@
<return type="Array">
</return>
<description>
- Return a list of the bodies colliding with this one. By default, number of max contacts reported is at 0 , see [method set_max_contacts_reported] to increase it. Note that the result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
+ Return a list of the bodies colliding with this one. By default, number of max contacts reported is at 0, see the [member contacts_reported] property to increase it. Note that the result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
<method name="set_axis_velocity">
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index d4e0374bed..9b74dbedb4 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -20,7 +20,7 @@
<argument index="0" name="state" type="Physics2DDirectBodyState">
</argument>
<description>
- Allows you to read and safely modify the simulation state for the object. Use this instead of [Node._physics_process] if you need to directly change the body's [code]position[/code] or other physics properties. By default, it works in addition to the usual physics behavior, but [member custom_integrator] allows you to disable the default behavior and write custom force integration for a body.
+ Allows you to read and safely modify the simulation state for the object. Use this instead of [method Node._physics_process] if you need to directly change the body's [code]position[/code] or other physics properties. By default, it works in addition to the usual physics behavior, but [member custom_integrator] allows you to disable the default behavior and write custom force integration for a body.
</description>
</method>
<method name="add_central_force">
@@ -69,7 +69,7 @@
<argument index="1" name="impulse" type="Vector2">
</argument>
<description>
- Applies a positioned impulse to the body (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied instantaneously. Both the impulse and the offset from the body origin are in global coordinates.
+ Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The position uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="apply_torque_impulse">
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 04d3fad57b..f39d221d89 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -274,7 +274,7 @@
When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads.
</member>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
- The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
+ The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
</member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused">
If [code]true[/code], the SceneTree is paused.
diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml
index ac0384e1d4..2e24a2626b 100644
--- a/doc/classes/ScriptCreateDialog.xml
+++ b/doc/classes/ScriptCreateDialog.xml
@@ -4,7 +4,7 @@
The Editor's popup dialog for creating new [Script] files.
</brief_description>
<description>
- The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling a [method popup]() method.
+ The [code]ScriptCreateDialog[/code] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods.
[codeblock]
func _ready():
dialog.config("Node", "res://new_node.gd") # for in-engine types
diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml
index d310561233..0b427fc089 100644
--- a/doc/classes/ScrollContainer.xml
+++ b/doc/classes/ScrollContainer.xml
@@ -4,7 +4,7 @@
A helper node for displaying scrollable elements (e.g. lists).
</brief_description>
<description>
- A ScrollContainer node with a [Control] child and scrollbar child ([HScrollbar], [VScrollBar], or both) will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the minimum_size of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set EXPAND on children size flags, so they will upscale to ScrollContainer size if ScrollContainer size is bigger (scroll is invisible for chosen dimension).
+ A ScrollContainer node with a [Control] child and scrollbar child ([HScrollBar], [VScrollBar], or both) will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the minimum_size of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set EXPAND on children size flags, so they will upscale to ScrollContainer size if ScrollContainer size is bigger (scroll is invisible for chosen dimension).
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml
index f3a37b78e1..5f46b949aa 100644
--- a/doc/classes/Semaphore.xml
+++ b/doc/classes/Semaphore.xml
@@ -15,14 +15,14 @@
<return type="int" enum="Error">
</return>
<description>
- Lowers the [code]Semaphore[/code], allowing one more thread in. Returns [OK] on success, [ERR_BUSY] otherwise.
+ Lowers the [code]Semaphore[/code], allowing one more thread in. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise.
</description>
</method>
<method name="wait">
<return type="int" enum="Error">
</return>
<description>
- Tries to wait for the [code]Semaphore[/code], if its value is zero, blocks until non-zero. Returns [OK] on success, [ERR_BUSY] otherwise.
+ Tries to wait for the [code]Semaphore[/code], if its value is zero, blocks until non-zero. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise.
</description>
</method>
</methods>
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml
index 96b8a77d9e..fc773faf5e 100644
--- a/doc/classes/Shape2D.xml
+++ b/doc/classes/Shape2D.xml
@@ -27,7 +27,7 @@
</description>
</method>
<method name="collide_and_get_contacts">
- <return type="Variant">
+ <return type="Array">
</return>
<argument index="0" name="local_xform" type="Transform2D">
</argument>
@@ -59,7 +59,7 @@
</description>
</method>
<method name="collide_with_motion_and_get_contacts">
- <return type="Variant">
+ <return type="Array">
</return>
<argument index="0" name="local_xform" type="Transform2D">
</argument>
diff --git a/doc/classes/SliderJoint.xml b/doc/classes/SliderJoint.xml
index edb8e6d562..b3d59d6b75 100644
--- a/doc/classes/SliderJoint.xml
+++ b/doc/classes/SliderJoint.xml
@@ -4,7 +4,7 @@
Piston kind of slider between two bodies in 3D.
</brief_description>
<description>
- Slides across the x-axis of the [Pivot] object.
+ Slides across the x-axis of the pivot object.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml
index e7dc0dcc3f..518a942cc2 100644
--- a/doc/classes/Spatial.xml
+++ b/doc/classes/Spatial.xml
@@ -4,8 +4,8 @@
Most basic 3D game object, parent of all 3D related nodes.
</brief_description>
<description>
- Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use Spatial as a parent node to move, scale, rotate and show/hide children in a 3D project.
- Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the Spatial object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the Spatial's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the Spatial object itself is referred to as object-local coordinate system.
+ Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use [code]Spatial[/code] as a parent node to move, scale, rotate and show/hide children in a 3D project.
+ Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [code]Spatial[/code] object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the [code]Spatial[/code]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [code]Spatial[/code] object itself is referred to as object-local coordinate system.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link>
@@ -30,7 +30,7 @@
<return type="World">
</return>
<description>
- Returns the current [World] resource this Spatial node is registered to.
+ Returns the current [World] resource this [code]Spatial[/code] node is registered to.
</description>
</method>
<method name="global_rotate">
@@ -65,14 +65,14 @@
<return type="void">
</return>
<description>
- Disables rendering of this node. Change Spatial Visible property to false.
+ Disables rendering of this node. Changes [member visible] to [code]false[/code].
</description>
</method>
<method name="is_local_transform_notification_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns whether node notifies about its local transformation changes. Spatial will not propagate this by default.
+ Returns whether node notifies about its local transformation changes. [code]Spatial[/code] will not propagate this by default.
</description>
</method>
<method name="is_scale_disabled" qualifiers="const">
@@ -92,7 +92,7 @@
<return type="bool">
</return>
<description>
- Returns whether the node notifies about its global and local transformation changes. Spatial will not propagate this by default.
+ Returns whether the node notifies about its global and local transformation changes. [code]Spatial[/code] will not propagate this by default.
</description>
</method>
<method name="is_visible_in_tree" qualifiers="const">
@@ -132,7 +132,7 @@
<return type="void">
</return>
<description>
- Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform3D].
+ Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform].
</description>
</method>
<method name="rotate">
@@ -214,7 +214,7 @@
<return type="void">
</return>
<description>
- Reset all transformations for this node. Set its [Transform3D] to identity matrix.
+ Reset all transformations for this node. Set its [Transform] to identity matrix.
</description>
</method>
<method name="set_ignore_transform_notification">
@@ -232,7 +232,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
- Set whether the node notifies about its local transformation changes. Spatial will not propagate this by default.
+ Set whether the node notifies about its local transformation changes. [code]Spatial[/code] will not propagate this by default.
</description>
</method>
<method name="set_notify_transform">
@@ -241,14 +241,14 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
- Set whether the node notifies about its global and local transformation changes. Spatial will not propagate this by default.
+ Set whether the node notifies about its global and local transformation changes. [code]Spatial[/code] will not propagate this by default.
</description>
</method>
<method name="show">
<return type="void">
</return>
<description>
- Enables rendering of this node. Change Spatial Visible property to "True".
+ Enables rendering of this node. Changes [member visible] to [code]true[/code].
</description>
</method>
<method name="to_global" qualifiers="const">
@@ -296,7 +296,7 @@
</methods>
<members>
<member name="gizmo" type="SpatialGizmo" setter="set_gizmo" getter="get_gizmo">
- The SpatialGizmo for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor.
+ The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor.
</member>
<member name="global_transform" type="Transform" setter="set_global_transform" getter="get_global_transform">
World space (global) [Transform] of this node.
@@ -331,7 +331,7 @@
<constants>
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29">
Spatial nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
- In order for NOTIFICATION_TRANSFORM_CHANGED to work user first needs to ask for it, with set_notify_transform(true).
+ In order for [code]NOTIFICATION_TRANSFORM_CHANGED[/code] to work, users first need to ask for it, with [method set_notify_transform].
</constant>
<constant name="NOTIFICATION_ENTER_WORLD" value="41">
Spatial nodes receives this notification when they are registered to new [World] resource.
diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml
index 442a520e30..01f5b07329 100644
--- a/doc/classes/StaticBody.xml
+++ b/doc/classes/StaticBody.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="StaticBody" inherits="PhysicsBody" category="Core" version="3.1">
<brief_description>
- Static body for 3D Physics.
+ Static body for 3D physics.
</brief_description>
<description>
- Static body for 3D Physics. A static body is a simple body that is not intended to move. They don't consume any CPU resources in contrast to a [RigidBody3D] so they are great for scenario collision.
+ Static body for 3D physics. A static body is a simple body that is not intended to move. They don't consume any CPU resources in contrast to a [RigidBody] so they are great for scenario collision.
A static body can also be animated by using simulated motion mode. This is useful for implementing functionalities such as moving platforms. When this mode is active the body can be animated and automatically computes linear and angular velocity to apply in that frame and to influence other bodies.
Alternatively, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
</description>
diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml
index 9a0fceddab..18324d9043 100644
--- a/doc/classes/StreamPeerTCP.xml
+++ b/doc/classes/StreamPeerTCP.xml
@@ -19,7 +19,7 @@
<argument index="1" name="port" type="int">
</argument>
<description>
- Connect to the specified host:port pair. A hostname will be resolved if valid. Returns [OK] on success or [FAILED] on failure.
+ Connect to the specified host:port pair. A hostname will be resolved if valid. Returns [code]OK[/code] on success or [code]FAILED[/code] on failure.
</description>
</method>
<method name="disconnect_from_host">
@@ -47,14 +47,14 @@
<return type="int" enum="StreamPeerTCP.Status">
</return>
<description>
- Return the status of the connection, one of STATUS_* enum.
+ Return the status of the connection, see [enum StreamPeerTCP.Status].
</description>
</method>
<method name="is_connected_to_host" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if this peer is currently connected to a host, [code]false[code] otherwise.
+ Returns [code]true[/code] if this peer is currently connected to a host, [code]false[/code] otherwise.
</description>
</method>
<method name="set_no_delay">
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index 536165487d..6ac47a89c2 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -439,6 +439,15 @@
Returns [code]true[/code] if this string contains a valid float.
</description>
</method>
+ <method name="is_valid_hex_number">
+ <return type="bool">
+ </return>
+ <argument index="0" name="with_prefix" type="bool" default="False">
+ </argument>
+ <description>
+ Returns [code]true[/code] if this string contains a valid hexadecimal number. If [code]with_prefix[/code] is [code]true[/code], then a validity of the hexadecimal number is determined by [code]0x[/code] prefix, for instance: [code]0xDEADC0DE[/code].
+ </description>
+ </method>
<method name="is_valid_html_color">
<return type="bool">
</return>
@@ -450,7 +459,7 @@
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if this string is a valid identifier. A valid identifier may contain only letters, digits and underscores (_) and the first character may not be a digit.
+ Returns [code]true[/code] if this string is a valid identifier. A valid identifier may contain only letters, digits and underscores ([code]_[/code]) and the first character may not be a digit.
</description>
</method>
<method name="is_valid_integer">
@@ -505,7 +514,7 @@
<argument index="0" name="expr" type="String">
</argument>
<description>
- Does a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'.
+ Does a simple expression match, where [code]*[/code] matches zero or more arbitrary characters and [code]?[/code] matches any single character except '.'.
</description>
</method>
<method name="matchn">
@@ -514,7 +523,7 @@
<argument index="0" name="expr" type="String">
</argument>
<description>
- Does a simple case insensitive expression match, using ? and * wildcards (see [method match]).
+ Does a simple case insensitive expression match, using [code]?[/code] and [code]*[/code] wildcards (see [method match]).
</description>
</method>
<method name="md5_buffer">
@@ -654,7 +663,7 @@
</argument>
<description>
Splits the string by a [code]divisor[/code] string and returns an array of the substrings, starting from right.
- [b]Example:[/b] "One,Two,Three" will return ["One","Two","Three"] if split by ",".
+ [b]Example:[/b] [code]"One,Two,Three"[/code] will return [code]["One","Two","Three"][/code] if split by [code]","[/code].
If [code]maxsplit[/code] is specified, then it is number of splits to do, default is 0 which splits all the items.
</description>
</method>
@@ -701,7 +710,7 @@
</argument>
<description>
Splits the string by a divisor string and returns an array of the substrings.
- [b]Example:[/b] "One,Two,Three" will return ["One","Two","Three"] if split by ",".
+ [b]Example:[/b] [code]"One,Two,Three"[/code] will return [code]["One","Two","Three"][/code] if split by [code]","[/code].
If [code]maxsplit[/code] is given, at most maxsplit number of splits occur, and the remainder of the string is returned as the final element of the list (thus, the list will have at most maxsplit+1 elements)
</description>
</method>
@@ -714,7 +723,7 @@
</argument>
<description>
Splits the string in floats by using a divisor string and returns an array of the substrings.
- [b]Example:[/b] "1,2.5,3" will return [1,2.5,3] if split by ",".
+ [b]Example:[/b] [code]"1,2.5,3"[/code] will return [code][1,2.5,3][/code] if split by [code]","[/code].
</description>
</method>
<method name="strip_edges">
@@ -743,7 +752,7 @@
<return type="PoolByteArray">
</return>
<description>
- Converts the String (which is a character array) to [PoolByteArray] (which is an array of bytes). The conversion is sped up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters.
+ Converts the String (which is a character array) to [PoolByteArray] (which is an array of bytes). The conversion is sped up in comparison to [method to_utf8] with the assumption that all the characters the String contains are only ASCII characters.
</description>
</method>
<method name="to_float">
@@ -778,7 +787,7 @@
<return type="PoolByteArray">
</return>
<description>
- Converts the String (which is an array of characters) to [PoolByteArray] (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii().
+ Converts the String (which is an array of characters) to [PoolByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii].
</description>
</method>
<method name="trim_prefix">
diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml
index dee3e6db49..be21abe275 100644
--- a/doc/classes/StyleBox.xml
+++ b/doc/classes/StyleBox.xml
@@ -27,6 +27,12 @@
<description>
</description>
</method>
+ <method name="get_current_item_drawn" qualifiers="const">
+ <return type="CanvasItem">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_margin" qualifiers="const">
<return type="float">
</return>
diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml
index bf544d2b78..a162aa02b0 100644
--- a/doc/classes/StyleBoxFlat.xml
+++ b/doc/classes/StyleBoxFlat.xml
@@ -114,9 +114,9 @@
Border width for the top border.
</member>
<member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail">
- This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius]) into account.
- For corner radius smaller than 10: 4-5 should be enough
- For corner radius smaller than 30: 8-12 should be enough
+ This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius_all]) into account.
+ For corner radius smaller than 10, 4-5 should be enough.
+ For corner radius smaller than 30, 8-12 should be enough.
</member>
<member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius">
The corner radius of the bottom left corner. When set to 0 the corner is not rounded.
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 2e5d5d81c9..587b0190fe 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -75,18 +75,10 @@
Specify a Tangent for the next Vertex to use.
</description>
</method>
- <method name="add_to_format">
- <return type="void">
- </return>
- <argument index="0" name="flags" type="int">
- </argument>
- <description>
- </description>
- </method>
<method name="add_triangle_fan">
<return type="void">
</return>
- <argument index="0" name="vertexes" type="PoolVector3Array">
+ <argument index="0" name="vertices" type="PoolVector3Array">
</argument>
<argument index="1" name="uvs" type="PoolVector2Array" default="PoolVector2Array( )">
</argument>
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index 04285b62df..3c5bc25def 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -216,6 +216,8 @@
</theme_item>
<theme_item name="tab_bg" type="StyleBox">
</theme_item>
+ <theme_item name="tab_disabled" type="StyleBox">
+ </theme_item>
<theme_item name="tab_fg" type="StyleBox">
</theme_item>
<theme_item name="top_margin" type="int">
diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml
index de57250d8b..b22d9d73da 100644
--- a/doc/classes/Tabs.xml
+++ b/doc/classes/Tabs.xml
@@ -279,6 +279,8 @@
</theme_item>
<theme_item name="tab_bg" type="StyleBox">
</theme_item>
+ <theme_item name="tab_disabled" type="StyleBox">
+ </theme_item>
<theme_item name="tab_fg" type="StyleBox">
</theme_item>
<theme_item name="top_margin" type="int">
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index f61db22138..b25c69c680 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -21,7 +21,7 @@
Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
</member>
<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
- Pure black and white [Bitmap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
+ Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
</member>
<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture">
Texture to display when the node is disabled. See [member BaseButton.disabled].
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index 8c6acd2c51..bffd8ea6d9 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -80,6 +80,14 @@
Sets theme values to a copy of the default theme values.
</description>
</method>
+ <method name="copy_theme">
+ <return type="void">
+ </return>
+ <argument index="0" name="other" type="Theme">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_color" qualifiers="const">
<return type="Color">
</return>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index a272508f10..fe3b2118a3 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -34,7 +34,17 @@
<argument index="1" name="y" type="int">
</argument>
<description>
- Returns the tile index of the given cell.
+ Returns the tile index of the given cell. If no tile exists in the cell, returns [constant INVALID_CELL].
+ </description>
+ </method>
+ <method name="get_cell_autotile_coord" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="x" type="int">
+ </argument>
+ <argument index="1" name="y" type="int">
+ </argument>
+ <description>
</description>
</method>
<method name="get_cellv" qualifiers="const">
@@ -43,7 +53,7 @@
<argument index="0" name="position" type="Vector2">
</argument>
<description>
- Returns the tile index of the cell given by a Vector2.
+ Returns the tile index of the cell given by a Vector2. If no tile exists in the cell, returns [constant INVALID_CELL].
</description>
</method>
<method name="get_collision_layer_bit" qualifiers="const">
@@ -234,7 +244,7 @@
<argument index="0" name="world_position" type="Vector2">
</argument>
<description>
- Returns the tilemap (grid-based) coordinatescorresponding to the given global position.
+ Returns the tilemap (grid-based) coordinates corresponding to the given local position.
</description>
</method>
</methods>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index ffd15e8d8b..4abe94f119 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -36,12 +36,66 @@
<description>
</description>
</method>
+ <method name="autotile_clear_bitmask_map">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Clears all bitmask info of the autotile.
+ </description>
+ </method>
+ <method name="autotile_get_bitmask">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Returns the bitmask of the subtile from an autotile given its coordinates.
+ The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
+ </description>
+ </method>
<method name="autotile_get_bitmask_mode" qualifiers="const">
<return type="int" enum="TileSet.BitmaskMode">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
+ Returns the [enum TileSet.BitmaskMode] of the autotile.
+ </description>
+ </method>
+ <method name="autotile_get_icon_coordinate" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates.
+ The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask info is incomplete. It will also be used to represent it in the TileSet editor.
+ </description>
+ </method>
+ <method name="autotile_get_light_occluder" qualifiers="const">
+ <return type="OccluderPolygon2D">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Returns the light occluder of the subtile from an atlas/autotile given its coordinates.
+ </description>
+ </method>
+ <method name="autotile_get_navigation_polygon" qualifiers="const">
+ <return type="NavigationPolygon">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates.
</description>
</method>
<method name="autotile_get_size" qualifiers="const">
@@ -50,6 +104,53 @@
<argument index="0" name="id" type="int">
</argument>
<description>
+ Returns the size of the subtiles in an atlas/autotile.
+ </description>
+ </method>
+ <method name="autotile_get_spacing" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Returns the spacing between subtiles of the atlas/autotile.
+ </description>
+ </method>
+ <method name="autotile_get_subtile_priority">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Returns the priority of the subtile from an autotile given its coordinates.
+ When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked.
+ </description>
+ </method>
+ <method name="autotile_get_z_index">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Returns the drawing index of the subtile from an atlas/autotile given its coordinates.
+ </description>
+ </method>
+ <method name="autotile_set_bitmask">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="bitmask" type="Vector2">
+ </argument>
+ <argument index="2" name="flag" type="int">
+ </argument>
+ <description>
+ Sets the bitmask of the subtile from an autotile given its coordinates.
+ The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
</description>
</method>
<method name="autotile_set_bitmask_mode">
@@ -60,6 +161,45 @@
<argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode">
</argument>
<description>
+ Sets the [enum TileSet.BitmaskMode] of the autotile.
+ </description>
+ </method>
+ <method name="autotile_set_icon_coordinate">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates.
+ The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask info is incomplete. It will also be used to represent it in the TileSet editor.
+ </description>
+ </method>
+ <method name="autotile_set_light_occluder">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="light_occluder" type="OccluderPolygon2D">
+ </argument>
+ <argument index="2" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Sets the light occluder of the subtile from an atlas/autotile given its coordinates.
+ </description>
+ </method>
+ <method name="autotile_set_navigation_polygon">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="navigation_polygon" type="NavigationPolygon">
+ </argument>
+ <argument index="2" name="coord" type="Vector2">
+ </argument>
+ <description>
+ Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates.
</description>
</method>
<method name="autotile_set_size">
@@ -70,6 +210,45 @@
<argument index="1" name="size" type="Vector2">
</argument>
<description>
+ Sets the size of the subtiles in an atlas/autotile.
+ </description>
+ </method>
+ <method name="autotile_set_spacing">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="spacing" type="int">
+ </argument>
+ <description>
+ Sets the spacing between subtiles of the atlas/autotile.
+ </description>
+ </method>
+ <method name="autotile_set_subtile_priority">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <argument index="2" name="priority" type="int">
+ </argument>
+ <description>
+ Sets the priority of the subtile from an autotile given its coordinates.
+ When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked.
+ </description>
+ </method>
+ <method name="autotile_set_z_index">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="coord" type="Vector2">
+ </argument>
+ <argument index="2" name="z_index" type="int">
+ </argument>
+ <description>
+ Sets the drawing index of the subtile from an atlas/autotile given its coordinates.
</description>
</method>
<method name="clear">
@@ -260,6 +439,16 @@
Returns the one-way collision value of a tile's shape.
</description>
</method>
+ <method name="tile_get_shape_one_way_margin" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="tile_get_shape_transform" qualifiers="const">
<return type="Transform2D">
</return>
@@ -304,7 +493,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Returns the tile's [enum TileMode].
+ Returns the tile's [enum TileSet.TileMode].
</description>
</method>
<method name="tile_get_z_index" qualifiers="const">
@@ -454,6 +643,18 @@
Enables one-way collision on a tile's shape.
</description>
</method>
+ <method name="tile_set_shape_one_way_margin">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <argument index="2" name="one_way" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="tile_set_shape_transform">
<return type="void">
</return>
@@ -508,7 +709,7 @@
<argument index="1" name="tilemode" type="int" enum="TileSet.TileMode">
</argument>
<description>
- Sets the tile's [enum TileMode].
+ Sets the tile's [enum TileSet.TileMode].
</description>
</method>
<method name="tile_set_z_index">
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 1d9b08cbd6..ae0a3ad148 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -24,8 +24,8 @@
<argument index="0" name="time_sec" type="float" default="-1">
</argument>
<description>
- Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec[/code] &gt; 0. This also resets the remaining time to [code]wait_time[/code].
- Note: this method will not resume a paused timer. See [method set_paused].
+ Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec &gt; 0[/code]. This also resets the remaining time to [code]wait_time[/code].
+ Note: this method will not resume a paused timer. See [member paused].
</description>
</method>
<method name="stop">
diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml
index d8db95a854..b52e1d39dc 100644
--- a/doc/classes/ToolButton.xml
+++ b/doc/classes/ToolButton.xml
@@ -4,10 +4,10 @@
Flat button helper class.
</brief_description>
<description>
- This is a helper class to generate a flat [Button] (see [method Button.set_flat]), creating a ToolButton is equivalent to:
+ This is a helper class to generate a flat [Button] (see [member Button.flat]), creating a [code]ToolButton[/code] is equivalent to:
[codeblock]
var btn = Button.new()
- btn.set_flat(true)
+ btn.flat = true
[/codeblock]
</description>
<tutorials>
diff --git a/doc/classes/TranslationLoaderPO.xml b/doc/classes/TranslationLoaderPO.xml
new file mode 100644
index 0000000000..58cf2f6572
--- /dev/null
+++ b/doc/classes/TranslationLoaderPO.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="TranslationLoaderPO" inherits="ResourceFormatLoader" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index b902821fb2..c3af586b21 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -340,7 +340,7 @@
</methods>
<members>
<member name="playback_process_mode" type="int" setter="set_tween_process_mode" getter="get_tween_process_mode" enum="Tween.TweenProcessMode">
- The tween's animation process thread. See [enum TweenProcessMode]. Default value: [enum TWEEN_PROCESS_IDLE].
+ The tween's animation process thread. See [enum TweenProcessMode]. Default value: [constant TWEEN_PROCESS_IDLE].
</member>
<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale">
The tween's speed multiplier. For example, set it to [code]1.0[/code] for normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/code] for half of the normal speed. A value of [code]0[/code] pauses the animation, but see also [method set_active] or [method stop_all] for this.
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 006a843c32..1770dec80d 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -164,7 +164,7 @@
<return type="float">
</return>
<description>
- Returns the vector's length squared. Prefer this function over [member length] if you need to sort vectors or need the squared length for some formula.
+ Returns the vector's length squared. Prefer this method over [method length] if you need to sort vectors or need the squared length for some formula.
</description>
</method>
<method name="linear_interpolate">
diff --git a/doc/classes/VehicleBody.xml b/doc/classes/VehicleBody.xml
index 3ce0cadde9..53a47ec7d6 100644
--- a/doc/classes/VehicleBody.xml
+++ b/doc/classes/VehicleBody.xml
@@ -18,11 +18,11 @@
Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
</member>
<member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force">
- Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel.set_use_as_traction] set to true and are in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. Note that the simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.
+ Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel.use_as_traction] set to true and are in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. Note that the simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.
A negative value will result in the vehicle reversing.
</member>
<member name="steering" type="float" setter="set_steering" getter="get_steering">
- The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.set_use_as_steering] set to true will automatically be rotated.
+ The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to true will automatically be rotated.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 4fd78b9682..26a6bae48c 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -1188,6 +1188,16 @@
<description>
</description>
</method>
+ <method name="environment_set_sky_orientation">
+ <return type="void">
+ </return>
+ <argument index="0" name="env" type="RID">
+ </argument>
+ <argument index="1" name="orientation" type="Basis">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="environment_set_ssao">
<return type="void">
</return>
@@ -3103,7 +3113,7 @@
</return>
<argument index="0" name="scenario" type="RID">
</argument>
- <argument index="1" name="p_size" type="int">
+ <argument index="1" name="size" type="int">
</argument>
<argument index="2" name="subdiv" type="int">
</argument>
@@ -3650,7 +3660,7 @@
<argument index="1" name="clear_mode" type="int" enum="VisualServer.ViewportClearMode">
</argument>
<description>
- Sets the clear mode of a viewport. See VIEWPORT_CLEAR_MODE_* constants for options.
+ Sets the clear mode of a viewport. See [enum VisualServer.ViewportClearMode] for options.
</description>
</method>
<method name="viewport_set_debug_draw">
@@ -3661,7 +3671,7 @@
<argument index="1" name="draw" type="int" enum="VisualServer.ViewportDebugDraw">
</argument>
<description>
- Sets the debug draw mode of a viewport. See VIEWPORT_DEBUG_DRAW_* constants for options.
+ Sets the debug draw mode of a viewport. See [enum VisualServer.ViewportDebugDraw] for options.
</description>
</method>
<method name="viewport_set_disable_3d">
@@ -4150,7 +4160,7 @@
The viewport is never cleared before drawing.
</constant>
<constant name="VIEWPORT_CLEAR_ONLY_NEXT_FRAME" value="2" enum="ViewportClearMode">
- The viewport is cleared once, then the clear mode is set to [VIEWPORT_CLEAR_NEVER].
+ The viewport is cleared once, then the clear mode is set to [code]VIEWPORT_CLEAR_NEVER[/code].
</constant>
<constant name="VIEWPORT_MSAA_DISABLED" value="0" enum="ViewportMSAA">
Multisample antialiasing is disabled.
@@ -4343,6 +4353,12 @@
</constant>
<constant name="MULTIMESH_COLOR_FLOAT" value="2" enum="MultimeshColorFormat">
</constant>
+ <constant name="MULTIMESH_CUSTOM_DATA_NONE" value="0" enum="MultimeshCustomDataFormat">
+ </constant>
+ <constant name="MULTIMESH_CUSTOM_DATA_8BIT" value="1" enum="MultimeshCustomDataFormat">
+ </constant>
+ <constant name="MULTIMESH_CUSTOM_DATA_FLOAT" value="2" enum="MultimeshCustomDataFormat">
+ </constant>
<constant name="REFLECTION_PROBE_UPDATE_ONCE" value="0" enum="ReflectionProbeUpdateMode">
</constant>
<constant name="REFLECTION_PROBE_UPDATE_ALWAYS" value="1" enum="ReflectionProbeUpdateMode">
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index 0c5536b5fe..7297f5bf94 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -17,7 +17,7 @@
<argument index="0" name="from" type="bool">
</argument>
<description>
- Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equals to 1.0 and [code]float(false)[/code] will be equals to 0.0.
+ Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0.
</description>
</method>
<method name="float">
@@ -26,7 +26,7 @@
<argument index="0" name="from" type="int">
</argument>
<description>
- Cast an [int] value to a floating point value, [code]float(1)[/code] will be equals to 1.0.
+ Cast an [int] value to a floating point value, [code]float(1)[/code] will be equal to 1.0.
</description>
</method>
<method name="float">
@@ -35,7 +35,7 @@
<argument index="0" name="from" type="String">
</argument>
<description>
- Cast a [String] value to a floating point value. This method accepts float value strings like [code] '1.23' [/code] and exponential notation strings for its parameter so calling [code] float('1e3') [/code] will return 1000.0 and calling [code] float('1e-3') [/code] will return 0.001.
+ Cast a [String] value to a floating point value. This method accepts float value strings like [code]"1.23"[/code] and exponential notation strings for its parameter so calling [code]float("1e3")[/code] will return 1000.0 and calling [code]float("1e-3")[/code] will return 0.001.
</description>
</method>
</methods>
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index 9e83dfb55e..22c0b5d1fd 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -1,73 +1,563 @@
-#!/usr/bin/env python
-# -*- coding: utf-8 -*-
+#!/usr/bin/env python3
-import codecs
+import argparse
import sys
import os
import re
import xml.etree.ElementTree as ET
+from collections import defaultdict, OrderedDict
-input_list = []
-cur_file = ""
+# Uncomment to do type checks. I have it commented out so it works below Python 3.5
+#from typing import List, Dict, TextIO, Tuple, Iterable, Optional, DefaultDict, Any, Union
# http(s)://docs.godotengine.org/<langcode>/<tag>/path/to/page.html(#fragment-tag)
-godot_docs_pattern = re.compile('^http(?:s)?:\/\/docs\.godotengine\.org\/(?:[a-zA-Z0-9\.\-_]*)\/(?:[a-zA-Z0-9\.\-_]*)\/(.*)\.html(#.*)?$')
+GODOT_DOCS_PATTERN = re.compile(r'^http(?:s)?://docs\.godotengine\.org/(?:[a-zA-Z0-9.\-_]*)/(?:[a-zA-Z0-9.\-_]*)/(.*)\.html(#.*)?$')
-for arg in sys.argv[1:]:
- if arg.endswith(os.sep):
- arg = arg[:-1]
- input_list.append(arg)
-if len(input_list) < 1:
- print('usage: makerst.py <path to folders> and/or <path to .xml files> (order of arguments irrelevant)')
- print('example: makerst.py "../../modules/" "../classes" path_to/some_class.xml')
- sys.exit(0)
+def print_error(error, state): # type: (str, State) -> None
+ print(error)
+ state.errored = True
-def validate_tag(elem, tag):
- if elem.tag != tag:
- print("Tag mismatch, expected '" + tag + "', got " + elem.tag)
- sys.exit(255)
+class TypeName:
+ def __init__(self, type_name, enum=None): # type: (str, Optional[str]) -> None
+ self.type_name = type_name
+ self.enum = enum
+ def to_rst(self, state): # type: ("State") -> str
+ if self.enum is not None:
+ return make_enum(self.enum, state)
+ elif self.type_name == "void":
+ return "void"
+ else:
+ return make_type(self.type_name, state)
+
+ @classmethod
+ def from_element(cls, element): # type: (ET.Element) -> "TypeName"
+ return cls(element.attrib["type"], element.get("enum"))
+
+
+class PropertyDef:
+ def __init__(self, name, type_name, setter, getter, text): # type: (str, TypeName, Optional[str], Optional[str], Optional[str]) -> None
+ self.name = name
+ self.type_name = type_name
+ self.setter = setter
+ self.getter = getter
+ self.text = text
+
+class ParameterDef:
+ def __init__(self, name, type_name, default_value): # type: (str, TypeName, Optional[str]) -> None
+ self.name = name
+ self.type_name = type_name
+ self.default_value = default_value
+
+
+class SignalDef:
+ def __init__(self, name, parameters, description): # type: (str, List[ParameterDef], Optional[str]) -> None
+ self.name = name
+ self.parameters = parameters
+ self.description = description
+
+
+class MethodDef:
+ def __init__(self, name, return_type, parameters, description, qualifiers): # type: (str, TypeName, List[ParameterDef], Optional[str], Optional[str]) -> None
+ self.name = name
+ self.return_type = return_type
+ self.parameters = parameters
+ self.description = description
+ self.qualifiers = qualifiers
+
+
+class ConstantDef:
+ def __init__(self, name, value, text): # type: (str, str, Optional[str]) -> None
+ self.name = name
+ self.value = value
+ self.text = text
+
+
+class EnumDef:
+ def __init__(self, name): # type: (str) -> None
+ self.name = name
+ self.values = OrderedDict() # type: OrderedDict[str, ConstantDef]
+
+
+class ThemeItemDef:
+ def __init__(self, name, type_name): # type: (str, TypeName) -> None
+ self.name = name
+ self.type_name = type_name
+
+
+class ClassDef:
+ def __init__(self, name): # type: (str) -> None
+ self.name = name
+ self.constants = OrderedDict() # type: OrderedDict[str, ConstantDef]
+ self.enums = OrderedDict() # type: OrderedDict[str, EnumDef]
+ self.properties = OrderedDict() # type: OrderedDict[str, PropertyDef]
+ self.methods = OrderedDict() # type: OrderedDict[str, List[MethodDef]]
+ self.signals = OrderedDict() # type: OrderedDict[str, SignalDef]
+ self.inherits = None # type: Optional[str]
+ self.category = None # type: Optional[str]
+ self.brief_description = None # type: Optional[str]
+ self.description = None # type: Optional[str]
+ self.theme_items = None # type: Optional[OrderedDict[str, List[ThemeItemDef]]]
+ self.tutorials = [] # type: List[str]
+
+
+class State:
+ def __init__(self): # type: () -> None
+ # Has any error been reported?
+ self.errored = False
+ self.classes = OrderedDict() # type: OrderedDict[str, ClassDef]
+ self.current_class = "" # type: str
+
+ def parse_class(self, class_root): # type: (ET.Element) -> None
+ class_name = class_root.attrib["name"]
+
+ class_def = ClassDef(class_name)
+ self.classes[class_name] = class_def
+
+ inherits = class_root.get("inherits")
+ if inherits is not None:
+ class_def.inherits = inherits
+
+ category = class_root.get("category")
+ if category is not None:
+ class_def.category = category
+
+ brief_desc = class_root.find("brief_description")
+ if brief_desc is not None and brief_desc.text:
+ class_def.brief_description = brief_desc.text
+
+ desc = class_root.find("description")
+ if desc is not None and desc.text:
+ class_def.description = desc.text
+
+ properties = class_root.find("members")
+ if properties is not None:
+ for property in properties:
+ assert property.tag == "member"
+
+ property_name = property.attrib["name"]
+ if property_name in class_def.properties:
+ print_error("Duplicate property '{}', file: {}".format(property_name, class_name), self)
+ continue
+
+ type_name = TypeName.from_element(property)
+ setter = property.get("setter") or None # Use or None so '' gets turned into None.
+ getter = property.get("getter") or None
+
+ property_def = PropertyDef(property_name, type_name, setter, getter, property.text)
+ class_def.properties[property_name] = property_def
+
+ methods = class_root.find("methods")
+ if methods is not None:
+ for method in methods:
+ assert method.tag == "method"
+
+ method_name = method.attrib["name"]
+ qualifiers = method.get("qualifiers")
+
+ return_element = method.find("return")
+ if return_element is not None:
+ return_type = TypeName.from_element(return_element)
+
+ else:
+ return_type = TypeName("void")
+
+ params = parse_arguments(method)
+
+ desc_element = method.find("description")
+ method_desc = None
+ if desc_element is not None:
+ method_desc = desc_element.text
+
+ method_def = MethodDef(method_name, return_type, params, method_desc, qualifiers)
+ if method_name not in class_def.methods:
+ class_def.methods[method_name] = []
+
+ class_def.methods[method_name].append(method_def)
+
+ constants = class_root.find("constants")
+ if constants is not None:
+ for constant in constants:
+ assert constant.tag == "constant"
+
+ constant_name = constant.attrib["name"]
+ value = constant.attrib["value"]
+ enum = constant.get("enum")
+ constant_def = ConstantDef(constant_name, value, constant.text)
+ if enum is None:
+ if constant_name in class_def.constants:
+ print_error("Duplicate constant '{}', file: {}".format(constant_name, class_name), self)
+ continue
+
+ class_def.constants[constant_name] = constant_def
+
+ else:
+ if enum in class_def.enums:
+ enum_def = class_def.enums[enum]
+
+ else:
+ enum_def = EnumDef(enum)
+ class_def.enums[enum] = enum_def
+
+ enum_def.values[constant_name] = constant_def
+
+ signals = class_root.find("signals")
+ if signals is not None:
+ for signal in signals:
+ assert signal.tag == "signal"
+
+ signal_name = signal.attrib["name"]
+
+ if signal_name in class_def.signals:
+ print_error("Duplicate signal '{}', file: {}".format(signal_name, class_name), self)
+ continue
+
+ params = parse_arguments(signal)
+
+ desc_element = signal.find("description")
+ signal_desc = None
+ if desc_element is not None:
+ signal_desc = desc_element.text
+
+ signal_def = SignalDef(signal_name, params, signal_desc)
+ class_def.signals[signal_name] = signal_def
+
+ theme_items = class_root.find("theme_items")
+ if theme_items is not None:
+ class_def.theme_items = OrderedDict()
+ for theme_item in theme_items:
+ assert theme_item.tag == "theme_item"
+
+ theme_item_name = theme_item.attrib["name"]
+ theme_item_def = ThemeItemDef(theme_item_name, TypeName.from_element(theme_item))
+ if theme_item_name not in class_def.theme_items:
+ class_def.theme_items[theme_item_name] = []
+ class_def.theme_items[theme_item_name].append(theme_item_def)
+
+ tutorials = class_root.find("tutorials")
+ if tutorials is not None:
+ for link in tutorials:
+ assert link.tag == "link"
+
+ if link.text is not None:
+ class_def.tutorials.append(link.text)
+
+
+
+ def sort_classes(self): # type: () -> None
+ self.classes = OrderedDict(sorted(self.classes.items(), key=lambda t: t[0]))
+
+
+def parse_arguments(root): # type: (ET.Element) -> List[ParameterDef]
+ param_elements = root.findall("argument")
+ params = [None] * len(param_elements) # type: Any
+ for param_element in param_elements:
+ param_name = param_element.attrib["name"]
+ index = int(param_element.attrib["index"])
+ type_name = TypeName.from_element(param_element)
+ default = param_element.get("default")
+
+ params[index] = ParameterDef(param_name, type_name, default)
+
+ cast = params # type: List[ParameterDef]
+
+ return cast
+
+
+def main(): # type: () -> None
+ parser = argparse.ArgumentParser()
+ parser.add_argument("path", nargs="+", help="A path to an XML file or a directory containing XML files to parse.")
+ group = parser.add_mutually_exclusive_group()
+ group.add_argument("--output", "-o", default=".", help="The directory to save output .rst files in.")
+ group.add_argument("--dry-run", action="store_true", help="If passed, no output will be generated and XML files are only checked for errors.")
+ args = parser.parse_args()
+
+ file_list = [] # type: List[str]
+
+ for path in args.path:
+ # Cut off trailing slashes so os.path.basename doesn't choke.
+ if path.endswith(os.sep):
+ path = path[:-1]
+
+ if os.path.basename(path) == 'modules':
+ for subdir, dirs, _ in os.walk(path):
+ if 'doc_classes' in dirs:
+ doc_dir = os.path.join(subdir, 'doc_classes')
+ class_file_names = (f for f in os.listdir(doc_dir) if f.endswith('.xml'))
+ file_list += (os.path.join(doc_dir, f) for f in class_file_names)
+
+ elif os.path.isdir(path):
+ file_list += (os.path.join(path, f) for f in os.listdir(path) if f.endswith('.xml'))
+
+ elif os.path.isfile(path):
+ if not path.endswith(".xml"):
+ print("Got non-.xml file '{}' in input, skipping.".format(path))
+ continue
+
+ file_list.append(path)
+
+ classes = {} # type: Dict[str, ET.Element]
+ state = State()
+
+ for cur_file in file_list:
+ try:
+ tree = ET.parse(cur_file)
+ except ET.ParseError as e:
+ print_error("Parse error reading file '{}': {}".format(cur_file, e), state)
+ continue
+ doc = tree.getroot()
+
+ if 'version' not in doc.attrib:
+ print_error("Version missing from 'doc', file: {}".format(cur_file), state)
+ continue
+
+ name = doc.attrib["name"]
+ if name in classes:
+ print_error("Duplicate class '{}'".format(name), state)
+ continue
+
+ classes[name] = doc
+
+ for name, data in classes.items():
+ try:
+ state.parse_class(data)
+ except Exception as e:
+ print_error("Exception while parsing class '{}': {}".format(name, e), state)
+
+ state.sort_classes()
+
+ for class_name, class_def in state.classes.items():
+ state.current_class = class_name
+ make_rst_class(class_def, state, args.dry_run, args.output)
+
+ if state.errored:
+ exit(1)
+
+def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, State, bool, str) -> None
+ class_name = class_def.name
+
+ if dry_run:
+ f = open(os.devnull, "w")
+ else:
+ f = open(os.path.join(output_dir, "class_" + class_name.lower() + '.rst'), 'w', encoding='utf-8')
+
+ # Warn contributors not to edit this file directly
+ f.write(".. Generated automatically by doc/tools/makerst.py in Godot's source tree.\n")
+ f.write(".. DO NOT EDIT THIS FILE, but the " + class_name + ".xml source instead.\n")
+ f.write(".. The source is found in doc/classes or modules/<name>/doc_classes.\n\n")
+
+ f.write(".. _class_" + class_name + ":\n\n")
+ f.write(make_heading(class_name, '='))
+
+ # Inheritance tree
+ # Ascendants
+ if class_def.inherits:
+ inh = class_def.inherits.strip()
+ f.write('**Inherits:** ')
+ first = True
+ while inh in state.classes:
+ if not first:
+ f.write(" **<** ")
+ else:
+ first = False
+
+ f.write(make_type(inh, state))
+ inode = state.classes[inh].inherits
+ if inode:
+ inh = inode.strip()
+ else:
+ break
+ f.write("\n\n")
+
+ # Descendents
+ inherited = []
+ for c in state.classes.values():
+ if c.inherits and c.inherits.strip() == class_name:
+ inherited.append(c.name)
+
+ if len(inherited):
+ f.write('**Inherited By:** ')
+ for i, child in enumerate(inherited):
+ if i > 0:
+ f.write(", ")
+ f.write(make_type(child, state))
+ f.write("\n\n")
+
+ # Category
+ if class_def.category is not None:
+ f.write('**Category:** ' + class_def.category.strip() + "\n\n")
+
+ # Brief description
+ f.write(make_heading('Brief Description', '-'))
+ if class_def.brief_description is not None:
+ f.write(rstize_text(class_def.brief_description.strip(), state) + "\n\n")
+
+ # Properties overview
+ if len(class_def.properties) > 0:
+ f.write(make_heading('Properties', '-'))
+ ml = [] # type: List[Tuple[str, str]]
+ for property_def in class_def.properties.values():
+ type_rst = property_def.type_name.to_rst(state)
+ ref = ":ref:`{0}<class_{1}_property_{0}>`".format(property_def.name, class_name)
+ ml.append((type_rst, ref))
+ format_table(f, ml)
+
+ # Methods overview
+ if len(class_def.methods) > 0:
+ f.write(make_heading('Methods', '-'))
+ ml = []
+ for method_list in class_def.methods.values():
+ for m in method_list:
+ ml.append(make_method_signature(class_def, m, True, state))
+ format_table(f, ml)
-class_names = []
-classes = {}
+ # Theme properties
+ if class_def.theme_items is not None and len(class_def.theme_items) > 0:
+ f.write(make_heading('Theme Properties', '-'))
+ ml = []
+ for theme_item_list in class_def.theme_items.values():
+ for theme_item in theme_item_list:
+ ml.append((theme_item.type_name.to_rst(state), theme_item.name))
+ format_table(f, ml)
+
+ # Signals
+ if len(class_def.signals) > 0:
+ f.write(make_heading('Signals', '-'))
+ for signal in class_def.signals.values():
+ #f.write(".. _class_{}_{}:\n\n".format(class_name, signal.name))
+ f.write(".. _class_{}_signal_{}:\n\n".format(class_name, signal.name))
+ _, signature = make_method_signature(class_def, signal, False, state)
+ f.write("- {}\n\n".format(signature))
+
+ if signal.description is None or signal.description.strip() == '':
+ continue
+ f.write(rstize_text(signal.description.strip(), state))
+ f.write("\n\n")
+
+ # Enums
+ if len(class_def.enums) > 0:
+ f.write(make_heading('Enumerations', '-'))
+ for e in class_def.enums.values():
+ f.write(".. _enum_{}_{}:\n\n".format(class_name, e.name))
+ # Sphinx seems to divide the bullet list into individual <ul> tags if we weave the labels into it.
+ # As such I'll put them all above the list. Won't be perfect but better than making the list visually broken.
+ # As to why I'm not modifying the reference parser to directly link to the _enum label:
+ # If somebody gets annoyed enough to fix it, all existing references will magically improve.
+ for value in e.values.values():
+ f.write(".. _class_{}_constant_{}:\n\n".format(class_name, value.name))
+
+ f.write("enum **{}**:\n\n".format(e.name))
+ for value in e.values.values():
+ f.write("- **{}** = **{}**".format(value.name, value.value))
+ if value.text is not None and value.text.strip() != '':
+ f.write(' --- ' + rstize_text(value.text.strip(), state))
+ f.write('\n\n')
+
+ # Constants
+ if len(class_def.constants) > 0:
+ f.write(make_heading('Constants', '-'))
+ # Sphinx seems to divide the bullet list into individual <ul> tags if we weave the labels into it.
+ # As such I'll put them all above the list. Won't be perfect but better than making the list visually broken.
+ for constant in class_def.constants.values():
+ f.write(".. _class_{}_constant_{}:\n\n".format(class_name, constant.name))
+
+ for constant in class_def.constants.values():
+ f.write("- **{}** = **{}**".format(constant.name, constant.value))
+ if constant.text is not None and constant.text.strip() != '':
+ f.write(' --- ' + rstize_text(constant.text.strip(), state))
+ f.write('\n\n')
+
+ # Class description
+ if class_def.description is not None and class_def.description.strip() != '':
+ f.write(make_heading('Description', '-'))
+ f.write(rstize_text(class_def.description.strip(), state) + "\n\n")
+
+ # Online tutorials
+ if len(class_def.tutorials) > 0:
+ f.write(make_heading('Tutorials', '-'))
+ for t in class_def.tutorials:
+ link = t.strip()
+ match = GODOT_DOCS_PATTERN.search(link)
+ if match:
+ groups = match.groups()
+ if match.lastindex == 2:
+ # Doc reference with fragment identifier: emit direct link to section with reference to page, for example:
+ # `#calling-javascript-from-script in Exporting For Web`
+ f.write("- `" + groups[1] + " <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`\n\n")
+ # Commented out alternative: Instead just emit:
+ # `Subsection in Exporting For Web`
+ # f.write("- `Subsection <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`\n\n")
+ elif match.lastindex == 1:
+ # Doc reference, for example:
+ # `Math`
+ f.write("- :doc:`../" + groups[0] + "`\n\n")
+ else:
+ # External link, for example:
+ # `http://enet.bespin.org/usergroup0.html`
+ f.write("- `" + link + " <" + link + ">`_\n\n")
+ # Property descriptions
+ if len(class_def.properties) > 0:
+ f.write(make_heading('Property Descriptions', '-'))
+ for property_def in class_def.properties.values():
+ #f.write(".. _class_{}_{}:\n\n".format(class_name, property_def.name))
+ f.write(".. _class_{}_property_{}:\n\n".format(class_name, property_def.name))
+ f.write('- {} **{}**\n\n'.format(property_def.type_name.to_rst(state), property_def.name))
+
+ setget = []
+ if property_def.setter is not None and not property_def.setter.startswith("_"):
+ setget.append(("*Setter*", property_def.setter + '(value)'))
+ if property_def.getter is not None and not property_def.getter.startswith("_"):
+ setget.append(('*Getter*', property_def.getter + '()'))
+
+ if len(setget) > 0:
+ format_table(f, setget)
+
+ if property_def.text is not None and property_def.text.strip() != '':
+ f.write(rstize_text(property_def.text.strip(), state))
+ f.write('\n\n')
-def ul_string(str, ul):
- str += "\n"
- for i in range(len(str) - 1):
- str += ul
- str += "\n"
- return str
+ # Method descriptions
+ if len(class_def.methods) > 0:
+ f.write(make_heading('Method Descriptions', '-'))
+ for method_list in class_def.methods.values():
+ for i, m in enumerate(method_list):
+ if i == 0:
+ #f.write(".. _class_{}_{}:\n\n".format(class_name, m.name))
+ f.write(".. _class_{}_method_{}:\n\n".format(class_name, m.name))
+ ret_type, signature = make_method_signature(class_def, m, False, state)
+ f.write("- {} {}\n\n".format(ret_type, signature))
+
+ if m.description is None or m.description.strip() == '':
+ continue
+ f.write(rstize_text(m.description.strip(), state))
+ f.write("\n\n")
-def make_class_list(class_list, columns):
- f = codecs.open('class_list.rst', 'wb', 'utf-8')
- prev = 0
- col_max = len(class_list) / columns + 1
+def make_class_list(class_list, columns): # type: (List[str], int) -> None
+ # This function is no longer used.
+ f = open('class_list.rst', 'w', encoding='utf-8')
+ col_max = len(class_list) // columns + 1
print(('col max is ', col_max))
- col_count = 0
- row_count = 0
- last_initial = ''
- fit_columns = []
+ fit_columns = [] # type: List[List[str]]
- for n in range(0, columns):
- fit_columns += [[]]
+ for _ in range(0, columns):
+ fit_columns.append([])
- indexers = []
+ indexers = [] # type List[str]
last_initial = ''
- idx = 0
- for n in class_list:
- col = idx / col_max
+ for idx, name in enumerate(class_list):
+ col = idx // col_max
if col >= columns:
col = columns - 1
- fit_columns[col] += [n]
+ fit_columns[col].append(name)
idx += 1
- if n[:1] != last_initial:
- indexers += [n]
- last_initial = n[:1]
+ if name[:1] != last_initial:
+ indexers.append(name)
+ last_initial = name[:1]
row_max = 0
f.write("\n")
@@ -111,7 +601,7 @@ def make_class_list(class_list, columns):
f.close()
-def rstize_text(text, cclass):
+def rstize_text(text, state): # type: (str, State) -> str
# Linebreak + tabs in the XML should become two line breaks unless in a "codeblock"
pos = 0
while True:
@@ -128,7 +618,8 @@ def rstize_text(text, cclass):
if post_text.startswith("[codeblock]"):
end_pos = post_text.find("[/codeblock]")
if end_pos == -1:
- sys.exit("ERROR! [codeblock] without a closing tag!")
+ print_error("[codeblock] without a closing tag, file: {}".format(state.current_class), state)
+ return ""
code_text = post_text[len("[codeblock]"):end_pos]
post_text = post_text[end_pos:]
@@ -194,6 +685,7 @@ def rstize_text(text, cclass):
# Handle [tags]
inside_code = False
pos = 0
+ tag_depth = 0
while True:
pos = text.find('[', pos)
if pos == -1:
@@ -209,53 +701,100 @@ def rstize_text(text, cclass):
escape_post = False
- if tag_text in class_names:
- tag_text = make_type(tag_text)
+ if tag_text in state.classes:
+ tag_text = make_type(tag_text, state)
escape_post = True
else: # command
cmd = tag_text
space_pos = tag_text.find(' ')
if cmd == '/codeblock':
tag_text = ''
+ tag_depth -= 1
inside_code = False
# Strip newline if the tag was alone on one
if pre_text[-1] == '\n':
pre_text = pre_text[:-1]
elif cmd == '/code':
tag_text = '``'
+ tag_depth -= 1
inside_code = False
escape_post = True
elif inside_code:
tag_text = '[' + tag_text + ']'
elif cmd.find('html') == 0:
- cmd = tag_text[:space_pos]
param = tag_text[space_pos + 1:]
tag_text = param
- elif cmd.find('method') == 0 or cmd.find('member') == 0 or cmd.find('signal') == 0:
- cmd = tag_text[:space_pos]
+ elif cmd.startswith('method') or cmd.startswith('member') or cmd.startswith('signal') or cmd.startswith('constant'):
param = tag_text[space_pos + 1:]
if param.find('.') != -1:
ss = param.split('.')
if len(ss) > 2:
- sys.exit("Bad reference: '" + param + "' in file: " + cur_file)
- (class_param, method_param) = ss
- tag_text = ':ref:`' + class_param + '.' + method_param + '<class_' + class_param + '_' + method_param + '>`'
+ print_error("Bad reference: '{}', file: {}".format(param, state.current_class), state)
+ class_param, method_param = ss
+
+ else:
+ class_param = state.current_class
+ method_param = param
+
+ ref_type = ""
+ if class_param in state.classes:
+ class_def = state.classes[class_param]
+ if cmd.startswith("method"):
+ if method_param not in class_def.methods:
+ print_error("Unresolved method '{}', file: {}".format(param, state.current_class), state)
+ ref_type = "_method"
+
+ elif cmd.startswith("member"):
+ if method_param not in class_def.properties:
+ print_error("Unresolved member '{}', file: {}".format(param, state.current_class), state)
+ ref_type = "_property"
+
+ elif cmd.startswith("signal"):
+ if method_param not in class_def.signals:
+ print_error("Unresolved signal '{}', file: {}".format(param, state.current_class), state)
+ ref_type = "_signal"
+
+ elif cmd.startswith("constant"):
+ found = False
+ if method_param in class_def.constants:
+ found = True
+
+ else:
+ for enum in class_def.enums.values():
+ if method_param in enum.values:
+ found = True
+ break
+
+ if not found:
+ print_error("Unresolved constant '{}', file: {}".format(param, state.current_class), state)
+ ref_type = "_constant"
+
else:
- tag_text = ':ref:`' + param + '<class_' + cclass + "_" + param + '>`'
+ print_error("Unresolved type reference '{}' in method reference '{}', file: {}".format(class_param, param, state.current_class), state)
+
+ repl_text = method_param
+ if class_param != state.current_class:
+ repl_text = "{}.{}".format(class_param, method_param)
+ tag_text = ':ref:`{}<class_{}{}_{}>`'.format(repl_text, class_param, ref_type, method_param)
escape_post = True
elif cmd.find('image=') == 0:
tag_text = "" # '![](' + cmd[6:] + ')'
elif cmd.find('url=') == 0:
tag_text = ':ref:`' + cmd[4:] + '<' + cmd[4:] + ">`"
+ tag_depth += 1
elif cmd == '/url':
tag_text = ''
+ tag_depth -= 1
escape_post = True
elif cmd == 'center':
+ tag_depth += 1
tag_text = ''
elif cmd == '/center':
+ tag_depth -= 1
tag_text = ''
elif cmd == 'codeblock':
+ tag_depth += 1
tag_text = '\n::\n'
inside_code = True
elif cmd == 'br':
@@ -265,18 +804,31 @@ def rstize_text(text, cclass):
while post_text[0] == ' ':
post_text = post_text[1:]
elif cmd == 'i' or cmd == '/i':
+ if cmd == "/i":
+ tag_depth -= 1
+ else:
+ tag_depth += 1
tag_text = '*'
elif cmd == 'b' or cmd == '/b':
+ if cmd == "/b":
+ tag_depth -= 1
+ else:
+ tag_depth += 1
tag_text = '**'
elif cmd == 'u' or cmd == '/u':
+ if cmd == "/u":
+ tag_depth -= 1
+ else:
+ tag_depth += 1
tag_text = ''
elif cmd == 'code':
tag_text = '``'
+ tag_depth += 1
inside_code = True
elif cmd.startswith('enum '):
- tag_text = make_enum(cmd[5:])
+ tag_text = make_enum(cmd[5:], state)
else:
- tag_text = make_type(tag_text)
+ tag_text = make_type(tag_text, state)
escape_post = True
# Properly escape things like `[Node]s`
@@ -306,18 +858,21 @@ def rstize_text(text, cclass):
text = pre_text + tag_text + post_text
pos = len(pre_text) + len(tag_text)
+ if tag_depth > 0:
+ print_error("Tag depth mismatch: too many/little open/close tags, file: {}".format(state.current_class), state)
+
return text
-def format_table(f, pp):
+def format_table(f, pp): # type: (TextIO, Iterable[Tuple[str, ...]]) -> None
longest_t = 0
longest_s = 0
for s in pp:
sl = len(s[0])
- if (sl > longest_s):
+ if sl > longest_s:
longest_s = sl
tl = len(s[1])
- if (tl > longest_t):
+ if tl > longest_t:
longest_t = tl
sep = "+"
@@ -330,27 +885,25 @@ def format_table(f, pp):
f.write(sep)
for s in pp:
rt = s[0]
- while (len(rt) < longest_s):
+ while len(rt) < longest_s:
rt += " "
st = s[1]
- while (len(st) < longest_t):
+ while len(st) < longest_t:
st += " "
f.write("| " + rt + " | " + st + " |\n")
f.write(sep)
f.write('\n')
-def make_type(t):
- global class_names
- if t in class_names:
- return ':ref:`' + t + '<class_' + t + '>`'
+def make_type(t, state): # type: (str, State) -> str
+ if t in state.classes:
+ return ':ref:`{0}<class_{0}>`'.format(t)
+ print_error("Unresolved type '{}', file: {}".format(t, state.current_class), state)
return t
-def make_enum(t):
- global class_names
+def make_enum(t, state): # type: (str, State) -> str
p = t.find(".")
- # Global enums such as Error are relative to @GlobalScope.
if p >= 0:
c = t[0:p]
e = t[p + 1:]
@@ -359,362 +912,55 @@ def make_enum(t):
c = "@GlobalScope"
e = "Variant." + e
else:
- # Things in GlobalScope don't have a period.
- c = "@GlobalScope"
+ c = state.current_class
e = t
- if c in class_names:
- return ':ref:`' + e + '<enum_' + c + '_' + e + '>`'
+ if c in state.classes and e not in state.classes[c].enums:
+ c = "@GlobalScope"
+
+ if c in state.classes and e in state.classes[c].enums:
+ return ":ref:`{0}<enum_{1}_{0}>`".format(e, c)
+ print_error("Unresolved enum '{}', file: {}".format(t, state.current_class), state)
return t
-def make_method(
- f,
- cname,
- method_data,
- declare,
- event=False,
- pp=None
-):
- if (declare or pp is None):
- t = '- '
- else:
- t = ""
-
- ret_type = 'void'
- args = list(method_data)
- mdata = {}
- mdata['argidx'] = []
- for a in args:
- if a.tag == 'return':
- idx = -1
- elif a.tag == 'argument':
- idx = int(a.attrib['index'])
- else:
- continue
+def make_method_signature(class_def, method_def, make_ref, state): # type: (ClassDef, Union[MethodDef, SignalDef], bool, State) -> Tuple[str, str]
+ ret_type = " "
- mdata['argidx'].append(idx)
- mdata[idx] = a
-
- if not event:
- if -1 in mdata['argidx']:
- if 'enum' in mdata[-1].attrib:
- t += make_enum(mdata[-1].attrib['enum'])
- else:
- t += make_type(mdata[-1].attrib['type'])
- else:
- t += 'void'
- t += ' '
+ ref_type = "signal"
+ if isinstance(method_def, MethodDef):
+ ret_type = method_def.return_type.to_rst(state)
+ ref_type = "method"
- if declare or pp is None:
+ out = ""
- s = '**' + method_data.attrib['name'] + '** '
+ if make_ref:
+ out += ":ref:`{0}<class_{1}_{2}_{0}>` ".format(method_def.name, class_def.name, ref_type)
else:
- s = ':ref:`' + method_data.attrib['name'] + '<class_' + cname + "_" + method_data.attrib['name'] + '>` '
-
- s += '**(**'
- argfound = False
- for a in mdata['argidx']:
- arg = mdata[a]
- if a < 0:
- continue
- if a > 0:
- s += ', '
- else:
- s += ' '
+ out += "**{}** ".format(method_def.name)
- if 'enum' in arg.attrib:
- s += make_enum(arg.attrib['enum'])
+ out += '**(**'
+ for i, arg in enumerate(method_def.parameters):
+ if i > 0:
+ out += ', '
else:
- s += make_type(arg.attrib['type'])
- if 'name' in arg.attrib:
- s += ' ' + arg.attrib['name']
- else:
- s += ' arg' + str(a)
-
- if 'default' in arg.attrib:
- s += '=' + arg.attrib['default']
-
- s += ' **)**'
-
- if 'qualifiers' in method_data.attrib:
- s += ' ' + method_data.attrib['qualifiers']
-
- if (not declare):
- if (pp != None):
- pp.append((t, s))
- else:
- f.write("- " + t + " " + s + "\n")
- else:
- f.write(t + s + "\n")
-
-
-def make_properties(
- f,
- cname,
- prop_data,
- description=False,
- pp=None
-):
- t = ""
- if 'enum' in prop_data.attrib:
- t += make_enum(prop_data.attrib['enum'])
- else:
- t += make_type(prop_data.attrib['type'])
-
- if description:
- s = '**' + prop_data.attrib['name'] + '**'
- setget = []
- if 'setter' in prop_data.attrib and prop_data.attrib['setter'] != '' and not prop_data.attrib['setter'].startswith('_'):
- setget.append(("*Setter*", prop_data.attrib['setter'] + '(value)'))
- if 'getter' in prop_data.attrib and prop_data.attrib['getter'] != '' and not prop_data.attrib['getter'].startswith('_'):
- setget.append(('*Getter*', prop_data.attrib['getter'] + '()'))
- else:
- s = ':ref:`' + prop_data.attrib['name'] + '<class_' + cname + "_" + prop_data.attrib['name'] + '>`'
-
- if (pp != None):
- pp.append((t, s))
- elif description:
- f.write('- ' + t + ' ' + s + '\n\n')
- if len(setget) > 0:
- format_table(f, setget)
-
-
-def make_heading(title, underline):
- return title + '\n' + underline * len(title) + "\n\n"
-
-
-def make_rst_class(node):
- name = node.attrib['name']
-
- f = codecs.open("class_" + name.lower() + '.rst', 'wb', 'utf-8')
-
- # Warn contributors not to edit this file directly
- f.write(".. Generated automatically by doc/tools/makerst.py in Godot's source tree.\n")
- f.write(".. DO NOT EDIT THIS FILE, but the " + name + ".xml source instead.\n")
- f.write(".. The source is found in doc/classes or modules/<name>/doc_classes.\n\n")
-
- f.write(".. _class_" + name + ":\n\n")
- f.write(make_heading(name, '='))
-
- # Inheritance tree
- # Ascendents
- if 'inherits' in node.attrib:
- inh = node.attrib['inherits'].strip()
- f.write('**Inherits:** ')
- first = True
- while (inh in classes):
- if (not first):
- f.write(" **<** ")
- else:
- first = False
-
- f.write(make_type(inh))
- inode = classes[inh]
- if ('inherits' in inode.attrib):
- inh = inode.attrib['inherits'].strip()
- else:
- inh = None
- f.write("\n\n")
-
- # Descendents
- inherited = []
- for cn in classes:
- c = classes[cn]
- if 'inherits' in c.attrib:
- if (c.attrib['inherits'].strip() == name):
- inherited.append(c.attrib['name'])
- if (len(inherited)):
- f.write('**Inherited By:** ')
- for i in range(len(inherited)):
- if (i > 0):
- f.write(", ")
- f.write(make_type(inherited[i]))
- f.write("\n\n")
-
- # Category
- if 'category' in node.attrib:
- f.write('**Category:** ' + node.attrib['category'].strip() + "\n\n")
-
- # Brief description
- f.write(make_heading('Brief Description', '-'))
- briefd = node.find('brief_description')
- if briefd != None:
- f.write(rstize_text(briefd.text.strip(), name) + "\n\n")
-
- # Properties overview
- members = node.find('members')
- if members != None and len(list(members)) > 0:
- f.write(make_heading('Properties', '-'))
- ml = []
- for m in list(members):
- make_properties(f, name, m, False, ml)
- format_table(f, ml)
-
- # Methods overview
- methods = node.find('methods')
- if methods != None and len(list(methods)) > 0:
- f.write(make_heading('Methods', '-'))
- ml = []
- for m in list(methods):
- make_method(f, name, m, False, False, ml)
- format_table(f, ml)
-
- # Theme properties
- theme_items = node.find('theme_items')
- if theme_items != None and len(list(theme_items)) > 0:
- f.write(make_heading('Theme Properties', '-'))
- ml = []
- for m in list(theme_items):
- make_properties(f, name, m, False, ml)
- format_table(f, ml)
-
- # Signals
- events = node.find('signals')
- if events != None and len(list(events)) > 0:
- f.write(make_heading('Signals', '-'))
- for m in list(events):
- f.write(".. _class_" + name + "_" + m.attrib['name'] + ":\n\n")
- make_method(f, name, m, True, True)
- f.write('\n')
- d = m.find('description')
- if d is None or d.text.strip() == '':
- continue
- f.write(rstize_text(d.text.strip(), name))
- f.write("\n\n")
-
- # Constants and enums
- constants = node.find('constants')
- consts = []
- enum_names = set()
- enums = []
- if constants != None and len(list(constants)) > 0:
- for c in list(constants):
- if 'enum' in c.attrib:
- enum_names.add(c.attrib['enum'])
- enums.append(c)
- else:
- consts.append(c)
-
- # Enums
- if len(enum_names) > 0:
- f.write(make_heading('Enumerations', '-'))
- for e in enum_names:
- f.write(".. _enum_" + name + "_" + e + ":\n\n")
- f.write("enum **" + e + "**:\n\n")
- for c in enums:
- if c.attrib['enum'] != e:
- continue
- s = '- '
- s += '**' + c.attrib['name'] + '**'
- if 'value' in c.attrib:
- s += ' = **' + c.attrib['value'] + '**'
- if c.text.strip() != '':
- s += ' --- ' + rstize_text(c.text.strip(), name)
- f.write(s + '\n\n')
-
- # Constants
- if len(consts) > 0:
- f.write(make_heading('Constants', '-'))
- for c in list(consts):
- s = '- '
- s += '**' + c.attrib['name'] + '**'
- if 'value' in c.attrib:
- s += ' = **' + c.attrib['value'] + '**'
- if c.text.strip() != '':
- s += ' --- ' + rstize_text(c.text.strip(), name)
- f.write(s + '\n\n')
-
- # Class description
- descr = node.find('description')
- if descr != None and descr.text.strip() != '':
- f.write(make_heading('Description', '-'))
- f.write(rstize_text(descr.text.strip(), name) + "\n\n")
-
- # Online tutorials
- global godot_docs_pattern
- tutorials = node.find('tutorials')
- if tutorials != None and len(tutorials) > 0:
- f.write(make_heading('Tutorials', '-'))
- for t in tutorials:
- link = t.text.strip()
- match = godot_docs_pattern.search(link);
- if match:
- groups = match.groups()
- if match.lastindex == 2:
- # Doc reference with fragment identifier: emit direct link to section with reference to page, for example:
- # `#calling-javascript-from-script in Exporting For Web`
- f.write("- `" + groups[1] + " <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`\n\n")
- # Commented out alternative: Instead just emit:
- # `Subsection in Exporting For Web`
- # f.write("- `Subsection <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`\n\n")
- elif match.lastindex == 1:
- # Doc reference, for example:
- # `Math`
- f.write("- :doc:`../" + groups[0] + "`\n\n")
- else:
- # External link, for example:
- # `http://enet.bespin.org/usergroup0.html`
- f.write("- `" + link + " <" + link + ">`_\n\n")
-
- # Property descriptions
- members = node.find('members')
- if members != None and len(list(members)) > 0:
- f.write(make_heading('Property Descriptions', '-'))
- for m in list(members):
- f.write(".. _class_" + name + "_" + m.attrib['name'] + ":\n\n")
- make_properties(f, name, m, True)
- if m.text.strip() != '':
- f.write(rstize_text(m.text.strip(), name))
- f.write('\n\n')
-
- # Method descriptions
- methods = node.find('methods')
- if methods != None and len(list(methods)) > 0:
- f.write(make_heading('Method Descriptions', '-'))
- for m in list(methods):
- f.write(".. _class_" + name + "_" + m.attrib['name'] + ":\n\n")
- make_method(f, name, m, True)
- f.write('\n')
- d = m.find('description')
- if d is None or d.text.strip() == '':
- continue
- f.write(rstize_text(d.text.strip(), name))
- f.write("\n\n")
+ out += ' '
+ out += "{} {}".format(arg.type_name.to_rst(state), arg.name)
-file_list = []
+ if arg.default_value is not None:
+ out += '=' + arg.default_value
-for path in input_list:
- if os.path.basename(path) == 'modules':
- for subdir, dirs, _ in os.walk(path):
- if 'doc_classes' in dirs:
- doc_dir = os.path.join(subdir, 'doc_classes')
- class_file_names = [f for f in os.listdir(doc_dir) if f.endswith('.xml')]
- file_list += [os.path.join(doc_dir, f) for f in class_file_names]
- elif not os.path.isfile(path):
- file_list += [os.path.join(path, f) for f in os.listdir(path) if f.endswith('.xml')]
- elif os.path.isfile(path) and path.endswith('.xml'):
- file_list.append(path)
+ out += ' **)**'
-for cur_file in file_list:
- tree = ET.parse(cur_file)
- doc = tree.getroot()
+ if isinstance(method_def, MethodDef) and method_def.qualifiers is not None:
+ out += ' ' + method_def.qualifiers
- if 'version' not in doc.attrib:
- print("Version missing from 'doc'")
- sys.exit(255)
+ return ret_type, out
- version = doc.attrib['version']
- if doc.attrib['name'] in class_names:
- continue
- class_names.append(doc.attrib['name'])
- classes[doc.attrib['name']] = doc
-class_names.sort()
+def make_heading(title, underline): # type: (str, str) -> str
+ return title + '\n' + (underline * len(title)) + "\n\n"
-# Don't make class list for Sphinx, :toctree: handles it
-# make_class_list(class_names, 2)
-for cn in class_names:
- c = classes[cn]
- make_rst_class(c)
+if __name__ == '__main__':
+ main()
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index 2e3861f500..0611d7d4e0 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h
index e2a2325cf3..0079ffb6d9 100644
--- a/drivers/alsa/audio_driver_alsa.h
+++ b/drivers/alsa/audio_driver_alsa.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/alsamidi/alsa_midi.cpp b/drivers/alsamidi/midi_driver_alsamidi.cpp
index 33ad7e3f17..aae0ae0216 100644
--- a/drivers/alsamidi/alsa_midi.cpp
+++ b/drivers/alsamidi/midi_driver_alsamidi.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* alsa_midi.cpp */
+/* midi_driver_alsamidi.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#ifdef ALSAMIDI_ENABLED
-#include "alsa_midi.h"
+#include "midi_driver_alsamidi.h"
#include "core/os/os.h"
#include "core/print_string.h"
@@ -199,4 +199,4 @@ MIDIDriverALSAMidi::~MIDIDriverALSAMidi() {
close();
}
-#endif
+#endif // ALSAMIDI_ENABLED
diff --git a/drivers/alsamidi/alsa_midi.h b/drivers/alsamidi/midi_driver_alsamidi.h
index 5741036166..b6956cc32f 100644
--- a/drivers/alsamidi/alsa_midi.h
+++ b/drivers/alsamidi/midi_driver_alsamidi.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* alsa_midi.h */
+/* midi_driver_alsamidi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#ifdef ALSAMIDI_ENABLED
-#ifndef ALSA_MIDI_H
-#define ALSA_MIDI_H
+#ifndef MIDI_DRIVER_ALSAMIDI_H
+#define MIDI_DRIVER_ALSAMIDI_H
#include "core/os/midi_driver.h"
#include "core/os/mutex.h"
@@ -65,5 +65,5 @@ public:
virtual ~MIDIDriverALSAMidi();
};
-#endif
-#endif
+#endif // MIDI_DRIVER_ALSAMIDI_H
+#endif // ALSAMIDI_ENABLED
diff --git a/drivers/convex_decomp/b2d_decompose.cpp b/drivers/convex_decomp/b2d_decompose.cpp
index 14456144a6..7b16b6e752 100644
--- a/drivers/convex_decomp/b2d_decompose.cpp
+++ b/drivers/convex_decomp/b2d_decompose.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/convex_decomp/b2d_decompose.h b/drivers/convex_decomp/b2d_decompose.h
index f6b08b957c..e79f692852 100644
--- a/drivers/convex_decomp/b2d_decompose.h
+++ b/drivers/convex_decomp/b2d_decompose.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index 3d093b965a..97d16d3a6a 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h
index 474a9e43ae..f37d781cb6 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.h
+++ b/drivers/coreaudio/audio_driver_coreaudio.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/coremidi/core_midi.cpp b/drivers/coremidi/midi_driver_coremidi.cpp
index a20aec04b5..7a92ac0702 100644
--- a/drivers/coremidi/core_midi.cpp
+++ b/drivers/coremidi/midi_driver_coremidi.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* core_midi.cpp */
+/* midi_driver_coremidi.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#ifdef COREMIDI_ENABLED
-#include "core_midi.h"
+#include "midi_driver_coremidi.h"
#include "core/print_string.h"
@@ -120,4 +120,4 @@ MIDIDriverCoreMidi::~MIDIDriverCoreMidi() {
close();
}
-#endif
+#endif // COREMIDI_ENABLED
diff --git a/drivers/coremidi/core_midi.h b/drivers/coremidi/midi_driver_coremidi.h
index ea6b0fcb06..23c2a19812 100644
--- a/drivers/coremidi/core_midi.h
+++ b/drivers/coremidi/midi_driver_coremidi.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* core_midi.h */
+/* midi_driver_coremidi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#ifdef COREMIDI_ENABLED
-#ifndef CORE_MIDI_H
-#define CORE_MIDI_H
+#ifndef MIDI_DRIVER_COREMIDI_H
+#define MIDI_DRIVER_COREMIDI_H
#include "core/os/midi_driver.h"
#include "core/vector.h"
@@ -58,5 +58,5 @@ public:
virtual ~MIDIDriverCoreMidi();
};
-#endif
-#endif
+#endif // MIDI_DRIVER_COREMIDI_H
+#endif // COREMIDI_ENABLED
diff --git a/drivers/dummy/audio_driver_dummy.h b/drivers/dummy/audio_driver_dummy.h
index b3f0fcee07..4f4d7f9bc4 100644
--- a/drivers/dummy/audio_driver_dummy.h
+++ b/drivers/dummy/audio_driver_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 5f46c1d053..214da82819 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -241,6 +241,7 @@ public:
void textures_keep_original(bool p_enable) {}
void texture_set_proxy(RID p_proxy, RID p_base) {}
+ virtual Size2 texture_size_with_proxy(RID p_texture) const { return Size2(); }
void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
/* SKY API */
diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp
index 8153fbd10b..88d11fef2c 100644
--- a/drivers/dummy/texture_loader_dummy.cpp
+++ b/drivers/dummy/texture_loader_dummy.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* texture_loader_dummy.cpp */
+/* texture_loader_dummy.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h
index 6809e76331..3038bffc95 100644
--- a/drivers/dummy/texture_loader_dummy.h
+++ b/drivers/dummy/texture_loader_dummy.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* texture_loader_dummy.h */
+/* texture_loader_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp
index aa36658698..759ab6f3ec 100644
--- a/drivers/gl_context/context_gl.cpp
+++ b/drivers/gl_context/context_gl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h
index 37f334454b..13141d795c 100644
--- a/drivers/gl_context/context_gl.h
+++ b/drivers/gl_context/context_gl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 86fe45e498..a7345978e1 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,14 +67,56 @@ void RasterizerCanvasGLES2::_set_uniforms() {
state.canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size);
}
+
+ if (state.using_skeleton) {
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SKELETON_TRANSFORM, state.skeleton_transform);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SKELETON_TRANSFORM_INVERSE, state.skeleton_transform_inverse);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SKELETON_TEXTURE_SIZE, state.skeleton_texture_size);
+ }
+
+ if (state.using_light) {
+
+ Light *light = state.using_light;
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX, light->light_shader_xform);
+ Transform2D basis_inverse = light->light_shader_xform.affine_inverse().orthonormalized();
+ basis_inverse[2] = Vector2();
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX_INVERSE, basis_inverse);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX, light->xform_cache.affine_inverse());
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR, light->color * light->energy);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_POS, light->light_shader_pos);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT, light->height);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_OUTSIDE_ALPHA, light->mode == VS::CANVAS_LIGHT_MODE_MASK ? 1.0 : 0.0);
+
+ if (state.using_shadow) {
+ RasterizerStorageGLES2::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(light->shadow_buffer);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5);
+ glBindTexture(GL_TEXTURE_2D, cls->distance);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX, light->shadow_matrix_cache);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR, light->shadow_color);
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOWPIXEL_SIZE, (1.0 / light->shadow_buffer_size) * (1.0 + light->shadow_smooth));
+ if (light->radius_cache == 0) {
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_GRADIENT, 0.0);
+ } else {
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_GRADIENT, light->shadow_gradient_length / (light->radius_cache * 1.1));
+ }
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_DISTANCE_MULT, light->radius_cache * 1.1);
+
+ /*canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX,light->shadow_matrix_cache);
+ canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_ESM_MULTIPLIER,light->shadow_esm_mult);
+ canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR,light->shadow_color);*/
+ }
+ }
}
void RasterizerCanvasGLES2::canvas_begin() {
state.canvas_shader.bind();
+ bool transparent = false;
if (storage->frame.current_rt) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
glColorMask(1, 1, 1, 1);
+ transparent = storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT];
}
if (storage->frame.clear_request) {
@@ -82,11 +124,13 @@ void RasterizerCanvasGLES2::canvas_begin() {
glClearColor(storage->frame.clear_request_color.r,
storage->frame.clear_request_color.g,
storage->frame.clear_request_color.b,
- storage->frame.clear_request_color.a);
+ transparent ? storage->frame.clear_request_color.a : 1.0);
glClear(GL_COLOR_BUFFER_BIT);
storage->frame.clear_request = false;
}
+ glColorMask(1, 1, 1, transparent ? 1 : 0);
+
/*
if (storage->frame.current_rt) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
@@ -140,7 +184,9 @@ void RasterizerCanvasGLES2::canvas_end() {
}
state.using_texture_rect = false;
+ state.using_skeleton = false;
state.using_ninepatch = false;
+ glColorMask(1, 1, 1, 1);
}
RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) {
@@ -225,10 +271,7 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
return tex_return;
}
-void RasterizerCanvasGLES2::_set_texture_rect_mode(bool p_enable, bool p_ninepatch) {
-}
-
-void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
+void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights, const int *p_bones) {
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
@@ -262,10 +305,34 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun
glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
}
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
+ if (p_weights && p_bones) {
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(float) * 4 * p_vertex_count, p_weights);
+ glEnableVertexAttribArray(VS::ARRAY_WEIGHTS);
+ glVertexAttribPointer(VS::ARRAY_WEIGHTS, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)0) + buffer_ofs);
+ buffer_ofs += sizeof(float) * 4 * p_vertex_count;
+
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(int) * 4 * p_vertex_count, p_bones);
+ glEnableVertexAttribArray(VS::ARRAY_BONES);
+ glVertexAttribPointer(VS::ARRAY_BONES, 4, GL_UNSIGNED_INT, GL_FALSE, sizeof(int) * 4, ((uint8_t *)0) + buffer_ofs);
+ buffer_ofs += sizeof(int) * 4 * p_vertex_count;
- glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
+ } else {
+ glDisableVertexAttribArray(VS::ARRAY_WEIGHTS);
+ glDisableVertexAttribArray(VS::ARRAY_BONES);
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
+ if (storage->config.support_32_bits_indices) { //should check for
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
+ glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
+ } else {
+ uint16_t *index16 = (uint16_t *)alloca(sizeof(uint16_t) * p_index_count);
+ for (int i = 0; i < p_index_count; i++) {
+ index16[i] = uint16_t(p_indices[i]);
+ }
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint16_t) * p_index_count, index16);
+ glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_SHORT, 0);
+ }
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
@@ -370,6 +437,16 @@ void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_v
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
+static const GLenum gl_primitive[] = {
+ GL_POINTS,
+ GL_LINES,
+ GL_LINE_STRIP,
+ GL_LINE_LOOP,
+ GL_TRIANGLES,
+ GL_TRIANGLE_STRIP,
+ GL_TRIANGLE_FAN
+};
+
void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material) {
int command_count = p_item->commands.size();
@@ -426,161 +503,171 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glDisableVertexAttribArray(VS::ARRAY_COLOR);
glVertexAttrib4fv(VS::ARRAY_COLOR, r->modulate.components);
-#if 1
- //more compatible
- state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
+ // On some widespread Nvidia cards, the normal draw method can produce some
+ // flickering in draw_rect and especially TileMap rendering (tiles randomly flicker).
+ // See GH-9913.
+ // To work it around, we use a simpler draw method which does not flicker, but gives
+ // a non negligible performance hit, so it's opt-in (GH-24466).
+ if (use_nvidia_rect_workaround) {
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
- if (state.canvas_shader.bind()) {
- _set_uniforms();
- state.canvas_shader.use_material((void *)p_material);
- }
+ if (state.canvas_shader.bind()) {
+ _set_uniforms();
+ state.canvas_shader.use_material((void *)p_material);
+ }
- Size2 abs_size = r->rect.size.abs();
- Vector2 points[4] = {
- r->rect.position,
- r->rect.position + Vector2(abs_size.x, 0.0),
- r->rect.position + abs_size,
- r->rect.position + Vector2(0.0, abs_size.y),
- };
-
- if (r->rect.size.x < 0) {
- SWAP(points[0], points[1]);
- SWAP(points[2], points[3]);
- }
- if (r->rect.size.y < 0) {
- SWAP(points[0], points[3]);
- SWAP(points[1], points[2]);
- }
+ Vector2 points[4] = {
+ r->rect.position,
+ r->rect.position + Vector2(r->rect.size.x, 0.0),
+ r->rect.position + r->rect.size,
+ r->rect.position + Vector2(0.0, r->rect.size.y),
+ };
- RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(r->texture, r->normal_map);
+ if (r->rect.size.x < 0) {
+ SWAP(points[0], points[1]);
+ SWAP(points[2], points[3]);
+ }
+ if (r->rect.size.y < 0) {
+ SWAP(points[0], points[3]);
+ SWAP(points[1], points[2]);
+ }
- if (texture) {
- Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
+ RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(r->texture, r->normal_map);
- Rect2 src_rect = (r->flags & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
+ if (texture) {
+ Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
- Vector2 uvs[4] = {
- src_rect.position,
- src_rect.position + Vector2(src_rect.size.x, 0.0),
- src_rect.position + src_rect.size,
- src_rect.position + Vector2(0.0, src_rect.size.y),
- };
+ Rect2 src_rect = (r->flags & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
- if (r->flags & CANVAS_RECT_FLIP_H) {
- SWAP(uvs[0], uvs[1]);
- SWAP(uvs[2], uvs[3]);
- }
- if (r->flags & CANVAS_RECT_FLIP_V) {
- SWAP(uvs[0], uvs[3]);
- SWAP(uvs[1], uvs[2]);
- }
+ Vector2 uvs[4] = {
+ src_rect.position,
+ src_rect.position + Vector2(src_rect.size.x, 0.0),
+ src_rect.position + src_rect.size,
+ src_rect.position + Vector2(0.0, src_rect.size.y),
+ };
- if (r->flags & CANVAS_RECT_TRANSPOSE) {
- SWAP(uvs[1], uvs[3]);
- }
+ if (r->flags & CANVAS_RECT_TRANSPOSE) {
+ SWAP(uvs[1], uvs[3]);
+ }
- state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
+ if (r->flags & CANVAS_RECT_FLIP_H) {
+ SWAP(uvs[0], uvs[1]);
+ SWAP(uvs[2], uvs[3]);
+ }
+ if (r->flags & CANVAS_RECT_FLIP_V) {
+ SWAP(uvs[0], uvs[3]);
+ SWAP(uvs[1], uvs[2]);
+ }
- bool untile = false;
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
- if (r->flags & CANVAS_RECT_TILE && !(texture->flags & VS::TEXTURE_FLAG_REPEAT)) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- untile = true;
- }
+ bool untile = false;
+
+ if (r->flags & CANVAS_RECT_TILE && !(texture->flags & VS::TEXTURE_FLAG_REPEAT)) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ untile = true;
+ }
- _draw_gui_primitive(4, points, NULL, uvs);
+ _draw_gui_primitive(4, points, NULL, uvs);
- if (untile) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (untile) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ } else {
+ static const Vector2 uvs[4] = {
+ Vector2(0.0, 0.0),
+ Vector2(0.0, 1.0),
+ Vector2(1.0, 1.0),
+ Vector2(1.0, 0.0),
+ };
+
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, Vector2());
+ _draw_gui_primitive(4, points, NULL, uvs);
}
- } else {
- state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, Vector2());
- _draw_gui_primitive(4, points, NULL, NULL);
- }
-#else
- //disabled because it fails on buggy nvidia drivers
- _bind_quad_buffer();
+ } else {
+ // This branch is better for performance, but can produce flicker on Nvidia, see above comment.
+ _bind_quad_buffer();
- state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true);
- if (state.canvas_shader.bind()) {
- _set_uniforms();
- state.canvas_shader.use_material((void *)p_material);
- }
+ if (state.canvas_shader.bind()) {
+ _set_uniforms();
+ state.canvas_shader.use_material((void *)p_material);
+ }
- RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(r->texture, r->normal_map);
+ RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(r->texture, r->normal_map);
- if (!tex) {
- Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
+ if (!tex) {
+ Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
- if (dst_rect.size.width < 0) {
- dst_rect.position.x += dst_rect.size.width;
- dst_rect.size.width *= -1;
- }
- if (dst_rect.size.height < 0) {
- dst_rect.position.y += dst_rect.size.height;
- dst_rect.size.height *= -1;
- }
+ if (dst_rect.size.width < 0) {
+ dst_rect.position.x += dst_rect.size.width;
+ dst_rect.size.width *= -1;
+ }
+ if (dst_rect.size.height < 0) {
+ dst_rect.position.y += dst_rect.size.height;
+ dst_rect.size.height *= -1;
+ }
- state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y));
- state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(0, 0, 1, 1));
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y));
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(0, 0, 1, 1));
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- } else {
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ } else {
- bool untile = false;
+ bool untile = false;
- if (r->flags & CANVAS_RECT_TILE && !(tex->flags & VS::TEXTURE_FLAG_REPEAT)) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- untile = true;
- }
+ if (r->flags & CANVAS_RECT_TILE && !(tex->flags & VS::TEXTURE_FLAG_REPEAT)) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ untile = true;
+ }
- Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height);
- Rect2 src_rect = (r->flags & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
+ Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height);
+ Rect2 src_rect = (r->flags & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
- Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
+ Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
- if (dst_rect.size.width < 0) {
- dst_rect.position.x += dst_rect.size.width;
- dst_rect.size.width *= -1;
- }
- if (dst_rect.size.height < 0) {
- dst_rect.position.y += dst_rect.size.height;
- dst_rect.size.height *= -1;
- }
+ if (dst_rect.size.width < 0) {
+ dst_rect.position.x += dst_rect.size.width;
+ dst_rect.size.width *= -1;
+ }
+ if (dst_rect.size.height < 0) {
+ dst_rect.position.y += dst_rect.size.height;
+ dst_rect.size.height *= -1;
+ }
- if (r->flags & CANVAS_RECT_FLIP_H) {
- src_rect.size.x *= -1;
- }
+ if (r->flags & CANVAS_RECT_FLIP_H) {
+ src_rect.size.x *= -1;
+ }
- if (r->flags & CANVAS_RECT_FLIP_V) {
- src_rect.size.y *= -1;
- }
+ if (r->flags & CANVAS_RECT_FLIP_V) {
+ src_rect.size.y *= -1;
+ }
- if (r->flags & CANVAS_RECT_TRANSPOSE) {
- dst_rect.size.x *= -1; // Encoding in the dst_rect.z uniform
- }
+ if (r->flags & CANVAS_RECT_TRANSPOSE) {
+ dst_rect.size.x *= -1; // Encoding in the dst_rect.z uniform
+ }
- state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
- state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y));
- state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(src_rect.position.x, src_rect.position.y, src_rect.size.x, src_rect.size.y));
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y));
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(src_rect.position.x, src_rect.position.y, src_rect.size.x, src_rect.size.y));
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- if (untile) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (untile) {
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
}
- }
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-#endif
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
} break;
case Item::Command::TYPE_NINEPATCH: {
@@ -794,9 +881,190 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
}
- _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+ _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1, polygon->weights.ptr(), polygon->bones.ptr());
+ } break;
+ case Item::Command::TYPE_MESH: {
+
+ Item::CommandMesh *mesh = static_cast<Item::CommandMesh *>(command);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
+
+ if (state.canvas_shader.bind()) {
+ _set_uniforms();
+ state.canvas_shader.use_material((void *)p_material);
+ }
+
+ RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(mesh->texture, mesh->normal_map);
+
+ if (texture) {
+ Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
+ }
+
+ RasterizerStorageGLES2::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh);
+ if (mesh_data) {
+
+ for (int j = 0; j < mesh_data->surfaces.size(); j++) {
+ RasterizerStorageGLES2::Surface *s = mesh_data->surfaces[j];
+ // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
+
+ glBindBuffer(GL_ARRAY_BUFFER, s->vertex_id);
+
+ if (s->index_array_len > 0) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id);
+ }
+
+ for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
+ if (s->attribs[i].enabled) {
+ glEnableVertexAttribArray(i);
+ glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, (uint8_t *)0 + s->attribs[i].offset);
+ } else {
+ glDisableVertexAttribArray(i);
+ switch (i) {
+ case VS::ARRAY_NORMAL: {
+ glVertexAttrib4f(VS::ARRAY_NORMAL, 0.0, 0.0, 1, 1);
+ } break;
+ case VS::ARRAY_COLOR: {
+ glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
+
+ } break;
+ default: {}
+ }
+ }
+ }
+
+ if (s->index_array_len > 0) {
+ glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
+ } else {
+ glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
+ }
+ }
+
+ for (int i = 1; i < VS::ARRAY_MAX - 1; i++) {
+ glDisableVertexAttribArray(i);
+ }
+ }
+
} break;
+ case Item::Command::TYPE_MULTIMESH: {
+ Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(command);
+
+ RasterizerStorageGLES2::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(mmesh->multimesh);
+
+ if (!multi_mesh)
+ break;
+
+ RasterizerStorageGLES2::Mesh *mesh_data = storage->mesh_owner.getornull(multi_mesh->mesh);
+
+ if (!mesh_data)
+ break;
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCE_CUSTOM, multi_mesh->custom_data_format != VS::MULTIMESH_CUSTOM_DATA_NONE);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCING, true);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
+
+ if (state.canvas_shader.bind()) {
+ _set_uniforms();
+ state.canvas_shader.use_material((void *)p_material);
+ }
+
+ RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(mmesh->texture, mmesh->normal_map);
+
+ if (texture) {
+ Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
+ state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
+ }
+
+ //reset shader and force rebind
+
+ int amount = MIN(multi_mesh->size, multi_mesh->visible_instances);
+
+ if (amount == -1) {
+ amount = multi_mesh->size;
+ }
+
+ int stride = multi_mesh->color_floats + multi_mesh->custom_data_floats + multi_mesh->xform_floats;
+
+ int color_ofs = multi_mesh->xform_floats;
+ int custom_data_ofs = color_ofs + multi_mesh->color_floats;
+
+ // drawing
+
+ const float *base_buffer = multi_mesh->data.ptr();
+
+ for (int j = 0; j < mesh_data->surfaces.size(); j++) {
+ RasterizerStorageGLES2::Surface *s = mesh_data->surfaces[j];
+ // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
+
+ //bind buffers for mesh surface
+ glBindBuffer(GL_ARRAY_BUFFER, s->vertex_id);
+
+ if (s->index_array_len > 0) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id);
+ }
+
+ for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
+ if (s->attribs[i].enabled) {
+ glEnableVertexAttribArray(i);
+ glVertexAttribPointer(s->attribs[i].index, s->attribs[i].size, s->attribs[i].type, s->attribs[i].normalized, s->attribs[i].stride, (uint8_t *)0 + s->attribs[i].offset);
+ } else {
+ glDisableVertexAttribArray(i);
+ switch (i) {
+ case VS::ARRAY_NORMAL: {
+ glVertexAttrib4f(VS::ARRAY_NORMAL, 0.0, 0.0, 1, 1);
+ } break;
+ case VS::ARRAY_COLOR: {
+ glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
+
+ } break;
+ default: {}
+ }
+ }
+ }
+ for (int i = 0; i < amount; i++) {
+ const float *buffer = base_buffer + i * stride;
+
+ {
+
+ glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 0, &buffer[0]);
+ glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 1, &buffer[4]);
+ if (multi_mesh->transform_format == VS::MULTIMESH_TRANSFORM_3D) {
+ glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 2, &buffer[8]);
+ } else {
+ glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 2, 0.0, 0.0, 1.0, 0.0);
+ }
+ }
+
+ if (multi_mesh->color_floats) {
+ if (multi_mesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
+ uint8_t *color_data = (uint8_t *)(buffer + color_ofs);
+ glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, color_data[0] / 255.0, color_data[1] / 255.0, color_data[2] / 255.0, color_data[3] / 255.0);
+ } else {
+ glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
+ }
+ }
+
+ if (multi_mesh->custom_data_floats) {
+ if (multi_mesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+ uint8_t *custom_data = (uint8_t *)(buffer + custom_data_ofs);
+ glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 4, custom_data[0] / 255.0, custom_data[1] / 255.0, custom_data[2] / 255.0, custom_data[3] / 255.0);
+ } else {
+ glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 4, buffer + custom_data_ofs);
+ }
+ }
+
+ if (s->index_array_len > 0) {
+ glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
+ } else {
+ glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
+ }
+ }
+ }
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCE_CUSTOM, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCING, false);
+
+ } break;
case Item::Command::TYPE_POLYLINE: {
Item::CommandPolyLine *pline = static_cast<Item::CommandPolyLine *>(command);
@@ -904,9 +1172,68 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
}
}
+void RasterizerCanvasGLES2::_copy_screen(const Rect2 &p_rect) {
+
+ if (storage->frame.current_rt->copy_screen_effect.color == 0) {
+ ERR_EXPLAIN("Can't use screen texture copying in a render target configured without copy buffers");
+ ERR_FAIL();
+ }
+
+ glDisable(GL_BLEND);
+
+ Vector2 wh(storage->frame.current_rt->width, storage->frame.current_rt->height);
+
+ Color copy_section(p_rect.position.x / wh.x, p_rect.position.y / wh.y, p_rect.size.x / wh.x, p_rect.size.y / wh.y);
+
+ if (p_rect != Rect2()) {
+ storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, true);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->copy_screen_effect.fbo);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color);
+
+ storage->shaders.copy.bind();
+ storage->shaders.copy.set_uniform(CopyShaderGLES2::COPY_SECTION, copy_section);
+
+ const Vector2 vertpos[4] = {
+ Vector2(-1, -1),
+ Vector2(-1, 1),
+ Vector2(1, 1),
+ Vector2(1, -1),
+ };
+
+ const Vector2 uvpos[4] = {
+ Vector2(0, 0),
+ Vector2(0, 1),
+ Vector2(1, 1),
+ Vector2(1, 0)
+ };
+
+ const int indexpos[6] = {
+ 0, 1, 2,
+ 2, 3, 0
+ };
+
+ _draw_polygon(indexpos, 6, 4, vertpos, uvpos, NULL, false);
+
+ storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, false);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front
+ glEnable(GL_BLEND);
+}
+
void RasterizerCanvasGLES2::_copy_texscreen(const Rect2 &p_rect) {
- // This isn't really working yet, so disabling for now.
+ state.canvas_texscreen_used = true;
+
+ _copy_screen(p_rect);
+
+ // back to canvas, force rebind
+ state.using_texture_rect = false;
+ state.canvas_shader.bind();
+ _bind_canvas_texture(state.current_tex, state.current_normal);
+ _set_uniforms();
}
void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) {
@@ -916,10 +1243,13 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
RasterizerStorageGLES2::Shader *shader_cache = NULL;
bool rebind_shader = true;
+ bool prev_use_skeleton = false;
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SKELETON, false);
state.current_tex = RID();
state.current_tex_ptr = NULL;
state.current_normal = RID();
+ state.canvas_texscreen_used = false;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
@@ -957,6 +1287,37 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
}
}
+ RasterizerStorageGLES2::Skeleton *skeleton = NULL;
+
+ {
+ //skeleton handling
+ if (ci->skeleton.is_valid() && storage->skeleton_owner.owns(ci->skeleton)) {
+ skeleton = storage->skeleton_owner.get(ci->skeleton);
+ if (!skeleton->use_2d) {
+ skeleton = NULL;
+ } else {
+ state.skeleton_transform = p_base_transform * skeleton->base_transform_2d;
+ state.skeleton_transform_inverse = state.skeleton_transform.affine_inverse();
+ state.skeleton_texture_size = Vector2(skeleton->size * 2, 0);
+ }
+ }
+
+ bool use_skeleton = skeleton != NULL;
+ if (prev_use_skeleton != use_skeleton) {
+ rebind_shader = true;
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SKELETON, use_skeleton);
+ prev_use_skeleton = use_skeleton;
+ }
+
+ if (skeleton) {
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
+ glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
+ state.using_skeleton = true;
+ } else {
+ state.using_skeleton = false;
+ }
+ }
+
Item *material_owner = ci->material_owner ? ci->material_owner : ci;
RID material = material_owner->material;
@@ -976,7 +1337,18 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
if (shader_ptr) {
if (shader_ptr->canvas_item.uses_screen_texture) {
- _copy_texscreen(Rect2());
+ if (!state.canvas_texscreen_used) {
+ //copy if not copied before
+ _copy_texscreen(Rect2());
+
+ // blend mode will have been enabled so make sure we disable it again later on
+ //last_blend_mode = last_blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_DISABLED ? last_blend_mode : -1;
+ }
+
+ if (storage->frame.current_rt->copy_screen_effect.color) {
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color);
+ }
}
if (shader_ptr != shader_cache) {
@@ -1023,6 +1395,14 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
t = t->get_ptr();
+#ifdef TOOLS_ENABLED
+ if (t->detect_normal && texture_hints[i] == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL) {
+ t->detect_normal(t->detect_normal_ud);
+ }
+#endif
+ if (t->render_target)
+ t->render_target->used_in_frame = true;
+
if (t->redraw_if_visible) {
VisualServerRaster::redraw_request();
}
@@ -1044,7 +1424,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
}
int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX;
- bool unshaded = (shader_cache && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX);
+ bool unshaded = shader_cache && (shader_cache->canvas_item.light_mode == RasterizerStorageGLES2::Shader::CanvasItem::LIGHT_MODE_UNSHADED || (blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA));
bool reclip = false;
if (last_blend_mode != blend_mode) {
@@ -1056,28 +1436,44 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} else {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
}
} break;
case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_ADD: {
glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE);
+ } else {
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
+ }
} break;
case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_SUB: {
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE);
+ } else {
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE);
+ }
} break;
case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MUL: {
glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_DST_COLOR, GL_ZERO);
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_DST_ALPHA, GL_ZERO);
+ } else {
+ glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_ZERO, GL_ONE);
+ }
} break;
case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA: {
glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
+ }
} break;
}
}
@@ -1142,54 +1538,22 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS, has_shadow);
if (has_shadow) {
state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_USE_GRADIENT, light->shadow_gradient_length > 0);
- switch (light->shadow_filter) {
-
- case VS::CANVAS_LIGHT_FILTER_NONE: state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_NEAREST, true); break;
- case VS::CANVAS_LIGHT_FILTER_PCF3: state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF3, true); break;
- case VS::CANVAS_LIGHT_FILTER_PCF5: state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF5, true); break;
- case VS::CANVAS_LIGHT_FILTER_PCF7: state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF7, true); break;
- case VS::CANVAS_LIGHT_FILTER_PCF9: state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF9, true); break;
- case VS::CANVAS_LIGHT_FILTER_PCF13: state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF13, true); break;
- }
- }
-
- bool light_rebind = state.canvas_shader.bind();
-
- if (light_rebind) {
-
- _set_uniforms();
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_NEAREST, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_NONE);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF3, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_PCF3);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF5, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_PCF5);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF7, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_PCF7);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF9, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_PCF9);
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_PCF13, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_PCF13);
}
- state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX, light->light_shader_xform);
- Transform2D basis_inverse = light->light_shader_xform.affine_inverse().orthonormalized();
- basis_inverse[2] = Vector2();
- state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX_INVERSE, basis_inverse);
- state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX, light->xform_cache.affine_inverse());
- state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR, light->color * light->energy);
- state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_POS, light->light_shader_pos);
- state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT, light->height);
- state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_OUTSIDE_ALPHA, light->mode == VS::CANVAS_LIGHT_MODE_MASK ? 1.0 : 0.0);
-
- if (has_shadow) {
- RasterizerStorageGLES2::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(light->shadow_buffer);
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
- glBindTexture(GL_TEXTURE_2D, cls->distance);
- state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX, light->shadow_matrix_cache);
- state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR, light->shadow_color);
- state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOWPIXEL_SIZE, (1.0 / light->shadow_buffer_size) * (1.0 + light->shadow_smooth));
- if (light->radius_cache == 0) {
- state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_GRADIENT, 0.0);
- } else {
- state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_GRADIENT, light->shadow_gradient_length / (light->radius_cache * 1.1));
- }
- state.canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_DISTANCE_MULT, light->radius_cache * 1.1);
+ state.canvas_shader.bind();
+ state.using_light = light;
+ state.using_shadow = has_shadow;
- /*canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX,light->shadow_matrix_cache);
- canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_ESM_MULTIPLIER,light->shadow_esm_mult);
- canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR,light->shadow_color);*/
- }
+ //always re-set uniforms, since light parameters changed
+ _set_uniforms();
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(light->texture);
if (!t) {
glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
@@ -1201,6 +1565,8 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
glActiveTexture(GL_TEXTURE0);
_canvas_item_render_commands(p_item_list, NULL, reclip, material_ptr); //redraw using light
+
+ state.using_light = NULL;
}
light = light->next_ptr;
@@ -1261,6 +1627,8 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
if (current_clip) {
glDisable(GL_SCISSOR_TEST);
}
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SKELETON, false);
}
void RasterizerCanvasGLES2::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {
@@ -1460,6 +1828,66 @@ void RasterizerCanvasGLES2::draw_lens_distortion_rect(const Rect2 &p_rect, float
}
void RasterizerCanvasGLES2::draw_window_margins(int *black_margin, RID *black_image) {
+
+ Vector2 window_size = OS::get_singleton()->get_window_size();
+ int window_h = window_size.height;
+ int window_w = window_size.width;
+
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->system_fbo);
+ glViewport(0, 0, window_size.width, window_size.height);
+ canvas_begin();
+
+ if (black_image[MARGIN_LEFT].is_valid()) {
+ _bind_canvas_texture(black_image[MARGIN_LEFT], RID());
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_LEFT]), storage->texture_get_height(black_image[MARGIN_LEFT]));
+ draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), Rect2(0, 0, sz.x, sz.y));
+ } else if (black_margin[MARGIN_LEFT]) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), Rect2(0, 0, 1, 1));
+ }
+
+ if (black_image[MARGIN_RIGHT].is_valid()) {
+ _bind_canvas_texture(black_image[MARGIN_RIGHT], RID());
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_RIGHT]), storage->texture_get_height(black_image[MARGIN_RIGHT]));
+ draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, sz.x, sz.y));
+ } else if (black_margin[MARGIN_RIGHT]) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, 1, 1));
+ }
+
+ if (black_image[MARGIN_TOP].is_valid()) {
+ _bind_canvas_texture(black_image[MARGIN_TOP], RID());
+
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_TOP]), storage->texture_get_height(black_image[MARGIN_TOP]));
+ draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), Rect2(0, 0, sz.x, sz.y));
+
+ } else if (black_margin[MARGIN_TOP]) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), Rect2(0, 0, 1, 1));
+ }
+
+ if (black_image[MARGIN_BOTTOM].is_valid()) {
+
+ _bind_canvas_texture(black_image[MARGIN_BOTTOM], RID());
+
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_BOTTOM]), storage->texture_get_height(black_image[MARGIN_BOTTOM]));
+ draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, sz.x, sz.y));
+
+ } else if (black_margin[MARGIN_BOTTOM]) {
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, 1, 1));
+ }
+
+ canvas_end();
}
void RasterizerCanvasGLES2::initialize() {
@@ -1495,8 +1923,8 @@ void RasterizerCanvasGLES2::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, 0);
- uint32_t index_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_index_size_kb", 128);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_index_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_index_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater"));
+ uint32_t index_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", 128);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/canvas_polygon_index_buffer_size_kb", PROPERTY_HINT_RANGE, "0,256,1,or_greater"));
index_size *= 1024; // kb
glGenBuffers(1, &data.polygon_index_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
@@ -1578,10 +2006,18 @@ void RasterizerCanvasGLES2::initialize() {
state.lens_shader.init();
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP, GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false));
+
+ state.using_light = NULL;
}
void RasterizerCanvasGLES2::finalize() {
}
RasterizerCanvasGLES2::RasterizerCanvasGLES2() {
+#ifdef GLES_OVER_GL
+ use_nvidia_rect_workaround = GLOBAL_GET("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround");
+#else
+ // Not needed (a priori) on GLES devices
+ use_nvidia_rect_workaround = false;
+#endif
}
diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h
index a940a2f07e..0d069ebabc 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.h
+++ b/drivers/gles2/rasterizer_canvas_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RASTERIZERCANVASGLES2_H
#define RASTERIZERCANVASGLES2_H
@@ -42,6 +43,10 @@ class RasterizerSceneGLES2;
class RasterizerCanvasGLES2 : public RasterizerCanvas {
public:
+ enum {
+ INSTANCE_ATTRIB_BASE = 8,
+ };
+
struct Uniforms {
Transform projection_matrix;
@@ -75,12 +80,19 @@ public:
bool using_texture_rect;
bool using_ninepatch;
+ bool using_skeleton;
+
+ Transform2D skeleton_transform;
+ Transform2D skeleton_transform_inverse;
+ Vector2i skeleton_texture_size;
RID current_tex;
RID current_normal;
RasterizerStorageGLES2::Texture *current_tex_ptr;
Transform vp;
+ Light *using_light;
+ bool using_shadow;
} state;
@@ -90,6 +102,8 @@ public:
RasterizerStorageGLES2 *storage;
+ bool use_nvidia_rect_workaround;
+
virtual RID light_internal_create();
virtual void light_internal_update(RID p_rid, Light *p_light);
virtual void light_internal_free(RID p_rid);
@@ -99,13 +113,12 @@ public:
virtual void canvas_begin();
virtual void canvas_end();
- _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false);
-
_FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
- _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
+ _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights = NULL, const int *p_bones = NULL);
_FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
_FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material);
+ void _copy_screen(const Rect2 &p_rect);
_FORCE_INLINE_ void _copy_texscreen(const Rect2 &p_rect);
virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 68b547748d..71b826d689 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -66,8 +66,13 @@
#endif
#endif
-#if !defined(GLES_OVER_GL) && !defined(IPHONE_ENABLED)
-// Used for debugging on mobile, but not iOS as EGL is not available
+#ifndef IPHONE_ENABLED
+// We include EGL below to get debug callback on GLES2 platforms,
+// but EGL is not available on iOS.
+#define CAN_DEBUG
+#endif
+
+#if !defined(GLES_OVER_GL) && defined(CAN_DEBUG)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2platform.h>
@@ -80,7 +85,7 @@
#define strcpy strcpy_s
#endif
-#ifndef IPHONE_ENABLED
+#ifdef CAN_DEBUG
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
@@ -128,7 +133,7 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL
ERR_PRINTS(output);
}
-#endif // IPHONE_ENABLED
+#endif // CAN_DEBUG
typedef void (*DEBUGPROCARB)(GLenum source,
GLenum type,
@@ -222,6 +227,7 @@ void RasterizerGLES2::initialize() {
#endif // GLAD_ENABLED
// For debugging
+#ifdef CAN_DEBUG
#ifdef GLES_OVER_GL
if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
@@ -237,7 +243,6 @@ void RasterizerGLES2::initialize() {
*/
}
#else
-#ifndef IPHONE_ENABLED
if (OS::get_singleton()->is_stdout_verbose()) {
DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
if (!callback) {
@@ -252,8 +257,8 @@ void RasterizerGLES2::initialize() {
glEnable(_EXT_DEBUG_OUTPUT);
}
}
-#endif // !IPHONE_ENABLED
#endif // GLES_OVER_GL
+#endif // CAN_DEBUG
const GLubyte *renderer = glGetString(GL_RENDERER);
print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index 97f8ee7c1c..ed4eeb84d2 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 47108e1fa5..ac1aae62bd 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -524,7 +524,11 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
glBindRenderbuffer(GL_RENDERBUFFER, rpi->depth); //resize depth buffer
+#ifdef JAVASCRIPT_ENABLED
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size);
+#else
glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, size, size);
+#endif
for (int i = 0; i < 6; i++) {
glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo[i]);
@@ -990,6 +994,13 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
e->depth_layer = e->instance->depth_layer;
e->priority = p_material->render_priority;
+ if (has_alpha && p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
+ //add element to opaque
+ RenderList::Element *eo = render_list.add_element();
+ *eo = *e;
+ eo->use_accum_ptr = &eo->use_accum;
+ }
+
int rpsize = e->instance->reflection_probe_instances.size();
if (rpsize > 0) {
bool first = true;
@@ -1167,6 +1178,11 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
state.scene_shader.set_custom_shader(p_material->shader->custom_code_id);
+ if (p_material->shader->spatial.uses_screen_texture && storage->frame.current_rt) {
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color);
+ }
+
bool shader_rebind = state.scene_shader.bind();
if (p_material->shader->spatial.no_depth_test) {
@@ -1189,9 +1205,6 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
} break;
}
- // TODO whyyyyy????
- p_reverse_cull = true;
-
switch (p_material->shader->spatial.cull_mode) {
case RasterizerStorageGLES2::Shader::Spatial::CULL_MODE_DISABLED: {
glDisable(GL_CULL_FACE);
@@ -1245,6 +1258,24 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
t = t->get_ptr();
+ if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
+ VisualServerRaster::redraw_request();
+ }
+
+#ifdef TOOLS_ENABLED
+ if (t->detect_3d) {
+ t->detect_3d(t->detect_3d_ud);
+ }
+#endif
+
+#ifdef TOOLS_ENABLED
+ if (t->detect_normal && texture_hints[i] == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL) {
+ t->detect_normal(t->detect_normal_ud);
+ }
+#endif
+ if (t->render_target)
+ t->render_target->used_in_frame = true;
+
glBindTexture(t->target, t->tex_id);
if (i == 0) {
state.current_main_tex = t->tex_id;
@@ -1535,6 +1566,8 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
} else {
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
}
+ } else {
+ glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0);
}
if (multi_mesh->custom_data_floats) {
@@ -2038,6 +2071,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
bool prev_unshaded = false;
bool prev_instancing = false;
+ bool prev_depth_prepass = false;
state.scene_shader.set_conditional(SceneShaderGLES2::SHADELESS, false);
RasterizerStorageGLES2::Material *prev_material = NULL;
RasterizerStorageGLES2::Geometry *prev_geometry = NULL;
@@ -2113,6 +2147,19 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
prev_unshaded = unshaded;
}
+ bool depth_prepass = false;
+
+ if (!p_alpha_pass && material->shader && material->shader->spatial.depth_draw_mode == RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
+ depth_prepass = true;
+ }
+
+ if (depth_prepass != prev_depth_prepass) {
+
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_DEPTH_PREPASS, depth_prepass);
+ prev_depth_prepass = depth_prepass;
+ rebind = true;
+ }
+
bool base_pass = !accum_pass && !unshaded; //conditions for a base pass
if (base_pass != prev_base_pass) {
@@ -2294,7 +2341,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
Transform sky_orientation(p_env->sky_orientation, Vector3(0.0, 0.0, 0.0));
state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, sky_orientation.affine_inverse() * p_view_transform);
} else {
- // would be a bit weird if we dont have this...
+ // would be a bit weird if we don't have this...
state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, p_view_transform);
}
}
@@ -2404,6 +2451,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, false);
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, false);
}
void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation) {
@@ -2511,11 +2559,19 @@ void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const C
void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
+ Transform cam_transform = p_cam_transform;
+
GLuint current_fb = 0;
Environment *env = NULL;
int viewport_width, viewport_height;
bool probe_interior = false;
+ bool reverse_cull = false;
+
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) {
+ cam_transform.basis.set_axis(1, -cam_transform.basis.get_axis(1));
+ reverse_cull = true;
+ }
if (p_reflection_probe.is_valid()) {
ReflectionProbeInstance *probe = reflection_probe_instance_owner.getornull(p_reflection_probe);
@@ -2542,6 +2598,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
viewport_height = storage->frame.current_rt->height;
}
+ state.used_screen_texture = false;
state.viewport_size.x = viewport_width;
state.viewport_size.y = viewport_height;
state.screen_pixel_size.x = 1.0 / viewport_width;
@@ -2550,7 +2607,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
//push back the directional lights
if (p_light_cull_count) {
- //harcoded limit of 256 lights
+ //hardcoded limit of 256 lights
render_light_instance_count = MIN(RenderList::MAX_LIGHTS, p_light_cull_count);
render_light_instances = (LightInstance **)alloca(sizeof(LightInstance *) * render_light_instance_count);
render_directional_lights = 0;
@@ -2564,7 +2621,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
if (light->light_ptr->type == VS::LIGHT_DIRECTIONAL) {
render_directional_lights++;
- //as goin in reverse, directional lights are always first anyway
+ //as going in reverse, directional lights are always first anyway
}
light->light_index = index;
@@ -2620,11 +2677,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
storage->frame.clear_request = false;
} else if (!env || env->bg_mode == VS::ENV_BG_CLEAR_COLOR || env->bg_mode == VS::ENV_BG_SKY) {
if (storage->frame.clear_request) {
- clear_color = storage->frame.clear_request_color.to_linear();
+ clear_color = storage->frame.clear_request_color;
storage->frame.clear_request = false;
}
} else if (env->bg_mode == VS::ENV_BG_CANVAS || env->bg_mode == VS::ENV_BG_COLOR || env->bg_mode == VS::ENV_BG_COLOR_SKY) {
- clear_color = env->bg_color.to_linear();
+ clear_color = env->bg_color;
storage->frame.clear_request = false;
} else {
storage->frame.clear_request = false;
@@ -2665,7 +2722,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
if (env && env->bg_mode == VS::ENV_BG_SKY && (!storage->frame.current_rt || !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT])) {
if (sky && sky->panorama.is_valid()) {
- _draw_sky(sky, p_cam_projection, p_cam_transform, false, env->sky_custom_fov, env->bg_energy, env->sky_orientation);
+ _draw_sky(sky, p_cam_projection, cam_transform, false, env->sky_custom_fov, env->bg_energy, env->sky_orientation);
}
}
@@ -2675,8 +2732,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
// render opaque things first
render_list.sort_by_key(false);
- _render_render_list(render_list.elements, render_list.element_count, p_cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, false, false, false);
+ _render_render_list(render_list.elements, render_list.element_count, cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, reverse_cull, false, false);
+ if (storage->frame.current_rt && state.used_screen_texture) {
+ //copy screen texture
+ storage->canvas->_copy_screen(Rect2());
+ }
// alpha pass
glBlendEquation(GL_FUNC_ADD);
@@ -2684,7 +2745,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
render_list.sort_by_depth(true);
- _render_render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, false, true, false);
+ _render_render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, reverse_cull, true, false);
glDisable(GL_DEPTH_TEST);
@@ -2855,7 +2916,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
if (light->type == VS::LIGHT_OMNI) {
// cubemap only
- if (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE) {
+ if (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_write_depth) {
int cubemap_index = shadow_cubemaps.size() - 1;
// find an appropriate cubemap to render to
@@ -2951,7 +3012,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
state.scene_shader.set_conditional(SceneShaderGLES2::RENDER_DEPTH_DUAL_PARABOLOID, false);
// convert cubemap to dual paraboloid if needed
- if (light->type == VS::LIGHT_OMNI && light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && p_pass == 5) {
+ if (light->type == VS::LIGHT_OMNI && (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_write_depth) && p_pass == 5) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
glBindFramebuffer(GL_FRAMEBUFFER, shadow_atlas->fbo);
@@ -2997,7 +3058,9 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
}
}
- glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
+ if (storage->frame.current_rt) {
+ glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
+ }
glColorMask(1, 1, 1, 1);
}
@@ -3113,7 +3176,7 @@ void RasterizerSceneGLES2::initialize() {
}
// cubemaps for shadows
- {
+ if (storage->config.support_write_depth) { //not going to be used
int max_shadow_cubemap_sampler_size = 512;
int cube_size = max_shadow_cubemap_sampler_size;
@@ -3180,6 +3243,8 @@ void RasterizerSceneGLES2::initialize() {
}
shadow_filter_mode = SHADOW_FILTER_NEAREST;
+
+ glFrontFace(GL_CW);
}
void RasterizerSceneGLES2::iteration() {
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 9cb87bb019..0d917f4da2 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -473,6 +473,7 @@ public:
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform);
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0);
virtual void light_instance_mark_visible(RID p_light_instance);
+ virtual bool light_instances_can_render_shadow_cube() const { return storage->config.support_write_depth; }
LightInstance **render_light_instances;
int render_directional_lights;
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 5825885124..d00d572ccf 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -195,11 +195,11 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_DXT1: {
- r_compressed = true;
if (config.s3tc_supported) {
r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
} else {
need_decompress = true;
}
@@ -846,6 +846,17 @@ void RasterizerStorageGLES2::textures_keep_original(bool p_enable) {
config.keep_original_textures = p_enable;
}
+Size2 RasterizerStorageGLES2::texture_size_with_proxy(RID p_texture) const {
+
+ const Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!texture, Size2());
+ if (texture->proxy) {
+ return Size2(texture->proxy->width, texture->proxy->height);
+ } else {
+ return Size2(texture->width, texture->height);
+ }
+}
+
void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) {
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!texture);
@@ -1715,8 +1726,196 @@ RID RasterizerStorageGLES2::mesh_create() {
return mesh_owner.make_rid(mesh);
}
+static PoolVector<uint8_t> _unpack_half_floats(const PoolVector<uint8_t> &array, uint32_t &format, int p_vertices) {
+
+ uint32_t p_format = format;
+
+ static int src_size[VS::ARRAY_MAX];
+ static int dst_size[VS::ARRAY_MAX];
+ static int to_convert[VS::ARRAY_MAX];
+
+ int src_stride = 0;
+ int dst_stride = 0;
+
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
+
+ to_convert[i] = 0;
+ if (!(p_format & (1 << i))) {
+ src_size[i] = 0;
+ dst_size[i] = 0;
+ continue;
+ }
+
+ switch (i) {
+
+ case VS::ARRAY_VERTEX: {
+
+ if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
+
+ if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ src_size[i] = 4;
+ dst_size[i] = 8;
+ to_convert[i] = 2;
+ } else {
+ src_size[i] = 8;
+ dst_size[i] = 12;
+ to_convert[i] = 3;
+ }
+
+ format &= ~VS::ARRAY_COMPRESS_VERTEX;
+ } else {
+
+ if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ src_size[i] = 8;
+ dst_size[i] = 8;
+ } else {
+ src_size[i] = 12;
+ dst_size[i] = 12;
+ }
+ }
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+
+ if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
+ src_size[i] = 4;
+ dst_size[i] = 4;
+ } else {
+ src_size[i] = 12;
+ dst_size[i] = 12;
+ }
+
+ } break;
+ case VS::ARRAY_TANGENT: {
+
+ if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
+ src_size[i] = 4;
+ dst_size[i] = 4;
+ } else {
+ src_size[i] = 16;
+ dst_size[i] = 16;
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ if (p_format & VS::ARRAY_COMPRESS_COLOR) {
+ src_size[i] = 4;
+ dst_size[i] = 4;
+ } else {
+ src_size[i] = 16;
+ dst_size[i] = 16;
+ }
+
+ } break;
+ case VS::ARRAY_TEX_UV: {
+
+ if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
+ src_size[i] = 4;
+ to_convert[i] = 2;
+ format &= ~VS::ARRAY_COMPRESS_TEX_UV;
+ } else {
+ src_size[i] = 8;
+ }
+
+ dst_size[i] = 8;
+
+ } break;
+ case VS::ARRAY_TEX_UV2: {
+
+ if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
+ src_size[i] = 4;
+ to_convert[i] = 2;
+ format &= ~VS::ARRAY_COMPRESS_TEX_UV2;
+ } else {
+ src_size[i] = 8;
+ }
+
+ dst_size[i] = 8;
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
+ src_size[i] = 8;
+ dst_size[i] = 8;
+ } else {
+ src_size[i] = 4;
+ dst_size[i] = 4;
+ }
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
+ src_size[i] = 8;
+ dst_size[i] = 8;
+ } else {
+ src_size[i] = 16;
+ dst_size[i] = 16;
+ }
+
+ } break;
+ case VS::ARRAY_INDEX: {
+
+ src_size[i] = 0;
+ dst_size[i] = 0;
+
+ } break;
+ }
+
+ src_stride += src_size[i];
+ dst_stride += dst_size[i];
+ }
+
+ PoolVector<uint8_t> ret;
+ ret.resize(p_vertices * dst_stride);
+
+ PoolVector<uint8_t>::Read r = array.read();
+ PoolVector<uint8_t>::Write w = ret.write();
+
+ int src_offset = 0;
+ int dst_offset = 0;
+
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
+
+ if (src_size[i] == 0) {
+ continue; //no go
+ }
+ const uint8_t *rptr = r.ptr();
+ uint8_t *wptr = w.ptr();
+ if (to_convert[i]) { //converting
+
+ for (int j = 0; j < p_vertices; j++) {
+ const uint16_t *src = (const uint16_t *)&rptr[src_stride * j + src_offset];
+ float *dst = (float *)&wptr[dst_stride * j + dst_offset];
+
+ for (int k = 0; k < to_convert[i]; k++) {
+
+ dst[k] = Math::half_to_float(src[k]);
+ }
+ }
+
+ } else {
+ //just copy
+ for (int j = 0; j < p_vertices; j++) {
+ for (int k = 0; k < src_size[i]; k++) {
+ wptr[dst_stride * j + dst_offset + k] = rptr[src_stride * j + src_offset + k];
+ }
+ }
+ }
+
+ src_offset += src_size[i];
+ dst_offset += dst_size[i];
+ }
+
+ r = PoolVector<uint8_t>::Read();
+ w = PoolVector<uint8_t>::Write();
+
+ return ret;
+}
+
void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
- PoolVector<uint8_t> array = p_array;
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -1735,6 +1934,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
Surface::Attrib attribs[VS::ARRAY_MAX];
int stride = 0;
+ bool uses_half_float = false;
for (int i = 0; i < VS::ARRAY_MAX; i++) {
@@ -1763,6 +1963,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
attribs[i].type = _GL_HALF_FLOAT_OES;
stride += attribs[i].size * 2;
+ uses_half_float = true;
} else {
attribs[i].type = GL_FLOAT;
stride += attribs[i].size * 4;
@@ -1823,6 +2024,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
attribs[i].type = _GL_HALF_FLOAT_OES;
stride += 4;
+ uses_half_float = true;
} else {
attribs[i].type = GL_FLOAT;
stride += 8;
@@ -1838,6 +2040,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
attribs[i].type = _GL_HALF_FLOAT_OES;
stride += 4;
+ uses_half_float = true;
} else {
attribs[i].type = GL_FLOAT;
stride += 8;
@@ -1900,6 +2103,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
//validate sizes
+ PoolVector<uint8_t> array = p_array;
int array_size = stride * p_vertex_count;
int index_array_size = 0;
@@ -1931,6 +2135,15 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
ERR_FAIL_COND(array.size() != array_size);
+ if (!config.support_half_float_vertices && uses_half_float) {
+
+ uint32_t new_format = p_format;
+ PoolVector<uint8_t> unpacked_array = _unpack_half_floats(array, new_format, p_vertex_count);
+
+ mesh_add_surface(p_mesh, new_format, p_primitive, unpacked_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
+ return; //do not go any further, above function used unpacked stuff will be used instead.
+ }
+
if (p_format & VS::ARRAY_FORMAT_INDEX) {
index_array_size = attribs[VS::ARRAY_INDEX].stride * p_index_count;
@@ -2941,9 +3154,9 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool
glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
#ifdef GLES_OVER_GL
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, NULL);
#else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, NULL);
#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -3077,6 +3290,11 @@ Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleto
}
void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+
+ skeleton->base_transform_2d = p_base_transform;
}
void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) {
@@ -3109,7 +3327,7 @@ void RasterizerStorageGLES2::update_dirty_skeletons() {
if (skeleton->size) {
glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * 3, 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr());
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * (skeleton->use_2d ? 2 : 3), 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr());
}
for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
@@ -4002,7 +4220,11 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
glGenRenderbuffers(1, &rt->depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
+#ifdef JAVASCRIPT_ENABLED
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, rt->width, rt->height);
+#else
glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, rt->width, rt->height);
+#endif
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -4040,7 +4262,8 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// copy texscreen buffers
- {
+ if (!(rt->flags[RasterizerStorage::RENDER_TARGET_NO_SAMPLING])) {
+
int w = rt->width;
int h = rt->height;
@@ -4048,10 +4271,17 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glGenFramebuffers(1, &rt->copy_screen_effect.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0);
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
@@ -4099,6 +4329,7 @@ RID RasterizerStorageGLES2::render_target_create() {
Texture *t = memnew(Texture);
+ t->type = VS::TEXTURE_TYPE_2D;
t->flags = 0;
t->width = 0;
t->height = 0;
@@ -4198,6 +4429,7 @@ void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, VS::Vie
RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
CanvasLightShadow *cls = memnew(CanvasLightShadow);
+
if (p_width > config.max_texture_size)
p_width = config.max_texture_size;
@@ -4211,7 +4443,11 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
glGenRenderbuffers(1, &cls->depth);
glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, cls->size, cls->height);
+#ifdef JAVASCRIPT_ENABLED
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height);
+#else
+ glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, cls->size, cls->height);
+#endif
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
@@ -4406,7 +4642,7 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
Shader *shader = shader_owner.get(p_rid);
- if (shader->shader) {
+ if (shader->shader && shader->custom_code_id) {
shader->shader->free_custom_shader(shader->custom_code_id);
}
@@ -4637,15 +4873,40 @@ void RasterizerStorageGLES2::initialize() {
config.keep_original_textures = false;
config.shrink_textures_x2 = false;
+#ifdef GLES_OVER_GL
+ config.float_texture_supported = true;
+ config.s3tc_supported = true;
+ config.etc1_supported = false;
+#else
config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
- config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc");
- config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
-
+ config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
+ config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
+#endif
#ifdef GLES_OVER_GL
config.use_rgba_2d_shadows = false;
#else
config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg"));
#endif
+
+#ifdef GLES_OVER_GL
+ config.support_32_bits_indices = true;
+#else
+ config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint");
+#endif
+
+#ifdef GLES_OVER_GL
+ config.support_write_depth = true;
+#else
+ config.support_write_depth = config.extensions.has("GL_EXT_frag_depth");
+#endif
+
+#ifdef JAVASCRIPT_ENABLED
+ config.support_half_float_vertices = false;
+#else
+ //every other platform, be it mobile or desktop, supports this (even if not in the GLES2 spec).
+ config.support_half_float_vertices = true;
+#endif
+
frame.count = 0;
frame.delta = 0;
frame.current_rt = NULL;
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 7f9bcb4854..a0fa2aacc5 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef RASTERIZERSTORAGEGLES2_H
#define RASTERIZERSTORAGEGLES2_H
-#include "core/dvector.h"
+#include "core/pool_vector.h"
#include "core/self_list.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual/shader_language.h"
@@ -78,6 +78,10 @@ public:
bool force_vertex_shading;
bool use_rgba_2d_shadows;
+
+ bool support_32_bits_indices;
+ bool support_write_depth;
+ bool support_half_float_vertices;
} config;
struct Resources {
@@ -264,6 +268,7 @@ public:
alloc_width(0),
alloc_height(0),
format(Image::FORMAT_L8),
+ type(VS::TEXTURE_TYPE_2D),
target(0),
data_size(0),
total_data_size(0),
@@ -337,6 +342,7 @@ public:
virtual void textures_keep_original(bool p_enable);
virtual void texture_set_proxy(RID p_texture, RID p_proxy);
+ virtual Size2 texture_size_with_proxy(RID p_texture) const;
virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
@@ -838,6 +844,8 @@ public:
SelfList<Skeleton> update_list;
Set<RasterizerScene::InstanceBase *> instances;
+ Transform2D base_transform_2d;
+
Skeleton() :
use_2d(false),
size(0),
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 45b0d695a3..15897fe587 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* shader_compiler_gles3.cpp */
+/* shader_compiler_gles2.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,7 +81,7 @@ static String _opstr(SL::Operator p_op) {
static String _mkid(const String &p_id) {
String id = "m_" + p_id;
- return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
+ return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
}
static String f2sp0(float p_float) {
@@ -318,7 +318,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
uniform_code += "uniform ";
- uniform_code += _prestr(E->get().precission);
+ uniform_code += _prestr(E->get().precision);
uniform_code += _typestr(E->get().type);
uniform_code += " ";
uniform_code += _mkid(E->key());
@@ -344,7 +344,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
StringBuffer<> varying_code;
varying_code += "varying ";
- varying_code += _prestr(E->get().precission);
+ varying_code += _prestr(E->get().precision);
varying_code += _typestr(E->get().type);
varying_code += " ";
varying_code += _mkid(E->key());
@@ -737,7 +737,7 @@ Error ShaderCompilerGLES2::compile(VS::ShaderMode p_mode, const String &p_code,
Vector<String> shader = p_code.split("\n");
for (int i = 0; i < shader.size(); i++) {
- print_line(itos(i) + " " + shader[i]);
+ print_line(itos(i + 1) + " " + shader[i]);
}
_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
@@ -806,9 +806,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
-
actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
/** SPATIAL SHADER **/
@@ -824,13 +822,13 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal";
actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent";
actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal";
+ actions[VS::SHADER_SPATIAL].renames["POSITION"] = "position";
actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
// gl_InstanceID is not available in OpenGL ES 2.0
actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0";
- actions[VS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
//builtins
@@ -862,12 +860,15 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture";
actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer";
- actions[VS::SHADER_SPATIAL].renames["SIDE"] = "side";
+ // Defined in GLES3, but not available in GLES2
+ //actions[VS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth";
actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor";
+ actions[VS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
//for light
actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";
actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color";
+ actions[VS::SHADER_SPATIAL].renames["LIGHT"] = "light";
actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation";
actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light";
actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light";
@@ -889,6 +890,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n";
actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n";
@@ -901,6 +903,12 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
+ // Defined in GLES3, could be implemented in GLES2 too if there's a need for it
+ //actions[VS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
+ // Defined in GLES3, might not be possible in GLES2 as gl_FrontFacing is not available
+ //actions[VS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
+ //actions[VS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
+
bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley");
if (!force_lambert) {
@@ -926,27 +934,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
- /* PARTICLES SHADER */
-
- actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
- actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
- actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
- actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
- actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
- actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
- actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
- actions[VS::SHADER_PARTICLES].renames["TIME"] = "time";
- actions[VS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime";
- actions[VS::SHADER_PARTICLES].renames["DELTA"] = "local_delta";
- actions[VS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number";
- actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index";
- actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity";
- actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
- actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
-
- actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ // No defines for particle shaders in GLES2, there are no GPU particles
vertex_name = "vertex";
fragment_name = "fragment";
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index 5e9e295204..b8f50d6d1f 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index c0d62117b9..012d1538b6 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -199,7 +199,7 @@ static void _display_error_with_code(const String &p_error, const Vector<const c
static String _mkid(const String &p_id) {
String id = "m_" + p_id;
- return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
+ return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
}
ShaderGLES2::Version *ShaderGLES2::get_current_version() {
@@ -242,6 +242,11 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
strings.push_back("#define USE_GLES_OVER_GL\n");
#else
strings.push_back("#version 100\n");
+//angle does not like
+#ifdef JAVASCRIPT_ENABLED
+ strings.push_back("#define USE_HIGHP_PRECISION\n");
+#endif
+
#endif
int define_line_ofs = 1;
@@ -514,6 +519,10 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glUseProgram(0);
v.ok = true;
+ if (cc) {
+ cc->versions.insert(conditional_version.version);
+ }
+
return &v;
}
@@ -678,9 +687,28 @@ void ShaderGLES2::set_custom_shader(uint32_t p_code_id) {
}
void ShaderGLES2::free_custom_shader(uint32_t p_code_id) {
+
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
- if (conditional_version.code_version == p_code_id)
- conditional_version.code_version = 0;
+ if (conditional_version.code_version == p_code_id) {
+ conditional_version.code_version = 0; //do not keep using a version that is going away
+ unbind();
+ }
+
+ VersionKey key;
+ key.code_version = p_code_id;
+ for (Set<uint32_t>::Element *E = custom_code_map[p_code_id].versions.front(); E; E = E->next()) {
+ key.version = E->get();
+ ERR_CONTINUE(!version_map.has(key));
+ Version &v = version_map[key];
+
+ glDeleteShader(v.vert_id);
+ glDeleteShader(v.frag_id);
+ glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
+ v.id = 0;
+
+ version_map.erase(key);
+ }
custom_code_map.erase(p_code_id);
}
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h
index 9160a7c265..d493880d0b 100644
--- a/drivers/gles2/shader_gles2.h
+++ b/drivers/gles2/shader_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -104,6 +104,7 @@ private:
Vector<StringName> texture_uniforms;
Vector<StringName> custom_uniforms;
Vector<CharString> custom_defines;
+ Set<uint32_t> versions;
};
struct Version {
@@ -465,6 +466,8 @@ public:
void set_custom_shader(uint32_t p_code_id);
void free_custom_shader(uint32_t p_code_id);
+ uint32_t get_version_key() const { return conditional_version.version; }
+
void set_uniform_default(int p_idx, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 614124e6d9..643b6a5cc9 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -6,18 +6,46 @@
#define mediump
#define highp
#else
-precision mediump float;
-precision mediump int;
+precision highp float;
+precision highp int;
#endif
uniform highp mat4 projection_matrix;
/* clang-format on */
+
+#include "stdlib.glsl"
+
uniform highp mat4 modelview_matrix;
uniform highp mat4 extra_matrix;
attribute highp vec2 vertex; // attrib:0
attribute vec4 color_attrib; // attrib:3
attribute vec2 uv_attrib; // attrib:4
+#ifdef USE_SKELETON
+attribute highp vec4 bone_indices; // attrib:6
+attribute highp vec4 bone_weights; // attrib:7
+#endif
+
+#ifdef USE_INSTANCING
+
+attribute highp vec4 instance_xform0; //attrib:8
+attribute highp vec4 instance_xform1; //attrib:9
+attribute highp vec4 instance_xform2; //attrib:10
+attribute highp vec4 instance_color; //attrib:11
+
+#ifdef USE_INSTANCE_CUSTOM
+attribute highp vec4 instance_custom_data; //attrib:12
+#endif
+
+#endif
+
+#ifdef USE_SKELETON
+uniform highp sampler2D skeleton_texture; // texunit:-3
+uniform highp ivec2 skeleton_texture_size;
+uniform highp mat4 skeleton_transform;
+uniform highp mat4 skeleton_transform_inverse;
+#endif
+
varying vec2 uv_interp;
varying vec4 color_interp;
@@ -125,7 +153,7 @@ VERTEX_SHADER_CODE
}
#if !defined(SKIP_TRANSFORM_USED)
- outvec = extra_matrix * outvec;
+ outvec = extra_matrix_instance * outvec;
outvec = modelview_matrix * outvec;
#endif
@@ -135,6 +163,32 @@ VERTEX_SHADER_CODE
outvec.xy = floor(outvec + 0.5).xy;
#endif
+#ifdef USE_SKELETON
+
+ // look up transform from the "pose texture"
+ if (bone_weights != vec4(0.0)) {
+
+ highp mat4 bone_transform = mat4(0.0);
+
+ for (int i = 0; i < 4; i++) {
+ ivec2 tex_ofs = ivec2(int(bone_indices[i]) * 2, 0);
+
+ highp mat4 b = mat4(
+ texel2DFetch(skeleton_texture, skeleton_texture_size, tex_ofs + ivec2(0, 0)),
+ texel2DFetch(skeleton_texture, skeleton_texture_size, tex_ofs + ivec2(1, 0)),
+ vec4(0.0, 0.0, 1.0, 0.0),
+ vec4(0.0, 0.0, 0.0, 1.0));
+
+ bone_transform += b * bone_weights[i];
+ }
+
+ mat4 bone_matrix = skeleton_transform * transpose(bone_transform) * skeleton_transform_inverse;
+
+ outvec = bone_matrix * outvec;
+ }
+
+#endif
+
gl_Position = projection_matrix * outvec;
#ifdef USE_LIGHTING
@@ -161,14 +215,42 @@ VERTEX_SHADER_CODE
/* clang-format off */
[fragment]
+#ifndef USE_GLES_OVER_GL
+
+#ifdef GL_EXT_shader_texture_lod
+#extension GL_EXT_shader_texture_lod : enable
+#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
+#endif
+
+#endif
+
+#ifdef GL_ARB_shader_texture_lod
+#extension GL_ARB_shader_texture_lod : enable
+#endif
+
+
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
+#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
+#endif
+
+
+
+
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
#define highp
#else
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
+precision highp int;
+#else
precision mediump float;
precision mediump int;
#endif
+#endif
uniform sampler2D color_texture; // texunit:-1
/* clang-format on */
@@ -184,7 +266,7 @@ uniform vec4 final_modulate;
#ifdef SCREEN_TEXTURE_USED
-uniform sampler2D screen_texture; // texunit:-3
+uniform sampler2D screen_texture; // texunit:-4
#endif
@@ -208,7 +290,7 @@ uniform highp float light_height;
uniform highp float light_outside_alpha;
uniform highp float shadow_distance_mult;
-uniform lowp sampler2D light_texture; // texunit:-3
+uniform lowp sampler2D light_texture; // texunit:-4
varying vec4 light_uv_interp;
varying vec2 transformed_light_uv;
@@ -216,7 +298,7 @@ varying vec4 local_rot;
#ifdef USE_SHADOWS
-uniform highp sampler2D shadow_texture; // texunit:-4
+uniform highp sampler2D shadow_texture; // texunit:-5
varying highp vec2 pos;
#endif
@@ -234,9 +316,35 @@ FRAGMENT_SHADER_GLOBALS
/* clang-format on */
+void light_compute(
+ inout vec4 light,
+ inout vec2 light_vec,
+ inout float light_height,
+ inout vec4 light_color,
+ vec2 light_uv,
+ inout vec4 shadow_color,
+ vec3 normal,
+ vec2 uv,
+#if defined(SCREEN_UV_USED)
+ vec2 screen_uv,
+#endif
+ vec4 color) {
+
+#if defined(USE_LIGHT_SHADER_CODE)
+
+ /* clang-format off */
+
+LIGHT_SHADER_CODE
+
+ /* clang-format on */
+
+#endif
+}
+
void main() {
vec4 color = color_interp;
+ vec2 uv = uv_interp;
#if !defined(COLOR_USED)
//default behavior, texture by color
@@ -332,7 +440,6 @@ FRAGMENT_SHADER_CODE
color *= light;
#ifdef USE_SHADOWS
- light_vec = light_uv_interp.zw; //for shadows
float angle_to_light = -atan(light_vec.x, light_vec.y);
float PI = 3.14159265358979323846264;
/*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays
@@ -379,19 +486,14 @@ FRAGMENT_SHADER_CODE
#ifdef SHADOW_USE_GRADIENT
-#define SHADOW_TEST(m_ofs) \
- { \
- highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); \
- shadow_attenuation += 1.0 - smoothstep(sd, sd + shadow_gradient, sz); \
- }
+ /* clang-format off */
+ /* GLSL es 100 doesn't support line continuation characters(backslashes) */
+#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); shadow_attenuation += 1.0 - smoothstep(sd, sd + shadow_gradient, sz); }
#else
-#define SHADOW_TEST(m_ofs) \
- { \
- highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); \
- shadow_attenuation += step(sz, sd); \
- }
+#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); shadow_attenuation += step(sz, sd); }
+ /* clang-format on */
#endif
diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl
index f3c2a7eec4..931b3f3708 100644
--- a/drivers/gles2/shaders/copy.glsl
+++ b/drivers/gles2/shaders/copy.glsl
@@ -6,8 +6,8 @@
#define mediump
#define highp
#else
-precision mediump float;
-precision mediump int;
+precision highp float;
+precision highp int;
#endif
attribute highp vec4 vertex_attrib; // attrib:0
@@ -29,7 +29,7 @@ varying vec2 uv_interp;
varying vec2 uv2_interp;
#ifdef USE_COPY_SECTION
-uniform vec4 copy_section;
+uniform highp vec4 copy_section;
#endif
void main() {
@@ -61,9 +61,14 @@ void main() {
#define mediump
#define highp
#else
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
+precision highp int;
+#else
precision mediump float;
precision mediump int;
#endif
+#endif
#if defined(USE_CUBEMAP) || defined(USE_PANORAMA)
varying vec3 cube_interp;
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index 06274a7698..7643297a14 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -6,8 +6,8 @@
#define mediump
#define highp
#else
-precision mediump float;
-precision mediump int;
+precision highp float;
+precision highp int;
#endif
attribute highp vec2 vertex; // attrib:0
@@ -25,22 +25,42 @@ void main() {
/* clang-format off */
[fragment]
+#ifndef USE_GLES_OVER_GL
+
+#ifdef GL_EXT_shader_texture_lod
+#extension GL_EXT_shader_texture_lod : enable
+#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
+#endif
+
+#endif
+
+#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
+#endif
-#ifndef GL_ARB_shader_texture_lod
-#define texture2DLod(img, coord, lod) texture2D(img, coord)
-#define textureCubeLod(img, coord, lod) textureCube(img, coord)
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
+#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
+
+
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
#define highp
#else
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
+precision highp int;
+#else
precision mediump float;
precision mediump int;
#endif
+#endif
+
#ifdef USE_SOURCE_PANORAMA
uniform sampler2D source_panorama; //texunit:0
#else
@@ -118,7 +138,13 @@ vec3 texelCoordToVec(vec2 uv, int faceID) {
faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face
// out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2].
- vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2];
+ vec3 result;
+ for (int i = 0; i < 6; i++) {
+ if (i == faceID) {
+ result = (faceUvVectors[i][0] * uv.x) + (faceUvVectors[i][1] * uv.y) + faceUvVectors[i][2];
+ break;
+ }
+ }
return normalize(result);
}
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 4f334d2be2..242329d4a7 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -354,6 +354,10 @@ void main() {
uv2_interp = uv2_attrib;
#endif
+#ifdef OVERRIDE_POSITION
+ highp vec4 position;
+#endif
+
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
vertex = world_matrix * vertex;
normal = normalize((world_matrix * vec4(normal, 0.0)).xyz);
@@ -641,25 +645,51 @@ VERTEX_SHADER_CODE
#endif //fog
#endif //use vertex lighting
+
+#ifdef OVERRIDE_POSITION
+ gl_Position = position;
+#else
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
+#endif
}
/* clang-format off */
[fragment]
+
+#ifndef USE_GLES_OVER_GL
+
+#ifdef GL_EXT_shader_texture_lod
+#extension GL_EXT_shader_texture_lod : enable
+#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
+#endif
+
+#endif
+
+#ifdef GL_ARB_shader_texture_lod
#extension GL_ARB_shader_texture_lod : enable
+#endif
-#ifndef GL_ARB_shader_texture_lod
-#define texture2DLod(img, coord, lod) texture2D(img, coord)
-#define textureCubeLod(img, coord, lod) textureCube(img, coord)
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
+#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
#endif
+
+
+
#ifdef USE_GLES_OVER_GL
#define lowp
#define mediump
#define highp
#else
-precision mediump float;
+#if defined(USE_HIGHP_PRECISION)
+precision highp float;
precision highp int;
+#else
+precision mediump float;
+precision mediump int;
+#endif
#endif
#include "stdlib.glsl"
@@ -1254,7 +1284,7 @@ LIGHT_SHADER_CODE
float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH, cNdotH);
//float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
- float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL))
+ float G = V_GGX_anisotropic(ax, ay, dot(T, V), dot(T, L), dot(B, V), dot(B, L), cNdotV, cNdotL);
#else
float alpha = roughness * roughness;
@@ -1468,6 +1498,12 @@ FRAGMENT_SHADER_CODE
}
#endif
+#ifdef USE_DEPTH_PREPASS
+ if (alpha < 0.99) {
+ discard;
+ }
+#endif
+
#ifdef BASE_PASS
//none
#ifdef USE_RADIANCE_MAP
@@ -2013,7 +2049,13 @@ FRAGMENT_SHADER_CODE
#if defined(USE_VERTEX_LIGHTING)
+#if defined(BASE_PASS)
gl_FragColor.rgb = mix(gl_FragColor.rgb, fog_interp.rgb, fog_interp.a);
+#else
+ gl_FragColor.rgb *= (1.0 - fog_interp.a);
+#endif // BASE_PASS
+
+
#else //pixel based fog
float fog_amount = 0.0;
@@ -2047,7 +2089,11 @@ FRAGMENT_SHADER_CODE
}
#endif
+#if defined(BASE_PASS)
gl_FragColor.rgb = mix(gl_FragColor.rgb, fog_color, fog_amount);
+#else
+ gl_FragColor.rgb *= (1.0 - fog_amount);
+#endif // BASE_PASS
#endif //use vertex lit
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 4166cb8361..29b4b0c6c4 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -146,10 +146,15 @@ void RasterizerCanvasGLES3::canvas_begin() {
if (storage->frame.current_rt && storage->frame.clear_request) {
// a clear request may be pending, so do it
+ bool transparent = storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT];
- glClearColor(storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, storage->frame.clear_request_color.a);
+ glClearColor(storage->frame.clear_request_color.r,
+ storage->frame.clear_request_color.g,
+ storage->frame.clear_request_color.b,
+ transparent ? storage->frame.clear_request_color.a : 1.0);
glClear(GL_COLOR_BUFFER_BIT);
storage->frame.clear_request = false;
+ glColorMask(1, 1, 1, transparent ? 1 : 0);
}
reset_canvas();
@@ -158,7 +163,10 @@ void RasterizerCanvasGLES3::canvas_begin() {
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_LIGHTING, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SHADOWS, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_NEAREST, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF3, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF7, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF9, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_NINEPATCH, false);
@@ -190,6 +198,7 @@ void RasterizerCanvasGLES3::canvas_end() {
glBindVertexArray(0);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
+ glColorMask(1, 1, 1, 1);
state.using_texture_rect = false;
state.using_ninepatch = false;
@@ -862,7 +871,11 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
}
- int amount = MAX(multi_mesh->size, multi_mesh->visible_instances);
+ int amount = MIN(multi_mesh->size, multi_mesh->visible_instances);
+
+ if (amount == -1) {
+ amount = multi_mesh->size;
+ }
for (int j = 0; j < mesh_data->surfaces.size(); j++) {
RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j];
@@ -1140,6 +1153,11 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
+ if (storage->frame.current_rt->effects.mip_maps[0].sizes.size() == 0) {
+ ERR_EXPLAIN("Can't use screen texture copying in a render target configured without copy buffers");
+ ERR_FAIL();
+ }
+
glDisable(GL_BLEND);
state.canvas_texscreen_used = true;
@@ -1549,15 +1567,12 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SHADOWS, has_shadow);
if (has_shadow) {
state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_USE_GRADIENT, light->shadow_gradient_length > 0);
- switch (light->shadow_filter) {
-
- case VS::CANVAS_LIGHT_FILTER_NONE: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_NEAREST, true); break;
- case VS::CANVAS_LIGHT_FILTER_PCF3: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF3, true); break;
- case VS::CANVAS_LIGHT_FILTER_PCF5: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, true); break;
- case VS::CANVAS_LIGHT_FILTER_PCF7: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF7, true); break;
- case VS::CANVAS_LIGHT_FILTER_PCF9: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF9, true); break;
- case VS::CANVAS_LIGHT_FILTER_PCF13: state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, true); break;
- }
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_NEAREST, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_NONE);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF3, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_PCF3);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF5, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_PCF5);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF7, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_PCF7);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF9, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_PCF9);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::SHADOW_FILTER_PCF13, light->shadow_filter == VS::CANVAS_LIGHT_FILTER_PCF13);
}
bool light_rebind = state.canvas_shader.bind();
@@ -1689,6 +1704,8 @@ void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_s
light = light->shadows_next_ptr;
}
+
+ canvas_end();
}
void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 3f306003b4..bf5ef30820 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 8242d214d3..a4e042ae0e 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 477e0dfd48..7541c55c82 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 183fe8c5f8..d634f8ea76 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1268,7 +1268,14 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
case ShaderLanguage::TYPE_USAMPLER2DARRAY:
case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
+
+ target = GL_TEXTURE_2D_ARRAY;
+ tex = storage->resources.white_tex_array;
+
+ //switch (texture_hints[i]) {
// TODO
+ //}
+
} break;
default: {}
@@ -1825,6 +1832,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
storage->info.render.vertices_count += s->index_array_len * amount;
} else
#endif
+
if (s->index_array_len > 0) {
glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount);
@@ -2335,6 +2343,10 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
state.used_screen_texture = true;
}
+ if (p_material->shader->spatial.uses_depth_texture) {
+ state.used_depth_texture = true;
+ }
+
if (p_depth_pass) {
if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))
@@ -2770,7 +2782,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
CameraMatrix shadow_mtx = rectm * bias * li->shadow_transform[j].camera * modelview;
- store_camera(shadow_mtx, &ubo_data.shadow_matrix1[16 * j]);
+ store_camera(shadow_mtx, &ubo_data.shadow.matrix[16 * j]);
ubo_data.light_clamp[0] = atlas_rect.position.x;
ubo_data.light_clamp[1] = atlas_rect.position.y;
@@ -2881,7 +2893,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
Transform proj = (p_camera_inverse_transform * li->transform).inverse();
- store_transform(proj, ubo_data.shadow_matrix1);
+ store_transform(proj, ubo_data.shadow.matrix1);
ubo_data.light_params[3] = 1.0; //means it has shadow
ubo_data.light_clamp[0] = float(x) / atlas_size;
@@ -2970,7 +2982,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
CameraMatrix shadow_mtx = rectm * bias * li->shadow_transform[0].camera * modelview;
- store_camera(shadow_mtx, ubo_data.shadow_matrix1);
+ store_camera(shadow_mtx, ubo_data.shadow.matrix1);
}
li->light_index = state.spot_light_count;
@@ -3106,7 +3118,7 @@ void RasterizerSceneGLES3::_copy_screen(bool p_invalidate_color, bool p_invalida
GLenum attachments[2] = {
GL_COLOR_ATTACHMENT0,
- GL_DEPTH_STENCIL_ATTACHMENT
+ GL_DEPTH_ATTACHMENT
};
glInvalidateFramebuffer(GL_FRAMEBUFFER, p_invalidate_depth ? 2 : 1, attachments);
@@ -3151,6 +3163,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
current_material_index = 0;
state.used_sss = false;
state.used_screen_texture = false;
+ state.used_depth_texture = false;
//fill list
for (int i = 0; i < p_cull_count; i++) {
@@ -4124,9 +4137,19 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glDepthFunc(GL_LEQUAL);
- state.used_contact_shadows = true;
+ state.used_contact_shadows = false;
+
+ for (int i = 0; i < p_light_cull_count; i++) {
+
+ ERR_BREAK(i >= RenderList::MAX_LIGHTS);
- if (!storage->config.no_depth_prepass && storage->frame.current_rt && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { //detect with state.used_contact_shadows too
+ LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]);
+ if (li->light_ptr->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] > CMP_EPSILON) {
+ state.used_contact_shadows = true;
+ }
+ }
+
+ if (!storage->config.no_depth_prepass && storage->frame.current_rt && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS]) { //detect with state.used_contact_shadows too
//pre z pass
glDisable(GL_BLEND);
@@ -4140,7 +4163,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glColorMask(0, 0, 0, 0);
glClearDepth(1.0f);
- glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glClear(GL_DEPTH_BUFFER_BIT);
render_list.clear();
_fill_render_list(p_cull_result, p_cull_count, true, false);
@@ -4151,7 +4174,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glColorMask(1, 1, 1, 1);
- if (state.used_contact_shadows) {
+ if (state.used_contact_shadows || state.used_depth_texture) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
@@ -4265,7 +4288,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
}
if (!fb_cleared) {
- glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0, 0);
+ glClearBufferfi(GL_DEPTH, 0, 1.0, 0);
}
Color clear_color(0, 0, 0, 0);
@@ -5144,12 +5167,15 @@ void RasterizerSceneGLES3::initialize() {
glGenTextures(1, &e.color);
glBindTexture(GL_TEXTURE_2D, e.color);
-#ifdef IPHONE_ENABLED
- ///@TODO ugly hack to get around iOS not supporting 32bit single channel floating point textures...
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
-#else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
-#endif
+
+ if (storage->config.framebuffer_float_supported) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
+ } else if (storage->config.framebuffer_half_float_supported) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_HALF_FLOAT, NULL);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_UNSIGNED_INT_2_10_10_10_REV, NULL);
+ }
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, e.color, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index a198168da8..fbafc59b48 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -204,6 +204,7 @@ public:
bool cull_disabled;
bool used_sss;
bool used_screen_texture;
+ bool used_depth_texture;
bool using_contact_shadows;
VS::ViewportDebugDraw debug_draw;
@@ -569,10 +570,15 @@ public:
float light_params[4]; //spot attenuation, spot angle, specular, shadow enabled
float light_clamp[4];
float light_shadow_color_contact[4];
- float shadow_matrix1[16]; //up to here for spot and omni, rest is for directional
- float shadow_matrix2[16];
- float shadow_matrix3[16];
- float shadow_matrix4[16];
+ union {
+ struct {
+ float matrix1[16]; //up to here for spot and omni, rest is for directional
+ float matrix2[16];
+ float matrix3[16];
+ float matrix4[16];
+ };
+ float matrix[4 * 16];
+ } shadow;
float shadow_split_offsets[4];
};
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 2b038fcc0e..ce34de1dd8 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -101,6 +101,10 @@
#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#ifndef GLES_OVER_GL
+#define glClearDepth glClearDepthf
+#endif
+
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
@@ -112,15 +116,6 @@ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid
}, target, offset, data, size);
/* clang-format on */
}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
-
- /* clang-format off */
- EM_ASM({
- GLctx.bufferSubData($0, $1, HEAPU8, $2, $3);
- }, target, offset, data, size);
- /* clang-format on */
-}
#endif
void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) {
@@ -632,6 +627,25 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
}
+#ifndef GLES_OVER_GL
+ switch (p_format) {
+ case Image::FORMAT_RF:
+ case Image::FORMAT_RGF:
+ case Image::FORMAT_RGBF:
+ case Image::FORMAT_RGBAF:
+ case Image::FORMAT_RH:
+ case Image::FORMAT_RGH:
+ case Image::FORMAT_RGBH:
+ case Image::FORMAT_RGBAH: {
+ if (!config.texture_float_linear_supported) {
+ // disable linear texture filtering when not supported for float format on some devices (issue #24295)
+ p_flags &= ~VS::TEXTURE_FLAG_FILTER;
+ }
+ } break;
+ default: {}
+ }
+#endif
+
Texture *texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
texture->width = p_width;
@@ -1037,6 +1051,128 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
return texture->images[p_layer];
}
+ // 3D textures and 2D texture arrays need special treatment, as the glGetTexImage reads **the whole**
+ // texture to host-memory. 3D textures and 2D texture arrays are potentially very big, so reading
+ // everything just to throw everything but one layer away is A Bad Idea.
+ //
+ // Unfortunately, to solve this, the copy shader has to read the data out via a shader and store it
+ // in a temporary framebuffer. The data from the framebuffer can then be read using glReadPixels.
+ if (texture->type == VS::TEXTURE_TYPE_2D_ARRAY || texture->type == VS::TEXTURE_TYPE_3D) {
+ // can't read a layer that doesn't exist
+ ERR_FAIL_INDEX_V(p_layer, texture->alloc_depth, Ref<Image>());
+
+ // get some information about the texture
+ Image::Format real_format;
+ GLenum gl_format;
+ GLenum gl_internal_format;
+ GLenum gl_type;
+
+ bool compressed;
+ bool srgb;
+
+ _get_gl_image_and_format(
+ Ref<Image>(),
+ texture->format,
+ texture->flags,
+ real_format,
+ gl_format,
+ gl_internal_format,
+ gl_type,
+ compressed,
+ srgb);
+
+ PoolVector<uint8_t> data;
+
+ // TODO need to decide between RgbaUnorm and RgbaFloat32 for output
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
+
+ data.resize(data_size * 2); // add some more memory at the end, just in case for buggy drivers
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ // generate temporary resources
+ GLuint tmp_fbo;
+ glGenFramebuffers(1, &tmp_fbo);
+
+ GLuint tmp_color_attachment;
+ glGenTextures(1, &tmp_color_attachment);
+
+ // now bring the OpenGL context into the correct state
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, tmp_fbo);
+
+ // back color attachment with memory, then set properties
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, tmp_color_attachment);
+ // TODO support HDR properly
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // use the color texture as color attachment for this render pass
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_color_attachment, 0);
+
+ // more GL state, wheeeey
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+
+ // use volume tex for reading
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ glViewport(0, 0, texture->alloc_width, texture->alloc_height);
+
+ // set up copy shader for proper use
+ shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, !srgb);
+ shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE3D, texture->type == VS::TEXTURE_TYPE_3D);
+ shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE2DARRAY, texture->type == VS::TEXTURE_TYPE_2D_ARRAY);
+ shaders.copy.bind();
+
+ // calculate the normalized z coordinate for the layer
+ float layer = (float)p_layer / (float)texture->alloc_depth;
+
+ shaders.copy.set_uniform(CopyShaderGLES3::LAYER, layer);
+
+ glBindVertexArray(resources.quadie_array);
+ }
+
+ // clear color attachment, then perform copy
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ // read the image into the host buffer
+ glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
+
+ // remove temp resources and unset some GL state
+ {
+ shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE3D, false);
+ shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE2DARRAY, false);
+ shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, false);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ glDeleteTextures(1, &tmp_color_attachment);
+ glDeleteFramebuffers(1, &tmp_fbo);
+ }
+
+ wb = PoolVector<uint8_t>::Write();
+
+ data.resize(data_size);
+
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
+ if (!texture->compressed) {
+ img->convert(real_format);
+ }
+
+ return Ref<Image>(img);
+ }
+
#ifdef GLES_OVER_GL
Image::Format real_format;
@@ -1153,9 +1289,8 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer)
glViewport(0, 0, texture->alloc_width, texture->alloc_height);
- shaders.copy.bind();
-
shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, !srgb);
+ shaders.copy.bind();
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
@@ -1408,7 +1543,7 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
ERR_FAIL_COND_V(!texture, RID());
ERR_FAIL_COND_V(texture->type != VS::TEXTURE_TYPE_CUBEMAP, RID());
- bool use_float = config.hdr_supported;
+ bool use_float = config.framebuffer_half_float_supported;
if (p_resolution < 0) {
p_resolution = texture->width;
@@ -1547,6 +1682,17 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
return texture_owner.make_rid(ctex);
}
+Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) const {
+
+ const Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!texture, Size2());
+ if (texture->proxy) {
+ return Size2(texture->proxy->width, texture->proxy->height);
+ } else {
+ return Size2(texture->width, texture->height);
+ }
+}
+
void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
Texture *texture = texture_owner.get(p_texture);
@@ -1645,7 +1791,7 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
int array_level = 6;
- bool use_float = config.hdr_supported;
+ bool use_float = config.framebuffer_half_float_supported;
GLenum internal_format = use_float ? GL_RGBA16F : GL_RGB10_A2;
GLenum format = GL_RGBA;
@@ -1757,7 +1903,7 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
int mm_level = mipmaps;
- bool use_float = config.hdr_supported;
+ bool use_float = config.framebuffer_half_float_supported;
GLenum internal_format = use_float ? GL_RGBA16F : GL_RGB10_A2;
GLenum format = GL_RGBA;
@@ -1995,7 +2141,8 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
actions = &shaders.actions_particles;
actions->uniforms = &p_shader->uniforms;
} break;
- case VS::SHADER_MAX: break; // Can't happen, but silences warning
+ case VS::SHADER_MAX:
+ break; // Can't happen, but silences warning
}
Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code);
@@ -6657,7 +6804,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
GLuint color_type;
Image::Format image_format;
- bool hdr = rt->flags[RENDER_TARGET_HDR] && config.hdr_supported;
+ bool hdr = rt->flags[RENDER_TARGET_HDR] && config.framebuffer_half_float_supported;
//hdr = false;
if (!hdr || rt->flags[RENDER_TARGET_NO_3D]) {
@@ -6693,8 +6840,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenTextures(1, &rt->depth);
glBindTexture(GL_TEXTURE_2D, rt->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, rt->width, rt->height, 0,
- GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->width, rt->height, 0,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -6761,9 +6909,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenRenderbuffers(1, &rt->buffers.depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.depth);
if (msaa == 0)
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, rt->width, rt->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, rt->width, rt->height);
else
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_DEPTH24_STENCIL8, rt->width, rt->height);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_DEPTH_COMPONENT24, rt->width, rt->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->buffers.depth);
@@ -6911,7 +7059,14 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenTextures(1, &rt->exposure.color);
glBindTexture(GL_TEXTURE_2D, rt->exposure.color);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, 1, 1, 0, GL_RED, GL_FLOAT, NULL);
+ if (config.framebuffer_float_supported) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, 1, 1, 0, GL_RED, GL_FLOAT, NULL);
+ } else if (config.framebuffer_half_float_supported) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, 1, 1, 0, GL_RED, GL_HALF_FLOAT, NULL);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL);
+ }
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->exposure.color, 0);
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -6996,7 +7151,8 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glViewport(0, 0, rt->effects.mip_maps[i].sizes[j].width, rt->effects.mip_maps[i].sizes[j].height);
glClearBufferfv(GL_COLOR, 0, zero);
if (used_depth) {
- glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0, 0);
+ glClearDepth(1.0);
+ glClear(GL_DEPTH_BUFFER_BIT);
}
}
@@ -7019,6 +7175,7 @@ RID RasterizerStorageGLES3::render_target_create() {
Texture *t = memnew(Texture);
+ t->type = VS::TEXTURE_TYPE_2D;
t->flags = 0;
t->width = 0;
t->height = 0;
@@ -7344,7 +7501,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
// delete the texture
Shader *shader = shader_owner.get(p_rid);
- if (shader->shader)
+ if (shader->shader && shader->custom_code_id)
shader->shader->free_custom_shader(shader->custom_code_id);
if (shader->dirty_list.in_list())
@@ -7665,15 +7822,21 @@ void RasterizerStorageGLES3::initialize() {
config.latc_supported = config.extensions.has("GL_EXT_texture_compression_latc");
config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc");
#ifdef GLES_OVER_GL
- config.hdr_supported = true;
config.etc2_supported = false;
config.s3tc_supported = true;
config.rgtc_supported = true; //RGTC - core since OpenGL version 3.0
+ config.texture_float_linear_supported = true;
+ config.framebuffer_float_supported = true;
+ config.framebuffer_half_float_supported = true;
+
#else
config.etc2_supported = true;
- config.hdr_supported = false;
config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
+ config.texture_float_linear_supported = config.extensions.has("GL_OES_texture_float_linear");
+ config.framebuffer_float_supported = config.extensions.has("GL_EXT_color_buffer_float");
+ config.framebuffer_half_float_supported = config.extensions.has("GL_EXT_color_buffer_half_float") || config.framebuffer_float_supported;
+
#endif
config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc");
@@ -7753,16 +7916,20 @@ void RasterizerStorageGLES3::initialize() {
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
+
+ glGenTextures(1, &resources.white_tex_array);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, resources.white_tex_array);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 8, 8, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 8, 1, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
+ glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
+ glBindTexture(GL_TEXTURE_2D, 0);
}
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
-#ifdef GLES_OVER_GL
- config.use_rgba_2d_shadows = false;
-#else
- config.use_rgba_2d_shadows = true;
-#endif
+ config.use_rgba_2d_shadows = config.framebuffer_float_supported;
//generic quadie for copying
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 958086f6c7..d1e02e25d6 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,6 @@
// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API instead.
#ifdef __EMSCRIPTEN__
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
#endif
class RasterizerCanvasGLES3;
@@ -83,10 +82,12 @@ public:
bool etc2_supported;
bool pvrtc_supported;
- bool hdr_supported;
-
bool srgb_decode_supported;
+ bool texture_float_linear_supported;
+ bool framebuffer_float_supported;
+ bool framebuffer_half_float_supported;
+
bool use_rgba_2d_shadows;
float anisotropic_level;
@@ -131,6 +132,7 @@ public:
GLuint aniso_tex;
GLuint white_tex_3d;
+ GLuint white_tex_array;
GLuint quadie;
GLuint quadie_array;
@@ -291,6 +293,7 @@ public:
width(0),
height(0),
format(Image::FORMAT_L8),
+ type(VS::TEXTURE_TYPE_2D),
target(GL_TEXTURE_2D),
data_size(0),
compressed(false),
@@ -371,6 +374,8 @@ public:
virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
virtual void texture_set_proxy(RID p_texture, RID p_proxy);
+ virtual Size2 texture_size_with_proxy(RID p_texture) const;
+
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
/* SKY API */
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 2a2280e8a4..ad26294527 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -167,7 +167,7 @@ static String _opstr(SL::Operator p_op) {
static String _mkid(const String &p_id) {
String id = "m_" + p_id;
- return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
+ return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
}
static String f2sp0(float p_float) {
@@ -373,7 +373,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
ucode = "uniform ";
}
- ucode += _prestr(E->get().precission);
+ ucode += _prestr(E->get().precision);
ucode += _typestr(E->get().type);
ucode += " " + _mkid(E->key());
ucode += ";\n";
@@ -464,7 +464,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
String vcode;
String interp_mode = _interpstr(E->get().interpolation);
- vcode += _prestr(E->get().precission);
+ vcode += _prestr(E->get().precision);
vcode += _typestr(E->get().type);
vcode += " " + _mkid(E->key());
vcode += ";\n";
@@ -748,7 +748,7 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code,
Vector<String> shader = p_code.split("\n");
for (int i = 0; i < shader.size(); i++) {
- print_line(itos(i) + " " + shader[i]);
+ print_line(itos(i + 1) + " " + shader[i]);
}
_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
@@ -838,6 +838,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal";
actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent";
actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal";
+ actions[VS::SHADER_SPATIAL].renames["POSITION"] = "position";
actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
@@ -903,6 +904,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n";
actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n";
@@ -961,9 +963,9 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
vertex_name = "vertex";
fragment_name = "fragment";
diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h
index 1f903b8935..79f5c50f88 100644
--- a/drivers/gles3/shader_compiler_gles3.h
+++ b/drivers/gles3/shader_compiler_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 404a9107ab..2db0223edd 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -559,6 +559,9 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
glUseProgram(0);
v.ok = true;
+ if (cc) {
+ cc->versions.insert(conditional_version.version);
+ }
return &v;
}
@@ -741,8 +744,26 @@ void ShaderGLES3::set_custom_shader(uint32_t p_code_id) {
void ShaderGLES3::free_custom_shader(uint32_t p_code_id) {
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
- if (conditional_version.code_version == p_code_id)
- conditional_version.code_version = 0; //bye
+ if (conditional_version.code_version == p_code_id) {
+ conditional_version.code_version = 0; //do not keep using a version that is going away
+ unbind();
+ }
+
+ VersionKey key;
+ key.code_version = p_code_id;
+ for (Set<uint32_t>::Element *E = custom_code_map[p_code_id].versions.front(); E; E = E->next()) {
+ key.version = E->get();
+ ERR_CONTINUE(!version_map.has(key));
+ Version &v = version_map[key];
+
+ glDeleteShader(v.vert_id);
+ glDeleteShader(v.frag_id);
+ glDeleteProgram(v.id);
+ memdelete_arr(v.uniform_location);
+ v.id = 0;
+
+ version_map.erase(key);
+ }
custom_code_map.erase(p_code_id);
}
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 0d360e8453..1ed30986bf 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -117,6 +117,7 @@ private:
uint32_t version;
Vector<StringName> texture_uniforms;
Vector<CharString> custom_defines;
+ Set<uint32_t> versions;
};
struct Version {
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 974eff86f3..90775c841f 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -549,7 +549,6 @@ FRAGMENT_SHADER_CODE
color *= light;
#ifdef USE_SHADOWS
- light_vec = light_uv_interp.zw; //for shadows
float angle_to_light = -atan(light_vec.x, light_vec.y);
float PI = 3.14159265358979323846264;
/*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl
index 3b36bc7cc1..e1a0813efc 100644
--- a/drivers/gles3/shaders/copy.glsl
+++ b/drivers/gles3/shaders/copy.glsl
@@ -61,19 +61,35 @@ in vec3 cube_interp;
#else
in vec2 uv_interp;
#endif
-/* clang-format on */
#ifdef USE_ASYM_PANO
uniform highp mat4 pano_transform;
uniform highp vec4 asym_proj;
#endif
+// These definitions are here because the shader-wrapper builder does
+// not understand `#elif defined()`
+#ifdef USE_TEXTURE3D
+#endif
+#ifdef USE_TEXTURE2DARRAY
+#endif
+
#ifdef USE_CUBEMAP
uniform samplerCube source_cube; //texunit:0
+#elif defined(USE_TEXTURE3D)
+uniform sampler3D source_3d; //texunit:0
+#elif defined(USE_TEXTURE2DARRAY)
+uniform sampler2DArray source_2d_array; //texunit:0
#else
uniform sampler2D source; //texunit:0
#endif
+/* clang-format on */
+
+#if defined(USE_TEXTURE3D) || defined(USE_TEXTURE2DARRAY)
+uniform float layer;
+#endif
+
#ifdef USE_MULTIPLIER
uniform float multiplier;
#endif
@@ -97,7 +113,6 @@ vec4 texturePanorama(vec3 normal, sampler2D pano) {
#endif
-uniform float stuff;
uniform vec2 pixel_size;
in vec2 uv2_interp;
@@ -147,6 +162,10 @@ void main() {
#elif defined(USE_CUBEMAP)
vec4 color = texture(source_cube, normalize(cube_interp));
+#elif defined(USE_TEXTURE3D)
+ vec4 color = textureLod(source_3d, vec3(uv_interp, layer), 0.0);
+#elif defined(USE_TEXTURE2DARRAY)
+ vec4 color = textureLod(source_2d_array, vec3(uv_interp, layer), 0.0);
#else
vec4 color = textureLod(source, uv_interp, 0.0);
#endif
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 8b1f18ccbd..1a8ad5e1ef 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -167,15 +167,61 @@ out vec4 specular_light_interp;
void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) {
- float dotNL = max(dot(N, L), 0.0);
- diffuse += dotNL * light_color / M_PI;
+ float NdotL = dot(N, L);
+ float cNdotL = max(NdotL, 0.0); // clamped NdotL
+ float NdotV = dot(N, V);
+ float cNdotV = max(NdotV, 0.0);
+
+#if defined(DIFFUSE_OREN_NAYAR)
+ vec3 diffuse_brdf_NL;
+#else
+ float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
+#endif
+
+#if defined(DIFFUSE_LAMBERT_WRAP)
+ // energy conserving lambert wrap shader
+ diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+
+#elif defined(DIFFUSE_OREN_NAYAR)
+
+ {
+ // see http://mimosa-pudica.net/improved-oren-nayar.html
+ float LdotV = dot(L, V);
+
+ float s = LdotV - NdotL * NdotV;
+ float t = mix(1.0, max(NdotL, NdotV), step(0.0, s));
+
+ float sigma2 = roughness * roughness; // TODO: this needs checking
+ vec3 A = 1.0 + sigma2 * (-0.5 / (sigma2 + 0.33) + 0.17 * diffuse_color / (sigma2 + 0.13));
+ float B = 0.45 * sigma2 / (sigma2 + 0.09);
+
+ diffuse_brdf_NL = cNdotL * (A + vec3(B) * s / t) * (1.0 / M_PI);
+ }
+#else
+ // lambert by default for everything else
+ diffuse_brdf_NL = cNdotL * (1.0 / M_PI);
+#endif
+
+ diffuse += light_color * diffuse_brdf_NL;
if (roughness > 0.0) {
+ // D
+ float specular_brdf_NL = 0.0;
+
+#if !defined(SPECULAR_DISABLED)
+ //normalized blinn always unless disabled
vec3 H = normalize(V + L);
- float dotNH = max(dot(N, H), 0.0);
- float intensity = (roughness >= 1.0 ? 1.0 : pow(dotNH, (1.0 - roughness) * 256.0));
- specular += light_color * intensity;
+ float cNdotH = max(dot(N, H), 0.0);
+ float cVdotH = max(dot(V, H), 0.0);
+ float cLdotH = max(dot(L, H), 0.0);
+ float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
+ float blinn = pow(cNdotH, shininess);
+ blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
+ specular_brdf_NL = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
+#endif
+
+ specular += specular_brdf_NL * light_color * (1.0 / M_PI);
}
}
@@ -306,6 +352,10 @@ void main() {
uv2_interp = uv2_attrib;
#endif
+#ifdef OVERRIDE_POSITION
+ highp vec4 position;
+#endif
+
#if defined(USE_INSTANCING) && defined(ENABLE_INSTANCE_CUSTOM)
vec4 instance_custom = instance_custom_data;
#else
@@ -461,7 +511,11 @@ VERTEX_SHADER_CODE
#endif //RENDER_DEPTH
+#ifdef OVERRIDE_POSITION
+ gl_Position = position;
+#else
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
+#endif
position_interp = gl_Position;
diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl
index 80ad003c80..626968bc05 100644
--- a/drivers/gles3/shaders/tonemap.glsl
+++ b/drivers/gles3/shaders/tonemap.glsl
@@ -124,7 +124,7 @@ vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) {
#endif
vec3 tonemap_filmic(vec3 color, float white) {
- // exposure bias: input scale (color *= bias, white *= bias) to make the brighness consistent with other tonemappers
+ // exposure bias: input scale (color *= bias, white *= bias) to make the brightness consistent with other tonemappers
// also useful to scale the input to the range that the tonemapper is designed for (some require very high input values)
// has no effect on the curve's general shape or visual properties
const float exposure_bias = 2.0f;
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index a4ea889d3b..6d8185cdd8 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index 5dff7e3902..c3951979c3 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index c5729f70b2..9e8043cbea 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h
index 2d5fd0882c..584ccd4908 100644
--- a/drivers/png/resource_saver_png.h
+++ b/drivers/png/resource_saver_png.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 4988557dcb..0d98b7fbc0 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -316,6 +316,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)p_udata;
unsigned int write_ofs = 0;
size_t avail_bytes = 0;
+ uint32_t default_device_msec = OS::get_singleton()->get_ticks_msec();
while (!ad->exit_thread) {
@@ -406,6 +407,47 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
write_ofs = 0;
}
+ // If we're using the default device check that the current device is still the default
+ if (ad->device_name == "Default") {
+
+ uint32_t msec = OS::get_singleton()->get_ticks_msec();
+ if (msec > (default_device_msec + 1000)) {
+ String old_default_device = ad->default_device;
+
+ default_device_msec = msec;
+
+ ad->pa_status = 0;
+ pa_operation *pa_op = pa_context_get_server_info(ad->pa_ctx, &AudioDriverPulseAudio::pa_server_info_cb, (void *)ad);
+ if (pa_op) {
+ while (ad->pa_status == 0) {
+ int ret = pa_mainloop_iterate(ad->pa_ml, 1, NULL);
+ if (ret < 0) {
+ ERR_PRINT("pa_mainloop_iterate error");
+ }
+ }
+
+ pa_operation_unref(pa_op);
+ } else {
+ ERR_PRINT("pa_context_get_server_info error");
+ }
+
+ if (old_default_device != ad->default_device) {
+ ad->finish_device();
+
+ Error err = ad->init_device();
+ if (err != OK) {
+ ERR_PRINT("PulseAudio: init_device error");
+ ad->active = false;
+ ad->exit_thread = true;
+ break;
+ }
+
+ avail_bytes = 0;
+ write_ofs = 0;
+ }
+ }
+ }
+
if (ad->pa_rec_str && pa_stream_get_state(ad->pa_rec_str) == PA_STREAM_READY) {
size_t bytes = pa_stream_readable_size(ad->pa_rec_str);
if (bytes > 0) {
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index d8bab841ff..caa09d6020 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp
index 9a6e0f45fc..20556d98af 100644
--- a/drivers/register_driver_types.cpp
+++ b/drivers/register_driver_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,10 +59,8 @@ void unregister_core_driver_types() {
if (image_loader_png)
memdelete(image_loader_png);
- if (resource_saver_png.is_valid()) {
- ResourceSaver::remove_resource_format_saver(resource_saver_png);
- resource_saver_png.unref();
- }
+ ResourceSaver::remove_resource_format_saver(resource_saver_png);
+ resource_saver_png.unref();
}
void register_driver_types() {
diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h
index ddd1fac093..3fdf802c9f 100644
--- a/drivers/register_driver_types.h
+++ b/drivers/register_driver_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp
index 80537315af..e45621d70f 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.cpp
+++ b/drivers/rtaudio/audio_driver_rtaudio.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/rtaudio/audio_driver_rtaudio.h b/drivers/rtaudio/audio_driver_rtaudio.h
index 2a64652d5f..ac4eee4947 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.h
+++ b/drivers/rtaudio/audio_driver_rtaudio.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index bea249d4b6..e011176806 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -407,6 +407,10 @@ size_t DirAccessUnix::get_space_left() {
#endif
};
+String DirAccessUnix::get_filesystem_type() const {
+ return ""; //TODO this should be implemented
+}
+
DirAccessUnix::DirAccessUnix() {
dir_stream = 0;
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index 26978930bd..579cb0e798 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,6 +82,8 @@ public:
virtual size_t get_space_left();
+ virtual String get_filesystem_type() const;
+
DirAccessUnix();
~DirAccessUnix();
};
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 10f6be3cbe..072ffd96e7 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index d4a4f8230c..6405589b4d 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index b39be64bef..b5feaabc32 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@
#define _WIN32_WINNT 0x0501 // Windows XP, disable Vista API
#include <iphlpapi.h>
#undef _WIN32_WINNT
-#define _WIN32_WINNT 0x0600 // Reenable Vista API
+#define _WIN32_WINNT 0x0600 // Re-enable Vista API
#else
#include <iphlpapi.h>
#endif // MINGW hack
diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h
index 83535045b1..e36535146e 100644
--- a/drivers/unix/ip_unix.h
+++ b/drivers/unix/ip_unix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/mutex_posix.cpp b/drivers/unix/mutex_posix.cpp
index e0004c5730..0640b57305 100644
--- a/drivers/unix/mutex_posix.cpp
+++ b/drivers/unix/mutex_posix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/mutex_posix.h b/drivers/unix/mutex_posix.h
index 80d85eee61..ee01ee629d 100644
--- a/drivers/unix/mutex_posix.h
+++ b/drivers/unix/mutex_posix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 740b1edb9c..2dffa083fe 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -543,7 +543,7 @@ void NetSocketPosix::set_blocking_enabled(bool p_enabled) {
void NetSocketPosix::set_ipv6_only_enabled(bool p_enabled) {
ERR_FAIL_COND(!is_open());
- // This option is only avaiable in IPv6 sockets.
+ // This option is only available in IPv6 sockets.
ERR_FAIL_COND(_ip_type == IP::TYPE_IPV4);
int par = p_enabled ? 1 : 0;
diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h
index 010f2ea6e0..b7fb3fdc94 100644
--- a/drivers/unix/net_socket_posix.h
+++ b/drivers/unix/net_socket_posix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 12a1263042..e7550903a8 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -282,7 +282,7 @@ uint64_t OS_Unix::get_ticks_usec() const {
uint64_t longtime = mach_absolute_time() * _clock_scale;
#else
// Unchecked return. Static analyzers might complain.
- // If _setup_clock() succeded, we assume clock_gettime() works.
+ // If _setup_clock() succeeded, we assume clock_gettime() works.
struct timespec tv_now = { 0, 0 };
clock_gettime(GODOT_CLOCK, &tv_now);
uint64_t longtime = ((uint64_t)tv_now.tv_nsec / 1000L) + (uint64_t)tv_now.tv_sec * 1000000L;
@@ -469,6 +469,11 @@ String OS_Unix::get_environment(const String &p_var) const {
return "";
}
+bool OS_Unix::set_environment(const String &p_var, const String &p_value) const {
+
+ return setenv(p_var.utf8().get_data(), p_value.utf8().get_data(), /* overwrite: */ true) == 0;
+}
+
int OS_Unix::get_processor_count() const {
return sysconf(_SC_NPROCESSORS_CONF);
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index 94a8d040cd..09ab4aa1d8 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,6 +95,7 @@ public:
virtual bool has_environment(const String &p_var) const;
virtual String get_environment(const String &p_var) const;
+ virtual bool set_environment(const String &p_var, const String &p_value) const;
virtual String get_locale() const;
virtual int get_processor_count() const;
diff --git a/drivers/unix/rw_lock_posix.cpp b/drivers/unix/rw_lock_posix.cpp
index 27b19c30d5..c146061704 100644
--- a/drivers/unix/rw_lock_posix.cpp
+++ b/drivers/unix/rw_lock_posix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/rw_lock_posix.h b/drivers/unix/rw_lock_posix.h
index 897b617f98..7cbe5c992f 100644
--- a/drivers/unix/rw_lock_posix.h
+++ b/drivers/unix/rw_lock_posix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/semaphore_posix.cpp b/drivers/unix/semaphore_posix.cpp
index 26c2aeab28..5aa51d77d1 100644
--- a/drivers/unix/semaphore_posix.cpp
+++ b/drivers/unix/semaphore_posix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/semaphore_posix.h b/drivers/unix/semaphore_posix.h
index 025b87c0d7..089f088d33 100644
--- a/drivers/unix/semaphore_posix.h
+++ b/drivers/unix/semaphore_posix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp
index c7b4daf4ad..6e3a3c5f9a 100644
--- a/drivers/unix/syslog_logger.cpp
+++ b/drivers/unix/syslog_logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/syslog_logger.h b/drivers/unix/syslog_logger.h
index 745264ab6f..5cfe3964f6 100644
--- a/drivers/unix/syslog_logger.h
+++ b/drivers/unix/syslog_logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index 54bbbf2dad..ef3f5fb49c 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,9 +40,13 @@
#include "core/os/memory.h"
#include "core/safe_refcount.h"
+static void _thread_id_key_destr_callback(void *p_value) {
+ memdelete(static_cast<Thread::ID *>(p_value));
+}
+
static pthread_key_t _create_thread_id_key() {
pthread_key_t key;
- pthread_key_create(&key, NULL);
+ pthread_key_create(&key, &_thread_id_key_destr_callback);
return key;
}
@@ -63,7 +67,7 @@ void *ThreadPosix::thread_callback(void *userdata) {
ThreadPosix *t = reinterpret_cast<ThreadPosix *>(userdata);
t->id = atomic_increment(&next_thread_id);
- pthread_setspecific(thread_id_key, (void *)t->id);
+ pthread_setspecific(thread_id_key, (void *)memnew(ID(t->id)));
ScriptServer::thread_enter(); //scripts may need to attach a stack
@@ -89,7 +93,14 @@ Thread *ThreadPosix::create_func_posix(ThreadCreateCallback p_callback, void *p_
}
Thread::ID ThreadPosix::get_thread_id_func_posix() {
- return (ID)pthread_getspecific(thread_id_key);
+ void *value = pthread_getspecific(thread_id_key);
+
+ if (value)
+ return *static_cast<ID *>(value);
+
+ ID new_id = atomic_increment(&next_thread_id);
+ pthread_setspecific(thread_id_key, (void *)memnew(ID(new_id)));
+ return new_id;
}
void ThreadPosix::wait_to_finish_func_posix(Thread *p_thread) {
diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h
index 20d103232e..d6b6267c49 100644
--- a/drivers/unix/thread_posix.h
+++ b/drivers/unix/thread_posix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index 8665f701b1..38012f8f76 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h
index 71f56cfb5b..05a2c6faef 100644
--- a/drivers/wasapi/audio_driver_wasapi.h
+++ b/drivers/wasapi/audio_driver_wasapi.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 589e9e0870..499bb4f34b 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -346,6 +346,35 @@ size_t DirAccessWindows::get_space_left() {
return (size_t)bytes;
}
+String DirAccessWindows::get_filesystem_type() const {
+ String path = fix_path(const_cast<DirAccessWindows *>(this)->get_current_dir());
+ print_line("fixed path: " + path);
+ int unit_end = path.find(":");
+ ERR_FAIL_COND_V(unit_end == -1, String());
+ String unit = path.substr(0, unit_end + 1) + "\\";
+ print_line("unit: " + unit);
+
+ WCHAR szVolumeName[100];
+ WCHAR szFileSystemName[10];
+ DWORD dwSerialNumber = 0;
+ DWORD dwMaxFileNameLength = 0;
+ DWORD dwFileSystemFlags = 0;
+
+ if (::GetVolumeInformationW(unit.c_str(),
+ szVolumeName,
+ sizeof(szVolumeName),
+ &dwSerialNumber,
+ &dwMaxFileNameLength,
+ &dwFileSystemFlags,
+ szFileSystemName,
+ sizeof(szFileSystemName)) == TRUE) {
+
+ return String(szFileSystemName);
+ }
+
+ ERR_FAIL_V("");
+}
+
DirAccessWindows::DirAccessWindows() {
p = memnew(DirAccessWindowsPrivate);
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index 9f5d0b6d93..10eee07f0c 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,6 +82,8 @@ public:
//virtual FileType get_file_type() const;
size_t get_space_left();
+ virtual String get_filesystem_type() const;
+
DirAccessWindows();
~DirAccessWindows();
};
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index a289945aa7..babb393dcb 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 6f985e68b4..c105eb5265 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/mutex_windows.cpp b/drivers/windows/mutex_windows.cpp
index 9fc6485be3..cfb72293aa 100644
--- a/drivers/windows/mutex_windows.cpp
+++ b/drivers/windows/mutex_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/mutex_windows.h b/drivers/windows/mutex_windows.h
index 5c3a8eb331..6d3b641a26 100644
--- a/drivers/windows/mutex_windows.h
+++ b/drivers/windows/mutex_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/rw_lock_windows.cpp b/drivers/windows/rw_lock_windows.cpp
index ef00141928..40e424c4af 100644
--- a/drivers/windows/rw_lock_windows.cpp
+++ b/drivers/windows/rw_lock_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/rw_lock_windows.h b/drivers/windows/rw_lock_windows.h
index 742a0930d4..1e768728a0 100644
--- a/drivers/windows/rw_lock_windows.h
+++ b/drivers/windows/rw_lock_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/semaphore_windows.cpp b/drivers/windows/semaphore_windows.cpp
index 34dd387705..718bb81836 100644
--- a/drivers/windows/semaphore_windows.cpp
+++ b/drivers/windows/semaphore_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/semaphore_windows.h b/drivers/windows/semaphore_windows.h
index 1e2f9c152e..8adeffbb7f 100644
--- a/drivers/windows/semaphore_windows.h
+++ b/drivers/windows/semaphore_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/windows/shell_windows.h b/drivers/windows/shell_windows.h
deleted file mode 100644
index 98972a9bb1..0000000000
--- a/drivers/windows/shell_windows.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* shell_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHELL_WINDOWS_H
-#define SHELL_WINDOWS_H
-
-#include "core/os/shell.h"
-
-#ifdef WINDOWS_ENABLED
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-class ShellWindows : public Shell {
-public:
- virtual void execute(String p_path);
-
- ShellWindows();
-
- ~ShellWindows();
-};
-
-#endif
-#endif
diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp
index dbccad3b5d..8a2992e0c2 100644
--- a/drivers/windows/thread_windows.cpp
+++ b/drivers/windows/thread_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,6 +52,7 @@ DWORD ThreadWindows::thread_callback(LPVOID userdata) {
t->id = (ID)GetCurrentThreadId(); // must implement
t->callback(t->user);
+ SetEvent(t->handle);
ScriptServer::thread_exit();
@@ -63,13 +64,9 @@ Thread *ThreadWindows::create_func_windows(ThreadCreateCallback p_callback, void
ThreadWindows *tr = memnew(ThreadWindows);
tr->callback = p_callback;
tr->user = p_user;
- tr->handle = CreateThread(
- NULL, // default security attributes
- 0, // use default stack size
- thread_callback, // thread function name
- tr, // argument to thread function
- 0, // use default creation flags
- NULL); // returns the thread identifier
+ tr->handle = CreateEvent(NULL, TRUE, FALSE, NULL);
+
+ QueueUserWorkItem(thread_callback, tr, WT_EXECUTELONGFUNCTION);
return tr;
}
diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h
index 5d2838e54f..a74d4e46f3 100644
--- a/drivers/windows/thread_windows.h
+++ b/drivers/windows/thread_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/winmidi/win_midi.cpp b/drivers/winmidi/midi_driver_winmidi.cpp
index 1d4bf1a1e2..65676b629a 100644
--- a/drivers/winmidi/win_midi.cpp
+++ b/drivers/winmidi/midi_driver_winmidi.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* win_midi.cpp */
+/* midi_driver_winmidi.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#ifdef WINMIDI_ENABLED
-#include "win_midi.h"
+#include "midi_driver_winmidi.h"
#include "core/print_string.h"
@@ -104,4 +104,4 @@ MIDIDriverWinMidi::~MIDIDriverWinMidi() {
close();
}
-#endif
+#endif // WINMIDI_ENABLED
diff --git a/drivers/winmidi/win_midi.h b/drivers/winmidi/midi_driver_winmidi.h
index 87a349d5d1..2eaa70ef8d 100644
--- a/drivers/winmidi/win_midi.h
+++ b/drivers/winmidi/midi_driver_winmidi.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* win_midi.h */
+/* midi_driver_winmidi.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#ifdef WINMIDI_ENABLED
-#ifndef WIN_MIDI_H
-#define WIN_MIDI_H
+#ifndef MIDI_DRIVER_WINMIDI_H
+#define MIDI_DRIVER_WINMIDI_H
#include "core/os/midi_driver.h"
#include "core/vector.h"
@@ -57,5 +57,5 @@ public:
virtual ~MIDIDriverWinMidi();
};
-#endif
-#endif
+#endif // MIDI_DRIVER_WINMIDI_H
+#endif // WINMIDI_ENABLED
diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp
index ce2f0db0fc..d1f63f4866 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.cpp
+++ b/drivers/xaudio2/audio_driver_xaudio2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h
index 0867c56128..f2fdf63cde 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.h
+++ b/drivers/xaudio2/audio_driver_xaudio2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 6f9e7308c3..565336701a 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h
index 1c701cc8f4..66c818f09d 100644
--- a/editor/animation_bezier_editor.h
+++ b/editor/animation_bezier_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index f65825e395..bee8ddcea0 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,18 +45,22 @@ class AnimationTrackKeyEdit : public Object {
public:
bool setting;
- bool hidden;
bool _hide_script_from_inspector() {
return true;
}
+ bool _dont_undo_redo() {
+ return true;
+ }
+
static void _bind_methods() {
ClassDB::bind_method("_update_obj", &AnimationTrackKeyEdit::_update_obj);
ClassDB::bind_method("_key_ofs_changed", &AnimationTrackKeyEdit::_key_ofs_changed);
ClassDB::bind_method("_hide_script_from_inspector", &AnimationTrackKeyEdit::_hide_script_from_inspector);
ClassDB::bind_method("get_root_path", &AnimationTrackKeyEdit::get_root_path);
+ ClassDB::bind_method("_dont_undo_redo", &AnimationTrackKeyEdit::_dont_undo_redo);
}
//PopupDialog *ke_dialog;
@@ -82,16 +86,13 @@ public:
void _update_obj(const Ref<Animation> &p_anim) {
if (setting)
return;
- if (hidden)
- return;
if (!(animation == p_anim))
return;
+
notify_change();
}
void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
- if (hidden)
- return;
if (!(animation == p_anim))
return;
if (from != key_ofs)
@@ -168,6 +169,7 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
return true;
@@ -191,6 +193,7 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
return true;
}
@@ -267,6 +270,7 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
if (change_notify_deserved)
notify_change();
@@ -286,6 +290,7 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
return true;
}
@@ -301,6 +306,7 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
return true;
}
@@ -316,6 +322,7 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
return true;
}
@@ -335,6 +342,7 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
return true;
}
@@ -350,6 +358,7 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
return true;
}
@@ -365,6 +374,7 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
return true;
}
@@ -649,7 +659,6 @@ public:
}
AnimationTrackKeyEdit() {
- hidden = true;
key_ofs = 0;
track = -1;
setting = false;
@@ -3209,14 +3218,6 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
}
}
- /*
- undo_redo->add_do_method(this, "update_tracks");
- undo_redo->add_undo_method(this, "update");
- undo_redo->add_do_method(track_editor, "update");
- undo_redo->add_undo_method(track_editor, "update");
- undo_redo->add_do_method(track_pos, "update");
- undo_redo->add_undo_method(track_pos, "update");
-*/
undo_redo->commit_action();
return p_last_track;
@@ -3414,6 +3415,14 @@ void AnimationTrackEditor::_update_tracks() {
void AnimationTrackEditor::_animation_changed() {
+ if (key_edit && key_edit->setting) {
+ //if editing a key, just update the edited track, makes refresh less costly
+ if (key_edit->track < track_edits.size()) {
+ track_edits[key_edit->track]->update();
+ }
+ return;
+ }
+
timeline->update();
timeline->update_values();
if (block_animation_update) {
@@ -4053,18 +4062,10 @@ void AnimationTrackEditor::_move_selection_commit() {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, amr.transition);
}
- // 6-(undo) reinsert overlapped keys
- for (List<_AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) {
-
- _AnimMoveRestore &amr = E->get();
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, amr.transition);
- }
-
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// 7-reselect
-
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = E->get().pos;
@@ -4074,7 +4075,9 @@ void AnimationTrackEditor::_move_selection_commit() {
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, oldpos);
}
+ block_animation_update = true; //animation will change and this is triggered from a signal, so block updates
undo_redo->commit_action();
+ block_animation_update = false;
moving_selection = false;
for (int i = 0; i < track_edits.size(); i++) {
@@ -4535,18 +4538,10 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, amr.transition);
}
- // 6-(undo) reinsert overlapped keys
- for (List<_AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) {
-
- _AnimMoveRestore &amr = E->get();
- undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, amr.transition);
- }
-
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// 7-reselect
-
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = E->get().pos;
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index deefe6c6fd..47058839ba 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index a0ce8dd0a6..8c2c2b7f38 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h
index dd8ff7c8c9..a1ea7435b1 100644
--- a/editor/animation_track_editor_plugins.h
+++ b/editor/animation_track_editor_plugins.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp
index 245c9273ff..72beeaaf45 100644
--- a/editor/array_property_edit.cpp
+++ b/editor/array_property_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -288,12 +288,17 @@ Node *ArrayPropertyEdit::get_node() {
return Object::cast_to<Node>(ObjectDB::get_instance(obj));
}
+bool ArrayPropertyEdit::_dont_undo_redo() {
+ return true;
+}
+
void ArrayPropertyEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_size"), &ArrayPropertyEdit::_set_size);
ClassDB::bind_method(D_METHOD("_set_value"), &ArrayPropertyEdit::_set_value);
ClassDB::bind_method(D_METHOD("_notif_change"), &ArrayPropertyEdit::_notif_change);
ClassDB::bind_method(D_METHOD("_notif_changev"), &ArrayPropertyEdit::_notif_changev);
+ ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &ArrayPropertyEdit::_dont_undo_redo);
}
ArrayPropertyEdit::ArrayPropertyEdit() {
diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h
index fe0c4e23ae..fd17ebe9f8 100644
--- a/editor/array_property_edit.h
+++ b/editor/array_property_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,6 +52,8 @@ class ArrayPropertyEdit : public Reference {
void _set_size(int p_size);
void _set_value(int p_idx, const Variant &p_value);
+ bool _dont_undo_redo();
+
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp
index 5a94d41aba..1ddd4552d3 100644
--- a/editor/audio_stream_preview.cpp
+++ b/editor/audio_stream_preview.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h
index 1a8f2eaa15..3b8975e3aa 100644
--- a/editor/audio_stream_preview.h
+++ b/editor/audio_stream_preview.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 6002215531..e9580ae0d1 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "code_editor.h"
#include "core/os/keyboard.h"
+#include "core/string_builder.h"
#include "editor/editor_scale.h"
#include "editor_node.h"
#include "editor_settings.h"
@@ -98,9 +99,6 @@ void FindReplaceBar::_notification(int p_what) {
} else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
set_process_unhandled_input(is_visible_in_tree());
- if (is_visible_in_tree()) {
- _update_size();
- }
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
find_prev->set_icon(get_icon("MoveUp", "EditorIcons"));
@@ -389,7 +387,6 @@ void FindReplaceBar::_show_search() {
search_text->set_cursor_position(search_text->get_text().length());
search_current();
}
- call_deferred("_update_size");
}
void FindReplaceBar::popup_search() {
@@ -482,11 +479,6 @@ void FindReplaceBar::set_text_edit(TextEdit *p_text_edit) {
text_edit->connect("text_changed", this, "_editor_text_changed");
}
-void FindReplaceBar::_update_size() {
-
- container->set_size(Size2(hbc->get_size().width, 1));
-}
-
void FindReplaceBar::_bind_methods() {
ClassDB::bind_method("_unhandled_input", &FindReplaceBar::_unhandled_input);
@@ -502,7 +494,6 @@ void FindReplaceBar::_bind_methods() {
ClassDB::bind_method("_replace_all_pressed", &FindReplaceBar::_replace_all);
ClassDB::bind_method("_search_options_changed", &FindReplaceBar::_search_options_changed);
ClassDB::bind_method("_hide_pressed", &FindReplaceBar::_hide_bar);
- ClassDB::bind_method("_update_size", &FindReplaceBar::_update_size);
ADD_SIGNAL(MethodInfo("search"));
ADD_SIGNAL(MethodInfo("error"));
@@ -510,26 +501,16 @@ void FindReplaceBar::_bind_methods() {
FindReplaceBar::FindReplaceBar() {
- container = memnew(MarginContainer);
- container->add_constant_override("margin_bottom", 5 * EDSCALE);
- add_child(container);
- container->set_clip_contents(true);
- container->set_h_size_flags(SIZE_EXPAND_FILL);
-
replace_all_mode = false;
preserve_cursor = false;
- hbc = memnew(HBoxContainer);
- container->add_child(hbc);
- hbc->set_anchor_and_margin(MARGIN_RIGHT, 1, 0);
-
vbc_lineedit = memnew(VBoxContainer);
- hbc->add_child(vbc_lineedit);
+ add_child(vbc_lineedit);
vbc_lineedit->set_h_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *vbc_button = memnew(VBoxContainer);
- hbc->add_child(vbc_button);
+ add_child(vbc_button);
VBoxContainer *vbc_option = memnew(VBoxContainer);
- hbc->add_child(vbc_option);
+ add_child(vbc_option);
HBoxContainer *hbc_button_search = memnew(HBoxContainer);
vbc_button->add_child(hbc_button_search);
@@ -673,18 +654,14 @@ void CodeTextEditor::_reset_zoom() {
if (font.is_valid()) {
EditorSettings::get_singleton()->set("interface/editor/code_font_size", 14);
font->set_size(14);
- font_size_nb->set_text("14 (100%)");
}
}
void CodeTextEditor::_line_col_changed() {
- line_nb->set_text(itos(text_editor->cursor_get_line() + 1));
-
String line = text_editor->get_line(text_editor->cursor_get_line());
int positional_column = 0;
-
for (int i = 0; i < text_editor->cursor_get_column(); i++) {
if (line[i] == '\t') {
positional_column += text_editor->get_indent_size(); //tab size
@@ -693,7 +670,14 @@ void CodeTextEditor::_line_col_changed() {
}
}
- col_nb->set_text(itos(positional_column + 1));
+ StringBuilder *sb = memnew(StringBuilder);
+ sb->append("(");
+ sb->append(itos(text_editor->cursor_get_line() + 1).lpad(3));
+ sb->append(",");
+ sb->append(itos(positional_column + 1).lpad(3));
+ sb->append(")");
+
+ line_and_col_txt->set_text(sb->as_string());
}
void CodeTextEditor::_text_changed() {
@@ -747,8 +731,6 @@ bool CodeTextEditor::_add_font_size(int p_delta) {
if (font.is_valid()) {
int new_size = CLAMP(font->get_size() + p_delta, 8 * EDSCALE, 96 * EDSCALE);
- font_size_nb->set_text(itos(new_size) + " (" + itos(100 * new_size / (14 * EDSCALE)) + "%)");
-
if (new_size != font->get_size()) {
EditorSettings::get_singleton()->set("interface/editor/code_font_size", new_size / EDSCALE);
font->set_size(new_size);
@@ -1175,7 +1157,6 @@ void CodeTextEditor::_on_settings_change() {
_update_font();
font_size = EditorSettings::get_singleton()->get("interface/editor/code_font_size");
- font_size_nb->set_text(itos(font_size) + " (" + itos(100 * font_size / (14 * EDSCALE)) + "%)");
// AUTO BRACE COMPLETION
text_editor->set_auto_brace_completion(
@@ -1196,17 +1177,56 @@ void CodeTextEditor::_text_changed_idle_timeout() {
emit_signal("validate_script");
}
-void CodeTextEditor::_notification(int p_what) {
+void CodeTextEditor::_warning_label_gui_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ _warning_button_pressed();
+ }
+}
- if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- _load_theme_settings();
- emit_signal("load_theme_settings");
+void CodeTextEditor::_warning_button_pressed() {
+ _set_show_warnings_panel(!is_warnings_panel_opened);
+}
+
+void CodeTextEditor::_set_show_warnings_panel(bool p_show) {
+ is_warnings_panel_opened = p_show;
+ emit_signal("show_warnings_panel", p_show);
+}
+
+void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ emit_signal("error_pressed");
}
- if (p_what == NOTIFICATION_THEME_CHANGED) {
- _update_font();
+}
+
+void CodeTextEditor::_notification(int p_what) {
+
+ switch (p_what) {
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ _load_theme_settings();
+ emit_signal("load_theme_settings");
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+ _update_font();
+ } break;
+ case NOTIFICATION_ENTER_TREE: {
+ warning_button->set_icon(get_icon("NodeWarning", "EditorIcons"));
+ add_constant_override("separation", 4 * EDSCALE);
+ } break;
+ default:
+ break;
}
}
+void CodeTextEditor::set_warning_nb(int p_warning_nb) {
+ warning_count_label->set_text(itos(p_warning_nb));
+ warning_count_label->set_visible(p_warning_nb > 0);
+ warning_button->set_visible(p_warning_nb > 0);
+ if (!p_warning_nb)
+ _set_show_warnings_panel(false);
+}
+
void CodeTextEditor::_bind_methods() {
ClassDB::bind_method("_text_editor_gui_input", &CodeTextEditor::_text_editor_gui_input);
@@ -1217,9 +1237,14 @@ void CodeTextEditor::_bind_methods() {
ClassDB::bind_method("_code_complete_timer_timeout", &CodeTextEditor::_code_complete_timer_timeout);
ClassDB::bind_method("_complete_request", &CodeTextEditor::_complete_request);
ClassDB::bind_method("_font_resize_timeout", &CodeTextEditor::_font_resize_timeout);
+ ClassDB::bind_method("_error_pressed", &CodeTextEditor::_error_pressed);
+ ClassDB::bind_method("_warning_button_pressed", &CodeTextEditor::_warning_button_pressed);
+ ClassDB::bind_method("_warning_label_gui_input", &CodeTextEditor::_warning_label_gui_input);
ADD_SIGNAL(MethodInfo("validate_script"));
ADD_SIGNAL(MethodInfo("load_theme_settings"));
+ ADD_SIGNAL(MethodInfo("show_warnings_panel"));
+ ADD_SIGNAL(MethodInfo("error_pressed"));
}
void CodeTextEditor::set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud) {
@@ -1234,15 +1259,16 @@ CodeTextEditor::CodeTextEditor() {
ED_SHORTCUT("script_editor/zoom_out", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS);
ED_SHORTCUT("script_editor/reset_zoom", TTR("Reset Zoom"), KEY_MASK_CMD | KEY_0);
+ text_editor = memnew(TextEdit);
+ add_child(text_editor);
+ text_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ // Added second so it opens at the bottom, so it won't shift the entire text editor when opening.
find_replace_bar = memnew(FindReplaceBar);
add_child(find_replace_bar);
find_replace_bar->set_h_size_flags(SIZE_EXPAND_FILL);
find_replace_bar->hide();
- text_editor = memnew(TextEdit);
- add_child(text_editor);
- text_editor->set_v_size_flags(SIZE_EXPAND_FILL);
-
find_replace_bar->set_text_edit(text_editor);
text_editor->set_show_line_numbers(true);
@@ -1252,6 +1278,7 @@ CodeTextEditor::CodeTextEditor() {
status_bar = memnew(HBoxContainer);
add_child(status_bar);
status_bar->set_h_size_flags(SIZE_EXPAND_FILL);
+ status_bar->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); // Adjust for the height of the warning icon.
idle = memnew(Timer);
add_child(idle);
@@ -1266,95 +1293,51 @@ CodeTextEditor::CodeTextEditor() {
error_line = 0;
error_column = 0;
+ // Error
+ ScrollContainer *scroll = memnew(ScrollContainer);
+ scroll->set_h_size_flags(SIZE_EXPAND_FILL);
+ scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+ scroll->set_enable_v_scroll(false);
+ status_bar->add_child(scroll);
+
error = memnew(Label);
- status_bar->add_child(error);
- error->set_autowrap(true);
- error->set_valign(Label::VALIGN_CENTER);
- error->set_h_size_flags(SIZE_EXPAND_FILL); //required for it to display, given now it's clipping contents, do not touch
+ scroll->add_child(error);
+ error->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
error->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
error->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
error->set_mouse_filter(MOUSE_FILTER_STOP);
+ error->connect("gui_input", this, "_error_pressed");
find_replace_bar->connect("error", error, "set_text");
- status_bar->add_child(memnew(Label)); //to keep the height if the other labels are not visible
-
- warning_label = memnew(Label);
- status_bar->add_child(warning_label);
- warning_label->set_align(Label::ALIGN_RIGHT);
- warning_label->set_valign(Label::VALIGN_CENTER);
- warning_label->set_v_size_flags(SIZE_FILL);
- warning_label->set_default_cursor_shape(CURSOR_POINTING_HAND);
- warning_label->set_mouse_filter(MOUSE_FILTER_STOP);
- warning_label->set_text(TTR("Warnings:"));
- warning_label->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
+ // Warnings
+ warning_button = memnew(ToolButton);
+ status_bar->add_child(warning_button);
+ warning_button->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
+ warning_button->set_default_cursor_shape(CURSOR_POINTING_HAND);
+ warning_button->connect("pressed", this, "_warning_button_pressed");
+ warning_button->set_tooltip(TTR("Warnings"));
warning_count_label = memnew(Label);
status_bar->add_child(warning_count_label);
- warning_count_label->set_valign(Label::VALIGN_CENTER);
- warning_count_label->set_v_size_flags(SIZE_FILL);
- warning_count_label->set_autowrap(true); // workaround to prevent resizing the label on each change, do not touch
- warning_count_label->set_clip_text(true); // workaround to prevent resizing the label on each change, do not touch
- warning_count_label->set_custom_minimum_size(Size2(40, 1) * EDSCALE);
+ warning_count_label->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
warning_count_label->set_align(Label::ALIGN_RIGHT);
warning_count_label->set_default_cursor_shape(CURSOR_POINTING_HAND);
warning_count_label->set_mouse_filter(MOUSE_FILTER_STOP);
+ warning_count_label->set_tooltip(TTR("Warnings"));
+ warning_count_label->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("warning_color", "Editor"));
warning_count_label->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
- warning_count_label->set_text("0");
-
- Label *font_size_txt = memnew(Label);
- status_bar->add_child(font_size_txt);
- font_size_txt->set_align(Label::ALIGN_RIGHT);
- font_size_txt->set_valign(Label::VALIGN_CENTER);
- font_size_txt->set_v_size_flags(SIZE_FILL);
- font_size_txt->set_text(TTR("Font Size:"));
- font_size_txt->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
-
- font_size_nb = memnew(Label);
- status_bar->add_child(font_size_nb);
- font_size_nb->set_valign(Label::VALIGN_CENTER);
- font_size_nb->set_v_size_flags(SIZE_FILL);
- font_size_nb->set_autowrap(true); // workaround to prevent resizing the label on each change, do not touch
- font_size_nb->set_clip_text(true); // workaround to prevent resizing the label on each change, do not touch
- font_size_nb->set_custom_minimum_size(Size2(100, 1) * EDSCALE);
- font_size_nb->set_align(Label::ALIGN_RIGHT);
- font_size_nb->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
-
- Label *line_txt = memnew(Label);
- status_bar->add_child(line_txt);
- line_txt->set_align(Label::ALIGN_RIGHT);
- line_txt->set_valign(Label::VALIGN_CENTER);
- line_txt->set_v_size_flags(SIZE_FILL);
- line_txt->set_text(TTR("Line:"));
- line_txt->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
-
- line_nb = memnew(Label);
- status_bar->add_child(line_nb);
- line_nb->set_valign(Label::VALIGN_CENTER);
- line_nb->set_v_size_flags(SIZE_FILL);
- line_nb->set_autowrap(true); // workaround to prevent resizing the label on each change, do not touch
- line_nb->set_clip_text(true); // workaround to prevent resizing the label on each change, do not touch
- line_nb->set_custom_minimum_size(Size2(40, 1) * EDSCALE);
- line_nb->set_align(Label::ALIGN_RIGHT);
- line_nb->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
-
- Label *col_txt = memnew(Label);
- status_bar->add_child(col_txt);
- col_txt->set_align(Label::ALIGN_RIGHT);
- col_txt->set_valign(Label::VALIGN_CENTER);
- col_txt->set_v_size_flags(SIZE_FILL);
- col_txt->set_text(TTR("Col:"));
- col_txt->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
-
- col_nb = memnew(Label);
- status_bar->add_child(col_nb);
- col_nb->set_valign(Label::VALIGN_CENTER);
- col_nb->set_v_size_flags(SIZE_FILL);
- col_nb->set_autowrap(true); // workaround to prevent resizing the label on each change, do not touch
- col_nb->set_clip_text(true); // workaround to prevent resizing the label on each change, do not touch
- col_nb->set_custom_minimum_size(Size2(40, 1) * EDSCALE);
- col_nb->set_align(Label::ALIGN_RIGHT);
- col_nb->set("custom_constants/margin_right", 0);
- col_nb->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
+ warning_count_label->connect("gui_input", this, "_warning_label_gui_input");
+
+ is_warnings_panel_opened = false;
+ set_warning_nb(0);
+
+ // Line and column
+ line_and_col_txt = memnew(Label);
+ status_bar->add_child(line_and_col_txt);
+ line_and_col_txt->set_v_size_flags(SIZE_EXPAND | SIZE_SHRINK_CENTER);
+ line_and_col_txt->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
+ line_and_col_txt->set_tooltip(TTR("Line and column numbers."));
+ line_and_col_txt->set_mouse_filter(MOUSE_FILTER_STOP);
text_editor->connect("gui_input", this, "_text_editor_gui_input");
text_editor->connect("cursor_changed", this, "_line_col_changed");
@@ -1373,7 +1356,6 @@ CodeTextEditor::CodeTextEditor() {
font_resize_val = 0;
font_size = EditorSettings::get_singleton()->get("interface/editor/code_font_size");
- font_size_nb->set_text(itos(font_size) + " (" + itos(100 * font_size / (14 * EDSCALE)) + "%)");
font_resize_timer = memnew(Timer);
add_child(font_resize_timer);
font_resize_timer->set_one_shot(true);
diff --git a/editor/code_editor.h b/editor/code_editor.h
index 7be8ddc111..67e8fc9d3c 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,7 +63,6 @@ class FindReplaceBar : public HBoxContainer {
GDCLASS(FindReplaceBar, HBoxContainer);
- MarginContainer *container;
LineEdit *search_text;
ToolButton *find_prev;
ToolButton *find_next;
@@ -76,7 +75,6 @@ class FindReplaceBar : public HBoxContainer {
Button *replace_all;
CheckBox *selection_only;
- HBoxContainer *hbc;
VBoxContainer *vbc_lineedit;
HBoxContainer *hbc_button_replace;
HBoxContainer *hbc_option_replace;
@@ -142,12 +140,12 @@ class CodeTextEditor : public VBoxContainer {
TextEdit *text_editor;
FindReplaceBar *find_replace_bar;
HBoxContainer *status_bar;
- Label *warning_label;
+
+ ToolButton *warning_button;
Label *warning_count_label;
- Label *line_nb;
- Label *col_nb;
- Label *font_size_nb;
+ Label *line_and_col_txt;
+
Label *info;
Timer *idle;
Timer *code_complete_timer;
@@ -176,6 +174,11 @@ class CodeTextEditor : public VBoxContainer {
CodeTextEditorCodeCompleteFunc code_complete_func;
void *code_complete_ud;
+ void _warning_label_gui_input(const Ref<InputEvent> &p_event);
+ void _warning_button_pressed();
+ void _set_show_warnings_panel(bool p_show);
+ void _error_pressed(const Ref<InputEvent> &p_event);
+
protected:
virtual void _load_theme_settings() {}
virtual void _validate_script() {}
@@ -188,6 +191,8 @@ protected:
void _notification(int);
static void _bind_methods();
+ bool is_warnings_panel_opened;
+
public:
void trim_trailing_whitespace();
@@ -212,15 +217,14 @@ public:
Variant get_edit_state();
void set_edit_state(const Variant &p_state);
+ void set_warning_nb(int p_warning_nb);
+
void update_editor_settings();
void set_error(const String &p_error);
void set_error_pos(int p_line, int p_column);
void update_line_and_column() { _line_col_changed(); }
TextEdit *get_text_edit() { return text_editor; }
FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
- Label *get_error_label() const { return error; }
- Label *get_warning_label() const { return warning_label; }
- Label *get_warning_count_label() const { return warning_count_label; }
virtual void apply_code() {}
void goto_error();
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp
index fa7e37eb1f..2f80690ed1 100644
--- a/editor/collada/collada.cpp
+++ b/editor/collada/collada.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -2356,9 +2356,8 @@ bool Collada::_optimize_skeletons(VisualScene *p_vscene, Node *p_node) {
bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, List<Node *> *p_mgeom) {
- // bind shape matrix escala los huesos y los hace gigantes, asi la matriz despues achica
- // al modelo?
- // solucion: aplicarle la bind shape matrix a los VERTICES, y si el objeto viene con escala, se la dejo me parece!
+ // Bind Shape Matrix scales the bones and makes them gigantic, so the matrix then shrinks the model?
+ // Solution: apply the Bind Shape Matrix to the VERTICES, and if the object comes scaled, it seems to be left alone!
if (p_node->type == Node::TYPE_GEOMETRY) {
diff --git a/editor/collada/collada.h b/editor/collada/collada.h
index 2d5819902c..9ed62b46b7 100644
--- a/editor/collada/collada.h
+++ b/editor/collada/collada.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index a1337268ba..7a5ebc5c00 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index c2fd1f1d09..0e7e172ebb 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 9f1082ecc4..3c2bfdc04d 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -208,7 +208,7 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
if (!can_instance) {
item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
item->set_selectable(0, false);
- } else {
+ } else if (!(*to_select && (*to_select)->get_text(0) == search_box->get_text())) {
bool is_search_subsequence = search_box->get_text().is_subsequence_ofi(p_type);
String to_select_type = *to_select ? (*to_select)->get_text(0) : "";
to_select_type = to_select_type.split(" ")[0];
@@ -221,11 +221,11 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
} else {
current_item_is_preferred = ed.script_class_is_parent(p_type, preferred_search_result_type) && !ed.script_class_is_parent(to_select_type, preferred_search_result_type) && search_box->get_text() != to_select_type;
}
- if (*to_select && p_type.length() < (*to_select)->get_text(0).length()) {
+ if (search_box->get_text() == p_type || (*to_select && p_type.length() < (*to_select)->get_text(0).length())) {
current_item_is_preferred = true;
}
- if (((!*to_select || current_item_is_preferred) && is_search_subsequence) || search_box->get_text() == p_type) {
+ if (((!*to_select || current_item_is_preferred) && is_search_subsequence)) {
*to_select = item;
}
}
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index 6df9eebc8c..2636e2ddef 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index aa9125915c..f5a60f2553 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -475,7 +475,6 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<
Vector<RemovedDependency> removed_deps;
_find_all_removed_dependencies(EditorFileSystem::get_singleton()->get_filesystem(), removed_deps);
removed_deps.sort();
-
if (removed_deps.empty()) {
owners->hide();
text->set_text(TTR("Remove selected files from the project? (no undo)"));
@@ -486,6 +485,7 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<
text->set_text(TTR("The files being removed are required by other resources in order for them to work.\nRemove them anyway? (no undo)"));
popup_centered_minsize(Size2(500, 350));
}
+ EditorFileSystem::get_singleton()->scan_changes();
}
void DependencyRemoveDialog::ok_pressed() {
diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h
index 5f1074764b..23c3cc031c 100644
--- a/editor/dependency_editor.h
+++ b/editor/dependency_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp
index a87edfd00d..9f4096ca02 100644
--- a/editor/dictionary_property_edit.cpp
+++ b/editor/dictionary_property_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -102,12 +102,17 @@ Node *DictionaryPropertyEdit::get_node() {
return cast_to<Node>(o);
}
+bool DictionaryPropertyEdit::_dont_undo_redo() {
+ return true;
+}
+
void DictionaryPropertyEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_key"), &DictionaryPropertyEdit::_set_key);
ClassDB::bind_method(D_METHOD("_set_value"), &DictionaryPropertyEdit::_set_value);
ClassDB::bind_method(D_METHOD("_notif_change"), &DictionaryPropertyEdit::_notif_change);
ClassDB::bind_method(D_METHOD("_notif_changev"), &DictionaryPropertyEdit::_notif_changev);
+ ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &DictionaryPropertyEdit::_dont_undo_redo);
}
bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h
index 83489fe7de..a2a81c261c 100644
--- a/editor/dictionary_property_edit.h
+++ b/editor/dictionary_property_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,6 +46,8 @@ class DictionaryPropertyEdit : public Reference {
Variant get_dictionary() const;
+ bool _dont_undo_redo();
+
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp
index 599f46d6d9..24a746d159 100644
--- a/editor/doc/doc_data.cpp
+++ b/editor/doc/doc_data.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/doc/doc_data.h b/editor/doc/doc_data.h
index 6633c123e6..8156acd3d0 100644
--- a/editor/doc/doc_data.h
+++ b/editor/doc/doc_data.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp
index f1c337605e..1a68fe5bf2 100644
--- a/editor/doc/doc_dump.cpp
+++ b/editor/doc/doc_dump.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/doc/doc_dump.h b/editor/doc/doc_dump.h
index 99398b5d96..8e7f5e7b74 100644
--- a/editor/doc/doc_dump.h
+++ b/editor/doc/doc_dump.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 14abaa835c..e9dd6d7199 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -136,7 +136,7 @@ EditorAbout::EditorAbout() {
Label *about_text = memnew(Label);
about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
about_text->set_text(VERSION_FULL_NAME + hash +
- String::utf8("\n\xc2\xa9 2007-2018 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2018 ") +
+ String::utf8("\n\xc2\xa9 2007-2019 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2019 ") +
TTR("Godot Engine contributors") + "\n");
hbc->add_child(about_text);
diff --git a/editor/editor_about.h b/editor/editor_about.h
index 71d1c95188..87e824083e 100644
--- a/editor/editor_about.h
+++ b/editor/editor_about.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 6af45f26ae..12df91a501 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -304,7 +304,7 @@ void EditorAssetInstaller::ok_pressed() {
EditorNode::get_singleton()->show_warning(msg);
} else {
if (EditorNode::get_singleton() != NULL)
- EditorNode::get_singleton()->show_warning(TTR("Package Installed Successfully!"), TTR("Success!"));
+ EditorNode::get_singleton()->show_warning(TTR("Package installed successfully!"), TTR("Success!"));
}
EditorFileSystem::get_singleton()->scan_changes();
}
diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h
index a80087861a..8687e0acdf 100644
--- a/editor/editor_asset_installer.h
+++ b/editor/editor_asset_installer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index b1f5bc4908..f5cbc3861a 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,9 +75,16 @@ void EditorAudioBus::_notification(int p_what) {
disabled_vu = get_icon("BusVuFrozen", "EditorIcons");
+ Color solo_color = Color::html(EditorSettings::get_singleton()->is_dark_theme() ? "#ffe337" : "#ffeb70");
+ Color mute_color = Color::html(EditorSettings::get_singleton()->is_dark_theme() ? "#ff2929" : "#ff7070");
+ Color bypass_color = Color::html(EditorSettings::get_singleton()->is_dark_theme() ? "#22ccff" : "#70deff");
+
solo->set_icon(get_icon("AudioBusSolo", "EditorIcons"));
+ solo->add_color_override("icon_color_pressed", solo_color);
mute->set_icon(get_icon("AudioBusMute", "EditorIcons"));
+ mute->add_color_override("icon_color_pressed", mute_color);
bypass->set_icon(get_icon("AudioBusBypass", "EditorIcons"));
+ bypass->add_color_override("icon_color_pressed", bypass_color);
bus_options->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons"));
@@ -1158,7 +1165,7 @@ EditorAudioBuses::EditorAudioBuses() {
add = memnew(Button);
top_hb->add_child(add);
add->set_text(TTR("Add Bus"));
- add->set_tooltip(TTR("Create a new Bus Layout."));
+ add->set_tooltip(TTR("Add a new Audio Bus to this layout."));
add->connect("pressed", this, "_add_bus");
diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h
index 02038fbe18..37ff9b28dc 100644
--- a/editor/editor_audio_buses.h
+++ b/editor/editor_audio_buses.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 64742ff74c..9534410590 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h
index 0b75faa009..45added56b 100644
--- a/editor/editor_autoload_settings.h
+++ b/editor/editor_autoload_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 5942348999..b87b80dafd 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 87a76ee5ba..845878e070 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp
index 6f80b6bea4..e8cf730796 100644
--- a/editor/editor_dir_dialog.cpp
+++ b/editor/editor_dir_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h
index a9dc7accfe..e0b3d93206 100644
--- a/editor/editor_dir_dialog.h
+++ b/editor/editor_dir_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 71315f1377..4e8b2c82f1 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,7 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor_node.h"
#include "editor_settings.h"
-#include "scene/resources/scene_format_text.h"
+#include "scene/resources/resource_format_text.h"
#include "thirdparty/misc/md5.h"
static int _get_pad(int p_alignment, int p_n) {
@@ -222,10 +222,33 @@ String EditorExportPreset::get_custom_features() const {
return custom_features;
}
+void EditorExportPreset::set_script_export_mode(int p_mode) {
+
+ script_mode = p_mode;
+ EditorExport::singleton->save_presets();
+}
+
+int EditorExportPreset::get_script_export_mode() const {
+
+ return script_mode;
+}
+
+void EditorExportPreset::set_script_encryption_key(const String &p_key) {
+
+ script_key = p_key;
+ EditorExport::singleton->save_presets();
+}
+
+String EditorExportPreset::get_script_encryption_key() const {
+
+ return script_key;
+}
+
EditorExportPreset::EditorExportPreset() :
export_filter(EXPORT_ALL_RESOURCES),
export_path(""),
- runnable(false) {
+ runnable(false),
+ script_mode(MODE_SCRIPT_COMPILED) {
}
///////////////////////////////////
@@ -355,7 +378,7 @@ String EditorExportPlatform::find_export_template(String template_file_name, Str
// Not found
if (err) {
- *err += "No export template found at \"" + template_path + "\".";
+ *err += TTR("No export template found at the expected path:") + "\n" + template_path + "\n";
}
return String();
}
@@ -474,6 +497,18 @@ void EditorExportPlatform::_edit_filter_list(Set<String> &r_list, const String &
memdelete(da);
}
+void EditorExportPlugin::set_export_preset(const Ref<EditorExportPreset> &p_preset) {
+
+ if (p_preset.is_valid()) {
+ export_preset = p_preset;
+ }
+}
+
+Ref<EditorExportPreset> EditorExportPlugin::get_export_preset() const {
+
+ return export_preset;
+}
+
void EditorExportPlugin::add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap) {
ExtraFile ef;
@@ -658,6 +693,9 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
+
+ export_plugins.write[i]->set_export_preset(p_preset);
+
if (p_so_func) {
for (int j = 0; j < export_plugins[i]->shared_objects.size(); j++) {
p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
@@ -1048,6 +1086,7 @@ void EditorExport::_save() {
config->set_value(section, "platform", preset->get_platform()->get_name());
config->set_value(section, "runnable", preset->is_runnable());
config->set_value(section, "custom_features", preset->get_custom_features());
+
bool save_files = false;
switch (preset->get_export_filter()) {
case EditorExportPreset::EXPORT_ALL_RESOURCES: {
@@ -1071,6 +1110,8 @@ void EditorExport::_save() {
config->set_value(section, "exclude_filter", preset->get_exclude_filter());
config->set_value(section, "export_path", preset->get_export_path());
config->set_value(section, "patch_list", preset->get_patches());
+ config->set_value(section, "script_export_mode", preset->get_script_export_mode());
+ config->set_value(section, "script_encryption_key", preset->get_script_encryption_key());
String option_section = "preset." + itos(i) + ".options";
@@ -1233,6 +1274,13 @@ void EditorExport::load_config() {
preset->add_patch(patch_list[i]);
}
+ if (config->has_section_key(section, "script_export_mode")) {
+ preset->set_script_export_mode(config->get_value(section, "script_export_mode"));
+ }
+ if (config->has_section_key(section, "script_encryption_key")) {
+ preset->set_script_encryption_key(config->get_value(section, "script_encryption_key"));
+ }
+
String option_section = "preset." + itos(index) + ".options";
List<String> options;
@@ -1356,12 +1404,12 @@ bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset,
if (!FileAccess::exists(custom_debug_binary)) {
dvalid = false;
- err = "Custom debug binary not found.\n";
+ err += TTR("Custom debug template not found.") + "\n";
}
if (!FileAccess::exists(custom_release_binary)) {
rvalid = false;
- err += "Custom release binary not found.\n";
+ err += TTR("Custom release template not found.") + "\n";
}
if (dvalid || rvalid)
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 881e86fb12..c7c2b76327 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,6 +52,12 @@ public:
EXPORT_SELECTED_RESOURCES,
};
+ enum ScriptExportMode {
+ MODE_SCRIPT_TEXT,
+ MODE_SCRIPT_COMPILED,
+ MODE_SCRIPT_ENCRYPTED,
+ };
+
private:
Ref<EditorExportPlatform> platform;
ExportFilter export_filter;
@@ -75,6 +81,9 @@ private:
String custom_features;
+ int script_mode;
+ String script_key;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -118,6 +127,12 @@ public:
void set_export_path(const String &p_path);
String get_export_path() const;
+ void set_script_export_mode(int p_mode);
+ int get_script_export_mode() const;
+
+ void set_script_encryption_key(const String &p_key);
+ String get_script_encryption_key() const;
+
const List<PropertyInfo> &get_properties() const { return properties; }
EditorExportPreset();
@@ -260,6 +275,8 @@ class EditorExportPlugin : public Reference {
friend class EditorExportPlatform;
+ Ref<EditorExportPreset> export_preset;
+
Vector<SharedObject> shared_objects;
struct ExtraFile {
String path;
@@ -294,6 +311,9 @@ class EditorExportPlugin : public Reference {
void _export_end_script();
protected:
+ void set_export_preset(const Ref<EditorExportPreset> &p_preset);
+ Ref<EditorExportPreset> get_export_preset() const;
+
void add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap);
void add_shared_object(const String &p_path, const Vector<String> &tags);
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 2360e5f410..765a330aaf 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index 574fefcab4..1b9b5f9812 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 37e2079b64..a262f1886c 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "editor_file_system.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/file_access.h"
@@ -797,7 +797,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
bool updated_dir = false;
String cd = p_dir->get_path();
- if (current_mtime != p_dir->modified_time) {
+ if (current_mtime != p_dir->modified_time || using_fat_32) {
updated_dir = true;
p_dir->modified_time = current_mtime;
@@ -1809,6 +1809,8 @@ EditorFileSystem::EditorFileSystem() {
if (da->change_dir("res://.import") != OK) {
da->make_dir("res://.import");
}
+ //this should probably also work on Unix and use the string it returns for FAT32
+ using_fat_32 = da->get_filesystem_type() == "FAT32";
memdelete(da);
scan_total = 0;
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 51b3fd38f0..bb892baf57 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -231,6 +231,8 @@ class EditorFileSystem : public Node {
static Error _resource_import(const String &p_path);
+ bool using_fat_32; //workaround for projects in FAT32 filesystem (pendrives, most of the time)
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index a88cd740db..6b13d19d33 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* editor_folding.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "editor_folding.h"
#include "core/os/file_access.h"
@@ -143,7 +173,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
for (int i = 0; i < unfolds.size(); i += 2) {
NodePath path = unfolds[i];
PoolVector<String> un = unfolds[i + 1];
- Node *node = p_scene->get_node(path);
+ Node *node = p_scene->get_node_or_null(path);
if (!node) {
continue;
}
diff --git a/editor/editor_folding.h b/editor/editor_folding.h
index dc03e2d284..e4f7dbba80 100644
--- a/editor/editor_folding.h
+++ b/editor/editor_folding.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* editor_folding.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef EDITOR_FOLDING_H
#define EDITOR_FOLDING_H
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index a54ad7894a..fa4172cded 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -242,6 +242,6 @@ void editor_register_fonts(Ref<Theme> p_theme) {
MAKE_SOURCE_FONT(df_output_code, int(EDITOR_DEF("run/output/font_size", 13)) * EDSCALE);
p_theme->set_font("output_source", "EditorFonts", df_output_code);
- MAKE_SOURCE_FONT(df_text_editor_status_code, 14 * EDSCALE);
+ MAKE_SOURCE_FONT(df_text_editor_status_code, default_font_size);
p_theme->set_font("status_source", "EditorFonts", df_text_editor_status_code);
}
diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h
index d079b41b82..d944683067 100644
--- a/editor/editor_fonts.h
+++ b/editor/editor_fonts.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index f502f918df..564148ae4e 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1423,10 +1423,6 @@ EditorHelp::EditorHelp() {
EDITOR_DEF("text_editor/help/sort_functions_alphabetically", true);
- find_bar = memnew(FindBar);
- add_child(find_bar);
- find_bar->hide();
-
class_desc = memnew(RichTextLabel);
add_child(class_desc);
class_desc->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1434,13 +1430,16 @@ EditorHelp::EditorHelp() {
class_desc->connect("meta_clicked", this, "_class_desc_select");
class_desc->connect("gui_input", this, "_class_desc_input");
+ // Added second so it opens at the bottom so it won't offset the entire widget.
+ find_bar = memnew(FindBar);
+ add_child(find_bar);
+ find_bar->hide();
find_bar->set_rich_text_label(class_desc);
class_desc->set_selection_enabled(true);
scroll_locked = false;
select_locked = false;
- //set_process_unhandled_key_input(true);
class_desc->hide();
}
@@ -1509,47 +1508,32 @@ EditorHelpBit::EditorHelpBit() {
rich_text = memnew(RichTextLabel);
add_child(rich_text);
- //rich_text->set_anchors_and_margins_preset(Control::PRESET_WIDE);
rich_text->connect("meta_clicked", this, "_meta_clicked");
rich_text->add_color_override("selection_color", EditorSettings::get_singleton()->get("text_editor/theme/selection_color"));
rich_text->set_override_selected_font_color(false);
- set_custom_minimum_size(Size2(0, 70 * EDSCALE));
}
FindBar::FindBar() {
- container = memnew(Control);
- add_child(container);
-
- container->set_clip_contents(true);
- container->set_h_size_flags(SIZE_EXPAND_FILL);
-
- hbc = memnew(HBoxContainer);
- container->add_child(hbc);
-
- vbc_search_text = memnew(VBoxContainer);
- hbc->add_child(vbc_search_text);
- vbc_search_text->set_h_size_flags(SIZE_EXPAND_FILL);
- hbc->set_anchor_and_margin(MARGIN_RIGHT, 1, 0);
-
search_text = memnew(LineEdit);
- vbc_search_text->add_child(search_text);
+ add_child(search_text);
search_text->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ search_text->set_h_size_flags(SIZE_EXPAND_FILL);
search_text->connect("text_changed", this, "_search_text_changed");
search_text->connect("text_entered", this, "_search_text_entered");
find_prev = memnew(ToolButton);
- hbc->add_child(find_prev);
+ add_child(find_prev);
find_prev->set_focus_mode(FOCUS_NONE);
find_prev->connect("pressed", this, "_search_prev");
find_next = memnew(ToolButton);
- hbc->add_child(find_next);
+ add_child(find_next);
find_next->set_focus_mode(FOCUS_NONE);
find_next->connect("pressed", this, "_search_next");
error_label = memnew(Label);
- hbc->add_child(error_label);
+ add_child(error_label);
error_label->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
hide_button = memnew(TextureButton);
@@ -1576,13 +1560,6 @@ void FindBar::popup_search() {
_search();
}
}
-
- call_deferred("_update_size");
-}
-
-void FindBar::_update_size() {
-
- container->set_custom_minimum_size(Size2(0, hbc->get_size().height));
}
void FindBar::_notification(int p_what) {
@@ -1618,7 +1595,6 @@ void FindBar::_bind_methods() {
ClassDB::bind_method("_search_next", &FindBar::search_next);
ClassDB::bind_method("_search_prev", &FindBar::search_prev);
ClassDB::bind_method("_hide_pressed", &FindBar::_hide_bar);
- ClassDB::bind_method("_update_size", &FindBar::_update_size);
ADD_SIGNAL(MethodInfo("search"));
}
@@ -1677,7 +1653,7 @@ void FindBar::_unhandled_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
- if (k->is_pressed() && (rich_text_label->has_focus() || hbc->is_a_parent_of(get_focus_owner()))) {
+ if (k->is_pressed() && (rich_text_label->has_focus() || is_a_parent_of(get_focus_owner()))) {
bool accepted = true;
diff --git a/editor/editor_help.h b/editor/editor_help.h
index 205778ec11..3b17580a63 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@
#include "editor/code_editor.h"
#include "editor/doc/doc_data.h"
#include "editor/editor_plugin.h"
+#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h"
@@ -52,10 +53,6 @@ class FindBar : public HBoxContainer {
TextureButton *hide_button;
String prev_search;
- Control *container;
- HBoxContainer *hbc;
- VBoxContainer *vbc_search_text;
-
RichTextLabel *rich_text_label;
void _show_search();
@@ -191,9 +188,9 @@ public:
~EditorHelp();
};
-class EditorHelpBit : public PanelContainer {
+class EditorHelpBit : public MarginContainer {
- GDCLASS(EditorHelpBit, PanelContainer);
+ GDCLASS(EditorHelpBit, MarginContainer);
RichTextLabel *rich_text;
void _go_to_help(String p_what);
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index a9f7be0fff..21cddc8ca4 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h
index d71ad5f12d..e74bfdc5b6 100644
--- a/editor/editor_help_search.h
+++ b/editor/editor_help_search.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 10c9974cdd..94761cadef 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,6 +80,11 @@ Size2 EditorProperty::get_minimum_size() const {
return ms;
}
+void EditorProperty::emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field, bool p_changing) {
+
+ emit_signal("property_changed", p_property, p_value, p_field, p_changing);
+}
+
void EditorProperty::_notification(int p_what) {
if (p_what == NOTIFICATION_SORT_CHILDREN) {
@@ -634,7 +639,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
emit_signal("property_keyed", property, use_keying_next());
if (use_keying_next()) {
- call_deferred("emit_signal", "property_changed", property, object->get(property).operator int64_t() + 1);
+ call_deferred("emit_changed", property, object->get(property).operator int64_t() + 1, "", false);
call_deferred("update_property");
}
}
@@ -646,14 +651,14 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
Node *node = Object::cast_to<Node>(object);
if (node && EditorPropertyRevert::may_node_be_in_instance(node) && EditorPropertyRevert::get_instanced_node_original_property(node, property, vorig)) {
- emit_signal("property_changed", property, vorig.duplicate(true));
+ emit_changed(property, vorig.duplicate(true));
update_property();
return;
}
if (object->call("property_can_revert", property).operator bool()) {
Variant rev = object->call("property_get_revert", property);
- emit_signal("property_changed", property, rev);
+ emit_changed(property, rev);
update_property();
return;
}
@@ -662,7 +667,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
Ref<Script> scr = object->get_script();
Variant orig_value;
if (scr->get_property_default_value(property, orig_value)) {
- emit_signal("property_changed", property, orig_value);
+ emit_changed(property, orig_value);
update_property();
return;
}
@@ -670,7 +675,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
Variant default_value = ClassDB::class_get_default_property_value(object->get_class_name(), property);
if (default_value != Variant()) {
- emit_signal("property_changed", property, default_value);
+ emit_changed(property, default_value);
update_property();
return;
}
@@ -792,6 +797,8 @@ void EditorProperty::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tooltip_text"), &EditorProperty::get_tooltip_text);
+ ClassDB::bind_method(D_METHOD("emit_changed", "property", "value", "field", "changing"), &EditorProperty::emit_changed, DEFVAL(StringName()), DEFVAL(false));
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "label"), "set_label", "get_label");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "read_only"), "set_read_only", "is_read_only");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checkable"), "set_checkable", "is_checkable");
@@ -1359,7 +1366,28 @@ void EditorInspector::update_tree() {
//to update properly if all is refreshed
StringName current_selected = property_selected;
- int current_focusable = property_focusable;
+ int current_focusable = -1;
+
+ if (property_focusable != -1) {
+ //check focusable is really focusable
+ bool restore_focus = false;
+ Control *focused = get_focus_owner();
+ if (focused) {
+ Node *parent = focused->get_parent();
+ while (parent) {
+ EditorInspector *inspector = Object::cast_to<EditorInspector>(parent);
+ if (inspector) {
+ restore_focus = inspector == this; //may be owned by another inspector
+ break; //exit after the first inspector is found, since there may be nested ones
+ }
+ parent = parent->get_parent();
+ }
+ }
+
+ if (restore_focus) {
+ current_focusable = property_focusable;
+ }
+ }
_clear();
@@ -1871,13 +1899,13 @@ int EditorInspector::get_scroll_offset() const {
return get_v_scroll();
}
-void EditorInspector::set_use_sub_inspector_bg(bool p_enable) {
+void EditorInspector::set_sub_inspector(bool p_enable) {
- use_sub_inspector_bg = p_enable;
+ sub_inspector = p_enable;
if (!is_inside_tree())
return;
- if (use_sub_inspector_bg) {
+ if (sub_inspector) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
} else {
add_style_override("bg", get_stylebox("bg", "Tree"));
@@ -1909,7 +1937,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
}
}
- if (!undo_redo || Object::cast_to<ArrayPropertyEdit>(object) || Object::cast_to<DictionaryPropertyEdit>(object)) { //kind of hacky
+ if (!undo_redo || bool(object->call("_dont_undo_redo"))) {
object->set(p_name, p_value);
if (p_refresh_all)
@@ -1941,10 +1969,6 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
Resource *r = Object::cast_to<Resource>(object);
if (r) {
- if (!r->is_edited() && String(p_name) != "resource/edited") {
- undo_redo->add_do_method(r, "set_edited", true);
- undo_redo->add_undo_method(r, "set_edited", false);
- }
if (String(p_name) == "resource_local_to_scene") {
bool prev = object->get(p_name);
@@ -1969,14 +1993,14 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
}
}
-void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, bool changing) {
+void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool changing) {
// The "changing" variable must be true for properties that trigger events as typing occurs,
// like "text_changed" signal. eg: Text property of Label, Button, RichTextLabel, etc.
if (changing)
this->changing++;
- _edit_set(p_path, p_value, false, "");
+ _edit_set(p_path, p_value, false, p_name);
if (changing)
this->changing--;
@@ -1986,7 +2010,7 @@ void EditorInspector::_property_changed(const String &p_path, const Variant &p_v
}
}
-void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value) {
+void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) {
update_tree();
}
@@ -2102,16 +2126,18 @@ void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- get_tree()->connect("node_removed", this, "_node_removed");
- if (use_sub_inspector_bg) {
+ if (sub_inspector) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
- } else if (is_inside_tree()) {
+ } else {
add_style_override("bg", get_stylebox("bg", "Tree"));
+ get_tree()->connect("node_removed", this, "_node_removed");
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- get_tree()->disconnect("node_removed", this, "_node_removed");
+ if (!sub_inspector) {
+ get_tree()->disconnect("node_removed", this, "_node_removed");
+ }
edit(NULL);
}
@@ -2160,7 +2186,7 @@ void EditorInspector::_notification(int p_what) {
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- if (use_sub_inspector_bg) {
+ if (sub_inspector) {
add_style_override("bg", get_stylebox("sub_inspector_bg", "Editor"));
} else if (is_inside_tree()) {
add_style_override("bg", get_stylebox("bg", "Tree"));
@@ -2203,7 +2229,7 @@ String EditorInspector::get_object_class() const {
void EditorInspector::_bind_methods() {
- ClassDB::bind_method("_property_changed", &EditorInspector::_property_changed, DEFVAL(false));
+ ClassDB::bind_method("_property_changed", &EditorInspector::_property_changed, DEFVAL(""), DEFVAL(false));
ClassDB::bind_method("_multiple_properties_changed", &EditorInspector::_multiple_properties_changed);
ClassDB::bind_method("_property_changed_update_all", &EditorInspector::_property_changed_update_all);
@@ -2256,7 +2282,7 @@ EditorInspector::EditorInspector() {
_prop_edited = "property_edited";
set_process(true);
property_focusable = -1;
- use_sub_inspector_bg = false;
+ sub_inspector = false;
get_v_scrollbar()->connect("value_changed", this, "_vscroll_changed");
update_scroll_request = -1;
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 44cc56b543..3d22cdb9a3 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -102,6 +102,8 @@ protected:
void _gui_input(const Ref<InputEvent> &p_event);
public:
+ void emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field = StringName(), bool p_changing = false);
+
virtual Size2 get_minimum_size() const;
void set_label(const String &p_label);
@@ -279,7 +281,7 @@ class EditorInspector : public ScrollContainer {
bool update_all_pending;
bool read_only;
bool keying;
- bool use_sub_inspector_bg;
+ bool sub_inspector;
float refresh_countdown;
bool update_tree_pending;
@@ -299,8 +301,8 @@ class EditorInspector : public ScrollContainer {
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
- void _property_changed(const String &p_path, const Variant &p_value, bool changing = false);
- void _property_changed_update_all(const String &p_path, const Variant &p_value);
+ void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool changing = false);
+ void _property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false);
void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
void _property_keyed(const String &p_path, bool p_advance);
void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
@@ -373,7 +375,7 @@ public:
void set_object_class(const String &p_class);
String get_object_class() const;
- void set_use_sub_inspector_bg(bool p_enable);
+ void set_sub_inspector(bool p_enable);
EditorInspector();
};
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 5f5c46f4a7..aaca47622d 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,7 +65,6 @@ void EditorLog::_notification(int p_what) {
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
Ref<DynamicFont> df_output_code = get_font("output_source", "EditorFonts");
if (df_output_code.is_valid()) {
- df_output_code->set_size(int(EDITOR_DEF("run/output/font_size", 13)) * EDSCALE);
if (log != NULL) {
log->add_font_override("normal_font", get_font("output_source", "EditorFonts"));
}
@@ -132,7 +131,6 @@ void EditorLog::_bind_methods() {
EditorLog::EditorLog() {
VBoxContainer *vb = this;
- add_constant_override("separation", get_constant("separation", "VBoxContainer"));
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
@@ -155,7 +153,7 @@ EditorLog::EditorLog() {
log->set_v_size_flags(SIZE_EXPAND_FILL);
log->set_h_size_flags(SIZE_EXPAND_FILL);
vb->add_child(log);
- add_message(VERSION_FULL_NAME " (c) 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors.");
+ add_message(VERSION_FULL_NAME " (c) 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors.");
eh.errfunc = _error_handler;
eh.userdata = this;
@@ -163,6 +161,8 @@ EditorLog::EditorLog() {
current = Thread::get_caller_id();
+ add_constant_override("separation", get_constant("separation", "VBoxContainer"));
+
EditorNode::get_undo_redo()->set_commit_notify_callback(_undo_redo_cbk, this);
}
diff --git a/editor/editor_log.h b/editor/editor_log.h
index 78a5671d29..13318fd68f 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_name_dialog.cpp b/editor/editor_name_dialog.cpp
index 1ef61802c4..63a91a594c 100644
--- a/editor/editor_name_dialog.cpp
+++ b/editor/editor_name_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_name_dialog.h b/editor/editor_name_dialog.h
index e8a3da57ca..314fc27124 100644
--- a/editor/editor_name_dialog.h
+++ b/editor/editor_name_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 3bd7678746..18858ae2aa 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -326,7 +326,6 @@ void EditorNode::_notification(int p_what) {
gui_base->set_theme(theme);
gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
- play_button_panel->add_style_override("panel", gui_base->get_stylebox("PlayButtonPanel", "EditorStyles"));
scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles"));
@@ -494,7 +493,7 @@ void EditorNode::_fs_changed() {
}
}
- get_tree()->quit();
+ _exit_editor();
}
}
@@ -952,6 +951,9 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
}
if (img.is_valid()) {
+
+ img = img->duplicate();
+
save.step(TTR("Creating Thumbnail"), 2);
save.step(TTR("Creating Thumbnail"), 3);
@@ -1108,19 +1110,22 @@ void EditorNode::_save_scene(String p_file, int idx) {
}
}
-void EditorNode::save_all_scenes_and_restart() {
+void EditorNode::save_all_scenes() {
_menu_option_confirm(RUN_STOP, true);
- exiting = true;
-
_save_all_scenes();
+}
+
+void EditorNode::restart_editor() {
+
+ exiting = true;
String to_reopen;
if (get_tree()->get_edited_scene_root()) {
to_reopen = get_tree()->get_edited_scene_root()->get_filename();
}
- get_tree()->quit();
+ _exit_editor();
String exec = OS::get_singleton()->get_executable_path();
List<String> args;
@@ -2305,7 +2310,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
ProjectSettings::get_singleton()->set("rendering/quality/driver/driver_name", video_driver_request);
ProjectSettings::get_singleton()->save();
- save_all_scenes_and_restart();
+ save_all_scenes();
+ restart_editor();
} break;
default: {
if (p_option >= IMPORT_PLUGIN_BASE) {
@@ -2356,6 +2362,12 @@ int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
return -1;
}
+void EditorNode::_exit_editor() {
+ exiting = true;
+ resource_preview->stop(); //stop early to avoid crashes
+ get_tree()->quit();
+}
+
void EditorNode::_discard_changes(const String &p_str) {
switch (current_option) {
@@ -2383,14 +2395,13 @@ void EditorNode::_discard_changes(const String &p_str) {
case FILE_QUIT: {
_menu_option_confirm(RUN_STOP, true);
- exiting = true;
- get_tree()->quit();
+ _exit_editor();
+
} break;
case RUN_PROJECT_MANAGER: {
_menu_option_confirm(RUN_STOP, true);
- exiting = true;
- get_tree()->quit();
+ _exit_editor();
String exec = OS::get_singleton()->get_executable_path();
List<String> args;
@@ -2960,6 +2971,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
prev_scene->set_disabled(previous_scenes.size() == 0);
opening_prev = false;
+ scene_tree_dock->set_selected(new_scene);
ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root();
@@ -3145,6 +3157,7 @@ void EditorNode::register_editor_types() {
ClassDB::register_class<EditorFileDialog>();
ClassDB::register_virtual_class<EditorSettings>();
ClassDB::register_class<EditorSpatialGizmo>();
+ ClassDB::register_class<EditorSpatialGizmoPlugin>();
ClassDB::register_virtual_class<EditorResourcePreview>();
ClassDB::register_class<EditorResourcePreviewGenerator>();
ClassDB::register_virtual_class<EditorFileSystem>();
@@ -4653,6 +4666,8 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("edit_node", &EditorNode::edit_node);
ClassDB::bind_method("_unhandled_input", &EditorNode::_unhandled_input);
+ ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false));
+
ClassDB::bind_method("_get_scene_metadata", &EditorNode::_get_scene_metadata);
ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene);
ClassDB::bind_method("open_request", &EditorNode::open_request);
@@ -4752,6 +4767,8 @@ EditorNode::EditorNode() {
ResourceLoader::clear_translation_remaps(); //no remaps using during editor
ResourceLoader::clear_path_remaps();
+ ImageTexture::set_keep_images_cached(true);
+
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
if (id) {
@@ -4973,7 +4990,6 @@ EditorNode::EditorNode() {
main_vbox = memnew(VBoxContainer);
gui_base->add_child(main_vbox);
main_vbox->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8);
- main_vbox->set_margin(MARGIN_TOP, 5 * EDSCALE);
menu_hb = memnew(HBoxContainer);
main_vbox->add_child(menu_hb);
@@ -5185,11 +5201,8 @@ EditorNode::EditorNode() {
viewport->add_constant_override("separation", 0);
scene_root_parent->add_child(viewport);
- PanelContainer *top_region = memnew(PanelContainer);
- top_region->add_style_override("panel", gui_base->get_stylebox("MenuPanel", "EditorStyles"));
HBoxContainer *left_menu_hb = memnew(HBoxContainer);
- top_region->add_child(left_menu_hb);
- menu_hb->add_child(top_region);
+ menu_hb->add_child(left_menu_hb);
file_menu = memnew(MenuButton);
file_menu->set_flat(false);
@@ -5319,11 +5332,10 @@ EditorNode::EditorNode() {
p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Q);
#endif
- PanelContainer *editor_region = memnew(PanelContainer);
- main_editor_button_vb = memnew(HBoxContainer);
- editor_region->add_child(main_editor_button_vb);
menu_hb->add_spacer();
- menu_hb->add_child(editor_region);
+
+ main_editor_button_vb = memnew(HBoxContainer);
+ menu_hb->add_child(main_editor_button_vb);
debug_menu = memnew(MenuButton);
debug_menu->set_flat(false);
@@ -5412,11 +5424,8 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_icon_item(gui_base->get_icon("Godot", "EditorIcons"), TTR("About"), HELP_ABOUT);
- play_button_panel = memnew(PanelContainer);
- menu_hb->add_child(play_button_panel);
-
HBoxContainer *play_hb = memnew(HBoxContainer);
- play_button_panel->add_child(play_hb);
+ menu_hb->add_child(play_hb);
play_button = memnew(ToolButton);
play_hb->add_child(play_button);
@@ -5494,7 +5503,6 @@ EditorNode::EditorNode() {
video_driver = memnew(OptionButton);
video_driver->set_flat(true);
video_driver->set_focus_mode(Control::FOCUS_NONE);
- video_driver->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
video_driver->connect("item_selected", this, "_video_driver_selected");
video_driver->add_font_override("font", gui_base->get_font("bold", "EditorFonts"));
right_menu_hb->add_child(video_driver);
@@ -5530,7 +5538,7 @@ EditorNode::EditorNode() {
layout_dialog->connect("name_confirmed", this, "_dialog_action");
update_menu = memnew(MenuButton);
- update_menu->set_tooltip(TTR("Spins when the editor window repaints!"));
+ update_menu->set_tooltip(TTR("Spins when the editor window redraws."));
right_menu_hb->add_child(update_menu);
update_menu->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
update_menu->get_popup()->connect("id_pressed", this, "_menu_option");
@@ -5621,7 +5629,7 @@ EditorNode::EditorNode() {
bottom_panel->add_child(bottom_panel_vb);
bottom_panel_hb = memnew(HBoxContainer);
- bottom_panel_hb->set_custom_minimum_size(Size2(0, 24)); // Adjust for the height of the "Expand Bottom Dock" icon.
+ bottom_panel_hb->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); // Adjust for the height of the "Expand Bottom Dock" icon.
bottom_panel_vb->add_child(bottom_panel_hb);
bottom_panel_hb_editors = memnew(HBoxContainer);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index f4c0375c2e..077704ca05 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -200,7 +200,6 @@ private:
Control *theme_base;
Control *gui_base;
VBoxContainer *main_vbox;
- PanelContainer *play_button_panel;
OptionButton *video_driver;
ConfirmationDialog *video_restart_dialog;
@@ -470,6 +469,8 @@ private:
void _dropped_files(const Vector<String> &p_files, int p_screen);
String _recent_scene;
+ void _exit_editor();
+
bool convert_old;
void _unhandled_input(const Ref<InputEvent> &p_event);
@@ -780,7 +781,8 @@ public:
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
- void save_all_scenes_and_restart();
+ void save_all_scenes();
+ void restart_editor();
void dim_editor(bool p_dimming);
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp
index 0eff1fd7dd..7e9d3a889e 100644
--- a/editor/editor_path.cpp
+++ b/editor/editor_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -119,9 +119,10 @@ void EditorPath::_notification(int p_what) {
Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
- icon->draw(ci, Point2i(ofs, (size.height - icon->get_height()) / 2));
-
- ofs += icon->get_width();
+ if (icon.is_valid()) {
+ icon->draw(ci, Point2i(ofs, (size.height - icon->get_height()) / 2));
+ ofs += icon->get_width();
+ }
if (i == history->get_path_size() - 1) {
//add name
diff --git a/editor/editor_path.h b/editor/editor_path.h
index a86e6b7b28..e12ca02534 100644
--- a/editor/editor_path.h
+++ b/editor/editor_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 403db4b8ba..c2493729a3 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -273,7 +273,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport);
ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
- ClassDB::bind_method(D_METHOD("select_file", "p_file"), &EditorInterface::select_file);
+ ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
@@ -682,6 +682,14 @@ void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporte
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
}
+void EditorPlugin::add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) {
+ SpatialEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
+}
+
+void EditorPlugin::remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin) {
+ SpatialEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
+}
+
void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
EditorInspector::add_inspector_plugin(p_plugin);
}
@@ -802,6 +810,8 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin);
ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
+ ClassDB::bind_method(D_METHOD("add_spatial_gizmo_plugin", "plugin"), &EditorPlugin::add_spatial_gizmo_plugin);
+ ClassDB::bind_method(D_METHOD("remove_spatial_gizmo_plugin", "plugin"), &EditorPlugin::remove_spatial_gizmo_plugin);
ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 5f060a4e96..3e41bb5612 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,7 @@ class EditorExport;
class EditorSettings;
class EditorImportPlugin;
class EditorExportPlugin;
+class EditorSpatialGizmoPlugin;
class EditorResourcePreview;
class EditorFileSystem;
class EditorToolAddons;
@@ -219,6 +220,9 @@ public:
void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
+ void add_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin);
+ void remove_spatial_gizmo_plugin(const Ref<EditorSpatialGizmoPlugin> &p_gizmo_plugin);
+
void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index a4d543c567..ecc3b33a15 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h
index fe14f87cfc..0b70295b9b 100644
--- a/editor/editor_plugin_settings.h
+++ b/editor/editor_plugin_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp
index d3978749c0..dee589ad3f 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/editor_profiler.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -392,7 +392,7 @@ void EditorProfiler::_update_frame() {
category->set_custom_color(0, _get_color_from_signature(m.categories[i].signature));
}
- for (int j = 0; j < m.categories[i].items.size(); j++) {
+ for (int j = m.categories[i].items.size() - 1; j >= 0; j--) {
const Metric::Category::Item &it = m.categories[i].items[j];
TreeItem *item = variables->create_item(category);
diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h
index d445ad58aa..8fa09f8494 100644
--- a/editor/editor_profiler.h
+++ b/editor/editor_profiler.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index b992b90758..614edda58c 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,7 +61,7 @@ void EditorPropertyText::_text_changed(const String &p_string) {
if (updating)
return;
- emit_signal("property_changed", get_edited_property(), p_string, true);
+ emit_changed(get_edited_property(), p_string, "", true);
}
void EditorPropertyText::update_property() {
@@ -96,11 +96,11 @@ EditorPropertyText::EditorPropertyText() {
void EditorPropertyMultilineText::_big_text_changed() {
text->set_text(big_text->get_text());
- emit_signal("property_changed", get_edited_property(), big_text->get_text(), true);
+ emit_changed(get_edited_property(), big_text->get_text(), "", true);
}
void EditorPropertyMultilineText::_text_changed() {
- emit_signal("property_changed", get_edited_property(), text->get_text(), true);
+ emit_changed(get_edited_property(), text->get_text(), "", true);
}
void EditorPropertyMultilineText::_open_big_text() {
@@ -115,8 +115,8 @@ void EditorPropertyMultilineText::_open_big_text() {
add_child(big_text_dialog);
}
- big_text->set_text(text->get_text());
big_text_dialog->popup_centered_ratio();
+ big_text->set_text(text->get_text());
}
void EditorPropertyMultilineText::update_property() {
@@ -168,7 +168,7 @@ EditorPropertyMultilineText::EditorPropertyMultilineText() {
void EditorPropertyTextEnum::_option_selected(int p_which) {
- emit_signal("property_changed", get_edited_property(), options->get_item_text(p_which));
+ emit_changed(get_edited_property(), options->get_item_text(p_which));
}
void EditorPropertyTextEnum::update_property() {
@@ -207,7 +207,7 @@ EditorPropertyTextEnum::EditorPropertyTextEnum() {
void EditorPropertyPath::_path_selected(const String &p_path) {
- emit_signal("property_changed", get_edited_property(), p_path);
+ emit_changed(get_edited_property(), p_path);
update_property();
}
void EditorPropertyPath::_path_pressed() {
@@ -327,7 +327,7 @@ void EditorPropertyClassName::_property_selected() {
void EditorPropertyClassName::_dialog_created() {
selected_type = dialog->get_selected_type();
- emit_signal("property_changed", get_edited_property(), selected_type);
+ emit_changed(get_edited_property(), selected_type);
update_property();
}
@@ -353,7 +353,7 @@ EditorPropertyClassName::EditorPropertyClassName() {
void EditorPropertyMember::_property_selected(const String &p_selected) {
- emit_signal("property_changed", get_edited_property(), p_selected);
+ emit_changed(get_edited_property(), p_selected);
update_property();
}
@@ -457,7 +457,7 @@ EditorPropertyMember::EditorPropertyMember() {
///////////////////// CHECK /////////////////////////
void EditorPropertyCheck::_checkbox_pressed() {
- emit_signal("property_changed", get_edited_property(), checkbox->is_pressed());
+ emit_changed(get_edited_property(), checkbox->is_pressed());
}
void EditorPropertyCheck::update_property() {
@@ -484,7 +484,7 @@ EditorPropertyCheck::EditorPropertyCheck() {
void EditorPropertyEnum::_option_selected(int p_which) {
int val = options->get_item_metadata(p_which);
- emit_signal("property_changed", get_edited_property(), val);
+ emit_changed(get_edited_property(), val);
}
void EditorPropertyEnum::update_property() {
@@ -543,7 +543,7 @@ void EditorPropertyFlags::_flag_toggled() {
}
}
- emit_signal("property_changed", get_edited_property(), value);
+ emit_changed(get_edited_property(), value);
}
void EditorPropertyFlags::update_property() {
@@ -691,7 +691,7 @@ public:
};
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
- emit_signal("property_changed", get_edited_property(), p_grid);
+ emit_changed(get_edited_property(), p_grid);
}
void EditorPropertyLayers::update_property() {
@@ -795,12 +795,13 @@ EditorPropertyLayers::EditorPropertyLayers() {
layers->set_hide_on_checkable_item_selection(false);
layers->connect("id_pressed", this, "_menu_pressed");
}
+
///////////////////// INT /////////////////////////
void EditorPropertyInteger::_value_changed(double val) {
if (setting)
return;
- emit_signal("property_changed", get_edited_property(), int(val));
+ emit_changed(get_edited_property(), int(val));
}
void EditorPropertyInteger::update_property() {
@@ -877,7 +878,7 @@ void EditorPropertyFloat::_value_changed(double val) {
if (setting)
return;
- emit_signal("property_changed", get_edited_property(), val);
+ emit_changed(get_edited_property(), val);
}
void EditorPropertyFloat::update_property() {
@@ -947,7 +948,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
if (sg)
val = -val;
- emit_signal("property_changed", get_edited_property(), val);
+ emit_changed(get_edited_property(), val);
easing_draw->update();
}
}
@@ -998,7 +999,7 @@ void EditorPropertyEasing::update_property() {
void EditorPropertyEasing::_set_preset(int p_preset) {
static const float preset_value[EASING_MAX] = { 0.0, 1.0, 2.0, 0.5, -2.0, -0.5 };
- emit_signal("property_changed", get_edited_property(), preset_value[p_preset]);
+ emit_changed(get_edited_property(), preset_value[p_preset]);
easing_draw->update();
}
@@ -1055,14 +1056,14 @@ EditorPropertyEasing::EditorPropertyEasing() {
///////////////////// VECTOR2 /////////////////////////
-void EditorPropertyVector2::_value_changed(double val) {
+void EditorPropertyVector2::_value_changed(double val, const String &p_name) {
if (setting)
return;
Vector2 v2;
v2.x = spin[0]->get_value();
v2.y = spin[1]->get_value();
- emit_signal("property_changed", get_edited_property(), v2);
+ emit_changed(get_edited_property(), v2, p_name);
}
void EditorPropertyVector2::update_property() {
@@ -1122,7 +1123,7 @@ EditorPropertyVector2::EditorPropertyVector2() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed");
+ spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1136,7 +1137,7 @@ EditorPropertyVector2::EditorPropertyVector2() {
///////////////////// RECT2 /////////////////////////
-void EditorPropertyRect2::_value_changed(double val) {
+void EditorPropertyRect2::_value_changed(double val, const String &p_name) {
if (setting)
return;
@@ -1145,7 +1146,7 @@ void EditorPropertyRect2::_value_changed(double val) {
r2.position.y = spin[1]->get_value();
r2.size.x = spin[2]->get_value();
r2.size.y = spin[3]->get_value();
- emit_signal("property_changed", get_edited_property(), r2);
+ emit_changed(get_edited_property(), r2, p_name);
}
void EditorPropertyRect2::update_property() {
@@ -1206,7 +1207,7 @@ EditorPropertyRect2::EditorPropertyRect2() {
spin[i]->set_flat(true);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed");
+ spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1220,7 +1221,7 @@ EditorPropertyRect2::EditorPropertyRect2() {
///////////////////// VECTOR3 /////////////////////////
-void EditorPropertyVector3::_value_changed(double val) {
+void EditorPropertyVector3::_value_changed(double val, const String &p_name) {
if (setting)
return;
@@ -1228,7 +1229,7 @@ void EditorPropertyVector3::_value_changed(double val) {
v3.x = spin[0]->get_value();
v3.y = spin[1]->get_value();
v3.z = spin[2]->get_value();
- emit_signal("property_changed", get_edited_property(), v3);
+ emit_changed(get_edited_property(), v3, p_name);
}
void EditorPropertyVector3::update_property() {
@@ -1287,7 +1288,7 @@ EditorPropertyVector3::EditorPropertyVector3() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed");
+ spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1300,7 +1301,7 @@ EditorPropertyVector3::EditorPropertyVector3() {
}
///////////////////// PLANE /////////////////////////
-void EditorPropertyPlane::_value_changed(double val) {
+void EditorPropertyPlane::_value_changed(double val, const String &p_name) {
if (setting)
return;
@@ -1309,7 +1310,7 @@ void EditorPropertyPlane::_value_changed(double val) {
p.normal.y = spin[1]->get_value();
p.normal.z = spin[2]->get_value();
p.d = spin[3]->get_value();
- emit_signal("property_changed", get_edited_property(), p);
+ emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyPlane::update_property() {
@@ -1370,7 +1371,7 @@ EditorPropertyPlane::EditorPropertyPlane() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed");
+ spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1384,7 +1385,7 @@ EditorPropertyPlane::EditorPropertyPlane() {
///////////////////// QUAT /////////////////////////
-void EditorPropertyQuat::_value_changed(double val) {
+void EditorPropertyQuat::_value_changed(double val, const String &p_name) {
if (setting)
return;
@@ -1393,7 +1394,7 @@ void EditorPropertyQuat::_value_changed(double val) {
p.y = spin[1]->get_value();
p.z = spin[2]->get_value();
p.w = spin[3]->get_value();
- emit_signal("property_changed", get_edited_property(), p);
+ emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyQuat::update_property() {
@@ -1453,7 +1454,7 @@ EditorPropertyQuat::EditorPropertyQuat() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed");
+ spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1467,7 +1468,7 @@ EditorPropertyQuat::EditorPropertyQuat() {
///////////////////// AABB /////////////////////////
-void EditorPropertyAABB::_value_changed(double val) {
+void EditorPropertyAABB::_value_changed(double val, const String &p_name) {
if (setting)
return;
@@ -1479,7 +1480,7 @@ void EditorPropertyAABB::_value_changed(double val) {
p.size.y = spin[4]->get_value();
p.size.z = spin[5]->get_value();
- emit_signal("property_changed", get_edited_property(), p);
+ emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyAABB::update_property() {
@@ -1535,7 +1536,7 @@ EditorPropertyAABB::EditorPropertyAABB() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed");
+ spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1543,7 +1544,7 @@ EditorPropertyAABB::EditorPropertyAABB() {
///////////////////// TRANSFORM2D /////////////////////////
-void EditorPropertyTransform2D::_value_changed(double val) {
+void EditorPropertyTransform2D::_value_changed(double val, const String &p_name) {
if (setting)
return;
@@ -1555,7 +1556,7 @@ void EditorPropertyTransform2D::_value_changed(double val) {
p[2][0] = spin[4]->get_value();
p[2][1] = spin[5]->get_value();
- emit_signal("property_changed", get_edited_property(), p);
+ emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyTransform2D::update_property() {
@@ -1610,7 +1611,7 @@ EditorPropertyTransform2D::EditorPropertyTransform2D() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed");
+ spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1618,7 +1619,7 @@ EditorPropertyTransform2D::EditorPropertyTransform2D() {
///////////////////// BASIS /////////////////////////
-void EditorPropertyBasis::_value_changed(double val) {
+void EditorPropertyBasis::_value_changed(double val, const String &p_name) {
if (setting)
return;
@@ -1633,7 +1634,7 @@ void EditorPropertyBasis::_value_changed(double val) {
p[1][2] = spin[7]->get_value();
p[2][2] = spin[8]->get_value();
- emit_signal("property_changed", get_edited_property(), p);
+ emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyBasis::update_property() {
@@ -1691,7 +1692,7 @@ EditorPropertyBasis::EditorPropertyBasis() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed");
+ spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1699,7 +1700,7 @@ EditorPropertyBasis::EditorPropertyBasis() {
///////////////////// TRANSFORM /////////////////////////
-void EditorPropertyTransform::_value_changed(double val) {
+void EditorPropertyTransform::_value_changed(double val, const String &p_name) {
if (setting)
return;
@@ -1717,7 +1718,7 @@ void EditorPropertyTransform::_value_changed(double val) {
p.origin[1] = spin[10]->get_value();
p.origin[2] = spin[11]->get_value();
- emit_signal("property_changed", get_edited_property(), p);
+ emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyTransform::update_property() {
@@ -1778,7 +1779,7 @@ EditorPropertyTransform::EditorPropertyTransform() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", this, "_value_changed");
+ spin[i]->connect("value_changed", this, "_value_changed", varray(desc[i]));
}
set_bottom_editor(g);
setting = false;
@@ -1788,12 +1789,12 @@ EditorPropertyTransform::EditorPropertyTransform() {
void EditorPropertyColor::_color_changed(const Color &p_color) {
- emit_signal("property_changed", get_edited_property(), p_color, true);
+ emit_changed(get_edited_property(), p_color, "", true);
}
void EditorPropertyColor::_popup_closed() {
- emit_signal("property_changed", get_edited_property(), picker->get_pick_color(), false);
+ emit_changed(get_edited_property(), picker->get_pick_color(), "", false);
}
void EditorPropertyColor::_bind_methods() {
@@ -1825,13 +1826,18 @@ EditorPropertyColor::EditorPropertyColor() {
void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
NodePath path = p_path;
- Node *base_node = Object::cast_to<Node>(get_edited_object());
- if (!base_node) {
- //try a base node within history
- if (EditorNode::get_singleton()->get_editor_history()->get_path_size() > 0) {
- Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(0));
- if (base) {
- base_node = Object::cast_to<Node>(base);
+ Node *base_node = NULL;
+
+ if (!use_path_from_scene_root) {
+ base_node = Object::cast_to<Node>(get_edited_object());
+
+ if (!base_node) {
+ //try a base node within history
+ if (EditorNode::get_singleton()->get_editor_history()->get_path_size() > 0) {
+ Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(0));
+ if (base) {
+ base_node = Object::cast_to<Node>(base);
+ }
}
}
}
@@ -1849,7 +1855,7 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
if (base_node) { // for AnimationTrackKeyEdit
path = base_node->get_path().rel_path_to(p_path);
}
- emit_signal("property_changed", get_edited_property(), path);
+ emit_changed(get_edited_property(), path);
update_property();
}
@@ -1866,7 +1872,7 @@ void EditorPropertyNodePath::_node_assign() {
void EditorPropertyNodePath::_node_clear() {
- emit_signal("property_changed", get_edited_property(), NodePath());
+ emit_changed(get_edited_property(), NodePath());
update_property();
}
@@ -1877,7 +1883,7 @@ void EditorPropertyNodePath::update_property() {
assign->set_tooltip(p);
if (p == NodePath()) {
assign->set_icon(Ref<Texture>());
- assign->set_text(TTR("Assign.."));
+ assign->set_text(TTR("Assign..."));
assign->set_flat(false);
return;
}
@@ -1911,10 +1917,11 @@ void EditorPropertyNodePath::update_property() {
assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
}
-void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types) {
+void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root) {
base_hint = p_base_hint;
valid_types = p_valid_types;
+ use_path_from_scene_root = p_use_path_from_scene_root;
}
void EditorPropertyNodePath::_notification(int p_what) {
@@ -1947,10 +1954,28 @@ EditorPropertyNodePath::EditorPropertyNodePath() {
clear->set_flat(true);
clear->connect("pressed", this, "_node_clear");
hbc->add_child(clear);
+ use_path_from_scene_root = false;
scene_tree = NULL; //do not allocate unnecessarily
}
+///////////////////// RID /////////////////////////
+
+void EditorPropertyRID::update_property() {
+ RID rid = get_edited_object()->get(get_edited_property());
+ if (rid.is_valid()) {
+ int id = rid.get_id();
+ label->set_text("RID: " + itos(id));
+ } else {
+ label->set_text(TTR("Invalid RID"));
+ }
+}
+
+EditorPropertyRID::EditorPropertyRID() {
+ label = memnew(Label);
+ add_child(label);
+}
+
////////////// RESOURCE //////////////////////
void EditorPropertyResource::_file_selected(const String &p_path) {
@@ -1959,18 +1984,28 @@ void EditorPropertyResource::_file_selected(const String &p_path) {
List<PropertyInfo> prop_list;
get_edited_object()->get_property_list(&prop_list);
- String type;
+ String property_types;
for (List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) {
if (E->get().name == get_edited_property() && (E->get().hint & PROPERTY_HINT_RESOURCE_TYPE)) {
- type = E->get().hint_string;
+ property_types = E->get().hint_string;
}
}
+ if (!property_types.empty()) {
+ bool any_type_matches = false;
+ const Vector<String> split_property_types = property_types.split(",");
+ for (int i = 0; i < split_property_types.size(); ++i) {
+ if (res->is_class(split_property_types[i])) {
+ any_type_matches = true;
+ break;
+ }
+ }
- if (!type.empty() && !res->is_class(type))
- EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match the type expected for this property (%s)."), res->get_class(), type));
+ if (!any_type_matches)
+ EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match any type expected for this property (%s)."), res->get_class(), property_types));
+ }
- emit_signal("property_changed", get_edited_property(), res);
+ emit_changed(get_edited_property(), res);
update_property();
}
@@ -2019,7 +2054,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
} break;
case OBJ_MENU_CLEAR: {
- emit_signal("property_changed", get_edited_property(), RES());
+ emit_changed(get_edited_property(), RES());
update_property();
} break;
@@ -2061,7 +2096,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
res->set(p.first, p.second);
}
- emit_signal("property_changed", get_edited_property(), res);
+ emit_changed(get_edited_property(), res);
update_property();
} break;
@@ -2082,7 +2117,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
case OBJ_MENU_PASTE: {
RES res = EditorSettings::get_singleton()->get_resource_clipboard();
- emit_signal("property_changed", get_edited_property(), res);
+ emit_changed(get_edited_property(), res);
update_property();
} break;
@@ -2116,7 +2151,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
Ref<Resource> new_res = conversions[to_type]->convert(res);
- emit_signal("property_changed", get_edited_property(), new_res);
+ emit_changed(get_edited_property(), new_res);
update_property();
break;
}
@@ -2152,7 +2187,19 @@ void EditorPropertyResource::_menu_option(int p_which) {
return;
}
- Object *obj = ClassDB::instance(intype);
+ Object *obj = NULL;
+
+ if (ScriptServer::is_global_class(intype)) {
+ obj = ClassDB::instance(ScriptServer::get_global_class_base(intype));
+ if (obj) {
+ Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype));
+ if (script.is_valid()) {
+ obj->set_script(Variant(script));
+ }
+ }
+ } else {
+ obj = ClassDB::instance(intype);
+ }
if (!obj) {
obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
@@ -2167,7 +2214,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
}
res = Ref<Resource>(resp);
- emit_signal("property_changed", get_edited_property(), res);
+ emit_changed(get_edited_property(), res);
update_property();
} break;
@@ -2362,7 +2409,7 @@ void EditorPropertyResource::_update_menu() {
void EditorPropertyResource::_sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool) {
- emit_signal("property_keyed_with_value", String(get_edited_property()) + ":" + p_property, p_value);
+ emit_signal("property_keyed_with_value", String(get_edited_property()) + ":" + p_property, p_value, false);
}
void EditorPropertyResource::_sub_inspector_resource_selected(const RES &p_resource, const String &p_property) {
@@ -2411,8 +2458,9 @@ void EditorPropertyResource::update_property() {
if (!sub_inspector) {
sub_inspector = memnew(EditorInspector);
sub_inspector->set_enable_v_scroll(false);
+ sub_inspector->set_use_doc_hints(true);
- sub_inspector->set_use_sub_inspector_bg(true);
+ sub_inspector->set_sub_inspector(true);
sub_inspector->set_enable_capitalize_paths(true);
sub_inspector->connect("property_keyed", this, "_sub_inspector_property_keyed");
@@ -2549,7 +2597,7 @@ void EditorPropertyResource::_viewport_selected(const NodePath &p_path) {
vt->set_viewport_path_in_scene(get_tree()->get_edited_scene_root()->get_path_to(to_node));
vt->setup_local_to_scene();
- emit_signal("property_changed", get_edited_property(), vt);
+ emit_changed(get_edited_property(), vt);
update_property();
}
@@ -2635,7 +2683,7 @@ void EditorPropertyResource::drop_data_fw(const Point2 &p_point, const Variant &
if (drag_data.has("type") && String(drag_data["type"]) == "resource") {
Ref<Resource> res = drag_data["resource"];
if (res.is_valid()) {
- emit_signal("property_changed", get_edited_property(), res);
+ emit_changed(get_edited_property(), res);
update_property();
return;
}
@@ -2649,7 +2697,7 @@ void EditorPropertyResource::drop_data_fw(const Point2 &p_point, const Variant &
String file = files[0];
RES res = ResourceLoader::load(file);
if (res.is_valid()) {
- emit_signal("property_changed", get_edited_property(), res);
+ emit_changed(get_edited_property(), res);
update_property();
return;
}
@@ -3095,17 +3143,19 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
- editor->setup(p_hint_text, Vector<StringName>());
+ editor->setup(p_hint_text, Vector<StringName>(), (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
}
if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && p_hint_text != String()) {
Vector<String> types = p_hint_text.split(",", false);
Vector<StringName> sn = Variant(types); //convert via variant
- editor->setup(NodePath(), sn);
+ editor->setup(NodePath(), sn, (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
}
add_property_editor(p_path, editor);
} break; // 15
case Variant::_RID: {
+ EditorPropertyRID *editor = memnew(EditorPropertyRID);
+ add_property_editor(p_path, editor);
} break;
case Variant::OBJECT: {
EditorPropertyResource *editor = memnew(EditorPropertyResource);
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 05716408f3..df01ee83b5 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -338,7 +338,7 @@ class EditorPropertyVector2 : public EditorProperty {
GDCLASS(EditorPropertyVector2, EditorProperty)
EditorSpinSlider *spin[2];
bool setting;
- void _value_changed(double p_val);
+ void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
@@ -354,7 +354,7 @@ class EditorPropertyRect2 : public EditorProperty {
GDCLASS(EditorPropertyRect2, EditorProperty)
EditorSpinSlider *spin[4];
bool setting;
- void _value_changed(double p_val);
+ void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
@@ -370,7 +370,7 @@ class EditorPropertyVector3 : public EditorProperty {
GDCLASS(EditorPropertyVector3, EditorProperty)
EditorSpinSlider *spin[3];
bool setting;
- void _value_changed(double p_val);
+ void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
@@ -386,7 +386,7 @@ class EditorPropertyPlane : public EditorProperty {
GDCLASS(EditorPropertyPlane, EditorProperty)
EditorSpinSlider *spin[4];
bool setting;
- void _value_changed(double p_val);
+ void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
@@ -402,7 +402,7 @@ class EditorPropertyQuat : public EditorProperty {
GDCLASS(EditorPropertyQuat, EditorProperty)
EditorSpinSlider *spin[4];
bool setting;
- void _value_changed(double p_val);
+ void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
@@ -418,7 +418,7 @@ class EditorPropertyAABB : public EditorProperty {
GDCLASS(EditorPropertyAABB, EditorProperty)
EditorSpinSlider *spin[6];
bool setting;
- void _value_changed(double p_val);
+ void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
@@ -434,7 +434,7 @@ class EditorPropertyTransform2D : public EditorProperty {
GDCLASS(EditorPropertyTransform2D, EditorProperty)
EditorSpinSlider *spin[6];
bool setting;
- void _value_changed(double p_val);
+ void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
@@ -450,7 +450,7 @@ class EditorPropertyBasis : public EditorProperty {
GDCLASS(EditorPropertyBasis, EditorProperty)
EditorSpinSlider *spin[9];
bool setting;
- void _value_changed(double p_val);
+ void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
@@ -466,7 +466,7 @@ class EditorPropertyTransform : public EditorProperty {
GDCLASS(EditorPropertyTransform, EditorProperty)
EditorSpinSlider *spin[12];
bool setting;
- void _value_changed(double p_val);
+ void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
@@ -499,6 +499,7 @@ class EditorPropertyNodePath : public EditorProperty {
Button *clear;
SceneTreeDialog *scene_tree;
NodePath base_hint;
+ bool use_path_from_scene_root;
Vector<StringName> valid_types;
void _node_selected(const NodePath &p_path);
@@ -511,10 +512,19 @@ protected:
public:
virtual void update_property();
- void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types);
+ void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root = true);
EditorPropertyNodePath();
};
+class EditorPropertyRID : public EditorProperty {
+ GDCLASS(EditorPropertyRID, EditorProperty)
+ Label *label;
+
+public:
+ virtual void update_property();
+ EditorPropertyRID();
+};
+
class EditorPropertyResource : public EditorProperty {
GDCLASS(EditorPropertyResource, EditorProperty)
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 090c7b2d3d..0851485208 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,9 +29,11 @@
/*************************************************************************/
#include "editor_properties_array_dict.h"
+
#include "core/io/marshalls.h"
#include "editor/editor_scale.h"
#include "editor_properties.h"
+
bool EditorPropertyArrayObject::_set(const StringName &p_name, const Variant &p_value) {
String pn = p_name;
@@ -163,13 +165,13 @@ EditorPropertyDictionaryObject::EditorPropertyDictionaryObject() {
///////////////////// ARRAY ///////////////////////////
-void EditorPropertyArray::_property_changed(const String &p_prop, Variant p_value, bool changing) {
+void EditorPropertyArray::_property_changed(const String &p_prop, Variant p_value, const String &p_name, bool changing) {
if (p_prop.begins_with("indices")) {
int idx = p_prop.get_slice("/", 1).to_int();
Variant array = object->get_array();
array.set(idx, p_value);
- emit_signal("property_changed", get_edited_property(), array, true);
+ emit_changed(get_edited_property(), array, "", true);
if (array.get_type() == Variant::ARRAY) {
array = array.call("duplicate"); //dupe, so undo/redo works better
@@ -197,7 +199,7 @@ void EditorPropertyArray::_change_type_menu(int p_index) {
Variant array = object->get_array();
array.set(changing_type_idx, value);
- emit_signal("property_changed", get_edited_property(), array);
+ emit_changed(get_edited_property(), array, "", true);
if (array.get_type() == Variant::ARRAY) {
array = array.call("duplicate"); //dupe, so undo/redo works better
@@ -358,10 +360,14 @@ void EditorPropertyArray::update_property() {
vbox->add_child(hb);
hb->add_child(prop);
prop->set_h_size_flags(SIZE_EXPAND_FILL);
- Button *edit = memnew(Button);
- edit->set_icon(get_icon("Edit", "EditorIcons"));
- hb->add_child(edit);
- edit->connect("pressed", this, "_change_type", varray(edit, i + offset));
+
+ if (subtype == Variant::NIL) {
+ Button *edit = memnew(Button);
+ edit->set_icon(get_icon("Edit", "EditorIcons"));
+ hb->add_child(edit);
+ edit->connect("pressed", this, "_change_type", varray(edit, i + offset));
+ }
+
} else {
vbox->add_child(prop);
}
@@ -413,7 +419,7 @@ void EditorPropertyArray::_length_changed(double p_page) {
Variant array = object->get_array();
array.call("resize", int(p_page));
- emit_signal("property_changed", get_edited_property(), array);
+ emit_changed(get_edited_property(), array, "", false);
if (array.get_type() == Variant::ARRAY) {
if (subtype != Variant::NIL) {
@@ -455,7 +461,7 @@ void EditorPropertyArray::_bind_methods() {
ClassDB::bind_method("_edit_pressed", &EditorPropertyArray::_edit_pressed);
ClassDB::bind_method("_page_changed", &EditorPropertyArray::_page_changed);
ClassDB::bind_method("_length_changed", &EditorPropertyArray::_length_changed);
- ClassDB::bind_method("_property_changed", &EditorPropertyArray::_property_changed, DEFVAL(false));
+ ClassDB::bind_method("_property_changed", &EditorPropertyArray::_property_changed, DEFVAL(String()), DEFVAL(false));
ClassDB::bind_method("_change_type", &EditorPropertyArray::_change_type);
ClassDB::bind_method("_change_type_menu", &EditorPropertyArray::_change_type_menu);
ClassDB::bind_method("_object_id_selected", &EditorPropertyArray::_object_id_selected);
@@ -495,7 +501,7 @@ EditorPropertyArray::EditorPropertyArray() {
///////////////////// DICTIONARY ///////////////////////////
-void EditorPropertyDictionary::_property_changed(const String &p_prop, Variant p_value, bool changing) {
+void EditorPropertyDictionary::_property_changed(const String &p_prop, Variant p_value, const String &p_name, bool changing) {
if (p_prop == "new_item_key") {
@@ -509,7 +515,7 @@ void EditorPropertyDictionary::_property_changed(const String &p_prop, Variant p
Variant key = dict.get_key_at_index(idx);
dict[key] = p_value;
- emit_signal("property_changed", get_edited_property(), dict, true);
+ emit_changed(get_edited_property(), dict, "", true);
dict = dict.duplicate(); //dupe, so undo/redo works better
object->set_dict(dict);
@@ -540,7 +546,7 @@ void EditorPropertyDictionary::_add_key_value() {
object->set_new_item_key(Variant());
object->set_new_item_value(Variant());
- emit_signal("property_changed", get_edited_property(), dict);
+ emit_changed(get_edited_property(), dict, "", false);
dict = dict.duplicate(); //dupe, so undo/redo works better
object->set_dict(dict);
@@ -576,7 +582,7 @@ void EditorPropertyDictionary::_change_type_menu(int p_index) {
dict.erase(key);
}
- emit_signal("property_changed", get_edited_property(), dict);
+ emit_changed(get_edited_property(), dict, "", false);
dict = dict.duplicate(); //dupe, so undo/redo works better
object->set_dict(dict);
@@ -951,7 +957,7 @@ void EditorPropertyDictionary::_page_changed(double p_page) {
void EditorPropertyDictionary::_bind_methods() {
ClassDB::bind_method("_edit_pressed", &EditorPropertyDictionary::_edit_pressed);
ClassDB::bind_method("_page_changed", &EditorPropertyDictionary::_page_changed);
- ClassDB::bind_method("_property_changed", &EditorPropertyDictionary::_property_changed, DEFVAL(false));
+ ClassDB::bind_method("_property_changed", &EditorPropertyDictionary::_property_changed, DEFVAL(String()), DEFVAL(false));
ClassDB::bind_method("_change_type", &EditorPropertyDictionary::_change_type);
ClassDB::bind_method("_change_type_menu", &EditorPropertyDictionary::_change_type_menu);
ClassDB::bind_method("_add_key_value", &EditorPropertyDictionary::_add_key_value);
diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h
index 46c9bebf2a..ff759105c3 100644
--- a/editor/editor_properties_array_dict.h
+++ b/editor/editor_properties_array_dict.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,7 +100,7 @@ class EditorPropertyArray : public EditorProperty {
void _page_changed(double p_page);
void _length_changed(double p_page);
void _edit_pressed();
- void _property_changed(const String &p_prop, Variant p_value, bool changing = false);
+ void _property_changed(const String &p_prop, Variant p_value, const String &p_name = String(), bool changing = false);
void _change_type(Object *p_button, int p_index);
void _change_type_menu(int p_index);
@@ -134,7 +134,7 @@ class EditorPropertyDictionary : public EditorProperty {
void _page_changed(double p_page);
void _edit_pressed();
- void _property_changed(const String &p_prop, Variant p_value, bool changing = false);
+ void _property_changed(const String &p_prop, Variant p_value, const String &p_name = String(), bool changing = false);
void _change_type(Object *p_button, int p_index);
void _change_type_menu(int p_index);
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 71e9aced7e..1fa1fe9070 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -155,10 +155,11 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
r_texture = generated;
if (r_texture.is_valid() && preview_generators[i]->should_generate_small_preview()) {
- int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retreive the default icon size
+ int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retrieve the default icon size
small_thumbnail_size *= EDSCALE;
Ref<Image> small_image = r_texture->get_data();
+ small_image = small_image->duplicate();
small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC);
r_small_texture.instance();
r_small_texture->create_from_image(small_image);
@@ -416,6 +417,16 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) {
}
}
+void EditorResourcePreview::stop() {
+ if (thread) {
+ exit = true;
+ preview_sem->post();
+ Thread::wait_to_finish(thread);
+ memdelete(thread);
+ thread = NULL;
+ }
+}
+
EditorResourcePreview::EditorResourcePreview() {
singleton = this;
preview_mutex = Mutex::create();
@@ -428,10 +439,7 @@ EditorResourcePreview::EditorResourcePreview() {
EditorResourcePreview::~EditorResourcePreview() {
- exit = true;
- preview_sem->post();
- Thread::wait_to_finish(thread);
- memdelete(thread);
+ stop();
memdelete(preview_mutex);
memdelete(preview_sem);
}
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index a3417cdf60..85ac78d58f 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -126,6 +126,8 @@ public:
void remove_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);
void check_for_invalidation(const String &p_path);
+ void stop();
+
EditorResourcePreview();
~EditorResourcePreview();
};
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index ad5cf49f3f..0ba32395ec 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run.h b/editor/editor_run.h
index df2324efd7..c27c8a05c8 100644
--- a/editor/editor_run.h
+++ b/editor/editor_run.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index caa1d4be62..887a102aa4 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h
index 5bfe600a04..10cca014cf 100644
--- a/editor/editor_run_native.h
+++ b/editor/editor_run_native.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp
index 93d201864e..17ce8a7c7b 100644
--- a/editor/editor_run_script.cpp
+++ b/editor/editor_run_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h
index 892d5151a0..e019ca6223 100644
--- a/editor/editor_run_script.h
+++ b/editor/editor_run_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_scale.cpp b/editor/editor_scale.cpp
index ba1607b408..785e75c332 100644
--- a/editor/editor_scale.cpp
+++ b/editor/editor_scale.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_scale.h b/editor/editor_scale.h
index 87f64598e3..95a797c9f4 100644
--- a/editor/editor_scale.h
+++ b/editor/editor_scale.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index a28d071d77..acc7637c0b 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -241,7 +241,7 @@ void SectionedInspector::update_category_list() {
int sp = pi.name.find("/");
if (sp == -1)
- pi.name = "Global/" + pi.name;
+ pi.name = "global/" + pi.name;
Vector<String> sectionarr = pi.name.split("/");
String metasection;
diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h
index 30d5cd3038..c32f23890f 100644
--- a/editor/editor_sectioned_inspector.h
+++ b/editor/editor_sectioned_inspector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index fbcab3cbb6..cbd8df315a 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -575,6 +575,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("run/auto_save/save_before_running", true);
// Output
+ hints["run/output/font_size"] = PropertyInfo(Variant::INT, "run/output/font_size", PROPERTY_HINT_RANGE, "8,96,1", PROPERTY_USAGE_DEFAULT);
_initial_set("run/output/always_clear_output_on_play", true);
_initial_set("run/output/always_open_output_on_play", true);
_initial_set("run/output/always_close_output_on_stop", false);
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index dabe697f10..1b44c15c54 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 3d4cf41b80..927ef9ab52 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h
index 9d43bd2884..ceff878e7f 100644
--- a/editor/editor_spin_slider.h
+++ b/editor/editor_spin_slider.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp
index 7036a0ddaa..6a0a151aa9 100644
--- a/editor/editor_sub_scene.cpp
+++ b/editor/editor_sub_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h
index 202ba03cea..69efc2be20 100644
--- a/editor/editor_sub_scene.h
+++ b/editor/editor_sub_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index eacf2ee1b4..3fe19c0b31 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -286,7 +286,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
} else if (preset == "Solarized (Dark)") {
preset_accent_color = Color::html("#268bd2");
preset_base_color = Color::html("#073642");
- preset_contrast = 0.15;
+ preset_contrast = 0.23;
} else if (preset == "Solarized (Light)") {
preset_accent_color = Color::html("#268bd2");
preset_base_color = Color::html("#fdf6e3");
@@ -481,6 +481,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tab_unselected->set_bg_color(dark_color_1);
style_tab_unselected->set_border_color_all(dark_color_2);
+ Ref<StyleBoxFlat> style_tab_disabled = style_tab_selected->duplicate();
+ style_tab_disabled->set_bg_color(color_disabled_bg);
+ style_tab_disabled->set_border_color_all(color_disabled);
+
// Editor background
theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size));
@@ -742,8 +746,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Tabs & TabContainer
theme->set_stylebox("tab_fg", "TabContainer", style_tab_selected);
theme->set_stylebox("tab_bg", "TabContainer", style_tab_unselected);
+ theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled);
theme->set_stylebox("tab_fg", "Tabs", style_tab_selected);
theme->set_stylebox("tab_bg", "Tabs", style_tab_unselected);
+ theme->set_stylebox("tab_disabled", "Tabs", style_tab_disabled);
theme->set_color("font_color_fg", "TabContainer", font_color);
theme->set_color("font_color_bg", "TabContainer", font_color_disabled);
theme->set_color("font_color_fg", "Tabs", font_color);
@@ -994,6 +1000,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
graphsbposition->set_draw_center(false);
graphsbposition->set_border_color_all(error_color);
graphsbposition->set_shadow_color(error_color * Color(1.0, 1.0, 1.0, 0.2));
+ Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5);
+ smgraphsb->set_border_width_all(border_width);
+ smgraphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9));
+ Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5);
+ smgraphsbselected->set_border_width_all(border_width);
+ smgraphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
+ smgraphsbselected->set_shadow_size(8 * EDSCALE);
+ smgraphsbselected->set_shadow_color(shadow_color);
if (use_gn_headers) {
graphsb->set_border_width(MARGIN_TOP, 24 * EDSCALE);
@@ -1008,6 +1022,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected);
theme->set_stylebox("breakpoint", "GraphNode", graphsbbreakpoint);
theme->set_stylebox("position", "GraphNode", graphsbposition);
+ theme->set_stylebox("state_machine_frame", "GraphNode", smgraphsb);
+ theme->set_stylebox("state_machine_selectedframe", "GraphNode", smgraphsbselected);
Color default_node_color = Color(mv2, mv2, mv2);
theme->set_color("title_color", "GraphNode", default_node_color);
diff --git a/editor/editor_themes.h b/editor/editor_themes.h
index 7d8d3a5308..bd1f260ba6 100644
--- a/editor/editor_themes.h
+++ b/editor/editor_themes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 52611367f6..ce1d545510 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h
index bd43fe5dc5..2edd3db6d7 100644
--- a/editor/export_template_manager.h
+++ b/editor/export_template_manager.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/file_type_cache.cpp b/editor/file_type_cache.cpp
index 0e328247ac..1bcbc45d3b 100644
--- a/editor/file_type_cache.cpp
+++ b/editor/file_type_cache.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/file_type_cache.h b/editor/file_type_cache.h
index aa2d78f763..87e2e40a02 100644
--- a/editor/file_type_cache.h
+++ b/editor/file_type_cache.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp
index 306f047860..3b402407df 100644
--- a/editor/fileserver/editor_file_server.cpp
+++ b/editor/fileserver/editor_file_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h
index 8e32c3c82f..04efb6b09c 100644
--- a/editor/fileserver/editor_file_server.h
+++ b/editor/fileserver/editor_file_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 4cc0b67b8d..b1aa75e124 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,7 +51,7 @@ Ref<Texture> FileSystemDock::_get_tree_item_icon(EditorFileSystemDirectory *p_di
return file_icon;
}
-bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths) {
+bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites) {
bool parent_should_expand = false;
@@ -66,7 +66,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
subdirectory_item->set_selectable(0, true);
String lpath = p_dir->get_path();
subdirectory_item->set_metadata(0, lpath);
- if (path == lpath || ((display_mode_setting == DISPLAY_MODE_SETTING_SPLIT) && path.get_base_dir() == lpath)) {
+ if (!p_select_in_favorites && (path == lpath || ((display_mode_setting == DISPLAY_MODE_SETTING_SPLIT) && path.get_base_dir() == lpath))) {
subdirectory_item->select(0);
}
@@ -81,7 +81,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
// Create items for all subdirectories
for (int i = 0; i < p_dir->get_subdir_count(); i++)
- parent_should_expand = (_create_tree(subdirectory_item, p_dir->get_subdir(i), uncollapsed_paths) || parent_should_expand);
+ parent_should_expand = (_create_tree(subdirectory_item, p_dir->get_subdir(i), uncollapsed_paths, p_select_in_favorites) || parent_should_expand);
// Create all items for the files in the subdirectory
if (display_mode_setting == DISPLAY_MODE_SETTING_TREE_ONLY) {
@@ -90,7 +90,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
if (searched_string.length() > 0) {
if (file_name.to_lower().find(searched_string) < 0) {
- // The seached string is not in the file name, we skip it
+ // The searched string is not in the file name, we skip it
continue;
} else {
// We expand all parents
@@ -103,7 +103,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
file_item->set_icon(0, _get_tree_item_icon(p_dir, i));
String file_metadata = lpath.plus_file(file_name);
file_item->set_metadata(0, file_metadata);
- if (path == file_metadata) {
+ if (!p_select_in_favorites && path == file_metadata) {
file_item->select(0);
file_item->set_as_cursor(0);
}
@@ -156,7 +156,7 @@ Vector<String> FileSystemDock::_compute_uncollapsed_paths() {
return uncollapsed_paths;
}
-void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool p_uncollapse_root) {
+void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool p_uncollapse_root, bool p_select_in_favorites) {
// Recreate the tree
tree->clear();
@@ -205,6 +205,10 @@ void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool
ti->set_tooltip(0, fave);
ti->set_selectable(0, true);
ti->set_metadata(0, fave);
+ if (p_select_in_favorites && fave == path) {
+ ti->select(0);
+ ti->set_as_cursor(0);
+ }
if (!fave.ends_with("/")) {
Array udata;
udata.push_back(tree_update_id);
@@ -220,7 +224,7 @@ void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool
}
// Create the remaining of the tree
- _create_tree(root, EditorFileSystem::get_singleton()->get_filesystem(), uncollapsed_paths);
+ _create_tree(root, EditorFileSystem::get_singleton()->get_filesystem(), uncollapsed_paths, p_select_in_favorites);
tree->ensure_cursor_is_visible();
updating_tree = false;
}
@@ -296,7 +300,7 @@ void FileSystemDock::_notification(int p_what) {
file_list_popup->connect("id_pressed", this, "_file_list_rmb_option");
tree_popup->connect("id_pressed", this, "_tree_rmb_option");
- current_path->connect("text_entered", this, "navigate_to_path");
+ current_path->connect("text_entered", this, "_navigate_to_path");
display_mode_setting = DisplayModeSetting(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
@@ -371,7 +375,7 @@ void FileSystemDock::_notification(int p_what) {
// Update display of files in tree
display_mode_setting = DisplayModeSetting(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
- // Update allways showfolders
+ // Update always showfolders
bool new_always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
if (new_always_show_folders != always_show_folders) {
always_show_folders = new_always_show_folders;
@@ -442,8 +446,7 @@ void FileSystemDock::_set_current_path_text(const String &p_path) {
}
}
-void FileSystemDock::navigate_to_path(const String &p_path) {
-
+void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_favorites) {
if (p_path == "Favorites") {
path = p_path;
} else {
@@ -466,7 +469,7 @@ void FileSystemDock::navigate_to_path(const String &p_path) {
_set_current_path_text(path);
_push_to_history();
- _update_tree(_compute_uncollapsed_paths());
+ _update_tree(_compute_uncollapsed_paths(), false, p_select_in_favorites);
if (display_mode == DISPLAY_MODE_SPLIT) {
_update_file_list(false);
}
@@ -483,6 +486,10 @@ void FileSystemDock::navigate_to_path(const String &p_path) {
}
}
+void FileSystemDock::navigate_to_path(const String &p_path) {
+ _navigate_to_path(p_path);
+}
+
void FileSystemDock::_file_list_thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata) {
if ((file_list_vb->is_visible_in_tree() || path == p_path.get_base_dir()) && p_preview.is_valid()) {
@@ -790,7 +797,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
}
}
-void FileSystemDock::_select_file(const String p_path) {
+void FileSystemDock::_select_file(const String p_path, bool p_select_in_favorites) {
String fpath = p_path;
if (fpath.ends_with("/")) {
if (fpath != "res://") {
@@ -803,17 +810,21 @@ void FileSystemDock::_select_file(const String p_path) {
editor->load_resource(fpath);
}
}
- navigate_to_path(fpath);
+ _navigate_to_path(fpath, p_select_in_favorites);
}
void FileSystemDock::_tree_activate_file() {
TreeItem *selected = tree->get_selected();
if (selected) {
- call_deferred("_select_file", selected->get_metadata(0));
+ String path = selected->get_metadata(0);
+ TreeItem *parent = selected->get_parent();
+ bool is_favorite = parent != NULL && parent->get_metadata(0) == "Favorites";
- if (path.ends_with("/") || path == "Favorites") {
+ if ((!is_favorite && path.ends_with("/")) || path == "Favorites") {
bool collapsed = selected->is_collapsed();
selected->set_collapsed(!collapsed);
+ } else {
+ _select_file(path, is_favorite && !path.ends_with("/"));
}
}
}
@@ -1844,7 +1855,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
// Drop on the favorite folder
drop_position = 0;
} else if (ti == resources_item) {
- // Drop on the resouce item
+ // Drop on the resource item
drop_position = dirs.size();
} else {
// Drop in the list
@@ -2141,12 +2152,12 @@ void FileSystemDock::_file_list_rmb_pressed(const Vector2 &p_pos) {
void FileSystemDock::select_file(const String &p_file) {
- navigate_to_path(p_file);
+ _navigate_to_path(p_file);
}
void FileSystemDock::_file_multi_selected(int p_index, bool p_selected) {
- // Set the path to the current focussed item
+ // Set the path to the current focused item
int current = files->get_current();
if (current == p_index) {
String fpath = files->get_item_metadata(current);
@@ -2292,7 +2303,7 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_file_list_activate_file"), &FileSystemDock::_file_list_activate_file);
ClassDB::bind_method(D_METHOD("_tree_activate_file"), &FileSystemDock::_tree_activate_file);
ClassDB::bind_method(D_METHOD("_select_file"), &FileSystemDock::_select_file);
- ClassDB::bind_method(D_METHOD("navigate_to_path"), &FileSystemDock::navigate_to_path);
+ ClassDB::bind_method(D_METHOD("_navigate_to_path"), &FileSystemDock::_navigate_to_path);
ClassDB::bind_method(D_METHOD("_change_file_display"), &FileSystemDock::_change_file_display);
ClassDB::bind_method(D_METHOD("_fw_history"), &FileSystemDock::_fw_history);
ClassDB::bind_method(D_METHOD("_bw_history"), &FileSystemDock::_bw_history);
@@ -2310,6 +2321,7 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &FileSystemDock::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &FileSystemDock::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &FileSystemDock::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("navigate_to_path"), &FileSystemDock::navigate_to_path);
ClassDB::bind_method(D_METHOD("_preview_invalidated"), &FileSystemDock::_preview_invalidated);
ClassDB::bind_method(D_METHOD("_file_multi_selected"), &FileSystemDock::_file_multi_selected);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 7692566c0b..237413acc4 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -178,9 +178,10 @@ private:
bool import_dock_needs_update;
Ref<Texture> _get_tree_item_icon(EditorFileSystemDirectory *p_dir, int p_idx);
- bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths);
+ bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites);
Vector<String> _compute_uncollapsed_paths();
- void _update_tree(const Vector<String> p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false);
+ void _update_tree(const Vector<String> p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false);
+ void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
void _file_list_gui_input(Ref<InputEvent> p_event);
void _tree_gui_input(Ref<InputEvent> p_event);
@@ -192,7 +193,7 @@ private:
void _tree_toggle_collapsed();
- void _select_file(const String p_path);
+ void _select_file(const String p_path, bool p_select_in_favorites = false);
void _tree_activate_file();
void _file_list_activate_file(int p_idx);
void _file_multi_selected(int p_index, bool p_selected);
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 6ebe8cfe2c..af4ba56aee 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -321,7 +321,7 @@ FindInFilesDialog::FindInFilesDialog() {
_search_text_line_edit->connect("text_entered", this, "_on_search_text_entered");
gc->add_child(_search_text_line_edit);
- gc->add_child(memnew(Control)); // Space to mantain the grid aligned.
+ gc->add_child(memnew(Control)); // Space to maintain the grid aligned.
{
HBoxContainer *hbc = memnew(HBoxContainer);
diff --git a/editor/find_in_files.h b/editor/find_in_files.h
index 9705c4796c..220f8cc136 100644
--- a/editor/find_in_files.h
+++ b/editor/find_in_files.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index 7ff3daf3d2..3cf3bbf0f2 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/groups_editor.h b/editor/groups_editor.h
index 7705b3b6fb..4ffeea84e7 100644
--- a/editor/groups_editor.h
+++ b/editor/groups_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/icons/icon_edit_internal.svg b/editor/icons/icon_edit_internal.svg
new file mode 100644
index 0000000000..4acb54ed82
--- /dev/null
+++ b/editor/icons/icon_edit_internal.svg
@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg6"
+ sodipodi:docname="icon_edit_internal.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata12">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs10" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1008"
+ inkscape:window-height="562"
+ id="namedview8"
+ showgrid="false"
+ inkscape:zoom="14.75"
+ inkscape:cx="9.4237288"
+ inkscape:cy="8"
+ inkscape:window-x="649"
+ inkscape:window-y="95"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg6" />
+ <g
+ transform="translate(-3.322034,-1036.4)"
+ id="g4">
+ <path
+ transform="translate(0,1036.4)"
+ d="M 7,1 C 6.446,1 6,1.446 6,2 v 2 h 4 V 2 C 10,1.446 9.554,1 9,1 Z M 6,5 v 7 l 2,3 2,-3 V 5 Z m 1,1 h 1 v 5 H 7 Z"
+ id="path2"
+ inkscape:connector-curvature="0"
+ style="fill:#e0e0e0" />
+ </g>
+ <circle
+ style="fill:#e0e0e0;fill-opacity:1"
+ id="path822"
+ cx="10.508475"
+ cy="12.677966"
+ r="2.3728814" />
+</svg>
diff --git a/editor/icons/icon_editor_internal_handle.svg b/editor/icons/icon_editor_internal_handle.svg
new file mode 100644
index 0000000000..8f6698f2b2
--- /dev/null
+++ b/editor/icons/icon_editor_internal_handle.svg
@@ -0,0 +1,70 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="10"
+ height="10"
+ version="1.1"
+ viewBox="0 0 10 10"
+ id="svg8"
+ sodipodi:docname="icon_editor_internal_handle.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata14">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs12" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1449"
+ inkscape:window-height="649"
+ id="namedview10"
+ showgrid="false"
+ inkscape:zoom="33.37544"
+ inkscape:cx="5.3723219"
+ inkscape:cy="4.9131249"
+ inkscape:window-x="67"
+ inkscape:window-y="27"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg8" />
+ <circle
+ cx="5"
+ cy="5"
+ r="5"
+ fill-opacity=".29412"
+ id="circle2" />
+ <circle
+ cx="5"
+ cy="5"
+ r="4"
+ fill="#fff"
+ id="circle4" />
+ <circle
+ cx="5"
+ cy="5"
+ r="3"
+ fill="#ff8484"
+ id="circle6"
+ style="fill:#84b1ff;fill-opacity:1" />
+</svg>
diff --git a/editor/icons/icon_oriented_path_follow.svg b/editor/icons/icon_oriented_path_follow.svg
deleted file mode 100644
index bd3f585e54..0000000000
--- a/editor/icons/icon_oriented_path_follow.svg
+++ /dev/null
@@ -1,5 +0,0 @@
-<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path transform="translate(0 1036.4)" d="m13 0l-3 4h1.9473c-0.1385 1.3203-0.5583 1.9074-1.084 2.2754-0.64426 0.451-1.7129 0.60547-2.9629 0.73047s-2.6814 0.22053-3.9121 1.082c-0.89278 0.62493-1.5321 1.6522-1.8184 3.0957a2 2 0 0 0 -1.1699 1.8164 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -0.84961 -1.6328c0.19235-0.88496 0.55306-1.3373 0.98633-1.6406 0.64426-0.451 1.7129-0.60547 2.9629-0.73047s2.6814-0.22053 3.9121-1.082c1.0528-0.73697 1.7552-2.032 1.9375-3.9141h2.0508l-3-4z" fill="#fc9c9c" fill-opacity=".99608"/>
-</g>
-</svg>
diff --git a/editor/icons/icon_remove_internal.svg b/editor/icons/icon_remove_internal.svg
new file mode 100644
index 0000000000..392003e83b
--- /dev/null
+++ b/editor/icons/icon_remove_internal.svg
@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg6"
+ sodipodi:docname="icon_remove_internal.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata12">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs10" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1111"
+ inkscape:window-height="646"
+ id="namedview8"
+ showgrid="false"
+ inkscape:zoom="14.75"
+ inkscape:cx="9.4237288"
+ inkscape:cy="12.255032"
+ inkscape:window-x="649"
+ inkscape:window-y="95"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg6" />
+ <circle
+ style="fill:#e0e0e0;fill-opacity:1"
+ id="path822"
+ cx="10.508475"
+ cy="12.677966"
+ r="2.3728814" />
+ <g
+ transform="matrix(0.63442593,0,0,0.63442593,0.38221965,-656.59446)"
+ id="g896">
+ <path
+ style="fill:#e0e0e0"
+ inkscape:connector-curvature="0"
+ transform="translate(0,1036.4)"
+ d="M 3.7578,2.3438 2.3437,3.7579 6.5859,8.0001 2.3437,12.2423 3.7578,13.6564 8,9.4142 12.2422,13.6564 13.6563,12.2423 9.4141,8.0001 13.6563,3.7579 12.2422,2.3438 8,6.586 Z"
+ id="path894" />
+ </g>
+</svg>
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 93c462f747..dbf63102cf 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,8 +44,6 @@
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
-#include <iostream>
-
struct ColladaImport {
Collada collada;
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index 5dd3ff58fa..6497cdb110 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index c1c1183692..e365471733 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -165,5 +165,5 @@ void EditorImportPlugin::_bind_methods() {
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::REAL, "get_priority"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "get_import_order"));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "get_option_visibility", PropertyInfo(Variant::STRING, "option"), PropertyInfo(Variant::DICTIONARY, "options")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "r_platform_variants"), PropertyInfo(Variant::ARRAY, "r_gen_files")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::INT, "import", PropertyInfo(Variant::STRING, "source_file"), PropertyInfo(Variant::STRING, "save_path"), PropertyInfo(Variant::DICTIONARY, "options"), PropertyInfo(Variant::ARRAY, "platform_variants"), PropertyInfo(Variant::ARRAY, "gen_files")));
}
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index b850c0605b..607d99e6e2 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef EDITOR_IMPORT_PLUGIN_H
#define EDITOR_IMPORT_PLUGIN_H
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
class EditorImportPlugin : public ResourceImporter {
GDCLASS(EditorImportPlugin, Reference)
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index b5d646d5d4..c29e9281fa 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -999,6 +999,10 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
print_verbose("glTF: Mesh has targets");
Array targets = p["targets"];
+ //ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement
+ //but it could require a larger refactor?
+ mesh.mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
+
if (j == 0) {
Array target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array();
for (int k = 0; k < targets.size(); k++) {
@@ -1021,10 +1025,49 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array_copy[Mesh::ARRAY_INDEX] = Variant();
if (t.has("POSITION")) {
- array_copy[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, t["POSITION"], true);
+ PoolVector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true);
+ PoolVector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
+ int size = src_varr.size();
+ ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
+ {
+
+ int max_idx = varr.size();
+ varr.resize(size);
+
+ PoolVector<Vector3>::Write w_varr = varr.write();
+ PoolVector<Vector3>::Read r_varr = varr.read();
+ PoolVector<Vector3>::Read r_src_varr = src_varr.read();
+ for (int l = 0; l < size; l++) {
+ if (l < max_idx) {
+ w_varr[l] = r_varr[l] + r_src_varr[l];
+ } else {
+ w_varr[l] = r_src_varr[l];
+ }
+ }
+ }
+ array_copy[Mesh::ARRAY_VERTEX] = varr;
}
if (t.has("NORMAL")) {
- array_copy[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, t["NORMAL"], true);
+ PoolVector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true);
+ PoolVector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
+ int size = src_narr.size();
+ ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
+ {
+ int max_idx = narr.size();
+ narr.resize(size);
+
+ PoolVector<Vector3>::Write w_narr = narr.write();
+ PoolVector<Vector3>::Read r_narr = narr.read();
+ PoolVector<Vector3>::Read r_src_narr = src_narr.read();
+ for (int l = 0; l < size; l++) {
+ if (l < max_idx) {
+ w_narr[l] = r_narr[l] + r_src_narr[l];
+ } else {
+ w_narr[l] = r_src_narr[l];
+ }
+ }
+ }
+ array_copy[Mesh::ARRAY_NORMAL] = narr;
}
if (t.has("TANGENT")) {
PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true);
@@ -1034,6 +1077,8 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
{
+ int max_idx = tangents_v3.size();
+
int size4 = src_tangents.size();
tangents_v4.resize(size4);
PoolVector<float>::Write w4 = tangents_v4.write();
@@ -1043,9 +1088,15 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
for (int l = 0; l < size4 / 4; l++) {
- w4[l * 4 + 0] = r3[l].x;
- w4[l * 4 + 1] = r3[l].y;
- w4[l * 4 + 2] = r3[l].z;
+ if (l < max_idx) {
+ w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0];
+ w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1];
+ w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2];
+ } else {
+ w4[l * 4 + 0] = r4[l * 4 + 0];
+ w4[l * 4 + 1] = r4[l * 4 + 1];
+ w4[l * 4 + 2] = r4[l * 4 + 2];
+ }
w4[l * 4 + 3] = r4[l * 4 + 3]; //copy flip value
}
}
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index 721db30112..0dff45abaf 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index 917d6d1bcc..b568cbda9b 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "core/io/image_loader.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
#include "scene/resources/texture.h"
String ResourceImporterBitMap::get_importer_name() const {
diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h
index 1b97152099..7cfb0c4a98 100644
--- a/editor/import/resource_importer_bitmask.h
+++ b/editor/import/resource_importer_bitmask.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* resource_importer_bitmask.cpp */
+/* resource_importer_bitmask.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define RESOURCE_IMPORTER_BITMASK_H
#include "core/image.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
class StreamBitMap;
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index e7f9e1afe6..be5ce34c25 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h
index 370c182f65..cf16826535 100644
--- a/editor/import/resource_importer_csv_translation.h
+++ b/editor/import/resource_importer_csv_translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef RESOURCEIMPORTERCSVTRANSLATION_H
#define RESOURCEIMPORTERCSVTRANSLATION_H
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
class ResourceImporterCSVTranslation : public ResourceImporter {
GDCLASS(ResourceImporterCSVTranslation, ResourceImporter)
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index 923a9a20ec..c3421466f2 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h
index d282ac482d..ffe05bdf58 100644
--- a/editor/import/resource_importer_image.h
+++ b/editor/import/resource_importer_image.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define RESOURCE_IMPORTER_IMAGE_H
#include "core/image.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
class ResourceImporterImage : public ResourceImporter {
GDCLASS(ResourceImporterImage, ResourceImporter)
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index afda07c1c2..f43df02916 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h
index a4b83bf56c..6a616e09d6 100644
--- a/editor/import/resource_importer_layered_texture.h
+++ b/editor/import/resource_importer_layered_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
#include "core/image.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
class StreamTexture;
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index c237d2e854..030b54a589 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,6 +45,7 @@ uint32_t EditorOBJImporter::get_import_flags() const {
static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_EXPLAIN(vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
Ref<SpatialMaterial> current;
@@ -206,7 +207,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
-
+ ERR_EXPLAIN(vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
Ref<ArrayMesh> mesh;
@@ -217,11 +218,6 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
bool flip_faces = false;
int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
- //bool flip_faces = p_options["force/flip_faces"];
- //bool force_smooth = p_options["force/smooth_shading"];
- //bool weld_vertices = p_options["force/weld_vertices"];
- //float weld_tolerance = p_options["force/weld_tolerance"];
-
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 3f6d1104d7..effc56ad95 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index c5a5980fc1..2616ba6e87 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,7 @@
#include "scene/resources/box_shape.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/ray_shape.h"
-#include "scene/resources/scene_format_text.h"
+#include "scene/resources/resource_format_text.h"
#include "scene/resources/sphere_shape.h"
uint32_t EditorSceneImporter::get_import_flags() const {
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index b81a52ab70..9d06b411d6 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef RESOURCEIMPORTERSCENE_H
#define RESOURCEIMPORTERSCENE_H
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
#include "scene/resources/animation.h"
#include "scene/resources/mesh.h"
#include "scene/resources/shape.h"
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 724203831c..a3bc9d0ec9 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index b49b29874d..408af1edcf 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define RESOURCEIMPORTTEXTURE_H
#include "core/image.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
class StreamTexture;
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 85ea0d343c..76ab7a7037 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h
index a630ff732e..755dea3d84 100644
--- a/editor/import/resource_importer_wav.h
+++ b/editor/import/resource_importer_wav.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef RESOURCEIMPORTWAV_H
#define RESOURCEIMPORTWAV_H
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
class ResourceImporterWAV : public ResourceImporter {
GDCLASS(ResourceImporterWAV, ResourceImporter)
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 2e68609a56..15539ee3db 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -372,6 +372,63 @@ void ImportDock::clear() {
preset->get_popup()->clear();
}
+static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path) {
+
+ if (!efsd)
+ return false;
+
+ for (int i = 0; i < efsd->get_subdir_count(); i++) {
+
+ if (_find_owners(efsd->get_subdir(i), p_path)) {
+ return true;
+ }
+ }
+
+ for (int i = 0; i < efsd->get_file_count(); i++) {
+
+ Vector<String> deps = efsd->get_file_deps(i);
+ if (deps.find(p_path) != -1)
+ return true;
+ }
+
+ return false;
+}
+void ImportDock::_reimport_attempt() {
+
+ bool need_restart = false;
+ bool used_in_resources = false;
+ for (int i = 0; i < params->paths.size(); i++) {
+ Ref<ConfigFile> config;
+ config.instance();
+ Error err = config->load(params->paths[i] + ".import");
+ ERR_CONTINUE(err != OK);
+
+ String imported_with = config->get_value("remap", "importer");
+ if (imported_with != params->importer->get_importer_name()) {
+ need_restart = true;
+ if (_find_owners(EditorFileSystem::get_singleton()->get_filesystem(), params->paths[i])) {
+ used_in_resources = true;
+ }
+ }
+ }
+
+ if (need_restart) {
+ label_warning->set_visible(used_in_resources);
+ reimport_confirm->popup_centered_minsize();
+ return;
+ }
+
+ _reimport();
+}
+
+void ImportDock::_reimport_and_restart() {
+
+ EditorNode::get_singleton()->save_all_scenes();
+ EditorResourcePreview::get_singleton()->stop(); //don't try to re-create previews after import
+ _reimport();
+ EditorNode::get_singleton()->restart_editor();
+}
+
void ImportDock::_reimport() {
for (int i = 0; i < params->paths.size(); i++) {
@@ -416,6 +473,7 @@ void ImportDock::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
import_opts->edit(params);
+ label_warning->add_color_override("font_color", get_color("warning_color", "Editor"));
} break;
}
}
@@ -433,6 +491,8 @@ void ImportDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_preset_selected"), &ImportDock::_preset_selected);
ClassDB::bind_method(D_METHOD("_importer_selected"), &ImportDock::_importer_selected);
ClassDB::bind_method(D_METHOD("_property_toggled"), &ImportDock::_property_toggled);
+ ClassDB::bind_method(D_METHOD("_reimport_and_restart"), &ImportDock::_reimport_and_restart);
+ ClassDB::bind_method(D_METHOD("_reimport_attempt"), &ImportDock::_reimport_attempt);
}
void ImportDock::initialize_import_options() const {
@@ -469,11 +529,22 @@ ImportDock::ImportDock() {
add_child(hb);
import = memnew(Button);
import->set_text(TTR("Reimport"));
- import->connect("pressed", this, "_reimport");
+ import->connect("pressed", this, "_reimport_attempt");
hb->add_spacer();
hb->add_child(import);
hb->add_spacer();
+ reimport_confirm = memnew(ConfirmationDialog);
+ reimport_confirm->get_ok()->set_text(TTR("Save scenes, re-import and restart"));
+ add_child(reimport_confirm);
+ reimport_confirm->connect("confirmed", this, "_reimport_and_restart");
+
+ VBoxContainer *vbc_confirm = memnew(VBoxContainer());
+ vbc_confirm->add_child(memnew(Label(TTR("Changing the type of an imported file requires editor restart."))));
+ label_warning = memnew(Label(TTR("WARNING: Assets exist that use this resource, they may stop loading properly.")));
+ vbc_confirm->add_child(label_warning);
+ reimport_confirm->add_child(vbc_confirm);
+
params = memnew(ImportDockParameters);
}
diff --git a/editor/import_dock.h b/editor/import_dock.h
index 632fd39700..77a34e80eb 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,10 +32,11 @@
#define IMPORTDOCK_H
#include "core/io/config_file.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "scene/gui/box_container.h"
+#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
@@ -52,6 +53,8 @@ class ImportDock : public VBoxContainer {
List<PropertyInfo> properties;
Map<StringName, Variant> property_values;
+ ConfirmationDialog *reimport_confirm;
+ Label *label_warning;
Button *import;
ImportDockParameters *params;
@@ -61,6 +64,8 @@ class ImportDock : public VBoxContainer {
void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
void _property_toggled(const StringName &p_prop, bool p_checked);
+ void _reimport_attempt();
+ void _reimport_and_restart();
void _reimport();
enum {
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index d201087ecf..d711c1717d 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index 57d2a03295..866b152d2e 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp
index 420d8ad3cf..56a04f615d 100644
--- a/editor/multi_node_edit.cpp
+++ b/editor/multi_node_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h
index 614832320e..b9192b206a 100644
--- a/editor/multi_node_edit.h
+++ b/editor/multi_node_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index 83e09b7676..e3fb579667 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/node_dock.h b/editor/node_dock.h
index 4b2a9d14da..1dd988479b 100644
--- a/editor/node_dock.h
+++ b/editor/node_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/output_strings.cpp b/editor/output_strings.cpp
index e6cadee3e3..24b44f078f 100644
--- a/editor/output_strings.cpp
+++ b/editor/output_strings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/output_strings.h b/editor/output_strings.h
index 4833f2067e..4fd3f7d836 100644
--- a/editor/output_strings.h
+++ b/editor/output_strings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/pane_drag.cpp b/editor/pane_drag.cpp
index d8c504a85d..67fda8134d 100644
--- a/editor/pane_drag.cpp
+++ b/editor/pane_drag.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/pane_drag.h b/editor/pane_drag.h
index e80664eee7..c9631bb870 100644
--- a/editor/pane_drag.h
+++ b/editor/pane_drag.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 8e626e7111..12bf544357 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,11 +65,16 @@ void PluginConfigDialog::_on_confirmed() {
cf->save(path.plus_file("plugin.cfg"));
if (!_edit_mode) {
- String type = script_option_edit->get_item_text(script_option_edit->get_selected());
+ int lang_idx = script_option_edit->get_selected();
+ String lang_name = ScriptServer::get_language(lang_idx)->get_name();
Ref<Script> script;
- if (type == GDScriptLanguage::get_singleton()->get_name()) {
+ // TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
+ // TODO Better support script languages with named classes (has_named_classes).
+
+ if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
+ // Hard-coded GDScript template to keep usability until we use script templates.
Ref<GDScript> gdscript = memnew(GDScript);
gdscript->set_source_code(
"tool\n"
@@ -84,8 +89,13 @@ void PluginConfigDialog::_on_confirmed() {
gdscript->set_path(script_path);
ResourceSaver::save(script_path, gdscript);
script = gdscript;
+ } else {
+ String script_path = path.plus_file(script_edit->get_text());
+ String class_name = script_path.get_file().get_basename();
+ script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
+ script->set_path(script_path);
+ ResourceSaver::save(script_path, script);
}
- //TODO: other languages
emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
} else {
@@ -98,8 +108,9 @@ void PluginConfigDialog::_on_cancelled() {
_clear_fields();
}
-void PluginConfigDialog::_on_required_text_changed(const String &p_text) {
- String ext = script_option_edit->get_item_metadata(script_option_edit->get_selected());
+void PluginConfigDialog::_on_required_text_changed(const String &) {
+ int lang_idx = script_option_edit->get_selected();
+ String ext = ScriptServer::get_language(lang_idx)->get_extension();
get_ok()->set_disabled(script_edit->get_text().get_basename().empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().empty());
}
@@ -109,6 +120,10 @@ void PluginConfigDialog::_notification(int p_what) {
connect("confirmed", this, "_on_confirmed");
get_cancel()->connect("pressed", this, "_on_cancelled");
} break;
+
+ case NOTIFICATION_POST_POPUP: {
+ name_edit->grab_focus();
+ } break;
}
}
@@ -204,10 +219,15 @@ PluginConfigDialog::PluginConfigDialog() {
grid->add_child(script_option_lb);
script_option_edit = memnew(OptionButton);
- script_option_edit->add_item(GDScriptLanguage::get_singleton()->get_name());
- script_option_edit->set_item_metadata(0, GDScriptLanguage::get_singleton()->get_extension());
- script_option_edit->select(0);
- //TODO: add other languages
+ int default_lang = 0;
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptLanguage *lang = ScriptServer::get_language(i);
+ script_option_edit->add_item(lang->get_name());
+ if (lang == GDScriptLanguage::get_singleton()) {
+ default_lang = i;
+ }
+ }
+ script_option_edit->select(default_lang);
grid->add_child(script_option_edit);
Label *script_lb = memnew(Label);
@@ -219,6 +239,7 @@ PluginConfigDialog::PluginConfigDialog() {
script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
grid->add_child(script_edit);
+ // TODO Make this option work better with languages like C#. Right now, it does not work because the C# project must be compiled first.
Label *active_lb = memnew(Label);
active_lb->set_text(TTR("Activate now?"));
grid->add_child(active_lb);
diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h
index 2d321a479d..74febfe408 100644
--- a/editor/plugin_config_dialog.h
+++ b/editor/plugin_config_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index dfdf56a2ef..8f6f244e8f 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -297,6 +297,12 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mb.is_valid()) {
+ String cant_edit = _why_cant_edit_polygon();
+ if (cant_edit != String()) {
+ EditorNode::get_singleton()->show_warning(cant_edit);
+ return true;
+ }
+
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
Vector2 gpoint = mb->get_position();
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 046e8540e7..f10af4ee6e 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -134,6 +134,8 @@ protected:
virtual bool _has_resource() const;
virtual void _create_resource();
+ virtual String _why_cant_edit_polygon() const { return String(); }
+
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index cb18832641..3029ad978a 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,7 +94,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
menu->add_item(TTR("Paste"), MENU_PASTE);
}
menu->add_separator();
- menu->add_item(TTR("Load.."), MENU_LOAD_FILE);
+ menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position()));
menu->popup();
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index ca6135406c..ae4db184e4 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 0b7b4910da..038e2d0b3e 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,11 +47,19 @@ bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref<AnimationNode> &p_node)
return bs2d.is_valid();
}
+void AnimationNodeBlendSpace2DEditor::_blend_space_changed() {
+ blend_space_draw->update();
+}
+
void AnimationNodeBlendSpace2DEditor::edit(const Ref<AnimationNode> &p_node) {
+ if (blend_space.is_valid()) {
+ blend_space->disconnect("triangles_updated", this, "_blend_space_changed");
+ }
blend_space = p_node;
if (!blend_space.is_null()) {
+ blend_space->connect("triangles_updated", this, "_blend_space_changed");
_update_space();
}
}
@@ -113,7 +121,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
menu->add_item(TTR("Paste"), MENU_PASTE);
}
menu->add_separator();
- menu->add_item(TTR("Load.."), MENU_LOAD_FILE);
+ menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position()));
menu->popup();
@@ -837,6 +845,7 @@ void AnimationNodeBlendSpace2DEditor::_bind_methods() {
ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace2DEditor::_removed_from_graph);
ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled);
+ ClassDB::bind_method("_blend_space_changed", &AnimationNodeBlendSpace2DEditor::_blend_space_changed);
ClassDB::bind_method("_file_opened", &AnimationNodeBlendSpace2DEditor::_file_opened);
}
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 603fa1cd19..74186791e1 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -138,6 +138,8 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
MENU_LOAD_FILE_CONFIRM = 1002
};
+ void _blend_space_changed();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 2dbf349271..13c80e5394 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,7 +79,7 @@ void AnimationNodeBlendTreeEditor::_update_options_menu() {
add_node->get_popup()->add_item(TTR("Paste"), MENU_PASTE);
}
add_node->get_popup()->add_separator();
- add_node->get_popup()->add_item(TTR("Load.."), MENU_LOAD_FILE);
+ add_node->get_popup()->add_item(TTR("Load..."), MENU_LOAD_FILE);
}
Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const {
@@ -87,7 +87,7 @@ Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const {
return Size2(10, 200);
}
-void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_property, const Variant &p_value) {
+void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_tree();
updating = true;
@@ -134,7 +134,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
node->set_title(agnode->get_caption());
- node->set_human_readable_collision_renaming(false);
node->set_name(E->get());
int base = 0;
@@ -867,7 +866,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
add_node = memnew(MenuButton);
graph->get_zoom_hbox()->add_child(add_node);
- add_node->set_text(TTR("Add Node.."));
+ add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
add_node->get_popup()->connect("id_pressed", this, "_add_node");
add_node->connect("about_to_show", this, "_update_options_menu");
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index e7934ea3a0..f2a77cecb4 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -104,7 +104,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
void _filter_toggled();
Ref<AnimationNode> _filter_edit;
- void _property_changed(const StringName &p_property, const Variant &p_value);
+ void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
void _removed_from_graph();
EditorFileDialog *open_file;
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 445664f8dd..b32b537d3d 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 55f082aadb..9085c70410 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index ee30294fe7..197ee77254 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -572,8 +572,8 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- Ref<StyleBox> style = get_stylebox("frame", "GraphNode");
- Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode");
+ Ref<StyleBox> style = get_stylebox("state_machine_frame", "GraphNode");
+ Ref<StyleBox> style_selected = get_stylebox("state_machine_selectedframe", "GraphNode");
Ref<Font> font = get_font("title_font", "GraphNode");
Color font_color = get_color("title_color", "GraphNode");
@@ -606,7 +606,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
state_machine->get_node_list(&nodes);
node_rects.clear();
- Rect2 scroll_range(Point2(), state_machine_draw->get_size());
+ Rect2 scroll_range;
//snap lines
if (dragging_selected) {
@@ -823,7 +823,8 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
}
- scroll_range = scroll_range.grow(200 * EDSCALE);
+ scroll_range.position -= state_machine_draw->get_size();
+ scroll_range.size += state_machine_draw->get_size() * 2.0;
//adjust scrollbars
updating = true;
@@ -1307,17 +1308,13 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
play_mode = memnew(OptionButton);
top_hb->add_child(play_mode);
- GridContainer *main_grid = memnew(GridContainer);
- main_grid->set_columns(2);
- add_child(main_grid);
- main_grid->set_v_size_flags(SIZE_EXPAND_FILL);
-
panel = memnew(PanelContainer);
panel->set_clip_contents(true);
- main_grid->add_child(panel);
- panel->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_child(panel);
+ panel->set_v_size_flags(SIZE_EXPAND_FILL);
state_machine_draw = memnew(Control);
+ panel->add_child(state_machine_draw);
state_machine_draw->connect("gui_input", this, "_state_machine_gui_input");
state_machine_draw->connect("draw", this, "_state_machine_draw");
state_machine_draw->set_focus_mode(FOCUS_ALL);
@@ -1328,24 +1325,22 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE);
state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw");
- panel->add_child(state_machine_draw);
- panel->set_v_size_flags(SIZE_EXPAND_FILL);
-
v_scroll = memnew(VScrollBar);
- main_grid->add_child(v_scroll);
+ state_machine_draw->add_child(v_scroll);
+ v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
v_scroll->connect("value_changed", this, "_scroll_changed");
h_scroll = memnew(HScrollBar);
- main_grid->add_child(h_scroll);
+ state_machine_draw->add_child(h_scroll);
+ h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
+ h_scroll->set_margin(MARGIN_RIGHT, -v_scroll->get_size().x * EDSCALE);
h_scroll->connect("value_changed", this, "_scroll_changed");
- main_grid->add_child(memnew(Control)); //empty bottom right
-
error_panel = memnew(PanelContainer);
add_child(error_panel);
error_label = memnew(Label);
error_panel->add_child(error_label);
- error_label->set_text("eh");
+ error_panel->hide();
undo_redo = EditorNode::get_singleton()->get_undo_redo();
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 964f0e7cb8..1c4c06090a 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 387a254c4f..2c1da3c10b 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index be8848d600..4a7f933bbf 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp
index c79e3a436d..e2a44069d9 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* animation_tree_editor_plugin.cpp */
+/* animation_tree_player_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h
index d1c5f395e4..f4bfe58909 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.h
+++ b/editor/plugins/animation_tree_player_editor_plugin.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* animation_tree_editor_plugin.h */
+/* animation_tree_player_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 138b8a491c..ab3936407b 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -174,6 +174,7 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
if (preview_images[i].is_video) {
Ref<Image> overlay = get_icon("PlayOverlay", "EditorIcons")->get_data();
Ref<Image> thumbnail = p_image->get_data();
+ thumbnail = thumbnail->duplicate();
Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
thumbnail->lock();
@@ -1337,6 +1338,7 @@ void EditorAssetLibrary::_bind_methods() {
EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
+ requesting = REQUESTING_NONE;
templates_only = p_templates_only;
VBoxContainer *library_main = memnew(VBoxContainer);
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 69a65dd3dc..dd5f3c2077 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 06ca5833e2..172096b1a7 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
index 1887874b74..12e4faef94 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/plugins/audio_stream_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-#include "scene/audio/audio_player.h"
+#include "scene/audio/audio_stream_player.h"
#include "scene/gui/color_rect.h"
#include "scene/resources/texture.h"
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp
index 40e3bb5be2..d90ff95c1f 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h
index 8d3b5b1dd6..ff4b59244f 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/baked_lightmap_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp
index 3d8b24ccc7..2531d59d1b 100644
--- a/editor/plugins/camera_editor_plugin.cpp
+++ b/editor/plugins/camera_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h
index 0340808c9a..eac9acab93 100644
--- a/editor/plugins/camera_editor_plugin.h
+++ b/editor/plugins/camera_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 89ef52dcce..b5d59dae99 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,9 +42,9 @@
#include "scene/2d/light_2d.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/polygon_2d.h"
-#include "scene/2d/screen_button.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite.h"
+#include "scene/2d/touch_screen_button.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/main/canvas_layer.h"
@@ -474,7 +474,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
if (canvas_item && canvas_item->is_visible_in_tree()) {
Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
- const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length();
+ const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / zoom;
if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
Node2D *node = Object::cast_to<Node2D>(canvas_item);
@@ -573,10 +573,10 @@ bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *
Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().from));
Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().to));
- if (!from_node->is_inside_tree())
- return false; //may have been removed
if (!from_node)
return false;
+ if (!from_node->is_inside_tree())
+ return false; //may have been removed
if (!to_node && bone->get().length == 0)
return false;
@@ -2033,16 +2033,19 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = NULL;
- Vector<_SelectResult> selection;
-
- // Retrieve the items
- _get_canvas_items_at_pos(click, selection);
// Retrieve the bones
+ Vector<_SelectResult> selection = Vector<_SelectResult>();
_get_bones_at_pos(click, selection);
-
if (!selection.empty()) {
canvas_item = selection[0].item;
+ } else {
+ // Retrieve the canvas items
+ selection = Vector<_SelectResult>();
+ _get_canvas_items_at_pos(click, selection);
+ if (!selection.empty()) {
+ canvas_item = selection[0].item;
+ }
}
if (!canvas_item) {
@@ -2735,8 +2738,15 @@ void CanvasItemEditor::_draw_selection() {
if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
// Draw the pivot
- if (canvas_item->_edit_get_pivot() != Vector2() || drag_type == DRAG_PIVOT || tool == TOOL_EDIT_PIVOT) { // This is not really clean :/
- viewport->draw_texture(pivot_icon, (xform.xform(canvas_item->_edit_get_pivot()) - (pivot_icon->get_size() / 2)).floor());
+ if (canvas_item->_edit_use_pivot()) {
+
+ // Draw the node's pivot
+ Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position() + canvas_item->_edit_get_pivot())).orthonormalized();
+ Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
+
+ viewport->draw_set_transform_matrix(simple_xform);
+ viewport->draw_texture(pivot_icon, -(pivot_icon->get_size() / 2).floor());
+ viewport->draw_set_transform_matrix(viewport->get_transform());
}
// Draw control-related helpers
@@ -3268,7 +3278,24 @@ void CanvasItemEditor::_notification(int p_what) {
pivot_button->set_disabled(nb_having_pivot == 0);
// Show / Hide the layout button
- presets_menu->set_visible(nb_control > 0 && nb_control == selection.size());
+ if (nb_control > 0 && nb_control == selection.size()) {
+ presets_menu->set_visible(true);
+ presets_menu->set_tooltip(TTR("Presets for the anchors and margins values of a Control node."));
+
+ // Disable if the selected node is child of a container
+ presets_menu->set_disabled(false);
+ for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
+ Control *control = Object::cast_to<Control>(E->get());
+ if (!control || Object::cast_to<Container>(control->get_parent())) {
+ presets_menu->set_disabled(true);
+ presets_menu->set_tooltip(TTR("Children of containers have their anchors and margins values overridden by their parent."));
+ break;
+ }
+ }
+
+ } else {
+ presets_menu->set_visible(false);
+ }
// Update the viewport if bones changes
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
@@ -4532,6 +4559,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
snap_grid = true;
snap_guides = true;
snap_rotation = false;
+ snap_relative = false;
snap_pixel = false;
skeleton_show_bones = true;
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 207e57dbe2..7b6563944e 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 672337ba2f..0179adc148 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h
index ba691ab76a..e15360d4e5 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 9b31f2e24d..6ab554cb05 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h
index 4229808e2f..a699641aba 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 313ba1ee6b..10023d88bf 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,9 +35,9 @@
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/line_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shape_line_2d.h"
Variant CollisionShape2DEditor::get_handle_value(int idx) const {
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index fb7b2acb0f..965e6c8827 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp
index 8d3ebc5052..7222525dd7 100644
--- a/editor/plugins/cpu_particles_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h
index 16fb0bab0c..09b0adbe5d 100644
--- a/editor/plugins/cpu_particles_editor_plugin.h
+++ b/editor/plugins/cpu_particles_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index ace3012c10..3d76b5da21 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index fa0b92e353..b034368b6a 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 7f83865777..071a0287e6 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -86,6 +86,7 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
+ Ref<LargeTexture> ltex = p_from;
if (atex.is_valid()) {
Ref<Texture> tex = atex->get_atlas();
if (!tex.is_valid()) {
@@ -93,15 +94,19 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
}
Ref<Image> atlas = tex->get_data();
img = atlas->get_rect(atex->get_region());
+ } else if (ltex.is_valid()) {
+ img = ltex->to_image();
} else {
Ref<Texture> tex = p_from;
img = tex->get_data();
+ if (img.is_valid()) {
+ img = img->duplicate();
+ }
}
if (img.is_null() || img->empty())
return Ref<Texture>();
- img = img->duplicate();
img->clear_mipmaps();
if (img->is_compressed()) {
@@ -329,7 +334,7 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
@@ -729,7 +734,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 p_
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
VS::get_singleton()->instance_set_base(mesh_instance, RID());
@@ -849,7 +854,7 @@ Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, c
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
img->convert(Image::FORMAT_RGBA8);
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index ed5d2a3ecd..ed2c003a0a 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp
index 5fc5cad1ef..a6125af1f7 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/gi_probe_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h
index 1b3b63f227..c33668ae19 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/gi_probe_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 442bd52ea7..62a9ce719b 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index 0c878b168f..91790abee8 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index a32f42cc56..db0816064c 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -109,7 +109,7 @@ void ItemListPlugin::_get_property_list(List<PropertyInfo> *p_list) const {
int flags = get_flags();
if (flags & FLAG_CHECKABLE) {
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "checkable", PROPERTY_HINT_ENUM, "No,As checkbox,As radio button"));
+ p_list->push_back(PropertyInfo(Variant::INT, base + "checkable", PROPERTY_HINT_ENUM, "No,As checkbox,As radio button"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "checked"));
}
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index 3dc3775f83..679235e316 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 646883fbda..d8f6259598 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index 6117d50e89..633fda7091 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index ba6452c1d1..368cf719c6 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h
index e2e42c2087..a7a9813cb5 100644
--- a/editor/plugins/line_2d_editor_plugin.h
+++ b/editor/plugins/line_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 5e59a73061..ce8cc77802 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index c06d95e700..39935d3e12 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 73a216e96f..fcf515e3fc 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index cc20bfcbf3..0275f45be9 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 74b6f14c2e..40ec03bc96 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h
index 30caeae7ec..d82af621df 100644
--- a/editor/plugins/mesh_instance_editor_plugin.h
+++ b/editor/plugins/mesh_instance_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index c24c96bdc5..aedac7b45d 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h
index be33b5324d..8121ff52bd 100644
--- a/editor/plugins/mesh_library_editor_plugin.h
+++ b/editor/plugins/mesh_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 45f8e25959..8ff6080443 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 201e735893..fe87a2b9cb 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index 0332e15b0e..0d6b649526 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 738aa9fa41..336c28d642 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index ab94258c44..bb7d50a9c1 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,21 +85,15 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
} break;
case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
-
CPUParticles2D *cpu_particles = memnew(CPUParticles2D);
cpu_particles->convert_from_particles(particles);
cpu_particles->set_name(particles->get_name());
cpu_particles->set_transform(particles->get_transform());
cpu_particles->set_visible(particles->is_visible());
cpu_particles->set_pause_mode(particles->get_pause_mode());
+ cpu_particles->set_z_index(particles->get_z_index());
- undo_redo->create_action("Replace Particles by CPUParticles");
- undo_redo->add_do_method(particles, "replace_by", cpu_particles);
- undo_redo->add_undo_method(cpu_particles, "replace_by", particles);
- undo_redo->add_do_reference(cpu_particles);
- undo_redo->add_undo_reference(particles);
- undo_redo->commit_action();
+ EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(particles, cpu_particles, false);
} break;
}
diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h
index eaa96d84e9..35b874fb25 100644
--- a/editor/plugins/particles_2d_editor_plugin.h
+++ b/editor/plugins/particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index f2dfae7a9f..95828064ac 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -305,8 +305,6 @@ void ParticlesEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
-
CPUParticles *cpu_particles = memnew(CPUParticles);
cpu_particles->convert_from_particles(node);
cpu_particles->set_name(node->get_name());
@@ -314,12 +312,7 @@ void ParticlesEditor::_menu_option(int p_option) {
cpu_particles->set_visible(node->is_visible());
cpu_particles->set_pause_mode(node->get_pause_mode());
- undo_redo->create_action("Replace Particles by CPUParticles");
- undo_redo->add_do_method(node, "replace_by", cpu_particles);
- undo_redo->add_undo_method(cpu_particles, "replace_by", node);
- undo_redo->add_do_reference(cpu_particles);
- undo_redo->add_undo_reference(node);
- undo_redo->commit_action();
+ EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, cpu_particles, false);
} break;
}
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
index 830d30d98f..b1b3e3c1c0 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/particles_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 3d4816b17b..354475d268 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 34952b473a..4edd17d146 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index df6c40ed02..6efa76ef80 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -563,7 +563,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
Ref<PathSpatialGizmoPlugin> gizmo_plugin;
gizmo_plugin.instance();
- SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin);
+ SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
sep = memnew(VSeparator);
sep->hide();
diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h
index c77b2a41cc..ce3d3799d4 100644
--- a/editor/plugins/path_editor_plugin.h
+++ b/editor/plugins/path_editor_plugin.h
@@ -1,12 +1,12 @@
-/*************************************************************************/
+/*************************************************************************/
/* path_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
index 6341d7f2ef..9ea37aceb9 100644
--- a/editor/plugins/physical_bone_plugin.cpp
+++ b/editor/plugins/physical_bone_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h
index e1f8c9ec47..78c1c331a0 100644
--- a/editor/plugins/physical_bone_plugin.h
+++ b/editor/plugins/physical_bone_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 91639a40f9..28a17d0bef 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,6 +52,24 @@ Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
return node->get_offset();
}
+String Polygon2DEditor::_why_cant_edit_polygon() const {
+
+ if (node->get_internal_vertex_count() > 0) {
+
+ return TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport.");
+ }
+
+ return String();
+}
+
+int Polygon2DEditor::_get_polygon_count() const {
+ if (node->get_internal_vertex_count() > 0) {
+ return 0; //do not edit if internal vertices exist
+ } else {
+ return 1;
+ }
+}
+
void Polygon2DEditor::_notification(int p_what) {
switch (p_what) {
@@ -66,13 +84,15 @@ void Polygon2DEditor::_notification(int p_what) {
button_uv->set_icon(get_icon("Uv", "EditorIcons"));
- uv_button[UV_MODE_CREATE]->set_icon(get_icon("Add", "EditorIcons"));
+ uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
+ uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
+ uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
- uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons"));
- uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons"));
+ uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
+ uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
@@ -191,11 +211,13 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
if (p_mode == 0) { //uv
uv_button[UV_MODE_CREATE]->hide();
+ uv_button[UV_MODE_CREATE_INTERNAL]->hide();
+ uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
- uv_button[UV_MODE_ADD_SPLIT]->hide();
- uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+ uv_button[UV_MODE_ADD_POLYGON]->hide();
+ uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
@@ -209,8 +231,8 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
- uv_button[UV_MODE_ADD_SPLIT]->hide();
- uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+ uv_button[UV_MODE_ADD_POLYGON]->hide();
+ uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
@@ -224,11 +246,11 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->hide();
}
- uv_button[UV_MODE_ADD_SPLIT]->show();
- uv_button[UV_MODE_REMOVE_SPLIT]->show();
+ uv_button[UV_MODE_ADD_POLYGON]->show();
+ uv_button[UV_MODE_REMOVE_POLYGON]->show();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
- _uv_mode(UV_MODE_ADD_SPLIT);
+ _uv_mode(UV_MODE_ADD_POLYGON);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
@@ -236,7 +258,7 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
bone_paint_radius_label->hide();
} else if (p_mode == 3) { //bones´
- for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) {
+ for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_PAINT_WEIGHT]->show();
@@ -290,6 +312,7 @@ void Polygon2DEditor::_menu_option(int p_option) {
uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
else
uv_edit->popup_centered_ratio(0.85);
+ _update_bone_list();
} break;
case UVEDIT_POLYGON_TO_UV: {
@@ -348,8 +371,10 @@ void Polygon2DEditor::_cancel_editing() {
uv_create = false;
node->set_uv(uv_create_uv_prev);
node->set_polygon(uv_create_poly_prev);
+ node->set_internal_vertex_count(uv_create_prev_internal_vertices);
+ node->set_vertex_colors(uv_create_colors_prev);
node->call("_set_bones", uv_create_bones_prev);
- node->set_splits(splits_prev);
+ node->set_polygons(polygons_prev);
} else if (uv_drag) {
uv_drag = false;
if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
@@ -357,9 +382,9 @@ void Polygon2DEditor::_cancel_editing() {
} else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
node->set_polygon(points_prev);
}
- } else if (split_create) {
- split_create = false;
}
+
+ polygon_create.clear();
}
void Polygon2DEditor::_commit_action() {
@@ -409,7 +434,7 @@ void Polygon2DEditor::_set_snap_step_y(float p_val) {
void Polygon2DEditor::_uv_mode(int p_mode) {
- split_create = false;
+ polygon_create.clear();
uv_drag = false;
uv_create = false;
@@ -461,10 +486,13 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_create = true;
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
+ uv_create_prev_internal_vertices = node->get_internal_vertex_count();
+ uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
- splits_prev = node->get_splits();
+ polygons_prev = node->get_polygons();
node->set_polygon(points_prev);
node->set_uv(points_prev);
+ node->set_internal_vertex_count(0);
uv_edit_draw->update();
} else {
@@ -477,6 +505,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
+ undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
+ undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
+ undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
+ undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_do_method(node, "clear_bones");
undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
undo_redo->add_do_method(uv_edit_draw, "update");
@@ -499,6 +531,97 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
CanvasItemEditor::get_singleton()->update_viewport();
}
+ if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
+
+ uv_create_uv_prev = node->get_uv();
+ uv_create_poly_prev = node->get_polygon();
+ uv_create_colors_prev = node->get_vertex_colors();
+ uv_create_bones_prev = node->call("_get_bones");
+ int internal_vertices = node->get_internal_vertex_count();
+
+ Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
+
+ uv_create_poly_prev.push_back(pos);
+ uv_create_uv_prev.push_back(pos);
+ if (uv_create_colors_prev.size()) {
+ uv_create_colors_prev.push_back(Color(1, 1, 1));
+ }
+
+ undo_redo->create_action(TTR("Create Internal Vertex"));
+ undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
+ undo_redo->add_undo_method(node, "set_uv", node->get_uv());
+ undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
+ undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
+ undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
+ undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
+ for (int i = 0; i < node->get_bone_count(); i++) {
+ PoolVector<float> bonew = node->get_bone_weights(i);
+ bonew.push_back(0);
+ undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
+ undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
+ }
+ undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
+ undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
+
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+ }
+
+ if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
+
+ uv_create_uv_prev = node->get_uv();
+ uv_create_poly_prev = node->get_polygon();
+ uv_create_colors_prev = node->get_vertex_colors();
+ uv_create_bones_prev = node->call("_get_bones");
+ int internal_vertices = node->get_internal_vertex_count();
+
+ if (internal_vertices <= 0)
+ return;
+
+ int closest = -1;
+ float closest_dist = 1e20;
+
+ for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
+
+ Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
+ float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
+ if (dist < 8 && dist < closest_dist) {
+ closest = i;
+ closest_dist = dist;
+ }
+ }
+
+ if (closest == -1)
+ return;
+
+ uv_create_poly_prev.remove(closest);
+ uv_create_uv_prev.remove(closest);
+ if (uv_create_colors_prev.size()) {
+ uv_create_colors_prev.remove(closest);
+ }
+
+ undo_redo->create_action(TTR("Remove Internal Vertex"));
+ undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
+ undo_redo->add_undo_method(node, "set_uv", node->get_uv());
+ undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
+ undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
+ undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
+ undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
+ for (int i = 0; i < node->get_bone_count(); i++) {
+ PoolVector<float> bonew = node->get_bone_weights(i);
+ bonew.remove(closest);
+ undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
+ undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
+ }
+ undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
+ undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
+
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+ }
+
if (uv_move_current == UV_MODE_EDIT_POINT) {
if (mb->get_shift() && mb->get_command())
@@ -526,129 +649,80 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
}
- if (uv_move_current == UV_MODE_ADD_SPLIT) {
+ if (uv_move_current == UV_MODE_ADD_POLYGON) {
+
+ int closest = -1;
+ float closest_dist = 1e20;
- int split_to_index = -1;
- split_to_index = -1;
for (int i = 0; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(points_prev[i]);
- if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
- split_to_index = i;
+ float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
+ if (dist < 8 && dist < closest_dist) {
+ closest = i;
+ closest_dist = dist;
}
}
- if (split_to_index == -1) {
- split_create = false;
- return;
- }
-
- if (split_create) {
-
- split_create = false;
- if (split_to_index < point_drag_index) {
- SWAP(split_to_index, point_drag_index);
- }
- bool valid = true;
- String split_error;
- if (split_to_index == point_drag_index) {
- split_error = TTR("Split point with itself.");
- valid = false;
- }
- if (split_to_index + 1 == point_drag_index) {
- //not a split,goes along the edge
- split_error = TTR("Split can't form an existing edge.");
- valid = false;
- }
- if (split_to_index == points_prev.size() - 1 && point_drag_index == 0) {
- //not a split,goes along the edge
- split_error = TTR("Split can't form an existing edge.");
- valid = false;
- }
-
- for (int i = 0; i < splits_prev.size(); i += 2) {
-
- if (splits_prev[i] == point_drag_index && splits_prev[i + 1] == split_to_index) {
- //already exists
- split_error = TTR("Split already exists.");
- valid = false;
- break;
- }
-
- int a_state; //-1, outside split, 0 split point, +1, inside split
- if (point_drag_index == splits_prev[i] || point_drag_index == splits_prev[i + 1]) {
- a_state = 0;
- } else if (point_drag_index < splits_prev[i] || point_drag_index > splits_prev[i + 1]) {
- a_state = -1;
- } else {
- a_state = 1;
- }
-
- int b_state; //-1, outside split, 0 split point, +1, inside split
- if (split_to_index == splits_prev[i] || split_to_index == splits_prev[i + 1]) {
- b_state = 0;
- } else if (split_to_index < splits_prev[i] || split_to_index > splits_prev[i + 1]) {
- b_state = -1;
+ if (closest != -1) {
+ if (polygon_create.size() && closest == polygon_create[0]) {
+ //close
+ if (polygon_create.size() < 3) {
+ error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
+ error->popup_centered_minsize();
} else {
- b_state = 1;
+ Array polygons = node->get_polygons();
+ polygons = polygons.duplicate(); //copy because its a reference
+
+ //todo, could check whether it already exists?
+ polygons.push_back(polygon_create);
+ undo_redo->create_action(TTR("Add Custom Polygon"));
+ undo_redo->add_do_method(node, "set_polygons", polygons);
+ undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
}
- if (b_state * a_state < 0) {
- //crossing
- split_error = "Split crosses another split.";
- valid = false;
- break;
- }
- }
-
- if (valid) {
-
- splits_prev.push_back(point_drag_index);
- splits_prev.push_back(split_to_index);
-
- undo_redo->create_action(TTR("Add Split"));
- undo_redo->add_do_method(node, "set_splits", splits_prev);
- undo_redo->add_undo_method(node, "set_splits", node->get_splits());
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- } else {
- error->set_text(TTR("Invalid Split: ") + split_error);
- error->popup_centered_minsize();
+ polygon_create.clear();
+ } else if (polygon_create.find(closest) == -1) {
+ //add temporarily if not exists
+ polygon_create.push_back(closest);
}
-
- } else {
- point_drag_index = split_to_index;
- split_create = true;
- splits_prev = node->get_splits();
- uv_create_to = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
}
}
- if (uv_move_current == UV_MODE_REMOVE_SPLIT) {
+ if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
+ Array polygons = node->get_polygons();
+ polygons = polygons.duplicate(); //copy because its a reference
+
+ int erase_index = -1;
+ for (int i = polygons.size() - 1; i >= 0; i--) {
+ PoolVector<int> points = polygons[i];
+ Vector<Vector2> polys;
+ polys.resize(points.size());
+ for (int j = 0; j < polys.size(); j++) {
+ int idx = points[j];
+ if (idx < 0 || idx >= points_prev.size())
+ continue;
+ polys.write[j] = mtx.xform(points_prev[idx]);
+ }
- splits_prev = node->get_splits();
- for (int i = 0; i < splits_prev.size(); i += 2) {
- if (splits_prev[i] < 0 || splits_prev[i] >= points_prev.size())
- continue;
- if (splits_prev[i + 1] < 0 || splits_prev[i] >= points_prev.size())
- continue;
- Vector2 e[2] = { mtx.xform(points_prev[splits_prev[i]]), mtx.xform(points_prev[splits_prev[i + 1]]) };
- Vector2 mp = Vector2(mb->get_position().x, mb->get_position().y);
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(mp, e);
- if (cp.distance_to(mp) < 8) {
- splits_prev.remove(i);
- splits_prev.remove(i);
-
- undo_redo->create_action(TTR("Remove Split"));
- undo_redo->add_do_method(node, "set_splits", splits_prev);
- undo_redo->add_undo_method(node, "set_splits", node->get_splits());
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
+ if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
+ erase_index = i;
break;
}
}
+
+ if (erase_index != -1) {
+ polygons.remove(erase_index);
+ undo_redo->create_action(TTR("Remove Custom Polygon"));
+ undo_redo->add_do_method(node, "set_polygons", polygons);
+ undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+ }
}
if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
@@ -672,18 +746,21 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (uv_drag && !uv_create) {
- if (uv_edit_mode[0]->is_pressed()) { //edit uv
+ if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
undo_redo->create_action(TTR("Transform UV Map"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", points_prev);
- } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+ } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
undo_redo->create_action(TTR("Transform Polygon"));
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", points_prev);
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
}
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
uv_drag = false;
} else if (bone_painting) {
@@ -849,7 +926,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_edit_draw->update();
CanvasItemEditor::get_singleton()->update_viewport();
- } else if (split_create) {
+ } else if (polygon_create.size()) {
uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
uv_edit_draw->update();
} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
@@ -930,6 +1007,8 @@ void Polygon2DEditor::_uv_draw() {
}
}
+ Array polygons = node->get_polygons();
+
PoolVector<Vector2> uvs;
if (uv_edit_mode[0]->is_pressed()) { //edit uv
uvs = node->get_uv();
@@ -956,17 +1035,35 @@ void Polygon2DEditor::_uv_draw() {
}
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
+ Ref<Texture> internal_handle = get_icon("EditorInternalHandle", "EditorIcons");
Color poly_line_color = Color(0.9, 0.5, 0.5);
+ if (polygons.size() || polygon_create.size()) {
+ poly_line_color.a *= 0.25;
+ }
+ Color polygon_line_color = Color(0.5, 0.5, 0.9);
+ Vector<Color> polygon_fill_color;
+ {
+ Color pf = polygon_line_color;
+ pf.a *= 0.5;
+ polygon_fill_color.push_back(pf);
+ }
Color prev_color = Color(0.5, 0.5, 0.5);
Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
+ int uv_draw_max = uvs.size();
+
+ uv_draw_max -= node->get_internal_vertex_count();
+ if (uv_draw_max < 0) {
+ uv_draw_max = 0;
+ }
+
for (int i = 0; i < uvs.size(); i++) {
- int next = (i + 1) % uvs.size();
+ int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
- if (uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
+ if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, 2 * EDSCALE);
}
@@ -974,24 +1071,59 @@ void Polygon2DEditor::_uv_draw() {
if (uv_create && i == uvs.size() - 1) {
next_point = uv_create_to;
}
- uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, 2 * EDSCALE);
+ if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
+ uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, 2 * EDSCALE);
+ }
+
+ rect.expand_to(mtx.basis_xform(uvs[i]));
+ }
+
+ for (int i = 0; i < polygons.size(); i++) {
+
+ PoolVector<int> points = polygons[i];
+ Vector<Vector2> polypoints;
+ for (int i = 0; i < points.size(); i++) {
+ int next = (i + 1) % points.size();
+
+ int idx = points[i];
+ int idx_next = points[next];
+ if (idx < 0 || idx >= uvs.size())
+ continue;
+ polypoints.push_back(mtx.xform(uvs[idx]));
+
+ if (idx_next < 0 || idx_next >= uvs.size())
+ continue;
+ uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, 2 * EDSCALE);
+ }
+ if (points.size() >= 3) {
+ uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
+ }
+ }
+
+ for (int i = 0; i < uvs.size(); i++) {
if (weight_r.ptr()) {
Vector2 draw_pos = mtx.xform(uvs[i]);
float weight = weight_r[i];
uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0));
} else {
- uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
+ if (i < uv_draw_max) {
+ uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
+ } else {
+ uv_edit_draw->draw_texture(internal_handle, mtx.xform(uvs[i]) - internal_handle->get_size() * 0.5);
+ }
}
- rect.expand_to(mtx.basis_xform(uvs[i]));
}
- if (split_create) {
- Vector2 from = uvs[point_drag_index];
- Vector2 to = uv_create_to;
- uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), poly_line_color, 2);
+ if (polygon_create.size()) {
+ for (int i = 0; i < polygon_create.size(); i++) {
+ Vector2 from = uvs[polygon_create[i]];
+ Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
+ uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, 2);
+ }
}
+#if 0
PoolVector<int> splits = node->get_splits();
for (int i = 0; i < splits.size(); i += 2) {
@@ -1001,7 +1133,7 @@ void Polygon2DEditor::_uv_draw() {
continue;
uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), poly_line_color, 2);
}
-
+#endif
if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
NodePath bone_path;
@@ -1155,8 +1287,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_edit_mode[0]->set_text(TTR("UV"));
uv_edit_mode[0]->set_pressed(true);
- uv_edit_mode[1]->set_text(TTR("Poly"));
- uv_edit_mode[2]->set_text(TTR("Splits"));
+ uv_edit_mode[1]->set_text(TTR("Points"));
+ uv_edit_mode[2]->set_text(TTR("Polygons"));
uv_edit_mode[3]->set_text(TTR("Bones"));
uv_edit_mode[0]->set_button_group(uv_edit_group);
@@ -1181,22 +1313,26 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_button[i]->set_focus_mode(FOCUS_NONE);
}
- uv_button[0]->set_tooltip(TTR("Create Polygon"));
- uv_button[1]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
- uv_button[2]->set_tooltip(TTR("Move Polygon"));
- uv_button[3]->set_tooltip(TTR("Rotate Polygon"));
- uv_button[4]->set_tooltip(TTR("Scale Polygon"));
- uv_button[5]->set_tooltip(TTR("Connect two points to make a split."));
- uv_button[6]->set_tooltip(TTR("Select a split to erase it."));
- uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity."));
- uv_button[8]->set_tooltip(TTR("Unpaint weights with specified intensity."));
-
- uv_button[0]->hide();
- uv_button[5]->hide();
- uv_button[6]->hide();
- uv_button[7]->hide();
- uv_button[8]->hide();
- uv_button[1]->set_pressed(true);
+ uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
+ uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
+ uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
+ uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
+ uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
+ uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
+ uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
+ uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
+ uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
+ uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
+ uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
+
+ uv_button[UV_MODE_CREATE]->hide();
+ uv_button[UV_MODE_CREATE_INTERNAL]->hide();
+ uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
+ uv_button[UV_MODE_ADD_POLYGON]->hide();
+ uv_button[UV_MODE_REMOVE_POLYGON]->hide();
+ uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+ uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
+ uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
bone_paint_strength = memnew(HSlider);
uv_mode_hb->add_child(bone_paint_strength);
@@ -1354,7 +1490,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_drag = false;
uv_create = false;
updating_uv_scroll = false;
- split_create = false;
bone_painting = false;
error = memnew(AcceptDialog);
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 935f1cfff0..d3277e90f7 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,12 +50,14 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
enum UVMode {
UV_MODE_CREATE,
+ UV_MODE_CREATE_INTERNAL,
+ UV_MODE_REMOVE_INTERNAL,
UV_MODE_EDIT_POINT,
UV_MODE_MOVE,
UV_MODE_ROTATE,
UV_MODE_SCALE,
- UV_MODE_ADD_SPLIT,
- UV_MODE_REMOVE_SPLIT,
+ UV_MODE_ADD_POLYGON,
+ UV_MODE_REMOVE_POLYGON,
UV_MODE_PAINT_WEIGHT,
UV_MODE_CLEAR_WEIGHT,
UV_MODE_MAX
@@ -100,14 +102,16 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
PoolVector<Vector2> points_prev;
PoolVector<Vector2> uv_create_uv_prev;
PoolVector<Vector2> uv_create_poly_prev;
+ PoolVector<Color> uv_create_colors_prev;
+ int uv_create_prev_internal_vertices;
Array uv_create_bones_prev;
- PoolVector<int> splits_prev;
+ Array polygons_prev;
Vector2 uv_create_to;
int point_drag_index;
bool uv_drag;
bool uv_create;
- bool split_create;
+ Vector<int> polygon_create;
UVMode uv_move_current;
Vector2 uv_drag_from;
bool updating_uv_scroll;
@@ -141,11 +145,14 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
void _uv_edit_popup_hide();
void _bone_paint_selected(int p_index);
+ int _get_polygon_count() const;
+
protected:
virtual Node2D *_get_node() const;
virtual void _set_node(Node *p_polygon);
virtual Vector2 _get_offset(int p_idx) const;
+ virtual String _why_cant_edit_polygon() const;
virtual bool _has_uv() const { return true; };
virtual void _commit_action();
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index bd4a35c9d8..53300f45ec 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 0a8238ce18..346249b1c5 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index b3adf19a64..326e8394a0 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,7 @@ void EditorPropertyRootMotion::_confirmed() {
return;
NodePath path = ti->get_metadata(0);
- emit_signal("property_changed", get_edited_property(), path);
+ emit_changed(get_edited_property(), path);
update_property();
filter_dialog->hide(); //may come from activated
}
@@ -195,7 +195,7 @@ void EditorPropertyRootMotion::_node_assign() {
void EditorPropertyRootMotion::_node_clear() {
- emit_signal("property_changed", get_edited_property(), NodePath());
+ emit_changed(get_edited_property(), NodePath());
update_property();
}
@@ -206,7 +206,7 @@ void EditorPropertyRootMotion::update_property() {
assign->set_tooltip(p);
if (p == NodePath()) {
assign->set_icon(Ref<Texture>());
- assign->set_text(TTR("Assign.."));
+ assign->set_text(TTR("Assign..."));
assign->set_flat(false);
return;
}
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index 2b5492350b..e7fd597235 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 44f1625d06..9e65d9de10 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -301,7 +301,7 @@ void ScriptEditor::_goto_script_line2(int p_line) {
void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
- if (!script.is_null() && script->has_source_code()) {
+ if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
if (edit(p_script, p_line, 0)) {
editor->push_item(p_script.ptr());
@@ -2800,7 +2800,7 @@ void ScriptEditor::_start_find_in_files(bool with_replace) {
f->set_search_text(find_in_files_dialog->get_search_text());
f->set_match_case(find_in_files_dialog->is_match_case());
- f->set_whole_words(find_in_files_dialog->is_match_case());
+ f->set_whole_words(find_in_files_dialog->is_whole_words());
f->set_folder(find_in_files_dialog->get_folder());
f->set_filter(find_in_files_dialog->get_filter());
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 4be5345aaa..11f4589f00 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index f6ec217ce0..e95b1356bf 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -273,18 +273,12 @@ void ScriptTextEditor::_set_theme_for_script() {
}
}
-void ScriptTextEditor::_toggle_warning_pannel(const Ref<InputEvent> &p_event) {
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- warnings_panel->set_visible(!warnings_panel->is_visible());
- }
+void ScriptTextEditor::_show_warnings_panel(bool p_show) {
+ warnings_panel->set_visible(p_show);
}
-void ScriptTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- code_editor->goto_error();
- }
+void ScriptTextEditor::_error_pressed() {
+ code_editor->goto_error();
}
void ScriptTextEditor::_warning_clicked(Variant p_line) {
@@ -468,7 +462,7 @@ void ScriptTextEditor::_validate_script() {
}
}
- code_editor->get_warning_count_label()->set_text(itos(warnings.size()));
+ code_editor->set_warning_nb(warnings.size());
warnings_panel->clear();
warnings_panel->push_table(3);
for (List<ScriptLanguage::Warning>::Element *E = warnings.front(); E; E = E->next()) {
@@ -1107,7 +1101,7 @@ void ScriptTextEditor::_bind_methods() {
ClassDB::bind_method("_goto_line", &ScriptTextEditor::_goto_line);
ClassDB::bind_method("_lookup_symbol", &ScriptTextEditor::_lookup_symbol);
ClassDB::bind_method("_text_edit_gui_input", &ScriptTextEditor::_text_edit_gui_input);
- ClassDB::bind_method("_toggle_warning_pannel", &ScriptTextEditor::_toggle_warning_pannel);
+ ClassDB::bind_method("_show_warnings_panel", &ScriptTextEditor::_show_warnings_panel);
ClassDB::bind_method("_error_pressed", &ScriptTextEditor::_error_pressed);
ClassDB::bind_method("_warning_clicked", &ScriptTextEditor::_warning_clicked);
ClassDB::bind_method("_color_changed", &ScriptTextEditor::_color_changed);
@@ -1427,7 +1421,7 @@ ScriptTextEditor::ScriptTextEditor() {
code_editor = memnew(CodeTextEditor);
editor_box->add_child(code_editor);
- code_editor->add_constant_override("separation", 0);
+ code_editor->add_constant_override("separation", 2);
code_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
code_editor->connect("validate_script", this, "_validate_script");
code_editor->connect("load_theme_settings", this, "_load_theme_settings");
@@ -1445,9 +1439,8 @@ ScriptTextEditor::ScriptTextEditor() {
warnings_panel->set_focus_mode(FOCUS_CLICK);
warnings_panel->hide();
- code_editor->get_error_label()->connect("gui_input", this, "_error_pressed");
- code_editor->get_warning_label()->connect("gui_input", this, "_toggle_warning_pannel");
- code_editor->get_warning_count_label()->connect("gui_input", this, "_toggle_warning_pannel");
+ code_editor->connect("error_pressed", this, "_error_pressed");
+ code_editor->connect("show_warnings_panel", this, "_show_warnings_panel");
warnings_panel->connect("meta_clicked", this, "_warning_clicked");
update_settings();
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 7a9d531e1c..f83aadddef 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -125,8 +125,8 @@ protected:
void _code_complete_script(const String &p_code, List<String> *r_options, bool &r_force);
void _load_theme_settings();
void _set_theme_for_script();
- void _toggle_warning_pannel(const Ref<InputEvent> &p_event);
- void _error_pressed(const Ref<InputEvent> &p_event);
+ void _show_warnings_panel(bool p_show);
+ void _error_pressed();
void _warning_clicked(Variant p_line);
void _notification(int p_what);
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index b8d4cf57e3..cc2e65cf6d 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 46e3dffdd5..46c78c1d33 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 08bfebefbd..619d54b202 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index 26ab4328b0..d8e2d23257 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index 8b0beefb3e..cd360d4caf 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h
index aac3e06063..33a9128a11 100644
--- a/editor/plugins/skeleton_editor_plugin.h
+++ b/editor/plugins/skeleton_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp
index c605548a6b..928171950a 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h
index 3e412305c9..d1ef7c99c5 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 4fe278d005..0704e57bb9 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
#include "core/os/keyboard.h"
#include "core/print_string.h"
#include "core/project_settings.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
@@ -2865,6 +2865,18 @@ void SpatialEditorViewport::update_transform_gizmo_view() {
Transform xform = spatial_editor->get_gizmo_transform();
Transform camera_xform = camera->get_transform();
+
+ if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) {
+ for (int i = 0; i < 3; i++) {
+ VisualServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
+ VisualServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
+ VisualServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
+ VisualServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
+ VisualServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
+ }
+ return;
+ }
+
Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
Plane p(camera_xform.origin, camz);
@@ -4831,9 +4843,9 @@ struct _GizmoPluginComparator {
}
};
-void SpatialEditor::_init_gizmos_menu() {
- _register_all_gizmos();
+void SpatialEditor::_update_gizmos_menu() {
+ gizmos_menu->clear();
gizmo_plugins.sort_custom<_GizmoPluginComparator>();
for (int i = 0; i < gizmo_plugins.size(); ++i) {
@@ -5137,7 +5149,8 @@ void SpatialEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- _init_gizmos_menu();
+ _register_all_gizmos();
+ _update_gizmos_menu();
_init_indicators();
}
@@ -5273,27 +5286,27 @@ void SpatialEditor::_node_removed(Node *p_node) {
}
void SpatialEditor::_register_all_gizmos() {
- register_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
- register_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));
- register_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
- register_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
- register_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
- register_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
+ add_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));
+ add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
+ add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
+ add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
+ add_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin)));
}
void SpatialEditor::_bind_methods() {
@@ -5730,8 +5743,16 @@ void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) {
spatial_editor->snap_cursor_to_plane(p_plane);
}
-void SpatialEditor::register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref) {
- gizmo_plugins.push_back(ref);
+void SpatialEditor::add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) {
+ ERR_FAIL_NULL(p_plugin.ptr());
+ gizmo_plugins.push_back(p_plugin);
+ _update_gizmos_menu();
+ SpatialEditor::get_singleton()->update_all_gizmos();
+}
+
+void SpatialEditor::remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) {
+ gizmo_plugins.erase(p_plugin);
+ _update_gizmos_menu();
}
SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) {
@@ -5857,11 +5878,11 @@ void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<SpatialMat
materials[p_name].push_back(p_material);
}
-Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, EditorSpatialGizmo *p_gizmo) {
+Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) {
ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>());
ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>());
- if (p_gizmo == NULL) return materials[p_name][0];
+ if (p_gizmo.is_null() || materials[p_name].size() == 1) return materials[p_name][0];
int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
@@ -5876,8 +5897,19 @@ Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name
return mat;
}
+String EditorSpatialGizmoPlugin::get_name() const {
+ if (get_script_instance() && get_script_instance()->has_method("get_name")) {
+ return get_script_instance()->call("get_name");
+ }
+ return TTR("Nameless gizmo");
+}
+
Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) {
+ if (get_script_instance() && get_script_instance()->has_method("get_gizmo")) {
+ return get_script_instance()->call("get_gizmo", p_spatial);
+ }
+
Ref<EditorSpatialGizmo> ref = create_gizmo(p_spatial);
if (ref.is_null()) return ref;
@@ -5890,22 +5922,109 @@ Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial)
return ref;
}
+void EditorSpatialGizmoPlugin::_bind_methods() {
+#define GIZMO_REF PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "EditorSpatialGizmo")
+
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial")));
+ BIND_VMETHOD(MethodInfo(GIZMO_REF, "create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial")));
+
+ ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorSpatialGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorSpatialGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorSpatialGizmoPlugin::create_handle_material, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorSpatialGizmoPlugin::add_material);
+
+ ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorSpatialGizmoPlugin::get_material); //, DEFVAL(Ref<EditorSpatialGizmo>()));
+
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden"));
+
+ BIND_VMETHOD(MethodInfo("redraw", GIZMO_REF));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+
+ MethodInfo hvget(Variant::NIL, "get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index"));
+ hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
+ BIND_VMETHOD(hvget);
+
+ BIND_VMETHOD(MethodInfo("set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::VECTOR2, "point")));
+ MethodInfo cm = MethodInfo("commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
+ cm.default_arguments.push_back(false);
+ BIND_VMETHOD(cm);
+
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+
+#undef GIZMO_REF
+}
+
bool EditorSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
+ if (get_script_instance() && get_script_instance()->has_method("has_gizmo")) {
+ return get_script_instance()->call("has_gizmo", p_spatial);
+ }
return false;
}
Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::create_gizmo(Spatial *p_spatial) {
+ if (get_script_instance() && get_script_instance()->has_method("create_gizmo")) {
+ return get_script_instance()->call("create_gizmo", p_spatial);
+ }
+
Ref<EditorSpatialGizmo> ref;
if (has_gizmo(p_spatial)) ref.instance();
return ref;
}
bool EditorSpatialGizmoPlugin::can_be_hidden() const {
+ if (get_script_instance() && get_script_instance()->has_method("can_be_hidden")) {
+ return get_script_instance()->call("can_be_hidden");
+ }
return true;
}
bool EditorSpatialGizmoPlugin::is_selectable_when_hidden() const {
+ if (get_script_instance() && get_script_instance()->has_method("is_selectable_when_hidden")) {
+ return get_script_instance()->call("is_selectable_when_hidden");
+ }
+ return false;
+}
+
+void EditorSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
+ if (get_script_instance() && get_script_instance()->has_method("redraw")) {
+ Ref<EditorSpatialGizmo> ref(p_gizmo);
+ get_script_instance()->call("redraw", ref);
+ }
+}
+
+String EditorSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
+ return get_script_instance()->call("get_handle_name", p_gizmo, p_idx);
+ }
+ return "";
+}
+
+Variant EditorSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
+ return get_script_instance()->call("get_handle_value", p_gizmo, p_idx);
+ }
+ return Variant();
+}
+
+void EditorSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
+ if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
+ get_script_instance()->call("set_handle", p_gizmo, p_idx, p_camera, p_point);
+ }
+}
+
+void EditorSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+ if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
+ get_script_instance()->call("commit_handle", p_gizmo, p_idx, p_restore, p_cancel);
+ }
+}
+
+bool EditorSpatialGizmoPlugin::is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
+ return get_script_instance()->call("is_handle_highlighted", p_gizmo, p_idx);
+ }
return false;
}
@@ -5925,4 +6044,9 @@ EditorSpatialGizmoPlugin::EditorSpatialGizmoPlugin() {
}
EditorSpatialGizmoPlugin::~EditorSpatialGizmoPlugin() {
+ for (int i = 0; i < current_gizmos.size(); ++i) {
+ current_gizmos[i]->set_plugin(NULL);
+ current_gizmos[i]->get_spatial_node()->set_gizmo(NULL);
+ }
+ SpatialEditor::get_singleton()->update_all_gizmos();
}
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index c515a4aaf9..2dc627cb27 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,6 +110,7 @@ public:
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
+ virtual bool is_handle_highlighted(int p_idx) const;
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx);
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
@@ -117,6 +118,7 @@ public:
void set_spatial_node(Spatial *p_node);
Spatial *get_spatial_node() const { return spatial_node; }
+ EditorSpatialGizmoPlugin *get_plugin() const { return gizmo_plugin; }
Vector3 get_handle_pos(int p_idx) const;
bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
@@ -615,7 +617,7 @@ private:
void _instance_scene();
void _init_indicators();
- void _init_gizmos_menu();
+ void _update_gizmos_menu();
void _init_grid();
void _finish_indicators();
void _finish_grid();
@@ -710,7 +712,8 @@ public:
return viewports[p_idx];
}
- void register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref);
+ void add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);
+ void remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);
void edit(Spatial *p_spatial);
void clear();
@@ -764,6 +767,7 @@ private:
HashMap<String, Vector<Ref<SpatialMaterial> > > materials;
protected:
+ static void _bind_methods();
virtual bool has_gizmo(Spatial *p_spatial);
virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
@@ -773,18 +777,18 @@ public:
void create_handle_material(const String &p_name, bool p_billboard = false);
void add_material(const String &p_name, Ref<SpatialMaterial> p_material);
- Ref<SpatialMaterial> get_material(const String &p_name, EditorSpatialGizmo *p_gizmo = NULL);
+ Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
- virtual String get_name() const = 0;
+ virtual String get_name() const;
virtual bool can_be_hidden() const;
virtual bool is_selectable_when_hidden() const;
- virtual void redraw(EditorSpatialGizmo *p_gizmo) {}
- virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const { return ""; }
- virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const { return Variant(); }
- virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {}
- virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) {}
- virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const { return false; }
+ virtual void redraw(EditorSpatialGizmo *p_gizmo);
+ virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
+ virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
+ virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
+ virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
+ virtual bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);
void set_state(int p_state);
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index c574b5e8ba..c1718dd8bf 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h
index 238227e4a0..7250e3df59 100644
--- a/editor/plugins/sprite_editor_plugin.h
+++ b/editor/plugins/sprite_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 82936d63d2..89bb7440fe 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,10 +40,8 @@ void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
void SpriteFramesEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
- }
-
if (p_what == NOTIFICATION_ENTER_TREE) {
+
load->set_icon(get_icon("Load", "EditorIcons"));
copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
paste->set_icon(get_icon("ActionPaste", "EditorIcons"));
@@ -54,14 +52,9 @@ void SpriteFramesEditor::_notification(int p_what) {
_delete->set_icon(get_icon("Remove", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
- }
-
- if (p_what == NOTIFICATION_READY) {
+ } else if (p_what == NOTIFICATION_READY) {
- //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
- }
-
- if (p_what == NOTIFICATION_DRAW) {
+ add_constant_override("autohide", 1); // Fixes the dragger always showing up.
}
}
@@ -649,7 +642,6 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
void SpriteFramesEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &SpriteFramesEditor::_gui_input);
ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed);
ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
@@ -673,31 +665,25 @@ void SpriteFramesEditor::_bind_methods() {
SpriteFramesEditor::SpriteFramesEditor() {
- //add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel"));
-
- split = memnew(HSplitContainer);
- add_child(split);
-
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
- split->add_child(vbc_animlist);
+ add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
- //vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *sub_vb = memnew(VBoxContainer);
- vbc_animlist->add_margin_child(TTR("Animations"), sub_vb, true);
+ vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
sub_vb->add_child(hbc_animlist);
- new_anim = memnew(Button);
- new_anim->set_flat(true);
+ new_anim = memnew(ToolButton);
+ new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
new_anim->set_h_size_flags(SIZE_EXPAND_FILL);
new_anim->connect("pressed", this, "_animation_add");
- remove_anim = memnew(Button);
- remove_anim->set_flat(true);
+ remove_anim = memnew(ToolButton);
+ remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed", this, "_animation_remove");
@@ -722,56 +708,47 @@ SpriteFramesEditor::SpriteFramesEditor() {
anim_loop->connect("pressed", this, "_animation_loop_changed");
VBoxContainer *vbc = memnew(VBoxContainer);
- split->add_child(vbc);
+ add_child(vbc);
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
sub_vb = memnew(VBoxContainer);
- vbc->add_margin_child(TTR("Animation Frames"), sub_vb, true);
+ vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
HBoxContainer *hbc = memnew(HBoxContainer);
sub_vb->add_child(hbc);
- //animations = memnew( ItemList );
-
- load = memnew(Button);
- load->set_flat(true);
+ load = memnew(ToolButton);
load->set_tooltip(TTR("Load Resource"));
hbc->add_child(load);
- copy = memnew(Button);
- copy->set_flat(true);
+ copy = memnew(ToolButton);
copy->set_tooltip(TTR("Copy"));
hbc->add_child(copy);
- paste = memnew(Button);
- paste->set_flat(true);
+ paste = memnew(ToolButton);
paste->set_tooltip(TTR("Paste"));
hbc->add_child(paste);
- empty = memnew(Button);
- empty->set_flat(true);
+ empty = memnew(ToolButton);
empty->set_tooltip(TTR("Insert Empty (Before)"));
hbc->add_child(empty);
- empty2 = memnew(Button);
- empty2->set_flat(true);
+ empty2 = memnew(ToolButton);
empty2->set_tooltip(TTR("Insert Empty (After)"));
hbc->add_child(empty2);
hbc->add_spacer(false);
- move_up = memnew(Button);
- move_up->set_flat(true);
+ move_up = memnew(ToolButton);
move_up->set_tooltip(TTR("Move (Before)"));
hbc->add_child(move_up);
- move_down = memnew(Button);
- move_down->set_flat(true);
+ move_down = memnew(ToolButton);
move_down->set_tooltip(TTR("Move (After)"));
hbc->add_child(move_down);
- _delete = memnew(Button);
- _delete->set_flat(true);
+ _delete = memnew(ToolButton);
+ _delete->set_tooltip(TTR("Delete"));
hbc->add_child(_delete);
file = memnew(EditorFileDialog);
@@ -787,7 +764,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_max_text_lines(2);
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
- //tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
tree->set_drag_forwarding(this);
sub_vb->add_child(tree);
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 1f45b10323..55dd10074e 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,25 +39,25 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
-class SpriteFramesEditor : public PanelContainer {
+class SpriteFramesEditor : public HSplitContainer {
- GDCLASS(SpriteFramesEditor, PanelContainer);
+ GDCLASS(SpriteFramesEditor, HSplitContainer);
- Button *load;
- Button *_delete;
- Button *copy;
- Button *paste;
- Button *empty;
- Button *empty2;
- Button *move_up;
- Button *move_down;
+ ToolButton *load;
+ ToolButton *_delete;
+ ToolButton *copy;
+ ToolButton *paste;
+ ToolButton *empty;
+ ToolButton *empty2;
+ ToolButton *move_up;
+ ToolButton *move_down;
ItemList *tree;
bool loading_scene;
int sel;
HSplitContainer *split;
- Button *new_anim;
- Button *remove_anim;
+ ToolButton *new_anim;
+ ToolButton *remove_anim;
Tree *animations;
SpinBox *anim_speed;
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index f6d98cb4c7..defc0a40ea 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index 6b0d7e57a8..95d21b2c44 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 4a8eae1ba4..fe32c97a64 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* text_editor.cpp */
+/* text_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 8b1983d891..3c136277df 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 140d37fdb5..0482ae86f3 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index 4ca2bc641e..80ff4d6416 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index aed3a7d503..3eeb871380 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,8 @@ void TextureRegionEditor::_region_draw() {
Ref<Texture> base_tex = NULL;
if (node_sprite)
base_tex = node_sprite->get_texture();
+ else if (node_sprite_3d)
+ base_tex = node_sprite_3d->get_texture();
else if (node_ninepatch)
base_tex = node_ninepatch->get_texture();
else if (obj_styleBox.is_valid())
@@ -285,6 +287,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Rect2 r;
if (node_sprite)
r = node_sprite->get_region_rect();
+ else if (node_sprite_3d)
+ r = node_sprite_3d->get_region_rect();
else if (node_ninepatch)
r = node_ninepatch->get_region_rect();
else if (obj_styleBox.is_valid())
@@ -298,6 +302,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (node_sprite) {
undo_redo->add_do_method(node_sprite, "set_region_rect", rect);
undo_redo->add_undo_method(node_sprite, "set_region_rect", node_sprite->get_region_rect());
+ } else if (node_sprite_3d) {
+ undo_redo->add_do_method(node_sprite_3d, "set_region_rect", rect);
+ undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());
} else if (node_ninepatch) {
undo_redo->add_do_method(node_ninepatch, "set_region_rect", rect);
undo_redo->add_undo_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect());
@@ -325,6 +332,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
drag = true;
if (node_sprite)
rect_prev = node_sprite->get_region_rect();
+ else if (node_sprite_3d)
+ rect_prev = node_sprite_3d->get_region_rect();
else if (node_ninepatch)
rect_prev = node_ninepatch->get_region_rect();
else if (obj_styleBox.is_valid())
@@ -363,6 +372,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (node_sprite) {
undo_redo->add_do_method(node_sprite, "set_region_rect", node_sprite->get_region_rect());
undo_redo->add_undo_method(node_sprite, "set_region_rect", rect_prev);
+ } else if (node_sprite_3d) {
+ undo_redo->add_do_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());
+ undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", rect_prev);
} else if (atlas_tex.is_valid()) {
undo_redo->add_do_method(atlas_tex.ptr(), "set_region", atlas_tex->get_region());
undo_redo->add_undo_method(atlas_tex.ptr(), "set_region", rect_prev);
@@ -590,6 +602,8 @@ void TextureRegionEditor::_zoom_out() {
void TextureRegionEditor::apply_rect(const Rect2 &p_rect) {
if (node_sprite)
node_sprite->set_region_rect(p_rect);
+ else if (node_sprite_3d)
+ node_sprite_3d->set_region_rect(p_rect);
else if (node_ninepatch)
node_ninepatch->set_region_rect(p_rect);
else if (obj_styleBox.is_valid())
@@ -601,6 +615,8 @@ void TextureRegionEditor::apply_rect(const Rect2 &p_rect) {
void TextureRegionEditor::_update_rect() {
if (node_sprite)
rect = node_sprite->get_region_rect();
+ else if (node_sprite_3d)
+ rect = node_sprite_3d->get_region_rect();
else if (node_ninepatch)
rect = node_ninepatch->get_region_rect();
else if (obj_styleBox.is_valid())
@@ -616,6 +632,8 @@ void TextureRegionEditor::_update_autoslice() {
Ref<Texture> texture = NULL;
if (node_sprite)
texture = node_sprite->get_texture();
+ else if (node_sprite_3d)
+ texture = node_sprite_3d->get_texture();
else if (node_ninepatch)
texture = node_ninepatch->get_texture();
else if (obj_styleBox.is_valid())
@@ -702,9 +720,10 @@ void TextureRegionEditor::_notification(int p_what) {
}
void TextureRegionEditor::_node_removed(Object *p_obj) {
- if (p_obj == node_sprite || p_obj == node_ninepatch || p_obj == obj_styleBox.ptr() || p_obj == atlas_tex.ptr()) {
- node_ninepatch = NULL;
+ if (p_obj == node_sprite || p_obj == node_sprite_3d || p_obj == node_ninepatch || p_obj == obj_styleBox.ptr() || p_obj == atlas_tex.ptr()) {
node_sprite = NULL;
+ node_sprite_3d = NULL;
+ node_ninepatch = NULL;
obj_styleBox = Ref<StyleBox>(NULL);
atlas_tex = Ref<AtlasTexture>(NULL);
hide();
@@ -743,6 +762,10 @@ bool TextureRegionEditor::is_ninepatch() {
return node_ninepatch != NULL;
}
+Sprite3D *TextureRegionEditor::get_sprite_3d() {
+ return node_sprite_3d;
+}
+
Sprite *TextureRegionEditor::get_sprite() {
return node_sprite;
}
@@ -750,6 +773,8 @@ Sprite *TextureRegionEditor::get_sprite() {
void TextureRegionEditor::edit(Object *p_obj) {
if (node_sprite)
node_sprite->remove_change_receptor(this);
+ if (node_sprite_3d)
+ node_sprite_3d->remove_change_receptor(this);
if (node_ninepatch)
node_ninepatch->remove_change_receptor(this);
if (obj_styleBox.is_valid())
@@ -758,6 +783,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
atlas_tex->remove_change_receptor(this);
if (p_obj) {
node_sprite = Object::cast_to<Sprite>(p_obj);
+ node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
node_ninepatch = Object::cast_to<NinePatchRect>(p_obj);
if (Object::cast_to<StyleBoxTexture>(p_obj))
obj_styleBox = Ref<StyleBoxTexture>(Object::cast_to<StyleBoxTexture>(p_obj));
@@ -767,12 +793,13 @@ void TextureRegionEditor::edit(Object *p_obj) {
_edit_region();
} else {
node_sprite = NULL;
+ node_sprite_3d = NULL;
node_ninepatch = NULL;
obj_styleBox = Ref<StyleBoxTexture>(NULL);
atlas_tex = Ref<AtlasTexture>(NULL);
}
edit_draw->update();
- if (node_sprite && !node_sprite->is_region()) {
+ if ((node_sprite && !node_sprite->is_region()) || (node_sprite_3d && !node_sprite_3d->is_region())) {
set_process(true);
}
if (!p_obj) {
@@ -792,6 +819,8 @@ void TextureRegionEditor::_edit_region() {
Ref<Texture> texture = NULL;
if (node_sprite)
texture = node_sprite->get_texture();
+ else if (node_sprite_3d)
+ texture = node_sprite_3d->get_texture();
else if (node_ninepatch)
texture = node_ninepatch->get_texture();
else if (obj_styleBox.is_valid())
@@ -834,6 +863,7 @@ Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
node_sprite = NULL;
+ node_sprite_3d = NULL;
node_ninepatch = NULL;
obj_styleBox = Ref<StyleBoxTexture>(NULL);
atlas_tex = Ref<AtlasTexture>(NULL);
@@ -976,13 +1006,13 @@ void TextureRegionEditorPlugin::edit(Object *p_object) {
}
bool TextureRegionEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Sprite") || p_object->is_class("NinePatchRect") || p_object->is_class("StyleBoxTexture") || p_object->is_class("AtlasTexture");
+ return p_object->is_class("Sprite") || p_object->is_class("Sprite3D") || p_object->is_class("NinePatchRect") || p_object->is_class("StyleBoxTexture") || p_object->is_class("AtlasTexture");
}
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_region_button->show();
- if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || texture_region_button->is_pressed()) {
+ if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region()) || texture_region_button->is_pressed()) {
editor->make_bottom_panel_item_visible(region_editor);
}
} else {
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 4f301ea916..19eaef9bc3 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/sprite.h"
+#include "scene/3d/sprite_3d.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
@@ -83,8 +84,9 @@ class TextureRegionEditor : public VBoxContainer {
Vector2 snap_step;
Vector2 snap_separation;
- NinePatchRect *node_ninepatch;
Sprite *node_sprite;
+ Sprite3D *node_sprite_3d;
+ NinePatchRect *node_ninepatch;
Ref<StyleBoxTexture> obj_styleBox;
Ref<AtlasTexture> atlas_tex;
@@ -132,6 +134,7 @@ public:
bool is_stylebox();
bool is_atlas_texture();
bool is_ninepatch();
+ Sprite3D *get_sprite_3d();
Sprite *get_sprite();
void edit(Object *p_obj);
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index acee1a6942..e9b9c03c1e 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 625b35e2c1..352988d69e 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index c9367edec6..a967374eb9 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -517,7 +517,7 @@ void TileMapEditor::_update_palette() {
manual_palette->show();
}
- if (tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
+ if (sel_tile != TileMap::INVALID_CELL && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
manual_button->show();
} else {
manual_button->hide();
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 8356d3af10..b30426eabe 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index e5551d385b..1a687a4009 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -165,6 +165,11 @@ void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_
_import_node(p_scene, p_library);
}
+void TileSetEditor::_undo_redo_import_scene(Node *p_scene, bool p_merge) {
+
+ _import_scene(p_scene, tileset, p_merge);
+}
+
Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge) {
_import_scene(p_base_scene, ml, p_merge);
@@ -173,6 +178,7 @@ Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bo
void TileSetEditor::_bind_methods() {
+ ClassDB::bind_method("_undo_redo_import_scene", &TileSetEditor::_undo_redo_import_scene);
ClassDB::bind_method("_on_tileset_toolbar_button_pressed", &TileSetEditor::_on_tileset_toolbar_button_pressed);
ClassDB::bind_method("_on_textures_added", &TileSetEditor::_on_textures_added);
ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm);
@@ -190,9 +196,16 @@ void TileSetEditor::_bind_methods() {
ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step);
ClassDB::bind_method("_set_snap_off", &TileSetEditor::_set_snap_off);
ClassDB::bind_method("_set_snap_sep", &TileSetEditor::_set_snap_sep);
+ ClassDB::bind_method("_validate_current_tile_id", &TileSetEditor::_validate_current_tile_id);
ClassDB::bind_method("_zoom_in", &TileSetEditor::_zoom_in);
ClassDB::bind_method("_zoom_out", &TileSetEditor::_zoom_out);
ClassDB::bind_method("_zoom_reset", &TileSetEditor::_zoom_reset);
+ ClassDB::bind_method("_select_edited_shape_coord", &TileSetEditor::_select_edited_shape_coord);
+
+ ClassDB::bind_method("edit", &TileSetEditor::edit);
+ ClassDB::bind_method("add_texture", &TileSetEditor::add_texture);
+ ClassDB::bind_method("remove_texture", &TileSetEditor::remove_texture);
+ ClassDB::bind_method("update_texture_list_icon", &TileSetEditor::update_texture_list_icon);
}
void TileSetEditor::_notification(int p_what) {
@@ -244,6 +257,7 @@ void TileSetEditor::_notification(int p_what) {
TileSetEditor::TileSetEditor(EditorNode *p_editor) {
editor = p_editor;
+ undo_redo = editor->get_undo_redo();
current_tile = -1;
VBoxContainer *left_container = memnew(VBoxContainer);
@@ -375,19 +389,6 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_DELETE));
toolbar->add_child(tools[SHAPE_DELETE]);
- separator_grid = memnew(VSeparator);
- toolbar->add_child(separator_grid);
- tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton);
- tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
- tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
- tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect."));
- toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
- tools[TOOL_GRID_SNAP] = memnew(ToolButton);
- tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
- tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
- tools[TOOL_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled");
- toolbar->add_child(tools[TOOL_GRID_SNAP]);
-
spin_priority = memnew(SpinBox);
spin_priority->set_min(1);
spin_priority->set_max(255);
@@ -406,6 +407,19 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
spin_z_index->hide();
toolbar->add_child(spin_z_index);
+ separator_grid = memnew(VSeparator);
+ toolbar->add_child(separator_grid);
+ tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect."));
+ toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
+ tools[TOOL_GRID_SNAP] = memnew(ToolButton);
+ tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
+ tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
+ tools[TOOL_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled");
+ toolbar->add_child(tools[TOOL_GRID_SNAP]);
+
Control *separator = memnew(Control);
separator->set_h_size_flags(SIZE_EXPAND_FILL);
toolbar->add_child(separator);
@@ -481,7 +495,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
//---------------
helper = memnew(TilesetEditorContext(this));
- tile_names_opacity = 0;
+ tile_names_visible = false;
// config scale
max_scale = 10.0f;
@@ -502,7 +516,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) {
} break;
case TOOL_TILESET_REMOVE_TEXTURE: {
if (get_current_texture().is_valid()) {
- cd->set_text(TTR("Remove selected texture and ALL TILES which use it?"));
+ cd->set_text(TTR("Remove selected texture? This will remove all tiles which use it."));
cd->popup_centered(Size2(300, 60));
} else {
err_dialog->set_text(TTR("You haven't selected a texture to remove."));
@@ -511,7 +525,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) {
} break;
case TOOL_TILESET_CREATE_SCENE: {
- cd->set_text(TTR("Create from scene?"));
+ cd->set_text(TTR("Create from scene? This will overwrite all current tiles."));
cd->popup_centered(Size2(300, 60));
} break;
case TOOL_TILESET_MERGE_SCENE: {
@@ -528,14 +542,18 @@ void TileSetEditor::_on_tileset_toolbar_confirm() {
RID current_rid = get_current_texture()->get_rid();
List<int> ids;
tileset->get_tile_list(&ids);
+
+ undo_redo->create_action(TTR("Remove Texture"));
for (List<int>::Element *E = ids.front(); E; E = E->next()) {
if (tileset->tile_get_texture(E->get())->get_rid() == current_rid) {
- tileset->remove_tile(E->get());
+ undo_redo->add_do_method(tileset.ptr(), "remove_tile", E->get());
+ _undo_tile_removal(E->get());
}
}
- texture_list->remove_item(texture_list->find_metadata(current_rid));
- texture_map.erase(current_rid);
- _on_texture_list_selected(-1);
+ undo_redo->add_do_method(this, "remove_texture", get_current_texture());
+ undo_redo->add_undo_method(this, "add_texture", get_current_texture());
+ undo_redo->add_undo_method(this, "update_texture_list_icon");
+ undo_redo->commit_action();
} break;
case TOOL_TILESET_MERGE_SCENE:
case TOOL_TILESET_CREATE_SCENE: {
@@ -544,9 +562,19 @@ void TileSetEditor::_on_tileset_toolbar_confirm() {
Node *scene = en->get_edited_scene();
if (!scene)
break;
- _import_scene(scene, tileset, option == TOOL_TILESET_MERGE_SCENE);
- edit(tileset);
+ List<int> ids;
+ tileset->get_tile_list(&ids);
+
+ undo_redo->create_action(TTR(option == TOOL_TILESET_MERGE_SCENE ? "Merge Tileset from Scene" : "Create Tileset from Scene"));
+ undo_redo->add_do_method(this, "_undo_redo_import_scene", scene, option == TOOL_TILESET_MERGE_SCENE);
+ undo_redo->add_undo_method(tileset.ptr(), "clear");
+ for (List<int>::Element *E = ids.front(); E; E = E->next()) {
+ _undo_tile_removal(E->get());
+ }
+ undo_redo->add_do_method(this, "edit", tileset);
+ undo_redo->add_undo_method(this, "edit", tileset);
+ undo_redo->commit_action();
} break;
}
}
@@ -580,9 +608,7 @@ void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) {
if (texture_map.has(t->get_rid())) {
invalid_count++;
} else {
- texture_list->add_item(t->get_path().get_file());
- texture_map.insert(t->get_rid(), t);
- texture_list->set_item_metadata(texture_list->get_item_count() - 1, t->get_rid());
+ add_texture(t);
}
}
@@ -631,8 +657,8 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
spin_z_index->hide();
} break;
case EDITMODE_COLLISION:
- case EDITMODE_NAVIGATION:
- case EDITMODE_OCCLUSION: {
+ case EDITMODE_OCCLUSION:
+ case EDITMODE_NAVIGATION: {
tools[TOOL_SELECT]->show();
separator_bitmask->hide();
@@ -653,7 +679,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
spin_priority->hide();
spin_z_index->hide();
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
} break;
case EDITMODE_BITMASK: {
tools[TOOL_SELECT]->show();
@@ -667,9 +693,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
separator_delete->hide();
tools[SHAPE_DELETE]->hide();
- separator_grid->hide();
tools[SHAPE_KEEP_INSIDE_TILE]->hide();
- tools[TOOL_GRID_SNAP]->hide();
tools[TOOL_SELECT]->set_pressed(true);
tools[TOOL_SELECT]->set_tooltip(TTR("LMB: Set bit on.\nRMB: Set bit off.\nClick on another Tile to edit it."));
@@ -905,17 +929,16 @@ void TileSetEditor::_on_workspace_draw() {
}
void TileSetEditor::_on_workspace_process() {
- float a = tile_names_opacity;
- if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
- a += get_tree()->get_idle_process_time() * 2;
- } else {
- a -= get_tree()->get_idle_process_time() * 2;
- }
- a = CLAMP(a, 0, 1);
- if (a != tile_names_opacity)
+ if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
+ if (!tile_names_visible) {
+ tile_names_visible = true;
+ workspace_overlay->update();
+ }
+ } else if (tile_names_visible) {
+ tile_names_visible = false;
workspace_overlay->update();
- tile_names_opacity = a;
+ }
}
void TileSetEditor::_on_workspace_overlay_draw() {
@@ -927,7 +950,7 @@ void TileSetEditor::_on_workspace_overlay_draw() {
const Color COLOR_SINGLE = Color(0.988281, 0.909323, 0.266373);
const Color COLOR_ATLAS = Color(0.78653, 0.812835, 0.832031);
- if (tile_names_opacity > 0) {
+ if (tile_names_visible) {
RID current_texture_rid = get_current_texture()->get_rid();
List<int> *tiles = new List<int>();
tileset->get_tile_list(tiles);
@@ -944,13 +967,12 @@ void TileSetEditor::_on_workspace_overlay_draw() {
c = COLOR_AUTOTILE;
else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE)
c = COLOR_ATLAS;
- c.a = tile_names_opacity;
String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id);
Ref<Font> font = get_font("font", "Label");
region.set_size(font->get_string_size(tile_id_name));
workspace_overlay->draw_rect(region, c);
region.position.y += region.size.y - 2;
- c = Color(0.1, 0.1, 0.1, tile_names_opacity);
+ c = Color(0.1, 0.1, 0.1);
workspace_overlay->draw_string(font, region.position, tile_id_name, c);
}
}
@@ -968,7 +990,6 @@ void TileSetEditor::_on_workspace_overlay_draw() {
}
}
-#define MIN_DISTANCE_SQUARED 6
void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (tileset.is_null() || !get_current_texture().is_valid())
@@ -1047,29 +1068,49 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
edited_region.position -= WORKSPACE_MARGIN;
if (!edited_region.has_no_area()) {
if (get_current_tile() >= 0 && workspace_mode == WORKSPACE_EDIT) {
- tileset->tile_set_region(get_current_tile(), edited_region);
+ undo_redo->create_action(TTR("Set Tile Region"));
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_region", get_current_tile(), edited_region);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", get_current_tile(), tileset->tile_get_region(get_current_tile()));
+ edited_region = Rect2();
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->add_do_method(workspace_overlay, "update");
+ undo_redo->add_undo_method(workspace_overlay, "update");
+ undo_redo->commit_action();
} else {
int t_id = tileset->get_last_unused_tile_id();
- tileset->create_tile(t_id);
- tileset->tile_set_texture(t_id, get_current_texture());
- tileset->tile_set_region(t_id, edited_region);
- tileset->tile_set_name(t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0));
+ undo_redo->create_action(TTR("Create Tile"));
+ undo_redo->add_do_method(tileset.ptr(), "create_tile", t_id);
+ undo_redo->add_undo_method(tileset.ptr(), "remove_tile", t_id);
+ undo_redo->add_undo_method(this, "_validate_current_tile_id");
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_texture", t_id, get_current_texture());
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_region", t_id, edited_region);
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_name", t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0));
if (workspace_mode != WORKSPACE_CREATE_SINGLE) {
- tileset->autotile_set_size(t_id, snap_step);
- tileset->autotile_set_spacing(t_id, snap_separation.x);
- tileset->tile_set_tile_mode(t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE);
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_size", t_id, snap_step);
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_spacing", t_id, snap_separation.x);
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_tile_mode", t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE);
}
- set_current_tile(t_id);
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
edit_mode = EDITMODE_COLLISION;
+ edited_region = Rect2();
+
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->add_do_method(workspace_overlay, "update");
+ undo_redo->add_undo_method(workspace_overlay, "update");
+ undo_redo->commit_action();
+
+ set_current_tile(t_id);
_on_workspace_mode_changed(WORKSPACE_EDIT);
}
+ } else {
+ edited_region = Rect2();
+ workspace->update();
+ workspace_overlay->update();
}
- edited_region = Rect2();
- workspace->update();
- workspace_overlay->update();
return;
}
} else if (mm.is_valid()) {
@@ -1082,8 +1123,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- if (workspace_mode == WORKSPACE_EDIT) {
+ if (workspace_mode == WORKSPACE_EDIT) {
if (get_current_tile() >= 0) {
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->autotile_get_size(get_current_tile());
@@ -1092,13 +1133,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) {
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
- tileset->autotile_set_icon_coordinate(get_current_tile(), coord);
- Rect2 region = tileset->tile_get_region(get_current_tile());
- region.size = size;
- coord.x *= (spacing + size.x);
- coord.y *= (spacing + size.y);
- region.position += coord;
- workspace->update();
+ undo_redo->create_action(TTR("Set Tile Icon"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), tileset->autotile_get_icon_coordinate(get_current_tile()));
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
}
} break;
@@ -1156,14 +1196,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+
+ uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+ uint16_t new_mask = old_mask;
if (erasing) {
- mask &= ~bit;
+ new_mask &= ~bit;
} else {
- mask |= bit;
+ new_mask |= bit;
+ }
+ if (old_mask != new_mask) {
+ undo_redo->create_action(TTR("Edit Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask);
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
- tileset->autotile_set_bitmask(get_current_tile(), coord, mask);
- workspace->update();
}
} else {
if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) {
@@ -1219,14 +1267,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+
+ uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+ uint16_t new_mask = old_mask;
if (erasing) {
- mask &= ~bit;
+ new_mask &= ~bit;
} else {
- mask |= bit;
+ new_mask |= bit;
+ }
+ if (old_mask != new_mask) {
+ undo_redo->create_action(TTR("Edit Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask);
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
- tileset->autotile_set_bitmask(get_current_tile(), coord, mask);
- workspace->update();
}
}
} break;
@@ -1241,13 +1297,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
shape_anchor.x *= (size.x + spacing);
shape_anchor.y *= (size.y + spacing);
}
+ const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
shape_anchor += current_tile_region.position;
if (tools[TOOL_SELECT]->is_pressed()) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) {
for (int i = 0; i < current_shape.size(); i++) {
- if ((current_shape[i] - mb->get_position()).length_squared() <= MIN_DISTANCE_SQUARED) {
+ if ((current_shape[i] - mb->get_position()).length_squared() <= grab_threshold) {
dragging_point = i;
workspace->update();
return;
@@ -1258,20 +1315,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
if (edited_shape_coord != coord) {
edited_shape_coord = coord;
- edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord);
- edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord);
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
- bool found_collision_shape = false;
- for (int i = 0; i < sd.size(); i++) {
- if (sd[i].autotile_coord == coord) {
- edited_collision_shape = sd[i].shape;
- found_collision_shape = true;
- break;
- }
- }
- if (!found_collision_shape)
- edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL);
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
}
}
workspace->update();
@@ -1290,9 +1334,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
points.push_back(p - shape_anchor);
}
- edited_collision_shape->set_points(points);
-
- workspace->update();
+ undo_redo->create_action(TTR("Edit Collision Polygon"));
+ undo_redo->add_do_method(edited_collision_shape.ptr(), "set_points", points);
+ undo_redo->add_undo_method(edited_collision_shape.ptr(), "set_points", edited_collision_shape->get_points());
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} else if (edit_mode == EDITMODE_OCCLUSION) {
if (dragging_point >= 0) {
@@ -1307,9 +1354,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
w = PoolVector<Vector2>::Write();
- edited_occlusion_shape->set_polygon(polygon);
- workspace->update();
+ undo_redo->create_action(TTR("Edit Occlusion Polygon"));
+ undo_redo->add_do_method(edited_occlusion_shape.ptr(), "set_polygon", polygon);
+ undo_redo->add_undo_method(edited_occlusion_shape.ptr(), "set_polygon", edited_occlusion_shape->get_polygon());
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} else if (edit_mode == EDITMODE_NAVIGATION) {
if (dragging_point >= 0) {
@@ -1326,10 +1377,15 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
w = PoolVector<Vector2>::Write();
- edited_navigation_shape->set_vertices(polygon);
- edited_navigation_shape->add_polygon(indices);
- workspace->update();
+ undo_redo->create_action(TTR("Edit Navigation Polygon"));
+ undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon);
+ undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices());
+ undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices);
+ undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0));
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
}
}
@@ -1340,14 +1396,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
} else if (tools[SHAPE_NEW_POLYGON]->is_pressed()) {
-
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Vector2 pos = mb->get_position();
pos = snap_point(pos);
if (creating_shape) {
if (current_shape.size() > 0) {
- if ((pos - current_shape[0]).length_squared() <= MIN_DISTANCE_SQUARED) {
+ if ((pos - current_shape[0]).length_squared() <= grab_threshold) {
if (current_shape.size() > 2) {
close_shape(shape_anchor);
workspace->update();
@@ -1358,60 +1413,16 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
current_shape.push_back(pos);
workspace->update();
} else {
- int t_id = get_current_tile();
- if (t_id >= 0) {
- if (edit_mode == EDITMODE_COLLISION) {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id);
- for (int i = 0; i < sd.size(); i++) {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE || sd[i].autotile_coord == edited_shape_coord) {
- Ref<ConvexPolygonShape2D> shape = sd[i].shape;
-
- if (!shape.is_null()) {
- sd.remove(i);
- tileset->tile_set_shapes(get_current_tile(), sd);
- edited_collision_shape = Ref<Shape2D>();
- workspace->update();
- }
- break;
- }
- }
- } else if (edit_mode == EDITMODE_OCCLUSION) {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- Map<Vector2, Ref<OccluderPolygon2D> > map = tileset->autotile_get_light_oclusion_map(t_id);
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) {
- if (E->key() == edited_shape_coord) {
- tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
- break;
- }
- }
- } else
- tileset->tile_set_light_occluder(t_id, Ref<OccluderPolygon2D>());
-
- edited_occlusion_shape = Ref<OccluderPolygon2D>();
- workspace->update();
- } else if (edit_mode == EDITMODE_NAVIGATION) {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id);
- for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
- if (E->key() == edited_shape_coord) {
- tileset->autotile_set_navigation_polygon(t_id, Ref<NavigationPolygon>(), edited_shape_coord);
- break;
- }
- }
- } else
- tileset->tile_set_navigation_polygon(t_id, Ref<NavigationPolygon>());
- edited_navigation_shape = Ref<NavigationPolygon>();
- workspace->update();
- }
- }
-
creating_shape = true;
current_shape.resize(0);
current_shape.push_back(snap_point(pos));
+ workspace->update();
}
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT && current_shape.size() > 2) {
+ } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
if (creating_shape) {
- close_shape(shape_anchor);
+ creating_shape = false;
+ _select_edited_shape_coord();
+ workspace->update();
}
}
} else if (mm.is_valid()) {
@@ -1431,14 +1442,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
if (p_tool == BITMASK_COPY) {
bitmask_map_copy = tileset->autotile_get_bitmask_map(get_current_tile());
} else if (p_tool == BITMASK_PASTE) {
- tileset->autotile_clear_bitmask_map(get_current_tile());
+ undo_redo->create_action(TTR("Paste Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
for (Map<Vector2, uint16_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) {
- tileset->autotile_set_bitmask(get_current_tile(), E->key(), E->value());
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
}
- workspace->update();
+ for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
+ }
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
} else if (p_tool == BITMASK_CLEAR) {
- tileset->autotile_clear_bitmask_map(get_current_tile());
- workspace->update();
+ undo_redo->create_action(TTR("Clear Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
+ for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
+ }
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
} else if (p_tool == SHAPE_DELETE) {
if (creating_shape) {
creating_shape = false;
@@ -1447,11 +1471,17 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
} else {
switch (edit_mode) {
case EDITMODE_REGION: {
- if (workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) {
- tileset->remove_tile(get_current_tile());
- set_current_tile(-1);
- workspace->update();
- workspace_overlay->update();
+ int t_id = get_current_tile();
+ if (workspace_mode == WORKSPACE_EDIT && t_id >= 0) {
+ undo_redo->create_action(TTR("Remove Tile"));
+ undo_redo->add_do_method(tileset.ptr(), "remove_tile", t_id);
+ _undo_tile_removal(t_id);
+ undo_redo->add_do_method(this, "_validate_current_tile_id");
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->add_do_method(workspace_overlay, "update");
+ undo_redo->add_undo_method(workspace_overlay, "update");
+ undo_redo->commit_action();
}
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
workspace_mode = WORKSPACE_EDIT;
@@ -1459,37 +1489,50 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
} break;
case EDITMODE_COLLISION: {
if (!edited_collision_shape.is_null()) {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
- int index = -1;
+ // Necessary to get the version that returns a Array instead of a Vector.
+ Array sd = tileset->call("tile_get_shapes", get_current_tile());
for (int i = 0; i < sd.size(); i++) {
- if (sd[i].shape == edited_collision_shape) {
- index = i;
+ if (sd[i].get("shape") == edited_collision_shape) {
+ undo_redo->create_action(TTR("Remove Collision Polygon"));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
+ sd.remove(i);
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
break;
}
}
- if (index >= 0) {
- sd.remove(index);
- tileset->tile_set_shapes(get_current_tile(), sd);
- edited_collision_shape = Ref<Shape2D>();
- current_shape.resize(0);
- workspace->update();
+ }
+ } break;
+ case EDITMODE_OCCLUSION: {
+ if (!edited_occlusion_shape.is_null()) {
+ undo_redo->create_action(TTR("Remove Occlusion Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>());
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile()));
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord);
}
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} break;
case EDITMODE_NAVIGATION: {
if (!edited_navigation_shape.is_null()) {
- tileset->autotile_set_navigation_polygon(get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord);
- edited_navigation_shape = Ref<NavigationPolygon>();
- current_shape.resize(0);
- workspace->update();
- }
- } break;
- case EDITMODE_OCCLUSION: {
- if (!edited_occlusion_shape.is_null()) {
- tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
- edited_occlusion_shape = Ref<OccluderPolygon2D>();
- current_shape.resize(0);
- workspace->update();
+ undo_redo->create_action(TTR("Remove Navigation Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>());
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile()));
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord);
+ }
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} break;
default: {}
@@ -1506,13 +1549,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
}
void TileSetEditor::_on_priority_changed(float val) {
- tileset->autotile_set_subtile_priority(get_current_tile(), edited_shape_coord, (int)val);
- workspace->update();
+ if ((int)val == tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord))
+ return;
+
+ undo_redo->create_action(TTR("Edit Tile Priority"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, (int)val);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord));
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
void TileSetEditor::_on_z_index_changed(float val) {
- tileset->autotile_set_z_index(get_current_tile(), edited_shape_coord, (int)val);
- workspace->update();
+ if ((int)val == tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord))
+ return;
+
+ undo_redo->create_action(TTR("Edit Tile Z Index"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, (int)val);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord));
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
void TileSetEditor::_on_grid_snap_toggled(bool p_val) {
@@ -1538,6 +1595,63 @@ void TileSetEditor::_set_snap_sep(Vector2 p_val) {
workspace->update();
}
+void TileSetEditor::_validate_current_tile_id() {
+ if (get_current_tile() >= 0 && !tileset->has_tile(get_current_tile()))
+ set_current_tile(-1);
+}
+
+void TileSetEditor::_select_edited_shape_coord() {
+ select_coord(edited_shape_coord);
+}
+
+void TileSetEditor::_undo_tile_removal(int p_id) {
+ undo_redo->add_undo_method(tileset.ptr(), "create_tile", p_id);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_name", p_id, tileset->tile_get_name(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_normal_map", p_id, tileset->tile_get_normal_map(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture_offset", p_id, tileset->tile_get_texture_offset(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_material", p_id, tileset->tile_get_material(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_modulate", p_id, tileset->tile_get_modulate(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_occluder_offset", p_id, tileset->tile_get_occluder_offset(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon_offset", p_id, tileset->tile_get_navigation_polygon_offset(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_offset", p_id, 0, tileset->tile_get_shape_offset(p_id, 0));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_transform", p_id, 0, tileset->tile_get_shape_transform(p_id, 0));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_z_index", p_id, tileset->tile_get_z_index(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture", p_id, tileset->tile_get_texture(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", p_id, tileset->tile_get_region(p_id));
+ // Necessary to get the version that returns a Array instead of a Vector.
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", p_id, tileset->call("tile_get_shapes", p_id));
+ if (tileset->tile_get_tile_mode(p_id) == TileSet::SINGLE_TILE) {
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", p_id, tileset->tile_get_light_occluder(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", p_id, tileset->tile_get_navigation_polygon(p_id));
+ } else {
+ Map<Vector2, Ref<OccluderPolygon2D> > oclusion_map = tileset->autotile_get_light_oclusion_map(p_id);
+ for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = oclusion_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", p_id, E->value(), E->key());
+ }
+ Map<Vector2, Ref<NavigationPolygon> > navigation_map = tileset->autotile_get_navigation_map(p_id);
+ for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = navigation_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key());
+ }
+ Map<Vector2, uint16_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id);
+ for (Map<Vector2, uint16_t>::Element *E = bitmask_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", p_id, E->key(), E->value());
+ }
+ Map<Vector2, int> priority_map = tileset->autotile_get_priority_map(p_id);
+ for (Map<Vector2, int>::Element *E = priority_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", p_id, E->key(), E->value());
+ }
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", p_id, tileset->autotile_get_icon_coordinate(p_id));
+ Map<Vector2, int> z_map = tileset->autotile_get_z_index_map(p_id);
+ for (Map<Vector2, int>::Element *E = z_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", p_id, E->key(), E->value());
+ }
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_tile_mode", p_id, tileset->tile_get_tile_mode(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_size", p_id, tileset->autotile_get_size(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_spacing", p_id, tileset->autotile_get_spacing(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask_mode", p_id, tileset->autotile_get_bitmask_mode(p_id));
+ }
+}
+
void TileSetEditor::_zoom_in() {
float scale = workspace->get_scale().x;
if (scale < max_scale) {
@@ -1548,7 +1662,6 @@ void TileSetEditor::_zoom_in() {
}
}
void TileSetEditor::_zoom_out() {
-
float scale = workspace->get_scale().x;
if (scale > min_scale) {
scale /= scale_ratio;
@@ -1773,7 +1886,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_collision_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_collision_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
@@ -1787,11 +1900,14 @@ void TileSetEditor::draw_polygon_shapes() {
if (polygon.size() > 2) {
workspace->draw_polygon(polygon, colors);
}
+
if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- for (int j = 0; j < shape->get_points().size() - 1; j++) {
- workspace->draw_line(shape->get_points()[j] + anchor, shape->get_points()[j + 1] + anchor, c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
-
if (shape == edited_collision_shape) {
draw_handles = true;
}
@@ -1810,16 +1926,25 @@ void TileSetEditor::draw_polygon_shapes() {
Vector<Color> colors;
Vector2 anchor = WORKSPACE_MARGIN;
anchor += tileset->tile_get_region(get_current_tile()).position;
- for (int j = 0; j < shape->get_polygon().size(); j++) {
- polygon.push_back(shape->get_polygon()[j] + anchor);
- colors.push_back(c_bg);
+ if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) {
+ for (int j = 0; j < current_shape.size(); j++) {
+ polygon.push_back(current_shape[j]);
+ colors.push_back(c_bg);
+ }
+ } else {
+ for (int j = 0; j < shape->get_polygon().size(); j++) {
+ polygon.push_back(shape->get_polygon()[j] + anchor);
+ colors.push_back(c_bg);
+ }
}
workspace->draw_polygon(polygon, colors);
- for (int j = 0; j < shape->get_polygon().size() - 1; j++) {
- workspace->draw_line(shape->get_polygon()[j] + anchor, shape->get_polygon()[j + 1] + anchor, c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
- workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true);
if (shape == edited_occlusion_shape) {
draw_handles = true;
}
@@ -1848,7 +1973,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_occlusion_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
@@ -1860,11 +1985,14 @@ void TileSetEditor::draw_polygon_shapes() {
}
}
workspace->draw_polygon(polygon, colors);
+
if (coord == edited_shape_coord) {
- for (int j = 0; j < shape->get_polygon().size() - 1; j++) {
- workspace->draw_line(shape->get_polygon()[j] + anchor, shape->get_polygon()[j + 1] + anchor, c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
- workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true);
if (shape == edited_occlusion_shape) {
draw_handles = true;
}
@@ -1885,24 +2013,30 @@ void TileSetEditor::draw_polygon_shapes() {
Vector<Color> colors;
Vector2 anchor = WORKSPACE_MARGIN;
anchor += tileset->tile_get_region(get_current_tile()).position;
- PoolVector<Vector2> vertices = shape->get_vertices();
- for (int j = 0; j < shape->get_polygon(0).size(); j++) {
- polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
- colors.push_back(c_bg);
+ if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) {
+ for (int j = 0; j < current_shape.size(); j++) {
+ polygon.push_back(current_shape[j]);
+ colors.push_back(c_bg);
+ }
+ } else {
+ PoolVector<Vector2> vertices = shape->get_vertices();
+ for (int j = 0; j < shape->get_polygon(0).size(); j++) {
+ polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
+ colors.push_back(c_bg);
+ }
}
workspace->draw_polygon(polygon, colors);
- if (shape->get_polygon_count() > 0) {
- PoolVector<Vector2> vertices = shape->get_vertices();
- for (int j = 0; j < shape->get_polygon(0).size() - 1; j++) {
- workspace->draw_line(vertices[shape->get_polygon(0)[j]] + anchor, vertices[shape->get_polygon(0)[j + 1]] + anchor, c_border, 1, true);
- }
- if (shape == edited_navigation_shape) {
- draw_handles = true;
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
}
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
+ }
+ if (shape == edited_navigation_shape) {
+ draw_handles = true;
}
}
-
} else {
Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id);
for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
@@ -1927,12 +2061,12 @@ void TileSetEditor::draw_polygon_shapes() {
}
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_navigation_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
}
- } else if (shape->get_polygon_count() > 0) {
+ } else {
PoolVector<Vector2> vertices = shape->get_vertices();
for (int j = 0; j < shape->get_polygon(0).size(); j++) {
polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
@@ -1940,15 +2074,16 @@ void TileSetEditor::draw_polygon_shapes() {
}
}
workspace->draw_polygon(polygon, colors);
+
if (coord == edited_shape_coord) {
- if (shape->get_polygon_count() > 0) {
- PoolVector<Vector2> vertices = shape->get_vertices();
- for (int j = 0; j < shape->get_polygon(0).size() - 1; j++) {
- workspace->draw_line(vertices[shape->get_polygon(0)[j]] + anchor, vertices[shape->get_polygon(0)[j + 1]] + anchor, c_border, 1, true);
- }
- if (shape == edited_navigation_shape) {
- draw_handles = true;
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
}
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
+ }
+ if (shape == edited_navigation_shape) {
+ draw_handles = true;
}
}
}
@@ -1957,11 +2092,13 @@ void TileSetEditor::draw_polygon_shapes() {
} break;
default: {}
}
+
if (creating_shape) {
for (int j = 0; j < current_shape.size() - 1; j++) {
workspace->draw_line(current_shape[j], current_shape[j + 1], Color(0, 1, 1), 1, true);
}
workspace->draw_line(current_shape[current_shape.size() - 1], snap_point(workspace->get_local_mouse_position()), Color(0, 1, 1), 1, true);
+ draw_handles = true;
}
}
@@ -1990,16 +2127,29 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
shape->set_points(segments);
+ undo_redo->create_action(TTR("Create Collision Polygon"));
+ // Necessary to get the version that returns a Array instead of a Vector.
+ Array sd = tileset->call("tile_get_shapes", get_current_tile());
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
+ for (int i = 0; i < sd.size(); i++) {
+ if (sd[i].get("shape") == edited_collision_shape) {
+ sd.remove(i);
+ break;
+ }
+ }
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE)
- tileset->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
+ undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
else
- tileset->tile_add_shape(get_current_tile(), shape, Transform2D());
-
- edited_collision_shape = shape;
+ undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D());
+ tools[TOOL_SELECT]->set_pressed(true);
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
+ } else {
+ tools[TOOL_SELECT]->set_pressed(true);
+ workspace->update();
}
-
- tools[TOOL_SELECT]->set_pressed(true);
- workspace->update();
} else if (edit_mode == EDITMODE_OCCLUSION) {
Ref<OccluderPolygon2D> shape = memnew(OccluderPolygon2D);
@@ -2014,13 +2164,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
w = PoolVector<Vector2>::Write();
shape->set_polygon(polygon);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE)
- tileset->autotile_set_light_occluder(get_current_tile(), shape, edited_shape_coord);
- else
- tileset->tile_set_light_occluder(get_current_tile(), shape);
- edited_occlusion_shape = shape;
+ undo_redo->create_action(TTR("Create Occlusion Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), shape, edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord);
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), shape);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile()));
+ }
tools[TOOL_SELECT]->set_pressed(true);
- workspace->update();
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
} else if (edit_mode == EDITMODE_NAVIGATION) {
Ref<NavigationPolygon> shape = memnew(NavigationPolygon);
@@ -2038,13 +2193,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
shape->set_vertices(polygon);
shape->add_polygon(indices);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE)
- tileset->autotile_set_navigation_polygon(get_current_tile(), shape, edited_shape_coord);
- else
- tileset->tile_set_navigation_polygon(get_current_tile(), shape);
- edited_navigation_shape = shape;
+ undo_redo->create_action(TTR("Create Navigation Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), shape, edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord);
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), shape);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile()));
+ }
tools[TOOL_SELECT]->set_pressed(true);
- workspace->update();
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
tileset->_change_notify("");
}
@@ -2089,6 +2249,23 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
}
}
} else {
+ Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
+ bool found_collision_shape = false;
+ for (int i = 0; i < sd.size(); i++) {
+ if (sd[i].autotile_coord == coord) {
+ if (edited_collision_shape != sd[i].shape)
+ edited_collision_shape = sd[i].shape;
+ found_collision_shape = true;
+ break;
+ }
+ }
+ if (!found_collision_shape)
+ edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL);
+ if (edited_occlusion_shape != tileset->autotile_get_light_occluder(get_current_tile(), coord))
+ edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), coord);
+ if (edited_navigation_shape != tileset->autotile_get_navigation_polygon(get_current_tile(), coord))
+ edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), coord);
+
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->autotile_get_size(get_current_tile());
Vector2 shape_anchor = coord;
@@ -2159,6 +2336,24 @@ Vector2 TileSetEditor::snap_point(const Vector2 &point) {
return p;
}
+void TileSetEditor::add_texture(Ref<Texture> p_texture) {
+ texture_list->add_item(p_texture->get_path().get_file());
+ texture_map.insert(p_texture->get_rid(), p_texture);
+ texture_list->set_item_metadata(texture_list->get_item_count() - 1, p_texture->get_rid());
+}
+
+void TileSetEditor::remove_texture(Ref<Texture> p_texture) {
+ texture_list->remove_item(texture_list->find_metadata(p_texture->get_rid()));
+ texture_map.erase(p_texture->get_rid());
+
+ _validate_current_tile_id();
+
+ if (!get_current_texture().is_valid()) {
+ _on_texture_list_selected(-1);
+ workspace_overlay->update();
+ }
+}
+
void TileSetEditor::update_texture_list() {
Ref<Texture> selected_texture = get_current_texture();
@@ -2175,9 +2370,7 @@ void TileSetEditor::update_texture_list() {
}
if (!texture_map.has(tileset->tile_get_texture(E->get())->get_rid())) {
- texture_list->add_item(tileset->tile_get_texture(E->get())->get_path().get_file());
- texture_map.insert(tileset->tile_get_texture(E->get())->get_rid(), tileset->tile_get_texture(E->get()));
- texture_list->set_item_metadata(texture_list->get_item_count() - 1, tileset->tile_get_texture(E->get())->get_rid());
+ add_texture(tileset->tile_get_texture(E->get()));
}
}
for (int i = 0; i < ids_to_remove.size(); i++) {
@@ -2191,7 +2384,9 @@ void TileSetEditor::update_texture_list() {
} else if (get_current_texture().is_valid()) {
_on_texture_list_selected(texture_list->find_metadata(get_current_texture()->get_rid()));
} else {
+ _validate_current_tile_id();
_on_texture_list_selected(-1);
+ workspace_overlay->update();
}
update_texture_list_icon();
helper->_change_notify("");
@@ -2267,7 +2462,7 @@ void TileSetEditor::update_workspace_tile_mode() {
if (edit_mode == EDITMODE_ICON)
select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
else
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
} else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
if (tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) {
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
@@ -2276,7 +2471,7 @@ void TileSetEditor::update_workspace_tile_mode() {
if (edit_mode == EDITMODE_ICON)
select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
else
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
tool_editmode[EDITMODE_BITMASK]->hide();
tool_editmode[EDITMODE_PRIORITY]->hide();
@@ -2292,14 +2487,14 @@ void TileSetEditor::update_edited_region(const Vector2 &end_point) {
grid_coord *= (snap_step + snap_separation);
grid_coord += snap_offset;
edited_region.expand_to(grid_coord);
- grid_coord += snap_step + snap_separation;
+ grid_coord += snap_step;
edited_region.expand_to(grid_coord);
grid_coord = ((end_point - snap_offset) / (snap_step + snap_separation)).floor();
grid_coord *= (snap_step + snap_separation);
grid_coord += snap_offset;
edited_region.expand_to(grid_coord);
- grid_coord += snap_step + snap_separation;
+ grid_coord += snap_step;
edited_region.expand_to(grid_coord);
} else {
edited_region.expand_to(end_point);
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 276e23f9ee..1a6b51cdd3 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,6 +94,7 @@ class TileSetEditor : public HSplitContainer {
Ref<TileSet> tileset;
TilesetEditorContext *helper;
EditorNode *editor;
+ UndoRedo *undo_redo;
ConfirmationDialog *cd;
AcceptDialog *err_dialog;
@@ -107,7 +108,7 @@ class TileSetEditor : public HSplitContainer {
bool creating_shape;
int dragging_point;
- float tile_names_opacity;
+ bool tile_names_visible;
Vector2 region_from;
Rect2 edited_region;
bool draw_edited_region;
@@ -151,10 +152,14 @@ class TileSetEditor : public HSplitContainer {
void update_texture_list();
void update_texture_list_icon();
+ void add_texture(Ref<Texture> p_texture);
+ void remove_texture(Ref<Texture> p_texture);
+
Ref<Texture> get_current_texture();
static void _import_node(Node *p_node, Ref<TileSet> p_library);
static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
+ void _undo_redo_import_scene(Node *p_scene, bool p_merge);
protected:
static void _bind_methods();
@@ -186,6 +191,10 @@ private:
void _set_snap_off(Vector2 p_val);
void _set_snap_sep(Vector2 p_val);
+ void _validate_current_tile_id();
+ void _select_edited_shape_coord();
+ void _undo_tile_removal(int p_id);
+
void _zoom_in();
void _zoom_out();
void _zoom_reset();
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index aff465728b..628c2f714c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -964,7 +964,7 @@ public:
class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer)
public:
- void _property_changed(const String &prop, const Variant &p_value, bool p_changing = false) {
+ void _property_changed(const String &prop, const Variant &p_value, const String &p_field, bool p_changing = false) {
if (p_changing)
return;
@@ -1014,7 +1014,7 @@ public:
}
static void _bind_methods() {
- ClassDB::bind_method("_property_changed", &VisualShaderNodePluginDefaultEditor::_property_changed, DEFVAL(false));
+ ClassDB::bind_method("_property_changed", &VisualShaderNodePluginDefaultEditor::_property_changed, DEFVAL(String()), DEFVAL(false));
ClassDB::bind_method("_node_changed", &VisualShaderNodePluginDefaultEditor::_node_changed);
ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request);
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 49a51ede8f..2fb8a85d5b 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp
index 4a98aa411d..5fdc725f50 100644
--- a/editor/progress_dialog.cpp
+++ b/editor/progress_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -166,6 +166,11 @@ void ProgressDialog::_popup() {
void ProgressDialog::add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) {
+ if (MessageQueue::get_singleton()->is_flushing()) {
+ ERR_PRINT("Do not use progress dialog (task) while flushing the message queue or using call_deferred()!");
+ return;
+ }
+
ERR_FAIL_COND(tasks.has(p_task));
ProgressDialog::Task t;
t.vb = memnew(VBoxContainer);
diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h
index bf0b3cca1c..d8dfb73357 100644
--- a/editor/progress_dialog.h
+++ b/editor/progress_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index f82133e0d3..ec64d76b18 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,7 +80,7 @@ void ProjectExportDialog::popup_export() {
_update_presets();
if (presets->get_current() >= 0) {
- _edit_preset(presets->get_current()); // triggers rescan for templates if newly installed
+ _update_current_preset(); // triggers rescan for templates if newly installed
}
// Restore valid window bounds or pop up at default size.
@@ -137,13 +137,18 @@ void ProjectExportDialog::_add_preset(int p_platform) {
_edit_preset(EditorExport::get_singleton()->get_export_preset_count() - 1);
}
+void ProjectExportDialog::_update_current_preset() {
+
+ _edit_preset(presets->get_current());
+}
+
void ProjectExportDialog::_update_presets() {
updating = true;
Ref<EditorExportPreset> current;
if (presets->get_current() >= 0 && presets->get_current() < presets->get_item_count())
- current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ current = get_current_preset();
int current_idx = -1;
presets->clear();
@@ -300,12 +305,33 @@ void ProjectExportDialog::_edit_preset(int p_index) {
_update_export_all();
minimum_size_changed();
+ int script_export_mode = current->get_script_export_mode();
+ script_mode->select(script_export_mode);
+
+ String key = current->get_script_encryption_key();
+ if (!updating_script_key) {
+ script_key->set_text(key);
+ }
+ if (script_export_mode == EditorExportPreset::MODE_SCRIPT_ENCRYPTED) {
+ script_key->set_editable(true);
+
+ bool key_valid = _validate_script_encryption_key(key);
+ if (key_valid) {
+ script_key_error->hide();
+ } else {
+ script_key_error->show();
+ }
+ } else {
+ script_key->set_editable(false);
+ script_key_error->hide();
+ }
+
updating = false;
}
void ProjectExportDialog::_update_feature_list() {
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
Set<String> fset;
@@ -342,7 +368,7 @@ void ProjectExportDialog::_custom_features_changed(const String &p_text) {
if (updating)
return;
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
current->set_custom_features(p_text);
@@ -359,7 +385,7 @@ void ProjectExportDialog::_patch_button_pressed(Object *p_item, int p_column, in
patch_index = ti->get_metadata(0);
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
if (p_id == 0) {
@@ -379,7 +405,7 @@ void ProjectExportDialog::_patch_edited() {
return;
int index = item->get_metadata(0);
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
Vector<String> patches = current->get_patches();
@@ -397,7 +423,7 @@ void ProjectExportDialog::_patch_edited() {
void ProjectExportDialog::_patch_selected(const String &p_path) {
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
Vector<String> patches = current->get_patches();
@@ -410,25 +436,25 @@ void ProjectExportDialog::_patch_selected(const String &p_path) {
current->set_patch(patch_index, ProjectSettings::get_singleton()->get_resource_path().path_to(p_path) + enabled);
}
- _edit_preset(presets->get_current());
+ _update_current_preset();
}
void ProjectExportDialog::_patch_deleted() {
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
Vector<String> patches = current->get_patches();
if (patch_index < patches.size()) {
current->remove_patch(patch_index);
- _edit_preset(presets->get_current());
+ _update_current_preset();
}
}
void ProjectExportDialog::_update_parameters(const String &p_edited_property) {
- _edit_preset(presets->get_current());
+ _update_current_preset();
}
void ProjectExportDialog::_runnable_pressed() {
@@ -436,7 +462,7 @@ void ProjectExportDialog::_runnable_pressed() {
if (updating)
return;
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
if (runnable->is_pressed()) {
@@ -460,7 +486,7 @@ void ProjectExportDialog::_name_changed(const String &p_string) {
if (updating)
return;
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
current->set_name(p_string);
@@ -468,34 +494,77 @@ void ProjectExportDialog::_name_changed(const String &p_string) {
}
void ProjectExportDialog::set_export_path(const String &p_value) {
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
current->set_export_path(p_value);
}
String ProjectExportDialog::get_export_path() {
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND_V(current.is_null(), String(""));
return current->get_export_path();
}
-void ProjectExportDialog::_export_path_changed(const StringName &p_property, const Variant &p_value) {
+Ref<EditorExportPreset> ProjectExportDialog::get_current_preset() const {
+
+ return EditorExport::get_singleton()->get_export_preset(presets->get_current());
+}
+
+void ProjectExportDialog::_export_path_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
if (updating)
return;
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
current->set_export_path(p_value);
_update_presets();
}
+void ProjectExportDialog::_script_export_mode_changed(int p_mode) {
+
+ if (updating)
+ return;
+
+ Ref<EditorExportPreset> current = get_current_preset();
+ ERR_FAIL_COND(current.is_null());
+
+ current->set_script_export_mode(p_mode);
+
+ _update_current_preset();
+}
+
+void ProjectExportDialog::_script_encryption_key_changed(const String &p_key) {
+
+ if (updating)
+ return;
+
+ Ref<EditorExportPreset> current = get_current_preset();
+ ERR_FAIL_COND(current.is_null());
+
+ current->set_script_encryption_key(p_key);
+
+ updating_script_key = true;
+ _update_current_preset();
+ updating_script_key = false;
+}
+
+bool ProjectExportDialog::_validate_script_encryption_key(const String &p_key) {
+
+ bool is_valid = false;
+
+ if (!p_key.empty() && p_key.is_valid_hex_number(false) && p_key.length() == 64) {
+ is_valid = true;
+ }
+ return is_valid;
+}
+
void ProjectExportDialog::_duplicate_preset() {
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
if (current.is_null())
return;
@@ -550,7 +619,7 @@ void ProjectExportDialog::_duplicate_preset() {
void ProjectExportDialog::_delete_preset() {
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
if (current.is_null())
return;
@@ -688,12 +757,12 @@ void ProjectExportDialog::drop_data_fw(const Point2 &p_point, const Variant &p_d
to_pos--;
}
- Ref<EditorExportPreset> preset = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> preset = get_current_preset();
String patch = preset->get_patch(from_pos);
preset->remove_patch(from_pos);
preset->add_patch(patch, to_pos);
- _edit_preset(presets->get_current());
+ _update_current_preset();
}
}
@@ -702,7 +771,7 @@ void ProjectExportDialog::_export_type_changed(int p_which) {
if (updating)
return;
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
if (current.is_null())
return;
@@ -717,7 +786,7 @@ void ProjectExportDialog::_filter_changed(const String &p_filter) {
if (updating)
return;
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
if (current.is_null())
return;
@@ -731,7 +800,7 @@ void ProjectExportDialog::_fill_resource_tree() {
include_label->hide();
include_margin->hide();
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
if (current.is_null())
return;
@@ -793,7 +862,7 @@ void ProjectExportDialog::_tree_changed() {
if (updating)
return;
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
if (current.is_null())
return;
@@ -818,7 +887,7 @@ void ProjectExportDialog::_export_pck_zip() {
void ProjectExportDialog::_export_pck_zip_selected(const String &p_path) {
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
Ref<EditorExportPlatform> platform = current->get_platform();
ERR_FAIL_COND(platform.is_null());
@@ -857,7 +926,7 @@ void ProjectExportDialog::_validate_export_path(const String &p_path) {
void ProjectExportDialog::_export_project() {
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
Ref<EditorExportPlatform> platform = current->get_platform();
ERR_FAIL_COND(platform.is_null());
@@ -895,7 +964,7 @@ void ProjectExportDialog::_export_project_to_path(const String &p_path) {
default_filename = p_path.get_file().get_basename();
EditorSettings::get_singleton()->set_project_metadata("export_options", "default_filename", default_filename);
- Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ Ref<EditorExportPreset> current = get_current_preset();
ERR_FAIL_COND(current.is_null());
Ref<EditorExportPlatform> platform = current->get_platform();
ERR_FAIL_COND(platform.is_null());
@@ -971,6 +1040,8 @@ void ProjectExportDialog::_bind_methods() {
ClassDB::bind_method("_open_export_template_manager", &ProjectExportDialog::_open_export_template_manager);
ClassDB::bind_method("_validate_export_path", &ProjectExportDialog::_validate_export_path);
ClassDB::bind_method("_export_path_changed", &ProjectExportDialog::_export_path_changed);
+ ClassDB::bind_method("_script_export_mode_changed", &ProjectExportDialog::_script_export_mode_changed);
+ ClassDB::bind_method("_script_encryption_key_changed", &ProjectExportDialog::_script_encryption_key_changed);
ClassDB::bind_method("_export_project", &ProjectExportDialog::_export_project);
ClassDB::bind_method("_export_project_to_path", &ProjectExportDialog::_export_project_to_path);
ClassDB::bind_method("_export_all", &ProjectExportDialog::_export_all);
@@ -980,6 +1051,7 @@ void ProjectExportDialog::_bind_methods() {
ClassDB::bind_method("_tab_changed", &ProjectExportDialog::_tab_changed);
ClassDB::bind_method("set_export_path", &ProjectExportDialog::set_export_path);
ClassDB::bind_method("get_export_path", &ProjectExportDialog::get_export_path);
+ ClassDB::bind_method("get_current_preset", &ProjectExportDialog::get_current_preset);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "export_path"), "set_export_path", "get_export_path");
}
@@ -991,7 +1063,7 @@ ProjectExportDialog::ProjectExportDialog() {
VBoxContainer *main_vb = memnew(VBoxContainer);
add_child(main_vb);
- HBoxContainer *hbox = memnew(HBoxContainer);
+ HSplitContainer *hbox = memnew(HSplitContainer);
main_vb->add_child(hbox);
hbox->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1127,6 +1199,25 @@ ProjectExportDialog::ProjectExportDialog() {
feature_vb->add_margin_child(TTR("Feature List:"), features_panel, true);
sections->add_child(feature_vb);
+ updating_script_key = false;
+
+ VBoxContainer *script_vb = memnew(VBoxContainer);
+ script_vb->set_name(TTR("Script"));
+ script_mode = memnew(OptionButton);
+ script_vb->add_margin_child(TTR("Script Export Mode:"), script_mode);
+ script_mode->add_item(TTR("Text"), (int)EditorExportPreset::MODE_SCRIPT_TEXT);
+ script_mode->add_item(TTR("Compiled"), (int)EditorExportPreset::MODE_SCRIPT_COMPILED);
+ script_mode->add_item(TTR("Encrypted (Provide Key Below)"), (int)EditorExportPreset::MODE_SCRIPT_ENCRYPTED);
+ script_mode->connect("item_selected", this, "_script_export_mode_changed");
+ script_key = memnew(LineEdit);
+ script_key->connect("text_changed", this, "_script_encryption_key_changed");
+ script_key_error = memnew(Label);
+ script_key_error->set_text("- " + TTR("Invalid Encryption Key (must be 64 characters long)"));
+ script_key_error->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
+ script_vb->add_margin_child(TTR("Script Encryption Key (256-bits as hex):"), script_key);
+ script_vb->add_child(script_key_error);
+ sections->add_child(script_vb);
+
sections->connect("tab_changed", this, "_tab_changed");
//disable by default
@@ -1135,6 +1226,7 @@ ProjectExportDialog::ProjectExportDialog() {
runnable->set_disabled(true);
duplicate_preset->set_disabled(true);
delete_preset->set_disabled(true);
+ script_key_error->hide();
sections->hide();
parameters->edit(NULL);
@@ -1174,7 +1266,6 @@ ProjectExportDialog::ProjectExportDialog() {
export_pck_zip->connect("file_selected", this, "_export_pck_zip_selected");
export_error = memnew(Label);
- export_error->set_autowrap(true);
main_vb->add_child(export_error);
export_error->hide();
export_error->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor"));
@@ -1206,12 +1297,12 @@ ProjectExportDialog::ProjectExportDialog() {
export_project->connect("file_selected", this, "_export_project_to_path");
export_project->get_line_edit()->connect("text_changed", this, "_validate_export_path");
- export_debug = memnew(CheckButton);
+ export_debug = memnew(CheckBox);
export_debug->set_text(TTR("Export With Debug"));
export_debug->set_pressed(true);
export_project->get_vbox()->add_child(export_debug);
- export_pck_zip_debug = memnew(CheckButton);
+ export_pck_zip_debug = memnew(CheckBox);
export_pck_zip_debug->set_text(TTR("Export With Debug"));
export_pck_zip_debug->set_pressed(true);
export_pck_zip->get_vbox()->add_child(export_pck_zip_debug);
diff --git a/editor/project_export.h b/editor/project_export.h
index b43dd9a392..f8b6484477 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,6 +100,10 @@ private:
LineEdit *custom_features;
RichTextLabel *custom_feature_display;
+ OptionButton *script_mode;
+ LineEdit *script_key;
+ Label *script_key_error;
+
Label *export_error;
HBoxContainer *export_templates_error;
@@ -111,7 +115,7 @@ private:
void _runnable_pressed();
void _update_parameters(const String &p_edited_property);
void _name_changed(const String &p_string);
- void _export_path_changed(const StringName &p_property, const Variant &p_value);
+ void _export_path_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
void _add_preset(int p_platform);
void _edit_preset(int p_index);
void _duplicate_preset();
@@ -119,6 +123,7 @@ private:
void _delete_preset_confirm();
void _update_export_all();
+ void _update_current_preset();
void _update_presets();
void _export_type_changed(int p_which);
@@ -136,8 +141,8 @@ private:
FileDialog *export_pck_zip;
FileDialog *export_project;
- CheckButton *export_debug;
- CheckButton *export_pck_zip_debug;
+ CheckBox *export_debug;
+ CheckBox *export_pck_zip_debug;
void _open_export_template_manager();
@@ -154,6 +159,11 @@ private:
void _update_feature_list();
void _custom_features_changed(const String &p_text);
+ bool updating_script_key;
+ void _script_export_mode_changed(int p_mode);
+ void _script_encryption_key_changed(const String &p_key);
+ bool _validate_script_encryption_key(const String &p_key);
+
void _tab_changed(int);
protected:
@@ -166,6 +176,8 @@ public:
void set_export_path(const String &p_value);
String get_export_path();
+ Ref<EditorExportPreset> get_current_preset() const;
+
ProjectExportDialog();
~ProjectExportDialog();
};
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index c92efd401d..9efd037772 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -83,6 +83,8 @@ private:
Container *name_container;
Container *path_container;
Container *install_path_container;
+ Container *rasterizer_container;
+ Ref<ButtonGroup> rasterizer_button_group;
Label *msg;
LineEdit *project_path;
LineEdit *project_name;
@@ -471,6 +473,13 @@ private:
if (mode == MODE_NEW) {
ProjectSettings::CustomMap initial_settings;
+ if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "GLES3") {
+ initial_settings["rendering/quality/driver/driver_name"] = "GLES3";
+ } else {
+ initial_settings["rendering/quality/driver/driver_name"] = "GLES2";
+ initial_settings["rendering/vram_compression/import_etc2"] = false;
+ initial_settings["rendering/vram_compression/import_etc"] = true;
+ }
initial_settings["application/config/name"] = project_name->get_text();
initial_settings["application/config/icon"] = "res://icon.png";
initial_settings["rendering/environment/default_environment"] = "res://default_env.tres";
@@ -687,6 +696,7 @@ public:
msg->hide();
install_path_container->hide();
install_status_rect->hide();
+ rasterizer_container->hide();
get_ok()->set_disabled(false);
ProjectSettings *current = memnew(ProjectSettings);
@@ -738,6 +748,7 @@ public:
get_ok()->set_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
+ rasterizer_container->hide();
project_path->grab_focus();
} else if (mode == MODE_NEW) {
@@ -746,6 +757,7 @@ public:
get_ok()->set_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
+ rasterizer_container->show();
project_name->call_deferred("grab_focus");
project_name->call_deferred("select_all");
@@ -755,13 +767,14 @@ public:
get_ok()->set_text(TTR("Install & Edit"));
name_container->hide();
install_path_container->hide();
+ rasterizer_container->hide();
project_path->grab_focus();
}
_test_path();
}
- popup_centered(Size2(500, 0) * EDSCALE);
+ popup_centered_minsize(Size2(500, 0) * EDSCALE);
}
ProjectDialog() {
@@ -840,6 +853,48 @@ public:
msg->set_align(Label::ALIGN_CENTER);
vb->add_child(msg);
+ // rasterizer selection
+ rasterizer_container = memnew(VBoxContainer);
+ vb->add_child(rasterizer_container);
+ l = memnew(Label);
+ l->set_text(TTR("Renderer:"));
+ rasterizer_container->add_child(l);
+ Container *rshb = memnew(HBoxContainer);
+ rasterizer_container->add_child(rshb);
+ rasterizer_button_group.instance();
+
+ Container *rvb = memnew(VBoxContainer);
+ rvb->set_h_size_flags(SIZE_EXPAND_FILL);
+ rshb->add_child(rvb);
+ Button *rs_button = memnew(CheckBox);
+ rs_button->set_button_group(rasterizer_button_group);
+ rs_button->set_text(TTR("OpenGL ES 3.0"));
+ rs_button->set_meta("driver_name", "GLES3");
+ rs_button->set_pressed(true);
+ rvb->add_child(rs_button);
+ l = memnew(Label);
+ l->set_text(TTR("Higher visual quality\nAll features available\nIncompatible with older hardware\nNot recommended for web games"));
+ rvb->add_child(l);
+
+ rshb->add_child(memnew(VSeparator));
+
+ rvb = memnew(VBoxContainer);
+ rvb->set_h_size_flags(SIZE_EXPAND_FILL);
+ rshb->add_child(rvb);
+ rs_button = memnew(CheckBox);
+ rs_button->set_button_group(rasterizer_button_group);
+ rs_button->set_text(TTR("OpenGL ES 2.0"));
+ rs_button->set_meta("driver_name", "GLES2");
+ rvb->add_child(rs_button);
+ l = memnew(Label);
+ l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games"));
+ rvb->add_child(l);
+
+ l = memnew(Label);
+ l->set_text(TTR("Renderer can be changed later, but scenes may need to be adjusted."));
+ l->set_align(Label::ALIGN_CENTER);
+ rasterizer_container->add_child(l);
+
fdialog = memnew(FileDialog);
fdialog->set_access(FileDialog::ACCESS_FILESYSTEM);
fdialog_install = memnew(FileDialog);
@@ -1471,6 +1526,13 @@ void ProjectManager::_open_selected_projects_ask() {
}
int config_version = (int)cf->get_value("", "config_version", 0);
+
+ // Check if the config_version property was empty or 0
+ if (config_version == 0) {
+ ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You will not be able to open the project with previous versions of the engine anymore."), conf));
+ ask_update_settings->popup_centered_minsize();
+ return;
+ }
// Check if we need to convert project settings from an earlier engine version
if (config_version < ProjectSettings::CONFIG_VERSION) {
ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You will not be able to open the project with previous versions of the engine anymore."), conf));
@@ -1833,25 +1895,21 @@ ProjectManager::ProjectManager() {
Panel *panel = memnew(Panel);
gui_base->add_child(panel);
panel->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ panel->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
VBoxContainer *vb = memnew(VBoxContainer);
panel->add_child(vb);
- vb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 20 * EDSCALE);
- vb->set_margin(MARGIN_TOP, 4 * EDSCALE);
- vb->set_margin(MARGIN_BOTTOM, -4 * EDSCALE);
- vb->add_constant_override("separation", 15 * EDSCALE);
+ vb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
String cp;
cp += 0xA9;
- OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2018 Juan Linietsky, Ariel Manzur & Godot Contributors");
+ OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors");
HBoxContainer *top_hb = memnew(HBoxContainer);
vb->add_child(top_hb);
- CenterContainer *ccl = memnew(CenterContainer);
Label *l = memnew(Label);
l->set_text(VERSION_NAME + String(" - ") + TTR("Project Manager"));
- ccl->add_child(l);
- top_hb->add_child(ccl);
+ top_hb->add_child(l);
top_hb->add_spacer();
l = memnew(Label);
String hash = String(VERSION_HASH);
@@ -1998,6 +2056,8 @@ ProjectManager::ProjectManager() {
settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
language_btn = memnew(OptionButton);
+ language_btn->set_flat(true);
+ language_btn->set_focus_mode(Control::FOCUS_NONE);
Vector<String> editor_languages;
List<PropertyInfo> editor_settings_properties;
diff --git a/editor/project_manager.h b/editor/project_manager.h
index 84248090f8..6eb55871e4 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index af8d33d3d1..cc33550ac9 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1606,7 +1606,8 @@ TabContainer *ProjectSettingsEditor::get_tabs() {
}
void ProjectSettingsEditor::_editor_restart() {
- EditorNode::get_singleton()->save_all_scenes_and_restart();
+ EditorNode::get_singleton()->save_all_scenes();
+ EditorNode::get_singleton()->restart_editor();
}
void ProjectSettingsEditor::_editor_restart_request() {
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index 1344da1de7..d302c0d34b 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 8da75b7b3f..46e2bb18fe 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/property_editor.h b/editor/property_editor.h
index c74103df3d..6a709d348b 100644
--- a/editor/property_editor.h
+++ b/editor/property_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index a8c97be936..813e24bd61 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/property_selector.h b/editor/property_selector.h
index f5b34d210e..cc5b1d4884 100644
--- a/editor/property_selector.h
+++ b/editor/property_selector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/pvrtc_compress.cpp b/editor/pvrtc_compress.cpp
index 30e78aa32b..84cd6da3d9 100644
--- a/editor/pvrtc_compress.cpp
+++ b/editor/pvrtc_compress.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/pvrtc_compress.h b/editor/pvrtc_compress.h
index 0396837623..fef6430578 100644
--- a/editor/pvrtc_compress.h
+++ b/editor/pvrtc_compress.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index 8dacc3c142..c197248c35 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/quick_open.h b/editor/quick_open.h
index 5451d5a08c..14d857fa1c 100644
--- a/editor/quick_open.h
+++ b/editor/quick_open.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/register_exporters.h b/editor/register_exporters.h
index dc0a53a686..b3a2a05f33 100644
--- a/editor/register_exporters.h
+++ b/editor/register_exporters.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 47e1ae0dab..ed1eec95dc 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h
index fa558660a4..4e0fab6a9f 100644
--- a/editor/rename_dialog.h
+++ b/editor/rename_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp
index 3a6864b052..b4c80d4cfb 100644
--- a/editor/reparent_dialog.cpp
+++ b/editor/reparent_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h
index 301dbe8bb5..3df2a5bda7 100644
--- a/editor/reparent_dialog.h
+++ b/editor/reparent_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/run_settings_dialog.cpp b/editor/run_settings_dialog.cpp
index ea53de7e8c..e957afc1b7 100644
--- a/editor/run_settings_dialog.cpp
+++ b/editor/run_settings_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/run_settings_dialog.h b/editor/run_settings_dialog.h
index 9fec71a468..d819705290 100644
--- a/editor/run_settings_dialog.h
+++ b/editor/run_settings_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index fe438236c9..738d747956 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -563,6 +563,26 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (node == root)
return;
+ //check that from node to root, all owners are right
+
+ if (root->get_scene_inherited_state().is_valid()) {
+ accept->set_text(TTR("Can't reparent nodes in inherited scenes, order of nodes can't change."));
+ accept->popup_centered_minsize();
+ return;
+ }
+
+ if (node->get_owner() != root) {
+ accept->set_text(TTR("Node must belong to the edited scene to become root."));
+ accept->popup_centered_minsize();
+ return;
+ }
+
+ if (node->get_filename() != String()) {
+ accept->set_text(TTR("Instantiated scenes can't become root"));
+ accept->popup_centered_minsize();
+ return;
+ }
+
editor_data->get_undo_redo().create_action("Make node as Root");
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo().add_do_method(root->get_parent(), "remove_child", root);
@@ -1615,7 +1635,10 @@ void SceneTreeDock::_delete_confirm() {
}
void SceneTreeDock::_update_script_button() {
- if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
+ if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) {
+ button_create_script->hide();
+ button_clear_script->hide();
+ } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) {
Node *n = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0];
if (n->get_script().is_null()) {
button_create_script->show();
@@ -1626,6 +1649,14 @@ void SceneTreeDock::_update_script_button() {
}
} else {
button_create_script->show();
+ List<Node *> selection = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ Node *n = E->get();
+ if (!n->get_script().is_null()) {
+ button_clear_script->show();
+ return;
+ }
+ }
button_clear_script->hide();
}
}
@@ -1726,24 +1757,28 @@ void SceneTreeDock::_create() {
}
}
-void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) {
+void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties) {
Node *n = p_node;
Node *newnode = p_by_node;
- Node *default_oldnode = Object::cast_to<Node>(ClassDB::instance(n->get_class()));
- List<PropertyInfo> pinfo;
- n->get_property_list(&pinfo);
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- if (E->get().name == "__meta__")
- continue;
- if (default_oldnode->get(E->get().name) != n->get(E->get().name)) {
- newnode->set(E->get().name, n->get(E->get().name));
+ if (p_keep_properties) {
+ Node *default_oldnode = Object::cast_to<Node>(ClassDB::instance(n->get_class()));
+ List<PropertyInfo> pinfo;
+ n->get_property_list(&pinfo);
+
+ for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
+ continue;
+ if (E->get().name == "__meta__")
+ continue;
+ if (default_oldnode->get(E->get().name) != n->get(E->get().name)) {
+ newnode->set(E->get().name, n->get(E->get().name));
+ }
}
+
+ memdelete(default_oldnode);
}
- memdelete(default_oldnode);
editor->push_item(NULL);
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 3939f4f361..653d0a4eca 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -238,7 +238,7 @@ public:
void show_tab_buttons();
void hide_tab_buttons();
- void replace_node(Node *p_node, Node *p_by_node);
+ void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true);
void open_script_dialog(Node *p_for_node);
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 657293ea7f..6602d2974f 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -678,6 +678,11 @@ void SceneTreeEditor::_renamed() {
error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character);
error->popup_centered_minsize();
+ if (new_name.empty()) {
+ which->set_text(0, n->get_name());
+ return;
+ }
+
which->set_text(0, new_name);
}
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index e575fb986a..9b87c0981d 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index e0c95e3bbc..6a3ed1c5e0 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h
index e0bf336b56..15e838d69f 100644
--- a/editor/script_create_dialog.h
+++ b/editor/script_create_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 559ab32505..5f6459045a 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -898,6 +898,10 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
item.name = strings[2];
item.script = strings[0];
item.line = strings[1].to_int();
+ } else if (strings.size() == 4) { //Built-in scripts have an :: in their name
+ item.name = strings[3];
+ item.script = strings[0] + "::" + strings[1];
+ item.line = strings[2].to_int();
}
} else {
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h
index cebf6d785e..49651ad9c9 100644
--- a/editor/script_editor_debugger.h
+++ b/editor/script_editor_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index a4956bee27..ecd35cb930 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -375,7 +375,8 @@ void EditorSettingsDialog::_focus_current_search_box() {
}
void EditorSettingsDialog::_editor_restart() {
- EditorNode::get_singleton()->save_all_scenes_and_restart();
+ EditorNode::get_singleton()->save_all_scenes();
+ EditorNode::get_singleton()->restart_editor();
}
void EditorSettingsDialog::_editor_restart_request() {
diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h
index 37d32e401d..0937766bae 100644
--- a/editor/settings_config_dialog.h
+++ b/editor/settings_config_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 881f20cecb..268a765994 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -99,26 +99,63 @@ void EditorSpatialGizmo::clear() {
void EditorSpatialGizmo::redraw() {
+ if (get_script_instance() && get_script_instance()->has_method("redraw")) {
+ get_script_instance()->call("redraw");
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
gizmo_plugin->redraw(this);
}
String EditorSpatialGizmo::get_handle_name(int p_idx) const {
+
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
+ return get_script_instance()->call("get_handle_name", p_idx);
+ }
+
ERR_FAIL_COND_V(!gizmo_plugin, "");
return gizmo_plugin->get_handle_name(this, p_idx);
}
+bool EditorSpatialGizmo::is_handle_highlighted(int p_idx) const {
+
+ if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
+ return get_script_instance()->call("is_handle_highlighted", p_idx);
+ }
+
+ ERR_FAIL_COND_V(!gizmo_plugin, false);
+ return gizmo_plugin->is_handle_highlighted(this, p_idx);
+}
+
Variant EditorSpatialGizmo::get_handle_value(int p_idx) {
+
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
+ return get_script_instance()->call("get_handle_value", p_idx);
+ }
+
ERR_FAIL_COND_V(!gizmo_plugin, Variant());
return gizmo_plugin->get_handle_value(this, p_idx);
}
void EditorSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
+
+ if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
+ get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
return gizmo_plugin->set_handle(this, p_idx, p_camera, p_point);
}
void EditorSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
+
+ if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
+ get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
return gizmo_plugin->commit_handle(this, p_idx, p_restore, p_cancel);
}
@@ -298,7 +335,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref
for (int i = 0; i < p_handles.size(); i++) {
Color col(1, 1, 1, 1);
- if (gizmo_plugin->is_gizmo_handle_highlighted(this, i))
+ if (is_handle_highlighted(i))
col = Color(0, 0, 1, 0.9);
if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i)
@@ -514,7 +551,10 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point,
Transform t = spatial_node->get_global_transform();
t.orthonormalize();
- t.set_look_at(t.origin, p_camera->get_camera_transform().origin, Vector3(0, 1, 0));
+ Vector3 camera_position = p_camera->get_camera_transform().origin;
+ if (camera_position.distance_squared_to(t.origin) > 0.01) {
+ t.set_look_at(t.origin, camera_position, Vector3(0, 1, 0));
+ }
float scale = t.origin.distance_to(p_camera->get_camera_transform().origin);
@@ -526,16 +566,18 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point,
Point2 center = p_camera->unproject_position(t.origin);
- Transform oct = p_camera->get_camera_transform();
+ Transform orig_camera_transform = p_camera->get_camera_transform();
- p_camera->look_at(t.origin, Vector3(0, 1, 0));
+ if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01) {
+ p_camera->look_at(t.origin, Vector3(0, 1, 0));
+ }
Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale);
Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale);
Point2 p0 = p_camera->unproject_position(c0);
Point2 p1 = p_camera->unproject_position(c1);
- p_camera->set_global_transform(oct);
+ p_camera->set_global_transform(orig_camera_transform);
Rect2 rect(p0, p1 - p0);
@@ -690,11 +732,14 @@ void EditorSpatialGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
ClassDB::bind_method(D_METHOD("add_handles", "handles", "material", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node);
+ ClassDB::bind_method(D_METHOD("get_spatial_node"), &EditorSpatialGizmo::get_spatial_node);
+ ClassDB::bind_method(D_METHOD("get_plugin"), &EditorSpatialGizmo::get_plugin);
ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear);
ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorSpatialGizmo::set_hidden);
BIND_VMETHOD(MethodInfo("redraw"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", PropertyInfo(Variant::INT, "index")));
MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
@@ -2117,7 +2162,7 @@ void SoftBodySpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
soft_body->pin_point_toggle(p_idx);
}
-bool SoftBodySpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const {
+bool SoftBodySpatialGizmoPlugin::is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const {
SoftBody *soft_body = Object::cast_to<SoftBody>(p_gizmo->get_spatial_node());
return soft_body->is_point_pinned(idx);
}
@@ -2369,8 +2414,8 @@ void ParticlesGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx,
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Particles AABB"));
- ur->add_do_method(particles, "set_custom_aabb", particles->get_visibility_aabb());
- ur->add_undo_method(particles, "set_custom_aabb", p_restore);
+ ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb());
+ ur->add_undo_method(particles, "set_visibility_aabb", p_restore);
ur->commit_action();
}
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index 371e3bc689..0d89fb0f03 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -214,7 +214,7 @@ public:
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
- bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const;
+ bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const;
SoftBodySpatialGizmoPlugin();
};
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 6bad509c26..61e9a5d41c 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -1,6 +1,6 @@
# Afrikaans translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Ray West <the.raxar@gmail.com>, 2017.
# Julius Stopforth <jjstopforth@gmail.com>, 2018.
@@ -552,22 +552,14 @@ msgstr "Zoem Uit"
msgid "Reset Zoom"
msgstr "Herset Zoem"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Reël:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kol:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Metode in teiken Nodus moet gespesifiseer word!"
@@ -878,8 +870,8 @@ msgstr "Skrap gekose lêers?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Skrap"
@@ -989,7 +981,8 @@ msgid "Uncompressing Assets"
msgstr "Ontpak Bates"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "Pakket Suksesvol Geïnstalleer!"
#: editor/editor_asset_installer.cpp
@@ -1234,7 +1227,7 @@ msgid "Add AutoLoad"
msgstr "Voeg AutoLaai By"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Pad:"
@@ -1305,9 +1298,26 @@ msgid "Storing File:"
msgstr "Leêr word gebêre:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Verpak"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Sjabloon lêer nie gevind nie:\n"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -2564,12 +2574,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Ongeldige naam."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2939,7 +2954,7 @@ msgid "Unable to update dependencies:"
msgstr "Toneel kon nie laai nie as gevolg van vermiste afhanklikhede:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2947,10 +2962,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3284,6 +3295,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3341,6 +3365,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3457,7 +3485,7 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Laai"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3486,6 +3514,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3524,12 +3557,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3564,7 +3591,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3843,7 +3871,7 @@ msgstr "Koppel aan Nodus:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Verwyder geselekteerde baan."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4243,6 +4271,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4872,6 +4910,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5148,31 +5187,26 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Split already exists."
-msgstr "AutoLaai '%s' bestaan reeds!"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Ongeldige Pad."
+msgid "Add Custom Polygon"
+msgstr "Skep Intekening"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Verwyder Seleksie"
+msgid "Remove Custom Polygon"
+msgstr "Hernoem AutoLaai"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5200,12 +5234,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "Skuif Gunsteling Op"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Skep Intekening"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5241,11 +5277,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5277,6 +5315,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6251,6 +6294,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6326,8 +6373,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animasie Zoem."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Optimaliseer Animasie"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6338,8 +6391,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animasie Zoem."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6662,15 +6716,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Skuif huidige baan op."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6678,6 +6733,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6733,6 +6793,81 @@ msgid ""
msgstr "Skep Vouer"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Skep Vouer"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Verwyder"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Skep Intekening"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6753,10 +6888,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6851,6 +6982,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6989,19 +7148,83 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Can't open project at '%s'."
+msgstr "Kan nie '%s' oopmaak nie."
+
+#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7669,6 +7892,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8464,10 +8699,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8859,6 +9090,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ongeldige naam."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ongeldige naam."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8894,6 +9208,54 @@ msgstr "Kon nie vouer skep nie."
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ongeldige naam."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ongeldige naam."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ongeldige Pad."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ongeldige naam."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8975,6 +9337,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9130,6 +9499,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9144,13 +9520,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9247,10 +9619,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9262,10 +9642,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9338,6 +9714,20 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "Reël:"
+
+#~ msgid "Col:"
+#~ msgstr "Kol:"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "AutoLaai '%s' bestaan reeds!"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Verwyder Seleksie"
+
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "Zoem Uit"
@@ -9473,9 +9863,6 @@ msgstr ""
#~ msgid "Thanks!"
#~ msgstr "Dankie!"
-#~ msgid "Can't open '%s'."
-#~ msgstr "Kan nie '%s' oopmaak nie."
-
#~ msgid "Not found!"
#~ msgstr "Nie gevind nie!"
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 777addc6ae..7fcfcc542b 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -1,6 +1,6 @@
# Arabic translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Adel <dragonhunter250@gmail.com>, 2018.
# athomield <athomield@hotmail.com>, 2017.
@@ -16,7 +16,7 @@
# Rached Noureddine <rached.noureddine@gmail.com>, 2018.
# Rex_sa <asd1234567890m@gmail.com>, 2017, 2018.
# Wajdi Feki <wajdi.feki@gmail.com>, 2017.
-# Omar Aglan <omar.aglan91@yahoo.com>, 2018.
+# Omar Aglan <omar.aglan91@yahoo.com>, 2018, 2019.
# Codes Otaku <ilyas.gamerz@gmail.com>, 2018.
# Takai Eddine Kennouche <takai.kenn@gmail.com>, 2018.
# Mohamed El-Baz <albaz2000eg@gmail.com>, 2018.
@@ -26,8 +26,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: Mohammad Fares <mhdchehade@gmail.com>\n"
+"PO-Revision-Date: 2019-01-21 19:30+0000\n"
+"Last-Translator: Omar Aglan <omar.aglan91@yahoo.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -36,7 +36,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -567,22 +567,13 @@ msgstr "إبعاد"
msgid "Reset Zoom"
msgstr "إرجاع التكبير"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "حجم الخطوط:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "الخط:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "العمود:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -890,8 +881,8 @@ msgstr "إمسح Ø§Ù„Ù…Ù„ÙØ§Øª المحددة؟"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "مسح"
@@ -1000,7 +991,8 @@ msgid "Uncompressing Assets"
msgstr "ÙŠÙكك الضغط عن الأصول"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "الحزمة تم تثبيتها بنجاح!"
#: editor/editor_asset_installer.cpp
@@ -1241,7 +1233,7 @@ msgid "Add AutoLoad"
msgstr "Ø¥Ø¶Ø§ÙØ© للتحميل التلقائي"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "المسار:"
@@ -1312,9 +1304,26 @@ msgid "Storing File:"
msgstr "تخزين الملÙ:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "يَحزم\"ينتج المل٠المضغوط\""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "مل٠النموذج غير موجود:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "مل٠النموذج غير موجود:"
@@ -2364,7 +2373,7 @@ msgstr "المجتمع"
#: editor/editor_node.cpp
msgid "About"
-msgstr "حول"
+msgstr "عن"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -2628,12 +2637,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "اسم غير صالح."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3010,18 +3024,14 @@ msgid "Unable to update dependencies:"
msgstr "غير قادر علي تحديث التبعيات:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "لا أسم Ù…Ùقدم"
+msgid "No name provided."
+msgstr "لا أسم Ù…Ùقدم."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "الأسم المÙقدم يحتوي علي حرو٠خاطئة"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "لا أسم Ù…Ùقدم."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "الأسم يحتوي علي أحر٠غير صالحة."
@@ -3361,6 +3371,19 @@ msgstr "إعداد Ù…ÙØ³Ø¨Ù‚..."
msgid "Reimport"
msgstr "إعادة إستيراد"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "ÙØ´Ù„ تحميل المورد."
@@ -3418,6 +3441,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "تحميل مورد موجود مسبقا من الذاكرة وتعديله."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Ø­ÙØ¸ المورد الذي يتم تعديله حاليا."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "إذهب إلي العنصر المعدل سابقاً ÙÙŠ التاريخ."
@@ -3544,7 +3571,7 @@ msgstr "أض٠حركة"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "تحميل"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3573,6 +3600,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3611,12 +3643,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "الدمج:"
@@ -3651,7 +3677,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3931,7 +3958,7 @@ msgstr "صلها بالعقدة:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "ازالة المسار المحدد."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4344,6 +4371,16 @@ msgid "Move CanvasItem"
msgstr "تعديل العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "المرتكزات Ùقط"
@@ -4983,6 +5020,7 @@ msgid "Populate"
msgstr "تكثير/تزويد"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "إنشاء Ù…ÙØ¶Ù„ع التنقل"
@@ -5264,32 +5302,28 @@ msgid "Create Polygon & UV"
msgstr "إنشاء بولي"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "إنشاء موجه Ø£Ùقي جديد"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "التحميل التلقائي '%s' موجود اصلا!"
+msgid "Remove Internal Vertex"
+msgstr "مسح الموجه العمودي"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Ø¥Ø¶Ø§ÙØ© نقطة"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "مسار غير صالح."
+msgid "Add Custom Polygon"
+msgstr "تعديل البولي"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "مسح النقطة"
+msgid "Remove Custom Polygon"
+msgstr "مسح البولي والنقطة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5319,12 +5353,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "تعديل البولي"
+msgid "Points"
+msgstr "مسح النقطة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "تعديل البولي"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5361,11 +5396,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5398,6 +5435,11 @@ msgid "Grid Settings"
msgstr "إعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù„"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6384,6 +6426,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6462,8 +6508,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "صورة متحركة"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "صورة متحركة"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6474,8 +6526,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "إسم الحركة:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6811,15 +6864,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "مسح المدخلة الحالية"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6827,6 +6881,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "مسح القالب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6882,6 +6941,87 @@ msgid ""
msgstr "Ø­ÙØ¸ العنوان Ø§Ù„ÙØ±Ø¹ÙŠ Ø§Ù„Ø°ÙŠ يتم تعديله حاليا."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "أنشئ مجلد"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "تعديل المصاÙÙŠ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "تعديل الشكل الموجود Ø¨Ø§Ù„ÙØ¹Ù„:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "تعديل البولي"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "إنشاء Ù…ÙØ¶Ù„ع التنقل"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "لصق الحركة"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "مسح القالب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "مسح البولي والنقطة"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "أنشئ شكل Ù…ÙØ·Ø¨Ù‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "إنشاء Ù…ÙØ¶Ù„ع التنقل"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "تعديل المصاÙÙŠ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "إنشاء Ù…ÙØ¶Ù„ع التنقل"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "أنشئ شكل Ù…ÙØ·Ø¨Ù‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "هذه العملية لا يمكن الإكتمال من غير مشهد."
@@ -6905,10 +7045,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -7005,6 +7141,36 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "تشغيل الكود"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "تصدير المشروع"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -7142,11 +7308,44 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "لا يمكن ÙØªØ­ المشروع"
#: editor/project_manager.cpp
@@ -7155,6 +7354,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7467,7 +7697,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr "عام"
+msgstr "بشكل عام"
#: editor/project_settings_editor.cpp
msgid "Override For..."
@@ -7825,6 +8055,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8636,10 +8878,6 @@ msgid "Build Project"
msgstr "بناء المشروع"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "إظهار Ø§Ù„Ù…Ù„ÙØ§Øª"
@@ -9032,6 +9270,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "إسم صن٠غير صالح"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "حجم الخط غير صالح"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "تشغيل ÙÙŠ Ø§Ù„Ù…ØªØµÙØ­"
@@ -9064,6 +9385,54 @@ msgstr "لا يمكن قراءة مل٠الإقلاع الصوري:"
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "اسم غير صالح."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "اسم غير صالح."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "مسار غير صالح."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "اسم غير صالح."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9149,6 +9518,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9304,6 +9680,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9318,13 +9701,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9422,10 +9801,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "أض٠اللون الحالي كإعداد مسبق"
@@ -9437,10 +9824,6 @@ msgstr "تنبيه!"
msgid "Please Confirm..."
msgstr "يرجى التاكيد..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9515,6 +9898,35 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "حجم الخطوط:"
+
+#~ msgid "Line:"
+#~ msgstr "الخط:"
+
+#~ msgid "Col:"
+#~ msgstr "العمود:"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "التحميل التلقائي '%s' موجود اصلا!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Ø¥Ø¶Ø§ÙØ© نقطة"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "مسح النقطة"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "تعديل البولي"
+
+#~ msgid "No name provided"
+#~ msgstr "لا أسم Ù…Ùقدم"
+
#~ msgid "Create Poly"
#~ msgstr "إنشاء بولي"
@@ -9539,9 +9951,6 @@ msgstr ""
#~ "لا مصدر شكل Ù…ÙØ·Ø¨Ù‚ 2D ÙÙŠ هذه العقدة.\n"
#~ "أنشئ و ضع واحدة؟"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "تعديل الشكل الموجود Ø¨Ø§Ù„ÙØ¹Ù„:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "زر Ø§Ù„ÙØ£Ø±Ø© الأوسط: تحريك النقطة."
@@ -9716,12 +10125,6 @@ msgstr ""
#~ msgid "Ugh"
#~ msgstr "آخخ"
-#~ msgid "Run Script"
-#~ msgstr "تشغيل الكود"
-
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Ø­ÙØ¸ المورد الذي يتم تعديله حاليا."
-
#~ msgid "Stop Profiling"
#~ msgstr "إيقا٠التنميط"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index aa770bcea5..a29d4f2a32 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -1,6 +1,6 @@
# Bulgarian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016.
# Иван Пенев (Ðдмирал ÐнимЕ) <aeternus.arcis@gmail.com>, 2016-2017.
@@ -552,22 +552,13 @@ msgstr "Отдалечи"
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "ПредупреждениÑ:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Изглед Отпред."
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Ред:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Колона:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -863,8 +854,8 @@ msgstr "Изтрий избраните файлове?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Изтрий"
@@ -970,7 +961,7 @@ msgid "Uncompressing Assets"
msgstr "Разархивиране на активи"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1212,7 +1203,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Път:"
@@ -1283,9 +1274,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2544,12 +2551,16 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2930,7 +2941,7 @@ msgid "Unable to update dependencies:"
msgstr "Сцената '%s' има нарушени завиÑимоÑти:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2938,10 +2949,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3287,6 +3294,19 @@ msgstr ""
msgid "Reimport"
msgstr "Повторно внаÑÑне"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Failed to load resource."
@@ -3344,6 +3364,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3469,7 +3493,8 @@ msgstr "Добави ÐнимациÑ"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+#, fuzzy
+msgid "Load..."
msgstr "Зареди..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3499,6 +3524,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Селектирай и меÑти точки, Ñъздай точки Ñ RMB."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3537,12 +3567,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3578,7 +3602,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node..."
msgstr "Добави Възел..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3856,7 +3882,7 @@ msgstr "Свържи възли."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Премахни ÑÐµÐ»ÐµÐºÑ‚Ð¸Ñ€Ð°Ð½Ð¸Ñ Ð²ÑŠÐ·ÐµÐ» или преход."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4259,6 +4285,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4894,6 +4930,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5168,29 +5205,28 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Създай нова хоризонтална помощна линиÑ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr ""
+#, fuzzy
+msgid "Remove Internal Vertex"
+msgstr "Премахни вертикална помощна линиÑ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr ""
+#, fuzzy
+msgid "Add Custom Polygon"
+msgstr "ПриÑтавки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "ЗатварÑне на вÑичко"
+msgid "Remove Custom Polygon"
+msgstr "ПремеÑтване на Полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5218,12 +5254,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "LMB: ПремеÑти Точка."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Полигон->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5260,14 +5298,14 @@ msgid "Scale Polygon"
msgstr "Мащаб на Полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "Свържи две точки, за да направиш разделение"
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Избери разделение и го изтрий"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5299,6 +5337,11 @@ msgid "Grid Settings"
msgstr "ÐаÑтройки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6270,6 +6313,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6346,8 +6393,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Ðнимационни ИнÑтрументи"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Ðово Име на ÐнимациÑ:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6358,8 +6411,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Ðово Име на ÐнимациÑ:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6688,15 +6742,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "ПремеÑтване на пътечката нагоре."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6704,6 +6759,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "ВнаÑÑне на текÑтури"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6759,6 +6819,88 @@ msgid ""
msgstr "Избиране на текущата папка"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Set Tile Region"
+msgstr "Двуизмерна текÑтура"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Създаване на папка"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Промени Филтрите"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Промени ÑъщеÑтвуващ полигон:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "ПриÑтавки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Промени ÑъщеÑтвуващ полигон:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "ПоÑтавÑне на възелите"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "ЗатварÑне на вÑичко"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "ПремеÑтване на Полигон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "ПремеÑтване на Полигон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Завъртане на Полигон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Промени Филтрите"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Създаване на папка"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Създаване на папка"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6780,11 +6922,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Добави Възел..."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6882,6 +7019,36 @@ msgstr ""
#: editor/project_export.cpp
#, fuzzy
+msgid "Script"
+msgstr "Ðов Ñкрипт"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Режим на изнаÑÑне:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Export PCK/Zip"
msgstr "ИзнаÑÑне"
@@ -7028,12 +7195,44 @@ msgid "Browse"
msgstr "Разглеждане"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr "Създаване на нов проект"
#: editor/project_manager.cpp
@@ -7042,6 +7241,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7717,6 +7947,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8547,10 +8789,6 @@ msgid "Build Project"
msgstr "Проект"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Преглед на файловете"
@@ -8946,6 +9184,88 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "невалидно име на Група."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8983,6 +9303,53 @@ msgstr "ÐеуÑпешно Ñъздаване на папка."
msgid "Using default boot splash image."
msgstr "ÐеуÑпешно Ñъздаване на папка."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "невалидно име на Група."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Име:"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "невалидно име на Група."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9086,6 +9453,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer работи Ñамо когато е наÑледник на ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9243,6 +9617,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9258,14 +9639,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D работи Ñамо когато е наÑледник на Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D работи Ñамо когато е наÑледник на Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9361,10 +9737,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9376,10 +9760,6 @@ msgstr "Тревога!"
msgid "Please Confirm..."
msgstr "МолÑ, потвърдете..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9452,15 +9832,44 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "ПредупреждениÑ:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Изглед Отпред."
+
+#~ msgid "Line:"
+#~ msgstr "Ред:"
+
+#~ msgid "Col:"
+#~ msgstr "Колона:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "PathFollow2D работи Ñамо когато е наÑледник на Path2D."
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "ЗатварÑне на вÑичко"
+
+#, fuzzy
+#~ msgid "Connect two points to make a split."
+#~ msgstr "Свържи две точки, за да направиш разделение"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Избери разделение и го изтрий"
+
+#~ msgid "Add Node.."
+#~ msgstr "Добави Възел..."
+
#~ msgid "Zoom out"
#~ msgstr "Отдалечи"
#~ msgid "Zoom in"
#~ msgstr "Приближи"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Промени ÑъщеÑтвуващ полигон:"
-
#~ msgid "Ctrl+LMB: Split Segment."
#~ msgstr "Ctrl+LMB: Раздели Сегмент."
@@ -9590,9 +9999,6 @@ msgstr ""
#~ msgid "Import Large Textures (2D)"
#~ msgstr "ВнаÑÑне на големи текÑтури (двуизмерно)"
-#~ msgid "Import Textures"
-#~ msgstr "ВнаÑÑне на текÑтури"
-
#~ msgid "3D Texture"
#~ msgstr "Триизмерна текÑтура"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 6ffe50143f..0dd1ea9ec6 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -1,6 +1,6 @@
# Bengali translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017.
@@ -570,23 +570,14 @@ msgstr "সংকà§à¦šà¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ আউট)"
msgid "Reset Zoom"
msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¨/সংকোচন অপসারণ করà§à¦¨ (রিসেট জà§à¦®à§)"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings:"
+msgid "Warnings"
msgstr "সতরà§à¦•তা"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "উৎস ফনà§à¦Ÿà§‡à¦° আকার:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "লাইন:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "কলাম:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -900,8 +891,8 @@ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "অপসারণ করà§à¦¨"
@@ -1010,7 +1001,8 @@ msgid "Uncompressing Assets"
msgstr "আনকমà§à¦ªà§à¦°à§‡à¦¸à§à¦¡ অà§à¦¯à¦¾à¦¸à§‡à¦Ÿà¦¸"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "পà§à¦¯à¦¾à¦•েজ ইনà§à¦¸à¦Ÿà¦² সমà§à¦ªà¦¨à§à¦¨ হয়েছে!"
#: editor/editor_asset_installer.cpp
@@ -1258,7 +1250,7 @@ msgid "Add AutoLoad"
msgstr "AutoLoad সংযà§à¦•à§à¦¤ করà§à¦¨"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "পথ:"
@@ -1331,9 +1323,30 @@ msgid "Storing File:"
msgstr "সংরকà§à¦·à¦¿à¦¤ ফাইল:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ à¦à¦° জনà§à¦¯ পà§à¦°à§Ÿà§‹à¦œà¦£à§€à§Ÿ টেমপà§à¦²à§‡à¦Ÿ পাওয়া যায়নি।\n"
+"à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿ-সমূহ ডাউনলোড করে ইনà§à¦¸à¦Ÿà¦² করà§à¦¨à¥¤"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "পà§à¦¯à¦¾à¦•/গà§à¦šà§à¦›à¦¿à¦¤ করা"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ ডিবাগ (debug) পà§à¦¯à¦¾à¦•েজ খà§à¦à¦œà§‡ পাওয়া যায়নি।"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ রিলিস (release) পà§à¦¯à¦¾à¦•েজ খà§à¦à¦œà§‡ পাওয়া যায়নি।"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -2704,12 +2717,17 @@ msgstr "খালি বসà§à¦¤à§ যোগ করà§à¦¨"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
-msgid "Assign.."
+msgid "Assign..."
msgstr "নিযà§à¦•à§à¦¤"
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "অকারà§à¦¯à¦•র পথ।"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3129,8 +3147,9 @@ msgid "Unable to update dependencies:"
msgstr "'%s' দৃশà§à¦¯à¦Ÿà¦¿à¦° অসংলগà§à¦¨ নিরà§à¦­à¦°à¦¤à¦¾ রয়েছে:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "কোন নাম বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করা হয়নি"
+#, fuzzy
+msgid "No name provided."
+msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨ অথবা সরান..."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
@@ -3138,11 +3157,6 @@ msgstr "বà§à¦¯à¦¬à¦¹à§ƒà¦¤ নামে অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ অ
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "No name provided."
-msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨ অথবা সরান..."
-
-#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Name contains invalid characters."
msgstr "গà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ অকà§à¦·à¦°à¦¸à¦®à§‚হ:"
@@ -3499,6 +3513,19 @@ msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..."
msgid "Reimport"
msgstr "পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
@@ -3556,6 +3583,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "ডিসà§à¦• হতে à¦à¦•টি বিদà§à¦¯à¦®à¦¾à¦¨ রিসোরà§à¦¸ লোড করà§à¦¨ à¦à¦¬à¦‚ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨à¥¤"
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "à¦à¦‡-মà§à¦¹à§‚রà§à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ রিসোরà§à¦¸à¦Ÿà¦¿ সংরকà§à¦·à¦£ করà§à¦¨à¥¤"
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "সà§à¦®à§ƒà¦¤à¦¿à¦¤à§‡ অবসà§à¦¥à¦¿à¦¤ পূরà§à¦¬à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ বসà§à¦¤à§à¦¤à§‡ যান।"
@@ -3686,7 +3717,7 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ যà§à¦•à§à¦¤ করà§à¦¨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "লোড"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3715,6 +3746,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
@@ -3755,12 +3791,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "বà§à¦²à§‡à¦¨à§à¦¡/মিশà§à¦°à¦£:"
@@ -3796,8 +3826,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "নোড সংযোজন করà§à¦¨"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -4083,7 +4114,7 @@ msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ টà§à¦°à§à¦¯à¦¾à¦•/পথ অপসারণ করà§à¦¨à¥¤"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4504,6 +4535,16 @@ msgid "Move CanvasItem"
msgstr "CanvasItem সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Anchors only"
msgstr "অà§à¦¯à¦¾à¦‚কর"
@@ -5169,6 +5210,7 @@ msgid "Populate"
msgstr "পপà§à¦²à§‡à¦Ÿ"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Navigation Polygon তৈরি করà§à¦¨"
@@ -5467,32 +5509,28 @@ msgid "Create Polygon & UV"
msgstr "Poly তৈরি করà§à¦¨"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তৈরি করà§à¦¨"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "'%s' অà§à¦¯à¦¾à¦•শন ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!"
+msgid "Remove Internal Vertex"
+msgstr "বকà§à¦°à¦°à§‡à¦–া আনà§à¦¤-নিয়নà§à¦¤à§à¦°à¦£à§‡ সরান"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ পথ!"
+msgid "Add Custom Polygon"
+msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+msgid "Remove Custom Polygon"
+msgstr "পলি à¦à¦¬à¦‚ বিনà§à¦¦à§ অপসারণ করà§à¦¨"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5522,13 +5560,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+msgid "Points"
+msgstr "বিনà§à¦¦à§ সরান"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "পথ বিভকà§à¦¤ করà§à¦¨"
+msgid "Polygons"
+msgstr "পলিগন->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5565,13 +5603,14 @@ msgid "Scale Polygon"
msgstr "পলিগন মাপ করà§à¦¨"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "à¦à¦•টি সেটিং আইটেম পà§à¦°à¦¥à¦® নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨!"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5603,6 +5642,11 @@ msgid "Grid Settings"
msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সকà§à¦°à¦¿à§Ÿ করà§à¦¨"
@@ -6633,6 +6677,10 @@ msgstr "পূরà§à¦¬ (Pre)"
msgid "Post"
msgstr "পরবরà§à¦¤à§€ (Post)"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6713,10 +6761,16 @@ msgid "(empty)"
msgstr "(খালি/শূনà§à¦¯)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "গতি (FPS):"
@@ -6725,7 +6779,8 @@ msgid "Loop"
msgstr "লà§à¦ª"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° ফà§à¦°à§‡à¦®à¦¸à¦®à§‚হ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7071,22 +7126,28 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "দৃশà§à¦¯ হতে তৈরি করবেন?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "দৃশà§à¦¯ হতে à¦à¦•তà§à¦°à¦¿à¦¤ করবেন?"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -7143,6 +7204,88 @@ msgstr "à¦à¦‡-মà§à¦¹à§‚রà§à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ রিসোর
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "ফোলà§à¦¡à¦¾à¦° তৈরি করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "বিদà§à¦¯à¦®à¦¾à¦¨ পলিগন সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Navigation Polygon তৈরি করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨ করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "পলি à¦à¦¬à¦‚ বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "অকলà§à¦¡à¦¾à¦° (occluder) পলিগন তৈরি করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Navigation Polygon তৈরি করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Navigation Polygon তৈরি করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "অকলà§à¦¡à¦¾à¦° (occluder) পলিগন তৈরি করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "দৃশà§à¦¯ ছাড়া à¦à¦Ÿà¦¿ করা সমà§à¦­à¦¬ হবে না।"
@@ -7167,11 +7310,6 @@ msgstr "ডান"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node..."
-msgstr "নোড সংযোজন করà§à¦¨"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
msgstr "শেডার"
@@ -7288,6 +7426,35 @@ msgid "Feature List:"
msgstr "মেথডের তালিকা:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ মোড:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "টেকà§à¦¸à¦Ÿ"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "কমà§à¦ªà¦¾à¦‡à¦²à§à¦¡"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "à¦à¦¨à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ করà§à¦¨ (নীচে কী/চাবি দিন)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ à¦à¦¨à¦•à§à¦°à¦¿à¦ªà¦¶à¦¨ কী/চাবি (২৫৬-বিটস হেকà§à¦¸):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ PCK/Zip"
@@ -7440,12 +7607,44 @@ msgid "Browse"
msgstr "বà§à¦°à¦¾à¦‰à¦¸"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "নামহীন পà§à¦°à¦•লà§à¦ª"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr "সংযোগ..."
#: editor/project_manager.cpp
@@ -7453,6 +7652,37 @@ msgid "Are you sure to open more than one project?"
msgstr "à¦à¦•ধিক পà§à¦°à¦•লà§à¦ª খোলায় আপনি সà§à¦¨à¦¿à¦¶à§à¦šà¦¿à¦¤?"
#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
@@ -8164,6 +8394,18 @@ msgid "Duplicate Node(s)"
msgstr "নোড(সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "নোড(সমূহ) অপসারণ করবেন?"
@@ -9040,11 +9282,6 @@ msgstr "নতà§à¦¨ পà§à¦°à¦•লà§à¦ª"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings"
-msgstr "সতরà§à¦•তা"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
msgstr "ফাইল"
@@ -9477,6 +9714,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ কà§à¦²à¦¾à¦¸ নাম"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "নামটি কারà§à¦¯à¦•র সনাকà§à¦¤à¦•ারী নয়:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "নামটি কারà§à¦¯à¦•র সনাকà§à¦¤à¦•ারী নয়:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run in Browser"
@@ -9516,6 +9837,51 @@ msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
msgid "Using default boot splash image."
msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "à¦à¦•ক (অননà§à¦¯) নামটি অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "পণà§à¦¯à§‡à¦° অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ GUID।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "পà§à¦°à¦•াশকের অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ GUID।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "পটভূমির (background) অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ রঙ।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "সà§à¦Ÿà§‹à¦° লোগোর (Store Logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৫০x৫০ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "৪৪x৪৪ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৪৪x৪৪ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "à§­à§§xà§­à§§ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (à§­à§§xà§­à§§ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "১৫০x১৫০ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (১৫০x১৫০ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "৩১০x৩১০ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৩১০x৩১০ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "৩১০x১৫০ পà§à¦°à¦¶à¦¸à§à¦¤ লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৩১০x১৫০ হতে হবে)।"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "সà§à¦ªà§à¦²à§à¦¯à¦¾à¦¶ পরà§à¦¦à¦¾à¦° (splash screen) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৬২০x৩০০ হতে হবে)।"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9616,6 +9982,13 @@ msgid ""
msgstr ""
"ParallaxLayer à¦à¦•মাতà§à¦° ParallaxBackground à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করলেই কাজ করে।"
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9789,6 +10162,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9804,14 +10184,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D à¦à¦•মাতà§à¦° Path2D à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করালেই কাজ করে।"
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D à¦à¦•মাতà§à¦° Path2D à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করালেই কাজ করে।"
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9914,11 +10289,19 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "পà§à¦¯à¦¾à¦¨ মোড"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9930,10 +10313,6 @@ msgstr "সতরà§à¦•তা!"
msgid "Please Confirm..."
msgstr "অনà§à¦—à§à¦°à¦¹ করে নিশà§à¦šà¦¿à¦¤ করà§à¦¨..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -10015,6 +10394,62 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "সতরà§à¦•তা"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "উৎস ফনà§à¦Ÿà§‡à¦° আকার:"
+
+#~ msgid "Line:"
+#~ msgstr "লাইন:"
+
+#~ msgid "Col:"
+#~ msgstr "কলাম:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "PathFollow2D à¦à¦•মাতà§à¦° Path2D à¦à¦° অংশ হিসেবে নিরà§à¦§à¦¾à¦°à¦¨ করালেই কাজ করে।"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "'%s' অà§à¦¯à¦¾à¦•শন ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ পথ!"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "পথ বিভকà§à¦¤ করà§à¦¨"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "à¦à¦•টি সেটিং আইটেম পà§à¦°à¦¥à¦® নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨!"
+
+#~ msgid "No name provided"
+#~ msgstr "কোন নাম বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করা হয়নি"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "নোড সংযোজন করà§à¦¨"
+
+#~ msgid "Create from scene?"
+#~ msgstr "দৃশà§à¦¯ হতে তৈরি করবেন?"
+
#~ msgid "Create Poly"
#~ msgstr "Poly তৈরি করà§à¦¨"
@@ -10040,9 +10475,6 @@ msgstr ""
#~ "à¦à¦‡ নোডের মধà§à¦¯à§‡ কোন অকà§à¦²à§à¦¡à¦¾à¦° পলিগন টà§à¦¡à¦¿ রিসোরà§à¦¸ বিদà§à¦¯à¦®à¦¾à¦¨ নেই।\n"
#~ " নতà§à¦¨ পলিগন তৈরি করবেন?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "বিদà§à¦¯à¦®à¦¾à¦¨ পলিগন সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "মাউসের বাম বোতাম: বিনà§à¦¦à§ সরান।"
@@ -10387,9 +10819,6 @@ msgstr ""
#~ msgid "Run Script"
#~ msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ চালান"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "à¦à¦‡-মà§à¦¹à§‚রà§à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ রিসোরà§à¦¸à¦Ÿà¦¿ সংরকà§à¦·à¦£ করà§à¦¨à¥¤"
-
#~ msgid "Stop Profiling"
#~ msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¿à¦‚ বনà§à¦§ করà§à¦¨"
@@ -11213,53 +11642,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "পà§à¦¯à¦¾à¦•েজের সà§à¦¬à¦¾à¦•à§à¦·à¦° (package signature) তৈরিতে সমসà§à¦¯à¦¾ হয়েছে।"
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ à¦à¦° জনà§à¦¯ পà§à¦°à§Ÿà§‹à¦œà¦£à§€à§Ÿ টেমপà§à¦²à§‡à¦Ÿ পাওয়া যায়নি।\n"
-#~ "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿ-সমূহ ডাউনলোড করে ইনà§à¦¸à¦Ÿà¦² করà§à¦¨à¥¤"
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ ডিবাগ (debug) পà§à¦¯à¦¾à¦•েজ খà§à¦à¦œà§‡ পাওয়া যায়নি।"
-
-#~ msgid "Custom release package not found."
-#~ msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ রিলিস (release) পà§à¦¯à¦¾à¦•েজ খà§à¦à¦œà§‡ পাওয়া যায়নি।"
-
-#~ msgid "Invalid unique name."
-#~ msgstr "à¦à¦•ক (অননà§à¦¯) নামটি অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "পণà§à¦¯à§‡à¦° অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ GUID।"
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "পà§à¦°à¦•াশকের অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ GUID।"
-
-#~ msgid "Invalid background color."
-#~ msgstr "পটভূমির (background) অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ রঙ।"
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "সà§à¦Ÿà§‹à¦° লোগোর (Store Logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৫০x৫০ হতে হবে)।"
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "৪৪x৪৪ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৪৪x৪৪ হতে হবে)।"
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "à§­à§§xà§­à§§ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (à§­à§§xà§­à§§ হতে হবে)।"
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "১৫০x১৫০ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (১৫০x১৫০ হতে হবে)।"
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "৩১০x৩১০ বরà§à¦— লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৩১০x৩১০ হতে হবে)।"
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "৩১০x১৫০ পà§à¦°à¦¶à¦¸à§à¦¤ লোগোর (logo) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৩১০x১৫০ হতে হবে)।"
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "সà§à¦ªà§à¦²à§à¦¯à¦¾à¦¶ পরà§à¦¦à¦¾à¦° (splash screen) ছবির অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মাতà§à¦°à¦¾ (৬২০x৩০০ হতে হবে)।"
-
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "চালানোর মোড:"
@@ -11505,21 +11887,6 @@ msgstr ""
#~ msgid "Trailing Silence:"
#~ msgstr "পরিশিষà§à¦Ÿ নীরবতা:"
-#~ msgid "Script Export Mode:"
-#~ msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ মোড:"
-
-#~ msgid "Text"
-#~ msgstr "টেকà§à¦¸à¦Ÿ"
-
-#~ msgid "Compiled"
-#~ msgstr "কমà§à¦ªà¦¾à¦‡à¦²à§à¦¡"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "à¦à¦¨à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ করà§à¦¨ (নীচে কী/চাবি দিন)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ à¦à¦¨à¦•à§à¦°à¦¿à¦ªà¦¶à¦¨ কী/চাবি (২৫৬-বিটস হেকà§à¦¸):"
-
#~ msgid "Export Project PCK"
#~ msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° PCK à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index ac7f336e45..afe86eb47c 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -1,6 +1,6 @@
# Catalan translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# BennyBeat <bennybeat@gmail.com>, 2017.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
@@ -547,22 +547,13 @@ msgstr "Allunya"
msgid "Reset Zoom"
msgstr "Reinicia el Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Avisos:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Mida de la lletra:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Línia:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Avisos"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Col:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -866,8 +857,8 @@ msgstr "Voleu Esborrar els fitxers seleccionats?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Esborra"
@@ -976,7 +967,8 @@ msgid "Uncompressing Assets"
msgstr "Descomprimint Recursos"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "Paquet instal·lat correctament!"
#: editor/editor_asset_installer.cpp
@@ -1223,7 +1215,7 @@ msgid "Add AutoLoad"
msgstr "Afegeix AutoCàrrega"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Camí:"
@@ -1294,9 +1286,30 @@ msgid "Storing File:"
msgstr "Emmagatzemant Fitxer:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"No s'ha trobat cap plantilla.\n"
+"Descarregueu i instal·leu alguna plantilla d'exportació."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Compressió"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "No s'ha trobat cap paquet de depuració personalitzat."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "No s'ha trobat cap paquet de llançament personalitzat."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "No s'ha trobat la Plantilla:"
@@ -2614,12 +2627,18 @@ msgid "[Empty]"
msgstr "[Buit]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+#, fuzzy
+msgid "Assign..."
msgstr "Assigna..."
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Camí no vàlid"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2992,18 +3011,14 @@ msgid "Unable to update dependencies:"
msgstr "No s'han pogut actualitzar les dependències:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Manca Nom"
+msgid "No name provided."
+msgstr "Manca Nom."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "El nom conté caràcters que no són vàlids"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Manca Nom."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "El Nom conté caràcters que no són vàlids."
@@ -3328,6 +3343,20 @@ msgstr "Configuració..."
msgid "Reimport"
msgstr "ReImportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Canviar el controlador de vídeo requereix reiniciar l'editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "No s'ha pogut carregar el recurs."
@@ -3384,6 +3413,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Carrega un recurs des del disc i edita'l."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Desa el recurs editat ara."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Vés a l'anterior objecte editat de l'historial."
@@ -3503,7 +3536,8 @@ msgstr "Afegeix una Animació"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+#, fuzzy
+msgid "Load..."
msgstr "Carrega..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3536,6 +3570,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Selecciona i mou els punts, crea punts fent clic dret."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punt"
@@ -3572,12 +3611,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Genera automàticament triangles de mescla (en comptes d'a mà)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Alinea"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mescla:"
@@ -3614,8 +3647,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "Afegeix un Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3898,7 +3932,7 @@ msgstr "Connecta els Nodes"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Treu la pista seleccionada."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4313,6 +4347,16 @@ msgid "Move CanvasItem"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Només Ancoratges"
@@ -4953,6 +4997,7 @@ msgid "Populate"
msgstr "Omple"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crea un Polígon de Navegació"
@@ -5234,32 +5279,28 @@ msgid "Create Polygon & UV"
msgstr "Crea Polígon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Crea una nova guia horitzontal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "L'Acció '%s' ja existeix!"
+msgid "Remove Internal Vertex"
+msgstr "Elimina el Punt In-Control"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Afegeix un punt"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Camí no vàlid"
+msgid "Add Custom Polygon"
+msgstr "Edita Polígon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Elimina el punt"
+msgid "Remove Custom Polygon"
+msgstr "Elimina el Polígon i el Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5289,13 +5330,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Edita Polígon"
+msgid "Points"
+msgstr "Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "Parteix el Camí"
+msgid "Polygons"
+msgstr "Polígon -> UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5332,13 +5373,14 @@ msgid "Scale Polygon"
msgstr "Escala el Polígon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Cal seleccionar un Element!"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5370,6 +5412,11 @@ msgid "Grid Settings"
msgstr "Configuració del GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Alinea"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activa l'Alineament"
@@ -6367,6 +6414,10 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6446,10 +6497,16 @@ msgid "(empty)"
msgstr "(buit)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animacions"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animació"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocitat (FPS):"
@@ -6458,7 +6515,8 @@ msgid "Loop"
msgstr "Bucle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Fotogrames d'Animació"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6790,22 +6848,28 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Elimina l'entrada actual"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Crear-ho a partir de l'escena?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Combinar-ho a partir de l'escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Elimina la Plantilla"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6868,6 +6932,88 @@ msgstr "Selecciona una sub-tessel·la per a modificar-ne la prioritat."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "Defineix la Regió Rectangular"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Crea un Directori"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Edita Filtres"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Edita un polígon existent:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Edita Polígon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Crea un Polígon de Navegació"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Enganxa l'Animació"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Elimina la Plantilla"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Elimina el Polígon i el Punt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Crea un Polígon Oclusor"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Crea un Polígon de Navegació"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Edita Filtres"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Crea un Polígon de Navegació"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Crea un Polígon Oclusor"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "Aquesta operació no pot dur-se a terme sense cap escena."
@@ -6893,11 +7039,6 @@ msgstr "Dreta"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node..."
-msgstr "Afegeix un Node"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
msgstr "Ombreig"
@@ -6999,6 +7140,36 @@ msgid "Feature List:"
msgstr "Llista de Característiques :"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Script Nou"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Mode d'Exportació:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exporta PCK/Zip"
@@ -7141,11 +7312,44 @@ msgid "Browse"
msgstr "Navega"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projecte sense nom"
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "No es pot obrir el projecte"
#: editor/project_manager.cpp
@@ -7154,6 +7358,37 @@ msgstr "Esteu segur que voleu obrir més d'un projecte de cop?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7851,6 +8086,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplica els Nodes"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Elimina els Nodes?"
@@ -8682,10 +8929,6 @@ msgid "Build Project"
msgstr "Munta el Projecte"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Avisos"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Mostra el Registre"
@@ -9092,6 +9335,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "El Nom de Classe no és vàlid"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "El nom no és un identificador vàlid:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "El nom no és un identificador vàlid:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Executa-ho en el Navegador"
@@ -9124,6 +9451,55 @@ msgstr "No es pot llegir la imatge de presentació:"
msgid "Using default boot splash image."
msgstr "Utilitzant la imatge de presentació per defecte."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nom no vàlid."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "La mida de la lletra no és vàlida."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID d'editor no vàlid."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Lletra personalitzada no vàlida."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Imatge Store Logo no vàlida. La mida hauria de ser 50x50 ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Imatge Logo quadrat 44x44 no vàlida. La mida hauria de ser 44x44."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Imatge Logo quadrat 71x71 no vàlida. La mida hauria de ser 71x71 ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Imatge logo quadrat 150x150 no vàlida. La mida hauria de ser 150x150 ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Imatge logo quadrat 310x310 no vàlida. La mida hauria de ser 310x310."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Imatge logo quadrat 310x150 no vàlida. La mida hauria de ser 310x150."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"Imatge de la pantalla de presentació no vàlida. La mida hauria de ser "
+"620x300."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9234,6 +9610,13 @@ msgstr ""
"Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9417,6 +9800,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Res és visible perquè no s'ha assignat cap Malla a cap pas de Dibuix."
@@ -9433,15 +9823,9 @@ msgstr ""
"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9556,10 +9940,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Mode Cru"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Afegeix el Color actual com a predeterminat"
@@ -9571,10 +9963,6 @@ msgstr "Ep!"
msgid "Please Confirm..."
msgstr "Confirmeu..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9661,6 +10049,62 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Avisos:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Mida de la lletra:"
+
+#~ msgid "Line:"
+#~ msgstr "Línia:"
+
+#~ msgid "Col:"
+#~ msgstr "Col:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "L'Acció '%s' ja existeix!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Afegeix un punt"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "Camí no vàlid"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Elimina el punt"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Edita Polígon"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Parteix el Camí"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Cal seleccionar un Element!"
+
+#~ msgid "No name provided"
+#~ msgstr "Manca Nom"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Afegeix un Node"
+
+#~ msgid "Create from scene?"
+#~ msgstr "Crear-ho a partir de l'escena?"
+
#~ msgid "Create Poly"
#~ msgstr "Crea Polígon"
@@ -9685,9 +10129,6 @@ msgstr ""
#~ "No s'ha trobat cap recurs de tipus OccluderPolygon2D en aquest node.\n"
#~ "Vol Crear i assignar-ne un ara?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Edita un polígon existent:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "Clic Esquerra: Mou un Punt."
@@ -10029,9 +10470,6 @@ msgstr ""
#~ msgid "Run Script"
#~ msgstr "Executa Script"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Desa el recurs editat ara."
-
#~ msgid "Stop Profiling"
#~ msgstr "Atura Perfilació"
@@ -10613,60 +11051,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "No s'ha pogut crear el paquet signatura."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "No s'ha trobat cap plantilla.\n"
-#~ "Descarregueu i instal·leu alguna plantilla d'exportació."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "No s'ha trobat cap paquet de depuració personalitzat."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "No s'ha trobat cap paquet de llançament personalitzat."
-
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Nom no vàlid."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "La mida de la lletra no és vàlida."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "GUID d'editor no vàlid."
-
-#, fuzzy
-#~ msgid "Invalid background color."
-#~ msgstr "Lletra personalitzada no vàlida."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Imatge Store Logo no vàlida. La mida hauria de ser 50x50 ."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Imatge Logo quadrat 44x44 no vàlida. La mida hauria de ser 44x44."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Imatge Logo quadrat 71x71 no vàlida. La mida hauria de ser 71x71 ."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Imatge logo quadrat 150x150 no vàlida. La mida hauria de ser 150x150 ."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Imatge logo quadrat 310x310 no vàlida. La mida hauria de ser 310x310."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "Imatge logo quadrat 310x150 no vàlida. La mida hauria de ser 310x150."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Imatge de la pantalla de presentació no vàlida. La mida hauria de ser "
-#~ "620x300."
-
#~ msgid "Node From Scene"
#~ msgstr "Node de l'Escena"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 0c90480fbf..40308bf109 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -1,11 +1,11 @@
# Czech translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Fadex <vitekpaulik@gmail.com>, 2017.
# Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016, 2018.
# Jiri Hysek <contact@jirihysek.com>, 2017.
-# Josef KuchaÅ™ <josef.kuchar267@gmail.com>, 2018.
+# Josef KuchaÅ™ <josef.kuchar267@gmail.com>, 2018, 2019.
# Luděk Novotný <gladosicek@gmail.com>, 2016, 2018.
# Martin Novák <maidx@seznam.cz>, 2017.
# zxey <r.hozak@seznam.cz>, 2018.
@@ -14,8 +14,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: Josef KuchaÅ™ <josef.kuchar267@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -23,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -39,7 +39,7 @@ msgstr "Nedostatek bytů pro dekódování bytů, nebo špatný formát."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Neplatný vstup %i (neprošel) ve výrazu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -73,7 +73,7 @@ msgstr "Uvolnit"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Vyvážený"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -304,7 +304,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr "Stopa animae může odkazovat pouze na uzly AnimationPlayer."
+msgstr "Stopa animace může odkazovat pouze na uzly AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
@@ -550,22 +550,13 @@ msgstr "Oddálit"
msgid "Reset Zoom"
msgstr "Obnovit původní přiblížení"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Varování:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Pohled zepředu"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Řádek:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Varování"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Sloupec:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -869,8 +860,8 @@ msgstr "Odstranit vybrané soubory?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Odstranit"
@@ -979,7 +970,8 @@ msgid "Uncompressing Assets"
msgstr "Dekomprese uživatelského obsahu"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "BalíÄek byl úspěšnÄ› nainstalován!"
#: editor/editor_asset_installer.cpp
@@ -1222,7 +1214,7 @@ msgid "Add AutoLoad"
msgstr "Přidat AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Cesta:"
@@ -1293,9 +1285,30 @@ msgid "Storing File:"
msgstr "Ukládám soubor:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"Nebyly nalezeny žádné exportní šablony.\n"
+"Stáhněte a nainstalujte exportní šablony."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Balím"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Vlastní ladící balíÄek nebyl nalezen."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Vlastní balíÄek k uveÅ™ejnÄ›ní nebyl nalezen."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Soubor šablony nenalezen:"
@@ -1435,7 +1448,7 @@ msgstr "(Re)Importování assetů"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "Horní"
#: editor/editor_help.cpp
msgid "Class:"
@@ -1607,7 +1620,7 @@ msgstr "Nastavit"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Nastavit více:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2574,12 +2587,18 @@ msgid "[Empty]"
msgstr "[Prázdné]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+#, fuzzy
+msgid "Assign..."
msgstr "Přiřadit.."
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Neplatná cesta"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2954,18 +2973,14 @@ msgid "Unable to update dependencies:"
msgstr "Nepodařilo se aktualizovat závislosti:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Nebylo poskytnuto žádné jméno"
+msgid "No name provided."
+msgstr "Nebylo poskytnuto žádné jméno."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Poskytnuté jméno obsahuje neplatné znaky"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Nebylo poskytnuto žádné jméno."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Jméno obsahuje neplatné znaky."
@@ -3284,6 +3299,20 @@ msgstr "Předvolba..."
msgid "Reimport"
msgstr "Znovu importovat"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "ZmÄ›na grafického ovladaÄe vyžaduje restart editoru."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Selhalo nahrání zdroje."
@@ -3339,6 +3368,11 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Nahrát existující zdroj z disku a editovat ho."
#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Save the currently edited resource."
+msgstr "Uložit vybranou animaci"
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Jít na předešlý editovaný objekt v historii."
@@ -3457,7 +3491,8 @@ msgstr "Přidat animaci"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+#, fuzzy
+msgid "Load..."
msgstr "NaÄíst.."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3486,6 +3521,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Zvolte a přesuňte body. Nové uzly vytvořte pomocí RMB."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Bod"
@@ -3522,12 +3562,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Přichytit"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Prolínání:"
@@ -3562,7 +3596,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node..."
msgstr "Přidat uzel.."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3833,7 +3869,7 @@ msgstr "Připojit uzly."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Odstranit vybranou stopu."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4232,6 +4268,16 @@ msgid "Move CanvasItem"
msgstr "Přemístit CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Pouze kotvy"
@@ -4866,6 +4912,7 @@ msgid "Populate"
msgstr "Naplnit"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "VytvoÅ™it navigaÄní polygon"
@@ -5148,32 +5195,28 @@ msgid "Create Polygon & UV"
msgstr "Vytvořit Poly3D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Vytvořit nové vodorovné vodítko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "Akce '%s' již existuje!"
+msgid "Remove Internal Vertex"
+msgstr "Odstranit položku"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Přidat bod"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Neplatná cesta"
+msgid "Add Custom Polygon"
+msgstr "Editovat polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Odstranit bod"
+msgid "Remove Custom Polygon"
+msgstr "Odstranit polygon a bod"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5202,13 +5245,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "Bod"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "Rozdělit cestu"
+msgid "Polygons"
+msgstr "Polygon->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5244,13 +5288,14 @@ msgid "Scale Polygon"
msgstr "Změnit měřítko mnohoúhelníku"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Vyberte složku pro skenování"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5281,6 +5326,11 @@ msgid "Grid Settings"
msgstr "Nastavení mřížky"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Přichytit"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Povolit přichytávání"
@@ -6249,6 +6299,10 @@ msgstr "Před"
msgid "Post"
msgstr "Po"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite je prázdný!"
@@ -6322,7 +6376,13 @@ msgid "(empty)"
msgstr "(prázdný)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Animace"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
msgstr "Animace"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6334,7 +6394,8 @@ msgid "Loop"
msgstr "SmyÄka"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Snímky animace"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6662,22 +6723,28 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Odstranit aktuální texturu z TileSetu"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Vytvořit ze scény?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "SlouÄit ze scény?"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Odstranit šablonu"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6733,6 +6800,88 @@ msgid ""
msgstr "Vytvořit složku"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Set Tile Region"
+msgstr "Oblast textury"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Vytvořit složku"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Editovat filtry"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Upravit existující polygon:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Editovat polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "VytvoÅ™it navigaÄní polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Vložit animaci"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Odstranit šablonu"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Odstranit polygon a bod"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Vytvořit Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "VytvoÅ™it navigaÄní polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Editovat filtry"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "VytvoÅ™it navigaÄní polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Vytvořit Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Tato vlastnost nemůže být změněna."
@@ -6754,11 +6903,6 @@ msgid "Light"
msgstr "Světlo"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Přidat uzel.."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
@@ -6856,6 +7000,36 @@ msgid "Feature List:"
msgstr "Seznam funkcí:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Nový skript"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Expertní režim:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6994,11 +7168,44 @@ msgid "Browse"
msgstr "Procházet"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Nepojmenovaný projekt"
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "Nelze otevřít projekt"
#: editor/project_manager.cpp
@@ -7007,6 +7214,37 @@ msgstr "Jste si jisti, že chcete otevřit více než jeden projekt?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7687,6 +7925,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplikovat uzel/uzly"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Odstranit uzel/uzly?"
@@ -8498,10 +8748,6 @@ msgid "Build Project"
msgstr "Sestavit projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Varování"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Zobrazit soubory"
@@ -8909,6 +9155,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Neplatné jméno třídy"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Jméno není platný identifikátor:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Jméno není platný identifikátor:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Spustit v prohlížeÄi"
@@ -8944,6 +9274,51 @@ msgstr "Nelze vytvořit složku."
msgid "Using default boot splash image."
msgstr "Nelze vytvořit složku."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Neplatný unikátní název."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Neplatné GUID produktu."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Neplatné GUID vydavatele."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Neplatná barva pozadí."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Neplatné rozměry Store Logo obrázku (měly by být 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Neplatné rozměry Square 44x44 Logo obrázku (měly by být 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Neplatné rozměry Square 71x71 Logo obrázku (měly by být 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Neplatné rozměry Square 150x150 Logo obrázku (měly by být 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Neplatné rozměry Square 310x310 Logo obrázku (měly by být 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9049,6 +9424,13 @@ msgid ""
msgstr ""
"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9223,6 +9605,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9237,13 +9626,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow funguje pouze, když je dítětem uzlu Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "OrientedPathFollow funguje pouze když je dítětem uzlu Path."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9350,10 +9735,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "RAW mód"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Přidat aktuální barvu jako předvolbu"
@@ -9365,10 +9758,6 @@ msgstr "Pozor!"
msgid "Please Confirm..."
msgstr "PotvrÄte prosím..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9451,6 +9840,55 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Varování:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Pohled zepředu"
+
+#~ msgid "Line:"
+#~ msgstr "Řádek:"
+
+#~ msgid "Col:"
+#~ msgstr "Sloupec:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "OrientedPathFollow funguje pouze když je dítětem uzlu Path."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "Akce '%s' již existuje!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Přidat bod"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "Neplatná cesta"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Odstranit bod"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Rozdělit cestu"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Vyberte složku pro skenování"
+
+#~ msgid "No name provided"
+#~ msgstr "Nebylo poskytnuto žádné jméno"
+
+#~ msgid "Add Node.."
+#~ msgstr "Přidat uzel.."
+
+#~ msgid "Create from scene?"
+#~ msgstr "Vytvořit ze scény?"
+
#~ msgid "Create Poly"
#~ msgstr "Vytvořit polygon"
@@ -9472,9 +9910,6 @@ msgstr ""
#~ "Na tomto uzlu není žádný OccluderPolygon2D.\n"
#~ "Vytvořit a přiřadit k tomuto uzlu?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Upravit existující polygon:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "LMB: Přesunout bod."
@@ -9737,9 +10172,6 @@ msgstr ""
#~ msgid "Load an animation from disk."
#~ msgstr "NaÄíst animaci z disku."
-#~ msgid "Save the current animation"
-#~ msgstr "Uložit vybranou animaci"
-
#~ msgid "Copy Animation"
#~ msgstr "Kopírovat animaci"
@@ -9901,54 +10333,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Chyba pÅ™i vytváření podpisu balíÄku."
-#, fuzzy
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Nebyly nalezeny žádné exportní šablony.\n"
-#~ "Stáhněte a nainstalujte exportní šablony."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Vlastní ladící balíÄek nebyl nalezen."
-
-#, fuzzy
-#~ msgid "Custom release package not found."
-#~ msgstr "Vlastní balíÄek k uveÅ™ejnÄ›ní nebyl nalezen."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Neplatný unikátní název."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Neplatné GUID produktu."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Neplatné GUID vydavatele."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Neplatná barva pozadí."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Neplatné rozměry Store Logo obrázku (měly by být 50x50)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Neplatné rozměry Square 44x44 Logo obrázku (měly by být 44x44)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Neplatné rozměry Square 71x71 Logo obrázku (měly by být 71x71)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "Neplatné rozměry Square 150x150 Logo obrázku (měly by být 150x150)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "Neplatné rozměry Square 310x310 Logo obrázku (měly by být 310x310)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)."
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 94896879a0..b5cda124b7 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -1,6 +1,6 @@
# Danish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Dankse Memes <purplelops@gmail.com>, 2018.
# David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018.
@@ -11,12 +11,13 @@
# frederikzt <frederikzt@gmail.com>, 2018.
# Jonathan B. Jørgensen <pizzaernam@gmail.com>, 2018.
# Peter G. Laursen <GhostReven@gmail.com>, 2018.
+# Rémi Verschelde <akien@godotengine.org>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: GhostReven <GhostReven@gmail.com>\n"
+"PO-Revision-Date: 2019-01-13 15:06+0000\n"
+"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
@@ -24,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -300,11 +301,12 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr "Animation spor kan kun pege på AnimationSpiller noder."
+msgstr "Animationsspor kan kun pege på AnimationPlayer noder."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
-msgstr "En animation spiller kan ikke animerer sig selv, kun andre spillerer."
+msgstr ""
+"En animationsafspiller kan ikke animerer sig selv, kun andre afspillere."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
@@ -312,15 +314,15 @@ msgstr "Det er ikke muligt at tilføje et nyt spor uden en rod"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr "Sporvej er ugyldig, så kan ikke tilføje en nøgle."
+msgstr "Sporstien er ugyldig, så kan ikke tilføje en nøgle."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr "Spor er ikke af typen rumlig, kan ikke indsætte nøgle"
+msgstr "Spor er ikke af typen Spatial, kan ikke indsætte nøgle"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr "Sporvej er ugyldig, så kan ikke tilføje en metode nøgle."
+msgstr "Sporstien er ugyldig, så kan ikke tilføje en metode nøgle."
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -546,21 +548,13 @@ msgstr "Zoom Ud"
msgid "Reset Zoom"
msgstr "Nulstil Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Advarsler:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Skrifttype Størrelse:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linje:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kol:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -862,8 +856,8 @@ msgstr "Slet markerede filer?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Slet"
@@ -972,8 +966,8 @@ msgid "Uncompressing Assets"
msgstr "Udpakker Aktiver"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
-msgstr "Pakke Installeret med Succes!"
+msgid "Package installed successfully!"
+msgstr "Pakke installeret med succes!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1218,7 +1212,7 @@ msgid "Add AutoLoad"
msgstr "Tilføj AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Sti:"
@@ -1289,9 +1283,26 @@ msgid "Storing File:"
msgstr "Lagrings Fil:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakker"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Skabelonfil ikke fundet:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Skabelonfil ikke fundet:"
@@ -2580,12 +2591,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Ugyldig sti"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2963,18 +2979,14 @@ msgid "Unable to update dependencies:"
msgstr "Kan ikke opdatere afhængigheder:\n"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Intet navn angivet"
+msgid "No name provided."
+msgstr "Intet navn angivet."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Det angivne navn indeholder ugyldige karakterer"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Intet navn angivet."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Navnet indeholder ugyldige karakterer."
@@ -3318,6 +3330,19 @@ msgstr "Forudindstillet..."
msgid "Reimport"
msgstr "Genimporter"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fejler med at indlæse ressource."
@@ -3375,6 +3400,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Indlæs en eksisterende ressource fra disk og rediger den."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Gem den aktuelt redigerede ressource."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "GÃ¥ til det forrige redigerede objekt i historikken."
@@ -3500,7 +3529,7 @@ msgstr "Tilføj animation"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Indlæs"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3529,6 +3558,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3567,12 +3601,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3607,8 +3635,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "Tilføj Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3890,7 +3919,7 @@ msgstr "Forbind Nodes"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Fjern valgte spor."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4292,6 +4321,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4927,6 +4966,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5209,32 +5249,28 @@ msgid "Create Polygon & UV"
msgstr "Opret Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Opret ny horisontal guide"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "Autoload '%s' eksisterer allerede!"
+msgid "Remove Internal Vertex"
+msgstr "Fjern vertikal guide"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Tilføj punkt"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Ugyldig sti"
+msgid "Add Custom Polygon"
+msgstr "Rediger Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Fjern punkt"
+msgid "Remove Custom Polygon"
+msgstr "Fjern Poly og Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5264,12 +5300,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Rediger Poly"
+msgid "Points"
+msgstr "Fjern punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Rediger Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5305,11 +5342,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5342,6 +5381,11 @@ msgid "Grid Settings"
msgstr "Editor Indstillinger"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6326,6 +6370,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6403,8 +6451,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Tilføj animation"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Ny Animation Navn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6415,8 +6469,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Ny Animation Navn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6742,15 +6797,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Fjern Kurve Punkt"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6758,6 +6814,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Fjern Template"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6813,6 +6874,87 @@ msgid ""
msgstr "Gem den aktuelt redigerede ressource."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Opret Mappe"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Rediger filtre"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Rediger Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Rediger Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Rediger Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Indsæt Spor"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Fjern Template"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Fjern Poly og Punkt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Fjern Funktion"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Fjern Animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Rediger filtre"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Opret Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Opret Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "Denne handling kan ikke udføres uden en scene."
@@ -6836,11 +6978,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Tilføj Node"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6937,6 +7074,36 @@ msgid "Feature List:"
msgstr "Funktions Liste:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Kør Script"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Eksporter Projekt"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -7079,11 +7246,44 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "Kan ikke åbne projekt"
#: editor/project_manager.cpp
@@ -7092,6 +7292,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7769,6 +8000,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8581,10 +8824,6 @@ msgid "Build Project"
msgstr "Projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Vis filer"
@@ -8988,6 +9227,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ugyldigt navn."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Navnet er ikke et gyldigt id:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Navnet er ikke et gyldigt id:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9026,6 +9349,54 @@ msgstr "Kan ikke læse boot splash billed fil:\n"
msgid "Using default boot splash image."
msgstr "Kan ikke læse boot splash billed fil:\n"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ugyldigt index egenskabsnavn."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ugyldig skriftstørrelse."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ugyldig skriftstørrelse."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ugyldigt navn."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9128,6 +9499,13 @@ msgstr ""
"ParallaxLayer node virker kun, når den angives som barn af en "
"ParallaxBackground node."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9298,6 +9676,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9314,15 +9699,9 @@ msgstr ""
"PathFollow2D virker kun, når den angives som et barn af en Path2D node."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D virker kun, når den angives som et barn af en Path2D node."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9424,10 +9803,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9439,10 +9826,6 @@ msgstr "Advarsel!"
msgid "Please Confirm..."
msgstr "Bekræft venligst..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9523,6 +9906,50 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Advarsler:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Skrifttype Størrelse:"
+
+#~ msgid "Line:"
+#~ msgstr "Linje:"
+
+#~ msgid "Col:"
+#~ msgstr "Kol:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D virker kun, når den angives som et barn af en Path2D node."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "Autoload '%s' eksisterer allerede!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Tilføj punkt"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "Ugyldig sti"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Fjern punkt"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Rediger Poly"
+
+#~ msgid "No name provided"
+#~ msgstr "Intet navn angivet"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Tilføj Node"
+
#~ msgid "Create Poly"
#~ msgstr "Opret Poly"
@@ -9687,12 +10114,6 @@ msgstr ""
#~ msgid "Ugh"
#~ msgstr "Ugh"
-#~ msgid "Run Script"
-#~ msgstr "Kør Script"
-
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Gem den aktuelt redigerede ressource."
-
#~ msgid "Stop Profiling"
#~ msgstr "Stop Profilering"
@@ -9805,14 +10226,6 @@ msgstr ""
#~ msgid "Ctrl+"
#~ msgstr "CTRL +"
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Ugyldigt index egenskabsnavn."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ugyldig skriftstørrelse."
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Egenskaben Path skal pege på en gyldig Particles2D node for at virke."
diff --git a/editor/translations/de.po b/editor/translations/de.po
index cfe9545db2..8f6902a3f3 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -1,6 +1,6 @@
# German translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Alexander Mahr <alex.mahr@gmail.com>, 2016.
# Andreas Esau <andreasesau@gmail.com>, 2016.
@@ -23,7 +23,7 @@
# Peter Friedland <peter_friedland@gmx.de>, 2016.
# No need for a name <endoplasmatik@gmx.net>, 2016.
# Sönke <me@eknoes.de>, 2018.
-# So Wieso <sowieso@dukun.de>, 2016-2018.
+# So Wieso <sowieso@dukun.de>, 2016-2018, 2019.
# Tim Schellenberg <smwleod@gmail.com>, 2017.
# Timo Schwarzer <account@timoschwarzer.com>, 2016-2018.
# viernullvier <hannes.breul+github@gmail.com>, 2016.
@@ -35,12 +35,14 @@
# Julian Retzlaff <julian.retzlaff@googlemail.com>, 2018.
# asyncial <mahlburg@posteo.de>, 2018.
# ssantos <ssantos@web.de>, 2018.
+# Rémi Verschelde <akien@godotengine.org>, 2019.
+# Martin <martinreininger@gmx.net>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: Martin <martinreininger@gmx.net>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -48,7 +50,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -575,21 +577,13 @@ msgstr "Verkleinern"
msgid "Reset Zoom"
msgstr "Vergrößerung zurücksetzen"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Warnungen:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Schriftgröße:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Zeile:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Warnungen"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Spalte:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -894,8 +888,8 @@ msgstr "Ausgewählte Dateien löschen?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Löschen"
@@ -1005,8 +999,8 @@ msgid "Uncompressing Assets"
msgstr "Inhalte werden entpackt"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
-msgstr "Das Paket wurde erfolgreich installiert!"
+msgid "Package installed successfully!"
+msgstr "Paket wurde erfolgreich installiert!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1252,7 +1246,7 @@ msgid "Add AutoLoad"
msgstr "Autoload hinzufügen"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Pfad:"
@@ -1323,9 +1317,25 @@ msgid "Storing File:"
msgstr "Speichere Datei:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Keine Exportvorlagen am erwarteten Pfad gefunden:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Packe"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Selbst konfigurierte Debug-Exportvorlage nicht gefunden."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Selbst konfigurierte Release-Exportvorlage nicht gefunden."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Vorlagendatei nicht gefunden:"
@@ -2262,7 +2272,7 @@ msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
-"Collision-Formen und Raycast Nodes (für 2D und 3D) werden im laufenden Spiel "
+"Collision-Shapes und Raycast-Nodes (für 2D und 3D) werden im laufenden Spiel "
"angezeigt, falls diese Option aktiviert ist."
#: editor/editor_node.cpp
@@ -2630,14 +2640,20 @@ msgid "[Empty]"
msgstr "[leer]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
-msgstr "Zuweisen.."
+msgid "Assign..."
+msgstr "Zuweisen..."
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "Ungültige RID"
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Die ausgewählte Ressource (%s) stimmt mit keinem erwarteten Typ dieser "
+"Eigenschaft (%s) überein."
#: editor/editor_properties.cpp
msgid ""
@@ -3017,18 +3033,14 @@ msgid "Unable to update dependencies:"
msgstr "Fehler beim Aktualisieren der Abhängigkeiten:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Kein Name angegeben"
+msgid "No name provided."
+msgstr "Kein Name angegeben."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Angegebener Name enthält ungültige Zeichen"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Kein Name angegeben."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Name enthält ungültige Zeichen."
@@ -3215,7 +3227,6 @@ msgid "Group name already exists."
msgstr "Gruppenname existiert bereits."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
msgstr "Ungültiger Gruppenname."
@@ -3348,6 +3359,23 @@ msgstr "Voreinstellungen..."
msgid "Reimport"
msgstr "Neuimport"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Szenen speichern, reimportieren und neu starten"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+"Den Typ einer importierten Datei zu ändern erfordert einen Neustart des "
+"Editors."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"ACHTUNG: Es existieren Inhalte die diese Ressource nutzen und nachher "
+"möglicherweise nicht mehr ordnungsgemäß laden können."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Laden der Ressource gescheitert."
@@ -3402,6 +3430,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Speichere die so eben bearbeitete Ressource."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf."
@@ -3467,7 +3499,6 @@ msgid "Create Polygon"
msgstr "Polygon erstellen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "Polygon bearbeiten"
@@ -3476,12 +3507,10 @@ msgid "Insert Point"
msgstr "Punkt einfügen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "Polygon bearbeiten (Punkt entfernen)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Polygon und Punkt entfernen"
@@ -3492,16 +3521,14 @@ msgid "Create points."
msgstr "Punkte erstellen."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Existierendes Polygon editieren:\n"
-"LMT: Punkt verschieben.\n"
-"Strg+LMT: Segment aufteilen.\n"
-"RMT: Punkt löschen."
+"Punkt bearbeiten:\n"
+"LMT: Punkt verschieben\n"
+"RMT: Punkt löschen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3520,8 +3547,8 @@ msgstr "Animation hinzufügen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
-msgstr "Lade.."
+msgid "Load..."
+msgstr "Lade..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3553,6 +3580,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Punkte auswählen und verschieben, erstellen mit RMT."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Schnapp- und Anzeigeraster aktivieren."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punkt"
@@ -3589,12 +3621,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Vermischungsdreiecke automatisch erstellen (statt manuell)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Einrasten"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blende:"
@@ -3635,8 +3661,9 @@ msgstr ""
"nicht abgerufen werden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
-msgstr "Node hinzufügen.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr "Knoten hinzufügen....."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3905,8 +3932,8 @@ msgid "Connect nodes."
msgstr "Nodes verbinden."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "Ausgewähltes Node oder Übergang entfernen"
+msgid "Remove selected node or transition."
+msgstr "Ausgewähltes Node oder Übergang entfernen."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4311,6 +4338,19 @@ msgid "Move CanvasItem"
msgstr "CanvasItem verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Warnung: Position und Größe der Kinder eines Containers werden nur von ihren "
+"Eltern bestimmt."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "nur Anker"
@@ -4331,13 +4371,14 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Warnung: Position und Größe der Kinder eines Containers werden nur von ihren "
+"Eltern bestimmt."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "Vergrößerung zurücksetzen"
+msgstr "Zoom Zurücksetzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -4600,9 +4641,8 @@ msgstr ""
"Ziehen + Alt: Nodetyp ändern"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Polygon erstellen"
+msgstr "Polygon3D erstellen"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4794,7 +4834,7 @@ msgstr "Statischen Konvex-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr "Trimesh Kollisionselement erzeugen"
+msgstr "Trimesh-Kollisionselement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
@@ -4947,6 +4987,7 @@ msgid "Populate"
msgstr "Füllen"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Erzeuge Navigationspolygon"
@@ -5085,9 +5126,8 @@ msgid "Add Point to Curve"
msgstr "Punkt zu Kurve hinzufügen"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Kurve schließen"
+msgstr "Kurve Teilen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5117,9 +5157,8 @@ msgid "Click: Add Point"
msgstr "Klicken: Punkt hinzufügen"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Segment aufteilen (in Kurve)"
+msgstr "Linksklick: Segment Teilen (in Kurve)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5208,7 +5247,6 @@ msgstr ""
"Die Skeleton-Eigenschaft des Polygon2Ds zeigt nicht auf ein Skeleton2D-Node"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
msgstr "Knochen synchronisieren"
@@ -5217,6 +5255,8 @@ msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"Es gibt keine Textur in diesem Polygon.\n"
+"Legen Sie eine Textur fest, um UV bearbeiten zu können."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5227,47 +5267,40 @@ msgid "Create Polygon & UV"
msgstr "Polygon und UV erstellen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "Teile Punkt mit sich selbst."
+msgid "Create Internal Vertex"
+msgstr "Internen Vertex erstellen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "Teilen kann keine existierende Kante erstellen."
+msgid "Remove Internal Vertex"
+msgstr "Internen Vertex entfernen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "Teilung existiert bereits."
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "Ungültiges Polygon (3 verschiedene Vertices werden benötigt)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "Teilung hinzufügen"
+msgid "Add Custom Polygon"
+msgstr "Selbst-erstelltes Polygon hinzufügen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "Ungültige Teilung: "
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "Teilung entfernen"
+msgid "Remove Custom Polygon"
+msgstr "Selbst-erstelltes Polygon entfernen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformiere UV-Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Typ der Transformation"
+msgstr "Polygon Transformieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
-msgstr "Knochengewichte malen"
+msgstr "Knochenmalgewichte"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Polygon2D-UV-Editor"
+msgstr "Polygon2D-UV-Editor öffnen."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5278,21 +5311,20 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "Poly"
+msgid "Points"
+msgstr "Punkte"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "Teilungen"
+msgid "Polygons"
+msgstr "Polygone"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Knochen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Punkt verschieben"
+msgstr "Punkte Verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -5319,24 +5351,24 @@ msgid "Scale Polygon"
msgstr "Polygon skalieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "Zwei Punkte verbinden um Teilung zu erstellen"
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr "Eigenes Polygon erstellen. Aktiviert Eigen-Polygon-Rendern."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Teilung zum entfernen auswählen"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"Eigenes Polygon entfernen. Sollten kein eigenes Polygon übrig bleiben, wird "
+"Eigen-Polygon-Rendern deaktiviert."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "Gewichte mit angegebener Intensität malen"
+msgstr "Gewichte mit angegebener Intensität malen."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "Gewichte mit angegebener Intensität weg malen"
+msgstr "Gewichte mit angegebener Intensität weg malen."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5359,6 +5391,11 @@ msgid "Grid Settings"
msgstr "Gittereinstellungen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Einrasten"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Einrasten aktivieren"
@@ -5474,22 +5511,18 @@ msgid "Error saving file!"
msgstr "Fehler beim Speichern der Datei!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Fehler beim Speichern des Motivs"
+msgstr "Fehler beim Speichern des Themas."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
msgstr "Fehler beim Speichern"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Fehler beim importieren des Motivs"
+msgstr "Fehler beim Importieren des Themas."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
msgstr "Fehler beim Importieren"
@@ -5558,9 +5591,8 @@ msgid "File"
msgstr "Datei"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Öffnen"
+msgstr "Öffnen..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5588,9 +5620,8 @@ msgid "Theme"
msgstr "Motiv"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Motiv importieren"
+msgstr "Thema importieren..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -6322,6 +6353,11 @@ msgstr "Vorher"
msgid "Post"
msgstr "Nachher"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "Namenloser Anfasser"
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite ist leer!"
@@ -6397,10 +6433,16 @@ msgid "(empty)"
msgstr "(leer)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animationen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animation"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Geschwindigkeit (FPS):"
@@ -6409,7 +6451,8 @@ msgid "Loop"
msgstr "Wiederholung"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Animationsframes"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6437,9 +6480,8 @@ msgid "Set Region Rect"
msgstr "Bereichsrechteck setzen"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Wähle Griff"
+msgstr "Rand einstellen"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6564,7 +6606,7 @@ msgstr "Viele"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
-msgstr "Einstellungen"
+msgstr "Hat,Mehrere,Einstellungen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -6683,14 +6725,12 @@ msgid "Clear transform"
msgstr "Transform löschen"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Texturen zu TileSet hinzufügen"
+msgstr "Textur(en) zu TileSet hinzufügen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Aktuelle Textur aus TileSet entfernen"
+msgstr "Aktuelle Textur aus TileSet entfernen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6702,53 +6742,55 @@ msgstr "Aus Szene zusammenführen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Bitmaske kopieren."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Animation einfügen"
+msgstr "Bitmaske einfügen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Punkte löschen."
+msgstr "Bitmaske löschen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Polygon von Grund auf neu erstellen."
+msgstr "Neues Polygon erstellen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Polygon im Rechteck Bereich halten."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
+"Schnapp- und Anzeigeraster aktivieren (über den Inspektor konfigurierbar)."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Kachelnamen anzeigen (Alt-Taste halten)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "Ausgewählte Textur und ALLE sie nutzenden Kacheln entfernen?"
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+"Ausgewählte Textur entfernen? Alle Kacheln die sie nutzen werden entfernt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Keine Textur zum Entfernen ausgewählt."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Von Szene erstellen?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "Aus Szene erstellen? Alle aktuellen Kacheln werden überschrieben!"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Aus Szene vereinen?"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr "Textur entfernen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
"%s Datei(en) wurde(n) nicht hinzugefügt weil sie schon in der Liste "
@@ -6763,9 +6805,8 @@ msgstr ""
"Auf andere Kachel drücken um sie zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Ausgewählte Dateien löschen?"
+msgstr "Ausgewähltes Rechteck löschen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6776,12 +6817,10 @@ msgstr ""
"Auf andere Kachel drücken um diese zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Punkte entfernen"
+msgstr "Polygon löschen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
@@ -6810,22 +6849,88 @@ msgstr ""
"Auf andere Kachel drücken um diese zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Unterkachel auswählen um ihre Priorität zu ändern.\n"
+"Unterkachel auswählen, um ihren z-Index zu ändern.\n"
"Auf andere Kachel drücken um diese zu bearbeiten."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr "Kachelregion setzen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr "Kachel erstellen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "Kachel Icon zuweisen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr "Kachel-Bitmaske bearbeiten"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "Kollisionspolygon bearbeiten"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr "Occlusion-Polygon bearbeiten"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr "Navigationspolygon bearbeiten"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr "Kachel-Bitmaske einfügen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "Kachel Bitmaske löschen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr "Kachel entfernen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr "Kollisionspolygon entfernen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr "Occlusion-Polygon entfernen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr "Navigationspolygon entfernen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr "Kachelpriorität bearbeiten"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "Kachel-Z-Index bearbeiten"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr "Kollisionspolygon erzeugen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr "Occlusion-Polygon erzeugen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Diese Eigenschaft kann nicht geändert werden."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Kachelsatz"
+msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -6840,11 +6945,6 @@ msgid "Light"
msgstr "Licht"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Node hinzufügen.."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
@@ -6881,9 +6981,8 @@ msgid "Add..."
msgstr "Hinzufügen..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Exportpfad:"
+msgstr "Exportpfad"
#: editor/project_export.cpp
msgid "Resources"
@@ -6944,6 +7043,34 @@ msgid "Feature List:"
msgstr "Funktionalitätsliste:"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "Skript"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Skript-Exportmodus:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "Text"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Kompiliert"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Verschlüsselt (Schlüssel unten angeben)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr "Ungültiger Schlüssel (muss 64 Zeichen lang sein)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Skript-Schlüssel (256 Bit hexadezimal):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportiere PCK/Zip"
@@ -7078,21 +7205,113 @@ msgstr "Projektinstallationspfad:"
#: editor/project_manager.cpp
msgid "Browse"
-msgstr "Durchstöbern"
+msgstr "Durchsuchen"
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderer:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Höhere Grafikqualität\n"
+"Alle Funktionen verfügbar\n"
+"Inkompatibel mit älterer Hardware\n"
+"Nicht empfohlen für Webanwendungen"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Geringere Grafikqualität\n"
+"Einige Funktionen sind nicht vorhanden\n"
+"Läuft auf fast jeder Hardware\n"
+"Empfohlen für Webanwendungen"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Der Renderer kann auch später noch ausgetauscht werden, allerdings kann es "
+"sein, dass dann manche Szenen angepasst werden müssen."
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Unbenanntes Projekt"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "Projekt kann nicht geöffnet werden"
+msgid "Can't open project at '%s'."
+msgstr "Projekt in ‚%s‘ kann nicht geöffnet werden."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Sollen wirklich mehrere Projekte geöffnet werden?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Die Projekteinstellungsdatei ist mit einer älteren Version erstellt worden "
+"und muss in die folgende Version konvertiert werden:\n"
+"\n"
+"%s\n"
+"\n"
+"Möchten Sie die Konvertierung durchführen?\n"
+"Warnung: Das Projekt kann nach der Konvertierung nicht mehr mit einer "
+"älteren Version geöffnet werden."
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Die Projekteinstellungsdatei ist mit einer älteren Version erstellt worden "
+"und muss in die folgende Version konvertiert werden:\n"
+"\n"
+"%s\n"
+"\n"
+"Möchten Sie die Konvertierung durchführen?\n"
+"Warnung: Das Projekt kann nach der Konvertierung nicht mehr mit einer "
+"älteren Version geöffnet werden."
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"Die Projekteinstellungen wurden mit einer neueren Godot-Version erstellt und "
+"sind nicht kompatibel mit der aktuell genutzten Version."
+
+#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
@@ -7781,6 +8000,19 @@ msgid "Duplicate Node(s)"
msgstr "Dupliziere Node(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"Nodes in geerbtet Szenen können nicht umgehängt oder umgeordnet werden."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Node muss zur bearbeiteten Szene gehören um ihre Wurzel zu werden."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Instantiierte Szenen können keine Wurzel werden"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Node(s) wirklich löschen?"
@@ -8378,7 +8610,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
msgstr "Schrittargument ist null!"
@@ -8474,15 +8705,15 @@ msgstr "Unten einrasten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
-msgstr "X-Achse editieren"
+msgstr "X-Achse bearbeiten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
-msgstr "Y-Achse editieren"
+msgstr "Y-Achse bearbeiten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
-msgstr "Z-Achse editieren"
+msgstr "Z-Achse bearbeiten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
@@ -8589,10 +8820,6 @@ msgid "Build Project"
msgstr "Projekt bauen"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Warnungen"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Log anschauen"
@@ -8997,6 +9224,94 @@ msgstr "%s abrufen"
msgid "Set %s"
msgstr "%s setzen"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Paketname fehlt."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Paketsegmente dürfen keine Länge gleich Null haben."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr "Das Zeichen ‚%s‘ ist in Android-Anwendungs-Paketnamen nicht gestattet."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Eine Ziffer kann nicht das erste Zeichen eines Paketsegments sein."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Paketsegment sein."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "Das Paket muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "Das ADB-Programm wurde nicht in den Editoreinstellungen konfiguriert."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK-Jarsigner wurde nicht in den Editoreinstellungen konfiguriert."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"Debug-Keystore wurde weder in den Editoreinstellungen noch in der Vorlage "
+"konfiguriert."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Ungültiger öffentlicher Schlüssel für APK-Erweiterung."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Ungültiger Paketname:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Bezeichner fehlt."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Bezeichnersegmente dürfen keine Länge gleich Null haben."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Das Zeichen ‚%s‘ ist in Bezeichnern nicht gestattet."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Eine Ziffer kann nicht das erste Zeichen eines Bezeichnersegments sein."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"Das Zeichen ‚%s‘ kann nicht das erste Zeichen in einem Bezeichnersegment "
+"sein."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "Der Bezeichner muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"App-Store-Team-ID nicht festgelegt – Projekt kann nicht konfiguriert werden."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Ungültiger Bezeichner:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "Benötigtes Icon wurde nicht in der Vorlage festgelegt."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Im Browser ausführen"
@@ -9029,6 +9344,50 @@ msgstr "Konnte Bilddatei des Startbildschirms nicht lesen:"
msgid "Using default boot splash image."
msgstr "Verwende Standard-Startbildschirm-Bilddatei."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Ungültiger paket-einzigartiger Name."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Ungültige Produkt-GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Ungültige Verleger-GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Ungültige Hintergrundfarbe."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9144,6 +9503,13 @@ msgstr ""
"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines "
"ParallaxBackground-Node verwenden."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9174,7 +9540,7 @@ msgid ""
msgstr ""
"Größenänderungen von RigidBody2D (in den Character- oder Rigid-Modi) werden "
"überschrieben wenn die Physikengine läuft.\n"
-"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
+"Die Größe der entsprechenden Collision-Shape-Unterobjekte sollte stattdessen "
"geändert werden."
#: scene/2d/remote_transform_2d.cpp
@@ -9339,6 +9705,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden."
@@ -9358,17 +9731,12 @@ msgstr ""
"gesetzt wird."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow funktioniert nur, wenn es als Unterobjekt eines Path-"
-"Nodes gesetzt wird."
-
-#: scene/3d/path.cpp
-#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
-msgstr "OrientedPathFollow benötigt im Elternpfad aktivierte Aufwärtsvektoren."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+"PathFollow ROTATION_ORIENTED erfordert die Aktivierung von „Up Vector“ in "
+"der Curve-Ressource des übergeordneten Pfades."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9480,12 +9848,22 @@ msgstr "Die Wurzel des Animationsspieler ist kein gültiges Node."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+"Dieser Knoten wurde als veraltet markiert. Verwenden Sie stattdessen "
+"AnimationTree."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Rohdatenmodus"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Füge aktuelle Farbe als Vorlage hinzu"
@@ -9497,10 +9875,6 @@ msgstr "Warnung!"
msgid "Please Confirm..."
msgstr "Bitte bestätigen..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9589,6 +9963,62 @@ msgstr "Zuweisung an Uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
+#~ msgid "Warnings:"
+#~ msgstr "Warnungen:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Schriftgröße:"
+
+#~ msgid "Line:"
+#~ msgstr "Zeile:"
+
+#~ msgid "Col:"
+#~ msgstr "Spalte:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow funktioniert nur, wenn es als Unterobjekt eines Path-"
+#~ "Nodes gesetzt wird."
+
+#~ msgid "Split point with itself."
+#~ msgstr "Teile Punkt mit sich selbst."
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "Teilen kann keine existierende Kante erstellen."
+
+#~ msgid "Split already exists."
+#~ msgstr "Teilung existiert bereits."
+
+#~ msgid "Add Split"
+#~ msgstr "Teilung hinzufügen"
+
+#~ msgid "Invalid Split: "
+#~ msgstr "Ungültige Teilung: "
+
+#~ msgid "Remove Split"
+#~ msgstr "Teilung entfernen"
+
+#~ msgid "Poly"
+#~ msgstr "Poly"
+
+#~ msgid "Splits"
+#~ msgstr "Teilungen"
+
+#~ msgid "Connect two points to make a split."
+#~ msgstr "Zwei Punkte verbinden um Teilung zu erstellen."
+
+#~ msgid "Select a split to erase it."
+#~ msgstr "Teilung zum Löschen auswählen."
+
+#~ msgid "No name provided"
+#~ msgstr "Kein Name angegeben"
+
+#~ msgid "Add Node.."
+#~ msgstr "Node hinzufügen.."
+
+#~ msgid "Create from scene?"
+#~ msgstr "Von Szene erstellen?"
+
#~ msgid "Create Poly"
#~ msgstr "Polygon erstellen"
@@ -9611,9 +10041,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ "Keine OccluderPolygon2D-Ressource für dieses Node gefunden.\n"
#~ "Neues erstellen und zuweisen?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Bestehendes Polygon bearbeiten:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "LMT: Punkt verschieben."
@@ -9958,9 +10385,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Run Script"
#~ msgstr "Skript ausführen"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Speichere die so eben bearbeitete Ressource."
-
#~ msgid "Stop Profiling"
#~ msgstr "Laufzeitanalyse beenden"
@@ -10796,55 +11220,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Error creating the package signature."
#~ msgstr "Fehler beim erstellen der Paketsignatur."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Keine Exportvorlagen gefunden.\n"
-#~ "Laden Sie Exportvorlagen ggf. von der offiziellen Webseite herunter und "
-#~ "installieren Sie diese."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Selbst konfiguriertes Debug-Paket nicht gefunden."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Selbst konfiguriertes Release-Paket nicht gefunden."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Ungültiger einzigartiger Name."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ungültige Produkt-GUID."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Ungültige Verleger-GUID."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Ungültige Hintergrundfarbe."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
-
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Roh-Modus"
@@ -11091,21 +11466,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Trailing Silence:"
#~ msgstr "Auslaufende Stille:"
-#~ msgid "Script Export Mode:"
-#~ msgstr "Skript-Exportmodus:"
-
-#~ msgid "Text"
-#~ msgstr "Text"
-
-#~ msgid "Compiled"
-#~ msgstr "Kompiliert"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "Verschlüsselt (Schlüssel unten angeben)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "Skript-Schlüssel (256 Bit hexadezimal):"
-
#~ msgid "Export Project PCK"
#~ msgstr "Exportiere Projekt-PCK"
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index 45c6666a5d..d7c563d6e8 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -1,6 +1,6 @@
# Swiss High German translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Christian Fisch <christian.fiesel@gmail.com>, 2016.
@@ -549,20 +549,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -863,8 +855,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -972,7 +964,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1218,7 +1210,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1289,9 +1281,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2552,12 +2560,16 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2937,7 +2949,7 @@ msgid "Unable to update dependencies:"
msgstr "Szene '%s' hat kapute Abhängigkeiten:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2945,10 +2957,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3276,6 +3284,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3331,6 +3352,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3452,7 +3477,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3481,6 +3506,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3518,12 +3548,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3559,8 +3583,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3841,8 +3866,9 @@ msgid "Connect nodes."
msgstr "Verbindung zu Node:"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr ""
+#, fuzzy
+msgid "Remove selected node or transition."
+msgstr "Ungültige Bilder löschen"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4248,6 +4274,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4886,6 +4922,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5171,29 +5208,27 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Neues Projekt erstellen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Remove Internal Vertex"
+msgstr "Ungültige Bilder löschen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Add Split"
+msgid "Add Custom Polygon"
msgstr "Script hinzufügen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
+msgid "Remove Custom Polygon"
msgstr "Ungültige Bilder löschen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5223,12 +5258,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "Ungültige Bilder löschen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Script hinzufügen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5264,11 +5301,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5301,6 +5340,11 @@ msgid "Grid Settings"
msgstr "Projekteinstellungen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6272,6 +6316,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6348,8 +6396,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animations-Node"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Bild einfügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6360,8 +6414,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animations-Node"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6690,15 +6745,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Ungültige Bilder löschen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6706,6 +6762,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6762,6 +6823,86 @@ msgstr "Node(s) löschen"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "2D-Textur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Node erstellen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Node Filter editieren"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Script hinzufügen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Script hinzufügen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Script hinzufügen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Node erstellen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Node Filter editieren"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Node erstellen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Node erstellen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "Ohne eine Szene kann das nicht funktionieren."
@@ -6783,11 +6924,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Node"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6886,6 +7022,36 @@ msgstr ""
#: editor/project_export.cpp
#, fuzzy
+msgid "Script"
+msgstr "Script hinzufügen"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Projekt exportieren"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Export PCK/Zip"
msgstr "Exportiere das Projekt PCK"
@@ -7032,12 +7198,44 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr "Neues Projekt erstellen"
#: editor/project_manager.cpp
@@ -7046,6 +7244,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7722,6 +7951,18 @@ msgid "Duplicate Node(s)"
msgstr "Node(s) duplizieren"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Node(s) löschen?"
@@ -8533,10 +8774,6 @@ msgid "Build Project"
msgstr "Projektname:"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Datei(en) öffnen"
@@ -8950,6 +9187,88 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Projektname:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8983,6 +9302,53 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Projektname:"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Projektname:"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Projektname:"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9078,6 +9444,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9240,6 +9613,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9257,16 +9637,9 @@ msgstr ""
"gesetzt wird."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D funktioniert nur, wenn sie als Unterobjekt eines Path2D Nodes "
-"gesetzt wird."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9361,11 +9734,19 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Node erstellen"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9377,10 +9758,6 @@ msgstr "Alert!"
msgid "Please Confirm..."
msgstr "Bitte bestätigen..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9455,6 +9832,24 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D funktioniert nur, wenn sie als Unterobjekt eines Path2D "
+#~ "Nodes gesetzt wird."
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Script hinzufügen"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Ungültige Bilder löschen"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Node"
+
+#, fuzzy
#~ msgid "New TextFile"
#~ msgstr "Datei(en) öffnen"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 01468c1173..f2214ab3c8 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -1,6 +1,6 @@
# LANGUAGE translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
@@ -526,20 +526,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -833,8 +825,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -939,7 +931,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1180,7 +1172,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1251,9 +1243,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2476,12 +2484,16 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2845,7 +2857,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2853,10 +2865,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3171,6 +3179,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3225,6 +3246,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3335,7 +3360,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3364,6 +3389,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3400,12 +3430,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3440,7 +3464,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3707,7 +3732,7 @@ msgid "Connect nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4103,6 +4128,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4727,6 +4762,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5001,27 +5037,23 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
+msgid "Add Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
+msgid "Remove Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5049,11 +5081,11 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
+msgid "Polygons"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5089,11 +5121,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5125,6 +5159,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6074,6 +6113,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6147,7 +6190,11 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6159,7 +6206,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6476,7 +6523,7 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
+msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6484,7 +6531,7 @@ msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6492,6 +6539,10 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6542,6 +6593,74 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6562,10 +6681,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6660,6 +6775,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6794,11 +6937,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6807,6 +6982,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7467,6 +7673,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8253,10 +8471,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8644,6 +8858,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8676,6 +8971,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8757,6 +9096,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -8912,6 +9258,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -8926,13 +9279,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9025,10 +9374,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9040,10 +9397,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
diff --git a/editor/translations/el.po b/editor/translations/el.po
index f83b35fe97..468250901f 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -1,6 +1,6 @@
# Greek translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018.
msgid ""
@@ -546,22 +546,13 @@ msgstr "ΣμÏκÏινση"
msgid "Reset Zoom"
msgstr "ΕπαναφοÏά μεγέθυνσης"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "ΠÏοειδοποιήσεις:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Μέγεθος πηγαίας γÏαμματοσειÏάς:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "ΓÏαμμή:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "ΠÏοειδοποιήσεις"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Στήλη:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -866,8 +857,8 @@ msgstr "ΔιαγÏαφή επιλεγμένων αÏχείων;"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "ΔιαγÏαφή"
@@ -977,7 +968,8 @@ msgid "Uncompressing Assets"
msgstr "Αποσυμπίεση asset"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "Το πακέτο εγκαταστάθηκε επιτυχώς!"
#: editor/editor_asset_installer.cpp
@@ -1220,7 +1212,7 @@ msgid "Add AutoLoad"
msgstr "ΠÏοσθήκη AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "ΔιαδÏομή:"
@@ -1291,9 +1283,30 @@ msgid "Storing File:"
msgstr "ΑÏχείο αποθήκευσης:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"Δεν βÏέθηκαν Ï€Ïότυπα εξαγωγής.\n"
+"Κατεβάστε και εγκαταστήστε τα Ï€Ïότυπα εξαγωγής."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "ΠακετάÏισμα"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Το Ï€ÏοσαÏμοσμένο πακέτο αποσφαλμάτωσης δεν βÏέθηκε."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Το Ï€ÏοσαÏμοσμένο πακέτο παÏαγωγής δεν βÏέθηκε."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Δεν βÏέθηκε αÏχείο Ï€ÏοτÏπου:"
@@ -2621,12 +2634,18 @@ msgid "[Empty]"
msgstr "[Άδειο]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+#, fuzzy
+msgid "Assign..."
msgstr "ΕκχώÏηση.."
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Μη έγκυÏη διαδÏομή"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3004,18 +3023,14 @@ msgid "Unable to update dependencies:"
msgstr "ΑδÏνατη η ενημέÏωση των εξαÏτήσεων:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Δεν δόθηκε όνομα"
+msgid "No name provided."
+msgstr "Δεν δόθηκε όνομα."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Το δοσμένο όνομα πεÏιέχει άκυÏους χαÏακτήÏες"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Δεν δόθηκε όνομα."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Το όνομα πεÏιέχει άκυÏους χαÏακτήÏες."
@@ -3346,6 +3361,20 @@ msgstr "ΔιαμόÏφωση..."
msgid "Reimport"
msgstr "Επανεισαγωγή"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Η αλλαγή του Î¿Î´Î·Î³Î¿Ï Î²Î¯Î½Ï„ÎµÎ¿ απαιτεί επανεκκίνηση του επεξεÏγαστή."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Απέτυχε η φόÏτωση πόÏου."
@@ -3402,6 +3431,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "ΦόÏτωσε υπάÏχων πόÏο στη μνήμη και επεξεÏγάσου τον."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Αποθήκευσε το Ï„Ïέχων επεξεÏγαζόμενο πόÏο."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Πήγαινε στο Ï€Ïοηγουμένως επεξεÏγασμένο αντικείμενο στο ιστοÏικό."
@@ -3521,7 +3554,8 @@ msgstr "ΠÏοσθήκη κίνησης"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+#, fuzzy
+msgid "Load..."
msgstr "ΦόÏτωσε.."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3553,6 +3587,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Επιλογή και μετακίνηση σημείων, δημιουÏγία σημείων με δεξί κλικ."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Σημείο"
@@ -3589,12 +3628,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "ΔημιουÏγία Ï„Ïιγώνων μίξης αυτόματα (αντι για χειÏοκινητα)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "ΚοÏμπωμα"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Ανάμειξη:"
@@ -3637,7 +3670,9 @@ msgstr ""
"ανάκτηση των ονομάτων των κομματιών."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node..."
msgstr "ΠÏοσθήκη κόμβου.."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3907,7 +3942,8 @@ msgid "Connect nodes."
msgstr "ΣÏνδεση κόμβων."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
+#, fuzzy
+msgid "Remove selected node or transition."
msgstr "ΑφαίÏεση επιλεγμένου κόμβου ή μετάβασης"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4315,6 +4351,16 @@ msgid "Move CanvasItem"
msgstr "Μετακίνηση CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Μόνο άγκυÏες"
@@ -4951,6 +4997,7 @@ msgid "Populate"
msgstr "ΣυμπλήÏωση"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "ΔημιουÏγία πολυγώνου πλοήγησης"
@@ -5233,32 +5280,28 @@ msgid "Create Polygon & UV"
msgstr "Δημιουγία πολυγώνου"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "ΔημιουÏγία νέου οÏιζόντιου οδηγοÏ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "Η ενέÏγεια '%s' υπάÏχει ήδη!"
+msgid "Remove Internal Vertex"
+msgstr "ΑφαίÏεση σημείου ελέγχου εισόδου"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "ΠÏοσθήκη σημείου"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Μη έγκυÏη διαδÏομή!"
+msgid "Add Custom Polygon"
+msgstr "ΕπεγεÏγασία πολυγώνου"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "ΑφαίÏεση σημείου"
+msgid "Remove Custom Polygon"
+msgstr "ΑφαίÏεση πολυγώνου και σημείου"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5288,13 +5331,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "ΕπεγεÏγασία πολυγώνου"
+msgid "Points"
+msgstr "Σημείο"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "ΔιαχωÏισμός διαδÏομής"
+msgid "Polygons"
+msgstr "ΠολÏγωνο -> UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5331,13 +5374,14 @@ msgid "Scale Polygon"
msgstr "Κλιμάκωση πολυγώνου"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Επιλέξτε ένα αντικείμενο ÏÏθμισης Ï€Ïώτα!"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5369,6 +5413,11 @@ msgid "Grid Settings"
msgstr "Ρυθμίσεις GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "ΚοÏμπωμα"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "ΕνεÏγοποίηση κουμπώματος"
@@ -6367,6 +6416,10 @@ msgstr "ΠÏιν"
msgid "Post"
msgstr "Μετά"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6447,10 +6500,16 @@ msgid "(empty)"
msgstr "(άδειο)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Κινήσεις"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Κίνηση"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "ΤαχÏτητα (FPS):"
@@ -6459,7 +6518,8 @@ msgid "Loop"
msgstr "Επανάληψη"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "ΚαÏέ κίνησης"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6791,22 +6851,28 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "ΑφαίÏεση Ï„Ïέχουσας εγγÏαφής"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "ΔημιουÏγία από σκηνή;"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Συγχώνευση από σκηνή;"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "ΑφαίÏεση Ï€ÏοτÏπου"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6869,6 +6935,88 @@ msgstr "Επιλέξτε υπο-πλακίδιο για να αλλάξετε τ
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "ΟÏισμός οÏθογωνίου πεÏιοχής"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "ΔημιουÏγία φακέλου"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "ΕπεξεÏγασία φίλτÏων"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "ΕπεξεÏγασία υπαÏÎºÏ„Î¿Ï Ï€Î¿Î»Ï…Î³ÏŽÎ½Î¿Ï…:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "ΕπεγεÏγασία πολυγώνου"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "ΔημιουÏγία πολυγώνου πλοήγησης"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Επικόλληση κίνησης"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "ΑφαίÏεση Ï€ÏοτÏπου"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "ΑφαίÏεση πολυγώνου και σημείου"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "ΔημιουÏγία πολυγώνου εμποδίου"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "ΔημιουÏγία πολυγώνου πλοήγησης"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "ΕπεξεÏγασία φίλτÏων"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "ΔημιουÏγία πολυγώνου πλοήγησης"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "ΔημιουÏγία πολυγώνου εμποδίου"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "Αυτή η λειτουÏγία δεν μποÏεί να γίνει χωÏίς σκηνή."
@@ -6894,11 +7042,6 @@ msgstr "Δεξιά"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node..."
-msgstr "ΠÏοσθήκη κόμβου.."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
msgstr "ΠÏόγÏαμμα σκίασης"
@@ -7001,6 +7144,38 @@ msgid "Feature List:"
msgstr "Λίστα δυνατοτήτων:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Îεα δεσμή ενεÏγειών"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "ΛειτουÏγία εξαγωγής:"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Text"
+msgstr "Υφή"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Compiled"
+msgstr "Συμπίεση"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Εξαγωγή PCK/ZIP"
@@ -7144,11 +7319,44 @@ msgid "Browse"
msgstr "ΠεÏιήγηση"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Ανώνυμο έÏγο"
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "Δεν ήταν δυνατό το άνοιγμα του έÏγου"
#: editor/project_manager.cpp
@@ -7157,6 +7365,37 @@ msgstr "Είστε σίγουÏοι πως θέλετε να ανοίξετε Ï€
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7858,6 +8097,18 @@ msgid "Duplicate Node(s)"
msgstr "Διπλασιασμός κόμβων"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "ΔιαγÏαφή κόμβων;"
@@ -8693,10 +8944,6 @@ msgid "Build Project"
msgstr "Δόμηση έÏγου"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "ΠÏοειδοποιήσεις"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "ΠÏοβολή αÏχείου καταγÏαφής"
@@ -9105,6 +9352,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Μη έγκυÏο όνομα κλάσης"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Το όνομα δεν είναι έγκυÏο αναγνωÏιστικό:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Το όνομα δεν είναι έγκυÏο αναγνωÏιστικό:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Εκτέλεση στον πεÏιηγητή"
@@ -9137,6 +9468,51 @@ msgstr "Σφάλμα κατά την ανάγνωση εικόνας εκκίνÎ
msgid "Using default boot splash image."
msgstr "ΧÏήση Ï€Ïοεπιλεγμένης εικόνας εκκίνησης."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "ΆκυÏο μοναδικό όνομα."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "ΆκυÏο GUID Ï€Ïοϊόντος."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "ΆκυÏο GUID εκδότη."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "ΆκυÏο χÏώμα παÏασκηνίου."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "ΆκυÏη εικόνα λογότυπου καταστήματος (Ï€Ïέπει να είναι 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 44x44 (Ï€Ïέπει να είναι 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 71x71 (Ï€Ïέπει να είναι 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 150x150 (Ï€Ïέπει να είναι 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 310x310 (Ï€Ïέπει να είναι 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "ΆκυÏη εικόνα ευÏÏ Î»Î¿Î³ÏŒÏ„Ï…Ï€Î¿Ï… 310x150 (Ï€Ïέπει να είναι 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "ΆκυÏες διαστάσεις εικόνας οθόνης εκκίνησης (Ï€Ïέπει να είναι 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9248,6 +9624,13 @@ msgstr ""
"Ένας κόμβος ParallaxLayer δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Ï„Ïπου "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9437,6 +9820,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Τίποτα δεν είναι οÏατό, επειδή δεν έχουν οÏιστεί πεÏάσματα για τα πλέγματα."
@@ -9453,14 +9843,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "Το PathFollow2D δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "Το PathFollow2D δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9577,10 +9962,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Ωμή λειτουÏγία"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "ΠÏοσθήκη του Ï„Ïέχοντος χÏώματος ως Ï€ÏοκαθοÏισμένο"
@@ -9592,10 +9985,6 @@ msgstr "Ειδοποίηση!"
msgid "Please Confirm..."
msgstr "ΠαÏακαλώ επιβεβαιώστε..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9683,6 +10072,60 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "ΠÏοειδοποιήσεις:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Μέγεθος πηγαίας γÏαμματοσειÏάς:"
+
+#~ msgid "Line:"
+#~ msgstr "ΓÏαμμή:"
+
+#~ msgid "Col:"
+#~ msgstr "Στήλη:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "Το PathFollow2D δουλεÏει μόνο όταν κληÏονομεί έναν κόμβο Path2D."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "Η ενέÏγεια '%s' υπάÏχει ήδη!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "ΠÏοσθήκη σημείου"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "Μη έγκυÏη διαδÏομή!"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "ΑφαίÏεση σημείου"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "ΕπεγεÏγασία πολυγώνου"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "ΔιαχωÏισμός διαδÏομής"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Επιλέξτε ένα αντικείμενο ÏÏθμισης Ï€Ïώτα!"
+
+#~ msgid "No name provided"
+#~ msgstr "Δεν δόθηκε όνομα"
+
+#~ msgid "Add Node.."
+#~ msgstr "ΠÏοσθήκη κόμβου.."
+
+#~ msgid "Create from scene?"
+#~ msgstr "ΔημιουÏγία από σκηνή;"
+
#~ msgid "Create Poly"
#~ msgstr "Δημιουγία πολυγώνου"
@@ -9705,9 +10148,6 @@ msgstr ""
#~ "Δεν υπάÏχει πόÏος OccluderPolygon2D σε αυτόν τον κόμβο.\n"
#~ "Îα δημιουÏγία και να οÏισθεί ένας;"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "ΕπεξεÏγασία υπαÏÎºÏ„Î¿Ï Ï€Î¿Î»Ï…Î³ÏŽÎ½Î¿Ï…:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "ΑÏιστεÏÏŒ κλίκ: ΜΕτακίνηση σημείου."
@@ -10053,9 +10493,6 @@ msgstr ""
#~ msgid "Run Script"
#~ msgstr "Εκτέλεση δεσμής ενεÏγειών"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Αποθήκευσε το Ï„Ïέχων επεξεÏγαζόμενο πόÏο."
-
#~ msgid "Stop Profiling"
#~ msgstr "Διακοπή Ï€Ïοφίλ"
@@ -10668,9 +11105,6 @@ msgstr ""
#~ msgid "Crop empty space."
#~ msgstr "ΠεÏικοπή άδειου χώÏου."
-#~ msgid "Texture"
-#~ msgstr "Υφή"
-
#~ msgid "Import Large Texture"
#~ msgstr "Εισαγωγή μεγάλης υφής"
@@ -10734,9 +11168,6 @@ msgstr ""
#~ msgid "Ignore First Row"
#~ msgstr "Αγνόησε την Ï€Ïώτη γÏαμμή"
-#~ msgid "Compress"
-#~ msgstr "Συμπίεση"
-
#~ msgid "Add to Project (project.godot)"
#~ msgstr "ΠÏόσθεσε στο έÏγο (project.godot)"
@@ -10897,55 +11328,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Σφάλμα κατά τη δημιουÏγία της υπογÏαφής του πακέτου."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Δεν βÏέθηκαν Ï€Ïότυπα εξαγωγής.\n"
-#~ "Κατεβάστε και εγκαταστήστε τα Ï€Ïότυπα εξαγωγής."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Το Ï€ÏοσαÏμοσμένο πακέτο αποσφαλμάτωσης δεν βÏέθηκε."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Το Ï€ÏοσαÏμοσμένο πακέτο παÏαγωγής δεν βÏέθηκε."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "ΆκυÏο μοναδικό όνομα."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "ΆκυÏο GUID Ï€Ïοϊόντος."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "ΆκυÏο GUID εκδότη."
-
-#~ msgid "Invalid background color."
-#~ msgstr "ΆκυÏο χÏώμα παÏασκηνίου."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "ΆκυÏη εικόνα λογότυπου καταστήματος (Ï€Ïέπει να είναι 50x50)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 44x44 (Ï€Ïέπει να είναι 44x44)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 71x71 (Ï€Ïέπει να είναι 71x71)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 150x150 (Ï€Ïέπει να είναι 150x150)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "ΆκυÏη εικόνα τετÏάγωνου λογότυπου 310x310 (Ï€Ïέπει να είναι 310x310)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "ΆκυÏη εικόνα ευÏÏ Î»Î¿Î³ÏŒÏ„Ï…Ï€Î¿Ï… 310x150 (Ï€Ïέπει να είναι 310x150)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "ΆκυÏες διαστάσεις εικόνας οθόνης εκκίνησης (Ï€Ïέπει να είναι 620x300)."
-
#~ msgid "RAW Mode"
#~ msgstr "ΑκατέÏγαστη λειτουÏγία"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 741d58a62c..8f082f669e 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -1,6 +1,6 @@
# Spanish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Addiel Lucena Perez <addiell2017@gmail.com>, 2017.
# Aleix Sanchis <aleixsanchis@hotmail.com>, 2017, 2018.
@@ -10,11 +10,11 @@
# Carlos López <genetita@gmail.com>, 2016.
# David Arranz <davarrcal@hotmail.com>, 2018.
# David Couto <davidcouto@gmail.com>, 2017.
-# Dharkael <izhe@hotmail.es>, 2017.
+# Dharkael <izhe@hotmail.es>, 2017, 2019.
# Diego López <diegodario21@gmail.com>, 2017.
-# eon-s <emanuel.segretin@gmail.com>, 2018.
+# eon-s <emanuel.segretin@gmail.com>, 2018, 2019.
# Gustavo Leon <gleondiaz@gmail.com>, 2017-2018.
-# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
+# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019.
# Jose Maria Martinez <josemar1992@hotmail.com>, 2018.
# Juan Quiroga <juanquiroga9@gmail.com>, 2017.
# Kiji Pixel <raccoon.fella@gmail.com>, 2017.
@@ -35,12 +35,15 @@
# ayahuasca1979 <ayahuasca1979@gmail.com>, 2018.
# Elena G <elena.guzbla@gmail.com>, 2018.
# willy zegarra <willyzegarra58@gmail.com>, 2018.
+# emma peel <emma.peel@riseup.net>, 2018.
+# Vicente Juárez <vijuarez@uc.cl>, 2019.
+# juan david julio <illus.kun@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:40+0100\n"
-"Last-Translator: willy zegarra <willyzegarra58@gmail.com>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: eon-s <emanuel.segretin@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -48,7 +51,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -65,12 +68,11 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrada inválida %i (no pasado) en expresión"
+msgstr "Entrada inválida %i (no se transmitió) en la expresión"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-"self no puede ser usado ya que la instancia es nula (no ha sido pasada)"
+msgstr "self no puede ser usado ya que la instancia es nula (no pasó)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -435,9 +437,8 @@ msgid "Delete Selection"
msgstr "Eliminar selección"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Ir al siguiente paso"
+msgstr "Ir al paso siguiente"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
@@ -461,7 +462,7 @@ msgstr "Usar Curvas Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Optimizar animación"
+msgstr "Optimizador de animación"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -579,21 +580,13 @@ msgstr "Alejar"
msgid "Reset Zoom"
msgstr "Restablecer zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Advertencias:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Tamaño de la tipografía:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Línea:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Advertencias"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Columna:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -628,7 +621,7 @@ msgstr "Quitar"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "Añadir argumento extra de llamada:"
+msgstr "Añadir Argumento de Llamada Extra:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
@@ -699,7 +692,8 @@ msgstr "Editar Conexión: "
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "¿Está seguro/a que quiere quitar todas las conexiones de esta señal?"
+msgstr ""
+"¿Estás seguro/a que quieres quitar todas las conexiones de la señal \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -853,9 +847,8 @@ msgid "Error loading:"
msgstr "Error al cargar:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "La escena no se pudo cargar porque faltan las siguientes dependencias:"
+msgstr "Fallo la carga debido a dependencias faltantes:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -896,8 +889,8 @@ msgstr "¿Eliminar los archivos seleccionados?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Eliminar"
@@ -1006,7 +999,7 @@ msgid "Uncompressing Assets"
msgstr "Descomprimiendo assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr "¡Paquete instalado exitosamente!"
#: editor/editor_asset_installer.cpp
@@ -1253,7 +1246,7 @@ msgid "Add AutoLoad"
msgstr "Añadir AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Ruta:"
@@ -1324,9 +1317,26 @@ msgid "Storing File:"
msgstr "Archivo de almacenamiento:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+"No se ha encontrado ninguna plantilla de exportación en la ruta esperada:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetando"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "No se ha encontrado la plantilla de depuración personalizada."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "No se ha encontrado ninguna plantilla de lanzamineto personalizada."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Archivo de plantilla no encontrado:"
@@ -1353,9 +1363,8 @@ msgstr "Abrir en el Explorador de Archivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "Mostrar en el navegador de archivos"
+msgstr "Mostrar en Explorador de Archivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1534,9 +1543,8 @@ msgid "Constants:"
msgstr "Constantes:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Descripción"
+msgstr "Descripción de Clase"
#: editor/editor_help.cpp
msgid "Class Description:"
@@ -1574,7 +1582,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr "Descripción del métodos:"
+msgstr "Descripción de Método"
#: editor/editor_help.cpp
msgid "Method Descriptions:"
@@ -1726,14 +1734,13 @@ msgid "This operation can't be done without a tree root."
msgstr "Esta operación no puede realizarse sin una escena raíz."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
-"Esta escena no puede ser guardada por que hay una inclusión inclusiones "
-"cíclicas en la instancia.\n"
-"Por favor, resuélvalo e intente guardar de nuevo."
+"Esta escena no puede ser guardada porque hay una inclusión cíclica de "
+"instanciado.\n"
+"Por favor resuélvela y prueba de nuevo."
#: editor/editor_node.cpp
msgid ""
@@ -1745,7 +1752,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr "¡No se puede sobreescribir una escena que está abierta!"
+msgstr "¡No se puede sobrescribir una escena que todavía está abierta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2070,9 +2077,8 @@ msgstr "Predeterminado"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "Mostrar en el sistema de archivos"
+msgstr "Mostrar en Sistema de Archivos"
#: editor/editor_node.cpp
msgid "Play This Scene"
@@ -2155,9 +2161,8 @@ msgid "Save Scene"
msgstr "Guardar escena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
-msgstr "Guardar todas las escenas"
+msgstr "Guardar Todas las Escenas"
#: editor/editor_node.cpp
msgid "Close Scene"
@@ -2449,7 +2454,7 @@ msgstr "Importar"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr "Sistema de archivos"
+msgstr "Sistema de Archivos"
#: editor/editor_node.cpp
msgid "Inspector"
@@ -2634,14 +2639,20 @@ msgid "[Empty]"
msgstr "[Vacío]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr "Asignar..."
#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "RID no válido"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"El recurso seleccionado (%s) no concuerda con el tipo esperado para esta "
+"propiedad (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2659,6 +2670,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"No se puede crear una ViewportTexture en este recurso porque no esta "
+"asignado como local a la escena.\n"
+"Por favor activa la propiedad 'local a escena' en él (y en todos los "
+"recursos que lo contienen hasta un nodo)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -3020,18 +3035,14 @@ msgid "Unable to update dependencies:"
msgstr "No se han podido actualizar las dependencias:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "No se proporcionó un nombre"
+msgid "No name provided."
+msgstr "Nombre no proporcionado."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "El nombre proporcionado contiene caracteres inválidos"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Nombre no proporcionado."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "El nombre contiene caracteres inválidos."
@@ -3100,14 +3111,12 @@ msgid "New Resource..."
msgstr "Nuevo Recurso..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Expandir todo"
+msgstr "Expandir Todo"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Colapsar todo"
+msgstr "Colapsar Todo"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3129,9 +3138,8 @@ msgid "Re-Scan Filesystem"
msgstr "Re-escanear sistema de archivos"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Cambiar modo"
+msgstr "Act/Desact. Modo Partido"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3171,12 +3179,10 @@ msgid "Find in Files"
msgstr "Buscar en Archivos"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
msgstr "Buscar:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
msgstr "Carpeta:"
@@ -3222,9 +3228,8 @@ msgid "Group name already exists."
msgstr "El nombre del grupo ya existe."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "nombre de Grupo inválido."
+msgstr "Nombre de grupo inválido."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3356,19 +3361,32 @@ msgstr "Ajuste..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Guardar escenas, reimportar y reiniciar"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Cambiar el tipo de un archivo importado requiere reiniciar el editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"ADVERTENCIA: Existen recursos que utilizan este recurso, pueden dejar de "
+"cargar correctamente."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Error al cargar el recurso."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
-msgstr "Expandir todas las propiedades"
+msgstr "Expandir Todas las Propiedades"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
-msgstr "Ocultar todas las propiedades"
+msgstr "Colapsar Todas las Propiedades"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3412,6 +3430,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Cargar un recurso existente desde disco y editarlo."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Guardar el recurso editado actualmente."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ir al objeto editado previo en el historial."
@@ -3477,23 +3499,20 @@ msgid "Create Polygon"
msgstr "Crear polígono"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Editar polígono"
+msgstr "Editar Polígono"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Insertar punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Editar polígono (quitar punto)"
+msgstr "Editar Polígono (Remover Punto)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Quitar polígono y punto"
+msgstr "Remover Polígono y Punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3502,16 +3521,14 @@ msgid "Create points."
msgstr "Crear puntos."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Editar polígono existente:\n"
-"Clic izquierdo: Mover punto.\n"
-"Control + Clic izquierdo: Dividir segmento.\n"
-"Clic derecho: Borrar punto."
+"Editar puntos.\n"
+"Clic izq: Mover Punto\n"
+"Clic der: Eliminar Punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3530,7 +3547,7 @@ msgstr "Añadir animación"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr "Cargar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3563,6 +3580,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Seleccionar y mover puntos, crear puntos con clic derecho."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Activar snap y mostrar cuadricula."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punto"
@@ -3599,12 +3621,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Generar triángulos de blending automáticamente (en vez de manualmente)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Snap"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mezcla:"
@@ -3647,8 +3663,9 @@ msgstr ""
"no se pudieron obtener los nombres de las pistas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
-msgstr "Añadir Nodo..."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr "Agregar Nodo..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3919,8 +3936,8 @@ msgid "Connect nodes."
msgstr "Conectar nodos."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "Quitar el nodo o transición seleccionado/a"
+msgid "Remove selected node or transition."
+msgstr "Eliminar el nodo o transición seleccionado/a."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -3939,7 +3956,7 @@ msgstr "Transición: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "Ãrbol de animación"
+msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -4316,15 +4333,27 @@ msgid "Resize CanvasItem"
msgstr "Redimensionar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "Rotar CanvasItem"
+msgstr "Escalar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Advertencia: El tamaño y posición de los hijos de un contenedor es "
+"determinado solo por su padre."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Sólo anclado"
@@ -4345,11 +4374,12 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Advertencia: El tamaño y posición de los hijos de un contenedor es "
+"determinado solo por su padre."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
msgstr "Resetear el Zoom"
@@ -4384,9 +4414,8 @@ msgid "Rotate Mode"
msgstr "Modo rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Modo escalado (R)"
+msgstr "Modo de Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4486,9 +4515,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Skeleton"
+msgstr "Opciones de Esqueleto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4541,9 +4569,8 @@ msgid "Show Viewport"
msgstr "Ver viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Group And Lock Icons"
-msgstr "Mostrar iconos de grupo y bloqueo"
+msgstr "Mostrar Grupo y Bloquear Iconos"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4616,9 +4643,8 @@ msgstr ""
"Arrastrar y soltar + Alt : Cambiar tipo de nodo"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Crear polígono"
+msgstr "Crear Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4967,13 +4993,13 @@ msgid "Populate"
msgstr "Rellenar"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crear polígono de navegación"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
-msgstr "Generar rectángulo de visibilidad"
+msgstr "Generando Rect. de Visibilidad"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
@@ -5105,9 +5131,8 @@ msgid "Add Point to Curve"
msgstr "Añadir punto a curva"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Cerrar curva"
+msgstr "Partir Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5137,9 +5162,8 @@ msgid "Click: Add Point"
msgstr "Clic: Añadir Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Dividir segmento (en curva)"
+msgstr "Clic Izquierdo: Partir Segmento (en curva)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5227,18 +5251,16 @@ msgid ""
msgstr "La propiedad esqueleto del Polygon2D no apunta a un nodo Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
-msgstr "Sincronizar huesos"
+msgstr "Sincronizar Huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"Sin textura en este nodo.\n"
-"Asigná una textura para poder editar la región."
+"Asigna una textura para poder editar el UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5249,47 +5271,40 @@ msgid "Create Polygon & UV"
msgstr "Crear Polígono y UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "Dividir punto con sí mismo."
+msgid "Create Internal Vertex"
+msgstr "Crear vértice interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "La división no puede formar un borde existente."
+msgid "Remove Internal Vertex"
+msgstr "Eliminar vértice interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "La división ya existe."
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "Polígono no válido (necesita 3 vértices diferentes)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "Agregar división"
+msgid "Add Custom Polygon"
+msgstr "Añadir polígono personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "División inválida: "
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "Quitar división"
+msgid "Remove Custom Polygon"
+msgstr "Eliminar polígono personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Tipo de transformación"
+msgstr "Transformar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
-msgstr "Pintar peso de huesos"
+msgstr "Pintar Peso de Huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Editor UV de polígonos en 2D"
+msgstr "Abrir editor UV de Polígonos 2D."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5300,21 +5315,20 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "Polígono"
+msgid "Points"
+msgstr "Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "Divisiones"
+msgid "Polygons"
+msgstr "Polígonos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Mover punto"
+msgstr "Mover Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -5341,24 +5355,26 @@ msgid "Scale Polygon"
msgstr "Escalar polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "Conectar dos puntos para crear una división"
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+"Crea un polígono personalizado. Se habilita la renderización del polígono "
+"personalizado."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Selecciona una división para borrarla"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"Eliminar un polígono personalizado. Si no queda ninguno, desactivar la "
+"renderización del polígono personalizado."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "Pintar pesos con la intensidad especificada"
+msgstr "Pintar pesos con la intensidad especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "Despintar pesos con la intensidad especificada"
+msgstr "Despintar pesos con la intensidad especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5381,6 +5397,11 @@ msgid "Grid Settings"
msgstr "Ajustes de cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activar Snap"
@@ -5483,9 +5504,8 @@ msgid "Error writing TextFile:"
msgstr "Error al escribir el TextFile:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "Error no se pudo cargar el archivo."
+msgstr "Error: no se pudo cargar el archivo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
@@ -5496,24 +5516,20 @@ msgid "Error saving file!"
msgstr "¡Error guardando archivo!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Error al guardar el tema"
+msgstr "Error al guardar el tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "Error al guardar"
+msgstr "Error al Guardar"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Error al importar el tema"
+msgstr "Error al importar el tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Error al importar"
+msgstr "Error al Importar"
#: editor/plugins/script_editor_plugin.cpp
msgid "New TextFile..."
@@ -5580,9 +5596,8 @@ msgid "File"
msgstr "Archivo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Abrir"
+msgstr "Abrir..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5597,9 +5612,8 @@ msgid "Copy Script Path"
msgstr "Copiar ruta del script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
-msgstr "Previo en historial"
+msgstr "Previo en Historial"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
@@ -5611,9 +5625,8 @@ msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Importar tema"
+msgstr "Importar Tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -5670,9 +5683,8 @@ msgid "Keep Debugger Open"
msgstr "Mantener el depurador abierto"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "Depurar en editor externo"
+msgstr "Depurar con Editor Externo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -5715,9 +5727,8 @@ msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Resultados de la búsqueda"
+msgstr "Resultados de la Búsqueda"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -5728,9 +5739,8 @@ msgid "(ignore)"
msgstr "(ignorar)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Ir a función..."
+msgstr "Ir a Función"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
@@ -5819,14 +5829,12 @@ msgid "Trim Trailing Whitespace"
msgstr "Borrar espacios sobrantes al final"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
-msgstr "Convertir Indentación a Espacios"
+msgstr "Convertir Indentación en Espacios"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
-msgstr "Convertir Indentación a Tabuladores"
+msgstr "Convertir Indentación en Tabulaciones"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -5842,33 +5850,28 @@ msgid "Remove All Breakpoints"
msgstr "Borrar todos los Breakpoints"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "Ir a siguiente Breakpoint"
+msgstr "Ir al Siguente Breakpoint"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Ir al Breakpoint anterior"
+msgstr "Ir al Breakpoint Anterior"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Buscar anterior"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "Encontrar en archivos..."
+msgstr "Buscar en Archivos..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
-msgstr "Ir a función..."
+msgstr "Ir a Función..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "Ir a línea..."
+msgstr "Ir a Línea..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -5963,9 +5966,8 @@ msgid "Pitch"
msgstr "Altura"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Yaw"
-msgstr "Girar desde eje vertical"
+msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6132,9 +6134,8 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de velocidad de vista libre"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "Bloquear rotación de vista"
+msgstr "Bloquear Rotación de Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -6252,31 +6253,31 @@ msgstr "Ajustar objeto al suelo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr "Dialogo de transformación..."
+msgstr "Dialogo de Transformación..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "1 viewport"
+msgstr "1 Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "2 viewports"
+msgstr "2 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2 viewports (Alt)"
+msgstr "2 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3 viewports"
+msgstr "3 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3 viewports (Alt)"
+msgstr "3 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4 viewports"
+msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -6355,6 +6356,11 @@ msgstr "Previa"
msgid "Post"
msgstr "Posterior"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "Gizmo sin nombre"
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "¡El sprite esta vacío!"
@@ -6428,10 +6434,16 @@ msgid "(empty)"
msgstr "(vacío)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animaciones"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animación"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidad (FPS):"
@@ -6440,7 +6452,8 @@ msgid "Loop"
msgstr "Repetir"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Fotogramas de animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6468,9 +6481,8 @@ msgid "Set Region Rect"
msgstr "Establecer rectángulo de región"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Establecer handle"
+msgstr "Asignar Margen"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6642,9 +6654,8 @@ msgid "Fix Invalid Tiles"
msgstr "Corregir Tiles inválidos"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Centrar selección"
+msgstr "Cortar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6691,19 +6702,16 @@ msgid "Pick Tile"
msgstr "Elegir tile"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Mover selección"
+msgstr "Copiar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Modo rotación"
+msgstr "Rotar a la izquierda"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Mover a la derecha"
+msgstr "Rotar a la derecha"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
@@ -6714,19 +6722,16 @@ msgid "Flip vertically"
msgstr "Voltear verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "Transformar"
+msgstr "Reestablecer transform"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Agregar Textura(s) al TileSet"
+msgstr "Agregar Textura(s) al TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Quitar textura actual del TileSet"
+msgstr "Quitar Textura seleccionada del TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6738,57 +6743,57 @@ msgstr "Unir desde escena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Copiar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Pegar animación"
+msgstr "Pegar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Borrar puntos."
+msgstr "Borrar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Crea un nuevo polígono desde cero."
+msgstr "Crear un nuevo polígono."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Mantener el polígono dentro del region Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Activar snap y mostrar cuadricula (configurable vía el Inspector)."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
-msgstr "Mostrar nombres de tiles (mantener Tecla Alt)"
+msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "¿Quitar Textura Seleccionada y TODOS LOS TILES que la usen?"
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+"¿Eliminar la textura seleccionada? Esto eliminará todas las tiles que lo "
+"utilizan."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "No elegiste una textura para eliminar."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "¿Crear desde escena?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "¿Crear desde la escena? Esto sobrescribirá todos los tiles actuales."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "¿Mezclar desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
+msgid "Remove Texture"
+msgstr "Eliminar Textura"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr " archivo(s) no fueron agregados porque ya estaban en la lista."
+msgstr "%s archivo(s) no fueron agregados porque ya estaban en la lista."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6799,9 +6804,8 @@ msgstr ""
"Haz clic en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "¿Eliminar los archivos seleccionados?"
+msgstr "Eliminar el Rect seleccionado."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6812,12 +6816,10 @@ msgstr ""
"Clic en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Eliminar puntos"
+msgstr "Eliminar polígono."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
@@ -6846,22 +6848,88 @@ msgstr ""
"Clic en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Seleccionar sub-tile para cambiar su prioridad.\n"
+"Seleccionar sub-tile para cambiar su z index.\n"
"Clic en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr "Establecer Región de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr "Crear Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "Establecer Icono de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr "Editar Máscara de Bits de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "Editar Polígono de Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr "Editar Polígono de Oclusión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr "Editar Polígono de Navegación"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr "Pegar Máscara de Bits de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "Reestablecer Máscara de Bits de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr "Eliminar Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr "Eliminar Polígono de Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr "Eliminar Polígono de Oclusión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr "Crear Polígono de Navegación"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr "Editar Prioridad del Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "Editar Z Index de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr "Crear Polígono de Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr "Crear Polígono de Oclusión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Esta propiedad no se puede cambiar."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Tile Set"
+msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -6876,11 +6944,6 @@ msgid "Light"
msgstr "Luz"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Añadir Nodo..."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
@@ -6902,14 +6965,12 @@ msgstr ""
"Las plantillas de exportación para esta plataforma faltan/están corruptas:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Release"
-msgstr "se levante"
+msgstr "Release"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "Exportando para %s"
+msgstr "Exportar Todo"
#: editor/project_export.cpp
msgid "Presets"
@@ -6920,9 +6981,8 @@ msgid "Add..."
msgstr "Añadir..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Presets de Exportación:"
+msgstr "Ruta de Exportación"
#: editor/project_export.cpp
msgid "Resources"
@@ -6983,18 +7043,44 @@ msgid "Feature List:"
msgstr "Lista de características:"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "Script"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Modo de exportación de scipts:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "Texto"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Compilado"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Encriptado (Proveer la Clave Debajo)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr "Llave de Encriptación Inválida (debe tener 64 caracteres de largo)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Clave de cifrado de scripts (256-bits en hexadecimal):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Modo de exportación:"
+msgstr "¿Modo de Exportación?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Exportar"
+msgstr "Exportar Todo"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7122,18 +7208,110 @@ msgid "Browse"
msgstr "Examinar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderizador:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Mayor calidad visual\n"
+"Todas las características disponibles\n"
+"Incompatible con hardware antiguo\n"
+"No recomendado para juegos web"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Baja calidad visual\n"
+"Algunas características no disponibles\n"
+"Funciona en la mayoría de hardware\n"
+"Recomendado para juegos web"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"El renderizador se puede cambiar más tarde, pero es posible que las escenas "
+"deban ajustarse."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Proyecto sin nombre"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "No se puede abrir proyecto"
+msgid "Can't open project at '%s'."
+msgstr "No se puede abrir el proyecto en '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "¿Seguro que quieres abrir más de un proyecto?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"El siguiente archivo de configuración del proyecto fue generado por una "
+"versión anterior del motor y debe convertirse para esta versión:\n"
+"\n"
+"%s\n"
+"\n"
+"¿Quieres convertirlo?\n"
+"Advertencia: ya no podrá abrir el proyecto con versiones anteriores del "
+"motor."
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"El siguiente archivo de configuración del proyecto fue generado por una "
+"versión anterior del motor y debe convertirse para esta versión:\n"
+"\n"
+"%s\n"
+"\n"
+"¿Quieres convertirlo?\n"
+"Advertencia: ya no podrá abrir el proyecto con versiones anteriores del "
+"motor."
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"La configuración del proyecto fue creada por una nueva versión del motor, "
+"cuya configuración no es compatible con esta versión."
+
+#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
@@ -7685,7 +7863,6 @@ msgid "Step"
msgstr "Paso"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Amount by which counter is incremented for each node"
msgstr "Cantidad en la que se incrementa el contador por cada nodo"
@@ -7694,7 +7871,6 @@ msgid "Padding"
msgstr "Relleno"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
@@ -7823,6 +7999,20 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar nodo(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"No se pueden reparar los nodos en las escenas heredadas, el orden de los "
+"nodos no puede cambiar."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "El nodo debe pertenecer a la escena editada para convertirse en raíz."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Las escenas instanciadas no pueden ser raíz"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "¿Eliminar nodo(s)?"
@@ -7843,6 +8033,8 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Desactivar \"editable_instance\" causara que todas las propiedades del nodo "
+"vuelvan a sus valores por defecto."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -7886,7 +8078,7 @@ msgstr "¡No se puede operar sobre los nodos heredados por la escena actual!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr "Añadir script"
+msgstr "Añadir Script"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -7917,9 +8109,8 @@ msgid "Clear Inheritance"
msgstr "Limpiar heredado"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Abrir documentación online de Godot"
+msgstr "Abrir documentación"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -7934,9 +8125,8 @@ msgid "Change Type"
msgstr "Cambiar tipo"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Abrir script"
+msgstr "Extender Script"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -8100,9 +8290,8 @@ msgid "Path is empty"
msgstr "La ruta está vacia"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "¡El sprite esta vacío!"
+msgstr "Nombre de archivo vacío"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8193,9 +8382,8 @@ msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Frames del stack"
+msgstr "Stack Trace"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8422,9 +8610,8 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "el argumento step es cero!"
+msgstr "¡El argumento step es cero!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -8635,10 +8822,6 @@ msgid "Build Project"
msgstr "Compilar proyecto"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Advertencias"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Ver registro"
@@ -8648,7 +8831,7 @@ msgstr "Fin del reporte de la pila de excepciones"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Bake de NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8664,7 +8847,7 @@ msgstr "Calculando tamaño de cuadrícula..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
-msgstr "Creando heightfield..."
+msgstr "Creando campo de alturas..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
@@ -8688,7 +8871,7 @@ msgstr "Creando contornos..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
-msgstr "Crear polymesh..."
+msgstr "Creando polymesh..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
@@ -8994,7 +9177,7 @@ msgstr "¡El objeto base no es un nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "¡La ruta no apunta a un nodo!"
+msgstr "¡La ruta no apunta a un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -9042,6 +9225,94 @@ msgstr "Obtener %s"
msgid "Set %s"
msgstr "Establecer %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Nombre de paquete faltante."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Los segmentos del paquete deben ser de largo no nulo."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"El carácter '%s' no está permitido en nombres de paquete de aplicación "
+"Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Un dígito no puede ser el primer carácter en un segmento de paquete."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"El carácter '%s' no puede ser el primer carácter en un segmento de paquete."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "El paquete debe tener al menos un '.' como separador."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "Ejecutable ADB no configurado en Ajustes del Editor."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK jarsigner no configurado en Ajustes del Editor."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr "Keystore debug no configurada en Ajustes del Editor ni en el preset."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Clave pública inválida para la expansión de APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Nombre de paquete inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Identificador no encontrado."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Los segmentos de un identificador deben ser de largo no nulo."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "El carácter '%s' no esta permitido como identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Un dígito no puede ser el primer carácter en un segmento Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"El carácter '%s' no puede ser el primer carácter en un segmento "
+"Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "El Identificador debe tener al menos un '.' como separador."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"App Store Team ID no especificado - no se puede configurar el proyecto."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Identificador inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "El icono requerido no está especificado en el preset."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Ejecutar en navegador"
@@ -9074,6 +9345,63 @@ msgstr "No se pudo leer la imagen de carga:"
msgid "Using default boot splash image."
msgstr "Usando la imagen de carga por defecto."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Nombre único de paquete inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID de producto inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID de publisher inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Color de fondo inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+"Las dimensiones de la imagen para el Store Logo son inválidas (debería ser "
+"50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Las dimensiones de la imagen para el logo cuadrado de 44x44 son inválidas "
+"(debería ser 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Las dimensiones de la imagen para el logo cuadrado de 71x71 son inválidas "
+"(debería ser 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Las dimensiones de la imagen para el logo cuadrado de 150x150 son inválidas "
+"(debería ser 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Las dimensiones de la imagen para el logo cuadrado de 310x310 son inválidas "
+"(debería ser 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Las dimensiones de la imagen para el logo ancho de 310x150 son inválidas "
+"(debería ser 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"Las dimensiones de la imagen del splash son inválidas (debería ser 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9186,6 +9514,13 @@ msgstr ""
"En nodo ParallaxLayer solo funciona cuando esta posicionado como hijo de un "
"nodo ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9346,10 +9681,8 @@ msgstr ""
"¡crea un recurso \"shape\"!"
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-"Nada es visible porque las mallas no se han asignado a los pases de dibujo."
+msgstr "Nada visible ya que no se asignó ningún mesh."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -9379,6 +9712,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nada es visible porque las mallas no se han asignado a los pases de dibujo."
@@ -9392,22 +9732,17 @@ msgstr ""
"\"Billboard Particles\" activado."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow2D solo funciona cuando está colocado como hijo de un nodo Path2D."
-
-#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D solo funciona cuando está colocado como hijo de un nodo Path2D."
+"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."
#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
+"PathFollow ROTATION_ORIENTED requiere que \"Up Vector\" esté activo en el "
+"recurso Curve de su Path padre."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9449,15 +9784,14 @@ msgid "This body will be ignored until you set a mesh"
msgstr "Este cuerpo sera ignorado hasta que le asignes un mesh"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Los cambios de tamaño a SoftBody serán sobre escritos por el motor de física "
-"al ejecutar.\n"
-"Cambia el tamaño de los collision shapes hijos."
+"Los cambios de tamaño a un SoftBody serán sobrescritos por el motor de "
+"física al ejecutar.\n"
+"En su lugar, cambia el tamaño de los collision shapes hijos."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -9515,6 +9849,10 @@ msgstr "La raíz del AnimationPlayer no es un nodo válido."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
@@ -9522,6 +9860,10 @@ msgid "Raw Mode"
msgstr "Modo Raw"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Añadir el color actual como predeterminado"
@@ -9533,10 +9875,6 @@ msgstr "¡Alerta!"
msgid "Please Confirm..."
msgstr "Por favor, confirma..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9621,6 +9959,62 @@ msgstr "Asignación a uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Solo se pueden asignar variaciones en funciones de vértice."
+#~ msgid "Warnings:"
+#~ msgstr "Advertencias:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Tamaño de la tipografía:"
+
+#~ msgid "Line:"
+#~ msgstr "Línea:"
+
+#~ msgid "Col:"
+#~ msgstr "Columna:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow solo funciona cuando esta asignado como hijo de un "
+#~ "nodo Path."
+
+#~ msgid "Split point with itself."
+#~ msgstr "Dividir punto con sí mismo."
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "La división no puede formar un borde existente."
+
+#~ msgid "Split already exists."
+#~ msgstr "La división ya existe."
+
+#~ msgid "Add Split"
+#~ msgstr "Agregar división"
+
+#~ msgid "Invalid Split: "
+#~ msgstr "División inválida: "
+
+#~ msgid "Remove Split"
+#~ msgstr "Quitar división"
+
+#~ msgid "Poly"
+#~ msgstr "Polígono"
+
+#~ msgid "Splits"
+#~ msgstr "Divisiones"
+
+#~ msgid "Connect two points to make a split."
+#~ msgstr "Conectar dos puntos para crear una división."
+
+#~ msgid "Select a split to erase it."
+#~ msgstr "Selecciona una división para borrarla."
+
+#~ msgid "No name provided"
+#~ msgstr "No se proporcionó un nombre"
+
+#~ msgid "Add Node.."
+#~ msgstr "Añadir Nodo..."
+
+#~ msgid "Create from scene?"
+#~ msgstr "¿Crear desde escena?"
+
#~ msgid "Create Poly"
#~ msgstr "Crear polígono"
@@ -9643,9 +10037,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ "No se ha encontrado el recurso OccluderPolygon2D en este nodo.\n"
#~ "¿Crear uno y asignarlo?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Editar polígono existente:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "Clic izquierdo: Mover punto."
@@ -9990,9 +10381,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Run Script"
#~ msgstr "Ejecutar script"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Guardar el recurso editado actualmente."
-
#~ msgid "Stop Profiling"
#~ msgstr "Parar Profiling"
@@ -10862,73 +11250,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgstr "Se produjo un error al firmar el paquete."
#, fuzzy
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "No se han encontrado plantillas de exportación.\n"
-#~ "Tienes que descargar e instalarlas para continuar."
-
-#, fuzzy
-#~ msgid "Custom debug package not found."
-#~ msgstr "No se ha encontrado ningún paquete de depuración personalizado."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "No se ha encontrado ningún paquete final personalizado."
-
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "El nombre no es correcto."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "Tamaño de tipografía incorrecto."
-
-#, fuzzy
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Ruta base incorrecta"
-
-#, fuzzy
-#~ msgid "Invalid background color."
-#~ msgstr "El origen personalizado de tipografía no es correcto."
-
-#, fuzzy
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "El logo de la tienda no es del tamaño adecuado (debe ser de 50x50)."
-
-#, fuzzy
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr ""
-#~ "El logo cuadrado de 44x44 no es del tamaño adecuado (debe ser de 44x44)."
-
-#, fuzzy
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr ""
-#~ "El logo cuadrado de 71x71 no es del tamaño adecuado (debe ser de 71x71)."
-
-#, fuzzy
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "El logo cuadrado de 150x150 no es del tamaño adecuado (debe ser de "
-#~ "150x150)."
-
-#, fuzzy
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "El logo cuadrado de 310x310 no es del tamaño adecuado (debe ser de "
-#~ "310x310)."
-
-#, fuzzy
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "El logo ancho de 310x150 no es del tamaño adecuado (debe ser de 310x150)."
-
-#, fuzzy
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "El tamaño de la imagen de arranque no es correcto (debe ser de 620x300)."
-
-#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Modo de ejecución:"
@@ -11182,21 +11503,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Trailing Silence:"
#~ msgstr "Silencio sobrante al final:"
-#~ msgid "Script Export Mode:"
-#~ msgstr "Modo de exportación de scipts:"
-
-#~ msgid "Text"
-#~ msgstr "Texto"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilado"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "Encriptado (Proveer la Clave Debajo)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "Clave de cifrado de scripts (256-bits en hexadecimal):"
-
#~ msgid "Export Project PCK"
#~ msgstr "Exportar PCK del proyecto"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 93684a56c4..a9a512c65d 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -1,19 +1,20 @@
# Spanish (Argentina) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Diego López <diegodario21@gmail.com>, 2017.
-# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018.
+# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
# Reynaldo Cruz <rcruz60@gmail.com>, 2018.
-# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
+# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019.
+# Andrés S <andres.segovia.dev@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:39+0100\n"
+"PO-Revision-Date: 2019-02-10 12:02+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -22,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -549,21 +550,13 @@ msgstr "Zoom Out"
msgid "Reset Zoom"
msgstr "Resetear el Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Advertencias:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Tamaño de Tipografía:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linea:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Advertencias"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Col:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -864,8 +857,8 @@ msgstr "Eliminar archivos seleccionados?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Eliminar"
@@ -974,8 +967,8 @@ msgid "Uncompressing Assets"
msgstr "Descomprimiendo Assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
-msgstr "El Paquete se Instaló Exitosamente!"
+msgid "Package installed successfully!"
+msgstr "El Paquete se instaló exitosamente!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1221,7 +1214,7 @@ msgid "Add AutoLoad"
msgstr "Agregar AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Ruta:"
@@ -1292,9 +1285,25 @@ msgid "Storing File:"
msgstr "Almacenando Archivo:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "No se encontraron plantillas de exportación en la ruta esperada:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetando"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Plantilla debug personalizada no encontrada."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Plantilla release personalizada no encontrada."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Plantilla no encontrada:"
@@ -2597,14 +2606,20 @@ msgid "[Empty]"
msgstr "[Vacio]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
-msgstr "Asignar.."
+msgid "Assign..."
+msgstr "Asignar..."
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "RID Inválido"
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"El recurso seleccionado (%s) no concuerda con ningún tipo esperado para esta "
+"propiedad (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2985,18 +3000,14 @@ msgid "Unable to update dependencies:"
msgstr "No se pudieron actualizar las dependencias:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "No se indicó ningún nombre"
+msgid "No name provided."
+msgstr "No se indicó ningún nombre."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "El nombre indicado contiene caracteres inválidos"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "No se indicó ningún nombre."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "El nombre indicado contiene caracteres inválidos."
@@ -3182,9 +3193,8 @@ msgid "Group name already exists."
msgstr "El nombre del grupo ya existe."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "nombre de Grupo inválido."
+msgstr "Nombre de grupo inválido."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3315,6 +3325,23 @@ msgstr "Preseteo..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Guardar escenas, reimportar y reiniciá"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+"Para cambiar el tipo de un archivo importado es necesario reiniciar el "
+"editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"ADVERTENCIA: Existen elementos que utilizan este recurso, podrían dejar de "
+"cargar correctamente."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fallo al cargar recurso."
@@ -3369,6 +3396,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Cargar un recurso existente desde disco y editarlo."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Guardar el recurso editado actualmente."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ir al anterior objeto editado en el historial."
@@ -3434,7 +3465,6 @@ msgid "Create Polygon"
msgstr "Crear Polígono"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "Editar Polígono"
@@ -3443,12 +3473,10 @@ msgid "Insert Point"
msgstr "Insertar Punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "Editar Polígono (Remover Punto)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Remover Polígono y Punto"
@@ -3459,16 +3487,14 @@ msgid "Create points."
msgstr "Crear puntos."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Editar polígono existente:\n"
-"Click izq: Mover Punto.\n"
-"Ctrl+Click izq: Dividir Segmento.\n"
-"Click der: Eliminar Punto."
+"Editar puntos:\n"
+"Click izq: Mover Punto\n"
+"Click der: Eliminar Punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3487,8 +3513,8 @@ msgstr "Agregar Animación"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
-msgstr "Cargar.."
+msgid "Load..."
+msgstr "Cargar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3520,6 +3546,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Seleccionar y mover puntos, crear puntos con click derecho."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Activar snap y mostrar grilla."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punto"
@@ -3556,12 +3587,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Generar triángulos de blending automáticamente (en vez de manualmente)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Esnapear"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blend:"
@@ -3604,8 +3629,9 @@ msgstr ""
"no se pudieron obtener los nombres de las pistas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
-msgstr "Agregar Nodo.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr "Agregar Nodo..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3876,8 +3902,8 @@ msgid "Connect nodes."
msgstr "Conectar nodos."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "Quitar el nodo o transición seleccionado/a"
+msgid "Remove selected node or transition."
+msgstr "Quitar el nodo o transición seleccionado/a."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4281,6 +4307,19 @@ msgid "Move CanvasItem"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Advertencia: El tamaño y posición de los hijos de un contenedor es "
+"determinado solo por su padre."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Solo anclas"
@@ -4301,11 +4340,12 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Advertencia: El tamaño y posición de los hijos de un contenedor es "
+"determinado solo por su padre."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
msgstr "Reset de Zoom"
@@ -4466,7 +4506,7 @@ msgstr "Restablecer Huesos Personalizados"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr "Ver"
+msgstr "Vista"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4568,9 +4608,8 @@ msgstr ""
"Drag & drop + Alt : Cambiar tipo de nodo"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Crear Polígono"
+msgstr "Crear Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4914,6 +4953,7 @@ msgid "Populate"
msgstr "Poblar"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crear Polígono de Navegación"
@@ -5051,9 +5091,8 @@ msgid "Add Point to Curve"
msgstr "Agregar Punto a Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Cerrar Curva"
+msgstr "Partir Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5083,9 +5122,8 @@ msgid "Click: Add Point"
msgstr "Click: Agregar Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Partir Segmento (en curva)"
+msgstr "Click Izquierdo: Partir Segmento (en curva)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5173,18 +5211,16 @@ msgid ""
msgstr "La propiedad esqueleto del Polygon2D no apunta a un nodo Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
msgstr "Sincronizar Huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
"Sin textura en este nodo.\n"
-"Asigná una textura para poder editar la región."
+"Asigná una textura para poder editar el UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5195,47 +5231,40 @@ msgid "Create Polygon & UV"
msgstr "Crear Polígono y UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "Dividir punto con sí mismo."
+msgid "Create Internal Vertex"
+msgstr "Crear Vértice Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "La división no puede formar un borde existente."
+msgid "Remove Internal Vertex"
+msgstr "Quitar Vértice Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "La división ya existe."
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "Polígono Inválido (se necesitan 3 vértices diferentes)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "Agregar División"
+msgid "Add Custom Polygon"
+msgstr "Agregar Polígono Personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "División Inválida: "
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "Quitar División"
+msgid "Remove Custom Polygon"
+msgstr "Remover Polígono Personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Tipo de Transformación"
+msgstr "Transformar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
-msgstr "Pintar peso de huesos"
+msgstr "Pintar Peso de Huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Editor UV de Polígonos 2D"
+msgstr "Abrir editor UV de Polígonos 2D."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5246,21 +5275,20 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "Poly"
+msgid "Points"
+msgstr "Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "Divisiones"
+msgid "Polygons"
+msgstr "Polígonos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Mover Punto"
+msgstr "Mover Puntos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -5287,24 +5315,26 @@ msgid "Scale Polygon"
msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "Conectar dos puntos para crear una división"
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+"Crear un polígono personalizado. Activa el rendering de polígonos "
+"personalizados."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Seleccioná una división para borrarla"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"Remover un polígono personalizado. Si no queda ninguno, se desactiva el "
+"rendering de polígonos personalizados."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "Pintar pesos con la intensidad especificada"
+msgstr "Pintar pesos con la intensidad especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "Despintar pesos con la intensidad especificada"
+msgstr "Despintar pesos con la intensidad especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5327,6 +5357,11 @@ msgid "Grid Settings"
msgstr "Ajustes de Grilla"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Esnapear"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activar Snap"
@@ -5441,24 +5476,20 @@ msgid "Error saving file!"
msgstr "Error guardando archivo!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Error al guardar el tema"
+msgstr "Error al guardar el tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "Error al guardar"
+msgstr "Error al Guardar"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Error al importar el tema"
+msgstr "Error al importar el tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Error al importar"
+msgstr "Error al Importar"
#: editor/plugins/script_editor_plugin.cpp
msgid "New TextFile..."
@@ -5525,9 +5556,8 @@ msgid "File"
msgstr "Archivo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Abrir"
+msgstr "Abrir..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5555,9 +5585,8 @@ msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Importar Tema"
+msgstr "Importar Tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -5874,15 +5903,15 @@ msgstr "Ver Transformación en Plano."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
-msgstr "Escalado: "
+msgstr "Escalando: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr "Traducciones: "
+msgstr "Trasladando: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr "Torando %s grados."
+msgstr "Rotando %s grados."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
@@ -6096,7 +6125,7 @@ msgstr "Modo Rotar (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
-msgstr "Modo de Escalado (R)"
+msgstr "Modo Escalar (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
@@ -6184,7 +6213,7 @@ msgstr "Ajustar objeto al suelo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr "Dialogo de Transformación..."
+msgstr "Cuadro de diálogo de Transform..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
@@ -6287,6 +6316,11 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "Gizmo sin nombre"
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "El sprite esta vacío!"
@@ -6360,10 +6394,16 @@ msgid "(empty)"
msgstr "(vacío)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animaciones"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animación"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidad (FPS):"
@@ -6372,7 +6412,8 @@ msgid "Loop"
msgstr "Loop"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Cuadros de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6400,9 +6441,8 @@ msgid "Set Region Rect"
msgstr "Setear Region Rect"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Setear Handle"
+msgstr "Asignar Margen"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6646,14 +6686,12 @@ msgid "Clear transform"
msgstr "Reestablecer transform"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Agregar Textura(s) al TileSet"
+msgstr "Agregar Textura(s) al TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Quitar Textura actual del TileSet"
+msgstr "Quitar Textura seleccionada del TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6665,53 +6703,54 @@ msgstr "Mergear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Copiar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Pegar Animación"
+msgstr "Pegar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Borrar puntos."
+msgstr "Borrar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Crear un nuevo polígono de cero."
+msgstr "Crear un nuevo polígono."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Mantener el polígono dentro del region Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Activar snap y mostrar grilla (configurable via el Inspector)."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
-msgstr "Mostrar nombres de tiles (mantener Tecla Alt)"
+msgstr "Mostrar Nombres de Tiles (mantener Tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "¿Quitar Textura Seleccionada y TODOS LOS TILES que la usen?"
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+"¿Remover la textura seleccionada? Esto removerá todos los tiles que la usan."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "No elegiste una textura para remover."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "¿Crear desde escena?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "¿Crear desde escena? Esto sobreescribirá todos los tiles actuales."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "¿Mergear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr "Remover Textura"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s archivo(s) no fueron agregados porque ya estaban en la lista."
@@ -6724,9 +6763,8 @@ msgstr ""
"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Eliminar archivos seleccionados?"
+msgstr "Eliminar el Rect seleccionado."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6737,12 +6775,10 @@ msgstr ""
"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Eliminar puntos"
+msgstr "Eliminar polígono."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
@@ -6771,22 +6807,88 @@ msgstr ""
"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Seleccionar sub-tile para cambiar su prioridad.\n"
+"Seleccionar sub-tile para cambiar su z index.\n"
"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr "Asignar Región de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr "Crear Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "Asignar Icono de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr "Editar Máscara de Bits de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "Editar Polígono de Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr "Editar Polígono de Oclusión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr "Editar Polígono de Navegación"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr "Pegar Máscara de Bits de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "Reestablecer Máscara de Bits de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr "Remover Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr "Remover Polígono de Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr "Remover Polígono de Oclusión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr "Remover Polígono de Navegación"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr "Editar Prioridad de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "Editar Z Index de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr "Crear Polígono de Colisión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr "Crear Polígono de Oclusión"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Esta propiedad no se puede cambiar."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Tile Set"
+msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -6801,11 +6903,6 @@ msgid "Light"
msgstr "Luz"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Agregar Nodo.."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
@@ -6844,9 +6941,8 @@ msgid "Add..."
msgstr "Agregar..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Ruta de Exportación:"
+msgstr "Ruta de Exportación"
#: editor/project_export.cpp
msgid "Resources"
@@ -6907,6 +7003,34 @@ msgid "Feature List:"
msgstr "Lista de Características:"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "Script"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Modo de Exportación de Scipts:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "Texto"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Compilado"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Encriptado (Proveer la Clave Debajo)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr "Clave de Encriptación Inválida (debe tener 64 caracteres de largo)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Clave de Encriptación de Script (256-bits como hex):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
@@ -7044,18 +7168,110 @@ msgid "Browse"
msgstr "Examinar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderizador:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Mayor calidad visual\n"
+"Todas las características disponibles\n"
+"Incompatible con hardware antiguo\n"
+"No recomendado para juegos web"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Baja calidad visual\n"
+"Algunas características no disponibles\n"
+"Funciona en la mayoría de hardware\n"
+"Recomendado para juegos web"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"El renderizador se puede cambiar luego, pero es posible que sea necesario "
+"ajustar las escenas."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Proyecto Sin Nombre"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "No se pudo abrir el proyecto"
+msgid "Can't open project at '%s'."
+msgstr "No se puede abrir el proyecto en '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Las siguientes configuraciones de proyecto fueron generadas para una versión "
+"anterior del motor, y deben ser convertidas para esta versión:\n"
+"\n"
+"%s\n"
+"\n"
+"¿Querés convertirlas?\n"
+"Advertencia: No vas a poder volver a abrir el proyecto con versiones "
+"anteriores del motor."
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Las siguientes configuraciones de proyecto fueron generadas para una versión "
+"anterior del motor, y deben ser convertidas para esta versión:\n"
+"\n"
+"%s\n"
+"\n"
+"¿Querés convertirlas?\n"
+"Advertencia: No vas a poder volver a abrir el proyecto con versiones "
+"anteriores del motor."
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"Los configuraciones de proyecto fueron creadas con una versión mas reciente "
+"del motor y no son compatibles con esta versión."
+
+#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
@@ -7743,6 +7959,20 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar Nodo(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"No se puede reemparentar nodos en escenas heredadas, el orden de nodos no "
+"puede cambiar."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "El nodo debe pertenecer a la escena editada para convertirse en raíz."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Las escenas instanciadas no pueden convertirse en raíz"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Eliminar Nodo(s)?"
@@ -8341,9 +8571,8 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "el argumento step es cero!"
+msgstr "El argumento step es cero!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -8553,10 +8782,6 @@ msgid "Build Project"
msgstr "Construir Proyecto"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Advertencias"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Ver registro"
@@ -8959,6 +9184,95 @@ msgstr "Obtener %s"
msgid "Set %s"
msgstr "Asignar %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Nombre de paquete faltante."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Los segmentos del paquete deben ser de largo no nulo."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"El caracter '%s' no está permitido en nombres de paquete de aplicación "
+"Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Un dígito no puede ser el primer caracter en un segmento de paquete."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"El caracter '%s' no puede ser el primer caracter en un segmento de paquete."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "El paquete debe tener al menos un '.' como separador."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "Ejecutable ADB no configurado en Configuración del Editor."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK jarsigner no configurado en Configuración del Editor."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"Keystore debug no configurada en Configuración del Editor ni en el preset."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Clave pública inválida para la expansión de APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Nombre de paquete inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Identificador no encontrado."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Los segmentos de un identificador deben ser de largo no nulo."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "El caracter '%s' no esta permitido como identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Un dígito no puede ser el primer caracter en un segmento Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"El caracter '%s' no puede ser el primer caracter en un segmento "
+"Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "El Identificador debe tener al menos un '.' como separador."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"App Store Team ID no especificado - no se puede configurar el proyecto."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Identificador inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "El icono requerido no esta especificado en el preset."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Ejecutar en el Navegador"
@@ -8991,6 +9305,61 @@ msgstr "No se pudo leer la imagen de boot splash:"
msgid "Using default boot splash image."
msgstr "Usando imagen boot splash por defecto."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Nombre único de paquete inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID de producto inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID de publisher inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Color de fondo inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+"Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas (debería "
+"ser 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas (debería "
+"ser 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas (debería "
+"ser 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas (debería "
+"ser 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
+"ser 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9100,6 +9469,13 @@ msgstr ""
"El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9289,6 +9665,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes."
@@ -9306,19 +9689,12 @@ msgstr ""
"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow solo funciona cuando esta asignado como hijo de un nodo "
-"Path."
-
-#: scene/3d/path.cpp
-#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow requiere que los vectores up estén activos en su Path "
-"padre."
+"PathFollow ROTATION_ORIENTED requiere que \"Up Vector\" esté activo en el "
+"recurso Curve de su Path padre."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9425,6 +9801,10 @@ msgstr "La raíz del AnimationPlayer no es un nodo válido."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr "Este nodo ha sido deprecado. Usá AnimationTree."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
@@ -9432,6 +9812,10 @@ msgid "Raw Mode"
msgstr "Modo Raw"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Agregar color actual como preset"
@@ -9443,10 +9827,6 @@ msgstr "Alerta!"
msgid "Please Confirm..."
msgstr "Confirmá, por favor..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9531,6 +9911,62 @@ msgstr "Asignación a uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Solo se pueden asignar variaciones en funciones de vértice."
+#~ msgid "Warnings:"
+#~ msgstr "Advertencias:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Tamaño de Tipografía:"
+
+#~ msgid "Line:"
+#~ msgstr "Linea:"
+
+#~ msgid "Col:"
+#~ msgstr "Col:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow solo funciona cuando esta asignado como hijo de un "
+#~ "nodo Path."
+
+#~ msgid "Split point with itself."
+#~ msgstr "Dividir punto con sí mismo."
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "La división no puede formar un borde existente."
+
+#~ msgid "Split already exists."
+#~ msgstr "La división ya existe."
+
+#~ msgid "Add Split"
+#~ msgstr "Agregar División"
+
+#~ msgid "Invalid Split: "
+#~ msgstr "División Inválida: "
+
+#~ msgid "Remove Split"
+#~ msgstr "Quitar División"
+
+#~ msgid "Poly"
+#~ msgstr "Poly"
+
+#~ msgid "Splits"
+#~ msgstr "Divisiones"
+
+#~ msgid "Connect two points to make a split."
+#~ msgstr "Conectar dos puntos para crear una división."
+
+#~ msgid "Select a split to erase it."
+#~ msgstr "Seleccioná una división para borrarla."
+
+#~ msgid "No name provided"
+#~ msgstr "No se indicó ningún nombre"
+
+#~ msgid "Add Node.."
+#~ msgstr "Agregar Nodo.."
+
+#~ msgid "Create from scene?"
+#~ msgstr "¿Crear desde escena?"
+
#~ msgid "Create Poly"
#~ msgstr "Crear Polígono"
@@ -9553,9 +9989,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ "No hay ningún recurso OccluderPolygon2D en este nodo.\n"
#~ "Crear y asignar uno?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Editar polígono existente:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "Click. Izq: Mover Punto."
@@ -9900,9 +10333,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Run Script"
#~ msgstr "Ejecutar Script"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Guardar el recurso editado actualmente."
-
#~ msgid "Stop Profiling"
#~ msgstr "Parar Profiling"
@@ -10748,64 +11178,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Error creating the package signature."
#~ msgstr "Error al crear la firma del paquete."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "No se encontraron plantillas de exportación.\n"
-#~ "Descargá o instalá plantillas de exportación."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Paquete debug personalizado no encontrado."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Paquete release personalizado no encontrado."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Nombre único inválido."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "GUID de producto inválido."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "GUID de publisher inválido."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Color de fondo inválido."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas "
-#~ "(debería ser 44x44)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas "
-#~ "(debería ser 71x71)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas "
-#~ "(debería ser 150x150)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas "
-#~ "(debería ser 310x310)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
-#~ "ser 310x150)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Dimensiones de la imagen del splash inválidas (debería ser 620x400)."
-
#~ msgid "RAW Mode"
#~ msgstr "Modo RAW"
@@ -11051,21 +11423,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Trailing Silence:"
#~ msgstr "Silencio Sobrante al Final:"
-#~ msgid "Script Export Mode:"
-#~ msgstr "Modo de Exportación de Scipts:"
-
-#~ msgid "Text"
-#~ msgstr "Texto"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilado"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "Encriptado (Proveer la Clave Debajo)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "Clave de Encriptación de Script (256-bits como hex):"
-
#~ msgid "Export Project PCK"
#~ msgstr "Exportar PCK de Proyecto"
diff --git a/editor/translations/et.po b/editor/translations/et.po
new file mode 100644
index 0000000000..2919e14b82
--- /dev/null
+++ b/editor/translations/et.po
@@ -0,0 +1,9470 @@
+# Estonian translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+# Jens <arrkiin@gmail.com>, 2019.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/"
+"godot/et/>\n"
+"Language: et\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle split mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error: could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index ebb032fd6f..fd9b1183c4 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -38,8 +38,8 @@ unique_str = []
unique_loc = {}
main_po = """
# LANGUAGE translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 2d8350551a..49b594677f 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -1,6 +1,6 @@
# Persian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# alabd14313 <alabd14313@yahoo.com>, 2016.
# Dante Marshal <Marshal.Devilhunter@gmail.com>, 2018.
@@ -560,22 +560,14 @@ msgstr "بزرگنمایی کمتر"
msgid "Reset Zoom"
msgstr "بازنشانی بزرگنمایی"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "خط:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "ستون:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "متد در گره مقصد باید مشخص شده باشد!"
@@ -883,8 +875,8 @@ msgstr "آیا پرونده‌های انتخاب شده حذ٠شود؟"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "حذ٠کن"
@@ -991,7 +983,7 @@ msgid "Uncompressing Assets"
msgstr "عست های غیر ÙØ´Ø±Ø¯Ù‡"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1237,7 +1229,7 @@ msgid "Add AutoLoad"
msgstr "بارگذاری خودکار (AutoLoad) را اضاÙÙ‡ Ú©Ù†"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "مسیر:"
@@ -1309,9 +1301,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2573,12 +2581,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "مسیر نامعتبر."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2954,7 +2967,7 @@ msgid "Unable to update dependencies:"
msgstr "خطا در بارگذاری صحنه به دلیل بستگی‌های Ù…Ùقود:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2962,10 +2975,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Name contains invalid characters."
msgstr "کاراکترهای معتبر:"
@@ -3303,6 +3312,19 @@ msgstr ""
msgid "Reimport"
msgstr "وارد کردن دوباره"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3360,6 +3382,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3479,7 +3505,7 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "بارگیری"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3508,6 +3534,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3546,12 +3577,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3586,8 +3611,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "Ø§ÙØ²ÙˆØ¯Ù† گره"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3870,7 +3896,7 @@ msgstr "اتصال گره‌ها"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "ترک انتخاب شده را حذ٠کن."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4276,6 +4302,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4912,6 +4948,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5193,32 +5230,28 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "ساختن راهنمای اÙÙ‚ÛŒ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "پیش از این وجود داشته است"
+msgid "Remove Internal Vertex"
+msgstr "برداشتن متغیر"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Ø§ÙØ²ÙˆØ¯Ù† نقطه"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "مسیر نامعتبر."
+msgid "Add Custom Polygon"
+msgstr "ویرایش سیگنال"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "برداشتن نقطه"
+msgid "Remove Custom Polygon"
+msgstr "برداشتن نقش"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5247,12 +5280,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "برداشتن نقطه"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "ویرایش سیگنال"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5288,13 +5323,14 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "نخست، یک تنظیم را انتخاب کنید!"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5326,6 +5362,11 @@ msgid "Grid Settings"
msgstr "ترجیحات"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6321,6 +6362,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6399,8 +6444,14 @@ msgid "(empty)"
msgstr "(خالی)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "گره انیمیشن"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "تغییر نام انیمیشن"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6411,8 +6462,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "گره انیمیشن"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6744,15 +6796,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "حذ٠نقطهٔ منحنی"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6760,6 +6813,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "حذ٠قالب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6815,6 +6873,87 @@ msgid ""
msgstr "ساختن پوشه"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "ساختن پوشه"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "ویرایش صاÙÛŒ ها"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "ویرایش سیگنال"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "ویرایش سیگنال"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "ویرایش سیگنال"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "مسیر به سمت گره:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "حذ٠قالب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "برداشتن نقش"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "برداشتن نقش"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "حذ٠ترجمه"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "ویرایش صاÙÛŒ ها"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6837,11 +6976,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Ø§ÙØ²ÙˆØ¯Ù† گره"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6942,6 +7076,36 @@ msgid "Feature List:"
msgstr "Ùهرست متدها:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "صحنه جدید"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "حالت صدور:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "صدور pck/zip"
@@ -7085,11 +7249,44 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "پروژه بی نام"
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "ناتوان در گشودن پروژه"
#: editor/project_manager.cpp
@@ -7098,6 +7295,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7780,6 +8008,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "حذ٠گره(ها)؟"
@@ -8614,10 +8854,6 @@ msgid "Build Project"
msgstr "پروژه"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "نمایش پرونده ها"
@@ -9033,6 +9269,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "نام نامعتبر."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "نام یک شناسه‌ی معتبر نیست:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "نام یک شناسه‌ی معتبر نیست:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9071,6 +9391,54 @@ msgstr "نمی‌تواند یک پوشه ایجاد شود."
msgid "Using default boot splash image."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "نام نامعتبر."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "اندازه‌ی قلم نامعتبر."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "اندازه‌ی قلم نامعتبر."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "نام نامعتبر."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9175,6 +9543,13 @@ msgstr ""
"گره ParallaxLayer تنها در زمانی Ú©Ù‡ به عنوان ÙØ±Ø²Ù†Ø¯ یک گره ParallaxBackground "
"تنظیم شود کار می‌کند."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9346,6 +9721,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9363,16 +9745,9 @@ msgstr ""
"می‌کند."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D تنها در زمانی Ú©Ù‡ به عنوان یک ÙØ±Ø²Ù†Ø¯ یک گره Path2D تنظیم شود کار "
-"می‌کند."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9475,10 +9850,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9490,10 +9873,6 @@ msgstr "هشدار!"
msgid "Please Confirm..."
msgstr "Ù„Ø·ÙØ§Ù‹ تأیید کنید…"
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9574,6 +9953,42 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "خط:"
+
+#~ msgid "Col:"
+#~ msgstr "ستون:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D تنها در زمانی Ú©Ù‡ به عنوان یک ÙØ±Ø²Ù†Ø¯ یک گره Path2D تنظیم شود "
+#~ "کار می‌کند."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "پیش از این وجود داشته است"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Ø§ÙØ²ÙˆØ¯Ù† نقطه"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "مسیر نامعتبر."
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "برداشتن نقطه"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "نخست، یک تنظیم را انتخاب کنید!"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Ø§ÙØ²ÙˆØ¯Ù† گره"
+
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "بزرگنمایی کمتر"
@@ -9841,10 +10256,6 @@ msgstr ""
#~ msgid "Ctrl+"
#~ msgstr "+Ctrl"
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "اندازه‌ی قلم نامعتبر."
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند."
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 3cd306dcb7..22655d8f02 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -1,6 +1,6 @@
# Finnish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# basse <basse@roiske.org>, 2017.
# Bastian Salmela <bastian.salmela@gmail.com>, 2017, 2018.
@@ -8,12 +8,12 @@
# Jarmo Riikonen <amatrelan@gmail.com>, 2017.
# Nuutti Varvikko <nvarvikko@gmail.com>, 2018.
# Sami Lehtilä <sami.lehtila@gmail.com>, 2018.
-# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018.
+# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:35+0100\n"
+"PO-Revision-Date: 2019-02-09 18:11+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -543,21 +543,13 @@ msgstr "Loitonna"
msgid "Reset Zoom"
msgstr "Palauta oletuslähennystaso"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Varoitukset:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Fontin koko:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Rivi:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Varoitukset"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Sarake:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -859,8 +851,8 @@ msgstr "Poista valitut tiedostot?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Poista"
@@ -969,7 +961,7 @@ msgid "Uncompressing Assets"
msgstr "Puretaan assetteja"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr "Paketti asennettu onnistuneesti!"
#: editor/editor_asset_installer.cpp
@@ -1216,7 +1208,7 @@ msgid "Add AutoLoad"
msgstr "Lisää automaattisesti ladattava"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Polku:"
@@ -1287,9 +1279,25 @@ msgid "Storing File:"
msgstr "Varastoidaan tiedostoa:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Vientimallia ei löytynyt odotetusta polusta:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakataan"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Mukautettua debug-vientimallia ei löytynyt."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Mukautettua release-vientimallia ei löytynyt."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Mallitiedostoa ei löytynyt:"
@@ -2574,14 +2582,20 @@ msgid "[Empty]"
msgstr "[Tyhjä]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr "Aseta..."
#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "Virheellinen RID"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Valittu resurssi (%s) ei vastaa mitään odotettua tyyppiä tälle "
+"ominaisuudelle (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2961,18 +2975,14 @@ msgid "Unable to update dependencies:"
msgstr "Ei voida päivittää riippuvuuksia:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Nimeä ei annettu"
+msgid "No name provided."
+msgstr "Nimeä ei annettu."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Annettu nimi sisältää virheellisiä kirjainmerkkejä"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Nimeä ei annettu."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Nimi sisältää virheellisiä kirjainmerkkejä."
@@ -3157,9 +3167,8 @@ msgid "Group name already exists."
msgstr "Ryhmän nimi on jo olemassa."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "virheellinen ryhmän nimi."
+msgstr "Virheellinen ryhmän nimi."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3291,6 +3300,23 @@ msgstr "Esiasetus..."
msgid "Reimport"
msgstr "Tuo uudelleen"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Tallenna skenet, tuo uudelleen ja käynnistä uudelleen"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+"Tuodun tiedoston tyypin muuttaminen edellyttää editorin "
+"uudelleenkäynnistystä."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"VAROITUS: Tällä resurssilla on sitä käyttäviä assetteja, ne voivat lakata "
+"latautumasta kunnolla."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Resurssin lataaminen epäonnistui."
@@ -3345,6 +3371,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Lataa olemassaoleva resurssi levyltä ja muokkaa sitä."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Tallenna tällä hetkellä muokattu resurssi."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Edellinen editoitu objekti."
@@ -3410,7 +3440,6 @@ msgid "Create Polygon"
msgstr "Luo polygoni"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "Muokkaa polygonia"
@@ -3419,12 +3448,10 @@ msgid "Insert Point"
msgstr "Lisää piste"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "Muokkaa polygonia (poista piste)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Poista polygoni ja piste"
@@ -3435,16 +3462,14 @@ msgid "Create points."
msgstr "Luo pisteitä."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Muokkaa polygonia:\n"
-"Vasen hiirenkorva: Siirrä pistettä.\n"
-"Ctrl+Vasen hiirenkorva: Puolita segmentti.\n"
-"Oikea hiirenkorva: Poista piste."
+"Muokkaa pisteitä.\n"
+"Vasen hiirenkorva: Siirrä pistettä\n"
+"Oikea hiirenkorva: Poista piste"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3463,7 +3488,7 @@ msgstr "Lisää animaatio"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr "Lataa..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3496,6 +3521,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Valitse ja siirrä pisteitä, luo pisteitä hiiren oikealla napilla."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Aseta tarttuminen ja näytä ruudukko."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Piste"
@@ -3532,12 +3562,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Luo sulautuskolmiot automaattisesti (manuaalisen sijaan)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Tartu"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Sulautus:"
@@ -3577,7 +3601,8 @@ msgstr ""
"nimien haku ei onnistu."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr "Lisää solmu..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3847,8 +3872,8 @@ msgid "Connect nodes."
msgstr "Kytke solmut."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "Poista valittu solmu tai siirtymä"
+msgid "Remove selected node or transition."
+msgstr "Poista valittu solmu tai siirtymä."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4253,6 +4278,19 @@ msgid "Move CanvasItem"
msgstr "Siirrä CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Varoitus: Säilön alisolmujen sijainti ja koko määrittyy vain niiden "
+"isäntäsolmun perusteella."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Vain ankkurit"
@@ -4273,13 +4311,14 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Varoitus: Säilön alisolmujen sijainti ja koko määrittyy vain niiden "
+"isäntäsolmun perusteella."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "Palauta lähennys"
+msgstr "Palauta oletuslähennystaso"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -4540,9 +4579,8 @@ msgstr ""
"Vedä & pudota + Alt: Muuta solmun tyyppiä"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Luo polygoni"
+msgstr "Luo Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4604,7 +4642,7 @@ msgstr "Lataa käyrän esiasetus"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
-msgstr "Lisää pistä"
+msgstr "Lisää piste"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
@@ -4652,7 +4690,7 @@ msgstr "Sisällön muokkaus"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
-msgstr "Luo peittävä polygoni"
+msgstr "Luo peittopolygoni"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
@@ -4741,7 +4779,7 @@ msgstr "Luo konveksi törmäysmuoto sisareksi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
-msgstr "Luo reunoista Mesh..."
+msgstr "Luo ääriviivoista Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
@@ -4757,7 +4795,7 @@ msgstr "Aukaise UV2 Lightmapille tai AO:lle"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr "Luo reunoista Mesh"
+msgstr "Luo ääriviivoista Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
@@ -4887,6 +4925,7 @@ msgid "Populate"
msgstr "Täytä"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Luo navigointipolygoni"
@@ -4980,11 +5019,11 @@ msgstr "Pinnan pisteet"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
-msgstr "Pinnan pisteet+normaali"
+msgstr "Pinnan pisteet+normaali (suunnattu)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
-msgstr "Äänenvoimakkuus"
+msgstr "Tilavuus"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
@@ -5024,9 +5063,8 @@ msgid "Add Point to Curve"
msgstr "Lisää käyrään piste"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Sulje käyrä"
+msgstr "Puolita käyrä"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5048,26 +5086,25 @@ msgstr "Valitse pisteet"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr "Shift+vedä: Valitse kontrollipisteitä"
+msgstr "Shift+vedä: Valitse ohjauspisteitä"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr "Klikkaa: lisää piste"
+msgstr "Napsauta: lisää piste"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Puolita osa (käyrässä)"
+msgstr "Vasen painallus: Puolita osa (käyrässä)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr "Oikea klikkaus: Poista piste"
+msgstr "Oikea painallus: poista piste"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr "Valitse kontrollipisteitä (Shift+vedä)"
+msgstr "Valitse ohjauspisteitä (Shift+vedä)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5146,7 +5183,6 @@ msgid ""
msgstr "Polygon2D solmun luuominaisuus ei osoita Skeleton2D solmuun"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
msgstr "Synkkaa luut"
@@ -5155,6 +5191,8 @@ msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"Tällä polygonilla ei ole tekstuuria.\n"
+"Aseta tekstuuri mahdollistaaksesi UV-editoinnin."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5165,47 +5203,40 @@ msgid "Create Polygon & UV"
msgstr "Luo polygoni ja UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "Jaa piste itsellään."
+msgid "Create Internal Vertex"
+msgstr "Luo sisäinen kärkipiste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "Jako ei voi muodostaa olemassa olevaa reunaa."
+msgid "Remove Internal Vertex"
+msgstr "Poista sisäinen kärkipiste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "Jako on jo olemassa."
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "Virheellinen polygoni (tarvitaan 3 eri kärkipistettä)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "Lisää jako"
+msgid "Add Custom Polygon"
+msgstr "Lisää mukautettu polygoni"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "Virheellinen jako: "
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "Poista jako"
+msgid "Remove Custom Polygon"
+msgstr "Poista mukautettu polygoni"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Muunna UV kartta"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Muunnoksen tyyppi"
+msgstr "Muunna polygonia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
msgstr "Maalaa luiden painot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Polygon 2D UV-editori"
+msgstr "Avaa Polygon 2D UV-editori."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5216,21 +5247,20 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "Polygoni"
+msgid "Points"
+msgstr "Pisteet"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "Jaot"
+msgid "Polygons"
+msgstr "Polygonit"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Luut"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Siirrä pistettä"
+msgstr "Siirrä pisteitä"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -5257,24 +5287,25 @@ msgid "Scale Polygon"
msgstr "Skaalaa polygonia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "Yhdistä kaksi pistettä luodaksesi jaon"
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+"Luo mukautettu polygoni. Kytkee päälle mukautettujen polygonien piirron."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Valitse jako poistaaksesi sen"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"Poista mukautettu polygoni. Jos yhtään ei jää jäljelle, mukautettujen "
+"polygonien piirto poistetaan päältä."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "Maalaa painot tietyllä voimakkuudella"
+msgstr "Maalaa painot tietyllä voimakkuudella."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "Poista painojen maalaus tietyllä voimakkuudella"
+msgstr "Poista painojen maalaus tietyllä voimakkuudella."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5297,6 +5328,11 @@ msgid "Grid Settings"
msgstr "Ruudukon asetukset"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Tartu"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Käytä tarttumista"
@@ -5411,22 +5447,18 @@ msgid "Error saving file!"
msgstr "Virhe tallennettaessa tiedostoa!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Virhe tallennettaessa teemaa"
+msgstr "Virhe tallennettaessa teemaa."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
msgstr "Virhe tallennettaessa"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Virhe tuotaessa teemaa"
+msgstr "Virhe tuotaessa teemaa."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
msgstr "Virhe tuonnissa"
@@ -5464,7 +5496,7 @@ msgstr " Luokan referenssi"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr "Kytke metodilistan aakkosellinen järjestys."
+msgstr "Käytä metodilistalla aakkosellista järjestystä."
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -5495,9 +5527,8 @@ msgid "File"
msgstr "Tiedosto"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Avaa"
+msgstr "Avaa..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5525,9 +5556,8 @@ msgid "Theme"
msgstr "Teema"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Tuo teema"
+msgstr "Tuo teema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -5612,8 +5642,8 @@ msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
-"Seuraavat tiedostot ovat uudempia.\n"
-"MItä toimenpiteitä tulisi suorittaa?:"
+"Seuraavat tiedostot ovat uudempia levyllä.\n"
+"Mikä toimenpide tulisi suorittaa?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
@@ -5723,7 +5753,7 @@ msgstr "Kloonaa alas"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr "Täydennä symbooli"
+msgstr "Täydennä symboli"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
@@ -6207,7 +6237,7 @@ msgstr "Siirrettäessä:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr "Käännettäessä (aste):"
+msgstr "Käännettäessä (asteina):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
@@ -6219,7 +6249,7 @@ msgstr "Näyttöruudun asetukset"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr "Näkökentän perspektiivi (ast.):"
+msgstr "Näkökentän perspektiivi (asteina):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
@@ -6239,7 +6269,7 @@ msgstr "Siirrä:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr "Kierrä (ast.):"
+msgstr "Kierrä (asteina):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
@@ -6257,6 +6287,11 @@ msgstr "Esi"
msgid "Post"
msgstr "Jälki"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "Nimetön muokkain"
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite on tyhjä!"
@@ -6330,10 +6365,16 @@ msgid "(empty)"
msgstr "(tyhjä)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animaatiot"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animaatio"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Nopeus (FPS):"
@@ -6342,7 +6383,8 @@ msgid "Loop"
msgstr "Toista"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Animaatioruudut"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6370,9 +6412,8 @@ msgid "Set Region Rect"
msgstr "Aseta alueen suorakulmio"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Aseta kahva"
+msgstr "Aseta marginaali"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6616,14 +6657,12 @@ msgid "Clear transform"
msgstr "Tyhjennä muunnos"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Lisää tekstuurit ruutuvalikoimaan"
+msgstr "Lisää tekstuurit ruutuvalikoimaan."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Poista nykyinen tekstuuri ruutuvalikoimasta"
+msgstr "Poista valittu tekstuuri ruutuvalikoimasta."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6635,53 +6674,54 @@ msgstr "Yhdistä skenestä"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Kopioi bittimaski."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Liitä animaatio"
+msgstr "Liitä bittimaski."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Pyyhi pisteitä."
+msgstr "Pyyhi bittimaski."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Luo uusi piste tyhjästä."
+msgstr "Luo uusi polygoni."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Pidä polygoni alueen suorakulmion sisällä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Aseta tarttuminen ja näytä ruudukko (muokattavissa Tarkastelussa)."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Näytä ruutujen nimet (pidä Alt-näppäin pohjassa)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "Poista valittu tekstuuri ja KAIKKI RUUDUT, jotka käyttävät sitä?"
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+"Poista valittu tekstuuri? Tämä poistaa kaikki ruudut, jotka käyttävät sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Et ole valinnut poistettavaa tekstuuria."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Luo skenestä?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "Luo skenestä? Tämä ylikirjoittaa kaikki nykyiset ruudut."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Yhdistä skenestä?"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr "Poista tekstuuri"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s tiedostoa ei lisätty, koska ne olivat jo listalla."
@@ -6694,9 +6734,8 @@ msgstr ""
"Napsauta toista ruutua muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Poista valitut tiedostot?"
+msgstr "Poista valittu suorakulmio."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6707,12 +6746,10 @@ msgstr ""
"Napsauta toista ruutua muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Poista pisteitä"
+msgstr "Poista polygoni."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
@@ -6741,20 +6778,86 @@ msgstr ""
"Napsauta toista ruutua muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Valitse aliruutu muuttaaksesi sen tärkeyttä.\n"
+"Valitse aliruutu muuttaaksesi sen z-järjestystä.\n"
"Napsauta toista ruutua muokataksesi sitä."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr "Aseta ruudun alue"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr "Luo ruutu"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "Aseta ruudun ikoni"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr "Muokkaa ruudun bittimaskia"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "Muokkaa törmäyspolygonia"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr "Muokkaa peittopolygonia"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr "Muokkaa navigointipolygonia"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr "Liitä ruudun bittimaski"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "Tyhjennä ruudun bittimaski"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr "Poista ruutu"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr "Poista törmäyspolygoni"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr "Poista peittopolygoni"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr "Poista navigointipolygoni"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr "Muokkaa ruudun prioriteettia"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "Muokkaa ruudun Z-indeksiä"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr "Luo törmäyspolygoni"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr "Luo peittopolygoni"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Tätä ominaisuutta ei voi muuttaa."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
msgstr "Ruutuvalikoima"
@@ -6771,11 +6874,6 @@ msgid "Light"
msgstr "Valo"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Lisää solmu..."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
@@ -6812,9 +6910,8 @@ msgid "Add..."
msgstr "Lisää..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Vientipolku:"
+msgstr "Vie polku"
#: editor/project_export.cpp
msgid "Resources"
@@ -6875,6 +6972,34 @@ msgid "Feature List:"
msgstr "Ominaisuuslista:"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "Skripti"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Skriptin vientitila:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "Teksti"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Käännetty"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Salattu (syötä avain alla)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr "Virheellinen salausavain (oltava 64 merkkiä pitkä)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Skriptin salausavain (256-bittinen heksana):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Vie PCK/Zip"
@@ -7013,18 +7138,107 @@ msgid "Browse"
msgstr "Selaa"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderöijä:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Korkea visuaalinen laatu\n"
+"Kaikki ominaisuudet käytettävissä\n"
+"Epäyhteensopiva vanhojen laitteiden kanssa\n"
+"Ei suositeltu web-peleille"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Matalampi visuaalinen laatu\n"
+"Jotkin ominaisuudet eivät ole käytettävissä\n"
+"Toimii useimmilla laitteilla\n"
+"Suositeltu web-peleille"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Renderöijä voidaan vaihtaa myöhemmin, mutta skenejä voi joutua mukauttamaan."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Nimetön projekti"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "Projektia ei voida avata"
+msgid "Can't open project at '%s'."
+msgstr "Ei voida avata projektia kohteesta '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Haluatko varmasti avata useamman kuin yhden projektin?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Seuraava projektin asetustiedosto on luotu vanhemmalla versiolla ja täytyy "
+"muuntaa tätä versiota varten:\n"
+"\n"
+"%s\n"
+"\n"
+"Haluatko muuntaa sen?\n"
+"Varoitus: et voi avata projektia tämän jälkeen enää vanhemmilla versioilla."
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Seuraava projektin asetustiedosto on luotu vanhemmalla versiolla ja täytyy "
+"muuntaa tätä versiota varten:\n"
+"\n"
+"%s\n"
+"\n"
+"Haluatko muuntaa sen?\n"
+"Varoitus: et voi avata projektia tämän jälkeen enää vanhemmilla versioilla."
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"Projektin asetukset on luotu uudemmalla versiolla, jonka asetukset eivät ole "
+"yhteensopivia tämän version kanssa."
+
+#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
@@ -7706,6 +7920,22 @@ msgid "Duplicate Node(s)"
msgstr "Kahdenna solmu(t)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"Perittyjen skenejen solmujen isäntää ei voi vaihtaa, solmujen järjestys ei "
+"voi muuttua."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+"Solmun täytyy kuulua muokattavana olevaan skeneen, jotta se voidaan asettaa "
+"juureksi."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Skenejen ilmentymiä ei voi asettaa juureksi"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Poista solmu(t)?"
@@ -8302,9 +8532,8 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "askeleen argumentti on nolla!"
+msgstr "Askeleen argumentti on nolla!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -8515,10 +8744,6 @@ msgid "Build Project"
msgstr "Käännä projekti"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Varoitukset"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Näytä loki"
@@ -8920,6 +9145,88 @@ msgstr "Hae %s"
msgid "Set %s"
msgstr "Aseta %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Paketin nimi puuttuu."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Paketin osioiden pituuksien täytyy olla nollasta poikkeavia."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr "Merkki '%s' ei ole sallittu Android-sovellusten pakettien nimissä."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Paketin osion ensimmäinen merkki ei voi olla numero."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr "Merkki '%s' ei voi olla paketin osion ensimmäinen merkki."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "Paketilla on oltava ainakin yksi '.' erotinmerkki."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "ADB käynnistystiedostoa ei ole määritetty editorin asetuksissa."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK jarsigner ei ole määritettynä editorin asetuksissa."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"Debug keystore ei ole määritettynä editorin asetuksissa eikä esiasetuksissa."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Virheellinen julkinen avain APK-laajennosta varten."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Virheellinen paketin nimi:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Tunniste puuttuu."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Tunnisteen osiot eivät voi olla nollan pituisia."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Merkki '%s' ei ole sallittu Identifier osiossa."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr "Identifier osion ensimmäinen merkki ei voi olla numero."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr "Merkki '%s' ei voi olla Identifier osion ensimmäinen merkki."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "Identifier osiossa täytyy olla vähintään yksi '.' erotinmerkki."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr "App Store Team ID ei ole määritetty - ei voida konfiguroida projektia."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Virheellinen Identifier osio:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "Vaadittavaa ikonia ei ole määritetty esiasetuksissa."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Suorita selaimessa"
@@ -8952,6 +9259,52 @@ msgstr "Ei voitu lukea käynnistyskuvan tiedostoa:"
msgid "Using default boot splash image."
msgstr "Käytetään oletuskäynnistyskuvaa."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Paketin yksilöllinen nimi on virheellinen."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Tuotteen GUID (yleisesti yksilöllinen tunniste) on virheellinen."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Julkaisijan GUID (yleisesti yksilöllinen tunniste) on virheellinen."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Virheellinen taustaväri."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Virheellinen Store Logo kuvan koko (pitäisi olla 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Virheellinen neliömäisen 44x44 logon kuvakoko (pitäisi olla 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Virheellinen neliömäisen 71x71 logon kuvakoko (pitäisi olla 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Virheellinen neliömäisen 150x150 logon kuvakoko (pitäisi olla 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Virheellinen neliömäisen 310x310 logon kuvakoko (pitäisi olla 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Virheellinen leveän 310x150 logon kuvakoko (pitäisi olla 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Virheellinen käynnistyskuvan kuvakoko (pitäisi olla 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9030,14 +9383,12 @@ msgstr ""
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
-"Toimimiseksi tälle peittäjälle on asetettava (tai piirrettävä) peittävä "
-"monikulmio."
+"Jotta tämä peittäjä toimisi, sille on asetettava (tai piirrettävä) "
+"peittopolygoni."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
-msgstr ""
-"Peittävä monikulmio tälle peittäjälle on tyhjä. Ole hyvä ja piirrä "
-"monikulmio!"
+msgstr "Tämän peittäjän peittopolygoni on tyhjä. Ole hyvä ja piirrä polygoni!"
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -9062,6 +9413,13 @@ msgstr ""
"ParallaxLayer solmu toimii ainoastaan, jos se on ParallaxBackground solmun "
"alla."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9253,6 +9611,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Mitään ei näy, koska mesheille ei ole asetettu piirtopyyhkäisyjä (draw "
@@ -9271,18 +9636,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow toimii ainoastaan ollessaan asetettuna Path solmun alle."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow toimii ainoastaan ollessaan asetettuna Path solmun alle."
-
-#: scene/3d/path.cpp
-#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow edellyttää, että sen Path isäntäsolmulle on asetettu ylös-"
-"vektorit."
+"PathFollow ROTATION_ORIENTED edellyttää, että sen Path isäntäsolmun Curve "
+"resurssin \"Up Vector\" on asetettu päälle."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9387,12 +9746,21 @@ msgstr "AnimationPlayer juuri ei ole kelvollinen solmu."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+"Tämä solmu on poistettu käytöstä. Käytä sen sijaan AnimationTree solmua."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raakatila"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Lisää nykyinen väri esiasetukseksi"
@@ -9404,10 +9772,6 @@ msgstr "Huomio!"
msgid "Please Confirm..."
msgstr "Ole hyvä ja vahvista..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9492,6 +9856,59 @@ msgstr "Sijoitus uniformille."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
+#~ msgid "Warnings:"
+#~ msgstr "Varoitukset:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Fontin koko:"
+
+#~ msgid "Line:"
+#~ msgstr "Rivi:"
+
+#~ msgid "Col:"
+#~ msgstr "Sarake:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow toimii ainoastaan ollessaan asetettuna Path solmun "
+#~ "alle."
+
+#~ msgid "Split point with itself."
+#~ msgstr "Jaa piste itsellään."
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "Jako ei voi muodostaa olemassa olevaa reunaa."
+
+#~ msgid "Split already exists."
+#~ msgstr "Jako on jo olemassa."
+
+#~ msgid "Add Split"
+#~ msgstr "Lisää jako"
+
+#~ msgid "Remove Split"
+#~ msgstr "Poista jako"
+
+#~ msgid "Poly"
+#~ msgstr "Polygoni"
+
+#~ msgid "Splits"
+#~ msgstr "Jaot"
+
+#~ msgid "Connect two points to make a split."
+#~ msgstr "Yhdistä kaksi pistettä luodaksesi jaon."
+
+#~ msgid "Select a split to erase it."
+#~ msgstr "Valitse jako poistaaksesi sen."
+
+#~ msgid "No name provided"
+#~ msgstr "Nimeä ei annettu"
+
+#~ msgid "Add Node.."
+#~ msgstr "Lisää solmu..."
+
+#~ msgid "Create from scene?"
+#~ msgstr "Luo skenestä?"
+
#~ msgid "Create Poly"
#~ msgstr "Luo polygoni"
@@ -9514,9 +9931,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
#~ "Tälle solmulle ei ole OccluderPolygon2D resurssia.\n"
#~ "Luodaanko ja asetetaanko sellainen?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Muokkaa olemassaolevaa polygonia:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "VHP: Siirrä pistettä."
@@ -9855,9 +10269,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
#~ msgid "Run Script"
#~ msgstr "Suorita skripti"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Tallenna tällä hetkellä muokattu resurssi."
-
#~ msgid "Stop Profiling"
#~ msgstr "Lopeta profilointi"
@@ -10322,9 +10733,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
#~ msgid "Crop empty space."
#~ msgstr "Leikkaa pois tyhjä tila."
-#~ msgid "Texture"
-#~ msgstr "Tekstuuri"
-
#~ msgid "Import Large Texture"
#~ msgstr "Tuo suurikokoinen tekstuuri"
@@ -10376,9 +10784,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
#~ msgid "Ignore First Row"
#~ msgstr "Sivuuta ensimmäinen rivi"
-#~ msgid "Compress"
-#~ msgstr "Tiivistä"
-
#, fuzzy
#~ msgid "Add to Project (project.godot)"
#~ msgstr "Lisää projektiin (godot.cfg)"
@@ -10469,9 +10874,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
#~ msgid "Error creating the signature object."
#~ msgstr "Virhe luotaessa allekirjoitusoliota."
-#~ msgid "Invalid background color."
-#~ msgstr "Virheellinen taustaväri."
-
#~ msgid "Node From Scene"
#~ msgstr "Node Scenestä"
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 7ecd4d48ea..94283dc2cd 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -1,6 +1,6 @@
# French translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Antoine Carrier <ac.g392@gmail.com>, 2017-2018.
# ARocherVj <a.rocher.vj@gmail.com>, 2017.
@@ -10,7 +10,7 @@
# Cindy Dallaire <c.dallaire93@gmail.com>, 2018.
# derderder77 <derderder77380@gmail.com>, 2016.
# finkiki <specialpopol@gmx.fr>, 2016.
-# Gilles Roudiere <gilles.roudiere@gmail.com>, 2017-2018.
+# Gilles Roudiere <gilles.roudiere@gmail.com>, 2017-2018, 2019.
# Hugo Locurcio <hugo.l@openmailbox.org>, 2016-2018.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
# John Bernier <john.bp@unknit.net>, 2018.
@@ -42,22 +42,23 @@
# Xananax <xananax@yelostudio.com>, 2017-2018.
# Perrier Mathis <mathis.perrier73@gmail.com>, 2018.
# Ewan Lehnebach <ewan.lehnebach@gmail.com>, 2018.
-# Hugo Locurcio <hugo.locurcio@hugo.pro>, 2018.
+# Hugo Locurcio <hugo.locurcio@hugo.pro>, 2018, 2019.
# Grigore Antoniuc <grisa181@gmail.com>, 2018.
# x2f <x.defoy@gmail.com>, 2018.
# LittleWhite <lw.demoscene@googlemail.com>, 2018.
# Brice Lobet <tempo.data@gmail.com>, 2018.
# Florent Wijanto <f_wijanto@hotmail.com>, 2018.
# Olivier gareau <olivier.gareau@protonmail.com>, 2018.
-# Rémi Verschelde <akien@godotengine.org>, 2018.
-# Rémi Bintein <reminus5@hotmail.fr>, 2018.
+# Rémi Verschelde <akien@godotengine.org>, 2018, 2019.
+# Rémi Bintein <reminus5@hotmail.fr>, 2018, 2019.
# Sylvain Corsini <sylvain.corsini@gmail.com>, 2018.
+# Caye Pierre <pierrecaye@laposte.net>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:31+0100\n"
-"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
+"PO-Revision-Date: 2019-02-10 13:16+0100\n"
+"Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -65,7 +66,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Poedit 2.2.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -81,7 +82,7 @@ msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrée non valide %i (non passée) dans l’expression"
+msgstr "Entrée non valide %i (non passée) dans l'expression"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -110,7 +111,7 @@ msgstr "Sur appel à '%s' :"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr "Libérer"
+msgstr "Libre"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -130,23 +131,23 @@ msgstr "Dupliquer les clé(s) sélectionnée(s)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Supprimer la(es) clé(s) sélectionnée(s)"
+msgstr "Supprimer les clé(s) sélectionnée(s)"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Animation Dupliquer les clés"
+msgstr "Dupliquer les clés d'animation"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Anim Supprimer Clés"
+msgstr "Supprimer les clés d'animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Anim: Change Temps de l'Image Clé"
+msgstr "Modifier le temps d'image-clé"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Anim: Change Transition"
+msgstr "Modifier la transition"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
@@ -170,7 +171,7 @@ msgstr "Piste de transformation 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr "Piste de la méthode d'appel"
+msgstr "Piste d'appel de méthode"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -211,11 +212,11 @@ msgstr "Clips d'animation :"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Activer/Désactiver cette piste."
+msgstr "Activer/désactiver cette piste."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr "Mode de mise à jour (Comment cette propriété est définie)"
+msgstr "Mode de mise à jour (comment cette propriété est définie)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -227,7 +228,7 @@ msgstr "Mode bouclé (fin interpolée avec début en boucle)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
-msgstr "Supprimer la piste."
+msgstr "Supprime cette piste."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
@@ -251,7 +252,7 @@ msgstr "Capturer"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr "Plus proche"
+msgstr "Au plus proche"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -268,7 +269,7 @@ msgstr "Limiter l'interpolation de la boucle"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "Enrouler l'interpolation de la boucle"
+msgstr "Envelopper l'interp. de la boucle"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -311,25 +312,24 @@ msgstr "Insérer une animation"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
-"AnimationPlayer ne peut s'animer lui-même, seulement les autres lecteurs."
+"Un AnimationPlayer ne peut s'animer lui-même, seulement les autres lecteurs."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr "Animation Créer et insérer"
+msgstr "Créer et insérer une animation"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "Animation Insérer une piste et une clé"
+msgstr "Insérer une piste et clé d'animation"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "Animation Inserer une clé"
+msgstr "Insérer une clé d'animation"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-"Les pistes de transformation ne s'appliquent qu'aux nœuds basés dans "
-"l'espace."
+"Les pistes de transformation ne s'appliquent qu'aux nœuds basés sur Spatial."
#: editor/animation_track_editor.cpp
msgid ""
@@ -338,7 +338,7 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
-"Les pistes audio ne peuvent pointer que sur les nœuds du type :\n"
+"Les pistes audio ne peuvent pointer que sur les nœuds de type :\n"
"- AudioStreamPlayer\n"
"- AudioStreamPlayer2D\n"
"- AudioStreamPlayer3D"
@@ -346,7 +346,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-"Les pistes d'animation ne peuvent pointer que sur les nœuds AnimationPlayer."
+"Les pistes d'animation ne peuvent pointer que sur des nœuds AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
@@ -360,15 +360,17 @@ msgstr "Impossible d'ajouter une nouvelle piste sans racine"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr "Chemin de piste invalide, ne peut ajouter une clé."
+msgstr "Le chemin de la piste est invalide, impossible d'ajouter une clé."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr "La piste n'est pas du type Spatial, ne peut insérer de clé"
+msgstr "La piste n'est pas de type Spatial, impossible d'insérer une clé"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr "Chemin de la piste invalide, ne peut ajouter une méthode clé."
+msgstr ""
+"Le chemin de la piste est invalide, impossible d'ajouter une clé d'appel de "
+"méthode."
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -376,7 +378,7 @@ msgstr "Méthode introuvable dans l'objet : "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr "Anim Déplacer Clés"
+msgstr "Déplacer les clés d'animation"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
@@ -384,14 +386,14 @@ msgstr "Le presse-papiers est vide"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr "Anim Mettre à l’Échelle les Clés"
+msgstr "Mettre à l'échelle les clés d'animation"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-"Cette option ne fonctionne pas pour l'édition de Bézier, comme il ne s'agit "
-"que d'une seule piste."
+"Cette option ne fonctionne pas pour l'édition de courbes de Bézier car il ne "
+"s'agit que d'une seule piste."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -405,7 +407,7 @@ msgstr "Grouper les pistes par nœuds ou les afficher dans une liste simple."
#: editor/animation_track_editor.cpp
msgid "Snap (s): "
-msgstr "Alignements (s) : "
+msgstr "Pas (s) : "
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -438,7 +440,7 @@ msgstr "Mettre à l'échelle la sélection"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr "Mettre à l’Échelle Avec Curseur"
+msgstr "Mettre à l'échelle depuis le curseur"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
@@ -446,7 +448,7 @@ msgstr "Dupliquer la sélection"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Dupliquer Transposé"
+msgstr "Dupliquer transposé"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -478,7 +480,7 @@ msgstr "Utiliser les courbes de Bézier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Optimiseur d'animation"
+msgstr "Optimiser l'animation"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -502,7 +504,7 @@ msgstr "Supprimer les clés invalides"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr "Supprimer les pistes vides et non résulues"
+msgstr "Supprimer les pistes vides et non résolues"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
@@ -538,11 +540,11 @@ msgstr "Redimensionner le tableau"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr "Modifier type de valeur du tableau"
+msgstr "Modifier le type de valeurs du tableau"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr "Modifier valeur du tableau"
+msgstr "Modifier la valeur du tableau"
#: editor/code_editor.cpp
msgid "Go to Line"
@@ -596,21 +598,13 @@ msgstr "Dézoomer"
msgid "Reset Zoom"
msgstr "Réinitialiser le zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Avertissements :"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Taille de police :"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Ligne :"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Avertissements"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Colonne :"
+msgid "Line and column numbers"
+msgstr "Numéros de ligne et de colonne"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -621,7 +615,7 @@ msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
-"La méthode cible n'a pas été trouvée! Spécifiez une méthode valide ou "
+"La méthode cible n'a pas été trouvée ! Spécifiez une méthode valide ou "
"attachez un script au nœud cible."
#: editor/connections_dialog.cpp
@@ -645,7 +639,7 @@ msgstr "Supprimer"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "Ajouter des arguments supplémentaires :"
+msgstr "Ajouter un argument supplémentaire :"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
@@ -913,8 +907,8 @@ msgstr "Supprimer les fichiers sélectionnés ?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Supprimer"
@@ -1020,10 +1014,10 @@ msgstr "Erreur d'ouverture de paquetage, pas au format zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr "Ressource non compressé"
+msgstr "Décompression des assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr "Paquetage installé avec succès !"
#: editor/editor_asset_installer.cpp
@@ -1270,7 +1264,7 @@ msgid "Add AutoLoad"
msgstr "Ajouter l'AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Chemin :"
@@ -1341,9 +1335,25 @@ msgid "Storing File:"
msgstr "Stockage du fichier :"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Aucun modèle d'exportation n'a été trouvé au chemin prévu :"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetage"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Modèle de débogage personnalisé introuvable."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Modèle de version personnalisée introuvable."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Fichier modèle introuvable :"
@@ -1758,7 +1768,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr "Impossible de ré-écrire une scène encore ouverte !"
+msgstr "Impossible de ré-écrire une scène tant que celle-ci est ouverte !"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2012,7 +2022,7 @@ msgstr "Choisir une scène principale"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
-"Impossible d'activer le greffon depuis : '%s' l’analyse syntaxique de la "
+"Impossible d'activer le greffon depuis : '%s' l'analyse syntaxique de la "
"configuration a échoué."
#: editor/editor_node.cpp
@@ -2024,14 +2034,14 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr ""
-"Impossible de charger le script de l’extension depuis le chemin : '%s'."
+"Impossible de charger le script de l'extension depuis le chemin : '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Impossible de charger le script de l’extension depuis le chemin : '%s' Il "
+"Impossible de charger le script de l'extension depuis le chemin : '%s' Il "
"semble y avoir une erreur dans le code, merci de vérifier la syntaxe."
#: editor/editor_node.cpp
@@ -2044,7 +2054,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"Impossible de charger le script de l’extension depuis le chemin : '%s' Le "
+"Impossible de charger le script de l'extension depuis le chemin : '%s' Le "
"script n'est pas en mode outil."
#: editor/editor_node.cpp
@@ -2652,16 +2662,20 @@ msgid "[Empty]"
msgstr "[Vide]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr "Assigner..."
#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "RID invalide"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
-"La ressource sélectionnée (%s) ne correspond pas au type attendu pour cette "
-"propriété (%s)."
+"La ressource sélectionnée (%s) ne correspond à aucun des types attendus pour "
+"cette propriété (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2727,7 +2741,7 @@ msgstr "Ouvrir l'éditeur"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr "Le nœud sélectionné n'est pas une fenêtre d'affichage !"
+msgstr "Le nœud sélectionné n'est pas un Viewport !"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
@@ -2911,7 +2925,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
-msgstr "Erreur lors de la requête de l’URL : "
+msgstr "Erreur lors de la requête de l'URL : "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
@@ -3044,18 +3058,14 @@ msgid "Unable to update dependencies:"
msgstr "Impossible de mettre à jour les dépendences :"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Aucun nom renseigné"
+msgid "No name provided."
+msgstr "Aucun nom renseigné."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Le nom renseigné contient des caractères invalides"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Aucun nom renseigné."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Le nom contient des caractères invalides."
@@ -3376,6 +3386,22 @@ msgstr "Pré-réglage…"
msgid "Reimport"
msgstr "Ré-importer"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Sauvegarde des scènes, réimportation et redémarrage"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+"Changer le type d'un fichier importé nécessite un redémarrage de l'éditeur."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"AVERTISSEMENT : Il existe des éléments qui utilisent cette ressource, ils "
+"pourraient cesser de charger correctement."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Impossible de charger la ressource."
@@ -3430,6 +3456,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Charger une ressource existante depuis la disque et la modifier."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Enregistrer la ressource en cours d'édition."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Aller à l'objet modifié précédent dans l'historique."
@@ -3543,7 +3573,7 @@ msgstr "Ajouter une animation"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr "Charger..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3578,6 +3608,11 @@ msgstr ""
"Sélectionner et déplacer les points, créer des points avec un clic droit."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Activer l'aimantation et afficher la grille."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Point"
@@ -3615,12 +3650,6 @@ msgstr ""
"Générer des triangles de mélange automatiquement (au lieu de manuellement)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Aligner"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mélange :"
@@ -3663,7 +3692,8 @@ msgstr ""
"impossible de récupérer les noms des pistes."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr "Ajouter un nœud..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3905,7 +3935,7 @@ msgstr "À la fin"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr "Déplacement"
+msgstr "Se déplacer"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
@@ -3935,8 +3965,8 @@ msgid "Connect nodes."
msgstr "Connecter des nœuds."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "Supprimer le nœud sélectionné ou la transition"
+msgid "Remove selected node or transition."
+msgstr "Supprimer le nœud sélectionné ou la transition."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4341,6 +4371,18 @@ msgid "Move CanvasItem"
msgstr "Déplacer l'élément de canevas"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr "Préréglages pour les ancres et les marges d'un nœud Control."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Les nœuds enfants de conteneurs ont leurs ancres et marges redéfinies par "
+"leur parent."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Uniquement les ancres"
@@ -4552,11 +4594,11 @@ msgstr "Afficher l'origine"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr "Montrer La fenêtre d'affichage"
+msgstr "Afficher le Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr "Montrer le groupe et verrouiller les icônes"
+msgstr "Montrer les icônes de groupe et de verrouillage"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4646,7 +4688,7 @@ msgstr "Définir la poignée"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
-msgstr "ParticulesCPU"
+msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -4979,6 +5021,7 @@ msgid "Populate"
msgstr "Peupler"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Créer Polygone de Navigation"
@@ -5014,7 +5057,7 @@ msgstr "Effacer Masque d'Émission"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
-msgstr "Convertir en ParticulesCPU"
+msgstr "Convertir en CPUParticles"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5257,28 +5300,24 @@ msgid "Create Polygon & UV"
msgstr "Créer un polygone & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "Point de séparation avec lui-même."
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "Le fractionnement ne peut pas former une arête existante."
+msgid "Create Internal Vertex"
+msgstr "Créer un vertex interne"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "Le fractionnement existe déjà."
+msgid "Remove Internal Vertex"
+msgstr "Supprimer un vertex interne"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "Ajouter un fractionnement"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "Polygone invalide (3 vertex différents sont nécessaires)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "Fractionnement invalide : "
+msgid "Add Custom Polygon"
+msgstr "Ajouter un polygone personnalisé"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "Supprimer le fractionnement"
+msgid "Remove Custom Polygon"
+msgstr "Supprimer un polygone personnalisé"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5305,12 +5344,12 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "Polygone"
+msgid "Points"
+msgstr "Points"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "Fractionnements"
+msgid "Polygons"
+msgstr "Polygones"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5345,12 +5384,17 @@ msgid "Scale Polygon"
msgstr "Mettre à l'échelle le polygone"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
-msgstr "Relier deux points pour faire un fractionnement."
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+"Créer un polygon personnalisé. Active le rendu des polygones personnalisés."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
-msgstr "Sélectionnez un fractionnement à effacer."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"Supprimer un polygone personnalisé. S'il n'en reste aucun, le rendu des "
+"polygones personnalisés est désactivé."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5381,6 +5425,11 @@ msgid "Grid Settings"
msgstr "Paramètres de la grille"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Aligner"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activer l'alignement"
@@ -5870,11 +5919,11 @@ msgstr "Squelette 2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr "Créer une position de repos (d'après les os)"
+msgstr "Créer la position de repos (d'après les os)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr "Placer les os en position de repos"
+msgstr "Assigner les os à la position de repos"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
@@ -6337,6 +6386,10 @@ msgstr "Pré"
msgid "Post"
msgstr "Post"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr "Gadget sans nom"
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Le sprite est vide !"
@@ -6412,8 +6465,12 @@ msgid "(empty)"
msgstr "(vide)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr "Animations"
+msgid "Animations:"
+msgstr "Animations :"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr "Nouvelle animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6424,8 +6481,8 @@ msgid "Loop"
msgstr "Boucle"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr "Trames d'animation"
+msgid "Animation Frames:"
+msgstr "Trames d'animation :"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6742,23 +6799,28 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr "Afficher les noms des tuiles (maintenez Alt enfoncé)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
+msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
-"Supprimer la texture sélectionnée et TOUTES LES TUILES qui l'utilisent ?"
+"Supprimer la texture sélectionnée ? Cela entraînera la suppression de toutes "
+"les tuiles qui l'utilisent."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Vous n'avez pas sélectionné de texture à supprimer."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Créer depuis la scène ?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "Créer depuis une scène ? Cela remplacera toutes les tuiles existantes."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Fusionner depuis la scène ?"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr "Supprimer la texture"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s fichier(s) non ajouté(s) car déjà sur la liste."
@@ -6823,6 +6885,74 @@ msgstr ""
"Cliquer sur une autre tuile pour l'éditer."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr "Définir la région de la tuile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr "Créer une tuile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "Définir l'icône de la tuile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr "Modifier le masque de bit de la tuile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "Modifier le polygone de collision"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr "Modifier le polygone d'occlusion"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr "Modifier le polygone de navigation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr "Coller le masque de bit de la tuile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "Supprimer le masque de bit de la tuile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr "Supprimer la tuile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr "Supprimer le polygone de collision"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr "Supprimer le polygone d'occlusion"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr "Supprimer le polygone de navigation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr "Modifier la priorité de la tuile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "Modifier l'index Z de la tuile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr "Créer le polygone de collision"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr "Créer le polygone d'occlusion"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Cette propriété ne peut être changée."
@@ -6832,7 +6962,7 @@ msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
-msgstr "Sommet"
+msgstr "Vertex"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
@@ -6843,10 +6973,6 @@ msgid "Light"
msgstr "Lumière"
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr "Ajouter un nœud..."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
@@ -6945,12 +7071,40 @@ msgid "Feature List:"
msgstr "Liste des fonctionnalités :"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "Script"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Mode d'exportation des scripts :"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "Texte"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Compilé"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Chiffré (fournir clé ci-dessous)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr "Clé de chiffrement invalide (doit comporter 64 caractères)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Clé de chiffre des scripts (256 bits en hexadécimal) :"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exporter le PCK/ZIP"
#: editor/project_export.cpp
msgid "Export mode?"
-msgstr "Mode Exportation?"
+msgstr "Mode d'exportation?"
#: editor/project_export.cpp
msgid "Export All"
@@ -6992,7 +7146,7 @@ msgstr "Projet importé"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
-msgstr "Nom du Projet Invalide."
+msgstr "Nom du projet invalide."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -7084,12 +7238,54 @@ msgid "Browse"
msgstr "Parcourir"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Moteur de rendu :"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Meilleure qualité visuelle\n"
+"Toutes les fonctions disponibles\n"
+"Incompatible avec du matériel plus ancien\n"
+"Non recommandé pour les jeux web"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Qualité visuelle inférieure\n"
+"Certaines fonctions ne sont pas disponibles\n"
+"Fonctionne sur la plupart du matériel\n"
+"Recommandé pour les jeux en ligne"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Le rendu peut être modifié ultérieurement, mais les scènes peuvent avoir "
+"besoin d'être ajustées."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projet sans titre"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "Impossible d'ouvrir le projet"
+msgid "Can't open project at '%s'."
+msgstr "Impossible d'ouvrir le projet à \"%s\"."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -7097,6 +7293,57 @@ msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Le fichier de configuration de projet ci-dessous n'indique pas par quelle "
+"version de Godot il a été généré.\n"
+"\n"
+"%s\n"
+"\n"
+"Si vous choisissez de l'ouvrir, il sera converti vers l'actuel format de "
+"fichier de configuration de Godot.\n"
+"Attention : Il ne sera plus possible d'ouvrir ce projet avec les précédentes "
+"versions du moteur."
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Le fichier de configuration de projet ci-dessous a été généré par une "
+"précédente version du moteur, et doit être mis à nouveau pour cette "
+"version :\n"
+"\n"
+"%s\n"
+"\n"
+"Souhaitez-vous le convertir ?\n"
+"Attention : Il ne sera plus possible d'ouvrir ce projet avec les précédentes "
+"versions du moteur."
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"Ce fichier de configuration de projet a été créé par une version ultérieure "
+"du moteur, dont les paramètres ne sont pas compatibles avec cette version."
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7782,6 +8029,20 @@ msgid "Duplicate Node(s)"
msgstr "Dupliquer le(s) nœud(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"Impossible de reparenter les nœuds dans les scènes héritées, l'ordre des "
+"nœuds ne peut pas changer."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Le nœud doit appartenir à la scène éditée pour devenir la racine."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Les scènes instanciées ne peuvent pas devenir la racine"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Supprimer le(s) nœud(s) ?"
@@ -7811,7 +8072,7 @@ msgstr "Enfants modifiables"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
-msgstr "Charger en tant que fictif"
+msgstr "Charger en tant qu'instance temporaire"
#: editor/scene_tree_dock.cpp
msgid "Make Local"
@@ -7839,7 +8100,7 @@ msgstr "Nœud personnalisé"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr "Impossible d'opérer sur des nœuds d'une scène étrangère !"
+msgstr "Impossible de modifier les nœuds en provenance d'une autre scène !"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
@@ -7919,7 +8180,7 @@ msgstr "Effacer (pas de confirmation)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
-msgstr "Ajouter un nouveau nœud"
+msgstr "Ajouter/Créer un nouveau nœud"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -7963,8 +8224,8 @@ msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
-"Le nœud possède une (des) connection(s) et un (des) groupe(s)\n"
-"Cliquez pour afficher l'onglet des signaux."
+"Le nœud possède des connexions et/ou des groupes.\n"
+"Cliquez pour afficher le panneau de connexion des signaux."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -7972,15 +8233,15 @@ msgid ""
"Click to show signals dock."
msgstr ""
"Le nœud possède des connections.\n"
-"Cliquez pour montrer l'arrimage de signaux."
+"Cliquez pour afficher le panneau de connexion des signaux."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
-"Le nœud fait partie d'un (de) groupe(s).\n"
-"Cliquez pour montrer l'arrimage de goupes."
+"Le nœud fait partie de groupes.\n"
+"Cliquez pour afficher le panneau de gestion des groupes."
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
msgid "Open Script"
@@ -8140,7 +8401,7 @@ msgstr "Script intégré"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr "Attacher script de nœud"
+msgstr "Attacher un script au nœud"
#: editor/script_editor_debugger.cpp
msgid "Remote "
@@ -8337,7 +8598,7 @@ msgstr "Sélectionnez les dépendances de la librairie pour cette entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
-msgstr "Supprimer l’entrée"
+msgstr "Supprimer l'entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -8545,7 +8806,7 @@ msgstr "Choisissez distance :"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
-msgstr "Le nom de la classe ne peut pas être un mot clé réservé"
+msgstr "Le nom de classe ne peut pas être un mot-clé réservé"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
@@ -8592,10 +8853,6 @@ msgid "Build Project"
msgstr "Compiler le projet"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Avertissements"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Voir les fichiers log"
@@ -8668,8 +8925,8 @@ msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
-"Une node utilise yield sans mémoire de travail; veuillez lire la "
-"documentation sur l'utilisation de yield !"
+"Un nœud utilise `yield` sans mémoire de travail ; veuillez consulter la "
+"documentation sur l'utilisation de `yield` !"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -8684,8 +8941,8 @@ msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
-"Une valeur de retour doit être assignée au premier élément de la mémoire de "
-"travail du nœud! Veuillez corriger votre nœud."
+"La valeur de retour doit être assignée au premier élément de la mémoire de "
+"travail du nœud ! Veuillez rectifier votre nœud."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
@@ -8999,6 +9256,99 @@ msgstr "Obtenir %s"
msgid "Set %s"
msgstr "Définir %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Nom du paquet manquant."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Les segments du paquet doivent être de longueur non nulle."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"Le caractère '%s' n'est pas autorisé dans les noms de paquet d'applications "
+"Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+"Un chiffre ne peut pas être le premier caractère d'un segment de paquet."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"Le caractère \"%s\" ne peut pas être le premier caractère d'un segment de "
+"paquet."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "Le paquet doit comporter au moins un séparateur '.'."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "L'exécutable ADB n'est pas configuré dans les paramètres de l'éditeur."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+"OpenJDK jarsigner n'est pas configuré dans les paramètres de l'éditeur."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"Debug keystore n'est pas configuré dans les paramètres de l'éditeur ni dans "
+"le préréglage."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Clé publique invalide pour l'expansion APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Nom de paquet invalide :"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "L'identifiant est manquant."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+"Les segments de l'identifiant doivent être d'une longueur différente de zéro."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Le caractère'%s' n'est pas autorisé dans l'identifiant."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Un chiffre ne peut pas être le premier caractère d'un segment d'identifiant."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"Le caractère'%s' ne peut pas être le premier caractère d'un segment "
+"d'identifiant."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "L'identifiant doit avoir au moins un séparateur '.'."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr "App Store Team ID non spécifié - ne peut pas configurer le projet."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Identifiant invalide :"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "L'icône requise n'est pas spécifiée dans le préréglage."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Exécuter dans le navigateur"
@@ -9031,6 +9381,63 @@ msgstr "Impossible de lire l'image de démarrage :"
msgid "Using default boot splash image."
msgstr "Impossible de lire l'image de démarrage."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Nom unique de paquet invalide."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID produit invalide."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID éditeur invalide."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Couleur de fond invalide."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+"Les dimensions de l'image du logo du magasin ne sont pas valides (doit être "
+"50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Les dimensions de l'image du logo carré 44x44 sont invalides (doivent être "
+"44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Les dimensions de l'image du logo carré 71x71 sont invalides (doivent être "
+"71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Les dimensions de l'image du logo carré 150x150 sont invalides (doivent être "
+"150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Les dimensions de l'image du logo carré 310x310 sont invalides (doivent être "
+"310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Les dimensions de l'image du logo large sont invalides (doivent être de "
+"310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"Les dimensions du splash screen sont invalides (doivent être de 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9096,7 +9503,7 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
"L'animation de CPUParticles2D a besoin d'un CanvasItemMaterial avec "
-"\"Animation de Particules\" activé."
+"\"Particles Animation\" activé."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9140,8 +9547,19 @@ msgstr ""
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-"Le nœud ParallaxLayer ne fonctionne que lorsqu'il s'agit d'un enfant d'un "
-"nœud de type ParallaxBackground."
+"Le nœud ParallaxLayer ne fonctionne que s'il est défini en tant qu'enfant "
+"d'un nœud de type ParallaxBackground."
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+"Les particules de type GPU ne sont pas supportées par le pilote graphique "
+"GLES2.\n"
+"Utilisez le nœud CPUParticles2D à la place. Vous pouvez utiliser l'option « "
+"Convertir en CPUParticles » pour ce faire."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -9162,8 +9580,8 @@ msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
-"PathFollow2D fonctionne seulement quand défini comme un enfant d'un nœud "
-"Path2D."
+"Le nœud PathFollow2D ne fonctionne que s'il est défini en tant qu'enfant "
+"d'un nœud de type Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -9188,15 +9606,15 @@ msgstr "Cette chaîne Bone2D doit se terminer sur un nœud Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
-"Un Bone2D ne fonctionne qu'avec un Skeleton2D ou un autre Bone2D en tant que "
-"nœud parent."
+"Un nœud de type Bone2D ne fonctionne qu'avec un Skeleton2D ou un autre "
+"Bone2D en tant que nœud parent."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
-"Cet os ne dispose pas d'une pose REST appropriée. Accédez au nœud Skeleton2D "
-"et définissez-en une."
+"Cet os ne dispose pas d'une position de repos appropriée. Accédez au nœud "
+"Skeleton2D et définissez-en une."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -9335,6 +9753,17 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+"Les particules de type GPU ne sont pas supportées par le pilote graphique "
+"GLES2.\n"
+"Utilisez le nœud CPUParticles à la place. Vous pouvez utiliser l'option « "
+"Convertir en CPUParticles » pour ce faire."
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Rien n'est visible car les maillages n'ont pas été assignés au tirage des "
@@ -9351,21 +9780,16 @@ msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow fonctionne seulement quand défini comme un enfant d'un nœud Path."
-
-#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow fonctionne seulement quand défini comme un enfant d'un "
-"nœud Path."
+"Le nœud PathFollow ne fonctionne que s'il est défini en tant qu'enfant d'un "
+"nœud de type Path."
#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow requiert l'activation de la propriété \"Up Vector\" de la "
-"ressource Curve de son Path parent."
+"PathFollow ROTATION_ORIENTED nécessite l'activation de \"Up Vector\" dans la "
+"ressource Path's Curve de son parent."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9384,7 +9808,7 @@ msgstr ""
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
-msgstr "L'environnement mondial a besoin d'une ressource environnementale."
+msgstr "WorldEnvironment requiert une ressource de type Environment."
#: scene/3d/scenario_fx.cpp
msgid ""
@@ -9398,9 +9822,9 @@ msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-"Cet WorldEnvironment est ignoré. Ajoutez une caméra (pour les scènes 3D) ou "
-"définissez le mode Background Mode de cet environnement sur Canvas (pour les "
-"scènes 2D)."
+"Ce WorldEnvironment est ignoré. Ajoutez une caméra (pour les scènes 3D) ou "
+"définissez la propriété \"Background Mode\" de cet environnement sur \"Canvas"
+"\" (pour les scènes 2D)."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
@@ -9476,10 +9900,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place."
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr "Échantillonner une couleur depuis l'écran."
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Mode brut"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr "Alterner entre les valeurs hexadécimales ou brutes."
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Ajouter la couleur courante comme pré-réglage"
@@ -9491,10 +9923,6 @@ msgstr "Alerte !"
msgid "Please Confirm..."
msgstr "Veuillez confirmer…"
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr "Activer l'aimantation et afficher la grille."
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9516,8 +9944,9 @@ msgid ""
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"ScrollContainer est destiné à fonctionner avec un contrôle enfant unique. "
-"Utilisez un conteneur comme enfant (VBox, HBox, etc.) ou un contrôle et "
+"ScrollContainer est conçu pour fonctionner avec un unique nœud enfant de "
+"type contrôle.\n"
+"Utilisez un conteneur comme enfant (VBox, HBox, etc.) ou un Control et "
"définissez manuellement la taille minimale personnalisée."
#: scene/gui/tree.cpp
@@ -9579,3 +10008,47 @@ msgstr "Affectation à l'uniforme."
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
+
+#~ msgid "Warnings:"
+#~ msgstr "Avertissements :"
+
+#~ msgid "Font Size:"
+#~ msgstr "Taille de police :"
+
+#~ msgid "Line:"
+#~ msgstr "Ligne :"
+
+#~ msgid "Col:"
+#~ msgstr "Colonne :"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "Le nœud OrientedPathFollow ne fonctionne que s'il est défini en tant "
+#~ "qu'un enfant d'un nœud de type Path."
+
+#~ msgid "Split point with itself."
+#~ msgstr "Point de séparation avec lui-même."
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "Le fractionnement ne peut pas former une arête existante."
+
+#~ msgid "Split already exists."
+#~ msgstr "Le fractionnement existe déjà."
+
+#~ msgid "Add Split"
+#~ msgstr "Ajouter un fractionnement"
+
+#~ msgid "Remove Split"
+#~ msgstr "Supprimer le fractionnement"
+
+#~ msgid "Poly"
+#~ msgstr "Polygone"
+
+#~ msgid "Splits"
+#~ msgstr "Fractionnements"
+
+#~ msgid "Connect two points to make a split."
+#~ msgstr "Relier deux points pour faire un fractionnement."
+
+#~ msgid "Select a split to erase it."
+#~ msgstr "Sélectionnez un fractionnement à effacer."
diff --git a/editor/translations/he.po b/editor/translations/he.po
index e23a98390e..847c0f6a93 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -1,6 +1,6 @@
# Hebrew translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Daniel <lorddaniel09@gmail.com>, 2018.
# Ben Golan <golanben4@gmail.com>, 2017.
@@ -561,23 +561,13 @@ msgstr "להתרחק"
msgid "Reset Zoom"
msgstr "×יפוס התקריב"
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr "×זהרות"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "מבט קדמי"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "שורה:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "עמודה:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -876,8 +866,8 @@ msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "למחוק"
@@ -982,7 +972,8 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "החבילה הותקנה בהצלחה!"
#: editor/editor_asset_installer.cpp
@@ -1223,7 +1214,7 @@ msgid "Add AutoLoad"
msgstr "הוספת טעינה ×וטומטית"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "נתיב:"
@@ -1294,9 +1285,26 @@ msgid "Storing File:"
msgstr "קובץ ×חסון:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "×ריזה"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "קובץ התבנית ×œ× × ×ž×¦×:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "קובץ התבנית ×œ× × ×ž×¦×:"
@@ -2559,12 +2567,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "×©× ×©×’×•×™."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2935,18 +2948,14 @@ msgid "Unable to update dependencies:"
msgstr "×œ× × ×™×ª×Ÿ לעדכן ×ת התלויות:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "×œ× ×¦×•×™×Ÿ ש×"
+msgid "No name provided."
+msgstr "×œ× ×¦×•×™×Ÿ ש×."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "×”×©× ×©×¡×•×¤×§ מכיל ×ª×•×•×™× ×©×’×•×™×™×"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "×œ× ×¦×•×™×Ÿ ש×."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "×”×©× ×ž×›×™×œ ×ª×•×•×™× ×©×’×•×™×™×."
@@ -3285,6 +3294,19 @@ msgstr "ערכה מוגדרת…"
msgid "Reimport"
msgstr "×™×™×‘×•× ×ž×—×“×©"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "טעינת המש×ב נכשלה."
@@ -3342,6 +3364,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "טעינת מש×ב ×§×™×™× ×ž×”×›×•× ×Ÿ ועריכתו."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "שמירת המש×ב שנערך כרגע."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "מעבר לפריט ×”×חרון שנערך מההיסטוריה."
@@ -3462,7 +3488,7 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "טעינה"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3491,6 +3517,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
@@ -3530,12 +3561,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "הצמדה"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3570,7 +3595,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3849,7 +3875,7 @@ msgstr "התחברות למפרק:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "להסיר ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™× ×ž×”×ž×™×–×? (××™ ×פשר לשחזר)"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4251,6 +4277,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4883,6 +4919,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5162,31 +5199,26 @@ msgid "Create Polygon & UV"
msgstr "יצירת מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Split already exists."
-msgstr "הפעולה ‚%s’ כבר קיימת!"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "נתיב שגוי."
+msgid "Add Custom Polygon"
+msgstr "עריכת מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "הסרת תבנית"
+msgid "Remove Custom Polygon"
+msgstr "הסרת מצולע ונקודה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5216,13 +5248,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "עריכת מצולע"
+msgid "Points"
+msgstr "הזזת נקודה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "פיצול נתיב"
+msgid "Polygons"
+msgstr "עריכת מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5258,13 +5290,14 @@ msgid "Scale Polygon"
msgstr "שינוי קנה מידה של מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "יש לבחור פריט הגדרה ×§×•×“× ×›×œ!"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5296,6 +5329,11 @@ msgid "Grid Settings"
msgstr "הגדרות"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "הצמדה"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "הפעלת הצמדה"
@@ -6283,6 +6321,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6360,10 +6402,16 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "×נימציות"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "×©× ×”× ×¤×©×” חדשה:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "מהירות (FPS):"
@@ -6372,7 +6420,8 @@ msgid "Loop"
msgstr "לול××”"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "שקופיות ההנפשה"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6700,15 +6749,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "להסיר ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™× ×ž×”×ž×™×–×? (××™ ×פשר לשחזר)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6716,6 +6766,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "הסרת תבנית"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6768,6 +6823,85 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "יצירת תיקייה"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "עריכת מצולע"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "עריכת מצולע"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "עריכת מצולע"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "הדבקת משתני×"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "הסרת תבנית"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "הסרת מצולע ונקודה"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "הזזת מצולע"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "הסרת נקודה בנתיב"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "יצירת מצולע"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "יצירת מצולע"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×¡×¦× ×”."
@@ -6791,10 +6925,6 @@ msgid "Light"
msgstr "ימין"
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6891,6 +7021,36 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "הרצת סקריפט"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -7028,19 +7188,83 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Can't open project at '%s'."
+msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ת ‚%s’."
+
+#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7719,6 +7943,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8518,10 +8754,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "×זהרות"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8913,6 +9145,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "×©× ×©×’×•×™."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "גודל הגופן שגוי."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "הפעלה בדפדפן"
@@ -8945,6 +9260,54 @@ msgstr "×œ× × ×™×ª×Ÿ ×œ×§×¨×•× ×§×•×‘×¥ תמונת פתיח:"
msgid "Using default boot splash image."
msgstr "נעשה שימוש בתמונת הפתיח כבררת מחדל."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "×©× ×©×’×•×™."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "×©× ×©×’×•×™."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "נתיב שגוי."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "×©× ×©×’×•×™."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9027,6 +9390,13 @@ msgid ""
msgstr ""
"מפרק ParallaxLayer עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9182,6 +9552,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9197,14 +9574,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9299,10 +9671,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "מצב גולמי"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "הוספת הצבע הנוכחי כערכה"
@@ -9314,10 +9694,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr "× × ×œ×מת…"
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9391,6 +9767,47 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "×זהרות"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "מבט קדמי"
+
+#~ msgid "Line:"
+#~ msgstr "שורה:"
+
+#~ msgid "Col:"
+#~ msgstr "עמודה:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "PathFollow2D עובד רק ×›×שר ×”×•× ×ž×•×’×“×¨ כצ××¦× ×©×œ מפרק Path2D."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "הפעולה ‚%s’ כבר קיימת!"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "הסרת תבנית"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "עריכת מצולע"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "פיצול נתיב"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "יש לבחור פריט הגדרה ×§×•×“× ×›×œ!"
+
+#~ msgid "No name provided"
+#~ msgstr "×œ× ×¦×•×™×Ÿ ש×"
+
#~ msgid "Create Poly"
#~ msgstr "יצירת מצולע"
@@ -9503,12 +9920,6 @@ msgstr ""
#~ msgid "I see..."
#~ msgstr "×× ×™ רו×ה…"
-#~ msgid "Can't open '%s'."
-#~ msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ת ‚%s’."
-
-#~ msgid "Save the currently edited resource."
-#~ msgstr "שמירת המש×ב שנערך כרגע."
-
#~ msgid "Default (Same as Editor)"
#~ msgstr "בררת מחדל (כמו העורך)"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 1902ec7335..dbe94f2a68 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -1,6 +1,6 @@
# Hindi translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017.
# Suryansh5545 <suryanshpathak5545@gmail.com>, 2018.
@@ -544,22 +544,14 @@ msgstr "छोटा करो"
msgid "Reset Zoom"
msgstr "रीसेट आकार"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "रेखा:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "सà¥à¤¤à¤‚भ:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "लकà¥à¤·à¥à¤¯ नोड में विधि निरà¥à¤¦à¤¿à¤·à¥à¤Ÿ किया जाना चाहिà¤!"
@@ -877,8 +869,8 @@ msgstr "चयनित फ़ाइलें हटाà¤à¤‚?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "को हटा दें"
@@ -990,7 +982,8 @@ msgid "Uncompressing Assets"
msgstr "असंपीड़ित संपतà¥à¤¤à¤¿à¤¯à¤¾à¤‚"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "पैकेज सफलतापूरà¥à¤µà¤• सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ किया गया!"
#: editor/editor_asset_installer.cpp
@@ -1236,7 +1229,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1307,9 +1300,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2542,12 +2551,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2917,7 +2931,7 @@ msgid "Unable to update dependencies:"
msgstr "लापता निरà¥à¤­à¤°à¤¤à¤¾à¤“ं के कारण दृशà¥à¤¯ लोड करने में विफल रहे:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2925,10 +2939,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3251,6 +3261,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3306,6 +3329,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3420,7 +3447,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3449,6 +3476,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3485,12 +3517,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3525,7 +3551,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3797,7 +3824,7 @@ msgstr "जà¥à¤¡à¤¿à¤¯à¥‡"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "परियोजना से चयनित फ़ाइलें निकालें? (कोई पूरà¥à¤µà¤µà¤¤ नहीं)"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4194,6 +4221,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4820,6 +4857,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5095,30 +5133,26 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+msgid "Add Custom Polygon"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "मिटाना"
+msgid "Remove Custom Polygon"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5146,12 +5180,13 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5186,11 +5221,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5222,6 +5259,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6183,6 +6225,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6257,8 +6303,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "कारà¥à¤¯à¥‹à¤‚:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6269,7 +6321,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6591,15 +6643,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "परियोजना से चयनित फ़ाइलें निकालें? (कोई पूरà¥à¤µà¤µà¤¤ नहीं)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6607,6 +6660,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "मिटाना"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6659,6 +6717,81 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "मिटाना"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6679,10 +6812,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6777,6 +6906,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6914,11 +7071,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6927,6 +7116,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7590,6 +7810,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8381,10 +8613,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8772,6 +9000,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8804,6 +9115,53 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8885,6 +9243,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9040,6 +9405,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9054,13 +9426,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9155,10 +9523,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9170,10 +9546,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9247,6 +9619,16 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "रेखा:"
+
+#~ msgid "Col:"
+#~ msgstr "सà¥à¤¤à¤‚भ:"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "मिटाना"
+
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "छोटा करो"
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
new file mode 100644
index 0000000000..c2b57f480e
--- /dev/null
+++ b/editor/translations/hr.po
@@ -0,0 +1,9475 @@
+# Croatian translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+# Unlimited Creativity <marinosah1@gmail.com>, 2019.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2019-01-06 15:06+0000\n"
+"Last-Translator: Unlimited Creativity <marinosah1@gmail.com>\n"
+"Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/"
+"godot/hr/>\n"
+"Language: hr\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
+"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"X-Generator: Weblate 3.4-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Neispravni argument za convert(), upotrijebi konstantu TYPE_*"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle split mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error: could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index fa58298d97..7295912160 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -1,18 +1,19 @@
# Hungarian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Ãrpád Horváth <horvatha4@googlemail.com>, 2018.
# Nagy Lajos <neutron9707@gmail.com>, 2017.
# Sandor Domokos <sandor.domokos@gmail.com>, 2017-2018.
# Varga Dániel <danikah.danikah@gmail.com>, 2016-2018.
# Gabor Csordas <gaborcsordas@yahoo.com>, 2018.
+# Tusa Gamer <tusagamer@mailinator.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:40+0100\n"
-"Last-Translator: Varga Dániel <danikah.danikah@gmail.com>\n"
+"PO-Revision-Date: 2018-12-29 12:09+0000\n"
+"Last-Translator: Tusa Gamer <tusagamer@mailinator.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -20,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -36,7 +37,7 @@ msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Érvénytelen bemenet %1 (nem átadott) a kifejezésben."
+msgstr "Érvénytelen bemenet %i (nem átadott) a kifejezésben."
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -564,22 +565,13 @@ msgstr "Kicsinyítés"
msgid "Reset Zoom"
msgstr "Nagyítás Visszaállítása"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Körvonal Mérete:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Sor:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Oszlop:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -887,8 +879,8 @@ msgstr "Törli a kiválasztott fájlokat?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Törlés"
@@ -997,7 +989,8 @@ msgid "Uncompressing Assets"
msgstr "Eszközök Kicsomagolása"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "A Csomag Telepítése Sikeresen Megtörtént!"
#: editor/editor_asset_installer.cpp
@@ -1239,7 +1232,7 @@ msgid "Add AutoLoad"
msgstr "AutoLoad Hozzáadása"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Útvonal:"
@@ -1310,9 +1303,26 @@ msgid "Storing File:"
msgstr "Tároló Fájl:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Csomagolás"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Sablon fájl nem található:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Sablon fájl nem található:"
@@ -2647,12 +2657,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Érvénytelen név."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3032,18 +3047,14 @@ msgid "Unable to update dependencies:"
msgstr "Nem sikerült a függőségek frissítése:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Nincs név megadva"
+msgid "No name provided."
+msgstr "Nincs név megadva."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "A megadott név érvénytelen karaktereket tartalmaz"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Nincs név megadva."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "A név érvénytelen karaktereket tartalmaz."
@@ -3384,6 +3395,19 @@ msgstr "Beépített Beállítások..."
msgid "Reimport"
msgstr "Újraimportálás"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nem sikerült betölteni az erőforrást."
@@ -3441,6 +3465,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Meglévő erőforrás betöltése a lemezről, majd annak szerkesztése."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "A jelenleg szerkesztett erőforrás elmentése."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ugrás az előzőleg módosított objektumra a történelemben."
@@ -3567,7 +3595,7 @@ msgstr "Animáció Hozzáadása"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Betöltés"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3596,6 +3624,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
@@ -3635,12 +3668,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Illesztés"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Keverés:"
@@ -3675,7 +3702,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3956,7 +3984,7 @@ msgstr "Csatlakoztatás Node-hoz:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Kiválasztott nyomvonal eltávolítása."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4374,6 +4402,16 @@ msgid "Move CanvasItem"
msgstr "CanvasItem Szerkesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Csak Horgonyok"
@@ -5016,6 +5054,7 @@ msgid "Populate"
msgstr "Kitöltés"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Navigációs Sokszög Létrehozása"
@@ -5297,32 +5336,28 @@ msgid "Create Polygon & UV"
msgstr "Sokszög Létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Új vízszintes vezetővonal létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "Már létezik '%s' AutoLoad!"
+msgid "Remove Internal Vertex"
+msgstr "Be-Vezérlő Pont Eltávolítása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Pont hozzáadása"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Érvénytelen Elérési Út."
+msgid "Add Custom Polygon"
+msgstr "Sokszög Szerkesztése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Pont eltávolítása"
+msgid "Remove Custom Polygon"
+msgstr "Sokszög és Pont Eltávolítása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5352,13 +5387,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Sokszög Szerkesztése"
+msgid "Points"
+msgstr "Pont Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "Útvonal Felosztása"
+msgid "Polygons"
+msgstr "Sokszög -> UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5395,11 +5430,13 @@ msgid "Scale Polygon"
msgstr "Sokszög Skálázása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5432,6 +5469,11 @@ msgid "Grid Settings"
msgstr "Szerkesztő Beállítások"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Illesztés"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Illesztés Engedélyezése"
@@ -6421,6 +6463,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6499,8 +6545,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animáció"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animáció"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6511,8 +6563,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animáció Neve:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6840,15 +6893,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Jelenlegi tétel eltávolítása"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6856,6 +6910,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Sablon Eltávolítása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6908,6 +6967,87 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Mappa Létrehozása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Szűrők Szerkesztése"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Létező sokszög szerkesztése:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Sokszög Szerkesztése"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Navigációs Sokszög Létrehozása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Animáció Beillesztése"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Sablon Eltávolítása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Sokszög és Pont Eltávolítása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Ãrnyékoló Sokszög Létrehozása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Navigációs Sokszög Létrehozása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Szűrők Szerkesztése"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Navigációs Sokszög Létrehozása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Ãrnyékoló Sokszög Létrehozása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül."
@@ -6930,10 +7070,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "VisualShader"
msgstr "Ãrnyaló"
@@ -7031,6 +7167,36 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Szkript Futtatása"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Projekt Exportálása"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -7167,19 +7333,83 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Can't open project at '%s'."
+msgstr "'%s' nem nyitható meg."
+
+#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7852,6 +8082,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8655,10 +8897,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Fájlok Megtekintése"
@@ -9057,6 +9295,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Érvénytelen név."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Érvénytelen betűtípus méret."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9089,6 +9410,54 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Érvénytelen név."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Érvénytelen projektnév."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Érvénytelen Elérési Út."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Érvénytelen név."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9170,6 +9539,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9325,6 +9701,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9339,13 +9722,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9445,10 +9824,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9460,10 +9847,6 @@ msgstr "Figyelem!"
msgid "Please Confirm..."
msgstr "Kérem Erősítse Meg..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9542,6 +9925,39 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Körvonal Mérete:"
+
+#~ msgid "Line:"
+#~ msgstr "Sor:"
+
+#~ msgid "Col:"
+#~ msgstr "Oszlop:"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "Már létezik '%s' AutoLoad!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Pont hozzáadása"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Pont eltávolítása"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Sokszög Szerkesztése"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Útvonal Felosztása"
+
+#~ msgid "No name provided"
+#~ msgstr "Nincs név megadva"
+
#~ msgid "Create Poly"
#~ msgstr "Sokszög Létrehozása"
@@ -9566,9 +9982,6 @@ msgstr ""
#~ "Nincs OccluderPolygon2D erőforrás ezen a Node-on.\n"
#~ "Létrehoz egyet és hozzárendeli a Node-hoz?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Létező sokszög szerkesztése:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "Bal Egérgomb: Pont Mozgatása."
@@ -9794,15 +10207,9 @@ msgstr ""
#~ msgid "I see..."
#~ msgstr "Értem..."
-#~ msgid "Can't open '%s'."
-#~ msgstr "'%s' nem nyitható meg."
-
#~ msgid "Ugh"
#~ msgstr "Hoppá"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "A jelenleg szerkesztett erőforrás elmentése."
-
#~ msgid "Stop Profiling"
#~ msgstr "Profilozás Leállítása"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 2641fa5c42..ca6c019a2d 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -1,6 +1,6 @@
# Indonesian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016.
# Andevid Dynmyn <doyan4forum@gmail.com>, 2016.
@@ -15,12 +15,14 @@
# Tito <ijavadroid@gmail.com>, 2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
+# Evan Hyacinth <muhammad.ivan669@gmail.com>, 2018, 2019.
+# Guntur Sarwohadi <gsarwohadi@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:40+0100\n"
-"Last-Translator: Romi Kusuma Bakti <romikusumab@gmail.com>\n"
+"PO-Revision-Date: 2019-01-13 15:07+0000\n"
+"Last-Translator: Guntur Sarwohadi <gsarwohadi@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -28,7 +30,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -44,63 +46,57 @@ msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi"
#: core/math/expression.cpp
+#, fuzzy
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self tidak dapat digunakan karena instansi adalah null (not passed)"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Nama properti index '%s' tidak sah dalam node %s."
+msgstr "operan untuk operator %s, %s dan %s tidak sah."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid index of type %s for base type %s"
-msgstr "Nama properti index '%s' tidak sah dalam node %s."
+msgstr "index tipe %s tidak sah untuk tipe dasar %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "index bernama '%s' untuk tipe dasar %s tidak sah"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr ": Argumen tidak sah dari tipe: "
+msgstr "argumen untuk membangun '%s' tidak sah"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "Pada pemanggilan '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr ""
+msgstr "Bebaskan"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Seimbang"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "Kesalahan!"
+msgstr "Cermin"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "Sisipkan Key Anim"
+msgstr "Sisipkan Key Disini"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Duplikat Pilihan"
+msgstr "Duplikat Key Terpilih"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "Hapus yang Dipilih"
+msgstr "Hapus Key Terpilih"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -132,43 +128,39 @@ msgstr "Ubah Panggilan Anim"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Track Properti"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr ""
+msgstr "Track Transformasi 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Track Pemanggil Metode"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Track Lengkungan Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Track Pemutar Suara"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Playback Track"
-msgstr "Hentikan playback animasi. (S)"
+msgstr "Track Pemutar Animasi"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
-msgstr "Tambah Trek Anim"
+msgstr "Tambah Track"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Length Time (seconds)"
-msgstr "Panjang animasi (dalam detik)."
+msgstr "Panjang Animasi (detik)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "Zoom animasi."
+msgstr "Perulangan Animasi"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -177,39 +169,35 @@ msgstr "Fungsi-fungsi:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Klip-klip Suara:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Klip-klip Animasi:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "Mode Tanpa Gangguan"
+msgstr "Alihkan track ini ke nyala/mati."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Mode Pembaruan (Bagaimana properti ini akan di terapkan)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Interpolation Mode"
-msgstr "Mode Tanpa Gangguan"
+msgstr "Mode Interpolasi"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "Mode Putaran Berulang (Interpolasi akhir dan awal perulangan)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Hapus track yang dipilih."
+msgstr "Hapus track ini."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Waktu:"
+msgstr "Waktu (d): "
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -225,11 +213,11 @@ msgstr "Pemicu"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "Tangkap"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "Terdekat"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -238,30 +226,28 @@ msgstr "Linier"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Kubik"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Interpolasi perulangan clamp"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Interpolasi perulangan warp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Masukkan Key"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Tombol Duplikat Anim"
+msgstr "Duplikat Key"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "Hapus Kunci Anim"
+msgstr "Hapus Key"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -291,6 +277,7 @@ msgstr "Sisipkan Anim"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
+"AnimationPlayer tidak bisa menganimasikan diri sendiri, gunakan pemutar lain."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -306,7 +293,7 @@ msgstr "Sisipkan Key Anim"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Track transformasi hanya berlaku untuk node berbasis ruangan."
#: editor/animation_track_editor.cpp
msgid ""
@@ -315,35 +302,40 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"Track suara hanya bisa menunjuk ke node ber-tipe:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "Track animasi hanya bisa menunjuk ke node AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
+"Pemutar animasi tidak bisa menganimasikan diri sendiri, hanya pemutar lain."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Tidak memungkinkan untuk menambah track baru tanpa akar"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Tidak bisa menambahkan key karena path pada track tidak sah."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Track bukan tipe Spatial, tidak bisa menambahkan key"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
+"Tidak bisa menambahkan key untuk metode karena path pada track tidak sah."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object: "
-msgstr "VariableGet tidak ditemukan dalam script: "
+msgstr "Metode tidak ditemukan dalam objek: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -351,7 +343,7 @@ msgstr "Pindahkan Kunci Anim"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
-msgstr ""
+msgstr "Papan klip kosong"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -360,25 +352,23 @@ msgstr "Skala Kunci Anim"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
+msgstr "Opsi ini tidak bisa untuk mengedit Bezier, karena hanya satu track."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Hanya tampilkan track dari node terpilih dalam tree."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Susun Track-track dengan node atau tampilkan sebagai daftar biasa."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap (s): "
-msgstr "Langkah:"
+msgstr "Snap (d): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation step value."
-msgstr "Nama Animasi:"
+msgstr "Nilai Langkah Animasi."
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -445,11 +435,11 @@ msgstr "Bersihkan Animasi"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Pilih node yang ingin dianimasikan:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Gunakan Lengkungan Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -497,7 +487,7 @@ msgstr "Skala Rasio:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
-msgstr ""
+msgstr "Pilih track untuk disalin:"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -571,22 +561,13 @@ msgstr "Perkecil Pandangan"
msgid "Reset Zoom"
msgstr "Kebalikan Semula Pandangan"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Tampilan Depan."
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Baris:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolom:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -684,19 +665,16 @@ msgid "Disconnect"
msgstr "Tidak tersambung"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect Signal: "
-msgstr "Menyambungkan Sinyal:"
+msgstr "Sambungkan Sinyal: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection: "
-msgstr "Gangguan Koneksi"
+msgstr "Ubah koneksi: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Apakah Anda yakin menjalankan lebih dari satu projek?"
+msgstr "Anda yakin ingin menghapus semua hubungan dari sinyal '%s'?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -704,22 +682,19 @@ msgstr "Sinyal-sinyal"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "Anda yakin ingin menghapus semua hubungan dari sinyal ini?"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "Tidak tersambung"
+msgstr "Putuskan Semuanya"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "Sunting"
+msgstr "sunting..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "Fungsi"
+msgstr "Menuju Ke Fungsi"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -732,7 +707,7 @@ msgstr "Ubah"
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr "Buat Baru %s"
+msgstr "Buat %s baru"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -897,8 +872,8 @@ msgstr "Hapus file yang dipilih?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Hapus"
@@ -1007,7 +982,8 @@ msgid "Uncompressing Assets"
msgstr "Membuka Aset Terkompresi"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "Paket Sukses Terpasang!"
#: editor/editor_asset_installer.cpp
@@ -1251,7 +1227,7 @@ msgid "Add AutoLoad"
msgstr "Tambahkan AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Path:"
@@ -1322,9 +1298,26 @@ msgid "Storing File:"
msgstr "Menyimpan File:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Mengemas"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Templat berkas tidak ditemukan:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Templat berkas tidak ditemukan:"
@@ -1347,9 +1340,8 @@ msgid "Copy Path"
msgstr "Salin Lokasi"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Tampilkan di Manajer Berkas"
+msgstr "Tampilkan di Pengelola Berkas"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
@@ -1491,7 +1483,7 @@ msgstr "Properti Objek"
#: editor/editor_help.cpp
msgid "Properties:"
-msgstr ""
+msgstr "Properti:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1622,41 +1614,36 @@ msgid "Signals Only"
msgstr "Sinyal-sinyal"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Konstanta"
+msgstr "Hanya Konstanta"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Properti Objek"
+msgstr "Hanya Properti"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Properti Objek"
+msgstr "Hanya Properti Tema"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Anggota"
+msgstr "Tipe Anggota"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Kelas:"
+msgstr "Kelas"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Properti:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "Terapkan"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Terapkan Bersamaan:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -1707,7 +1694,7 @@ msgstr "Error saat menyimpan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "Gagal membuka '%s'. Berkas telah dipindah atau dihapus."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1746,6 +1733,9 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Scene ini tidak bisa disimpan karena ada inklusi penginstansian yang "
+"siklik.\n"
+"Mohon betulkan dan coba simpan lagi."
#: editor/editor_node.cpp
msgid ""
@@ -1757,7 +1747,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Tidak bisa menimpa scene yang masih terbuka!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2344,7 +2334,7 @@ msgstr "Pengaturan Editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Buka Folder Data Editor"
#: editor/editor_node.cpp
#, fuzzy
@@ -2429,7 +2419,7 @@ msgstr "Mainkan Custom Scene"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Mengubah driver video harus memulai ulang editor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
@@ -2614,11 +2604,11 @@ msgstr "Waktu:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr "Termasuk"
+msgstr "Inklusif"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr "Diri"
+msgstr "Sendiri"
#: editor/editor_profiler.cpp
msgid "Frame #:"
@@ -2634,35 +2624,47 @@ msgstr "Panggil"
#: editor/editor_properties.cpp
msgid "On"
-msgstr ""
+msgstr "Nyala"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Lapisan"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bit %d, nilai %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[Kosong]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
-msgstr ""
+#, fuzzy
+msgid "Assign..."
+msgstr "Terapkan.."
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Path Tidak Sah."
#: editor/editor_properties.cpp
+#, fuzzy
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Resource terpilih (%s) tidak sesuai dengan tipe yang diharapkan untuk "
+"properti ini (%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Tidak dapat membuat ViewportTexture pada sumber yang tersimpan sebagai "
+"berkas.\n"
+"Sumber harus dimiliki oleh sebuah scene."
#: editor/editor_properties.cpp
msgid ""
@@ -2674,7 +2676,7 @@ msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "Pilih Viewport"
#: editor/editor_properties.cpp editor/property_editor.cpp
#, fuzzy
@@ -2683,7 +2685,7 @@ msgstr "Scene Baru"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "%s baru"
#: editor/editor_properties.cpp editor/property_editor.cpp
#, fuzzy
@@ -2719,15 +2721,15 @@ msgstr "Buka dalam Penyunting"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr ""
+msgstr "Node terpilih bukanlah Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "Ukuran: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "Halaman: "
#: editor/editor_properties_array_dict.cpp
#, fuzzy
@@ -2741,12 +2743,12 @@ msgstr "Nama baru:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Tambahkan pasangan Key/Value"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
-msgstr ""
+msgstr "Hapus item"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
@@ -2902,6 +2904,8 @@ msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
+"Instalasi templat gagal. Arsip templat yang bermasalah dapat ditemukan di "
+"'%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
@@ -3039,18 +3043,14 @@ msgid "Unable to update dependencies:"
msgstr "Tidak bisa memperbarui dependensi:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Nama masih kosong"
+msgid "No name provided."
+msgstr "Nama masih kosong."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Nama yang dimasukkan tidak valid"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Nama masih kosong."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Nama mengandung karakter tidak valid."
@@ -3184,11 +3184,11 @@ msgstr "Sudah ada nama berkas atau folder seperti itu."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "Timpa"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "Buat Script"
#: editor/find_in_files.cpp
#, fuzzy
@@ -3217,7 +3217,7 @@ msgstr "Cari..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
-msgstr ""
+msgstr "Gantikan..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
@@ -3345,7 +3345,7 @@ msgstr "Membuat Pemetaan Cahaya"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "Menghasilkan untuk Mesh:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -3391,6 +3391,20 @@ msgstr "Prasetel..."
msgid "Reimport"
msgstr "Impor ulang"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Mengubah driver video harus memulai ulang editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Gagal memuat resource."
@@ -3448,6 +3462,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Muat sumber tersedia dari disk dan ubah."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Simpan sumber yang sedang diatur."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ke objek sebelum diubah pada histori."
@@ -3497,11 +3515,11 @@ msgstr "Pengaya"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Subfolder:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "Bahasa:"
#: editor/plugin_config_dialog.cpp
#, fuzzy
@@ -3510,7 +3528,7 @@ msgstr "Nama Projek:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Aktifkan sekarang?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3575,14 +3593,14 @@ msgstr "Tambah Animasi"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Muat"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "Node tipe ini tidak dapat digunakan. Hanya node utama yang diijinkan."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3592,21 +3610,29 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"AnimationTree tidak aktif.\n"
+"Aktifkan untuk mengijinkan pemutaran, cek peringatan pada node jika aktifasi "
+"gagal."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Setel posisi pembauran di dalam ruangan"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Pilih dan gerakkan titik-titik, buat titik dengan RMB."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Izinkan snap dan tampilkan garis-garis kotak."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
-msgstr ""
+msgstr "Titik"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3623,29 +3649,23 @@ msgstr "KESALAHAN: Nama animasi sudah ada!"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D tidak dimiliki oleh sebuah node AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "Tidak ada segi tiga, pembauran tidak di terapkan."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Buat segi tiga dengan menghubungkan titik-titik."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "Hapus titik-titik dan segi tiga."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+msgstr "Buat segi tiga pembauran secara otomatis (sebagai ganti cara manual)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3666,14 +3686,17 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
+"Tidak dapat terhubung, port mungkin sedang digunakan atau hubungan tidak sah."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
+"Tidak ada pemutar animasi disetel, jadi tidak bisa mendapatkan nama track."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
+"Setelan path pada pemutar tidak sah, jadi tidak bisa mendapatkan nama track."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3681,10 +3704,13 @@ msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"Pemutar animasi tidak punya path root yang sah, jadi tidak bisa mendapatkan "
+"nama track."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "Tambahkan Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3695,7 +3721,7 @@ msgstr "Sunting Filter"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
-msgstr ""
+msgstr "Aktifkan penyaringan"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -3740,7 +3766,7 @@ msgstr "Ubah Nama Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr ""
+msgstr "Baur Pergantian Selanjutnya"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
@@ -3849,7 +3875,7 @@ msgstr "Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Aktifkan Bayang-bayang"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -3887,16 +3913,15 @@ msgstr "Hanya yang berbeda"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "Paksa Modulasi Putih"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Masukkan Gizmo (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "Tempelkan Animasi"
+msgstr "Sematkan AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -3916,7 +3941,7 @@ msgstr "Kesalahan!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "Waktu Berbaur:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
@@ -3924,31 +3949,31 @@ msgstr "Selanjutnya (Antrian Otomatis):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "Waktu Berbaur Animasi-silang"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Akhir"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Segera"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Sinkron"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Pada Akhir"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "Menjelajah"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Node awal dan akhir dibutuhkan untuk sub-transisi."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -3961,6 +3986,9 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Pilih dan pindah node.\n"
+"RMB untuk menambah node baru.\n"
+"Shift+LMB untuk membuat sambungan."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -3974,16 +4002,16 @@ msgstr "Sambungkan Ke Node:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Hapus track yang dipilih."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
+msgstr "Alihkan autoplay animasi ini pada awal, restart atau geser ke nol."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "Terapkan akhir pada animasi. Berguna untuk sub-transisi."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -3993,7 +4021,7 @@ msgstr "Transisi"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "PohonAnimasi"
+msgstr "AnimationTree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -4006,19 +4034,19 @@ msgstr "Skala:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr ""
+msgstr "Memudar Masuk (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr ""
+msgstr "Memudar Keluar (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
-msgstr ""
+msgstr "Berbaur"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
-msgstr ""
+msgstr "Bercampur"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
@@ -4030,7 +4058,7 @@ msgstr "Mulai Ulang:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr ""
+msgstr "Mulai Ulang secara Acak (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
@@ -4039,55 +4067,55 @@ msgstr "Mulai!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
-msgstr ""
+msgstr "Jumlah:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
-msgstr ""
+msgstr "Berbaur 0:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
-msgstr ""
+msgstr "Berbaur 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr ""
+msgstr "Waktu X-Fade (d):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
-msgstr ""
+msgstr "Saat ini:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
-msgstr ""
+msgstr "Tambah Masukan"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr ""
+msgstr "Bersihkan Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr ""
+msgstr "Terapkan Auto-Advance"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
-msgstr ""
+msgstr "Hapus Masukan"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr ""
+msgstr "Pohon animasi valid."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr ""
+msgstr "Pohon animasi tidak valid."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
-msgstr ""
+msgstr "Node Animasi"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
-msgstr ""
+msgstr "Node sekali tembak"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
@@ -4107,15 +4135,15 @@ msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "Node TimeScale"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "Node TimeSeek"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "Node Transisi"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
@@ -4142,7 +4170,7 @@ msgstr "File:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr ""
+msgstr "Tidak dapat menjelaskan hostname:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
@@ -4168,38 +4196,35 @@ msgstr "Permintaan gagal, terlalu banyak pengalihan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
+msgstr "Hash unduhan buruk, berkas mungkin telah diubah."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
-msgstr ""
+msgstr "Yang Diharapkan:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
-msgstr ""
+msgstr "Yang Didapat:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed sha256 hash check"
msgstr "Gagal mengecek hash sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr "Gagal Mengunduh Aset:"
+msgstr "Kesalahan Saat Mengunduh Aset:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "Mengunduh"
+msgstr "Mengunduh (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "Mengunduh"
+msgstr "Mengunduh..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
-msgstr ""
+msgstr "Menyelesaikan..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
@@ -4207,11 +4232,11 @@ msgstr "Kesalahan saat melakukan permintaan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
-msgstr ""
+msgstr "Menganggur"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr ""
+msgstr "Coba Lagi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
@@ -4237,7 +4262,7 @@ msgstr "Berikutnya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Terakhir"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4395,6 +4420,16 @@ msgid "Move CanvasItem"
msgstr "Sunting CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -5039,6 +5074,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5321,32 +5357,28 @@ msgid "Create Polygon & UV"
msgstr "Buat Bidang"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Buat Subskribsi"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "Autoload '%s' telah ada!"
+msgid "Remove Internal Vertex"
+msgstr "Hapus item"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Tambahkan Sinyal"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Path Tidak Sah."
+msgid "Add Custom Polygon"
+msgstr "Sunting Bidang"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Hapus Sinyal"
+msgid "Remove Custom Polygon"
+msgstr "Hapus Bidang dan Titik"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5377,12 +5409,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Sunting Bidang"
+msgid "Points"
+msgstr "Titik"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Sunting Bidang"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5418,13 +5451,14 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Pilih Berkas untuk Dipindai"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5456,6 +5490,11 @@ msgid "Grid Settings"
msgstr "Pengaturan Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6460,6 +6499,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6537,8 +6580,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animasi"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animasi"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6549,8 +6598,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Nama Animasi:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6884,15 +6934,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Hapus Sinyal"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6900,6 +6951,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Hapus Templat"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6956,6 +7012,88 @@ msgstr "Simpan sumber yang sedang diatur."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "Penyunting Daerah Tekstur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Buat Folder"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Sunting Filter"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Sunting poligon yang ada:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Sunting Bidang"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Sunting poligon yang ada:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Tempelkan Animasi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Hapus Templat"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Hapus Bidang dan Titik"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Hapus Autoload"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Hapus Animasi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Sunting Filter"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Buat Bidang"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Buat Bidang"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "Operasi ini tidak dapat diselesaikan tanpa scene."
@@ -6979,11 +7117,6 @@ msgid "Light"
msgstr "Kanan"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Tambahkan Node"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -7085,6 +7218,36 @@ msgid "Feature List:"
msgstr "Daftar Fungsi:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Scene Baru"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Ekspor Projek"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -7229,12 +7392,44 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr "Menyambungkan..."
#: editor/project_manager.cpp
@@ -7243,6 +7438,37 @@ msgid "Are you sure to open more than one project?"
msgstr "Apakah Anda yakin membuka lebih dari satu projek?"
#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
@@ -7941,6 +8167,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8783,10 +9021,6 @@ msgid "Build Project"
msgstr "Proyek"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "File:"
@@ -9209,6 +9443,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nama tidak sah."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9247,6 +9565,54 @@ msgstr "Tidak dapat membuat folder."
msgid "Using default boot splash image."
msgstr "Tidak dapat membuat folder."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nama tidak sah."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ukuran font tidak sah."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ukuran font tidak sah."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Nama tidak sah."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9354,6 +9720,13 @@ msgstr ""
"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah "
"node ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9528,6 +9901,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9545,16 +9925,9 @@ msgstr ""
"node Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
-"node Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9658,13 +10031,20 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
-#, fuzzy
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
-msgstr "Tambah warna sekarang sebagai preset"
+msgstr "Tambahkan warna yang sekarang sebagai preset"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -9674,23 +10054,20 @@ msgstr "Peringatan!"
msgid "Please Confirm..."
msgstr "Mohon konfirmasi..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
-"Popup-popup akan sembunyi secara default kecuali panggil popup() atau apapun "
-"dari fungsi-fungsi popup*(). Meskipun membuat mereka terlihat untuk mengedit "
-"itu baik, tetapi mereka akan sembunyi saat berjalan."
+"Popup-popup akan disembunyikan secara default kecuali anda memanggil fungsi "
+"popup() atau salah satu dari semua fungsi popup*() yang ada. Membuat mereka "
+"terlihat saat mengedit bisa dilakukan, namun mereka akan disembunyikan saat "
+"game dijalankan."
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "jika exp_edit adalah true min_value seharusnya > 0."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9720,10 +10097,10 @@ msgid ""
"texture to some node for display."
msgstr ""
"Viewport ini tidak diatur sebagai target render. Jika anda berniat untuk "
-"menampilkan konten-kontennya secara langsung ke layar, buatlah sebuah child "
-"dari Kontrol jadi hal tersebut bisa memperoleh ukuran. Jika tidak, buatlah "
-"sebuah RenderTarget dan tetapkan tekstur internal untuk beberapa node untuk "
-"ditampilkan."
+"menampilkan konten-kontennya secara langsung ke layar, jadikan viewport ini "
+"sebagai child dari sebuah Control agar ia bisa memperoleh ukuran. Jika "
+"tidak, jadikan sebagai RenderTarget dan tetapkan tekstur internal nya ke "
+"beberapa node untuk ditampilkan."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
@@ -9762,6 +10139,56 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Peringatan:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Tampilan Depan."
+
+#~ msgid "Line:"
+#~ msgstr "Baris:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolom:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
+#~ "node Path2D."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "Autoload '%s' telah ada!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Tambahkan Sinyal"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "Path Tidak Sah."
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Hapus Sinyal"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Sunting Bidang"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Pilih Berkas untuk Dipindai"
+
+#~ msgid "No name provided"
+#~ msgstr "Nama masih kosong"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Tambahkan Node"
+
#, fuzzy
#~ msgid "Create Poly"
#~ msgstr "Buat Bidang"
@@ -9779,10 +10206,6 @@ msgstr ""
#~ msgstr "Perbesar Pandangan"
#, fuzzy
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Sunting poligon yang ada:"
-
-#, fuzzy
#~ msgid "New TextFile"
#~ msgstr "File:"
@@ -9947,9 +10370,6 @@ msgstr ""
#~ msgid "Run Script"
#~ msgstr "Jalankan Script"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Simpan sumber yang sedang diatur."
-
#~ msgid "Stop Profiling"
#~ msgstr "Hentikan Profiling"
@@ -10163,14 +10583,6 @@ msgstr ""
#~ "Buka Manajer Proyek?\n"
#~ "(Perubahan yang tidak disimpan akan hilang)"
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Nama tidak sah."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ukuran font tidak sah."
-
#~ msgid "Node From Scene"
#~ msgstr "Node Dari Scene"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index cc1a74d971..8691577785 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -1,6 +1,6 @@
# Icelandic translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018.
# Kaan Gül <qaantum@hotmail.com>, 2018.
@@ -552,20 +552,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -859,8 +851,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -965,7 +957,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1206,7 +1198,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1277,9 +1269,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2504,12 +2512,16 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2873,7 +2885,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2881,10 +2893,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3200,6 +3208,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3254,6 +3275,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3365,7 +3390,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3394,6 +3419,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3430,12 +3460,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3470,7 +3494,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3739,7 +3764,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Fjarlægja val"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4136,6 +4161,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4760,6 +4795,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5035,31 +5071,27 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr ""
+#, fuzzy
+msgid "Add Custom Polygon"
+msgstr "Breyta Viðbót"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
+msgid "Remove Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Split"
-msgstr "Fjarlægja val"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
@@ -5084,12 +5116,13 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Breyta Viðbót"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5124,11 +5157,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5160,6 +5195,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6109,6 +6149,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6182,7 +6226,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Stillið breyting á:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6194,7 +6243,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6515,15 +6564,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Fjarlægja val"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6531,6 +6581,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6583,6 +6638,78 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6603,10 +6730,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6701,6 +6824,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6835,11 +6986,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6848,6 +7031,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7512,6 +7726,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8300,10 +8526,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8691,6 +8913,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8723,6 +9026,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8804,6 +9151,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -8959,6 +9313,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -8973,13 +9334,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9072,10 +9429,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9087,10 +9452,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9164,6 +9525,10 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Fjarlægja val"
+
+#, fuzzy
#~ msgid "Disabled"
#~ msgstr "Óvirkt"
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 2906fabba7..3c5593bd43 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -1,6 +1,6 @@
# Italian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Alessio Corridori <alessiocorridori@hotmail.com>, 2018.
# Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017.
@@ -23,12 +23,16 @@
# xxssmaoxx <simon.dottor@gmail.com>, 2018.
# Nicola Gramola <nicola.gramola@gmail.com>, 2018.
# Davide Wayan Mores <moresdavidewayan@gmail.com>, 2018.
+# Alessandro Zoppi <alessandro.zoppi@live.it>, 2019.
+# Hairic95 <hairic95@gmail.com>, 2019.
+# Christian Biffi <creixx@virgilio.it>, 2019.
+# Giuseppe Guerra <me@nyodev.xyz>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:40+0100\n"
-"Last-Translator: Davide Wayan Mores <moresdavidewayan@gmail.com>\n"
+"PO-Revision-Date: 2019-01-26 13:31+0000\n"
+"Last-Translator: Giuseppe Guerra <me@nyodev.xyz>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -36,7 +40,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -91,9 +95,8 @@ msgid "Balanced"
msgstr "Bilanciato"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "Specchia X"
+msgstr "Specchia"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -143,7 +146,7 @@ msgstr "Proprietà:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "3D Transform Track"
-msgstr "Tipo Transform"
+msgstr "Trasformazione 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
@@ -151,7 +154,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Traccia Curva di Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
@@ -163,19 +166,16 @@ msgid "Animation Playback Track"
msgstr "Ferma il playback dell'animazione. (S)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
-msgstr "Anim Aggiungi Traccia"
+msgstr "Aggiungi Traccia"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Length Time (seconds)"
-msgstr "Lunghezza animazone (in secondi)."
+msgstr "Durata animazione (in secondi)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "Zoom Animazione."
+msgstr "Ripeti Animazione"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -193,9 +193,8 @@ msgid "Anim Clips:"
msgstr "Clips"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "Abilita modalità senza distrazioni."
+msgstr "Attiva/Disattiva la traccia."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -211,14 +210,12 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Rimuovi traccia selezionata."
+msgstr "Rimuovi questa traccia."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Tempo(i) di Crossfade:"
+msgstr "Tempo (s): "
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -233,13 +230,13 @@ msgid "Trigger"
msgstr "Attivazione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Capture"
-msgstr "Texture"
+msgstr "Cattura"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Nearest"
-msgstr ""
+msgstr "Più vicino"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -248,7 +245,7 @@ msgstr "Lineare"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Cubico"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -354,7 +351,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object: "
-msgstr "VariableGet non trovato nello script: "
+msgstr "Metodo non trovato nell'oggetto: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -363,7 +360,7 @@ msgstr "Anim Sposta Key"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Clipboard is empty"
-msgstr "Clipboard risorse vuota!"
+msgstr "Gli appunti sono vuoti"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -402,9 +399,8 @@ msgid "Edit"
msgstr "Modifica"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "AnimazioneAlbero"
+msgstr "Proprietà animazione."
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -433,19 +429,16 @@ msgid "Duplicate Transposed"
msgstr "Duplica Transposto"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Elimina selezionati"
+msgstr "Elimina la selezione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Vai a Step Successivo"
+msgstr "Vai allo Step Successivo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Vai a Step Precedente"
+msgstr "Vai allo Step Precedente"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -583,23 +576,14 @@ msgstr "Zoom Out"
msgid "Reset Zoom"
msgstr "Resetta Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings:"
+msgid "Warnings"
msgstr "Avvertimento"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Dimensione Font sorgente:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Riga:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Col:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -699,17 +683,15 @@ msgstr "Disconnetti"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect Signal: "
-msgstr "Connessione Segnali:"
+msgstr "Connetti il segnale: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection: "
-msgstr "Modifica Connessioni"
+msgstr "Modifica Connessione: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Sei sicuro di voler eseguire più di un progetto?"
+msgstr "Sei sicuro di voler rimuovere tutte le connessioni dal segnale \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -720,9 +702,8 @@ msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "Disconnetti"
+msgstr "Disconnetti tutto"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -730,9 +711,8 @@ msgid "Edit..."
msgstr "Modifica"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "Metodi"
+msgstr "Vai al metodo"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -909,8 +889,8 @@ msgstr "Eliminare i file selezionati?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Elimina"
@@ -1019,7 +999,8 @@ msgid "Uncompressing Assets"
msgstr "Decompressione Assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "Pacchetto Installato Con Successo!"
#: editor/editor_asset_installer.cpp
@@ -1266,7 +1247,7 @@ msgid "Add AutoLoad"
msgstr "Aggiungi AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Percorso:"
@@ -1337,9 +1318,30 @@ msgid "Storing File:"
msgstr "Memorizzazione File:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"Nessun template di esportazione trovato.\n"
+"Scarica ed installa i template di esportazione."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Impacchettando"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Pacchetto di debug personalizzato non trovato."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Pacchetto di release personalizzato non trovato."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Template non trovato:"
@@ -1353,9 +1355,8 @@ msgid "File Exists, Overwrite?"
msgstr "File Esistente, Sovrascrivere?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Seleziona Metodo"
+msgstr "Seleziona questa cartella"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1368,7 +1369,6 @@ msgstr "Mostra nel File Manager"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
msgstr "Mostra nel File Manager"
@@ -1513,19 +1513,16 @@ msgid "Methods"
msgstr "Metodi"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Metodi"
+msgstr "Metodi:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Proprietà"
+msgstr "Proprietà del tema"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Proprietà:"
+msgstr "Proprietà del tema:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1552,14 +1549,12 @@ msgid "Constants:"
msgstr "Costanti:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Descrizione"
+msgstr "Descrizione della classe"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Descrizione:"
+msgstr "Descrizione della classe:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1576,12 +1571,10 @@ msgstr ""
"$url2]richiedendone una[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Descrizione Proprietà:"
+msgstr "Descrizione Proprietà"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
msgstr "Descrizione Proprietà:"
@@ -1594,12 +1587,10 @@ msgstr ""
"$color][url=$url]aggiungendone una[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Descrizione Metodo:"
+msgstr "Descrizione Metodo"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
msgstr "Descrizione Metodo:"
@@ -1617,39 +1608,32 @@ msgid "Search Help"
msgstr "Cerca Aiuto"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Mostra Normale"
+msgstr "Mostra Tutto"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Classi"
+msgstr "Solo le classi"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Metodi"
+msgstr "Solo i metodi"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Segnali"
+msgstr "Solo i segnali"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Costanti"
+msgstr "Solo le costanti"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Proprietà"
+msgstr "Solo le proprietà"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Proprietà"
+msgstr "Solo le proprietà del tema"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1657,9 +1641,8 @@ msgid "Member Type"
msgstr "Membri"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Classe:"
+msgstr "Classe"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2035,13 +2018,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Impossibile caricare uno script aggiuntivo dal percorso: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Impossibile caricare uno script aggiuntivo dal percorso: Lo script '%s' non "
-"è in tool mode."
+"Impossibile caricare uno script aggiuntivo dal percorso: '%s' Sembra esserci "
+"un errore nel codice, controlla la sintassi."
#: editor/editor_node.cpp
msgid ""
@@ -2097,19 +2079,16 @@ msgstr "Default"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "Mostra nel File System"
+msgstr "Mostra nel FileSystem"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
msgstr "Esegui Scena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "Chiudi le altre schede"
+msgstr "Chiudi scheda"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2184,7 +2163,6 @@ msgid "Save Scene"
msgstr "Salva Scena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Salva tutte le Scene"
@@ -2243,9 +2221,8 @@ msgid "Tools"
msgstr "Strumenti"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Aprire Gestione Progetti?"
+msgstr "Apri la cartella del progetto"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2674,12 +2651,17 @@ msgstr "Aggiungi vuoto"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
-msgid "Assign.."
+msgid "Assign..."
msgstr "Assegna"
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Percorso Invalido"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3065,18 +3047,14 @@ msgid "Unable to update dependencies:"
msgstr "Impossibile aggiornare le dipendenze:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Nessun nome fornito"
+msgid "No name provided."
+msgstr "Nessun nome fornito."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Il nome fornito contiene caratteri non validi"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Nessun nome fornito."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Il nome contiene caratteri non validi."
@@ -3417,6 +3395,19 @@ msgstr "Preset..."
msgid "Reimport"
msgstr "Reimporta"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Caricamento della risorsa fallito."
@@ -3474,6 +3465,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Carica una risorsa esistente dal disco e modificala."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Salva la risorsa in modifica."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Vai all'ultimo oggetto modificato nella cronologia."
@@ -3602,7 +3597,7 @@ msgstr "Aggiungi Animazione"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Carica"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3631,6 +3626,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
@@ -3671,12 +3671,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Snap"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blend:"
@@ -3711,8 +3705,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "Aggiungi Nodo"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3995,7 +3990,7 @@ msgstr "Connetti A Nodo:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Rimuovi traccia selezionata."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4410,6 +4405,16 @@ msgid "Move CanvasItem"
msgstr "Modifica CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Solo ancore"
@@ -5060,6 +5065,7 @@ msgid "Populate"
msgstr "Popola"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crea Poligono di Navigazione"
@@ -5346,32 +5352,28 @@ msgid "Create Polygon & UV"
msgstr "Crea Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Crea nuova guida orizzontale"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "L'Azione '%s' esiste già!"
+msgid "Remove Internal Vertex"
+msgstr "Rimuovi Punto In-Control"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Aggiungi punto"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Percorso Invalido!"
+msgid "Add Custom Polygon"
+msgstr "Modifica Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Rimuovi punto"
+msgid "Remove Custom Polygon"
+msgstr "Rimuovi Poligono e Punto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5401,13 +5403,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Modifica Poly"
+msgid "Points"
+msgstr "Sposta Punto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "Dividi Percorso"
+msgid "Polygons"
+msgstr "Poligono->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5444,13 +5446,14 @@ msgid "Scale Polygon"
msgstr "Scala Poligono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Prima seleziona un oggetto di impostazione!"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5482,6 +5485,11 @@ msgid "Grid Settings"
msgstr "Impostazioni Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Abilita Snap"
@@ -6481,6 +6489,10 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6561,10 +6573,16 @@ msgid "(empty)"
msgstr "(vuoto)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animazioni"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animazione"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocità (FPS):"
@@ -6573,7 +6591,8 @@ msgid "Loop"
msgstr "Loop"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Frames Animazione"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6908,22 +6927,28 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Rimuovi Punto Percorso"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Non hai selezionato una texture da rimuovere."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Crea da scena?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Unisci da scena?"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Rimuovi Template"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6980,6 +7005,88 @@ msgstr "Salva la risorsa in modifica."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "Imposta Region Rect"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Crea Cartella"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Modifica Filtri"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Modifica poligono esistente:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Modifica Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Crea Poligono di Navigazione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Incolla Animazione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Rimuovi Template"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Rimuovi Poligono e Punto"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Crea Poligono di occlusione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Crea Poligono di Navigazione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Modifica Filtri"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Crea Poligono di Navigazione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Crea Poligono di occlusione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "Questa operazione non può essere eseguita senza una scena."
@@ -7004,11 +7111,6 @@ msgstr "Destra"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node..."
-msgstr "Aggiungi Nodo"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
msgstr "Shader"
@@ -7114,6 +7216,35 @@ msgid "Feature List:"
msgstr "Lista Metodi:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Nuovo Script"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Modalità Esportazione Script:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "Testo"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Compilato"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Criptato (Fornisci la Chiave Sotto)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Chiave di Crittografia Script (256-bits come esadecimali):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Esporta PCK/Zip"
@@ -7265,12 +7396,44 @@ msgid "Browse"
msgstr "Sfoglia"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Progetto Senza Nome"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr "Impossibile connettersi."
#: editor/project_manager.cpp
@@ -7278,6 +7441,37 @@ msgid "Are you sure to open more than one project?"
msgstr "Sei sicuro di voler aprire più di un progetto?"
#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
@@ -7503,7 +7697,7 @@ msgstr "Aggiungi Evento"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "Pulsante"
+msgstr "Bottone"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -7987,6 +8181,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplica Nodo(i)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Elimina Nodo(i)?"
@@ -8861,11 +9067,6 @@ msgstr "Progetto"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings"
-msgstr "Avvertimento"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
msgstr "Vedi Files"
@@ -9292,6 +9493,90 @@ msgstr ""
msgid "Set %s"
msgstr "Imposta parametri"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nome classe invalido"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Il nome non è un identificatore valido:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Il nome non è un identificatore valido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Esegui nel Browser"
@@ -9330,6 +9615,64 @@ msgstr "Impossibile leggere file:\n"
msgid "Using default boot splash image."
msgstr "Impossibile leggere file:\n"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nome unico invalido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID prodotto invalido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID publisher invalido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Colore di background invalido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+"Dimensioni dell'immagine dello Store Logo invalide (dovrebbero essere 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 44x44 (dovrebbero "
+"essere 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 71x71 (dovrebbero "
+"essere 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 150x150 (dovrebbero "
+"essere 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 310x310 (dovrebbero "
+"essere 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Dimensioni non valide dell'immagine del logo quadrato 310x150 (dovrebbero "
+"essere 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"Dimensioni non valide dell'immagine dello splash screen (dovrebbero essere "
+"620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9439,6 +9782,13 @@ msgstr ""
"Il nodo ParallaxLayer funziona solamente quando impostato come figlio di un "
"nodo ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9498,7 +9848,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
-msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo genitore."
+msgstr "ARVRCamera deve avere un nodo ARVROrigin come suo nodo padre"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
@@ -9628,6 +9978,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass."
@@ -9645,16 +10002,9 @@ msgstr ""
"Path2D."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D funziona solamente quando impostato come figlio di un nodo "
-"Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9768,11 +10118,19 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Modalità di Pan"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Aggiungi colore attuale come preset"
@@ -9784,10 +10142,6 @@ msgstr "Attenzione!"
msgid "Please Confirm..."
msgstr "Per Favore Conferma..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9875,6 +10229,63 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "Avvertimento"
+
+#~ msgid "Font Size:"
+#~ msgstr "Dimensione Font:"
+
+#~ msgid "Line:"
+#~ msgstr "Riga:"
+
+#~ msgid "Col:"
+#~ msgstr "Col:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D funziona solamente quando impostato come figlio di un nodo "
+#~ "Path2D."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "L'Azione '%s' esiste già!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Aggiungi punto"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "Percorso Invalido!"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Rimuovi punto"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Modifica Poly"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Dividi Percorso"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Prima seleziona un oggetto di impostazione!"
+
+#~ msgid "No name provided"
+#~ msgstr "Nessun nome fornito"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Aggiungi Nodo"
+
+#~ msgid "Create from scene?"
+#~ msgstr "Crea da scena?"
+
#~ msgid "Create Poly"
#~ msgstr "Crea Poly"
@@ -9900,9 +10311,6 @@ msgstr ""
#~ "Nessuna risorsa OccluderPolygon2D su questo nodo.\n"
#~ "Crearne una ed assegnarla?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Modifica poligono esistente:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "LMB: Sposta punto."
@@ -10246,9 +10654,6 @@ msgstr ""
#~ msgid "Run Script"
#~ msgstr "Esegui Script"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Salva la risorsa in modifica."
-
#~ msgid "Stop Profiling"
#~ msgstr "Interrrompi Profiling"
@@ -11087,66 +11492,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Errore di creazione della firma del pacchetto."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Nessun template di esportazione trovato.\n"
-#~ "Scarica ed installa i template di esportazione."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Pacchetto di debug personalizzato non trovato."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Pacchetto di release personalizzato non trovato."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Nome unico invalido."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "GUID prodotto invalido."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "GUID publisher invalido."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Colore di background invalido."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr ""
-#~ "Dimensioni dell'immagine dello Store Logo invalide (dovrebbero essere "
-#~ "50x50)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine del logo quadrato 44x44 (dovrebbero "
-#~ "essere 44x44)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine del logo quadrato 71x71 (dovrebbero "
-#~ "essere 71x71)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine del logo quadrato 150x150 (dovrebbero "
-#~ "essere 150x150)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine del logo quadrato 310x310 (dovrebbero "
-#~ "essere 310x310)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine del logo quadrato 310x150 (dovrebbero "
-#~ "essere 310x150)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Dimensioni non valide dell'immagine dello splash screen (dovrebbero "
-#~ "essere 620x300)."
-
#~ msgid "RAW Mode"
#~ msgstr "Modalità RAW"
@@ -11392,21 +11737,6 @@ msgstr ""
#~ msgid "Trailing Silence:"
#~ msgstr "Silenzio di coda:"
-#~ msgid "Script Export Mode:"
-#~ msgstr "Modalità Esportazione Script:"
-
-#~ msgid "Text"
-#~ msgstr "Testo"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilato"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "Criptato (Fornisci la Chiave Sotto)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "Chiave di Crittografia Script (256-bits come esadecimali):"
-
#~ msgid "Export Project PCK"
#~ msgstr "Esporta Progetto PCK"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 1a7f3d5bfe..9d5319d09a 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -1,6 +1,6 @@
# Japanese translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# akirakido <achts.y@gmail.com>, 2016-2017, 2018.
# D_first <dntk.daisei@gmail.com>, 2017, 2018.
@@ -19,12 +19,14 @@
# Nathan Lovato <nathan.lovato.art@gmail.com>, 2018.
# nyanode <akaruooyagi@yahoo.co.jp>, 2018.
# nitenook <admin@alterbaum.net>, 2018.
+# Rob Matych <robertsmatych@gmail.com>, 2018.
+# Hidetsugu Takahashi <manzyun@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
-"Last-Translator: nitenook <admin@alterbaum.net>\n"
+"PO-Revision-Date: 2019-01-19 19:21+0000\n"
+"Last-Translator: Hidetsugu Takahashi <manzyun@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -32,18 +34,18 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() ã®å¼•æ•°ã®åž‹ãŒç„¡åйã§ã™ã€‚TYPE_* 定数を使ã£ã¦ãã ã•ã„。"
+msgstr "Convert()ã«å¯¾ã—ã¦ç„¡åйãªåž‹ã®å¼•æ•°ã§ã™ã€‚TYPE_ 定数を使ã£ã¦ãã ã•ã„。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "デコードã™ã‚‹ã«ã¯ãƒã‚¤ãƒˆãŒè¶³ã‚Šãªã„ã‹ã€ã¾ãŸã¯ç„¡åйãªå½¢å¼ã§ã™ã€‚"
+msgstr "デコードãƒã‚¤ãƒˆã®ãƒã‚¤ãƒˆã¯è¶³ã‚Šã¾ã›ã‚“ã€ã¾ãŸã¯ç„¡åйãªå½¢å¼ã§ã™ã€‚"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -55,7 +57,7 @@ msgstr "インスタンス㌠null ã®ãŸã‚ã€self ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "æ¼”ç®—å­ %s 〠%s 〠%s ã«å¯¾ã™ã‚‹å€¤ãŒç„¡åйã§ã™ã€‚"
+msgstr "æ¼”ç®—å­ %s, %s, %s ã«å¯¾ã™ã‚‹å€¤ãŒç„¡åйã§ã™ã€‚"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -177,7 +179,7 @@ msgstr "アニメーションクリップ:"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "ã“ã®ãƒˆãƒ©ãƒƒã‚¯ã® オン/オフ 切替ãˆã€‚"
+msgstr "ã“ã®ãƒˆãƒ©ãƒƒã‚¯ã® オン/オフ を切り替ãˆã€‚"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -367,7 +369,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Snap (s): "
-msgstr "スナップ: "
+msgstr "スナップ (秒): "
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -392,7 +394,7 @@ msgstr "トラックをコピー"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
-msgstr "トラックを張り付ã‘"
+msgstr "トラックを貼り付ã‘"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -558,21 +560,13 @@ msgstr "ズームアウト"
msgid "Reset Zoom"
msgstr "ズームをリセット"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "警告:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "フォントサイズ:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "行:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "警告"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "列:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -657,7 +651,7 @@ msgstr "'%s' ã‚’ '%s' ã‹ã‚‰åˆ‡æ–­"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr "ä¿¡å· '%s' ã‹ã‚‰å…¨ã¦ã‚’切断"
+msgstr "シグナル '%s' ã‹ã‚‰å…¨ã¦ã‚’切断"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -670,7 +664,7 @@ msgstr "切断"
#: editor/connections_dialog.cpp
msgid "Connect Signal: "
-msgstr "接続信å·: "
+msgstr "ã‚·ã‚°ãƒŠãƒ«ã®æŽ¥ç¶š: "
#: editor/connections_dialog.cpp
msgid "Edit Connection: "
@@ -678,15 +672,15 @@ msgstr "接続を編集 "
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "ä¿¡å· %s ã‹ã‚‰å…¨ã¦ã®æŽ¥ç¶šã‚’除去ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ"
+msgstr "シグナル %s ã‹ã‚‰å…¨ã¦ã®æŽ¥ç¶šã‚’除去ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "ä¿¡å·"
+msgstr "シグナル"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr "ã“ã®ä¿¡å·ã‹ã‚‰å…¨ã¦ã®æŽ¥ç¶šã‚’除去ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ"
+msgstr "ã“ã®ã‚·ã‚°ãƒŠãƒ«ã‹ã‚‰å…¨ã¦ã®æŽ¥ç¶šã‚’除去ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹ï¼Ÿ"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
@@ -747,7 +741,7 @@ msgstr "検索ã—ã¦ç½®æ›:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr "~ã¨ã®ä¾å­˜é–¢ä¿‚:"
+msgstr "次ã®ä¾å­˜é–¢ä¿‚:"
#: editor/dependency_editor.cpp
msgid ""
@@ -807,7 +801,7 @@ msgstr "é–‹ã"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr "~ã®ã‚ªãƒ¼ãƒŠãƒ¼:"
+msgstr "次ã®ã‚ªãƒ¼ãƒŠãƒ¼:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
@@ -873,8 +867,8 @@ msgstr "é¸æŠžã—ãŸãƒ•ァイルを削除ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "削除"
@@ -975,14 +969,15 @@ msgstr "ライセンス"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
-msgstr "パッケージファイルを開ã‘ã¾ã›ã‚“ã§ã—ãŸã€‚ zip å½¢å¼ã§ã¯ã‚りã¾ã›ã‚“。"
+msgstr "パッケージファイルを開ã‘ã¾ã›ã‚“ã§ã—ãŸã€‚zip å½¢å¼ã§ã¯ã‚りã¾ã›ã‚“。"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "アセットを展開"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "パッケージã®ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã«æˆåŠŸã—ã¾ã—ãŸï¼"
#: editor/editor_asset_installer.cpp
@@ -1017,15 +1012,15 @@ msgstr "オーディオãƒã‚¹ã®ãƒœãƒªãƒ¥ãƒ¼ãƒ ã‚’変更"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "オーディオãƒã‚¹ã‚’ソロã«åˆ‡æ›¿ãˆ"
+msgstr "オーディオãƒã‚¹ã®ã‚½ãƒ­ã‚’切り替ãˆ"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr "オーディオãƒã‚¹ã‚’ミュートã«åˆ‡æ›¿ãˆ"
+msgstr "オーディオãƒã‚¹ã®ãƒŸãƒ¥ãƒ¼ãƒˆã‚’切り替ãˆ"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "オーディオãƒã‚¹ã®ãƒã‚¤ãƒ‘スエフェクトã®åˆ‡æ›¿ãˆ"
+msgstr "オーディオãƒã‚¹ã®ãƒã‚¤ãƒ‘スエフェクトを切り替ãˆ"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
@@ -1086,7 +1081,7 @@ msgstr "オーディオãƒã‚¹ã‚’追加"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr "マスターãƒã‚¹ã¯å‰Šé™¤ã§ãã¾ã›ã‚“ï¼"
+msgstr "マスター ãƒã‚¹ã¯å‰Šé™¤ã§ãã¾ã›ã‚“!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
@@ -1188,7 +1183,7 @@ msgstr "自動読込ã¿ã®åå‰å¤‰æ›´"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "グローãƒãƒ«ã®è‡ªå‹•読込ã¿ã‚’切替ãˆ"
+msgstr "グローãƒãƒ«ã®è‡ªå‹•読込ã¿ã‚’切り替ãˆ"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1223,7 +1218,7 @@ msgid "Add AutoLoad"
msgstr "自動読込ã¿ã‚’追加"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "パス:"
@@ -1294,9 +1289,30 @@ msgid "Storing File:"
msgstr "ファイルã®ä¿å­˜:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"エクスãƒãƒ¼ãƒˆã™ã‚‹ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“.\n"
+"ダウンロードã—ã¦ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¦ãã ã•ã„."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "パックã™ã‚‹"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "カスタム デãƒãƒƒã‚°ãƒ‘ッケージãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "カスタム リリースパッケージãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "テンプレートファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
@@ -1336,7 +1352,7 @@ msgstr "å†èª­è¾¼"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr "æ‰¿èªæ¸ˆã¿"
+msgstr "æ‰¿èªæ¸ˆã¿ã™ã¹ã¦"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
@@ -1383,11 +1399,11 @@ msgstr "上ã¸"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr "éš ã—ファイルã®åˆ‡æ›¿ãˆ"
+msgstr "éš ã—ファイルã®åˆ‡ã‚Šæ›¿ãˆ"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "ãŠæ°—ã«å…¥ã‚Šã®åˆ‡æ›¿ãˆ"
+msgstr "ãŠæ°—ã«å…¥ã‚Šã®åˆ‡ã‚Šæ›¿ãˆ"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
@@ -1432,11 +1448,11 @@ msgstr "スキャンソース"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr "アセットを(å†ï¼‰ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
+msgstr "アセットを(å†)インãƒãƒ¼ãƒˆä¸­"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr "上é¢"
+msgstr "トップ"
#: editor/editor_help.cpp
msgid "Class:"
@@ -1444,11 +1460,11 @@ msgstr "クラス:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
-msgstr "継承:"
+msgstr "継承元:"
#: editor/editor_help.cpp
msgid "Inherited by:"
-msgstr "~ã«ç¶™æ‰¿ã•れる:"
+msgstr "継承先:"
#: editor/editor_help.cpp
msgid "Brief Description:"
@@ -1459,7 +1475,6 @@ msgid "Properties"
msgstr "プロパティ"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Properties:"
msgstr "プロパティ:"
@@ -1468,19 +1483,16 @@ msgid "Methods"
msgstr "メソッド"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "メソッド"
+msgstr "メソッド:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "プロパティ"
+msgstr "テーマプロパティ"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "プロパティ:"
+msgstr "テーマプロパティ:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1529,12 +1541,10 @@ msgstr ""
"ã§ã™ã€‚"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "プロパティã®èª¬æ˜Ž:"
+msgstr "プロパティã®èª¬æ˜Ž"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
msgstr "プロパティã®èª¬æ˜Ž:"
@@ -1547,12 +1557,10 @@ msgstr ""
"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„ï¼"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "メソッドã®èª¬æ˜Ž:"
+msgstr "メソッドã®èª¬æ˜Ž"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
msgstr "メソッドã®èª¬æ˜Ž:"
@@ -1570,49 +1578,40 @@ msgid "Search Help"
msgstr "ヘルプを検索"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "通常表示"
+msgstr "ã™ã¹ã¦è¡¨ç¤º"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "クラス"
+msgstr "クラスã®ã¿"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "メソッド"
+msgstr "メソッドã®ã¿"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "ä¿¡å·"
+msgstr "シグナルã®ã¿"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "定数"
+msgstr "定数ã®ã¿"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "プロパティ"
+msgstr "プロパティã®ã¿"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "プロパティ"
+msgstr "テーマプロパティã®ã¿"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "メンãƒãƒ¼"
+msgstr "メンãƒãƒ¼ã‚¿ã‚¤ãƒ—"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "クラス:"
+msgstr "クラス"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1696,7 +1695,7 @@ msgstr "'%s' ã®èª­è¾¼ã¿ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚"
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "シーンをä¿å­˜"
+msgstr "シーンをä¿å­˜ä¸­"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -1819,8 +1818,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"メインシーンãŒå®šç¾©ã•れã¦ã„ã¾ã›ã‚“ãŒã€é¸æŠžã—ã¦ã„ã¾ã™ã‹ï¼Ÿ\n"
-"'アプリケーション' カテゴリã®ä¸‹ã® \"プロジェクト設定\" ã§å¤‰æ›´ã§ãã¾ã™ã€‚"
+"メインシーンãŒå®šç¾©ã•れã¦ã„ã¾ã›ã‚“ã€‚é¸æŠžã—ã¾ã™ã‹?\n"
+"'アプリケーション' カテゴリã®ä¸‹ã® \"プロジェクト設定\" ã‹ã‚‰ã‚‚変更ã§ãã¾ã™ã€‚"
#: editor/editor_node.cpp
msgid ""
@@ -1828,8 +1827,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"é¸æŠžã—ãŸã‚·ãƒ¼ãƒ³'%s' ã¯å­˜åœ¨ã—ã¾ã›ã‚“ãŒã€æœ‰åйãªã‚·ãƒ¼ãƒ³ã‚’é¸æŠžã—ã¦ã„ã¾ã™ã‹ï¼Ÿ\n"
-"'アプリケーション' カテゴリã®ä¸‹ã® \"プロジェクト設定\" ã§å¤‰æ›´ã§ãã¾ã™ã€‚"
+"é¸æŠžã—ãŸã‚·ãƒ¼ãƒ³ '%s' ã¯å­˜åœ¨ã—ã¾ã›ã‚“。有効ãªã‚·ãƒ¼ãƒ³ã‚’é¸æŠžã—ã¾ã™ã‹?\n"
+"'アプリケーション' カテゴリã®ä¸‹ã® \"プロジェクト設定\" ã§å¾Œã‹ã‚‰å¤‰æ›´ã§ãã¾ã™ã€‚"
#: editor/editor_node.cpp
msgid ""
@@ -1837,9 +1836,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"é¸æŠžã—ãŸã‚·ãƒ¼ãƒ³'%s' ã¯ã‚·ãƒ¼ãƒ³ãƒ•ァイルã§ã¯ã‚りã¾ã›ã‚“ãŒã€æœ‰åйãªã‚·ãƒ¼ãƒ³ã‚’é¸æŠžã—ã¦ã„"
-"ã¾ã™ã‹ï¼Ÿ\n"
-"'アプリケーション' カテゴリã®ä¸‹ã® \"プロジェクト設定\" ã§å¤‰æ›´ã§ãã¾ã™ã€‚"
+"é¸æŠžã—ãŸã‚·ãƒ¼ãƒ³ '%s' ã¯ã‚·ãƒ¼ãƒ³ãƒ•ァイルã§ã¯ã‚りã¾ã›ã‚“。有効ãªã‚·ãƒ¼ãƒ³ã‚’é¸æŠžã—ã¾ã™"
+"ã‹?\n"
+"'アプリケーション' カテゴリã®ä¸‹ã® \"プロジェクト設定\" ã§å¾Œã‹ã‚‰å¤‰æ›´ã§ãã¾ã™ã€‚"
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
@@ -1968,28 +1967,25 @@ msgstr "メインシーンをé¸ã¶"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
-"アドオンプラグインを有効ã«ã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“: '%s' 設定ã®è§£æžã«å¤±æ•—ã—ã¾ã—"
-"ãŸã€‚"
+msgstr "アドオンプラグインを有効ã«ã§ãã¾ã›ã‚“: '%s' 設定ã®è§£æžã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
-"アドオンプラグインã®ã‚¹ã‚¯ãƒªãƒ—トフィールドを 'res://addons/%s' ã‹ã‚‰è¦‹ã¤ã‘ã‚‹ã“ã¨"
-"ãŒã§ãã¾ã›ã‚“。"
+"アドオンプラグインã®ã‚¹ã‚¯ãƒªãƒ—トフィールド㌠'res://addons/%s' ã‹ã‚‰è¦‹ã¤ã‹ã‚Šã¾ã›"
+"ん。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "パス '%s' ã‹ã‚‰ã‚¢ãƒ‰ã‚ªãƒ³ã‚¹ã‚¯ãƒªãƒ—トを読込ã‚ã¾ã›ã‚“。"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"パス '%s' ã‹ã‚‰ã‚¢ãƒ‰ã‚ªãƒ³ã‚¹ã‚¯ãƒªãƒ—トを読込ã‚ã¾ã›ã‚“。スクリプトãŒãƒ„ールモードã§ã¯"
-"ã‚りã¾ã›ã‚“。"
+"パス '%s' ã‹ã‚‰ã‚¢ãƒ‰ã‚ªãƒ³ã‚¹ã‚¯ãƒªãƒ—トを読ã¿è¾¼ã‚ã¾ã›ã‚“。コードã«ã‚¨ãƒ©ãƒ¼ãŒã‚ã‚‹å¯èƒ½æ€§"
+"ãŒã‚りã¾ã™ã€‚構文を確èªã—ã¦ãã ã•ã„。"
#: editor/editor_node.cpp
msgid ""
@@ -2044,7 +2040,6 @@ msgstr "デフォルト"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
msgstr "ファイルシステム上ã§è¡¨ç¤º"
@@ -2058,7 +2053,7 @@ msgstr "タブを閉ã˜ã‚‹"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "シーンタブを切替ãˆ"
+msgstr "シーンタブを切り替ãˆ"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -2082,7 +2077,7 @@ msgstr "集中モード"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr "集中モードを切替ãˆã‚‹ã€‚"
+msgstr "集中モードを切り替ãˆã‚‹ã€‚"
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -2129,7 +2124,6 @@ msgid "Save Scene"
msgstr "シーンをä¿å­˜"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "å…¨ã¦ã®ã‚·ãƒ¼ãƒ³ã‚’ä¿å­˜"
@@ -2139,7 +2133,7 @@ msgstr "シーンを閉ã˜ã‚‹"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr "最近使ã£ãŸãƒ•ァイルを開ã"
+msgstr "最近開ã„ãŸã‚·ãƒ¼ãƒ³ã‚’é–‹ã"
#: editor/editor_node.cpp
msgid "Convert To..."
@@ -2165,7 +2159,7 @@ msgstr "やり直ã™"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr "シーンを戻ã™"
+msgstr "ã‚·ãƒ¼ãƒ³ã‚’å…ƒã«æˆ»ã™"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
@@ -2193,7 +2187,7 @@ msgstr "プロジェクトã®ãƒ‡ãƒ¼ã‚¿ãƒ•ォルダを開ã"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "プロジェクト一覧を終了"
+msgstr "終了ã—ã¦ãƒ—ロジェクト一覧を開ã"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -2300,7 +2294,7 @@ msgstr "エディタレイアウト"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "フルスクリーン切替ãˆ"
+msgstr "フルスクリーン切り替ãˆ"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
@@ -2340,7 +2334,7 @@ msgstr "Q&A"
#: editor/editor_node.cpp
msgid "Issue Tracker"
-msgstr "課題(ãƒã‚°ï¼‰ç®¡ç†ã‚·ã‚¹ãƒ†ãƒ "
+msgstr "課題管ç†ã‚·ã‚¹ãƒ†ãƒ "
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2401,7 +2395,7 @@ msgstr "ä¿å­˜ã—ã¦å†èµ·å‹•"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
-msgstr "エディタウィンドウã®å†æç”»æ™‚ã«å映ï¼"
+msgstr "エディタウィンドウã®å†æç”»æ™‚ã«ã‚¹ãƒ”ンã—ã¾ã™ï¼"
#: editor/editor_node.cpp
msgid "Update Always"
@@ -2409,11 +2403,11 @@ msgstr "å¸¸ã«æ›´æ–°"
#: editor/editor_node.cpp
msgid "Update Changes"
-msgstr "変更をé©ç”¨"
+msgstr "å¤‰æ›´æ™‚ã«æ›´æ–°"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr "æ›´æ–°ã®å映を無効化"
+msgstr "アップデートスピナーを無効化"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
@@ -2607,12 +2601,18 @@ msgid "[Empty]"
msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+#, fuzzy
+msgid "Assign..."
msgstr "アサイン.."
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "無効ãªãƒ‘ス"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2621,6 +2621,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"ファイルã¨ã—ã¦ä¿å­˜ã•れãŸãƒªã‚½ãƒ¼ã‚¹ã« ViewportTexture を生æˆã§ãã¾ã›ã‚“。\n"
+"リソースã¯ã‚·ãƒ¼ãƒ³ã«å±žã—ã¦ã„ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
#: editor/editor_properties.cpp
msgid ""
@@ -2787,7 +2789,7 @@ msgstr "エクスãƒãƒ¼ãƒˆ テンプレート ZIP ファイルを開ã‘ã¾ã›ã‚“
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
-msgstr "テンプレート( %s )内㮠version.txt ã®ãƒ•ォーマットãŒä¸æ­£ã§ã™ã€‚"
+msgstr "テンプレート内㮠version.txt フォーマットãŒä¸æ­£ã§ã™: %s。"
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2799,7 +2801,7 @@ msgstr "テンプレートã®ãƒ‘ス生æˆã‚¨ãƒ©ãƒ¼:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
-msgstr "エクスãƒãƒ¼ãƒˆ ãƒ†ãƒ³ãƒ—ãƒ¬ãƒ¼ãƒˆã®æŠ½å‡º"
+msgstr "エクスãƒãƒ¼ãƒˆ テンプレートã®å±•開中"
#: editor/export_template_manager.cpp
msgid "Importing:"
@@ -2946,9 +2948,8 @@ msgstr ""
"ã¯ã§ãã¾ã›ã‚“ï¼"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "ãŠæ°—ã«å…¥ã‚Š:"
+msgstr "ãŠæ°—ã«å…¥ã‚Š"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -2960,7 +2961,7 @@ msgstr "アイテムをサムãƒã‚¤ãƒ«ã§ã‚°ãƒªãƒƒãƒ‰è¡¨ç¤ºã™ã‚‹ã€‚"
#: editor/filesystem_dock.cpp
msgid "View items as a list."
-msgstr "アイテムを一覧ã§è¦‹ã‚‹ã€‚"
+msgstr "アイテムを一覧ã§è¡¨ç¤ºã™ã‚‹ã€‚"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -2989,18 +2990,14 @@ msgid "Unable to update dependencies:"
msgstr "ä¾å­˜é–¢ä¿‚ã‚’æ›´æ–°ã§ãã¾ã›ã‚“:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "åå‰ãŒä»˜ã„ã¦ã„ã¾ã›ã‚“"
+msgid "No name provided."
+msgstr "åå‰ãŒä»˜ã„ã¦ã„ã¾ã›ã‚“。"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "åå‰ã«ä½¿ç”¨ã§ããªã„文字ãŒå«ã¾ã‚Œã¦ã„ã¾ã™"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "åå‰ãŒä»˜ã„ã¦ã„ã¾ã›ã‚“。"
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "åå‰ã«ä½¿ç”¨ã§ããªã„文字ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚"
@@ -3033,9 +3030,8 @@ msgid "Instance"
msgstr "インスタンス"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "ãŠæ°—ã«å…¥ã‚Š:"
+msgstr "ãŠæ°—ã«å…¥ã‚Šã«è¿½åŠ "
#: editor/filesystem_dock.cpp
msgid "Remove from favorites"
@@ -3070,12 +3066,10 @@ msgid "New Resource..."
msgstr "æ–°è¦ãƒªã‚½ãƒ¼ã‚¹..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
msgstr "ã™ã¹ã¦å±•é–‹"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
msgstr "ã™ã¹ã¦æŠ˜ã‚ŠãŸãŸã‚€"
@@ -3099,9 +3093,8 @@ msgid "Re-Scan Filesystem"
msgstr "ファイルシステムをå†ã‚¹ã‚­ãƒ£ãƒ³"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "モード切替ãˆ"
+msgstr "分割モード切り替ãˆ"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3136,24 +3129,20 @@ msgid "Create Script"
msgstr "スクリプト作æˆ"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
msgstr "ファイル内検索"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "検索: "
+msgstr "検索:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "フォルダ: "
+msgstr "フォルダ:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "フィルター"
+msgstr "フィルター:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3193,7 +3182,6 @@ msgid "Group name already exists."
msgstr "グループåãŒæ—¢ã«ã‚りã¾ã™ã€‚"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
msgstr "無効ãªã‚°ãƒ«ãƒ¼ãƒ—åã§ã™ã€‚"
@@ -3326,17 +3314,29 @@ msgstr "プリセット..."
msgid "Reimport"
msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "ビデオドライãƒã‚’変更ã™ã‚‹ã«ã¯ã€ã‚¨ãƒ‡ã‚£ã‚¿ã‚’å†èµ·å‹•ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "リソースã®èª­è¾¼ã¿ã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
msgstr "ã™ã¹ã¦ã®ãƒ—ロパティを展開"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
msgstr "ã™ã¹ã¦ã®ãƒ—ロパティを折りãŸãŸã‚€"
@@ -3351,7 +3351,7 @@ msgstr "パラメーターをコピー"
#: editor/inspector_dock.cpp
msgid "Paste Params"
-msgstr "パラメーターを張付ã‘"
+msgstr "パラメーターを貼り付ã‘"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
@@ -3382,6 +3382,11 @@ msgid "Load an existing resource from disk and edit it."
msgstr "既存ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ディスクã‹ã‚‰èª­è¾¼ã¿ç·¨é›†ã™ã‚‹ã€‚"
#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Save the currently edited resource."
+msgstr "ç¾åœ¨ç·¨é›†ä¸­ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "履歴内ã®ç·¨é›†æ¸ˆã‚ªãƒ–ジェクトをå‰ã¸ã€‚"
@@ -3399,7 +3404,7 @@ msgstr "オブジェクトã®ãƒ—ロパティ。"
#: editor/inspector_dock.cpp
msgid "Filter properties"
-msgstr "フィルタã®ãƒ—ロパティ"
+msgstr "フィルタプロパティ"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -3411,7 +3416,7 @@ msgstr "マルãƒãƒŽãƒ¼ãƒ‰ セット"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr "シグナルã¨ã‚°ãƒ«ãƒ¼ãƒ—を編集ã™ã‚‹ãŸã‚ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠžã™ã‚‹ã€‚"
+msgstr "シグナルã¨ã‚°ãƒ«ãƒ¼ãƒ—を編集ã™ã‚‹ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠžã€‚"
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
@@ -3439,16 +3444,14 @@ msgstr "スクリプトå:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr "ã„ã¾ã‚¢ã‚¯ãƒ†ã‚£ãƒ–化ã—ã¾ã™ã‹ï¼Ÿ"
+msgstr "今ã™ãアクティブ化?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
msgstr "ãƒãƒªã‚´ãƒ³ã‚’生æˆ"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集"
@@ -3457,14 +3460,12 @@ msgid "Insert Point"
msgstr "ãƒã‚¤ãƒ³ãƒˆæŒ¿å…¥"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集(点を除去)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "ãƒãƒªã‚´ãƒ³ã¨ãƒã‚¤ãƒ³ãƒˆã‚’除去"
+msgstr "ãƒãƒªã‚´ãƒ³ã¨ç‚¹ã‚’除去"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3473,16 +3474,14 @@ msgid "Create points."
msgstr "点を作æˆã™ã‚‹ã€‚"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"既存ã®ãƒãƒªã‚´ãƒ³ã‚’編集:\n"
-"左クリック: 点を移動。\n"
-"Ctrl+左クリック: セグメントを分割。\n"
-"å³ã‚¯ãƒªãƒƒã‚¯: 点を消ã™ã€‚"
+"点を編集ã™ã‚‹ã€‚\n"
+"左クリック: 点を移動\n"
+"å³ã‚¯ãƒªãƒƒã‚¯: 点を削除"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3501,7 +3500,8 @@ msgstr "アニメーションを追加"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+#, fuzzy
+msgid "Load..."
msgstr "読込む.."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3533,6 +3533,11 @@ msgid "Select and move points, create points with RMB."
msgstr "ç‚¹ã‚’é¸æŠžã—ã¦ç§»å‹•ã—ã€å³ã‚¯ãƒªãƒƒã‚¯ã§ç‚¹ã‚’作æˆã—ã¾ã™ã€‚"
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "スナップã¨ã‚°ãƒªãƒƒãƒ‰ã®è¡¨ç¤ºã‚’有効ã«ã™ã‚‹ã€‚"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "点"
@@ -3569,12 +3574,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "自動的ã«ãƒ–レンド三角形を生æˆ"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "スナップ"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "ブレンド:"
@@ -3596,11 +3595,11 @@ msgstr "接続ã§ãã¾ã›ã‚“。ãƒãƒ¼ãƒˆãŒä½¿ç”¨ä¸­ã‹ã€æŽ¥ç¶šãŒç„¡åйã§ã‚
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
-"アニメーションプレーヤーã®ã‚»ãƒƒãƒˆãŒãªã„ãŸã‚ã€ãƒˆãƒ©ãƒƒã‚¯åã‚’å–å¾—ã§ãã¾ã›ã‚“。"
+"アニメーションプレイヤーãŒè¨­å®šã•れã¦ã„ãªã„ãŸã‚ã€ãƒˆãƒ©ãƒƒã‚¯åã‚’å–å¾—ã§ãã¾ã›ã‚“。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr "プレーヤーã®ãƒ‘ス設定ãŒç„¡åйãªãŸã‚ã€ãƒˆãƒ©ãƒƒã‚¯åã‚’å–å¾—ã§ãã¾ã›ã‚“。"
+msgstr "プレイヤーã®ãƒ‘ス設定ãŒç„¡åйãªãŸã‚ã€ãƒˆãƒ©ãƒƒã‚¯åã‚’å–å¾—ã§ãã¾ã›ã‚“。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3612,8 +3611,9 @@ msgstr ""
"å¾—ã§ãã¾ã›ã‚“。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
-msgstr "ノードを追加.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr "ノードを追加..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3626,7 +3626,7 @@ msgstr "フィルタリングを有効化"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr "自動å†ç”Ÿã®åˆ‡æ›¿"
+msgstr "自動å†ç”Ÿã®åˆ‡ã‚Šæ›¿ãˆ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
@@ -3688,11 +3688,11 @@ msgstr "クリップボードã«ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®ãƒªã‚½ãƒ¼ã‚¹ãŒã‚りã¾
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr "貼付ã‘ãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³"
+msgstr "貼り付ã‘ãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr "アニメーションを貼付ã‘"
+msgstr "アニメーションを貼り付ã‘"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
@@ -3882,13 +3882,15 @@ msgid "Connect nodes."
msgstr "ノードを接続。"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
+#, fuzzy
+msgid "Remove selected node or transition."
msgstr "é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã¾ãŸã¯ãƒˆãƒ©ãƒ³ã‚¸ã‚·ãƒ§ãƒ³ã‚’除去"
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
-"開始時ã«ã“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’自動å†ç”Ÿã«åˆ‡æ›¿ãˆã€ãƒªã‚¹ã‚¿ãƒ¼ãƒˆã¾ãŸã¯ã‚¼ãƒ­ã«ã‚·ãƒ¼ã‚¯ã™"
+"ã“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®è‡ªå‹•å†ç”Ÿã‚’ã€ã‚¹ã‚¿ãƒ¼ãƒˆã€ãƒªã‚¹ã‚¿ãƒ¼ãƒˆã€ã‚¼ãƒ­ã«ã‚·ãƒ¼ã‚¯ã«åˆ‡ã‚Šæ›¿ãˆ"
"る。"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4124,14 +4126,12 @@ msgid "Download for this asset is already in progress!"
msgstr "ã“ã®ã‚¢ã‚»ãƒƒãƒˆã®ãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰ã¯æ—¢ã«é€²è¡Œä¸­ï¼"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "First"
msgstr "最åˆ"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Previous"
-msgstr "以å‰ã®ã‚¿ãƒ–"
+msgstr "å‰"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@@ -4139,7 +4139,7 @@ msgstr "次"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "最後"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4153,7 +4153,7 @@ msgstr "プラグイン"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
-msgstr "ä¸¦ã¹æ›¿ãˆ:"
+msgstr "ソート:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
@@ -4190,6 +4190,9 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
+"ライトマップ画åƒã®ä¿å­˜ãƒ‘スを確定ã§ãã¾ã›ã‚“。\n"
+"シーンをä¿å­˜ã™ã‚‹ (ç”»åƒãŒåŒã˜ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªã«ä¿å­˜ã•れる) ã‹ã€BakedLightmapプロパ"
+"ティã‹ã‚‰ä¿å­˜ãƒ‘ã‚¹ã‚’é¸æŠžã—ã¦ãã ã•ã„。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -4200,11 +4203,12 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
+"ライトマップ画åƒã®ç”Ÿæˆã«å¤±æ•—ã—ã¾ã—ãŸã€‚ãƒ‘ã‚¹ãŒæ›¸ãè¾¼ã¿å¯èƒ½ã§ã‚ã‚‹ã“ã¨ã‚’確èªã—ã¦"
+"ãã ã•ã„。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Bake Lightmaps"
-msgstr "ライトマップã¸ã®è»¢å†™:"
+msgstr "ライトマップを焼ã込む"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
@@ -4260,24 +4264,20 @@ msgid "Create new horizontal and vertical guides"
msgstr "水平垂直ガイドを作æˆ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
-msgstr "ピボット移動"
+msgstr "ピボットを移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "キャンãƒã‚¹ã‚¢ã‚¤ãƒ†ãƒ ã®ç·¨é›†"
+msgstr "CanvasItemを回転"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "移動動作"
+msgstr "アンカーを移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "キャンãƒã‚¹ã‚¢ã‚¤ãƒ†ãƒ ã®ç·¨é›†"
+msgstr "CanvasItemをリサイズ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -4285,9 +4285,18 @@ msgid "Scale CanvasItem"
msgstr "キャンãƒã‚¹ã‚¢ã‚¤ãƒ†ãƒ ã®ç·¨é›†"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem"
-msgstr "キャンãƒã‚¹ã‚¢ã‚¤ãƒ†ãƒ ã®ç·¨é›†"
+msgstr "CanvasItemを移動"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4298,9 +4307,8 @@ msgid "Change Anchors and Margins"
msgstr "アンカーã¨ãƒžãƒ¼ã‚¸ãƒ³ã‚’変更ã™ã‚‹"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change Anchors"
-msgstr "アンカーを変更ã™ã‚‹"
+msgstr "アンカーを変更"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -4316,7 +4324,6 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
msgstr "ズームをリセット"
@@ -4329,9 +4336,8 @@ msgid "Drag: Rotate"
msgstr "ドラッグ:回転"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Move"
-msgstr "Alt+ドラッグ:移動"
+msgstr "Alt+ドラッグ: 移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -4350,29 +4356,25 @@ msgid "Move Mode"
msgstr "追加ã—ãŸã‚­ãƒ¼ã‚’移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Mode"
msgstr "回転モード"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "スケール(拡大縮å°ï¼‰ãƒ¢ãƒ¼ãƒ‰(R)"
+msgstr "スケール(拡大縮å°ï¼‰ãƒ¢ãƒ¼ãƒ‰"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
-"クリックã—ãŸä½ç½®ã®ã‚ªãƒ–ジェクトã®ãƒªã‚¹ãƒˆ\n"
-"ï¼ˆé¸æŠžãƒ¢ãƒ¼ãƒ‰ã§ã®Alt+å³ã‚¯ãƒªãƒƒã‚¯ã¨åŒã˜)"
+"クリックã—ãŸä½ç½®ã«ã‚るオブジェクトã®ãƒªã‚¹ãƒˆã‚’表示\n"
+"(é¸æŠžãƒ¢ãƒ¼ãƒ‰ã§ã®Alt+å³ã‚¯ãƒªãƒƒã‚¯ã¨åŒã˜)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Click to change object's rotation pivot."
-msgstr "クリックã™ã‚‹ã¨ã‚ªãƒ–ジェクトã®å›žè»¢ãƒ”ボットを変更"
+msgstr "クリックã§ã‚ªãƒ–ジェクトã®å›žè»¢ãƒ”ボットを変更ã™ã‚‹ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -4380,45 +4382,37 @@ msgid "Pan Mode"
msgstr "パン・モード"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle snapping."
-msgstr "ブレークãƒã‚¤ãƒ³ãƒˆã‚’切替"
+msgstr "スナッピングを切り替ãˆã‚‹ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Snap"
-msgstr "スナップ機能を使ã†"
+msgstr "スナップを使ã†"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
-msgstr "アニメーションã®ã‚ªãƒ—ション"
+msgstr "スナッピングオプション"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to grid"
-msgstr "Snapモード:"
+msgstr "グリッドã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Rotation Snap"
-msgstr "回転スナップ機能を使ã†"
+msgstr "回転スナップを使ã†"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Configure Snap..."
-msgstr "スナップ機能ã®è¨­å®š"
+msgstr "スナップã®è¨­å®š..."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap Relative"
-msgstr "相対スナップ機能"
+msgstr "相対スナップ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Pixel Snap"
-msgstr "ピクセルå˜ä½ã‚¹ãƒŠãƒƒãƒ—"
+msgstr "ピクセルスナップを使用"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
@@ -4437,30 +4431,26 @@ msgid "Snap to node sides"
msgstr "ノードå´é¢ã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node center"
-msgstr "ノードアンカーã«ã‚¹ãƒŠãƒƒãƒ—"
+msgstr "ノードã®ä¸­å¿ƒã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "ä»–ã®ãƒŽãƒ¼ãƒ‰ã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to guides"
-msgstr "Snapモード:"
+msgstr "ガイドã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock the selected object in place (can't be moved)."
-msgstr "é¸æŠžã—ãŸã‚ªãƒ–ジェクトをロックã—ã¦ç§»å‹•ä¸èƒ½ã¨ã™ã‚‹."
+msgstr "é¸æŠžã—ãŸã‚ªãƒ–ジェクトをãã®å ´ã§ãƒ­ãƒƒã‚¯ (移動ä¸å¯èƒ½ã«ã™ã‚‹)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock the selected object (can be moved)."
-msgstr "é¸æŠžã—ãŸã‚ªãƒ–ジェクトをロック解除ã—ã¦ç§»å‹•å¯èƒ½ã¨ã™ã‚‹."
+msgstr "é¸æŠžã—ãŸã‚ªãƒ–ジェクトをアンロック (移動å¯èƒ½ã«ã™ã‚‹)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -4473,24 +4463,20 @@ msgid "Restores the object's children's ability to be selected."
msgstr "ã“ã®ã‚ªãƒ–ジェクトã®å­ï¼ˆã‚ªãƒ–ã‚¸ã‚§ã‚¯ãƒˆï¼‰ã‚’é¸æŠžå¯èƒ½ã¨ã™ã‚‹."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "スケルトン..."
+msgstr "スケルトンã®ã‚ªãƒ—ション"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Bones"
msgstr "ボーンを表示ã™ã‚‹"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Make IK Chain"
-msgstr "IK(インãƒãƒ¼ã‚¹ ã‚­ãƒãƒžãƒ†ã‚£ã‚¯ã‚¹ï¼‰ãƒã‚§ãƒ¼ãƒ³ã®ä½œæˆ"
+msgstr "IKãƒã‚§ãƒ¼ãƒ³ã‚’作æˆ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear IK Chain"
-msgstr "IK(インãƒãƒ¼ã‚¹ ã‚­ãƒãƒžãƒ†ã‚£ã‚¯ã‚¹ï¼‰ãƒã‚§ãƒ¼ãƒ³ã‚’クリアã™ã‚‹"
+msgstr "IKãƒã‚§ãƒ¼ãƒ³ã‚’クリア"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
@@ -4503,7 +4489,6 @@ msgstr "ボーンをクリアã™ã‚‹"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View"
msgstr "ビュー"
@@ -4513,29 +4498,24 @@ msgid "Show Grid"
msgstr "グリッドを表示"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Helpers"
-msgstr "ボーンを表示ã™ã‚‹"
+msgstr "ヘルパーを表示"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Rulers"
-msgstr "ボーンを表示ã™ã‚‹"
+msgstr "ルーラーを表示"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Guides"
-msgstr "ボーンを表示ã™ã‚‹"
+msgstr "ガイドを表示"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Origin"
-msgstr "原点を見る"
+msgstr "原点を表示"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport"
-msgstr "1 ビューãƒãƒ¼ãƒˆ"
+msgstr "ビューãƒãƒ¼ãƒˆã‚’表示"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
@@ -4552,19 +4532,17 @@ msgid "Frame Selection"
msgstr "é¸æŠžå¯¾è±¡ã‚’ãƒ•ãƒ¬ãƒ¼ãƒ ã®ä¸­å¤®ã«"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Layout"
-msgstr "レイアウトをä¿å­˜"
+msgstr "レイアウト"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys."
-msgstr "キーフレームを挿入"
+msgstr "キーを挿入ã™ã‚‹ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert Key (Existing Tracks)"
-msgstr "キーフレームを(既存ã®ãƒˆãƒ©ãƒƒã‚¯ã«ï¼‰æŒ¿å…¥"
+msgstr "キーを (既存ã®ãƒˆãƒ©ãƒƒã‚¯ã«) 挿入"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
@@ -4583,22 +4561,19 @@ msgid "Divide grid step by 2"
msgstr "グリッドステップをåŠåˆ†ã«ã™ã‚‹"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add %s"
-msgstr "%s追加ã™ã‚‹"
+msgstr "%s を追加"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Adding %s..."
-msgstr "%s追加中..."
+msgstr "%s を追加中..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "ルートã®å­˜åœ¨ã—ãªã„状態ã§ã€è¤‡æ•°ãƒŽãƒ¼ãƒ‰ã‚’インスタンス化ã§ãã¾ã›ã‚“。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Node"
msgstr "ノードを生æˆ"
@@ -4622,9 +4597,8 @@ msgstr ""
"ドラッグ&ドロップ + Alt : ノードã®ã‚¿ã‚¤ãƒ—を変更ã™ã‚‹"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "ãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+msgstr "Polygon3Dを生æˆ"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4645,15 +4619,13 @@ msgstr "CPUパーティクル"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Create Emission Points From Mesh"
-msgstr "メッシュã‹ã‚‰ç™ºå…‰ç‚¹ã‚’生æˆ"
+msgstr "メッシュã‹ã‚‰æ”¾å‡ºç‚¹ã‚’生æˆ"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Create Emission Points From Node"
-msgstr "ノードã‹ã‚‰ã®ç™ºå…‰ç‚¹ã‚’生æˆ"
+msgstr "ノードã‹ã‚‰æ”¾å‡ºç‚¹ã‚’生æˆ"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -4678,9 +4650,8 @@ msgid "Smoothstep"
msgstr "スムーズステップ"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Modify Curve Point"
-msgstr "カーブを修正ã™ã‚‹"
+msgstr "カーブãƒã‚¤ãƒ³ãƒˆã‚’修正"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
@@ -4688,9 +4659,8 @@ msgid "Modify Curve Tangent"
msgstr "カーブマップを修正"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Load Curve Preset"
-msgstr "åˆæœŸè¨­å®šå€¤ã‚’読ã¿è¾¼ã‚€"
+msgstr "カーブã®ãƒ—リセットを読ã¿è¾¼ã‚€"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
@@ -4715,9 +4685,8 @@ msgid "Load preset"
msgstr "åˆæœŸè¨­å®šå€¤ã‚’読ã¿è¾¼ã‚€"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Curve Point"
-msgstr "パスã®ãƒã‚¤ãƒ³ãƒˆã‚’除去"
+msgstr "カーブãƒã‚¤ãƒ³ãƒˆã‚’除去"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
@@ -4777,26 +4746,25 @@ msgid "Create Convex Shape"
msgstr "凸状シェイプを生æˆ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Navigation Mesh"
-msgstr "ナビメッシュ(ナビゲーションメッシュ)ã®ç”Ÿæˆ"
+msgstr "ナビゲーションメッシュを生æˆ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
+msgstr "å«ã¾ã‚Œã¦ã„るメッシュãŒArrayMeshåž‹ã§ã¯ã‚りã¾ã›ã‚“。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
+msgstr "UV展開ã«å¤±æ•—ã—ã¾ã—ãŸã€‚メッシュãŒéžå¤šæ§˜ä½“ã§ã¯ã‚りã¾ã›ã‚“ã‹?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr ""
+msgstr "デãƒãƒƒã‚°ã™ã‚‹ãƒ¡ãƒƒã‚·ãƒ¥ãŒã‚りã¾ã›ã‚“。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
-msgstr ""
+msgstr "モデルã«ã¯ã“ã®ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«UVãŒã‚りã¾ã›ã‚“"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -4804,16 +4772,14 @@ msgid "MeshInstance lacks a Mesh!"
msgstr "メッシュインスタンスã®ãƒ¡ãƒƒã‚·ãƒ¥ãŒå­˜åœ¨ã—ã¾ã›ã‚“"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Mesh has not surface to create outlines from!"
-msgstr "メッシュã«ã‚¢ã‚¦ãƒˆãƒ©ã‚¤ãƒ³ã‚’作æˆã™ã‚‹ãŸã‚ã®ã‚µãƒ¼ãƒ•ェイスãŒå­˜åœ¨ã—ã¾ã›ã‚“"
+msgstr "メッシュã«ã‚¢ã‚¦ãƒˆãƒ©ã‚¤ãƒ³ã‚’作æˆã™ã‚‹ãŸã‚ã®ã‚µãƒ¼ãƒ•ェスãŒå­˜åœ¨ã—ã¾ã›ã‚“!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
+msgstr "メッシュã®ãƒ—リミティブ型㌠PRIMITIVE_TRIANGLES ã§ã¯ã‚りã¾ã›ã‚“!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Could not create outline!"
msgstr "アウトラインを生æˆã§ãã¾ã›ã‚“ã§ã—ãŸ!"
@@ -4844,30 +4810,26 @@ msgid "Create Convex Collision Sibling"
msgstr "凸型兄弟コリジョンを生æˆ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Outline Mesh..."
msgstr "アウトラインメッシュを生æˆ..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "View UV1"
-msgstr "ビュー"
+msgstr "UV1を表示"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "View UV2"
-msgstr "ビュー"
+msgstr "UV2を表示"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
+msgstr "Lightmap/AO ã®UV2を展開"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "アウトラインメッシュを生æˆ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Outline Size:"
msgstr "アウトラインã®ã‚µã‚¤ã‚º:"
@@ -4906,40 +4868,32 @@ msgstr ""
"在ã—ã¾ã›ã‚“)."
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Mesh source is invalid (invalid path)."
-msgstr "ãƒ¡ãƒƒã‚·ãƒ¥ã‚½ãƒ¼ã‚¹ã¯æ­£ã—ãæŒ‡å®šã•れã¦ã„ã¾ã›ã‚“ï¼ˆä¸æ­£ãªãƒ‘ス)"
+msgstr "無効ãªãƒ¡ãƒƒã‚·ãƒ¥ã‚½ãƒ¼ã‚¹ã§ã™ (無効ãªãƒ‘ス)。"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-"ãƒ¡ãƒƒã‚·ãƒ¥ã‚½ãƒ¼ã‚¹ã¯æ­£ã—ãã‚りã¾ã›ã‚“(メッシュã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã§ã¯ã‚りã¾ã›ã‚“)"
+msgstr "無効ãªãƒ¡ãƒƒã‚·ãƒ¥ã‚½ãƒ¼ã‚¹ã§ã™ (MeshInstanceã§ã¯ã‚りã¾ã›ã‚“)。"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr "ãƒ¡ãƒƒã‚·ãƒ¥ã‚½ãƒ¼ã‚¹ã¯æ­£ã—ãã‚りã¾ã›ã‚“(メッシュリソースãŒå«ã¾ã‚Œã¦ã„ã¾ã›ã‚“)"
+msgstr "無効ãªãƒ¡ãƒƒã‚·ãƒ¥ã‚½ãƒ¼ã‚¹ã§ã™ (メッシュリソースãŒå«ã¾ã‚Œã¦ã„ã¾ã›ã‚“)。"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "No surface source specified."
-msgstr "サーフェイスã®ã‚½ãƒ¼ã‚¹ãŒæŒ‡å®šã•れã¦ã„ã¾ã›ã‚“."
+msgstr "サーフェスã®ã‚½ãƒ¼ã‚¹ãŒæŒ‡å®šã•れã¦ã„ã¾ã›ã‚“。"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Surface source is invalid (invalid path)."
-msgstr "サーフェイスã®ã‚½ãƒ¼ã‚¹ãŒæ­£ã—ãã‚りã¾ã›ã‚“ï¼ˆä¸æ­£ãªãƒ‘ス)"
+msgstr "無効ãªã‚µãƒ¼ãƒ•ェスã®ã‚½ãƒ¼ã‚¹ã§ã™ (無効ãªãƒ‘ス)。"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Surface source is invalid (no geometry)."
-msgstr "サーフェイスã®ã‚½ãƒ¼ã‚¹ãŒæ­£ã—ãã‚りã¾ã›ã‚“(ジオメトリーãŒã‚りã¾ã›ã‚“)"
+msgstr "無効ãªã‚µãƒ¼ãƒ•ェスã®ã‚½ãƒ¼ã‚¹ã§ã™ (ジオメトリãŒã‚りã¾ã›ã‚“)。"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Surface source is invalid (no faces)."
-msgstr "ã‚µãƒ¼ãƒ•ã‚§ãƒ¼ã‚¹ã‚½ãƒ¼ã‚¹ã¯æ­£ã—ãã‚りã¾ã›ã‚“(フェースãŒã‚りã¾ã›ã‚“)"
+msgstr "無効ãªã‚µãƒ¼ãƒ•ェスソースã§ã™ (é¢ãŒã‚りã¾ã›ã‚“)。"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
@@ -4952,19 +4906,17 @@ msgid "Couldn't map area."
msgstr "エリアをマッピングã§ãã¾ã›ã‚“"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Select a Source Mesh:"
-msgstr "ソースメッシュをé¸ã¶:"
+msgstr "ã‚½ãƒ¼ã‚¹ãƒ¡ãƒƒã‚·ãƒ¥ã‚’é¸æŠž:"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Select a Target Surface:"
-msgstr "ターゲットサーフェースをé¸ã¶:"
+msgstr "ã‚¿ãƒ¼ã‚²ãƒƒãƒˆã‚µãƒ¼ãƒ•ã‚§ã‚¹ã‚’é¸æŠž:"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Populate Surface"
-msgstr "サーフェースã«åˆæœŸå€¤ã‚’設定"
+msgstr "サーフェスã«åˆæœŸå€¤ã‚’設定"
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
@@ -4973,10 +4925,9 @@ msgstr "マルãƒãƒ¡ãƒƒã‚·ãƒ¥ã«åˆæœŸå€¤ã‚’設定"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
-msgstr "ターゲットサーフェース:"
+msgstr "ターゲットサーフェス:"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Source Mesh:"
msgstr "ソースメッシュ:"
@@ -5018,6 +4969,7 @@ msgid "Populate"
msgstr "åˆæœŸå€¤ã‚’設定"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "ナビゲーションãƒãƒªã‚´ãƒ³ã‚’生æˆ"
@@ -5031,14 +4983,12 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Error loading image:"
-msgstr "イメージ読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼:"
+msgstr "ç”»åƒèª­ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼:"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "No pixels with transparency > 128 in image..."
-msgstr "イメージ内ã«é€æ˜Žåº¦>128ã®ãƒ”クセルãŒã‚りã¾ã›ã‚“..."
+msgstr "ç”»åƒå†…ã«é€æ˜Žåº¦ãŒ128以上ã®ãƒ”クセルãŒã‚りã¾ã›ã‚“..."
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
@@ -5062,20 +5012,17 @@ msgstr "CPUパーティクルã«å¤‰æ›"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Particles"
-msgstr "頂点"
+msgstr "パーティクル"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generated Point Count:"
msgstr "生æˆã—ãŸãƒã‚¤ãƒ³ãƒˆã®æ•°:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Generation Time (sec):"
-msgstr "ç”Ÿæˆæ™‚間(秒)"
+msgstr "ç”Ÿæˆæ™‚é–“ (ç§’):"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
@@ -5096,19 +5043,16 @@ msgid "Faces contain no area!"
msgstr "é¢ã«ã‚¨ãƒªã‚¢ãŒå«ã¾ã‚Œã¦ã„ã¾ã›ã‚“!"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "No faces!"
msgstr "é¢ãŒã‚りã¾ã›ã‚“!"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Node does not contain geometry."
-msgstr "ノードã¯ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ã‚’å«ã‚“ã§ã„ã¾ã›ã‚“."
+msgstr "ノードã¯ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ã‚’å«ã‚“ã§ã„ã¾ã›ã‚“。"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Node does not contain geometry (faces)."
-msgstr "ノードã¯ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼(é¢ï¼‰ã‚’å«ã‚“ã§ã„ã¾ã›ã‚“."
+msgstr "ノードã¯ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ (é¢) ã‚’å«ã‚“ã§ã„ã¾ã›ã‚“。"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
@@ -5116,9 +5060,8 @@ msgid "Create Emitter"
msgstr "発光物を生æˆ"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Emission Points:"
-msgstr "発光点:"
+msgstr "放出点:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
@@ -5127,12 +5070,11 @@ msgstr "表é¢ã®ç‚¹"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Surface Points+Normal (Directed)"
-msgstr "サーフェースãƒã‚¤ãƒ³ãƒˆï¼‹Normalï¼ˆæŒ‡å‘æ€§ï¼‰"
+msgstr "サーフェスãƒã‚¤ãƒ³ãƒˆï¼‹Normalï¼ˆæŒ‡å‘æ€§ï¼‰"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Volume"
-msgstr "(発光ã®ï¼‰ãƒœãƒªãƒ¥ãƒ¼ãƒ "
+msgstr "ボリューム"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
@@ -5144,9 +5086,8 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "パーティクルマテリアルãŒå¿…è¦ã§ã™."
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Generating AABB"
-msgstr "軸平行境界ボックス(AABB)を生æˆ"
+msgstr "AABBを生æˆä¸­"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
@@ -5259,14 +5200,12 @@ msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Curve Point #"
-msgstr "曲線ã®ãƒã‚¤ãƒ³ãƒˆ#"
+msgstr "カーブãƒã‚¤ãƒ³ãƒˆ #"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve Point Position"
-msgstr "曲線ã®ãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’指定"
+msgstr "カーブãƒã‚¤ãƒ³ãƒˆã®ä½ç½®ã‚’設定"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
@@ -5320,42 +5259,40 @@ msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"ã“ã®ãƒãƒªã‚´ãƒ³ã«ã¯ãƒ†ã‚¯ã‚¹ãƒãƒ£ãŒã‚りã¾ã›ã‚“。\n"
+"UVを編集ã™ã‚‹ã«ã¯ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’設定ã—ã¾ã™ã€‚"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UVマップを生æˆ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon & UV"
-msgstr "ãƒãƒªã‚´ãƒ³ã‚’生æˆ"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
+msgstr "ãƒãƒªã‚´ãƒ³ã¨UVを生æˆ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "水平ガイドを作æˆ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "アクション'%s'ã¯æ—¢ã«ã‚りã¾ã™!"
+msgid "Remove Internal Vertex"
+msgstr "曲線ã®In-ãƒãƒ³ãƒ‰ãƒ«ã‚’除去"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "分割を追加"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
+msgid "Add Custom Polygon"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "é¸æŠžã—ã¦ã„ã‚‹ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’削除"
+msgid "Remove Custom Polygon"
+msgstr "ãƒãƒªã‚´ãƒ³ã¨ç‚¹ã‚’除去"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5371,14 +5308,12 @@ msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "ãƒãƒªã‚´ãƒ³ï¼’Dã®UVエディタ"
+msgstr "Polygon 2D UV エディタを開ã。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygon 2D UV Editor"
-msgstr "ãƒãƒªã‚´ãƒ³ï¼’Dã®UVエディタ"
+msgstr "Polygon 2D UV エディタ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
@@ -5386,13 +5321,13 @@ msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集"
+msgid "Points"
+msgstr "点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "パスを分割"
+msgid "Polygons"
+msgstr "ãƒãƒªã‚´ãƒ³->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5405,12 +5340,10 @@ msgid "Move Points"
msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’移動"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Ctrl: Rotate"
msgstr "Ctrl: 回転"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Shift: Move All"
msgstr "Shift: ã™ã¹ã¦ç§»å‹•"
@@ -5420,12 +5353,10 @@ msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: 縮尺(Scale)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Polygon"
msgstr "ãƒãƒªã‚´ãƒ³ã‚’移動"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Polygon"
msgstr "ãƒãƒªã‚´ãƒ³ã‚’回転"
@@ -5435,13 +5366,14 @@ msgid "Scale Polygon"
msgstr "ãƒãƒªã‚´ãƒ³ã®ç¸®å°ºã‚’変更"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "設定項目を設定ã—ã¦ãã ã•ã„!"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5466,14 +5398,17 @@ msgid "UV->Polygon"
msgstr "UV->ãƒãƒªã‚´ãƒ³"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Clear UV"
msgstr "UVをクリア"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Settings"
-msgstr "Snapã®è¨­å®š"
+msgstr "スナップã®è¨­å®š"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "スナップ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -5484,29 +5419,24 @@ msgid "Grid"
msgstr "グリッド"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Configure Grid:"
-msgstr "スナップã®è¨­å®š"
+msgstr "グリッドã®è¨­å®š:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset X:"
-msgstr "グリッドã®ã‚ªãƒ•セット:"
+msgstr "グリッドã®ã‚ªãƒ•セット X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset Y:"
-msgstr "グリッドã®ã‚ªãƒ•セット:"
+msgstr "グリッドã®ã‚ªãƒ•セット Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step X:"
-msgstr "グリッドã®ã‚¹ãƒ†ãƒƒãƒ—:"
+msgstr "グリッドã®ã‚¹ãƒ†ãƒƒãƒ— X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step Y:"
-msgstr "グリッドã®ã‚¹ãƒ†ãƒƒãƒ—:"
+msgstr "グリッドã®ã‚¹ãƒ†ãƒƒãƒ— Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5538,7 +5468,7 @@ msgstr "リソースã®ã‚¯ãƒªãƒƒãƒ—ボードã¯ç©ºã§ã™!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
-msgstr "リソースã®å¼µã‚Šä»˜ã‘"
+msgstr "リソースã®è²¼ã‚Šä»˜ã‘"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
@@ -5586,14 +5516,12 @@ msgid "Close and save changes?"
msgstr "変更をä¿å­˜ã—ã¦é–‰ã˜ã¾ã™ã‹?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "イメージ読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼:"
+msgstr "ãƒ†ã‚­ã‚¹ãƒˆãƒ•ã‚¡ã‚¤ãƒ«ã®æ›¸ãè¾¼ã¿ã‚¨ãƒ©ãƒ¼:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "フォルダを作æˆã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
+msgstr "エラー: ファイルを読ã¿è¾¼ã‚ã¾ã›ã‚“ã§ã—ãŸã€‚"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5601,9 +5529,8 @@ msgid "Error could not load file."
msgstr "フォルダを作æˆã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "タイルセットã®ä¿å­˜ã‚¨ãƒ©ãƒ¼!"
+msgstr "ファイルã®ä¿å­˜ã‚¨ãƒ©ãƒ¼!"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5626,17 +5553,14 @@ msgid "Error Importing"
msgstr "インãƒãƒ¼ãƒˆã®ã‚¨ãƒ©ãƒ¼"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile..."
-msgstr "フォルダを作æˆã™ã‚‹..."
+msgstr "æ–°è¦ãƒ†ã‚­ã‚¹ãƒˆãƒ•ァイル..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
msgstr "ファイルを開ã"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
msgstr "åå‰ã‚’付ã‘ã¦ä¿å­˜..."
@@ -5663,12 +5587,11 @@ msgstr " クラスリファレンス"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "メソッドリストã®ã‚¢ãƒ«ãƒ•ァベット順ソートを切り替ãˆã‚‹ã€‚"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort"
-msgstr "ä¸¦ã¹æ›¿ãˆ:"
+msgstr "ソート"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
@@ -5691,14 +5614,12 @@ msgid "Previous script"
msgstr "ç›´å‰ã®ã‚¹ã‚¯ãƒªãƒ—ト"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "File"
msgstr "ファイル"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "é–‹ã"
+msgstr "é–‹ã..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5709,14 +5630,12 @@ msgid "Soft Reload Script"
msgstr "スクリプトをソフトリロード"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Copy Script Path"
-msgstr "パスをコピーã™ã‚‹"
+msgstr "スクリプトã®ãƒ‘スをコピー"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
-msgstr "ç›´å‰ã®å±¥æ­´"
+msgstr "å‰ã®å±¥æ­´"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
@@ -5728,60 +5647,53 @@ msgid "Theme"
msgstr "テーマ"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "テーマã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
+msgstr "テーマã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆ..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Reload Theme"
-msgstr "テーマをå†èª­è¾¼"
+msgstr "テーマをå†èª­ã¿è¾¼ã¿"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "テーマをä¿å­˜"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close Docs"
-msgstr "é–‰ã˜ã‚‹"
+msgstr "ドキュメントを閉ã˜ã‚‹"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close All"
msgstr "ã™ã¹ã¦é–‰ã˜ã‚‹"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr "ã»ã‹ã®ã‚¿ãƒ–ã‚’é–‰ã˜ã‚‹"
+msgstr "ä»–ã®ã‚¿ãƒ–ã‚’é–‰ã˜ã‚‹"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "実行"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Scripts Panel"
-msgstr "ãŠæ°—ã«å…¥ã‚Šã‚’切り替ãˆã‚‹"
+msgstr "スクリプトパãƒãƒ«ã‚’切り替ãˆ"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find Next"
-msgstr "次を探ã™"
+msgstr "次を検索"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "ステップオーãƒãƒ¼"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Step Into"
msgstr "ステップイン"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr "(デãƒãƒƒã‚°ã§ï¼‰ãƒ–レーク"
+msgstr "ブレーク"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
@@ -5793,9 +5705,8 @@ msgid "Keep Debugger Open"
msgstr "デãƒãƒƒã‚¬ã‚’é–‹ã„ãŸã¾ã¾ã«"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "次ã®ã‚¨ãƒ‡ã‚£ã‚¿ã‚’é–‹ã"
+msgstr "外部エディタã§ãƒ‡ãƒãƒƒã‚°"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -5807,11 +5718,11 @@ msgstr "リファレンス文書を探ã™."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr "ç›´å‰ã®ã€Œç·¨é›†ã—ãŸæ–‡æ›¸ã€ã¸ç§»å‹•."
+msgstr "å‰ã®ç·¨é›†ã—ãŸãƒ‰ã‚­ãƒ¥ãƒ¡ãƒ³ãƒˆã¸ç§»å‹•。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr "次ã®ã€Œç·¨é›†ã—ãŸæ–‡æ›¸ã€ã¸ç§»å‹•."
+msgstr "次ã®ç·¨é›†ã—ãŸãƒ‰ã‚­ãƒ¥ãƒ¡ãƒ³ãƒˆã¸ç§»å‹•。"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5840,9 +5751,8 @@ msgid "Debugger"
msgstr "デãƒãƒƒã‚¬"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "ヘルプを検索"
+msgstr "æ¤œç´¢çµæžœ"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -5851,16 +5761,15 @@ msgstr "ライン:"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
-msgstr ""
+msgstr "(無視)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "関数~ã«ç§»å‹•..."
+msgstr "関数ã«ç§»å‹•"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "標準"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5889,11 +5798,11 @@ msgstr "å°æ–‡å­—"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
-msgstr "先頭を大文字ã«"
+msgstr "å˜èªžã®å…ˆé ­æ–‡å­—を大文字ã«"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "シンタックスãƒã‚¤ãƒ©ã‚¤ãƒˆ"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -5918,27 +5827,24 @@ msgid "Indent Right"
msgstr "å³ã‚¤ãƒ³ãƒ‡ãƒ³ãƒˆ"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Toggle Comment"
-msgstr "コメントを切り替ãˆã‚‹"
+msgstr "コメントã®åˆ‡ã‚Šæ›¿ãˆ"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Fold/Unfold Line"
-msgstr "行ã«ç§»å‹•"
+msgstr "行を折りãŸãŸã‚€/展開ã™ã‚‹"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr ""
+msgstr "ã™ã¹ã¦ã®è¡Œã‚’折りãŸãŸã‚€"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr ""
+msgstr "ã™ã¹ã¦ã®è¡Œã‚’展開ã™ã‚‹"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Clone Down"
-msgstr "複製ã—ã¦ãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰"
+msgstr "下ã«è¤‡å†™"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -5946,17 +5852,14 @@ msgid "Complete Symbol"
msgstr "記å·ã™ã¹ã¦"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace"
-msgstr "連続スペースを刈り込む"
+msgstr "末尾ã®ç©ºç™½ã‚’å–り除ã"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "インデントをスペースã«å¤‰æ›"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "インデントをタブã«å¤‰æ›"
@@ -5967,21 +5870,19 @@ msgstr "自動インデント"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "ブレークãƒã‚¤ãƒ³ãƒˆã‚’切替"
+msgstr "ブレークãƒã‚¤ãƒ³ãƒˆã‚’切り替ãˆ"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "ã™ã¹ã¦ã®ãƒ–レークãƒã‚¤ãƒ³ãƒˆã‚’消去"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "次ã®ãƒ–レークãƒã‚¤ãƒ³ãƒˆã«ç§»å‹•"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "最後ã®ãƒ–レークãƒã‚¤ãƒ³ãƒˆã«æˆ»ã‚‹"
+msgstr "å‰ã®ãƒ–レークãƒã‚¤ãƒ³ãƒˆã«ç§»å‹•"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
@@ -5993,14 +5894,12 @@ msgid "Find in Files..."
msgstr "ファイルを絞り込む..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
-msgstr "関数~ã«ç§»å‹•..."
+msgstr "関数ã«ç§»å‹•..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "~行ã«ç§»å‹•..."
+msgstr "行ã«ç§»å‹•..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -6013,7 +5912,7 @@ msgstr "シェーダー"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
+msgstr "ã“ã®skeletonã«ã¯ãƒœãƒ¼ãƒ³ãŒã‚りã¾ã›ã‚“。å­Bone2Dノードを追加ã—ã¦ãã ã•ã„。"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
@@ -6050,7 +5949,7 @@ msgstr "実行"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr "並行投影"
+msgstr "平行投影"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
@@ -6106,7 +6005,7 @@ msgstr "ピッãƒ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "ヨー"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6122,7 +6021,7 @@ msgstr "シェーダーã®å¤‰æ›´"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
-msgstr "サーフェースã®å¤‰æ›´"
+msgstr "サーフェスã®å¤‰æ›´"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
@@ -6150,7 +6049,7 @@ msgstr "下é¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr "å·¦å´é¢å›³."
+msgstr "å·¦å´é¢å›³ã€‚"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
@@ -6158,7 +6057,7 @@ msgstr "å·¦å´é¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr "å³å´é¢å›³."
+msgstr "å³å´é¢å›³ã€‚"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
@@ -6204,17 +6103,14 @@ msgid "Display Normal"
msgstr "通常表示"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Display Wireframe"
msgstr "ワイヤーフレーム表示"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Display Overdraw"
-msgstr "逿˜Žã‚·ãƒ«ã‚¨ãƒƒãƒˆè¡¨ç¤º"
+msgstr "オーãƒãƒ¼ãƒ‰ãƒ­ãƒ¼ã‚’表示"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Display Unshaded"
msgstr "シェーディングãªã—ã§è¡¨ç¤º"
@@ -6223,24 +6119,21 @@ msgid "View Environment"
msgstr "環境表示"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Gizmos"
-msgstr "ギズモ(Gizmo)表示"
+msgstr "ギズモ(Gizmo)を表示"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Information"
msgstr "情報を表示"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View FPS"
-msgstr "ビューファイル:"
+msgstr "フレームレートを表示"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Half Resolution"
-msgstr "縮尺(Scale)ã®é¸æŠž"
+msgstr "åŠè§£åƒåº¦"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
@@ -6295,9 +6188,8 @@ msgid "XForm Dialog"
msgstr "Xformダイアログ"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Select Mode (Q)"
-msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰"
+msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰ (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -6313,7 +6205,7 @@ msgstr "移動モード (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
-msgstr "回転Mode (E)"
+msgstr "回転モード (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
@@ -6324,18 +6216,16 @@ msgid "Local Coords"
msgstr "ローカル座標系"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Local Space Mode (%s)"
-msgstr "スケール(拡大縮å°ï¼‰ãƒ¢ãƒ¼ãƒ‰(R)"
+msgstr "ローカル空間モード (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Mode (%s)"
-msgstr "Snapモード:"
+msgstr "スナップモード (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr "底é¢å›³"
+msgstr "下é¢å›³"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
@@ -6350,12 +6240,10 @@ msgid "Front View"
msgstr "å‰é¢å›³"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left View"
msgstr "å·¦å´é¢å›³"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right View"
msgstr "å³å´é¢å›³"
@@ -6442,9 +6330,8 @@ msgid "4 Viewports"
msgstr "4 ビューãƒãƒ¼ãƒˆ"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Gizmos"
-msgstr "ギズモ(Gizmo)表示"
+msgstr "ギズモ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -6456,7 +6343,6 @@ msgstr "ビューã®ã‚°ãƒªãƒƒãƒ‰"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Settings"
msgstr "設定"
@@ -6523,6 +6409,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6537,14 +6427,12 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite"
-msgstr "スタックフレーム"
+msgstr "スプライト"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to 2D Mesh"
-msgstr "~ã«å¤‰æ›ã™ã‚‹..."
+msgstr "2Dメッシュã«å¤‰æ›"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -6561,14 +6449,12 @@ msgid "Grow (Pixels): "
msgstr "スナップ機能(ピクセルå˜ä½ï¼‰:"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "プレビュー"
+msgstr "プレビューを更新"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "設定"
+msgstr "設定:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -6576,7 +6462,6 @@ msgid "ERROR: Couldn't load frame resource!"
msgstr "エラー:フレームリソースを読ã¿è¾¼ã‚ã¾ã›ã‚“ã§ã—ãŸ!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add Frame"
msgstr "フレームを追加"
@@ -6586,9 +6471,8 @@ msgid "Resource clipboard is empty or not a texture!"
msgstr "リソースクリップボードã¯ç©ºã‹ã€ãƒ†ã‚¯ã‚¹ãƒãƒ£ä»¥å¤–ã§ã™!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Paste Frame"
-msgstr "フレームを張り付ã‘"
+msgstr "フレームを貼り付ã‘"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
@@ -6607,7 +6491,13 @@ msgid "(empty)"
msgstr "(空)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "アニメーション"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
msgstr "アニメーション"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6619,16 +6509,17 @@ msgid "Loop"
msgstr "ループ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "アニメーションã®ãƒ•レーム"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
-msgstr ""
+msgstr "空を挿入 (å‰)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
-msgstr ""
+msgstr "空を挿入 (後)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -6707,14 +6598,12 @@ msgid "Add All"
msgstr "ã™ã¹ã¦ã‚’追加"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Items"
-msgstr "アイテムを除去"
+msgstr "ã™ã¹ã¦ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’除去"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All"
-msgstr "削除"
+msgstr "ã™ã¹ã¦é™¤åŽ»"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme..."
@@ -6940,9 +6829,8 @@ msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "アニメーションを貼付ã‘"
+msgstr "ビットマスクを貼り付ã‘。"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6960,24 +6848,24 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "スナップã¨ã‚°ãƒªãƒƒãƒ‰ã®è¡¨ç¤ºã‚’有効ã«ã™ã‚‹ (インスペクタã‹ã‚‰è¨­å®šå¯èƒ½)。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "タイルåを表示 (Altキーを長押ã—)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "パスã®ãƒã‚¤ãƒ³ãƒˆã‚’除去"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "除去ã™ã‚‹ãƒ†ã‚¯ã‚¹ãƒãƒ£ãŒé¸æŠžã•れã¦ã„ã¾ã›ã‚“。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Create from scene?"
-msgstr "シーンã‹ã‚‰ç”Ÿæˆã—ã¾ã™ã‹ï¼Ÿ"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6985,8 +6873,13 @@ msgid "Merge from scene?"
msgstr "シーンã‹ã‚‰ãƒžãƒ¼ã‚¸ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "テンプレートを除去"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr ""
+msgstr "%s ファイル ã¯ã™ã§ã«ãƒªã‚¹ãƒˆã«å«ã¾ã‚Œã¦ã„ã‚‹ãŸã‚追加ã•れã¾ã›ã‚“ã§ã—ãŸã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -7007,9 +6900,8 @@ msgid ""
msgstr "ç¾åœ¨ç·¨é›†ä¸­ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "点を削除"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’削除。"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7041,6 +6933,88 @@ msgstr "ç¾åœ¨ç·¨é›†ä¸­ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "テクスãƒãƒ£ã€€ãƒªãƒ¼ã‚¸ãƒ§ãƒ³"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "フォルダーを作æˆ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "フィルタã®ç·¨é›†"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "既存ã®ãƒãƒªã‚´ãƒ³ã‚’編集:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "ナビゲーションãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "ビットマスクを貼り付ã‘。"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "テンプレートを除去"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "ãƒãƒªã‚´ãƒ³ã¨ç‚¹ã‚’除去"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "オクルージョンを生ã˜ã‚‹ãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "ナビゲーションãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "フィルタã®ç·¨é›†"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "ナビゲーションãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "オクルージョンを生ã˜ã‚‹ãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "ã“ã®å‡¦ç†ã«ã¯ã‚·ãƒ¼ãƒ³ãŒå¿…è¦ã§ã™."
@@ -7050,7 +7024,6 @@ msgid "TileSet"
msgstr "タイルセット..."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vertex"
msgstr "頂点"
@@ -7066,11 +7039,6 @@ msgstr "å³å´é¢"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node..."
-msgstr "ノードを追加.."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
msgstr "シェーダー"
@@ -7079,20 +7047,18 @@ msgid "Runnable"
msgstr "実行å¯èƒ½"
#: editor/project_export.cpp
-#, fuzzy
msgid "Delete patch '%s' from list?"
-msgstr "パッãƒé™¤åŽ»'"
+msgstr "パッム'%s' をリストã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Delete preset '%s'?"
-msgstr "åˆæœŸè¨­å®šå€¤ '%s'?を削除ã—ã¾ã™ã‹ï¼Ÿ"
+msgstr "プリセット '%s' を削除ã—ã¾ã™ã‹?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
-"ã“ã®ãƒ—ラットフォームã«å‘ã‘ã¦ã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã®ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
+"ã“ã®ãƒ—ラットフォームã«å¯¾ã™ã‚‹ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ テンプレートãŒè¦‹ã¤ã‹ã‚‰ãªã„ã‹ã€ç ´æã—"
+"ã¦ã„ã¾ã™:"
#: editor/project_export.cpp
#, fuzzy
@@ -7113,16 +7079,14 @@ msgid "Add..."
msgstr "追加..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "エクスãƒãƒ¼ãƒˆãƒ‘ス:"
+msgstr "エクスãƒãƒ¼ãƒˆå…ˆã®ãƒ‘ス"
#: editor/project_export.cpp
msgid "Resources"
msgstr "リソース"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export all resources in the project"
msgstr "プロジェクト内ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ã™ã¹ã¦ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ"
@@ -7144,25 +7108,20 @@ msgid "Resources to export:"
msgstr "エクスãƒãƒ¼ãƒˆã™ã‚‹ãƒªã‚½ãƒ¼ã‚¹:"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
-"リソース以外ã®ãƒ•ァイルをエクスãƒãƒ¼ãƒˆã™ã‚‹éš›ã®é¸åˆ¥åŸºæº–(Filters)(コンマã§åˆ†å‰²,"
-"例*.json, *.txt)"
+"エクスãƒãƒ¼ãƒˆã™ã‚‹éžãƒªã‚½ãƒ¼ã‚¹ãƒ•ァイルã®ãƒ•ィルタ (コンマ区切り, 例*.json, *.txt)"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
-"リソース以外ã®ãƒ•ァイルをエクスãƒãƒ¼ãƒˆã™ã‚‹éš›ã®é™¤å¤–基準(Filters)(コンマã§åˆ†å‰²,"
-"例*.json, *.txt)"
+"プロジェクトã‹ã‚‰é™¤å¤–ã™ã‚‹ãƒ•ァイルã®ãƒ•ィルタ (コンマ区切り, 例*.json, *.txt)"
#: editor/project_export.cpp
-#, fuzzy
msgid "Patches"
-msgstr "一致ãªã—"
+msgstr "パッãƒ"
#: editor/project_export.cpp
msgid "Make Patch"
@@ -7175,7 +7134,7 @@ msgstr "テクスãƒãƒ£"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
-msgstr "カスタム(コンマ区切り):"
+msgstr "カスタム (コンマ区切り):"
#: editor/project_export.cpp
#, fuzzy
@@ -7184,8 +7143,39 @@ msgstr "メソッド一覧:"
#: editor/project_export.cpp
#, fuzzy
+msgid "Script"
+msgstr "æ–°è¦ã‚¹ã‚¯ãƒªãƒ—ト"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "エクスãƒãƒ¼ãƒˆã®ãƒ¢ãƒ¼ãƒ‰:"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Text"
+msgstr "テクスãƒãƒ£"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Compiled"
+msgstr "圧縮"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
-msgstr "エクスãƒãƒ¼ãƒˆ"
+msgstr "PCK/Zipã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ"
#: editor/project_export.cpp
#, fuzzy
@@ -7197,19 +7187,16 @@ msgid "Export All"
msgstr "ã™ã¹ã¦ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export templates for this platform are missing:"
-msgstr ""
-"ã“ã®ãƒ—ラットフォームã«å‘ã‘ã¦ã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã®ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
+msgstr "ã“ã®ãƒ—ラットフォームã«å¯¾ã™ã‚‹ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ テンプレートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "デãƒãƒƒã‚°ä»˜ãエクスãƒãƒ¼ãƒˆ"
#: editor/project_manager.cpp
-#, fuzzy
msgid "The path does not exist."
-msgstr "ファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“."
+msgstr "存在ã—ãªã„パスã§ã™ã€‚"
#: editor/project_manager.cpp
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
@@ -7227,7 +7214,7 @@ msgstr "'project.godot' ã‚‚ã—ã㯠'.zip' ãƒ•ã‚¡ã‚¤ãƒ«ã‚’é¸æŠžã—ã¦ãã ã•
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
-msgstr ""
+msgstr "ディレクトリã«ã¯GodotプロジェクトãŒã™ã§ã«å«ã¾ã‚Œã¦ã„ã¾ã™ã€‚"
#: editor/project_manager.cpp
msgid "Imported Project"
@@ -7238,7 +7225,6 @@ msgid "Invalid Project Name."
msgstr "無効ãªãƒ—ロジェクトåã§ã™ã€‚"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't create folder."
msgstr "フォルダを作æˆã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
@@ -7273,9 +7259,8 @@ msgid "Couldn't create project.godot in project path."
msgstr "project.godotをプロジェクトパスã«ç”Ÿæˆã§ãã¾ã›ã‚“ã§ã—ãŸ"
#: editor/project_manager.cpp
-#, fuzzy
msgid "The following files failed extraction from package:"
-msgstr "以下ã®ãƒ•ァイルをパッケージã‹ã‚‰æŠ½å‡ºã§ãã¾ã›ã‚“ã§ã—ãŸ:"
+msgstr "次ã®ãƒ•ァイルをパッケージã‹ã‚‰æŠ½å‡ºã§ãã¾ã›ã‚“ã§ã—ãŸ:"
#: editor/project_manager.cpp
msgid "Rename Project"
@@ -7290,9 +7275,8 @@ msgid "Import Existing Project"
msgstr "既存ã®ãƒ—ロジェクトをインãƒãƒ¼ãƒˆ"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
-msgstr "インãƒãƒ¼ãƒˆã—ã¦é–‹ã"
+msgstr "インãƒãƒ¼ãƒˆã—ã¦ç·¨é›†"
#: editor/project_manager.cpp
msgid "Create New Project"
@@ -7323,25 +7307,88 @@ msgid "Project Path:"
msgstr "プロジェクトパス:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "プロジェクトパス:"
+msgstr "プロジェクトã®ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ãƒ‘ス:"
#: editor/project_manager.cpp
msgid "Browse"
msgstr "å‚ç…§"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "åç„¡ã—ã®ãƒ—ロジェクト"
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "プロジェクトを開ã‘ã¾ã›ã‚“"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
-msgstr "複数ã®ãƒ—ロジェクトを本当ã«é–‹ã‘ã¾ã™ã‹ï¼Ÿ"
+msgstr "複数ã®ãƒ—ロジェクトを開ã„ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹?"
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -7362,7 +7409,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
-msgstr "複数ã®ãƒ—ロジェクトを本当ã«å®Ÿè¡Œã—ã¾ã™ã‹ï¼Ÿ"
+msgstr "複数ã®ãƒ—ロジェクトを実行ã—ã¦ã‚‚よã‚ã—ã„ã§ã™ã‹?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
@@ -7600,7 +7647,7 @@ msgstr "プロパティã«getter(get method)を作る"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
-msgstr "設定項目を設定ã—ã¦ãã ã•ã„!"
+msgstr "è¨­å®šé …ç›®ã‚’é¸æŠžã—ã¦ãã ã•ã„!"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7612,9 +7659,8 @@ msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Delete Item"
-msgstr "入力を消去"
+msgstr "アイテムを削除"
#: editor/project_settings_editor.cpp
msgid ""
@@ -7625,9 +7671,8 @@ msgstr ""
"ãã¾ã›ã‚“。"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Already existing"
-msgstr "アクション'%s'ã¯æ—¢ã«ã‚りã¾ã™!"
+msgstr "æ—¢ã«å­˜åœ¨ã—ã¾ã™"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -7651,7 +7696,6 @@ msgid "Add Translation"
msgstr "翻訳を追加"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Remove Translation"
msgstr "翻訳を除去"
@@ -7689,7 +7733,6 @@ msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Project Settings (project.godot)"
msgstr "プロジェクト設定 (project.godot)"
@@ -7703,7 +7746,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
-msgstr ""
+msgstr "変更を有効ã«ã™ã‚‹ã«ã¯ã€ã‚¨ãƒ‡ã‚£ã‚¿ã‚’å†èµ·å‹•ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™"
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -7714,9 +7757,8 @@ msgid "Action:"
msgstr "アクション:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Action"
-msgstr "アクション:"
+msgstr "アクション"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
@@ -7751,19 +7793,16 @@ msgid "Resources:"
msgstr "リソース:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Remaps by Locale:"
-msgstr "ロケールã«å¾“ã£ã¦ã‚­ãƒ¼ã®ãƒªãƒžãƒƒãƒ—:"
+msgstr "ロケールã«å¾“ã„リマップ:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Locale"
msgstr "ロケール"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Locales Filter"
-msgstr "ロケールフィルタ"
+msgstr "ロケールフィルター"
#: editor/project_settings_editor.cpp
msgid "Show all locales"
@@ -7819,14 +7858,12 @@ msgid "Assign"
msgstr "アサインã™ã‚‹"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Select Node"
msgstr "ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠž"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Error loading file: Not a resource!"
-msgstr "ファイル読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼:リソースã§ã¯ã‚りã¾ã›ã‚“!"
+msgstr "ファイル読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼: リソースã§ã¯ã‚りã¾ã›ã‚“!"
#: editor/property_editor.cpp
#, fuzzy
@@ -7867,11 +7904,11 @@ msgstr "åå‰ã®å¤‰æ›´"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "プレフィックス"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "サフィックス"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -7900,9 +7937,8 @@ msgid "Current scene name"
msgstr "ç¾åœ¨ã®ã‚·ãƒ¼ãƒ³å"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "ルートノードã®åå‰:"
+msgstr "ルートノードå"
#: editor/rename_dialog.cpp
msgid ""
@@ -7968,12 +8004,12 @@ msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Lowercase"
-msgstr "å°æ–‡å­—"
+msgstr "å°æ–‡å­—ã«ã™ã‚‹"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "To Uppercase"
-msgstr "大文字"
+msgstr "大文字ã«ã™ã‚‹"
#: editor/rename_dialog.cpp
msgid "Reset"
@@ -7985,7 +8021,7 @@ msgstr "エラー"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr ""
+msgstr "親ノードを変更"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
@@ -7997,7 +8033,7 @@ msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr ""
+msgstr "親を変更"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -8013,12 +8049,10 @@ msgid "Main Scene"
msgstr "メインシーン"
#: editor/run_settings_dialog.cpp
-#, fuzzy
msgid "Main Scene Arguments:"
msgstr "メインシーンã®å¼•æ•°:"
#: editor/run_settings_dialog.cpp
-#, fuzzy
msgid "Scene Run Settings"
msgstr "シーン実行ã®è¨­å®š"
@@ -8041,17 +8075,14 @@ msgstr ""
"化ã§ãã¾ã›ã‚“"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Instance Scene(s)"
msgstr "シーンã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Instance Child Scene"
msgstr "å­ã‚·ãƒ¼ãƒ³ã‚’インスタンス化"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Script"
msgstr "スクリプトをクリア"
@@ -8071,14 +8102,24 @@ msgid "Move Nodes In Parent"
msgstr "親ã®ãƒŽãƒ¼ãƒ‰ã‚’移動"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Duplicate Node(s)"
msgstr "ノードを複製"
#: editor/scene_tree_dock.cpp
-#, fuzzy
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
-msgstr "ノードを除去ã—ã¾ã™ã‹ï¼Ÿ"
+msgstr "ノードを削除ã—ã¾ã™ã‹?"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -8115,9 +8156,8 @@ msgid "Make Local"
msgstr "ロケール"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "ノードを生æˆ"
+msgstr "ルートノードを生æˆ:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
@@ -8132,9 +8172,8 @@ msgid "User Interface"
msgstr "ユーザーインターフェース"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Custom Node"
-msgstr "ノードを切りå–ã‚‹"
+msgstr "カスタムノード"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -8175,18 +8214,16 @@ msgid "Sub-Resources"
msgstr "サブリソース"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Inheritance"
-msgstr "継承をクリアã™ã‚‹"
+msgstr "継承をクリア"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Godotã®ã‚ªãƒ³ãƒ©ã‚¤ãƒ³æ–‡æ›¸ã‚’é–‹ã"
+msgstr "ドキュメントを開ã"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr "ノードを消去"
+msgstr "ノードを削除"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
@@ -8203,19 +8240,17 @@ msgstr "スクリプトを拡張"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr "ルートシーンを作æˆ"
+msgstr "シーンをルートã«ã™ã‚‹"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "シーンã‹ã‚‰ãƒžãƒ¼ã‚¸"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Save Branch as Scene"
msgstr "ブランãƒã‚’シーンã¨ã—ã¦ä¿å­˜"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Copy Node Path"
msgstr "ノードã®ãƒ‘スをコピー"
@@ -8225,7 +8260,7 @@ msgstr "削除 (確èªãªã—)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
-msgstr "æ–°ã—ã„ノードを加ãˆã‚‹/生æˆã™ã‚‹"
+msgstr "æ–°ã—ã„ノードを追加/生æˆ"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -8237,23 +8272,20 @@ msgstr ""
"ã—ãŸã‚·ãƒ¼ãƒ³ã‚’生æˆ"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script for the selected node."
-msgstr "é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã«æ–°è¦/既存ã®ã‚¹ã‚¯ãƒªãƒ—トを付与"
+msgstr "é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã«æ–°è¦ã¾ãŸã¯æ—¢å­˜ã®ã‚¹ã‚¯ãƒªãƒ—トをアタッãƒã™ã‚‹ã€‚"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear a script for the selected node."
-msgstr "é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã®ã‚¹ã‚¯ãƒªãƒ—トをクリア"
+msgstr "é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã®ã‚¹ã‚¯ãƒªãƒ—トをクリアã™ã‚‹ã€‚"
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "リモート"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Local"
-msgstr "ロケール"
+msgstr "ローカル"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -8365,7 +8397,7 @@ msgstr "フォント読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼ã€‚"
#: editor/script_create_dialog.cpp
msgid "N/A"
-msgstr "利用ã§ããªã„"
+msgstr "N/A"
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -8421,13 +8453,12 @@ msgid "Invalid inherited parent name or path"
msgstr "継承ã—ãŸè¦ªã®åå‰ã‹ãƒ‘スãŒä¸æ­£ã§ã™"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script valid"
-msgstr "スクリプトã¯å•題ã‚りã¾ã›ã‚“"
+msgstr "正当ãªã‚¹ã‚¯ãƒªãƒ—ト"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
-msgstr "使ãˆã‚‹æ–‡å­—ã¯:a-z, A-Z, 0-9 㨠_ã§ã™"
+msgstr "使用å¯èƒ½: a-z, A-Z, 0-9 㨠_"
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
@@ -8480,7 +8511,7 @@ msgstr "スタックトレース"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
-msgstr "グラフ表示ã™ã‚‹ã«ã¯ãƒªã‚¹ãƒˆã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’é¸ã‚“ã§ãã ã•ã„."
+msgstr "グラフを表示ã™ã‚‹ã«ã¯ã€ãƒªã‚¹ãƒˆã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’1ã¤ä»¥ä¸Šé¸ã‚“ã§ãã ã•ã„。"
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
@@ -8492,7 +8523,7 @@ msgstr "å­ãƒ—ロセス接続"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "コピーエラー"
+msgstr "エラーをコピー"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -8525,9 +8556,8 @@ msgid "Monitors"
msgstr "モニター"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "List of Video Memory Usage by Resource:"
-msgstr "リソースã«ã‚ˆã‚‹ãƒ“デオメモリーã®ä½¿ç”¨ãƒªã‚¹ãƒˆ:"
+msgstr "リソースã«ã‚ˆã‚‹ãƒ“デオメモリーã®ä½¿ç”¨ä¸€è¦§:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
@@ -8680,11 +8710,11 @@ msgstr "パスã®ãƒã‚¤ãƒ³ãƒˆã‚’除去"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
-msgstr ""
+msgstr "ãƒ€ãƒ–ãƒ«ã‚¯ãƒªãƒƒã‚¯ã§æ–°è¦ã‚¨ãƒ³ãƒˆãƒªã‚’生æˆ"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
-msgstr ""
+msgstr "プラットフォーム:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
@@ -8718,7 +8748,7 @@ msgstr "ライブラリ: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr ""
+msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
@@ -8884,9 +8914,8 @@ msgid "Erase Area"
msgstr "タイルマップを消去"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Selection"
-msgstr "é¸æŠžå¯¾è±¡ã‚’ä¸­å¤®ã«"
+msgstr "é¸æŠžã‚’ã‚¯ãƒªã‚¢"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -8914,7 +8943,7 @@ msgstr "八分木テクスãƒãƒ£ã‚’生æˆ"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
-msgstr ""
+msgstr "C#プロジェクトを生æˆã—ã¦ã„ã¾ã™â€¦"
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
@@ -8939,7 +8968,7 @@ msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "C#ã®ã‚µãƒãƒ¼ãƒˆã«ã¤ã„ã¦"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -8954,10 +8983,6 @@ msgid "Build Project"
msgstr "プロジェクトをビルド"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "警告"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "ログを表示"
@@ -8967,7 +8992,7 @@ msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "NavMeshを焼ã込む"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -9065,14 +9090,12 @@ msgstr ""
"ã‚’!"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Stack overflow with stack depth: "
-msgstr "スタックãŒã‚ªãƒ¼ãƒãƒ¼ãƒ•ローã—ã¦ã„ã¾ã™: "
+msgstr "スタックオーãƒãƒ¼ãƒ•ロー ã‚¹ã‚¿ãƒƒã‚¯ã®æ·±ã•: "
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Signal Arguments"
-msgstr "シグナルã®å¼•数を編集:"
+msgstr "シグナルã®å¼•数を変更"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -9104,9 +9127,8 @@ msgid "Name is not a valid identifier:"
msgstr "ã“ã®åå‰ã¯ä¸æ­£ãªè­˜åˆ¥å­ã§ã™:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Name already in use by another func/var/signal:"
-msgstr "ä»–ã®é–¢æ•°/変数/シグナルã«ã‚ˆã‚Šæ—¢ã«ä½¿ã‚れã¦ã„ã‚‹åå‰ã§ã™:"
+msgstr "ä»–ã®é–¢æ•°/変数/シグナルã«ã‚ˆã‚Šæ—¢ã«ä½¿ã‚れã¦ã„ã‚‹åå‰:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
@@ -9130,7 +9152,7 @@ msgstr "変数を追加"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr "ä¿¡å·ã‚’追加"
+msgstr "シグナルを追加"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
@@ -9141,14 +9163,12 @@ msgid "Add Node"
msgstr "ノードを追加"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Nodes"
-msgstr "無効ãªã‚­ãƒ¼ã‚’削除"
+msgstr "VisualScriptノードを除去"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Duplicate VisualScript Nodes"
-msgstr "グラフノードを複製"
+msgstr "VisualScriptノードを複製"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -9211,9 +9231,8 @@ msgid "Move Node(s)"
msgstr "ノードを移動"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Node"
-msgstr "シェーダーグラフノードを除去"
+msgstr "VisualScriptノードを除去"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -9249,9 +9268,8 @@ msgid "Clipboard is empty!"
msgstr "クリップボードã¯ç©ºã§ã™!"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste VisualScript Nodes"
-msgstr "ノードを貼り付ã‘:"
+msgstr "VisualScriptノードを貼り付ã‘"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -9269,12 +9287,11 @@ msgstr "変数を編集中:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr "ä¿¡å·ã‚’除去"
+msgstr "シグナルを除去"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Editing Signal:"
-msgstr "ä¿¡å·ã‚’接続:"
+msgstr "シグナルを接続:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -9290,9 +9307,8 @@ msgid "Available Nodes:"
msgstr "利用å¯èƒ½ãªãƒŽãƒ¼ãƒ‰:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Select or create a function to edit graph"
-msgstr "グラフを編集ã™ã‚‹é–¢æ•°ã‚’ã€é¸æŠžã™ã‚‹ã‹ç”Ÿæˆã™ã‚‹"
+msgstr "グラフを編集ã™ã‚‹é–¢æ•°ã‚’é¸æŠžã¾ãŸã¯ç”Ÿæˆ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
@@ -9304,9 +9320,10 @@ msgstr "変数を編集:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
-msgstr "é¸æŠžç¯„å›²ã‚’æ¶ˆåŽ»"
+msgstr "é¸æŠžæ¸ˆã¿ã‚’削除"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Find Node Type"
msgstr "ノードタイプを探ã™"
@@ -9320,7 +9337,7 @@ msgstr "ノードを切りå–ã‚‹"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr "ノードを貼り付ã‘:"
+msgstr "ノードを貼り付ã‘"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
@@ -9394,9 +9411,8 @@ msgstr ""
"ã‚“."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "シェーダーグラフノードを除去"
+msgstr "VisualScriptを検索"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
@@ -9406,14 +9422,97 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "䏿­£ãªã‚¯ãƒ©ã‚¹å"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "ã“ã®åå‰ã¯ä¸æ­£ãªè­˜åˆ¥å­ã§ã™:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "ã“ã®åå‰ã¯ä¸æ­£ãªè­˜åˆ¥å­ã§ã™:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "ブラウザã§å®Ÿè¡Œ"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Run exported HTML in the system's default browser."
-msgstr "エクスãƒãƒ¼ãƒˆã—ãŸHTMLファイルを既定ã®ãƒ–ラウザã§å®Ÿè¡Œ."
+msgstr "エクスãƒãƒ¼ãƒˆã—ãŸHTMLをシステム既定ã®ãƒ–ラウザã§å®Ÿè¡Œã™ã‚‹ã€‚"
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
@@ -9425,9 +9524,8 @@ msgid "Could not open template for export:"
msgstr "エクスãƒãƒ¼ãƒˆã™ã‚‹ãƒ†ãƒ³ãƒ—レートを開ã‘ã¾ã›ã‚“:\n"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template:"
-msgstr "テンプレート エクスãƒãƒ¼ãƒˆã‚’管ç†"
+msgstr "無効ãªã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ テンプレート:"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -9435,14 +9533,67 @@ msgid "Could not read custom HTML shell:"
msgstr "ファイルを読ã‚ã¾ã›ã‚“ã§ã—ãŸ:\n"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read boot splash image file:"
-msgstr "ファイルを読ã‚ã¾ã›ã‚“ã§ã—ãŸ:\n"
+msgstr "ブートスプラッシュ画åƒãƒ•ァイルを読ã¿è¾¼ã‚ã¾ã›ã‚“ã§ã—ãŸ:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Using default boot splash image."
-msgstr "ファイルを読ã‚ã¾ã›ã‚“ã§ã—ãŸ:\n"
+msgstr "デフォルトã®ãƒ–ートスプラッシュ画åƒã‚’使用ã—ã¾ã™ã€‚"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "パブリッシャã®GUIDãŒä¸æ­£ã§ã™."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "䏿­£ãªèƒŒæ™¯è‰²"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "䏿­£ãªStoreロゴイメージ(縦横50x50ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "䏿­£ãª44X44正方ロゴイメージ(縦横44x44ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "䏿­£ãª71x71正方ロゴイメージ(縦横71x71ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "䏿­£ãª150X150正方ロゴイメージ(縦横150x150ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "䏿­£ãª310X310正方ロゴイメージ(縦横310x310ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "䏿­£ãª310X150幅広ロゴイメージ(縦横310x150ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "䏿­£ãªã‚¹ãƒ—ラッシュスクリーンイメージ(縦横620x300ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -9550,6 +9701,13 @@ msgstr ""
"ParallaxLayer ノードã¯ã€ParallaxBackground ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆ"
"ã®ã¿å‹•作ã—ã¾ã™ã€‚"
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
#, fuzzy
msgid ""
@@ -9681,6 +9839,7 @@ msgid "An empty CollisionPolygon has no effect on collision."
msgstr "空㮠CollisionPolygon ã¯ã€è¡çªåˆ¤å®šã‚’æŒã¡ã¾ã›ã‚“。"
#: scene/3d/collision_shape.cpp
+#, fuzzy
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
@@ -9729,6 +9888,13 @@ msgstr ""
"ã“れã¯ãƒŠãƒ“ゲーションデータã®ã¿æä¾›ã—ã¾ã™ã€‚"
#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
#, fuzzy
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
@@ -9747,15 +9913,9 @@ msgstr ""
"PathFollow2D ã¯ã€Path2D ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆã®ã¿å‹•作ã—ã¾ã™ã€‚"
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D ã¯ã€Path2D ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆã®ã¿å‹•作ã—ã¾ã™ã€‚"
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9781,8 +9941,8 @@ msgstr ""
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
-"1 ã¤ã ã‘ã® WorldEnvironment ã¯ã€ã‚·ãƒ¼ãƒ³ (ã¾ãŸã¯ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–ã•れãŸã‚·ãƒ¼ãƒ³ã®"
-"セット) ã”ã¨ã«è¨±å¯ã•れã¾ã™ã€‚"
+"WorldEnvironment ã¯ã€ã‚·ãƒ¼ãƒ³ (ã¾ãŸã¯ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–ã•れãŸã‚·ãƒ¼ãƒ³ã®ã‚»ãƒƒãƒˆ) ã”ã¨ã«"
+"1ã¤ã ã‘許å¯ã•れã¾ã™ã€‚"
#: scene/3d/scenario_fx.cpp
#, fuzzy
@@ -9860,6 +10020,11 @@ msgstr "アニメーションツリーã«å•題ãŒã‚りã¾ã™."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+"ã“ã®ãƒŽãƒ¼ãƒ‰ã¯éžæŽ¨å¥¨ã«ãªã‚Šã¾ã—ãŸã€‚代ã‚りã«AnimationTreeを使用ã—ã¦ãã ã•ã„。"
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
@@ -9867,9 +10032,12 @@ msgid "Raw Mode"
msgstr "パン・モード"
#: scene/gui/color_picker.cpp
-#, fuzzy
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
-msgstr "ã“ã®è‰²ã‚’åˆæœŸè¨­å®šå€¤ã¨ã—ã¦è¿½åŠ ã™ã‚‹"
+msgstr "ç¾åœ¨ã®è‰²ã‚’プリセットã¨ã—ã¦è¿½åŠ "
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -9877,11 +10045,7 @@ msgstr "警告!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr "確èª"
-
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
+msgstr "確èª..."
#: scene/gui/popup.cpp
msgid ""
@@ -9968,6 +10132,60 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "警告:"
+
+#~ msgid "Font Size:"
+#~ msgstr "フォントサイズ:"
+
+#~ msgid "Line:"
+#~ msgstr "行:"
+
+#~ msgid "Col:"
+#~ msgstr "列:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D ã¯ã€Path2D ノードã®å­ã¨ã—ã¦è¨­å®šã•れã¦ã„ã‚‹å ´åˆã®ã¿å‹•作ã—ã¾ã™ã€‚"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "アクション'%s'ã¯æ—¢ã«ã‚りã¾ã™!"
+
+#~ msgid "Add Split"
+#~ msgstr "分割を追加"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "é¸æŠžã—ã¦ã„ã‚‹ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’削除"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "パスを分割"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "設定項目を設定ã—ã¦ãã ã•ã„!"
+
+#~ msgid "No name provided"
+#~ msgstr "åå‰ãŒä»˜ã„ã¦ã„ã¾ã›ã‚“"
+
+#~ msgid "Add Node.."
+#~ msgstr "ノードを追加.."
+
+#, fuzzy
+#~ msgid "Create from scene?"
+#~ msgstr "シーンã‹ã‚‰ç”Ÿæˆã—ã¾ã™ã‹ï¼Ÿ"
+
#~ msgid "Create Poly"
#~ msgstr "ãƒãƒªã‚´ãƒ³ã‚’作æˆ"
@@ -9992,9 +10210,6 @@ msgstr ""
#~ "ã“ã®ãƒŽãƒ¼ãƒ‰ã«OccluderPolygon2DリソースãŒã‚りã¾ã›ã‚“。\n"
#~ "作æˆã—ã¦ã€å‰²ã‚Šå½“ã¦ã¾ã™ã‹ ?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "既存ã®ãƒãƒªã‚´ãƒ³ã‚’編集:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "LMB: 点を移動ã™ã‚‹ã€‚"
@@ -10360,10 +10575,6 @@ msgstr ""
#~ msgid "Run Script"
#~ msgstr "スクリプトã®å®Ÿè¡Œ"
-#, fuzzy
-#~ msgid "Save the currently edited resource."
-#~ msgstr "ç¾åœ¨ç·¨é›†ä¸­ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
-
#~ msgid "Stop Profiling"
#~ msgstr "ãƒ—ãƒ­ãƒ•ã‚¡ã‚¤ãƒªãƒ³ã‚°åœæ­¢"
@@ -11063,9 +11274,6 @@ msgstr ""
#~ msgid "Crop empty space."
#~ msgstr "空白を刈り込む"
-#~ msgid "Texture"
-#~ msgstr "テクスãƒãƒ£"
-
#, fuzzy
#~ msgid "Import Large Texture"
#~ msgstr "大ããªãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’インãƒãƒ¼ãƒˆ"
@@ -11146,9 +11354,6 @@ msgstr ""
#~ msgid "Ignore First Row"
#~ msgstr "最åˆã®è¡Œã‚’無視"
-#~ msgid "Compress"
-#~ msgstr "圧縮"
-
#, fuzzy
#~ msgid "Add to Project (project.godot)"
#~ msgstr "プロジェクトã«è¿½åŠ  (project.godot)"
@@ -11319,67 +11524,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "パッケージ署å生æˆã‚¨ãƒ©ãƒ¼"
-#, fuzzy
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "エクスãƒãƒ¼ãƒˆã™ã‚‹ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“.\n"
-#~ "ダウンロードã—ã¦ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¦ãã ã•ã„."
-
-#, fuzzy
-#~ msgid "Custom debug package not found."
-#~ msgstr "カスタム デãƒãƒƒã‚°ãƒ‘ッケージãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“"
-
-#, fuzzy
-#~ msgid "Custom release package not found."
-#~ msgstr "カスタム リリースパッケージãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“."
-
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
-
-#, fuzzy
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "パブリッシャã®GUIDãŒä¸æ­£ã§ã™."
-
-#, fuzzy
-#~ msgid "Invalid background color."
-#~ msgstr "䏿­£ãªèƒŒæ™¯è‰²"
-
-#, fuzzy
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "䏿­£ãªStoreロゴイメージ(縦横50x50ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "䏿­£ãª44X44正方ロゴイメージ(縦横44x44ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "䏿­£ãª71x71正方ロゴイメージ(縦横71x71ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "䏿­£ãª150X150正方ロゴイメージ(縦横150x150ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "䏿­£ãª310X310正方ロゴイメージ(縦横310x310ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "䏿­£ãª310X150幅広ロゴイメージ(縦横310x150ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
-#, fuzzy
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "䏿­£ãªã‚¹ãƒ—ラッシュスクリーンイメージ(縦横620x300ã§ãªã„ã¨ã„ã‘ã¾ã›ã‚“)"
-
#~ msgid "RAW Mode"
#~ msgstr "RAWモード"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 980c858552..0e79fec501 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -1,15 +1,16 @@
# Georgian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018.
# George Dzavashvili <dzavashviligeorge@gmail.com>, 2018.
+# დემეტრე შáƒáƒœáƒ˜áƒ <blender.animation.maker@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
-"Last-Translator: George Dzavashvili <dzavashviligeorge@gmail.com>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: დემეტრე შáƒáƒœáƒ˜áƒ <blender.animation.maker@gmail.com>\n"
"Language-Team: Georgian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ka/>\n"
"Language: ka\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -69,7 +70,7 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "სáƒáƒ áƒ™áƒ”"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -79,7 +80,7 @@ msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ§áƒ”ნებáƒ"
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ გáƒáƒ¡áƒáƒ¦áƒ”ბ(ებ)ის áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -100,7 +101,7 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბური კáƒáƒ“რá
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ›áƒáƒ›áƒ•ლáƒáƒ‘ის ცვლილებáƒ"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ›áƒáƒ›áƒ•ლáƒáƒ‘ის შეცვლáƒ"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
@@ -115,16 +116,19 @@ msgid "Anim Change Call"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ძáƒáƒ®áƒ˜áƒšáƒ˜áƒ¡ ცვლილებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
-msgstr ""
+msgstr "áƒáƒ‘იექტზე დáƒáƒ™áƒ•ირვებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "3D Transform Track"
-msgstr ""
+msgstr "3D გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ დáƒáƒ™áƒ•ირვებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Call Method Track"
-msgstr ""
+msgstr "მეთáƒáƒ“ის გáƒáƒ›áƒáƒ«áƒáƒ®áƒ”ბის დáƒáƒ™áƒ•ირვებáƒ"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -139,7 +143,6 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
@@ -151,32 +154,35 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ხáƒáƒœáƒ’რძლივáƒáƒ‘რ(წáƒ
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Looping"
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ბრუნვáƒ"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "ფუნქციები:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "ხმáƒáƒ•áƒáƒœáƒ˜ მáƒáƒœáƒáƒ™áƒ•ეთები:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ მáƒáƒœáƒáƒ™áƒ•ეთები:"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რის ჩáƒáƒ áƒ—ვრ/ გáƒáƒ›áƒáƒ áƒ—ვáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "გáƒáƒœáƒáƒ®áƒšáƒ”ბის რეჟიმი (რáƒáƒ’áƒáƒ áƒáƒª ეს პáƒáƒ áƒáƒ›áƒ”ტრირდáƒáƒ§áƒ”ნებული)"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Interpolation Mode"
-msgstr ""
+msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -185,12 +191,12 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove this track."
-msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ თრექის წáƒáƒ¨áƒšáƒ."
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ჩáƒáƒœáƒáƒ¬áƒ”რის წáƒáƒ¨áƒšáƒ."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Time (s): "
-msgstr "ნáƒáƒ‘იჯი (წáƒáƒ›áƒ˜):"
+msgstr "დრრ(წáƒáƒ›áƒ˜): "
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -206,11 +212,11 @@ msgstr "სáƒáƒ¡áƒ®áƒšáƒ”ტი"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr ""
+msgstr "გáƒáƒ“áƒáƒ¦áƒ”ბáƒ"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "უáƒáƒ®áƒšáƒáƒ”სი"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -219,7 +225,7 @@ msgstr "წრფივი"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "კუბური"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -232,7 +238,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "ჩáƒáƒ¡áƒ•ით გáƒáƒ¡áƒáƒ¦áƒ”ბი"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -249,12 +255,13 @@ msgid "Remove Anim Track"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის წáƒáƒ¨áƒšáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Create NEW track for %s and insert key?"
-msgstr "áƒáƒ®áƒáƒšáƒ˜ თრექის შექმნრ%s სთვის დრგáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ¡áƒ›áƒ?"
+msgstr "შევქმნრáƒáƒ®áƒáƒšáƒ˜ მáƒáƒœáƒáƒ™áƒ•ეთი %s-თვის დრჩáƒáƒ•სვრგáƒáƒ¡áƒáƒ¦áƒ”ბი?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "áƒáƒ®áƒáƒšáƒ˜ %d თრექების შექმნრდრგáƒáƒ¡áƒáƒ¦áƒ”ბების ჩáƒáƒ¡áƒ›áƒ?"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %d ჩáƒáƒœáƒáƒ¬áƒ”რების შექმნრდრგáƒáƒ¡áƒáƒ¦áƒ”ბების ჩáƒáƒ¡áƒ›áƒ?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
@@ -270,8 +277,11 @@ msgid "Anim Insert"
msgstr "áƒáƒœáƒ˜áƒ› ჩáƒáƒ§áƒ”ნებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
+"áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ›áƒ¨áƒ•ები ვერ ჩáƒáƒáƒ¢áƒáƒ áƒ”ბს ცდებს სáƒáƒ™áƒ£áƒ—áƒáƒ  თáƒáƒ•ზე, მხáƒáƒšáƒáƒ“ სხვრ"
+"მáƒáƒ—áƒáƒ›áƒáƒ¨áƒ”ებზე."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -279,7 +289,7 @@ msgstr "áƒáƒœáƒ˜áƒ› შექმნრ& ჩáƒáƒ§áƒ”ნებáƒ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დრგáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ჩáƒáƒœáƒáƒ¬áƒ”რის დრგáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
@@ -307,35 +317,39 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "შეუძლებელირდáƒáƒáƒ›áƒáƒ¢áƒ áƒáƒ®áƒáƒšáƒ˜ ჩáƒáƒœáƒáƒ¬áƒ”რი ფესვის გáƒáƒ áƒ”შე"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რის მისáƒáƒ›áƒáƒ áƒ—ი áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜áƒ, áƒáƒ¡áƒ” რáƒáƒ› შეუძლებელირგáƒáƒ¡áƒáƒ¦áƒ”ბის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რი áƒáƒ  áƒáƒ áƒ˜áƒ¡ სივრცის სáƒáƒ®áƒ˜áƒ¡, ვერ ჩáƒáƒ¡áƒ•áƒáƒ›áƒ— გáƒáƒ¡áƒáƒ¦áƒ”ბს"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
+"ჩáƒáƒœáƒáƒ¬áƒ”რის მისáƒáƒ›áƒáƒ áƒ—ი áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜áƒ, áƒáƒ¡áƒ” რáƒáƒ› შეუძლებელირმეთáƒáƒ“ური გáƒáƒ¡áƒáƒ¦áƒ”ბის "
+"დáƒáƒ›áƒáƒ¢áƒ”ბáƒ."
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "მეთáƒáƒ“ი ვერ მáƒáƒ˜áƒ«áƒ”ბნრáƒáƒ‘იექტში: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების გáƒáƒ“áƒáƒáƒ“გილებáƒ"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Clipboard is empty"
-msgstr ""
+msgstr "ბუფერი ცáƒáƒ áƒ˜áƒ”ლიáƒ"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბების შკáƒáƒšáƒ˜áƒ áƒ”ბáƒ"
+msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბების ზáƒáƒ›áƒ˜áƒ¡ შეცვლáƒ"
#: editor/animation_track_editor.cpp
msgid ""
@@ -344,21 +358,19 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "მხáƒáƒšáƒáƒ“ áƒáƒ©áƒ•ენე ჩáƒáƒœáƒáƒ¬áƒ”რები კვáƒáƒœáƒ«áƒ”ბიდáƒáƒœ მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ხეში."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "დáƒáƒáƒ¯áƒ’უფე ჩáƒáƒœáƒáƒ¬áƒ”რები კვáƒáƒœáƒ«áƒ”ბის მიხედვით áƒáƒœ áƒáƒ©áƒ•ენე რáƒáƒ’áƒáƒ áƒª უბრáƒáƒšáƒ სიáƒ."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap (s): "
-msgstr "ნáƒáƒ‘იჯი (წáƒáƒ›áƒ˜):"
+msgstr "ნáƒáƒ‘იჯი (s): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation step value."
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ნáƒáƒ‘იჯის ღირებულებáƒ."
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -367,12 +379,11 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr ""
+msgstr "შეცვლáƒ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
@@ -549,22 +560,14 @@ msgstr "ზუმის დáƒáƒžáƒáƒ¢áƒáƒ áƒáƒ•ებáƒ"
msgid "Reset Zoom"
msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "ხáƒáƒ–ი:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "სვეტი:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "სáƒáƒ›áƒ˜áƒ–ნე კვáƒáƒœáƒ«áƒ¨áƒ˜ მეთáƒáƒ“ი უნდრიყáƒáƒ¡ გáƒáƒœáƒ¡áƒáƒ–ღვრული!"
@@ -869,8 +872,8 @@ msgstr "წáƒáƒ•შáƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბá
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "წáƒáƒ¨áƒšáƒ"
@@ -979,7 +982,8 @@ msgid "Uncompressing Assets"
msgstr "áƒáƒ¥áƒ¢áƒ˜áƒ•ების áƒáƒ áƒáƒ™áƒáƒ›áƒžáƒ áƒ”სირებáƒ"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "პáƒáƒ™áƒ”ტი დáƒáƒ§áƒ”ნდრწáƒáƒ áƒ›áƒáƒ¢áƒ”ბით!"
#: editor/editor_asset_installer.cpp
@@ -1220,7 +1224,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1291,9 +1295,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2529,12 +2549,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2900,7 +2925,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2908,10 +2933,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3234,6 +3255,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3288,6 +3322,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3401,7 +3439,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3430,6 +3468,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3467,12 +3510,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3507,7 +3544,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3779,7 +3817,7 @@ msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ თრექის წáƒáƒ¨áƒšáƒ."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4176,6 +4214,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4805,6 +4853,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5080,30 +5129,26 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+msgid "Add Custom Polygon"
+msgstr "შექმნáƒ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+msgid "Remove Custom Polygon"
+msgstr "შექმნáƒ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5131,12 +5176,13 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "შექმნáƒ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5171,11 +5217,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5207,6 +5255,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6170,6 +6223,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6244,8 +6301,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "ფუნქციები:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6256,8 +6319,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ . პáƒáƒ áƒáƒ›áƒ”ტრები."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6578,15 +6642,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ თრექის წáƒáƒ¨áƒšáƒ."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6594,6 +6659,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6646,6 +6716,81 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "შექმნáƒ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "შექმნáƒ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "შექმნáƒ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "შექმნáƒ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "შექმნáƒ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "შექმნáƒ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6666,10 +6811,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6764,6 +6905,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6898,11 +7067,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6911,6 +7112,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7576,6 +7808,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8365,10 +8609,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8758,6 +8998,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8790,6 +9113,53 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8871,6 +9241,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9026,6 +9403,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9040,13 +9424,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9143,10 +9523,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9158,10 +9546,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9235,6 +9619,16 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "ხáƒáƒ–ი:"
+
+#~ msgid "Col:"
+#~ msgstr "სვეტი:"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "ზუმის დáƒáƒžáƒáƒ¢áƒáƒ áƒáƒ•ებáƒ"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 40dd160409..d241c5a7f2 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -1,6 +1,6 @@
# Korean translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Ch <ccwpc@hanmail.net>, 2017.
# paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018.
@@ -9,14 +9,14 @@
# TheRedPlanet <junmo.moon8@gmail.com>, 2018.
# Xavier Cho <mysticfallband@gmail.com>, 2018.
# 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2018.
-# 송태섭 <xotjq237@gmail.com>, 2018.
+# 송태섭 <xotjq237@gmail.com>, 2018, 2019.
# JY <yimjisoo@mailfence.com>, 2018.
# Ch. <ccwpc@hanmail.net>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
+"PO-Revision-Date: 2019-02-07 15:09+0000\n"
"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -49,23 +49,23 @@ msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ 비어있기 ë•Œë¬¸ì— Self를 사용할 수 없습니ë‹
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "ì—°ì‚°ìž %s, %s ë° %s ì˜ ì—°ì‚° 대ìƒì´ 유효하지 않습니다."
+msgstr "ì—°ì‚°ìž %s, %s 그리고 %sì˜ ì—°ì‚° 대ìƒì´ 유효하지 않습니다."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "ë² ì´ìФ 타입 %s ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìФ 타입 %s"
+msgstr "ë² ì´ìФ 타입 %sì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìФ 타입 %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "ë² ì´ìФ 타입 %s ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìФ ì´ë¦„ %s"
+msgstr "ë² ì´ìФ 타입 %sì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ë±ìФ ì´ë¦„ %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "'%s' ì„ êµ¬ì„±í•˜ê¸°ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìˆ˜"
+msgstr "'%s'ì„(를) êµ¬ì„±í•˜ê¸°ì— ìœ íš¨í•˜ì§€ ì•Šì€ ì¸ìˆ˜"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "'%s' 를 호출 시:"
+msgstr "'%s'ì„(를) 호출 시:"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -249,7 +249,7 @@ msgstr "애니메ì´ì…˜ 트랙 ì‚­ì œ"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "%s (ì„)를 위해 새 íŠ¸ëž™ì„ ë§Œë“¤ê³  키를 삽입하시겠습니까?"
+msgstr "%sì„(를) 위해 새 íŠ¸ëž™ì„ ë§Œë“¤ê³  키를 삽입하시겠습니까?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -548,22 +548,13 @@ msgstr "축소"
msgid "Reset Zoom"
msgstr "줌 리셋"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "경고:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "소스 í°íЏ í¬ê¸°:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "ë¼ì¸:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "경고"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "칼럼:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -640,11 +631,11 @@ msgstr "ì—°ê²°"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr "'%s'를 '%s'ì— ì—°ê²°"
+msgstr "'%s'ì„(를) '%s'ì— ì—°ê²°"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "'%s'와 '%s'ì˜ ì—°ê²° í•´ì œ"
+msgstr "'%s'와(ê³¼) '%s'ì˜ ì—°ê²° í•´ì œ"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
@@ -669,15 +660,15 @@ msgstr "연결 편집 "
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "\"%s\" 시그ë„ì—서 모든 ì—°ê²°ì„ ì œê±°í•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
+msgstr "\"%s\" 시그ë„ì—서 모든 ì—°ê²°ì„ ì‚­ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "시그ë„(Signal)"
+msgstr "시그ë„"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr "ì´ ì‹œê·¸ë„ì—서 모든 ì—°ê²°ì„ ì œê±°í•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
+msgstr "ì´ ì‹œê·¸ë„ì—서 모든 ì—°ê²°ì„ ì‚­ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
@@ -693,7 +684,7 @@ msgstr "메서드로 ì´ë™"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr "%s로 타입 변경"
+msgstr "%s(으)로 타입 변경"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -745,7 +736,7 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
-"씬 '%s'(ì´)ê°€ 현재 편집 중입니다.\n"
+"씬 '%s'ì´(ê°€) 현재 편집 중입니다.\n"
"다시 불러올 때 변경 ì‚¬í•­ì´ ì ìš©ë©ë‹ˆë‹¤."
#: editor/dependency_editor.cpp
@@ -815,11 +806,11 @@ msgstr ""
#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
-msgstr "제거할 수 없습니다:"
+msgstr "삭제할 수 없습니다:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr "불러오기 중 ì—러:"
+msgstr "불러오기 중 오류:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
@@ -839,7 +830,7 @@ msgstr "ì¢…ì† ê´€ê³„ 수정"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr "불러오기 중 ì—러 ë°œìƒ!"
+msgstr "불러오기 중 오류 ë°œìƒ!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
@@ -864,8 +855,8 @@ msgstr "ì„ íƒëœ 파ì¼ë“¤ì„ 삭제하시겠습니까?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "삭제"
@@ -973,7 +964,7 @@ msgid "Uncompressing Assets"
msgstr "ì—ì…‹ ì••ì¶•í•´ì œ"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr "패키지가 성공ì ìœ¼ë¡œ 설치ë˜ì—ˆìŠµë‹ˆë‹¤!"
#: editor/editor_asset_installer.cpp
@@ -1216,7 +1207,7 @@ msgid "Add AutoLoad"
msgstr "오토로드 추가"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "경로:"
@@ -1287,9 +1278,25 @@ msgid "Storing File:"
msgstr "íŒŒì¼ ì €ìž¥ 중:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "ì˜ˆìƒ ê²½ë¡œì—서 내보내기 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "패킹 중"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "커스텀 디버그 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "커스텀 릴리즈 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:"
@@ -1626,7 +1633,7 @@ msgstr "프로ì íЏ 내보내기가 오류 코드 %d 로 실패했습니다."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "리소스 저장 중 ì—러!"
+msgstr "리소스 저장 중 오류!"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -1647,27 +1654,27 @@ msgstr "요청한 íŒŒì¼ í˜•ì‹ì„ 알 수 ì—†ìŒ:"
#: editor/editor_node.cpp
msgid "Error while saving."
-msgstr "저장 중 ì—러."
+msgstr "저장 중 오류."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr "'%s' 를 ì—´ 수 없습니다. 파ì¼ì´ 존재하지 않습니다."
+msgstr "'%s'ì„(를) ì—´ 수 없습니다. 파ì¼ì´ 존재하지 않습니다."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr "'%s' 파싱 중 ì—러."
+msgstr "'%s' 구문 ë¶„ì„ ì¤‘ 오류."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr "예ìƒì¹˜ 못한 파ì¼ì˜ ë '%s' 입니다..."
+msgstr "예ìƒì¹˜ 못한 '%s' 파ì¼ì˜ ë."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr "'%s' 없거나 ì¢…ì† í•­ëª©ì´ ì—†ìŠµë‹ˆë‹¤."
+msgstr "'%s'ì´(ê°€) 없거나 ì¢…ì† í•­ëª©ì´ ì—†ìŠµë‹ˆë‹¤."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
-msgstr "'%s' 로딩 중 ì—러."
+msgstr "'%s' 로딩 중 오류."
#: editor/editor_node.cpp
msgid "Saving Scene"
@@ -1690,6 +1697,8 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"사ì´í´ë¡œ ëœ ì¸ìŠ¤í„´ìŠ¤ê°€ í¬í•¨ë˜ì–´ 있기 ë•Œë¬¸ì— ì´ ì”¬ì„ ì €ìž¥í•  수 없습니다.\n"
+"ì´ë¥¼ 수정하고 다시 ì €ìž¥ì„ ì‹œë„하십시오."
#: editor/editor_node.cpp
msgid ""
@@ -1709,7 +1718,7 @@ msgstr "병합할 메시 ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ 불러올 수 없습니다!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr "메시 ë¼ì´ë¸ŒëŸ¬ë¦¬ 저장 중 ì—러!"
+msgstr "메시 ë¼ì´ë¸ŒëŸ¬ë¦¬ 저장 중 오류!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
@@ -1717,11 +1726,11 @@ msgstr "병합할 타ì¼ì…‹ì„ 불러올 수 없습니다!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr "타ì¼ì…‹ 저장 중 ì—러!"
+msgstr "타ì¼ì…‹ 저장 중 오류!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr "ë ˆì´ì•„웃 저장 ì‹œë„ ì¤‘ ì—러!"
+msgstr "ë ˆì´ì•„웃 저장 ì‹œë„ ì¤‘ 오류!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
@@ -1844,7 +1853,7 @@ msgstr "저장 ë° ë‹«ê¸°"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr "닫기 ì „ì— '%s' ì— ë³€ê²½ì‚¬í•­ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
+msgstr "닫기 ì „ì— '%s'ì— ë³€ê²½ì‚¬í•­ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -1940,35 +1949,35 @@ msgstr "ë©”ì¸ ì”¬ ì„ íƒ"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr "애드온 플러그ì¸ì„ 활성화할 수 없습니다: '%s' 설정 í•´ì„ ì‹¤íŒ¨."
+msgstr "애드온 플러그ì¸ì„ 활성화할 수 없습니다: '%s' 구성 구문 ë¶„ì„ ì‹¤íŒ¨."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr "애드온 플러그ì¸ì„ ì°¾ì„ ìˆ˜ 없습니다: 'res://addons/%s'."
+msgstr "ë‹¤ìŒ ê²½ë¡œì—서 애드온 플러그ì¸ì„ ì°¾ì„ ìˆ˜ 없습니다: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s'."
+msgstr "ë‹¤ìŒ ê²½ë¡œì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"해당 경로ì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' ì½”ë“œì— ì˜¤ë¥˜ê°€ 있는 "
+"ë‹¤ìŒ ê²½ë¡œì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' ì½”ë“œì— ì˜¤ë¥˜ê°€ 있는 "
"것 같습니다, êµ¬ë¬¸ì„ í™•ì¸í•´ 보십시오."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"해당 경로ì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 기본 íƒ€ìž…ì´ "
+"ë‹¤ìŒ ê²½ë¡œì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 기본 íƒ€ìž…ì´ "
"EditorPluginì´ ì•„ë‹™ë‹ˆë‹¤."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"해당 경로ì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 스í¬ë¦½íŠ¸ê°€ tool 모드"
+"ë‹¤ìŒ ê²½ë¡œì—서 애드온 스í¬ë¦½íŠ¸ë¥¼ 불러올 수 없습니다: '%s' 스í¬ë¦½íŠ¸ê°€ tool 모드"
"가 아닙니다."
#: editor/editor_node.cpp
@@ -1984,12 +1993,12 @@ msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-"씬 로딩 중 ì—러가 ë°œìƒí–ˆìŠµë‹ˆë‹¤. 프로ì íЏ 경로 ì•ˆì— ì¡´ìž¬í•´ì•¼ 합니다. '가져오"
+"씬 로딩 중 오류가 ë°œìƒí–ˆìŠµë‹ˆë‹¤. 프로ì íЏ 경로 ì•ˆì— ì¡´ìž¬í•´ì•¼ 합니다. '가져오"
"기'로 ì”¬ì„ ì—° 후ì—, 프로ì íЏ 경로 ì•ˆì— ì €ìž¥í•˜ì„¸ìš”."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "'%s' ì”¬ì˜ ì¢…ì† í•­ëª©ì´ ê¹¨ì ¸ìžˆìŠµë‹ˆë‹¤:"
+msgstr "'%s' ì”¬ì˜ ì¢…ì† í•­ëª©ì´ ê¹¨ì ¸ 있습니다:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
@@ -2371,11 +2380,11 @@ msgstr "ì—디터 윈ë„ìš°ê°€ 다시 그려질 때 회전!"
#: editor/editor_node.cpp
msgid "Update Always"
-msgstr "í•­ìƒ ê°±ì‹ "
+msgstr "í•­ìƒ ì—…ë°ì´íЏ"
#: editor/editor_node.cpp
msgid "Update Changes"
-msgstr "변경사항만 갱신"
+msgstr "변경사항만 ì—…ë°ì´íЏ"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
@@ -2440,7 +2449,7 @@ msgstr "새 ìƒì† 씬"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr "불러오기 ì—러"
+msgstr "불러오기 오류"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
@@ -2488,7 +2497,7 @@ msgstr "ì„¤ì¹˜ëœ í”ŒëŸ¬ê·¸ì¸:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
-msgstr "갱신"
+msgstr "ì—…ë°ì´íЏ"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2573,14 +2582,18 @@ msgid "[Empty]"
msgstr "[비어있ìŒ]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
-msgstr "지정하기.."
+msgid "Assign..."
+msgstr "지정하기..."
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "유효하지 ì•Šì€ RID"
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
-msgstr ""
+msgstr "ì„ íƒëœ 리소스 (%s)ê°€ ì´ ì†ì„± (%s)ì— ì•Œë§žì€ íƒ€ìž…ì´ ì•„ë‹™ë‹ˆë‹¤."
#: editor/editor_properties.cpp
msgid ""
@@ -2722,7 +2735,7 @@ msgstr "노드ì—서 가져오기:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
-msgstr "다시 다운불러오기"
+msgstr "다시 다운로드"
#: editor/export_template_manager.cpp
msgid "Uninstall"
@@ -2751,7 +2764,7 @@ msgstr "미러를 가져오는 중입니다, 잠시만 기다리세요..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr "'%s' 템플릿 ë²„ì „ì„ ì œê±°í•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
+msgstr "'%s' 템플릿 ë²„ì „ì„ ì‚­ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -2767,7 +2780,7 @@ msgstr "í…œí”Œë¦¿ì— version.txt를 ì°¾ì„ ìˆ˜ 없습니다."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr "템플릿 경로 ìƒì„± ì—러:"
+msgstr "템플릿 경로 ìƒì„± 오류:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -2829,7 +2842,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
-msgstr "url 요청 ì—러: "
+msgstr "url 요청 오류: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
@@ -2871,11 +2884,11 @@ msgstr "다운로드 중"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr "ì—°ê²° ì—러"
+msgstr "연결 오류"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr "SSL 핸드ì‰ì´í¬ ì—러"
+msgstr "SSL 핸드ì‰ì´í¬ 오류"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -2891,7 +2904,7 @@ msgstr "파ì¼ë¡œë¶€í„° 설치"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr "템플릿 제거"
+msgstr "템플릿 삭제"
#: editor/export_template_manager.cpp
msgid "Select template file"
@@ -2919,11 +2932,11 @@ msgstr "ì¦ê²¨ì°¾ê¸°"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 '%s'를 ì°¾ì„ ìˆ˜ 없습니다!"
+msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 '%s'ì„(를) ì°¾ì„ ìˆ˜ 없습니다!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr "ì¸ë„¤ì¼ 그리드로 보기."
+msgstr "ì¸ë„¤ì¼ 바둑íŒìœ¼ë¡œ 보기."
#: editor/filesystem_dock.cpp
msgid "View items as a list."
@@ -2944,29 +2957,25 @@ msgstr "í´ë”를 ìžì‹ ì˜ 하위로 ì´ë™í•  수 없습니다."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr "ì´ë™ ì—러:"
+msgstr "ì´ë™ 오류:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
-msgstr "복제 중 ì—러:"
+msgstr "복제 중 오류:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "종ì†í•­ëª©ì„ ì—…ë°ì´íЏ í•  수 없습니다:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "ì´ë¦„ì´ ì§€ì •ë˜ì§€ 않ìŒ"
+msgid "No name provided."
+msgstr "ì´ë¦„ì´ ì œê³µë˜ì§€ 않았습니다."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "ì´ë¦„ì— ìœ íš¨í•˜ì§€ ì•Šì€ ë¬¸ìžê°€ í¬í•¨ë¨"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "ì´ë¦„ì´ ì œê³µë˜ì§€ 않았습니다."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "ì´ë¦„ì— ìœ íš¨í•˜ì§€ ì•Šì€ ë¬¸ìžê°€ 있습니다."
@@ -3004,7 +3013,7 @@ msgstr "ì¦ê²¨ì°¾ê¸°ë¡œ 추가"
#: editor/filesystem_dock.cpp
msgid "Remove from favorites"
-msgstr "ì¦ê²¨ì°¾ê¸°ì—서 제거"
+msgstr "ì¦ê²¨ì°¾ê¸°ì—서 ì‚­ì œ"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3151,13 +3160,12 @@ msgid "Group name already exists."
msgstr "그룹 ì´ë¦„ì´ ì´ë¯¸ 존재합니다."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "유효하지 ì•Šì€ ê·¸ë£¹ ì´ë¦„."
+msgstr "그룹 ì´ë¦„ì´ ìž˜ëª»ë˜ì—ˆìŠµë‹ˆë‹¤."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
-msgstr "그룹(Groups)"
+msgstr "그룹"
#: editor/groups_editor.cpp
msgid "Nodes not in Group"
@@ -3177,7 +3185,7 @@ msgstr "ê·¸ë£¹ì— ì¶”ê°€"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr "그룹ì—서 제거"
+msgstr "그룹ì—서 ì‚­ì œ"
#: editor/groups_editor.cpp
msgid "Manage Groups"
@@ -3193,7 +3201,7 @@ msgstr "애니메ì´ì…˜ì„ 분리시켜 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr "ë¨¸í„°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ 가져오기"
+msgstr "ë¨¸í‹°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
@@ -3201,7 +3209,7 @@ msgstr "오브ì íŠ¸ë¥¼ 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr "오브ì íŠ¸ì™€ ë¨¸í„°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ 가져오기"
+msgstr "오브ì íŠ¸ì™€ ë¨¸í‹°ë¦¬ì–¼ì„ ë¶„ë¦¬í•´ì„œ 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
@@ -3209,11 +3217,11 @@ msgstr "오브ì íŠ¸ì™€ 애니메ì´ì…˜ì„ 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr "머터리얼과 애니메ì´ì…˜ì„ 분리해서 가져오기"
+msgstr "머티리얼과 애니메ì´ì…˜ì„ 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "오브ì íЏ, 머터리얼, 애니메ì´ì…˜ì„ 분리해서 가져오기"
+msgstr "오브ì íЏ, 머티리얼, 애니메ì´ì…˜ì„ 분리해서 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
@@ -3221,7 +3229,7 @@ msgstr "ì—¬ëŸ¬ê°œì˜ ì”¬ìœ¼ë¡œ 가져오기"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr "여러 ê°œì˜ ì”¬ê³¼ 머터리얼로 가져오기"
+msgstr "여러 ê°œì˜ ì”¬ê³¼ 머티리얼로 가져오기"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -3255,7 +3263,7 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr "가져오기 후 실행할 스í¬ë¦½íЏ 실행 중 ì—러:"
+msgstr "가져오기 후 실행할 스í¬ë¦½íЏ 실행 중 오류:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
@@ -3263,11 +3271,11 @@ msgstr "저장 중..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "'%s'를 기본으로 지정"
+msgstr "'%s'ì„(를) 기본으로 지정"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "'%s'ì— ëŒ€í•´ 기본값으로 지정 í•´ì œ"
+msgstr "'%s'ì„(를) 기본ì—서 í•´ì œ"
#: editor/import_dock.cpp
msgid " Files"
@@ -3285,6 +3293,21 @@ msgstr "프리셋..."
msgid "Reimport"
msgstr "다시 가져오기"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "씬 저장, 다시 가져오기 ë° ë‹¤ì‹œ 시작"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "가져온 파ì¼ì˜ íƒ€ìž…ì„ ë³€ê²½í•˜ë ¤ë©´ ì—디터를 다시 시작해야 합니다."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"경고: ì´ ë¦¬ì†ŒìŠ¤ë¥¼ 사용하는 ì—ì…‹ì´ ì¡´ìž¬í•©ë‹ˆë‹¤, ì—ì…‹ì„ ë¶ˆëŸ¬ì˜¤ì§€ 못할 수 있습니"
+"다."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "리소스 불러오기 실패."
@@ -3339,6 +3362,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "디스í¬ì—서 기존 리소스를 불러와 편집합니다."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "현재 íŽ¸ì§‘ëœ ë¦¬ì†ŒìŠ¤ 저장."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "기ë¡ì—서 ì´ì „ 편집한 대ìƒìœ¼ë¡œ 가기."
@@ -3404,7 +3431,6 @@ msgid "Create Polygon"
msgstr "í´ë¦¬ê³¤ 만들기"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "í´ë¦¬ê³¤ 편집"
@@ -3413,12 +3439,10 @@ msgid "Insert Point"
msgstr "í¬ì¸íЏ 삽입"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "í´ë¦¬ê³¤ 편집 (ì  ì‚­ì œ)"
+msgstr "í´ë¦¬ê³¤ 편집 (í¬ì¸íЏ ì‚­ì œ)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "í´ë¦¬ê³¤ê³¼ í¬ì¸íЏ ì‚­ì œ"
@@ -3429,16 +3453,14 @@ msgid "Create points."
msgstr "í¬ì¸íЏ 만들기."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"기존 í´ë¦¬ê³¤ 편집:\n"
-"좌í´ë¦­: í¬ì¸íЏ ì´ë™.\n"
-"Ctrl+좌í´ë¦­: ì„ ë¶„ 나누기.\n"
-"ìš°í´ë¦­: í¬ì¸íЏ 지우기."
+"í¬ì¸íЏ 편집.\n"
+"좌í´ë¦­: í¬ì¸íЏ ì´ë™\n"
+"ìš°í´ë¦­: í¬ì¸íЏ 지우기"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3457,8 +3479,8 @@ msgstr "애니메ì´ì…˜ 추가하기"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
-msgstr "불러오기.."
+msgid "Load..."
+msgstr "불러오기..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3489,6 +3511,11 @@ msgid "Select and move points, create points with RMB."
msgstr "í¬ì¸íŠ¸ë¥¼ ì„ íƒí•˜ê³  ì´ë™í•©ë‹ˆë‹¤, ìš°í´ë¦­ìœ¼ë¡œ í¬ì¸íŠ¸ë¥¼ 만드실 수 있습니다."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "ìŠ¤ëƒ…ì„ í™œì„±í™” 하고 격ìžë¥¼ ë³´ì´ê¸°."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "í¬ì¸íЏ"
@@ -3525,12 +3552,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "(ìˆ˜ë™ ëŒ€ì‹ ) ìžë™ìœ¼ë¡œ 블렌드 삼ê°í˜• 만들기"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "스냅"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "블렌드:"
@@ -3568,8 +3589,9 @@ msgstr ""
"ì„ ê²€ìƒ‰í•  수 없습니다."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
-msgstr "노드 추가.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr "노드 추가하기..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3603,7 +3625,7 @@ msgstr "애니메ì´ì…˜ì„ 삭제하시겠습니까?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr "애니메ì´ì…˜ 제거"
+msgstr "애니메ì´ì…˜ ì‚­ì œ"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
@@ -3689,7 +3711,7 @@ msgstr "애니메ì´ì…˜ ë„구"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
-msgstr "애니메ì´ì…˜"
+msgstr "애니메ì´ì…˜(Animation)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New"
@@ -3777,7 +3799,7 @@ msgstr "애니메ì´ì…˜ ì´ë¦„:"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
-msgstr "ì—러!"
+msgstr "오류!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
@@ -3793,7 +3815,7 @@ msgstr "êµì°¨-애니메ì´ì…˜ 블렌드 시간"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr "ë"
+msgstr "End"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
@@ -3817,7 +3839,7 @@ msgstr "하위 ì „í™˜ì— ì‹œìž‘ê³¼ ë 노드가 필요합니다."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
-msgstr "ê²½ë¡œì— ì„¤ì •ëœ ìž¬ìƒ ë¦¬ì†ŒìŠ¤ ì„¤ì •ì´ ì—†ìŠµë‹ˆë‹¤: %s."
+msgstr "ë‹¤ìŒ ê²½ë¡œì— ì„¤ì •ëœ ìž¬ìƒ ë¦¬ì†ŒìŠ¤ê°€ 없습니다: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3838,8 +3860,8 @@ msgid "Connect nodes."
msgstr "노드 연결."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "ì„ íƒëœ 노드나 전환 ì‚­ì œ"
+msgid "Remove selected node or transition."
+msgstr "ì„ íƒëœ 노드나 전환 삭제하기."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -3928,7 +3950,7 @@ msgstr "입력 추가"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr "ìžë™ ì§„í–‰ 제거"
+msgstr "ìžë™ ì§„í–‰ ì‚­ì œ"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
@@ -4008,7 +4030,7 @@ msgstr "í˜¸ìŠ¤íŠ¸ëª…ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr "ì—°ê²° ì—러, 다시 시ë„í•´ 주세요."
+msgstr "ì—°ê²° 오류, 다시 시ë„í•´ 주세요."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
@@ -4044,7 +4066,7 @@ msgstr "sha256 해시 í™•ì¸ ì‹¤íŒ¨"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr "ì—ì…‹ 다운로드 ì—러:"
+msgstr "ì—ì…‹ 다운로드 오류:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
@@ -4060,7 +4082,7 @@ msgstr "해결 중..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
-msgstr "요청 ì—러"
+msgstr "요청 오류"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
@@ -4072,7 +4094,7 @@ msgstr "다시 시ë„"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr "다운로드 ì—러"
+msgstr "다운로드 오류"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -4092,7 +4114,7 @@ msgstr "다ìŒ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr "마지막으로"
+msgstr "ë으로"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4174,11 +4196,11 @@ msgstr "스냅 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr "그리드 오프셋:"
+msgstr "ê²©ìž ì˜¤í”„ì…‹:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr "그리드 스í…:"
+msgstr "ê²©ìž ìŠ¤í…:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
@@ -4198,7 +4220,7 @@ msgstr "새로운 세로 ê°€ì´ë“œ 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
-msgstr "세로 ê°€ì´ë“œ 제거"
+msgstr "세로 ê°€ì´ë“œ ì‚­ì œ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
@@ -4210,7 +4232,7 @@ msgstr "새로운 가로 ê°€ì´ë“œ 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
-msgstr "가로 ê°€ì´ë“œ 제거"
+msgstr "가로 ê°€ì´ë“œ ì‚­ì œ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
@@ -4241,6 +4263,17 @@ msgid "Move CanvasItem"
msgstr "CanvasItem ì´ë™"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr "경고: 컨테ì´ë„ˆì˜ ìžì‹ì€ ë¶€ëª¨ì— ì˜í•´ ê²°ì •ëœ ìœ„ì¹˜ì™€ 규모를 갖습니다."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "앵커만"
@@ -4260,12 +4293,11 @@ msgstr "í¬ì¦ˆ 붙여넣기"
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
-msgstr ""
+msgstr "경고: 컨테ì´ë„ˆì˜ ìžì‹ì€ ë¶€ëª¨ì— ì˜í•´ ê²°ì •ëœ ìœ„ì¹˜ì™€ 규모를 갖습니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
msgstr "배율 초기화"
@@ -4332,7 +4364,7 @@ msgstr "스냅 옵션"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
-msgstr "ê·¸ë¦¬ë“œì— ìŠ¤ëƒ…"
+msgstr "격ìžì— 스냅"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
@@ -4429,7 +4461,7 @@ msgstr "보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
-msgstr "그리드 보기"
+msgstr "ê²©ìž ë³´ê¸°"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -4485,11 +4517,11 @@ msgstr "í¬ì¦ˆ 정리"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr "그리드 단계를 2ë°° ì¦ê°€"
+msgstr "ê²©ìž ë‹¨ê³„ë¥¼ 2ë°° ì¦ê°€"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr "그리드 단계를 반으로 ê°ì†Œ"
+msgstr "ê²©ìž ë‹¨ê³„ë¥¼ 반으로 ê°ì†Œ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@@ -4497,7 +4529,7 @@ msgstr "%s 추가"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr "%s 추가중..."
+msgstr "%s 추가 중..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
@@ -4511,7 +4543,7 @@ msgstr "노드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr "'%s' 로부터 씬 ì¸ìŠ¤í„´ìŠ¤ 중 ì—러"
+msgstr "'%s'ì—서 씬 ì¸ìŠ¤í„´ìŠ¤ 중 오류"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
@@ -4526,9 +4558,8 @@ msgstr ""
"드래그 & 드롭 + Alt : 노드 타입 변경"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "í´ë¦¬ê³¤ 만들기"
+msgstr "í´ë¦¬ê³¤3D 만들기"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4594,7 +4625,7 @@ msgstr "í¬ì¸íЏ 추가"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
-msgstr "í¬ì¸íЏ 제거"
+msgstr "í¬ì¸íЏ ì‚­ì œ"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left linear"
@@ -4768,7 +4799,7 @@ msgstr "씬으로부터 가져오기"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "씬으로부터 갱신하기"
+msgstr "씬으로부터 ì—…ë°ì´íЏ 하기"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -4871,6 +4902,7 @@ msgid "Populate"
msgstr "만들기"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "네비게ì´ì…˜ í´ë¦¬ê³¤ 만들기"
@@ -4884,7 +4916,7 @@ msgstr "ì˜¤ì§ ParticlesMaterial 프로세스 메테리얼 ì•ˆì˜ í¬ì¸íŠ¸ë§Œ ì
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr "ì´ë¯¸ì§€ 불러오기 ì—러:"
+msgstr "ì´ë¯¸ì§€ 불러오기 오류:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
@@ -4975,7 +5007,7 @@ msgstr "ì—미션 소스: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "'ParticlesMaterial' íƒ€ìž…ì˜ í”„ë¡œì„¸ì„œ ë¨¸í„°ë¦¬ì–¼ì´ í•„ìš”í•©ë‹ˆë‹¤."
+msgstr "'ParticlesMaterial' íƒ€ìž…ì˜ í”„ë¡œì„¸ì„œ ë¨¸í‹°ë¦¬ì–¼ì´ í•„ìš”í•©ë‹ˆë‹¤."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
@@ -5007,9 +5039,8 @@ msgid "Add Point to Curve"
msgstr "ì»¤ë¸Œì— í¬ì¸íЏ 추가"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "커브 닫기"
+msgstr "커브 나누기"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5039,9 +5070,8 @@ msgid "Click: Add Point"
msgstr "í´ë¦­: í¬ì¸íЏ 추가"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "선분 분할 (커브)"
+msgstr "선분 나누기 (커브로)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5129,18 +5159,16 @@ msgid ""
msgstr "Polygon2Dì˜ ìŠ¤ì¼ˆë ˆí†¤ ì†ì„±ì´ Skeleton2D 노드를 향하고 있지 않ìŒ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
msgstr "본 ë™ê¸°í™”"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
-"ì´ ë…¸ë“œì— í…스ì³ê°€ 없습니다.\n"
-"êµ¬ì—­ì„ íŽ¸ì§‘í•˜ê¸° 위해서는 í…스ì³ë¥¼ 지정해야합니다."
+"ì´ í´ë¦¬ê³¤ì— í…스ì³ê°€ 없습니다.\n"
+"UV를 편집하기 위해 í…스ì³ë¥¼ 설정해야 합니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5151,47 +5179,40 @@ msgid "Create Polygon & UV"
msgstr "í´ë¦¬ê³¤ & UV 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "ìžì²´ì ìœ¼ë¡œ í¬ì¸íЏ ë¶„í• ."
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "ë¶„í• ì€ ì¡´ìž¬í•˜ëŠ” 모서리를 형성할 수 없습니다."
+msgid "Create Internal Vertex"
+msgstr "ë‚´ë¶€ ê¼­ì§“ì  ë§Œë“¤ê¸°"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "ì´ë¯¸ ë¶„í• ë˜ì—ˆìŠµë‹ˆë‹¤."
+msgid "Remove Internal Vertex"
+msgstr "ë‚´ë¶€ ê¼­ì§“ì  ì‚­ì œ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "분할 추가"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "유효하지 ì•Šì€ í´ë¦¬ê³¤ (3ê°œì˜ ë‹¤ë¥¸ ê¼­ì§“ì ì´ 필요함)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "유효하지 ì•Šì€ ë¶„í• : "
+msgid "Add Custom Polygon"
+msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ 추가"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "분할 제거"
+msgid "Remove Custom Polygon"
+msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ì‚­ì œ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UV 맵 변형"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "변형 타입"
+msgstr "변형 í´ë¦¬ê³¤"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
-msgstr "본 가중치 페ì¸íЏ"
+msgstr "본 무게 페ì¸íЏ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "í´ë¦¬ê³¤ 2D UV ì—디터"
+msgstr "í´ë¦¬ê³¤ 2D UV ì—디터 열기."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5202,19 +5223,18 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "í´ë¦¬"
+msgid "Points"
+msgstr "í¬ì¸íЏ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "ë¶„í• "
+msgid "Polygons"
+msgstr "í´ë¦¬ê³¤"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "본"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
msgstr "í¬ì¸íЏ ì´ë™"
@@ -5243,24 +5263,24 @@ msgid "Scale Polygon"
msgstr "í´ë¦¬ê³¤ í¬ê¸° ì¡°ì ˆ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "ë‘ í¬ì¸íŠ¸ë¥¼ 연결하여 ë¶„í• "
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr "ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ 만들기. ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ë Œë”ë§ì„ 활성화합니다."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "지울 ë¶„í• ì„ ì„ íƒ"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ì„ ì‚­ì œ. 남아있는 í´ë¦¬ê³¤ì´ 없으면 ì‚¬ìš©ìž ì§€ì • í´ë¦¬ê³¤ ë Œë”ë§"
+"ì€ ë¹„í™œì„±í™”ë©ë‹ˆë‹¤."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "지정한 ê°•ë„로 가중치를 페ì¸íЏ"
+msgstr "지정한 ê°•ë„로 가중치를 칠하기."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "지정한 ê°•ë„로 가중치를 페ì¸íЏ 취소"
+msgstr "지정한 ê°•ë„로 가중치를 지우기."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5280,7 +5300,12 @@ msgstr "UV 정리"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
-msgstr "그리드 설정"
+msgstr "ê²©ìž ì„¤ì •"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "스냅"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -5288,27 +5313,27 @@ msgstr "스냅 활성화"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr "그리드"
+msgstr "격ìž"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
-msgstr "그리드 구성:"
+msgstr "ê²©ìž êµ¬ì„±:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
-msgstr "그리드 오프셋 X:"
+msgstr "ê²©ìž ì˜¤í”„ì…‹ X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
-msgstr "그리드 오프셋 Y:"
+msgstr "ê²©ìž ì˜¤í”„ì…‹ Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
-msgstr "그리드 ìŠ¤í… X:"
+msgstr "ê²©ìž ìŠ¤í… X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
-msgstr "그리드 ìŠ¤í… Y:"
+msgstr "ê²©ìž ìŠ¤í… Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
@@ -5316,7 +5341,7 @@ msgstr "ë³¸ì„ í´ë¦¬ê³¤ì— ë™ê¸°í™”"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "ì—러: 리소스를 불러올 수 없습니다!"
+msgstr "오류: 리소스를 불러올 수 없습니다!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@@ -5382,39 +5407,35 @@ msgstr "ë³€ê²½ì‚¬í•­ì„ ì €ìž¥í•˜ê³  닫겠습니까?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
-msgstr "í…스트 íŒŒì¼ ì“°ê¸° ì—러:"
+msgstr "í…스트 íŒŒì¼ ì“°ê¸° 오류:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error: could not load file."
-msgstr "ì—러: 파ì¼ì„ 불러올 수 ì—†ìŒ."
+msgstr "오류: 파ì¼ì„ 불러올 수 ì—†ìŒ."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
-msgstr "ì—러로 파ì¼ì„ 불러올 수 ì—†ìŒ."
+msgstr "오류로 파ì¼ì„ 불러올 수 ì—†ìŒ."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
-msgstr "íŒŒì¼ ì €ìž¥ 중 ì—러!"
+msgstr "íŒŒì¼ ì €ìž¥ 중 오류!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "테마 저장 중 ì—러"
+msgstr "테마 저장 중 오류 ë°œìƒ."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "저장 중 ì—러"
+msgstr "저장 중 오류 ë°œìƒ"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "테마 가져오는 중 ì—러"
+msgstr "테마 가져오는 중 오류 ë°œìƒ."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "가져오는 중 ì—러"
+msgstr "가져오는 중 오류 ë°œìƒ"
#: editor/plugins/script_editor_plugin.cpp
msgid "New TextFile..."
@@ -5434,11 +5455,11 @@ msgstr "테마 가져오기"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr "테마 저장 중 ì—러"
+msgstr "테마 저장 중 오류"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr "저장 중 ì—러"
+msgstr "저장 중 오류"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
@@ -5481,9 +5502,8 @@ msgid "File"
msgstr "파ì¼"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "열기"
+msgstr "열기..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5511,9 +5531,8 @@ msgid "Theme"
msgstr "테마"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "테마 가져오기"
+msgstr "테마 가져오기..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -5713,7 +5732,7 @@ msgstr "ìžë™ 완성"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr "후행 공백 ë¬¸ìž ì œê±°"
+msgstr "후행 공백 ë¬¸ìž ì‚­ì œ"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
@@ -5791,7 +5810,7 @@ msgstr "ë¬¼ë¦¬ì  ë³¸ 만들기"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Skeleton"
-msgstr "스켈레톤"
+msgstr "스켈레톤(Skeleton)"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
@@ -5863,7 +5882,7 @@ msgstr "그려진 오브ì íЏ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
-msgstr "머터리얼 변경"
+msgstr "머티리얼 변경"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
@@ -6177,7 +6196,7 @@ msgstr "ì›ì  보기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr "그리드 보기"
+msgstr "ê²©ìž ë³´ê¸°"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -6244,6 +6263,11 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "ì´ë¦„없는 기즈모"
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "스프ë¼ì´íŠ¸ê°€ 비었습니다!"
@@ -6286,7 +6310,7 @@ msgstr "설정:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr "ì—러: 프레임 리소스를 불러올 수 없습니다!"
+msgstr "오류: 프레임 리소스를 불러올 수 없습니다!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
@@ -6317,10 +6341,16 @@ msgid "(empty)"
msgstr "(비었ìŒ)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "애니메ì´ì…˜(Animations)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "애니메ì´ì…˜(Animation)"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "ì†ë„ (FPS):"
@@ -6329,7 +6359,8 @@ msgid "Loop"
msgstr "루프"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "애니메ì´ì…˜ 프레임"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6357,9 +6388,8 @@ msgid "Set Region Rect"
msgstr "ì˜ì—­ 설정"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "핸들 설정"
+msgstr "마진 설정"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6376,7 +6406,7 @@ msgstr "픽셀 스냅"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr "그리드 스냅"
+msgstr "ê²©ìž ìŠ¤ëƒ…"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -6603,14 +6633,12 @@ msgid "Clear transform"
msgstr "변형 지우기"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "타ì¼ì…‹ì— í…ìŠ¤ì³ ì¶”ê°€"
+msgstr "TileSetì— í…ìŠ¤ì³ ì¶”ê°€í•˜ê¸°."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "현재 í…스ì³ë¥¼ 타ì¼ì…‹ì—서 제거"
+msgstr "ì„ íƒëœ í…스ì³ë¥¼ TileSetì—서 삭제하기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6622,53 +6650,55 @@ msgstr "씬으로부터 병합하기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "비트 ë§ˆìŠ¤í¬ ë³µì‚¬í•˜ê¸°."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "애니메ì´ì…˜ 붙여넣기"
+msgstr "비트 ë§ˆìŠ¤í¬ ë¶™ì—¬ë„£ê¸°."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "í¬ì¸íЏ 지우기."
+msgstr "비트 ë§ˆìŠ¤í¬ ì§€ìš°ê¸°."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "처ìŒë¶€í„° 새로운 í´ë¦¬ê³¤ 만들기."
+msgstr "새로운 í´ë¦¬ê³¤ 만들기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "사ê°í˜• ë‚´ë¶€ì— í´ë¦¬ê³¤ì„ 유지하기."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "ìŠ¤ëƒ…ì„ í™œì„±í™” 하고 격ìžë¥¼ ë³´ì´ê¸° (ì¸ìŠ¤íŽ™í„°ë¥¼ 통해 구성할 수 있습니다)."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
msgstr "íƒ€ì¼ ì´ë¦„ ë³´ì´ê¸° (Alt 키를 누르세요)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "ì„ íƒí•œ í…스ì³ì™€ ê·¸ê²ƒì„ ì‚¬ìš©í•˜ëŠ” 모든 타ì¼ì„ 삭제하겠습니까?"
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+"ì„ íƒí•œ í…스ì³ë¥¼ 삭제하시겠습니까? 해당 í…스ì³ë¥¼ 사용하는 모든 타ì¼ì´ ì‚­ì œë  "
+"것입니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr "제거할 í…스ì³ë¥¼ ì„ íƒí•˜ì§€ 않았습니다."
+msgstr "삭제할 í…스ì³ë¥¼ ì„ íƒí•˜ì§€ 않았습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "씬으로부터 만드시겠습니까?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "씬으로부터 ìƒì„±í•˜ì‹œê² ìŠµë‹ˆê¹Œ? 현재 타ì¼ì„ ëª¨ë‘ ë®ì–´ì”니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "씬으로부터 병합하시겠습니까?"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr "í…ìŠ¤ì³ ì‚­ì œ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s 파ì¼ì´ ì´ë¯¸ 목ë¡ì— 존재하여 추가ë˜ì§€ 않습니다."
@@ -6681,9 +6711,8 @@ msgstr ""
"다른 타ì¼ì„ 편집하려면 í´ë¦­."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "ì„ íƒëœ 파ì¼ë“¤ì„ 삭제하시겠습니까?"
+msgstr "ì„ íƒëœ 사ê°í˜•ì„ ì‚­ì œí•˜ê¸°."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6694,20 +6723,18 @@ msgstr ""
"다른 타ì¼ì„ 편집하려면 í´ë¦­."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "í¬ì¸íЏ ì‚­ì œ"
+msgstr "í´ë¦¬ê³¤ 삭제하기."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
-"좌í´ë¦­: 비트 켜기 설정.\n"
-"ìš°í´ë¦­: 비트 ë„기 설정.\n"
-"다른 타ì¼ì„ 편집하려면 í´ë¦­."
+"좌í´ë¦­: 비트 켜기를 설정함.\n"
+"ìš°í´ë¦­: 비트 ë„기를 설정함.\n"
+"다른 타ì¼ì„ 편집하려면 í´ë¦­í•˜ì„¸ìš”."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6728,22 +6755,88 @@ msgstr ""
"다른 타ì¼ì„ 편집하려면 í´ë¦­."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"서브 타ì¼ì„ ì„ íƒí•´ ìš°ì„  순위를 바꿈.\n"
-"다른 타ì¼ì„ 편집하려면 í´ë¦­."
+"서브 타ì¼ì„ ì„ íƒí•´ z ì¸ë±ìŠ¤ë¥¼ 변경합니다.\n"
+"다른 타ì¼ì„ 편집하려면 í´ë¦­í•©ë‹ˆë‹¤."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr "íƒ€ì¼ ì˜ì—­ 설정"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr "íƒ€ì¼ ë§Œë“¤ê¸°"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "íƒ€ì¼ ì•„ì´ì½˜ 설정"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr "íƒ€ì¼ ë¹„íŠ¸ ë§ˆìŠ¤í¬ íŽ¸ì§‘"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "ì¶©ëŒ í´ë¦¬ê³¤ 편집"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ 편집"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ 편집"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr "íƒ€ì¼ ë¹„íŠ¸ ë§ˆìŠ¤í¬ ë¶™ì—¬ë„£ê¸°"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "íƒ€ì¼ ë¹„íŠ¸ ë§ˆìŠ¤í¬ ì§€ìš°ê¸°"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr "íƒ€ì¼ ì‚­ì œ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr "ì¶©ëŒ í´ë¦¬ê³¤ ì‚­ì œ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ ì‚­ì œ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ ì‚­ì œ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr "필터 우선 순위 편집"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "íƒ€ì¼ Z ì¸ë±ìФ 편집"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr "내비게ì´ì…˜ ì¶©ëŒ í´ë¦¬ê³¤ 만들기"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr "ì–´í´ë£¨ì „ í´ë¦¬ê³¤ 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "ì´ ì†ì„±ì„ 바꿀 수 없습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "íƒ€ì¼ ì…‹"
+msgstr "TileSet(íƒ€ì¼ ì…‹)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -6758,11 +6851,6 @@ msgid "Light"
msgstr "ë¹›"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "노드 추가.."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "비주얼 ì…°ì´ë”"
@@ -6772,7 +6860,7 @@ msgstr "실행가능"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
-msgstr "'%s'를 패치 목ë¡ì—서 삭제하시겠습니까?"
+msgstr "'%s'ì„(를) 패치 목ë¡ì—서 삭제하시겠습니까?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -6799,9 +6887,8 @@ msgid "Add..."
msgstr "추가..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "경로 내보내기:"
+msgstr "경로 내보내기"
#: editor/project_export.cpp
msgid "Resources"
@@ -6858,6 +6945,34 @@ msgid "Feature List:"
msgstr "기능 목ë¡:"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "스í¬ë¦½íЏ"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "스í¬ë¦½íЏ 내보내기 모드:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "í…스트"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "컴파ì¼"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "암호화 (ì•„ëž˜ì— í‚¤ê°’ í•„ìš”)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr "올바르지 ì•Šì€ ì•”í˜¸í™” 키 (64ìž ê¸¸ì´ì–´ì•¼ 함)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "스í¬ë¦½íЏ 암호 키 (256-비트를 hex í¬ë©§ìœ¼ë¡œ):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "PCK/Zip 내보내기"
@@ -6927,7 +7042,7 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"프로ì íЏ 경로로부터 project.godot 파ì¼ì„ 불러올 수 없습니다 (ì—러 %d). 존재하"
+"프로ì íЏ 경로로부터 project.godot 파ì¼ì„ 불러올 수 없습니다 (오류 %d). 존재하"
"ì§€ 않거나 ì†ìƒë˜ì—ˆì„ 수 있습니다."
#: editor/project_manager.cpp
@@ -6995,18 +7110,106 @@ msgid "Browse"
msgstr "찾아보기"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "ë Œë”러:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"ë†’ì€ ì‹œê°ì  품질\n"
+"모든 기능 사용 가능\n"
+"ì˜¤ëž˜ëœ í•˜ë“œì›¨ì–´ì—는 호환하지 않ìŒ\n"
+"웹 게임ì—는 비 추천"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"ë‚®ì€ ì‹œê°ì  품질\n"
+"ì¼ë¶€ ê¸°ëŠ¥ì€ ì‚¬ìš©í•  수 ì—†ìŒ\n"
+"ëŒ€ë¶€ë¶„ì˜ í•˜ë“œì›¨ì–´ì—서 ìž‘ë™í•¨\n"
+"웹 ê²Œìž„ì— ì¶”ì²œ"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr "ë Œë”러는 ë‚˜ì¤‘ì— ë°”ê¿€ 수 있지만, ì”¬ì„ ì¡°ì •í•´ì•¼ í•  ìˆ˜ë„ ìžˆìŠµë‹ˆë‹¤."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "ì´ë¦„없는 프로ì íЏ"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "프로ì íŠ¸ë¥¼ ì—´ 수 ì—†ìŒ"
+msgid "Can't open project at '%s'."
+msgstr "'%s'ì—서 프로ì íŠ¸ë¥¼ ì—´ 수 ì—†ìŒ."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "ë‘ê°œ ì´ìƒì˜ 프로ì íŠ¸ë¥¼ 열려는 ê²ƒì´ í™•ì‹¤í•©ë‹ˆê¹Œ?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"다ìŒì˜ 프로ì íЏ 설정 파ì¼ì€ ì´ì „ 버전ì—서 ìƒì„±ëœ 것으로, ë‹¤ìŒ ë²„ì „ì— ë§žê²Œ ë³€"
+"환해야 합니다:\n"
+"\n"
+"%s\n"
+"\n"
+"변환하시겠습니까?\n"
+"경고: ë” ì´ìƒ ì´ í”„ë¡œì íŠ¸ë¥¼ ì´ì „ 버전ì—서 ì—´ 수 없게 ë©ë‹ˆë‹¤."
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"다ìŒì˜ 프로ì íЏ 설정 파ì¼ì€ ì´ì „ 버전ì—서 ìƒì„±ëœ 것으로, ë‹¤ìŒ ë²„ì „ì— ë§žê²Œ ë³€"
+"환해야 합니다:\n"
+"\n"
+"%s\n"
+"\n"
+"변환하시겠습니까?\n"
+"경고: ë” ì´ìƒ ì´ í”„ë¡œì íŠ¸ë¥¼ ì´ì „ 버전ì—서 ì—´ 수 없게 ë©ë‹ˆë‹¤."
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"새로운 ë²„ì „ì˜ ì—”ì§„ìœ¼ë¡œ 프로ì íЏ ì„¤ì •ì´ ìƒì„±ë˜ì—ˆìŠµë‹ˆë‹¤, ì´ ë²„ì „ì—서는 호환ë˜"
+"지 않습니다."
+
+#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
@@ -7031,7 +7234,7 @@ msgstr "ë‘ ê°œ ì´ìƒì˜ 프로ì íŠ¸ë¥¼ 실행하려는 ê²ƒì´ í™•ì‹¤í•©ë‹ˆê¹Œ
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
-"목ë¡ì—서 프로ì íŠ¸ë¥¼ 제거하시겠습니까? (í´ë”ì˜ ë‚´ìš©ë¬¼ì€ ì‚¬ë¼ì§€ì§€ 않습니다)"
+"목ë¡ì—서 프로ì íŠ¸ë¥¼ 삭제하시겠습니까? (í´ë”ì˜ ë‚´ìš©ë¬¼ì€ ì‚¬ë¼ì§€ì§€ 않습니다)"
#: editor/project_manager.cpp
msgid ""
@@ -7045,7 +7248,7 @@ msgstr ""
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
-msgstr "%s ì—서 기존 Godot 프로ì íŠ¸ë“¤ì„ ìŠ¤ìº”í•˜ë ¤ê³  합니다. 진행하시겠습니까?"
+msgstr "%sì—서 기존 Godot 프로ì íŠ¸ë“¤ì„ ìŠ¤ìº”í•˜ë ¤ê³  합니다. 진행하시겠습니까?"
#: editor/project_manager.cpp
msgid "Project Manager"
@@ -7117,7 +7320,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
-msgstr "'%s' ì•¡ì…˜ì´ ì´ë¯¸ 존재합니다!"
+msgstr "ì•¡ì…˜ '%s'ì´(ê°€) ì´ë¯¸ 존재합니다!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -7257,7 +7460,7 @@ msgstr "'%s' ì†ì„±ì´ 존재하지 않습니다."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr "'%s' ì„¤ì •ì€ ë‚´ë¶€ì ì¸ 것입니다, 삭제가 불가합니다."
+msgstr "'%s' ì„¤ì •ì€ ë‚´ë¶€ì ì¸ 것입니다, 삭제할 수 없습니다."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
@@ -7281,7 +7484,7 @@ msgstr "입력 액션 추가"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
-msgstr "설정 저장 중 ì—러."
+msgstr "설정 저장 중 오류."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
@@ -7313,11 +7516,11 @@ msgstr "리소스 리맵핑 언어 변경"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
-msgstr "리소스 리맵핑 제거"
+msgstr "리소스 리맵핑 삭제"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
-msgstr "리소스 리맵핑 옵션 제거"
+msgstr "리소스 리맵핑 옵션 삭제"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
@@ -7457,7 +7660,7 @@ msgstr "노드 ì„ íƒ"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr "íŒŒì¼ ë¶ˆëŸ¬ì˜¤ê¸° ì—러: 리소스가 아닙니다!"
+msgstr "íŒŒì¼ ë¶ˆëŸ¬ì˜¤ê¸° 오류: 리소스가 아닙니다!"
#: editor/property_editor.cpp
msgid "Pick a Node"
@@ -7605,15 +7808,15 @@ msgstr "리셋"
#: editor/rename_dialog.cpp
msgid "Error"
-msgstr "ì—러"
+msgstr "오류"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr "부모노드 재지정"
+msgstr "부모 노드 재지정"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr "부모노드 재지정 위치 (새 부모 노드를 ì„ íƒ):"
+msgstr "부모 노드 재지정 위치 (새 부모 노드를 ì„ íƒ):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
@@ -7621,7 +7824,7 @@ msgstr "글로벌 변형 유지"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr "부모노드 재지정"
+msgstr "부모 재지정"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -7649,13 +7852,14 @@ msgstr "ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤í•  수 있는 부모가 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr "'%s' 로부터 씬 로딩 중 ì—러"
+msgstr "%sì—서 씬 로딩 중 오류"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
-msgstr "ë…¸ë“œì¤‘ì— í˜„ìž¬ ì”¬ì´ ì¡´ìž¬í•˜ê¸° 때문ì—, '%s' ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤ í•  수 없습니다."
+msgstr ""
+"한 ë…¸ë“œì— í˜„ìž¬ ì”¬ì´ ì¡´ìž¬í•˜ê¸° 때문ì—, '%s' ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤ í•  수 없습니다."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
@@ -7667,7 +7871,7 @@ msgstr "ìžì‹ 씬 추가"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
-msgstr "스í¬ë¦½íЏ 제거"
+msgstr "스í¬ë¦½íЏ ì‚­ì œ"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
@@ -7686,6 +7890,20 @@ msgid "Duplicate Node(s)"
msgstr "노드 복제"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"ìƒì†ëœ 씬ì—서 부모 노드를 다시 지정할 수 없습니다, ë…¸ë“œì˜ ìˆœì„œëŠ” 바꿀 수 없습"
+"니다."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "노드는 루트로 ë˜ë ¤ë©´ íŽ¸ì§‘ëœ ì”¬ì— ì†í•´ìžˆì–´ì•¼ 합니다."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "ì¸ìŠ¤í„´íŠ¸í™”ëœ ì”¬ì€ ë£¨íŠ¸ê°€ ë  ìˆ˜ 없습니다"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "노드를 삭제하시겠습니까?"
@@ -7766,11 +7984,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr "씬 저장 중 ì—러."
+msgstr "씬 저장 중 오류."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr "저장하기 위해 ì”¬ì„ ë³µì œí•˜ëŠ” ì¤‘ì— ì—러가 ë°œìƒí–ˆìŠµë‹ˆë‹¤."
+msgstr "저장하기 위해 ì”¬ì„ ë³µì œí•˜ëŠ” ì¤‘ì— ì˜¤ë¥˜ê°€ ë°œìƒí–ˆìŠµë‹ˆë‹¤."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
@@ -7837,7 +8055,7 @@ msgstr "ì„ íƒëœ ë…¸ë“œì— ìƒˆë¡œìš´ 스í¬ë¦½íŠ¸ë¥¼ ìƒì„±í•˜ê±°ë‚˜ 기존 스
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr "ì„ íƒëœ ë…¸ë“œì˜ ìŠ¤í¬ë¦½íŠ¸ë¥¼ 제거합니다."
+msgstr "ì„ íƒëœ ë…¸ë“œì˜ ìŠ¤í¬ë¦½íŠ¸ë¥¼ 삭제합니다."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -7937,15 +8155,15 @@ msgstr "노드 ì„ íƒ"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
-msgstr "'%s' 템플릿 불러오기 ì—러"
+msgstr "'%s' 템플릿 불러오기 오류"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr "ì—러 - íŒŒì¼ ì‹œìŠ¤í…œì— ìŠ¤í¬ë¦½íŠ¸ë¥¼ ìƒì„±í•  수 없습니다."
+msgstr "오류 - íŒŒì¼ ì‹œìŠ¤í…œì— ìŠ¤í¬ë¦½íŠ¸ë¥¼ ìƒì„±í•  수 없습니다."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
-msgstr "'%s' 스í¬ë¦½íЏ 로딩 중 ì—러"
+msgstr "'%s' 스í¬ë¦½íЏ 로딩 중 오류"
#: editor/script_create_dialog.cpp
msgid "N/A"
@@ -8061,7 +8279,7 @@ msgstr "목ë¡ì—서 한 ê°œ í˜¹ì€ ì—¬ëŸ¬ ê°œì˜ í•­ëª©ì„ ì§‘ì–´ 그래프로
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
-msgstr "ì—러"
+msgstr "오류"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
@@ -8069,7 +8287,7 @@ msgstr "ìžì‹ 프로세스 ì—°ê²°ë¨"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "복사 ì—러"
+msgstr "복사 오류"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -8237,7 +8455,7 @@ msgstr "ì´ ì—”íŠ¸ë¦¬ì— ëŒ€í•œ ë¼ì´ë¸ŒëŸ¬ë¦¬ì˜ 종ì†ì„ ì„ íƒ"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
-msgstr "현재 엔트리 제거"
+msgstr "현재 엔트리 삭제"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -8280,9 +8498,8 @@ msgid "GDNative"
msgstr "GD네ì´í‹°ë¸Œ"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "ìŠ¤í… ì¸ìˆ˜ê°€ 제로입니다!"
+msgstr "ìŠ¤í… ì¸ìˆ˜ê°€ 0입니다!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -8491,10 +8708,6 @@ msgid "Build Project"
msgstr "프로ì íЏ 빌드"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "경고"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "로그 보기"
@@ -8665,7 +8878,7 @@ msgstr "노드 추가"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr "비주얼 스í¬ë¦½íЏ 노드 제거"
+msgstr "비주얼 스í¬ë¦½íЏ 노드 ì‚­ì œ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
@@ -8674,8 +8887,8 @@ msgstr "비주얼 스í¬ë¦½íЏ 노드 복제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"%s 를 누르고 있으면 Getter를 드롭합니다. Shift를 누르고 있으면 ì¼ë°˜ì ì¸ 시그"
-"니처를 드롭합니다."
+"%sì„(를) 누르고 있으면 Getter를 드롭합니다. Shiftì„(를) 누르고 있으면 ì¼ë°˜ì "
+"ì¸ ì‹œê·¸ë‹ˆì²˜ë¥¼ 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
@@ -8685,7 +8898,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr "%s 를 누르고 있으면 ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 드롭합니다."
+msgstr "%sì„(를) 누르고 있으면 ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
@@ -8693,7 +8906,7 @@ msgstr "Ctrlì„ ëˆ„ë¥´ê³  있으면 ë…¸ë“œì— ëŒ€í•œ 간단한 참조를 드롭í
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr "%s를 누르고 있르면 변수 Setter를 드롭합니다."
+msgstr "%sì„(를) 누르고 있르면 변수 Setter를 드롭합니다."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
@@ -8725,7 +8938,7 @@ msgstr "노드 ì´ë™"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
-msgstr "비주얼 스í¬ë¦½íЏ 노드 제거"
+msgstr "비주얼 스í¬ë¦½íЏ 노드 ì‚­ì œ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
@@ -8761,11 +8974,11 @@ msgstr "비주얼 스í¬ë¦½íЏ 노드 붙여넣기"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
-msgstr "함수 제거"
+msgstr "함수 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr "변수 제거"
+msgstr "변수 삭제"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
@@ -8773,7 +8986,7 @@ msgstr "변수 편집:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr "ì‹œê·¸ë„ ì œê±°"
+msgstr "ì‹œê·¸ë„ ì‚­ì œ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
@@ -8853,7 +9066,7 @@ msgstr "노드를 지칭하는 경로가 아닙니다!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "노드 %s ì•ˆì— ì¸ë±ìФ ì†ì„± ì´ë¦„ '%s' 는 유효하지 않습니다."
+msgstr "노드 %s ì•ˆì— ì¸ë±ìФ ì†ì„± ì´ë¦„ '%s'ì€(는) 유효하지 않습니다."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -8896,6 +9109,88 @@ msgstr "Get %s"
msgid "Set %s"
msgstr "Set %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "패키지 ì´ë¦„ì´ ì—†ìŠµë‹ˆë‹¤."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "패키지 세그먼트는 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ 합니다."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"ë¬¸ìž '%s'ì€(는) 안드로ì´ë“œ 애플리케ì´ì…˜ 패키지 ì´ë¦„으로 쓸 수 없습니다."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "숫ìžëŠ” 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë  ìˆ˜ 없습니다."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr "ë¬¸ìž '%s'ì€(는) 패키지 ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë  ìˆ˜ 없습니다."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "패키지는 ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³  있어야 합니다."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "ADB 실행 파ì¼ì´ ì—디터 설정ì—서 구성ë˜ì§€ 않았습니다."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK jarsignerê°€ ì—디터 설정ì—서 구성ë˜ì§€ 않았습니다."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr "Debug keystoreì´ ì—디터 설정 ë˜ëŠ” 프리셋ì—서 구성ë˜ì§€ 않았습니다."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "APK í™•ìž¥ì— ìœ íš¨í•˜ì§€ ì•Šì€ ê³µìš© 키입니다."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "유효하지 ì•Šì€ íŒ¨í‚¤ì§€ ì´ë¦„:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "ì‹ë³„ìžê°€ 없습니다."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ëŠ” 길ì´ê°€ 0ì´ ì•„ë‹ˆì–´ì•¼ 합니다."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìžì— 쓸 수 없습니다."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr "숫ìžëŠ” ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë  ìˆ˜ 없습니다."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr "ë¬¸ìž '%s'ì€(는) ì‹ë³„ìž ì„¸ê·¸ë¨¼íŠ¸ì˜ ì²« 문ìžê°€ ë  ìˆ˜ 없습니다."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "ì‹ë³„ìžëŠ” ì ì–´ë„ í•˜ë‚˜ì˜ '.' 분리 기호를 ê°–ê³  있어야 합니다."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr "앱스토어 팀 IDê°€ 지정ë˜ì§€ 않았습니다 - 프로ì íŠ¸ë¥¼ 구성할 수 없습니다."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "유효하지 ì•Šì€ ì‹ë³„ìž:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "요구ë˜ëŠ” ì•„ì´ì½˜ì´ 프리셋ì—서 지정ë˜ì§€ 않았습니다."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "브ë¼ìš°ì €ì—서 실행"
@@ -8928,6 +9223,51 @@ msgstr "부트 스플래시 ì´ë¯¸ì§€ 파ì¼ì„ ì½ì„ 수 ì—†ìŒ:"
msgid "Using default boot splash image."
msgstr "기본 부트 스플래시 ì´ë¯¸ì§€ 사용."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "유효하지 ì•Šì€ íŒ¨í‚¤ì§€ 고유 ì´ë¦„."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "유요하지 ì•Šì€ í”„ë¡œë•트 GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "유요하지 ì•Šì€ í¼ë¸”리셔 GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "유요하지 ì•Šì€ ë°°ê²½ 색ìƒ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (50x50 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (44x44 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (71x71 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (150x150 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x310 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x150 ì´ì–´ì•¼ 합니다)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"유효하지 ì•Šì€ ìŠ¤í”Œëž˜ì‰¬ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (620x300 ì´ì–´ì•¼ 합니다)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9033,6 +9373,13 @@ msgid ""
msgstr ""
"ParallaxLayer는 ParallaxBackground ë…¸ë“œì˜ ìžì‹ë…¸ë“œë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9186,9 +9533,8 @@ msgstr ""
"를 만드세요!"
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr "ì§€ì •ëœ ë©”ì‹œê°€ 없으므로 ì•„ë¬´ê²ƒë„ ë³´ì´ì§€ 않습니다."
+msgstr "ì§€ì •ëœ ë©”ì‹œê°€ 없으므로 메시를 ë³¼ 수 없습니다."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -9218,6 +9564,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "ë©”ì‹œë“¤ì„ íŒ¨ìŠ¤ë¥¼ 그리ë„ë¡ í• ë‹¹í•˜ì§€ 않았으므로 ë³´ì´ì§€ 않습니다."
@@ -9234,15 +9587,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "OrientedPathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다."
-
-#: scene/3d/path.cpp
-#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
-msgstr "OrientedPathFollow는 부모 Pathì—서 벡터를 활성화해야 합니다."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+"PathFollow ROTATION_ORIENTED는 부모 Pathì˜ Curve 리소스ì—서 \"Up Vector\"ê°€ "
+"활성화ë˜ì–´ 있어야 합니다."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9306,7 +9656,7 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr "BlendTree 노드 '%s' ì—서, 애니메ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'"
+msgstr "BlendTree 노드 '%s'ì—서, 애니메ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'"
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
@@ -9314,7 +9664,7 @@ msgstr "애니메ì´ì…˜ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr "노드 '%s' ì—서, 유효하지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'."
+msgstr "노드 '%s'ì—서, 유효하지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
@@ -9322,7 +9672,7 @@ msgstr "유효하지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜: '%s'."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "노드 '%s' ì˜ '%s' ìž…ë ¥ì— ì•„ë¬´ê²ƒë„ ì—°ê²°ë˜ì§€ 않ìŒ."
+msgstr "노드 '%s'ì˜ '%s' ìž…ë ¥ì— ì•„ë¬´ê²ƒë„ ì—°ê²°ë˜ì§€ 않ìŒ."
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
@@ -9346,12 +9696,21 @@ msgstr "AnimationPlayer 루트가 유효한 노드가 아닙니다."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+"ì´ ë…¸ë“œëŠ” ë” ì´ìƒ 사용할 수 없습니다. AnimationTree를 사용하시길 ë°”ëžë‹ˆë‹¤."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw 모드"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "현재 색ìƒì„ 프리셋으로 추가"
@@ -9363,10 +9722,6 @@ msgstr "경고!"
msgid "Please Confirm..."
msgstr "확ì¸í•´ì£¼ì„¸ìš”..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9416,7 +9771,7 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
-msgstr "FreeType 초기화 ì—러."
+msgstr "FreeType 초기화 오류."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
@@ -9424,7 +9779,7 @@ msgstr "알 수 없는 í°íЏ 형ì‹."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
-msgstr "í°íЏ 로딩 ì—러."
+msgstr "í°íЏ 로딩 오류."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
@@ -9450,6 +9805,60 @@ msgstr "ê· ì¼í•˜ê²Œ 배치함."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다."
+#~ msgid "Warnings:"
+#~ msgstr "경고:"
+
+#~ msgid "Font Size:"
+#~ msgstr "í°íЏ í¬ê¸°:"
+
+#~ msgid "Line:"
+#~ msgstr "ë¼ì¸:"
+
+#~ msgid "Col:"
+#~ msgstr "칼럼:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "OrientedPathFollow는 Path ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ìžˆì„ ë•Œë§Œ ë™ìž‘합니다."
+
+#~ msgid "Split point with itself."
+#~ msgstr "ìžì²´ì ìœ¼ë¡œ í¬ì¸íЏ ë¶„í• ."
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "ë¶„í• ì€ ì¡´ìž¬í•˜ëŠ” 모서리를 형성할 수 없습니다."
+
+#~ msgid "Split already exists."
+#~ msgstr "ì´ë¯¸ ë¶„í• ë˜ì—ˆìŠµë‹ˆë‹¤."
+
+#~ msgid "Add Split"
+#~ msgstr "분할 추가"
+
+#~ msgid "Invalid Split: "
+#~ msgstr "유효하지 ì•Šì€ ë¶„í• : "
+
+#~ msgid "Remove Split"
+#~ msgstr "분할 삭제"
+
+#~ msgid "Poly"
+#~ msgstr "í´ë¦¬"
+
+#~ msgid "Splits"
+#~ msgstr "ë¶„í• "
+
+#~ msgid "Connect two points to make a split."
+#~ msgstr "ë‘ í¬ì¸íŠ¸ë¥¼ 연결하여 나누기."
+
+#~ msgid "Select a split to erase it."
+#~ msgstr "지우기 위한 ë¶„í•  위치를 ì„ íƒí•˜ê¸°."
+
+#~ msgid "No name provided"
+#~ msgstr "ì´ë¦„ì´ ì§€ì •ë˜ì§€ 않ìŒ"
+
+#~ msgid "Add Node.."
+#~ msgstr "노드 추가.."
+
+#~ msgid "Create from scene?"
+#~ msgstr "씬으로부터 만드시겠습니까?"
+
#~ msgid "Create Poly"
#~ msgstr "í´ë¦¬ê³¤ 만들기"
@@ -9472,9 +9881,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다.
#~ "ì´ ë…¸ë“œì— OccluderPolygon2D 리소스가 없습니다.\n"
#~ "새로 만들어서 지정하시겠습니까?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "기존 í´ë¦¬ê³¤ 편집:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "좌í´ë¦­: í¬ì¸íЏ ì´ë™."
@@ -9817,9 +10223,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다.
#~ msgid "Run Script"
#~ msgstr "스í¬ë¦½íЏ 실행"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "현재 íŽ¸ì§‘ëœ ë¦¬ì†ŒìŠ¤ 저장."
-
#~ msgid "Stop Profiling"
#~ msgstr "프로파ì¼ë§ 중지"
@@ -10628,53 +11031,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다.
#~ msgid "Error creating the package signature."
#~ msgstr "패키지 ì„œëª…ì„ ìƒì„±í•˜ëŠ” 중 ì—러가 ë°œìƒí–ˆìŠµë‹ˆë‹¤."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "내보내기 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다.\n"
-#~ "내보내기 í…œí”Œë¦¿ì„ ë‹¤ìš´ë¡œë“œí•˜ì—¬ 설치하십시요."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "커스텀 디버그 패키지를 ì°¾ì„ ìˆ˜ 없습니다."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "커스텀 릴리즈 패키지를 ì°¾ì„ ìˆ˜ 없습니다."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "유효하지 ì•Šì€ ê³ ìœ  ì´ë¦„."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "유요하지 ì•Šì€ í”„ë¡œë•트 GUID."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "유요하지 ì•Šì€ í¼ë¸”리셔 GUID."
-
-#~ msgid "Invalid background color."
-#~ msgstr "유요하지 ì•Šì€ ë°°ê²½ 색ìƒ."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (50x50 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (44x44 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (71x71 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (150x150 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x310 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "유효하지 ì•Šì€ ë¡œê³  ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (310x150 ì´ì–´ì•¼ 합니다)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "유효하지 ì•Šì€ ìŠ¤í”Œëž˜ì‰¬ 스í¬ë¦° ì´ë¯¸ì§€ í¬ê¸°ìž…니다 (620x300 ì´ì–´ì•¼ 합니다)."
-
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "실행 모드:"
@@ -10894,21 +11250,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다.
#~ msgid "Trailing Silence:"
#~ msgstr "ëì˜ ë¬´ìŒ:"
-#~ msgid "Script Export Mode:"
-#~ msgstr "스í¬ë¦½íЏ 내보내기 모드:"
-
-#~ msgid "Text"
-#~ msgstr "í…스트"
-
-#~ msgid "Compiled"
-#~ msgstr "컴파ì¼"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "암호화 (ì•„ëž˜ì— í‚¤ê°’ í•„ìš”)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "스í¬ë¦½íЏ 암호 키 (256-비트를 hex í¬ë©§ìœ¼ë¡œ):"
-
#~ msgid "Export Project PCK"
#~ msgstr "프로ì íЏ PCK 내보내기"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 4bb1a5b724..8b380692a7 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -1,6 +1,6 @@
# Lithuanian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Ignas Kiela <ignaskiela@super.lt>, 2017.
# Kornelijus <kornelijus.github@gmail.com>, 2017, 2018.
@@ -547,22 +547,14 @@ msgstr "Nutolinti"
msgid "Reset Zoom"
msgstr "Atstatyti PriartinimÄ…"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linija:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Stulpelis:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Metodas pasirinktame Node turi būti nurodytas!"
@@ -861,8 +853,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -967,7 +959,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1208,7 +1200,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1279,9 +1271,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2519,12 +2527,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Netinkamas šrifto dydis."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2896,7 +2909,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2904,10 +2917,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3229,6 +3238,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3283,6 +3305,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3399,7 +3425,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3428,6 +3454,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3465,12 +3496,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3505,7 +3530,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3780,7 +3806,7 @@ msgstr "Prijunkite prie Nodo:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Panaikinti pasirinkimÄ…"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4182,6 +4208,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4809,6 +4845,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5085,30 +5122,26 @@ msgid "Create Polygon & UV"
msgstr "Keisti Poligono SkalÄ™"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Netinkamas šrifto dydis."
+msgid "Add Custom Polygon"
+msgstr "Priedai"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Panaikinti pasirinkimÄ…"
+msgid "Remove Custom Polygon"
+msgstr "Keisti Poligono SkalÄ™"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5137,12 +5170,13 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Priedai"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5177,11 +5211,13 @@ msgid "Scale Polygon"
msgstr "Keisti Poligono SkalÄ™"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5213,6 +5249,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6175,6 +6216,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6250,8 +6295,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animacija"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6262,8 +6313,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6584,15 +6636,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Panaikinti pasirinkimÄ…"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6600,6 +6653,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6652,6 +6710,83 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Sukurti"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Redaguoti Filtrus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Priedai"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Priedai"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Priedai"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Panaikinti"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Redaguoti Filtrus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6672,10 +6807,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6771,6 +6902,36 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Importuoti iš Nodo:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6910,11 +7071,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6923,6 +7116,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7588,6 +7812,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8381,10 +8617,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8775,6 +9007,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8807,6 +9122,53 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Netinkamas šrifto dydis."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8888,6 +9250,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9045,6 +9414,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9059,13 +9435,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9163,10 +9535,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9178,10 +9558,6 @@ msgstr "Įspėjimas!"
msgid "Please Confirm..."
msgstr "Prašome Patvirtinti..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9255,6 +9631,16 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "Linija:"
+
+#~ msgid "Col:"
+#~ msgstr "Stulpelis:"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Panaikinti pasirinkimÄ…"
+
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "Nutolinti"
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 972bdda952..47564302e4 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -1,6 +1,6 @@
# Latvian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018.
# Martch Zagorski <martchzagorski@gmail.com>, 2018.
@@ -543,22 +543,14 @@ msgstr "AttÄlinÄt"
msgid "Reset Zoom"
msgstr "AtiestatÄ«t tÄlummaiņu"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Rinda:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolona:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr ""
@@ -857,8 +849,8 @@ msgstr "Izdzēst izvēlētos failus?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Izdzēst"
@@ -967,7 +959,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1212,7 +1204,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1283,9 +1275,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2520,12 +2528,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Nederīgs nosaukums."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2890,7 +2903,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2898,10 +2911,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3223,6 +3232,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3277,6 +3299,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3391,7 +3417,7 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "IelÄdÄ“t"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3420,6 +3446,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3457,12 +3488,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3497,7 +3522,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3769,7 +3795,7 @@ msgstr "Savienot"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Noņemt Izvēlēto"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4165,6 +4191,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4792,6 +4828,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5066,30 +5103,26 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Nederīgs fonta izmērs."
+msgid "Add Custom Polygon"
+msgstr "Izveidot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Noņemt Izvēlēto"
+msgid "Remove Custom Polygon"
+msgstr "Izveidot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5117,12 +5150,13 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Izveidot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5157,11 +5191,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5193,6 +5229,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6157,6 +6198,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6231,8 +6276,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Funkcijas:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "OptimizÄ“t animÄciju"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6243,8 +6294,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "AnimÄcijas Ä«pašības."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6566,15 +6618,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Noņemt Izvēlēto"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6582,6 +6635,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Noņemt Izvēlēto"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6634,6 +6692,82 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Izveidot"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Izveidot"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Izveidot"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Izveidot"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Ielīmēt celiņus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Noņemt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Izveidot"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Izveidot"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6654,10 +6788,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6752,6 +6882,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6886,11 +7044,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6899,6 +7089,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7562,6 +7783,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8352,10 +8585,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8743,6 +8972,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nederīgs nosaukums."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Nederīgs fonta izmērs."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8775,6 +9087,54 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nederīgs nosaukums."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Nederīgs nosaukums."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Nederīgs fonta izmērs."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Nederīgs nosaukums."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8856,6 +9216,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9011,6 +9378,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9025,13 +9399,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9127,10 +9497,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Pievienot paÅ¡reizÄ“jo krÄsu kÄ iepriekÅ¡noteiktu krÄsu"
@@ -9142,10 +9520,6 @@ msgstr "BrÄ«dinÄjums!"
msgid "Please Confirm..."
msgstr "Lūdzu Apstipriniet..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9219,6 +9593,16 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "Rinda:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolona:"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Noņemt Izvēlēto"
+
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "AttÄlinÄt"
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 2a5c1b959f..29fc0b10d2 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -1,6 +1,6 @@
# Malayalam translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# christy james <jkuttu@gmail.com>, 2018.
msgid ""
@@ -532,20 +532,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -839,8 +831,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -945,7 +937,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1186,7 +1178,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1257,9 +1249,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2482,12 +2490,16 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2851,7 +2863,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2859,10 +2871,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3177,6 +3185,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3231,6 +3252,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3341,7 +3366,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3370,6 +3395,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3406,12 +3436,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3446,7 +3470,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3713,7 +3738,7 @@ msgid "Connect nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4109,6 +4134,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4733,6 +4768,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5007,27 +5043,23 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
+msgid "Add Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
+msgid "Remove Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5055,11 +5087,11 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
+msgid "Polygons"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5095,11 +5127,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5131,6 +5165,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6080,6 +6119,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6153,7 +6196,11 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6165,7 +6212,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6482,7 +6529,7 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
+msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6490,7 +6537,7 @@ msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6498,6 +6545,10 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6548,6 +6599,74 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6568,10 +6687,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6666,6 +6781,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6800,11 +6943,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6813,6 +6988,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7473,6 +7679,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8259,10 +8477,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8650,6 +8864,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8682,6 +8977,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8763,6 +9102,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -8918,6 +9264,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -8932,13 +9285,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9031,10 +9380,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9046,10 +9403,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 1ba233dfb1..7e95e3e179 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -1,6 +1,6 @@
# Malay translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Sam Vanguard <syafz119@gmail.com>, 2018.
# Shaqir Rafiq <moshamoradev@gmail.com>, 2018.
@@ -541,20 +541,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -848,8 +840,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -954,7 +946,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1195,7 +1187,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1266,9 +1258,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2491,12 +2499,16 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2860,7 +2872,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2868,10 +2880,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3186,6 +3194,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3240,6 +3261,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3350,7 +3375,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3379,6 +3404,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3415,12 +3445,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3455,7 +3479,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3723,7 +3748,7 @@ msgid "Connect nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4120,6 +4145,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4744,6 +4779,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5018,27 +5054,23 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
+msgid "Add Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
+msgid "Remove Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5066,11 +5098,11 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
+msgid "Polygons"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5106,11 +5138,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5142,6 +5176,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6091,6 +6130,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6164,7 +6207,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Set Peralihan ke:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6176,7 +6224,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6496,7 +6544,7 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
+msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6504,7 +6552,7 @@ msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6512,6 +6560,10 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6564,6 +6616,74 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6584,10 +6704,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6682,6 +6798,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6816,11 +6960,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6829,6 +7005,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7491,6 +7698,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8279,10 +8498,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8670,6 +8885,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8702,6 +8998,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8783,6 +9123,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -8938,6 +9285,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -8952,13 +9306,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9051,10 +9401,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9066,10 +9424,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index c26538ce3a..8d2071bc78 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -1,11 +1,11 @@
# Norwegian Bokmål translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Allan Nordhøy <epost@anotheragency.no>, 2017-2018.
# Anonymous <GentleSaucepan@protonmail.com>, 2017.
# Elias <eliasnykrem@gmail.com>, 2018.
-# flesk <eivindkn@gmail.com>, 2017.
+# flesk <eivindkn@gmail.com>, 2017, 2019.
# Frank T. Rambol <frank@d-fect.com>, 2018.
# Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>, 2016.
# NicolaiF <nico-fre@hotmail.com>, 2017-2018.
@@ -16,8 +16,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
-"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: flesk <eivindkn@gmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -126,24 +126,29 @@ msgid "Anim Change Call"
msgstr "Anim Forandre Kall"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
-msgstr ""
+msgstr "Egenskapsspor"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "3D Transform Track"
-msgstr ""
+msgstr "3D transformasjonsspor"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Call Method Track"
-msgstr ""
+msgstr "Kall metode-spor"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Bezier-kurvespor"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Lydavspillingsspor"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -172,11 +177,12 @@ msgstr "Funksjoner:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Lydklipp:"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Anim Clips:"
-msgstr ""
+msgstr "Anim-klipp:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -185,7 +191,7 @@ msgstr "Vis/skjul distraksjonsfri modus."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Oppdateringsmodus (Hvordan denne egenskapen settes)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -225,7 +231,7 @@ msgstr "Framtid"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "Nærmeste"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -301,8 +307,9 @@ msgid "Anim Insert Key"
msgstr "Anim Sett Inn Nøkkel"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Transformasjonsspor kan kun brukes på Spatial-baserte noder."
#: editor/animation_track_editor.cpp
msgid ""
@@ -311,34 +318,43 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"Lydspor kan kun peke på noder av type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "Animasjonsspor kan kun peke på AnimationPlayer-noder."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Ikke mulig å legge til et nytt spor uten en rot"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Sporsti er ugyldig, så kan ikke legge til en nøkkel."
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Spor er ikke av type Spatial, kan ikke legge til nøkkel"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "Sporsti er ugyldig, så kan ikke legge til metodenøkkel."
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "Metode ikke funnet i objekt: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -354,17 +370,20 @@ msgid "Anim Scale Keys"
msgstr "Anim Skalér Nøkler"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
+"Dette valget virker ikke på Bezier-redigering, siden det kun er ett enkelt "
+"spor."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Vis kun spor fra noder valgt i treet."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Grupper spor etter node eller vis dem i en enkel liste."
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -441,11 +460,11 @@ msgstr "Rydd-Opp-Animasjon"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Velg noden som skal animeres:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Bruk Bezier-kurver"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -493,7 +512,7 @@ msgstr "Skaler Størrelsesforhold:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
-msgstr ""
+msgstr "Velg spor å kopiere:"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -567,22 +586,13 @@ msgstr "Zoom Ut"
msgid "Reset Zoom"
msgstr "Nullstill Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Frontvisning"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linje:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kol:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -701,6 +711,7 @@ msgstr "Signaler"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
+"Er du sikker på at du ønsker å fjerne alle koblinger fra dette signalet?"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -892,8 +903,8 @@ msgstr "Slett valgte filer?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Slett"
@@ -1004,7 +1015,8 @@ msgid "Uncompressing Assets"
msgstr "Dekomprimerer Ressurser"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "Vellykket Installering av Pakke!"
#: editor/editor_asset_installer.cpp
@@ -1248,7 +1260,7 @@ msgid "Add AutoLoad"
msgstr "Legg til AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Bane:"
@@ -1319,9 +1331,28 @@ msgid "Storing File:"
msgstr "Lagrer Fil:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr "Ingen eksportmal funnet på forventet søkesti:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakking"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Malfil ble ikke funnet:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Tilpasset utgivelsesmal ikke funnet."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Malfil ble ikke funnet:"
@@ -1488,7 +1519,7 @@ msgstr "Egenskaper"
#: editor/editor_help.cpp
msgid "Properties:"
-msgstr ""
+msgstr "Egenskaper:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1645,15 +1676,16 @@ msgstr "Klasse:"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Egenskap:"
#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Sett"
#: editor/editor_inspector.cpp
+#, fuzzy
msgid "Set Multiple:"
-msgstr ""
+msgstr "Sett Mange:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -1684,7 +1716,7 @@ msgstr "Feil ved lagring av ressurs!"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -1704,7 +1736,7 @@ msgstr "Feil under lagring."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "Kan ikke åpne '%s'. Filen kan ha blitt flyttet eller slettet."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1739,10 +1771,14 @@ msgid "This operation can't be done without a tree root."
msgstr "Denne operasjonen kan ikke gjennomføres uten en trerot."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Denne scenen kan ikke lagres fordi det er en sirkulær "
+"instansieringsinklusjon.\n"
+"Vennligst løs feilen og forsøk å lagre igjen."
#: editor/editor_node.cpp
msgid ""
@@ -1754,7 +1790,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Kan ikke overskrive en scene som fortsatt er åpen!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2428,8 +2464,9 @@ msgid "Play Custom Scene"
msgstr "Spill av Tilpasset Scene"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Endring av videodriver krever omstart av redigeringsverktøyet."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
@@ -2641,35 +2678,46 @@ msgstr "Ring"
#: editor/editor_properties.cpp
msgid "On"
-msgstr ""
+msgstr "PÃ¥"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Lag"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bit %d, verdi %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[Tom]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
-msgstr ""
+msgid "Assign..."
+msgstr "Tilordne..."
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr ": Ugyldige argumenter: "
#: editor/editor_properties.cpp
+#, fuzzy
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Den valgte ressursen (%s) svarer ikke til noen forventede verdier for denne "
+"egenskapen (%s)."
#: editor/editor_properties.cpp
+#, fuzzy
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Kan ikke opprette en ViewportTexture på ressurser lagret som fil.\n"
+"Ressurser må tilhøre en scene."
#: editor/editor_properties.cpp
msgid ""
@@ -3056,18 +3104,14 @@ msgid "Unable to update dependencies:"
msgstr "Kan ikke oppdatere av avhengigheter:\n"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Ingen navn gitt"
+msgid "No name provided."
+msgstr "Ingen navn gitt."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Gitt navn inneholder ugyldige tegn"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Ingen navn gitt."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Navn inneholder ugyldige tegn."
@@ -3415,6 +3459,19 @@ msgstr "Preset..."
msgid "Reimport"
msgstr "Reimporter"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kunne ikke laste ressurs."
@@ -3472,6 +3529,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Last inn en eksisterende ressurs fra disk og rediger den."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Lagre den nylige redigerte ressursen."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "GÃ¥ til det forrige redigerte objektet i historikken."
@@ -3600,7 +3661,7 @@ msgstr "Legg til Animasjon"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Last"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3629,6 +3690,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
@@ -3668,12 +3734,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend:"
@@ -3709,7 +3769,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3994,7 +4055,7 @@ msgstr "Kutt Noder"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Fjern valgt spor."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4412,6 +4473,16 @@ msgid "Move CanvasItem"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Kun anker"
@@ -4604,7 +4675,7 @@ msgstr "Fjern Ben"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr "Vis"
+msgstr "Visning"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5062,6 +5133,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5346,32 +5418,28 @@ msgid "Create Polygon & UV"
msgstr "Lag Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Lag ny horisontal veileder"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "Eksisterer allerede"
+msgid "Remove Internal Vertex"
+msgstr "Fjern vertikal veileder"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Legg til punkt"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr ": Ugyldige argumenter: "
+msgid "Add Custom Polygon"
+msgstr "Rediger Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Fjern punkt"
+msgid "Remove Custom Polygon"
+msgstr "Fjern Poly Og Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5401,13 +5469,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Rediger Poly"
+msgid "Points"
+msgstr "Flytt Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "Splitt Sti"
+msgid "Polygons"
+msgstr "Rediger Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5444,13 +5512,14 @@ msgid "Scale Polygon"
msgstr "Skaler Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Velg en Mappe å Skanne"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5482,6 +5551,11 @@ msgid "Grid Settings"
msgstr "Redigeringsverktøy-instillinger"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Aktiver Snap"
@@ -6481,6 +6555,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6558,10 +6636,16 @@ msgid "(empty)"
msgstr "(tom)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animasjoner"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animasjon"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Hastighet (FPS):"
@@ -6570,8 +6654,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Animasjonsnavn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6905,15 +6990,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Fjern Kurvepunkt"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6921,6 +7007,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Fjern Mal"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6976,6 +7067,87 @@ msgid ""
msgstr "Velg Gjeldende Mappe"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Lag mappe"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Rediger Filtre"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Rediger eksisterende polygon:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Rediger Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Rediger eksisterende polygon:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Lim inn Animasjon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Fjern Mal"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Fjern Poly Og Punkt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Fjern Funksjon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Fjern Animasjon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Rediger Filtre"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Lag Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Lag Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "Denne operasjonen kan ikke gjøres uten en scene."
@@ -6999,10 +7171,6 @@ msgid "Light"
msgstr "Høyre"
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -7099,6 +7267,36 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Kjør Skript"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Eksporter Prosjekt"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -7241,11 +7439,44 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "Kan ikke åpne prosjekt"
#: editor/project_manager.cpp
@@ -7254,6 +7485,37 @@ msgstr "Er du sikker på at du vil åpne mer enn ett prosjekt?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7935,6 +8197,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8758,10 +9032,6 @@ msgid "Build Project"
msgstr "Prosjekt"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Vis Filer"
@@ -9169,6 +9439,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ugyldig navn."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Navn er ikke en gyldig identifikator:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Navn er ikke en gyldig identifikator:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9205,6 +9559,54 @@ msgstr "Kunne ikke opprette mappe."
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ugyldig navn."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Prosjektnavn:"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr ": Ugyldige argumenter: "
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ugyldig navn."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9286,6 +9688,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9441,6 +9850,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9455,13 +9871,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9559,10 +9971,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9574,10 +9994,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9652,6 +10068,46 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Advarsler:"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Frontvisning"
+
+#~ msgid "Line:"
+#~ msgstr "Linje:"
+
+#~ msgid "Col:"
+#~ msgstr "Kol:"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "Eksisterer allerede"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Legg til punkt"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Fjern punkt"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Rediger Poly"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Splitt Sti"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Velg en Mappe å Skanne"
+
+#~ msgid "No name provided"
+#~ msgstr "Ingen navn gitt"
+
#~ msgid "Create Poly"
#~ msgstr "Lag Poly"
@@ -9669,9 +10125,6 @@ msgstr ""
#~ msgid "Create Poly3D"
#~ msgstr "Lag Poly3D"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Rediger eksisterende polygon:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "Venstreklikk: Flytt Punkt."
@@ -9871,9 +10324,6 @@ msgstr ""
#~ msgid "Ugh"
#~ msgstr "Æsj"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Lagre den nylige redigerte ressursen."
-
#~ msgid "Stop Profiling"
#~ msgstr "Stopp Profilering"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 652fe9231f..39cb255635 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -1,6 +1,6 @@
# Dutch translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# aelspire <aelspire@gmail.com>, 2017.
# Aram Nap <xyphex.aram@gmail.com>, 2017.
@@ -26,12 +26,15 @@
# Tahar Meijs <tntmeijs@gmail.com>, 2018.
# Laurent Windels <laurentwindels@yahoo.com>, 2018.
# rxadmin <r.van.eeghem@gmail.com>, 2018.
+# Peter Goelst <muis24@gmail.com>, 2019.
+# Wouter Buckens <wou.buc@gmail.com>, 2019.
+# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
-"Last-Translator: rxadmin <r.van.eeghem@gmail.com>\n"
+"PO-Revision-Date: 2019-01-26 21:22+0000\n"
+"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
@@ -39,12 +42,13 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
+#, fuzzy
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Ongeldige type argument voor convert(), gebruik TYPE_* constanten."
+msgstr "Ongeldig argumenttype aan convert(), gebruik TYPE_* constanten."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -404,7 +408,7 @@ msgstr "Plak sporen"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
-msgstr "Schaal Selectie"
+msgstr "Schaal selectie"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
@@ -568,22 +572,13 @@ msgstr "Uitzoomen"
msgid "Reset Zoom"
msgstr "Initialiseer Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Waarschuwingen:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Vooraanzicht"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Regel:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolom:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -708,9 +703,8 @@ msgid "Disconnect All"
msgstr "Losmaken"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "Bewerken"
+msgstr "Bewerken..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
@@ -893,8 +887,8 @@ msgstr "Verwijder geselecteerde bestanden?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Verwijder"
@@ -1003,13 +997,13 @@ msgid "Uncompressing Assets"
msgstr "Bronnen aan het uitpakken"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
-msgstr "Pakket Succesvol Geïnstalleerd!"
+msgid "Package installed successfully!"
+msgstr "Pakket succesvol geïnstalleerd!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "Succes!"
+msgstr "Geslaagd!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1247,7 +1241,7 @@ msgid "Add AutoLoad"
msgstr "AutoLoad Toevoegen"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Pad:"
@@ -1318,9 +1312,27 @@ msgid "Storing File:"
msgstr "Bestand Opslaan:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Geen exporteersjabloon gevonden op het verwachte pad:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Inpakken"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Custom debug pakket niet gevonden."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Custom release pakket niet gevonden."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Template bestand niet gevonden:"
@@ -1334,18 +1346,16 @@ msgid "File Exists, Overwrite?"
msgstr "Bestand Bestaat, Overschrijven?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Selecteer Modus"
+msgstr "Selecteer deze map"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopieer Pad"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Weergeven in Bestandsbeheer"
+msgstr "Openen in Bestandsbeheer"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
@@ -1494,19 +1504,16 @@ msgid "Methods"
msgstr "Methodes"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Methodes"
+msgstr "Methodes:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Eigenschappen"
+msgstr "Thema Eigenschappen"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Eigenschappen:"
+msgstr "Thema Eigenschappen:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1533,14 +1540,12 @@ msgid "Constants:"
msgstr "Constanten:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Beschrijving"
+msgstr "Klassebeschrijving"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Omschrijving:"
+msgstr "Klassebeschrijving:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1598,34 +1603,28 @@ msgid "Search Help"
msgstr "Zoek Hulp"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Weergave Normaalvector"
+msgstr "Alles tonen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Klassen"
+msgstr "Alleen Klassen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Methodes"
+msgstr "Alleen Methoden"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Signalen"
+msgstr "Alleen Signalen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Constanten"
+msgstr "Alleen Constanten"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Eigenschappen"
+msgstr "Alleen Eigenschappen"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1638,13 +1637,12 @@ msgid "Member Type"
msgstr "Leden"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Klasse:"
+msgstr "Klasse"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Eigenschap:"
#: editor/editor_inspector.cpp
msgid "Set"
@@ -1652,7 +1650,7 @@ msgstr "Zet"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Zet Meerdere:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -1704,6 +1702,7 @@ msgstr "Fout bij het opslaan."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
+"Kan '%s' niet openen. Het bestand is mogelijks verplaatst of verwijderd."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1753,7 +1752,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Kan geen scenes overschrijven die nog open zijn!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2016,12 +2015,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Volgend script kon niet geladen worden: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Volgend script kon niet geladen worden: '%s' Script is niet in tool modus."
+"Script kon niet geladen worden van het pad: '%s'. Er lijkt een fout in de "
+"code te zijn, controleer de syntax."
#: editor/editor_node.cpp
msgid ""
@@ -2084,9 +2083,8 @@ msgid "Play This Scene"
msgstr "Speel Scene"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "Sluit Andere Tabbladen"
+msgstr "Tabblad sluiten"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2178,10 +2176,12 @@ msgid "Convert To..."
msgstr "Converteer Naar..."
#: editor/editor_node.cpp
+#, fuzzy
msgid "MeshLibrary..."
-msgstr "MeshLibrary..."
+msgstr "MeshBibilotheek..."
#: editor/editor_node.cpp
+#, fuzzy
msgid "TileSet..."
msgstr "TileSet..."
@@ -2279,7 +2279,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "Navigatie Zichtbaar"
+msgstr "Navigatie zichtbaar"
#: editor/editor_node.cpp
msgid ""
@@ -2291,7 +2291,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "Synchroniseer Scene Veranderingen"
+msgstr "Sceneveranderingen synchroniseren"
#: editor/editor_node.cpp
msgid ""
@@ -2307,7 +2307,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Synchroniseer Script Veranderingen"
+msgstr "Scriptveranderingen synchroniseren"
#: editor/editor_node.cpp
msgid ""
@@ -2322,8 +2322,9 @@ msgstr ""
"efficiënter met het netwerk bestandssysteem."
#: editor/editor_node.cpp
+#, fuzzy
msgid "Editor"
-msgstr "Editor"
+msgstr "Verwerker"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -2338,18 +2339,16 @@ msgid "Toggle Fullscreen"
msgstr "Schakel Volledig Scherm"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "Editor Instellingen"
+msgstr "Open Editor Data/Instellingen Map"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Open Editor Data Map"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "Editor Instellingen"
+msgstr "Open Editor Instellingen Map"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2429,13 +2428,12 @@ msgstr "Speel Aangepaste Scene"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Om de video driver te veranderen moet de editor herstart worden."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Opslaan & Afsluiten"
+msgstr "Opslaan & Herstarten"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
@@ -2471,9 +2469,8 @@ msgid "Node"
msgstr "Knooppunt"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "Klap alles uit"
+msgstr "Vergroot onderste paneel"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
@@ -2552,9 +2549,8 @@ msgid "Thumbnail..."
msgstr "Voorbeeld..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Bewerk Poly"
+msgstr "Bewerk Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2578,15 +2574,13 @@ msgid "Status:"
msgstr "Staat:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "Bewerken"
+msgstr "Bewerken:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Starten!"
+msgstr "Start"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2634,29 +2628,35 @@ msgstr "Aanroepen"
#: editor/editor_properties.cpp
msgid "On"
-msgstr ""
+msgstr "Aan"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Laag"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bit %d, waarde %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Leeg]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
-msgstr ""
+msgid "Assign..."
+msgstr "Toewijzen..."
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "Ongeldige RID"
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"De geselecteerde hulpbron (%s) komt niet overeen met het verwachte type van "
+"deze eigenschap (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2678,11 +2678,11 @@ msgstr "Kies een Aanzicht portaal"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "Nieuw Script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "Nieuw %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
@@ -2703,44 +2703,39 @@ msgid "Paste"
msgstr "Plakken"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Convert To %s"
-msgstr "Verbind Aan Node:"
+msgstr "Omzetten naar %s"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "Openen in Editor"
+msgstr "Editor Openen"
#: editor/editor_properties.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Selected node is not a Viewport!"
-msgstr "Geselecteerde ..... is geen Aanzicht Portaal!"
+msgstr "Geselecteerde knoop is geen Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "Grootte: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "Pagina: "
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Key:"
-msgstr "Nieuwe naam:"
+msgstr "Nieuwe Sleutel:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "Nieuwe naam:"
+msgstr "Nieuwe Waarde:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Sleutel-Waarde Paar Toevoegen"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -2833,9 +2828,8 @@ msgid "Can't open export templates zip."
msgstr "Kan exportsjablonen niet openen."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
-msgstr "Ongeldig version.txt formaat in sjablonen."
+msgstr "Ongeldig version.txt formaat in sjablonen: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2900,6 +2894,8 @@ msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
+"Installatie van templates mislukt. De problematische template archieven "
+"kunnen gevonden worden op '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
@@ -2980,9 +2976,8 @@ msgid "Download Templates"
msgstr "Download Sjablonen"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr "Selecteer mirror uit lijst: "
+msgstr "Selecteer mirror uit lijst: (Shift-klik: In Browser openen)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
@@ -2991,9 +2986,8 @@ msgstr ""
"bewaard!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favorieten:"
+msgstr "Favorieten"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3002,9 +2996,8 @@ msgstr ""
"is!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
-msgstr "Toon items in een rooster van miniaturen"
+msgstr "Toon items in een miniatuurraster."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3038,18 +3031,14 @@ msgid "Unable to update dependencies:"
msgstr "Kon afhankelijkheden niet updaten:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Geen naam opgegeven"
+msgid "No name provided."
+msgstr "Geen naam opgegeven."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "De opgegeven naam bevat ongeldige tekens"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Geen naam opgegeven."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Naam bevat ongeldige tekens."
@@ -3082,14 +3071,12 @@ msgid "Instance"
msgstr "Instantie"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Favorieten:"
+msgstr "Aan favorieten toevoegen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Verwijderen uit Groep"
+msgstr "Uit favorieten verwijderen"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3112,24 +3099,20 @@ msgid "Move To..."
msgstr "Verplaats Naar..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Script..."
-msgstr "Open Script Snel..."
+msgstr "Nieuw Script..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "Resource Opslaan Als..."
+msgstr "Nieuwe Hulpbron..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Klap alles uit"
+msgstr "Alles uitklappen"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Klap alles in"
+msgstr "Alles inklappen"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3151,14 +3134,12 @@ msgid "Re-Scan Filesystem"
msgstr "Bestandssysteem Opnieuw Scannen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Toggle Modus"
+msgstr "Gesplitste modus omschakelen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "Zoek Klasses"
+msgstr "Zoek bestanden"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
@@ -3179,13 +3160,12 @@ msgid "Move"
msgstr "Verplaatsen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "There is already file or folder with the same name in this location."
-msgstr "Er is al een map in dit pad met dezelfde naam."
+msgstr "Er is al een bestand of map met dezelfde naam op dit pad."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "Overschrijven"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -3197,9 +3177,8 @@ msgid "Find in Files"
msgstr "Vind Tegel"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Zoeken"
+msgstr "Zoeken:"
#: editor/find_in_files.cpp
#, fuzzy
@@ -3207,9 +3186,8 @@ msgid "Folder:"
msgstr "Map Maken"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filter:"
+msgstr "Filters:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3225,24 +3203,20 @@ msgid "Cancel"
msgstr "Annuleer"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find: "
-msgstr "Zoeken"
+msgstr "Zoeken: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace: "
-msgstr "Vervangen"
+msgstr "Vervangen: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace all (no undo)"
-msgstr "Alle Vervangen"
+msgstr "Alle vervangen (geen ongedaan maken)"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "Opslaan..."
+msgstr "Aan het zoeken..."
#: editor/find_in_files.cpp
#, fuzzy
@@ -3250,33 +3224,28 @@ msgid "Search complete"
msgstr "Zoek Tekst"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Groepnaam bestaat al."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "Ongeldige naam."
+msgstr "Ongeldige groepnaam."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Groepen"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes not in Group"
-msgstr "Toevoegen aan Groep"
+msgstr "Knopen niet in de groep"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Filter nodes"
-msgstr "Filter:"
+msgstr "Filter knopen"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes in Group"
-msgstr "Toevoegen aan Groep"
+msgstr "Knopen in de groep"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3287,9 +3256,8 @@ msgid "Remove from Group"
msgstr "Verwijderen uit Groep"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Manage Groups"
-msgstr "Groepen"
+msgstr "Groepen beheren"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3392,6 +3360,20 @@ msgstr "Voorinstelling..."
msgid "Reimport"
msgstr "Herimporteer"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Om de video driver te veranderen moet de editor herstart worden."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Mislukt om resource te laden."
@@ -3420,9 +3402,8 @@ msgid "Paste Params"
msgstr "Plak Parameters"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "Bronnen klembord is leeg!"
+msgstr "Hulpbron in klembord bewerken"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -3449,6 +3430,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Laad een bestaande bron van de schijf en bewerk het."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "De bewerkte bron opslaan."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ga naar het vorige bewerkte object in de geschiedenis."
@@ -3465,9 +3450,8 @@ msgid "Object properties."
msgstr "Objecteigenschappen."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "Filter:"
+msgstr "Filter eigenschappen"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -3482,86 +3466,74 @@ msgid "Select a Node to edit Signals and Groups."
msgstr "Selecteer een Node om Signalen en Groepen aan te passen."
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "Bewerk Poly"
+msgstr "Een plugin bewerken"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Subscriptie Maken"
+msgstr "Een plugin aanmaken"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Plugin Name:"
-msgstr "Plugins"
+msgstr "Pluginnaam:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Submap:"
#: editor/plugin_config_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "Taal:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Projectnaam:"
+msgstr "Scriptnaam:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Nu activeren?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Creëer Poly"
+msgstr "Veelhoek aanmaken"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
-msgstr "Bewerk Poly"
+msgstr "Veelhoek bewerken"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Punt Toevoegen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Bewerk Poly (Verwijder punt)"
+msgstr "Veelhoek bewerken (punt verwijderen)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Verwijder Poly en punt"
+msgstr "Veelhoek en punt verwijderen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Verwijder punten"
+msgstr "Punten aanmaken."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Bewerk bestaande polygoon:\n"
-"LMK: Verplaats punt.\n"
-"Ctrl+LMK: Splits segment.\n"
-"RMK: Wis punt."
+"Punten bewerken:\n"
+"LMK: Punt verplaasten\n"
+"RMK: Punt wissen"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "RMB: Verwijder Punt."
+msgstr "Punten wissen."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3575,15 +3547,15 @@ msgstr "Voeg Animatie Toe"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Load.."
-msgstr "Laden"
+msgid "Load..."
+msgstr "Laden..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
+"Dit knooptype kan niet gebruikt worden. Alleen wortelknopen zijn toegestaan."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3593,39 +3565,44 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"AnimationTree is niet actief.\n"
+"Activeer om te kunnen afspelen, bekijk node waarschuwingen indien activatie "
+"mislukt."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Zet de overgangspositie binnen de ruimte"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
+msgstr "Selecteer en verplaats punten, maak punten aan met RMK."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "Beweeg Punt"
+msgstr "Punt"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Animatie Node"
+msgstr "Animatieknoop openen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists"
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Driehoek bestaat al"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
@@ -3633,23 +3610,17 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Maak driehoeken door punten te verbinden."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "Punten en driehoeken wissen."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Snap"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mengen:"
@@ -3667,36 +3638,40 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
+"Verbinding niet mogelijk, poort kan in gebruik zijn of de verbinding kan "
+"ongeldig zijn."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
+msgstr "Geen animatiespeler ingesteld, spoornamen konden niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
+msgstr "Animatiespelerpad is ongeldig, spoornamen konden niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"Animatiespeler heeft geen geldig pad voor de wortelknoop, spoornamen konden "
+"niet worden gevonden."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node.."
-msgstr "Node Toevoegen"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr "Voeg knoop toe..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Filters Bewerken"
+msgstr "Bewerk gefilterde sporen:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
-msgstr ""
+msgstr "Activeer filtering"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -3724,14 +3699,12 @@ msgid "Remove Animation"
msgstr "Verwijder Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "FOUTMELDING: Invalide animatie naam!"
+msgstr "Ongeldige animatienaam!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "FOUTMELDING: Animatie naam bestaat al!"
+msgstr "Animatienaam bestaat al!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -3741,12 +3714,11 @@ msgstr "Animatie Hernoemen"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
-msgstr "Meng Volgende Aangepast"
+msgstr "Meng met volgende aanpassing"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Change Blend Time"
-msgstr "Wijzig Meng Tijd"
+msgstr "Wijzig overlooptijd"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
@@ -3757,14 +3729,12 @@ msgid "Duplicate Animation"
msgstr "Dupliceer Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "FOUTMELDING: Geen animatie om te kopiëren!"
+msgstr "Geen animatie om te kopiëren!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "FOUTMELDING: Geen animatie resource op klembord!"
+msgstr "Geen animatie hulpbron op klembord!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -3775,9 +3745,8 @@ msgid "Paste Animation"
msgstr "Plak Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "FOUTMELDING: Geen animatie om aan te passen!"
+msgstr "Geen animatie om aan te passen!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -3821,14 +3790,13 @@ msgid "New"
msgstr "Nieuw"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Transities"
+msgstr "Bewerk overgangen..."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Open in Inspector"
-msgstr "Openen in Editor"
+msgstr "In Inspecteur openen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3887,9 +3855,8 @@ msgid "Include Gizmos (3D)"
msgstr "Inclusief Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "Plak Animatie"
+msgstr "Animatiespeler vastzetten"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -3921,27 +3888,28 @@ msgstr "Cross-animatie mixtijden"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Einde"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Onmiddellijk"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Synchroniseren"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Aan het einde"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Start- en eindknopen zijn nodig voor een sub-overgang"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -3954,21 +3922,21 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Knopen selecteren en bewegen.\n"
+"RMK om nieuwe knopen toe te voegen.\n"
+"Shift-LMK om verbindingen aan te maken."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Maake Nieuwe %s"
+msgstr "Nieuwe knopen maken."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Verbind Aan Node:"
+msgstr "Knopen verbinden."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Remove selected node or transition"
-msgstr "Verwijder geselecteerde track."
+msgid "Remove selected node or transition."
+msgstr "De uitgekozen knoop of overgang verwijderen."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -3979,9 +3947,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Transitie"
+msgstr "Overgang: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4083,8 +4050,9 @@ msgid "OneShot Node"
msgstr "OneShot Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
msgid "Mix Node"
-msgstr "Mix Node"
+msgstr "Meng Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
@@ -4107,8 +4075,9 @@ msgid "TimeSeek Node"
msgstr "TimeSeek Node"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
msgid "Transition Node"
-msgstr "Transition Node"
+msgstr "Overgangsknoop"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
@@ -4175,14 +4144,12 @@ msgid "Asset Download Error:"
msgstr "Asset Download Foutmelding:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "Bezig met downloaden"
+msgstr "Bezig met neerladen (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "Bezig met downloaden"
+msgstr "Bezig met neerladen..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -4209,14 +4176,12 @@ msgid "Download for this asset is already in progress!"
msgstr "Download voor dit onderdeel is al bezig!"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "First"
-msgstr "eerste"
+msgstr "Eerste"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Previous"
-msgstr "Vorig tabblad"
+msgstr "Vorige"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@@ -4224,7 +4189,7 @@ msgstr "Volgende"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Laatste"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4351,34 +4316,41 @@ msgid "Create new horizontal and vertical guides"
msgstr "Maak nieuwe horizontale en verticale gidsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
-msgstr "Verplaats Draaipunt"
+msgstr "Draaipunt verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "CanvasItem roteren"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "Verplaats Actie"
+msgstr "Anker verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Formaat van CanvasItem wijzigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Schaal CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem"
-msgstr "CanvasItem Bewerken"
+msgstr "Verplaats CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Waarschuwing: De positie en grootte van de kinderen van een houder worden "
+"alleen door hun ouder bepaald."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4401,13 +4373,14 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Waarschuwing: De positie en grootte van de kinderen van een houder worden "
+"alleen door hun ouder bepaald."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "Uitzoomen"
+msgstr "Zoom terugzetten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -4440,9 +4413,8 @@ msgid "Rotate Mode"
msgstr "Rotatiemodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Schaalstand (R)"
+msgstr "Schaalwijze"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4462,18 +4434,16 @@ msgid "Pan Mode"
msgstr "Verschuif Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle snapping."
-msgstr "Snappen Aan- of Uitschakelen"
+msgstr "Automatisch schikken omschakelen."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Gebruik Uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
-msgstr "Uitlijnen opties"
+msgstr "Opties voor automatisch schikken"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
@@ -4513,9 +4483,8 @@ msgid "Snap to node sides"
msgstr "Uitlijnen naar node zijden"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node center"
-msgstr "Snap naar node anker"
+msgstr "Schik automatisch aan middelpunt knoop"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
@@ -4548,9 +4517,8 @@ msgstr ""
"object."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Singleton"
+msgstr "Skeletinstellingen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -5035,6 +5003,7 @@ msgid "Populate"
msgstr "Bevolken"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Creëer Navigatie Polygoon"
@@ -5316,32 +5285,28 @@ msgid "Create Polygon & UV"
msgstr "Creëer Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Maak nieuwe horizontale gids"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "Bestaat al"
+msgid "Remove Internal Vertex"
+msgstr "Verwijder In-Controle Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Punt toevoegen"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Ongeldig Pad."
+msgid "Add Custom Polygon"
+msgstr "Bewerk Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Punt verwijderen"
+msgid "Remove Custom Polygon"
+msgstr "Verwijder Poly en punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5371,13 +5336,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Bewerk Poly"
+msgid "Points"
+msgstr "Beweeg Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "Splits Pad"
+msgid "Polygons"
+msgstr "Polygon->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5414,13 +5379,14 @@ msgid "Scale Polygon"
msgstr "Schaal Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Selecteer een map om te scannen"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5452,6 +5418,11 @@ msgid "Grid Settings"
msgstr "Instellingen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Zet Snap Aan"
@@ -6451,6 +6422,10 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6530,10 +6505,16 @@ msgid "(empty)"
msgstr "(leeg)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animaties"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animatie"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Snelheid (FPS):"
@@ -6542,7 +6523,8 @@ msgid "Loop"
msgstr "Lus"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Animatie Frames"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6774,9 +6756,8 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Vind Tegel"
+msgstr "Tegel vinden"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -6799,42 +6780,37 @@ msgid "Pick Tile"
msgstr "Kies Tegel"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Verwijder Selectie"
+msgstr "Selectie kopiëren"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Rotatiemodus"
+msgstr "Naar links draaien"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Roteer Polygon"
+msgstr "Naar rechts draaien"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Horizontaal omdraaien"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Verticaal omdraaien"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear transform"
-msgstr "Transformatie"
+msgstr "Transform vrijmaken"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Voeg Node(s) Toe Uit Tree"
+msgstr "Texture(n) aan TileSet toevoegen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Verwijder Signaal"
+msgstr "Geselecteerde Texture uit TileSet verwijderen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6846,52 +6822,59 @@ msgstr "Vervoeg vanuit Scene"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Bitmasker kopiëren."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Plak Animatie"
+msgstr "Animatie plakken."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "RMB: Verwijder Punt."
+msgstr "Bitmasker wissen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Creëer een compleet nieuwe polygon."
+msgstr "Nieuwe veelhoek aanmaken."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Hou veelhoek in Rect bereik"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
+"Activeer automatisch schikken en toon raster (configureerbaar in de "
+"Inspecteur)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "Tegelnamen tonen (Alt-toets ingedrukt houden)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
+msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
+"Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikt maken "
+"zullen verwijderd worden."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Geen Texture geselecteerd om te verwijderen."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Creëer vanuit scene?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Vervoegen vanuit scene?"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Verwijder Sjabloon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6949,6 +6932,88 @@ msgstr "Selecteer een sub-tegel om zijn prioriteit te veranderen."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "Textuur Regio"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Map Maken"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Filters Bewerken"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Wijzig bestaande polygon:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Bewerk Poly"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Creëer Navigatie Polygoon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Plak Animatie"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Verwijder Sjabloon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Verwijder Poly en punt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Creëer Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Creëer Navigatie Polygoon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Filters Bewerken"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Creëer Navigatie Polygoon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Creëer Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "Deze operatie kan niet uitgevoerd worden zonder scene."
@@ -6974,11 +7039,6 @@ msgstr "Rechts"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node..."
-msgstr "Node Toevoegen"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
msgstr "Shader"
@@ -7076,6 +7136,36 @@ msgid "Feature List:"
msgstr "Kenmerkenlijst:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Voer Script Uit"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Project Exporteren"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exporteer PCK/Zip"
@@ -7217,11 +7307,44 @@ msgid "Browse"
msgstr "Bladeren"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Naamloos Project"
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "Kan project niet openen"
#: editor/project_manager.cpp
@@ -7230,6 +7353,37 @@ msgstr "Weet je zeker dat je meer dan één project wilt openen?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7922,6 +8076,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8740,10 +8906,6 @@ msgid "Build Project"
msgstr "Project"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Bekijk Bestanden"
@@ -9168,6 +9330,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ongeldige klassenaam"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Naam is geen geldige identifier:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Naam is geen geldige identifier:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9206,6 +9452,58 @@ msgstr "Map kon niet gemaakt worden."
msgid "Using default boot splash image."
msgstr "Map kon niet gemaakt worden."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ongeldige unieke naam."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Ongeldig product GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Ongeldige uitgever GUID."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Ongeldige achtergrondkleur."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 "
+"zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 "
+"zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 zijn)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9314,6 +9612,13 @@ msgstr ""
"ParallaxLayer node werkt alleen wanneer het een kind is van een "
"ParallaxBackground node."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9484,6 +9789,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9499,14 +9811,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9610,10 +9917,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw-modus"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Huidige kleur als een preset toevoegen"
@@ -9625,10 +9940,6 @@ msgstr "Alarm!"
msgid "Please Confirm..."
msgstr "Bevestig Alsjeblieft..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9692,14 +10003,12 @@ msgid "Invalid font size."
msgstr "Ongeldige lettertype grootte."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Voeg invoer toe"
+msgstr "Invoer"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Ongeldige lettertype grootte."
+msgstr "Ongeldige bron voor shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -9713,6 +10022,61 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Warnings:"
+#~ msgstr "Waarschuwingen:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Lettertypegrootte:"
+
+#~ msgid "Line:"
+#~ msgstr "Regel:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolom:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "Bestaat al"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Punt toevoegen"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "Ongeldig Pad."
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Punt verwijderen"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Bewerk Poly"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Splits Pad"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Selecteer een map om te scannen"
+
+#~ msgid "No name provided"
+#~ msgstr "Geen naam opgegeven"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Node Toevoegen"
+
+#~ msgid "Create from scene?"
+#~ msgstr "Creëer vanuit scene?"
+
#~ msgid "Create Poly"
#~ msgstr "Creëer Poly"
@@ -9737,9 +10101,6 @@ msgstr ""
#~ "Geen OccluderPolygon2D resource op deze node.\n"
#~ "Creëer en wijs één toe?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Wijzig bestaande polygon:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "LMB: Verplaats Punt."
@@ -10046,12 +10407,6 @@ msgstr ""
#~ msgid "Ugh"
#~ msgstr "Oeps"
-#~ msgid "Run Script"
-#~ msgstr "Voer Script Uit"
-
-#~ msgid "Save the currently edited resource."
-#~ msgstr "De bewerkte bron opslaan."
-
#~ msgid "Stop Profiling"
#~ msgstr "Stop Profilering"
@@ -10279,63 +10634,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Error bij het maken van het pakket signatuur."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Geen export templates gevonden.\n"
-#~ "Download en installeer export templates."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Custom debug pakket niet gevonden."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Custom release pakket niet gevonden."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Ongeldige unieke naam."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ongeldig product GUID."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Ongeldige uitgever GUID."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Ongeldige achtergrondkleur."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Ongeldige afmetingen voor Store Logo afbeelding (moet 50×50 zijn)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 44×44 logo afbeelding (moet 44×44 "
-#~ "zijn)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 71×71 logo afbeelding (moet 71×71 "
-#~ "zijn)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 150×150 logo afbeelding (moet 150×150 "
-#~ "zijn)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van vierkante 310×310 logo afbeelding (moet 310×310 "
-#~ "zijn)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van brede 310×150 logo afbeelding (moet 310×150 "
-#~ "zijn)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)."
-
#~ msgid "Node From Scene"
#~ msgstr "Node Uit Scene"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 80bd81afb3..5e8902e5a8 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -1,11 +1,11 @@
# Polish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# 8-bit Pixel <dawdejw@gmail.com>, 2016.
# Adam Wolanski <adam.wolanski94@gmail.com>, 2017.
# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
-# aelspire <aelspire@gmail.com>, 2017.
+# aelspire <aelspire@gmail.com>, 2017, 2019.
# Daniel Lewan <vision360.daniel@gmail.com>, 2016-2018.
# Dariusz Król <rexioweb@gmail.com>, 2018.
# heya10 <igor.gielzak@gmail.com>, 2017.
@@ -24,14 +24,17 @@
# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017.
# siatek papieros <sbigneu@gmail.com>, 2016.
# Zatherz <zatherz@linux.pl>, 2017.
-# Tomek <kobewi4e@gmail.com>, 2018.
+# Tomek <kobewi4e@gmail.com>, 2018, 2019.
# Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018.
# Dariusz Siek <dariuszynski@gmail.com>, 2018.
+# Szymon Nowakowski <smnbdg13@gmail.com>, 2019.
+# Nie Powiem <blazek10@tlen.pl>, 2019.
+# Sebastian Hojka <sibibibi1@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:42+0100\n"
+"PO-Revision-Date: 2019-02-06 01:09+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -41,7 +44,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -216,7 +219,7 @@ msgstr "Ciągłe"
#: editor/animation_track_editor.cpp
msgid "Discrete"
-msgstr "Oddzielne"
+msgstr "Dyskretnie"
#: editor/animation_track_editor.cpp
msgid "Trigger"
@@ -566,21 +569,13 @@ msgstr "Oddal"
msgid "Reset Zoom"
msgstr "Wyzeruj przybliżenie"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Ostrzeżenia:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Rozmiar czcionki:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linia:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Ostrzeżenia"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolumna:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -881,8 +876,8 @@ msgstr "Usunąć zaznaczone pliki?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Usuń"
@@ -991,8 +986,8 @@ msgid "Uncompressing Assets"
msgstr "Dekompresja zasobów"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
-msgstr "Pakiet zastał zainstalowany poprawnie!"
+msgid "Package installed successfully!"
+msgstr "Pakiet zainstalowano poprawnie!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1037,7 +1032,6 @@ msgid "Toggle Audio Bus Bypass Effects"
msgstr "Przełącz ominięcie efektów w magistrali audio"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Select Audio Bus Send"
msgstr "Wybierz szynę wysyłki audio"
@@ -1234,7 +1228,7 @@ msgid "Add AutoLoad"
msgstr "Dodaj AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Ścieżka:"
@@ -1305,9 +1299,25 @@ msgid "Storing File:"
msgstr "Zapisywanie pliku:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Nie znaleziono szablonu eksportu w przewidywanej lokalizacji:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakowanie"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Nie znaleziono własnego szablonu debugowania."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Nie znaleziono własnego szablonu wydania."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Nie znaleziono pliku szablonu:"
@@ -1708,6 +1718,8 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Ta scena nie może zostać zapisana, ponieważ istnieje cykliczna inkluzja.\n"
+"Rozwiąż to i spróbuj zapisać ponownie."
#: editor/editor_node.cpp
msgid ""
@@ -2595,14 +2607,20 @@ msgid "[Empty]"
msgstr "[Pusty]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr "Przypisz..."
#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "Nieprawidłowy RID"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Wybrany zasób (%s) nie zgadza się z żadnym rodzajem przewidywanym dla tego "
+"użycia (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2981,18 +2999,14 @@ msgid "Unable to update dependencies:"
msgstr "Nie można zaktualizować zależności:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Nie podano nazwy"
+msgid "No name provided."
+msgstr "Nie podano nazwy."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Podana nazwa zawiera niedozwolone znaki"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Nie podano nazwy."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Nazwa zawiera niedozwolone znaki."
@@ -3177,9 +3191,8 @@ msgid "Group name already exists."
msgstr "Nazwa grupy już istnieje."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "niewłaściwa nazwa grupy."
+msgstr "Niewłaściwa nazwa grupy."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3312,6 +3325,21 @@ msgstr "Ustawienie predefiniowane..."
msgid "Reimport"
msgstr "Importuj ponownie"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Zapisz sceny, re-importuj i zrestartuj"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Zmiana rodzaju importowanego pliku wymaga restartu edytora."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"OSTRZEŻENIE: Istnieje zawartość używająca tego zasobu, która może przestać "
+"działać prawidłowo."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Nie udało się wczytać zasobu."
@@ -3366,6 +3394,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Wczytaj istniejący zasób i edytuj go."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Zapisz aktualnie edytowany zasób."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Idź do poprzedniego edytowanego obiektu w historii."
@@ -3431,7 +3463,6 @@ msgid "Create Polygon"
msgstr "Utwórz wielokąt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "Edytuj wielokÄ…t"
@@ -3440,12 +3471,10 @@ msgid "Insert Point"
msgstr "Wstaw punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Edytuj wielokąt (usuń punkty)"
+msgstr "Edytuj wielokąt (usuń punkt)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Usuń wielokąt i punkt"
@@ -3456,16 +3485,14 @@ msgid "Create points."
msgstr "Utwórz punkty."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Edytować istniejący wielokąt:\n"
-"LMB: PrzenieÅ› punkt.\n"
-"Ctrl + LPM: Podziału segmentu.\n"
-"RMB: Usuwanie punktu."
+"Edycja punktów.\n"
+"LPM: Przesuwanie punktu\n"
+"PPM: Usuwanie punktu"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3484,7 +3511,7 @@ msgstr "Dodaj animacjÄ™"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr "Wczytaj..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3517,6 +3544,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Wybierz i przesuń punkty, utwórz punkty używając PPM."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Włącz przyciąganie i pokaż siatkę."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Punkt"
@@ -3553,12 +3585,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Wygeneruj trójkąty mieszania automatycznie (zamiast ręcznie)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "PrzyciÄ…gaj"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mieszanie:"
@@ -3599,7 +3625,8 @@ msgstr ""
"uzyskać nazw ścieżek."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr "Dodaj węzeł..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3872,8 +3899,8 @@ msgid "Connect nodes."
msgstr "Połącz węzły."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "Usuń wybrany węzeł lub przejście."
+msgid "Remove selected node or transition."
+msgstr "Usuń zaznaczony węzeł lub przejście."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4252,7 +4279,7 @@ msgstr "Usuń prowadnicę poziomą"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
-msgstr "Utwórz nowe poziome i pionowe prowadnice"
+msgstr "Utwórz nowe prowadnice: poziomą oraz pionową"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
@@ -4279,6 +4306,16 @@ msgid "Move CanvasItem"
msgstr "Przesuń CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Tylko zakotwiczenia"
@@ -4541,7 +4578,7 @@ msgstr "Dodawanie %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr "Nie można utworzyć wielu wezłów bez węzła głównego."
+msgstr "Nie można utworzyć wielu węzłów bez węzła głównego."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -4743,7 +4780,7 @@ msgstr "Nie udało się utworzyć zarysu!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr "Utwórz zarys"
+msgstr "Utwórz obrys"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
@@ -4912,6 +4949,7 @@ msgid "Populate"
msgstr "Zapełnij"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Utwórz wielokąt nawigacyjny"
@@ -5052,9 +5090,8 @@ msgid "Add Point to Curve"
msgstr "Dodaj punkt do krzywej"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Zamknij krzywÄ…"
+msgstr "Podziel krzywÄ…"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5187,6 +5224,8 @@ msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"Ten wielokÄ…t nie ma tekstury.\n"
+"Ustaw teksturę, by móc edytować UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5197,28 +5236,28 @@ msgid "Create Polygon & UV"
msgstr "Utwórz wielokąt i UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "Podziel punkt ze sobÄ…."
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "Podział nie może uformować istniejącej krawędzi."
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Utwórz nową prowadnicę poziomą"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "Podział już istnieje."
+#, fuzzy
+msgid "Remove Internal Vertex"
+msgstr "Usuń punkt ścieżki"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "Dodaj podział"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "Niepoprawny podział: "
+#, fuzzy
+msgid "Add Custom Polygon"
+msgstr "Edytuj wielokÄ…t"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "Usuń podział"
+#, fuzzy
+msgid "Remove Custom Polygon"
+msgstr "Usuń wielokąt i punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5248,21 +5287,22 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "WielokÄ…t"
+#, fuzzy
+msgid "Points"
+msgstr "Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "Podziały"
+#, fuzzy
+msgid "Polygons"
+msgstr "WielokÄ…t->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Kości"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Przesuń Punkt"
+msgstr "Przesuń punkty"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -5289,24 +5329,24 @@ msgid "Scale Polygon"
msgstr "Skaluj WielokÄ…t"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "Połącz dwa punkty, by utworzyć podział"
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Wybierz podział, by go usunąć"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "Maluj wagi z podaną intensywnością"
+msgstr "Maluj wagi z podaną intensywnością."
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "Odmaluj wagi z podaną intensywnością"
+msgstr "Odmaluj wagi z podaną intensywnością."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5329,6 +5369,11 @@ msgid "Grid Settings"
msgstr "Ustawienia siatki"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "PrzyciÄ…gaj"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Włączyć przyciąganie"
@@ -5443,9 +5488,8 @@ msgid "Error saving file!"
msgstr "Błąd zapisywania pliku!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Błąd podczas zapisywania motywu"
+msgstr "Błąd podczas zapisywania motywu."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5455,7 +5499,7 @@ msgstr "Błąd zapisywania"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error importing theme."
-msgstr "Błąd importowania motywu"
+msgstr "Błąd importowania motywu."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -5528,9 +5572,8 @@ msgid "File"
msgstr "Plik"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Otwórz"
+msgstr "Otwórz..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5558,9 +5601,8 @@ msgid "Theme"
msgstr "Motyw"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Zaimportuj motyw"
+msgstr "Importuj motyw..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -6293,6 +6335,10 @@ msgstr "Przed"
msgid "Post"
msgstr "Po"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite jest pusty!"
@@ -6367,7 +6413,13 @@ msgid "(empty)"
msgstr "(pusty)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Animacje"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
msgstr "Animacje"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6379,7 +6431,8 @@ msgid "Loop"
msgstr "Pętla"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Klatki animacji"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6407,9 +6460,8 @@ msgid "Set Region Rect"
msgstr "Ustaw obszar tekstury"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Ustaw Uchwyt"
+msgstr "Ustaw margines"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6655,12 +6707,12 @@ msgstr "Wyczyść przekształcenie"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Dodaj teksturÄ™ do TileSetu"
+msgstr "Dodaj teksturÄ™/tekstury do TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Usuń aktualną teksturę z TileSetu"
+msgstr "Usuń zaznaczoną teksturę z TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6672,30 +6724,28 @@ msgstr "Połącz ze sceny"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Kopiuj maskÄ™ bitowÄ…."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Wklej animacjÄ™"
+msgstr "Wklej maskÄ™ bitowÄ…."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Usuń punkty."
+msgstr "Wyczyść maskę bitową."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Utwórz nowy wielokąt od zera."
+msgstr "Utwórz nowy wielokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Włącz przyciąganie i pokaż siatkę (konfigurowalne w inspektorze)."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6703,7 +6753,8 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr "Pokaż nazwy kafelków (przytrzymaj Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "Usunąć wybraną teksturę i WSZYSTKIE KAFELKI, które jej używają?"
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6711,14 +6762,18 @@ msgid "You haven't selected a texture to remove."
msgstr "Nie wybrano tekstury do usunięcia."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Utwórz ze sceny?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "Utworzyć na podstawie sceny? Obecne kafelki zostaną nadpisane."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Połącz ze sceny?"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr "Usuń teksturę"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s plik(ów) nie zostało dodane, bo był(y) już na liście."
@@ -6733,7 +6788,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
-msgstr "Usunąć zaznaczone pliki?"
+msgstr "Usuń zaznaczony prostokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6744,9 +6799,8 @@ msgstr ""
"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Usuwanie punktów"
+msgstr "Usuń wielokąt."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6755,8 +6809,8 @@ msgid ""
"RMB: Set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
-"LPM: włącz bit.\n"
-"PPM: wyłącz bit.\n"
+"LPM: Włącz bit.\n"
+"PPM: Wyłącz bit.\n"
"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6787,13 +6841,93 @@ msgstr ""
"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Set Tile Region"
+msgstr "Ustaw obszar tekstury"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Utwórz katalog"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Edytuj filtry"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "Edytuj wielokÄ…t kolizji"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Edytuj wielokÄ…t"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Edytuj wielokÄ…t nawigacyjny"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Wklej animacjÄ™"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Usuń szablon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Usuń wielokąt i punkt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Stwórz Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Utwórz wielokąt nawigacyjny"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Edytuj filtry"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Utwórz wielokąt nawigacyjny"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Stwórz Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Ta właściwość nie może zostać zmieniona."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Zbiór kafelków"
+msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -6808,11 +6942,6 @@ msgid "Light"
msgstr "Światło"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Dodaj węzeł..."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "Shader wizualny"
@@ -6849,9 +6978,8 @@ msgid "Add..."
msgstr "Dodaj..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Ścieżka eksportu:"
+msgstr "Ścieżka eksportu"
#: editor/project_export.cpp
msgid "Resources"
@@ -6912,6 +7040,34 @@ msgid "Feature List:"
msgstr "Lista funkcji:"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "Skrypt"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Tryb eksportu skryptów:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "Tekst"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Skompilowany"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Zaszyfrowany (podaj klucz poniżej)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Klucz szyfrujÄ…cy skryptu (256-bit jako hex):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Eksport PCK/Zip"
@@ -7049,12 +7205,45 @@ msgid "Browse"
msgstr "Szukaj"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projekt bez nazwy"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "Nie można otworzyć projektu"
+#, fuzzy
+msgid "Can't open project at '%s'."
+msgstr "Nie można otworzyć projektu w '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -7062,6 +7251,39 @@ msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"Opcje projektu zostały utworzone w nowszej wersji silnika, która nie jest "
+"kompatybilna z obecnÄ… wersjÄ…."
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7543,9 +7765,8 @@ msgstr ""
"Nie można załadować przekonwertowanego obrazka używając narzędzia PVRTC:"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "Zmień nazwę"
+msgstr "Grupowa zmiana nazwy"
#: editor/rename_dialog.cpp
msgid "Prefix"
@@ -7628,7 +7849,7 @@ msgstr "Wyrażenia regularne"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Post-Process"
-msgstr "Skrypt do wywołania po imporcie:"
+msgstr "Post-Process"
#: editor/rename_dialog.cpp
msgid "Keep"
@@ -7742,6 +7963,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplikuj węzeł(y)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Usuń węzeł(y)?"
@@ -8127,7 +8360,7 @@ msgstr "Połączono z procesem potomnym"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "Błąd kopiowania"
+msgstr "Kopiuj błąd"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -8340,7 +8573,7 @@ msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
#, fuzzy
msgid "Step argument is zero!"
-msgstr "argument kroku wynosi zero!"
+msgstr "Argument kroku wynosi zero!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -8551,21 +8784,17 @@ msgid "Build Project"
msgstr "Zbuduj projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Ostrzeżenia"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Pokaż pliki"
+msgstr "Pokaż logi"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
+#, fuzzy
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Wypiecz NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8951,6 +9180,90 @@ msgstr "Przyjmij %s"
msgid "Set %s"
msgstr "Ustaw %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Niepoprawna nazwa klasy"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Nazwa nie jest prawidłowym identyfikatorem:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Nazwa nie jest prawidłowym identyfikatorem:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Uruchom w przeglÄ…darce"
@@ -8984,6 +9297,66 @@ msgstr "Nie można odczytać pliku obrazu splash:"
msgid "Using default boot splash image."
msgstr "Domyślny obrazek splash"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Niewłaściwa nazwa."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Niepoprawny rozmiar fonta."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Niepoprawna ścieżka bazowa"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Kolor tła nieprawidłowy."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9093,6 +9466,13 @@ msgstr ""
"Węzeł typu ParallaxLayer zadziała, jeśli będzie dzieckiem węzła "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9286,6 +9666,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nic nie jest widoczne, bo siatki nie zostały przypisane do kolejki rysowania."
@@ -9303,14 +9690,10 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "OrientedPathFollow działa tylko, gdy jest węzłem podrzędnym Path."
-
-#: scene/3d/path.cpp
#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
"OrientedPathFollow wymaga włączonych wektorów w górę w jego nadrzędnym Path."
@@ -9418,6 +9801,10 @@ msgstr "Korzeń AnimationPlayer nie jest poprawnym węzłem."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
@@ -9425,6 +9812,10 @@ msgid "Raw Mode"
msgstr "Trybie RAW"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Dodaj bieżący kolor jako domyślne"
@@ -9436,10 +9827,6 @@ msgstr "Alarm!"
msgid "Please Confirm..."
msgstr "Proszę potwierdzić..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9525,6 +9912,62 @@ msgstr "Przypisanie do uniformu."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
+#~ msgid "Warnings:"
+#~ msgstr "Ostrzeżenia:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Rozmiar czcionki:"
+
+#~ msgid "Line:"
+#~ msgstr "Linia:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolumna:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "OrientedPathFollow działa tylko, gdy jest węzłem podrzędnym Path."
+
+#~ msgid "Split point with itself."
+#~ msgstr "Podziel punkt ze sobÄ…."
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "Podział nie może uformować istniejącej krawędzi."
+
+#~ msgid "Split already exists."
+#~ msgstr "Podział już istnieje."
+
+#~ msgid "Add Split"
+#~ msgstr "Dodaj podział"
+
+#~ msgid "Invalid Split: "
+#~ msgstr "Niepoprawny podział: "
+
+#~ msgid "Remove Split"
+#~ msgstr "Usuń podział"
+
+#~ msgid "Poly"
+#~ msgstr "WielokÄ…t"
+
+#~ msgid "Splits"
+#~ msgstr "Podziały"
+
+#, fuzzy
+#~ msgid "Connect two points to make a split."
+#~ msgstr "Połącz dwa punkty, by utworzyć podział."
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Wybierz podział, by go usunąć."
+
+#~ msgid "No name provided"
+#~ msgstr "Nie podano nazwy"
+
+#~ msgid "Add Node.."
+#~ msgstr "Dodaj węzeł..."
+
+#~ msgid "Create from scene?"
+#~ msgstr "Utwórz ze sceny?"
+
#~ msgid "Create Poly"
#~ msgstr "Utwórz Polygon"
@@ -9547,9 +9990,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
#~ "Brak zasobu OccluderPolygon2D w tym węźle.\n"
#~ "Stworzyć i przypisać nowy?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Edytuj istniejÄ…cy polygon:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "LMB: Przesuń Punkt."
@@ -9870,9 +10310,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
#~ msgid "Run Script"
#~ msgstr "Uruchom skrypt"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Zapisz aktualnie edytowany zasób."
-
#~ msgid "Stop Profiling"
#~ msgstr "Zatrzymaj profilowanie"
@@ -10652,25 +11089,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
#~ msgstr "Błąd przy eksporcie projektu!"
#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Niewłaściwa nazwa."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "Niepoprawny rozmiar fonta."
-
-#, fuzzy
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Niepoprawna ścieżka bazowa"
-
-#~ msgid "Invalid background color."
-#~ msgstr "Kolor tła nieprawidłowy."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr ""
-#~ "Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
-
-#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Tryb uruchamiania:"
@@ -10847,21 +11265,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
#~ msgid "Trim"
#~ msgstr "Przytnij"
-#~ msgid "Script Export Mode:"
-#~ msgstr "Tryb eksportu skryptów:"
-
-#~ msgid "Text"
-#~ msgstr "Tekst"
-
-#~ msgid "Compiled"
-#~ msgstr "Skompilowany"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "Zaszyfrowany (podaj klucz poniżej)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "Klucz szyfrujÄ…cy skryptu (256-bit jako hex):"
-
#~ msgid "Export Project PCK"
#~ msgstr "Eksport projektu PCK"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index a87270b89a..f2dbc422df 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -1,6 +1,6 @@
# Pirate translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Calum Knott <calum@calumk.com>, 2017.
# Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017.
@@ -552,20 +552,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -863,8 +855,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -969,7 +961,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1214,7 +1206,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1285,9 +1277,30 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"Ye got no export templates!\n"
+"Download and install yer export templates."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Yer fancy debug package be nowhere."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Yer fancy release package be nowhere."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2529,12 +2542,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr ": Evil arguments: "
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2908,7 +2926,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2916,10 +2934,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3242,6 +3256,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3298,6 +3325,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3413,7 +3444,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3442,6 +3473,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3478,12 +3514,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3519,8 +3549,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "Add Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3791,8 +3822,9 @@ msgid "Connect nodes."
msgstr "Slit th' Node"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr ""
+#, fuzzy
+msgid "Remove selected node or transition."
+msgstr "Discharge ye' Signal"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4190,6 +4222,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4821,6 +4863,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5100,31 +5143,27 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Remove Internal Vertex"
+msgstr "Discharge ye' Variable"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Add Split"
-msgstr "Add Signal"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Invalid Split: "
-msgstr ": Evil arguments: "
+msgid "Add Custom Polygon"
+msgstr "Ye be fixin' Signal:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Discharge ye' Signal"
+msgid "Remove Custom Polygon"
+msgstr "Discharge ye' Function"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5151,12 +5190,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "Discharge ye' Signal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Ye be fixin' Signal:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5192,11 +5233,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5228,6 +5271,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6196,6 +6244,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6269,7 +6321,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Yer functions:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6281,8 +6338,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Yer unique name be evil."
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6610,15 +6668,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Discharge ye' Signal"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6626,6 +6685,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Discharge ye' Variable"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6681,6 +6745,86 @@ msgid ""
msgstr "Slit th' Node"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Edit yer Variable:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Paste yer Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Discharge ye' Variable"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Discharge ye' Function"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Discharge ye' Function"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Edit yer Variable:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6701,11 +6845,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Add Node"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6801,6 +6940,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6937,11 +7104,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6950,6 +7149,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7619,6 +7849,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8425,10 +8667,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8846,6 +9084,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Yer unique name be evil."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Yer name's got no valid identifier:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Yer name's got no valid identifier:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8879,6 +9201,51 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Yer unique name be evil."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Yer product GUID be evil."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Yer publisher GUID be evil! Walk th' plank!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Yer background color be evil!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Yer Store Logo got th' wrong dimensions! She should be 50x50 I reckon."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Yer square 44x44 logo image dimensions aint' 44x44!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Yer square 71x71 logo image dimensions aint' 71x71!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Yer square 150x150 logo image dimensions aint' 150x150!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Yer square 310x310 logo image dimensions aint' 310x310!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Yer wide 310x150 logo image dimensions aint' 310x150!"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Yer splash screen image dimensions aint' 620x300!"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8960,6 +9327,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9115,6 +9489,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9129,13 +9510,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9229,10 +9606,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9244,10 +9629,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9322,6 +9703,22 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Add Signal"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr ": Evil arguments: "
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Discharge ye' Signal"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Add Node"
+
+#, fuzzy
#~ msgid "Show current scene file."
#~ msgstr "Slit th' Node"
@@ -9378,50 +9775,6 @@ msgstr ""
#~ msgstr "Blimey! I can't create th' package signature."
#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Ye got no export templates!\n"
-#~ "Download and install yer export templates."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Yer fancy debug package be nowhere."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Yer fancy release package be nowhere."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Yer product GUID be evil."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Yer publisher GUID be evil! Walk th' plank!"
-
-#~ msgid "Invalid background color."
-#~ msgstr "Yer background color be evil!"
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr ""
-#~ "Yer Store Logo got th' wrong dimensions! She should be 50x50 I reckon."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Yer square 44x44 logo image dimensions aint' 44x44!"
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Yer square 71x71 logo image dimensions aint' 71x71!"
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "Yer square 150x150 logo image dimensions aint' 150x150!"
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "Yer square 310x310 logo image dimensions aint' 310x310!"
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "Yer wide 310x150 logo image dimensions aint' 310x150!"
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "Yer splash screen image dimensions aint' 620x300!"
-
-#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 275f374a74..92aef90e91 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -1,6 +1,6 @@
# Portuguese (Brazil) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Allyson Souza <allyson_as@outlook.com>, 2017.
# Anderson Araujo <anderson.araujoprog@gmail.com>, 2018.
@@ -9,7 +9,7 @@
# Breno Caldeira <breno.caldeira@gmail.com>, 2018.
# Francesco Perrotti-Garcia <fpg1503@gmail.com>, 2017.
# George Marques <george@gmarqu.es>, 2016.
-# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017, 2018.
+# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017, 2018, 2019.
# João Victor Lima <victordevtb@outlook.com>, 2018.
# João Vitor de Oliveira Carlos <lopogax@gmail.com>, 2018.
# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016.
@@ -20,31 +20,43 @@
# MalcomRF <malcomkbk@gmail.com>, 2017.
# Marcus Correia <marknokalt@live.com>, 2017-2018.
# Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>, 2017-2018.
-# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017.
-# Rodolfo R Gomes <rodolforg@gmail.com>, 2017-2018.
+# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017, 2019.
+# Rodolfo R Gomes <rodolforg@gmail.com>, 2017-2018, 2019.
# Tiago Almeida <thyagoeap@gmail.com>, 2017.
# Mauricio Luan Carneiro deSouza <newmailmlcs@gmail.com>, 2018.
# Emerson Guerra <guerraemerson@gmail.com>, 2018.
# Michel G. Souza <Michelgomesdes@hotmail.com>, 2018.
# Caio Northfleet <caio.northfleet@gmail.com>, 2018.
-# Henrique Combochi <henrique.combochi@gmail.com>, 2018.
-# Gabriel Carvalho <billlmaster@gmail.com>, 2018.
+# Henrique Combochi <henrique.combochi@gmail.com>, 2018, 2019.
+# Gabriel Carvalho <billlmaster@gmail.com>, 2018, 2019.
# miketangogamer <miketangogamer@gmail.com>, 2018.
-# Eduardo Abreu <eduo.abreu@gmail.com>, 2018.
+# Eduardo Abreu <eduo.abreu@gmail.com>, 2018, 2019.
# Bruno Miranda Da Silva <brunofreezee@gmail.com>, 2018.
# Marcos Roberto Rodrigues Marques <contato.mroberto@gmail.com>, 2018.
# Dyefferson Azevedo <gamecanalbrasil@gmail.com>, 2018.
-# LucasSouza6 <lucasosouza66@gmail.com>, 2018.
-# Pedro Pacheco <pedroxixipa@hotmail.com>, 2018.
-# Bruno Henrique <nimbusdroid@gmail.com>, 2018.
+# LucasSouza6 <lucasosouza66@gmail.com>, 2018, 2019.
+# Pedro Pacheco <pedroxixipa@hotmail.com>, 2018, 2019.
+# Bruno Henrique <nimbusdroid@gmail.com>, 2018, 2019.
# Luciano Scilletta <lucianoscilletta@gmail.com>, 2018.
# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018.
+# Fernando Martinez <contact@fernandodev.com>, 2018.
+# Marcelo <mitissa@gmail.com>, 2018, 2019.
+# Walter Bolitto <wrcarval@live.com>, 2018, 2019.
+# Vitor Chaves <vitorclcoelho@gmail.com>, 2019.
+# João Paulo Pulga <joaopaulo1339@outlook.com>, 2019.
+# douglas neumeister <douglas.neumeister@gmail.com>, 2019.
+# joel silva <joelgbsilva@gmail.com>, 2019.
+# Heitor Novais Pereira <heitornovais394@outlook.com>, 2019.
+# Joel Landgraf Filho <joel.landgraf@gmail.com>, 2019.
+# Alan Valmorbida <alanvalmorbida@gmail.com>, 2019.
+# João Vitor Ferreira Cavalcante <jvfecav@gmail.com>, 2019.
+# Thiago Amendola <amendolathiago@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2018-12-13 14:42+0100\n"
-"Last-Translator: Julio Yagami <juliohenrique31501234@hotmail.com>\n"
+"PO-Revision-Date: 2019-02-10 12:01+0000\n"
+"Last-Translator: Alan Valmorbida <alanvalmorbida@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -52,7 +64,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -147,9 +159,8 @@ msgid "Anim Change Call"
msgstr "Alterar Chamada da Anim"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Property Track"
-msgstr "Propriedade da Trilha:"
+msgstr "Trilha de Propriedade"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
@@ -157,7 +168,7 @@ msgstr "Trilha de transformação 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr "Trilha do método de chamada"
+msgstr "Trilha de método de chamada"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -165,7 +176,7 @@ msgstr "Caminho da Curva de Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr "Faixa de reprodução de áudio"
+msgstr "Faixa de Reprodução de Ãudio"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
@@ -190,7 +201,7 @@ msgstr "Funções:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr "Clipes de Audio:"
+msgstr "Clipes de Ãudio:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
@@ -255,7 +266,7 @@ msgstr "Mudar Interpolação do Loop da Animação"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "envolver interpolação de loop"
+msgstr "Amarrar Interpolação de Loop"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -386,7 +397,7 @@ msgstr "Agrupe as trilhas pelo nó ou exiba-as como lista simples."
#: editor/animation_track_editor.cpp
msgid "Snap (s): "
-msgstr "Snap (Pixels): "
+msgstr "Snap (s): "
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -499,7 +510,7 @@ msgstr "Limpar"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr "Proporção de Escala:"
+msgstr "Razão de Escala:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
@@ -559,7 +570,7 @@ msgstr "Substituir Tudo"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "Apenas na Seleção"
+msgstr "Selecionar Apenas"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -577,34 +588,25 @@ msgstr "Reduzir"
msgid "Reset Zoom"
msgstr "Redefinir Ampliação"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Avisos:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Tamanho da Fonte de Origem:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linha:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Avisos"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Coluna:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr "O método no nó destino precisa ser especificado!"
+msgstr "O método no Nó alvo precisa ser especificado!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
-"Método destino não encontrado! Específique um método válido ou anexe um "
-"script ao nó destino."
+"Método alvo não encontrado! Especifique um método válido ou anexe um script "
+"ao Nó alvo."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -639,7 +641,7 @@ msgstr "Caminho para o Nó:"
#: editor/connections_dialog.cpp
msgid "Make Function"
-msgstr "Criar Função"
+msgstr "Fazer Função"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -753,7 +755,7 @@ msgstr "Pesquisar:"
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
-msgstr "Combinações:"
+msgstr "Correspondências:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
@@ -852,9 +854,8 @@ msgid "Error loading:"
msgstr "Erro ao carregar:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "A cena não pôde ser carregada por causa de dependências ausentes:"
+msgstr "Não foi possível carregar porque há dependências ausentes:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -874,7 +875,7 @@ msgstr "Erros ao carregar!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "Excluir permanentemente %d item(s)? (Impossível desfazer!)"
+msgstr "Excluir permanentemente %d item(s)? (Irreversível)"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -895,8 +896,8 @@ msgstr "Excluir arquivos selecionados?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Excluir"
@@ -1005,8 +1006,8 @@ msgid "Uncompressing Assets"
msgstr "Descompactando Assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
-msgstr "Pacote Instalado com Sucesso!"
+msgid "Package installed successfully!"
+msgstr "Pacote instalado com sucesso!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1249,7 +1250,7 @@ msgid "Add AutoLoad"
msgstr "Adicionar Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Caminho:"
@@ -1320,9 +1321,25 @@ msgid "Storing File:"
msgstr "Armazenando Arquivo:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Nenhum template para exportação foi encontrado no caminho esperado:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empacotando"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Modelo customizado de depuração não encontrado."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Template customizado de release não encontrado."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Arquivo de modelo não encontrado:"
@@ -1336,7 +1353,6 @@ msgid "File Exists, Overwrite?"
msgstr "O arquivo existe. Sobrescrever?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
msgstr "Selecionar esta Pasta"
@@ -1350,7 +1366,6 @@ msgstr "Mostrar no Gerenciador de Arquivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
msgstr "Mostrar no Gerenciador de Arquivos"
@@ -1499,14 +1514,12 @@ msgid "Methods:"
msgstr "Métodos:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Propriedades"
+msgstr "Propriedades do Tema"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Propriedades:"
+msgstr "Propriedades do Tema:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1533,14 +1546,12 @@ msgid "Constants:"
msgstr "Constantes:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Descrição"
+msgstr "Descrição da Classe"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Descrição:"
+msgstr "Descrição da Classe:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1557,14 +1568,12 @@ msgstr ""
"$url2]solicitar[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Descrição da Propriedade:"
+msgstr "Descrições da Propriedade"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
-msgstr "Descrição da Propriedade:"
+msgstr "Descrições da Propriedade:"
#: editor/editor_help.cpp
msgid ""
@@ -1575,14 +1584,12 @@ msgstr ""
"[color=$color][url=$url]contribuindo uma[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Descrição do Método:"
+msgstr "Descrições do Método"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
-msgstr "Descrição do Método:"
+msgstr "Descrições do Método:"
#: editor/editor_help.cpp
msgid ""
@@ -1598,49 +1605,40 @@ msgid "Search Help"
msgstr "Pesquisar Ajuda"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Exibição Normal"
+msgstr "Exibir Tudo"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Classes"
+msgstr "Apenas Classes"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Métodos"
+msgstr "Apenas Métodos"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Sinais"
+msgstr "Apenas Sinais"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Constantes"
+msgstr "Apenas Constantes"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Propriedades"
+msgstr "Apenas Propriedades"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Propriedades"
+msgstr "Apenas Propriedades de Tema"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Membros"
+msgstr "Tipo de Membro"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Classe:"
+msgstr "Classe"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1687,7 +1685,7 @@ msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr "Salvar Recuso como..."
+msgstr "Salvar Recurso como..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
@@ -1743,6 +1741,9 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Não é possível salvar esta cena porque existe uma inclusão cíclica de "
+"instância.\n"
+"Por favor, solucione isso e tente salvar novamente."
#: editor/editor_node.cpp
msgid ""
@@ -1753,9 +1754,8 @@ msgstr ""
"herança) não foram satisfeitas."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't overwrite scene that is still open!"
-msgstr "Não é possível sobrescrever cena que ainda está aberta!"
+msgstr "Não é possível sobrescrever a cena que ainda está aberta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2014,13 +2014,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Não foi possível carregar o script complementar do caminho: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Não foi possível carregar o script complementar do caminho: '%s' Script não "
-"está em modo ferramenta."
+"Não foi possível carregar o script complementar do caminho: '%s' Parece "
+"haver um erro no código, por favor verifique a sintaxe."
#: editor/editor_node.cpp
msgid ""
@@ -2074,7 +2073,6 @@ msgstr "Padrão"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
msgstr "Mostrar em Arquivos"
@@ -2159,9 +2157,8 @@ msgid "Save Scene"
msgstr "Salvar Cena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
-msgstr "Salvar todas as Cenas"
+msgstr "Salvar Todas as Cenas"
#: editor/editor_node.cpp
msgid "Close Scene"
@@ -2219,7 +2216,7 @@ msgstr "Ferramentas"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
-msgstr "Abrir pasta do projeto"
+msgstr "Abrir Pasta do Projeto"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2335,15 +2332,15 @@ msgstr "Alternar Tela-Cheia"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "Abrir editor/Configurações de pasta"
+msgstr "Abrir Editor/Configurações de Pasta"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "Abrir a pasta de data do Editor"
+msgstr "Abrir a Pasta de dados do Editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "abrir configurações do editor"
+msgstr "Abrir Configurações do Editor"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2419,7 +2416,7 @@ msgstr "Rodar outra cena"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Rodar outra cena"
+msgstr "Rodar Outra Cena"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
@@ -2428,7 +2425,7 @@ msgstr "Mudar o driver de vídeo necessita reinicializar o editor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
-msgstr "Salvar e Reinicar"
+msgstr "Salvar e Reiniciar"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
@@ -2638,36 +2635,41 @@ msgid "[Empty]"
msgstr "[Vazio]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
-msgstr "Atribuir.."
+msgid "Assign..."
+msgstr "Atribuir..."
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "RID inválido"
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"O recurso selecionado (%s) não corresponde ao tipo esperado para essa "
+"propriedade (%s)."
#: editor/editor_properties.cpp
-#, fuzzy
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
-"Não é possível criar uma ViewportTexture nos recursos salvos como um "
+"Não é possível criar uma ViewportTexture em recursos salvos como um "
"arquivo.\n"
-"Recursos precisam pertencer à cena."
+"Os recursos precisam pertencer à cena."
#: editor/editor_properties.cpp
-#, fuzzy
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
-"Não é possível criar uma ViewportTexture nesse recurso porque não está "
-"definido como uma cena local.\n"
-"Por favor troque na 'local para cena' propriedade"
+"Não é possível criar uma ViewportTexture neste recurso porque ele não está "
+"definido como local a uma cena.\n"
+"Por favor ative sua propriedade \"local para cena\" (e todos os recursos que "
+"o contém até chegar nele)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2803,7 +2805,7 @@ msgstr "(Instalado)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
-msgstr "Download"
+msgstr "Baixar"
#: editor/export_template_manager.cpp
msgid "(Missing)"
@@ -2939,7 +2941,7 @@ msgstr "Baixando"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr "Erro de conexão"
+msgstr "Erro de Conexão"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
@@ -2955,7 +2957,7 @@ msgstr "Versões Instaladas:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr "Instalar a partir do arquivo"
+msgstr "Instalar a Partir do Arquivo"
#: editor/export_template_manager.cpp
msgid "Remove Template"
@@ -2967,11 +2969,11 @@ msgstr "Selecione o arquivo de modelo"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr "Gerenciador de exportação de modelo"
+msgstr "Gerenciador de Exportação de Modelo"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr "Baixar modelos"
+msgstr "Baixar Modelos"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
@@ -2984,9 +2986,8 @@ msgstr ""
"não salvo!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favoritos:"
+msgstr "Favoritos"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -2994,7 +2995,7 @@ msgstr "Impossível navegar até '%s' pois não existe no sistema de arquivos!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr "Visualizar itens como grade de miniaturas."
+msgstr "Visualizar itens como uma grade de miniaturas."
#: editor/filesystem_dock.cpp
msgid "View items as a list."
@@ -3027,18 +3028,14 @@ msgid "Unable to update dependencies:"
msgstr "Não foi possível atualizar dependências:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Nenhum nome fornecido"
+msgid "No name provided."
+msgstr "Nenhum nome fornecido."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "O nome fornecido contém caracteres inválidos"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Nenhum nome fornecido."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Nome contém caracteres inválidos."
@@ -3071,14 +3068,12 @@ msgid "Instance"
msgstr "Instância"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Favoritos:"
+msgstr "Adicionar aos favoritos"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Remover do Grupo"
+msgstr "Remover dos favoritos"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3109,14 +3104,12 @@ msgid "New Resource..."
msgstr "Novo Recurso..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Expandir tudo"
+msgstr "Expandir Tudo"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Recolher tudo"
+msgstr "Recolher Tudo"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3138,9 +3131,8 @@ msgid "Re-Scan Filesystem"
msgstr "Re-escanear Sistema de Arquivos"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Alternar Modo"
+msgstr "Alternar modo"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3175,24 +3167,20 @@ msgid "Create Script"
msgstr "Criar Script"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
-msgstr "Localizar em arquivos"
+msgstr "Localizar nos Arquivos"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Encontrar: "
+msgstr "Encontrar:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Pasta: "
+msgstr "Pasta:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filtros"
+msgstr "Filtros:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3228,14 +3216,12 @@ msgid "Search complete"
msgstr "Pesquisa concluída"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "ERRO: Nome da animação já existe!"
+msgstr "Nome do grupo já existe."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "Nome de Grupo Inválido."
+msgstr "Nome de grupo inválido."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3243,14 +3229,13 @@ msgstr "Grupos"
#: editor/groups_editor.cpp
msgid "Nodes not in Group"
-msgstr "Nós fora de Grupo"
+msgstr "Nós fora do Grupo"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "Filtrar nós"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes in Group"
msgstr "Nós no Grupo"
@@ -3268,48 +3253,48 @@ msgstr "Gerenciar Grupos"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
-msgstr "Importar como cena única"
+msgstr "Importar como Cena Única"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr "Importar com animações separadas"
+msgstr "Importar com Animações Separadas"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr "Importar com materiais separados"
+msgstr "Importar com Materiais Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
-msgstr "Importar com objetos separados"
+msgstr "Importar com Objetos Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr "Importar com Objetos+Materiais separados"
+msgstr "Importar com Objetos+Materiais Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr "Importar com Objetos+Animações separados"
+msgstr "Importar com Objetos+Animações Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr "Importar com Materiais+Animações separados"
+msgstr "Importar com Materiais+Animações Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "Importar com Objetos+Materiais+Animações separados"
+msgstr "Importar com Objetos+Materiais+Animações Separados"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
-msgstr "Importar como múltiplas cenas"
+msgstr "Importar como Múltiplas Cenas"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr "Importar como múltiplas Cenas+Materiais"
+msgstr "Importar como Múltiplas Cenas+Materiais"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
-msgstr "Importar cena"
+msgstr "Importar Cena"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
@@ -3367,19 +3352,33 @@ msgstr "Predefinição..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Salvar cenas, reimportar e reiniciar"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+"Mudar o tipo de um arquivo importado necessita a reinicialização do editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"AVISO: Existem objetos que utilizam esse recurso, eles podem parar de "
+"carregar apropriadamente."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
-msgstr "Expandir todas as propriedades"
+msgstr "Expandir Todas as Propriedades"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
-msgstr "Recolher todas as propriedades"
+msgstr "Recolher Todas as Propriedades"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3392,12 +3391,11 @@ msgstr "Copiar Parâmetros"
#: editor/inspector_dock.cpp
msgid "Paste Params"
-msgstr "Colar Params"
+msgstr "Colar Parâmetros"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "Recurso da área de transferência está vazio!"
+msgstr "Editar Ãrea de Transferência de Recursos"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -3424,6 +3422,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Carrega um recurso existente do disco e o edita."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Salva o recurso editado atualmente."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ir ao objeto editado anteriormente no histórico."
@@ -3440,9 +3442,8 @@ msgid "Object properties."
msgstr "Propriedades do objeto."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "Filtrar nós"
+msgstr "Filtrar propriedades"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -3473,13 +3474,12 @@ msgid "Subfolder:"
msgstr "Subpasta:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Language:"
-msgstr "Linguagem:"
+msgstr "Idioma:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
-msgstr "Nome do script:"
+msgstr "Nome do Script:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
@@ -3487,12 +3487,10 @@ msgstr "Ativar agora?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
msgstr "Criar Polígono"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "Editar Polígono"
@@ -3501,39 +3499,33 @@ msgid "Insert Point"
msgstr "Inserir Ponto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "Editar Polígono (Remover Ponto)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Remover Polígono e Ponto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Criar Pontos"
+msgstr "Criar pontos."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Editar polígono existente:\n"
-"LMB: Mover Ponto.\n"
-"Ctrl+LMB: Soltar Segmento.\n"
-"RMB: Apagar Ponto."
+"Editar pontos:\n"
+"Botão esquerdo do mouse: Mover Ponto\n"
+"Botão direito do mouse: Apagar Ponto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "RMB: Apagar Pontos"
+msgstr "Apagar pontos."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3547,9 +3539,8 @@ msgstr "Adicionar Animação"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Load.."
-msgstr "Carregar.."
+msgid "Load..."
+msgstr "Carregar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3562,14 +3553,13 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
"A árvore de animação está inativa.\n"
-"Ative para permitir a reprodução, cheque os avisos de nodes se a ativação "
-"falhou."
+"Ative para permitir a reprodução, cheque os avisos de nós caso a ativação "
+"falhe."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3578,55 +3568,49 @@ msgstr "Definir posição de mescla dentro do espaço"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Select and move points, create points with RMB."
-msgstr "Selecionar e mover pontos, criar pontos com RMB."
+msgstr "Selecionar e mover pontos, criar pontos com o botão direito do mouse."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Habilitar snap e mostrar a grade."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "Mover Ponto"
+msgstr "Ponto"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Nó Animation"
+msgstr "Abrir Nó de Animação"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists"
-msgstr "A ação \"%s\" já existe!"
+msgstr "Triângulo já existe"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D não pertence ao nó AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "Não existem triângulos, então nenhuma mistura pode acontecer."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Crie triângulos conectando pontos."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Erase points and triangles."
-msgstr "Analisando %d Triângulos:"
+msgstr "Apagar pontos e triângulos."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Snap"
+msgstr "Gerar triângulos de mistura automaticamente (em vez de manualmente)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3640,22 +3624,25 @@ msgstr "Editar Filtros"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "Nós de saída não pode ser adicionado à árvore de mistura."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
-"Incapaz de conectar, a porta pode estar em uso ou a conexão ser inválida."
+"Incapaz de conectar, a porta pode estar em uso ou a conexão é inválida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
+"Nenhum reprodutor de animação foi definido, então não é possível obter os "
+"nomes das trilhas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
+"O caminho definido para o reprodutor é inválido, então não é possível obter "
+"os nomes das trilhas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3663,26 +3650,26 @@ msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"O reprodutor de animações não tem caminho de nó raiz válido, então não é "
+"possível obter os nomes das trilhas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node.."
-msgstr "Adicionar Nó"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr "Adicionar nó..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Editar Filtros"
+msgstr "Editar trilhas filtradas:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Enable filtering"
-msgstr "Filhos Editáveis"
+msgstr "Filhos editáveis"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr "Alternar Inicio automático"
+msgstr "Alternar Início Automático"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
@@ -3706,14 +3693,12 @@ msgid "Remove Animation"
msgstr "Remover Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "ERRO: Nome de animação inválido!"
+msgstr "Nome de animação inválido!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "ERRO: Nome da animação já existe!"
+msgstr "O nome da animação já existe!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -3737,14 +3722,12 @@ msgid "Duplicate Animation"
msgstr "Duplicar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "ERRO: Nenhuma animação para copiar!"
+msgstr "Nenhuma animação para copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "ERRO: Nenhum recurso de animação na área de transferência!"
+msgstr "Nenhum recurso de animação na área de transferência!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -3755,9 +3738,8 @@ msgid "Paste Animation"
msgstr "Colar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "ERRO: Nenhuma animação para editar!"
+msgstr "Nenhuma animação para editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -3804,14 +3786,12 @@ msgid "New"
msgstr "Novo"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
msgstr "Editar Conexões..."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Open in Inspector"
-msgstr "Abrir no Editor"
+msgstr "Abrir no inspetor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3870,9 +3850,8 @@ msgid "Include Gizmos (3D)"
msgstr "Incluir Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "Colar Animação"
+msgstr "Fixar AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -3908,28 +3887,27 @@ msgstr "Fim"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Imediato"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Sincronizar"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "No final"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "Viagem"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Nós inicial e final são necessários para uma sub-transição."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "No playback resource set at path: %s."
-msgstr "Não está no caminho de recursos."
+msgstr "Sem recurso de playback definido no caminho: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3937,34 +3915,35 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Selecione e mova nós.\n"
+"Clique no botão direito do mouse para adicionar novos nós.\n"
+"Shift + botão esquerdo do mouse para criar conexões."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Criar Novo %s"
+msgstr "Criar novos nós."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Conectar Nodes"
+msgstr "Conectar nós."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
-msgid "Remove selected node or transition"
-msgstr "Remover trilha selecionada."
+msgid "Remove selected node or transition."
+msgstr "Remover nó ou trilha selecionada."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
+"Alternar a reprodução automática dessa animação ao iniciar, reiniciar ou "
+"procurar ao zero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "Definir a animação final. Isso é útil para sub-transições."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Transição"
+msgstr "Transição: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4006,7 +3985,7 @@ msgstr "Reinício (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr "Reinício Randômico:"
+msgstr "Reinício Aleatório:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
@@ -4158,14 +4137,12 @@ msgid "Asset Download Error:"
msgstr "Erro no Download do Asset:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "Baixando"
+msgstr "Baixando (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "Baixando"
+msgstr "Baixando..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -4185,21 +4162,19 @@ msgstr "Tentar Novamente"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr "Erro no Download"
+msgstr "Erro ao baixar"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Download deste asset já está em progresso!"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "First"
-msgstr "prim"
+msgstr "Primeiro"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Previous"
-msgstr "Guia anterior"
+msgstr "Anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@@ -4207,7 +4182,7 @@ msgstr "Próximo"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Último"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4334,34 +4309,41 @@ msgid "Create new horizontal and vertical guides"
msgstr "Criar novos guias horizontais e verticais"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
msgstr "Mover Pivô"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "Editar CanvaItem"
+msgstr "Rotacionar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "Ação de Mover"
+msgstr "Mova a âncora"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "Editar CanvaItem"
+msgstr "Redimensionar o CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "Editar CanvaItem"
+msgstr "Tamanho CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem"
-msgstr "Editar CanvaItem"
+msgstr "Mover CanvaItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Aviso: Filhos de um container tem sua posição e tamanho determinados apenas "
+"pelo pai."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4384,11 +4366,12 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Aviso: Filhos de um container tem sua posição e tamanho determinados apenas "
+"pelo pai."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
msgstr "Restaurar Ampliação"
@@ -4407,12 +4390,12 @@ msgstr "Alt+Arrastar: Mover"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
-"Aperte \"v\" para Alterar Pivô, \"Shift+v\" para Arrastar Pivô (enquanto "
-"movendo)."
+"Aperte \"v\" para Alterar Pivô, \"Shift+v\" para Arrastar Pivô (enquanto o "
+"move)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr "Alt+RMB: Lista de seleção de profundidade"
+msgstr "Alt + botão direito do mouse: Lista de seleção de profundidade"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
@@ -4423,9 +4406,8 @@ msgid "Rotate Mode"
msgstr "Modo Rotacionar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Modo Escala (R)"
+msgstr "Modo Escala"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4434,7 +4416,7 @@ msgid ""
"(same as Alt+RMB in select mode)."
msgstr ""
"Mostrar uma lista de todos os objetos na posição clicada\n"
-"(mesmo como Alt+RMB no Modo de seleção)."
+"(mesmo como Alt + botão direito do mouse no Modo de seleção)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
@@ -4445,18 +4427,16 @@ msgid "Pan Mode"
msgstr "Modo Panorâmico"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle snapping."
-msgstr "Alternar Encaixamento"
+msgstr "Alternar o snap."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
-msgstr "Opções da Encaixe"
+msgstr "Opções de agarramento"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
@@ -4496,9 +4476,8 @@ msgid "Snap to node sides"
msgstr "Encaixar nos lados do nó"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node center"
-msgstr "Encaixar na âncora do nó"
+msgstr "Encaixar no centro do nó"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
@@ -4527,9 +4506,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Esqueleto..."
+msgstr "Opções de esqueleto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4545,12 +4523,11 @@ msgstr "Limpar Cadeia de IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Criar esqueleto(s) customizado do(s) nó(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Custom Bones"
-msgstr "Limpar Ossos"
+msgstr "Limpar os ossos personalizados"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4568,11 +4545,11 @@ msgstr "Mostrar auxiliadores"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
-msgstr "Mostrar réguas"
+msgstr "Mostrar Réguas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
-msgstr "Mostrar guias"
+msgstr "Mostrar Guias"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
@@ -4584,7 +4561,7 @@ msgstr "Mostrar Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Exibir grupo e travar ícones"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4599,9 +4576,8 @@ msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys."
-msgstr "Inserir Chaves"
+msgstr "Inserir chaves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -4658,9 +4634,8 @@ msgstr ""
"Arrastar e soltar + Alt : Mudar tipo de nó"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Criar Polígono"
+msgstr "Criar Polígono3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4675,9 +4650,8 @@ msgid "Set Handle"
msgstr "Definir Manipulador"
#: editor/plugins/cpu_particles_editor_plugin.cpp
-#, fuzzy
msgid "CPUParticles"
-msgstr "Partículas"
+msgstr "Particulas CPU"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5006,11 +4980,11 @@ msgid "Populate"
msgstr "Popular"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Criar Polígono de Navegação"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
msgstr "Gerar Retângulo de Visibilidade"
@@ -5041,9 +5015,8 @@ msgstr "Limpar Máscara de Emissão"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles"
-msgstr "Converter para Maíusculo"
+msgstr "Converter para Particulas CPU"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5145,9 +5118,8 @@ msgid "Add Point to Curve"
msgstr "Adicionar Ponto à Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Fechar Curva"
+msgstr "Dvidir Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5177,9 +5149,8 @@ msgid "Click: Add Point"
msgstr "Clique: Adicionar Ponto"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Dividir Segmentos (na curva)"
+msgstr "Botão esquerdo do mouse: Dividir Segmentos (na curva)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5214,12 +5185,12 @@ msgstr "Opções"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
-msgstr ""
+msgstr "Espelhar ângulos de controle"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
-msgstr ""
+msgstr "Espelhar Controle de alça"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
@@ -5258,27 +5229,24 @@ msgid "Split Segment (in curve)"
msgstr "Dividir Segmentos (na curva)"
#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
msgid "Move joint"
-msgstr "Mover Ponto"
+msgstr "Mover junta"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "A propriedade esqueleto do Polygon2D não aponta para um nó Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
-msgstr "Mostrar Ossos"
+msgstr "Sincronizar Ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
-"Sem textura nesse nó.\n"
+"Sem textura nesse polígono.\n"
"Defina uma textura para poder editar essa região."
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5286,55 +5254,44 @@ msgid "Create UV Map"
msgstr "Criar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon & UV"
-msgstr "Criar Polígono"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
+msgstr "Criar Polígono & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+msgid "Create Internal Vertex"
+msgstr "Criar Vertex Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Split already exists."
-msgstr "A ação \"%s\" já existe!"
+msgid "Remove Internal Vertex"
+msgstr "Remover Vertex Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Adicionar ponto"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "Polígono inválido (precisa de 3 vértices diferentes)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Invalid Split: "
-msgstr "Caminho inválido!"
+msgid "Add Custom Polygon"
+msgstr "Adicionar polígono personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Split"
-msgstr "Remover ponto"
+msgid "Remove Custom Polygon"
+msgstr "Remover polígono personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Tipo de Transformação"
+msgstr "Transformar polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
-msgstr ""
+msgstr "Pintar Pesos Ósseo"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Editor UV de Polígonos 2D"
+msgstr "Abrir editor de Polígonos UV 2D."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5342,27 +5299,23 @@ msgstr "Editor UV de Polígonos 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Poly"
-msgstr "Editar Polígono"
+msgid "Points"
+msgstr "Pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Splits"
-msgstr "Dividir Caminho"
+msgid "Polygons"
+msgstr "Polígonos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Bones"
-msgstr "Fazer Ossos"
+msgstr "Ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Mover Ponto"
+msgstr "Mover pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -5389,25 +5342,30 @@ msgid "Scale Polygon"
msgstr "Escalonar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
+"Crie um polígono personalizado. Permite renderização de polígono "
+"personalizado."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Selecione um item de configuração primeiro!"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"Remova um polígono personalizado. Se nenhum permanecer, a renderização de "
+"polígono personalizada será desativada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
-msgstr ""
+msgstr "Pintar pesos com intensidade especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
-msgstr ""
+msgstr "Não pintar pesos com intensidade especificada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "Raio:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -5422,9 +5380,13 @@ msgid "Clear UV"
msgstr "Limpar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Settings"
-msgstr "Configurações do GridMap"
+msgstr "Configurações da grade"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -5435,34 +5397,28 @@ msgid "Grid"
msgstr "Grade"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Configure Grid:"
-msgstr "Configurar o Snap"
+msgstr "Configurar a grade:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset X:"
-msgstr "Deslocamento da grade:"
+msgstr "Deslocamento da Grade X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset Y:"
-msgstr "Deslocamento da grade:"
+msgstr "Deslocamento da Grade Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step X:"
-msgstr "Passo de grade:"
+msgstr "Passo X da Grade:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step Y:"
-msgstr "Passo de grade:"
+msgstr "Passo Y da Grade:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones to Polygon"
-msgstr "Escalonar Polígono"
+msgstr "Sincronizar Ossos ao Polígono"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -5516,12 +5472,11 @@ msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "AnimationTree não tem caminho definido para um AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Path to AnimationPlayer is invalid"
-msgstr "Ãrvore de Animação é inválida."
+msgstr "O caminho para o AnimationPlayer é inválido"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -5532,58 +5487,48 @@ msgid "Close and save changes?"
msgstr "Fechar e salvar alterações?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "Erro ao mover arquivo:\n"
+msgstr "Erro ao escrever arquivo:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "Não pôde carregar o arquivo."
+msgstr "Erro: Não foi possível carregar o arquivo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
-msgstr "Não pôde carregar o arquivo."
+msgstr "Erro: não pôde carregar o arquivo."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "Erro ao salvar TileSet!"
+msgstr "Erro ao salvar o arquivo!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Erro ao salvar tema"
+msgstr "Erro ao salvar o tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
msgstr "Erro ao salvar"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Erro ao importar tema"
+msgstr "Erro ao importar tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
msgstr "Erro ao importar"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile..."
-msgstr "Nova Pasta..."
+msgstr "Novo arquivo de texto ..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
-msgstr "Abrir um Arquivo"
+msgstr "Abrir um arquivo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
-msgstr "Salvar Como..."
+msgstr "Salvar como..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -5607,7 +5552,7 @@ msgstr " Referência de Classes"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "Alternar ordenação alfabética da lista de métodos."
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -5638,9 +5583,8 @@ msgid "File"
msgstr "Arquivo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Abrir"
+msgstr "Abrir..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5655,7 +5599,6 @@ msgid "Copy Script Path"
msgstr "Copiar Caminho do Script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
msgstr "Anterior no Histórico"
@@ -5669,9 +5612,8 @@ msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Importar Tema"
+msgstr "Importar Tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -5728,9 +5670,8 @@ msgid "Keep Debugger Open"
msgstr "Manter Depurador Aberto"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "Depurar com um editor externo"
+msgstr "Depurar com o Editor Externo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -5773,36 +5714,32 @@ msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Pesquisar Ajuda"
+msgstr "Pesquisar resultados"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "Linha:"
+msgstr "Linha"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
-msgstr ""
+msgstr "(ignore)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Ir para Função..."
+msgstr "Ir para Função"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Padrão"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Apenas recursos do sistema de arquivos podem ser soltos."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Lookup Symbol"
-msgstr "Completar Símbolo"
+msgstr "Símbolo de pesquisa"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
@@ -5826,7 +5763,7 @@ msgstr "Capitalizar"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "Realce de sintaxe"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -5879,14 +5816,12 @@ msgid "Trim Trailing Whitespace"
msgstr "Apagar Espaços em Branco"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
-msgstr "Converter Indentação Para Espaços"
+msgstr "Converter recuo para espaços"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
-msgstr "Converter Indentação Para Tabs"
+msgstr "Converter recuo em tabulações"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -5902,33 +5837,28 @@ msgid "Remove All Breakpoints"
msgstr "Remover Todos os Pontos de Interrupção"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "Ir ao Próximo Ponto de Interrupção"
+msgstr "Vá para o próximo ponto de interrupção"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Ir ao Ponto de Interrupção Anterior"
+msgstr "Ir para ponto de interrupção anterior"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Encontrar Anterior"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "Filtrar Arquivos..."
+msgstr "Procurar nos Arquivos..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Ir para Função..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "Ir para linha..."
+msgstr "Ir para Linha..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -5940,40 +5870,35 @@ msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
+msgstr "Este esqueleto não tem ossos, crie alguns nós filhos Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton2D"
-msgstr "Esqueleto..."
+msgstr "Esqueleto2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr ""
+msgstr "Faça Resto Pose (De Ossos)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr ""
+msgstr "Definir os ossos para descansar Pose"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical bones"
-msgstr "Criar Malha de Navegação"
+msgstr "Crie ossos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton"
-msgstr "Esqueleto..."
+msgstr "Esqueleto"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical skeleton"
-msgstr "Criar solução C#"
+msgstr "Criar esqueleto físico"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
-#, fuzzy
msgid "Play IK"
-msgstr "Tocar"
+msgstr "Jogar IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -6025,11 +5950,11 @@ msgstr "Chave de Animação Inserida."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
-msgstr "Pitch"
+msgstr "Tom"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Guinada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6116,9 +6041,8 @@ msgid "This operation requires a single selected node."
msgstr "Essa operação requer um único nó selecionado."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock View Rotation"
-msgstr "Visualizar Informações"
+msgstr "Bloquear Rotação da Visão"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -6165,9 +6089,8 @@ msgid "Doppler Enable"
msgstr "Habilitar Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Cinematic Preview"
-msgstr "Criando Previsualizações das Malhas"
+msgstr "Pré-visualização Cinemática"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -6198,9 +6121,8 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de velocidade da Visão Livre"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "Visualizar Informações"
+msgstr "Ver Rotação Bloqueada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -6217,8 +6139,8 @@ msgid ""
"Alt+RMB: Depth list selection"
msgstr ""
"Arrastar: Rotacionar\n"
-"Alt+Arrastar: Mover\n"
-"Alt+RMB: Lista de Profundidade"
+"Alt + Arrastar: Mover\n"
+"Alt + botão direito do mouse: Lista de Profundidade"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
@@ -6314,7 +6236,7 @@ msgstr "Transformação"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
-msgstr ""
+msgstr "Encaixar o objeto no chão"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -6345,9 +6267,8 @@ msgid "4 Viewports"
msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Gizmos"
-msgstr "Visualizar Gizmos"
+msgstr "Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -6422,52 +6343,51 @@ msgstr "Pré"
msgid "Post"
msgstr "Pós"
-#: editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Nameless gizmo"
+msgstr "Gaveta sem nome"
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
-msgstr "Caminho de salvamento vazio!"
+msgstr "Sprite está vazio!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
+"Não é possível converter um sprite usando quadros de animação para malha."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "Geometria inválida, não é possível substituir por malha."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite"
-msgstr "SpriteFrames"
+msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to 2D Mesh"
-msgstr "Converter Para %s"
+msgstr "Converter para malha 2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create 2D Mesh"
-msgstr "Criar Malha de Contorno"
+msgstr "Crie uma malha 2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "Simplificação: "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels): "
-msgstr "Snap (Pixels):"
+msgstr "Produzir (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "Visualização do Atlas"
+msgstr "Atualizar visualização"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "Configurações"
+msgstr "Configurações:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -6502,10 +6422,16 @@ msgid "(empty)"
msgstr "(vazio)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animações"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animação"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidade (FPS):"
@@ -6514,7 +6440,8 @@ msgid "Loop"
msgstr "Repetir"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Quadros da Animação"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6542,9 +6469,8 @@ msgid "Set Region Rect"
msgstr "Definir Retângulo de Região"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Definir Manipulador"
+msgstr "Definir Margem"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6552,9 +6478,8 @@ msgstr "Modo Snap:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "None"
-msgstr "<Nenhum>"
+msgstr "Nenhum"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
@@ -6578,10 +6503,9 @@ msgstr "Passo:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
-msgstr ""
+msgstr "Set .:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "TextureRegion"
msgstr "Região da Textura"
@@ -6714,14 +6638,12 @@ msgid "Erase Selection"
msgstr "Apagar Seleção"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "Nome Inválido."
+msgstr "Corrigir blocos inválidos"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Centralizar Seleção"
+msgstr "Seleção de corte"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6744,9 +6666,8 @@ msgid "Erase TileMap"
msgstr "Apagar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Localizar tile"
+msgstr "Encontrar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -6769,42 +6690,36 @@ msgid "Pick Tile"
msgstr "Pegar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Remover Seleção"
+msgstr "Copiar Seleção"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Modo Rotacionar"
+msgstr "Rotacionar para a esquerda"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Mover para Direita"
+msgstr "Rotacionar para a direita"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Girar horizontalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Girar verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "Transformação"
+msgstr "Limpar Transformação"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Adicionar Nó(s) a Partir da Ãrvore"
+msgstr "Adicionar textura(s) ao TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Remover a entrada atual"
+msgstr "Remova a textura selecionada do TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6816,147 +6731,207 @@ msgstr "Fundir a partir de Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Copie o bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Colar Animação"
+msgstr "Cole o bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "RMB: Apagar Pontos"
+msgstr "Apagar o bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Criar um novo polígono do zero."
+msgstr "Criar um novo polígono."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Mantenha o polígono dentro da região Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Ative o snap e mostre a grade (configurável através do Inspetor)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "Exibir nomes de mosaico (segure a tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "Remover Texture Selecionada e TODAS PEÇAS que a usam?"
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Remover Texture Selecionada e TODAS PEÇAS que a usam."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Você não selecionou uma textura para remover."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Criar a partir de cena?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "Criar a partir de cena? Isso substituirá todos os blocos atuais."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Fundir a partir de cena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
+msgid "Remove Texture"
+msgstr "Remover textura"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr " Arquivo(s) não foi adicionado pois já estava na lista."
+msgstr "%s arquivo(s) não adicionado(s) pois já estava(m) na lista."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
+"Arraste alças para editar o Rect.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Excluir arquivos selecionados?"
+msgstr "Excluir o Rect selecionado."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Selecione o sub-tile editado atual."
+msgstr ""
+"Selecione o sub-bloco editado atual.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Excluir Pontos"
+msgstr "Excluir polígono."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
"LMB: ligar bit.\n"
-"RMB: desligar bit."
+"RMB: desligar bit.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
-"Selecione o sub-tile para usar como ícone, isso também vai ser usado em "
-"vinculamentos de autotiles inválidos."
+"Selecione o sub-bloco para usar como ícone, isso também será usado em "
+"ligações inválidas do autotile.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
-msgstr "Selecione o sub-tile para alterar sua prioridade."
+msgstr ""
+"Selecione o sub-bloco para alterar sua prioridade.\n"
+"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
-msgstr "Selecione o sub-tile para alterar sua prioridade."
+msgstr ""
+"Selecione o sub-bloco para alterar seu índice z.\n"
+"Clique em outro Mosaico para editá-lo."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr "Definir a região da Telha"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr "Criar Telha"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "Definir ícone de telha"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr "Editar o Bitmask da telha"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "Editar polígono de colisão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr "Editar polígono de oclusão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr "Editar polígono de navegação"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr "Colar Máscara Bitmask"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "Limpar o Bitmask da telha"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr "Remover Telha"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr "Remover o polígono de colisão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr "Remover Polígono de Oclusão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr "Remover Polígono de Navegação"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr "Editar prioridade da telha"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "Editar índice de telha Z"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr "Criar polígono de colisão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr "Criar Polígono de Oclusão"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "This property can't be changed."
-msgstr "Essa operação não pode ser realizada sem uma cena."
+msgstr "Esta propriedade não pode ser alterada."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Tile Set"
+msgstr "Conjunto de Telha"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vertex"
-msgstr "Vértices"
+msgstr "Vértice"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragmento"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Light"
-msgstr "Direita"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Adicionar Nó"
+msgstr "Luz"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
-msgstr "Shader"
+msgstr "VisualShader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -6978,25 +6953,23 @@ msgstr ""
#: editor/project_export.cpp
msgid "Release"
-msgstr ""
+msgstr "Lançamento"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "Exportando para %s"
+msgstr "Exportando tudo"
#: editor/project_export.cpp
msgid "Presets"
-msgstr "Predefiniçoes"
+msgstr "Predefinições"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr "Adicionar..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Preset de Exportação:"
+msgstr "Caminho de Exportação"
#: editor/project_export.cpp
msgid "Resources"
@@ -7020,7 +6993,7 @@ msgstr "Modo de Exportação:"
#: editor/project_export.cpp
msgid "Resources to export:"
-msgstr "Recursos para Exportar:"
+msgstr "Recursos para exportar:"
#: editor/project_export.cpp
msgid ""
@@ -7033,8 +7006,8 @@ msgstr ""
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
-"Filtros para excluir da exportação (separados por vírgula, e.g.: *.json, *."
-"txt)"
+"Filtros para excluir arquivos do projeto (separados por vírgula, ex.: *."
+"json, *.txt)"
#: editor/project_export.cpp
msgid "Patches"
@@ -7057,18 +7030,44 @@ msgid "Feature List:"
msgstr "Lista de Funcionalidades:"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "Roteiro"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Modo de Exportação de Scripts:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "Texto"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Compilado"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Criptografado (forneça chave abaixo)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr "Chave de Criptografia Inválida (é necessário 64 caracteres)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Chave de Criptografia dos Scripts (256-bit como hex):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Modo de Exportação:"
+msgstr "Modo de exportação?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Exportar"
+msgstr "Exportar tudo"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7083,23 +7082,21 @@ msgid "The path does not exist."
msgstr "O caminho não existe."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
-"Por favor, escolha uma pasta que não contenha um arquivo 'project.godot'."
+"Projeto '.zip' inválido, o projeto não contém um arquivo 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor, escolha uma pasta vazia."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Por favor, escolha um arquivo 'project.godot'."
+msgstr "Por favor, escolha um arquivo 'project.godot' ou '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
-msgstr ""
+msgstr "O diretório já contém um projeto Godot."
#: editor/project_manager.cpp
msgid "Imported Project"
@@ -7190,7 +7187,6 @@ msgid "Project Path:"
msgstr "Caminho do Projeto:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
msgstr "Caminho do Projeto:"
@@ -7199,18 +7195,110 @@ msgid "Browse"
msgstr "Navegar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderizador:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Maior qualidade visual\n"
+"Todas as funções disponíveis\n"
+"Incompatível com hardware antigo\n"
+"Não recomendado para jogos web"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Menor qualidade visual\n"
+"Algumas funções não disponíveis\n"
+"Funciona na maioria dos hardwares\n"
+"Recomendado para jogos web"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Renderizador pode ser alterado posteriormente, porém, cenas poderão "
+"necessitar de ajustes."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projeto Sem Nome"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "Não é possível abrir o projeto"
+msgid "Can't open project at '%s'."
+msgstr "Não é possível abrir o projeto em '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Tem certeza de que quer abrir mais de um projeto?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"O seguinte arquivo de configurações do projeto foi gerado por uma versão "
+"mais antiga do mecanismo e precisa ser convertido para esta versão:\n"
+"\n"
+"%s\n"
+"\n"
+"Você deseja realizar a conversão?\n"
+"Aviso: você não poderá mais abrir o projeto com versões anteriores do "
+"mecanismo."
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"O seguinte arquivo de configurações do projeto foi gerado por uma versão "
+"mais antiga do mecanismo e precisa ser convertido para esta versão:\n"
+"\n"
+"%s\n"
+"\n"
+"Você deseja realizar a conversão?\n"
+"Aviso: você não poderá mais abrir o projeto com versões anteriores do "
+"mecanismo."
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"As configurações do projeto foram criadas por uma versão mais recente do "
+"mecanismo, cujas configurações não são compatíveis com esta versão."
+
+#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
@@ -7314,13 +7402,12 @@ msgid "Mouse Button"
msgstr "Botão do Mous"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"Nome de ação inválido. Ele não pode estar vazio ou conter '/', ':', '=', "
-"'\\' ou '\"'."
+"Nome da ação inválido. Não pode estar vazio nem conter '/', ':', '=', '\\' "
+"ou '\"'"
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -7331,18 +7418,16 @@ msgid "Rename Input Action Event"
msgstr "Renomear Evento de Ação de Entrada"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Alterar Nome da Animação:"
+msgstr "Alterar zona morta de ação"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Adicionar Evento de Ação de Entrada"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "Dispositivo"
+msgstr "Todos os dispositivos"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -7389,24 +7474,20 @@ msgid "Wheel Down Button"
msgstr "Roda para Baixo"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Left Button"
-msgstr "Roda para Cima"
+msgstr "Botão Esquerdo da Roda"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Right Button"
-msgstr "Botão Direito"
+msgstr "Botão direito da roda"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 1"
-msgstr "Botão 6"
+msgstr "Botão X 1"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 2"
-msgstr "Botão 6"
+msgstr "Botão X 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -7554,7 +7635,7 @@ msgstr "Sobrescrever Para..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
-msgstr ""
+msgstr "O editor deve ser reiniciado para que as mudanças surtam efeito"
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -7570,7 +7651,7 @@ msgstr "Ação"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Zona morta"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -7701,9 +7782,8 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr "Não se pôde carregar de volta imagem convertida por PVRTC:"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "Renomear"
+msgstr "Renomear em lote"
#: editor/rename_dialog.cpp
msgid "Prefix"
@@ -7711,91 +7791,83 @@ msgstr "Prefixo"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "Sufixo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Advanced options"
-msgstr "Opções da Encaixe"
+msgstr "Opções avançadas"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "Substituir"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Nome do nó:"
+msgstr "Nome do nó"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Nome pai do nó, se disponível"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "Localizar Tipo de Nó"
+msgstr "Tipo de nó"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "Cena Atual"
+msgstr "Nome da cena atual"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "Nome do Nó Raíz:"
+msgstr "Nome do nó raiz"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Contador inteiro sequencial.\n"
+"Compare as opções do contador."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
-msgstr ""
+msgstr "Contador de nível"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "Se definido, o contador será reiniciado para cada grupo de nós filhos"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Valor inicial para o contador"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Passo:"
+msgstr "Passo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Amount by which counter is incremented for each node"
-msgstr "Quantidade pela qual contador é incrementado para cada nó"
+msgstr "Quantidade pela qual o contador é incrementado para cada nó"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Preenchimento"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
"Número mínimo de dígitos para o contador.\n"
-"Dígitos perdidos são preenchidos com zeros."
+"Os dígitos ausentes são preenchidos com zeros à esquerda."
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expressions"
-msgstr "Alterar Expressão"
+msgstr "Expressões regulares"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
-msgstr "Script de Pós-Processamento:"
+msgstr "Pós-Processamento"
#: editor/rename_dialog.cpp
msgid "Keep"
@@ -7803,30 +7875,27 @@ msgstr "Manter"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
-msgstr ""
+msgstr "CamelCase para under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
-msgstr ""
+msgstr "under_scored para CamelCase"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Caso"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "Minúscula"
+msgstr "Para minúsculas"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "Maiúscula"
+msgstr "Para Maiúscula"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Reset"
-msgstr "Redefinir Ampliação"
+msgstr "Recompor"
#: editor/rename_dialog.cpp
msgid "Error"
@@ -7913,6 +7982,21 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar Nó(s)"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"Não é possível re-hierarquizar nós em cenas herdadas, a ordem dos nós não "
+"pode ser alterada."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Node necessita pertencer à cena editada para se tornar raiz."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Cenas instanciadas não podem se tornar raiz"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Excluir Nó(s)?"
@@ -7933,6 +8017,8 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Desativar \"editable_instance\" fará com que todas as propriedades do nó "
+"sejam revertidas para o padrão."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -7947,29 +8033,24 @@ msgid "Make Local"
msgstr "Tornar Local"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Criar Nó"
+msgstr "Criar nó raiz:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "Cena"
+msgstr "Cena 2D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "Cena"
+msgstr "Cena 3D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "User Interface"
-msgstr "Limpar Herança"
+msgstr "Interface de Usuário"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Custom Node"
-msgstr "Recortar Nodes"
+msgstr "Nó personalizado"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -8012,9 +8093,8 @@ msgid "Clear Inheritance"
msgstr "Limpar Herança"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Abrir a documentação online da Godot"
+msgstr "Abrir a documentação"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -8029,14 +8109,12 @@ msgid "Change Type"
msgstr "Mudar Tipo"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Abrir script"
+msgstr "Estender Script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Scene Root"
-msgstr "Nova Raiz de Cena"
+msgstr "Fazer Raiz de Cena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -8087,7 +8165,6 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpar Herança? (Irreversível!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
msgstr "Alternar Visibilidade"
@@ -8096,7 +8173,6 @@ msgid "Node configuration warning:"
msgstr "Aviso de configuração de nó:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
@@ -8121,27 +8197,24 @@ msgstr ""
"Clique para mostrar o painel de grupos."
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script"
msgstr "Abrir script"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"O nó está travado.\n"
-"Clique para destravar"
+"Clique para destravar."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Os filhos não são selecionáveis.\n"
-"Clique para fazê-los selecionáveis"
+"Clique para fazê-los selecionáveis."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -8152,6 +8225,8 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"AnimationPlayer está marcado.\n"
+"Clique para desmarcar."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -8190,18 +8265,16 @@ msgid "N/A"
msgstr "N/D"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
-msgstr "Abrir Editor de Scripts"
+msgstr "Abrir Script/Escolher Localização"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "O caminho está vazio"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Caminho de salvamento vazio!"
+msgstr "O nome do arquivo está vazio"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8292,9 +8365,8 @@ msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Pilha de Quadros"
+msgstr "Rastreamento de pilha"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8413,9 +8485,8 @@ msgid "Change Camera Size"
msgstr "Alterar Tamanho da Câmera"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "Alterar a Dimensão do Notificador"
+msgstr "Alterar o AABB do Notificador"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -8442,38 +8513,32 @@ msgid "Change Capsule Shape Height"
msgstr "Alterar a Altura da Forma da Cápsula"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Radius"
-msgstr "Alterar o Raio da Forma da Cápsula"
+msgstr "Alterar o Raio da Forma do Cilindro"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Height"
-msgstr "Alterar a Altura da Forma da Cápsula"
+msgstr "Alterar a Altura da Forma do Cilindro"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Alterar o Comprimento da Forma do Raio"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "Alterar Raio da Luz"
+msgstr "Alterar Raio do Cilindro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "Alterar a Altura da Forma da Cápsula"
+msgstr "Alterar a Altura do Cilindro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Inner Radius"
-msgstr "Alterar Raio da Forma da Esfera"
+msgstr "Alterar Raio Interno do Toro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Outer Radius"
-msgstr "Alterar Raio da Luz"
+msgstr "Alterar Raio Externo do Toro"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -8528,9 +8593,8 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "o argumento step é zero!"
+msgstr "O argumento step é zero!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -8595,9 +8659,8 @@ msgid "GridMap Delete Selection"
msgstr "Excluir Seleção do Gridap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "Excluir Seleção do Gridap"
+msgstr "Seleção de preenchimento GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
@@ -8680,9 +8743,8 @@ msgid "Clear Selection"
msgstr "Limpar Seleção"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Toda a seleção"
+msgstr "Seleção de preenchimento"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -8741,10 +8803,6 @@ msgid "Build Project"
msgstr "Compilar Projeto"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Avisos"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Ver registro"
@@ -8754,7 +8812,7 @@ msgstr "Fim da pilha de rastreamento de exceção interna"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Bake NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8981,14 +9039,12 @@ msgid "Connect Nodes"
msgstr "Conectar Nodes"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Conectar Nodes"
+msgstr "Conectar dados do nó"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Conectar Nodes"
+msgstr "Conectar Nó Sequência"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -9075,9 +9131,8 @@ msgid "Paste Nodes"
msgstr "Colar Nodes"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Membros"
+msgstr "Editar Membro"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -9101,7 +9156,7 @@ msgstr "Objeto base não é um nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "O caminho não leva a um nó!"
+msgstr "Caminho não leva a um Nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -9138,18 +9193,108 @@ msgstr ""
"string (erro)."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "Remover Nó VisualScript"
+msgstr "Buscar VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Receba %s"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "Fixar "
+msgstr "Conjunto %s"
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Nome do pacote está faltando."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Seguimentos de pacote necessitam ser de tamanho diferente de zero."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"O caractere '%s' não é permitido em nomes de pacotes de aplicações Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+"Um dígito não pode ser o primeiro caractere em um seguimento de pacote."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"O caractere '%s' não pode ser o primeiro caractere em um segmento de pacote."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "O pacote deve ter pelo menos um separador '.'."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "Executável ADB não configurado nas opções do Editor."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "OpenJDK jarsigner não configurado nas opções do Editor."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid public key for APK expansion."
+msgstr "Chave pública inválida para expansão de APK."
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nome de pacote inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Identificador está ausente."
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Identifier segments must be of non-zero length."
+msgstr "O identificador deve ter comprimento diferente de zero."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "O caractere '%s' não é permitido no identificador."
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr "Um digito não pode ser o primeiro caractere de um identificador."
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"O caractere '%s' não pode ser o primeiro caractere de um identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "O identificador deve ter pelo menos um separador '.'."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"App Store Team ID não especificado - não é possível configurar o projeto."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "O nome não é um identificador válido:"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Required icon is not specified in the preset."
+msgstr "Ãcone necessário não especificado na predefinição."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9183,6 +9328,56 @@ msgstr "Não foi possível ler o arquivo de imagem boot splash:"
msgid "Using default boot splash image."
msgstr "Usando imagem boot splash padrão."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Nome único de pacote inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID de produto inválido."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "GUID do editor inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Cor de fundo inválida."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Dimensões inválidas do logo da loja (deve ser 50x50)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Dimensões inválidas do logo quadrado de 44x44 (deve ser 44x44)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Dimensões inválidas do logo quadrado de 71x71 (deve ser 71x71)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Dimensões inválidas do logo quadrado de 150x150 (deve ser 150x150)."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Dimensões inválidas do logo quadrado de 310x310 (deve ser 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9201,15 +9396,14 @@ msgstr ""
"ignorados."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Este nó não possui filhos com formas, então não pode interagir com o "
-"espaço.\n"
-"Considere adicionar os nós CollisionShape2D ou CollisionPolygon2D como filho "
+"Este nó não tem forma, por isso não pode colidir ou interagir com outros "
+"objetos.\n"
+"Considere adicionar um CollisionShape2D ou CollisionPolygon2D como filho "
"para definir sua forma."
#: scene/2d/collision_polygon_2d.cpp
@@ -9249,6 +9443,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"A animação CPUParticles2D requer o uso de um CanvasItemMaterial com "
+"\"Animação de partículas\" ativada."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9292,6 +9488,13 @@ msgstr ""
"O nó ParallaxLayer apenas funciona quando definido como filho de um nó "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9305,6 +9508,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Animação Particles2D requer o uso de um CanvasItemMaterial com \"Animação de "
+"Partículas\" ativada."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9329,16 +9534,18 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "Esta cadeia Bone2D deve terminar em um nó Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
+msgstr "Um Bone2D só funciona com um Skeleton2D ou outro Bone2D como nó pai."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+"Este osso não possui uma pose REST adequada. Vá para o nó Skeleton2D e "
+"defina um."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -9405,7 +9612,6 @@ msgid "Lighting Meshes: "
msgstr "Iluminando Malhas: "
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
@@ -9449,16 +9655,16 @@ msgstr ""
"favor, crie um recurso de forma a ele!"
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
-"Nada está visível porque as meshes não foram atribuídas a passes de desenho."
+msgstr "Nada é visível porque nenhuma malha foi atribuída."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
+"A animação CPUParticles requer o uso de um SpatialMaterial com \"Billboard "
+"Particles\" ativado."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -9480,6 +9686,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nada está visível porque as meshes não foram atribuídas a passes de desenho."
@@ -9489,24 +9702,21 @@ msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
+"A animação de partículas requer o uso de um SpatialMaterial com \"Billboard "
+"Particles\" ativado."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
+msgstr "PathFollow só funciona quando definido como filho de um nó Path."
#: scene/3d/path.cpp
#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D apenas funciona quando definido como filho de um nó Path2D."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
+"OrientedPathFollow requer \"Up Vector\" habilitado no recurso Curva do "
+"Caminho pai."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9543,18 +9753,17 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
-msgstr ""
+msgstr "Este corpo será ignorado até você definir uma malha"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Alterações de tamanho no RigidBody (nos modos Character e Rigid) serão "
-"sobrescritas pelo motor de física ao executar.\n"
-"Ao invés disso, altere o tamanho nas formas de colisão filhas."
+"As alterações de tamanho no SoftBody serão substituídas pelo mecanismo de "
+"física durante a execução.\n"
+"Altere o tamanho em formas de colisão de crianças."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -9574,47 +9783,49 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
+msgstr "No nó do BlendTree '%s', animação não encontrada: '%s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Ferramentas de Animação"
+msgstr "Animação não encontrada: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
+msgstr "No nó '%s', animação inválida: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "ERRO: Nome de animação inválido!"
+msgstr "Animação inválida: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Desconectar '%s' do '%s'"
+msgstr "Nada está ligado à entrada '%s' do nó '%s'."
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
-msgstr ""
+msgstr "Um AnimationNode raiz para o gráfico não está definido."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr "Selecione um AnimationPlayer da Ãrvore de Cena para editar animações."
+msgstr ""
+"O caminho para um nó do AnimationPlayer contendo animações não está definido."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
+"O caminho definido para o AnimationPlayer não leva a um nó do "
+"AnimationPlayer."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "AnimationPlayer root is not a valid node."
-msgstr "Ãrvore de Animação é inválida."
+msgstr "AnimationPlayer root não é um nó válido."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr "Este nó foi reprovado. Use AnimationTree em vez disso."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
@@ -9622,6 +9833,10 @@ msgid "Raw Mode"
msgstr "Modo Bruto"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Adicionar cor atual como uma predefinição"
@@ -9633,10 +9848,6 @@ msgstr "Alerta!"
msgid "Please Confirm..."
msgstr "Confirme Por Favor..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9649,7 +9860,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "Se exp_edit for true, min_value deverá ser> 0."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9702,29 +9913,78 @@ msgid "Invalid font size."
msgstr "Tamanho de fonte inválido."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Adicionar Entrada"
+msgstr "Entrada"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Origem inválida!"
+msgstr "Fonte inválida para o shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Atribuição à função."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Assignment to uniform."
msgstr "Atribuição à uniforme."
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid "Varyings can only be assigned in vertex function."
msgstr "Variáveis só podem ser atribuídas na função de vértice."
+#~ msgid "Warnings:"
+#~ msgstr "Avisos:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Tamanho da Fonte:"
+
+#~ msgid "Line:"
+#~ msgstr "Linha:"
+
+#~ msgid "Col:"
+#~ msgstr "Coluna:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow só funciona quando definido como filho de um nó Path."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "A ação \"%s\" já existe!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Adicionar ponto"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "Caminho inválido!"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Remover ponto"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Editar Polígono"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Dividir Caminho"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Selecione um item de configuração primeiro!"
+
+#~ msgid "No name provided"
+#~ msgstr "Nenhum nome fornecido"
+
+#~ msgid "Add Node.."
+#~ msgstr "Adicionar Nó.."
+
+#~ msgid "Create from scene?"
+#~ msgstr "Criar a partir de cena?"
+
#~ msgid "Create Poly"
#~ msgstr "Criar Polígono"
@@ -9749,9 +10009,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
#~ "Nenhum recurso OccluderPolygon2D neste nó.\n"
#~ "Criar e atribuir um?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Editar polígono existente:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "LMB: Mover Ponto."
@@ -10100,9 +10357,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
#~ msgid "Run Script"
#~ msgstr "Rodar Script"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Salva o recurso editado atualmente."
-
#~ msgid "Stop Profiling"
#~ msgstr "Parar Profiling"
@@ -10946,20 +11200,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
#~ msgid "Error creating the signature object."
#~ msgstr "Erro ao escrever o PCK do projeto!"
-#~ msgid "Invalid unique name."
-#~ msgstr "Nome único inválido."
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "Tamanho de fonte inválido."
-
-#, fuzzy
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Caminho base inválido"
-
-#~ msgid "Invalid background color."
-#~ msgstr "Cor de fundo inválida."
-
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Modo RAW"
@@ -11188,21 +11428,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
#~ msgid "Trailing Silence:"
#~ msgstr "Silêncio no Fim:"
-#~ msgid "Script Export Mode:"
-#~ msgstr "Modo de Exportação de Scripts:"
-
-#~ msgid "Text"
-#~ msgstr "Texto"
-
-#~ msgid "Compiled"
-#~ msgstr "Compilado"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "Criptografado (forneça chave abaixo)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "Chave de Criptografia dos Scripts (256-bit como hex):"
-
#~ msgid "Export Project PCK"
#~ msgstr "Exportar PCK do Projeto"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 8e0fcad566..2cce74bd57 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -1,23 +1,24 @@
# Portuguese (Portugal) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# António Sarmento <antonio.luis.sarmento@gmail.com>, 2016.
# Carlos Vieira <carlos.vieira@gmail.com>, 2017.
# João <joao@nogordio.com>, 2018.
# João Graça <jgraca95@gmail.com>, 2017.
-# João Lopes <linux-man@hotmail.com>, 2017-2018.
+# João Lopes <linux-man@hotmail.com>, 2017-2018, 2019.
# Miguel Gomes <miggas09@gmail.com>, 2017.
# Paulo Caldeira <paucal@gmail.com>, 2018.
# Pedro Gomes <pedrogomes1698@gmail.com>, 2017.
# Rueben Stevens <supercell03@gmail.com>, 2017.
# SARDON <fabio3_Santos@hotmail.com>, 2017.
# Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017.
+# ssantos <ssantos@web.de>, 2018, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:42+0100\n"
+"PO-Revision-Date: 2019-02-01 12:09+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -26,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -553,21 +554,13 @@ msgstr "Zoom Out"
msgid "Reset Zoom"
msgstr "Repor Zoom"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "Avisos:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Tamanho do tipo de letra:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linha:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "Avisos"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Coluna:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -869,8 +862,8 @@ msgstr "Apagar arquivos selecionados?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Apagar"
@@ -979,8 +972,8 @@ msgid "Uncompressing Assets"
msgstr "A descompactar Ativos"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
-msgstr "Pacote Instalado com Sucesso!"
+msgid "Package installed successfully!"
+msgstr "Pacote Instalado com sucesso!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1226,7 +1219,7 @@ msgid "Add AutoLoad"
msgstr "Adicionar Carregamento Automático"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Caminho:"
@@ -1297,9 +1290,25 @@ msgid "Storing File:"
msgstr "Arquivo de Armazenamento:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Nenhum modelo de exportação encontrado no caminho previsto:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empacotamento"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Modelo de depuração personalizado não encontrado."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Modelo de lançamento personalizado não encontrado."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Ficheiro Modelo não encontrado:"
@@ -2593,14 +2602,20 @@ msgid "[Empty]"
msgstr "[Vazio]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
-msgstr "Atribuir.."
+msgid "Assign..."
+msgstr "Atribuir..."
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "RID inválido"
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"O recurso selecionado (%s) não corresponde a qualquer tipo esperado para "
+"esta propriedade (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2978,18 +2993,14 @@ msgid "Unable to update dependencies:"
msgstr "Incapaz de atualizar dependências:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Nenhum nome foi fornecido"
+msgid "No name provided."
+msgstr "Nome não fornecido."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "O nome contém carateres inválidos"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Nome não fornecido."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "O nome contém carateres inválidos."
@@ -3174,9 +3185,8 @@ msgid "Group name already exists."
msgstr "Já existe o nome de grupo ."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "Nome de Grupo inválido."
+msgstr "Nome de grupo inválido."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3307,6 +3317,21 @@ msgstr "Predefinido..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Guardar cenas, reimportar e reiniciar"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Alterar o tipo de um ficheiro importado requer reiniciar o editor."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"AVISO: Existem Ativos que usam este recurso, podendo não ser carregados "
+"corretamente."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
@@ -3361,6 +3386,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Carregue um recurso existente a partir do disco e edite-o."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Guarde o recurso editado."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Ir para o Objeto editado anteriormente no histórico."
@@ -3426,7 +3455,6 @@ msgid "Create Polygon"
msgstr "Criar Polígono"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "Editar Polígono"
@@ -3435,14 +3463,12 @@ msgid "Insert Point"
msgstr "Inserir Ponto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Editar Poly (Remover Ponto)"
+msgstr "Editar Polígono (Remover Ponto)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Remover Poly e Ponto"
+msgstr "Remover Polígono e Ponto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3451,16 +3477,14 @@ msgid "Create points."
msgstr "Criar pontos."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Editar Polígono existente:\n"
-"LMB: Mover Ponto.\n"
-"Ctrl+LMB: Separar segmento.\n"
-"RMB: Apagar Ponto."
+"Editar Polígono:\n"
+"LMB: Mover Ponto\n"
+"RMB: Apagar Ponto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3479,8 +3503,8 @@ msgstr "Adicionar Animação"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
-msgstr "Carregar.."
+msgid "Load..."
+msgstr "Carregar..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3511,6 +3535,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Selecionar e mover pontos, criar pontos com RMB."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Habilita a grelha snap and show."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Ponto"
@@ -3547,12 +3576,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Gera triângulos automaticamente (em vez de manual)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Ajustar"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mistura:"
@@ -3593,7 +3616,8 @@ msgstr ""
"de recolher nome das faixas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr "Adicionar Nó.."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3864,8 +3888,8 @@ msgid "Connect nodes."
msgstr "Conectar nós."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "Remover nó ou transição selecionado"
+msgid "Remove selected node or transition."
+msgstr "Remover nó ou transição selecionado."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4266,6 +4290,19 @@ msgid "Move CanvasItem"
msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Atenção: as crianças de um contentor obtêm a sua posição e tamanho "
+"determinados apenas pelos seus pais."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Só âncoras"
@@ -4286,11 +4323,12 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Atenção: as crianças de um contentor obtêm a sua posição e tamanho "
+"determinados apenas pelos seus pais."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
msgstr "Repor zoom"
@@ -4552,9 +4590,8 @@ msgstr ""
"Arrastar & largar + Alt : Altera o tipo de Nó"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Criar Polígono"
+msgstr "Criar Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4897,6 +4934,7 @@ msgid "Populate"
msgstr "Povoar"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Criar Polígono de navegação"
@@ -5033,9 +5071,8 @@ msgid "Add Point to Curve"
msgstr "Adicionar Ponto à curva"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Fechar curva"
+msgstr "Dividir Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5065,9 +5102,8 @@ msgid "Click: Add Point"
msgstr "Clique: Adicionar Ponto"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Separar segmento (na curva)"
+msgstr "Clique esquerdo: Dividir o Segmento (em curva)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5155,15 +5191,16 @@ msgid ""
msgstr "A propriedade esqueleto do Polygon2D não aponta para um nó Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
-msgstr "Sinc ossos"
+msgstr "Sincronizar ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"Sem textura neste polígono.\n"
+"Defina uma textura para poder editar UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5174,47 +5211,40 @@ msgid "Create Polygon & UV"
msgstr "Criar Polígono & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "Separar ponto consigo próprio."
+msgid "Create Internal Vertex"
+msgstr "Criar vértice interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "Separação não forma uma aresta existente."
+msgid "Remove Internal Vertex"
+msgstr "Remover Vértice Interno"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "Separação já existe."
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "Polígono inválido (precisa de 3 vértices diferentes)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "Adicionar Separação"
+msgid "Add Custom Polygon"
+msgstr "Adicionar Polígono Personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "Separação inválida: "
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "Remover Separação"
+msgid "Remove Custom Polygon"
+msgstr "Remover Polígono Personalizado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Tipo de transformação"
+msgstr "Transformar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
msgstr "Pintar pesos dos ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Editor UV de Polígono 2D"
+msgstr "Abrir editor UV de Polygon2D."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5225,19 +5255,18 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "Poli"
+msgid "Points"
+msgstr "Pontos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "Separações"
+msgid "Polygons"
+msgstr "Polígonos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "Ossos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
msgstr "Mover Ponto"
@@ -5266,24 +5295,26 @@ msgid "Scale Polygon"
msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "Conectar dois pontos para fazer uma divisão"
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+"Crie um polígono personalizado. Habilita a renderização de polígonos "
+"personalizados."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Selecione uma separação para a apagar"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"Remover um polígono personalizado. Se não restar nenhum, a renderização de "
+"polígonos personalizados é desativada."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "Pintar pesos com intensidade específica"
+msgstr "Pintar pesos com determinada intensidade."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "Não pintar pesos com intensidade específica"
+msgstr "Despintar pesos com intensidade específica."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5306,6 +5337,11 @@ msgid "Grid Settings"
msgstr "Configurações da Grelha"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Ajustar"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Ativar Ajuste"
@@ -5420,22 +5456,18 @@ msgid "Error saving file!"
msgstr "Erro ao guardar ficheiro!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Erro ao guardar tema"
+msgstr "Erro ao gravar tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "Erro ao guardar"
+msgstr "Erro Ao Gravar"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Erro ao importar tema"
+msgstr "Erro ao importar tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
msgstr "Erro ao importar"
@@ -5504,9 +5536,8 @@ msgid "File"
msgstr "Ficheiro"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Abrir"
+msgstr "Abrir..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5534,9 +5565,8 @@ msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Importar tema"
+msgstr "Importar tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -6266,6 +6296,11 @@ msgstr "Pré"
msgid "Post"
msgstr "Pós"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "Bugiganga sem nome"
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite está vazia!"
@@ -6339,10 +6374,16 @@ msgid "(empty)"
msgstr "(vazio)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animações"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animação"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidade (FPS):"
@@ -6351,7 +6392,8 @@ msgid "Loop"
msgstr "Ciclo"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Frames da Animação"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6379,9 +6421,8 @@ msgid "Set Region Rect"
msgstr "Definir região Rect"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Definir Manipulador"
+msgstr "Definir Margem"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6625,14 +6666,12 @@ msgid "Clear transform"
msgstr "Limpar Transformação"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Adicionar Textura(s) ao TIleSet"
+msgstr "Adicionar Textura(s) ao TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Remover Textura atual do TileSet"
+msgstr "Remover Textura selecionado do TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6644,53 +6683,54 @@ msgstr "Fundir a partir da Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Copiar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Colar Animação"
+msgstr "Colar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Apagar pontos."
+msgstr "Apagar bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Criar um novo Polígono a partir do zero."
+msgstr "Criar um novo polígono."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Manter polígono dentro da região Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Ativar o snap and show grid (configurável através do Inspector)."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
msgstr "Exibir nome dos tiles (segure tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "Remover textura selecionada e TODOS OS TILES que a usam?"
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+"Remover textura selecionada? Todos os tiles que a usam serão removidos."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Não selecionou uma textura para remover."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Criar a partir da Cena?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "Criar a partir de cena? Irá substituir todos os tiles atuais."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Fundir a partir da Cena?"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr "Remover Textura"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s ficheiro(s) não foi/foram adicionado(s) por já estar(em) na lista."
@@ -6703,9 +6743,8 @@ msgstr ""
"Clique em outro Tile para o editar."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Apagar arquivos selecionados?"
+msgstr "Eliminar Rect seleccionado."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6716,19 +6755,17 @@ msgstr ""
"Clique em outro Tile para o editar."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Apagar Pontos"
+msgstr "Apagar polígono."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
-"LMB: definir bit on.\n"
-"RMB: definir bit off.\n"
+"LMB: Ligar bit.\n"
+"RMB: Desligar bit.\n"
"Clique em outro Tile para o editar."
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6750,22 +6787,88 @@ msgstr ""
"Clique em outro Tile para o editar."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Selecionar sub-tile para alterar a sua prioridade.\n"
+"Selecionar sub-tile para alterar o seu índice.\n"
"Clique em outro Tile para o editar."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr "Definir Região Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr "Criar Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "Definir Ãcone de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr "Editar Bitmask to Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "Editar Polígono de Colisão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr "Editar Polígono de Oclusão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr "Editar Polígono de Navegação"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr "Colar Bitmask de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "Limpar Bitmask de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr "Remover Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr "Remover Polígono de Colisão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr "Remover Polígono de Oclusão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr "Remover Polígono de Navegação"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr "Editar Prioridade de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "Editar Ãndice Z de Tile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr "Criar Polígono de Colisão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr "Criar Polígono de Oclusão"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Esta propriedade não pode ser alterada."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Conjunto de tiles"
+msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -6780,11 +6883,6 @@ msgid "Light"
msgstr "Luz"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Adicionar Nó.."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VIsualShader"
@@ -6822,9 +6920,8 @@ msgid "Add..."
msgstr "Adicionar..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Caminho da Exportação:"
+msgstr "Exportar Caminho"
#: editor/project_export.cpp
msgid "Resources"
@@ -6885,6 +6982,34 @@ msgid "Feature List:"
msgstr "Lista de características:"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "Script"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Modo Exportação de Script:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "Texto"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Compilado"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Encriptado (Fornecer Chave em Baixo)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr "Chave de Encriptação Inválida (tem de ter 64 caracteres)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Chave de Encriptação de Script (Hexadecimal 256-bits):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
@@ -7022,18 +7147,110 @@ msgid "Browse"
msgstr "Navegar"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Renderizador:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"Qualidade visual superior\n"
+"Todas as características disponíveis\n"
+"Incompatível com hardware antigo\n"
+"Não recomendado para jogos Web"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Qualidade visual inferior\n"
+"Algumas características indisponíveis\n"
+"Funciona na maioria do hardware\n"
+"Recomendado para jogos Web"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"O Renderizador pode ser alterado mais tarde, mas as cenas poderão ter de ser "
+"ajustadas."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projeto sem nome"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "Impossível abrir Projeto"
+msgid "Can't open project at '%s'."
+msgstr "Impossível abrir Projeto em '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Está seguro que quer abrir mais do que um Projeto?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"A seguinte configuração do projeto foi gerada por um motor mais antigo, e "
+"precisa de ser convertida para esta versão.\n"
+"\n"
+"%s\n"
+"\n"
+"Deseja convertê-la?\n"
+"Aviso: Não conseguirá mais abrir o projeto em versões anteriores à deste "
+"motor."
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"A seguinte configuração do projeto foi gerada por um motor mais antigo, e "
+"precisa de ser convertida para esta versão.\n"
+"\n"
+"%s\n"
+"\n"
+"Deseja convertê-la?\n"
+"Aviso: Não conseguirá mais abrir o projeto em versões anteriores à deste "
+"motor."
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"A configuração do projeto foi criada por um motor de versão mais recente, "
+"cuja configuração não é compatível com esta versão."
+
+#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
@@ -7716,6 +7933,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplicar Nó(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr "Impossível mudar nó em cenas herdadas, a ordem dos nós não pode mudar."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "O nó deve pertencer à cena editada para se tornar root."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Cenas instantâneas não se podem tornar root"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Apagar Nó(s)?"
@@ -8312,9 +8541,8 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "o argumento \"step\" é zero!"
+msgstr "O argumento \"step\" é zero!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -8523,10 +8751,6 @@ msgid "Build Project"
msgstr "Construir Projeto"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Avisos"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Ver log"
@@ -8926,6 +9150,95 @@ msgstr "Obter %s"
msgid "Set %s"
msgstr "Definir %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Falta o nome do pacote."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Os segmentos de pacote devem ser de comprimento diferente de zero."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"O caráter '%s' não é permitido em nomes de pacotes de aplicações Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Um dígito não pode ser o primeiro caráter num segmento de pacote."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr "O caráter '%s' não pode ser o primeiro caráter num segmento de pacote."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "O pacote deve ter pelo menos um separador '.'."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "O executável ADB não está configurado nas Configurações do Editor."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "O jarsigner do OpenJDK não está configurado nas Definições do Editor."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"Depuração de keystore não configurado nas Configurações do Editor e nem na "
+"predefinição."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Chave pública inválida para expansão APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Nome de pacote inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Falta o identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Identificador de segmentos devem ser de comprimento diferente de zero."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "O caráter \"%s\" não é permitido no Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Um dígito não pode ser o primeiro caráter num segmento de Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"O caráter \"%s\" não pode ser o primeiro caráter num segmento de "
+"Identificador."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "O identificador deve ter pelo menos um separador \".\"."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"ID da equipa da App Store não especificado - não é possível configurar o "
+"projecto."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Identificador Inválido:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "O ícone obrigatório não está especificado na predefinição."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Executar no Navegador"
@@ -8958,6 +9271,56 @@ msgstr "Impossível ler Ficheiro de imagem do ecrã de inicialização:"
msgid "Using default boot splash image."
msgstr "A usar imagem padrão de inicialização."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Nome único de pacote inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID do produto inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID do editor inválido."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Cor de fundo inválida."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Inválidas dimensões da imagem do logotipo do Store (deve ser 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Dimensões inválidas do quadrado 44x44 da imagem do logotipo (deve ser 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Quadrado inválido 71x71 das dimensões da imagem do logotipo (deve ser 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Quadrado inválido 150x150 das dimensões da imagem do logotipo (deve ser "
+"150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Quadrado inválido 310x310 das dimensões da imagem do logotipo (deve ser "
+"310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Largura inválida da imagem do logotipo 310x150 (deve ser 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Dimensões inválidas da imagem do ecrã inicial (deve ser 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9068,6 +9431,13 @@ msgstr ""
"O Nó ParallaxLayer só funciona quando definido como filho de um Nó "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9257,6 +9627,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Nada é visível porque não foram atribuídas Meshes aos passos de desenho."
@@ -9274,16 +9651,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow apenas funciona quando definido como filho de um Nó Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow apenas funciona quando definido como filho de um Nó Path."
-
-#: scene/3d/path.cpp
-#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
-msgstr "OrientedPathFollow requer vetores cima ativados no Caminho do parente."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+"PathFollow ROTATION_ORIENTED requer \"Up Vector\" habilitado no recurso de "
+"Curva do Caminho do seu pai."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9390,6 +9763,10 @@ msgstr "A raiz de AnimationPlayer não é um nó válido."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr "Este nó foi depreciado. Use AnimationTree em vez disso."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
@@ -9397,6 +9774,10 @@ msgid "Raw Mode"
msgstr "Modo Raw"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Adicionar cor atual como predefinição"
@@ -9408,10 +9789,6 @@ msgstr "Alerta!"
msgid "Please Confirm..."
msgstr "Confirme por favor..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9496,6 +9873,59 @@ msgstr "Atribuição a uniforme."
msgid "Varyings can only be assigned in vertex function."
msgstr "Variações só podem ser atribuídas na função vértice."
+#~ msgid "Warnings:"
+#~ msgstr "Avisos:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Tamanho do tipo de letra:"
+
+#~ msgid "Line:"
+#~ msgstr "Linha:"
+
+#~ msgid "Col:"
+#~ msgstr "Coluna:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow apenas funciona quando definido como filho de um Nó "
+#~ "Path."
+
+#~ msgid "Split point with itself."
+#~ msgstr "Separar ponto consigo próprio."
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "Separação não forma uma aresta existente."
+
+#~ msgid "Split already exists."
+#~ msgstr "Separação já existe."
+
+#~ msgid "Add Split"
+#~ msgstr "Adicionar Separação"
+
+#~ msgid "Remove Split"
+#~ msgstr "Remover Separação"
+
+#~ msgid "Poly"
+#~ msgstr "Poli"
+
+#~ msgid "Splits"
+#~ msgstr "Separações"
+
+#~ msgid "Connect two points to make a split."
+#~ msgstr "Conectar dois pontos para fazer uma divisão."
+
+#~ msgid "Select a split to erase it."
+#~ msgstr "Selecionar uma separação para a apagar."
+
+#~ msgid "No name provided"
+#~ msgstr "Nenhum nome foi fornecido"
+
+#~ msgid "Add Node.."
+#~ msgstr "Adicionar Nó.."
+
+#~ msgid "Create from scene?"
+#~ msgstr "Criar a partir da Cena?"
+
#~ msgid "Create Poly"
#~ msgstr "Criar Polígono"
@@ -9518,9 +9948,6 @@ msgstr "Variações só podem ser atribuídas na função vértice."
#~ "Não há recurso OccluderPolygon2D neste Nó.\n"
#~ "Criar um e associar?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Editar Polígono existente:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "LMB: Mover Ponto."
@@ -9856,9 +10283,6 @@ msgstr "Variações só podem ser atribuídas na função vértice."
#~ msgid "Run Script"
#~ msgstr "Executar Script"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Guarde o recurso editado."
-
#~ msgid "Stop Profiling"
#~ msgstr "Parar análise"
@@ -10065,7 +10489,3 @@ msgstr "Variações só podem ser atribuídas na função vértice."
#~ msgid "Sections:"
#~ msgstr "Secções:"
-
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Nome de índice propriedade inválido."
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 12af1a8c2c..5423dd4352 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -1,6 +1,6 @@
# Romanian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Calin Sopterean <csopterean@gmail.com>, 2018.
# Filip <filipanton@tutanota.com>, 2018.
@@ -558,22 +558,13 @@ msgstr "Zoom-ați Afară"
msgid "Reset Zoom"
msgstr "Resetați Zoom-area"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Dimensiunea Conturului:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Linie:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Col:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -883,8 +874,8 @@ msgstr "Ştergeți fişierele selectate?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Ștergeți"
@@ -993,7 +984,8 @@ msgid "Uncompressing Assets"
msgstr "Decomprimare Asset-uri"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "Pachet Instalat cu Succes!"
#: editor/editor_asset_installer.cpp
@@ -1239,7 +1231,7 @@ msgid "Add AutoLoad"
msgstr "Adaugați AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Cale:"
@@ -1310,9 +1302,26 @@ msgid "Storing File:"
msgstr "Fişierul se Stochează:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Ambalare"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Fișierul șablon nu a fost găsit:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Fișierul șablon nu a fost găsit:"
@@ -2639,12 +2648,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Nume nevalid."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3027,18 +3041,14 @@ msgid "Unable to update dependencies:"
msgstr "Imposibil de actualizat dependințele:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Niciun nume furnizat"
+msgid "No name provided."
+msgstr "Niciun nume furnizat."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Numele furnizat conține caractere nevalide"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Niciun nume furnizat."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Numele furnizat conține caractere nevalide."
@@ -3378,6 +3388,20 @@ msgstr "Presetare..."
msgid "Reimport"
msgstr "Reimportă"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Schimbarea driver-ului video necesită restartarea editorului."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Încărcarea resursei a eșuat."
@@ -3435,6 +3459,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Încarcă o resursă existentă de pe disc si editeaz-o."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Salvează resursa editată curentă."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Mergi la un obiect din istoric editat anterior."
@@ -3561,7 +3589,7 @@ msgstr "Adaugă Animația"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Încărcați"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3590,6 +3618,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
@@ -3629,12 +3662,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Aliniere"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Amestec:"
@@ -3669,7 +3696,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3949,7 +3977,7 @@ msgstr "Conectați la Nod:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Ștergeți pista selectată."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4364,6 +4392,16 @@ msgid "Move CanvasItem"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Doar ancore"
@@ -5004,6 +5042,7 @@ msgid "Populate"
msgstr "Populare"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Creare Poligon de Navigare"
@@ -5286,32 +5325,28 @@ msgid "Create Polygon & UV"
msgstr "Crează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Creează un nou ghid orizontal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "AutoLoad '%s' există deja!"
+msgid "Remove Internal Vertex"
+msgstr "Ștergere punct de Control-Intrare"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Adaugă punct"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Cale nevalidă."
+msgid "Add Custom Polygon"
+msgstr "Editează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Elimină punct"
+msgid "Remove Custom Polygon"
+msgstr "Elimină Poligon Și Punct"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5341,13 +5376,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Editează Poligon"
+msgid "Points"
+msgstr "Deplasare punct"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "Divizare cale"
+msgid "Polygons"
+msgstr "Poligon->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5384,11 +5419,13 @@ msgid "Scale Polygon"
msgstr "Redimensionează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5421,6 +5458,11 @@ msgid "Grid Settings"
msgstr "Setări ale Editorului"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Aliniere"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activează aliniere"
@@ -6407,6 +6449,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6484,8 +6530,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animație"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animație"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6496,8 +6548,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Nume Animație:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6825,15 +6878,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Elimină Obiectul Selectat"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6841,6 +6895,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Elimină Șablon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6893,6 +6952,87 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Creați Director"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Editează Filtrele"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Editează poligonul existent:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Editează Poligon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Creare Poligon de Navigare"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Lipește Animație"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Elimină Șablon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Elimină Poligon Și Punct"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Creează Poligon de Ocluziune"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Creare Poligon de Navigare"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Editează Filtrele"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Creare Poligon de Navigare"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Creează Poligon de Ocluziune"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "Această operație nu se poate face fără o scenă."
@@ -6915,10 +7055,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -7015,6 +7151,36 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Execută Scriptul"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Exportă Proiectul"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -7151,19 +7317,83 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Can't open project at '%s'."
+msgstr "Imposibil de deschis '%s'."
+
+#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7842,6 +8072,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8646,10 +8888,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "Vizualizează fișiere log"
@@ -9041,6 +9279,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nume nevalid."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Nume nevalid."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Execută în Browser"
@@ -9073,6 +9394,54 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nume nevalid."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Nume de Proiect Nevalid."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Cale nevalidă."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Nume nevalid."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9154,6 +9523,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9309,6 +9685,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9323,13 +9706,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9427,10 +9806,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9442,10 +9829,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9519,6 +9902,39 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Dimensiunea Conturului:"
+
+#~ msgid "Line:"
+#~ msgstr "Linie:"
+
+#~ msgid "Col:"
+#~ msgstr "Col:"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "AutoLoad '%s' există deja!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Adaugă punct"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Elimină punct"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Editează Poligon"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Divizare cale"
+
+#~ msgid "No name provided"
+#~ msgstr "Niciun nume furnizat"
+
#~ msgid "Create Poly"
#~ msgstr "Crează Poligon"
@@ -9543,9 +9959,6 @@ msgstr ""
#~ "Nicio resursă OccluderPolygon2D în acest nod.\n"
#~ "Vrei să creezi și să atribui una?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Editează poligonul existent:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "LMB: Mișcă Punctul."
@@ -9710,15 +10123,9 @@ msgstr ""
#~ msgid "I see..."
#~ msgstr "Am înțeles..."
-#~ msgid "Can't open '%s'."
-#~ msgstr "Imposibil de deschis '%s'."
-
#~ msgid "Ugh"
#~ msgstr "Uh"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Salvează resursa editată curentă."
-
#~ msgid "Stop Profiling"
#~ msgstr "Oprește Profilarea"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 1fe2a21656..37dca29385 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -1,6 +1,6 @@
# Russian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Ðркадий ÐÐ²Ð°Ñ <savvot@gmail.com>, 2018.
# Artem Varaksa <aymfst@gmail.com>, 2018.
@@ -22,20 +22,25 @@
# Егор Бураков <fend.q@mail.ru>, 2018.
# Grigore Antoniuc <grisa181@gmail.com>, 2018.
# Neo6666666 <Neo6666666@gmail.com>, 2018.
-# Roman <Steel_hawk@list.ru>, 2018.
+# Roman <Steel_hawk@list.ru>, 2018, 2019.
# Егор РÑбуха (REgorion) <ryrgor@gmail.com>, 2018.
# Yan <uvokinuvokines@gmail.com>, 2018.
-# V. <Unit68189@gmail.com>, 2018.
+# V. <Unit68189@gmail.com>, 2018, 2019.
# Victor Butorin <mrwebsterchannel@gmail.com>, 2018.
-# ÐлекÑандр <ol-vin@mail.ru>, 2018.
-# Ðнатолий Горбунов <afgorbunov@gmail.com>, 2018.
-# Vadim Vergasov <vadim.vergasov2003@gmail.com>, 2018.
+# ÐлекÑандр <ol-vin@mail.ru>, 2018, 2019.
+# Ðнатолий Горбунов <afgorbunov@gmail.com>, 2018, 2019.
+# Vadim Vergasov <vadim.vergasov2003@gmail.com>, 2018, 2019.
+# ÐÑлан Снупов <aslan170505@gmail.com>, 2018.
+# Alexandr Eremeev <ae125529@gmail.com>, 2019.
+# Ruaguzov Michael <miha890r@gmail.com>, 2019.
+# Alexander Danilov <modos189@protonmail.com>, 2019.
+# Sergey Nakhov <true.stalin.exe@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:42+0100\n"
-"Last-Translator: ÐлекÑандр <ol-vin@mail.ru>\n"
+"PO-Revision-Date: 2019-02-04 17:09+0000\n"
+"Last-Translator: Sergey Nakhov <true.stalin.exe@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -44,7 +49,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -96,9 +101,8 @@ msgid "Balanced"
msgstr "СбаланÑированный"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "Зеркало"
+msgstr "Отобразить"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -569,21 +573,13 @@ msgstr "Отдалить"
msgid "Reset Zoom"
msgstr "СброÑить приближение"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "ПредупреждениÑ:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Размер шрифта:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Строка:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "ПредупреждениÑ"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Стлб:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -884,8 +880,8 @@ msgstr "Удалить выбранные файлы?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Удалить"
@@ -994,7 +990,7 @@ msgid "Uncompressing Assets"
msgstr "РаÑпаковка аÑÑетов"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr "Пакет уÑпешно уÑтановлен!"
#: editor/editor_asset_installer.cpp
@@ -1238,10 +1234,10 @@ msgstr "Ðе в пути реÑурÑов."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr "Добавить автозагрузку"
+msgstr "Добавить в автозагрузку"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Путь:"
@@ -1312,9 +1308,26 @@ msgid "Storing File:"
msgstr "Сохранение файла:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Шаблоны ÑкÑпорта не найдены по ожидаемому пути:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Упаковывание"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "ПользовательÑкий отладочный шаблон не найден."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "ПользовательÑкий релизный пакет не найден."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Файл шаблона не найден:"
@@ -2302,16 +2315,17 @@ msgid "Toggle Fullscreen"
msgstr "Переключить полноÑкранный режим"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Open Editor Data/Settings Folder"
msgstr "Открыть папку данных/наÑтроек редактора"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "Открыть папку данных редактора"
+msgstr "Открыть папку редактора данных"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "Открыть папку наÑтроек Редктора"
+msgstr "Открыть папку наÑтроек редактора"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2606,14 +2620,20 @@ msgid "[Empty]"
msgstr "[ПуÑто]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
-msgstr "Ðазначить.."
+msgid "Assign..."
+msgstr "ÐазначаетÑÑ..."
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "Ðеверный путь"
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Выбранные реÑурÑÑ‹ (%s) не ÑоответÑтвуют типам, ожидаемым Ð´Ð»Ñ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ "
+"ÑвойÑтва (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2632,8 +2652,8 @@ msgid ""
msgstr ""
"Ðевозможно Ñоздать ViewportTexture Ð´Ð»Ñ Ñтого реÑурÑа, потому что он не "
"уÑтановлен как локальный Ð´Ð»Ñ Ñцены.\n"
-"Включите ÑвойÑтво «Локально Ð´Ð»Ñ Ñцены» (и вÑе реÑурÑÑ‹, Ñодержащие его вверх "
-"от узла)."
+"ПожалуйÑта, включите ÑвойÑтво «Локально Ð´Ð»Ñ Ñцены» Ð´Ð»Ñ Ð½ÐµÐ³Ð¾ (и Ð´Ð»Ñ Ð²Ñех "
+"родительÑких реÑурÑов)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2698,7 +2718,7 @@ msgstr "Ðовое значение:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr "добавить пару Ключ/Значение"
+msgstr "Добавить пару: Ключ/Значение"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -2780,7 +2800,7 @@ msgstr "(Текущий)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr "Получение зеркал, пожалуйÑта подождите."
+msgstr "Получение зеркал, пожалуйÑта подождите..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
@@ -2792,7 +2812,7 @@ msgstr "Ðе удаётÑÑ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ архив шаблонов ÑкÑпÐ
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
-msgstr "ÐедейÑтвительный формат version.txt внутри шаблонов: %s."
+msgstr "Ðеверный формат version.txt файла внутри шаблонов: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2820,6 +2840,7 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Can't resolve."
msgstr "Ðе удаётÑÑ Ñ€Ð°Ð·Ñ€ÐµÑˆÐ¸Ñ‚ÑŒ."
@@ -2991,18 +3012,14 @@ msgid "Unable to update dependencies:"
msgstr "Ðе удаётÑÑ Ð¾Ð±Ð½Ð¾Ð²Ð¸Ñ‚ÑŒ завиÑимоÑти:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Ðе указано имÑ"
+msgid "No name provided."
+msgstr "Ðе предоÑтавлено имÑ."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Ð˜Ð¼Ñ Ñодержит недопуÑтимые Ñимволы"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Ðе предоÑтавлено имÑ."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Ð˜Ð¼Ñ Ñодержит недопуÑтимые Ñимволы."
@@ -3187,9 +3204,8 @@ msgid "Group name already exists."
msgstr "Ð˜Ð¼Ñ Ð³Ñ€ÑƒÐ¿Ð¿Ñ‹ уже ÑущеÑтвует."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "недопуÑтимое Ð¸Ð¼Ñ Ð³Ñ€ÑƒÐ¿Ð¿Ñ‹."
+msgstr "Ðеверное название группы."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3320,6 +3336,21 @@ msgstr "ПредуÑтановка..."
msgid "Reimport"
msgstr "Переимпортировать"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Изменение типа импортированного файла потребует перезапуÑк редактора."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"Предупреждение: ÑущеÑтвуют объекты, которые иÑпользуют Ñтот реÑурÑ, они "
+"могут переÑтать загружатьÑÑ Ð´Ð¾Ð»Ð¶Ð½Ñ‹Ð¼ образом."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ."
@@ -3374,6 +3405,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Загрузить ÑущеÑтвующий реÑÑƒÑ€Ñ Ñ Ð´Ð¸Ñка и редактировать его."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Сохранить текущий редактируемый реÑурÑ."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Перейти к предыдущему редактируемому объекту в иÑтории."
@@ -3439,7 +3474,6 @@ msgid "Create Polygon"
msgstr "Создать Полигон"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "Редактировать полигон"
@@ -3448,14 +3482,12 @@ msgid "Insert Point"
msgstr "Ð’Ñтавить точку"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
-msgstr "Редактировать полигон (удалить точку)"
+msgstr "Редактировать Полигон (удалить точку)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
-msgstr "Удалить полигон и точку"
+msgstr "Удалить Полигон и Точку"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3464,16 +3496,14 @@ msgid "Create points."
msgstr "Создать точки."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Редактирование полигона:\n"
-"ЛКМ: перемеÑтить точку.\n"
-"Ctrl+ЛКМ: разделить Ñегмент.\n"
-"ПКМ: удалить точку."
+"Редактирование точек.\n"
+"ЛКМ: Двигать Точку\n"
+"ПКМ: Стереть Точку"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3492,8 +3522,8 @@ msgstr "Добавить анимацию"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
-msgstr "Загрузить.."
+msgid "Load..."
+msgstr "Загрузка..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3525,6 +3555,11 @@ msgid "Select and move points, create points with RMB."
msgstr "Выбирайте, перемещайте и Ñоздавайте точки Ñ ÐŸÐšÐœ."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Включить привÑзку и отображение Ñетки."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Точка"
@@ -3561,12 +3596,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Создать ÑмеÑÑŒ треугольники автоматичеÑки (а не вручную)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "ПривÑзка"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Смешивание:"
@@ -3604,8 +3633,9 @@ msgstr ""
"удаетÑÑ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑŒ отÑлеживаемые имена."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
-msgstr "Добавить Узел.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr "Добавить узел..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3877,8 +3907,8 @@ msgid "Connect nodes."
msgstr "Соединить узлы."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "Удалить выделенный узел или переход"
+msgid "Remove selected node or transition."
+msgstr "Удалить выделенный узел или переход."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4281,6 +4311,19 @@ msgid "Move CanvasItem"
msgstr "ПеремеÑтить CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"Внимание: Положение и размер детей контейнера определÑетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ их "
+"родителÑми."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Только ÑкорÑ"
@@ -4301,13 +4344,14 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Внимание: Положение и размер детей контейнера определÑетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ их "
+"родителÑми."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "СброÑить маÑштаб"
+msgstr "СброÑить маÑштабирование"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -4568,9 +4612,8 @@ msgstr ""
"Drag & drop + Alt : Изменить тип узла"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Создать Полигон"
+msgstr "Создать Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4913,6 +4956,7 @@ msgid "Populate"
msgstr "Заполнить"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Создать Navigation Polygon"
@@ -5049,9 +5093,8 @@ msgid "Add Point to Curve"
msgstr "Добавить точку к кривой"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Сомкнуть кривую"
+msgstr "Разделить кривую"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5081,9 +5124,8 @@ msgid "Click: Add Point"
msgstr "ЛКМ: Добавить точку"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Разделить Ñегмент (в кривой)"
+msgstr "ЛКМ: Разделить Ñегмент (в кривой)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5171,18 +5213,16 @@ msgid ""
msgstr "СвойÑтво Ñкелета Polygon2D не указывает на узел Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
msgstr "Синхронизировать коÑти"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
-"Ð’ Ñтом узле нет текÑтуры.\n"
-"Выберите текÑтуру, чтобы редактировать облаÑть."
+"Ð’ Ñтом полигоне нет текÑтуры.\n"
+"УÑтановите текÑтуру, чтобы иметь возможноÑть редактировать UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5193,47 +5233,40 @@ msgid "Create Polygon & UV"
msgstr "Создать Полигон и UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "Точка разделениÑ."
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð´ÐµÐ»Ð¸Ñ‚ÑŒ от ÑущеÑтвующего краÑ."
+msgid "Create Internal Vertex"
+msgstr "Создать внутреннюю вершину"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "Разрез уже ÑущеÑтвует."
+msgid "Remove Internal Vertex"
+msgstr "Удалить внутреннюю вершину"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "Добавить разрез"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "Ðекорректный Полигон (требуетÑÑ 3 различные вершины)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "ÐедопуÑтимое Разбиение: "
+msgid "Add Custom Polygon"
+msgstr "Добавить пользовательÑкий полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "Удалить разрез"
+msgid "Remove Custom Polygon"
+msgstr "Удалить пользовательÑкий полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Преобразовать UV карту"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Тип преобразованиÑ"
+msgstr "Преобразовать полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
-msgstr "РиÑовать веÑа коÑтей"
+msgstr "Изменить Ð²ÐµÑ ÐºÐ¾Ñтей"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Polygon 2D UV редактор"
+msgstr "Открыть UV-редактор Polygon 2D."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5244,21 +5277,20 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "Полигон"
+msgid "Points"
+msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "Разделение"
+msgid "Polygons"
+msgstr "Полигоны"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "КоÑти"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Передвинуть точку"
+msgstr "Передвинуть Точку"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -5285,24 +5317,25 @@ msgid "Scale Polygon"
msgstr "МаÑштабировать полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "Соединить две точки, чтобы Ñоздать разделение"
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+"Создать пользовательÑкий полигон. Включает рендер пользовательÑких полигонов."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Выберите разделение, чтобы Ñтереть его"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"Удалить пользовательÑкий полигон. ЕÑли ничего не оÑталоÑÑŒ, рендер "
+"пользовательÑких полигонов отключитÑÑ."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "КраÑить веÑа Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ð¾Ð¹ интенÑивноÑтью"
+msgstr "ПокраÑить веÑа Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ð¾Ð¹ интенÑивноÑтью."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "СнÑть краÑку веÑа Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ð¾Ð¹ интенÑивноÑтью"
+msgstr "Убрать Ð²ÐµÑ Ñ Ð·Ð°Ð´Ð°Ð½Ð½Ð¾Ð¹ интенÑивноÑтью."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5325,6 +5358,11 @@ msgid "Grid Settings"
msgstr "Параметры Ñетки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "ПривÑзка"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Ðктивировать привÑзку"
@@ -5439,24 +5477,20 @@ msgid "Error saving file!"
msgstr "Ошибка при Ñохранении файла!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Ошибка во Ð²Ñ€ÐµÐ¼Ñ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ñ‚ÐµÐ¼Ñ‹"
+msgstr "Ошибка при Ñохранении темы."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
msgstr "Ошибка ÑохранениÑ"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Ошибка Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñ‚ÐµÐ¼Ñ‹"
+msgstr "Ошибка Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñ‚ÐµÐ¼Ñ‹."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Ошибка импортированиÑ"
+msgstr "Ошибка Импорта"
#: editor/plugins/script_editor_plugin.cpp
msgid "New TextFile..."
@@ -5523,9 +5557,8 @@ msgid "File"
msgstr "Файл"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Открыть"
+msgstr "Открыть..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5553,9 +5586,8 @@ msgid "Theme"
msgstr "Тема"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Импортировать тему"
+msgstr "Импортировать тему...."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -5896,7 +5928,7 @@ msgstr "Ð’Ñ‹Ñота"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr "Отклонение"
+msgstr "РыÑкание"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6285,6 +6317,11 @@ msgstr "До"
msgid "Post"
msgstr "ПоÑле"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "БезымÑнный штуковина"
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Спрайт пуÑÑ‚!"
@@ -6359,10 +6396,16 @@ msgid "(empty)"
msgstr "(пуÑто)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Ðнимации"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "ÐнимациÑ"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "СкороÑть (FPS):"
@@ -6371,7 +6414,8 @@ msgid "Loop"
msgstr "Зациклить"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Кадры анимации"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6399,9 +6443,8 @@ msgid "Set Region Rect"
msgstr "Задать регион"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Задать обработчик"
+msgstr "Задать отÑтуп"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6409,9 +6452,8 @@ msgstr "Режим привÑзки:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "None"
-msgstr "None"
+msgstr "ПуÑто"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
@@ -6439,7 +6481,7 @@ msgstr "Разделитель:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
-msgstr "TextureRegion"
+msgstr "ОблаÑтьТекÑтуры"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -6646,14 +6688,12 @@ msgid "Clear transform"
msgstr "ОчиÑтить преобразование"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Добавить текÑтуры в набор тайлов"
+msgstr "Добавить текÑтуру(Ñ‹) в TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Удалить текущую текÑтуру из набора тайлов"
+msgstr "Удалить выбранную текÑтуру из TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6665,53 +6705,54 @@ msgstr "СлиÑние из Ñцены"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Копировать битовую маÑку."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Ð’Ñтавить анимацию"
+msgstr "Ð’Ñтавить битовую маÑку."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Удалить точки."
+msgstr "Стереть битовую маÑку."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Создать новый полигон Ñ Ð½ÑƒÐ»Ñ."
+msgstr "Создать новый полигон."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Держать полигон внутри облаÑти Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Включить привÑзку и отображение Ñетки (наÑтраиваетÑÑ Ñ‡ÐµÑ€ÐµÐ· инÑпектор)."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
-msgstr "Отображение имен плитки (удерживайте нажатой клавишу Alt)"
+msgstr "Отобразить имена плиток (удерживать нажатой клавишу Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "Удалить выделенную текÑтуру и ВСЕ ПЛИТКИ, которые ее иÑпользуют?"
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+"Удалить выделенную текÑтуру? Это удалит вÑе тайлы, которые её иÑпользуют."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Ð’Ñ‹ не выбрали текÑтуру Ð´Ð»Ñ ÑƒÐ´Ð°Ð»ÐµÐ½Ð¸Ñ."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Создать из Ñцены?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "Создавать из Ñцены? Это перезапишет вÑе текущие тайлы."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "СлиÑние из Ñцены?"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr "Удалить текÑтуру"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s файл(Ñ‹) не были добавлены, потому что уже были в ÑпиÑке."
@@ -6724,9 +6765,8 @@ msgstr ""
"Ðажмите на другую плитку, чтобы отредактировать ее."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Удалить выбранные файлы?"
+msgstr "Удалить выбранный Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6737,12 +6777,10 @@ msgstr ""
"Ðажмите на другой тайл чтобы его отредактировать."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Удалить точку"
+msgstr "Удалить полигон."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
@@ -6771,22 +6809,88 @@ msgstr ""
"Ðажмите на другую плитку, чтобы отредактировать ее."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Выберите Ñуб-плитку, чтобы изменить его приоритет.\n"
+"Выберите Ñуб-плитку, чтобы изменить его Ð¸Ð½Ð´ÐµÐºÑ z.\n"
"Ðажмите на другую плитку, чтобы отредактировать ее."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr "Задать облаÑть тайла"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr "Создать тайл"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "УÑтановить Иконку Плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr "Редактировать битовую маÑку тайла"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "Редактирование полигона Ñтолкновений"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr "Редактировать полигон перекрытиÑ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr "Редактирование полигона навигации"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr "Ð’Ñтавить битовую маÑку тайла"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "ОчиÑтить Битовую МаÑку Плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr "Удалить тайл"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr "Удалить полигон Ñтолкновений"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr "Удалить полигон перекрытиÑ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr "Удалить полигон навигации"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr "Редактировать приоритет тайла"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "Редактирование Z индекÑа плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr "Создать полигон Ñтолкновений"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr "Создать полигон перекрытиÑ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Это ÑвойÑтво не может быть изменено."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Ðабор тайлов"
+msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -6801,11 +6905,6 @@ msgid "Light"
msgstr "Свет"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Добавить Узел.."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
@@ -6842,9 +6941,8 @@ msgid "Add..."
msgstr "Добавить..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Путь ÑкÑпорта:"
+msgstr "Путь ÑкÑпорта"
#: editor/project_export.cpp
msgid "Resources"
@@ -6903,6 +7001,35 @@ msgid "Feature List:"
msgstr "СпиÑок ÑвойÑтв:"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "Скрипт"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Режим ÑкÑÐ¿Ð¾Ñ€Ñ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñкриптов:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "ТекÑтовый"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Компилированный"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Зашифрованный (Ðапишите ключ ниже)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+"ÐедейÑтвительный ключ ÑˆÐ¸Ñ„Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ (длина ключа должна ÑоÑтавлÑть 64 Ñимвола)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Ключ ÑˆÐ¸Ñ„Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñкрипта (256-бит, а в шеÑтнадцатеричном виде):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "ЭкÑпортировать PCK/Zip"
@@ -7040,18 +7167,98 @@ msgid "Browse"
msgstr "Обзор"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "БезымÑнный проект"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "Ðе удаётÑÑ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ проект"
+msgid "Can't open project at '%s'."
+msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ проект в \"%s\"."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Вы уверены, что хотите открыть более одного проекта?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Файл наÑтроек проекта был Ñгенерирован Ñтарой верÑией движка и должен быть "
+"преобразован Ð´Ð»Ñ Ñ‚ÐµÐºÑƒÑ‰ÐµÐ¹ верÑии:\n"
+"\n"
+"%s\n"
+"\n"
+"Вы хотите преобразовать его?\n"
+"Внимание: Ð’Ñ‹ больше не Ñможете открыть проект предыдущими верÑиÑми движка."
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Файл наÑтроек проекта был Ñгенерирован Ñтарой верÑией движка и должен быть "
+"преобразован Ð´Ð»Ñ Ñ‚ÐµÐºÑƒÑ‰ÐµÐ¹ верÑии:\n"
+"\n"
+"%s\n"
+"\n"
+"Вы хотите преобразовать его?\n"
+"Внимание: Ð’Ñ‹ больше не Ñможете открыть проект предыдущими верÑиÑми движка."
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"ÐаÑтройки проекта были Ñозданы более новой верÑией движка, которые "
+"неÑовмеÑтимы Ñ Ñ‚ÐµÐºÑƒÑ‰ÐµÐ¹ верÑией."
+
+#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
@@ -7584,12 +7791,10 @@ msgstr ""
"Сравните параметров Ñчетчика."
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Per Level counter"
-msgstr "Счетчик уровенÑ"
+msgstr "Счетчик уровнÑ"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "If set the counter restarts for each group of child nodes"
msgstr ""
"ЕÑли уÑтановить, Ñчетчик перезапуÑтитÑÑ Ð´Ð»Ñ ÐºÐ°Ð¶Ð´Ð¾Ð¹ группы дочерних узлов"
@@ -7612,7 +7817,6 @@ msgid "Padding"
msgstr "ОтÑтуп"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
@@ -7622,10 +7826,9 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expressions"
-msgstr "РегулÑрные ВыражениÑ"
+msgstr "РегулÑрное выражение"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
msgstr "ПоÑÑ‚-обработка"
@@ -7634,14 +7837,12 @@ msgid "Keep"
msgstr "ОÑтавить оригинал"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "CamelCase to under_scored"
msgstr "CamelCase в under_scored"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "under_scored to CamelCase"
-msgstr "under_scored в CamelCase"
+msgstr "under_scored к CamelCase"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -7649,18 +7850,16 @@ msgid "Case"
msgstr "РегиÑтр"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "нижний региÑтр"
+msgstr "К нижнему региÑтру"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "ВЕРХÐИЙ РЕГИСТР"
+msgstr "Ð’ верхний региÑтр"
#: editor/rename_dialog.cpp
msgid "Reset"
-msgstr "СброÑ"
+msgstr "СброÑить"
#: editor/rename_dialog.cpp
msgid "Error"
@@ -7747,6 +7946,18 @@ msgid "Duplicate Node(s)"
msgstr "Дублировать узел(узлы)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Узел должен принадлежать редактируемой Ñцене, что бы Ñтать корневым."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Мгновенные Ñцены не могут быть корневыми"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Удалить узел(узлы)?"
@@ -7788,11 +7999,11 @@ msgstr "Создать корневой узел:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
-msgstr "2D-Ñцена"
+msgstr "2D Ñцена"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
-msgstr "3D-Ñцена"
+msgstr "3D Ñцена"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
@@ -8016,7 +8227,6 @@ msgid "N/A"
msgstr "Ð/Д"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
msgstr "Открыть Скрипт/Выбрать МеÑто"
@@ -8239,9 +8449,8 @@ msgid "Change Camera Size"
msgstr "Изменить размер камеры"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "Изменить границы уведомителÑ"
+msgstr "Изменить уведомитель AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -8348,7 +8557,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
msgstr "Ðргумент шага равен нулю!"
@@ -8414,9 +8622,8 @@ msgid "GridMap Delete Selection"
msgstr "Удалить выделенную Ñетку"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "Заполнить выделенную GridMap"
+msgstr "Злить выделенную GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
@@ -8559,10 +8766,6 @@ msgid "Build Project"
msgstr "Собрать проект"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "ПредупреждениÑ"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "ПроÑмотр журнала"
@@ -8571,9 +8774,8 @@ msgid "End of inner exception stack trace"
msgstr "Конец траÑÑировки внутреннего Ñтека иÑключений"
#: modules/recast/navigation_mesh_editor_plugin.cpp
-#, fuzzy
msgid "Bake NavMesh"
-msgstr "ИÑпечь NavMesh"
+msgstr "Запечь NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8800,7 +9002,6 @@ msgid "Connect Nodes"
msgstr "ПриÑоединить узлы"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
msgstr "ПриÑоединить данные узла"
@@ -8965,6 +9166,90 @@ msgstr "Получить %s"
msgid "Set %s"
msgstr "Задать %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "ОтÑутÑтвует Ð¸Ð¼Ñ Ð¿Ð°ÐºÐµÑ‚Ð°."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "ЧаÑти пакета не могут быть пуÑтыми."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr "Символ '%s' не допуÑтим в имени пакета Ð¿Ñ€Ð¸Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð´ Android."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "ЧиÑло не может быть первым Ñимволом в чаÑти пакета."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr "Символ '%s' не может ÑтоÑть первым в Ñегменте пакета."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "Пакет должен иметь Ñ…Ð¾Ñ‚Ñ Ð±Ñ‹ один '.' разделитель."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "ИÑполнÑемый файл ADB не Ñконфигурирован в наÑтройках редактора."
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "Значок OpenJDK jarsigner не Ñконфигурирован в наÑтройках редактора."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"ÐžÑ‚Ð»Ð°Ð´Ð¾Ñ‡Ð½Ð°Ñ ÐºÐ»Ð°Ð²Ð¸Ð°Ñ‚ÑƒÑ€Ð° не наÑтроена ни в наÑтройках редактора, ни в "
+"предуÑтановках."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "ÐедейÑтвительный публичный ключ Ð´Ð»Ñ Ñ€Ð°ÑÑˆÐ¸Ñ€ÐµÐ½Ð¸Ñ APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "ÐедопуÑтимое Ð¸Ð¼Ñ Ð¿Ð°ÐºÐµÑ‚Ð°:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "ОтÑутÑтвует определитель."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Идентифицированные Ñегменты не должны быть пуÑтыми."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Символ '%s' в идентификаторе не допуÑкаетÑÑ."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr "Цифра не может быть первым Ñимволом идентификатора Ñегмента."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr "Символ '%s' не может быть первым Ñимволом идентификатора Ñегмента."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "Идентификатор должен иметь Ñ…Ð¾Ñ‚Ñ Ð±Ñ‹ один '.' разделитель."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr "App Store Team ID не указан - невозможно наÑтроить проект."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Ðеверный идентификатор:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "Требуемый значок не указан в предуÑтановке."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "ЗапуÑтить в браузере"
@@ -8997,6 +9282,50 @@ msgstr "Ðе удалоÑÑŒ прочитать файл Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð
msgid "Using default boot splash image."
msgstr "ИÑпользовать Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð·Ð°Ñтавки по умолчанию."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Ðеверное уникальное Ð¸Ð¼Ñ Ð¿Ð°ÐºÐµÑ‚Ð°."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Ðеверный GUID продукта."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Ðеверный GUID издателÑ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "ÐедопуÑтимый цвет фона."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Ðеверные размеры логотипа Ð´Ð»Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð° (должны быть 50Ñ…50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Ðеверные размеры квадратного логотипа 44x44 (должны быть 44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Ðеверные размеры квадратного логотипа 71x71 (должны быть 71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Ðеверные размеры квадратного логотипа 150x150 (должны быть 150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Ðеверные размеры квадратного логотипа 310x310 (должны быть 310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Ðеверные размеры широкого логотипа 310x150 (должны быть 310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Ðеверные размеры заÑтавки (должны быть 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9108,6 +9437,13 @@ msgstr ""
"Узел ParallaxLayer работает только при уÑтановке его в качеÑтве дочернего "
"узла ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9300,6 +9636,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Ðичего не видно, потому что полиÑетки не были назначены на отриÑовку."
@@ -9316,17 +9659,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow работает только при еÑли она дочь узла Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "OrientedPathFollow работает только еÑли она дочь узла Path."
-
-#: scene/3d/path.cpp
-#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow требует, чтобы в его родительÑком пути были включены "
-"векторы."
+"PathFollow ROTATION_ORIENTED требует Ð²ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð° \"Up Vector\" в "
+"родительÑком реÑурÑе Path's Curve."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9430,6 +9768,10 @@ msgstr "Корневой Ñлемент AnimationPlayer недейÑтвител
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr "Этот узел был удален. ВмеÑто Ñтого иÑпользуйте AnimationTree."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
@@ -9437,6 +9779,10 @@ msgid "Raw Mode"
msgstr "RAW режим"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Добавить текущий цвет как преÑет"
@@ -9448,10 +9794,6 @@ msgstr "Внимание!"
msgid "Please Confirm..."
msgstr "Подтверждение..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9520,9 +9862,8 @@ msgid "Invalid font size."
msgstr "ÐедопуÑтимый размер шрифта."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Добавить вход"
+msgstr "Вход"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
@@ -9542,6 +9883,60 @@ msgstr "Ðазначить форму"
msgid "Varyings can only be assigned in vertex function."
msgstr "Переменные могут быть назначены только в функции вершин."
+#~ msgid "Warnings:"
+#~ msgstr "ПредупреждениÑ:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Размер шрифта:"
+
+#~ msgid "Line:"
+#~ msgstr "Строка:"
+
+#~ msgid "Col:"
+#~ msgstr "Стлб:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "OrientedPathFollow работает только еÑли она дочь узла Path."
+
+#~ msgid "Split point with itself."
+#~ msgstr "Точка разделениÑ."
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð´ÐµÐ»Ð¸Ñ‚ÑŒ от ÑущеÑтвующего краÑ."
+
+#~ msgid "Split already exists."
+#~ msgstr "Разрез уже ÑущеÑтвует."
+
+#~ msgid "Add Split"
+#~ msgstr "Добавить разрез"
+
+#~ msgid "Invalid Split: "
+#~ msgstr "ÐедопуÑтимое Разбиение: "
+
+#~ msgid "Remove Split"
+#~ msgstr "Удалить разрез"
+
+#~ msgid "Poly"
+#~ msgstr "Полигон"
+
+#~ msgid "Splits"
+#~ msgstr "Разделение"
+
+#~ msgid "Connect two points to make a split."
+#~ msgstr "Соединить две точки, чтобы Ñоздать разделение."
+
+#~ msgid "Select a split to erase it."
+#~ msgstr "Выберите разделение, чтобы Ñтереть его."
+
+#~ msgid "No name provided"
+#~ msgstr "Ðе указано имÑ"
+
+#~ msgid "Add Node.."
+#~ msgstr "Добавить Узел.."
+
+#~ msgid "Create from scene?"
+#~ msgstr "Создать из Ñцены?"
+
#~ msgid "Create Poly"
#~ msgstr "Создан полигон"
@@ -9564,9 +9959,6 @@ msgstr "Переменные могут быть назначены только
#~ "Ðет OccluderPolygon2D реÑурÑа у Ñтого узла.\n"
#~ "Создать и назначить?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Редактировать ÑущеÑтвующий полигон:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "ЛКМ: Передвинуть точку."
@@ -9911,9 +10303,6 @@ msgstr "Переменные могут быть назначены только
#~ msgid "Run Script"
#~ msgstr "ЗапуÑтить Ñкрипт"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Сохранить текущий редактируемый реÑурÑ."
-
#~ msgid "Stop Profiling"
#~ msgstr "ОÑтановить профилирование"
@@ -10752,54 +11141,6 @@ msgstr "Переменные могут быть назначены только
#~ msgid "Error creating the package signature."
#~ msgstr "Ошибка при Ñоздании подпиÑи пакета."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Шаблоны ÑкÑпорта не найдены.\n"
-#~ "Скачайте и уÑтановите шаблоны ÑкÑпорта."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "ПользовательÑкий отладочный пакет не найден."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "ПользовательÑкий релизный пакет не найден."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Ðеверное уникальное имÑ."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Ðеверный GUID продукта."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Ðеверный GUID издателÑ."
-
-#~ msgid "Invalid background color."
-#~ msgstr "ÐедопуÑтимый цвет фона."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Ðеверные размеры логотипа Ð´Ð»Ñ Ð¼Ð°Ð³Ð°Ð·Ð¸Ð½Ð° (должны быть 50Ñ…50)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Ðеверные размеры квадратного логотипа 44x44 (должны быть 44x44)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Ðеверные размеры квадратного логотипа 71x71 (должны быть 71x71)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr ""
-#~ "Ðеверные размеры квадратного логотипа 150x150 (должны быть 150x150)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr ""
-#~ "Ðеверные размеры квадратного логотипа 310x310 (должны быть 310x310)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "Ðеверные размеры широкого логотипа 310x150 (должны быть 310x150)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "Ðеверные размеры заÑтавки (должны быть 620x300)."
-
#~ msgid "RAW Mode"
#~ msgstr "Грубый режим"
@@ -11045,21 +11386,6 @@ msgstr "Переменные могут быть назначены только
#~ msgid "Trailing Silence:"
#~ msgstr "Удаление тишины:"
-#~ msgid "Script Export Mode:"
-#~ msgstr "Режим ÑкÑÐ¿Ð¾Ñ€Ñ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñкриптов:"
-
-#~ msgid "Text"
-#~ msgstr "ТекÑтовый"
-
-#~ msgid "Compiled"
-#~ msgstr "Компилированный"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "Зашифрованный (Ðапишите ключ ниже)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "Ключ ÑˆÐ¸Ñ„Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñкрипта (256-бит, а в шеÑтнадцатеричном виде):"
-
#~ msgid "Export Project PCK"
#~ msgstr "ЭкÑпортировать PCK проекта"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index b585fc01f5..959b76bf18 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -1,6 +1,6 @@
# Sinhala translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Yohan Sandun <Yohan99ysk@gmail.com>, 2018.
msgid ""
@@ -536,20 +536,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -843,8 +835,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -949,7 +941,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1190,7 +1182,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1261,9 +1253,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2486,12 +2494,16 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2855,7 +2867,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2863,10 +2875,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3181,6 +3189,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3235,6 +3256,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3345,7 +3370,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3374,6 +3399,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3410,12 +3440,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3450,7 +3474,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3717,7 +3742,7 @@ msgid "Connect nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4113,6 +4138,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4737,6 +4772,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5011,27 +5047,23 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
+msgid "Add Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
+msgid "Remove Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5059,11 +5091,11 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
+msgid "Polygons"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5099,11 +5131,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5135,6 +5169,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6085,6 +6124,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6158,8 +6201,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "à·à·Šâ€à¶»à·’à¶­:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6170,7 +6219,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6488,7 +6537,7 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
+msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6496,7 +6545,7 @@ msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6504,6 +6553,10 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6555,6 +6608,75 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "à·ƒà·à¶¯à¶±à·Šà¶±"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6575,10 +6697,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6673,6 +6791,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6807,11 +6953,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6820,6 +6998,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7480,6 +7689,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8266,10 +8487,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8657,6 +8874,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8689,6 +8987,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8770,6 +9112,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -8925,6 +9274,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -8939,13 +9295,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9038,10 +9390,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9053,10 +9413,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 1b2a393dd8..9af329047c 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -1,15 +1,16 @@
# Slovak translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# J08nY <johnenter@gmail.com>, 2016.
# MineGame 159 <minegame459@gmail.com>, 2018.
+# Zuzana Palenikova <sousana.is@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:42+0100\n"
-"Last-Translator: MineGame 159 <minegame459@gmail.com>\n"
+"PO-Revision-Date: 2019-02-01 12:10+0000\n"
+"Last-Translator: Zuzana Palenikova <sousana.is@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
"Language: sk\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -35,29 +36,29 @@ msgid "Invalid input %i (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
+#, fuzzy
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self nemožno použiť lebo inštancia je rovná null (not passed)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Neplatné operandy pre operátor %s, %s a %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Neplatný index typu %s pre základný typ %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Neplatný názov indexu '%s' pre základný typ %s"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr "Chybný argument convert(), použite TYPE_* konštanty."
+msgstr "Neplatné argumenty pre vytvorenie '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "Pri volaní '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -66,24 +67,23 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Vyvážený"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "Zrkadlový"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr ""
+msgstr "VložiÅ¥ tu kľúÄ"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Duplikovať výber"
+msgstr "DuplikovaÅ¥ kľúÄ(e)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr ""
+msgstr "ZmazaÅ¥ kľúÄ(e)"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -543,20 +543,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -853,8 +845,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -961,7 +953,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1205,7 +1197,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Cesta:"
@@ -1276,9 +1268,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2530,12 +2538,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Nesprávna veľkosť písma."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2903,7 +2916,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2911,10 +2924,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3239,6 +3248,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3294,6 +3316,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3411,7 +3437,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3440,6 +3466,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3476,12 +3507,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3517,7 +3542,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3791,7 +3817,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Odstrániť výber"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4194,6 +4220,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4826,6 +4862,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5105,30 +5142,26 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Popis:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Add Split"
+msgid "Add Custom Polygon"
msgstr "Signály:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Nesprávna veľkosť písma."
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Remove Split"
+msgid "Remove Custom Polygon"
msgstr "Všetky vybrané"
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5158,12 +5191,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "Všetky vybrané"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Signály:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5199,11 +5234,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5235,6 +5272,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6198,6 +6240,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6272,7 +6318,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "Popis:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6284,8 +6335,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Popis:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6611,15 +6663,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Všetky vybrané"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6627,6 +6680,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6682,6 +6740,86 @@ msgid ""
msgstr "Vytvoriť adresár"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Súbor:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Signály:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Signály:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Signály:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Vložiť"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Súbor:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6703,10 +6841,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6801,6 +6935,35 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Popis:"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6939,11 +7102,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6952,6 +7147,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7621,6 +7847,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8427,10 +8665,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Súbor:"
@@ -8829,6 +9063,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8862,6 +9179,53 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Nesprávna veľkosť písma."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8950,6 +9314,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9105,6 +9476,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9119,13 +9497,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9219,10 +9593,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9234,10 +9616,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9312,6 +9690,14 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Signály:"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Všetky vybrané"
+
+#, fuzzy
#~ msgid "New TextFile"
#~ msgstr "Súbor:"
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index a3a4333552..9080db9490 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -1,6 +1,6 @@
# Slovenian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018.
# Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018.
@@ -561,22 +561,14 @@ msgstr "Oddalji"
msgid "Reset Zoom"
msgstr "Ponastavi PoveÄavo/PomanjÅ¡avo"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Vrstica:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Stolpec:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Metoda v ciljnem gradniku mora biti navedena!"
@@ -883,8 +875,8 @@ msgstr "Izbrišem izbrane datoteke?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Izbriši"
@@ -993,7 +985,8 @@ msgid "Uncompressing Assets"
msgstr "Razširjenje Dodatkov"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "Paket je UspeÅ¡no NameÅ¡Äen!"
#: editor/editor_asset_installer.cpp
@@ -1236,7 +1229,7 @@ msgid "Add AutoLoad"
msgstr "Dodaj SamodejnoNalaganje"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Pot:"
@@ -1307,9 +1300,26 @@ msgid "Storing File:"
msgstr "Shranjevanje Datoteke:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakiranje"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Predloge ni mogoÄe najti:"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Predloge ni mogoÄe najti:"
@@ -2625,12 +2635,17 @@ msgid "[Empty]"
msgstr "[Prazen]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Neveljavna Pot"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3011,18 +3026,14 @@ msgid "Unable to update dependencies:"
msgstr "Odvisnosti ni mogoÄe posodobiti:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Ime ni na voljo"
+msgid "No name provided."
+msgstr "Ime ni doloÄeno."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Vnešeno ime vsebuje neveljavne znake"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Ime ni doloÄeno."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Ime vsebuje neveljavne znake."
@@ -3363,6 +3374,19 @@ msgstr "Prednastavitev..."
msgid "Reimport"
msgstr "Ponovno Uvozi"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Napaka pri nalaganju vira."
@@ -3420,6 +3444,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Naloži obstojeÄi vir iz spomina in ga uredi."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Shrani trenutno urejani vir."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Pojdi na prejšnji urejani objekt v zgodovini."
@@ -3547,7 +3575,7 @@ msgstr "Dodaj Animacijo"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Naloži"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3576,6 +3604,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3614,12 +3647,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Zmešaj:"
@@ -3654,8 +3681,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "Dodaj vozliÅ¡Äe"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3935,7 +3963,7 @@ msgstr "Poveži se z Gradnikom:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Odstrani izbrano sled."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4349,6 +4377,16 @@ msgid "Move CanvasItem"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Samo SidriÅ¡Äa"
@@ -4986,6 +5024,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5263,32 +5302,28 @@ msgid "Create Polygon & UV"
msgstr "Ustvarite Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Ustvari nov vodoravni vodnik"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "SamodejnoNalaganje '%s' že obstaja!"
+msgid "Remove Internal Vertex"
+msgstr "Odstranite navpiÄni vodnik"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Dodaj toÄko"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Neveljavna Pot"
+msgid "Add Custom Polygon"
+msgstr "Uredi Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Odstrani toÄko"
+msgid "Remove Custom Polygon"
+msgstr "Odstrani Poligon in ToÄko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5318,12 +5353,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Uredi Poligon"
+msgid "Points"
+msgstr "Odstrani toÄko"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Uredi Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5359,13 +5395,14 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Izberite Mapo za Skeniranje"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5397,6 +5434,11 @@ msgid "Grid Settings"
msgstr "Nastavitve Urejevalnika"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6382,6 +6424,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6459,8 +6505,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Animacija"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6471,8 +6523,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Ime Animacije:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6800,15 +6853,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Odstrani trenutni vnos"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6816,6 +6870,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Odstrani Predlogo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6871,6 +6930,87 @@ msgid ""
msgstr "Izberi trenutno pod-ploÅ¡Äo v urejanju."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Ustvarite Mapo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Uredi Filtre"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Uredi Poligon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Uredi Poligon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Uredi Poligon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Prilepi animacijo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Odstrani Predlogo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Odstrani Poligon in ToÄko"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Odstrani ToÄko Izven Nadzora"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Odstrani Animacijo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Uredi Filtre"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Ustvarite Poligon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Ustvarite Poligon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "Ta operacija ni mogoÄa brez scene."
@@ -6893,11 +7033,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Dodaj vozliÅ¡Äe"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6994,6 +7129,36 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Zaženi Skripto"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Izvozi Projekt"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -7132,19 +7297,83 @@ msgid "Browse"
msgstr "Brskaj"
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Can't open project at '%s'."
+msgstr "Ni mogoÄe odpreti '%s'."
+
+#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7817,6 +8046,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8621,10 +8862,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Ogled datotek"
@@ -9026,6 +9263,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Neveljavno ime."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Ime ni pravilen identifikator:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ime ni pravilen identifikator:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9058,6 +9379,54 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Neveljaven indeks lastnosti imena."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Neveljavno Ime Projekta."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Neveljavna Pot"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Neveljavno ime."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9151,6 +9520,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9306,6 +9682,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9320,13 +9703,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9425,10 +9804,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Neobdelan naÄin"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Dodaj trenutno barvo kot prednastavljeno"
@@ -9440,10 +9827,6 @@ msgstr "Opozorilo!"
msgid "Please Confirm..."
msgstr "Prosimo Potrdite..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9520,6 +9903,39 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "Vrstica:"
+
+#~ msgid "Col:"
+#~ msgstr "Stolpec:"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "SamodejnoNalaganje '%s' že obstaja!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Dodaj toÄko"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Odstrani toÄko"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Uredi Poligon"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Izberite Mapo za Skeniranje"
+
+#~ msgid "No name provided"
+#~ msgstr "Ime ni na voljo"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Dodaj vozliÅ¡Äe"
+
#~ msgid "Create Poly"
#~ msgstr "Ustvarite Poligon"
@@ -9672,15 +10088,9 @@ msgstr ""
#~ msgid "I see..."
#~ msgstr "Vidim..."
-#~ msgid "Can't open '%s'."
-#~ msgstr "Ni mogoÄe odpreti '%s'."
-
#~ msgid "Ugh"
#~ msgstr "Uh"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Shrani trenutno urejani vir."
-
#~ msgid "Stop Profiling"
#~ msgstr "Ustavi Modeliranje"
@@ -9738,10 +10148,6 @@ msgstr ""
#~ msgid "Replace By"
#~ msgstr "Zamenjaj Z"
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "Neveljaven indeks lastnosti imena."
-
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
new file mode 100644
index 0000000000..ac4575f3a7
--- /dev/null
+++ b/editor/translations/sq.po
@@ -0,0 +1,9480 @@
+# Albanian translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+# Igli <iglibh@outlook.com>, 2018.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2018-12-29 12:09+0000\n"
+"Last-Translator: Igli <iglibh@outlook.com>\n"
+"Language-Team: Albanian <https://hosted.weblate.org/projects/godot-engine/"
+"godot/sq/>\n"
+"Language: sq\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 3.4-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Lloji i argumentit i gabuar për t'u konvertuar, përdor TYPE_* konstantet."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Jo mjaftueshëm bite për çkodim të biteve, ose format i gabuar."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr "Input i gabuar %i (nuk kaloi) në shprehje"
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr "self nuk mund të përdoret sepse instance është null (nuk kaloi)"
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Operandë të gabuar për operatorët %s, %s dhe %s."
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr "Index i gabuar i llojit %s për llojin bazë %s"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr "Index i emërtuar gabimisht '%s' për llojin bazë %s"
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr "Argument i gabuar për të ndërtuar '%s'"
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr "Në thërritje të '%s':"
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Falas"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr "I balancuar"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr "Pasqyrë"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr "Vendos Key Këtu"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr "Dyfisho Key(s) të Selektuar"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr "Fshi Key(s) të Selektuar"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr "Kohëzgjatja e Animacionit (sekonda)"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr "Përsëritje Animacioni"
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funksionet:"
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr "Klipe Audio:"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr "Koha (s): "
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr "I vazhdueshëm:"
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr "Kubik"
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Vendos Key"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr "Dyfisho Key(s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr "Fshi Key(s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr "Krijo"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr "Metoda nuk u gjet në objekt: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr "Clipboard-i është bosh"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr "Vlera e hapit për animacionin."
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Ndrysho"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr "Karakteristikat e animacionit."
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr "Fshi të Selektuarat"
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr "Shko tek Hapi Tjetër"
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr "Shko tek Hapi i Mëparshëm"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Përmirëso Animacionin"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Pastro Animacionin"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr "Zgjidh Node që do të animohet:"
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr "Përmirëso"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr "Fshi keys të gabuar"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr "Pastro të gjithë animacionet"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle split mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error: could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Animations:"
+msgstr "Funksionet:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Përmirëso Animacionin"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Karakteristikat e animacionit."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Krijo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Fshi keys të gabuar"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 8710bcde0f..9a2b69aea7 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -1,6 +1,6 @@
# Serbian (cyrillic) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# ÐлекÑандар Урошевић <nicecubedude@gmail.com>, 2017.
@@ -561,22 +561,13 @@ msgstr "Умањи"
msgid "Reset Zoom"
msgstr "РеÑетуј увеличање"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Поглед иÑпред"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Линија:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Колона:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -888,8 +879,8 @@ msgstr "Обриши одабране датотеке?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Обриши"
@@ -999,7 +990,8 @@ msgid "Uncompressing Assets"
msgstr "ДекомпреÑија ÑредÑтва"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "Пакет је инÑталиран уÑпешно!"
#: editor/editor_asset_installer.cpp
@@ -1241,7 +1233,7 @@ msgid "Add AutoLoad"
msgstr "Додај аутоматÑко учитавање"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Пут:"
@@ -1313,9 +1305,26 @@ msgid "Storing File:"
msgstr "Складиштење датотеке:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Паковање"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "ШаблонÑка датотека није пронађена:\n"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -2641,12 +2650,17 @@ msgid "[Empty]"
msgstr "Додај празан"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Ðеважеће име."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3035,18 +3049,14 @@ msgid "Unable to update dependencies:"
msgstr "Ðије могуће ажурирати завиÑноÑти:\n"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Име није дато"
+msgid "No name provided."
+msgstr "Име није дато."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Дато име Ñадржи неважећа Ñлова"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Име није дато."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Дато име Ñадржи неважећа Ñлова."
@@ -3392,6 +3402,19 @@ msgstr "ПоÑтавке..."
msgid "Reimport"
msgstr "Поново увези"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Грешка при учитавању реÑурÑа."
@@ -3449,6 +3472,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Учитај поÑтојећи реÑÑƒÑ€Ñ Ñа диÑка и измени га."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Сачувај тренутно измењени реÑурÑ."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Иди на претходно измењен објекат у иÑторијату."
@@ -3575,7 +3602,7 @@ msgstr "Додај анимацију"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Учитај"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3604,6 +3631,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
@@ -3643,12 +3675,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Залепи"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Мешавина:"
@@ -3683,7 +3709,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3963,7 +3990,7 @@ msgstr "Повежи Ñа чвором:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Обриши одабрану траку."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4371,6 +4398,16 @@ msgid "Move CanvasItem"
msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Само Ñидра"
@@ -5014,6 +5051,7 @@ msgid "Populate"
msgstr "Попуни"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Ðаправи навигациони полигон"
@@ -5295,32 +5333,28 @@ msgid "Create Polygon & UV"
msgstr "Ðаправи полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Ðаправи нови хоризонтални водич"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "ÐутоматÑко учитавање '%s' већ поÑтоји!"
+msgid "Remove Internal Vertex"
+msgstr "Обриши тачку контроле улаза"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Додај тачку"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Ðеважећи пут."
+msgid "Add Custom Polygon"
+msgstr "Измени полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Обриши тачку"
+msgid "Remove Custom Polygon"
+msgstr "Обриши полигон и тачку"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5350,13 +5384,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Измени полигон"
+msgid "Points"
+msgstr "Помери тачку"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "Раздели пут"
+msgid "Polygons"
+msgstr "Полигон->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5393,11 +5427,13 @@ msgid "Scale Polygon"
msgstr "Скалирај полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5430,6 +5466,11 @@ msgid "Grid Settings"
msgstr "ПоÑтавке"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Залепи"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Укључи лепљење"
@@ -6436,6 +6477,10 @@ msgstr "Пре"
msgid "Post"
msgstr "ПоÑле"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6515,10 +6560,16 @@ msgid "(empty)"
msgstr "(празно)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Ðнимације"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Ðнимација"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Брзина (FPS):"
@@ -6528,7 +6579,8 @@ msgid "Loop"
msgstr "ЦиклуÑ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Ðнимационе Ñлике"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6869,16 +6921,17 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Обриши тачку криве"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Ðаправи од Ñцене?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6886,6 +6939,11 @@ msgid "Merge from scene?"
msgstr "Споји из Ñцене?"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Обриши шаблон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6942,6 +7000,88 @@ msgstr "Сачувај тренутно измењени реÑурÑ."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "ПоÑтави правоугаони регион"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Ðаправи директоријум"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Уреди филтере"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Измени поÑтојећи полигон:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Измени полигон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Ðаправи навигациони полигон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Ðалепи анимацију"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Обриши шаблон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Обриши полигон и тачку"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Ðаправи оÑенчен полигон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Ðаправи навигациони полигон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Уреди филтере"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Ðаправи навигациони полигон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Ðаправи оÑенчен полигон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "Ова операција Ñе не може обавити без Ñцене."
@@ -6965,10 +7105,6 @@ msgid "Light"
msgstr "деÑно"
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "VisualShader"
msgstr "Шејдер"
@@ -7073,6 +7209,36 @@ msgid "Feature List:"
msgstr "ЛиÑта карактериÑтика:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Покрени Ñкриптицу"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Режим извоза:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Извоз PCK/Zip"
@@ -7214,19 +7380,83 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Renderer:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Can't open project at '%s'."
+msgstr "Ðе могу отворити '%s'."
+
+#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7900,6 +8130,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8715,10 +8957,6 @@ msgid "Build Project"
msgstr "Пројекат"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Погледај датотеке"
@@ -9111,6 +9349,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ðеважеће име."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ðеважећа величина фонта."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9149,6 +9470,54 @@ msgstr "ÐеуÑпех при учитавању датотеке Ñа ÑличÐ
msgid "Using default boot splash image."
msgstr "ÐеуÑпех при учитавању датотеке Ñа Ñличицом учитавања:\n"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ðеважеће име."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Ðеважеће име."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ðеважећи пут."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ðеважеће име."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9230,6 +9599,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9385,6 +9761,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9399,13 +9782,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9503,10 +9882,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9518,10 +9905,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9596,6 +9979,42 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Поглед иÑпред"
+
+#~ msgid "Line:"
+#~ msgstr "Линија:"
+
+#~ msgid "Col:"
+#~ msgstr "Колона:"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "ÐутоматÑко учитавање '%s' већ поÑтоји!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Додај тачку"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Обриши тачку"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Измени полигон"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Раздели пут"
+
+#~ msgid "No name provided"
+#~ msgstr "Име није дато"
+
+#~ msgid "Create from scene?"
+#~ msgstr "Ðаправи од Ñцене?"
+
#~ msgid "Create Poly"
#~ msgstr "Ðаправи полигон"
@@ -9620,9 +10039,6 @@ msgstr ""
#~ "OccluderPolygon2D не поÑтоји на овом чвору.\n"
#~ "Ðаправи и додели један?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Измени поÑтојећи полигон:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "Леви таÑтер миша: помери тачку."
@@ -9916,15 +10332,9 @@ msgstr ""
#~ msgid "I see..."
#~ msgstr "Разумем..."
-#~ msgid "Can't open '%s'."
-#~ msgstr "Ðе могу отворити '%s'."
-
#~ msgid "Ugh"
#~ msgstr "Уф"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Сачувај тренутно измењени реÑурÑ."
-
#~ msgid "Stop Profiling"
#~ msgstr "ЗауÑтави профилирање"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 55ad9f2ab9..c071299b51 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -1,6 +1,6 @@
# Serbian (latin) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Milos Ponjavusic <brane@branegames.com>, 2018.
# BLu <blmasfon@gmail.com>, 2018.
@@ -544,20 +544,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -852,8 +844,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -958,7 +950,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1199,7 +1191,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1270,9 +1262,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2496,12 +2504,16 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2865,7 +2877,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2873,10 +2885,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3191,6 +3199,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3245,6 +3266,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3358,7 +3383,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3387,6 +3412,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3424,12 +3454,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3464,7 +3488,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3733,7 +3758,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Obriši Selekciju"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4130,6 +4155,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4756,6 +4791,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5031,29 +5067,26 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr ""
+#, fuzzy
+msgid "Add Custom Polygon"
+msgstr "Napravi"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Obriši Selekciju"
+msgid "Remove Custom Polygon"
+msgstr "Napravi"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5081,12 +5114,13 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Napravi"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5121,11 +5155,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5157,6 +5193,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6109,6 +6150,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6183,8 +6228,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Optimizuj Animaciju"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Optimizuj Animaciju"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6195,8 +6246,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Optimizuj Animaciju"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6517,15 +6569,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Obriši Selekciju"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6533,6 +6586,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6585,6 +6643,81 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Napravi"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6605,10 +6738,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6703,6 +6832,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6837,11 +6994,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6850,6 +7039,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7513,6 +7733,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8301,10 +8533,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8692,6 +8920,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8724,6 +9033,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8805,6 +9158,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -8960,6 +9320,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -8974,13 +9341,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9073,10 +9436,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9088,10 +9459,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9164,6 +9531,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Obriši Selekciju"
+
#~ msgid "Disabled"
#~ msgstr "Onemogućeno"
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 94fe05d272..cd0ec2c39a 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -1,6 +1,6 @@
# Swedish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# bergmarklund <davemcgroin@gmail.com>, 2017, 2018.
# Christoffer Sundbom <christoffer_karlsson@live.se>, 2017.
@@ -580,23 +580,14 @@ msgstr "Zooma Ut"
msgid "Reset Zoom"
msgstr "Återställ Zoom"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings:"
+msgid "Warnings"
msgstr "Varning"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Vy framifrån"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Rad:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Kolumn:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
@@ -939,8 +930,8 @@ msgstr "Ta bort valda filer?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Ta bort"
@@ -1069,7 +1060,7 @@ msgstr "Dekomprimerar Tillgångar"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
#, fuzzy
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr "Paketet installerades!"
#: editor/editor_asset_installer.cpp
@@ -1360,7 +1351,7 @@ msgid "Add AutoLoad"
msgstr "Lägg till AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Path:"
msgstr "Sökväg:"
@@ -1439,10 +1430,27 @@ msgid "Storing File:"
msgstr "Lagrar Fil:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
#, fuzzy
msgid "Packing"
msgstr "Packar"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Mallfil hittades inte:\n"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -2853,12 +2861,17 @@ msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
-msgid "Assign.."
+msgid "Assign..."
msgstr "Tilldela"
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Ogiltig Sökväg"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3255,7 +3268,7 @@ msgid "Unable to update dependencies:"
msgstr "Scen '%s' har trasiga beroenden:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -3263,10 +3276,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3624,6 +3633,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Misslyckades att ladda resurs."
@@ -3685,6 +3707,11 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Save the currently edited resource."
+msgstr "Spara den nuvarande animationen"
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3810,7 +3837,7 @@ msgstr "Lägg till Animation"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Ladda"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3839,6 +3866,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3877,12 +3909,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3918,8 +3944,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "Lägg Till Node"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -4207,7 +4234,7 @@ msgstr "Anslut Noder"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Ta bort valt spår."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4622,6 +4649,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -5269,6 +5306,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5549,32 +5587,26 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Split already exists."
-msgstr "Autoload '%s' finns redan!"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Lägg till Signal"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Ogiltig Sökväg"
+msgid "Add Custom Polygon"
+msgstr "Redigera Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Ta Bort Mall"
+msgid "Remove Custom Polygon"
+msgstr "Ta bort Polygon och Punkt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5603,12 +5635,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Redigera Polygon"
+msgid "Points"
+msgstr "Flytta Ner"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Redigera Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5644,13 +5677,14 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Välj en mapp att skanna"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5682,6 +5716,11 @@ msgid "Grid Settings"
msgstr "Inställningar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6722,6 +6761,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6801,10 +6844,16 @@ msgid "(empty)"
msgstr "(tom)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animationer"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animation"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
@@ -6814,8 +6863,9 @@ msgid "Loop"
msgstr "Loop"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Nytt Animationsnamn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7153,22 +7203,28 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Flytta nuvarande spår upp."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Skapa från scen?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Ta Bort Mall"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -7224,6 +7280,86 @@ msgid ""
msgstr "Skapa Mapp"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Skapa Mapp"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Redigera Filter"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Redigera Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Redigera Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Redigera Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Klistra in Animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Ta Bort Mall"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Ta bort Polygon och Punkt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Ta bort Animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Redigera Filter"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Skapa Prenumeration"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Skapa Prenumeration"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "Åtgärden kan inte göras utan en scen."
@@ -7247,11 +7383,6 @@ msgid "Light"
msgstr "Höger"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Lägg Till Node"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -7351,6 +7482,36 @@ msgstr ""
#: editor/project_export.cpp
#, fuzzy
+msgid "Script"
+msgstr "Nytt Skript"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Exportera Projekt"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Export PCK/Zip"
msgstr "Exportera PCK/Zip"
@@ -7502,13 +7663,45 @@ msgid "Browse"
msgstr "Bläddra"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
#, fuzzy
msgid "Unnamed Project"
msgstr "Namnlöst Projekt"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr "Kan inte öppna projekt"
#: editor/project_manager.cpp
@@ -7517,6 +7710,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -8224,6 +8448,18 @@ msgid "Duplicate Node(s)"
msgstr "Duplicera Nod(er)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete Node(s)?"
msgstr "Ta bort Nod(er)?"
@@ -9084,11 +9320,6 @@ msgstr "Projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
-msgid "Warnings"
-msgstr "Varning"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
msgstr "Visa Filer"
@@ -9502,6 +9733,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Ogiltigt namn."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ogiltig teckenstorlek."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Kör i Webbläsare"
@@ -9538,6 +9852,54 @@ msgstr "Kunde inte skriva till filen:\n"
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Ogiltigt namn."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Projektnamn:"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Ogiltig Sökväg"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Ogiltigt namn."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9634,6 +9996,13 @@ msgstr ""
"ParallaxLayer-Node fungerar bara när satt som en barn till en "
"ParallaxBackground-Node."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9803,6 +10172,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9819,15 +10195,9 @@ msgstr ""
"PathFollow2D fungerar bara när den är satt som ett barn till en Path2D-Node."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D fungerar bara när den är satt som ett barn till en Path2D-Node."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9924,11 +10294,19 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Raw-Läge"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Add current color as a preset"
msgstr "Lägg till nuvarande färg som en förinställning"
@@ -9943,10 +10321,6 @@ msgstr "Varning!"
msgid "Please Confirm..."
msgstr "Vänligen Bekräfta..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -10025,6 +10399,53 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "Varning"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Vy framifrån"
+
+#~ msgid "Line:"
+#~ msgstr "Rad:"
+
+#~ msgid "Col:"
+#~ msgstr "Kolumn:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D fungerar bara när den är satt som ett barn till en Path2D-"
+#~ "Node."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "Autoload '%s' finns redan!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Lägg till Signal"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Ta Bort Mall"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Redigera Polygon"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Välj en mapp att skanna"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Lägg Till Node"
+
+#~ msgid "Create from scene?"
+#~ msgstr "Skapa från scen?"
+
+#, fuzzy
#~ msgid "Create a new polygon from scratch"
#~ msgstr "Skapa ny polygon från grunden"
@@ -10238,10 +10659,6 @@ msgstr ""
#~ msgstr "Kör Skript"
#, fuzzy
-#~ msgid "Save the current animation"
-#~ msgstr "Spara den nuvarande animationen"
-
-#, fuzzy
#~ msgid "Copy Animation"
#~ msgstr "Kopiera Animation"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 33c2bed0e0..642060561b 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -1,6 +1,6 @@
# Tamil translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Senthil Kumar K <logickumar@gmail.com>, 2017.
@@ -541,20 +541,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -849,8 +841,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -955,7 +947,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1196,7 +1188,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1267,9 +1259,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2492,12 +2500,16 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2861,7 +2873,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2869,10 +2881,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3188,6 +3196,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3242,6 +3263,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3352,7 +3377,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3381,6 +3406,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3417,12 +3447,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3457,7 +3481,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3725,7 +3750,7 @@ msgid "Connect nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4122,6 +4147,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4746,6 +4781,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5021,27 +5057,23 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
+msgid "Add Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
+msgid "Remove Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5069,11 +5101,11 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
+msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
+msgid "Polygons"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5109,11 +5141,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5145,6 +5179,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6094,6 +6133,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6167,7 +6210,12 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6179,7 +6227,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6499,7 +6547,7 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
+msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6507,7 +6555,7 @@ msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6515,6 +6563,10 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6567,6 +6619,74 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6587,10 +6707,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6685,6 +6801,34 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6819,11 +6963,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6832,6 +7008,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7494,6 +7701,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8282,10 +8501,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8673,6 +8888,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8705,6 +9001,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8786,6 +9126,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -8941,6 +9288,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -8955,13 +9309,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9054,10 +9404,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9069,10 +9427,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
diff --git a/editor/translations/te.po b/editor/translations/te.po
new file mode 100644
index 0000000000..126dd37c11
--- /dev/null
+++ b/editor/translations/te.po
@@ -0,0 +1,9476 @@
+# Telugu translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+# suresh p <suresh9247@gmail.com>, 2019.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2019-01-16 20:20+0000\n"
+"Last-Translator: suresh p <suresh9247@gmail.com>\n"
+"Language-Team: Telugu <https://hosted.weblate.org/projects/godot-engine/"
+"godot/te/>\n"
+"Language: te\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 3.4-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "డీకోడింగౠబైటà±à°²à± కోసం తగిననà±à°¨à°¿ బైటà±à°²à± లేవౠ. లేదా చెలà±à°²à°¨à°¿ ఫారà±à°®à°¾à°Ÿà±(Format)."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid input %i (not passed) in expression"
+msgstr "à°µà±à°¯à°•à±à°¤à±€à°•రణలో చెలà±à°²à°¨à°¿ ఇనà±à°ªà±à°Ÿà±% i (ఆమోదించబడలేదà±)"
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "self can't be used because instance is null (not passed)"
+msgstr "తనకౠతానà±à°—à°¾ ఉపయోగించà±à°•ోలేదౠఎందà±à°•ంటే instance à°’à°• శూనà±à°¯à°‚ (ఆమోదించబడలేదౠ)"
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr "సంఘం"
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr "à°—à±à°°à°¿à°‚à°šà°¿"
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle split mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error: could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 65042866f6..c50ab36025 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -1,6 +1,6 @@
# Thai translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Kaveeta Vivatchai <goodytong@gmail.com>, 2017.
@@ -567,23 +567,13 @@ msgstr "ย่อ"
msgid "Reset Zoom"
msgstr "รีเซ็ตซูม"
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr "คำเตือน"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "ขนาดฟอนต์ต้นฉบับ:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "บรรทัด:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "คอลัมน์:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -890,8 +880,8 @@ msgstr "ลบไฟล์ที่เลือ�"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "ลบ"
@@ -999,7 +989,8 @@ msgid "Uncompressing Assets"
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„ลายบีบอัด"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "ติดตั้งà¹à¸žà¸„เà¸à¸ˆà¹€à¸ªà¸£à¹‡à¸ˆà¸ªà¸¡à¸šà¸¹à¸£à¸“์!"
#: editor/editor_asset_installer.cpp
@@ -1240,7 +1231,7 @@ msgid "Add AutoLoad"
msgstr "เพิ่มออโต้โหลด"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡:"
@@ -1311,9 +1302,30 @@ msgid "Storing File:"
msgstr "เà¸à¹‡à¸šà¹„ฟล์:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"ไม่มีà¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¸³à¸«à¸£à¸±à¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸\n"
+"ดาวน์โหลดà¹à¸¥à¸°à¸•ิดตั้งà¹à¸¡à¹ˆà¹à¸šà¸š"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¸§à¸šà¸£à¸§à¸¡"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "ไม่พบà¹à¸žà¸„เà¸à¸ˆà¸”ีบัคที่à¸à¸³à¸«à¸™à¸”"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "ไม่พบà¹à¸žà¸„เà¸à¸ˆà¸ˆà¸³à¸«à¸™à¹ˆà¸²à¸¢à¸—ี่à¸à¸³à¸«à¸™à¸”"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "ไม่พบà¹à¸¡à¹ˆà¹à¸šà¸š:"
@@ -2601,12 +2613,17 @@ msgstr "[ว่างเปล่า]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
-msgid "Assign.."
+msgid "Assign..."
msgstr "ระบุ"
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸œà¸´à¸”พลาด"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2981,7 +2998,7 @@ msgid "Unable to update dependencies:"
msgstr "ไม่สามารถอัพเดทà¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr "ไม่ได้ระบุชื่อ"
#: editor/filesystem_dock.cpp
@@ -2989,10 +3006,6 @@ msgid "Provided name contains invalid characters"
msgstr "ไม่สามารถใช้อัà¸à¸©à¸£à¸šà¸²à¸‡à¸•ัวในชื่อได้"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "ไม่ได้ระบุชื่อ"
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "อัà¸à¸©à¸£à¸šà¸²à¸‡à¸•ัวใช้ไม่ได้"
@@ -3332,6 +3345,19 @@ msgstr "à¹à¸šà¸š..."
msgid "Reimport"
msgstr "นำเข้าใหม่"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "โหลดรีซอร์สไม่ได้"
@@ -3389,6 +3415,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "โหลดรีซอร์สที่มีอยู่à¹à¸¥à¹‰à¸§à¹ƒà¸™à¸”ิสà¸à¹Œà¹à¸¥à¸°à¸—ำà¸à¸²à¸£à¸›à¸£à¸±à¸šà¹à¸•่ง"
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "บันทึà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¸—ี่à¸à¸³à¸¥à¸±à¸‡à¸›à¸£à¸±à¸šà¹à¸•่ง"
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "ไปยังวัตถุที่ปรับà¹à¸•่งà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
@@ -3517,7 +3547,7 @@ msgstr "เพิ่มà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "โหลด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3546,6 +3576,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
@@ -3586,12 +3621,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "ผสม:"
@@ -3626,8 +3655,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "เพิ่มโหนด"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3909,7 +3939,7 @@ msgstr "เชื่อมโหนด"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "ลบà¹à¸—ร็à¸à¸—ี่เลือà¸"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4319,6 +4349,16 @@ msgid "Move CanvasItem"
msgstr "à¹à¸à¹‰à¹„ข CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "ปรับหมุดเท่านั้น"
@@ -4959,6 +4999,7 @@ msgid "Populate"
msgstr "สร้าง"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "สร้างรูปทรงนำทาง"
@@ -5240,32 +5281,28 @@ msgid "Create Polygon & UV"
msgstr "สร้างรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "สร้างเส้นนำà¹à¸™à¸§à¸™à¸­à¸™"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "มีà¸à¸²à¸£à¸à¸£à¸°à¸—ำ '%s' อยู่à¹à¸¥à¹‰à¸§!"
+msgid "Remove Internal Vertex"
+msgstr "ลบจุดควบคุมขาเข้า"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "เพิ่มจุด"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ไม่ถูà¸à¸•้อง!"
+msgid "Add Custom Polygon"
+msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "ลบจุด"
+msgid "Remove Custom Polygon"
+msgstr "ลบรูปหลายเหลี่ยมà¹à¸¥à¸°à¸ˆà¸¸à¸”"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5295,13 +5332,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม"
+msgid "Points"
+msgstr "ย้ายจุด"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "ตัดเส้น"
+msgid "Polygons"
+msgstr "รูปหลายเหลี่ยม->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5338,13 +5375,14 @@ msgid "Scale Polygon"
msgstr "ปรับขนาดรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¸•ัวเลือà¸à¸à¹ˆà¸­à¸™!"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5376,6 +5414,11 @@ msgid "Grid Settings"
msgstr "à¸à¸²à¸£à¸•ั้งค่า GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
@@ -6372,6 +6415,10 @@ msgstr "à¸à¹ˆà¸­à¸™"
msgid "Post"
msgstr "หลัง"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6452,7 +6499,13 @@ msgid "(empty)"
msgstr "(ว่างเปล่า)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6464,7 +6517,8 @@ msgid "Loop"
msgstr "วน"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6799,22 +6853,28 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "ลบรายà¸à¸²à¸£"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "สร้างจาà¸à¸‰à¸²à¸?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "รวมจาà¸à¸‰à¸²à¸?"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "ลบà¹à¸¡à¹ˆà¹à¸šà¸š"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6875,6 +6935,88 @@ msgstr "เลือà¸à¹„ทล์ย่อยเพื่อจัดลำด
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "à¸à¸³à¸«à¸™à¸”ขอบเขต Texture"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "สร้างโฟลเดอร์"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยมเดิม:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "สร้างรูปทรงนำทาง"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "วางà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "ลบà¹à¸¡à¹ˆà¹à¸šà¸š"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "ลบรูปหลายเหลี่ยมà¹à¸¥à¸°à¸ˆà¸¸à¸”"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "สร้างรูปหลายเหลี่ยมà¸à¸±à¹‰à¸™à¹à¸ªà¸‡"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "สร้างรูปทรงนำทาง"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "สร้างรูปทรงนำทาง"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "สร้างรูปหลายเหลี่ยมà¸à¸±à¹‰à¸™à¹à¸ªà¸‡"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "ทำไม่ได้ถ้าไม่มีฉาà¸"
@@ -6900,11 +7042,6 @@ msgstr "ขวา"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node..."
-msgstr "เพิ่มโหนด"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
msgstr "Shader"
@@ -7002,6 +7139,35 @@ msgid "Feature List:"
msgstr "รายชื่อฟีเจอร์:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "สคริปต์ใหม่"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "โหมดส่งออà¸à¸ªà¸„ริปต์:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "ตัวอัà¸à¸©à¸£"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "คอมไพล์à¹à¸¥à¹‰à¸§"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "เข้ารหัส (ใส่คีย์ด้านล่าง)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "คีย์เข้ารหัสสคริปต์ (256 บิต à¸à¸²à¸™ 16):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "ส่งออภPCK/Zip"
@@ -7143,11 +7309,44 @@ msgid "Browse"
msgstr "เลือà¸"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "โปรเจà¸à¸•์ไม่มีชื่อ"
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "ไม่สามารถเปิดโปรเจà¸à¸•์"
#: editor/project_manager.cpp
@@ -7156,6 +7355,37 @@ msgstr "ยืนยันà¸à¸²à¸£à¹€à¸›à¸´à¸”โปรเจà¸à¸•์มาà¸
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7843,6 +8073,18 @@ msgid "Duplicate Node(s)"
msgstr "ทำซ้ำโหนด"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "ลบโหนด?"
@@ -8666,10 +8908,6 @@ msgid "Build Project"
msgstr "Build โปรเจà¸à¸•์"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "คำเตือน"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "ดูไฟล์"
@@ -9063,6 +9301,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "ชื่อคลาสไม่ถูà¸à¸•้อง"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "ไม่สามารถใช้ชื่อนี้ได้:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "ไม่สามารถใช้ชื่อนี้ได้:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "รันในเบราเซอร์"
@@ -9095,6 +9417,51 @@ msgstr "ไม่สามารถอ่านไฟล์ภาพขณะเ
msgid "Using default boot splash image."
msgstr "ใช้ภาพขณะเริ่มเà¸à¸¡à¸›à¸£à¸´à¸¢à¸²à¸¢"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "ชื่อเฉพาะไม่ถูà¸à¸•้อง"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "GUID ของโปรà¹à¸à¸£à¸¡à¹„ม่ถูà¸à¸•้อง"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "GUID ของผู้จัดจำหน่ายไม่ถูà¸à¸•้อง"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "สีพื้นหลังผิดพลาด"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "ขนาดรูปโลโà¸à¹‰ Store ผิดพลาด (ต้องเป็น 50x50)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 44x44 ผิดพลาด (ต้องเป็น 44x44)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 71x71 ผิดพลาด (ต้องเป็น 71x71)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 150x150 ผิดพลาด (ต้องเป็น 150x150)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 310x310 ผิดพลาด (ต้องเป็น 310x310)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "ขนาดโลโà¸à¹‰à¸à¸§à¹‰à¸²à¸‡ 310x150 ผิดพลาด (ต้องเป็น 310x150)"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "ขนาดรูปหน้าจอเริ่มโปรà¹à¸à¸£à¸¡à¸œà¸´à¸”พลาด (ต้องเป็น 620x300)"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9190,6 +9557,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr "ParallaxLayer จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด ParallaxBackground"
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9357,6 +9731,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "ไม่มีà¸à¸²à¸£à¹à¸ªà¸”งผลเนื่องจาà¸à¹„ม่ได้à¸à¸³à¸«à¸™à¸” mesh ใน draw pass"
@@ -9372,14 +9753,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด Path2D"
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด Path2D"
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9482,10 +9858,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "โหมด Raw"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "เพิ่มสีที่เลือà¸à¹ƒà¸™à¸£à¸²à¸¢à¸à¸²à¸£à¹‚ปรด"
@@ -9497,10 +9881,6 @@ msgstr "à¹à¸ˆà¹‰à¸‡à¹€à¸•ือน!"
msgid "Please Confirm..."
msgstr "à¸à¸£à¸¸à¸“ายืนยัน..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9585,6 +9965,62 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "คำเตือน"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "ขนาดฟอนต์ต้นฉบับ:"
+
+#~ msgid "Line:"
+#~ msgstr "บรรทัด:"
+
+#~ msgid "Col:"
+#~ msgstr "คอลัมน์:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูà¸à¸‚องโหนด Path2D"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "มีà¸à¸²à¸£à¸à¸£à¸°à¸—ำ '%s' อยู่à¹à¸¥à¹‰à¸§!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "เพิ่มจุด"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ไม่ถูà¸à¸•้อง!"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "ลบจุด"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "ตัดเส้น"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¸•ัวเลือà¸à¸à¹ˆà¸­à¸™!"
+
+#~ msgid "No name provided"
+#~ msgstr "ไม่ได้ระบุชื่อ"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "เพิ่มโหนด"
+
+#~ msgid "Create from scene?"
+#~ msgstr "สร้างจาà¸à¸‰à¸²à¸?"
+
#~ msgid "Create Poly"
#~ msgstr "สร้างรูปหลายเหลี่ยม"
@@ -9609,9 +10045,6 @@ msgstr ""
#~ "ไม่มี OccluderPolygon2D ในโหนดนี้\n"
#~ "สร้างà¹à¸¥à¸°à¸à¸³à¸«à¸™à¸”?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยมเดิม:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "คลิà¸à¸‹à¹‰à¸²à¸¢: ย้ายจุด"
@@ -9953,9 +10386,6 @@ msgstr ""
#~ msgid "Run Script"
#~ msgstr "รันสคริปต์"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "บันทึà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¸—ี่à¸à¸³à¸¥à¸±à¸‡à¸›à¸£à¸±à¸šà¹à¸•่ง"
-
#~ msgid "Stop Profiling"
#~ msgstr "หยุดบันทึà¸"
@@ -10761,52 +11191,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "ผิดพลาดขณะสร้าง signature ของà¹à¸žà¸„เà¸à¸ˆ"
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "ไม่มีà¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¸³à¸«à¸£à¸±à¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸\n"
-#~ "ดาวน์โหลดà¹à¸¥à¸°à¸•ิดตั้งà¹à¸¡à¹ˆà¹à¸šà¸š"
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "ไม่พบà¹à¸žà¸„เà¸à¸ˆà¸”ีบัคที่à¸à¸³à¸«à¸™à¸”"
-
-#~ msgid "Custom release package not found."
-#~ msgstr "ไม่พบà¹à¸žà¸„เà¸à¸ˆà¸ˆà¸³à¸«à¸™à¹ˆà¸²à¸¢à¸—ี่à¸à¸³à¸«à¸™à¸”"
-
-#~ msgid "Invalid unique name."
-#~ msgstr "ชื่อเฉพาะไม่ถูà¸à¸•้อง"
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "GUID ของโปรà¹à¸à¸£à¸¡à¹„ม่ถูà¸à¸•้อง"
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "GUID ของผู้จัดจำหน่ายไม่ถูà¸à¸•้อง"
-
-#~ msgid "Invalid background color."
-#~ msgstr "สีพื้นหลังผิดพลาด"
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "ขนาดรูปโลโà¸à¹‰ Store ผิดพลาด (ต้องเป็น 50x50)"
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 44x44 ผิดพลาด (ต้องเป็น 44x44)"
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 71x71 ผิดพลาด (ต้องเป็น 71x71)"
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 150x150 ผิดพลาด (ต้องเป็น 150x150)"
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "ขนาดโลโà¸à¹‰à¸ˆà¸±à¸•ุรัส 310x310 ผิดพลาด (ต้องเป็น 310x310)"
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "ขนาดโลโà¸à¹‰à¸à¸§à¹‰à¸²à¸‡ 310x150 ผิดพลาด (ต้องเป็น 310x150)"
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "ขนาดรูปหน้าจอเริ่มโปรà¹à¸à¸£à¸¡à¸œà¸´à¸”พลาด (ต้องเป็น 620x300)"
-
#~ msgid "RAW Mode"
#~ msgstr "โหมด Raw"
@@ -11008,21 +11392,6 @@ msgstr ""
#~ msgid "Trailing Silence:"
#~ msgstr "ส่วนที่เงียบตรงปลาย:"
-#~ msgid "Script Export Mode:"
-#~ msgstr "โหมดส่งออà¸à¸ªà¸„ริปต์:"
-
-#~ msgid "Text"
-#~ msgstr "ตัวอัà¸à¸©à¸£"
-
-#~ msgid "Compiled"
-#~ msgstr "คอมไพล์à¹à¸¥à¹‰à¸§"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "เข้ารหัส (ใส่คีย์ด้านล่าง)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "คีย์เข้ารหัสสคริปต์ (256 บิต à¸à¸²à¸™ 16):"
-
#~ msgid "Export Project PCK"
#~ msgstr "ส่งออภPCK โปรเจà¸à¸•์"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 7a39c66bdd..9f4f6bcfde 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -1,6 +1,6 @@
# Turkish translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017.
# Aykut YILDIRIM <aykutyildirim@windowslive.com>, 2018.
@@ -19,12 +19,13 @@
# Yavuz Günay <yavuzgunay@gmail.com>, 2017.
# Onur Sanır <onursanir@gmail.com>, 2018.
# Oğuzhan Özdemir <ozdemiroguzhan0@gmail.com>, 2018.
+# Alper Çitmen <alper.citmen@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:43+0100\n"
-"Last-Translator: Oğuzhan Özdemir <ozdemiroguzhan0@gmail.com>\n"
+"PO-Revision-Date: 2019-01-19 19:22+0000\n"
+"Last-Translator: Alper Çitmen <alper.citmen@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -32,7 +33,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -53,6 +54,7 @@ msgstr ""
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
+"\"self\" ifadesi kullanılamaz çünkü örnekleme \"null\" yani tanımlanmadı."
#: core/math/expression.cpp
#, fuzzy
@@ -580,23 +582,13 @@ msgstr "Uzaklaştır"
msgid "Reset Zoom"
msgstr "Yaklaşmayı Sıfırla"
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr "Uyarılar"
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Font Size:"
-msgstr "Kaynak Yazı Türü Boyutu:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Satır:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Sütun:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -905,8 +897,8 @@ msgstr "Seçili dosyalar silinsin mi?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Sil"
@@ -1015,7 +1007,8 @@ msgid "Uncompressing Assets"
msgstr "Varlıklar Çıkartılıyor"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "Paket Başarı ile Kuruldu!"
#: editor/editor_asset_installer.cpp
@@ -1256,7 +1249,7 @@ msgid "Add AutoLoad"
msgstr "KendindenYüklenme Ekle"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Dosya yolu:"
@@ -1327,9 +1320,30 @@ msgid "Storing File:"
msgstr "Dosya Depolama:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "No export template found at the expected path:"
+msgstr ""
+"Hiçbir dışa aktarım kalıbı bulunamadı.\n"
+"Dışa aktarım kalıplarını indirin ve yükleyin..."
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "Çıkınla"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "Özel kusur ayıklama çıkını bulunmadı."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom release template not found."
+msgstr "Özel yayınlama çıkını bulunamadı."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Şablon dosyası bulunamadı:"
@@ -2652,12 +2666,17 @@ msgstr "[BoÅŸ]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
-msgid "Assign.."
+msgid "Assign..."
msgstr "Ata"
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "Geçersiz Yol"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3038,18 +3057,14 @@ msgid "Unable to update dependencies:"
msgstr "Bağımlılıklar güncellenemedi:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "İsim sağlanmadı"
+msgid "No name provided."
+msgstr "SaÄŸlanan isim yok."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Sağlanan isim geçersiz karakterler içeriyor"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "SaÄŸlanan isim yok."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "İsim geçersiz karkterler içeriyor."
@@ -3391,6 +3406,19 @@ msgstr "Ön ayar..."
msgid "Reimport"
msgstr "Yeniden İçe Aktar"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Kaynak yükleme başarısız oldu."
@@ -3448,6 +3476,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Var olan bir kaynağı diskten yükleyin ve düzenleyin."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Düzenlenen kaynağı kaydedin."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Geçmişte bir önceki düzenlenmiş nesneye gidin."
@@ -3576,7 +3608,7 @@ msgstr "Animasyon Ekle"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "Yükle"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3605,6 +3637,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Point"
@@ -3645,12 +3682,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Yapış"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Karışma:"
@@ -3685,8 +3716,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "Düğüm Ekle"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3968,7 +4000,7 @@ msgstr "Düğümleri Bağla"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Seçilen izleri sil."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4382,6 +4414,16 @@ msgid "Move CanvasItem"
msgstr "CanvasItem Düzenle"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Sadece çapalar"
@@ -5022,6 +5064,7 @@ msgid "Populate"
msgstr "Doldur"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Yönlendirici Çokgeni Oluştur"
@@ -5303,32 +5346,28 @@ msgid "Create Polygon & UV"
msgstr "Çoklu Oluşturun"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "Yeni yatay kılavuz oluştur"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Split already exists."
-msgstr "İşlem '%s' zaten var!"
+msgid "Remove Internal Vertex"
+msgstr "Giriş-Kontrol Noktasını Kaldır"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "Nokta Ekle"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Geçersiz yol!"
+msgid "Add Custom Polygon"
+msgstr "Çokluyu Düzenleyin"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Noktayı kaldır"
+msgid "Remove Custom Polygon"
+msgstr "Çokluyu ve Noktayı Kaldır"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5358,13 +5397,13 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Poly"
-msgstr "Çokluyu Düzenleyin"
+msgid "Points"
+msgstr "Noktayı Taşı"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Splits"
-msgstr "Yolu Ayır"
+msgid "Polygons"
+msgstr "Çokgen->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5401,13 +5440,14 @@ msgid "Scale Polygon"
msgstr "Çokgeni Ölçekle"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Önce bir ayar öğesi seçin!"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5439,6 +5479,11 @@ msgid "Grid Settings"
msgstr "IzgaraHaritası Ayarları"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Yapış"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Yapışmayı Enkinleştir"
@@ -6435,6 +6480,10 @@ msgstr "Öncesi"
msgid "Post"
msgstr "Sonrası"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6515,10 +6564,16 @@ msgid "(empty)"
msgstr "(boÅŸ)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Animasyonlar"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Animasyon"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Hız (FPS):"
@@ -6527,7 +6582,8 @@ msgid "Loop"
msgstr "Döngü"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Animasyon Çerçeveleri"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6859,22 +6915,28 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Mevcut giriyi kaldır"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Sahneden mi oluÅŸturulsun?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Sahneden birleÅŸtirilsin mi?"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Şablonu Kaldır"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6937,6 +6999,88 @@ msgstr "Önceliğini değiştirmek için alt-karo seçin."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Set Tile Region"
+msgstr "Dikdörtgen Bölgesini Ayarla"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Klasör Oluştur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Süzgeçleri Düzenle"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Var olan çokgeni düzenleyin:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Çokluyu Düzenleyin"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Yönlendirici Çokgeni Oluştur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Animasyonu Yapıştır"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Şablonu Kaldır"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "Çokluyu ve Noktayı Kaldır"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "Engelleyici Çokgeni Oluştur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Yönlendirici Çokgeni Oluştur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "Süzgeçleri Düzenle"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Yönlendirici Çokgeni Oluştur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Engelleyici Çokgeni Oluştur"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "This property can't be changed."
msgstr "Bu işlem bir sahne olmadan yapılamaz."
@@ -6961,11 +7105,6 @@ msgstr "SaÄŸ"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node..."
-msgstr "Düğüm Ekle"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
msgstr "Gölgelendirici"
@@ -7067,6 +7206,35 @@ msgid "Feature List:"
msgstr "Özellik Listesi:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Yeni Betik"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Betik Dışa Aktarım Biçimi:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "Yazı"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "DerlenmiÅŸ"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Şifreli (Açarı Aşağıda Belirtin)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Betik Şifreleme Açarı (Hex olarak 256-bit):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "PCK/Zip Dışa Aktar"
@@ -7207,11 +7375,44 @@ msgid "Browse"
msgstr "Gözat"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Adsız Proje"
#: editor/project_manager.cpp
-msgid "Can't open project"
+#, fuzzy
+msgid "Can't open project at '%s'."
msgstr "Proje Açılamadı"
#: editor/project_manager.cpp
@@ -7220,6 +7421,37 @@ msgstr "Birden fazla proje açmakta kararlı mısınız?"
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7915,6 +8147,18 @@ msgid "Duplicate Node(s)"
msgstr "Düğüm(leri) Çoğalt"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Düğüm(ler) Silinsin mi?"
@@ -8740,10 +8984,6 @@ msgid "Build Project"
msgstr "Projeyi İnşa et"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "Uyarılar"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "Dosyaları Görüntüle"
@@ -9148,6 +9388,90 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Geçersiz sınıf ismi"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "Ad doÄŸru bir belirleyici deÄŸil:"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Ad doÄŸru bir belirleyici deÄŸil:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Tarayıcıda Çalıştır"
@@ -9180,6 +9504,51 @@ msgstr "Açılış ekranı resim dosyası okunamadı:"
msgid "Using default boot splash image."
msgstr "Açılış ekranı resim dosyası okunamadı."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Benzersiz Ad Geçersiz."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Geçersiz ürün GUID'i."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Geçersiz yayıncı GUID'i."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Geçersiz arkaplan rengi."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Geçersiz Yığım Belirtkesi, bedizin boyutları (50x50 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "Geçersiz kare 44x44 belirtkenin bediz boyutları (44x44 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "Geçersiz kare 71x71 belirtkenin bediz boyutları (71x71 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "Geçersiz kare 150x150 belirtkenin bediz boyutları (150x150 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "Geçersiz kare 310x310 belirtkenin bediz boyutları (310x310 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "Geçersiz kare 310x150 belirtkenin bediz boyutları (310x150 olmalı)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9289,6 +9658,13 @@ msgstr ""
"ParallaxLayer, yalnızca ParallaxBackground düğümünün çocuğu olduğu zaman "
"çalışır."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9475,6 +9851,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Hiçbirşey görünebilir değil çünkü örüntüler çizim geçişlerine atanmış değil."
@@ -9492,15 +9875,9 @@ msgstr ""
"PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
#: scene/3d/path.cpp
-#, fuzzy
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9616,10 +9993,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Ham Kip"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Şuanki rengi bir önayar olarak kaydet"
@@ -9631,10 +10016,6 @@ msgstr "Uyarı!"
msgid "Please Confirm..."
msgstr "Lütfen Doğrulayın..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9721,6 +10102,63 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Warnings:"
+#~ msgstr "Uyarılar"
+
+#, fuzzy
+#~ msgid "Font Size:"
+#~ msgstr "Kaynak Yazı Türü Boyutu:"
+
+#~ msgid "Line:"
+#~ msgstr "Satır:"
+
+#~ msgid "Col:"
+#~ msgstr "Sütun:"
+
+#, fuzzy
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "İşlem '%s' zaten var!"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "Nokta Ekle"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "Geçersiz yol!"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Noktayı kaldır"
+
+#, fuzzy
+#~ msgid "Poly"
+#~ msgstr "Çokluyu Düzenleyin"
+
+#, fuzzy
+#~ msgid "Splits"
+#~ msgstr "Yolu Ayır"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Önce bir ayar öğesi seçin!"
+
+#~ msgid "No name provided"
+#~ msgstr "İsim sağlanmadı"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "Düğüm Ekle"
+
+#~ msgid "Create from scene?"
+#~ msgstr "Sahneden mi oluÅŸturulsun?"
+
#~ msgid "Create Poly"
#~ msgstr "Çoklu Oluşturun"
@@ -9745,9 +10183,6 @@ msgstr ""
#~ "Bu düğümde OccluderPolygon2D kaynağı yok.\n"
#~ "OluÅŸtur ve bir tane ata?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Var olan çokgeni düzenleyin:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "LMB: Taşıma Noktası."
@@ -10093,9 +10528,6 @@ msgstr ""
#~ msgid "Run Script"
#~ msgstr "Betiği Çalıştır"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Düzenlenen kaynağı kaydedin."
-
#~ msgid "Stop Profiling"
#~ msgstr "Kesitlemeyi Durdur"
@@ -10908,52 +11340,6 @@ msgstr ""
#~ msgid "Error creating the package signature."
#~ msgstr "Çıkın imzasını oluşturmada sorun."
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "Hiçbir dışa aktarım kalıbı bulunamadı.\n"
-#~ "Dışa aktarım kalıplarını indirin ve yükleyin..."
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "Özel kusur ayıklama çıkını bulunmadı."
-
-#~ msgid "Custom release package not found."
-#~ msgstr "Özel yayınlama çıkını bulunamadı."
-
-#~ msgid "Invalid unique name."
-#~ msgstr "Benzersiz Ad Geçersiz."
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "Geçersiz ürün GUID'i."
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "Geçersiz yayıncı GUID'i."
-
-#~ msgid "Invalid background color."
-#~ msgstr "Geçersiz arkaplan rengi."
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Geçersiz Yığım Belirtkesi, bedizin boyutları (50x50 olmalı)."
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "Geçersiz kare 44x44 belirtkenin bediz boyutları (44x44 olmalı)."
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "Geçersiz kare 71x71 belirtkenin bediz boyutları (71x71 olmalı)."
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "Geçersiz kare 150x150 belirtkenin bediz boyutları (150x150 olmalı)."
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "Geçersiz kare 310x310 belirtkenin bediz boyutları (310x310 olmalı)."
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "Geçersiz kare 310x150 belirtkenin bediz boyutları (310x150 olmalı)."
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)."
-
#, fuzzy
#~ msgid "RAW Mode"
#~ msgstr "Çalışma Biçimi:"
@@ -11200,21 +11586,6 @@ msgstr ""
#~ msgid "Trailing Silence:"
#~ msgstr "Sessizliği İzliyor:"
-#~ msgid "Script Export Mode:"
-#~ msgstr "Betik Dışa Aktarım Biçimi:"
-
-#~ msgid "Text"
-#~ msgstr "Yazı"
-
-#~ msgid "Compiled"
-#~ msgstr "DerlenmiÅŸ"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "Şifreli (Açarı Aşağıda Belirtin)"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "Betik Şifreleme Açarı (Hex olarak 256-bit):"
-
#~ msgid "Export Project PCK"
#~ msgstr "Tasarı PCK Dışa Aktar"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 8171b7e68e..9fb767a773 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -1,20 +1,21 @@
# Ukrainian translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Aleksandr <XpycT.TOP@gmail.com>, 2017.
-# Yuri Chornoivan <yurchor@ukr.net>, 2018.
+# Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019.
# Ðндрій Бандура <andriykopanytsia@gmail.com>, 2018.
# Гидеон Теон <t.kudely94@gmail.com>, 2017.
-# МакÑим Якимчук <xpinovo@gmail.com>, 2018.
+# МакÑим Якимчук <xpinovo@gmail.com>, 2018, 2019.
# ÐœÐ°Ñ€Ñ Ð¯Ð¼Ð±Ð°Ñ€ <mjambarmeta@gmail.com>, 2017-2018.
# ОлекÑандр Пилипчук <pilipchukap@rambler.ru>, 2018.
# Kirill Omelchenko <kirill.omelchenko@gmail.com>, 2018.
+# ÐлекÑандр <ol-vin@mail.ru>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:44+0100\n"
+"PO-Revision-Date: 2019-02-01 12:10+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -24,7 +25,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -551,21 +552,13 @@ msgstr "ЗменшеннÑ"
msgid "Reset Zoom"
msgstr "Скинути маÑштаб"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "ПопередженнÑ:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "Розмір шрифту:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "РÑдок:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "ПопередженнÑ"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "Колонка:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -867,8 +860,8 @@ msgstr "Видалити вибрані файли?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Вилучити"
@@ -977,8 +970,8 @@ msgid "Uncompressing Assets"
msgstr "Ð Ð¾Ð·Ð¿Ð°ÐºÐ¾Ð²ÑƒÐ²Ð°Ð½Ð½Ñ Ð°ÐºÑ‚Ð¸Ð²Ñ–Ð²"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
-msgstr "Пакет вÑтановлений уÑпішно!"
+msgid "Package installed successfully!"
+msgstr "Пакунок уÑпішно вÑтановлено!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1222,7 +1215,7 @@ msgid "Add AutoLoad"
msgstr "Додати автозавантаженнÑ"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "ШлÑÑ…:"
@@ -1293,9 +1286,25 @@ msgid "Storing File:"
msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñ„Ð°Ð¹Ð»Ñƒ:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "У очікуваному каталозі не знайдено шаблонів екÑпортуваннÑ:"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "ПакуваннÑ"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Ðетипового шаблону діагноÑтики не знайдено."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "Ðетипового шаблону випуÑку не знайдено."
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Файл шаблону не знайдено:"
@@ -2590,14 +2599,20 @@ msgid "[Empty]"
msgstr "[Порожньо]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr "Призначити…"
#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "Ðекоректний RID"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Тип вибраного реÑурÑу (%s) не відповідає типу, Ñкий Ñ” очікуваним Ð´Ð»Ñ Ñ†Ñ–Ñ”Ñ— "
+"влаÑтивоÑті (%s)."
#: editor/editor_properties.cpp
msgid ""
@@ -2769,7 +2784,7 @@ msgstr "ÐžÑ‚Ñ€Ð¸Ð¼Ð°Ð½Ð½Ñ Ð´Ð·ÐµÑ€ÐºÐ°Ð», будь лаÑка, зачекайт
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr "Видалити верÑÑ–ÑŽ шаблону '%s'?"
+msgstr "Вилучити верÑÑ–ÑŽ шаблону '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -2909,7 +2924,7 @@ msgstr "Ð’Ñтановити з файлу"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr "Видалити шаблон"
+msgstr "Вилучити шаблон"
#: editor/export_template_manager.cpp
msgid "Select template file"
@@ -2977,18 +2992,14 @@ msgid "Unable to update dependencies:"
msgstr "Ðеможливо оновити залежноÑті:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "Ім'Ñ Ð½Ðµ вказано"
+msgid "No name provided."
+msgstr "Ім'Ñ Ð½Ðµ вказано."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Ðадане ім'Ñ Ð¼Ñ–Ñтить некоректні Ñимволи"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "Ім'Ñ Ð½Ðµ вказано."
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Ðазва міÑтить некоректні Ñимволи."
@@ -3173,9 +3184,8 @@ msgid "Group name already exists."
msgstr "Група із такою назвою вже Ñ–Ñнує."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "некоректна назва групи."
+msgstr "ÐеприпуÑтима назва групи."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3306,6 +3316,21 @@ msgstr "Заздалегідь уÑтановлений..."
msgid "Reimport"
msgstr "Переімпортувати"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "Зберегти Ñцени, повторно імпортувати Ñ– перезапуÑтити"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "Зміна типу імпортованого файла потребує перезапуÑку редактора."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+"Увага: Ñ–Ñують об'єкти, Ñкі викориÑтовують цей реÑурÑ, — вони можуть "
+"припинити завантажуватиÑÑ Ð½Ð°Ð»ÐµÐ¶Ð½Ð¸Ð¼ чином."
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ."
@@ -3360,6 +3385,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "Завантажити наÑвний реÑÑƒÑ€Ñ Ñ–Ð· диÑка та відредагувати його."
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "Зберегти поточний редагований реÑурÑ."
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "Перейти до попереднього редагованого об'єкта в Ñ–Ñторії."
@@ -3425,7 +3454,6 @@ msgid "Create Polygon"
msgstr "Створити полігон"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "Редагувати полігон"
@@ -3434,12 +3462,10 @@ msgid "Insert Point"
msgstr "Ð’Ñтавити точку"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "Редагувати полігон (вилучити точку)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "Вилучити полігон та точку"
@@ -3450,16 +3476,14 @@ msgid "Create points."
msgstr "Створити точки."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Ð ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñ–Ñнуючого полігону:\n"
-"ЛКМ: переміÑтити точку.\n"
-"Ctrl+ЛКМ: розділити Ñегмент.\n"
-"ПКМ: видалити точку."
+"Редагувати точки.\n"
+"ЛКМ: переміÑтити точку\n"
+"ПКМ: вилучити точку"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3478,7 +3502,7 @@ msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr "Завантажити…"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3514,6 +3538,11 @@ msgstr ""
"правою кнопкою миші."
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "Увімкнути Ð¿Ñ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ñ– показати Ñітку."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "Точка"
@@ -3550,12 +3579,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "Створити трикутники Ð·Ð»Ð¸Ñ‚Ñ‚Ñ Ð°Ð²Ñ‚Ð¾Ð¼Ð°Ñ‚Ð¸Ñ‡Ð½Ð¾ (а не вручну)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "ПрилипаннÑ"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Змішувати:"
@@ -3597,7 +3620,8 @@ msgstr ""
"неможливо отримати назви доріжок."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr "Додати вузол…"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3868,8 +3892,8 @@ msgid "Connect nodes."
msgstr "З'єднати вузли."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "Вилучити позначений вузол або перехід"
+msgid "Remove selected node or transition."
+msgstr "Вилучити позначений вузол або перехід."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4132,7 +4156,7 @@ msgstr "Ð’Ñе"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr "Плаґіни"
+msgstr "Плаґіни (додатки)"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
@@ -4273,6 +4297,19 @@ msgid "Move CanvasItem"
msgstr "ПереÑунути CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+"ПопередженнÑ: дані щодо Ñ€Ð¾Ð·Ñ‚Ð°ÑˆÑƒÐ²Ð°Ð½Ð½Ñ Ñ‚Ð° розміру дочірніх об'єктів "
+"визначаютьÑÑ Ð»Ð¸ÑˆÐµ їхнім батьківÑьким об'єктом."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Тільки прив'Ñзки"
@@ -4293,11 +4330,12 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"ПопередженнÑ: дані щодо Ñ€Ð¾Ð·Ñ‚Ð°ÑˆÑƒÐ²Ð°Ð½Ð½Ñ Ñ‚Ð° розміру дочірніх об'єктів "
+"визначаютьÑÑ Ð»Ð¸ÑˆÐµ їхнім батьківÑьким об'єктом."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
msgstr "Відновити початковий маÑштаб"
@@ -4561,9 +4599,8 @@ msgstr ""
"ПеретÑг + Alt : Змінити тип вузла"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "Створити полігон"
+msgstr "Створити Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4906,6 +4943,7 @@ msgid "Populate"
msgstr "Заповнити"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð°Ð²Ñ–Ð³Ð°Ñ†Ñ–Ð¹Ð½Ð¾Ð³Ð¾ полігону"
@@ -5043,9 +5081,8 @@ msgid "Add Point to Curve"
msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ Ñ‚Ð¾Ñ‡ÐºÐ¸ до кривої"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "Закрити криву"
+msgstr "Розділити криву"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5075,9 +5112,8 @@ msgid "Click: Add Point"
msgstr "Клацніть: Додати точку"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "Розділити Ñегмент (кривої)"
+msgstr "ÐšÐ»Ð°Ñ†Ð°Ð½Ð½Ñ Ð»Ñ–Ð²Ð¾ÑŽ: розділити Ñегмент (кривої)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5165,7 +5201,6 @@ msgid ""
msgstr "ВлаÑтивіÑть skeleton Polygon2D не вказує на вузол Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
msgstr "Синхронізувати кіÑтки"
@@ -5174,6 +5209,8 @@ msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"У цьому багатокутнику немає текÑтури.\n"
+"Ð”Ð»Ñ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ UV Ñлід вÑтановити текÑтуру."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5184,47 +5221,40 @@ msgid "Create Polygon & UV"
msgstr "Створити полігон і UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "Розділити точку."
+msgid "Create Internal Vertex"
+msgstr "Створити внутрішню вершину"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "Поділ не може Ñтворювати наÑвного ребра."
+msgid "Remove Internal Vertex"
+msgstr "Вилучити внутрішню вершину"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "Поділ вже Ñ–Ñнує."
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "Ðекоректний полігон (повинен мати 3 різні вершини)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "Додати поділ"
+msgid "Add Custom Polygon"
+msgstr "Додати нетиповий полігон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "Ðекоректний поділ: "
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "Вилучити поділ"
+msgid "Remove Custom Polygon"
+msgstr "Вилучити нетиповий полігон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Перетворити UV-карту"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Тип перетвореннÑ"
+msgstr "Перетворити багатокутник"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
msgstr "Малювати ваги кіÑток"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Редактор плоÑких полігонів UV"
+msgstr "Відкрити вікно редактора плоÑких полігонів UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5235,21 +5265,20 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "Полігон"
+msgid "Points"
+msgstr "Точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "ДробленнÑ"
+msgid "Polygons"
+msgstr "Полігони"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "КіÑтки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "ПереміÑтити точку"
+msgstr "ПереміÑтити точки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -5276,24 +5305,25 @@ msgid "Scale Polygon"
msgstr "МаÑштабувати полігон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "З'єднати дві точки Ð´Ð»Ñ ÑÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñ€Ð¾Ð·Ñ€Ñ–Ð·Ñƒ"
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+"Створити нетиповий полігон. Вмикає обробку нетипових полігонів Ð´Ð»Ñ Ð¿Ð¾ÐºÐ°Ð·Ñƒ."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Виберіть поділ Ð´Ð»Ñ Ð²Ð¸Ñ‚Ð¸Ñ€Ð°Ð½Ð½Ñ"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+"Вилучити нетиповий полігон. Якщо нетипових полігонів не лишитьÑÑ, обробку "
+"нетипових полігонів Ð´Ð»Ñ Ð¿Ð¾ÐºÐ°Ð·Ñƒ буде вимкнено."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "Малювати ваги вказаною інтенÑивніÑтю"
+msgstr "Малювати ваги вказаною інтенÑивніÑтю."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "СкаÑувати Ð¼Ð°Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð²Ð°Ð³Ð¸ вказаною інтенÑивніÑтю"
+msgstr "СкаÑувати Ð¼Ð°Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð²Ð°Ð³Ð¸ вказаною інтенÑивніÑтю."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5316,6 +5346,11 @@ msgid "Grid Settings"
msgstr "Параметри Ñітки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "ПрилипаннÑ"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Дозволити прилипаннÑ"
@@ -5430,22 +5465,18 @@ msgid "Error saving file!"
msgstr "Помилка під Ñ‡Ð°Ñ Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñ„Ð°Ð¹Ð»Ð°!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Помилка під Ñ‡Ð°Ñ Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñ‚ÐµÐ¼Ð¸"
+msgstr "Помилка під Ñ‡Ð°Ñ Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñ‚ÐµÐ¼Ð¸."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
msgstr "Помилка збереженнÑ"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Помилка Ñ–Ð¼Ð¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ‚ÐµÐ¼Ð¸"
+msgstr "Помилка Ñ–Ð¼Ð¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñ‚ÐµÐ¼Ð¸."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
msgstr "Помилка імпортуваннÑ"
@@ -5514,9 +5545,8 @@ msgid "File"
msgstr "Файл"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Відкрити"
+msgstr "Відкрити..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5544,9 +5574,8 @@ msgid "Theme"
msgstr "Тема"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Імпортувати тему"
+msgstr "Імпортувати тему…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -6276,6 +6305,11 @@ msgstr "До"
msgid "Post"
msgstr "ПіÑлÑ"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Nameless gizmo"
+msgstr "Штука без назви"
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Спрайт порожній!"
@@ -6351,10 +6385,16 @@ msgid "(empty)"
msgstr "(порожньо)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
msgstr "Ðнімації"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "ÐнімаціÑ"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "ЧаÑтота (кадри за Ñек.):"
@@ -6363,7 +6403,8 @@ msgid "Loop"
msgstr "Зациклити"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "Кадри анімації"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6391,9 +6432,8 @@ msgid "Set Region Rect"
msgstr "Ð’Ñтановити прÑмокутник облаÑті"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Ð’Ñтановити обробник"
+msgstr "Ð’Ñтановити поле"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -6430,7 +6470,7 @@ msgstr "Інт.:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
-msgstr "ОблаÑть текÑтури"
+msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -6637,14 +6677,12 @@ msgid "Clear transform"
msgstr "ЗнÑти перетвореннÑ"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Додати текÑтури до TileSet"
+msgstr "Додати текÑтури до TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Вилучити поточну текÑтуру з TileSet"
+msgstr "Вилучити поточну текÑтуру з TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6656,53 +6694,58 @@ msgstr "Об'єднати зі Ñцени"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Копіювати бітову маÑку."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Ð’Ñтавити анімацію"
+msgstr "Ð’Ñтавити бітову маÑку."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Витерти точки."
+msgstr "Витерти бітову маÑку."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Створити новий полігон з нулÑ."
+msgstr "Створити новий полігон."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "Утримувати полігон вÑередині Rect облаÑті."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
+"Увімкнути Ð¿Ñ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ñ– показати Ñітку (можна налаштувати за допомогою "
+"«ІнÑпектора»)."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
-msgstr "Показувати назви плиток (Ñкщо утримують клавішу Alt)"
+msgstr "Показати назви плиток (Ñкщо затиÑнути клавішу Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "Вилучити позначену текÑтуру Ñ– уÑÑ– плитки, у Ñких Ñ—Ñ— викориÑтано?"
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+"Вилучити позначену текÑтуру? ÐаÑлідком буде Ð²Ð¸Ð»ÑƒÑ‡ÐµÐ½Ð½Ñ ÑƒÑÑ–Ñ… плиток, у Ñких Ñ—Ñ— "
+"викориÑтано."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr "Вами не позначено текÑтури Ð´Ð»Ñ Ð²Ð¸Ð»ÑƒÑ‡ÐµÐ½Ð½Ñ."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Створити зі Ñцени?"
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+"Створити на оÑнові Ñцени? У результаті буде перезапиÑано уÑÑ– поточні плитки."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Об'єднати зі Ñцени?"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr "Вилучити текÑтуру"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s файлів не додано, оÑкільки вони вже були у ÑпиÑку."
@@ -6715,9 +6758,8 @@ msgstr ""
"Клацніть на іншій плитці, щоб редагувати її."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Видалити вибрані файли?"
+msgstr "Вилучити позначений Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6728,12 +6770,10 @@ msgstr ""
"Клацніть на іншій плитці, щоб редагувати її."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Видалити точки"
+msgstr "Видалити полігон."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
@@ -6762,22 +6802,88 @@ msgstr ""
"Клацніть на іншій плитці, щоб редагувати її."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"Позначте підплитку Ð´Ð»Ñ Ð·Ð¼Ñ–Ð½Ð¸ Ñ—Ñ— пріоритетноÑті.\n"
+"Позначте підплитку Ð´Ð»Ñ Ð·Ð¼Ñ–Ð½Ð¸ Ñ—Ñ— z-індекÑу.\n"
"Клацніть на іншій плитці, щоб редагувати її."
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr "Ð’Ñтановити облаÑть плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr "Створити плитку"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "Ð’Ñтановити піктограму плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr "Редагувати бітову маÑку плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr "Редагувати полігон зіткненнÑ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr "Редагувати полігон перешкоди"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr "Редагувати навігаційний полігон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr "Ð’Ñтавити бітову маÑку плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "Спорожнити бітову маÑку плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr "Вилучити плитку"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr "Вилучити полігон зіткненнÑ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr "Вилучити полігон перешкоди"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr "Вилучити навігаційний полігон"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr "Редагувати пріоритетніÑть плитки"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "Редагувати z-Ñ–Ð½Ð´ÐµÐºÑ Ð¿Ð»Ð¸Ñ‚ÐºÐ¸"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr "Створити полігон зіткненнÑ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr "Створити полігон перешкоди"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr "Ð—Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñ†Ñ–Ñ”Ñ— влаÑтивоÑті не можна змінювати."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Ðабір плитки"
+msgstr "Ðабір плиток"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -6792,13 +6898,8 @@ msgid "Light"
msgstr "Світло"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "Додати вузол…"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
-msgstr "Візуальний шейдер"
+msgstr "VisualShader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -6834,9 +6935,8 @@ msgid "Add..."
msgstr "Додати..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "ШлÑÑ… екÑпорту:"
+msgstr "ШлÑÑ… екÑпорту"
#: editor/project_export.cpp
msgid "Resources"
@@ -6897,6 +6997,34 @@ msgid "Feature List:"
msgstr "СпиÑок можливоÑтей:"
#: editor/project_export.cpp
+msgid "Script"
+msgstr "Скрипт"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Режим екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ñкрипту:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "ТекÑÑ‚"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "Зібрано"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Зашифровано (ключ можна вказати нижче)"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr "Ðекоректний ключ ÑˆÐ¸Ñ„Ñ€ÑƒÐ²Ð°Ð½Ð½Ñ (ключ має ÑкладатиÑÑ Ñ–Ð· 64 Ñимволів)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Ключ ÑˆÐ¸Ñ„Ñ€ÑƒÐ²Ð°Ð½Ð½Ñ Ñкрипту (256-бітове шіÑтнадцÑткове чиÑло):"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "ЕкÑпортувати PCK/Zip"
@@ -7033,18 +7161,110 @@ msgid "Browse"
msgstr "Вибрати"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "Обробник:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"ВиÑока ÑкіÑть зображеннÑ\n"
+"ДоÑтупні уÑÑ– можливоÑті\n"
+"ÐеÑуміÑний із заÑтарілим обладнаннÑм\n"
+"Ðе рекомендовано Ð´Ð»Ñ Ñ–Ð½Ñ‚ÐµÑ€Ð½ÐµÑ‚-ігор"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr "OpenGL ES 2.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"Ðижча ÑкіÑть зображеннÑ\n"
+"ДеÑкі можливоÑті Ñ” недоÑтупними\n"
+"Працює майже вÑюди\n"
+"Рекомендовано Ð´Ð»Ñ Ñ–Ð½Ñ‚ÐµÑ€Ð½ÐµÑ‚-ігор"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+"Обробник можна змінити пізніше, але, можливо, виникне потреба у коригуванні "
+"Ñцен."
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Проект без назви"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "Ðе вдалоÑÑ Ð²Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ð¸ проект"
+msgid "Can't open project at '%s'."
+msgstr "Ðе вдалоÑÑ Ð²Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ð¸ проект у «%s»."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Ви Ñправді хочете відкрити декілька проектів одразу?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Вказаний нижче файл параметрів проекту було Ñтворено у заÑтарілій верÑÑ–Ñ— "
+"рушіÑ. Його доведетьÑÑ Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€Ð¸Ñ‚Ð¸ до поточної верÑÑ–Ñ—:\n"
+"\n"
+"%s\n"
+"\n"
+"Хочете виконати таке перетвореннÑ?\n"
+"ПопередженнÑ: у результаті Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð²Ð¸ втратите можливіÑть Ð²Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ñ‚Ñ "
+"проекту у заÑтарілих верÑÑ–ÑÑ… рушіÑ."
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"Вказаний нижче файл параметрів проекту було Ñтворено у заÑтарілій верÑÑ–Ñ— "
+"рушіÑ. Його доведетьÑÑ Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€Ð¸Ñ‚Ð¸ до поточної верÑÑ–Ñ—:\n"
+"\n"
+"%s\n"
+"\n"
+"Хочете виконати таке перетвореннÑ?\n"
+"ПопередженнÑ: у результаті Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð²Ð¸ втратите можливіÑть Ð²Ñ–Ð´ÐºÑ€Ð¸Ñ‚Ñ‚Ñ "
+"проекту у заÑтарілих верÑÑ–ÑÑ… рушіÑ."
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+"Параметри цього проекту було Ñтворено за допомогою Ñ€ÑƒÑˆÑ–Ñ Ð½Ð¾Ð²Ñ–ÑˆÐ¾Ñ— верÑÑ–Ñ—. Ці "
+"параметри Ñ” неÑуміÑними із верÑією, Ñкою ви зараз кориÑтуєтеÑÑ."
+
+#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
@@ -7731,6 +7951,20 @@ msgid "Duplicate Node(s)"
msgstr "Дублювати вузли"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+"Ðе можна змінювати батьківÑький об'єкт вузлів в уÑпадкованих Ñценах — "
+"порÑдок вузлів не можна змінювати."
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "Щоб Ñтати кореневим, вузол має належати редагованій Ñцені."
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr "Сцени зі Ñтвореними екземплÑрами не можуть Ñтавати кореневими"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Вилучити вузли?"
@@ -8324,12 +8558,11 @@ msgstr "Бібліотеки: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "GD Native"
+msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "аргумент кроку дорівнює нулеві!"
+msgstr "Ðргумент кроку дорівнює нулеві!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -8538,10 +8771,6 @@ msgid "Build Project"
msgstr "Зібрати проект"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "ПопередженнÑ"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "ПереглÑнути журнал"
@@ -8941,6 +9170,95 @@ msgstr "Отримати %s"
msgid "Set %s"
msgstr "Ð’Ñтановити %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "Ðе вказано назви пакунка."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "Сегменти пакунка повинні мати ненульову довжину."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+"Ðе можна викориÑтовувати у назві пакунка програми на Android Ñимволи «%s»."
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "Цифра не може бути першим Ñимволом у Ñегменті пакунка."
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+"Ðе можна викориÑтовувати Ñимвол «%s» Ñк перший Ñимвол назви Ñегмента пакунка."
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "У назві пакунка має бути принаймні один роздільник «.»."
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "У параметрах редактора не налаштовано виконуваного файла ADB."
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "У параметрах редактора не налаштовано jarsigner з OpenJDK."
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+"ÐÑ– у параметрах редактора, ні у шаблоні не налаштовано діагноÑтичне Ñховище "
+"ключів."
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "Ðеокректний відкритий ключ Ð´Ð»Ñ Ñ€Ð¾Ð·Ð³Ð¾Ñ€Ñ‚Ð°Ð½Ð½Ñ APK."
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr "Ðекоректна назва пакунка:"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "Ðе вказано ідентифікатор."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "Сегменти ідентифікатора повинні мати ненульову довжину."
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "У назві ідентифікатора не можна викориÑтовувати Ñимволи «%s»."
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+"Ðе можна викориÑтовувати цифри Ñк перші Ñимволи Ñегмента ідентифікатора."
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+"Ðе можна викориÑтовувати Ñимвол «%s» Ñк перший Ñимвол Ñегмента "
+"ідентифікатора."
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "У ідентифікаторі має бути принаймні один роздільник «.»."
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+"Ðе вказано ідентифікатор команди App Store — проект неможливо налаштувати."
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr "Ðекоректний ідентифікатор:"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "У шаблоні не вказано потрібної піктограми."
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "ЗапуÑтити в браузері"
@@ -8973,6 +9291,60 @@ msgstr "Ðе вдалоÑÑ Ñ€Ð¾Ð·Ð¿Ñ–Ð·Ð½Ð°Ñ‚Ð¸ файл Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð
msgid "Using default boot splash image."
msgstr "ВикориÑÑ‚Ð°Ð½Ð½Ñ Ñ‚Ð¸Ð¿Ð¾Ð²Ð¾Ð³Ð¾ файлу Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð°Ñтавки."
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr "Ðекоректна унікальна назва пакунка."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "Ðекоректний GUID продукту."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "Ðекоректний GUID видавцÑ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "Ðекоректний колір тла."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð»Ð¾Ð³Ð¾Ñ‚Ð¸Ð¿Ñƒ Store (мають бути 50x50)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+"Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ ÐºÐ²Ð°Ð´Ñ€Ð°Ñ‚Ð½Ð¾Ð³Ð¾ логотипу 44x44 (мають бути "
+"44x44)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+"Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ ÐºÐ²Ð°Ð´Ñ€Ð°Ñ‚Ð½Ð¾Ð³Ð¾ логотипу 71x71 (мають бути "
+"71x71)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+"Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ ÐºÐ²Ð°Ð´Ñ€Ð°Ñ‚Ð½Ð¾Ð³Ð¾ логотипу 150x150 (мають бути "
+"150x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+"Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ ÐºÐ²Ð°Ð´Ñ€Ð°Ñ‚Ð½Ð¾Ð³Ð¾ логотипу 310x310 (мають бути "
+"310x310)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+"Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ ÑˆÐ¸Ñ€Ð¾ÐºÐ¾Ð³Ð¾ логотипу 310x150 (мають бути "
+"310x150)."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "Ðекоректні розмірноÑті Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð²Ñ–ÐºÐ½Ð° Ð²Ñ–Ñ‚Ð°Ð½Ð½Ñ (мають бути 620x300)."
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9083,6 +9455,13 @@ msgstr ""
"Вузол ParallaxLayer працює, лише Ñкщо його вÑтановлено Ñк дочірній Ð´Ð»Ñ Ð²ÑƒÐ·Ð»Ð° "
"ParallaxBackground."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9273,6 +9652,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
"Ðічого не видно, оÑкільки Ñітки не було пов'Ñзано із проходами малюваннÑ."
@@ -9290,16 +9676,12 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow працюватиме лише Ñк дочірній елемент вузла Path."
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "OrientedPathFollow працюватиме лише Ñк дочірній елемент вузла Path."
-
-#: scene/3d/path.cpp
-#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
-"OrientedPathFollow потребує Ð²Ð¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ñ–Ð² у його батьківÑькому Path."
+"PathFollow ROTATION_ORIENTED потребує Ð²Ð¼Ð¸ÐºÐ°Ð½Ð½Ñ Â«Up Vector» у його "
+"батьківÑькому реÑурÑÑ– Curve у Path."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9406,12 +9788,21 @@ msgstr "Кореневий елемент AnimationPlayer не є коректн
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+"Цей вузол вважаєтьÑÑ Ð·Ð°Ñтарілим. СкориÑтайтеÑÑ Ð·Ð°Ð¼Ñ–Ñть нього AnimationTree."
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw (Ñирий) режим"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "Додати поточний колір в ÑкоÑті преÑету"
@@ -9423,10 +9814,6 @@ msgstr "Увага!"
msgid "Please Confirm..."
msgstr "Будь лаÑка, підтвердьте..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9512,6 +9899,57 @@ msgstr "ÐŸÑ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¾Ð´Ð½Ð¾Ñ€Ñ–Ð´Ð½Ð¾Ð³Ð¾."
msgid "Varyings can only be assigned in vertex function."
msgstr "Змінні величини можна пов'Ñзувати лише із функцією вузлів."
+#~ msgid "Warnings:"
+#~ msgstr "ПопередженнÑ:"
+
+#~ msgid "Font Size:"
+#~ msgstr "Розмір шрифту:"
+
+#~ msgid "Line:"
+#~ msgstr "РÑдок:"
+
+#~ msgid "Col:"
+#~ msgstr "Колонка:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr "OrientedPathFollow працюватиме лише Ñк дочірній елемент вузла Path."
+
+#~ msgid "Split point with itself."
+#~ msgstr "Розділити точку."
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "Поділ не може Ñтворювати наÑвного ребра."
+
+#~ msgid "Split already exists."
+#~ msgstr "Поділ вже Ñ–Ñнує."
+
+#~ msgid "Add Split"
+#~ msgstr "Додати поділ"
+
+#~ msgid "Remove Split"
+#~ msgstr "Вилучити поділ"
+
+#~ msgid "Poly"
+#~ msgstr "Полігон"
+
+#~ msgid "Splits"
+#~ msgstr "ДробленнÑ"
+
+#~ msgid "Connect two points to make a split."
+#~ msgstr "З'єднайте дві точки Ð´Ð»Ñ ÑÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñ€Ð¾Ð·Ñ€Ñ–Ð·Ñƒ."
+
+#~ msgid "Select a split to erase it."
+#~ msgstr "Виберіть поділ Ð´Ð»Ñ Ð¹Ð¾Ð³Ð¾ витираннÑ."
+
+#~ msgid "No name provided"
+#~ msgstr "Ім'Ñ Ð½Ðµ вказано"
+
+#~ msgid "Add Node.."
+#~ msgstr "Додати вузол…"
+
+#~ msgid "Create from scene?"
+#~ msgstr "Створити зі Ñцени?"
+
#~ msgid "Create Poly"
#~ msgstr "Створити полігон"
@@ -9534,9 +9972,6 @@ msgstr "Змінні величини можна пов'Ñзувати лише
#~ "Цей вузол не має реÑурÑу OccluderPolygon2D.\n"
#~ "Створити і призначити?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "Ð ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñ–Ñнуючого полігону:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "ЛКМ: ПереміÑтити точку."
@@ -9872,9 +10307,6 @@ msgstr "Змінні величини можна пов'Ñзувати лише
#~ msgid "Run Script"
#~ msgstr "ЗапуÑтити Ñкрипт"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "Зберегти поточний редагований реÑурÑ."
-
#~ msgid "Stop Profiling"
#~ msgstr "Зупинити профілюваннÑ"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 757439de6b..bd2de9fa57 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -1,6 +1,6 @@
# Urdu (Pakistan) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Muhammad Ali <ali@codeonion.com>, 2016.
@@ -540,20 +540,12 @@ msgstr ""
msgid "Reset Zoom"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr ""
-
-#: editor/code_editor.cpp
-msgid "Line:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Col:"
+msgid "Line and column numbers"
msgstr ""
#: editor/connections_dialog.cpp
@@ -849,8 +841,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -955,7 +947,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1201,7 +1193,7 @@ msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
@@ -1272,9 +1264,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2511,12 +2519,16 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2885,7 +2897,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2893,10 +2905,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3213,6 +3221,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3267,6 +3288,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3383,7 +3408,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3412,6 +3437,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3448,12 +3478,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3488,7 +3512,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3760,7 +3785,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr ".تمام کا انتخاب"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4161,6 +4186,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4792,6 +4827,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5071,28 +5107,26 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "سب سکریپشن بنائیں"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr ""
+#, fuzzy
+msgid "Add Custom Polygon"
+msgstr "سب سکریپشن بنائیں"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
+msgid "Remove Custom Polygon"
msgstr ".تمام کا انتخاب"
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5121,12 +5155,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr ".تمام کا انتخاب"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "سب سکریپشن بنائیں"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5162,11 +5198,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5198,6 +5236,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6156,6 +6199,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6230,7 +6277,11 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6242,7 +6293,7 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6569,15 +6620,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ".تمام کا انتخاب"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6585,6 +6637,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6637,6 +6694,84 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6657,10 +6792,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6755,6 +6886,35 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6892,11 +7052,43 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
@@ -6905,6 +7097,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7569,6 +7792,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8374,10 +8609,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8770,6 +9001,87 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -8803,6 +9115,50 @@ msgstr ""
msgid "Using default boot splash image."
msgstr ""
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8884,6 +9240,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9039,6 +9402,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9053,13 +9423,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9152,10 +9518,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9167,10 +9541,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9244,6 +9614,10 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr ".تمام کا انتخاب"
+
+#, fuzzy
#~ msgid "Set pivot at mouse position"
#~ msgstr ".تمام کا انتخاب"
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 40496c80b5..843dc4355f 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -1,6 +1,6 @@
# Vietnamese translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# 01lifeleft <01lifeleft@gmail.com>, 2018.
# Dlean Jeans <dleanjeans@gmail.com>, 2018.
@@ -557,23 +557,14 @@ msgstr "Thu nhá»"
msgid "Reset Zoom"
msgstr "Äặt lại phóng"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "Dòng:"
-
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Col:"
-msgstr "Col:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Cách thức trong Node được chá»n phải được ghi rõ!"
@@ -876,8 +867,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Xóa"
@@ -982,7 +973,7 @@ msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1223,7 +1214,7 @@ msgid "Add AutoLoad"
msgstr "Thêm AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "ÄÆ°á»ng dẫn:"
@@ -1294,9 +1285,25 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -2552,12 +2559,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "ÄÆ°á»ng dẫn sai."
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2922,7 +2934,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2930,10 +2942,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Tên có kí tự không hợp lệ."
@@ -3270,6 +3278,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3326,6 +3347,11 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Save the currently edited resource."
+msgstr "Lưu animation này"
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3440,7 +3466,7 @@ msgstr "Thêm Animation"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3469,6 +3495,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3507,12 +3538,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3547,7 +3572,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3824,7 +3850,7 @@ msgstr "Kết nối đến Node:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "Bá» track Ä‘ang chá»n."
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4228,6 +4254,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4857,6 +4893,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5133,30 +5170,26 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "Kích thước font không hợp lệ."
+msgid "Add Custom Polygon"
+msgstr "Tạo"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
-msgstr "Bá» lá»±a chá»n"
+msgid "Remove Custom Polygon"
+msgstr "Xóa Animation"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5184,12 +5217,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "Di chuyển đến..."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "Tạo"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5225,13 +5260,14 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "Chá»n má»™t Folder để Quét"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -5262,6 +5298,11 @@ msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6229,6 +6270,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6303,8 +6348,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "Các Công cụ Animation"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "Tạo Animation mới"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6315,8 +6366,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "Tên Animation:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6640,15 +6692,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "Xóa Texture hiện tại từ TileSet"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6656,6 +6709,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "Xóa Template"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6708,6 +6766,84 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "Tạo Folder"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "Chỉnh Thá»i gian Chuyển Animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "Tạo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "Tạo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "Tạo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "Dán Animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "Xóa Template"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "Xóa Animation"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "Tạo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "Tạo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
@@ -6729,10 +6865,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6828,6 +6960,36 @@ msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "Tạo Script"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "Nhập từ Node:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
@@ -6965,19 +7127,83 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
-msgid "Unnamed Project"
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
-msgid "Can't open project"
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
msgstr ""
#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Can't open project at '%s'."
+msgstr "Không thể chạy project"
+
+#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7648,6 +7874,18 @@ msgid "Duplicate Node(s)"
msgstr "Nhân đôi Node(s)"
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Xóa Node(s)?"
@@ -8441,10 +8679,6 @@ msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr ""
@@ -8834,6 +9068,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Chạy trong Trình duyệt web"
@@ -8866,6 +9183,54 @@ msgstr "Không Ä‘á»c được file hình khởi động:"
msgid "Using default boot splash image."
msgstr "Sử dụng hình khởi động mặc định."
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "Kích thước font không hợp lệ."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8947,6 +9312,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9102,6 +9474,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9116,13 +9495,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9216,10 +9591,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9231,10 +9614,6 @@ msgstr "Cảnh báo!"
msgid "Please Confirm..."
msgstr "Xin hãy xác nhận..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9310,6 +9689,21 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "Dòng:"
+
+#, fuzzy
+#~ msgid "Col:"
+#~ msgstr "Col:"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "Bá» lá»±a chá»n"
+
+#, fuzzy
+#~ msgid "Select a split to erase it."
+#~ msgstr "Chá»n má»™t Folder để Quét"
+
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "Thu nhá»"
@@ -9443,9 +9837,3 @@ msgstr ""
#~ msgid "Load an animation from disk."
#~ msgstr "Load một animation từ disk."
-
-#~ msgid "Save the current animation"
-#~ msgstr "Lưu animation này"
-
-#~ msgid "Edit Target Blend Times"
-#~ msgstr "Chỉnh Thá»i gian Chuyển Animation"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 681ab90e27..334c7494c2 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -1,6 +1,6 @@
# Chinese (Simplified) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# 360119124 <360119124@qq.com>, 2018.
# æŸ æª¬æ€æ‰‹ <lemonkiller@gmail.com>, 2018.
@@ -36,12 +36,17 @@
# tangdou1 <1093505442@qq.com>, 2018.
# yzt <834950797@qq.com>, 2018.
# DKLost <514dklost@gmail.com>, 2018.
+# thanksshu <hezihanshangyuan@gmail.com>, 2018.
+# Jsheng <yangea@outlook.com>, 2019.
+# Zhang Zhibo <zzhibo98@gmail.com>, 2019.
+# ws00010203 <ws00010203@hotmail.com>, 2019.
+# Song DongHui <14729626293@163.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2018-12-13 14:44+0100\n"
-"Last-Translator: tangdou1 <1093505442@qq.com>\n"
+"PO-Revision-Date: 2019-02-03 21:20+0000\n"
+"Last-Translator: Song DongHui <14729626293@163.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -49,7 +54,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -569,21 +574,13 @@ msgstr "缩å°"
msgid "Reset Zoom"
msgstr "é‡ç½®ç¼©æ”¾"
-#: editor/code_editor.cpp
-msgid "Warnings:"
-msgstr "警告:"
-
-#: editor/code_editor.cpp
-msgid "Font Size:"
-msgstr "字体大å°:"
-
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "行:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr "警告"
#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "列:"
+msgid "Line and column numbers"
+msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
@@ -876,8 +873,8 @@ msgstr "删除选中的文件?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "删除"
@@ -984,7 +981,7 @@ msgid "Uncompressing Assets"
msgstr "无压缩资æº"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr "软件包安装æˆåŠŸï¼"
#: editor/editor_asset_installer.cpp
@@ -1225,7 +1222,7 @@ msgid "Add AutoLoad"
msgstr "添加Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "路径:"
@@ -1296,9 +1293,25 @@ msgid "Storing File:"
msgstr "文件排åº:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "目标路径找ä¸åˆ°å¯¼å‡ºæ¨¡ç‰ˆï¼š"
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr "打包中"
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "找ä¸åˆ°è‡ªå®šä¹‰è°ƒè¯•包。"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr "找ä¸åˆ°è‡ªå®šä¹‰å‘布包。"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "找ä¸åˆ°æ¨¡æ¿æ–‡ä»¶:"
@@ -1880,7 +1893,7 @@ msgstr "éœ€è¦æœ‰æ ¹èŠ‚ç‚¹æ‰èƒ½å®Œæˆæ­¤æ“作。"
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr "导出砖å—集(Tile Set)"
+msgstr "导出ç£è´´é›†"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
@@ -2557,14 +2570,18 @@ msgid "[Empty]"
msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
-msgstr "分é……。"
+msgid "Assign..."
+msgstr "分é……"
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr "è·¯å¾„éžæ³•"
#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
-msgstr ""
+msgstr "被选择的资æºï¼ˆ%s)并ä¸èƒ½åŒ¹é…此属性(%s)应有的类型。"
#: editor/editor_properties.cpp
msgid ""
@@ -2932,18 +2949,14 @@ msgid "Unable to update dependencies:"
msgstr "无法更新ä¾èµ–:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
-msgstr "未æä¾›åç§°"
+msgid "No name provided."
+msgstr "没有æä¾›ä»»ä½•å称。"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "æä¾›çš„åç§°åŒ…å«æ— æ•ˆå­—符"
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr "没有æä¾›ä»»ä½•å称。"
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "åç§°åŒ…å«æ— æ•ˆå­—符。"
@@ -3128,9 +3141,8 @@ msgid "Group name already exists."
msgstr "分组å称已存在。"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Invalid group name."
-msgstr "éžæ³•分组å。"
+msgstr "ç»„åæ— æ•ˆã€‚"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3261,6 +3273,19 @@ msgstr "预设..."
msgid "Reimport"
msgstr "釿–°å¯¼å…¥"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr "ä¿å­˜åœºæ™¯ï¼Œé‡æ–°å¯¼å…¥ï¼Œä»Žå¤´å¼€å§‹"
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr "改å˜è¿™ä¸ªå¯¼å…¥çš„æ–‡ä»¶ç±»åž‹åŽéœ€è¦é‡å¯ç¼–辑器."
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr "警告:资æºä½¿ç”¨å†²çªï¼Œå°†ä¼šåœæ­¢åŠ è½½ï¼Ž"
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "加载资æºå¤±è´¥ã€‚"
@@ -3315,6 +3340,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr "从ç£ç›˜ä¸­åŠ è½½èµ„æºå¹¶ç¼–辑。"
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr "ä¿å­˜å½“å‰ç¼–辑的资æºã€‚"
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr "å‰å¾€ä¸Šä¸€ä¸ªç¼–辑对象。"
@@ -3380,7 +3409,6 @@ msgid "Create Polygon"
msgstr "创建多边形"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "编辑多边形"
@@ -3389,12 +3417,10 @@ msgid "Insert Point"
msgstr "æ’入点"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "编辑多边形(移除顶点)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "移除多边形åŠé¡¶ç‚¹"
@@ -3405,16 +3431,14 @@ msgid "Create points."
msgstr "创建点。"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"编辑多边形:\n"
-"LMB: 移动点。\n"
-"Ctrl + LMB: 分离片段。\n"
-"人民å¸ï¼š 擦除点。"
+"编辑点:\n"
+"鼠标左键: 移动点\n"
+"é¼ æ ‡å³é”®ï¼š 擦除点"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3433,7 +3457,7 @@ msgstr "添加动画"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Load.."
+msgid "Load..."
msgstr "加载..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3464,6 +3488,11 @@ msgid "Select and move points, create points with RMB."
msgstr "选择并移动点,使用 RMB 创建点。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr "å¯ç”¨å¸é™„并显示网格。"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr "点"
@@ -3500,12 +3529,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr "自动创建混åˆä¸‰è§’å½¢ï¼ˆéžæ‰‹åŠ¨ï¼‰"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "å¸é™„"
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "æ··åˆ:"
@@ -3540,7 +3563,8 @@ msgid ""
msgstr "åŠ¨ç”»æ’­æ”¾å™¨æ²¡æœ‰åˆæ³•的根节点路径,因此无法获å–轨é“å称。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr "添加节点.."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3810,8 +3834,8 @@ msgid "Connect nodes."
msgstr "连接节点。"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Remove selected node or transition"
-msgstr "移除选中的节点或过渡动画"
+msgid "Remove selected node or transition."
+msgstr "移除选中的节点或过渡动画。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
@@ -4209,6 +4233,17 @@ msgid "Move CanvasItem"
msgstr "移动 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr "警告:容器å­çº§çš„ä½ç½®ä¸Žå¤§å°åªèƒ½ç”±å®ƒçš„父级确定。"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "仅锚点"
@@ -4228,12 +4263,11 @@ msgstr "粘贴姿势"
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
-msgstr ""
+msgstr "警告:容器å­çº§çš„ä½ç½®ä¸Žå¤§å°åªèƒ½ç”±å®ƒçš„父级确定。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
msgstr "é‡ç½®ç¼©æ”¾"
@@ -4492,9 +4526,8 @@ msgstr ""
"拖放+ Alt:更改节点类型"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "创建多边形"
+msgstr "创建3D多边形"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -4837,6 +4870,7 @@ msgid "Populate"
msgstr "å¡«å……"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "创建导航多边形"
@@ -4973,9 +5007,8 @@ msgid "Add Point to Curve"
msgstr "呿›²çº¿æ·»åŠ é¡¶ç‚¹"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split Curve"
-msgstr "关闭曲线"
+msgstr "拆分曲线"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -5005,9 +5038,8 @@ msgid "Click: Add Point"
msgstr "鼠标左键:添加点"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Left Click: Split Segment (in curve)"
-msgstr "拆分(曲线)"
+msgstr "鼠标左键:拆分片段(曲线内)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -5095,16 +5127,14 @@ msgid ""
msgstr "Polygon2D 的骨架属性并没有指å‘一个 Skeleton2D 节点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
msgstr "åŒæ­¥éª¨éª¼"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
-msgstr "此节点没有贴图,请先为它设置贴图åŽå†è¯•。"
+msgstr "此多边形没有贴图,请先为它设置贴图åŽå†å°è¯•编辑UV。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -5115,47 +5145,43 @@ msgid "Create Polygon & UV"
msgstr "创建多边形和 UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr "拆分点本身。"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
-msgstr "ä¸èƒ½ä»Žå·²å­˜åœ¨çš„边上拆分。"
+msgid "Create Internal Vertex"
+msgstr "创建内部顶点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split already exists."
-msgstr "拆分已存在。"
+#, fuzzy
+msgid "Remove Internal Vertex"
+msgstr "移除曲线内控制点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
-msgstr "添加分裂"
+#, fuzzy
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr "无效的多边形(需è¦ä¸‰ä¸ªæŽ§åˆ¶ç‚¹ï¼‰"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Invalid Split: "
-msgstr "无效拆分: "
+msgid "Add Custom Polygon"
+msgstr "添加自定义多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Remove Split"
-msgstr "移除拆分"
+#, fuzzy
+msgid "Remove Custom Polygon"
+msgstr "移除多边形åŠé¡¶ç‚¹"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "å˜æ¢UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "å˜æ¢ç±»åž‹"
+msgstr "å¤šè¾¹å½¢å˜æ¢"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint Bone Weights"
msgstr "绘制骨骼æƒé‡"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "2D多边形UV编辑器"
+msgstr "打开2D多边形UV编辑器。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5166,19 +5192,19 @@ msgid "UV"
msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr "多边形"
+#, fuzzy
+msgid "Points"
+msgstr "点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr "拆分"
+msgid "Polygons"
+msgstr "多边形-"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr "骨骼"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
msgstr "移动点"
@@ -5207,24 +5233,23 @@ msgid "Scale Polygon"
msgstr "缩放多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Connect two points to make a split."
-msgstr "连接两个点创建一个拆分"
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr "建立自定义多边形。å¯ç”¨è‡ªå®šä¹‰å¤šè¾¹å½¢æ¸²æŸ“。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Select a split to erase it."
-msgstr "选择一个拆分以擦除它"
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr "移除自定义多边形。如果ä¸å­˜åœ¨ï¼Œç¦ç”¨è‡ªå®šä¹‰å¤šè¾¹å½¢æ¸²æŸ“。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Paint weights with specified intensity."
-msgstr "使用指定的强度进行æƒé‡ç»˜åˆ¶"
+msgstr "使用指定的强度进行æƒé‡ç»˜åˆ¶ã€‚"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Unpaint weights with specified intensity."
-msgstr "使用指定强度清除æƒé‡ç»˜åˆ¶"
+msgstr "使用指定强度清除æƒé‡ç»˜åˆ¶ã€‚"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
@@ -5247,6 +5272,11 @@ msgid "Grid Settings"
msgstr "网格设置"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "å¸é™„"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "å¯ç”¨å¸é™„"
@@ -5361,22 +5391,18 @@ msgid "Error saving file!"
msgstr "ä¿å­˜æ–‡ä»¶æ—¶å‡ºé”™ï¼"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "ä¿å­˜ä¸»é¢˜å‡ºé”™"
+msgstr "ä¿å­˜ä¸»é¢˜å‡ºé”™ã€‚"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
msgstr "ä¿å­˜å‡ºé”™"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "导入主题出错"
+msgstr "导入主题出错。"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
msgstr "导入出错"
@@ -5445,9 +5471,8 @@ msgid "File"
msgstr "文件"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "打开"
+msgstr "打开…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5475,9 +5500,8 @@ msgid "Theme"
msgstr "主题"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "导入主题"
+msgstr "导入主题…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -6207,6 +6231,10 @@ msgstr "å‰ï¼ˆper)"
msgid "Post"
msgstr "å‘布(Post)"
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr "Sprite 是空的ï¼"
@@ -6280,7 +6308,13 @@ msgid "(empty)"
msgstr "(空)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
+#, fuzzy
+msgid "Animations:"
+msgstr "动画"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
msgstr "动画"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6292,7 +6326,8 @@ msgid "Loop"
msgstr "循环"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
+#, fuzzy
+msgid "Animation Frames:"
msgstr "动画帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6491,7 +6526,7 @@ msgstr "擦除选中"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
-msgstr "ä¿®å¤æ— æ•ˆçš„瓦片"
+msgstr "ä¿®å¤æ— æ•ˆçš„ç£è´´"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Cut Selection"
@@ -6519,7 +6554,7 @@ msgstr "擦除砖å—地图"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
-msgstr "查找瓦片"
+msgstr "查找ç£è´´"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -6535,11 +6570,11 @@ msgstr "沿Y轴翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr "绘制砖å—地图"
+msgstr "绘制ç£è´´"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "选择砖å—(Tile)"
+msgstr "选择ç£è´´"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
@@ -6568,12 +6603,12 @@ msgstr "æ¸…é™¤å˜æ¢"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "添加纹ç†åˆ°ç“¦ç‰‡é›†"
+msgstr "添加纹ç†åˆ°ç£è´´é›†"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "从瓦片集中删除当å‰çº¹ç†"
+msgstr "从ç£è´´é›†ä¸­åˆ é™¤å½“å‰çº¹ç†"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6585,53 +6620,58 @@ msgstr "从场景中åˆå¹¶"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "å¤åˆ¶ä½æŽ©ç ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "粘贴动画"
+msgstr "ç²˜è´´ä½æŽ©ç ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "擦除点。"
+msgstr "æ“¦é™¤ä½æŽ©ç ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "从头开始创建一个新的多边形。"
+msgstr "创建新多边形。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "使多边形ä½äºŽçº¹ç†åŒºåŸŸä¸­ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
+"å¯ç”¨å¸é™„并显示网格\n"
+"ï¼ˆè¯·é€šè¿‡å±žæ€§é¢æ¿è®¾ç½®ï¼‰ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Display Tile Names (Hold Alt Key)"
-msgstr "显示瓦片的åå­—ï¼ˆæŒ‰ä½ Alt 键)"
+msgstr "显示ç£è´´çš„åå­—ï¼ˆæŒ‰ä½ Alt 键)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "确定移除选中的纹ç†ä»¥åŠã€æ‰€æœ‰ã€‘使用它的ã€ç“¦ç‰‡é›†ã€‘å—?"
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "确定移除选中的纹ç†ä»¥åŠã€æ‰€æœ‰ã€‘使用它的ã€ç£è´´é›†ã€‘å—?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr "没有选择è¦ç§»é™¤çš„纹ç†ã€‚"
+msgstr "请先选择è¦ç§»é™¤çš„纹ç†ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "从场景中创建?"
+#, fuzzy
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr "ä»Žåœºæ™¯åˆ›å»ºï¼Ÿè¿™å°†è¦†ç›–æ‰€æœ‰å½“å‰æ ‡é¢˜ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "确定è¦åˆå¹¶åœºæ™¯ï¼Ÿ"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "移除模æ¿"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr "%s 文件没有被添加,因为已添加在列表中。"
@@ -6641,28 +6681,25 @@ msgid ""
"Click on another Tile to edit it."
msgstr ""
"拖拽手柄以编辑举行。\n"
-"点击å¦ä¸€ä¸ªç“¦ç‰‡è¿›è¡Œç¼–辑。"
+"点击å¦ä¸€ä¸ªç£è´´è¿›è¡Œç¼–辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "删除选中的文件?"
+msgstr "删除选中的Rect。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
-"选择当å‰ç¼–辑状æ€ä¸‹çš„å­ç“¦ç‰‡ã€‚\n"
-"点击选择å¦ä¸€ä¸ªç“¦ç‰‡è¿›è¡Œç¼–辑。"
+"选择当å‰ç¼–辑状æ€ä¸‹çš„å­ç£è´´ã€‚\n"
+"点击选择å¦ä¸€ä¸ªç£è´´è¿›è¡Œç¼–辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "删除点"
+msgstr "删除多边形。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
@@ -6670,7 +6707,7 @@ msgid ""
msgstr ""
"鼠标左键: å¯ç”¨æ¯”特。\n"
"é¼ æ ‡å³é”®ï¼š 关闭比特。\n"
-"点击å¦ä¸€ä¸ªç“¦ç‰‡è¿›è¡Œç¼–辑。"
+"点击å¦ä¸€ä¸ªç£è´´è¿›è¡Œç¼–辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6678,25 +6715,106 @@ msgid ""
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
-"选择一个å­ç“¦ç‰‡ä½œä¸ºå›¾æ ‡ï¼Œæ­¤å›¾æ ‡è¿˜ä¼šç»‘定到无效的自动瓦片上。\n"
-"点击选择å¦ä¸€ä¸ªç“¦ç‰‡è¿›è¡Œç¼–辑。"
+"选择一个å­ç£è´´ä½œä¸ºå›¾æ ‡ï¼Œæ­¤å›¾æ ‡è¿˜ä¼šç»‘定到无效的自动ç£è´´ä¸Šã€‚\n"
+"点击选择å¦ä¸€ä¸ªç£è´´è¿›è¡Œç¼–辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
-"选择并修改å­ç“¦ç‰‡çš„优先级。\n"
-"点击选择å¦ä¸€ä¸ªç“¦ç‰‡è¿›è¡Œç¼–辑。"
+"选择并修改å­ç£è´´çš„优先级。\n"
+"点击选择å¦ä¸€ä¸ªç£è´´è¿›è¡Œç¼–辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
-"选择并修改å­ç“¦ç‰‡çš„优先级。\n"
-"点击选择å¦ä¸€ä¸ªç“¦ç‰‡è¿›è¡Œç¼–辑。"
+"选择并修改å­ç£è´´çš„优先级。\n"
+"点击选择å¦ä¸€ä¸ªç£è´´è¿›è¡Œç¼–辑。"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Set Tile Region"
+msgstr "设置纹ç†åŒºåŸŸ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "新建目录"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr "设置纹ç†å›¾æ ‡"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "编辑筛选器"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "编辑已存在的多边形:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "编辑多边形"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "创建导航多边形"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "ç²˜è´´ä½æŽ©ç ã€‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr "æ¸…é™¤ä½æŽ©ç "
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "移除模æ¿"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "移除多边形åŠé¡¶ç‚¹"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "添加é®å…‰å¤šè¾¹å½¢"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "创建导航多边形"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "编辑筛选器"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr "编辑纹ç†çš„Zåæ ‡"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "创建导航多边形"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "添加é®å…‰å¤šè¾¹å½¢"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
@@ -6720,11 +6838,6 @@ msgid "Light"
msgstr "ç¯å…‰"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "添加节点.."
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "å¯è§†ç€è‰²å™¨"
@@ -6761,9 +6874,8 @@ msgid "Add..."
msgstr "添加..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "导出路径:"
+msgstr "导出路径"
#: editor/project_export.cpp
msgid "Resources"
@@ -6820,6 +6932,35 @@ msgid "Feature List:"
msgstr "功能列表:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Script"
+msgstr "新建脚本"
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "脚本导出方å¼:"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "文本"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr "编译"
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "使用下列密ç åР坆"
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr "无效的加密密钥(长度必须为64个字符)"
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "脚本密匙(256ä½16进制ç ï¼‰:"
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "导出 PCK/ZIP"
@@ -6955,18 +7096,98 @@ msgid "Browse"
msgstr "æµè§ˆ"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr "渲染器:"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr "OpenGL ES 3.0"
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+"更高的视觉质é‡\n"
+"所有å¯ç”¨åŠŸèƒ½\n"
+"与旧硬件ä¸å…¼å®¹\n"
+"䏿ލè用于网络游æˆ"
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+"较低的视觉质é‡\n"
+"æŸäº›åŠŸèƒ½ä¸å¯ç”¨\n"
+"适用于大多数硬件\n"
+"推è用于网络游æˆ"
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr "渲染器å¯ä»¥ç¨åŽæ›´æ”¹ï¼Œä½†å¯èƒ½éœ€è¦è°ƒæ•´åœºæ™¯ã€‚"
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "未命å项目"
#: editor/project_manager.cpp
-msgid "Can't open project"
-msgstr "无法打开项目"
+msgid "Can't open project at '%s'."
+msgstr "无法打开ä½äºŽâ€œ%sâ€çš„相应项目."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "æ‚¨ç¡®å®šè¦æ‰“开多个项目å—?"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"以下项目设置文件是由旧的引擎版本生æˆçš„,需è¦ä¸ºæ­¤ç‰ˆæœ¬è½¬æ¢ï¼š\n"
+"%s\n"
+"是å¦è¦è½¬æ¢å®ƒï¼Ÿ\n"
+"警告:您将无法å†ä½¿ç”¨ä»¥å‰ç‰ˆæœ¬çš„引擎打开项目。"
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+"以下项目设置文件是由旧的引擎版本生æˆçš„,需è¦ä¸ºæ­¤ç‰ˆæœ¬è½¬æ¢ï¼š\n"
+"%s\n"
+"是å¦è¦è½¬æ¢å®ƒï¼Ÿ\n"
+"警告:您将无法å†ä½¿ç”¨ä»¥å‰ç‰ˆæœ¬çš„引擎打开项目。"
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr "项目设置是由更新的引擎版本创建的,其设置与此版本ä¸å…¼å®¹ã€‚"
+
+#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
@@ -7641,6 +7862,20 @@ msgid "Duplicate Node(s)"
msgstr "å¤åˆ¶èŠ‚ç‚¹"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr "æ— æ³•é‡æ–°è®¾ç½®ç»§æ‰¿åœºæ™¯ä¸­çš„èŠ‚ç‚¹ï¼ŒèŠ‚ç‚¹é¡ºåºæ— æ³•更改。"
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr "节点必须属于已编辑的场景æ‰èƒ½æˆä¸ºæ ¹èŠ‚ç‚¹ã€‚"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Instantiated scenes can't become root"
+msgstr "实例化的场景ä¸èƒ½æˆä¸ºæ ¹èŠ‚ç‚¹"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "确定è¦åˆ é™¤èŠ‚ç‚¹å—?"
@@ -8231,9 +8466,8 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "step傿•°ä¸º0ï¼"
+msgstr "Step傿•°ä¸º 0 ï¼"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -8440,10 +8674,6 @@ msgid "Build Project"
msgstr "构建项目"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr "警告"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
msgid "View log"
msgstr "查看日志"
@@ -8832,6 +9062,90 @@ msgstr "得到 %s"
msgid "Set %s"
msgstr "设值 %s"
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr "缺包å."
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr "包段的长度必须为éžé›¶ã€‚"
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr "Android应用程åºåŒ…å称中ä¸å…许使用字符“%sâ€ã€‚"
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr "包段中的第一个字符ä¸èƒ½æ˜¯æ•°å­—。"
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr "包段中的第一个字符ä¸èƒ½æ˜¯â€œ%sâ€ã€‚"
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr "包必须至少有一个“.â€åˆ†éš”符。"
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr "未在编辑器设置中é…ç½®ADB坿‰§è¡Œæ–‡ä»¶ã€‚"
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr "未在编辑器设置中é…ç½®OpenJDK Jarsigner。"
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr "未在编辑器设置或预设中é…置调试密钥库。"
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr "APK扩展的公钥无效。"
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "ç±»åéžæ³•"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr "缺少标识符。"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr "标识符字段ä¸èƒ½ä¸ºç©º."
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "The character '%s' is not allowed in Identifier."
+msgstr "åç§°ä¸æ˜¯æœ‰æ•ˆçš„æ ‡è¯†ç¬¦ï¼š"
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr "标识符段中的第一个字符ä¸èƒ½æ˜¯æ•°å­—。"
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr "标识符段中的第一个字符ä¸èƒ½æ˜¯\"%s\"。"
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr "标识符必须至少有一个“.â€åˆ†éš”符。"
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr "未指定应用商店团队ID-无法é…置项目。"
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "åç§°ä¸æ˜¯æœ‰æ•ˆçš„æ ‡è¯†ç¬¦ï¼š"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr "预设中未指定必需的图标。"
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "在æµè§ˆå™¨ä¸­è¿è¡Œ"
@@ -8864,6 +9178,51 @@ msgstr "无法读å–å¯åŠ¨å›¾ç‰‡:"
msgid "Using default boot splash image."
msgstr "使用默认å¯åŠ¨å›¾ç‰‡ã€‚"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "åç§°éžæ³•。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr "产å“GUIDéžæ³•。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr "å‘布GUIDéžæ³•。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr "无效的背景颜色。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr "Logo图片尺寸无效(图åƒå°ºå¯¸å¿…须是50x50)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr "正方形的 44x44 Logo图片尺寸无效(应为44x44)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr "正方形的 71x71 Logo标志图片尺寸无效(应为71x71)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr "正方的 150x150 Logo图片尺寸无效(应为150x150)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr "正方形的 310x310 Logo图片尺寸无效(应为310x310)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr "宽幅310x150 Logo图片尺寸无效(应为310x150)。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr "å¯åŠ¨ç”»é¢å›¾ç‰‡å°ºå¯¸æ— æ•ˆï¼ˆåº”为620x300)。"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8960,6 +9319,13 @@ msgid ""
msgstr ""
"ParallaxLayer类型的节点必须作为ParallaxBackgroundçš„å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9128,6 +9494,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "ç²’å­ä¸å¯è§ï¼Œå› ä¸ºæ²¡æœ‰ç½‘æ ¼(meshe)指定到绘制通é“(draw passes)。"
@@ -9142,16 +9515,11 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollowç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath类型节点的å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-"OrientedPathFollow ç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath类型节点的å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
-
-#: scene/3d/path.cpp
#, fuzzy
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
-msgstr "OrientedPathFollow 需è¦å†å…¶çˆ¶è·¯å¾„中å¯ç”¨up vectors。"
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr "OrientedPathFollow 需è¦åœ¨å…¶çˆ¶è·¯å¾„中å¯ç”¨â€œUp Vectorsâ€ã€‚"
#: scene/3d/physics_body.cpp
msgid ""
@@ -9251,6 +9619,10 @@ msgstr "AnimationPlayer çš„æ ¹èŠ‚ç‚¹ä¸æ˜¯ä¸€ä¸ªæœ‰æ•ˆçš„节点。"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr "这个节点已被弃用。请使用Animation Tree代替。"
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
@@ -9258,6 +9630,10 @@ msgid "Raw Mode"
msgstr "Raw 模å¼"
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "将当å‰é¢œè‰²æ·»åŠ ä¸ºé¢„è®¾"
@@ -9269,10 +9645,6 @@ msgstr "æç¤ºï¼"
msgid "Please Confirm..."
msgstr "请确认..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9352,6 +9724,61 @@ msgstr "对uniform的赋值。"
msgid "Varyings can only be assigned in vertex function."
msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
+#~ msgid "Warnings:"
+#~ msgstr "警告:"
+
+#~ msgid "Font Size:"
+#~ msgstr "字体大å°:"
+
+#~ msgid "Line:"
+#~ msgstr "行:"
+
+#~ msgid "Col:"
+#~ msgstr "列:"
+
+#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
+#~ msgstr ""
+#~ "OrientedPathFollow ç±»åž‹çš„èŠ‚ç‚¹åªæœ‰ä½œä¸ºPath类型节点的å­èŠ‚ç‚¹æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
+
+#~ msgid "Split point with itself."
+#~ msgstr "拆分点本身。"
+
+#~ msgid "Split can't form an existing edge."
+#~ msgstr "ä¸èƒ½ä»Žå·²å­˜åœ¨çš„边上拆分。"
+
+#~ msgid "Split already exists."
+#~ msgstr "拆分已存在。"
+
+#~ msgid "Add Split"
+#~ msgstr "添加分裂"
+
+#~ msgid "Invalid Split: "
+#~ msgstr "无效拆分: "
+
+#~ msgid "Remove Split"
+#~ msgstr "移除拆分"
+
+#~ msgid "Poly"
+#~ msgstr "多边形"
+
+#~ msgid "Splits"
+#~ msgstr "拆分"
+
+#~ msgid "Connect two points to make a split."
+#~ msgstr "连接两个点以进行分割。"
+
+#~ msgid "Select a split to erase it."
+#~ msgstr "选择一个拆分以擦除它。"
+
+#~ msgid "No name provided"
+#~ msgstr "未æä¾›åç§°"
+
+#~ msgid "Add Node.."
+#~ msgstr "添加节点.."
+
+#~ msgid "Create from scene?"
+#~ msgstr "从场景中创建?"
+
#~ msgid "Create Poly"
#~ msgstr "创建多边形"
@@ -9374,9 +9801,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
#~ "在这个节点上没有 OccluderPolygon2D 资æºã€‚\n"
#~ "创建和分é…一个å—?"
-#~ msgid "Edit existing polygon:"
-#~ msgstr "编辑已存在的多边形:"
-
#~ msgid "LMB: Move Point."
#~ msgstr "鼠标左键:移动点。"
@@ -9719,9 +10143,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
#~ msgid "Run Script"
#~ msgstr "è¿è¡Œè„šæœ¬"
-#~ msgid "Save the currently edited resource."
-#~ msgstr "ä¿å­˜å½“å‰ç¼–辑的资æºã€‚"
-
#~ msgid "Stop Profiling"
#~ msgstr "åœæ­¢"
@@ -10557,52 +10978,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
#~ msgid "Error creating the package signature."
#~ msgstr "创建包(PCK)ç­¾åæ—¶å‡ºé”™ã€‚"
-#~ msgid ""
-#~ "No export templates found.\n"
-#~ "Download and install export templates."
-#~ msgstr ""
-#~ "找ä¸åˆ°å¯¼å‡ºæ¨¡ç‰ˆã€‚\n"
-#~ "下载并安装导出模版。"
-
-#~ msgid "Custom debug package not found."
-#~ msgstr "找ä¸åˆ°è‡ªå®šä¹‰è°ƒè¯•包。"
-
-#~ msgid "Custom release package not found."
-#~ msgstr "找ä¸åˆ°è‡ªå®šä¹‰å‘布包。"
-
-#~ msgid "Invalid unique name."
-#~ msgstr "åç§°éžæ³•。"
-
-#~ msgid "Invalid product GUID."
-#~ msgstr "产å“GUIDéžæ³•。"
-
-#~ msgid "Invalid publisher GUID."
-#~ msgstr "å‘布GUIDéžæ³•。"
-
-#~ msgid "Invalid background color."
-#~ msgstr "无效的背景颜色。"
-
-#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr "Logo图片尺寸无效(图åƒå°ºå¯¸å¿…须是50x50)。"
-
-#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-#~ msgstr "正方形的 44x44 Logo图片尺寸无效(应为44x44)。"
-
-#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-#~ msgstr "正方形的 71x71 Logo标志图片尺寸无效(应为71x71)。"
-
-#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-#~ msgstr "正方的 150x150 Logo图片尺寸无效(应为150x150)。"
-
-#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-#~ msgstr "正方形的 310x310 Logo图片尺寸无效(应为310x310)。"
-
-#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-#~ msgstr "宽幅310x150 Logo图片尺寸无效(应为310x150)。"
-
-#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
-#~ msgstr "å¯åŠ¨ç”»é¢å›¾ç‰‡å°ºå¯¸æ— æ•ˆï¼ˆåº”为620x300)。"
-
#~ msgid "RAW Mode"
#~ msgstr "RAW模å¼"
@@ -10846,21 +11221,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
#~ msgid "Trailing Silence:"
#~ msgstr "å°¾éšæ²‰é»˜(Trailing Silence):"
-#~ msgid "Script Export Mode:"
-#~ msgstr "脚本导出方å¼:"
-
-#~ msgid "Text"
-#~ msgstr "文本"
-
-#~ msgid "Compiled"
-#~ msgstr "编译"
-
-#~ msgid "Encrypted (Provide Key Below)"
-#~ msgstr "使用下列密ç åР坆"
-
-#~ msgid "Script Encryption Key (256-bits as hex):"
-#~ msgstr "脚本密匙(256ä½16进制ç ï¼‰:"
-
#~ msgid "Export Project PCK"
#~ msgstr "导出项目PCK文件"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 02ac08be3d..e076abd623 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -1,6 +1,6 @@
# Chinese (Hong Kong) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017.
@@ -579,23 +579,14 @@ msgstr "縮å°"
msgid "Reset Zoom"
msgstr "é‡è¨­ç¸®æ”¾æ¯”例"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-#, fuzzy
-msgid "Line:"
-msgstr "行:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "列:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr ""
@@ -900,8 +891,8 @@ msgstr "è¦åˆªé™¤é¸ä¸­æª”案?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "刪除"
@@ -1016,7 +1007,7 @@ msgid "Uncompressing Assets"
msgstr "導入中:"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+msgid "Package installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
@@ -1283,7 +1274,7 @@ msgid "Add AutoLoad"
msgstr "新增AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "路徑:"
@@ -1355,9 +1346,26 @@ msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Custom debug template not found."
+msgstr "未找到佈局å稱ï¼"
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found:"
@@ -2670,12 +2678,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "有效的路徑"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -3066,7 +3079,7 @@ msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -3074,10 +3087,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Name contains invalid characters."
msgstr "有效字符:"
@@ -3423,6 +3432,19 @@ msgstr ""
msgid "Reimport"
msgstr "å°Žå…¥"
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "資æºåŠ è¼‰å¤±æ•—ã€‚"
@@ -3483,6 +3505,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3606,7 +3632,7 @@ msgstr "新增動畫"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "載入"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3635,6 +3661,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3673,12 +3704,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3714,8 +3739,9 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Add Node.."
+msgid "Add Node..."
msgstr "新增節點"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3999,7 +4025,7 @@ msgstr "連到:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "移除被é¸å–的軌迹。"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4409,6 +4435,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -5048,6 +5084,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5329,31 +5366,26 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
-msgstr ""
+#, fuzzy
+msgid "Create Internal Vertex"
+msgstr "新增"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Split already exists."
-msgstr "AutoLoad '%s'已存在ï¼"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Add Split"
-msgstr "新增訊號"
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "有效的路徑"
+msgid "Add Custom Polygon"
+msgstr "æ’ä»¶"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
+msgid "Remove Custom Polygon"
msgstr "åªé™é¸ä¸­"
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5383,12 +5415,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "下移"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "æ’ä»¶"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5424,11 +5458,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5461,6 +5497,11 @@ msgid "Grid Settings"
msgstr "設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6462,6 +6503,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Sprite is empty!"
@@ -6540,8 +6585,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "新增動畫"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "新的動畫å稱:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6552,8 +6603,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "新的動畫å稱:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6884,15 +6936,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "åªé™é¸ä¸­"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6900,6 +6953,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "移除é¸é …"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6955,6 +7013,87 @@ msgid ""
msgstr "新增資料夾"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "新增資料夾"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "檔案"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "æ’ä»¶"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "æ’ä»¶"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "æ’ä»¶"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "貼上動畫"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "移除é¸é …"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Occlusion Polygon"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Navigation Polygon"
+msgstr "移除動畫"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "檔案"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "縮放selection"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "縮放selection"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "ä¸èƒ½åŸ·è¡Œé€™å€‹å‹•作,因為沒有tree root."
@@ -6977,11 +7116,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
-msgid "Add Node..."
-msgstr "新增節點"
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -7084,6 +7218,36 @@ msgstr ""
#: editor/project_export.cpp
#, fuzzy
+msgid "Script"
+msgstr "下一個腳本"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "匯出"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr "文字"
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Export PCK/Zip"
msgstr "匯出"
@@ -7228,12 +7392,44 @@ msgid "Browse"
msgstr "ç€è¦½"
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr "ä¸èƒ½é€£æŽ¥ã€‚"
#: editor/project_manager.cpp
@@ -7242,6 +7438,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7927,6 +8154,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8759,10 +8998,6 @@ msgid "Build Project"
msgstr "專案"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "檔案"
@@ -9169,6 +9404,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "無效å稱"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "無效字型"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run in Browser"
@@ -9208,6 +9526,54 @@ msgstr "無法新增資料夾"
msgid "Using default boot splash image."
msgstr "無法新增資料夾"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "無效å稱"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "無效字型"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "無效字型"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "無效å稱"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9289,6 +9655,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9444,6 +9817,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9458,13 +9838,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9561,10 +9937,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
@@ -9576,10 +9960,6 @@ msgstr "警告!"
msgid "Please Confirm..."
msgstr "請確èª..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9654,6 +10034,33 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Line:"
+#~ msgstr "行:"
+
+#~ msgid "Col:"
+#~ msgstr "列:"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "AutoLoad '%s'已存在ï¼"
+
+#, fuzzy
+#~ msgid "Add Split"
+#~ msgstr "新增訊號"
+
+#, fuzzy
+#~ msgid "Invalid Split: "
+#~ msgstr "有效的路徑"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "åªé™é¸ä¸­"
+
+#, fuzzy
+#~ msgid "Add Node.."
+#~ msgstr "新增節點"
+
+#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "縮å°"
@@ -9900,14 +10307,6 @@ msgstr ""
#~ "(Unsaved changes will be lost)"
#~ msgstr "回到專案管ç†å™¨ï¼Ÿï¼ˆæœªå„²å­˜çš„æ›´æ”¹å°‡æœƒæ¶ˆå¤±ï¼‰"
-#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "無效å稱"
-
-#, fuzzy
-#~ msgid "Invalid product GUID."
-#~ msgstr "無效字型"
-
#~ msgid "Valid name"
#~ msgstr "有效å稱"
@@ -9949,9 +10348,6 @@ msgstr ""
#~ msgid "Images:"
#~ msgstr "圖片:"
-#~ msgid "Text"
-#~ msgstr "文字"
-
#~ msgid "File exists"
#~ msgstr "檔案已存在"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 3bf35bb328..5b9aeb74be 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -1,6 +1,6 @@
# Chinese (Taiwan) translation of the Godot Engine editor
-# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
# Allen H <w84miracle@gmail.com>, 2017.
# Billy SU <g4691821@gmail.com>, 2018.
@@ -12,12 +12,13 @@
# Qing <icinriiq@gmail.com>, 2018.
# Sam Pan <sampan66@gmail.com>, 2016.
# ken l <macauhome@gmail.com>, 2018.
+# Eric K <eric900601@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:44+0100\n"
-"Last-Translator: ken l <macauhome@gmail.com>\n"
+"PO-Revision-Date: 2019-02-01 12:09+0000\n"
+"Last-Translator: Eric K <eric900601@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -25,34 +26,35 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "Convert()å‡½æ•¸æ‰€æ”¶åˆ°çš„åƒæ•¸éŒ¯èª¤ï¼Œè«‹è©¦è‘—以 TYPE_ 作為開頭。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "解碼字節ä½å…ƒä¸è¶³ï¼Œæˆ–為無效格å¼ã€‚"
+msgstr "輸入的解碼字節ä¸è¶³ã€æˆ–為無效格å¼ã€‚"
#: core/math/expression.cpp
+#, fuzzy
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "所輸入的 %i 於表ç¾å¼ä¸­ç„¡æ•ˆ"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "因該實例(instance)為空,self 無法被使用"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "此數值無法被 %sã€%s å’Œ %s é‹ç®—。"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "無效的內存地å€é¡žåž‹ %sï¼ŒåŸºç¤Žåž‹å¼ %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
@@ -80,47 +82,44 @@ msgid "Mirror"
msgstr ""
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "動畫新增按éµ"
+msgstr "在此æ’入畫格"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "複製所é¸"
+msgstr "複製所é¸ç•«æ ¼"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "ç¢ºå®šåˆªé™¤æ‰€é¸æ“‡çš„æª”案嗎?"
+msgstr "刪除所é¸ç•«æ ¼"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "複製動畫關éµç•«æ ¼"
+msgstr "複製關éµç•«æ ¼"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "刪除動畫關éµç•«æ ¼"
+msgstr "刪除關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "動畫更改關éµå¹€æ™‚é–“"
+msgstr "變更關éµç•«æ ¼çš„æ™‚é–“"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "動畫更改轉場效果"
+msgstr "變更轉場效果"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "動畫更改座標"
+msgstr "變更動畫變æ›"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "動畫更改關éµå¹€æ•¸å€¼"
+msgstr "變更關éµç•«æ ¼çš„æ•¸å€¼"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "動畫更改呼å«"
+msgstr "更改回調"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -152,9 +151,8 @@ msgid "Add Track"
msgstr "添加動畫軌"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Length Time (seconds)"
-msgstr "動畫長度 (秒)。"
+msgstr "動畫長度(秒)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -258,11 +256,11 @@ msgstr "刪除動畫軌"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "%s 新增新軌並æ’入畫格?"
+msgstr "為 %s 新增動畫軌並æ’入畫格?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "創建 %d 個新軌並æ’入畫格?"
+msgstr "創建 %d 個動畫軌並æ’入畫格?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
@@ -283,7 +281,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr "動畫建立與æ’å…¥"
+msgstr "新增/æ’入動畫"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -292,7 +290,7 @@ msgstr "動畫新增軌跡與按éµ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "動畫新增按éµ"
+msgstr "新增關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -336,7 +334,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr "移動動畫畫格"
+msgstr "移動關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
@@ -399,7 +397,7 @@ msgstr "縮放所é¸"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr "由游標ä½ç½®ç¸®æ”¾"
+msgstr "由游標縮放"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
@@ -407,7 +405,7 @@ msgstr "複製所é¸"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "é‡è¤‡è½‰ç½®"
+msgstr "複製並轉置"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -426,7 +424,7 @@ msgstr "往上一步"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr "最佳化動畫"
+msgstr "動畫最佳化"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
@@ -463,11 +461,11 @@ msgstr "最佳化"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr "移除無效按éµ"
+msgstr "移除無效的關éµç•«æ ¼"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr "刪除未解決或是空的軌é“"
+msgstr "刪除未處ç†çš„空白軌é“"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
@@ -475,7 +473,7 @@ msgstr "清除所有動畫"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "清除動畫 (無法復原!)"
+msgstr "永久刪除動畫(無法復原ï¼ï¼‰"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
@@ -523,7 +521,7 @@ msgstr "ç„¡ç¬¦åˆæ¢ä»¶"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
-msgstr "å–代了 %d 個"
+msgstr "å–代了 %d 個。"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -531,7 +529,7 @@ msgstr "符åˆå¤§å°å¯«"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr "整個字"
+msgstr "符åˆå®Œæ•´å–®å­—"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
@@ -561,31 +559,23 @@ msgstr "縮å°"
msgid "Reset Zoom"
msgstr "é‡è¨­ç¸®æ”¾å¤§å°"
-#: editor/code_editor.cpp
-msgid "Warnings:"
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
-msgid "Font Size:"
+msgid "Line and column numbers"
msgstr ""
-#: editor/code_editor.cpp
-msgid "Line:"
-msgstr "行:"
-
-#: editor/code_editor.cpp
-msgid "Col:"
-msgstr "列:"
-
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr "需指定在目標節點上的方法!"
+msgstr "必須指定å°ç›®æ¨™ç¯€é»žçš„行為ï¼"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
-msgstr "找ä¸åˆ°ç›®æ¨™æ–¹æ³•! 指定一個å°çš„æ–¹æ³•或附加一個腳本到目標的節點上。"
+msgstr "找ä¸åˆ°ç›®æ¨™æ–¹æ³•ï¼è«‹æŒ‡å®šæœ‰æ•ˆæ–¹æ³•ã€æˆ–將腳本附加至目標節點上。"
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -881,8 +871,8 @@ msgstr "ç¢ºå®šåˆªé™¤æ‰€é¸æ“‡çš„æª”案嗎?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
-#: editor/project_export.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "刪除"
@@ -995,7 +985,8 @@ msgid "Uncompressing Assets"
msgstr "正在解壓縮素æ"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-msgid "Package Installed Successfully!"
+#, fuzzy
+msgid "Package installed successfully!"
msgstr "å¥—ä»¶å®‰è£æˆåŠŸ!"
#: editor/editor_asset_installer.cpp
@@ -1248,7 +1239,7 @@ msgid "Add AutoLoad"
msgstr "新增 AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "路徑:"
@@ -1321,9 +1312,25 @@ msgid "Storing File:"
msgstr "儲存檔案:"
#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
@@ -1852,7 +1859,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
-msgstr "請先存檔æ‰èƒ½åŸ·è¡Œè©²å ´æ™¯"
+msgstr "在é‹è¡Œå ´æ™¯å‰ï¼Œè«‹å…ˆå­˜æª”。"
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -1889,7 +1896,7 @@ msgstr "å¦å­˜å ´æ™¯ç‚º..."
#: editor/editor_node.cpp
msgid "No"
-msgstr ""
+msgstr "䏿˜¯"
#: editor/editor_node.cpp
msgid "Yes"
@@ -1901,7 +1908,7 @@ msgstr "此場景尚未存檔, 執行å‰è«‹å…ˆå­˜æª”"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr ""
+msgstr "在設置場景å‰ï¼Œç„¡æ³•完æˆè©²æŒ‡å®šæ“作。"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
@@ -1909,20 +1916,19 @@ msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "æ­¤æ“作無法在沒有根節點的情æ³ä¸‹é€²è¡Œã€‚"
+msgstr "在設置根節點(root node)å‰ï¼Œç„¡æ³•完æˆè©²æŒ‡å®šæ“作。"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "This operation can't be done without a selected node."
-msgstr "æ­¤æ“ä½œéœ€è¦æœ‰é¸æ“‡è‘—節點æ‰èƒ½é€²è¡Œã€‚"
+msgstr "在設置著節點(selected node)å‰ï¼Œç„¡æ³•完æˆè©²æŒ‡å®šæ“作。"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "ç›®å‰çš„場景尚未存檔, ä¾ç„¶è¦é–‹å•Ÿå—Ž?"
+msgstr "ç›®å‰çš„場景尚未存檔,ä»è¦é–‹å•Ÿå—Žï¼Ÿ"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
@@ -1933,12 +1939,13 @@ msgid "Revert"
msgstr "還原"
#: editor/editor_node.cpp
+#, fuzzy
msgid "This action cannot be undone. Revert anyway?"
-msgstr "æ­¤æ“作無法復原, 確定è¦é‚„原嗎?"
+msgstr "æ­¤æ“作無法被, 確定è¦é‚„原嗎?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "快速執行場景..."
+msgstr "快速執行場景…"
#: editor/editor_node.cpp
msgid "Quit"
@@ -1946,89 +1953,93 @@ msgstr "離開"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr "離開編輯器嗎?"
+msgstr "è¦çµæŸç·¨è¼¯å™¨å—Žï¼Ÿ"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr ""
+msgstr "è¦é–‹å•Ÿå°ˆæ¡ˆç®¡ç†å—Žï¼Ÿ"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr ""
+msgstr "儲存並離開"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
+msgstr "關閉å‰ï¼Œè¦å„²å­˜ä¿®æ”¹çš„場景嗎?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
-msgstr ""
+msgstr "開啟專案管ç†å‰ï¼Œè¦å„²å­˜ä¿®æ”¹çš„場景嗎?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
-msgstr ""
+msgstr "ä¸æŽ¨è–¦æ­¤é¸é …ã€‚è¢«å¼·åˆ¶é‡æ–°æ•´ç†çš„æƒ…形,å¯èƒ½æ˜¯å› ç¨‹å¼éŒ¯èª¤å°Žè‡´ã€‚請回報。"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr "挑一個主è¦å ´æ™¯"
+msgstr "é¸å–一個主è¦å ´æ™¯"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
+msgstr "無法在: \"%s\" 上啟動擴充功能,設定解æžå¤±æ•—。"
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
+msgstr "在æ’件目錄 'res://addons/%s' 中,找ä¸åˆ°è…³æœ¬ã€‚"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr ""
+msgstr "無法從 '%s' 中順利讀å–腳本。"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
-msgstr ""
+msgstr "無法從 '%s' 中順利讀å–腳本。å¯èƒ½å‡ºè‡ªç·¨ç¢¼éŒ¯èª¤ï¼Œè«‹æª¢å¯Ÿèªžæ³•æ˜¯å¦æ­£ç¢ºã€‚"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
+msgstr "無法從 '%s' 中順利讀å–腳本。基本類型 的腳本並ä¸å±¬æ–¼ 編輯類æ’件。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
+msgstr "無法從 '%s' 中順利讀å–腳本。此腳本並ä¸è™•於工具模å¼ä¸‹ã€‚"
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"場景\"%s\"為自動導入,並ä¸èƒ½è¢«ä¿®æ”¹ã€‚\n"
+"è‹¥è¦é€²è¡Œæ›´æ”¹ï¼Œè«‹å»ºç«‹æ–°çš„場景。"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"讀å–場景時發生錯誤,場景必須放置於專案資料夾內。請用「導入ã€é–‹å•Ÿè©²å ´æ™¯å¾Œï¼Œå†"
+"儲存於專案資料夾。"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "場景 '%s' çš„ä¾å­˜é—œä¿‚已被破壞。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Clear Recent Scenes"
-msgstr "關閉場景"
+msgstr "清除最近開啟的場景"
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "儲存佈局"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "刪除佈局"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
@@ -2037,28 +2048,24 @@ msgstr "é è¨­"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "在檔案管ç†å“¡å…§é¡¯ç¤º"
+msgstr "在檔案系統中顯示"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
-msgstr "æš«åœå ´æ™¯"
+msgstr "é‹è¡Œæ­¤å ´æ™¯"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "關閉"
+msgstr "關閉分é "
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "切æ›å ´æ™¯åˆ†é "
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more files or folders"
-msgstr "還有 %d 個檔案或資料夾"
+msgstr "還有 %d 個檔案/資料夾"
#: editor/editor_node.cpp
#, fuzzy
@@ -2066,26 +2073,24 @@ msgid "%d more folders"
msgstr "還有 %d 個檔案"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more files"
msgstr "還有 %d 個檔案"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr ""
+msgstr "版é¢ä½ç½®"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "無干擾模å¼"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "切æ›ç‚ºç„¡å¹²æ“¾æ¨¡å¼ã€‚"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Add a new scene."
-msgstr "更新場景中..."
+msgstr "新增場景。"
#: editor/editor_node.cpp
#, fuzzy
@@ -2094,35 +2099,35 @@ msgstr "場景"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "å‰å¾€ä¸Šæ¬¡é–‹å•Ÿçš„場景。"
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr "下個分é "
+msgstr "下一個分é "
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr "上個分é "
+msgstr "上一個分é "
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr "éŽæ¿¾æª”案..."
+msgstr "ç¯©é¸æª”案..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "æ“作場景文件。"
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "新場景"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr ""
+msgstr "å¾žç¾æœ‰å ´æ™¯ä¸­å»ºç«‹â€¦"
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr "開啟場景..."
+msgstr "開啟場景…"
#: editor/editor_node.cpp
msgid "Save Scene"
@@ -2139,42 +2144,41 @@ msgstr "關閉場景"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr "開啟最近存å–"
+msgstr "最近開啟的場景"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr "è½‰æ›æˆ..."
+msgstr "è½‰æ›æˆâ€¦"
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "網狀資料庫(MeshLibrary)…"
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "å€å¡Šç´ æâ€¦"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
-msgstr "復原"
+msgstr "還原"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr "å–æ¶ˆã€Œå¾©åŽŸã€"
+msgstr "é‡ä½œ"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "æ¢å¾©å ´æ™¯"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "其他專案或全螢幕工具。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project"
-msgstr "專案設定"
+msgstr "專案"
#: editor/editor_node.cpp
msgid "Project Settings"
@@ -2189,32 +2193,31 @@ msgid "Tools"
msgstr "工具"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "專案創始人"
+msgstr "開啟專案資料夾"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "退出到專案列表"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr ""
+msgstr "åµéŒ¯"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "使用é ç«¯åµéŒ¯"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
-msgstr ""
+msgstr "當輸出或發布專案後,å¯åŸ·è¡Œæ–‡ä»¶(exe)å°‡æœƒå˜—è©¦é€£çµæœ¬æ©Ÿï¼©ï¼°ï¼Œä»¥é€²è¡ŒåµéŒ¯ã€‚"
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "å°åž‹éƒ¨å±¬ & 網路文件系統(NFS)"
#: editor/editor_node.cpp
msgid ""
@@ -2225,30 +2228,34 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"啟用此é¸é …後,在輸出/發布項目時,執行檔會壓縮至最å°ã€‚\n"
+"至於文件系統,則以網路與編輯器的連çµä¾†ä¾›çµ¦ã€‚\n"
+"在Androidå¹³å°ï¼Œé€éŽUSB發布能ç²å¾—更快的效率。\n"
+"æ­¤é¸é …ç”¨æ–¼åŠ é€ŸéŠæˆ²(尤其是檔案ç¹å¤š)的測試。"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "碰撞å€åŸŸçš„顯示"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
-msgstr ""
+msgstr "啟用此é¸é …後,碰撞å€åŸŸ/射線節點 å°‡æœƒæ–¼éŠæˆ²ä¸­é¡¯ç¤ºã€‚"
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "導航的顯示"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
-msgstr ""
+msgstr "啟用此é¸é …後,導航所用的網線/多邊形 å°‡æœƒæ–¼éŠæˆ²ä¸­é¡¯ç¤ºã€‚"
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr ""
+msgstr "åŒæ­¥å ´æ™¯çš„變更"
#: editor/editor_node.cpp
msgid ""
@@ -2257,10 +2264,12 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"啟用此é¸é …後,編輯器中的所有修改,都會立å³å映於é‹è¡Œä¸­çš„éŠæˆ²ã€‚\n"
+"在é ç«¯è£ç½®æ¸¬è©¦æ™‚,é…åˆç¶²è·¯æ–‡ä»¶ç³»çµ±(NFS)使用能更æé«˜æ•ˆçŽ‡ã€‚"
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr ""
+msgstr "åŒæ­¥è…³æœ¬çš„變更"
#: editor/editor_node.cpp
msgid ""
@@ -2269,42 +2278,44 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"啟用此é¸é …後,腳本的所有修改,都會立å³å映於é‹è¡Œä¸­çš„éŠæˆ²ã€‚\n"
+"在é ç«¯è£ç½®æ¸¬è©¦æ™‚,é…åˆç¶²è·¯æ–‡ä»¶ç³»çµ±(NFS)使用能更æé«˜æ•ˆçŽ‡ã€‚"
#: editor/editor_node.cpp
msgid "Editor"
-msgstr ""
+msgstr "編輯器"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr ""
+msgstr "編輯器設定"
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "編輯器佈局"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr ""
+msgstr "全螢幕顯示"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr ""
+msgstr "開啟 編輯器數據/設定 資料夾"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "開啟 編輯器數據 資料夾"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr ""
+msgstr "開啟 編輯器設定 資料夾"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
-msgstr ""
+msgstr "管ç†è¼¸å‡ºæ¨¡æ¿"
#: editor/editor_node.cpp
msgid "Help"
-msgstr ""
+msgstr "幫助"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2316,15 +2327,16 @@ msgstr "æœå°‹"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
-msgstr ""
+msgstr "線上文件"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr ""
+msgstr "Q&A"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Issue Tracker"
-msgstr ""
+msgstr "å•題追蹤器"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2336,11 +2348,11 @@ msgstr "關於"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "éŠçŽ©æ­¤å°ˆæ¡ˆ"
+msgstr "é‹è¡Œæ­¤å°ˆæ¡ˆã€‚"
#: editor/editor_node.cpp
msgid "Play"
-msgstr "é–‹å§‹"
+msgstr "é‹è¡Œ"
#: editor/editor_node.cpp
msgid "Pause the scene"
@@ -2360,58 +2372,57 @@ msgstr "åœæ­¢"
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "é‹è¡Œç·¨è¼¯éŽçš„場景。"
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr ""
+msgstr "é‹è¡Œå ´æ™¯"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "é‹è¡Œè‡ªå®šç¾©å ´æ™¯"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "é‹è¡Œè‡ªå®šç¾©å ´æ™¯"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "åœ¨æ›´å‹•é¡¯ç¤ºé©…å‹•å¾Œï¼Œå¿…é ˆé‡æ–°é–‹å•Ÿç·¨è¼¯å™¨ã€‚"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "å¦å­˜æ–°æª”"
+msgstr "儲存並é‡å•Ÿ"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
-msgstr ""
+msgstr "åœ¨é‡æ–°ç¹ªè£½(repaint)編輯器視窗時,來個旋轉ï¼"
#: editor/editor_node.cpp
msgid "Update Always"
-msgstr ""
+msgstr "總是自動更新"
#: editor/editor_node.cpp
msgid "Update Changes"
-msgstr ""
+msgstr "有更動時自動更新"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "ç¦æ­¢è‡ªå‹•æ›´æ–°"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "å°Žå…¥"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "文件系統"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "å±¬æ€§é¢æ¿"
#: editor/editor_node.cpp
#, fuzzy
@@ -2420,96 +2431,95 @@ msgstr "節點"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr ""
+msgstr "å±•é–‹åº•éƒ¨é¢æ¿"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
-msgstr ""
+msgstr "輸出(output)"
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr ""
+msgstr "ä¸è¦å„²å­˜"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "導入模æ¿ï¼ˆé€éŽZIP檔案)"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
-msgstr ""
+msgstr "輸出專案"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "輸出函å¼åº«"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "èˆ‡ç¾æœ‰å‡½å¼åº«åˆä½µ"
#: editor/editor_node.cpp
msgid "Password:"
-msgstr ""
+msgstr "密碼:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr ""
+msgstr "開啟並é‹è¡Œè…³æœ¬"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr ""
+msgstr "å¾žç¾æœ‰å ´æ™¯ä¸­å»ºç«‹"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "è®€å–æ™‚出ç¾éŒ¯èª¤"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr ""
+msgstr "鏿“‡"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr ""
+msgstr "開啟2D編輯器"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr ""
+msgstr "開啟3D編輯器"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr ""
+msgstr "開啟腳本編輯器"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr ""
+msgstr "開啟素æå€‰åº«"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open the next Editor"
-msgstr "離開編輯器嗎?"
+msgstr "開啟下一個編輯器"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr ""
+msgstr "開啟上一個編輯器"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr ""
+msgstr "創建網格é è¦½"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
-msgstr ""
+msgstr "縮圖…"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr ""
+msgstr "編輯擴充功能"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "已安è£çš„æ“´å……功能:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
-msgstr ""
+msgstr "æ›´æ–°"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2594,12 +2604,17 @@ msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-msgid "Assign.."
+msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Invalid RID"
+msgstr "無效的路徑"
+
+#: editor/editor_properties.cpp
msgid ""
-"The selected resource (%s) does not match the type expected for this "
+"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
@@ -2981,7 +2996,7 @@ msgid "Unable to update dependencies:"
msgstr "場景缺少了æŸäº›è³‡æºä»¥è‡³æ–¼ç„¡æ³•載入"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
-msgid "No name provided"
+msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2989,10 +3004,6 @@ msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "No name provided."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
@@ -3331,6 +3342,19 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
@@ -3388,6 +3412,10 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
@@ -3506,7 +3534,7 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Load.."
+msgid "Load..."
msgstr "載入"
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3535,6 +3563,11 @@ msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
@@ -3573,12 +3606,6 @@ msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
@@ -3614,7 +3641,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Add Node.."
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -3893,7 +3921,7 @@ msgstr "連接..."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Remove selected node or transition"
+msgid "Remove selected node or transition."
msgstr "ç§»é™¤é¸æ“‡çš„動畫軌。"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4298,6 +4326,16 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4933,6 +4971,7 @@ msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -5213,30 +5252,25 @@ msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split point with itself."
+msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Split can't form an existing edge."
+msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
-msgid "Split already exists."
-msgstr "Autoload「%sã€å·²ç¶“存在!"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Add Split"
+msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Invalid Split: "
-msgstr "無效的路徑"
+msgid "Add Custom Polygon"
+msgstr "新增資料夾"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
-msgid "Remove Split"
+msgid "Remove Custom Polygon"
msgstr "移除"
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5265,12 +5299,14 @@ msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Poly"
-msgstr ""
+#, fuzzy
+msgid "Points"
+msgstr "移除"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Splits"
-msgstr ""
+#, fuzzy
+msgid "Polygons"
+msgstr "新增資料夾"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
@@ -5306,11 +5342,13 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Connect two points to make a split."
+msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Select a split to erase it."
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5343,6 +5381,11 @@ msgid "Grid Settings"
msgstr "專案設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
@@ -6332,6 +6375,10 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -6409,8 +6456,14 @@ msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
+#, fuzzy
+msgid "Animations:"
+msgstr "動畫空間。"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "New Animation"
+msgstr "動畫最佳化"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -6421,8 +6474,9 @@ msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
+#, fuzzy
+msgid "Animation Frames:"
+msgstr "動畫空間。"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -6750,15 +6804,16 @@ msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr "移除"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6766,6 +6821,11 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Texture"
+msgstr "移除"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
@@ -6821,6 +6881,85 @@ msgid ""
msgstr "新增資料夾"
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Tile"
+msgstr "新增資料夾"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Bitmask"
+msgstr "éŽæ¿¾æª”案..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Collision Polygon"
+msgstr "新增資料夾"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Occlusion Polygon"
+msgstr "新增資料夾"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Navigation Polygon"
+msgstr "新增資料夾"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Tile Bitmask"
+msgstr "è²¼ä¸Šåƒæ•¸"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Tile"
+msgstr "移除"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Collision Polygon"
+msgstr "移除"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Tile Priority"
+msgstr "éŽæ¿¾æª”案..."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Collision Polygon"
+msgstr "新增資料夾"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Create Occlusion Polygon"
+msgstr "新增資料夾"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "This property can't be changed."
msgstr "æ­¤æ“作無法在沒有根節點的情æ³ä¸‹é€²è¡Œã€‚"
@@ -6843,10 +6982,6 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Add Node..."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -6945,6 +7080,36 @@ msgstr "方法:"
#: editor/project_export.cpp
#, fuzzy
+msgid "Script"
+msgstr "開啟最近存å–"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Script Export Mode:"
+msgstr "輸出"
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
msgid "Export PCK/Zip"
msgstr "輸出"
@@ -7087,12 +7252,44 @@ msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
-msgid "Can't open project"
+msgid "Can't open project at '%s'."
msgstr "連接..."
#: editor/project_manager.cpp
@@ -7101,6 +7298,37 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
@@ -7777,6 +8005,18 @@ msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
@@ -8610,10 +8850,6 @@ msgid "Build Project"
msgstr "專案設定"
#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Warnings"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "View log"
msgstr "éŽæ¿¾æª”案..."
@@ -9011,6 +9247,89 @@ msgstr ""
msgid "Set %s"
msgstr ""
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Invalid package name:"
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Invalid Identifier:"
+msgstr "無效的字體大å°ã€‚"
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -9048,6 +9367,54 @@ msgstr "無法新增資料夾"
msgid "Using default boot splash image."
msgstr "無法新增資料夾"
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid package unique name."
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid publisher GUID."
+msgstr "無效的路徑"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid background color."
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9135,6 +9502,13 @@ msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
@@ -9290,6 +9664,13 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
@@ -9304,13 +9685,9 @@ msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
-msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr ""
-
-#: scene/3d/path.cpp
msgid ""
-"OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve "
-"resource."
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -9407,10 +9784,18 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr "將目å‰é¡è‰²è¨­ç‚ºé è¨­"
@@ -9422,10 +9807,6 @@ msgstr "警告!"
msgid "Please Confirm..."
msgstr "請確èª..."
-#: scene/gui/graph_edit.cpp
-msgid "Enable snap and show grid."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9501,6 +9882,20 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Line:"
+#~ msgstr "行:"
+
+#~ msgid "Col:"
+#~ msgstr "列:"
+
+#, fuzzy
+#~ msgid "Split already exists."
+#~ msgstr "Autoload「%sã€å·²ç¶“存在!"
+
+#, fuzzy
+#~ msgid "Remove Split"
+#~ msgstr "移除"
+
#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "縮å°"
diff --git a/main/default_controller_mappings.h b/main/default_controller_mappings.h
index 6319b875eb..15fc6fa361 100644
--- a/main/default_controller_mappings.h
+++ b/main/default_controller_mappings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/gamecontrollerdb.txt b/main/gamecontrollerdb.txt
index 2bbee0283a..cb32b4209f 100644
--- a/main/gamecontrollerdb.txt
+++ b/main/gamecontrollerdb.txt
@@ -1,28 +1,54 @@
-# Game Controller DB for SDL in 2.0.6+ format
+# Game Controller DB for SDL in 2.0.9 format
# Source: https://github.com/gabomdq/SDL_GameControllerDB
# Windows
03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
+03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000061000000000000,8Bitdo SF30 Pro Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
-030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
-030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,
03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
+030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
@@ -30,68 +56,113 @@
030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,
-03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
+030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,
+03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,
030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
+03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,
+03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
+03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
+030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
+030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,
+03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
-03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
+030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
@@ -104,6 +175,8 @@
03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -117,7 +190,9 @@
0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
@@ -127,31 +202,54 @@
03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
-03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
-030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,
+03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,
+030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
# Mac OS X
+030000008f0e00000300000009010000,2In1 USB Joystick,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
-03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -169,19 +267,24 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,
03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
-030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
@@ -197,6 +300,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
@@ -208,7 +313,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
@@ -237,16 +342,18 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
-030000006f0e00003901000000430000,Afterglow Prismatic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
@@ -255,15 +362,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
+03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
-030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -279,6 +385,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
@@ -289,6 +396,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
+030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -297,6 +406,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux,
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
@@ -306,26 +416,30 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d218000011010000,MAGIC-NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
+0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
+030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
@@ -338,6 +452,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -345,36 +460,44 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-050000004c0500006802000000800000,PS3 Controller (Bluetooth),a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
-060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
-0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
-0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
+0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
@@ -384,28 +507,36 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,
03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
+05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
+0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
+030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,
05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -417,6 +548,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000001030000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
@@ -426,16 +558,33 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
# Android
+05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
+050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android,
37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
+05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
+050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,
+050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,
# iOS
+05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
+05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
+05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
+05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 67301a38f3..18b4649f4d 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1084,7 +1084,7 @@ Array InputDefault::get_connected_joypads() {
return ret;
}
-static const char *_buttons[] = {
+static const char *_buttons[JOY_BUTTON_MAX] = {
"Face Button Bottom",
"Face Button Right",
"Face Button Left",
@@ -1103,7 +1103,7 @@ static const char *_buttons[] = {
"DPAD Right"
};
-static const char *_axes[] = {
+static const char *_axes[JOY_AXIS_MAX] = {
"Left Stick X",
"Left Stick Y",
"Right Stick X",
@@ -1111,7 +1111,9 @@ static const char *_axes[] = {
"",
"",
"L2",
- "R2"
+ "R2",
+ "",
+ ""
};
String InputDefault::get_joy_button_string(int p_button) {
diff --git a/main/input_default.h b/main/input_default.h
index b6767669f0..75dd1e67f6 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/main.cpp b/main/main.cpp
index da9c2c3198..5ccc6662e8 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,11 +53,11 @@
#include "drivers/register_driver_types.h"
#include "main/app_icon.gen.h"
#include "main/input_default.h"
+#include "main/main_timer_sync.h"
#include "main/performance.h"
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
#include "main/tests/test_main.h"
-#include "main/timer_sync.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
@@ -205,8 +205,8 @@ void finalize_physics() {
void Main::print_help(const char *p_binary) {
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - https://godotengine.org");
- OS::get_singleton()->print("(c) 2007-2018 Juan Linietsky, Ariel Manzur.\n");
- OS::get_singleton()->print("(c) 2014-2018 Godot Engine contributors.\n");
+ OS::get_singleton()->print("(c) 2007-2019 Juan Linietsky, Ariel Manzur.\n");
+ OS::get_singleton()->print("(c) 2014-2019 Godot Engine contributors.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
OS::get_singleton()->print("\n");
@@ -880,6 +880,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF("rendering/quality/driver/driver_fallback", "Best");
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_fallback", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_fallback", PROPERTY_HINT_ENUM, "Best,Never"));
+ // Assigning here even though it's GLES2-specific, to be sure that it appears in docs
+ GLOBAL_DEF("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround", false);
+
GLOBAL_DEF("display/window/size/width", 1024);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", PropertyInfo(Variant::INT, "display/window/size/width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution
GLOBAL_DEF("display/window/size/height", 600);
@@ -1786,6 +1789,10 @@ uint64_t Main::target_ticks = 0;
uint32_t Main::frames = 0;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
+int Main::iterating = 0;
+bool Main::is_iterating() {
+ return iterating > 0;
+}
// For performance metrics
static uint64_t physics_process_max = 0;
@@ -1793,6 +1800,11 @@ static uint64_t idle_process_max = 0;
bool Main::iteration() {
+ //for now do not error on this
+ //ERR_FAIL_COND_V(iterating, false);
+
+ iterating++;
+
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
Engine::get_singleton()->_frame_ticks = ticks;
main_timer_sync.set_cpu_ticks_usec(ticks);
@@ -1920,6 +1932,8 @@ bool Main::iteration() {
frames = 0;
}
+ iterating--;
+
if (fixed_fps != -1)
return exit;
@@ -1932,7 +1946,7 @@ bool Main::iteration() {
}
int target_fps = Engine::get_singleton()->get_target_fps();
- if (target_fps > 0) {
+ if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
uint64_t time_step = 1000000L / target_fps;
target_ticks += time_step;
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
diff --git a/main/main.h b/main/main.h
index 23a19dddec..694305526a 100644
--- a/main/main.h
+++ b/main/main.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,6 +47,7 @@ class Main {
static uint32_t frames;
static uint32_t frame;
static bool force_redraw_requested;
+ static int iterating;
public:
static bool is_project_manager();
@@ -58,6 +59,8 @@ public:
static bool iteration();
static void force_redraw();
+ static bool is_iterating();
+
static void cleanup();
};
diff --git a/main/timer_sync.cpp b/main/main_timer_sync.cpp
index 275465914e..f7388c8517 100644
--- a/main/timer_sync.cpp
+++ b/main/main_timer_sync.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* timer_sync.cpp */
+/* main_timer_sync.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "timer_sync.h"
+#include "main_timer_sync.h"
void MainFrameTime::clamp_idle(float min_idle_step, float max_idle_step) {
if (idle_step < min_idle_step) {
diff --git a/main/timer_sync.h b/main/main_timer_sync.h
index 75fbe6a9dc..179119edce 100644
--- a/main/timer_sync.h
+++ b/main/main_timer_sync.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* timer_sync.h */
+/* main_timer_sync.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef TIMER_SYNC_H
-#define TIMER_SYNC_H
+#ifndef MAIN_TIMER_SYNC_H
+#define MAIN_TIMER_SYNC_H
#include "core/engine.h"
@@ -98,4 +98,4 @@ public:
MainFrameTime advance(float p_frame_slice, int p_iterations_per_second);
};
-#endif // TIMER_SYNC_H
+#endif // MAIN_TIMER_SYNC_H
diff --git a/main/performance.cpp b/main/performance.cpp
index aab3a8646f..49a08aa8d1 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/performance.h b/main/performance.h
index 41822562c5..850c4c2d52 100644
--- a/main/performance.h
+++ b/main/performance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/splash_editor.png b/main/splash_editor.png
index d5bc2f1ce6..d8677f1749 100644
--- a/main/splash_editor.png
+++ b/main/splash_editor.png
Binary files differ
diff --git a/main/tests/test_astar.cpp b/main/tests/test_astar.cpp
index 8b48f075bc..d34ff0d95e 100644
--- a/main/tests/test_astar.cpp
+++ b/main/tests/test_astar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_astar.h b/main/tests/test_astar.h
index 6458f9efb1..0b3e4d6c9d 100644
--- a/main/tests/test_astar.h
+++ b/main/tests/test_astar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp
index 4d2fa2a26d..27ff2addf3 100644
--- a/main/tests/test_gdscript.cpp
+++ b/main/tests/test_gdscript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -911,11 +911,14 @@ MainLoop *test(TestType p_type) {
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
if (cmdlargs.empty()) {
- //try editor!
return NULL;
}
String test = cmdlargs.back()->get();
+ if (!test.ends_with(".gd") && !test.ends_with(".gdc")) {
+ print_line("This test expects a path to a GDScript file as its last parameter. Got: " + test);
+ return NULL;
+ }
FileAccess *fa = FileAccess::open(test, FileAccess::READ);
diff --git a/main/tests/test_gdscript.h b/main/tests/test_gdscript.h
index 0a052c8db5..6b98f7cc41 100644
--- a/main/tests/test_gdscript.h
+++ b/main/tests/test_gdscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_gui.cpp b/main/tests/test_gui.cpp
index 271353f1dd..a71b9cdc69 100644
--- a/main/tests/test_gui.cpp
+++ b/main/tests/test_gui.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_gui.h b/main/tests/test_gui.h
index 25dfa3bc2b..1752818981 100644
--- a/main/tests/test_gui.h
+++ b/main/tests/test_gui.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_image.cpp b/main/tests/test_image.cpp
deleted file mode 100644
index 979e590ab8..0000000000
--- a/main/tests/test_image.cpp
+++ /dev/null
@@ -1,69 +0,0 @@
-/*************************************************************************/
-/* test_image.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "test_image.h"
-
-#include "core/io/image_loader.h"
-#include "core/math/math_funcs.h"
-#include "core/os/main_loop.h"
-#include "core/print_string.h"
-
-namespace TestImage {
-
-class TestMainLoop : public MainLoop {
-
- bool quit;
-
-public:
- virtual void input_event(const Ref<InputEvent> &p_event) {
- }
-
- virtual void init() {
-
- quit = false;
- }
- virtual bool iteration(float p_time) {
-
- return quit;
- }
-
- virtual bool idle(float p_time) {
- return quit;
- }
-
- virtual void finish() {
- }
-};
-
-MainLoop *test() {
-
- return memnew(TestMainLoop);
-}
-} // namespace TestImage
diff --git a/main/tests/test_image.h b/main/tests/test_image.h
deleted file mode 100644
index 381edf7ef9..0000000000
--- a/main/tests/test_image.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*************************************************************************/
-/* test_image.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TEST_IMAGE_H
-#define TEST_IMAGE_H
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-#include "core/os/main_loop.h"
-
-namespace TestImage {
-
-MainLoop *test();
-}
-
-#endif
diff --git a/main/tests/test_main.cpp b/main/tests/test_main.cpp
index a36b619ba0..22f1d7319f 100644
--- a/main/tests/test_main.cpp
+++ b/main/tests/test_main.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,6 @@
#include "test_astar.h"
#include "test_gdscript.h"
#include "test_gui.h"
-#include "test_image.h"
#include "test_math.h"
#include "test_oa_hash_map.h"
#include "test_ordered_hash_map.h"
@@ -61,7 +60,6 @@ const char **tests_get_names() {
"gd_parser",
"gd_compiler",
"gd_bytecode",
- "image",
"ordered_hash_map",
"astar",
NULL
@@ -134,11 +132,6 @@ MainLoop *test_main(String p_test, const List<String> &p_args) {
return TestGDScript::test(TestGDScript::TEST_BYTECODE);
}
- if (p_test == "image") {
-
- return TestImage::test();
- }
-
if (p_test == "ordered_hash_map") {
return TestOrderedHashMap::test();
@@ -149,6 +142,7 @@ MainLoop *test_main(String p_test, const List<String> &p_args) {
return TestAStar::test();
}
+ print_line("Unknown test: " + p_test);
return NULL;
}
diff --git a/main/tests/test_main.h b/main/tests/test_main.h
index 55ab4daeb8..521284bec8 100644
--- a/main/tests/test_main.h
+++ b/main/tests/test_main.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp
index a48fdbe4e3..f341159079 100644
--- a/main/tests/test_math.cpp
+++ b/main/tests/test_math.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,9 @@
#include "test_math.h"
+#include "core/math/basis.h"
#include "core/math/camera_matrix.h"
#include "core/math/math_funcs.h"
-#include "core/math/matrix3.h"
#include "core/math/transform.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
@@ -444,14 +444,11 @@ MainLoop *test() {
float bb = (rgbe >> 18) & 0x1ff;
float eb = (rgbe >> 27);
float mb = Math::pow(2, eb - 15.0 - 9.0);
- ;
float rd = rb * mb;
float gd = gb * mb;
float bd = bb * mb;
print_line("RGBE: " + Color(rd, gd, bd));
-
- return NULL;
}
print_line("Dvectors: " + itos(MemoryPool::allocs_used));
@@ -482,8 +479,6 @@ MainLoop *test() {
print_line("later Mem used: " + itos(MemoryPool::total_memory));
print_line("Mlater Ax mem used: " + itos(MemoryPool::max_memory));
- return NULL;
-
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
if (cmdlargs.empty()) {
@@ -492,6 +487,11 @@ MainLoop *test() {
}
String test = cmdlargs.back()->get();
+ if (test == "math") {
+ // Not a file name but the test name, abort.
+ // FIXME: This test is ugly as heck, needs fixing :)
+ return NULL;
+ }
FileAccess *fa = FileAccess::open(test, FileAccess::READ);
@@ -516,8 +516,6 @@ MainLoop *test() {
print_line("Found class: " + getclass.get_class());
}
- return NULL;
-
{
Vector<int> hashes;
@@ -557,13 +555,10 @@ MainLoop *test() {
}
print_line("DONE");
-
- return NULL;
}
- {
+ {
print_line("NUM: " + itos(-128));
- return NULL;
}
{
@@ -593,7 +588,6 @@ MainLoop *test() {
print_line("after v: " + v + " a: " + rtos(a));
}
- return NULL;
String ret;
List<String> args;
@@ -602,7 +596,6 @@ MainLoop *test() {
print_line("error: " + itos(err));
print_line(ret);
- return NULL;
Basis m3;
m3.rotate(Vector3(1, 0, 0), 0.2);
m3.rotate(Vector3(0, 1, 0), 1.77);
@@ -611,17 +604,13 @@ MainLoop *test() {
m32.set_euler(m3.get_euler());
print_line("ELEULEEEEEEEEEEEEEEEEEER: " + m3.get_euler() + " vs " + m32.get_euler());
- return NULL;
-
{
-
Dictionary d;
d["momo"] = 1;
Dictionary b = d;
b["44"] = 4;
}
- return NULL;
print_line("inters: " + rtos(Geometry::segment_intersects_circle(Vector2(-5, 0), Vector2(-2, 0), Vector2(), 1.0)));
print_line("cross: " + Vector3(1, 2, 3).cross(Vector3(4, 5, 7)));
diff --git a/main/tests/test_math.h b/main/tests/test_math.h
index 2d0c6c461f..9f1e96358f 100644
--- a/main/tests/test_math.h
+++ b/main/tests/test_math.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_oa_hash_map.cpp b/main/tests/test_oa_hash_map.cpp
index 984a661aaa..070420e432 100644
--- a/main/tests/test_oa_hash_map.cpp
+++ b/main/tests/test_oa_hash_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_oa_hash_map.h b/main/tests/test_oa_hash_map.h
index 677021f933..fb43dc325f 100644
--- a/main/tests/test_oa_hash_map.h
+++ b/main/tests/test_oa_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_ordered_hash_map.cpp b/main/tests/test_ordered_hash_map.cpp
index cad52ceedf..6aef94efe3 100644
--- a/main/tests/test_ordered_hash_map.cpp
+++ b/main/tests/test_ordered_hash_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_ordered_hash_map.h b/main/tests/test_ordered_hash_map.h
index 6723e70b79..731a36a716 100644
--- a/main/tests/test_ordered_hash_map.h
+++ b/main/tests/test_ordered_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp
index c869b268b0..84f504a78d 100644
--- a/main/tests/test_physics.cpp
+++ b/main/tests/test_physics.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_physics.h b/main/tests/test_physics.h
index c260bf9fcc..699e31f492 100644
--- a/main/tests/test_physics.h
+++ b/main/tests/test_physics.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp
index 8245ee276e..9a2bf0107a 100644
--- a/main/tests/test_physics_2d.cpp
+++ b/main/tests/test_physics_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_physics_2d.h b/main/tests/test_physics_2d.h
index 52669777c0..3a513f4d6e 100644
--- a/main/tests/test_physics_2d.h
+++ b/main/tests/test_physics_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp
index ebf6d363be..826d544f13 100644
--- a/main/tests/test_render.cpp
+++ b/main/tests/test_render.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_render.h b/main/tests/test_render.h
index 717074021c..3810760b56 100644
--- a/main/tests/test_render.h
+++ b/main/tests/test_render.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp
index 357143e499..8441748cc0 100644
--- a/main/tests/test_shader_lang.cpp
+++ b/main/tests/test_shader_lang.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,7 +110,7 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
String ucode = "uniform ";
- ucode += _prestr(E->get().precission);
+ ucode += _prestr(E->get().precision);
ucode += _typestr(E->get().type);
ucode += " " + String(E->key());
@@ -137,7 +137,7 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
String vcode = "varying ";
- vcode += _prestr(E->get().precission);
+ vcode += _prestr(E->get().precision);
vcode += _typestr(E->get().type);
vcode += " " + String(E->key());
diff --git a/main/tests/test_shader_lang.h b/main/tests/test_shader_lang.h
index e99858fdc6..79213aa96f 100644
--- a/main/tests/test_shader_lang.h
+++ b/main/tests/test_shader_lang.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp
index 7e19c7bf3e..511646db0a 100644
--- a/main/tests/test_string.cpp
+++ b/main/tests/test_string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -942,8 +942,110 @@ bool test_30() {
OS::get_singleton()->print("Capitalize %ls: %ls, %s\n", input.c_str(), output.c_str(), success ? "OK" : "FAIL");
return state;
+}
+
+bool test_31() {
+ bool state = true;
+ bool success;
+
+ String a = "";
+ success = a[0] == 0;
+ OS::get_singleton()->print("Is 0 String[0]:, %s\n", success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ String b = "Godot";
+ success = b[b.size()] == 0;
+ OS::get_singleton()->print("Is 0 String[size()]:, %s\n", success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ const String c = "";
+ success = c[0] == 0;
+ OS::get_singleton()->print("Is 0 const String[0]:, %s\n", success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ const String d = "Godot";
+ success = d[d.size()] == 0;
+ OS::get_singleton()->print("Is 0 const String[size()]:, %s\n", success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ return state;
};
+bool test_32() {
+
+#define STRIP_TEST(x) \
+ { \
+ bool success = x; \
+ state = state && success; \
+ if (!success) { \
+ OS::get_singleton()->print("\tfailed at: %s\n", #x); \
+ } \
+ }
+
+ OS::get_singleton()->print("\n\nTest 32: lstrip and rstrip\n");
+ bool state = true;
+
+ // strip none
+ STRIP_TEST(String("abc").lstrip("") == "abc");
+ STRIP_TEST(String("abc").rstrip("") == "abc");
+ // strip one
+ STRIP_TEST(String("abc").lstrip("a") == "bc");
+ STRIP_TEST(String("abc").rstrip("c") == "ab");
+ // strip lots
+ STRIP_TEST(String("bababbababccc").lstrip("ab") == "ccc");
+ STRIP_TEST(String("aaabcbcbcbbcbbc").rstrip("cb") == "aaa");
+ // strip empty string
+ STRIP_TEST(String("").lstrip("") == "");
+ STRIP_TEST(String("").rstrip("") == "");
+ // strip to empty string
+ STRIP_TEST(String("abcabcabc").lstrip("bca") == "");
+ STRIP_TEST(String("abcabcabc").rstrip("bca") == "");
+ // don't strip wrong end
+ STRIP_TEST(String("abc").lstrip("c") == "abc");
+ STRIP_TEST(String("abca").lstrip("a") == "bca");
+ STRIP_TEST(String("abc").rstrip("a") == "abc");
+ STRIP_TEST(String("abca").rstrip("a") == "abc");
+ // in utf-8 "¿" has the same first byte as "µ"
+ // and the same second as "ÿ"
+ STRIP_TEST(String::utf8("¿").lstrip(String::utf8("µÿ")) == String::utf8("¿"));
+ STRIP_TEST(String::utf8("¿").rstrip(String::utf8("µÿ")) == String::utf8("¿"));
+ STRIP_TEST(String::utf8("µ¿ÿ").lstrip(String::utf8("µÿ")) == String::utf8("¿ÿ"));
+ STRIP_TEST(String::utf8("µ¿ÿ").rstrip(String::utf8("µÿ")) == String::utf8("µ¿"));
+
+ // the above tests repeated with additional superfluous strip chars
+
+ // strip none
+ STRIP_TEST(String("abc").lstrip("qwjkl") == "abc");
+ STRIP_TEST(String("abc").rstrip("qwjkl") == "abc");
+ // strip one
+ STRIP_TEST(String("abc").lstrip("qwajkl") == "bc");
+ STRIP_TEST(String("abc").rstrip("qwcjkl") == "ab");
+ // strip lots
+ STRIP_TEST(String("bababbababccc").lstrip("qwabjkl") == "ccc");
+ STRIP_TEST(String("aaabcbcbcbbcbbc").rstrip("qwcbjkl") == "aaa");
+ // strip empty string
+ STRIP_TEST(String("").lstrip("qwjkl") == "");
+ STRIP_TEST(String("").rstrip("qwjkl") == "");
+ // strip to empty string
+ STRIP_TEST(String("abcabcabc").lstrip("qwbcajkl") == "");
+ STRIP_TEST(String("abcabcabc").rstrip("qwbcajkl") == "");
+ // don't strip wrong end
+ STRIP_TEST(String("abc").lstrip("qwcjkl") == "abc");
+ STRIP_TEST(String("abca").lstrip("qwajkl") == "bca");
+ STRIP_TEST(String("abc").rstrip("qwajkl") == "abc");
+ STRIP_TEST(String("abca").rstrip("qwajkl") == "abc");
+ // in utf-8 "¿" has the same first byte as "µ"
+ // and the same second as "ÿ"
+ STRIP_TEST(String::utf8("¿").lstrip(String::utf8("qwaµÿjkl")) == String::utf8("¿"));
+ STRIP_TEST(String::utf8("¿").rstrip(String::utf8("qwaµÿjkl")) == String::utf8("¿"));
+ STRIP_TEST(String::utf8("µ¿ÿ").lstrip(String::utf8("qwaµÿjkl")) == String::utf8("¿ÿ"));
+ STRIP_TEST(String::utf8("µ¿ÿ").rstrip(String::utf8("qwaµÿjkl")) == String::utf8("µ¿"));
+
+ return state;
+
+#undef STRIP_TEST
+}
+
typedef bool (*TestFunc)(void);
TestFunc test_funcs[] = {
@@ -978,6 +1080,8 @@ TestFunc test_funcs[] = {
test_28,
test_29,
test_30,
+ test_31,
+ test_32,
0
};
diff --git a/main/tests/test_string.h b/main/tests/test_string.h
index e293e96604..a8adb3a890 100644
--- a/main/tests/test_string.h
+++ b/main/tests/test_string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/methods.py b/methods.py
index f8fc6c64ef..42eac7ca75 100644
--- a/methods.py
+++ b/methods.py
@@ -61,14 +61,22 @@ def update_version(module_version_string=""):
# NOTE: It is safe to generate this file here, since this is still executed serially
fhash = open("core/version_hash.gen.h", "w")
githash = ""
- if os.path.isfile(".git/HEAD"):
- head = open(".git/HEAD", "r").readline().strip()
+ gitfolder = ".git"
+
+ if os.path.isfile(".git"):
+ module_folder = open(".git", "r").readline().strip()
+ if module_folder.startswith("gitdir: "):
+ gitfolder = module_folder[8:]
+
+ if os.path.isfile(os.path.join(gitfolder, "HEAD")):
+ head = open(os.path.join(gitfolder, "HEAD"), "r").readline().strip()
if head.startswith("ref: "):
- head = ".git/" + head[5:]
+ head = os.path.join(gitfolder, head[5:])
if os.path.isfile(head):
githash = open(head, "r").readline().strip()
else:
githash = head
+
fhash.write("#define VERSION_HASH \"" + githash + "\"")
fhash.close()
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
index a9a40c0508..569033d93c 100644
--- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
+++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
@@ -17,6 +17,7 @@
1FE9269F1FBBF86B00F53A6F /* CoreMedia.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1FE926901FBBF78E00F53A6F /* CoreMedia.framework */; };
1FE926A01FBBF86D00F53A6F /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1FE9268E1FBBF77300F53A6F /* AudioToolbox.framework */; };
1FE926A11FBBF86D00F53A6F /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1FE9268F1FBBF77F00F53A6F /* CoreAudio.framework */; };
+ E360193721F32F38009258C1 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = E360193621F32F37009258C1 /* CoreVideo.framework */; };
DEADBEEF2F582BE20003B888 /* $binary.a in Frameworks */ = {isa = PBXBuildFile; fileRef = DEADBEEF1F582BE20003B888 /* $binary.a */; };
1FF8DBB11FBA9DE1009DE660 /* dummy.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1FF8DBB01FBA9DE1009DE660 /* dummy.cpp */; };
1FF4C1851F584E3F00A41E41 /* GameKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1FF4C1841F584E3F00A41E41 /* GameKit.framework */; };
@@ -53,6 +54,7 @@
D0BCFE3418AEBDA2004A7AAE /* $binary.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = $binary.app; sourceTree = BUILT_PRODUCTS_DIR; };
D0BCFE3718AEBDA2004A7AAE /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = System/Library/Frameworks/Foundation.framework; sourceTree = SDKROOT; };
D0BCFE3918AEBDA2004A7AAE /* CoreGraphics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreGraphics.framework; path = System/Library/Frameworks/CoreGraphics.framework; sourceTree = SDKROOT; };
+ E360193621F32F37009258C1 /* CoreVideo.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreVideo.framework; path = System/Library/Frameworks/CoreVideo.framework; sourceTree = SDKROOT; };
D0BCFE3B18AEBDA2004A7AAE /* UIKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = UIKit.framework; path = System/Library/Frameworks/UIKit.framework; sourceTree = SDKROOT; };
D0BCFE3D18AEBDA2004A7AAE /* GLKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GLKit.framework; path = System/Library/Frameworks/GLKit.framework; sourceTree = SDKROOT; };
D0BCFE3F18AEBDA2004A7AAE /* OpenGLES.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGLES.framework; path = System/Library/Frameworks/OpenGLES.framework; sourceTree = SDKROOT; };
@@ -69,6 +71,7 @@
buildActionMask = 2147483647;
files = (
D0BCFE3A18AEBDA2004A7AAE /* CoreGraphics.framework in Frameworks */,
+ E360193721F32F38009258C1 /* CoreVideo.framework in Frameworks */,
1FE926991FBBF85400F53A6F /* SystemConfiguration.framework in Frameworks */,
1FE9269A1FBBF85F00F53A6F /* Security.framework in Frameworks */,
1FE9269B1FBBF86200F53A6F /* QuartzCore.framework in Frameworks */,
@@ -124,6 +127,7 @@
1FE926911FBBF79500F53A6F /* CoreMotion.framework */,
1FE926901FBBF78E00F53A6F /* CoreMedia.framework */,
1FE9268F1FBBF77F00F53A6F /* CoreAudio.framework */,
+ E360193621F32F37009258C1 /* CoreVideo.framework */,
1FE9268E1FBBF77300F53A6F /* AudioToolbox.framework */,
1FF4C1861F584E5600A41E41 /* StoreKit.framework */,
1FF4C1841F584E3F00A41E41 /* GameKit.framework */,
@@ -190,15 +194,82 @@
TargetAttributes = {
D0BCFE3318AEBDA2004A7AAE = {
DevelopmentTeam = $team_id;
+ ProvisioningStyle = Automatic;
SystemCapabilities = {
- com.apple.GameCenter = {
- enabled = 1;
+ com.apple.AccessWiFi = {
+ enabled = $access_wifi;
+ };
+ com.apple.ApplePay = {
+ enabled = 0;
+ };
+ com.apple.ApplicationGroups.iOS = {
+ enabled = 0;
+ };
+ com.apple.AutoFillCredentialProvider = {
+ enabled = 0;
+ };
+ com.apple.BackgroundModes = {
+ enabled = 0;
+ };
+ com.apple.ClassKit = {
+ enabled = 0;
+ };
+ com.apple.DataProtection = {
+ enabled = 0;
+ };
+ com.apple.GameCenter.iOS = {
+ enabled = $game_center;
+ };
+ com.apple.HealthKit = {
+ enabled = 0;
+ };
+ com.apple.HomeKit = {
+ enabled = 0;
+ };
+ com.apple.HotspotConfiguration = {
+ enabled = 0;
};
com.apple.InAppPurchase = {
- enabled = 1;
+ enabled = $in_app_purchases;
+ };
+ com.apple.InterAppAudio = {
+ enabled = 0;
+ };
+ com.apple.Keychain = {
+ enabled = 0;
+ };
+ com.apple.Maps.iOS = {
+ enabled = 0;
+ };
+ com.apple.Multipath = {
+ enabled = 0;
+ };
+ com.apple.NearFieldCommunicationTagReading = {
+ enabled = 0;
+ };
+ com.apple.NetworkExtensions.iOS = {
+ enabled = 0;
};
com.apple.Push = {
- enabled = 1;
+ enabled = $push_notifications;
+ };
+ com.apple.SafariKeychain = {
+ enabled = 0;
+ };
+ com.apple.Siri = {
+ enabled = 0;
+ };
+ com.apple.VPNLite = {
+ enabled = 0;
+ };
+ com.apple.WAC = {
+ enabled = 0;
+ };
+ com.apple.Wallet = {
+ enabled = 0;
+ };
+ com.apple.iCloud = {
+ enabled = 0;
};
};
};
@@ -277,6 +348,7 @@
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
+ CODE_SIGN_IDENTITY = "$code_sign_identity_debug";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "$code_sign_identity_debug";
COPY_PHASE_STRIP = NO;
ENABLE_BITCODE = NO;
@@ -400,7 +472,7 @@
D0BCFE7018AEBDA3004A7AAE /* Release */,
);
defaultConfigurationIsVisible = 0;
- defaultConfigurationName = Release;
+ defaultConfigurationName = Debug;
};
D0BCFE7118AEBDA3004A7AAE /* Build configuration list for PBXNativeTarget "$binary" */ = {
isa = XCConfigurationList;
@@ -409,7 +481,7 @@
D0BCFE7318AEBDA3004A7AAE /* Release */,
);
defaultConfigurationIsVisible = 0;
- defaultConfigurationName = Release;
+ defaultConfigurationName = Debug;
};
/* End XCConfigurationList section */
};
diff --git a/misc/dist/ios_xcode/godot_ios/dummy.cpp b/misc/dist/ios_xcode/godot_ios/dummy.cpp
index 61de772b44..7b52e926b0 100644
--- a/misc/dist/ios_xcode/godot_ios/dummy.cpp
+++ b/misc/dist/ios_xcode/godot_ios/dummy.cpp
@@ -1 +1,31 @@
+/*************************************************************************/
+/* dummy.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
$cpp_code
diff --git a/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist b/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist
index 6907ae4a9d..1c68c72385 100644
--- a/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist
+++ b/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist
@@ -13,7 +13,7 @@
<key>CFBundleIcons~ipad</key>
<dict/>
<key>CFBundleIdentifier</key>
- <string>$identifier</string>
+ <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
@@ -30,26 +30,25 @@
<true/>
<key>UIRequiredDeviceCapabilities</key>
<array>
- <string>armv7</string>
- <string>gamekit</string>
+ $required_device_capabilities
</array>
+ <key>NSCameraUsageDescription</key>
+ <string>$camera_usage_description</string>
+ <key>NSMicrophoneUsageDescription</key>
+ <string>$microphone_usage_description</string>
+ <key>NSPhotoLibraryUsageDescription</key>
+ <string>$photolibrary_usage_description</string>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
- <string>UIInterfaceOrientationLandscapeLeft</string>
- <string>UIInterfaceOrientationLandscapeRight</string>
- <string>UIInterfaceOrientationPortrait</string>
- <string>UIInterfaceOrientationPortraitUpsideDown</string>
+ $interface_orientations
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
- <string>UIInterfaceOrientationLandscapeLeft</string>
- <string>UIInterfaceOrientationLandscapeRight</string>
- <string>UIInterfaceOrientationPortrait</string>
- <string>UIInterfaceOrientationPortraitUpsideDown</string>
+ $interface_orientations
</array>
$additional_plist_content
</dict>
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 43ca4e9d10..078f8bcf91 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -1,4 +1,4 @@
-.TH GODOT "6" "Februaryot 2018" "godot 3.1" "Games"
+.TH GODOT "6" "January 2019" "godot 3.1" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
@@ -56,7 +56,7 @@ Remote filesystem (<host/IP>[:<port>] address).
Password for remote filesystem.
.TP
\fB\-\-audio\-driver\fR <driver>
-Audio driver ('PulseAudio', 'ALSA').
+Audio driver ('PulseAudio', 'ALSA', 'Dummy').
.TP
\fB\-\-video\-driver\fR <driver>
Video driver ('GLES3', 'GLES2').
@@ -133,7 +133,7 @@ Only parse for errors and quit (use with --script).
\fB\-\-export\fR <target>
Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
.TP
-\fB\-\-export\-debug\fR
+\fB\-\-export\-debug\fR <target>
Like \-\-export, but use debug template.
.TP
\fB\-\-doctool\fR <path>
@@ -149,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects).
Generate JSON dump of the Godot API for GDNative bindings.
.TP
\fB\-\-test\fR <test>
-Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map').
+Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar').
.SH FILES
XDG_DATA_CONFIG/godot/ or ~/.config/godot/
.RS
diff --git a/misc/dist/linux/org.godotengine.Godot.appdata.xml b/misc/dist/linux/org.godotengine.Godot.appdata.xml
index c11317cd35..09d5468d70 100644
--- a/misc/dist/linux/org.godotengine.Godot.appdata.xml
+++ b/misc/dist/linux/org.godotengine.Godot.appdata.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<!-- Copyright 2017-2018 Rémi Verschelde <akien@godotengine.org> -->
+<!-- Copyright 2017-2019 Rémi Verschelde <akien@godotengine.org> -->
<component type="desktop">
<id>org.godotengine.Godot</id>
<metadata_license>CC0-1.0</metadata_license>
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index a001fdf9d2..2d6fa4d059 100755
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -9,7 +9,7 @@
<key>CFBundleName</key>
<string>Godot</string>
<key>CFBundleGetInfoString</key>
- <string>(c) 2007-2018 Juan Linietsky, Ariel Manzur.</string>
+ <string>(c) 2007-2019 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleIconFile</key>
<string>Godot.icns</string>
<key>CFBundleIdentifier</key>
@@ -19,13 +19,13 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>3.0</string>
+ <string>3.1</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
- <string>3.0</string>
+ <string>3.1</string>
<key>NSHumanReadableCopyright</key>
- <string>© 2007-2018 Juan Linietsky, Ariel Manzur.</string>
+ <string>© 2007-2019 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>LSMinimumSystemVersion</key>
<string>10.9.0</string>
<key>LSMinimumSystemVersionByArchitecture</key>
diff --git a/misc/scripts/fix_headers.py b/misc/scripts/fix_headers.py
index 48b9628b1f..823c9acfde 100644..100755
--- a/misc/scripts/fix_headers.py
+++ b/misc/scripts/fix_headers.py
@@ -9,8 +9,8 @@ header = """\
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/misc/travis/android-tools-linux.sh b/misc/travis/android-tools-linux.sh
index 830820b10b..fb6e2f0f9b 100755
--- a/misc/travis/android-tools-linux.sh
+++ b/misc/travis/android-tools-linux.sh
@@ -71,11 +71,11 @@ if [ ! -d $ANDROID_NDK_DIR ]; then
fi
echo "Installing: Android Tools ..."
-#$ANDROID_SDK_DIR/tools/bin/sdkmanager --all
+mkdir -p ~/.android && echo "count=0" > ~/.android/repositories.cfg
yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager --licenses > /dev/null
-$ANDROID_SDK_DIR/tools/bin/sdkmanager 'tools' > /dev/null
-$ANDROID_SDK_DIR/tools/bin/sdkmanager 'platform-tools' > /dev/null
-$ANDROID_SDK_DIR/tools/bin/sdkmanager 'build-tools;28.0.1' > /dev/null
+yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'tools' > /dev/null
+yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'platform-tools' > /dev/null
+yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'build-tools;28.0.1' > /dev/null
echo
EXPORT_VAL="export ANDROID_HOME=$ANDROID_SDK_PATH"
diff --git a/misc/travis/scons-local-osx.sh b/misc/travis/scons-local-osx.sh
deleted file mode 100755
index fe7b43aadc..0000000000
--- a/misc/travis/scons-local-osx.sh
+++ /dev/null
@@ -1,18 +0,0 @@
-#!/bin/bash
-
-echo
-echo "Download and install Scons local package ..."
-echo
-
-echo "Downloading sources ..."
-curl -L -O https://downloads.sourceforge.net/scons/scons-local-3.0.1.zip # latest version available here: http://scons.org/pages/download.html
-
-echo "Extracting to build directory ..."
-unzip -qq -n scons-local-3.0.1.zip -d $TRAVIS_BUILD_DIR/scons-local
-
-echo "Installing symlinks ..."
-ln -s $TRAVIS_BUILD_DIR/scons-local/scons.py /usr/local/bin/scons
-
-echo
-echo "Done!"
-echo
diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp
index 063508a25f..a8172c7f52 100644
--- a/modules/bmp/image_loader_bmp.cpp
+++ b/modules/bmp/image_loader_bmp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h
index e0e50859fc..d6899061d0 100644
--- a/modules/bmp/image_loader_bmp.h
+++ b/modules/bmp/image_loader_bmp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/register_types.cpp b/modules/bmp/register_types.cpp
index 1f68a03e85..a1e3f386f4 100644
--- a/modules/bmp/register_types.cpp
+++ b/modules/bmp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/register_types.h b/modules/bmp/register_types.h
index d8755db397..cd2a5c0570 100644
--- a/modules/bmp/register_types.h
+++ b/modules/bmp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index 11ce18449b..7e714ba43f 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -187,6 +187,8 @@ if env['builtin_bullet']:
thirdparty_sources = [thirdparty_dir + file for file in bullet2_src]
env_bullet.Append(CPPPATH=[thirdparty_dir])
+ # if env['target'] == "debug" or env['target'] == "release_debug":
+ # env_bullet.Append(CCFLAGS=['-DBT_DEBUG'])
env_thirdparty = env_bullet.Clone()
env_thirdparty.disable_warnings()
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index a0486443c2..a6872d81d7 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index 1c5962cfe3..0942212b9e 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp
index 6cc63d79ce..935d86daa6 100644
--- a/modules/bullet/btRayShape.cpp
+++ b/modules/bullet/btRayShape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h
index a44c30db4b..7fedb74083 100644
--- a/modules/bullet/btRayShape.h
+++ b/modules/bullet/btRayShape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 7bc731e75e..44ea061f51 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 0cea3f5ba6..1b74cbf3fc 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp
index f9b7126173..fc007169c0 100644
--- a/modules/bullet/bullet_types_converter.cpp
+++ b/modules/bullet/bullet_types_converter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h
index 84321fe837..ba36331d07 100644
--- a/modules/bullet/bullet_types_converter.h
+++ b/modules/bullet/bullet_types_converter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef BULLET_TYPES_CONVERTER_H
#define BULLET_TYPES_CONVERTER_H
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/math/transform.h"
#include "core/math/vector3.h"
#include "core/typedefs.h"
diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h
index 553c1d0384..01a11ca63c 100644
--- a/modules/bullet/bullet_utilities.h
+++ b/modules/bullet/bullet_utilities.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 441fa7c8af..ef5f21fc21 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -69,8 +69,12 @@ void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_s
CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
RIDBullet(),
type(p_type),
+ instance_id(0),
+ collisionLayer(0),
+ collisionMask(0),
collisionsEnabled(true),
m_isStatic(false),
+ ray_pickable(false),
bt_collision_object(NULL),
body_scale(1., 1., 1.),
force_shape_reset(false),
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index 4a0c805ce5..2d4e5c4f1a 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp
index ecacce0bee..d9a82d6179 100644
--- a/modules/bullet/cone_twist_joint_bullet.cpp
+++ b/modules/bullet/cone_twist_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h
index d6040fd6ec..7450a2e166 100644
--- a/modules/bullet/cone_twist_joint_bullet.h
+++ b/modules/bullet/cone_twist_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp
index d15fb8de01..f3f3907ada 100644
--- a/modules/bullet/constraint_bullet.cpp
+++ b/modules/bullet/constraint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h
index ed3a318cbc..f6ac3e80c2 100644
--- a/modules/bullet/constraint_bullet.h
+++ b/modules/bullet/constraint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
index 812dcd2d56..8fed933854 100644
--- a/modules/bullet/generic_6dof_joint_bullet.cpp
+++ b/modules/bullet/generic_6dof_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h
index 848c3a10cd..478a39f103 100644
--- a/modules/bullet/generic_6dof_joint_bullet.h
+++ b/modules/bullet/generic_6dof_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp
index 919c3152d7..a77cf4ebd1 100644
--- a/modules/bullet/godot_collision_configuration.cpp
+++ b/modules/bullet/godot_collision_configuration.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h
index 11012c5f6d..82fb74f121 100644
--- a/modules/bullet/godot_collision_configuration.h
+++ b/modules/bullet/godot_collision_configuration.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp
index 1815f2152e..5cb50d685f 100644
--- a/modules/bullet/godot_collision_dispatcher.cpp
+++ b/modules/bullet/godot_collision_dispatcher.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h
index 1faaa68626..d5fb3526fe 100644
--- a/modules/bullet/godot_collision_dispatcher.h
+++ b/modules/bullet/godot_collision_dispatcher.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index 5844ef8bf3..188389b33c 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
index 27ee44d1bd..449f625e17 100644
--- a/modules/bullet/godot_ray_world_algorithm.cpp
+++ b/modules/bullet/godot_ray_world_algorithm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h
index 7383dad2bf..3285d0c962 100644
--- a/modules/bullet/godot_ray_world_algorithm.h
+++ b/modules/bullet/godot_ray_world_algorithm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 0117bb375f..7babfcc133 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -304,6 +304,7 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp
colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
m_result->shape = cp.m_index1;
B_TO_G(cp.getPositionWorldOnB(), m_result->point);
+ B_TO_G(cp.m_normalWorldOnB, m_result->normal);
m_rest_info_bt_point = cp.getPositionWorldOnB();
m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
} else {
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 73e1fc9627..f292b0a797 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
index 3a4459a581..7b99d3d89f 100644
--- a/modules/bullet/hinge_joint_bullet.cpp
+++ b/modules/bullet/hinge_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h
index ca87c8dd8c..6555c23848 100644
--- a/modules/bullet/hinge_joint_bullet.h
+++ b/modules/bullet/hinge_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp
index aaeb9f9ce7..a52b05f5c4 100644
--- a/modules/bullet/joint_bullet.cpp
+++ b/modules/bullet/joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h
index 4a5333fb85..d2c2796367 100644
--- a/modules/bullet/joint_bullet.h
+++ b/modules/bullet/joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp
index 183a7e75b9..58b090006a 100644
--- a/modules/bullet/pin_joint_bullet.cpp
+++ b/modules/bullet/pin_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h
index 648010bf78..7c0c5be329 100644
--- a/modules/bullet/pin_joint_bullet.h
+++ b/modules/bullet/pin_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp
index 31e5f6784e..03fb75cc82 100644
--- a/modules/bullet/register_types.cpp
+++ b/modules/bullet/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h
index 226bcd9402..ebb875eb1f 100644
--- a/modules/bullet/register_types.h
+++ b/modules/bullet/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h
index a9351d7728..91ad8164e6 100644
--- a/modules/bullet/rid_bullet.h
+++ b/modules/bullet/rid_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 9dd04100ed..22f2214898 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -797,6 +797,9 @@ void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transfor
btBody->setLinearVelocity((p_global_transform.getOrigin() - btBody->getWorldTransform().getOrigin()) / space->get_delta_time());
// The kinematic use MotionState class
godotMotionState->moveBody(p_global_transform);
+ } else {
+ // Is necesasry to avoid wrong location on the rendering side on the next frame
+ godotMotionState->setWorldTransform(p_global_transform);
}
CollisionObjectBullet::set_transform__bullet(p_global_transform);
}
@@ -822,7 +825,8 @@ void RigidBodyBullet::reload_shapes() {
// shapes incorrectly do not set the vector in calculateLocalIntertia.
// Arbitrary zero is preferable to undefined behaviour.
btVector3 inertia(0, 0, 0);
- mainShape->calculateLocalInertia(mass, inertia);
+ if (EMPTY_SHAPE_PROXYTYPE != mainShape->getShapeType()) // Necessary to avoid assertion of the empty shape
+ mainShape->calculateLocalInertia(mass, inertia);
btBody->setMassProps(mass, inertia);
}
btBody->updateInertiaTensor();
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 0696073d21..784e99ab86 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 2027d8e1eb..1aba31f03d 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -487,7 +487,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
PoolByteArray im_data = l_image->get_data();
- l_heights.resize(l_image->get_width() * l_image->get_width());
+ l_heights.resize(l_image->get_width() * l_image->get_height());
PoolRealArray::Write w = l_heights.write();
PoolByteArray::Read r = im_data.read();
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index 9a1c8f5bfa..39d0ba7b95 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp
index d6ba5d81bc..d504db1844 100644
--- a/modules/bullet/shape_owner_bullet.cpp
+++ b/modules/bullet/shape_owner_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h
index 72ddbc482c..02852bc03d 100644
--- a/modules/bullet/shape_owner_bullet.h
+++ b/modules/bullet/shape_owner_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp
index 9016ec3bf5..45be0578d9 100644
--- a/modules/bullet/slider_joint_bullet.cpp
+++ b/modules/bullet/slider_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h
index d532906c0d..fa9ea3f782 100644
--- a/modules/bullet/slider_joint_bullet.h
+++ b/modules/bullet/slider_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 94f350210f..88190f8e9e 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index d04bfca046..5e05c266a8 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index fed12cd5ed..6562b18b3c 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -678,11 +678,14 @@ void SpaceBullet::check_ghost_overlaps() {
// For each overlapping
for (i = ghostOverlaps.size() - 1; 0 <= i; --i) {
+ bool hasOverlap = false;
btCollisionObject *overlapped_bt_co = ghostOverlaps[i];
RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
- if (!area->is_transform_changed() && !otherObject->is_transform_changed())
- continue;
+ if (!area->is_transform_changed() && !otherObject->is_transform_changed()) {
+ hasOverlap = true;
+ goto collision_found;
+ }
if (overlapped_bt_co->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
if (!static_cast<AreaBullet *>(overlapped_bt_co->getUserPointer())->is_monitorable())
@@ -690,8 +693,6 @@ void SpaceBullet::check_ghost_overlaps() {
} else if (overlapped_bt_co->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY)
continue;
- bool hasOverlap = false;
-
// For each area shape
for (y = area->get_shape_count() - 1; 0 <= y; --y) {
if (!area->get_bt_shape(y)->isConvex())
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index c3d55cbbb1..9f36c63982 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 88f3c0338a..a0be0138d3 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#include "core/math/face3.h"
#include "core/math/geometry.h"
#include "core/os/os.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
#include "thirdparty/misc/triangulator.h"
void CSGBrush::clear() {
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 5d6432eca8..4fa1a945cc 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#ifndef CSG_H
#define CSG_H
-#include "core/dvector.h"
#include "core/map.h"
#include "core/math/aabb.h"
#include "core/math/plane.h"
@@ -39,6 +38,7 @@
#include "core/math/transform.h"
#include "core/math/vector3.h"
#include "core/oa_hash_map.h"
+#include "core/pool_vector.h"
#include "scene/resources/material.h"
struct CSGBrush {
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 5864d02615..3044887ef5 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -356,5 +356,5 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) {
Ref<CSGShapeSpatialGizmoPlugin> gizmo_plugin = Ref<CSGShapeSpatialGizmoPlugin>(memnew(CSGShapeSpatialGizmoPlugin));
- SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin);
+ SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
}
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index d65d1f58c1..b208c39938 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 80fa2454ec..f274fff3f3 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -531,6 +531,13 @@ void CSGShape::_notification(int p_what) {
}
}
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (parent) {
+ parent->_make_dirty();
+ }
+ }
+
if (p_what == NOTIFICATION_EXIT_TREE) {
if (parent)
@@ -575,6 +582,18 @@ void CSGShape::_validate_property(PropertyInfo &property) const {
}
}
+Array CSGShape::get_meshes() const {
+
+ if (root_mesh.is_valid()) {
+ Array arr;
+ arr.resize(2);
+ arr[0] = Transform();
+ arr[1] = root_mesh;
+ return arr;
+ }
+
+ return Array();
+}
void CSGShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape::_update_shape);
@@ -604,6 +623,8 @@ void CSGShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape::set_calculate_tangents);
ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape::is_calculating_tangents);
+ ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape::get_meshes);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents");
@@ -1132,9 +1153,9 @@ CSGBrush *CSGBox::_build_brush() {
for (int k = 0; k < 3; k++) {
if (i < 3)
- face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
+ face_points[j][(i + k) % 3] = v[k];
else
- face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
+ face_points[3 - j][(i + k) % 3] = -v[k];
}
}
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 28d94bc2f2..1622fb3a15 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -116,6 +116,8 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
+ Array get_meshes() const;
+
public:
void set_operation(Operation p_operation);
Operation get_operation() const;
diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml
index 56087cbb82..d304d0179f 100644
--- a/modules/csg/doc_classes/CSGShape.xml
+++ b/modules/csg/doc_classes/CSGShape.xml
@@ -29,6 +29,12 @@
Returns an individual bit on the collision mask.
</description>
</method>
+ <method name="get_meshes" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="is_root_shape" qualifiers="const">
<return type="bool">
</return>
diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp
index 0dea09808a..33e29ec43e 100644
--- a/modules/csg/register_types.cpp
+++ b/modules/csg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h
index 49490d31d3..9e112b72f0 100644
--- a/modules/csg/register_types.h
+++ b/modules/csg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp
index 732b9cf733..0a70ff535f 100644
--- a/modules/cvtt/image_compress_cvtt.cpp
+++ b/modules/cvtt/image_compress_cvtt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h
index fe912ad3bb..a4a9641236 100644
--- a/modules/cvtt/image_compress_cvtt.h
+++ b/modules/cvtt/image_compress_cvtt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp
index c96fbbf340..40381e75d2 100644
--- a/modules/cvtt/register_types.cpp
+++ b/modules/cvtt/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h
index 73de9728d3..63cf172e63 100644
--- a/modules/cvtt/register_types.h
+++ b/modules/cvtt/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp
index 94f0ebfd5f..66ce3ce35d 100644
--- a/modules/dds/register_types.cpp
+++ b/modules/dds/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h
index c7f7839c24..ae58fc435e 100644
--- a/modules/dds/register_types.h
+++ b/modules/dds/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index 53e9773791..a063942269 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h
index abd747f63e..585f2891bf 100644
--- a/modules/dds/texture_loader_dds.h
+++ b/modules/dds/texture_loader_dds.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index e057a435ac..4976a90945 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -4,7 +4,7 @@
PacketPeer implementation using the ENet library.
</brief_description>
<description>
- A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
+ A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 7b5fd854ff..e53846e269 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index a2b35f2395..957d0830cb 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp
index cde70e8d5c..f2c1451446 100644
--- a/modules/enet/register_types.cpp
+++ b/modules/enet/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h
index bcf0893ae4..8d001b8c30 100644
--- a/modules/enet/register_types.h
+++ b/modules/enet/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/SCsub b/modules/etc/SCsub
index d2c77d6e3c..6e963ef766 100644
--- a/modules/etc/SCsub
+++ b/modules/etc/SCsub
@@ -33,11 +33,6 @@ env_etc.Append(CPPPATH=[thirdparty_dir])
if not env.msvc:
env_etc.Append(CCFLAGS="-std=c++11")
-# -ffast-math seems to be incompatible with etc2comp on recent versions of
-# GCC and Clang
-if '-ffast-math' in env_etc['CCFLAGS']:
- env_etc['CCFLAGS'].remove('-ffast-math')
-
env_thirdparty = env_etc.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp
index fbbc765bf2..5410d367db 100644
--- a/modules/etc/image_etc.cpp
+++ b/modules/etc/image_etc.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/image_etc.h b/modules/etc/image_etc.h
index 371c38176f..724d06545b 100644
--- a/modules/etc/image_etc.h
+++ b/modules/etc/image_etc.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp
index 301193874d..584a1fcce8 100644
--- a/modules/etc/register_types.cpp
+++ b/modules/etc/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/register_types.h b/modules/etc/register_types.h
index 4a8513a687..161c37b52f 100644
--- a/modules/etc/register_types.h
+++ b/modules/etc/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp
index 3041dde876..f302834222 100644
--- a/modules/etc/texture_loader_pkm.cpp
+++ b/modules/etc/texture_loader_pkm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h
index 8308b84109..860fe8b5df 100644
--- a/modules/etc/texture_loader_pkm.h
+++ b/modules/etc/texture_loader_pkm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp
index bde04b714c..108ecab329 100644
--- a/modules/freetype/register_types.cpp
+++ b/modules/freetype/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h
index 0cec0e3951..dae7ad1f40 100644
--- a/modules/freetype/register_types.h
+++ b/modules/freetype/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h
index 3887c3e25c..e4d2d223bb 100644
--- a/modules/freetype/uwpdef.h
+++ b/modules/freetype/uwpdef.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index fe2d8c7ce9..235f0b97bb 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -19,6 +19,7 @@ Export('env_gdnative')
SConscript("net/SCsub")
SConscript("arvr/SCsub")
SConscript("pluginscript/SCsub")
+SConscript("videodecoder/SCsub")
from platform_methods import run_in_subprocess
diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp
index edc948e086..8657935602 100644
--- a/modules/gdnative/android/android_gdn.cpp
+++ b/modules/gdnative/android/android_gdn.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
index b525725107..11509fc20a 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#include "arvr_interface_gdnative.h"
#include "main/input_default.h"
#include "servers/arvr/arvr_positional_tracker.h"
-#include "servers/visual/visual_server_global.h"
+#include "servers/visual/visual_server_globals.h"
ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
// testing
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h
index 26d0cdf9f4..015d0c8a2a 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.h
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/register_types.cpp b/modules/gdnative/arvr/register_types.cpp
index d792e1b4a4..fbebccb4c1 100644
--- a/modules/gdnative/arvr/register_types.cpp
+++ b/modules/gdnative/arvr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/register_types.h b/modules/gdnative/arvr/register_types.h
index 4c651b4f76..8fd2600037 100644
--- a/modules/gdnative/arvr/register_types.h
+++ b/modules/gdnative/arvr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
index 701a13d32f..a36e76287a 100644
--- a/modules/gdnative/config.py
+++ b/modules/gdnative/config.py
@@ -13,7 +13,9 @@ def get_doc_classes():
"NativeScript",
"PacketPeerGDNative",
"PluginScript",
+ "ResourceFormatLoaderVideoStreamGDNative",
"StreamPeerGDNative",
+ "VideoStreamGDNative",
]
def get_doc_path():
diff --git a/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml b/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml
new file mode 100644
index 0000000000..61a7f60499
--- /dev/null
+++ b/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ResourceFormatLoaderVideoStreamGDNative" inherits="ResourceFormatLoader" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdnative/doc_classes/VideoStreamGDNative.xml b/modules/gdnative/doc_classes/VideoStreamGDNative.xml
new file mode 100644
index 0000000000..20575c768b
--- /dev/null
+++ b/modules/gdnative/doc_classes/VideoStreamGDNative.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VideoStreamGDNative" inherits="VideoStream" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_file">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_file">
+ <return type="void">
+ </return>
+ <argument index="0" name="file" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index f07fdef488..34325db9fd 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 528344a814..492dc5beaa 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
index 0597e1cdd6..91537290af 100644
--- a/modules/gdnative/gdnative/aabb.cpp
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index a30cc09bf6..6849ff03d7 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "core/os/memory.h"
#include "core/color.h"
-#include "core/dvector.h"
+#include "core/pool_vector.h"
#include "core/variant.h"
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index d88499ade1..d77c7d91ac 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "gdnative/basis.h"
-#include "core/math/matrix3.h"
+#include "core/math/basis.h"
#include "core/variant.h"
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index 79f0c71b5e..e63129460c 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index 34cc91129e..a18d221a7c 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp
index 8f10f116e6..98a4fd880c 100644
--- a/modules/gdnative/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative/gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index cf82940e09..c49899fa25 100644
--- a/modules/gdnative/gdnative/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index be821edcc3..d7fceb7516 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp
index d55d81b5b6..74c540ca14 100644
--- a/modules/gdnative/gdnative/pool_arrays.cpp
+++ b/modules/gdnative/gdnative/pool_arrays.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#include "gdnative/pool_arrays.h"
#include "core/array.h"
-#include "core/dvector.h"
+#include "core/pool_vector.h"
#include "core/variant.h"
#include "core/color.h"
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 2594759508..169d0134a8 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 5cbc2712c3..04ca92f8dd 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index 4374738f48..c13a9fdde2 100644
--- a/modules/gdnative/gdnative/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index c0c7ab5420..913c57eb56 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "gdnative/string.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
index b2a86b843c..dcbb773c25 100644
--- a/modules/gdnative/gdnative/string_name.cpp
+++ b/modules/gdnative/gdnative/string_name.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "gdnative/string_name.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/ustring.h"
#include <string.h>
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index ee6140c7d0..188c4be1ba 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index fa0e15d9d2..b735f64251 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index fd6babfc3a..8f0d5a2db4 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,8 +37,22 @@
extern "C" {
#endif
+// Workaround GCC ICE on armv7hl which was affected GCC 6.0 up to 8.0 (GH-16100).
+// It was fixed upstream in 8.1, and a fix was backported to 7.4.
+// This can be removed once no supported distro ships with versions older than 7.4.
+#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \
+ (__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1))
+#pragma GCC push_options
+#pragma GCC optimize("-O0")
+#endif
+
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
+#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \
+ (__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1))
+#pragma GCC pop_options
+#endif
+
// Constructors
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index c7902e06ee..8fa29580d6 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index a7e18fa22b..ef86c6f7e9 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index df7110f075..7680471409 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -6374,6 +6374,42 @@
]
}
]
+ },
+ {
+ "name": "videodecoder",
+ "type": "VIDEODECODER",
+ "version": {
+ "major": 0,
+ "minor": 1
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_videodecoder_file_read",
+ "return_type": "godot_int",
+ "arguments": [
+ ["void *", "file_ptr"],
+ ["uint8_t *", "buf"],
+ ["int", "buf_size"]
+ ]
+ },
+ {
+ "name": "godot_videodecoder_file_seek",
+ "return_type": "int64_t",
+ "arguments": [
+ [ "void *", "file_ptr"],
+ ["int64_t", "pos"],
+ ["int", "whence"]
+ ]
+ },
+ {
+ "name": "godot_videodecoder_register_decoder",
+ "return_type": "void",
+ "arguments": [
+ ["const godot_videodecoder_interface_gdnative *", "p_interface"]
+ ]
+ }
+ ]
}
]
}
diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py
index ff18a3ae69..5fd5971fd1 100644
--- a/modules/gdnative/gdnative_builders.py
+++ b/modules/gdnative/gdnative_builders.py
@@ -46,6 +46,7 @@ def _build_gdnative_api_struct_header(api):
'#include <arvr/godot_arvr.h>',
'#include <nativescript/godot_nativescript.h>',
'#include <pluginscript/godot_pluginscript.h>',
+ '#include <videodecoder/godot_videodecoder.h>',
'',
'#define GDNATIVE_API_INIT(options) do { \\\n' + ' \\\n'.join(gdnative_api_init_macro) + ' \\\n } while (0)',
'',
@@ -212,7 +213,7 @@ def _build_gdnative_api_struct_source(api):
'extern const godot_gdnative_core_api_struct api_struct = {',
'\tGDNATIVE_' + api['core']['type'] + ',',
'\t{' + str(api['core']['version']['major']) + ', ' + str(api['core']['version']['minor']) + '},',
- '\tNULL,',
+ '\t(const godot_gdnative_api_struct *)&api_1_1,',
'\t' + str(len(api['extensions'])) + ',',
'\tgdnative_extensions_pointers,',
]
@@ -244,6 +245,7 @@ def _build_gdnative_wrapper_code(api):
'#include <nativescript/godot_nativescript.h>',
'#include <pluginscript/godot_pluginscript.h>',
'#include <arvr/godot_arvr.h>',
+ '#include <videodecoder/godot_videodecoder.h>',
'',
'#include <gdnative_api_struct.gen.h>',
'',
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index 6424b66d1e..e2a69b1635 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h
index 04d2911d8b..e7d50ba29f 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.h
+++ b/modules/gdnative/gdnative_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp
index 0aafb95e2e..55bc16fccc 100644
--- a/modules/gdnative/gdnative_library_singleton_editor.cpp
+++ b/modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h
index d3b5ba3846..cf5ab23501 100644
--- a/modules/gdnative/gdnative_library_singleton_editor.h
+++ b/modules/gdnative/gdnative_library_singleton_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h
index 832dac9ac3..32e86838be 100644
--- a/modules/gdnative/include/android/godot_android.h
+++ b/modules/gdnative/include/android/godot_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/arvr/godot_arvr.h b/modules/gdnative/include/arvr/godot_arvr.h
index 63de62b507..0d14f3743f 100644
--- a/modules/gdnative/include/arvr/godot_arvr.h
+++ b/modules/gdnative/include/arvr/godot_arvr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
index dca5d4bb14..6b9b342f10 100644
--- a/modules/gdnative/include/gdnative/aabb.h
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 876b8f8e8f..10ef8a73d2 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index 6128bf3ac3..9f1923c02b 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index 3007dbc6e3..b7837a0940 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index faace818ee..7703742899 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 796ced84f4..3c457bf5a7 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 48fe5b4d3d..a59833b924 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index 6c8a6ae1a4..074f127fa8 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h
index 1210039e34..96730ab085 100644
--- a/modules/gdnative/include/gdnative/pool_arrays.h
+++ b/modules/gdnative/include/gdnative/pool_arrays.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 634f486e66..7239c13a36 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index 47c15c80bd..7652bf054f 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index 0942334ee5..4a61cb171f 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 2ca9fd9e15..f045ac9d58 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h
index 5068a3d8f9..c6465aff03 100644
--- a/modules/gdnative/include/gdnative/string_name.h
+++ b/modules/gdnative/include/gdnative/string_name.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index 880f21c88a..e17a18cb43 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index aed941f139..e53f36a8c3 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 5e71aa9f11..17afd905b4 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index af97524dac..9e37b8e0c6 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index e0299a8a30..61f0c6c62e 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index ba044117e2..f3b9f7fb31 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
index bfa688592d..89e2771926 100644
--- a/modules/gdnative/include/net/godot_net.h
+++ b/modules/gdnative/include/net/godot_net.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index d1671c014e..968f91ae9f 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h
new file mode 100644
index 0000000000..1b08be30f0
--- /dev/null
+++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h
@@ -0,0 +1,75 @@
+/*************************************************************************/
+/* godot_videodecoder.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_NATIVEVIDEODECODER_H
+#define GODOT_NATIVEVIDEODECODER_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define GODOTAV_API_MAJOR 0
+#define GODOTAV_API_MINOR 1
+
+typedef struct
+{
+ godot_gdnative_api_version version;
+ void *next;
+ void *(*constructor)(godot_object *);
+ void (*destructor)(void *);
+ const char *(*get_plugin_name)(void);
+ const char **(*get_supported_extensions)(int *count);
+ godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer
+ godot_real (*get_length)(const void *);
+ godot_real (*get_playback_position)(const void *);
+ void (*seek)(void *, godot_real);
+ void (*set_audio_track)(void *, godot_int);
+ void (*update)(void *, godot_real);
+ godot_pool_byte_array *(*get_videoframe)(void *);
+ godot_int (*get_audioframe)(void *, float *, int);
+ godot_int (*get_channels)(const void *);
+ godot_int (*get_mix_rate)(const void *);
+ godot_vector2 (*get_texture_size)(const void *);
+} godot_videodecoder_interface_gdnative;
+
+typedef int (*GDNativeAudioMixCallback)(void *, const float *, int);
+
+// FileAccess wrappers for custom FFmpeg IO
+godot_int GDAPI godot_videodecoder_file_read(void *file_ptr, uint8_t *buf, int buf_size);
+int64_t GDAPI godot_videodecoder_file_seek(void *file_ptr, int64_t pos, int whence);
+void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GODOT_NATIVEVIDEODECODER_H */
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 8c6dace847..b99c5d31ab 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h
index de234b2f0d..73310d1974 100644
--- a/modules/gdnative/nativescript/api_generator.h
+++ b/modules/gdnative/nativescript/api_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index c39efe126f..863999d6d4 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index bcaf3f346e..9fd0a2e8ec 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,7 @@
#include "core/project_settings.h"
#include "scene/main/scene_tree.h"
-#include "scene/resources/scene_format_text.h"
+#include "scene/resources/resource_format_text.h"
#include <stdlib.h>
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 67fb54387d..8dd5ba3b9c 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp
index 1e0c3d9fd8..c602b80646 100644
--- a/modules/gdnative/nativescript/register_types.cpp
+++ b/modules/gdnative/nativescript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h
index 7389010f8e..3d2ce4c431 100644
--- a/modules/gdnative/nativescript/register_types.h
+++ b/modules/gdnative/nativescript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
index e2d710b5ad..2466838357 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
index c8c95b3dd7..7d48dc60d1 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.h
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp
index ceae79edc0..9adfd841b2 100644
--- a/modules/gdnative/net/packet_peer_gdnative.cpp
+++ b/modules/gdnative/net/packet_peer_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h
index 71814177ed..742fa4e7d5 100644
--- a/modules/gdnative/net/packet_peer_gdnative.h
+++ b/modules/gdnative/net/packet_peer_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp
index c3fb4d8008..51448bfcd3 100644
--- a/modules/gdnative/net/register_types.cpp
+++ b/modules/gdnative/net/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h
index 9545a2ba8f..4f5b0051b7 100644
--- a/modules/gdnative/net/register_types.h
+++ b/modules/gdnative/net/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp
index 4d1f2ec9a5..1b141fa2e6 100644
--- a/modules/gdnative/net/stream_peer_gdnative.cpp
+++ b/modules/gdnative/net/stream_peer_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h
index 654234e6ab..f39fdbb1d3 100644
--- a/modules/gdnative/net/stream_peer_gdnative.h
+++ b/modules/gdnative/net/stream_peer_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 13026e8e7a..4b5dcc2c11 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 8be6a4ccaa..b279fdad8b 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 0cda8859dd..ca1dd66a13 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h
index f749e900f5..991be0bf12 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.h
+++ b/modules/gdnative/pluginscript/pluginscript_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp
index 52d5b2b595..c7ff8518b5 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h
index ee9869be84..69a2ac6bfe 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.h
+++ b/modules/gdnative/pluginscript/pluginscript_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 9821cf39e4..3450a032c5 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 68f26b514c..0a84ccba0d 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp
index e677bc9867..b7ab887e11 100644
--- a/modules/gdnative/pluginscript/register_types.cpp
+++ b/modules/gdnative/pluginscript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h
index 76651aa986..3114fb6b7d 100644
--- a/modules/gdnative/pluginscript/register_types.h
+++ b/modules/gdnative/pluginscript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 51f0b9afcc..b38de75caa 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,6 +38,7 @@
#include "nativescript/register_types.h"
#include "net/register_types.h"
#include "pluginscript/register_types.h"
+#include "videodecoder/register_types.h"
#include "core/engine.h"
#include "core/io/resource_loader.h"
@@ -313,9 +314,9 @@ void register_gdnative_types() {
ClassDB::register_class<GDNative>();
resource_loader_gdnlib.instance();
- resource_saver_gdnlib.instance();
-
ResourceLoader::add_resource_format_loader(resource_loader_gdnlib);
+
+ resource_saver_gdnlib.instance();
ResourceSaver::add_resource_format_saver(resource_saver_gdnlib);
GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
@@ -326,6 +327,7 @@ void register_gdnative_types() {
register_arvr_types();
register_nativescript_types();
register_pluginscript_types();
+ register_videodecoder_types();
// run singletons
@@ -378,6 +380,7 @@ void unregister_gdnative_types() {
}
singleton_gdnatives.clear();
+ unregister_videodecoder_types();
unregister_pluginscript_types();
unregister_nativescript_types();
unregister_arvr_types();
@@ -392,9 +395,9 @@ void unregister_gdnative_types() {
#endif
ResourceLoader::remove_resource_format_loader(resource_loader_gdnlib);
- ResourceSaver::remove_resource_format_saver(resource_saver_gdnlib);
-
resource_loader_gdnlib.unref();
+
+ ResourceSaver::remove_resource_format_saver(resource_saver_gdnlib);
resource_saver_gdnlib.unref();
// This is for printing out the sizes of the core types
diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h
index 4549687f55..9e5cab5581 100644
--- a/modules/gdnative/register_types.h
+++ b/modules/gdnative/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/videodecoder/SCsub b/modules/gdnative/videodecoder/SCsub
new file mode 100644
index 0000000000..8d9c1ff50e
--- /dev/null
+++ b/modules/gdnative/videodecoder/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_vsdecoder_gdnative = env_modules.Clone()
+
+env_vsdecoder_gdnative.Append(CPPPATH=['#modules/gdnative/include/'])
+env_vsdecoder_gdnative.add_source_files(env.modules_sources, '*.cpp')
diff --git a/drivers/windows/shell_windows.cpp b/modules/gdnative/videodecoder/register_types.cpp
index 20e996d776..0a0b2f64d5 100644
--- a/drivers/windows/shell_windows.cpp
+++ b/modules/gdnative/videodecoder/register_types.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* shell_windows.cpp */
+/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,40 +28,23 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef WINDOWS_ENABLED
+#include "register_types.h"
-#ifdef UWP_ENABLED
+#include "core/class_db.h"
+#include "video_stream_gdnative.h"
-// Use Launcher class on windows 8
+static Ref<ResourceFormatLoaderVideoStreamGDNative> resource_loader_vsgdnative;
-#else
+void register_videodecoder_types() {
-//
-// C++ Implementation: shell_windows
-//
-// Description:
-//
-//
-// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
-//
-// Copyright: See COPYING file that comes with this distribution
-//
-//
-#include "shell_windows.h"
+ resource_loader_vsgdnative.instance();
+ ResourceLoader::add_resource_format_loader(resource_loader_vsgdnative, true);
-#include <windows.h>
-
-void ShellWindows::execute(String p_path) {
-
- ShellExecuteW(NULL, L"open", p_path.c_str(), NULL, NULL, SW_SHOWNORMAL);
+ ClassDB::register_class<VideoStreamGDNative>();
}
-ShellWindows::ShellWindows() {
-}
+void unregister_videodecoder_types() {
-ShellWindows::~ShellWindows() {
+ ResourceLoader::remove_resource_format_loader(resource_loader_vsgdnative);
+ resource_loader_vsgdnative.unref();
}
-
-#endif
-
-#endif
diff --git a/platform/windows/ctxgl_procaddr.h b/modules/gdnative/videodecoder/register_types.h
index cd229fb8db..f082343d8c 100644
--- a/platform/windows/ctxgl_procaddr.h
+++ b/modules/gdnative/videodecoder/register_types.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* ctxgl_procaddr.h */
+/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,12 +28,5 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CTXGL_PROCADDR_H
-#define CTXGL_PROCADDR_H
-
-#ifdef OPENGL_ENABLED
-#include <windows.h>
-
-PROC get_gl_proc_address(const char *p_address);
-#endif
-#endif // CTXGL_PROCADDR_H
+void register_videodecoder_types();
+void unregister_videodecoder_types();
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
new file mode 100644
index 0000000000..8c2a84f60b
--- /dev/null
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -0,0 +1,387 @@
+/*************************************************************************/
+/* video_stream_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "video_stream_gdnative.h"
+
+#include "core/project_settings.h"
+#include "servers/audio_server.h"
+
+VideoDecoderServer *VideoDecoderServer::instance = NULL;
+
+static VideoDecoderServer decoder_server;
+
+const int AUX_BUFFER_SIZE = 1024; // Buffer 1024 samples.
+
+// NOTE: Callbacks for the GDNative libraries.
+extern "C" {
+godot_int GDAPI godot_videodecoder_file_read(void *ptr, uint8_t *buf, int buf_size) {
+ // ptr is a FileAccess
+ FileAccess *file = reinterpret_cast<FileAccess *>(ptr);
+
+ // if file exists
+ if (file) {
+ long bytes_read = file->get_buffer(buf, buf_size);
+ // No bytes to read => EOF
+ if (bytes_read == 0) {
+ return 0;
+ }
+ return bytes_read;
+ }
+ return -1;
+}
+
+int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) {
+ // file
+ FileAccess *file = reinterpret_cast<FileAccess *>(ptr);
+
+ size_t len = file->get_len();
+ if (file) {
+ switch (whence) {
+ case SEEK_SET: {
+ // Just for explicitness
+ size_t new_pos = static_cast<size_t>(pos);
+ if (new_pos > len) {
+ return -1;
+ }
+ file->seek(new_pos);
+ pos = static_cast<int64_t>(file->get_position());
+ return pos;
+ } break;
+ case SEEK_CUR: {
+ // Just in case it doesn't exist
+ if (pos < 0 && -pos > file->get_position()) {
+ return -1;
+ }
+ pos = pos + static_cast<int>(file->get_position());
+ file->seek(pos);
+ pos = static_cast<int64_t>(file->get_position());
+ return pos;
+ } break;
+ case SEEK_END: {
+ // Just in case something goes wrong
+ if (-pos > len) {
+ return -1;
+ }
+ file->seek_end(pos);
+ pos = static_cast<int64_t>(file->get_position());
+ return pos;
+ } break;
+ default: {
+ // Only 4 possible options, hence default = AVSEEK_SIZE
+ // Asks to return the length of file
+ return static_cast<int64_t>(len);
+ } break;
+ }
+ }
+ // In case nothing works out.
+ return -1;
+}
+
+void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface) {
+
+ decoder_server.register_decoder_interface(p_interface);
+}
+}
+
+// VideoStreamPlaybackGDNative starts here.
+
+bool VideoStreamPlaybackGDNative::open_file(const String &p_file) {
+ ERR_FAIL_COND_V(interface == NULL, false);
+ file = FileAccess::open(p_file, FileAccess::READ);
+ bool file_opened = interface->open_file(data_struct, file);
+
+ num_channels = interface->get_channels(data_struct);
+ mix_rate = interface->get_mix_rate(data_struct);
+
+ godot_vector2 vec = interface->get_texture_size(data_struct);
+ texture_size = *(Vector2 *)&vec;
+
+ pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
+ memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
+ pcm_write_idx = -1;
+ samples_decoded = 0;
+
+ texture->create((int)texture_size.width, (int)texture_size.height, Image::FORMAT_RGBA8, Texture::FLAG_FILTER | Texture::FLAG_VIDEO_SURFACE);
+
+ return file_opened;
+}
+
+void VideoStreamPlaybackGDNative::update(float p_delta) {
+ if (!playing || paused) {
+ return;
+ }
+ if (!file) {
+ return;
+ }
+ time += p_delta;
+ ERR_FAIL_COND(interface == NULL);
+ interface->update(data_struct, p_delta);
+
+ if (pcm_write_idx >= 0) {
+ // Previous remains
+ int mixed = mix_callback(mix_udata, pcm, samples_decoded);
+ if (mixed == samples_decoded) {
+ pcm_write_idx = -1;
+ } else {
+ samples_decoded -= mixed;
+ pcm_write_idx += mixed;
+ }
+ }
+ if (pcm_write_idx < 0) {
+ samples_decoded = interface->get_audioframe(data_struct, pcm, AUX_BUFFER_SIZE);
+ pcm_write_idx = mix_callback(mix_udata, pcm, samples_decoded);
+ if (pcm_write_idx == samples_decoded) {
+ pcm_write_idx = -1;
+ } else {
+ samples_decoded -= pcm_write_idx;
+ }
+ }
+
+ while (interface->get_playback_position(data_struct) < time && playing) {
+
+ update_texture();
+ }
+}
+
+void VideoStreamPlaybackGDNative::update_texture() {
+ PoolByteArray *pba = (PoolByteArray *)interface->get_videoframe(data_struct);
+
+ if (pba == NULL) {
+ playing = false;
+ return;
+ }
+
+ Ref<Image> img = memnew(Image(texture_size.width, texture_size.height, 0, Image::FORMAT_RGBA8, *pba));
+
+ texture->set_data(img);
+}
+
+// ctor and dtor
+
+VideoStreamPlaybackGDNative::VideoStreamPlaybackGDNative() :
+ texture(Ref<ImageTexture>(memnew(ImageTexture))),
+ playing(false),
+ paused(false),
+ mix_udata(NULL),
+ mix_callback(NULL),
+ num_channels(-1),
+ time(0),
+ mix_rate(0),
+ delay_compensation(0),
+ pcm(NULL),
+ pcm_write_idx(0),
+ samples_decoded(0),
+ file(NULL),
+ interface(NULL),
+ data_struct(NULL) {}
+
+VideoStreamPlaybackGDNative::~VideoStreamPlaybackGDNative() {
+ cleanup();
+}
+
+void VideoStreamPlaybackGDNative::cleanup() {
+ if (data_struct)
+ interface->destructor(data_struct);
+ if (pcm)
+ memfree(pcm);
+ pcm = NULL;
+ time = 0;
+ num_channels = -1;
+ interface = NULL;
+ data_struct = NULL;
+}
+
+void VideoStreamPlaybackGDNative::set_interface(const godot_videodecoder_interface_gdnative *p_interface) {
+ ERR_FAIL_COND(p_interface == NULL);
+ if (interface != NULL) {
+ cleanup();
+ }
+ interface = p_interface;
+ data_struct = interface->constructor((godot_object *)this);
+}
+
+// controls
+
+bool VideoStreamPlaybackGDNative::is_playing() const {
+ return playing;
+}
+
+bool VideoStreamPlaybackGDNative::is_paused() const {
+ return paused;
+}
+
+void VideoStreamPlaybackGDNative::play() {
+
+ stop();
+
+ playing = true;
+
+ delay_compensation = ProjectSettings::get_singleton()->get("audio/video_delay_compensation_ms");
+ delay_compensation /= 1000.0;
+}
+
+void VideoStreamPlaybackGDNative::stop() {
+ if (playing) {
+ seek(0);
+ }
+ playing = false;
+}
+
+void VideoStreamPlaybackGDNative::seek(float p_time) {
+ ERR_FAIL_COND(interface == NULL);
+ interface->seek(data_struct, p_time);
+}
+
+void VideoStreamPlaybackGDNative::set_paused(bool p_paused) {
+ paused = p_paused;
+}
+
+Ref<Texture> VideoStreamPlaybackGDNative::get_texture() {
+ return texture;
+}
+
+float VideoStreamPlaybackGDNative::get_length() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_length(data_struct);
+}
+
+float VideoStreamPlaybackGDNative::get_playback_position() const {
+
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_playback_position(data_struct);
+}
+
+bool VideoStreamPlaybackGDNative::has_loop() const {
+ // TODO: Implement looping?
+ return false;
+}
+
+void VideoStreamPlaybackGDNative::set_loop(bool p_enable) {
+ // Do nothing
+}
+
+void VideoStreamPlaybackGDNative::set_audio_track(int p_idx) {
+ ERR_FAIL_COND(interface == NULL);
+ interface->set_audio_track(data_struct, p_idx);
+}
+
+void VideoStreamPlaybackGDNative::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) {
+
+ mix_udata = p_userdata;
+ mix_callback = p_callback;
+}
+
+int VideoStreamPlaybackGDNative::get_channels() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+
+ return (num_channels > 0) ? num_channels : 0;
+}
+
+int VideoStreamPlaybackGDNative::get_mix_rate() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+
+ return mix_rate;
+}
+
+/* --- NOTE VideoStreamGDNative starts here. ----- */
+
+Ref<VideoStreamPlayback> VideoStreamGDNative::instance_playback() {
+ Ref<VideoStreamPlaybackGDNative> pb = memnew(VideoStreamPlaybackGDNative);
+ VideoDecoderGDNative *decoder = decoder_server.get_decoder(file.get_extension().to_lower());
+ if (decoder == NULL)
+ return NULL;
+ pb->set_interface(decoder->interface);
+ pb->set_audio_track(audio_track);
+ if (pb->open_file(file))
+ return pb;
+ return NULL;
+}
+
+void VideoStreamGDNative::set_file(const String &p_file) {
+
+ file = p_file;
+}
+
+String VideoStreamGDNative::get_file() {
+
+ return file;
+}
+
+void VideoStreamGDNative::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamGDNative::set_file);
+ ClassDB::bind_method(D_METHOD("get_file"), &VideoStreamGDNative::get_file);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file");
+}
+
+void VideoStreamGDNative::set_audio_track(int p_track) {
+
+ audio_track = p_track;
+}
+
+/* --- NOTE ResourceFormatLoaderVideoStreamGDNative starts here. ----- */
+
+RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error) {
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
+ if (!f) {
+ if (r_error) {
+ *r_error = ERR_CANT_OPEN;
+ }
+ memdelete(f);
+ return RES();
+ }
+ VideoStreamGDNative *stream = memnew(VideoStreamGDNative);
+ stream->set_file(p_path);
+ Ref<VideoStreamGDNative> ogv_stream = Ref<VideoStreamGDNative>(stream);
+ if (r_error) {
+ *r_error = OK;
+ }
+ return ogv_stream;
+}
+
+void ResourceFormatLoaderVideoStreamGDNative::get_recognized_extensions(List<String> *p_extensions) const {
+ Map<String, int>::Element *el = VideoDecoderServer::get_instance()->get_extensions().front();
+ while (el) {
+ p_extensions->push_back(el->key());
+ el = el->next();
+ }
+}
+
+bool ResourceFormatLoaderVideoStreamGDNative::handles_type(const String &p_type) const {
+ return ClassDB::is_parent_class(p_type, "VideoStream");
+}
+
+String ResourceFormatLoaderVideoStreamGDNative::get_resource_type(const String &p_path) const {
+ String el = p_path.get_extension().to_lower();
+ if (VideoDecoderServer::get_instance()->get_extensions().has(el))
+ return "VideoStreamGDNative";
+ return "";
+}
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h
new file mode 100644
index 0000000000..aafd02f33d
--- /dev/null
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.h
@@ -0,0 +1,208 @@
+/*************************************************************************/
+/* video_stream_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VIDEO_STREAM_GDNATIVE_H
+#define VIDEO_STREAM_GDNATIVE_H
+
+#include "../gdnative.h"
+#include "core/os/file_access.h"
+#include "scene/resources/texture.h"
+#include "scene/resources/video_stream.h"
+
+struct VideoDecoderGDNative {
+ const godot_videodecoder_interface_gdnative *interface;
+ String plugin_name;
+ Vector<String> supported_extensions;
+
+ VideoDecoderGDNative() :
+ interface(NULL),
+ plugin_name("none") {}
+
+ VideoDecoderGDNative(const godot_videodecoder_interface_gdnative *p_interface) :
+ interface(p_interface),
+ plugin_name(p_interface->get_plugin_name()) {
+ _get_supported_extensions();
+ }
+
+private:
+ void _get_supported_extensions() {
+ supported_extensions.clear();
+ int num_ext;
+ const char **supported_ext = interface->get_supported_extensions(&num_ext);
+ for (int i = 0; i < num_ext; i++) {
+ supported_extensions.push_back(supported_ext[i]);
+ }
+ }
+};
+
+class VideoDecoderServer {
+private:
+ Vector<VideoDecoderGDNative *> decoders;
+ Map<String, int> extensions;
+
+ static VideoDecoderServer *instance;
+
+public:
+ static VideoDecoderServer *get_instance() {
+ return instance;
+ }
+
+ const Map<String, int> &get_extensions() {
+ return extensions;
+ }
+
+ void register_decoder_interface(const godot_videodecoder_interface_gdnative *p_interface) {
+ VideoDecoderGDNative *decoder = memnew(VideoDecoderGDNative(p_interface));
+ int index = decoders.size();
+ for (int i = 0; i < decoder->supported_extensions.size(); i++) {
+ extensions[decoder->supported_extensions[i]] = index;
+ }
+ decoders.push_back(decoder);
+ }
+
+ VideoDecoderGDNative *get_decoder(const String &extension) {
+ if (extensions.size() == 0 || !extensions.has(extension))
+ return NULL;
+ return decoders[extensions[extension]];
+ }
+
+ VideoDecoderServer() {
+ instance = this;
+ }
+
+ ~VideoDecoderServer() {
+ for (int i = 0; i < decoders.size(); i++) {
+ memdelete(decoders[i]);
+ }
+ decoders.clear();
+ instance = NULL;
+ }
+};
+
+class VideoStreamPlaybackGDNative : public VideoStreamPlayback {
+
+ GDCLASS(VideoStreamPlaybackGDNative, VideoStreamPlayback);
+
+ Ref<ImageTexture> texture;
+ bool playing;
+ bool paused;
+
+ Vector2 texture_size;
+
+ void *mix_udata;
+ AudioMixCallback mix_callback;
+
+ int num_channels;
+ float time;
+ int mix_rate;
+ double delay_compensation;
+
+ float *pcm;
+ int pcm_write_idx;
+ int samples_decoded;
+
+ void cleanup();
+ void update_texture();
+
+protected:
+ String file_name;
+
+ FileAccess *file;
+
+ const godot_videodecoder_interface_gdnative *interface;
+ void *data_struct;
+
+public:
+ VideoStreamPlaybackGDNative();
+ ~VideoStreamPlaybackGDNative();
+
+ void set_interface(const godot_videodecoder_interface_gdnative *p_interface);
+
+ bool open_file(const String &p_file);
+
+ virtual void stop();
+ virtual void play();
+
+ virtual bool is_playing() const;
+
+ virtual void set_paused(bool p_paused);
+ virtual bool is_paused() const;
+
+ virtual void set_loop(bool p_enable);
+ virtual bool has_loop() const;
+
+ virtual float get_length() const;
+
+ virtual float get_playback_position() const;
+ virtual void seek(float p_time);
+
+ virtual void set_audio_track(int p_idx);
+
+ //virtual int mix(int16_t* p_buffer,int p_frames)=0;
+
+ virtual Ref<Texture> get_texture();
+ virtual void update(float p_delta);
+
+ virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata);
+ virtual int get_channels() const;
+ virtual int get_mix_rate() const;
+};
+
+class VideoStreamGDNative : public VideoStream {
+
+ GDCLASS(VideoStreamGDNative, VideoStream);
+
+ String file;
+ int audio_track;
+
+protected:
+ static void
+ _bind_methods();
+
+public:
+ void set_file(const String &p_file);
+ String get_file();
+
+ virtual void set_audio_track(int p_track);
+ virtual Ref<VideoStreamPlayback> instance_playback();
+
+ VideoStreamGDNative() {}
+};
+
+class ResourceFormatLoaderVideoStreamGDNative : public ResourceFormatLoader {
+ GDCLASS(ResourceFormatLoaderVideoStreamGDNative, ResourceFormatLoader)
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+#endif
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index e4aee842ba..4f59b06ae6 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index b8cb4a65e9..9dc10a5d1b 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 538249c8e2..f29432666e 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -223,16 +223,21 @@ void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
- for (const Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
- GDScriptFunction *func = E->get();
- MethodInfo mi;
- mi.name = E->key();
- for (int i = 0; i < func->get_argument_count(); i++) {
- mi.arguments.push_back(func->get_argument_type(i));
+ const GDScript *current = this;
+ while (current) {
+ for (const Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
+ GDScriptFunction *func = E->get();
+ MethodInfo mi;
+ mi.name = E->key();
+ for (int i = 0; i < func->get_argument_count(); i++) {
+ mi.arguments.push_back(func->get_argument_type(i));
+ }
+
+ mi.return_val = func->get_return_type();
+ p_list->push_back(mi);
}
- mi.return_val = func->get_return_type();
- p_list->push_back(mi);
+ current = current->_base;
}
}
@@ -475,20 +480,15 @@ bool GDScript::_update_exports() {
_signals[c->_signals[i].name] = c->_signals[i].arguments;
}
} else {
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(true);
- }
- return false;
- }
- } else {
- if (!valid) {
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(true);
- }
+ placeholder_fallback_enabled = true;
return false;
}
+ } else if (placeholder_fallback_enabled) {
+ return false;
}
+ placeholder_fallback_enabled = false;
+
if (base_cache.is_valid()) {
if (base_cache->_update_exports()) {
changed = true;
@@ -503,7 +503,6 @@ bool GDScript::_update_exports() {
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(false);
E->get()->update(propnames, values);
}
}
@@ -648,7 +647,8 @@ Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p
if (E) {
if (!E->get()->is_static()) {
- WARN_PRINT(String("Can't call non-static function: '" + String(p_method) + "' in script.").utf8().get_data());
+ ERR_EXPLAIN("Can't call non-static function: '" + String(p_method) + "' in script.");
+ ERR_FAIL_V(Variant());
}
return E->get()->call(NULL, p_args, p_argcount, r_error);
@@ -907,6 +907,7 @@ GDScript::GDScript() :
tool = false;
#ifdef TOOLS_ENABLED
source_changed_cache = false;
+ placeholder_fallback_enabled = false;
#endif
#ifdef DEBUG_ENABLED
@@ -1675,6 +1676,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//restore state if saved
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+ List<Pair<StringName, Variant> > &saved_state = F->get();
+
Object *obj = ObjectDB::get_instance(F->key());
if (!obj)
continue;
@@ -1684,16 +1687,26 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->set_script(RefPtr());
}
obj->set_script(scr.get_ref_ptr());
- if (!obj->get_script_instance()) {
+
+ ScriptInstance *script_instance = obj->get_script_instance();
+
+ if (!script_instance) {
//failed, save reload state for next time if not saved
if (!scr->pending_reload_state.has(obj->get_instance_id())) {
- scr->pending_reload_state[obj->get_instance_id()] = F->get();
+ scr->pending_reload_state[obj->get_instance_id()] = saved_state;
}
continue;
}
- for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
- obj->get_script_instance()->set(G->get().first, G->get().second);
+ if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
+ PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
+ for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
+ placeholder->property_set_fallback(G->get().first, G->get().second);
+ }
+ } else {
+ for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
+ script_instance->set(G->get().first, G->get().second);
+ }
}
scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 3e7cb076aa..86c00c0b59 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,6 +97,7 @@ class GDScript : public Script {
Ref<GDScript> base_cache;
Set<ObjectID> inheriters_cache;
bool source_changed_cache;
+ bool placeholder_fallback_enabled;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
#endif
@@ -209,6 +210,10 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants);
virtual void get_members(Set<StringName> *p_members);
+#ifdef TOOLS_ENABLED
+ virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
+#endif
+
GDScript();
~GDScript();
};
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index caa7fbfeca..e59b57b39a 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -486,7 +486,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
script = codegen.script;
} else {
StringName name = cn->cast_type.class_type->name;
- if (class_map[name] == codegen.script->subclasses[name]) {
+ if (codegen.script->subclasses.has(name) && class_map[name] == codegen.script->subclasses[name]) {
idx = codegen.get_name_map_pos(name);
idx |= GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS;
} else {
@@ -1183,7 +1183,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
script = codegen.script;
} else {
StringName name = assign_type.class_type->name;
- if (class_map[name] == codegen.script->subclasses[name]) {
+ if (codegen.script->subclasses.has(name) && class_map[name] == codegen.script->subclasses[name]) {
idx = codegen.get_name_map_pos(name);
idx |= GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS;
} else {
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 55f5e2b48e..8440807a56 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 068e8d2d92..af770ac533 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -479,12 +479,15 @@ struct GDScriptCompletionContext {
Object *base;
String base_path;
int line;
+ uint32_t depth;
GDScriptCompletionContext() :
_class(NULL),
function(NULL),
block(NULL),
- base(NULL) {}
+ base(NULL),
+ line(0),
+ depth(0) {}
};
struct GDScriptCompletionIdentifier {
@@ -615,6 +618,9 @@ static GDScriptCompletionIdentifier _type_from_gdtype(const GDScriptDataType &p_
ci.type.script_type = p_gdtype.script_type;
switch (p_gdtype.kind) {
+ case GDScriptDataType::UNINITIALIZED: {
+ ERR_EXPLAIN("Uninitialized completion. Please report a bug.");
+ } break;
case GDScriptDataType::BUILTIN: {
ci.type.kind = GDScriptParser::DataType::BUILTIN;
} break;
@@ -631,12 +637,18 @@ static GDScriptCompletionIdentifier _type_from_gdtype(const GDScriptDataType &p_
return ci;
}
-static bool _guess_identifier_type(const GDScriptCompletionContext &p_context, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type);
-static bool _guess_identifier_type_from_base(const GDScriptCompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type);
-static bool _guess_method_return_type_from_base(const GDScriptCompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, GDScriptCompletionIdentifier &r_type);
+static bool _guess_identifier_type(GDScriptCompletionContext &p_context, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type);
+static bool _guess_identifier_type_from_base(GDScriptCompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type);
+static bool _guess_method_return_type_from_base(GDScriptCompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, GDScriptCompletionIdentifier &r_type);
-static bool _guess_expression_type(const GDScriptCompletionContext &p_context, const GDScriptParser::Node *p_expression, GDScriptCompletionIdentifier &r_type) {
+static bool _guess_expression_type(GDScriptCompletionContext &p_context, const GDScriptParser::Node *p_expression, GDScriptCompletionIdentifier &r_type) {
bool found = false;
+
+ if (++p_context.depth > 100) {
+ print_error("Maximum _guess_expression_type depth limit reached. Please file a bugreport.");
+ return false;
+ }
+
switch (p_expression->type) {
case GDScriptParser::Node::TYPE_CONSTANT: {
const GDScriptParser::ConstantNode *cn = static_cast<const GDScriptParser::ConstantNode *>(p_expression);
@@ -1125,7 +1137,7 @@ static bool _guess_expression_type(const GDScriptCompletionContext &p_context, c
return found;
}
-static bool _guess_identifier_type(const GDScriptCompletionContext &p_context, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type) {
+static bool _guess_identifier_type(GDScriptCompletionContext &p_context, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type) {
// Look in blocks first
const GDScriptParser::BlockNode *blk = p_context.block;
@@ -1181,7 +1193,11 @@ static bool _guess_identifier_type(const GDScriptCompletionContext &p_context, c
c.line = op->line;
c.block = blk;
if (_guess_expression_type(p_context, op->arguments[1], r_type)) {
- r_type.type.is_meta_type = false;
+ r_type.type.is_meta_type = false; // Right-hand of `is` will be a meta type, but the left-hand value is not
+ // Not an assignment, it shouldn't carry any value
+ r_type.value = Variant();
+ r_type.assigned_expression = NULL;
+
return true;
}
}
@@ -1351,7 +1367,7 @@ static bool _guess_identifier_type(const GDScriptCompletionContext &p_context, c
return false;
}
-static bool _guess_identifier_type_from_base(const GDScriptCompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type) {
+static bool _guess_identifier_type_from_base(GDScriptCompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type) {
GDScriptParser::DataType base_type = p_base.type;
bool _static = base_type.is_meta_type;
while (base_type.has_type) {
@@ -1540,7 +1556,7 @@ static bool _find_last_return_in_block(const GDScriptCompletionContext &p_contex
return false;
}
-static bool _guess_method_return_type_from_base(const GDScriptCompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, GDScriptCompletionIdentifier &r_type) {
+static bool _guess_method_return_type_from_base(GDScriptCompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, GDScriptCompletionIdentifier &r_type) {
GDScriptParser::DataType base_type = p_base.type;
bool _static = base_type.is_meta_type;
@@ -2305,7 +2321,7 @@ static void _find_call_arguments(const GDScriptCompletionContext &p_context, con
}
}
-static void _find_call_arguments(const GDScriptCompletionContext &p_context, const GDScriptParser::Node *p_node, int p_argidx, Set<String> &r_result, bool &r_forced, String &r_arghint) {
+static void _find_call_arguments(GDScriptCompletionContext &p_context, const GDScriptParser::Node *p_node, int p_argidx, Set<String> &r_result, bool &r_forced, String &r_arghint) {
if (!p_node || p_node->type != GDScriptParser::Node::TYPE_OPERATOR) {
return;
@@ -2442,9 +2458,13 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
context._class = parser.get_completion_class();
context.block = parser.get_completion_block();
context.function = parser.get_completion_function();
- context.base = p_owner;
- context.base_path = p_base_path;
context.line = parser.get_completion_line();
+
+ if (!context._class || context._class->owner == NULL) {
+ context.base = p_owner;
+ context.base_path = p_base_path;
+ }
+
bool is_function = false;
switch (parser.get_completion_type()) {
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index cd6c21a629..98871ddec3 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1083,7 +1083,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
if (argc >= 1) {
methodstr = String(*argptrs[0]) + " (via call)";
if (err.error == Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) {
- err.argument -= 1;
+ err.argument += 1;
}
}
} else if (methodstr == "free") {
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 5509edf24a..cefc28d77f 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
#include "core/reference.h"
#include "core/script_language.h"
#include "core/self_list.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/variant.h"
class GDScriptInstance;
@@ -45,10 +45,11 @@ class GDScript;
struct GDScriptDataType {
bool has_type;
enum {
+ UNINITIALIZED,
BUILTIN,
NATIVE,
SCRIPT,
- GDSCRIPT
+ GDSCRIPT,
} kind;
Variant::Type builtin_type;
StringName native_type;
@@ -58,6 +59,8 @@ struct GDScriptDataType {
if (!has_type) return true; // Can't type check
switch (kind) {
+ case UNINITIALIZED:
+ break;
case BUILTIN: {
Variant::Type var_type = p_variant.get_type();
bool valid = builtin_type == var_type;
@@ -74,8 +77,14 @@ struct GDScriptDataType {
return false;
}
Object *obj = p_variant.operator Object *();
- if (obj && !ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
- return false;
+ if (obj) {
+ if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
+ // Try with underscore prefix
+ StringName underscore_native_type = "_" + native_type;
+ if (!ClassDB::is_parent_class(obj->get_class_name(), underscore_native_type)) {
+ return false;
+ }
+ }
}
return true;
} break;
@@ -107,6 +116,8 @@ struct GDScriptDataType {
PropertyInfo info;
if (has_type) {
switch (kind) {
+ case UNINITIALIZED:
+ break;
case BUILTIN: {
info.type = builtin_type;
} break;
@@ -128,7 +139,9 @@ struct GDScriptDataType {
}
GDScriptDataType() :
- has_type(false) {}
+ has_type(false),
+ kind(UNINITIALIZED),
+ builtin_type(Variant::NIL) {}
};
class GDScriptFunction {
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 2485e6f04a..44d44462ca 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1565,7 +1565,8 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
} break;
case MATH_LERP: {
MethodInfo mi("lerp", PropertyInfo(Variant::NIL, "from"), PropertyInfo(Variant::NIL, "to"), PropertyInfo(Variant::REAL, "weight"));
- mi.return_val.type = Variant::REAL;
+ mi.return_val.type = Variant::NIL;
+ mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
return mi;
} break;
case MATH_INVERSE_LERP: {
diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h
index 33d5f27230..fcb8f32e54 100644
--- a/modules/gdscript/gdscript_functions.h
+++ b/modules/gdscript/gdscript_functions.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 6ea0dbcb19..b53d37226c 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -811,6 +811,21 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
expr = constant;
bfn = true;
}
+
+ // Check parents for the constant
+ if (!bfn && cln->extends_file != StringName()) {
+ Ref<GDScript> parent = ResourceLoader::load(cln->extends_file);
+ if (parent.is_valid() && parent->is_valid()) {
+ Map<StringName, Variant> parent_constants;
+ parent->get_constants(&parent_constants);
+ if (parent_constants.has(identifier)) {
+ ConstantNode *constant = alloc_node<ConstantNode>();
+ constant->value = parent_constants[identifier];
+ expr = constant;
+ bfn = true;
+ }
+ }
+ }
}
if (!bfn) {
@@ -3479,16 +3494,20 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if ((tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING)) {
- Variant constant = tokenizer->get_token_constant();
- String icon_path = constant.operator String();
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ Variant constant = tokenizer->get_token_constant();
+ String icon_path = constant.operator String();
- String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path;
- if (!FileAccess::exists(abs_icon_path)) {
- _set_error("No class icon found at: " + abs_icon_path);
- return;
- }
+ String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path;
+ if (!FileAccess::exists(abs_icon_path)) {
+ _set_error("No class icon found at: " + abs_icon_path);
+ return;
+ }
- p_class->icon_path = icon_path;
+ p_class->icon_path = icon_path;
+ }
+#endif
tokenizer->advance();
} else {
@@ -4538,6 +4557,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
//variale declaration and (eventual) initialization
ClassNode::Member member;
+
bool autoexport = tokenizer->get_token(-1) == GDScriptTokenizer::TK_PR_EXPORT;
if (current_export.type != Variant::NIL) {
member._export = current_export;
@@ -4559,6 +4579,10 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
member.line = tokenizer->get_token_line();
member.usages = 0;
member.rpc_mode = rpc_mode;
+#ifdef TOOLS_ENABLED
+ Variant::CallError ce;
+ member.default_value = Variant::construct(member._export.type, NULL, 0, ce);
+#endif
if (current_class->constant_expressions.has(member.identifier)) {
_set_error("A constant named '" + String(member.identifier) + "' already exists in this class (at line: " +
@@ -4663,7 +4687,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
}
#ifdef TOOLS_ENABLED
- if (subexpr->type == Node::TYPE_CONSTANT && member._export.type != Variant::NIL) {
+ if (subexpr->type == Node::TYPE_CONSTANT && (member._export.type != Variant::NIL || member.data_type.has_type)) {
ConstantNode *cn = static_cast<ConstantNode *>(subexpr);
if (cn->value.get_type() != Variant::NIL) {
@@ -4701,6 +4725,25 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
_set_error("Type-less export needs a constant expression assigned to infer type.");
return;
}
+
+ if (member._export.type != Variant::NIL) {
+ IdentifierNode *id = alloc_node<IdentifierNode>();
+ id->name = member.identifier;
+
+ ConstantNode *cn = alloc_node<ConstantNode>();
+
+ Variant::CallError ce;
+ cn->value = Variant::construct(member._export.type, NULL, 0, ce);
+
+ OperatorNode *op = alloc_node<OperatorNode>();
+ op->op = OperatorNode::OP_INIT_ASSIGN;
+ op->arguments.push_back(id);
+ op->arguments.push_back(cn);
+
+ p_class->initializer->statements.push_back(op);
+
+ member.initial_assignment = op;
+ }
}
if (autoexport && member.data_type.has_type) {
@@ -5058,7 +5101,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class) {
if (ScriptServer::is_global_class(base)) {
base_script = ResourceLoader::load(ScriptServer::get_global_class_path(base));
if (!base_script.is_valid()) {
- _set_error("Class '" + base + "' could not be fully loaded (script error or cyclic inheritance).", p_class->line);
+ _set_error("Class '" + base + "' could not be fully loaded (script error or cyclic dependency).", p_class->line);
return;
}
p = NULL;
@@ -5387,7 +5430,7 @@ GDScriptParser::DataType GDScriptParser::_resolve_type(const DataType &p_source,
Ref<GDScript> gds = script;
if (gds.is_valid()) {
if (!gds->is_valid()) {
- _set_error("Class '" + id + "' could not be fully loaded (script error or cyclic inheritance).", p_line);
+ _set_error("Class '" + id + "' could not be fully loaded (script error or cyclic dependency).", p_line);
return DataType();
}
result.kind = DataType::GDSCRIPT;
@@ -5434,6 +5477,12 @@ GDScriptParser::DataType GDScriptParser::_resolve_type(const DataType &p_source,
// Inner classes
ClassNode *outer_class = p;
while (outer_class) {
+ if (outer_class->name == id) {
+ found = true;
+ result.kind = DataType::CLASS;
+ result.class_type = outer_class;
+ break;
+ }
for (int i = 0; i < outer_class->subclasses.size(); i++) {
if (outer_class->subclasses[i] == p) {
continue;
@@ -5569,6 +5618,9 @@ GDScriptParser::DataType GDScriptParser::_type_from_gdtype(const GDScriptDataTyp
result.script_type = p_gdtype.script_type;
switch (p_gdtype.kind) {
+ case GDScriptDataType::UNINITIALIZED: {
+ ERR_EXPLAIN("Uninitialized datatype. Please report a bug.");
+ } break;
case GDScriptDataType::BUILTIN: {
result.kind = DataType::BUILTIN;
} break;
@@ -5932,7 +5984,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
int idx = current_function->arguments.find(id->name);
node_type = current_function->argument_types[idx];
} else {
- node_type = _reduce_identifier_type(NULL, id->name, id->line);
+ node_type = _reduce_identifier_type(NULL, id->name, id->line, false);
}
} break;
case Node::TYPE_CAST: {
@@ -6182,7 +6234,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
result.is_constant = false;
node_type = result;
} else {
- node_type = _reduce_identifier_type(&base_type, member_id->name, op->line);
+ node_type = _reduce_identifier_type(&base_type, member_id->name, op->line, true);
#ifdef DEBUG_ENABLED
if (!node_type.has_type) {
_add_warning(GDScriptWarning::UNSAFE_PROPERTY_ACCESS, op->line, member_id->name.operator String(), base_type.to_string());
@@ -6224,7 +6276,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
if (check_types && index_type.has_type) {
if (base_type.kind == DataType::BUILTIN) {
// Check if indexing is valid
- bool error = index_type.kind != DataType::BUILTIN;
+ bool error = index_type.kind != DataType::BUILTIN && base_type.builtin_type != Variant::DICTIONARY;
if (!error) {
switch (base_type.builtin_type) {
// Expect int or real as index
@@ -6767,10 +6819,10 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
valid = _get_function_signature(base_type, callee_name, return_type, arg_types,
default_args_count, is_static, is_vararg);
- if (valid) {
- return_type = original_type;
- return_type.is_meta_type = false;
- }
+ return_type = original_type;
+ return_type.is_meta_type = false;
+
+ valid = true; // There's always an initializer, we can assume this is true
}
if (!valid) {
@@ -6829,6 +6881,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
} break;
}
+#ifdef DEBUG_ENABLED
if (!check_types) {
return return_type;
}
@@ -6854,11 +6907,9 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
if (!par_type.has_type) {
_mark_line_as_unsafe(p_call->line);
-#ifdef DEBUG_ENABLED
if (par_type.may_yield && p_call->arguments[i]->type == Node::TYPE_OPERATOR) {
_add_warning(GDScriptWarning::FUNCTION_MAY_YIELD, p_call->line, _find_function_name(static_cast<OperatorNode *>(p_call->arguments[i])));
}
-#endif // DEBUG_ENABLED
} else if (!_is_type_compatible(arg_types[i - arg_diff], par_type, true)) {
// Supertypes are acceptable for dynamic compliance
if (!_is_type_compatible(par_type, arg_types[i - arg_diff])) {
@@ -6871,14 +6922,14 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
_mark_line_as_unsafe(p_call->line);
}
} else {
-#ifdef DEBUG_ENABLED
if (arg_type.kind == DataType::BUILTIN && arg_type.builtin_type == Variant::INT && par_type.kind == DataType::BUILTIN && par_type.builtin_type == Variant::REAL) {
_add_warning(GDScriptWarning::NARROWING_CONVERSION, p_call->line, callee_name);
}
-#endif // DEBUG_ENABLED
}
}
+#endif // DEBUG_ENABLED
+
return return_type;
}
@@ -6899,9 +6950,9 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN
if (!base_type.is_meta_type) {
for (int i = 0; i < base->variables.size(); i++) {
- ClassNode::Member m = base->variables[i];
- if (m.identifier == p_member) {
- r_member_type = m.data_type;
+ if (base->variables[i].identifier == p_member) {
+ r_member_type = base->variables[i].data_type;
+ base->variables.write[i].usages += 1;
return true;
}
}
@@ -7096,43 +7147,33 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN
return false;
}
-GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType *p_base_type, const StringName &p_identifier, int p_line) {
+GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType *p_base_type, const StringName &p_identifier, int p_line, bool p_is_indexing) {
if (p_base_type && !p_base_type->has_type) {
return DataType();
}
DataType base_type;
+ DataType member_type;
- // Check classes in current file
- ClassNode *base = NULL;
if (!p_base_type) {
- base = current_class;
base_type.has_type = true;
base_type.is_constant = true;
base_type.kind = DataType::CLASS;
- base_type.class_type = base;
+ base_type.class_type = current_class;
} else {
base_type = DataType(*p_base_type);
- if (base_type.kind == DataType::CLASS) {
- base = base_type.class_type;
- }
- }
-
- DataType member_type;
-
- for (int i = 0; i < current_class->variables.size(); i++) {
- if (current_class->variables[i].identifier == p_identifier) {
- member_type = current_class->variables[i].data_type;
- current_class->variables.write[i].usages += 1;
- return member_type;
- }
}
if (_get_member_type(base_type, p_identifier, member_type)) {
return member_type;
}
+ if (p_is_indexing) {
+ // Don't look for globals since this is an indexed identifier
+ return DataType();
+ }
+
if (!p_base_type) {
// Possibly this is a global, check before failing
@@ -7190,7 +7231,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
Ref<GDScript> gds = scr;
if (gds.is_valid()) {
if (!gds->is_valid()) {
- _set_error("Class '" + p_identifier + "' could not be fully loaded (script error or cyclic inheritance).");
+ _set_error("Class '" + p_identifier + "' could not be fully loaded (script error or cyclic dependency).");
return DataType();
}
result.kind = DataType::GDSCRIPT;
@@ -7284,7 +7325,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
DataType cont = _resolve_type(c.type, c.expression->line);
DataType expr = _resolve_type(c.expression->get_datatype(), c.expression->line);
- if (!_is_type_compatible(cont, expr)) {
+ if (check_types && !_is_type_compatible(cont, expr)) {
_set_error("Constant value type (" + expr.to_string() + ") is not compatible with declared type (" + cont.to_string() + ").",
c.expression->line);
return;
@@ -7328,7 +7369,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
if (v.expression) {
DataType expr_type = _reduce_node_type(v.expression);
- if (!_is_type_compatible(v.data_type, expr_type)) {
+ if (check_types && !_is_type_compatible(v.data_type, expr_type)) {
// Try supertype test
if (_is_type_compatible(expr_type, v.data_type)) {
_mark_line_as_unsafe(v.line);
@@ -7790,7 +7831,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
return;
}
- if (!lh_type.has_type) {
+ if (!lh_type.has_type && check_types) {
if (op->arguments[0]->type == Node::TYPE_OPERATOR) {
_mark_line_as_unsafe(op->line);
}
@@ -7812,7 +7853,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
bool valid = false;
rh_type = _get_operation_type(oper, lh_type, arg_type, valid);
- if (!valid) {
+ if (check_types && !valid) {
_set_error("Invalid operand types ('" + lh_type.to_string() + "' and '" + arg_type.to_string() +
"') to assignment operator '" + Variant::get_operator_name(oper) + "'.",
op->line);
@@ -7835,7 +7876,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
}
#endif // DEBUG_ENABLED
- if (!_is_type_compatible(lh_type, rh_type)) {
+ if (check_types && !_is_type_compatible(lh_type, rh_type)) {
// Try supertype test
if (_is_type_compatible(rh_type, lh_type)) {
_mark_line_as_unsafe(op->line);
@@ -7871,9 +7912,11 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
#endif // DEBUG_ENABLED
}
}
+#ifdef DEBUG_ENABLED
if (!rh_type.has_type && (op->op != OperatorNode::OP_ASSIGN || lh_type.has_type || op->arguments[0]->type == Node::TYPE_OPERATOR)) {
_mark_line_as_unsafe(op->line);
}
+#endif // DEBUG_ENABLED
} break;
case OperatorNode::OP_CALL:
case OperatorNode::OP_PARENT_CALL: {
@@ -8125,6 +8168,7 @@ Error GDScriptParser::_parse(const String &p_base_path) {
}
#ifdef DEBUG_ENABLED
+
// Resolve warning ignores
Vector<Pair<int, String> > warning_skips = tokenizer->get_warning_skips();
bool warning_is_error = GLOBAL_GET("debug/gdscript/warnings/treat_warnings_as_errors").booleanize();
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 8121fb7f85..d1ddf9aa12 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,6 +95,7 @@ public:
}
DataType() :
+ kind(UNRESOLVED),
has_type(false),
is_constant(false),
is_meta_type(false),
@@ -168,6 +169,7 @@ public:
MultiplayerAPI::RPCMode rpc_mode;
int usages;
};
+
struct Constant {
Node *expression;
DataType type;
@@ -607,7 +609,7 @@ private:
DataType _reduce_node_type(Node *p_node);
DataType _reduce_function_call_type(const OperatorNode *p_call);
- DataType _reduce_identifier_type(const DataType *p_base_type, const StringName &p_identifier, int p_line);
+ DataType _reduce_identifier_type(const DataType *p_base_type, const StringName &p_identifier, int p_line, bool p_is_indexing);
void _check_class_level_types(ClassNode *p_class);
void _check_class_blocks_types(ClassNode *p_class);
void _check_function_types(FunctionNode *p_function);
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index c37142b3c1..127a00a9f3 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index cc894fb101..e4315f7969 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define GDSCRIPT_TOKENIZER_H
#include "core/pair.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vmap.h"
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 9c4dc0c926..b8a13ed91b 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,20 +54,74 @@ class EditorExportGDScript : public EditorExportPlugin {
public:
virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
- if (!p_path.ends_with(".gd"))
+ int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
+ String script_key;
+
+ const Ref<EditorExportPreset> &preset = get_export_preset();
+
+ if (preset.is_valid()) {
+ script_mode = preset->get_script_export_mode();
+ script_key = preset->get_script_encryption_key().to_lower();
+ }
+
+ if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT)
return;
Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
if (file.empty())
return;
+
String txt;
txt.parse_utf8((const char *)file.ptr(), file.size());
file = GDScriptTokenizerBuffer::parse_code_string(txt);
- if (file.empty())
- return;
-
- add_file(p_path.get_basename() + ".gdc", file, true);
+ if (!file.empty()) {
+
+ if (script_mode == EditorExportPreset::MODE_SCRIPT_ENCRYPTED) {
+
+ String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("script.gde");
+ FileAccess *fa = FileAccess::open(tmp_path, FileAccess::WRITE);
+
+ Vector<uint8_t> key;
+ key.resize(32);
+ for (int i = 0; i < 32; i++) {
+ int v = 0;
+ if (i * 2 < script_key.length()) {
+ CharType ct = script_key[i * 2];
+ if (ct >= '0' && ct <= '9')
+ ct = ct - '0';
+ else if (ct >= 'a' && ct <= 'f')
+ ct = 10 + ct - 'a';
+ v |= ct << 4;
+ }
+
+ if (i * 2 + 1 < script_key.length()) {
+ CharType ct = script_key[i * 2 + 1];
+ if (ct >= '0' && ct <= '9')
+ ct = ct - '0';
+ else if (ct >= 'a' && ct <= 'f')
+ ct = 10 + ct - 'a';
+ v |= ct;
+ }
+ key.write[i] = v;
+ }
+ FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
+ Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_WRITE_AES256);
+
+ if (err == OK) {
+ fae->store_buffer(file.ptr(), file.size());
+ }
+
+ memdelete(fae);
+
+ file = FileAccess::get_file_as_array(tmp_path);
+ add_file(p_path.get_basename() + ".gde", file, true);
+
+ } else {
+
+ add_file(p_path.get_basename() + ".gdc", file, true);
+ }
+ }
}
};
@@ -107,13 +161,9 @@ void unregister_gdscript_types() {
if (script_language_gd)
memdelete(script_language_gd);
- if (resource_loader_gd.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_loader_gd);
- resource_loader_gd.unref();
- }
+ ResourceLoader::remove_resource_format_loader(resource_loader_gd);
+ resource_loader_gd.unref();
- if (resource_saver_gd.is_valid()) {
- ResourceSaver::remove_resource_format_saver(resource_saver_gd);
- resource_saver_gd.unref();
- }
+ ResourceSaver::remove_resource_format_saver(resource_saver_gd);
+ resource_saver_gd.unref();
}
diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h
index 2b88a67c7e..0f01a4cdab 100644
--- a/modules/gdscript/register_types.h
+++ b/modules/gdscript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index dd2628a7fd..2ea116d79b 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -52,7 +52,7 @@
<argument index="2" name="z" type="int">
</argument>
<description>
- The [MeshLibrary] item index located at the grid-based X, Y and Z coordinates. If the cell is empty, [INVALID_CELL_ITEM] will be returned.
+ The [MeshLibrary] item index located at the grid-based X, Y and Z coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned.
</description>
</method>
<method name="get_cell_item_orientation" qualifiers="const">
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 274a2f0249..fe1eac6dc9 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 3d8be5c9c7..f4407099f5 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 126b49832a..12c4a18a64 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 663274f46e..81a21a76ae 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp
index 030286d651..03db5d323e 100644
--- a/modules/gridmap/register_types.cpp
+++ b/modules/gridmap/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h
index 4ff107bec8..5a07ea84d9 100644
--- a/modules/gridmap/register_types.h
+++ b/modules/gridmap/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index fc6779ce86..f75a4a926a 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,8 +33,6 @@
#include "core/os/os.h"
#include "core/print_string.h"
-#include "thirdparty/tinyexr/tinyexr.h"
-
Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
String header = f->get_token();
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
index 7175b38cc8..8ebf52def7 100644
--- a/modules/hdr/image_loader_hdr.h
+++ b/modules/hdr/image_loader_hdr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp
index 8688daad69..8a2b6f14d1 100644
--- a/modules/hdr/register_types.cpp
+++ b/modules/hdr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h
index e064f5d945..57a9058a89 100644
--- a/modules/hdr/register_types.h
+++ b/modules/hdr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index 24d40111cf..5493223cb0 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h
index b5f0637c9b..9a96fe008d 100644
--- a/modules/jpg/image_loader_jpegd.h
+++ b/modules/jpg/image_loader_jpegd.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp
index 450ac065f4..1febfdebf5 100644
--- a/modules/jpg/register_types.cpp
+++ b/modules/jpg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h
index 6f10c18c12..633160d941 100644
--- a/modules/jpg/register_types.h
+++ b/modules/jpg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp
index 8548275eec..121ed5eb02 100755
--- a/modules/mbedtls/register_types.cpp
+++ b/modules/mbedtls/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h
index 3da0b1f1a0..535dae7999 100755
--- a/modules/mbedtls/register_types.h
+++ b/modules/mbedtls/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/stream_peer_mbed_tls.cpp b/modules/mbedtls/stream_peer_mbed_tls.cpp
index 5c81f32e9e..e4050b1af8 100755
--- a/modules/mbedtls/stream_peer_mbed_tls.cpp
+++ b/modules/mbedtls/stream_peer_mbed_tls.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* stream_peer_openssl.cpp */
+/* stream_peer_mbed_tls.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -313,7 +313,7 @@ void StreamPeerMbedTLS::disconnect_from_stream() {
Ref<StreamPeerTCP> tcp = base;
if (tcp.is_valid() && tcp->get_status() == StreamPeerTCP::STATUS_CONNECTED) {
- // We are still connected on the socket, try to send close notity.
+ // We are still connected on the socket, try to send close notify.
mbedtls_ssl_close_notify(&ssl);
}
diff --git a/modules/mbedtls/stream_peer_mbed_tls.h b/modules/mbedtls/stream_peer_mbed_tls.h
index abf87b79cc..3ddbea3ce4 100755
--- a/modules/mbedtls/stream_peer_mbed_tls.h
+++ b/modules/mbedtls/stream_peer_mbed_tls.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* stream_peer_openssl.h */
+/* stream_peer_mbed_tls.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 87e4ddd900..b4fbd417d7 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* mobile_interface.cpp */
+/* mobile_vr_interface.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#include "mobile_vr_interface.h"
#include "core/os/input.h"
#include "core/os/os.h"
-#include "servers/visual/visual_server_global.h"
+#include "servers/visual/visual_server_globals.h"
StringName MobileVRInterface::get_name() const {
return "Native mobile";
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index 05b6331f94..adc420ea5f 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* mobile_interface.h */
+/* mobile_vr_interface.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp
index edddaa87e1..2ff7987cae 100644
--- a/modules/mobile_vr/register_types.cpp
+++ b/modules/mobile_vr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h
index 621f8dea80..340a7a4b2a 100644
--- a/modules/mobile_vr/register_types.h
+++ b/modules/mobile_vr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index e1f5e2ef28..706949154e 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -88,6 +88,9 @@ vars.Update(env_mono)
if env_mono['mono_glue']:
env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
+if env_mono['tools'] or env_mono['target'] != 'release':
+ env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])
+
# Configure TLS checks
import tls_configure
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 189699cca8..a81ecfce70 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -142,7 +142,9 @@ def configure(env):
copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll')
else:
- sharedlib_ext = '.dylib' if sys.platform == 'darwin' else '.so'
+ is_apple = (sys.platform == 'darwin' or "osxcross" in env)
+
+ sharedlib_ext = '.dylib' if is_apple else '.so'
mono_root = ''
mono_lib_path = ''
@@ -154,7 +156,7 @@ def configure(env):
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
- if not mono_root and sys.platform == 'darwin':
+ if not mono_root and is_apple:
# Try with some known directories under OSX
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono']
for hint_dir in hint_dirs:
@@ -190,14 +192,14 @@ def configure(env):
if mono_static:
mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
- if sys.platform == 'darwin':
+ if is_apple:
env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
else:
env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
else:
env.Append(LIBS=[mono_lib])
- if sys.platform == 'darwin':
+ if is_apple:
env.Append(LIBS=['iconv', 'pthread'])
else:
env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 943d95bfc9..9c127b837d 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -139,14 +139,24 @@ void CSharpLanguage::finish() {
}
#endif
- // Release gchandle bindings before finalizing mono runtime
- script_bindings.clear();
+ // Make sure all script binding gchandles are released before finalizing GDMono
+ for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
+ CSharpScriptBinding &script_binding = E->value();
+
+ if (script_binding.gchandle.is_valid()) {
+ script_binding.gchandle->release();
+ script_binding.inited = false;
+ }
+ }
if (gdmono) {
memdelete(gdmono);
gdmono = NULL;
}
+ // Clear here, after finalizing all domains to make sure there is nothing else referencing the elements.
+ script_bindings.clear();
+
finalizing = false;
}
@@ -578,7 +588,7 @@ void CSharpLanguage::frame() {
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
}
}
@@ -607,31 +617,10 @@ struct CSharpScriptDepSort {
void CSharpLanguage::reload_all_scripts() {
-#ifdef DEBUG_ENABLED
-
- List<Ref<CSharpScript> > scripts;
-
- {
- SCOPED_MUTEX_LOCK(script_instances_mutex);
-
- SelfList<CSharpScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
- scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to gdscript to avoid being erased by accident
- }
- elem = elem->next();
- }
- }
-
- //as scripts are going to be reloaded, must proceed without locking here
-
- scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
-
- for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
- E->get()->load_source_code(E->get()->get_path());
- E->get()->reload(true);
+#ifdef GD_MONO_HOT_RELOAD
+ if (is_assembly_reloading_needed()) {
+ reload_assemblies(false);
}
-
#endif
}
@@ -639,15 +628,20 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
(void)p_script; // UNUSED
+ CRASH_COND(!Engine::get_singleton()->is_editor_hint());
+
#ifdef TOOLS_ENABLED
MonoReloadNode::get_singleton()->restart_reload_timer();
+#endif
+
+#ifdef GD_MONO_HOT_RELOAD
if (is_assembly_reloading_needed()) {
reload_assemblies(p_soft_reload);
}
#endif
}
-#ifdef TOOLS_ENABLED
+#ifdef GD_MONO_HOT_RELOAD
bool CSharpLanguage::is_assembly_reloading_needed() {
if (!gdmono->is_runtime_initialized())
@@ -679,11 +673,13 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
return false; // No assembly to load
}
+#ifdef TOOLS_ENABLED
if (!gdmono->get_core_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
return false; // The core API assembly to load is invalidated
if (!gdmono->get_editor_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
return false; // The editor API assembly to load is invalidated
+#endif
return true;
}
@@ -781,9 +777,11 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
obj->set_script_instance(placeholder);
+#ifdef TOOLS_ENABLED
// Even though build didn't fail, this tells the placeholder to keep properties and
// it allows using property_set_fallback for restoring the state without a valid script.
- placeholder->set_build_failed(true);
+ scr->placeholder_fallback_enabled = true;
+#endif
// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
@@ -799,13 +797,14 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
Ref<CSharpScript> scr = E->get();
+#ifdef TOOLS_ENABLED
scr->exports_invalidated = true;
+#endif
scr->signals_invalidated = true;
scr->reload(p_soft_reload);
scr->update_exports();
{
-#ifdef DEBUG_ENABLED
for (Set<ObjectID>::Element *F = scr->pending_reload_instances.front(); F; F = F->next()) {
ObjectID obj_id = F->get();
Object *obj = ObjectDB::get_instance(obj_id);
@@ -829,7 +828,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
CSharpScript::StateBackup &state_backup = scr->pending_reload_state[obj_id];
// Backup placeholder script instance state before replacing it with a script instance
- obj->get_script_instance()->get_property_state(state_backup.properties);
+ si->get_property_state(state_backup.properties);
ScriptInstance *script_instance = scr->instance_create(obj);
@@ -864,17 +863,18 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
scr->pending_reload_state.erase(obj_id);
}
-#endif
scr->pending_reload_instances.clear();
}
}
+#ifdef TOOLS_ENABLED
// FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
if (Engine::get_singleton()->is_editor_hint()) {
EditorNode::get_singleton()->get_inspector()->update_tree();
NodeDock::singleton->update_lists();
}
+#endif
}
#endif
@@ -1064,12 +1064,14 @@ CSharpLanguage::~CSharpLanguage() {
singleton = NULL;
}
-void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
+bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object) {
#ifdef DEBUG_ENABLED
// I don't trust you
- if (p_object->get_script_instance())
- CRASH_COND(NULL != CAST_CSHARP_INSTANCE(p_object->get_script_instance()));
+ if (p_object->get_script_instance()) {
+ CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
+ CRASH_COND(csharp_instance != NULL && !csharp_instance->is_destructing_script_instance());
+ }
#endif
StringName type_name = p_object->get_class_name();
@@ -1078,29 +1080,21 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
while (classinfo && !classinfo->exposed)
classinfo = classinfo->inherits_ptr;
- ERR_FAIL_NULL_V(classinfo, NULL);
+ ERR_FAIL_NULL_V(classinfo, false);
type_name = classinfo->name;
GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
- ERR_FAIL_NULL_V(type_class, NULL);
+ ERR_FAIL_NULL_V(type_class, false);
MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(type_class, type_name, p_object);
- ERR_FAIL_NULL_V(mono_object, NULL);
-
- CSharpScriptBinding script_binding;
-
- script_binding.type_name = type_name;
- script_binding.wrapper_class = type_class; // cache
- script_binding.gchandle = MonoGCHandle::create_strong(mono_object);
-
- void *data;
+ ERR_FAIL_NULL_V(mono_object, false);
- {
- SCOPED_MUTEX_LOCK(language_bind_mutex);
- data = (void *)script_bindings.insert(p_object, script_binding);
- }
+ r_script_binding.inited = true;
+ r_script_binding.type_name = type_name;
+ r_script_binding.wrapper_class = type_class; // cache
+ r_script_binding.gchandle = MonoGCHandle::create_strong(mono_object);
// Tie managed to unmanaged
Reference *ref = Object::cast_to<Reference>(p_object);
@@ -1114,7 +1108,28 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
ref->reference();
}
- return data;
+ return true;
+}
+
+void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
+
+ SCOPED_MUTEX_LOCK(language_bind_mutex);
+
+ Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object);
+ if (match)
+ return (void *)match;
+
+ CSharpScriptBinding script_binding;
+
+ if (!setup_csharp_script_binding(script_binding, p_object))
+ return NULL;
+
+ return (void *)insert_script_binding(p_object, script_binding);
+}
+
+Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
+
+ return script_bindings.insert(p_object, p_script_binding);
}
void CSharpLanguage::free_instance_binding_data(void *p_data) {
@@ -1135,10 +1150,15 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
- // Set the native instance field to IntPtr.Zero, if not yet garbage collected
- MonoObject *mono_object = data->value().gchandle->get_target();
- if (mono_object) {
- CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
+ CSharpScriptBinding &script_binding = data->value();
+
+ if (script_binding.inited) {
+ // Set the native instance field to IntPtr.Zero, if not yet garbage collected.
+ // This is done to avoid trying to dispose the native instance from Dispose(bool).
+ MonoObject *mono_object = script_binding.gchandle->get_target();
+ if (mono_object) {
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
+ }
}
script_bindings.erase(data);
@@ -1154,9 +1174,10 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
#endif
void *data = p_object->get_script_instance_binding(get_language_index());
- if (!data)
- return;
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
+ CRASH_COND(!data);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
// The reference count was increased after the managed side was the only one referencing our owner.
@@ -1185,11 +1206,12 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
int refcount = ref_owner->reference_get_count();
void *data = p_object->get_script_instance_binding(get_language_index());
- if (!data)
- return refcount == 0;
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
+ CRASH_COND(!data);
- if (refcount == 1 && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+
+ if (refcount == 1 && gchandle.is_valid() && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
// If owner owner is no longer referenced by the unmanaged side,
// the managed instance takes responsibility of deleting the owner when GCed.
@@ -1233,6 +1255,10 @@ MonoObject *CSharpInstance::get_mono_object() const {
return gchandle->get_target();
}
+Object *CSharpInstance::get_owner() {
+ return owner;
+}
+
bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!script.is_valid(), false);
@@ -1493,14 +1519,8 @@ bool CSharpInstance::_unreference_owner_unsafe() {
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: _reference_owner_unsafe()
- bool die = static_cast<Reference *>(owner)->unreference();
-
- if (die) {
- memdelete(owner);
- owner = NULL;
- }
-
- return die;
+ // Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
+ return static_cast<Reference *>(owner)->unreference();
}
MonoObject *CSharpInstance::_internal_new_managed() {
@@ -1513,27 +1533,33 @@ MonoObject *CSharpInstance::_internal_new_managed() {
ERR_FAIL_NULL_V(owner, NULL);
ERR_FAIL_COND_V(script.is_null(), NULL);
- if (base_ref)
- _reference_owner_unsafe();
-
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script->script_class->get_mono_ptr());
if (!mono_object) {
+ // Important to clear this before destroying the script instance here
script = Ref<CSharpScript>();
- owner->set_script_instance(NULL);
+ owner = NULL;
+
+ bool die = _unreference_owner_unsafe();
+ // Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
+ CRASH_COND(die == true);
+
ERR_EXPLAIN("Failed to allocate memory for the object");
ERR_FAIL_V(NULL);
}
+ // Tie managed to unmanaged
+ gchandle = MonoGCHandle::create_strong(mono_object);
+
+ if (base_ref)
+ _reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
+
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, owner);
// Construct
GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
ctor->invoke_raw(mono_object, NULL);
- // Tie managed to unmanaged
- gchandle = MonoGCHandle::create_strong(mono_object);
-
return mono_object;
}
@@ -1546,25 +1572,36 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
}
-void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_owner_deleted) {
+void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) {
#ifdef DEBUG_ENABLED
CRASH_COND(!base_ref);
CRASH_COND(gchandle.is_null());
#endif
+
+ r_remove_script_instance = false;
+
if (_unreference_owner_unsafe()) {
- r_owner_deleted = true;
+ // Safe to self destruct here with memdelete(owner), but it's deferred to the caller to prevent future mistakes.
+ r_delete_owner = true;
} else {
- r_owner_deleted = false;
+ r_delete_owner = false;
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
- if (p_is_finalizer && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
- // If the native instance is still alive, then it was
- // referenced from another thread before the finalizer could
- // unreference it and delete it, so we want to keep it.
- // GC.ReRegisterForFinalize(this) is not safe because the objects
- // referenced by this could have already been collected.
- // Instead we will create a new managed instance here.
- _internal_new_managed();
+
+ if (!p_is_finalizer) {
+ // If the native instance is still alive and Dispose() was called
+ // (instead of the finalizer), then we remove the script instance.
+ r_remove_script_instance = true;
+ } else if (!GDMono::get_singleton()->is_finalizing_scripts_domain()) {
+ // If the native instance is still alive and this is called from the finalizer,
+ // then it was referenced from another thread before the finalizer could
+ // unreference and delete it, so we want to keep it.
+ // GC.ReRegisterForFinalize(this) is not safe because the objects referenced by 'this'
+ // could have already been collected. Instead we will create a new managed instance here.
+ MonoObject *new_managed = _internal_new_managed();
+ if (!new_managed) {
+ r_remove_script_instance = true;
+ }
}
}
}
@@ -1618,7 +1655,7 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
+MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(IMonoClassMember *p_member) const {
if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
return MultiplayerAPI::RPC_MODE_REMOTE;
@@ -1760,6 +1797,8 @@ CSharpInstance::CSharpInstance() :
CSharpInstance::~CSharpInstance() {
+ destructing_script_instance = true;
+
if (gchandle.is_valid()) {
if (!predelete_notified && !ref_dying) {
// This destructor is not called from the owners destructor.
@@ -1772,9 +1811,7 @@ CSharpInstance::~CSharpInstance() {
if (mono_object) {
MonoException *exc = NULL;
- destructing_script_instance = true;
GDMonoUtils::dispose(mono_object, &exc);
- destructing_script_instance = false;
if (exc) {
GDMonoUtils::set_pending_exception(exc);
@@ -1782,11 +1819,23 @@ CSharpInstance::~CSharpInstance() {
}
}
- gchandle->release(); // Make sure it's released
+ gchandle->release(); // Make sure the gchandle is released
}
- if (base_ref && !ref_dying && owner) { // it may be called from the owner's destructor
- _unreference_owner_unsafe();
+ // If not being called from the owner's destructor, and we still hold a reference to the owner
+ if (base_ref && !ref_dying && owner && unsafe_referenced) {
+ // The owner's script or script instance is being replaced (or removed)
+
+ // Transfer ownership to an "instance binding"
+
+ void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ CRASH_COND(data == NULL);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ CRASH_COND(!script_binding.inited);
+
+ bool die = _unreference_owner_unsafe();
+ CRASH_COND(die == true); // The "instance binding" should be holding a reference
}
if (script.is_valid() && owner) {
@@ -1830,12 +1879,10 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
- if (!valid) {
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(true);
- }
+ placeholder_fallback_enabled = true; // until proven otherwise
+
+ if (!valid)
return false;
- }
bool changed = false;
@@ -1944,6 +1991,8 @@ bool CSharpScript::_update_exports() {
tmp_object = NULL;
}
+ placeholder_fallback_enabled = false;
+
if (placeholders.size()) {
// Update placeholders if any
Map<StringName, Variant> values;
@@ -1951,7 +2000,6 @@ bool CSharpScript::_update_exports() {
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->set_build_failed(false);
E->get()->update(propnames, values);
}
}
@@ -2030,7 +2078,7 @@ bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Ve
* Returns false if there was an error, otherwise true.
* If there was an error, r_prop_info and r_exported are not assigned any value.
*/
-bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) {
+bool CSharpScript::_get_member_export(GDMonoClass *p_class, IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) {
StringName name = p_member->get_name();
@@ -2045,9 +2093,9 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p
ManagedType type;
- if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_FIELD) {
+ if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_FIELD) {
type = static_cast<GDMonoField *>(p_member)->get_type();
- } else if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) {
+ } else if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
type = static_cast<GDMonoProperty *>(p_member)->get_type();
} else {
CRASH_NOW();
@@ -2061,7 +2109,7 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p
return true;
}
- if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) {
+ if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
if (!property->has_getter() || !property->has_setter()) {
ERR_PRINTS("Cannot export property because it does not provide a getter or a setter: " + p_class->get_full_name() + "." + name.operator String());
@@ -2235,17 +2283,18 @@ void CSharpScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo(Variant::OBJECT, "new"));
}
-Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
+Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native) {
// This method should not fail
CRASH_COND(!p_class);
+ // TODO: Cache the 'CSharpScript' associated with this 'p_class' instead of allocating a new one every time
Ref<CSharpScript> script = memnew(CSharpScript);
script->name = p_class->get_name();
script->script_class = p_class;
- script->native = GDMonoUtils::get_class_native_base(script->script_class);
+ script->native = p_native;
CRASH_COND(script->native == NULL);
@@ -2338,6 +2387,32 @@ StringName CSharpScript::get_instance_base_type() const {
CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
/* STEP 1, CREATE */
+ Ref<Reference> ref;
+ if (p_isref) {
+ // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
+ ref = Ref<Reference>(static_cast<Reference *>(p_owner));
+ }
+
+ // If the object had a script instance binding, dispose it before adding the CSharpInstance
+ if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) {
+ void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ CRASH_COND(data == NULL);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ if (script_binding.inited && script_binding.gchandle.is_valid()) {
+ MonoObject *mono_object = script_binding.gchandle->get_target();
+ if (mono_object) {
+ MonoException *exc = NULL;
+ GDMonoUtils::dispose(mono_object, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ }
+ }
+
+ script_binding.inited = false;
+ }
+ }
CSharpInstance *instance = memnew(CSharpInstance);
instance->base_ref = p_isref;
@@ -2345,16 +2420,20 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
instance->owner = p_owner;
instance->owner->set_script_instance(instance);
- if (instance->base_ref)
- instance->_reference_owner_unsafe();
-
/* STEP 2, INITIALIZE AND CONSTRUCT */
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr());
if (!mono_object) {
+ // Important to clear this before destroying the script instance here
instance->script = Ref<CSharpScript>();
- instance->owner->set_script_instance(NULL);
+ instance->owner = NULL;
+
+ bool die = instance->_unreference_owner_unsafe();
+ // Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
+ CRASH_COND(die == true);
+
+ p_owner->set_script_instance(NULL);
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
ERR_EXPLAIN("Failed to allocate memory for the object");
ERR_FAIL_V(NULL);
@@ -2363,6 +2442,9 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Tie managed to unmanaged
instance->gchandle = MonoGCHandle::create_strong(mono_object);
+ if (instance->base_ref)
+ instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
+
{
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
instances.insert(instance->owner);
@@ -2697,6 +2779,7 @@ CSharpScript::CSharpScript() :
#ifdef TOOLS_ENABLED
source_changed_cache = false;
+ placeholder_fallback_enabled = false;
exports_invalidated = true;
#endif
@@ -2831,9 +2914,11 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
file->close();
memdelete(file);
+#ifdef TOOLS_ENABLED
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
}
+#endif
return OK;
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 695889b2a8..8b1a4b5f7e 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,10 +82,7 @@ class CSharpScript : public Script {
Set<Object *> instances;
-#ifdef DEBUG_ENABLED
- Set<ObjectID> pending_reload_instances;
-#endif
-
+#ifdef GD_MONO_HOT_RELOAD
struct StateBackup {
// TODO
// Replace with buffer containing the serialized state of managed scripts.
@@ -93,8 +90,8 @@ class CSharpScript : public Script {
List<Pair<StringName, Variant> > properties;
};
-#ifdef TOOLS_ENABLED
- Map<ObjectID, CSharpScript::StateBackup> pending_reload_state;
+ Set<ObjectID> pending_reload_instances;
+ Map<ObjectID, StateBackup> pending_reload_state;
#endif
String source;
@@ -115,6 +112,7 @@ class CSharpScript : public Script {
Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
Set<PlaceHolderScriptInstance *> placeholders;
bool source_changed_cache;
+ bool placeholder_fallback_enabled;
bool exports_invalidated;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
@@ -129,7 +127,7 @@ class CSharpScript : public Script {
bool _update_exports();
#ifdef TOOLS_ENABLED
- bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
+ bool _get_member_export(GDMonoClass *p_class, IMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
#endif
CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
@@ -137,7 +135,7 @@ class CSharpScript : public Script {
// Do not use unless you know what you are doing
friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
- static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class);
+ static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native);
protected:
static void _bind_methods();
@@ -180,6 +178,10 @@ public:
virtual int get_member_line(const StringName &p_member) const;
+#ifdef TOOLS_ENABLED
+ virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
+#endif
+
Error load_source_code(const String &p_path);
StringName get_script_name() const;
@@ -204,8 +206,15 @@ class CSharpInstance : public ScriptInstance {
Ref<MonoGCHandle> gchandle;
bool _reference_owner_unsafe();
+
+ /*
+ * If true is returned, the caller must memdelete the script instance's owner.
+ */
bool _unreference_owner_unsafe();
+ /*
+ * If NULL is returned, the caller must destroy the script instance by removing it from its owner.
+ */
MonoObject *_internal_new_managed();
// Do not use unless you know what you are doing
@@ -214,13 +223,15 @@ class CSharpInstance : public ScriptInstance {
void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
- MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
+ MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
public:
MonoObject *get_mono_object() const;
_FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
+ virtual Object *get_owner();
+
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
@@ -233,7 +244,12 @@ public:
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
void mono_object_disposed(MonoObject *p_obj);
- void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_owner_deleted);
+
+ /*
+ * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, if
+ * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner.
+ */
+ void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance);
virtual void refcount_incremented();
virtual bool refcount_decremented();
@@ -253,6 +269,7 @@ public:
};
struct CSharpScriptBinding {
+ bool inited;
StringName type_name;
GDMonoClass *wrapper_class;
Ref<MonoGCHandle> gchandle;
@@ -295,6 +312,8 @@ class CSharpLanguage : public ScriptLanguage {
public:
StringNameCache string_names;
+ Mutex *get_language_bind_mutex() { return language_bind_mutex; }
+
_FORCE_INLINE_ int get_language_index() { return lang_idx; }
void set_language_index(int p_idx);
@@ -308,7 +327,7 @@ public:
bool debug_break(const String &p_error, bool p_allow_continue = true);
bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
-#ifdef TOOLS_ENABLED
+#ifdef GD_MONO_HOT_RELOAD
bool is_assembly_reloading_needed();
void reload_assemblies(bool p_soft_reload);
#endif
@@ -389,6 +408,9 @@ public:
virtual void refcount_incremented_instance_binding(Object *p_object);
virtual bool refcount_decremented_instance_binding(Object *p_object);
+ Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
+ bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
+
#ifdef DEBUG_ENABLED
Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
#endif
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 16beacb45c..e7d0486c76 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -18,8 +18,6 @@ namespace GodotSharpTools.Build
[MethodImpl(MethodImplOptions.InternalCall)]
private extern static string godot_icall_BuildInstance_get_MSBuildPath();
[MethodImpl(MethodImplOptions.InternalCall)]
- private extern static string godot_icall_BuildInstance_get_FrameworkPath();
- [MethodImpl(MethodImplOptions.InternalCall)]
private extern static string godot_icall_BuildInstance_get_MonoWindowsBinDir();
[MethodImpl(MethodImplOptions.InternalCall)]
private extern static bool godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
@@ -34,11 +32,6 @@ namespace GodotSharpTools.Build
return msbuildPath;
}
- private static string GetFrameworkPath()
- {
- return godot_icall_BuildInstance_get_FrameworkPath();
- }
-
private static string MonoWindowsBinDir
{
get
@@ -85,11 +78,6 @@ namespace GodotSharpTools.Build
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- string frameworkPath = GetFrameworkPath();
-
- if (!string.IsNullOrEmpty(frameworkPath))
- customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
-
string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
@@ -145,11 +133,6 @@ namespace GodotSharpTools.Build
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- string frameworkPath = GetFrameworkPath();
-
- if (!string.IsNullOrEmpty(frameworkPath))
- customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
-
string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
@@ -257,7 +240,7 @@ namespace GodotSharpTools.Build
if (null == Parameters)
throw new LoggerException("Log directory was not set.");
- string[] parameters = Parameters.Split(';');
+ string[] parameters = Parameters.Split(new[] { ';' });
string logDir = parameters[0];
diff --git a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
index 5fd708d539..e45dd2025b 100644
--- a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
+++ b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
@@ -30,7 +30,7 @@ namespace GodotSharpTools.Editor
throw new NotSupportedException("Target platform not supported");
}
- templateDirName += debug ? ".debug" : ".release";
+ templateDirName += debug ? ".release_debug" : ".release";
string templateDirPath = Path.Combine(GetTemplatesDir(), templateDirName);
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
index f9e9f41977..9a5dd24bb1 100644
--- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
+++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj
@@ -8,6 +8,7 @@
<RootNamespace>GodotSharpTools</RootNamespace>
<AssemblyName>GodotSharpTools</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
index 2ce7837a27..9135006172 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs
@@ -21,6 +21,7 @@ namespace GodotSharpTools.Project
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid);
+ mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
GenAssemblyInfoFile(root, dir, CoreApiProjectName,
new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]" },
@@ -46,6 +47,7 @@ namespace GodotSharpTools.Project
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid);
+ mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
GenAssemblyInfoFile(root, dir, EditorApiProjectName);
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 166b3e1324..77e9b1f1f4 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,6 +80,7 @@
#define ICALL_GET_METHODBIND ICALL_PREFIX "Object_ClassDB_get_method"
#define C_LOCAL_RET "ret"
+#define C_LOCAL_VARARG_RET "vararg_ret"
#define C_LOCAL_PTRCALL_ARGS "call_args"
#define C_MACRO_OBJECT_CONSTRUCT "GODOTSHARP_INSTANCE_OBJECT"
@@ -96,7 +97,7 @@
#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
-#define BINDINGS_GENERATOR_VERSION UINT32_C(5)
+#define BINDINGS_GENERATOR_VERSION UINT32_C(6)
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n";
@@ -848,6 +849,8 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
}
}
+ // TODO: BINDINGS_NATIVE_NAME_FIELD should be StringName, once we support it in C#
+
if (itype.is_singleton) {
// Add the type name and the singleton pointer as static fields
@@ -1501,6 +1504,15 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
String ptrcall_return_type;
String initialization;
+ if (p_imethod.is_vararg && return_type->cname != name_cache.type_Variant) {
+ // VarArg methods always return Variant, but there are some cases in which MethodInfo provides
+ // a specific return type. We trust this information is valid. We need a temporary local to keep
+ // the Variant alive until the method returns. Otherwise, if the returned Variant holds a RefPtr,
+ // it could be deleted too early. This is the case with GDScript.new() which returns OBJECT.
+ // Alternatively, we could just return Variant, but that would result in a worse API.
+ p_output.push_back("\tVariant " C_LOCAL_VARARG_RET ";\n");
+ }
+
if (return_type->is_object_type) {
ptrcall_return_type = return_type->is_reference ? "Ref<Reference>" : return_type->c_type;
initialization = return_type->is_reference ? "" : " = NULL";
@@ -1558,12 +1570,23 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
if (p_imethod.is_vararg) {
p_output.push_back("\tVariant::CallError vcall_error;\n\t");
- if (!ret_void)
- p_output.push_back(C_LOCAL_RET " = ");
+ if (!ret_void) {
+ // See the comment on the C_LOCAL_VARARG_RET declaration
+ if (return_type->cname != name_cache.type_Variant) {
+ p_output.push_back(C_LOCAL_VARARG_RET " = ");
+ } else {
+ p_output.push_back(C_LOCAL_RET " = ");
+ }
+ }
p_output.push_back(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", ");
p_output.push_back(p_imethod.arguments.size() ? "(const Variant**)" C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
p_output.push_back(", total_length, vcall_error);\n");
+
+ // See the comment on the C_LOCAL_VARARG_RET declaration
+ if (return_type->cname != name_cache.type_Variant) {
+ p_output.push_back("\t" C_LOCAL_RET " = " C_LOCAL_VARARG_RET ";\n");
+ }
} else {
p_output.push_back("\t" CS_PARAM_METHODBIND "->ptrcall(" CS_PARAM_INSTANCE ", ");
p_output.push_back(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ", " : "NULL, ");
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 91c474c4f0..8a1c942f6b 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index 416108603b..beeff51bc2 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -228,6 +228,15 @@ Error generate_scripts_metadata(const String &p_project_path, const String &p_ou
if (new_dict.size()) {
String json = JSON::print(new_dict, "", false);
+ String base_dir = p_output_path.get_base_dir();
+
+ if (!DirAccess::exists(base_dir)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+
+ Error err = da->make_dir_recursive(base_dir);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+ }
+
Error ferr;
FileAccess *f = FileAccess::open(p_output_path, FileAccess::WRITE, &ferr);
ERR_EXPLAIN("Cannot open file for writing: " + p_output_path);
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h
index aeeeff50f0..3d5a65f8da 100644
--- a/modules/mono/editor/csharp_project.h
+++ b/modules/mono/editor/csharp_project.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/dotnet_solution.cpp b/modules/mono/editor/dotnet_solution.cpp
index ab92e2e378..324752cafc 100644
--- a/modules/mono/editor/dotnet_solution.cpp
+++ b/modules/mono/editor/dotnet_solution.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/dotnet_solution.h b/modules/mono/editor/dotnet_solution.h
index 629605ad18..18933364fa 100644
--- a/modules/mono/editor/dotnet_solution.h
+++ b/modules/mono/editor/dotnet_solution.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index 0f12fc5243..5e1c9875f0 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,22 +100,24 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
if (msbuild_tools_path.empty() || !FileAccess::exists(msbuild_tools_path)) {
// Try to search it again if it wasn't found last time or if it was removed from its location
msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
- }
-
- if (msbuild_tools_path.length()) {
- if (!msbuild_tools_path.ends_with("\\"))
- msbuild_tools_path += "\\";
- return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ if (msbuild_tools_path.empty()) {
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Tried with path: " + msbuild_tools_path);
+ return NULL;
+ }
}
- print_verbose("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Trying with '" PROP_NAME_MSBUILD_MONO "'...");
- } // FALL THROUGH
+ if (!msbuild_tools_path.ends_with("\\"))
+ msbuild_tools_path += "\\";
+
+ return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ } break;
case GodotSharpBuilds::MSBUILD_MONO: {
String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
if (!FileAccess::exists(msbuild_path)) {
- WARN_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
+ return NULL;
}
return GDMonoMarshal::mono_string_from_godot(msbuild_path);
@@ -124,7 +126,8 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
if (!FileAccess::exists(xbuild_path)) {
- WARN_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
+ return NULL;
}
return GDMonoMarshal::mono_string_from_godot(xbuild_path);
@@ -144,7 +147,7 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
}
if (xbuild_path.empty()) {
- WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
+ ERR_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
return NULL;
}
} else {
@@ -154,7 +157,7 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
}
if (msbuild_path.empty()) {
- WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
+ ERR_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
return NULL;
}
}
@@ -168,22 +171,6 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
#endif
}
-MonoString *godot_icall_BuildInstance_get_FrameworkPath() {
-
-#if defined(WINDOWS_ENABLED)
- const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
- if (mono_reg_info.assembly_dir.length()) {
- String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
- return GDMonoMarshal::mono_string_from_godot(framework_path);
- }
-
- ERR_EXPLAIN("Cannot find Mono's assemblies directory in the registry");
- ERR_FAIL_V(NULL);
-#else
- return NULL;
-#endif
-}
-
MonoString *godot_icall_BuildInstance_get_MonoWindowsBinDir() {
#if defined(WINDOWS_ENABLED)
@@ -216,7 +203,6 @@ void GodotSharpBuilds::register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_FrameworkPath", (void *)godot_icall_BuildInstance_get_FrameworkPath);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MonoWindowsBinDir", (void *)godot_icall_BuildInstance_get_MonoWindowsBinDir);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows", (void *)godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows);
}
@@ -381,6 +367,9 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
bool GodotSharpBuilds::editor_build_callback() {
+ if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
+ return true; // No solution to build
+
String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
@@ -456,7 +445,11 @@ GodotSharpBuilds::GodotSharpBuilds() {
// Build tool settings
EditorSettings *ed_settings = EditorSettings::get_singleton();
+#ifdef WINDOWS_ENABLED
+ EDITOR_DEF("mono/builds/build_tool", MSBUILD_VS);
+#else
EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
+#endif
ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
PROP_NAME_MSBUILD_MONO
@@ -514,7 +507,7 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
// Remove old issues file
- String issues_file = "msbuild_issues.csv";
+ String issues_file = get_msbuild_issues_filename();
DirAccessRef d = DirAccess::create_for_path(log_dirpath);
if (d->file_exists(issues_file)) {
Error err = d->remove(issues_file);
@@ -581,7 +574,8 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
exit_code = klass->get_field("exitCode")->get_int_value(mono_object);
if (exit_code != 0) {
- print_verbose("MSBuild finished with exit code " + itos(exit_code));
+ String log_filepath = build_info.get_log_dirpath().plus_file(get_msbuild_log_filename());
+ print_verbose("MSBuild exited with code: " + itos(exit_code) + ". Log file: " + log_filepath);
}
build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
index 7f38b0aa49..652d30538a 100644
--- a/modules/mono/editor/godotsharp_builds.h
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,6 +76,9 @@ public:
static void show_build_error_dialog(const String &p_message);
+ static const char *get_msbuild_issues_filename() { return "msbuild_issues.csv"; }
+ static const char *get_msbuild_log_filename() { return "msbuild_log.txt"; }
+
void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code);
void restart_build(MonoBuildTab *p_build_tab);
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index cce86efbf5..17e29fba19 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "godotsharp_editor.h"
+#include "core/message_queue.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/gui/control.h"
@@ -114,10 +115,33 @@ bool GodotSharpEditor::_create_project_solution() {
void GodotSharpEditor::_make_api_solutions_if_needed() {
// I'm sick entirely of ProgressDialog
+
+ static int attempts_left = 100;
+
+ if (MessageQueue::get_singleton()->is_flushing() || !SceneTree::get_singleton()) {
+ ERR_FAIL_COND(attempts_left == 0); // You've got to be kidding
+
+ if (SceneTree::get_singleton()) {
+ SceneTree::get_singleton()->connect("idle_frame", this, "_make_api_solutions_if_needed", Vector<Variant>());
+ } else {
+ call_deferred("_make_api_solutions_if_needed");
+ }
+
+ attempts_left--;
+ return;
+ }
+
+ // Recursion guard needed because signals don't play well with ProgressDialog either, but unlike
+ // the message queue, with signals the collateral damage should be minimal in the worst case.
static bool recursion_guard = false;
if (!recursion_guard) {
recursion_guard = true;
+
+ // Oneshot signals don't play well with ProgressDialog either, so we do it this way instead
+ SceneTree::get_singleton()->disconnect("idle_frame", this, "_make_api_solutions_if_needed");
+
_make_api_solutions_if_needed_impl();
+
recursion_guard = false;
}
}
@@ -249,7 +273,49 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
// Try to search it again if it wasn't found last time or if it was removed from its location
- vscode_path = path_which("code");
+ bool found = false;
+
+ // TODO: Use initializer lists once C++11 is allowed
+
+ // Try with hint paths
+ static Vector<String> hint_paths;
+#ifdef WINDOWS_ENABLED
+ if (hint_paths.empty()) {
+ hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles") + "\\Microsoft VS Code\\Code.exe");
+ if (sizeof(size_t) == 8) {
+ hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles(x86)") + "\\Microsoft VS Code\\Code.exe");
+ }
+ }
+#endif
+ for (int i = 0; i < hint_paths.size(); i++) {
+ vscode_path = hint_paths[i];
+ if (FileAccess::exists(vscode_path)) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ static Vector<String> vscode_names;
+ if (vscode_names.empty()) {
+ vscode_names.push_back("code");
+ vscode_names.push_back("code-oss");
+ vscode_names.push_back("vscode");
+ vscode_names.push_back("vscode-oss");
+ vscode_names.push_back("visual-studio-code");
+ vscode_names.push_back("visual-studio-code-oss");
+ }
+ for (int i = 0; i < vscode_names.size(); i++) {
+ vscode_path = path_which(vscode_names[i]);
+ if (!vscode_path.empty()) {
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ vscode_path.clear(); // Not found, clear so next time the empty() check is enough
}
List<String> args;
@@ -423,7 +489,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
String csproj_path = GodotSharpDirs::get_project_csproj_path();
if (FileAccess::exists(sln_path) && FileAccess::exists(csproj_path)) {
- // We can't use EditorProgress here. It calls Main::iterarion() and the main loop is not initialized yet.
+ // Defer this task because EditorProgress calls Main::iterarion() and the main loop is not yet initialized.
call_deferred("_make_api_solutions_if_needed");
} else {
bottom_panel_btn->hide();
@@ -441,7 +507,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
EditorSettings *ed_settings = EditorSettings::get_singleton();
EDITOR_DEF("mono/editor/external_editor", EDITOR_NONE);
- String settings_hint_str = "None";
+ String settings_hint_str = "Disabled";
#ifdef WINDOWS_ENABLED
settings_hint_str += ",MonoDevelop,Visual Studio Code";
diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h
index 9fb0e40132..c9744a9eed 100644
--- a/modules/mono/editor/godotsharp_editor.h
+++ b/modules/mono/editor/godotsharp_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 34c710320a..7e2487a6e7 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,53 +85,55 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
ERR_FAIL_NULL(TOOLS_DOMAIN);
ERR_FAIL_NULL(GDMono::get_singleton()->get_editor_tools_assembly());
- String build_config = p_debug ? "Debug" : "Release";
+ if (FileAccess::exists(GodotSharpDirs::get_project_sln_path())) {
+ String build_config = p_debug ? "Debug" : "Release";
- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
- Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
- ERR_FAIL_COND(metadata_err != OK);
+ String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
+ Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
+ ERR_FAIL_COND(metadata_err != OK);
- ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
+ ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
- ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
+ ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
- // Add dependency assemblies
+ // Add dependency assemblies
- Map<String, String> dependencies;
+ Map<String, String> dependencies;
- String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
- if (project_dll_name.empty()) {
- project_dll_name = "UnnamedProject";
- }
+ String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (project_dll_name.empty()) {
+ project_dll_name = "UnnamedProject";
+ }
- String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
- String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
- dependencies.insert(project_dll_name, project_dll_src_path);
+ String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
+ String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
+ dependencies.insert(project_dll_name, project_dll_src_path);
- {
- MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
- ERR_FAIL_NULL(export_domain);
- _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
+ {
+ MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
+ ERR_FAIL_NULL(export_domain);
+ _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
- _GDMONO_SCOPE_DOMAIN_(export_domain);
+ _GDMONO_SCOPE_DOMAIN_(export_domain);
- GDMonoAssembly *scripts_assembly = NULL;
- bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
- project_dll_src_path, &scripts_assembly, /* refonly: */ true);
+ GDMonoAssembly *scripts_assembly = NULL;
+ bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
+ project_dll_src_path, &scripts_assembly, /* refonly: */ true);
- ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
- ERR_FAIL_COND(!load_success);
+ ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
+ ERR_FAIL_COND(!load_success);
- Vector<String> search_dirs;
- GDMonoAssembly::fill_search_dirs(search_dirs);
- Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
- ERR_FAIL_COND(depend_error != OK);
- }
+ Vector<String> search_dirs;
+ GDMonoAssembly::fill_search_dirs(search_dirs, build_config);
+ Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
+ ERR_FAIL_COND(depend_error != OK);
+ }
- for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
- String depend_src_path = E->value();
- String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
- ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
+ for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
+ String depend_src_path = E->value();
+ String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
+ ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
+ }
}
// Mono specific export template extras (data dir)
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index 10d4375567..4dc8ea75d5 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index e89d21d92d..cc9822e319 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,9 @@
#include "mono_bottom_panel.h"
+#include "editor/plugins/script_editor_plugin.h"
+#include "editor/script_editor_debugger.h"
+
#include "../csharp_script.h"
#include "../godotsharp_dirs.h"
#include "csharp_project.h"
@@ -150,14 +153,32 @@ void MonoBottomPanel::_errors_toggled(bool p_pressed) {
void MonoBottomPanel::_build_project_pressed() {
- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
- Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
+ if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
+ return; // No solution to build
+
+ String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
+ String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
+
+ Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor);
ERR_FAIL_COND(metadata_err != OK);
+ if (FileAccess::exists(scripts_metadata_path_editor)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
+
+ ERR_EXPLAIN("Failed to copy scripts metadata file");
+ ERR_FAIL_COND(copy_err != OK);
+ }
+
bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
if (build_success) {
+ // Notify running game for hot-reload
+ ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
+
+ // Hot-reload in the editor
MonoReloadNode::get_singleton()->restart_reload_timer();
+
if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
CSharpLanguage::get_singleton()->reload_assemblies(false);
}
@@ -176,7 +197,7 @@ void MonoBottomPanel::_view_log_pressed() {
String log_dirpath = build_tab->get_build_info().get_log_dirpath();
- OS::get_singleton()->shell_open(log_dirpath.plus_file("msbuild_log.txt"));
+ OS::get_singleton()->shell_open(log_dirpath.plus_file(GodotSharpBuilds::get_msbuild_log_filename()));
}
}
@@ -410,7 +431,7 @@ void MonoBuildTab::on_build_exit(BuildResult result) {
build_exited = true;
build_result = result;
- _load_issues_from_file(logs_dir.plus_file("msbuild_issues.csv"));
+ _load_issues_from_file(logs_dir.plus_file(GodotSharpBuilds::get_msbuild_issues_filename()));
_update_issues_list();
MonoBottomPanel::get_singleton()->raise_build_tab(this);
diff --git a/modules/mono/editor/mono_bottom_panel.h b/modules/mono/editor/mono_bottom_panel.h
index 03240e9a13..d3109592a9 100644
--- a/modules/mono/editor/mono_bottom_panel.h
+++ b/modules/mono/editor/mono_bottom_panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/mono_build_info.cpp b/modules/mono/editor/mono_build_info.cpp
index e4af2aac4f..b386c06435 100644
--- a/modules/mono/editor/mono_build_info.cpp
+++ b/modules/mono/editor/mono_build_info.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/mono_build_info.h b/modules/mono/editor/mono_build_info.h
index 64ba0f4037..b0ae2ed52e 100644
--- a/modules/mono/editor/mono_build_info.h
+++ b/modules/mono/editor/mono_build_info.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/monodevelop_instance.cpp b/modules/mono/editor/monodevelop_instance.cpp
index 1d858d80bf..3caa56d1d0 100644
--- a/modules/mono/editor/monodevelop_instance.cpp
+++ b/modules/mono/editor/monodevelop_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/monodevelop_instance.h b/modules/mono/editor/monodevelop_instance.h
index 29de4a4735..3b3af9607b 100644
--- a/modules/mono/editor/monodevelop_instance.h
+++ b/modules/mono/editor/monodevelop_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
index 9042bff74a..1281ed669f 100644
--- a/modules/mono/editor/script_class_parser.cpp
+++ b/modules/mono/editor/script_class_parser.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* script_class_parser.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "script_class_parser.h"
#include "core/map.h"
diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h
index 184adebaf2..39003336ac 100644
--- a/modules/mono/editor/script_class_parser.h
+++ b/modules/mono/editor/script_class_parser.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* script_class_parser.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef SCRIPT_CLASS_PARSER_H
#define SCRIPT_CLASS_PARSER_H
diff --git a/modules/mono/glue/Managed/Files/Colors.cs b/modules/mono/glue/Managed/Files/Colors.cs
index 942375b0fe..bc2a1a3bd7 100644
--- a/modules/mono/glue/Managed/Files/Colors.cs
+++ b/modules/mono/glue/Managed/Files/Colors.cs
@@ -8,7 +8,7 @@ namespace Godot
// Color names and values are derived from core/color_names.inc
internal static readonly Dictionary<string, Color> namedColors = new Dictionary<string, Color> {
{"aliceblue", new Color(0.94f, 0.97f, 1.00f)},
- {"antiqueWhite", new Color(0.98f, 0.92f, 0.84f)},
+ {"antiquewhite", new Color(0.98f, 0.92f, 0.84f)},
{"aqua", new Color(0.00f, 1.00f, 1.00f)},
{"aquamarine", new Color(0.50f, 1.00f, 0.83f)},
{"azure", new Color(0.94f, 1.00f, 1.00f)},
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index c9e5b560b2..df7ba3402d 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -13,21 +13,44 @@ namespace Godot
{
public Vector2 x;
public Vector2 y;
- public Vector2 o;
-
- public Vector2 Origin
- {
- get { return o; }
- }
+ public Vector2 origin;
public real_t Rotation
{
- get { return Mathf.Atan2(y.x, o.y); }
+ get
+ {
+ real_t det = BasisDeterminant();
+ Transform2D t = Orthonormalized();
+ if (det < 0)
+ {
+ t.ScaleBasis(new Vector2(1, -1));
+ }
+ return Mathf.Atan2(t.x.y, t.x.x);
+ }
+ set
+ {
+ Vector2 scale = Scale;
+ x.x = y.y = Mathf.Cos(value);
+ x.y = y.x = Mathf.Sin(value);
+ y.x *= -1;
+ Scale = scale;
+ }
}
public Vector2 Scale
{
- get { return new Vector2(x.Length(), y.Length()); }
+ get
+ {
+ real_t detSign = Mathf.Sign(BasisDeterminant());
+ return new Vector2(x.Length(), detSign * y.Length());
+ }
+ set
+ {
+ x = x.Normalized();
+ y = y.Normalized();
+ x *= value.x;
+ y *= value.y;
+ }
}
public Vector2 this[int index]
@@ -41,7 +64,7 @@ namespace Godot
case 1:
return y;
case 2:
- return o;
+ return origin;
default:
throw new IndexOutOfRangeException();
}
@@ -57,7 +80,7 @@ namespace Godot
y = value;
return;
case 2:
- o = value;
+ origin = value;
return;
default:
throw new IndexOutOfRangeException();
@@ -100,32 +123,37 @@ namespace Godot
{
var inv = this;
- real_t det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
+ real_t det = BasisDeterminant();
if (det == 0)
{
return new Transform2D
(
- float.NaN, float.NaN,
- float.NaN, float.NaN,
- float.NaN, float.NaN
+ real_t.NaN, real_t.NaN,
+ real_t.NaN, real_t.NaN,
+ real_t.NaN, real_t.NaN
);
}
- real_t idet = 1.0f / det;
+ real_t detInv = 1.0f / det;
real_t temp = this[0, 0];
this[0, 0] = this[1, 1];
this[1, 1] = temp;
- this[0] *= new Vector2(idet, -idet);
- this[1] *= new Vector2(-idet, idet);
+ this[0] *= new Vector2(detInv, -detInv);
+ this[1] *= new Vector2(-detInv, detInv);
this[2] = BasisXform(-this[2]);
return inv;
}
+ private real_t BasisDeterminant()
+ {
+ return x.x * y.y - x.y * y.x;
+ }
+
public Vector2 BasisXform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v));
@@ -168,8 +196,8 @@ namespace Godot
}
// Extract parameters
- Vector2 p1 = Origin;
- Vector2 p2 = m.Origin;
+ Vector2 p1 = origin;
+ Vector2 p2 = m.origin;
// Construct matrix
var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
@@ -189,7 +217,7 @@ namespace Godot
inv.x.y = inv.y.x;
inv.y.x = temp;
- inv.o = inv.BasisXform(-inv.o);
+ inv.origin = inv.BasisXform(-inv.origin);
return inv;
}
@@ -221,10 +249,18 @@ namespace Godot
var copy = this;
copy.x *= scale;
copy.y *= scale;
- copy.o *= scale;
+ copy.origin *= scale;
return copy;
}
+ private void ScaleBasis(Vector2 scale)
+ {
+ x.x *= scale.x;
+ x.y *= scale.y;
+ y.x *= scale.x;
+ y.y *= scale.y;
+ }
+
private real_t Tdotx(Vector2 with)
{
return this[0, 0] * with[0] + this[1, 0] * with[1];
@@ -238,59 +274,56 @@ namespace Godot
public Transform2D Translated(Vector2 offset)
{
var copy = this;
- copy.o += copy.BasisXform(offset);
+ copy.origin += copy.BasisXform(offset);
return copy;
}
public Vector2 Xform(Vector2 v)
{
- return new Vector2(Tdotx(v), Tdoty(v)) + o;
+ return new Vector2(Tdotx(v), Tdoty(v)) + origin;
}
public Vector2 XformInv(Vector2 v)
{
- Vector2 vInv = v - o;
+ Vector2 vInv = v - origin;
return new Vector2(x.Dot(vInv), y.Dot(vInv));
}
// Constants
- private static readonly Transform2D _identity = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
- private static readonly Transform2D _flipX = new Transform2D(new Vector2(-1f, 0f), new Vector2(0f, 1f), Vector2.Zero);
- private static readonly Transform2D _flipY = new Transform2D(new Vector2(1f, 0f), new Vector2(0f, -1f), Vector2.Zero);
+ private static readonly Transform2D _identity = new Transform2D(1, 0, 0, 1, 0, 0);
+ private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0);
+ private static readonly Transform2D _flipY = new Transform2D(1, 0, 0, -1, 0, 0);
public static Transform2D Identity { get { return _identity; } }
public static Transform2D FlipX { get { return _flipX; } }
public static Transform2D FlipY { get { return _flipY; } }
// Constructors
- public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
+ public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 originPos)
{
x = xAxis;
y = yAxis;
- o = origin;
+ origin = originPos;
}
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);
y = new Vector2(yx, yy);
- o = new Vector2(ox, oy);
+ origin = new Vector2(ox, oy);
}
public Transform2D(real_t rot, Vector2 pos)
{
- real_t cr = Mathf.Cos(rot);
- real_t sr = Mathf.Sin(rot);
- x.x = cr;
- y.y = cr;
- x.y = -sr;
- y.x = sr;
- o = pos;
+ x.x = y.y = Mathf.Cos(rot);
+ x.y = y.x = Mathf.Sin(rot);
+ y.x *= -1;
+ origin = pos;
}
public static Transform2D operator *(Transform2D left, Transform2D right)
{
- left.o = left.Xform(right.o);
+ left.origin = left.Xform(right.origin);
real_t x0, x1, y0, y1;
@@ -329,12 +362,12 @@ namespace Godot
public bool Equals(Transform2D other)
{
- return x.Equals(other.x) && y.Equals(other.y) && o.Equals(other.o);
+ return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
}
public override int GetHashCode()
{
- return x.GetHashCode() ^ y.GetHashCode() ^ o.GetHashCode();
+ return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
}
public override string ToString()
@@ -343,7 +376,7 @@ namespace Godot
{
x.ToString(),
y.ToString(),
- o.ToString()
+ origin.ToString()
});
}
@@ -353,7 +386,7 @@ namespace Godot
{
x.ToString(format),
y.ToString(format),
- o.ToString(format)
+ origin.ToString(format)
});
}
}
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 58916c5283..fad02b01d3 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#ifdef MONO_GLUE_ENABLED
#include "core/reference.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "../csharp_script.h"
#include "../mono_gd/gd_mono_internals.h"
@@ -65,9 +65,12 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
- if (gchandle.is_valid()) {
- CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ if (script_binding.inited) {
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+ if (gchandle.is_valid()) {
+ CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ }
}
}
}
@@ -85,11 +88,14 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
- bool r_owner_deleted;
- cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
- if (!r_owner_deleted && !p_is_finalizer) {
- // If the native instance is still alive and Dispose() was called
- // (instead of the finalizer), then we remove the script instance.
+ bool delete_owner;
+ bool remove_script_instance;
+
+ cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, delete_owner, remove_script_instance);
+
+ if (delete_owner) {
+ memdelete(ref);
+ } else if (remove_script_instance) {
ref->set_script_instance(NULL);
}
}
@@ -105,9 +111,12 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_
void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
- if (gchandle.is_valid()) {
- CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
+ if (script_binding.inited) {
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+ if (gchandle.is_valid()) {
+ CSharpLanguage::release_script_gchandle(p_obj, gchandle);
+ }
}
}
}
@@ -138,7 +147,7 @@ MonoObject *godot_icall_Object_weakref(Object *p_obj) {
wref->set_obj(p_obj);
}
- return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr()));
+ return GDMonoUtils::unmanaged_get_managed(wref.ptr());
}
Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h
index 2d4d66ebb8..e126fac6ca 100644
--- a/modules/mono/glue/base_object_glue.h
+++ b/modules/mono/glue/base_object_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 059e2ff6de..0e5747a014 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h
index b9b1338510..52ca98b7f9 100644
--- a/modules/mono/glue/collections_glue.h
+++ b/modules/mono/glue/collections_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index 9f5bcecdd9..e49ed876e7 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h
index 6f846f221d..00611fef12 100644
--- a/modules/mono/glue/gd_glue.h
+++ b/modules/mono/glue/gd_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index 69c5c6dcdb..b6e8ac6909 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp
index 422d73104d..2edc43af8d 100644
--- a/modules/mono/glue/nodepath_glue.cpp
+++ b/modules/mono/glue/nodepath_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/nodepath_glue.h b/modules/mono/glue/nodepath_glue.h
index 92579399a6..2192444336 100644
--- a/modules/mono/glue/nodepath_glue.h
+++ b/modules/mono/glue/nodepath_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp
index 6c002b5b9d..6a9810d0d4 100644
--- a/modules/mono/glue/rid_glue.cpp
+++ b/modules/mono/glue/rid_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/rid_glue.h b/modules/mono/glue/rid_glue.h
index c725a9b5de..4b593e8a95 100644
--- a/modules/mono/glue/rid_glue.h
+++ b/modules/mono/glue/rid_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp
index e1a2f1affd..a5c72160d7 100644
--- a/modules/mono/glue/string_glue.cpp
+++ b/modules/mono/glue/string_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/string_glue.h b/modules/mono/glue/string_glue.h
index 8b1553e28b..c9052edd40 100644
--- a/modules/mono/glue/string_glue.h
+++ b/modules/mono/glue/string_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h
index 5a6a2d1742..0d3b96d789 100644
--- a/modules/mono/godotsharp_defs.h
+++ b/modules/mono/godotsharp_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index d3fb2cb640..09a1fc6fbc 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -99,7 +99,6 @@ public:
String sln_filepath;
String csproj_filepath;
- String data_mono_bin_dir;
String data_editor_tools_dir;
String data_editor_prebuilt_api_dir;
#endif
@@ -107,6 +106,10 @@ public:
String data_mono_etc_dir;
String data_mono_lib_dir;
+#ifdef WINDOWS_ENABLED
+ String data_mono_bin_dir;
+#endif
+
private:
_GodotSharpDirs() {
res_data_dir = "res://.mono";
@@ -146,10 +149,13 @@ private:
data_editor_prebuilt_api_dir = data_dir_root.plus_file("Api");
String data_mono_root_dir = data_dir_root.plus_file("Mono");
- data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
+#ifdef WINDOWS_ENABLED
+ data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
+#endif
+
#ifdef OSX_ENABLED
if (!DirAccess::exists(data_editor_tools_dir)) {
data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools");
@@ -160,7 +166,6 @@ private:
}
if (!DirAccess::exists(data_mono_root_dir)) {
- data_mono_bin_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/bin");
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
}
@@ -178,6 +183,10 @@ private:
data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
+#ifdef WINDOWS_ENABLED
+ data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
+#endif
+
#ifdef OSX_ENABLED
if (!DirAccess::exists(data_mono_root_dir)) {
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
@@ -251,10 +260,6 @@ String get_project_csproj_path() {
return _GodotSharpDirs::get_singleton().csproj_filepath;
}
-String get_data_mono_bin_dir() {
- return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
-}
-
String get_data_editor_tools_dir() {
return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
}
@@ -272,4 +277,10 @@ String get_data_mono_lib_dir() {
return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
}
+#ifdef WINDOWS_ENABLED
+String get_data_mono_bin_dir() {
+ return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
+}
+#endif
+
} // namespace GodotSharpDirs
diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h
index 35b564be30..556df959e2 100644
--- a/modules/mono/godotsharp_dirs.h
+++ b/modules/mono/godotsharp_dirs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,7 +53,6 @@ String get_build_logs_dir();
String get_project_sln_path();
String get_project_csproj_path();
-String get_data_mono_bin_dir();
String get_data_editor_tools_dir();
String get_data_editor_prebuilt_api_dir();
#endif
@@ -61,6 +60,10 @@ String get_data_editor_prebuilt_api_dir();
String get_data_mono_etc_dir();
String get_data_mono_lib_dir();
+#ifdef WINDOWS_ENABLED
+String get_data_mono_bin_dir();
+#endif
+
} // namespace GodotSharpDirs
#endif // GODOTSHARP_DIRS_H
diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp
index f695bddfeb..a9e2136a19 100644
--- a/modules/mono/mono_gc_handle.cpp
+++ b/modules/mono/mono_gc_handle.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,7 +65,7 @@ Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
void MonoGCHandle::release() {
#ifdef DEBUG_ENABLED
- CRASH_COND(GDMono::get_singleton() == NULL);
+ CRASH_COND(!released && GDMono::get_singleton() == NULL);
#endif
if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h
index e5aa04e2b8..63b61aff18 100644
--- a/modules/mono/mono_gc_handle.h
+++ b/modules/mono/mono_gc_handle.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index a80155bd89..bba8b1050f 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,17 +54,6 @@
#include "main/main.h"
#endif
-#ifdef MONO_PRINT_HANDLER_ENABLED
-void gdmono_MonoPrintCallback(const char *string, mono_bool is_stdout) {
-
- if (is_stdout) {
- OS::get_singleton()->print(string);
- } else {
- OS::get_singleton()->printerr(string);
- }
-}
-#endif
-
GDMono *GDMono::singleton = NULL;
namespace {
@@ -130,9 +119,14 @@ void gdmono_debug_init() {
}
#endif
- CharString da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
- ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
- .utf8();
+ CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
+
+ if (da_args.length() == 0) {
+ da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
+ ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
+ .utf8();
+ }
+
// --debugger-agent=help
const char *options[] = {
"--soft-breakpoints",
@@ -145,6 +139,50 @@ void gdmono_debug_init() {
} // namespace
+void GDMono::add_mono_shared_libs_dir_to_path() {
+ // By default Mono seems to search shared libraries in the following directories:
+ // Current working directory, @executable_path@ and PATH
+ // The parent directory of the image file (assembly where the dllimport method is declared)
+ // @executable_path@/../lib
+ // @executable_path@/../Libraries (__MACH__ only)
+
+ // This does not work when embedding Mono unless we use the same directory structure.
+ // To fix this we append the directory containing our shared libraries to PATH.
+
+#if defined(WINDOWS_ENABLED) || defined(UNIX_ENABLED)
+ String path_var("PATH");
+ String path_value = OS::get_singleton()->get_environment(path_var);
+
+#ifdef WINDOWS_ENABLED
+ path_value += ';';
+
+ String bundled_bin_dir = GodotSharpDirs::get_data_mono_bin_dir();
+#ifdef TOOLS_ENABLED
+ if (DirAccess::exists(bundled_bin_dir)) {
+ path_value += bundled_bin_dir;
+ } else {
+ path_value += mono_reg_info.bin_dir;
+ }
+#else
+ if (DirAccess::exists(bundled_bin_dir))
+ path_value += bundled_bin_dir;
+#endif // TOOLS_ENABLED
+
+#else
+ path_value += ':';
+
+ String bundled_lib_dir = GodotSharpDirs::get_data_mono_lib_dir();
+ if (DirAccess::exists(bundled_lib_dir)) {
+ path_value += bundled_lib_dir;
+ } else {
+ // TODO: Do we need to add the lib dir when using the system installed Mono on Unix platforms?
+ }
+#endif // WINDOWS_ENABLED
+
+ OS::get_singleton()->set_environment(path_var, path_value);
+#endif // WINDOWS_ENABLED || UNIX_ENABLED
+}
+
void GDMono::initialize() {
ERR_FAIL_NULL(Engine::get_singleton());
@@ -157,11 +195,6 @@ void GDMono::initialize() {
GDMonoLog::get_singleton()->initialize();
-#ifdef MONO_PRINT_HANDLER_ENABLED
- mono_trace_set_print_handler(gdmono_MonoPrintCallback);
- mono_trace_set_printerr_handler(gdmono_MonoPrintCallback);
-#endif
-
String assembly_rootdir;
String config_dir;
@@ -208,16 +241,28 @@ void GDMono::initialize() {
assembly_rootdir = bundled_assembly_rootdir;
config_dir = bundled_config_dir;
}
+
+#ifdef WINDOWS_ENABLED
+ if (assembly_rootdir.empty() || config_dir.empty()) {
+ // Assertion: if they are not set, then they weren't found in the registry
+ CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
+
+ ERR_PRINT("Cannot find Mono in the registry");
+ }
+#endif // WINDOWS_ENABLED
+
#else
// These are always the directories in export templates
assembly_rootdir = bundled_assembly_rootdir;
config_dir = bundled_config_dir;
-#endif
+#endif // TOOLS_ENABLED
// Leak if we call mono_set_dirs more than once
mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
config_dir.length() ? config_dir.utf8().get_data() : NULL);
+ add_mono_shared_libs_dir_to_path();
+
GDMonoAssembly::initialize();
#ifdef DEBUG_ENABLED
@@ -228,6 +273,29 @@ void GDMono::initialize() {
mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
+#ifdef TOOLS_ENABLED
+ if (!DirAccess::exists("res://.mono")) {
+ // 'res://.mono/' is missing so there is nothing to load. We don't need to initialize mono, but
+ // we still do so unless mscorlib is missing (which is the case for projects that don't use C#).
+
+ String mscorlib_fname("mscorlib.dll");
+
+ Vector<String> search_dirs;
+ GDMonoAssembly::fill_search_dirs(search_dirs);
+
+ bool found = false;
+ for (int i = 0; i < search_dirs.size(); i++) {
+ if (FileAccess::exists(search_dirs[i].plus_file(mscorlib_fname))) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ return; // mscorlib is missing, do not initialize mono
+ }
+#endif
+
root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
ERR_EXPLAIN("Mono: Failed to initialize runtime");
@@ -322,7 +390,7 @@ namespace GodotSharpBindings {
uint64_t get_core_api_hash();
#ifdef TOOLS_ENABLED
uint64_t get_editor_api_hash();
-#endif // TOOLS_ENABLED
+#endif
uint32_t get_bindings_version();
void register_generated_icalls();
@@ -339,29 +407,20 @@ void GDMono::_register_internal_calls() {
#endif
}
-#ifdef DEBUG_METHODS_ENABLED
void GDMono::_initialize_and_check_api_hashes() {
- api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
-
#ifdef MONO_GLUE_ENABLED
- if (api_core_hash != GodotSharpBindings::get_core_api_hash()) {
+ if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) {
ERR_PRINT("Mono: Core API hash mismatch!");
}
-#endif
#ifdef TOOLS_ENABLED
- api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
-
-#ifdef MONO_GLUE_ENABLED
- if (api_editor_hash != GodotSharpBindings::get_editor_api_hash()) {
+ if (get_api_editor_hash() != GodotSharpBindings::get_editor_api_hash()) {
ERR_PRINT("Mono: Editor API hash mismatch!");
}
-#endif
-
#endif // TOOLS_ENABLED
+#endif // MONO_GLUE_ENABLED
}
-#endif // DEBUG_METHODS_ENABLED
void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
@@ -726,7 +785,9 @@ Error GDMono::_unload_scripts_domain() {
#endif
core_api_assembly_out_of_sync = false;
+#ifdef TOOLS_ENABLED
editor_api_assembly_out_of_sync = false;
+#endif
MonoDomain *domain = scripts_domain;
scripts_domain = NULL;
@@ -759,7 +820,7 @@ Error GDMono::_load_tools_domain() {
}
#endif
-#ifdef TOOLS_ENABLED
+#ifdef GD_MONO_HOT_RELOAD
Error GDMono::reload_scripts_domain() {
ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);
@@ -780,8 +841,12 @@ Error GDMono::reload_scripts_domain() {
#ifdef MONO_GLUE_ENABLED
if (!_load_api_assemblies()) {
- if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated)) ||
- (editor_api_assembly && editor_api_assembly_out_of_sync)) {
+ if ((core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated))
+#ifdef TOOLS_ENABLED
+ || (editor_api_assembly && editor_api_assembly_out_of_sync)
+#endif
+ ) {
+#ifdef TOOLS_ENABLED
// The assembly was successfully loaded, but the full api could not be cached.
// This is most likely an outdated assembly loaded because of an invalid version in the
// metadata, so we invalidate the version in the metadata and unload the script domain.
@@ -805,6 +870,10 @@ Error GDMono::reload_scripts_domain() {
}
return ERR_CANT_RESOLVE;
+#else
+ ERR_PRINT("The loaded API assembly is invalid");
+ CRASH_NOW();
+#endif
} else {
return ERR_CANT_OPEN;
}
@@ -900,7 +969,7 @@ void GDMono::unhandled_exception_hook(MonoObject *p_exc, void *) {
ScriptDebugger::get_singleton()->idle_poll();
#endif
abort();
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
GDMono::GDMono() {
@@ -919,7 +988,9 @@ GDMono::GDMono() {
#endif
core_api_assembly_out_of_sync = false;
+#ifdef TOOLS_ENABLED
editor_api_assembly_out_of_sync = false;
+#endif
corlib_assembly = NULL;
core_api_assembly = NULL;
@@ -929,12 +1000,10 @@ GDMono::GDMono() {
editor_tools_assembly = NULL;
#endif
-#ifdef DEBUG_METHODS_ENABLED
api_core_hash = 0;
#ifdef TOOLS_ENABLED
api_editor_hash = 0;
#endif
-#endif
}
GDMono::~GDMono() {
@@ -1057,17 +1126,9 @@ void _GodotSharp::_bind_methods() {
_GodotSharp::_GodotSharp() {
singleton = this;
- queue_empty = true;
-#ifndef NO_THREADS
- queue_mutex = Mutex::create();
-#endif
}
_GodotSharp::~_GodotSharp() {
singleton = NULL;
-
- if (queue_mutex) {
- memdelete(queue_mutex);
- }
}
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index fd9551b6de..785b65ce13 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,7 +95,9 @@ class GDMono {
#endif
bool core_api_assembly_out_of_sync;
+#ifdef TOOLS_ENABLED
bool editor_api_assembly_out_of_sync;
+#endif
GDMonoAssembly *corlib_assembly;
GDMonoAssembly *core_api_assembly;
@@ -132,13 +134,11 @@ class GDMono {
Error _load_tools_domain();
#endif
-#ifdef DEBUG_METHODS_ENABLED
uint64_t api_core_hash;
#ifdef TOOLS_ENABLED
uint64_t api_editor_hash;
#endif
void _initialize_and_check_api_hashes();
-#endif
GDMonoLog *gdmono_log;
@@ -146,15 +146,23 @@ class GDMono {
MonoRegInfo mono_reg_info;
#endif
+ void add_mono_shared_libs_dir_to_path();
+
protected:
static GDMono *singleton;
public:
-#ifdef DEBUG_METHODS_ENABLED
- uint64_t get_api_core_hash() { return api_core_hash; }
+ uint64_t get_api_core_hash() {
+ if (api_core_hash == 0)
+ api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
+ return api_core_hash;
+ }
#ifdef TOOLS_ENABLED
- uint64_t get_api_editor_hash() { return api_editor_hash; }
-#endif
+ uint64_t get_api_editor_hash() {
+ if (api_editor_hash == 0)
+ api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
+ return api_editor_hash;
+ }
#endif
#ifdef TOOLS_ENABLED
@@ -193,7 +201,7 @@ public:
GDMonoClass *get_class(MonoClass *p_raw_class);
-#ifdef TOOLS_ENABLED
+#ifdef GD_MONO_HOT_RELOAD
Error reload_scripts_domain();
#endif
@@ -266,12 +274,6 @@ class _GodotSharp : public Object {
List<NodePath *> np_delete_queue;
List<RID *> rid_delete_queue;
- bool queue_empty;
-
-#ifndef NO_THREADS
- Mutex *queue_mutex;
-#endif
-
protected:
static _GodotSharp *singleton;
static void _bind_methods();
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 72b0204672..85273bfdb4 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index 2af40ec901..8f47ee26f8 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index c55f9160bd..bf2a84c708 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 689001f494..08718ec1a4 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index f09e93e662..48fa380456 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -505,20 +505,20 @@ bool GDMonoField::is_static() {
return mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_STATIC;
}
-GDMonoClassMember::Visibility GDMonoField::get_visibility() {
+IMonoClassMember::Visibility GDMonoField::get_visibility() {
switch (mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_FIELD_ACCESS_MASK) {
case MONO_FIELD_ATTR_PRIVATE:
- return GDMonoClassMember::PRIVATE;
+ return IMonoClassMember::PRIVATE;
case MONO_FIELD_ATTR_FAM_AND_ASSEM:
- return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ return IMonoClassMember::PROTECTED_AND_INTERNAL;
case MONO_FIELD_ATTR_ASSEMBLY:
- return GDMonoClassMember::INTERNAL;
+ return IMonoClassMember::INTERNAL;
case MONO_FIELD_ATTR_FAMILY:
- return GDMonoClassMember::PROTECTED;
+ return IMonoClassMember::PROTECTED;
case MONO_FIELD_ATTR_PUBLIC:
- return GDMonoClassMember::PUBLIC;
+ return IMonoClassMember::PUBLIC;
default:
- ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ ERR_FAIL_V(IMonoClassMember::PRIVATE);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h
index a6b368c4d6..e348583370 100644
--- a/modules/mono/mono_gd/gd_mono_field.h
+++ b/modules/mono/mono_gd/gd_mono_field.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,10 +32,10 @@
#define GDMONOFIELD_H
#include "gd_mono.h"
-#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
+#include "i_mono_class_member.h"
-class GDMonoField : public GDMonoClassMember {
+class GDMonoField : public IMonoClassMember {
GDMonoClass *owner;
MonoClassField *mono_field;
@@ -47,15 +47,15 @@ class GDMonoField : public GDMonoClassMember {
MonoCustomAttrInfo *attributes;
public:
- virtual MemberType get_member_type() { return MEMBER_TYPE_FIELD; }
+ virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_FIELD; }
- virtual StringName get_name() { return name; }
+ virtual StringName get_name() GD_FINAL { return name; }
- virtual bool is_static();
- virtual Visibility get_visibility();
+ virtual bool is_static() GD_FINAL;
+ virtual Visibility get_visibility() GD_FINAL;
- virtual bool has_attribute(GDMonoClass *p_attr_class);
- virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
void fetch_attributes();
_FORCE_INLINE_ ManagedType get_type() const { return type; }
diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h
index 51d0c9b356..dd8c047386 100644
--- a/modules/mono/mono_gd/gd_mono_header.h
+++ b/modules/mono/mono_gd/gd_mono_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
class GDMonoAssembly;
class GDMonoClass;
-class GDMonoClassMember;
+class IMonoClassMember;
class GDMonoField;
class GDMonoProperty;
class GDMonoMethod;
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index 505c030ca1..14ec24466b 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,8 @@
#include "../mono_gc_handle.h"
#include "../utils/macros.h"
#include "../utils/thread_local.h"
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
#include "gd_mono_utils.h"
#include <mono/metadata/exception.h>
@@ -55,10 +57,49 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
CRASH_COND(!klass);
+ GDMonoClass *native = GDMonoUtils::get_class_native_base(klass);
+
+ CRASH_COND(native == NULL);
+
+ if (native == klass) {
+ // If it's just a wrapper Godot class and not a custom inheriting class, then attach a
+ // script binding instead. One of the advantages of this is that if a script is attached
+ // later and it's not a C# script, then the managed object won't have to be disposed.
+ // Another reason for doing this is that this instance could outlive CSharpLanguage, which would
+ // be problematic when using a script. See: https://github.com/godotengine/godot/issues/25621
+
+ CSharpScriptBinding script_binding;
+
+ script_binding.inited = true;
+ script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass);
+ script_binding.wrapper_class = klass;
+ script_binding.gchandle = MonoGCHandle::create_strong(managed);
+
+ Reference *ref = Object::cast_to<Reference>(unmanaged);
+ if (ref) {
+ // Unsafe refcount increment. The managed instance also counts as a reference.
+ // This way if the unmanaged world has no references to our owner
+ // but the managed instance is alive, the refcount will be 1 instead of 0.
+ // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+
+ ref->reference();
+ }
+
+ // The object was just created, no script instance binding should have been attached
+ CRASH_COND(unmanaged->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()));
+
+ void *data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(unmanaged, script_binding);
+
+ // Should be thread safe because the object was just created and nothing else should be referencing it
+ unmanaged->set_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index(), data);
+
+ return;
+ }
+
Ref<MonoGCHandle> gchandle = ref ? MonoGCHandle::create_weak(managed) :
MonoGCHandle::create_strong(managed);
- Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass);
+ Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass, native);
CRASH_COND(script.is_null());
@@ -72,7 +113,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
void unhandled_exception(MonoException *p_exc) {
mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
abort();
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 50cadcedf6..2d77bde27c 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,7 +45,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
* Do not call this function directly.
* Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
*/
-_NO_RETURN_ void unhandled_exception(MonoException *p_exc);
+GD_NORETURN void unhandled_exception(MonoException *p_exc);
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index b7bb2cb2d6..ec89df1959 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ static int log_level_get_id(const char *p_log_level) {
return -1;
}
-void gdmono_MonoLogCallback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) {
+static void mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) {
FileAccess *f = GDMonoLog::get_singleton()->get_log_file();
@@ -153,7 +153,7 @@ void GDMonoLog::initialize() {
if (log_file) {
print_verbose("Mono: Logfile is " + log_file_path);
- mono_trace_set_log_handler(gdmono_MonoLogCallback, this);
+ mono_trace_set_log_handler(mono_log_callback, this);
} else {
OS::get_singleton()->printerr("Mono: No log file, using default log handler\n");
}
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
index 3b4ff07b7b..a477e5edee 100644
--- a/modules/mono/mono_gd/gd_mono_log.h
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index b0b2aec667..74395de41c 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 4002f2a225..4f86e02f87 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -206,9 +206,10 @@ enum {
// In the future we may force this if we want to ref return these structs
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
-// Sometimes clang-format can be an ass
-GD_STATIC_ASSERT(MATCHES_Vector2 &&MATCHES_Rect2 &&MATCHES_Transform2D &&MATCHES_Vector3 &&
- MATCHES_Basis &&MATCHES_Quat &&MATCHES_Transform &&MATCHES_AABB &&MATCHES_Color &&MATCHES_Plane);
+/* clang-format off */
+GD_STATIC_ASSERT(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
+ MATCHES_Basis && MATCHES_Quat && MATCHES_Transform && MATCHES_AABB && MATCHES_Color &&MATCHES_Plane);
+/* clang-format on */
#endif
} // namespace InteropLayout
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index 6ef6e97f5a..7f11e4671d 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -78,20 +78,20 @@ bool GDMonoMethod::is_static() {
return mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_STATIC;
}
-GDMonoClassMember::Visibility GDMonoMethod::get_visibility() {
+IMonoClassMember::Visibility GDMonoMethod::get_visibility() {
switch (mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_ACCESS_MASK) {
case MONO_METHOD_ATTR_PRIVATE:
- return GDMonoClassMember::PRIVATE;
+ return IMonoClassMember::PRIVATE;
case MONO_METHOD_ATTR_FAM_AND_ASSEM:
- return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ return IMonoClassMember::PROTECTED_AND_INTERNAL;
case MONO_METHOD_ATTR_ASSEM:
- return GDMonoClassMember::INTERNAL;
+ return IMonoClassMember::INTERNAL;
case MONO_METHOD_ATTR_FAMILY:
- return GDMonoClassMember::PROTECTED;
+ return IMonoClassMember::PROTECTED;
case MONO_METHOD_ATTR_PUBLIC:
- return GDMonoClassMember::PUBLIC;
+ return IMonoClassMember::PUBLIC;
default:
- ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ ERR_FAIL_V(IMonoClassMember::PRIVATE);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index 6c3ae5fce0..f74cef438d 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,10 +32,10 @@
#define GD_MONO_METHOD_H
#include "gd_mono.h"
-#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
+#include "i_mono_class_member.h"
-class GDMonoMethod : public GDMonoClassMember {
+class GDMonoMethod : public IMonoClassMember {
StringName name;
@@ -57,17 +57,17 @@ class GDMonoMethod : public GDMonoClassMember {
MonoMethod *mono_method;
public:
- virtual MemberType get_member_type() { return MEMBER_TYPE_METHOD; }
+ virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_METHOD; }
- virtual StringName get_name() { return name; }
+ virtual StringName get_name() GD_FINAL { return name; }
- virtual bool is_static();
+ virtual bool is_static() GD_FINAL;
- virtual Visibility get_visibility();
+ virtual Visibility get_visibility() GD_FINAL;
- virtual bool has_attribute(GDMonoClass *p_attr_class);
- virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
- virtual void fetch_attributes();
+ virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ void fetch_attributes();
_FORCE_INLINE_ int get_parameters_count() { return params_count; }
_FORCE_INLINE_ ManagedType get_return_type() { return return_type; }
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
index ce66e0c8db..5842e26241 100644
--- a/modules/mono/mono_gd/gd_mono_property.cpp
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_property.h"
#include "gd_mono_class.h"
@@ -79,24 +80,24 @@ bool GDMonoProperty::is_static() {
return mono_method_get_flags(prop_method, NULL) & MONO_METHOD_ATTR_STATIC;
}
-GDMonoClassMember::Visibility GDMonoProperty::get_visibility() {
+IMonoClassMember::Visibility GDMonoProperty::get_visibility() {
MonoMethod *prop_method = mono_property_get_get_method(mono_property);
if (prop_method == NULL)
prop_method = mono_property_get_set_method(mono_property);
switch (mono_method_get_flags(prop_method, NULL) & MONO_METHOD_ATTR_ACCESS_MASK) {
case MONO_METHOD_ATTR_PRIVATE:
- return GDMonoClassMember::PRIVATE;
+ return IMonoClassMember::PRIVATE;
case MONO_METHOD_ATTR_FAM_AND_ASSEM:
- return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ return IMonoClassMember::PROTECTED_AND_INTERNAL;
case MONO_METHOD_ATTR_ASSEM:
- return GDMonoClassMember::INTERNAL;
+ return IMonoClassMember::INTERNAL;
case MONO_METHOD_ATTR_FAMILY:
- return GDMonoClassMember::PROTECTED;
+ return IMonoClassMember::PROTECTED;
case MONO_METHOD_ATTR_PUBLIC:
- return GDMonoClassMember::PUBLIC;
+ return IMonoClassMember::PUBLIC;
default:
- ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ ERR_FAIL_V(IMonoClassMember::PRIVATE);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h
index b3f1e2114a..2700c460b0 100644
--- a/modules/mono/mono_gd/gd_mono_property.h
+++ b/modules/mono/mono_gd/gd_mono_property.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,14 +27,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_PROPERTY_H
#define GD_MONO_PROPERTY_H
#include "gd_mono.h"
-#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
+#include "i_mono_class_member.h"
-class GDMonoProperty : public GDMonoClassMember {
+class GDMonoProperty : public IMonoClassMember {
GDMonoClass *owner;
MonoProperty *mono_property;
@@ -46,15 +47,15 @@ class GDMonoProperty : public GDMonoClassMember {
MonoCustomAttrInfo *attributes;
public:
- virtual MemberType get_member_type() { return MEMBER_TYPE_PROPERTY; }
+ virtual MemberType get_member_type() GD_FINAL { return MEMBER_TYPE_PROPERTY; }
- virtual StringName get_name() { return name; }
+ virtual StringName get_name() GD_FINAL { return name; }
- virtual bool is_static();
- virtual Visibility get_visibility();
+ virtual bool is_static() GD_FINAL;
+ virtual Visibility get_visibility() GD_FINAL;
- virtual bool has_attribute(GDMonoClass *p_attr_class);
- virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
void fetch_attributes();
bool has_getter();
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 211987d242..3b97339fea 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,6 +39,7 @@
#include "../csharp_script.h"
#include "../utils/macros.h"
+#include "../utils/mutex_utils.h"
#include "gd_mono.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
@@ -265,61 +266,72 @@ void clear_cache() {
}
MonoObject *unmanaged_get_managed(Object *unmanaged) {
- if (unmanaged) {
- if (unmanaged->get_script_instance()) {
- CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
- if (cs_instance) {
- return cs_instance->get_mono_object();
- }
+ if (!unmanaged)
+ return NULL;
+
+ if (unmanaged->get_script_instance()) {
+ CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance());
+
+ if (cs_instance) {
+ return cs_instance->get_mono_object();
}
+ }
+
+ // If the owner does not have a CSharpInstance...
+
+ void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+
+ ERR_FAIL_NULL_V(data, NULL);
+
+ CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
- // If the owner does not have a CSharpInstance...
+ if (!script_binding.inited) {
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->get_language_bind_mutex());
- void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
+ if (!script_binding.inited) { // Other thread may have set it up
+ // Already had a binding that needs to be setup
+ CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, unmanaged);
- if (data) {
- CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
+ ERR_FAIL_COND_V(!script_binding.inited, NULL);
+ }
+ }
- Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
- ERR_FAIL_COND_V(gchandle.is_null(), NULL);
+ Ref<MonoGCHandle> &gchandle = script_binding.gchandle;
+ ERR_FAIL_COND_V(gchandle.is_null(), NULL);
- MonoObject *target = gchandle->get_target();
+ MonoObject *target = gchandle->get_target();
- if (target)
- return target;
+ if (target)
+ return target;
- CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
+ CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
- // Create a new one
+ // Create a new one
#ifdef DEBUG_ENABLED
- CRASH_COND(script_binding.type_name == StringName());
- CRASH_COND(script_binding.wrapper_class == NULL);
+ CRASH_COND(script_binding.type_name == StringName());
+ CRASH_COND(script_binding.wrapper_class == NULL);
#endif
- MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(script_binding.wrapper_class, script_binding.type_name, unmanaged);
- ERR_FAIL_NULL_V(mono_object, NULL);
-
- gchandle->set_handle(MonoGCHandle::new_strong_handle(mono_object), MonoGCHandle::STRONG_HANDLE);
+ MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(script_binding.wrapper_class, script_binding.type_name, unmanaged);
+ ERR_FAIL_NULL_V(mono_object, NULL);
- // Tie managed to unmanaged
- Reference *ref = Object::cast_to<Reference>(unmanaged);
+ gchandle->set_handle(MonoGCHandle::new_strong_handle(mono_object), MonoGCHandle::STRONG_HANDLE);
- if (ref) {
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
+ // Tie managed to unmanaged
+ Reference *ref = Object::cast_to<Reference>(unmanaged);
- ref->reference();
- }
+ if (ref) {
+ // Unsafe refcount increment. The managed instance also counts as a reference.
+ // This way if the unmanaged world has no references to our owner
+ // but the managed instance is alive, the refcount will be 1 instead of 0.
+ // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
- return mono_object;
- }
+ ref->reference();
}
- return NULL;
+ return mono_object;
}
void set_main_thread(MonoThread *p_thread) {
@@ -565,7 +577,7 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
if (unexpected_exc) {
GDMonoInternals::unhandled_exception(unexpected_exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
Vector<ScriptLanguage::StackInfo> _si;
@@ -604,7 +616,7 @@ void debug_unhandled_exception(MonoException *p_exc) {
ScriptDebugger::get_singleton()->idle_poll();
#endif
GDMonoInternals::unhandled_exception(p_exc); // prints the exception as well
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
void print_unhandled_exception(MonoException *p_exc) {
@@ -615,7 +627,7 @@ void set_pending_exception(MonoException *p_exc) {
#ifdef HAS_PENDING_EXCEPTIONS
if (get_runtime_invoke_count() == 0) {
debug_unhandled_exception(p_exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
}
if (!mono_runtime_set_pending_exception(p_exc, false)) {
@@ -624,7 +636,7 @@ void set_pending_exception(MonoException *p_exc) {
}
#else
debug_unhandled_exception(p_exc);
- _UNREACHABLE_();
+ GD_UNREACHABLE();
#endif
}
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 170df32991..e88bf1ced9 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,7 @@
#define UNLIKELY_UNHANDLED_EXCEPTION(m_exc) \
if (unlikely(m_exc != NULL)) { \
GDMonoUtils::debug_unhandled_exception(m_exc); \
- _UNREACHABLE_(); \
+ GD_UNREACHABLE(); \
}
namespace GDMonoUtils {
@@ -214,7 +214,7 @@ void set_exception_message(MonoException *p_exc, String message);
void debug_print_unhandled_exception(MonoException *p_exc);
void debug_send_unhandled_exception_error(MonoException *p_exc);
-_NO_RETURN_ void debug_unhandled_exception(MonoException *p_exc);
+GD_NORETURN void debug_unhandled_exception(MonoException *p_exc);
void print_unhandled_exception(MonoException *p_exc);
/**
diff --git a/modules/mono/mono_gd/gd_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h
index 008ea0e416..553d9edc72 100644
--- a/modules/mono/mono_gd/gd_mono_class_member.h
+++ b/modules/mono/mono_gd/i_mono_class_member.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_mono_class_member.h */
+/* i_mono_class_member.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,14 +27,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GD_MONO_CLASS_MEMBER_H
-#define GD_MONO_CLASS_MEMBER_H
+
+#ifndef I_MONO_CLASS_MEMBER_H
+#define I_MONO_CLASS_MEMBER_H
#include "gd_mono_header.h"
#include <mono/metadata/object.h>
-class GDMonoClassMember {
+class IMonoClassMember {
public:
enum Visibility {
PRIVATE,
@@ -50,7 +51,7 @@ public:
MEMBER_TYPE_METHOD
};
- virtual ~GDMonoClassMember() {}
+ virtual ~IMonoClassMember() {}
virtual MemberType get_member_type() = 0;
@@ -64,4 +65,4 @@ public:
virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) = 0;
};
-#endif // GD_MONO_CLASS_MEMBER_H
+#endif // I_MONO_CLASS_MEMBER_H
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
index 9ee7a0b5c4..3607b6f8b3 100644
--- a/modules/mono/register_types.cpp
+++ b/modules/mono/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,15 +65,11 @@ void unregister_mono_types() {
if (script_language_cs)
memdelete(script_language_cs);
- if (resource_loader_cs.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_loader_cs);
- resource_loader_cs.unref();
- }
+ ResourceLoader::remove_resource_format_loader(resource_loader_cs);
+ resource_loader_cs.unref();
- if (resource_saver_cs.is_valid()) {
- ResourceSaver::remove_resource_format_saver(resource_saver_cs);
- resource_saver_cs.unref();
- }
+ ResourceSaver::remove_resource_format_saver(resource_saver_cs);
+ resource_saver_cs.unref();
if (_godotsharp)
memdelete(_godotsharp);
diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h
index ab8a7d6463..0601e9a382 100644
--- a/modules/mono/register_types.h
+++ b/modules/mono/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index c6748309f3..5051d83694 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
index 4ec860537b..098008ded7 100644
--- a/modules/mono/signal_awaiter_utils.h
+++ b/modules/mono/signal_awaiter_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h
index c801fb2f33..e44f254e1c 100644
--- a/modules/mono/utils/macros.h
+++ b/modules/mono/utils/macros.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* util_macros.h */
+/* macros.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,39 +31,53 @@
#ifndef UTIL_MACROS_H
#define UTIL_MACROS_H
-#define _GD_VARNAME_CONCAT_B(m_ignore, m_name) m_name
-#define _GD_VARNAME_CONCAT_A(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B(hello there, m_a##m_b##m_c)
-#define _GD_VARNAME_CONCAT(m_a, m_b, m_c) _GD_VARNAME_CONCAT_A(m_a, m_b, m_c)
-#define GD_UNIQUE_NAME(m_name) _GD_VARNAME_CONCAT(m_name, _, __COUNTER__)
+#define _GD_VARNAME_CONCAT_B_(m_ignore, m_name) m_name
+#define _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B_(hello there, m_a##m_b##m_c)
+#define _GD_VARNAME_CONCAT_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c)
+#define GD_UNIQUE_NAME(m_name) _GD_VARNAME_CONCAT_(m_name, _, __COUNTER__)
-// noreturn
+// static assert
+// TODO: Get rid of this macro once we upgrade to C++11
-#if __cpp_static_assert
+#ifdef __cpp_static_assert
#define GD_STATIC_ASSERT(m_cond) static_assert((m_cond), "Condition '" #m_cond "' failed")
#else
#define GD_STATIC_ASSERT(m_cond) typedef int GD_UNIQUE_NAME(godot_static_assert)[((m_cond) ? 1 : -1)]
#endif
-#undef _NO_RETURN_
+// final
+// TODO: Get rid of this macro once we upgrade to C++11
+
+#if (__cplusplus >= 201103L)
+#define GD_FINAL final
+#else
+#define GD_FINAL
+#endif
+
+// noreturn
+// TODO: Get rid of this macro once we upgrade to C++11
-#ifdef __GNUC__
-#define _NO_RETURN_ __attribute__((noreturn))
-#elif _MSC_VER
-#define _NO_RETURN_ __declspec(noreturn)
+#if (__cplusplus >= 201103L)
+#define GD_NORETURN [[noreturn]]
+#elif defined(__GNUC__)
+#define GD_NORETURN __attribute__((noreturn))
+#elif defined(_MSC_VER)
+#define GD_NORETURN __declspec(noreturn)
#else
-#error Platform or compiler not supported
+#define GD_NORETURN
+#pragma message "Macro GD_NORETURN will have no effect"
#endif
// unreachable
#if defined(_MSC_VER)
-#define _UNREACHABLE_() __assume(0)
+#define GD_UNREACHABLE() __assume(0)
#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 405
-#define _UNREACHABLE_() __builtin_unreachable()
+#define GD_UNREACHABLE() __builtin_unreachable()
#else
-#define _UNREACHABLE_() \
- CRASH_NOW(); \
- do { \
+#define GD_UNREACHABLE() \
+ CRASH_NOW(); \
+ do { \
} while (true);
#endif
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index 6bb6efa92a..0eb4b3b8b3 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -158,8 +158,6 @@ MonoRegInfo find_mono() {
if (_find_mono_in_reg_old("Software\\Novell\\Mono", info) == ERROR_SUCCESS)
return info;
- ERR_PRINT("Cannot find mono in the registry");
-
return MonoRegInfo();
}
diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h
index 26f7e2d3c2..25446a4992 100644
--- a/modules/mono/utils/mono_reg_utils.h
+++ b/modules/mono/utils/mono_reg_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/mutex_utils.h b/modules/mono/utils/mutex_utils.h
index 07d659b6eb..b8be033cba 100644
--- a/modules/mono/utils/mutex_utils.h
+++ b/modules/mono/utils/mutex_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp
index f520706a0c..f1362be249 100644
--- a/modules/mono/utils/osx_utils.cpp
+++ b/modules/mono/utils/osx_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,10 @@
#include "osx_utils.h"
-#include "core/print_string.h"
-
#ifdef OSX_ENABLED
+#include "core/print_string.h"
+
#include <CoreFoundation/CoreFoundation.h>
#include <CoreServices/CoreServices.h>
diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h
index 68479b4f44..cc72233058 100644
--- a/modules/mono/utils/osx_utils.h
+++ b/modules/mono/utils/osx_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "core/ustring.h"
#ifndef OSX_UTILS_H
+#define OSX_UTILS_H
#ifdef OSX_ENABLED
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index e663ee3c4a..6e431f51e7 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,7 +59,7 @@ String path_which(const String &p_name) {
#ifdef WINDOWS_ENABLED
for (int j = 0; j < exts.size(); j++) {
- String p2 = p + exts[j];
+ String p2 = p + exts[j].to_lower(); // lowercase to reduce risk of case mismatch warning
if (FileAccess::exists(p2))
return p2;
diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h
index 3c7b36c0d4..69edf4deb7 100644
--- a/modules/mono/utils/path_utils.h
+++ b/modules/mono/utils/path_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 6900866725..c390f8b9c2 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h
index ee803bd720..61765ccfd8 100644
--- a/modules/mono/utils/string_utils.h
+++ b/modules/mono/utils/string_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/thread_local.cpp b/modules/mono/utils/thread_local.cpp
index a0e28fca5f..13179bf408 100644
--- a/modules/mono/utils/thread_local.cpp
+++ b/modules/mono/utils/thread_local.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h
index d7d98c47e2..276db8830b 100644
--- a/modules/mono/utils/thread_local.h
+++ b/modules/mono/utils/thread_local.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp
index dba5dcc6e2..bea88bd654 100644
--- a/modules/ogg/register_types.cpp
+++ b/modules/ogg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h
index e82c90de0b..84e309455e 100644
--- a/modules/ogg/register_types.h
+++ b/modules/ogg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index be522a9ab1..b8126ab775 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index 2a4c32d633..d1705f4070 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp
index bfc2732ff4..b2d6b5e718 100644
--- a/modules/opensimplex/open_simplex_noise.cpp
+++ b/modules/opensimplex/open_simplex_noise.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h
index a9bee266e8..ac4c6e361f 100644
--- a/modules/opensimplex/open_simplex_noise.h
+++ b/modules/opensimplex/open_simplex_noise.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp
index d1c77da257..e110752109 100644
--- a/modules/opensimplex/register_types.cpp
+++ b/modules/opensimplex/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h
index 5e71a30ea6..733a4812e0 100644
--- a/modules/opensimplex/register_types.h
+++ b/modules/opensimplex/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp
index 3920b3cd6e..fda82295de 100644
--- a/modules/opus/audio_stream_opus.cpp
+++ b/modules/opus/audio_stream_opus.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h
index c962936238..f53bff0288 100644
--- a/modules/opus/audio_stream_opus.h
+++ b/modules/opus/audio_stream_opus.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp
index 3367fc1090..be266c8591 100644
--- a/modules/opus/register_types.cpp
+++ b/modules/opus/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h
index 84335adfc9..611bbf4fd0 100644
--- a/modules/opus/register_types.h
+++ b/modules/opus/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/stub/register_types.cpp b/modules/opus/stub/register_types.cpp
index fe2bce63ba..e1f6ce7a27 100644
--- a/modules/opus/stub/register_types.cpp
+++ b/modules/opus/stub/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/stub/register_types.h b/modules/opus/stub/register_types.h
index 84335adfc9..611bbf4fd0 100644
--- a/modules/opus/stub/register_types.h
+++ b/modules/opus/stub/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp
index cf5bdabf3f..c87e631a11 100644
--- a/modules/pvr/register_types.cpp
+++ b/modules/pvr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h
index d187ab5334..cafa11791e 100644
--- a/modules/pvr/register_types.h
+++ b/modules/pvr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index e6718eb4a2..01e011e64c 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "RgbaBitmap.h"
#include "core/os/file_access.h"
#include <string.h>
+#include <new>
static void _pvrtc_decompress(Image *p_img);
@@ -215,12 +216,10 @@ static void _compress_pvrtc4(Image *p_img) {
int ofs, size, w, h;
img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
Javelin::RgbaBitmap bm(w, h);
- copymem(bm.GetData(), &r[ofs], size);
- {
+ for (unsigned j = 0; j < size / 4; j++) {
Javelin::ColorRgba<unsigned char> *dp = bm.GetData();
- for (int j = 0; j < size / 4; j++) {
- SWAP(dp[j].r, dp[j].b);
- }
+ /* red and Green colors are swapped. */
+ new (dp) Javelin::ColorRgba<unsigned char>(r[ofs + 4 * j + 2], r[ofs + 4 * j + 1], r[ofs + 4 * j], r[ofs + 4 * j + 3]);
}
new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h
index 530b6948f0..2808b4ff03 100644
--- a/modules/pvr/texture_loader_pvr.h
+++ b/modules/pvr/texture_loader_pvr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_editor_plugin.cpp b/modules/recast/navigation_mesh_editor_plugin.cpp
index d121a82d9e..a068f3b0f9 100644
--- a/modules/recast/navigation_mesh_editor_plugin.cpp
+++ b/modules/recast/navigation_mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_editor_plugin.h b/modules/recast/navigation_mesh_editor_plugin.h
index 914d9ab8b9..23d35efc15 100644
--- a/modules/recast/navigation_mesh_editor_plugin.h
+++ b/modules/recast/navigation_mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp
index c1ce2592a4..29f5e4c363 100644
--- a/modules/recast/navigation_mesh_generator.cpp
+++ b/modules/recast/navigation_mesh_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_generator.h b/modules/recast/navigation_mesh_generator.h
index 2f2f57d721..3adc01ccda 100644
--- a/modules/recast/navigation_mesh_generator.h
+++ b/modules/recast/navigation_mesh_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/register_types.cpp b/modules/recast/register_types.cpp
index f2f18fc86f..f272cc4236 100644
--- a/modules/recast/register_types.cpp
+++ b/modules/recast/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/register_types.h b/modules/recast/register_types.h
index aaa32e0cdf..0b64143e97 100644
--- a/modules/recast/register_types.h
+++ b/modules/recast/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index 03ef024587..12091caa5f 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index 04ebaf6f9e..b0171f74c0 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp
index 73e2c5022d..63687fc0a7 100644
--- a/modules/regex/register_types.cpp
+++ b/modules/regex/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h
index 872e5eece5..ed32322c01 100644
--- a/modules/regex/register_types.h
+++ b/modules/regex/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/register_module_types.h b/modules/register_module_types.h
index f4163418e8..559d66c927 100644
--- a/modules/register_module_types.h
+++ b/modules/register_module_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index 4161a0f6ae..d89839f06a 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index dd53f2787a..3047b73b91 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp
index 9a5bb47f19..be91fba4ef 100644
--- a/modules/squish/register_types.cpp
+++ b/modules/squish/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h
index 9dbd69c46b..5933146329 100644
--- a/modules/squish/register_types.h
+++ b/modules/squish/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index 5dbe0b4b00..292ac5e97e 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
index 8b42111847..cbff9d47bb 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp
index 514ef4c071..88a1766e47 100644
--- a/modules/stb_vorbis/register_types.cpp
+++ b/modules/stb_vorbis/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h
index 142be0efdf..736c15e3d8 100644
--- a/modules/stb_vorbis/register_types.h
+++ b/modules/stb_vorbis/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index 74f2e68206..6e12bc9bf0 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
index 82a03cd207..f61fc91cda 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define RESOURCEIMPORTEROGGVORBIS_H
#include "audio_stream_ogg_vorbis.h"
-#include "core/io/resource_import.h"
+#include "core/io/resource_importer.h"
class ResourceImporterOGGVorbis : public ResourceImporter {
GDCLASS(ResourceImporterOGGVorbis, ResourceImporter)
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index ccb7d93885..e36844a1bc 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -109,7 +109,12 @@ Error ImageLoaderSVG::_create_image(Ref<Image> p_image, const PoolVector<uint8_t
float upscale = upsample ? 2.0 : 1.0;
int w = (int)(svg_image->width * p_scale * upscale);
+ ERR_EXPLAIN(vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max width.", rtos(p_scale)));
+ ERR_FAIL_COND_V(w > Image::MAX_WIDTH, ERR_PARAMETER_RANGE_ERROR);
+
int h = (int)(svg_image->height * p_scale * upscale);
+ ERR_EXPLAIN(vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max height.", rtos(p_scale)));
+ ERR_FAIL_COND_V(h > Image::MAX_HEIGHT, ERR_PARAMETER_RANGE_ERROR);
PoolVector<uint8_t> dst_image;
dst_image.resize(w * h * 4);
diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h
index ff361ad800..2116079aef 100644
--- a/modules/svg/image_loader_svg.h
+++ b/modules/svg/image_loader_svg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp
index 56426662cd..5707c29f60 100644
--- a/modules/svg/register_types.cpp
+++ b/modules/svg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h
index 015c586c6b..13eb12d2d1 100644
--- a/modules/svg/register_types.h
+++ b/modules/svg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index 9bc24017fc..419229677b 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
index 0fe83a54a1..d466ac6e38 100644
--- a/modules/tga/image_loader_tga.h
+++ b/modules/tga/image_loader_tga.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp
index ac1b56af16..d21c0a51d0 100644
--- a/modules/tga/register_types.cpp
+++ b/modules/tga/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h
index 6483f2576e..445a7f3e31 100644
--- a/modules/tga/register_types.h
+++ b/modules/tga/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/thekla_unwrap/register_types.cpp b/modules/thekla_unwrap/register_types.cpp
index 8e733d1ad2..2c35adfb83 100644
--- a/modules/thekla_unwrap/register_types.cpp
+++ b/modules/thekla_unwrap/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/thekla_unwrap/register_types.h b/modules/thekla_unwrap/register_types.h
index 8a0eab9437..b911eed622 100644
--- a/modules/thekla_unwrap/register_types.h
+++ b/modules/thekla_unwrap/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp
index 3da721c6a0..4b50c3f146 100644
--- a/modules/theora/register_types.cpp
+++ b/modules/theora/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,8 +45,5 @@ void register_theora_types() {
void unregister_theora_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_theora);
-
- if (resource_loader_theora.is_valid()) {
- resource_loader_theora.unref();
- }
+ resource_loader_theora.unref();
}
diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h
index 4a81d7743b..e1fd39f679 100644
--- a/modules/theora/register_types.h
+++ b/modules/theora/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 2a6bb0783b..31723c5c76 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index c9629fbf9f..85d73d3c0d 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
index 63f0781028..e69d9a0ae3 100644
--- a/modules/tinyexr/image_loader_tinyexr.cpp
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -131,7 +131,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
Image::Format format;
int output_channels = 0;
- if (idxA > 0) {
+ if (idxA != -1) {
imgdata.resize(exr_image.width * exr_image.height * 8); //RGBA16
format = Image::FORMAT_RGBAH;
@@ -187,7 +187,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
const float *b_channel_start = reinterpret_cast<const float *>(tile.images[idxB]);
const float *a_channel_start = NULL;
- if (idxA > 0) {
+ if (idxA != -1) {
a_channel_start = reinterpret_cast<const float *>(tile.images[idxA]);
}
@@ -216,7 +216,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
*row_w++ = Math::make_half_float(color.g);
*row_w++ = Math::make_half_float(color.b);
- if (idxA > 0) {
+ if (idxA != -1) {
*row_w++ = Math::make_half_float(*a_channel++);
}
}
diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h
index a6ef9000e5..4003fdc802 100644
--- a/modules/tinyexr/image_loader_tinyexr.h
+++ b/modules/tinyexr/image_loader_tinyexr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp
index 61217805cf..5473a55687 100644
--- a/modules/tinyexr/register_types.cpp
+++ b/modules/tinyexr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h
index 70cd0bfbf8..4c830674f8 100644
--- a/modules/tinyexr/register_types.h
+++ b/modules/tinyexr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp
index 13088c94dd..fbf0ee8b97 100644
--- a/modules/upnp/register_types.cpp
+++ b/modules/upnp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "core/error_macros.h"
#include "upnp.h"
-#include "upnpdevice.h"
+#include "upnp_device.h"
void register_upnp_types() {
diff --git a/modules/upnp/register_types.h b/modules/upnp/register_types.h
index 2aeb06abc7..3079c26580 100644
--- a/modules/upnp/register_types.h
+++ b/modules/upnp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp
index 69e054f5c5..05b96d8a30 100644
--- a/modules/upnp/upnp.cpp
+++ b/modules/upnp/upnp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h
index 8f0a972c22..011b6d44b3 100644
--- a/modules/upnp/upnp.h
+++ b/modules/upnp/upnp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "core/reference.h"
-#include "upnpdevice.h"
+#include "upnp_device.h"
#include <miniupnpc/miniupnpc.h>
diff --git a/modules/upnp/upnpdevice.cpp b/modules/upnp/upnp_device.cpp
index 8f935fbd82..4d67e3ddc8 100644
--- a/modules/upnp/upnpdevice.cpp
+++ b/modules/upnp/upnp_device.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* upnpdevice.cpp */
+/* upnp_device.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "upnpdevice.h"
+#include "upnp_device.h"
#include "upnp.h"
diff --git a/modules/upnp/upnpdevice.h b/modules/upnp/upnp_device.h
index e4c5eb691d..09fce6af89 100644
--- a/modules/upnp/upnpdevice.h
+++ b/modules/upnp/upnp_device.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* upnpdevice.h */
+/* upnp_device.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GODOT_UPNPDEVICE_H
-#define GODOT_UPNPDEVICE_H
+#ifndef GODOT_UPNP_DEVICE_H
+#define GODOT_UPNP_DEVICE_H
#include "core/reference.h"
@@ -92,4 +92,4 @@ private:
VARIANT_ENUM_CAST(UPNPDevice::IGDStatus)
-#endif // GODOT_UPNPDEVICE_H
+#endif // GODOT_UPNP_DEVICE_H
diff --git a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
index 793291eca2..5ec155fbc6 100644
--- a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
@@ -4,7 +4,7 @@
A Visual Script node representing a constant from the base types.
</brief_description>
<description>
- A Visual Script node representing a constant from base types, such as [Vector3.AXIS_X].
+ A Visual Script node representing a constant from base types, such as [constant Vector3.AXIS_X].
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 399ba8ef5d..3a1d773058 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -154,7 +154,7 @@
Return the lesser of the two numbers, also known as their minimum.
</constant>
<constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
- Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)`
+ Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
<constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
Return the nearest power of 2 to the input.
@@ -193,13 +193,13 @@
Serialize a [Variant] to a string.
</constant>
<constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
- Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
+ Deserialize a [Variant] from a string serialized using [code]VAR_TO_STR[/code].
</constant>
<constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
Serialize a [Variant] to a [PoolByteArray].
</constant>
<constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
- Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
+ Deserialize a [Variant] from a [PoolByteArray] serialized using [code]VAR_TO_BYTES[/code].
</constant>
<constant name="COLORN" value="62" enum="BuiltinFunc">
Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
index 2e3a5b33c0..dc9044e9ed 100644
--- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
@@ -4,7 +4,7 @@
Gets a constant from a given class.
</brief_description>
<description>
- This node returns a constant from a given class, such as [@GlobalScope.TYPE_INT]. See the given class' documentation for available constants.
+ This node returns a constant from a given class, such as [constant @GlobalScope.TYPE_INT]. See the given class' documentation for available constants.
[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
diff --git a/modules/visual_script/doc_classes/VisualScriptCondition.xml b/modules/visual_script/doc_classes/VisualScriptCondition.xml
index 4657436c8f..a7b1028c0c 100644
--- a/modules/visual_script/doc_classes/VisualScriptCondition.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCondition.xml
@@ -4,7 +4,7 @@
A Visual Script node which branches the flow.
</brief_description>
<description>
- A Visual Script node that checks a [bool] input port. If [code]true[/code], it will exit via the “true†sequence port. If [code]false[/code], it will exit via the "false" sequence port. After exiting either, it exits via the “done†port. Sequence ports may be left disconnected.
+ A Visual Script node that checks a [bool] input port. If [code]true[/code], it will exit via the "true" sequence port. If [code]false[/code], it will exit via the "false" sequence port. After exiting either, it exits via the "done" port. Sequence ports may be left disconnected.
[b]Input Ports:[/b]
- Sequence: [code]if (cond) is[/code]
- Data (boolean): [code]cond[/code]
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 6e081817f1..24b96223d7 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h
index 27b3bd649a..05b3164b3c 100644
--- a/modules/visual_script/register_types.h
+++ b/modules/visual_script/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 5b3b3a6769..0027300e9f 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index cdc9159a73..0768ff61f7 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 60bc54afe4..9f2d1a49c0 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index 3345762b9f..2d8454ddd4 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 080d0643a2..040d61a31e 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 5f707c9e4c..f4b4a6981d 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index 868d22b541..23942fdd2a 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h
index 1f41e442c5..3b2e3b9f78 100644
--- a/modules/visual_script/visual_script_expression.h
+++ b/modules/visual_script/visual_script_expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index c3ab949d24..d927b75f89 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index 40809d488a..a42605a50e 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 1913bfd8c7..7dba8fd488 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
index 3b522564d4..7b1e7871b6 100644
--- a/modules/visual_script/visual_script_func_nodes.h
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 99748af8a1..1b0e41b2de 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index f7ac995816..b3d199fb38 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index e5d12cb495..9dc0e4edfa 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h
index f974ee3355..1588243bc1 100644
--- a/modules/visual_script/visual_script_property_selector.h
+++ b/modules/visual_script/visual_script_property_selector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index a21fff67fe..962560cc96 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index 4009240581..851bf6aa74 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 5bc82f267f..692705e411 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h
index 7683f38991..fa9d5fe664 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/vorbis/audio_stream_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp
index 8219e9e7ba..bc6176a65f 100644
--- a/modules/vorbis/register_types.cpp
+++ b/modules/vorbis/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h
index 3885502da2..0071a2d295 100644
--- a/modules/vorbis/register_types.h
+++ b/modules/vorbis/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/stub/register_types.cpp b/modules/vorbis/stub/register_types.cpp
index 02ac9518c8..c38967c60e 100644
--- a/modules/vorbis/stub/register_types.cpp
+++ b/modules/vorbis/stub/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/stub/register_types.h b/modules/vorbis/stub/register_types.h
index 3885502da2..0071a2d295 100644
--- a/modules/vorbis/stub/register_types.h
+++ b/modules/vorbis/stub/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub
index 348de485be..2639d20620 100644
--- a/modules/webm/libvpx/SCsub
+++ b/modules/webm/libvpx/SCsub
@@ -271,10 +271,10 @@ if env["platform"] == 'uwp':
else:
import platform
is_x11_or_server_arm = ((env["platform"] == 'x11' or env["platform"] == 'server') and (platform.machine().startswith('arm') or platform.machine().startswith('aarch')))
- is_ios_x86 = (env["platform"] == 'iphone' and env["ios_sim"])
- is_android_x86 = (env["platform"] == 'android' and env["android_arch"] == 'x86')
+ is_ios_x86 = (env["platform"] == 'iphone' and ("arch" in env and env["arch"].startswith('x86')))
+ is_android_x86 = (env["platform"] == 'android' and env["android_arch"].startswith('x86'))
if is_android_x86:
- cpu_bits = '32'
+ cpu_bits = '32' if env["android_arch"] == 'x86' else '64'
webm_cpu_x86 = not is_x11_or_server_arm and (cpu_bits == '32' or cpu_bits == '64') and (env["platform"] == 'windows' or env["platform"] == 'x11' or env["platform"] == 'osx' or env["platform"] == 'haiku' or is_android_x86 or is_ios_x86)
webm_cpu_arm = is_x11_or_server_arm or (not is_ios_x86 and env["platform"] == 'iphone') or (not is_android_x86 and env["platform"] == 'android')
@@ -350,7 +350,7 @@ if webm_multithread:
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_mt)
if webm_cpu_x86:
- is_clang_or_gcc = ('gcc' in os.path.basename(env["CC"])) or ('clang' in os.path.basename(env["CC"])) or ("OSXCROSS_ROOT" in os.environ)
+ is_clang_or_gcc = ('gcc' in os.path.basename(env["CC"])) or ('clang' in os.path.basename(env["CC"])) or ("osxcross" in env)
env_libvpx_mmx = env_libvpx.Clone()
if cpu_bits == '32' and is_clang_or_gcc:
diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp
index dfa2dcf21c..ad8e2cf310 100644
--- a/modules/webm/register_types.cpp
+++ b/modules/webm/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,8 +45,5 @@ void register_webm_types() {
void unregister_webm_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_webm);
-
- if (resource_loader_webm.is_valid()) {
- resource_loader_webm.unref();
- }
+ resource_loader_webm.unref();
}
diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h
index 102da2b0f5..10811badaf 100644
--- a/modules/webm/register_types.h
+++ b/modules/webm/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 675fc97b55..06f9e39dc7 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h
index 9501f513a0..992095ba4c 100644
--- a/modules/webm/video_stream_webm.h
+++ b/modules/webm/video_stream_webm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 6734ae90d9..928a0dcbd3 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h
index 256c787a16..0c4e54df09 100644
--- a/modules/webp/image_loader_webp.h
+++ b/modules/webp/image_loader_webp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp
index 9a2e83c65d..5055fa2034 100644
--- a/modules/webp/register_types.cpp
+++ b/modules/webp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h
index 711f5be61d..bf76abf653 100644
--- a/modules/webp/register_types.h
+++ b/modules/webp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 6b73b80350..ffb6d40e30 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -25,7 +25,8 @@
</argument>
<description>
Connect to the given URL requesting one of the given [code]protocols[/code] as sub-protocol.
- If [code]true[/code], is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non Godot servers will not work, and [signal data_received] will not be emitted.
+ If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
</description>
</method>
<method name="disconnect_from_host">
diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml
index cc59706916..5dda012899 100644
--- a/modules/websocket/doc_classes/WebSocketPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketPeer.xml
@@ -20,7 +20,7 @@
<argument index="1" name="reason" type="String" default="&quot;&quot;">
</argument>
<description>
- Close this WebSocket connection. [code]code[/code] is the status code for the closure (see RFC6455 section 7.4 for a list of valid status codes). [reason] is the human readable reason for closing the connection (can be any UTF8 string, must be less than 123 bytes).
+ Close this WebSocket connection. [code]code[/code] is the status code for the closure (see RFC6455 section 7.4 for a list of valid status codes). [code]reason[/code] is the human readable reason for closing the connection (can be any UTF8 string, must be less than 123 bytes).
Note: To achieve a clean close, you will need to keep polling until either [signal WebSocketClient.connection_closed] or [signal WebSocketServer.client_disconnected] is received.
Note: HTML5 export might not support all status codes. Please refer to browsers-specific documentation for more details.
</description>
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index ba66fdd89b..2932bf782a 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -72,7 +72,8 @@
<description>
Start listening on the given port.
You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used.
- You can use this server as a network peer for [MultiplayerAPI] by passing [code]true[/code] as [code]gd_mp_api[/code]. Note: [signal data_received] will not be fired and clients other than Godot will not work in this case.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a network peer for the [MultiplayerAPI], connections from non Godot clients will not work, and [signal data_received] will not be emitted.
+ If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(ID)[/code] to communicate with the peer with given [code]ID[/code] (e.g. [code]get_peer(ID).get_available_packet_count[/code]).
</description>
</method>
<method name="stop">
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 82a577790e..aafae8f1c2 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifdef JAVASCRIPT_ENABLED
#include "emws_client.h"
@@ -205,8 +206,8 @@ int EMWSClient::get_max_packet_size() const {
}
EMWSClient::EMWSClient() {
- _in_buf_size = GLOBAL_GET(WSC_IN_BUF);
- _in_pkt_size = GLOBAL_GET(WSC_IN_PKT);
+ _in_buf_size = nearest_shift((int)GLOBAL_GET(WSC_IN_BUF) - 1) + 10;
+ _in_pkt_size = nearest_shift((int)GLOBAL_GET(WSC_IN_PKT) - 1);
_is_connecting = false;
_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
/* clang-format off */
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index a21090a1a3..9bc29c1913 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef EMWSCLIENT_H
#define EMWSCLIENT_H
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index bb97934824..a9f38f1a82 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifdef JAVASCRIPT_ENABLED
#include "emws_peer.h"
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index 4beb86d45b..6ceb69a1b7 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef EMWSPEER_H
#define EMWSPEER_H
diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp
index 09f9c1ceec..0eef1c4ba9 100644
--- a/modules/websocket/emws_server.cpp
+++ b/modules/websocket/emws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifdef JAVASCRIPT_ENABLED
#include "emws_server.h"
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index 2dc455c389..bb101cd155 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef EMWSSERVER_H
#define EMWSSERVER_H
diff --git a/modules/websocket/lws_client.cpp b/modules/websocket/lws_client.cpp
index fa0bb4cfb2..2fbb46f3e2 100644
--- a/modules/websocket/lws_client.cpp
+++ b/modules/websocket/lws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef JAVASCRIPT_ENABLED
#include "lws_client.h"
diff --git a/modules/websocket/lws_client.h b/modules/websocket/lws_client.h
index fdecb99925..b3a1237550 100644
--- a/modules/websocket/lws_client.h
+++ b/modules/websocket/lws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LWSCLIENT_H
#define LWSCLIENT_H
diff --git a/modules/websocket/lws_helper.cpp b/modules/websocket/lws_helper.cpp
index b5216615e9..a652779960 100644
--- a/modules/websocket/lws_helper.cpp
+++ b/modules/websocket/lws_helper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h
index def4f5cfd0..265dc4e6ad 100644
--- a/modules/websocket/lws_helper.h
+++ b/modules/websocket/lws_helper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LWS_HELPER_H
#define LWS_HELPER_H
diff --git a/modules/websocket/lws_peer.cpp b/modules/websocket/lws_peer.cpp
index 04e6e7c951..8afcdfe62e 100644
--- a/modules/websocket/lws_peer.cpp
+++ b/modules/websocket/lws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef JAVASCRIPT_ENABLED
#include "lws_peer.h"
diff --git a/modules/websocket/lws_peer.h b/modules/websocket/lws_peer.h
index 3ded3810d1..6771c13094 100644
--- a/modules/websocket/lws_peer.h
+++ b/modules/websocket/lws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LWSPEER_H
#define LWSPEER_H
diff --git a/modules/websocket/lws_server.cpp b/modules/websocket/lws_server.cpp
index 0e551eb318..fe7da99a9f 100644
--- a/modules/websocket/lws_server.cpp
+++ b/modules/websocket/lws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef JAVASCRIPT_ENABLED
#include "lws_server.h"
diff --git a/modules/websocket/lws_server.h b/modules/websocket/lws_server.h
index c43044f194..5096ee0f88 100644
--- a/modules/websocket/lws_server.h
+++ b/modules/websocket/lws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LWSSERVER_H
#define LWSSERVER_H
diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h
index a3af7f728a..5794288c2b 100644
--- a/modules/websocket/packet_buffer.h
+++ b/modules/websocket/packet_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index 8946faffa9..ed6cc5638e 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "core/error_macros.h"
#include "core/project_settings.h"
diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h
index 89ce93e286..0bcae50d14 100644
--- a/modules/websocket/register_types.h
+++ b/modules/websocket/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_websocket_types();
void unregister_websocket_types();
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index 6c5018bb79..4ff5404c61 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "websocket_client.h"
GDCINULL(WebSocketClient);
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
index 948f128e9f..c464d97c7f 100644
--- a/modules/websocket/websocket_client.h
+++ b/modules/websocket/websocket_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WEBSOCKET_CLIENT_H
#define WEBSOCKET_CLIENT_H
#include "core/error_list.h"
-#include "websocket_multiplayer.h"
+#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
class WebSocketClient : public WebSocketMultiplayerPeer {
diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h
index 45dd30d0ce..56f278187f 100644
--- a/modules/websocket/websocket_macros.h
+++ b/modules/websocket/websocket_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WEBSOCKETMACTOS_H
#define WEBSOCKETMACTOS_H
diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 9a95c17e47..a48738b6a4 100644
--- a/modules/websocket/websocket_multiplayer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* websocket_multiplayer.cpp */
+/* websocket_multiplayer_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,7 +27,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "websocket_multiplayer.h"
+
+#include "websocket_multiplayer_peer.h"
+
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
@@ -95,6 +97,7 @@ void WebSocketMultiplayerPeer::_bind_methods() {
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {
+ ERR_EXPLAIN("Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
return _incoming_packets.size();
@@ -102,9 +105,11 @@ int WebSocketMultiplayerPeer::get_available_packet_count() const {
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- r_buffer_size = 0;
+ ERR_EXPLAIN("Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+ r_buffer_size = 0;
+
if (_current_packet.data != NULL) {
memfree(_current_packet.data);
_current_packet.data = NULL;
@@ -121,6 +126,7 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_EXPLAIN("Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
@@ -153,6 +159,7 @@ void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
int WebSocketMultiplayerPeer::get_packet_peer() const {
+ ERR_EXPLAIN("This function is not available when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, 1);
ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
diff --git a/modules/websocket/websocket_multiplayer.h b/modules/websocket/websocket_multiplayer_peer.h
index 3cba0011fc..b050449ee0 100644
--- a/modules/websocket/websocket_multiplayer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* websocket_multiplayer.h */
+/* websocket_multiplayer_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
#define WEBSOCKET_MULTIPLAYER_PEER_H
diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp
index 3ecb32ce19..15df1bf85a 100644
--- a/modules/websocket/websocket_peer.cpp
+++ b/modules/websocket/websocket_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "websocket_peer.h"
GDCINULL(WebSocketPeer);
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index 4966cdfc72..62c1f3e9a3 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WEBSOCKETPEER_H
#define WEBSOCKETPEER_H
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index c631ed70d5..ef5f6f5c20 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "websocket_server.h"
GDCINULL(WebSocketServer);
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index 156f25897c..7a94c4047b 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WEBSOCKET_H
#define WEBSOCKET_H
#include "core/reference.h"
-#include "websocket_multiplayer.h"
+#include "websocket_multiplayer_peer.h"
#include "websocket_peer.h"
class WebSocketServer : public WebSocketMultiplayerPeer {
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index 57eea4eda6..840dd371ac 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/xatlas_unwrap/register_types.h b/modules/xatlas_unwrap/register_types.h
index fd8d56fa53..9b57fff63b 100644
--- a/modules/xatlas_unwrap/register_types.h
+++ b/modules/xatlas_unwrap/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/SCsub b/platform/android/SCsub
index ad682b9324..47d5035224 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -152,6 +152,8 @@ elif env['android_arch'] == 'arm64v8':
lib_arch_dir = 'arm64-v8a'
elif env['android_arch'] == 'x86':
lib_arch_dir = 'x86'
+elif env['android_arch'] == 'x86_64':
+ lib_arch_dir = 'x86_64'
else:
print('WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin')
diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp
index b75a4a3869..bcef5b0c85 100644
--- a/platform/android/audio_driver_jandroid.cpp
+++ b/platform/android/audio_driver_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h
index 3c51ed746d..a5b49e9077 100644
--- a/platform/android/audio_driver_jandroid.h
+++ b/platform/android/audio_driver_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index 21c61f6ca0..e259380a63 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h
index 39e1315a02..77e16e507a 100644
--- a/platform/android/audio_driver_opensl.h
+++ b/platform/android/audio_driver_opensl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 7a728e4ef1..aa48252435 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -27,7 +27,7 @@ def get_opts():
return [
('ANDROID_NDK_ROOT', 'Path to the Android NDK', os.environ.get("ANDROID_NDK_ROOT", 0)),
('ndk_platform', 'Target platform (android-<api>, e.g. "android-18")', "android-18"),
- EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86')),
+ EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86', 'x86_64')),
BoolVariable('android_neon', 'Enable NEON support (armv7 only)', True),
BoolVariable('android_stl', 'Enable Android STL support (for modules)', True)
]
@@ -94,7 +94,7 @@ def configure(env):
## Architecture
- if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86']:
+ if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86', 'x86_64']:
env['android_arch'] = 'armv7'
neon_text = ""
@@ -110,6 +110,16 @@ def configure(env):
abi_subpath = "i686-linux-android"
arch_subpath = "x86"
env["x86_libtheora_opt_gcc"] = True
+ if env['android_arch'] == 'x86_64':
+ if get_platform(env["ndk_platform"]) < 21:
+ print("WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21")
+ env["ndk_platform"] = "android-21"
+ env['ARCH'] = 'arch-x86_64'
+ env.extra_suffix = ".x86_64" + env.extra_suffix
+ target_subpath = "x86_64-4.9"
+ abi_subpath = "x86_64-linux-android"
+ arch_subpath = "x86_64"
+ env["x86_libtheora_opt_gcc"] = True
elif env['android_arch'] == 'armv6':
env['ARCH'] = 'arch-arm'
env.extra_suffix = ".armv6" + env.extra_suffix
@@ -141,7 +151,7 @@ def configure(env):
if (env["target"].startswith("release")):
if (env["optimize"] == "speed"): #optimize for speed (default)
env.Append(LINKFLAGS=['-O2'])
- env.Append(CPPFLAGS=['-O2', '-DNDEBUG', '-ffast-math', '-funsafe-math-optimizations', '-fomit-frame-pointer'])
+ env.Append(CPPFLAGS=['-O2', '-DNDEBUG', '-fomit-frame-pointer'])
else: #optimize for size
env.Append(CPPFLAGS=['-Os', '-DNDEBUG'])
env.Append(LINKFLAGS=['-Os'])
@@ -233,6 +243,9 @@ def configure(env):
# The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
env.Append(CPPFLAGS=['-mstackrealign'])
+ elif env['android_arch'] == 'x86_64':
+ target_opts = ['-target', 'x86_64-none-linux-android']
+
elif env["android_arch"] == "armv6":
target_opts = ['-target', 'armv6-none-linux-androideabi']
env.Append(CPPFLAGS='-D__ARM_ARCH_6__ -march=armv6 -mfpu=vfp -mfloat-abi=softfp'.split())
@@ -282,7 +295,7 @@ def configure(env):
'/toolchains/' + target_subpath + '/prebuilt/' + host_subpath + '/' + abi_subpath + '/lib'])
env.Append(CPPPATH=['#platform/android'])
- env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL', '-DMPC_FIXED_POINT'])
+ env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL'])
env.Append(LIBS=['OpenSLES', 'EGL', 'GLESv3', 'android', 'log', 'z', 'dl'])
# TODO: Move that to opus module's config
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index 679a13217f..4b3d93aaa7 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -212,6 +212,11 @@ Error DirAccessJAndroid::remove(String p_name) {
ERR_FAIL_V(ERR_UNAVAILABLE);
}
+String DirAccessJAndroid::get_filesystem_type() const {
+
+ return "APK";
+}
+
//FileType get_file_type() const;
size_t DirAccessJAndroid::get_space_left() {
diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h
index ea1e11a4f1..e7a2d5ada1 100644
--- a/platform/android/dir_access_jandroid.h
+++ b/platform/android/dir_access_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,8 @@ public:
virtual Error rename(String p_from, String p_to);
virtual Error remove(String p_name);
+ virtual String get_filesystem_type() const;
+
//virtual FileType get_file_type() const;
size_t get_space_left();
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index bfe737f138..60cc33e6bf 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -206,9 +206,9 @@ static const LauncherIcon launcher_icons[] = {
{ "launcher_icons/mdpi_48x48", "res/drawable-mdpi-v4/icon.png" }
};
-class EditorExportAndroid : public EditorExportPlatform {
+class EditorExportPlatformAndroid : public EditorExportPlatform {
- GDCLASS(EditorExportAndroid, EditorExportPlatform)
+ GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform)
Ref<ImageTexture> logo;
Ref<ImageTexture> run_icon;
@@ -235,7 +235,7 @@ class EditorExportAndroid : public EditorExportPlatform {
static void _device_poll_thread(void *ud) {
- EditorExportAndroid *ea = (EditorExportAndroid *)ud;
+ EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud;
while (!ea->quit_request) {
@@ -426,7 +426,7 @@ class EditorExportAndroid : public EditorExportPlatform {
if (pname.length() == 0) {
if (r_error) {
- *r_error = "Package name is missing.";
+ *r_error = TTR("Package name is missing.");
}
return false;
}
@@ -437,7 +437,7 @@ class EditorExportAndroid : public EditorExportPlatform {
CharType c = pname[i];
if (first && c == '.') {
if (r_error) {
- *r_error = "Package segments must be of non-zero length.";
+ *r_error = TTR("Package segments must be of non-zero length.");
}
return false;
}
@@ -448,19 +448,19 @@ class EditorExportAndroid : public EditorExportPlatform {
}
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) {
if (r_error) {
- *r_error = "The character '" + String::chr(c) + "' is not allowed in Android application package names.";
+ *r_error = vformat(TTR("The character '%s' is not allowed in Android application package names."), String::chr(c));
}
return false;
}
if (first && (c >= '0' && c <= '9')) {
if (r_error) {
- *r_error = "A digit cannot be the first character in a package segment.";
+ *r_error = TTR("A digit cannot be the first character in a package segment.");
}
return false;
}
if (first && c == '_') {
if (r_error) {
- *r_error = "The character '" + String::chr(c) + "' cannot be the first character in a package segment.";
+ *r_error = vformat(TTR("The character '%s' cannot be the first character in a package segment."), String::chr(c));
}
return false;
}
@@ -469,14 +469,14 @@ class EditorExportAndroid : public EditorExportPlatform {
if (segments == 0) {
if (r_error) {
- *r_error = "The package must have at least one '.' separator.";
+ *r_error = TTR("The package must have at least one '.' separator.");
}
return false;
}
if (first) {
if (r_error) {
- *r_error = "Package segments must be of non-zero length.";
+ *r_error = TTR("Package segments must be of non-zero length.");
}
return false;
}
@@ -552,14 +552,13 @@ class EditorExportAndroid : public EditorExportPlatform {
static Vector<String> get_abis() {
Vector<String> abis;
- // We can still build armv7 in theory, but it doesn't make much
+ // We can still build armv6 in theory, but it doesn't make much
// sense for games, so disabling for now.
//abis.push_back("armeabi");
abis.push_back("armeabi-v7a");
abis.push_back("arm64-v8a");
abis.push_back("x86");
- // Don't expose x86_64 for now, we don't support it in detect.py
- //abis.push_back("x86_64");
+ abis.push_back("x86_64");
return abis;
}
@@ -585,7 +584,7 @@ class EditorExportAndroid : public EditorExportPlatform {
static Error save_apk_so(void *p_userdata, const SharedObject &p_so) {
if (!p_so.path.get_file().begins_with("lib")) {
String err = "Android .so file names must start with \"lib\", but got: " + p_so.path;
- ERR_PRINT(err.utf8().get_data());
+ ERR_PRINTS(err);
return FAILED;
}
APKExportData *ed = (APKExportData *)p_userdata;
@@ -606,7 +605,7 @@ class EditorExportAndroid : public EditorExportPlatform {
if (!exported) {
String abis_string = String(" ").join(abis);
String err = "Cannot determine ABI for library \"" + p_so.path + "\". One of the supported ABIs must be used as a tag: " + abis_string;
- ERR_PRINT(err.utf8().get_data());
+ ERR_PRINTS(err);
return FAILED;
}
return OK;
@@ -1121,9 +1120,10 @@ public:
r_features->push_back("etc");
else*/
String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
- if (driver == "GLES2") {
+ if (driver == "GLES2" || driver == "GLES3") {
r_features->push_back("etc");
- } else {
+ }
+ if (driver == "GLES3") {
r_features->push_back("etc2");
}
@@ -1170,7 +1170,7 @@ public:
Vector<String> abis = get_abis();
for (int i = 0; i < abis.size(); ++i) {
String abi = abis[i];
- bool is_default = (abi == "armeabi-v7a");
+ bool is_default = (abi == "armeabi-v7a" || abi == "arm64-v8a");
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + abi), is_default));
}
@@ -1390,7 +1390,7 @@ public:
if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
r_missing_templates = false;
} else {
- err += "Custom debug package not found.\n";
+ err += TTR("Custom debug template not found.") + "\n";
}
}
@@ -1398,7 +1398,7 @@ public:
if (FileAccess::exists(p_preset->get("custom_package/release"))) {
r_missing_templates = false;
} else {
- err += "Custom release package not found.\n";
+ err += TTR("Custom release template not found.") + "\n";
}
}
@@ -1409,7 +1409,7 @@ public:
if (!FileAccess::exists(adb)) {
valid = false;
- err += "ADB executable not configured in the Editor Settings.\n";
+ err += TTR("ADB executable not configured in the Editor Settings.") + "\n";
}
String js = EditorSettings::get_singleton()->get("export/android/jarsigner");
@@ -1417,7 +1417,7 @@ public:
if (!FileAccess::exists(js)) {
valid = false;
- err += "OpenJDK 8 jarsigner not configured in the Editor Settings.\n";
+ err += TTR("OpenJDK jarsigner not configured in the Editor Settings.") + "\n";
}
String dk = p_preset->get("keystore/debug");
@@ -1427,7 +1427,7 @@ public:
dk = EditorSettings::get_singleton()->get("export/android/debug_keystore");
if (!FileAccess::exists(dk)) {
valid = false;
- err += "Debug keystore not configured in the Editor Settings nor in the preset.\n";
+ err += TTR("Debug keystore not configured in the Editor Settings nor in the preset.") + "\n";
}
}
@@ -1435,19 +1435,12 @@ public:
if (apk_expansion) {
- /*
- if (apk_expansion_salt=="") {
- valid=false;
- err+="Invalid SALT for apk expansion.\n";
- }
- */
-
String apk_expansion_pkey = p_preset->get("apk_expansion/public_key");
if (apk_expansion_pkey == "") {
valid = false;
- err += "Invalid public key for APK expansion.\n";
+ err += TTR("Invalid public key for APK expansion.") + "\n";
}
}
@@ -1457,7 +1450,7 @@ public:
if (!is_package_name_valid(get_package_name(pn), &pn_err)) {
valid = false;
- err += "Invalid package name - " + pn_err + "\n";
+ err += TTR("Invalid package name:") + " " + pn_err + "\n";
}
r_error = err;
@@ -1656,16 +1649,6 @@ public:
if (p_flags & DEBUG_FLAG_DUMB_CLIENT) {
- /*String host = EditorSettings::get_singleton()->get("filesystem/file_server/host");
- int port = EditorSettings::get_singleton()->get("filesystem/file_server/post");
- String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
- cl.push_back("--remote-fs");
- cl.push_back(host+":"+itos(port));
- if (passwd!="") {
- cl.push_back("--remote-fs-password");
- cl.push_back(passwd);
- }*/
-
APKExportData ed;
ed.ep = &ep;
ed.apk = unaligned_apk;
@@ -1942,7 +1925,7 @@ public:
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
}
- EditorExportAndroid() {
+ EditorExportPlatformAndroid() {
Ref<Image> img = memnew(Image(_android_logo));
logo.instance();
@@ -1958,7 +1941,7 @@ public:
device_thread = Thread::create(_device_poll_thread, this);
}
- ~EditorExportAndroid() {
+ ~EditorExportPlatformAndroid() {
quit_request = true;
Thread::wait_to_finish(device_thread);
memdelete(device_lock);
@@ -1986,6 +1969,6 @@ void register_android_exporter() {
EDITOR_DEF("export/android/timestamping_authority_url", "");
EDITOR_DEF("export/android/shutdown_adb_on_exit", true);
- Ref<EditorExportAndroid> exporter = Ref<EditorExportAndroid>(memnew(EditorExportAndroid));
+ Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid));
EditorExport::get_singleton()->add_export_platform(exporter);
}
diff --git a/platform/android/export/export.h b/platform/android/export/export.h
index 9d66626866..42f3e70450 100644
--- a/platform/android/export/export.h
+++ b/platform/android/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index 4c7436a5dc..f8a2c73a1e 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h
index 1ee8697fa4..f8d46ea5d2 100644
--- a/platform/android/file_access_android.h
+++ b/platform/android/file_access_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp
index bba45ffc1d..63bc5f69d1 100644
--- a/platform/android/file_access_jandroid.cpp
+++ b/platform/android/file_access_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/file_access_jandroid.h b/platform/android/file_access_jandroid.h
index 98486702ab..304c33ecac 100644
--- a/platform/android/file_access_jandroid.h
+++ b/platform/android/file_access_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/Dictionary.java b/platform/android/java/src/org/godotengine/godot/Dictionary.java
index de6b4af568..588d9ae646 100644
--- a/platform/android/java/src/org/godotengine/godot/Dictionary.java
+++ b/platform/android/java/src/org/godotengine/godot/Dictionary.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index e3878754a0..a10d7876f4 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -119,7 +119,6 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private boolean use_debug_opengl = false;
private boolean mStatePaused;
private int mState;
- private boolean keep_screen_on = true;
static private Intent mCurrentIntent;
@@ -297,31 +296,26 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
});
final String[] current_command_line = command_line;
- final GodotView view = mView;
mView.queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.setup(current_command_line);
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- view.setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
- }
- });
+ setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
}
});
}
public void setKeepScreenOn(final boolean p_enabled) {
- keep_screen_on = p_enabled;
- if (mView != null) {
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- mView.setKeepScreenOn(p_enabled);
+ runOnUiThread(new Runnable() {
+ @Override
+ public void run() {
+ if (p_enabled) {
+ getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
+ } else {
+ getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
- });
- }
+ }
+ });
}
public void alert(final String message, final String title) {
diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
index 4701bac9df..fb7477c09c 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java
index 3a94354843..91a7b99c36 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java
index 75d67831d4..8cee20e435 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java
index 45eb188327..29e7918645 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java
index bde4221644..c3d81c5c1d 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index da5a8b11e2..ba8e8bd07b 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java
index b2ac2c0d67..44bd462ed0 100644
--- a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java
+++ b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index 5d13f17ffb..d6e7ad5b18 100644
--- a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java
index fe67f42f19..1d42aa4464 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java
index aaf18c74bf..835779ba00 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java
index 715f6e6f93..8a2facbcfb 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java
index b3b27ec1b9..747a4ffd45 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java
index e1d9bcee65..000aaa9456 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
index fd6fff3fa9..cf750872d5 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java
index 2d1c467235..6701f9396a 100644
--- a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java
+++ b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java
index f34511137e..4c551d1d21 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
index 03a7a71bb1..3806d4bcad 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java
index e1958390a5..e9c81eb2e5 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java
index a1d5b26b3c..c5778102f6 100644
--- a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java
+++ b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index 022ccb7d89..4be1106967 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_class_wrapper.h b/platform/android/java_class_wrapper.h
index ea3760452f..e9471a1897 100644
--- a/platform/android/java_class_wrapper.h
+++ b/platform/android/java_class_wrapper.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index fb9c0f08ad..885fb185a7 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h
index dc5b9cca49..e8d0d55bb3 100644
--- a/platform/android/java_glue.h
+++ b/platform/android/java_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index afdd108987..3ba8468e0b 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -175,7 +175,7 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
input = memnew(InputDefault);
input->set_fallback_mapping("Default Android Gamepad");
- //power_manager = memnew(power_android);
+ //power_manager = memnew(PowerAndroid);
return OK;
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index ad6fe1976a..1e5b89e24d 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -134,7 +134,7 @@ private:
SetKeepScreenOnFunc set_keep_screen_on_func;
AlertFunc alert_func;
- //power_android *power_manager;
+ //PowerAndroid *power_manager;
int video_driver_index;
public:
diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h
index 299d8563dd..ac58be8444 100644
--- a/platform/android/platform_config.h
+++ b/platform/android/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/power_android.cpp b/platform/android/power_android.cpp
index 0a6bf9dfcb..4d2fbfbf1a 100644
--- a/platform/android/power_android.cpp
+++ b/platform/android/power_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -190,7 +190,7 @@ int Android_JNI_GetPowerInfo(int *plugged, int *charged, int *battery, int *seco
return 0;
}
-bool power_android::GetPowerInfo_Android() {
+bool PowerAndroid::GetPowerInfo_Android() {
int battery;
int plugged;
int charged;
@@ -218,7 +218,7 @@ bool power_android::GetPowerInfo_Android() {
return true;
}
-OS::PowerState power_android::get_power_state() {
+OS::PowerState PowerAndroid::get_power_state() {
if (GetPowerInfo_Android()) {
return power_state;
} else {
@@ -227,7 +227,7 @@ OS::PowerState power_android::get_power_state() {
}
}
-int power_android::get_power_seconds_left() {
+int PowerAndroid::get_power_seconds_left() {
if (GetPowerInfo_Android()) {
return nsecs_left;
} else {
@@ -236,7 +236,7 @@ int power_android::get_power_seconds_left() {
}
}
-int power_android::get_power_percent_left() {
+int PowerAndroid::get_power_percent_left() {
if (GetPowerInfo_Android()) {
return percent_left;
} else {
@@ -245,11 +245,11 @@ int power_android::get_power_percent_left() {
}
}
-power_android::power_android() :
+PowerAndroid::PowerAndroid() :
nsecs_left(-1),
percent_left(-1),
power_state(OS::POWERSTATE_UNKNOWN) {
}
-power_android::~power_android() {
+PowerAndroid::~PowerAndroid() {
}
diff --git a/platform/android/power_android.h b/platform/android/power_android.h
index c39764222e..6cb745b6c0 100644
--- a/platform/android/power_android.h
+++ b/platform/android/power_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,13 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PLATFORM_ANDROID_POWER_ANDROID_H_
-#define PLATFORM_ANDROID_POWER_ANDROID_H_
+#ifndef POWER_ANDROID_H
+#define POWER_ANDROID_H
#include "core/os/os.h"
+
#include <android/native_window_jni.h>
-class power_android {
+class PowerAndroid {
struct LocalReferenceHolder {
JNIEnv *m_env;
@@ -65,8 +66,8 @@ private:
public:
static int s_active;
- power_android();
- virtual ~power_android();
+ PowerAndroid();
+ virtual ~PowerAndroid();
static bool LocalReferenceHolder_Init(struct LocalReferenceHolder *refholder, JNIEnv *env);
static struct LocalReferenceHolder LocalReferenceHolder_Setup(const char *func);
static void LocalReferenceHolder_Cleanup(struct LocalReferenceHolder *refholder);
@@ -76,4 +77,4 @@ public:
int get_power_percent_left();
};
-#endif /* PLATFORM_ANDROID_POWER_ANDROID_H_ */
+#endif // POWER_ANDROID_H
diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp
index 6795315e63..9df9e57b24 100644
--- a/platform/android/thread_jandroid.cpp
+++ b/platform/android/thread_jandroid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,9 +34,13 @@
#include "core/safe_refcount.h"
#include "core/script_language.h"
+static void _thread_id_key_destr_callback(void *p_value) {
+ memdelete(static_cast<Thread::ID *>(p_value));
+}
+
static pthread_key_t _create_thread_id_key() {
pthread_key_t key;
- pthread_key_create(&key, NULL);
+ pthread_key_create(&key, &_thread_id_key_destr_callback);
return key;
}
@@ -59,7 +63,7 @@ void *ThreadAndroid::thread_callback(void *userdata) {
setup_thread();
ScriptServer::thread_enter(); //scripts may need to attach a stack
t->id = atomic_increment(&next_thread_id);
- pthread_setspecific(thread_id_key, (void *)t->id);
+ pthread_setspecific(thread_id_key, (void *)memnew(ID(t->id)));
t->callback(t->user);
ScriptServer::thread_exit();
return NULL;
@@ -80,7 +84,14 @@ Thread *ThreadAndroid::create_func_jandroid(ThreadCreateCallback p_callback, voi
Thread::ID ThreadAndroid::get_thread_id_func_jandroid() {
- return (ID)pthread_getspecific(thread_id_key);
+ void *value = pthread_getspecific(thread_id_key);
+
+ if (value)
+ return *static_cast<ID *>(value);
+
+ ID new_id = atomic_increment(&next_thread_id);
+ pthread_setspecific(thread_id_key, (void *)memnew(ID(new_id)));
+ return new_id;
}
void ThreadAndroid::wait_to_finish_func_jandroid(Thread *p_thread) {
diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h
index a57bc47e6d..1e1c00ab39 100644
--- a/platform/android/thread_jandroid.h
+++ b/platform/android/thread_jandroid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/audio_driver_media_kit.cpp b/platform/haiku/audio_driver_media_kit.cpp
index 7e68c01fad..8b7dd08bb7 100644
--- a/platform/haiku/audio_driver_media_kit.cpp
+++ b/platform/haiku/audio_driver_media_kit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/audio_driver_media_kit.h b/platform/haiku/audio_driver_media_kit.h
index 02fefcf52a..634438fd2a 100644
--- a/platform/haiku/audio_driver_media_kit.h
+++ b/platform/haiku/audio_driver_media_kit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/context_gl_haiku.cpp b/platform/haiku/context_gl_haiku.cpp
index 41df17d2d1..d73d893603 100644
--- a/platform/haiku/context_gl_haiku.cpp
+++ b/platform/haiku/context_gl_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/context_gl_haiku.h b/platform/haiku/context_gl_haiku.h
index 2c20570a8d..6eb67fea70 100644
--- a/platform/haiku/context_gl_haiku.h
+++ b/platform/haiku/context_gl_haiku.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
index 8d704ac657..ae8cc58a4a 100644
--- a/platform/haiku/detect.py
+++ b/platform/haiku/detect.py
@@ -37,14 +37,14 @@ def configure(env):
## Build type
if (env["target"] == "release"):
- env.Prepend(CCFLAGS=['-O3', '-ffast-math'])
+ env.Prepend(CCFLAGS=['-O3'])
if (env["debug_symbols"] == "yes"):
env.Prepend(CCFLAGS=['-g1'])
if (env["debug_symbols"] == "full"):
env.Prepend(CCFLAGS=['-g2'])
elif (env["target"] == "release_debug"):
- env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
+ env.Prepend(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
if (env["debug_symbols"] == "yes"):
env.Prepend(CCFLAGS=['-g1'])
if (env["debug_symbols"] == "full"):
diff --git a/platform/haiku/godot_haiku.cpp b/platform/haiku/godot_haiku.cpp
index b042d81650..d772632d1c 100644
--- a/platform/haiku/godot_haiku.cpp
+++ b/platform/haiku/godot_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_application.cpp b/platform/haiku/haiku_application.cpp
index 4f5e3e42a2..f548904547 100644
--- a/platform/haiku/haiku_application.cpp
+++ b/platform/haiku/haiku_application.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_application.h b/platform/haiku/haiku_application.h
index a870037985..d808c03863 100644
--- a/platform/haiku/haiku_application.h
+++ b/platform/haiku/haiku_application.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp
index 6b64082250..c0dc1d2eee 100644
--- a/platform/haiku/haiku_direct_window.cpp
+++ b/platform/haiku/haiku_direct_window.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_direct_window.h b/platform/haiku/haiku_direct_window.h
index eee09191fa..77aa71c9e0 100644
--- a/platform/haiku/haiku_direct_window.h
+++ b/platform/haiku/haiku_direct_window.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_gl_view.cpp b/platform/haiku/haiku_gl_view.cpp
index a40cbe5765..56db7b1ffb 100644
--- a/platform/haiku/haiku_gl_view.cpp
+++ b/platform/haiku/haiku_gl_view.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/haiku_gl_view.h b/platform/haiku/haiku_gl_view.h
index 6869cb7de7..cc31268c72 100644
--- a/platform/haiku/haiku_gl_view.h
+++ b/platform/haiku/haiku_gl_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/key_mapping_haiku.cpp b/platform/haiku/key_mapping_haiku.cpp
index ebe8117d5d..486e9a3d17 100644
--- a/platform/haiku/key_mapping_haiku.cpp
+++ b/platform/haiku/key_mapping_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/key_mapping_haiku.h b/platform/haiku/key_mapping_haiku.h
index 917151bc4a..a6a50659e0 100644
--- a/platform/haiku/key_mapping_haiku.h
+++ b/platform/haiku/key_mapping_haiku.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index f9f12af817..a5b2e66a22 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/os_haiku.h b/platform/haiku/os_haiku.h
index e862eb44c3..d7eac10635 100644
--- a/platform/haiku/os_haiku.h
+++ b/platform/haiku/os_haiku.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/haiku/platform_config.h b/platform/haiku/platform_config.h
index b00510f5a1..3ce26136e8 100644
--- a/platform/haiku/platform_config.h
+++ b/platform/haiku/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index debf051eda..41991bce86 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -7,7 +7,7 @@ import os
iphone_lib = [
'godot_iphone.cpp',
'os_iphone.cpp',
- 'sem_iphone.cpp',
+ 'semaphore_iphone.cpp',
'gl_view.mm',
'main.m',
'app_delegate.mm',
@@ -23,7 +23,7 @@ ios_lib = env_ios.add_library('iphone', iphone_lib)
def combine_libs(target=None, source=None, env=None):
lib_path = target[0].srcnode().abspath
- if ("OSXCROSS_IOS" in os.environ):
+ if "osxcross" in env:
libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool'
else:
libtool = "$IPHONEPATH/usr/bin/libtool"
diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h
index c34b5053d6..4c43f10e89 100644
--- a/platform/iphone/app_delegate.h
+++ b/platform/iphone/app_delegate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index cc4985eb0c..bb0c11c767 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 4608770c09..d0e6a4cefe 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -29,7 +29,6 @@ def get_opts():
BoolVariable('icloud', 'Support for iCloud', True),
BoolVariable('ios_exceptions', 'Enable exceptions', False),
('ios_triple', 'Triple for ios toolchain', ''),
- BoolVariable('ios_sim', 'Build simulator binary', False),
]
@@ -47,7 +46,7 @@ def configure(env):
if (env["target"].startswith("release")):
env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1'])
if (env["optimize"] == "speed"): #optimize for speed (default)
- env.Append(CPPFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer', '-ffast-math', '-funsafe-math-optimizations'])
+ env.Append(CPPFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer'])
env.Append(LINKFLAGS=['-O2'])
else: #optimize for size
env.Append(CPPFLAGS=['-Os', '-ftree-vectorize'])
@@ -64,10 +63,7 @@ def configure(env):
env.Append(LINKFLAGS=['-flto'])
## Architecture
- if env["ios_sim"] and not ("arch" in env):
- env["arch"] = "x86"
-
- if env["arch"] == "x86": # i386, simulator
+ if env["arch"] == "x86": # i386
env["bits"] = "32"
elif env["arch"] == "x86_64":
env["bits"] = "64"
@@ -80,6 +76,10 @@ def configure(env):
## Compiler configuration
+ # Save this in environment for use by other modules
+ if "OSXCROSS_IOS" in os.environ:
+ env["osxcross"] = True
+
env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}'
@@ -173,7 +173,7 @@ def configure(env):
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
env.Append(CPPPATH=['#platform/iphone'])
- env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DMPC_FIXED_POINT', '-DCOREAUDIO_ENABLED'])
+ env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DCOREAUDIO_ENABLED'])
# TODO: Move that to opus module's config
if 'module_opus_enabled' in env and env['module_opus_enabled']:
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 8a9b254cdc..d234ddac27 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -105,7 +105,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
if (pname.length() == 0) {
if (r_error) {
- *r_error = "Identifier is missing.";
+ *r_error = TTR("Identifier is missing.");
}
return false;
}
@@ -116,7 +116,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
CharType c = pname[i];
if (first && c == '.') {
if (r_error) {
- *r_error = "Identifier segments must be of non-zero length.";
+ *r_error = TTR("Identifier segments must be of non-zero length.");
}
return false;
}
@@ -127,19 +127,19 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
}
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) {
if (r_error) {
- *r_error = "The character '" + String::chr(c) + "' is not allowed in Identifier.";
+ *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
}
return false;
}
if (first && (c >= '0' && c <= '9')) {
if (r_error) {
- *r_error = "A digit cannot be the first character in a Identifier segment.";
+ *r_error = TTR("A digit cannot be the first character in a Identifier segment.");
}
return false;
}
if (first && c == '_') {
if (r_error) {
- *r_error = "The character '" + String::chr(c) + "' cannot be the first character in a Identifier segment.";
+ *r_error = vformat(TTR("The character '%s' cannot be the first character in a Identifier segment."), String::chr(c));
}
return false;
}
@@ -148,14 +148,14 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
if (segments == 0) {
if (r_error) {
- *r_error = "The Identifier must have at least one '.' separator.";
+ *r_error = TTR("The Identifier must have at least one '.' separator.");
}
return false;
}
if (first) {
if (r_error) {
- *r_error = "Identifier segments must be of non-zero length.";
+ *r_error = TTR("Identifier segments must be of non-zero length.");
}
return false;
}
@@ -246,7 +246,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_store_team_id"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_debug"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Developer"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Developer"), "iPhone Developer"));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_debug", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_release"), ""));
@@ -255,12 +255,27 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "come.example.game"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/arkit"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/access_wifi"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/game_center"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/in_app_purchases"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/push_notifications"), false));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/camera_usage_description"), "Godot would like to use your camera"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description"), "Godot would like to use your microphone"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/photolibrary_usage_description"), "Godot would like to use your photos"));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_left"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_right"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait_upside_down"), true));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone/iPod Touch with retina display
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/ipad_76x76", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/app_store_1024x1024", PROPERTY_HINT_FILE, "*.png"), "")); // App Store
@@ -337,6 +352,62 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$linker_flags", p_config.linker_flags) + "\n";
} else if (lines[i].find("$cpp_code") != -1) {
strnew += lines[i].replace("$cpp_code", p_config.cpp_code) + "\n";
+ } else if (lines[i].find("$access_wifi") != -1) {
+ bool is_on = p_preset->get("capabilities/access_wifi");
+ strnew += lines[i].replace("$access_wifi", is_on ? "1" : "0") + "\n";
+ } else if (lines[i].find("$game_center") != -1) {
+ bool is_on = p_preset->get("capabilities/game_center");
+ strnew += lines[i].replace("$game_center", is_on ? "1" : "0") + "\n";
+ } else if (lines[i].find("$in_app_purchases") != -1) {
+ bool is_on = p_preset->get("capabilities/in_app_purchases");
+ strnew += lines[i].replace("$in_app_purchases", is_on ? "1" : "0") + "\n";
+ } else if (lines[i].find("$push_notifications") != -1) {
+ bool is_on = p_preset->get("capabilities/push_notifications");
+ strnew += lines[i].replace("$push_notifications", is_on ? "1" : "0") + "\n";
+ } else if (lines[i].find("$required_device_capabilities") != -1) {
+ String capabilities;
+
+ // I've removed armv7 as we can run on 64bit only devices
+ // Note that capabilities listed here are requirements for the app to be installed.
+ // They don't enable anything.
+
+ if ((bool)p_preset->get("capabilities/arkit")) {
+ capabilities += "<string>arkit</string>\n";
+ }
+ if ((bool)p_preset->get("capabilities/game_center")) {
+ capabilities += "<string>gamekit</string>\n";
+ }
+ if ((bool)p_preset->get("capabilities/access_wifi")) {
+ capabilities += "<string>wifi</string>\n";
+ }
+
+ strnew += lines[i].replace("$required_device_capabilities", capabilities);
+ } else if (lines[i].find("$interface_orientations") != -1) {
+ String orientations;
+
+ if ((bool)p_preset->get("orientation/portrait")) {
+ orientations += "<string>UIInterfaceOrientationPortrait</string>\n";
+ }
+ if ((bool)p_preset->get("orientation/landscape_left")) {
+ orientations += "<string>UIInterfaceOrientationLandscapeLeft</string>\n";
+ }
+ if ((bool)p_preset->get("orientation/landscape_right")) {
+ orientations += "<string>UIInterfaceOrientationLandscapeRight</string>\n";
+ }
+ if ((bool)p_preset->get("orientation/portrait_upside_down")) {
+ orientations += "<string>UIInterfaceOrientationPortraitUpsideDown</string>\n";
+ }
+
+ strnew += lines[i].replace("$interface_orientations", orientations);
+ } else if (lines[i].find("$camera_usage_description") != -1) {
+ String description = p_preset->get("privacy/camera_usage_description");
+ strnew += lines[i].replace("$camera_usage_description", description) + "\n";
+ } else if (lines[i].find("$microphone_usage_description") != -1) {
+ String description = p_preset->get("privacy/microphone_usage_description");
+ strnew += lines[i].replace("$microphone_usage_description", description) + "\n";
+ } else if (lines[i].find("$photolibrary_usage_description") != -1) {
+ String description = p_preset->get("privacy/photolibrary_usage_description");
+ strnew += lines[i].replace("$photolibrary_usage_description", description) + "\n";
} else {
strnew += lines[i] + "\n";
}
@@ -648,6 +719,10 @@ void EditorExportPlatformIOS::_add_assets_to_project(Vector<uint8_t> &p_project_
pbx_files += file_info_format.format(format_dict, "$_");
}
+ // Note, frameworks like gamekit are always included in our project.pbxprof file
+ // even if turned off in capabilities.
+ // Frameworks that are used by modules (like arkit) we may need to optionally add here.
+
String str = String::utf8((const char *)p_project_data.ptr(), p_project_data.size());
str = str.replace("$additional_pbx_files", pbx_files);
str = str.replace("$additional_pbx_frameworks_build", pbx_frameworks_build);
@@ -1029,32 +1104,38 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
- bool valid = true;
String err;
+ r_missing_templates = find_export_template("iphone.zip") == String();
- if (!exists_export_template("iphone.zip", &err)) {
- valid = false;
+ if (p_preset->get("custom_package/debug") != "") {
+ if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
+ r_missing_templates = false;
+ } else {
+ err += TTR("Custom debug template not found.") + "\n";
+ }
}
- if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) {
- valid = false;
- err += "Custom debug package not found.\n";
+ if (p_preset->get("custom_package/release") != "") {
+ if (FileAccess::exists(p_preset->get("custom_package/release"))) {
+ r_missing_templates = false;
+ } else {
+ err += TTR("Custom release template not found.") + "\n";
+ }
}
- if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) {
- valid = false;
- err += "Custom release package not found.\n";
- }
+ bool valid = !r_missing_templates;
String team_id = p_preset->get("application/app_store_team_id");
if (team_id.length() == 0) {
- err += "App Store Team ID not specified - cannot configure the project.\n";
+ err += TTR("App Store Team ID not specified - cannot configure the project.") + "\n";
+ valid = false;
}
String identifier = p_preset->get("application/identifier");
String pn_err;
if (!is_package_name_valid(identifier, &pn_err)) {
- err += "Invalid Identifier - " + pn_err + "\n";
+ err += TTR("Invalid Identifier:") + " " + pn_err + "\n";
+ valid = false;
}
for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
@@ -1062,7 +1143,8 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
String icon_path = p_preset->get(info.preset_key);
if (icon_path.length() == 0) {
if (info.is_required) {
- err += "Required icon is not specified in the preset.\n";
+ err += TTR("Required icon is not specified in the preset.") + "\n";
+ valid = false;
}
break;
}
@@ -1071,8 +1153,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
if (!err.empty())
r_error = err;
- r_missing_templates = !valid;
- return err.empty();
+ return valid;
}
EditorExportPlatformIOS::EditorExportPlatformIOS() {
diff --git a/platform/iphone/export/export.h b/platform/iphone/export/export.h
index ea79973290..3da58def33 100644
--- a/platform/iphone/export/export.h
+++ b/platform/iphone/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h
index 9a62cccb1a..1a14968f02 100644
--- a/platform/iphone/game_center.h
+++ b/platform/iphone/game_center.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm
index e210bfb862..97d6f0c71b 100644
--- a/platform/iphone/game_center.mm
+++ b/platform/iphone/game_center.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h
index 0d101eb696..4fb721f159 100644
--- a/platform/iphone/gl_view.h
+++ b/platform/iphone/gl_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index 92fba7224f..6f4d0ddb57 100644
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp
index f9b9654a8c..db93db5021 100644
--- a/platform/iphone/godot_iphone.cpp
+++ b/platform/iphone/godot_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/icloud.h b/platform/iphone/icloud.h
index 52bb1131a0..aa4e1d4582 100644
--- a/platform/iphone/icloud.h
+++ b/platform/iphone/icloud.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm
index a9748bf562..e32618e8f6 100644
--- a/platform/iphone/icloud.mm
+++ b/platform/iphone/icloud.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h
index 353438676d..7ed699c4f1 100644
--- a/platform/iphone/in_app_store.h
+++ b/platform/iphone/in_app_store.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm
index 2cdd477ed1..490e84c571 100644
--- a/platform/iphone/in_app_store.mm
+++ b/platform/iphone/in_app_store.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h
index 5e77683949..91c4725b35 100644
--- a/platform/iphone/ios.h
+++ b/platform/iphone/ios.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm
index 7eb4f495f7..686422ceb2 100644
--- a/platform/iphone/ios.mm
+++ b/platform/iphone/ios.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/main.m b/platform/iphone/main.m
index 0f0810f28f..e9f009eabe 100644
--- a/platform/iphone/main.m
+++ b/platform/iphone/main.m
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index dd764b7173..c939e234b9 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,9 +45,10 @@
#include "core/project_settings.h"
#include "drivers/unix/syslog_logger.h"
-#include "sem_iphone.h"
+#include "semaphore_iphone.h"
#include "ios.h"
+
#include <dlfcn.h>
int OSIPhone::get_video_driver_count() const {
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 64a3c6355a..30d7a1ba41 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index d9fd61fb6e..1884e03403 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/platform_refcount.h b/platform/iphone/platform_refcount.h
index 34338d92e7..56fd4e6e81 100644
--- a/platform/iphone/platform_refcount.h
+++ b/platform/iphone/platform_refcount.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/power_iphone.cpp b/platform/iphone/power_iphone.cpp
index 7f9dadc363..e2631b7822 100644
--- a/platform/iphone/power_iphone.cpp
+++ b/platform/iphone/power_iphone.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/power_iphone.h b/platform/iphone/power_iphone.h
index 9619064915..d7d4bf4a69 100644
--- a/platform/iphone/power_iphone.h
+++ b/platform/iphone/power_iphone.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PLATFORM_IPHONE_POWER_IPHONE_H_
-#define PLATFORM_IPHONE_POWER_IPHONE_H_
+#ifndef POWER_IPHONE_H
+#define POWER_IPHONE_H
#include <os/os.h>
@@ -50,4 +50,4 @@ public:
int get_power_percent_left();
};
-#endif /* PLATFORM_IPHONE_POWER_IPHONE_H_ */
+#endif // POWER_IPHONE_H
diff --git a/platform/iphone/sem_iphone.cpp b/platform/iphone/semaphore_iphone.cpp
index ebab9db8fa..cc7dde72f7 100644
--- a/platform/iphone/sem_iphone.cpp
+++ b/platform/iphone/semaphore_iphone.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* sem_iphone.cpp */
+/* semaphore_iphone.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "sem_iphone.h"
+#include "semaphore_iphone.h"
#include <fcntl.h>
#include <unistd.h>
@@ -71,6 +71,7 @@ void cgsem_destroy(cgsem_t *cgsem) {
}
#include "core/os/memory.h"
+
#include <errno.h>
Error SemaphoreIphone::wait() {
diff --git a/platform/iphone/sem_iphone.h b/platform/iphone/semaphore_iphone.h
index 3edc4492eb..16658384e6 100644
--- a/platform/iphone/sem_iphone.h
+++ b/platform/iphone/semaphore_iphone.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* sem_iphone.h */
+/* semaphore_iphone.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SEM_IPHONE_H
-#define SEM_IPHONE_H
+#ifndef SEMAPHORE_IPHONE_H
+#define SEMAPHORE_IPHONE_H
struct cgsem {
int pipefd[2];
@@ -56,4 +56,4 @@ public:
~SemaphoreIphone();
};
-#endif
+#endif // SEMAPHORE_IPHONE_H
diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h
index 31c4f0daf3..fc18661f62 100644
--- a/platform/iphone/view_controller.h
+++ b/platform/iphone/view_controller.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index f75f0fd812..0358abf9e2 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
index c7a6d53561..d4dc43d57c 100644
--- a/platform/javascript/api/api.cpp
+++ b/platform/javascript/api/api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h
index 5f22f082e9..52d87528f6 100644
--- a/platform/javascript/api/api.h
+++ b/platform/javascript/api/api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_eval.h
index 49d5309737..49e460fffd 100644
--- a/platform/javascript/api/javascript_eval.h
+++ b/platform/javascript/api/javascript_eval.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index a5b627b8dc..16fdc267f3 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -146,6 +146,15 @@ void AudioDriverJavaScript::start() {
/* clang-format on */
}
+void AudioDriverJavaScript::resume() {
+ /* clang-format off */
+ EM_ASM({
+ if (_audioDriver_audioContext.resume)
+ _audioDriver_audioContext.resume();
+ });
+ /* clang-format on */
+}
+
int AudioDriverJavaScript::get_mix_rate() const {
/* clang-format off */
diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h
index c8aeb0b446..9dcba02c96 100644
--- a/platform/javascript/audio_driver_javascript.h
+++ b/platform/javascript/audio_driver_javascript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,6 +49,7 @@ public:
virtual Error init();
virtual void start();
+ void resume();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual void lock();
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 22b5f1f87a..c3f3946ee0 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -130,7 +130,7 @@ def configure(env):
env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
# Since we use both memory growth and MEMFS preloading,
- # this avoids unecessary copying on start-up.
+ # this avoids unnecessary copying on start-up.
env.Append(LINKFLAGS=['--no-heap-copy'])
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc
index a30818decc..bf99ea5d42 100644
--- a/platform/javascript/dom_keys.inc
+++ b/platform/javascript/dom_keys.inc
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 7a325e81dd..123c6ae645 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -155,7 +155,7 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
if (FileAccess::exists(p_preset->get("custom_template/debug"))) {
valid = true;
} else {
- err += "Custom debug template not found.\n";
+ err += TTR("Custom debug template not found.") + "\n";
}
}
@@ -163,7 +163,7 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
if (FileAccess::exists(p_preset->get("custom_template/release"))) {
valid = true;
} else {
- err += "Custom release template not found.\n";
+ err += TTR("Custom release template not found.") + "\n";
}
}
diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h
index 2835d0723f..7ebbcd6f00 100644
--- a/platform/javascript/export/export.h
+++ b/platform/javascript/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc
index d75d33a33a..d707d623ab 100644
--- a/platform/javascript/http_client.h.inc
+++ b/platform/javascript/http_client.h.inc
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp
index ccf4f8a11b..b4bab9a999 100644
--- a/platform/javascript/http_client_javascript.cpp
+++ b/platform/javascript/http_client_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h
index b5ff46d7fe..4a596057da 100644
--- a/platform/javascript/http_request.h
+++ b/platform/javascript/http_request.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/http_request.js b/platform/javascript/http_request.js
index ee1c06c623..7acd32d8bf 100644
--- a/platform/javascript/http_request.js
+++ b/platform/javascript/http_request.js
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp
index 9b8174cc71..bb43e2d46b 100644
--- a/platform/javascript/javascript_eval.cpp
+++ b/platform/javascript/javascript_eval.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index ec60571402..bdf9dfe18f 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 1a40f6a979..e820d07a2a 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -245,6 +245,8 @@ EM_BOOL OS_JavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboa
return false;
}
os->input->parse_input_event(ev);
+ // Resume audio context after input in case autoplay was denied.
+ os->audio_driver_javascript.resume();
return true;
}
@@ -335,6 +337,8 @@ EM_BOOL OS_JavaScript::mouse_button_callback(int p_event_type, const EmscriptenM
ev->set_button_mask(mask);
os->input->parse_input_event(ev);
+ // Resume audio context after input in case autoplay was denied.
+ os->audio_driver_javascript.resume();
// Prevent multi-click text selection and wheel-click scrolling anchor.
// Context menu is prevented through contextmenu event.
return true;
@@ -415,12 +419,134 @@ void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
+ if (get_mouse_mode() == MOUSE_MODE_VISIBLE) {
+ if (cursors[p_shape] != "") {
+ Vector<String> url = cursors[p_shape].split("?");
+ set_css_cursor(("url(\"" + url[0] + "\") " + url[1] + ", auto").utf8());
+ } else {
+ set_css_cursor(godot2dom_cursor(p_shape));
+ }
+ }
+
cursor_shape = p_shape;
- if (get_mouse_mode() != MOUSE_MODE_HIDDEN)
- set_css_cursor(godot2dom_cursor(cursor_shape));
}
void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
+
+ if (p_cursor.is_valid()) {
+ Ref<Texture> texture = p_cursor;
+ Ref<AtlasTexture> atlas_texture = p_cursor;
+ Ref<Image> image;
+ Size2 texture_size;
+ Rect2 atlas_rect;
+
+ if (texture.is_valid()) {
+ image = texture->get_data();
+ if (image.is_valid()) {
+ image->duplicate();
+ }
+ }
+
+ if (!image.is_valid() && atlas_texture.is_valid()) {
+ texture = atlas_texture->get_atlas();
+
+ atlas_rect.size.width = texture->get_width();
+ atlas_rect.size.height = texture->get_height();
+ atlas_rect.position.x = atlas_texture->get_region().position.x;
+ atlas_rect.position.y = atlas_texture->get_region().position.y;
+
+ texture_size.width = atlas_texture->get_region().size.x;
+ texture_size.height = atlas_texture->get_region().size.y;
+ } else if (image.is_valid()) {
+ texture_size.width = texture->get_width();
+ texture_size.height = texture->get_height();
+ }
+
+ ERR_FAIL_COND(!texture.is_valid());
+ ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
+ ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
+ ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
+
+ image = texture->get_data();
+
+ ERR_FAIL_COND(!image.is_valid());
+
+ image = image->duplicate();
+
+ if (atlas_texture.is_valid())
+ image->crop_from_point(
+ atlas_rect.position.x,
+ atlas_rect.position.y,
+ texture_size.width,
+ texture_size.height);
+
+ if (image->get_format() != Image::FORMAT_RGBA8) {
+ image->convert(Image::FORMAT_RGBA8);
+ }
+
+ png_image png_meta;
+ memset(&png_meta, 0, sizeof png_meta);
+ png_meta.version = PNG_IMAGE_VERSION;
+ png_meta.width = texture_size.width;
+ png_meta.height = texture_size.height;
+ png_meta.format = PNG_FORMAT_RGBA;
+
+ PoolByteArray png;
+ size_t len;
+ PoolByteArray::Read r = image->get_data().read();
+ ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
+
+ png.resize(len);
+ PoolByteArray::Write w = png.write();
+ ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
+ w = PoolByteArray::Write();
+
+ r = png.read();
+
+ char *object_url;
+ /* clang-format off */
+ EM_ASM({
+ var PNG_PTR = $0;
+ var PNG_LEN = $1;
+ var PTR = $2;
+
+ var png = new Blob([HEAPU8.slice(PNG_PTR, PNG_PTR + PNG_LEN)], { type: 'image/png' });
+ var url = URL.createObjectURL(png);
+ var length_bytes = lengthBytesUTF8(url) + 1;
+ var string_on_wasm_heap = _malloc(length_bytes);
+ setValue(PTR, string_on_wasm_heap, '*');
+ stringToUTF8(url, string_on_wasm_heap, length_bytes);
+ }, r.ptr(), len, &object_url);
+ /* clang-format on */
+ r = PoolByteArray::Read();
+
+ String url = String::utf8(object_url) + "?" + itos(p_hotspot.x) + " " + itos(p_hotspot.y);
+
+ /* clang-format off */
+ EM_ASM({ _free($0); }, object_url);
+ /* clang-format on */
+
+ if (cursors[p_shape] != "") {
+ /* clang-format off */
+ EM_ASM({
+ URL.revokeObjectURL(UTF8ToString($0).split('?')[0]);
+ }, cursors[p_shape].utf8().get_data());
+ /* clang-format on */
+ cursors[p_shape] = "";
+ }
+
+ cursors[p_shape] = url;
+
+ } else if (cursors[p_shape] != "") {
+ /* clang-format off */
+ EM_ASM({
+ URL.revokeObjectURL(UTF8ToString($0).split('?')[0]);
+ }, cursors[p_shape].utf8().get_data());
+ /* clang-format on */
+ cursors[p_shape] = "";
+ }
+
+ set_cursor_shape(cursor_shape);
}
void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
@@ -432,7 +558,9 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
if (p_mode == MOUSE_MODE_VISIBLE) {
+ // set_css_cursor must be called before set_cursor_shape to make the cursor visible
set_css_cursor(godot2dom_cursor(cursor_shape));
+ set_cursor_shape(cursor_shape);
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_HIDDEN) {
@@ -446,7 +574,9 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback");
ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED);
ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS);
+ // set_css_cursor must be called before set_cursor_shape to make the cursor visible
set_css_cursor(godot2dom_cursor(cursor_shape));
+ set_cursor_shape(cursor_shape);
}
}
@@ -542,6 +672,8 @@ EM_BOOL OS_JavaScript::touch_press_callback(int p_event_type, const EmscriptenTo
os->input->parse_input_event(ev);
}
+ // Resume audio context after input in case autoplay was denied.
+ os->audio_driver_javascript.resume();
return true;
}
@@ -734,8 +866,21 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
video_driver_index = p_video_driver;
video_mode = p_desired;
- // Can't fulfill fullscreen request during start-up due to browser security.
+ // fullscreen_change_callback will correct this if the request is successful.
video_mode.fullscreen = false;
+ // Emscripten only attempts fullscreen requests if the user input callback
+ // was registered through one its own functions, so request manually for
+ // start-up fullscreen.
+ if (p_desired.fullscreen) {
+ /* clang-format off */
+ EM_ASM({
+ (canvas.requestFullscreen || canvas.msRequestFullscreen ||
+ canvas.mozRequestFullScreen || canvas.mozRequestFullscreen ||
+ canvas.webkitRequestFullscreen
+ ).call(canvas);
+ });
+ /* clang-format on */
+ }
/* clang-format off */
if (EM_ASM_INT_V({ return Module.resizeCanvasOnStart })) {
/* clang-format on */
@@ -849,7 +994,8 @@ bool OS_JavaScript::main_loop_iterate() {
}
}
- process_joypads();
+ if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS)
+ process_joypads();
if (just_exited_fullscreen) {
if (window_maximized) {
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 45c1a9d32d..a9f9e23463 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,6 +50,7 @@ class OS_JavaScript : public OS_Unix {
InputDefault *input;
Ref<InputEventKey> deferred_key_event;
CursorShape cursor_shape;
+ String cursors[CURSOR_MAX];
Point2 touches[32];
Point2i last_click_pos;
@@ -57,6 +58,7 @@ class OS_JavaScript : public OS_Unix {
int last_click_button_index;
MainLoop *main_loop;
+ int video_driver_index;
AudioDriverJavaScript audio_driver_javascript;
bool idb_available;
@@ -84,8 +86,6 @@ class OS_JavaScript : public OS_Unix {
static void file_access_close_callback(const String &p_file, int p_flags);
- int video_driver_index;
-
protected:
virtual int get_current_video_driver() const;
diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h
index af4cf07393..baba6325b3 100644
--- a/platform/javascript/platform_config.h
+++ b/platform/javascript/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/SCsub b/platform/osx/SCsub
index dc407eee9e..d2952ebdc0 100644
--- a/platform/osx/SCsub
+++ b/platform/osx/SCsub
@@ -10,7 +10,7 @@ files = [
'crash_handler_osx.mm',
'os_osx.mm',
'godot_main_osx.mm',
- 'sem_osx.cpp',
+ 'semaphore_osx.cpp',
'dir_access_osx.mm',
'joypad_osx.cpp',
'power_osx.cpp',
diff --git a/platform/osx/crash_handler_osx.h b/platform/osx/crash_handler_osx.h
index 5d93afb22d..6a72ce8ae9 100644
--- a/platform/osx/crash_handler_osx.h
+++ b/platform/osx/crash_handler_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,4 +45,4 @@ public:
~CrashHandler();
};
-#endif
+#endif // CRASH_HANDLER_OSX_H
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index 490155bb24..ed8a955ae5 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,9 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "crash_handler_osx.h"
+
+#include "core/os/os.h"
#include "core/project_settings.h"
#include "main/main.h"
-#include "os_osx.h"
#include <string.h>
#include <unistd.h>
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 051836b66d..36a753e683 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -42,7 +42,7 @@ def configure(env):
if (env["target"] == "release"):
if (env["optimize"] == "speed"): #optimize for speed (default)
- env.Prepend(CCFLAGS=['-O3', '-ffast-math', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2'])
+ env.Prepend(CCFLAGS=['-O3', '-fomit-frame-pointer', '-ftree-vectorize', '-msse2'])
else: #optimize for size
env.Prepend(CCFLAGS=['-Os','-ftree-vectorize', '-msse2'])
@@ -72,7 +72,11 @@ def configure(env):
## Compiler configuration
- if "OSXCROSS_ROOT" not in os.environ: # regular native build
+ # Save this in environment for use by other modules
+ if "OSXCROSS_ROOT" in os.environ:
+ env["osxcross"] = True
+
+ if not "osxcross" in env: # regular native build
env.Append(CCFLAGS=['-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'x86_64'])
if (env["macports_clang"] != 'no'):
@@ -122,7 +126,7 @@ def configure(env):
env.Append(CPPPATH=['#platform/osx'])
env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED', '-DCOREMIDI_ENABLED'])
- env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
+ env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'CoreVideo'])
env.Append(LIBS=['pthread'])
env.Append(CPPFLAGS=['-mmacosx-version-min=10.9'])
diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h
index a9d6d63a8e..e1aa038c61 100644
--- a/platform/osx/dir_access_osx.h
+++ b/platform/osx/dir_access_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm
index cf66cab060..ada142005b 100644
--- a/platform/osx/dir_access_osx.mm
+++ b/platform/osx/dir_access_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 12a0193521..b8f6977b39 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -749,7 +749,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
valid = true;
} else {
- err += "Custom debug package not found.\n";
+ err += TTR("Custom debug template not found.") + "\n";
}
}
@@ -757,7 +757,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
if (FileAccess::exists(p_preset->get("custom_package/release"))) {
valid = true;
} else {
- err += "Custom release package not found.\n";
+ err += TTR("Custom release template not found.") + "\n";
}
}
diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h
index 08294fc33c..7e7e697488 100644
--- a/platform/osx/export/export.h
+++ b/platform/osx/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm
index 64116fa1e0..79364314aa 100644
--- a/platform/osx/godot_main_osx.mm
+++ b/platform/osx/godot_main_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index 365b39c573..fa124dac11 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h
index addbefc5ad..255a674f09 100644
--- a/platform/osx/joypad_osx.h
+++ b/platform/osx/joypad_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index ae2eb6288c..dfe7b27bd0 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "core/os/input.h"
#include "crash_handler_osx.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
-#include "drivers/coremidi/core_midi.h"
+#include "drivers/coremidi/midi_driver_coremidi.h"
#include "drivers/unix/os_unix.h"
#include "joypad_osx.h"
#include "main/input_default.h"
@@ -43,8 +43,11 @@
#include "servers/visual/rasterizer.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual_server.h"
+
+#include <AppKit/AppKit.h>
#include <AppKit/NSCursor.h>
#include <ApplicationServices/ApplicationServices.h>
+#include <CoreVideo/CoreVideo.h>
#undef CursorShape
/**
@@ -102,10 +105,13 @@ public:
id window_view;
id autoreleasePool;
id cursor;
- id pixelFormat;
- id context;
+ NSOpenGLPixelFormat *pixelFormat;
+ NSOpenGLContext *context;
bool layered_window;
+ bool waiting_for_vsync;
+ NSCondition *vsync_condition;
+ CVDisplayLinkRef displayLink;
CursorShape cursor_shape;
NSCursor *cursors[CURSOR_MAX];
@@ -127,7 +133,7 @@ public:
String im_text;
Point2 im_selection;
- power_osx *power_manager;
+ PowerOSX *power_manager;
CrashHandler crash_handler;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index dd82e982ed..225e0aee06 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,7 @@
#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "main/main.h"
-#include "sem_osx.h"
+#include "semaphore_osx.h"
#include "servers/visual/visual_server_raster.h"
#include <mach-o/dyld.h>
@@ -117,6 +117,21 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
return Vector2(mouse_x, mouse_y);
}
+// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before
+// a screen update is required. We can use it to work around the broken vsync.
+static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) {
+ OS_OSX *os = (OS_OSX *)displayLinkContext;
+
+ // Set flag so we know we can output our next frame and signal our conditional lock
+ // if we're not doing vsync this will be ignored
+ [os->vsync_condition lock];
+ os->waiting_for_vsync = false;
+ [os->vsync_condition signal];
+ [os->vsync_condition unlock];
+
+ return kCVReturnSuccess;
+}
+
@interface GodotApplication : NSApplication
@end
@@ -267,7 +282,9 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
NSWindow *window = (NSWindow *)[notification object];
CGFloat newBackingScaleFactor = [window backingScaleFactor];
CGFloat oldBackingScaleFactor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue];
- [OS_OSX::singleton->window_view setWantsBestResolutionOpenGLSurface:YES];
+ if (OS_OSX::singleton->is_hidpi_allowed()) {
+ [OS_OSX::singleton->window_view setWantsBestResolutionOpenGLSurface:YES];
+ }
if (newBackingScaleFactor != oldBackingScaleFactor) {
//Set new display scale and window size
@@ -304,7 +321,9 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
if (OS_OSX::singleton->main_loop) {
Main::force_redraw();
//Event retrieval blocks until resize is over. Call Main::iteration() directly.
- Main::iteration();
+ if (!Main::is_iterating()) { //avoid cyclic loop
+ Main::iteration();
+ }
}
/*
@@ -629,6 +648,7 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
const Vector2 pos = get_mouse_pos([event locationInWindow], backingScaleFactor);
mm->set_position(pos);
mm->set_global_position(pos);
+ mm->set_speed(OS_OSX::singleton->input->get_last_mouse_speed());
Vector2 relativeMotion = Vector2();
relativeMotion.x = [event deltaX] * OS_OSX::singleton -> _mouse_scale(backingScaleFactor);
relativeMotion.y = [event deltaY] * OS_OSX::singleton -> _mouse_scale(backingScaleFactor);
@@ -1363,6 +1383,15 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
[context makeCurrentContext];
+ // setup our display link, this will inform us when a refresh is needed
+ CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
+ CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this);
+ CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj);
+ CVDisplayLinkStart(displayLink);
+
+ // initialise a conditional lock object
+ vsync_condition = [[NSCondition alloc] init];
+
set_use_vsync(p_desired.use_vsync);
[NSApp activateIgnoringOtherApps:YES];
@@ -1432,7 +1461,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
input = memnew(InputDefault);
joypad_osx = memnew(JoypadOSX);
- power_manager = memnew(power_osx);
+ power_manager = memnew(PowerOSX);
_ensure_user_data_dir();
@@ -1450,6 +1479,11 @@ void OS_OSX::finalize() {
midi_driver.close();
#endif
+ if (displayLink) {
+ CVDisplayLinkRelease(displayLink);
+ }
+ [vsync_condition release];
+
CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
@@ -1615,7 +1649,8 @@ void OS_OSX::set_cursor_shape(CursorShape p_shape) {
case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break;
case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break;
case CURSOR_HELP: [[NSCursor arrowCursor] set]; break;
- default: {};
+ default: {
+ };
}
}
@@ -1963,6 +1998,17 @@ String OS_OSX::get_locale() const {
}
void OS_OSX::swap_buffers() {
+ if (is_vsync_enabled()) {
+ // Wait until our DisplayLink callback unsets our flag...
+ [vsync_condition lock];
+ while (waiting_for_vsync)
+ [vsync_condition wait];
+
+ // Make sure we wait again next frame around
+ waiting_for_vsync = true;
+
+ [vsync_condition unlock];
+ }
[context flushBuffer];
}
@@ -2629,22 +2675,22 @@ Error OS_OSX::move_to_trash(const String &p_path) {
}
void OS_OSX::_set_use_vsync(bool p_enable) {
- CGLContextObj ctx = CGLGetCurrentContext();
+ // CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing
+ // it as OpenGL is now deprecated and Metal solves this differently.
+ // Following SDLs example we're working around this using DisplayLink
+ // When vsync is enabled we set a flag "waiting_for_vsync" to true.
+ // This flag is set to false when DisplayLink informs us our display is about to refresh.
+
+ /* CGLContextObj ctx = CGLGetCurrentContext();
if (ctx) {
GLint swapInterval = p_enable ? 1 : 0;
CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }
-}
-/*
-bool OS_OSX::is_vsync_enabled() const {
- GLint swapInterval = 0;
- CGLContextObj ctx = CGLGetCurrentContext();
- if (ctx) {
- CGLGetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }
- return swapInterval ? true : false;
+ }*/
+
+ ///TODO Maybe pause/unpause display link?
+ waiting_for_vsync = p_enable;
}
-*/
+
OS_OSX *OS_OSX::singleton = NULL;
OS_OSX::OS_OSX() {
diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h
index 1d32d5b5b9..ddb533cb79 100644
--- a/platform/osx/platform_config.h
+++ b/platform/osx/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/osx/power_osx.cpp b/platform/osx/power_osx.cpp
index 22e279dfa7..04d423d8c5 100644
--- a/platform/osx/power_osx.cpp
+++ b/platform/osx/power_osx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,7 +67,7 @@ Adapted from corresponding SDL 2.0 code.
CFDictionaryGetValueIfPresent(dict, CFSTR(k), (const void **)v)
/* Note that AC power sources also include a laptop battery it is charging. */
-void power_osx::checkps(CFDictionaryRef dict, bool *have_ac, bool *have_battery, bool *charging) {
+void PowerOSX::checkps(CFDictionaryRef dict, bool *have_ac, bool *have_battery, bool *charging) {
CFStringRef strval; /* don't CFRelease() this. */
CFBooleanRef bval;
CFNumberRef numval;
@@ -169,7 +169,7 @@ void power_osx::checkps(CFDictionaryRef dict, bool *have_ac, bool *have_battery,
#undef STRMATCH
// CODE CHUNK IMPORTED FROM SDL 2.0
-bool power_osx::GetPowerInfo_MacOSX() {
+bool PowerOSX::GetPowerInfo_MacOSX() {
CFTypeRef blob = IOPSCopyPowerSourcesInfo();
nsecs_left = -1;
@@ -211,14 +211,14 @@ bool power_osx::GetPowerInfo_MacOSX() {
return true; /* always the definitive answer on Mac OS X. */
}
-bool power_osx::UpdatePowerInfo() {
+bool PowerOSX::UpdatePowerInfo() {
if (GetPowerInfo_MacOSX()) {
return true;
}
return false;
}
-OS::PowerState power_osx::get_power_state() {
+OS::PowerState PowerOSX::get_power_state() {
if (UpdatePowerInfo()) {
return power_state;
} else {
@@ -226,7 +226,7 @@ OS::PowerState power_osx::get_power_state() {
}
}
-int power_osx::get_power_seconds_left() {
+int PowerOSX::get_power_seconds_left() {
if (UpdatePowerInfo()) {
return nsecs_left;
} else {
@@ -234,7 +234,7 @@ int power_osx::get_power_seconds_left() {
}
}
-int power_osx::get_power_percent_left() {
+int PowerOSX::get_power_percent_left() {
if (UpdatePowerInfo()) {
return percent_left;
} else {
@@ -242,11 +242,11 @@ int power_osx::get_power_percent_left() {
}
}
-power_osx::power_osx() :
+PowerOSX::PowerOSX() :
nsecs_left(-1),
percent_left(-1),
power_state(OS::POWERSTATE_UNKNOWN) {
}
-power_osx::~power_osx() {
+PowerOSX::~PowerOSX() {
}
diff --git a/platform/osx/power_osx.h b/platform/osx/power_osx.h
index 9ad51e505b..40d0d40fd4 100644
--- a/platform/osx/power_osx.h
+++ b/platform/osx/power_osx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,15 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PLATFORM_OSX_POWER_OSX_H_
-#define PLATFORM_OSX_POWER_OSX_H_
+#ifndef POWER_OSX_H
+#define POWER_OSX_H
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "dir_access_osx.h"
+
#include <CoreFoundation/CoreFoundation.h>
-class power_osx {
+class PowerOSX {
private:
int nsecs_left;
@@ -47,12 +48,12 @@ private:
bool UpdatePowerInfo();
public:
- power_osx();
- virtual ~power_osx();
+ PowerOSX();
+ virtual ~PowerOSX();
OS::PowerState get_power_state();
int get_power_seconds_left();
int get_power_percent_left();
};
-#endif /* PLATFORM_OSX_POWER_OSX_H_ */
+#endif // POWER_OSX_H
diff --git a/platform/osx/sem_osx.cpp b/platform/osx/semaphore_osx.cpp
index 9b42abdb8d..fe7d19bd9e 100644
--- a/platform/osx/sem_osx.cpp
+++ b/platform/osx/semaphore_osx.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* sem_osx.cpp */
+/* semaphore_osx.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "sem_osx.h"
+#include "semaphore_osx.h"
#include <fcntl.h>
#include <unistd.h>
@@ -66,6 +66,7 @@ void cgsem_destroy(cgsem_t *cgsem) {
}
#include "core/os/memory.h"
+
#include <errno.h>
Error SemaphoreOSX::wait() {
diff --git a/platform/osx/sem_osx.h b/platform/osx/semaphore_osx.h
index 0ab82873c6..c8e7c45227 100644
--- a/platform/osx/sem_osx.h
+++ b/platform/osx/semaphore_osx.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* sem_osx.h */
+/* semaphore_osx.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SEM_OSX_H
-#define SEM_OSX_H
+#ifndef SEMAPHORE_OSX_H
+#define SEMAPHORE_OSX_H
struct cgsem {
int pipefd[2];
@@ -56,4 +56,4 @@ public:
~SemaphoreOSX();
};
-#endif
+#endif // SEMAPHORE_OSX_H
diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h
index 1c50eb95e3..10876bacc7 100644
--- a/platform/register_platform_apis.h
+++ b/platform/register_platform_apis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/server/SCsub b/platform/server/SCsub
index 51fd05a87e..62d45efbc0 100644
--- a/platform/server/SCsub
+++ b/platform/server/SCsub
@@ -13,7 +13,7 @@ common_server = [\
if sys.platform == "darwin":
common_server.append("#platform/osx/crash_handler_osx.mm")
common_server.append("#platform/osx/power_osx.cpp")
- common_server.append("#platform/osx/sem_osx.cpp")
+ common_server.append("#platform/osx/semaphore_osx.cpp")
else:
common_server.append("#platform/x11/crash_handler_x11.cpp")
common_server.append("#platform/x11/power_x11.cpp")
diff --git a/platform/server/detect.py b/platform/server/detect.py
index 0b23e9c649..392a987ee9 100644
--- a/platform/server/detect.py
+++ b/platform/server/detect.py
@@ -43,10 +43,10 @@ def configure(env):
## Build type
if (env["target"] == "release"):
- env.Append(CCFLAGS=['-O2', '-ffast-math', '-fomit-frame-pointer'])
+ env.Append(CCFLAGS=['-O2', '-fomit-frame-pointer'])
elif (env["target"] == "release_debug"):
- env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
+ env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp
index 3e48f0bf7f..91bd96ac31 100644
--- a/platform/server/godot_server.cpp
+++ b/platform/server/godot_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp
index 5d67e2113f..e643d3e8bb 100644
--- a/platform/server/os_server.cpp
+++ b/platform/server/os_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "os_server.h"
#include "core/print_string.h"
@@ -92,7 +93,7 @@ Error OS_Server::initialize(const VideoMode &p_desired, int p_video_driver, int
input = memnew(InputDefault);
#ifdef __APPLE__
- power_manager = memnew(power_osx);
+ power_manager = memnew(PowerOSX);
#else
power_manager = memnew(PowerX11);
#endif
diff --git a/platform/server/os_server.h b/platform/server/os_server.h
index b5dc7900e6..312b5811d1 100644
--- a/platform/server/os_server.h
+++ b/platform/server/os_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef OS_SERVER_H
#define OS_SERVER_H
@@ -37,7 +38,7 @@
#ifdef __APPLE__
#include "platform/osx/crash_handler_osx.h"
#include "platform/osx/power_osx.h"
-#include "platform/osx/sem_osx.h"
+#include "platform/osx/semaphore_osx.h"
#else
#include "platform/x11/crash_handler_x11.h"
#include "platform/x11/power_x11.h"
@@ -68,7 +69,7 @@ class OS_Server : public OS_Unix {
InputDefault *input;
#ifdef __APPLE__
- power_osx *power_manager;
+ PowerOSX *power_manager;
#else
PowerX11 *power_manager;
#endif
diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h
index 26ba8f26c6..bedbff0b80 100644
--- a/platform/server/platform_config.h
+++ b/platform/server/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/SCsub b/platform/uwp/SCsub
index fb0c4a92ae..c14290f0c4 100644
--- a/platform/uwp/SCsub
+++ b/platform/uwp/SCsub
@@ -4,11 +4,11 @@ Import('env')
files = [
'thread_uwp.cpp',
- '#platform/windows/key_mapping_win.cpp',
+ '#platform/windows/key_mapping_windows.cpp',
'#platform/windows/windows_terminal_logger.cpp',
'joypad_uwp.cpp',
'power_uwp.cpp',
- 'gl_context_egl.cpp',
+ 'context_egl_uwp.cpp',
'app.cpp',
'os_uwp.cpp',
]
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index b769925849..4f2ee0237a 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,7 @@
#include "core/os/keyboard.h"
#include "main/main.h"
-#include "platform/windows/key_mapping_win.h"
+#include "platform/windows/key_mapping_windows.h"
#include <collection.h>
@@ -99,7 +99,7 @@ void App::Initialize(CoreApplicationView ^ applicationView) {
// Information about the Suspending and Resuming event handlers can be found here:
// http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx
- os = new OSUWP;
+ os = new OS_UWP;
}
// Called when the CoreWindow object is created (or re-created).
@@ -398,7 +398,7 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs ^ key_args, Windows::UI::Core::CharacterReceivedEventArgs ^ char_args) {
- OSUWP::KeyEvent ke;
+ OS_UWP::KeyEvent ke;
ke.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down;
ke.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down;
@@ -408,14 +408,14 @@ void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Wind
if (key_args != nullptr) {
- ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
+ ke.type = OS_UWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
ke.unicode = 0;
ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown);
} else {
- ke.type = OSUWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
+ ke.type = OS_UWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
ke.unicode = char_args->KeyCode;
ke.scancode = 0;
ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown);
diff --git a/platform/uwp/app.h b/platform/uwp/app.h
index 5f69f2cb0e..0bd996d483 100644
--- a/platform/uwp/app.h
+++ b/platform/uwp/app.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -103,7 +103,7 @@ namespace GodotUWP
EGLSurface mEglSurface;
CoreWindow^ window;
- OSUWP* os;
+ OS_UWP* os;
int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
int last_touch_y[32];
diff --git a/platform/uwp/gl_context_egl.cpp b/platform/uwp/context_egl_uwp.cpp
index 6c60b27f5a..061c54687c 100644
--- a/platform/uwp/gl_context_egl.cpp
+++ b/platform/uwp/context_egl_uwp.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gl_context_egl.cpp */
+/* context_egl_uwp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,33 +28,33 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gl_context_egl.h"
+#include "context_egl_uwp.h"
#include "EGL/eglext.h"
using Platform::Exception;
-void ContextEGL::release_current() {
+void ContextEGL_UWP::release_current() {
eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEglContext);
};
-void ContextEGL::make_current() {
+void ContextEGL_UWP::make_current() {
eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext);
};
-int ContextEGL::get_window_width() {
+int ContextEGL_UWP::get_window_width() {
return width;
};
-int ContextEGL::get_window_height() {
+int ContextEGL_UWP::get_window_height() {
return height;
};
-void ContextEGL::reset() {
+void ContextEGL_UWP::reset() {
cleanup();
@@ -62,7 +62,7 @@ void ContextEGL::reset() {
initialize();
};
-void ContextEGL::swap_buffers() {
+void ContextEGL_UWP::swap_buffers() {
if (eglSwapBuffers(mEglDisplay, mEglSurface) != EGL_TRUE) {
cleanup();
@@ -74,7 +74,7 @@ void ContextEGL::swap_buffers() {
}
};
-Error ContextEGL::initialize() {
+Error ContextEGL_UWP::initialize() {
EGLint configAttribList[] = {
EGL_RED_SIZE, 8,
@@ -190,7 +190,7 @@ Error ContextEGL::initialize() {
return OK;
};
-void ContextEGL::cleanup() {
+void ContextEGL_UWP::cleanup() {
if (mEglDisplay != EGL_NO_DISPLAY && mEglSurface != EGL_NO_SURFACE) {
eglDestroySurface(mEglDisplay, mEglSurface);
@@ -208,14 +208,14 @@ void ContextEGL::cleanup() {
}
};
-ContextEGL::ContextEGL(CoreWindow ^ p_window, Driver p_driver) :
+ContextEGL_UWP::ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver) :
mEglDisplay(EGL_NO_DISPLAY),
mEglContext(EGL_NO_CONTEXT),
mEglSurface(EGL_NO_SURFACE),
driver(p_driver),
window(p_window) {}
-ContextEGL::~ContextEGL() {
+ContextEGL_UWP::~ContextEGL_UWP() {
cleanup();
};
diff --git a/platform/uwp/gl_context_egl.h b/platform/uwp/context_egl_uwp.h
index 3c7115cc34..812bdfb688 100644
--- a/platform/uwp/gl_context_egl.h
+++ b/platform/uwp/context_egl_uwp.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gl_context_egl.h */
+/* context_egl_uwp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,19 +28,20 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CONTEXT_EGL_H
-#define CONTEXT_EGL_H
+#ifndef CONTEXT_EGL_UWP_H
+#define CONTEXT_EGL_UWP_H
#include <wrl.h>
-#include "EGL/egl.h"
+#include <EGL/egl.h>
+
#include "core/error_list.h"
#include "core/os/os.h"
#include "drivers/gl_context/context_gl.h"
using namespace Windows::UI::Core;
-class ContextEGL : public ContextGL {
+class ContextEGL_UWP : public ContextGL {
public:
enum Driver {
@@ -79,8 +80,8 @@ public:
void cleanup();
- ContextEGL(CoreWindow ^ p_window, Driver p_driver);
- virtual ~ContextEGL();
+ ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver);
+ virtual ~ContextEGL_UWP();
};
-#endif
+#endif // CONTEXT_EGL_UWP_H
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index c0ea13e7fb..a4655117a7 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,7 +73,7 @@ static const char *uwp_uap_capabilities[] = {
"voipCall",
NULL
};
-static const char *uwp_device_capabilites[] = {
+static const char *uwp_device_capabilities[] = {
"bluetooth",
"location",
"microphone",
@@ -646,9 +646,9 @@ AppxPackager::~AppxPackager() {}
////////////////////////////////////////////////////////////////////
-class EditorExportUWP : public EditorExportPlatform {
+class EditorExportPlatformUWP : public EditorExportPlatform {
- GDCLASS(EditorExportUWP, EditorExportPlatform);
+ GDCLASS(EditorExportPlatformUWP, EditorExportPlatform);
Ref<ImageTexture> logo;
@@ -841,7 +841,7 @@ class EditorExportUWP : public EditorExportPlatform {
}
uap++;
}
- const char **device = uwp_device_capabilites;
+ const char **device = uwp_device_capabilities;
while (*device) {
if ((bool)p_preset->get("capabilities/" + String(*device))) {
capabilities_elements += " <DeviceCapability Name=\"" + String(*device) + "\" />\n";
@@ -1035,13 +1035,13 @@ public:
r_features->push_back("s3tc");
r_features->push_back("etc");
switch ((int)p_preset->get("architecture/target")) {
- case EditorExportUWP::ARM: {
+ case EditorExportPlatformUWP::ARM: {
r_features->push_back("arm");
} break;
- case EditorExportUWP::X86: {
+ case EditorExportPlatformUWP::X86: {
r_features->push_back("32");
} break;
- case EditorExportUWP::X64: {
+ case EditorExportPlatformUWP::X64: {
r_features->push_back("64");
} break;
}
@@ -1105,7 +1105,7 @@ public:
uap++;
}
- const char **device = uwp_device_capabilites;
+ const char **device = uwp_device_capabilities;
while (*device) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*device).camelcase_to_underscore(false)), false));
device++;
@@ -1123,13 +1123,13 @@ public:
String platform_infix;
switch (arch) {
- case EditorExportUWP::ARM: {
+ case EditorExportPlatformUWP::ARM: {
platform_infix = "arm";
} break;
- case EditorExportUWP::X86: {
+ case EditorExportPlatformUWP::X86: {
platform_infix = "x86";
} break;
- case EditorExportUWP::X64: {
+ case EditorExportPlatformUWP::X64: {
platform_infix = "x64";
} break;
}
@@ -1151,12 +1151,12 @@ public:
if (!FileAccess::exists(custom_debug_binary)) {
dvalid = false;
- err = "\nCustom debug binary not found.";
+ err += TTR("Custom debug template not found.") + "\n";
}
if (!FileAccess::exists(custom_release_binary)) {
rvalid = false;
- err += "\nCustom release binary not found.";
+ err += TTR("Custom release template not found.") + "\n";
}
if (dvalid || rvalid)
@@ -1169,57 +1169,57 @@ public:
if (!_valid_resource_name(p_preset->get("package/unique_name"))) {
valid = false;
- err += "\nInvalid unique name.";
+ err += TTR("Invalid package unique name.") + "\n";
}
if (!_valid_guid(p_preset->get("identity/product_guid"))) {
valid = false;
- err += "\nInvalid product GUID.";
+ err += TTR("Invalid product GUID.") + "\n";
}
if (!_valid_guid(p_preset->get("identity/publisher_guid"))) {
valid = false;
- err += "\nInvalid publisher GUID.";
+ err += TTR("Invalid publisher GUID.") + "\n";
}
if (!_valid_bgcolor(p_preset->get("images/background_color"))) {
valid = false;
- err += "\nInvalid background color.";
+ err += TTR("Invalid background color.") + "\n";
}
if (!p_preset->get("images/store_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/store_logo"))), 50, 50)) {
valid = false;
- err += "\nInvalid Store Logo image dimensions (should be 50x50).";
+ err += TTR("Invalid Store Logo image dimensions (should be 50x50).") + "\n";
}
if (!p_preset->get("images/square44x44_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square44x44_logo"))), 44, 44)) {
valid = false;
- err += "\nInvalid square 44x44 logo image dimensions (should be 44x44).";
+ err += TTR("Invalid square 44x44 logo image dimensions (should be 44x44).") + "\n";
}
if (!p_preset->get("images/square71x71_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square71x71_logo"))), 71, 71)) {
valid = false;
- err += "\nInvalid square 71x71 logo image dimensions (should be 71x71).";
+ err += TTR("Invalid square 71x71 logo image dimensions (should be 71x71).") + "\n";
}
if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square150x150_logo"))), 150, 0)) {
valid = false;
- err += "\nInvalid square 150x150 logo image dimensions (should be 150x150).";
+ err += TTR("Invalid square 150x150 logo image dimensions (should be 150x150).") + "\n";
}
if (!p_preset->get("images/square310x310_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/square310x310_logo"))), 310, 310)) {
valid = false;
- err += "\nInvalid square 310x310 logo image dimensions (should be 310x310).";
+ err += TTR("Invalid square 310x310 logo image dimensions (should be 310x310).") + "\n";
}
if (!p_preset->get("images/wide310x150_logo").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/wide310x150_logo"))), 310, 150)) {
valid = false;
- err += "\nInvalid wide 310x150 logo image dimensions (should be 310x150).";
+ err += TTR("Invalid wide 310x150 logo image dimensions (should be 310x150).") + "\n";
}
if (!p_preset->get("images/splash_screen").is_zero() && !_valid_image((Object::cast_to<StreamTexture>((Object *)p_preset->get("images/splash_screen"))), 620, 300)) {
valid = false;
- err += "\nInvalid splash screen image dimensions (should be 620x300).";
+ err += TTR("Invalid splash screen image dimensions (should be 620x300).") + "\n";
}
r_error = err;
@@ -1459,7 +1459,7 @@ public:
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
}
- EditorExportUWP() {
+ EditorExportPlatformUWP() {
Ref<Image> img = memnew(Image(_uwp_logo));
logo.instance();
logo->create_from_image(img);
@@ -1478,7 +1478,7 @@ void register_uwp_exporter() {
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "export/uwp/debug_algorithm", PROPERTY_HINT_ENUM, "MD5,SHA1,SHA256"));
#endif // WINDOWS_ENABLED
- Ref<EditorExportUWP> exporter;
+ Ref<EditorExportPlatformUWP> exporter;
exporter.instance();
EditorExport::get_singleton()->add_export_platform(exporter);
}
diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h
index bd759c8647..e4839eeda2 100644
--- a/platform/uwp/export/export.h
+++ b/platform/uwp/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index dcc9f7d3af..0899c7592c 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h
index 98202cce9e..31fc9bcd11 100644
--- a/platform/uwp/joypad_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 1f81d476ea..520e179611 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,22 +67,22 @@ using namespace Windows::Devices::Sensors;
using namespace Windows::ApplicationModel::DataTransfer;
using namespace concurrency;
-int OSUWP::get_video_driver_count() const {
+int OS_UWP::get_video_driver_count() const {
return 2;
}
-Size2 OSUWP::get_window_size() const {
+Size2 OS_UWP::get_window_size() const {
Size2 size;
size.width = video_mode.width;
size.height = video_mode.height;
return size;
}
-int OSUWP::get_current_video_driver() const {
+int OS_UWP::get_current_video_driver() const {
return video_driver_index;
}
-void OSUWP::set_window_size(const Size2 p_size) {
+void OS_UWP::set_window_size(const Size2 p_size) {
Windows::Foundation::Size new_size;
new_size.Width = p_size.width;
@@ -97,7 +97,7 @@ void OSUWP::set_window_size(const Size2 p_size) {
}
}
-void OSUWP::set_window_fullscreen(bool p_enabled) {
+void OS_UWP::set_window_fullscreen(bool p_enabled) {
ApplicationView ^ view = ApplicationView::GetForCurrentView();
@@ -117,12 +117,12 @@ void OSUWP::set_window_fullscreen(bool p_enabled) {
}
}
-bool OSUWP::is_window_fullscreen() const {
+bool OS_UWP::is_window_fullscreen() const {
return ApplicationView::GetForCurrentView()->IsFullScreenMode;
}
-void OSUWP::set_keep_screen_on(bool p_enabled) {
+void OS_UWP::set_keep_screen_on(bool p_enabled) {
if (is_keep_screen_on() == p_enabled) return;
@@ -134,7 +134,7 @@ void OSUWP::set_keep_screen_on(bool p_enabled) {
OS::set_keep_screen_on(p_enabled);
}
-void OSUWP::initialize_core() {
+void OS_UWP::initialize_core() {
last_button_state = 0;
@@ -167,36 +167,36 @@ void OSUWP::initialize_core() {
cursor_shape = CURSOR_ARROW;
}
-bool OSUWP::can_draw() const {
+bool OS_UWP::can_draw() const {
return !minimized;
};
-void OSUWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
+void OS_UWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) {
window = p_window;
}
-void OSUWP::screen_size_changed() {
+void OS_UWP::screen_size_changed() {
gl_context->reset();
};
-Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
+Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
main_loop = NULL;
outside = true;
- ContextEGL::Driver opengl_api_type = ContextEGL::GLES_2_0;
+ ContextEGL_UWP::Driver opengl_api_type = ContextEGL_UWP::GLES_2_0;
if (p_video_driver == VIDEO_DRIVER_GLES2) {
- opengl_api_type = ContextEGL::GLES_2_0;
+ opengl_api_type = ContextEGL_UWP::GLES_2_0;
}
bool gl_initialization_error = false;
gl_context = NULL;
while (!gl_context) {
- gl_context = memnew(ContextEGL(window, opengl_api_type));
+ gl_context = memnew(ContextEGL_UWP(window, opengl_api_type));
if (gl_context->initialize() != OK) {
memdelete(gl_context);
@@ -209,7 +209,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
}
p_video_driver = VIDEO_DRIVER_GLES2;
- opengl_api_type = ContextEGL::GLES_2_0;
+ opengl_api_type = ContextEGL_UWP::GLES_2_0;
} else {
gl_initialization_error = true;
break;
@@ -218,7 +218,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
}
while (true) {
- if (opengl_api_type == ContextEGL::GLES_3_0) {
+ if (opengl_api_type == ContextEGL_UWP::GLES_3_0) {
if (RasterizerGLES3::is_viable() == OK) {
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
@@ -226,7 +226,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
} else {
if (GLOBAL_GET("rendering/quality/driver/driver_fallback") == "Best") {
p_video_driver = VIDEO_DRIVER_GLES2;
- opengl_api_type = ContextEGL::GLES_2_0;
+ opengl_api_type = ContextEGL_UWP::GLES_2_0;
continue;
} else {
gl_initialization_error = true;
@@ -235,7 +235,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
}
}
- if (opengl_api_type == ContextEGL::GLES_2_0) {
+ if (opengl_api_type == ContextEGL_UWP::GLES_2_0) {
if (RasterizerGLES2::is_viable() == OK) {
RasterizerGLES2::register_config();
RasterizerGLES2::make_current();
@@ -349,7 +349,7 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
return OK;
}
-void OSUWP::set_clipboard(const String &p_text) {
+void OS_UWP::set_clipboard(const String &p_text) {
DataPackage ^ clip = ref new DataPackage();
clip->RequestedOperation = DataPackageOperation::Copy;
@@ -358,7 +358,7 @@ void OSUWP::set_clipboard(const String &p_text) {
Clipboard::SetContent(clip);
};
-String OSUWP::get_clipboard() const {
+String OS_UWP::get_clipboard() const {
if (managed_object->clipboard != nullptr)
return managed_object->clipboard->Data();
@@ -366,25 +366,25 @@ String OSUWP::get_clipboard() const {
return "";
};
-void OSUWP::input_event(const Ref<InputEvent> &p_event) {
+void OS_UWP::input_event(const Ref<InputEvent> &p_event) {
input->parse_input_event(p_event);
};
-void OSUWP::delete_main_loop() {
+void OS_UWP::delete_main_loop() {
if (main_loop)
memdelete(main_loop);
main_loop = NULL;
}
-void OSUWP::set_main_loop(MainLoop *p_main_loop) {
+void OS_UWP::set_main_loop(MainLoop *p_main_loop) {
input->set_main_loop(p_main_loop);
main_loop = p_main_loop;
}
-void OSUWP::finalize() {
+void OS_UWP::finalize() {
if (main_loop)
memdelete(main_loop);
@@ -403,19 +403,19 @@ void OSUWP::finalize() {
joypad = nullptr;
}
-void OSUWP::finalize_core() {
+void OS_UWP::finalize_core() {
NetSocketPosix::cleanup();
}
-void OSUWP::alert(const String &p_alert, const String &p_title) {
+void OS_UWP::alert(const String &p_alert, const String &p_title) {
Platform::String ^ alert = ref new Platform::String(p_alert.c_str());
Platform::String ^ title = ref new Platform::String(p_title.c_str());
MessageDialog ^ msg = ref new MessageDialog(alert, title);
- UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OSUWP::ManagedType::alert_close));
+ UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OS_UWP::ManagedType::alert_close));
msg->Commands->Append(close);
msg->DefaultCommandIndex = 0;
@@ -424,17 +424,17 @@ void OSUWP::alert(const String &p_alert, const String &p_title) {
msg->ShowAsync();
}
-void OSUWP::ManagedType::alert_close(IUICommand ^ command) {
+void OS_UWP::ManagedType::alert_close(IUICommand ^ command) {
alert_close_handle = false;
}
-void OSUWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) {
+void OS_UWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) {
update_clipboard();
}
-void OSUWP::ManagedType::update_clipboard() {
+void OS_UWP::ManagedType::update_clipboard() {
DataPackageView ^ data = Clipboard::GetContent();
@@ -446,7 +446,7 @@ void OSUWP::ManagedType::update_clipboard() {
}
}
-void OSUWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) {
+void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) {
AccelerometerReading ^ reading = args->Reading;
@@ -456,7 +456,7 @@ void OSUWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender
reading->AccelerationZ));
}
-void OSUWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
+void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
MagnetometerReading ^ reading = args->Reading;
@@ -466,7 +466,7 @@ void OSUWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender,
reading->MagneticFieldZ));
}
-void OSUWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) {
+void OS_UWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) {
GyrometerReading ^ reading = args->Reading;
@@ -476,7 +476,7 @@ void OSUWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, Gyrome
reading->AngularVelocityZ));
}
-void OSUWP::set_mouse_mode(MouseMode p_mode) {
+void OS_UWP::set_mouse_mode(MouseMode p_mode) {
if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
@@ -501,41 +501,41 @@ void OSUWP::set_mouse_mode(MouseMode p_mode) {
SetEvent(mouse_mode_changed);
}
-OSUWP::MouseMode OSUWP::get_mouse_mode() const {
+OS_UWP::MouseMode OS_UWP::get_mouse_mode() const {
return mouse_mode;
}
-Point2 OSUWP::get_mouse_position() const {
+Point2 OS_UWP::get_mouse_position() const {
return Point2(old_x, old_y);
}
-int OSUWP::get_mouse_button_state() const {
+int OS_UWP::get_mouse_button_state() const {
return last_button_state;
}
-void OSUWP::set_window_title(const String &p_title) {
+void OS_UWP::set_window_title(const String &p_title) {
}
-void OSUWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
+void OS_UWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
video_mode = p_video_mode;
}
-OS::VideoMode OSUWP::get_video_mode(int p_screen) const {
+OS::VideoMode OS_UWP::get_video_mode(int p_screen) const {
return video_mode;
}
-void OSUWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
+void OS_UWP::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
}
-String OSUWP::get_name() {
+String OS_UWP::get_name() {
return "UWP";
}
-OS::Date OSUWP::get_date(bool utc) const {
+OS::Date OS_UWP::get_date(bool utc) const {
SYSTEMTIME systemtime;
if (utc)
@@ -551,7 +551,7 @@ OS::Date OSUWP::get_date(bool utc) const {
date.dst = false;
return date;
}
-OS::Time OSUWP::get_time(bool utc) const {
+OS::Time OS_UWP::get_time(bool utc) const {
SYSTEMTIME systemtime;
if (utc)
@@ -566,7 +566,7 @@ OS::Time OSUWP::get_time(bool utc) const {
return time;
}
-OS::TimeZoneInfo OSUWP::get_time_zone_info() const {
+OS::TimeZoneInfo OS_UWP::get_time_zone_info() const {
TIME_ZONE_INFORMATION info;
bool daylight = false;
if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
@@ -579,11 +579,13 @@ OS::TimeZoneInfo OSUWP::get_time_zone_info() const {
ret.name = info.StandardName;
}
- ret.bias = info.Bias;
+ // Bias value returned by GetTimeZoneInformation is inverted of what we expect
+ // For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
+ ret.bias = -info.Bias;
return ret;
}
-uint64_t OSUWP::get_unix_time() const {
+uint64_t OS_UWP::get_unix_time() const {
FILETIME ft;
SYSTEMTIME st;
@@ -605,14 +607,14 @@ uint64_t OSUWP::get_unix_time() const {
return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000;
};
-void OSUWP::delay_usec(uint32_t p_usec) const {
+void OS_UWP::delay_usec(uint32_t p_usec) const {
int msec = p_usec < 1000 ? 1 : p_usec / 1000;
// no Sleep()
WaitForSingleObjectEx(GetCurrentThread(), msec, false);
}
-uint64_t OSUWP::get_ticks_usec() const {
+uint64_t OS_UWP::get_ticks_usec() const {
uint64_t ticks;
uint64_t time;
@@ -626,13 +628,13 @@ uint64_t OSUWP::get_ticks_usec() const {
return time;
}
-void OSUWP::process_events() {
+void OS_UWP::process_events() {
joypad->process_controllers();
process_key_events();
}
-void OSUWP::process_key_events() {
+void OS_UWP::process_key_events() {
for (int i = 0; i < key_event_pos; i++) {
@@ -653,7 +655,7 @@ void OSUWP::process_key_events() {
key_event_pos = 0;
}
-void OSUWP::queue_key_event(KeyEvent &p_event) {
+void OS_UWP::queue_key_event(KeyEvent &p_event) {
// This merges Char events with the previous Key event, so
// the unicode can be retrieved without sending duplicate events.
if (p_event.type == KeyEvent::MessageType::CHAR_EVENT_MESSAGE && key_event_pos > 0) {
@@ -670,7 +672,7 @@ void OSUWP::queue_key_event(KeyEvent &p_event) {
key_event_buffer[key_event_pos++] = p_event;
}
-void OSUWP::set_cursor_shape(CursorShape p_shape) {
+void OS_UWP::set_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
@@ -702,57 +704,62 @@ void OSUWP::set_cursor_shape(CursorShape p_shape) {
cursor_shape = p_shape;
}
-void OSUWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
+void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
// TODO
}
-Error OSUWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) {
+Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr) {
return FAILED;
};
-Error OSUWP::kill(const ProcessID &p_pid) {
+Error OS_UWP::kill(const ProcessID &p_pid) {
return FAILED;
};
-Error OSUWP::set_cwd(const String &p_cwd) {
+Error OS_UWP::set_cwd(const String &p_cwd) {
return FAILED;
}
-String OSUWP::get_executable_path() const {
+String OS_UWP::get_executable_path() const {
return "";
}
-void OSUWP::set_icon(const Ref<Image> &p_icon) {
+void OS_UWP::set_icon(const Ref<Image> &p_icon) {
}
-bool OSUWP::has_environment(const String &p_var) const {
+bool OS_UWP::has_environment(const String &p_var) const {
return false;
};
-String OSUWP::get_environment(const String &p_var) const {
+String OS_UWP::get_environment(const String &p_var) const {
return "";
};
-String OSUWP::get_stdin_string(bool p_block) {
+bool OS_UWP::set_environment(const String &p_var, const String &p_value) const {
+
+ return false;
+}
+
+String OS_UWP::get_stdin_string(bool p_block) {
return String();
}
-void OSUWP::move_window_to_foreground() {
+void OS_UWP::move_window_to_foreground() {
}
-Error OSUWP::shell_open(String p_uri) {
+Error OS_UWP::shell_open(String p_uri) {
return FAILED;
}
-String OSUWP::get_locale() const {
+String OS_UWP::get_locale() const {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't
return "en";
@@ -762,39 +769,39 @@ String OSUWP::get_locale() const {
#endif
}
-void OSUWP::release_rendering_thread() {
+void OS_UWP::release_rendering_thread() {
gl_context->release_current();
}
-void OSUWP::make_rendering_thread() {
+void OS_UWP::make_rendering_thread() {
gl_context->make_current();
}
-void OSUWP::swap_buffers() {
+void OS_UWP::swap_buffers() {
gl_context->swap_buffers();
}
-bool OSUWP::has_touchscreen_ui_hint() const {
+bool OS_UWP::has_touchscreen_ui_hint() const {
TouchCapabilities ^ tc = ref new TouchCapabilities();
return tc->TouchPresent != 0 || UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
}
-bool OSUWP::has_virtual_keyboard() const {
+bool OS_UWP::has_virtual_keyboard() const {
return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch;
}
-void OSUWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
+void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
InputPane ^ pane = InputPane::GetForCurrentView();
pane->TryShow();
}
-void OSUWP::hide_virtual_keyboard() {
+void OS_UWP::hide_virtual_keyboard() {
InputPane ^ pane = InputPane::GetForCurrentView();
pane->TryHide();
@@ -813,7 +820,7 @@ static String format_error_message(DWORD id) {
return msg;
}
-Error OSUWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
+Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
String full_path = "game/" + p_path;
p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0);
@@ -825,14 +832,14 @@ Error OSUWP::open_dynamic_library(const String p_path, void *&p_library_handle,
return OK;
}
-Error OSUWP::close_dynamic_library(void *p_library_handle) {
+Error OS_UWP::close_dynamic_library(void *p_library_handle) {
if (!FreeLibrary((HMODULE)p_library_handle)) {
return FAILED;
}
return OK;
}
-Error OSUWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
+Error OS_UWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
if (!p_symbol_handle) {
if (!p_optional) {
@@ -845,7 +852,7 @@ Error OSUWP::get_dynamic_library_symbol_handle(void *p_library_handle, const Str
return OK;
}
-void OSUWP::run() {
+void OS_UWP::run() {
if (!main_loop)
return;
@@ -869,35 +876,35 @@ void OSUWP::run() {
main_loop->finish();
}
-MainLoop *OSUWP::get_main_loop() const {
+MainLoop *OS_UWP::get_main_loop() const {
return main_loop;
}
-String OSUWP::get_user_data_dir() const {
+String OS_UWP::get_user_data_dir() const {
Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder;
return String(data_folder->Path->Data()).replace("\\", "/");
}
-bool OSUWP::_check_internal_feature_support(const String &p_feature) {
+bool OS_UWP::_check_internal_feature_support(const String &p_feature) {
return p_feature == "pc" || p_feature == "s3tc";
}
-OS::PowerState OSUWP::get_power_state() {
+OS::PowerState OS_UWP::get_power_state() {
return power_manager->get_power_state();
}
-int OSUWP::get_power_seconds_left() {
+int OS_UWP::get_power_seconds_left() {
return power_manager->get_power_seconds_left();
}
-int OSUWP::get_power_percent_left() {
+int OS_UWP::get_power_percent_left() {
return power_manager->get_power_percent_left();
}
-OSUWP::OSUWP() {
+OS_UWP::OS_UWP() {
key_event_pos = 0;
force_quit = false;
@@ -931,7 +938,7 @@ OSUWP::OSUWP() {
_set_logger(memnew(CompositeLogger(loggers)));
}
-OSUWP::~OSUWP() {
+OS_UWP::~OS_UWP() {
#ifdef STDOUT_FILE
fclose(stdo);
#endif
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 9641b9cde9..fd78b3cdf7 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef OSUWP_H
-#define OSUWP_H
+#ifndef OS_UWP_H
+#define OS_UWP_H
+#include "context_egl_uwp.h"
#include "core/math/transform_2d.h"
#include "core/os/input.h"
#include "core/os/os.h"
#include "core/ustring.h"
#include "drivers/xaudio2/audio_driver_xaudio2.h"
-#include "gl_context_egl.h"
#include "joypad_uwp.h"
#include "main/input_default.h"
#include "power_uwp.h"
@@ -52,7 +52,7 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-class OSUWP : public OS {
+class OS_UWP : public OS {
public:
struct KeyEvent {
@@ -95,7 +95,7 @@ private:
VisualServer *visual_server;
int pressrc;
- ContextEGL *gl_context;
+ ContextEGL_UWP *gl_context;
Windows::UI::Core::CoreWindow ^ window;
VideoMode video_mode;
@@ -144,7 +144,7 @@ private:
/* clang-format off */
internal:
ManagedType() { alert_close_handle = false; }
- property OSUWP* os;
+ property OS_UWP* os;
/* clang-format on */
};
ManagedType ^ managed_object;
@@ -213,6 +213,7 @@ public:
virtual bool has_environment(const String &p_var) const;
virtual String get_environment(const String &p_var) const;
+ virtual bool set_environment(const String &p_var, const String &p_value) const;
virtual void set_clipboard(const String &p_text);
virtual String get_clipboard() const;
@@ -261,8 +262,8 @@ public:
void queue_key_event(KeyEvent &p_event);
- OSUWP();
- ~OSUWP();
+ OS_UWP();
+ ~OS_UWP();
};
#endif
diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h
index 606795479b..311a41454d 100644
--- a/platform/uwp/platform_config.h
+++ b/platform/uwp/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/power_uwp.cpp b/platform/uwp/power_uwp.cpp
index 4eb48d2dd9..ba1311a1b1 100644
--- a/platform/uwp/power_uwp.cpp
+++ b/platform/uwp/power_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/power_uwp.h b/platform/uwp/power_uwp.h
index da1cffe8f0..cc19904a62 100644
--- a/platform/uwp/power_uwp.h
+++ b/platform/uwp/power_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PLATFORM_UWP_POWER_UWP_H_
-#define PLATFORM_UWP_POWER_UWP_H_
+#ifndef POWER_UWP_H
+#define POWER_UWP_H
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
@@ -53,4 +53,4 @@ public:
int get_power_percent_left();
};
-#endif /* PLATFORM_UWP_POWER_UWP_H_ */
+#endif // POWER_UWP_H
diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp
index c755204ec4..0e4e138aa6 100644
--- a/platform/uwp/thread_uwp.cpp
+++ b/platform/uwp/thread_uwp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h
index 16e7efb60b..e29b45a903 100644
--- a/platform/uwp/thread_uwp.h
+++ b/platform/uwp/thread_uwp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index e07d373c4b..892d734734 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -7,13 +7,12 @@ from platform_methods import run_in_subprocess
import platform_windows_builders
common_win = [
- "godot_win.cpp",
- "context_gl_win.cpp",
- "crash_handler_win.cpp",
+ "godot_windows.cpp",
+ "context_gl_windows.cpp",
+ "crash_handler_windows.cpp",
"os_windows.cpp",
- "ctxgl_procaddr.cpp",
- "key_mapping_win.cpp",
- "joypad.cpp",
+ "key_mapping_windows.cpp",
+ "joypad_windows.cpp",
"power_windows.cpp",
"windows_terminal_logger.cpp"
]
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_windows.cpp
index 2d70b00dda..e715999378 100644
--- a/platform/windows/context_gl_win.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* context_gl_win.cpp */
+/* context_gl_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
-#include "context_gl_win.h"
+#include "context_gl_windows.h"
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
@@ -43,32 +43,32 @@
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
-void ContextGL_Win::release_current() {
+void ContextGL_Windows::release_current() {
wglMakeCurrent(hDC, NULL);
}
-void ContextGL_Win::make_current() {
+void ContextGL_Windows::make_current() {
wglMakeCurrent(hDC, hRC);
}
-int ContextGL_Win::get_window_width() {
+int ContextGL_Windows::get_window_width() {
return OS::get_singleton()->get_video_mode().width;
}
-int ContextGL_Win::get_window_height() {
+int ContextGL_Windows::get_window_height() {
return OS::get_singleton()->get_video_mode().height;
}
-void ContextGL_Win::swap_buffers() {
+void ContextGL_Windows::swap_buffers() {
SwapBuffers(hDC);
}
-void ContextGL_Win::set_use_vsync(bool p_use) {
+void ContextGL_Windows::set_use_vsync(bool p_use) {
if (wglSwapIntervalEXT) {
wglSwapIntervalEXT(p_use ? 1 : 0);
@@ -76,14 +76,14 @@ void ContextGL_Win::set_use_vsync(bool p_use) {
use_vsync = p_use;
}
-bool ContextGL_Win::is_using_vsync() const {
+bool ContextGL_Windows::is_using_vsync() const {
return use_vsync;
}
#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
-Error ContextGL_Win::initialize() {
+Error ContextGL_Windows::initialize() {
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
@@ -172,14 +172,14 @@ Error ContextGL_Win::initialize() {
return OK;
}
-ContextGL_Win::ContextGL_Win(HWND hwnd, bool p_opengl_3_context) {
+ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
opengl_3_context = p_opengl_3_context;
hWnd = hwnd;
use_vsync = false;
}
-ContextGL_Win::~ContextGL_Win() {
+ContextGL_Windows::~ContextGL_Windows() {
}
#endif
diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_windows.h
index 5bcdb433b3..09801b9146 100644
--- a/platform/windows/context_gl_win.h
+++ b/platform/windows/context_gl_windows.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* context_gl_win.h */
+/* context_gl_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
-class ContextGL_Win : public ContextGL {
+class ContextGL_Windows : public ContextGL {
HDC hDC;
HGLRC hRC;
@@ -68,8 +68,8 @@ public:
virtual void set_use_vsync(bool p_use);
virtual bool is_using_vsync() const;
- ContextGL_Win(HWND hwnd, bool p_opengl_3_context);
- virtual ~ContextGL_Win();
+ ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
+ virtual ~ContextGL_Windows();
};
#endif
diff --git a/platform/windows/crash_handler_win.cpp b/platform/windows/crash_handler_windows.cpp
index 2760e87b8b..f93a449c7b 100644
--- a/platform/windows/crash_handler_win.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* crash_handler_win.cpp */
+/* crash_handler_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "crash_handler_windows.h"
+
#include "core/project_settings.h"
#include "main/main.h"
#include "os_windows.h"
diff --git a/platform/windows/crash_handler_win.h b/platform/windows/crash_handler_windows.h
index 95b1468197..eba72beb7e 100644
--- a/platform/windows/crash_handler_win.h
+++ b/platform/windows/crash_handler_windows.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* crash_handler_win.h */
+/* crash_handler_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CRASH_HANDLER_WIN_H
-#define CRASH_HANDLER_WIN_H
+#ifndef CRASH_HANDLER_WINDOWS_H
+#define CRASH_HANDLER_WINDOWS_H
#include <windows.h>
@@ -54,4 +54,4 @@ public:
~CrashHandler();
};
-#endif
+#endif // CRASH_HANDLER_WINDOWS_H
diff --git a/platform/windows/ctxgl_procaddr.cpp b/platform/windows/ctxgl_procaddr.cpp
deleted file mode 100644
index 434eeea16e..0000000000
--- a/platform/windows/ctxgl_procaddr.cpp
+++ /dev/null
@@ -1,188 +0,0 @@
-/*************************************************************************/
-/* ctxgl_procaddr.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef OPENGL_ENABLED
-#include "ctxgl_procaddr.h"
-#include <GL/gl.h>
-#include <stdio.h>
-
-static PROC _gl_procs[] = {
- (PROC)glCullFace,
- (PROC)glFrontFace,
- (PROC)glHint,
- (PROC)glLineWidth,
- (PROC)glPointSize,
- (PROC)glPolygonMode,
- (PROC)glScissor,
- (PROC)glTexParameterf,
- (PROC)glTexParameterfv,
- (PROC)glTexParameteri,
- (PROC)glTexParameteriv,
- (PROC)glTexImage1D,
- (PROC)glTexImage2D,
- (PROC)glDrawBuffer,
- (PROC)glClear,
- (PROC)glClearColor,
- (PROC)glClearStencil,
- (PROC)glClearDepth,
- (PROC)glStencilMask,
- (PROC)glColorMask,
- (PROC)glDepthMask,
- (PROC)glDisable,
- (PROC)glEnable,
- (PROC)glFinish,
- (PROC)glFlush,
- (PROC)glBlendFunc,
- (PROC)glLogicOp,
- (PROC)glStencilFunc,
- (PROC)glStencilOp,
- (PROC)glDepthFunc,
- (PROC)glPixelStoref,
- (PROC)glPixelStorei,
- (PROC)glReadBuffer,
- (PROC)glReadPixels,
- (PROC)glGetBooleanv,
- (PROC)glGetDoublev,
- (PROC)glGetError,
- (PROC)glGetFloatv,
- (PROC)glGetIntegerv,
- (PROC)glGetString,
- (PROC)glGetTexImage,
- (PROC)glGetTexParameterfv,
- (PROC)glGetTexParameteriv,
- (PROC)glGetTexLevelParameterfv,
- (PROC)glGetTexLevelParameteriv,
- (PROC)glIsEnabled,
- (PROC)glDepthRange,
- (PROC)glViewport,
- /* not detected in ATI */
- (PROC)glDrawArrays,
- (PROC)glDrawElements,
- (PROC)glGetPointerv,
- (PROC)glPolygonOffset,
- (PROC)glCopyTexImage1D,
- (PROC)glCopyTexImage2D,
- (PROC)glCopyTexSubImage1D,
- (PROC)glCopyTexSubImage2D,
- (PROC)glTexSubImage1D,
- (PROC)glTexSubImage2D,
- (PROC)glBindTexture,
- (PROC)glDeleteTextures,
- (PROC)glGenTextures,
- (PROC)glIsTexture,
-
- 0
-};
-
-static const char *_gl_proc_names[] = {
- "glCullFace",
- "glFrontFace",
- "glHint",
- "glLineWidth",
- "glPointSize",
- "glPolygonMode",
- "glScissor",
- "glTexParameterf",
- "glTexParameterfv",
- "glTexParameteri",
- "glTexParameteriv",
- "glTexImage1D",
- "glTexImage2D",
- "glDrawBuffer",
- "glClear",
- "glClearColor",
- "glClearStencil",
- "glClearDepth",
- "glStencilMask",
- "glColorMask",
- "glDepthMask",
- "glDisable",
- "glEnable",
- "glFinish",
- "glFlush",
- "glBlendFunc",
- "glLogicOp",
- "glStencilFunc",
- "glStencilOp",
- "glDepthFunc",
- "glPixelStoref",
- "glPixelStorei",
- "glReadBuffer",
- "glReadPixels",
- "glGetBooleanv",
- "glGetDoublev",
- "glGetError",
- "glGetFloatv",
- "glGetIntegerv",
- "glGetString",
- "glGetTexImage",
- "glGetTexParameterfv",
- "glGetTexParameteriv",
- "glGetTexLevelParameterfv",
- "glGetTexLevelParameteriv",
- "glIsEnabled",
- "glDepthRange",
- "glViewport",
- /* not detected in ati */
- "glDrawArrays",
- "glDrawElements",
- "glGetPointerv",
- "glPolygonOffset",
- "glCopyTexImage1D",
- "glCopyTexImage2D",
- "glCopyTexSubImage1D",
- "glCopyTexSubImage2D",
- "glTexSubImage1D",
- "glTexSubImage2D",
- "glBindTexture",
- "glDeleteTextures",
- "glGenTextures",
- "glIsTexture",
-
- 0
-};
-
-PROC get_gl_proc_address(const char *p_address) {
-
- PROC proc = wglGetProcAddress((const CHAR *)p_address);
- if (!proc) {
-
- int i = 0;
- while (_gl_procs[i]) {
-
- if (strcmp(p_address, _gl_proc_names[i]) == 0) {
- return _gl_procs[i];
- }
- i++;
- }
- }
- return proc;
-}
-#endif
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index e14db9a201..0662bc2edc 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -208,8 +208,8 @@ def configure_msvc(env, manual_msvc_config):
'RTAUDIO_ENABLED', 'WASAPI_ENABLED',
'WINMIDI_ENABLED', 'TYPED_METHOD_BIND',
'WIN32', 'MSVC',
- 'WINVER=$target_win_version',
- '_WIN32_WINNT=$target_win_version'])
+ 'WINVER=%s' % env["target_win_version"],
+ '_WIN32_WINNT=%s' % env["target_win_version"]])
env.AppendUnique(CPPDEFINES=['NOMINMAX']) # disable bogus min/max WinDef.h macros
if env["bits"] == "64":
env.AppendUnique(CPPDEFINES=['_WIN64'])
@@ -218,7 +218,7 @@ def configure_msvc(env, manual_msvc_config):
LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32',
'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32',
- 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt']
+ 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt']
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
if manual_msvc_config:
@@ -329,7 +329,7 @@ def configure_mingw(env):
env.Append(CCFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DWASAPI_ENABLED'])
env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']])
- env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt'])
+ env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt','avrt'])
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index dcaae40b10..141ab96370 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,7 +73,7 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
}
#endif
- String icon_path = p_preset->get("application/icon");
+ String icon_path = ProjectSettings::get_singleton()->globalize_path(p_preset->get("application/icon"));
String file_verion = p_preset->get("application/file_version");
String product_version = p_preset->get("application/product_version");
String company_name = p_preset->get("application/company_name");
@@ -137,7 +137,7 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
EditorExportPlatformPC::get_export_options(r_options);
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_GLOBAL_FILE, "*.ico"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h
index 7f62e8955c..e3431797b4 100644
--- a/platform/windows/export/export.h
+++ b/platform/windows/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/godot_win.cpp b/platform/windows/godot_windows.cpp
index 504a9a0380..0b52682c7c 100644
--- a/platform/windows/godot_win.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* godot_win.cpp */
+/* godot_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "main/main.h"
#include "os_windows.h"
+
#include <locale.h>
#include <stdio.h>
diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad_windows.cpp
index 7201714fb8..5a399cdf90 100644
--- a/platform/windows/joypad.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* joypad.cpp */
+/* joypad_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "joypad.h"
+#include "joypad_windows.h"
+
#include <oleauto.h>
#include <wbemidl.h>
-#include <iostream>
#ifndef __GNUC__
#define __builtin_bswap32 _byteswap_ulong
@@ -149,15 +149,12 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
const DWORD devtype = (instance->dwDevType & 0xFF);
if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) {
- //printf("ignore device %s, type %x\n", instance->tszProductName, devtype);
return false;
}
hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
if (FAILED(hr)) {
-
- //std::wcout << "failed to create device: " << instance->tszProductName << std::endl;
return false;
}
@@ -383,8 +380,6 @@ void JoypadWindows::process_joypads() {
hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
if (FAILED(hr)) {
-
- //printf("failed to read joy #%d\n", i);
continue;
}
diff --git a/platform/windows/joypad.h b/platform/windows/joypad_windows.h
index 0d14480733..4af5d9bd6a 100644
--- a/platform/windows/joypad.h
+++ b/platform/windows/joypad_windows.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* joypad.h */
+/* joypad_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,10 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef JOYPAD_H
-#define JOYPAD_H
+#ifndef JOYPAD_WINDOWS_H
+#define JOYPAD_WINDOWS_H
#include "os_windows.h"
+
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include <xinput.h> // on unix the file is called "xinput.h", on windows I'm sure it won't mind
@@ -145,4 +146,4 @@ private:
XInputSetState_t xinput_set_state;
};
-#endif
+#endif // JOYPAD_WINDOWS_H
diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_windows.cpp
index 80580a63b3..01bbb072bb 100644
--- a/platform/windows/key_mapping_win.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* key_mapping_win.cpp */
+/* key_mapping_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "key_mapping_win.h"
+#include "key_mapping_windows.h"
#include <stdio.h>
diff --git a/platform/windows/key_mapping_win.h b/platform/windows/key_mapping_windows.h
index 340f916e1c..dbb8c20f1e 100644
--- a/platform/windows/key_mapping_win.h
+++ b/platform/windows/key_mapping_windows.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* key_mapping_win.h */
+/* key_mapping_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,4 +45,4 @@ public:
static unsigned int get_keysym(unsigned int p_code);
};
-#endif
+#endif // KEY_MAPPING_WINDOWS_H
diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h
index 78bfadfeae..f12893a8dc 100644
--- a/platform/windows/lang_table.h
+++ b/platform/windows/lang_table.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index dff87b2c5d..b8a6de1fd1 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@
#include "drivers/windows/rw_lock_windows.h"
#include "drivers/windows/semaphore_windows.h"
#include "drivers/windows/thread_windows.h"
-#include "joypad.h"
+#include "joypad_windows.h"
#include "lang_table.h"
#include "main/main.h"
#include "servers/audio_server.h"
@@ -51,6 +51,7 @@
#include "servers/visual/visual_server_wrap_mt.h"
#include "windows_terminal_logger.h"
+#include <avrt.h>
#include <process.h>
#include <regstr.h>
#include <shlobj.h>
@@ -783,7 +784,9 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_TIMER: {
if (wParam == move_timer_id) {
process_key_events();
- Main::iteration();
+ if (!Main::is_iterating()) {
+ Main::iteration();
+ }
}
} break;
@@ -802,6 +805,13 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
gr_mem = alt_mem;
}
+ if (mouse_mode == MOUSE_MODE_CAPTURED) {
+ // When SetCapture is used, ALT+F4 hotkey is ignored by Windows, so handle it ourselves
+ if (wParam == VK_F4 && alt_mem && (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN)) {
+ if (main_loop)
+ main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
+ }
+ }
/*
if (wParam==VK_WIN) TODO wtf is this?
meta_mem=uMsg==WM_KEYDOWN;
@@ -1263,7 +1273,7 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
gl_context = NULL;
while (!gl_context) {
- gl_context = memnew(ContextGL_Win(hWnd, gles3_context));
+ gl_context = memnew(ContextGL_Windows(hWnd, gles3_context));
if (gl_context->initialize() != OK) {
memdelete(gl_context);
@@ -1371,6 +1381,19 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
set_ime_active(false);
+ if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
+ //SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
+ SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
+ DWORD index = 0;
+ HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);
+ if (handle)
+ AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL);
+
+ // This is needed to make sure that background work does not starve the main thread.
+ // This is only setting priority of this thread, not the whole process.
+ SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
+ }
+
return OK;
}
@@ -2114,7 +2137,9 @@ OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
ret.name = info.StandardName;
}
- ret.bias = info.Bias;
+ // Bias value returned by GetTimeZoneInformation is inverted of what we expect
+ // For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
+ ret.bias = -info.Bias;
return ret;
}
@@ -2319,6 +2344,9 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap
iconinfo.hbmMask = hAndMask;
iconinfo.hbmColor = hXorMask;
+ if (cursors[p_shape])
+ DestroyIcon(cursors[p_shape]);
+
cursors[p_shape] = CreateIconIndirect(&iconinfo);
if (p_shape == cursor_shape) {
@@ -2578,6 +2606,11 @@ String OS_Windows::get_environment(const String &p_var) const {
return "";
}
+bool OS_Windows::set_environment(const String &p_var, const String &p_value) const {
+
+ return (bool)SetEnvironmentVariableW(p_var.c_str(), p_value.c_str());
+}
+
String OS_Windows::get_stdin_string(bool p_block) {
if (p_block) {
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index e12e465dd3..8ca58b534a 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,14 +30,18 @@
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
-#include "context_gl_win.h"
+
+#include "context_gl_windows.h"
#include "core/os/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
-#include "crash_handler_win.h"
+#include "crash_handler_windows.h"
#include "drivers/rtaudio/audio_driver_rtaudio.h"
+#include "drivers/unix/ip_unix.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
-#include "drivers/winmidi/win_midi.h"
+#include "drivers/winmidi/midi_driver_winmidi.h"
+#include "key_mapping_windows.h"
+#include "main/input_default.h"
#include "power_windows.h"
#include "servers/audio_server.h"
#include "servers/visual/rasterizer.h"
@@ -45,9 +49,6 @@
#ifdef XAUDIO2_ENABLED
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#endif
-#include "drivers/unix/ip_unix.h"
-#include "key_mapping_win.h"
-#include "main/input_default.h"
#include <fcntl.h>
#include <io.h>
@@ -86,7 +87,7 @@ class OS_Windows : public OS {
int old_x, old_y;
Point2i center;
#if defined(OPENGL_ENABLED)
- ContextGL_Win *gl_context;
+ ContextGL_Windows *gl_context;
#endif
VisualServer *visual_server;
int pressrc;
@@ -268,6 +269,7 @@ public:
virtual bool has_environment(const String &p_var) const;
virtual String get_environment(const String &p_var) const;
+ virtual bool set_environment(const String &p_var, const String &p_value) const;
virtual void set_clipboard(const String &p_text);
virtual String get_clipboard() const;
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index aa020ed470..8a4aab5c36 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/power_windows.cpp b/platform/windows/power_windows.cpp
index 5612906251..b96ae51132 100644
--- a/platform/windows/power_windows.cpp
+++ b/platform/windows/power_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/power_windows.h b/platform/windows/power_windows.h
index 4984b473ca..ef75ce6271 100644
--- a/platform/windows/power_windows.h
+++ b/platform/windows/power_windows.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PLATFORM_WINDOWS_POWER_WINDOWS_H_
-#define PLATFORM_WINDOWS_POWER_WINDOWS_H_
+#ifndef POWER_WINDOWS_H
+#define POWER_WINDOWS_H
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
@@ -55,4 +55,4 @@ public:
int get_power_percent_left();
};
-#endif /* PLATFORM_WINDOWS_POWER_WINDOWS_H_ */
+#endif // POWER_WINDOWS_H
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index 12a4a1ae39..7def419103 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
index 1cd1941b8a..475e1f25ab 100644
--- a/platform/windows/windows_terminal_logger.h
+++ b/platform/windows/windows_terminal_logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/SCsub b/platform/x11/SCsub
index 97d3d1b514..e302f09c88 100644
--- a/platform/x11/SCsub
+++ b/platform/x11/SCsub
@@ -13,6 +13,7 @@ common_x11 = [
"key_mapping_x11.cpp",
"joypad_linux.cpp",
"power_x11.cpp",
+ "detect_prime.cpp"
]
prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp
index 8c1869a1f1..aadf7ee36d 100644
--- a/platform/x11/context_gl_x11.cpp
+++ b/platform/x11/context_gl_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h
index be3083d957..02455ce005 100644
--- a/platform/x11/context_gl_x11.h
+++ b/platform/x11/context_gl_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/crash_handler_x11.cpp b/platform/x11/crash_handler_x11.cpp
index 79c3d9aece..1e7f393bdd 100644
--- a/platform/x11/crash_handler_x11.cpp
+++ b/platform/x11/crash_handler_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,15 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef DEBUG_ENABLED
-#define CRASH_HANDLER_ENABLED 1
-#endif
-
#include "crash_handler_x11.h"
+
#include "core/os/os.h"
#include "core/project_settings.h"
#include "main/main.h"
+#ifdef DEBUG_ENABLED
+#define CRASH_HANDLER_ENABLED 1
+#endif
+
#ifdef CRASH_HANDLER_ENABLED
#include <cxxabi.h>
#include <dlfcn.h>
diff --git a/platform/x11/crash_handler_x11.h b/platform/x11/crash_handler_x11.h
index 49ca0df9a8..d0664aef85 100644
--- a/platform/x11/crash_handler_x11.h
+++ b/platform/x11/crash_handler_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,4 +45,4 @@ public:
~CrashHandler();
};
-#endif
+#endif // CRASH_HANDLER_X11_H
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 9b6fb2f478..72139538b7 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -61,8 +61,9 @@ def get_opts():
return [
BoolVariable('use_llvm', 'Use the LLVM compiler', False),
BoolVariable('use_static_cpp', 'Link libgcc and libstdc++ statically for better portability', False),
- BoolVariable('use_sanitizer', 'Use LLVM compiler address sanitizer', False),
- BoolVariable('use_leak_sanitizer', 'Use LLVM compiler memory leaks sanitizer (implies use_sanitizer)', False),
+ BoolVariable('use_ubsan', 'Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)', False),
+ BoolVariable('use_asan', 'Use LLVM/GCC compiler address sanitizer (ASAN))', False),
+ BoolVariable('use_lsan', 'Use LLVM/GCC compiler leak sanitizer (LSAN))', False),
BoolVariable('pulseaudio', 'Detect & use pulseaudio', True),
BoolVariable('udev', 'Use udev for gamepad connection callbacks', False),
EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
@@ -86,10 +87,8 @@ def configure(env):
## Build type
if (env["target"] == "release"):
- # -O3 -ffast-math is identical to -Ofast. We need to split it out so we can selectively disable
- # -ffast-math in code for which it generates wrong results.
if (env["optimize"] == "speed"): #optimize for speed (default)
- env.Prepend(CCFLAGS=['-O3', '-ffast-math'])
+ env.Prepend(CCFLAGS=['-O3'])
else: #optimize for size
env.Prepend(CCFLAGS=['-Os'])
@@ -100,7 +99,7 @@ def configure(env):
elif (env["target"] == "release_debug"):
if (env["optimize"] == "speed"): #optimize for speed (default)
- env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
+ env.Prepend(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
else: #optimize for size
env.Prepend(CCFLAGS=['-Os', '-DDEBUG_ENABLED'])
@@ -133,12 +132,19 @@ def configure(env):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env.extra_suffix = ".llvm" + env.extra_suffix
- # leak sanitizer requires (address) sanitizer
- if env['use_sanitizer'] or env['use_leak_sanitizer']:
- env.Append(CCFLAGS=['-fsanitize=address', '-fno-omit-frame-pointer'])
- env.Append(LINKFLAGS=['-fsanitize=address'])
+
+ if env['use_ubsan'] or env['use_asan'] or env['use_lsan']:
env.extra_suffix += "s"
- if env['use_leak_sanitizer']:
+
+ if env['use_ubsan']:
+ env.Append(CCFLAGS=['-fsanitize=undefined'])
+ env.Append(LINKFLAGS=['-fsanitize=undefined'])
+
+ if env['use_asan']:
+ env.Append(CCFLAGS=['-fsanitize=address'])
+ env.Append(LINKFLAGS=['-fsanitize=address'])
+
+ if env['use_lsan']:
env.Append(CCFLAGS=['-fsanitize=leak'])
env.Append(LINKFLAGS=['-fsanitize=leak'])
diff --git a/platform/x11/detect_prime.cpp b/platform/x11/detect_prime.cpp
new file mode 100644
index 0000000000..04a825fac9
--- /dev/null
+++ b/platform/x11/detect_prime.cpp
@@ -0,0 +1,233 @@
+/*************************************************************************/
+/* detect_prime.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef X11_ENABLED
+#if defined(OPENGL_ENABLED)
+
+#include "core/print_string.h"
+#include "core/ustring.h"
+
+#include <stdlib.h>
+
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+#include <cstring>
+
+#include <sys/types.h>
+#include <sys/wait.h>
+#include <unistd.h>
+
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+
+typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
+
+struct vendor {
+ const char *glxvendor;
+ int priority;
+};
+
+vendor vendormap[] = {
+ { "Advanced Micro Devices, Inc.", 30 },
+ { "NVIDIA Corporation", 30 },
+ { "X.Org", 30 },
+ { "Intel Open Source Technology Center", 20 },
+ { "nouveau", 10 },
+ { "Mesa Project", 0 },
+ { NULL, 0 }
+};
+
+// Runs inside a child. Exiting will not quit the engine.
+void create_context() {
+ Display *x11_display = XOpenDisplay(NULL);
+ Window x11_window;
+ GLXContext glx_context;
+
+ GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
+
+ static int visual_attribs[] = {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_DOUBLEBUFFER, true,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 24,
+ None
+ };
+
+ int fbcount;
+ GLXFBConfig fbconfig = 0;
+ XVisualInfo *vi = NULL;
+
+ XSetWindowAttributes swa;
+ swa.event_mask = StructureNotifyMask;
+ swa.border_pixel = 0;
+ unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
+
+ GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
+ if (!fbc)
+ exit(1);
+
+ vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
+
+ fbconfig = fbc[0];
+
+ static int context_attribs[] = {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
+ GLX_CONTEXT_MINOR_VERSION_ARB, 3,
+ GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
+ None
+ };
+
+ glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, NULL, true, context_attribs);
+
+ swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
+ x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
+
+ if (!x11_window)
+ exit(1);
+
+ glXMakeCurrent(x11_display, x11_window, glx_context);
+ XFree(vi);
+}
+
+int detect_prime() {
+ pid_t p;
+ int priorities[2];
+ String vendors[2];
+ String renderers[2];
+
+ vendors[0] = "Unknown";
+ vendors[1] = "Unknown";
+ renderers[0] = "Unknown";
+ renderers[1] = "Unknown";
+
+ for (int i = 0; i < 2; ++i) {
+ int fdset[2];
+
+ if (pipe(fdset) == -1) {
+ print_verbose("Failed to pipe(), using default GPU");
+ return 0;
+ }
+
+ // Fork so the driver initialization can crash without taking down the engine.
+ p = fork();
+
+ if (p > 0) {
+ // Main thread
+
+ int stat_loc = 0;
+ char string[201];
+ string[200] = '\0';
+
+ close(fdset[1]);
+
+ waitpid(p, &stat_loc, 0);
+
+ if (!stat_loc) {
+ // No need to do anything complicated here. Anything less than
+ // PIPE_BUF will be delivered in one read() call.
+ read(fdset[0], string, sizeof(string) - 1);
+
+ vendors[i] = string;
+ renderers[i] = string + strlen(string) + 1;
+ }
+
+ close(fdset[0]);
+
+ } else {
+ // In child, exit() here will not quit the engine.
+
+ char string[201];
+
+ close(fdset[0]);
+
+ if (i) setenv("DRI_PRIME", "1", 1);
+ create_context();
+
+ const char *vendor = (const char *)glGetString(GL_VENDOR);
+ const char *renderer = (const char *)glGetString(GL_RENDERER);
+
+ int vendor_len = strlen(vendor) + 1;
+ int renderer_len = strlen(renderer) + 1;
+
+ if (vendor_len + renderer_len >= sizeof(string)) {
+ renderer_len = 200 - vendor_len;
+ }
+
+ memcpy(&string, vendor, vendor_len);
+ memcpy(&string[vendor_len], renderer, renderer_len);
+
+ write(fdset[1], string, vendor_len + renderer_len);
+
+ close(fdset[1]);
+ exit(0);
+ }
+ }
+
+ int preferred = 0;
+ int priority = 0;
+
+ if (vendors[0] == vendors[1]) {
+ print_verbose("Only one GPU found, using default.");
+ return 0;
+ }
+
+ for (int i = 1; i >= 0; --i) {
+ vendor *v = vendormap;
+ while (v->glxvendor) {
+ if (v->glxvendor == vendors[i]) {
+ priorities[i] = v->priority;
+
+ if (v->priority >= priority) {
+ priority = v->priority;
+ preferred = i;
+ }
+ }
+ ++v;
+ }
+ }
+
+ print_verbose("Found renderers:");
+ for (int i = 0; i < 2; ++i) {
+ print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i]));
+ }
+
+ print_verbose("Using renderer: " + renderers[preferred]);
+ return preferred;
+}
+
+#endif
+#endif
diff --git a/core/os/shell.cpp b/platform/x11/detect_prime.h
index 32649a0667..13bcf6fc38 100644
--- a/core/os/shell.cpp
+++ b/platform/x11/detect_prime.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* shell.cpp */
+/* detect_prime.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,19 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "shell.h"
+#ifdef X11_ENABLED
+#if defined(OPENGL_ENABLED)
-Shell *Shell::singleton = NULL;
+int detect_prime();
-Shell *Shell::get_singleton() {
-
- return singleton;
-}
-
-Shell::~Shell() {
-}
-
-Shell::Shell() {
-
- singleton = this;
-}
+#endif
+#endif
diff --git a/platform/x11/export/export.cpp b/platform/x11/export/export.cpp
index 904aceaca0..f7d98c1d68 100644
--- a/platform/x11/export/export.cpp
+++ b/platform/x11/export/export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/export/export.h b/platform/x11/export/export.h
index ac44cef8f7..61b9a77524 100644
--- a/platform/x11/export/export.h
+++ b/platform/x11/export/export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/godot_x11.cpp b/platform/x11/godot_x11.cpp
index 21148f8e86..79407cd9dc 100644
--- a/platform/x11/godot_x11.cpp
+++ b/platform/x11/godot_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/joypad_linux.cpp b/platform/x11/joypad_linux.cpp
index aff9a50bd6..907c652ab4 100644
--- a/platform/x11/joypad_linux.cpp
+++ b/platform/x11/joypad_linux.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/joypad_linux.h b/platform/x11/joypad_linux.h
index 34b240abf1..b5904ce90b 100644
--- a/platform/x11/joypad_linux.h
+++ b/platform/x11/joypad_linux.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp
index 423e2737ee..9b5dfa4793 100644
--- a/platform/x11/key_mapping_x11.cpp
+++ b/platform/x11/key_mapping_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h
index 6f05941c19..853fe7954a 100644
--- a/platform/x11/key_mapping_x11.h
+++ b/platform/x11/key_mapping_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 34ec8709c4..8db4635d68 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "os_x11.h"
+#include "detect_prime.h"
+
#include "core/os/dir_access.h"
#include "core/print_string.h"
#include "drivers/gles2/rasterizer_gles2.h"
@@ -240,10 +242,45 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
// maybe contextgl wants to be in charge of creating the window
#if defined(OPENGL_ENABLED)
- // Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists.
- // Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not
- // be overwritten.
- setenv("DRI_PRIME", "1", 0);
+ if (getenv("DRI_PRIME") == NULL) {
+ int use_prime = -1;
+
+ if (getenv("PRIMUS_DISPLAY") ||
+ getenv("PRIMUS_libGLd") ||
+ getenv("PRIMUS_libGLa") ||
+ getenv("PRIMUS_libGL") ||
+ getenv("PRIMUS_LOAD_GLOBAL") ||
+ getenv("BUMBLEBEE_SOCKET")) {
+
+ print_verbose("Optirun/primusrun detected. Skipping GPU detection");
+ use_prime = 0;
+ }
+
+ if (getenv("LD_LIBRARY_PATH")) {
+ String ld_library_path(getenv("LD_LIBRARY_PATH"));
+ Vector<String> libraries = ld_library_path.split(":");
+
+ for (int i = 0; i < libraries.size(); ++i) {
+ if (FileAccess::exists(libraries[i] + "/libGL.so.1") ||
+ FileAccess::exists(libraries[i] + "/libGL.so")) {
+
+ print_verbose("Custom libGL override detected. Skipping GPU detection");
+ use_prime = 0;
+ }
+ }
+ }
+
+ if (use_prime == -1) {
+ print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.");
+ use_prime = detect_prime();
+ }
+
+ if (use_prime) {
+ print_line("Found discrete GPU, setting DRI_PRIME=1 to use it.");
+ print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU.");
+ setenv("DRI_PRIME", "1", 1);
+ }
+ }
ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
@@ -1885,12 +1922,23 @@ void OS_X11::process_xevents() {
// Determine the axis used (called valuators in XInput for some forsaken reason)
// Mask is a bitmask indicating which axes are involved.
// We are interested in the values of axes 0 and 1.
- if (raw_event->valuators.mask_len <= 0 || !XIMaskIsSet(raw_event->valuators.mask, 0) || !XIMaskIsSet(raw_event->valuators.mask, 1)) {
+ if (raw_event->valuators.mask_len <= 0) {
break;
}
- double rel_x = raw_event->raw_values[0];
- double rel_y = raw_event->raw_values[1];
+ const double *values = raw_event->raw_values;
+
+ double rel_x = 0.0;
+ double rel_y = 0.0;
+
+ if (XIMaskIsSet(raw_event->valuators.mask, 0)) {
+ rel_x = *values;
+ values++;
+ }
+
+ if (XIMaskIsSet(raw_event->valuators.mask, 1)) {
+ rel_y = *values;
+ }
// https://bugs.freedesktop.org/show_bug.cgi?id=71609
// http://lists.libsdl.org/pipermail/commits-libsdl.org/2015-June/000282.html
@@ -2985,7 +3033,9 @@ bool OS_X11::is_vsync_enabled() const {
*/
void OS_X11::set_context(int p_context) {
+ char *config_name = NULL;
XClassHint *classHint = XAllocClassHint();
+
if (classHint) {
char *wm_class = (char *)"Godot";
@@ -2996,13 +3046,20 @@ void OS_X11::set_context(int p_context) {
if (p_context == CONTEXT_ENGINE) {
classHint->res_name = (char *)"Godot_Engine";
- wm_class = (char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw();
+ char *config_name_tmp = (char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw();
+ if (config_name_tmp)
+ config_name = strdup(config_name_tmp);
+ else
+ config_name = strdup("Godot Engine");
+
+ wm_class = config_name;
}
classHint->res_class = wm_class;
XSetClassHint(x11_display, x11_window, classHint);
XFree(classHint);
+ free(config_name);
}
}
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index 4e73c5beec..6d1a66af84 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
#include "core/os/input.h"
#include "crash_handler_x11.h"
#include "drivers/alsa/audio_driver_alsa.h"
-#include "drivers/alsamidi/alsa_midi.h"
+#include "drivers/alsamidi/midi_driver_alsamidi.h"
#include "drivers/pulseaudio/audio_driver_pulseaudio.h"
#include "drivers/unix/os_unix.h"
#include "joypad_linux.h"
diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h
index f6d7f5a8cd..9e6011ddf7 100644
--- a/platform/x11/platform_config.h
+++ b/platform/x11/platform_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/power_x11.cpp b/platform/x11/power_x11.cpp
index 4ac331d212..943c2b1383 100644
--- a/platform/x11/power_x11.cpp
+++ b/platform/x11/power_x11.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/x11/power_x11.h b/platform/x11/power_x11.h
index d0805b6f8a..469e3910f4 100644
--- a/platform/x11/power_x11.h
+++ b/platform/x11/power_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef X11_POWER_H_
-#define X11_POWER_H_
+#ifndef POWER_X11_H
+#define POWER_X11_H
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
@@ -63,4 +63,4 @@ public:
int get_power_percent_left();
};
-#endif /* X11_POWER_H_ */
+#endif // POWER_X11_H
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index b11c2c2886..28ddf6b5f8 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -395,8 +395,8 @@ void AnimatedSprite::_notification(int p_what) {
int fc = frames->get_frame_count(animation);
if (frame >= fc - 1) {
if (frames->get_animation_loop(animation)) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
frame = fc - 1;
if (!is_over) {
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 7270ee4d0e..8753f88799 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 4a4aaf3238..63c4758a34 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index cd60b6c1e1..2d1527810e 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index c2af725919..961d2b00ef 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index e68e6eeca5..cc00b59010 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index e06c30ec6b..4a4bc4410f 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index b1ee12544b..52b0c016cc 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index cc297d742d..11846654c5 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,6 +61,20 @@ void Camera2D::_update_scroll() {
};
}
+void Camera2D::_update_process_mode() {
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_process_internal(false);
+ set_physics_process_internal(false);
+ } else if (process_mode == CAMERA2D_PROCESS_IDLE) {
+ set_process_internal(true);
+ set_physics_process_internal(false);
+ } else {
+ set_process_internal(false);
+ set_physics_process_internal(true);
+ }
+}
+
void Camera2D::set_zoom(const Vector2 &p_zoom) {
zoom = p_zoom;
@@ -143,7 +157,7 @@ Transform2D Camera2D::get_camera_transform() {
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * get_process_delta_time();
+ float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -217,14 +231,15 @@ void Camera2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_INTERNAL_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS:
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
_update_scroll();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_processing_internal())
+ if (!is_processing_internal() && !is_physics_processing_internal())
_update_scroll();
} break;
@@ -245,10 +260,7 @@ void Camera2D::_notification(int p_what) {
add_to_group(group_name);
add_to_group(canvas_group_name);
- if (Engine::get_singleton()->is_editor_hint()) {
- set_process_internal(false);
- }
-
+ _update_process_mode();
_update_scroll();
first = true;
@@ -379,6 +391,20 @@ bool Camera2D::is_rotating() const {
return rotating;
}
+void Camera2D::set_process_mode(Camera2DProcessMode p_mode) {
+
+ if (process_mode == p_mode)
+ return;
+
+ process_mode = p_mode;
+ _update_process_mode();
+}
+
+Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
+
+ return process_mode;
+}
+
void Camera2D::_make_current(Object *p_which) {
if (p_which == this) {
@@ -410,6 +436,7 @@ void Camera2D::make_current() {
} else {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
}
+ _update_scroll();
}
void Camera2D::clear_current() {
@@ -656,6 +683,9 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
+ ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Camera2D::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &Camera2D::get_process_mode);
+
ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
@@ -716,6 +746,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
ADD_GROUP("Limit", "limit_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", MARGIN_LEFT);
@@ -749,6 +780,8 @@ void Camera2D::_bind_methods() {
BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
+ BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE);
}
Camera2D::Camera2D() {
@@ -771,6 +804,7 @@ Camera2D::Camera2D() {
limit_smoothing_enabled = false;
custom_viewport = NULL;
custom_viewport_id = 0;
+ process_mode = CAMERA2D_PROCESS_IDLE;
smoothing = 5.0;
zoom = Vector2(1, 1);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 99571500bf..7f16ecff41 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,6 +44,11 @@ public:
ANCHOR_MODE_DRAG_CENTER
};
+ enum Camera2DProcessMode {
+ CAMERA2D_PROCESS_PHYSICS,
+ CAMERA2D_PROCESS_IDLE
+ };
+
protected:
Point2 camera_pos;
Point2 smoothed_camera_pos;
@@ -73,6 +78,7 @@ protected:
float v_ofs;
Point2 camera_screen_center;
+ void _update_process_mode();
void _update_scroll();
void _make_current(Object *p_which);
@@ -84,6 +90,8 @@ protected:
bool limit_drawing_enabled;
bool margin_drawing_enabled;
+ Camera2DProcessMode process_mode;
+
protected:
virtual Transform2D get_camera_transform();
void _notification(int p_what);
@@ -126,6 +134,9 @@ public:
void set_follow_smoothing(float p_speed);
float get_follow_smoothing() const;
+ void set_process_mode(Camera2DProcessMode p_mode);
+ Camera2DProcessMode get_process_mode() const;
+
void make_current();
void clear_current();
bool is_current() const;
@@ -156,5 +167,6 @@ public:
};
VARIANT_ENUM_CAST(Camera2D::AnchorMode);
+VARIANT_ENUM_CAST(Camera2D::Camera2DProcessMode);
#endif // CAMERA_2D_H
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 2534f676ca..2739f71543 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,6 +64,7 @@ void CanvasItemMaterial::init_shaders() {
void CanvasItemMaterial::finish_shaders() {
memdelete(dirty_materials);
+ memdelete(shader_names);
dirty_materials = NULL;
#ifndef NO_THREADS
@@ -130,19 +131,15 @@ void CanvasItemMaterial::_update_shader() {
code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n";
- code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
- code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n";
- code += "\tif (particles_anim_loop) {\n";
- code += "\t\tframe = abs(frame) % total_frames;\n";
+ code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
+ code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
+ code += "\tif (!particles_anim_loop) {\n";
+ code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
code += "\t} else {\n";
- code += "\t\tframe = clamp(frame, 0, total_frames - 1);\n";
- code += "\t}\n";
-
- code += "\tfloat frame_w = 1.0 / h_frames;\n";
- code += "\tfloat frame_h = 1.0 / v_frames;\n";
- code += "\tUV.x = UV.x * frame_w + frame_w * float(frame % particles_anim_h_frames);\n";
- code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_h_frames);\n";
-
+ code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n";
+ code += "\t}";
+ code += "\tUV /= vec2(h_frames, v_frames);\n";
+ code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
code += "}\n";
}
@@ -433,6 +430,11 @@ void CanvasItem::hide() {
_change_notify("visible");
}
+CanvasItem *CanvasItem::current_item_drawn = NULL;
+CanvasItem *CanvasItem::get_current_item_drawn() {
+ return current_item_drawn;
+}
+
void CanvasItem::_update_callback() {
if (!is_inside_tree()) {
@@ -448,11 +450,13 @@ void CanvasItem::_update_callback() {
first_draw = false;
}
drawing = true;
+ current_item_drawn = this;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0);
}
+ current_item_drawn = NULL;
drawing = false;
}
//todo updating = false
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1a6016e6e1..bf7cfa8e75 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -222,6 +222,8 @@ private:
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
+ static CanvasItem *current_item_drawn;
+
protected:
_FORCE_INLINE_ void _notify_transform() {
if (!is_inside_tree()) return;
@@ -324,6 +326,8 @@ public:
void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale);
void draw_set_transform_matrix(const Transform2D &p_matrix);
+ static CanvasItem *get_current_item_drawn();
+
/* RECT / TRANSFORM */
void set_as_toplevel(bool p_toplevel);
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 2f8568ccbf..bd7bb97b03 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 888ed95f6b..101abb4f00 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 738f7ddf59..d54070df8d 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -163,7 +163,7 @@ void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool
ShapeData &sd = shapes[p_owner];
sd.one_way_collision = p_enable;
for (int i = 0; i < sd.shapes.size(); i++) {
- Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, p_enable);
+ Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
}
}
@@ -174,6 +174,27 @@ bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owne
return shapes[p_owner].one_way_collision;
}
+void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) {
+
+ if (area)
+ return; //not for areas
+
+ ERR_FAIL_COND(!shapes.has(p_owner));
+
+ ShapeData &sd = shapes[p_owner];
+ sd.one_way_collision_margin = p_margin;
+ for (int i = 0; i < sd.shapes.size(); i++) {
+ Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
+ }
+}
+
+float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
+
+ ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
+
+ return shapes[p_owner].one_way_collision_margin;
+}
+
void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
@@ -390,6 +411,8 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision_margin", "owner_id", "margin"), &CollisionObject2D::shape_owner_set_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_shape_owner_one_way_collision_margin", "owner_id"), &CollisionObject2D::get_shape_owner_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 29a00bd9f9..8aa3330f37 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,10 +54,12 @@ class CollisionObject2D : public Node2D {
Vector<Shape> shapes;
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
ShapeData() {
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 0;
owner = NULL;
}
};
@@ -98,6 +100,9 @@ public:
void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable);
bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const;
+ void shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin);
+ float get_shape_owner_one_way_collision_margin(uint32_t p_owner) const;
+
void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
int shape_owner_get_shape_count(uint32_t p_owner) const;
Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 07bbbd9321..5edd49b3a3 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -122,6 +122,7 @@ void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
return;
parent->shape_owner_set_disabled(owner_id, disabled);
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
void CollisionPolygon2D::_notification(int p_what) {
@@ -311,6 +312,16 @@ bool CollisionPolygon2D::is_one_way_collision_enabled() const {
return one_way_collision;
}
+void CollisionPolygon2D::set_one_way_collision_margin(float p_margin) {
+ one_way_collision_margin = p_margin;
+ if (parent) {
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
+ }
+}
+
+float CollisionPolygon2D::get_one_way_collision_margin() const {
+ return one_way_collision_margin;
+}
void CollisionPolygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
@@ -322,11 +333,14 @@ void CollisionPolygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon2D::is_disabled);
ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionPolygon2D::set_one_way_collision);
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionPolygon2D::is_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionPolygon2D::set_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionPolygon2D::get_one_way_collision_margin);
ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
BIND_ENUM_CONSTANT(BUILD_SOLIDS);
BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
@@ -341,4 +355,5 @@ CollisionPolygon2D::CollisionPolygon2D() {
owner_id = 0;
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 1.0;
}
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 412a923292..b88679f15b 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,6 +54,7 @@ protected:
CollisionObject2D *parent;
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
Vector<Vector<Vector2> > _decompose_in_convex();
@@ -84,6 +85,9 @@ public:
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
+ void set_one_way_collision_margin(float p_margin);
+ float get_one_way_collision_margin() const;
+
CollisionPolygon2D();
};
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index d3e25d541a..5440a1d8c3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,9 +36,9 @@
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/line_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shape_line_2d.h"
void CollisionShape2D::_shape_changed() {
@@ -52,6 +52,7 @@ void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
return;
parent->shape_owner_set_disabled(owner_id, disabled);
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
void CollisionShape2D::_notification(int p_what) {
@@ -219,6 +220,17 @@ bool CollisionShape2D::is_one_way_collision_enabled() const {
return one_way_collision;
}
+void CollisionShape2D::set_one_way_collision_margin(float p_margin) {
+ one_way_collision_margin = p_margin;
+ if (parent) {
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
+ }
+}
+
+float CollisionShape2D::get_one_way_collision_margin() const {
+ return one_way_collision_margin;
+}
+
void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
@@ -227,11 +239,14 @@ void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape2D::_shape_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
}
CollisionShape2D::CollisionShape2D() {
@@ -242,4 +257,5 @@ CollisionShape2D::CollisionShape2D() {
parent = NULL;
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 1.0;
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index ed2c09d53d..e913b4a866 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,6 +46,7 @@ class CollisionShape2D : public Node2D {
void _shape_changed();
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
void _update_in_shape_owner(bool p_xform_only = false);
@@ -65,6 +66,9 @@ public:
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
+ void set_one_way_collision_margin(float p_margin);
+ float get_one_way_collision_margin() const;
+
virtual String get_configuration_warning() const;
CollisionShape2D();
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 93ad99272c..eaed1da0ba 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -594,7 +594,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (restart_time >= prev_time) {
restart = true;
if (fractional_delta) {
- local_delta = (1.0 - restart_time + time) * lifetime;
+ local_delta = (lifetime - restart_time + time) * lifetime;
}
} else if (restart_time < time) {
@@ -840,7 +840,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
- p.transform.elements[0] = p.velocity.normalized();
+ p.transform.elements[1] = p.velocity.normalized();
p.transform.elements[0] = p.transform.elements[1].tangent();
}
@@ -1378,6 +1378,7 @@ CPUParticles2D::CPUParticles2D() {
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
//set_param(PARAM_ORBIT_VELOCITY, 0);
set_param(PARAM_LINEAR_ACCEL, 0);
+ set_param(PARAM_ANGULAR_VELOCITY, 0);
set_param(PARAM_RADIAL_ACCEL, 0);
set_param(PARAM_TANGENTIAL_ACCEL, 0);
set_param(PARAM_DAMPING, 0);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index d967c3be26..b1adf62980 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index b9a48e1fdc..5b14b3e8e1 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 744994f0a7..a3951eb9d2 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index e6a5a0b651..d1fce74085 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -431,7 +431,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "StreamTexture,ImageTexture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
@@ -450,7 +450,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF7,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF7,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 40469cfbc8..b1940f64cd 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index ab15b49985..5334caed67 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index d59c9100b0..498d65d764 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 6faf8c2855..105eb82afb 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 6918018c12..5bbd38e460 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index d5e8a33805..eb09d3c9d3 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -279,6 +279,10 @@ void LineBuilder::build() {
}
} else {
// No intersection: fallback
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP) {
+ // There is no fallback implementation for LINE_JOINT_SHARP so switch to the LINE_JOINT_BEVEL
+ current_joint_mode = Line2D::LINE_JOINT_BEVEL;
+ }
pos_up1 = corner_pos_up;
pos_down1 = corner_pos_down;
}
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index f9d26f12af..b961385e33 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "core/color.h"
#include "core/math/vector2.h"
#include "line_2d.h"
-#include "scene/resources/color_ramp.h"
+#include "scene/resources/gradient.h"
class LineBuilder {
public:
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 46777665d8..b382ca7b33 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index c9889c1c03..4d81c8088a 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation_2d.cpp
index 1b789bab9d..57e0a5b118 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* navigation2d.cpp */
+/* navigation_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "navigation2d.h"
+#include "navigation_2d.h"
#define USE_ENTRY_POINT
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation_2d.h
index 02c46d5de1..b4d659ff5c 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation_2d.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* navigation2d.h */
+/* navigation_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -171,4 +171,4 @@ public:
Navigation2D();
};
-#endif // Navigation2D2D_H
+#endif // NAVIGATION_2D_H
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 9154929e0b..0f6af358bd 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/engine.h"
-#include "navigation2d.h"
+#include "navigation_2d.h"
#include "thirdparty/misc/triangulator.h"
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h
index d7684c2d94..ebbe67d949 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_polygon.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 2d9bbfe657..f4430d93f6 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -376,7 +376,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
float Node2D::get_angle_to(const Vector2 &p_pos) const {
- return (get_global_transform().affine_inverse().xform(p_pos)).angle();
+ return (to_local(p_pos) * get_scale()).angle();
}
Point2 Node2D::to_local(Point2 p_global) const {
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 924a84fb88..c07dc88720 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 59cb16fe91..96e13396c5 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 31d1c553a2..38d59ac737 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 06de723f27..baf5b5967b 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index b2b98b0ef6..b5db111a38 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 35b7e7da3e..9701998f5d 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "particles_2d.h"
+#include "core/os/os.h"
#include "scene/resources/particles_material.h"
#include "scene/scene_string_names.h"
@@ -213,6 +214,10 @@ bool Particles2D::get_fractional_delta() const {
String Particles2D::get_configuration_warning() const {
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
+ }
+
String warnings;
if (process_material.is_null()) {
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 6d52f8b28e..a0104b4b16 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 5eae43b2d5..271e132002 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -261,7 +261,7 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const {
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
- property.hint_string = "0," + rtos(max) + ",0.01";
+ property.hint_string = "0," + rtos(max) + ",0.01,or_greater";
}
}
@@ -304,7 +304,7 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotate"), "set_rotate", "is_rotating");
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 64696442c3..4efad19938 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
index d36a9fb65a..3de2079ebe 100644
--- a/scene/2d/path_texture.cpp
+++ b/scene/2d/path_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
index 7a347c0653..313aa772c4 100644
--- a/scene/2d/path_texture.h
+++ b/scene/2d/path_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c440512c84..499e2a90ac 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1290,7 +1290,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if (Vector2() == lv_n + p_floor_direction && collision.travel.length() < 1) {
+ if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform2D gt = get_global_transform();
gt.elements[2] -= collision.travel.project(p_floor_direction.tangent());
set_global_transform(gt);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index c7b42add84..89dd1e5341 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index aa6d57a67d..54b304f851 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,7 +81,11 @@ bool Polygon2D::_edit_use_rect() const {
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
+ Vector<Vector2> polygon2d = Variant(polygon);
+ if (internal_vertices > 0) {
+ polygon2d.resize(polygon2d.size() - internal_vertices);
+ }
+ return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
void Polygon2D::_notification(int p_what) {
@@ -108,9 +112,17 @@ void Polygon2D::_notification(int p_what) {
Vector<int> bones;
Vector<float> weights;
- points.resize(polygon.size());
+ int len = polygon.size();
+ if ((invert || polygons.size() == 0) && internal_vertices > 0) {
+ //if no polygons are around, internal vertices must not be drawn, else let them be
+ len -= internal_vertices;
+ }
+
+ if (len <= 0) {
+ return;
+ }
+ points.resize(len);
- int len = points.size();
{
PoolVector<Vector2>::Read polyr = polygon.read();
@@ -177,7 +189,8 @@ void Polygon2D::_notification(int p_what) {
Transform2D texmat(tex_rot, tex_ofs);
texmat.scale(tex_scale);
Size2 tex_size = texture->get_size();
- uvs.resize(points.size());
+
+ uvs.resize(len);
if (points.size() == uv.size()) {
@@ -196,7 +209,7 @@ void Polygon2D::_notification(int p_what) {
if (skeleton_node && !invert && bone_weights.size()) {
//a skeleton is set! fill indices and weights
- int vc = points.size();
+ int vc = len;
bones.resize(vc * 4);
weights.resize(vc * 4);
@@ -258,93 +271,245 @@ void Polygon2D::_notification(int p_what) {
}
Vector<Color> colors;
- int color_len = vertex_colors.size();
- colors.resize(len);
- {
+ if (vertex_colors.size() == points.size()) {
+ colors.resize(len);
PoolVector<Color>::Read color_r = vertex_colors.read();
- for (int i = 0; i < color_len && i < len; i++) {
+ for (int i = 0; i < len; i++) {
colors.write[i] = color_r[i];
}
- for (int i = color_len; i < len; i++) {
- colors.write[i] = color;
- }
+ } else {
+ colors.push_back(color);
}
// Vector<int> indices = Geometry::triangulate_polygon(points);
// VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
- if (invert || splits.size() == 0) {
+ if (invert || polygons.size() == 0) {
Vector<int> indices = Geometry::triangulate_polygon(points);
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
} else {
+ //draw individual polygons
+ Vector<int> total_indices;
+ for (int i = 0; i < polygons.size(); i++) {
+ PoolVector<int> src_indices = polygons[i];
+ int ic = src_indices.size();
+ if (ic < 3)
+ continue;
+ PoolVector<int>::Read r = src_indices.read();
+
+ Vector<Vector2> tmp_points;
+ tmp_points.resize(ic);
+
+ for (int j = 0; j < ic; j++) {
+ int idx = r[j];
+ ERR_CONTINUE(idx < 0 || idx >= points.size());
+ tmp_points.write[j] = points[r[j]];
+ }
+ Vector<int> indices = Geometry::triangulate_polygon(tmp_points);
+ int ic2 = indices.size();
+ const int *r2 = indices.ptr();
+
+ int bic = total_indices.size();
+ total_indices.resize(bic + ic2);
+ int *w2 = total_indices.ptrw();
+
+ for (int j = 0; j < ic2; j++) {
+ w2[j + bic] = r[r2[j]];
+ }
+ }
+
+ if (total_indices.size()) {
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
+
+#if 0
//use splits
Vector<int> loop;
int sc = splits.size();
PoolVector<int>::Read r = splits.read();
- int last = points.size();
+
+ print_line("has splits, amount " + itos(splits.size()));
Vector<Vector<int> > loops;
- for (int i = 0; i < last; i++) {
+ // find a point that can be used to begin, must not be in a split, and have to the left and right the same one
+ // like this one -> x---o
+ // \ / \ .
+ // o---o
+ int base_point = -1;
+ {
+ int current_point = -1;
+ int base_point_prev_split = -1;
+
+
+ for (int i = 0; i < points.size(); i++) {
+
+ //find if this point is in a split
+ int split_index = -1;
+ bool has_prev_split = false;
+ int min_dist_to_end = 0x7FFFFFFF;
+
+ for (int j = 0; j < sc; j += 2) {
+
+ int split_pos = -1;
+ int split_end = -1;
+
+ if (r[j + 0] == i) { //found split in first point
+ split_pos = r[j + 0];
+ split_end = r[j + 1];
+ } else if (r[j + 1] == i) { //found split in second point
+ split_pos = r[j + 1];
+ split_end = r[j + 0];
+ }
+
+ if (split_pos == split_end) {
+ continue; //either nothing found or begin == end, this not a split in either case
+ }
+
+ if (j == base_point_prev_split) {
+ has_prev_split = true;
+ }
+
+ //compute distance from split pos to split end in current traversal direction
+ int dist_to_end = split_end > split_pos ? split_end - split_pos : (last - split_pos + split_end);
+
+ if (dist_to_end < min_dist_to_end) {
+ //always keep the valid split with the least distance to the loop
+ min_dist_to_end = dist_to_end;
+ split_index = j;
+ }
+ }
+
+ if (split_index == -1) {
+ current_point = i; //no split here, we are testing this point
+ } else if (has_prev_split) {
+ base_point = current_point; // there is a split and it contains the previous visited split, success
+ break;
+ } else {
+ //invalidate current point and keep split
+ current_point = -1;
+ base_point_prev_split = split_index;
+ }
+ }
+ }
+
+ print_line("found base point: " + itos(base_point));
- int split;
- int min_end = -1;
+ if (base_point != -1) {
+ int point = base_point;
+ int last = base_point;
+ //go through all the points, find splits
do {
- loop.push_back(i);
+ int split;
+ int last_dist_to_end = -1; //maximum valid distance to end
- split = -1;
- int end = -1;
+ do {
- for (int j = 0; j < sc; j += 2) {
- if (r[j + 1] >= last)
- continue; //no longer valid
- if (min_end != -1 && r[j + 1] >= min_end)
- continue;
- if (r[j] == i) {
- if (split == -1 || r[j + 1] > end) {
- split = r[j];
- end = r[j + 1];
+ loop.push_back(point); //push current point
+
+ split = -1;
+ int end = -1;
+
+ int max_dist_to_end = 0;
+
+ //find if this point is in a split
+ for (int j = 0; j < sc; j += 2) {
+
+ int split_pos = -1;
+ int split_end = -1;
+
+ if (r[j + 0] == point) { //match first split index
+ split_pos = r[j + 0];
+ split_end = r[j + 1];
+ } else if (r[j + 1] == point) { //match second split index
+ split_pos = r[j + 1];
+ split_end = r[j + 0];
+ }
+
+ if (split_pos == split_end) {
+ continue; //either nothing found or begin == end, this not a split in either case
+ }
+
+ //compute distance from split pos to split end
+ int dist_to_end = split_end > split_pos ? split_end - split_pos : (points.size() - split_pos + split_end);
+
+ if (last_dist_to_end != -1 && dist_to_end >= last_dist_to_end) {
+ //distance must be shorter than in last iteration, means we've tested this before so ignore
+ continue;
+ } else if (dist_to_end > max_dist_to_end) {
+ //always keep the valid point with the most distance (as long as it's valid)
+ max_dist_to_end = dist_to_end;
+ split = split_pos;
+ end = split_end;
}
}
- }
- if (split != -1) {
- for (int j = end; j < last; j++) {
- loop.push_back(j);
+ if (split != -1) {
+ //found a split!
+ int from = end;
+
+ //add points until last is reached
+ while (true) {
+ //find if point is in a split
+ loop.push_back(from);
+
+ if (from == last) {
+ break;
+ }
+
+ from++;
+ if (from >= points.size()) { //wrap if reached end
+ from = 0;
+ }
+
+ if (from == loop[0]) {
+ break; //end because we reached split source
+ }
+ }
+
+ loops.push_back(loop); //done with this loop
+ loop.clear();
+
+ last_dist_to_end = max_dist_to_end;
+ last = end; //algorithm can safely finish in this split point
}
- loops.push_back(loop);
- last = end + 1;
- loop.clear();
- min_end = end; //avoid this split from repeating
- }
- } while (split != -1);
+ } while (split != -1);
+
+ } while (point != last);
}
- if (loop.size()) {
+ if (loop.size() >=2 ) { //points remained
+ //points remain
+ loop.push_back(last); //no splits found, use last
loops.push_back(loop);
}
- Vector<int> indices;
+ print_line("total loops: " + itos(loops.size()));
- for (int i = 0; i < loops.size(); i++) {
- Vector<int> loop = loops[i];
- Vector<Vector2> vertices;
- vertices.resize(loop.size());
- for (int j = 0; j < vertices.size(); j++) {
- vertices.write[j] = points[loop[j]];
- }
- Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
- int from = indices.size();
- indices.resize(from + sub_indices.size());
- for (int j = 0; j < sub_indices.size(); j++) {
- indices.write[from + j] = loop[sub_indices[j]];
+ if (loops.size()) { //loops found
+ Vector<int> indices;
+
+ for (int i = 0; i < loops.size(); i++) {
+ Vector<int> loop = loops[i];
+ Vector<Vector2> vertices;
+ vertices.resize(loop.size());
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices.write[j] = points[loop[j]];
+ }
+ Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
+ int from = indices.size();
+ indices.resize(from + sub_indices.size());
+ for (int j = 0; j < sub_indices.size(); j++) {
+ indices.write[from + j] = loop[sub_indices[j]];
+ }
}
- }
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
+#endif
}
} break;
@@ -362,6 +527,15 @@ PoolVector<Vector2> Polygon2D::get_polygon() const {
return polygon;
}
+void Polygon2D::set_internal_vertex_count(int p_count) {
+
+ internal_vertices = p_count;
+}
+
+int Polygon2D::get_internal_vertex_count() const {
+ return internal_vertices;
+}
+
void Polygon2D::set_uv(const PoolVector<Vector2> &p_uv) {
uv = p_uv;
@@ -373,16 +547,15 @@ PoolVector<Vector2> Polygon2D::get_uv() const {
return uv;
}
-void Polygon2D::set_splits(const PoolVector<int> &p_splits) {
+void Polygon2D::set_polygons(const Array &p_polygons) {
- ERR_FAIL_COND(p_splits.size() & 1); //splits should be multiple of 2
- splits = p_splits;
+ polygons = p_polygons;
update();
}
-PoolVector<int> Polygon2D::get_splits() const {
+Array Polygon2D::get_polygons() const {
- return splits;
+ return polygons;
}
void Polygon2D::set_color(const Color &p_color) {
@@ -585,8 +758,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
- ClassDB::bind_method(D_METHOD("set_splits", "splits"), &Polygon2D::set_splits);
- ClassDB::bind_method(D_METHOD("get_splits"), &Polygon2D::get_splits);
+ ClassDB::bind_method(D_METHOD("set_polygons", "polygons"), &Polygon2D::set_polygons);
+ ClassDB::bind_method(D_METHOD("get_polygons"), &Polygon2D::get_polygons);
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
@@ -630,14 +803,13 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton);
ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton);
+ ClassDB::bind_method(D_METHOD("set_internal_vertex_count", "internal_vertex_count"), &Polygon2D::set_internal_vertex_count);
+ ClassDB::bind_method(D_METHOD("get_internal_vertex_count"), &Polygon2D::get_internal_vertex_count);
+
ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
ADD_GROUP("Texture", "");
@@ -654,7 +826,13 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
+ ADD_GROUP("Data", "");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count");
}
Polygon2D::Polygon2D() {
@@ -667,4 +845,5 @@ Polygon2D::Polygon2D() {
tex_scale = Vector2(1, 1);
color = Color(1, 1, 1);
rect_cache_dirty = true;
+ internal_vertices = 0;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 575f71d74a..c1d6ebe46e 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,8 @@ class Polygon2D : public Node2D {
PoolVector<Vector2> polygon;
PoolVector<Vector2> uv;
PoolVector<Color> vertex_colors;
- PoolVector<int> splits;
+ Array polygons;
+ int internal_vertices;
struct Bone {
NodePath path;
@@ -87,11 +88,14 @@ public:
void set_polygon(const PoolVector<Vector2> &p_polygon);
PoolVector<Vector2> get_polygon() const;
+ void set_internal_vertex_count(int p_count);
+ int get_internal_vertex_count() const;
+
void set_uv(const PoolVector<Vector2> &p_uv);
PoolVector<Vector2> get_uv() const;
- void set_splits(const PoolVector<int> &p_uv);
- PoolVector<int> get_splits() const;
+ void set_polygons(const Array &p_polygons);
+ Array get_polygons() const;
void set_color(const Color &p_color);
Color get_color() const;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 543314eefa..bed6f8a816 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index bff474cccd..c95315fea3 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index f7c18a17df..57dfe5176d 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index a438be87b6..f53f3ff07b 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index f0274e5206..1c38a91877 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 3f395f820e..16a5417592 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 1c504d00fc..2a674e64e6 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 9d0a061457..cf9877e6f8 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index f4e6e2bdbb..ba103a8bf0 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index ab444f89fc..e38db3a299 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 37886861e0..3802019358 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -377,13 +377,12 @@ void TileMap::update_dirty_quadrants() {
r.size = tile_set->autotile_get_size(c.id);
r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
}
- Size2 s = tex->get_size();
+ Size2 s;
if (r == Rect2())
s = tex->get_size();
- else {
+ else
s = r.size;
- }
Rect2 rect;
rect.position = offset.floor();
@@ -482,7 +481,7 @@ void TileMap::update_dirty_quadrants() {
}
ps->body_add_shape(q.body, shape->get_rid(), xform);
ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision, shapes[i].one_way_collision_margin);
shape_idx++;
}
}
@@ -1454,7 +1453,7 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
}
// Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if
+ // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
// cell size is > 15,000, but we can hardly have more precision anyway with
// floating point.
ret += Vector2(0.00005, 0.00005);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 499c79b180..e450e1e256 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "core/self_list.h"
#include "core/vset.h"
-#include "scene/2d/navigation2d.h"
+#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
diff --git a/scene/2d/screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 44a41328e8..9a1a759e72 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* screen_button.cpp */
+/* touch_screen_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "screen_button.h"
+#include "touch_screen_button.h"
+
#include "core/input_map.h"
#include "core/os/input.h"
#include "core/os/os.h"
diff --git a/scene/2d/screen_button.h b/scene/2d/touch_screen_button.h
index 3e8adc2e5e..df54e5340b 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* screen_button.h */
+/* touch_screen_button.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCREEN_BUTTON_H
-#define SCREEN_BUTTON_H
+#ifndef TOUCH_SCREEN_BUTTON_H
+#define TOUCH_SCREEN_BUTTON_H
#include "scene/2d/node_2d.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/texture.h"
@@ -112,4 +112,4 @@ public:
VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
-#endif // SCREEN_BUTTON_H
+#endif // TOUCH_SCREEN_BUTTON_H
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index d656ba0f64..1cf037daf2 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 04084b609a..259368455b 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
index d3997c13c3..d7e523e189 100644
--- a/scene/2d/y_sort.cpp
+++ b/scene/2d/y_sort.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h
index 5ff12aa25a..1bf757720e 100644
--- a/scene/2d/y_sort.h
+++ b/scene/2d/y_sort.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 35cc7479d8..200cf4316f 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -7,6 +7,6 @@ if env['disable_3d']:
env.scene_sources.append("3d/skeleton.cpp")
env.scene_sources.append("3d/particles.cpp")
env.scene_sources.append("3d/visual_instance.cpp")
- env.scene_sources.append("3d/scenario_fx.cpp")
+ env.scene_sources.append("3d/world_environment.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index ac77ddb7ce..99f43b1242 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -753,6 +753,7 @@ Area::Area() :
angular_damp = 1;
priority = 0;
monitoring = false;
+ monitorable = false;
collision_mask = 1;
collision_layer = 1;
set_ray_pickable(false);
diff --git a/scene/3d/area.h b/scene/3d/area.h
index e1ff1079e3..043d651e04 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 7ea62678da..17b698c1b8 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index d6690676cc..523bc112c1 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index afd87deca6..e18bcf9035 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,9 @@
#include "core/engine.h"
#include "scene/3d/area.h"
#include "scene/3d/camera.h"
+#include "scene/3d/listener.h"
#include "scene/main/viewport.h"
+
void AudioStreamPlayer3D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
@@ -206,15 +208,15 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
float att = 0;
switch (attenuation_model) {
case ATTENUATION_INVERSE_DISTANCE: {
- att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001));
+ att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
} break;
case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
float d = (p_distance / unit_size);
d *= d;
- att = Math::linear2db(1.0 / (d + 0.00001));
+ att = Math::linear2db(1.0 / (d + CMP_EPSILON));
} break;
case ATTENUATION_LOGARITHMIC: {
- att = -20 * Math::log(p_distance / unit_size + 000001);
+ att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
} break;
default: {
ERR_PRINT("Unknown attenuation type");
@@ -323,16 +325,25 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (!vp->is_audio_listener())
continue;
- Vector3 local_pos = camera->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
+ bool listener_is_camera = true;
+ Spatial *listener_node = camera;
+
+ Listener *listener = vp->get_listener();
+ if (listener) {
+ listener_node = listener;
+ listener_is_camera = false;
+ }
+
+ Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
float dist = local_pos.length();
Vector3 area_sound_pos;
- Vector3 cam_area_pos;
+ Vector3 listener_area_pos;
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
- area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), camera->get_global_transform().origin);
- cam_area_pos = camera->get_global_transform().affine_inverse().xform(area_sound_pos);
+ area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
+ listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
}
if (max_distance > 0) {
@@ -340,10 +351,10 @@ void AudioStreamPlayer3D::_notification(int p_what) {
float total_max = max_distance;
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
- total_max = MAX(total_max, cam_area_pos.length());
+ total_max = MAX(total_max, listener_area_pos.length());
}
if (total_max > max_distance) {
- continue; //can't hear this sound in this camera
+ continue; //can't hear this sound in this listener
}
}
@@ -360,8 +371,8 @@ void AudioStreamPlayer3D::_notification(int p_what) {
float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
if (emission_angle_enabled) {
- Vector3 camtopos = global_pos - camera->get_global_transform().origin;
- float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
+ Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
+ float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
float angle = Math::rad2deg(Math::acos(c));
if (angle > emission_angle)
db_att -= -emission_angle_filter_attenuation_db;
@@ -381,8 +392,8 @@ void AudioStreamPlayer3D::_notification(int p_what) {
output.vol[0].l = 1.0 - c;
output.vol[0].r = c;
} else {
- Vector3 camtopos = global_pos - camera->get_global_transform().origin;
- float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
+ Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
+ float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
float angle = Math::rad2deg(Math::acos(c));
float av = angle * (flat_pos.x < 0 ? -1 : 1) / 180.0;
@@ -448,7 +459,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (uniformity > 0.0) {
- float distance = cam_area_pos.length();
+ float distance = listener_area_pos.length();
float attenuation = Math::db2linear(_get_attenuation_db(distance));
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
@@ -458,7 +469,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (attenuation < 1.0) {
//pan the uniform sound
- Vector3 rev_pos = cam_area_pos;
+ Vector3 rev_pos = listener_area_pos;
rev_pos.y = 0;
rev_pos.normalize();
@@ -517,9 +528,13 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- Vector3 camera_velocity = camera->get_doppler_tracked_velocity();
+ Vector3 listener_velocity;
+
+ if (listener_is_camera) {
+ listener_velocity = camera->get_doppler_tracked_velocity();
+ }
- Vector3 local_velocity = camera->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - camera_velocity);
+ Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
if (local_velocity == Vector3()) {
output.pitch_scale = 1.0;
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 14413d0702..881652da64 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 62589bd67e..d66e6cc83d 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 60b62f74eb..bb3f84719a 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp
index a875b65c22..0233029435 100644
--- a/scene/3d/bone_attachment.cpp
+++ b/scene/3d/bone_attachment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h
index 81a225015e..051e2b4c56 100644
--- a/scene/3d/bone_attachment.h
+++ b/scene/3d/bone_attachment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 8ef64e2e80..ed9374e422 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -495,6 +495,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
+ ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum);
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index a35c9d6e7f..a531324a85 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 99b8ce0567..d8c2042c88 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index f8ef04b78f..90f370b6d4 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 379dd21c39..db07059b32 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index f1f137c9c5..04c00fc70f 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 4fd68fb47d..daee291ba3 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 6ca8e80ea1..0c8e383a7f 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index b07848e02e..29610cb0bf 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -605,19 +605,14 @@ void CPUParticles::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad;
- float angle2_rad;
-
if (flags[FLAG_DISABLE_Z]) {
-
- angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
-
} else {
//initiate velocity spread in 3D
- angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
- angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
+ float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 2e83924dfc..b50befe7be 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 6276d02eff..5b08ea7790 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index af4b646590..87664e06b8 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 14a0b0505d..a555106bd8 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index f7201b4bba..3467663dff 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 93832f8e00..d720dd117c 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h
index b025112295..97100c9501 100644
--- a/scene/3d/interpolated_camera.h
+++ b/scene/3d/interpolated_camera.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 11d61315ba..3b514dab8c 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/light.h b/scene/3d/light.h
index b35b397ced..85e0ce3c24 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/listener.cpp b/scene/3d/listener.cpp
index 439c1f8c45..85e65e23f2 100644
--- a/scene/3d/listener.cpp
+++ b/scene/3d/listener.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/listener.h b/scene/3d/listener.h
index 9901f7635c..86451e7d99 100644
--- a/scene/3d/listener.h
+++ b/scene/3d/listener.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index cf0317cd58..848889155b 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -138,6 +138,8 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) {
set_base(RID());
}
+ update_gizmo();
+
_change_notify();
}
Ref<Mesh> MeshInstance::get_mesh() const {
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 0b5b4b9e7b..022ef15aad 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index 4cbd1df64a..d744a74859 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index 1cd077a0a5..8f41aa8fd2 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 6e7b372647..5a3c8223ff 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 8f200997cd..f920d1d7f6 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 99680b7273..75301af657 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index 753ad76edc..74531e2423 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 3fff42aa78..78b2958400 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "particles.h"
+
+#include "core/os/os.h"
#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
@@ -224,6 +226,10 @@ bool Particles::get_fractional_delta() const {
String Particles::get_configuration_warning() const {
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles node instead. You can use the \"Convert to CPUParticles\" option for this purpose.");
+ }
+
String warnings;
bool meshes_found = false;
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 72241c5c89..42c68010db 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index b732c3b8b7..8abfb62d70 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,10 +44,11 @@ void Path::_curve_changed() {
emit_signal("curve_changed");
}
- // update the configuration warnings of all children of type OrientedPathFollows
+ // update the configuration warnings of all children of type PathFollow
+ // previously used for PathFollowOriented (now enforced orientation is done in PathFollow)
if (is_inside_tree()) {
for (int i = 0; i < get_child_count(); i++) {
- OrientedPathFollow *child = Object::cast_to<OrientedPathFollow>(get_child(i));
+ PathFollow *child = Object::cast_to<PathFollow>(get_child(i));
if (child) {
child->update_configuration_warning();
}
@@ -105,24 +106,64 @@ void PathFollow::_update_transform() {
return;
}
+ float bl = c->get_baked_length();
+ float bi = c->get_bake_interval();
float o = offset;
+ float o_next = offset + bi;
if (loop) {
- o = Math::fposmod(o, c->get_baked_length());
+ o = Math::fposmod(o, bl);
+ o_next = Math::fposmod(o_next, bl);
+ } else if (rotation_mode == ROTATION_ORIENTED && o_next >= bl) {
+ o = bl - bi;
+ o_next = bl;
}
Vector3 pos = c->interpolate_baked(o, cubic);
Transform t = get_transform();
+ // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
+ // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
+
+ if (rotation_mode == ROTATION_ORIENTED) {
+
+ Vector3 pos = c->interpolate_baked(o, cubic);
+ Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
+
+ if (forward.length_squared() < CMP_EPSILON2)
+ forward = Vector3(0, 0, 1);
+ else
+ forward.normalize();
+
+ Vector3 up = c->interpolate_baked_up_vector(o, true);
+
+ if (o_next < o) {
+ Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
+ Vector3 axis = up.cross(up1);
- t.origin = pos;
- Vector3 pos_offset = Vector3(h_offset, v_offset, 0);
+ if (axis.length_squared() < CMP_EPSILON2)
+ axis = forward;
+ else
+ axis.normalize();
- if (rotation_mode != ROTATION_NONE) {
+ up.rotate(axis, up.angle_to(up1) * 0.5f);
+ }
+
+ Vector3 scale = t.basis.get_scale();
+ Vector3 sideways = up.cross(forward).normalized();
+ up = forward.cross(sideways).normalized();
+
+ t.basis.set(sideways, up, forward);
+ t.basis.scale_local(scale);
+
+ t.origin = pos + sideways * h_offset + up * v_offset;
+ } else if (rotation_mode != ROTATION_NONE) {
// perform parallel transport
//
// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
// for a discussion about why not Frenet frame.
+ t.origin = pos;
+
Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
@@ -165,9 +206,9 @@ void PathFollow::_update_transform() {
}
}
- t.translate(pos_offset);
+ t.translate(Vector3(h_offset, v_offset, 0));
} else {
- t.origin += pos_offset;
+ t.origin = pos + Vector3(h_offset, v_offset, 0);
}
set_transform(t);
@@ -213,7 +254,7 @@ void PathFollow::_validate_property(PropertyInfo &property) const {
if (path && path->get_curve().is_valid())
max = path->get_curve()->get_baked_length();
- property.hint_string = "0," + rtos(max) + ",0.01";
+ property.hint_string = "0," + rtos(max) + ",0.01,or_greater";
}
}
@@ -224,6 +265,11 @@ String PathFollow::get_configuration_warning() const {
if (!Object::cast_to<Path>(get_parent())) {
return TTR("PathFollow only works when set as a child of a Path node.");
+ } else {
+ Path *path = Object::cast_to<Path>(get_parent());
+ if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
+ return TTR("PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent Path's Curve resource.");
+ }
}
return String();
@@ -253,10 +299,10 @@ void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"), "set_rotation_mode", "get_rotation_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
@@ -264,6 +310,7 @@ void PathFollow::_bind_methods() {
BIND_ENUM_CONSTANT(ROTATION_Y);
BIND_ENUM_CONSTANT(ROTATION_XY);
BIND_ENUM_CONSTANT(ROTATION_XYZ);
+ BIND_ENUM_CONSTANT(ROTATION_ORIENTED);
}
void PathFollow::set_offset(float p_offset) {
@@ -322,6 +369,8 @@ float PathFollow::get_unit_offset() const {
void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) {
rotation_mode = p_rotation_mode;
+
+ update_configuration_warning();
_update_transform();
}
@@ -351,236 +400,3 @@ PathFollow::PathFollow() {
cubic = true;
loop = true;
}
-
-//////////////
-
-void OrientedPathFollow::_update_transform() {
-
- if (!path)
- return;
-
- Ref<Curve3D> c = path->get_curve();
- if (!c.is_valid())
- return;
-
- int count = c->get_point_count();
- if (count < 2)
- return;
-
- if (delta_offset == 0) {
- return;
- }
-
- float offset = get_offset();
- float bl = c->get_baked_length();
- float bi = c->get_bake_interval();
- float o = offset;
- float o_next = offset + bi;
-
- if (has_loop()) {
- o = Math::fposmod(o, bl);
- o_next = Math::fposmod(o_next, bl);
- } else if (o_next >= bl) {
- o = bl - bi;
- o_next = bl;
- }
-
- bool cubic = get_cubic_interpolation();
- Vector3 pos = c->interpolate_baked(o, cubic);
- Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
-
- if (forward.length_squared() < CMP_EPSILON2)
- forward = Vector3(0, 0, 1);
- else
- forward.normalize();
-
- Vector3 up = c->interpolate_baked_up_vector(o, true);
-
- if (o_next < o) {
- Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
- Vector3 axis = up.cross(up1);
-
- if (axis.length_squared() < CMP_EPSILON2)
- axis = forward;
- else
- axis.normalize();
-
- up.rotate(axis, up.angle_to(up1) * 0.5f);
- }
-
- Transform t = get_transform();
- Vector3 scale = t.basis.get_scale();
-
- Vector3 sideways = up.cross(forward).normalized();
- up = forward.cross(sideways).normalized();
-
- t.basis.set(sideways, up, forward);
- t.basis.scale_local(scale);
-
- t.origin = pos + sideways * get_h_offset() + up * get_v_offset();
-
- set_transform(t);
-}
-
-void OrientedPathFollow::_notification(int p_what) {
-
- switch (p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- Node *parent = get_parent();
- if (parent) {
- path = Object::cast_to<Path>(parent);
- if (path) {
- _update_transform();
- }
- }
-
- } break;
- case NOTIFICATION_EXIT_TREE: {
-
- path = NULL;
- } break;
- }
-}
-
-void OrientedPathFollow::set_cubic_interpolation(bool p_enable) {
-
- cubic = p_enable;
-}
-
-bool OrientedPathFollow::get_cubic_interpolation() const {
-
- return cubic;
-}
-
-void OrientedPathFollow::_validate_property(PropertyInfo &property) const {
-
- if (property.name == "offset") {
-
- float max = 10000;
- if (path && path->get_curve().is_valid())
- max = path->get_curve()->get_baked_length();
-
- property.hint_string = "0," + rtos(max) + ",0.01";
- }
-}
-
-String OrientedPathFollow::get_configuration_warning() const {
-
- if (!is_visible_in_tree() || !is_inside_tree())
- return String();
-
- if (!Object::cast_to<Path>(get_parent())) {
- return TTR("OrientedPathFollow only works when set as a child of a Path node.");
- } else {
- Path *path = Object::cast_to<Path>(get_parent());
- if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled()) {
- return TTR("OrientedPathFollow requires \"Up Vector\" enabled in its parent Path's Curve resource.");
- }
- }
-
- return String();
-}
-
-void OrientedPathFollow::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &OrientedPathFollow::get_offset);
-
- ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &OrientedPathFollow::set_h_offset);
- ClassDB::bind_method(D_METHOD("get_h_offset"), &OrientedPathFollow::get_h_offset);
-
- ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &OrientedPathFollow::set_v_offset);
- ClassDB::bind_method(D_METHOD("get_v_offset"), &OrientedPathFollow::get_v_offset);
-
- ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &OrientedPathFollow::set_unit_offset);
- ClassDB::bind_method(D_METHOD("get_unit_offset"), &OrientedPathFollow::get_unit_offset);
-
- ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &OrientedPathFollow::set_cubic_interpolation);
- ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &OrientedPathFollow::get_cubic_interpolation);
-
- ClassDB::bind_method(D_METHOD("set_loop", "loop"), &OrientedPathFollow::set_loop);
- ClassDB::bind_method(D_METHOD("has_loop"), &OrientedPathFollow::has_loop);
-
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
-}
-
-void OrientedPathFollow::set_offset(float p_offset) {
- delta_offset = p_offset - offset;
- offset = p_offset;
-
- if (path)
- _update_transform();
- _change_notify("offset");
- _change_notify("unit_offset");
-}
-
-void OrientedPathFollow::set_h_offset(float p_h_offset) {
-
- h_offset = p_h_offset;
- if (path)
- _update_transform();
-}
-
-float OrientedPathFollow::get_h_offset() const {
-
- return h_offset;
-}
-
-void OrientedPathFollow::set_v_offset(float p_v_offset) {
-
- v_offset = p_v_offset;
- if (path)
- _update_transform();
-}
-
-float OrientedPathFollow::get_v_offset() const {
-
- return v_offset;
-}
-
-float OrientedPathFollow::get_offset() const {
-
- return offset;
-}
-
-void OrientedPathFollow::set_unit_offset(float p_unit_offset) {
-
- if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
- set_offset(p_unit_offset * path->get_curve()->get_baked_length());
-}
-
-float OrientedPathFollow::get_unit_offset() const {
-
- if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
- return get_offset() / path->get_curve()->get_baked_length();
- else
- return 0;
-}
-
-void OrientedPathFollow::set_loop(bool p_loop) {
-
- loop = p_loop;
-}
-
-bool OrientedPathFollow::has_loop() const {
-
- return loop;
-}
-
-OrientedPathFollow::OrientedPathFollow() {
-
- offset = 0;
- delta_offset = 0;
- h_offset = 0;
- v_offset = 0;
- path = NULL;
- cubic = true;
- loop = true;
-}
diff --git a/scene/3d/path.h b/scene/3d/path.h
index beb37d9714..2a12c4a826 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,7 +63,8 @@ public:
ROTATION_NONE,
ROTATION_Y,
ROTATION_XY,
- ROTATION_XYZ
+ ROTATION_XYZ,
+ ROTATION_ORIENTED
};
private:
@@ -113,49 +114,4 @@ public:
VARIANT_ENUM_CAST(PathFollow::RotationMode);
-class OrientedPathFollow : public Spatial {
-
- GDCLASS(OrientedPathFollow, Spatial);
-
-private:
- Path *path;
- real_t delta_offset; // change in offset since last _update_transform
- real_t offset;
- real_t h_offset;
- real_t v_offset;
- bool cubic;
- bool loop;
-
- void _update_transform();
-
-protected:
- virtual void _validate_property(PropertyInfo &property) const;
-
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void set_offset(float p_offset);
- float get_offset() const;
-
- void set_h_offset(float p_h_offset);
- float get_h_offset() const;
-
- void set_v_offset(float p_v_offset);
- float get_v_offset() const;
-
- void set_unit_offset(float p_unit_offset);
- float get_unit_offset() const;
-
- void set_loop(bool p_loop);
- bool has_loop() const;
-
- void set_cubic_interpolation(bool p_enable);
- bool get_cubic_interpolation() const;
-
- String get_configuration_warning() const;
-
- OrientedPathFollow();
-};
-
#endif // PATH_H
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index bcfcf33e57..4ac2049b91 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -188,7 +188,7 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
#ifndef DISABLE_DEPRECATED
void StaticBody::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -218,7 +218,7 @@ real_t StaticBody::get_friction() const {
void StaticBody::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -632,7 +632,7 @@ real_t RigidBody::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -661,7 +661,7 @@ real_t RigidBody::get_friction() const {
void RigidBody::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -1222,7 +1222,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if (Vector3() == lv_n + p_floor_direction) {
+ if ((lv_n + p_floor_direction).length() < 0.01) {
Transform gt = get_global_transform();
gt.origin -= collision.travel;
set_global_transform(gt);
@@ -1243,6 +1243,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
motion = motion.slide(p_floor_direction);
lv = lv.slide(p_floor_direction);
} else {
+
Vector3 n = collision.normal;
motion = motion.slide(n);
lv = lv.slide(n);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 5474290c07..5570d0c86b 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index 8fd86c940c..c261ed3aeb 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index 753795da90..f6df920314 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 137338d79e..f5163dfcdd 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index cb3f208072..f053867917 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index 3ae04f491f..18de105eee 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 2bc69eff9b..21361592d1 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index f56f728d99..12eab2e4e8 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h
index 448f30bf80..bd11e31031 100644
--- a/scene/3d/proximity_group.h
+++ b/scene/3d/proximity_group.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 17f069bbc8..10f92058e0 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index e95382e1fe..43d55adb98 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index fe522bbe97..c34771d9f1 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 13ae1c81f6..48d65b79f7 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define REFLECTIONPROBE_H
#include "scene/3d/visual_instance.h"
-#include "scene/resources/sky_box.h"
+#include "scene/resources/sky.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index 490fcf24fd..add77e0272 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h
index 6b788a2d75..b737a4f858 100644
--- a/scene/3d/remote_transform.h
+++ b/scene/3d/remote_transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 3914d7190e..073fe4f1da 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index ff388e606c..9ee140d522 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index db82ef2a5c..2acd03fb98 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -232,7 +232,7 @@ void Skeleton::_notification(int p_what) {
Bone *bonesptr = bones.ptrw();
int len = bones.size();
- vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens
+ vs->skeleton_allocate(skeleton, len); // if same size, nothing really happens
_update_process_order();
@@ -320,7 +320,7 @@ void Skeleton::_notification(int p_what) {
}
b.transform_final = b.pose_global * b.rest_global_inverse;
- vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
+ vs->skeleton_bone_set_transform(skeleton, order[i], global_transform * (b.transform_final * global_transform_inverse));
for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 07abdc1fe7..0f463c9ea7 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 835a874323..ac20609c21 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index b1e699e839..2516d39552 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index dc09392713..d6544c39da 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "core/engine.h"
#include "core/message_queue.h"
+#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
@@ -401,6 +402,8 @@ void Spatial::update_gizmo() {
if (!is_inside_world())
return;
if (!data.gizmo.is_valid())
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
+ if (!data.gizmo.is_valid())
return;
if (data.gizmo_dirty)
return;
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 815ca16bc5..18a4a5b54d 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index 3850a0c7e6..97517be53b 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h
index a8278a4fb5..795f56091f 100644
--- a/scene/3d/spatial_velocity_tracker.h
+++ b/scene/3d/spatial_velocity_tracker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp
index f74784c2f9..f3665d251b 100644
--- a/scene/3d/spring_arm.cpp
+++ b/scene/3d/spring_arm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h
index e0c3f2992d..35df56f06e 100644
--- a/scene/3d/spring_arm.h
+++ b/scene/3d/spring_arm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 7b4c7de029..6b70eef662 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -382,36 +382,30 @@ void Sprite3D::_draw() {
VS::get_singleton()->immediate_clear(immediate);
if (!texture.is_valid())
- return; //no texuture no life
+ return;
Vector2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0)
return;
- Size2i s;
- Rect2 src_rect;
-
- if (region) {
-
- s = region_rect.size;
- src_rect = region_rect;
- } else {
- s = texture->get_size();
- s = s / Size2(hframes, vframes);
+ Rect2 base_rect;
+ if (region)
+ base_rect = region_rect;
+ else
+ base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
- src_rect.size = s;
- src_rect.position.x += (frame % hframes) * s.x;
- src_rect.position.y += (frame / hframes) * s.y;
- }
+ Size2 frame_size = base_rect.size / Size2(hframes, vframes);
+ Point2 frame_offset = Point2(frame % hframes, frame / hframes);
+ frame_offset *= frame_size;
- Point2 ofs = get_offset();
+ Point2 dest_offset = get_offset();
if (is_centered())
- ofs -= s / 2;
-
- Rect2 dst_rect(ofs, s);
+ dest_offset -= frame_size / 2;
+ Rect2 src_rect(base_rect.position + frame_offset, frame_size);
+ Rect2 final_dst_rect(dest_offset, frame_size);
Rect2 final_rect;
Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect))
+ if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect))
return;
if (final_rect.size.x == 0 || final_rect.size.y == 0)
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index a4705a8970..0e086ef31e 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 56a86b6a17..c7f7b14a8f 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 68fbf8d873..7e7571df4d 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index 9a0832b27a..3014432d59 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index 2cf685a92c..ff4424300c 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 6dc821c3f5..1bbf1b7bc7 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 784f2a358a..3b6fccf65f 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 0eccbbc8f9..30e38c8ee2 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -342,8 +342,8 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
if (lnormal == Vector3()) //just in case normal as nor provided
lnormal = normal;
- int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
- int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
+ int uv_x = CLAMP(int(Math::fposmod(uv.x, 1.0f) * bake_texture_size), 0, bake_texture_size - 1);
+ int uv_y = CLAMP(int(Math::fposmod(uv.y, 1.0f) * bake_texture_size), 0, bake_texture_size - 1);
int ofs = uv_y * bake_texture_size + uv_x;
albedo_accum.r += p_material.albedo[ofs].r;
@@ -1931,7 +1931,6 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
//add directional light (do this after blur)
{
- LightMap *lightmap_ptr = lightmap.ptrw();
const Cell *cells = bake_cells.ptr();
const Light *light = bake_light.ptr();
#ifdef _OPENMP
diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h
index 3d55c053f3..295e099d47 100644
--- a/scene/3d/voxel_light_baker.h
+++ b/scene/3d/voxel_light_baker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/world_environment.cpp
index 26cbfc0b11..3cd43cbf5b 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/world_environment.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* scenario_fx.cpp */
+/* world_environment.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scenario_fx.h"
+#include "world_environment.h"
#include "scene/main/viewport.h"
void WorldEnvironment::_notification(int p_what) {
diff --git a/scene/3d/scenario_fx.h b/scene/3d/world_environment.h
index 7a8e2b548f..bf36a0a532 100644
--- a/scene/3d/scenario_fx.h
+++ b/scene/3d/world_environment.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* scenario_fx.h */
+/* world_environment.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 76de39c3e6..dded44b990 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,7 +110,7 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_
if (p_at_index == -1 || p_at_index == blend_points_used) {
p_at_index = blend_points_used;
} else {
- for (int i = blend_points_used - 1; i > p_at_index; i++) {
+ for (int i = blend_points_used - 1; i > p_at_index; i--) {
blend_points[i] = blend_points[i - 1];
}
}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index a83a813744..dfac88b712 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 866b85c4c7..1fe14e633b 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,18 +80,15 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
blend_points[p_at_index].node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
blend_points_used++;
- if (auto_triangles) {
- trianges_dirty = true;
- }
+ _queue_auto_triangles();
+
emit_signal("tree_changed");
}
void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].position = p_position;
- if (auto_triangles) {
- trianges_dirty = true;
- }
+ _queue_auto_triangles();
}
void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
ERR_FAIL_INDEX(p_point, blend_points_used);
@@ -309,6 +306,15 @@ Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
return t;
}
+void AnimationNodeBlendSpace2D::_queue_auto_triangles() {
+ if (!auto_triangles || trianges_dirty) {
+ return;
+ }
+
+ trianges_dirty = true;
+ call_deferred("_update_triangles");
+}
+
void AnimationNodeBlendSpace2D::_update_triangles() {
if (!auto_triangles || !trianges_dirty)
@@ -316,8 +322,10 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
trianges_dirty = false;
triangles.clear();
- if (blend_points_used < 3)
+ if (blend_points_used < 3) {
+ emit_signal("triangles_updated");
return;
+ }
Vector<Vector2> points;
points.resize(blend_points_used);
@@ -330,6 +338,7 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
for (int i = 0; i < triangles.size(); i++) {
add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]);
}
+ emit_signal("triangles_updated");
}
Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
@@ -546,6 +555,10 @@ String AnimationNodeBlendSpace2D::get_caption() const {
}
void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
+
+ if (auto_triangles && property.name == "triangles") {
+ property.usage = 0;
+ }
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
@@ -557,10 +570,12 @@ void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const
}
void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
- auto_triangles = p_enable;
- if (auto_triangles) {
- trianges_dirty = true;
+ if (auto_triangles == p_enable) {
+ return;
}
+
+ auto_triangles = p_enable;
+ _queue_auto_triangles();
}
bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
@@ -625,6 +640,7 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode);
ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendSpace2D::_tree_changed);
+ ClassDB::bind_method(D_METHOD("_update_triangles"), &AnimationNodeBlendSpace2D::_update_triangles);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
@@ -642,6 +658,7 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NOEDITOR), "set_blend_mode", "get_blend_mode");
+ ADD_SIGNAL(MethodInfo("triangles_updated"));
BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);
BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE);
BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY);
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 60671f1816..c21360beb9 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,6 +82,7 @@ protected:
bool trianges_dirty;
void _update_triangles();
+ void _queue_auto_triangles();
void _tree_changed();
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 5b413737a9..0daa574f72 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -141,10 +141,14 @@ void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const
r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::REAL, remaining, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::REAL, time_to_restart, PROPERTY_HINT_NONE, "", 0));
}
+
Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == active || p_parameter == prev_active) {
return false;
+ } else if (p_parameter == time_to_restart) {
+ return -1;
} else {
return 0.0;
}
@@ -218,13 +222,26 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
bool prev_active = get_parameter(this->prev_active);
float time = get_parameter(this->time);
float remaining = get_parameter(this->remaining);
+ float time_to_restart = get_parameter(this->time_to_restart);
if (!active) {
//make it as if this node doesn't exist, pass input 0 by.
if (prev_active) {
set_parameter(this->prev_active, false);
}
- return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ if (time_to_restart >= 0.0 && !p_seek) {
+ time_to_restart -= p_time;
+ if (time_to_restart < 0) {
+ //restart
+ set_parameter(this->active, true);
+ active = true;
+ }
+ set_parameter(this->time_to_restart, time_to_restart);
+ }
+
+ if (!active) {
+ return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ }
}
bool os_seek = p_seek;
@@ -276,6 +293,10 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
if (remaining <= 0) {
set_parameter(this->active, false);
set_parameter(this->prev_active, false);
+ if (autorestart) {
+ float restart_sec = autorestart_delay + Math::randf() * autorestart_random_delay;
+ set_parameter(this->time_to_restart, restart_sec);
+ }
}
}
@@ -350,6 +371,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
prev_active = "prev_active";
time = "time";
remaining = "remaining";
+ time_to_restart = "time_to_restart";
}
////////////////////////////////////////////////
@@ -835,12 +857,11 @@ AnimationNodeTransition::AnimationNodeTransition() {
time = "time";
current = "current";
prev_current = "prev_current";
- ;
enabled_inputs = 0;
for (int i = 0; i < MAX_INPUTS; i++) {
inputs[i].auto_advance = false;
- inputs[i].name = itos(i + 1);
+ inputs[i].name = "state " + itos(i);
}
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 5adb7fd71a..c16dcb1b8c 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -91,6 +91,7 @@ private:
StringName prev_active;
StringName time;
StringName remaining;
+ StringName time_to_restart;
protected:
static void _bind_methods();
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 756907c41c..6c67af5777 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
index cf28236376..ac668b7796 100644
--- a/scene/animation/animation_cache.h
+++ b/scene/animation/animation_cache.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index f67ef8164a..5df3da93e1 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -373,7 +373,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (fading_from != StringName()) {
- sm->blend_node(current, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
+ sm->blend_node(fading_from, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
}
//guess playback position
@@ -421,7 +421,8 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (sm->transitions[i].from == current && auto_advance) {
- if (sm->transitions[i].transition->get_priority() < priority_best) {
+ if (sm->transitions[i].transition->get_priority() <= priority_best) {
+ priority_best = sm->transitions[i].transition->get_priority();
auto_advance_to = i;
}
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index a88b3eb482..e47b940c35 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index cfc3b2f4ce..992eb365ed 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -344,10 +344,16 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
for (int i = 0; i < a->get_track_count(); i++) {
+ // If an animation changes this animation (or it animates itself)
+ // we need to recreate our animation cache
+ if (p_anim->node_cache.size() != a->get_track_count()) {
+ _ensure_node_caches(p_anim);
+ }
+
TrackNodeCache *nc = p_anim->node_cache[i];
- if (!nc) // no node cache for this track, skip it
- continue;
+ if (!nc)
+ continue; // no node cache for this track, skip it
if (!a->track_is_enabled(i))
continue; // do nothing if the track is disabled
@@ -932,6 +938,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
} else {
//stop();
playing = false;
+ playback.current.pos = 0;
_set_process(false);
if (end_notify)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
@@ -985,25 +992,12 @@ void AnimationPlayer::remove_animation(const StringName &p_name) {
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
- if (used_anims.has(p_anim))
- used_anims[p_anim]++;
- else {
- used_anims[p_anim] = 1;
- Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
- }
+ Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
- ERR_FAIL_COND(!used_anims.has(p_anim));
-
- int &n = used_anims[p_anim];
- n--;
- if (n == 0) {
-
- Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
- used_anims.erase(p_anim);
- }
+ Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed");
}
void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
@@ -1199,9 +1193,16 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
_stop_playing_caches();
c.current.from = &animation_set[name];
- c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
+
+ if (c.assigned != name) { // reset
+ c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
+ } else if (p_from_end && c.current.pos == 0) {
+ // Animation reset BUT played backwards, set position to the end
+ c.current.pos = c.current.from->animation->get_length();
+ }
+
c.current.speed_scale = p_custom_scale;
- c.assigned = p_name;
+ c.assigned = name;
c.seeked = false;
c.started = true;
@@ -1280,6 +1281,7 @@ void AnimationPlayer::stop(bool p_reset) {
if (p_reset) {
c.current.from = NULL;
c.current.speed_scale = 1;
+ c.current.pos = 0;
}
_set_process(false);
queued.clear();
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index b3bf8b1e22..fea4819821 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -114,10 +114,12 @@ private:
Variant value_accum;
uint64_t accum_pass;
Variant capture;
- PropertyAnim() {
- accum_pass = 0;
- object = NULL;
- }
+
+ PropertyAnim() :
+ owner(NULL),
+ special(SP_NONE),
+ object(NULL),
+ accum_pass(0) {}
};
Map<StringName, PropertyAnim> property_anim;
@@ -129,25 +131,28 @@ private:
float bezier_accum;
Object *object;
uint64_t accum_pass;
- BezierAnim() {
- accum_pass = 0;
- bezier_accum = 0;
- object = NULL;
- }
+
+ BezierAnim() :
+ owner(NULL),
+ bezier_accum(0.0),
+ object(NULL),
+ accum_pass(0) {}
};
Map<StringName, BezierAnim> bezier_anim;
- TrackNodeCache() {
- skeleton = NULL;
- spatial = NULL;
- node = NULL;
- accum_pass = 0;
- bone_idx = -1;
- node_2d = NULL;
- audio_playing = false;
- animation_playing = false;
- }
+ TrackNodeCache() :
+ id(0),
+ node(NULL),
+ spatial(NULL),
+ node_2d(NULL),
+ skeleton(NULL),
+ bone_idx(-1),
+ accum_pass(0),
+ audio_playing(false),
+ audio_start(0.0),
+ audio_len(0.0),
+ animation_playing(false) {}
};
struct TrackNodeCacheKey {
@@ -176,8 +181,6 @@ private:
int cache_update_bezier_size;
Set<TrackNodeCache *> playing_caches;
- Map<Ref<Animation>, int> used_anims;
-
uint64_t accum_pass;
float speed_scale;
float default_blend_time;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 2c8cbbdbd1..c32001dbcd 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -685,6 +685,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track = track_animation;
} break;
+ default: {
+ ERR_PRINT("Animation corrupted (invalid track type)");
+ continue;
+ }
}
track_cache[path] = track;
@@ -853,6 +857,9 @@ void AnimationTree::_process_graph(float p_delta) {
for (int i = 0; i < a->get_track_count(); i++) {
NodePath path = a->track_get_path(i);
+
+ ERR_CONTINUE(!track_cache.has(path));
+
TrackCache *track = track_cache[path];
if (track->type != a->track_get_type(i)) {
continue; //may happen should not
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index cda7f8ae74..4c65b2a92c 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 6adfb94695..e3a21d8b46 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 4e4c876e87..9ec6325969 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -109,6 +109,14 @@ private:
Variant value;
bool skip;
+
+ Track() :
+ id(0),
+ object(NULL),
+ spatial(NULL),
+ skeleton(NULL),
+ bone_idx(-1),
+ skip(false) {}
};
typedef Map<TrackKey, Track> TrackMap;
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 01a10dbc2b..646a39d063 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index 5198ab21aa..bca265b1f0 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 3119e29586..88fb2d5bfc 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h
index b9628c479c..228184a2df 100644
--- a/scene/animation/skeleton_ik.h
+++ b/scene/animation/skeleton_ik.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 3521782417..6a5d7839f4 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index aa47c00717..6fe3bffdbe 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_stream_player.cpp
index 1d9d048fe1..e6864e2117 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* audio_player.cpp */
+/* audio_stream_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "audio_player.h"
+#include "audio_stream_player.h"
#include "core/engine.h"
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_stream_player.h
index 591c00ed18..0f7713bf33 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* audio_player.h */
+/* audio_stream_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef AUDIOPLAYER_H
-#define AUDIOPLAYER_H
+#ifndef AUDIO_STREAM_PLAYER_H
+#define AUDIO_STREAM_PLAYER_H
#include "scene/main/node.h"
#include "servers/audio/audio_stream.h"
@@ -110,4 +110,5 @@ public:
};
VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget)
-#endif // AUDIOPLAYER_H
+
+#endif // AUDIO_STREAM_PLAYER_H
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index dc85c8e641..806c8afa5b 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,16 +82,16 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
- emit_signal("pressed");
_unpress_group();
+ emit_signal("pressed");
} else {
status.pressed = !status.pressed;
pressed();
- emit_signal("pressed");
_unpress_group();
+ emit_signal("pressed");
toggled(status.pressed);
if (get_script_instance()) {
@@ -135,6 +135,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
+ _unpress_group();
emit_signal("pressed");
} else {
@@ -142,6 +143,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
status.pressed = !status.pressed;
pressed();
+ _unpress_group();
emit_signal("pressed");
toggled(status.pressed);
@@ -150,8 +152,6 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
}
emit_signal("toggled", status.pressed);
}
-
- _unpress_group();
}
status.press_attempt = false;
@@ -215,12 +215,14 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
}
+ _unpress_group();
emit_signal("pressed");
} else {
status.pressed = !status.pressed;
pressed();
+ _unpress_group();
emit_signal("pressed");
toggled(status.pressed);
@@ -229,8 +231,6 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
}
emit_signal("toggled", status.pressed);
}
-
- _unpress_group();
}
accept_event();
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 272c07f68a..9a00cc79f2 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 12b9fe7c03..cc37d4cf7d 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -255,6 +255,10 @@ void BoxContainer::_notification(int p_what) {
_resort();
} break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index abc228f804..89924f7fcb 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 621153b6de..b77b57ddd4 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 0b41b14f02..6ba3475e5a 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index cf71f89830..7c842999d1 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index 519e1493ec..9c9f61388c 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 0790f87ea7..1d8b74d9db 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 8375b46ca0..adfb12e7a1 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index fa9538da28..35e3119473 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index a11749e3f6..13b0dbc194 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 523e07087b..7aca6acd00 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,7 @@
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
+#include "editor_scale.h"
#include "editor_settings.h"
#endif
@@ -81,11 +82,8 @@ void ColorPicker::_notification(int p_what) {
} break;
case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
- if (screen != NULL) {
- if (screen->is_visible()) {
- screen->hide();
- }
- }
+ if (screen != NULL && screen->is_visible())
+ screen->hide();
} break;
}
}
@@ -156,7 +154,7 @@ void ColorPicker::_value_changed(double) {
void ColorPicker::_html_entered(const String &p_html) {
- if (updating)
+ if (updating || text_is_constructor || !c_text->is_visible())
return;
float last_alpha = color.a;
@@ -176,14 +174,15 @@ void ColorPicker::_update_color() {
updating = true;
for (int i = 0; i < 4; i++) {
- scroll[i]->set_step(0.01);
if (raw_mode_enabled) {
+ scroll[i]->set_step(0.01);
scroll[i]->set_max(100);
if (i == 3)
scroll[i]->set_max(1);
scroll[i]->set_value(color.components[i]);
} else {
- const int byte_value = color.components[i] * 255;
+ scroll[i]->set_step(1);
+ const float byte_value = color.components[i] * 255.0;
scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1);
scroll[i]->set_value(byte_value);
}
@@ -210,15 +209,18 @@ void ColorPicker::_update_presets() {
}
void ColorPicker::_text_type_toggled() {
- if (!Engine::get_singleton()->is_editor_hint())
- return;
+
text_is_constructor = !text_is_constructor;
if (text_is_constructor) {
text_type->set_text("");
text_type->set_icon(get_icon("Script", "EditorIcons"));
+
+ c_text->set_editable(false);
} else {
text_type->set_text("#");
text_type->set_icon(NULL);
+
+ c_text->set_editable(true);
}
_update_color();
}
@@ -303,19 +305,21 @@ bool ColorPicker::is_deferred_mode() const {
void ColorPicker::_update_text_value() {
bool visible = true;
if (text_is_constructor) {
- String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b);
+ String t = "Color(" + String::num(color.r) + ", " + String::num(color.g) + ", " + String::num(color.b);
if (edit_alpha && color.a < 1)
- t += ("," + String::num(color.a) + ")");
+ t += ", " + String::num(color.a) + ")";
else
t += ")";
c_text->set_text(t);
- } else {
- if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
- visible = false;
- } else {
- c_text->set_text(color.to_html(edit_alpha && color.a < 1));
- }
}
+
+ if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
+ visible = false;
+ } else if (!text_is_constructor) {
+ c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ }
+
+ text_type->set_visible(visible);
c_text->set_visible(visible);
}
@@ -493,21 +497,17 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
-
- if (bev.is_valid()) {
-
- if (bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
- emit_signal("color_changed", color);
- screen->hide();
- }
+ if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
+ emit_signal("color_changed", color);
+ screen->hide();
}
Ref<InputEventMouseMotion> mev = p_event;
-
if (mev.is_valid()) {
Viewport *r = get_tree()->get_root();
if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y)))
return;
+
Ref<Image> img = r->get_texture()->get_data();
if (img.is_valid() && !img->empty()) {
img->lock();
@@ -533,6 +533,8 @@ void ColorPicker::_screen_pick_pressed() {
screen->set_anchors_and_margins_preset(Control::PRESET_WIDE);
screen->set_default_cursor_shape(CURSOR_POINTING_HAND);
screen->connect("gui_input", this, "_screen_input");
+ // It immediately toggles off in the first press otherwise.
+ screen->call_deferred("connect", "hide", btn_pick, "set_pressed", varray(false));
}
screen->raise();
screen->show_modal();
@@ -614,22 +616,25 @@ ColorPicker::ColorPicker() :
screen = NULL;
HBoxContainer *hb_smpl = memnew(HBoxContainer);
- btn_pick = memnew(ToolButton);
- btn_pick->connect("pressed", this, "_screen_pick_pressed");
+ add_child(hb_smpl);
sample = memnew(TextureRect);
+ hb_smpl->add_child(sample);
sample->set_h_size_flags(SIZE_EXPAND_FILL);
sample->connect("draw", this, "_sample_draw");
- hb_smpl->add_child(sample);
+ btn_pick = memnew(ToolButton);
hb_smpl->add_child(btn_pick);
- add_child(hb_smpl);
+ btn_pick->set_toggle_mode(true);
+ btn_pick->set_tooltip(TTR("Pick a color from the screen."));
+ btn_pick->connect("pressed", this, "_screen_pick_pressed");
HBoxContainer *hb_edit = memnew(HBoxContainer);
+ add_child(hb_edit);
hb_edit->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit = memnew(Control);
-
+ hb_edit->add_child(uv_edit);
uv_edit->connect("gui_input", this, "_uv_input");
uv_edit->set_mouse_filter(MOUSE_FILTER_PASS);
uv_edit->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -637,19 +642,14 @@ ColorPicker::ColorPicker() :
uv_edit->set_custom_minimum_size(Size2(get_constant("sv_width"), get_constant("sv_height")));
uv_edit->connect("draw", this, "_hsv_draw", make_binds(0, uv_edit));
- add_child(hb_edit);
-
w_edit = memnew(Control);
+ hb_edit->add_child(w_edit);
w_edit->set_custom_minimum_size(Size2(get_constant("h_width"), 0));
w_edit->set_h_size_flags(SIZE_FILL);
w_edit->set_v_size_flags(SIZE_EXPAND_FILL);
w_edit->connect("gui_input", this, "_w_input");
w_edit->connect("draw", this, "_hsv_draw", make_binds(1, w_edit));
- hb_edit->add_child(uv_edit);
- hb_edit->add_child(memnew(VSeparator));
- hb_edit->add_child(w_edit);
-
VBoxContainer *vbl = memnew(VBoxContainer);
add_child(vbl);
@@ -690,31 +690,43 @@ ColorPicker::ColorPicker() :
}
HBoxContainer *hhb = memnew(HBoxContainer);
+ vbr->add_child(hhb);
btn_mode = memnew(CheckButton);
+ hhb->add_child(btn_mode);
btn_mode->set_text(TTR("Raw Mode"));
btn_mode->connect("toggled", this, "set_raw_mode");
- hhb->add_child(btn_mode);
- vbr->add_child(hhb);
+
text_type = memnew(Button);
- text_type->set_flat(true);
- text_type->connect("pressed", this, "_text_type_toggled");
hhb->add_child(text_type);
+ text_type->set_text("#");
+ text_type->set_tooltip(TTR("Switch between hexadecimal and code values."));
+ if (Engine::get_singleton()->is_editor_hint()) {
+
+#ifdef TOOLS_ENABLED
+ text_type->set_custom_minimum_size(Size2(28 * EDSCALE, 0)); // Adjust for the width of the "Script" icon.
+#endif
+ text_type->connect("pressed", this, "_text_type_toggled");
+ } else {
+
+ text_type->set_flat(true);
+ text_type->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ }
c_text = memnew(LineEdit);
hhb->add_child(c_text);
+ c_text->set_h_size_flags(SIZE_EXPAND_FILL);
c_text->connect("text_entered", this, "_html_entered");
c_text->connect("focus_entered", this, "_focus_enter");
c_text->connect("focus_exited", this, "_html_focus_exit");
- text_type->set_text("#");
- c_text->set_h_size_flags(SIZE_EXPAND_FILL);
-
_update_controls();
updating = false;
set_pick_color(Color(1, 1, 1));
+ add_child(memnew(HSeparator));
+
HBoxContainer *bbc = memnew(HBoxContainer);
add_child(bbc);
@@ -724,9 +736,9 @@ ColorPicker::ColorPicker() :
preset->connect("draw", this, "_update_presets");
bt_add_preset = memnew(Button);
- bt_add_preset->set_tooltip(TTR("Add current color as a preset"));
- bt_add_preset->connect("pressed", this, "_add_preset_pressed");
bbc->add_child(bt_add_preset);
+ bt_add_preset->set_tooltip(TTR("Add current color as a preset."));
+ bt_add_preset->connect("pressed", this, "_add_preset_pressed");
}
/////////////////
@@ -837,9 +849,9 @@ void ColorPickerButton::_bind_methods() {
ColorPickerButton::ColorPickerButton() {
- //Initialization is now done deferred
- //this improves performance in the inspector as the color picker
- //can be expensive to initialize
+ // Initialization is now done deferred,
+ // this improves performance in the inspector as the color picker
+ // can be expensive to initialize.
picker = NULL;
popup = NULL;
edit_alpha = true;
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index e32c830434..b78844839a 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index 463f3911dc..df9b4e8498 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h
index a841008f76..d7f9ef275d 100644
--- a/scene/gui/color_rect.h
+++ b/scene/gui/color_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index d606629041..2579321773 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,6 +95,7 @@ void Container::_sort_children() {
void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {
+ ERR_FAIL_COND(!p_child);
ERR_FAIL_COND(p_child->get_parent() != this);
Size2 minsize = p_child->get_combined_minimum_size();
diff --git a/scene/gui/container.h b/scene/gui/container.h
index c472162f58..0b014137f4 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a580d89439..513befb8f3 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/control.h b/scene/gui/control.h
index eb39d9ca0f..0812457bd2 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 50511f6bbd..89f3d509d0 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index feb080dd06..4b89ac54c5 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index a869f7cfcd..5599c64daa 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 8bd15080d3..85edac0b12 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index c13964d196..cfbc9d6d18 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index f6927ad0b7..662278a17b 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,8 +33,8 @@
#include "scene/gui/color_picker.h"
#include "scene/gui/popup.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/default_theme/theme_data.h"
+#include "scene/resources/gradient.h"
#define POINT_WIDTH (8 * EDSCALE)
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index eee3213fe7..94c65b3e64 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,10 @@
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_scale.h"
+#endif
+
#define ZOOM_SCALE 1.2
#define MIN_ZOOM (((1 / ZOOM_SCALE) / ZOOM_SCALE) / ZOOM_SCALE)
@@ -665,11 +669,15 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
Vector<Color> colors;
points.push_back(p_from);
colors.push_back(p_color);
- _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 8, p_color, p_to_color, lines);
+ _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines);
points.push_back(p_to);
colors.push_back(p_to_color);
+#ifdef TOOLS_ENABLED
+ p_where->draw_polyline_colors(points, colors, Math::floor(2 * EDSCALE), true);
+#else
p_where->draw_polyline_colors(points, colors, 2, true);
+#endif
}
void GraphEdit::_connections_layer_draw() {
@@ -1277,7 +1285,7 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
- ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "p_position")));
+ ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 71165e3dc9..de826bf505 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b189afd30b..8c588109d6 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -192,97 +192,104 @@ bool GraphNode::has_point(const Point2 &p_point) const {
void GraphNode::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
- Ref<StyleBox> sb;
+ Ref<StyleBox> sb;
- if (comment) {
- sb = get_stylebox(selected ? "commentfocus" : "comment");
+ if (comment) {
+ sb = get_stylebox(selected ? "commentfocus" : "comment");
- } else {
+ } else {
- sb = get_stylebox(selected ? "selectedframe" : "frame");
- }
+ sb = get_stylebox(selected ? "selectedframe" : "frame");
+ }
- //sb=sb->duplicate();
- //sb->call("set_modulate",modulate);
- Ref<Texture> port = get_icon("port");
- Ref<Texture> close = get_icon("close");
- Ref<Texture> resizer = get_icon("resizer");
- int close_offset = get_constant("close_offset");
- int close_h_offset = get_constant("close_h_offset");
- Color close_color = get_color("close_color");
- Ref<Font> title_font = get_font("title_font");
- int title_offset = get_constant("title_offset");
- int title_h_offset = get_constant("title_h_offset");
- Color title_color = get_color("title_color");
- Point2i icofs = -port->get_size() * 0.5;
- int edgeofs = get_constant("port_offset");
- icofs.y += sb->get_margin(MARGIN_TOP);
-
- draw_style_box(sb, Rect2(Point2(), get_size()));
-
- switch (overlay) {
- case OVERLAY_DISABLED: {
-
- } break;
- case OVERLAY_BREAKPOINT: {
-
- draw_style_box(get_stylebox("breakpoint"), Rect2(Point2(), get_size()));
- } break;
- case OVERLAY_POSITION: {
- draw_style_box(get_stylebox("position"), Rect2(Point2(), get_size()));
-
- } break;
- }
+ //sb=sb->duplicate();
+ //sb->call("set_modulate",modulate);
+ Ref<Texture> port = get_icon("port");
+ Ref<Texture> close = get_icon("close");
+ Ref<Texture> resizer = get_icon("resizer");
+ int close_offset = get_constant("close_offset");
+ int close_h_offset = get_constant("close_h_offset");
+ Color close_color = get_color("close_color");
+ Ref<Font> title_font = get_font("title_font");
+ int title_offset = get_constant("title_offset");
+ int title_h_offset = get_constant("title_h_offset");
+ Color title_color = get_color("title_color");
+ Point2i icofs = -port->get_size() * 0.5;
+ int edgeofs = get_constant("port_offset");
+ icofs.y += sb->get_margin(MARGIN_TOP);
+
+ draw_style_box(sb, Rect2(Point2(), get_size()));
+
+ switch (overlay) {
+ case OVERLAY_DISABLED: {
+
+ } break;
+ case OVERLAY_BREAKPOINT: {
+
+ draw_style_box(get_stylebox("breakpoint"), Rect2(Point2(), get_size()));
+ } break;
+ case OVERLAY_POSITION: {
+ draw_style_box(get_stylebox("position"), Rect2(Point2(), get_size()));
+
+ } break;
+ }
- int w = get_size().width - sb->get_minimum_size().x;
+ int w = get_size().width - sb->get_minimum_size().x;
- if (show_close)
- w -= close->get_width();
+ if (show_close)
+ w -= close->get_width();
- draw_string(title_font, Point2(sb->get_margin(MARGIN_LEFT) + title_h_offset, -title_font->get_height() + title_font->get_ascent() + title_offset), title, title_color, w);
- if (show_close) {
- Vector2 cpos = Point2(w + sb->get_margin(MARGIN_LEFT) + close_h_offset, -close->get_height() + close_offset);
- draw_texture(close, cpos, close_color);
- close_rect.position = cpos;
- close_rect.size = close->get_size();
- } else {
- close_rect = Rect2();
- }
+ draw_string(title_font, Point2(sb->get_margin(MARGIN_LEFT) + title_h_offset, -title_font->get_height() + title_font->get_ascent() + title_offset), title, title_color, w);
+ if (show_close) {
+ Vector2 cpos = Point2(w + sb->get_margin(MARGIN_LEFT) + close_h_offset, -close->get_height() + close_offset);
+ draw_texture(close, cpos, close_color);
+ close_rect.position = cpos;
+ close_rect.size = close->get_size();
+ } else {
+ close_rect = Rect2();
+ }
- for (Map<int, Slot>::Element *E = slot_info.front(); E; E = E->next()) {
-
- if (E->key() < 0 || E->key() >= cache_y.size())
- continue;
- if (!slot_info.has(E->key()))
- continue;
- const Slot &s = slot_info[E->key()];
- //left
- if (s.enable_left) {
- Ref<Texture> p = port;
- if (s.custom_slot_left.is_valid()) {
- p = s.custom_slot_left;
+ for (Map<int, Slot>::Element *E = slot_info.front(); E; E = E->next()) {
+
+ if (E->key() < 0 || E->key() >= cache_y.size())
+ continue;
+ if (!slot_info.has(E->key()))
+ continue;
+ const Slot &s = slot_info[E->key()];
+ //left
+ if (s.enable_left) {
+ Ref<Texture> p = port;
+ if (s.custom_slot_left.is_valid()) {
+ p = s.custom_slot_left;
+ }
+ p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E->key()]), s.color_left);
}
- p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E->key()]), s.color_left);
- }
- if (s.enable_right) {
- Ref<Texture> p = port;
- if (s.custom_slot_right.is_valid()) {
- p = s.custom_slot_right;
+ if (s.enable_right) {
+ Ref<Texture> p = port;
+ if (s.custom_slot_right.is_valid()) {
+ p = s.custom_slot_right;
+ }
+ p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E->key()]), s.color_right);
}
- p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E->key()]), s.color_right);
}
- }
- if (resizable) {
- draw_texture(resizer, get_size() - resizer->get_size());
- }
- }
+ if (resizable) {
+ draw_texture(resizer, get_size() - resizer->get_size());
+ }
+ } break;
+
+ case NOTIFICATION_SORT_CHILDREN: {
+
+ _resort();
+ } break;
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
+ case NOTIFICATION_THEME_CHANGED: {
- _resort();
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 20d25a69b0..2179904cc4 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index bb1d1d7695..d0e2edc7b5 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -164,6 +164,10 @@ void GridContainer::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 243d06f034..3196046378 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 1669d62082..f34cd131e4 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -715,9 +715,9 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
} else if (p_event->is_action("ui_cancel")) {
search_string = "";
- } else if (p_event->is_action("ui_select")) {
+ } else if (p_event->is_action("ui_select") && select_mode == SELECT_MULTI) {
- if (select_mode == SELECT_MULTI && current >= 0 && current < items.size()) {
+ if (current >= 0 && current < items.size()) {
if (items[current].selectable && !items[current].disabled && !items[current].selected) {
select(current, false);
emit_signal("multi_selected", current, true);
@@ -1094,7 +1094,7 @@ void ItemList::_notification(int p_what) {
if (items[i].disabled)
modulate.a *= 0.5;
- // If the icon is transposed, we have to swith the size so that it is drawn correctly
+ // If the icon is transposed, we have to switch the size so that it is drawn correctly
if (items[i].icon_transposed) {
Size2 size_tmp = draw_rect.size;
draw_rect.size.x = size_tmp.y;
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index acd17986eb..3a7cc65ab4 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 14e8c34d5f..e3e9368a12 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/label.h b/scene/gui/label.h
index d5e0b60773..561c42ef9e 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 42d7f1b080..4a2bb3dad1 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -248,7 +248,9 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
set_cursor_position(text.length());
} break;
#endif
- default: { handled = false; }
+ default: {
+ handled = false;
+ }
}
if (handled) {
@@ -860,9 +862,11 @@ void LineEdit::_notification(int p_what) {
} break;
case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
- ime_text = OS::get_singleton()->get_ime_text();
- ime_selection = OS::get_singleton()->get_ime_selection();
- update();
+ if (has_focus()) {
+ ime_text = OS::get_singleton()->get_ime_text();
+ ime_selection = OS::get_singleton()->get_ime_selection();
+ update();
+ }
} break;
}
}
@@ -1286,13 +1290,11 @@ int LineEdit::get_max_length() const {
void LineEdit::selection_fill_at_cursor() {
- int aux;
-
selection.begin = cursor_pos;
selection.end = selection.cursor_start;
if (selection.end < selection.begin) {
- aux = selection.end;
+ int aux = selection.end;
selection.end = selection.begin;
selection.begin = aux;
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index ddcdeda8c0..3b29780dc0 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index a603487cf1..21527e9bfc 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 0821ad9c0d..17c4bca67b 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define LINKBUTTON_H
#include "scene/gui/base_button.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
class LinkButton : public BaseButton {
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 5e1d53fe1d..62ba45c484 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,27 +64,33 @@ Size2 MarginContainer::get_minimum_size() const {
void MarginContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
+ switch (p_what) {
+ case NOTIFICATION_SORT_CHILDREN: {
- int margin_left = get_constant("margin_left");
- int margin_top = get_constant("margin_top");
- int margin_right = get_constant("margin_right");
- int margin_bottom = get_constant("margin_bottom");
+ int margin_left = get_constant("margin_left");
+ int margin_top = get_constant("margin_top");
+ int margin_right = get_constant("margin_right");
+ int margin_bottom = get_constant("margin_bottom");
- Size2 s = get_size();
+ Size2 s = get_size();
- for (int i = 0; i < get_child_count(); i++) {
+ for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
- if (!c)
- continue;
- if (c->is_set_as_toplevel())
- continue;
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c)
+ continue;
+ if (c->is_set_as_toplevel())
+ continue;
- int w = s.width - margin_left - margin_right;
- int h = s.height - margin_top - margin_bottom;
- fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h));
- }
+ int w = s.width - margin_left - margin_right;
+ int h = s.height - margin_top - margin_bottom;
+ fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h));
+ }
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index ea75109248..336b68665f 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index b4cb297900..b67d8c00d6 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index abc49f4988..794840035e 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 802dc0db4f..23e0ea876d 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index b4b4602a7d..ac17e52fc1 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 6b847c6483..b9b270ce0c 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -160,6 +160,12 @@ int OptionButton::get_item_id(int p_idx) const {
return popup->get_item_id(p_idx);
}
+
+int OptionButton::get_item_index(int p_id) const {
+
+ return popup->get_item_index(p_id);
+}
+
Variant OptionButton::get_item_metadata(int p_idx) const {
return popup->get_item_metadata(p_idx);
@@ -306,6 +312,7 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_text", "idx"), &OptionButton::get_item_text);
ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &OptionButton::get_item_icon);
ClassDB::bind_method(D_METHOD("get_item_id", "idx"), &OptionButton::get_item_id);
+ ClassDB::bind_method(D_METHOD("get_item_index", "id"), &OptionButton::get_item_index);
ClassDB::bind_method(D_METHOD("get_item_metadata", "idx"), &OptionButton::get_item_metadata);
ClassDB::bind_method(D_METHOD("is_item_disabled", "idx"), &OptionButton::is_item_disabled);
ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index d5f866d806..63b451377a 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,6 +71,7 @@ public:
String get_item_text(int p_idx) const;
Ref<Texture> get_item_icon(int p_idx) const;
int get_item_id(int p_idx) const;
+ int get_item_index(int p_id) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index d3b7b72ee1..c26bd09f50 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index db8b35372e..f8d15e4261 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index a778d62659..b1fced87fc 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index 267e2b921f..15661d3e35 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index bfbe62e1c7..80ec7049fc 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,9 +52,13 @@ void Popup::_notification(int p_what) {
//small helper to make editing of these easier in editor
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
+ //edited on editor
set_as_toplevel(false);
- }
+ } else
#endif
+ if (is_visible()) {
+ hide();
+ }
}
}
@@ -120,49 +124,22 @@ void Popup::popup_centered_minsize(const Size2 &p_minsize) {
void Popup::popup_centered(const Size2 &p_size) {
- Point2 window_size = get_viewport_rect().size;
-
- emit_signal("about_to_show");
Rect2 rect;
+ Size2 window_size = get_viewport_rect().size;
rect.size = p_size == Size2() ? get_size() : p_size;
-
rect.position = ((window_size - rect.size) / 2.0).floor();
- set_position(rect.position);
- set_size(rect.size);
- show_modal(exclusive);
- _fix_size();
-
- Control *focusable = find_next_valid_focus();
- if (focusable)
- focusable->grab_focus();
-
- _post_popup();
- notification(NOTIFICATION_POST_POPUP);
- popped_up = true;
+ popup(rect);
}
void Popup::popup_centered_ratio(float p_screen_ratio) {
- emit_signal("about_to_show");
-
Rect2 rect;
- Point2 window_size = get_viewport_rect().size;
+ Size2 window_size = get_viewport_rect().size;
rect.size = (window_size * p_screen_ratio).floor();
rect.position = ((window_size - rect.size) / 2.0).floor();
- set_position(rect.position);
- set_size(rect.size);
-
- show_modal(exclusive);
- _fix_size();
- Control *focusable = find_next_valid_focus();
- if (focusable)
- focusable->grab_focus();
-
- _post_popup();
- notification(NOTIFICATION_POST_POPUP);
- popped_up = true;
+ popup(rect);
}
void Popup::popup(const Rect2 &p_bounds) {
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 5b1ef7d6ca..7ccefe1d75 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 82d6e6480e..ac94ac63ec 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index a06a17c9fe..767ff568fe 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index fc5d56237a..2195ec9778 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -92,5 +92,6 @@ void ProgressBar::_bind_methods() {
ProgressBar::ProgressBar() {
set_v_size_flags(0);
+ set_step(0.01);
percent_visible = true;
}
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index d091c983b1..6157183e0f 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index e862743934..c24e62c8cb 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 58f15c8aa8..cf0add8c89 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index e96e5afb2a..553e133946 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index 9fad1a06b0..de3ccaeeca 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index db890bf1c8..2e466fd582 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 7c30738e2d..bec2c5ac02 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 0e68476439..2938654ed9 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index cde4120cdb..5ceabfc06b 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 9c22a049b8..28292309b9 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -271,7 +271,6 @@ void ScrollContainer::_notification(int p_what) {
}
if (!scroll_v || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
r.position.y = 0;
- r.size.height = size.height;
if (c->get_v_size_flags() & SIZE_EXPAND)
r.size.height = MAX(size.height, minsize.height);
else
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index abef80294a..2ab169f4d0 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index cd0b06da81..a717420b9b 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index 7949c7ca9b..54ad9b5bb5 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp
index 6fcf96f611..400fdca082 100644
--- a/scene/gui/shortcut.cpp
+++ b/scene/gui/shortcut.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h
index 7613a24e43..df0623ed50 100644
--- a/scene/gui/shortcut.h
+++ b/scene/gui/shortcut.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 147c0518ec..eb04b85931 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 4d02348159..d0ab7baecf 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 4f43bb0581..d21143739c 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 6425af7158..49dc6d950c 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index c3265d3ed5..d6a93238b2 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -193,6 +193,10 @@ void SplitContainer::_notification(int p_what) {
draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
}
} break;
+ case NOTIFICATION_THEME_CHANGED: {
+
+ minimum_size_changed();
+ } break;
}
}
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index f8b3343aa8..3c1ca09a9f 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 4c354768fe..212efa4976 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -338,6 +338,7 @@ void TabContainer::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED: {
+ minimum_size_changed();
call_deferred("_on_theme_changed"); //wait until all changed theme
} break;
}
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 8a3c9d2bb2..c110f041d0 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 4fe4271368..ac643c1320 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index a98744b804..7c54f1acf2 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index b1849b7e69..4abde6cc0f 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -549,16 +549,17 @@ void TextEdit::_notification(int p_what) {
MessageQueue::get_singleton()->push_call(this, "_cursor_changed_emit");
if (text_changed_dirty)
MessageQueue::get_singleton()->push_call(this, "_text_changed_emit");
- update_wrap_at();
+ _update_wrap_at();
} break;
case NOTIFICATION_RESIZED: {
_update_scrollbars();
- update_wrap_at();
+ call_deferred("_update_wrap_at");
} break;
case NOTIFICATION_THEME_CHANGED: {
_update_caches();
+ _update_wrap_at();
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
window_has_focus = true;
@@ -802,6 +803,7 @@ void TextEdit::_notification(int p_what) {
}
Point2 cursor_pos;
+ int cursor_insert_offset_y = 0;
// get the highlighted words
String highlighted_text = get_selection_text();
@@ -1108,9 +1110,11 @@ void TextEdit::_notification(int p_what) {
if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index) {
cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
+ cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2;
if (insert_mode) {
- cursor_pos.y += (get_row_height() - 3);
+ cursor_insert_offset_y = (cache.font->get_height() - 3);
+ cursor_pos.y += cursor_insert_offset_y;
}
int caret_w = (str[j] == '\t') ? cache.font->get_char_size(' ').width : char_w;
@@ -1155,7 +1159,8 @@ void TextEdit::_notification(int p_what) {
#else
caret_w = (block_caret) ? caret_w : 2;
#endif
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
+
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, cache.font->get_height())), cache.caret_color);
}
}
}
@@ -1198,9 +1203,11 @@ void TextEdit::_notification(int p_what) {
if (cursor.column == last_wrap_column + str.length() && cursor.line == line && cursor_wrap_index == line_wrap_index && (char_ofs + char_margin) >= xmargin_beg) {
cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
+ cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2;
if (insert_mode) {
- cursor_pos.y += (get_row_height() - 3);
+ cursor_insert_offset_y = cache.font->get_height() - 3;
+ cursor_pos.y += cursor_insert_offset_y;
}
if (ime_text.length() > 0) {
int ofs = 0;
@@ -1245,7 +1252,8 @@ void TextEdit::_notification(int p_what) {
#else
int caret_w = (block_caret) ? char_w : 2;
#endif
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
+
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, cache.font->get_height())), cache.caret_color);
}
}
}
@@ -1287,9 +1295,9 @@ void TextEdit::_notification(int p_what) {
int th = h + csb->get_minimum_size().y;
if (cursor_pos.y + get_row_height() + th > get_size().height) {
- completion_rect.position.y = cursor_pos.y - th;
+ completion_rect.position.y = cursor_pos.y - th - (cache.line_spacing / 2.0f) - cursor_insert_offset_y;
} else {
- completion_rect.position.y = cursor_pos.y + get_row_height() + csb->get_offset().y;
+ completion_rect.position.y = cursor_pos.y + cache.font->get_height() + (cache.line_spacing / 2.0f) + csb->get_offset().y - cursor_insert_offset_y;
completion_below = true;
}
@@ -1323,7 +1331,8 @@ void TextEdit::_notification(int p_what) {
text_color = color_regions[j].color;
}
}
- draw_string(cache.font, Point2(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent()), completion_options[l], text_color, completion_rect.size.width);
+ int yofs = (get_row_height() - cache.font->get_height()) / 2;
+ draw_string(cache.font, Point2(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs), completion_options[l], text_color, completion_rect.size.width);
}
if (scrollw) {
@@ -1440,9 +1449,11 @@ void TextEdit::_notification(int p_what) {
} break;
case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
- ime_text = OS::get_singleton()->get_ime_text();
- ime_selection = OS::get_singleton()->get_ime_selection();
- update();
+ if (has_focus()) {
+ ime_text = OS::get_singleton()->get_ime_text();
+ ime_selection = OS::get_singleton()->get_ime_selection();
+ update();
+ }
} break;
}
}
@@ -2634,24 +2645,26 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
case KEY_UP: {
- if (k->get_shift())
- _pre_shift_selection();
if (k->get_alt()) {
scancode_handled = false;
break;
}
#ifndef APPLE_STYLE_KEYS
if (k->get_command()) {
- _scroll_lines_up();
- break;
- }
#else
if (k->get_command() && k->get_alt()) {
+#endif
_scroll_lines_up();
break;
}
+ if (k->get_shift()) {
+ _pre_shift_selection();
+ }
+
+#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
+
cursor_set_line(0);
} else
#endif
@@ -2685,24 +2698,24 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
case KEY_DOWN: {
- if (k->get_shift())
- _pre_shift_selection();
if (k->get_alt()) {
scancode_handled = false;
break;
}
#ifndef APPLE_STYLE_KEYS
if (k->get_command()) {
- _scroll_lines_down();
- break;
- }
-
#else
if (k->get_command() && k->get_alt()) {
+#endif
_scroll_lines_down();
break;
}
+ if (k->get_shift()) {
+ _pre_shift_selection();
+ }
+
+#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
cursor_set_line(get_last_unhidden_line(), true, false, 9999);
} else
@@ -3250,7 +3263,6 @@ void TextEdit::_scroll_down(real_t p_delta) {
int max_v_scroll = round(v_scroll->get_max() - v_scroll->get_page());
if (target_v_scroll > max_v_scroll) {
target_v_scroll = max_v_scroll;
- v_scroll->set_value(target_v_scroll);
}
if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) {
v_scroll->set_value(target_v_scroll);
@@ -3635,7 +3647,7 @@ int TextEdit::get_total_visible_rows() const {
return total_rows;
}
-void TextEdit::update_wrap_at() {
+void TextEdit::_update_wrap_at() {
wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset;
update_cursor_wrap_offset();
@@ -3801,7 +3813,6 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
if (indent_ofs + word_px > wrap_at) {
// not enough space; add it anyway
wrap_substring += word_str;
- px += word_px;
word_str = "";
word_px = 0;
}
@@ -6083,6 +6094,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_click_selection_held"), &TextEdit::_click_selection_held);
ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &TextEdit::_toggle_draw_caret);
ClassDB::bind_method(D_METHOD("_v_scroll_input"), &TextEdit::_v_scroll_input);
+ ClassDB::bind_method(D_METHOD("_update_wrap_at"), &TextEdit::_update_wrap_at);
BIND_ENUM_CONSTANT(SEARCH_MATCH_CASE);
BIND_ENUM_CONSTANT(SEARCH_WHOLE_WORDS);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index f069ffc167..95f1fbbee5 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -336,7 +336,7 @@ private:
int get_total_visible_rows() const;
void update_cursor_wrap_offset();
- void update_wrap_at();
+ void _update_wrap_at();
bool line_wraps(int line) const;
int times_line_wraps(int line) const;
Vector<String> get_wrap_rows_text(int p_line) const;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 4a8d87902b..95aab95253 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index d42df390e8..d9224de686 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define TEXTURE_BUTTON_H
#include "scene/gui/base_button.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
class TextureButton : public BaseButton {
GDCLASS(TextureButton, BaseButton);
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index a37659e521..778d86d546 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index a11e55234a..008bf5b038 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 4371baf08c..caae48336b 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index b684ac816c..ddd101573b 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp
index 4220a6b5ce..a81cc34efa 100644
--- a/scene/gui/tool_button.cpp
+++ b/scene/gui/tool_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h
index b8be18e560..8f729cd4df 100644
--- a/scene/gui/tool_button.h
+++ b/scene/gui/tool_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 479b035f86..f9c80c0477 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1158,10 +1158,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
r.position.x += icon_width;
r.size.x -= icon_width;
}
- //r.grow(cache.selected->get_margin(MARGIN_LEFT));
+ p_item->set_meta("__focus_rect", Rect2(r.position, r.size));
if (has_focus()) {
cache.selected_focus->draw(ci, r);
- p_item->set_meta("__focus_rect", Rect2(r.position, r.size));
} else {
cache.selected->draw(ci, r);
}
@@ -1419,7 +1418,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
while (c) {
- if (cache.draw_relationship_lines == 1 && (!hide_root || c->parent != root)) {
+ if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) {
int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
@@ -1602,6 +1601,7 @@ void Tree::_range_click_timeout() {
mb.instance();
;
+ propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb);
blocked--;
@@ -1615,6 +1615,11 @@ void Tree::_range_click_timeout() {
if (!click_handled)
range_click_timer->stop();
+ if (propagate_mouse_activated) {
+ emit_signal("item_activated");
+ propagate_mouse_activated = false;
+ }
+
} else {
range_click_timer->stop();
}
@@ -1723,7 +1728,8 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
- emit_signal("item_activated");
+ propagate_mouse_activated = true;
+
incr_search.clear();
return -1;
}
@@ -2591,6 +2597,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
click_handled = false;
pressing_for_editor = false;
+ propagate_mouse_activated = false;
blocked++;
propagate_mouse_event(pos + cache.offset, 0, 0, b->is_doubleclick(), root, b->get_button_index(), b);
@@ -2628,6 +2635,11 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
+ if (propagate_mouse_activated) {
+ emit_signal("item_activated");
+ propagate_mouse_activated = false;
+ }
+
} break;
case BUTTON_WHEEL_UP: {
@@ -3945,6 +3957,7 @@ Tree::Tree() {
cache.hover_cell = -1;
allow_reselect = false;
+ propagate_mouse_activated = false;
}
Tree::~Tree() {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 8622184bf8..26d64baafb 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -329,6 +329,8 @@ private:
bool range_drag_enabled;
Vector2 range_drag_capture_pos;
+ bool propagate_mouse_activated;
+
//TreeItem *cursor_item;
//int cursor_column;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 812ca0042b..5768f58977 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index 5c379b5620..62fb7838b6 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
index 8e0d1cdd38..3f7a110c1b 100644
--- a/scene/gui/viewport_container.cpp
+++ b/scene/gui/viewport_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
index 60aec25959..b4ecc583ba 100644
--- a/scene/gui/viewport_container.h
+++ b/scene/gui/viewport_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 89bc8c1226..2b1991ebb0 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index aae23fbb12..5d67245102 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index a9b7fba9c7..8b68b3215c 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -220,13 +220,12 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
Error err;
if (new_request.begins_with("http")) {
// New url, request all again
- err = _parse_url(new_request);
+ _parse_url(new_request);
} else {
request_string = new_request;
}
err = _request();
-
if (err == OK) {
request_sent = false;
got_response = false;
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index de09d2afda..baabda4010 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index 0ee5648de2..71addd6fea 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index 2158257c93..3d0e879b2b 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index ea50e7289d..04d7107fa4 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -959,7 +959,9 @@ void Node::set_human_readable_collision_renaming(bool p_enabled) {
#ifdef TOOLS_ENABLED
String Node::validate_child_name(Node *p_child) {
- return _generate_serial_child_name(p_child);
+ StringName name = p_child->data.name;
+ _generate_serial_child_name(p_child, name);
+ return name;
}
#endif
@@ -972,7 +974,9 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
- p_child->data.name = _generate_serial_child_name(p_child);
+ StringName name = p_child->data.name;
+ _generate_serial_child_name(p_child, name);
+ p_child->data.name = name;
} else {
@@ -1034,68 +1038,92 @@ String increase_numeric_string(const String &s) {
return res;
}
-String Node::_generate_serial_child_name(Node *p_child) {
+void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
- String name = p_child->data.name;
-
- if (name == "") {
+ if (name == StringName()) {
+ //no name and a new nade is needed, create one.
name = p_child->get_class();
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
break;
- case NAME_CASING_CAMEL_CASE:
- name[0] = name.to_lower()[0];
- break;
+ case NAME_CASING_CAMEL_CASE: {
+ String n = name;
+ n[0] = n.to_lower()[0];
+ name = n;
+ } break;
case NAME_CASING_SNAKE_CASE:
- name = name.camelcase_to_underscore(true);
+ name = String(name).camelcase_to_underscore(true);
break;
}
}
+ //quickly test if proposed name exists
+ int cc = data.children.size(); //children count
+ const Node *const *children_ptr = data.children.ptr();
+
+ {
+
+ bool exists = false;
+
+ for (int i = 0; i < cc; i++) {
+ if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child
+ continue;
+ }
+ if (children_ptr[i]->data.name == name) {
+ exists = true;
+ }
+ }
+
+ if (!exists) {
+ return; //if it does not exist, it does not need validation
+ }
+ }
+
// Extract trailing number
+ String name_string = name;
String nums;
- for (int i = name.length() - 1; i >= 0; i--) {
- CharType n = name[i];
+ for (int i = name_string.length() - 1; i >= 0; i--) {
+ CharType n = name_string[i];
if (n >= '0' && n <= '9') {
- nums = String::chr(name[i]) + nums;
+ nums = String::chr(name_string[i]) + nums;
} else {
break;
}
}
String nnsep = _get_name_num_separator();
- int name_last_index = name.length() - nnsep.length() - nums.length();
+ int name_last_index = name_string.length() - nnsep.length() - nums.length();
// Assign the base name + separator to name if we have numbers preceded by a separator
- if (nums.length() > 0 && name.substr(name_last_index, nnsep.length()) == nnsep) {
- name = name.substr(0, name_last_index + nnsep.length()).strip_edges();
+ if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
+ name_string = name_string.substr(0, name_last_index + nnsep.length());
} else {
nums = "";
}
- Vector<String> children_names;
+ for (;;) {
+ StringName attempt = name_string + nums;
+ bool exists = false;
- for (int i = 0; i < data.children.size(); i++) {
- String child_name = data.children[i]->data.name;
- if (data.children[i] == p_child)
- continue;
- if (child_name.begins_with(name)) {
- children_names.push_back(child_name);
+ for (int i = 0; i < cc; i++) {
+ if (children_ptr[i] == p_child) {
+ continue;
+ }
+ if (children_ptr[i]->data.name == attempt) {
+ exists = true;
+ }
}
- }
-
- for (;;) {
- String attempt = name + nums;
- if (children_names.find(attempt) == -1) {
- return attempt;
+ if (!exists) {
+ name = attempt;
+ return;
} else {
if (nums.length() == 0) {
// Name was undecorated so skip to 2 for a more natural result
nums = "2";
- name += nnsep; // Add separator because nums.length() > 0 was false
+ name_string += nnsep; // Add separator because nums.length() > 0 was false
} else {
nums = increase_numeric_string(nums);
}
@@ -1283,7 +1311,7 @@ Node *Node::_get_child_by_name(const StringName &p_name) const {
return NULL;
}
-Node *Node::_get_node(const NodePath &p_path) const {
+Node *Node::get_node_or_null(const NodePath &p_path) const {
if (!data.inside_tree && p_path.is_absolute()) {
ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree.");
@@ -1348,7 +1376,7 @@ Node *Node::_get_node(const NodePath &p_path) const {
Node *Node::get_node(const NodePath &p_path) const {
- Node *node = _get_node(p_path);
+ Node *node = get_node_or_null(p_path);
if (!node) {
ERR_EXPLAIN("Node not found: " + p_path);
ERR_FAIL_COND_V(!node, NULL);
@@ -1358,7 +1386,7 @@ Node *Node::get_node(const NodePath &p_path) const {
bool Node::has_node(const NodePath &p_path) const {
- return _get_node(p_path) != NULL;
+ return get_node_or_null(p_path) != NULL;
}
Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
@@ -2681,6 +2709,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child);
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node);
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
+ ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
diff --git a/scene/main/node.h b/scene/main/node.h
index 78db12dda9..e6189389cb 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -153,13 +153,12 @@ private:
void _print_tree_pretty(const String prefix, const bool last);
void _print_tree(const Node *p_node);
- Node *_get_node(const NodePath &p_path) const;
Node *_get_child_by_name(const StringName &p_name) const;
void _replace_connections_target(Node *p_new_target);
void _validate_child_name(Node *p_child, bool p_force_human_readable = false);
- String _generate_serial_child_name(Node *p_child);
+ void _generate_serial_child_name(const Node *p_child, StringName &name) const;
void _propagate_reverse_notification(int p_notification);
void _propagate_deferred_notification(int p_notification, bool p_reverse);
@@ -252,6 +251,7 @@ public:
Node *get_child(int p_index) const;
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
+ Node *get_node_or_null(const NodePath &p_path) const;
Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index dbe7daa604..cb1168b73e 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 98c7b21f37..3e3be4ac82 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index be4878588e..689f18a09d 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -484,6 +484,14 @@ bool SceneTree::iteration(float p_time) {
return _quit;
}
+void SceneTree::_update_font_oversampling(float p_ratio) {
+
+ if (use_font_oversampling) {
+ DynamicFontAtSize::font_oversampling = p_ratio;
+ DynamicFont::update_oversampling();
+ }
+}
+
bool SceneTree::idle(float p_time) {
//print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
@@ -515,12 +523,6 @@ bool SceneTree::idle(float p_time) {
last_screen_size = win_size;
_update_root_rect();
-
- if (use_font_oversampling) {
- DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
- DynamicFont::update_oversampling();
- }
-
emit_signal("screen_resized");
}
@@ -1133,10 +1135,12 @@ void SceneTree::_update_root_rect() {
if (stretch_mode == STRETCH_MODE_DISABLED) {
+ _update_font_oversampling(1.0);
root->set_size((last_screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
+ root->update_canvas_items();
return; //user will take care
}
@@ -1150,6 +1154,10 @@ void SceneTree::_update_root_rect() {
float viewport_aspect = desired_res.aspect();
float video_mode_aspect = video_mode.aspect();
+ if (use_font_oversampling && stretch_aspect == STRETCH_ASPECT_IGNORE) {
+ WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.");
+ }
+
if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) {
//same aspect or ignore aspect
viewport_size = desired_res;
@@ -1208,21 +1216,30 @@ void SceneTree::_update_root_rect() {
switch (stretch_mode) {
case STRETCH_MODE_DISABLED: {
// Already handled above
+ _update_font_oversampling(1.0);
} break;
case STRETCH_MODE_2D: {
+ _update_font_oversampling(screen_size.x / viewport_size.x); //screen / viewport radio drives oversampling
root->set_size((screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(true);
root->set_size_override(true, (viewport_size / stretch_shrink).floor());
+ root->update_canvas_items(); //force them to update just in case
} break;
case STRETCH_MODE_VIEWPORT: {
+ _update_font_oversampling(1.0);
root->set_size((viewport_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
+ root->update_canvas_items(); //force them to update just in case
+
+ if (use_font_oversampling) {
+ WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'.")
+ }
} break;
}
@@ -1925,12 +1942,11 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
void SceneTree::set_use_font_oversampling(bool p_oversampling) {
+ if (use_font_oversampling == p_oversampling)
+ return;
+
use_font_oversampling = p_oversampling;
- if (use_font_oversampling) {
- DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
- } else {
- DynamicFontAtSize::font_oversampling = 1.0;
- }
+ _update_root_rect();
}
bool SceneTree::is_using_font_oversampling() const {
@@ -1944,6 +1960,7 @@ SceneTree::SceneTree() {
accept_quit = true;
quit_on_go_back = true;
initialized = false;
+ use_font_oversampling = false;
#ifdef DEBUG_ENABLED
debug_collisions_hint = false;
debug_navigation_hint = false;
@@ -2079,8 +2096,6 @@ SceneTree::SceneTree() {
live_edit_root = NodePath("/root");
#endif
-
- use_font_oversampling = false;
}
SceneTree::~SceneTree() {
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index d59cbe05fb..e15a64604d 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,6 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-class SceneTree;
class PackedScene;
class Node;
class Viewport;
@@ -153,6 +152,7 @@ private:
Size2i stretch_min;
real_t stretch_shrink;
+ void _update_font_oversampling(float p_ratio);
void _update_root_rect();
List<ObjectID> delete_queue;
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 227840531e..2ae950dad5 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 2f42252a7e..c492c6b61c 100755
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 7f5dd39302..f7df29fd19 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,8 +37,8 @@
#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
#include "scene/3d/listener.h"
-#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
+#include "scene/3d/world_environment.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
@@ -148,7 +148,7 @@ void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
@@ -239,7 +239,7 @@ void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *
ObjectID id = p_object->get_instance_id();
if (p_discard_empty_motion) {
- //avoid sending the event unnecesarily if nothing really changed in the context
+ //avoid sending the event unnecessarily if nothing really changed in the context
Ref<InputEventMouseMotion> mm = p_input_event;
if (mm.is_valid() && object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
return; //discarded
@@ -425,7 +425,7 @@ void Viewport::_notification(int p_what) {
bool discard_empty_motion = false;
{ // if no motion event exists, create a new one. This is necessary because objects or camera may have moved.
- // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecesary motion events every frame
+ // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
bool has_mouse_motion = false;
for (List<Ref<InputEvent> >::Element *E = physics_picking_events.front(); E; E = E->next()) {
Ref<InputEventMouseMotion> mm = E->get();
@@ -693,6 +693,13 @@ bool Viewport::use_arvr() {
return arvr;
}
+void Viewport::update_canvas_items() {
+ if (!is_inside_tree())
+ return;
+
+ _update_canvas_items(this);
+}
+
void Viewport::set_size(const Size2 &p_size) {
if (size == p_size.floor())
@@ -1128,6 +1135,26 @@ Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
+void Viewport::_update_canvas_items(Node *p_node) {
+ if (p_node != this) {
+
+ Viewport *vp = Object::cast_to<Viewport>(p_node);
+ if (vp)
+ return;
+
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
+ if (ci) {
+ ci->update();
+ }
+ }
+
+ int cc = p_node->get_child_count();
+
+ for (int i = 0; i < cc; i++) {
+ _update_canvas_items(p_node->get_child(i));
+ }
+}
+
void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) {
if (size_override == p_enable && p_size == size_override_size)
@@ -1533,6 +1560,35 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
//_unblock();
}
+void Viewport::_gui_call_notification(Control *p_control, int p_what) {
+
+ CanvasItem *ci = p_control;
+ while (ci) {
+
+ Control *control = Object::cast_to<Control>(ci);
+ if (control) {
+
+ if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
+ control->notification(p_what);
+ }
+
+ if (!control->is_inside_tree())
+ break;
+
+ if (!control->is_inside_tree() || control->is_set_as_toplevel())
+ break;
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
+ break;
+ }
+
+ if (ci->is_set_as_toplevel())
+ break;
+
+ ci = ci->get_parent_item();
+ }
+
+ //_unblock();
+}
Control *Viewport::_gui_find_control(const Point2 &p_global) {
_gui_prepare_subwindows();
@@ -1975,13 +2031,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (over != gui.mouse_over) {
- if (gui.mouse_over)
- gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT);
+ if (gui.mouse_over) {
+ _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
+ }
_gui_cancel_tooltip();
- if (over)
- over->notification(Control::NOTIFICATION_MOUSE_ENTER);
+ if (over) {
+ _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
+ }
}
gui.mouse_over = over;
@@ -2438,6 +2496,9 @@ void Viewport::_gui_remove_control(Control *p_control) {
gui.mouse_focus = NULL;
gui.mouse_focus_mask = 0;
}
+ if (gui.last_mouse_focus == p_control) {
+ gui.last_mouse_focus = NULL;
+ }
if (gui.key_focus == p_control)
gui.key_focus = NULL;
if (gui.mouse_over == p_control)
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index b75ebeeec5..4d0a4e8c87 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -305,6 +305,8 @@ private:
bool disable_input;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
+ void _gui_call_notification(Control *p_control, int p_what);
+
void _gui_prepare_subwindows();
void _gui_sort_subwindows();
void _gui_sort_roots();
@@ -383,6 +385,8 @@ private:
void _drop_mouse_focus();
+ void _update_canvas_items(Node *p_node);
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -401,6 +405,7 @@ public:
bool is_audio_listener_2d() const;
void set_size(const Size2 &p_size);
+ void update_canvas_items();
Size2 get_size() const;
Rect2 get_visible_rect() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index ae6211a3df..49c9c4c23c 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,7 +48,7 @@
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
#include "scene/2d/mesh_instance_2d.h"
-#include "scene/2d/navigation2d.h"
+#include "scene/2d/navigation_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/particles_2d.h"
@@ -58,10 +58,10 @@
#include "scene/2d/position_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/remote_transform_2d.h"
-#include "scene/2d/screen_button.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite.h"
#include "scene/2d/tile_map.h"
+#include "scene/2d/touch_screen_button.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/animation/animation_blend_space_1d.h"
@@ -73,7 +73,7 @@
#include "scene/animation/animation_tree_player.h"
#include "scene/animation/root_motion_view.h"
#include "scene/animation/tween.h"
-#include "scene/audio/audio_player.h"
+#include "scene/audio/audio_stream_player.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/center_container.h"
@@ -125,12 +125,11 @@
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/resources/audio_stream_sample.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape.h"
@@ -139,21 +138,23 @@
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/dynamic_font_stb.h"
+#include "scene/resources/gradient.h"
+#include "scene/resources/line_shape_2d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/particles_material.h"
+#include "scene/resources/physics_material.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/rectangle_shape_2d.h"
-#include "scene/resources/scene_format_text.h"
+#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shape_line_2d.h"
-#include "scene/resources/sky_box.h"
+#include "scene/resources/sky.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/text_file.h"
@@ -166,8 +167,8 @@
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
-#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
+#include "scene/3d/world_environment.h"
#ifndef _3D_DISABLED
#include "scene/3d/area.h"
@@ -207,7 +208,6 @@
#include "scene/3d/visibility_notifier.h"
#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
-#include "scene/resources/physics_material.h"
#endif
static Ref<ResourceFormatSaverText> resource_saver_text;
@@ -452,7 +452,6 @@ void register_scene_types() {
ClassDB::register_class<Curve3D>();
ClassDB::register_class<Path>();
ClassDB::register_class<PathFollow>();
- ClassDB::register_class<OrientedPathFollow>();
ClassDB::register_class<VisibilityNotifier>();
ClassDB::register_class<VisibilityEnabler>();
ClassDB::register_class<WorldEnvironment>();
@@ -603,8 +602,8 @@ void register_scene_types() {
ClassDB::register_class<SpatialVelocityTracker>();
- ClassDB::register_class<PhysicsMaterial>();
#endif
+ ClassDB::register_class<PhysicsMaterial>();
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
ClassDB::register_class<World2D>();
@@ -746,27 +745,20 @@ void unregister_scene_types() {
DynamicFont::finish_dynamic_fonts();
- if (resource_saver_text.is_valid()) {
- ResourceSaver::remove_resource_format_saver(resource_saver_text);
- resource_saver_text.unref();
- }
- if (resource_loader_text.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_loader_text);
- resource_loader_text.unref();
- }
+ ResourceSaver::remove_resource_format_saver(resource_saver_text);
+ resource_saver_text.unref();
- if (resource_saver_shader.is_valid()) {
- ResourceSaver::remove_resource_format_saver(resource_saver_shader);
- resource_saver_shader.unref();
- }
- if (resource_loader_shader.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_loader_shader);
- resource_loader_shader.unref();
- }
- if (resource_loader_bmfont.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
- resource_loader_bmfont.unref();
- }
+ ResourceLoader::remove_resource_format_loader(resource_loader_text);
+ resource_loader_text.unref();
+
+ ResourceSaver::remove_resource_format_saver(resource_saver_shader);
+ resource_saver_shader.unref();
+
+ ResourceLoader::remove_resource_format_loader(resource_loader_shader);
+ resource_loader_shader.unref();
+
+ ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
+ resource_loader_bmfont.unref();
SpatialMaterial::finish_shaders();
ParticlesMaterial::finish_shaders();
diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h
index 9121c015fd..3645f88807 100644
--- a/scene/register_scene_types.h
+++ b/scene/register_scene_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 803c85ef34..a7544cc031 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animation.h"
+#include "scene/scene_string_names.h"
#include "core/math/geometry.h"
@@ -668,6 +669,7 @@ int Animation::add_track(TrackType p_type, int p_at_pos) {
}
}
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
return p_at_pos;
}
@@ -719,6 +721,7 @@ void Animation::remove_track(int p_track) {
memdelete(t);
tracks.remove(p_track);
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
int Animation::get_track_count() const {
@@ -737,6 +740,7 @@ void Animation::track_set_path(int p_track, const NodePath &p_path) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->path = p_path;
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
NodePath Animation::track_get_path(int p_track) const {
@@ -1410,6 +1414,8 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
} break;
}
+
+ emit_changed();
}
void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_transition) {
@@ -1445,6 +1451,8 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra
// they don't use transition
} break;
}
+
+ emit_changed();
}
template <class K>
@@ -1815,7 +1823,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const {
bool ok = false;
- Variant res = _interpolate(vt->values, p_time, vt->update_mode == UPDATE_CONTINUOUS ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
+ Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
if (ok) {
@@ -2332,7 +2340,7 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const {
float duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes
float low = 0; // 0% of the current animation segment
float high = 1; // 100% of the current animation segment
- float middle = 0;
+ float middle;
Vector2 start(0, bt->values[idx].value.value);
Vector2 start_out = start + bt->values[idx].value.out_handle;
@@ -2554,6 +2562,7 @@ void Animation::track_move_up(int p_track) {
}
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_set_imported(int p_track, bool p_imported) {
@@ -2588,6 +2597,7 @@ void Animation::track_move_down(int p_track) {
SWAP(tracks.write[p_track], tracks.write[p_track - 1]);
}
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::track_swap(int p_track, int p_with_track) {
@@ -2598,6 +2608,7 @@ void Animation::track_swap(int p_track, int p_with_track) {
return;
SWAP(tracks.write[p_track], tracks.write[p_with_track]);
emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
void Animation::set_step(float p_step) {
@@ -2716,6 +2727,8 @@ void Animation::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
+ ADD_SIGNAL(MethodInfo("tracks_changed"));
+
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(TYPE_METHOD);
@@ -2740,6 +2753,8 @@ void Animation::clear() {
tracks.clear();
loop = false;
length = 1;
+ emit_changed();
+ emit_signal(SceneStringNames::get_singleton()->tracks_changed);
}
bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, float p_alowed_linear_err, float p_alowed_angular_err, float p_max_optimizable_angle, const Vector3 &p_norm) {
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 6eec2c8bc7..b66ae184e9 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 35132c1195..a89cf108bc 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 2c39e0a11e..bd701ddd12 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_map.cpp
index 587ab73dce..8263096c8f 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_map.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* bit_mask.cpp */
+/* bit_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "bit_mask.h"
+#include "bit_map.h"
#include "core/io/image_loader.h"
@@ -602,7 +602,7 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
- ClassDB::bind_method(D_METHOD("set_bit_rect", "p_rect", "bit"), &BitMap::set_bit_rect);
+ ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect);
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size);
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_map.h
index 04191a7774..b3c86afd38 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_map.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* bit_mask.h */
+/* bit_map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BIT_MASK_H
-#define BIT_MASK_H
+#ifndef BIT_MAP_H
+#define BIT_MAP_H
#include "core/image.h"
#include "core/io/resource_loader.h"
@@ -72,4 +72,4 @@ public:
BitMap();
};
-#endif // BIT_MASK_H
+#endif // BIT_MAP_H
diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp
deleted file mode 100644
index b115d92be3..0000000000
--- a/scene/resources/bounds.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* bounds.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "bounds.h"
-
-void Bounds::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_bsp_tree", "bsp_tree"), &Bounds::set_bsp_tree);
- ClassDB::bind_method(D_METHOD("get_bsp_tree"), &Bounds::get_bsp_tree);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bsp_tree"), "set_bsp_tree", "get_bsp_tree");
-}
-
-void Bounds::set_bsp_tree(const BSP_Tree &p_bsp_tree) {
-
- bsp_tree = p_bsp_tree;
-}
-
-BSP_Tree Bounds::get_bsp_tree() const {
-
- return bsp_tree;
-}
-
-Bounds::Bounds() {
-}
diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h
deleted file mode 100644
index c86e15ae40..0000000000
--- a/scene/resources/bounds.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* bounds.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BOUNDS_H
-#define BOUNDS_H
-
-#include "core/math/bsp_tree.h"
-#include "core/resource.h"
-
-class Bounds : public Resource {
-
- GDCLASS(Bounds, Resource);
- BSP_Tree bsp_tree;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_bsp_tree(const BSP_Tree &p_bsp_tree);
- BSP_Tree get_bsp_tree() const;
-
- Bounds();
-};
-
-#endif // BOUNDS_H
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index e9e01ed98a..d93754076c 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h
index 5ef16b4766..42d54310a8 100644
--- a/scene/resources/box_shape.h
+++ b/scene/resources/box_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp
index 8da1da9541..0fc8b22046 100644
--- a/scene/resources/canvas.cpp
+++ b/scene/resources/canvas.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h
index cd37ea3583..4324b6227c 100644
--- a/scene/resources/canvas.h
+++ b/scene/resources/canvas.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index 101970bad8..3f7bf1e0ec 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h
index f89d07c5f1..6bca53f783 100644
--- a/scene/resources/capsule_shape.h
+++ b/scene/resources/capsule_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 95ab34abb2..fde05bfb7f 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 04d663c010..3bedf7618d 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 1c7bb76b26..76c1440861 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index 06bb433170..e2624ac8ed 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index bc9e2848b3..b192d088d8 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
index 2cc9095abf..1b8ddfc308 100644
--- a/scene/resources/concave_polygon_shape.h
+++ b/scene/resources/concave_polygon_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index d4343680ef..51dd91fff5 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index e8fa7369ac..8e3267dc2a 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 39488760cd..98d3460ed2 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h
index 62567fc031..5c192476d3 100644
--- a/scene/resources/convex_polygon_shape.h
+++ b/scene/resources/convex_polygon_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index fc3d3f3334..f275405de2 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index 69c237a0e6..8625b800ed 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 9188d890f7..464ca60d31 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -761,8 +761,8 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
//validate//
int pc = baked_point_cache.size();
if (pc == 0) {
- ERR_EXPLAIN("No points in Curve2D");
- ERR_FAIL_COND_V(pc == 0, Vector2());
+ ERR_EXPLAIN("No points in Curve2D.");
+ ERR_FAIL_V(Vector2());
}
if (pc == 1)
@@ -826,8 +826,8 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
if (pc == 0) {
- ERR_EXPLAIN("No points in Curve2D");
- ERR_FAIL_COND_V(pc == 0, Vector2());
+ ERR_EXPLAIN("No points in Curve2D.");
+ ERR_FAIL_V(Vector2());
}
if (pc == 1)
@@ -865,8 +865,8 @@ float Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
if (pc == 0) {
- ERR_EXPLAIN("No points in Curve2D");
- ERR_FAIL_COND_V(pc == 0, 0.0f);
+ ERR_EXPLAIN("No points in Curve2D.");
+ ERR_FAIL_V(0.0f);
}
if (pc == 1)
@@ -1331,8 +1331,8 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
//validate//
int pc = baked_point_cache.size();
if (pc == 0) {
- ERR_EXPLAIN("No points in Curve3D");
- ERR_FAIL_COND_V(pc == 0, Vector3());
+ ERR_EXPLAIN("No points in Curve3D.");
+ ERR_FAIL_V(Vector3());
}
if (pc == 1)
@@ -1375,8 +1375,8 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
//validate//
int pc = baked_tilt_cache.size();
if (pc == 0) {
- ERR_EXPLAIN("No tilts in Curve3D");
- ERR_FAIL_COND_V(pc == 0, 0);
+ ERR_EXPLAIN("No tilts in Curve3D.");
+ ERR_FAIL_V(0);
}
if (pc == 1)
@@ -1413,8 +1413,8 @@ Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt)
// curve may not have baked up vectors
int count = baked_up_vector_cache.size();
if (count == 0) {
- ERR_EXPLAIN("No up vectors in Curve3D");
- ERR_FAIL_COND_V(count == 0, Vector3(0, 1, 0));
+ ERR_EXPLAIN("No up vectors in Curve3D.");
+ ERR_FAIL_V(Vector3(0, 1, 0));
}
if (count == 1)
@@ -1484,8 +1484,8 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
if (pc == 0) {
- ERR_EXPLAIN("No points in Curve3D");
- ERR_FAIL_COND_V(pc == 0, Vector3());
+ ERR_EXPLAIN("No points in Curve3D.");
+ ERR_FAIL_V(Vector3());
}
if (pc == 1)
@@ -1523,8 +1523,8 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
//validate//
int pc = baked_point_cache.size();
if (pc == 0) {
- ERR_EXPLAIN("No points in Curve3D");
- ERR_FAIL_COND_V(pc == 0, 0.0f);
+ ERR_EXPLAIN("No points in Curve3D.");
+ ERR_FAIL_V(0.0f);
}
if (pc == 1)
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 234e3a6779..911a440567 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp
index f760462d49..4fd829b349 100644
--- a/scene/resources/cylinder_shape.cpp
+++ b/scene/resources/cylinder_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h
index f510758e91..58a4f5a817 100644
--- a/scene/resources/cylinder_shape.h
+++ b/scene/resources/cylinder_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 7d7bf8a750..c7a815d8a4 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -682,6 +682,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2));
theme->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
+ theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
theme->set_stylebox("panel", "TabContainer", tc_sb);
theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png));
@@ -707,6 +708,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("tab_fg", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2));
theme->set_stylebox("tab_bg", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3));
+ theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
theme->set_stylebox("panel", "Tabs", tc_sb);
theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4));
theme->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4));
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 8f211af35b..cbf0cc1b79 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/default_theme/tab_disabled.png b/scene/resources/default_theme/tab_disabled.png
new file mode 100644
index 0000000000..97157a58dd
--- /dev/null
+++ b/scene/resources/default_theme/tab_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 353e7eddbe..2b251e5f81 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -71,7 +71,7 @@ static const unsigned char dropdown_png[] = {
};
static const unsigned char error_icon_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x4, 0x0, 0x0, 0x0, 0xd9, 0x73, 0xb2, 0x7f, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x36, 0x18, 0x5, 0xa3, 0x60, 0x14, 0xfc, 0x87, 0x40, 0x38, 0xb, 0x21, 0x6, 0x6, 0x18, 0x62, 0x98, 0x6, 0xa0, 0xb1, 0xfe, 0xe3, 0x67, 0xd1, 0xc2, 0x0, 0x10, 0xc4, 0xc5, 0x82, 0x91, 0x43, 0xc0, 0xb, 0xb8, 0x15, 0x63, 0x78, 0x6, 0x5, 0x8c, 0x82, 0x51, 0x30, 0xa, 0x0, 0x35, 0xa3, 0x4c, 0xb4, 0x7c, 0x8a, 0x7, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe2, 0xb, 0xf, 0x0, 0x22, 0x18, 0xc, 0x35, 0xef, 0x18, 0x0, 0x0, 0x0, 0xe, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x5, 0xa3, 0x0, 0x1, 0x0, 0x2, 0x10, 0x0, 0x1, 0x14, 0xc2, 0xc0, 0x92, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char focus_png[] = {
@@ -386,6 +386,10 @@ static const unsigned char tab_current_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x3d, 0x48, 0x5b, 0x58, 0x66, 0x5b, 0x57, 0x65, 0x57, 0x54, 0x62, 0x55, 0x53, 0x62, 0x4a, 0x46, 0x52, 0x46, 0x41, 0x4e, 0x45, 0x41, 0x4d, 0x55, 0x52, 0x60, 0x44, 0x41, 0x4c, 0x53, 0x50, 0x5e, 0x43, 0x40, 0x4b, 0x52, 0x4e, 0x5d, 0x41, 0x3e, 0x4a, 0x4f, 0x4d, 0x5a, 0x3f, 0x3d, 0x48, 0x4e, 0x4b, 0x59, 0x3e, 0x3c, 0x47, 0x4d, 0x4a, 0x58, 0x3d, 0x3b, 0x46, 0x4b, 0x49, 0x54, 0x3c, 0x3a, 0x44, 0x4b, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x3b, 0x39, 0x42, 0x3b, 0x38, 0x43, 0x3b, 0x38, 0x42, 0x3a, 0x37, 0x41, 0x39, 0x37, 0x41, 0x3a, 0x38, 0x41, 0x39, 0x36, 0x3f, 0x38, 0x36, 0x3f, 0x39, 0x36, 0x40, 0x38, 0x36, 0x40, 0x37, 0x35, 0x3e, 0x37, 0x34, 0x3e, 0x36, 0x35, 0x3d, 0xd7, 0x41, 0xa4, 0x19, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xa3, 0x31, 0x6b, 0xc2, 0x0, 0x0, 0x0, 0x60, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0xca, 0x85, 0xd, 0xc0, 0x40, 0x14, 0xc3, 0x50, 0x27, 0xf7, 0xd5, 0xfd, 0xd7, 0x2d, 0xa6, 0x4c, 0x16, 0x3f, 0xb9, 0xd0, 0x11, 0x90, 0xa3, 0x52, 0x77, 0x49, 0x8e, 0x86, 0xd2, 0x26, 0x16, 0x7b, 0x59, 0x32, 0x68, 0x3, 0x37, 0x5d, 0xe0, 0x59, 0x3b, 0x74, 0x31, 0x67, 0x4b, 0x3b, 0xf, 0x71, 0xe5, 0xe8, 0xf, 0xec, 0xc0, 0x1f, 0x28, 0xf8, 0x2, 0x14, 0xf9, 0x42, 0xa8, 0xfc, 0x21, 0x3b, 0xe4, 0x1, 0x6f, 0x0, 0x18, 0x11, 0xac, 0x99, 0xc0, 0xe, 0x25, 0x22, 0x2d, 0x76, 0xc6, 0x13, 0x1a, 0x8, 0xac, 0x78, 0xfc, 0x1c, 0x70, 0x30, 0x2b, 0xba, 0xe9, 0x31, 0x70, 0xc1, 0x7f, 0x3b, 0x77, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char tab_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x3, 0xa7, 0x7a, 0x54, 0x58, 0x74, 0x52, 0x61, 0x77, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x20, 0x74, 0x79, 0x70, 0x65, 0x20, 0x65, 0x78, 0x69, 0x66, 0x0, 0x0, 0x78, 0xda, 0xcd, 0x96, 0x59, 0x92, 0xe3, 0x2a, 0x10, 0x45, 0xff, 0x59, 0x45, 0x2f, 0x81, 0xcc, 0x24, 0x19, 0x96, 0x83, 0x18, 0x22, 0x7a, 0x7, 0x6f, 0xf9, 0x7d, 0xc1, 0x48, 0x1e, 0xab, 0x5c, 0x65, 0xfb, 0xe3, 0x89, 0xb0, 0x40, 0x29, 0x48, 0xae, 0xee, 0x41, 0xc8, 0xa6, 0xfd, 0xf7, 0xb7, 0x9b, 0x3f, 0x38, 0x28, 0x45, 0x6f, 0x9c, 0x86, 0xe8, 0x93, 0xf7, 0x16, 0x87, 0x4b, 0x2e, 0x71, 0x46, 0x23, 0xda, 0xd3, 0x71, 0xaa, 0xc9, 0xba, 0x79, 0x5e, 0x17, 0x76, 0x6f, 0x5c, 0xc5, 0xcd, 0x71, 0x83, 0x11, 0x12, 0xd4, 0x72, 0xba, 0xf4, 0x6d, 0xf5, 0xcf, 0x88, 0xeb, 0x79, 0x40, 0x70, 0x2b, 0xbe, 0x5d, 0xc7, 0x4d, 0x28, 0x2b, 0x4f, 0x5c, 0x89, 0xe8, 0x48, 0x3c, 0xf, 0x19, 0x33, 0x8f, 0xf6, 0xea, 0x17, 0x57, 0x22, 0xe1, 0x53, 0x9c, 0xd6, 0xb5, 0x49, 0x6b, 0x5c, 0x76, 0x17, 0x8f, 0xb3, 0x7e, 0x5c, 0x56, 0xda, 0x95, 0xfc, 0xf6, 0xda, 0x5, 0x98, 0x51, 0x15, 0xf9, 0x84, 0xd, 0x37, 0x21, 0xb1, 0x38, 0xc7, 0x31, 0x8b, 0x40, 0x81, 0x24, 0xc9, 0x32, 0xda, 0x79, 0xde, 0x19, 0x91, 0x80, 0xb6, 0x43, 0x9d, 0x45, 0x84, 0x1e, 0x7b, 0x67, 0x8e, 0xe6, 0x8d, 0x79, 0x47, 0xeb, 0xc6, 0x3b, 0x9b, 0x57, 0x5c, 0xae, 0xad, 0x30, 0xd6, 0xaf, 0xe, 0xfe, 0xc6, 0xa3, 0x15, 0x27, 0xbd, 0x89, 0xcb, 0x31, 0xd, 0xdf, 0x52, 0xdb, 0x67, 0xbe, 0xba, 0x91, 0xcb, 0x31, 0xc5, 0x9d, 0x77, 0xbd, 0xd7, 0xd8, 0x7b, 0x3b, 0x3d, 0x5d, 0x76, 0x1e, 0x4e, 0x79, 0xb3, 0x1e, 0x6a, 0x7f, 0x94, 0xd9, 0x42, 0xc7, 0xd, 0x56, 0xca, 0x1c, 0xe6, 0x51, 0x2, 0x7e, 0x8a, 0x76, 0x98, 0x25, 0xa1, 0x44, 0x3c, 0x62, 0x1, 0xb1, 0xa, 0x9a, 0x1b, 0x4a, 0x31, 0x94, 0x88, 0xe1, 0x69, 0x27, 0x47, 0x95, 0x32, 0x75, 0x6a, 0xb3, 0x2e, 0x54, 0x20, 0xd1, 0x71, 0xe3, 0x80, 0x9a, 0xb9, 0xb0, 0xcc, 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0xa5, 0x3f, 0x76, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe3, 0x2, 0xa, 0x13, 0x29, 0x21, 0x5f, 0x36, 0xe2, 0x14, 0x0, 0x0, 0x0, 0xaf, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x7d, 0x91, 0x41, 0xa, 0xc2, 0x40, 0x10, 0x4, 0x6b, 0x92, 0x61, 0x37, 0xb0, 0x87, 0xec, 0x39, 0x3e, 0xc6, 0x3f, 0xf8, 0x9a, 0x3c, 0xc1, 0xd7, 0xf8, 0x3, 0xf, 0x3e, 0xc6, 0xab, 0x44, 0x50, 0x30, 0x26, 0x66, 0x3c, 0x2c, 0x6, 0x3, 0xd9, 0xf4, 0x69, 0xa0, 0xab, 0x9b, 0x86, 0x11, 0x14, 0x87, 0xa7, 0xc2, 0x51, 0x52, 0x90, 0x34, 0xf1, 0xe1, 0xcd, 0x8b, 0x9e, 0xb7, 0xe2, 0x8, 0x44, 0x6a, 0x2, 0x1e, 0x41, 0x0, 0xc3, 0xe8, 0x79, 0x72, 0xa7, 0x3, 0xc5, 0x13, 0xf7, 0x87, 0x5d, 0x3b, 0x46, 0x16, 0xd2, 0xee, 0x7a, 0xbc, 0x9c, 0x18, 0x95, 0x8a, 0xba, 0x69, 0x6f, 0x71, 0xc4, 0xfe, 0x6c, 0x41, 0x63, 0xd3, 0x72, 0xe6, 0xa1, 0x38, 0xc2, 0x10, 0x87, 0x65, 0x1c, 0x63, 0x60, 0x88, 0x4, 0x9c, 0x52, 0xe2, 0xa7, 0x45, 0x9a, 0x79, 0x29, 0x9e, 0x52, 0x29, 0x10, 0x63, 0x5a, 0x1, 0xc, 0x84, 0x42, 0x1, 0xc9, 0x36, 0x8, 0x68, 0x3a, 0x33, 0x0, 0x9, 0x30, 0x5b, 0x5, 0xc, 0x6c, 0x6e, 0x98, 0x36, 0x1b, 0x24, 0xdb, 0xf0, 0xdb, 0xc0, 0x2a, 0x90, 0x54, 0x6c, 0xba, 0x96, 0x0, 0xc9, 0x2, 0xc2, 0xfc, 0xe0, 0xac, 0xbe, 0xe, 0x38, 0x38, 0x83, 0xbf, 0x35, 0x30, 0x94, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char tab_menu_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x5, 0xa3, 0xe0, 0xc1, 0x7f, 0x54, 0x48, 0x3, 0x5, 0xf, 0xe3, 0x1e, 0x7c, 0x81, 0x4b, 0x7f, 0x7b, 0x98, 0x86, 0xc5, 0x15, 0xf7, 0x35, 0xee, 0x5f, 0x2, 0x4b, 0x5f, 0x7f, 0xac, 0x8b, 0xc3, 0xa1, 0x2f, 0xb8, 0x1f, 0xce, 0x7f, 0x38, 0xff, 0x5, 0x37, 0x75, 0xbd, 0xf, 0x0, 0x52, 0xd4, 0x48, 0xb8, 0x2d, 0x78, 0x5a, 0x91, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 619165dc2a..fd7b67a218 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -281,18 +281,6 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon
return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this));
}
-float DynamicFontAtSize::_get_kerning_advance(const DynamicFontAtSize *font, CharType p_char, CharType p_next) const {
- float advance = 0.0;
-
- if (p_next) {
- FT_Vector delta;
- FT_Get_Kerning(font->face, p_char, p_next, FT_KERNING_DEFAULT, &delta);
- advance = (delta.x / 64.0) / oversampling;
- }
-
- return advance;
-}
-
Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const {
if (!valid)
@@ -301,7 +289,6 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks);
const Character *ch = char_pair_with_font.first;
- DynamicFontAtSize *font = char_pair_with_font.second;
ERR_FAIL_COND_V(!ch, Size2());
Size2 ret(0, get_height());
@@ -309,7 +296,6 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
if (ch->found) {
ret.x = ch->advance;
}
- ret.x += _get_kerning_advance(font, p_char, p_next);
return ret;
}
@@ -358,8 +344,6 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
advance = ch->advance;
}
- advance += _get_kerning_advance(font, p_char, p_next);
-
return advance;
}
@@ -1025,7 +1009,7 @@ void DynamicFont::_bind_methods() {
ADD_GROUP("Settings", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size"), "set_outline_size", "get_outline_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,255,1"), "set_outline_size", "get_outline_size");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_filter"), "set_use_filter", "get_use_filter");
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 9c41c948bd..887c7b42c8 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,8 +54,9 @@ public:
struct {
uint32_t size : 16;
uint32_t outline_size : 8;
- bool mipmaps : 1;
- bool filter : 1;
+ uint32_t mipmaps : 1;
+ uint32_t filter : 1;
+ uint32_t unused : 6;
};
uint32_t key;
};
@@ -164,7 +165,6 @@ class DynamicFontAtSize : public Reference {
const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
Character _make_outline_char(CharType p_char);
- float _get_kerning_advance(const DynamicFontAtSize *font, CharType p_char, CharType p_next) const;
TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height);
Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance);
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 8cb2cc4983..3b44f05b94 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
index c83cc1b01f..4c98487600 100644
--- a/scene/resources/dynamic_font_stb.h
+++ b/scene/resources/dynamic_font_stb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 9754ba736e..17609ed505 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -303,7 +303,7 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "ambient_light/sky_contribution") {
+ if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "background_sky_orientation" || property.name == "background_sky_rotation" || property.name == "background_sky_rotation_degrees" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
@@ -334,6 +334,19 @@ void Environment::_validate_property(PropertyInfo &property) const {
};
+ static const char *high_end_prefixes[] = {
+ "auto_exposure_",
+ "tonemap_",
+ "ss_reflections_",
+ "ssao_",
+ "dof_blur_far_",
+ "dof_blur_near_",
+ "glow_",
+ "adjustment_",
+ NULL
+
+ };
+
const char **prefixes = hide_prefixes;
while (*prefixes) {
String prefix = String(*prefixes);
@@ -346,6 +359,20 @@ void Environment::_validate_property(PropertyInfo &property) const {
prefixes++;
}
+
+ if (VisualServer::get_singleton()->is_low_end()) {
+ prefixes = high_end_prefixes;
+ while (*prefixes) {
+ String prefix = String(*prefixes);
+
+ if (property.name.begins_with(prefix)) {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+
+ prefixes++;
+ }
+ }
}
void Environment::set_ssr_enabled(bool p_enable) {
@@ -1264,7 +1291,14 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(SSAO_QUALITY_HIGH);
}
-Environment::Environment() {
+Environment::Environment() :
+ bg_mode(BG_CLEAR_COLOR),
+ tone_mapper(TONE_MAPPER_LINEAR),
+ ssao_blur(SSAO_BLUR_DISABLED),
+ ssao_quality(SSAO_QUALITY_LOW),
+ glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE),
+ dof_blur_far_quality(DOF_BLUR_QUALITY_LOW),
+ dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) {
environment = VS::get_singleton()->environment_create();
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 8d6436487b..a54f13a88f 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define ENVIRONMENT_H
#include "core/resource.h"
-#include "scene/resources/sky_box.h"
+#include "scene/resources/sky.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index b78b3a6ffb..c72ccc97db 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -497,6 +497,7 @@ Size2 Font::get_string_size(const String &p_string) const {
}
void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) {
+ ERR_FAIL_COND(p_fallback == this);
fallback = p_fallback;
}
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 3c5e650758..6bc8d9b792 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/gradient.cpp
index d5e8c17cbc..99ce8ef821 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/gradient.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* color_ramp.cpp */
+/* gradient.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "color_ramp.h"
+#include "gradient.h"
+
#include "core/core_string_names.h"
//setter and getter names for property serialization
diff --git a/scene/resources/color_ramp.h b/scene/resources/gradient.h
index 88fa4beb7f..a51a0ca0d0 100644
--- a/scene/resources/color_ramp.h
+++ b/scene/resources/gradient.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* color_ramp.h */
+/* gradient.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_RESOURCES_COLOR_RAMP_H_
-#define SCENE_RESOURCES_COLOR_RAMP_H_
+#ifndef GRADIENT_H
+#define GRADIENT_H
#include "core/resource.h"
@@ -126,4 +126,4 @@ public:
int get_points_count() const;
};
-#endif /* SCENE_RESOURCES_COLOR_RAMP_H_ */
+#endif // GRADIENT_H
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/line_shape_2d.cpp
index 1a81eea6e5..f5d5fb561a 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* shape_line_2d.cpp */
+/* line_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "shape_line_2d.h"
+#include "line_shape_2d.h"
+
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/shape_line_2d.h b/scene/resources/line_shape_2d.h
index 7d31941558..f684862025 100644
--- a/scene/resources/shape_line_2d.h
+++ b/scene/resources/line_shape_2d.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* shape_line_2d.h */
+/* line_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SHAPE_LINE_2D_H
-#define SHAPE_LINE_2D_H
+#ifndef LINE_SHAPE_2D_H
+#define LINE_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
@@ -59,4 +59,4 @@ public:
LineShape2D();
};
-#endif // SHAPE_LINE_2D_H
+#endif // LINE_SHAPE_2D_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index f6dc60900f..619af375da 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -617,11 +617,17 @@ void SpatialMaterial::_update_shader() {
code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n";
//handle animation
+ code += "\tfloat h_frames = float(particles_anim_h_frames);\n";
+ code += "\tfloat v_frames = float(particles_anim_v_frames);\n";
code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
- code += "\tif (!particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n";
- code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
- code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n";
+ code += "\tif (!particles_anim_loop) {\n";
+ code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
+ code += "\t} else {\n";
+ code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n";
+ code += "\t}";
+ code += "\tUV /= vec2(h_frames, v_frames);\n";
+ code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
} break;
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 921f3baeaa..1f7fc267af 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 80191367ce..a9878ef5c1 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -787,7 +787,6 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
Surface s;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags);
- surfaces.push_back(s);
/* make aABB? */ {
@@ -808,8 +807,9 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
aabb.expand_to(vtx[i]);
}
- surfaces.write[surfaces.size() - 1].aabb = aabb;
- surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
+ s.aabb = aabb;
+ s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
+ surfaces.push_back(s);
_recompute_aabb();
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index aebba09ef8..2d0aef8ab0 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 7af9086ab7..7cd765fb5d 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index f614b80c3b..8f5def72c7 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index a1d3e0ba1e..c5125d576d 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 3ce0cf9b66..849a0577eb 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index e8e19fdb60..1b406551ab 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -166,11 +166,22 @@ void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transf
VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
}
+
+void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
+
+ VisualServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
+}
+
Transform MultiMesh::get_instance_transform(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
}
+Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const {
+
+ return VisualServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance);
+}
+
void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
@@ -245,7 +256,9 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
+ ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
+ ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d);
ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index ec5a5ca4d5..ac2c69e022 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,7 +94,9 @@ public:
int get_instance_count() const;
void set_instance_transform(int p_instance, const Transform &p_transform);
+ void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
Transform get_instance_transform(int p_instance) const;
+ Transform2D get_instance_transform_2d(int p_instance) const;
void set_instance_color(int p_instance, const Color &p_color);
Color get_instance_color(int p_instance) const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 87483a7da4..f28a67b493 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,7 +55,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Node *p_name; \
if (p_id & FLAG_ID_IS_PATH) { \
NodePath np = node_paths[p_id & FLAG_MASK]; \
- p_name = ret_nodes[0]->_get_node(np); \
+ p_name = ret_nodes[0]->get_node_or_null(np); \
} else { \
ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, NULL); \
p_name = ret_nodes[p_id & FLAG_MASK]; \
@@ -342,7 +342,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
for (int i = 0; i < editable_instances.size(); i++) {
- Node *ei = ret_nodes[0]->_get_node(editable_instances[i]);
+ Node *ei = ret_nodes[0]->get_node_or_null(editable_instances[i]);
if (ei) {
ret_nodes[0]->set_editable_instance(ei, true);
}
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index e5f22f5e3b..3c05929dea 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 92c185712a..59fde7787e 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 20b505532e..8b3248a9cb 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index 03b3589727..7d97c279ed 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index bf11bf0ac1..30660e80ac 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index 4d38ebe090..419ff8f972 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h
index c24c9474fb..87c367cfde 100644
--- a/scene/resources/plane_shape.h
+++ b/scene/resources/plane_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index bd03930c9e..a45a55a258 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 66282458af..59387e9672 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 6dedb74fad..9ef12aa4e6 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index a91aa09ffe..88a26801b7 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index a9dec3e87c..b7925d8a58 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index f11b2e7c3c..89fc34051c 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index aeb22f6d0a..ff0743a8dd 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 2d66d328fd..27305e5918 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/resource_format_text.cpp
index 5ae843f2bd..e838d4a685 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* scene_format_text.cpp */
+/* resource_format_text.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scene_format_text.h"
+#include "resource_format_text.h"
+
#include "core/io/resource_format_binary.h"
#include "core/os/dir_access.h"
#include "core/project_settings.h"
@@ -1562,7 +1563,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
break; //save as a scene
if (main) {
- f->store_line("[resource]\n");
+ f->store_line("[resource]");
} else {
String line = "[sub_resource ";
if (res->get_subindex() == 0) {
@@ -1577,7 +1578,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
int idx = res->get_subindex();
line += "type=\"" + res->get_class() + "\" id=" + itos(idx);
- f->store_line(line + "]\n");
+ f->store_line(line + "]");
if (takeover_paths) {
res->set_path(p_path + "::" + itos(idx), true);
}
diff --git a/scene/resources/scene_format_text.h b/scene/resources/resource_format_text.h
index e5ee6ae760..526f7760d2 100644
--- a/scene/resources/scene_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* scene_format_text.h */
+/* resource_format_text.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_FORMAT_TEXT_H
-#define SCENE_FORMAT_TEXT_H
+#ifndef RESOURCE_FORMAT_TEXT_H
+#define RESOURCE_FORMAT_TEXT_H
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
@@ -180,4 +180,4 @@ public:
ResourceFormatSaverText();
};
-#endif // SCENE_FORMAT_TEXT_H
+#endif // RESOURCE_FORMAT_TEXT_H
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp
index 9493f8fbe6..103a7ede74 100644
--- a/scene/resources/room.cpp
+++ b/scene/resources/room.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/room.h b/scene/resources/room.h
index d5ad847516..8990056f46 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 58027c127d..62c5f9bab3 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index 700982ac0a..f35707b990 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 66bf3b4991..89570beb5f 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 6804832fb9..fb493046fc 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 214e2e8edc..825b7f4c8b 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index 6643f4ee44..de99a967a8 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 0ca518e5bb..e2407e4423 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,37 +59,37 @@ bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_sh
return Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), NULL, 0, r);
}
-Variant Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
+Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
- ERR_FAIL_COND_V(p_shape.is_null(), Variant());
+ ERR_FAIL_COND_V(p_shape.is_null(), Array());
const int max_contacts = 16;
Vector2 result[max_contacts * 2];
int contacts = 0;
if (!Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts))
- return Variant();
+ return Array();
Array results;
results.resize(contacts * 2);
- for (int i = 0; i < contacts; i++) {
+ for (int i = 0; i < contacts * 2; i++) {
results[i] = result[i];
}
return results;
}
-Variant Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
+Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
- ERR_FAIL_COND_V(p_shape.is_null(), Variant());
+ ERR_FAIL_COND_V(p_shape.is_null(), Array());
const int max_contacts = 16;
Vector2 result[max_contacts * 2];
int contacts = 0;
if (!Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts))
- return Variant();
+ return Array();
Array results;
results.resize(contacts * 2);
- for (int i = 0; i < contacts; i++) {
+ for (int i = 0; i < contacts * 2; i++) {
results[i] = result[i];
}
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index fa39daa565..da9b80477c 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,8 +53,8 @@ public:
bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
- Variant collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
- Variant collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
+ Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
+ Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
virtual void draw(const RID &p_to_rid, const Color &p_color) {}
virtual Rect2 get_rect() const { return Rect2(); }
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky.cpp
index 347bca4400..a473fe8b7f 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* sky_box.cpp */
+/* sky.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "sky_box.h"
+#include "sky.h"
+
#include "core/io/image_loader.h"
void Sky::set_radiance_size(RadianceSize p_size) {
diff --git a/scene/resources/sky_box.h b/scene/resources/sky.h
index bbb852822d..3b410396e0 100644
--- a/scene/resources/sky_box.h
+++ b/scene/resources/sky.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* sky_box.h */
+/* sky.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,11 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SKY_BOX_H
-#define SKY_BOX_H
+#ifndef SKY_H
+#define SKY_H
#include "core/os/thread.h"
#include "scene/resources/texture.h"
+
class Sky : public Resource {
GDCLASS(Sky, Resource);
@@ -196,4 +197,4 @@ public:
VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
-#endif // SKY_BOX_H
+#endif // SKY_H
diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp
index 062f4099db..e6d366c501 100644
--- a/scene/resources/space_2d.cpp
+++ b/scene/resources/space_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h
index 1143ad2bd5..ced7c87406 100644
--- a/scene/resources/space_2d.h
+++ b/scene/resources/space_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index d8ca1cf3f1..492cf3959d 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h
index 5dd7daabc5..682928e885 100644
--- a/scene/resources/sphere_shape.h
+++ b/scene/resources/sphere_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 087990c308..affe9a3e24 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "style_box.h"
+#include "scene/2d/canvas_item.h"
+
#include <limits.h>
bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
@@ -54,6 +56,10 @@ float StyleBox::get_margin(Margin p_margin) const {
return margin[p_margin];
}
+CanvasItem *StyleBox::get_current_item_drawn() const {
+ return CanvasItem::get_current_item_drawn();
+}
+
Size2 StyleBox::get_minimum_size() const {
return Size2(get_margin(MARGIN_LEFT) + get_margin(MARGIN_RIGHT), get_margin(MARGIN_TOP) + get_margin(MARGIN_BOTTOM));
@@ -83,6 +89,7 @@ void StyleBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_minimum_size"), &StyleBox::get_minimum_size);
ClassDB::bind_method(D_METHOD("get_center_size"), &StyleBox::get_center_size);
ClassDB::bind_method(D_METHOD("get_offset"), &StyleBox::get_offset);
+ ClassDB::bind_method(D_METHOD("get_current_item_drawn"), &StyleBox::get_current_item_drawn);
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "rect"), &StyleBox::draw);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index df3ebe1c36..9062270765 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,8 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
+class CanvasItem;
+
class StyleBox : public Resource {
GDCLASS(StyleBox, Resource);
@@ -58,6 +60,8 @@ public:
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0;
+ CanvasItem *get_current_item_drawn() const;
+
Size2 get_minimum_size() const;
Point2 get_offset() const;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 842252d5d9..83f29503fa 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -190,10 +190,10 @@ void SurfaceTool::add_smooth_group(bool p_smooth) {
}
}
-void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
+void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
- ERR_FAIL_COND(p_vertexes.size() < 3);
+ ERR_FAIL_COND(p_vertices.size() < 3);
#define ADD_POINT(n) \
{ \
@@ -207,10 +207,10 @@ void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vect
add_normal(p_normals[n]); \
if (p_tangents.size() > n) \
add_tangent(p_tangents[n]); \
- add_vertex(p_vertexes[n]); \
+ add_vertex(p_vertices[n]); \
}
- for (int i = 0; i < p_vertexes.size() - 2; i++) {
+ for (int i = 0; i < p_vertices.size() - 2; i++) {
ADD_POINT(0);
ADD_POINT(i + 1);
ADD_POINT(i + 2);
@@ -1012,7 +1012,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights);
ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group);
- ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
+ ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);
@@ -1021,8 +1021,6 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false));
ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
- ClassDB::bind_method(D_METHOD("add_to_format", "flags"), &SurfaceTool::add_to_format);
-
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index cc8599e90a..a3b110f0d8 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -109,7 +109,7 @@ public:
void add_weights(const Vector<float> &p_weights);
void add_smooth_group(bool p_smooth);
- void add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
+ void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
void add_index(int p_index);
@@ -118,8 +118,6 @@ public:
void generate_normals(bool p_flip = false);
void generate_tangents();
- void add_to_format(int p_flags) { format |= p_flags; }
-
void set_material(const Ref<Material> &p_material);
void clear();
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index 2af24ad2d5..37bdd691b4 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index 3abc769dc6..91bb98a3b1 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index a378c517ed..b60ec9a80d 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "core/io/image_loader.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
Size2 Texture::get_size() const {
@@ -178,6 +178,12 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
_change_notify();
}
+bool ImageTexture::keep_images_cached = false;
+
+void ImageTexture::set_keep_images_cached(bool p_enable) {
+ keep_images_cached = p_enable;
+}
+
void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
flags = p_flags;
@@ -185,6 +191,7 @@ void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uin
format = p_format;
w = p_width;
h = p_height;
+ _change_notify();
}
void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
@@ -197,6 +204,10 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
+
+ if (keep_images_cached) {
+ image_cache = p_image;
+ }
}
void ImageTexture::set_flags(uint32_t p_flags) {
@@ -211,6 +222,7 @@ void ImageTexture::set_flags(uint32_t p_flags) {
return; //uninitialized, do not set to texture
}
VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
+ _change_notify("flags");
}
uint32_t ImageTexture::get_flags() const {
@@ -243,6 +255,10 @@ void ImageTexture::set_data(const Ref<Image> &p_image) {
_change_notify();
alpha_cache.unref();
+
+ if (keep_images_cached) {
+ image_cache = p_image;
+ }
}
void ImageTexture::_resource_path_changed() {
@@ -252,7 +268,11 @@ void ImageTexture::_resource_path_changed() {
Ref<Image> ImageTexture::get_data() const {
- return VisualServer::get_singleton()->texture_get_data(texture);
+ if (image_cache.is_valid()) {
+ return image_cache;
+ } else {
+ return VisualServer::get_singleton()->texture_get_data(texture);
+ }
}
int ImageTexture::get_width() const {
@@ -324,7 +344,7 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
- y = CLAMP(y, 0, aw);
+ y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(Point2(x, y));
}
@@ -712,6 +732,7 @@ Error StreamTexture::load(const String &p_path) {
path_to_file = p_path;
format = image->get_format();
+ _change_notify();
return OK;
}
String StreamTexture::get_load_path() const {
@@ -791,7 +812,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
int y = p_y * ah / h;
x = CLAMP(x, 0, aw);
- y = CLAMP(y, 0, aw);
+ y = CLAMP(y, 0, ah);
return alpha_cache->get_bit(Point2(x, y));
}
@@ -801,6 +822,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
void StreamTexture::set_flags(uint32_t p_flags) {
flags = p_flags;
VS::get_singleton()->texture_set_flags(texture, flags);
+ _change_notify("flags");
}
void StreamTexture::reload_from_file() {
@@ -921,6 +943,7 @@ uint32_t AtlasTexture::get_flags() const {
void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
+ ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas)
return;
atlas = p_atlas;
@@ -1087,8 +1110,12 @@ bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!atlas.is_valid())
return true;
- int x = p_x + region.position.x + margin.position.x;
- int y = p_y + region.position.y + margin.position.y;
+ int x = p_x + region.position.x - margin.position.x;
+ int y = p_y + region.position.y - margin.position.y;
+
+ // margin edge may outside of atlas
+ if (x < 0 || x >= atlas->get_width()) return false;
+ if (y < 0 || y >= atlas->get_height()) return false;
return atlas->is_pixel_opaque(x, y);
}
@@ -1156,6 +1183,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].texture = p_texture;
};
@@ -1205,6 +1233,17 @@ Ref<Texture> LargeTexture::get_piece_texture(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture>());
return pieces[p_idx].texture;
}
+Ref<Image> LargeTexture::to_image() const {
+
+ Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8));
+ for (int i = 0; i < pieces.size(); i++) {
+
+ Ref<Image> src_img = pieces[i].texture->get_data();
+ img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset);
+ }
+
+ return img;
+}
void LargeTexture::_bind_methods() {
@@ -1710,6 +1749,7 @@ void ProxyTexture::_bind_methods() {
void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(p_texture == this);
base = p_texture;
if (base.is_valid()) {
VS::get_singleton()->texture_set_proxy(proxy, base->get_rid());
@@ -1825,6 +1865,8 @@ int AnimatedTexture::get_frames() const {
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
+
+ ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockWrite w(rw_lock);
@@ -1960,9 +2002,11 @@ void AnimatedTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
+
+ BIND_CONSTANT(MAX_FRAMES);
}
AnimatedTexture::AnimatedTexture() {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 845a075015..bfea0f9300 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,8 +37,8 @@
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
#include "core/resource.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/curve.h"
+#include "scene/resources/gradient.h"
#include "servers/visual_server.h"
/**
@@ -111,6 +111,7 @@ private:
Size2 size_override;
float lossy_storage_quality;
mutable Ref<BitMap> alpha_cache;
+ Ref<Image> image_cache;
protected:
virtual void reload_from_file();
@@ -125,7 +126,11 @@ protected:
void _set_data(Dictionary p_data);
+ static bool keep_images_cached;
+
public:
+ static void set_keep_images_cached(bool p_enable);
+
void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT);
@@ -330,6 +335,7 @@ public:
int get_piece_count() const;
Vector2 get_piece_offset(int p_idx) const;
Ref<Texture> get_piece_texture(int p_idx) const;
+ Ref<Image> to_image() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 3eb652ecd9..8d1a24dbf8 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -622,43 +622,47 @@ void Theme::clear() {
void Theme::copy_default_theme() {
Ref<Theme> default_theme = get_default();
+ copy_theme(default_theme);
+}
+
+void Theme::copy_theme(const Ref<Theme> &p_other) {
//these need reconnecting, so add normally
{
const StringName *K = NULL;
- while ((K = default_theme->icon_map.next(K))) {
+ while ((K = p_other->icon_map.next(K))) {
const StringName *L = NULL;
- while ((L = default_theme->icon_map[*K].next(L))) {
- set_icon(*K, *L, default_theme->icon_map[*K][*L]);
+ while ((L = p_other->icon_map[*K].next(L))) {
+ set_icon(*L, *K, p_other->icon_map[*K][*L]);
}
}
}
{
const StringName *K = NULL;
- while ((K = default_theme->style_map.next(K))) {
+ while ((K = p_other->style_map.next(K))) {
const StringName *L = NULL;
- while ((L = default_theme->style_map[*K].next(L))) {
- set_stylebox(*K, *L, default_theme->style_map[*K][*L]);
+ while ((L = p_other->style_map[*K].next(L))) {
+ set_stylebox(*L, *K, p_other->style_map[*K][*L]);
}
}
}
{
const StringName *K = NULL;
- while ((K = default_theme->font_map.next(K))) {
+ while ((K = p_other->font_map.next(K))) {
const StringName *L = NULL;
- while ((L = default_theme->font_map[*K].next(L))) {
- set_font(*K, *L, default_theme->font_map[*K][*L]);
+ while ((L = p_other->font_map[*K].next(L))) {
+ set_font(*L, *K, p_other->font_map[*K][*L]);
}
}
}
//these are ok to just copy
- color_map = default_theme->color_map;
- constant_map = default_theme->constant_map;
- shader_map = default_theme->shader_map;
+ color_map = p_other->color_map;
+ constant_map = p_other->constant_map;
+ shader_map = p_other->shader_map;
_change_notify();
emit_changed();
@@ -752,6 +756,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("_emit_theme_changed"), &Theme::_emit_theme_changed);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
+ ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
}
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index ba47c5fb3c..fb59073cbe 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -184,6 +184,7 @@ public:
void get_type_list(List<StringName> *p_list) const;
void copy_default_theme();
+ void copy_theme(const Ref<Theme> &p_other);
void clear();
Theme();
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 8a24d4bab1..3c83de91fd 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -154,6 +154,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_shape_transform(id, 0, p_value);
else if (what == "shape_one_way")
tile_set_shape_one_way(id, 0, p_value);
+ else if (what == "shape_one_way_margin")
+ tile_set_shape_one_way_margin(id, 0, p_value);
else if (what == "shapes")
_tile_set_shapes(id, p_value);
else if (what == "occluder")
@@ -266,6 +268,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_shape_transform(id, 0);
else if (what == "shape_one_way")
r_ret = tile_get_shape_one_way(id, 0);
+ else if (what == "shape_one_way_margin")
+ r_ret = tile_get_shape_one_way_margin(id, 0);
else if (what == "shapes")
r_ret = _tile_get_shapes(id);
else if (what == "occluder")
@@ -324,6 +328,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::REAL, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"));
}
@@ -507,6 +512,13 @@ int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) {
return 1;
}
+const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const {
+
+ static Map<Vector2, int> dummy;
+ ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
+ return tile_map[p_id].autotile_data.priority_map;
+}
+
void TileSet::autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -524,11 +536,11 @@ int TileSet::autotile_get_z_index(int p_id, const Vector2 &p_coord) {
return 0;
}
-const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const {
+const Map<Vector2, int> &TileSet::autotile_get_z_index_map(int p_id) const {
static Map<Vector2, int> dummy;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
- return tile_map[p_id].autotile_data.priority_map;
+ return tile_map[p_id].autotile_data.z_index_map;
}
void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) {
@@ -602,7 +614,7 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask,
if (coords.size() == 0) {
return autotile_get_icon_coordinate(p_id);
} else {
- return coords[Math::random(0, (int)coords.size())];
+ return coords[Math::rand() % coords.size()];
}
}
@@ -708,6 +720,22 @@ bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const {
return false;
}
+void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin) {
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ if (tile_map[p_id].shapes_data.size() <= p_shape_id)
+ tile_map[p_id].shapes_data.resize(p_shape_id + 1);
+ tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision_margin = p_margin;
+ emit_changed();
+}
+
+float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const {
+ ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
+ if (tile_map[p_id].shapes_data.size() > p_shape_id)
+ return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin;
+
+ return 0;
+}
+
void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -877,6 +905,11 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
else
s.one_way_collision = default_one_way;
+ if (d.has("one_way_margin") && d["one_way_margin"].is_num())
+ s.one_way_collision_margin = d["one_way_margin"];
+ else
+ s.one_way_collision_margin = 1.0;
+
if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2)
s.autotile_coord = d["autotile_coord"];
else
@@ -904,6 +937,7 @@ Array TileSet::_tile_get_shapes(int p_id) const {
shape_data["shape"] = data[i].shape;
shape_data["shape_transform"] = data[i].shape_transform;
shape_data["one_way"] = data[i].one_way_collision;
+ shape_data["one_way_margin"] = data[i].one_way_collision_margin;
shape_data["autotile_coord"] = data[i].autotile_coord;
arr.push_back(shape_data);
}
@@ -986,8 +1020,23 @@ void TileSet::clear() {
void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
+ ClassDB::bind_method(D_METHOD("autotile_clear_bitmask_map", "id"), &TileSet::autotile_clear_bitmask_map);
+ ClassDB::bind_method(D_METHOD("autotile_set_icon_coordinate", "id", "coord"), &TileSet::autotile_set_icon_coordinate);
+ ClassDB::bind_method(D_METHOD("autotile_get_icon_coordinate", "id"), &TileSet::autotile_get_icon_coordinate);
+ ClassDB::bind_method(D_METHOD("autotile_set_subtile_priority", "id", "coord", "priority"), &TileSet::autotile_set_subtile_priority);
+ ClassDB::bind_method(D_METHOD("autotile_get_subtile_priority", "id", "coord"), &TileSet::autotile_get_subtile_priority);
+ ClassDB::bind_method(D_METHOD("autotile_set_z_index", "id", "coord", "z_index"), &TileSet::autotile_set_z_index);
+ ClassDB::bind_method(D_METHOD("autotile_get_z_index", "id", "coord"), &TileSet::autotile_get_z_index);
+ ClassDB::bind_method(D_METHOD("autotile_set_light_occluder", "id", "light_occluder", "coord"), &TileSet::autotile_set_light_occluder);
+ ClassDB::bind_method(D_METHOD("autotile_get_light_occluder", "id", "coord"), &TileSet::autotile_get_light_occluder);
+ ClassDB::bind_method(D_METHOD("autotile_set_navigation_polygon", "id", "navigation_polygon", "coord"), &TileSet::autotile_set_navigation_polygon);
+ ClassDB::bind_method(D_METHOD("autotile_get_navigation_polygon", "id", "coord"), &TileSet::autotile_get_navigation_polygon);
+ ClassDB::bind_method(D_METHOD("autotile_set_bitmask", "id", "bitmask", "flag"), &TileSet::autotile_set_bitmask);
+ ClassDB::bind_method(D_METHOD("autotile_get_bitmask", "id", "coord"), &TileSet::autotile_get_bitmask);
ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode);
ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode);
+ ClassDB::bind_method(D_METHOD("autotile_set_spacing", "id", "spacing"), &TileSet::autotile_set_spacing);
+ ClassDB::bind_method(D_METHOD("autotile_get_spacing", "id"), &TileSet::autotile_get_spacing);
ClassDB::bind_method(D_METHOD("autotile_set_size", "id", "size"), &TileSet::autotile_set_size);
ClassDB::bind_method(D_METHOD("autotile_get_size", "id"), &TileSet::autotile_get_size);
ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
@@ -1012,6 +1061,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform);
ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way);
+ ClassDB::bind_method(D_METHOD("tile_set_shape_one_way_margin", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way_margin);
+ ClassDB::bind_method(D_METHOD("tile_get_shape_one_way_margin", "id", "shape_id"), &TileSet::tile_get_shape_one_way_margin);
ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way", "autotile_coord"), &TileSet::tile_add_shape, DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 2ab771b1b0..4800371d3c 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,9 +48,11 @@ public:
Transform2D shape_transform;
Vector2 autotile_coord;
bool one_way_collision;
+ float one_way_collision_margin;
ShapeData() {
one_way_collision = false;
+ one_way_collision_margin = 1.0;
}
};
@@ -175,6 +177,7 @@ public:
void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index);
int autotile_get_z_index(int p_id, const Vector2 &p_coord);
+ const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const;
void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag);
uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord);
@@ -193,6 +196,9 @@ public:
void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
+ void tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin);
+ float tile_get_shape_one_way_margin(int p_id, int p_shape_id) const;
+
void tile_clear_shapes(int p_id);
void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2());
int tile_get_shape_count(int p_id) const;
diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp
index 3cd8cbae77..a85db0c592 100644
--- a/scene/resources/video_stream.cpp
+++ b/scene/resources/video_stream.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 0d25d9d687..eb3bf6770f 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 3d247ab7ad..692c28ed99 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -569,7 +569,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
String mode = name.get_slicec('/', 1);
int value = p_value;
if (value == 0) {
- modes.erase(mode); //means its default anyway, so dont store it
+ modes.erase(mode); //means it's default anyway, so don't store it
} else {
modes[mode] = value;
}
@@ -834,15 +834,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
Ref<VisualShaderNodeInput> input = vsnode;
+ bool skip_global = input.is_valid() && for_preview;
- if (input.is_valid() && for_preview) {
- //handle for preview
- code += input->generate_code_for_preview(type, node, inputs, outputs);
- } else {
- //handle normally
+ if (!skip_global) {
global_code += vsnode->generate_global(get_mode(), type, node);
- code += vsnode->generate_code(get_mode(), type, node, inputs, outputs);
}
+
+ //handle normally
+ code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
+
code += "\n"; //
processed.insert(node);
@@ -1046,32 +1046,40 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" },
// Spatial, Fragment
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
// Spatial, Light
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" },
@@ -1083,15 +1091,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
@@ -1099,14 +1110,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
// Canvas Item, Fragment
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
// Canvas Item, Light
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
@@ -1117,10 +1132,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" },
-
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
// Particles, Vertex
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
@@ -1151,16 +1167,16 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0,1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0,1.0, 0.0)" },
// Spatial, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0,0.0,1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
@@ -1171,7 +1187,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
@@ -1179,7 +1195,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Vertex
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
@@ -1218,56 +1234,56 @@ String VisualShaderNodeInput::get_caption() const {
return TTR("Input");
}
-String VisualShaderNodeInput::generate_code_for_preview(VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- int idx = 0;
+ if (p_for_preview) {
+ int idx = 0;
- String code;
+ String code;
- while (preview_ports[idx].mode != Shader::MODE_MAX) {
- if (preview_ports[idx].mode == shader_mode && preview_ports[idx].shader_type == shader_type && preview_ports[idx].name == input_name) {
- code = "\t" + p_output_vars[0] + " = " + preview_ports[idx].string + ";\n";
- break;
+ while (preview_ports[idx].mode != Shader::MODE_MAX) {
+ if (preview_ports[idx].mode == shader_mode && preview_ports[idx].shader_type == shader_type && preview_ports[idx].name == input_name) {
+ code = "\t" + p_output_vars[0] + " = " + preview_ports[idx].string + ";\n";
+ break;
+ }
+ idx++;
}
- idx++;
- }
- if (code == String()) {
- switch (get_output_port_type(0)) {
- case PORT_TYPE_SCALAR: {
- code = "\t" + p_output_vars[0] + " = 0.0;\n";
- } break; //default (none found) is scalar
- case PORT_TYPE_VECTOR: {
- code = "\t" + p_output_vars[0] + " = vec3(0.0);\n";
- } break; //default (none found) is scalar
- case PORT_TYPE_TRANSFORM: {
- code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n";
- } break; //default (none found) is scalar
+ if (code == String()) {
+ switch (get_output_port_type(0)) {
+ case PORT_TYPE_SCALAR: {
+ code = "\t" + p_output_vars[0] + " = 0.0;\n";
+ } break; //default (none found) is scalar
+ case PORT_TYPE_VECTOR: {
+ code = "\t" + p_output_vars[0] + " = vec3(0.0);\n";
+ } break; //default (none found) is scalar
+ case PORT_TYPE_TRANSFORM: {
+ code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n";
+ } break; //default (none found) is scalar
+ }
}
- }
- return code;
-}
+ return code;
-String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+ } else {
+ int idx = 0;
- int idx = 0;
+ String code;
- String code;
+ while (ports[idx].mode != Shader::MODE_MAX) {
+ if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) {
+ code = "\t" + p_output_vars[0] + " = " + ports[idx].string + ";\n";
+ break;
+ }
+ idx++;
+ }
- while (ports[idx].mode != Shader::MODE_MAX) {
- if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) {
- code = "\t" + p_output_vars[0] + " = " + ports[idx].string + ";\n";
- break;
+ if (code == String()) {
+ code = "\t" + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar
}
- idx++;
- }
- if (code == String()) {
- code = "\t" + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar
+ return code;
}
-
- return code;
}
void VisualShaderNodeInput::set_input_name(String p_name) {
@@ -1535,7 +1551,7 @@ String VisualShaderNodeOutput::get_caption() const {
return TTR("Output");
}
-String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
int idx = 0;
int count = 0;
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 2867daac3a..4792038351 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -200,7 +200,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
@@ -243,8 +243,7 @@ public:
virtual String get_caption() const;
- virtual String generate_code_for_preview(VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
void set_input_name(String p_name);
String get_input_name() const;
@@ -293,7 +292,7 @@ public:
virtual String get_caption() const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
VisualShaderNodeOutput();
};
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d011b102a2..d95e0e2da1 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,7 +55,7 @@ String VisualShaderNodeScalarConstant::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeScalarConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n";
}
@@ -114,7 +114,7 @@ String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port
}
-String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f,%.6f,%.6f)", constant.r, constant.g, constant.b) + ";\n";
@@ -178,7 +178,7 @@ String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f,%.6f,%.6f)", constant.x, constant.y, constant.z) + ";\n";
}
@@ -236,7 +236,7 @@ String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
Transform t = constant;
t.basis.transpose();
@@ -324,7 +324,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex");
switch (texture_type) {
case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_color"; break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
}
return u + ";";
@@ -333,7 +333,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
return String();
}
-String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
@@ -357,7 +357,7 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
String code = "\t{\n";
- if (p_input_vars[0] == String()) { //none bound, do nothing
+ if (p_input_vars[0] == String() || p_for_preview) { //none bound, do nothing
code += "\t\tvec4 _tex_read = vec4(0.0);\n";
@@ -554,13 +554,13 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade
String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube");
switch (texture_type) {
case TYPE_DATA: break;
- case TYPE_COLOR: u += " : hint_color"; break;
+ case TYPE_COLOR: u += " : hint_albedo"; break;
case TYPE_NORMALMAP: u += " : hint_normal"; break;
}
return u + ";";
}
-String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String id = make_unique_id(p_type, p_id, "cube");
String code;
@@ -652,7 +652,7 @@ String VisualShaderNodeScalarOp::get_output_port_name(int p_port) const {
return "op"; //no output port means the editor will be used as port
}
-String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code = "\t" + p_output_vars[0] + " = ";
switch (op) {
@@ -738,7 +738,7 @@ String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const {
return "op"; //no output port means the editor will be used as port
}
-String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code = "\t" + p_output_vars[0] + " = ";
switch (op) {
@@ -824,7 +824,7 @@ String VisualShaderNodeColorOp::get_output_port_name(int p_port) const {
return "op"; //no output port means the editor will be used as port
}
-String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
static const char *axisn[3] = { "x", "y", "z" };
@@ -972,7 +972,7 @@ String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const {
return "mult"; //no output port means the editor will be used as port
}
-String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (op == OP_AxB) {
return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n";
@@ -1041,7 +1041,7 @@ String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (op == OP_AxB) {
return "\t" + p_output_vars[0] + " = ( " + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0) ).xyz;\n";
} else if (op == OP_BxA) {
@@ -1115,7 +1115,7 @@ String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
static const char *scalar_func_id[FUNC_NEGATE + 1] = {
"sin($)",
@@ -1220,7 +1220,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
static const char *vec_func_id[FUNC_HSV2RGB + 1] = {
"normalize($)",
@@ -1321,7 +1321,7 @@ String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const {
return "dot";
}
-String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = dot( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n";
}
@@ -1356,7 +1356,7 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const {
return "length";
}
-String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = length( " + p_input_vars[0] + " );\n";
}
@@ -1396,7 +1396,7 @@ String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const {
return "mix";
}
-String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
@@ -1438,7 +1438,7 @@ String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const {
return "mix";
}
-String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
@@ -1479,7 +1479,7 @@ String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const {
return "vec";
}
-String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = vec3( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
@@ -1524,7 +1524,7 @@ String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const
return "xform";
}
-String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = mat4( vec4(" + p_input_vars[0] + ", 0.0) , vec4(" + p_input_vars[1] + ", 0.0) , vec4(" + p_input_vars[2] + ",0.0), vec4(" + p_input_vars[3] + ",1.0) );\n";
}
@@ -1567,7 +1567,7 @@ String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const {
}
}
-String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
@@ -1613,7 +1613,7 @@ String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) cons
}
}
-String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n";
code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n";
@@ -1655,7 +1655,7 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
return "uniform float " + get_uniform_name() + ";\n";
}
-String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
@@ -1693,7 +1693,7 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual
return "uniform vec4 " + get_uniform_name() + " : hint_color;\n";
}
-String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
return code;
@@ -1731,7 +1731,7 @@ String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualS
return "uniform vec3 " + get_uniform_name() + ";\n";
}
-String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
@@ -1767,7 +1767,7 @@ String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, Vi
return "uniform mat4 " + get_uniform_name() + ";\n";
}
-String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
@@ -1823,7 +1823,7 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
-String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String id = get_uniform_name();
String code = "\t{\n";
@@ -1918,7 +1918,7 @@ String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
-String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
+String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return String();
}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 3057f7239a..27b557494a 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,7 +53,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(float p_value);
float get_constant() const;
@@ -81,7 +81,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Color p_value);
Color get_constant() const;
@@ -109,7 +109,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Vector3 p_value);
Vector3 get_constant() const;
@@ -137,7 +137,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_constant(Transform p_value);
Transform get_constant() const;
@@ -187,7 +187,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_source(Source p_source);
Source get_source() const;
@@ -240,7 +240,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_cube_map(Ref<CubeMap> p_value);
Ref<CubeMap> get_cube_map() const;
@@ -288,7 +288,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -333,7 +333,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -377,7 +377,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -414,7 +414,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -453,7 +453,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -510,7 +510,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
@@ -553,7 +553,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_function(Function p_func);
Function get_function() const;
@@ -581,7 +581,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeDotProduct();
};
@@ -602,7 +602,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorLen();
};
@@ -623,7 +623,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarInterp();
};
@@ -644,7 +644,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorInterp();
};
@@ -665,7 +665,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorCompose();
};
@@ -686,7 +686,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformCompose();
};
@@ -707,7 +707,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVectorDecompose();
};
@@ -728,7 +728,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformDecompose();
};
@@ -750,7 +750,7 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeScalarUniform();
};
@@ -770,7 +770,7 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeColorUniform();
};
@@ -790,7 +790,7 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeVec3Uniform();
};
@@ -810,7 +810,7 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeTransformUniform();
};
@@ -851,7 +851,7 @@ public:
virtual String get_output_port_name(int p_port) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
Vector<StringName> get_editable_properties() const;
@@ -883,7 +883,7 @@ public:
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
VisualShaderNodeCubeMapUniform();
};
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index b4588cd87c..0ca5d7eb36 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 4ba6b13476..05d5ceb411 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index dd78d04104..13b45f58dc 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 88ad392f85..e0c671e1a7 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index e468b3dab4..634f4d7160 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -203,4 +203,6 @@ SceneStringNames::SceneStringNames() {
_mesh_changed = StaticCString::create("_mesh_changed");
parameters_base_path = "parameters/";
+
+ tracks_changed = "tracks_changed";
}
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 25e2c5d4a6..bc75165b8c 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define SCENE_STRING_NAMES_H
#include "core/node_path.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
class SceneStringNames {
friend void register_scene_types();
@@ -205,6 +205,8 @@ public:
StringName parameters_base_path;
+ StringName tracks_changed;
+
enum {
MAX_MATERIALS = 32
};
diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp
index 29478ee994..3e59daff6c 100644
--- a/servers/arvr/arvr_interface.cpp
+++ b/servers/arvr/arvr_interface.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h
index b26ee6cb1b..6908f3006a 100644
--- a/servers/arvr/arvr_interface.h
+++ b/servers/arvr/arvr_interface.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp
index c12d0bbc15..b96e9596f3 100644
--- a/servers/arvr/arvr_positional_tracker.cpp
+++ b/servers/arvr/arvr_positional_tracker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h
index 69b89f11d3..7cb9486f59 100644
--- a/servers/arvr/arvr_positional_tracker.h
+++ b/servers/arvr/arvr_positional_tracker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp
index 55f8ea8f5b..f6a01939da 100644
--- a/servers/arvr_server.cpp
+++ b/servers/arvr_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/arvr_server.h b/servers/arvr_server.h
index a28b91c225..e7d635a8d9 100644
--- a/servers/arvr_server.h
+++ b/servers/arvr_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index 512ff5da7b..c151326e5e 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h
index ba4f69edf4..1a2839d9cb 100644
--- a/servers/audio/audio_driver_dummy.h
+++ b/servers/audio/audio_driver_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_effect.cpp b/servers/audio/audio_effect.cpp
index b061dad259..dc73596952 100644
--- a/servers/audio/audio_effect.cpp
+++ b/servers/audio/audio_effect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h
index bbabedbc30..1274e06740 100644
--- a/servers/audio/audio_effect.h
+++ b/servers/audio/audio_effect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp
index 551ca01109..392938a2be 100644
--- a/servers/audio/audio_filter_sw.cpp
+++ b/servers/audio/audio_filter_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h
index d137ed8ff9..6b51a1d9ef 100644
--- a/servers/audio/audio_filter_sw.h
+++ b/servers/audio/audio_filter_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index d9b3579812..88f3ed8d15 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h
index b21c480fc4..5b945cd953 100644
--- a/servers/audio/audio_rb_resampler.h
+++ b/servers/audio/audio_rb_resampler.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 21073a1cd1..51b9d5a4a2 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index f6ed45cc9c..ab4ef5f91b 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_amplify.cpp b/servers/audio/effects/audio_effect_amplify.cpp
index 9c8dfa8cb9..21a09297b2 100644
--- a/servers/audio/effects/audio_effect_amplify.cpp
+++ b/servers/audio/effects/audio_effect_amplify.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h
index 1096dc04df..b6e2a1d4d8 100644
--- a/servers/audio/effects/audio_effect_amplify.h
+++ b/servers/audio/effects/audio_effect_amplify.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp
index 3c88d050f6..c2f8b97c1a 100644
--- a/servers/audio/effects/audio_effect_chorus.cpp
+++ b/servers/audio/effects/audio_effect_chorus.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h
index a4646df7d7..9cad2906ff 100644
--- a/servers/audio/effects/audio_effect_chorus.h
+++ b/servers/audio/effects/audio_effect_chorus.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp
index 8c70b51f8d..10f883d16c 100644
--- a/servers/audio/effects/audio_effect_compressor.cpp
+++ b/servers/audio/effects/audio_effect_compressor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h
index ef11249415..3ea3a58cb2 100644
--- a/servers/audio/effects/audio_effect_compressor.h
+++ b/servers/audio/effects/audio_effect_compressor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp
index abc10ee096..8d34d46313 100644
--- a/servers/audio/effects/audio_effect_delay.cpp
+++ b/servers/audio/effects/audio_effect_delay.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h
index f173bd6dfc..131b8714a0 100644
--- a/servers/audio/effects/audio_effect_delay.h
+++ b/servers/audio/effects/audio_effect_delay.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp
index 0422083363..37305bd7f4 100644
--- a/servers/audio/effects/audio_effect_distortion.cpp
+++ b/servers/audio/effects/audio_effect_distortion.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_distortion.h b/servers/audio/effects/audio_effect_distortion.h
index 8d9ff1c03f..2cbffc81a1 100644
--- a/servers/audio/effects/audio_effect_distortion.h
+++ b/servers/audio/effects/audio_effect_distortion.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp
index cf8f7d3e16..150f9db78f 100644
--- a/servers/audio/effects/audio_effect_eq.cpp
+++ b/servers/audio/effects/audio_effect_eq.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h
index c45fb753ea..c9735b9073 100644
--- a/servers/audio/effects/audio_effect_eq.h
+++ b/servers/audio/effects/audio_effect_eq.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp
index 75a43d2d41..dc86d6ffbb 100644
--- a/servers/audio/effects/audio_effect_filter.cpp
+++ b/servers/audio/effects/audio_effect_filter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index e8f12e5efa..fd9a4bcf07 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp
index 77454dc57b..9eaab11106 100644
--- a/servers/audio/effects/audio_effect_limiter.cpp
+++ b/servers/audio/effects/audio_effect_limiter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h
index 8077d2da23..d629166f42 100644
--- a/servers/audio/effects/audio_effect_limiter.h
+++ b/servers/audio/effects/audio_effect_limiter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp
index 6b6ca405e0..95212fee78 100644
--- a/servers/audio/effects/audio_effect_panner.cpp
+++ b/servers/audio/effects/audio_effect_panner.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h
index cdab11c445..4256d05a2f 100644
--- a/servers/audio/effects/audio_effect_panner.h
+++ b/servers/audio/effects/audio_effect_panner.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp
index 3151111ec8..b8768501e9 100644
--- a/servers/audio/effects/audio_effect_phaser.cpp
+++ b/servers/audio/effects/audio_effect_phaser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_phaser.h b/servers/audio/effects/audio_effect_phaser.h
index 96ba2b0abf..264e792be5 100644
--- a/servers/audio/effects/audio_effect_phaser.h
+++ b/servers/audio/effects/audio_effect_phaser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index f5ca8f2da4..ca2a88f858 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h
index 78f92a0261..febc20e9d5 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.h
+++ b/servers/audio/effects/audio_effect_pitch_shift.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index 5a583243ca..2dd71f9452 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h
index c5e4866f17..528c7dbd7c 100644
--- a/servers/audio/effects/audio_effect_record.h
+++ b/servers/audio/effects/audio_effect_record.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp
index 162c0a1445..003ac452d2 100644
--- a/servers/audio/effects/audio_effect_reverb.cpp
+++ b/servers/audio/effects/audio_effect_reverb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_reverb.h b/servers/audio/effects/audio_effect_reverb.h
index 5646fd2238..ed76050f24 100644
--- a/servers/audio/effects/audio_effect_reverb.h
+++ b/servers/audio/effects/audio_effect_reverb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp
index cf5228f8b6..8945675e07 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.cpp
+++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h
index 13dd4ac042..787c351a03 100644
--- a/servers/audio/effects/audio_effect_stereo_enhance.h
+++ b/servers/audio/effects/audio_effect_stereo_enhance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp
index 70ac70a5a8..e8f247d3bc 100644
--- a/servers/audio/effects/eq.cpp
+++ b/servers/audio/effects/eq.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h
index c06f1f8bf8..2c407ee60e 100644
--- a/servers/audio/effects/eq.h
+++ b/servers/audio/effects/eq.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp
index b032c91da2..1f9fa23763 100644
--- a/servers/audio/effects/reverb.cpp
+++ b/servers/audio/effects/reverb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h
index 03cf197456..6a2e291466 100644
--- a/servers/audio/effects/reverb.h
+++ b/servers/audio/effects/reverb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp
index d078da38b4..8adc21b406 100644
--- a/servers/audio/reverb_sw.cpp
+++ b/servers/audio/reverb_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/reverb_sw.h b/servers/audio/reverb_sw.h
index 01977d1f61..1a2e2e2bb8 100644
--- a/servers/audio/reverb_sw.h
+++ b/servers/audio/reverb_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio/voice_rb_sw.h b/servers/audio/voice_rb_sw.h
index fc02cc1827..0a39c536ae 100644
--- a/servers/audio/voice_rb_sw.h
+++ b/servers/audio/voice_rb_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 0073f9e149..a2e5813a4f 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -977,7 +977,7 @@ void AudioServer::update() {
uint64_t driver_time = AudioDriver::get_singleton()->get_profiling_time();
uint64_t server_time = prof_time;
- // Substract the server time from the driver time
+ // Subtract the server time from the driver time
if (driver_time > server_time)
driver_time -= server_time;
@@ -995,7 +995,7 @@ void AudioServer::update() {
values.push_back(String(bus->name) + bus->effects[j].effect->get_name());
values.push_back(USEC_TO_SEC(bus->effects[j].prof_time));
- // Substract the effect time from the driver and server times
+ // Subtract the effect time from the driver and server times
if (driver_time > bus->effects[j].prof_time)
driver_time -= bus->effects[j].prof_time;
if (server_time > bus->effects[j].prof_time)
diff --git a/servers/audio_server.h b/servers/audio_server.h
index c389e4010f..6bd8093c76 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp
index 5e295edcd1..fed24e0b58 100644
--- a/servers/physics/area_pair_sw.cpp
+++ b/servers/physics/area_pair_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h
index b66599dd11..48113d0580 100644
--- a/servers/physics/area_pair_sw.h
+++ b/servers/physics/area_pair_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index 8f9d4075b8..9d68869bc2 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h
index 63a4db5d02..9b14055507 100644
--- a/servers/physics/area_sw.h
+++ b/servers/physics/area_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 357fc05355..dbe4fbd700 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h
index 17ff9d6a88..cd2355d5a1 100644
--- a/servers/physics/body_pair_sw.h
+++ b/servers/physics/body_pair_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 74cb724bb3..f0fbbafe1c 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -652,7 +652,7 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) {
linear_velocity=(p_xform.origin - get_transform().origin)/p_step;
//compute a FAKE angular velocity, not so easy
- Matrix3 rot=get_transform().basis.orthonormalized().transposed() * p_xform.basis.orthonormalized();
+ Basis rot=get_transform().basis.orthonormalized().transposed() * p_xform.basis.orthonormalized();
Vector3 axis;
real_t angle;
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 0f7797254e..05c61639de 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index d55951b39a..13b91f2be9 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index 500b8544a1..3d63a70074 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index 7f43fbdb6a..94bf274f9c 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index c4b8ecb299..f4b5d3f2a7 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp
index 2a490c3e80..f90520d373 100644
--- a/servers/physics/broad_phase_sw.cpp
+++ b/servers/physics/broad_phase_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 2db1c1dd06..9ffbd8986b 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 09f72ff39b..085ad4f9ea 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index dc482baccb..6e6b66dac2 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index f17f6f7014..e2d7c8c44e 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1337,7 +1337,7 @@ static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a, const T
return;
}
}
- //edge-vertex( hsell)
+ //edge-vertex (shell)
for (int i = 0; i < edge_count_A; i++) {
@@ -1438,7 +1438,7 @@ static void _collision_convex_polygon_face(const ShapeSW *p_a, const Transform &
return;
}
}
- //edge-vertex( hsell)
+ //edge-vertex (shell)
for (int i = 0; i < edge_count; i++) {
diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h
index 1d83d9889d..1bbe1de9be 100644
--- a/servers/physics/collision_solver_sat.h
+++ b/servers/physics/collision_solver_sat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 86ef719f6f..0d10dae8cc 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h
index cbcb6b850a..0a8a17e5e2 100644
--- a/servers/physics/collision_solver_sw.h
+++ b/servers/physics/collision_solver_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h
index 41789600f6..e92c2c08fa 100644
--- a/servers/physics/constraint_sw.h
+++ b/servers/physics/constraint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp
index a42b7ed82b..ae512183fd 100644
--- a/servers/physics/gjk_epa.cpp
+++ b/servers/physics/gjk_epa.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h
index f6d052608e..0b7885c9a5 100644
--- a/servers/physics/gjk_epa.h
+++ b/servers/physics/gjk_epa.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp
index 37fcde4b76..05778ee9b0 100644
--- a/servers/physics/joints/cone_twist_joint_sw.cpp
+++ b/servers/physics/joints/cone_twist_joint_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/cone_twist_joint_sw.h b/servers/physics/joints/cone_twist_joint_sw.h
index 3213562c3f..62ae310f35 100644
--- a/servers/physics/joints/cone_twist_joint_sw.h
+++ b/servers/physics/joints/cone_twist_joint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp
index 3a965ff800..756348f448 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.cpp
+++ b/servers/physics/joints/generic_6dof_joint_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h
index 035525c9e6..d4a36f1610 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.h
+++ b/servers/physics/joints/generic_6dof_joint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp
index 50de0e871e..e972496b2b 100644
--- a/servers/physics/joints/hinge_joint_sw.cpp
+++ b/servers/physics/joints/hinge_joint_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h
index cc8af3b370..b94baffc29 100644
--- a/servers/physics/joints/hinge_joint_sw.h
+++ b/servers/physics/joints/hinge_joint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h
index 4bc1255a9a..a7b437e449 100644
--- a/servers/physics/joints/jacobian_entry_sw.h
+++ b/servers/physics/joints/jacobian_entry_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp
index a094e6c5ae..5d30678fd6 100644
--- a/servers/physics/joints/pin_joint_sw.cpp
+++ b/servers/physics/joints/pin_joint_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h
index 7d843f053c..95de733a0a 100644
--- a/servers/physics/joints/pin_joint_sw.h
+++ b/servers/physics/joints/pin_joint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp
index 30700d45f1..61894f7dc9 100644
--- a/servers/physics/joints/slider_joint_sw.cpp
+++ b/servers/physics/joints/slider_joint_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/slider_joint_sw.h b/servers/physics/joints/slider_joint_sw.h
index 4df632d75f..813eaae097 100644
--- a/servers/physics/joints/slider_joint_sw.h
+++ b/servers/physics/joints/slider_joint_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h
index af27b1c25b..d79fb0750a 100644
--- a/servers/physics/joints_sw.h
+++ b/servers/physics/joints_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index fddb531a4f..2975ae9453 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index c361d00fcc..5d0ba3628e 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index e7fc821c2c..d40de669fd 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#include "core/math/geometry.h"
#include "core/math/quick_hull.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
#define _POINT_SNAP 0.001953125
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 073d19e317..6af1224b38 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 3b5344f020..250be0cd7a 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -387,6 +387,7 @@ struct _RestCallbackData {
Vector3 best_contact;
Vector3 best_normal;
real_t best_len;
+ real_t min_allowed_depth;
};
static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
@@ -395,6 +396,8 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B,
Vector3 contact_rel = p_point_B - p_point_A;
real_t len = contact_rel.length();
+ if (len < rd->min_allowed_depth)
+ return;
if (len <= rd->best_len)
return;
@@ -418,6 +421,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_
rcd.best_len = 0;
rcd.best_object = NULL;
rcd.best_shape = 0;
+ rcd.min_allowed_depth = space->test_motion_min_contact_depth;
for (int i = 0; i < amount; i++) {
@@ -717,6 +721,11 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
}
if (!shapes_found) {
+ if (r_result) {
+ *r_result = PhysicsServer::MotionResult();
+ r_result->motion = p_motion;
+ }
+
return false;
}
@@ -924,6 +933,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
rcd.best_len = 0;
rcd.best_object = NULL;
rcd.best_shape = 0;
+ rcd.min_allowed_depth = test_motion_min_contact_depth;
Transform body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
ShapeSW *body_shape = p_body->get_shape(best_shape);
@@ -1148,6 +1158,7 @@ void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio = p_value; break;
case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
+ case PhysicsServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: test_motion_min_contact_depth = p_value; break;
}
}
@@ -1163,6 +1174,7 @@ real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio;
case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
+ case PhysicsServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: return test_motion_min_contact_depth;
}
return 0;
}
@@ -1198,6 +1210,7 @@ SpaceSW::SpaceSW() {
contact_recycle_radius = 0.01;
contact_max_separation = 0.05;
contact_max_allowed_penetration = 0.01;
+ test_motion_min_contact_depth = 0.00001;
constraint_bias = 0.01;
body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1);
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index d550b374e3..3aaa552845 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -96,6 +96,7 @@ private:
real_t contact_max_separation;
real_t contact_max_allowed_penetration;
real_t constraint_bias;
+ real_t test_motion_min_contact_depth;
enum {
diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp
index 5238f24b20..4082956747 100644
--- a/servers/physics/step_sw.cpp
+++ b/servers/physics/step_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h
index 25e9fedf79..c291190fe4 100644
--- a/servers/physics/step_sw.h
+++ b/servers/physics/step_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 037c92bac6..9ec1eacd29 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index 90e30f68bc..371ad94c22 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index cdd35cf657..7401dbfa89 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h
index 243b99a79c..6972bcd0f5 100644
--- a/servers/physics_2d/area_pair_2d_sw.h
+++ b/servers/physics_2d/area_pair_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 475c9ba977..60bcb2e28e 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 97dff69a20..8c64dc9230 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 93a05b74ef..46ea0fd65d 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -303,7 +303,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
Contact &c = contacts[i];
if (!c.reused)
continue;
- if (c.normal.dot(direction) < 0)
+ if (c.normal.dot(direction) > 0) //greater (normal inverted)
continue;
valid = true;
@@ -326,7 +326,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
Contact &c = contacts[i];
if (!c.reused)
continue;
- if (c.normal.dot(direction) < 0)
+ if (c.normal.dot(direction) < 0) //less (normal ok)
continue;
valid = true;
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index e54a32fb46..a5c07aac05 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
index 067d86f474..6a9c9f783c 100644
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ b/servers/physics_2d/broad_phase_2d_basic.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h
index da5dc38b8e..595c5d411a 100644
--- a/servers/physics_2d/broad_phase_2d_basic.h
+++ b/servers/physics_2d/broad_phase_2d_basic.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 95195c8fff..1bbb50c974 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
index 0ecb915a7b..61fe5dbcf6 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp
index 6e3dce000f..20250c5113 100644
--- a/servers/physics_2d/broad_phase_2d_sw.cpp
+++ b/servers/physics_2d/broad_phase_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h
index 5b512dac76..1ba8e24cff 100644
--- a/servers/physics_2d/broad_phase_2d_sw.h
+++ b/servers/physics_2d/broad_phase_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 2f5b484040..4ec92497e7 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,6 +40,7 @@ void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_tra
s.bpid = 0; //needs update
s.disabled = false;
s.one_way_collision = false;
+ s.one_way_collision_margin = 0;
shapes.push_back(s);
p_shape->add_owner(this);
_update_shapes();
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 2bf8cba572..d5e815ff45 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,9 +62,11 @@ private:
Variant metadata;
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
Shape() {
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 0;
}
};
@@ -150,15 +152,21 @@ public:
return shapes[p_idx].disabled;
}
- _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) {
+ _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision, float p_margin) {
CRASH_BAD_INDEX(p_idx, shapes.size());
shapes.write[p_idx].one_way_collision = p_one_way_collision;
+ shapes.write[p_idx].one_way_collision_margin = p_margin;
}
_FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const {
CRASH_BAD_INDEX(p_idx, shapes.size());
return shapes[p_idx].one_way_collision;
}
+ _FORCE_INLINE_ float get_shape_one_way_collision_margin(int p_idx) const {
+ CRASH_BAD_INDEX(p_idx, shapes.size());
+ return shapes[p_idx].one_way_collision_margin;
+ }
+
void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 0f32f2ec85..d6c3fff421 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h
index ba35c63fbc..ecf09151e5 100644
--- a/servers/physics_2d/collision_solver_2d_sat.h
+++ b/servers/physics_2d/collision_solver_2d_sat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index b03a193d97..e49961c048 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h
index 6faa166115..0c5ac5245c 100644
--- a/servers/physics_2d/collision_solver_2d_sw.h
+++ b/servers/physics_2d/collision_solver_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index c1954935d3..582b92ad46 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 517dce0043..5c2242c4c5 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index e2002eef0d..981d80328b 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 45310ec4b3..4d1c56b843 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -209,12 +209,14 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &
return;
cbk->ptr[min_depth_idx * 2 + 0] = p_point_A;
cbk->ptr[min_depth_idx * 2 + 1] = p_point_B;
+ cbk->passed++;
} else {
cbk->ptr[cbk->amount * 2 + 0] = p_point_A;
cbk->ptr[cbk->amount * 2 + 1] = p_point_B;
cbk->amount++;
+ cbk->passed++;
}
}
@@ -233,6 +235,7 @@ bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D &p_xform_
CollCbkData cbk;
cbk.max = p_result_max;
cbk.amount = 0;
+ cbk.passed = 0;
cbk.ptr = r_results;
bool res = CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, _shape_col_cbk, &cbk);
@@ -740,14 +743,14 @@ void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo
body->set_shape_as_disabled(p_shape_idx, p_disabled);
}
-void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable) {
+void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
- body->set_shape_as_one_way_collision(p_shape_idx, p_enable);
+ body->set_shape_as_one_way_collision(p_shape_idx, p_enable, p_margin);
}
void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) {
@@ -1079,6 +1082,7 @@ Physics2DDirectBodyState *Physics2DServerSW::body_get_direct_state(RID p_body) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, NULL);
+ ERR_FAIL_COND_V(!body->get_space(), NULL);
if (body->get_space()->is_locked()) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 4f33873219..4beec41442 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,6 +80,7 @@ public:
real_t valid_depth;
int max;
int amount;
+ int passed;
int invalid_by_dir;
Vector2 *ptr;
};
@@ -188,7 +189,7 @@ public:
virtual void body_clear_shapes(RID p_body);
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled);
- virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable);
+ virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin);
virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID);
virtual uint32_t body_get_object_instance_id(RID p_body) const;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index 3ded4b717a..71c00c0abf 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index e736854077..5b9a102a1b 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -194,7 +194,7 @@ public:
FUNC2RC(RID, body_get_shape, RID, int);
FUNC3(body_set_shape_disabled, RID, int, bool);
- FUNC3(body_set_shape_as_one_way_collision, RID, int, bool);
+ FUNC4(body_set_shape_as_one_way_collision, RID, int, bool, float);
FUNC2(body_remove_shape, RID, int);
FUNC1(body_clear_shapes, RID);
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 94b0a0a0c7..b622550ec9 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#include "shape_2d_sw.h"
#include "core/math/geometry.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
void Shape2DSW::configure(const Rect2 &p_aabb) {
aabb = p_aabb;
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index d937301f3c..632032cc23 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 720742c198..4487819585 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -328,6 +328,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
Physics2DServerSW::CollCbkData cbk;
cbk.max = p_result_max;
cbk.amount = 0;
+ cbk.passed = 0;
cbk.ptr = r_results;
CollisionSolver2DSW::CallbackResult cbkres = NULL;
@@ -374,6 +375,7 @@ struct _RestCallbackData2D {
real_t best_len;
Vector2 valid_dir;
real_t valid_depth;
+ real_t min_allowed_depth;
};
static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
@@ -389,6 +391,10 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
Vector2 contact_rel = p_point_B - p_point_A;
real_t len = contact_rel.length();
+
+ if (len < rd->min_allowed_depth)
+ return;
+
if (len <= rd->best_len)
return;
@@ -415,6 +421,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
rcd.best_len = 0;
rcd.best_object = NULL;
rcd.best_shape = 0;
+ rcd.min_allowed_depth = space->test_motion_min_contact_depth;
for (int i = 0; i < amount; i++) {
@@ -573,6 +580,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
int shape_idx = intersection_query_subindex_results[i];
cbk.amount = 0;
+ cbk.passed = 0;
cbk.ptr = sr;
cbk.invalid_by_dir = 0;
@@ -585,6 +593,10 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ /*
+ * There is no point in supporting one way collisions with ray shapes, as they will always collide in the desired
+ * direction. Use a short ray shape if you want to achieve a similar effect.
+ *
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
@@ -592,10 +604,15 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
cbk.invalid_by_dir = 0;
} else {
- cbk.valid_dir = Vector2();
- cbk.valid_depth = 0;
- cbk.invalid_by_dir = 0;
+*/
+
+ cbk.valid_dir = Vector2();
+ cbk.valid_depth = 0;
+ cbk.invalid_by_dir = 0;
+
+ /*
}
+ */
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, p_margin)) {
@@ -693,6 +710,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
if (!shapes_found) {
+ if (r_result) {
+ *r_result = Physics2DServer::MotionResult();
+ r_result->motion = p_motion;
+ }
return false;
}
@@ -720,6 +741,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
Physics2DServerSW::CollCbkData cbk;
cbk.max = max_results;
cbk.amount = 0;
+ cbk.passed = 0;
cbk.ptr = sr;
cbk.invalid_by_dir = 0;
excluded_shape_pair_count = 0; //last step is the one valid
@@ -759,7 +781,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
- cbk.valid_depth = p_margin; //only valid depth is the collision margin
+ float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx);
+ cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it wont work
cbk.invalid_by_dir = 0;
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
@@ -780,12 +803,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.invalid_by_dir = 0;
}
- int current_collisions = cbk.amount;
+ int current_passed = cbk.passed; //save how many points passed collision
bool did_collide = false;
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, separation_margin)) {
- did_collide = cbk.amount > current_collisions;
+ did_collide = cbk.passed > current_passed; //more passed, so collision actually existed
}
if (!did_collide && cbk.invalid_by_dir > 0) {
@@ -933,6 +956,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
Physics2DServerSW::CollCbkData cbk;
cbk.max = 1;
cbk.amount = 0;
+ cbk.passed = 0;
cbk.ptr = cd;
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
@@ -985,6 +1009,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
rcd.best_len = 0;
rcd.best_object = NULL;
rcd.best_shape = 0;
+ rcd.min_allowed_depth = test_motion_min_contact_depth;
//optimization
int from_shape = best_shape != -1 ? best_shape : 0;
@@ -1244,6 +1269,7 @@ void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_valu
case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: body_angular_velocity_sleep_threshold = p_value; break;
case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
+ case Physics2DServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: test_motion_min_contact_depth = p_value; break;
}
}
@@ -1258,6 +1284,7 @@ real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: return body_angular_velocity_sleep_threshold;
case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
+ case Physics2DServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: return test_motion_min_contact_depth;
}
return 0;
}
@@ -1294,6 +1321,7 @@ Space2DSW::Space2DSW() {
contact_recycle_radius = 1.0;
contact_max_separation = 1.5;
contact_max_allowed_penetration = 0.3;
+ test_motion_min_contact_depth = 0.005;
constraint_bias = 0.2;
body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index bf4ea12eb5..14c24959b7 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -104,6 +104,7 @@ private:
real_t contact_max_separation;
real_t contact_max_allowed_penetration;
real_t constraint_bias;
+ real_t test_motion_min_contact_depth;
enum {
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index e4e1b03623..6c23160cb7 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h
index 4aa669d3a7..23385f6950 100644
--- a/servers/physics_2d/step_2d_sw.h
+++ b/servers/physics_2d/step_2d_sw.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 2ed8a4c478..3a05791f17 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -620,7 +620,7 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &Physics2DServer::body_clear_shapes);
ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disable"), &Physics2DServer::body_set_shape_disabled);
- ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable"), &Physics2DServer::body_set_shape_as_one_way_collision);
+ ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &Physics2DServer::body_set_shape_as_one_way_collision);
ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &Physics2DServer::body_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &Physics2DServer::body_get_object_instance_id);
@@ -693,6 +693,7 @@ void Physics2DServer::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
BIND_ENUM_CONSTANT(SHAPE_LINE);
BIND_ENUM_CONSTANT(SHAPE_RAY);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 32e1dd1a08..1de9c7df93 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -289,6 +289,7 @@ public:
SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
SPACE_PARAM_BODY_TIME_TO_SLEEP,
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
+ SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH,
};
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
@@ -398,7 +399,7 @@ public:
virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0;
virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0;
- virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled) = 0;
+ virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, float p_margin = 0) = 0;
virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
virtual void body_clear_shapes(RID p_body) = 0;
@@ -504,6 +505,12 @@ public:
RID collider;
int collider_shape;
Variant collider_metadata;
+
+ MotionResult() {
+ collision_local_shape = 0;
+ collider_shape = 0;
+ collider_id = 0;
+ }
};
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.001, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) = 0;
diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp
index 888e16e0c3..e07133b5bb 100644
--- a/servers/physics_server.cpp
+++ b/servers/physics_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -709,6 +709,8 @@ void PhysicsServer::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
+ BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
+
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X);
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y);
BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z);
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 9fb5e958c3..c71bb01943 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -274,6 +274,7 @@ public:
SPACE_PARAM_BODY_TIME_TO_SLEEP,
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
+ SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH
};
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
@@ -492,6 +493,11 @@ public:
RID collider;
int collider_shape;
Variant collider_metadata;
+ MotionResult() {
+ collision_local_shape = 0;
+ collider_id = 0;
+ collider_shape = 0;
+ }
};
virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true) = 0;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 7deeec676b..4e167be300 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,7 +81,6 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
ShaderTypes *shader_types = NULL;
PhysicsServer *_createGodotPhysicsCallback() {
- WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings).");
return memnew(PhysicsServerSW);
}
@@ -167,8 +166,8 @@ void register_server_types() {
GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback);
- PhysicsServerManager::set_default_server("GodotPhysics - deprecated");
+ PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
+ PhysicsServerManager::set_default_server("GodotPhysics");
}
void unregister_server_types() {
diff --git a/servers/register_server_types.h b/servers/register_server_types.h
index 0af41ae424..f42a5e7afc 100644
--- a/servers/register_server_types.h
+++ b/servers/register_server_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index 843773e5b1..f0ab256374 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index 6c04d1de63..5e02238e85 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 2c0feffebb..33081dcd0c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -141,6 +141,7 @@ public:
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
virtual void light_instance_mark_visible(RID p_light_instance) = 0;
+ virtual bool light_instances_can_render_shadow_cube() const { return true; }
virtual RID reflection_atlas_create() = 0;
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0;
@@ -220,6 +221,7 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+ virtual Size2 texture_size_with_proxy(RID p_texture) const = 0;
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
/* SKY API */
@@ -656,7 +658,7 @@ public:
next_ptr = NULL;
mask_next_ptr = NULL;
filter_next_ptr = NULL;
- shadow_buffer_size = 256;
+ shadow_buffer_size = 2048;
shadow_gradient_length = 0;
shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE;
shadow_smooth = 0.0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 1acec7ccaf..404686a31c 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -525,7 +525,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
bool exponent_found = false;
bool hexa_found = false;
bool sign_found = false;
- bool minus_exponent_found = false;
bool float_suffix_found = false;
String str;
@@ -557,8 +556,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (sign_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
sign_found = true;
- if (GETCHAR(i) == '-')
- minus_exponent_found = true;
} else
break;
@@ -571,7 +568,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (hexa_found) {
//hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
- } else if (period_found || float_suffix_found) {
+ } else if (period_found || exponent_found || float_suffix_found) {
//floats
if (period_found) {
if (float_suffix_found) {
@@ -614,7 +611,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
char_idx += str.length();
Token tk;
- if (period_found || minus_exponent_found || float_suffix_found)
+ if (period_found || exponent_found || float_suffix_found)
tk.type = TK_REAL_CONSTANT;
else
tk.type = TK_INT_CONSTANT;
@@ -4116,7 +4113,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform.order = uniforms++;
}
uniform.type = type;
- uniform.precission = precision;
+ uniform.precision = precision;
//todo parse default value
@@ -4267,7 +4264,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ShaderNode::Varying varying;
varying.type = type;
- varying.precission = precision;
+ varying.precision = precision;
varying.interpolation = interpolation;
shader->varyings[name] = varying;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 2d1851928e..67c273d267 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "core/list.h"
#include "core/map.h"
-#include "core/string_db.h"
+#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/ustring.h"
#include "core/variant.h"
@@ -42,7 +42,6 @@ class ShaderLanguage {
public:
enum TokenType {
-
TK_EMPTY,
TK_IDENTIFIER,
TK_TRUE,
@@ -267,18 +266,15 @@ public:
FLOW_OP_SWITCH,
FLOW_OP_CONTINUE,
FLOW_OP_DISCARD
-
};
enum ArgumentQualifier {
ARGUMENT_QUALIFIER_IN,
ARGUMENT_QUALIFIER_OUT,
ARGUMENT_QUALIFIER_INOUT,
-
};
struct Node {
-
Node *next;
enum Type {
@@ -296,7 +292,9 @@ public:
Type type;
virtual DataType get_datatype() const { return TYPE_VOID; }
-
+ Node(Type t) :
+ next(NULL),
+ type(t) {}
virtual ~Node() {}
};
@@ -311,18 +309,17 @@ public:
Node *nodes;
struct OperatorNode : public Node {
-
DataType return_cache;
DataPrecision return_precision_cache;
Operator op;
Vector<Node *> arguments;
virtual DataType get_datatype() const { return return_cache; }
- OperatorNode() {
- type = TYPE_OPERATOR;
- return_cache = TYPE_VOID;
- return_precision_cache = PRECISION_DEFAULT;
- }
+ OperatorNode() :
+ Node(TYPE_OPERATOR),
+ return_cache(TYPE_VOID),
+ return_precision_cache(PRECISION_DEFAULT),
+ op(OP_EQUAL) {}
};
struct VariableNode : public Node {
@@ -330,20 +327,16 @@ public:
StringName name;
virtual DataType get_datatype() const { return datatype_cache; }
- VariableNode() {
-
- type = TYPE_VARIABLE;
- datatype_cache = TYPE_VOID;
- }
+ VariableNode() :
+ Node(TYPE_VARIABLE),
+ datatype_cache(TYPE_VOID) {}
};
struct VariableDeclarationNode : public Node {
-
DataPrecision precision;
DataType datatype;
struct Declaration {
-
StringName name;
Node *initializer;
};
@@ -351,13 +344,13 @@ public:
Vector<Declaration> declarations;
virtual DataType get_datatype() const { return datatype; }
- VariableDeclarationNode() {
- type = TYPE_VARIABLE_DECLARATION;
- }
+ VariableDeclarationNode() :
+ Node(TYPE_VARIABLE_DECLARATION),
+ precision(PRECISION_DEFAULT),
+ datatype(TYPE_VOID) {}
};
struct ConstantNode : public Node {
-
DataType datatype;
union Value {
@@ -370,7 +363,9 @@ public:
Vector<Value> values;
virtual DataType get_datatype() const { return datatype; }
- ConstantNode() { type = TYPE_CONSTANT; }
+ ConstantNode() :
+ Node(TYPE_CONSTANT),
+ datatype(TYPE_VOID) {}
};
struct FunctionNode;
@@ -388,39 +383,41 @@ public:
Map<StringName, Variable> variables;
List<Node *> statements;
bool single_statement;
- BlockNode() {
- type = TYPE_BLOCK;
- parent_block = NULL;
- parent_function = NULL;
- single_statement = false;
- }
+
+ BlockNode() :
+ Node(TYPE_BLOCK),
+ parent_function(NULL),
+ parent_block(NULL),
+ single_statement(false) {}
};
struct ControlFlowNode : public Node {
-
FlowOperation flow_op;
Vector<Node *> expressions;
Vector<BlockNode *> blocks;
- ControlFlowNode() {
- type = TYPE_CONTROL_FLOW;
- flow_op = FLOW_OP_IF;
- }
+
+ ControlFlowNode() :
+ Node(TYPE_CONTROL_FLOW),
+ flow_op(FLOW_OP_IF) {}
};
struct MemberNode : public Node {
-
DataType basetype;
DataType datatype;
StringName name;
Node *owner;
+
virtual DataType get_datatype() const { return datatype; }
- MemberNode() { type = TYPE_MEMBER; }
+
+ MemberNode() :
+ Node(TYPE_MEMBER),
+ basetype(TYPE_VOID),
+ datatype(TYPE_VOID),
+ owner(NULL) {}
};
struct FunctionNode : public Node {
-
struct Argument {
-
ArgumentQualifier qualifier;
StringName name;
DataType type;
@@ -434,16 +431,15 @@ public:
BlockNode *body;
bool can_discard;
- FunctionNode() {
- type = TYPE_FUNCTION;
- return_type = TYPE_VOID;
- return_precision = PRECISION_DEFAULT;
- can_discard = false;
- }
+ FunctionNode() :
+ Node(TYPE_FUNCTION),
+ return_type(TYPE_VOID),
+ return_precision(PRECISION_DEFAULT),
+ body(NULL),
+ can_discard(false) {}
};
struct ShaderNode : public Node {
-
struct Function {
StringName name;
FunctionNode *function;
@@ -454,7 +450,12 @@ public:
struct Varying {
DataType type;
DataInterpolation interpolation;
- DataPrecision precission;
+ DataPrecision precision;
+
+ Varying() :
+ type(TYPE_VOID),
+ interpolation(INTERPOLATION_FLAT),
+ precision(PRECISION_DEFAULT) {}
};
struct Uniform {
@@ -474,16 +475,20 @@ public:
int order;
int texture_order;
DataType type;
- DataPrecision precission;
+ DataPrecision precision;
Vector<ConstantNode::Value> default_value;
Hint hint;
float hint_range[3];
- Uniform() {
- hint = HINT_NONE;
- hint_range[0] = 0;
- hint_range[1] = 1;
- hint_range[2] = 0.001;
+ Uniform() :
+ order(0),
+ texture_order(0),
+ type(TYPE_VOID),
+ precision(PRECISION_DEFAULT),
+ hint(HINT_NONE) {
+ hint_range[0] = 0.0f;
+ hint_range[1] = 1.0f;
+ hint_range[2] = 0.001f;
}
};
@@ -493,11 +498,11 @@ public:
Vector<Function> functions;
- ShaderNode() { type = TYPE_SHADER; }
+ ShaderNode() :
+ Node(TYPE_SHADER) {}
};
struct Expression {
-
bool is_op;
union {
Operator op;
@@ -506,7 +511,6 @@ public:
};
struct VarInfo {
-
StringName name;
DataType type;
};
@@ -522,7 +526,6 @@ public:
};
struct Token {
-
TokenType type;
StringName text;
double constant;
@@ -556,11 +559,14 @@ public:
struct BuiltInInfo {
DataType type;
bool constant;
- BuiltInInfo() {}
- BuiltInInfo(DataType p_type, bool p_constant = false) {
- type = p_type;
- constant = p_constant;
- }
+
+ BuiltInInfo() :
+ type(TYPE_VOID),
+ constant(false) {}
+
+ BuiltInInfo(DataType p_type, bool p_constant = false) :
+ type(p_type),
+ constant(p_constant) {}
};
struct FunctionInfo {
@@ -573,6 +579,7 @@ private:
TokenType token;
const char *text;
};
+
static const KeyWord keyword_list[];
bool error_set;
@@ -628,22 +635,18 @@ private:
};
bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL);
-
bool _is_operator_assign(Operator p_op) const;
bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
-
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
struct BuiltinFuncDef {
-
enum { MAX_ARGS = 5 };
const char *name;
DataType rettype;
const DataType args[MAX_ARGS];
};
- struct BuiltinFuncOutArgs { //arguments used as out in built in funcions
-
+ struct BuiltinFuncOutArgs { //arguments used as out in built in functions
const char *name;
int argument;
};
@@ -656,20 +659,17 @@ private:
int completion_argument;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
-
static const BuiltinFuncDef builtin_func_defs[];
static const BuiltinFuncOutArgs builtin_func_out_args[];
- bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
+ bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL);
Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
-
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
- Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
+ Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
Error _parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
-
Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
public:
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index b5e03b4826..7a42bc475e 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,6 +60,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
diff --git a/servers/visual/shader_types.h b/servers/visual/shader_types.h
index e195b6ea20..149c9b5e1f 100644
--- a/servers/visual/shader_types.h
+++ b/servers/visual/shader_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 26fb3cc493..e1ecba6334 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "visual_server_canvas.h"
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
#include "visual_server_raster.h"
#include "visual_server_viewport.h"
@@ -68,6 +68,13 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2
}
}
+void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Owner<VisualServerCanvas::Item> &canvas_item_owner) {
+ while (ysort_owner && ysort_owner->sort_y) {
+ ysort_owner->ysort_children_count = -1;
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
+ }
+}
+
void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
Item *ci = p_canvas_item;
@@ -336,11 +343,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
- Item *ysort_owner = item_owner;
- while (ysort_owner && ysort_owner->sort_y) {
- item_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
- }
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
}
canvas_item->parent = RID();
@@ -360,11 +363,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty = true;
- Item *ysort_owner = item_owner;
- while (ysort_owner && ysort_owner->sort_y) {
- item_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
- }
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
} else {
@@ -873,7 +872,8 @@ void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_e
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y = p_enable;
- canvas_item->ysort_children_count = -1;
+
+ _mark_ysort_dirty(canvas_item, canvas_item_owner);
}
void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
@@ -1351,11 +1351,7 @@ bool VisualServerCanvas::free(RID p_rid) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
- Item *ysort_owner = item_owner;
- while (ysort_owner && ysort_owner->sort_y) {
- item_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
- }
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
}
}
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 4b7422b15a..7d788cbe14 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_global.cpp b/servers/visual/visual_server_globals.cpp
index 61a8951f75..5c247c7f0f 100644
--- a/servers/visual/visual_server_global.cpp
+++ b/servers/visual/visual_server_globals.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* visual_server_global.cpp */
+/* visual_server_globals.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
RasterizerStorage *VisualServerGlobals::storage = NULL;
RasterizerCanvas *VisualServerGlobals::canvas_render = NULL;
diff --git a/servers/visual/visual_server_global.h b/servers/visual/visual_server_globals.h
index b4888dfd50..04d52aa1eb 100644
--- a/servers/visual/visual_server_global.h
+++ b/servers/visual/visual_server_globals.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* visual_server_global.h */
+/* visual_server_globals.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISUALSERVERGLOBAL_H
-#define VISUALSERVERGLOBAL_H
+#ifndef VISUAL_SERVER_GLOBALS_H
+#define VISUAL_SERVER_GLOBALS_H
#include "rasterizer.h"
@@ -51,4 +51,4 @@ public:
#define VSG VisualServerGlobals
-#endif // VISUALSERVERGLOBAL_H
+#endif // VISUAL_SERVER_GLOBALS_H
diff --git a/servers/visual/visual_server_light_baker.cpp b/servers/visual/visual_server_light_baker.cpp
index ed87e84a03..5626a72283 100644
--- a/servers/visual/visual_server_light_baker.cpp
+++ b/servers/visual/visual_server_light_baker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_light_baker.h b/servers/visual/visual_server_light_baker.h
index 77472d0994..6e1148d622 100644
--- a/servers/visual/visual_server_light_baker.h
+++ b/servers/visual/visual_server_light_baker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 677c323216..6622433b17 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,9 @@
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/project_settings.h"
-#include "core/sort.h"
+#include "core/sort_array.h"
#include "visual_server_canvas.h"
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
#include "visual_server_scene.h"
// careful, these may run in different threads than the visual server
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 2d5e974657..89a759b963 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,12 +31,11 @@
#ifndef VISUAL_SERVER_RASTER_H
#define VISUAL_SERVER_RASTER_H
-#include "core/allocators.h"
#include "core/math/octree.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
#include "visual_server_canvas.h"
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
#include "visual_server_scene.h"
#include "visual_server_viewport.h"
/**
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 1deca7bc66..5d0456686a 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,9 @@
#include "visual_server_scene.h"
#include "core/os/os.h"
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
#include "visual_server_raster.h"
+#include <new>
/* CAMERA API */
RID VisualServerScene::camera_create() {
@@ -573,6 +574,19 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform &
if (instance->transform == p_transform)
return; //must be checked to avoid worst evil
+#ifdef DEBUG_ENABLED
+
+ for (int i = 0; i < 4; i++) {
+ const Vector3 &v = i < 3 ? p_transform.basis.elements[i] : p_transform.origin;
+ ERR_FAIL_COND(Math::is_inf(v.x));
+ ERR_FAIL_COND(Math::is_nan(v.x));
+ ERR_FAIL_COND(Math::is_inf(v.y));
+ ERR_FAIL_COND(Math::is_nan(v.y));
+ ERR_FAIL_COND(Math::is_inf(v.z));
+ ERR_FAIL_COND(Math::is_nan(v.z));
+ }
+
+#endif
instance->transform = p_transform;
_instance_queue_update(instance, true);
}
@@ -1240,7 +1254,9 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
//print_line("update captures for pos: " + p_instance->transform.origin);
- zeromem(p_instance->lightmap_capture_data.ptrw(), 12 * sizeof(Color));
+ for (int i = 0; i < 12; i++)
+ new (&p_instance->lightmap_capture_data.ptrw()[i]) Color;
+
//this could use some sort of blending..
for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
const PoolVector<RasterizerStorage::LightmapCaptureOctree> *octree = VSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
@@ -1535,106 +1551,102 @@ bool VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
VS::LightOmniShadowMode shadow_mode = VSG::storage->light_omni_get_shadow_mode(p_instance->base);
- switch (shadow_mode) {
- case VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID: {
-
- for (int i = 0; i < 2; i++) {
-
- //using this one ensures that raster deferred will have it
-
- float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
+ if (shadow_mode == VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !VSG::scene_render->light_instances_can_render_shadow_cube()) {
- float z = i == 0 ? -1 : 1;
- Vector<Plane> planes;
- planes.resize(5);
- planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
- planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
- planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
- planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
- planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ for (int i = 0; i < 2; i++) {
- int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
+ //using this one ensures that raster deferred will have it
- for (int j = 0; j < cull_count; j++) {
-
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
- cull_count--;
- SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
- j--;
- } else {
- if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
- animated_material_found = true;
- }
+ float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
- instance->depth = near_plane.distance_to(instance->transform.origin);
- instance->depth_layer = 0;
+ float z = i == 0 ? -1 : 1;
+ Vector<Plane> planes;
+ planes.resize(5);
+ planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+ Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
+
+ for (int j = 0; j < cull_count; j++) {
+
+ Instance *instance = instance_shadow_cull_result[j];
+ if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
+ cull_count--;
+ SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
+ j--;
+ } else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
}
- }
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i);
- VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
+ instance->depth = near_plane.distance_to(instance->transform.origin);
+ instance->depth_layer = 0;
+ }
}
- } break;
- case VS::LIGHT_OMNI_SHADOW_CUBE: {
- float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
- CameraMatrix cm;
- cm.set_perspective(90, 1, 0.01, radius);
-
- for (int i = 0; i < 6; i++) {
-
- //using this one ensures that raster deferred will have it
-
- static const Vector3 view_normals[6] = {
- Vector3(-1, 0, 0),
- Vector3(+1, 0, 0),
- Vector3(0, -1, 0),
- Vector3(0, +1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, +1)
- };
- static const Vector3 view_up[6] = {
- Vector3(0, -1, 0),
- Vector3(0, -1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, +1),
- Vector3(0, -1, 0),
- Vector3(0, -1, 0)
- };
-
- Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
-
- Vector<Plane> planes = cm.get_projection_planes(xform);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i);
+ VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
+ }
+ } else { //shadow cube
- int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+ float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
+ CameraMatrix cm;
+ cm.set_perspective(90, 1, 0.01, radius);
- Plane near_plane(xform.origin, -xform.basis.get_axis(2));
- for (int j = 0; j < cull_count; j++) {
+ for (int i = 0; i < 6; i++) {
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
- cull_count--;
- SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
- j--;
- } else {
- if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
- animated_material_found = true;
- }
- instance->depth = near_plane.distance_to(instance->transform.origin);
- instance->depth_layer = 0;
+ //using this one ensures that raster deferred will have it
+
+ static const Vector3 view_normals[6] = {
+ Vector3(-1, 0, 0),
+ Vector3(+1, 0, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, +1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, +1)
+ };
+ static const Vector3 view_up[6] = {
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, +1),
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0)
+ };
+
+ Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
+
+ Vector<Plane> planes = cm.get_projection_planes(xform);
+
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+
+ Plane near_plane(xform.origin, -xform.basis.get_axis(2));
+ for (int j = 0; j < cull_count; j++) {
+
+ Instance *instance = instance_shadow_cull_result[j];
+ if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
+ cull_count--;
+ SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
+ j--;
+ } else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
}
+ instance->depth = near_plane.distance_to(instance->transform.origin);
+ instance->depth_layer = 0;
}
-
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i);
- VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
- //restore the regular DP matrix
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i);
+ VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
+ }
- } break;
+ //restore the regular DP matrix
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0);
}
} break;
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 38c5258116..7583acd88f 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,6 @@
#include "servers/visual/rasterizer.h"
-#include "core/allocators.h"
#include "core/math/geometry.h"
#include "core/math/octree.h"
#include "core/os/semaphore.h"
@@ -120,7 +119,6 @@ public:
VS::ScenarioDebugMode debug;
RID self;
- // well wtf, balloon allocator is slower?
Octree<Instance, true> octree;
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 571b71db85..d6e43b0f00 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#include "core/project_settings.h"
#include "visual_server_canvas.h"
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
#include "visual_server_scene.h"
void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye) {
@@ -97,7 +97,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
RasterizerCanvas::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
- Size2 tsize(VSG::storage->texture_get_width(cl->texture), VSG::storage->texture_get_height(cl->texture));
+ Size2 tsize = VSG::storage->texture_size_with_proxy(cl->texture);
tsize *= cl->scale;
Vector2 offset = tsize / 2.0;
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 66baa48458..4e3015c020 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index f59d8af9cb..79e4d8cbba 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 87542b03d9..a6f0bd9d16 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index a92e4efcd6..14c9a29ae5 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1924,7 +1924,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create);
ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &VisualServer::scenario_set_debug);
ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &VisualServer::scenario_set_environment);
- ClassDB::bind_method(D_METHOD("scenario_set_reflection_atlas_size", "scenario", "p_size", "subdiv"), &VisualServer::scenario_set_reflection_atlas_size);
+ ClassDB::bind_method(D_METHOD("scenario_set_reflection_atlas_size", "scenario", "size", "subdiv"), &VisualServer::scenario_set_reflection_atlas_size);
ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &VisualServer::scenario_set_fallback_environment);
#ifndef _3D_DISABLED
@@ -2260,6 +2260,9 @@ void VisualServer::_bind_methods() {
BIND_ENUM_CONSTANT(MULTIMESH_COLOR_NONE);
BIND_ENUM_CONSTANT(MULTIMESH_COLOR_8BIT);
BIND_ENUM_CONSTANT(MULTIMESH_COLOR_FLOAT);
+ BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_NONE);
+ BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_8BIT);
+ BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_FLOAT);
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
@@ -2403,7 +2406,7 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true);
GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
- GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");
+ GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
}
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 7314c801ef..96a5d19efd 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 5e42436f32..738835c70a 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -19,7 +19,7 @@ comments.
## bullet
- Upstream: https://github.com/bulletphysics/bullet3
-- Version: git (12409f1118a7c7a266f9071350c70789dfe73bb9, Commits on Sep 6, 2018 )
+- Version: git (126b676, 2018-12-31)
- License: zlib
Files extracted from upstream source:
@@ -202,6 +202,9 @@ Files extracted from upstream source:
- all .h files in include/theora/ as theora/
- COPYING and LICENSE
+Upstream patches included in the `patches` directory have been applied
+on top of the 1.1.1 source (not included in any stable release yet).
+
## libvorbis
@@ -534,12 +537,10 @@ Files extracted from upstream source:
## zstd
- Upstream: https://github.com/facebook/zstd
-- Version: 1.3.4
+- Version: 1.3.8
- License: BSD-3-Clause
Files extracted from upstream source:
- lib/{common/,compress/,decompress/,zstd.h}
- LICENSE
-
-- Applied the patch in `thirdparty/zstd/1314.diff` (PR 1314 upstream, already merged). Needed to build on UWP ARM. Can be removed when a new version is released with the patch.
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
index 1bc56cf80a..bec0800a6f 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h
@@ -19,22 +19,20 @@ subject to the following restrictions:
#include "Bullet3Common/b3Vector3.h"
struct b3BroadphaseProxy;
-
-struct b3BroadphaseAabbCallback
+struct b3BroadphaseAabbCallback
{
virtual ~b3BroadphaseAabbCallback() {}
- virtual bool process(const b3BroadphaseProxy* proxy) = 0;
+ virtual bool process(const b3BroadphaseProxy* proxy) = 0;
};
-
-struct b3BroadphaseRayCallback : public b3BroadphaseAabbCallback
+struct b3BroadphaseRayCallback : public b3BroadphaseAabbCallback
{
///added some cached data to accelerate ray-AABB tests
- b3Vector3 m_rayDirectionInverse;
- unsigned int m_signs[3];
- b3Scalar m_lambda_max;
+ b3Vector3 m_rayDirectionInverse;
+ unsigned int m_signs[3];
+ b3Scalar m_lambda_max;
virtual ~b3BroadphaseRayCallback() {}
};
-#endif //B3_BROADPHASE_CALLBACK_H
+#endif //B3_BROADPHASE_CALLBACK_H
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp
index 0f04efe331..a0dc1da95d 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp
@@ -17,209 +17,224 @@ subject to the following restrictions:
#include "b3DynamicBvh.h"
//
-typedef b3AlignedObjectArray<b3DbvtNode*> b3NodeArray;
-typedef b3AlignedObjectArray<const b3DbvtNode*> b3ConstNodeArray;
+typedef b3AlignedObjectArray<b3DbvtNode*> b3NodeArray;
+typedef b3AlignedObjectArray<const b3DbvtNode*> b3ConstNodeArray;
//
struct b3DbvtNodeEnumerator : b3DynamicBvh::ICollide
{
- b3ConstNodeArray nodes;
+ b3ConstNodeArray nodes;
void Process(const b3DbvtNode* n) { nodes.push_back(n); }
};
//
-static B3_DBVT_INLINE int b3IndexOf(const b3DbvtNode* node)
+static B3_DBVT_INLINE int b3IndexOf(const b3DbvtNode* node)
{
- return(node->parent->childs[1]==node);
+ return (node->parent->childs[1] == node);
}
//
-static B3_DBVT_INLINE b3DbvtVolume b3Merge( const b3DbvtVolume& a,
- const b3DbvtVolume& b)
+static B3_DBVT_INLINE b3DbvtVolume b3Merge(const b3DbvtVolume& a,
+ const b3DbvtVolume& b)
{
-#if (B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE)
+#if (B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE)
B3_ATTRIBUTE_ALIGNED16(char locals[sizeof(b3DbvtAabbMm)]);
- b3DbvtVolume& res=*(b3DbvtVolume*)locals;
+ b3DbvtVolume& res = *(b3DbvtVolume*)locals;
#else
- b3DbvtVolume res;
+ b3DbvtVolume res;
#endif
- b3Merge(a,b,res);
- return(res);
+ b3Merge(a, b, res);
+ return (res);
}
// volume+edge lengths
-static B3_DBVT_INLINE b3Scalar b3Size(const b3DbvtVolume& a)
+static B3_DBVT_INLINE b3Scalar b3Size(const b3DbvtVolume& a)
{
- const b3Vector3 edges=a.Lengths();
- return( edges.x*edges.y*edges.z+
- edges.x+edges.y+edges.z);
+ const b3Vector3 edges = a.Lengths();
+ return (edges.x * edges.y * edges.z +
+ edges.x + edges.y + edges.z);
}
//
-static void b3GetMaxDepth(const b3DbvtNode* node,int depth,int& maxdepth)
+static void b3GetMaxDepth(const b3DbvtNode* node, int depth, int& maxdepth)
{
- if(node->isinternal())
+ if (node->isinternal())
{
- b3GetMaxDepth(node->childs[0],depth+1,maxdepth);
- b3GetMaxDepth(node->childs[1],depth+1,maxdepth);
- } else maxdepth=b3Max(maxdepth,depth);
+ b3GetMaxDepth(node->childs[0], depth + 1, maxdepth);
+ b3GetMaxDepth(node->childs[1], depth + 1, maxdepth);
+ }
+ else
+ maxdepth = b3Max(maxdepth, depth);
}
//
-static B3_DBVT_INLINE void b3DeleteNode( b3DynamicBvh* pdbvt,
- b3DbvtNode* node)
+static B3_DBVT_INLINE void b3DeleteNode(b3DynamicBvh* pdbvt,
+ b3DbvtNode* node)
{
b3AlignedFree(pdbvt->m_free);
- pdbvt->m_free=node;
+ pdbvt->m_free = node;
}
//
-static void b3RecurseDeleteNode( b3DynamicBvh* pdbvt,
- b3DbvtNode* node)
+static void b3RecurseDeleteNode(b3DynamicBvh* pdbvt,
+ b3DbvtNode* node)
{
- if(!node->isleaf())
+ if (!node->isleaf())
{
- b3RecurseDeleteNode(pdbvt,node->childs[0]);
- b3RecurseDeleteNode(pdbvt,node->childs[1]);
+ b3RecurseDeleteNode(pdbvt, node->childs[0]);
+ b3RecurseDeleteNode(pdbvt, node->childs[1]);
}
- if(node==pdbvt->m_root) pdbvt->m_root=0;
- b3DeleteNode(pdbvt,node);
+ if (node == pdbvt->m_root) pdbvt->m_root = 0;
+ b3DeleteNode(pdbvt, node);
}
//
-static B3_DBVT_INLINE b3DbvtNode* b3CreateNode( b3DynamicBvh* pdbvt,
- b3DbvtNode* parent,
- void* data)
+static B3_DBVT_INLINE b3DbvtNode* b3CreateNode(b3DynamicBvh* pdbvt,
+ b3DbvtNode* parent,
+ void* data)
{
- b3DbvtNode* node;
- if(pdbvt->m_free)
- { node=pdbvt->m_free;pdbvt->m_free=0; }
+ b3DbvtNode* node;
+ if (pdbvt->m_free)
+ {
+ node = pdbvt->m_free;
+ pdbvt->m_free = 0;
+ }
else
- { node=new(b3AlignedAlloc(sizeof(b3DbvtNode),16)) b3DbvtNode(); }
- node->parent = parent;
- node->data = data;
- node->childs[1] = 0;
- return(node);
+ {
+ node = new (b3AlignedAlloc(sizeof(b3DbvtNode), 16)) b3DbvtNode();
+ }
+ node->parent = parent;
+ node->data = data;
+ node->childs[1] = 0;
+ return (node);
}
//
-static B3_DBVT_INLINE b3DbvtNode* b3CreateNode( b3DynamicBvh* pdbvt,
- b3DbvtNode* parent,
- const b3DbvtVolume& volume,
- void* data)
+static B3_DBVT_INLINE b3DbvtNode* b3CreateNode(b3DynamicBvh* pdbvt,
+ b3DbvtNode* parent,
+ const b3DbvtVolume& volume,
+ void* data)
{
- b3DbvtNode* node=b3CreateNode(pdbvt,parent,data);
- node->volume=volume;
- return(node);
+ b3DbvtNode* node = b3CreateNode(pdbvt, parent, data);
+ node->volume = volume;
+ return (node);
}
//
-static B3_DBVT_INLINE b3DbvtNode* b3CreateNode( b3DynamicBvh* pdbvt,
- b3DbvtNode* parent,
- const b3DbvtVolume& volume0,
- const b3DbvtVolume& volume1,
- void* data)
+static B3_DBVT_INLINE b3DbvtNode* b3CreateNode(b3DynamicBvh* pdbvt,
+ b3DbvtNode* parent,
+ const b3DbvtVolume& volume0,
+ const b3DbvtVolume& volume1,
+ void* data)
{
- b3DbvtNode* node=b3CreateNode(pdbvt,parent,data);
- b3Merge(volume0,volume1,node->volume);
- return(node);
+ b3DbvtNode* node = b3CreateNode(pdbvt, parent, data);
+ b3Merge(volume0, volume1, node->volume);
+ return (node);
}
//
-static void b3InsertLeaf( b3DynamicBvh* pdbvt,
- b3DbvtNode* root,
- b3DbvtNode* leaf)
+static void b3InsertLeaf(b3DynamicBvh* pdbvt,
+ b3DbvtNode* root,
+ b3DbvtNode* leaf)
{
- if(!pdbvt->m_root)
+ if (!pdbvt->m_root)
{
- pdbvt->m_root = leaf;
- leaf->parent = 0;
+ pdbvt->m_root = leaf;
+ leaf->parent = 0;
}
else
{
- if(!root->isleaf())
+ if (!root->isleaf())
{
- do {
- root=root->childs[b3Select( leaf->volume,
- root->childs[0]->volume,
- root->childs[1]->volume)];
- } while(!root->isleaf());
+ do
+ {
+ root = root->childs[b3Select(leaf->volume,
+ root->childs[0]->volume,
+ root->childs[1]->volume)];
+ } while (!root->isleaf());
}
- b3DbvtNode* prev=root->parent;
- b3DbvtNode* node=b3CreateNode(pdbvt,prev,leaf->volume,root->volume,0);
- if(prev)
+ b3DbvtNode* prev = root->parent;
+ b3DbvtNode* node = b3CreateNode(pdbvt, prev, leaf->volume, root->volume, 0);
+ if (prev)
{
- prev->childs[b3IndexOf(root)] = node;
- node->childs[0] = root;root->parent=node;
- node->childs[1] = leaf;leaf->parent=node;
- do {
- if(!prev->volume.Contain(node->volume))
- b3Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
+ prev->childs[b3IndexOf(root)] = node;
+ node->childs[0] = root;
+ root->parent = node;
+ node->childs[1] = leaf;
+ leaf->parent = node;
+ do
+ {
+ if (!prev->volume.Contain(node->volume))
+ b3Merge(prev->childs[0]->volume, prev->childs[1]->volume, prev->volume);
else
break;
- node=prev;
- } while(0!=(prev=node->parent));
+ node = prev;
+ } while (0 != (prev = node->parent));
}
else
{
- node->childs[0] = root;root->parent=node;
- node->childs[1] = leaf;leaf->parent=node;
- pdbvt->m_root = node;
+ node->childs[0] = root;
+ root->parent = node;
+ node->childs[1] = leaf;
+ leaf->parent = node;
+ pdbvt->m_root = node;
}
}
}
//
-static b3DbvtNode* b3RemoveLeaf( b3DynamicBvh* pdbvt,
- b3DbvtNode* leaf)
+static b3DbvtNode* b3RemoveLeaf(b3DynamicBvh* pdbvt,
+ b3DbvtNode* leaf)
{
- if(leaf==pdbvt->m_root)
+ if (leaf == pdbvt->m_root)
{
- pdbvt->m_root=0;
- return(0);
+ pdbvt->m_root = 0;
+ return (0);
}
else
{
- b3DbvtNode* parent=leaf->parent;
- b3DbvtNode* prev=parent->parent;
- b3DbvtNode* sibling=parent->childs[1-b3IndexOf(leaf)];
- if(prev)
+ b3DbvtNode* parent = leaf->parent;
+ b3DbvtNode* prev = parent->parent;
+ b3DbvtNode* sibling = parent->childs[1 - b3IndexOf(leaf)];
+ if (prev)
{
- prev->childs[b3IndexOf(parent)]=sibling;
- sibling->parent=prev;
- b3DeleteNode(pdbvt,parent);
- while(prev)
+ prev->childs[b3IndexOf(parent)] = sibling;
+ sibling->parent = prev;
+ b3DeleteNode(pdbvt, parent);
+ while (prev)
{
- const b3DbvtVolume pb=prev->volume;
- b3Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
- if(b3NotEqual(pb,prev->volume))
+ const b3DbvtVolume pb = prev->volume;
+ b3Merge(prev->childs[0]->volume, prev->childs[1]->volume, prev->volume);
+ if (b3NotEqual(pb, prev->volume))
{
- prev=prev->parent;
- } else break;
+ prev = prev->parent;
+ }
+ else
+ break;
}
- return(prev?prev:pdbvt->m_root);
+ return (prev ? prev : pdbvt->m_root);
}
else
- {
- pdbvt->m_root=sibling;
- sibling->parent=0;
- b3DeleteNode(pdbvt,parent);
- return(pdbvt->m_root);
- }
+ {
+ pdbvt->m_root = sibling;
+ sibling->parent = 0;
+ b3DeleteNode(pdbvt, parent);
+ return (pdbvt->m_root);
+ }
}
}
//
-static void b3FetchLeaves(b3DynamicBvh* pdbvt,
- b3DbvtNode* root,
- b3NodeArray& leaves,
- int depth=-1)
+static void b3FetchLeaves(b3DynamicBvh* pdbvt,
+ b3DbvtNode* root,
+ b3NodeArray& leaves,
+ int depth = -1)
{
- if(root->isinternal()&&depth)
+ if (root->isinternal() && depth)
{
- b3FetchLeaves(pdbvt,root->childs[0],leaves,depth-1);
- b3FetchLeaves(pdbvt,root->childs[1],leaves,depth-1);
- b3DeleteNode(pdbvt,root);
+ b3FetchLeaves(pdbvt, root->childs[0], leaves, depth - 1);
+ b3FetchLeaves(pdbvt, root->childs[1], leaves, depth - 1);
+ b3DeleteNode(pdbvt, root);
}
else
{
@@ -227,50 +242,50 @@ static void b3FetchLeaves(b3DynamicBvh* pdbvt,
}
}
-static bool b3LeftOfAxis( const b3DbvtNode* node,
- const b3Vector3& org,
- const b3Vector3& axis)
+static bool b3LeftOfAxis(const b3DbvtNode* node,
+ const b3Vector3& org,
+ const b3Vector3& axis)
{
- return b3Dot(axis,node->volume.Center()-org) <= 0;
+ return b3Dot(axis, node->volume.Center() - org) <= 0;
}
// Partitions leaves such that leaves[0, n) are on the
// left of axis, and leaves[n, count) are on the right
// of axis. returns N.
-static int b3Split( b3DbvtNode** leaves,
- int count,
- const b3Vector3& org,
- const b3Vector3& axis)
+static int b3Split(b3DbvtNode** leaves,
+ int count,
+ const b3Vector3& org,
+ const b3Vector3& axis)
{
- int begin=0;
- int end=count;
- for(;;)
+ int begin = 0;
+ int end = count;
+ for (;;)
{
- while(begin!=end && b3LeftOfAxis(leaves[begin],org,axis))
+ while (begin != end && b3LeftOfAxis(leaves[begin], org, axis))
{
++begin;
}
- if(begin==end)
+ if (begin == end)
{
break;
}
- while(begin!=end && !b3LeftOfAxis(leaves[end-1],org,axis))
+ while (begin != end && !b3LeftOfAxis(leaves[end - 1], org, axis))
{
--end;
}
- if(begin==end)
+ if (begin == end)
{
break;
}
// swap out of place nodes
--end;
- b3DbvtNode* temp=leaves[begin];
- leaves[begin]=leaves[end];
- leaves[end]=temp;
+ b3DbvtNode* temp = leaves[begin];
+ leaves[begin] = leaves[end];
+ leaves[end] = temp;
++begin;
}
@@ -278,149 +293,152 @@ static int b3Split( b3DbvtNode** leaves,
}
//
-static b3DbvtVolume b3Bounds( b3DbvtNode** leaves,
- int count)
+static b3DbvtVolume b3Bounds(b3DbvtNode** leaves,
+ int count)
{
-#if B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE
- B3_ATTRIBUTE_ALIGNED16(char locals[sizeof(b3DbvtVolume)]);
- b3DbvtVolume& volume=*(b3DbvtVolume*)locals;
- volume=leaves[0]->volume;
+#if B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE
+ B3_ATTRIBUTE_ALIGNED16(char locals[sizeof(b3DbvtVolume)]);
+ b3DbvtVolume& volume = *(b3DbvtVolume*)locals;
+ volume = leaves[0]->volume;
#else
- b3DbvtVolume volume=leaves[0]->volume;
+ b3DbvtVolume volume = leaves[0]->volume;
#endif
- for(int i=1,ni=count;i<ni;++i)
+ for (int i = 1, ni = count; i < ni; ++i)
{
- b3Merge(volume,leaves[i]->volume,volume);
+ b3Merge(volume, leaves[i]->volume, volume);
}
- return(volume);
+ return (volume);
}
//
-static void b3BottomUp( b3DynamicBvh* pdbvt,
- b3DbvtNode** leaves,
- int count)
+static void b3BottomUp(b3DynamicBvh* pdbvt,
+ b3DbvtNode** leaves,
+ int count)
{
- while(count>1)
+ while (count > 1)
{
- b3Scalar minsize=B3_INFINITY;
- int minidx[2]={-1,-1};
- for(int i=0;i<count;++i)
+ b3Scalar minsize = B3_INFINITY;
+ int minidx[2] = {-1, -1};
+ for (int i = 0; i < count; ++i)
{
- for(int j=i+1;j<count;++j)
+ for (int j = i + 1; j < count; ++j)
{
- const b3Scalar sz=b3Size(b3Merge(leaves[i]->volume,leaves[j]->volume));
- if(sz<minsize)
+ const b3Scalar sz = b3Size(b3Merge(leaves[i]->volume, leaves[j]->volume));
+ if (sz < minsize)
{
- minsize = sz;
- minidx[0] = i;
- minidx[1] = j;
+ minsize = sz;
+ minidx[0] = i;
+ minidx[1] = j;
}
}
}
- b3DbvtNode* n[] = {leaves[minidx[0]],leaves[minidx[1]]};
- b3DbvtNode* p = b3CreateNode(pdbvt,0,n[0]->volume,n[1]->volume,0);
- p->childs[0] = n[0];
- p->childs[1] = n[1];
- n[0]->parent = p;
- n[1]->parent = p;
- leaves[minidx[0]] = p;
- leaves[minidx[1]] = leaves[count-1];
+ b3DbvtNode* n[] = {leaves[minidx[0]], leaves[minidx[1]]};
+ b3DbvtNode* p = b3CreateNode(pdbvt, 0, n[0]->volume, n[1]->volume, 0);
+ p->childs[0] = n[0];
+ p->childs[1] = n[1];
+ n[0]->parent = p;
+ n[1]->parent = p;
+ leaves[minidx[0]] = p;
+ leaves[minidx[1]] = leaves[count - 1];
--count;
}
}
//
-static b3DbvtNode* b3TopDown(b3DynamicBvh* pdbvt,
- b3DbvtNode** leaves,
- int count,
- int bu_treshold)
+static b3DbvtNode* b3TopDown(b3DynamicBvh* pdbvt,
+ b3DbvtNode** leaves,
+ int count,
+ int bu_treshold)
{
- static const b3Vector3 axis[]={b3MakeVector3(1,0,0),
- b3MakeVector3(0,1,0),
- b3MakeVector3(0,0,1)};
- b3Assert(bu_treshold>1);
- if(count>1)
+ static const b3Vector3 axis[] = {b3MakeVector3(1, 0, 0),
+ b3MakeVector3(0, 1, 0),
+ b3MakeVector3(0, 0, 1)};
+ b3Assert(bu_treshold > 1);
+ if (count > 1)
{
- if(count>bu_treshold)
+ if (count > bu_treshold)
{
- const b3DbvtVolume vol=b3Bounds(leaves,count);
- const b3Vector3 org=vol.Center();
- int partition;
- int bestaxis=-1;
- int bestmidp=count;
- int splitcount[3][2]={{0,0},{0,0},{0,0}};
+ const b3DbvtVolume vol = b3Bounds(leaves, count);
+ const b3Vector3 org = vol.Center();
+ int partition;
+ int bestaxis = -1;
+ int bestmidp = count;
+ int splitcount[3][2] = {{0, 0}, {0, 0}, {0, 0}};
int i;
- for( i=0;i<count;++i)
+ for (i = 0; i < count; ++i)
{
- const b3Vector3 x=leaves[i]->volume.Center()-org;
- for(int j=0;j<3;++j)
+ const b3Vector3 x = leaves[i]->volume.Center() - org;
+ for (int j = 0; j < 3; ++j)
{
- ++splitcount[j][b3Dot(x,axis[j])>0?1:0];
+ ++splitcount[j][b3Dot(x, axis[j]) > 0 ? 1 : 0];
}
}
- for( i=0;i<3;++i)
+ for (i = 0; i < 3; ++i)
{
- if((splitcount[i][0]>0)&&(splitcount[i][1]>0))
+ if ((splitcount[i][0] > 0) && (splitcount[i][1] > 0))
{
- const int midp=(int)b3Fabs(b3Scalar(splitcount[i][0]-splitcount[i][1]));
- if(midp<bestmidp)
+ const int midp = (int)b3Fabs(b3Scalar(splitcount[i][0] - splitcount[i][1]));
+ if (midp < bestmidp)
{
- bestaxis=i;
- bestmidp=midp;
+ bestaxis = i;
+ bestmidp = midp;
}
}
}
- if(bestaxis>=0)
+ if (bestaxis >= 0)
{
- partition=b3Split(leaves,count,org,axis[bestaxis]);
- b3Assert(partition!=0 && partition!=count);
+ partition = b3Split(leaves, count, org, axis[bestaxis]);
+ b3Assert(partition != 0 && partition != count);
}
else
{
- partition=count/2+1;
+ partition = count / 2 + 1;
}
- b3DbvtNode* node=b3CreateNode(pdbvt,0,vol,0);
- node->childs[0]=b3TopDown(pdbvt,&leaves[0],partition,bu_treshold);
- node->childs[1]=b3TopDown(pdbvt,&leaves[partition],count-partition,bu_treshold);
- node->childs[0]->parent=node;
- node->childs[1]->parent=node;
- return(node);
+ b3DbvtNode* node = b3CreateNode(pdbvt, 0, vol, 0);
+ node->childs[0] = b3TopDown(pdbvt, &leaves[0], partition, bu_treshold);
+ node->childs[1] = b3TopDown(pdbvt, &leaves[partition], count - partition, bu_treshold);
+ node->childs[0]->parent = node;
+ node->childs[1]->parent = node;
+ return (node);
}
else
{
- b3BottomUp(pdbvt,leaves,count);
- return(leaves[0]);
+ b3BottomUp(pdbvt, leaves, count);
+ return (leaves[0]);
}
}
- return(leaves[0]);
+ return (leaves[0]);
}
//
-static B3_DBVT_INLINE b3DbvtNode* b3Sort(b3DbvtNode* n,b3DbvtNode*& r)
+static B3_DBVT_INLINE b3DbvtNode* b3Sort(b3DbvtNode* n, b3DbvtNode*& r)
{
- b3DbvtNode* p=n->parent;
+ b3DbvtNode* p = n->parent;
b3Assert(n->isinternal());
- if(p>n)
+ if (p > n)
{
- const int i=b3IndexOf(n);
- const int j=1-i;
- b3DbvtNode* s=p->childs[j];
- b3DbvtNode* q=p->parent;
- b3Assert(n==p->childs[i]);
- if(q) q->childs[b3IndexOf(p)]=n; else r=n;
- s->parent=n;
- p->parent=n;
- n->parent=q;
- p->childs[0]=n->childs[0];
- p->childs[1]=n->childs[1];
- n->childs[0]->parent=p;
- n->childs[1]->parent=p;
- n->childs[i]=p;
- n->childs[j]=s;
- b3Swap(p->volume,n->volume);
- return(p);
+ const int i = b3IndexOf(n);
+ const int j = 1 - i;
+ b3DbvtNode* s = p->childs[j];
+ b3DbvtNode* q = p->parent;
+ b3Assert(n == p->childs[i]);
+ if (q)
+ q->childs[b3IndexOf(p)] = n;
+ else
+ r = n;
+ s->parent = n;
+ p->parent = n;
+ n->parent = q;
+ p->childs[0] = n->childs[0];
+ p->childs[1] = n->childs[1];
+ n->childs[0]->parent = p;
+ n->childs[1]->parent = p;
+ n->childs[i] = p;
+ n->childs[j] = s;
+ b3Swap(p->volume, n->volume);
+ return (p);
}
- return(n);
+ return (n);
}
#if 0
@@ -438,11 +456,11 @@ static B3_DBVT_INLINE b3DbvtNode* walkup(b3DbvtNode* n,int count)
//
b3DynamicBvh::b3DynamicBvh()
{
- m_root = 0;
- m_free = 0;
- m_lkhd = -1;
- m_leaves = 0;
- m_opath = 0;
+ m_root = 0;
+ m_free = 0;
+ m_lkhd = -1;
+ m_leaves = 0;
+ m_opath = 0;
}
//
@@ -452,228 +470,233 @@ b3DynamicBvh::~b3DynamicBvh()
}
//
-void b3DynamicBvh::clear()
+void b3DynamicBvh::clear()
{
- if(m_root)
- b3RecurseDeleteNode(this,m_root);
+ if (m_root)
+ b3RecurseDeleteNode(this, m_root);
b3AlignedFree(m_free);
- m_free=0;
- m_lkhd = -1;
+ m_free = 0;
+ m_lkhd = -1;
m_stkStack.clear();
- m_opath = 0;
-
+ m_opath = 0;
}
//
-void b3DynamicBvh::optimizeBottomUp()
+void b3DynamicBvh::optimizeBottomUp()
{
- if(m_root)
+ if (m_root)
{
b3NodeArray leaves;
leaves.reserve(m_leaves);
- b3FetchLeaves(this,m_root,leaves);
- b3BottomUp(this,&leaves[0],leaves.size());
- m_root=leaves[0];
+ b3FetchLeaves(this, m_root, leaves);
+ b3BottomUp(this, &leaves[0], leaves.size());
+ m_root = leaves[0];
}
}
//
-void b3DynamicBvh::optimizeTopDown(int bu_treshold)
+void b3DynamicBvh::optimizeTopDown(int bu_treshold)
{
- if(m_root)
+ if (m_root)
{
- b3NodeArray leaves;
+ b3NodeArray leaves;
leaves.reserve(m_leaves);
- b3FetchLeaves(this,m_root,leaves);
- m_root=b3TopDown(this,&leaves[0],leaves.size(),bu_treshold);
+ b3FetchLeaves(this, m_root, leaves);
+ m_root = b3TopDown(this, &leaves[0], leaves.size(), bu_treshold);
}
}
//
-void b3DynamicBvh::optimizeIncremental(int passes)
+void b3DynamicBvh::optimizeIncremental(int passes)
{
- if(passes<0) passes=m_leaves;
- if(m_root&&(passes>0))
+ if (passes < 0) passes = m_leaves;
+ if (m_root && (passes > 0))
{
- do {
- b3DbvtNode* node=m_root;
- unsigned bit=0;
- while(node->isinternal())
+ do
+ {
+ b3DbvtNode* node = m_root;
+ unsigned bit = 0;
+ while (node->isinternal())
{
- node=b3Sort(node,m_root)->childs[(m_opath>>bit)&1];
- bit=(bit+1)&(sizeof(unsigned)*8-1);
+ node = b3Sort(node, m_root)->childs[(m_opath >> bit) & 1];
+ bit = (bit + 1) & (sizeof(unsigned) * 8 - 1);
}
update(node);
++m_opath;
- } while(--passes);
+ } while (--passes);
}
}
//
-b3DbvtNode* b3DynamicBvh::insert(const b3DbvtVolume& volume,void* data)
+b3DbvtNode* b3DynamicBvh::insert(const b3DbvtVolume& volume, void* data)
{
- b3DbvtNode* leaf=b3CreateNode(this,0,volume,data);
- b3InsertLeaf(this,m_root,leaf);
+ b3DbvtNode* leaf = b3CreateNode(this, 0, volume, data);
+ b3InsertLeaf(this, m_root, leaf);
++m_leaves;
- return(leaf);
+ return (leaf);
}
//
-void b3DynamicBvh::update(b3DbvtNode* leaf,int lookahead)
+void b3DynamicBvh::update(b3DbvtNode* leaf, int lookahead)
{
- b3DbvtNode* root=b3RemoveLeaf(this,leaf);
- if(root)
+ b3DbvtNode* root = b3RemoveLeaf(this, leaf);
+ if (root)
{
- if(lookahead>=0)
+ if (lookahead >= 0)
{
- for(int i=0;(i<lookahead)&&root->parent;++i)
+ for (int i = 0; (i < lookahead) && root->parent; ++i)
{
- root=root->parent;
+ root = root->parent;
}
- } else root=m_root;
+ }
+ else
+ root = m_root;
}
- b3InsertLeaf(this,root,leaf);
+ b3InsertLeaf(this, root, leaf);
}
//
-void b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume)
+void b3DynamicBvh::update(b3DbvtNode* leaf, b3DbvtVolume& volume)
{
- b3DbvtNode* root=b3RemoveLeaf(this,leaf);
- if(root)
+ b3DbvtNode* root = b3RemoveLeaf(this, leaf);
+ if (root)
{
- if(m_lkhd>=0)
+ if (m_lkhd >= 0)
{
- for(int i=0;(i<m_lkhd)&&root->parent;++i)
+ for (int i = 0; (i < m_lkhd) && root->parent; ++i)
{
- root=root->parent;
+ root = root->parent;
}
- } else root=m_root;
+ }
+ else
+ root = m_root;
}
- leaf->volume=volume;
- b3InsertLeaf(this,root,leaf);
+ leaf->volume = volume;
+ b3InsertLeaf(this, root, leaf);
}
//
-bool b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity,b3Scalar margin)
+bool b3DynamicBvh::update(b3DbvtNode* leaf, b3DbvtVolume& volume, const b3Vector3& velocity, b3Scalar margin)
{
- if(leaf->volume.Contain(volume)) return(false);
- volume.Expand(b3MakeVector3(margin,margin,margin));
+ if (leaf->volume.Contain(volume)) return (false);
+ volume.Expand(b3MakeVector3(margin, margin, margin));
volume.SignedExpand(velocity);
- update(leaf,volume);
- return(true);
+ update(leaf, volume);
+ return (true);
}
//
-bool b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity)
+bool b3DynamicBvh::update(b3DbvtNode* leaf, b3DbvtVolume& volume, const b3Vector3& velocity)
{
- if(leaf->volume.Contain(volume)) return(false);
+ if (leaf->volume.Contain(volume)) return (false);
volume.SignedExpand(velocity);
- update(leaf,volume);
- return(true);
+ update(leaf, volume);
+ return (true);
}
//
-bool b3DynamicBvh::update(b3DbvtNode* leaf,b3DbvtVolume& volume,b3Scalar margin)
+bool b3DynamicBvh::update(b3DbvtNode* leaf, b3DbvtVolume& volume, b3Scalar margin)
{
- if(leaf->volume.Contain(volume)) return(false);
- volume.Expand(b3MakeVector3(margin,margin,margin));
- update(leaf,volume);
- return(true);
+ if (leaf->volume.Contain(volume)) return (false);
+ volume.Expand(b3MakeVector3(margin, margin, margin));
+ update(leaf, volume);
+ return (true);
}
//
-void b3DynamicBvh::remove(b3DbvtNode* leaf)
+void b3DynamicBvh::remove(b3DbvtNode* leaf)
{
- b3RemoveLeaf(this,leaf);
- b3DeleteNode(this,leaf);
+ b3RemoveLeaf(this, leaf);
+ b3DeleteNode(this, leaf);
--m_leaves;
}
//
-void b3DynamicBvh::write(IWriter* iwriter) const
+void b3DynamicBvh::write(IWriter* iwriter) const
{
- b3DbvtNodeEnumerator nodes;
- nodes.nodes.reserve(m_leaves*2);
- enumNodes(m_root,nodes);
- iwriter->Prepare(m_root,nodes.nodes.size());
- for(int i=0;i<nodes.nodes.size();++i)
+ b3DbvtNodeEnumerator nodes;
+ nodes.nodes.reserve(m_leaves * 2);
+ enumNodes(m_root, nodes);
+ iwriter->Prepare(m_root, nodes.nodes.size());
+ for (int i = 0; i < nodes.nodes.size(); ++i)
{
- const b3DbvtNode* n=nodes.nodes[i];
- int p=-1;
- if(n->parent) p=nodes.nodes.findLinearSearch(n->parent);
- if(n->isinternal())
+ const b3DbvtNode* n = nodes.nodes[i];
+ int p = -1;
+ if (n->parent) p = nodes.nodes.findLinearSearch(n->parent);
+ if (n->isinternal())
{
- const int c0=nodes.nodes.findLinearSearch(n->childs[0]);
- const int c1=nodes.nodes.findLinearSearch(n->childs[1]);
- iwriter->WriteNode(n,i,p,c0,c1);
+ const int c0 = nodes.nodes.findLinearSearch(n->childs[0]);
+ const int c1 = nodes.nodes.findLinearSearch(n->childs[1]);
+ iwriter->WriteNode(n, i, p, c0, c1);
}
else
{
- iwriter->WriteLeaf(n,i,p);
- }
+ iwriter->WriteLeaf(n, i, p);
+ }
}
}
//
-void b3DynamicBvh::clone(b3DynamicBvh& dest,IClone* iclone) const
+void b3DynamicBvh::clone(b3DynamicBvh& dest, IClone* iclone) const
{
dest.clear();
- if(m_root!=0)
- {
- b3AlignedObjectArray<sStkCLN> stack;
+ if (m_root != 0)
+ {
+ b3AlignedObjectArray<sStkCLN> stack;
stack.reserve(m_leaves);
- stack.push_back(sStkCLN(m_root,0));
- do {
- const int i=stack.size()-1;
- const sStkCLN e=stack[i];
- b3DbvtNode* n=b3CreateNode(&dest,e.parent,e.node->volume,e.node->data);
+ stack.push_back(sStkCLN(m_root, 0));
+ do
+ {
+ const int i = stack.size() - 1;
+ const sStkCLN e = stack[i];
+ b3DbvtNode* n = b3CreateNode(&dest, e.parent, e.node->volume, e.node->data);
stack.pop_back();
- if(e.parent!=0)
- e.parent->childs[i&1]=n;
+ if (e.parent != 0)
+ e.parent->childs[i & 1] = n;
else
- dest.m_root=n;
- if(e.node->isinternal())
+ dest.m_root = n;
+ if (e.node->isinternal())
{
- stack.push_back(sStkCLN(e.node->childs[0],n));
- stack.push_back(sStkCLN(e.node->childs[1],n));
+ stack.push_back(sStkCLN(e.node->childs[0], n));
+ stack.push_back(sStkCLN(e.node->childs[1], n));
}
else
{
iclone->CloneLeaf(n);
}
- } while(stack.size()>0);
+ } while (stack.size() > 0);
}
}
//
-int b3DynamicBvh::maxdepth(const b3DbvtNode* node)
+int b3DynamicBvh::maxdepth(const b3DbvtNode* node)
{
- int depth=0;
- if(node) b3GetMaxDepth(node,1,depth);
- return(depth);
+ int depth = 0;
+ if (node) b3GetMaxDepth(node, 1, depth);
+ return (depth);
}
//
-int b3DynamicBvh::countLeaves(const b3DbvtNode* node)
+int b3DynamicBvh::countLeaves(const b3DbvtNode* node)
{
- if(node->isinternal())
- return(countLeaves(node->childs[0])+countLeaves(node->childs[1]));
+ if (node->isinternal())
+ return (countLeaves(node->childs[0]) + countLeaves(node->childs[1]));
else
- return(1);
+ return (1);
}
//
-void b3DynamicBvh::extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<const b3DbvtNode*>& leaves)
+void b3DynamicBvh::extractLeaves(const b3DbvtNode* node, b3AlignedObjectArray<const b3DbvtNode*>& leaves)
{
- if(node->isinternal())
+ if (node->isinternal())
{
- extractLeaves(node->childs[0],leaves);
- extractLeaves(node->childs[1],leaves);
+ extractLeaves(node->childs[0], leaves);
+ extractLeaves(node->childs[1], leaves);
}
else
{
leaves.push_back(node);
- }
+ }
}
//
@@ -682,7 +705,6 @@ void b3DynamicBvh::extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<c
#include <stdio.h>
#include <stdlib.h>
-
/*
q6600,2.4ghz
@@ -722,603 +744,608 @@ struct b3DbvtBenchmark
{
struct NilPolicy : b3DynamicBvh::ICollide
{
- NilPolicy() : m_pcount(0),m_depth(-B3_INFINITY),m_checksort(true) {}
- void Process(const b3DbvtNode*,const b3DbvtNode*) { ++m_pcount; }
- void Process(const b3DbvtNode*) { ++m_pcount; }
- void Process(const b3DbvtNode*,b3Scalar depth)
+ NilPolicy() : m_pcount(0), m_depth(-B3_INFINITY), m_checksort(true) {}
+ void Process(const b3DbvtNode*, const b3DbvtNode*) { ++m_pcount; }
+ void Process(const b3DbvtNode*) { ++m_pcount; }
+ void Process(const b3DbvtNode*, b3Scalar depth)
{
++m_pcount;
- if(m_checksort)
- { if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); }
+ if (m_checksort)
+ {
+ if (depth >= m_depth)
+ m_depth = depth;
+ else
+ printf("wrong depth: %f (should be >= %f)\r\n", depth, m_depth);
+ }
}
- int m_pcount;
- b3Scalar m_depth;
- bool m_checksort;
+ int m_pcount;
+ b3Scalar m_depth;
+ bool m_checksort;
};
struct P14 : b3DynamicBvh::ICollide
{
struct Node
{
- const b3DbvtNode* leaf;
- b3Scalar depth;
+ const b3DbvtNode* leaf;
+ b3Scalar depth;
};
- void Process(const b3DbvtNode* leaf,b3Scalar depth)
+ void Process(const b3DbvtNode* leaf, b3Scalar depth)
{
- Node n;
- n.leaf = leaf;
- n.depth = depth;
+ Node n;
+ n.leaf = leaf;
+ n.depth = depth;
}
- static int sortfnc(const Node& a,const Node& b)
+ static int sortfnc(const Node& a, const Node& b)
{
- if(a.depth<b.depth) return(+1);
- if(a.depth>b.depth) return(-1);
- return(0);
+ if (a.depth < b.depth) return (+1);
+ if (a.depth > b.depth) return (-1);
+ return (0);
}
- b3AlignedObjectArray<Node> m_nodes;
+ b3AlignedObjectArray<Node> m_nodes;
};
struct P15 : b3DynamicBvh::ICollide
{
struct Node
{
- const b3DbvtNode* leaf;
- b3Scalar depth;
+ const b3DbvtNode* leaf;
+ b3Scalar depth;
};
void Process(const b3DbvtNode* leaf)
{
- Node n;
- n.leaf = leaf;
- n.depth = dot(leaf->volume.Center(),m_axis);
+ Node n;
+ n.leaf = leaf;
+ n.depth = dot(leaf->volume.Center(), m_axis);
}
- static int sortfnc(const Node& a,const Node& b)
+ static int sortfnc(const Node& a, const Node& b)
{
- if(a.depth<b.depth) return(+1);
- if(a.depth>b.depth) return(-1);
- return(0);
+ if (a.depth < b.depth) return (+1);
+ if (a.depth > b.depth) return (-1);
+ return (0);
}
- b3AlignedObjectArray<Node> m_nodes;
- b3Vector3 m_axis;
+ b3AlignedObjectArray<Node> m_nodes;
+ b3Vector3 m_axis;
};
- static b3Scalar RandUnit()
+ static b3Scalar RandUnit()
{
- return(rand()/(b3Scalar)RAND_MAX);
+ return (rand() / (b3Scalar)RAND_MAX);
}
- static b3Vector3 RandVector3()
+ static b3Vector3 RandVector3()
{
- return(b3Vector3(RandUnit(),RandUnit(),RandUnit()));
+ return (b3Vector3(RandUnit(), RandUnit(), RandUnit()));
}
- static b3Vector3 RandVector3(b3Scalar cs)
+ static b3Vector3 RandVector3(b3Scalar cs)
{
- return(RandVector3()*cs-b3Vector3(cs,cs,cs)/2);
+ return (RandVector3() * cs - b3Vector3(cs, cs, cs) / 2);
}
- static b3DbvtVolume RandVolume(b3Scalar cs,b3Scalar eb,b3Scalar es)
+ static b3DbvtVolume RandVolume(b3Scalar cs, b3Scalar eb, b3Scalar es)
{
- return(b3DbvtVolume::FromCE(RandVector3(cs),b3Vector3(eb,eb,eb)+RandVector3()*es));
+ return (b3DbvtVolume::FromCE(RandVector3(cs), b3Vector3(eb, eb, eb) + RandVector3() * es));
}
- static b3Transform RandTransform(b3Scalar cs)
+ static b3Transform RandTransform(b3Scalar cs)
{
- b3Transform t;
+ b3Transform t;
t.setOrigin(RandVector3(cs));
- t.setRotation(b3Quaternion(RandUnit()*B3_PI*2,RandUnit()*B3_PI*2,RandUnit()*B3_PI*2).normalized());
- return(t);
+ t.setRotation(b3Quaternion(RandUnit() * B3_PI * 2, RandUnit() * B3_PI * 2, RandUnit() * B3_PI * 2).normalized());
+ return (t);
}
- static void RandTree(b3Scalar cs,b3Scalar eb,b3Scalar es,int leaves,b3DynamicBvh& dbvt)
+ static void RandTree(b3Scalar cs, b3Scalar eb, b3Scalar es, int leaves, b3DynamicBvh& dbvt)
{
dbvt.clear();
- for(int i=0;i<leaves;++i)
+ for (int i = 0; i < leaves; ++i)
{
- dbvt.insert(RandVolume(cs,eb,es),0);
+ dbvt.insert(RandVolume(cs, eb, es), 0);
}
}
};
-void b3DynamicBvh::benchmark()
+void b3DynamicBvh::benchmark()
{
- static const b3Scalar cfgVolumeCenterScale = 100;
- static const b3Scalar cfgVolumeExentsBase = 1;
- static const b3Scalar cfgVolumeExentsScale = 4;
- static const int cfgLeaves = 8192;
- static const bool cfgEnable = true;
+ static const b3Scalar cfgVolumeCenterScale = 100;
+ static const b3Scalar cfgVolumeExentsBase = 1;
+ static const b3Scalar cfgVolumeExentsScale = 4;
+ static const int cfgLeaves = 8192;
+ static const bool cfgEnable = true;
//[1] b3DbvtVolume intersections
- bool cfgBenchmark1_Enable = cfgEnable;
- static const int cfgBenchmark1_Iterations = 8;
- static const int cfgBenchmark1_Reference = 3499;
+ bool cfgBenchmark1_Enable = cfgEnable;
+ static const int cfgBenchmark1_Iterations = 8;
+ static const int cfgBenchmark1_Reference = 3499;
//[2] b3DbvtVolume merges
- bool cfgBenchmark2_Enable = cfgEnable;
- static const int cfgBenchmark2_Iterations = 4;
- static const int cfgBenchmark2_Reference = 1945;
+ bool cfgBenchmark2_Enable = cfgEnable;
+ static const int cfgBenchmark2_Iterations = 4;
+ static const int cfgBenchmark2_Reference = 1945;
//[3] b3DynamicBvh::collideTT
- bool cfgBenchmark3_Enable = cfgEnable;
- static const int cfgBenchmark3_Iterations = 512;
- static const int cfgBenchmark3_Reference = 5485;
+ bool cfgBenchmark3_Enable = cfgEnable;
+ static const int cfgBenchmark3_Iterations = 512;
+ static const int cfgBenchmark3_Reference = 5485;
//[4] b3DynamicBvh::collideTT self
- bool cfgBenchmark4_Enable = cfgEnable;
- static const int cfgBenchmark4_Iterations = 512;
- static const int cfgBenchmark4_Reference = 2814;
+ bool cfgBenchmark4_Enable = cfgEnable;
+ static const int cfgBenchmark4_Iterations = 512;
+ static const int cfgBenchmark4_Reference = 2814;
//[5] b3DynamicBvh::collideTT xform
- bool cfgBenchmark5_Enable = cfgEnable;
- static const int cfgBenchmark5_Iterations = 512;
- static const b3Scalar cfgBenchmark5_OffsetScale = 2;
- static const int cfgBenchmark5_Reference = 7379;
+ bool cfgBenchmark5_Enable = cfgEnable;
+ static const int cfgBenchmark5_Iterations = 512;
+ static const b3Scalar cfgBenchmark5_OffsetScale = 2;
+ static const int cfgBenchmark5_Reference = 7379;
//[6] b3DynamicBvh::collideTT xform,self
- bool cfgBenchmark6_Enable = cfgEnable;
- static const int cfgBenchmark6_Iterations = 512;
- static const b3Scalar cfgBenchmark6_OffsetScale = 2;
- static const int cfgBenchmark6_Reference = 7270;
+ bool cfgBenchmark6_Enable = cfgEnable;
+ static const int cfgBenchmark6_Iterations = 512;
+ static const b3Scalar cfgBenchmark6_OffsetScale = 2;
+ static const int cfgBenchmark6_Reference = 7270;
//[7] b3DynamicBvh::rayTest
- bool cfgBenchmark7_Enable = cfgEnable;
- static const int cfgBenchmark7_Passes = 32;
- static const int cfgBenchmark7_Iterations = 65536;
- static const int cfgBenchmark7_Reference = 6307;
+ bool cfgBenchmark7_Enable = cfgEnable;
+ static const int cfgBenchmark7_Passes = 32;
+ static const int cfgBenchmark7_Iterations = 65536;
+ static const int cfgBenchmark7_Reference = 6307;
//[8] insert/remove
- bool cfgBenchmark8_Enable = cfgEnable;
- static const int cfgBenchmark8_Passes = 32;
- static const int cfgBenchmark8_Iterations = 65536;
- static const int cfgBenchmark8_Reference = 2105;
+ bool cfgBenchmark8_Enable = cfgEnable;
+ static const int cfgBenchmark8_Passes = 32;
+ static const int cfgBenchmark8_Iterations = 65536;
+ static const int cfgBenchmark8_Reference = 2105;
//[9] updates (teleport)
- bool cfgBenchmark9_Enable = cfgEnable;
- static const int cfgBenchmark9_Passes = 32;
- static const int cfgBenchmark9_Iterations = 65536;
- static const int cfgBenchmark9_Reference = 1879;
+ bool cfgBenchmark9_Enable = cfgEnable;
+ static const int cfgBenchmark9_Passes = 32;
+ static const int cfgBenchmark9_Iterations = 65536;
+ static const int cfgBenchmark9_Reference = 1879;
//[10] updates (jitter)
- bool cfgBenchmark10_Enable = cfgEnable;
- static const b3Scalar cfgBenchmark10_Scale = cfgVolumeCenterScale/10000;
- static const int cfgBenchmark10_Passes = 32;
- static const int cfgBenchmark10_Iterations = 65536;
- static const int cfgBenchmark10_Reference = 1244;
+ bool cfgBenchmark10_Enable = cfgEnable;
+ static const b3Scalar cfgBenchmark10_Scale = cfgVolumeCenterScale / 10000;
+ static const int cfgBenchmark10_Passes = 32;
+ static const int cfgBenchmark10_Iterations = 65536;
+ static const int cfgBenchmark10_Reference = 1244;
//[11] optimize (incremental)
- bool cfgBenchmark11_Enable = cfgEnable;
- static const int cfgBenchmark11_Passes = 64;
- static const int cfgBenchmark11_Iterations = 65536;
- static const int cfgBenchmark11_Reference = 2510;
+ bool cfgBenchmark11_Enable = cfgEnable;
+ static const int cfgBenchmark11_Passes = 64;
+ static const int cfgBenchmark11_Iterations = 65536;
+ static const int cfgBenchmark11_Reference = 2510;
//[12] b3DbvtVolume notequal
- bool cfgBenchmark12_Enable = cfgEnable;
- static const int cfgBenchmark12_Iterations = 32;
- static const int cfgBenchmark12_Reference = 3677;
+ bool cfgBenchmark12_Enable = cfgEnable;
+ static const int cfgBenchmark12_Iterations = 32;
+ static const int cfgBenchmark12_Reference = 3677;
//[13] culling(OCL+fullsort)
- bool cfgBenchmark13_Enable = cfgEnable;
- static const int cfgBenchmark13_Iterations = 1024;
- static const int cfgBenchmark13_Reference = 2231;
+ bool cfgBenchmark13_Enable = cfgEnable;
+ static const int cfgBenchmark13_Iterations = 1024;
+ static const int cfgBenchmark13_Reference = 2231;
//[14] culling(OCL+qsort)
- bool cfgBenchmark14_Enable = cfgEnable;
- static const int cfgBenchmark14_Iterations = 8192;
- static const int cfgBenchmark14_Reference = 3500;
+ bool cfgBenchmark14_Enable = cfgEnable;
+ static const int cfgBenchmark14_Iterations = 8192;
+ static const int cfgBenchmark14_Reference = 3500;
//[15] culling(KDOP+qsort)
- bool cfgBenchmark15_Enable = cfgEnable;
- static const int cfgBenchmark15_Iterations = 8192;
- static const int cfgBenchmark15_Reference = 1151;
+ bool cfgBenchmark15_Enable = cfgEnable;
+ static const int cfgBenchmark15_Iterations = 8192;
+ static const int cfgBenchmark15_Reference = 1151;
//[16] insert/remove batch
- bool cfgBenchmark16_Enable = cfgEnable;
- static const int cfgBenchmark16_BatchCount = 256;
- static const int cfgBenchmark16_Passes = 16384;
- static const int cfgBenchmark16_Reference = 5138;
+ bool cfgBenchmark16_Enable = cfgEnable;
+ static const int cfgBenchmark16_BatchCount = 256;
+ static const int cfgBenchmark16_Passes = 16384;
+ static const int cfgBenchmark16_Reference = 5138;
//[17] select
- bool cfgBenchmark17_Enable = cfgEnable;
- static const int cfgBenchmark17_Iterations = 4;
- static const int cfgBenchmark17_Reference = 3390;
+ bool cfgBenchmark17_Enable = cfgEnable;
+ static const int cfgBenchmark17_Iterations = 4;
+ static const int cfgBenchmark17_Reference = 3390;
- b3Clock wallclock;
+ b3Clock wallclock;
printf("Benchmarking dbvt...\r\n");
- printf("\tWorld scale: %f\r\n",cfgVolumeCenterScale);
- printf("\tExtents base: %f\r\n",cfgVolumeExentsBase);
- printf("\tExtents range: %f\r\n",cfgVolumeExentsScale);
- printf("\tLeaves: %u\r\n",cfgLeaves);
- printf("\tsizeof(b3DbvtVolume): %u bytes\r\n",sizeof(b3DbvtVolume));
- printf("\tsizeof(b3DbvtNode): %u bytes\r\n",sizeof(b3DbvtNode));
- if(cfgBenchmark1_Enable)
- {// Benchmark 1
+ printf("\tWorld scale: %f\r\n", cfgVolumeCenterScale);
+ printf("\tExtents base: %f\r\n", cfgVolumeExentsBase);
+ printf("\tExtents range: %f\r\n", cfgVolumeExentsScale);
+ printf("\tLeaves: %u\r\n", cfgLeaves);
+ printf("\tsizeof(b3DbvtVolume): %u bytes\r\n", sizeof(b3DbvtVolume));
+ printf("\tsizeof(b3DbvtNode): %u bytes\r\n", sizeof(b3DbvtNode));
+ if (cfgBenchmark1_Enable)
+ { // Benchmark 1
srand(380843);
- b3AlignedObjectArray<b3DbvtVolume> volumes;
- b3AlignedObjectArray<bool> results;
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<bool> results;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i] = b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
printf("[1] b3DbvtVolume intersections: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark1_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark1_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- results[k]=Intersect(volumes[j],volumes[k]);
+ results[k] = Intersect(volumes[j], volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark1_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark1_Reference) * 100 / time);
}
- if(cfgBenchmark2_Enable)
- {// Benchmark 2
+ if (cfgBenchmark2_Enable)
+ { // Benchmark 2
srand(380843);
- b3AlignedObjectArray<b3DbvtVolume> volumes;
- b3AlignedObjectArray<b3DbvtVolume> results;
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<b3DbvtVolume> results;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i] = b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
printf("[2] b3DbvtVolume merges: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark2_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark2_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- Merge(volumes[j],volumes[k],results[k]);
+ Merge(volumes[j], volumes[k], results[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark2_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark2_Reference) * 100 / time);
}
- if(cfgBenchmark3_Enable)
- {// Benchmark 3
+ if (cfgBenchmark3_Enable)
+ { // Benchmark 3
srand(380843);
- b3DynamicBvh dbvt[2];
- b3DbvtBenchmark::NilPolicy policy;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
+ b3DynamicBvh dbvt[2];
+ b3DbvtBenchmark::NilPolicy policy;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[0]);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[1]);
dbvt[0].optimizeTopDown();
dbvt[1].optimizeTopDown();
printf("[3] b3DynamicBvh::collideTT: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark3_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark3_Iterations; ++i)
{
- b3DynamicBvh::collideTT(dbvt[0].m_root,dbvt[1].m_root,policy);
+ b3DynamicBvh::collideTT(dbvt[0].m_root, dbvt[1].m_root, policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark3_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark3_Reference) * 100 / time);
}
- if(cfgBenchmark4_Enable)
- {// Benchmark 4
+ if (cfgBenchmark4_Enable)
+ { // Benchmark 4
srand(380843);
- b3DynamicBvh dbvt;
- b3DbvtBenchmark::NilPolicy policy;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DynamicBvh dbvt;
+ b3DbvtBenchmark::NilPolicy policy;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[4] b3DynamicBvh::collideTT self: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark4_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark4_Iterations; ++i)
{
- b3DynamicBvh::collideTT(dbvt.m_root,dbvt.m_root,policy);
+ b3DynamicBvh::collideTT(dbvt.m_root, dbvt.m_root, policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark4_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark4_Reference) * 100 / time);
}
- if(cfgBenchmark5_Enable)
- {// Benchmark 5
+ if (cfgBenchmark5_Enable)
+ { // Benchmark 5
srand(380843);
- b3DynamicBvh dbvt[2];
- b3AlignedObjectArray<b3Transform> transforms;
- b3DbvtBenchmark::NilPolicy policy;
+ b3DynamicBvh dbvt[2];
+ b3AlignedObjectArray<b3Transform> transforms;
+ b3DbvtBenchmark::NilPolicy policy;
transforms.resize(cfgBenchmark5_Iterations);
- for(int i=0;i<transforms.size();++i)
+ for (int i = 0; i < transforms.size(); ++i)
{
- transforms[i]=b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark5_OffsetScale);
+ transforms[i] = b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale * cfgBenchmark5_OffsetScale);
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[0]);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[1]);
dbvt[0].optimizeTopDown();
dbvt[1].optimizeTopDown();
printf("[5] b3DynamicBvh::collideTT xform: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark5_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark5_Iterations; ++i)
{
- b3DynamicBvh::collideTT(dbvt[0].m_root,dbvt[1].m_root,transforms[i],policy);
+ b3DynamicBvh::collideTT(dbvt[0].m_root, dbvt[1].m_root, transforms[i], policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark5_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark5_Reference) * 100 / time);
}
- if(cfgBenchmark6_Enable)
- {// Benchmark 6
+ if (cfgBenchmark6_Enable)
+ { // Benchmark 6
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3Transform> transforms;
- b3DbvtBenchmark::NilPolicy policy;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Transform> transforms;
+ b3DbvtBenchmark::NilPolicy policy;
transforms.resize(cfgBenchmark6_Iterations);
- for(int i=0;i<transforms.size();++i)
+ for (int i = 0; i < transforms.size(); ++i)
{
- transforms[i]=b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark6_OffsetScale);
+ transforms[i] = b3DbvtBenchmark::RandTransform(cfgVolumeCenterScale * cfgBenchmark6_OffsetScale);
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[6] b3DynamicBvh::collideTT xform,self: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark6_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark6_Iterations; ++i)
{
- b3DynamicBvh::collideTT(dbvt.m_root,dbvt.m_root,transforms[i],policy);
+ b3DynamicBvh::collideTT(dbvt.m_root, dbvt.m_root, transforms[i], policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark6_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark6_Reference) * 100 / time);
}
- if(cfgBenchmark7_Enable)
- {// Benchmark 7
+ if (cfgBenchmark7_Enable)
+ { // Benchmark 7
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3Vector3> rayorg;
- b3AlignedObjectArray<b3Vector3> raydir;
- b3DbvtBenchmark::NilPolicy policy;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> rayorg;
+ b3AlignedObjectArray<b3Vector3> raydir;
+ b3DbvtBenchmark::NilPolicy policy;
rayorg.resize(cfgBenchmark7_Iterations);
raydir.resize(cfgBenchmark7_Iterations);
- for(int i=0;i<rayorg.size();++i)
+ for (int i = 0; i < rayorg.size(); ++i)
{
- rayorg[i]=b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
- raydir[i]=b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
+ rayorg[i] = b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale * 2);
+ raydir[i] = b3DbvtBenchmark::RandVector3(cfgVolumeCenterScale * 2);
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[7] b3DynamicBvh::rayTest: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark7_Passes;++i)
+ for (int i = 0; i < cfgBenchmark7_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark7_Iterations;++j)
+ for (int j = 0; j < cfgBenchmark7_Iterations; ++j)
{
- b3DynamicBvh::rayTest(dbvt.m_root,rayorg[j],rayorg[j]+raydir[j],policy);
+ b3DynamicBvh::rayTest(dbvt.m_root, rayorg[j], rayorg[j] + raydir[j], policy);
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- unsigned rays=cfgBenchmark7_Passes*cfgBenchmark7_Iterations;
- printf("%u ms (%i%%),(%u r/s)\r\n",time,(time-cfgBenchmark7_Reference)*100/time,(rays*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ unsigned rays = cfgBenchmark7_Passes * cfgBenchmark7_Iterations;
+ printf("%u ms (%i%%),(%u r/s)\r\n", time, (time - cfgBenchmark7_Reference) * 100 / time, (rays * 1000) / time);
}
- if(cfgBenchmark8_Enable)
- {// Benchmark 8
+ if (cfgBenchmark8_Enable)
+ { // Benchmark 8
srand(380843);
- b3DynamicBvh dbvt;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DynamicBvh dbvt;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[8] insert/remove: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark8_Passes;++i)
+ for (int i = 0; i < cfgBenchmark8_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark8_Iterations;++j)
+ for (int j = 0; j < cfgBenchmark8_Iterations; ++j)
{
- dbvt.remove(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
+ dbvt.remove(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale), 0));
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int ir=cfgBenchmark8_Passes*cfgBenchmark8_Iterations;
- printf("%u ms (%i%%),(%u ir/s)\r\n",time,(time-cfgBenchmark8_Reference)*100/time,ir*1000/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int ir = cfgBenchmark8_Passes * cfgBenchmark8_Iterations;
+ printf("%u ms (%i%%),(%u ir/s)\r\n", time, (time - cfgBenchmark8_Reference) * 100 / time, ir * 1000 / time);
}
- if(cfgBenchmark9_Enable)
- {// Benchmark 9
+ if (cfgBenchmark9_Enable)
+ { // Benchmark 9
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<const b3DbvtNode*> leaves;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<const b3DbvtNode*> leaves;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
- dbvt.extractLeaves(dbvt.m_root,leaves);
+ dbvt.extractLeaves(dbvt.m_root, leaves);
printf("[9] updates (teleport): ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark9_Passes;++i)
+ for (int i = 0; i < cfgBenchmark9_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark9_Iterations;++j)
+ for (int j = 0; j < cfgBenchmark9_Iterations; ++j)
{
- dbvt.update(const_cast<b3DbvtNode*>(leaves[rand()%cfgLeaves]),
- b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale));
+ dbvt.update(const_cast<b3DbvtNode*>(leaves[rand() % cfgLeaves]),
+ b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale));
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int up=cfgBenchmark9_Passes*cfgBenchmark9_Iterations;
- printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark9_Reference)*100/time,up*1000/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int up = cfgBenchmark9_Passes * cfgBenchmark9_Iterations;
+ printf("%u ms (%i%%),(%u u/s)\r\n", time, (time - cfgBenchmark9_Reference) * 100 / time, up * 1000 / time);
}
- if(cfgBenchmark10_Enable)
- {// Benchmark 10
+ if (cfgBenchmark10_Enable)
+ { // Benchmark 10
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<const b3DbvtNode*> leaves;
- b3AlignedObjectArray<b3Vector3> vectors;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<const b3DbvtNode*> leaves;
+ b3AlignedObjectArray<b3Vector3> vectors;
vectors.resize(cfgBenchmark10_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1))*cfgBenchmark10_Scale;
+ vectors[i] = (b3DbvtBenchmark::RandVector3() * 2 - b3Vector3(1, 1, 1)) * cfgBenchmark10_Scale;
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
- dbvt.extractLeaves(dbvt.m_root,leaves);
+ dbvt.extractLeaves(dbvt.m_root, leaves);
printf("[10] updates (jitter): ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark10_Passes;++i)
+ for (int i = 0; i < cfgBenchmark10_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark10_Iterations;++j)
- {
- const b3Vector3& d=vectors[j];
- b3DbvtNode* l=const_cast<b3DbvtNode*>(leaves[rand()%cfgLeaves]);
- b3DbvtVolume v=b3DbvtVolume::FromMM(l->volume.Mins()+d,l->volume.Maxs()+d);
- dbvt.update(l,v);
+ for (int j = 0; j < cfgBenchmark10_Iterations; ++j)
+ {
+ const b3Vector3& d = vectors[j];
+ b3DbvtNode* l = const_cast<b3DbvtNode*>(leaves[rand() % cfgLeaves]);
+ b3DbvtVolume v = b3DbvtVolume::FromMM(l->volume.Mins() + d, l->volume.Maxs() + d);
+ dbvt.update(l, v);
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int up=cfgBenchmark10_Passes*cfgBenchmark10_Iterations;
- printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark10_Reference)*100/time,up*1000/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int up = cfgBenchmark10_Passes * cfgBenchmark10_Iterations;
+ printf("%u ms (%i%%),(%u u/s)\r\n", time, (time - cfgBenchmark10_Reference) * 100 / time, up * 1000 / time);
}
- if(cfgBenchmark11_Enable)
- {// Benchmark 11
+ if (cfgBenchmark11_Enable)
+ { // Benchmark 11
srand(380843);
- b3DynamicBvh dbvt;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DynamicBvh dbvt;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[11] optimize (incremental): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark11_Passes;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark11_Passes; ++i)
{
dbvt.optimizeIncremental(cfgBenchmark11_Iterations);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int op=cfgBenchmark11_Passes*cfgBenchmark11_Iterations;
- printf("%u ms (%i%%),(%u o/s)\r\n",time,(time-cfgBenchmark11_Reference)*100/time,op/time*1000);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int op = cfgBenchmark11_Passes * cfgBenchmark11_Iterations;
+ printf("%u ms (%i%%),(%u o/s)\r\n", time, (time - cfgBenchmark11_Reference) * 100 / time, op / time * 1000);
}
- if(cfgBenchmark12_Enable)
- {// Benchmark 12
+ if (cfgBenchmark12_Enable)
+ { // Benchmark 12
srand(380843);
- b3AlignedObjectArray<b3DbvtVolume> volumes;
- b3AlignedObjectArray<bool> results;
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<bool> results;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i] = b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
printf("[12] b3DbvtVolume notequal: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark12_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark12_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- results[k]=NotEqual(volumes[j],volumes[k]);
+ results[k] = NotEqual(volumes[j], volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark12_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark12_Reference) * 100 / time);
}
- if(cfgBenchmark13_Enable)
- {// Benchmark 13
+ if (cfgBenchmark13_Enable)
+ { // Benchmark 13
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3Vector3> vectors;
- b3DbvtBenchmark::NilPolicy policy;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> vectors;
+ b3DbvtBenchmark::NilPolicy policy;
vectors.resize(cfgBenchmark13_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
+ vectors[i] = (b3DbvtBenchmark::RandVector3() * 2 - b3Vector3(1, 1, 1)).normalized();
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[13] culling(OCL+fullsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark13_Iterations;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark13_Iterations; ++i)
{
- static const b3Scalar offset=0;
- policy.m_depth=-B3_INFINITY;
- dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy);
+ static const b3Scalar offset = 0;
+ policy.m_depth = -B3_INFINITY;
+ dbvt.collideOCL(dbvt.m_root, &vectors[i], &offset, vectors[i], 1, policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark13_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark13_Reference)*100/time,(t*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int t = cfgBenchmark13_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n", time, (time - cfgBenchmark13_Reference) * 100 / time, (t * 1000) / time);
}
- if(cfgBenchmark14_Enable)
- {// Benchmark 14
+ if (cfgBenchmark14_Enable)
+ { // Benchmark 14
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3Vector3> vectors;
- b3DbvtBenchmark::P14 policy;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> vectors;
+ b3DbvtBenchmark::P14 policy;
vectors.resize(cfgBenchmark14_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
+ vectors[i] = (b3DbvtBenchmark::RandVector3() * 2 - b3Vector3(1, 1, 1)).normalized();
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
policy.m_nodes.reserve(cfgLeaves);
printf("[14] culling(OCL+qsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark14_Iterations;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark14_Iterations; ++i)
{
- static const b3Scalar offset=0;
+ static const b3Scalar offset = 0;
policy.m_nodes.resize(0);
- dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy,false);
+ dbvt.collideOCL(dbvt.m_root, &vectors[i], &offset, vectors[i], 1, policy, false);
policy.m_nodes.quickSort(b3DbvtBenchmark::P14::sortfnc);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark14_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark14_Reference)*100/time,(t*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int t = cfgBenchmark14_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n", time, (time - cfgBenchmark14_Reference) * 100 / time, (t * 1000) / time);
}
- if(cfgBenchmark15_Enable)
- {// Benchmark 15
+ if (cfgBenchmark15_Enable)
+ { // Benchmark 15
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3Vector3> vectors;
- b3DbvtBenchmark::P15 policy;
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3Vector3> vectors;
+ b3DbvtBenchmark::P15 policy;
vectors.resize(cfgBenchmark15_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(b3DbvtBenchmark::RandVector3()*2-b3Vector3(1,1,1)).normalized();
+ vectors[i] = (b3DbvtBenchmark::RandVector3() * 2 - b3Vector3(1, 1, 1)).normalized();
}
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
policy.m_nodes.reserve(cfgLeaves);
printf("[15] culling(KDOP+qsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark15_Iterations;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark15_Iterations; ++i)
{
- static const b3Scalar offset=0;
+ static const b3Scalar offset = 0;
policy.m_nodes.resize(0);
- policy.m_axis=vectors[i];
- dbvt.collideKDOP(dbvt.m_root,&vectors[i],&offset,1,policy);
+ policy.m_axis = vectors[i];
+ dbvt.collideKDOP(dbvt.m_root, &vectors[i], &offset, 1, policy);
policy.m_nodes.quickSort(b3DbvtBenchmark::P15::sortfnc);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark15_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark15_Reference)*100/time,(t*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int t = cfgBenchmark15_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n", time, (time - cfgBenchmark15_Reference) * 100 / time, (t * 1000) / time);
}
- if(cfgBenchmark16_Enable)
- {// Benchmark 16
+ if (cfgBenchmark16_Enable)
+ { // Benchmark 16
srand(380843);
- b3DynamicBvh dbvt;
- b3AlignedObjectArray<b3DbvtNode*> batch;
- b3DbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ b3DynamicBvh dbvt;
+ b3AlignedObjectArray<b3DbvtNode*> batch;
+ b3DbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
batch.reserve(cfgBenchmark16_BatchCount);
- printf("[16] insert/remove batch(%u): ",cfgBenchmark16_BatchCount);
+ printf("[16] insert/remove batch(%u): ", cfgBenchmark16_BatchCount);
wallclock.reset();
- for(int i=0;i<cfgBenchmark16_Passes;++i)
+ for (int i = 0; i < cfgBenchmark16_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark16_BatchCount;++j)
+ for (int j = 0; j < cfgBenchmark16_BatchCount; ++j)
{
- batch.push_back(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
+ batch.push_back(dbvt.insert(b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale), 0));
}
- for(int j=0;j<cfgBenchmark16_BatchCount;++j)
+ for (int j = 0; j < cfgBenchmark16_BatchCount; ++j)
{
dbvt.remove(batch[j]);
}
batch.resize(0);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int ir=cfgBenchmark16_Passes*cfgBenchmark16_BatchCount;
- printf("%u ms (%i%%),(%u bir/s)\r\n",time,(time-cfgBenchmark16_Reference)*100/time,int(ir*1000.0/time));
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int ir = cfgBenchmark16_Passes * cfgBenchmark16_BatchCount;
+ printf("%u ms (%i%%),(%u bir/s)\r\n", time, (time - cfgBenchmark16_Reference) * 100 / time, int(ir * 1000.0 / time));
}
- if(cfgBenchmark17_Enable)
- {// Benchmark 17
+ if (cfgBenchmark17_Enable)
+ { // Benchmark 17
srand(380843);
- b3AlignedObjectArray<b3DbvtVolume> volumes;
- b3AlignedObjectArray<int> results;
- b3AlignedObjectArray<int> indices;
+ b3AlignedObjectArray<b3DbvtVolume> volumes;
+ b3AlignedObjectArray<int> results;
+ b3AlignedObjectArray<int> indices;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
indices.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- indices[i]=i;
- volumes[i]=b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ indices[i] = i;
+ volumes[i] = b3DbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- b3Swap(indices[i],indices[rand()%cfgLeaves]);
+ b3Swap(indices[i], indices[rand() % cfgLeaves]);
}
printf("[17] b3DbvtVolume select: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark17_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark17_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- const int idx=indices[k];
- results[idx]=Select(volumes[idx],volumes[j],volumes[k]);
+ const int idx = indices[k];
+ results[idx] = Select(volumes[idx], volumes[j], volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark17_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark17_Reference) * 100 / time);
}
printf("\r\n\r\n");
}
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
index c004b9130f..f44e3377fe 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h
@@ -26,50 +26,49 @@ subject to the following restrictions:
// Compile time configuration
//
-
// Implementation profiles
-#define B3_DBVT_IMPL_GENERIC 0 // Generic implementation
-#define B3_DBVT_IMPL_SSE 1 // SSE
+#define B3_DBVT_IMPL_GENERIC 0 // Generic implementation
+#define B3_DBVT_IMPL_SSE 1 // SSE
// Template implementation of ICollide
#ifdef _WIN32
-#if (defined (_MSC_VER) && _MSC_VER >= 1400)
-#define B3_DBVT_USE_TEMPLATE 1
+#if (defined(_MSC_VER) && _MSC_VER >= 1400)
+#define B3_DBVT_USE_TEMPLATE 1
#else
-#define B3_DBVT_USE_TEMPLATE 0
+#define B3_DBVT_USE_TEMPLATE 0
#endif
#else
-#define B3_DBVT_USE_TEMPLATE 0
+#define B3_DBVT_USE_TEMPLATE 0
#endif
// Use only intrinsics instead of inline asm
-#define B3_DBVT_USE_INTRINSIC_SSE 1
+#define B3_DBVT_USE_INTRINSIC_SSE 1
// Using memmov for collideOCL
-#define B3_DBVT_USE_MEMMOVE 1
+#define B3_DBVT_USE_MEMMOVE 1
// Enable benchmarking code
-#define B3_DBVT_ENABLE_BENCHMARK 0
+#define B3_DBVT_ENABLE_BENCHMARK 0
// Inlining
-#define B3_DBVT_INLINE B3_FORCE_INLINE
+#define B3_DBVT_INLINE B3_FORCE_INLINE
// Specific methods implementation
//SSE gives errors on a MSVC 7.1
-#if defined (B3_USE_SSE) //&& defined (_WIN32)
-#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_SSE
-#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_SSE
-#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_SSE
+#if defined(B3_USE_SSE) //&& defined (_WIN32)
+#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_SSE
+#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_SSE
+#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_SSE
#else
-#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_GENERIC
-#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_GENERIC
-#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_GENERIC
+#define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_GENERIC
+#define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_GENERIC
+#define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_GENERIC
#endif
-#if (B3_DBVT_SELECT_IMPL==B3_DBVT_IMPL_SSE)|| \
- (B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE)|| \
- (B3_DBVT_INT0_IMPL==B3_DBVT_IMPL_SSE)
+#if (B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE) || \
+ (B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE) || \
+ (B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE)
#include <emmintrin.h>
#endif
@@ -78,21 +77,24 @@ subject to the following restrictions:
//
#if B3_DBVT_USE_TEMPLATE
-#define B3_DBVT_VIRTUAL
+#define B3_DBVT_VIRTUAL
#define B3_DBVT_VIRTUAL_DTOR(a)
-#define B3_DBVT_PREFIX template <typename T>
-#define B3_DBVT_IPOLICY T& policy
-#define B3_DBVT_CHECKTYPE static const ICollide& typechecker=*(T*)1;(void)typechecker;
+#define B3_DBVT_PREFIX template <typename T>
+#define B3_DBVT_IPOLICY T& policy
+#define B3_DBVT_CHECKTYPE \
+ static const ICollide& typechecker = *(T*)1; \
+ (void)typechecker;
#else
-#define B3_DBVT_VIRTUAL_DTOR(a) virtual ~a() {}
-#define B3_DBVT_VIRTUAL virtual
+#define B3_DBVT_VIRTUAL_DTOR(a) \
+ virtual ~a() {}
+#define B3_DBVT_VIRTUAL virtual
#define B3_DBVT_PREFIX
-#define B3_DBVT_IPOLICY ICollide& policy
+#define B3_DBVT_IPOLICY ICollide& policy
#define B3_DBVT_CHECKTYPE
#endif
#if B3_DBVT_USE_MEMMOVE
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
#include <memory.h>
#endif
#include <string.h>
@@ -126,187 +128,188 @@ subject to the following restrictions:
// Defaults volumes
//
-/* b3DbvtAabbMm */
-struct b3DbvtAabbMm
+/* b3DbvtAabbMm */
+struct b3DbvtAabbMm
{
- B3_DBVT_INLINE b3Vector3 Center() const { return((mi+mx)/2); }
- B3_DBVT_INLINE b3Vector3 Lengths() const { return(mx-mi); }
- B3_DBVT_INLINE b3Vector3 Extents() const { return((mx-mi)/2); }
- B3_DBVT_INLINE const b3Vector3& Mins() const { return(mi); }
- B3_DBVT_INLINE const b3Vector3& Maxs() const { return(mx); }
- static inline b3DbvtAabbMm FromCE(const b3Vector3& c,const b3Vector3& e);
- static inline b3DbvtAabbMm FromCR(const b3Vector3& c,b3Scalar r);
- static inline b3DbvtAabbMm FromMM(const b3Vector3& mi,const b3Vector3& mx);
- static inline b3DbvtAabbMm FromPoints(const b3Vector3* pts,int n);
- static inline b3DbvtAabbMm FromPoints(const b3Vector3** ppts,int n);
- B3_DBVT_INLINE void Expand(const b3Vector3& e);
- B3_DBVT_INLINE void SignedExpand(const b3Vector3& e);
- B3_DBVT_INLINE bool Contain(const b3DbvtAabbMm& a) const;
- B3_DBVT_INLINE int Classify(const b3Vector3& n,b3Scalar o,int s) const;
- B3_DBVT_INLINE b3Scalar ProjectMinimum(const b3Vector3& v,unsigned signs) const;
- B3_DBVT_INLINE friend bool b3Intersect( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
-
- B3_DBVT_INLINE friend bool b3Intersect( const b3DbvtAabbMm& a,
- const b3Vector3& b);
-
- B3_DBVT_INLINE friend b3Scalar b3Proximity( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
- B3_DBVT_INLINE friend int b3Select( const b3DbvtAabbMm& o,
- const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
- B3_DBVT_INLINE friend void b3Merge( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b,
- b3DbvtAabbMm& r);
- B3_DBVT_INLINE friend bool b3NotEqual( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
-
- B3_DBVT_INLINE b3Vector3& tMins() { return(mi); }
- B3_DBVT_INLINE b3Vector3& tMaxs() { return(mx); }
-
+ B3_DBVT_INLINE b3Vector3 Center() const { return ((mi + mx) / 2); }
+ B3_DBVT_INLINE b3Vector3 Lengths() const { return (mx - mi); }
+ B3_DBVT_INLINE b3Vector3 Extents() const { return ((mx - mi) / 2); }
+ B3_DBVT_INLINE const b3Vector3& Mins() const { return (mi); }
+ B3_DBVT_INLINE const b3Vector3& Maxs() const { return (mx); }
+ static inline b3DbvtAabbMm FromCE(const b3Vector3& c, const b3Vector3& e);
+ static inline b3DbvtAabbMm FromCR(const b3Vector3& c, b3Scalar r);
+ static inline b3DbvtAabbMm FromMM(const b3Vector3& mi, const b3Vector3& mx);
+ static inline b3DbvtAabbMm FromPoints(const b3Vector3* pts, int n);
+ static inline b3DbvtAabbMm FromPoints(const b3Vector3** ppts, int n);
+ B3_DBVT_INLINE void Expand(const b3Vector3& e);
+ B3_DBVT_INLINE void SignedExpand(const b3Vector3& e);
+ B3_DBVT_INLINE bool Contain(const b3DbvtAabbMm& a) const;
+ B3_DBVT_INLINE int Classify(const b3Vector3& n, b3Scalar o, int s) const;
+ B3_DBVT_INLINE b3Scalar ProjectMinimum(const b3Vector3& v, unsigned signs) const;
+ B3_DBVT_INLINE friend bool b3Intersect(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+
+ B3_DBVT_INLINE friend bool b3Intersect(const b3DbvtAabbMm& a,
+ const b3Vector3& b);
+
+ B3_DBVT_INLINE friend b3Scalar b3Proximity(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+ B3_DBVT_INLINE friend int b3Select(const b3DbvtAabbMm& o,
+ const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+ B3_DBVT_INLINE friend void b3Merge(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b,
+ b3DbvtAabbMm& r);
+ B3_DBVT_INLINE friend bool b3NotEqual(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b);
+
+ B3_DBVT_INLINE b3Vector3& tMins() { return (mi); }
+ B3_DBVT_INLINE b3Vector3& tMaxs() { return (mx); }
+
private:
- B3_DBVT_INLINE void AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const;
+ B3_DBVT_INLINE void AddSpan(const b3Vector3& d, b3Scalar& smi, b3Scalar& smx) const;
+
private:
- b3Vector3 mi,mx;
+ b3Vector3 mi, mx;
};
-// Types
-typedef b3DbvtAabbMm b3DbvtVolume;
+// Types
+typedef b3DbvtAabbMm b3DbvtVolume;
-/* b3DbvtNode */
-struct b3DbvtNode
+/* b3DbvtNode */
+struct b3DbvtNode
{
- b3DbvtVolume volume;
- b3DbvtNode* parent;
- B3_DBVT_INLINE bool isleaf() const { return(childs[1]==0); }
- B3_DBVT_INLINE bool isinternal() const { return(!isleaf()); }
- union
- {
- b3DbvtNode* childs[2];
- void* data;
- int dataAsInt;
+ b3DbvtVolume volume;
+ b3DbvtNode* parent;
+ B3_DBVT_INLINE bool isleaf() const { return (childs[1] == 0); }
+ B3_DBVT_INLINE bool isinternal() const { return (!isleaf()); }
+ union {
+ b3DbvtNode* childs[2];
+ void* data;
+ int dataAsInt;
};
};
///The b3DynamicBvh class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
///This b3DynamicBvh is used for soft body collision detection and for the b3DynamicBvhBroadphase. It has a fast insert, remove and update of nodes.
///Unlike the b3QuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
-struct b3DynamicBvh
+struct b3DynamicBvh
{
- /* Stack element */
- struct sStkNN
+ /* Stack element */
+ struct sStkNN
{
- const b3DbvtNode* a;
- const b3DbvtNode* b;
+ const b3DbvtNode* a;
+ const b3DbvtNode* b;
sStkNN() {}
- sStkNN(const b3DbvtNode* na,const b3DbvtNode* nb) : a(na),b(nb) {}
+ sStkNN(const b3DbvtNode* na, const b3DbvtNode* nb) : a(na), b(nb) {}
};
- struct sStkNP
+ struct sStkNP
{
- const b3DbvtNode* node;
- int mask;
- sStkNP(const b3DbvtNode* n,unsigned m) : node(n),mask(m) {}
+ const b3DbvtNode* node;
+ int mask;
+ sStkNP(const b3DbvtNode* n, unsigned m) : node(n), mask(m) {}
};
- struct sStkNPS
+ struct sStkNPS
{
- const b3DbvtNode* node;
- int mask;
- b3Scalar value;
+ const b3DbvtNode* node;
+ int mask;
+ b3Scalar value;
sStkNPS() {}
- sStkNPS(const b3DbvtNode* n,unsigned m,b3Scalar v) : node(n),mask(m),value(v) {}
+ sStkNPS(const b3DbvtNode* n, unsigned m, b3Scalar v) : node(n), mask(m), value(v) {}
};
- struct sStkCLN
+ struct sStkCLN
{
- const b3DbvtNode* node;
- b3DbvtNode* parent;
- sStkCLN(const b3DbvtNode* n,b3DbvtNode* p) : node(n),parent(p) {}
+ const b3DbvtNode* node;
+ b3DbvtNode* parent;
+ sStkCLN(const b3DbvtNode* n, b3DbvtNode* p) : node(n), parent(p) {}
};
// Policies/Interfaces
- /* ICollide */
- struct ICollide
- {
+ /* ICollide */
+ struct ICollide
+ {
B3_DBVT_VIRTUAL_DTOR(ICollide)
- B3_DBVT_VIRTUAL void Process(const b3DbvtNode*,const b3DbvtNode*) {}
- B3_DBVT_VIRTUAL void Process(const b3DbvtNode*) {}
- B3_DBVT_VIRTUAL void Process(const b3DbvtNode* n,b3Scalar) { Process(n); }
- B3_DBVT_VIRTUAL bool Descent(const b3DbvtNode*) { return(true); }
- B3_DBVT_VIRTUAL bool AllLeaves(const b3DbvtNode*) { return(true); }
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode*, const b3DbvtNode*) {}
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode*) {}
+ B3_DBVT_VIRTUAL void Process(const b3DbvtNode* n, b3Scalar) { Process(n); }
+ B3_DBVT_VIRTUAL bool Descent(const b3DbvtNode*) { return (true); }
+ B3_DBVT_VIRTUAL bool AllLeaves(const b3DbvtNode*) { return (true); }
};
- /* IWriter */
- struct IWriter
+ /* IWriter */
+ struct IWriter
{
virtual ~IWriter() {}
- virtual void Prepare(const b3DbvtNode* root,int numnodes)=0;
- virtual void WriteNode(const b3DbvtNode*,int index,int parent,int child0,int child1)=0;
- virtual void WriteLeaf(const b3DbvtNode*,int index,int parent)=0;
+ virtual void Prepare(const b3DbvtNode* root, int numnodes) = 0;
+ virtual void WriteNode(const b3DbvtNode*, int index, int parent, int child0, int child1) = 0;
+ virtual void WriteLeaf(const b3DbvtNode*, int index, int parent) = 0;
};
- /* IClone */
- struct IClone
+ /* IClone */
+ struct IClone
{
- virtual ~IClone() {}
- virtual void CloneLeaf(b3DbvtNode*) {}
+ virtual ~IClone() {}
+ virtual void CloneLeaf(b3DbvtNode*) {}
};
// Constants
- enum {
- B3_SIMPLE_STACKSIZE = 64,
- B3_DOUBLE_STACKSIZE = B3_SIMPLE_STACKSIZE*2
+ enum
+ {
+ B3_SIMPLE_STACKSIZE = 64,
+ B3_DOUBLE_STACKSIZE = B3_SIMPLE_STACKSIZE * 2
};
// Fields
- b3DbvtNode* m_root;
- b3DbvtNode* m_free;
- int m_lkhd;
- int m_leaves;
- unsigned m_opath;
-
-
- b3AlignedObjectArray<sStkNN> m_stkStack;
- mutable b3AlignedObjectArray<const b3DbvtNode*> m_rayTestStack;
+ b3DbvtNode* m_root;
+ b3DbvtNode* m_free;
+ int m_lkhd;
+ int m_leaves;
+ unsigned m_opath;
+ b3AlignedObjectArray<sStkNN> m_stkStack;
+ mutable b3AlignedObjectArray<const b3DbvtNode*> m_rayTestStack;
// Methods
b3DynamicBvh();
~b3DynamicBvh();
- void clear();
- bool empty() const { return(0==m_root); }
- void optimizeBottomUp();
- void optimizeTopDown(int bu_treshold=128);
- void optimizeIncremental(int passes);
- b3DbvtNode* insert(const b3DbvtVolume& box,void* data);
- void update(b3DbvtNode* leaf,int lookahead=-1);
- void update(b3DbvtNode* leaf,b3DbvtVolume& volume);
- bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity,b3Scalar margin);
- bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,const b3Vector3& velocity);
- bool update(b3DbvtNode* leaf,b3DbvtVolume& volume,b3Scalar margin);
- void remove(b3DbvtNode* leaf);
- void write(IWriter* iwriter) const;
- void clone(b3DynamicBvh& dest,IClone* iclone=0) const;
- static int maxdepth(const b3DbvtNode* node);
- static int countLeaves(const b3DbvtNode* node);
- static void extractLeaves(const b3DbvtNode* node,b3AlignedObjectArray<const b3DbvtNode*>& leaves);
+ void clear();
+ bool empty() const { return (0 == m_root); }
+ void optimizeBottomUp();
+ void optimizeTopDown(int bu_treshold = 128);
+ void optimizeIncremental(int passes);
+ b3DbvtNode* insert(const b3DbvtVolume& box, void* data);
+ void update(b3DbvtNode* leaf, int lookahead = -1);
+ void update(b3DbvtNode* leaf, b3DbvtVolume& volume);
+ bool update(b3DbvtNode* leaf, b3DbvtVolume& volume, const b3Vector3& velocity, b3Scalar margin);
+ bool update(b3DbvtNode* leaf, b3DbvtVolume& volume, const b3Vector3& velocity);
+ bool update(b3DbvtNode* leaf, b3DbvtVolume& volume, b3Scalar margin);
+ void remove(b3DbvtNode* leaf);
+ void write(IWriter* iwriter) const;
+ void clone(b3DynamicBvh& dest, IClone* iclone = 0) const;
+ static int maxdepth(const b3DbvtNode* node);
+ static int countLeaves(const b3DbvtNode* node);
+ static void extractLeaves(const b3DbvtNode* node, b3AlignedObjectArray<const b3DbvtNode*>& leaves);
#if B3_DBVT_ENABLE_BENCHMARK
- static void benchmark();
+ static void benchmark();
#else
- static void benchmark(){}
+ static void benchmark()
+ {
+ }
#endif
// B3_DBVT_IPOLICY must support ICollide policy/interface
B3_DBVT_PREFIX
- static void enumNodes( const b3DbvtNode* root,
- B3_DBVT_IPOLICY);
+ static void enumNodes(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
B3_DBVT_PREFIX
- static void enumLeaves( const b3DbvtNode* root,
- B3_DBVT_IPOLICY);
+ static void enumLeaves(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
B3_DBVT_PREFIX
- void collideTT( const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY);
+ void collideTT(const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY);
B3_DBVT_PREFIX
- void collideTTpersistentStack( const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY);
+ void collideTTpersistentStack(const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY);
#if 0
B3_DBVT_PREFIX
void collideTT( const b3DbvtNode* root0,
@@ -322,71 +325,81 @@ struct b3DynamicBvh
#endif
B3_DBVT_PREFIX
- void collideTV( const b3DbvtNode* root,
- const b3DbvtVolume& volume,
- B3_DBVT_IPOLICY) const;
+ void collideTV(const b3DbvtNode* root,
+ const b3DbvtVolume& volume,
+ B3_DBVT_IPOLICY) const;
///rayTest is a re-entrant ray test, and can be called in parallel as long as the b3AlignedAlloc is thread-safe (uses locking etc)
///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
B3_DBVT_PREFIX
- static void rayTest( const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- B3_DBVT_IPOLICY);
+ static void rayTest(const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ B3_DBVT_IPOLICY);
///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
///rayTestInternal is used by b3DynamicBvhBroadphase to accelerate world ray casts
B3_DBVT_PREFIX
- void rayTestInternal( const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- const b3Vector3& rayDirectionInverse,
- unsigned int signs[3],
- b3Scalar lambda_max,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- B3_DBVT_IPOLICY) const;
+ void rayTestInternal(const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ const b3Vector3& rayDirectionInverse,
+ unsigned int signs[3],
+ b3Scalar lambda_max,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ B3_DBVT_IPOLICY) const;
B3_DBVT_PREFIX
- static void collideKDOP(const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- int count,
- B3_DBVT_IPOLICY);
+ static void collideKDOP(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ int count,
+ B3_DBVT_IPOLICY);
B3_DBVT_PREFIX
- static void collideOCL( const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- const b3Vector3& sortaxis,
- int count,
- B3_DBVT_IPOLICY,
- bool fullsort=true);
+ static void collideOCL(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ const b3Vector3& sortaxis,
+ int count,
+ B3_DBVT_IPOLICY,
+ bool fullsort = true);
B3_DBVT_PREFIX
- static void collideTU( const b3DbvtNode* root,
- B3_DBVT_IPOLICY);
- // Helpers
- static B3_DBVT_INLINE int nearest(const int* i,const b3DynamicBvh::sStkNPS* a,b3Scalar v,int l,int h)
+ static void collideTU(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY);
+ // Helpers
+ static B3_DBVT_INLINE int nearest(const int* i, const b3DynamicBvh::sStkNPS* a, b3Scalar v, int l, int h)
{
- int m=0;
- while(l<h)
+ int m = 0;
+ while (l < h)
{
- m=(l+h)>>1;
- if(a[i[m]].value>=v) l=m+1; else h=m;
+ m = (l + h) >> 1;
+ if (a[i[m]].value >= v)
+ l = m + 1;
+ else
+ h = m;
}
- return(h);
+ return (h);
}
- static B3_DBVT_INLINE int allocate( b3AlignedObjectArray<int>& ifree,
- b3AlignedObjectArray<sStkNPS>& stock,
- const sStkNPS& value)
+ static B3_DBVT_INLINE int allocate(b3AlignedObjectArray<int>& ifree,
+ b3AlignedObjectArray<sStkNPS>& stock,
+ const sStkNPS& value)
{
- int i;
- if(ifree.size()>0)
- { i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; }
+ int i;
+ if (ifree.size() > 0)
+ {
+ i = ifree[ifree.size() - 1];
+ ifree.pop_back();
+ stock[i] = value;
+ }
else
- { i=stock.size();stock.push_back(value); }
- return(i);
+ {
+ i = stock.size();
+ stock.push_back(value);
+ }
+ return (i);
}
//
private:
- b3DynamicBvh(const b3DynamicBvh&) {}
+ b3DynamicBvh(const b3DynamicBvh&) {}
};
//
@@ -394,227 +407,252 @@ private:
//
//
-inline b3DbvtAabbMm b3DbvtAabbMm::FromCE(const b3Vector3& c,const b3Vector3& e)
+inline b3DbvtAabbMm b3DbvtAabbMm::FromCE(const b3Vector3& c, const b3Vector3& e)
{
b3DbvtAabbMm box;
- box.mi=c-e;box.mx=c+e;
- return(box);
+ box.mi = c - e;
+ box.mx = c + e;
+ return (box);
}
//
-inline b3DbvtAabbMm b3DbvtAabbMm::FromCR(const b3Vector3& c,b3Scalar r)
+inline b3DbvtAabbMm b3DbvtAabbMm::FromCR(const b3Vector3& c, b3Scalar r)
{
- return(FromCE(c,b3MakeVector3(r,r,r)));
+ return (FromCE(c, b3MakeVector3(r, r, r)));
}
//
-inline b3DbvtAabbMm b3DbvtAabbMm::FromMM(const b3Vector3& mi,const b3Vector3& mx)
+inline b3DbvtAabbMm b3DbvtAabbMm::FromMM(const b3Vector3& mi, const b3Vector3& mx)
{
b3DbvtAabbMm box;
- box.mi=mi;box.mx=mx;
- return(box);
+ box.mi = mi;
+ box.mx = mx;
+ return (box);
}
//
-inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3* pts,int n)
+inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3* pts, int n)
{
b3DbvtAabbMm box;
- box.mi=box.mx=pts[0];
- for(int i=1;i<n;++i)
+ box.mi = box.mx = pts[0];
+ for (int i = 1; i < n; ++i)
{
box.mi.setMin(pts[i]);
box.mx.setMax(pts[i]);
}
- return(box);
+ return (box);
}
//
-inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3** ppts,int n)
+inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3** ppts, int n)
{
b3DbvtAabbMm box;
- box.mi=box.mx=*ppts[0];
- for(int i=1;i<n;++i)
+ box.mi = box.mx = *ppts[0];
+ for (int i = 1; i < n; ++i)
{
box.mi.setMin(*ppts[i]);
box.mx.setMax(*ppts[i]);
}
- return(box);
+ return (box);
}
//
-B3_DBVT_INLINE void b3DbvtAabbMm::Expand(const b3Vector3& e)
+B3_DBVT_INLINE void b3DbvtAabbMm::Expand(const b3Vector3& e)
{
- mi-=e;mx+=e;
+ mi -= e;
+ mx += e;
}
//
-B3_DBVT_INLINE void b3DbvtAabbMm::SignedExpand(const b3Vector3& e)
+B3_DBVT_INLINE void b3DbvtAabbMm::SignedExpand(const b3Vector3& e)
{
- if(e.x>0) mx.setX(mx.x+e[0]); else mi.setX(mi.x+e[0]);
- if(e.y>0) mx.setY(mx.y+e[1]); else mi.setY(mi.y+e[1]);
- if(e.z>0) mx.setZ(mx.z+e[2]); else mi.setZ(mi.z+e[2]);
+ if (e.x > 0)
+ mx.setX(mx.x + e[0]);
+ else
+ mi.setX(mi.x + e[0]);
+ if (e.y > 0)
+ mx.setY(mx.y + e[1]);
+ else
+ mi.setY(mi.y + e[1]);
+ if (e.z > 0)
+ mx.setZ(mx.z + e[2]);
+ else
+ mi.setZ(mi.z + e[2]);
}
//
-B3_DBVT_INLINE bool b3DbvtAabbMm::Contain(const b3DbvtAabbMm& a) const
+B3_DBVT_INLINE bool b3DbvtAabbMm::Contain(const b3DbvtAabbMm& a) const
{
- return( (mi.x<=a.mi.x)&&
- (mi.y<=a.mi.y)&&
- (mi.z<=a.mi.z)&&
- (mx.x>=a.mx.x)&&
- (mx.y>=a.mx.y)&&
- (mx.z>=a.mx.z));
+ return ((mi.x <= a.mi.x) &&
+ (mi.y <= a.mi.y) &&
+ (mi.z <= a.mi.z) &&
+ (mx.x >= a.mx.x) &&
+ (mx.y >= a.mx.y) &&
+ (mx.z >= a.mx.z));
}
//
-B3_DBVT_INLINE int b3DbvtAabbMm::Classify(const b3Vector3& n,b3Scalar o,int s) const
+B3_DBVT_INLINE int b3DbvtAabbMm::Classify(const b3Vector3& n, b3Scalar o, int s) const
{
- b3Vector3 pi,px;
- switch(s)
+ b3Vector3 pi, px;
+ switch (s)
{
- case (0+0+0): px=b3MakeVector3(mi.x,mi.y,mi.z);
- pi=b3MakeVector3(mx.x,mx.y,mx.z);break;
- case (1+0+0): px=b3MakeVector3(mx.x,mi.y,mi.z);
- pi=b3MakeVector3(mi.x,mx.y,mx.z);break;
- case (0+2+0): px=b3MakeVector3(mi.x,mx.y,mi.z);
- pi=b3MakeVector3(mx.x,mi.y,mx.z);break;
- case (1+2+0): px=b3MakeVector3(mx.x,mx.y,mi.z);
- pi=b3MakeVector3(mi.x,mi.y,mx.z);break;
- case (0+0+4): px=b3MakeVector3(mi.x,mi.y,mx.z);
- pi=b3MakeVector3(mx.x,mx.y,mi.z);break;
- case (1+0+4): px=b3MakeVector3(mx.x,mi.y,mx.z);
- pi=b3MakeVector3(mi.x,mx.y,mi.z);break;
- case (0+2+4): px=b3MakeVector3(mi.x,mx.y,mx.z);
- pi=b3MakeVector3(mx.x,mi.y,mi.z);break;
- case (1+2+4): px=b3MakeVector3(mx.x,mx.y,mx.z);
- pi=b3MakeVector3(mi.x,mi.y,mi.z);break;
+ case (0 + 0 + 0):
+ px = b3MakeVector3(mi.x, mi.y, mi.z);
+ pi = b3MakeVector3(mx.x, mx.y, mx.z);
+ break;
+ case (1 + 0 + 0):
+ px = b3MakeVector3(mx.x, mi.y, mi.z);
+ pi = b3MakeVector3(mi.x, mx.y, mx.z);
+ break;
+ case (0 + 2 + 0):
+ px = b3MakeVector3(mi.x, mx.y, mi.z);
+ pi = b3MakeVector3(mx.x, mi.y, mx.z);
+ break;
+ case (1 + 2 + 0):
+ px = b3MakeVector3(mx.x, mx.y, mi.z);
+ pi = b3MakeVector3(mi.x, mi.y, mx.z);
+ break;
+ case (0 + 0 + 4):
+ px = b3MakeVector3(mi.x, mi.y, mx.z);
+ pi = b3MakeVector3(mx.x, mx.y, mi.z);
+ break;
+ case (1 + 0 + 4):
+ px = b3MakeVector3(mx.x, mi.y, mx.z);
+ pi = b3MakeVector3(mi.x, mx.y, mi.z);
+ break;
+ case (0 + 2 + 4):
+ px = b3MakeVector3(mi.x, mx.y, mx.z);
+ pi = b3MakeVector3(mx.x, mi.y, mi.z);
+ break;
+ case (1 + 2 + 4):
+ px = b3MakeVector3(mx.x, mx.y, mx.z);
+ pi = b3MakeVector3(mi.x, mi.y, mi.z);
+ break;
}
- if((b3Dot(n,px)+o)<0) return(-1);
- if((b3Dot(n,pi)+o)>=0) return(+1);
- return(0);
+ if ((b3Dot(n, px) + o) < 0) return (-1);
+ if ((b3Dot(n, pi) + o) >= 0) return (+1);
+ return (0);
}
//
-B3_DBVT_INLINE b3Scalar b3DbvtAabbMm::ProjectMinimum(const b3Vector3& v,unsigned signs) const
+B3_DBVT_INLINE b3Scalar b3DbvtAabbMm::ProjectMinimum(const b3Vector3& v, unsigned signs) const
{
- const b3Vector3* b[]={&mx,&mi};
- const b3Vector3 p = b3MakeVector3( b[(signs>>0)&1]->x,
- b[(signs>>1)&1]->y,
- b[(signs>>2)&1]->z);
- return(b3Dot(p,v));
+ const b3Vector3* b[] = {&mx, &mi};
+ const b3Vector3 p = b3MakeVector3(b[(signs >> 0) & 1]->x,
+ b[(signs >> 1) & 1]->y,
+ b[(signs >> 2) & 1]->z);
+ return (b3Dot(p, v));
}
//
-B3_DBVT_INLINE void b3DbvtAabbMm::AddSpan(const b3Vector3& d,b3Scalar& smi,b3Scalar& smx) const
+B3_DBVT_INLINE void b3DbvtAabbMm::AddSpan(const b3Vector3& d, b3Scalar& smi, b3Scalar& smx) const
{
- for(int i=0;i<3;++i)
+ for (int i = 0; i < 3; ++i)
{
- if(d[i]<0)
- { smi+=mx[i]*d[i];smx+=mi[i]*d[i]; }
+ if (d[i] < 0)
+ {
+ smi += mx[i] * d[i];
+ smx += mi[i] * d[i];
+ }
else
- { smi+=mi[i]*d[i];smx+=mx[i]*d[i]; }
+ {
+ smi += mi[i] * d[i];
+ smx += mx[i] * d[i];
+ }
}
}
//
-B3_DBVT_INLINE bool b3Intersect( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
+B3_DBVT_INLINE bool b3Intersect(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
{
-#if B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE
- const __m128 rt(_mm_or_ps( _mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)),
- _mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi))));
-#if defined (_WIN32)
- const __int32* pu((const __int32*)&rt);
+#if B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE
+ const __m128 rt(_mm_or_ps(_mm_cmplt_ps(_mm_load_ps(b.mx), _mm_load_ps(a.mi)),
+ _mm_cmplt_ps(_mm_load_ps(a.mx), _mm_load_ps(b.mi))));
+#if defined(_WIN32)
+ const __int32* pu((const __int32*)&rt);
#else
- const int* pu((const int*)&rt);
+ const int* pu((const int*)&rt);
#endif
- return((pu[0]|pu[1]|pu[2])==0);
+ return ((pu[0] | pu[1] | pu[2]) == 0);
#else
- return( (a.mi.x<=b.mx.x)&&
- (a.mx.x>=b.mi.x)&&
- (a.mi.y<=b.mx.y)&&
- (a.mx.y>=b.mi.y)&&
- (a.mi.z<=b.mx.z)&&
- (a.mx.z>=b.mi.z));
+ return ((a.mi.x <= b.mx.x) &&
+ (a.mx.x >= b.mi.x) &&
+ (a.mi.y <= b.mx.y) &&
+ (a.mx.y >= b.mi.y) &&
+ (a.mi.z <= b.mx.z) &&
+ (a.mx.z >= b.mi.z));
#endif
}
-
-
//
-B3_DBVT_INLINE bool b3Intersect( const b3DbvtAabbMm& a,
- const b3Vector3& b)
+B3_DBVT_INLINE bool b3Intersect(const b3DbvtAabbMm& a,
+ const b3Vector3& b)
{
- return( (b.x>=a.mi.x)&&
- (b.y>=a.mi.y)&&
- (b.z>=a.mi.z)&&
- (b.x<=a.mx.x)&&
- (b.y<=a.mx.y)&&
- (b.z<=a.mx.z));
+ return ((b.x >= a.mi.x) &&
+ (b.y >= a.mi.y) &&
+ (b.z >= a.mi.z) &&
+ (b.x <= a.mx.x) &&
+ (b.y <= a.mx.y) &&
+ (b.z <= a.mx.z));
}
-
-
-
-
//////////////////////////////////////
-
//
-B3_DBVT_INLINE b3Scalar b3Proximity( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
+B3_DBVT_INLINE b3Scalar b3Proximity(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
{
- const b3Vector3 d=(a.mi+a.mx)-(b.mi+b.mx);
- return(b3Fabs(d.x)+b3Fabs(d.y)+b3Fabs(d.z));
+ const b3Vector3 d = (a.mi + a.mx) - (b.mi + b.mx);
+ return (b3Fabs(d.x) + b3Fabs(d.y) + b3Fabs(d.z));
}
-
-
//
-B3_DBVT_INLINE int b3Select( const b3DbvtAabbMm& o,
- const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
+B3_DBVT_INLINE int b3Select(const b3DbvtAabbMm& o,
+ const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
{
-#if B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE
-
-#if defined (_WIN32)
- static B3_ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff};
+#if B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE
+
+#if defined(_WIN32)
+ static B3_ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[] = {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff};
#else
- static B3_ATTRIBUTE_ALIGNED16(const unsigned int) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x00000000 /*0x7fffffff*/};
+ static B3_ATTRIBUTE_ALIGNED16(const unsigned int) mask[] = {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x00000000 /*0x7fffffff*/};
#endif
///@todo: the intrinsic version is 11% slower
#if B3_DBVT_USE_INTRINSIC_SSE
- union b3SSEUnion ///NOTE: if we use more intrinsics, move b3SSEUnion into the LinearMath directory
+ union b3SSEUnion ///NOTE: if we use more intrinsics, move b3SSEUnion into the LinearMath directory
{
- __m128 ssereg;
- float floats[4];
- int ints[4];
+ __m128 ssereg;
+ float floats[4];
+ int ints[4];
};
- __m128 omi(_mm_load_ps(o.mi));
- omi=_mm_add_ps(omi,_mm_load_ps(o.mx));
- __m128 ami(_mm_load_ps(a.mi));
- ami=_mm_add_ps(ami,_mm_load_ps(a.mx));
- ami=_mm_sub_ps(ami,omi);
- ami=_mm_and_ps(ami,_mm_load_ps((const float*)mask));
- __m128 bmi(_mm_load_ps(b.mi));
- bmi=_mm_add_ps(bmi,_mm_load_ps(b.mx));
- bmi=_mm_sub_ps(bmi,omi);
- bmi=_mm_and_ps(bmi,_mm_load_ps((const float*)mask));
- __m128 t0(_mm_movehl_ps(ami,ami));
- ami=_mm_add_ps(ami,t0);
- ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1));
- __m128 t1(_mm_movehl_ps(bmi,bmi));
- bmi=_mm_add_ps(bmi,t1);
- bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1));
-
+ __m128 omi(_mm_load_ps(o.mi));
+ omi = _mm_add_ps(omi, _mm_load_ps(o.mx));
+ __m128 ami(_mm_load_ps(a.mi));
+ ami = _mm_add_ps(ami, _mm_load_ps(a.mx));
+ ami = _mm_sub_ps(ami, omi);
+ ami = _mm_and_ps(ami, _mm_load_ps((const float*)mask));
+ __m128 bmi(_mm_load_ps(b.mi));
+ bmi = _mm_add_ps(bmi, _mm_load_ps(b.mx));
+ bmi = _mm_sub_ps(bmi, omi);
+ bmi = _mm_and_ps(bmi, _mm_load_ps((const float*)mask));
+ __m128 t0(_mm_movehl_ps(ami, ami));
+ ami = _mm_add_ps(ami, t0);
+ ami = _mm_add_ss(ami, _mm_shuffle_ps(ami, ami, 1));
+ __m128 t1(_mm_movehl_ps(bmi, bmi));
+ bmi = _mm_add_ps(bmi, t1);
+ bmi = _mm_add_ss(bmi, _mm_shuffle_ps(bmi, bmi, 1));
+
b3SSEUnion tmp;
- tmp.ssereg = _mm_cmple_ss(bmi,ami);
- return tmp.ints[0]&1;
+ tmp.ssereg = _mm_cmple_ss(bmi, ami);
+ return tmp.ints[0] & 1;
#else
- B3_ATTRIBUTE_ALIGNED16(__int32 r[1]);
+ B3_ATTRIBUTE_ALIGNED16(__int32 r[1]);
__asm
{
mov eax,o
@@ -642,46 +680,52 @@ B3_DBVT_INLINE int b3Select( const b3DbvtAabbMm& o,
cmpless xmm2,xmm1
movss r,xmm2
}
- return(r[0]&1);
+ return (r[0] & 1);
#endif
#else
- return(b3Proximity(o,a)<b3Proximity(o,b)?0:1);
+ return (b3Proximity(o, a) < b3Proximity(o, b) ? 0 : 1);
#endif
}
//
-B3_DBVT_INLINE void b3Merge( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b,
- b3DbvtAabbMm& r)
+B3_DBVT_INLINE void b3Merge(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b,
+ b3DbvtAabbMm& r)
{
-#if B3_DBVT_MERGE_IMPL==B3_DBVT_IMPL_SSE
- __m128 ami(_mm_load_ps(a.mi));
- __m128 amx(_mm_load_ps(a.mx));
- __m128 bmi(_mm_load_ps(b.mi));
- __m128 bmx(_mm_load_ps(b.mx));
- ami=_mm_min_ps(ami,bmi);
- amx=_mm_max_ps(amx,bmx);
- _mm_store_ps(r.mi,ami);
- _mm_store_ps(r.mx,amx);
+#if B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE
+ __m128 ami(_mm_load_ps(a.mi));
+ __m128 amx(_mm_load_ps(a.mx));
+ __m128 bmi(_mm_load_ps(b.mi));
+ __m128 bmx(_mm_load_ps(b.mx));
+ ami = _mm_min_ps(ami, bmi);
+ amx = _mm_max_ps(amx, bmx);
+ _mm_store_ps(r.mi, ami);
+ _mm_store_ps(r.mx, amx);
#else
- for(int i=0;i<3;++i)
+ for (int i = 0; i < 3; ++i)
{
- if(a.mi[i]<b.mi[i]) r.mi[i]=a.mi[i]; else r.mi[i]=b.mi[i];
- if(a.mx[i]>b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i];
+ if (a.mi[i] < b.mi[i])
+ r.mi[i] = a.mi[i];
+ else
+ r.mi[i] = b.mi[i];
+ if (a.mx[i] > b.mx[i])
+ r.mx[i] = a.mx[i];
+ else
+ r.mx[i] = b.mx[i];
}
#endif
}
//
-B3_DBVT_INLINE bool b3NotEqual( const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
+B3_DBVT_INLINE bool b3NotEqual(const b3DbvtAabbMm& a,
+ const b3DbvtAabbMm& b)
{
- return( (a.mi.x!=b.mi.x)||
- (a.mi.y!=b.mi.y)||
- (a.mi.z!=b.mi.z)||
- (a.mx.x!=b.mx.x)||
- (a.mx.y!=b.mx.y)||
- (a.mx.z!=b.mx.z));
+ return ((a.mi.x != b.mi.x) ||
+ (a.mi.y != b.mi.y) ||
+ (a.mi.z != b.mi.z) ||
+ (a.mx.x != b.mx.x) ||
+ (a.mx.y != b.mx.y) ||
+ (a.mx.z != b.mx.z));
}
//
@@ -690,162 +734,162 @@ B3_DBVT_INLINE bool b3NotEqual( const b3DbvtAabbMm& a,
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::enumNodes( const b3DbvtNode* root,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::enumNodes(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- policy.Process(root);
- if(root->isinternal())
+ policy.Process(root);
+ if (root->isinternal())
{
- enumNodes(root->childs[0],policy);
- enumNodes(root->childs[1],policy);
+ enumNodes(root->childs[0], policy);
+ enumNodes(root->childs[1], policy);
}
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::enumLeaves( const b3DbvtNode* root,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::enumLeaves(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root->isinternal())
- {
- enumLeaves(root->childs[0],policy);
- enumLeaves(root->childs[1],policy);
- }
- else
- {
- policy.Process(root);
- }
+ if (root->isinternal())
+ {
+ enumLeaves(root->childs[0], policy);
+ enumLeaves(root->childs[1], policy);
+ }
+ else
+ {
+ policy.Process(root);
+ }
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::collideTT(const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root0&&root1)
+ if (root0 && root1)
+ {
+ int depth = 1;
+ int treshold = B3_DOUBLE_STACKSIZE - 4;
+ b3AlignedObjectArray<sStkNN> stkStack;
+ stkStack.resize(B3_DOUBLE_STACKSIZE);
+ stkStack[0] = sStkNN(root0, root1);
+ do
{
- int depth=1;
- int treshold=B3_DOUBLE_STACKSIZE-4;
- b3AlignedObjectArray<sStkNN> stkStack;
- stkStack.resize(B3_DOUBLE_STACKSIZE);
- stkStack[0]=sStkNN(root0,root1);
- do {
- sStkNN p=stkStack[--depth];
- if(depth>treshold)
+ sStkNN p = stkStack[--depth];
+ if (depth > treshold)
+ {
+ stkStack.resize(stkStack.size() * 2);
+ treshold = stkStack.size() - 4;
+ }
+ if (p.a == p.b)
+ {
+ if (p.a->isinternal())
{
- stkStack.resize(stkStack.size()*2);
- treshold=stkStack.size()-4;
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[0]);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.a->childs[1]);
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[1]);
}
- if(p.a==p.b)
+ }
+ else if (b3Intersect(p.a->volume, p.b->volume))
+ {
+ if (p.a->isinternal())
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
{
- stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
- stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[0]);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[0]);
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[1]);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[1]);
+ }
+ else
+ {
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.b);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.b);
}
}
- else if(b3Intersect(p.a->volume,p.b->volume))
+ else
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
{
- if(p.b->isinternal())
- {
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
- }
- else
- {
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
- }
+ stkStack[depth++] = sStkNN(p.a, p.b->childs[0]);
+ stkStack[depth++] = sStkNN(p.a, p.b->childs[1]);
}
else
{
- if(p.b->isinternal())
- {
- stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
- }
- else
- {
- policy.Process(p.a,p.b);
- }
+ policy.Process(p.a, p.b);
}
}
- } while(depth);
- }
+ }
+ } while (depth);
+ }
}
-
-
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideTTpersistentStack( const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::collideTTpersistentStack(const b3DbvtNode* root0,
+ const b3DbvtNode* root1,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root0&&root1)
+ if (root0 && root1)
+ {
+ int depth = 1;
+ int treshold = B3_DOUBLE_STACKSIZE - 4;
+
+ m_stkStack.resize(B3_DOUBLE_STACKSIZE);
+ m_stkStack[0] = sStkNN(root0, root1);
+ do
{
- int depth=1;
- int treshold=B3_DOUBLE_STACKSIZE-4;
-
- m_stkStack.resize(B3_DOUBLE_STACKSIZE);
- m_stkStack[0]=sStkNN(root0,root1);
- do {
- sStkNN p=m_stkStack[--depth];
- if(depth>treshold)
+ sStkNN p = m_stkStack[--depth];
+ if (depth > treshold)
+ {
+ m_stkStack.resize(m_stkStack.size() * 2);
+ treshold = m_stkStack.size() - 4;
+ }
+ if (p.a == p.b)
+ {
+ if (p.a->isinternal())
{
- m_stkStack.resize(m_stkStack.size()*2);
- treshold=m_stkStack.size()-4;
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.a->childs[1]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[1]);
}
- if(p.a==p.b)
+ }
+ else if (b3Intersect(p.a->volume, p.b->volume))
+ {
+ if (p.a->isinternal())
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
+ {
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[1]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[1]);
+ }
+ else
{
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b);
}
}
- else if(b3Intersect(p.a->volume,p.b->volume))
+ else
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
{
- if(p.b->isinternal())
- {
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
- }
- else
- {
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
- }
+ m_stkStack[depth++] = sStkNN(p.a, p.b->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a, p.b->childs[1]);
}
else
{
- if(p.b->isinternal())
- {
- m_stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
- }
- else
- {
- policy.Process(p.a,p.b);
- }
+ policy.Process(p.a, p.b);
}
}
- } while(depth);
- }
+ }
+ } while (depth);
+ }
}
#if 0
@@ -915,337 +959,356 @@ inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
const b3Transform xform=xform0.inverse()*xform1;
collideTT(root0,root1,xform,policy);
}
-#endif
+#endif
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideTV( const b3DbvtNode* root,
- const b3DbvtVolume& vol,
- B3_DBVT_IPOLICY) const
+inline void b3DynamicBvh::collideTV(const b3DbvtNode* root,
+ const b3DbvtVolume& vol,
+ B3_DBVT_IPOLICY) const
{
B3_DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
+ volume(vol);
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
+ stack.resize(0);
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do
{
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) volume(vol);
- b3AlignedObjectArray<const b3DbvtNode*> stack;
- stack.resize(0);
- stack.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(root);
- do {
- const b3DbvtNode* n=stack[stack.size()-1];
- stack.pop_back();
- if(b3Intersect(n->volume,volume))
+ const b3DbvtNode* n = stack[stack.size() - 1];
+ stack.pop_back();
+ if (b3Intersect(n->volume, volume))
+ {
+ if (n->isinternal())
{
- if(n->isinternal())
- {
- stack.push_back(n->childs[0]);
- stack.push_back(n->childs[1]);
- }
- else
- {
- policy.Process(n);
- }
+ stack.push_back(n->childs[0]);
+ stack.push_back(n->childs[1]);
}
- } while(stack.size()>0);
- }
+ else
+ {
+ policy.Process(n);
+ }
+ }
+ } while (stack.size() > 0);
+ }
}
B3_DBVT_PREFIX
-inline void b3DynamicBvh::rayTestInternal( const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- const b3Vector3& rayDirectionInverse,
- unsigned int signs[3],
- b3Scalar lambda_max,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- B3_DBVT_IPOLICY) const
+inline void b3DynamicBvh::rayTestInternal(const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ const b3Vector3& rayDirectionInverse,
+ unsigned int signs[3],
+ b3Scalar lambda_max,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ B3_DBVT_IPOLICY) const
{
- (void) rayTo;
+ (void)rayTo;
B3_DBVT_CHECKTYPE
- if(root)
+ if (root)
{
- int depth=1;
- int treshold=B3_DOUBLE_STACKSIZE-2;
- b3AlignedObjectArray<const b3DbvtNode*>& stack = m_rayTestStack;
+ int depth = 1;
+ int treshold = B3_DOUBLE_STACKSIZE - 2;
+ b3AlignedObjectArray<const b3DbvtNode*>& stack = m_rayTestStack;
stack.resize(B3_DOUBLE_STACKSIZE);
- stack[0]=root;
+ stack[0] = root;
b3Vector3 bounds[2];
- do
+ do
{
- const b3DbvtNode* node=stack[--depth];
- bounds[0] = node->volume.Mins()-aabbMax;
- bounds[1] = node->volume.Maxs()-aabbMin;
- b3Scalar tmin=1.f,lambda_min=0.f;
- unsigned int result1=false;
- result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
- if(result1)
+ const b3DbvtNode* node = stack[--depth];
+ bounds[0] = node->volume.Mins() - aabbMax;
+ bounds[1] = node->volume.Maxs() - aabbMin;
+ b3Scalar tmin = 1.f, lambda_min = 0.f;
+ unsigned int result1 = false;
+ result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max);
+ if (result1)
{
- if(node->isinternal())
+ if (node->isinternal())
{
- if(depth>treshold)
+ if (depth > treshold)
{
- stack.resize(stack.size()*2);
- treshold=stack.size()-2;
+ stack.resize(stack.size() * 2);
+ treshold = stack.size() - 2;
}
- stack[depth++]=node->childs[0];
- stack[depth++]=node->childs[1];
+ stack[depth++] = node->childs[0];
+ stack[depth++] = node->childs[1];
}
else
{
policy.Process(node);
}
}
- } while(depth);
+ } while (depth);
}
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::rayTest( const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::rayTest(const b3DbvtNode* root,
+ const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root)
- {
- b3Vector3 rayDir = (rayTo-rayFrom);
- rayDir.normalize ();
+ if (root)
+ {
+ b3Vector3 rayDir = (rayTo - rayFrom);
+ rayDir.normalize();
- ///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
- b3Vector3 rayDirectionInverse;
- rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
- rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
- rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
- unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
+ ///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
+ b3Vector3 rayDirectionInverse;
+ rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
+ rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
+ rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
+ unsigned int signs[3] = {rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
- b3Scalar lambda_max = rayDir.dot(rayTo-rayFrom);
+ b3Scalar lambda_max = rayDir.dot(rayTo - rayFrom);
#ifdef COMPARE_BTRAY_AABB2
- b3Vector3 resultNormal;
-#endif//COMPARE_BTRAY_AABB2
-
- b3AlignedObjectArray<const b3DbvtNode*> stack;
+ b3Vector3 resultNormal;
+#endif //COMPARE_BTRAY_AABB2
- int depth=1;
- int treshold=B3_DOUBLE_STACKSIZE-2;
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
- stack.resize(B3_DOUBLE_STACKSIZE);
- stack[0]=root;
- b3Vector3 bounds[2];
- do {
- const b3DbvtNode* node=stack[--depth];
+ int depth = 1;
+ int treshold = B3_DOUBLE_STACKSIZE - 2;
- bounds[0] = node->volume.Mins();
- bounds[1] = node->volume.Maxs();
-
- b3Scalar tmin=1.f,lambda_min=0.f;
- unsigned int result1 = b3RayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
+ stack.resize(B3_DOUBLE_STACKSIZE);
+ stack[0] = root;
+ b3Vector3 bounds[2];
+ do
+ {
+ const b3DbvtNode* node = stack[--depth];
+
+ bounds[0] = node->volume.Mins();
+ bounds[1] = node->volume.Maxs();
+
+ b3Scalar tmin = 1.f, lambda_min = 0.f;
+ unsigned int result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max);
#ifdef COMPARE_BTRAY_AABB2
- b3Scalar param=1.f;
- bool result2 = b3RayAabb(rayFrom,rayTo,node->volume.Mins(),node->volume.Maxs(),param,resultNormal);
- b3Assert(result1 == result2);
-#endif //TEST_BTRAY_AABB2
+ b3Scalar param = 1.f;
+ bool result2 = b3RayAabb(rayFrom, rayTo, node->volume.Mins(), node->volume.Maxs(), param, resultNormal);
+ b3Assert(result1 == result2);
+#endif //TEST_BTRAY_AABB2
- if(result1)
+ if (result1)
+ {
+ if (node->isinternal())
{
- if(node->isinternal())
- {
- if(depth>treshold)
- {
- stack.resize(stack.size()*2);
- treshold=stack.size()-2;
- }
- stack[depth++]=node->childs[0];
- stack[depth++]=node->childs[1];
- }
- else
+ if (depth > treshold)
{
- policy.Process(node);
+ stack.resize(stack.size() * 2);
+ treshold = stack.size() - 2;
}
+ stack[depth++] = node->childs[0];
+ stack[depth++] = node->childs[1];
}
- } while(depth);
-
- }
+ else
+ {
+ policy.Process(node);
+ }
+ }
+ } while (depth);
+ }
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideKDOP(const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- int count,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::collideKDOP(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ int count,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ const int inside = (1 << count) - 1;
+ b3AlignedObjectArray<sStkNP> stack;
+ int signs[sizeof(unsigned) * 8];
+ b3Assert(count < int(sizeof(signs) / sizeof(signs[0])));
+ for (int i = 0; i < count; ++i)
{
- const int inside=(1<<count)-1;
- b3AlignedObjectArray<sStkNP> stack;
- int signs[sizeof(unsigned)*8];
- b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
- for(int i=0;i<count;++i)
+ signs[i] = ((normals[i].x >= 0) ? 1 : 0) +
+ ((normals[i].y >= 0) ? 2 : 0) +
+ ((normals[i].z >= 0) ? 4 : 0);
+ }
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(sStkNP(root, 0));
+ do
+ {
+ sStkNP se = stack[stack.size() - 1];
+ bool out = false;
+ stack.pop_back();
+ for (int i = 0, j = 1; (!out) && (i < count); ++i, j <<= 1)
{
- signs[i]= ((normals[i].x>=0)?1:0)+
- ((normals[i].y>=0)?2:0)+
- ((normals[i].z>=0)?4:0);
- }
- stack.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(sStkNP(root,0));
- do {
- sStkNP se=stack[stack.size()-1];
- bool out=false;
- stack.pop_back();
- for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ if (0 == (se.mask & j))
{
- if(0==(se.mask&j))
+ const int side = se.node->volume.Classify(normals[i], offsets[i], signs[i]);
+ switch (side)
{
- const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
- switch(side)
- {
- case -1: out=true;break;
- case +1: se.mask|=j;break;
- }
+ case -1:
+ out = true;
+ break;
+ case +1:
+ se.mask |= j;
+ break;
}
}
- if(!out)
+ }
+ if (!out)
+ {
+ if ((se.mask != inside) && (se.node->isinternal()))
{
- if((se.mask!=inside)&&(se.node->isinternal()))
- {
- stack.push_back(sStkNP(se.node->childs[0],se.mask));
- stack.push_back(sStkNP(se.node->childs[1],se.mask));
- }
- else
- {
- if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy);
- }
+ stack.push_back(sStkNP(se.node->childs[0], se.mask));
+ stack.push_back(sStkNP(se.node->childs[1], se.mask));
}
- } while(stack.size());
- }
+ else
+ {
+ if (policy.AllLeaves(se.node)) enumLeaves(se.node, policy);
+ }
+ }
+ } while (stack.size());
+ }
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideOCL( const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- const b3Vector3& sortaxis,
- int count,
- B3_DBVT_IPOLICY,
- bool fsort)
+inline void b3DynamicBvh::collideOCL(const b3DbvtNode* root,
+ const b3Vector3* normals,
+ const b3Scalar* offsets,
+ const b3Vector3& sortaxis,
+ int count,
+ B3_DBVT_IPOLICY,
+ bool fsort)
{
B3_DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ const unsigned srtsgns = (sortaxis[0] >= 0 ? 1 : 0) +
+ (sortaxis[1] >= 0 ? 2 : 0) +
+ (sortaxis[2] >= 0 ? 4 : 0);
+ const int inside = (1 << count) - 1;
+ b3AlignedObjectArray<sStkNPS> stock;
+ b3AlignedObjectArray<int> ifree;
+ b3AlignedObjectArray<int> stack;
+ int signs[sizeof(unsigned) * 8];
+ b3Assert(count < int(sizeof(signs) / sizeof(signs[0])));
+ for (int i = 0; i < count; ++i)
{
- const unsigned srtsgns=(sortaxis[0]>=0?1:0)+
- (sortaxis[1]>=0?2:0)+
- (sortaxis[2]>=0?4:0);
- const int inside=(1<<count)-1;
- b3AlignedObjectArray<sStkNPS> stock;
- b3AlignedObjectArray<int> ifree;
- b3AlignedObjectArray<int> stack;
- int signs[sizeof(unsigned)*8];
- b3Assert(count<int (sizeof(signs)/sizeof(signs[0])));
- for(int i=0;i<count;++i)
+ signs[i] = ((normals[i].x >= 0) ? 1 : 0) +
+ ((normals[i].y >= 0) ? 2 : 0) +
+ ((normals[i].z >= 0) ? 4 : 0);
+ }
+ stock.reserve(B3_SIMPLE_STACKSIZE);
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ ifree.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(allocate(ifree, stock, sStkNPS(root, 0, root->volume.ProjectMinimum(sortaxis, srtsgns))));
+ do
+ {
+ const int id = stack[stack.size() - 1];
+ sStkNPS se = stock[id];
+ stack.pop_back();
+ ifree.push_back(id);
+ if (se.mask != inside)
{
- signs[i]= ((normals[i].x>=0)?1:0)+
- ((normals[i].y>=0)?2:0)+
- ((normals[i].z>=0)?4:0);
- }
- stock.reserve(B3_SIMPLE_STACKSIZE);
- stack.reserve(B3_SIMPLE_STACKSIZE);
- ifree.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns))));
- do {
- const int id=stack[stack.size()-1];
- sStkNPS se=stock[id];
- stack.pop_back();ifree.push_back(id);
- if(se.mask!=inside)
+ bool out = false;
+ for (int i = 0, j = 1; (!out) && (i < count); ++i, j <<= 1)
{
- bool out=false;
- for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ if (0 == (se.mask & j))
{
- if(0==(se.mask&j))
+ const int side = se.node->volume.Classify(normals[i], offsets[i], signs[i]);
+ switch (side)
{
- const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
- switch(side)
- {
- case -1: out=true;break;
- case +1: se.mask|=j;break;
- }
+ case -1:
+ out = true;
+ break;
+ case +1:
+ se.mask |= j;
+ break;
}
}
- if(out) continue;
}
- if(policy.Descent(se.node))
+ if (out) continue;
+ }
+ if (policy.Descent(se.node))
+ {
+ if (se.node->isinternal())
{
- if(se.node->isinternal())
+ const b3DbvtNode* pns[] = {se.node->childs[0], se.node->childs[1]};
+ sStkNPS nes[] = {sStkNPS(pns[0], se.mask, pns[0]->volume.ProjectMinimum(sortaxis, srtsgns)),
+ sStkNPS(pns[1], se.mask, pns[1]->volume.ProjectMinimum(sortaxis, srtsgns))};
+ const int q = nes[0].value < nes[1].value ? 1 : 0;
+ int j = stack.size();
+ if (fsort && (j > 0))
{
- const b3DbvtNode* pns[]={ se.node->childs[0],se.node->childs[1]};
- sStkNPS nes[]={ sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)),
- sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))};
- const int q=nes[0].value<nes[1].value?1:0;
- int j=stack.size();
- if(fsort&&(j>0))
- {
- /* Insert 0 */
- j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size());
- stack.push_back(0);
+ /* Insert 0 */
+ j = nearest(&stack[0], &stock[0], nes[q].value, 0, stack.size());
+ stack.push_back(0);
#if B3_DBVT_USE_MEMMOVE
- memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
+ memmove(&stack[j + 1], &stack[j], sizeof(int) * (stack.size() - j - 1));
#else
- for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
+ for (int k = stack.size() - 1; k > j; --k) stack[k] = stack[k - 1];
#endif
- stack[j]=allocate(ifree,stock,nes[q]);
- /* Insert 1 */
- j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size());
- stack.push_back(0);
+ stack[j] = allocate(ifree, stock, nes[q]);
+ /* Insert 1 */
+ j = nearest(&stack[0], &stock[0], nes[1 - q].value, j, stack.size());
+ stack.push_back(0);
#if B3_DBVT_USE_MEMMOVE
- memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
+ memmove(&stack[j + 1], &stack[j], sizeof(int) * (stack.size() - j - 1));
#else
- for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
+ for (int k = stack.size() - 1; k > j; --k) stack[k] = stack[k - 1];
#endif
- stack[j]=allocate(ifree,stock,nes[1-q]);
- }
- else
- {
- stack.push_back(allocate(ifree,stock,nes[q]));
- stack.push_back(allocate(ifree,stock,nes[1-q]));
- }
+ stack[j] = allocate(ifree, stock, nes[1 - q]);
}
else
{
- policy.Process(se.node,se.value);
+ stack.push_back(allocate(ifree, stock, nes[q]));
+ stack.push_back(allocate(ifree, stock, nes[1 - q]));
}
}
- } while(stack.size());
- }
+ else
+ {
+ policy.Process(se.node, se.value);
+ }
+ }
+ } while (stack.size());
+ }
}
//
B3_DBVT_PREFIX
-inline void b3DynamicBvh::collideTU( const b3DbvtNode* root,
- B3_DBVT_IPOLICY)
+inline void b3DynamicBvh::collideTU(const b3DbvtNode* root,
+ B3_DBVT_IPOLICY)
{
B3_DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ b3AlignedObjectArray<const b3DbvtNode*> stack;
+ stack.reserve(B3_SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do
{
- b3AlignedObjectArray<const b3DbvtNode*> stack;
- stack.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(root);
- do {
- const b3DbvtNode* n=stack[stack.size()-1];
- stack.pop_back();
- if(policy.Descent(n))
+ const b3DbvtNode* n = stack[stack.size() - 1];
+ stack.pop_back();
+ if (policy.Descent(n))
+ {
+ if (n->isinternal())
{
- if(n->isinternal())
- { stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); }
- else
- { policy.Process(n); }
+ stack.push_back(n->childs[0]);
+ stack.push_back(n->childs[1]);
}
- } while(stack.size()>0);
- }
+ else
+ {
+ policy.Process(n);
+ }
+ }
+ } while (stack.size() > 0);
+ }
}
//
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp
index bc150955b8..dea2ddb0f2 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp
@@ -22,28 +22,27 @@ subject to the following restrictions:
// Profiling
//
-#if B3_DBVT_BP_PROFILE||B3_DBVT_BP_ENABLE_BENCHMARK
+#if B3_DBVT_BP_PROFILE || B3_DBVT_BP_ENABLE_BENCHMARK
#include <stdio.h>
#endif
#if B3_DBVT_BP_PROFILE
-struct b3ProfileScope
+struct b3ProfileScope
{
- __forceinline b3ProfileScope(b3Clock& clock,unsigned long& value) :
- m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds())
+ __forceinline b3ProfileScope(b3Clock& clock, unsigned long& value) : m_clock(&clock), m_value(&value), m_base(clock.getTimeMicroseconds())
{
}
__forceinline ~b3ProfileScope()
{
- (*m_value)+=m_clock->getTimeMicroseconds()-m_base;
+ (*m_value) += m_clock->getTimeMicroseconds() - m_base;
}
- b3Clock* m_clock;
- unsigned long* m_value;
- unsigned long m_base;
+ b3Clock* m_clock;
+ unsigned long* m_value;
+ unsigned long m_base;
};
-#define b3SPC(_value_) b3ProfileScope spc_scope(m_clock,_value_)
+#define b3SPC(_value_) b3ProfileScope spc_scope(m_clock, _value_)
#else
-#define b3SPC(_value_)
+#define b3SPC(_value_)
#endif
//
@@ -52,66 +51,75 @@ struct b3ProfileScope
//
template <typename T>
-static inline void b3ListAppend(T* item,T*& list)
+static inline void b3ListAppend(T* item, T*& list)
{
- item->links[0]=0;
- item->links[1]=list;
- if(list) list->links[0]=item;
- list=item;
+ item->links[0] = 0;
+ item->links[1] = list;
+ if (list) list->links[0] = item;
+ list = item;
}
//
template <typename T>
-static inline void b3ListRemove(T* item,T*& list)
+static inline void b3ListRemove(T* item, T*& list)
{
- if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1];
- if(item->links[1]) item->links[1]->links[0]=item->links[0];
+ if (item->links[0])
+ item->links[0]->links[1] = item->links[1];
+ else
+ list = item->links[1];
+ if (item->links[1]) item->links[1]->links[0] = item->links[0];
}
//
template <typename T>
-static inline int b3ListCount(T* root)
+static inline int b3ListCount(T* root)
{
- int n=0;
- while(root) { ++n;root=root->links[1]; }
- return(n);
+ int n = 0;
+ while (root)
+ {
+ ++n;
+ root = root->links[1];
+ }
+ return (n);
}
//
template <typename T>
-static inline void b3Clear(T& value)
+static inline void b3Clear(T& value)
{
- static const struct ZeroDummy : T {} zerodummy;
- value=zerodummy;
+ static const struct ZeroDummy : T
+ {
+ } zerodummy;
+ value = zerodummy;
}
//
// Colliders
//
-/* Tree collider */
-struct b3DbvtTreeCollider : b3DynamicBvh::ICollide
+/* Tree collider */
+struct b3DbvtTreeCollider : b3DynamicBvh::ICollide
{
- b3DynamicBvhBroadphase* pbp;
- b3DbvtProxy* proxy;
+ b3DynamicBvhBroadphase* pbp;
+ b3DbvtProxy* proxy;
b3DbvtTreeCollider(b3DynamicBvhBroadphase* p) : pbp(p) {}
- void Process(const b3DbvtNode* na,const b3DbvtNode* nb)
+ void Process(const b3DbvtNode* na, const b3DbvtNode* nb)
{
- if(na!=nb)
+ if (na != nb)
{
- b3DbvtProxy* pa=(b3DbvtProxy*)na->data;
- b3DbvtProxy* pb=(b3DbvtProxy*)nb->data;
+ b3DbvtProxy* pa = (b3DbvtProxy*)na->data;
+ b3DbvtProxy* pb = (b3DbvtProxy*)nb->data;
#if B3_DBVT_BP_SORTPAIRS
- if(pa->m_uniqueId>pb->m_uniqueId)
- b3Swap(pa,pb);
+ if (pa->m_uniqueId > pb->m_uniqueId)
+ b3Swap(pa, pb);
#endif
- pbp->m_paircache->addOverlappingPair(pa->getUid(),pb->getUid());
+ pbp->m_paircache->addOverlappingPair(pa->getUid(), pb->getUid());
++pbp->m_newpairs;
}
}
- void Process(const b3DbvtNode* n)
+ void Process(const b3DbvtNode* n)
{
- Process(n,proxy->leaf);
+ Process(n, proxy->leaf);
}
};
@@ -122,26 +130,26 @@ struct b3DbvtTreeCollider : b3DynamicBvh::ICollide
//
b3DynamicBvhBroadphase::b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache)
{
- m_deferedcollide = false;
- m_needcleanup = true;
- m_releasepaircache = (paircache!=0)?false:true;
- m_prediction = 0;
- m_stageCurrent = 0;
- m_fixedleft = 0;
- m_fupdates = 1;
- m_dupdates = 0;
- m_cupdates = 10;
- m_newpairs = 1;
- m_updates_call = 0;
- m_updates_done = 0;
- m_updates_ratio = 0;
- m_paircache = paircache? paircache : new(b3AlignedAlloc(sizeof(b3HashedOverlappingPairCache),16)) b3HashedOverlappingPairCache();
-
- m_pid = 0;
- m_cid = 0;
- for(int i=0;i<=STAGECOUNT;++i)
+ m_deferedcollide = false;
+ m_needcleanup = true;
+ m_releasepaircache = (paircache != 0) ? false : true;
+ m_prediction = 0;
+ m_stageCurrent = 0;
+ m_fixedleft = 0;
+ m_fupdates = 1;
+ m_dupdates = 0;
+ m_cupdates = 10;
+ m_newpairs = 1;
+ m_updates_call = 0;
+ m_updates_done = 0;
+ m_updates_ratio = 0;
+ m_paircache = paircache ? paircache : new (b3AlignedAlloc(sizeof(b3HashedOverlappingPairCache), 16)) b3HashedOverlappingPairCache();
+
+ m_pid = 0;
+ m_cid = 0;
+ for (int i = 0; i <= STAGECOUNT; ++i)
{
- m_stageRoots[i]=0;
+ m_stageRoots[i] = 0;
}
#if B3_DBVT_BP_PROFILE
b3Clear(m_profiling);
@@ -152,7 +160,7 @@ b3DynamicBvhBroadphase::b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingP
//
b3DynamicBvhBroadphase::~b3DynamicBvhBroadphase()
{
- if(m_releasepaircache)
+ if (m_releasepaircache)
{
m_paircache->~b3OverlappingPairCache();
b3AlignedFree(m_paircache);
@@ -160,53 +168,53 @@ b3DynamicBvhBroadphase::~b3DynamicBvhBroadphase()
}
//
-b3BroadphaseProxy* b3DynamicBvhBroadphase::createProxy( const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- int objectId,
- void* userPtr,
- int collisionFilterGroup,
- int collisionFilterMask)
+b3BroadphaseProxy* b3DynamicBvhBroadphase::createProxy(const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ int objectId,
+ void* userPtr,
+ int collisionFilterGroup,
+ int collisionFilterMask)
{
b3DbvtProxy* mem = &m_proxies[objectId];
- b3DbvtProxy* proxy=new(mem) b3DbvtProxy( aabbMin,aabbMax,userPtr,
- collisionFilterGroup,
- collisionFilterMask);
+ b3DbvtProxy* proxy = new (mem) b3DbvtProxy(aabbMin, aabbMax, userPtr,
+ collisionFilterGroup,
+ collisionFilterMask);
- b3DbvtAabbMm aabb = b3DbvtVolume::FromMM(aabbMin,aabbMax);
+ b3DbvtAabbMm aabb = b3DbvtVolume::FromMM(aabbMin, aabbMax);
//bproxy->aabb = b3DbvtVolume::FromMM(aabbMin,aabbMax);
- proxy->stage = m_stageCurrent;
- proxy->m_uniqueId = objectId;
- proxy->leaf = m_sets[0].insert(aabb,proxy);
- b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
- if(!m_deferedcollide)
+ proxy->stage = m_stageCurrent;
+ proxy->m_uniqueId = objectId;
+ proxy->leaf = m_sets[0].insert(aabb, proxy);
+ b3ListAppend(proxy, m_stageRoots[m_stageCurrent]);
+ if (!m_deferedcollide)
{
- b3DbvtTreeCollider collider(this);
- collider.proxy=proxy;
- m_sets[0].collideTV(m_sets[0].m_root,aabb,collider);
- m_sets[1].collideTV(m_sets[1].m_root,aabb,collider);
+ b3DbvtTreeCollider collider(this);
+ collider.proxy = proxy;
+ m_sets[0].collideTV(m_sets[0].m_root, aabb, collider);
+ m_sets[1].collideTV(m_sets[1].m_root, aabb, collider);
}
- return(proxy);
+ return (proxy);
}
//
-void b3DynamicBvhBroadphase::destroyProxy( b3BroadphaseProxy* absproxy,
- b3Dispatcher* dispatcher)
+void b3DynamicBvhBroadphase::destroyProxy(b3BroadphaseProxy* absproxy,
+ b3Dispatcher* dispatcher)
{
- b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
- if(proxy->stage==STAGECOUNT)
+ b3DbvtProxy* proxy = (b3DbvtProxy*)absproxy;
+ if (proxy->stage == STAGECOUNT)
m_sets[1].remove(proxy->leaf);
else
m_sets[0].remove(proxy->leaf);
- b3ListRemove(proxy,m_stageRoots[proxy->stage]);
- m_paircache->removeOverlappingPairsContainingProxy(proxy->getUid(),dispatcher);
-
- m_needcleanup=true;
+ b3ListRemove(proxy, m_stageRoots[proxy->stage]);
+ m_paircache->removeOverlappingPairsContainingProxy(proxy->getUid(), dispatcher);
+
+ m_needcleanup = true;
}
-void b3DynamicBvhBroadphase::getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const
+void b3DynamicBvhBroadphase::getAabb(int objectId, b3Vector3& aabbMin, b3Vector3& aabbMax) const
{
- const b3DbvtProxy* proxy=&m_proxies[objectId];
+ const b3DbvtProxy* proxy = &m_proxies[objectId];
aabbMin = proxy->m_aabbMin;
aabbMax = proxy->m_aabbMax;
}
@@ -219,235 +227,223 @@ void b3DynamicBvhBroadphase::getAabb(b3BroadphaseProxy* absproxy,b3Vector3& aabb
}
*/
-
-struct BroadphaseRayTester : b3DynamicBvh::ICollide
+struct BroadphaseRayTester : b3DynamicBvh::ICollide
{
b3BroadphaseRayCallback& m_rayCallback;
BroadphaseRayTester(b3BroadphaseRayCallback& orgCallback)
- :m_rayCallback(orgCallback)
+ : m_rayCallback(orgCallback)
{
}
- void Process(const b3DbvtNode* leaf)
+ void Process(const b3DbvtNode* leaf)
{
- b3DbvtProxy* proxy=(b3DbvtProxy*)leaf->data;
+ b3DbvtProxy* proxy = (b3DbvtProxy*)leaf->data;
m_rayCallback.process(proxy);
}
-};
+};
-void b3DynamicBvhBroadphase::rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
+void b3DynamicBvhBroadphase::rayTest(const b3Vector3& rayFrom, const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax)
{
BroadphaseRayTester callback(rayCallback);
- m_sets[0].rayTestInternal( m_sets[0].m_root,
- rayFrom,
- rayTo,
- rayCallback.m_rayDirectionInverse,
- rayCallback.m_signs,
- rayCallback.m_lambda_max,
- aabbMin,
- aabbMax,
- callback);
-
- m_sets[1].rayTestInternal( m_sets[1].m_root,
- rayFrom,
- rayTo,
- rayCallback.m_rayDirectionInverse,
- rayCallback.m_signs,
- rayCallback.m_lambda_max,
- aabbMin,
- aabbMax,
- callback);
-
+ m_sets[0].rayTestInternal(m_sets[0].m_root,
+ rayFrom,
+ rayTo,
+ rayCallback.m_rayDirectionInverse,
+ rayCallback.m_signs,
+ rayCallback.m_lambda_max,
+ aabbMin,
+ aabbMax,
+ callback);
+
+ m_sets[1].rayTestInternal(m_sets[1].m_root,
+ rayFrom,
+ rayTo,
+ rayCallback.m_rayDirectionInverse,
+ rayCallback.m_signs,
+ rayCallback.m_lambda_max,
+ aabbMin,
+ aabbMax,
+ callback);
}
-
-struct BroadphaseAabbTester : b3DynamicBvh::ICollide
+struct BroadphaseAabbTester : b3DynamicBvh::ICollide
{
b3BroadphaseAabbCallback& m_aabbCallback;
BroadphaseAabbTester(b3BroadphaseAabbCallback& orgCallback)
- :m_aabbCallback(orgCallback)
+ : m_aabbCallback(orgCallback)
{
}
- void Process(const b3DbvtNode* leaf)
+ void Process(const b3DbvtNode* leaf)
{
- b3DbvtProxy* proxy=(b3DbvtProxy*)leaf->data;
+ b3DbvtProxy* proxy = (b3DbvtProxy*)leaf->data;
m_aabbCallback.process(proxy);
}
-};
+};
-void b3DynamicBvhBroadphase::aabbTest(const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3BroadphaseAabbCallback& aabbCallback)
+void b3DynamicBvhBroadphase::aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback& aabbCallback)
{
BroadphaseAabbTester callback(aabbCallback);
- const B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) bounds=b3DbvtVolume::FromMM(aabbMin,aabbMax);
- //process all children, that overlap with the given AABB bounds
- m_sets[0].collideTV(m_sets[0].m_root,bounds,callback);
- m_sets[1].collideTV(m_sets[1].m_root,bounds,callback);
-
+ const B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) bounds = b3DbvtVolume::FromMM(aabbMin, aabbMax);
+ //process all children, that overlap with the given AABB bounds
+ m_sets[0].collideTV(m_sets[0].m_root, bounds, callback);
+ m_sets[1].collideTV(m_sets[1].m_root, bounds, callback);
}
-
-
//
-void b3DynamicBvhBroadphase::setAabb(int objectId,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- b3Dispatcher* /*dispatcher*/)
+void b3DynamicBvhBroadphase::setAabb(int objectId,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ b3Dispatcher* /*dispatcher*/)
{
- b3DbvtProxy* proxy=&m_proxies[objectId];
-// b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) aabb=b3DbvtVolume::FromMM(aabbMin,aabbMax);
+ b3DbvtProxy* proxy = &m_proxies[objectId];
+ // b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
+ aabb = b3DbvtVolume::FromMM(aabbMin, aabbMax);
#if B3_DBVT_BP_PREVENTFALSEUPDATE
- if(b3NotEqual(aabb,proxy->leaf->volume))
+ if (b3NotEqual(aabb, proxy->leaf->volume))
#endif
{
- bool docollide=false;
- if(proxy->stage==STAGECOUNT)
- {/* fixed -> dynamic set */
+ bool docollide = false;
+ if (proxy->stage == STAGECOUNT)
+ { /* fixed -> dynamic set */
m_sets[1].remove(proxy->leaf);
- proxy->leaf=m_sets[0].insert(aabb,proxy);
- docollide=true;
+ proxy->leaf = m_sets[0].insert(aabb, proxy);
+ docollide = true;
}
else
- {/* dynamic set */
+ { /* dynamic set */
++m_updates_call;
- if(b3Intersect(proxy->leaf->volume,aabb))
- {/* Moving */
-
- const b3Vector3 delta=aabbMin-proxy->m_aabbMin;
- b3Vector3 velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction);
- if(delta[0]<0) velocity[0]=-velocity[0];
- if(delta[1]<0) velocity[1]=-velocity[1];
- if(delta[2]<0) velocity[2]=-velocity[2];
- if (
-#ifdef B3_DBVT_BP_MARGIN
- m_sets[0].update(proxy->leaf,aabb,velocity,B3_DBVT_BP_MARGIN)
+ if (b3Intersect(proxy->leaf->volume, aabb))
+ { /* Moving */
+
+ const b3Vector3 delta = aabbMin - proxy->m_aabbMin;
+ b3Vector3 velocity(((proxy->m_aabbMax - proxy->m_aabbMin) / 2) * m_prediction);
+ if (delta[0] < 0) velocity[0] = -velocity[0];
+ if (delta[1] < 0) velocity[1] = -velocity[1];
+ if (delta[2] < 0) velocity[2] = -velocity[2];
+ if (
+#ifdef B3_DBVT_BP_MARGIN
+ m_sets[0].update(proxy->leaf, aabb, velocity, B3_DBVT_BP_MARGIN)
#else
- m_sets[0].update(proxy->leaf,aabb,velocity)
+ m_sets[0].update(proxy->leaf, aabb, velocity)
#endif
- )
+ )
{
++m_updates_done;
- docollide=true;
+ docollide = true;
}
}
else
- {/* Teleporting */
- m_sets[0].update(proxy->leaf,aabb);
+ { /* Teleporting */
+ m_sets[0].update(proxy->leaf, aabb);
++m_updates_done;
- docollide=true;
- }
+ docollide = true;
+ }
}
- b3ListRemove(proxy,m_stageRoots[proxy->stage]);
+ b3ListRemove(proxy, m_stageRoots[proxy->stage]);
proxy->m_aabbMin = aabbMin;
proxy->m_aabbMax = aabbMax;
- proxy->stage = m_stageCurrent;
- b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
- if(docollide)
+ proxy->stage = m_stageCurrent;
+ b3ListAppend(proxy, m_stageRoots[m_stageCurrent]);
+ if (docollide)
{
- m_needcleanup=true;
- if(!m_deferedcollide)
+ m_needcleanup = true;
+ if (!m_deferedcollide)
{
- b3DbvtTreeCollider collider(this);
- m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
+ b3DbvtTreeCollider collider(this);
+ m_sets[1].collideTTpersistentStack(m_sets[1].m_root, proxy->leaf, collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, proxy->leaf, collider);
}
- }
+ }
}
}
-
//
-void b3DynamicBvhBroadphase::setAabbForceUpdate( b3BroadphaseProxy* absproxy,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- b3Dispatcher* /*dispatcher*/)
+void b3DynamicBvhBroadphase::setAabbForceUpdate(b3BroadphaseProxy* absproxy,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ b3Dispatcher* /*dispatcher*/)
{
- b3DbvtProxy* proxy=(b3DbvtProxy*)absproxy;
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) aabb=b3DbvtVolume::FromMM(aabbMin,aabbMax);
- bool docollide=false;
- if(proxy->stage==STAGECOUNT)
- {/* fixed -> dynamic set */
+ b3DbvtProxy* proxy = (b3DbvtProxy*)absproxy;
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
+ aabb = b3DbvtVolume::FromMM(aabbMin, aabbMax);
+ bool docollide = false;
+ if (proxy->stage == STAGECOUNT)
+ { /* fixed -> dynamic set */
m_sets[1].remove(proxy->leaf);
- proxy->leaf=m_sets[0].insert(aabb,proxy);
- docollide=true;
+ proxy->leaf = m_sets[0].insert(aabb, proxy);
+ docollide = true;
}
else
- {/* dynamic set */
+ { /* dynamic set */
++m_updates_call;
- /* Teleporting */
- m_sets[0].update(proxy->leaf,aabb);
+ /* Teleporting */
+ m_sets[0].update(proxy->leaf, aabb);
++m_updates_done;
- docollide=true;
+ docollide = true;
}
- b3ListRemove(proxy,m_stageRoots[proxy->stage]);
+ b3ListRemove(proxy, m_stageRoots[proxy->stage]);
proxy->m_aabbMin = aabbMin;
proxy->m_aabbMax = aabbMax;
- proxy->stage = m_stageCurrent;
- b3ListAppend(proxy,m_stageRoots[m_stageCurrent]);
- if(docollide)
+ proxy->stage = m_stageCurrent;
+ b3ListAppend(proxy, m_stageRoots[m_stageCurrent]);
+ if (docollide)
{
- m_needcleanup=true;
- if(!m_deferedcollide)
+ m_needcleanup = true;
+ if (!m_deferedcollide)
{
- b3DbvtTreeCollider collider(this);
- m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
+ b3DbvtTreeCollider collider(this);
+ m_sets[1].collideTTpersistentStack(m_sets[1].m_root, proxy->leaf, collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, proxy->leaf, collider);
}
- }
+ }
}
//
-void b3DynamicBvhBroadphase::calculateOverlappingPairs(b3Dispatcher* dispatcher)
+void b3DynamicBvhBroadphase::calculateOverlappingPairs(b3Dispatcher* dispatcher)
{
collide(dispatcher);
#if B3_DBVT_BP_PROFILE
- if(0==(m_pid%B3_DBVT_BP_PROFILING_RATE))
- {
- printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs());
- unsigned int total=m_profiling.m_total;
- if(total<=0) total=1;
- printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/B3_DBVT_BP_PROFILING_RATE);
- printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/B3_DBVT_BP_PROFILING_RATE);
- printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/B3_DBVT_BP_PROFILING_RATE);
- printf("total: %uus\r\n",total/B3_DBVT_BP_PROFILING_RATE);
- const unsigned long sum=m_profiling.m_ddcollide+
- m_profiling.m_fdcollide+
- m_profiling.m_cleanup;
- printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/B3_DBVT_BP_PROFILING_RATE);
- printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*B3_DBVT_BP_PROFILING_RATE));
+ if (0 == (m_pid % B3_DBVT_BP_PROFILING_RATE))
+ {
+ printf("fixed(%u) dynamics(%u) pairs(%u)\r\n", m_sets[1].m_leaves, m_sets[0].m_leaves, m_paircache->getNumOverlappingPairs());
+ unsigned int total = m_profiling.m_total;
+ if (total <= 0) total = 1;
+ printf("ddcollide: %u%% (%uus)\r\n", (50 + m_profiling.m_ddcollide * 100) / total, m_profiling.m_ddcollide / B3_DBVT_BP_PROFILING_RATE);
+ printf("fdcollide: %u%% (%uus)\r\n", (50 + m_profiling.m_fdcollide * 100) / total, m_profiling.m_fdcollide / B3_DBVT_BP_PROFILING_RATE);
+ printf("cleanup: %u%% (%uus)\r\n", (50 + m_profiling.m_cleanup * 100) / total, m_profiling.m_cleanup / B3_DBVT_BP_PROFILING_RATE);
+ printf("total: %uus\r\n", total / B3_DBVT_BP_PROFILING_RATE);
+ const unsigned long sum = m_profiling.m_ddcollide +
+ m_profiling.m_fdcollide +
+ m_profiling.m_cleanup;
+ printf("leaked: %u%% (%uus)\r\n", 100 - ((50 + sum * 100) / total), (total - sum) / B3_DBVT_BP_PROFILING_RATE);
+ printf("job counts: %u%%\r\n", (m_profiling.m_jobcount * 100) / ((m_sets[0].m_leaves + m_sets[1].m_leaves) * B3_DBVT_BP_PROFILING_RATE));
b3Clear(m_profiling);
m_clock.reset();
}
#endif
performDeferredRemoval(dispatcher);
-
}
void b3DynamicBvhBroadphase::performDeferredRemoval(b3Dispatcher* dispatcher)
{
-
if (m_paircache->hasDeferredRemoval())
{
-
- b3BroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray();
+ b3BroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray();
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(b3BroadphasePairSortPredicate());
int invalidPair = 0;
-
int i;
- b3BroadphasePair previousPair = b3MakeBroadphasePair(-1,-1);
-
-
-
- for (i=0;i<overlappingPairArray.size();i++)
+ b3BroadphasePair previousPair = b3MakeBroadphasePair(-1, -1);
+
+ for (i = 0; i < overlappingPairArray.size(); i++)
{
-
b3BroadphasePair& pair = overlappingPairArray[i];
bool isDuplicate = (pair == previousPair);
@@ -459,33 +455,34 @@ void b3DynamicBvhBroadphase::performDeferredRemoval(b3Dispatcher* dispatcher)
if (!isDuplicate)
{
//important to perform AABB check that is consistent with the broadphase
- b3DbvtProxy* pa=&m_proxies[pair.x];
- b3DbvtProxy* pb=&m_proxies[pair.y];
- bool hasOverlap = b3Intersect(pa->leaf->volume,pb->leaf->volume);
+ b3DbvtProxy* pa = &m_proxies[pair.x];
+ b3DbvtProxy* pb = &m_proxies[pair.y];
+ bool hasOverlap = b3Intersect(pa->leaf->volume, pb->leaf->volume);
if (hasOverlap)
{
needsRemoval = false;
- } else
+ }
+ else
{
needsRemoval = true;
}
- } else
+ }
+ else
{
//remove duplicate
needsRemoval = true;
//should have no algorithm
}
-
+
if (needsRemoval)
{
- m_paircache->cleanOverlappingPair(pair,dispatcher);
+ m_paircache->cleanOverlappingPair(pair, dispatcher);
pair.x = -1;
pair.y = -1;
invalidPair++;
- }
-
+ }
}
//perform a sort, to sort 'invalid' pairs to the end
@@ -495,7 +492,7 @@ void b3DynamicBvhBroadphase::performDeferredRemoval(b3Dispatcher* dispatcher)
}
//
-void b3DynamicBvhBroadphase::collide(b3Dispatcher* dispatcher)
+void b3DynamicBvhBroadphase::collide(b3Dispatcher* dispatcher)
{
/*printf("---------------------------------------------------------\n");
printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves);
@@ -512,285 +509,293 @@ void b3DynamicBvhBroadphase::collide(b3Dispatcher* dispatcher)
}
*/
-
-
b3SPC(m_profiling.m_total);
- /* optimize */
- m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100);
- if(m_fixedleft)
+ /* optimize */
+ m_sets[0].optimizeIncremental(1 + (m_sets[0].m_leaves * m_dupdates) / 100);
+ if (m_fixedleft)
{
- const int count=1+(m_sets[1].m_leaves*m_fupdates)/100;
- m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100);
- m_fixedleft=b3Max<int>(0,m_fixedleft-count);
+ const int count = 1 + (m_sets[1].m_leaves * m_fupdates) / 100;
+ m_sets[1].optimizeIncremental(1 + (m_sets[1].m_leaves * m_fupdates) / 100);
+ m_fixedleft = b3Max<int>(0, m_fixedleft - count);
}
- /* dynamic -> fixed set */
- m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT;
- b3DbvtProxy* current=m_stageRoots[m_stageCurrent];
- if(current)
+ /* dynamic -> fixed set */
+ m_stageCurrent = (m_stageCurrent + 1) % STAGECOUNT;
+ b3DbvtProxy* current = m_stageRoots[m_stageCurrent];
+ if (current)
{
- b3DbvtTreeCollider collider(this);
- do {
- b3DbvtProxy* next=current->links[1];
- b3ListRemove(current,m_stageRoots[current->stage]);
- b3ListAppend(current,m_stageRoots[STAGECOUNT]);
+ b3DbvtTreeCollider collider(this);
+ do
+ {
+ b3DbvtProxy* next = current->links[1];
+ b3ListRemove(current, m_stageRoots[current->stage]);
+ b3ListAppend(current, m_stageRoots[STAGECOUNT]);
#if B3_DBVT_BP_ACCURATESLEEPING
- m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher);
- collider.proxy=current;
- b3DynamicBvh::collideTV(m_sets[0].m_root,current->aabb,collider);
- b3DynamicBvh::collideTV(m_sets[1].m_root,current->aabb,collider);
+ m_paircache->removeOverlappingPairsContainingProxy(current, dispatcher);
+ collider.proxy = current;
+ b3DynamicBvh::collideTV(m_sets[0].m_root, current->aabb, collider);
+ b3DynamicBvh::collideTV(m_sets[1].m_root, current->aabb, collider);
#endif
m_sets[0].remove(current->leaf);
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) curAabb=b3DbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax);
- current->leaf = m_sets[1].insert(curAabb,current);
- current->stage = STAGECOUNT;
- current = next;
- } while(current);
- m_fixedleft=m_sets[1].m_leaves;
- m_needcleanup=true;
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
+ curAabb = b3DbvtVolume::FromMM(current->m_aabbMin, current->m_aabbMax);
+ current->leaf = m_sets[1].insert(curAabb, current);
+ current->stage = STAGECOUNT;
+ current = next;
+ } while (current);
+ m_fixedleft = m_sets[1].m_leaves;
+ m_needcleanup = true;
}
- /* collide dynamics */
+ /* collide dynamics */
{
- b3DbvtTreeCollider collider(this);
- if(m_deferedcollide)
+ b3DbvtTreeCollider collider(this);
+ if (m_deferedcollide)
{
b3SPC(m_profiling.m_fdcollide);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, m_sets[1].m_root, collider);
}
- if(m_deferedcollide)
+ if (m_deferedcollide)
{
b3SPC(m_profiling.m_ddcollide);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, m_sets[0].m_root, collider);
}
}
- /* clean up */
- if(m_needcleanup)
+ /* clean up */
+ if (m_needcleanup)
{
b3SPC(m_profiling.m_cleanup);
- b3BroadphasePairArray& pairs=m_paircache->getOverlappingPairArray();
- if(pairs.size()>0)
+ b3BroadphasePairArray& pairs = m_paircache->getOverlappingPairArray();
+ if (pairs.size() > 0)
{
-
- int ni=b3Min(pairs.size(),b3Max<int>(m_newpairs,(pairs.size()*m_cupdates)/100));
- for(int i=0;i<ni;++i)
+ int ni = b3Min(pairs.size(), b3Max<int>(m_newpairs, (pairs.size() * m_cupdates) / 100));
+ for (int i = 0; i < ni; ++i)
{
- b3BroadphasePair& p=pairs[(m_cid+i)%pairs.size()];
- b3DbvtProxy* pa=&m_proxies[p.x];
- b3DbvtProxy* pb=&m_proxies[p.y];
- if(!b3Intersect(pa->leaf->volume,pb->leaf->volume))
+ b3BroadphasePair& p = pairs[(m_cid + i) % pairs.size()];
+ b3DbvtProxy* pa = &m_proxies[p.x];
+ b3DbvtProxy* pb = &m_proxies[p.y];
+ if (!b3Intersect(pa->leaf->volume, pb->leaf->volume))
{
#if B3_DBVT_BP_SORTPAIRS
- if(pa->m_uniqueId>pb->m_uniqueId)
- b3Swap(pa,pb);
+ if (pa->m_uniqueId > pb->m_uniqueId)
+ b3Swap(pa, pb);
#endif
- m_paircache->removeOverlappingPair(pa->getUid(),pb->getUid(),dispatcher);
- --ni;--i;
+ m_paircache->removeOverlappingPair(pa->getUid(), pb->getUid(), dispatcher);
+ --ni;
+ --i;
}
}
- if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0;
+ if (pairs.size() > 0)
+ m_cid = (m_cid + ni) % pairs.size();
+ else
+ m_cid = 0;
}
}
++m_pid;
- m_newpairs=1;
- m_needcleanup=false;
- if(m_updates_call>0)
- { m_updates_ratio=m_updates_done/(b3Scalar)m_updates_call; }
+ m_newpairs = 1;
+ m_needcleanup = false;
+ if (m_updates_call > 0)
+ {
+ m_updates_ratio = m_updates_done / (b3Scalar)m_updates_call;
+ }
else
- { m_updates_ratio=0; }
- m_updates_done/=2;
- m_updates_call/=2;
+ {
+ m_updates_ratio = 0;
+ }
+ m_updates_done /= 2;
+ m_updates_call /= 2;
}
//
-void b3DynamicBvhBroadphase::optimize()
+void b3DynamicBvhBroadphase::optimize()
{
m_sets[0].optimizeTopDown();
m_sets[1].optimizeTopDown();
}
//
-b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache()
+b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache()
{
- return(m_paircache);
+ return (m_paircache);
}
//
-const b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache() const
+const b3OverlappingPairCache* b3DynamicBvhBroadphase::getOverlappingPairCache() const
{
- return(m_paircache);
+ return (m_paircache);
}
//
-void b3DynamicBvhBroadphase::getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const
+void b3DynamicBvhBroadphase::getBroadphaseAabb(b3Vector3& aabbMin, b3Vector3& aabbMax) const
{
+ B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
+ bounds;
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume) bounds;
-
- if(!m_sets[0].empty())
- if(!m_sets[1].empty()) b3Merge( m_sets[0].m_root->volume,
- m_sets[1].m_root->volume,bounds);
+ if (!m_sets[0].empty())
+ if (!m_sets[1].empty())
+ b3Merge(m_sets[0].m_root->volume,
+ m_sets[1].m_root->volume, bounds);
else
- bounds=m_sets[0].m_root->volume;
- else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume;
+ bounds = m_sets[0].m_root->volume;
+ else if (!m_sets[1].empty())
+ bounds = m_sets[1].m_root->volume;
else
- bounds=b3DbvtVolume::FromCR(b3MakeVector3(0,0,0),0);
- aabbMin=bounds.Mins();
- aabbMax=bounds.Maxs();
+ bounds = b3DbvtVolume::FromCR(b3MakeVector3(0, 0, 0), 0);
+ aabbMin = bounds.Mins();
+ aabbMax = bounds.Maxs();
}
void b3DynamicBvhBroadphase::resetPool(b3Dispatcher* dispatcher)
{
-
int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves;
if (!totalObjects)
{
//reset internal dynamic tree data structures
m_sets[0].clear();
m_sets[1].clear();
-
- m_deferedcollide = false;
- m_needcleanup = true;
- m_stageCurrent = 0;
- m_fixedleft = 0;
- m_fupdates = 1;
- m_dupdates = 0;
- m_cupdates = 10;
- m_newpairs = 1;
- m_updates_call = 0;
- m_updates_done = 0;
- m_updates_ratio = 0;
-
- m_pid = 0;
- m_cid = 0;
- for(int i=0;i<=STAGECOUNT;++i)
+
+ m_deferedcollide = false;
+ m_needcleanup = true;
+ m_stageCurrent = 0;
+ m_fixedleft = 0;
+ m_fupdates = 1;
+ m_dupdates = 0;
+ m_cupdates = 10;
+ m_newpairs = 1;
+ m_updates_call = 0;
+ m_updates_done = 0;
+ m_updates_ratio = 0;
+
+ m_pid = 0;
+ m_cid = 0;
+ for (int i = 0; i <= STAGECOUNT; ++i)
{
- m_stageRoots[i]=0;
+ m_stageRoots[i] = 0;
}
}
}
//
-void b3DynamicBvhBroadphase::printStats()
-{}
+void b3DynamicBvhBroadphase::printStats()
+{
+}
//
#if B3_DBVT_BP_ENABLE_BENCHMARK
-struct b3BroadphaseBenchmark
+struct b3BroadphaseBenchmark
{
- struct Experiment
+ struct Experiment
{
- const char* name;
- int object_count;
- int update_count;
- int spawn_count;
- int iterations;
- b3Scalar speed;
- b3Scalar amplitude;
+ const char* name;
+ int object_count;
+ int update_count;
+ int spawn_count;
+ int iterations;
+ b3Scalar speed;
+ b3Scalar amplitude;
};
- struct Object
+ struct Object
{
- b3Vector3 center;
- b3Vector3 extents;
- b3BroadphaseProxy* proxy;
- b3Scalar time;
- void update(b3Scalar speed,b3Scalar amplitude,b3BroadphaseInterface* pbi)
+ b3Vector3 center;
+ b3Vector3 extents;
+ b3BroadphaseProxy* proxy;
+ b3Scalar time;
+ void update(b3Scalar speed, b3Scalar amplitude, b3BroadphaseInterface* pbi)
{
- time += speed;
- center[0] = b3Cos(time*(b3Scalar)2.17)*amplitude+
- b3Sin(time)*amplitude/2;
- center[1] = b3Cos(time*(b3Scalar)1.38)*amplitude+
- b3Sin(time)*amplitude;
- center[2] = b3Sin(time*(b3Scalar)0.777)*amplitude;
- pbi->setAabb(proxy,center-extents,center+extents,0);
+ time += speed;
+ center[0] = b3Cos(time * (b3Scalar)2.17) * amplitude +
+ b3Sin(time) * amplitude / 2;
+ center[1] = b3Cos(time * (b3Scalar)1.38) * amplitude +
+ b3Sin(time) * amplitude;
+ center[2] = b3Sin(time * (b3Scalar)0.777) * amplitude;
+ pbi->setAabb(proxy, center - extents, center + extents, 0);
}
};
- static int UnsignedRand(int range=RAND_MAX-1) { return(rand()%(range+1)); }
- static b3Scalar UnitRand() { return(UnsignedRand(16384)/(b3Scalar)16384); }
- static void OutputTime(const char* name,b3Clock& c,unsigned count=0)
+ static int UnsignedRand(int range = RAND_MAX - 1) { return (rand() % (range + 1)); }
+ static b3Scalar UnitRand() { return (UnsignedRand(16384) / (b3Scalar)16384); }
+ static void OutputTime(const char* name, b3Clock& c, unsigned count = 0)
{
- const unsigned long us=c.getTimeMicroseconds();
- const unsigned long ms=(us+500)/1000;
- const b3Scalar sec=us/(b3Scalar)(1000*1000);
- if(count>0)
- printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec);
+ const unsigned long us = c.getTimeMicroseconds();
+ const unsigned long ms = (us + 500) / 1000;
+ const b3Scalar sec = us / (b3Scalar)(1000 * 1000);
+ if (count > 0)
+ printf("%s : %u us (%u ms), %.2f/s\r\n", name, us, ms, count / sec);
else
- printf("%s : %u us (%u ms)\r\n",name,us,ms);
+ printf("%s : %u us (%u ms)\r\n", name, us, ms);
}
};
-void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface* pbi)
+void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface* pbi)
{
- static const b3BroadphaseBenchmark::Experiment experiments[]=
- {
- {"1024o.10%",1024,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},
- /*{"4096o.10%",4096,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},
+ static const b3BroadphaseBenchmark::Experiment experiments[] =
+ {
+ {"1024o.10%", 1024, 10, 0, 8192, (b3Scalar)0.005, (b3Scalar)100},
+ /*{"4096o.10%",4096,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},
{"8192o.10%",8192,10,0,8192,(b3Scalar)0.005,(b3Scalar)100},*/
- };
- static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]);
- b3AlignedObjectArray<b3BroadphaseBenchmark::Object*> objects;
- b3Clock wallclock;
- /* Begin */
- for(int iexp=0;iexp<nexperiments;++iexp)
+ };
+ static const int nexperiments = sizeof(experiments) / sizeof(experiments[0]);
+ b3AlignedObjectArray<b3BroadphaseBenchmark::Object*> objects;
+ b3Clock wallclock;
+ /* Begin */
+ for (int iexp = 0; iexp < nexperiments; ++iexp)
{
- const b3BroadphaseBenchmark::Experiment& experiment=experiments[iexp];
- const int object_count=experiment.object_count;
- const int update_count=(object_count*experiment.update_count)/100;
- const int spawn_count=(object_count*experiment.spawn_count)/100;
- const b3Scalar speed=experiment.speed;
- const b3Scalar amplitude=experiment.amplitude;
- printf("Experiment #%u '%s':\r\n",iexp,experiment.name);
- printf("\tObjects: %u\r\n",object_count);
- printf("\tUpdate: %u\r\n",update_count);
- printf("\tSpawn: %u\r\n",spawn_count);
- printf("\tSpeed: %f\r\n",speed);
- printf("\tAmplitude: %f\r\n",amplitude);
+ const b3BroadphaseBenchmark::Experiment& experiment = experiments[iexp];
+ const int object_count = experiment.object_count;
+ const int update_count = (object_count * experiment.update_count) / 100;
+ const int spawn_count = (object_count * experiment.spawn_count) / 100;
+ const b3Scalar speed = experiment.speed;
+ const b3Scalar amplitude = experiment.amplitude;
+ printf("Experiment #%u '%s':\r\n", iexp, experiment.name);
+ printf("\tObjects: %u\r\n", object_count);
+ printf("\tUpdate: %u\r\n", update_count);
+ printf("\tSpawn: %u\r\n", spawn_count);
+ printf("\tSpeed: %f\r\n", speed);
+ printf("\tAmplitude: %f\r\n", amplitude);
srand(180673);
- /* Create objects */
+ /* Create objects */
wallclock.reset();
objects.reserve(object_count);
- for(int i=0;i<object_count;++i)
+ for (int i = 0; i < object_count; ++i)
{
- b3BroadphaseBenchmark::Object* po=new b3BroadphaseBenchmark::Object();
- po->center[0]=b3BroadphaseBenchmark::UnitRand()*50;
- po->center[1]=b3BroadphaseBenchmark::UnitRand()*50;
- po->center[2]=b3BroadphaseBenchmark::UnitRand()*50;
- po->extents[0]=b3BroadphaseBenchmark::UnitRand()*2+2;
- po->extents[1]=b3BroadphaseBenchmark::UnitRand()*2+2;
- po->extents[2]=b3BroadphaseBenchmark::UnitRand()*2+2;
- po->time=b3BroadphaseBenchmark::UnitRand()*2000;
- po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0);
+ b3BroadphaseBenchmark::Object* po = new b3BroadphaseBenchmark::Object();
+ po->center[0] = b3BroadphaseBenchmark::UnitRand() * 50;
+ po->center[1] = b3BroadphaseBenchmark::UnitRand() * 50;
+ po->center[2] = b3BroadphaseBenchmark::UnitRand() * 50;
+ po->extents[0] = b3BroadphaseBenchmark::UnitRand() * 2 + 2;
+ po->extents[1] = b3BroadphaseBenchmark::UnitRand() * 2 + 2;
+ po->extents[2] = b3BroadphaseBenchmark::UnitRand() * 2 + 2;
+ po->time = b3BroadphaseBenchmark::UnitRand() * 2000;
+ po->proxy = pbi->createProxy(po->center - po->extents, po->center + po->extents, 0, po, 1, 1, 0, 0);
objects.push_back(po);
}
- b3BroadphaseBenchmark::OutputTime("\tInitialization",wallclock);
- /* First update */
+ b3BroadphaseBenchmark::OutputTime("\tInitialization", wallclock);
+ /* First update */
wallclock.reset();
- for(int i=0;i<objects.size();++i)
+ for (int i = 0; i < objects.size(); ++i)
{
- objects[i]->update(speed,amplitude,pbi);
+ objects[i]->update(speed, amplitude, pbi);
}
- b3BroadphaseBenchmark::OutputTime("\tFirst update",wallclock);
- /* Updates */
+ b3BroadphaseBenchmark::OutputTime("\tFirst update", wallclock);
+ /* Updates */
wallclock.reset();
- for(int i=0;i<experiment.iterations;++i)
+ for (int i = 0; i < experiment.iterations; ++i)
{
- for(int j=0;j<update_count;++j)
- {
- objects[j]->update(speed,amplitude,pbi);
+ for (int j = 0; j < update_count; ++j)
+ {
+ objects[j]->update(speed, amplitude, pbi);
}
pbi->calculateOverlappingPairs(0);
}
- b3BroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations);
- /* Clean up */
+ b3BroadphaseBenchmark::OutputTime("\tUpdate", wallclock, experiment.iterations);
+ /* Clean up */
wallclock.reset();
- for(int i=0;i<objects.size();++i)
+ for (int i = 0; i < objects.size(); ++i)
{
- pbi->destroyProxy(objects[i]->proxy,0);
+ pbi->destroyProxy(objects[i]->proxy, 0);
delete objects[i];
}
objects.resize(0);
- b3BroadphaseBenchmark::OutputTime("\tRelease",wallclock);
+ b3BroadphaseBenchmark::OutputTime("\tRelease", wallclock);
}
-
}
#else
/*void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface*)
@@ -799,6 +804,5 @@ void b3DynamicBvhBroadphase::benchmark(b3BroadphaseInterface* pbi)
#endif
#if B3_DBVT_BP_PROFILE
-#undef b3SPC
+#undef b3SPC
#endif
-
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
index 7ac085d90c..c235e40148 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h
@@ -27,46 +27,43 @@ subject to the following restrictions:
// Compile time config
//
-#define B3_DBVT_BP_PROFILE 0
+#define B3_DBVT_BP_PROFILE 0
//#define B3_DBVT_BP_SORTPAIRS 1
-#define B3_DBVT_BP_PREVENTFALSEUPDATE 0
-#define B3_DBVT_BP_ACCURATESLEEPING 0
-#define B3_DBVT_BP_ENABLE_BENCHMARK 0
-#define B3_DBVT_BP_MARGIN (b3Scalar)0.05
+#define B3_DBVT_BP_PREVENTFALSEUPDATE 0
+#define B3_DBVT_BP_ACCURATESLEEPING 0
+#define B3_DBVT_BP_ENABLE_BENCHMARK 0
+#define B3_DBVT_BP_MARGIN (b3Scalar)0.05
#if B3_DBVT_BP_PROFILE
-#define B3_DBVT_BP_PROFILING_RATE 256
+#define B3_DBVT_BP_PROFILING_RATE 256
#endif
-
-
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3BroadphaseProxy
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3BroadphaseProxy
{
+ B3_DECLARE_ALIGNED_ALLOCATOR();
-B3_DECLARE_ALIGNED_ALLOCATOR();
-
///optional filtering to cull potential collisions
enum CollisionFilterGroups
{
- DefaultFilter = 1,
- StaticFilter = 2,
- KinematicFilter = 4,
- DebrisFilter = 8,
- SensorTrigger = 16,
- CharacterFilter = 32,
- AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
+ DefaultFilter = 1,
+ StaticFilter = 2,
+ KinematicFilter = 4,
+ DebrisFilter = 8,
+ SensorTrigger = 16,
+ CharacterFilter = 32,
+ AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
};
//Usually the client b3CollisionObject or Rigidbody class
- void* m_clientObject;
+ void* m_clientObject;
int m_collisionFilterGroup;
int m_collisionFilterMask;
- int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
+ int m_uniqueId; //m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
- b3Vector3 m_aabbMin;
- b3Vector3 m_aabbMax;
+ b3Vector3 m_aabbMin;
+ b3Vector3 m_aabbMax;
B3_FORCE_INLINE int getUid() const
{
@@ -74,116 +71,112 @@ B3_DECLARE_ALIGNED_ALLOCATOR();
}
//used for memory pools
- b3BroadphaseProxy() :m_clientObject(0)
+ b3BroadphaseProxy() : m_clientObject(0)
{
}
- b3BroadphaseProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask)
- :m_clientObject(userPtr),
- m_collisionFilterGroup(collisionFilterGroup),
- m_collisionFilterMask(collisionFilterMask),
- m_aabbMin(aabbMin),
- m_aabbMax(aabbMax)
+ b3BroadphaseProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, void* userPtr, int collisionFilterGroup, int collisionFilterMask)
+ : m_clientObject(userPtr),
+ m_collisionFilterGroup(collisionFilterGroup),
+ m_collisionFilterMask(collisionFilterMask),
+ m_aabbMin(aabbMin),
+ m_aabbMax(aabbMax)
{
}
};
-
-
-
-
//
// b3DbvtProxy
//
struct b3DbvtProxy : b3BroadphaseProxy
{
- /* Fields */
+ /* Fields */
//b3DbvtAabbMm aabb;
- b3DbvtNode* leaf;
- b3DbvtProxy* links[2];
- int stage;
- /* ctor */
+ b3DbvtNode* leaf;
+ b3DbvtProxy* links[2];
+ int stage;
+ /* ctor */
explicit b3DbvtProxy() {}
- b3DbvtProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask) :
- b3BroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
+ b3DbvtProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, void* userPtr, int collisionFilterGroup, int collisionFilterMask) : b3BroadphaseProxy(aabbMin, aabbMax, userPtr, collisionFilterGroup, collisionFilterMask)
{
- links[0]=links[1]=0;
+ links[0] = links[1] = 0;
}
};
-typedef b3AlignedObjectArray<b3DbvtProxy*> b3DbvtProxyArray;
+typedef b3AlignedObjectArray<b3DbvtProxy*> b3DbvtProxyArray;
///The b3DynamicBvhBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see b3DynamicBvh).
///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other.
///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases b3AxisSweep3 and b332BitAxisSweep3.
-struct b3DynamicBvhBroadphase
+struct b3DynamicBvhBroadphase
{
- /* Config */
- enum {
- DYNAMIC_SET = 0, /* Dynamic set index */
- FIXED_SET = 1, /* Fixed set index */
- STAGECOUNT = 2 /* Number of stages */
+ /* Config */
+ enum
+ {
+ DYNAMIC_SET = 0, /* Dynamic set index */
+ FIXED_SET = 1, /* Fixed set index */
+ STAGECOUNT = 2 /* Number of stages */
};
- /* Fields */
- b3DynamicBvh m_sets[2]; // Dbvt sets
- b3DbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list
-
- b3AlignedObjectArray<b3DbvtProxy> m_proxies;
- b3OverlappingPairCache* m_paircache; // Pair cache
- b3Scalar m_prediction; // Velocity prediction
- int m_stageCurrent; // Current stage
- int m_fupdates; // % of fixed updates per frame
- int m_dupdates; // % of dynamic updates per frame
- int m_cupdates; // % of cleanup updates per frame
- int m_newpairs; // Number of pairs created
- int m_fixedleft; // Fixed optimization left
- unsigned m_updates_call; // Number of updates call
- unsigned m_updates_done; // Number of updates done
- b3Scalar m_updates_ratio; // m_updates_done/m_updates_call
- int m_pid; // Parse id
- int m_cid; // Cleanup index
- bool m_releasepaircache; // Release pair cache on delete
- bool m_deferedcollide; // Defere dynamic/static collision to collide call
- bool m_needcleanup; // Need to run cleanup?
+ /* Fields */
+ b3DynamicBvh m_sets[2]; // Dbvt sets
+ b3DbvtProxy* m_stageRoots[STAGECOUNT + 1]; // Stages list
+
+ b3AlignedObjectArray<b3DbvtProxy> m_proxies;
+ b3OverlappingPairCache* m_paircache; // Pair cache
+ b3Scalar m_prediction; // Velocity prediction
+ int m_stageCurrent; // Current stage
+ int m_fupdates; // % of fixed updates per frame
+ int m_dupdates; // % of dynamic updates per frame
+ int m_cupdates; // % of cleanup updates per frame
+ int m_newpairs; // Number of pairs created
+ int m_fixedleft; // Fixed optimization left
+ unsigned m_updates_call; // Number of updates call
+ unsigned m_updates_done; // Number of updates done
+ b3Scalar m_updates_ratio; // m_updates_done/m_updates_call
+ int m_pid; // Parse id
+ int m_cid; // Cleanup index
+ bool m_releasepaircache; // Release pair cache on delete
+ bool m_deferedcollide; // Defere dynamic/static collision to collide call
+ bool m_needcleanup; // Need to run cleanup?
#if B3_DBVT_BP_PROFILE
- b3Clock m_clock;
- struct {
- unsigned long m_total;
- unsigned long m_ddcollide;
- unsigned long m_fdcollide;
- unsigned long m_cleanup;
- unsigned long m_jobcount;
- } m_profiling;
+ b3Clock m_clock;
+ struct
+ {
+ unsigned long m_total;
+ unsigned long m_ddcollide;
+ unsigned long m_fdcollide;
+ unsigned long m_cleanup;
+ unsigned long m_jobcount;
+ } m_profiling;
#endif
- /* Methods */
- b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache=0);
+ /* Methods */
+ b3DynamicBvhBroadphase(int proxyCapacity, b3OverlappingPairCache* paircache = 0);
virtual ~b3DynamicBvhBroadphase();
- void collide(b3Dispatcher* dispatcher);
- void optimize();
-
+ void collide(b3Dispatcher* dispatcher);
+ void optimize();
+
/* b3BroadphaseInterface Implementation */
- b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin,const b3Vector3& aabbMax,int objectIndex,void* userPtr, int collisionFilterGroup, int collisionFilterMask);
- virtual void destroyProxy(b3BroadphaseProxy* proxy,b3Dispatcher* dispatcher);
- virtual void setAabb(int objectId,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* dispatcher);
- virtual void rayTest(const b3Vector3& rayFrom,const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback, const b3Vector3& aabbMin=b3MakeVector3(0,0,0), const b3Vector3& aabbMax = b3MakeVector3(0,0,0));
- virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback& callback);
+ b3BroadphaseProxy* createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int objectIndex, void* userPtr, int collisionFilterGroup, int collisionFilterMask);
+ virtual void destroyProxy(b3BroadphaseProxy* proxy, b3Dispatcher* dispatcher);
+ virtual void setAabb(int objectId, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatcher* dispatcher);
+ virtual void rayTest(const b3Vector3& rayFrom, const b3Vector3& rayTo, b3BroadphaseRayCallback& rayCallback, const b3Vector3& aabbMin = b3MakeVector3(0, 0, 0), const b3Vector3& aabbMax = b3MakeVector3(0, 0, 0));
+ virtual void aabbTest(const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3BroadphaseAabbCallback& callback);
//virtual void getAabb(b3BroadphaseProxy* proxy,b3Vector3& aabbMin, b3Vector3& aabbMax ) const;
- virtual void getAabb(int objectId,b3Vector3& aabbMin, b3Vector3& aabbMax ) const;
- virtual void calculateOverlappingPairs(b3Dispatcher* dispatcher=0);
- virtual b3OverlappingPairCache* getOverlappingPairCache();
- virtual const b3OverlappingPairCache* getOverlappingPairCache() const;
- virtual void getBroadphaseAabb(b3Vector3& aabbMin,b3Vector3& aabbMax) const;
- virtual void printStats();
-
+ virtual void getAabb(int objectId, b3Vector3& aabbMin, b3Vector3& aabbMax) const;
+ virtual void calculateOverlappingPairs(b3Dispatcher* dispatcher = 0);
+ virtual b3OverlappingPairCache* getOverlappingPairCache();
+ virtual const b3OverlappingPairCache* getOverlappingPairCache() const;
+ virtual void getBroadphaseAabb(b3Vector3& aabbMin, b3Vector3& aabbMax) const;
+ virtual void printStats();
///reset broadphase internal structures, to ensure determinism/reproducability
virtual void resetPool(b3Dispatcher* dispatcher);
- void performDeferredRemoval(b3Dispatcher* dispatcher);
-
- void setVelocityPrediction(b3Scalar prediction)
+ void performDeferredRemoval(b3Dispatcher* dispatcher);
+
+ void setVelocityPrediction(b3Scalar prediction)
{
m_prediction = prediction;
}
@@ -192,15 +185,13 @@ struct b3DynamicBvhBroadphase
return m_prediction;
}
- ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
+ ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
///it is not part of the b3BroadphaseInterface but specific to b3DynamicBvhBroadphase.
///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
///http://code.google.com/p/bullet/issues/detail?id=223
- void setAabbForceUpdate( b3BroadphaseProxy* absproxy,const b3Vector3& aabbMin,const b3Vector3& aabbMax,b3Dispatcher* /*dispatcher*/);
+ void setAabbForceUpdate(b3BroadphaseProxy* absproxy, const b3Vector3& aabbMin, const b3Vector3& aabbMax, b3Dispatcher* /*dispatcher*/);
//static void benchmark(b3BroadphaseInterface*);
-
-
};
#endif
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
index 39bf27de3e..4ff9ebae81 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h
@@ -23,20 +23,20 @@ subject to the following restrictions:
typedef b3Int4 b3BroadphasePair;
-inline b3Int4 b3MakeBroadphasePair(int xx,int yy)
+inline b3Int4 b3MakeBroadphasePair(int xx, int yy)
{
b3Int4 pair;
if (xx < yy)
- {
- pair.x = xx;
- pair.y = yy;
- }
- else
- {
+ {
+ pair.x = xx;
+ pair.y = yy;
+ }
+ else
+ {
pair.x = yy;
- pair.y = xx;
- }
+ pair.y = xx;
+ }
pair.z = B3_NEW_PAIR_MARKER;
pair.w = B3_NEW_PAIR_MARKER;
return pair;
@@ -51,22 +51,20 @@ inline b3Int4 b3MakeBroadphasePair(int xx,int yy)
class b3BroadphasePairSortPredicate
{
- public:
-
- bool operator() ( const b3BroadphasePair& a, const b3BroadphasePair& b ) const
- {
- const int uidA0 = a.x;
- const int uidB0 = b.x;
- const int uidA1 = a.y;
- const int uidB1 = b.y;
- return uidA0 > uidB0 || (uidA0 == uidB0 && uidA1 > uidB1);
- }
+public:
+ bool operator()(const b3BroadphasePair& a, const b3BroadphasePair& b) const
+ {
+ const int uidA0 = a.x;
+ const int uidB0 = b.x;
+ const int uidA1 = a.y;
+ const int uidB1 = b.y;
+ return uidA0 > uidB0 || (uidA0 == uidB0 && uidA1 > uidB1);
+ }
};
-B3_FORCE_INLINE bool operator==(const b3BroadphasePair& a, const b3BroadphasePair& b)
+B3_FORCE_INLINE bool operator==(const b3BroadphasePair& a, const b3BroadphasePair& b)
{
- return (a.x == b.x ) && (a.y == b.y );
+ return (a.x == b.x) && (a.y == b.y);
}
-#endif //B3_OVERLAPPING_PAIR_H
-
+#endif //B3_OVERLAPPING_PAIR_H
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp
index e4bda61624..19773244be 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "b3OverlappingPairCache.h"
//#include "b3Dispatcher.h"
@@ -23,35 +21,26 @@ subject to the following restrictions:
#include <stdio.h>
-int b3g_overlappingPairs = 0;
-int b3g_removePairs =0;
-int b3g_addedPairs =0;
-int b3g_findPairs =0;
-
-
-
+int b3g_overlappingPairs = 0;
+int b3g_removePairs = 0;
+int b3g_addedPairs = 0;
+int b3g_findPairs = 0;
-b3HashedOverlappingPairCache::b3HashedOverlappingPairCache():
- m_overlapFilterCallback(0)
+b3HashedOverlappingPairCache::b3HashedOverlappingPairCache() : m_overlapFilterCallback(0)
//, m_blockedForChanges(false)
{
- int initialAllocatedSize= 2;
+ int initialAllocatedSize = 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
growTables();
}
-
-
-
b3HashedOverlappingPairCache::~b3HashedOverlappingPairCache()
{
}
-
-
-void b3HashedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher)
+void b3HashedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher)
{
-/* if (pair.m_algorithm)
+ /* if (pair.m_algorithm)
{
{
pair.m_algorithm->~b3CollisionAlgorithm();
@@ -60,91 +49,74 @@ void b3HashedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b
}
}
*/
-
}
-
-
-
-void b3HashedOverlappingPairCache::cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher)
+void b3HashedOverlappingPairCache::cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher)
{
-
- class CleanPairCallback : public b3OverlapCallback
+ class CleanPairCallback : public b3OverlapCallback
{
int m_cleanProxy;
- b3OverlappingPairCache* m_pairCache;
+ b3OverlappingPairCache* m_pairCache;
b3Dispatcher* m_dispatcher;
public:
- CleanPairCallback(int cleanProxy,b3OverlappingPairCache* pairCache,b3Dispatcher* dispatcher)
- :m_cleanProxy(cleanProxy),
- m_pairCache(pairCache),
- m_dispatcher(dispatcher)
+ CleanPairCallback(int cleanProxy, b3OverlappingPairCache* pairCache, b3Dispatcher* dispatcher)
+ : m_cleanProxy(cleanProxy),
+ m_pairCache(pairCache),
+ m_dispatcher(dispatcher)
{
}
- virtual bool processOverlap(b3BroadphasePair& pair)
+ virtual bool processOverlap(b3BroadphasePair& pair)
{
if ((pair.x == m_cleanProxy) ||
(pair.y == m_cleanProxy))
{
- m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
+ m_pairCache->cleanOverlappingPair(pair, m_dispatcher);
}
return false;
}
-
};
- CleanPairCallback cleanPairs(proxy,this,dispatcher);
-
- processAllOverlappingPairs(&cleanPairs,dispatcher);
+ CleanPairCallback cleanPairs(proxy, this, dispatcher);
+ processAllOverlappingPairs(&cleanPairs, dispatcher);
}
-
-
-
-void b3HashedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher)
+void b3HashedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy, b3Dispatcher* dispatcher)
{
-
- class RemovePairCallback : public b3OverlapCallback
+ class RemovePairCallback : public b3OverlapCallback
{
int m_obsoleteProxy;
public:
RemovePairCallback(int obsoleteProxy)
- :m_obsoleteProxy(obsoleteProxy)
+ : m_obsoleteProxy(obsoleteProxy)
{
}
- virtual bool processOverlap(b3BroadphasePair& pair)
+ virtual bool processOverlap(b3BroadphasePair& pair)
{
return ((pair.x == m_obsoleteProxy) ||
- (pair.y == m_obsoleteProxy));
+ (pair.y == m_obsoleteProxy));
}
-
};
-
RemovePairCallback removeCallback(proxy);
- processAllOverlappingPairs(&removeCallback,dispatcher);
+ processAllOverlappingPairs(&removeCallback, dispatcher);
}
-
-
-
-
b3BroadphasePair* b3HashedOverlappingPairCache::findPair(int proxy0, int proxy1)
{
b3g_findPairs++;
- if(proxy0 >proxy1)
- b3Swap(proxy0,proxy1);
+ if (proxy0 > proxy1)
+ b3Swap(proxy0, proxy1);
int proxyId1 = proxy0;
int proxyId2 = proxy1;
/*if (proxyId1 > proxyId2)
b3Swap(proxyId1, proxyId2);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1));
if (hash >= m_hashTable.size())
{
@@ -169,9 +141,8 @@ b3BroadphasePair* b3HashedOverlappingPairCache::findPair(int proxy0, int proxy1)
//#include <stdio.h>
-void b3HashedOverlappingPairCache::growTables()
+void b3HashedOverlappingPairCache::growTables()
{
-
int newCapacity = m_overlappingPairArray.capacity();
if (m_hashTable.size() < newCapacity)
@@ -182,10 +153,9 @@ void b3HashedOverlappingPairCache::growTables()
m_hashTable.resize(newCapacity);
m_next.resize(newCapacity);
-
int i;
- for (i= 0; i < newCapacity; ++i)
+ for (i = 0; i < newCapacity; ++i)
{
m_hashTable[i] = B3_NULL_PAIR;
}
@@ -194,35 +164,31 @@ void b3HashedOverlappingPairCache::growTables()
m_next[i] = B3_NULL_PAIR;
}
- for(i=0;i<curHashtableSize;i++)
+ for (i = 0; i < curHashtableSize; i++)
{
-
const b3BroadphasePair& pair = m_overlappingPairArray[i];
int proxyId1 = pair.x;
int proxyId2 = pair.y;
/*if (proxyId1 > proxyId2)
b3Swap(proxyId1, proxyId2);*/
- int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
+ int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
m_next[i] = m_hashTable[hashValue];
m_hashTable[hashValue] = i;
}
-
-
}
}
b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int proxy1)
{
- if(proxy0>proxy1)
- b3Swap(proxy0,proxy1);
+ if (proxy0 > proxy1)
+ b3Swap(proxy0, proxy1);
int proxyId1 = proxy0;
int proxyId2 = proxy1;
/*if (proxyId1 > proxyId2)
b3Swap(proxyId1, proxyId2);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
-
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
b3BroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
if (pair != NULL)
@@ -243,8 +209,8 @@ b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int
pair = &m_overlappingPairArray.expandNonInitializing();
//this is where we add an actual pair, so also call the 'ghost'
-// if (m_ghostPairCallback)
-// m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
+ // if (m_ghostPairCallback)
+ // m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
int newCapacity = m_overlappingPairArray.capacity();
@@ -252,16 +218,15 @@ b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int
{
growTables();
//hash with new capacity
- hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+ hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1));
}
-
- *pair = b3MakeBroadphasePair(proxy0,proxy1);
-
-// pair->m_pProxy0 = proxy0;
-// pair->m_pProxy1 = proxy1;
+
+ *pair = b3MakeBroadphasePair(proxy0, proxy1);
+
+ // pair->m_pProxy0 = proxy0;
+ // pair->m_pProxy1 = proxy1;
//pair->m_algorithm = 0;
//pair->m_internalTmpValue = 0;
-
m_next[count] = m_hashTable[hash];
m_hashTable[hash] = count;
@@ -269,20 +234,18 @@ b3BroadphasePair* b3HashedOverlappingPairCache::internalAddPair(int proxy0, int
return pair;
}
-
-
-void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1,b3Dispatcher* dispatcher)
+void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher)
{
b3g_removePairs++;
- if(proxy0>proxy1)
- b3Swap(proxy0,proxy1);
+ if (proxy0 > proxy1)
+ b3Swap(proxy0, proxy1);
int proxyId1 = proxy0;
int proxyId2 = proxy1;
/*if (proxyId1 > proxyId2)
b3Swap(proxyId1, proxyId2);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1));
b3BroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
if (pair == NULL)
@@ -290,9 +253,7 @@ void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1
return 0;
}
- cleanOverlappingPair(*pair,dispatcher);
-
-
+ cleanOverlappingPair(*pair, dispatcher);
int pairIndex = int(pair - &m_overlappingPairArray[0]);
b3Assert(pairIndex < m_overlappingPairArray.size());
@@ -336,8 +297,8 @@ void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1
// Remove the last pair from the hash table.
const b3BroadphasePair* last = &m_overlappingPairArray[lastPairIndex];
- /* missing swap here too, Nat. */
- int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->x), static_cast<unsigned int>(last->y)) & (m_overlappingPairArray.capacity()-1));
+ /* missing swap here too, Nat. */
+ int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->x), static_cast<unsigned int>(last->y)) & (m_overlappingPairArray.capacity() - 1));
index = m_hashTable[lastHash];
b3Assert(index != B3_NULL_PAIR);
@@ -372,47 +333,42 @@ void* b3HashedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1
}
//#include <stdio.h>
-void b3HashedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback,b3Dispatcher* dispatcher)
+void b3HashedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback, b3Dispatcher* dispatcher)
{
-
int i;
-// printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
- for (i=0;i<m_overlappingPairArray.size();)
+ // printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
+ for (i = 0; i < m_overlappingPairArray.size();)
{
-
b3BroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
- removeOverlappingPair(pair->x,pair->y,dispatcher);
+ removeOverlappingPair(pair->x, pair->y, dispatcher);
b3g_overlappingPairs--;
- } else
+ }
+ else
{
i++;
}
}
}
-
-
-
-
-void b3HashedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
+void b3HashedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
{
///need to keep hashmap in sync with pair address, so rebuild all
b3BroadphasePairArray tmpPairs;
int i;
- for (i=0;i<m_overlappingPairArray.size();i++)
+ for (i = 0; i < m_overlappingPairArray.size(); i++)
{
tmpPairs.push_back(m_overlappingPairArray[i]);
}
- for (i=0;i<tmpPairs.size();i++)
+ for (i = 0; i < tmpPairs.size(); i++)
{
- removeOverlappingPair(tmpPairs[i].x,tmpPairs[i].y,dispatcher);
+ removeOverlappingPair(tmpPairs[i].x, tmpPairs[i].y, dispatcher);
}
-
+
for (i = 0; i < m_next.size(); i++)
{
m_next[i] = B3_NULL_PAIR;
@@ -420,33 +376,29 @@ void b3HashedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher
tmpPairs.quickSort(b3BroadphasePairSortPredicate());
- for (i=0;i<tmpPairs.size();i++)
+ for (i = 0; i < tmpPairs.size(); i++)
{
- addOverlappingPair(tmpPairs[i].x ,tmpPairs[i].y);
+ addOverlappingPair(tmpPairs[i].x, tmpPairs[i].y);
}
-
-
}
-
-void* b3SortedOverlappingPairCache::removeOverlappingPair(int proxy0,int proxy1, b3Dispatcher* dispatcher )
+void* b3SortedOverlappingPairCache::removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher)
{
if (!hasDeferredRemoval())
{
- b3BroadphasePair findPair = b3MakeBroadphasePair(proxy0,proxy1);
-
+ b3BroadphasePair findPair = b3MakeBroadphasePair(proxy0, proxy1);
int findIndex = m_overlappingPairArray.findLinearSearch(findPair);
if (findIndex < m_overlappingPairArray.size())
{
b3g_overlappingPairs--;
b3BroadphasePair& pair = m_overlappingPairArray[findIndex];
-
- cleanOverlappingPair(pair,dispatcher);
+
+ cleanOverlappingPair(pair, dispatcher);
//if (m_ghostPairCallback)
// m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
-
- m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1);
+
+ m_overlappingPairArray.swap(findIndex, m_overlappingPairArray.capacity() - 1);
m_overlappingPairArray.pop_back();
return 0;
}
@@ -455,100 +407,77 @@ void* b3SortedOverlappingPairCache::removeOverlappingPair(int proxy0,int proxy1,
return 0;
}
-
-
-
-
-
-
-
-b3BroadphasePair* b3SortedOverlappingPairCache::addOverlappingPair(int proxy0,int proxy1)
+b3BroadphasePair* b3SortedOverlappingPairCache::addOverlappingPair(int proxy0, int proxy1)
{
//don't add overlap with own
b3Assert(proxy0 != proxy1);
- if (!needsBroadphaseCollision(proxy0,proxy1))
+ if (!needsBroadphaseCollision(proxy0, proxy1))
return 0;
-
+
b3BroadphasePair* pair = &m_overlappingPairArray.expandNonInitializing();
- *pair = b3MakeBroadphasePair(proxy0,proxy1);
-
-
+ *pair = b3MakeBroadphasePair(proxy0, proxy1);
+
b3g_overlappingPairs++;
b3g_addedPairs++;
-
-// if (m_ghostPairCallback)
-// m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
+
+ // if (m_ghostPairCallback)
+ // m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
return pair;
-
}
///this findPair becomes really slow. Either sort the list to speedup the query, or
///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed.
///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address)
///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
- b3BroadphasePair* b3SortedOverlappingPairCache::findPair(int proxy0,int proxy1)
+b3BroadphasePair* b3SortedOverlappingPairCache::findPair(int proxy0, int proxy1)
{
- if (!needsBroadphaseCollision(proxy0,proxy1))
+ if (!needsBroadphaseCollision(proxy0, proxy1))
return 0;
- b3BroadphasePair tmpPair = b3MakeBroadphasePair(proxy0,proxy1);
+ b3BroadphasePair tmpPair = b3MakeBroadphasePair(proxy0, proxy1);
int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair);
if (findIndex < m_overlappingPairArray.size())
{
//b3Assert(it != m_overlappingPairSet.end());
- b3BroadphasePair* pair = &m_overlappingPairArray[findIndex];
+ b3BroadphasePair* pair = &m_overlappingPairArray[findIndex];
return pair;
}
return 0;
}
-
-
-
-
-
-
-
-
-
//#include <stdio.h>
-void b3SortedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback,b3Dispatcher* dispatcher)
+void b3SortedOverlappingPairCache::processAllOverlappingPairs(b3OverlapCallback* callback, b3Dispatcher* dispatcher)
{
-
int i;
- for (i=0;i<m_overlappingPairArray.size();)
+ for (i = 0; i < m_overlappingPairArray.size();)
{
-
b3BroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
- cleanOverlappingPair(*pair,dispatcher);
+ cleanOverlappingPair(*pair, dispatcher);
pair->x = -1;
pair->y = -1;
- m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
+ m_overlappingPairArray.swap(i, m_overlappingPairArray.size() - 1);
m_overlappingPairArray.pop_back();
b3g_overlappingPairs--;
- } else
+ }
+ else
{
i++;
}
}
}
-
-
-
-b3SortedOverlappingPairCache::b3SortedOverlappingPairCache():
- m_blockedForChanges(false),
- m_hasDeferredRemoval(true),
- m_overlapFilterCallback(0)
+b3SortedOverlappingPairCache::b3SortedOverlappingPairCache() : m_blockedForChanges(false),
+ m_hasDeferredRemoval(true),
+ m_overlapFilterCallback(0)
{
- int initialAllocatedSize= 2;
+ int initialAllocatedSize = 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
}
@@ -556,9 +485,9 @@ b3SortedOverlappingPairCache::~b3SortedOverlappingPairCache()
{
}
-void b3SortedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher)
+void b3SortedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher)
{
-/* if (pair.m_algorithm)
+ /* if (pair.m_algorithm)
{
{
pair.m_algorithm->~b3CollisionAlgorithm();
@@ -570,69 +499,61 @@ void b3SortedOverlappingPairCache::cleanOverlappingPair(b3BroadphasePair& pair,b
*/
}
-
-void b3SortedOverlappingPairCache::cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher)
+void b3SortedOverlappingPairCache::cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher)
{
-
- class CleanPairCallback : public b3OverlapCallback
+ class CleanPairCallback : public b3OverlapCallback
{
int m_cleanProxy;
- b3OverlappingPairCache* m_pairCache;
+ b3OverlappingPairCache* m_pairCache;
b3Dispatcher* m_dispatcher;
public:
- CleanPairCallback(int cleanProxy,b3OverlappingPairCache* pairCache,b3Dispatcher* dispatcher)
- :m_cleanProxy(cleanProxy),
- m_pairCache(pairCache),
- m_dispatcher(dispatcher)
+ CleanPairCallback(int cleanProxy, b3OverlappingPairCache* pairCache, b3Dispatcher* dispatcher)
+ : m_cleanProxy(cleanProxy),
+ m_pairCache(pairCache),
+ m_dispatcher(dispatcher)
{
}
- virtual bool processOverlap(b3BroadphasePair& pair)
+ virtual bool processOverlap(b3BroadphasePair& pair)
{
if ((pair.x == m_cleanProxy) ||
(pair.y == m_cleanProxy))
{
- m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
+ m_pairCache->cleanOverlappingPair(pair, m_dispatcher);
}
return false;
}
-
};
- CleanPairCallback cleanPairs(proxy,this,dispatcher);
-
- processAllOverlappingPairs(&cleanPairs,dispatcher);
+ CleanPairCallback cleanPairs(proxy, this, dispatcher);
+ processAllOverlappingPairs(&cleanPairs, dispatcher);
}
-
-void b3SortedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher)
+void b3SortedOverlappingPairCache::removeOverlappingPairsContainingProxy(int proxy, b3Dispatcher* dispatcher)
{
-
- class RemovePairCallback : public b3OverlapCallback
+ class RemovePairCallback : public b3OverlapCallback
{
int m_obsoleteProxy;
public:
RemovePairCallback(int obsoleteProxy)
- :m_obsoleteProxy(obsoleteProxy)
+ : m_obsoleteProxy(obsoleteProxy)
{
}
- virtual bool processOverlap(b3BroadphasePair& pair)
+ virtual bool processOverlap(b3BroadphasePair& pair)
{
return ((pair.x == m_obsoleteProxy) ||
- (pair.y == m_obsoleteProxy));
+ (pair.y == m_obsoleteProxy));
}
-
};
RemovePairCallback removeCallback(proxy);
- processAllOverlappingPairs(&removeCallback,dispatcher);
+ processAllOverlappingPairs(&removeCallback, dispatcher);
}
-void b3SortedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
+void b3SortedOverlappingPairCache::sortOverlappingPairs(b3Dispatcher* dispatcher)
{
//should already be sorted
}
-
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
index f67eb676f1..f1de1d94eb 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h
@@ -22,152 +22,136 @@ subject to the following restrictions:
class b3Dispatcher;
#include "b3OverlappingPair.h"
+typedef b3AlignedObjectArray<b3BroadphasePair> b3BroadphasePairArray;
-
-typedef b3AlignedObjectArray<b3BroadphasePair> b3BroadphasePairArray;
-
-struct b3OverlapCallback
+struct b3OverlapCallback
{
virtual ~b3OverlapCallback()
- {}
+ {
+ }
//return true for deletion of the pair
- virtual bool processOverlap(b3BroadphasePair& pair) = 0;
-
+ virtual bool processOverlap(b3BroadphasePair& pair) = 0;
};
struct b3OverlapFilterCallback
{
virtual ~b3OverlapFilterCallback()
- {}
+ {
+ }
// return true when pairs need collision
- virtual bool needBroadphaseCollision(int proxy0,int proxy1) const = 0;
+ virtual bool needBroadphaseCollision(int proxy0, int proxy1) const = 0;
};
-
-
-
-
-
-
extern int b3g_removePairs;
extern int b3g_addedPairs;
extern int b3g_findPairs;
-const int B3_NULL_PAIR=0xffffffff;
+const int B3_NULL_PAIR = 0xffffffff;
///The b3OverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the b3BroadphaseInterface broadphases.
///The b3HashedOverlappingPairCache and b3SortedOverlappingPairCache classes are two implementations.
-class b3OverlappingPairCache
+class b3OverlappingPairCache
{
public:
- virtual ~b3OverlappingPairCache() {} // this is needed so we can get to the derived class destructor
+ virtual ~b3OverlappingPairCache() {} // this is needed so we can get to the derived class destructor
- virtual b3BroadphasePair* getOverlappingPairArrayPtr() = 0;
-
- virtual const b3BroadphasePair* getOverlappingPairArrayPtr() const = 0;
+ virtual b3BroadphasePair* getOverlappingPairArrayPtr() = 0;
- virtual b3BroadphasePairArray& getOverlappingPairArray() = 0;
+ virtual const b3BroadphasePair* getOverlappingPairArrayPtr() const = 0;
- virtual void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher) = 0;
+ virtual b3BroadphasePairArray& getOverlappingPairArray() = 0;
+
+ virtual void cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher) = 0;
virtual int getNumOverlappingPairs() const = 0;
- virtual void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher) = 0;
+ virtual void cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher) = 0;
- virtual void setOverlapFilterCallback(b3OverlapFilterCallback* callback) = 0;
+ virtual void setOverlapFilterCallback(b3OverlapFilterCallback* callback) = 0;
- virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher) = 0;
+ virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* dispatcher) = 0;
virtual b3BroadphasePair* findPair(int proxy0, int proxy1) = 0;
- virtual bool hasDeferredRemoval() = 0;
+ virtual bool hasDeferredRemoval() = 0;
//virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)=0;
- virtual b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1)=0;
- virtual void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher)=0;
- virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/,b3Dispatcher* /*dispatcher*/)=0;
-
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher) = 0;
-
+ virtual b3BroadphasePair* addOverlappingPair(int proxy0, int proxy1) = 0;
+ virtual void* removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher) = 0;
+ virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/, b3Dispatcher* /*dispatcher*/) = 0;
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher) = 0;
};
/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
class b3HashedOverlappingPairCache : public b3OverlappingPairCache
{
- b3BroadphasePairArray m_overlappingPairArray;
+ b3BroadphasePairArray m_overlappingPairArray;
b3OverlapFilterCallback* m_overlapFilterCallback;
-// bool m_blockedForChanges;
-
+ // bool m_blockedForChanges;
public:
b3HashedOverlappingPairCache();
virtual ~b3HashedOverlappingPairCache();
-
- virtual void removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher);
+ virtual void removeOverlappingPairsContainingProxy(int proxy, b3Dispatcher* dispatcher);
- virtual void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher);
-
- B3_FORCE_INLINE bool needsBroadphaseCollision(int proxy0,int proxy1) const
+ virtual void* removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher);
+
+ B3_FORCE_INLINE bool needsBroadphaseCollision(int proxy0, int proxy1) const
{
if (m_overlapFilterCallback)
- return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
+ return m_overlapFilterCallback->needBroadphaseCollision(proxy0, proxy1);
- bool collides = true;//(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ bool collides = true; //(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
//collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-
+
return collides;
}
// Add a pair and return the new pair. If the pair already exists,
// no new pair is created and the old one is returned.
- virtual b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1)
+ virtual b3BroadphasePair* addOverlappingPair(int proxy0, int proxy1)
{
b3g_addedPairs++;
- if (!needsBroadphaseCollision(proxy0,proxy1))
+ if (!needsBroadphaseCollision(proxy0, proxy1))
return 0;
- return internalAddPair(proxy0,proxy1);
+ return internalAddPair(proxy0, proxy1);
}
-
-
- void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher);
+ void cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher);
-
- virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher);
+ virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* dispatcher);
- virtual b3BroadphasePair* getOverlappingPairArrayPtr()
+ virtual b3BroadphasePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}
- const b3BroadphasePair* getOverlappingPairArrayPtr() const
+ const b3BroadphasePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}
- b3BroadphasePairArray& getOverlappingPairArray()
+ b3BroadphasePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}
- const b3BroadphasePairArray& getOverlappingPairArray() const
+ const b3BroadphasePairArray& getOverlappingPairArray() const
{
return m_overlappingPairArray;
}
- void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher);
-
-
+ void cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher);
b3BroadphasePair* findPair(int proxy0, int proxy1);
int GetCount() const { return m_overlappingPairArray.size(); }
-// b3BroadphasePair* GetPairs() { return m_pairs; }
+ // b3BroadphasePair* GetPairs() { return m_pairs; }
b3OverlapFilterCallback* getOverlapFilterCallback()
{
@@ -179,19 +163,19 @@ public:
m_overlapFilterCallback = callback;
}
- int getNumOverlappingPairs() const
+ int getNumOverlappingPairs() const
{
return m_overlappingPairArray.size();
}
+
private:
-
- b3BroadphasePair* internalAddPair(int proxy0,int proxy1);
+ b3BroadphasePair* internalAddPair(int proxy0, int proxy1);
- void growTables();
+ void growTables();
B3_FORCE_INLINE bool equalsPair(const b3BroadphasePair& pair, int proxyId1, int proxyId2)
- {
- return pair.x == proxyId1 && pair.y == proxyId2;
+ {
+ return pair.x == proxyId1 && pair.y == proxyId2;
}
/*
@@ -210,43 +194,37 @@ private:
}
*/
-
-
- B3_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
+ B3_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
{
- int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16));
+ int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) << 16));
// Thomas Wang's hash
key += ~(key << 15);
- key ^= (key >> 10);
- key += (key << 3);
- key ^= (key >> 6);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
key += ~(key << 11);
- key ^= (key >> 16);
+ key ^= (key >> 16);
return static_cast<unsigned int>(key);
}
-
-
-
-
B3_FORCE_INLINE b3BroadphasePair* internalFindPair(int proxy0, int proxy1, int hash)
{
int proxyId1 = proxy0;
int proxyId2 = proxy1;
- #if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
+#if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
if (proxyId1 > proxyId2)
b3Swap(proxyId1, proxyId2);
- #endif
+#endif
int index = m_hashTable[hash];
-
- while( index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
+
+ while (index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
{
index = m_next[index];
}
- if ( index == B3_NULL_PAIR )
+ if (index == B3_NULL_PAIR)
{
return NULL;
}
@@ -256,161 +234,142 @@ private:
return &m_overlappingPairArray[index];
}
- virtual bool hasDeferredRemoval()
+ virtual bool hasDeferredRemoval()
{
return false;
}
-/* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
+ /* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
{
m_ghostPairCallback = ghostPairCallback;
}
*/
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
-
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
protected:
-
- b3AlignedObjectArray<int> m_hashTable;
- b3AlignedObjectArray<int> m_next;
-// b3OverlappingPairCallback* m_ghostPairCallback;
-
+ b3AlignedObjectArray<int> m_hashTable;
+ b3AlignedObjectArray<int> m_next;
+ // b3OverlappingPairCallback* m_ghostPairCallback;
};
-
-
-
///b3SortedOverlappingPairCache maintains the objects with overlapping AABB
///Typically managed by the Broadphase, Axis3Sweep or b3SimpleBroadphase
-class b3SortedOverlappingPairCache : public b3OverlappingPairCache
+class b3SortedOverlappingPairCache : public b3OverlappingPairCache
{
- protected:
- //avoid brute-force finding all the time
- b3BroadphasePairArray m_overlappingPairArray;
+protected:
+ //avoid brute-force finding all the time
+ b3BroadphasePairArray m_overlappingPairArray;
- //during the dispatch, check that user doesn't destroy/create proxy
- bool m_blockedForChanges;
+ //during the dispatch, check that user doesn't destroy/create proxy
+ bool m_blockedForChanges;
- ///by default, do the removal during the pair traversal
- bool m_hasDeferredRemoval;
-
- //if set, use the callback instead of the built in filter in needBroadphaseCollision
- b3OverlapFilterCallback* m_overlapFilterCallback;
+ ///by default, do the removal during the pair traversal
+ bool m_hasDeferredRemoval;
-// b3OverlappingPairCallback* m_ghostPairCallback;
+ //if set, use the callback instead of the built in filter in needBroadphaseCollision
+ b3OverlapFilterCallback* m_overlapFilterCallback;
- public:
-
- b3SortedOverlappingPairCache();
- virtual ~b3SortedOverlappingPairCache();
+ // b3OverlappingPairCallback* m_ghostPairCallback;
- virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* dispatcher);
+public:
+ b3SortedOverlappingPairCache();
+ virtual ~b3SortedOverlappingPairCache();
- void* removeOverlappingPair(int proxy0,int proxy1,b3Dispatcher* dispatcher);
+ virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* dispatcher);
- void cleanOverlappingPair(b3BroadphasePair& pair,b3Dispatcher* dispatcher);
-
- b3BroadphasePair* addOverlappingPair(int proxy0,int proxy1);
+ void* removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher);
- b3BroadphasePair* findPair(int proxy0,int proxy1);
-
-
- void cleanProxyFromPairs(int proxy,b3Dispatcher* dispatcher);
+ void cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher);
- virtual void removeOverlappingPairsContainingProxy(int proxy,b3Dispatcher* dispatcher);
+ b3BroadphasePair* addOverlappingPair(int proxy0, int proxy1);
+ b3BroadphasePair* findPair(int proxy0, int proxy1);
- inline bool needsBroadphaseCollision(int proxy0,int proxy1) const
- {
- if (m_overlapFilterCallback)
- return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
+ void cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher);
- bool collides = true;//(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
- //collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-
- return collides;
- }
-
- b3BroadphasePairArray& getOverlappingPairArray()
- {
- return m_overlappingPairArray;
- }
+ virtual void removeOverlappingPairsContainingProxy(int proxy, b3Dispatcher* dispatcher);
- const b3BroadphasePairArray& getOverlappingPairArray() const
- {
- return m_overlappingPairArray;
- }
+ inline bool needsBroadphaseCollision(int proxy0, int proxy1) const
+ {
+ if (m_overlapFilterCallback)
+ return m_overlapFilterCallback->needBroadphaseCollision(proxy0, proxy1);
-
+ bool collides = true; //(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ //collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ return collides;
+ }
- b3BroadphasePair* getOverlappingPairArrayPtr()
- {
- return &m_overlappingPairArray[0];
- }
+ b3BroadphasePairArray& getOverlappingPairArray()
+ {
+ return m_overlappingPairArray;
+ }
- const b3BroadphasePair* getOverlappingPairArrayPtr() const
- {
- return &m_overlappingPairArray[0];
- }
+ const b3BroadphasePairArray& getOverlappingPairArray() const
+ {
+ return m_overlappingPairArray;
+ }
- int getNumOverlappingPairs() const
- {
- return m_overlappingPairArray.size();
- }
-
- b3OverlapFilterCallback* getOverlapFilterCallback()
- {
- return m_overlapFilterCallback;
- }
+ b3BroadphasePair* getOverlappingPairArrayPtr()
+ {
+ return &m_overlappingPairArray[0];
+ }
- void setOverlapFilterCallback(b3OverlapFilterCallback* callback)
- {
- m_overlapFilterCallback = callback;
- }
+ const b3BroadphasePair* getOverlappingPairArrayPtr() const
+ {
+ return &m_overlappingPairArray[0];
+ }
- virtual bool hasDeferredRemoval()
- {
- return m_hasDeferredRemoval;
- }
+ int getNumOverlappingPairs() const
+ {
+ return m_overlappingPairArray.size();
+ }
+
+ b3OverlapFilterCallback* getOverlapFilterCallback()
+ {
+ return m_overlapFilterCallback;
+ }
-/* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
+ void setOverlapFilterCallback(b3OverlapFilterCallback* callback)
+ {
+ m_overlapFilterCallback = callback;
+ }
+
+ virtual bool hasDeferredRemoval()
+ {
+ return m_hasDeferredRemoval;
+ }
+
+ /* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
{
m_ghostPairCallback = ghostPairCallback;
}
*/
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
-
-
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
};
-
-
///b3NullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing.
class b3NullPairCache : public b3OverlappingPairCache
{
-
- b3BroadphasePairArray m_overlappingPairArray;
+ b3BroadphasePairArray m_overlappingPairArray;
public:
-
- virtual b3BroadphasePair* getOverlappingPairArrayPtr()
+ virtual b3BroadphasePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}
- const b3BroadphasePair* getOverlappingPairArrayPtr() const
+ const b3BroadphasePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}
- b3BroadphasePairArray& getOverlappingPairArray()
+ b3BroadphasePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}
-
- virtual void cleanOverlappingPair(b3BroadphasePair& /*pair*/,b3Dispatcher* /*dispatcher*/)
- {
+ virtual void cleanOverlappingPair(b3BroadphasePair& /*pair*/, b3Dispatcher* /*dispatcher*/)
+ {
}
virtual int getNumOverlappingPairs() const
@@ -418,16 +377,15 @@ public:
return 0;
}
- virtual void cleanProxyFromPairs(int /*proxy*/,b3Dispatcher* /*dispatcher*/)
+ virtual void cleanProxyFromPairs(int /*proxy*/, b3Dispatcher* /*dispatcher*/)
{
-
}
- virtual void setOverlapFilterCallback(b3OverlapFilterCallback* /*callback*/)
+ virtual void setOverlapFilterCallback(b3OverlapFilterCallback* /*callback*/)
{
}
- virtual void processAllOverlappingPairs(b3OverlapCallback*,b3Dispatcher* /*dispatcher*/)
+ virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* /*dispatcher*/)
{
}
@@ -436,39 +394,34 @@ public:
return 0;
}
- virtual bool hasDeferredRemoval()
+ virtual bool hasDeferredRemoval()
{
return true;
}
-// virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* /* ghostPairCallback */)
-// {
-//
-// }
+ // virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* /* ghostPairCallback */)
+ // {
+ //
+ // }
- virtual b3BroadphasePair* addOverlappingPair(int /*proxy0*/,int /*proxy1*/)
+ virtual b3BroadphasePair* addOverlappingPair(int /*proxy0*/, int /*proxy1*/)
{
return 0;
}
- virtual void* removeOverlappingPair(int /*proxy0*/,int /*proxy1*/,b3Dispatcher* /*dispatcher*/)
+ virtual void* removeOverlappingPair(int /*proxy0*/, int /*proxy1*/, b3Dispatcher* /*dispatcher*/)
{
return 0;
}
- virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/,b3Dispatcher* /*dispatcher*/)
+ virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/, b3Dispatcher* /*dispatcher*/)
{
}
-
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher)
+
+ virtual void sortOverlappingPairs(b3Dispatcher* dispatcher)
{
- (void) dispatcher;
+ (void)dispatcher;
}
-
-
};
-
-#endif //B3_OVERLAPPING_PAIR_CACHE_H
-
-
+#endif //B3_OVERLAPPING_PAIR_CACHE_H
diff --git a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
index 7f9bf990bf..343a2c0e21 100644
--- a/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
+++ b/thirdparty/bullet/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
@@ -2,7 +2,6 @@
#ifndef B3_AABB_H
#define B3_AABB_H
-
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Mat3x3.h"
@@ -10,44 +9,42 @@ typedef struct b3Aabb b3Aabb_t;
struct b3Aabb
{
- union
- {
+ union {
float m_min[4];
b3Float4 m_minVec;
int m_minIndices[4];
};
- union
- {
- float m_max[4];
+ union {
+ float m_max[4];
b3Float4 m_maxVec;
int m_signedMaxIndices[4];
};
};
-inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,
- b3Float4ConstArg pos,
- b3QuatConstArg orn,
- b3Float4* aabbMinOut,b3Float4* aabbMaxOut)
+inline void b3TransformAabb2(b3Float4ConstArg localAabbMin, b3Float4ConstArg localAabbMax, float margin,
+ b3Float4ConstArg pos,
+ b3QuatConstArg orn,
+ b3Float4* aabbMinOut, b3Float4* aabbMaxOut)
{
- b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);
- localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);
- b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);
- b3Mat3x3 m;
- m = b3QuatGetRotationMatrix(orn);
- b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);
- b3Float4 center = b3TransformPoint(localCenter,pos,orn);
-
- b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),
- b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),
- b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),
- 0.f);
- *aabbMinOut = center-extent;
- *aabbMaxOut = center+extent;
+ b3Float4 localHalfExtents = 0.5f * (localAabbMax - localAabbMin);
+ localHalfExtents += b3MakeFloat4(margin, margin, margin, 0.f);
+ b3Float4 localCenter = 0.5f * (localAabbMax + localAabbMin);
+ b3Mat3x3 m;
+ m = b3QuatGetRotationMatrix(orn);
+ b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);
+ b3Float4 center = b3TransformPoint(localCenter, pos, orn);
+
+ b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 0)),
+ b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 1)),
+ b3Dot3F4(localHalfExtents, b3GetRow(abs_b, 2)),
+ 0.f);
+ *aabbMinOut = center - extent;
+ *aabbMaxOut = center + extent;
}
/// conservative test for overlap between two aabbs
-inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,
- b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)
+inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1, b3Float4ConstArg aabbMax1,
+ b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)
{
bool overlap = true;
overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;
@@ -56,4 +53,4 @@ inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aab
return overlap;
}
-#endif //B3_AABB_H
+#endif //B3_AABB_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
index 65d4a21613..518da89c54 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
@@ -1,41 +1,39 @@
#ifndef B3_CONFIG_H
#define B3_CONFIG_H
-struct b3Config
+struct b3Config
{
- int m_maxConvexBodies;
- int m_maxConvexShapes;
- int m_maxBroadphasePairs;
+ int m_maxConvexBodies;
+ int m_maxConvexShapes;
+ int m_maxBroadphasePairs;
int m_maxContactCapacity;
int m_compoundPairCapacity;
int m_maxVerticesPerFace;
int m_maxFacesPerShape;
- int m_maxConvexVertices;
+ int m_maxConvexVertices;
int m_maxConvexIndices;
int m_maxConvexUniqueEdges;
-
- int m_maxCompoundChildShapes;
-
+
+ int m_maxCompoundChildShapes;
+
int m_maxTriConvexPairCapacity;
b3Config()
- :m_maxConvexBodies(128*1024),
- m_maxVerticesPerFace(64),
- m_maxFacesPerShape(12),
- m_maxConvexVertices(8192),
- m_maxConvexIndices(81920),
- m_maxConvexUniqueEdges(8192),
- m_maxCompoundChildShapes(8192),
- m_maxTriConvexPairCapacity(256*1024)
+ : m_maxConvexBodies(128 * 1024),
+ m_maxVerticesPerFace(64),
+ m_maxFacesPerShape(12),
+ m_maxConvexVertices(8192),
+ m_maxConvexIndices(81920),
+ m_maxConvexUniqueEdges(8192),
+ m_maxCompoundChildShapes(8192),
+ m_maxTriConvexPairCapacity(256 * 1024)
{
m_maxConvexShapes = m_maxConvexBodies;
- m_maxBroadphasePairs = 16*m_maxConvexBodies;
+ m_maxBroadphasePairs = 16 * m_maxConvexBodies;
m_maxContactCapacity = m_maxBroadphasePairs;
- m_compoundPairCapacity = 1024*1024;
+ m_compoundPairCapacity = 1024 * 1024;
}
};
-
-#endif//B3_CONFIG_H
-
+#endif //B3_CONFIG_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
index fb25165673..c2cd3c729b 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h
@@ -19,28 +19,37 @@ subject to the following restrictions:
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
-B3_ATTRIBUTE_ALIGNED16(struct) b3Contact4 : public b3Contact4Data
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3Contact4 : public b3Contact4Data
{
B3_DECLARE_ALIGNED_ALLOCATOR();
- int getBodyA()const {return abs(m_bodyAPtrAndSignBit);}
- int getBodyB()const {return abs(m_bodyBPtrAndSignBit);}
- bool isBodyAFixed()const { return m_bodyAPtrAndSignBit<0;}
- bool isBodyBFixed()const { return m_bodyBPtrAndSignBit<0;}
+ int getBodyA() const { return abs(m_bodyAPtrAndSignBit); }
+ int getBodyB() const { return abs(m_bodyBPtrAndSignBit); }
+ bool isBodyAFixed() const { return m_bodyAPtrAndSignBit < 0; }
+ bool isBodyBFixed() const { return m_bodyBPtrAndSignBit < 0; }
// todo. make it safer
int& getBatchIdx() { return m_batchIdx; }
const int& getBatchIdx() const { return m_batchIdx; }
- float getRestituitionCoeff() const { return ((float)m_restituitionCoeffCmp/(float)0xffff); }
- void setRestituitionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_restituitionCoeffCmp = (unsigned short)(c*0xffff); }
- float getFrictionCoeff() const { return ((float)m_frictionCoeffCmp/(float)0xffff); }
- void setFrictionCoeff( float c ) { b3Assert( c >= 0.f && c <= 1.f ); m_frictionCoeffCmp = (unsigned short)(c*0xffff); }
+ float getRestituitionCoeff() const { return ((float)m_restituitionCoeffCmp / (float)0xffff); }
+ void setRestituitionCoeff(float c)
+ {
+ b3Assert(c >= 0.f && c <= 1.f);
+ m_restituitionCoeffCmp = (unsigned short)(c * 0xffff);
+ }
+ float getFrictionCoeff() const { return ((float)m_frictionCoeffCmp / (float)0xffff); }
+ void setFrictionCoeff(float c)
+ {
+ b3Assert(c >= 0.f && c <= 1.f);
+ m_frictionCoeffCmp = (unsigned short)(c * 0xffff);
+ }
//float& getNPoints() { return m_worldNormal[3]; }
- int getNPoints() const { return (int) m_worldNormalOnB.w; }
+ int getNPoints() const { return (int)m_worldNormalOnB.w; }
float getPenetration(int idx) const { return m_worldPosB[idx].w; }
- bool isInvalid() const { return (getBodyA()==0 || getBodyB()==0); }
+ bool isInvalid() const { return (getBodyA() == 0 || getBodyB() == 0); }
};
-#endif //B3_CONTACT4_H
+#endif //B3_CONTACT4_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp
index 55706fa631..a5dab74a34 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp
@@ -13,52 +13,42 @@ subject to the following restrictions:
*/
//Originally written by Erwin Coumans
-
#include "b3ConvexUtility.h"
#include "Bullet3Geometry/b3ConvexHullComputer.h"
#include "Bullet3Geometry/b3GrahamScan2dConvexHull.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3HashMap.h"
-
-
-
-
b3ConvexUtility::~b3ConvexUtility()
{
}
-bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, int numPoints, bool mergeCoplanarTriangles)
+bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices, int numPoints, bool mergeCoplanarTriangles)
{
-
-
-
b3ConvexHullComputer conv;
- conv.compute(&orgVertices[0].getX(), sizeof(b3Vector3),numPoints,0.f,0.f);
+ conv.compute(&orgVertices[0].getX(), sizeof(b3Vector3), numPoints, 0.f, 0.f);
b3AlignedObjectArray<b3Vector3> faceNormals;
int numFaces = conv.faces.size();
faceNormals.resize(numFaces);
b3ConvexHullComputer* convexUtil = &conv;
-
- b3AlignedObjectArray<b3MyFace> tmpFaces;
+ b3AlignedObjectArray<b3MyFace> tmpFaces;
tmpFaces.resize(numFaces);
int numVertices = convexUtil->vertices.size();
m_vertices.resize(numVertices);
- for (int p=0;p<numVertices;p++)
+ for (int p = 0; p < numVertices; p++)
{
m_vertices[p] = convexUtil->vertices[p];
}
-
- for (int i=0;i<numFaces;i++)
+ for (int i = 0; i < numFaces; i++)
{
int face = convexUtil->faces[i];
//printf("face=%d\n",face);
- const b3ConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face];
- const b3ConvexHullComputer::Edge* edge = firstEdge;
+ const b3ConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face];
+ const b3ConvexHullComputer::Edge* edge = firstEdge;
b3Vector3 edges[3];
int numEdges = 0;
@@ -66,25 +56,23 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
do
{
-
int src = edge->getSourceVertex();
tmpFaces[i].m_indices.push_back(src);
int targ = edge->getTargetVertex();
b3Vector3 wa = convexUtil->vertices[src];
b3Vector3 wb = convexUtil->vertices[targ];
- b3Vector3 newEdge = wb-wa;
+ b3Vector3 newEdge = wb - wa;
newEdge.normalize();
- if (numEdges<2)
+ if (numEdges < 2)
edges[numEdges++] = newEdge;
edge = edge->getNextEdgeOfFace();
- } while (edge!=firstEdge);
+ } while (edge != firstEdge);
b3Scalar planeEq = 1e30f;
-
- if (numEdges==2)
+ if (numEdges == 2)
{
faceNormals[i] = edges[0].cross(edges[1]);
faceNormals[i].normalize();
@@ -92,20 +80,19 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
tmpFaces[i].m_plane[1] = faceNormals[i].getY();
tmpFaces[i].m_plane[2] = faceNormals[i].getZ();
tmpFaces[i].m_plane[3] = planeEq;
-
}
else
{
- b3Assert(0);//degenerate?
+ b3Assert(0); //degenerate?
faceNormals[i].setZero();
}
- for (int v=0;v<tmpFaces[i].m_indices.size();v++)
+ for (int v = 0; v < tmpFaces[i].m_indices.size(); v++)
{
b3Scalar eq = m_vertices[tmpFaces[i].m_indices[v]].dot(faceNormals[i]);
- if (planeEq>eq)
+ if (planeEq > eq)
{
- planeEq=eq;
+ planeEq = eq;
}
}
tmpFaces[i].m_plane[3] = -planeEq;
@@ -113,89 +100,86 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
//merge coplanar faces and copy them to m_polyhedron
- b3Scalar faceWeldThreshold= 0.999f;
+ b3Scalar faceWeldThreshold = 0.999f;
b3AlignedObjectArray<int> todoFaces;
- for (int i=0;i<tmpFaces.size();i++)
+ for (int i = 0; i < tmpFaces.size(); i++)
todoFaces.push_back(i);
while (todoFaces.size())
{
b3AlignedObjectArray<int> coplanarFaceGroup;
- int refFace = todoFaces[todoFaces.size()-1];
+ int refFace = todoFaces[todoFaces.size() - 1];
coplanarFaceGroup.push_back(refFace);
b3MyFace& faceA = tmpFaces[refFace];
todoFaces.pop_back();
- b3Vector3 faceNormalA = b3MakeVector3(faceA.m_plane[0],faceA.m_plane[1],faceA.m_plane[2]);
- for (int j=todoFaces.size()-1;j>=0;j--)
+ b3Vector3 faceNormalA = b3MakeVector3(faceA.m_plane[0], faceA.m_plane[1], faceA.m_plane[2]);
+ for (int j = todoFaces.size() - 1; j >= 0; j--)
{
int i = todoFaces[j];
b3MyFace& faceB = tmpFaces[i];
- b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]);
- if (faceNormalA.dot(faceNormalB)>faceWeldThreshold)
+ b3Vector3 faceNormalB = b3MakeVector3(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]);
+ if (faceNormalA.dot(faceNormalB) > faceWeldThreshold)
{
coplanarFaceGroup.push_back(i);
todoFaces.remove(i);
}
}
-
bool did_merge = false;
- if (coplanarFaceGroup.size()>1)
+ if (coplanarFaceGroup.size() > 1)
{
//do the merge: use Graham Scan 2d convex hull
b3AlignedObjectArray<b3GrahamVector3> orgpoints;
- b3Vector3 averageFaceNormal = b3MakeVector3(0,0,0);
+ b3Vector3 averageFaceNormal = b3MakeVector3(0, 0, 0);
- for (int i=0;i<coplanarFaceGroup.size();i++)
+ for (int i = 0; i < coplanarFaceGroup.size(); i++)
{
-// m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]);
+ // m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]);
b3MyFace& face = tmpFaces[coplanarFaceGroup[i]];
- b3Vector3 faceNormal = b3MakeVector3(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
- averageFaceNormal+=faceNormal;
- for (int f=0;f<face.m_indices.size();f++)
+ b3Vector3 faceNormal = b3MakeVector3(face.m_plane[0], face.m_plane[1], face.m_plane[2]);
+ averageFaceNormal += faceNormal;
+ for (int f = 0; f < face.m_indices.size(); f++)
{
int orgIndex = face.m_indices[f];
b3Vector3 pt = m_vertices[orgIndex];
-
+
bool found = false;
- for (int i=0;i<orgpoints.size();i++)
+ for (int i = 0; i < orgpoints.size(); i++)
{
//if ((orgpoints[i].m_orgIndex == orgIndex) || ((rotatedPt-orgpoints[i]).length2()<0.0001))
if (orgpoints[i].m_orgIndex == orgIndex)
{
- found=true;
+ found = true;
break;
}
}
if (!found)
- orgpoints.push_back(b3GrahamVector3(pt,orgIndex));
+ orgpoints.push_back(b3GrahamVector3(pt, orgIndex));
}
}
-
-
b3MyFace combinedFace;
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
combinedFace.m_plane[i] = tmpFaces[coplanarFaceGroup[0]].m_plane[i];
b3AlignedObjectArray<b3GrahamVector3> hull;
averageFaceNormal.normalize();
- b3GrahamScanConvexHull2D(orgpoints,hull,averageFaceNormal);
+ b3GrahamScanConvexHull2D(orgpoints, hull, averageFaceNormal);
- for (int i=0;i<hull.size();i++)
+ for (int i = 0; i < hull.size(); i++)
{
combinedFace.m_indices.push_back(hull[i].m_orgIndex);
- for(int k = 0; k < orgpoints.size(); k++)
+ for (int k = 0; k < orgpoints.size(); k++)
{
- if(orgpoints[k].m_orgIndex == hull[i].m_orgIndex)
+ if (orgpoints[k].m_orgIndex == hull[i].m_orgIndex)
{
- orgpoints[k].m_orgIndex = -1; // invalidate...
+ orgpoints[k].m_orgIndex = -1; // invalidate...
break;
}
}
@@ -203,38 +187,41 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
// are there rejected vertices?
bool reject_merge = false;
-
-
- for(int i = 0; i < orgpoints.size(); i++) {
- if(orgpoints[i].m_orgIndex == -1)
- continue; // this is in the hull...
+ for (int i = 0; i < orgpoints.size(); i++)
+ {
+ if (orgpoints[i].m_orgIndex == -1)
+ continue; // this is in the hull...
// this vertex is rejected -- is anybody else using this vertex?
- for(int j = 0; j < tmpFaces.size(); j++) {
-
+ for (int j = 0; j < tmpFaces.size(); j++)
+ {
b3MyFace& face = tmpFaces[j];
// is this a face of the current coplanar group?
bool is_in_current_group = false;
- for(int k = 0; k < coplanarFaceGroup.size(); k++) {
- if(coplanarFaceGroup[k] == j) {
+ for (int k = 0; k < coplanarFaceGroup.size(); k++)
+ {
+ if (coplanarFaceGroup[k] == j)
+ {
is_in_current_group = true;
break;
}
}
- if(is_in_current_group) // ignore this face...
+ if (is_in_current_group) // ignore this face...
continue;
// does this face use this rejected vertex?
- for(int v = 0; v < face.m_indices.size(); v++) {
- if(face.m_indices[v] == orgpoints[i].m_orgIndex) {
+ for (int v = 0; v < face.m_indices.size(); v++)
+ {
+ if (face.m_indices[v] == orgpoints[i].m_orgIndex)
+ {
// this rejected vertex is used in another face -- reject merge
reject_merge = true;
break;
}
}
- if(reject_merge)
+ if (reject_merge)
break;
}
- if(reject_merge)
+ if (reject_merge)
break;
}
@@ -245,18 +232,14 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
m_faces.push_back(combinedFace);
}
}
- if(!did_merge)
+ if (!did_merge)
{
- for (int i=0;i<coplanarFaceGroup.size();i++)
+ for (int i = 0; i < coplanarFaceGroup.size(); i++)
{
b3MyFace face = tmpFaces[coplanarFaceGroup[i]];
m_faces.push_back(face);
}
-
- }
-
-
-
+ }
}
initialize();
@@ -264,43 +247,38 @@ bool b3ConvexUtility::initializePolyhedralFeatures(const b3Vector3* orgVertices,
return true;
}
-
-
-
-
-
inline bool IsAlmostZero(const b3Vector3& v)
{
- if(fabsf(v.getX())>1e-6 || fabsf(v.getY())>1e-6 || fabsf(v.getZ())>1e-6) return false;
+ if (fabsf(v.getX()) > 1e-6 || fabsf(v.getY()) > 1e-6 || fabsf(v.getZ()) > 1e-6) return false;
return true;
}
struct b3InternalVertexPair
{
- b3InternalVertexPair(short int v0,short int v1)
- :m_v0(v0),
- m_v1(v1)
+ b3InternalVertexPair(short int v0, short int v1)
+ : m_v0(v0),
+ m_v1(v1)
{
- if (m_v1>m_v0)
- b3Swap(m_v0,m_v1);
+ if (m_v1 > m_v0)
+ b3Swap(m_v0, m_v1);
}
short int m_v0;
short int m_v1;
int getHash() const
{
- return m_v0+(m_v1<<16);
+ return m_v0 + (m_v1 << 16);
}
bool equals(const b3InternalVertexPair& other) const
{
- return m_v0==other.m_v0 && m_v1==other.m_v1;
+ return m_v0 == other.m_v0 && m_v1 == other.m_v1;
}
};
struct b3InternalEdge
{
b3InternalEdge()
- :m_face0(-1),
- m_face1(-1)
+ : m_face0(-1),
+ m_face1(-1)
{
}
short int m_face0;
@@ -312,23 +290,31 @@ struct b3InternalEdge
#ifdef TEST_INTERNAL_OBJECTS
bool b3ConvexUtility::testContainment() const
{
- for(int p=0;p<8;p++)
+ for (int p = 0; p < 8; p++)
{
b3Vector3 LocalPt;
- if(p==0) LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], m_extents[2]);
- else if(p==1) LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], -m_extents[2]);
- else if(p==2) LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], m_extents[2]);
- else if(p==3) LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], -m_extents[2]);
- else if(p==4) LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], m_extents[2]);
- else if(p==5) LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], -m_extents[2]);
- else if(p==6) LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], m_extents[2]);
- else if(p==7) LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], -m_extents[2]);
-
- for(int i=0;i<m_faces.size();i++)
+ if (p == 0)
+ LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], m_extents[2]);
+ else if (p == 1)
+ LocalPt = m_localCenter + b3Vector3(m_extents[0], m_extents[1], -m_extents[2]);
+ else if (p == 2)
+ LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], m_extents[2]);
+ else if (p == 3)
+ LocalPt = m_localCenter + b3Vector3(m_extents[0], -m_extents[1], -m_extents[2]);
+ else if (p == 4)
+ LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], m_extents[2]);
+ else if (p == 5)
+ LocalPt = m_localCenter + b3Vector3(-m_extents[0], m_extents[1], -m_extents[2]);
+ else if (p == 6)
+ LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], m_extents[2]);
+ else if (p == 7)
+ LocalPt = m_localCenter + b3Vector3(-m_extents[0], -m_extents[1], -m_extents[2]);
+
+ for (int i = 0; i < m_faces.size(); i++)
{
const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
const b3Scalar d = LocalPt.dot(Normal) + m_faces[i].m_plane[3];
- if(d>0.0f)
+ if (d > 0.0f)
return false;
}
}
@@ -336,39 +322,38 @@ bool b3ConvexUtility::testContainment() const
}
#endif
-void b3ConvexUtility::initialize()
+void b3ConvexUtility::initialize()
{
-
- b3HashMap<b3InternalVertexPair,b3InternalEdge> edges;
+ b3HashMap<b3InternalVertexPair, b3InternalEdge> edges;
b3Scalar TotalArea = 0.0f;
-
+
m_localCenter.setValue(0, 0, 0);
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
int numVertices = m_faces[i].m_indices.size();
int NbTris = numVertices;
- for(int j=0;j<NbTris;j++)
+ for (int j = 0; j < NbTris; j++)
{
- int k = (j+1)%numVertices;
- b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
+ int k = (j + 1) % numVertices;
+ b3InternalVertexPair vp(m_faces[i].m_indices[j], m_faces[i].m_indices[k]);
b3InternalEdge* edptr = edges.find(vp);
- b3Vector3 edge = m_vertices[vp.m_v1]-m_vertices[vp.m_v0];
+ b3Vector3 edge = m_vertices[vp.m_v1] - m_vertices[vp.m_v0];
edge.normalize();
bool found = false;
- b3Vector3 diff,diff2;
+ b3Vector3 diff, diff2;
- for (int p=0;p<m_uniqueEdges.size();p++)
+ for (int p = 0; p < m_uniqueEdges.size(); p++)
{
- diff = m_uniqueEdges[p]-edge;
- diff2 = m_uniqueEdges[p]+edge;
+ diff = m_uniqueEdges[p] - edge;
+ diff2 = m_uniqueEdges[p] + edge;
- // if ((diff.length2()==0.f) ||
+ // if ((diff.length2()==0.f) ||
// (diff2.length2()==0.f))
- if (IsAlmostZero(diff) ||
- IsAlmostZero(diff2))
+ if (IsAlmostZero(diff) ||
+ IsAlmostZero(diff2))
{
found = true;
break;
@@ -382,106 +367,101 @@ void b3ConvexUtility::initialize()
if (edptr)
{
- //TBD: figure out why I added this assert
-// b3Assert(edptr->m_face0>=0);
- // b3Assert(edptr->m_face1<0);
+ //TBD: figure out why I added this assert
+ // b3Assert(edptr->m_face0>=0);
+ // b3Assert(edptr->m_face1<0);
edptr->m_face1 = i;
- } else
+ }
+ else
{
b3InternalEdge ed;
ed.m_face0 = i;
- edges.insert(vp,ed);
+ edges.insert(vp, ed);
}
}
}
#ifdef USE_CONNECTED_FACES
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
int numVertices = m_faces[i].m_indices.size();
m_faces[i].m_connectedFaces.resize(numVertices);
- for(int j=0;j<numVertices;j++)
+ for (int j = 0; j < numVertices; j++)
{
- int k = (j+1)%numVertices;
- b3InternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
+ int k = (j + 1) % numVertices;
+ b3InternalVertexPair vp(m_faces[i].m_indices[j], m_faces[i].m_indices[k]);
b3InternalEdge* edptr = edges.find(vp);
b3Assert(edptr);
- b3Assert(edptr->m_face0>=0);
- b3Assert(edptr->m_face1>=0);
+ b3Assert(edptr->m_face0 >= 0);
+ b3Assert(edptr->m_face1 >= 0);
- int connectedFace = (edptr->m_face0==i)?edptr->m_face1:edptr->m_face0;
+ int connectedFace = (edptr->m_face0 == i) ? edptr->m_face1 : edptr->m_face0;
m_faces[i].m_connectedFaces[j] = connectedFace;
}
}
-#endif//USE_CONNECTED_FACES
+#endif //USE_CONNECTED_FACES
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
int numVertices = m_faces[i].m_indices.size();
- int NbTris = numVertices-2;
-
+ int NbTris = numVertices - 2;
+
const b3Vector3& p0 = m_vertices[m_faces[i].m_indices[0]];
- for(int j=1;j<=NbTris;j++)
+ for (int j = 1; j <= NbTris; j++)
{
- int k = (j+1)%numVertices;
+ int k = (j + 1) % numVertices;
const b3Vector3& p1 = m_vertices[m_faces[i].m_indices[j]];
const b3Vector3& p2 = m_vertices[m_faces[i].m_indices[k]];
b3Scalar Area = ((p0 - p1).cross(p0 - p2)).length() * 0.5f;
- b3Vector3 Center = (p0+p1+p2)/3.0f;
+ b3Vector3 Center = (p0 + p1 + p2) / 3.0f;
m_localCenter += Area * Center;
TotalArea += Area;
}
}
m_localCenter /= TotalArea;
-
-
-
#ifdef TEST_INTERNAL_OBJECTS
- if(1)
+ if (1)
{
m_radius = FLT_MAX;
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
const b3Vector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
const b3Scalar dist = b3Fabs(m_localCenter.dot(Normal) + m_faces[i].m_plane[3]);
- if(dist<m_radius)
+ if (dist < m_radius)
m_radius = dist;
}
-
b3Scalar MinX = FLT_MAX;
b3Scalar MinY = FLT_MAX;
b3Scalar MinZ = FLT_MAX;
b3Scalar MaxX = -FLT_MAX;
b3Scalar MaxY = -FLT_MAX;
b3Scalar MaxZ = -FLT_MAX;
- for(int i=0; i<m_vertices.size(); i++)
+ for (int i = 0; i < m_vertices.size(); i++)
{
const b3Vector3& pt = m_vertices[i];
- if(pt.getX()<MinX) MinX = pt.getX();
- if(pt.getX()>MaxX) MaxX = pt.getX();
- if(pt.getY()<MinY) MinY = pt.getY();
- if(pt.getY()>MaxY) MaxY = pt.getY();
- if(pt.getZ()<MinZ) MinZ = pt.getZ();
- if(pt.getZ()>MaxZ) MaxZ = pt.getZ();
+ if (pt.getX() < MinX) MinX = pt.getX();
+ if (pt.getX() > MaxX) MaxX = pt.getX();
+ if (pt.getY() < MinY) MinY = pt.getY();
+ if (pt.getY() > MaxY) MaxY = pt.getY();
+ if (pt.getZ() < MinZ) MinZ = pt.getZ();
+ if (pt.getZ() > MaxZ) MaxZ = pt.getZ();
}
- mC.setValue(MaxX+MinX, MaxY+MinY, MaxZ+MinZ);
- mE.setValue(MaxX-MinX, MaxY-MinY, MaxZ-MinZ);
-
-
+ mC.setValue(MaxX + MinX, MaxY + MinY, MaxZ + MinZ);
+ mE.setValue(MaxX - MinX, MaxY - MinY, MaxZ - MinZ);
-// const b3Scalar r = m_radius / sqrtf(2.0f);
+ // const b3Scalar r = m_radius / sqrtf(2.0f);
const b3Scalar r = m_radius / sqrtf(3.0f);
const int LargestExtent = mE.maxAxis();
- const b3Scalar Step = (mE[LargestExtent]*0.5f - r)/1024.0f;
+ const b3Scalar Step = (mE[LargestExtent] * 0.5f - r) / 1024.0f;
m_extents[0] = m_extents[1] = m_extents[2] = r;
- m_extents[LargestExtent] = mE[LargestExtent]*0.5f;
+ m_extents[LargestExtent] = mE[LargestExtent] * 0.5f;
bool FoundBox = false;
- for(int j=0;j<1024;j++)
+ for (int j = 0; j < 1024; j++)
{
- if(testContainment())
+ if (testContainment())
{
FoundBox = true;
break;
@@ -489,25 +469,25 @@ void b3ConvexUtility::initialize()
m_extents[LargestExtent] -= Step;
}
- if(!FoundBox)
+ if (!FoundBox)
{
m_extents[0] = m_extents[1] = m_extents[2] = r;
}
else
{
// Refine the box
- const b3Scalar Step = (m_radius - r)/1024.0f;
- const int e0 = (1<<LargestExtent) & 3;
- const int e1 = (1<<e0) & 3;
+ const b3Scalar Step = (m_radius - r) / 1024.0f;
+ const int e0 = (1 << LargestExtent) & 3;
+ const int e1 = (1 << e0) & 3;
- for(int j=0;j<1024;j++)
+ for (int j = 0; j < 1024; j++)
{
const b3Scalar Saved0 = m_extents[e0];
const b3Scalar Saved1 = m_extents[e1];
m_extents[e0] += Step;
m_extents[e1] += Step;
- if(!testContainment())
+ if (!testContainment())
{
m_extents[e0] = Saved0;
m_extents[e1] = Saved1;
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
index 86c4151f8c..4c8a88cbda 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h
@@ -20,43 +20,36 @@ subject to the following restrictions:
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Transform.h"
-
-
-
struct b3MyFace
{
- b3AlignedObjectArray<int> m_indices;
- b3Scalar m_plane[4];
+ b3AlignedObjectArray<int> m_indices;
+ b3Scalar m_plane[4];
};
-B3_ATTRIBUTE_ALIGNED16(class) b3ConvexUtility
+B3_ATTRIBUTE_ALIGNED16(class)
+b3ConvexUtility
{
- public:
+public:
B3_DECLARE_ALIGNED_ALLOCATOR();
- b3Vector3 m_localCenter;
- b3Vector3 m_extents;
- b3Vector3 mC;
- b3Vector3 mE;
- b3Scalar m_radius;
-
- b3AlignedObjectArray<b3Vector3> m_vertices;
- b3AlignedObjectArray<b3MyFace> m_faces;
+ b3Vector3 m_localCenter;
+ b3Vector3 m_extents;
+ b3Vector3 mC;
+ b3Vector3 mE;
+ b3Scalar m_radius;
+
+ b3AlignedObjectArray<b3Vector3> m_vertices;
+ b3AlignedObjectArray<b3MyFace> m_faces;
b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
-
b3ConvexUtility()
{
}
virtual ~b3ConvexUtility();
- bool initializePolyhedralFeatures(const b3Vector3* orgVertices, int numVertices, bool mergeCoplanarTriangles=true);
-
- void initialize();
- bool testContainment() const;
-
-
+ bool initializePolyhedralFeatures(const b3Vector3* orgVertices, int numVertices, bool mergeCoplanarTriangles = true);
+ void initialize();
+ bool testContainment() const;
};
#endif
- \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp
index c3134b2c65..e0b2161100 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp
@@ -5,15 +5,13 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h"
-
struct b3CpuNarrowPhaseInternalData
{
b3AlignedObjectArray<b3Aabb> m_localShapeAABBCPU;
- b3AlignedObjectArray<b3Collidable> m_collidablesCPU;
+ b3AlignedObjectArray<b3Collidable> m_collidablesCPU;
b3AlignedObjectArray<b3ConvexUtility*> m_convexData;
b3Config m_config;
-
b3AlignedObjectArray<b3ConvexPolyhedronData> m_convexPolyhedra;
b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
b3AlignedObjectArray<b3Vector3> m_convexVertices;
@@ -22,10 +20,9 @@ struct b3CpuNarrowPhaseInternalData
b3AlignedObjectArray<b3Contact4Data> m_contacts;
- int m_numAcceleratedShapes;
+ int m_numAcceleratedShapes;
};
-
const b3AlignedObjectArray<b3Contact4Data>& b3CpuNarrowPhase::getContacts() const
{
return m_data->m_contacts;
@@ -41,7 +38,6 @@ const b3Collidable& b3CpuNarrowPhase::getCollidableCpu(int collidableIndex) cons
return m_data->m_collidablesCPU[collidableIndex];
}
-
b3CpuNarrowPhase::b3CpuNarrowPhase(const struct b3Config& config)
{
m_data = new b3CpuNarrowPhaseInternalData;
@@ -61,7 +57,7 @@ void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3Al
int maxContactCapacity = m_data->m_config.m_maxContactCapacity;
m_data->m_contacts.resize(maxContactCapacity);
- for (int i=0;i<nPairs;i++)
+ for (int i = 0; i < nPairs; i++)
{
int bodyIndexA = pairs[i].x;
int bodyIndexB = pairs[i].y;
@@ -71,64 +67,57 @@ void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3Al
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
-// computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_SPHERE)
{
-// computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
//printf("convex-sphere\n");
-
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE)
{
-// computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("convex-plane\n");
-
+ // computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // printf("convex-plane\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
-// computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("plane-convex\n");
-
+ // computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // printf("plane-convex\n");
}
- if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
-// computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0],
-// nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU);
-// printf("convex-plane\n");
-
+ // computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0],
+ // nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU);
+ // printf("convex-plane\n");
}
-
- if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
+ if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_PLANE)
{
-// computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("convex-plane\n");
-
+ // computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // printf("convex-plane\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_PLANE &&
m_data->m_collidablesCPU[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
-// computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
-// &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("plane-convex\n");
-
+ // computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&bodies[0],
+ // &m_data->m_collidablesCPU[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ // printf("plane-convex\n");
}
if (m_data->m_collidablesCPU[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
@@ -137,54 +126,48 @@ void b3CpuNarrowPhase::computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3Al
//printf("pairs[i].z=%d\n",pairs[i].z);
//int contactIndex = computeContactConvexConvex2(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies,
// m_data->m_collidablesCPU,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
- int contactIndex = b3ContactConvexConvexSAT(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,bodies,
- m_data->m_collidablesCPU,m_data->m_convexPolyhedra,m_data->m_convexVertices,m_data->m_uniqueEdges,m_data->m_convexIndices,m_data->m_convexFaces,m_data->m_contacts,numContacts,maxContactCapacity);
-
+ int contactIndex = b3ContactConvexConvexSAT(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, bodies,
+ m_data->m_collidablesCPU, m_data->m_convexPolyhedra, m_data->m_convexVertices, m_data->m_uniqueEdges, m_data->m_convexIndices, m_data->m_convexFaces, m_data->m_contacts, numContacts, maxContactCapacity);
- if (contactIndex>=0)
+ if (contactIndex >= 0)
{
pairs[i].z = contactIndex;
}
-// printf("plane-convex\n");
-
+ // printf("plane-convex\n");
}
-
-
}
m_data->m_contacts.resize(numContacts);
}
-int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
+int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
{
int collidableIndex = allocateCollidable();
- if (collidableIndex<0)
+ if (collidableIndex < 0)
return collidableIndex;
-
b3Collidable& col = m_data->m_collidablesCPU[collidableIndex];
col.m_shapeType = SHAPE_CONVEX_HULL;
col.m_shapeIndex = -1;
-
-
+
{
- b3Vector3 localCenter=b3MakeVector3(0,0,0);
- for (int i=0;i<utilPtr->m_vertices.size();i++)
- localCenter+=utilPtr->m_vertices[i];
- localCenter*= (1.f/utilPtr->m_vertices.size());
+ b3Vector3 localCenter = b3MakeVector3(0, 0, 0);
+ for (int i = 0; i < utilPtr->m_vertices.size(); i++)
+ localCenter += utilPtr->m_vertices[i];
+ localCenter *= (1.f / utilPtr->m_vertices.size());
utilPtr->m_localCenter = localCenter;
- col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr,col);
+ col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr, col);
}
- if (col.m_shapeIndex>=0)
+ if (col.m_shapeIndex >= 0)
{
b3Aabb aabb;
-
- b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f);
- b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f);
- for (int i=0;i<utilPtr->m_vertices.size();i++)
+ b3Vector3 myAabbMin = b3MakeVector3(1e30f, 1e30f, 1e30f);
+ b3Vector3 myAabbMax = b3MakeVector3(-1e30f, -1e30f, -1e30f);
+
+ for (int i = 0; i < utilPtr->m_vertices.size(); i++)
{
myAabbMin.setMin(utilPtr->m_vertices[i]);
myAabbMax.setMax(utilPtr->m_vertices[i]);
@@ -200,44 +183,42 @@ int b3CpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
aabb.m_signedMaxIndices[3] = 0;
m_data->m_localShapeAABBCPU.push_back(aabb);
-
}
-
+
return collidableIndex;
}
-int b3CpuNarrowPhase::allocateCollidable()
+int b3CpuNarrowPhase::allocateCollidable()
{
int curSize = m_data->m_collidablesCPU.size();
- if (curSize<m_data->m_config.m_maxConvexShapes)
+ if (curSize < m_data->m_config.m_maxConvexShapes)
{
m_data->m_collidablesCPU.expand();
return curSize;
}
else
{
- b3Error("allocateCollidable out-of-range %d\n",m_data->m_config.m_maxConvexShapes);
+ b3Error("allocateCollidable out-of-range %d\n", m_data->m_config.m_maxConvexShapes);
}
return -1;
-
}
-int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling)
+int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling)
{
b3AlignedObjectArray<b3Vector3> verts;
- unsigned char* vts = (unsigned char*) vertices;
- for (int i=0;i<numVertices;i++)
+ unsigned char* vts = (unsigned char*)vertices;
+ for (int i = 0; i < numVertices; i++)
{
- float* vertex = (float*) &vts[i*strideInBytes];
- verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2]));
+ float* vertex = (float*)&vts[i * strideInBytes];
+ verts.push_back(b3MakeVector3(vertex[0] * scaling[0], vertex[1] * scaling[1], vertex[2] * scaling[2]));
}
b3ConvexUtility* utilPtr = new b3ConvexUtility();
bool merge = true;
if (numVertices)
{
- utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge);
+ utilPtr->initializePolyhedralFeatures(&verts[0], verts.size(), merge);
}
int collidableIndex = registerConvexHullShape(utilPtr);
@@ -246,74 +227,67 @@ int b3CpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideI
return collidableIndex;
}
-
-int b3CpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr,b3Collidable& col)
+int b3CpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr, b3Collidable& col)
{
+ m_data->m_convexData.resize(m_data->m_numAcceleratedShapes + 1);
+ m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes + 1);
- m_data->m_convexData.resize(m_data->m_numAcceleratedShapes+1);
- m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1);
-
-
- b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1);
+ b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size() - 1);
convex.mC = convexPtr->mC;
convex.mE = convexPtr->mE;
- convex.m_extents= convexPtr->m_extents;
+ convex.m_extents = convexPtr->m_extents;
convex.m_localCenter = convexPtr->m_localCenter;
convex.m_radius = convexPtr->m_radius;
-
+
convex.m_numUniqueEdges = convexPtr->m_uniqueEdges.size();
int edgeOffset = m_data->m_uniqueEdges.size();
convex.m_uniqueEdgesOffset = edgeOffset;
-
- m_data->m_uniqueEdges.resize(edgeOffset+convex.m_numUniqueEdges);
-
+
+ m_data->m_uniqueEdges.resize(edgeOffset + convex.m_numUniqueEdges);
+
//convex data here
int i;
- for ( i=0;i<convexPtr->m_uniqueEdges.size();i++)
+ for (i = 0; i < convexPtr->m_uniqueEdges.size(); i++)
{
- m_data->m_uniqueEdges[edgeOffset+i] = convexPtr->m_uniqueEdges[i];
+ m_data->m_uniqueEdges[edgeOffset + i] = convexPtr->m_uniqueEdges[i];
}
-
+
int faceOffset = m_data->m_convexFaces.size();
convex.m_faceOffset = faceOffset;
convex.m_numFaces = convexPtr->m_faces.size();
- m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces);
-
+ m_data->m_convexFaces.resize(faceOffset + convex.m_numFaces);
- for (i=0;i<convexPtr->m_faces.size();i++)
+ for (i = 0; i < convexPtr->m_faces.size(); i++)
{
- m_data->m_convexFaces[convex.m_faceOffset+i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0],
- convexPtr->m_faces[i].m_plane[1],
- convexPtr->m_faces[i].m_plane[2],
- convexPtr->m_faces[i].m_plane[3]);
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0],
+ convexPtr->m_faces[i].m_plane[1],
+ convexPtr->m_faces[i].m_plane[2],
+ convexPtr->m_faces[i].m_plane[3]);
-
int indexOffset = m_data->m_convexIndices.size();
int numIndices = convexPtr->m_faces[i].m_indices.size();
- m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices;
- m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset;
- m_data->m_convexIndices.resize(indexOffset+numIndices);
- for (int p=0;p<numIndices;p++)
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_numIndices = numIndices;
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_indexOffset = indexOffset;
+ m_data->m_convexIndices.resize(indexOffset + numIndices);
+ for (int p = 0; p < numIndices; p++)
{
- m_data->m_convexIndices[indexOffset+p] = convexPtr->m_faces[i].m_indices[p];
+ m_data->m_convexIndices[indexOffset + p] = convexPtr->m_faces[i].m_indices[p];
}
}
-
+
convex.m_numVertices = convexPtr->m_vertices.size();
int vertexOffset = m_data->m_convexVertices.size();
- convex.m_vertexOffset =vertexOffset;
-
- m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices);
- for (int i=0;i<convexPtr->m_vertices.size();i++)
+ convex.m_vertexOffset = vertexOffset;
+
+ m_data->m_convexVertices.resize(vertexOffset + convex.m_numVertices);
+ for (int i = 0; i < convexPtr->m_vertices.size(); i++)
{
- m_data->m_convexVertices[vertexOffset+i] = convexPtr->m_vertices[i];
+ m_data->m_convexVertices[vertexOffset + i] = convexPtr->m_vertices[i];
}
(m_data->m_convexData)[m_data->m_numAcceleratedShapes] = convexPtr;
-
-
-
+
return m_data->m_numAcceleratedShapes++;
}
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
index 528be3346d..f02353c265 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h
@@ -12,66 +12,55 @@
class b3CpuNarrowPhase
{
protected:
-
- struct b3CpuNarrowPhaseInternalData* m_data;
+ struct b3CpuNarrowPhaseInternalData* m_data;
int m_acceleratedCompanionShapeIndex;
int m_planeBodyIndex;
- int m_static0Index;
+ int m_static0Index;
- int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr,b3Collidable& col);
+ int registerConvexHullShapeInternal(class b3ConvexUtility* convexPtr, b3Collidable& col);
int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling);
public:
-
-
-
-
b3CpuNarrowPhase(const struct b3Config& config);
virtual ~b3CpuNarrowPhase(void);
- int registerSphereShape(float radius);
- int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
+ int registerSphereShape(float radius);
+ int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
int registerFace(const b3Vector3& faceNormal, float faceConstant);
-
- int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling);
-
+
+ int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling);
+
//do they need to be merged?
-
- int registerConvexHullShape(b3ConvexUtility* utilPtr);
- int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
+
+ int registerConvexHullShape(b3ConvexUtility* utilPtr);
+ int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
//int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu);
- void setObjectTransform(const float* position, const float* orientation , int bodyIndex);
+ void setObjectTransform(const float* position, const float* orientation, int bodyIndex);
- void writeAllBodiesToGpu();
- void reset();
- void readbackAllBodiesToCpu();
- bool getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const;
+ void writeAllBodiesToGpu();
+ void reset();
+ void readbackAllBodiesToCpu();
+ bool getObjectTransformFromCpu(float* position, float* orientation, int bodyIndex) const;
- void setObjectTransformCpu(float* position, float* orientation , int bodyIndex);
+ void setObjectTransformCpu(float* position, float* orientation, int bodyIndex);
void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex);
-
//virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects);
virtual void computeContacts(b3AlignedObjectArray<b3Int4>& pairs, b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace, b3AlignedObjectArray<b3RigidBodyData>& bodies);
-
-
const struct b3RigidBodyData* getBodiesCpu() const;
//struct b3RigidBodyData* getBodiesCpu();
- int getNumBodiesGpu() const;
+ int getNumBodiesGpu() const;
-
- int getNumBodyInertiasGpu() const;
+ int getNumBodyInertiasGpu() const;
-
const struct b3Collidable* getCollidablesCpu() const;
- int getNumCollidablesGpu() const;
-
+ int getNumCollidablesGpu() const;
/*const struct b3Contact4* getContactsCPU() const;
@@ -80,8 +69,7 @@ public:
*/
const b3AlignedObjectArray<b3Contact4Data>& getContacts() const;
-
-
+
int getNumRigidBodies() const;
int allocateCollidable();
@@ -93,13 +81,12 @@ public:
b3Collidable& getCollidableCpu(int collidableIndex);
const b3Collidable& getCollidableCpu(int collidableIndex) const;
- const b3CpuNarrowPhaseInternalData* getInternalData() const
+ const b3CpuNarrowPhaseInternalData* getInternalData() const
{
- return m_data;
+ return m_data;
}
const struct b3Aabb& getLocalSpaceAabb(int collidableIndex) const;
};
-#endif //B3_CPU_NARROWPHASE_H
-
+#endif //B3_CPU_NARROWPHASE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
index fba8bd07a4..b50c0eca4f 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h
@@ -4,21 +4,22 @@
#include "Bullet3Common/b3Vector3.h"
-B3_ATTRIBUTE_ALIGNED16(struct) b3RayInfo
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3RayInfo
{
b3Vector3 m_from;
b3Vector3 m_to;
};
-B3_ATTRIBUTE_ALIGNED16(struct) b3RayHit
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3RayHit
{
- b3Scalar m_hitFraction;
- int m_hitBody;
- int m_hitResult1;
- int m_hitResult2;
- b3Vector3 m_hitPoint;
- b3Vector3 m_hitNormal;
+ b3Scalar m_hitFraction;
+ int m_hitBody;
+ int m_hitResult1;
+ int m_hitResult2;
+ b3Vector3 m_hitPoint;
+ b3Vector3 m_hitNormal;
};
-#endif //B3_RAYCAST_INFO_H
-
+#endif //B3_RAYCAST_INFO_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
index d58f71802f..be1be57f05 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h
@@ -20,11 +20,9 @@ subject to the following restrictions:
#include "Bullet3Common/b3Matrix3x3.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-inline float b3GetInvMass(const b3RigidBodyData& body)
+inline float b3GetInvMass(const b3RigidBodyData& body)
{
- return body.m_invMass;
+ return body.m_invMass;
}
-
-#endif//B3_RIGID_BODY_CL
+#endif //B3_RIGID_BODY_CL
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
index 8788ccbb47..d6beb662b5 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h
@@ -7,14 +7,13 @@ typedef struct b3BvhSubtreeInfoData b3BvhSubtreeInfoData_t;
struct b3BvhSubtreeInfoData
{
//12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
//4 bytes, points to the root of the subtree
- int m_rootNodeIndex;
+ int m_rootNodeIndex;
//4 bytes
- int m_subtreeSize;
- int m_padding[3];
+ int m_subtreeSize;
+ int m_padding[3];
};
-#endif //B3_BVH_SUBTREE_INFO_DATA_H
-
+#endif //B3_BVH_SUBTREE_INFO_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
index 2618da24bc..7c2507cc98 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h
@@ -7,69 +7,64 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
-
-
// work-in-progress
-void b3BvhTraversal( __global const b3Int4* pairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global b3Aabb* aabbs,
- __global b3Int4* concavePairsOut,
- __global volatile int* numConcavePairsOut,
- __global const b3BvhSubtreeInfo* subtreeHeadersRoot,
- __global const b3QuantizedBvhNode* quantizedNodesRoot,
- __global const b3BvhInfo* bvhInfos,
- int numPairs,
- int maxNumConcavePairsCapacity,
- int id)
+void b3BvhTraversal(__global const b3Int4* pairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global b3Aabb* aabbs,
+ __global b3Int4* concavePairsOut,
+ __global volatile int* numConcavePairsOut,
+ __global const b3BvhSubtreeInfo* subtreeHeadersRoot,
+ __global const b3QuantizedBvhNode* quantizedNodesRoot,
+ __global const b3BvhInfo* bvhInfos,
+ int numPairs,
+ int maxNumConcavePairsCapacity,
+ int id)
{
-
int bodyIndexA = pairs[id].x;
int bodyIndexB = pairs[id].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
+
//once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
+ if ((rigidBodies[bodyIndexA].m_invMass == 0) && (rigidBodies[bodyIndexB].m_invMass == 0))
{
return;
}
-
- if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
+
+ if (collidables[collidableIndexA].m_shapeType != SHAPE_CONCAVE_TRIMESH)
return;
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-
- if (shapeTypeB!=SHAPE_CONVEX_HULL &&
- shapeTypeB!=SHAPE_SPHERE &&
- shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS
- )
+
+ if (shapeTypeB != SHAPE_CONVEX_HULL &&
+ shapeTypeB != SHAPE_SPHERE &&
+ shapeTypeB != SHAPE_COMPOUND_OF_CONVEX_HULLS)
return;
b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];
- b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
- b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
- b3Float4 bvhQuantization = bvhInfo.m_quantization;
+ b3Float4 bvhAabbMin = bvhInfo.m_aabbMin;
+ b3Float4 bvhAabbMax = bvhInfo.m_aabbMax;
+ b3Float4 bvhQuantization = bvhInfo.m_quantization;
int numSubtreeHeaders = bvhInfo.m_numSubTrees;
__global const b3BvhSubtreeInfoData* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];
__global const b3QuantizedBvhNodeData* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];
-
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
- b3QuantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_minVec,false,bvhAabbMin, bvhAabbMax,bvhQuantization);
- b3QuantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_maxVec,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);
-
- for (int i=0;i<numSubtreeHeaders;i++)
+ b3QuantizeWithClamp(quantizedQueryAabbMin, aabbs[bodyIndexB].m_minVec, false, bvhAabbMin, bvhAabbMax, bvhQuantization);
+ b3QuantizeWithClamp(quantizedQueryAabbMax, aabbs[bodyIndexB].m_maxVec, true, bvhAabbMin, bvhAabbMax, bvhQuantization);
+
+ for (int i = 0; i < numSubtreeHeaders; i++)
{
b3BvhSubtreeInfoData subtree = subtreeHeaders[i];
-
- int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+
+ int overlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
int startNodeIndex = subtree.m_rootNodeIndex;
- int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;
+ int endNodeIndex = subtree.m_rootNodeIndex + subtree.m_subtreeSize;
int curIndex = startNodeIndex;
int escapeIndex;
int isLeafNode;
@@ -77,43 +72,46 @@ void b3BvhTraversal( __global const b3Int4* pairs,
while (curIndex < endNodeIndex)
{
b3QuantizedBvhNodeData rootNode = quantizedNodes[curIndex];
- aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);
+ aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabbSlow(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode.m_quantizedAabbMin, rootNode.m_quantizedAabbMax);
isLeafNode = b3IsLeaf(&rootNode);
if (aabbOverlap)
{
if (isLeafNode)
{
int triangleIndex = b3GetTriangleIndex(&rootNode);
- if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
- int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- int pairIdx = b3AtomicAdd (numConcavePairsOut,numChildrenB);
- for (int b=0;b<numChildrenB;b++)
+ int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
+ int pairIdx = b3AtomicAdd(numConcavePairsOut, numChildrenB);
+ for (int b = 0; b < numChildrenB; b++)
+ {
+ if ((pairIdx + b) < maxNumConcavePairsCapacity)
{
- if ((pairIdx+b)<maxNumConcavePairsCapacity)
- {
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
- b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);
- concavePairsOut[pairIdx+b] = newPair;
- }
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b;
+ b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, childShapeIndexB);
+ concavePairsOut[pairIdx + b] = newPair;
}
- } else
+ }
+ }
+ else
{
int pairIdx = b3AtomicInc(numConcavePairsOut);
- if (pairIdx<maxNumConcavePairsCapacity)
+ if (pairIdx < maxNumConcavePairsCapacity)
{
- b3Int4 newPair = b3MakeInt4(bodyIndexA,bodyIndexB,triangleIndex,0);
+ b3Int4 newPair = b3MakeInt4(bodyIndexA, bodyIndexB, triangleIndex, 0);
concavePairsOut[pairIdx] = newPair;
}
}
- }
+ }
curIndex++;
- } else
+ }
+ else
{
if (isLeafNode)
{
curIndex++;
- } else
+ }
+ else
{
escapeIndex = b3GetEscapeIndex(&rootNode);
curIndex += escapeIndex;
@@ -122,5 +120,4 @@ void b3BvhTraversal( __global const b3Int4* pairs,
}
}
}
-
} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
index 8009e7d6e0..0d9b13f1d6 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h
@@ -1,7 +1,6 @@
#ifndef B3_CLIP_FACES_H
#define B3_CLIP_FACES_H
-
#include "Bullet3Common/shared/b3Int4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
@@ -10,38 +9,36 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-inline b3Float4 b3Lerp3(b3Float4ConstArg a,b3Float4ConstArg b, float t)
+inline b3Float4 b3Lerp3(b3Float4ConstArg a, b3Float4ConstArg b, float t)
{
- return b3MakeFloat4( a.x + (b.x - a.x) * t,
+ return b3MakeFloat4(a.x + (b.x - a.x) * t,
a.y + (b.y - a.y) * t,
a.z + (b.z - a.z) * t,
0.f);
}
// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS,float planeEqWS, __global b3Float4* ppVtxOut)
+int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4ConstArg planeNormalWS, float planeEqWS, __global b3Float4* ppVtxOut)
{
-
int ve;
float ds, de;
int numVertsOut = 0;
- //double-check next test
- // if (numVertsIn < 2)
- // return 0;
-
- b3Float4 firstVertex=pVtxIn[numVertsIn-1];
+ //double-check next test
+ // if (numVertsIn < 2)
+ // return 0;
+
+ b3Float4 firstVertex = pVtxIn[numVertsIn - 1];
b3Float4 endVertex = pVtxIn[0];
-
- ds = b3Dot(planeNormalWS,firstVertex)+planeEqWS;
-
+
+ ds = b3Dot(planeNormalWS, firstVertex) + planeEqWS;
+
for (ve = 0; ve < numVertsIn; ve++)
{
- endVertex=pVtxIn[ve];
- de = b3Dot(planeNormalWS,endVertex)+planeEqWS;
- if (ds<0)
+ endVertex = pVtxIn[ve];
+ de = b3Dot(planeNormalWS, endVertex) + planeEqWS;
+ if (ds < 0)
{
- if (de<0)
+ if (de < 0)
{
// Start < 0, end < 0, so output endVertex
ppVtxOut[numVertsOut++] = endVertex;
@@ -49,15 +46,15 @@ int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4Cons
else
{
// Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
}
}
else
{
- if (de<0)
+ if (de < 0)
{
// Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
ppVtxOut[numVertsOut++] = endVertex;
}
}
@@ -67,90 +64,81 @@ int clipFaceGlobal(__global const b3Float4* pVtxIn, int numVertsIn, b3Float4Cons
return numVertsOut;
}
-
-__kernel void clipFacesAndFindContactsKernel( __global const b3Float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global b3Int4* clippingFacesOut,
- __global b3Float4* worldVertsA1,
- __global b3Float4* worldNormalsA1,
- __global b3Float4* worldVertsB1,
- __global b3Float4* worldVertsB2,
- int vertexFaceCapacity,
- int pairIndex
- )
+__kernel void clipFacesAndFindContactsKernel(__global const b3Float4* separatingNormals,
+ __global const int* hasSeparatingAxis,
+ __global b3Int4* clippingFacesOut,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ __global b3Float4* worldVertsB2,
+ int vertexFaceCapacity,
+ int pairIndex)
{
-// int i = get_global_id(0);
+ // int i = get_global_id(0);
//int pairIndex = i;
int i = pairIndex;
-
+
float minDist = -1e30f;
float maxDist = 0.02f;
-
-// if (i<numPairs)
+
+ // if (i<numPairs)
{
-
if (hasSeparatingAxis[i])
{
-
-// int bodyIndexA = pairs[i].x;
- // int bodyIndexB = pairs[i].y;
-
- int numLocalContactsOut = 0;
-
- int capacityWorldVertsB2 = vertexFaceCapacity;
-
- __global b3Float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];
- __global b3Float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];
-
-
- {
- __global b3Int4* clippingFaces = clippingFacesOut;
-
-
- int closestFaceA = clippingFaces[pairIndex].x;
- // int closestFaceB = clippingFaces[pairIndex].y;
- int numVertsInA = clippingFaces[pairIndex].z;
- int numVertsInB = clippingFaces[pairIndex].w;
-
- int numVertsOut = 0;
-
- if (closestFaceA>=0)
- {
-
-
-
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-
- for(int e0=0;e0<numVertsInA;e0++)
- {
- const b3Float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];
- const b3Float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];
- const b3Float4 WorldEdge0 = aw - bw;
- b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
- b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0,worldPlaneAnormal1);
- b3Float4 worldA1 = aw;
- float planeEqWS1 = -b3Dot(worldA1,planeNormalWS1);
- b3Float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
- numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);
- __global b3Float4* tmp = pVtxOut;
- pVtxOut = pVtxIn;
- pVtxIn = tmp;
- numVertsInB = numVertsOut;
- numVertsOut = 0;
- }
-
- b3Float4 planeNormalWS = worldNormalsA1[pairIndex];
- float planeEqWS=-b3Dot(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);
-
- for (int i=0;i<numVertsInB;i++)
- {
- float depth = b3Dot(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
- {
- depth = minDist;
- }
-/*
+ // int bodyIndexA = pairs[i].x;
+ // int bodyIndexB = pairs[i].y;
+
+ int numLocalContactsOut = 0;
+
+ int capacityWorldVertsB2 = vertexFaceCapacity;
+
+ __global b3Float4* pVtxIn = &worldVertsB1[pairIndex * capacityWorldVertsB2];
+ __global b3Float4* pVtxOut = &worldVertsB2[pairIndex * capacityWorldVertsB2];
+
+ {
+ __global b3Int4* clippingFaces = clippingFacesOut;
+
+ int closestFaceA = clippingFaces[pairIndex].x;
+ // int closestFaceB = clippingFaces[pairIndex].y;
+ int numVertsInA = clippingFaces[pairIndex].z;
+ int numVertsInB = clippingFaces[pairIndex].w;
+
+ int numVertsOut = 0;
+
+ if (closestFaceA >= 0)
+ {
+ // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
+
+ for (int e0 = 0; e0 < numVertsInA; e0++)
+ {
+ const b3Float4 aw = worldVertsA1[pairIndex * capacityWorldVertsB2 + e0];
+ const b3Float4 bw = worldVertsA1[pairIndex * capacityWorldVertsB2 + ((e0 + 1) % numVertsInA)];
+ const b3Float4 WorldEdge0 = aw - bw;
+ b3Float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];
+ b3Float4 planeNormalWS1 = -b3Cross(WorldEdge0, worldPlaneAnormal1);
+ b3Float4 worldA1 = aw;
+ float planeEqWS1 = -b3Dot(worldA1, planeNormalWS1);
+ b3Float4 planeNormalWS = planeNormalWS1;
+ float planeEqWS = planeEqWS1;
+ numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS, planeEqWS, pVtxOut);
+ __global b3Float4* tmp = pVtxOut;
+ pVtxOut = pVtxIn;
+ pVtxIn = tmp;
+ numVertsInB = numVertsOut;
+ numVertsOut = 0;
+ }
+
+ b3Float4 planeNormalWS = worldNormalsA1[pairIndex];
+ float planeEqWS = -b3Dot(planeNormalWS, worldVertsA1[pairIndex * capacityWorldVertsB2]);
+
+ for (int i = 0; i < numVertsInB; i++)
+ {
+ float depth = b3Dot(planeNormalWS, pVtxIn[i]) + planeEqWS;
+ if (depth <= minDist)
+ {
+ depth = minDist;
+ }
+ /*
static float maxDepth = 0.f;
if (depth < maxDepth)
{
@@ -163,26 +151,21 @@ __kernel void clipFacesAndFindContactsKernel( __global const b3Float4* sepa
}
*/
- if (depth <=maxDist)
- {
- b3Float4 pointInWorld = pVtxIn[i];
- pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
- }
- }
-
- }
- clippingFaces[pairIndex].w =numLocalContactsOut;
-
-
- }
-
- for (int i=0;i<numLocalContactsOut;i++)
- pVtxIn[i] = pVtxOut[i];
-
- }// if (hasSeparatingAxis[i])
- }// if (i<numPairs)
-
-}
+ if (depth <= maxDist)
+ {
+ b3Float4 pointInWorld = pVtxIn[i];
+ pVtxOut[numLocalContactsOut++] = b3MakeFloat4(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth);
+ }
+ }
+ }
+ clippingFaces[pairIndex].w = numLocalContactsOut;
+ }
+
+ for (int i = 0; i < numLocalContactsOut; i++)
+ pVtxIn[i] = pVtxOut[i];
-#endif //B3_CLIP_FACES_H
+ } // if (hasSeparatingAxis[i])
+ } // if (i<numPairs)
+}
+#endif //B3_CLIP_FACES_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
index 77cdc7b7a9..9a8c668af2 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h
@@ -2,40 +2,36 @@
#ifndef B3_COLLIDABLE_H
#define B3_COLLIDABLE_H
-
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Quat.h"
enum b3ShapeTypes
{
- SHAPE_HEIGHT_FIELD=1,
+ SHAPE_HEIGHT_FIELD = 1,
- SHAPE_CONVEX_HULL=3,
- SHAPE_PLANE=4,
- SHAPE_CONCAVE_TRIMESH=5,
- SHAPE_COMPOUND_OF_CONVEX_HULLS=6,
- SHAPE_SPHERE=7,
+ SHAPE_CONVEX_HULL = 3,
+ SHAPE_PLANE = 4,
+ SHAPE_CONCAVE_TRIMESH = 5,
+ SHAPE_COMPOUND_OF_CONVEX_HULLS = 6,
+ SHAPE_SPHERE = 7,
MAX_NUM_SHAPE_TYPES,
};
typedef struct b3Collidable b3Collidable_t;
-
struct b3Collidable
{
union {
int m_numChildShapes;
int m_bvhIndex;
};
- union
- {
+ union {
float m_radius;
- int m_compoundBvhIndex;
+ int m_compoundBvhIndex;
};
int m_shapeType;
- union
- {
+ union {
int m_shapeIndex;
float m_height;
};
@@ -44,33 +40,30 @@ struct b3Collidable
typedef struct b3GpuChildShape b3GpuChildShape_t;
struct b3GpuChildShape
{
- b3Float4 m_childPosition;
- b3Quat m_childOrientation;
- union
- {
- int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS
- int m_capsuleAxis;
+ b3Float4 m_childPosition;
+ b3Quat m_childOrientation;
+ union {
+ int m_shapeIndex; //used for SHAPE_COMPOUND_OF_CONVEX_HULLS
+ int m_capsuleAxis;
};
- union
- {
- float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
- int m_numChildShapes;//used for compound shape
+ union {
+ float m_radius; //used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES
+ int m_numChildShapes; //used for compound shape
};
- union
- {
- float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES
- int m_collidableShapeIndex;
+ union {
+ float m_height; //used for childshape of SHAPE_COMPOUND_OF_CAPSULES
+ int m_collidableShapeIndex;
};
- int m_shapeType;
+ int m_shapeType;
};
struct b3CompoundOverlappingPair
{
int m_bodyIndexA;
int m_bodyIndexB;
-// int m_pairType;
+ // int m_pairType;
int m_childShapeIndexA;
int m_childShapeIndexB;
};
-#endif //B3_COLLIDABLE_H
+#endif //B3_COLLIDABLE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
index dfd45cc566..d5f6daa993 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h
@@ -3,26 +3,24 @@
#include "Bullet3Common/shared/b3Float4.h"
-typedef struct b3Contact4Data b3Contact4Data_t;
+typedef struct b3Contact4Data b3Contact4Data_t;
struct b3Contact4Data
{
- b3Float4 m_worldPosB[4];
-// b3Float4 m_localPosA[4];
-// b3Float4 m_localPosB[4];
- b3Float4 m_worldNormalOnB; // w: m_nPoints
- unsigned short m_restituitionCoeffCmp;
- unsigned short m_frictionCoeffCmp;
+ b3Float4 m_worldPosB[4];
+ // b3Float4 m_localPosA[4];
+ // b3Float4 m_localPosB[4];
+ b3Float4 m_worldNormalOnB; // w: m_nPoints
+ unsigned short m_restituitionCoeffCmp;
+ unsigned short m_frictionCoeffCmp;
int m_batchIdx;
- int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr
+ int m_bodyAPtrAndSignBit; //x:m_bodyAPtr, y:m_bodyBPtr
int m_bodyBPtrAndSignBit;
- int m_childIndexA;
- int m_childIndexB;
+ int m_childIndexA;
+ int m_childIndexB;
int m_unused1;
int m_unused2;
-
-
};
inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
@@ -35,6 +33,4 @@ inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numP
contact->m_worldNormalOnB.w = (float)numPoints;
};
-
-
-#endif //B3_CONTACT4DATA_H \ No newline at end of file
+#endif //B3_CONTACT4DATA_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
index f295f01a6c..ca68f4bc4e 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactConvexConvexSAT.h
@@ -2,48 +2,43 @@
#ifndef B3_CONTACT_CONVEX_CONVEX_SAT_H
#define B3_CONTACT_CONVEX_CONVEX_SAT_H
-
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h"
#define B3_MAX_VERTS 1024
-
-
-inline b3Float4 b3Lerp3(const b3Float4& a,const b3Float4& b, float t)
+inline b3Float4 b3Lerp3(const b3Float4& a, const b3Float4& b, float t)
{
- return b3MakeVector3( a.x + (b.x - a.x) * t,
- a.y + (b.y - a.y) * t,
- a.z + (b.z - a.z) * t,
- 0.f);
+ return b3MakeVector3(a.x + (b.x - a.x) * t,
+ a.y + (b.y - a.y) * t,
+ a.z + (b.z - a.z) * t,
+ 0.f);
}
-
// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS,float planeEqWS, b3Float4* ppVtxOut)
+inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNormalWS, float planeEqWS, b3Float4* ppVtxOut)
{
-
int ve;
float ds, de;
int numVertsOut = 0;
if (numVertsIn < 2)
return 0;
- b3Float4 firstVertex=pVtxIn[numVertsIn-1];
+ b3Float4 firstVertex = pVtxIn[numVertsIn - 1];
b3Float4 endVertex = pVtxIn[0];
-
- ds = b3Dot3F4(planeNormalWS,firstVertex)+planeEqWS;
+
+ ds = b3Dot3F4(planeNormalWS, firstVertex) + planeEqWS;
for (ve = 0; ve < numVertsIn; ve++)
{
- endVertex=pVtxIn[ve];
+ endVertex = pVtxIn[ve];
- de = b3Dot3F4(planeNormalWS,endVertex)+planeEqWS;
+ de = b3Dot3F4(planeNormalWS, endVertex) + planeEqWS;
- if (ds<0)
+ if (ds < 0)
{
- if (de<0)
+ if (de < 0)
{
// Start < 0, end < 0, so output endVertex
ppVtxOut[numVertsOut++] = endVertex;
@@ -51,15 +46,15 @@ inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNor
else
{
// Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
}
}
else
{
- if (de<0)
+ if (de < 0)
{
// Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = b3Lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
ppVtxOut[numVertsOut++] = endVertex;
}
}
@@ -69,36 +64,35 @@ inline int b3ClipFace(const b3Float4* pVtxIn, int numVertsIn, b3Float4& planeNor
return numVertsOut;
}
-
-inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
- const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1,
- b3Float4* worldVertsB2, int capacityWorldVertsB2,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
- b3Float4* contactsOut,
- int contactCapacity)
+inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
+ const b3Float4& posA, const b3Quaternion& ornA, b3Float4* worldVertsB1, int numWorldVertsB1,
+ b3Float4* worldVertsB2, int capacityWorldVertsB2,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ //const b3Float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
+ b3Float4* contactsOut,
+ int contactCapacity)
{
int numContactsOut = 0;
b3Float4* pVtxIn = worldVertsB1;
b3Float4* pVtxOut = worldVertsB2;
-
+
int numVertsIn = numWorldVertsB1;
int numVertsOut = 0;
- int closestFaceA=-1;
+ int closestFaceA = -1;
{
float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
+ for (int face = 0; face < hullA->m_numFaces; face++)
{
const b3Float4 Normal = b3MakeVector3(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
- const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-
- float d = b3Dot3F4(faceANormalWS,separatingNormal);
+ facesA[hullA->m_faceOffset + face].m_plane.x,
+ facesA[hullA->m_faceOffset + face].m_plane.y,
+ facesA[hullA->m_faceOffset + face].m_plane.z, 0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal);
+
+ float d = b3Dot3F4(faceANormalWS, separatingNormal);
if (d < dmin)
{
dmin = d;
@@ -106,33 +100,33 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve
}
}
}
- if (closestFaceA<0)
+ if (closestFaceA < 0)
return numContactsOut;
- b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA];
+ b3GpuFace polyA = facesA[hullA->m_faceOffset + closestFaceA];
// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
//int numContacts = numWorldVertsB1;
int numVerticesA = polyA.m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
+ for (int e0 = 0; e0 < numVerticesA; e0++)
{
- const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
- const b3Float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
+ const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + e0]];
+ const b3Float4 b = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + ((e0 + 1) % numVerticesA)]];
const b3Float4 edge0 = a - b;
- const b3Float4 WorldEdge0 = b3QuatRotate(ornA,edge0);
- b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
- b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA);
-
- b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0,worldPlaneAnormal1);
- b3Float4 worldA1 = b3TransformPoint(a,posA,ornA);
- float planeEqWS1 = -b3Dot3F4(worldA1,planeNormalWS1);
-
+ const b3Float4 WorldEdge0 = b3QuatRotate(ornA, edge0);
+ b3Float4 planeNormalA = b3MakeFloat4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
+ b3Float4 worldPlaneAnormal1 = b3QuatRotate(ornA, planeNormalA);
+
+ b3Float4 planeNormalWS1 = -b3Cross3(WorldEdge0, worldPlaneAnormal1);
+ b3Float4 worldA1 = b3TransformPoint(a, posA, ornA);
+ float planeEqWS1 = -b3Dot3F4(worldA1, planeNormalWS1);
+
b3Float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
-
+ float planeEqWS = planeEqWS1;
+
//clip face
//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
- numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
+ numVertsOut = b3ClipFace(pVtxIn, numVertsIn, planeNormalWS, planeEqWS, pVtxOut);
//btSwap(pVtxIn,pVtxOut);
b3Float4* tmp = pVtxOut;
@@ -142,32 +136,32 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve
numVertsOut = 0;
}
-
// only keep points that are behind the witness face
{
- b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
+ b3Float4 localPlaneNormal = b3MakeFloat4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
float localPlaneEq = polyA.m_plane.w;
- b3Float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal);
- float planeEqWS=localPlaneEq-b3Dot3F4(planeNormalWS,posA);
- for (int i=0;i<numVertsIn;i++)
+ b3Float4 planeNormalWS = b3QuatRotate(ornA, localPlaneNormal);
+ float planeEqWS = localPlaneEq - b3Dot3F4(planeNormalWS, posA);
+ for (int i = 0; i < numVertsIn; i++)
{
- float depth = b3Dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
+ float depth = b3Dot3F4(planeNormalWS, pVtxIn[i]) + planeEqWS;
+ if (depth <= minDist)
{
depth = minDist;
}
- if (numContactsOut<contactCapacity)
+ if (numContactsOut < contactCapacity)
{
- if (depth <=maxDist)
+ if (depth <= maxDist)
{
b3Float4 pointInWorld = pVtxIn[i];
//resultOut.addContactPoint(separatingNormal,point,depth);
- contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
+ contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth);
//printf("depth=%f\n",depth);
}
- } else
+ }
+ else
{
- b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity);
+ b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut, contactCapacity);
}
}
}
@@ -175,62 +169,60 @@ inline int b3ClipFaceAgainstHull(const b3Float4& separatingNormal, const b3Conve
return numContactsOut;
}
+inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
+ const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA, const b3Quaternion& ornA, const b3Float4& posB, const b3Quaternion& ornB,
+ b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
-inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
- const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA, const b3Quaternion& ornA,const b3Float4& posB, const b3Quaternion& ornB,
- b3Float4* worldVertsB1, b3Float4* worldVertsB2, int capacityWorldVerts,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<b3Float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
- b3Float4* contactsOut,
- int contactCapacity)
+ b3Float4* contactsOut,
+ int contactCapacity)
{
int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
+ int numWorldVertsB1 = 0;
+
B3_PROFILE("clipHullAgainstHull");
//float curMaxDist=maxDist;
- int closestFaceB=-1;
+ int closestFaceB = -1;
float dmax = -FLT_MAX;
{
//B3_PROFILE("closestFaceB");
- if (hullB.m_numFaces!=1)
+ if (hullB.m_numFaces != 1)
{
//printf("wtf\n");
}
static bool once = true;
//printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z);
-
- for(int face=0;face<hullB.m_numFaces;face++)
+
+ for (int face = 0; face < hullB.m_numFaces; face++)
{
#ifdef BT_DEBUG_SAT_FACE
if (once)
- printf("face %d\n",face);
- const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face];
+ printf("face %d\n", face);
+ const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face];
if (once)
{
- for (int i=0;i<faceB->m_numIndices;i++)
+ for (int i = 0; i < faceB->m_numIndices; i++)
{
- b3Float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]];
- printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z);
+ b3Float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]];
+ printf("vert[%d] = %f,%f,%f\n", i, vert.x, vert.y, vert.z);
}
}
-#endif //BT_DEBUG_SAT_FACE
- //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
+#endif //BT_DEBUG_SAT_FACE \
+ //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
{
- const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x,
- facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset + face].m_plane.x,
+ facesB[hullB.m_faceOffset + face].m_plane.y, facesB[hullB.m_faceOffset + face].m_plane.z, 0.f);
const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
#ifdef BT_DEBUG_SAT_FACE
if (once)
- printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z);
+ printf("faceNormal = %f,%f,%f\n", Normal.x, Normal.y, Normal.z);
#endif
- float d = b3Dot3F4(WorldNormal,separatingNormal);
+ float d = b3Dot3F4(WorldNormal, separatingNormal);
if (d > dmax)
{
dmax = d;
@@ -241,79 +233,73 @@ inline int b3ClipHullAgainstHull(const b3Float4& separatingNormal,
once = false;
}
-
- b3Assert(closestFaceB>=0);
+ b3Assert(closestFaceB >= 0);
{
//B3_PROFILE("worldVertsB1");
- const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB];
+ const b3GpuFace& polyB = facesB[hullB.m_faceOffset + closestFaceB];
const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
+ for (int e0 = 0; e0 < numVertices; e0++)
{
- const b3Float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ const b3Float4& b = verticesB[hullB.m_vertexOffset + indicesB[polyB.m_indexOffset + e0]];
+ worldVertsB1[numWorldVertsB1++] = b3TransformPoint(b, posB, ornB);
}
}
- if (closestFaceB>=0)
+ if (closestFaceB >= 0)
{
//B3_PROFILE("clipFaceAgainstHull");
- numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA,
- posA,ornA,
- worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
- verticesA, facesA, indicesA,
- contactsOut,contactCapacity);
+ numContactsOut = b3ClipFaceAgainstHull((b3Float4&)separatingNormal, &hullA,
+ posA, ornA,
+ worldVertsB1, numWorldVertsB1, worldVertsB2, capacityWorldVerts, minDist, maxDist,
+ verticesA, facesA, indicesA,
+ contactsOut, contactCapacity);
}
return numContactsOut;
}
-
-
-
inline int b3ClipHullHullSingle(
- int bodyIndexA, int bodyIndexB,
- const b3Float4& posA,
- const b3Quaternion& ornA,
- const b3Float4& posB,
- const b3Quaternion& ornB,
-
- int collidableIndexA, int collidableIndexB,
-
- const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
- b3AlignedObjectArray<b3Contact4Data>* globalContactOut,
- int& nContacts,
-
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
-
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
-
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
- const b3Vector3& sepNormalWorldSpace,
- int maxContactCapacity )
+ int bodyIndexA, int bodyIndexB,
+ const b3Float4& posA,
+ const b3Quaternion& ornA,
+ const b3Float4& posB,
+ const b3Quaternion& ornB,
+
+ int collidableIndexA, int collidableIndexB,
+
+ const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
+ b3AlignedObjectArray<b3Contact4Data>* globalContactOut,
+ int& nContacts,
+
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
+ const b3Vector3& sepNormalWorldSpace,
+ int maxContactCapacity)
{
int contactIndex = -1;
b3ConvexPolyhedronData hullA, hullB;
-
- b3Collidable colA = hostCollidablesA[collidableIndexA];
- hullA = hostConvexDataA[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
-
- b3Collidable colB = hostCollidablesB[collidableIndexB];
- hullB = hostConvexDataB[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
-
-
+
+ b3Collidable colA = hostCollidablesA[collidableIndexA];
+ hullA = hostConvexDataA[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+
+ b3Collidable colB = hostCollidablesB[collidableIndexB];
+ hullB = hostConvexDataB[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
+
b3Float4 contactsOut[B3_MAX_VERTS];
int localContactCapacity = B3_MAX_VERTS;
@@ -321,187 +307,168 @@ inline int b3ClipHullHullSingle(
b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x));
b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x));
#endif
-
-
+
{
-
b3Float4 worldVertsB1[B3_MAX_VERTS];
b3Float4 worldVertsB2[B3_MAX_VERTS];
int capacityWorldVerts = B3_MAX_VERTS;
- b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f);
+ b3Float4 hostNormal = b3MakeFloat4(sepNormalWorldSpace.x, sepNormalWorldSpace.y, sepNormalWorldSpace.z, 0.f);
int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex;
int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex;
b3Scalar minDist = -1;
b3Scalar maxDist = 0.;
-
-
- b3Transform trA,trB;
+ b3Transform trA, trB;
{
- //B3_PROFILE("b3TransformPoint computation");
- //trA.setIdentity();
- trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z));
- trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w));
-
- //trB.setIdentity();
- trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z));
- trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w));
+ //B3_PROFILE("b3TransformPoint computation");
+ //trA.setIdentity();
+ trA.setOrigin(b3MakeVector3(posA.x, posA.y, posA.z));
+ trA.setRotation(b3Quaternion(ornA.x, ornA.y, ornA.z, ornA.w));
+
+ //trB.setIdentity();
+ trB.setOrigin(b3MakeVector3(posB.x, posB.y, posB.z));
+ trB.setRotation(b3Quaternion(ornB.x, ornB.y, ornB.z, ornB.w));
}
b3Quaternion trAorn = trA.getRotation();
- b3Quaternion trBorn = trB.getRotation();
-
- int numContactsOut = b3ClipHullAgainstHull(hostNormal,
- hostConvexDataA.at(shapeA),
- hostConvexDataB.at(shapeB),
- (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
- (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
- worldVertsB1,worldVertsB2,capacityWorldVerts,
- minDist, maxDist,
- verticesA, facesA,indicesA,
- verticesB, facesB,indicesB,
-
- contactsOut,localContactCapacity);
-
- if (numContactsOut>0)
+ b3Quaternion trBorn = trB.getRotation();
+
+ int numContactsOut = b3ClipHullAgainstHull(hostNormal,
+ hostConvexDataA.at(shapeA),
+ hostConvexDataB.at(shapeB),
+ (b3Float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
+ (b3Float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
+ worldVertsB1, worldVertsB2, capacityWorldVerts,
+ minDist, maxDist,
+ verticesA, facesA, indicesA,
+ verticesB, facesB, indicesB,
+
+ contactsOut, localContactCapacity);
+
+ if (numContactsOut > 0)
{
B3_PROFILE("overlap");
b3Float4 normalOnSurfaceB = (b3Float4&)hostNormal;
-// b3Float4 centerOut;
-
+ // b3Float4 centerOut;
+
b3Int4 contactIdx;
contactIdx.x = 0;
contactIdx.y = 1;
contactIdx.z = 2;
contactIdx.w = 3;
-
+
int numPoints = 0;
-
+
{
B3_PROFILE("extractManifold");
- numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
+ numPoints = b3ReduceContacts(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
}
-
+
b3Assert(numPoints);
-
- if (nContacts<maxContactCapacity)
+
+ if (nContacts < maxContactCapacity)
{
contactIndex = nContacts;
globalContactOut->expand();
b3Contact4Data& contact = globalContactOut->at(nContacts);
- contact.m_batchIdx = 0;//i;
- contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
- contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
+ contact.m_batchIdx = 0; //i;
+ contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA;
+ contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB;
contact.m_frictionCoeffCmp = 45874;
contact.m_restituitionCoeffCmp = 0;
-
- // float distance = 0.f;
- for (int p=0;p<numPoints;p++)
+
+ // float distance = 0.f;
+ for (int p = 0; p < numPoints; p++)
{
- contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
- contact.m_worldNormalOnB = normalOnSurfaceB;
+ contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]]; //check if it is actually on B
+ contact.m_worldNormalOnB = normalOnSurfaceB;
}
//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
nContacts++;
- } else
+ }
+ else
{
- b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity);
+ b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts, maxContactCapacity);
}
}
}
return contactIndex;
}
-
-
-
-
inline int b3ContactConvexConvexSAT(
- int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
- const b3AlignedObjectArray<b3Collidable>& collidables,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
- const b3AlignedObjectArray<b3Float4>& convexVertices,
- const b3AlignedObjectArray<b3Float4>& uniqueEdges,
- const b3AlignedObjectArray<int>& convexIndices,
- const b3AlignedObjectArray<b3GpuFace>& faces,
- b3AlignedObjectArray<b3Contact4Data>& globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+ int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
+ const b3AlignedObjectArray<b3Collidable>& collidables,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
+ const b3AlignedObjectArray<b3Float4>& convexVertices,
+ const b3AlignedObjectArray<b3Float4>& uniqueEdges,
+ const b3AlignedObjectArray<int>& convexIndices,
+ const b3AlignedObjectArray<b3GpuFace>& faces,
+ b3AlignedObjectArray<b3Contact4Data>& globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
int contactIndex = -1;
-
b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
b3Float4 posB = rigidBodies[bodyIndexB].m_pos;
b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
-
b3ConvexPolyhedronData hullA, hullB;
-
- b3Float4 sepNormalWorldSpace;
-
+ b3Float4 sepNormalWorldSpace;
- b3Collidable colA = collidables[collidableIndexA];
- hullA = convexShapes[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
-
- b3Collidable colB = collidables[collidableIndexB];
- hullB = convexShapes[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
-
-
+ b3Collidable colA = collidables[collidableIndexA];
+ hullA = convexShapes[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+ b3Collidable colB = collidables[collidableIndexB];
+ hullB = convexShapes[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
#ifdef _WIN32
b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x));
b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x));
#endif
-
- bool foundSepAxis = b3FindSeparatingAxis(hullA,hullB,
- posA,
- ornA,
- posB,
- ornB,
-
- convexVertices,uniqueEdges,faces,convexIndices,
- convexVertices,uniqueEdges,faces,convexIndices,
-
- sepNormalWorldSpace
- );
-
-
+
+ bool foundSepAxis = b3FindSeparatingAxis(hullA, hullB,
+ posA,
+ ornA,
+ posB,
+ ornB,
+
+ convexVertices, uniqueEdges, faces, convexIndices,
+ convexVertices, uniqueEdges, faces, convexIndices,
+
+ sepNormalWorldSpace);
+
if (foundSepAxis)
{
-
-
contactIndex = b3ClipHullHullSingle(
bodyIndexA, bodyIndexB,
- posA,ornA,
- posB,ornB,
+ posA, ornA,
+ posB, ornB,
collidableIndexA, collidableIndexB,
- &rigidBodies,
+ &rigidBodies,
&globalContactsOut,
nGlobalContactsOut,
-
+
convexShapes,
convexShapes,
-
- convexVertices,
- uniqueEdges,
+
+ convexVertices,
+ uniqueEdges,
faces,
convexIndices,
-
+
convexVertices,
uniqueEdges,
faces,
@@ -511,10 +478,9 @@ inline int b3ContactConvexConvexSAT(
collidables,
sepNormalWorldSpace,
maxContactCapacity);
-
}
return contactIndex;
}
-#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H
+#endif //B3_CONTACT_CONVEX_CONVEX_SAT_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
index a3fa82287b..acf7c1b180 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ContactSphereSphere.h
@@ -2,32 +2,24 @@
#ifndef B3_CONTACT_SPHERE_SPHERE_H
#define B3_CONTACT_SPHERE_SPHERE_H
-
-
-
-
-void computeContactSphereConvex(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3Vector3* convexVertices,
- const int* convexIndices,
- const b3GpuFace* faces,
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+void computeContactSphereConvex(int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
-
float radius = collidables[collidableIndexA].m_radius;
float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
-
-
float4 pos = rigidBodies[bodyIndexB].m_pos;
-
b3Quaternion quat = rigidBodies[bodyIndexB].m_quat;
@@ -44,63 +36,64 @@ void computeContactSphereConvex(int pairIndex,
int numFaces = convexShapes[shapeIndex].m_numFaces;
float4 closestPnt = b3MakeVector3(0, 0, 0, 0);
float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
- float minDist = -1000000.f; // TODO: What is the largest/smallest float?
+ float minDist = -1000000.f; // TODO: What is the largest/smallest float?
bool bCollide = true;
int region = -1;
float4 localHitNormal;
- for ( int f = 0; f < numFaces; f++ )
+ for (int f = 0; f < numFaces; f++)
{
- b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
+ b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset + f];
float4 planeEqn;
- float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
- float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal);
+ float4 localPlaneNormal = b3MakeVector3(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f);
+ float4 n1 = localPlaneNormal; //quatRotate(quat,localPlaneNormal);
planeEqn = n1;
planeEqn[3] = face.m_plane.w;
float4 pntReturn;
float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
- if ( dist > radius)
+ if (dist > radius)
{
bCollide = false;
break;
}
- if ( dist > 0 )
+ if (dist > 0)
{
//might hit an edge or vertex
b3Vector3 out;
bool isInPoly = IsPointInPolygon(spherePos,
- &face,
- &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
- convexIndices,
- &out);
+ &face,
+ &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
+ convexIndices,
+ &out);
if (isInPoly)
{
- if (dist>minDist)
+ if (dist > minDist)
{
minDist = dist;
closestPnt = pntReturn;
localHitNormal = planeEqn;
- region=1;
+ region = 1;
}
- } else
+ }
+ else
{
- b3Vector3 tmp = spherePos-out;
+ b3Vector3 tmp = spherePos - out;
b3Scalar l2 = tmp.length2();
- if (l2<radius*radius)
+ if (l2 < radius * radius)
{
- dist = b3Sqrt(l2);
- if (dist>minDist)
+ dist = b3Sqrt(l2);
+ if (dist > minDist)
{
minDist = dist;
closestPnt = out;
- localHitNormal = tmp/dist;
- region=2;
+ localHitNormal = tmp / dist;
+ region = 2;
}
-
- } else
+ }
+ else
{
bCollide = false;
break;
@@ -109,12 +102,12 @@ void computeContactSphereConvex(int pairIndex,
}
else
{
- if ( dist > minDist )
+ if (dist > minDist)
{
minDist = dist;
closestPnt = pntReturn;
localHitNormal = planeEqn;
- region=3;
+ region = 3;
}
}
}
@@ -123,40 +116,38 @@ void computeContactSphereConvex(int pairIndex,
if (bCollide && minDist > -10000)
{
-
- float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld;
+ float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld;
float4 pOnB1 = tr(closestPnt);
//printf("dist ,%f,",minDist);
- float actualDepth = minDist-radius;
- if (actualDepth<0)
- {
- //printf("actualDepth = ,%f,", actualDepth);
- //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
- //printf("region=,%d,\n", region);
- pOnB1[3] = actualDepth;
-
- int dstIdx;
-// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-
- if (nGlobalContactsOut < maxContactCapacity)
+ float actualDepth = minDist - radius;
+ if (actualDepth < 0)
{
- dstIdx=nGlobalContactsOut;
- nGlobalContactsOut++;
-
- b3Contact4* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = normalOnSurfaceB1;
- c->setFrictionCoeff(0.7);
- c->setRestituitionCoeff(0.f);
-
- c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- c->m_worldPosB[0] = pOnB1;
- int numPoints = 1;
- c->m_worldNormalOnB.w = (b3Scalar)numPoints;
- }//if (dstIdx < numPairs)
+ //printf("actualDepth = ,%f,", actualDepth);
+ //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
+ //printf("region=,%d,\n", region);
+ pOnB1[3] = actualDepth;
+
+ int dstIdx;
+ // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
+
+ if (nGlobalContactsOut < maxContactCapacity)
+ {
+ dstIdx = nGlobalContactsOut;
+ nGlobalContactsOut++;
+
+ b3Contact4* c = &globalContactsOut[dstIdx];
+ c->m_worldNormalOnB = normalOnSurfaceB1;
+ c->setFrictionCoeff(0.7);
+ c->setRestituitionCoeff(0.f);
+
+ c->m_batchIdx = pairIndex;
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB;
+ c->m_worldPosB[0] = pOnB1;
+ int numPoints = 1;
+ c->m_worldNormalOnB.w = (b3Scalar)numPoints;
+ } //if (dstIdx < numPairs)
}
- }//if (hasCollision)
-
+ } //if (hasCollision)
}
-#endif //B3_CONTACT_SPHERE_SPHERE_H
+#endif //B3_CONTACT_SPHERE_SPHERE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
index 5c5f4e297f..d5a73bd4f5 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h
@@ -2,8 +2,6 @@
#ifndef B3_CONVEX_POLYHEDRON_DATA_H
#define B3_CONVEX_POLYHEDRON_DATA_H
-
-
#include "Bullet3Common/shared/b3Float4.h"
#include "Bullet3Common/shared/b3Quat.h"
@@ -21,20 +19,20 @@ typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;
struct b3ConvexPolyhedronData
{
- b3Float4 m_localCenter;
- b3Float4 m_extents;
- b3Float4 mC;
- b3Float4 mE;
+ b3Float4 m_localCenter;
+ b3Float4 m_extents;
+ b3Float4 mC;
+ b3Float4 mE;
- float m_radius;
- int m_faceOffset;
+ float m_radius;
+ int m_faceOffset;
int m_numFaces;
- int m_numVertices;
+ int m_numVertices;
int m_vertexOffset;
- int m_uniqueEdgesOffset;
- int m_numUniqueEdges;
+ int m_uniqueEdgesOffset;
+ int m_numUniqueEdges;
int m_unused;
};
-#endif //B3_CONVEX_POLYHEDRON_DATA_H
+#endif //B3_CONVEX_POLYHEDRON_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
index 89993f3565..983554eb2e 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h
@@ -3,7 +3,6 @@
#define B3_TRIANGLE_NUM_CONVEX_FACES 5
-
#include "Bullet3Common/shared/b3Int4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
@@ -12,25 +11,24 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
-const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
+inline void b3Project(__global const b3ConvexPolyhedronData* hull, b3Float4ConstArg pos, b3QuatConstArg orn,
+ const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
{
min[0] = FLT_MAX;
max[0] = -FLT_MAX;
int numVerts = hull->m_numVertices;
- const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),*dir);
- float offset = b3Dot(pos,*dir);
- for(int i=0;i<numVerts;i++)
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), *dir);
+ float offset = b3Dot(pos, *dir);
+ for (int i = 0; i < numVerts; i++)
{
- float dp = b3Dot(vertices[hull->m_vertexOffset+i],localDir);
- if(dp < min[0])
+ float dp = b3Dot(vertices[hull->m_vertexOffset + i], localDir);
+ if (dp < min[0])
min[0] = dp;
- if(dp > max[0])
+ if (dp > max[0])
max[0] = dp;
}
- if(min[0]>max[0])
+ if (min[0] > max[0])
{
float tmp = min[0];
min[0] = max[0];
@@ -40,53 +38,49 @@ const b3Float4* dir, __global const b3Float4* vertices, float* min, float* max)
max[0] += offset;
}
-
-inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA,b3QuatConstArg ornA,
- b3Float4ConstArg posB,b3QuatConstArg ornB,
- b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB,float* depth)
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA, b3QuatConstArg ornA,
+ b3Float4ConstArg posB, b3QuatConstArg ornB,
+ b3Float4* sep_axis, const b3Float4* verticesA, __global const b3Float4* verticesB, float* depth)
{
- float Min0,Max0;
- float Min1,Max1;
- b3Project(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
- b3Project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
+ float Min0, Max0;
+ float Min1, Max1;
+ b3Project(hullA, posA, ornA, sep_axis, verticesA, &Min0, &Max0);
+ b3Project(hullB, posB, ornB, sep_axis, verticesB, &Min1, &Max1);
- if(Max0<Min1 || Max1<Min0)
+ if (Max0 < Min1 || Max1 < Min0)
return false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- *depth = d0<d1 ? d0:d1;
+ *depth = d0 < d1 ? d0 : d1;
return true;
}
-
-bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA1,
- b3QuatConstArg ornA,
- b3Float4ConstArg posB1,
- b3QuatConstArg ornB,
- b3Float4ConstArg DeltaC2,
-
- const b3Float4* verticesA,
- const b3Float4* uniqueEdgesA,
- const b3GpuFace* facesA,
- const int* indicesA,
-
- __global const b3Float4* verticesB,
- __global const b3Float4* uniqueEdgesB,
- __global const b3GpuFace* facesB,
- __global const int* indicesB,
- b3Float4* sep,
- float* dmin)
+bool b3FindSeparatingAxis(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin)
{
-
-
b3Float4 posA = posA1;
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
-/*
+ /*
static int maxFaceVertex = 0;
int curFaceVertexAB = hullA->m_numFaces*hullB->m_numVertices;
@@ -102,300 +96,289 @@ bool b3FindSeparatingAxis( const b3ConvexPolyhedronData* hullA, __global const b
}
*/
- int curPlaneTests=0;
+ int curPlaneTests = 0;
{
int numFacesA = hullA->m_numFaces;
// Test normals from hullA
- for(int i=0;i<numFacesA;i++)
+ for (int i = 0; i < numFacesA; i++)
{
- const b3Float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
- b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
- if (b3Dot(DeltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
+ const b3Float4 normal = facesA[hullA->m_faceOffset + i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA, normal);
+ if (b3Dot(DeltaC2, faceANormalWS) < 0)
+ faceANormalWS *= -1.f;
curPlaneTests++;
float d;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, &faceANormalWS, verticesA, verticesB, &d))
return false;
- if(d<*dmin)
+ if (d < *dmin)
{
*dmin = d;
*sep = faceANormalWS;
}
}
}
- if((b3Dot(-DeltaC2,*sep))>0.0f)
+ if ((b3Dot(-DeltaC2, *sep)) > 0.0f)
{
*sep = -(*sep);
}
return true;
}
-
-b3Vector3 unitSphere162[]=
-{
- b3MakeVector3(0.000000,-1.000000,0.000000),
-b3MakeVector3(0.203181,-0.967950,0.147618),
-b3MakeVector3(-0.077607,-0.967950,0.238853),
-b3MakeVector3(0.723607,-0.447220,0.525725),
-b3MakeVector3(0.609547,-0.657519,0.442856),
-b3MakeVector3(0.812729,-0.502301,0.295238),
-b3MakeVector3(-0.251147,-0.967949,0.000000),
-b3MakeVector3(-0.077607,-0.967950,-0.238853),
-b3MakeVector3(0.203181,-0.967950,-0.147618),
-b3MakeVector3(0.860698,-0.251151,0.442858),
-b3MakeVector3(-0.276388,-0.447220,0.850649),
-b3MakeVector3(-0.029639,-0.502302,0.864184),
-b3MakeVector3(-0.155215,-0.251152,0.955422),
-b3MakeVector3(-0.894426,-0.447216,0.000000),
-b3MakeVector3(-0.831051,-0.502299,0.238853),
-b3MakeVector3(-0.956626,-0.251149,0.147618),
-b3MakeVector3(-0.276388,-0.447220,-0.850649),
-b3MakeVector3(-0.483971,-0.502302,-0.716565),
-b3MakeVector3(-0.436007,-0.251152,-0.864188),
-b3MakeVector3(0.723607,-0.447220,-0.525725),
-b3MakeVector3(0.531941,-0.502302,-0.681712),
-b3MakeVector3(0.687159,-0.251152,-0.681715),
-b3MakeVector3(0.687159,-0.251152,0.681715),
-b3MakeVector3(-0.436007,-0.251152,0.864188),
-b3MakeVector3(-0.956626,-0.251149,-0.147618),
-b3MakeVector3(-0.155215,-0.251152,-0.955422),
-b3MakeVector3(0.860698,-0.251151,-0.442858),
-b3MakeVector3(0.276388,0.447220,0.850649),
-b3MakeVector3(0.483971,0.502302,0.716565),
-b3MakeVector3(0.232822,0.657519,0.716563),
-b3MakeVector3(-0.723607,0.447220,0.525725),
-b3MakeVector3(-0.531941,0.502302,0.681712),
-b3MakeVector3(-0.609547,0.657519,0.442856),
-b3MakeVector3(-0.723607,0.447220,-0.525725),
-b3MakeVector3(-0.812729,0.502301,-0.295238),
-b3MakeVector3(-0.609547,0.657519,-0.442856),
-b3MakeVector3(0.276388,0.447220,-0.850649),
-b3MakeVector3(0.029639,0.502302,-0.864184),
-b3MakeVector3(0.232822,0.657519,-0.716563),
-b3MakeVector3(0.894426,0.447216,0.000000),
-b3MakeVector3(0.831051,0.502299,-0.238853),
-b3MakeVector3(0.753442,0.657515,0.000000),
-b3MakeVector3(-0.232822,-0.657519,0.716563),
-b3MakeVector3(-0.162456,-0.850654,0.499995),
-b3MakeVector3(0.052790,-0.723612,0.688185),
-b3MakeVector3(0.138199,-0.894429,0.425321),
-b3MakeVector3(0.262869,-0.525738,0.809012),
-b3MakeVector3(0.361805,-0.723611,0.587779),
-b3MakeVector3(0.531941,-0.502302,0.681712),
-b3MakeVector3(0.425323,-0.850654,0.309011),
-b3MakeVector3(0.812729,-0.502301,-0.295238),
-b3MakeVector3(0.609547,-0.657519,-0.442856),
-b3MakeVector3(0.850648,-0.525736,0.000000),
-b3MakeVector3(0.670817,-0.723611,-0.162457),
-b3MakeVector3(0.670817,-0.723610,0.162458),
-b3MakeVector3(0.425323,-0.850654,-0.309011),
-b3MakeVector3(0.447211,-0.894428,0.000001),
-b3MakeVector3(-0.753442,-0.657515,0.000000),
-b3MakeVector3(-0.525730,-0.850652,0.000000),
-b3MakeVector3(-0.638195,-0.723609,0.262864),
-b3MakeVector3(-0.361801,-0.894428,0.262864),
-b3MakeVector3(-0.688189,-0.525736,0.499997),
-b3MakeVector3(-0.447211,-0.723610,0.525729),
-b3MakeVector3(-0.483971,-0.502302,0.716565),
-b3MakeVector3(-0.232822,-0.657519,-0.716563),
-b3MakeVector3(-0.162456,-0.850654,-0.499995),
-b3MakeVector3(-0.447211,-0.723611,-0.525727),
-b3MakeVector3(-0.361801,-0.894429,-0.262863),
-b3MakeVector3(-0.688189,-0.525736,-0.499997),
-b3MakeVector3(-0.638195,-0.723609,-0.262863),
-b3MakeVector3(-0.831051,-0.502299,-0.238853),
-b3MakeVector3(0.361804,-0.723612,-0.587779),
-b3MakeVector3(0.138197,-0.894429,-0.425321),
-b3MakeVector3(0.262869,-0.525738,-0.809012),
-b3MakeVector3(0.052789,-0.723611,-0.688186),
-b3MakeVector3(-0.029639,-0.502302,-0.864184),
-b3MakeVector3(0.956626,0.251149,0.147618),
-b3MakeVector3(0.956626,0.251149,-0.147618),
-b3MakeVector3(0.951058,-0.000000,0.309013),
-b3MakeVector3(1.000000,0.000000,0.000000),
-b3MakeVector3(0.947213,-0.276396,0.162458),
-b3MakeVector3(0.951058,0.000000,-0.309013),
-b3MakeVector3(0.947213,-0.276396,-0.162458),
-b3MakeVector3(0.155215,0.251152,0.955422),
-b3MakeVector3(0.436007,0.251152,0.864188),
-b3MakeVector3(-0.000000,-0.000000,1.000000),
-b3MakeVector3(0.309017,0.000000,0.951056),
-b3MakeVector3(0.138199,-0.276398,0.951055),
-b3MakeVector3(0.587786,0.000000,0.809017),
-b3MakeVector3(0.447216,-0.276398,0.850648),
-b3MakeVector3(-0.860698,0.251151,0.442858),
-b3MakeVector3(-0.687159,0.251152,0.681715),
-b3MakeVector3(-0.951058,-0.000000,0.309013),
-b3MakeVector3(-0.809018,0.000000,0.587783),
-b3MakeVector3(-0.861803,-0.276396,0.425324),
-b3MakeVector3(-0.587786,0.000000,0.809017),
-b3MakeVector3(-0.670819,-0.276397,0.688191),
-b3MakeVector3(-0.687159,0.251152,-0.681715),
-b3MakeVector3(-0.860698,0.251151,-0.442858),
-b3MakeVector3(-0.587786,-0.000000,-0.809017),
-b3MakeVector3(-0.809018,-0.000000,-0.587783),
-b3MakeVector3(-0.670819,-0.276397,-0.688191),
-b3MakeVector3(-0.951058,0.000000,-0.309013),
-b3MakeVector3(-0.861803,-0.276396,-0.425324),
-b3MakeVector3(0.436007,0.251152,-0.864188),
-b3MakeVector3(0.155215,0.251152,-0.955422),
-b3MakeVector3(0.587786,-0.000000,-0.809017),
-b3MakeVector3(0.309017,-0.000000,-0.951056),
-b3MakeVector3(0.447216,-0.276398,-0.850648),
-b3MakeVector3(0.000000,0.000000,-1.000000),
-b3MakeVector3(0.138199,-0.276398,-0.951055),
-b3MakeVector3(0.670820,0.276396,0.688190),
-b3MakeVector3(0.809019,-0.000002,0.587783),
-b3MakeVector3(0.688189,0.525736,0.499997),
-b3MakeVector3(0.861804,0.276394,0.425323),
-b3MakeVector3(0.831051,0.502299,0.238853),
-b3MakeVector3(-0.447216,0.276397,0.850649),
-b3MakeVector3(-0.309017,-0.000001,0.951056),
-b3MakeVector3(-0.262869,0.525738,0.809012),
-b3MakeVector3(-0.138199,0.276397,0.951055),
-b3MakeVector3(0.029639,0.502302,0.864184),
-b3MakeVector3(-0.947213,0.276396,-0.162458),
-b3MakeVector3(-1.000000,0.000001,0.000000),
-b3MakeVector3(-0.850648,0.525736,-0.000000),
-b3MakeVector3(-0.947213,0.276397,0.162458),
-b3MakeVector3(-0.812729,0.502301,0.295238),
-b3MakeVector3(-0.138199,0.276397,-0.951055),
-b3MakeVector3(-0.309016,-0.000000,-0.951057),
-b3MakeVector3(-0.262869,0.525738,-0.809012),
-b3MakeVector3(-0.447215,0.276397,-0.850649),
-b3MakeVector3(-0.531941,0.502302,-0.681712),
-b3MakeVector3(0.861804,0.276396,-0.425322),
-b3MakeVector3(0.809019,0.000000,-0.587782),
-b3MakeVector3(0.688189,0.525736,-0.499997),
-b3MakeVector3(0.670821,0.276397,-0.688189),
-b3MakeVector3(0.483971,0.502302,-0.716565),
-b3MakeVector3(0.077607,0.967950,0.238853),
-b3MakeVector3(0.251147,0.967949,0.000000),
-b3MakeVector3(0.000000,1.000000,0.000000),
-b3MakeVector3(0.162456,0.850654,0.499995),
-b3MakeVector3(0.361800,0.894429,0.262863),
-b3MakeVector3(0.447209,0.723612,0.525728),
-b3MakeVector3(0.525730,0.850652,0.000000),
-b3MakeVector3(0.638194,0.723610,0.262864),
-b3MakeVector3(-0.203181,0.967950,0.147618),
-b3MakeVector3(-0.425323,0.850654,0.309011),
-b3MakeVector3(-0.138197,0.894430,0.425320),
-b3MakeVector3(-0.361804,0.723612,0.587778),
-b3MakeVector3(-0.052790,0.723612,0.688185),
-b3MakeVector3(-0.203181,0.967950,-0.147618),
-b3MakeVector3(-0.425323,0.850654,-0.309011),
-b3MakeVector3(-0.447210,0.894429,0.000000),
-b3MakeVector3(-0.670817,0.723611,-0.162457),
-b3MakeVector3(-0.670817,0.723611,0.162457),
-b3MakeVector3(0.077607,0.967950,-0.238853),
-b3MakeVector3(0.162456,0.850654,-0.499995),
-b3MakeVector3(-0.138197,0.894430,-0.425320),
-b3MakeVector3(-0.052790,0.723612,-0.688185),
-b3MakeVector3(-0.361804,0.723612,-0.587778),
-b3MakeVector3(0.361800,0.894429,-0.262863),
-b3MakeVector3(0.638194,0.723610,-0.262864),
-b3MakeVector3(0.447209,0.723612,-0.525728)
-};
-
-
-bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- b3Float4ConstArg posA1,
- b3QuatConstArg ornA,
- b3Float4ConstArg posB1,
- b3QuatConstArg ornB,
- b3Float4ConstArg DeltaC2,
- const b3Float4* verticesA,
- const b3Float4* uniqueEdgesA,
- const b3GpuFace* facesA,
- const int* indicesA,
- __global const b3Float4* verticesB,
- __global const b3Float4* uniqueEdgesB,
- __global const b3GpuFace* facesB,
- __global const int* indicesB,
- b3Float4* sep,
- float* dmin,
- bool searchAllEdgeEdge)
+b3Vector3 unitSphere162[] =
+ {
+ b3MakeVector3(0.000000, -1.000000, 0.000000),
+ b3MakeVector3(0.203181, -0.967950, 0.147618),
+ b3MakeVector3(-0.077607, -0.967950, 0.238853),
+ b3MakeVector3(0.723607, -0.447220, 0.525725),
+ b3MakeVector3(0.609547, -0.657519, 0.442856),
+ b3MakeVector3(0.812729, -0.502301, 0.295238),
+ b3MakeVector3(-0.251147, -0.967949, 0.000000),
+ b3MakeVector3(-0.077607, -0.967950, -0.238853),
+ b3MakeVector3(0.203181, -0.967950, -0.147618),
+ b3MakeVector3(0.860698, -0.251151, 0.442858),
+ b3MakeVector3(-0.276388, -0.447220, 0.850649),
+ b3MakeVector3(-0.029639, -0.502302, 0.864184),
+ b3MakeVector3(-0.155215, -0.251152, 0.955422),
+ b3MakeVector3(-0.894426, -0.447216, 0.000000),
+ b3MakeVector3(-0.831051, -0.502299, 0.238853),
+ b3MakeVector3(-0.956626, -0.251149, 0.147618),
+ b3MakeVector3(-0.276388, -0.447220, -0.850649),
+ b3MakeVector3(-0.483971, -0.502302, -0.716565),
+ b3MakeVector3(-0.436007, -0.251152, -0.864188),
+ b3MakeVector3(0.723607, -0.447220, -0.525725),
+ b3MakeVector3(0.531941, -0.502302, -0.681712),
+ b3MakeVector3(0.687159, -0.251152, -0.681715),
+ b3MakeVector3(0.687159, -0.251152, 0.681715),
+ b3MakeVector3(-0.436007, -0.251152, 0.864188),
+ b3MakeVector3(-0.956626, -0.251149, -0.147618),
+ b3MakeVector3(-0.155215, -0.251152, -0.955422),
+ b3MakeVector3(0.860698, -0.251151, -0.442858),
+ b3MakeVector3(0.276388, 0.447220, 0.850649),
+ b3MakeVector3(0.483971, 0.502302, 0.716565),
+ b3MakeVector3(0.232822, 0.657519, 0.716563),
+ b3MakeVector3(-0.723607, 0.447220, 0.525725),
+ b3MakeVector3(-0.531941, 0.502302, 0.681712),
+ b3MakeVector3(-0.609547, 0.657519, 0.442856),
+ b3MakeVector3(-0.723607, 0.447220, -0.525725),
+ b3MakeVector3(-0.812729, 0.502301, -0.295238),
+ b3MakeVector3(-0.609547, 0.657519, -0.442856),
+ b3MakeVector3(0.276388, 0.447220, -0.850649),
+ b3MakeVector3(0.029639, 0.502302, -0.864184),
+ b3MakeVector3(0.232822, 0.657519, -0.716563),
+ b3MakeVector3(0.894426, 0.447216, 0.000000),
+ b3MakeVector3(0.831051, 0.502299, -0.238853),
+ b3MakeVector3(0.753442, 0.657515, 0.000000),
+ b3MakeVector3(-0.232822, -0.657519, 0.716563),
+ b3MakeVector3(-0.162456, -0.850654, 0.499995),
+ b3MakeVector3(0.052790, -0.723612, 0.688185),
+ b3MakeVector3(0.138199, -0.894429, 0.425321),
+ b3MakeVector3(0.262869, -0.525738, 0.809012),
+ b3MakeVector3(0.361805, -0.723611, 0.587779),
+ b3MakeVector3(0.531941, -0.502302, 0.681712),
+ b3MakeVector3(0.425323, -0.850654, 0.309011),
+ b3MakeVector3(0.812729, -0.502301, -0.295238),
+ b3MakeVector3(0.609547, -0.657519, -0.442856),
+ b3MakeVector3(0.850648, -0.525736, 0.000000),
+ b3MakeVector3(0.670817, -0.723611, -0.162457),
+ b3MakeVector3(0.670817, -0.723610, 0.162458),
+ b3MakeVector3(0.425323, -0.850654, -0.309011),
+ b3MakeVector3(0.447211, -0.894428, 0.000001),
+ b3MakeVector3(-0.753442, -0.657515, 0.000000),
+ b3MakeVector3(-0.525730, -0.850652, 0.000000),
+ b3MakeVector3(-0.638195, -0.723609, 0.262864),
+ b3MakeVector3(-0.361801, -0.894428, 0.262864),
+ b3MakeVector3(-0.688189, -0.525736, 0.499997),
+ b3MakeVector3(-0.447211, -0.723610, 0.525729),
+ b3MakeVector3(-0.483971, -0.502302, 0.716565),
+ b3MakeVector3(-0.232822, -0.657519, -0.716563),
+ b3MakeVector3(-0.162456, -0.850654, -0.499995),
+ b3MakeVector3(-0.447211, -0.723611, -0.525727),
+ b3MakeVector3(-0.361801, -0.894429, -0.262863),
+ b3MakeVector3(-0.688189, -0.525736, -0.499997),
+ b3MakeVector3(-0.638195, -0.723609, -0.262863),
+ b3MakeVector3(-0.831051, -0.502299, -0.238853),
+ b3MakeVector3(0.361804, -0.723612, -0.587779),
+ b3MakeVector3(0.138197, -0.894429, -0.425321),
+ b3MakeVector3(0.262869, -0.525738, -0.809012),
+ b3MakeVector3(0.052789, -0.723611, -0.688186),
+ b3MakeVector3(-0.029639, -0.502302, -0.864184),
+ b3MakeVector3(0.956626, 0.251149, 0.147618),
+ b3MakeVector3(0.956626, 0.251149, -0.147618),
+ b3MakeVector3(0.951058, -0.000000, 0.309013),
+ b3MakeVector3(1.000000, 0.000000, 0.000000),
+ b3MakeVector3(0.947213, -0.276396, 0.162458),
+ b3MakeVector3(0.951058, 0.000000, -0.309013),
+ b3MakeVector3(0.947213, -0.276396, -0.162458),
+ b3MakeVector3(0.155215, 0.251152, 0.955422),
+ b3MakeVector3(0.436007, 0.251152, 0.864188),
+ b3MakeVector3(-0.000000, -0.000000, 1.000000),
+ b3MakeVector3(0.309017, 0.000000, 0.951056),
+ b3MakeVector3(0.138199, -0.276398, 0.951055),
+ b3MakeVector3(0.587786, 0.000000, 0.809017),
+ b3MakeVector3(0.447216, -0.276398, 0.850648),
+ b3MakeVector3(-0.860698, 0.251151, 0.442858),
+ b3MakeVector3(-0.687159, 0.251152, 0.681715),
+ b3MakeVector3(-0.951058, -0.000000, 0.309013),
+ b3MakeVector3(-0.809018, 0.000000, 0.587783),
+ b3MakeVector3(-0.861803, -0.276396, 0.425324),
+ b3MakeVector3(-0.587786, 0.000000, 0.809017),
+ b3MakeVector3(-0.670819, -0.276397, 0.688191),
+ b3MakeVector3(-0.687159, 0.251152, -0.681715),
+ b3MakeVector3(-0.860698, 0.251151, -0.442858),
+ b3MakeVector3(-0.587786, -0.000000, -0.809017),
+ b3MakeVector3(-0.809018, -0.000000, -0.587783),
+ b3MakeVector3(-0.670819, -0.276397, -0.688191),
+ b3MakeVector3(-0.951058, 0.000000, -0.309013),
+ b3MakeVector3(-0.861803, -0.276396, -0.425324),
+ b3MakeVector3(0.436007, 0.251152, -0.864188),
+ b3MakeVector3(0.155215, 0.251152, -0.955422),
+ b3MakeVector3(0.587786, -0.000000, -0.809017),
+ b3MakeVector3(0.309017, -0.000000, -0.951056),
+ b3MakeVector3(0.447216, -0.276398, -0.850648),
+ b3MakeVector3(0.000000, 0.000000, -1.000000),
+ b3MakeVector3(0.138199, -0.276398, -0.951055),
+ b3MakeVector3(0.670820, 0.276396, 0.688190),
+ b3MakeVector3(0.809019, -0.000002, 0.587783),
+ b3MakeVector3(0.688189, 0.525736, 0.499997),
+ b3MakeVector3(0.861804, 0.276394, 0.425323),
+ b3MakeVector3(0.831051, 0.502299, 0.238853),
+ b3MakeVector3(-0.447216, 0.276397, 0.850649),
+ b3MakeVector3(-0.309017, -0.000001, 0.951056),
+ b3MakeVector3(-0.262869, 0.525738, 0.809012),
+ b3MakeVector3(-0.138199, 0.276397, 0.951055),
+ b3MakeVector3(0.029639, 0.502302, 0.864184),
+ b3MakeVector3(-0.947213, 0.276396, -0.162458),
+ b3MakeVector3(-1.000000, 0.000001, 0.000000),
+ b3MakeVector3(-0.850648, 0.525736, -0.000000),
+ b3MakeVector3(-0.947213, 0.276397, 0.162458),
+ b3MakeVector3(-0.812729, 0.502301, 0.295238),
+ b3MakeVector3(-0.138199, 0.276397, -0.951055),
+ b3MakeVector3(-0.309016, -0.000000, -0.951057),
+ b3MakeVector3(-0.262869, 0.525738, -0.809012),
+ b3MakeVector3(-0.447215, 0.276397, -0.850649),
+ b3MakeVector3(-0.531941, 0.502302, -0.681712),
+ b3MakeVector3(0.861804, 0.276396, -0.425322),
+ b3MakeVector3(0.809019, 0.000000, -0.587782),
+ b3MakeVector3(0.688189, 0.525736, -0.499997),
+ b3MakeVector3(0.670821, 0.276397, -0.688189),
+ b3MakeVector3(0.483971, 0.502302, -0.716565),
+ b3MakeVector3(0.077607, 0.967950, 0.238853),
+ b3MakeVector3(0.251147, 0.967949, 0.000000),
+ b3MakeVector3(0.000000, 1.000000, 0.000000),
+ b3MakeVector3(0.162456, 0.850654, 0.499995),
+ b3MakeVector3(0.361800, 0.894429, 0.262863),
+ b3MakeVector3(0.447209, 0.723612, 0.525728),
+ b3MakeVector3(0.525730, 0.850652, 0.000000),
+ b3MakeVector3(0.638194, 0.723610, 0.262864),
+ b3MakeVector3(-0.203181, 0.967950, 0.147618),
+ b3MakeVector3(-0.425323, 0.850654, 0.309011),
+ b3MakeVector3(-0.138197, 0.894430, 0.425320),
+ b3MakeVector3(-0.361804, 0.723612, 0.587778),
+ b3MakeVector3(-0.052790, 0.723612, 0.688185),
+ b3MakeVector3(-0.203181, 0.967950, -0.147618),
+ b3MakeVector3(-0.425323, 0.850654, -0.309011),
+ b3MakeVector3(-0.447210, 0.894429, 0.000000),
+ b3MakeVector3(-0.670817, 0.723611, -0.162457),
+ b3MakeVector3(-0.670817, 0.723611, 0.162457),
+ b3MakeVector3(0.077607, 0.967950, -0.238853),
+ b3MakeVector3(0.162456, 0.850654, -0.499995),
+ b3MakeVector3(-0.138197, 0.894430, -0.425320),
+ b3MakeVector3(-0.052790, 0.723612, -0.688185),
+ b3MakeVector3(-0.361804, 0.723612, -0.587778),
+ b3MakeVector3(0.361800, 0.894429, -0.262863),
+ b3MakeVector3(0.638194, 0.723610, -0.262864),
+ b3MakeVector3(0.447209, 0.723612, -0.525728)};
+
+bool b3FindSeparatingAxisEdgeEdge(const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ b3Float4ConstArg posA1,
+ b3QuatConstArg ornA,
+ b3Float4ConstArg posB1,
+ b3QuatConstArg ornB,
+ b3Float4ConstArg DeltaC2,
+ const b3Float4* verticesA,
+ const b3Float4* uniqueEdgesA,
+ const b3GpuFace* facesA,
+ const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3Float4* uniqueEdgesB,
+ __global const b3GpuFace* facesB,
+ __global const int* indicesB,
+ b3Float4* sep,
+ float* dmin,
+ bool searchAllEdgeEdge)
{
-
-
b3Float4 posA = posA1;
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
-// int curPlaneTests=0;
+ // int curPlaneTests=0;
int curEdgeEdge = 0;
// Test edges
static int maxEdgeTests = 0;
int curEdgeTests = hullA->m_numUniqueEdges * hullB->m_numUniqueEdges;
- if (curEdgeTests >maxEdgeTests )
+ if (curEdgeTests > maxEdgeTests)
{
- maxEdgeTests = curEdgeTests ;
- printf("maxEdgeTests = %d\n",maxEdgeTests );
- printf("hullA->m_numUniqueEdges = %d\n",hullA->m_numUniqueEdges);
- printf("hullB->m_numUniqueEdges = %d\n",hullB->m_numUniqueEdges);
-
+ maxEdgeTests = curEdgeTests;
+ printf("maxEdgeTests = %d\n", maxEdgeTests);
+ printf("hullA->m_numUniqueEdges = %d\n", hullA->m_numUniqueEdges);
+ printf("hullB->m_numUniqueEdges = %d\n", hullB->m_numUniqueEdges);
}
-
if (searchAllEdgeEdge)
{
- for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
+ for (int e0 = 0; e0 < hullA->m_numUniqueEdges; e0++)
{
- const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
- b3Float4 edge0World = b3QuatRotate(ornA,edge0);
+ const b3Float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset + e0];
+ b3Float4 edge0World = b3QuatRotate(ornA, edge0);
- for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
+ for (int e1 = 0; e1 < hullB->m_numUniqueEdges; e1++)
{
- const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
- b3Float4 edge1World = b3QuatRotate(ornB,edge1);
-
+ const b3Float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset + e1];
+ b3Float4 edge1World = b3QuatRotate(ornB, edge1);
- b3Float4 crossje = b3Cross(edge0World,edge1World);
+ b3Float4 crossje = b3Cross(edge0World, edge1World);
curEdgeEdge++;
- if(!b3IsAlmostZero(crossje))
+ if (!b3IsAlmostZero(crossje))
{
crossje = b3Normalized(crossje);
- if (b3Dot(DeltaC2,crossje)<0)
+ if (b3Dot(DeltaC2, crossje) < 0)
crossje *= -1.f;
float dist;
bool result = true;
{
- float Min0,Max0;
- float Min1,Max1;
- b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
- b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
+ float Min0, Max0;
+ float Min1, Max1;
+ b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0);
+ b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1);
+
+ if (Max0 < Min1 || Max1 < Min0)
return false;
-
+
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
+ dist = d0 < d1 ? d0 : d1;
result = true;
-
}
-
- if(dist<*dmin)
+ if (dist < *dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
-
}
- } else
+ }
+ else
{
- int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
+ int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3);
//printf("numDirections =%d\n",numDirections );
-
- for(int i=0;i<numDirections;i++)
+ for (int i = 0; i < numDirections; i++)
{
b3Float4 crossje = unitSphere162[i];
{
@@ -404,23 +387,21 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global
float dist;
bool result = true;
{
- float Min0,Max0;
- float Min1,Max1;
- b3Project(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
- b3Project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
+ float Min0, Max0;
+ float Min1, Max1;
+ b3Project(hullA, posA, ornA, &crossje, verticesA, &Min0, &Max0);
+ b3Project(hullB, posB, ornB, &crossje, verticesB, &Min1, &Max1);
+
+ if (Max0 < Min1 || Max1 < Min0)
return false;
-
+
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
+ dist = d0 < d1 ? d0 : d1;
result = true;
-
}
-
- if(dist<*dmin)
+ if (dist < *dmin)
{
*dmin = dist;
*sep = crossje;
@@ -428,50 +409,45 @@ bool b3FindSeparatingAxisEdgeEdge( const b3ConvexPolyhedronData* hullA, __global
}
}
}
-
}
-
- if((b3Dot(-DeltaC2,*sep))>0.0f)
+ if ((b3Dot(-DeltaC2, *sep)) > 0.0f)
{
*sep = -(*sep);
}
return true;
}
-
-
-inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
- __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
- b3Float4ConstArg posA, b3QuatConstArg ornA,b3Float4ConstArg posB, b3QuatConstArg ornB,
- __global b3Float4* worldVertsA1,
- __global b3Float4* worldNormalsA1,
- __global b3Float4* worldVertsB1,
- int capacityWorldVerts,
- const float minDist, float maxDist,
- __global const b3Float4* verticesA,
- __global const b3GpuFace_t* facesA,
- __global const int* indicesA,
- __global const b3Float4* verticesB,
- __global const b3GpuFace_t* facesB,
- __global const int* indicesB,
-
- __global b3Int4* clippingFaces, int pairIndex)
+inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
+ __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
+ b3Float4ConstArg posA, b3QuatConstArg ornA, b3Float4ConstArg posB, b3QuatConstArg ornB,
+ __global b3Float4* worldVertsA1,
+ __global b3Float4* worldNormalsA1,
+ __global b3Float4* worldVertsB1,
+ int capacityWorldVerts,
+ const float minDist, float maxDist,
+ __global const b3Float4* verticesA,
+ __global const b3GpuFace_t* facesA,
+ __global const int* indicesA,
+ __global const b3Float4* verticesB,
+ __global const b3GpuFace_t* facesB,
+ __global const int* indicesB,
+
+ __global b3Int4* clippingFaces, int pairIndex)
{
int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
-
- int closestFaceB=-1;
+ int numWorldVertsB1 = 0;
+
+ int closestFaceB = -1;
float dmax = -FLT_MAX;
-
+
{
- for(int face=0;face<hullB->m_numFaces;face++)
+ for (int face = 0; face < hullB->m_numFaces; face++)
{
- const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset+face].m_plane.x,
- facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
+ const b3Float4 Normal = b3MakeFloat4(facesB[hullB->m_faceOffset + face].m_plane.x,
+ facesB[hullB->m_faceOffset + face].m_plane.y, facesB[hullB->m_faceOffset + face].m_plane.z, 0.f);
const b3Float4 WorldNormal = b3QuatRotate(ornB, Normal);
- float d = b3Dot(WorldNormal,separatingNormal);
+ float d = b3Dot(WorldNormal, separatingNormal);
if (d > dmax)
{
dmax = d;
@@ -479,81 +455,76 @@ inline int b3FindClippingFaces(b3Float4ConstArg separatingNormal,
}
}
}
-
+
{
- const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];
+ const b3GpuFace_t polyB = facesB[hullB->m_faceOffset + closestFaceB];
const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
+ for (int e0 = 0; e0 < numVertices; e0++)
{
- const b3Float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = b3TransformPoint(b,posB,ornB);
+ const b3Float4 b = verticesB[hullB->m_vertexOffset + indicesB[polyB.m_indexOffset + e0]];
+ worldVertsB1[pairIndex * capacityWorldVerts + numWorldVertsB1++] = b3TransformPoint(b, posB, ornB);
}
}
-
- int closestFaceA=-1;
+
+ int closestFaceA = -1;
{
float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
+ for (int face = 0; face < hullA->m_numFaces; face++)
{
const b3Float4 Normal = b3MakeFloat4(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,
- 0.f);
- const b3Float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-
- float d = b3Dot(faceANormalWS,separatingNormal);
+ facesA[hullA->m_faceOffset + face].m_plane.x,
+ facesA[hullA->m_faceOffset + face].m_plane.y,
+ facesA[hullA->m_faceOffset + face].m_plane.z,
+ 0.f);
+ const b3Float4 faceANormalWS = b3QuatRotate(ornA, Normal);
+
+ float d = b3Dot(faceANormalWS, separatingNormal);
if (d < dmin)
{
dmin = d;
closestFaceA = face;
- worldNormalsA1[pairIndex] = faceANormalWS;
+ worldNormalsA1[pairIndex] = faceANormalWS;
}
}
}
-
- int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
+
+ int numVerticesA = facesA[hullA->m_faceOffset + closestFaceA].m_numIndices;
+ for (int e0 = 0; e0 < numVerticesA; e0++)
{
- const b3Float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
- worldVertsA1[pairIndex*capacityWorldVerts+e0] = b3TransformPoint(a, posA,ornA);
- }
-
- clippingFaces[pairIndex].x = closestFaceA;
- clippingFaces[pairIndex].y = closestFaceB;
- clippingFaces[pairIndex].z = numVerticesA;
- clippingFaces[pairIndex].w = numWorldVertsB1;
-
-
+ const b3Float4 a = verticesA[hullA->m_vertexOffset + indicesA[facesA[hullA->m_faceOffset + closestFaceA].m_indexOffset + e0]];
+ worldVertsA1[pairIndex * capacityWorldVerts + e0] = b3TransformPoint(a, posA, ornA);
+ }
+
+ clippingFaces[pairIndex].x = closestFaceA;
+ clippingFaces[pairIndex].y = closestFaceB;
+ clippingFaces[pairIndex].z = numVerticesA;
+ clippingFaces[pairIndex].w = numWorldVertsB1;
+
return numContactsOut;
}
-
-
-
-__kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global const b3ConvexPolyhedronData* convexShapes,
- __global const b3Float4* vertices,
- __global const b3Float4* uniqueEdges,
- __global const b3GpuFace* faces,
- __global const int* indices,
- __global const b3GpuChildShape* gpuChildShapes,
- __global b3Aabb* aabbs,
- __global b3Float4* concaveSeparatingNormalsOut,
- __global b3Int4* clippingFacesOut,
- __global b3Vector3* worldVertsA1Out,
- __global b3Vector3* worldNormalsA1Out,
- __global b3Vector3* worldVertsB1Out,
- __global int* hasSeparatingNormals,
- int vertexFaceCapacity,
- int numConcavePairs,
- int pairIdx
- )
+__kernel void b3FindConcaveSeparatingAxisKernel(__global b3Int4* concavePairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3Float4* vertices,
+ __global const b3Float4* uniqueEdges,
+ __global const b3GpuFace* faces,
+ __global const int* indices,
+ __global const b3GpuChildShape* gpuChildShapes,
+ __global b3Aabb* aabbs,
+ __global b3Float4* concaveSeparatingNormalsOut,
+ __global b3Int4* clippingFacesOut,
+ __global b3Vector3* worldVertsA1Out,
+ __global b3Vector3* worldNormalsA1Out,
+ __global b3Vector3* worldVertsB1Out,
+ __global int* hasSeparatingNormals,
+ int vertexFaceCapacity,
+ int numConcavePairs,
+ int pairIdx)
{
int i = pairIdx;
-/* int i = get_global_id(0);
+ /* int i = get_global_id(0);
if (i>=numConcavePairs)
return;
int pairIdx = i;
@@ -568,8 +539,8 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
- if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
- collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (collidables[collidableIndexB].m_shapeType != SHAPE_CONVEX_HULL &&
+ collidables[collidableIndexB].m_shapeType != SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
concavePairs[pairIdx].w = -1;
return;
@@ -577,121 +548,119 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
hasSeparatingNormals[i] = 0;
-// int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+ // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
int numActualConcaveConvexTests = 0;
-
+
int f = concavePairs[i].z;
-
+
bool overlap = false;
-
+
b3ConvexPolyhedronData convexPolyhedronA;
//add 3 vertices of the triangle
convexPolyhedronA.m_numVertices = 3;
convexPolyhedronA.m_vertexOffset = 0;
- b3Float4 localCenter = b3MakeFloat4(0.f,0.f,0.f,0.f);
+ b3Float4 localCenter = b3MakeFloat4(0.f, 0.f, 0.f, 0.f);
- b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
+ b3GpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset + f];
b3Aabb triAabb;
- triAabb.m_minVec = b3MakeFloat4(1e30f,1e30f,1e30f,0.f);
- triAabb.m_maxVec = b3MakeFloat4(-1e30f,-1e30f,-1e30f,0.f);
-
+ triAabb.m_minVec = b3MakeFloat4(1e30f, 1e30f, 1e30f, 0.f);
+ triAabb.m_maxVec = b3MakeFloat4(-1e30f, -1e30f, -1e30f, 0.f);
+
b3Float4 verticesA[3];
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
- int index = indices[face.m_indexOffset+i];
- b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
+ int index = indices[face.m_indexOffset + i];
+ b3Float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset + index];
verticesA[i] = vert;
localCenter += vert;
-
- triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec,vert);
- triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec,vert);
+ triAabb.m_minVec = b3MinFloat4(triAabb.m_minVec, vert);
+ triAabb.m_maxVec = b3MaxFloat4(triAabb.m_maxVec, vert);
}
overlap = true;
overlap = (triAabb.m_minVec.x > aabbs[bodyIndexB].m_maxVec.x || triAabb.m_maxVec.x < aabbs[bodyIndexB].m_minVec.x) ? false : overlap;
overlap = (triAabb.m_minVec.z > aabbs[bodyIndexB].m_maxVec.z || triAabb.m_maxVec.z < aabbs[bodyIndexB].m_minVec.z) ? false : overlap;
overlap = (triAabb.m_minVec.y > aabbs[bodyIndexB].m_maxVec.y || triAabb.m_maxVec.y < aabbs[bodyIndexB].m_minVec.y) ? false : overlap;
-
+
if (overlap)
{
float dmin = FLT_MAX;
- int hasSeparatingAxis=5;
- b3Float4 sepAxis=b3MakeFloat4(1,2,3,4);
+ int hasSeparatingAxis = 5;
+ b3Float4 sepAxis = b3MakeFloat4(1, 2, 3, 4);
- // int localCC=0;
+ // int localCC=0;
numActualConcaveConvexTests++;
//a triangle has 3 unique edges
convexPolyhedronA.m_numUniqueEdges = 3;
convexPolyhedronA.m_uniqueEdgesOffset = 0;
b3Float4 uniqueEdgesA[3];
-
- uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
- uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
- uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
+ uniqueEdgesA[0] = (verticesA[1] - verticesA[0]);
+ uniqueEdgesA[1] = (verticesA[2] - verticesA[1]);
+ uniqueEdgesA[2] = (verticesA[0] - verticesA[2]);
convexPolyhedronA.m_faceOffset = 0;
-
- b3Float4 normal = b3MakeFloat4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-
+
+ b3Float4 normal = b3MakeFloat4(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f);
+
b3GpuFace facesA[B3_TRIANGLE_NUM_CONVEX_FACES];
- int indicesA[3+3+2+2+2];
- int curUsedIndices=0;
- int fidx=0;
+ int indicesA[3 + 3 + 2 + 2 + 2];
+ int curUsedIndices = 0;
+ int fidx = 0;
//front size of triangle
{
- facesA[fidx].m_indexOffset=curUsedIndices;
+ facesA[fidx].m_indexOffset = curUsedIndices;
indicesA[0] = 0;
indicesA[1] = 1;
indicesA[2] = 2;
- curUsedIndices+=3;
+ curUsedIndices += 3;
float c = face.m_plane.w;
facesA[fidx].m_plane.x = normal.x;
facesA[fidx].m_plane.y = normal.y;
facesA[fidx].m_plane.z = normal.z;
facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
+ facesA[fidx].m_numIndices = 3;
}
fidx++;
//back size of triangle
{
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[3]=2;
- indicesA[4]=1;
- indicesA[5]=0;
- curUsedIndices+=3;
- float c = b3Dot(normal,verticesA[0]);
- // float c1 = -face.m_plane.w;
+ facesA[fidx].m_indexOffset = curUsedIndices;
+ indicesA[3] = 2;
+ indicesA[4] = 1;
+ indicesA[5] = 0;
+ curUsedIndices += 3;
+ float c = b3Dot(normal, verticesA[0]);
+ // float c1 = -face.m_plane.w;
facesA[fidx].m_plane.x = -normal.x;
facesA[fidx].m_plane.y = -normal.y;
facesA[fidx].m_plane.z = -normal.z;
facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
+ facesA[fidx].m_numIndices = 3;
}
fidx++;
bool addEdgePlanes = true;
if (addEdgePlanes)
{
- int numVertices=3;
- int prevVertex = numVertices-1;
- for (int i=0;i<numVertices;i++)
+ int numVertices = 3;
+ int prevVertex = numVertices - 1;
+ for (int i = 0; i < numVertices; i++)
{
b3Float4 v0 = verticesA[i];
b3Float4 v1 = verticesA[prevVertex];
-
- b3Float4 edgeNormal = b3Normalized(b3Cross(normal,v1-v0));
- float c = -b3Dot(edgeNormal,v0);
+
+ b3Float4 edgeNormal = b3Normalized(b3Cross(normal, v1 - v0));
+ float c = -b3Dot(edgeNormal, v0);
facesA[fidx].m_numIndices = 2;
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[curUsedIndices++]=i;
- indicesA[curUsedIndices++]=prevVertex;
-
+ facesA[fidx].m_indexOffset = curUsedIndices;
+ indicesA[curUsedIndices++] = i;
+ indicesA[curUsedIndices++] = prevVertex;
+
facesA[fidx].m_plane.x = edgeNormal.x;
facesA[fidx].m_plane.y = edgeNormal.y;
facesA[fidx].m_plane.z = edgeNormal.z;
@@ -701,8 +670,7 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
}
}
convexPolyhedronA.m_numFaces = B3_TRIANGLE_NUM_CONVEX_FACES;
- convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
+ convexPolyhedronA.m_localCenter = localCenter * (1.f / 3.f);
b3Float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
@@ -710,23 +678,20 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
posB.w = 0.f;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
- b3Quaternion ornB =rigidBodies[bodyIndexB].m_quat;
-
-
-
+ b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
///////////////////
///compound shape support
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int compoundChild = concavePairs[pairIdx].w;
- int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
+ int childShapeIndexB = compoundChild; //collidables[collidableIndexB].m_shapeIndex+compoundChild;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
b3Float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
b3Quaternion childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- b3Float4 newPosB = b3TransformPoint(childPosB,posB,ornB);
- b3Quaternion newOrnB = b3QuatMul(ornB,childOrnB);
+ b3Float4 newPosB = b3TransformPoint(childPosB, posB, ornB);
+ b3Quaternion newOrnB = b3QuatMul(ornB, childOrnB);
posB = newPosB;
ornB = newOrnB;
shapeIndexB = collidables[childColIndexB].m_shapeIndex;
@@ -736,59 +701,61 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
b3Float4 c0local = convexPolyhedronA.m_localCenter;
b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
b3Float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ b3Float4 c1 = b3TransformPoint(c1local, posB, ornB);
const b3Float4 DeltaC2 = c0 - c1;
-
- bool sepA = b3FindSeparatingAxis( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin);
+ bool sepA = b3FindSeparatingAxis(&convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ DeltaC2,
+ verticesA, uniqueEdgesA, facesA, indicesA,
+ vertices, uniqueEdges, faces, indices,
+ &sepAxis, &dmin);
hasSeparatingAxis = 4;
if (!sepA)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
- bool sepB = b3FindSeparatingAxis( &convexShapes[shapeIndexB],&convexPolyhedronA,
- posB,ornB,
- posA,ornA,
- DeltaC2,
- vertices,uniqueEdges,faces,indices,
- verticesA,uniqueEdgesA,facesA,indicesA,
- &sepAxis,&dmin);
+ bool sepB = b3FindSeparatingAxis(&convexShapes[shapeIndexB], &convexPolyhedronA,
+ posB, ornB,
+ posA, ornA,
+ DeltaC2,
+ vertices, uniqueEdges, faces, indices,
+ verticesA, uniqueEdgesA, facesA, indicesA,
+ &sepAxis, &dmin);
if (!sepB)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
- bool sepEE = b3FindSeparatingAxisEdgeEdge( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin,true);
-
+ bool sepEE = b3FindSeparatingAxisEdgeEdge(&convexPolyhedronA, &convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ DeltaC2,
+ verticesA, uniqueEdgesA, facesA, indicesA,
+ vertices, uniqueEdges, faces, indices,
+ &sepAxis, &dmin, true);
+
if (!sepEE)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
hasSeparatingAxis = 1;
}
}
- }
-
+ }
+
if (hasSeparatingAxis)
{
- hasSeparatingNormals[i]=1;
+ hasSeparatingNormals[i] = 1;
sepAxis.w = dmin;
- concaveSeparatingNormalsOut[pairIdx]=sepAxis;
+ concaveSeparatingNormalsOut[pairIdx] = sepAxis;
//now compute clipping faces A and B, and world-space clipping vertices A and B...
@@ -796,37 +763,35 @@ __kernel void b3FindConcaveSeparatingAxisKernel( __global b3Int4* concavePairs
float maxDist = 0.02f;
b3FindClippingFaces(sepAxis,
- &convexPolyhedronA,
- &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- worldVertsA1Out,
- worldNormalsA1Out,
- worldVertsB1Out,
- vertexFaceCapacity,
- minDist, maxDist,
- verticesA,
- facesA,
- indicesA,
-
- vertices,
- faces,
- indices,
- clippingFacesOut, pairIdx);
-
- } else
- {
+ &convexPolyhedronA,
+ &convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ worldVertsA1Out,
+ worldNormalsA1Out,
+ worldVertsB1Out,
+ vertexFaceCapacity,
+ minDist, maxDist,
+ verticesA,
+ facesA,
+ indicesA,
+
+ vertices,
+ faces,
+ indices,
+ clippingFacesOut, pairIdx);
+ }
+ else
+ {
//mark this pair as in-active
concavePairs[pairIdx].w = -1;
}
}
else
- {
+ {
//mark this pair as in-active
concavePairs[pairIdx].w = -1;
}
}
-
-#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
-
+#endif //B3_FIND_CONCAVE_SEPARATING_AXIS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
index 332dbc278c..b4981ae654 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3FindSeparatingAxis.h
@@ -1,28 +1,27 @@
#ifndef B3_FIND_SEPARATING_AXIS_H
#define B3_FIND_SEPARATING_AXIS_H
-
-inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
+inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
{
min = FLT_MAX;
max = -FLT_MAX;
int numVerts = hull.m_numVertices;
- const b3Float4 localDir = b3QuatRotate(orn.inverse(),dir);
+ const b3Float4 localDir = b3QuatRotate(orn.inverse(), dir);
- b3Scalar offset = b3Dot3F4(pos,dir);
+ b3Scalar offset = b3Dot3F4(pos, dir);
- for(int i=0;i<numVerts;i++)
+ for (int i = 0; i < numVerts; i++)
{
//b3Vector3 pt = trans * vertices[m_vertexOffset+i];
//b3Scalar dp = pt.dot(dir);
//b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
- b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset+i],localDir);
+ b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset + i], localDir);
//b3Assert(dp==dpL);
- if(dp < min) min = dp;
- if(dp > max) max = dp;
+ if (dp < min) min = dp;
+ if (dp > max) max = dp;
}
- if(min>max)
+ if (min > max)
{
b3Scalar tmp = min;
min = max;
@@ -32,44 +31,42 @@ inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& p
max += offset;
}
-
-inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA,const b3Quaternion& ornA,
- const b3Float4& posB,const b3Quaternion& ornB,
- const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
+inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA, const b3Quaternion& ornA,
+ const b3Float4& posB, const b3Quaternion& ornB,
+ const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB, b3Scalar& depth)
{
- b3Scalar Min0,Max0;
- b3Scalar Min1,Max1;
- b3ProjectAxis(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
- b3ProjectAxis(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
+ b3Scalar Min0, Max0;
+ b3Scalar Min1, Max1;
+ b3ProjectAxis(hullA, posA, ornA, sep_axis, verticesA, Min0, Max0);
+ b3ProjectAxis(hullB, posB, ornB, sep_axis, verticesB, Min1, Max1);
- if(Max0<Min1 || Max1<Min0)
+ if (Max0 < Min1 || Max1 < Min0)
return false;
b3Scalar d0 = Max0 - Min1;
- b3Assert(d0>=0.0f);
+ b3Assert(d0 >= 0.0f);
b3Scalar d1 = Max1 - Min0;
- b3Assert(d1>=0.0f);
- depth = d0<d1 ? d0:d1;
+ b3Assert(d1 >= 0.0f);
+ depth = d0 < d1 ? d0 : d1;
return true;
}
-
-inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const b3Float4& posA1,
- const b3Quaternion& ornA,
- const b3Float4& posB1,
- const b3Quaternion& ornB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- b3Vector3& sep)
+inline bool b3FindSeparatingAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const b3Float4& posA1,
+ const b3Quaternion& ornA,
+ const b3Float4& posB1,
+ const b3Quaternion& ornB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ b3Vector3& sep)
{
B3_PROFILE("findSeparatingAxis");
@@ -77,42 +74,41 @@ inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3C
posA.w = 0.f;
b3Float4 posB = posB1;
posB.w = 0.f;
-//#ifdef TEST_INTERNAL_OBJECTS
+ //#ifdef TEST_INTERNAL_OBJECTS
b3Float4 c0local = (b3Float4&)hullA.m_localCenter;
b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
b3Float4 c1local = (b3Float4&)hullB.m_localCenter;
- b3Float4 c1 = b3TransformPoint(c1local,posB,ornB);
+ b3Float4 c1 = b3TransformPoint(c1local, posB, ornB);
const b3Float4 deltaC2 = c0 - c1;
-//#endif
+ //#endif
b3Scalar dmin = FLT_MAX;
- int curPlaneTests=0;
+ int curPlaneTests = 0;
int numFacesA = hullA.m_numFaces;
// Test normals from hullA
- for(int i=0;i<numFacesA;i++)
+ for (int i = 0; i < numFacesA; i++)
{
- const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset+i].m_plane;
- b3Float4 faceANormalWS = b3QuatRotate(ornA,normal);
+ const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset + i].m_plane;
+ b3Float4 faceANormalWS = b3QuatRotate(ornA, normal);
- if (b3Dot3F4(deltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
+ if (b3Dot3F4(deltaC2, faceANormalWS) < 0)
+ faceANormalWS *= -1.f;
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
-
b3Scalar d;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, faceANormalWS, verticesA, verticesB, d))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = (b3Vector3&)faceANormalWS;
@@ -121,86 +117,81 @@ inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3C
int numFacesB = hullB.m_numFaces;
// Test normals from hullB
- for(int i=0;i<numFacesB;i++)
+ for (int i = 0; i < numFacesB; i++)
{
- b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset+i].m_plane;
+ b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset + i].m_plane;
b3Float4 WorldNormal = b3QuatRotate(ornB, normal);
- if (b3Dot3F4(deltaC2,WorldNormal)<0)
+ if (b3Dot3F4(deltaC2, WorldNormal) < 0)
{
- WorldNormal*=-1.f;
+ WorldNormal *= -1.f;
}
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
b3Scalar d;
- if(!b3TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, WorldNormal, verticesA, verticesB, d))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = (b3Vector3&)WorldNormal;
}
}
-// b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
+ // b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
int curEdgeEdge = 0;
// Test edges
- for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
+ for (int e0 = 0; e0 < hullA.m_numUniqueEdges; e0++)
{
- const b3Float4& edge0 = (b3Float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
- b3Float4 edge0World = b3QuatRotate(ornA,(b3Float4&)edge0);
+ const b3Float4& edge0 = (b3Float4&)uniqueEdgesA[hullA.m_uniqueEdgesOffset + e0];
+ b3Float4 edge0World = b3QuatRotate(ornA, (b3Float4&)edge0);
- for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
+ for (int e1 = 0; e1 < hullB.m_numUniqueEdges; e1++)
{
- const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
- b3Float4 edge1World = b3QuatRotate(ornB,(b3Float4&)edge1);
-
+ const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset + e1];
+ b3Float4 edge1World = b3QuatRotate(ornB, (b3Float4&)edge1);
- b3Float4 crossje = b3Cross3(edge0World,edge1World);
+ b3Float4 crossje = b3Cross3(edge0World, edge1World);
curEdgeEdge++;
- if(!b3IsAlmostZero((b3Vector3&)crossje))
+ if (!b3IsAlmostZero((b3Vector3&)crossje))
{
crossje = b3FastNormalized3(crossje);
- if (b3Dot3F4(deltaC2,crossje)<0)
- crossje*=-1.f;
-
+ if (b3Dot3F4(deltaC2, crossje) < 0)
+ crossje *= -1.f;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
b3Scalar dist;
- if(!b3TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
+ if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, crossje, verticesA, verticesB, dist))
return false;
- if(dist<dmin)
+ if (dist < dmin)
{
dmin = dist;
sep = (b3Vector3&)crossje;
}
}
}
-
}
-
- if((b3Dot3F4(-deltaC2,(b3Float4&)sep))>0.0f)
+ if ((b3Dot3F4(-deltaC2, (b3Float4&)sep)) > 0.0f)
sep = -sep;
return true;
}
-#endif //B3_FIND_SEPARATING_AXIS_H
-
+#endif //B3_FIND_SEPARATING_AXIS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
index 6c3ad7c9dd..a3bfbf2995 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h
@@ -15,9 +15,6 @@
* See the License for more information.
*/
-
-
-
#ifndef B3_MPR_PENETRATION_H
#define B3_MPR_PENETRATION_H
@@ -27,9 +24,6 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-
-
-
#ifdef __cplusplus
#define B3_MPR_SQRT sqrtf
#else
@@ -41,196 +35,171 @@
#define B3_MPR_TOLERANCE 1E-6f
#define B3_MPR_MAX_ITERATIONS 1000
-struct _b3MprSupport_t
+struct _b3MprSupport_t
{
- b3Float4 v; //!< Support point in minkowski sum
- b3Float4 v1; //!< Support point in obj1
- b3Float4 v2; //!< Support point in obj2
+ b3Float4 v; //!< Support point in minkowski sum
+ b3Float4 v1; //!< Support point in obj1
+ b3Float4 v2; //!< Support point in obj2
};
typedef struct _b3MprSupport_t b3MprSupport_t;
-struct _b3MprSimplex_t
+struct _b3MprSimplex_t
{
- b3MprSupport_t ps[4];
- int last; //!< index of last added point
+ b3MprSupport_t ps[4];
+ int last; //!< index of last added point
};
typedef struct _b3MprSimplex_t b3MprSimplex_t;
-inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
+inline b3MprSupport_t *b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
{
- return &s->ps[idx];
+ return &s->ps[idx];
}
inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)
{
- s->last = size - 1;
+ s->last = size - 1;
}
-
inline int b3MprSimplexSize(const b3MprSimplex_t *s)
{
- return s->last + 1;
+ return s->last + 1;
}
-
-inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)
+inline const b3MprSupport_t *b3MprSimplexPoint(const b3MprSimplex_t *s, int idx)
{
- // here is no check on boundaries
- return &s->ps[idx];
+ // here is no check on boundaries
+ return &s->ps[idx];
}
inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)
{
- *d = *s;
+ *d = *s;
}
inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)
{
- b3MprSupportCopy(s->ps + pos, a);
+ b3MprSupportCopy(s->ps + pos, a);
}
-
inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)
{
- b3MprSupport_t supp;
+ b3MprSupport_t supp;
- b3MprSupportCopy(&supp, &s->ps[pos1]);
- b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
- b3MprSupportCopy(&s->ps[pos2], &supp);
+ b3MprSupportCopy(&supp, &s->ps[pos1]);
+ b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
+ b3MprSupportCopy(&s->ps[pos2], &supp);
}
-
inline int b3MprIsZero(float val)
{
- return B3_MPR_FABS(val) < FLT_EPSILON;
+ return B3_MPR_FABS(val) < FLT_EPSILON;
}
-
-
inline int b3MprEq(float _a, float _b)
{
- float ab;
- float a, b;
+ float ab;
+ float a, b;
- ab = B3_MPR_FABS(_a - _b);
- if (B3_MPR_FABS(ab) < FLT_EPSILON)
- return 1;
+ ab = B3_MPR_FABS(_a - _b);
+ if (B3_MPR_FABS(ab) < FLT_EPSILON)
+ return 1;
- a = B3_MPR_FABS(_a);
- b = B3_MPR_FABS(_b);
- if (b > a){
- return ab < FLT_EPSILON * b;
- }else{
- return ab < FLT_EPSILON * a;
- }
+ a = B3_MPR_FABS(_a);
+ b = B3_MPR_FABS(_b);
+ if (b > a)
+ {
+ return ab < FLT_EPSILON * b;
+ }
+ else
+ {
+ return ab < FLT_EPSILON * a;
+ }
}
-
-inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)
+inline int b3MprVec3Eq(const b3Float4 *a, const b3Float4 *b)
{
- return b3MprEq((*a).x, (*b).x)
- && b3MprEq((*a).y, (*b).y)
- && b3MprEq((*a).z, (*b).z);
+ return b3MprEq((*a).x, (*b).x) && b3MprEq((*a).y, (*b).y) && b3MprEq((*a).z, (*b).z);
}
-
-
-inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)
+inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec, __global const b3ConvexPolyhedronData_t *hull, b3ConstArray(b3Float4) verticesA)
{
- b3Float4 supVec = b3MakeFloat4(0,0,0,0);
+ b3Float4 supVec = b3MakeFloat4(0, 0, 0, 0);
float maxDot = -B3_LARGE_FLOAT;
- if( 0 < hull->m_numVertices )
- {
- const b3Float4 scaled = supportVec;
+ if (0 < hull->m_numVertices)
+ {
+ const b3Float4 scaled = supportVec;
int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
- return verticesA[hull->m_vertexOffset+index];
- }
-
- return supVec;
+ return verticesA[hull->m_vertexOffset + index];
+ }
+ return supVec;
}
-
-B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- const b3Float4* _dir, b3Float4* outp, int logme)
+B3_STATIC void b3MprConvexSupport(int pairIndex, int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ const b3Float4 *_dir, b3Float4 *outp, int logme)
{
//dir is in worldspace, move to local space
-
+
b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;
b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;
-
- b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);
-
- const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);
-
+
+ b3Float4 dir = b3MakeFloat4((*_dir).x, (*_dir).y, (*_dir).z, 0.f);
+
+ const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), dir);
//find local support vertex
int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;
-
- b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);
- __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
-
+
+ b3Assert(cpuCollidables[colIndex].m_shapeType == SHAPE_CONVEX_HULL);
+ __global const b3ConvexPolyhedronData_t *hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
+
b3Float4 pInA;
if (logme)
{
-
-
- // b3Float4 supVec = b3MakeFloat4(0,0,0,0);
+ // b3Float4 supVec = b3MakeFloat4(0,0,0,0);
float maxDot = -B3_LARGE_FLOAT;
- if( 0 < hull->m_numVertices )
+ if (0 < hull->m_numVertices)
{
const b3Float4 scaled = localDir;
int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
- pInA = cpuVertices[hull->m_vertexOffset+index];
-
+ pInA = cpuVertices[hull->m_vertexOffset + index];
}
-
-
- } else
+ }
+ else
{
- pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);
+ pInA = b3LocalGetSupportVertex(localDir, hull, cpuVertices);
}
//move vertex to world space
- *outp = b3TransformPoint(pInA,pos,orn);
-
+ *outp = b3TransformPoint(pInA, pos, orn);
}
-inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- const b3Float4* _dir, b3MprSupport_t *supp)
+inline void b3MprSupport(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ const b3Float4 *_dir, b3MprSupport_t *supp)
{
- b3Float4 dir;
+ b3Float4 dir;
dir = *_dir;
- b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);
- dir = *_dir*-1.f;
- b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);
- supp->v = supp->v1 - supp->v2;
+ b3MprConvexSupport(pairIndex, bodyIndexA, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v1, 0);
+ dir = *_dir * -1.f;
+ b3MprConvexSupport(pairIndex, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v2, 0);
+ supp->v = supp->v1 - supp->v2;
}
-
-
-
-
-
-
-
-
inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)
{
-
- center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
+ center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
center->v2 = cpuBodyBuf[bodyIndexB].m_pos;
- center->v = center->v1 - center->v2;
+ center->v = center->v1 - center->v2;
}
inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
@@ -243,48 +212,45 @@ inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)
{
- (*v).x += (*w).x;
- (*v).y += (*w).y;
- (*v).z += (*w).z;
+ (*v).x += (*w).x;
+ (*v).y += (*w).y;
+ (*v).z += (*w).z;
}
inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)
{
- *v = *w;
+ *v = *w;
}
inline void b3MprVec3Scale(b3Float4 *d, float k)
{
- *d *= k;
+ *d *= k;
}
inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)
{
- float dot;
+ float dot;
- dot = b3Dot3F4(*a,*b);
- return dot;
+ dot = b3Dot3F4(*a, *b);
+ return dot;
}
-
inline float b3MprVec3Len2(const b3Float4 *v)
{
- return b3MprVec3Dot(v, v);
+ return b3MprVec3Dot(v, v);
}
inline void b3MprVec3Normalize(b3Float4 *d)
{
- float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
- b3MprVec3Scale(d, k);
+ float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
+ b3MprVec3Scale(d, k);
}
inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)
{
- *d = b3Cross3(*a,*b);
-
+ *d = b3Cross3(*a, *b);
}
-
inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
{
*d = *v - *w;
@@ -292,629 +258,631 @@ inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)
{
- b3Float4 v2v1, v3v1;
+ b3Float4 v2v1, v3v1;
- b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b3MprVec3Cross(dir, &v2v1, &v3v1);
- b3MprVec3Normalize(dir);
+ b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b3MprVec3Cross(dir, &v2v1, &v3v1);
+ b3MprVec3Normalize(dir);
}
-
inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,
- const b3Float4 *dir)
+ const b3Float4 *dir)
{
- float dot;
- dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
- return b3MprIsZero(dot) || dot > 0.f;
+ float dot;
+ dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
+ return b3MprIsZero(dot) || dot > 0.f;
}
inline int portalReachTolerance(const b3MprSimplex_t *portal,
- const b3MprSupport_t *v4,
- const b3Float4 *dir)
+ const b3MprSupport_t *v4,
+ const b3Float4 *dir)
{
- float dv1, dv2, dv3, dv4;
- float dot1, dot2, dot3;
+ float dv1, dv2, dv3, dv4;
+ float dot1, dot2, dot3;
- // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
+ // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
- dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
- dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
- dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
- dv4 = b3MprVec3Dot(&v4->v, dir);
+ dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
+ dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
+ dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
+ dv4 = b3MprVec3Dot(&v4->v, dir);
- dot1 = dv4 - dv1;
- dot2 = dv4 - dv2;
- dot3 = dv4 - dv3;
+ dot1 = dv4 - dv1;
+ dot2 = dv4 - dv2;
+ dot3 = dv4 - dv3;
- dot1 = B3_MPR_FMIN(dot1, dot2);
- dot1 = B3_MPR_FMIN(dot1, dot3);
+ dot1 = B3_MPR_FMIN(dot1, dot2);
+ dot1 = B3_MPR_FMIN(dot1, dot3);
- return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
+ return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
}
-inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
- const b3MprSupport_t *v4,
- const b3Float4 *dir)
+inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
+ const b3MprSupport_t *v4,
+ const b3Float4 *dir)
{
- float dot;
- dot = b3MprVec3Dot(&v4->v, dir);
- return b3MprIsZero(dot) || dot > 0.f;
+ float dot;
+ dot = b3MprVec3Dot(&v4->v, dir);
+ return b3MprIsZero(dot) || dot > 0.f;
}
inline void b3ExpandPortal(b3MprSimplex_t *portal,
- const b3MprSupport_t *v4)
-{
- float dot;
- b3Float4 v4v0;
-
- b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
- if (dot > 0.f){
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
- if (dot > 0.f){
- b3MprSimplexSet(portal, 1, v4);
- }else{
- b3MprSimplexSet(portal, 3, v4);
- }
- }else{
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
- if (dot > 0.f){
- b3MprSimplexSet(portal, 2, v4);
- }else{
- b3MprSimplexSet(portal, 1, v4);
- }
- }
-}
-
-
-
-B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- __global int* hasSepAxis,
- b3MprSimplex_t *portal)
-{
- b3Float4 dir, va, vb;
- float dot;
- int cont;
-
-
-
- // vertex 0 is center of portal
- b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));
- // vertex 0 is center of portal
- b3MprSimplexSetSize(portal, 1);
-
-
-
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
-
- if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){
- // Portal's center lies on origin (0,0,0) => we know that objects
- // intersect but we would need to know penetration info.
- // So move center little bit...
- b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
- b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
- }
-
-
- // vertex 1 = support in direction of origin
- b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Scale(&dir, -1.f);
- b3MprVec3Normalize(&dir);
-
-
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));
-
- b3MprSimplexSetSize(portal, 2);
-
- // test if origin isn't outside of v1
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
-
-
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
-
- // vertex 2
- b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- if (b3MprIsZero(b3MprVec3Len2(&dir))){
- if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){
- // origin lies on v1
- return 1;
- }else{
- // origin lies on v0-v1 segment
- return 2;
- }
- }
-
- b3MprVec3Normalize(&dir);
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));
-
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
- b3MprSimplexSetSize(portal, 3);
-
- // vertex 3 direction
- b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Cross(&dir, &va, &vb);
- b3MprVec3Normalize(&dir);
-
- // it is better to form portal faces to be oriented "outside" origin
- dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
- if (dot > 0.f){
- b3MprSimplexSwap(portal, 1, 2);
- b3MprVec3Scale(&dir, -1.f);
- }
-
- while (b3MprSimplexSize(portal) < 4){
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));
-
- dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
- if (b3MprIsZero(dot) || dot < 0.f)
- return -1;
-
- cont = 0;
-
- // test if origin is outside (v1, v0, v3) - set v2 as v3 and
- // continue
- b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 3)->v);
- dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !b3MprIsZero(dot)){
- b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
- cont = 1;
- }
-
- if (!cont){
- // test if origin is outside (v3, v0, v2) - set v1 as v3 and
- // continue
- b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !b3MprIsZero(dot)){
- b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
- cont = 1;
- }
- }
-
- if (cont){
- b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 0)->v);
- b3MprVec3Cross(&dir, &va, &vb);
- b3MprVec3Normalize(&dir);
- }else{
- b3MprSimplexSetSize(portal, 4);
- }
- }
-
- return 0;
-}
-
-
-B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- b3MprSimplex_t *portal)
-{
- b3Float4 dir;
- b3MprSupport_t v4;
-
- for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
- //while (1)
+ const b3MprSupport_t *v4)
+{
+ float dot;
+ b3Float4 v4v0;
+
+ b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
+ if (dot > 0.f)
{
- // compute direction outside the portal (from v0 throught v1,v2,v3
- // face)
- b3PortalDir(portal, &dir);
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ b3MprSimplexSet(portal, 1, v4);
+ }
+ else
+ {
+ b3MprSimplexSet(portal, 3, v4);
+ }
+ }
+ else
+ {
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ b3MprSimplexSet(portal, 2, v4);
+ }
+ else
+ {
+ b3MprSimplexSet(portal, 1, v4);
+ }
+ }
+}
- // test if origin is inside the portal
- if (portalEncapsulesOrigin(portal, &dir))
- return 0;
+B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ __global int *hasSepAxis,
+ b3MprSimplex_t *portal)
+{
+ b3Float4 dir, va, vb;
+ float dot;
+ int cont;
- // get next support point
-
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
+ // vertex 0 is center of portal
+ b3FindOrigin(bodyIndexA, bodyIndexB, cpuBodyBuf, b3MprSimplexPointW(portal, 0));
+ // vertex 0 is center of portal
+ b3MprSimplexSetSize(portal, 1);
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
- // test if v4 can expand portal to contain origin and if portal
- // expanding doesn't reach given tolerance
- if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
- || portalReachTolerance(portal, &v4, &dir))
+ if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin))
+ {
+ // Portal's center lies on origin (0,0,0) => we know that objects
+ // intersect but we would need to know penetration info.
+ // So move center little bit...
+ b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
+ b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
+ }
+
+ // vertex 1 = support in direction of origin
+ b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Scale(&dir, -1.f);
+ b3MprVec3Normalize(&dir);
+
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 1));
+
+ b3MprSimplexSetSize(portal, 2);
+
+ // test if origin isn't outside of v1
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
+
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ // vertex 2
+ b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ if (b3MprIsZero(b3MprVec3Len2(&dir)))
+ {
+ if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin))
{
- return -1;
- }
+ // origin lies on v1
+ return 1;
+ }
+ else
+ {
+ // origin lies on v0-v1 segment
+ return 2;
+ }
+ }
+
+ b3MprVec3Normalize(&dir);
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 2));
+
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ b3MprSimplexSetSize(portal, 3);
+
+ // vertex 3 direction
+ b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Cross(&dir, &va, &vb);
+ b3MprVec3Normalize(&dir);
+
+ // it is better to form portal faces to be oriented "outside" origin
+ dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot > 0.f)
+ {
+ b3MprSimplexSwap(portal, 1, 2);
+ b3MprVec3Scale(&dir, -1.f);
+ }
+
+ while (b3MprSimplexSize(portal) < 4)
+ {
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 3));
- // v1-v2-v3 triangle must be rearranged to face outside Minkowski
- // difference (direction from v0).
- b3ExpandPortal(portal, &v4);
- }
+ dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
+ if (b3MprIsZero(dot) || dot < 0.f)
+ return -1;
- return -1;
+ cont = 0;
+
+ // test if origin is outside (v1, v0, v3) - set v2 as v3 and
+ // continue
+ b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 3)->v);
+ dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !b3MprIsZero(dot))
+ {
+ b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+
+ if (!cont)
+ {
+ // test if origin is outside (v3, v0, v2) - set v1 as v3 and
+ // continue
+ b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !b3MprIsZero(dot))
+ {
+ b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+ }
+
+ if (cont)
+ {
+ b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 0)->v);
+ b3MprVec3Cross(&dir, &va, &vb);
+ b3MprVec3Normalize(&dir);
+ }
+ else
+ {
+ b3MprSimplexSetSize(portal, 4);
+ }
+ }
+
+ return 0;
}
-B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
+B3_STATIC int b3RefinePortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ b3MprSimplex_t *portal)
{
+ b3Float4 dir;
+ b3MprSupport_t v4;
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
+ for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++)
+ //while (1)
+ {
+ // compute direction outside the portal (from v0 throught v1,v2,v3
+ // face)
+ b3PortalDir(portal, &dir);
- b3Float4 dir;
- size_t i;
- float b[4], sum, inv;
- b3Float4 vec, p1, p2;
+ // test if origin is inside the portal
+ if (portalEncapsulesOrigin(portal, &dir))
+ return 0;
- b3PortalDir(portal, &dir);
+ // get next support point
- // use barycentric coordinates of tetrahedron to find origin
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+ // test if v4 can expand portal to contain origin and if portal
+ // expanding doesn't reach given tolerance
+ if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir))
+ {
+ return -1;
+ }
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+ // v1-v2-v3 triangle must be rearranged to face outside Minkowski
+ // difference (direction from v0).
+ b3ExpandPortal(portal, &v4);
+ }
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+ return -1;
+}
+
+B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
+{
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
+
+ b3Float4 dir;
+ size_t i;
+ float b[4], sum, inv;
+ b3Float4 vec, p1, p2;
+
+ b3PortalDir(portal, &dir);
+
+ // use barycentric coordinates of tetrahedron to find origin
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
+
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
sum = b[0] + b[1] + b[2] + b[3];
- if (b3MprIsZero(sum) || sum < 0.f){
+ if (b3MprIsZero(sum) || sum < 0.f)
+ {
b[0] = 0.f;
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
- &b3MprSimplexPoint(portal, 3)->v);
- b[1] = b3MprVec3Dot(&vec, &dir);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
- &b3MprSimplexPoint(portal, 1)->v);
- b[2] = b3MprVec3Dot(&vec, &dir);
- b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
- &b3MprSimplexPoint(portal, 2)->v);
- b[3] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
+ &b3MprSimplexPoint(portal, 3)->v);
+ b[1] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
+ &b3MprSimplexPoint(portal, 1)->v);
+ b[2] = b3MprVec3Dot(&vec, &dir);
+ b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
+ &b3MprSimplexPoint(portal, 2)->v);
+ b[3] = b3MprVec3Dot(&vec, &dir);
sum = b[1] + b[2] + b[3];
}
inv = 1.f / sum;
- b3MprVec3Copy(&p1, b3mpr_vec3_origin);
- b3MprVec3Copy(&p2, b3mpr_vec3_origin);
- for (i = 0; i < 4; i++){
- b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
- b3MprVec3Scale(&vec, b[i]);
- b3MprVec3Add(&p1, &vec);
+ b3MprVec3Copy(&p1, b3mpr_vec3_origin);
+ b3MprVec3Copy(&p2, b3mpr_vec3_origin);
+ for (i = 0; i < 4; i++)
+ {
+ b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
+ b3MprVec3Scale(&vec, b[i]);
+ b3MprVec3Add(&p1, &vec);
- b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
- b3MprVec3Scale(&vec, b[i]);
- b3MprVec3Add(&p2, &vec);
- }
- b3MprVec3Scale(&p1, inv);
- b3MprVec3Scale(&p2, inv);
+ b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
+ b3MprVec3Scale(&vec, b[i]);
+ b3MprVec3Add(&p2, &vec);
+ }
+ b3MprVec3Scale(&p1, inv);
+ b3MprVec3Scale(&p2, inv);
- b3MprVec3Copy(pos, &p1);
- b3MprVec3Add(pos, &p2);
- b3MprVec3Scale(pos, 0.5);
+ b3MprVec3Copy(pos, &p1);
+ b3MprVec3Add(pos, &p2);
+ b3MprVec3Scale(pos, 0.5);
}
inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)
{
- b3Float4 ab;
- b3MprVec3Sub2(&ab, a, b);
- return b3MprVec3Len2(&ab);
+ b3Float4 ab;
+ b3MprVec3Sub2(&ab, a, b);
+ return b3MprVec3Len2(&ab);
}
inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,
- const b3Float4 *x0,
- const b3Float4 *b,
- b3Float4 *witness)
-{
- // The computation comes from solving equation of segment:
- // S(t) = x0 + t.d
- // where - x0 is initial point of segment
- // - d is direction of segment from x0 (|d| > 0)
- // - t belongs to <0, 1> interval
- //
- // Than, distance from a segment to some point P can be expressed:
- // D(t) = |x0 + t.d - P|^2
- // which is distance from any point on segment. Minimization
- // of this function brings distance from P to segment.
- // Minimization of D(t) leads to simple quadratic equation that's
- // solving is straightforward.
- //
- // Bonus of this method is witness point for free.
-
- float dist, t;
- b3Float4 d, a;
-
- // direction of segment
- b3MprVec3Sub2(&d, b, x0);
-
- // precompute vector from P to x0
- b3MprVec3Sub2(&a, x0, P);
-
- t = -1.f * b3MprVec3Dot(&a, &d);
- t /= b3MprVec3Len2(&d);
-
- if (t < 0.f || b3MprIsZero(t)){
- dist = b3MprVec3Dist2(x0, P);
- if (witness)
- b3MprVec3Copy(witness, x0);
- }else if (t > 1.f || b3MprEq(t, 1.f)){
- dist = b3MprVec3Dist2(b, P);
- if (witness)
- b3MprVec3Copy(witness, b);
- }else{
- if (witness){
- b3MprVec3Copy(witness, &d);
- b3MprVec3Scale(witness, t);
- b3MprVec3Add(witness, x0);
- dist = b3MprVec3Dist2(witness, P);
- }else{
- // recycling variables
- b3MprVec3Scale(&d, t);
- b3MprVec3Add(&d, &a);
- dist = b3MprVec3Len2(&d);
- }
- }
-
- return dist;
-}
+ const b3Float4 *x0,
+ const b3Float4 *b,
+ b3Float4 *witness)
+{
+ // The computation comes from solving equation of segment:
+ // S(t) = x0 + t.d
+ // where - x0 is initial point of segment
+ // - d is direction of segment from x0 (|d| > 0)
+ // - t belongs to <0, 1> interval
+ //
+ // Than, distance from a segment to some point P can be expressed:
+ // D(t) = |x0 + t.d - P|^2
+ // which is distance from any point on segment. Minimization
+ // of this function brings distance from P to segment.
+ // Minimization of D(t) leads to simple quadratic equation that's
+ // solving is straightforward.
+ //
+ // Bonus of this method is witness point for free.
+
+ float dist, t;
+ b3Float4 d, a;
+
+ // direction of segment
+ b3MprVec3Sub2(&d, b, x0);
+
+ // precompute vector from P to x0
+ b3MprVec3Sub2(&a, x0, P);
+
+ t = -1.f * b3MprVec3Dot(&a, &d);
+ t /= b3MprVec3Len2(&d);
+
+ if (t < 0.f || b3MprIsZero(t))
+ {
+ dist = b3MprVec3Dist2(x0, P);
+ if (witness)
+ b3MprVec3Copy(witness, x0);
+ }
+ else if (t > 1.f || b3MprEq(t, 1.f))
+ {
+ dist = b3MprVec3Dist2(b, P);
+ if (witness)
+ b3MprVec3Copy(witness, b);
+ }
+ else
+ {
+ if (witness)
+ {
+ b3MprVec3Copy(witness, &d);
+ b3MprVec3Scale(witness, t);
+ b3MprVec3Add(witness, x0);
+ dist = b3MprVec3Dist2(witness, P);
+ }
+ else
+ {
+ // recycling variables
+ b3MprVec3Scale(&d, t);
+ b3MprVec3Add(&d, &a);
+ dist = b3MprVec3Len2(&d);
+ }
+ }
+ return dist;
+}
inline float b3MprVec3PointTriDist2(const b3Float4 *P,
- const b3Float4 *x0, const b3Float4 *B,
- const b3Float4 *C,
- b3Float4 *witness)
-{
- // Computation comes from analytic expression for triangle (x0, B, C)
- // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
- // Then equation for distance is:
- // D(s, t) = | T(s, t) - P |^2
- // This leads to minimization of quadratic function of two variables.
- // The solution from is taken only if s is between 0 and 1, t is
- // between 0 and 1 and t + s < 1, otherwise distance from segment is
- // computed.
-
- b3Float4 d1, d2, a;
- float u, v, w, p, q, r;
- float s, t, dist, dist2;
- b3Float4 witness2;
-
- b3MprVec3Sub2(&d1, B, x0);
- b3MprVec3Sub2(&d2, C, x0);
- b3MprVec3Sub2(&a, x0, P);
-
- u = b3MprVec3Dot(&a, &a);
- v = b3MprVec3Dot(&d1, &d1);
- w = b3MprVec3Dot(&d2, &d2);
- p = b3MprVec3Dot(&a, &d1);
- q = b3MprVec3Dot(&a, &d2);
- r = b3MprVec3Dot(&d1, &d2);
-
- s = (q * r - w * p) / (w * v - r * r);
- t = (-s * r - q) / w;
-
- if ((b3MprIsZero(s) || s > 0.f)
- && (b3MprEq(s, 1.f) || s < 1.f)
- && (b3MprIsZero(t) || t > 0.f)
- && (b3MprEq(t, 1.f) || t < 1.f)
- && (b3MprEq(t + s, 1.f) || t + s < 1.f)){
-
- if (witness){
- b3MprVec3Scale(&d1, s);
- b3MprVec3Scale(&d2, t);
- b3MprVec3Copy(witness, x0);
- b3MprVec3Add(witness, &d1);
- b3MprVec3Add(witness, &d2);
-
- dist = b3MprVec3Dist2(witness, P);
- }else{
- dist = s * s * v;
- dist += t * t * w;
- dist += 2.f * s * t * r;
- dist += 2.f * s * p;
- dist += 2.f * t * q;
- dist += u;
- }
- }else{
- dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
-
- dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
- if (dist2 < dist){
- dist = dist2;
- if (witness)
- b3MprVec3Copy(witness, &witness2);
- }
-
- dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
- if (dist2 < dist){
- dist = dist2;
- if (witness)
- b3MprVec3Copy(witness, &witness2);
- }
- }
-
- return dist;
-}
-
-
-B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- b3MprSimplex_t *portal,
- float *depth, b3Float4 *pdir, b3Float4 *pos)
-{
- b3Float4 dir;
- b3MprSupport_t v4;
- unsigned long iterations;
-
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
-
-
- iterations = 1UL;
- for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)
- //while (1)
+ const b3Float4 *x0, const b3Float4 *B,
+ const b3Float4 *C,
+ b3Float4 *witness)
+{
+ // Computation comes from analytic expression for triangle (x0, B, C)
+ // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
+ // Then equation for distance is:
+ // D(s, t) = | T(s, t) - P |^2
+ // This leads to minimization of quadratic function of two variables.
+ // The solution from is taken only if s is between 0 and 1, t is
+ // between 0 and 1 and t + s < 1, otherwise distance from segment is
+ // computed.
+
+ b3Float4 d1, d2, a;
+ float u, v, w, p, q, r;
+ float s, t, dist, dist2;
+ b3Float4 witness2;
+
+ b3MprVec3Sub2(&d1, B, x0);
+ b3MprVec3Sub2(&d2, C, x0);
+ b3MprVec3Sub2(&a, x0, P);
+
+ u = b3MprVec3Dot(&a, &a);
+ v = b3MprVec3Dot(&d1, &d1);
+ w = b3MprVec3Dot(&d2, &d2);
+ p = b3MprVec3Dot(&a, &d1);
+ q = b3MprVec3Dot(&a, &d2);
+ r = b3MprVec3Dot(&d1, &d2);
+
+ s = (q * r - w * p) / (w * v - r * r);
+ t = (-s * r - q) / w;
+
+ if ((b3MprIsZero(s) || s > 0.f) && (b3MprEq(s, 1.f) || s < 1.f) && (b3MprIsZero(t) || t > 0.f) && (b3MprEq(t, 1.f) || t < 1.f) && (b3MprEq(t + s, 1.f) || t + s < 1.f))
+ {
+ if (witness)
+ {
+ b3MprVec3Scale(&d1, s);
+ b3MprVec3Scale(&d2, t);
+ b3MprVec3Copy(witness, x0);
+ b3MprVec3Add(witness, &d1);
+ b3MprVec3Add(witness, &d2);
+
+ dist = b3MprVec3Dist2(witness, P);
+ }
+ else
+ {
+ dist = s * s * v;
+ dist += t * t * w;
+ dist += 2.f * s * t * r;
+ dist += 2.f * s * p;
+ dist += 2.f * t * q;
+ dist += u;
+ }
+ }
+ else
+ {
+ dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
+
+ dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
+ if (dist2 < dist)
+ {
+ dist = dist2;
+ if (witness)
+ b3MprVec3Copy(witness, &witness2);
+ }
+
+ dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
+ if (dist2 < dist)
+ {
+ dist = dist2;
+ if (witness)
+ b3MprVec3Copy(witness, &witness2);
+ }
+ }
+
+ return dist;
+}
+
+B3_STATIC void b3FindPenetr(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ b3MprSimplex_t *portal,
+ float *depth, b3Float4 *pdir, b3Float4 *pos)
+{
+ b3Float4 dir;
+ b3MprSupport_t v4;
+ unsigned long iterations;
+
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
+
+ iterations = 1UL;
+ for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++)
+ //while (1)
{
- // compute portal direction and obtain next support point
- b3PortalDir(portal, &dir);
-
- b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);
+ // compute portal direction and obtain next support point
+ b3PortalDir(portal, &dir);
+ b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4);
- // reached tolerance -> find penetration info
- if (portalReachTolerance(portal, &v4, &dir)
- || iterations ==B3_MPR_MAX_ITERATIONS)
+ // reached tolerance -> find penetration info
+ if (portalReachTolerance(portal, &v4, &dir) || iterations == B3_MPR_MAX_ITERATIONS)
{
- *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);
- *depth = B3_MPR_SQRT(*depth);
-
+ *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin, &b3MprSimplexPoint(portal, 1)->v, &b3MprSimplexPoint(portal, 2)->v, &b3MprSimplexPoint(portal, 3)->v, pdir);
+ *depth = B3_MPR_SQRT(*depth);
+
if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))
{
-
*pdir = dir;
- }
+ }
b3MprVec3Normalize(pdir);
-
- // barycentric coordinates:
- b3FindPos(portal, pos);
+ // barycentric coordinates:
+ b3FindPos(portal, pos);
- return;
- }
+ return;
+ }
- b3ExpandPortal(portal, &v4);
+ b3ExpandPortal(portal, &v4);
- iterations++;
- }
+ iterations++;
+ }
}
-B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)
+B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal, float *depth, b3Float4 *dir, b3Float4 *pos)
{
- // Touching contact on portal's v1 - so depth is zero and direction
- // is unimportant and pos can be guessed
- *depth = 0.f;
- b3Float4 zero = b3MakeFloat4(0,0,0,0);
- b3Float4* b3mpr_vec3_origin = &zero;
-
+ // Touching contact on portal's v1 - so depth is zero and direction
+ // is unimportant and pos can be guessed
+ *depth = 0.f;
+ b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
+ b3Float4 *b3mpr_vec3_origin = &zero;
b3MprVec3Copy(dir, b3mpr_vec3_origin);
- b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
- b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
- b3MprVec3Scale(pos, 0.5);
+ b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
+ b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
+ b3MprVec3Scale(pos, 0.5);
}
B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,
- float *depth, b3Float4 *dir, b3Float4 *pos)
+ float *depth, b3Float4 *dir, b3Float4 *pos)
{
-
- // Origin lies on v0-v1 segment.
- // Depth is distance to v1, direction also and position must be
- // computed
+ // Origin lies on v0-v1 segment.
+ // Depth is distance to v1, direction also and position must be
+ // computed
- b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
- b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
- b3MprVec3Scale(pos, 0.5f);
+ b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
+ b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
+ b3MprVec3Scale(pos, 0.5f);
-
- b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
- *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
- b3MprVec3Normalize(dir);
+ b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
+ *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
+ b3MprVec3Normalize(dir);
}
-
-
inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
- b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
- b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
- b3ConstArray(b3Collidable_t) cpuCollidables,
- b3ConstArray(b3Float4) cpuVertices,
- __global b3Float4* sepAxis,
- __global int* hasSepAxis,
- float *depthOut, b3Float4* dirOut, b3Float4* posOut)
-{
-
- b3MprSimplex_t portal;
-
-
-// if (!hasSepAxis[pairIndex])
+ b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
+ b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
+ b3ConstArray(b3Collidable_t) cpuCollidables,
+ b3ConstArray(b3Float4) cpuVertices,
+ __global b3Float4 *sepAxis,
+ __global int *hasSepAxis,
+ float *depthOut, b3Float4 *dirOut, b3Float4 *posOut)
+{
+ b3MprSimplex_t portal;
+
+ // if (!hasSepAxis[pairIndex])
// return -1;
-
+
hasSepAxis[pairIndex] = 0;
- int res;
+ int res;
+
+ // Phase 1: Portal discovery
+ res = b3DiscoverPortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, hasSepAxis, &portal);
- // Phase 1: Portal discovery
- res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);
-
-
//sepAxis[pairIndex] = *pdir;//or -dir?
switch (res)
{
- case 0:
+ case 0:
{
// Phase 2: Portal refinement
-
- res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);
+
+ res = b3RefinePortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal);
if (res < 0)
return -1;
// Phase 3. Penetration info
- b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);
+ b3FindPenetr(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal, depthOut, dirOut, posOut);
hasSepAxis[pairIndex] = 1;
sepAxis[pairIndex] = -*dirOut;
break;
}
- case 1:
+ case 1:
{
- // Touching contact on portal's v1.
+ // Touching contact on portal's v1.
b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);
break;
}
- case 2:
+ case 2:
{
-
- b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);
+ b3FindPenetrSegment(&portal, depthOut, dirOut, posOut);
break;
}
- default:
+ default:
{
- hasSepAxis[pairIndex]=0;
+ hasSepAxis[pairIndex] = 0;
//if (res < 0)
//{
- // Origin isn't inside portal - no collision.
- return -1;
+ // Origin isn't inside portal - no collision.
+ return -1;
//}
}
};
-
+
return 0;
};
-
-
-#endif //B3_MPR_PENETRATION_H
+#endif //B3_MPR_PENETRATION_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
index 718222ebca..6e991e14b0 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h
@@ -8,189 +8,168 @@
#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
-
int b3ExtractManifoldSequentialGlobal(__global const b3Float4* p, int nPoints, b3Float4ConstArg nearNormal, b3Int4* contactIdx)
{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- b3Float4 center = b3MakeFloat4(0,0,0,0);
+ if (nPoints == 0)
+ return 0;
+
+ if (nPoints <= 4)
+ return nPoints;
+
+ if (nPoints > 64)
+ nPoints = 64;
+
+ b3Float4 center = b3MakeFloat4(0, 0, 0, 0);
{
-
- for (int i=0;i<nPoints;i++)
+ for (int i = 0; i < nPoints; i++)
center += p[i];
center /= (float)nPoints;
}
-
-
-
+
// sample 4 directions
-
- b3Float4 aVector = p[0] - center;
- b3Float4 u = b3Cross( nearNormal, aVector );
- b3Float4 v = b3Cross( nearNormal, u );
- u = b3Normalized( u );
- v = b3Normalized( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- b3Float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- b3Float4 r = p[ie]-center;
- f = b3Dot( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = b3Dot( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = b3Dot( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = b3Dot( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
+
+ b3Float4 aVector = p[0] - center;
+ b3Float4 u = b3Cross(nearNormal, aVector);
+ b3Float4 v = b3Cross(nearNormal, u);
+ u = b3Normalized(u);
+ v = b3Normalized(v);
+
+ //keep point with deepest penetration
+ float minW = FLT_MAX;
+
+ int minIndex = -1;
+
+ b3Float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for (int ie = 0; ie < nPoints; ie++)
+ {
+ if (p[ie].w < minW)
+ {
+ minW = p[ie].w;
+ minIndex = ie;
+ }
+ float f;
+ b3Float4 r = p[ie] - center;
+ f = b3Dot(u, r);
+ if (f < maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = b3Dot(-u, r);
+ if (f < maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+ f = b3Dot(v, r);
+ if (f < maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = b3Dot(-v, r);
+ if (f < maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
}
-__kernel void b3NewContactReductionKernel( __global b3Int4* pairs,
- __global const b3RigidBodyData_t* rigidBodies,
- __global const b3Float4* separatingNormals,
- __global const int* hasSeparatingAxis,
- __global struct b3Contact4Data* globalContactsOut,
- __global b3Int4* clippingFaces,
- __global b3Float4* worldVertsB2,
- volatile __global int* nGlobalContactsOut,
- int vertexFaceCapacity,
- int contactCapacity,
- int numPairs,
- int pairIndex
- )
+__kernel void b3NewContactReductionKernel(__global b3Int4* pairs,
+ __global const b3RigidBodyData_t* rigidBodies,
+ __global const b3Float4* separatingNormals,
+ __global const int* hasSeparatingAxis,
+ __global struct b3Contact4Data* globalContactsOut,
+ __global b3Int4* clippingFaces,
+ __global b3Float4* worldVertsB2,
+ volatile __global int* nGlobalContactsOut,
+ int vertexFaceCapacity,
+ int contactCapacity,
+ int numPairs,
+ int pairIndex)
{
-// int i = get_global_id(0);
+ // int i = get_global_id(0);
//int pairIndex = i;
int i = pairIndex;
- b3Int4 contactIdx;
- contactIdx=b3MakeInt4(0,1,2,3);
-
- if (i<numPairs)
+ b3Int4 contactIdx;
+ contactIdx = b3MakeInt4(0, 1, 2, 3);
+
+ if (i < numPairs)
{
-
if (hasSeparatingAxis[i])
{
-
-
-
-
int nPoints = clippingFaces[pairIndex].w;
-
- if (nPoints>0)
- {
-
- __global b3Float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];
- b3Float4 normal = -separatingNormals[i];
-
- int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
-
- int dstIdx;
- dstIdx = b3AtomicInc( nGlobalContactsOut);
-
-//#if 0
- b3Assert(dstIdx < contactCapacity);
+
+ if (nPoints > 0)
+ {
+ __global b3Float4* pointsIn = &worldVertsB2[pairIndex * vertexFaceCapacity];
+ b3Float4 normal = -separatingNormals[i];
+
+ int nReducedContacts = b3ExtractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
+
+ int dstIdx;
+ dstIdx = b3AtomicInc(nGlobalContactsOut);
+
+ //#if 0
+ b3Assert(dstIdx < contactCapacity);
if (dstIdx < contactCapacity)
{
-
__global struct b3Contact4Data* c = &globalContactsOut[dstIdx];
c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
+ c->m_restituitionCoeffCmp = (0.f * 0xffff);
+ c->m_frictionCoeffCmp = (0.7f * 0xffff);
c->m_batchIdx = pairIndex;
int bodyA = pairs[pairIndex].x;
int bodyB = pairs[pairIndex].y;
pairs[pairIndex].w = dstIdx;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
- c->m_childIndexA =-1;
- c->m_childIndexB =-1;
-
- switch (nReducedContacts)
- {
- case 4:
- c->m_worldPosB[3] = pointsIn[contactIdx.w];
- case 3:
- c->m_worldPosB[2] = pointsIn[contactIdx.z];
- case 2:
- c->m_worldPosB[1] = pointsIn[contactIdx.y];
- case 1:
- c->m_worldPosB[0] = pointsIn[contactIdx.x];
- default:
- {
- }
- };
-
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass == 0 ? -bodyA : bodyA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass == 0 ? -bodyB : bodyB;
+ c->m_childIndexA = -1;
+ c->m_childIndexB = -1;
+
+ switch (nReducedContacts)
+ {
+ case 4:
+ c->m_worldPosB[3] = pointsIn[contactIdx.w];
+ case 3:
+ c->m_worldPosB[2] = pointsIn[contactIdx.z];
+ case 2:
+ c->m_worldPosB[1] = pointsIn[contactIdx.y];
+ case 1:
+ c->m_worldPosB[0] = pointsIn[contactIdx.x];
+ default:
+ {
+ }
+ };
+
GET_NPOINTS(*c) = nReducedContacts;
-
- }
-
-
-//#endif
-
- }// if (numContactsOut>0)
- }// if (hasSeparatingAxis[i])
- }// if (i<numPairs)
-
-
-
+ }
+
+ //#endif
+
+ } // if (numContactsOut>0)
+ } // if (hasSeparatingAxis[i])
+ } // if (i<numPairs)
}
#endif
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
index 3661e43cf1..ba796eac72 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h
@@ -14,57 +14,56 @@ typedef struct b3QuantizedBvhNodeData b3QuantizedBvhNodeData_t;
struct b3QuantizedBvhNodeData
{
//12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
//4 bytes
- int m_escapeIndexOrTriangleIndex;
+ int m_escapeIndexOrTriangleIndex;
};
-inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
+inline int b3GetTriangleIndex(const b3QuantizedBvhNodeData* rootNode)
{
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-B3_MAX_NUM_PARTS_IN_BITS);
+ unsigned int x = 0;
+ unsigned int y = (~(x & 0)) << (31 - B3_MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
+ return (rootNode->m_escapeIndexOrTriangleIndex & ~(y));
}
inline int b3IsLeaf(const b3QuantizedBvhNodeData* rootNode)
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
+ return (rootNode->m_escapeIndexOrTriangleIndex >= 0) ? 1 : 0;
}
-
+
inline int b3GetEscapeIndex(const b3QuantizedBvhNodeData* rootNode)
{
return -rootNode->m_escapeIndexOrTriangleIndex;
}
-inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2,int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
+inline void b3QuantizeWithClamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Float4ConstArg bvhAabbMax, b3Float4ConstArg bvhQuantization)
{
- b3Float4 clampedPoint = b3MaxFloat4(point2,bvhAabbMin);
- clampedPoint = b3MinFloat4 (clampedPoint, bvhAabbMax);
+ b3Float4 clampedPoint = b3MaxFloat4(point2, bvhAabbMin);
+ clampedPoint = b3MinFloat4(clampedPoint, bvhAabbMax);
b3Float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;
if (isMax)
{
- out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));
- out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));
- out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));
- } else
+ out[0] = (unsigned short)(((unsigned short)(v.x + 1.f) | 1));
+ out[1] = (unsigned short)(((unsigned short)(v.y + 1.f) | 1));
+ out[2] = (unsigned short)(((unsigned short)(v.z + 1.f) | 1));
+ }
+ else
{
- out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));
- out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));
- out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));
+ out[0] = (unsigned short)(((unsigned short)(v.x) & 0xfffe));
+ out[1] = (unsigned short)(((unsigned short)(v.y) & 0xfffe));
+ out[2] = (unsigned short)(((unsigned short)(v.z) & 0xfffe));
}
-
}
-
inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
- const unsigned short int* aabbMin1,
- const unsigned short int* aabbMax1,
- const unsigned short int* aabbMin2,
- const unsigned short int* aabbMax2)
+ const unsigned short int* aabbMin1,
+ const unsigned short int* aabbMax1,
+ const unsigned short int* aabbMin2,
+ const unsigned short int* aabbMax2)
{
//int overlap = 1;
if (aabbMin1[0] > aabbMax2[0])
@@ -86,5 +85,4 @@ inline int b3TestQuantizedAabbAgainstQuantizedAabbSlow(
//return overlap;
}
-
-#endif //B3_QUANTIZED_BVH_NODE_H
+#endif //B3_QUANTIZED_BVH_NODE_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
index 35b5197006..c108255b9f 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3ReduceContacts.h
@@ -3,95 +3,87 @@
inline int b3ReduceContacts(const b3Float4* p, int nPoints, const b3Float4& nearNormal, b3Int4* contactIdx)
{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- b3Float4 center = b3MakeFloat4(0,0,0,0);
+ if (nPoints == 0)
+ return 0;
+
+ if (nPoints <= 4)
+ return nPoints;
+
+ if (nPoints > 64)
+ nPoints = 64;
+
+ b3Float4 center = b3MakeFloat4(0, 0, 0, 0);
{
-
- for (int i=0;i<nPoints;i++)
+ for (int i = 0; i < nPoints; i++)
center += p[i];
center /= (float)nPoints;
}
-
-
-
+
// sample 4 directions
-
- b3Float4 aVector = p[0] - center;
- b3Float4 u = b3Cross3( nearNormal, aVector );
- b3Float4 v = b3Cross3( nearNormal, u );
- u = b3FastNormalized3( u );
- v = b3FastNormalized3( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- b3Float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- b3Float4 r = p[ie]-center;
- f = b3Dot3F4( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = b3Dot3F4( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = b3Dot3F4( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = b3Dot3F4( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
+
+ b3Float4 aVector = p[0] - center;
+ b3Float4 u = b3Cross3(nearNormal, aVector);
+ b3Float4 v = b3Cross3(nearNormal, u);
+ u = b3FastNormalized3(u);
+ v = b3FastNormalized3(v);
+
+ //keep point with deepest penetration
+ float minW = FLT_MAX;
+
+ int minIndex = -1;
+
+ b3Float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for (int ie = 0; ie < nPoints; ie++)
+ {
+ if (p[ie].w < minW)
+ {
+ minW = p[ie].w;
+ minIndex = ie;
+ }
+ float f;
+ b3Float4 r = p[ie] - center;
+ f = b3Dot3F4(u, r);
+ if (f < maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = b3Dot3F4(-u, r);
+ if (f < maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+ f = b3Dot3F4(v, r);
+ if (f < maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = b3Dot3F4(-v, r);
+ if (f < maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
}
-#endif //B3_REDUCE_CONTACTS_H
+#endif //B3_REDUCE_CONTACTS_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
index 50632c871f..663e946fc1 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h
@@ -7,18 +7,17 @@
typedef struct b3RigidBodyData b3RigidBodyData_t;
-
struct b3RigidBodyData
{
- b3Float4 m_pos;
- b3Quat m_quat;
- b3Float4 m_linVel;
- b3Float4 m_angVel;
-
- int m_collidableIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
+ b3Float4 m_pos;
+ b3Quat m_quat;
+ b3Float4 m_linVel;
+ b3Float4 m_angVel;
+
+ int m_collidableIdx;
+ float m_invMass;
+ float m_restituitionCoeff;
+ float m_frictionCoeff;
};
typedef struct b3InertiaData b3InertiaData_t;
@@ -29,6 +28,4 @@ struct b3InertiaData
b3Mat3x3 m_initInvInertia;
};
-
-#endif //B3_RIGIDBODY_DATA_H
- \ No newline at end of file
+#endif //B3_RIGIDBODY_DATA_H
diff --git a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
index 8d40d19a03..e0c3a5cf97 100644
--- a/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
+++ b/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h
@@ -1,40 +1,35 @@
#ifndef B3_UPDATE_AABBS_H
#define B3_UPDATE_AABBS_H
-
-
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-
-void b3ComputeWorldAabb( int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
+void b3ComputeWorldAabb(int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)
{
__global const b3RigidBodyData_t* body = &bodies[bodyId];
b3Float4 position = body->m_pos;
- b3Quat orientation = body->m_quat;
-
+ b3Quat orientation = body->m_quat;
+
int collidableIndex = body->m_collidableIdx;
int shapeIndex = collidables[collidableIndex].m_shapeIndex;
-
- if (shapeIndex>=0)
+
+ if (shapeIndex >= 0)
{
-
b3Aabb_t localAabb = localShapeAABB[collidableIndex];
b3Aabb_t worldAabb;
-
- b3Float4 aabbAMinOut,aabbAMaxOut;
+
+ b3Float4 aabbAMinOut, aabbAMaxOut;
float margin = 0.f;
- b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut);
-
- worldAabb.m_minVec =aabbAMinOut;
+ b3TransformAabb2(localAabb.m_minVec, localAabb.m_maxVec, margin, position, orientation, &aabbAMinOut, &aabbAMaxOut);
+
+ worldAabb.m_minVec = aabbAMinOut;
worldAabb.m_minIndices[3] = bodyId;
worldAabb.m_maxVec = aabbAMaxOut;
- worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1;
+ worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass == 0.f ? 0 : 1;
worldAabbs[bodyId] = worldAabb;
}
}
-#endif //B3_UPDATE_AABBS_H
+#endif //B3_UPDATE_AABBS_H
diff --git a/thirdparty/bullet/Bullet3Common/b3AlignedAllocator.cpp b/thirdparty/bullet/Bullet3Common/b3AlignedAllocator.cpp
index b98e2b4d33..d546d5e066 100644
--- a/thirdparty/bullet/Bullet3Common/b3AlignedAllocator.cpp
+++ b/thirdparty/bullet/Bullet3Common/b3AlignedAllocator.cpp
@@ -15,9 +15,11 @@ subject to the following restrictions:
#include "b3AlignedAllocator.h"
+#ifdef B3_ALLOCATOR_STATISTICS
int b3g_numAlignedAllocs = 0;
int b3g_numAlignedFree = 0;
-int b3g_totalBytesAlignedAllocs = 0;//detect memory leaks
+int b3g_totalBytesAlignedAllocs = 0; //detect memory leaks
+#endif
static void *b3AllocDefault(size_t size)
{
@@ -29,12 +31,10 @@ static void b3FreeDefault(void *ptr)
free(ptr);
}
-static b3AllocFunc* b3s_allocFunc = b3AllocDefault;
-static b3FreeFunc* b3s_freeFunc = b3FreeDefault;
-
-
+static b3AllocFunc *b3s_allocFunc = b3AllocDefault;
+static b3FreeFunc *b3s_freeFunc = b3FreeDefault;
-#if defined (B3_HAS_ALIGNED_ALLOCATOR)
+#if defined(B3_HAS_ALIGNED_ALLOCATOR)
#include <malloc.h>
static void *b3AlignedAllocDefault(size_t size, int alignment)
{
@@ -59,123 +59,128 @@ static inline void b3AlignedFreeDefault(void *ptr)
}
#else
-
-
-
-
static inline void *b3AlignedAllocDefault(size_t size, int alignment)
{
- void *ret;
- char *real;
- real = (char *)b3s_allocFunc(size + sizeof(void *) + (alignment-1));
- if (real) {
- ret = b3AlignPointer(real + sizeof(void *),alignment);
- *((void **)(ret)-1) = (void *)(real);
- } else {
- ret = (void *)(real);
- }
- return (ret);
+ void *ret;
+ char *real;
+ real = (char *)b3s_allocFunc(size + sizeof(void *) + (alignment - 1));
+ if (real)
+ {
+ ret = b3AlignPointer(real + sizeof(void *), alignment);
+ *((void **)(ret)-1) = (void *)(real);
+ }
+ else
+ {
+ ret = (void *)(real);
+ }
+ return (ret);
}
static inline void b3AlignedFreeDefault(void *ptr)
{
- void* real;
+ void *real;
- if (ptr) {
- real = *((void **)(ptr)-1);
- b3s_freeFunc(real);
- }
+ if (ptr)
+ {
+ real = *((void **)(ptr)-1);
+ b3s_freeFunc(real);
+ }
}
#endif
-
-static b3AlignedAllocFunc* b3s_alignedAllocFunc = b3AlignedAllocDefault;
-static b3AlignedFreeFunc* b3s_alignedFreeFunc = b3AlignedFreeDefault;
+static b3AlignedAllocFunc *b3s_alignedAllocFunc = b3AlignedAllocDefault;
+static b3AlignedFreeFunc *b3s_alignedFreeFunc = b3AlignedFreeDefault;
void b3AlignedAllocSetCustomAligned(b3AlignedAllocFunc *allocFunc, b3AlignedFreeFunc *freeFunc)
{
- b3s_alignedAllocFunc = allocFunc ? allocFunc : b3AlignedAllocDefault;
- b3s_alignedFreeFunc = freeFunc ? freeFunc : b3AlignedFreeDefault;
+ b3s_alignedAllocFunc = allocFunc ? allocFunc : b3AlignedAllocDefault;
+ b3s_alignedFreeFunc = freeFunc ? freeFunc : b3AlignedFreeDefault;
}
void b3AlignedAllocSetCustom(b3AllocFunc *allocFunc, b3FreeFunc *freeFunc)
{
- b3s_allocFunc = allocFunc ? allocFunc : b3AllocDefault;
- b3s_freeFunc = freeFunc ? freeFunc : b3FreeDefault;
+ b3s_allocFunc = allocFunc ? allocFunc : b3AllocDefault;
+ b3s_freeFunc = freeFunc ? freeFunc : b3FreeDefault;
}
#ifdef B3_DEBUG_MEMORY_ALLOCATIONS
//this generic allocator provides the total allocated number of bytes
#include <stdio.h>
-void* b3AlignedAllocInternal (size_t size, int alignment,int line,char* filename)
+void *b3AlignedAllocInternal(size_t size, int alignment, int line, char *filename)
{
- void *ret;
- char *real;
-
- b3g_totalBytesAlignedAllocs += size;
- b3g_numAlignedAllocs++;
-
-
- real = (char *)b3s_allocFunc(size + 2*sizeof(void *) + (alignment-1));
- if (real) {
- ret = (void*) b3AlignPointer(real + 2*sizeof(void *), alignment);
- *((void **)(ret)-1) = (void *)(real);
- *((int*)(ret)-2) = size;
-
- } else {
- ret = (void *)(real);//??
- }
+ void *ret;
+ char *real;
+#ifdef B3_ALLOCATOR_STATISTICS
+ b3g_totalBytesAlignedAllocs += size;
+ b3g_numAlignedAllocs++;
+#endif
+ real = (char *)b3s_allocFunc(size + 2 * sizeof(void *) + (alignment - 1));
+ if (real)
+ {
+ ret = (void *)b3AlignPointer(real + 2 * sizeof(void *), alignment);
+ *((void **)(ret)-1) = (void *)(real);
+ *((int *)(ret)-2) = size;
+ }
+ else
+ {
+ ret = (void *)(real); //??
+ }
- b3Printf("allocation#%d at address %x, from %s,line %d, size %d\n",b3g_numAlignedAllocs,real, filename,line,size);
+ b3Printf("allocation#%d at address %x, from %s,line %d, size %d\n", b3g_numAlignedAllocs, real, filename, line, size);
- int* ptr = (int*)ret;
- *ptr = 12;
- return (ret);
+ int *ptr = (int *)ret;
+ *ptr = 12;
+ return (ret);
}
-void b3AlignedFreeInternal (void* ptr,int line,char* filename)
+void b3AlignedFreeInternal(void *ptr, int line, char *filename)
{
+ void *real;
+#ifdef B3_ALLOCATOR_STATISTICS
+ b3g_numAlignedFree++;
+#endif
+ if (ptr)
+ {
+ real = *((void **)(ptr)-1);
+ int size = *((int *)(ptr)-2);
+#ifdef B3_ALLOCATOR_STATISTICS
+ b3g_totalBytesAlignedAllocs -= size;
+#endif
+ b3Printf("free #%d at address %x, from %s,line %d, size %d\n", b3g_numAlignedFree, real, filename, line, size);
- void* real;
- b3g_numAlignedFree++;
-
- if (ptr) {
- real = *((void **)(ptr)-1);
- int size = *((int*)(ptr)-2);
- b3g_totalBytesAlignedAllocs -= size;
-
- b3Printf("free #%d at address %x, from %s,line %d, size %d\n",b3g_numAlignedFree,real, filename,line,size);
-
- b3s_freeFunc(real);
- } else
- {
- b3Printf("NULL ptr\n");
- }
+ b3s_freeFunc(real);
+ }
+ else
+ {
+ b3Printf("NULL ptr\n");
+ }
}
-#else //B3_DEBUG_MEMORY_ALLOCATIONS
+#else //B3_DEBUG_MEMORY_ALLOCATIONS
-void* b3AlignedAllocInternal (size_t size, int alignment)
+void *b3AlignedAllocInternal(size_t size, int alignment)
{
+#ifdef B3_ALLOCATOR_STATISTICS
b3g_numAlignedAllocs++;
- void* ptr;
+#endif
+ void *ptr;
ptr = b3s_alignedAllocFunc(size, alignment);
-// b3Printf("b3AlignedAllocInternal %d, %x\n",size,ptr);
+ // b3Printf("b3AlignedAllocInternal %d, %x\n",size,ptr);
return ptr;
}
-void b3AlignedFreeInternal (void* ptr)
+void b3AlignedFreeInternal(void *ptr)
{
if (!ptr)
{
return;
}
-
+#ifdef B3_ALLOCATOR_STATISTICS
b3g_numAlignedFree++;
-// b3Printf("b3AlignedFreeInternal %x\n",ptr);
+#endif
+ // b3Printf("b3AlignedFreeInternal %x\n",ptr);
b3s_alignedFreeFunc(ptr);
}
-#endif //B3_DEBUG_MEMORY_ALLOCATIONS
-
+#endif //B3_DEBUG_MEMORY_ALLOCATIONS
diff --git a/thirdparty/bullet/Bullet3Common/b3AlignedAllocator.h b/thirdparty/bullet/Bullet3Common/b3AlignedAllocator.h
index be418bd55f..bcff9f128e 100644
--- a/thirdparty/bullet/Bullet3Common/b3AlignedAllocator.h
+++ b/thirdparty/bullet/Bullet3Common/b3AlignedAllocator.h
@@ -24,84 +24,87 @@ subject to the following restrictions:
//#define B3_DEBUG_MEMORY_ALLOCATIONS 1
#ifdef B3_DEBUG_MEMORY_ALLOCATIONS
-#define b3AlignedAlloc(a,b) \
- b3AlignedAllocInternal(a,b,__LINE__,__FILE__)
+#define b3AlignedAlloc(a, b) \
+ b3AlignedAllocInternal(a, b, __LINE__, __FILE__)
#define b3AlignedFree(ptr) \
- b3AlignedFreeInternal(ptr,__LINE__,__FILE__)
+ b3AlignedFreeInternal(ptr, __LINE__, __FILE__)
-void* b3AlignedAllocInternal (size_t size, int alignment,int line,char* filename);
+void* b3AlignedAllocInternal(size_t size, int alignment, int line, char* filename);
-void b3AlignedFreeInternal (void* ptr,int line,char* filename);
+void b3AlignedFreeInternal(void* ptr, int line, char* filename);
#else
- void* b3AlignedAllocInternal (size_t size, int alignment);
- void b3AlignedFreeInternal (void* ptr);
+void* b3AlignedAllocInternal(size_t size, int alignment);
+void b3AlignedFreeInternal(void* ptr);
- #define b3AlignedAlloc(size,alignment) b3AlignedAllocInternal(size,alignment)
- #define b3AlignedFree(ptr) b3AlignedFreeInternal(ptr)
+#define b3AlignedAlloc(size, alignment) b3AlignedAllocInternal(size, alignment)
+#define b3AlignedFree(ptr) b3AlignedFreeInternal(ptr)
#endif
-typedef int btSizeType;
+typedef int btSizeType;
-typedef void *(b3AlignedAllocFunc)(size_t size, int alignment);
-typedef void (b3AlignedFreeFunc)(void *memblock);
-typedef void *(b3AllocFunc)(size_t size);
-typedef void (b3FreeFunc)(void *memblock);
+typedef void*(b3AlignedAllocFunc)(size_t size, int alignment);
+typedef void(b3AlignedFreeFunc)(void* memblock);
+typedef void*(b3AllocFunc)(size_t size);
+typedef void(b3FreeFunc)(void* memblock);
///The developer can let all Bullet memory allocations go through a custom memory allocator, using b3AlignedAllocSetCustom
-void b3AlignedAllocSetCustom(b3AllocFunc *allocFunc, b3FreeFunc *freeFunc);
+void b3AlignedAllocSetCustom(b3AllocFunc* allocFunc, b3FreeFunc* freeFunc);
///If the developer has already an custom aligned allocator, then b3AlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it.
-void b3AlignedAllocSetCustomAligned(b3AlignedAllocFunc *allocFunc, b3AlignedFreeFunc *freeFunc);
-
+void b3AlignedAllocSetCustomAligned(b3AlignedAllocFunc* allocFunc, b3AlignedFreeFunc* freeFunc);
///The b3AlignedAllocator is a portable class for aligned memory allocations.
///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using b3AlignedAllocSetCustom and b3AlignedAllocSetCustomAligned.
-template < typename T , unsigned Alignment >
-class b3AlignedAllocator {
-
- typedef b3AlignedAllocator< T , Alignment > self_type;
-
-public:
+template <typename T, unsigned Alignment>
+class b3AlignedAllocator
+{
+ typedef b3AlignedAllocator<T, Alignment> self_type;
+public:
//just going down a list:
b3AlignedAllocator() {}
/*
b3AlignedAllocator( const self_type & ) {}
*/
- template < typename Other >
- b3AlignedAllocator( const b3AlignedAllocator< Other , Alignment > & ) {}
+ template <typename Other>
+ b3AlignedAllocator(const b3AlignedAllocator<Other, Alignment>&)
+ {
+ }
- typedef const T* const_pointer;
- typedef const T& const_reference;
- typedef T* pointer;
- typedef T& reference;
- typedef T value_type;
+ typedef const T* const_pointer;
+ typedef const T& const_reference;
+ typedef T* pointer;
+ typedef T& reference;
+ typedef T value_type;
- pointer address ( reference ref ) const { return &ref; }
- const_pointer address ( const_reference ref ) const { return &ref; }
- pointer allocate ( btSizeType n , const_pointer * hint = 0 ) {
+ pointer address(reference ref) const { return &ref; }
+ const_pointer address(const_reference ref) const { return &ref; }
+ pointer allocate(btSizeType n, const_pointer* hint = 0)
+ {
(void)hint;
- return reinterpret_cast< pointer >(b3AlignedAlloc( sizeof(value_type) * n , Alignment ));
+ return reinterpret_cast<pointer>(b3AlignedAlloc(sizeof(value_type) * n, Alignment));
}
- void construct ( pointer ptr , const value_type & value ) { new (ptr) value_type( value ); }
- void deallocate( pointer ptr ) {
- b3AlignedFree( reinterpret_cast< void * >( ptr ) );
+ void construct(pointer ptr, const value_type& value) { new (ptr) value_type(value); }
+ void deallocate(pointer ptr)
+ {
+ b3AlignedFree(reinterpret_cast<void*>(ptr));
}
- void destroy ( pointer ptr ) { ptr->~value_type(); }
-
+ void destroy(pointer ptr) { ptr->~value_type(); }
- template < typename O > struct rebind {
- typedef b3AlignedAllocator< O , Alignment > other;
+ template <typename O>
+ struct rebind
+ {
+ typedef b3AlignedAllocator<O, Alignment> other;
};
- template < typename O >
- self_type & operator=( const b3AlignedAllocator< O , Alignment > & ) { return *this; }
+ template <typename O>
+ self_type& operator=(const b3AlignedAllocator<O, Alignment>&)
+ {
+ return *this;
+ }
- friend bool operator==( const self_type & , const self_type & ) { return true; }
+ friend bool operator==(const self_type&, const self_type&) { return true; }
};
-
-
-#endif //B3_ALIGNED_ALLOCATOR
-
+#endif //B3_ALIGNED_ALLOCATOR
diff --git a/thirdparty/bullet/Bullet3Common/b3AlignedObjectArray.h b/thirdparty/bullet/Bullet3Common/b3AlignedObjectArray.h
index ef71016565..249e381bf1 100644
--- a/thirdparty/bullet/Bullet3Common/b3AlignedObjectArray.h
+++ b/thirdparty/bullet/Bullet3Common/b3AlignedObjectArray.h
@@ -13,11 +13,10 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef B3_OBJECT_ARRAY__
#define B3_OBJECT_ARRAY__
-#include "b3Scalar.h" // has definitions like B3_FORCE_INLINE
+#include "b3Scalar.h" // has definitions like B3_FORCE_INLINE
#include "b3AlignedAllocator.h"
///If the platform doesn't support placement new, you can disable B3_USE_PLACEMENT_NEW
@@ -28,402 +27,386 @@ subject to the following restrictions:
#define B3_USE_PLACEMENT_NEW 1
//#define B3_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in <memory.h> or <string.h> or otherwise...
-#define B3_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful
+#define B3_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful
#ifdef B3_USE_MEMCPY
#include <memory.h>
#include <string.h>
-#endif //B3_USE_MEMCPY
+#endif //B3_USE_MEMCPY
#ifdef B3_USE_PLACEMENT_NEW
-#include <new> //for placement new
-#endif //B3_USE_PLACEMENT_NEW
-
+#include <new> //for placement new
+#endif //B3_USE_PLACEMENT_NEW
///The b3AlignedObjectArray template class uses a subset of the stl::vector interface for its methods
///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
-template <typename T>
-//template <class T>
+template <typename T>
+//template <class T>
class b3AlignedObjectArray
{
- b3AlignedAllocator<T , 16> m_allocator;
+ b3AlignedAllocator<T, 16> m_allocator;
- int m_size;
- int m_capacity;
- T* m_data;
+ int m_size;
+ int m_capacity;
+ T* m_data;
//PCK: added this line
- bool m_ownsMemory;
+ bool m_ownsMemory;
#ifdef B3_ALLOW_ARRAY_COPY_OPERATOR
public:
- B3_FORCE_INLINE b3AlignedObjectArray<T>& operator=(const b3AlignedObjectArray<T> &other)
+ B3_FORCE_INLINE b3AlignedObjectArray<T>& operator=(const b3AlignedObjectArray<T>& other)
{
copyFromArray(other);
return *this;
}
-#else//B3_ALLOW_ARRAY_COPY_OPERATOR
+#else //B3_ALLOW_ARRAY_COPY_OPERATOR
private:
- B3_FORCE_INLINE b3AlignedObjectArray<T>& operator=(const b3AlignedObjectArray<T> &other);
-#endif//B3_ALLOW_ARRAY_COPY_OPERATOR
+ B3_FORCE_INLINE b3AlignedObjectArray<T>& operator=(const b3AlignedObjectArray<T>& other);
+#endif //B3_ALLOW_ARRAY_COPY_OPERATOR
protected:
- B3_FORCE_INLINE int allocSize(int size)
- {
- return (size ? size*2 : 1);
- }
- B3_FORCE_INLINE void copy(int start,int end, T* dest) const
- {
- int i;
- for (i=start;i<end;++i)
+ B3_FORCE_INLINE int allocSize(int size)
+ {
+ return (size ? size * 2 : 1);
+ }
+ B3_FORCE_INLINE void copy(int start, int end, T* dest) const
+ {
+ int i;
+ for (i = start; i < end; ++i)
#ifdef B3_USE_PLACEMENT_NEW
- new (&dest[i]) T(m_data[i]);
+ new (&dest[i]) T(m_data[i]);
#else
- dest[i] = m_data[i];
-#endif //B3_USE_PLACEMENT_NEW
- }
+ dest[i] = m_data[i];
+#endif //B3_USE_PLACEMENT_NEW
+ }
- B3_FORCE_INLINE void init()
+ B3_FORCE_INLINE void init()
+ {
+ //PCK: added this line
+ m_ownsMemory = true;
+ m_data = 0;
+ m_size = 0;
+ m_capacity = 0;
+ }
+ B3_FORCE_INLINE void destroy(int first, int last)
+ {
+ int i;
+ for (i = first; i < last; i++)
{
- //PCK: added this line
- m_ownsMemory = true;
- m_data = 0;
- m_size = 0;
- m_capacity = 0;
+ m_data[i].~T();
}
- B3_FORCE_INLINE void destroy(int first,int last)
+ }
+
+ B3_FORCE_INLINE void* allocate(int size)
+ {
+ if (size)
+ return m_allocator.allocate(size);
+ return 0;
+ }
+
+ B3_FORCE_INLINE void deallocate()
+ {
+ if (m_data)
{
- int i;
- for (i=first; i<last;i++)
+ //PCK: enclosed the deallocation in this block
+ if (m_ownsMemory)
{
- m_data[i].~T();
+ m_allocator.deallocate(m_data);
}
+ m_data = 0;
}
+ }
- B3_FORCE_INLINE void* allocate(int size)
- {
- if (size)
- return m_allocator.allocate(size);
- return 0;
- }
+public:
+ b3AlignedObjectArray()
+ {
+ init();
+ }
- B3_FORCE_INLINE void deallocate()
- {
- if(m_data) {
- //PCK: enclosed the deallocation in this block
- if (m_ownsMemory)
- {
- m_allocator.deallocate(m_data);
- }
- m_data = 0;
- }
- }
+ ~b3AlignedObjectArray()
+ {
+ clear();
+ }
-
+ ///Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
+ b3AlignedObjectArray(const b3AlignedObjectArray& otherArray)
+ {
+ init();
+ int otherSize = otherArray.size();
+ resize(otherSize);
+ otherArray.copy(0, otherSize, m_data);
+ }
- public:
-
- b3AlignedObjectArray()
- {
- init();
- }
+ /// return the number of elements in the array
+ B3_FORCE_INLINE int size() const
+ {
+ return m_size;
+ }
- ~b3AlignedObjectArray()
- {
- clear();
- }
+ B3_FORCE_INLINE const T& at(int n) const
+ {
+ b3Assert(n >= 0);
+ b3Assert(n < size());
+ return m_data[n];
+ }
- ///Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
- b3AlignedObjectArray(const b3AlignedObjectArray& otherArray)
- {
- init();
+ B3_FORCE_INLINE T& at(int n)
+ {
+ b3Assert(n >= 0);
+ b3Assert(n < size());
+ return m_data[n];
+ }
- int otherSize = otherArray.size();
- resize (otherSize);
- otherArray.copy(0, otherSize, m_data);
- }
+ B3_FORCE_INLINE const T& operator[](int n) const
+ {
+ b3Assert(n >= 0);
+ b3Assert(n < size());
+ return m_data[n];
+ }
-
-
- /// return the number of elements in the array
- B3_FORCE_INLINE int size() const
- {
- return m_size;
- }
-
- B3_FORCE_INLINE const T& at(int n) const
- {
- b3Assert(n>=0);
- b3Assert(n<size());
- return m_data[n];
- }
+ B3_FORCE_INLINE T& operator[](int n)
+ {
+ b3Assert(n >= 0);
+ b3Assert(n < size());
+ return m_data[n];
+ }
- B3_FORCE_INLINE T& at(int n)
- {
- b3Assert(n>=0);
- b3Assert(n<size());
- return m_data[n];
- }
+ ///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
+ B3_FORCE_INLINE void clear()
+ {
+ destroy(0, size());
- B3_FORCE_INLINE const T& operator[](int n) const
- {
- b3Assert(n>=0);
- b3Assert(n<size());
- return m_data[n];
- }
+ deallocate();
- B3_FORCE_INLINE T& operator[](int n)
- {
- b3Assert(n>=0);
- b3Assert(n<size());
- return m_data[n];
- }
-
+ init();
+ }
- ///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
- B3_FORCE_INLINE void clear()
+ B3_FORCE_INLINE void pop_back()
+ {
+ b3Assert(m_size > 0);
+ m_size--;
+ m_data[m_size].~T();
+ }
+
+ ///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
+ ///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
+ B3_FORCE_INLINE void resizeNoInitialize(int newsize)
+ {
+ int curSize = size();
+
+ if (newsize < curSize)
{
- destroy(0,size());
-
- deallocate();
-
- init();
}
-
- B3_FORCE_INLINE void pop_back()
+ else
{
- b3Assert(m_size>0);
- m_size--;
- m_data[m_size].~T();
+ if (newsize > size())
+ {
+ reserve(newsize);
+ }
+ //leave this uninitialized
}
+ m_size = newsize;
+ }
+ B3_FORCE_INLINE void resize(int newsize, const T& fillData = T())
+ {
+ int curSize = size();
- ///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
- ///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
- B3_FORCE_INLINE void resizeNoInitialize(int newsize)
+ if (newsize < curSize)
{
- int curSize = size();
-
- if (newsize < curSize)
- {
- } else
+ for (int i = newsize; i < curSize; i++)
{
- if (newsize > size())
- {
- reserve(newsize);
- }
- //leave this uninitialized
+ m_data[i].~T();
}
- m_size = newsize;
}
-
- B3_FORCE_INLINE void resize(int newsize, const T& fillData=T())
+ else
{
- int curSize = size();
-
- if (newsize < curSize)
- {
- for(int i = newsize; i < curSize; i++)
- {
- m_data[i].~T();
- }
- } else
+ if (newsize > size())
{
- if (newsize > size())
- {
- reserve(newsize);
- }
-#ifdef B3_USE_PLACEMENT_NEW
- for (int i=curSize;i<newsize;i++)
- {
- new ( &m_data[i]) T(fillData);
- }
-#endif //B3_USE_PLACEMENT_NEW
-
+ reserve(newsize);
}
-
- m_size = newsize;
- }
- B3_FORCE_INLINE T& expandNonInitializing( )
- {
- int sz = size();
- if( sz == capacity() )
+#ifdef B3_USE_PLACEMENT_NEW
+ for (int i = curSize; i < newsize; i++)
{
- reserve( allocSize(size()) );
+ new (&m_data[i]) T(fillData);
}
- m_size++;
+#endif //B3_USE_PLACEMENT_NEW
+ }
- return m_data[sz];
+ m_size = newsize;
+ }
+ B3_FORCE_INLINE T& expandNonInitializing()
+ {
+ int sz = size();
+ if (sz == capacity())
+ {
+ reserve(allocSize(size()));
}
+ m_size++;
+ return m_data[sz];
+ }
- B3_FORCE_INLINE T& expand( const T& fillValue=T())
- {
- int sz = size();
- if( sz == capacity() )
- {
- reserve( allocSize(size()) );
- }
- m_size++;
+ B3_FORCE_INLINE T& expand(const T& fillValue = T())
+ {
+ int sz = size();
+ if (sz == capacity())
+ {
+ reserve(allocSize(size()));
+ }
+ m_size++;
#ifdef B3_USE_PLACEMENT_NEW
- new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory)
+ new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory)
#endif
- return m_data[sz];
- }
+ return m_data[sz];
+ }
+ B3_FORCE_INLINE void push_back(const T& _Val)
+ {
+ int sz = size();
+ if (sz == capacity())
+ {
+ reserve(allocSize(size()));
+ }
- B3_FORCE_INLINE void push_back(const T& _Val)
- {
- int sz = size();
- if( sz == capacity() )
- {
- reserve( allocSize(size()) );
- }
-
#ifdef B3_USE_PLACEMENT_NEW
- new ( &m_data[m_size] ) T(_Val);
+ new (&m_data[m_size]) T(_Val);
#else
- m_data[size()] = _Val;
-#endif //B3_USE_PLACEMENT_NEW
+ m_data[size()] = _Val;
+#endif //B3_USE_PLACEMENT_NEW
- m_size++;
- }
+ m_size++;
+ }
-
- /// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
- B3_FORCE_INLINE int capacity() const
- {
- return m_capacity;
- }
-
- B3_FORCE_INLINE void reserve(int _Count)
- { // determine new minimum length of allocated storage
- if (capacity() < _Count)
- { // not enough room, reallocate
- T* s = (T*)allocate(_Count);
- b3Assert(s);
- if (s==0)
- {
- b3Error("b3AlignedObjectArray reserve out-of-memory\n");
- _Count=0;
- m_size=0;
- }
- copy(0, size(), s);
-
- destroy(0,size());
-
- deallocate();
-
- //PCK: added this line
- m_ownsMemory = true;
-
- m_data = s;
-
- m_capacity = _Count;
+ /// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
+ B3_FORCE_INLINE int capacity() const
+ {
+ return m_capacity;
+ }
+ B3_FORCE_INLINE void reserve(int _Count)
+ { // determine new minimum length of allocated storage
+ if (capacity() < _Count)
+ { // not enough room, reallocate
+ T* s = (T*)allocate(_Count);
+ b3Assert(s);
+ if (s == 0)
+ {
+ b3Error("b3AlignedObjectArray reserve out-of-memory\n");
+ _Count = 0;
+ m_size = 0;
}
- }
+ copy(0, size(), s);
+ destroy(0, size());
- class less
- {
- public:
+ deallocate();
+
+ //PCK: added this line
+ m_ownsMemory = true;
+
+ m_data = s;
- bool operator() ( const T& a, const T& b )
- {
- return ( a < b );
- }
- };
-
+ m_capacity = _Count;
+ }
+ }
- template <typename L>
- void quickSortInternal(const L& CompareFunc,int lo, int hi)
+ class less
+ {
+ public:
+ bool operator()(const T& a, const T& b)
{
- // lo is the lower index, hi is the upper index
- // of the region of array a that is to be sorted
- int i=lo, j=hi;
- T x=m_data[(lo+hi)/2];
-
- // partition
- do
- {
- while (CompareFunc(m_data[i],x))
- i++;
- while (CompareFunc(x,m_data[j]))
- j--;
- if (i<=j)
- {
- swap(i,j);
- i++; j--;
- }
- } while (i<=j);
-
- // recursion
- if (lo<j)
- quickSortInternal( CompareFunc, lo, j);
- if (i<hi)
- quickSortInternal( CompareFunc, i, hi);
+ return (a < b);
}
+ };
+ template <typename L>
+ void quickSortInternal(const L& CompareFunc, int lo, int hi)
+ {
+ // lo is the lower index, hi is the upper index
+ // of the region of array a that is to be sorted
+ int i = lo, j = hi;
+ T x = m_data[(lo + hi) / 2];
- template <typename L>
- void quickSort(const L& CompareFunc)
+ // partition
+ do
{
- //don't sort 0 or 1 elements
- if (size()>1)
+ while (CompareFunc(m_data[i], x))
+ i++;
+ while (CompareFunc(x, m_data[j]))
+ j--;
+ if (i <= j)
{
- quickSortInternal(CompareFunc,0,size()-1);
+ swap(i, j);
+ i++;
+ j--;
}
+ } while (i <= j);
+
+ // recursion
+ if (lo < j)
+ quickSortInternal(CompareFunc, lo, j);
+ if (i < hi)
+ quickSortInternal(CompareFunc, i, hi);
+ }
+
+ template <typename L>
+ void quickSort(const L& CompareFunc)
+ {
+ //don't sort 0 or 1 elements
+ if (size() > 1)
+ {
+ quickSortInternal(CompareFunc, 0, size() - 1);
}
+ }
+ ///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
+ template <typename L>
+ void downHeap(T* pArr, int k, int n, const L& CompareFunc)
+ {
+ /* PRE: a[k+1..N] is a heap */
+ /* POST: a[k..N] is a heap */
- ///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
- template <typename L>
- void downHeap(T *pArr, int k, int n, const L& CompareFunc)
+ T temp = pArr[k - 1];
+ /* k has child(s) */
+ while (k <= n / 2)
{
- /* PRE: a[k+1..N] is a heap */
- /* POST: a[k..N] is a heap */
-
- T temp = pArr[k - 1];
- /* k has child(s) */
- while (k <= n/2)
+ int child = 2 * k;
+
+ if ((child < n) && CompareFunc(pArr[child - 1], pArr[child]))
+ {
+ child++;
+ }
+ /* pick larger child */
+ if (CompareFunc(temp, pArr[child - 1]))
{
- int child = 2*k;
-
- if ((child < n) && CompareFunc(pArr[child - 1] , pArr[child]))
- {
- child++;
- }
- /* pick larger child */
- if (CompareFunc(temp , pArr[child - 1]))
- {
- /* move child up */
- pArr[k - 1] = pArr[child - 1];
- k = child;
- }
- else
- {
- break;
- }
+ /* move child up */
+ pArr[k - 1] = pArr[child - 1];
+ k = child;
}
- pArr[k - 1] = temp;
- } /*downHeap*/
+ else
+ {
+ break;
+ }
+ }
+ pArr[k - 1] = temp;
+ } /*downHeap*/
- void swap(int index0,int index1)
- {
+ void swap(int index0, int index1)
+ {
#ifdef B3_USE_MEMCPY
- char temp[sizeof(T)];
- memcpy(temp,&m_data[index0],sizeof(T));
- memcpy(&m_data[index0],&m_data[index1],sizeof(T));
- memcpy(&m_data[index1],temp,sizeof(T));
+ char temp[sizeof(T)];
+ memcpy(temp, &m_data[index0], sizeof(T));
+ memcpy(&m_data[index0], &m_data[index1], sizeof(T));
+ memcpy(&m_data[index1], temp, sizeof(T));
#else
- T temp = m_data[index0];
- m_data[index0] = m_data[index1];
- m_data[index1] = temp;
-#endif //B3_USE_PLACEMENT_NEW
-
- }
+ T temp = m_data[index0];
+ m_data[index0] = m_data[index1];
+ m_data[index1] = temp;
+#endif //B3_USE_PLACEMENT_NEW
+ }
template <typename L>
void heapSort(const L& CompareFunc)
@@ -431,49 +414,48 @@ protected:
/* sort a[0..N-1], N.B. 0 to N-1 */
int k;
int n = m_size;
- for (k = n/2; k > 0; k--)
+ for (k = n / 2; k > 0; k--)
{
downHeap(m_data, k, n, CompareFunc);
}
/* a[1..N] is now a heap */
- while ( n>=1 )
+ while (n >= 1)
{
- swap(0,n-1); /* largest of a[0..n-1] */
-
+ swap(0, n - 1); /* largest of a[0..n-1] */
n = n - 1;
/* restore a[1..i-1] heap */
downHeap(m_data, 1, n, CompareFunc);
- }
+ }
}
///non-recursive binary search, assumes sorted array
- int findBinarySearch(const T& key) const
+ int findBinarySearch(const T& key) const
{
int first = 0;
- int last = size()-1;
+ int last = size() - 1;
//assume sorted array
- while (first <= last) {
+ while (first <= last)
+ {
int mid = (first + last) / 2; // compute mid point.
- if (key > m_data[mid])
+ if (key > m_data[mid])
first = mid + 1; // repeat search in top half.
- else if (key < m_data[mid])
- last = mid - 1; // repeat search in bottom half.
+ else if (key < m_data[mid])
+ last = mid - 1; // repeat search in bottom half.
else
- return mid; // found it. return position /////
+ return mid; // found it. return position /////
}
- return size(); // failed to find key
+ return size(); // failed to find key
}
-
- int findLinearSearch(const T& key) const
+ int findLinearSearch(const T& key) const
{
- int index=size();
+ int index = size();
int i;
- for (i=0;i<size();i++)
+ for (i = 0; i < size(); i++)
{
if (m_data[i] == key)
{
@@ -483,36 +465,35 @@ protected:
}
return index;
}
-
- int findLinearSearch2(const T& key) const
- {
- int index=-1;
- int i;
-
- for (i=0;i<size();i++)
- {
- if (m_data[i] == key)
- {
- index = i;
- break;
- }
- }
- return index;
- }
-
- void remove(const T& key)
+
+ int findLinearSearch2(const T& key) const
{
+ int index = -1;
+ int i;
+ for (i = 0; i < size(); i++)
+ {
+ if (m_data[i] == key)
+ {
+ index = i;
+ break;
+ }
+ }
+ return index;
+ }
+
+ void remove(const T& key)
+ {
int findIndex = findLinearSearch(key);
- if (findIndex<size())
+ if (findIndex < size())
{
- swap( findIndex,size()-1);
+ swap(findIndex, size() - 1);
pop_back();
}
}
//PCK: whole function
- void initializeFromBuffer(void *buffer, int size, int capacity)
+ void initializeFromBuffer(void* buffer, int size, int capacity)
{
clear();
m_ownsMemory = false;
@@ -524,18 +505,18 @@ protected:
void copyFromArray(const b3AlignedObjectArray& otherArray)
{
int otherSize = otherArray.size();
- resize (otherSize);
+ resize(otherSize);
otherArray.copy(0, otherSize, m_data);
}
void removeAtIndex(int index)
- {
- if (index<size())
- {
- swap( index,size()-1);
- pop_back();
- }
- }
+ {
+ if (index < size())
+ {
+ swap(index, size() - 1);
+ pop_back();
+ }
+ }
};
-#endif //B3_OBJECT_ARRAY__
+#endif //B3_OBJECT_ARRAY__
diff --git a/thirdparty/bullet/Bullet3Common/b3CommandLineArgs.h b/thirdparty/bullet/Bullet3Common/b3CommandLineArgs.h
index 38df8e2600..5fe4f25f8d 100644
--- a/thirdparty/bullet/Bullet3Common/b3CommandLineArgs.h
+++ b/thirdparty/bullet/Bullet3Common/b3CommandLineArgs.h
@@ -12,51 +12,54 @@
class b3CommandLineArgs
{
protected:
-
std::map<std::string, std::string> pairs;
public:
-
// Constructor
b3CommandLineArgs(int argc, char **argv)
{
- addArgs(argc,argv);
+ addArgs(argc, argv);
}
- void addArgs(int argc, char**argv)
+ void addArgs(int argc, char **argv)
{
- for (int i = 1; i < argc; i++)
- {
- std::string arg = argv[i];
+ for (int i = 1; i < argc; i++)
+ {
+ std::string arg = argv[i];
+
+ if ((arg.length() < 2) || (arg[0] != '-') || (arg[1] != '-'))
+ {
+ continue;
+ }
- if ((arg.length() < 2) || (arg[0] != '-') || (arg[1] != '-')) {
- continue;
- }
+ std::string::size_type pos;
+ std::string key, val;
+ if ((pos = arg.find('=')) == std::string::npos)
+ {
+ key = std::string(arg, 2, arg.length() - 2);
+ val = "";
+ }
+ else
+ {
+ key = std::string(arg, 2, pos - 2);
+ val = std::string(arg, pos + 1, arg.length() - 1);
+ }
- std::string::size_type pos;
- std::string key, val;
- if ((pos = arg.find( '=')) == std::string::npos) {
- key = std::string(arg, 2, arg.length() - 2);
- val = "";
- } else {
- key = std::string(arg, 2, pos - 2);
- val = std::string(arg, pos + 1, arg.length() - 1);
- }
-
//only add new keys, don't replace existing
- if(pairs.find(key) == pairs.end())
+ if (pairs.find(key) == pairs.end())
{
- pairs[key] = val;
+ pairs[key] = val;
}
- }
+ }
}
- bool CheckCmdLineFlag(const char* arg_name)
+ bool CheckCmdLineFlag(const char *arg_name)
{
std::map<std::string, std::string>::iterator itr;
- if ((itr = pairs.find(arg_name)) != pairs.end()) {
+ if ((itr = pairs.find(arg_name)) != pairs.end())
+ {
return true;
- }
+ }
return false;
}
@@ -73,29 +76,31 @@ template <typename T>
inline bool b3CommandLineArgs::GetCmdLineArgument(const char *arg_name, T &val)
{
std::map<std::string, std::string>::iterator itr;
- if ((itr = pairs.find(arg_name)) != pairs.end()) {
+ if ((itr = pairs.find(arg_name)) != pairs.end())
+ {
std::istringstream strstream(itr->second);
strstream >> val;
return true;
- }
+ }
return false;
}
template <>
-inline bool b3CommandLineArgs::GetCmdLineArgument<char*>(const char* arg_name, char* &val)
+inline bool b3CommandLineArgs::GetCmdLineArgument<char *>(const char *arg_name, char *&val)
{
std::map<std::string, std::string>::iterator itr;
- if ((itr = pairs.find(arg_name)) != pairs.end()) {
-
+ if ((itr = pairs.find(arg_name)) != pairs.end())
+ {
std::string s = itr->second;
- val = (char*) malloc(sizeof(char) * (s.length() + 1));
+ val = (char *)malloc(sizeof(char) * (s.length() + 1));
std::strcpy(val, s.c_str());
return true;
- } else {
- val = NULL;
+ }
+ else
+ {
+ val = NULL;
}
return false;
}
-
-#endif //COMMAND_LINE_ARGS_H
+#endif //COMMAND_LINE_ARGS_H
diff --git a/thirdparty/bullet/Bullet3Common/b3FileUtils.h b/thirdparty/bullet/Bullet3Common/b3FileUtils.h
index b5e8225cf0..9ded17eaaf 100644
--- a/thirdparty/bullet/Bullet3Common/b3FileUtils.h
+++ b/thirdparty/bullet/Bullet3Common/b3FileUtils.h
@@ -3,7 +3,7 @@
#include <stdio.h>
#include "b3Scalar.h"
-#include <stddef.h>//ptrdiff_h
+#include <stddef.h> //ptrdiff_h
#include <string.h>
struct b3FileUtils
@@ -17,42 +17,42 @@ struct b3FileUtils
static bool findFile(const char* orgFileName, char* relativeFileName, int maxRelativeFileNameMaxLen)
{
- FILE* f=0;
- f = fopen(orgFileName,"rb");
- if (f)
- {
+ FILE* f = 0;
+ f = fopen(orgFileName, "rb");
+ if (f)
+ {
//printf("original file found: [%s]\n", orgFileName);
- sprintf(relativeFileName,"%s", orgFileName);
+ sprintf(relativeFileName, "%s", orgFileName);
fclose(f);
return true;
}
- //printf("Trying various directories, relative to current working directory\n");
- const char* prefix[]={"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
- int numPrefixes = sizeof(prefix)/sizeof(const char*);
-
- f=0;
- bool fileFound = false;
+ //printf("Trying various directories, relative to current working directory\n");
+ const char* prefix[] = {"./", "./data/", "../data/", "../../data/", "../../../data/", "../../../../data/"};
+ int numPrefixes = sizeof(prefix) / sizeof(const char*);
- for (int i=0;!f && i<numPrefixes;i++)
- {
+ f = 0;
+ bool fileFound = false;
+
+ for (int i = 0; !f && i < numPrefixes; i++)
+ {
#ifdef _MSC_VER
- sprintf_s(relativeFileName,maxRelativeFileNameMaxLen,"%s%s",prefix[i],orgFileName);
+ sprintf_s(relativeFileName, maxRelativeFileNameMaxLen, "%s%s", prefix[i], orgFileName);
#else
- sprintf(relativeFileName,"%s%s",prefix[i],orgFileName);
+ sprintf(relativeFileName, "%s%s", prefix[i], orgFileName);
#endif
- f = fopen(relativeFileName,"rb");
- if (f)
- {
- fileFound = true;
- break;
- }
- }
+ f = fopen(relativeFileName, "rb");
if (f)
{
- fclose(f);
+ fileFound = true;
+ break;
}
-
+ }
+ if (f)
+ {
+ fclose(f);
+ }
+
return fileFound;
}
@@ -60,8 +60,8 @@ struct b3FileUtils
{
size_t const patlen = strlen(pattern);
size_t patcnt = 0;
- const char * oriptr;
- const char * patloc;
+ const char* oriptr;
+ const char* patloc;
// find how many times the pattern occurs in the original string
for (oriptr = name; (patloc = strstr(oriptr, pattern)); oriptr = patloc + patlen)
{
@@ -70,29 +70,27 @@ struct b3FileUtils
return oriptr;
}
-
-
static int extractPath(const char* fileName, char* path, int maxPathLength)
{
const char* stripped = strip2(fileName, "/");
stripped = strip2(stripped, "\\");
- ptrdiff_t len = stripped-fileName;
- b3Assert((len+1)<maxPathLength);
+ ptrdiff_t len = stripped - fileName;
+ b3Assert((len + 1) < maxPathLength);
- if (len && ((len+1)<maxPathLength))
+ if (len && ((len + 1) < maxPathLength))
{
-
- for (int i=0;i<len;i++)
+ for (int i = 0; i < len; i++)
{
path[i] = fileName[i];
}
- path[len]=0;
- } else
+ path[len] = 0;
+ }
+ else
{
len = 0;
- b3Assert(maxPathLength>0);
- if (maxPathLength>0)
+ b3Assert(maxPathLength > 0);
+ if (maxPathLength > 0)
{
path[len] = 0;
}
@@ -102,23 +100,21 @@ struct b3FileUtils
static char toLowerChar(const char t)
{
- if (t>=(char)'A' && t<=(char)'Z')
+ if (t >= (char)'A' && t <= (char)'Z')
return t + ((char)'a' - (char)'A');
else
return t;
}
-
static void toLower(char* str)
{
- int len=strlen(str);
- for (int i=0;i<len;i++)
+ int len = strlen(str);
+ for (int i = 0; i < len; i++)
{
str[i] = toLowerChar(str[i]);
}
}
-
/*static const char* strip2(const char* name, const char* pattern)
{
size_t const patlen = strlen(pattern);
@@ -133,6 +129,5 @@ struct b3FileUtils
return oriptr;
}
*/
-
};
-#endif //B3_FILE_UTILS_H
+#endif //B3_FILE_UTILS_H
diff --git a/thirdparty/bullet/Bullet3Common/b3HashMap.h b/thirdparty/bullet/Bullet3Common/b3HashMap.h
index 24a59d9baa..3009e2cf2f 100644
--- a/thirdparty/bullet/Bullet3Common/b3HashMap.h
+++ b/thirdparty/bullet/Bullet3Common/b3HashMap.h
@@ -13,86 +13,80 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef B3_HASH_MAP_H
#define B3_HASH_MAP_H
#include "b3AlignedObjectArray.h"
-
#include <string>
///very basic hashable string implementation, compatible with b3HashMap
struct b3HashString
{
std::string m_string;
- unsigned int m_hash;
+ unsigned int m_hash;
- B3_FORCE_INLINE unsigned int getHash()const
+ B3_FORCE_INLINE unsigned int getHash() const
{
return m_hash;
}
-
b3HashString(const char* name)
- :m_string(name)
+ : m_string(name)
{
-
/* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */
- static const unsigned int InitialFNV = 2166136261u;
+ static const unsigned int InitialFNV = 2166136261u;
static const unsigned int FNVMultiple = 16777619u;
/* Fowler / Noll / Vo (FNV) Hash */
unsigned int hash = InitialFNV;
int len = m_string.length();
- for(int i = 0; i<len; i++)
+ for (int i = 0; i < len; i++)
{
- hash = hash ^ (m_string[i]); /* xor the low 8 bits */
- hash = hash * FNVMultiple; /* multiply by the magic number */
+ hash = hash ^ (m_string[i]); /* xor the low 8 bits */
+ hash = hash * FNVMultiple; /* multiply by the magic number */
}
m_hash = hash;
}
- int portableStringCompare(const char* src, const char* dst) const
+ int portableStringCompare(const char* src, const char* dst) const
{
- int ret = 0 ;
+ int ret = 0;
- while( ! (ret = *(unsigned char *)src - *(unsigned char *)dst) && *dst)
- ++src, ++dst;
+ while (!(ret = *(unsigned char*)src - *(unsigned char*)dst) && *dst)
+ ++src, ++dst;
- if ( ret < 0 )
- ret = -1 ;
- else if ( ret > 0 )
- ret = 1 ;
+ if (ret < 0)
+ ret = -1;
+ else if (ret > 0)
+ ret = 1;
- return( ret );
+ return (ret);
}
bool equals(const b3HashString& other) const
{
return (m_string == other.m_string);
}
-
};
-
-const int B3_HASH_NULL=0xffffffff;
-
+const int B3_HASH_NULL = 0xffffffff;
class b3HashInt
{
- int m_uid;
+ int m_uid;
+
public:
- b3HashInt(int uid) :m_uid(uid)
+ b3HashInt(int uid) : m_uid(uid)
{
}
- int getUid1() const
+ int getUid1() const
{
return m_uid;
}
- void setUid1(int uid)
+ void setUid1(int uid)
{
m_uid = uid;
}
@@ -102,34 +96,34 @@ public:
return getUid1() == other.getUid1();
}
//to our success
- B3_FORCE_INLINE unsigned int getHash()const
+ B3_FORCE_INLINE unsigned int getHash() const
{
int key = m_uid;
// Thomas Wang's hash
- key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+ key += ~(key << 15);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
+ key += ~(key << 11);
+ key ^= (key >> 16);
return key;
}
};
-
-
class b3HashPtr
{
-
- union
- {
- const void* m_pointer;
- int m_hashValues[2];
+ union {
+ const void* m_pointer;
+ int m_hashValues[2];
};
public:
-
b3HashPtr(const void* ptr)
- :m_pointer(ptr)
+ : m_pointer(ptr)
{
}
- const void* getPointer() const
+ const void* getPointer() const
{
return m_pointer;
}
@@ -140,65 +134,69 @@ public:
}
//to our success
- B3_FORCE_INLINE unsigned int getHash()const
+ B3_FORCE_INLINE unsigned int getHash() const
{
- const bool VOID_IS_8 = ((sizeof(void*)==8));
-
- int key = VOID_IS_8? m_hashValues[0]+m_hashValues[1] : m_hashValues[0];
-
+ const bool VOID_IS_8 = ((sizeof(void*) == 8));
+
+ int key = VOID_IS_8 ? m_hashValues[0] + m_hashValues[1] : m_hashValues[0];
+
// Thomas Wang's hash
- key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+ key += ~(key << 15);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
+ key += ~(key << 11);
+ key ^= (key >> 16);
return key;
}
-
-
};
-
template <class Value>
class b3HashKeyPtr
{
- int m_uid;
+ int m_uid;
+
public:
+ b3HashKeyPtr(int uid) : m_uid(uid)
+ {
+ }
- b3HashKeyPtr(int uid) :m_uid(uid)
- {
- }
-
- int getUid1() const
- {
- return m_uid;
- }
-
- bool equals(const b3HashKeyPtr<Value>& other) const
- {
- return getUid1() == other.getUid1();
- }
-
- //to our success
- B3_FORCE_INLINE unsigned int getHash()const
- {
- int key = m_uid;
- // Thomas Wang's hash
- key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
- return key;
- }
-
-
-};
+ int getUid1() const
+ {
+ return m_uid;
+ }
+ bool equals(const b3HashKeyPtr<Value>& other) const
+ {
+ return getUid1() == other.getUid1();
+ }
+
+ //to our success
+ B3_FORCE_INLINE unsigned int getHash() const
+ {
+ int key = m_uid;
+ // Thomas Wang's hash
+ key += ~(key << 15);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
+ key += ~(key << 11);
+ key ^= (key >> 16);
+ return key;
+ }
+};
template <class Value>
class b3HashKey
{
- int m_uid;
-public:
+ int m_uid;
- b3HashKey(int uid) :m_uid(uid)
+public:
+ b3HashKey(int uid) : m_uid(uid)
{
}
- int getUid1() const
+ int getUid1() const
{
return m_uid;
}
@@ -208,30 +206,33 @@ public:
return getUid1() == other.getUid1();
}
//to our success
- B3_FORCE_INLINE unsigned int getHash()const
+ B3_FORCE_INLINE unsigned int getHash() const
{
int key = m_uid;
// Thomas Wang's hash
- key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+ key += ~(key << 15);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
+ key += ~(key << 11);
+ key ^= (key >> 16);
return key;
}
};
-
///The b3HashMap template class implements a generic and lightweight hashmap.
///A basic sample of how to use b3HashMap is located in Demos\BasicDemo\main.cpp
template <class Key, class Value>
class b3HashMap
{
-
protected:
- b3AlignedObjectArray<int> m_hashTable;
- b3AlignedObjectArray<int> m_next;
-
- b3AlignedObjectArray<Value> m_valueArray;
- b3AlignedObjectArray<Key> m_keyArray;
+ b3AlignedObjectArray<int> m_hashTable;
+ b3AlignedObjectArray<int> m_next;
+
+ b3AlignedObjectArray<Value> m_valueArray;
+ b3AlignedObjectArray<Key> m_keyArray;
- void growTables(const Key& /*key*/)
+ void growTables(const Key& /*key*/)
{
int newCapacity = m_valueArray.capacity();
@@ -245,7 +246,7 @@ protected:
int i;
- for (i= 0; i < newCapacity; ++i)
+ for (i = 0; i < newCapacity; ++i)
{
m_hashTable[i] = B3_HASH_NULL;
}
@@ -254,30 +255,28 @@ protected:
m_next[i] = B3_HASH_NULL;
}
- for(i=0;i<curHashtableSize;i++)
+ for (i = 0; i < curHashtableSize; i++)
{
//const Value& value = m_valueArray[i];
//const Key& key = m_keyArray[i];
- int hashValue = m_keyArray[i].getHash() & (m_valueArray.capacity()-1); // New hash value with new mask
+ int hashValue = m_keyArray[i].getHash() & (m_valueArray.capacity() - 1); // New hash value with new mask
m_next[i] = m_hashTable[hashValue];
m_hashTable[hashValue] = i;
}
-
-
}
}
- public:
-
- void insert(const Key& key, const Value& value) {
- int hash = key.getHash() & (m_valueArray.capacity()-1);
+public:
+ void insert(const Key& key, const Value& value)
+ {
+ int hash = key.getHash() & (m_valueArray.capacity() - 1);
//replace value if the key is already there
int index = findIndex(key);
if (index != B3_HASH_NULL)
{
- m_valueArray[index]=value;
+ m_valueArray[index] = value;
return;
}
@@ -291,19 +290,19 @@ protected:
{
growTables(key);
//hash with new capacity
- hash = key.getHash() & (m_valueArray.capacity()-1);
+ hash = key.getHash() & (m_valueArray.capacity() - 1);
}
m_next[count] = m_hashTable[hash];
m_hashTable[hash] = count;
}
- void remove(const Key& key) {
-
- int hash = key.getHash() & (m_valueArray.capacity()-1);
+ void remove(const Key& key)
+ {
+ int hash = key.getHash() & (m_valueArray.capacity() - 1);
int pairIndex = findIndex(key);
-
- if (pairIndex ==B3_HASH_NULL)
+
+ if (pairIndex == B3_HASH_NULL)
{
return;
}
@@ -344,7 +343,7 @@ protected:
}
// Remove the last pair from the hash table.
- int lastHash = m_keyArray[lastPairIndex].getHash() & (m_valueArray.capacity()-1);
+ int lastHash = m_keyArray[lastPairIndex].getHash() & (m_valueArray.capacity() - 1);
index = m_hashTable[lastHash];
b3Assert(index != B3_HASH_NULL);
@@ -376,10 +375,8 @@ protected:
m_valueArray.pop_back();
m_keyArray.pop_back();
-
}
-
int size() const
{
return m_valueArray.size();
@@ -399,23 +396,24 @@ protected:
return &m_valueArray[index];
}
- Key getKeyAtIndex(int index)
- {
- b3Assert(index < m_keyArray.size());
- return m_keyArray[index];
- }
-
- const Key getKeyAtIndex(int index) const
- {
- b3Assert(index < m_keyArray.size());
- return m_keyArray[index];
- }
+ Key getKeyAtIndex(int index)
+ {
+ b3Assert(index < m_keyArray.size());
+ return m_keyArray[index];
+ }
+
+ const Key getKeyAtIndex(int index) const
+ {
+ b3Assert(index < m_keyArray.size());
+ return m_keyArray[index];
+ }
- Value* operator[](const Key& key) {
+ Value* operator[](const Key& key)
+ {
return find(key);
}
- const Value* find(const Key& key) const
+ const Value* find(const Key& key) const
{
int index = findIndex(key);
if (index == B3_HASH_NULL)
@@ -425,7 +423,7 @@ protected:
return &m_valueArray[index];
}
- Value* find(const Key& key)
+ Value* find(const Key& key)
{
int index = findIndex(key);
if (index == B3_HASH_NULL)
@@ -435,10 +433,9 @@ protected:
return &m_valueArray[index];
}
-
- int findIndex(const Key& key) const
+ int findIndex(const Key& key) const
{
- unsigned int hash = key.getHash() & (m_valueArray.capacity()-1);
+ unsigned int hash = key.getHash() & (m_valueArray.capacity() - 1);
if (hash >= (unsigned int)m_hashTable.size())
{
@@ -453,14 +450,13 @@ protected:
return index;
}
- void clear()
+ void clear()
{
m_hashTable.clear();
m_next.clear();
m_valueArray.clear();
m_keyArray.clear();
}
-
};
-#endif //B3_HASH_MAP_H
+#endif //B3_HASH_MAP_H
diff --git a/thirdparty/bullet/Bullet3Common/b3Logging.cpp b/thirdparty/bullet/Bullet3Common/b3Logging.cpp
index a8e9507155..9c9f7c09ea 100644
--- a/thirdparty/bullet/Bullet3Common/b3Logging.cpp
+++ b/thirdparty/bullet/Bullet3Common/b3Logging.cpp
@@ -20,17 +20,16 @@ subject to the following restrictions:
#ifdef _WIN32
#include <windows.h>
-#endif //_WIN32
-
+#endif //_WIN32
void b3PrintfFuncDefault(const char* msg)
{
#ifdef _WIN32
OutputDebugStringA(msg);
#endif
- printf("%s",msg);
- //is this portable?
- fflush(stdout);
+ printf("%s", msg);
+ //is this portable?
+ fflush(stdout);
}
void b3WarningMessageFuncDefault(const char* msg)
@@ -38,32 +37,26 @@ void b3WarningMessageFuncDefault(const char* msg)
#ifdef _WIN32
OutputDebugStringA(msg);
#endif
- printf("%s",msg);
- //is this portable?
- fflush(stdout);
-
+ printf("%s", msg);
+ //is this portable?
+ fflush(stdout);
}
-
void b3ErrorMessageFuncDefault(const char* msg)
{
#ifdef _WIN32
OutputDebugStringA(msg);
#endif
- printf("%s",msg);
+ printf("%s", msg);
- //is this portable?
- fflush(stdout);
-
+ //is this portable?
+ fflush(stdout);
}
-
-
static b3PrintfFunc* b3s_printfFunc = b3PrintfFuncDefault;
static b3WarningMessageFunc* b3s_warningMessageFunc = b3WarningMessageFuncDefault;
static b3ErrorMessageFunc* b3s_errorMessageFunc = b3ErrorMessageFuncDefault;
-
///The developer can route b3Printf output using their own implementation
void b3SetCustomPrintfFunc(b3PrintfFunc* printfFunc)
{
@@ -81,54 +74,50 @@ void b3SetCustomErrorMessageFunc(b3PrintfFunc* errorMessageFunc)
//#define B3_MAX_DEBUG_STRING_LENGTH 2048
#define B3_MAX_DEBUG_STRING_LENGTH 32768
-
-void b3OutputPrintfVarArgsInternal(const char *str, ...)
+void b3OutputPrintfVarArgsInternal(const char* str, ...)
{
- char strDebug[B3_MAX_DEBUG_STRING_LENGTH]={0};
- va_list argList;
- va_start(argList, str);
+ char strDebug[B3_MAX_DEBUG_STRING_LENGTH] = {0};
+ va_list argList;
+ va_start(argList, str);
#ifdef _MSC_VER
- vsprintf_s(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
+ vsprintf_s(strDebug, B3_MAX_DEBUG_STRING_LENGTH, str, argList);
#else
- vsnprintf(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
+ vsnprintf(strDebug, B3_MAX_DEBUG_STRING_LENGTH, str, argList);
#endif
- (b3s_printfFunc)(strDebug);
- va_end(argList);
+ (b3s_printfFunc)(strDebug);
+ va_end(argList);
}
-void b3OutputWarningMessageVarArgsInternal(const char *str, ...)
+void b3OutputWarningMessageVarArgsInternal(const char* str, ...)
{
- char strDebug[B3_MAX_DEBUG_STRING_LENGTH]={0};
- va_list argList;
- va_start(argList, str);
+ char strDebug[B3_MAX_DEBUG_STRING_LENGTH] = {0};
+ va_list argList;
+ va_start(argList, str);
#ifdef _MSC_VER
- vsprintf_s(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
+ vsprintf_s(strDebug, B3_MAX_DEBUG_STRING_LENGTH, str, argList);
#else
- vsnprintf(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
+ vsnprintf(strDebug, B3_MAX_DEBUG_STRING_LENGTH, str, argList);
#endif
- (b3s_warningMessageFunc)(strDebug);
- va_end(argList);
+ (b3s_warningMessageFunc)(strDebug);
+ va_end(argList);
}
-void b3OutputErrorMessageVarArgsInternal(const char *str, ...)
+void b3OutputErrorMessageVarArgsInternal(const char* str, ...)
{
-
- char strDebug[B3_MAX_DEBUG_STRING_LENGTH]={0};
- va_list argList;
- va_start(argList, str);
+ char strDebug[B3_MAX_DEBUG_STRING_LENGTH] = {0};
+ va_list argList;
+ va_start(argList, str);
#ifdef _MSC_VER
- vsprintf_s(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
+ vsprintf_s(strDebug, B3_MAX_DEBUG_STRING_LENGTH, str, argList);
#else
- vsnprintf(strDebug,B3_MAX_DEBUG_STRING_LENGTH,str,argList);
+ vsnprintf(strDebug, B3_MAX_DEBUG_STRING_LENGTH, str, argList);
#endif
- (b3s_errorMessageFunc)(strDebug);
- va_end(argList);
-
+ (b3s_errorMessageFunc)(strDebug);
+ va_end(argList);
}
-
-void b3EnterProfileZoneDefault(const char* name)
+void b3EnterProfileZoneDefault(const char* name)
{
}
-void b3LeaveProfileZoneDefault()
+void b3LeaveProfileZoneDefault()
{
}
static b3EnterProfileZoneFunc* b3s_enterFunc = b3EnterProfileZoneDefault;
@@ -151,10 +140,6 @@ void b3SetCustomLeaveProfileZoneFunc(b3LeaveProfileZoneFunc* leaveFunc)
b3s_leaveFunc = leaveFunc;
}
-
-
-
#ifndef _MSC_VER
#undef vsprintf_s
#endif
-
diff --git a/thirdparty/bullet/Bullet3Common/b3Logging.h b/thirdparty/bullet/Bullet3Common/b3Logging.h
index b302effe43..9c92b12ebb 100644
--- a/thirdparty/bullet/Bullet3Common/b3Logging.h
+++ b/thirdparty/bullet/Bullet3Common/b3Logging.h
@@ -3,75 +3,84 @@
#define B3_LOGGING_H
#ifdef __cplusplus
-extern "C" {
+extern "C"
+{
#endif
-
+
///We add the do/while so that the statement "if (condition) b3Printf("test"); else {...}" would fail
///You can also customize the message by uncommenting out a different line below
#define b3Printf(...) b3OutputPrintfVarArgsInternal(__VA_ARGS__)
-//#define b3Printf(...) do {b3OutputPrintfVarArgsInternal("b3Printf[%s,%d]:",__FILE__,__LINE__);b3OutputPrintfVarArgsInternal(__VA_ARGS__); } while(0)
-//#define b3Printf b3OutputPrintfVarArgsInternal
-//#define b3Printf(...) printf(__VA_ARGS__)
-//#define b3Printf(...)
-
-#define b3Warning(...) do {b3OutputWarningMessageVarArgsInternal("b3Warning[%s,%d]:\n",__FILE__,__LINE__);b3OutputWarningMessageVarArgsInternal(__VA_ARGS__); }while(0)
-#define b3Error(...) do {b3OutputErrorMessageVarArgsInternal("b3Error[%s,%d]:\n",__FILE__,__LINE__);b3OutputErrorMessageVarArgsInternal(__VA_ARGS__); } while(0)
-
+ //#define b3Printf(...) do {b3OutputPrintfVarArgsInternal("b3Printf[%s,%d]:",__FILE__,__LINE__);b3OutputPrintfVarArgsInternal(__VA_ARGS__); } while(0)
+ //#define b3Printf b3OutputPrintfVarArgsInternal
+ //#define b3Printf(...) printf(__VA_ARGS__)
+ //#define b3Printf(...)
+
+#define b3Warning(...) \
+ do \
+ { \
+ b3OutputWarningMessageVarArgsInternal("b3Warning[%s,%d]:\n", __FILE__, __LINE__); \
+ b3OutputWarningMessageVarArgsInternal(__VA_ARGS__); \
+ } while (0)
+#define b3Error(...) \
+ do \
+ { \
+ b3OutputErrorMessageVarArgsInternal("b3Error[%s,%d]:\n", __FILE__, __LINE__); \
+ b3OutputErrorMessageVarArgsInternal(__VA_ARGS__); \
+ } while (0)
#ifndef B3_NO_PROFILE
-void b3EnterProfileZone(const char* name);
-void b3LeaveProfileZone();
+ void b3EnterProfileZone(const char* name);
+ void b3LeaveProfileZone();
#ifdef __cplusplus
-class b3ProfileZone
-{
-public:
- b3ProfileZone(const char* name)
- {
- b3EnterProfileZone( name );
- }
-
- ~b3ProfileZone()
- {
- b3LeaveProfileZone();
- }
-};
-
-#define B3_PROFILE( name ) b3ProfileZone __profile( name )
+ class b3ProfileZone
+ {
+ public:
+ b3ProfileZone(const char* name)
+ {
+ b3EnterProfileZone(name);
+ }
+
+ ~b3ProfileZone()
+ {
+ b3LeaveProfileZone();
+ }
+ };
+
+#define B3_PROFILE(name) b3ProfileZone __profile(name)
#endif
-#else //B3_NO_PROFILE
+#else //B3_NO_PROFILE
-#define B3_PROFILE( name )
+#define B3_PROFILE(name)
#define b3StartProfile(a)
#define b3StopProfile
-#endif //#ifndef B3_NO_PROFILE
-
+#endif //#ifndef B3_NO_PROFILE
-typedef void (b3PrintfFunc)(const char* msg);
-typedef void (b3WarningMessageFunc)(const char* msg);
-typedef void (b3ErrorMessageFunc)(const char* msg);
-typedef void (b3EnterProfileZoneFunc)(const char* msg);
-typedef void (b3LeaveProfileZoneFunc)();
+ typedef void(b3PrintfFunc)(const char* msg);
+ typedef void(b3WarningMessageFunc)(const char* msg);
+ typedef void(b3ErrorMessageFunc)(const char* msg);
+ typedef void(b3EnterProfileZoneFunc)(const char* msg);
+ typedef void(b3LeaveProfileZoneFunc)();
-///The developer can route b3Printf output using their own implementation
-void b3SetCustomPrintfFunc(b3PrintfFunc* printfFunc);
-void b3SetCustomWarningMessageFunc(b3WarningMessageFunc* warningMsgFunc);
-void b3SetCustomErrorMessageFunc(b3ErrorMessageFunc* errorMsgFunc);
+ ///The developer can route b3Printf output using their own implementation
+ void b3SetCustomPrintfFunc(b3PrintfFunc* printfFunc);
+ void b3SetCustomWarningMessageFunc(b3WarningMessageFunc* warningMsgFunc);
+ void b3SetCustomErrorMessageFunc(b3ErrorMessageFunc* errorMsgFunc);
-///Set custom profile zone functions (zones can be nested)
-void b3SetCustomEnterProfileZoneFunc(b3EnterProfileZoneFunc* enterFunc);
-void b3SetCustomLeaveProfileZoneFunc(b3LeaveProfileZoneFunc* leaveFunc);
+ ///Set custom profile zone functions (zones can be nested)
+ void b3SetCustomEnterProfileZoneFunc(b3EnterProfileZoneFunc* enterFunc);
+ void b3SetCustomLeaveProfileZoneFunc(b3LeaveProfileZoneFunc* leaveFunc);
-///Don't use those internal functions directly, use the b3Printf or b3SetCustomPrintfFunc instead (or warning/error version)
-void b3OutputPrintfVarArgsInternal(const char *str, ...);
-void b3OutputWarningMessageVarArgsInternal(const char *str, ...);
-void b3OutputErrorMessageVarArgsInternal(const char *str, ...);
+ ///Don't use those internal functions directly, use the b3Printf or b3SetCustomPrintfFunc instead (or warning/error version)
+ void b3OutputPrintfVarArgsInternal(const char* str, ...);
+ void b3OutputWarningMessageVarArgsInternal(const char* str, ...);
+ void b3OutputErrorMessageVarArgsInternal(const char* str, ...);
#ifdef __cplusplus
- }
+}
#endif
-#endif//B3_LOGGING_H \ No newline at end of file
+#endif //B3_LOGGING_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Common/b3Matrix3x3.h b/thirdparty/bullet/Bullet3Common/b3Matrix3x3.h
index 89b57cf59a..6c46536a81 100644
--- a/thirdparty/bullet/Bullet3Common/b3Matrix3x3.h
+++ b/thirdparty/bullet/Bullet3Common/b3Matrix3x3.h
@@ -12,8 +12,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-#ifndef B3_MATRIX3x3_H
+#ifndef B3_MATRIX3x3_H
#define B3_MATRIX3x3_H
#include "b3Vector3.h"
@@ -32,22 +31,22 @@ const b3SimdFloat4 B3_ATTRIBUTE_ALIGNED16(b3v0010) = {0.0f, 0.0f, 1.0f, 0.0f};
#endif
#ifdef B3_USE_DOUBLE_PRECISION
-#define b3Matrix3x3Data b3Matrix3x3DoubleData
+#define b3Matrix3x3Data b3Matrix3x3DoubleData
#else
-#define b3Matrix3x3Data b3Matrix3x3FloatData
-#endif //B3_USE_DOUBLE_PRECISION
-
+#define b3Matrix3x3Data b3Matrix3x3FloatData
+#endif //B3_USE_DOUBLE_PRECISION
/**@brief The b3Matrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with b3Quaternion, b3Transform and b3Vector3.
* Make sure to only include a pure orthogonal matrix without scaling. */
-B3_ATTRIBUTE_ALIGNED16(class) b3Matrix3x3 {
-
+B3_ATTRIBUTE_ALIGNED16(class)
+b3Matrix3x3
+{
///Data storage for the matrix, each vector is a row of the matrix
b3Vector3 m_el[3];
public:
/** @brief No initializaion constructor */
- b3Matrix3x3 () {}
+ b3Matrix3x3() {}
// explicit b3Matrix3x3(const b3Scalar *m) { setFromOpenGLSubMatrix(m); }
@@ -62,27 +61,27 @@ public:
*/
/** @brief Constructor with row major formatting */
b3Matrix3x3(const b3Scalar& xx, const b3Scalar& xy, const b3Scalar& xz,
- const b3Scalar& yx, const b3Scalar& yy, const b3Scalar& yz,
- const b3Scalar& zx, const b3Scalar& zy, const b3Scalar& zz)
- {
- setValue(xx, xy, xz,
- yx, yy, yz,
- zx, zy, zz);
+ const b3Scalar& yx, const b3Scalar& yy, const b3Scalar& yz,
+ const b3Scalar& zx, const b3Scalar& zy, const b3Scalar& zz)
+ {
+ setValue(xx, xy, xz,
+ yx, yy, yz,
+ zx, zy, zz);
}
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
- B3_FORCE_INLINE b3Matrix3x3 (const b3SimdFloat4 v0, const b3SimdFloat4 v1, const b3SimdFloat4 v2 )
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
+ B3_FORCE_INLINE b3Matrix3x3(const b3SimdFloat4 v0, const b3SimdFloat4 v1, const b3SimdFloat4 v2)
{
- m_el[0].mVec128 = v0;
- m_el[1].mVec128 = v1;
- m_el[2].mVec128 = v2;
+ m_el[0].mVec128 = v0;
+ m_el[1].mVec128 = v1;
+ m_el[2].mVec128 = v2;
}
- B3_FORCE_INLINE b3Matrix3x3 (const b3Vector3& v0, const b3Vector3& v1, const b3Vector3& v2 )
+ B3_FORCE_INLINE b3Matrix3x3(const b3Vector3& v0, const b3Vector3& v1, const b3Vector3& v2)
{
- m_el[0] = v0;
- m_el[1] = v1;
- m_el[2] = v2;
+ m_el[0] = v0;
+ m_el[1] = v1;
+ m_el[2] = v2;
}
// Copy constructor
@@ -94,25 +93,25 @@ public:
}
// Assignment Operator
- B3_FORCE_INLINE b3Matrix3x3& operator=(const b3Matrix3x3& m)
+ B3_FORCE_INLINE b3Matrix3x3& operator=(const b3Matrix3x3& m)
{
m_el[0].mVec128 = m.m_el[0].mVec128;
m_el[1].mVec128 = m.m_el[1].mVec128;
m_el[2].mVec128 = m.m_el[2].mVec128;
-
+
return *this;
}
#else
/** @brief Copy constructor */
- B3_FORCE_INLINE b3Matrix3x3 (const b3Matrix3x3& other)
+ B3_FORCE_INLINE b3Matrix3x3(const b3Matrix3x3& other)
{
m_el[0] = other.m_el[0];
m_el[1] = other.m_el[1];
m_el[2] = other.m_el[2];
}
-
+
/** @brief Assignment Operator */
B3_FORCE_INLINE b3Matrix3x3& operator=(const b3Matrix3x3& other)
{
@@ -128,10 +127,9 @@ public:
* @param i Column number 0 indexed */
B3_FORCE_INLINE b3Vector3 getColumn(int i) const
{
- return b3MakeVector3(m_el[0][i],m_el[1][i],m_el[2][i]);
+ return b3MakeVector3(m_el[0][i], m_el[1][i], m_el[2][i]);
}
-
/** @brief Get a row of the matrix as a vector
* @param i Row number 0 indexed */
B3_FORCE_INLINE const b3Vector3& getRow(int i) const
@@ -142,10 +140,10 @@ public:
/** @brief Get a mutable reference to a row of the matrix as a vector
* @param i Row number 0 indexed */
- B3_FORCE_INLINE b3Vector3& operator[](int i)
- {
+ B3_FORCE_INLINE b3Vector3& operator[](int i)
+ {
b3FullAssert(0 <= i && i < 3);
- return m_el[i];
+ return m_el[i];
}
/** @brief Get a const reference to a row of the matrix as a vector
@@ -153,32 +151,31 @@ public:
B3_FORCE_INLINE const b3Vector3& operator[](int i) const
{
b3FullAssert(0 <= i && i < 3);
- return m_el[i];
+ return m_el[i];
}
/** @brief Multiply by the target matrix on the right
* @param m Rotation matrix to be applied
* Equivilant to this = this * m */
- b3Matrix3x3& operator*=(const b3Matrix3x3& m);
+ b3Matrix3x3& operator*=(const b3Matrix3x3& m);
/** @brief Adds by the target matrix on the right
* @param m matrix to be applied
* Equivilant to this = this + m */
- b3Matrix3x3& operator+=(const b3Matrix3x3& m);
+ b3Matrix3x3& operator+=(const b3Matrix3x3& m);
/** @brief Substractss by the target matrix on the right
* @param m matrix to be applied
* Equivilant to this = this - m */
- b3Matrix3x3& operator-=(const b3Matrix3x3& m);
+ b3Matrix3x3& operator-=(const b3Matrix3x3& m);
/** @brief Set from the rotational part of a 4x4 OpenGL matrix
* @param m A pointer to the beginning of the array of scalars*/
- void setFromOpenGLSubMatrix(const b3Scalar *m)
+ void setFromOpenGLSubMatrix(const b3Scalar* m)
{
- m_el[0].setValue(m[0],m[4],m[8]);
- m_el[1].setValue(m[1],m[5],m[9]);
- m_el[2].setValue(m[2],m[6],m[10]);
-
+ m_el[0].setValue(m[0], m[4], m[8]);
+ m_el[1].setValue(m[1], m[5], m[9]);
+ m_el[2].setValue(m[2], m[6], m[10]);
}
/** @brief Set the values of the matrix explicitly (row major)
* @param xx Top left
@@ -190,93 +187,92 @@ public:
* @param zx Bottom Left
* @param zy Bottom Middle
* @param zz Bottom Right*/
- void setValue(const b3Scalar& xx, const b3Scalar& xy, const b3Scalar& xz,
- const b3Scalar& yx, const b3Scalar& yy, const b3Scalar& yz,
- const b3Scalar& zx, const b3Scalar& zy, const b3Scalar& zz)
+ void setValue(const b3Scalar& xx, const b3Scalar& xy, const b3Scalar& xz,
+ const b3Scalar& yx, const b3Scalar& yy, const b3Scalar& yz,
+ const b3Scalar& zx, const b3Scalar& zy, const b3Scalar& zz)
{
- m_el[0].setValue(xx,xy,xz);
- m_el[1].setValue(yx,yy,yz);
- m_el[2].setValue(zx,zy,zz);
+ m_el[0].setValue(xx, xy, xz);
+ m_el[1].setValue(yx, yy, yz);
+ m_el[2].setValue(zx, zy, zz);
}
/** @brief Set the matrix from a quaternion
- * @param q The Quaternion to match */
- void setRotation(const b3Quaternion& q)
+ * @param q The Quaternion to match */
+ void setRotation(const b3Quaternion& q)
{
b3Scalar d = q.length2();
b3FullAssert(d != b3Scalar(0.0));
b3Scalar s = b3Scalar(2.0) / d;
-
- #if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 vs, Q = q.get128();
+
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 vs, Q = q.get128();
__m128i Qi = b3CastfTo128i(Q);
- __m128 Y, Z;
- __m128 V1, V2, V3;
- __m128 V11, V21, V31;
- __m128 NQ = _mm_xor_ps(Q, b3vMzeroMask);
+ __m128 Y, Z;
+ __m128 V1, V2, V3;
+ __m128 V11, V21, V31;
+ __m128 NQ = _mm_xor_ps(Q, b3vMzeroMask);
__m128i NQi = b3CastfTo128i(NQ);
-
- V1 = b3CastiTo128f(_mm_shuffle_epi32 (Qi, B3_SHUFFLE(1,0,2,3))); // Y X Z W
- V2 = _mm_shuffle_ps(NQ, Q, B3_SHUFFLE(0,0,1,3)); // -X -X Y W
- V3 = b3CastiTo128f(_mm_shuffle_epi32 (Qi, B3_SHUFFLE(2,1,0,3))); // Z Y X W
- V1 = _mm_xor_ps(V1, b3vMPPP); // change the sign of the first element
-
- V11 = b3CastiTo128f(_mm_shuffle_epi32 (Qi, B3_SHUFFLE(1,1,0,3))); // Y Y X W
- V21 = _mm_unpackhi_ps(Q, Q); // Z Z W W
- V31 = _mm_shuffle_ps(Q, NQ, B3_SHUFFLE(0,2,0,3)); // X Z -X -W
-
- V2 = V2 * V1; //
- V1 = V1 * V11; //
- V3 = V3 * V31; //
-
- V11 = _mm_shuffle_ps(NQ, Q, B3_SHUFFLE(2,3,1,3)); // -Z -W Y W
- V11 = V11 * V21; //
- V21 = _mm_xor_ps(V21, b3vMPPP); // change the sign of the first element
- V31 = _mm_shuffle_ps(Q, NQ, B3_SHUFFLE(3,3,1,3)); // W W -Y -W
- V31 = _mm_xor_ps(V31, b3vMPPP); // change the sign of the first element
- Y = b3CastiTo128f(_mm_shuffle_epi32 (NQi, B3_SHUFFLE(3,2,0,3))); // -W -Z -X -W
- Z = b3CastiTo128f(_mm_shuffle_epi32 (Qi, B3_SHUFFLE(1,0,1,3))); // Y X Y W
+
+ V1 = b3CastiTo128f(_mm_shuffle_epi32(Qi, B3_SHUFFLE(1, 0, 2, 3))); // Y X Z W
+ V2 = _mm_shuffle_ps(NQ, Q, B3_SHUFFLE(0, 0, 1, 3)); // -X -X Y W
+ V3 = b3CastiTo128f(_mm_shuffle_epi32(Qi, B3_SHUFFLE(2, 1, 0, 3))); // Z Y X W
+ V1 = _mm_xor_ps(V1, b3vMPPP); // change the sign of the first element
+
+ V11 = b3CastiTo128f(_mm_shuffle_epi32(Qi, B3_SHUFFLE(1, 1, 0, 3))); // Y Y X W
+ V21 = _mm_unpackhi_ps(Q, Q); // Z Z W W
+ V31 = _mm_shuffle_ps(Q, NQ, B3_SHUFFLE(0, 2, 0, 3)); // X Z -X -W
+
+ V2 = V2 * V1; //
+ V1 = V1 * V11; //
+ V3 = V3 * V31; //
+
+ V11 = _mm_shuffle_ps(NQ, Q, B3_SHUFFLE(2, 3, 1, 3)); // -Z -W Y W
+ V11 = V11 * V21; //
+ V21 = _mm_xor_ps(V21, b3vMPPP); // change the sign of the first element
+ V31 = _mm_shuffle_ps(Q, NQ, B3_SHUFFLE(3, 3, 1, 3)); // W W -Y -W
+ V31 = _mm_xor_ps(V31, b3vMPPP); // change the sign of the first element
+ Y = b3CastiTo128f(_mm_shuffle_epi32(NQi, B3_SHUFFLE(3, 2, 0, 3))); // -W -Z -X -W
+ Z = b3CastiTo128f(_mm_shuffle_epi32(Qi, B3_SHUFFLE(1, 0, 1, 3))); // Y X Y W
vs = _mm_load_ss(&s);
V21 = V21 * Y;
V31 = V31 * Z;
V1 = V1 + V11;
- V2 = V2 + V21;
- V3 = V3 + V31;
-
- vs = b3_splat3_ps(vs, 0);
- // s ready
- V1 = V1 * vs;
- V2 = V2 * vs;
- V3 = V3 * vs;
-
- V1 = V1 + b3v1000;
- V2 = V2 + b3v0100;
- V3 = V3 + b3v0010;
-
- m_el[0] = b3MakeVector3(V1);
- m_el[1] = b3MakeVector3(V2);
- m_el[2] = b3MakeVector3(V3);
- #else
- b3Scalar xs = q.getX() * s, ys = q.getY() * s, zs = q.getZ() * s;
- b3Scalar wx = q.getW() * xs, wy = q.getW() * ys, wz = q.getW() * zs;
- b3Scalar xx = q.getX() * xs, xy = q.getX() * ys, xz = q.getX() * zs;
- b3Scalar yy = q.getY() * ys, yz = q.getY() * zs, zz = q.getZ() * zs;
+ V2 = V2 + V21;
+ V3 = V3 + V31;
+
+ vs = b3_splat3_ps(vs, 0);
+ // s ready
+ V1 = V1 * vs;
+ V2 = V2 * vs;
+ V3 = V3 * vs;
+
+ V1 = V1 + b3v1000;
+ V2 = V2 + b3v0100;
+ V3 = V3 + b3v0010;
+
+ m_el[0] = b3MakeVector3(V1);
+ m_el[1] = b3MakeVector3(V2);
+ m_el[2] = b3MakeVector3(V3);
+#else
+ b3Scalar xs = q.getX() * s, ys = q.getY() * s, zs = q.getZ() * s;
+ b3Scalar wx = q.getW() * xs, wy = q.getW() * ys, wz = q.getW() * zs;
+ b3Scalar xx = q.getX() * xs, xy = q.getX() * ys, xz = q.getX() * zs;
+ b3Scalar yy = q.getY() * ys, yz = q.getY() * zs, zz = q.getZ() * zs;
setValue(
- b3Scalar(1.0) - (yy + zz), xy - wz, xz + wy,
+ b3Scalar(1.0) - (yy + zz), xy - wz, xz + wy,
xy + wz, b3Scalar(1.0) - (xx + zz), yz - wx,
xz - wy, yz + wx, b3Scalar(1.0) - (xx + yy));
- #endif
- }
-
+#endif
+ }
/** @brief Set the matrix from euler angles using YPR around YXZ respectively
* @param yaw Yaw about Y axis
* @param pitch Pitch about X axis
* @param roll Roll about Z axis
*/
- void setEulerYPR(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll)
+ void setEulerYPR(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll)
{
setEulerZYX(roll, pitch, yaw);
}
@@ -290,182 +286,197 @@ public:
* angles are applied in ZYX order. I.e a vector is first rotated
* about X then Y and then Z
**/
- void setEulerZYX(b3Scalar eulerX,b3Scalar eulerY,b3Scalar eulerZ) {
+ void setEulerZYX(b3Scalar eulerX, b3Scalar eulerY, b3Scalar eulerZ)
+ {
///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
- b3Scalar ci ( b3Cos(eulerX));
- b3Scalar cj ( b3Cos(eulerY));
- b3Scalar ch ( b3Cos(eulerZ));
- b3Scalar si ( b3Sin(eulerX));
- b3Scalar sj ( b3Sin(eulerY));
- b3Scalar sh ( b3Sin(eulerZ));
- b3Scalar cc = ci * ch;
- b3Scalar cs = ci * sh;
- b3Scalar sc = si * ch;
+ b3Scalar ci(b3Cos(eulerX));
+ b3Scalar cj(b3Cos(eulerY));
+ b3Scalar ch(b3Cos(eulerZ));
+ b3Scalar si(b3Sin(eulerX));
+ b3Scalar sj(b3Sin(eulerY));
+ b3Scalar sh(b3Sin(eulerZ));
+ b3Scalar cc = ci * ch;
+ b3Scalar cs = ci * sh;
+ b3Scalar sc = si * ch;
b3Scalar ss = si * sh;
setValue(cj * ch, sj * sc - cs, sj * cc + ss,
- cj * sh, sj * ss + cc, sj * cs - sc,
- -sj, cj * si, cj * ci);
+ cj * sh, sj * ss + cc, sj * cs - sc,
+ -sj, cj * si, cj * ci);
}
/**@brief Set the matrix to the identity */
void setIdentity()
- {
-#if (defined(B3_USE_SSE_IN_API)&& defined (B3_USE_SSE)) || defined(B3_USE_NEON)
- m_el[0] = b3MakeVector3(b3v1000);
- m_el[1] = b3MakeVector3(b3v0100);
- m_el[2] = b3MakeVector3(b3v0010);
+ {
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
+ m_el[0] = b3MakeVector3(b3v1000);
+ m_el[1] = b3MakeVector3(b3v0100);
+ m_el[2] = b3MakeVector3(b3v0010);
#else
- setValue(b3Scalar(1.0), b3Scalar(0.0), b3Scalar(0.0),
- b3Scalar(0.0), b3Scalar(1.0), b3Scalar(0.0),
- b3Scalar(0.0), b3Scalar(0.0), b3Scalar(1.0));
+ setValue(b3Scalar(1.0), b3Scalar(0.0), b3Scalar(0.0),
+ b3Scalar(0.0), b3Scalar(1.0), b3Scalar(0.0),
+ b3Scalar(0.0), b3Scalar(0.0), b3Scalar(1.0));
#endif
}
- static const b3Matrix3x3& getIdentity()
+ static const b3Matrix3x3& getIdentity()
{
-#if (defined(B3_USE_SSE_IN_API)&& defined (B3_USE_SSE)) || defined(B3_USE_NEON)
- static const b3Matrix3x3
- identityMatrix(b3v1000, b3v0100, b3v0010);
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
+ static const b3Matrix3x3
+ identityMatrix(b3v1000, b3v0100, b3v0010);
#else
- static const b3Matrix3x3
- identityMatrix(
- b3Scalar(1.0), b3Scalar(0.0), b3Scalar(0.0),
- b3Scalar(0.0), b3Scalar(1.0), b3Scalar(0.0),
- b3Scalar(0.0), b3Scalar(0.0), b3Scalar(1.0));
+ static const b3Matrix3x3
+ identityMatrix(
+ b3Scalar(1.0), b3Scalar(0.0), b3Scalar(0.0),
+ b3Scalar(0.0), b3Scalar(1.0), b3Scalar(0.0),
+ b3Scalar(0.0), b3Scalar(0.0), b3Scalar(1.0));
#endif
return identityMatrix;
}
/**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective
* @param m The array to be filled */
- void getOpenGLSubMatrix(b3Scalar *m) const
+ void getOpenGLSubMatrix(b3Scalar * m) const
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 v0 = m_el[0].mVec128;
- __m128 v1 = m_el[1].mVec128;
- __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
- __m128 *vm = (__m128 *)m;
- __m128 vT;
-
- v2 = _mm_and_ps(v2, b3vFFF0fMask); // x2 y2 z2 0
-
- vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
- v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
-
- v1 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(2, 3, 1, 3) ); // y0 y1 y2 0
- v0 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(0, 1, 0, 3) ); // x0 x1 x2 0
- v2 = b3CastdTo128f(_mm_move_sd(b3CastfTo128d(v2), b3CastfTo128d(vT))); // z0 z1 z2 0
-
- vm[0] = v0;
- vm[1] = v1;
- vm[2] = v2;
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 v0 = m_el[0].mVec128;
+ __m128 v1 = m_el[1].mVec128;
+ __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
+ __m128* vm = (__m128*)m;
+ __m128 vT;
+
+ v2 = _mm_and_ps(v2, b3vFFF0fMask); // x2 y2 z2 0
+
+ vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
+ v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
+
+ v1 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(2, 3, 1, 3)); // y0 y1 y2 0
+ v0 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(0, 1, 0, 3)); // x0 x1 x2 0
+ v2 = b3CastdTo128f(_mm_move_sd(b3CastfTo128d(v2), b3CastfTo128d(vT))); // z0 z1 z2 0
+
+ vm[0] = v0;
+ vm[1] = v1;
+ vm[2] = v2;
#elif defined(B3_USE_NEON)
- // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
- static const uint32x2_t zMask = (const uint32x2_t) {-1, 0 };
- float32x4_t *vm = (float32x4_t *)m;
- float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 ); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
- float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) ); // {x2 0 }, {y2 0}
- float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
- float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] );
- float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
- float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q ); // z0 z1 z2 0
-
- vm[0] = v0;
- vm[1] = v1;
- vm[2] = v2;
+ // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
+ static const uint32x2_t zMask = (const uint32x2_t){-1, 0};
+ float32x4_t* vm = (float32x4_t*)m;
+ float32x4x2_t top = vtrnq_f32(m_el[0].mVec128, m_el[1].mVec128); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
+ float32x2x2_t bl = vtrn_f32(vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f)); // {x2 0 }, {y2 0}
+ float32x4_t v0 = vcombine_f32(vget_low_f32(top.val[0]), bl.val[0]);
+ float32x4_t v1 = vcombine_f32(vget_low_f32(top.val[1]), bl.val[1]);
+ float32x2_t q = (float32x2_t)vand_u32((uint32x2_t)vget_high_f32(m_el[2].mVec128), zMask);
+ float32x4_t v2 = vcombine_f32(vget_high_f32(top.val[0]), q); // z0 z1 z2 0
+
+ vm[0] = v0;
+ vm[1] = v1;
+ vm[2] = v2;
#else
- m[0] = b3Scalar(m_el[0].getX());
- m[1] = b3Scalar(m_el[1].getX());
- m[2] = b3Scalar(m_el[2].getX());
- m[3] = b3Scalar(0.0);
- m[4] = b3Scalar(m_el[0].getY());
- m[5] = b3Scalar(m_el[1].getY());
- m[6] = b3Scalar(m_el[2].getY());
- m[7] = b3Scalar(0.0);
- m[8] = b3Scalar(m_el[0].getZ());
- m[9] = b3Scalar(m_el[1].getZ());
+ m[0] = b3Scalar(m_el[0].getX());
+ m[1] = b3Scalar(m_el[1].getX());
+ m[2] = b3Scalar(m_el[2].getX());
+ m[3] = b3Scalar(0.0);
+ m[4] = b3Scalar(m_el[0].getY());
+ m[5] = b3Scalar(m_el[1].getY());
+ m[6] = b3Scalar(m_el[2].getY());
+ m[7] = b3Scalar(0.0);
+ m[8] = b3Scalar(m_el[0].getZ());
+ m[9] = b3Scalar(m_el[1].getZ());
m[10] = b3Scalar(m_el[2].getZ());
- m[11] = b3Scalar(0.0);
+ m[11] = b3Scalar(0.0);
#endif
}
/**@brief Get the matrix represented as a quaternion
* @param q The quaternion which will be set */
- void getRotation(b3Quaternion& q) const
+ void getRotation(b3Quaternion & q) const
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
- b3Scalar trace = m_el[0].getX() + m_el[1].getY() + m_el[2].getZ();
- b3Scalar s, x;
-
- union {
- b3SimdFloat4 vec;
- b3Scalar f[4];
- } temp;
-
- if (trace > b3Scalar(0.0))
- {
- x = trace + b3Scalar(1.0);
-
- temp.f[0]=m_el[2].getY() - m_el[1].getZ();
- temp.f[1]=m_el[0].getZ() - m_el[2].getX();
- temp.f[2]=m_el[1].getX() - m_el[0].getY();
- temp.f[3]=x;
- //temp.f[3]= s * b3Scalar(0.5);
- }
- else
- {
- int i, j, k;
- if(m_el[0].getX() < m_el[1].getY())
- {
- if( m_el[1].getY() < m_el[2].getZ() )
- { i = 2; j = 0; k = 1; }
- else
- { i = 1; j = 2; k = 0; }
- }
- else
- {
- if( m_el[0].getX() < m_el[2].getZ())
- { i = 2; j = 0; k = 1; }
- else
- { i = 0; j = 1; k = 2; }
- }
-
- x = m_el[i][i] - m_el[j][j] - m_el[k][k] + b3Scalar(1.0);
-
- temp.f[3] = (m_el[k][j] - m_el[j][k]);
- temp.f[j] = (m_el[j][i] + m_el[i][j]);
- temp.f[k] = (m_el[k][i] + m_el[i][k]);
- temp.f[i] = x;
- //temp.f[i] = s * b3Scalar(0.5);
- }
-
- s = b3Sqrt(x);
- q.set128(temp.vec);
- s = b3Scalar(0.5) / s;
-
- q *= s;
-#else
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
+ b3Scalar trace = m_el[0].getX() + m_el[1].getY() + m_el[2].getZ();
+ b3Scalar s, x;
+
+ union {
+ b3SimdFloat4 vec;
+ b3Scalar f[4];
+ } temp;
+
+ if (trace > b3Scalar(0.0))
+ {
+ x = trace + b3Scalar(1.0);
+
+ temp.f[0] = m_el[2].getY() - m_el[1].getZ();
+ temp.f[1] = m_el[0].getZ() - m_el[2].getX();
+ temp.f[2] = m_el[1].getX() - m_el[0].getY();
+ temp.f[3] = x;
+ //temp.f[3]= s * b3Scalar(0.5);
+ }
+ else
+ {
+ int i, j, k;
+ if (m_el[0].getX() < m_el[1].getY())
+ {
+ if (m_el[1].getY() < m_el[2].getZ())
+ {
+ i = 2;
+ j = 0;
+ k = 1;
+ }
+ else
+ {
+ i = 1;
+ j = 2;
+ k = 0;
+ }
+ }
+ else
+ {
+ if (m_el[0].getX() < m_el[2].getZ())
+ {
+ i = 2;
+ j = 0;
+ k = 1;
+ }
+ else
+ {
+ i = 0;
+ j = 1;
+ k = 2;
+ }
+ }
+
+ x = m_el[i][i] - m_el[j][j] - m_el[k][k] + b3Scalar(1.0);
+
+ temp.f[3] = (m_el[k][j] - m_el[j][k]);
+ temp.f[j] = (m_el[j][i] + m_el[i][j]);
+ temp.f[k] = (m_el[k][i] + m_el[i][k]);
+ temp.f[i] = x;
+ //temp.f[i] = s * b3Scalar(0.5);
+ }
+
+ s = b3Sqrt(x);
+ q.set128(temp.vec);
+ s = b3Scalar(0.5) / s;
+
+ q *= s;
+#else
b3Scalar trace = m_el[0].getX() + m_el[1].getY() + m_el[2].getZ();
b3Scalar temp[4];
- if (trace > b3Scalar(0.0))
+ if (trace > b3Scalar(0.0))
{
b3Scalar s = b3Sqrt(trace + b3Scalar(1.0));
- temp[3]=(s * b3Scalar(0.5));
+ temp[3] = (s * b3Scalar(0.5));
s = b3Scalar(0.5) / s;
- temp[0]=((m_el[2].getY() - m_el[1].getZ()) * s);
- temp[1]=((m_el[0].getZ() - m_el[2].getX()) * s);
- temp[2]=((m_el[1].getX() - m_el[0].getY()) * s);
- }
- else
+ temp[0] = ((m_el[2].getY() - m_el[1].getZ()) * s);
+ temp[1] = ((m_el[0].getZ() - m_el[2].getX()) * s);
+ temp[2] = ((m_el[1].getX() - m_el[0].getY()) * s);
+ }
+ else
{
- int i = m_el[0].getX() < m_el[1].getY() ?
- (m_el[1].getY() < m_el[2].getZ() ? 2 : 1) :
- (m_el[0].getX() < m_el[2].getZ() ? 2 : 0);
- int j = (i + 1) % 3;
+ int i = m_el[0].getX() < m_el[1].getY() ? (m_el[1].getY() < m_el[2].getZ() ? 2 : 1) : (m_el[0].getX() < m_el[2].getZ() ? 2 : 0);
+ int j = (i + 1) % 3;
int k = (i + 2) % 3;
b3Scalar s = b3Sqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + b3Scalar(1.0));
@@ -476,44 +487,42 @@ public:
temp[j] = (m_el[j][i] + m_el[i][j]) * s;
temp[k] = (m_el[k][i] + m_el[i][k]) * s;
}
- q.setValue(temp[0],temp[1],temp[2],temp[3]);
+ q.setValue(temp[0], temp[1], temp[2], temp[3]);
#endif
}
/**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
* @param yaw Yaw around Y axis
* @param pitch Pitch around X axis
- * @param roll around Z axis */
- void getEulerYPR(b3Scalar& yaw, b3Scalar& pitch, b3Scalar& roll) const
+ * @param roll around Z axis */
+ void getEulerYPR(b3Scalar & yaw, b3Scalar & pitch, b3Scalar & roll) const
{
-
// first use the normal calculus
yaw = b3Scalar(b3Atan2(m_el[1].getX(), m_el[0].getX()));
pitch = b3Scalar(b3Asin(-m_el[2].getX()));
roll = b3Scalar(b3Atan2(m_el[2].getY(), m_el[2].getZ()));
// on pitch = +/-HalfPI
- if (b3Fabs(pitch)==B3_HALF_PI)
+ if (b3Fabs(pitch) == B3_HALF_PI)
{
- if (yaw>0)
- yaw-=B3_PI;
+ if (yaw > 0)
+ yaw -= B3_PI;
else
- yaw+=B3_PI;
+ yaw += B3_PI;
- if (roll>0)
- roll-=B3_PI;
+ if (roll > 0)
+ roll -= B3_PI;
else
- roll+=B3_PI;
+ roll += B3_PI;
}
};
-
/**@brief Get the matrix represented as euler angles around ZYX
* @param yaw Yaw around X axis
* @param pitch Pitch around Y axis
* @param roll around X axis
- * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
- void getEulerZYX(b3Scalar& yaw, b3Scalar& pitch, b3Scalar& roll, unsigned int solution_number = 1) const
+ * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
+ void getEulerZYX(b3Scalar & yaw, b3Scalar & pitch, b3Scalar & roll, unsigned int solution_number = 1) const
{
struct Euler
{
@@ -523,7 +532,7 @@ public:
};
Euler euler_out;
- Euler euler_out2; //second solution
+ Euler euler_out2; //second solution
//get the pointer to the raw data
// Check that pitch is not at a singularity
@@ -533,7 +542,7 @@ public:
euler_out2.yaw = 0;
// From difference of angles formula
- b3Scalar delta = b3Atan2(m_el[0].getX(),m_el[0].getZ());
+ b3Scalar delta = b3Atan2(m_el[0].getX(), m_el[0].getZ());
if (m_el[2].getX() > 0) //gimbal locked up
{
euler_out.pitch = B3_PI / b3Scalar(2.0);
@@ -541,7 +550,7 @@ public:
euler_out.roll = euler_out.pitch + delta;
euler_out2.roll = euler_out.pitch + delta;
}
- else // gimbal locked down
+ else // gimbal locked down
{
euler_out.pitch = -B3_PI / b3Scalar(2.0);
euler_out2.pitch = -B3_PI / b3Scalar(2.0);
@@ -551,29 +560,29 @@ public:
}
else
{
- euler_out.pitch = - b3Asin(m_el[2].getX());
+ euler_out.pitch = -b3Asin(m_el[2].getX());
euler_out2.pitch = B3_PI - euler_out.pitch;
- euler_out.roll = b3Atan2(m_el[2].getY()/b3Cos(euler_out.pitch),
- m_el[2].getZ()/b3Cos(euler_out.pitch));
- euler_out2.roll = b3Atan2(m_el[2].getY()/b3Cos(euler_out2.pitch),
- m_el[2].getZ()/b3Cos(euler_out2.pitch));
+ euler_out.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out.pitch),
+ m_el[2].getZ() / b3Cos(euler_out.pitch));
+ euler_out2.roll = b3Atan2(m_el[2].getY() / b3Cos(euler_out2.pitch),
+ m_el[2].getZ() / b3Cos(euler_out2.pitch));
- euler_out.yaw = b3Atan2(m_el[1].getX()/b3Cos(euler_out.pitch),
- m_el[0].getX()/b3Cos(euler_out.pitch));
- euler_out2.yaw = b3Atan2(m_el[1].getX()/b3Cos(euler_out2.pitch),
- m_el[0].getX()/b3Cos(euler_out2.pitch));
+ euler_out.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out.pitch),
+ m_el[0].getX() / b3Cos(euler_out.pitch));
+ euler_out2.yaw = b3Atan2(m_el[1].getX() / b3Cos(euler_out2.pitch),
+ m_el[0].getX() / b3Cos(euler_out2.pitch));
}
if (solution_number == 1)
- {
- yaw = euler_out.yaw;
+ {
+ yaw = euler_out.yaw;
pitch = euler_out.pitch;
roll = euler_out.roll;
}
else
- {
- yaw = euler_out2.yaw;
+ {
+ yaw = euler_out2.yaw;
pitch = euler_out2.pitch;
roll = euler_out2.roll;
}
@@ -584,18 +593,18 @@ public:
b3Matrix3x3 scaled(const b3Vector3& s) const
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
return b3Matrix3x3(m_el[0] * s, m_el[1] * s, m_el[2] * s);
-#else
+#else
return b3Matrix3x3(
- m_el[0].getX() * s.getX(), m_el[0].getY() * s.getY(), m_el[0].getZ() * s.getZ(),
+ m_el[0].getX() * s.getX(), m_el[0].getY() * s.getY(), m_el[0].getZ() * s.getZ(),
m_el[1].getX() * s.getX(), m_el[1].getY() * s.getY(), m_el[1].getZ() * s.getZ(),
m_el[2].getX() * s.getX(), m_el[2].getY() * s.getY(), m_el[2].getZ() * s.getZ());
#endif
}
/**@brief Return the determinant of the matrix */
- b3Scalar determinant() const;
+ b3Scalar determinant() const;
/**@brief Return the adjoint of the matrix */
b3Matrix3x3 adjoint() const;
/**@brief Return the matrix with all values non negative */
@@ -603,25 +612,24 @@ public:
/**@brief Return the transpose of the matrix */
b3Matrix3x3 transpose() const;
/**@brief Return the inverse of the matrix */
- b3Matrix3x3 inverse() const;
+ b3Matrix3x3 inverse() const;
b3Matrix3x3 transposeTimes(const b3Matrix3x3& m) const;
b3Matrix3x3 timesTranspose(const b3Matrix3x3& m) const;
- B3_FORCE_INLINE b3Scalar tdotx(const b3Vector3& v) const
+ B3_FORCE_INLINE b3Scalar tdotx(const b3Vector3& v) const
{
return m_el[0].getX() * v.getX() + m_el[1].getX() * v.getY() + m_el[2].getX() * v.getZ();
}
- B3_FORCE_INLINE b3Scalar tdoty(const b3Vector3& v) const
+ B3_FORCE_INLINE b3Scalar tdoty(const b3Vector3& v) const
{
return m_el[0].getY() * v.getX() + m_el[1].getY() * v.getY() + m_el[2].getY() * v.getZ();
}
- B3_FORCE_INLINE b3Scalar tdotz(const b3Vector3& v) const
+ B3_FORCE_INLINE b3Scalar tdotz(const b3Vector3& v) const
{
return m_el[0].getZ() * v.getX() + m_el[1].getZ() * v.getY() + m_el[2].getZ() * v.getZ();
}
-
/**@brief diagonalizes this matrix by the Jacobi method.
* @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
* coordinate system, i.e., old_this = rot * new_this * rot^T.
@@ -631,7 +639,7 @@ public:
*
* Note that this matrix is assumed to be symmetric.
*/
- void diagonalize(b3Matrix3x3& rot, b3Scalar threshold, int maxSteps)
+ void diagonalize(b3Matrix3x3 & rot, b3Scalar threshold, int maxSteps)
{
rot.setIdentity();
for (int step = maxSteps; step > 0; step--)
@@ -667,7 +675,7 @@ public:
step = 1;
}
- // compute Jacobi rotation J which leads to a zero for element [p][q]
+ // compute Jacobi rotation J which leads to a zero for element [p][q]
b3Scalar mpq = m_el[p][q];
b3Scalar theta = (m_el[q][q] - m_el[p][p]) / (2 * mpq);
b3Scalar theta2 = theta * theta;
@@ -676,7 +684,7 @@ public:
if (theta2 * theta2 < b3Scalar(10 / B3_EPSILON))
{
t = (theta >= 0) ? 1 / (theta + b3Sqrt(1 + theta2))
- : 1 / (theta - b3Sqrt(1 + theta2));
+ : 1 / (theta - b3Sqrt(1 + theta2));
cos = 1 / b3Sqrt(1 + t * t);
sin = cos * t;
}
@@ -709,9 +717,6 @@ public:
}
}
-
-
-
/**@brief Calculate the matrix cofactor
* @param r1 The first row to use for calculating the cofactor
* @param c1 The first column to use for calculating the cofactor
@@ -719,304 +724,298 @@ public:
* @param c1 The second column to use for calculating the cofactor
* See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
*/
- b3Scalar cofac(int r1, int c1, int r2, int c2) const
+ b3Scalar cofac(int r1, int c1, int r2, int c2) const
{
return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
}
- void serialize(struct b3Matrix3x3Data& dataOut) const;
+ void serialize(struct b3Matrix3x3Data & dataOut) const;
- void serializeFloat(struct b3Matrix3x3FloatData& dataOut) const;
+ void serializeFloat(struct b3Matrix3x3FloatData & dataOut) const;
- void deSerialize(const struct b3Matrix3x3Data& dataIn);
+ void deSerialize(const struct b3Matrix3x3Data& dataIn);
- void deSerializeFloat(const struct b3Matrix3x3FloatData& dataIn);
-
- void deSerializeDouble(const struct b3Matrix3x3DoubleData& dataIn);
+ void deSerializeFloat(const struct b3Matrix3x3FloatData& dataIn);
+ void deSerializeDouble(const struct b3Matrix3x3DoubleData& dataIn);
};
-
-B3_FORCE_INLINE b3Matrix3x3&
+B3_FORCE_INLINE b3Matrix3x3&
b3Matrix3x3::operator*=(const b3Matrix3x3& m)
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 rv00, rv01, rv02;
- __m128 rv10, rv11, rv12;
- __m128 rv20, rv21, rv22;
- __m128 mv0, mv1, mv2;
-
- rv02 = m_el[0].mVec128;
- rv12 = m_el[1].mVec128;
- rv22 = m_el[2].mVec128;
-
- mv0 = _mm_and_ps(m[0].mVec128, b3vFFF0fMask);
- mv1 = _mm_and_ps(m[1].mVec128, b3vFFF0fMask);
- mv2 = _mm_and_ps(m[2].mVec128, b3vFFF0fMask);
-
- // rv0
- rv00 = b3_splat_ps(rv02, 0);
- rv01 = b3_splat_ps(rv02, 1);
- rv02 = b3_splat_ps(rv02, 2);
-
- rv00 = _mm_mul_ps(rv00, mv0);
- rv01 = _mm_mul_ps(rv01, mv1);
- rv02 = _mm_mul_ps(rv02, mv2);
-
- // rv1
- rv10 = b3_splat_ps(rv12, 0);
- rv11 = b3_splat_ps(rv12, 1);
- rv12 = b3_splat_ps(rv12, 2);
-
- rv10 = _mm_mul_ps(rv10, mv0);
- rv11 = _mm_mul_ps(rv11, mv1);
- rv12 = _mm_mul_ps(rv12, mv2);
-
- // rv2
- rv20 = b3_splat_ps(rv22, 0);
- rv21 = b3_splat_ps(rv22, 1);
- rv22 = b3_splat_ps(rv22, 2);
-
- rv20 = _mm_mul_ps(rv20, mv0);
- rv21 = _mm_mul_ps(rv21, mv1);
- rv22 = _mm_mul_ps(rv22, mv2);
-
- rv00 = _mm_add_ps(rv00, rv01);
- rv10 = _mm_add_ps(rv10, rv11);
- rv20 = _mm_add_ps(rv20, rv21);
-
- m_el[0].mVec128 = _mm_add_ps(rv00, rv02);
- m_el[1].mVec128 = _mm_add_ps(rv10, rv12);
- m_el[2].mVec128 = _mm_add_ps(rv20, rv22);
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 rv00, rv01, rv02;
+ __m128 rv10, rv11, rv12;
+ __m128 rv20, rv21, rv22;
+ __m128 mv0, mv1, mv2;
+
+ rv02 = m_el[0].mVec128;
+ rv12 = m_el[1].mVec128;
+ rv22 = m_el[2].mVec128;
+
+ mv0 = _mm_and_ps(m[0].mVec128, b3vFFF0fMask);
+ mv1 = _mm_and_ps(m[1].mVec128, b3vFFF0fMask);
+ mv2 = _mm_and_ps(m[2].mVec128, b3vFFF0fMask);
+
+ // rv0
+ rv00 = b3_splat_ps(rv02, 0);
+ rv01 = b3_splat_ps(rv02, 1);
+ rv02 = b3_splat_ps(rv02, 2);
+
+ rv00 = _mm_mul_ps(rv00, mv0);
+ rv01 = _mm_mul_ps(rv01, mv1);
+ rv02 = _mm_mul_ps(rv02, mv2);
+
+ // rv1
+ rv10 = b3_splat_ps(rv12, 0);
+ rv11 = b3_splat_ps(rv12, 1);
+ rv12 = b3_splat_ps(rv12, 2);
+
+ rv10 = _mm_mul_ps(rv10, mv0);
+ rv11 = _mm_mul_ps(rv11, mv1);
+ rv12 = _mm_mul_ps(rv12, mv2);
+
+ // rv2
+ rv20 = b3_splat_ps(rv22, 0);
+ rv21 = b3_splat_ps(rv22, 1);
+ rv22 = b3_splat_ps(rv22, 2);
+
+ rv20 = _mm_mul_ps(rv20, mv0);
+ rv21 = _mm_mul_ps(rv21, mv1);
+ rv22 = _mm_mul_ps(rv22, mv2);
+
+ rv00 = _mm_add_ps(rv00, rv01);
+ rv10 = _mm_add_ps(rv10, rv11);
+ rv20 = _mm_add_ps(rv20, rv21);
+
+ m_el[0].mVec128 = _mm_add_ps(rv00, rv02);
+ m_el[1].mVec128 = _mm_add_ps(rv10, rv12);
+ m_el[2].mVec128 = _mm_add_ps(rv20, rv22);
#elif defined(B3_USE_NEON)
- float32x4_t rv0, rv1, rv2;
- float32x4_t v0, v1, v2;
- float32x4_t mv0, mv1, mv2;
-
- v0 = m_el[0].mVec128;
- v1 = m_el[1].mVec128;
- v2 = m_el[2].mVec128;
-
- mv0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, b3vFFF0Mask);
- mv1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, b3vFFF0Mask);
- mv2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, b3vFFF0Mask);
-
- rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
- rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
- rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
-
- rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
- rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
- rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
-
- rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
- rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
- rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
-
- m_el[0].mVec128 = rv0;
- m_el[1].mVec128 = rv1;
- m_el[2].mVec128 = rv2;
-#else
+ float32x4_t rv0, rv1, rv2;
+ float32x4_t v0, v1, v2;
+ float32x4_t mv0, mv1, mv2;
+
+ v0 = m_el[0].mVec128;
+ v1 = m_el[1].mVec128;
+ v2 = m_el[2].mVec128;
+
+ mv0 = (float32x4_t)vandq_s32((int32x4_t)m[0].mVec128, b3vFFF0Mask);
+ mv1 = (float32x4_t)vandq_s32((int32x4_t)m[1].mVec128, b3vFFF0Mask);
+ mv2 = (float32x4_t)vandq_s32((int32x4_t)m[2].mVec128, b3vFFF0Mask);
+
+ rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
+ rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
+ rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
+
+ rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
+ rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
+ rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
+
+ rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
+ rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
+ rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
+
+ m_el[0].mVec128 = rv0;
+ m_el[1].mVec128 = rv1;
+ m_el[2].mVec128 = rv2;
+#else
setValue(
- m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
+ m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),
m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]));
#endif
return *this;
}
-B3_FORCE_INLINE b3Matrix3x3&
+B3_FORCE_INLINE b3Matrix3x3&
b3Matrix3x3::operator+=(const b3Matrix3x3& m)
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
- m_el[0].mVec128 = m_el[0].mVec128 + m.m_el[0].mVec128;
- m_el[1].mVec128 = m_el[1].mVec128 + m.m_el[1].mVec128;
- m_el[2].mVec128 = m_el[2].mVec128 + m.m_el[2].mVec128;
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
+ m_el[0].mVec128 = m_el[0].mVec128 + m.m_el[0].mVec128;
+ m_el[1].mVec128 = m_el[1].mVec128 + m.m_el[1].mVec128;
+ m_el[2].mVec128 = m_el[2].mVec128 + m.m_el[2].mVec128;
#else
setValue(
- m_el[0][0]+m.m_el[0][0],
- m_el[0][1]+m.m_el[0][1],
- m_el[0][2]+m.m_el[0][2],
- m_el[1][0]+m.m_el[1][0],
- m_el[1][1]+m.m_el[1][1],
- m_el[1][2]+m.m_el[1][2],
- m_el[2][0]+m.m_el[2][0],
- m_el[2][1]+m.m_el[2][1],
- m_el[2][2]+m.m_el[2][2]);
+ m_el[0][0] + m.m_el[0][0],
+ m_el[0][1] + m.m_el[0][1],
+ m_el[0][2] + m.m_el[0][2],
+ m_el[1][0] + m.m_el[1][0],
+ m_el[1][1] + m.m_el[1][1],
+ m_el[1][2] + m.m_el[1][2],
+ m_el[2][0] + m.m_el[2][0],
+ m_el[2][1] + m.m_el[2][1],
+ m_el[2][2] + m.m_el[2][2]);
#endif
return *this;
}
B3_FORCE_INLINE b3Matrix3x3
-operator*(const b3Matrix3x3& m, const b3Scalar & k)
+operator*(const b3Matrix3x3& m, const b3Scalar& k)
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
- __m128 vk = b3_splat_ps(_mm_load_ss((float *)&k), 0x80);
- return b3Matrix3x3(
- _mm_mul_ps(m[0].mVec128, vk),
- _mm_mul_ps(m[1].mVec128, vk),
- _mm_mul_ps(m[2].mVec128, vk));
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
+ __m128 vk = b3_splat_ps(_mm_load_ss((float*)&k), 0x80);
+ return b3Matrix3x3(
+ _mm_mul_ps(m[0].mVec128, vk),
+ _mm_mul_ps(m[1].mVec128, vk),
+ _mm_mul_ps(m[2].mVec128, vk));
#elif defined(B3_USE_NEON)
- return b3Matrix3x3(
- vmulq_n_f32(m[0].mVec128, k),
- vmulq_n_f32(m[1].mVec128, k),
- vmulq_n_f32(m[2].mVec128, k));
+ return b3Matrix3x3(
+ vmulq_n_f32(m[0].mVec128, k),
+ vmulq_n_f32(m[1].mVec128, k),
+ vmulq_n_f32(m[2].mVec128, k));
#else
return b3Matrix3x3(
- m[0].getX()*k,m[0].getY()*k,m[0].getZ()*k,
- m[1].getX()*k,m[1].getY()*k,m[1].getZ()*k,
- m[2].getX()*k,m[2].getY()*k,m[2].getZ()*k);
+ m[0].getX() * k, m[0].getY() * k, m[0].getZ() * k,
+ m[1].getX() * k, m[1].getY() * k, m[1].getZ() * k,
+ m[2].getX() * k, m[2].getY() * k, m[2].getZ() * k);
#endif
}
-B3_FORCE_INLINE b3Matrix3x3
+B3_FORCE_INLINE b3Matrix3x3
operator+(const b3Matrix3x3& m1, const b3Matrix3x3& m2)
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
return b3Matrix3x3(
- m1[0].mVec128 + m2[0].mVec128,
- m1[1].mVec128 + m2[1].mVec128,
- m1[2].mVec128 + m2[2].mVec128);
+ m1[0].mVec128 + m2[0].mVec128,
+ m1[1].mVec128 + m2[1].mVec128,
+ m1[2].mVec128 + m2[2].mVec128);
#else
return b3Matrix3x3(
- m1[0][0]+m2[0][0],
- m1[0][1]+m2[0][1],
- m1[0][2]+m2[0][2],
-
- m1[1][0]+m2[1][0],
- m1[1][1]+m2[1][1],
- m1[1][2]+m2[1][2],
-
- m1[2][0]+m2[2][0],
- m1[2][1]+m2[2][1],
- m1[2][2]+m2[2][2]);
-#endif
+ m1[0][0] + m2[0][0],
+ m1[0][1] + m2[0][1],
+ m1[0][2] + m2[0][2],
+
+ m1[1][0] + m2[1][0],
+ m1[1][1] + m2[1][1],
+ m1[1][2] + m2[1][2],
+
+ m1[2][0] + m2[2][0],
+ m1[2][1] + m2[2][1],
+ m1[2][2] + m2[2][2]);
+#endif
}
-B3_FORCE_INLINE b3Matrix3x3
+B3_FORCE_INLINE b3Matrix3x3
operator-(const b3Matrix3x3& m1, const b3Matrix3x3& m2)
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
return b3Matrix3x3(
- m1[0].mVec128 - m2[0].mVec128,
- m1[1].mVec128 - m2[1].mVec128,
- m1[2].mVec128 - m2[2].mVec128);
+ m1[0].mVec128 - m2[0].mVec128,
+ m1[1].mVec128 - m2[1].mVec128,
+ m1[2].mVec128 - m2[2].mVec128);
#else
return b3Matrix3x3(
- m1[0][0]-m2[0][0],
- m1[0][1]-m2[0][1],
- m1[0][2]-m2[0][2],
-
- m1[1][0]-m2[1][0],
- m1[1][1]-m2[1][1],
- m1[1][2]-m2[1][2],
-
- m1[2][0]-m2[2][0],
- m1[2][1]-m2[2][1],
- m1[2][2]-m2[2][2]);
+ m1[0][0] - m2[0][0],
+ m1[0][1] - m2[0][1],
+ m1[0][2] - m2[0][2],
+
+ m1[1][0] - m2[1][0],
+ m1[1][1] - m2[1][1],
+ m1[1][2] - m2[1][2],
+
+ m1[2][0] - m2[2][0],
+ m1[2][1] - m2[2][1],
+ m1[2][2] - m2[2][2]);
#endif
}
-
-B3_FORCE_INLINE b3Matrix3x3&
+B3_FORCE_INLINE b3Matrix3x3&
b3Matrix3x3::operator-=(const b3Matrix3x3& m)
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
- m_el[0].mVec128 = m_el[0].mVec128 - m.m_el[0].mVec128;
- m_el[1].mVec128 = m_el[1].mVec128 - m.m_el[1].mVec128;
- m_el[2].mVec128 = m_el[2].mVec128 - m.m_el[2].mVec128;
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
+ m_el[0].mVec128 = m_el[0].mVec128 - m.m_el[0].mVec128;
+ m_el[1].mVec128 = m_el[1].mVec128 - m.m_el[1].mVec128;
+ m_el[2].mVec128 = m_el[2].mVec128 - m.m_el[2].mVec128;
#else
setValue(
- m_el[0][0]-m.m_el[0][0],
- m_el[0][1]-m.m_el[0][1],
- m_el[0][2]-m.m_el[0][2],
- m_el[1][0]-m.m_el[1][0],
- m_el[1][1]-m.m_el[1][1],
- m_el[1][2]-m.m_el[1][2],
- m_el[2][0]-m.m_el[2][0],
- m_el[2][1]-m.m_el[2][1],
- m_el[2][2]-m.m_el[2][2]);
+ m_el[0][0] - m.m_el[0][0],
+ m_el[0][1] - m.m_el[0][1],
+ m_el[0][2] - m.m_el[0][2],
+ m_el[1][0] - m.m_el[1][0],
+ m_el[1][1] - m.m_el[1][1],
+ m_el[1][2] - m.m_el[1][2],
+ m_el[2][0] - m.m_el[2][0],
+ m_el[2][1] - m.m_el[2][1],
+ m_el[2][2] - m.m_el[2][2]);
#endif
return *this;
}
-
-B3_FORCE_INLINE b3Scalar
+B3_FORCE_INLINE b3Scalar
b3Matrix3x3::determinant() const
-{
+{
return b3Triple((*this)[0], (*this)[1], (*this)[2]);
}
-
-B3_FORCE_INLINE b3Matrix3x3
+B3_FORCE_INLINE b3Matrix3x3
b3Matrix3x3::absolute() const
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
- return b3Matrix3x3(
- _mm_and_ps(m_el[0].mVec128, b3vAbsfMask),
- _mm_and_ps(m_el[1].mVec128, b3vAbsfMask),
- _mm_and_ps(m_el[2].mVec128, b3vAbsfMask));
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
+ return b3Matrix3x3(
+ _mm_and_ps(m_el[0].mVec128, b3vAbsfMask),
+ _mm_and_ps(m_el[1].mVec128, b3vAbsfMask),
+ _mm_and_ps(m_el[2].mVec128, b3vAbsfMask));
#elif defined(B3_USE_NEON)
- return b3Matrix3x3(
- (float32x4_t)vandq_s32((int32x4_t)m_el[0].mVec128, b3v3AbsMask),
- (float32x4_t)vandq_s32((int32x4_t)m_el[1].mVec128, b3v3AbsMask),
- (float32x4_t)vandq_s32((int32x4_t)m_el[2].mVec128, b3v3AbsMask));
-#else
return b3Matrix3x3(
- b3Fabs(m_el[0].getX()), b3Fabs(m_el[0].getY()), b3Fabs(m_el[0].getZ()),
- b3Fabs(m_el[1].getX()), b3Fabs(m_el[1].getY()), b3Fabs(m_el[1].getZ()),
- b3Fabs(m_el[2].getX()), b3Fabs(m_el[2].getY()), b3Fabs(m_el[2].getZ()));
+ (float32x4_t)vandq_s32((int32x4_t)m_el[0].mVec128, b3v3AbsMask),
+ (float32x4_t)vandq_s32((int32x4_t)m_el[1].mVec128, b3v3AbsMask),
+ (float32x4_t)vandq_s32((int32x4_t)m_el[2].mVec128, b3v3AbsMask));
+#else
+ return b3Matrix3x3(
+ b3Fabs(m_el[0].getX()), b3Fabs(m_el[0].getY()), b3Fabs(m_el[0].getZ()),
+ b3Fabs(m_el[1].getX()), b3Fabs(m_el[1].getY()), b3Fabs(m_el[1].getZ()),
+ b3Fabs(m_el[2].getX()), b3Fabs(m_el[2].getY()), b3Fabs(m_el[2].getZ()));
#endif
}
-B3_FORCE_INLINE b3Matrix3x3
-b3Matrix3x3::transpose() const
+B3_FORCE_INLINE b3Matrix3x3
+b3Matrix3x3::transpose() const
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
- __m128 v0 = m_el[0].mVec128;
- __m128 v1 = m_el[1].mVec128;
- __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
- __m128 vT;
-
- v2 = _mm_and_ps(v2, b3vFFF0fMask); // x2 y2 z2 0
-
- vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
- v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
-
- v1 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(2, 3, 1, 3) ); // y0 y1 y2 0
- v0 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(0, 1, 0, 3) ); // x0 x1 x2 0
- v2 = b3CastdTo128f(_mm_move_sd(b3CastfTo128d(v2), b3CastfTo128d(vT))); // z0 z1 z2 0
-
-
- return b3Matrix3x3( v0, v1, v2 );
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
+ __m128 v0 = m_el[0].mVec128;
+ __m128 v1 = m_el[1].mVec128;
+ __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
+ __m128 vT;
+
+ v2 = _mm_and_ps(v2, b3vFFF0fMask); // x2 y2 z2 0
+
+ vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
+ v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
+
+ v1 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(2, 3, 1, 3)); // y0 y1 y2 0
+ v0 = _mm_shuffle_ps(v0, v2, B3_SHUFFLE(0, 1, 0, 3)); // x0 x1 x2 0
+ v2 = b3CastdTo128f(_mm_move_sd(b3CastfTo128d(v2), b3CastfTo128d(vT))); // z0 z1 z2 0
+
+ return b3Matrix3x3(v0, v1, v2);
#elif defined(B3_USE_NEON)
- // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
- static const uint32x2_t zMask = (const uint32x2_t) {-1, 0 };
- float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 ); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
- float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) ); // {x2 0 }, {y2 0}
- float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
- float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] );
- float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
- float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q ); // z0 z1 z2 0
- return b3Matrix3x3( v0, v1, v2 );
+ // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
+ static const uint32x2_t zMask = (const uint32x2_t){-1, 0};
+ float32x4x2_t top = vtrnq_f32(m_el[0].mVec128, m_el[1].mVec128); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
+ float32x2x2_t bl = vtrn_f32(vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f)); // {x2 0 }, {y2 0}
+ float32x4_t v0 = vcombine_f32(vget_low_f32(top.val[0]), bl.val[0]);
+ float32x4_t v1 = vcombine_f32(vget_low_f32(top.val[1]), bl.val[1]);
+ float32x2_t q = (float32x2_t)vand_u32((uint32x2_t)vget_high_f32(m_el[2].mVec128), zMask);
+ float32x4_t v2 = vcombine_f32(vget_high_f32(top.val[0]), q); // z0 z1 z2 0
+ return b3Matrix3x3(v0, v1, v2);
#else
- return b3Matrix3x3( m_el[0].getX(), m_el[1].getX(), m_el[2].getX(),
- m_el[0].getY(), m_el[1].getY(), m_el[2].getY(),
- m_el[0].getZ(), m_el[1].getZ(), m_el[2].getZ());
+ return b3Matrix3x3(m_el[0].getX(), m_el[1].getX(), m_el[2].getX(),
+ m_el[0].getY(), m_el[1].getY(), m_el[2].getY(),
+ m_el[0].getZ(), m_el[1].getZ(), m_el[2].getZ());
#endif
}
-B3_FORCE_INLINE b3Matrix3x3
-b3Matrix3x3::adjoint() const
+B3_FORCE_INLINE b3Matrix3x3
+b3Matrix3x3::adjoint() const
{
return b3Matrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
- cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
- cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
+ cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
+ cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
}
-B3_FORCE_INLINE b3Matrix3x3
+B3_FORCE_INLINE b3Matrix3x3
b3Matrix3x3::inverse() const
{
b3Vector3 co = b3MakeVector3(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
@@ -1024,54 +1023,54 @@ b3Matrix3x3::inverse() const
b3FullAssert(det != b3Scalar(0.0));
b3Scalar s = b3Scalar(1.0) / det;
return b3Matrix3x3(co.getX() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
- co.getY() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
- co.getZ() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
+ co.getY() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
+ co.getZ() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
}
-B3_FORCE_INLINE b3Matrix3x3
+B3_FORCE_INLINE b3Matrix3x3
b3Matrix3x3::transposeTimes(const b3Matrix3x3& m) const
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
- // zeros w
-// static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL };
- __m128 row = m_el[0].mVec128;
- __m128 m0 = _mm_and_ps( m.getRow(0).mVec128, b3vFFF0fMask );
- __m128 m1 = _mm_and_ps( m.getRow(1).mVec128, b3vFFF0fMask);
- __m128 m2 = _mm_and_ps( m.getRow(2).mVec128, b3vFFF0fMask );
- __m128 r0 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0));
- __m128 r1 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0x55));
- __m128 r2 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0xaa));
- row = m_el[1].mVec128;
- r0 = _mm_add_ps( r0, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0)));
- r1 = _mm_add_ps( r1, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0x55)));
- r2 = _mm_add_ps( r2, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0xaa)));
- row = m_el[2].mVec128;
- r0 = _mm_add_ps( r0, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0)));
- r1 = _mm_add_ps( r1, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0x55)));
- r2 = _mm_add_ps( r2, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0xaa)));
- return b3Matrix3x3( r0, r1, r2 );
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
+ // zeros w
+ // static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL };
+ __m128 row = m_el[0].mVec128;
+ __m128 m0 = _mm_and_ps(m.getRow(0).mVec128, b3vFFF0fMask);
+ __m128 m1 = _mm_and_ps(m.getRow(1).mVec128, b3vFFF0fMask);
+ __m128 m2 = _mm_and_ps(m.getRow(2).mVec128, b3vFFF0fMask);
+ __m128 r0 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0));
+ __m128 r1 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0x55));
+ __m128 r2 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0xaa));
+ row = m_el[1].mVec128;
+ r0 = _mm_add_ps(r0, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0)));
+ r1 = _mm_add_ps(r1, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0x55)));
+ r2 = _mm_add_ps(r2, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0xaa)));
+ row = m_el[2].mVec128;
+ r0 = _mm_add_ps(r0, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0)));
+ r1 = _mm_add_ps(r1, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0x55)));
+ r2 = _mm_add_ps(r2, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0xaa)));
+ return b3Matrix3x3(r0, r1, r2);
#elif defined B3_USE_NEON
- // zeros w
- static const uint32x4_t xyzMask = (const uint32x4_t){ -1, -1, -1, 0 };
- float32x4_t m0 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(0).mVec128, xyzMask );
- float32x4_t m1 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(1).mVec128, xyzMask );
- float32x4_t m2 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(2).mVec128, xyzMask );
- float32x4_t row = m_el[0].mVec128;
- float32x4_t r0 = vmulq_lane_f32( m0, vget_low_f32(row), 0);
- float32x4_t r1 = vmulq_lane_f32( m0, vget_low_f32(row), 1);
- float32x4_t r2 = vmulq_lane_f32( m0, vget_high_f32(row), 0);
- row = m_el[1].mVec128;
- r0 = vmlaq_lane_f32( r0, m1, vget_low_f32(row), 0);
- r1 = vmlaq_lane_f32( r1, m1, vget_low_f32(row), 1);
- r2 = vmlaq_lane_f32( r2, m1, vget_high_f32(row), 0);
- row = m_el[2].mVec128;
- r0 = vmlaq_lane_f32( r0, m2, vget_low_f32(row), 0);
- r1 = vmlaq_lane_f32( r1, m2, vget_low_f32(row), 1);
- r2 = vmlaq_lane_f32( r2, m2, vget_high_f32(row), 0);
- return b3Matrix3x3( r0, r1, r2 );
+ // zeros w
+ static const uint32x4_t xyzMask = (const uint32x4_t){-1, -1, -1, 0};
+ float32x4_t m0 = (float32x4_t)vandq_u32((uint32x4_t)m.getRow(0).mVec128, xyzMask);
+ float32x4_t m1 = (float32x4_t)vandq_u32((uint32x4_t)m.getRow(1).mVec128, xyzMask);
+ float32x4_t m2 = (float32x4_t)vandq_u32((uint32x4_t)m.getRow(2).mVec128, xyzMask);
+ float32x4_t row = m_el[0].mVec128;
+ float32x4_t r0 = vmulq_lane_f32(m0, vget_low_f32(row), 0);
+ float32x4_t r1 = vmulq_lane_f32(m0, vget_low_f32(row), 1);
+ float32x4_t r2 = vmulq_lane_f32(m0, vget_high_f32(row), 0);
+ row = m_el[1].mVec128;
+ r0 = vmlaq_lane_f32(r0, m1, vget_low_f32(row), 0);
+ r1 = vmlaq_lane_f32(r1, m1, vget_low_f32(row), 1);
+ r2 = vmlaq_lane_f32(r2, m1, vget_high_f32(row), 0);
+ row = m_el[2].mVec128;
+ r0 = vmlaq_lane_f32(r0, m2, vget_low_f32(row), 0);
+ r1 = vmlaq_lane_f32(r1, m2, vget_low_f32(row), 1);
+ r2 = vmlaq_lane_f32(r2, m2, vget_high_f32(row), 0);
+ return b3Matrix3x3(r0, r1, r2);
#else
- return b3Matrix3x3(
+ return b3Matrix3x3(
m_el[0].getX() * m[0].getX() + m_el[1].getX() * m[1].getX() + m_el[2].getX() * m[2].getX(),
m_el[0].getX() * m[0].getY() + m_el[1].getX() * m[1].getY() + m_el[2].getX() * m[2].getY(),
m_el[0].getX() * m[0].getZ() + m_el[1].getX() * m[1].getZ() + m_el[2].getX() * m[2].getZ(),
@@ -1084,51 +1083,51 @@ b3Matrix3x3::transposeTimes(const b3Matrix3x3& m) const
#endif
}
-B3_FORCE_INLINE b3Matrix3x3
+B3_FORCE_INLINE b3Matrix3x3
b3Matrix3x3::timesTranspose(const b3Matrix3x3& m) const
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
- __m128 a0 = m_el[0].mVec128;
- __m128 a1 = m_el[1].mVec128;
- __m128 a2 = m_el[2].mVec128;
-
- b3Matrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
- __m128 mx = mT[0].mVec128;
- __m128 my = mT[1].mVec128;
- __m128 mz = mT[2].mVec128;
-
- __m128 r0 = _mm_mul_ps(mx, _mm_shuffle_ps(a0, a0, 0x00));
- __m128 r1 = _mm_mul_ps(mx, _mm_shuffle_ps(a1, a1, 0x00));
- __m128 r2 = _mm_mul_ps(mx, _mm_shuffle_ps(a2, a2, 0x00));
- r0 = _mm_add_ps(r0, _mm_mul_ps(my, _mm_shuffle_ps(a0, a0, 0x55)));
- r1 = _mm_add_ps(r1, _mm_mul_ps(my, _mm_shuffle_ps(a1, a1, 0x55)));
- r2 = _mm_add_ps(r2, _mm_mul_ps(my, _mm_shuffle_ps(a2, a2, 0x55)));
- r0 = _mm_add_ps(r0, _mm_mul_ps(mz, _mm_shuffle_ps(a0, a0, 0xaa)));
- r1 = _mm_add_ps(r1, _mm_mul_ps(mz, _mm_shuffle_ps(a1, a1, 0xaa)));
- r2 = _mm_add_ps(r2, _mm_mul_ps(mz, _mm_shuffle_ps(a2, a2, 0xaa)));
- return b3Matrix3x3( r0, r1, r2);
-
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
+ __m128 a0 = m_el[0].mVec128;
+ __m128 a1 = m_el[1].mVec128;
+ __m128 a2 = m_el[2].mVec128;
+
+ b3Matrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
+ __m128 mx = mT[0].mVec128;
+ __m128 my = mT[1].mVec128;
+ __m128 mz = mT[2].mVec128;
+
+ __m128 r0 = _mm_mul_ps(mx, _mm_shuffle_ps(a0, a0, 0x00));
+ __m128 r1 = _mm_mul_ps(mx, _mm_shuffle_ps(a1, a1, 0x00));
+ __m128 r2 = _mm_mul_ps(mx, _mm_shuffle_ps(a2, a2, 0x00));
+ r0 = _mm_add_ps(r0, _mm_mul_ps(my, _mm_shuffle_ps(a0, a0, 0x55)));
+ r1 = _mm_add_ps(r1, _mm_mul_ps(my, _mm_shuffle_ps(a1, a1, 0x55)));
+ r2 = _mm_add_ps(r2, _mm_mul_ps(my, _mm_shuffle_ps(a2, a2, 0x55)));
+ r0 = _mm_add_ps(r0, _mm_mul_ps(mz, _mm_shuffle_ps(a0, a0, 0xaa)));
+ r1 = _mm_add_ps(r1, _mm_mul_ps(mz, _mm_shuffle_ps(a1, a1, 0xaa)));
+ r2 = _mm_add_ps(r2, _mm_mul_ps(mz, _mm_shuffle_ps(a2, a2, 0xaa)));
+ return b3Matrix3x3(r0, r1, r2);
+
#elif defined B3_USE_NEON
- float32x4_t a0 = m_el[0].mVec128;
- float32x4_t a1 = m_el[1].mVec128;
- float32x4_t a2 = m_el[2].mVec128;
-
- b3Matrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
- float32x4_t mx = mT[0].mVec128;
- float32x4_t my = mT[1].mVec128;
- float32x4_t mz = mT[2].mVec128;
-
- float32x4_t r0 = vmulq_lane_f32( mx, vget_low_f32(a0), 0);
- float32x4_t r1 = vmulq_lane_f32( mx, vget_low_f32(a1), 0);
- float32x4_t r2 = vmulq_lane_f32( mx, vget_low_f32(a2), 0);
- r0 = vmlaq_lane_f32( r0, my, vget_low_f32(a0), 1);
- r1 = vmlaq_lane_f32( r1, my, vget_low_f32(a1), 1);
- r2 = vmlaq_lane_f32( r2, my, vget_low_f32(a2), 1);
- r0 = vmlaq_lane_f32( r0, mz, vget_high_f32(a0), 0);
- r1 = vmlaq_lane_f32( r1, mz, vget_high_f32(a1), 0);
- r2 = vmlaq_lane_f32( r2, mz, vget_high_f32(a2), 0);
- return b3Matrix3x3( r0, r1, r2 );
-
+ float32x4_t a0 = m_el[0].mVec128;
+ float32x4_t a1 = m_el[1].mVec128;
+ float32x4_t a2 = m_el[2].mVec128;
+
+ b3Matrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
+ float32x4_t mx = mT[0].mVec128;
+ float32x4_t my = mT[1].mVec128;
+ float32x4_t mz = mT[2].mVec128;
+
+ float32x4_t r0 = vmulq_lane_f32(mx, vget_low_f32(a0), 0);
+ float32x4_t r1 = vmulq_lane_f32(mx, vget_low_f32(a1), 0);
+ float32x4_t r2 = vmulq_lane_f32(mx, vget_low_f32(a2), 0);
+ r0 = vmlaq_lane_f32(r0, my, vget_low_f32(a0), 1);
+ r1 = vmlaq_lane_f32(r1, my, vget_low_f32(a1), 1);
+ r2 = vmlaq_lane_f32(r2, my, vget_low_f32(a2), 1);
+ r0 = vmlaq_lane_f32(r0, mz, vget_high_f32(a0), 0);
+ r1 = vmlaq_lane_f32(r1, mz, vget_high_f32(a1), 0);
+ r2 = vmlaq_lane_f32(r2, mz, vget_high_f32(a2), 0);
+ return b3Matrix3x3(r0, r1, r2);
+
#else
return b3Matrix3x3(
m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
@@ -1137,139 +1136,138 @@ b3Matrix3x3::timesTranspose(const b3Matrix3x3& m) const
#endif
}
-B3_FORCE_INLINE b3Vector3
-operator*(const b3Matrix3x3& m, const b3Vector3& v)
+B3_FORCE_INLINE b3Vector3
+operator*(const b3Matrix3x3& m, const b3Vector3& v)
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))|| defined (B3_USE_NEON)
- return v.dot3(m[0], m[1], m[2]);
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
+ return v.dot3(m[0], m[1], m[2]);
#else
return b3MakeVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v));
#endif
}
-
B3_FORCE_INLINE b3Vector3
operator*(const b3Vector3& v, const b3Matrix3x3& m)
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
- const __m128 vv = v.mVec128;
+ const __m128 vv = v.mVec128;
- __m128 c0 = b3_splat_ps( vv, 0);
- __m128 c1 = b3_splat_ps( vv, 1);
- __m128 c2 = b3_splat_ps( vv, 2);
+ __m128 c0 = b3_splat_ps(vv, 0);
+ __m128 c1 = b3_splat_ps(vv, 1);
+ __m128 c2 = b3_splat_ps(vv, 2);
- c0 = _mm_mul_ps(c0, _mm_and_ps(m[0].mVec128, b3vFFF0fMask) );
- c1 = _mm_mul_ps(c1, _mm_and_ps(m[1].mVec128, b3vFFF0fMask) );
- c0 = _mm_add_ps(c0, c1);
- c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, b3vFFF0fMask) );
-
- return b3MakeVector3(_mm_add_ps(c0, c2));
+ c0 = _mm_mul_ps(c0, _mm_and_ps(m[0].mVec128, b3vFFF0fMask));
+ c1 = _mm_mul_ps(c1, _mm_and_ps(m[1].mVec128, b3vFFF0fMask));
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, b3vFFF0fMask));
+
+ return b3MakeVector3(_mm_add_ps(c0, c2));
#elif defined(B3_USE_NEON)
- const float32x4_t vv = v.mVec128;
- const float32x2_t vlo = vget_low_f32(vv);
- const float32x2_t vhi = vget_high_f32(vv);
-
- float32x4_t c0, c1, c2;
-
- c0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, b3vFFF0Mask);
- c1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, b3vFFF0Mask);
- c2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, b3vFFF0Mask);
-
- c0 = vmulq_lane_f32(c0, vlo, 0);
- c1 = vmulq_lane_f32(c1, vlo, 1);
- c2 = vmulq_lane_f32(c2, vhi, 0);
- c0 = vaddq_f32(c0, c1);
- c0 = vaddq_f32(c0, c2);
-
- return b3MakeVector3(c0);
+ const float32x4_t vv = v.mVec128;
+ const float32x2_t vlo = vget_low_f32(vv);
+ const float32x2_t vhi = vget_high_f32(vv);
+
+ float32x4_t c0, c1, c2;
+
+ c0 = (float32x4_t)vandq_s32((int32x4_t)m[0].mVec128, b3vFFF0Mask);
+ c1 = (float32x4_t)vandq_s32((int32x4_t)m[1].mVec128, b3vFFF0Mask);
+ c2 = (float32x4_t)vandq_s32((int32x4_t)m[2].mVec128, b3vFFF0Mask);
+
+ c0 = vmulq_lane_f32(c0, vlo, 0);
+ c1 = vmulq_lane_f32(c1, vlo, 1);
+ c2 = vmulq_lane_f32(c2, vhi, 0);
+ c0 = vaddq_f32(c0, c1);
+ c0 = vaddq_f32(c0, c2);
+
+ return b3MakeVector3(c0);
#else
return b3MakeVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
#endif
}
-B3_FORCE_INLINE b3Matrix3x3
+B3_FORCE_INLINE b3Matrix3x3
operator*(const b3Matrix3x3& m1, const b3Matrix3x3& m2)
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-
- __m128 m10 = m1[0].mVec128;
- __m128 m11 = m1[1].mVec128;
- __m128 m12 = m1[2].mVec128;
-
- __m128 m2v = _mm_and_ps(m2[0].mVec128, b3vFFF0fMask);
-
- __m128 c0 = b3_splat_ps( m10, 0);
- __m128 c1 = b3_splat_ps( m11, 0);
- __m128 c2 = b3_splat_ps( m12, 0);
-
- c0 = _mm_mul_ps(c0, m2v);
- c1 = _mm_mul_ps(c1, m2v);
- c2 = _mm_mul_ps(c2, m2v);
-
- m2v = _mm_and_ps(m2[1].mVec128, b3vFFF0fMask);
-
- __m128 c0_1 = b3_splat_ps( m10, 1);
- __m128 c1_1 = b3_splat_ps( m11, 1);
- __m128 c2_1 = b3_splat_ps( m12, 1);
-
- c0_1 = _mm_mul_ps(c0_1, m2v);
- c1_1 = _mm_mul_ps(c1_1, m2v);
- c2_1 = _mm_mul_ps(c2_1, m2v);
-
- m2v = _mm_and_ps(m2[2].mVec128, b3vFFF0fMask);
-
- c0 = _mm_add_ps(c0, c0_1);
- c1 = _mm_add_ps(c1, c1_1);
- c2 = _mm_add_ps(c2, c2_1);
-
- m10 = b3_splat_ps( m10, 2);
- m11 = b3_splat_ps( m11, 2);
- m12 = b3_splat_ps( m12, 2);
-
- m10 = _mm_mul_ps(m10, m2v);
- m11 = _mm_mul_ps(m11, m2v);
- m12 = _mm_mul_ps(m12, m2v);
-
- c0 = _mm_add_ps(c0, m10);
- c1 = _mm_add_ps(c1, m11);
- c2 = _mm_add_ps(c2, m12);
-
- return b3Matrix3x3(c0, c1, c2);
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
+
+ __m128 m10 = m1[0].mVec128;
+ __m128 m11 = m1[1].mVec128;
+ __m128 m12 = m1[2].mVec128;
+
+ __m128 m2v = _mm_and_ps(m2[0].mVec128, b3vFFF0fMask);
+
+ __m128 c0 = b3_splat_ps(m10, 0);
+ __m128 c1 = b3_splat_ps(m11, 0);
+ __m128 c2 = b3_splat_ps(m12, 0);
+
+ c0 = _mm_mul_ps(c0, m2v);
+ c1 = _mm_mul_ps(c1, m2v);
+ c2 = _mm_mul_ps(c2, m2v);
+
+ m2v = _mm_and_ps(m2[1].mVec128, b3vFFF0fMask);
+
+ __m128 c0_1 = b3_splat_ps(m10, 1);
+ __m128 c1_1 = b3_splat_ps(m11, 1);
+ __m128 c2_1 = b3_splat_ps(m12, 1);
+
+ c0_1 = _mm_mul_ps(c0_1, m2v);
+ c1_1 = _mm_mul_ps(c1_1, m2v);
+ c2_1 = _mm_mul_ps(c2_1, m2v);
+
+ m2v = _mm_and_ps(m2[2].mVec128, b3vFFF0fMask);
+
+ c0 = _mm_add_ps(c0, c0_1);
+ c1 = _mm_add_ps(c1, c1_1);
+ c2 = _mm_add_ps(c2, c2_1);
+
+ m10 = b3_splat_ps(m10, 2);
+ m11 = b3_splat_ps(m11, 2);
+ m12 = b3_splat_ps(m12, 2);
+
+ m10 = _mm_mul_ps(m10, m2v);
+ m11 = _mm_mul_ps(m11, m2v);
+ m12 = _mm_mul_ps(m12, m2v);
+
+ c0 = _mm_add_ps(c0, m10);
+ c1 = _mm_add_ps(c1, m11);
+ c2 = _mm_add_ps(c2, m12);
+
+ return b3Matrix3x3(c0, c1, c2);
#elif defined(B3_USE_NEON)
- float32x4_t rv0, rv1, rv2;
- float32x4_t v0, v1, v2;
- float32x4_t mv0, mv1, mv2;
-
- v0 = m1[0].mVec128;
- v1 = m1[1].mVec128;
- v2 = m1[2].mVec128;
-
- mv0 = (float32x4_t) vandq_s32((int32x4_t)m2[0].mVec128, b3vFFF0Mask);
- mv1 = (float32x4_t) vandq_s32((int32x4_t)m2[1].mVec128, b3vFFF0Mask);
- mv2 = (float32x4_t) vandq_s32((int32x4_t)m2[2].mVec128, b3vFFF0Mask);
-
- rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
- rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
- rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
-
- rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
- rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
- rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
-
- rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
- rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
- rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
+ float32x4_t rv0, rv1, rv2;
+ float32x4_t v0, v1, v2;
+ float32x4_t mv0, mv1, mv2;
+
+ v0 = m1[0].mVec128;
+ v1 = m1[1].mVec128;
+ v2 = m1[2].mVec128;
+
+ mv0 = (float32x4_t)vandq_s32((int32x4_t)m2[0].mVec128, b3vFFF0Mask);
+ mv1 = (float32x4_t)vandq_s32((int32x4_t)m2[1].mVec128, b3vFFF0Mask);
+ mv2 = (float32x4_t)vandq_s32((int32x4_t)m2[2].mVec128, b3vFFF0Mask);
+
+ rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
+ rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
+ rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
+
+ rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
+ rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
+ rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
+
+ rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
+ rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
+ rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
return b3Matrix3x3(rv0, rv1, rv2);
-
-#else
+
+#else
return b3Matrix3x3(
- m2.tdotx( m1[0]), m2.tdoty( m1[0]), m2.tdotz( m1[0]),
- m2.tdotx( m1[1]), m2.tdoty( m1[1]), m2.tdotz( m1[1]),
- m2.tdotx( m1[2]), m2.tdoty( m1[2]), m2.tdotz( m1[2]));
+ m2.tdotx(m1[0]), m2.tdoty(m1[0]), m2.tdotz(m1[0]),
+ m2.tdotx(m1[1]), m2.tdoty(m1[1]), m2.tdotz(m1[1]),
+ m2.tdotx(m1[2]), m2.tdoty(m1[2]), m2.tdotz(m1[2]));
#endif
}
@@ -1292,71 +1290,65 @@ m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]);
* It will test all elements are equal. */
B3_FORCE_INLINE bool operator==(const b3Matrix3x3& m1, const b3Matrix3x3& m2)
{
-#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
-
- __m128 c0, c1, c2;
-
- c0 = _mm_cmpeq_ps(m1[0].mVec128, m2[0].mVec128);
- c1 = _mm_cmpeq_ps(m1[1].mVec128, m2[1].mVec128);
- c2 = _mm_cmpeq_ps(m1[2].mVec128, m2[2].mVec128);
-
- c0 = _mm_and_ps(c0, c1);
- c0 = _mm_and_ps(c0, c2);
-
- return (0x7 == _mm_movemask_ps((__m128)c0));
-#else
- return
- ( m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
- m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
- m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] );
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
+
+ __m128 c0, c1, c2;
+
+ c0 = _mm_cmpeq_ps(m1[0].mVec128, m2[0].mVec128);
+ c1 = _mm_cmpeq_ps(m1[1].mVec128, m2[1].mVec128);
+ c2 = _mm_cmpeq_ps(m1[2].mVec128, m2[2].mVec128);
+
+ c0 = _mm_and_ps(c0, c1);
+ c0 = _mm_and_ps(c0, c2);
+
+ return (0x7 == _mm_movemask_ps((__m128)c0));
+#else
+ return (m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
+ m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
+ m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2]);
#endif
}
///for serialization
-struct b3Matrix3x3FloatData
+struct b3Matrix3x3FloatData
{
b3Vector3FloatData m_el[3];
};
///for serialization
-struct b3Matrix3x3DoubleData
+struct b3Matrix3x3DoubleData
{
b3Vector3DoubleData m_el[3];
};
-
-
-
-B3_FORCE_INLINE void b3Matrix3x3::serialize(struct b3Matrix3x3Data& dataOut) const
+B3_FORCE_INLINE void b3Matrix3x3::serialize(struct b3Matrix3x3Data& dataOut) const
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
m_el[i].serialize(dataOut.m_el[i]);
}
-B3_FORCE_INLINE void b3Matrix3x3::serializeFloat(struct b3Matrix3x3FloatData& dataOut) const
+B3_FORCE_INLINE void b3Matrix3x3::serializeFloat(struct b3Matrix3x3FloatData& dataOut) const
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
m_el[i].serializeFloat(dataOut.m_el[i]);
}
-
-B3_FORCE_INLINE void b3Matrix3x3::deSerialize(const struct b3Matrix3x3Data& dataIn)
+B3_FORCE_INLINE void b3Matrix3x3::deSerialize(const struct b3Matrix3x3Data& dataIn)
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
m_el[i].deSerialize(dataIn.m_el[i]);
}
-B3_FORCE_INLINE void b3Matrix3x3::deSerializeFloat(const struct b3Matrix3x3FloatData& dataIn)
+B3_FORCE_INLINE void b3Matrix3x3::deSerializeFloat(const struct b3Matrix3x3FloatData& dataIn)
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
m_el[i].deSerializeFloat(dataIn.m_el[i]);
}
-B3_FORCE_INLINE void b3Matrix3x3::deSerializeDouble(const struct b3Matrix3x3DoubleData& dataIn)
+B3_FORCE_INLINE void b3Matrix3x3::deSerializeDouble(const struct b3Matrix3x3DoubleData& dataIn)
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
m_el[i].deSerializeDouble(dataIn.m_el[i]);
}
-#endif //B3_MATRIX3x3_H
-
+#endif //B3_MATRIX3x3_H
diff --git a/thirdparty/bullet/Bullet3Common/b3MinMax.h b/thirdparty/bullet/Bullet3Common/b3MinMax.h
index 73af23a4f9..c09c3db3f5 100644
--- a/thirdparty/bullet/Bullet3Common/b3MinMax.h
+++ b/thirdparty/bullet/Bullet3Common/b3MinMax.h
@@ -12,60 +12,58 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef B3_GEN_MINMAX_H
#define B3_GEN_MINMAX_H
#include "b3Scalar.h"
template <class T>
-B3_FORCE_INLINE const T& b3Min(const T& a, const T& b)
+B3_FORCE_INLINE const T& b3Min(const T& a, const T& b)
{
- return a < b ? a : b ;
+ return a < b ? a : b;
}
template <class T>
-B3_FORCE_INLINE const T& b3Max(const T& a, const T& b)
+B3_FORCE_INLINE const T& b3Max(const T& a, const T& b)
{
- return a > b ? a : b;
+ return a > b ? a : b;
}
template <class T>
-B3_FORCE_INLINE const T& b3Clamped(const T& a, const T& lb, const T& ub)
+B3_FORCE_INLINE const T& b3Clamped(const T& a, const T& lb, const T& ub)
{
- return a < lb ? lb : (ub < a ? ub : a);
+ return a < lb ? lb : (ub < a ? ub : a);
}
template <class T>
-B3_FORCE_INLINE void b3SetMin(T& a, const T& b)
+B3_FORCE_INLINE void b3SetMin(T& a, const T& b)
{
- if (b < a)
+ if (b < a)
{
a = b;
}
}
template <class T>
-B3_FORCE_INLINE void b3SetMax(T& a, const T& b)
+B3_FORCE_INLINE void b3SetMax(T& a, const T& b)
{
- if (a < b)
+ if (a < b)
{
a = b;
}
}
template <class T>
-B3_FORCE_INLINE void b3Clamp(T& a, const T& lb, const T& ub)
+B3_FORCE_INLINE void b3Clamp(T& a, const T& lb, const T& ub)
{
- if (a < lb)
+ if (a < lb)
{
- a = lb;
+ a = lb;
}
- else if (ub < a)
+ else if (ub < a)
{
a = ub;
}
}
-#endif //B3_GEN_MINMAX_H
+#endif //B3_GEN_MINMAX_H
diff --git a/thirdparty/bullet/Bullet3Common/b3PoolAllocator.h b/thirdparty/bullet/Bullet3Common/b3PoolAllocator.h
index 2fcdcf5b24..ed56bc627d 100644
--- a/thirdparty/bullet/Bullet3Common/b3PoolAllocator.h
+++ b/thirdparty/bullet/Bullet3Common/b3PoolAllocator.h
@@ -12,7 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef _BT_POOL_ALLOCATOR_H
#define _BT_POOL_ALLOCATOR_H
@@ -22,37 +21,37 @@ subject to the following restrictions:
///The b3PoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamically allocating them separately.
class b3PoolAllocator
{
- int m_elemSize;
- int m_maxElements;
- int m_freeCount;
- void* m_firstFree;
- unsigned char* m_pool;
+ int m_elemSize;
+ int m_maxElements;
+ int m_freeCount;
+ void* m_firstFree;
+ unsigned char* m_pool;
public:
-
b3PoolAllocator(int elemSize, int maxElements)
- :m_elemSize(elemSize),
- m_maxElements(maxElements)
+ : m_elemSize(elemSize),
+ m_maxElements(maxElements)
{
- m_pool = (unsigned char*) b3AlignedAlloc( static_cast<unsigned int>(m_elemSize*m_maxElements),16);
+ m_pool = (unsigned char*)b3AlignedAlloc(static_cast<unsigned int>(m_elemSize * m_maxElements), 16);
unsigned char* p = m_pool;
- m_firstFree = p;
- m_freeCount = m_maxElements;
- int count = m_maxElements;
- while (--count) {
- *(void**)p = (p + m_elemSize);
- p += m_elemSize;
- }
- *(void**)p = 0;
- }
+ m_firstFree = p;
+ m_freeCount = m_maxElements;
+ int count = m_maxElements;
+ while (--count)
+ {
+ *(void**)p = (p + m_elemSize);
+ p += m_elemSize;
+ }
+ *(void**)p = 0;
+ }
~b3PoolAllocator()
{
- b3AlignedFree( m_pool);
+ b3AlignedFree(m_pool);
}
- int getFreeCount() const
+ int getFreeCount() const
{
return m_freeCount;
}
@@ -67,21 +66,22 @@ public:
return m_maxElements;
}
- void* allocate(int size)
+ void* allocate(int size)
{
// release mode fix
(void)size;
- b3Assert(!size || size<=m_elemSize);
- b3Assert(m_freeCount>0);
- void* result = m_firstFree;
- m_firstFree = *(void**)m_firstFree;
- --m_freeCount;
- return result;
+ b3Assert(!size || size <= m_elemSize);
+ b3Assert(m_freeCount > 0);
+ void* result = m_firstFree;
+ m_firstFree = *(void**)m_firstFree;
+ --m_freeCount;
+ return result;
}
bool validPtr(void* ptr)
{
- if (ptr) {
+ if (ptr)
+ {
if (((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize))
{
return true;
@@ -90,32 +90,32 @@ public:
return false;
}
- void freeMemory(void* ptr)
+ void freeMemory(void* ptr)
{
- if (ptr) {
- b3Assert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize);
+ if (ptr)
+ {
+ b3Assert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize);
- *(void**)ptr = m_firstFree;
- m_firstFree = ptr;
- ++m_freeCount;
- }
+ *(void**)ptr = m_firstFree;
+ m_firstFree = ptr;
+ ++m_freeCount;
+ }
}
- int getElementSize() const
+ int getElementSize() const
{
return m_elemSize;
}
- unsigned char* getPoolAddress()
+ unsigned char* getPoolAddress()
{
return m_pool;
}
- const unsigned char* getPoolAddress() const
+ const unsigned char* getPoolAddress() const
{
return m_pool;
}
-
};
-#endif //_BT_POOL_ALLOCATOR_H
+#endif //_BT_POOL_ALLOCATOR_H
diff --git a/thirdparty/bullet/Bullet3Common/b3QuadWord.h b/thirdparty/bullet/Bullet3Common/b3QuadWord.h
index 65c9581977..0def305fac 100644
--- a/thirdparty/bullet/Bullet3Common/b3QuadWord.h
+++ b/thirdparty/bullet/Bullet3Common/b3QuadWord.h
@@ -12,18 +12,13 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef B3_SIMD_QUADWORD_H
#define B3_SIMD_QUADWORD_H
#include "b3Scalar.h"
#include "b3MinMax.h"
-
-
-
-
-#if defined (__CELLOS_LV2) && defined (__SPU__)
+#if defined(__CELLOS_LV2) && defined(__SPU__)
#include <altivec.h>
#endif
@@ -31,58 +26,64 @@ subject to the following restrictions:
* Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
*/
#ifndef USE_LIBSPE2
-B3_ATTRIBUTE_ALIGNED16(class) b3QuadWord
+B3_ATTRIBUTE_ALIGNED16(class)
+b3QuadWord
#else
class b3QuadWord
#endif
{
protected:
-
-#if defined (__SPU__) && defined (__CELLOS_LV2__)
+#if defined(__SPU__) && defined(__CELLOS_LV2__)
union {
vec_float4 mVec128;
- b3Scalar m_floats[4];
+ b3Scalar m_floats[4];
};
+
public:
- vec_float4 get128() const
+ vec_float4 get128() const
{
return mVec128;
}
-#else //__CELLOS_LV2__ __SPU__
+#else //__CELLOS_LV2__ __SPU__
-#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
+#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
public:
union {
b3SimdFloat4 mVec128;
- b3Scalar m_floats[4];
- struct {b3Scalar x,y,z,w;};
+ b3Scalar m_floats[4];
+ struct
+ {
+ b3Scalar x, y, z, w;
+ };
};
+
public:
- B3_FORCE_INLINE b3SimdFloat4 get128() const
+ B3_FORCE_INLINE b3SimdFloat4 get128() const
{
return mVec128;
}
- B3_FORCE_INLINE void set128(b3SimdFloat4 v128)
+ B3_FORCE_INLINE void set128(b3SimdFloat4 v128)
{
mVec128 = v128;
}
#else
public:
- union
- {
- b3Scalar m_floats[4];
- struct {b3Scalar x,y,z,w;};
+ union {
+ b3Scalar m_floats[4];
+ struct
+ {
+ b3Scalar x, y, z, w;
+ };
};
-#endif // B3_USE_SSE
+#endif // B3_USE_SSE
-#endif //__CELLOS_LV2__ __SPU__
+#endif //__CELLOS_LV2__ __SPU__
- public:
-
+public:
#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
- // Set Vector
+ // Set Vector
B3_FORCE_INLINE b3QuadWord(const b3SimdFloat4 vec)
{
mVec128 = vec;
@@ -95,151 +96,147 @@ public:
}
// Assignment Operator
- B3_FORCE_INLINE b3QuadWord&
- operator=(const b3QuadWord& v)
+ B3_FORCE_INLINE b3QuadWord&
+ operator=(const b3QuadWord& v)
{
mVec128 = v.mVec128;
-
+
return *this;
}
-
+
#endif
- /**@brief Return the x value */
- B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; }
- /**@brief Return the y value */
- B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; }
- /**@brief Return the z value */
- B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; }
- /**@brief Set the x value */
- B3_FORCE_INLINE void setX(b3Scalar _x) { m_floats[0] = _x;};
- /**@brief Set the y value */
- B3_FORCE_INLINE void setY(b3Scalar _y) { m_floats[1] = _y;};
- /**@brief Set the z value */
- B3_FORCE_INLINE void setZ(b3Scalar _z) { m_floats[2] = _z;};
- /**@brief Set the w value */
- B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w;};
- /**@brief Return the x value */
-
-
- //B3_FORCE_INLINE b3Scalar& operator[](int i) { return (&m_floats[0])[i]; }
+ /**@brief Return the x value */
+ B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; }
+ /**@brief Set the x value */
+ B3_FORCE_INLINE void setX(b3Scalar _x) { m_floats[0] = _x; };
+ /**@brief Set the y value */
+ B3_FORCE_INLINE void setY(b3Scalar _y) { m_floats[1] = _y; };
+ /**@brief Set the z value */
+ B3_FORCE_INLINE void setZ(b3Scalar _z) { m_floats[2] = _z; };
+ /**@brief Set the w value */
+ B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w; };
+ /**@brief Return the x value */
+
+ //B3_FORCE_INLINE b3Scalar& operator[](int i) { return (&m_floats[0])[i]; }
//B3_FORCE_INLINE const b3Scalar& operator[](int i) const { return (&m_floats[0])[i]; }
///operator b3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
- B3_FORCE_INLINE operator b3Scalar *() { return &m_floats[0]; }
- B3_FORCE_INLINE operator const b3Scalar *() const { return &m_floats[0]; }
+ B3_FORCE_INLINE operator b3Scalar*() { return &m_floats[0]; }
+ B3_FORCE_INLINE operator const b3Scalar*() const { return &m_floats[0]; }
- B3_FORCE_INLINE bool operator==(const b3QuadWord& other) const
+ B3_FORCE_INLINE bool operator==(const b3QuadWord& other) const
{
#ifdef B3_USE_SSE
- return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
-#else
- return ((m_floats[3]==other.m_floats[3]) &&
- (m_floats[2]==other.m_floats[2]) &&
- (m_floats[1]==other.m_floats[1]) &&
- (m_floats[0]==other.m_floats[0]));
+ return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
+#else
+ return ((m_floats[3] == other.m_floats[3]) &&
+ (m_floats[2] == other.m_floats[2]) &&
+ (m_floats[1] == other.m_floats[1]) &&
+ (m_floats[0] == other.m_floats[0]));
#endif
}
- B3_FORCE_INLINE bool operator!=(const b3QuadWord& other) const
+ B3_FORCE_INLINE bool operator!=(const b3QuadWord& other) const
{
return !(*this == other);
}
- /**@brief Set x,y,z and zero w
+ /**@brief Set x,y,z and zero w
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
- B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
- {
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
- m_floats[3] = 0.f;
- }
+ B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = 0.f;
+ }
-/* void getValue(b3Scalar *m) const
+ /* void getValue(b3Scalar *m) const
{
m[0] = m_floats[0];
m[1] = m_floats[1];
m[2] = m_floats[2];
}
*/
-/**@brief Set the values
+ /**@brief Set the values
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w)
- {
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
- m_floats[3]=_w;
- }
- /**@brief No initialization constructor */
- B3_FORCE_INLINE b3QuadWord()
- // :m_floats[0](b3Scalar(0.)),m_floats[1](b3Scalar(0.)),m_floats[2](b3Scalar(0.)),m_floats[3](b3Scalar(0.))
- {
- }
-
- /**@brief Three argument constructor (zeros w)
+ B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = _w;
+ }
+ /**@brief No initialization constructor */
+ B3_FORCE_INLINE b3QuadWord()
+ // :m_floats[0](b3Scalar(0.)),m_floats[1](b3Scalar(0.)),m_floats[2](b3Scalar(0.)),m_floats[3](b3Scalar(0.))
+ {
+ }
+
+ /**@brief Three argument constructor (zeros w)
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
- B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
- {
- m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
- }
+ B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
+ {
+ m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
+ }
-/**@brief Initializing constructor
+ /**@brief Initializing constructor
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w)
- {
- m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
- }
+ B3_FORCE_INLINE b3QuadWord(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
+ {
+ m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
+ }
- /**@brief Set each element to the max of the current values and the values of another b3QuadWord
+ /**@brief Set each element to the max of the current values and the values of another b3QuadWord
* @param other The other b3QuadWord to compare with
*/
- B3_FORCE_INLINE void setMax(const b3QuadWord& other)
- {
- #ifdef B3_USE_SSE
- mVec128 = _mm_max_ps(mVec128, other.mVec128);
- #elif defined(B3_USE_NEON)
- mVec128 = vmaxq_f32(mVec128, other.mVec128);
- #else
- b3SetMax(m_floats[0], other.m_floats[0]);
- b3SetMax(m_floats[1], other.m_floats[1]);
- b3SetMax(m_floats[2], other.m_floats[2]);
- b3SetMax(m_floats[3], other.m_floats[3]);
- #endif
- }
- /**@brief Set each element to the min of the current values and the values of another b3QuadWord
+ B3_FORCE_INLINE void setMax(const b3QuadWord& other)
+ {
+#ifdef B3_USE_SSE
+ mVec128 = _mm_max_ps(mVec128, other.mVec128);
+#elif defined(B3_USE_NEON)
+ mVec128 = vmaxq_f32(mVec128, other.mVec128);
+#else
+ b3SetMax(m_floats[0], other.m_floats[0]);
+ b3SetMax(m_floats[1], other.m_floats[1]);
+ b3SetMax(m_floats[2], other.m_floats[2]);
+ b3SetMax(m_floats[3], other.m_floats[3]);
+#endif
+ }
+ /**@brief Set each element to the min of the current values and the values of another b3QuadWord
* @param other The other b3QuadWord to compare with
*/
- B3_FORCE_INLINE void setMin(const b3QuadWord& other)
- {
- #ifdef B3_USE_SSE
- mVec128 = _mm_min_ps(mVec128, other.mVec128);
- #elif defined(B3_USE_NEON)
- mVec128 = vminq_f32(mVec128, other.mVec128);
- #else
- b3SetMin(m_floats[0], other.m_floats[0]);
- b3SetMin(m_floats[1], other.m_floats[1]);
- b3SetMin(m_floats[2], other.m_floats[2]);
- b3SetMin(m_floats[3], other.m_floats[3]);
- #endif
- }
-
-
-
+ B3_FORCE_INLINE void setMin(const b3QuadWord& other)
+ {
+#ifdef B3_USE_SSE
+ mVec128 = _mm_min_ps(mVec128, other.mVec128);
+#elif defined(B3_USE_NEON)
+ mVec128 = vminq_f32(mVec128, other.mVec128);
+#else
+ b3SetMin(m_floats[0], other.m_floats[0]);
+ b3SetMin(m_floats[1], other.m_floats[1]);
+ b3SetMin(m_floats[2], other.m_floats[2]);
+ b3SetMin(m_floats[3], other.m_floats[3]);
+#endif
+ }
};
-#endif //B3_SIMD_QUADWORD_H
+#endif //B3_SIMD_QUADWORD_H
diff --git a/thirdparty/bullet/Bullet3Common/b3Quaternion.h b/thirdparty/bullet/Bullet3Common/b3Quaternion.h
index ad20543348..9bd5ff7d90 100644
--- a/thirdparty/bullet/Bullet3Common/b3Quaternion.h
+++ b/thirdparty/bullet/Bullet3Common/b3Quaternion.h
@@ -12,19 +12,12 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef B3_SIMD__QUATERNION_H_
#define B3_SIMD__QUATERNION_H_
-
#include "b3Vector3.h"
#include "b3QuadWord.h"
-
-
-
-
#ifdef B3_USE_SSE
const __m128 B3_ATTRIBUTE_ALIGNED16(b3vOnes) = {1.0f, 1.0f, 1.0f, 1.0f};
@@ -39,13 +32,14 @@ const b3SimdFloat4 B3_ATTRIBUTE_ALIGNED16(b3vPPPM) = {+0.0f, +0.0f, +0.0f, -0.0f
#endif
/**@brief The b3Quaternion implements quaternion to perform linear algebra rotations in combination with b3Matrix3x3, b3Vector3 and b3Transform. */
-class b3Quaternion : public b3QuadWord {
+class b3Quaternion : public b3QuadWord
+{
public:
- /**@brief No initialization constructor */
+ /**@brief No initialization constructor */
b3Quaternion() {}
-#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))|| defined(B3_USE_NEON)
- // Set Vector
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)) || defined(B3_USE_NEON)
+ // Set Vector
B3_FORCE_INLINE b3Quaternion(const b3SimdFloat4 vec)
{
mVec128 = vec;
@@ -58,63 +52,70 @@ public:
}
// Assignment Operator
- B3_FORCE_INLINE b3Quaternion&
- operator=(const b3Quaternion& v)
+ B3_FORCE_INLINE b3Quaternion&
+ operator=(const b3Quaternion& v)
{
mVec128 = v.mVec128;
-
+
return *this;
}
-
+
#endif
// template <typename b3Scalar>
// explicit Quaternion(const b3Scalar *v) : Tuple4<b3Scalar>(v) {}
- /**@brief Constructor from scalars */
- b3Quaternion(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
- : b3QuadWord(_x, _y, _z, _w)
+ /**@brief Constructor from scalars */
+ b3Quaternion(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
+ : b3QuadWord(_x, _y, _z, _w)
{
//b3Assert(!((_x==1.f) && (_y==0.f) && (_z==0.f) && (_w==0.f)));
}
- /**@brief Axis angle Constructor
+ /**@brief Axis angle Constructor
* @param axis The axis which the rotation is around
* @param angle The magnitude of the rotation around the angle (Radians) */
- b3Quaternion(const b3Vector3& _axis, const b3Scalar& _angle)
- {
- setRotation(_axis, _angle);
+ b3Quaternion(const b3Vector3& _axis, const b3Scalar& _angle)
+ {
+ setRotation(_axis, _angle);
}
- /**@brief Constructor from Euler angles
+ /**@brief Constructor from Euler angles
* @param yaw Angle around Y unless B3_EULER_DEFAULT_ZYX defined then Z
* @param pitch Angle around X unless B3_EULER_DEFAULT_ZYX defined then Y
* @param roll Angle around Z unless B3_EULER_DEFAULT_ZYX defined then X */
b3Quaternion(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll)
- {
+ {
#ifndef B3_EULER_DEFAULT_ZYX
- setEuler(yaw, pitch, roll);
+ setEuler(yaw, pitch, roll);
#else
- setEulerZYX(yaw, pitch, roll);
-#endif
+ setEulerZYX(yaw, pitch, roll);
+#endif
}
- /**@brief Set the rotation using axis angle notation
+ /**@brief Set the rotation using axis angle notation
* @param axis The axis around which to rotate
* @param angle The magnitude of the rotation in Radians */
void setRotation(const b3Vector3& axis, const b3Scalar& _angle)
{
b3Scalar d = axis.length();
b3Assert(d != b3Scalar(0.0));
- b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d;
- setValue(axis.getX() * s, axis.getY() * s, axis.getZ() * s,
- b3Cos(_angle * b3Scalar(0.5)));
+ if (d < B3_EPSILON)
+ {
+ setValue(0, 0, 0, 1);
+ }
+ else
+ {
+ b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d;
+ setValue(axis.getX() * s, axis.getY() * s, axis.getZ() * s,
+ b3Cos(_angle * b3Scalar(0.5)));
+ }
}
- /**@brief Set the quaternion using Euler angles
+ /**@brief Set the quaternion using Euler angles
* @param yaw Angle around Y
* @param pitch Angle around X
* @param roll Angle around Z */
void setEuler(const b3Scalar& yaw, const b3Scalar& pitch, const b3Scalar& roll)
{
- b3Scalar halfYaw = b3Scalar(yaw) * b3Scalar(0.5);
- b3Scalar halfPitch = b3Scalar(pitch) * b3Scalar(0.5);
- b3Scalar halfRoll = b3Scalar(roll) * b3Scalar(0.5);
+ b3Scalar halfYaw = b3Scalar(yaw) * b3Scalar(0.5);
+ b3Scalar halfPitch = b3Scalar(pitch) * b3Scalar(0.5);
+ b3Scalar halfRoll = b3Scalar(roll) * b3Scalar(0.5);
b3Scalar cosYaw = b3Cos(halfYaw);
b3Scalar sinYaw = b3Sin(halfYaw);
b3Scalar cosPitch = b3Cos(halfPitch);
@@ -122,34 +123,34 @@ public:
b3Scalar cosRoll = b3Cos(halfRoll);
b3Scalar sinRoll = b3Sin(halfRoll);
setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw,
- cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
- sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
- cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
+ cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
+ sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
+ cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
}
-
+
/**@brief Set the quaternion using euler angles
* @param yaw Angle around Z
* @param pitch Angle around Y
* @param roll Angle around X */
void setEulerZYX(const b3Scalar& yawZ, const b3Scalar& pitchY, const b3Scalar& rollX)
{
- b3Scalar halfYaw = b3Scalar(yawZ) * b3Scalar(0.5);
- b3Scalar halfPitch = b3Scalar(pitchY) * b3Scalar(0.5);
- b3Scalar halfRoll = b3Scalar(rollX) * b3Scalar(0.5);
+ b3Scalar halfYaw = b3Scalar(yawZ) * b3Scalar(0.5);
+ b3Scalar halfPitch = b3Scalar(pitchY) * b3Scalar(0.5);
+ b3Scalar halfRoll = b3Scalar(rollX) * b3Scalar(0.5);
b3Scalar cosYaw = b3Cos(halfYaw);
b3Scalar sinYaw = b3Sin(halfYaw);
b3Scalar cosPitch = b3Cos(halfPitch);
b3Scalar sinPitch = b3Sin(halfPitch);
b3Scalar cosRoll = b3Cos(halfRoll);
b3Scalar sinRoll = b3Sin(halfRoll);
- setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x
- cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y
- cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
- cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
+ setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x
+ cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y
+ cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
+ cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
normalize();
}
- /**@brief Get the euler angles from this quaternion
+ /**@brief Get the euler angles from this quaternion
* @param yaw Angle around Z
* @param pitch Angle around Y
* @param roll Angle around X */
@@ -166,221 +167,221 @@ public:
squ = m_floats[3] * m_floats[3];
rollX = b3Atan2(2 * (m_floats[1] * m_floats[2] + m_floats[3] * m_floats[0]), squ - sqx - sqy + sqz);
sarg = b3Scalar(-2.) * (m_floats[0] * m_floats[2] - m_floats[3] * m_floats[1]);
- pitchY = sarg <= b3Scalar(-1.0) ? b3Scalar(-0.5) * B3_PI: (sarg >= b3Scalar(1.0) ? b3Scalar(0.5) * B3_PI : b3Asin(sarg));
+ pitchY = sarg <= b3Scalar(-1.0) ? b3Scalar(-0.5) * B3_PI : (sarg >= b3Scalar(1.0) ? b3Scalar(0.5) * B3_PI : b3Asin(sarg));
yawZ = b3Atan2(2 * (m_floats[0] * m_floats[1] + m_floats[3] * m_floats[2]), squ + sqx - sqy - sqz);
}
- /**@brief Add two quaternions
+ /**@brief Add two quaternions
* @param q The quaternion to add to this one */
- B3_FORCE_INLINE b3Quaternion& operator+=(const b3Quaternion& q)
+ B3_FORCE_INLINE b3Quaternion& operator+=(const b3Quaternion& q)
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
mVec128 = _mm_add_ps(mVec128, q.mVec128);
#elif defined(B3_USE_NEON)
mVec128 = vaddq_f32(mVec128, q.mVec128);
-#else
- m_floats[0] += q.getX();
- m_floats[1] += q.getY();
- m_floats[2] += q.getZ();
- m_floats[3] += q.m_floats[3];
+#else
+ m_floats[0] += q.getX();
+ m_floats[1] += q.getY();
+ m_floats[2] += q.getZ();
+ m_floats[3] += q.m_floats[3];
#endif
return *this;
}
- /**@brief Subtract out a quaternion
+ /**@brief Subtract out a quaternion
* @param q The quaternion to subtract from this one */
- b3Quaternion& operator-=(const b3Quaternion& q)
+ b3Quaternion& operator-=(const b3Quaternion& q)
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
mVec128 = _mm_sub_ps(mVec128, q.mVec128);
#elif defined(B3_USE_NEON)
mVec128 = vsubq_f32(mVec128, q.mVec128);
-#else
- m_floats[0] -= q.getX();
- m_floats[1] -= q.getY();
- m_floats[2] -= q.getZ();
- m_floats[3] -= q.m_floats[3];
+#else
+ m_floats[0] -= q.getX();
+ m_floats[1] -= q.getY();
+ m_floats[2] -= q.getZ();
+ m_floats[3] -= q.m_floats[3];
#endif
- return *this;
+ return *this;
}
- /**@brief Scale this quaternion
+ /**@brief Scale this quaternion
* @param s The scalar to scale by */
b3Quaternion& operator*=(const b3Scalar& s)
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
- vs = b3_pshufd_ps(vs, 0); // (S S S S)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = b3_pshufd_ps(vs, 0); // (S S S S)
mVec128 = _mm_mul_ps(mVec128, vs);
#elif defined(B3_USE_NEON)
mVec128 = vmulq_n_f32(mVec128, s);
#else
- m_floats[0] *= s;
- m_floats[1] *= s;
- m_floats[2] *= s;
- m_floats[3] *= s;
+ m_floats[0] *= s;
+ m_floats[1] *= s;
+ m_floats[2] *= s;
+ m_floats[3] *= s;
#endif
return *this;
}
- /**@brief Multiply this quaternion by q on the right
+ /**@brief Multiply this quaternion by q on the right
* @param q The other quaternion
* Equivilant to this = this * q */
b3Quaternion& operator*=(const b3Quaternion& q)
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
__m128 vQ2 = q.get128();
-
- __m128 A1 = b3_pshufd_ps(mVec128, B3_SHUFFLE(0,1,2,0));
- __m128 B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3,3,3,0));
-
+
+ __m128 A1 = b3_pshufd_ps(mVec128, B3_SHUFFLE(0, 1, 2, 0));
+ __m128 B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3, 3, 3, 0));
+
A1 = A1 * B1;
-
- __m128 A2 = b3_pshufd_ps(mVec128, B3_SHUFFLE(1,2,0,1));
- __m128 B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1));
-
+
+ __m128 A2 = b3_pshufd_ps(mVec128, B3_SHUFFLE(1, 2, 0, 1));
+ __m128 B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2, 0, 1, 1));
+
A2 = A2 * B2;
-
- B1 = b3_pshufd_ps(mVec128, B3_SHUFFLE(2,0,1,2));
- B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2));
-
- B1 = B1 * B2; // A3 *= B3
-
- mVec128 = b3_splat_ps(mVec128, 3); // A0
- mVec128 = mVec128 * vQ2; // A0 * B0
-
- A1 = A1 + A2; // AB12
- mVec128 = mVec128 - B1; // AB03 = AB0 - AB3
- A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element
- mVec128 = mVec128+ A1; // AB03 + AB12
-
-#elif defined(B3_USE_NEON)
-
- float32x4_t vQ1 = mVec128;
- float32x4_t vQ2 = q.get128();
- float32x4_t A0, A1, B1, A2, B2, A3, B3;
- float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-
- {
- float32x2x2_t tmp;
- tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
- vQ1zx = tmp.val[0];
-
- tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
- vQ2zx = tmp.val[0];
- }
- vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
-
- vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
-
- vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
- vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
-
- A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
- B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
-
- A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
- B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
-
- A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
- B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
-
- A1 = vmulq_f32(A1, B1);
- A2 = vmulq_f32(A2, B2);
- A3 = vmulq_f32(A3, B3); // A3 *= B3
- A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0
-
- A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
- A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3
-
- // change the sign of the last element
- A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);
- A0 = vaddq_f32(A0, A1); // AB03 + AB12
-
- mVec128 = A0;
+
+ B1 = b3_pshufd_ps(mVec128, B3_SHUFFLE(2, 0, 1, 2));
+ B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1, 2, 0, 2));
+
+ B1 = B1 * B2; // A3 *= B3
+
+ mVec128 = b3_splat_ps(mVec128, 3); // A0
+ mVec128 = mVec128 * vQ2; // A0 * B0
+
+ A1 = A1 + A2; // AB12
+ mVec128 = mVec128 - B1; // AB03 = AB0 - AB3
+ A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element
+ mVec128 = mVec128 + A1; // AB03 + AB12
+
+#elif defined(B3_USE_NEON)
+
+ float32x4_t vQ1 = mVec128;
+ float32x4_t vQ2 = q.get128();
+ float32x4_t A0, A1, B1, A2, B2, A3, B3;
+ float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
+
+ {
+ float32x2x2_t tmp;
+ tmp = vtrn_f32(vget_high_f32(vQ1), vget_low_f32(vQ1)); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
+
+ tmp = vtrn_f32(vget_high_f32(vQ2), vget_low_f32(vQ2)); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
+ }
+ vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
+
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+
+ A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
+ B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
+
+ A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+
+ A1 = vmulq_f32(A1, B1);
+ A2 = vmulq_f32(A2, B2);
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+ A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+ A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3
+
+ // change the sign of the last element
+ A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);
+ A0 = vaddq_f32(A0, A1); // AB03 + AB12
+
+ mVec128 = A0;
#else
setValue(
- m_floats[3] * q.getX() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.getZ() - m_floats[2] * q.getY(),
+ m_floats[3] * q.getX() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.getZ() - m_floats[2] * q.getY(),
m_floats[3] * q.getY() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.getX() - m_floats[0] * q.getZ(),
m_floats[3] * q.getZ() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.getY() - m_floats[1] * q.getX(),
m_floats[3] * q.m_floats[3] - m_floats[0] * q.getX() - m_floats[1] * q.getY() - m_floats[2] * q.getZ());
#endif
return *this;
}
- /**@brief Return the dot product between this quaternion and another
+ /**@brief Return the dot product between this quaternion and another
* @param q The other quaternion */
b3Scalar dot(const b3Quaternion& q) const
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 vd;
-
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 vd;
+
vd = _mm_mul_ps(mVec128, q.mVec128);
-
- __m128 t = _mm_movehl_ps(vd, vd);
+
+ __m128 t = _mm_movehl_ps(vd, vd);
vd = _mm_add_ps(vd, t);
t = _mm_shuffle_ps(vd, vd, 0x55);
vd = _mm_add_ss(vd, t);
-
- return _mm_cvtss_f32(vd);
+
+ return _mm_cvtss_f32(vd);
#elif defined(B3_USE_NEON)
float32x4_t vd = vmulq_f32(mVec128, q.mVec128);
- float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_high_f32(vd));
+ float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_high_f32(vd));
x = vpadd_f32(x, x);
return vget_lane_f32(x, 0);
-#else
- return m_floats[0] * q.getX() +
- m_floats[1] * q.getY() +
- m_floats[2] * q.getZ() +
- m_floats[3] * q.m_floats[3];
+#else
+ return m_floats[0] * q.getX() +
+ m_floats[1] * q.getY() +
+ m_floats[2] * q.getZ() +
+ m_floats[3] * q.m_floats[3];
#endif
}
- /**@brief Return the length squared of the quaternion */
+ /**@brief Return the length squared of the quaternion */
b3Scalar length2() const
{
return dot(*this);
}
- /**@brief Return the length of the quaternion */
+ /**@brief Return the length of the quaternion */
b3Scalar length() const
{
return b3Sqrt(length2());
}
- /**@brief Normalize the quaternion
+ /**@brief Normalize the quaternion
* Such that x^2 + y^2 + z^2 +w^2 = 1 */
- b3Quaternion& normalize()
+ b3Quaternion& normalize()
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 vd;
-
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 vd;
+
vd = _mm_mul_ps(mVec128, mVec128);
-
- __m128 t = _mm_movehl_ps(vd, vd);
+
+ __m128 t = _mm_movehl_ps(vd, vd);
vd = _mm_add_ps(vd, t);
t = _mm_shuffle_ps(vd, vd, 0x55);
vd = _mm_add_ss(vd, t);
vd = _mm_sqrt_ss(vd);
vd = _mm_div_ss(b3vOnes, vd);
- vd = b3_pshufd_ps(vd, 0); // splat
+ vd = b3_pshufd_ps(vd, 0); // splat
mVec128 = _mm_mul_ps(mVec128, vd);
-
+
return *this;
-#else
+#else
return *this /= length();
#endif
}
- /**@brief Return a scaled version of this quaternion
+ /**@brief Return a scaled version of this quaternion
* @param s The scale factor */
B3_FORCE_INLINE b3Quaternion
operator*(const b3Scalar& s) const
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
- vs = b3_pshufd_ps(vs, 0x00); // (S S S S)
-
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = b3_pshufd_ps(vs, 0x00); // (S S S S)
+
return b3Quaternion(_mm_mul_ps(mVec128, vs));
#elif defined(B3_USE_NEON)
return b3Quaternion(vmulq_n_f32(mVec128, s));
@@ -389,7 +390,7 @@ public:
#endif
}
- /**@brief Return an inversely scaled versionof this quaternion
+ /**@brief Return an inversely scaled versionof this quaternion
* @param s The inverse scale factor */
b3Quaternion operator/(const b3Scalar& s) const
{
@@ -397,29 +398,29 @@ public:
return *this * (b3Scalar(1.0) / s);
}
- /**@brief Inversely scale this quaternion
+ /**@brief Inversely scale this quaternion
* @param s The scale factor */
- b3Quaternion& operator/=(const b3Scalar& s)
+ b3Quaternion& operator/=(const b3Scalar& s)
{
b3Assert(s != b3Scalar(0.0));
return *this *= b3Scalar(1.0) / s;
}
- /**@brief Return a normalized version of this quaternion */
- b3Quaternion normalized() const
+ /**@brief Return a normalized version of this quaternion */
+ b3Quaternion normalized() const
{
return *this / length();
- }
- /**@brief Return the angle between this quaternion and the other
+ }
+ /**@brief Return the angle between this quaternion and the other
* @param q The other quaternion */
- b3Scalar angle(const b3Quaternion& q) const
+ b3Scalar angle(const b3Quaternion& q) const
{
b3Scalar s = b3Sqrt(length2() * q.length2());
b3Assert(s != b3Scalar(0.0));
return b3Acos(dot(q) / s);
}
- /**@brief Return the angle of rotation represented by this quaternion */
- b3Scalar getAngle() const
+ /**@brief Return the angle of rotation represented by this quaternion */
+ b3Scalar getAngle() const
{
b3Scalar s = b3Scalar(2.) * b3Acos(m_floats[3]);
return s;
@@ -428,117 +429,116 @@ public:
/**@brief Return the axis of the rotation represented by this quaternion */
b3Vector3 getAxis() const
{
- b3Scalar s_squared = 1.f-m_floats[3]*m_floats[3];
-
- if (s_squared < b3Scalar(10.) * B3_EPSILON) //Check for divide by zero
- return b3MakeVector3(1.0, 0.0, 0.0); // Arbitrary
- b3Scalar s = 1.f/b3Sqrt(s_squared);
+ b3Scalar s_squared = 1.f - m_floats[3] * m_floats[3];
+
+ if (s_squared < b3Scalar(10.) * B3_EPSILON) //Check for divide by zero
+ return b3MakeVector3(1.0, 0.0, 0.0); // Arbitrary
+ b3Scalar s = 1.f / b3Sqrt(s_squared);
return b3MakeVector3(m_floats[0] * s, m_floats[1] * s, m_floats[2] * s);
}
/**@brief Return the inverse of this quaternion */
b3Quaternion inverse() const
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
return b3Quaternion(_mm_xor_ps(mVec128, b3vQInv));
#elif defined(B3_USE_NEON)
- return b3Quaternion((b3SimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)b3vQInv));
-#else
+ return b3Quaternion((b3SimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)b3vQInv));
+#else
return b3Quaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]);
#endif
}
- /**@brief Return the sum of this quaternion and the other
+ /**@brief Return the sum of this quaternion and the other
* @param q2 The other quaternion */
B3_FORCE_INLINE b3Quaternion
operator+(const b3Quaternion& q2) const
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
return b3Quaternion(_mm_add_ps(mVec128, q2.mVec128));
#elif defined(B3_USE_NEON)
- return b3Quaternion(vaddq_f32(mVec128, q2.mVec128));
-#else
+ return b3Quaternion(vaddq_f32(mVec128, q2.mVec128));
+#else
const b3Quaternion& q1 = *this;
return b3Quaternion(q1.getX() + q2.getX(), q1.getY() + q2.getY(), q1.getZ() + q2.getZ(), q1.m_floats[3] + q2.m_floats[3]);
#endif
}
- /**@brief Return the difference between this quaternion and the other
+ /**@brief Return the difference between this quaternion and the other
* @param q2 The other quaternion */
B3_FORCE_INLINE b3Quaternion
operator-(const b3Quaternion& q2) const
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
return b3Quaternion(_mm_sub_ps(mVec128, q2.mVec128));
#elif defined(B3_USE_NEON)
- return b3Quaternion(vsubq_f32(mVec128, q2.mVec128));
-#else
+ return b3Quaternion(vsubq_f32(mVec128, q2.mVec128));
+#else
const b3Quaternion& q1 = *this;
return b3Quaternion(q1.getX() - q2.getX(), q1.getY() - q2.getY(), q1.getZ() - q2.getZ(), q1.m_floats[3] - q2.m_floats[3]);
#endif
}
- /**@brief Return the negative of this quaternion
+ /**@brief Return the negative of this quaternion
* This simply negates each element */
B3_FORCE_INLINE b3Quaternion operator-() const
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
return b3Quaternion(_mm_xor_ps(mVec128, b3vMzeroMask));
#elif defined(B3_USE_NEON)
- return b3Quaternion((b3SimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)b3vMzeroMask) );
-#else
+ return b3Quaternion((b3SimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)b3vMzeroMask));
+#else
const b3Quaternion& q2 = *this;
- return b3Quaternion( - q2.getX(), - q2.getY(), - q2.getZ(), - q2.m_floats[3]);
+ return b3Quaternion(-q2.getX(), -q2.getY(), -q2.getZ(), -q2.m_floats[3]);
#endif
}
- /**@todo document this and it's use */
- B3_FORCE_INLINE b3Quaternion farthest( const b3Quaternion& qd) const
+ /**@todo document this and it's use */
+ B3_FORCE_INLINE b3Quaternion farthest(const b3Quaternion& qd) const
{
- b3Quaternion diff,sum;
+ b3Quaternion diff, sum;
diff = *this - qd;
sum = *this + qd;
- if( diff.dot(diff) > sum.dot(sum) )
+ if (diff.dot(diff) > sum.dot(sum))
return qd;
return (-qd);
}
/**@todo document this and it's use */
- B3_FORCE_INLINE b3Quaternion nearest( const b3Quaternion& qd) const
+ B3_FORCE_INLINE b3Quaternion nearest(const b3Quaternion& qd) const
{
- b3Quaternion diff,sum;
+ b3Quaternion diff, sum;
diff = *this - qd;
sum = *this + qd;
- if( diff.dot(diff) < sum.dot(sum) )
+ if (diff.dot(diff) < sum.dot(sum))
return qd;
return (-qd);
}
-
- /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion
+ /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion
* @param q The other quaternion to interpolate with
* @param t The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q.
* Slerp interpolates assuming constant velocity. */
b3Quaternion slerp(const b3Quaternion& q, const b3Scalar& t) const
{
- b3Scalar magnitude = b3Sqrt(length2() * q.length2());
- b3Assert(magnitude > b3Scalar(0));
+ b3Scalar magnitude = b3Sqrt(length2() * q.length2());
+ b3Assert(magnitude > b3Scalar(0));
- b3Scalar product = dot(q) / magnitude;
- if (b3Fabs(product) < b3Scalar(1))
+ b3Scalar product = dot(q) / magnitude;
+ if (b3Fabs(product) < b3Scalar(1))
{
- // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
- const b3Scalar sign = (product < 0) ? b3Scalar(-1) : b3Scalar(1);
-
- const b3Scalar theta = b3Acos(sign * product);
- const b3Scalar s1 = b3Sin(sign * t * theta);
- const b3Scalar d = b3Scalar(1.0) / b3Sin(theta);
- const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta);
-
- return b3Quaternion(
- (m_floats[0] * s0 + q.getX() * s1) * d,
- (m_floats[1] * s0 + q.getY() * s1) * d,
- (m_floats[2] * s0 + q.getZ() * s1) * d,
- (m_floats[3] * s0 + q.m_floats[3] * s1) * d);
+ // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
+ const b3Scalar sign = (product < 0) ? b3Scalar(-1) : b3Scalar(1);
+
+ const b3Scalar theta = b3Acos(sign * product);
+ const b3Scalar s1 = b3Sin(sign * t * theta);
+ const b3Scalar d = b3Scalar(1.0) / b3Sin(theta);
+ const b3Scalar s0 = b3Sin((b3Scalar(1.0) - t) * theta);
+
+ return b3Quaternion(
+ (m_floats[0] * s0 + q.getX() * s1) * d,
+ (m_floats[1] * s0 + q.getY() * s1) * d,
+ (m_floats[2] * s0 + q.getZ() * s1) * d,
+ (m_floats[3] * s0 + q.m_floats[3] * s1) * d);
}
else
{
@@ -546,301 +546,294 @@ public:
}
}
- static const b3Quaternion& getIdentity()
+ static const b3Quaternion& getIdentity()
{
- static const b3Quaternion identityQuat(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.),b3Scalar(1.));
+ static const b3Quaternion identityQuat(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.), b3Scalar(1.));
return identityQuat;
}
B3_FORCE_INLINE const b3Scalar& getW() const { return m_floats[3]; }
-
-
};
-
-
-
-
/**@brief Return the product of two quaternions */
B3_FORCE_INLINE b3Quaternion
-operator*(const b3Quaternion& q1, const b3Quaternion& q2)
+operator*(const b3Quaternion& q1, const b3Quaternion& q2)
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
__m128 vQ1 = q1.get128();
__m128 vQ2 = q2.get128();
__m128 A0, A1, B1, A2, B2;
-
- A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(0,1,2,0)); // X Y z x // vtrn
- B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3,3,3,0)); // W W W X // vdup vext
+
+ A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(0, 1, 2, 0)); // X Y z x // vtrn
+ B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3, 3, 3, 0)); // W W W X // vdup vext
A1 = A1 * B1;
-
- A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1,2,0,1)); // Y Z X Y // vext
- B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1)); // z x Y Y // vtrn vdup
+
+ A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1, 2, 0, 1)); // Y Z X Y // vext
+ B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2, 0, 1, 1)); // z x Y Y // vtrn vdup
A2 = A2 * B2;
- B1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2,0,1,2)); // z x Y Z // vtrn vext
- B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2)); // Y Z x z // vext vtrn
-
- B1 = B1 * B2; // A3 *= B3
+ B1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2, 0, 1, 2)); // z x Y Z // vtrn vext
+ B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1, 2, 0, 2)); // Y Z x z // vext vtrn
+
+ B1 = B1 * B2; // A3 *= B3
- A0 = b3_splat_ps(vQ1, 3); // A0
- A0 = A0 * vQ2; // A0 * B0
+ A0 = b3_splat_ps(vQ1, 3); // A0
+ A0 = A0 * vQ2; // A0 * B0
+
+ A1 = A1 + A2; // AB12
+ A0 = A0 - B1; // AB03 = AB0 - AB3
+
+ A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element
+ A0 = A0 + A1; // AB03 + AB12
- A1 = A1 + A2; // AB12
- A0 = A0 - B1; // AB03 = AB0 - AB3
-
- A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element
- A0 = A0 + A1; // AB03 + AB12
-
return b3Quaternion(A0);
-#elif defined(B3_USE_NEON)
+#elif defined(B3_USE_NEON)
float32x4_t vQ1 = q1.get128();
float32x4_t vQ2 = q2.get128();
float32x4_t A0, A1, B1, A2, B2, A3, B3;
- float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-
- {
- float32x2x2_t tmp;
- tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
- vQ1zx = tmp.val[0];
+ float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
+
+ {
+ float32x2x2_t tmp;
+ tmp = vtrn_f32(vget_high_f32(vQ1), vget_low_f32(vQ1)); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
- tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
- vQ2zx = tmp.val[0];
- }
- vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
+ tmp = vtrn_f32(vget_high_f32(vQ2), vget_low_f32(vQ2)); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
+ }
+ vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
- vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
- vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
- vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
- A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
- B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
+ A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
+ B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
- B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
- A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
- B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
A1 = vmulq_f32(A1, B1);
A2 = vmulq_f32(A2, B2);
- A3 = vmulq_f32(A3, B3); // A3 *= B3
- A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0
-
- A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
- A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3
-
- // change the sign of the last element
- A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);
- A0 = vaddq_f32(A0, A1); // AB03 + AB12
-
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+ A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+ A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3
+
+ // change the sign of the last element
+ A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);
+ A0 = vaddq_f32(A0, A1); // AB03 + AB12
+
return b3Quaternion(A0);
#else
return b3Quaternion(
- q1.getW() * q2.getX() + q1.getX() * q2.getW() + q1.getY() * q2.getZ() - q1.getZ() * q2.getY(),
+ q1.getW() * q2.getX() + q1.getX() * q2.getW() + q1.getY() * q2.getZ() - q1.getZ() * q2.getY(),
q1.getW() * q2.getY() + q1.getY() * q2.getW() + q1.getZ() * q2.getX() - q1.getX() * q2.getZ(),
q1.getW() * q2.getZ() + q1.getZ() * q2.getW() + q1.getX() * q2.getY() - q1.getY() * q2.getX(),
- q1.getW() * q2.getW() - q1.getX() * q2.getX() - q1.getY() * q2.getY() - q1.getZ() * q2.getZ());
+ q1.getW() * q2.getW() - q1.getX() * q2.getX() - q1.getY() * q2.getY() - q1.getZ() * q2.getZ());
#endif
}
B3_FORCE_INLINE b3Quaternion
operator*(const b3Quaternion& q, const b3Vector3& w)
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
__m128 vQ1 = q.get128();
__m128 vQ2 = w.get128();
__m128 A1, B1, A2, B2, A3, B3;
-
- A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(3,3,3,0));
- B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(0,1,2,0));
+
+ A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(3, 3, 3, 0));
+ B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(0, 1, 2, 0));
A1 = A1 * B1;
-
- A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1,2,0,1));
- B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1));
+
+ A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1, 2, 0, 1));
+ B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2, 0, 1, 1));
A2 = A2 * B2;
- A3 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2,0,1,2));
- B3 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2));
-
- A3 = A3 * B3; // A3 *= B3
+ A3 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2, 0, 1, 2));
+ B3 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1, 2, 0, 2));
+
+ A3 = A3 * B3; // A3 *= B3
+
+ A1 = A1 + A2; // AB12
+ A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element
+ A1 = A1 - A3; // AB123 = AB12 - AB3
- A1 = A1 + A2; // AB12
- A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element
- A1 = A1 - A3; // AB123 = AB12 - AB3
-
return b3Quaternion(A1);
-
-#elif defined(B3_USE_NEON)
+
+#elif defined(B3_USE_NEON)
float32x4_t vQ1 = q.get128();
float32x4_t vQ2 = w.get128();
float32x4_t A1, B1, A2, B2, A3, B3;
- float32x2_t vQ1wx, vQ2zx, vQ1yz, vQ2yz, vQ1zx, vQ2xz;
-
- vQ1wx = vext_f32(vget_high_f32(vQ1), vget_low_f32(vQ1), 1);
- {
- float32x2x2_t tmp;
+ float32x2_t vQ1wx, vQ2zx, vQ1yz, vQ2yz, vQ1zx, vQ2xz;
- tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
- vQ2zx = tmp.val[0];
+ vQ1wx = vext_f32(vget_high_f32(vQ1), vget_low_f32(vQ1), 1);
+ {
+ float32x2x2_t tmp;
- tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
- vQ1zx = tmp.val[0];
- }
+ tmp = vtrn_f32(vget_high_f32(vQ2), vget_low_f32(vQ2)); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
- vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+ tmp = vtrn_f32(vget_high_f32(vQ1), vget_low_f32(vQ1)); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
+ }
+
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
- vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
- vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
- A1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ1), 1), vQ1wx); // W W W X
- B1 = vcombine_f32(vget_low_f32(vQ2), vQ2zx); // X Y z x
+ A1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ1), 1), vQ1wx); // W W W X
+ B1 = vcombine_f32(vget_low_f32(vQ2), vQ2zx); // X Y z x
A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
- B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
- A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
- B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
A1 = vmulq_f32(A1, B1);
A2 = vmulq_f32(A2, B2);
- A3 = vmulq_f32(A3, B3); // A3 *= B3
-
- A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
-
- // change the sign of the last element
- A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);
-
- A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3
-
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+
+ // change the sign of the last element
+ A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);
+
+ A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3
+
return b3Quaternion(A1);
-
+
#else
- return b3Quaternion(
- q.getW() * w.getX() + q.getY() * w.getZ() - q.getZ() * w.getY(),
- q.getW() * w.getY() + q.getZ() * w.getX() - q.getX() * w.getZ(),
- q.getW() * w.getZ() + q.getX() * w.getY() - q.getY() * w.getX(),
- -q.getX() * w.getX() - q.getY() * w.getY() - q.getZ() * w.getZ());
+ return b3Quaternion(
+ q.getW() * w.getX() + q.getY() * w.getZ() - q.getZ() * w.getY(),
+ q.getW() * w.getY() + q.getZ() * w.getX() - q.getX() * w.getZ(),
+ q.getW() * w.getZ() + q.getX() * w.getY() - q.getY() * w.getX(),
+ -q.getX() * w.getX() - q.getY() * w.getY() - q.getZ() * w.getZ());
#endif
}
B3_FORCE_INLINE b3Quaternion
operator*(const b3Vector3& w, const b3Quaternion& q)
{
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
__m128 vQ1 = w.get128();
__m128 vQ2 = q.get128();
__m128 A1, B1, A2, B2, A3, B3;
-
- A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(0,1,2,0)); // X Y z x
- B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3,3,3,0)); // W W W X
+
+ A1 = b3_pshufd_ps(vQ1, B3_SHUFFLE(0, 1, 2, 0)); // X Y z x
+ B1 = b3_pshufd_ps(vQ2, B3_SHUFFLE(3, 3, 3, 0)); // W W W X
A1 = A1 * B1;
-
- A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1,2,0,1));
- B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2,0,1,1));
- A2 = A2 *B2;
+ A2 = b3_pshufd_ps(vQ1, B3_SHUFFLE(1, 2, 0, 1));
+ B2 = b3_pshufd_ps(vQ2, B3_SHUFFLE(2, 0, 1, 1));
+
+ A2 = A2 * B2;
+
+ A3 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2, 0, 1, 2));
+ B3 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1, 2, 0, 2));
+
+ A3 = A3 * B3; // A3 *= B3
- A3 = b3_pshufd_ps(vQ1, B3_SHUFFLE(2,0,1,2));
- B3 = b3_pshufd_ps(vQ2, B3_SHUFFLE(1,2,0,2));
-
- A3 = A3 * B3; // A3 *= B3
+ A1 = A1 + A2; // AB12
+ A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element
+ A1 = A1 - A3; // AB123 = AB12 - AB3
- A1 = A1 + A2; // AB12
- A1 = _mm_xor_ps(A1, b3vPPPM); // change sign of the last element
- A1 = A1 - A3; // AB123 = AB12 - AB3
-
return b3Quaternion(A1);
-#elif defined(B3_USE_NEON)
+#elif defined(B3_USE_NEON)
float32x4_t vQ1 = w.get128();
float32x4_t vQ2 = q.get128();
- float32x4_t A1, B1, A2, B2, A3, B3;
- float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-
- {
- float32x2x2_t tmp;
-
- tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
- vQ1zx = tmp.val[0];
+ float32x4_t A1, B1, A2, B2, A3, B3;
+ float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
- tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
- vQ2zx = tmp.val[0];
- }
- vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
+ {
+ float32x2x2_t tmp;
+
+ tmp = vtrn_f32(vget_high_f32(vQ1), vget_low_f32(vQ1)); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
+
+ tmp = vtrn_f32(vget_high_f32(vQ2), vget_low_f32(vQ2)); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
+ }
+ vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
- vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
- vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
- vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
- A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
- B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
+ A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
+ B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
- B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
- A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
- B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
A1 = vmulq_f32(A1, B1);
A2 = vmulq_f32(A2, B2);
- A3 = vmulq_f32(A3, B3); // A3 *= B3
-
- A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
-
- // change the sign of the last element
- A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);
-
- A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3
-
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+
+ // change the sign of the last element
+ A1 = (b3SimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)b3vPPPM);
+
+ A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3
+
return b3Quaternion(A1);
-
+
#else
- return b3Quaternion(
- +w.getX() * q.getW() + w.getY() * q.getZ() - w.getZ() * q.getY(),
+ return b3Quaternion(
+ +w.getX() * q.getW() + w.getY() * q.getZ() - w.getZ() * q.getY(),
+w.getY() * q.getW() + w.getZ() * q.getX() - w.getX() * q.getZ(),
+w.getZ() * q.getW() + w.getX() * q.getY() - w.getY() * q.getX(),
- -w.getX() * q.getX() - w.getY() * q.getY() - w.getZ() * q.getZ());
+ -w.getX() * q.getX() - w.getY() * q.getY() - w.getZ() * q.getZ());
#endif
}
/**@brief Calculate the dot product between two quaternions */
-B3_FORCE_INLINE b3Scalar
-b3Dot(const b3Quaternion& q1, const b3Quaternion& q2)
-{
- return q1.dot(q2);
+B3_FORCE_INLINE b3Scalar
+b3Dot(const b3Quaternion& q1, const b3Quaternion& q2)
+{
+ return q1.dot(q2);
}
-
/**@brief Return the length of a quaternion */
B3_FORCE_INLINE b3Scalar
-b3Length(const b3Quaternion& q)
-{
- return q.length();
+b3Length(const b3Quaternion& q)
+{
+ return q.length();
}
/**@brief Return the angle between two quaternions*/
B3_FORCE_INLINE b3Scalar
-b3Angle(const b3Quaternion& q1, const b3Quaternion& q2)
-{
- return q1.angle(q2);
+b3Angle(const b3Quaternion& q1, const b3Quaternion& q2)
+{
+ return q1.angle(q2);
}
/**@brief Return the inverse of a quaternion*/
B3_FORCE_INLINE b3Quaternion
-b3Inverse(const b3Quaternion& q)
+b3Inverse(const b3Quaternion& q)
{
return q.inverse();
}
@@ -851,7 +844,7 @@ b3Inverse(const b3Quaternion& q)
* @param t The ration between q1 and q2. t = 0 return q1, t=1 returns q2
* Slerp assumes constant velocity between positions. */
B3_FORCE_INLINE b3Quaternion
-b3Slerp(const b3Quaternion& q1, const b3Quaternion& q2, const b3Scalar& t)
+b3Slerp(const b3Quaternion& q1, const b3Quaternion& q2, const b3Scalar& t)
{
return q1.slerp(q2, t);
}
@@ -859,7 +852,7 @@ b3Slerp(const b3Quaternion& q1, const b3Quaternion& q2, const b3Scalar& t)
B3_FORCE_INLINE b3Quaternion
b3QuatMul(const b3Quaternion& rot0, const b3Quaternion& rot1)
{
- return rot0*rot1;
+ return rot0 * rot1;
}
B3_FORCE_INLINE b3Quaternion
@@ -868,51 +861,45 @@ b3QuatNormalized(const b3Quaternion& orn)
return orn.normalized();
}
-
-
-B3_FORCE_INLINE b3Vector3
-b3QuatRotate(const b3Quaternion& rotation, const b3Vector3& v)
+B3_FORCE_INLINE b3Vector3
+b3QuatRotate(const b3Quaternion& rotation, const b3Vector3& v)
{
b3Quaternion q = rotation * v;
q *= rotation.inverse();
-#if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
return b3MakeVector3(_mm_and_ps(q.get128(), b3vFFF0fMask));
#elif defined(B3_USE_NEON)
- return b3MakeVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), b3vFFF0Mask));
-#else
- return b3MakeVector3(q.getX(),q.getY(),q.getZ());
+ return b3MakeVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), b3vFFF0Mask));
+#else
+ return b3MakeVector3(q.getX(), q.getY(), q.getZ());
#endif
}
-B3_FORCE_INLINE b3Quaternion
-b3ShortestArcQuat(const b3Vector3& v0, const b3Vector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized
+B3_FORCE_INLINE b3Quaternion
+b3ShortestArcQuat(const b3Vector3& v0, const b3Vector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized
{
b3Vector3 c = v0.cross(v1);
- b3Scalar d = v0.dot(v1);
+ b3Scalar d = v0.dot(v1);
if (d < -1.0 + B3_EPSILON)
{
- b3Vector3 n,unused;
- b3PlaneSpace1(v0,n,unused);
- return b3Quaternion(n.getX(),n.getY(),n.getZ(),0.0f); // just pick any vector that is orthogonal to v0
+ b3Vector3 n, unused;
+ b3PlaneSpace1(v0, n, unused);
+ return b3Quaternion(n.getX(), n.getY(), n.getZ(), 0.0f); // just pick any vector that is orthogonal to v0
}
- b3Scalar s = b3Sqrt((1.0f + d) * 2.0f);
+ b3Scalar s = b3Sqrt((1.0f + d) * 2.0f);
b3Scalar rs = 1.0f / s;
- return b3Quaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f);
-
+ return b3Quaternion(c.getX() * rs, c.getY() * rs, c.getZ() * rs, s * 0.5f);
}
-B3_FORCE_INLINE b3Quaternion
-b3ShortestArcQuatNormalize2(b3Vector3& v0,b3Vector3& v1)
+B3_FORCE_INLINE b3Quaternion
+b3ShortestArcQuatNormalize2(b3Vector3& v0, b3Vector3& v1)
{
v0.normalize();
v1.normalize();
- return b3ShortestArcQuat(v0,v1);
+ return b3ShortestArcQuat(v0, v1);
}
-#endif //B3_SIMD__QUATERNION_H_
-
-
-
+#endif //B3_SIMD__QUATERNION_H_
diff --git a/thirdparty/bullet/Bullet3Common/b3Random.h b/thirdparty/bullet/Bullet3Common/b3Random.h
index dc040f1562..c2e21496c7 100644
--- a/thirdparty/bullet/Bullet3Common/b3Random.h
+++ b/thirdparty/bullet/Bullet3Common/b3Random.h
@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef B3_GEN_RANDOM_H
#define B3_GEN_RANDOM_H
@@ -26,8 +24,8 @@ subject to the following restrictions:
#define B3_RAND_MAX UINT_MAX
-B3_FORCE_INLINE void b3Srand(unsigned int seed) { init_genrand(seed); }
-B3_FORCE_INLINE unsigned int b3rand() { return genrand_int32(); }
+B3_FORCE_INLINE void b3Srand(unsigned int seed) { init_genrand(seed); }
+B3_FORCE_INLINE unsigned int b3rand() { return genrand_int32(); }
#else
@@ -35,8 +33,8 @@ B3_FORCE_INLINE unsigned int b3rand() { return genrand_int32()
#define B3_RAND_MAX RAND_MAX
-B3_FORCE_INLINE void b3Srand(unsigned int seed) { srand(seed); }
-B3_FORCE_INLINE unsigned int b3rand() { return rand(); }
+B3_FORCE_INLINE void b3Srand(unsigned int seed) { srand(seed); }
+B3_FORCE_INLINE unsigned int b3rand() { return rand(); }
#endif
@@ -45,6 +43,4 @@ inline b3Scalar b3RandRange(b3Scalar minRange, b3Scalar maxRange)
return (b3rand() / (b3Scalar(B3_RAND_MAX) + b3Scalar(1.0))) * (maxRange - minRange) + minRange;
}
-
-#endif //B3_GEN_RANDOM_H
-
+#endif //B3_GEN_RANDOM_H
diff --git a/thirdparty/bullet/Bullet3Common/b3ResizablePool.h b/thirdparty/bullet/Bullet3Common/b3ResizablePool.h
index 06ad8a778d..cafe3ff396 100644
--- a/thirdparty/bullet/Bullet3Common/b3ResizablePool.h
+++ b/thirdparty/bullet/Bullet3Common/b3ResizablePool.h
@@ -4,10 +4,10 @@
#include "Bullet3Common/b3AlignedObjectArray.h"
-enum
+enum
{
- B3_POOL_HANDLE_TERMINAL_FREE=-1,
- B3_POOL_HANDLE_TERMINAL_USED =-2
+ B3_POOL_HANDLE_TERMINAL_FREE = -1,
+ B3_POOL_HANDLE_TERMINAL_USED = -2
};
template <typename U>
@@ -20,25 +20,23 @@ struct b3PoolBodyHandle : public U
{
m_nextFreeHandle = next;
}
- int getNextFree() const
+ int getNextFree() const
{
return m_nextFreeHandle;
}
};
-template <typename T>
+template <typename T>
class b3ResizablePool
{
-
protected:
- b3AlignedObjectArray<T> m_bodyHandles;
- int m_numUsedHandles; // number of active handles
- int m_firstFreeHandle; // free handles list
+ b3AlignedObjectArray<T> m_bodyHandles;
+ int m_numUsedHandles; // number of active handles
+ int m_firstFreeHandle; // free handles list
T* getHandleInternal(int handle)
{
return &m_bodyHandles[handle];
-
}
const T* getHandleInternal(int handle) const
{
@@ -46,17 +44,16 @@ protected:
}
public:
-
b3ResizablePool()
{
initHandles();
}
-
+
virtual ~b3ResizablePool()
{
exitHandles();
}
-///handle management
+ ///handle management
int getNumHandles() const
{
@@ -65,44 +62,40 @@ public:
void getUsedHandles(b3AlignedObjectArray<int>& usedHandles) const
{
-
- for (int i=0;i<m_bodyHandles.size();i++)
+ for (int i = 0; i < m_bodyHandles.size(); i++)
{
- if (m_bodyHandles[i].getNextFree()==B3_POOL_HANDLE_TERMINAL_USED)
+ if (m_bodyHandles[i].getNextFree() == B3_POOL_HANDLE_TERMINAL_USED)
{
usedHandles.push_back(i);
}
}
}
-
-
T* getHandle(int handle)
{
- b3Assert(handle>=0);
- b3Assert(handle<m_bodyHandles.size());
- if ((handle<0) || (handle>=m_bodyHandles.size()))
+ b3Assert(handle >= 0);
+ b3Assert(handle < m_bodyHandles.size());
+ if ((handle < 0) || (handle >= m_bodyHandles.size()))
{
return 0;
}
- if (m_bodyHandles[handle].getNextFree()==B3_POOL_HANDLE_TERMINAL_USED)
+ if (m_bodyHandles[handle].getNextFree() == B3_POOL_HANDLE_TERMINAL_USED)
{
return &m_bodyHandles[handle];
}
return 0;
-
}
const T* getHandle(int handle) const
{
- b3Assert(handle>=0);
- b3Assert(handle<m_bodyHandles.size());
- if ((handle<0) || (handle>=m_bodyHandles.size()))
+ b3Assert(handle >= 0);
+ b3Assert(handle < m_bodyHandles.size());
+ if ((handle < 0) || (handle >= m_bodyHandles.size()))
{
return 0;
}
- if (m_bodyHandles[handle].getNextFree()==B3_POOL_HANDLE_TERMINAL_USED)
+ if (m_bodyHandles[handle].getNextFree() == B3_POOL_HANDLE_TERMINAL_USED)
{
return &m_bodyHandles[handle];
}
@@ -120,7 +113,6 @@ public:
for (int i = curCapacity; i < newCapacity; i++)
m_bodyHandles[i].setNextFree(i + 1);
-
m_bodyHandles[newCapacity - 1].setNextFree(-1);
}
m_firstFreeHandle = curCapacity;
@@ -142,19 +134,18 @@ public:
int allocHandle()
{
- b3Assert(m_firstFreeHandle>=0);
+ b3Assert(m_firstFreeHandle >= 0);
int handle = m_firstFreeHandle;
m_firstFreeHandle = getHandleInternal(handle)->getNextFree();
m_numUsedHandles++;
- if (m_firstFreeHandle<0)
+ if (m_firstFreeHandle < 0)
{
//int curCapacity = m_bodyHandles.size();
- int additionalCapacity= m_bodyHandles.size();
+ int additionalCapacity = m_bodyHandles.size();
increaseHandleCapacity(additionalCapacity);
-
getHandleInternal(handle)->setNextFree(m_firstFreeHandle);
}
getHandleInternal(handle)->setNextFree(B3_POOL_HANDLE_TERMINAL_USED);
@@ -162,12 +153,11 @@ public:
return handle;
}
-
void freeHandle(int handle)
{
b3Assert(handle >= 0);
- if (m_bodyHandles[handle].getNextFree()==B3_POOL_HANDLE_TERMINAL_USED)
+ if (m_bodyHandles[handle].getNextFree() == B3_POOL_HANDLE_TERMINAL_USED)
{
getHandleInternal(handle)->clear();
getHandleInternal(handle)->setNextFree(m_firstFreeHandle);
@@ -176,7 +166,6 @@ public:
}
}
};
- ///end handle management
-
- #endif //B3_RESIZABLE_POOL_H
- \ No newline at end of file
+///end handle management
+
+#endif //B3_RESIZABLE_POOL_H
diff --git a/thirdparty/bullet/Bullet3Common/b3Scalar.h b/thirdparty/bullet/Bullet3Common/b3Scalar.h
index dbc7fea397..0db5eb6f4f 100644
--- a/thirdparty/bullet/Bullet3Common/b3Scalar.h
+++ b/thirdparty/bullet/Bullet3Common/b3Scalar.h
@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef B3_SCALAR_H
#define B3_SCALAR_H
@@ -22,238 +20,252 @@ subject to the following restrictions:
#pragma unmanaged
#endif
-
-
#include <math.h>
-#include <stdlib.h>//size_t for MSVC 6.0
+#include <stdlib.h> //size_t for MSVC 6.0
#include <float.h>
//Original repository is at http://github.com/erwincoumans/bullet3
#define B3_BULLET_VERSION 300
-inline int b3GetVersion()
+inline int b3GetVersion()
{
return B3_BULLET_VERSION;
}
-#if defined(DEBUG) || defined (_DEBUG)
+#if defined(DEBUG) || defined(_DEBUG)
#define B3_DEBUG
#endif
-#include "b3Logging.h"//for b3Error
-
+#include "b3Logging.h" //for b3Error
#ifdef _WIN32
- #if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
+#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined(_MSC_VER) && _MSC_VER < 1300)
- #define B3_FORCE_INLINE inline
- #define B3_ATTRIBUTE_ALIGNED16(a) a
- #define B3_ATTRIBUTE_ALIGNED64(a) a
- #define B3_ATTRIBUTE_ALIGNED128(a) a
- #else
- //#define B3_HAS_ALIGNED_ALLOCATOR
- #pragma warning(disable : 4324) // disable padding warning
+#define B3_FORCE_INLINE inline
+#define B3_ATTRIBUTE_ALIGNED16(a) a
+#define B3_ATTRIBUTE_ALIGNED64(a) a
+#define B3_ATTRIBUTE_ALIGNED128(a) a
+#else
+//#define B3_HAS_ALIGNED_ALLOCATOR
+#pragma warning(disable : 4324) // disable padding warning
// #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning.
- #pragma warning(disable:4996) //Turn off warnings about deprecated C routines
+#pragma warning(disable : 4996) //Turn off warnings about deprecated C routines
// #pragma warning(disable:4786) // Disable the "debug name too long" warning
- #define B3_FORCE_INLINE __forceinline
- #define B3_ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
- #define B3_ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
- #define B3_ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a
- #ifdef _XBOX
- #define B3_USE_VMX128
-
- #include <ppcintrinsics.h>
- #define B3_HAVE_NATIVE_FSEL
- #define b3Fsel(a,b,c) __fsel((a),(b),(c))
- #else
-
-#if (defined (_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (B3_USE_DOUBLE_PRECISION))
- #if (defined (_M_IX86) || defined (_M_X64))
- #define B3_USE_SSE
- #ifdef B3_USE_SSE
- //B3_USE_SSE_IN_API is disabled under Windows by default, because
- //it makes it harder to integrate Bullet into your application under Windows
- //(structured embedding Bullet structs/classes need to be 16-byte aligned)
- //with relatively little performance gain
- //If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
- //you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
- //#define B3_USE_SSE_IN_API
- #endif //B3_USE_SSE
- #include <emmintrin.h>
- #endif
+#define B3_FORCE_INLINE __forceinline
+#define B3_ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
+#define B3_ATTRIBUTE_ALIGNED64(a) __declspec(align(64)) a
+#define B3_ATTRIBUTE_ALIGNED128(a) __declspec(align(128)) a
+#ifdef _XBOX
+#define B3_USE_VMX128
+
+#include <ppcintrinsics.h>
+#define B3_HAVE_NATIVE_FSEL
+#define b3Fsel(a, b, c) __fsel((a), (b), (c))
+#else
+
+#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(B3_USE_DOUBLE_PRECISION))
+#if (defined(_M_IX86) || defined(_M_X64))
+#define B3_USE_SSE
+#ifdef B3_USE_SSE
+//B3_USE_SSE_IN_API is disabled under Windows by default, because
+//it makes it harder to integrate Bullet into your application under Windows
+//(structured embedding Bullet structs/classes need to be 16-byte aligned)
+//with relatively little performance gain
+//If you are not embedded Bullet data in your classes, or make sure that you align those classes on 16-byte boundaries
+//you can manually enable this line or set it in the build system for a bit of performance gain (a few percent, dependent on usage)
+//#define B3_USE_SSE_IN_API
+#endif //B3_USE_SSE
+#include <emmintrin.h>
+#endif
#endif
- #endif//_XBOX
+#endif //_XBOX
- #endif //__MINGW32__
+#endif //__MINGW32__
#ifdef B3_DEBUG
- #ifdef _MSC_VER
- #include <stdio.h>
- #define b3Assert(x) { if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }}
- #else//_MSC_VER
- #include <assert.h>
- #define b3Assert assert
- #endif//_MSC_VER
+#ifdef _MSC_VER
+#include <stdio.h>
+#define b3Assert(x) \
+ { \
+ if (!(x)) \
+ { \
+ b3Error( \
+ "Assert "__FILE__ \
+ ":%u (" #x ")\n", \
+ __LINE__); \
+ __debugbreak(); \
+ } \
+ }
+#else //_MSC_VER
+#include <assert.h>
+#define b3Assert assert
+#endif //_MSC_VER
#else
- #define b3Assert(x)
+#define b3Assert(x)
#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
+//b3FullAssert is optional, slows down a lot
+#define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
+#define b3Likely(_c) _c
+#define b3Unlikely(_c) _c
#else
-
-#if defined (__CELLOS_LV2__)
- #define B3_FORCE_INLINE inline __attribute__((always_inline))
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- #ifndef assert
- #include <assert.h>
- #endif
+
+#if defined(__CELLOS_LV2__)
+#define B3_FORCE_INLINE inline __attribute__((always_inline))
+#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
+#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
+#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
+#ifndef assert
+#include <assert.h>
+#endif
#ifdef B3_DEBUG
#ifdef __SPU__
#include <spu_printf.h>
#define printf spu_printf
- #define b3Assert(x) {if(!(x)){b3Error("Assert "__FILE__ ":%u ("#x")\n", __LINE__);spu_hcmpeq(0,0);}}
+#define b3Assert(x) \
+ { \
+ if (!(x)) \
+ { \
+ b3Error( \
+ "Assert "__FILE__ \
+ ":%u (" #x ")\n", \
+ __LINE__); \
+ spu_hcmpeq(0, 0); \
+ } \
+ }
#else
- #define b3Assert assert
+#define b3Assert assert
#endif
-
+
#else
- #define b3Assert(x)
+#define b3Assert(x)
#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
+//b3FullAssert is optional, slows down a lot
+#define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
+#define b3Likely(_c) _c
+#define b3Unlikely(_c) _c
#else
#ifdef USE_LIBSPE2
- #define B3_FORCE_INLINE __inline
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- #ifndef assert
- #include <assert.h>
- #endif
+#define B3_FORCE_INLINE __inline
+#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
+#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
+#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
+#ifndef assert
+#include <assert.h>
+#endif
#ifdef B3_DEBUG
- #define b3Assert assert
+#define b3Assert assert
#else
- #define b3Assert(x)
+#define b3Assert(x)
#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
+//b3FullAssert is optional, slows down a lot
+#define b3FullAssert(x)
+#define b3Likely(_c) __builtin_expect((_c), 1)
+#define b3Unlikely(_c) __builtin_expect((_c), 0)
- #define b3Likely(_c) __builtin_expect((_c), 1)
- #define b3Unlikely(_c) __builtin_expect((_c), 0)
-
-
#else
- //non-windows systems
-
-#if (defined (__APPLE__) && (!defined (B3_USE_DOUBLE_PRECISION)))
- #if defined (__i386__) || defined (__x86_64__)
- #define B3_USE_SSE
- //B3_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
- //if apps run into issues, we will disable the next line
- #define B3_USE_SSE_IN_API
- #ifdef B3_USE_SSE
- // include appropriate SSE level
- #if defined (__SSE4_1__)
- #include <smmintrin.h>
- #elif defined (__SSSE3__)
- #include <tmmintrin.h>
- #elif defined (__SSE3__)
- #include <pmmintrin.h>
- #else
- #include <emmintrin.h>
- #endif
- #endif //B3_USE_SSE
- #elif defined( __armv7__ )
- #ifdef __clang__
- #define B3_USE_NEON 1
-
- #if defined B3_USE_NEON && defined (__clang__)
- #include <arm_neon.h>
- #endif//B3_USE_NEON
- #endif //__clang__
- #endif//__arm__
-
- #define B3_FORCE_INLINE inline __attribute__ ((always_inline))
+//non-windows systems
+
+#if (defined(__APPLE__) && (!defined(B3_USE_DOUBLE_PRECISION)))
+#if defined(__i386__) || defined(__x86_64__)
+#define B3_USE_SSE
+//B3_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries
+//if apps run into issues, we will disable the next line
+#define B3_USE_SSE_IN_API
+#ifdef B3_USE_SSE
+// include appropriate SSE level
+#if defined(__SSE4_1__)
+#include <smmintrin.h>
+#elif defined(__SSSE3__)
+#include <tmmintrin.h>
+#elif defined(__SSE3__)
+#include <pmmintrin.h>
+#else
+#include <emmintrin.h>
+#endif
+#endif //B3_USE_SSE
+#elif defined(__armv7__)
+#ifdef __clang__
+#define B3_USE_NEON 1
+
+#if defined B3_USE_NEON && defined(__clang__)
+#include <arm_neon.h>
+#endif //B3_USE_NEON
+#endif //__clang__
+#endif //__arm__
+
+#define B3_FORCE_INLINE inline __attribute__((always_inline))
///@todo: check out alignment methods for other platforms/compilers
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- #ifndef assert
- #include <assert.h>
- #endif
-
- #if defined(DEBUG) || defined (_DEBUG)
- #if defined (__i386__) || defined (__x86_64__)
- #include <stdio.h>
- #define b3Assert(x)\
- {\
- if(!(x))\
- {\
- b3Error("Assert %s in line %d, file %s\n",#x, __LINE__, __FILE__);\
- asm volatile ("int3");\
- }\
+#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
+#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
+#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
+#ifndef assert
+#include <assert.h>
+#endif
+
+#if defined(DEBUG) || defined(_DEBUG)
+#if defined(__i386__) || defined(__x86_64__)
+#include <stdio.h>
+#define b3Assert(x) \
+ { \
+ if (!(x)) \
+ { \
+ b3Error("Assert %s in line %d, file %s\n", #x, __LINE__, __FILE__); \
+ asm volatile("int3"); \
+ } \
}
- #else//defined (__i386__) || defined (__x86_64__)
- #define b3Assert assert
- #endif//defined (__i386__) || defined (__x86_64__)
- #else//defined(DEBUG) || defined (_DEBUG)
- #define b3Assert(x)
- #endif//defined(DEBUG) || defined (_DEBUG)
-
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
+#else //defined (__i386__) || defined (__x86_64__)
+#define b3Assert assert
+#endif //defined (__i386__) || defined (__x86_64__)
+#else //defined(DEBUG) || defined (_DEBUG)
+#define b3Assert(x)
+#endif //defined(DEBUG) || defined (_DEBUG)
+
+//b3FullAssert is optional, slows down a lot
+#define b3FullAssert(x)
+#define b3Likely(_c) _c
+#define b3Unlikely(_c) _c
#else
- #define B3_FORCE_INLINE inline
- ///@todo: check out alignment methods for other platforms/compilers
- #define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
- #define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__ ((aligned (64)))
- #define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
- ///#define B3_ATTRIBUTE_ALIGNED16(a) a
- ///#define B3_ATTRIBUTE_ALIGNED64(a) a
- ///#define B3_ATTRIBUTE_ALIGNED128(a) a
- #ifndef assert
- #include <assert.h>
- #endif
-
-#if defined(DEBUG) || defined (_DEBUG)
- #define b3Assert assert
+#define B3_FORCE_INLINE inline
+///@todo: check out alignment methods for other platforms/compilers
+#define B3_ATTRIBUTE_ALIGNED16(a) a __attribute__((aligned(16)))
+#define B3_ATTRIBUTE_ALIGNED64(a) a __attribute__((aligned(64)))
+#define B3_ATTRIBUTE_ALIGNED128(a) a __attribute__((aligned(128)))
+///#define B3_ATTRIBUTE_ALIGNED16(a) a
+///#define B3_ATTRIBUTE_ALIGNED64(a) a
+///#define B3_ATTRIBUTE_ALIGNED128(a) a
+#ifndef assert
+#include <assert.h>
+#endif
+
+#if defined(DEBUG) || defined(_DEBUG)
+#define b3Assert assert
#else
- #define b3Assert(x)
+#define b3Assert(x)
#endif
- //b3FullAssert is optional, slows down a lot
- #define b3FullAssert(x)
- #define b3Likely(_c) _c
- #define b3Unlikely(_c) _c
-#endif //__APPLE__
+//b3FullAssert is optional, slows down a lot
+#define b3FullAssert(x)
+#define b3Likely(_c) _c
+#define b3Unlikely(_c) _c
+#endif //__APPLE__
-#endif // LIBSPE2
+#endif // LIBSPE2
-#endif //__CELLOS_LV2__
+#endif //__CELLOS_LV2__
#endif
-
///The b3Scalar type abstracts floating point numbers, to easily switch between double and single floating point precision.
#if defined(B3_USE_DOUBLE_PRECISION)
typedef double b3Scalar;
@@ -267,34 +279,34 @@ typedef float b3Scalar;
#ifdef B3_USE_SSE
typedef __m128 b3SimdFloat4;
-#endif//B3_USE_SSE
+#endif //B3_USE_SSE
-#if defined B3_USE_SSE_IN_API && defined (B3_USE_SSE)
+#if defined B3_USE_SSE_IN_API && defined(B3_USE_SSE)
#ifdef _WIN32
#ifndef B3_NAN
static int b3NanMask = 0x7F800001;
-#define B3_NAN (*(float*)&b3NanMask)
+#define B3_NAN (*(float *)&b3NanMask)
#endif
#ifndef B3_INFINITY_MASK
-static int b3InfinityMask = 0x7F800000;
-#define B3_INFINITY_MASK (*(float*)&b3InfinityMask)
+static int b3InfinityMask = 0x7F800000;
+#define B3_INFINITY_MASK (*(float *)&b3InfinityMask)
#endif
-inline __m128 operator + (const __m128 A, const __m128 B)
+inline __m128 operator+(const __m128 A, const __m128 B)
{
- return _mm_add_ps(A, B);
+ return _mm_add_ps(A, B);
}
-inline __m128 operator - (const __m128 A, const __m128 B)
+inline __m128 operator-(const __m128 A, const __m128 B)
{
- return _mm_sub_ps(A, B);
+ return _mm_sub_ps(A, B);
}
-inline __m128 operator * (const __m128 A, const __m128 B)
+inline __m128 operator*(const __m128 A, const __m128 B)
{
- return _mm_mul_ps(A, B);
+ return _mm_mul_ps(A, B);
}
#define b3CastfTo128i(a) (_mm_castps_si128(a))
@@ -302,18 +314,19 @@ inline __m128 operator * (const __m128 A, const __m128 B)
#define b3CastiTo128f(a) (_mm_castsi128_ps(a))
#define b3CastdTo128f(a) (_mm_castpd_ps(a))
#define b3CastdTo128i(a) (_mm_castpd_si128(a))
-#define b3Assign128(r0,r1,r2,r3) _mm_setr_ps(r0,r1,r2,r3)
+#define b3Assign128(r0, r1, r2, r3) _mm_setr_ps(r0, r1, r2, r3)
-#else//_WIN32
+#else //_WIN32
#define b3CastfTo128i(a) ((__m128i)(a))
#define b3CastfTo128d(a) ((__m128d)(a))
-#define b3CastiTo128f(a) ((__m128) (a))
-#define b3CastdTo128f(a) ((__m128) (a))
+#define b3CastiTo128f(a) ((__m128)(a))
+#define b3CastdTo128f(a) ((__m128)(a))
#define b3CastdTo128i(a) ((__m128i)(a))
-#define b3Assign128(r0,r1,r2,r3) (__m128){r0,r1,r2,r3}
-#endif//_WIN32
-#endif //B3_USE_SSE_IN_API
+#define b3Assign128(r0, r1, r2, r3) \
+ (__m128) { r0, r1, r2, r3 }
+#endif //_WIN32
+#endif //B3_USE_SSE_IN_API
#ifdef B3_USE_NEON
#include <arm_neon.h>
@@ -321,142 +334,160 @@ inline __m128 operator * (const __m128 A, const __m128 B)
typedef float32x4_t b3SimdFloat4;
#define B3_INFINITY INFINITY
#define B3_NAN NAN
-#define b3Assign128(r0,r1,r2,r3) (float32x4_t){r0,r1,r2,r3}
+#define b3Assign128(r0, r1, r2, r3) \
+ (float32x4_t) { r0, r1, r2, r3 }
#endif
-
-
-
-
-#define B3_DECLARE_ALIGNED_ALLOCATOR() \
- B3_FORCE_INLINE void* operator new(size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes,16); } \
- B3_FORCE_INLINE void operator delete(void* ptr) { b3AlignedFree(ptr); } \
- B3_FORCE_INLINE void* operator new(size_t, void* ptr) { return ptr; } \
- B3_FORCE_INLINE void operator delete(void*, void*) { } \
- B3_FORCE_INLINE void* operator new[](size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes,16); } \
- B3_FORCE_INLINE void operator delete[](void* ptr) { b3AlignedFree(ptr); } \
- B3_FORCE_INLINE void* operator new[](size_t, void* ptr) { return ptr; } \
- B3_FORCE_INLINE void operator delete[](void*, void*) { } \
-
-
+#define B3_DECLARE_ALIGNED_ALLOCATOR() \
+ B3_FORCE_INLINE void *operator new(size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes, 16); } \
+ B3_FORCE_INLINE void operator delete(void *ptr) { b3AlignedFree(ptr); } \
+ B3_FORCE_INLINE void *operator new(size_t, void *ptr) { return ptr; } \
+ B3_FORCE_INLINE void operator delete(void *, void *) {} \
+ B3_FORCE_INLINE void *operator new[](size_t sizeInBytes) { return b3AlignedAlloc(sizeInBytes, 16); } \
+ B3_FORCE_INLINE void operator delete[](void *ptr) { b3AlignedFree(ptr); } \
+ B3_FORCE_INLINE void *operator new[](size_t, void *ptr) { return ptr; } \
+ B3_FORCE_INLINE void operator delete[](void *, void *) {}
#if defined(B3_USE_DOUBLE_PRECISION) || defined(B3_FORCE_DOUBLE_FUNCTIONS)
-
-B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar x) { return sqrt(x); }
+
+B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar x)
+{
+ return sqrt(x);
+}
B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabs(x); }
B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cos(x); }
B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sin(x); }
B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tan(x); }
-B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) { if (x<b3Scalar(-1)) x=b3Scalar(-1); if (x>b3Scalar(1)) x=b3Scalar(1); return acos(x); }
-B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) { if (x<b3Scalar(-1)) x=b3Scalar(-1); if (x>b3Scalar(1)) x=b3Scalar(1); return asin(x); }
+B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x)
+{
+ if (x < b3Scalar(-1)) x = b3Scalar(-1);
+ if (x > b3Scalar(1)) x = b3Scalar(1);
+ return acos(x);
+}
+B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x)
+{
+ if (x < b3Scalar(-1)) x = b3Scalar(-1);
+ if (x > b3Scalar(1)) x = b3Scalar(1);
+ return asin(x);
+}
B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atan(x); }
B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2(x, y); }
B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return exp(x); }
B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return log(x); }
-B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return pow(x,y); }
-B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmod(x,y); }
+B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x, b3Scalar y) { return pow(x, y); }
+B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x, b3Scalar y) { return fmod(x, y); }
#else
-
-B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar y)
-{
+
+B3_FORCE_INLINE b3Scalar b3Sqrt(b3Scalar y)
+{
#ifdef USE_APPROXIMATION
- double x, z, tempf;
- unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
+ double x, z, tempf;
+ unsigned long *tfptr = ((unsigned long *)&tempf) + 1;
tempf = y;
- *tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */
- x = tempf;
- z = y*b3Scalar(0.5);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z); /* iteration formula */
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- x = (b3Scalar(1.5)*x)-(x*x)*(x*z);
- return x*y;
+ *tfptr = (0xbfcdd90a - *tfptr) >> 1; /* estimate of 1/sqrt(y) */
+ x = tempf;
+ z = y * b3Scalar(0.5);
+ x = (b3Scalar(1.5) * x) - (x * x) * (x * z); /* iteration formula */
+ x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
+ x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
+ x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
+ x = (b3Scalar(1.5) * x) - (x * x) * (x * z);
+ return x * y;
#else
- return sqrtf(y);
+ return sqrtf(y);
#endif
}
B3_FORCE_INLINE b3Scalar b3Fabs(b3Scalar x) { return fabsf(x); }
B3_FORCE_INLINE b3Scalar b3Cos(b3Scalar x) { return cosf(x); }
B3_FORCE_INLINE b3Scalar b3Sin(b3Scalar x) { return sinf(x); }
B3_FORCE_INLINE b3Scalar b3Tan(b3Scalar x) { return tanf(x); }
-B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x) {
- if (x<b3Scalar(-1))
- x=b3Scalar(-1);
- if (x>b3Scalar(1))
- x=b3Scalar(1);
- return acosf(x);
+B3_FORCE_INLINE b3Scalar b3Acos(b3Scalar x)
+{
+ if (x < b3Scalar(-1))
+ x = b3Scalar(-1);
+ if (x > b3Scalar(1))
+ x = b3Scalar(1);
+ return acosf(x);
}
-B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x) {
- if (x<b3Scalar(-1))
- x=b3Scalar(-1);
- if (x>b3Scalar(1))
- x=b3Scalar(1);
- return asinf(x);
+B3_FORCE_INLINE b3Scalar b3Asin(b3Scalar x)
+{
+ if (x < b3Scalar(-1))
+ x = b3Scalar(-1);
+ if (x > b3Scalar(1))
+ x = b3Scalar(1);
+ return asinf(x);
}
B3_FORCE_INLINE b3Scalar b3Atan(b3Scalar x) { return atanf(x); }
B3_FORCE_INLINE b3Scalar b3Atan2(b3Scalar x, b3Scalar y) { return atan2f(x, y); }
B3_FORCE_INLINE b3Scalar b3Exp(b3Scalar x) { return expf(x); }
B3_FORCE_INLINE b3Scalar b3Log(b3Scalar x) { return logf(x); }
-B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x,b3Scalar y) { return powf(x,y); }
-B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x,b3Scalar y) { return fmodf(x,y); }
-
+B3_FORCE_INLINE b3Scalar b3Pow(b3Scalar x, b3Scalar y) { return powf(x, y); }
+B3_FORCE_INLINE b3Scalar b3Fmod(b3Scalar x, b3Scalar y) { return fmodf(x, y); }
+
#endif
-#define B3_2_PI b3Scalar(6.283185307179586232)
-#define B3_PI (B3_2_PI * b3Scalar(0.5))
-#define B3_HALF_PI (B3_2_PI * b3Scalar(0.25))
+#define B3_2_PI b3Scalar(6.283185307179586232)
+#define B3_PI (B3_2_PI * b3Scalar(0.5))
+#define B3_HALF_PI (B3_2_PI * b3Scalar(0.25))
#define B3_RADS_PER_DEG (B3_2_PI / b3Scalar(360.0))
-#define B3_DEGS_PER_RAD (b3Scalar(360.0) / B3_2_PI)
+#define B3_DEGS_PER_RAD (b3Scalar(360.0) / B3_2_PI)
#define B3_SQRT12 b3Scalar(0.7071067811865475244008443621048490)
-#define b3RecipSqrt(x) ((b3Scalar)(b3Scalar(1.0)/b3Sqrt(b3Scalar(x)))) /* reciprocal square root */
-
+#define b3RecipSqrt(x) ((b3Scalar)(b3Scalar(1.0) / b3Sqrt(b3Scalar(x)))) /* reciprocal square root */
#ifdef B3_USE_DOUBLE_PRECISION
-#define B3_EPSILON DBL_EPSILON
-#define B3_INFINITY DBL_MAX
+#define B3_EPSILON DBL_EPSILON
+#define B3_INFINITY DBL_MAX
#else
-#define B3_EPSILON FLT_EPSILON
-#define B3_INFINITY FLT_MAX
+#define B3_EPSILON FLT_EPSILON
+#define B3_INFINITY FLT_MAX
#endif
-B3_FORCE_INLINE b3Scalar b3Atan2Fast(b3Scalar y, b3Scalar x)
+B3_FORCE_INLINE b3Scalar b3Atan2Fast(b3Scalar y, b3Scalar x)
{
b3Scalar coeff_1 = B3_PI / 4.0f;
b3Scalar coeff_2 = 3.0f * coeff_1;
b3Scalar abs_y = b3Fabs(y);
b3Scalar angle;
- if (x >= 0.0f) {
+ if (x >= 0.0f)
+ {
b3Scalar r = (x - abs_y) / (x + abs_y);
angle = coeff_1 - coeff_1 * r;
- } else {
+ }
+ else
+ {
b3Scalar r = (x + abs_y) / (abs_y - x);
angle = coeff_2 - coeff_1 * r;
}
return (y < 0.0f) ? -angle : angle;
}
-B3_FORCE_INLINE bool b3FuzzyZero(b3Scalar x) { return b3Fabs(x) < B3_EPSILON; }
+B3_FORCE_INLINE bool b3FuzzyZero(b3Scalar x) { return b3Fabs(x) < B3_EPSILON; }
-B3_FORCE_INLINE bool b3Equal(b3Scalar a, b3Scalar eps) {
+B3_FORCE_INLINE bool b3Equal(b3Scalar a, b3Scalar eps)
+{
return (((a) <= eps) && !((a) < -eps));
}
-B3_FORCE_INLINE bool b3GreaterEqual (b3Scalar a, b3Scalar eps) {
+B3_FORCE_INLINE bool b3GreaterEqual(b3Scalar a, b3Scalar eps)
+{
return (!((a) <= eps));
}
-
-B3_FORCE_INLINE int b3IsNegative(b3Scalar x) {
- return x < b3Scalar(0.0) ? 1 : 0;
+B3_FORCE_INLINE int b3IsNegative(b3Scalar x)
+{
+ return x < b3Scalar(0.0) ? 1 : 0;
}
B3_FORCE_INLINE b3Scalar b3Radians(b3Scalar x) { return x * B3_RADS_PER_DEG; }
B3_FORCE_INLINE b3Scalar b3Degrees(b3Scalar x) { return x * B3_DEGS_PER_RAD; }
-#define B3_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
+#define B3_DECLARE_HANDLE(name) \
+ typedef struct name##__ \
+ { \
+ int unused; \
+ } * name
#ifndef b3Fsel
B3_FORCE_INLINE b3Scalar b3Fsel(b3Scalar a, b3Scalar b, b3Scalar c)
@@ -464,60 +495,57 @@ B3_FORCE_INLINE b3Scalar b3Fsel(b3Scalar a, b3Scalar b, b3Scalar c)
return a >= 0 ? b : c;
}
#endif
-#define b3Fsels(a,b,c) (b3Scalar)b3Fsel(a,b,c)
-
+#define b3Fsels(a, b, c) (b3Scalar) b3Fsel(a, b, c)
B3_FORCE_INLINE bool b3MachineIsLittleEndian()
{
- long int i = 1;
- const char *p = (const char *) &i;
- if (p[0] == 1) // Lowest address contains the least significant byte
- return true;
- else
- return false;
+ long int i = 1;
+ const char *p = (const char *)&i;
+ if (p[0] == 1) // Lowest address contains the least significant byte
+ return true;
+ else
+ return false;
}
-
-
///b3Select avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360
///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html
-B3_FORCE_INLINE unsigned b3Select(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
+B3_FORCE_INLINE unsigned b3Select(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero)
{
- // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
- // Rely on positive value or'ed with its negative having sign bit on
- // and zero value or'ed with its negative (which is still zero) having sign bit off
- // Use arithmetic shift right, shifting the sign bit through all 32 bits
- unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
- unsigned testEqz = ~testNz;
- return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
+ // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero
+ // Rely on positive value or'ed with its negative having sign bit on
+ // and zero value or'ed with its negative (which is still zero) having sign bit off
+ // Use arithmetic shift right, shifting the sign bit through all 32 bits
+ unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
+ unsigned testEqz = ~testNz;
+ return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
}
B3_FORCE_INLINE int b3Select(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero)
{
- unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
- unsigned testEqz = ~testNz;
- return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
+ unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31);
+ unsigned testEqz = ~testNz;
+ return static_cast<int>((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz));
}
B3_FORCE_INLINE float b3Select(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero)
{
#ifdef B3_HAVE_NATIVE_FSEL
- return (float)b3Fsel((b3Scalar)condition - b3Scalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
+ return (float)b3Fsel((b3Scalar)condition - b3Scalar(1.0f), valueIfConditionNonZero, valueIfConditionZero);
#else
- return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero;
+ return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero;
#endif
}
-template<typename T> B3_FORCE_INLINE void b3Swap(T& a, T& b)
+template <typename T>
+B3_FORCE_INLINE void b3Swap(T &a, T &b)
{
T tmp = a;
a = b;
b = tmp;
}
-
//PCK: endian swapping functions
B3_FORCE_INLINE unsigned b3SwapEndian(unsigned val)
{
- return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24));
+ return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24));
}
B3_FORCE_INLINE unsigned short b3SwapEndian(unsigned short val)
@@ -532,87 +560,85 @@ B3_FORCE_INLINE unsigned b3SwapEndian(int val)
B3_FORCE_INLINE unsigned short b3SwapEndian(short val)
{
- return b3SwapEndian((unsigned short) val);
+ return b3SwapEndian((unsigned short)val);
}
///b3SwapFloat uses using char pointers to swap the endianness
////b3SwapFloat/b3SwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values
-///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754.
-///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception.
-///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you.
+///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754.
+///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception.
+///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you.
///so instead of returning a float/double, we return integer/long long integer
-B3_FORCE_INLINE unsigned int b3SwapEndianFloat(float d)
+B3_FORCE_INLINE unsigned int b3SwapEndianFloat(float d)
{
- unsigned int a = 0;
- unsigned char *dst = (unsigned char *)&a;
- unsigned char *src = (unsigned char *)&d;
-
- dst[0] = src[3];
- dst[1] = src[2];
- dst[2] = src[1];
- dst[3] = src[0];
- return a;
+ unsigned int a = 0;
+ unsigned char *dst = (unsigned char *)&a;
+ unsigned char *src = (unsigned char *)&d;
+
+ dst[0] = src[3];
+ dst[1] = src[2];
+ dst[2] = src[1];
+ dst[3] = src[0];
+ return a;
}
// unswap using char pointers
-B3_FORCE_INLINE float b3UnswapEndianFloat(unsigned int a)
+B3_FORCE_INLINE float b3UnswapEndianFloat(unsigned int a)
{
- float d = 0.0f;
- unsigned char *src = (unsigned char *)&a;
- unsigned char *dst = (unsigned char *)&d;
+ float d = 0.0f;
+ unsigned char *src = (unsigned char *)&a;
+ unsigned char *dst = (unsigned char *)&d;
- dst[0] = src[3];
- dst[1] = src[2];
- dst[2] = src[1];
- dst[3] = src[0];
+ dst[0] = src[3];
+ dst[1] = src[2];
+ dst[2] = src[1];
+ dst[3] = src[0];
- return d;
+ return d;
}
-
// swap using char pointers
-B3_FORCE_INLINE void b3SwapEndianDouble(double d, unsigned char* dst)
+B3_FORCE_INLINE void b3SwapEndianDouble(double d, unsigned char *dst)
{
- unsigned char *src = (unsigned char *)&d;
-
- dst[0] = src[7];
- dst[1] = src[6];
- dst[2] = src[5];
- dst[3] = src[4];
- dst[4] = src[3];
- dst[5] = src[2];
- dst[6] = src[1];
- dst[7] = src[0];
-
+ unsigned char *src = (unsigned char *)&d;
+
+ dst[0] = src[7];
+ dst[1] = src[6];
+ dst[2] = src[5];
+ dst[3] = src[4];
+ dst[4] = src[3];
+ dst[5] = src[2];
+ dst[6] = src[1];
+ dst[7] = src[0];
}
// unswap using char pointers
-B3_FORCE_INLINE double b3UnswapEndianDouble(const unsigned char *src)
+B3_FORCE_INLINE double b3UnswapEndianDouble(const unsigned char *src)
{
- double d = 0.0;
- unsigned char *dst = (unsigned char *)&d;
-
- dst[0] = src[7];
- dst[1] = src[6];
- dst[2] = src[5];
- dst[3] = src[4];
- dst[4] = src[3];
- dst[5] = src[2];
- dst[6] = src[1];
- dst[7] = src[0];
+ double d = 0.0;
+ unsigned char *dst = (unsigned char *)&d;
+
+ dst[0] = src[7];
+ dst[1] = src[6];
+ dst[2] = src[5];
+ dst[3] = src[4];
+ dst[4] = src[3];
+ dst[5] = src[2];
+ dst[6] = src[1];
+ dst[7] = src[0];
return d;
}
// returns normalized value in range [-B3_PI, B3_PI]
-B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians)
+B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians)
{
angleInRadians = b3Fmod(angleInRadians, B3_2_PI);
- if(angleInRadians < -B3_PI)
+ if (angleInRadians < -B3_PI)
{
return angleInRadians + B3_2_PI;
}
- else if(angleInRadians > B3_PI)
+ else if (angleInRadians > B3_PI)
{
return angleInRadians - B3_2_PI;
}
@@ -626,38 +652,34 @@ B3_FORCE_INLINE b3Scalar b3NormalizeAngle(b3Scalar angleInRadians)
struct b3TypedObject
{
b3TypedObject(int objectType)
- :m_objectType(objectType)
+ : m_objectType(objectType)
{
}
- int m_objectType;
+ int m_objectType;
inline int getObjectType() const
{
return m_objectType;
}
};
-
-
///align a pointer to the provided alignment, upwards
-template <typename T>T* b3AlignPointer(T* unalignedPtr, size_t alignment)
+template <typename T>
+T *b3AlignPointer(T *unalignedPtr, size_t alignment)
{
-
struct b3ConvertPointerSizeT
{
- union
- {
- T* ptr;
- size_t integer;
+ union {
+ T *ptr;
+ size_t integer;
};
};
- b3ConvertPointerSizeT converter;
-
-
+ b3ConvertPointerSizeT converter;
+
const size_t bit_mask = ~(alignment - 1);
- converter.ptr = unalignedPtr;
- converter.integer += alignment-1;
+ converter.ptr = unalignedPtr;
+ converter.integer += alignment - 1;
converter.integer &= bit_mask;
return converter.ptr;
}
-#endif //B3_SCALAR_H
+#endif //B3_SCALAR_H
diff --git a/thirdparty/bullet/Bullet3Common/b3StackAlloc.h b/thirdparty/bullet/Bullet3Common/b3StackAlloc.h
index de7de056b5..4972236ac7 100644
--- a/thirdparty/bullet/Bullet3Common/b3StackAlloc.h
+++ b/thirdparty/bullet/Bullet3Common/b3StackAlloc.h
@@ -20,97 +20,99 @@ Nov.2006
#ifndef B3_STACK_ALLOC
#define B3_STACK_ALLOC
-#include "b3Scalar.h" //for b3Assert
+#include "b3Scalar.h" //for b3Assert
#include "b3AlignedAllocator.h"
///The b3Block class is an internal structure for the b3StackAlloc memory allocator.
struct b3Block
{
- b3Block* previous;
- unsigned char* address;
+ b3Block* previous;
+ unsigned char* address;
};
///The StackAlloc class provides some fast stack-based memory allocator (LIFO last-in first-out)
class b3StackAlloc
{
public:
+ b3StackAlloc(unsigned int size)
+ {
+ ctor();
+ create(size);
+ }
+ ~b3StackAlloc() { destroy(); }
- b3StackAlloc(unsigned int size) { ctor();create(size); }
- ~b3StackAlloc() { destroy(); }
-
- inline void create(unsigned int size)
+ inline void create(unsigned int size)
{
destroy();
- data = (unsigned char*) b3AlignedAlloc(size,16);
- totalsize = size;
+ data = (unsigned char*)b3AlignedAlloc(size, 16);
+ totalsize = size;
}
- inline void destroy()
+ inline void destroy()
{
- b3Assert(usedsize==0);
+ b3Assert(usedsize == 0);
//Raise(L"StackAlloc is still in use");
- if(usedsize==0)
+ if (usedsize == 0)
{
- if(!ischild && data)
+ if (!ischild && data)
b3AlignedFree(data);
- data = 0;
- usedsize = 0;
+ data = 0;
+ usedsize = 0;
}
-
}
- int getAvailableMemory() const
+ int getAvailableMemory() const
{
return static_cast<int>(totalsize - usedsize);
}
- unsigned char* allocate(unsigned int size)
+ unsigned char* allocate(unsigned int size)
{
- const unsigned int nus(usedsize+size);
- if(nus<totalsize)
+ const unsigned int nus(usedsize + size);
+ if (nus < totalsize)
{
- usedsize=nus;
- return(data+(usedsize-size));
+ usedsize = nus;
+ return (data + (usedsize - size));
}
b3Assert(0);
//&& (L"Not enough memory"));
-
- return(0);
+
+ return (0);
}
- B3_FORCE_INLINE b3Block* beginBlock()
+ B3_FORCE_INLINE b3Block* beginBlock()
{
- b3Block* pb = (b3Block*)allocate(sizeof(b3Block));
- pb->previous = current;
- pb->address = data+usedsize;
- current = pb;
- return(pb);
+ b3Block* pb = (b3Block*)allocate(sizeof(b3Block));
+ pb->previous = current;
+ pb->address = data + usedsize;
+ current = pb;
+ return (pb);
}
- B3_FORCE_INLINE void endBlock(b3Block* block)
+ B3_FORCE_INLINE void endBlock(b3Block* block)
{
- b3Assert(block==current);
+ b3Assert(block == current);
//Raise(L"Unmatched blocks");
- if(block==current)
+ if (block == current)
{
- current = block->previous;
- usedsize = (unsigned int)((block->address-data)-sizeof(b3Block));
+ current = block->previous;
+ usedsize = (unsigned int)((block->address - data) - sizeof(b3Block));
}
}
private:
- void ctor()
+ void ctor()
{
- data = 0;
- totalsize = 0;
- usedsize = 0;
- current = 0;
- ischild = false;
+ data = 0;
+ totalsize = 0;
+ usedsize = 0;
+ current = 0;
+ ischild = false;
}
- unsigned char* data;
- unsigned int totalsize;
- unsigned int usedsize;
- b3Block* current;
- bool ischild;
+ unsigned char* data;
+ unsigned int totalsize;
+ unsigned int usedsize;
+ b3Block* current;
+ bool ischild;
};
-#endif //B3_STACK_ALLOC
+#endif //B3_STACK_ALLOC
diff --git a/thirdparty/bullet/Bullet3Common/b3Transform.h b/thirdparty/bullet/Bullet3Common/b3Transform.h
index fa480759be..149da9d148 100644
--- a/thirdparty/bullet/Bullet3Common/b3Transform.h
+++ b/thirdparty/bullet/Bullet3Common/b3Transform.h
@@ -12,11 +12,9 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef B3_TRANSFORM_H
#define B3_TRANSFORM_H
-
#include "b3Matrix3x3.h"
#ifdef B3_USE_DOUBLE_PRECISION
@@ -25,46 +23,45 @@ subject to the following restrictions:
#define b3TransformData b3TransformFloatData
#endif
-
-
-
/**@brief The b3Transform class supports rigid transforms with only translation and rotation and no scaling/shear.
*It can be used in combination with b3Vector3, b3Quaternion and b3Matrix3x3 linear algebra classes. */
-B3_ATTRIBUTE_ALIGNED16(class) b3Transform {
-
- ///Storage for the rotation
+B3_ATTRIBUTE_ALIGNED16(class)
+b3Transform
+{
+ ///Storage for the rotation
b3Matrix3x3 m_basis;
- ///Storage for the translation
- b3Vector3 m_origin;
+ ///Storage for the translation
+ b3Vector3 m_origin;
public:
-
- /**@brief No initialization constructor */
+ /**@brief No initialization constructor */
b3Transform() {}
- /**@brief Constructor from b3Quaternion (optional b3Vector3 )
+ /**@brief Constructor from b3Quaternion (optional b3Vector3 )
* @param q Rotation from quaternion
* @param c Translation from Vector (default 0,0,0) */
- explicit B3_FORCE_INLINE b3Transform(const b3Quaternion& q,
- const b3Vector3& c = b3MakeVector3(b3Scalar(0), b3Scalar(0), b3Scalar(0)))
+ explicit B3_FORCE_INLINE b3Transform(const b3Quaternion& q,
+ const b3Vector3& c = b3MakeVector3(b3Scalar(0), b3Scalar(0), b3Scalar(0)))
: m_basis(q),
- m_origin(c)
- {}
+ m_origin(c)
+ {
+ }
- /**@brief Constructor from b3Matrix3x3 (optional b3Vector3)
+ /**@brief Constructor from b3Matrix3x3 (optional b3Vector3)
* @param b Rotation from Matrix
* @param c Translation from Vector default (0,0,0)*/
- explicit B3_FORCE_INLINE b3Transform(const b3Matrix3x3& b,
- const b3Vector3& c = b3MakeVector3(b3Scalar(0), b3Scalar(0), b3Scalar(0)))
+ explicit B3_FORCE_INLINE b3Transform(const b3Matrix3x3& b,
+ const b3Vector3& c = b3MakeVector3(b3Scalar(0), b3Scalar(0), b3Scalar(0)))
: m_basis(b),
- m_origin(c)
- {}
- /**@brief Copy constructor */
- B3_FORCE_INLINE b3Transform (const b3Transform& other)
+ m_origin(c)
+ {
+ }
+ /**@brief Copy constructor */
+ B3_FORCE_INLINE b3Transform(const b3Transform& other)
: m_basis(other.m_basis),
- m_origin(other.m_origin)
+ m_origin(other.m_origin)
{
}
- /**@brief Assignment Operator */
+ /**@brief Assignment Operator */
B3_FORCE_INLINE b3Transform& operator=(const b3Transform& other)
{
m_basis = other.m_basis;
@@ -72,70 +69,70 @@ public:
return *this;
}
-
- /**@brief Set the current transform as the value of the product of two transforms
+ /**@brief Set the current transform as the value of the product of two transforms
* @param t1 Transform 1
* @param t2 Transform 2
* This = Transform1 * Transform2 */
- B3_FORCE_INLINE void mult(const b3Transform& t1, const b3Transform& t2) {
- m_basis = t1.m_basis * t2.m_basis;
- m_origin = t1(t2.m_origin);
- }
+ B3_FORCE_INLINE void mult(const b3Transform& t1, const b3Transform& t2)
+ {
+ m_basis = t1.m_basis * t2.m_basis;
+ m_origin = t1(t2.m_origin);
+ }
-/* void multInverseLeft(const b3Transform& t1, const b3Transform& t2) {
+ /* void multInverseLeft(const b3Transform& t1, const b3Transform& t2) {
b3Vector3 v = t2.m_origin - t1.m_origin;
m_basis = b3MultTransposeLeft(t1.m_basis, t2.m_basis);
m_origin = v * t1.m_basis;
}
*/
-/**@brief Return the transform of the vector */
+ /**@brief Return the transform of the vector */
B3_FORCE_INLINE b3Vector3 operator()(const b3Vector3& x) const
{
- return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
+ return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
}
- /**@brief Return the transform of the vector */
+ /**@brief Return the transform of the vector */
B3_FORCE_INLINE b3Vector3 operator*(const b3Vector3& x) const
{
return (*this)(x);
}
- /**@brief Return the transform of the b3Quaternion */
+ /**@brief Return the transform of the b3Quaternion */
B3_FORCE_INLINE b3Quaternion operator*(const b3Quaternion& q) const
{
return getRotation() * q;
}
- /**@brief Return the basis matrix for the rotation */
- B3_FORCE_INLINE b3Matrix3x3& getBasis() { return m_basis; }
- /**@brief Return the basis matrix for the rotation */
- B3_FORCE_INLINE const b3Matrix3x3& getBasis() const { return m_basis; }
+ /**@brief Return the basis matrix for the rotation */
+ B3_FORCE_INLINE b3Matrix3x3& getBasis() { return m_basis; }
+ /**@brief Return the basis matrix for the rotation */
+ B3_FORCE_INLINE const b3Matrix3x3& getBasis() const { return m_basis; }
- /**@brief Return the origin vector translation */
- B3_FORCE_INLINE b3Vector3& getOrigin() { return m_origin; }
- /**@brief Return the origin vector translation */
- B3_FORCE_INLINE const b3Vector3& getOrigin() const { return m_origin; }
+ /**@brief Return the origin vector translation */
+ B3_FORCE_INLINE b3Vector3& getOrigin() { return m_origin; }
+ /**@brief Return the origin vector translation */
+ B3_FORCE_INLINE const b3Vector3& getOrigin() const { return m_origin; }
- /**@brief Return a quaternion representing the rotation */
- b3Quaternion getRotation() const {
+ /**@brief Return a quaternion representing the rotation */
+ b3Quaternion getRotation() const
+ {
b3Quaternion q;
m_basis.getRotation(q);
return q;
}
-
-
- /**@brief Set from an array
+
+ /**@brief Set from an array
* @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */
- void setFromOpenGLMatrix(const b3Scalar *m)
+ void setFromOpenGLMatrix(const b3Scalar* m)
{
m_basis.setFromOpenGLSubMatrix(m);
- m_origin.setValue(m[12],m[13],m[14]);
+ m_origin.setValue(m[12], m[13], m[14]);
}
- /**@brief Fill an array representation
+ /**@brief Fill an array representation
* @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */
- void getOpenGLMatrix(b3Scalar *m) const
+ void getOpenGLMatrix(b3Scalar * m) const
{
m_basis.getOpenGLSubMatrix(m);
m[12] = m_origin.getX();
@@ -144,80 +141,76 @@ public:
m[15] = b3Scalar(1.0);
}
- /**@brief Set the translational element
+ /**@brief Set the translational element
* @param origin The vector to set the translation to */
- B3_FORCE_INLINE void setOrigin(const b3Vector3& origin)
- {
+ B3_FORCE_INLINE void setOrigin(const b3Vector3& origin)
+ {
m_origin = origin;
}
B3_FORCE_INLINE b3Vector3 invXform(const b3Vector3& inVec) const;
-
- /**@brief Set the rotational element by b3Matrix3x3 */
+ /**@brief Set the rotational element by b3Matrix3x3 */
B3_FORCE_INLINE void setBasis(const b3Matrix3x3& basis)
- {
+ {
m_basis = basis;
}
- /**@brief Set the rotational element by b3Quaternion */
+ /**@brief Set the rotational element by b3Quaternion */
B3_FORCE_INLINE void setRotation(const b3Quaternion& q)
{
m_basis.setRotation(q);
}
-
- /**@brief Set this transformation to the identity */
+ /**@brief Set this transformation to the identity */
void setIdentity()
{
m_basis.setIdentity();
m_origin.setValue(b3Scalar(0.0), b3Scalar(0.0), b3Scalar(0.0));
}
- /**@brief Multiply this Transform by another(this = this * another)
+ /**@brief Multiply this Transform by another(this = this * another)
* @param t The other transform */
- b3Transform& operator*=(const b3Transform& t)
+ b3Transform& operator*=(const b3Transform& t)
{
m_origin += m_basis * t.m_origin;
m_basis *= t.m_basis;
return *this;
}
- /**@brief Return the inverse of this transform */
+ /**@brief Return the inverse of this transform */
b3Transform inverse() const
- {
+ {
b3Matrix3x3 inv = m_basis.transpose();
return b3Transform(inv, inv * -m_origin);
}
- /**@brief Return the inverse of this transform times the other transform
+ /**@brief Return the inverse of this transform times the other transform
* @param t The other transform
* return this.inverse() * the other */
- b3Transform inverseTimes(const b3Transform& t) const;
+ b3Transform inverseTimes(const b3Transform& t) const;
- /**@brief Return the product of this transform and the other */
+ /**@brief Return the product of this transform and the other */
b3Transform operator*(const b3Transform& t) const;
- /**@brief Return an identity transform */
- static const b3Transform& getIdentity()
+ /**@brief Return an identity transform */
+ static const b3Transform& getIdentity()
{
static const b3Transform identityTransform(b3Matrix3x3::getIdentity());
return identityTransform;
}
- void serialize(struct b3TransformData& dataOut) const;
-
- void serializeFloat(struct b3TransformFloatData& dataOut) const;
+ void serialize(struct b3TransformData & dataOut) const;
- void deSerialize(const struct b3TransformData& dataIn);
+ void serializeFloat(struct b3TransformFloatData & dataOut) const;
- void deSerializeDouble(const struct b3TransformDoubleData& dataIn);
+ void deSerialize(const struct b3TransformData& dataIn);
- void deSerializeFloat(const struct b3TransformFloatData& dataIn);
+ void deSerializeDouble(const struct b3TransformDoubleData& dataIn);
+ void deSerializeFloat(const struct b3TransformFloatData& dataIn);
};
-
B3_FORCE_INLINE b3Vector3
b3Transform::invXform(const b3Vector3& inVec) const
{
@@ -225,80 +218,69 @@ b3Transform::invXform(const b3Vector3& inVec) const
return (m_basis.transpose() * v);
}
-B3_FORCE_INLINE b3Transform
-b3Transform::inverseTimes(const b3Transform& t) const
+B3_FORCE_INLINE b3Transform
+b3Transform::inverseTimes(const b3Transform& t) const
{
b3Vector3 v = t.getOrigin() - m_origin;
- return b3Transform(m_basis.transposeTimes(t.m_basis),
- v * m_basis);
+ return b3Transform(m_basis.transposeTimes(t.m_basis),
+ v * m_basis);
}
-B3_FORCE_INLINE b3Transform
-b3Transform::operator*(const b3Transform& t) const
+B3_FORCE_INLINE b3Transform
+ b3Transform::operator*(const b3Transform& t) const
{
- return b3Transform(m_basis * t.m_basis,
- (*this)(t.m_origin));
+ return b3Transform(m_basis * t.m_basis,
+ (*this)(t.m_origin));
}
/**@brief Test if two transforms have all elements equal */
B3_FORCE_INLINE bool operator==(const b3Transform& t1, const b3Transform& t2)
{
- return ( t1.getBasis() == t2.getBasis() &&
- t1.getOrigin() == t2.getOrigin() );
+ return (t1.getBasis() == t2.getBasis() &&
+ t1.getOrigin() == t2.getOrigin());
}
-
///for serialization
-struct b3TransformFloatData
+struct b3TransformFloatData
{
- b3Matrix3x3FloatData m_basis;
- b3Vector3FloatData m_origin;
+ b3Matrix3x3FloatData m_basis;
+ b3Vector3FloatData m_origin;
};
-struct b3TransformDoubleData
+struct b3TransformDoubleData
{
- b3Matrix3x3DoubleData m_basis;
- b3Vector3DoubleData m_origin;
+ b3Matrix3x3DoubleData m_basis;
+ b3Vector3DoubleData m_origin;
};
-
-
-B3_FORCE_INLINE void b3Transform::serialize(b3TransformData& dataOut) const
+B3_FORCE_INLINE void b3Transform::serialize(b3TransformData& dataOut) const
{
m_basis.serialize(dataOut.m_basis);
m_origin.serialize(dataOut.m_origin);
}
-B3_FORCE_INLINE void b3Transform::serializeFloat(b3TransformFloatData& dataOut) const
+B3_FORCE_INLINE void b3Transform::serializeFloat(b3TransformFloatData& dataOut) const
{
m_basis.serializeFloat(dataOut.m_basis);
m_origin.serializeFloat(dataOut.m_origin);
}
-
-B3_FORCE_INLINE void b3Transform::deSerialize(const b3TransformData& dataIn)
+B3_FORCE_INLINE void b3Transform::deSerialize(const b3TransformData& dataIn)
{
m_basis.deSerialize(dataIn.m_basis);
m_origin.deSerialize(dataIn.m_origin);
}
-B3_FORCE_INLINE void b3Transform::deSerializeFloat(const b3TransformFloatData& dataIn)
+B3_FORCE_INLINE void b3Transform::deSerializeFloat(const b3TransformFloatData& dataIn)
{
m_basis.deSerializeFloat(dataIn.m_basis);
m_origin.deSerializeFloat(dataIn.m_origin);
}
-B3_FORCE_INLINE void b3Transform::deSerializeDouble(const b3TransformDoubleData& dataIn)
+B3_FORCE_INLINE void b3Transform::deSerializeDouble(const b3TransformDoubleData& dataIn)
{
m_basis.deSerializeDouble(dataIn.m_basis);
m_origin.deSerializeDouble(dataIn.m_origin);
}
-
-#endif //B3_TRANSFORM_H
-
-
-
-
-
-
+#endif //B3_TRANSFORM_H
diff --git a/thirdparty/bullet/Bullet3Common/b3TransformUtil.h b/thirdparty/bullet/Bullet3Common/b3TransformUtil.h
index 6ce580c132..1850a9be5f 100644
--- a/thirdparty/bullet/Bullet3Common/b3TransformUtil.h
+++ b/thirdparty/bullet/Bullet3Common/b3TransformUtil.h
@@ -12,204 +12,189 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef B3_TRANSFORM_UTIL_H
#define B3_TRANSFORM_UTIL_H
#include "b3Transform.h"
-#define B3_ANGULAR_MOTION_THRESHOLD b3Scalar(0.5)*B3_HALF_PI
-
-
-
+#define B3_ANGULAR_MOTION_THRESHOLD b3Scalar(0.5) * B3_HALF_PI
-B3_FORCE_INLINE b3Vector3 b3AabbSupport(const b3Vector3& halfExtents,const b3Vector3& supportDir)
+B3_FORCE_INLINE b3Vector3 b3AabbSupport(const b3Vector3& halfExtents, const b3Vector3& supportDir)
{
return b3MakeVector3(supportDir.getX() < b3Scalar(0.0) ? -halfExtents.getX() : halfExtents.getX(),
- supportDir.getY() < b3Scalar(0.0) ? -halfExtents.getY() : halfExtents.getY(),
- supportDir.getZ() < b3Scalar(0.0) ? -halfExtents.getZ() : halfExtents.getZ());
+ supportDir.getY() < b3Scalar(0.0) ? -halfExtents.getY() : halfExtents.getY(),
+ supportDir.getZ() < b3Scalar(0.0) ? -halfExtents.getZ() : halfExtents.getZ());
}
-
-
-
-
-
/// Utils related to temporal transforms
class b3TransformUtil
{
-
public:
-
- static void integrateTransform(const b3Transform& curTrans,const b3Vector3& linvel,const b3Vector3& angvel,b3Scalar timeStep,b3Transform& predictedTransform)
+ static void integrateTransform(const b3Transform& curTrans, const b3Vector3& linvel, const b3Vector3& angvel, b3Scalar timeStep, b3Transform& predictedTransform)
{
predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
-// #define QUATERNION_DERIVATIVE
- #ifdef QUATERNION_DERIVATIVE
+ // #define QUATERNION_DERIVATIVE
+#ifdef QUATERNION_DERIVATIVE
b3Quaternion predictedOrn = curTrans.getRotation();
predictedOrn += (angvel * predictedOrn) * (timeStep * b3Scalar(0.5));
predictedOrn.normalize();
- #else
+#else
//Exponential map
//google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
b3Vector3 axis;
- b3Scalar fAngle = angvel.length();
+ b3Scalar fAngle = angvel.length();
//limit the angular motion
- if (fAngle*timeStep > B3_ANGULAR_MOTION_THRESHOLD)
+ if (fAngle * timeStep > B3_ANGULAR_MOTION_THRESHOLD)
{
fAngle = B3_ANGULAR_MOTION_THRESHOLD / timeStep;
}
- if ( fAngle < b3Scalar(0.001) )
+ if (fAngle < b3Scalar(0.001))
{
// use Taylor's expansions of sync function
- axis = angvel*( b3Scalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(b3Scalar(0.020833333333))*fAngle*fAngle );
+ axis = angvel * (b3Scalar(0.5) * timeStep - (timeStep * timeStep * timeStep) * (b3Scalar(0.020833333333)) * fAngle * fAngle);
}
else
{
// sync(fAngle) = sin(c*fAngle)/t
- axis = angvel*( b3Sin(b3Scalar(0.5)*fAngle*timeStep)/fAngle );
+ axis = angvel * (b3Sin(b3Scalar(0.5) * fAngle * timeStep) / fAngle);
}
- b3Quaternion dorn (axis.getX(),axis.getY(),axis.getZ(),b3Cos( fAngle*timeStep*b3Scalar(0.5) ));
+ b3Quaternion dorn(axis.getX(), axis.getY(), axis.getZ(), b3Cos(fAngle * timeStep * b3Scalar(0.5)));
b3Quaternion orn0 = curTrans.getRotation();
b3Quaternion predictedOrn = dorn * orn0;
predictedOrn.normalize();
- #endif
+#endif
predictedTransform.setRotation(predictedOrn);
}
- static void calculateVelocityQuaternion(const b3Vector3& pos0,const b3Vector3& pos1,const b3Quaternion& orn0,const b3Quaternion& orn1,b3Scalar timeStep,b3Vector3& linVel,b3Vector3& angVel)
+ static void calculateVelocityQuaternion(const b3Vector3& pos0, const b3Vector3& pos1, const b3Quaternion& orn0, const b3Quaternion& orn1, b3Scalar timeStep, b3Vector3& linVel, b3Vector3& angVel)
{
linVel = (pos1 - pos0) / timeStep;
b3Vector3 axis;
- b3Scalar angle;
+ b3Scalar angle;
if (orn0 != orn1)
{
- calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle);
+ calculateDiffAxisAngleQuaternion(orn0, orn1, axis, angle);
angVel = axis * angle / timeStep;
- } else
+ }
+ else
{
- angVel.setValue(0,0,0);
+ angVel.setValue(0, 0, 0);
}
}
- static void calculateDiffAxisAngleQuaternion(const b3Quaternion& orn0,const b3Quaternion& orn1a,b3Vector3& axis,b3Scalar& angle)
+ static void calculateDiffAxisAngleQuaternion(const b3Quaternion& orn0, const b3Quaternion& orn1a, b3Vector3& axis, b3Scalar& angle)
{
b3Quaternion orn1 = orn0.nearest(orn1a);
b3Quaternion dorn = orn1 * orn0.inverse();
angle = dorn.getAngle();
- axis = b3MakeVector3(dorn.getX(),dorn.getY(),dorn.getZ());
+ axis = b3MakeVector3(dorn.getX(), dorn.getY(), dorn.getZ());
axis[3] = b3Scalar(0.);
//check for axis length
b3Scalar len = axis.length2();
- if (len < B3_EPSILON*B3_EPSILON)
- axis = b3MakeVector3(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.));
+ if (len < B3_EPSILON * B3_EPSILON)
+ axis = b3MakeVector3(b3Scalar(1.), b3Scalar(0.), b3Scalar(0.));
else
axis /= b3Sqrt(len);
}
- static void calculateVelocity(const b3Transform& transform0,const b3Transform& transform1,b3Scalar timeStep,b3Vector3& linVel,b3Vector3& angVel)
+ static void calculateVelocity(const b3Transform& transform0, const b3Transform& transform1, b3Scalar timeStep, b3Vector3& linVel, b3Vector3& angVel)
{
linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
b3Vector3 axis;
- b3Scalar angle;
- calculateDiffAxisAngle(transform0,transform1,axis,angle);
+ b3Scalar angle;
+ calculateDiffAxisAngle(transform0, transform1, axis, angle);
angVel = axis * angle / timeStep;
}
- static void calculateDiffAxisAngle(const b3Transform& transform0,const b3Transform& transform1,b3Vector3& axis,b3Scalar& angle)
+ static void calculateDiffAxisAngle(const b3Transform& transform0, const b3Transform& transform1, b3Vector3& axis, b3Scalar& angle)
{
b3Matrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
b3Quaternion dorn;
dmat.getRotation(dorn);
- ///floating point inaccuracy can lead to w component > 1..., which breaks
+ ///floating point inaccuracy can lead to w component > 1..., which breaks
dorn.normalize();
-
+
angle = dorn.getAngle();
- axis = b3MakeVector3(dorn.getX(),dorn.getY(),dorn.getZ());
+ axis = b3MakeVector3(dorn.getX(), dorn.getY(), dorn.getZ());
axis[3] = b3Scalar(0.);
//check for axis length
b3Scalar len = axis.length2();
- if (len < B3_EPSILON*B3_EPSILON)
- axis = b3MakeVector3(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.));
+ if (len < B3_EPSILON * B3_EPSILON)
+ axis = b3MakeVector3(b3Scalar(1.), b3Scalar(0.), b3Scalar(0.));
else
axis /= b3Sqrt(len);
}
-
};
-
-///The b3ConvexSeparatingDistanceUtil can help speed up convex collision detection
+///The b3ConvexSeparatingDistanceUtil can help speed up convex collision detection
///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
-class b3ConvexSeparatingDistanceUtil
+class b3ConvexSeparatingDistanceUtil
{
- b3Quaternion m_ornA;
- b3Quaternion m_ornB;
- b3Vector3 m_posA;
- b3Vector3 m_posB;
-
- b3Vector3 m_separatingNormal;
+ b3Quaternion m_ornA;
+ b3Quaternion m_ornB;
+ b3Vector3 m_posA;
+ b3Vector3 m_posB;
- b3Scalar m_boundingRadiusA;
- b3Scalar m_boundingRadiusB;
- b3Scalar m_separatingDistance;
+ b3Vector3 m_separatingNormal;
-public:
+ b3Scalar m_boundingRadiusA;
+ b3Scalar m_boundingRadiusB;
+ b3Scalar m_separatingDistance;
- b3ConvexSeparatingDistanceUtil(b3Scalar boundingRadiusA,b3Scalar boundingRadiusB)
- :m_boundingRadiusA(boundingRadiusA),
- m_boundingRadiusB(boundingRadiusB),
- m_separatingDistance(0.f)
+public:
+ b3ConvexSeparatingDistanceUtil(b3Scalar boundingRadiusA, b3Scalar boundingRadiusB)
+ : m_boundingRadiusA(boundingRadiusA),
+ m_boundingRadiusB(boundingRadiusB),
+ m_separatingDistance(0.f)
{
}
- b3Scalar getConservativeSeparatingDistance()
+ b3Scalar getConservativeSeparatingDistance()
{
return m_separatingDistance;
}
- void updateSeparatingDistance(const b3Transform& transA,const b3Transform& transB)
+ void updateSeparatingDistance(const b3Transform& transA, const b3Transform& transB)
{
const b3Vector3& toPosA = transA.getOrigin();
const b3Vector3& toPosB = transB.getOrigin();
b3Quaternion toOrnA = transA.getRotation();
b3Quaternion toOrnB = transB.getRotation();
- if (m_separatingDistance>0.f)
+ if (m_separatingDistance > 0.f)
{
-
-
- b3Vector3 linVelA,angVelA,linVelB,angVelB;
- b3TransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,b3Scalar(1.),linVelA,angVelA);
- b3TransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,b3Scalar(1.),linVelB,angVelB);
+ b3Vector3 linVelA, angVelA, linVelB, angVelB;
+ b3TransformUtil::calculateVelocityQuaternion(m_posA, toPosA, m_ornA, toOrnA, b3Scalar(1.), linVelA, angVelA);
+ b3TransformUtil::calculateVelocityQuaternion(m_posB, toPosB, m_ornB, toOrnB, b3Scalar(1.), linVelB, angVelB);
b3Scalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
- b3Vector3 relLinVel = (linVelB-linVelA);
+ b3Vector3 relLinVel = (linVelB - linVelA);
b3Scalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
- if (relLinVelocLength<0.f)
+ if (relLinVelocLength < 0.f)
{
relLinVelocLength = 0.f;
}
-
- b3Scalar projectedMotion = maxAngularProjectedVelocity +relLinVelocLength;
+
+ b3Scalar projectedMotion = maxAngularProjectedVelocity + relLinVelocLength;
m_separatingDistance -= projectedMotion;
}
-
+
m_posA = toPosA;
m_posB = toPosB;
m_ornA = toOrnA;
m_ornB = toOrnB;
}
- void initSeparatingDistance(const b3Vector3& separatingVector,b3Scalar separatingDistance,const b3Transform& transA,const b3Transform& transB)
+ void initSeparatingDistance(const b3Vector3& separatingVector, b3Scalar separatingDistance, const b3Transform& transA, const b3Transform& transB)
{
m_separatingDistance = separatingDistance;
- if (m_separatingDistance>0.f)
+ if (m_separatingDistance > 0.f)
{
m_separatingNormal = separatingVector;
-
+
const b3Vector3& toPosA = transA.getOrigin();
const b3Vector3& toPosB = transB.getOrigin();
b3Quaternion toOrnA = transA.getRotation();
@@ -220,9 +205,6 @@ public:
m_ornB = toOrnB;
}
}
-
};
-
-#endif //B3_TRANSFORM_UTIL_H
-
+#endif //B3_TRANSFORM_UTIL_H
diff --git a/thirdparty/bullet/Bullet3Common/b3Vector3.cpp b/thirdparty/bullet/Bullet3Common/b3Vector3.cpp
index 5f5ac4ac04..100fb774c1 100644
--- a/thirdparty/bullet/Bullet3Common/b3Vector3.cpp
+++ b/thirdparty/bullet/Bullet3Common/b3Vector3.cpp
@@ -14,274 +14,281 @@
This source version has been altered.
*/
-#if defined (_WIN32) || defined (__i386__)
+#if defined(_WIN32) || defined(__i386__)
#define B3_USE_SSE_IN_API
#endif
#include "b3Vector3.h"
-#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
+#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
#ifdef __APPLE__
#include <stdint.h>
-typedef float float4 __attribute__ ((vector_size(16)));
+typedef float float4 __attribute__((vector_size(16)));
#else
#define float4 __m128
#endif
//typedef uint32_t uint4 __attribute__ ((vector_size(16)));
-
#if defined B3_USE_SSE || defined _WIN32
-#define LOG2_ARRAY_SIZE 6
-#define STACK_ARRAY_COUNT (1UL << LOG2_ARRAY_SIZE)
+#define LOG2_ARRAY_SIZE 6
+#define STACK_ARRAY_COUNT (1UL << LOG2_ARRAY_SIZE)
#include <emmintrin.h>
-long b3_maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult );
-long b3_maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long b3_maxdot_large(const float *vv, const float *vec, unsigned long count, float *dotResult);
+long b3_maxdot_large(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- const float4 *vertices = (const float4*) vv;
- static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
- float4 dotMax = b3Assign128( -B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY );
- float4 vvec = _mm_loadu_ps( vec );
- float4 vHi = b3CastiTo128f(_mm_shuffle_epi32( b3CastfTo128i( vvec), 0xaa )); /// zzzz
- float4 vLo = _mm_movelh_ps( vvec, vvec ); /// xyxy
+ const float4 *vertices = (const float4 *)vv;
+ static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0};
+ float4 dotMax = b3Assign128(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY);
+ float4 vvec = _mm_loadu_ps(vec);
+ float4 vHi = b3CastiTo128f(_mm_shuffle_epi32(b3CastfTo128i(vvec), 0xaa)); /// zzzz
+ float4 vLo = _mm_movelh_ps(vvec, vvec); /// xyxy
- long maxIndex = -1L;
+ long maxIndex = -1L;
- size_t segment = 0;
- float4 stack_array[ STACK_ARRAY_COUNT ];
+ size_t segment = 0;
+ float4 stack_array[STACK_ARRAY_COUNT];
#if DEBUG
- // memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
+ // memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
#endif
- size_t index;
- float4 max;
- // Faster loop without cleanup code for full tiles
- for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 )
- {
- max = dotMax;
-
- for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 )
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3]; vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+1] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+2] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+3] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way.
- }
-
- // If we found a new max
- if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax)))
- {
- // copy the new max across all lanes of our max accumulator
- max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e));
- max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1));
-
- dotMax = max;
-
- // find first occurrence of that max
- size_t test;
- for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ ) // local_count must be a multiple of 4
- {}
- // record where it is.
- maxIndex = 4*index + segment + indexTable[test];
- }
- }
-
- // account for work we've already done
- count -= segment;
-
- // Deal with the last < STACK_ARRAY_COUNT vectors
- max = dotMax;
- index = 0;
-
-
- if( b3Unlikely( count > 16) )
- {
- for( ; index + 4 <= count / 4; index+=4 )
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3]; vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+1] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+2] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+3] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way.
- }
- }
-
- size_t localCount = (count & -4L) - 4*index;
- if( localCount )
- {
+ size_t index;
+ float4 max;
+ // Faster loop without cleanup code for full tiles
+ for (segment = 0; segment + STACK_ARRAY_COUNT * 4 <= count; segment += STACK_ARRAY_COUNT * 4)
+ {
+ max = dotMax;
+
+ for (index = 0; index < STACK_ARRAY_COUNT; index += 4)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 1] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 2] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 3] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way.
+ }
+
+ // If we found a new max
+ if (0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(max, dotMax)))
+ {
+ // copy the new max across all lanes of our max accumulator
+ max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0x4e));
+ max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0xb1));
+
+ dotMax = max;
+
+ // find first occurrence of that max
+ size_t test;
+ for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], max))); index++) // local_count must be a multiple of 4
+ {
+ }
+ // record where it is.
+ maxIndex = 4 * index + segment + indexTable[test];
+ }
+ }
+
+ // account for work we've already done
+ count -= segment;
+
+ // Deal with the last < STACK_ARRAY_COUNT vectors
+ max = dotMax;
+ index = 0;
+
+ if (b3Unlikely(count > 16))
+ {
+ for (; index + 4 <= count / 4; index += 4)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 1] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 2] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 3] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way.
+ }
+ }
+
+ size_t localCount = (count & -4L) - 4 * index;
+ if (localCount)
+ {
#ifdef __APPLE__
- float4 t0, t1, t2, t3, t4;
- float4 * sap = &stack_array[index + localCount / 4];
- vertices += localCount; // counter the offset
- size_t byteIndex = -(localCount) * sizeof(float);
- //AT&T Code style assembly
- asm volatile
- ( ".align 4 \n\
+ float4 t0, t1, t2, t3, t4;
+ float4 *sap = &stack_array[index + localCount / 4];
+ vertices += localCount; // counter the offset
+ size_t byteIndex = -(localCount) * sizeof(float);
+ //AT&T Code style assembly
+ asm volatile(
+ ".align 4 \n\
0: movaps %[max], %[t2] // move max out of the way to avoid propagating NaNs in max \n\
movaps (%[vertices], %[byteIndex], 4), %[t0] // vertices[0] \n\
movaps 16(%[vertices], %[byteIndex], 4), %[t1] // vertices[1] \n\
@@ -307,369 +314,375 @@ long b3_maxdot_large( const float *vv, const float *vec, unsigned long count, fl
add $16, %[byteIndex] // advance loop counter\n\
jnz 0b \n\
"
- : [max] "+x" (max), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex)
- : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap)
- : "memory", "cc"
- );
- index += localCount/4;
+ : [max] "+x"(max), [t0] "=&x"(t0), [t1] "=&x"(t1), [t2] "=&x"(t2), [t3] "=&x"(t3), [t4] "=&x"(t4), [byteIndex] "+r"(byteIndex)
+ : [vLo] "x"(vLo), [vHi] "x"(vHi), [vertices] "r"(vertices), [sap] "r"(sap)
+ : "memory", "cc");
+ index += localCount / 4;
#else
- {
- for( unsigned int i=0; i<localCount/4; i++,index++)
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3];
- vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
- }
- }
-#endif //__APPLE__
- }
-
- // process the last few points
- if( count & 3 )
- {
- float4 v0, v1, v2, x, y, z;
- switch( count & 3 )
- {
- case 3:
- {
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
-
- // Calculate 3 dot products, transpose, duplicate v2
- float4 lo0 = _mm_movelh_ps( v0, v1); // xyxy.lo
- float4 hi0 = _mm_movehl_ps( v1, v0); // z?z?.lo
- lo0 = lo0*vLo;
- z = _mm_shuffle_ps(hi0, v2, 0xa8 ); // z0z1z2z2
- z = z*vHi;
- float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy
- lo1 = lo1*vLo;
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- }
- break;
- case 2:
- {
- v0 = vertices[0];
- v1 = vertices[1];
- float4 xy = _mm_movelh_ps(v0, v1);
- z = _mm_movehl_ps(v1, v0);
- xy = xy*vLo;
- z = _mm_shuffle_ps( z, z, 0xa8);
- x = _mm_shuffle_ps( xy, xy, 0xa8);
- y = _mm_shuffle_ps( xy, xy, 0xfd);
- z = z*vHi;
- }
- break;
- case 1:
- {
- float4 xy = vertices[0];
- z = _mm_shuffle_ps( xy, xy, 0xaa);
- xy = xy*vLo;
- z = z*vHi;
- x = _mm_shuffle_ps(xy, xy, 0);
- y = _mm_shuffle_ps(xy, xy, 0x55);
- }
- break;
- }
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
- index++;
- }
-
- // if we found a new max.
- if( 0 == segment || 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax)))
- { // we found a new max. Search for it
- // find max across the max vector, place in all elements of max -- big latency hit here
- max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e));
- max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1));
-
- // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
- // this where it actually makes a difference is handled in the early out at the top of the function,
- // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
- // complexity, and removed it.
-
- dotMax = max;
-
- // scan for the first occurence of max in the array
- size_t test;
- for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ ) // local_count must be a multiple of 4
- {}
- maxIndex = 4*index + segment + indexTable[test];
- }
-
- _mm_store_ss( dotResult, dotMax);
- return maxIndex;
+ {
+ for (unsigned int i = 0; i < localCount / 4; i++, index++)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+ }
+ }
+#endif //__APPLE__
+ }
+
+ // process the last few points
+ if (count & 3)
+ {
+ float4 v0, v1, v2, x, y, z;
+ switch (count & 3)
+ {
+ case 3:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+
+ // Calculate 3 dot products, transpose, duplicate v2
+ float4 lo0 = _mm_movelh_ps(v0, v1); // xyxy.lo
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z?z?.lo
+ lo0 = lo0 * vLo;
+ z = _mm_shuffle_ps(hi0, v2, 0xa8); // z0z1z2z2
+ z = z * vHi;
+ float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy
+ lo1 = lo1 * vLo;
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ }
+ break;
+ case 2:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ float4 xy = _mm_movelh_ps(v0, v1);
+ z = _mm_movehl_ps(v1, v0);
+ xy = xy * vLo;
+ z = _mm_shuffle_ps(z, z, 0xa8);
+ x = _mm_shuffle_ps(xy, xy, 0xa8);
+ y = _mm_shuffle_ps(xy, xy, 0xfd);
+ z = z * vHi;
+ }
+ break;
+ case 1:
+ {
+ float4 xy = vertices[0];
+ z = _mm_shuffle_ps(xy, xy, 0xaa);
+ xy = xy * vLo;
+ z = z * vHi;
+ x = _mm_shuffle_ps(xy, xy, 0);
+ y = _mm_shuffle_ps(xy, xy, 0x55);
+ }
+ break;
+ }
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+ index++;
+ }
+
+ // if we found a new max.
+ if (0 == segment || 0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(max, dotMax)))
+ { // we found a new max. Search for it
+ // find max across the max vector, place in all elements of max -- big latency hit here
+ max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0x4e));
+ max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0xb1));
+
+ // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
+ // this where it actually makes a difference is handled in the early out at the top of the function,
+ // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
+ // complexity, and removed it.
+
+ dotMax = max;
+
+ // scan for the first occurence of max in the array
+ size_t test;
+ for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], max))); index++) // local_count must be a multiple of 4
+ {
+ }
+ maxIndex = 4 * index + segment + indexTable[test];
+ }
+
+ _mm_store_ss(dotResult, dotMax);
+ return maxIndex;
}
-long b3_mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult );
+long b3_mindot_large(const float *vv, const float *vec, unsigned long count, float *dotResult);
-long b3_mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long b3_mindot_large(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- const float4 *vertices = (const float4*) vv;
- static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
+ const float4 *vertices = (const float4 *)vv;
+ static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0};
- float4 dotmin = b3Assign128( B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY );
- float4 vvec = _mm_loadu_ps( vec );
- float4 vHi = b3CastiTo128f(_mm_shuffle_epi32( b3CastfTo128i( vvec), 0xaa )); /// zzzz
- float4 vLo = _mm_movelh_ps( vvec, vvec ); /// xyxy
+ float4 dotmin = b3Assign128(B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY);
+ float4 vvec = _mm_loadu_ps(vec);
+ float4 vHi = b3CastiTo128f(_mm_shuffle_epi32(b3CastfTo128i(vvec), 0xaa)); /// zzzz
+ float4 vLo = _mm_movelh_ps(vvec, vvec); /// xyxy
- long minIndex = -1L;
+ long minIndex = -1L;
- size_t segment = 0;
- float4 stack_array[ STACK_ARRAY_COUNT ];
+ size_t segment = 0;
+ float4 stack_array[STACK_ARRAY_COUNT];
#if DEBUG
- // memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
+ // memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
#endif
- size_t index;
- float4 min;
- // Faster loop without cleanup code for full tiles
- for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 )
- {
- min = dotmin;
-
- for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 )
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3]; vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+1] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+2] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+3] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way.
- }
-
- // If we found a new min
- if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(min, dotmin)))
- {
- // copy the new min across all lanes of our min accumulator
- min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0x4e));
- min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0xb1));
-
- dotmin = min;
-
- // find first occurrence of that min
- size_t test;
- for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], min))); index++ ) // local_count must be a multiple of 4
- {}
- // record where it is.
- minIndex = 4*index + segment + indexTable[test];
- }
- }
-
- // account for work we've already done
- count -= segment;
-
- // Deal with the last < STACK_ARRAY_COUNT vectors
- min = dotmin;
- index = 0;
-
-
- if(b3Unlikely( count > 16) )
- {
- for( ; index + 4 <= count / 4; index+=4 )
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3]; vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+1] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+2] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+3] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way.
- }
- }
-
- size_t localCount = (count & -4L) - 4*index;
- if( localCount )
- {
-
-
+ size_t index;
+ float4 min;
+ // Faster loop without cleanup code for full tiles
+ for (segment = 0; segment + STACK_ARRAY_COUNT * 4 <= count; segment += STACK_ARRAY_COUNT * 4)
+ {
+ min = dotmin;
+
+ for (index = 0; index < STACK_ARRAY_COUNT; index += 4)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 1] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 2] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 3] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way.
+ }
+
+ // If we found a new min
+ if (0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(min, dotmin)))
+ {
+ // copy the new min across all lanes of our min accumulator
+ min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0x4e));
+ min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0xb1));
+
+ dotmin = min;
+
+ // find first occurrence of that min
+ size_t test;
+ for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], min))); index++) // local_count must be a multiple of 4
+ {
+ }
+ // record where it is.
+ minIndex = 4 * index + segment + indexTable[test];
+ }
+ }
+
+ // account for work we've already done
+ count -= segment;
+
+ // Deal with the last < STACK_ARRAY_COUNT vectors
+ min = dotmin;
+ index = 0;
+
+ if (b3Unlikely(count > 16))
+ {
+ for (; index + 4 <= count / 4; index += 4)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 1] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 2] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 3] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way.
+ }
+ }
+
+ size_t localCount = (count & -4L) - 4 * index;
+ if (localCount)
+ {
#ifdef __APPLE__
- vertices += localCount; // counter the offset
- float4 t0, t1, t2, t3, t4;
- size_t byteIndex = -(localCount) * sizeof(float);
- float4 * sap = &stack_array[index + localCount / 4];
+ vertices += localCount; // counter the offset
+ float4 t0, t1, t2, t3, t4;
+ size_t byteIndex = -(localCount) * sizeof(float);
+ float4 *sap = &stack_array[index + localCount / 4];
- asm volatile
- ( ".align 4 \n\
+ asm volatile(
+ ".align 4 \n\
0: movaps %[min], %[t2] // move min out of the way to avoid propagating NaNs in min \n\
movaps (%[vertices], %[byteIndex], 4), %[t0] // vertices[0] \n\
movaps 16(%[vertices], %[byteIndex], 4), %[t1] // vertices[1] \n\
@@ -695,937 +708,930 @@ long b3_mindot_large( const float *vv, const float *vec, unsigned long count, fl
add $16, %[byteIndex] // advance loop counter\n\
jnz 0b \n\
"
- : [min] "+x" (min), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex)
- : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap)
- : "memory", "cc"
- );
- index += localCount/4;
+ : [min] "+x"(min), [t0] "=&x"(t0), [t1] "=&x"(t1), [t2] "=&x"(t2), [t3] "=&x"(t3), [t4] "=&x"(t4), [byteIndex] "+r"(byteIndex)
+ : [vLo] "x"(vLo), [vHi] "x"(vHi), [vertices] "r"(vertices), [sap] "r"(sap)
+ : "memory", "cc");
+ index += localCount / 4;
#else
- {
- for( unsigned int i=0; i<localCount/4; i++,index++)
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3];
- vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- min = _mm_min_ps( x, min ); // control the order here so that max is never NaN even if x is nan
- }
- }
+ {
+ for (unsigned int i = 0; i < localCount / 4; i++, index++)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ min = _mm_min_ps(x, min); // control the order here so that max is never NaN even if x is nan
+ }
+ }
#endif
- }
-
- // process the last few points
- if( count & 3 )
- {
- float4 v0, v1, v2, x, y, z;
- switch( count & 3 )
- {
- case 3:
- {
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
-
- // Calculate 3 dot products, transpose, duplicate v2
- float4 lo0 = _mm_movelh_ps( v0, v1); // xyxy.lo
- float4 hi0 = _mm_movehl_ps( v1, v0); // z?z?.lo
- lo0 = lo0*vLo;
- z = _mm_shuffle_ps(hi0, v2, 0xa8 ); // z0z1z2z2
- z = z*vHi;
- float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy
- lo1 = lo1*vLo;
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- }
- break;
- case 2:
- {
- v0 = vertices[0];
- v1 = vertices[1];
- float4 xy = _mm_movelh_ps(v0, v1);
- z = _mm_movehl_ps(v1, v0);
- xy = xy*vLo;
- z = _mm_shuffle_ps( z, z, 0xa8);
- x = _mm_shuffle_ps( xy, xy, 0xa8);
- y = _mm_shuffle_ps( xy, xy, 0xfd);
- z = z*vHi;
- }
- break;
- case 1:
- {
- float4 xy = vertices[0];
- z = _mm_shuffle_ps( xy, xy, 0xaa);
- xy = xy*vLo;
- z = z*vHi;
- x = _mm_shuffle_ps(xy, xy, 0);
- y = _mm_shuffle_ps(xy, xy, 0x55);
- }
- break;
- }
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
- index++;
- }
-
- // if we found a new min.
- if( 0 == segment || 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(min, dotmin)))
- { // we found a new min. Search for it
- // find min across the min vector, place in all elements of min -- big latency hit here
- min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0x4e));
- min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0xb1));
-
- // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
- // this where it actually makes a difference is handled in the early out at the top of the function,
- // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
- // complexity, and removed it.
-
- dotmin = min;
-
- // scan for the first occurence of min in the array
- size_t test;
- for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], min))); index++ ) // local_count must be a multiple of 4
- {}
- minIndex = 4*index + segment + indexTable[test];
- }
-
- _mm_store_ss( dotResult, dotmin);
- return minIndex;
+ }
+
+ // process the last few points
+ if (count & 3)
+ {
+ float4 v0, v1, v2, x, y, z;
+ switch (count & 3)
+ {
+ case 3:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+
+ // Calculate 3 dot products, transpose, duplicate v2
+ float4 lo0 = _mm_movelh_ps(v0, v1); // xyxy.lo
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z?z?.lo
+ lo0 = lo0 * vLo;
+ z = _mm_shuffle_ps(hi0, v2, 0xa8); // z0z1z2z2
+ z = z * vHi;
+ float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy
+ lo1 = lo1 * vLo;
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ }
+ break;
+ case 2:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ float4 xy = _mm_movelh_ps(v0, v1);
+ z = _mm_movehl_ps(v1, v0);
+ xy = xy * vLo;
+ z = _mm_shuffle_ps(z, z, 0xa8);
+ x = _mm_shuffle_ps(xy, xy, 0xa8);
+ y = _mm_shuffle_ps(xy, xy, 0xfd);
+ z = z * vHi;
+ }
+ break;
+ case 1:
+ {
+ float4 xy = vertices[0];
+ z = _mm_shuffle_ps(xy, xy, 0xaa);
+ xy = xy * vLo;
+ z = z * vHi;
+ x = _mm_shuffle_ps(xy, xy, 0);
+ y = _mm_shuffle_ps(xy, xy, 0x55);
+ }
+ break;
+ }
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+ index++;
+ }
+
+ // if we found a new min.
+ if (0 == segment || 0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(min, dotmin)))
+ { // we found a new min. Search for it
+ // find min across the min vector, place in all elements of min -- big latency hit here
+ min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0x4e));
+ min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0xb1));
+
+ // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
+ // this where it actually makes a difference is handled in the early out at the top of the function,
+ // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
+ // complexity, and removed it.
+
+ dotmin = min;
+
+ // scan for the first occurence of min in the array
+ size_t test;
+ for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], min))); index++) // local_count must be a multiple of 4
+ {
+ }
+ minIndex = 4 * index + segment + indexTable[test];
+ }
+
+ _mm_store_ss(dotResult, dotmin);
+ return minIndex;
}
-
#elif defined B3_USE_NEON
-#define ARM_NEON_GCC_COMPATIBILITY 1
+#define ARM_NEON_GCC_COMPATIBILITY 1
#include <arm_neon.h>
+static long b3_maxdot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult);
+static long b3_maxdot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult);
+static long b3_maxdot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult);
+static long b3_mindot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult);
+static long b3_mindot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult);
+static long b3_mindot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult);
-static long b3_maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long b3_maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long b3_maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long b3_mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long b3_mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long b3_mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult );
+long (*b3_maxdot_large)(const float *vv, const float *vec, unsigned long count, float *dotResult) = b3_maxdot_large_sel;
+long (*b3_mindot_large)(const float *vv, const float *vec, unsigned long count, float *dotResult) = b3_mindot_large_sel;
-long (*b3_maxdot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = b3_maxdot_large_sel;
-long (*b3_mindot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = b3_mindot_large_sel;
-
-extern "C" {int _get_cpu_capabilities( void );}
-
-static long b3_maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
+extern "C"
{
- if( _get_cpu_capabilities() & 0x2000 )
- b3_maxdot_large = _maxdot_large_v1;
- else
- b3_maxdot_large = _maxdot_large_v0;
-
- return b3_maxdot_large(vv, vec, count, dotResult);
+ int _get_cpu_capabilities(void);
}
-static long b3_mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
+static long b3_maxdot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- if( _get_cpu_capabilities() & 0x2000 )
- b3_mindot_large = _mindot_large_v1;
- else
- b3_mindot_large = _mindot_large_v0;
+ if (_get_cpu_capabilities() & 0x2000)
+ b3_maxdot_large = _maxdot_large_v1;
+ else
+ b3_maxdot_large = _maxdot_large_v0;
- return b3_mindot_large(vv, vec, count, dotResult);
+ return b3_maxdot_large(vv, vec, count, dotResult);
}
+static long b3_mindot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult)
+{
+ if (_get_cpu_capabilities() & 0x2000)
+ b3_mindot_large = _mindot_large_v1;
+ else
+ b3_mindot_large = _mindot_large_v0;
+ return b3_mindot_large(vv, vec, count, dotResult);
+}
-#define vld1q_f32_aligned_postincrement( _ptr ) ({ float32x4_t _r; asm( "vld1.f32 {%0}, [%1, :128]!\n" : "=w" (_r), "+r" (_ptr) ); /*return*/ _r; })
-
+#define vld1q_f32_aligned_postincrement(_ptr) ({ float32x4_t _r; asm( "vld1.f32 {%0}, [%1, :128]!\n" : "=w" (_r), "+r" (_ptr) ); /*return*/ _r; })
-long b3_maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long b3_maxdot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- unsigned long i = 0;
- float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
- float32x2_t vLo = vget_low_f32(vvec);
- float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
- float32x2_t dotMaxLo = (float32x2_t) { -B3_INFINITY, -B3_INFINITY };
- float32x2_t dotMaxHi = (float32x2_t) { -B3_INFINITY, -B3_INFINITY };
- uint32x2_t indexLo = (uint32x2_t) {0, 1};
- uint32x2_t indexHi = (uint32x2_t) {2, 3};
- uint32x2_t iLo = (uint32x2_t) {-1, -1};
- uint32x2_t iHi = (uint32x2_t) {-1, -1};
- const uint32x2_t four = (uint32x2_t) {4,4};
-
- for( ; i+8 <= count; i+= 8 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
- float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
- uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
-
- v0 = vld1q_f32_aligned_postincrement( vv );
- v1 = vld1q_f32_aligned_postincrement( vv );
- v2 = vld1q_f32_aligned_postincrement( vv );
- v3 = vld1q_f32_aligned_postincrement( vv );
-
- xy0 = vmul_f32( vget_low_f32(v0), vLo);
- xy1 = vmul_f32( vget_low_f32(v1), vLo);
- xy2 = vmul_f32( vget_low_f32(v2), vLo);
- xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- zLo = vmul_f32( z0.val[0], vHi);
- zHi = vmul_f32( z1.val[0], vHi);
-
- rLo = vpadd_f32( xy0, xy1);
- rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- maskLo = vcgt_f32( rLo, dotMaxLo );
- maskHi = vcgt_f32( rHi, dotMaxHi );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
- }
-
- for( ; i+4 <= count; i+= 4 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
- float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
- uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
- }
-
- switch( count & 3 )
- {
- case 3:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy2);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
- uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- }
- break;
- case 2:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- rLo = vadd_f32(rLo, zLo);
-
- uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- }
- break;
- case 1:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
- float32x2_t zLo = vmul_f32( z0, vHi);
- float32x2_t rLo = vpadd_f32( xy0, xy0);
- rLo = vadd_f32(rLo, zLo);
- uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- }
- break;
-
- default:
- break;
- }
-
- // select best answer between hi and lo results
- uint32x2_t mask = vcgt_f32( dotMaxHi, dotMaxLo );
- dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
- iLo = vbsl_u32(mask, iHi, iLo);
-
- // select best answer between even and odd results
- dotMaxHi = vdup_lane_f32(dotMaxLo, 1);
- iHi = vdup_lane_u32(iLo, 1);
- mask = vcgt_f32( dotMaxHi, dotMaxLo );
- dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
- iLo = vbsl_u32(mask, iHi, iLo);
-
- *dotResult = vget_lane_f32( dotMaxLo, 0);
- return vget_lane_u32(iLo, 0);
+ unsigned long i = 0;
+ float32x4_t vvec = vld1q_f32_aligned_postincrement(vec);
+ float32x2_t vLo = vget_low_f32(vvec);
+ float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
+ float32x2_t dotMaxLo = (float32x2_t){-B3_INFINITY, -B3_INFINITY};
+ float32x2_t dotMaxHi = (float32x2_t){-B3_INFINITY, -B3_INFINITY};
+ uint32x2_t indexLo = (uint32x2_t){0, 1};
+ uint32x2_t indexHi = (uint32x2_t){2, 3};
+ uint32x2_t iLo = (uint32x2_t){-1, -1};
+ uint32x2_t iHi = (uint32x2_t){-1, -1};
+ const uint32x2_t four = (uint32x2_t){4, 4};
+
+ for (; i + 8 <= count; i += 8)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo);
+ uint32x2_t maskHi = vcgt_f32(rHi, dotMaxHi);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+
+ v0 = vld1q_f32_aligned_postincrement(vv);
+ v1 = vld1q_f32_aligned_postincrement(vv);
+ v2 = vld1q_f32_aligned_postincrement(vv);
+ v3 = vld1q_f32_aligned_postincrement(vv);
+
+ xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ zLo = vmul_f32(z0.val[0], vHi);
+ zHi = vmul_f32(z1.val[0], vHi);
+
+ rLo = vpadd_f32(xy0, xy1);
+ rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ maskLo = vcgt_f32(rLo, dotMaxLo);
+ maskHi = vcgt_f32(rHi, dotMaxHi);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+
+ for (; i + 4 <= count; i += 4)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo);
+ uint32x2_t maskHi = vcgt_f32(rHi, dotMaxHi);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+
+ switch (count & 3)
+ {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(vdup_lane_f32(vget_high_f32(v2), 0), vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy2);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo);
+ uint32x2_t maskHi = vcgt_f32(rHi, dotMaxHi);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ }
+ break;
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ rLo = vadd_f32(rLo, zLo);
+
+ uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
+ float32x2_t zLo = vmul_f32(z0, vHi);
+ float32x2_t rLo = vpadd_f32(xy0, xy0);
+ rLo = vadd_f32(rLo, zLo);
+ uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vcgt_f32(dotMaxHi, dotMaxLo);
+ dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ // select best answer between even and odd results
+ dotMaxHi = vdup_lane_f32(dotMaxLo, 1);
+ iHi = vdup_lane_u32(iLo, 1);
+ mask = vcgt_f32(dotMaxHi, dotMaxLo);
+ dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ *dotResult = vget_lane_f32(dotMaxLo, 0);
+ return vget_lane_u32(iLo, 0);
}
-
-long b3_maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long b3_maxdot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
- float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
- float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
- const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
- uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
- uint32x4_t index = (uint32x4_t) { -1, -1, -1, -1 };
- float32x4_t maxDot = (float32x4_t) { -B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY };
-
- unsigned long i = 0;
- for( ; i + 8 <= count; i += 8 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
-
- v0 = vld1q_f32_aligned_postincrement( vv );
- v1 = vld1q_f32_aligned_postincrement( vv );
- v2 = vld1q_f32_aligned_postincrement( vv );
- v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- zb = vuzpq_f32( z0, z1);
- z = vmulq_f32( zb.val[0], vHi);
- xy = vuzpq_f32( xy0, xy1);
- x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
-
- for( ; i + 4 <= count; i += 4 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
-
- switch (count & 3) {
- case 3:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- case 2:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-
- xy0 = vmulq_f32(xy0, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z0);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy0);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- case 1:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
-
- xy0 = vmulq_f32(xy0, vLo);
-
- z = vmulq_f32( z, vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy0);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- default:
- break;
- }
-
-
- // select best answer between hi and lo results
- uint32x2_t mask = vcgt_f32( vget_high_f32(maxDot), vget_low_f32(maxDot));
- float32x2_t maxDot2 = vbsl_f32(mask, vget_high_f32(maxDot), vget_low_f32(maxDot));
- uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
-
- // select best answer between even and odd results
- float32x2_t maxDotO = vdup_lane_f32(maxDot2, 1);
- uint32x2_t indexHi = vdup_lane_u32(index2, 1);
- mask = vcgt_f32( maxDotO, maxDot2 );
- maxDot2 = vbsl_f32(mask, maxDotO, maxDot2);
- index2 = vbsl_u32(mask, indexHi, index2);
-
- *dotResult = vget_lane_f32( maxDot2, 0);
- return vget_lane_u32(index2, 0);
-
+ float32x4_t vvec = vld1q_f32_aligned_postincrement(vec);
+ float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
+ float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
+ const uint32x4_t four = (uint32x4_t){4, 4, 4, 4};
+ uint32x4_t local_index = (uint32x4_t){0, 1, 2, 3};
+ uint32x4_t index = (uint32x4_t){-1, -1, -1, -1};
+ float32x4_t maxDot = (float32x4_t){-B3_INFINITY, -B3_INFINITY, -B3_INFINITY, -B3_INFINITY};
+
+ unsigned long i = 0;
+ for (; i + 8 <= count; i += 8)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+
+ v0 = vld1q_f32_aligned_postincrement(vv);
+ v1 = vld1q_f32_aligned_postincrement(vv);
+ v2 = vld1q_f32_aligned_postincrement(vv);
+ v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ zb = vuzpq_f32(z0, z1);
+ z = vmulq_f32(zb.val[0], vHi);
+ xy = vuzpq_f32(xy0, xy1);
+ x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ for (; i + 4 <= count; i += 4)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ switch (count & 3)
+ {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v2));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v2));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z0);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v0));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ z = vmulq_f32(z, vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vcgt_f32(vget_high_f32(maxDot), vget_low_f32(maxDot));
+ float32x2_t maxDot2 = vbsl_f32(mask, vget_high_f32(maxDot), vget_low_f32(maxDot));
+ uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
+
+ // select best answer between even and odd results
+ float32x2_t maxDotO = vdup_lane_f32(maxDot2, 1);
+ uint32x2_t indexHi = vdup_lane_u32(index2, 1);
+ mask = vcgt_f32(maxDotO, maxDot2);
+ maxDot2 = vbsl_f32(mask, maxDotO, maxDot2);
+ index2 = vbsl_u32(mask, indexHi, index2);
+
+ *dotResult = vget_lane_f32(maxDot2, 0);
+ return vget_lane_u32(index2, 0);
}
-long b3_mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long b3_mindot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- unsigned long i = 0;
- float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
- float32x2_t vLo = vget_low_f32(vvec);
- float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
- float32x2_t dotMinLo = (float32x2_t) { B3_INFINITY, B3_INFINITY };
- float32x2_t dotMinHi = (float32x2_t) { B3_INFINITY, B3_INFINITY };
- uint32x2_t indexLo = (uint32x2_t) {0, 1};
- uint32x2_t indexHi = (uint32x2_t) {2, 3};
- uint32x2_t iLo = (uint32x2_t) {-1, -1};
- uint32x2_t iHi = (uint32x2_t) {-1, -1};
- const uint32x2_t four = (uint32x2_t) {4,4};
-
- for( ; i+8 <= count; i+= 8 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
- float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
- uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
-
- v0 = vld1q_f32_aligned_postincrement( vv );
- v1 = vld1q_f32_aligned_postincrement( vv );
- v2 = vld1q_f32_aligned_postincrement( vv );
- v3 = vld1q_f32_aligned_postincrement( vv );
-
- xy0 = vmul_f32( vget_low_f32(v0), vLo);
- xy1 = vmul_f32( vget_low_f32(v1), vLo);
- xy2 = vmul_f32( vget_low_f32(v2), vLo);
- xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- zLo = vmul_f32( z0.val[0], vHi);
- zHi = vmul_f32( z1.val[0], vHi);
-
- rLo = vpadd_f32( xy0, xy1);
- rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- maskLo = vclt_f32( rLo, dotMinLo );
- maskHi = vclt_f32( rHi, dotMinHi );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
- }
-
- for( ; i+4 <= count; i+= 4 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
- float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
- uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
- }
- switch( count & 3 )
- {
- case 3:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy2);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
- uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- }
- break;
- case 2:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- rLo = vadd_f32(rLo, zLo);
-
- uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- }
- break;
- case 1:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
- float32x2_t zLo = vmul_f32( z0, vHi);
- float32x2_t rLo = vpadd_f32( xy0, xy0);
- rLo = vadd_f32(rLo, zLo);
- uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- }
- break;
-
- default:
- break;
- }
-
- // select best answer between hi and lo results
- uint32x2_t mask = vclt_f32( dotMinHi, dotMinLo );
- dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
- iLo = vbsl_u32(mask, iHi, iLo);
-
- // select best answer between even and odd results
- dotMinHi = vdup_lane_f32(dotMinLo, 1);
- iHi = vdup_lane_u32(iLo, 1);
- mask = vclt_f32( dotMinHi, dotMinLo );
- dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
- iLo = vbsl_u32(mask, iHi, iLo);
-
- *dotResult = vget_lane_f32( dotMinLo, 0);
- return vget_lane_u32(iLo, 0);
+ unsigned long i = 0;
+ float32x4_t vvec = vld1q_f32_aligned_postincrement(vec);
+ float32x2_t vLo = vget_low_f32(vvec);
+ float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
+ float32x2_t dotMinLo = (float32x2_t){B3_INFINITY, B3_INFINITY};
+ float32x2_t dotMinHi = (float32x2_t){B3_INFINITY, B3_INFINITY};
+ uint32x2_t indexLo = (uint32x2_t){0, 1};
+ uint32x2_t indexHi = (uint32x2_t){2, 3};
+ uint32x2_t iLo = (uint32x2_t){-1, -1};
+ uint32x2_t iHi = (uint32x2_t){-1, -1};
+ const uint32x2_t four = (uint32x2_t){4, 4};
+
+ for (; i + 8 <= count; i += 8)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vclt_f32(rLo, dotMinLo);
+ uint32x2_t maskHi = vclt_f32(rHi, dotMinHi);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+
+ v0 = vld1q_f32_aligned_postincrement(vv);
+ v1 = vld1q_f32_aligned_postincrement(vv);
+ v2 = vld1q_f32_aligned_postincrement(vv);
+ v3 = vld1q_f32_aligned_postincrement(vv);
+
+ xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ zLo = vmul_f32(z0.val[0], vHi);
+ zHi = vmul_f32(z1.val[0], vHi);
+
+ rLo = vpadd_f32(xy0, xy1);
+ rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ maskLo = vclt_f32(rLo, dotMinLo);
+ maskHi = vclt_f32(rHi, dotMinHi);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+
+ for (; i + 4 <= count; i += 4)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vclt_f32(rLo, dotMinLo);
+ uint32x2_t maskHi = vclt_f32(rHi, dotMinHi);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+ switch (count & 3)
+ {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(vdup_lane_f32(vget_high_f32(v2), 0), vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy2);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vclt_f32(rLo, dotMinLo);
+ uint32x2_t maskHi = vclt_f32(rHi, dotMinHi);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ }
+ break;
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ rLo = vadd_f32(rLo, zLo);
+
+ uint32x2_t maskLo = vclt_f32(rLo, dotMinLo);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
+ float32x2_t zLo = vmul_f32(z0, vHi);
+ float32x2_t rLo = vpadd_f32(xy0, xy0);
+ rLo = vadd_f32(rLo, zLo);
+ uint32x2_t maskLo = vclt_f32(rLo, dotMinLo);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vclt_f32(dotMinHi, dotMinLo);
+ dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ // select best answer between even and odd results
+ dotMinHi = vdup_lane_f32(dotMinLo, 1);
+ iHi = vdup_lane_u32(iLo, 1);
+ mask = vclt_f32(dotMinHi, dotMinLo);
+ dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ *dotResult = vget_lane_f32(dotMinLo, 0);
+ return vget_lane_u32(iLo, 0);
}
-long b3_mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long b3_mindot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
- float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
- float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
- const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
- uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
- uint32x4_t index = (uint32x4_t) { -1, -1, -1, -1 };
- float32x4_t minDot = (float32x4_t) { B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY };
-
- unsigned long i = 0;
- for( ; i + 8 <= count; i += 8 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
-
- v0 = vld1q_f32_aligned_postincrement( vv );
- v1 = vld1q_f32_aligned_postincrement( vv );
- v2 = vld1q_f32_aligned_postincrement( vv );
- v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- zb = vuzpq_f32( z0, z1);
- z = vmulq_f32( zb.val[0], vHi);
- xy = vuzpq_f32( xy0, xy1);
- x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
-
- for( ; i + 4 <= count; i += 4 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
-
- switch (count & 3) {
- case 3:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- case 2:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-
- xy0 = vmulq_f32(xy0, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z0);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy0);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- case 1:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
-
- xy0 = vmulq_f32(xy0, vLo);
-
- z = vmulq_f32( z, vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy0);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- default:
- break;
- }
-
-
- // select best answer between hi and lo results
- uint32x2_t mask = vclt_f32( vget_high_f32(minDot), vget_low_f32(minDot));
- float32x2_t minDot2 = vbsl_f32(mask, vget_high_f32(minDot), vget_low_f32(minDot));
- uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
-
- // select best answer between even and odd results
- float32x2_t minDotO = vdup_lane_f32(minDot2, 1);
- uint32x2_t indexHi = vdup_lane_u32(index2, 1);
- mask = vclt_f32( minDotO, minDot2 );
- minDot2 = vbsl_f32(mask, minDotO, minDot2);
- index2 = vbsl_u32(mask, indexHi, index2);
-
- *dotResult = vget_lane_f32( minDot2, 0);
- return vget_lane_u32(index2, 0);
-
+ float32x4_t vvec = vld1q_f32_aligned_postincrement(vec);
+ float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
+ float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
+ const uint32x4_t four = (uint32x4_t){4, 4, 4, 4};
+ uint32x4_t local_index = (uint32x4_t){0, 1, 2, 3};
+ uint32x4_t index = (uint32x4_t){-1, -1, -1, -1};
+ float32x4_t minDot = (float32x4_t){B3_INFINITY, B3_INFINITY, B3_INFINITY, B3_INFINITY};
+
+ unsigned long i = 0;
+ for (; i + 8 <= count; i += 8)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+
+ v0 = vld1q_f32_aligned_postincrement(vv);
+ v1 = vld1q_f32_aligned_postincrement(vv);
+ v2 = vld1q_f32_aligned_postincrement(vv);
+ v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ zb = vuzpq_f32(z0, z1);
+ z = vmulq_f32(zb.val[0], vHi);
+ xy = vuzpq_f32(xy0, xy1);
+ x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ for (; i + 4 <= count; i += 4)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ switch (count & 3)
+ {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v2));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v2));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z0);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v0));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ z = vmulq_f32(z, vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vclt_f32(vget_high_f32(minDot), vget_low_f32(minDot));
+ float32x2_t minDot2 = vbsl_f32(mask, vget_high_f32(minDot), vget_low_f32(minDot));
+ uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
+
+ // select best answer between even and odd results
+ float32x2_t minDotO = vdup_lane_f32(minDot2, 1);
+ uint32x2_t indexHi = vdup_lane_u32(index2, 1);
+ mask = vclt_f32(minDotO, minDot2);
+ minDot2 = vbsl_f32(mask, minDotO, minDot2);
+ index2 = vbsl_u32(mask, indexHi, index2);
+
+ *dotResult = vget_lane_f32(minDot2, 0);
+ return vget_lane_u32(index2, 0);
}
#else
- #error Unhandled __APPLE__ arch
+#error Unhandled __APPLE__ arch
#endif
-#endif /* __APPLE__ */
-
-
+#endif /* __APPLE__ */
diff --git a/thirdparty/bullet/Bullet3Common/b3Vector3.h b/thirdparty/bullet/Bullet3Common/b3Vector3.h
index 16ec02b0ed..56e6c13311 100644
--- a/thirdparty/bullet/Bullet3Common/b3Vector3.h
+++ b/thirdparty/bullet/Bullet3Common/b3Vector3.h
@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef B3_VECTOR3_H
#define B3_VECTOR3_H
@@ -28,37 +26,34 @@ subject to the following restrictions:
#else
#define b3Vector3Data b3Vector3FloatData
#define b3Vector3DataName "b3Vector3FloatData"
-#endif //B3_USE_DOUBLE_PRECISION
+#endif //B3_USE_DOUBLE_PRECISION
#if defined B3_USE_SSE
//typedef uint32_t __m128i __attribute__ ((vector_size(16)));
#ifdef _MSC_VER
-#pragma warning(disable: 4556) // value of intrinsic immediate argument '4294967239' is out of range '0 - 255'
+#pragma warning(disable : 4556) // value of intrinsic immediate argument '4294967239' is out of range '0 - 255'
#endif
-
-#define B3_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x))
+#define B3_SHUFFLE(x, y, z, w) ((w) << 6 | (z) << 4 | (y) << 2 | (x))
//#define b3_pshufd_ps( _a, _mask ) (__m128) _mm_shuffle_epi32((__m128i)(_a), (_mask) )
-#define b3_pshufd_ps( _a, _mask ) _mm_shuffle_ps((_a), (_a), (_mask) )
-#define b3_splat3_ps( _a, _i ) b3_pshufd_ps((_a), B3_SHUFFLE(_i,_i,_i, 3) )
-#define b3_splat_ps( _a, _i ) b3_pshufd_ps((_a), B3_SHUFFLE(_i,_i,_i,_i) )
+#define b3_pshufd_ps(_a, _mask) _mm_shuffle_ps((_a), (_a), (_mask))
+#define b3_splat3_ps(_a, _i) b3_pshufd_ps((_a), B3_SHUFFLE(_i, _i, _i, 3))
+#define b3_splat_ps(_a, _i) b3_pshufd_ps((_a), B3_SHUFFLE(_i, _i, _i, _i))
#define b3v3AbsiMask (_mm_set_epi32(0x00000000, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
-#define b3vAbsMask (_mm_set_epi32( 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
+#define b3vAbsMask (_mm_set_epi32(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
#define b3vFFF0Mask (_mm_set_epi32(0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF))
#define b3v3AbsfMask b3CastiTo128f(b3v3AbsiMask)
#define b3vFFF0fMask b3CastiTo128f(b3vFFF0Mask)
#define b3vxyzMaskf b3vFFF0fMask
#define b3vAbsfMask b3CastiTo128f(b3vAbsMask)
-
-
const __m128 B3_ATTRIBUTE_ALIGNED16(b3vMzeroMask) = {-0.0f, -0.0f, -0.0f, -0.0f};
const __m128 B3_ATTRIBUTE_ALIGNED16(b3v1110) = {1.0f, 1.0f, 1.0f, 0.0f};
const __m128 B3_ATTRIBUTE_ALIGNED16(b3vHalf) = {0.5f, 0.5f, 0.5f, 0.5f};
-const __m128 B3_ATTRIBUTE_ALIGNED16(b3v1_5) = {1.5f, 1.5f, 1.5f, 1.5f};
+const __m128 B3_ATTRIBUTE_ALIGNED16(b3v1_5) = {1.5f, 1.5f, 1.5f, 1.5f};
#endif
@@ -74,70 +69,69 @@ const int32x4_t B3_ATTRIBUTE_ALIGNED16(b3v3AbsMask) = (int32x4_t){0x7FFFFFFF, 0x
class b3Vector3;
class b3Vector4;
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
//#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
-inline b3Vector3 b3MakeVector3( b3SimdFloat4 v);
-inline b3Vector4 b3MakeVector4( b3SimdFloat4 vec);
+inline b3Vector3 b3MakeVector3(b3SimdFloat4 v);
+inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec);
#endif
-inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z);
-inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z, b3Scalar w);
-inline b3Vector4 b3MakeVector4(b3Scalar x,b3Scalar y,b3Scalar z,b3Scalar w);
-
+inline b3Vector3 b3MakeVector3(b3Scalar x, b3Scalar y, b3Scalar z);
+inline b3Vector3 b3MakeVector3(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w);
+inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w);
/**@brief b3Vector3 can be used to represent 3D points and vectors.
* It has an un-used w component to suit 16-byte alignment when b3Vector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
* Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
*/
-B3_ATTRIBUTE_ALIGNED16(class) b3Vector3
+B3_ATTRIBUTE_ALIGNED16(class)
+b3Vector3
{
public:
-#if defined (B3_USE_SSE) || defined(B3_USE_NEON) // _WIN32 || ARM
- union {
- b3SimdFloat4 mVec128;
- float m_floats[4];
- struct {float x,y,z,w;};
-
- };
+#if defined(B3_USE_SSE) || defined(B3_USE_NEON) // _WIN32 || ARM
+ union {
+ b3SimdFloat4 mVec128;
+ float m_floats[4];
+ struct
+ {
+ float x, y, z, w;
+ };
+ };
#else
- union
- {
- float m_floats[4];
- struct {float x,y,z,w;};
+ union {
+ float m_floats[4];
+ struct
+ {
+ float x, y, z, w;
+ };
};
#endif
-
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
-#if defined (B3_USE_SSE) || defined(B3_USE_NEON) // _WIN32 || ARM
+#if defined(B3_USE_SSE) || defined(B3_USE_NEON) // _WIN32 || ARM
/*B3_FORCE_INLINE b3Vector3()
{
}
*/
- B3_FORCE_INLINE b3SimdFloat4 get128() const
- {
- return mVec128;
- }
- B3_FORCE_INLINE void set128(b3SimdFloat4 v128)
- {
- mVec128 = v128;
- }
+ B3_FORCE_INLINE b3SimdFloat4 get128() const
+ {
+ return mVec128;
+ }
+ B3_FORCE_INLINE void set128(b3SimdFloat4 v128)
+ {
+ mVec128 = v128;
+ }
#endif
- public:
-
-
-
-/**@brief Add a vector to this one
+public:
+ /**@brief Add a vector to this one
* @param The vector to add to this one */
B3_FORCE_INLINE b3Vector3& operator+=(const b3Vector3& v)
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
mVec128 = _mm_add_ps(mVec128, v.mVec128);
#elif defined(B3_USE_NEON)
mVec128 = vaddq_f32(mVec128, v.mVec128);
@@ -149,12 +143,11 @@ public:
return *this;
}
-
- /**@brief Subtract a vector from this one
+ /**@brief Subtract a vector from this one
* @param The vector to subtract */
B3_FORCE_INLINE b3Vector3& operator-=(const b3Vector3& v)
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
mVec128 = _mm_sub_ps(mVec128, v.mVec128);
#elif defined(B3_USE_NEON)
mVec128 = vsubq_f32(mVec128, v.mVec128);
@@ -166,13 +159,13 @@ public:
return *this;
}
- /**@brief Scale the vector
+ /**@brief Scale the vector
* @param s Scale factor */
B3_FORCE_INLINE b3Vector3& operator*=(const b3Scalar& s)
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
- vs = b3_pshufd_ps(vs, 0x80); // (S S S 0.0)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = b3_pshufd_ps(vs, 0x80); // (S S S 0.0)
mVec128 = _mm_mul_ps(mVec128, vs);
#elif defined(B3_USE_NEON)
mVec128 = vmulq_n_f32(mVec128, s);
@@ -184,13 +177,13 @@ public:
return *this;
}
- /**@brief Inversely scale the vector
+ /**@brief Inversely scale the vector
* @param s Scale factor to divide by */
B3_FORCE_INLINE b3Vector3& operator/=(const b3Scalar& s)
{
b3FullAssert(s != b3Scalar(0.0));
-#if 0 //defined(B3_USE_SSE_IN_API)
+#if 0 //defined(B3_USE_SSE_IN_API)
// this code is not faster !
__m128 vs = _mm_load_ss(&s);
vs = _mm_div_ss(b3v1110, vs);
@@ -204,11 +197,11 @@ public:
#endif
}
- /**@brief Return the dot product
+ /**@brief Return the dot product
* @param v The other vector in the dot product */
B3_FORCE_INLINE b3Scalar dot(const b3Vector3& v) const
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
__m128 vd = _mm_mul_ps(mVec128, v.mVec128);
__m128 z = _mm_movehl_ps(vd, vd);
__m128 y = _mm_shuffle_ps(vd, vd, 0x55);
@@ -221,29 +214,29 @@ public:
x = vadd_f32(x, vget_high_f32(vd));
return vget_lane_f32(x, 0);
#else
- return m_floats[0] * v.m_floats[0] +
- m_floats[1] * v.m_floats[1] +
- m_floats[2] * v.m_floats[2];
+ return m_floats[0] * v.m_floats[0] +
+ m_floats[1] * v.m_floats[1] +
+ m_floats[2] * v.m_floats[2];
#endif
}
- /**@brief Return the length of the vector squared */
+ /**@brief Return the length of the vector squared */
B3_FORCE_INLINE b3Scalar length2() const
{
return dot(*this);
}
- /**@brief Return the length of the vector */
+ /**@brief Return the length of the vector */
B3_FORCE_INLINE b3Scalar length() const
{
return b3Sqrt(length2());
}
- /**@brief Return the distance squared between the ends of this and another vector
+ /**@brief Return the distance squared between the ends of this and another vector
* This is symantically treating the vector like a point */
B3_FORCE_INLINE b3Scalar distance2(const b3Vector3& v) const;
- /**@brief Return the distance between the ends of this and another vector
+ /**@brief Return the distance between the ends of this and another vector
* This is symantically treating the vector like a point */
B3_FORCE_INLINE b3Scalar distance(const b3Vector3& v) const;
@@ -251,7 +244,7 @@ public:
{
b3Scalar l2 = length2();
//triNormal.normalize();
- if (l2 >= B3_EPSILON*B3_EPSILON)
+ if (l2 >= B3_EPSILON * B3_EPSILON)
{
(*this) /= b3Sqrt(l2);
}
@@ -262,43 +255,42 @@ public:
return *this;
}
- /**@brief Normalize this vector
+ /**@brief Normalize this vector
* x^2 + y^2 + z^2 = 1 */
B3_FORCE_INLINE b3Vector3& normalize()
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- // dot product first
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ // dot product first
__m128 vd = _mm_mul_ps(mVec128, mVec128);
__m128 z = _mm_movehl_ps(vd, vd);
__m128 y = _mm_shuffle_ps(vd, vd, 0x55);
vd = _mm_add_ss(vd, y);
vd = _mm_add_ss(vd, z);
- #if 0
+#if 0
vd = _mm_sqrt_ss(vd);
vd = _mm_div_ss(b3v1110, vd);
vd = b3_splat_ps(vd, 0x80);
mVec128 = _mm_mul_ps(mVec128, vd);
- #else
+#else
- // NR step 1/sqrt(x) - vd is x, y is output
- y = _mm_rsqrt_ss(vd); // estimate
+ // NR step 1/sqrt(x) - vd is x, y is output
+ y = _mm_rsqrt_ss(vd); // estimate
- // one step NR
- z = b3v1_5;
- vd = _mm_mul_ss(vd, b3vHalf); // vd * 0.5
- //x2 = vd;
- vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0
- vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0 * y0
- z = _mm_sub_ss(z, vd); // 1.5 - vd * 0.5 * y0 * y0
+ // one step NR
+ z = b3v1_5;
+ vd = _mm_mul_ss(vd, b3vHalf); // vd * 0.5
+ //x2 = vd;
+ vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0
+ vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0 * y0
+ z = _mm_sub_ss(z, vd); // 1.5 - vd * 0.5 * y0 * y0
- y = _mm_mul_ss(y, z); // y0 * (1.5 - vd * 0.5 * y0 * y0)
+ y = _mm_mul_ss(y, z); // y0 * (1.5 - vd * 0.5 * y0 * y0)
y = b3_splat_ps(y, 0x80);
mVec128 = _mm_mul_ps(mVec128, y);
- #endif
-
+#endif
return *this;
#else
@@ -306,15 +298,15 @@ public:
#endif
}
- /**@brief Return a normalized version of this vector */
+ /**@brief Return a normalized version of this vector */
B3_FORCE_INLINE b3Vector3 normalized() const;
- /**@brief Return a rotated version of this vector
+ /**@brief Return a rotated version of this vector
* @param wAxis The axis to rotate about
* @param angle The angle to rotate by */
- B3_FORCE_INLINE b3Vector3 rotate( const b3Vector3& wAxis, const b3Scalar angle ) const;
+ B3_FORCE_INLINE b3Vector3 rotate(const b3Vector3& wAxis, const b3Scalar angle) const;
- /**@brief Return the angle between this and another vector
+ /**@brief Return the angle between this and another vector
* @param v The other vector */
B3_FORCE_INLINE b3Scalar angle(const b3Vector3& v) const
{
@@ -323,10 +315,10 @@ public:
return b3Acos(dot(v) / s);
}
- /**@brief Return a vector will the absolute values of each element */
+ /**@brief Return a vector will the absolute values of each element */
B3_FORCE_INLINE b3Vector3 absolute() const
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
return b3MakeVector3(_mm_and_ps(mVec128, b3v3AbsfMask));
#elif defined(B3_USE_NEON)
return b3Vector3(vabsq_f32(mVec128));
@@ -338,15 +330,15 @@ public:
#endif
}
- /**@brief Return the cross product between this and another vector
+ /**@brief Return the cross product between this and another vector
* @param v The other vector */
B3_FORCE_INLINE b3Vector3 cross(const b3Vector3& v) const
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 T, V;
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 T, V;
- T = b3_pshufd_ps(mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
- V = b3_pshufd_ps(v.mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+ T = b3_pshufd_ps(mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+ V = b3_pshufd_ps(v.mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
V = _mm_mul_ps(V, mVec128);
T = _mm_mul_ps(T, v.mVec128);
@@ -381,10 +373,10 @@ public:
B3_FORCE_INLINE b3Scalar triple(const b3Vector3& v1, const b3Vector3& v2) const
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
// cross:
- __m128 T = _mm_shuffle_ps(v1.mVec128, v1.mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
- __m128 V = _mm_shuffle_ps(v2.mVec128, v2.mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+ __m128 T = _mm_shuffle_ps(v1.mVec128, v1.mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+ __m128 V = _mm_shuffle_ps(v2.mVec128, v2.mVec128, B3_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
V = _mm_mul_ps(V, v1.mVec128);
T = _mm_mul_ps(T, v2.mVec128);
@@ -422,25 +414,24 @@ public:
x = vadd_f32(x, vget_high_f32(V));
return vget_lane_f32(x, 0);
#else
- return
- m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) +
- m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) +
- m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
+ return m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) +
+ m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) +
+ m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
#endif
}
- /**@brief Return the axis with the smallest value
+ /**@brief Return the axis with the smallest value
* Note return values are 0,1,2 for x, y, or z */
B3_FORCE_INLINE int minAxis() const
{
- return m_floats[0] < m_floats[1] ? (m_floats[0] <m_floats[2] ? 0 : 2) : (m_floats[1] <m_floats[2] ? 1 : 2);
+ return m_floats[0] < m_floats[1] ? (m_floats[0] < m_floats[2] ? 0 : 2) : (m_floats[1] < m_floats[2] ? 1 : 2);
}
- /**@brief Return the axis with the largest value
+ /**@brief Return the axis with the largest value
* Note return values are 0,1,2 for x, y, or z */
B3_FORCE_INLINE int maxAxis() const
{
- return m_floats[0] < m_floats[1] ? (m_floats[1] <m_floats[2] ? 2 : 1) : (m_floats[0] <m_floats[2] ? 2 : 0);
+ return m_floats[0] < m_floats[1] ? (m_floats[1] < m_floats[2] ? 2 : 1) : (m_floats[0] < m_floats[2] ? 2 : 0);
}
B3_FORCE_INLINE int furthestAxis() const
@@ -453,18 +444,17 @@ public:
return absolute().maxAxis();
}
-
B3_FORCE_INLINE void setInterpolate3(const b3Vector3& v0, const b3Vector3& v1, b3Scalar rt)
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 vrt = _mm_load_ss(&rt); // (rt 0 0 0)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 vrt = _mm_load_ss(&rt); // (rt 0 0 0)
b3Scalar s = b3Scalar(1.0) - rt;
- __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
- vs = b3_pshufd_ps(vs, 0x80); // (S S S 0.0)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = b3_pshufd_ps(vs, 0x80); // (S S S 0.0)
__m128 r0 = _mm_mul_ps(v0.mVec128, vs);
- vrt = b3_pshufd_ps(vrt, 0x80); // (rt rt rt 0.0)
+ vrt = b3_pshufd_ps(vrt, 0x80); // (rt rt rt 0.0)
__m128 r1 = _mm_mul_ps(v1.mVec128, vrt);
- __m128 tmp3 = _mm_add_ps(r0,r1);
+ __m128 tmp3 = _mm_add_ps(r0, r1);
mVec128 = tmp3;
#elif defined(B3_USE_NEON)
float32x4_t vl = vsubq_f32(v1.mVec128, v0.mVec128);
@@ -480,14 +470,14 @@ public:
#endif
}
- /**@brief Return the linear interpolation between this and another vector
+ /**@brief Return the linear interpolation between this and another vector
* @param v The other vector
* @param t The ration of this to v (t = 0 => return this, t=1 => return other) */
B3_FORCE_INLINE b3Vector3 lerp(const b3Vector3& v, const b3Scalar& t) const
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 vt = _mm_load_ss(&t); // (t 0 0 0)
- vt = b3_pshufd_ps(vt, 0x80); // (rt rt rt 0.0)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 vt = _mm_load_ss(&t); // (t 0 0 0)
+ vt = b3_pshufd_ps(vt, 0x80); // (rt rt rt 0.0)
__m128 vl = _mm_sub_ps(v.mVec128, mVec128);
vl = _mm_mul_ps(vl, vt);
vl = _mm_add_ps(vl, mVec128);
@@ -500,18 +490,17 @@ public:
return b3Vector3(vl);
#else
- return
- b3MakeVector3( m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
- m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
- m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
+ return b3MakeVector3(m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
+ m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
+ m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
#endif
}
- /**@brief Elementwise multiply this vector by the other
+ /**@brief Elementwise multiply this vector by the other
* @param v The other vector */
B3_FORCE_INLINE b3Vector3& operator*=(const b3Vector3& v)
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
mVec128 = _mm_mul_ps(mVec128, v.mVec128);
#elif defined(B3_USE_NEON)
mVec128 = vmulq_f32(mVec128, v.mVec128);
@@ -523,53 +512,53 @@ public:
return *this;
}
- /**@brief Return the x value */
- B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; }
- /**@brief Return the y value */
- B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; }
- /**@brief Return the z value */
- B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; }
-/**@brief Return the w value */
- B3_FORCE_INLINE const b3Scalar& getW() const { return m_floats[3]; }
-
- /**@brief Set the x value */
- B3_FORCE_INLINE void setX(b3Scalar _x) { m_floats[0] = _x;};
- /**@brief Set the y value */
- B3_FORCE_INLINE void setY(b3Scalar _y) { m_floats[1] = _y;};
- /**@brief Set the z value */
- B3_FORCE_INLINE void setZ(b3Scalar _z) { m_floats[2] = _z;};
- /**@brief Set the w value */
- B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w;};
+ /**@brief Return the x value */
+ B3_FORCE_INLINE const b3Scalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ B3_FORCE_INLINE const b3Scalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ B3_FORCE_INLINE const b3Scalar& getZ() const { return m_floats[2]; }
+ /**@brief Return the w value */
+ B3_FORCE_INLINE const b3Scalar& getW() const { return m_floats[3]; }
+
+ /**@brief Set the x value */
+ B3_FORCE_INLINE void setX(b3Scalar _x) { m_floats[0] = _x; };
+ /**@brief Set the y value */
+ B3_FORCE_INLINE void setY(b3Scalar _y) { m_floats[1] = _y; };
+ /**@brief Set the z value */
+ B3_FORCE_INLINE void setZ(b3Scalar _z) { m_floats[2] = _z; };
+ /**@brief Set the w value */
+ B3_FORCE_INLINE void setW(b3Scalar _w) { m_floats[3] = _w; };
//B3_FORCE_INLINE b3Scalar& operator[](int i) { return (&m_floats[0])[i]; }
//B3_FORCE_INLINE const b3Scalar& operator[](int i) const { return (&m_floats[0])[i]; }
///operator b3Scalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
- B3_FORCE_INLINE operator b3Scalar *() { return &m_floats[0]; }
- B3_FORCE_INLINE operator const b3Scalar *() const { return &m_floats[0]; }
+ B3_FORCE_INLINE operator b3Scalar*() { return &m_floats[0]; }
+ B3_FORCE_INLINE operator const b3Scalar*() const { return &m_floats[0]; }
- B3_FORCE_INLINE bool operator==(const b3Vector3& other) const
+ B3_FORCE_INLINE bool operator==(const b3Vector3& other) const
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
#else
- return ((m_floats[3]==other.m_floats[3]) &&
- (m_floats[2]==other.m_floats[2]) &&
- (m_floats[1]==other.m_floats[1]) &&
- (m_floats[0]==other.m_floats[0]));
+ return ((m_floats[3] == other.m_floats[3]) &&
+ (m_floats[2] == other.m_floats[2]) &&
+ (m_floats[1] == other.m_floats[1]) &&
+ (m_floats[0] == other.m_floats[0]));
#endif
}
- B3_FORCE_INLINE bool operator!=(const b3Vector3& other) const
+ B3_FORCE_INLINE bool operator!=(const b3Vector3& other) const
{
return !(*this == other);
}
- /**@brief Set each element to the max of the current values and the values of another b3Vector3
+ /**@brief Set each element to the max of the current values and the values of another b3Vector3
* @param other The other b3Vector3 to compare with
*/
- B3_FORCE_INLINE void setMax(const b3Vector3& other)
+ B3_FORCE_INLINE void setMax(const b3Vector3& other)
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
mVec128 = _mm_max_ps(mVec128, other.mVec128);
#elif defined(B3_USE_NEON)
mVec128 = vmaxq_f32(mVec128, other.mVec128);
@@ -581,12 +570,12 @@ public:
#endif
}
- /**@brief Set each element to the min of the current values and the values of another b3Vector3
+ /**@brief Set each element to the min of the current values and the values of another b3Vector3
* @param other The other b3Vector3 to compare with
*/
- B3_FORCE_INLINE void setMin(const b3Vector3& other)
+ B3_FORCE_INLINE void setMin(const b3Vector3& other)
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
mVec128 = _mm_min_ps(mVec128, other.mVec128);
#elif defined(B3_USE_NEON)
mVec128 = vminq_f32(mVec128, other.mVec128);
@@ -598,46 +587,46 @@ public:
#endif
}
- B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
+ B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z)
{
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
m_floats[3] = b3Scalar(0.f);
}
- void getSkewSymmetricMatrix(b3Vector3* v0,b3Vector3* v1,b3Vector3* v2) const
+ void getSkewSymmetricMatrix(b3Vector3 * v0, b3Vector3 * v1, b3Vector3 * v2) const
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
- __m128 V = _mm_and_ps(mVec128, b3vFFF0fMask);
+ __m128 V = _mm_and_ps(mVec128, b3vFFF0fMask);
__m128 V0 = _mm_xor_ps(b3vMzeroMask, V);
__m128 V2 = _mm_movelh_ps(V0, V);
__m128 V1 = _mm_shuffle_ps(V, V0, 0xCE);
- V0 = _mm_shuffle_ps(V0, V, 0xDB);
+ V0 = _mm_shuffle_ps(V0, V, 0xDB);
V2 = _mm_shuffle_ps(V2, V, 0xF9);
v0->mVec128 = V0;
v1->mVec128 = V1;
v2->mVec128 = V2;
#else
- v0->setValue(0. ,-getZ() ,getY());
- v1->setValue(getZ() ,0. ,-getX());
- v2->setValue(-getY() ,getX() ,0.);
+ v0->setValue(0., -getZ(), getY());
+ v1->setValue(getZ(), 0., -getX());
+ v2->setValue(-getY(), getX(), 0.);
#endif
}
void setZero()
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
mVec128 = (__m128)_mm_xor_ps(mVec128, mVec128);
#elif defined(B3_USE_NEON)
int32x4_t vi = vdupq_n_s32(0);
mVec128 = vreinterpretq_f32_s32(vi);
#else
- setValue(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ setValue(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
#endif
}
@@ -651,76 +640,76 @@ public:
return length2() < B3_EPSILON;
}
- B3_FORCE_INLINE void serialize(struct b3Vector3Data& dataOut) const;
+ B3_FORCE_INLINE void serialize(struct b3Vector3Data & dataOut) const;
- B3_FORCE_INLINE void deSerialize(const struct b3Vector3Data& dataIn);
+ B3_FORCE_INLINE void deSerialize(const struct b3Vector3Data& dataIn);
- B3_FORCE_INLINE void serializeFloat(struct b3Vector3FloatData& dataOut) const;
+ B3_FORCE_INLINE void serializeFloat(struct b3Vector3FloatData & dataOut) const;
- B3_FORCE_INLINE void deSerializeFloat(const struct b3Vector3FloatData& dataIn);
+ B3_FORCE_INLINE void deSerializeFloat(const struct b3Vector3FloatData& dataIn);
- B3_FORCE_INLINE void serializeDouble(struct b3Vector3DoubleData& dataOut) const;
+ B3_FORCE_INLINE void serializeDouble(struct b3Vector3DoubleData & dataOut) const;
- B3_FORCE_INLINE void deSerializeDouble(const struct b3Vector3DoubleData& dataIn);
+ B3_FORCE_INLINE void deSerializeDouble(const struct b3Vector3DoubleData& dataIn);
- /**@brief returns index of maximum dot product between this and vectors in array[]
+ /**@brief returns index of maximum dot product between this and vectors in array[]
* @param array The other vectors
* @param array_count The number of other vectors
* @param dotOut The maximum dot product */
- B3_FORCE_INLINE long maxDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const;
+ B3_FORCE_INLINE long maxDot(const b3Vector3* array, long array_count, b3Scalar& dotOut) const;
- /**@brief returns index of minimum dot product between this and vectors in array[]
+ /**@brief returns index of minimum dot product between this and vectors in array[]
* @param array The other vectors
* @param array_count The number of other vectors
* @param dotOut The minimum dot product */
- B3_FORCE_INLINE long minDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const;
-
- /* create a vector as b3Vector3( this->dot( b3Vector3 v0 ), this->dot( b3Vector3 v1), this->dot( b3Vector3 v2 )) */
- B3_FORCE_INLINE b3Vector3 dot3( const b3Vector3 &v0, const b3Vector3 &v1, const b3Vector3 &v2 ) const
- {
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
-
- __m128 a0 = _mm_mul_ps( v0.mVec128, this->mVec128 );
- __m128 a1 = _mm_mul_ps( v1.mVec128, this->mVec128 );
- __m128 a2 = _mm_mul_ps( v2.mVec128, this->mVec128 );
- __m128 b0 = _mm_unpacklo_ps( a0, a1 );
- __m128 b1 = _mm_unpackhi_ps( a0, a1 );
- __m128 b2 = _mm_unpacklo_ps( a2, _mm_setzero_ps() );
- __m128 r = _mm_movelh_ps( b0, b2 );
- r = _mm_add_ps( r, _mm_movehl_ps( b2, b0 ));
- a2 = _mm_and_ps( a2, b3vxyzMaskf);
- r = _mm_add_ps( r, b3CastdTo128f (_mm_move_sd( b3CastfTo128d(a2), b3CastfTo128d(b1) )));
- return b3MakeVector3(r);
+ B3_FORCE_INLINE long minDot(const b3Vector3* array, long array_count, b3Scalar& dotOut) const;
+
+ /* create a vector as b3Vector3( this->dot( b3Vector3 v0 ), this->dot( b3Vector3 v1), this->dot( b3Vector3 v2 )) */
+ B3_FORCE_INLINE b3Vector3 dot3(const b3Vector3& v0, const b3Vector3& v1, const b3Vector3& v2) const
+ {
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+
+ __m128 a0 = _mm_mul_ps(v0.mVec128, this->mVec128);
+ __m128 a1 = _mm_mul_ps(v1.mVec128, this->mVec128);
+ __m128 a2 = _mm_mul_ps(v2.mVec128, this->mVec128);
+ __m128 b0 = _mm_unpacklo_ps(a0, a1);
+ __m128 b1 = _mm_unpackhi_ps(a0, a1);
+ __m128 b2 = _mm_unpacklo_ps(a2, _mm_setzero_ps());
+ __m128 r = _mm_movelh_ps(b0, b2);
+ r = _mm_add_ps(r, _mm_movehl_ps(b2, b0));
+ a2 = _mm_and_ps(a2, b3vxyzMaskf);
+ r = _mm_add_ps(r, b3CastdTo128f(_mm_move_sd(b3CastfTo128d(a2), b3CastfTo128d(b1))));
+ return b3MakeVector3(r);
#elif defined(B3_USE_NEON)
- static const uint32x4_t xyzMask = (const uint32x4_t){ -1, -1, -1, 0 };
- float32x4_t a0 = vmulq_f32( v0.mVec128, this->mVec128);
- float32x4_t a1 = vmulq_f32( v1.mVec128, this->mVec128);
- float32x4_t a2 = vmulq_f32( v2.mVec128, this->mVec128);
- float32x2x2_t zLo = vtrn_f32( vget_high_f32(a0), vget_high_f32(a1));
- a2 = (float32x4_t) vandq_u32((uint32x4_t) a2, xyzMask );
- float32x2_t b0 = vadd_f32( vpadd_f32( vget_low_f32(a0), vget_low_f32(a1)), zLo.val[0] );
- float32x2_t b1 = vpadd_f32( vpadd_f32( vget_low_f32(a2), vget_high_f32(a2)), vdup_n_f32(0.0f));
- return b3Vector3( vcombine_f32(b0, b1) );
+ static const uint32x4_t xyzMask = (const uint32x4_t){-1, -1, -1, 0};
+ float32x4_t a0 = vmulq_f32(v0.mVec128, this->mVec128);
+ float32x4_t a1 = vmulq_f32(v1.mVec128, this->mVec128);
+ float32x4_t a2 = vmulq_f32(v2.mVec128, this->mVec128);
+ float32x2x2_t zLo = vtrn_f32(vget_high_f32(a0), vget_high_f32(a1));
+ a2 = (float32x4_t)vandq_u32((uint32x4_t)a2, xyzMask);
+ float32x2_t b0 = vadd_f32(vpadd_f32(vget_low_f32(a0), vget_low_f32(a1)), zLo.val[0]);
+ float32x2_t b1 = vpadd_f32(vpadd_f32(vget_low_f32(a2), vget_high_f32(a2)), vdup_n_f32(0.0f));
+ return b3Vector3(vcombine_f32(b0, b1));
#else
- return b3MakeVector3( dot(v0), dot(v1), dot(v2));
+ return b3MakeVector3(dot(v0), dot(v1), dot(v2));
#endif
- }
+ }
};
/**@brief Return the sum of two vectors (Point symantics)*/
B3_FORCE_INLINE b3Vector3
operator+(const b3Vector3& v1, const b3Vector3& v2)
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
return b3MakeVector3(_mm_add_ps(v1.mVec128, v2.mVec128));
#elif defined(B3_USE_NEON)
return b3MakeVector3(vaddq_f32(v1.mVec128, v2.mVec128));
#else
return b3MakeVector3(
- v1.m_floats[0] + v2.m_floats[0],
- v1.m_floats[1] + v2.m_floats[1],
- v1.m_floats[2] + v2.m_floats[2]);
+ v1.m_floats[0] + v2.m_floats[0],
+ v1.m_floats[1] + v2.m_floats[1],
+ v1.m_floats[2] + v2.m_floats[2]);
#endif
}
@@ -728,15 +717,15 @@ operator+(const b3Vector3& v1, const b3Vector3& v2)
B3_FORCE_INLINE b3Vector3
operator*(const b3Vector3& v1, const b3Vector3& v2)
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
return b3MakeVector3(_mm_mul_ps(v1.mVec128, v2.mVec128));
#elif defined(B3_USE_NEON)
return b3MakeVector3(vmulq_f32(v1.mVec128, v2.mVec128));
#else
return b3MakeVector3(
- v1.m_floats[0] * v2.m_floats[0],
- v1.m_floats[1] * v2.m_floats[1],
- v1.m_floats[2] * v2.m_floats[2]);
+ v1.m_floats[0] * v2.m_floats[0],
+ v1.m_floats[1] * v2.m_floats[1],
+ v1.m_floats[2] * v2.m_floats[2]);
#endif
}
@@ -744,7 +733,7 @@ operator*(const b3Vector3& v1, const b3Vector3& v2)
B3_FORCE_INLINE b3Vector3
operator-(const b3Vector3& v1, const b3Vector3& v2)
{
-#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
// without _mm_and_ps this code causes slowdown in Concave moving
__m128 r = _mm_sub_ps(v1.mVec128, v2.mVec128);
@@ -754,9 +743,9 @@ operator-(const b3Vector3& v1, const b3Vector3& v2)
return b3MakeVector3((float32x4_t)vandq_s32((int32x4_t)r, b3vFFF0Mask));
#else
return b3MakeVector3(
- v1.m_floats[0] - v2.m_floats[0],
- v1.m_floats[1] - v2.m_floats[1],
- v1.m_floats[2] - v2.m_floats[2]);
+ v1.m_floats[0] - v2.m_floats[0],
+ v1.m_floats[1] - v2.m_floats[1],
+ v1.m_floats[2] - v2.m_floats[2]);
#endif
}
@@ -764,7 +753,7 @@ operator-(const b3Vector3& v1, const b3Vector3& v2)
B3_FORCE_INLINE b3Vector3
operator-(const b3Vector3& v)
{
-#if (defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE))
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
__m128 r = _mm_xor_ps(v.mVec128, b3vMzeroMask);
return b3MakeVector3(_mm_and_ps(r, b3vFFF0fMask));
#elif defined(B3_USE_NEON)
@@ -778,9 +767,9 @@ operator-(const b3Vector3& v)
B3_FORCE_INLINE b3Vector3
operator*(const b3Vector3& v, const b3Scalar& s)
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
- __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
- vs = b3_pshufd_ps(vs, 0x80); // (S S S 0.0)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = b3_pshufd_ps(vs, 0x80); // (S S S 0.0)
return b3MakeVector3(_mm_mul_ps(v.mVec128, vs));
#elif defined(B3_USE_NEON)
float32x4_t r = vmulq_n_f32(v.mVec128, s);
@@ -802,7 +791,7 @@ B3_FORCE_INLINE b3Vector3
operator/(const b3Vector3& v, const b3Scalar& s)
{
b3FullAssert(s != b3Scalar(0.0));
-#if 0 //defined(B3_USE_SSE_IN_API)
+#if 0 //defined(B3_USE_SSE_IN_API)
// this code is not faster !
__m128 vs = _mm_load_ss(&s);
vs = _mm_div_ss(b3v1110, vs);
@@ -818,7 +807,7 @@ operator/(const b3Vector3& v, const b3Scalar& s)
B3_FORCE_INLINE b3Vector3
operator/(const b3Vector3& v1, const b3Vector3& v2)
{
-#if (defined(B3_USE_SSE_IN_API)&& defined (B3_USE_SSE))
+#if (defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE))
__m128 vec = _mm_div_ps(v1.mVec128, v2.mVec128);
vec = _mm_and_ps(vec, b3vFFF0fMask);
return b3MakeVector3(vec);
@@ -828,19 +817,19 @@ operator/(const b3Vector3& v1, const b3Vector3& v2)
x = v1.mVec128;
y = v2.mVec128;
- v = vrecpeq_f32(y); // v ~ 1/y
- m = vrecpsq_f32(y, v); // m = (2-v*y)
- v = vmulq_f32(v, m); // vv = v*m ~~ 1/y
- m = vrecpsq_f32(y, v); // mm = (2-vv*y)
- v = vmulq_f32(v, x); // x*vv
- v = vmulq_f32(v, m); // (x*vv)*(2-vv*y) = x*(vv(2-vv*y)) ~~~ x/y
+ v = vrecpeq_f32(y); // v ~ 1/y
+ m = vrecpsq_f32(y, v); // m = (2-v*y)
+ v = vmulq_f32(v, m); // vv = v*m ~~ 1/y
+ m = vrecpsq_f32(y, v); // mm = (2-vv*y)
+ v = vmulq_f32(v, x); // x*vv
+ v = vmulq_f32(v, m); // (x*vv)*(2-vv*y) = x*(vv(2-vv*y)) ~~~ x/y
return b3Vector3(v);
#else
return b3MakeVector3(
- v1.m_floats[0] / v2.m_floats[0],
- v1.m_floats[1] / v2.m_floats[1],
- v1.m_floats[2] / v2.m_floats[2]);
+ v1.m_floats[0] / v2.m_floats[0],
+ v1.m_floats[1] / v2.m_floats[1],
+ v1.m_floats[2] / v2.m_floats[2]);
#endif
}
@@ -851,7 +840,6 @@ b3Dot(const b3Vector3& v1, const b3Vector3& v2)
return v1.dot(v2);
}
-
/**@brief Return the distance squared between two vectors */
B3_FORCE_INLINE b3Scalar
b3Distance2(const b3Vector3& v1, const b3Vector3& v2)
@@ -859,7 +847,6 @@ b3Distance2(const b3Vector3& v1, const b3Vector3& v2)
return v1.distance2(v2);
}
-
/**@brief Return the distance between two vectors */
B3_FORCE_INLINE b3Scalar
b3Distance(const b3Vector3& v1, const b3Vector3& v2)
@@ -897,8 +884,6 @@ b3Lerp(const b3Vector3& v1, const b3Vector3& v2, const b3Scalar& t)
return v1.lerp(v2, t);
}
-
-
B3_FORCE_INLINE b3Scalar b3Vector3::distance2(const b3Vector3& v) const
{
return (v - *this).length2();
@@ -911,7 +896,7 @@ B3_FORCE_INLINE b3Scalar b3Vector3::distance(const b3Vector3& v) const
B3_FORCE_INLINE b3Vector3 b3Vector3::normalized() const
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
b3Vector3 norm = *this;
return norm.normalize();
@@ -920,143 +905,136 @@ B3_FORCE_INLINE b3Vector3 b3Vector3::normalized() const
#endif
}
-B3_FORCE_INLINE b3Vector3 b3Vector3::rotate( const b3Vector3& wAxis, const b3Scalar _angle ) const
+B3_FORCE_INLINE b3Vector3 b3Vector3::rotate(const b3Vector3& wAxis, const b3Scalar _angle) const
{
// wAxis must be a unit lenght vector
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
- __m128 O = _mm_mul_ps(wAxis.mVec128, mVec128);
- b3Scalar ssin = b3Sin( _angle );
- __m128 C = wAxis.cross( b3MakeVector3(mVec128) ).mVec128;
+ __m128 O = _mm_mul_ps(wAxis.mVec128, mVec128);
+ b3Scalar ssin = b3Sin(_angle);
+ __m128 C = wAxis.cross(b3MakeVector3(mVec128)).mVec128;
O = _mm_and_ps(O, b3vFFF0fMask);
- b3Scalar scos = b3Cos( _angle );
+ b3Scalar scos = b3Cos(_angle);
- __m128 vsin = _mm_load_ss(&ssin); // (S 0 0 0)
- __m128 vcos = _mm_load_ss(&scos); // (S 0 0 0)
+ __m128 vsin = _mm_load_ss(&ssin); // (S 0 0 0)
+ __m128 vcos = _mm_load_ss(&scos); // (S 0 0 0)
- __m128 Y = b3_pshufd_ps(O, 0xC9); // (Y Z X 0)
- __m128 Z = b3_pshufd_ps(O, 0xD2); // (Z X Y 0)
+ __m128 Y = b3_pshufd_ps(O, 0xC9); // (Y Z X 0)
+ __m128 Z = b3_pshufd_ps(O, 0xD2); // (Z X Y 0)
O = _mm_add_ps(O, Y);
- vsin = b3_pshufd_ps(vsin, 0x80); // (S S S 0)
+ vsin = b3_pshufd_ps(vsin, 0x80); // (S S S 0)
O = _mm_add_ps(O, Z);
- vcos = b3_pshufd_ps(vcos, 0x80); // (S S S 0)
+ vcos = b3_pshufd_ps(vcos, 0x80); // (S S S 0)
- vsin = vsin * C;
+ vsin = vsin * C;
O = O * wAxis.mVec128;
__m128 X = mVec128 - O;
- O = O + vsin;
+ O = O + vsin;
vcos = vcos * X;
O = O + vcos;
return b3MakeVector3(O);
#else
- b3Vector3 o = wAxis * wAxis.dot( *this );
+ b3Vector3 o = wAxis * wAxis.dot(*this);
b3Vector3 _x = *this - o;
b3Vector3 _y;
- _y = wAxis.cross( *this );
+ _y = wAxis.cross(*this);
- return ( o + _x * b3Cos( _angle ) + _y * b3Sin( _angle ) );
+ return (o + _x * b3Cos(_angle) + _y * b3Sin(_angle));
#endif
}
-B3_FORCE_INLINE long b3Vector3::maxDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const
+B3_FORCE_INLINE long b3Vector3::maxDot(const b3Vector3* array, long array_count, b3Scalar& dotOut) const
{
-#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
- #if defined _WIN32 || defined (B3_USE_SSE)
- const long scalar_cutoff = 10;
- long b3_maxdot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut );
- #elif defined B3_USE_NEON
- const long scalar_cutoff = 4;
- extern long (*_maxdot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut );
- #endif
- if( array_count < scalar_cutoff )
+#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
+#if defined _WIN32 || defined(B3_USE_SSE)
+ const long scalar_cutoff = 10;
+ long b3_maxdot_large(const float* array, const float* vec, unsigned long array_count, float* dotOut);
+#elif defined B3_USE_NEON
+ const long scalar_cutoff = 4;
+ extern long (*_maxdot_large)(const float* array, const float* vec, unsigned long array_count, float* dotOut);
+#endif
+ if (array_count < scalar_cutoff)
#else
-#endif//B3_USE_SSE || B3_USE_NEON
- {
- b3Scalar maxDot = -B3_INFINITY;
- int i = 0;
- int ptIndex = -1;
- for( i = 0; i < array_count; i++ )
- {
- b3Scalar dot = array[i].dot(*this);
-
- if( dot > maxDot )
- {
- maxDot = dot;
- ptIndex = i;
- }
- }
-
- b3Assert(ptIndex>=0);
- if (ptIndex<0)
+#endif //B3_USE_SSE || B3_USE_NEON
+ {
+ b3Scalar maxDot = -B3_INFINITY;
+ int i = 0;
+ int ptIndex = -1;
+ for (i = 0; i < array_count; i++)
+ {
+ b3Scalar dot = array[i].dot(*this);
+
+ if (dot > maxDot)
+ {
+ maxDot = dot;
+ ptIndex = i;
+ }
+ }
+
+ b3Assert(ptIndex >= 0);
+ if (ptIndex < 0)
{
ptIndex = 0;
}
- dotOut = maxDot;
- return ptIndex;
- }
-#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
- return b3_maxdot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut );
+ dotOut = maxDot;
+ return ptIndex;
+ }
+#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
+ return b3_maxdot_large((float*)array, (float*)&m_floats[0], array_count, &dotOut);
#endif
}
-B3_FORCE_INLINE long b3Vector3::minDot( const b3Vector3 *array, long array_count, b3Scalar &dotOut ) const
+B3_FORCE_INLINE long b3Vector3::minDot(const b3Vector3* array, long array_count, b3Scalar& dotOut) const
{
-#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
- #if defined B3_USE_SSE
- const long scalar_cutoff = 10;
- long b3_mindot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut );
- #elif defined B3_USE_NEON
- const long scalar_cutoff = 4;
- extern long (*b3_mindot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut );
- #else
- #error unhandled arch!
- #endif
-
- if( array_count < scalar_cutoff )
-#endif//B3_USE_SSE || B3_USE_NEON
- {
- b3Scalar minDot = B3_INFINITY;
- int i = 0;
- int ptIndex = -1;
-
- for( i = 0; i < array_count; i++ )
- {
- b3Scalar dot = array[i].dot(*this);
-
- if( dot < minDot )
- {
- minDot = dot;
- ptIndex = i;
- }
- }
-
- dotOut = minDot;
-
- return ptIndex;
- }
-#if defined (B3_USE_SSE) || defined (B3_USE_NEON)
- return b3_mindot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut );
+#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
+#if defined B3_USE_SSE
+ const long scalar_cutoff = 10;
+ long b3_mindot_large(const float* array, const float* vec, unsigned long array_count, float* dotOut);
+#elif defined B3_USE_NEON
+ const long scalar_cutoff = 4;
+ extern long (*b3_mindot_large)(const float* array, const float* vec, unsigned long array_count, float* dotOut);
+#else
+#error unhandled arch!
#endif
-}
-
-
-class b3Vector4 : public b3Vector3
-{
-public:
+ if (array_count < scalar_cutoff)
+#endif //B3_USE_SSE || B3_USE_NEON
+ {
+ b3Scalar minDot = B3_INFINITY;
+ int i = 0;
+ int ptIndex = -1;
+ for (i = 0; i < array_count; i++)
+ {
+ b3Scalar dot = array[i].dot(*this);
+ if (dot < minDot)
+ {
+ minDot = dot;
+ ptIndex = i;
+ }
+ }
+ dotOut = minDot;
+ return ptIndex;
+ }
+#if defined(B3_USE_SSE) || defined(B3_USE_NEON)
+ return b3_mindot_large((float*)array, (float*)&m_floats[0], array_count, &dotOut);
+#endif
+}
+class b3Vector4 : public b3Vector3
+{
+public:
B3_FORCE_INLINE b3Vector4 absolute4() const
{
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask));
#elif defined(B3_USE_NEON)
return b3Vector4(vabsq_f32(mVec128));
@@ -1069,11 +1047,9 @@ public:
#endif
}
+ b3Scalar getW() const { return m_floats[3]; }
- b3Scalar getW() const { return m_floats[3];}
-
-
- B3_FORCE_INLINE int maxAxis4() const
+ B3_FORCE_INLINE int maxAxis4() const
{
int maxIndex = -1;
b3Scalar maxVal = b3Scalar(-B3_LARGE_FLOAT);
@@ -1090,7 +1066,7 @@ public:
if (m_floats[2] > maxVal)
{
maxIndex = 2;
- maxVal =m_floats[2];
+ maxVal = m_floats[2];
}
if (m_floats[3] > maxVal)
{
@@ -1100,7 +1076,6 @@ public:
return maxIndex;
}
-
B3_FORCE_INLINE int minAxis4() const
{
int minIndex = -1;
@@ -1118,7 +1093,7 @@ public:
if (m_floats[2] < minVal)
{
minIndex = 2;
- minVal =m_floats[2];
+ minVal = m_floats[2];
}
if (m_floats[3] < minVal)
{
@@ -1129,216 +1104,200 @@ public:
return minIndex;
}
-
B3_FORCE_INLINE int closestAxis4() const
{
return absolute4().maxAxis4();
}
-
-
-
- /**@brief Set x,y,z and zero w
+ /**@brief Set x,y,z and zero w
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
-
-/* void getValue(b3Scalar *m) const
+ /* void getValue(b3Scalar *m) const
{
m[0] = m_floats[0];
m[1] = m_floats[1];
m[2] =m_floats[2];
}
*/
-/**@brief Set the values
+ /**@brief Set the values
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z,const b3Scalar& _w)
- {
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
- m_floats[3]=_w;
- }
-
-
+ B3_FORCE_INLINE void setValue(const b3Scalar& _x, const b3Scalar& _y, const b3Scalar& _z, const b3Scalar& _w)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = _w;
+ }
};
-
///b3SwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-B3_FORCE_INLINE void b3SwapScalarEndian(const b3Scalar& sourceVal, b3Scalar& destVal)
+B3_FORCE_INLINE void b3SwapScalarEndian(const b3Scalar& sourceVal, b3Scalar& destVal)
{
- #ifdef B3_USE_DOUBLE_PRECISION
- unsigned char* dest = (unsigned char*) &destVal;
- unsigned char* src = (unsigned char*) &sourceVal;
+#ifdef B3_USE_DOUBLE_PRECISION
+ unsigned char* dest = (unsigned char*)&destVal;
+ unsigned char* src = (unsigned char*)&sourceVal;
dest[0] = src[7];
- dest[1] = src[6];
- dest[2] = src[5];
- dest[3] = src[4];
- dest[4] = src[3];
- dest[5] = src[2];
- dest[6] = src[1];
- dest[7] = src[0];
+ dest[1] = src[6];
+ dest[2] = src[5];
+ dest[3] = src[4];
+ dest[4] = src[3];
+ dest[5] = src[2];
+ dest[6] = src[1];
+ dest[7] = src[0];
#else
- unsigned char* dest = (unsigned char*) &destVal;
- unsigned char* src = (unsigned char*) &sourceVal;
+ unsigned char* dest = (unsigned char*)&destVal;
+ unsigned char* src = (unsigned char*)&sourceVal;
dest[0] = src[3];
- dest[1] = src[2];
- dest[2] = src[1];
- dest[3] = src[0];
-#endif //B3_USE_DOUBLE_PRECISION
+ dest[1] = src[2];
+ dest[2] = src[1];
+ dest[3] = src[0];
+#endif //B3_USE_DOUBLE_PRECISION
}
///b3SwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-B3_FORCE_INLINE void b3SwapVector3Endian(const b3Vector3& sourceVec, b3Vector3& destVec)
+B3_FORCE_INLINE void b3SwapVector3Endian(const b3Vector3& sourceVec, b3Vector3& destVec)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
{
- b3SwapScalarEndian(sourceVec[i],destVec[i]);
+ b3SwapScalarEndian(sourceVec[i], destVec[i]);
}
-
}
///b3UnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-B3_FORCE_INLINE void b3UnSwapVector3Endian(b3Vector3& vector)
+B3_FORCE_INLINE void b3UnSwapVector3Endian(b3Vector3& vector)
{
-
- b3Vector3 swappedVec;
- for (int i=0;i<4;i++)
+ b3Vector3 swappedVec;
+ for (int i = 0; i < 4; i++)
{
- b3SwapScalarEndian(vector[i],swappedVec[i]);
+ b3SwapScalarEndian(vector[i], swappedVec[i]);
}
vector = swappedVec;
}
template <class T>
-B3_FORCE_INLINE void b3PlaneSpace1 (const T& n, T& p, T& q)
+B3_FORCE_INLINE void b3PlaneSpace1(const T& n, T& p, T& q)
{
- if (b3Fabs(n[2]) > B3_SQRT12) {
- // choose p in y-z plane
- b3Scalar a = n[1]*n[1] + n[2]*n[2];
- b3Scalar k = b3RecipSqrt (a);
- p[0] = 0;
- p[1] = -n[2]*k;
- p[2] = n[1]*k;
- // set q = n x p
- q[0] = a*k;
- q[1] = -n[0]*p[2];
- q[2] = n[0]*p[1];
- }
- else {
- // choose p in x-y plane
- b3Scalar a = n[0]*n[0] + n[1]*n[1];
- b3Scalar k = b3RecipSqrt (a);
- p[0] = -n[1]*k;
- p[1] = n[0]*k;
- p[2] = 0;
- // set q = n x p
- q[0] = -n[2]*p[1];
- q[1] = n[2]*p[0];
- q[2] = a*k;
- }
+ if (b3Fabs(n[2]) > B3_SQRT12)
+ {
+ // choose p in y-z plane
+ b3Scalar a = n[1] * n[1] + n[2] * n[2];
+ b3Scalar k = b3RecipSqrt(a);
+ p[0] = 0;
+ p[1] = -n[2] * k;
+ p[2] = n[1] * k;
+ // set q = n x p
+ q[0] = a * k;
+ q[1] = -n[0] * p[2];
+ q[2] = n[0] * p[1];
+ }
+ else
+ {
+ // choose p in x-y plane
+ b3Scalar a = n[0] * n[0] + n[1] * n[1];
+ b3Scalar k = b3RecipSqrt(a);
+ p[0] = -n[1] * k;
+ p[1] = n[0] * k;
+ p[2] = 0;
+ // set q = n x p
+ q[0] = -n[2] * p[1];
+ q[1] = n[2] * p[0];
+ q[2] = a * k;
+ }
}
-
-struct b3Vector3FloatData
+struct b3Vector3FloatData
{
- float m_floats[4];
+ float m_floats[4];
};
-struct b3Vector3DoubleData
+struct b3Vector3DoubleData
{
- double m_floats[4];
-
+ double m_floats[4];
};
-B3_FORCE_INLINE void b3Vector3::serializeFloat(struct b3Vector3FloatData& dataOut) const
+B3_FORCE_INLINE void b3Vector3::serializeFloat(struct b3Vector3FloatData& dataOut) const
{
///could also do a memcpy, check if it is worth it
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
dataOut.m_floats[i] = float(m_floats[i]);
}
-B3_FORCE_INLINE void b3Vector3::deSerializeFloat(const struct b3Vector3FloatData& dataIn)
+B3_FORCE_INLINE void b3Vector3::deSerializeFloat(const struct b3Vector3FloatData& dataIn)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = b3Scalar(dataIn.m_floats[i]);
}
-
-B3_FORCE_INLINE void b3Vector3::serializeDouble(struct b3Vector3DoubleData& dataOut) const
+B3_FORCE_INLINE void b3Vector3::serializeDouble(struct b3Vector3DoubleData& dataOut) const
{
///could also do a memcpy, check if it is worth it
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
dataOut.m_floats[i] = double(m_floats[i]);
}
-B3_FORCE_INLINE void b3Vector3::deSerializeDouble(const struct b3Vector3DoubleData& dataIn)
+B3_FORCE_INLINE void b3Vector3::deSerializeDouble(const struct b3Vector3DoubleData& dataIn)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = b3Scalar(dataIn.m_floats[i]);
}
-
-B3_FORCE_INLINE void b3Vector3::serialize(struct b3Vector3Data& dataOut) const
+B3_FORCE_INLINE void b3Vector3::serialize(struct b3Vector3Data& dataOut) const
{
///could also do a memcpy, check if it is worth it
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
dataOut.m_floats[i] = m_floats[i];
}
-B3_FORCE_INLINE void b3Vector3::deSerialize(const struct b3Vector3Data& dataIn)
+B3_FORCE_INLINE void b3Vector3::deSerialize(const struct b3Vector3Data& dataIn)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = dataIn.m_floats[i];
}
-
-
-
-inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z)
+inline b3Vector3 b3MakeVector3(b3Scalar x, b3Scalar y, b3Scalar z)
{
- b3Vector3 tmp;
- tmp.setValue(x,y,z);
+ b3Vector3 tmp;
+ tmp.setValue(x, y, z);
return tmp;
}
-inline b3Vector3 b3MakeVector3(b3Scalar x,b3Scalar y,b3Scalar z, b3Scalar w)
+inline b3Vector3 b3MakeVector3(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w)
{
- b3Vector3 tmp;
- tmp.setValue(x,y,z);
+ b3Vector3 tmp;
+ tmp.setValue(x, y, z);
tmp.w = w;
return tmp;
}
-inline b3Vector4 b3MakeVector4(b3Scalar x,b3Scalar y,b3Scalar z,b3Scalar w)
+inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w)
{
- b3Vector4 tmp;
- tmp.setValue(x,y,z,w);
+ b3Vector4 tmp;
+ tmp.setValue(x, y, z, w);
return tmp;
}
-#if defined(B3_USE_SSE_IN_API) && defined (B3_USE_SSE)
+#if defined(B3_USE_SSE_IN_API) && defined(B3_USE_SSE)
-inline b3Vector3 b3MakeVector3( b3SimdFloat4 v)
+inline b3Vector3 b3MakeVector3(b3SimdFloat4 v)
{
- b3Vector3 tmp;
- tmp.set128(v);
- return tmp;
+ b3Vector3 tmp;
+ tmp.set128(v);
+ return tmp;
}
inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec)
{
- b3Vector4 tmp;
+ b3Vector4 tmp;
tmp.set128(vec);
return tmp;
}
#endif
-
-#endif //B3_VECTOR3_H
+#endif //B3_VECTOR3_H
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Float4.h b/thirdparty/bullet/Bullet3Common/shared/b3Float4.h
index 5e4b95bcee..d8a9f47411 100644
--- a/thirdparty/bullet/Bullet3Common/shared/b3Float4.h
+++ b/thirdparty/bullet/Bullet3Common/shared/b3Float4.h
@@ -4,94 +4,87 @@
#include "Bullet3Common/shared/b3PlatformDefinitions.h"
#ifdef __cplusplus
- #include "Bullet3Common/b3Vector3.h"
- #define b3Float4 b3Vector3
- #define b3Float4ConstArg const b3Vector3&
- #define b3Dot3F4 b3Dot
- #define b3Cross3 b3Cross
- #define b3MakeFloat4 b3MakeVector3
- inline b3Vector3 b3Normalized(const b3Vector3& vec)
- {
- return vec.normalized();
- }
-
- inline b3Float4 b3FastNormalized3(b3Float4ConstArg v)
- {
- return v.normalized();
- }
-
- inline b3Float4 b3MaxFloat4 (const b3Float4& a, const b3Float4& b)
- {
- b3Float4 tmp = a;
- tmp.setMax(b);
- return tmp;
- }
- inline b3Float4 b3MinFloat4 (const b3Float4& a, const b3Float4& b)
- {
- b3Float4 tmp = a;
- tmp.setMin(b);
- return tmp;
- }
+#include "Bullet3Common/b3Vector3.h"
+#define b3Float4 b3Vector3
+#define b3Float4ConstArg const b3Vector3&
+#define b3Dot3F4 b3Dot
+#define b3Cross3 b3Cross
+#define b3MakeFloat4 b3MakeVector3
+inline b3Vector3 b3Normalized(const b3Vector3& vec)
+{
+ return vec.normalized();
+}
+inline b3Float4 b3FastNormalized3(b3Float4ConstArg v)
+{
+ return v.normalized();
+}
+inline b3Float4 b3MaxFloat4(const b3Float4& a, const b3Float4& b)
+{
+ b3Float4 tmp = a;
+ tmp.setMax(b);
+ return tmp;
+}
+inline b3Float4 b3MinFloat4(const b3Float4& a, const b3Float4& b)
+{
+ b3Float4 tmp = a;
+ tmp.setMin(b);
+ return tmp;
+}
#else
- typedef float4 b3Float4;
- #define b3Float4ConstArg const b3Float4
- #define b3MakeFloat4 (float4)
- float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)
- {
- float4 a1 = b3MakeFloat4(v0.xyz,0.f);
- float4 b1 = b3MakeFloat4(v1.xyz,0.f);
- return dot(a1, b1);
- }
- b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)
- {
- float4 a1 = b3MakeFloat4(v0.xyz,0.f);
- float4 b1 = b3MakeFloat4(v1.xyz,0.f);
- return cross(a1, b1);
- }
- #define b3MinFloat4 min
- #define b3MaxFloat4 max
-
- #define b3Normalized(a) normalize(a)
+typedef float4 b3Float4;
+#define b3Float4ConstArg const b3Float4
+#define b3MakeFloat4 (float4)
+float b3Dot3F4(b3Float4ConstArg v0, b3Float4ConstArg v1)
+{
+ float4 a1 = b3MakeFloat4(v0.xyz, 0.f);
+ float4 b1 = b3MakeFloat4(v1.xyz, 0.f);
+ return dot(a1, b1);
+}
+b3Float4 b3Cross3(b3Float4ConstArg v0, b3Float4ConstArg v1)
+{
+ float4 a1 = b3MakeFloat4(v0.xyz, 0.f);
+ float4 b1 = b3MakeFloat4(v1.xyz, 0.f);
+ return cross(a1, b1);
+}
+#define b3MinFloat4 min
+#define b3MaxFloat4 max
-#endif
+#define b3Normalized(a) normalize(a)
+#endif
-
inline bool b3IsAlmostZero(b3Float4ConstArg v)
{
- if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6)
+ if (b3Fabs(v.x) > 1e-6 || b3Fabs(v.y) > 1e-6 || b3Fabs(v.z) > 1e-6)
return false;
return true;
}
-
-inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )
+inline int b3MaxDot(b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut)
{
- float maxDot = -B3_INFINITY;
- int i = 0;
- int ptIndex = -1;
- for( i = 0; i < vecLen; i++ )
- {
- float dot = b3Dot3F4(vecArray[i],vec);
-
- if( dot > maxDot )
- {
- maxDot = dot;
- ptIndex = i;
- }
- }
- b3Assert(ptIndex>=0);
- if (ptIndex<0)
+ float maxDot = -B3_INFINITY;
+ int i = 0;
+ int ptIndex = -1;
+ for (i = 0; i < vecLen; i++)
+ {
+ float dot = b3Dot3F4(vecArray[i], vec);
+
+ if (dot > maxDot)
+ {
+ maxDot = dot;
+ ptIndex = i;
+ }
+ }
+ b3Assert(ptIndex >= 0);
+ if (ptIndex < 0)
{
ptIndex = 0;
}
- *dotOut = maxDot;
- return ptIndex;
+ *dotOut = maxDot;
+ return ptIndex;
}
-
-
-#endif //B3_FLOAT4_H
+#endif //B3_FLOAT4_H
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Int2.h b/thirdparty/bullet/Bullet3Common/shared/b3Int2.h
index f1d01f81a5..7b84de4436 100644
--- a/thirdparty/bullet/Bullet3Common/shared/b3Int2.h
+++ b/thirdparty/bullet/Bullet3Common/shared/b3Int2.h
@@ -20,11 +20,10 @@ subject to the following restrictions:
struct b3UnsignedInt2
{
- union
- {
+ union {
struct
{
- unsigned int x,y;
+ unsigned int x, y;
};
struct
{
@@ -35,11 +34,10 @@ struct b3UnsignedInt2
struct b3Int2
{
- union
- {
+ union {
struct
{
- int x,y;
+ int x, y;
};
struct
{
@@ -51,7 +49,8 @@ struct b3Int2
inline b3Int2 b3MakeInt2(int x, int y)
{
b3Int2 v;
- v.s[0] = x; v.s[1] = y;
+ v.s[0] = x;
+ v.s[1] = y;
return v;
}
#else
@@ -60,5 +59,5 @@ inline b3Int2 b3MakeInt2(int x, int y)
#define b3Int2 int2
#define b3MakeInt2 (int2)
-#endif //__cplusplus
+#endif //__cplusplus
#endif \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Int4.h b/thirdparty/bullet/Bullet3Common/shared/b3Int4.h
index aa02d6beef..f6a1754245 100644
--- a/thirdparty/bullet/Bullet3Common/shared/b3Int4.h
+++ b/thirdparty/bullet/Bullet3Common/shared/b3Int4.h
@@ -5,16 +5,15 @@
#include "Bullet3Common/b3Scalar.h"
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3UnsignedInt4
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3UnsignedInt4
{
B3_DECLARE_ALIGNED_ALLOCATOR();
- union
- {
+ union {
struct
{
- unsigned int x,y,z,w;
+ unsigned int x, y, z, w;
};
struct
{
@@ -23,15 +22,15 @@ B3_ATTRIBUTE_ALIGNED16(struct) b3UnsignedInt4
};
};
-B3_ATTRIBUTE_ALIGNED16(struct) b3Int4
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3Int4
{
B3_DECLARE_ALIGNED_ALLOCATOR();
- union
- {
+ union {
struct
{
- int x,y,z,w;
+ int x, y, z, w;
};
struct
{
@@ -43,26 +42,30 @@ B3_ATTRIBUTE_ALIGNED16(struct) b3Int4
B3_FORCE_INLINE b3Int4 b3MakeInt4(int x, int y, int z, int w = 0)
{
b3Int4 v;
- v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w;
+ v.s[0] = x;
+ v.s[1] = y;
+ v.s[2] = z;
+ v.s[3] = w;
return v;
}
B3_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w = 0)
{
b3UnsignedInt4 v;
- v.s[0] = x; v.s[1] = y; v.s[2] = z; v.s[3] = w;
+ v.s[0] = x;
+ v.s[1] = y;
+ v.s[2] = z;
+ v.s[3] = w;
return v;
}
#else
-
#define b3UnsignedInt4 uint4
#define b3Int4 int4
#define b3MakeInt4 (int4)
#define b3MakeUnsignedInt4 (uint4)
+#endif //__cplusplus
-#endif //__cplusplus
-
-#endif //B3_INT4_H
+#endif //B3_INT4_H
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Mat3x3.h b/thirdparty/bullet/Bullet3Common/shared/b3Mat3x3.h
index 7b1fef32f8..ce6482b5a6 100644
--- a/thirdparty/bullet/Bullet3Common/shared/b3Mat3x3.h
+++ b/thirdparty/bullet/Bullet3Common/shared/b3Mat3x3.h
@@ -4,7 +4,6 @@
#include "Bullet3Common/shared/b3Quat.h"
-
#ifdef __cplusplus
#include "Bullet3Common/b3Matrix3x3.h"
@@ -22,43 +21,41 @@ inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg mat)
return mat.absolute();
}
-#define b3GetRow(m,row) m.getRow(row)
+#define b3GetRow(m, row) m.getRow(row)
-__inline
-b3Float4 mtMul3(b3Float4ConstArg a, b3Mat3x3ConstArg b)
+__inline b3Float4 mtMul3(b3Float4ConstArg a, b3Mat3x3ConstArg b)
{
- return b*a;
+ return b * a;
}
-
#else
typedef struct
{
b3Float4 m_row[3];
-}b3Mat3x3;
+} b3Mat3x3;
#define b3Mat3x3ConstArg const b3Mat3x3
-#define b3GetRow(m,row) (m.m_row[row])
+#define b3GetRow(m, row) (m.m_row[row])
inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)
{
- b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);
+ b3Float4 quat2 = (b3Float4)(quat.x * quat.x, quat.y * quat.y, quat.z * quat.z, 0.f);
b3Mat3x3 out;
- out.m_row[0].x=1-2*quat2.y-2*quat2.z;
- out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;
- out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;
+ out.m_row[0].x = 1 - 2 * quat2.y - 2 * quat2.z;
+ out.m_row[0].y = 2 * quat.x * quat.y - 2 * quat.w * quat.z;
+ out.m_row[0].z = 2 * quat.x * quat.z + 2 * quat.w * quat.y;
out.m_row[0].w = 0.f;
- out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;
- out.m_row[1].y=1-2*quat2.x-2*quat2.z;
- out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;
+ out.m_row[1].x = 2 * quat.x * quat.y + 2 * quat.w * quat.z;
+ out.m_row[1].y = 1 - 2 * quat2.x - 2 * quat2.z;
+ out.m_row[1].z = 2 * quat.y * quat.z - 2 * quat.w * quat.x;
out.m_row[1].w = 0.f;
- out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;
- out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;
- out.m_row[2].z=1-2*quat2.x-2*quat2.y;
+ out.m_row[2].x = 2 * quat.x * quat.z - 2 * quat.w * quat.y;
+ out.m_row[2].y = 2 * quat.y * quat.z + 2 * quat.w * quat.x;
+ out.m_row[2].z = 1 - 2 * quat2.x - 2 * quat2.y;
out.m_row[2].w = 0.f;
return out;
@@ -73,27 +70,19 @@ inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)
return out;
}
+__inline b3Mat3x3 mtZero();
-__inline
-b3Mat3x3 mtZero();
-
-__inline
-b3Mat3x3 mtIdentity();
+__inline b3Mat3x3 mtIdentity();
-__inline
-b3Mat3x3 mtTranspose(b3Mat3x3 m);
+__inline b3Mat3x3 mtTranspose(b3Mat3x3 m);
-__inline
-b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);
+__inline b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);
-__inline
-b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);
+__inline b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);
-__inline
-b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);
+__inline b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);
-__inline
-b3Mat3x3 mtZero()
+__inline b3Mat3x3 mtZero()
{
b3Mat3x3 m;
m.m_row[0] = (b3Float4)(0.f);
@@ -102,18 +91,16 @@ b3Mat3x3 mtZero()
return m;
}
-__inline
-b3Mat3x3 mtIdentity()
+__inline b3Mat3x3 mtIdentity()
{
b3Mat3x3 m;
- m.m_row[0] = (b3Float4)(1,0,0,0);
- m.m_row[1] = (b3Float4)(0,1,0,0);
- m.m_row[2] = (b3Float4)(0,0,1,0);
+ m.m_row[0] = (b3Float4)(1, 0, 0, 0);
+ m.m_row[1] = (b3Float4)(0, 1, 0, 0);
+ m.m_row[2] = (b3Float4)(0, 0, 1, 0);
return m;
}
-__inline
-b3Mat3x3 mtTranspose(b3Mat3x3 m)
+__inline b3Mat3x3 mtTranspose(b3Mat3x3 m)
{
b3Mat3x3 out;
out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);
@@ -122,58 +109,49 @@ b3Mat3x3 mtTranspose(b3Mat3x3 m)
return out;
}
-__inline
-b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)
+__inline b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)
{
b3Mat3x3 transB;
- transB = mtTranspose( b );
+ transB = mtTranspose(b);
b3Mat3x3 ans;
// why this doesn't run when 0ing in the for{}
a.m_row[0].w = 0.f;
a.m_row[1].w = 0.f;
a.m_row[2].w = 0.f;
- for(int i=0; i<3; i++)
+ for (int i = 0; i < 3; i++)
{
-// a.m_row[i].w = 0.f;
- ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);
- ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);
- ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);
+ // a.m_row[i].w = 0.f;
+ ans.m_row[i].x = b3Dot3F4(a.m_row[i], transB.m_row[0]);
+ ans.m_row[i].y = b3Dot3F4(a.m_row[i], transB.m_row[1]);
+ ans.m_row[i].z = b3Dot3F4(a.m_row[i], transB.m_row[2]);
ans.m_row[i].w = 0.f;
}
return ans;
}
-__inline
-b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)
+__inline b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)
{
b3Float4 ans;
- ans.x = b3Dot3F4( a.m_row[0], b );
- ans.y = b3Dot3F4( a.m_row[1], b );
- ans.z = b3Dot3F4( a.m_row[2], b );
+ ans.x = b3Dot3F4(a.m_row[0], b);
+ ans.y = b3Dot3F4(a.m_row[1], b);
+ ans.z = b3Dot3F4(a.m_row[2], b);
ans.w = 0.f;
return ans;
}
-__inline
-b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)
+__inline b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)
{
b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
b3Float4 ans;
- ans.x = b3Dot3F4( a, colx );
- ans.y = b3Dot3F4( a, coly );
- ans.z = b3Dot3F4( a, colz );
+ ans.x = b3Dot3F4(a, colx);
+ ans.y = b3Dot3F4(a, coly);
+ ans.z = b3Dot3F4(a, colz);
return ans;
}
-
#endif
-
-
-
-
-
-#endif //B3_MAT3x3_H
+#endif //B3_MAT3x3_H
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3PlatformDefinitions.h b/thirdparty/bullet/Bullet3Common/shared/b3PlatformDefinitions.h
index 1c133fb088..b72bee9310 100644
--- a/thirdparty/bullet/Bullet3Common/shared/b3PlatformDefinitions.h
+++ b/thirdparty/bullet/Bullet3Common/shared/b3PlatformDefinitions.h
@@ -8,18 +8,18 @@ struct MyTest
#ifdef __cplusplus
//#define b3ConstArray(a) const b3AlignedObjectArray<a>&
-#define b3ConstArray(a) const a*
+#define b3ConstArray(a) const a *
#define b3AtomicInc(a) ((*a)++)
-inline int b3AtomicAdd (volatile int *p, int val)
+inline int b3AtomicAdd(volatile int *p, int val)
{
int oldValue = *p;
- int newValue = oldValue+val;
+ int newValue = oldValue + val;
*p = newValue;
return oldValue;
}
-#define __global
+#define __global
#define B3_STATIC static
#else
@@ -27,7 +27,7 @@ inline int b3AtomicAdd (volatile int *p, int val)
#define B3_LARGE_FLOAT 1e18f
#define B3_INFINITY 1e18f
#define b3Assert(a)
-#define b3ConstArray(a) __global const a*
+#define b3ConstArray(a) __global const a *
#define b3AtomicInc atomic_inc
#define b3AtomicAdd atomic_add
#define b3Fabs fabs
diff --git a/thirdparty/bullet/Bullet3Common/shared/b3Quat.h b/thirdparty/bullet/Bullet3Common/shared/b3Quat.h
index f262d5e08f..940610c77b 100644
--- a/thirdparty/bullet/Bullet3Common/shared/b3Quat.h
+++ b/thirdparty/bullet/Bullet3Common/shared/b3Quat.h
@@ -5,35 +5,34 @@
#include "Bullet3Common/shared/b3Float4.h"
#ifdef __cplusplus
- #include "Bullet3Common/b3Quaternion.h"
- #include "Bullet3Common/b3Transform.h"
+#include "Bullet3Common/b3Quaternion.h"
+#include "Bullet3Common/b3Transform.h"
- #define b3Quat b3Quaternion
- #define b3QuatConstArg const b3Quaternion&
- inline b3Quat b3QuatInverse(b3QuatConstArg orn)
- {
- return orn.inverse();
- }
+#define b3Quat b3Quaternion
+#define b3QuatConstArg const b3Quaternion&
+inline b3Quat b3QuatInverse(b3QuatConstArg orn)
+{
+ return orn.inverse();
+}
- inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)
- {
- b3Transform tr;
- tr.setOrigin(translation);
- tr.setRotation(orientation);
- return tr(point);
- }
+inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)
+{
+ b3Transform tr;
+ tr.setOrigin(translation);
+ tr.setRotation(orientation);
+ return tr(point);
+}
#else
- typedef float4 b3Quat;
- #define b3QuatConstArg const b3Quat
-
-
+typedef float4 b3Quat;
+#define b3QuatConstArg const b3Quat
+
inline float4 b3FastNormalize4(float4 v)
{
- v = (float4)(v.xyz,0.f);
+ v = (float4)(v.xyz, 0.f);
return fast_normalize(v);
}
-
+
inline b3Quat b3QuatMul(b3Quat a, b3Quat b);
inline b3Quat b3QuatNormalized(b3QuatConstArg in);
inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);
@@ -43,20 +42,20 @@ inline b3Quat b3QuatInverse(b3QuatConstArg q);
inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)
{
b3Quat ans;
- ans = b3Cross3( a, b );
- ans += a.w*b+b.w*a;
-// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
- ans.w = a.w*b.w - b3Dot3F4(a, b);
+ ans = b3Cross3(a, b);
+ ans += a.w * b + b.w * a;
+ // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
+ ans.w = a.w * b.w - b3Dot3F4(a, b);
return ans;
}
inline b3Quat b3QuatNormalized(b3QuatConstArg in)
{
b3Quat q;
- q=in;
+ q = in;
//return b3FastNormalize4(in);
float len = native_sqrt(dot(q, q));
- if(len > 0.f)
+ if (len > 0.f)
{
q *= 1.f / len;
}
@@ -69,15 +68,13 @@ inline b3Quat b3QuatNormalized(b3QuatConstArg in)
}
inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)
{
- b3Quat qInv = b3QuatInvert( q );
+ b3Quat qInv = b3QuatInvert(q);
float4 vcpy = vec;
vcpy.w = 0.f;
- float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);
+ float4 out = b3QuatMul(b3QuatMul(q, vcpy), qInv);
return out;
}
-
-
inline b3Quat b3QuatInverse(b3QuatConstArg q)
{
return (b3Quat)(-q.xyz, q.w);
@@ -90,14 +87,14 @@ inline b3Quat b3QuatInvert(b3QuatConstArg q)
inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)
{
- return b3QuatRotate( b3QuatInvert( q ), vec );
+ return b3QuatRotate(b3QuatInvert(q), vec);
}
-inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)
+inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)
{
- return b3QuatRotate( orientation, point ) + (translation);
+ return b3QuatRotate(orientation, point) + (translation);
}
-
-#endif
-#endif //B3_QUAT_H
+#endif
+
+#endif //B3_QUAT_H
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h
index 7a12257b33..049c9116fd 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h
@@ -18,7 +18,7 @@ subject to the following restrictions:
#include "Bullet3Common/b3Scalar.h"
-enum b3SolverMode
+enum b3SolverMode
{
B3_SOLVER_RANDMIZE_ORDER = 1,
B3_SOLVER_FRICTION_SEPARATE = 2,
@@ -34,45 +34,38 @@ enum b3SolverMode
struct b3ContactSolverInfoData
{
-
-
- b3Scalar m_tau;
- b3Scalar m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
- b3Scalar m_friction;
- b3Scalar m_timeStep;
- b3Scalar m_restitution;
- int m_numIterations;
- b3Scalar m_maxErrorReduction;
- b3Scalar m_sor;
- b3Scalar m_erp;//used as Baumgarte factor
- b3Scalar m_erp2;//used in Split Impulse
- b3Scalar m_globalCfm;//constraint force mixing
- int m_splitImpulse;
- b3Scalar m_splitImpulsePenetrationThreshold;
- b3Scalar m_splitImpulseTurnErp;
- b3Scalar m_linearSlop;
- b3Scalar m_warmstartingFactor;
-
- int m_solverMode;
- int m_restingContactRestitutionThreshold;
- int m_minimumSolverBatchSize;
- b3Scalar m_maxGyroscopicForce;
- b3Scalar m_singleAxisRollingFrictionThreshold;
-
-
+ b3Scalar m_tau;
+ b3Scalar m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
+ b3Scalar m_friction;
+ b3Scalar m_timeStep;
+ b3Scalar m_restitution;
+ int m_numIterations;
+ b3Scalar m_maxErrorReduction;
+ b3Scalar m_sor;
+ b3Scalar m_erp; //used as Baumgarte factor
+ b3Scalar m_erp2; //used in Split Impulse
+ b3Scalar m_globalCfm; //constraint force mixing
+ int m_splitImpulse;
+ b3Scalar m_splitImpulsePenetrationThreshold;
+ b3Scalar m_splitImpulseTurnErp;
+ b3Scalar m_linearSlop;
+ b3Scalar m_warmstartingFactor;
+
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+ b3Scalar m_maxGyroscopicForce;
+ b3Scalar m_singleAxisRollingFrictionThreshold;
};
struct b3ContactSolverInfo : public b3ContactSolverInfoData
{
-
-
-
inline b3ContactSolverInfo()
{
m_tau = b3Scalar(0.6);
m_damping = b3Scalar(1.0);
m_friction = b3Scalar(0.3);
- m_timeStep = b3Scalar(1.f/60.f);
+ m_timeStep = b3Scalar(1.f / 60.f);
m_restitution = b3Scalar(0.);
m_maxErrorReduction = b3Scalar(20.);
m_numIterations = 10;
@@ -84,76 +77,73 @@ struct b3ContactSolverInfo : public b3ContactSolverInfoData
m_splitImpulsePenetrationThreshold = -.04f;
m_splitImpulseTurnErp = 0.1f;
m_linearSlop = b3Scalar(0.0);
- m_warmstartingFactor=b3Scalar(0.85);
+ m_warmstartingFactor = b3Scalar(0.85);
//m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD | B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION|B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;// | B3_SOLVER_RANDMIZE_ORDER;
- m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD;// | B3_SOLVER_RANDMIZE_ORDER;
- m_restingContactRestitutionThreshold = 2;//unused as of 2.81
- m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
- m_maxGyroscopicForce = 100.f; ///only used to clamp forces for bodies that have their B3_ENABLE_GYROPSCOPIC_FORCE flag set (using b3RigidBody::setFlag)
- m_singleAxisRollingFrictionThreshold = 1e30f;///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows.
+ m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD; // | B3_SOLVER_RANDMIZE_ORDER;
+ m_restingContactRestitutionThreshold = 2; //unused as of 2.81
+ m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
+ m_maxGyroscopicForce = 100.f; ///only used to clamp forces for bodies that have their B3_ENABLE_GYROPSCOPIC_FORCE flag set (using b3RigidBody::setFlag)
+ m_singleAxisRollingFrictionThreshold = 1e30f; ///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows.
}
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct b3ContactSolverInfoDoubleData
{
- double m_tau;
- double m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
- double m_friction;
- double m_timeStep;
- double m_restitution;
- double m_maxErrorReduction;
- double m_sor;
- double m_erp;//used as Baumgarte factor
- double m_erp2;//used in Split Impulse
- double m_globalCfm;//constraint force mixing
- double m_splitImpulsePenetrationThreshold;
- double m_splitImpulseTurnErp;
- double m_linearSlop;
- double m_warmstartingFactor;
- double m_maxGyroscopicForce;
- double m_singleAxisRollingFrictionThreshold;
-
- int m_numIterations;
- int m_solverMode;
- int m_restingContactRestitutionThreshold;
- int m_minimumSolverBatchSize;
- int m_splitImpulse;
- char m_padding[4];
-
+ double m_tau;
+ double m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
+ double m_friction;
+ double m_timeStep;
+ double m_restitution;
+ double m_maxErrorReduction;
+ double m_sor;
+ double m_erp; //used as Baumgarte factor
+ double m_erp2; //used in Split Impulse
+ double m_globalCfm; //constraint force mixing
+ double m_splitImpulsePenetrationThreshold;
+ double m_splitImpulseTurnErp;
+ double m_linearSlop;
+ double m_warmstartingFactor;
+ double m_maxGyroscopicForce;
+ double m_singleAxisRollingFrictionThreshold;
+
+ int m_numIterations;
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+ int m_splitImpulse;
+ char m_padding[4];
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct b3ContactSolverInfoFloatData
{
- float m_tau;
- float m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
- float m_friction;
- float m_timeStep;
-
- float m_restitution;
- float m_maxErrorReduction;
- float m_sor;
- float m_erp;//used as Baumgarte factor
-
- float m_erp2;//used in Split Impulse
- float m_globalCfm;//constraint force mixing
- float m_splitImpulsePenetrationThreshold;
- float m_splitImpulseTurnErp;
-
- float m_linearSlop;
- float m_warmstartingFactor;
- float m_maxGyroscopicForce;
- float m_singleAxisRollingFrictionThreshold;
-
- int m_numIterations;
- int m_solverMode;
- int m_restingContactRestitutionThreshold;
- int m_minimumSolverBatchSize;
-
- int m_splitImpulse;
- char m_padding[4];
+ float m_tau;
+ float m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
+ float m_friction;
+ float m_timeStep;
+
+ float m_restitution;
+ float m_maxErrorReduction;
+ float m_sor;
+ float m_erp; //used as Baumgarte factor
+
+ float m_erp2; //used in Split Impulse
+ float m_globalCfm; //constraint force mixing
+ float m_splitImpulsePenetrationThreshold;
+ float m_splitImpulseTurnErp;
+
+ float m_linearSlop;
+ float m_warmstartingFactor;
+ float m_maxGyroscopicForce;
+ float m_singleAxisRollingFrictionThreshold;
+
+ int m_numIterations;
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+
+ int m_splitImpulse;
+ char m_padding[4];
};
-
-
-#endif //B3_CONTACT_SOLVER_INFO
+#endif //B3_CONTACT_SOLVER_INFO
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp
index 5e11e74935..ace4b18388 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp
@@ -4,105 +4,100 @@
#include "Bullet3Common/b3TransformUtil.h"
#include <new>
-
-b3FixedConstraint::b3FixedConstraint(int rbA,int rbB, const b3Transform& frameInA,const b3Transform& frameInB)
-:b3TypedConstraint(B3_FIXED_CONSTRAINT_TYPE,rbA,rbB)
+b3FixedConstraint::b3FixedConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB)
+ : b3TypedConstraint(B3_FIXED_CONSTRAINT_TYPE, rbA, rbB)
{
m_pivotInA = frameInA.getOrigin();
m_pivotInB = frameInB.getOrigin();
- m_relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
-
+ m_relTargetAB = frameInA.getRotation() * frameInB.getRotation().inverse();
}
-b3FixedConstraint::~b3FixedConstraint ()
+b3FixedConstraint::~b3FixedConstraint()
{
}
-
-void b3FixedConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
+void b3FixedConstraint::getInfo1(b3ConstraintInfo1* info, const b3RigidBodyData* bodies)
{
info->m_numConstraintRows = 6;
info->nub = 6;
}
-void b3FixedConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
+void b3FixedConstraint::getInfo2(b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
{
//fix the 3 linear degrees of freedom
const b3Vector3& worldPosA = bodies[m_rbA].m_pos;
const b3Quaternion& worldOrnA = bodies[m_rbA].m_quat;
- const b3Vector3& worldPosB= bodies[m_rbB].m_pos;
+ const b3Vector3& worldPosB = bodies[m_rbB].m_pos;
const b3Quaternion& worldOrnB = bodies[m_rbB].m_quat;
info->m_J1linearAxis[0] = 1;
- info->m_J1linearAxis[info->rowskip+1] = 1;
- info->m_J1linearAxis[2*info->rowskip+2] = 1;
+ info->m_J1linearAxis[info->rowskip + 1] = 1;
+ info->m_J1linearAxis[2 * info->rowskip + 2] = 1;
- b3Vector3 a1 = b3QuatRotate(worldOrnA,m_pivotInA);
+ b3Vector3 a1 = b3QuatRotate(worldOrnA, m_pivotInA);
{
b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
- b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
- b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
+ b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis + info->rowskip);
+ b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis + 2 * info->rowskip);
b3Vector3 a1neg = -a1;
- a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ a1neg.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
-
+
if (info->m_J2linearAxis)
{
info->m_J2linearAxis[0] = -1;
- info->m_J2linearAxis[info->rowskip+1] = -1;
- info->m_J2linearAxis[2*info->rowskip+2] = -1;
+ info->m_J2linearAxis[info->rowskip + 1] = -1;
+ info->m_J2linearAxis[2 * info->rowskip + 2] = -1;
}
-
- b3Vector3 a2 = b3QuatRotate(worldOrnB,m_pivotInB);
-
+
+ b3Vector3 a2 = b3QuatRotate(worldOrnB, m_pivotInB);
+
{
- // b3Vector3 a2n = -a2;
+ // b3Vector3 a2n = -a2;
b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
- b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
- b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
- a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis + info->rowskip);
+ b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis + 2 * info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
- // set right hand side for the linear dofs
+ // set right hand side for the linear dofs
b3Scalar k = info->fps * info->erp;
- b3Vector3 linearError = k*(a2+worldPosB-a1-worldPosA);
- int j;
- for (j=0; j<3; j++)
- {
- info->m_constraintError[j*info->rowskip] = linearError[j];
+ b3Vector3 linearError = k * (a2 + worldPosB - a1 - worldPosA);
+ int j;
+ for (j = 0; j < 3; j++)
+ {
+ info->m_constraintError[j * info->rowskip] = linearError[j];
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
- }
+ }
- //fix the 3 angular degrees of freedom
+ //fix the 3 angular degrees of freedom
int start_row = 3;
int s = info->rowskip;
- int start_index = start_row * s;
+ int start_index = start_row * s;
- // 3 rows to make body rotations equal
+ // 3 rows to make body rotations equal
info->m_J1angularAxis[start_index] = 1;
- info->m_J1angularAxis[start_index + s + 1] = 1;
- info->m_J1angularAxis[start_index + s*2+2] = 1;
- if ( info->m_J2angularAxis)
- {
- info->m_J2angularAxis[start_index] = -1;
- info->m_J2angularAxis[start_index + s+1] = -1;
- info->m_J2angularAxis[start_index + s*2+2] = -1;
- }
-
+ info->m_J1angularAxis[start_index + s + 1] = 1;
+ info->m_J1angularAxis[start_index + s * 2 + 2] = 1;
+ if (info->m_J2angularAxis)
+ {
+ info->m_J2angularAxis[start_index] = -1;
+ info->m_J2angularAxis[start_index + s + 1] = -1;
+ info->m_J2angularAxis[start_index + s * 2 + 2] = -1;
+ }
- // set right hand side for the angular dofs
+ // set right hand side for the angular dofs
b3Vector3 diff;
b3Scalar angle;
- b3Quaternion qrelCur = worldOrnA *worldOrnB.inverse();
-
- b3TransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB,qrelCur,diff,angle);
- diff*=-angle;
- for (j=0; j<3; j++)
- {
- info->m_constraintError[(3+j)*info->rowskip] = k * diff[j];
- }
+ b3Quaternion qrelCur = worldOrnA * worldOrnB.inverse();
+ b3TransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB, qrelCur, diff, angle);
+ diff *= -angle;
+ for (j = 0; j < 3; j++)
+ {
+ info->m_constraintError[(3 + j) * info->rowskip] = k * diff[j];
+ }
} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h
index e884a82912..64809666e4 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h
@@ -4,32 +4,31 @@
#include "b3TypedConstraint.h"
-B3_ATTRIBUTE_ALIGNED16(class) b3FixedConstraint : public b3TypedConstraint
+B3_ATTRIBUTE_ALIGNED16(class)
+b3FixedConstraint : public b3TypedConstraint
{
b3Vector3 m_pivotInA;
b3Vector3 m_pivotInB;
b3Quaternion m_relTargetAB;
public:
- b3FixedConstraint(int rbA,int rbB, const b3Transform& frameInA,const b3Transform& frameInB);
-
+ b3FixedConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB);
+
virtual ~b3FixedConstraint();
-
- virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies);
+ virtual void getInfo1(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies);
- virtual void getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies);
+ virtual void getInfo2(b3ConstraintInfo2 * info, const b3RigidBodyData* bodies);
- virtual void setParam(int num, b3Scalar value, int axis = -1)
+ virtual void setParam(int num, b3Scalar value, int axis = -1)
{
b3Assert(0);
}
- virtual b3Scalar getParam(int num, int axis = -1) const
+ virtual b3Scalar getParam(int num, int axis = -1) const
{
b3Assert(0);
return 0.f;
}
-
};
-#endif //B3_FIXED_CONSTRAINT_H
+#endif //B3_FIXED_CONSTRAINT_H
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp
index 3ae2922e58..0d5bb2014b 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp
@@ -26,69 +26,48 @@ http://gimpact.sf.net
#include "Bullet3Common/b3TransformUtil.h"
#include <new>
-
-
#define D6_USE_OBSOLETE_METHOD false
#define D6_USE_FRAME_OFFSET true
-
-
-
-
-
-b3Generic6DofConstraint::b3Generic6DofConstraint(int rbA,int rbB, const b3Transform& frameInA, const b3Transform& frameInB, bool useLinearReferenceFrameA, const b3RigidBodyData* bodies)
-: b3TypedConstraint(B3_D6_CONSTRAINT_TYPE, rbA, rbB)
-, m_frameInA(frameInA)
-, m_frameInB(frameInB),
-m_useLinearReferenceFrameA(useLinearReferenceFrameA),
-m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
-m_flags(0)
+b3Generic6DofConstraint::b3Generic6DofConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB, bool useLinearReferenceFrameA, const b3RigidBodyData* bodies)
+ : b3TypedConstraint(B3_D6_CONSTRAINT_TYPE, rbA, rbB), m_frameInA(frameInA), m_frameInB(frameInB), m_useLinearReferenceFrameA(useLinearReferenceFrameA), m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET), m_flags(0)
{
calculateTransforms(bodies);
}
-
-
-
-
-
#define GENERIC_D6_DISABLE_WARMSTARTING 1
-
-
b3Scalar btGetMatrixElem(const b3Matrix3x3& mat, int index);
b3Scalar btGetMatrixElem(const b3Matrix3x3& mat, int index)
{
- int i = index%3;
- int j = index/3;
+ int i = index % 3;
+ int j = index / 3;
return mat[i][j];
}
-
-
///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
-bool matrixToEulerXYZ(const b3Matrix3x3& mat,b3Vector3& xyz);
-bool matrixToEulerXYZ(const b3Matrix3x3& mat,b3Vector3& xyz)
+bool matrixToEulerXYZ(const b3Matrix3x3& mat, b3Vector3& xyz);
+bool matrixToEulerXYZ(const b3Matrix3x3& mat, b3Vector3& xyz)
{
// // rot = cy*cz -cy*sz sy
// // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
// // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
//
- b3Scalar fi = btGetMatrixElem(mat,2);
+ b3Scalar fi = btGetMatrixElem(mat, 2);
if (fi < b3Scalar(1.0f))
{
if (fi > b3Scalar(-1.0f))
{
- xyz[0] = b3Atan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
- xyz[1] = b3Asin(btGetMatrixElem(mat,2));
- xyz[2] = b3Atan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
+ xyz[0] = b3Atan2(-btGetMatrixElem(mat, 5), btGetMatrixElem(mat, 8));
+ xyz[1] = b3Asin(btGetMatrixElem(mat, 2));
+ xyz[2] = b3Atan2(-btGetMatrixElem(mat, 1), btGetMatrixElem(mat, 0));
return true;
}
else
{
// WARNING. Not unique. XA - ZA = -atan2(r10,r11)
- xyz[0] = -b3Atan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[0] = -b3Atan2(btGetMatrixElem(mat, 3), btGetMatrixElem(mat, 4));
xyz[1] = -B3_HALF_PI;
xyz[2] = b3Scalar(0.0);
return false;
@@ -97,7 +76,7 @@ bool matrixToEulerXYZ(const b3Matrix3x3& mat,b3Vector3& xyz)
else
{
// WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
- xyz[0] = b3Atan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[0] = b3Atan2(btGetMatrixElem(mat, 3), btGetMatrixElem(mat, 4));
xyz[1] = B3_HALF_PI;
xyz[2] = 0.0;
}
@@ -108,85 +87,75 @@ bool matrixToEulerXYZ(const b3Matrix3x3& mat,b3Vector3& xyz)
int b3RotationalLimitMotor::testLimitValue(b3Scalar test_value)
{
- if(m_loLimit>m_hiLimit)
+ if (m_loLimit > m_hiLimit)
{
- m_currentLimit = 0;//Free from violation
+ m_currentLimit = 0; //Free from violation
return 0;
}
if (test_value < m_loLimit)
{
- m_currentLimit = 1;//low limit violation
- m_currentLimitError = test_value - m_loLimit;
- if(m_currentLimitError>B3_PI)
- m_currentLimitError-=B3_2_PI;
- else if(m_currentLimitError<-B3_PI)
- m_currentLimitError+=B3_2_PI;
+ m_currentLimit = 1; //low limit violation
+ m_currentLimitError = test_value - m_loLimit;
+ if (m_currentLimitError > B3_PI)
+ m_currentLimitError -= B3_2_PI;
+ else if (m_currentLimitError < -B3_PI)
+ m_currentLimitError += B3_2_PI;
return 1;
}
- else if (test_value> m_hiLimit)
+ else if (test_value > m_hiLimit)
{
- m_currentLimit = 2;//High limit violation
+ m_currentLimit = 2; //High limit violation
m_currentLimitError = test_value - m_hiLimit;
- if(m_currentLimitError>B3_PI)
- m_currentLimitError-=B3_2_PI;
- else if(m_currentLimitError<-B3_PI)
- m_currentLimitError+=B3_2_PI;
+ if (m_currentLimitError > B3_PI)
+ m_currentLimitError -= B3_2_PI;
+ else if (m_currentLimitError < -B3_PI)
+ m_currentLimitError += B3_2_PI;
return 2;
};
- m_currentLimit = 0;//Free from violation
+ m_currentLimit = 0; //Free from violation
return 0;
-
}
-
-
-
//////////////////////////// End b3RotationalLimitMotor ////////////////////////////////////
-
-
-
//////////////////////////// b3TranslationalLimitMotor ////////////////////////////////////
-
int b3TranslationalLimitMotor::testLimitValue(int limitIndex, b3Scalar test_value)
{
b3Scalar loLimit = m_lowerLimit[limitIndex];
b3Scalar hiLimit = m_upperLimit[limitIndex];
- if(loLimit > hiLimit)
+ if (loLimit > hiLimit)
{
- m_currentLimit[limitIndex] = 0;//Free from violation
+ m_currentLimit[limitIndex] = 0; //Free from violation
m_currentLimitError[limitIndex] = b3Scalar(0.f);
return 0;
}
if (test_value < loLimit)
{
- m_currentLimit[limitIndex] = 2;//low limit violation
- m_currentLimitError[limitIndex] = test_value - loLimit;
+ m_currentLimit[limitIndex] = 2; //low limit violation
+ m_currentLimitError[limitIndex] = test_value - loLimit;
return 2;
}
- else if (test_value> hiLimit)
+ else if (test_value > hiLimit)
{
- m_currentLimit[limitIndex] = 1;//High limit violation
+ m_currentLimit[limitIndex] = 1; //High limit violation
m_currentLimitError[limitIndex] = test_value - hiLimit;
return 1;
};
- m_currentLimit[limitIndex] = 0;//Free from violation
+ m_currentLimit[limitIndex] = 0; //Free from violation
m_currentLimitError[limitIndex] = b3Scalar(0.f);
return 0;
}
-
-
//////////////////////////// b3TranslationalLimitMotor ////////////////////////////////////
void b3Generic6DofConstraint::calculateAngleInfo()
{
- b3Matrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis();
- matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff);
+ b3Matrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse() * m_calculatedTransformB.getBasis();
+ matrixToEulerXYZ(relative_frame, m_calculatedAxisAngleDiff);
// in euler angle mode we do not actually constrain the angular velocity
// along the axes axis[0] and axis[2] (although we do use axis[1]) :
//
@@ -211,12 +180,11 @@ void b3Generic6DofConstraint::calculateAngleInfo()
m_calculatedAxis[0].normalize();
m_calculatedAxis[1].normalize();
m_calculatedAxis[2].normalize();
-
}
static b3Transform getCenterOfMassTransform(const b3RigidBodyData& body)
{
- b3Transform tr(body.m_quat,body.m_pos);
+ b3Transform tr(body.m_quat, body.m_pos);
return tr;
}
@@ -226,26 +194,26 @@ void b3Generic6DofConstraint::calculateTransforms(const b3RigidBodyData* bodies)
b3Transform transB;
transA = getCenterOfMassTransform(bodies[m_rbA]);
transB = getCenterOfMassTransform(bodies[m_rbB]);
- calculateTransforms(transA,transB,bodies);
+ calculateTransforms(transA, transB, bodies);
}
-void b3Generic6DofConstraint::calculateTransforms(const b3Transform& transA,const b3Transform& transB,const b3RigidBodyData* bodies)
+void b3Generic6DofConstraint::calculateTransforms(const b3Transform& transA, const b3Transform& transB, const b3RigidBodyData* bodies)
{
m_calculatedTransformA = transA * m_frameInA;
m_calculatedTransformB = transB * m_frameInB;
calculateLinearInfo();
calculateAngleInfo();
- if(m_useOffsetForConstraintFrame)
- { // get weight factors depending on masses
+ if (m_useOffsetForConstraintFrame)
+ { // get weight factors depending on masses
b3Scalar miA = bodies[m_rbA].m_invMass;
b3Scalar miB = bodies[m_rbB].m_invMass;
m_hasStaticBody = (miA < B3_EPSILON) || (miB < B3_EPSILON);
b3Scalar miS = miA + miB;
- if(miS > b3Scalar(0.f))
+ if (miS > b3Scalar(0.f))
{
m_factA = miB / miS;
}
- else
+ else
{
m_factA = b3Scalar(0.5f);
}
@@ -253,12 +221,6 @@ void b3Generic6DofConstraint::calculateTransforms(const b3Transform& transA,cons
}
}
-
-
-
-
-
-
bool b3Generic6DofConstraint::testAngularLimitMotor(int axis_index)
{
b3Scalar angle = m_calculatedAxisAngleDiff[axis_index];
@@ -269,48 +231,43 @@ bool b3Generic6DofConstraint::testAngularLimitMotor(int axis_index)
return m_angularLimits[axis_index].needApplyTorques();
}
-
-
-
-void b3Generic6DofConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
+void b3Generic6DofConstraint::getInfo1(b3ConstraintInfo1* info, const b3RigidBodyData* bodies)
{
//prepare constraint
- calculateTransforms(getCenterOfMassTransform(bodies[m_rbA]),getCenterOfMassTransform(bodies[m_rbB]),bodies);
+ calculateTransforms(getCenterOfMassTransform(bodies[m_rbA]), getCenterOfMassTransform(bodies[m_rbB]), bodies);
info->m_numConstraintRows = 0;
info->nub = 6;
int i;
//test linear limits
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
- if(m_linearLimits.needApplyForce(i))
+ if (m_linearLimits.needApplyForce(i))
{
info->m_numConstraintRows++;
info->nub--;
}
}
//test angular limits
- for (i=0;i<3 ;i++ )
+ for (i = 0; i < 3; i++)
{
- if(testAngularLimitMotor(i))
+ if (testAngularLimitMotor(i))
{
info->m_numConstraintRows++;
info->nub--;
}
}
-// printf("info->m_numConstraintRows=%d\n",info->m_numConstraintRows);
+ // printf("info->m_numConstraintRows=%d\n",info->m_numConstraintRows);
}
-void b3Generic6DofConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
+void b3Generic6DofConstraint::getInfo1NonVirtual(b3ConstraintInfo1* info, const b3RigidBodyData* bodies)
{
//pre-allocate all 6
info->m_numConstraintRows = 6;
info->nub = 0;
}
-
-void b3Generic6DofConstraint::getInfo2 (b3ConstraintInfo2* info,const b3RigidBodyData* bodies)
+void b3Generic6DofConstraint::getInfo2(b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
{
-
b3Transform transA = getCenterOfMassTransform(bodies[m_rbA]);
b3Transform transB = getCenterOfMassTransform(bodies[m_rbB]);
const b3Vector3& linVelA = bodies[m_rbA].m_linVel;
@@ -318,136 +275,124 @@ void b3Generic6DofConstraint::getInfo2 (b3ConstraintInfo2* info,const b3RigidBod
const b3Vector3& angVelA = bodies[m_rbA].m_angVel;
const b3Vector3& angVelB = bodies[m_rbB].m_angVel;
- if(m_useOffsetForConstraintFrame)
- { // for stability better to solve angular limits first
- int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
- setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
+ if (m_useOffsetForConstraintFrame)
+ { // for stability better to solve angular limits first
+ int row = setAngularLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB);
+ setLinearLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB);
}
else
- { // leave old version for compatibility
- int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
- setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
+ { // leave old version for compatibility
+ int row = setLinearLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB);
+ setAngularLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB);
}
-
}
-
-void b3Generic6DofConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,const b3RigidBodyData* bodies)
+void b3Generic6DofConstraint::getInfo2NonVirtual(b3ConstraintInfo2* info, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB, const b3RigidBodyData* bodies)
{
-
//prepare constraint
- calculateTransforms(transA,transB,bodies);
+ calculateTransforms(transA, transB, bodies);
int i;
- for (i=0;i<3 ;i++ )
+ for (i = 0; i < 3; i++)
{
testAngularLimitMotor(i);
}
- if(m_useOffsetForConstraintFrame)
- { // for stability better to solve angular limits first
- int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
- setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
+ if (m_useOffsetForConstraintFrame)
+ { // for stability better to solve angular limits first
+ int row = setAngularLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB);
+ setLinearLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB);
}
else
- { // leave old version for compatibility
- int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
- setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
+ { // leave old version for compatibility
+ int row = setLinearLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB);
+ setAngularLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB);
}
}
-
-
-int b3Generic6DofConstraint::setLinearLimits(b3ConstraintInfo2* info, int row, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB)
+int b3Generic6DofConstraint::setLinearLimits(b3ConstraintInfo2* info, int row, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB)
{
-// int row = 0;
+ // int row = 0;
//solve linear limits
b3RotationalLimitMotor limot;
- for (int i=0;i<3 ;i++ )
+ for (int i = 0; i < 3; i++)
{
- if(m_linearLimits.needApplyForce(i))
- { // re-use rotational motor code
+ if (m_linearLimits.needApplyForce(i))
+ { // re-use rotational motor code
limot.m_bounce = b3Scalar(0.f);
limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i];
- limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i];
- limot.m_damping = m_linearLimits.m_damping;
- limot.m_enableMotor = m_linearLimits.m_enableMotor[i];
- limot.m_hiLimit = m_linearLimits.m_upperLimit[i];
- limot.m_limitSoftness = m_linearLimits.m_limitSoftness;
- limot.m_loLimit = m_linearLimits.m_lowerLimit[i];
- limot.m_maxLimitForce = b3Scalar(0.f);
- limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i];
- limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i];
+ limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i];
+ limot.m_damping = m_linearLimits.m_damping;
+ limot.m_enableMotor = m_linearLimits.m_enableMotor[i];
+ limot.m_hiLimit = m_linearLimits.m_upperLimit[i];
+ limot.m_limitSoftness = m_linearLimits.m_limitSoftness;
+ limot.m_loLimit = m_linearLimits.m_lowerLimit[i];
+ limot.m_maxLimitForce = b3Scalar(0.f);
+ limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i];
+ limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i];
b3Vector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
int flags = m_flags >> (i * B3_6DOF_FLAGS_AXIS_SHIFT);
- limot.m_normalCFM = (flags & B3_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0];
- limot.m_stopCFM = (flags & B3_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
- limot.m_stopERP = (flags & B3_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp;
- if(m_useOffsetForConstraintFrame)
+ limot.m_normalCFM = (flags & B3_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0];
+ limot.m_stopCFM = (flags & B3_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
+ limot.m_stopERP = (flags & B3_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp;
+ if (m_useOffsetForConstraintFrame)
{
int indx1 = (i + 1) % 3;
int indx2 = (i + 2) % 3;
- int rotAllowed = 1; // rotations around orthos to current axis
- if(m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit)
+ int rotAllowed = 1; // rotations around orthos to current axis
+ if (m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit)
{
rotAllowed = 0;
}
- row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
+ row += get_limit_motor_info2(&limot, transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 0, rotAllowed);
}
else
{
- row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0);
+ row += get_limit_motor_info2(&limot, transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 0);
}
}
}
return row;
}
-
-
-int b3Generic6DofConstraint::setAngularLimits(b3ConstraintInfo2 *info, int row_offset, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB)
+int b3Generic6DofConstraint::setAngularLimits(b3ConstraintInfo2* info, int row_offset, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB)
{
- b3Generic6DofConstraint * d6constraint = this;
+ b3Generic6DofConstraint* d6constraint = this;
int row = row_offset;
//solve angular limits
- for (int i=0;i<3 ;i++ )
+ for (int i = 0; i < 3; i++)
{
- if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
+ if (d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
{
b3Vector3 axis = d6constraint->getAxis(i);
int flags = m_flags >> ((i + 3) * B3_6DOF_FLAGS_AXIS_SHIFT);
- if(!(flags & B3_6DOF_FLAGS_CFM_NORM))
+ if (!(flags & B3_6DOF_FLAGS_CFM_NORM))
{
m_angularLimits[i].m_normalCFM = info->cfm[0];
}
- if(!(flags & B3_6DOF_FLAGS_CFM_STOP))
+ if (!(flags & B3_6DOF_FLAGS_CFM_STOP))
{
m_angularLimits[i].m_stopCFM = info->cfm[0];
}
- if(!(flags & B3_6DOF_FLAGS_ERP_STOP))
+ if (!(flags & B3_6DOF_FLAGS_ERP_STOP))
{
m_angularLimits[i].m_stopERP = info->erp;
}
row += get_limit_motor_info2(d6constraint->getRotationalLimitMotor(i),
- transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1);
+ transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 1);
}
}
return row;
}
-
-
-
-void b3Generic6DofConstraint::updateRHS(b3Scalar timeStep)
+void b3Generic6DofConstraint::updateRHS(b3Scalar timeStep)
{
(void)timeStep;
-
}
-
-void b3Generic6DofConstraint::setFrames(const b3Transform& frameA, const b3Transform& frameB,const b3RigidBodyData* bodies)
+void b3Generic6DofConstraint::setFrames(const b3Transform& frameA, const b3Transform& frameB, const b3RigidBodyData* bodies)
{
m_frameInA = frameA;
m_frameInB = frameB;
@@ -455,33 +400,27 @@ void b3Generic6DofConstraint::setFrames(const b3Transform& frameA, const b3Trans
calculateTransforms(bodies);
}
-
-
b3Vector3 b3Generic6DofConstraint::getAxis(int axis_index) const
{
return m_calculatedAxis[axis_index];
}
-
-b3Scalar b3Generic6DofConstraint::getRelativePivotPosition(int axisIndex) const
+b3Scalar b3Generic6DofConstraint::getRelativePivotPosition(int axisIndex) const
{
return m_calculatedLinearDiff[axisIndex];
}
-
b3Scalar b3Generic6DofConstraint::getAngle(int axisIndex) const
{
return m_calculatedAxisAngleDiff[axisIndex];
}
-
-
void b3Generic6DofConstraint::calcAnchorPos(const b3RigidBodyData* bodies)
{
b3Scalar imA = bodies[m_rbA].m_invMass;
b3Scalar imB = bodies[m_rbB].m_invMass;
b3Scalar weight;
- if(imB == b3Scalar(0.0))
+ if (imB == b3Scalar(0.0))
{
weight = b3Scalar(1.0);
}
@@ -495,47 +434,43 @@ void b3Generic6DofConstraint::calcAnchorPos(const b3RigidBodyData* bodies)
return;
}
-
-
void b3Generic6DofConstraint::calculateLinearInfo()
{
m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin();
m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff;
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
{
m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i];
m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]);
}
}
-
-
int b3Generic6DofConstraint::get_limit_motor_info2(
- b3RotationalLimitMotor * limot,
- const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,
- b3ConstraintInfo2 *info, int row, b3Vector3& ax1, int rotational,int rotAllowed)
+ b3RotationalLimitMotor* limot,
+ const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB,
+ b3ConstraintInfo2* info, int row, b3Vector3& ax1, int rotational, int rotAllowed)
{
- int srow = row * info->rowskip;
- bool powered = limot->m_enableMotor;
- int limit = limot->m_currentLimit;
- if (powered || limit)
- { // if the joint is powered, or has joint limits, add in the extra row
- b3Scalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
- b3Scalar *J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis;
+ int srow = row * info->rowskip;
+ bool powered = limot->m_enableMotor;
+ int limit = limot->m_currentLimit;
+ if (powered || limit)
+ { // if the joint is powered, or has joint limits, add in the extra row
+ b3Scalar* J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
+ b3Scalar* J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis;
if (J1)
{
- J1[srow+0] = ax1[0];
- J1[srow+1] = ax1[1];
- J1[srow+2] = ax1[2];
+ J1[srow + 0] = ax1[0];
+ J1[srow + 1] = ax1[1];
+ J1[srow + 2] = ax1[2];
}
if (J2)
{
- J2[srow+0] = -ax1[0];
- J2[srow+1] = -ax1[1];
- J2[srow+2] = -ax1[2];
+ J2[srow + 0] = -ax1[0];
+ J2[srow + 1] = -ax1[1];
+ J2[srow + 2] = -ax1[2];
}
- if((!rotational))
- {
+ if ((!rotational))
+ {
if (m_useOffsetForConstraintFrame)
{
b3Vector3 tmpA, tmpB, relA, relB;
@@ -558,55 +493,56 @@ int b3Generic6DofConstraint::get_limit_motor_info2(
relB = orthoB - totalDist * m_factB;
tmpA = relA.cross(ax1);
tmpB = relB.cross(ax1);
- if(m_hasStaticBody && (!rotAllowed))
+ if (m_hasStaticBody && (!rotAllowed))
{
tmpA *= m_factA;
tmpB *= m_factB;
}
int i;
- for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i];
- } else
+ for (i = 0; i < 3; i++) info->m_J1angularAxis[srow + i] = tmpA[i];
+ for (i = 0; i < 3; i++) info->m_J2angularAxis[srow + i] = -tmpB[i];
+ }
+ else
{
- b3Vector3 ltd; // Linear Torque Decoupling vector
+ b3Vector3 ltd; // Linear Torque Decoupling vector
b3Vector3 c = m_calculatedTransformB.getOrigin() - transA.getOrigin();
ltd = c.cross(ax1);
- info->m_J1angularAxis[srow+0] = ltd[0];
- info->m_J1angularAxis[srow+1] = ltd[1];
- info->m_J1angularAxis[srow+2] = ltd[2];
+ info->m_J1angularAxis[srow + 0] = ltd[0];
+ info->m_J1angularAxis[srow + 1] = ltd[1];
+ info->m_J1angularAxis[srow + 2] = ltd[2];
c = m_calculatedTransformB.getOrigin() - transB.getOrigin();
ltd = -c.cross(ax1);
- info->m_J2angularAxis[srow+0] = ltd[0];
- info->m_J2angularAxis[srow+1] = ltd[1];
- info->m_J2angularAxis[srow+2] = ltd[2];
+ info->m_J2angularAxis[srow + 0] = ltd[0];
+ info->m_J2angularAxis[srow + 1] = ltd[1];
+ info->m_J2angularAxis[srow + 2] = ltd[2];
}
- }
- // if we're limited low and high simultaneously, the joint motor is
- // ineffective
- if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = false;
- info->m_constraintError[srow] = b3Scalar(0.f);
- if (powered)
- {
+ }
+ // if we're limited low and high simultaneously, the joint motor is
+ // ineffective
+ if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = false;
+ info->m_constraintError[srow] = b3Scalar(0.f);
+ if (powered)
+ {
info->cfm[srow] = limot->m_normalCFM;
- if(!limit)
- {
+ if (!limit)
+ {
b3Scalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity;
- b3Scalar mot_fact = getMotorFactor( limot->m_currentPosition,
- limot->m_loLimit,
- limot->m_hiLimit,
- tag_vel,
- info->fps * limot->m_stopERP);
+ b3Scalar mot_fact = getMotorFactor(limot->m_currentPosition,
+ limot->m_loLimit,
+ limot->m_hiLimit,
+ tag_vel,
+ info->fps * limot->m_stopERP);
info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity;
- info->m_lowerLimit[srow] = -limot->m_maxMotorForce / info->fps;
- info->m_upperLimit[srow] = limot->m_maxMotorForce / info->fps;
- }
- }
- if(limit)
- {
- b3Scalar k = info->fps * limot->m_stopERP;
- if(!rotational)
+ info->m_lowerLimit[srow] = -limot->m_maxMotorForce / info->fps;
+ info->m_upperLimit[srow] = limot->m_maxMotorForce / info->fps;
+ }
+ }
+ if (limit)
+ {
+ b3Scalar k = info->fps * limot->m_stopERP;
+ if (!rotational)
{
info->m_constraintError[srow] += k * limot->m_currentLimitError;
}
@@ -615,116 +551,112 @@ int b3Generic6DofConstraint::get_limit_motor_info2(
info->m_constraintError[srow] += -k * limot->m_currentLimitError;
}
info->cfm[srow] = limot->m_stopCFM;
- if (limot->m_loLimit == limot->m_hiLimit)
- { // limited low and high simultaneously
- info->m_lowerLimit[srow] = -B3_INFINITY;
- info->m_upperLimit[srow] = B3_INFINITY;
- }
- else
- {
- if (limit == 1)
- {
- info->m_lowerLimit[srow] = 0;
- info->m_upperLimit[srow] = B3_INFINITY;
- }
- else
- {
- info->m_lowerLimit[srow] = -B3_INFINITY;
- info->m_upperLimit[srow] = 0;
- }
- // deal with bounce
- if (limot->m_bounce > 0)
- {
- // calculate joint velocity
- b3Scalar vel;
- if (rotational)
- {
- vel = angVelA.dot(ax1);
-//make sure that if no body -> angVelB == zero vec
-// if (body1)
- vel -= angVelB.dot(ax1);
- }
- else
- {
- vel = linVelA.dot(ax1);
-//make sure that if no body -> angVelB == zero vec
-// if (body1)
- vel -= linVelB.dot(ax1);
- }
- // only apply bounce if the velocity is incoming, and if the
- // resulting c[] exceeds what we already have.
- if (limit == 1)
- {
- if (vel < 0)
- {
- b3Scalar newc = -limot->m_bounce* vel;
- if (newc > info->m_constraintError[srow])
+ if (limot->m_loLimit == limot->m_hiLimit)
+ { // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -B3_INFINITY;
+ info->m_upperLimit[srow] = B3_INFINITY;
+ }
+ else
+ {
+ if (limit == 1)
+ {
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = B3_INFINITY;
+ }
+ else
+ {
+ info->m_lowerLimit[srow] = -B3_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ // deal with bounce
+ if (limot->m_bounce > 0)
+ {
+ // calculate joint velocity
+ b3Scalar vel;
+ if (rotational)
+ {
+ vel = angVelA.dot(ax1);
+ //make sure that if no body -> angVelB == zero vec
+ // if (body1)
+ vel -= angVelB.dot(ax1);
+ }
+ else
+ {
+ vel = linVelA.dot(ax1);
+ //make sure that if no body -> angVelB == zero vec
+ // if (body1)
+ vel -= linVelB.dot(ax1);
+ }
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if (limit == 1)
+ {
+ if (vel < 0)
+ {
+ b3Scalar newc = -limot->m_bounce * vel;
+ if (newc > info->m_constraintError[srow])
info->m_constraintError[srow] = newc;
- }
- }
- else
- {
- if (vel > 0)
- {
- b3Scalar newc = -limot->m_bounce * vel;
- if (newc < info->m_constraintError[srow])
+ }
+ }
+ else
+ {
+ if (vel > 0)
+ {
+ b3Scalar newc = -limot->m_bounce * vel;
+ if (newc < info->m_constraintError[srow])
info->m_constraintError[srow] = newc;
- }
- }
- }
- }
- }
- return 1;
- }
- else return 0;
+ }
+ }
+ }
+ }
+ }
+ return 1;
+ }
+ else
+ return 0;
}
-
-
-
-
-
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
- ///If no axis is provided, it uses the default axis for this constraint.
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///If no axis is provided, it uses the default axis for this constraint.
void b3Generic6DofConstraint::setParam(int num, b3Scalar value, int axis)
{
- if((axis >= 0) && (axis < 3))
+ if ((axis >= 0) && (axis < 3))
{
- switch(num)
+ switch (num)
{
- case B3_CONSTRAINT_STOP_ERP :
+ case B3_CONSTRAINT_STOP_ERP:
m_linearLimits.m_stopERP[axis] = value;
m_flags |= B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
break;
- case B3_CONSTRAINT_STOP_CFM :
+ case B3_CONSTRAINT_STOP_CFM:
m_linearLimits.m_stopCFM[axis] = value;
m_flags |= B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
break;
- case B3_CONSTRAINT_CFM :
+ case B3_CONSTRAINT_CFM:
m_linearLimits.m_normalCFM[axis] = value;
m_flags |= B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
break;
- default :
+ default:
b3AssertConstrParams(0);
}
}
- else if((axis >=3) && (axis < 6))
+ else if ((axis >= 3) && (axis < 6))
{
- switch(num)
+ switch (num)
{
- case B3_CONSTRAINT_STOP_ERP :
+ case B3_CONSTRAINT_STOP_ERP:
m_angularLimits[axis - 3].m_stopERP = value;
m_flags |= B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
break;
- case B3_CONSTRAINT_STOP_CFM :
+ case B3_CONSTRAINT_STOP_CFM:
m_angularLimits[axis - 3].m_stopCFM = value;
m_flags |= B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
break;
- case B3_CONSTRAINT_CFM :
+ case B3_CONSTRAINT_CFM:
m_angularLimits[axis - 3].m_normalCFM = value;
m_flags |= B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT);
break;
- default :
+ default:
b3AssertConstrParams(0);
}
}
@@ -734,47 +666,47 @@ void b3Generic6DofConstraint::setParam(int num, b3Scalar value, int axis)
}
}
- ///return the local value of parameter
-b3Scalar b3Generic6DofConstraint::getParam(int num, int axis) const
+///return the local value of parameter
+b3Scalar b3Generic6DofConstraint::getParam(int num, int axis) const
{
b3Scalar retVal = 0;
- if((axis >= 0) && (axis < 3))
+ if ((axis >= 0) && (axis < 3))
{
- switch(num)
+ switch (num)
{
- case B3_CONSTRAINT_STOP_ERP :
+ case B3_CONSTRAINT_STOP_ERP:
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_linearLimits.m_stopERP[axis];
break;
- case B3_CONSTRAINT_STOP_CFM :
+ case B3_CONSTRAINT_STOP_CFM:
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_linearLimits.m_stopCFM[axis];
break;
- case B3_CONSTRAINT_CFM :
+ case B3_CONSTRAINT_CFM:
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_linearLimits.m_normalCFM[axis];
break;
- default :
+ default:
b3AssertConstrParams(0);
}
}
- else if((axis >=3) && (axis < 6))
+ else if ((axis >= 3) && (axis < 6))
{
- switch(num)
+ switch (num)
{
- case B3_CONSTRAINT_STOP_ERP :
+ case B3_CONSTRAINT_STOP_ERP:
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_ERP_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_angularLimits[axis - 3].m_stopERP;
break;
- case B3_CONSTRAINT_STOP_CFM :
+ case B3_CONSTRAINT_STOP_CFM:
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_STOP << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_angularLimits[axis - 3].m_stopCFM;
break;
- case B3_CONSTRAINT_CFM :
+ case B3_CONSTRAINT_CFM:
b3AssertConstrParams(m_flags & (B3_6DOF_FLAGS_CFM_NORM << (axis * B3_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_angularLimits[axis - 3].m_normalCFM;
break;
- default :
+ default:
b3AssertConstrParams(0);
}
}
@@ -785,23 +717,21 @@ b3Scalar b3Generic6DofConstraint::getParam(int num, int axis) const
return retVal;
}
-
-
-void b3Generic6DofConstraint::setAxis(const b3Vector3& axis1,const b3Vector3& axis2, const b3RigidBodyData* bodies)
+void b3Generic6DofConstraint::setAxis(const b3Vector3& axis1, const b3Vector3& axis2, const b3RigidBodyData* bodies)
{
b3Vector3 zAxis = axis1.normalized();
b3Vector3 yAxis = axis2.normalized();
- b3Vector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
-
+ b3Vector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+
b3Transform frameInW;
frameInW.setIdentity();
- frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
- xAxis[1], yAxis[1], zAxis[1],
- xAxis[2], yAxis[2], zAxis[2]);
-
+ frameInW.getBasis().setValue(xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
+
// now get constraint frame in local coordinate systems
m_frameInA = getCenterOfMassTransform(bodies[m_rbA]).inverse() * frameInW;
m_frameInB = getCenterOfMassTransform(bodies[m_rbB]).inverse() * frameInW;
-
+
calculateTransforms(bodies);
}
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h
index 169b1b94ad..1597809db3 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h
@@ -23,7 +23,6 @@ email: projectileman@yahoo.com
http://gimpact.sf.net
*/
-
#ifndef B3_GENERIC_6DOF_CONSTRAINT_H
#define B3_GENERIC_6DOF_CONSTRAINT_H
@@ -33,88 +32,83 @@ http://gimpact.sf.net
struct b3RigidBodyData;
-
-
-
//! Rotation Limit structure for generic joints
class b3RotationalLimitMotor
{
public:
- //! limit_parameters
- //!@{
- b3Scalar m_loLimit;//!< joint limit
- b3Scalar m_hiLimit;//!< joint limit
- b3Scalar m_targetVelocity;//!< target motor velocity
- b3Scalar m_maxMotorForce;//!< max force on motor
- b3Scalar m_maxLimitForce;//!< max force on limit
- b3Scalar m_damping;//!< Damping.
- b3Scalar m_limitSoftness;//! Relaxation factor
- b3Scalar m_normalCFM;//!< Constraint force mixing factor
- b3Scalar m_stopERP;//!< Error tolerance factor when joint is at limit
- b3Scalar m_stopCFM;//!< Constraint force mixing factor when joint is at limit
- b3Scalar m_bounce;//!< restitution factor
- bool m_enableMotor;
-
- //!@}
-
- //! temp_variables
- //!@{
- b3Scalar m_currentLimitError;//! How much is violated this limit
- b3Scalar m_currentPosition; //! current value of angle
- int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit
- b3Scalar m_accumulatedImpulse;
- //!@}
-
- b3RotationalLimitMotor()
- {
- m_accumulatedImpulse = 0.f;
- m_targetVelocity = 0;
- m_maxMotorForce = 6.0f;
- m_maxLimitForce = 300.0f;
- m_loLimit = 1.0f;
- m_hiLimit = -1.0f;
+ //! limit_parameters
+ //!@{
+ b3Scalar m_loLimit; //!< joint limit
+ b3Scalar m_hiLimit; //!< joint limit
+ b3Scalar m_targetVelocity; //!< target motor velocity
+ b3Scalar m_maxMotorForce; //!< max force on motor
+ b3Scalar m_maxLimitForce; //!< max force on limit
+ b3Scalar m_damping; //!< Damping.
+ b3Scalar m_limitSoftness; //! Relaxation factor
+ b3Scalar m_normalCFM; //!< Constraint force mixing factor
+ b3Scalar m_stopERP; //!< Error tolerance factor when joint is at limit
+ b3Scalar m_stopCFM; //!< Constraint force mixing factor when joint is at limit
+ b3Scalar m_bounce; //!< restitution factor
+ bool m_enableMotor;
+
+ //!@}
+
+ //! temp_variables
+ //!@{
+ b3Scalar m_currentLimitError; //! How much is violated this limit
+ b3Scalar m_currentPosition; //! current value of angle
+ int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
+ b3Scalar m_accumulatedImpulse;
+ //!@}
+
+ b3RotationalLimitMotor()
+ {
+ m_accumulatedImpulse = 0.f;
+ m_targetVelocity = 0;
+ m_maxMotorForce = 6.0f;
+ m_maxLimitForce = 300.0f;
+ m_loLimit = 1.0f;
+ m_hiLimit = -1.0f;
m_normalCFM = 0.f;
m_stopERP = 0.2f;
m_stopCFM = 0.f;
- m_bounce = 0.0f;
- m_damping = 1.0f;
- m_limitSoftness = 0.5f;
- m_currentLimit = 0;
- m_currentLimitError = 0;
- m_enableMotor = false;
- }
-
- b3RotationalLimitMotor(const b3RotationalLimitMotor & limot)
- {
- m_targetVelocity = limot.m_targetVelocity;
- m_maxMotorForce = limot.m_maxMotorForce;
- m_limitSoftness = limot.m_limitSoftness;
- m_loLimit = limot.m_loLimit;
- m_hiLimit = limot.m_hiLimit;
+ m_bounce = 0.0f;
+ m_damping = 1.0f;
+ m_limitSoftness = 0.5f;
+ m_currentLimit = 0;
+ m_currentLimitError = 0;
+ m_enableMotor = false;
+ }
+
+ b3RotationalLimitMotor(const b3RotationalLimitMotor& limot)
+ {
+ m_targetVelocity = limot.m_targetVelocity;
+ m_maxMotorForce = limot.m_maxMotorForce;
+ m_limitSoftness = limot.m_limitSoftness;
+ m_loLimit = limot.m_loLimit;
+ m_hiLimit = limot.m_hiLimit;
m_normalCFM = limot.m_normalCFM;
m_stopERP = limot.m_stopERP;
- m_stopCFM = limot.m_stopCFM;
- m_bounce = limot.m_bounce;
- m_currentLimit = limot.m_currentLimit;
- m_currentLimitError = limot.m_currentLimitError;
- m_enableMotor = limot.m_enableMotor;
- }
-
-
+ m_stopCFM = limot.m_stopCFM;
+ m_bounce = limot.m_bounce;
+ m_currentLimit = limot.m_currentLimit;
+ m_currentLimitError = limot.m_currentLimitError;
+ m_enableMotor = limot.m_enableMotor;
+ }
//! Is limited
- bool isLimited()
- {
- if(m_loLimit > m_hiLimit) return false;
- return true;
- }
+ bool isLimited()
+ {
+ if (m_loLimit > m_hiLimit) return false;
+ return true;
+ }
//! Need apply correction
- bool needApplyTorques()
- {
- if(m_currentLimit == 0 && m_enableMotor == false) return false;
- return true;
- }
+ bool needApplyTorques()
+ {
+ if (m_currentLimit == 0 && m_enableMotor == false) return false;
+ return true;
+ }
//! calculates error
/*!
@@ -123,104 +117,98 @@ public:
int testLimitValue(b3Scalar test_value);
//! apply the correction impulses for two bodies
- b3Scalar solveAngularLimits(b3Scalar timeStep,b3Vector3& axis, b3Scalar jacDiagABInv,b3RigidBodyData * body0, b3RigidBodyData * body1);
-
+ b3Scalar solveAngularLimits(b3Scalar timeStep, b3Vector3& axis, b3Scalar jacDiagABInv, b3RigidBodyData* body0, b3RigidBodyData* body1);
};
-
-
class b3TranslationalLimitMotor
{
public:
- b3Vector3 m_lowerLimit;//!< the constraint lower limits
- b3Vector3 m_upperLimit;//!< the constraint upper limits
- b3Vector3 m_accumulatedImpulse;
- //! Linear_Limit_parameters
- //!@{
- b3Vector3 m_normalCFM;//!< Constraint force mixing factor
- b3Vector3 m_stopERP;//!< Error tolerance factor when joint is at limit
- b3Vector3 m_stopCFM;//!< Constraint force mixing factor when joint is at limit
- b3Vector3 m_targetVelocity;//!< target motor velocity
- b3Vector3 m_maxMotorForce;//!< max force on motor
- b3Vector3 m_currentLimitError;//! How much is violated this limit
- b3Vector3 m_currentLinearDiff;//! Current relative offset of constraint frames
- b3Scalar m_limitSoftness;//!< Softness for linear limit
- b3Scalar m_damping;//!< Damping for linear limit
- b3Scalar m_restitution;//! Bounce parameter for linear limit
+ b3Vector3 m_lowerLimit; //!< the constraint lower limits
+ b3Vector3 m_upperLimit; //!< the constraint upper limits
+ b3Vector3 m_accumulatedImpulse;
+ //! Linear_Limit_parameters
+ //!@{
+ b3Vector3 m_normalCFM; //!< Constraint force mixing factor
+ b3Vector3 m_stopERP; //!< Error tolerance factor when joint is at limit
+ b3Vector3 m_stopCFM; //!< Constraint force mixing factor when joint is at limit
+ b3Vector3 m_targetVelocity; //!< target motor velocity
+ b3Vector3 m_maxMotorForce; //!< max force on motor
+ b3Vector3 m_currentLimitError; //! How much is violated this limit
+ b3Vector3 m_currentLinearDiff; //! Current relative offset of constraint frames
+ b3Scalar m_limitSoftness; //!< Softness for linear limit
+ b3Scalar m_damping; //!< Damping for linear limit
+ b3Scalar m_restitution; //! Bounce parameter for linear limit
//!@}
- bool m_enableMotor[3];
- int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
-
- b3TranslationalLimitMotor()
- {
- m_lowerLimit.setValue(0.f,0.f,0.f);
- m_upperLimit.setValue(0.f,0.f,0.f);
- m_accumulatedImpulse.setValue(0.f,0.f,0.f);
+ bool m_enableMotor[3];
+ int m_currentLimit[3]; //!< 0=free, 1=at lower limit, 2=at upper limit
+
+ b3TranslationalLimitMotor()
+ {
+ m_lowerLimit.setValue(0.f, 0.f, 0.f);
+ m_upperLimit.setValue(0.f, 0.f, 0.f);
+ m_accumulatedImpulse.setValue(0.f, 0.f, 0.f);
m_normalCFM.setValue(0.f, 0.f, 0.f);
m_stopERP.setValue(0.2f, 0.2f, 0.2f);
m_stopCFM.setValue(0.f, 0.f, 0.f);
- m_limitSoftness = 0.7f;
- m_damping = b3Scalar(1.0f);
- m_restitution = b3Scalar(0.5f);
- for(int i=0; i < 3; i++)
+ m_limitSoftness = 0.7f;
+ m_damping = b3Scalar(1.0f);
+ m_restitution = b3Scalar(0.5f);
+ for (int i = 0; i < 3; i++)
{
m_enableMotor[i] = false;
m_targetVelocity[i] = b3Scalar(0.f);
m_maxMotorForce[i] = b3Scalar(0.f);
}
- }
+ }
- b3TranslationalLimitMotor(const b3TranslationalLimitMotor & other )
- {
- m_lowerLimit = other.m_lowerLimit;
- m_upperLimit = other.m_upperLimit;
- m_accumulatedImpulse = other.m_accumulatedImpulse;
+ b3TranslationalLimitMotor(const b3TranslationalLimitMotor& other)
+ {
+ m_lowerLimit = other.m_lowerLimit;
+ m_upperLimit = other.m_upperLimit;
+ m_accumulatedImpulse = other.m_accumulatedImpulse;
- m_limitSoftness = other.m_limitSoftness ;
- m_damping = other.m_damping;
- m_restitution = other.m_restitution;
+ m_limitSoftness = other.m_limitSoftness;
+ m_damping = other.m_damping;
+ m_restitution = other.m_restitution;
m_normalCFM = other.m_normalCFM;
m_stopERP = other.m_stopERP;
m_stopCFM = other.m_stopCFM;
- for(int i=0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
{
m_enableMotor[i] = other.m_enableMotor[i];
m_targetVelocity[i] = other.m_targetVelocity[i];
m_maxMotorForce[i] = other.m_maxMotorForce[i];
}
- }
+ }
- //! Test limit
+ //! Test limit
/*!
- free means upper < lower,
- locked means upper == lower
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
*/
- inline bool isLimited(int limitIndex)
- {
- return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
- }
- inline bool needApplyForce(int limitIndex)
- {
- if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
- return true;
- }
+ inline bool isLimited(int limitIndex)
+ {
+ return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
+ }
+ inline bool needApplyForce(int limitIndex)
+ {
+ if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
+ return true;
+ }
int testLimitValue(int limitIndex, b3Scalar test_value);
-
- b3Scalar solveLinearAxis(
- b3Scalar timeStep,
- b3Scalar jacDiagABInv,
- b3RigidBodyData& body1,const b3Vector3 &pointInA,
- b3RigidBodyData& body2,const b3Vector3 &pointInB,
- int limit_index,
- const b3Vector3 & axis_normal_on_a,
- const b3Vector3 & anchorPos);
-
-
+ b3Scalar solveLinearAxis(
+ b3Scalar timeStep,
+ b3Scalar jacDiagABInv,
+ b3RigidBodyData& body1, const b3Vector3& pointInA,
+ b3RigidBodyData& body2, const b3Vector3& pointInB,
+ int limit_index,
+ const b3Vector3& axis_normal_on_a,
+ const b3Vector3& anchorPos);
};
enum b36DofFlags
@@ -229,8 +217,7 @@ enum b36DofFlags
B3_6DOF_FLAGS_CFM_STOP = 2,
B3_6DOF_FLAGS_ERP_STOP = 4
};
-#define B3_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis
-
+#define B3_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis
/// b3Generic6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
/*!
@@ -268,240 +255,229 @@ This brings support for limit parameters and motors. </li>
</ul>
*/
-B3_ATTRIBUTE_ALIGNED16(class) b3Generic6DofConstraint : public b3TypedConstraint
+B3_ATTRIBUTE_ALIGNED16(class)
+b3Generic6DofConstraint : public b3TypedConstraint
{
protected:
-
//! relative_frames
- //!@{
- b3Transform m_frameInA;//!< the constraint space w.r.t body A
- b3Transform m_frameInB;//!< the constraint space w.r.t body B
- //!@}
+ //!@{
+ b3Transform m_frameInA; //!< the constraint space w.r.t body A
+ b3Transform m_frameInB; //!< the constraint space w.r.t body B
+ //!@}
- //! Jacobians
- //!@{
-// b3JacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints
-// b3JacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints
- //!@}
+ //! Jacobians
+ //!@{
+ // b3JacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints
+ // b3JacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints
+ //!@}
//! Linear_Limit_parameters
- //!@{
- b3TranslationalLimitMotor m_linearLimits;
- //!@}
-
-
- //! hinge_parameters
- //!@{
- b3RotationalLimitMotor m_angularLimits[3];
+ //!@{
+ b3TranslationalLimitMotor m_linearLimits;
//!@}
+ //! hinge_parameters
+ //!@{
+ b3RotationalLimitMotor m_angularLimits[3];
+ //!@}
protected:
- //! temporal variables
- //!@{
- b3Transform m_calculatedTransformA;
- b3Transform m_calculatedTransformB;
- b3Vector3 m_calculatedAxisAngleDiff;
- b3Vector3 m_calculatedAxis[3];
- b3Vector3 m_calculatedLinearDiff;
- b3Scalar m_timeStep;
- b3Scalar m_factA;
- b3Scalar m_factB;
- bool m_hasStaticBody;
-
- b3Vector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
+ //! temporal variables
+ //!@{
+ b3Transform m_calculatedTransformA;
+ b3Transform m_calculatedTransformB;
+ b3Vector3 m_calculatedAxisAngleDiff;
+ b3Vector3 m_calculatedAxis[3];
+ b3Vector3 m_calculatedLinearDiff;
+ b3Scalar m_timeStep;
+ b3Scalar m_factA;
+ b3Scalar m_factB;
+ bool m_hasStaticBody;
- bool m_useLinearReferenceFrameA;
- bool m_useOffsetForConstraintFrame;
-
- int m_flags;
+ b3Vector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
- //!@}
+ bool m_useLinearReferenceFrameA;
+ bool m_useOffsetForConstraintFrame;
- b3Generic6DofConstraint& operator=(b3Generic6DofConstraint& other)
- {
- b3Assert(0);
- (void) other;
- return *this;
- }
+ int m_flags;
+ //!@}
- int setAngularLimits(b3ConstraintInfo2 *info, int row_offset,const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB);
+ b3Generic6DofConstraint& operator=(b3Generic6DofConstraint& other)
+ {
+ b3Assert(0);
+ (void)other;
+ return *this;
+ }
- int setLinearLimits(b3ConstraintInfo2 *info, int row, const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB);
+ int setAngularLimits(b3ConstraintInfo2 * info, int row_offset, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB);
+ int setLinearLimits(b3ConstraintInfo2 * info, int row, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB);
// tests linear limits
void calculateLinearInfo();
//! calcs the euler angles between the two bodies.
- void calculateAngleInfo();
-
-
+ void calculateAngleInfo();
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
-
- b3Generic6DofConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB ,bool useLinearReferenceFrameA,const b3RigidBodyData* bodies);
-
+
+ b3Generic6DofConstraint(int rbA, int rbB, const b3Transform& frameInA, const b3Transform& frameInB, bool useLinearReferenceFrameA, const b3RigidBodyData* bodies);
+
//! Calcs global transform of the offsets
/*!
Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
\sa b3Generic6DofConstraint.getCalculatedTransformA , b3Generic6DofConstraint.getCalculatedTransformB, b3Generic6DofConstraint.calculateAngleInfo
*/
- void calculateTransforms(const b3Transform& transA,const b3Transform& transB,const b3RigidBodyData* bodies);
+ void calculateTransforms(const b3Transform& transA, const b3Transform& transB, const b3RigidBodyData* bodies);
void calculateTransforms(const b3RigidBodyData* bodies);
//! Gets the global transform of the offset for body A
- /*!
+ /*!
\sa b3Generic6DofConstraint.getFrameOffsetA, b3Generic6DofConstraint.getFrameOffsetB, b3Generic6DofConstraint.calculateAngleInfo.
*/
- const b3Transform & getCalculatedTransformA() const
- {
- return m_calculatedTransformA;
- }
+ const b3Transform& getCalculatedTransformA() const
+ {
+ return m_calculatedTransformA;
+ }
- //! Gets the global transform of the offset for body B
- /*!
+ //! Gets the global transform of the offset for body B
+ /*!
\sa b3Generic6DofConstraint.getFrameOffsetA, b3Generic6DofConstraint.getFrameOffsetB, b3Generic6DofConstraint.calculateAngleInfo.
*/
- const b3Transform & getCalculatedTransformB() const
- {
- return m_calculatedTransformB;
- }
-
- const b3Transform & getFrameOffsetA() const
- {
- return m_frameInA;
- }
-
- const b3Transform & getFrameOffsetB() const
- {
- return m_frameInB;
- }
-
-
- b3Transform & getFrameOffsetA()
- {
- return m_frameInA;
- }
+ const b3Transform& getCalculatedTransformB() const
+ {
+ return m_calculatedTransformB;
+ }
- b3Transform & getFrameOffsetB()
- {
- return m_frameInB;
- }
+ const b3Transform& getFrameOffsetA() const
+ {
+ return m_frameInA;
+ }
+ const b3Transform& getFrameOffsetB() const
+ {
+ return m_frameInB;
+ }
+ b3Transform& getFrameOffsetA()
+ {
+ return m_frameInA;
+ }
- virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies);
+ b3Transform& getFrameOffsetB()
+ {
+ return m_frameInB;
+ }
- void getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies);
+ virtual void getInfo1(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies);
- virtual void getInfo2 (b3ConstraintInfo2* info,const b3RigidBodyData* bodies);
+ void getInfo1NonVirtual(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies);
- void getInfo2NonVirtual (b3ConstraintInfo2* info,const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,const b3RigidBodyData* bodies);
+ virtual void getInfo2(b3ConstraintInfo2 * info, const b3RigidBodyData* bodies);
+ void getInfo2NonVirtual(b3ConstraintInfo2 * info, const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB, const b3RigidBodyData* bodies);
- void updateRHS(b3Scalar timeStep);
+ void updateRHS(b3Scalar timeStep);
//! Get the rotation axis in global coordinates
- b3Vector3 getAxis(int axis_index) const;
+ b3Vector3 getAxis(int axis_index) const;
- //! Get the relative Euler angle
- /*!
+ //! Get the relative Euler angle
+ /*!
\pre b3Generic6DofConstraint::calculateTransforms() must be called previously.
*/
- b3Scalar getAngle(int axis_index) const;
+ b3Scalar getAngle(int axis_index) const;
//! Get the relative position of the constraint pivot
- /*!
+ /*!
\pre b3Generic6DofConstraint::calculateTransforms() must be called previously.
*/
b3Scalar getRelativePivotPosition(int axis_index) const;
- void setFrames(const b3Transform & frameA, const b3Transform & frameB, const b3RigidBodyData* bodies);
+ void setFrames(const b3Transform& frameA, const b3Transform& frameB, const b3RigidBodyData* bodies);
//! Test angular limit.
/*!
Calculates angular correction and returns true if limit needs to be corrected.
\pre b3Generic6DofConstraint::calculateTransforms() must be called previously.
*/
- bool testAngularLimitMotor(int axis_index);
+ bool testAngularLimitMotor(int axis_index);
- void setLinearLowerLimit(const b3Vector3& linearLower)
- {
- m_linearLimits.m_lowerLimit = linearLower;
- }
+ void setLinearLowerLimit(const b3Vector3& linearLower)
+ {
+ m_linearLimits.m_lowerLimit = linearLower;
+ }
- void getLinearLowerLimit(b3Vector3& linearLower)
+ void getLinearLowerLimit(b3Vector3 & linearLower)
{
linearLower = m_linearLimits.m_lowerLimit;
}
- void setLinearUpperLimit(const b3Vector3& linearUpper)
+ void setLinearUpperLimit(const b3Vector3& linearUpper)
{
m_linearLimits.m_upperLimit = linearUpper;
}
- void getLinearUpperLimit(b3Vector3& linearUpper)
+ void getLinearUpperLimit(b3Vector3 & linearUpper)
{
linearUpper = m_linearLimits.m_upperLimit;
}
- void setAngularLowerLimit(const b3Vector3& angularLower)
- {
- for(int i = 0; i < 3; i++)
+ void setAngularLowerLimit(const b3Vector3& angularLower)
+ {
+ for (int i = 0; i < 3; i++)
m_angularLimits[i].m_loLimit = b3NormalizeAngle(angularLower[i]);
- }
+ }
- void getAngularLowerLimit(b3Vector3& angularLower)
+ void getAngularLowerLimit(b3Vector3 & angularLower)
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
angularLower[i] = m_angularLimits[i].m_loLimit;
}
- void setAngularUpperLimit(const b3Vector3& angularUpper)
- {
- for(int i = 0; i < 3; i++)
+ void setAngularUpperLimit(const b3Vector3& angularUpper)
+ {
+ for (int i = 0; i < 3; i++)
m_angularLimits[i].m_hiLimit = b3NormalizeAngle(angularUpper[i]);
- }
+ }
- void getAngularUpperLimit(b3Vector3& angularUpper)
+ void getAngularUpperLimit(b3Vector3 & angularUpper)
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
angularUpper[i] = m_angularLimits[i].m_hiLimit;
}
//! Retrieves the angular limit informacion
- b3RotationalLimitMotor * getRotationalLimitMotor(int index)
- {
- return &m_angularLimits[index];
- }
-
- //! Retrieves the limit informacion
- b3TranslationalLimitMotor * getTranslationalLimitMotor()
- {
- return &m_linearLimits;
- }
-
- //first 3 are linear, next 3 are angular
- void setLimit(int axis, b3Scalar lo, b3Scalar hi)
- {
- if(axis<3)
- {
- m_linearLimits.m_lowerLimit[axis] = lo;
- m_linearLimits.m_upperLimit[axis] = hi;
- }
- else
- {
+ b3RotationalLimitMotor* getRotationalLimitMotor(int index)
+ {
+ return &m_angularLimits[index];
+ }
+
+ //! Retrieves the limit informacion
+ b3TranslationalLimitMotor* getTranslationalLimitMotor()
+ {
+ return &m_linearLimits;
+ }
+
+ //first 3 are linear, next 3 are angular
+ void setLimit(int axis, b3Scalar lo, b3Scalar hi)
+ {
+ if (axis < 3)
+ {
+ m_linearLimits.m_lowerLimit[axis] = lo;
+ m_linearLimits.m_upperLimit[axis] = hi;
+ }
+ else
+ {
lo = b3NormalizeAngle(lo);
hi = b3NormalizeAngle(hi);
- m_angularLimits[axis-3].m_loLimit = lo;
- m_angularLimits[axis-3].m_hiLimit = hi;
- }
- }
+ m_angularLimits[axis - 3].m_loLimit = lo;
+ m_angularLimits[axis - 3].m_hiLimit = hi;
+ }
+ }
//! Test limit
/*!
@@ -510,41 +486,32 @@ public:
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
*/
- bool isLimited(int limitIndex)
- {
- if(limitIndex<3)
- {
+ bool isLimited(int limitIndex)
+ {
+ if (limitIndex < 3)
+ {
return m_linearLimits.isLimited(limitIndex);
+ }
+ return m_angularLimits[limitIndex - 3].isLimited();
+ }
- }
- return m_angularLimits[limitIndex-3].isLimited();
- }
-
- virtual void calcAnchorPos(const b3RigidBodyData* bodies); // overridable
+ virtual void calcAnchorPos(const b3RigidBodyData* bodies); // overridable
- int get_limit_motor_info2( b3RotationalLimitMotor * limot,
- const b3Transform& transA,const b3Transform& transB,const b3Vector3& linVelA,const b3Vector3& linVelB,const b3Vector3& angVelA,const b3Vector3& angVelB,
- b3ConstraintInfo2 *info, int row, b3Vector3& ax1, int rotational, int rotAllowed = false);
+ int get_limit_motor_info2(b3RotationalLimitMotor * limot,
+ const b3Transform& transA, const b3Transform& transB, const b3Vector3& linVelA, const b3Vector3& linVelB, const b3Vector3& angVelA, const b3Vector3& angVelB,
+ b3ConstraintInfo2* info, int row, b3Vector3& ax1, int rotational, int rotAllowed = false);
// access for UseFrameOffset
bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, b3Scalar value, int axis = -1);
+ virtual void setParam(int num, b3Scalar value, int axis = -1);
///return the local value of parameter
- virtual b3Scalar getParam(int num, int axis = -1) const;
-
- void setAxis( const b3Vector3& axis1, const b3Vector3& axis2,const b3RigidBodyData* bodies);
+ virtual b3Scalar getParam(int num, int axis = -1) const;
-
-
-
+ void setAxis(const b3Vector3& axis1, const b3Vector3& axis2, const b3RigidBodyData* bodies);
};
-
-
-
-
-#endif //B3_GENERIC_6DOF_CONSTRAINT_H
+#endif //B3_GENERIC_6DOF_CONSTRAINT_H
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h
index a55168eb38..13269debf6 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h
@@ -18,7 +18,6 @@ subject to the following restrictions:
#include "Bullet3Common/b3Matrix3x3.h"
-
//notes:
// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components
// which makes the b3JacobianEntry memory layout 16 bytes
@@ -27,25 +26,26 @@ subject to the following restrictions:
/// Jacobian entry is an abstraction that allows to describe constraints
/// it can be used in combination with a constraint solver
/// Can be used to relate the effect of an impulse to the constraint error
-B3_ATTRIBUTE_ALIGNED16(class) b3JacobianEntry
+B3_ATTRIBUTE_ALIGNED16(class)
+b3JacobianEntry
{
public:
- b3JacobianEntry() {};
+ b3JacobianEntry(){};
//constraint between two different rigidbodies
b3JacobianEntry(
const b3Matrix3x3& world2A,
const b3Matrix3x3& world2B,
- const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
+ const b3Vector3& rel_pos1, const b3Vector3& rel_pos2,
const b3Vector3& jointAxis,
- const b3Vector3& inertiaInvA,
+ const b3Vector3& inertiaInvA,
const b3Scalar massInvA,
const b3Vector3& inertiaInvB,
const b3Scalar massInvB)
- :m_linearJointAxis(jointAxis)
+ : m_linearJointAxis(jointAxis)
{
- m_aJ = world2A*(rel_pos1.cross(m_linearJointAxis));
- m_bJ = world2B*(rel_pos2.cross(-m_linearJointAxis));
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_aJ = world2A * (rel_pos1.cross(m_linearJointAxis));
+ m_bJ = world2B * (rel_pos2.cross(-m_linearJointAxis));
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
@@ -54,33 +54,31 @@ public:
//angular constraint between two different rigidbodies
b3JacobianEntry(const b3Vector3& jointAxis,
- const b3Matrix3x3& world2A,
- const b3Matrix3x3& world2B,
- const b3Vector3& inertiaInvA,
- const b3Vector3& inertiaInvB)
- :m_linearJointAxis(b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)))
+ const b3Matrix3x3& world2A,
+ const b3Matrix3x3& world2B,
+ const b3Vector3& inertiaInvA,
+ const b3Vector3& inertiaInvB)
+ : m_linearJointAxis(b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.)))
{
- m_aJ= world2A*jointAxis;
- m_bJ = world2B*-jointAxis;
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_aJ = world2A * jointAxis;
+ m_bJ = world2B * -jointAxis;
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
- m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
+ m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
b3Assert(m_Adiag > b3Scalar(0.0));
}
//angular constraint between two different rigidbodies
b3JacobianEntry(const b3Vector3& axisInA,
- const b3Vector3& axisInB,
- const b3Vector3& inertiaInvA,
- const b3Vector3& inertiaInvB)
- : m_linearJointAxis(b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.)))
- , m_aJ(axisInA)
- , m_bJ(-axisInB)
+ const b3Vector3& axisInB,
+ const b3Vector3& inertiaInvA,
+ const b3Vector3& inertiaInvB)
+ : m_linearJointAxis(b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.))), m_aJ(axisInA), m_bJ(-axisInB)
{
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
- m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
+ m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
b3Assert(m_Adiag > b3Scalar(0.0));
}
@@ -88,25 +86,25 @@ public:
//constraint on one rigidbody
b3JacobianEntry(
const b3Matrix3x3& world2A,
- const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
+ const b3Vector3& rel_pos1, const b3Vector3& rel_pos2,
const b3Vector3& jointAxis,
- const b3Vector3& inertiaInvA,
+ const b3Vector3& inertiaInvA,
const b3Scalar massInvA)
- :m_linearJointAxis(jointAxis)
+ : m_linearJointAxis(jointAxis)
{
- m_aJ= world2A*(rel_pos1.cross(jointAxis));
- m_bJ = world2A*(rel_pos2.cross(-jointAxis));
- m_0MinvJt = inertiaInvA * m_aJ;
- m_1MinvJt = b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ m_aJ = world2A * (rel_pos1.cross(jointAxis));
+ m_bJ = world2A * (rel_pos2.cross(-jointAxis));
+ m_0MinvJt = inertiaInvA * m_aJ;
+ m_1MinvJt = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
b3Assert(m_Adiag > b3Scalar(0.0));
}
- b3Scalar getDiagonal() const { return m_Adiag; }
+ b3Scalar getDiagonal() const { return m_Adiag; }
// for two constraints on the same rigidbody (for example vehicle friction)
- b3Scalar getNonDiagonal(const b3JacobianEntry& jacB, const b3Scalar massInvA) const
+ b3Scalar getNonDiagonal(const b3JacobianEntry& jacB, const b3Scalar massInvA) const
{
const b3JacobianEntry& jacA = *this;
b3Scalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis);
@@ -114,42 +112,39 @@ public:
return lin + ang;
}
-
-
// for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies)
- b3Scalar getNonDiagonal(const b3JacobianEntry& jacB,const b3Scalar massInvA,const b3Scalar massInvB) const
+ b3Scalar getNonDiagonal(const b3JacobianEntry& jacB, const b3Scalar massInvA, const b3Scalar massInvB) const
{
const b3JacobianEntry& jacA = *this;
b3Vector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis;
b3Vector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
b3Vector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
- b3Vector3 lin0 = massInvA * lin ;
+ b3Vector3 lin0 = massInvA * lin;
b3Vector3 lin1 = massInvB * lin;
- b3Vector3 sum = ang0+ang1+lin0+lin1;
- return sum[0]+sum[1]+sum[2];
+ b3Vector3 sum = ang0 + ang1 + lin0 + lin1;
+ return sum[0] + sum[1] + sum[2];
}
- b3Scalar getRelativeVelocity(const b3Vector3& linvelA,const b3Vector3& angvelA,const b3Vector3& linvelB,const b3Vector3& angvelB)
+ b3Scalar getRelativeVelocity(const b3Vector3& linvelA, const b3Vector3& angvelA, const b3Vector3& linvelB, const b3Vector3& angvelB)
{
b3Vector3 linrel = linvelA - linvelB;
- b3Vector3 angvela = angvelA * m_aJ;
- b3Vector3 angvelb = angvelB * m_bJ;
+ b3Vector3 angvela = angvelA * m_aJ;
+ b3Vector3 angvelb = angvelB * m_bJ;
linrel *= m_linearJointAxis;
angvela += angvelb;
angvela += linrel;
- b3Scalar rel_vel2 = angvela[0]+angvela[1]+angvela[2];
+ b3Scalar rel_vel2 = angvela[0] + angvela[1] + angvela[2];
return rel_vel2 + B3_EPSILON;
}
-//private:
+ //private:
- b3Vector3 m_linearJointAxis;
- b3Vector3 m_aJ;
- b3Vector3 m_bJ;
- b3Vector3 m_0MinvJt;
- b3Vector3 m_1MinvJt;
+ b3Vector3 m_linearJointAxis;
+ b3Vector3 m_aJ;
+ b3Vector3 m_bJ;
+ b3Vector3 m_0MinvJt;
+ b3Vector3 m_1MinvJt;
//Optimization: can be stored in the w/last component of one of the vectors
- b3Scalar m_Adiag;
-
+ b3Scalar m_Adiag;
};
-#endif //B3_JACOBIAN_ENTRY_H
+#endif //B3_JACOBIAN_ENTRY_H
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp
index de729d4556..b7050b1070 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp
@@ -29,14 +29,13 @@ subject to the following restrictions:
//#include "b3SolverBody.h"
//#include "b3SolverConstraint.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
-#include <string.h> //for memset
+#include <string.h> //for memset
//#include "../../dynamics/basic_demo/Stubs/AdlContact4.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
-
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-static b3Transform getWorldTransform(b3RigidBodyData* rb)
+static b3Transform getWorldTransform(b3RigidBodyData* rb)
{
b3Transform newTrans;
newTrans.setOrigin(rb->m_pos);
@@ -44,19 +43,17 @@ static b3Transform getWorldTransform(b3RigidBodyData* rb)
return newTrans;
}
-static const b3Matrix3x3& getInvInertiaTensorWorld(b3InertiaData* inertia)
+static const b3Matrix3x3& getInvInertiaTensorWorld(b3InertiaData* inertia)
{
return inertia->m_invInertiaWorld;
}
-
-
-static const b3Vector3& getLinearVelocity(b3RigidBodyData* rb)
+static const b3Vector3& getLinearVelocity(b3RigidBodyData* rb)
{
return rb->m_linVel;
}
-static const b3Vector3& getAngularVelocity(b3RigidBodyData* rb)
+static const b3Vector3& getAngularVelocity(b3RigidBodyData* rb)
{
return rb->m_angVel;
}
@@ -65,47 +62,46 @@ static b3Vector3 getVelocityInLocalPoint(b3RigidBodyData* rb, const b3Vector3& r
{
//we also calculate lin/ang velocity for kinematic objects
return getLinearVelocity(rb) + getAngularVelocity(rb).cross(rel_pos);
-
}
-struct b3ContactPoint
+struct b3ContactPoint
{
- b3Vector3 m_positionWorldOnA;
- b3Vector3 m_positionWorldOnB;
- b3Vector3 m_normalWorldOnB;
- b3Scalar m_appliedImpulse;
- b3Scalar m_distance;
- b3Scalar m_combinedRestitution;
+ b3Vector3 m_positionWorldOnA;
+ b3Vector3 m_positionWorldOnB;
+ b3Vector3 m_normalWorldOnB;
+ b3Scalar m_appliedImpulse;
+ b3Scalar m_distance;
+ b3Scalar m_combinedRestitution;
///information related to friction
- b3Scalar m_combinedFriction;
- b3Vector3 m_lateralFrictionDir1;
- b3Vector3 m_lateralFrictionDir2;
- b3Scalar m_appliedImpulseLateral1;
- b3Scalar m_appliedImpulseLateral2;
- b3Scalar m_combinedRollingFriction;
- b3Scalar m_contactMotion1;
- b3Scalar m_contactMotion2;
- b3Scalar m_contactCFM1;
- b3Scalar m_contactCFM2;
-
- bool m_lateralFrictionInitialized;
-
- b3Vector3 getPositionWorldOnA()
+ b3Scalar m_combinedFriction;
+ b3Vector3 m_lateralFrictionDir1;
+ b3Vector3 m_lateralFrictionDir2;
+ b3Scalar m_appliedImpulseLateral1;
+ b3Scalar m_appliedImpulseLateral2;
+ b3Scalar m_combinedRollingFriction;
+ b3Scalar m_contactMotion1;
+ b3Scalar m_contactMotion2;
+ b3Scalar m_contactCFM1;
+ b3Scalar m_contactCFM2;
+
+ bool m_lateralFrictionInitialized;
+
+ b3Vector3 getPositionWorldOnA()
{
return m_positionWorldOnA;
}
- b3Vector3 getPositionWorldOnB()
+ b3Vector3 getPositionWorldOnB()
{
return m_positionWorldOnB;
}
- b3Scalar getDistance()
+ b3Scalar getDistance()
{
return m_distance;
}
};
-void getContactPoint(b3Contact4* contact, int contactIndex, b3ContactPoint& pointOut)
+void getContactPoint(b3Contact4* contact, int contactIndex, b3ContactPoint& pointOut)
{
pointOut.m_appliedImpulse = 0.f;
pointOut.m_appliedImpulseLateral1 = 0.f;
@@ -117,160 +113,145 @@ void getContactPoint(b3Contact4* contact, int contactIndex, b3ContactPoint& poin
pointOut.m_contactCFM2 = 0.f;
pointOut.m_contactMotion1 = 0.f;
pointOut.m_contactMotion2 = 0.f;
- pointOut.m_distance = contact->getPenetration(contactIndex);//??0.01f
+ pointOut.m_distance = contact->getPenetration(contactIndex); //??0.01f
b3Vector3 normalOnB = contact->m_worldNormalOnB;
- normalOnB.normalize();//is this needed?
+ normalOnB.normalize(); //is this needed?
- b3Vector3 l1,l2;
- b3PlaneSpace1(normalOnB,l1,l2);
+ b3Vector3 l1, l2;
+ b3PlaneSpace1(normalOnB, l1, l2);
pointOut.m_normalWorldOnB = normalOnB;
//printf("normalOnB = %f,%f,%f\n",normalOnB.getX(),normalOnB.getY(),normalOnB.getZ());
pointOut.m_lateralFrictionDir1 = l1;
pointOut.m_lateralFrictionDir2 = l2;
pointOut.m_lateralFrictionInitialized = true;
-
-
+
b3Vector3 worldPosB = contact->m_worldPosB[contactIndex];
pointOut.m_positionWorldOnB = worldPosB;
- pointOut.m_positionWorldOnA = worldPosB+normalOnB*pointOut.m_distance;
+ pointOut.m_positionWorldOnA = worldPosB + normalOnB * pointOut.m_distance;
}
-int getNumContacts(b3Contact4* contact)
+int getNumContacts(b3Contact4* contact)
{
return contact->getNPoints();
}
b3PgsJacobiSolver::b3PgsJacobiSolver(bool usePgs)
-:m_usePgs(usePgs),
-m_numSplitImpulseRecoveries(0),
-m_btSeed2(0)
+ : m_usePgs(usePgs),
+ m_numSplitImpulseRecoveries(0),
+ m_btSeed2(0)
{
-
}
b3PgsJacobiSolver::~b3PgsJacobiSolver()
{
}
-void b3PgsJacobiSolver::solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints)
+void b3PgsJacobiSolver::solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints)
{
b3ContactSolverInfo infoGlobal;
infoGlobal.m_splitImpulse = false;
- infoGlobal.m_timeStep = 1.f/60.f;
- infoGlobal.m_numIterations = 4;//4;
-// infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS|B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION;
+ infoGlobal.m_timeStep = 1.f / 60.f;
+ infoGlobal.m_numIterations = 4; //4;
+ // infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS|B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION;
//infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS;
- infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS;
+ infoGlobal.m_solverMode |= B3_SOLVER_USE_2_FRICTION_DIRECTIONS;
//if (infoGlobal.m_solverMode & B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
//if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
-
- solveGroup(bodies,inertias,numBodies,contacts,numContacts,constraints,numConstraints,infoGlobal);
+ solveGroup(bodies, inertias, numBodies, contacts, numContacts, constraints, numConstraints, infoGlobal);
if (!numContacts)
return;
}
-
-
-
/// b3PgsJacobiSolver Sequentially applies impulses
b3Scalar b3PgsJacobiSolver::solveGroup(b3RigidBodyData* bodies,
- b3InertiaData* inertias,
- int numBodies,
- b3Contact4* manifoldPtr,
- int numManifolds,
- b3TypedConstraint** constraints,
- int numConstraints,
- const b3ContactSolverInfo& infoGlobal)
+ b3InertiaData* inertias,
+ int numBodies,
+ b3Contact4* manifoldPtr,
+ int numManifolds,
+ b3TypedConstraint** constraints,
+ int numConstraints,
+ const b3ContactSolverInfo& infoGlobal)
{
-
B3_PROFILE("solveGroup");
//you need to provide at least some bodies
-
- solveGroupCacheFriendlySetup( bodies, inertias,numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal);
-
- solveGroupCacheFriendlyIterations(constraints, numConstraints,infoGlobal);
-
- solveGroupCacheFriendlyFinish(bodies, inertias,numBodies, infoGlobal);
-
- return 0.f;
-}
-
-
-
-
+ solveGroupCacheFriendlySetup(bodies, inertias, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal);
+ solveGroupCacheFriendlyIterations(constraints, numConstraints, infoGlobal);
+ solveGroupCacheFriendlyFinish(bodies, inertias, numBodies, infoGlobal);
+ return 0.f;
+}
#ifdef USE_SIMD
#include <emmintrin.h>
-#define b3VecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
-static inline __m128 b3SimdDot3( __m128 vec0, __m128 vec1 )
+#define b3VecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e, e, e, e))
+static inline __m128 b3SimdDot3(__m128 vec0, __m128 vec1)
{
- __m128 result = _mm_mul_ps( vec0, vec1);
- return _mm_add_ps( b3VecSplat( result, 0 ), _mm_add_ps( b3VecSplat( result, 1 ), b3VecSplat( result, 2 ) ) );
+ __m128 result = _mm_mul_ps(vec0, vec1);
+ return _mm_add_ps(b3VecSplat(result, 0), _mm_add_ps(b3VecSplat(result, 1), b3VecSplat(result, 2)));
}
-#endif//USE_SIMD
+#endif //USE_SIMD
// Project Gauss Seidel or the equivalent Sequential Impulse
-void b3PgsJacobiSolver::resolveSingleConstraintRowGenericSIMD(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSingleConstraintRowGenericSIMD(b3SolverBody& body1, b3SolverBody& body2, const b3SolverConstraint& c)
{
#ifdef USE_SIMD
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),b3SimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- b3SimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- b3SimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128), b3SimdDot3((c.m_contactNormal).mVec128, body2.internalGetDeltaLinearVelocity().mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ b3SimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
+ b3SimdScalar resultLowerLess, resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
+ deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
+ c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
+ __m128 upperMinApplied = _mm_sub_ps(upperLimit1, cpAppliedImp);
+ deltaImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied));
+ c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1));
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128, body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128, body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+ body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
+ body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
+ body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
+ body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
#else
- resolveSingleConstraintRowGeneric(body1,body2,c);
+ resolveSingleConstraintRowGeneric(body1, body2, c);
#endif
}
// Project Gauss Seidel or the equivalent Sequential Impulse
- void b3PgsJacobiSolver::resolveSingleConstraintRowGeneric(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSingleConstraintRowGeneric(b3SolverBody& body1, b3SolverBody& body2, const b3SolverConstraint& c)
{
- b3Scalar deltaImpulse = c.m_rhs-b3Scalar(c.m_appliedImpulse)*c.m_cfm;
- const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
+ b3Scalar deltaImpulse = c.m_rhs - b3Scalar(c.m_appliedImpulse) * c.m_cfm;
+ const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
+ const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
-// const b3Scalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
+ // const b3Scalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
+ deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
const b3Scalar sum = b3Scalar(c.m_appliedImpulse) + deltaImpulse;
if (sum < c.m_lowerLimit)
{
- deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
c.m_appliedImpulse = c.m_lowerLimit;
}
- else if (sum > c.m_upperLimit)
+ else if (sum > c.m_upperLimit)
{
- deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
+ deltaImpulse = c.m_upperLimit - c.m_appliedImpulse;
c.m_appliedImpulse = c.m_upperLimit;
}
else
@@ -278,94 +259,93 @@ void b3PgsJacobiSolver::resolveSingleConstraintRowGenericSIMD(b3SolverBody& body
c.m_appliedImpulse = sum;
}
- body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ body1.internalApplyImpulse(c.m_contactNormal * body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ body2.internalApplyImpulse(-c.m_contactNormal * body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
}
- void b3PgsJacobiSolver::resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& body1, b3SolverBody& body2, const b3SolverConstraint& c)
{
#ifdef USE_SIMD
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),b3SimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- b3SimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- b3SimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128, body1.internalGetDeltaLinearVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetDeltaAngularVelocity().mVec128), b3SimdDot3((c.m_contactNormal).mVec128, body2.internalGetDeltaLinearVelocity().mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ b3SimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
+ b3SimdScalar resultLowerLess, resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
+ deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
+ c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128, body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128, body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+ body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
+ body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
+ body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
+ body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
#else
- resolveSingleConstraintRowLowerLimit(body1,body2,c);
+ resolveSingleConstraintRowLowerLimit(body1, body2, c);
#endif
}
// Project Gauss Seidel or the equivalent Sequential Impulse
- void b3PgsJacobiSolver::resolveSingleConstraintRowLowerLimit(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSingleConstraintRowLowerLimit(b3SolverBody& body1, b3SolverBody& body2, const b3SolverConstraint& c)
{
- b3Scalar deltaImpulse = c.m_rhs-b3Scalar(c.m_appliedImpulse)*c.m_cfm;
- const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
+ b3Scalar deltaImpulse = c.m_rhs - b3Scalar(c.m_appliedImpulse) * c.m_cfm;
+ const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
+ const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
const b3Scalar sum = b3Scalar(c.m_appliedImpulse) + deltaImpulse;
if (sum < c.m_lowerLimit)
{
- deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
c.m_appliedImpulse = c.m_lowerLimit;
}
else
{
c.m_appliedImpulse = sum;
}
- body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ body1.internalApplyImpulse(c.m_contactNormal * body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ body2.internalApplyImpulse(-c.m_contactNormal * body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
}
-
-void b3PgsJacobiSolver::resolveSplitPenetrationImpulseCacheFriendly(
- b3SolverBody& body1,
- b3SolverBody& body2,
- const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSplitPenetrationImpulseCacheFriendly(
+ b3SolverBody& body1,
+ b3SolverBody& body2,
+ const b3SolverConstraint& c)
{
- if (c.m_rhsPenetration)
- {
- m_numSplitImpulseRecoveries++;
- b3Scalar deltaImpulse = c.m_rhsPenetration-b3Scalar(c.m_appliedPushImpulse)*c.m_cfm;
- const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
- const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
-
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- const b3Scalar sum = b3Scalar(c.m_appliedPushImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse;
- c.m_appliedPushImpulse = c.m_lowerLimit;
- }
- else
- {
- c.m_appliedPushImpulse = sum;
- }
- body1.internalApplyPushImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyPushImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
- }
+ if (c.m_rhsPenetration)
+ {
+ m_numSplitImpulseRecoveries++;
+ b3Scalar deltaImpulse = c.m_rhsPenetration - b3Scalar(c.m_appliedPushImpulse) * c.m_cfm;
+ const b3Scalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
+ const b3Scalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
+
+ deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
+ const b3Scalar sum = b3Scalar(c.m_appliedPushImpulse) + deltaImpulse;
+ if (sum < c.m_lowerLimit)
+ {
+ deltaImpulse = c.m_lowerLimit - c.m_appliedPushImpulse;
+ c.m_appliedPushImpulse = c.m_lowerLimit;
+ }
+ else
+ {
+ c.m_appliedPushImpulse = sum;
+ }
+ body1.internalApplyPushImpulse(c.m_contactNormal * body1.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ body2.internalApplyPushImpulse(-c.m_contactNormal * body2.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+ }
}
- void b3PgsJacobiSolver::resolveSplitPenetrationSIMD(b3SolverBody& body1,b3SolverBody& body2,const b3SolverConstraint& c)
+void b3PgsJacobiSolver::resolveSplitPenetrationSIMD(b3SolverBody& body1, b3SolverBody& body2, const b3SolverConstraint& c)
{
#ifdef USE_SIMD
if (!c.m_rhsPenetration)
@@ -374,44 +354,40 @@ void b3PgsJacobiSolver::resolveSplitPenetrationImpulseCacheFriendly(
m_numSplitImpulseRecoveries++;
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128,body1.internalGetPushVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128),b3SimdDot3((c.m_contactNormal).mVec128,body2.internalGetPushVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- b3SimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- b3SimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse), _mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(b3SimdDot3(c.m_contactNormal.mVec128, body1.internalGetPushVelocity().mVec128), b3SimdDot3(c.m_relpos1CrossNormal.mVec128, body1.internalGetTurnVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(b3SimdDot3(c.m_relpos2CrossNormal.mVec128, body2.internalGetTurnVelocity().mVec128), b3SimdDot3((c.m_contactNormal).mVec128, body2.internalGetPushVelocity().mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ b3SimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
+ b3SimdScalar resultLowerLess, resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
+ deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
+ c.m_appliedPushImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128, body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128, body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetPushVelocity().mVec128 = _mm_sub_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+ body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
+ body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
+ body2.internalGetPushVelocity().mVec128 = _mm_sub_ps(body2.internalGetPushVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
+ body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
#else
- resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c);
+ resolveSplitPenetrationImpulseCacheFriendly(body1, body2, c);
#endif
}
-
-
unsigned long b3PgsJacobiSolver::b3Rand2()
{
- m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
+ m_btSeed2 = (1664525L * m_btSeed2 + 1013904223L) & 0xffffffff;
return m_btSeed2;
}
-
-
//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
-int b3PgsJacobiSolver::b3RandInt2 (int n)
+int b3PgsJacobiSolver::b3RandInt2(int n)
{
// seems good; xor-fold and modulus
const unsigned long un = static_cast<unsigned long>(n);
@@ -419,15 +395,20 @@ int b3PgsJacobiSolver::b3RandInt2 (int n)
// note: probably more aggressive than it needs to be -- might be
// able to get away without one or two of the innermost branches.
- if (un <= 0x00010000UL) {
+ if (un <= 0x00010000UL)
+ {
r ^= (r >> 16);
- if (un <= 0x00000100UL) {
+ if (un <= 0x00000100UL)
+ {
r ^= (r >> 8);
- if (un <= 0x00000010UL) {
+ if (un <= 0x00000010UL)
+ {
r ^= (r >> 4);
- if (un <= 0x00000004UL) {
+ if (un <= 0x00000004UL)
+ {
r ^= (r >> 2);
- if (un <= 0x00000002UL) {
+ if (un <= 0x00000002UL)
+ {
r ^= (r >> 1);
}
}
@@ -435,62 +416,46 @@ int b3PgsJacobiSolver::b3RandInt2 (int n)
}
}
- return (int) (r % un);
+ return (int)(r % un);
}
-
-
-void b3PgsJacobiSolver::initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* rb)
+void b3PgsJacobiSolver::initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* rb)
{
-
- solverBody->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
- solverBody->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
- solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
+ solverBody->m_deltaLinearVelocity.setValue(0.f, 0.f, 0.f);
+ solverBody->m_deltaAngularVelocity.setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
if (rb)
{
solverBody->m_worldTransform = getWorldTransform(rb);
- solverBody->internalSetInvMass(b3MakeVector3(rb->m_invMass,rb->m_invMass,rb->m_invMass));
+ solverBody->internalSetInvMass(b3MakeVector3(rb->m_invMass, rb->m_invMass, rb->m_invMass));
solverBody->m_originalBodyIndex = bodyIndex;
- solverBody->m_angularFactor = b3MakeVector3(1,1,1);
- solverBody->m_linearFactor = b3MakeVector3(1,1,1);
+ solverBody->m_angularFactor = b3MakeVector3(1, 1, 1);
+ solverBody->m_linearFactor = b3MakeVector3(1, 1, 1);
solverBody->m_linearVelocity = getLinearVelocity(rb);
solverBody->m_angularVelocity = getAngularVelocity(rb);
- } else
+ }
+ else
{
solverBody->m_worldTransform.setIdentity();
- solverBody->internalSetInvMass(b3MakeVector3(0,0,0));
+ solverBody->internalSetInvMass(b3MakeVector3(0, 0, 0));
solverBody->m_originalBodyIndex = bodyIndex;
- solverBody->m_angularFactor.setValue(1,1,1);
- solverBody->m_linearFactor.setValue(1,1,1);
- solverBody->m_linearVelocity.setValue(0,0,0);
- solverBody->m_angularVelocity.setValue(0,0,0);
+ solverBody->m_angularFactor.setValue(1, 1, 1);
+ solverBody->m_linearFactor.setValue(1, 1, 1);
+ solverBody->m_linearVelocity.setValue(0, 0, 0);
+ solverBody->m_angularVelocity.setValue(0, 0, 0);
}
-
-
}
-
-
-
-
-
b3Scalar b3PgsJacobiSolver::restitutionCurve(b3Scalar rel_vel, b3Scalar restitution)
{
b3Scalar rest = restitution * -rel_vel;
return rest;
}
-
-
-
-
-
-void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
+void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
{
-
-
solverConstraint.m_contactNormal = normalAxis;
b3SolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
b3SolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
@@ -498,7 +463,6 @@ void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies,b3Inerti
b3RigidBodyData* body0 = &bodies[solverBodyA.m_originalBodyIndex];
b3RigidBodyData* body1 = &bodies[solverBodyB.m_originalBodyIndex];
-
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -511,12 +475,12 @@ void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies,b3Inerti
{
b3Vector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
+ solverConstraint.m_angularComponentA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex]) * ftorqueAxis1 : b3MakeVector3(0, 0, 0);
}
{
b3Vector3 ftorqueAxis1 = rel_pos2.cross(-solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
+ solverConstraint.m_angularComponentB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex]) * ftorqueAxis1 : b3MakeVector3(0, 0, 0);
}
b3Scalar scaledDenom;
@@ -527,72 +491,66 @@ void b3PgsJacobiSolver::setupFrictionConstraint(b3RigidBodyData* bodies,b3Inerti
b3Scalar denom1 = 0.f;
if (body0)
{
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
+ vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
denom0 = body0->m_invMass + normalAxis.dot(vec);
}
if (body1)
{
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
+ vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
denom1 = body1->m_invMass + normalAxis.dot(vec);
}
b3Scalar denom;
if (m_usePgs)
{
- scaledDenom = denom = relaxation/(denom0+denom1);
- } else
+ scaledDenom = denom = relaxation / (denom0 + denom1);
+ }
+ else
{
- denom = relaxation/(denom0+denom1);
- b3Scalar countA = body0->m_invMass ? b3Scalar(m_bodyCount[solverBodyA.m_originalBodyIndex]): 1.f;
- b3Scalar countB = body1->m_invMass ? b3Scalar(m_bodyCount[solverBodyB.m_originalBodyIndex]): 1.f;
+ denom = relaxation / (denom0 + denom1);
+ b3Scalar countA = body0->m_invMass ? b3Scalar(m_bodyCount[solverBodyA.m_originalBodyIndex]) : 1.f;
+ b3Scalar countB = body1->m_invMass ? b3Scalar(m_bodyCount[solverBodyB.m_originalBodyIndex]) : 1.f;
- scaledDenom = relaxation/(denom0*countA+denom1*countB);
+ scaledDenom = relaxation / (denom0 * countA + denom1 * countB);
}
solverConstraint.m_jacDiagABInv = denom;
}
{
-
-
b3Scalar rel_vel;
- b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?solverBodyA.m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:b3MakeVector3(0,0,0));
- b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?solverBodyB.m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:b3MakeVector3(0,0,0));
+ b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0 ? solverBodyA.m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(body0 ? solverBodyA.m_angularVelocity : b3MakeVector3(0, 0, 0));
+ b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1 ? solverBodyB.m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(body1 ? solverBodyB.m_angularVelocity : b3MakeVector3(0, 0, 0));
- rel_vel = vel1Dotn+vel2Dotn;
+ rel_vel = vel1Dotn + vel2Dotn;
-// b3Scalar positionalError = 0.f;
+ // b3Scalar positionalError = 0.f;
- b3SimdScalar velocityError = desiredVelocity - rel_vel;
- b3SimdScalar velocityImpulse = velocityError * b3SimdScalar(scaledDenom);//solverConstraint.m_jacDiagABInv);
+ b3SimdScalar velocityError = desiredVelocity - rel_vel;
+ b3SimdScalar velocityImpulse = velocityError * b3SimdScalar(scaledDenom); //solverConstraint.m_jacDiagABInv);
solverConstraint.m_rhs = velocityImpulse;
solverConstraint.m_cfm = cfmSlip;
solverConstraint.m_lowerLimit = 0;
solverConstraint.m_upperLimit = 1e10f;
-
}
}
-b3SolverConstraint& b3PgsJacobiSolver::addFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
+b3SolverConstraint& b3PgsJacobiSolver::addFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
{
b3SolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
solverConstraint.m_frictionIndex = frictionIndex;
- setupFrictionConstraint(bodies,inertias,solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
+ setupFrictionConstraint(bodies, inertias, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
return solverConstraint;
}
-
-void b3PgsJacobiSolver::setupRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis1,int solverBodyIdA,int solverBodyIdB,
- b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
- b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation,
- b3Scalar desiredVelocity, b3Scalar cfmSlip)
+void b3PgsJacobiSolver::setupRollingFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
+ b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2,
+ b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation,
+ b3Scalar desiredVelocity, b3Scalar cfmSlip)
{
- b3Vector3 normalAxis=b3MakeVector3(0,0,0);
-
+ b3Vector3 normalAxis = b3MakeVector3(0, 0, 0);
solverConstraint.m_contactNormal = normalAxis;
b3SolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
@@ -613,283 +571,256 @@ void b3PgsJacobiSolver::setupRollingFrictionConstraint(b3RigidBodyData* bodies,b
{
b3Vector3 ftorqueAxis1 = -normalAxis1;
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
+ solverConstraint.m_angularComponentA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex]) * ftorqueAxis1 : b3MakeVector3(0, 0, 0);
}
{
b3Vector3 ftorqueAxis1 = normalAxis1;
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex])*ftorqueAxis1 : b3MakeVector3(0,0,0);
+ solverConstraint.m_angularComponentB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex]) * ftorqueAxis1 : b3MakeVector3(0, 0, 0);
}
-
{
- b3Vector3 iMJaA = body0?getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex])*solverConstraint.m_relpos1CrossNormal:b3MakeVector3(0,0,0);
- b3Vector3 iMJaB = body1?getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex])*solverConstraint.m_relpos2CrossNormal:b3MakeVector3(0,0,0);
+ b3Vector3 iMJaA = body0 ? getInvInertiaTensorWorld(&inertias[solverBodyA.m_originalBodyIndex]) * solverConstraint.m_relpos1CrossNormal : b3MakeVector3(0, 0, 0);
+ b3Vector3 iMJaB = body1 ? getInvInertiaTensorWorld(&inertias[solverBodyB.m_originalBodyIndex]) * solverConstraint.m_relpos2CrossNormal : b3MakeVector3(0, 0, 0);
b3Scalar sum = 0;
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- solverConstraint.m_jacDiagABInv = b3Scalar(1.)/sum;
+ solverConstraint.m_jacDiagABInv = b3Scalar(1.) / sum;
}
{
-
-
b3Scalar rel_vel;
- b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?solverBodyA.m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:b3MakeVector3(0,0,0));
- b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?solverBodyB.m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:b3MakeVector3(0,0,0));
+ b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0 ? solverBodyA.m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(body0 ? solverBodyA.m_angularVelocity : b3MakeVector3(0, 0, 0));
+ b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1 ? solverBodyB.m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(body1 ? solverBodyB.m_angularVelocity : b3MakeVector3(0, 0, 0));
- rel_vel = vel1Dotn+vel2Dotn;
+ rel_vel = vel1Dotn + vel2Dotn;
-// b3Scalar positionalError = 0.f;
+ // b3Scalar positionalError = 0.f;
- b3SimdScalar velocityError = desiredVelocity - rel_vel;
- b3SimdScalar velocityImpulse = velocityError * b3SimdScalar(solverConstraint.m_jacDiagABInv);
+ b3SimdScalar velocityError = desiredVelocity - rel_vel;
+ b3SimdScalar velocityImpulse = velocityError * b3SimdScalar(solverConstraint.m_jacDiagABInv);
solverConstraint.m_rhs = velocityImpulse;
solverConstraint.m_cfm = cfmSlip;
solverConstraint.m_lowerLimit = 0;
solverConstraint.m_upperLimit = 1e10f;
-
}
}
-
-
-
-
-
-
-
-b3SolverConstraint& b3PgsJacobiSolver::addRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
+b3SolverConstraint& b3PgsJacobiSolver::addRollingFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity, b3Scalar cfmSlip)
{
b3SolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
solverConstraint.m_frictionIndex = frictionIndex;
- setupRollingFrictionConstraint(bodies,inertias,solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
+ setupRollingFrictionConstraint(bodies, inertias, solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
+ colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
return solverConstraint;
}
-
-int b3PgsJacobiSolver::getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias)
+int b3PgsJacobiSolver::getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies, b3InertiaData* inertias)
{
//b3Assert(bodyIndex< m_tmpSolverBodyPool.size());
b3RigidBodyData& body = bodies[bodyIndex];
int curIndex = -1;
- if (m_usePgs || body.m_invMass==0.f)
+ if (m_usePgs || body.m_invMass == 0.f)
{
- if (m_bodyCount[bodyIndex]<0)
+ if (m_bodyCount[bodyIndex] < 0)
{
curIndex = m_tmpSolverBodyPool.size();
b3SolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(bodyIndex,&solverBody,&body);
+ initSolverBody(bodyIndex, &solverBody, &body);
solverBody.m_originalBodyIndex = bodyIndex;
m_bodyCount[bodyIndex] = curIndex;
- } else
+ }
+ else
{
curIndex = m_bodyCount[bodyIndex];
}
- } else
+ }
+ else
{
- b3Assert(m_bodyCount[bodyIndex]>0);
+ b3Assert(m_bodyCount[bodyIndex] > 0);
m_bodyCountCheck[bodyIndex]++;
curIndex = m_tmpSolverBodyPool.size();
b3SolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(bodyIndex,&solverBody,&body);
+ initSolverBody(bodyIndex, &solverBody, &body);
solverBody.m_originalBodyIndex = bodyIndex;
}
- b3Assert(curIndex>=0);
+ b3Assert(curIndex >= 0);
return curIndex;
-
}
#include <stdio.h>
-
-void b3PgsJacobiSolver::setupContactConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias,b3SolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal,
- b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation,
- b3Vector3& rel_pos1, b3Vector3& rel_pos2)
+void b3PgsJacobiSolver::setupContactConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint,
+ int solverBodyIdA, int solverBodyIdB,
+ b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal,
+ b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation,
+ b3Vector3& rel_pos1, b3Vector3& rel_pos2)
{
-
- const b3Vector3& pos1 = cp.getPositionWorldOnA();
- const b3Vector3& pos2 = cp.getPositionWorldOnB();
+ const b3Vector3& pos1 = cp.getPositionWorldOnA();
+ const b3Vector3& pos2 = cp.getPositionWorldOnB();
- b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+ b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
- b3RigidBodyData* rb0 = &bodies[bodyA->m_originalBodyIndex];
- b3RigidBodyData* rb1 = &bodies[bodyB->m_originalBodyIndex];
+ b3RigidBodyData* rb0 = &bodies[bodyA->m_originalBodyIndex];
+ b3RigidBodyData* rb1 = &bodies[bodyB->m_originalBodyIndex];
-// b3Vector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
-// b3Vector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
- rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
+ // b3Vector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
+ // b3Vector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
+ rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
+ rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
- relaxation = 1.f;
+ relaxation = 1.f;
- b3Vector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentA = rb0 ? getInvInertiaTensorWorld(&inertias[bodyA->m_originalBodyIndex])*torqueAxis0 : b3MakeVector3(0,0,0);
- b3Vector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentB = rb1 ? getInvInertiaTensorWorld(&inertias[bodyB->m_originalBodyIndex])*-torqueAxis1 : b3MakeVector3(0,0,0);
+ b3Vector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentA = rb0 ? getInvInertiaTensorWorld(&inertias[bodyA->m_originalBodyIndex]) * torqueAxis0 : b3MakeVector3(0, 0, 0);
+ b3Vector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentB = rb1 ? getInvInertiaTensorWorld(&inertias[bodyB->m_originalBodyIndex]) * -torqueAxis1 : b3MakeVector3(0, 0, 0);
- b3Scalar scaledDenom;
- {
+ b3Scalar scaledDenom;
+ {
#ifdef COMPUTE_IMPULSE_DENOM
- b3Scalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
- b3Scalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
-#else
- b3Vector3 vec;
- b3Scalar denom0 = 0.f;
- b3Scalar denom1 = 0.f;
- if (rb0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = rb0->m_invMass + cp.m_normalWorldOnB.dot(vec);
- }
- if (rb1)
- {
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = rb1->m_invMass + cp.m_normalWorldOnB.dot(vec);
- }
-#endif //COMPUTE_IMPULSE_DENOM
-
-
- b3Scalar denom;
- if (m_usePgs)
- {
- scaledDenom = denom = relaxation/(denom0+denom1);
- } else
- {
- denom = relaxation/(denom0+denom1);
-
- b3Scalar countA = rb0->m_invMass? b3Scalar(m_bodyCount[bodyA->m_originalBodyIndex]) : 1.f;
- b3Scalar countB = rb1->m_invMass? b3Scalar(m_bodyCount[bodyB->m_originalBodyIndex]) : 1.f;
- scaledDenom = relaxation/(denom0*countA+denom1*countB);
- }
- solverConstraint.m_jacDiagABInv = denom;
- }
-
- solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
-
- b3Scalar restitution = 0.f;
- b3Scalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
-
- {
- b3Vector3 vel1,vel2;
+ b3Scalar denom0 = rb0->computeImpulseDenominator(pos1, cp.m_normalWorldOnB);
+ b3Scalar denom1 = rb1->computeImpulseDenominator(pos2, cp.m_normalWorldOnB);
+#else
+ b3Vector3 vec;
+ b3Scalar denom0 = 0.f;
+ b3Scalar denom1 = 0.f;
+ if (rb0)
+ {
+ vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
+ denom0 = rb0->m_invMass + cp.m_normalWorldOnB.dot(vec);
+ }
+ if (rb1)
+ {
+ vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
+ denom1 = rb1->m_invMass + cp.m_normalWorldOnB.dot(vec);
+ }
+#endif //COMPUTE_IMPULSE_DENOM
- vel1 = rb0? getVelocityInLocalPoint(rb0,rel_pos1) : b3MakeVector3(0,0,0);
- vel2 = rb1? getVelocityInLocalPoint(rb1, rel_pos2) : b3MakeVector3(0,0,0);
+ b3Scalar denom;
+ if (m_usePgs)
+ {
+ scaledDenom = denom = relaxation / (denom0 + denom1);
+ }
+ else
+ {
+ denom = relaxation / (denom0 + denom1);
- // b3Vector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : b3Vector3(0,0,0);
- vel = vel1 - vel2;
- rel_vel = cp.m_normalWorldOnB.dot(vel);
+ b3Scalar countA = rb0->m_invMass ? b3Scalar(m_bodyCount[bodyA->m_originalBodyIndex]) : 1.f;
+ b3Scalar countB = rb1->m_invMass ? b3Scalar(m_bodyCount[bodyB->m_originalBodyIndex]) : 1.f;
+ scaledDenom = relaxation / (denom0 * countA + denom1 * countB);
+ }
+ solverConstraint.m_jacDiagABInv = denom;
+ }
-
+ solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
- solverConstraint.m_friction = cp.m_combinedFriction;
+ b3Scalar restitution = 0.f;
+ b3Scalar penetration = cp.getDistance() + infoGlobal.m_linearSlop;
-
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
- if (restitution <= b3Scalar(0.))
- {
- restitution = 0.f;
- };
- }
+ {
+ b3Vector3 vel1, vel2;
+ vel1 = rb0 ? getVelocityInLocalPoint(rb0, rel_pos1) : b3MakeVector3(0, 0, 0);
+ vel2 = rb1 ? getVelocityInLocalPoint(rb1, rel_pos2) : b3MakeVector3(0, 0, 0);
- ///warm starting (or zero if disabled)
- if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
- {
- solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
- if (rb0)
- bodyA->internalApplyImpulse(solverConstraint.m_contactNormal*bodyA->internalGetInvMass(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
- if (rb1)
- bodyB->internalApplyImpulse(solverConstraint.m_contactNormal*bodyB->internalGetInvMass(),-solverConstraint.m_angularComponentB,-(b3Scalar)solverConstraint.m_appliedImpulse);
- } else
- {
- solverConstraint.m_appliedImpulse = 0.f;
- }
+ // b3Vector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : b3Vector3(0,0,0);
+ vel = vel1 - vel2;
+ rel_vel = cp.m_normalWorldOnB.dot(vel);
- solverConstraint.m_appliedPushImpulse = 0.f;
+ solverConstraint.m_friction = cp.m_combinedFriction;
- {
- b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0?bodyA->m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(rb0?bodyA->m_angularVelocity:b3MakeVector3(0,0,0));
- b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1?bodyB->m_linearVelocity:b3MakeVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(rb1?bodyB->m_angularVelocity:b3MakeVector3(0,0,0));
- b3Scalar rel_vel = vel1Dotn+vel2Dotn;
-
- b3Scalar positionalError = 0.f;
- b3Scalar velocityError = restitution - rel_vel;// * damping;
-
-
- b3Scalar erp = infoGlobal.m_erp2;
- if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- erp = infoGlobal.m_erp;
- }
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
+ if (restitution <= b3Scalar(0.))
+ {
+ restitution = 0.f;
+ };
+ }
- if (penetration>0)
- {
- positionalError = 0;
+ ///warm starting (or zero if disabled)
+ if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
+ {
+ solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ bodyA->internalApplyImpulse(solverConstraint.m_contactNormal * bodyA->internalGetInvMass(), solverConstraint.m_angularComponentA, solverConstraint.m_appliedImpulse);
+ if (rb1)
+ bodyB->internalApplyImpulse(solverConstraint.m_contactNormal * bodyB->internalGetInvMass(), -solverConstraint.m_angularComponentB, -(b3Scalar)solverConstraint.m_appliedImpulse);
+ }
+ else
+ {
+ solverConstraint.m_appliedImpulse = 0.f;
+ }
- velocityError -= penetration / infoGlobal.m_timeStep;
- } else
- {
- positionalError = -penetration * erp/infoGlobal.m_timeStep;
- }
+ solverConstraint.m_appliedPushImpulse = 0.f;
- b3Scalar penetrationImpulse = positionalError*scaledDenom;//solverConstraint.m_jacDiagABInv;
- b3Scalar velocityImpulse = velocityError *scaledDenom;//solverConstraint.m_jacDiagABInv;
+ {
+ b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0 ? bodyA->m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(rb0 ? bodyA->m_angularVelocity : b3MakeVector3(0, 0, 0));
+ b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1 ? bodyB->m_linearVelocity : b3MakeVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(rb1 ? bodyB->m_angularVelocity : b3MakeVector3(0, 0, 0));
+ b3Scalar rel_vel = vel1Dotn + vel2Dotn;
- if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- //combine position and velocity into rhs
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
- solverConstraint.m_rhsPenetration = 0.f;
+ b3Scalar positionalError = 0.f;
+ b3Scalar velocityError = restitution - rel_vel; // * damping;
- } else
- {
- //split position and velocity into rhs and m_rhsPenetration
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_rhsPenetration = penetrationImpulse;
- }
- solverConstraint.m_cfm = 0.f;
- solverConstraint.m_lowerLimit = 0;
- solverConstraint.m_upperLimit = 1e10f;
- }
+ b3Scalar erp = infoGlobal.m_erp2;
+ if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ {
+ erp = infoGlobal.m_erp;
+ }
+ if (penetration > 0)
+ {
+ positionalError = 0;
+ velocityError -= penetration / infoGlobal.m_timeStep;
+ }
+ else
+ {
+ positionalError = -penetration * erp / infoGlobal.m_timeStep;
+ }
+ b3Scalar penetrationImpulse = positionalError * scaledDenom; //solverConstraint.m_jacDiagABInv;
+ b3Scalar velocityImpulse = velocityError * scaledDenom; //solverConstraint.m_jacDiagABInv;
+ if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ {
+ //combine position and velocity into rhs
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
+ solverConstraint.m_rhsPenetration = 0.f;
+ }
+ else
+ {
+ //split position and velocity into rhs and m_rhsPenetration
+ solverConstraint.m_rhs = velocityImpulse;
+ solverConstraint.m_rhsPenetration = penetrationImpulse;
+ }
+ solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_lowerLimit = 0;
+ solverConstraint.m_upperLimit = 1e10f;
+ }
}
-
-
-void b3PgsJacobiSolver::setFrictionConstraintImpulse( b3RigidBodyData* bodies, b3InertiaData* inertias,b3SolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal)
+void b3PgsJacobiSolver::setFrictionConstraintImpulse(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint,
+ int solverBodyIdA, int solverBodyIdB,
+ b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal)
{
-
b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
{
b3SolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
{
frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
if (bodies[bodyA->m_originalBodyIndex].m_invMass)
- bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal*bodies[bodyA->m_originalBodyIndex].m_invMass,frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
+ bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal * bodies[bodyA->m_originalBodyIndex].m_invMass, frictionConstraint1.m_angularComponentA, frictionConstraint1.m_appliedImpulse);
if (bodies[bodyB->m_originalBodyIndex].m_invMass)
- bodyB->internalApplyImpulse(frictionConstraint1.m_contactNormal*bodies[bodyB->m_originalBodyIndex].m_invMass,-frictionConstraint1.m_angularComponentB,-(b3Scalar)frictionConstraint1.m_appliedImpulse);
- } else
+ bodyB->internalApplyImpulse(frictionConstraint1.m_contactNormal * bodies[bodyB->m_originalBodyIndex].m_invMass, -frictionConstraint1.m_angularComponentB, -(b3Scalar)frictionConstraint1.m_appliedImpulse);
+ }
+ else
{
frictionConstraint1.m_appliedImpulse = 0.f;
}
@@ -897,51 +828,45 @@ void b3PgsJacobiSolver::setFrictionConstraintImpulse( b3RigidBodyData* bodies, b
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- b3SolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
+ b3SolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1];
if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
{
- frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
+ frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
if (bodies[bodyA->m_originalBodyIndex].m_invMass)
- bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal*bodies[bodyA->m_originalBodyIndex].m_invMass,frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
+ bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal * bodies[bodyA->m_originalBodyIndex].m_invMass, frictionConstraint2.m_angularComponentA, frictionConstraint2.m_appliedImpulse);
if (bodies[bodyB->m_originalBodyIndex].m_invMass)
- bodyB->internalApplyImpulse(frictionConstraint2.m_contactNormal*bodies[bodyB->m_originalBodyIndex].m_invMass,-frictionConstraint2.m_angularComponentB,-(b3Scalar)frictionConstraint2.m_appliedImpulse);
- } else
+ bodyB->internalApplyImpulse(frictionConstraint2.m_contactNormal * bodies[bodyB->m_originalBodyIndex].m_invMass, -frictionConstraint2.m_angularComponentB, -(b3Scalar)frictionConstraint2.m_appliedImpulse);
+ }
+ else
{
frictionConstraint2.m_appliedImpulse = 0.f;
}
}
}
-
-
-
-void b3PgsJacobiSolver::convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias,b3Contact4* manifold,const b3ContactSolverInfo& infoGlobal)
+void b3PgsJacobiSolver::convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias, b3Contact4* manifold, const b3ContactSolverInfo& infoGlobal)
{
- b3RigidBodyData* colObj0=0,*colObj1=0;
+ b3RigidBodyData *colObj0 = 0, *colObj1 = 0;
-
- int solverBodyIdA = getOrInitSolverBody(manifold->getBodyA(),bodies,inertias);
- int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(),bodies,inertias);
+ int solverBodyIdA = getOrInitSolverBody(manifold->getBodyA(), bodies, inertias);
+ int solverBodyIdB = getOrInitSolverBody(manifold->getBodyB(), bodies, inertias);
-// b3RigidBody* bodyA = b3RigidBody::upcast(colObj0);
-// b3RigidBody* bodyB = b3RigidBody::upcast(colObj1);
+ // b3RigidBody* bodyA = b3RigidBody::upcast(colObj0);
+ // b3RigidBody* bodyB = b3RigidBody::upcast(colObj1);
b3SolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
b3SolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
-
///avoid collision response between two static objects
if (solverBodyA->m_invMass.isZero() && solverBodyB->m_invMass.isZero())
return;
- int rollingFriction=1;
+ int rollingFriction = 1;
int numContacts = getNumContacts(manifold);
- for (int j=0;j<numContacts;j++)
+ for (int j = 0; j < numContacts; j++)
{
-
b3ContactPoint cp;
- getContactPoint(manifold,j,cp);
+ getContactPoint(manifold, j, cp);
if (cp.getDistance() <= getContactProcessingThreshold(manifold))
{
@@ -953,61 +878,60 @@ void b3PgsJacobiSolver::convertContact(b3RigidBodyData* bodies, b3InertiaData* i
int frictionIndex = m_tmpSolverContactConstraintPool.size();
b3SolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
-// b3RigidBody* rb0 = b3RigidBody::upcast(colObj0);
-// b3RigidBody* rb1 = b3RigidBody::upcast(colObj1);
+ // b3RigidBody* rb0 = b3RigidBody::upcast(colObj0);
+ // b3RigidBody* rb1 = b3RigidBody::upcast(colObj1);
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_originalContactPoint = &cp;
- setupContactConstraint(bodies,inertias,solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
+ setupContactConstraint(bodies, inertias, solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
-// const b3Vector3& pos1 = cp.getPositionWorldOnA();
-// const b3Vector3& pos2 = cp.getPositionWorldOnB();
+ // const b3Vector3& pos1 = cp.getPositionWorldOnA();
+ // const b3Vector3& pos2 = cp.getPositionWorldOnB();
/////setup the friction constraints
solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
- b3Vector3 angVelA,angVelB;
+ b3Vector3 angVelA, angVelB;
solverBodyA->getAngularVelocity(angVelA);
- solverBodyB->getAngularVelocity(angVelB);
- b3Vector3 relAngVel = angVelB-angVelA;
+ solverBodyB->getAngularVelocity(angVelB);
+ b3Vector3 relAngVel = angVelB - angVelA;
- if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
+ if ((cp.m_combinedRollingFriction > 0.f) && (rollingFriction > 0))
{
//only a single rollingFriction per manifold
rollingFriction--;
- if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold)
+ if (relAngVel.length() > infoGlobal.m_singleAxisRollingFrictionThreshold)
{
relAngVel.normalize();
- if (relAngVel.length()>0.001)
- addRollingFrictionConstraint(bodies,inertias,relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
- } else
+ if (relAngVel.length() > 0.001)
+ addRollingFrictionConstraint(bodies, inertias, relAngVel, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ }
+ else
{
- addRollingFrictionConstraint(bodies,inertias,cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- b3Vector3 axis0,axis1;
- b3PlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
- if (axis0.length()>0.001)
- addRollingFrictionConstraint(bodies,inertias,axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- if (axis1.length()>0.001)
- addRollingFrictionConstraint(bodies,inertias,axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
+ addRollingFrictionConstraint(bodies, inertias, cp.m_normalWorldOnB, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ b3Vector3 axis0, axis1;
+ b3PlaneSpace1(cp.m_normalWorldOnB, axis0, axis1);
+ if (axis0.length() > 0.001)
+ addRollingFrictionConstraint(bodies, inertias, axis0, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ if (axis1.length() > 0.001)
+ addRollingFrictionConstraint(bodies, inertias, axis1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
}
}
///Bullet has several options to set the friction directions
- ///By default, each contact has only a single friction direction that is recomputed automatically very frame
+ ///By default, each contact has only a single friction direction that is recomputed automatically very frame
///based on the relative linear velocity.
///If the relative velocity it zero, it will automatically compute a friction direction.
-
+
///You can also enable two friction directions, using the B3_SOLVER_USE_2_FRICTION_DIRECTIONS.
///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
///
///If you choose B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
///
- ///The user can manually override the friction directions for certain contacts using a contact callback,
+ ///The user can manually override the friction directions for certain contacts using a contact callback,
///and set the cp.m_lateralFrictionInitialized to true
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
///this will give a conveyor belt effect
@@ -1018,99 +942,91 @@ void b3PgsJacobiSolver::convertContact(b3RigidBodyData* bodies, b3InertiaData* i
b3Scalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
if (!(infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > B3_EPSILON)
{
- cp.m_lateralFrictionDir1 *= 1.f/b3Sqrt(lat_rel_vel);
- if((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
+ cp.m_lateralFrictionDir1 *= 1.f / b3Sqrt(lat_rel_vel);
+ if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
{
cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
- cp.m_lateralFrictionDir2.normalize();//??
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
+ cp.m_lateralFrictionDir2.normalize(); //??
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
}
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
-
- } else
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ }
+ else
{
- b3PlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
+ b3PlaneSpace1(cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2);
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
}
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
{
cp.m_lateralFrictionInitialized = true;
}
}
-
- } else
+ }
+ else
{
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1);
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, cp.m_contactMotion1, cp.m_contactCFM1);
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
- addFrictionConstraint(bodies,inertias,cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
+ addFrictionConstraint(bodies, inertias, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
- setFrictionConstraintImpulse( bodies,inertias,solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
+ setFrictionConstraintImpulse(bodies, inertias, solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
}
-
-
-
-
}
}
}
-b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, b3Contact4* manifoldPtr, int numManifolds, b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
B3_PROFILE("solveGroupCacheFriendlySetup");
-
m_maxOverrideNumSolverIterations = 0;
-
-
m_tmpSolverBodyPool.resize(0);
-
-
+
m_bodyCount.resize(0);
- m_bodyCount.resize(numBodies,0);
+ m_bodyCount.resize(numBodies, 0);
m_bodyCountCheck.resize(0);
- m_bodyCountCheck.resize(numBodies,0);
-
+ m_bodyCountCheck.resize(numBodies, 0);
+
m_deltaLinearVelocities.resize(0);
- m_deltaLinearVelocities.resize(numBodies,b3MakeVector3(0,0,0));
+ m_deltaLinearVelocities.resize(numBodies, b3MakeVector3(0, 0, 0));
m_deltaAngularVelocities.resize(0);
- m_deltaAngularVelocities.resize(numBodies,b3MakeVector3(0,0,0));
-
+ m_deltaAngularVelocities.resize(numBodies, b3MakeVector3(0, 0, 0));
+
//int totalBodies = 0;
- for (int i=0;i<numConstraints;i++)
+ for (int i = 0; i < numConstraints; i++)
{
int bodyIndexA = constraints[i]->getRigidBodyA();
int bodyIndexB = constraints[i]->getRigidBodyB();
if (m_usePgs)
{
- m_bodyCount[bodyIndexA]=-1;
- m_bodyCount[bodyIndexB]=-1;
- } else
+ m_bodyCount[bodyIndexA] = -1;
+ m_bodyCount[bodyIndexB] = -1;
+ }
+ else
{
//didn't implement joints with Jacobi version yet
b3Assert(0);
}
-
}
- for (int i=0;i<numManifolds;i++)
+ for (int i = 0; i < numManifolds; i++)
{
int bodyIndexA = manifoldPtr[i].getBodyA();
int bodyIndexB = manifoldPtr[i].getBodyB();
if (m_usePgs)
{
- m_bodyCount[bodyIndexA]=-1;
- m_bodyCount[bodyIndexB]=-1;
- } else
+ m_bodyCount[bodyIndexA] = -1;
+ m_bodyCount[bodyIndexB] = -1;
+ }
+ else
{
if (bodies[bodyIndexA].m_invMass)
{
@@ -1118,26 +1034,23 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
m_bodyCount[bodyIndexA]++;
}
else
- m_bodyCount[bodyIndexA]=-1;
+ m_bodyCount[bodyIndexA] = -1;
if (bodies[bodyIndexB].m_invMass)
- // m_bodyCount[bodyIndexB]+=manifoldPtr[i].getNPoints();
+ // m_bodyCount[bodyIndexB]+=manifoldPtr[i].getNPoints();
m_bodyCount[bodyIndexB]++;
else
- m_bodyCount[bodyIndexB]=-1;
+ m_bodyCount[bodyIndexB] = -1;
}
-
}
-
-
if (1)
{
int j;
- for (j=0;j<numConstraints;j++)
+ for (j = 0; j < numConstraints; j++)
{
b3TypedConstraint* constraint = constraints[j];
-
+
constraint->internalSetAppliedImpulse(0.0f);
}
}
@@ -1146,13 +1059,12 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
//if (1)
{
{
-
int totalNumRows = 0;
int i;
-
+
m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
//calculate the total number of contraint rows
- for (i=0;i<numConstraints;i++)
+ for (i = 0; i < numConstraints; i++)
{
b3TypedConstraint::b3ConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
b3JointFeedback* fb = constraints[i]->getJointFeedback();
@@ -1169,8 +1081,9 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
}
if (constraints[i]->isEnabled())
{
- constraints[i]->getInfo1(&info1,bodies);
- } else
+ constraints[i]->getInfo1(&info1, bodies);
+ }
+ else
{
info1.m_numConstraintRows = 0;
info1.nub = 0;
@@ -1179,45 +1092,40 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
}
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
-
#ifndef DISABLE_JOINTS
///setup the b3SolverConstraints
int currentRow = 0;
- for (i=0;i<numConstraints;i++)
+ for (i = 0; i < numConstraints; i++)
{
const b3TypedConstraint::b3ConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
-
+
if (info1.m_numConstraintRows)
{
- b3Assert(currentRow<totalNumRows);
+ b3Assert(currentRow < totalNumRows);
b3SolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
b3TypedConstraint* constraint = constraints[i];
- b3RigidBodyData& rbA = bodies[ constraint->getRigidBodyA()];
+ b3RigidBodyData& rbA = bodies[constraint->getRigidBodyA()];
//b3RigidBody& rbA = constraint->getRigidBodyA();
- // b3RigidBody& rbB = constraint->getRigidBodyB();
- b3RigidBodyData& rbB = bodies[ constraint->getRigidBodyB()];
-
- int solverBodyIdA = getOrInitSolverBody(constraint->getRigidBodyA(),bodies,inertias);
- int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(),bodies,inertias);
-
- b3SolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
- b3SolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
-
+ // b3RigidBody& rbB = constraint->getRigidBodyB();
+ b3RigidBodyData& rbB = bodies[constraint->getRigidBodyB()];
+ int solverBodyIdA = getOrInitSolverBody(constraint->getRigidBodyA(), bodies, inertias);
+ int solverBodyIdB = getOrInitSolverBody(constraint->getRigidBodyB(), bodies, inertias);
+ b3SolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
+ b3SolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
- if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
+ if (overrideNumSolverIterations > m_maxOverrideNumSolverIterations)
m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
-
int j;
- for ( j=0;j<info1.m_numConstraintRows;j++)
+ for (j = 0; j < info1.m_numConstraintRows; j++)
{
- memset(&currentConstraintRow[j],0,sizeof(b3SolverConstraint));
+ memset(&currentConstraintRow[j], 0, sizeof(b3SolverConstraint));
currentConstraintRow[j].m_lowerLimit = -B3_INFINITY;
currentConstraintRow[j].m_upperLimit = B3_INFINITY;
currentConstraintRow[j].m_appliedImpulse = 0.f;
@@ -1227,26 +1135,25 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
}
- bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
+ bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
+ bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
+ bodyAPtr->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ bodyAPtr->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
b3TypedConstraint::b3ConstraintInfo2 info2;
- info2.fps = 1.f/infoGlobal.m_timeStep;
+ info2.fps = 1.f / infoGlobal.m_timeStep;
info2.erp = infoGlobal.m_erp;
info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
info2.m_J2linearAxis = 0;
info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
- info2.rowskip = sizeof(b3SolverConstraint)/sizeof(b3Scalar);//check this
- ///the size of b3SolverConstraint needs be a multiple of b3Scalar
- b3Assert(info2.rowskip*sizeof(b3Scalar)== sizeof(b3SolverConstraint));
+ info2.rowskip = sizeof(b3SolverConstraint) / sizeof(b3Scalar); //check this
+ ///the size of b3SolverConstraint needs be a multiple of b3Scalar
+ b3Assert(info2.rowskip * sizeof(b3Scalar) == sizeof(b3SolverConstraint));
info2.m_constraintError = &currentConstraintRow->m_rhs;
currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
info2.m_damping = infoGlobal.m_damping;
@@ -1254,47 +1161,45 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
info2.m_numIterations = infoGlobal.m_numIterations;
- constraints[i]->getInfo2(&info2,bodies);
+ constraints[i]->getInfo2(&info2, bodies);
///finalize the constraint setup
- for ( j=0;j<info1.m_numConstraintRows;j++)
+ for (j = 0; j < info1.m_numConstraintRows; j++)
{
b3SolverConstraint& solverConstraint = currentConstraintRow[j];
- if (solverConstraint.m_upperLimit>=constraints[i]->getBreakingImpulseThreshold())
+ if (solverConstraint.m_upperLimit >= constraints[i]->getBreakingImpulseThreshold())
{
solverConstraint.m_upperLimit = constraints[i]->getBreakingImpulseThreshold();
}
- if (solverConstraint.m_lowerLimit<=-constraints[i]->getBreakingImpulseThreshold())
+ if (solverConstraint.m_lowerLimit <= -constraints[i]->getBreakingImpulseThreshold())
{
solverConstraint.m_lowerLimit = -constraints[i]->getBreakingImpulseThreshold();
}
solverConstraint.m_originalContactPoint = constraint;
-
- b3Matrix3x3& invInertiaWorldA= inertias[constraint->getRigidBodyA()].m_invInertiaWorld;
- {
+ b3Matrix3x3& invInertiaWorldA = inertias[constraint->getRigidBodyA()].m_invInertiaWorld;
+ {
//b3Vector3 angularFactorA(1,1,1);
const b3Vector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
- solverConstraint.m_angularComponentA = invInertiaWorldA*ftorqueAxis1;//*angularFactorA;
+ solverConstraint.m_angularComponentA = invInertiaWorldA * ftorqueAxis1; //*angularFactorA;
}
-
- b3Matrix3x3& invInertiaWorldB= inertias[constraint->getRigidBodyB()].m_invInertiaWorld;
- {
+ b3Matrix3x3& invInertiaWorldB = inertias[constraint->getRigidBodyB()].m_invInertiaWorld;
+ {
const b3Vector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
- solverConstraint.m_angularComponentB = invInertiaWorldB*ftorqueAxis2;//*constraint->getRigidBodyB().getAngularFactor();
+ solverConstraint.m_angularComponentB = invInertiaWorldB * ftorqueAxis2; //*constraint->getRigidBodyB().getAngularFactor();
}
{
//it is ok to use solverConstraint.m_contactNormal instead of -solverConstraint.m_contactNormal
//because it gets multiplied iMJlB
- b3Vector3 iMJlA = solverConstraint.m_contactNormal*rbA.m_invMass;
- b3Vector3 iMJaA = invInertiaWorldA*solverConstraint.m_relpos1CrossNormal;
- b3Vector3 iMJlB = solverConstraint.m_contactNormal*rbB.m_invMass;//sign of normal?
- b3Vector3 iMJaB = invInertiaWorldB*solverConstraint.m_relpos2CrossNormal;
+ b3Vector3 iMJlA = solverConstraint.m_contactNormal * rbA.m_invMass;
+ b3Vector3 iMJaA = invInertiaWorldA * solverConstraint.m_relpos1CrossNormal;
+ b3Vector3 iMJlB = solverConstraint.m_contactNormal * rbB.m_invMass; //sign of normal?
+ b3Vector3 iMJaB = invInertiaWorldB * solverConstraint.m_relpos2CrossNormal;
b3Scalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
@@ -1302,10 +1207,9 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
b3Scalar fsum = b3Fabs(sum);
b3Assert(fsum > B3_EPSILON);
- solverConstraint.m_jacDiagABInv = fsum>B3_EPSILON?b3Scalar(1.)/sum : 0.f;
+ solverConstraint.m_jacDiagABInv = fsum > B3_EPSILON ? b3Scalar(1.) / sum : 0.f;
}
-
///fix rhs
///todo: add force/torque accelerators
{
@@ -1313,38 +1217,35 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.m_linVel) + solverConstraint.m_relpos1CrossNormal.dot(rbA.m_angVel);
b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.m_linVel) + solverConstraint.m_relpos2CrossNormal.dot(rbB.m_angVel);
- rel_vel = vel1Dotn+vel2Dotn;
+ rel_vel = vel1Dotn + vel2Dotn;
b3Scalar restitution = 0.f;
- b3Scalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
- b3Scalar velocityError = restitution - rel_vel * info2.m_damping;
- b3Scalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- b3Scalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ b3Scalar positionalError = solverConstraint.m_rhs; //already filled in by getConstraintInfo2
+ b3Scalar velocityError = restitution - rel_vel * info2.m_damping;
+ b3Scalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
+ b3Scalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
solverConstraint.m_appliedImpulse = 0.f;
-
}
}
}
- currentRow+=m_tmpConstraintSizesPool[i].m_numConstraintRows;
+ currentRow += m_tmpConstraintSizesPool[i].m_numConstraintRows;
}
-#endif //DISABLE_JOINTS
+#endif //DISABLE_JOINTS
}
-
{
int i;
- for (i=0;i<numManifolds;i++)
+ for (i = 0; i < numManifolds; i++)
{
b3Contact4& manifold = manifoldPtr[i];
- convertContact(bodies,inertias,&manifold,infoGlobal);
+ convertContact(bodies, inertias, &manifold, infoGlobal);
}
}
}
-// b3ContactSolverInfo info = infoGlobal;
-
+ // b3ContactSolverInfo info = infoGlobal;
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
int numConstraintPool = m_tmpSolverContactConstraintPool.size();
@@ -1353,64 +1254,63 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlySetup(b3RigidBodyData* bodies
///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
- m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool*2);
+ m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool * 2);
else
m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
{
int i;
- for (i=0;i<numNonContactPool;i++)
+ for (i = 0; i < numNonContactPool; i++)
{
m_orderNonContactConstraintPool[i] = i;
}
- for (i=0;i<numConstraintPool;i++)
+ for (i = 0; i < numConstraintPool; i++)
{
m_orderTmpConstraintPool[i] = i;
}
- for (i=0;i<numFrictionPool;i++)
+ for (i = 0; i < numFrictionPool; i++)
{
m_orderFrictionConstraintPool[i] = i;
}
}
return 0.f;
-
}
-
-b3Scalar b3PgsJacobiSolver::solveSingleIteration(int iteration,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3PgsJacobiSolver::solveSingleIteration(int iteration, b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
-
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
int numConstraintPool = m_tmpSolverContactConstraintPool.size();
int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
+
if (infoGlobal.m_solverMode & B3_SOLVER_RANDMIZE_ORDER)
{
- if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
+ if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
{
-
- for (int j=0; j<numNonContactPool; ++j) {
+ for (int j = 0; j < numNonContactPool; ++j)
+ {
int tmp = m_orderNonContactConstraintPool[j];
- int swapi = b3RandInt2(j+1);
+ int swapi = b3RandInt2(j + 1);
m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
m_orderNonContactConstraintPool[swapi] = tmp;
}
- //contact/friction constraints are not solved more than
- if (iteration< infoGlobal.m_numIterations)
+ //contact/friction constraints are not solved more than
+ if (iteration < infoGlobal.m_numIterations)
{
- for (int j=0; j<numConstraintPool; ++j) {
+ for (int j = 0; j < numConstraintPool; ++j)
+ {
int tmp = m_orderTmpConstraintPool[j];
- int swapi = b3RandInt2(j+1);
+ int swapi = b3RandInt2(j + 1);
m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
m_orderTmpConstraintPool[swapi] = tmp;
}
- for (int j=0; j<numFrictionPool; ++j) {
+ for (int j = 0; j < numFrictionPool; ++j)
+ {
int tmp = m_orderFrictionConstraintPool[j];
- int swapi = b3RandInt2(j+1);
+ int swapi = b3RandInt2(j + 1);
m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
m_orderFrictionConstraintPool[swapi] = tmp;
}
@@ -1421,173 +1321,163 @@ b3Scalar b3PgsJacobiSolver::solveSingleIteration(int iteration,b3TypedConstraint
if (infoGlobal.m_solverMode & B3_SOLVER_SIMD)
{
///solve all joint constraints, using SIMD, if available
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
{
b3SolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
if (iteration < constraint.m_overrideNumSolverIterations)
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA], m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
}
- if (iteration< infoGlobal.m_numIterations)
+ if (iteration < infoGlobal.m_numIterations)
{
-
///solve all contact constraints using SIMD, if available
if (infoGlobal.m_solverMode & B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
{
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int multiplier = (infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1;
+ int multiplier = (infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
- for (int c=0;c<numPoolConstraints;c++)
+ for (int c = 0; c < numPoolConstraints; c++)
{
- b3Scalar totalImpulse =0;
+ b3Scalar totalImpulse = 0;
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
- resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
totalImpulse = solveManifold.m_appliedImpulse;
}
bool applyFriction = true;
if (applyFriction)
{
{
+ b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier]];
- b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier]];
-
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
if (infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS)
{
+ b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier + 1]];
- b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
-
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
}
}
-
}
- else//B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
+ else //B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
{
//solve the friction constraints after all contact constraints, don't interleave them
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
-
+ resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
if (!m_usePgs)
averageVelocities();
-
///solve all friction constraints, using SIMD, if available
int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
+ for (j = 0; j < numFrictionPoolConstraints; j++)
{
b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
-
int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
- for (j=0;j<numRollingFrictionPoolConstraints;j++)
+ for (j = 0; j < numRollingFrictionPoolConstraints; j++)
{
-
b3SolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
+ b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
- resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
}
}
-
-
- }
+ }
}
- } else
+ }
+ else
{
//non-SIMD version
///solve all joint constraints
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
{
b3SolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
if (iteration < constraint.m_overrideNumSolverIterations)
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA], m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
}
- if (iteration< infoGlobal.m_numIterations)
+ if (iteration < infoGlobal.m_numIterations)
{
-
///solve all contact constraints
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- for (int j=0;j<numPoolConstraints;j++)
+ for (int j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
///solve all friction constraints
int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (int j=0;j<numFrictionPoolConstraints;j++)
+ for (int j = 0; j < numFrictionPoolConstraints; j++)
{
b3SolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
- for (int j=0;j<numRollingFrictionPoolConstraints;j++)
+ for (int j = 0; j < numRollingFrictionPoolConstraints; j++)
{
b3SolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
b3Scalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>b3Scalar(0))
+ if (totalImpulse > b3Scalar(0))
{
- b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
+ b3Scalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
- resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
}
}
}
@@ -1595,40 +1485,39 @@ b3Scalar b3PgsJacobiSolver::solveSingleIteration(int iteration,b3TypedConstraint
return 0.f;
}
-
-void b3PgsJacobiSolver::solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+void b3PgsJacobiSolver::solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
int iteration;
if (infoGlobal.m_splitImpulse)
{
if (infoGlobal.m_solverMode & B3_SOLVER_SIMD)
{
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
+ for (iteration = 0; iteration < infoGlobal.m_numIterations; iteration++)
{
{
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSplitPenetrationSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSplitPenetrationSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
}
}
else
{
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
+ for (iteration = 0; iteration < infoGlobal.m_numIterations; iteration++)
{
{
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
}
}
}
@@ -1636,100 +1525,95 @@ void b3PgsJacobiSolver::solveGroupCacheFriendlySplitImpulseIterations(b3TypedCon
}
}
-b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
B3_PROFILE("solveGroupCacheFriendlyIterations");
{
///this is a special step to resolve penetrations (just for contacts)
- solveGroupCacheFriendlySplitImpulseIterations(constraints,numConstraints,infoGlobal);
+ solveGroupCacheFriendlySplitImpulseIterations(constraints, numConstraints, infoGlobal);
- int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
+ int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations ? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
- for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
+ for (int iteration = 0; iteration < maxIterations; iteration++)
//for ( int iteration = maxIterations-1 ; iteration >= 0;iteration--)
- {
-
- solveSingleIteration(iteration, constraints,numConstraints,infoGlobal);
-
+ {
+ solveSingleIteration(iteration, constraints, numConstraints, infoGlobal);
if (!m_usePgs)
{
averageVelocities();
}
}
-
}
return 0.f;
}
-void b3PgsJacobiSolver::averageVelocities()
+void b3PgsJacobiSolver::averageVelocities()
{
B3_PROFILE("averaging");
//average the velocities
int numBodies = m_bodyCount.size();
m_deltaLinearVelocities.resize(0);
- m_deltaLinearVelocities.resize(numBodies,b3MakeVector3(0,0,0));
+ m_deltaLinearVelocities.resize(numBodies, b3MakeVector3(0, 0, 0));
m_deltaAngularVelocities.resize(0);
- m_deltaAngularVelocities.resize(numBodies,b3MakeVector3(0,0,0));
+ m_deltaAngularVelocities.resize(numBodies, b3MakeVector3(0, 0, 0));
- for (int i=0;i<m_tmpSolverBodyPool.size();i++)
+ for (int i = 0; i < m_tmpSolverBodyPool.size(); i++)
{
if (!m_tmpSolverBodyPool[i].m_invMass.isZero())
{
int orgBodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
- m_deltaLinearVelocities[orgBodyIndex]+=m_tmpSolverBodyPool[i].getDeltaLinearVelocity();
- m_deltaAngularVelocities[orgBodyIndex]+=m_tmpSolverBodyPool[i].getDeltaAngularVelocity();
+ m_deltaLinearVelocities[orgBodyIndex] += m_tmpSolverBodyPool[i].getDeltaLinearVelocity();
+ m_deltaAngularVelocities[orgBodyIndex] += m_tmpSolverBodyPool[i].getDeltaAngularVelocity();
}
}
-
- for (int i=0;i<m_tmpSolverBodyPool.size();i++)
+
+ for (int i = 0; i < m_tmpSolverBodyPool.size(); i++)
{
int orgBodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
if (!m_tmpSolverBodyPool[i].m_invMass.isZero())
{
-
b3Assert(m_bodyCount[orgBodyIndex] == m_bodyCountCheck[orgBodyIndex]);
-
- b3Scalar factor = 1.f/b3Scalar(m_bodyCount[orgBodyIndex]);
-
- m_tmpSolverBodyPool[i].m_deltaLinearVelocity = m_deltaLinearVelocities[orgBodyIndex]*factor;
- m_tmpSolverBodyPool[i].m_deltaAngularVelocity = m_deltaAngularVelocities[orgBodyIndex]*factor;
+ b3Scalar factor = 1.f / b3Scalar(m_bodyCount[orgBodyIndex]);
+
+ m_tmpSolverBodyPool[i].m_deltaLinearVelocity = m_deltaLinearVelocities[orgBodyIndex] * factor;
+ m_tmpSolverBodyPool[i].m_deltaAngularVelocity = m_deltaAngularVelocities[orgBodyIndex] * factor;
}
}
}
-b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, const b3ContactSolverInfo& infoGlobal)
{
B3_PROFILE("solveGroupCacheFriendlyFinish");
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int i,j;
+ int i, j;
if (infoGlobal.m_solverMode & B3_SOLVER_USE_WARMSTARTING)
{
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
- b3ContactPoint* pt = (b3ContactPoint*) solveManifold.m_originalContactPoint;
+ b3ContactPoint* pt = (b3ContactPoint*)solveManifold.m_originalContactPoint;
b3Assert(pt);
pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
- // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
// printf("pt->m_appliedImpulseLateral1 = %f\n", f);
pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
+ pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse;
}
//do a callback here?
}
}
numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const b3SolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
b3TypedConstraint* constr = (b3TypedConstraint*)solverConstr.m_originalContactPoint;
@@ -1739,15 +1623,14 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
b3SolverBody* bodyA = &m_tmpSolverBodyPool[solverConstr.m_solverBodyIdA];
b3SolverBody* bodyB = &m_tmpSolverBodyPool[solverConstr.m_solverBodyIdB];
- fb->m_appliedForceBodyA += solverConstr.m_contactNormal*solverConstr.m_appliedImpulse*bodyA->m_linearFactor/infoGlobal.m_timeStep;
- fb->m_appliedForceBodyB += -solverConstr.m_contactNormal*solverConstr.m_appliedImpulse*bodyB->m_linearFactor/infoGlobal.m_timeStep;
- fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* bodyA->m_angularFactor*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
- fb->m_appliedTorqueBodyB += -solverConstr.m_relpos1CrossNormal* bodyB->m_angularFactor*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
-
+ fb->m_appliedForceBodyA += solverConstr.m_contactNormal * solverConstr.m_appliedImpulse * bodyA->m_linearFactor / infoGlobal.m_timeStep;
+ fb->m_appliedForceBodyB += -solverConstr.m_contactNormal * solverConstr.m_appliedImpulse * bodyB->m_linearFactor / infoGlobal.m_timeStep;
+ fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal * bodyA->m_angularFactor * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep;
+ fb->m_appliedTorqueBodyB += -solverConstr.m_relpos1CrossNormal * bodyB->m_angularFactor * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep;
}
constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
- if (b3Fabs(solverConstr.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
+ if (b3Fabs(solverConstr.m_appliedImpulse) >= constr->getBreakingImpulseThreshold())
{
constr->setEnabled(false);
}
@@ -1755,7 +1638,7 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
{
B3_PROFILE("write back velocities and transforms");
- for ( i=0;i<m_tmpSolverBodyPool.size();i++)
+ for (i = 0; i < m_tmpSolverBodyPool.size(); i++)
{
int bodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
//b3Assert(i==bodyIndex);
@@ -1772,12 +1655,13 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
{
body->m_linVel = m_tmpSolverBodyPool[i].m_linearVelocity;
body->m_angVel = m_tmpSolverBodyPool[i].m_angularVelocity;
- } else
+ }
+ else
{
- b3Scalar factor = 1.f/b3Scalar(m_bodyCount[bodyIndex]);
+ b3Scalar factor = 1.f / b3Scalar(m_bodyCount[bodyIndex]);
- b3Vector3 deltaLinVel = m_deltaLinearVelocities[bodyIndex]*factor;
- b3Vector3 deltaAngVel = m_deltaAngularVelocities[bodyIndex]*factor;
+ b3Vector3 deltaLinVel = m_deltaLinearVelocities[bodyIndex] * factor;
+ b3Vector3 deltaAngVel = m_deltaAngularVelocities[bodyIndex] * factor;
//printf("body %d\n",bodyIndex);
//printf("deltaLinVel = %f,%f,%f\n",deltaLinVel.getX(),deltaLinVel.getY(),deltaLinVel.getZ());
//printf("deltaAngVel = %f,%f,%f\n",deltaAngVel.getX(),deltaAngVel.getY(),deltaAngVel.getZ());
@@ -1785,7 +1669,7 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
body->m_linVel += deltaLinVel;
body->m_angVel += deltaAngVel;
}
-
+
if (infoGlobal.m_splitImpulse)
{
body->m_pos = m_tmpSolverBodyPool[i].m_worldTransform.getOrigin();
@@ -1797,7 +1681,6 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
}
}
-
m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
@@ -1807,9 +1690,7 @@ b3Scalar b3PgsJacobiSolver::solveGroupCacheFriendlyFinish(b3RigidBodyData* bodie
return 0.f;
}
-
-
-void b3PgsJacobiSolver::reset()
+void b3PgsJacobiSolver::reset()
{
m_btSeed2 = 0;
} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h
index d2ca307fab..5b616541d9 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h
@@ -1,11 +1,9 @@
#ifndef B3_PGS_JACOBI_SOLVER
#define B3_PGS_JACOBI_SOLVER
-
struct b3Contact4;
struct b3ContactPoint;
-
class b3Dispatcher;
#include "b3TypedConstraint.h"
@@ -18,132 +16,118 @@ struct b3InertiaData;
class b3PgsJacobiSolver
{
-
protected:
- b3AlignedObjectArray<b3SolverBody> m_tmpSolverBodyPool;
- b3ConstraintArray m_tmpSolverContactConstraintPool;
- b3ConstraintArray m_tmpSolverNonContactConstraintPool;
- b3ConstraintArray m_tmpSolverContactFrictionConstraintPool;
- b3ConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
-
- b3AlignedObjectArray<int> m_orderTmpConstraintPool;
- b3AlignedObjectArray<int> m_orderNonContactConstraintPool;
- b3AlignedObjectArray<int> m_orderFrictionConstraintPool;
+ b3AlignedObjectArray<b3SolverBody> m_tmpSolverBodyPool;
+ b3ConstraintArray m_tmpSolverContactConstraintPool;
+ b3ConstraintArray m_tmpSolverNonContactConstraintPool;
+ b3ConstraintArray m_tmpSolverContactFrictionConstraintPool;
+ b3ConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
+
+ b3AlignedObjectArray<int> m_orderTmpConstraintPool;
+ b3AlignedObjectArray<int> m_orderNonContactConstraintPool;
+ b3AlignedObjectArray<int> m_orderFrictionConstraintPool;
b3AlignedObjectArray<b3TypedConstraint::b3ConstraintInfo1> m_tmpConstraintSizesPool;
-
- b3AlignedObjectArray<int> m_bodyCount;
- b3AlignedObjectArray<int> m_bodyCountCheck;
-
- b3AlignedObjectArray<b3Vector3> m_deltaLinearVelocities;
- b3AlignedObjectArray<b3Vector3> m_deltaAngularVelocities;
- bool m_usePgs;
- void averageVelocities();
+ b3AlignedObjectArray<int> m_bodyCount;
+ b3AlignedObjectArray<int> m_bodyCountCheck;
+
+ b3AlignedObjectArray<b3Vector3> m_deltaLinearVelocities;
+ b3AlignedObjectArray<b3Vector3> m_deltaAngularVelocities;
+
+ bool m_usePgs;
+ void averageVelocities();
- int m_maxOverrideNumSolverIterations;
+ int m_maxOverrideNumSolverIterations;
- int m_numSplitImpulseRecoveries;
+ int m_numSplitImpulseRecoveries;
- b3Scalar getContactProcessingThreshold(b3Contact4* contact)
+ b3Scalar getContactProcessingThreshold(b3Contact4* contact)
{
return 0.02f;
}
- void setupFrictionConstraint( b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
- b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
- b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation,
- b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.);
+ void setupFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
+ b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2,
+ b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation,
+ b3Scalar desiredVelocity = 0., b3Scalar cfmSlip = 0.);
- void setupRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
- b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,
- b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation,
- b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.);
-
- b3SolverConstraint& addFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity=0., b3Scalar cfmSlip=0.);
- b3SolverConstraint& addRollingFrictionConstraint(b3RigidBodyData* bodies,b3InertiaData* inertias,const b3Vector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,b3ContactPoint& cp,const b3Vector3& rel_pos1,const b3Vector3& rel_pos2,b3RigidBodyData* colObj0,b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity=0, b3Scalar cfmSlip=0.f);
+ void setupRollingFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
+ b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2,
+ b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation,
+ b3Scalar desiredVelocity = 0., b3Scalar cfmSlip = 0.);
+ b3SolverConstraint& addFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity = 0., b3Scalar cfmSlip = 0.);
+ b3SolverConstraint& addRollingFrictionConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias, const b3Vector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, b3ContactPoint& cp, const b3Vector3& rel_pos1, const b3Vector3& rel_pos2, b3RigidBodyData* colObj0, b3RigidBodyData* colObj1, b3Scalar relaxation, b3Scalar desiredVelocity = 0, b3Scalar cfmSlip = 0.f);
void setupContactConstraint(b3RigidBodyData* bodies, b3InertiaData* inertias,
- b3SolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, b3ContactPoint& cp,
- const b3ContactSolverInfo& infoGlobal, b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation,
+ b3SolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, b3ContactPoint& cp,
+ const b3ContactSolverInfo& infoGlobal, b3Vector3& vel, b3Scalar& rel_vel, b3Scalar& relaxation,
b3Vector3& rel_pos1, b3Vector3& rel_pos2);
- void setFrictionConstraintImpulse( b3RigidBodyData* bodies, b3InertiaData* inertias,b3SolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB,
- b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal);
+ void setFrictionConstraintImpulse(b3RigidBodyData* bodies, b3InertiaData* inertias, b3SolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB,
+ b3ContactPoint& cp, const b3ContactSolverInfo& infoGlobal);
///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
- unsigned long m_btSeed2;
+ unsigned long m_btSeed2;
-
b3Scalar restitutionCurve(b3Scalar rel_vel, b3Scalar restitution);
- void convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias,b3Contact4* manifold,const b3ContactSolverInfo& infoGlobal);
-
+ void convertContact(b3RigidBodyData* bodies, b3InertiaData* inertias, b3Contact4* manifold, const b3ContactSolverInfo& infoGlobal);
- void resolveSplitPenetrationSIMD(
- b3SolverBody& bodyA,b3SolverBody& bodyB,
- const b3SolverConstraint& contactConstraint);
+ void resolveSplitPenetrationSIMD(
+ b3SolverBody& bodyA, b3SolverBody& bodyB,
+ const b3SolverConstraint& contactConstraint);
- void resolveSplitPenetrationImpulseCacheFriendly(
- b3SolverBody& bodyA,b3SolverBody& bodyB,
- const b3SolverConstraint& contactConstraint);
+ void resolveSplitPenetrationImpulseCacheFriendly(
+ b3SolverBody& bodyA, b3SolverBody& bodyB,
+ const b3SolverConstraint& contactConstraint);
//internal method
- int getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias);
- void initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* collisionObject);
+ int getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies, b3InertiaData* inertias);
+ void initSolverBody(int bodyIndex, b3SolverBody* solverBody, b3RigidBodyData* collisionObject);
- void resolveSingleConstraintRowGeneric(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
-
- void resolveSingleConstraintRowGenericSIMD(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
-
- void resolveSingleConstraintRowLowerLimit(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
-
- void resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& bodyA,b3SolverBody& bodyB,const b3SolverConstraint& contactConstraint);
-
-protected:
+ void resolveSingleConstraintRowGeneric(b3SolverBody& bodyA, b3SolverBody& bodyB, const b3SolverConstraint& contactConstraint);
- virtual b3Scalar solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias,int numBodies,b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+ void resolveSingleConstraintRowGenericSIMD(b3SolverBody& bodyA, b3SolverBody& bodyB, const b3SolverConstraint& contactConstraint);
+ void resolveSingleConstraintRowLowerLimit(b3SolverBody& bodyA, b3SolverBody& bodyB, const b3SolverConstraint& contactConstraint);
- virtual b3Scalar solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
- virtual void solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
- b3Scalar solveSingleIteration(int iteration, b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+ void resolveSingleConstraintRowLowerLimitSIMD(b3SolverBody& bodyA, b3SolverBody& bodyB, const b3SolverConstraint& contactConstraint);
+protected:
+ virtual b3Scalar solveGroupCacheFriendlySetup(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, b3Contact4* manifoldPtr, int numManifolds, b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- virtual b3Scalar solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies, b3InertiaData* inertias,int numBodies,const b3ContactSolverInfo& infoGlobal);
+ virtual b3Scalar solveGroupCacheFriendlyIterations(b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
+ virtual void solveGroupCacheFriendlySplitImpulseIterations(b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
+ b3Scalar solveSingleIteration(int iteration, b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
+ virtual b3Scalar solveGroupCacheFriendlyFinish(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, const b3ContactSolverInfo& infoGlobal);
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
-
+
b3PgsJacobiSolver(bool usePgs);
virtual ~b3PgsJacobiSolver();
-// void solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts);
- void solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints);
+ // void solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts);
+ void solveContacts(int numBodies, b3RigidBodyData* bodies, b3InertiaData* inertias, int numContacts, b3Contact4* contacts, int numConstraints, b3TypedConstraint** constraints);
- b3Scalar solveGroup(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,b3Contact4* manifoldPtr, int numManifolds,b3TypedConstraint** constraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+ b3Scalar solveGroup(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, b3Contact4* manifoldPtr, int numManifolds, b3TypedConstraint** constraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
///clear internal cached data and reset random seed
- virtual void reset();
-
+ virtual void reset();
+
unsigned long b3Rand2();
- int b3RandInt2 (int n);
+ int b3RandInt2(int n);
- void setRandSeed(unsigned long seed)
+ void setRandSeed(unsigned long seed)
{
m_btSeed2 = seed;
}
- unsigned long getRandSeed() const
+ unsigned long getRandSeed() const
{
return m_btSeed2;
}
-
-
-
-
};
-#endif //B3_PGS_JACOBI_SOLVER
-
+#endif //B3_PGS_JACOBI_SOLVER
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp
index 02c11db320..cfa7c7dd11 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp
@@ -13,21 +13,14 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "b3Point2PointConstraint.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include <new>
-
-
-
-
-b3Point2PointConstraint::b3Point2PointConstraint(int rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB)
-:b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
-m_flags(0)
+b3Point2PointConstraint::b3Point2PointConstraint(int rbA, int rbB, const b3Vector3& pivotInA, const b3Vector3& pivotInB)
+ : b3TypedConstraint(B3_POINT2POINT_CONSTRAINT_TYPE, rbA, rbB), m_pivotInA(pivotInA), m_pivotInB(pivotInB), m_flags(0)
{
-
}
/*
@@ -40,22 +33,18 @@ m_useSolveConstraintObsolete(false)
}
*/
-
-void b3Point2PointConstraint::getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
+void b3Point2PointConstraint::getInfo1(b3ConstraintInfo1* info, const b3RigidBodyData* bodies)
{
- getInfo1NonVirtual(info,bodies);
+ getInfo1NonVirtual(info, bodies);
}
-void b3Point2PointConstraint::getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)
+void b3Point2PointConstraint::getInfo1NonVirtual(b3ConstraintInfo1* info, const b3RigidBodyData* bodies)
{
- info->m_numConstraintRows = 3;
- info->nub = 3;
+ info->m_numConstraintRows = 3;
+ info->nub = 3;
}
-
-
-
-void b3Point2PointConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
+void b3Point2PointConstraint::getInfo2(b3ConstraintInfo2* info, const b3RigidBodyData* bodies)
{
b3Transform trA;
trA.setIdentity();
@@ -67,143 +56,135 @@ void b3Point2PointConstraint::getInfo2 (b3ConstraintInfo2* info, const b3RigidBo
trB.setOrigin(bodies[m_rbB].m_pos);
trB.setRotation(bodies[m_rbB].m_quat);
- getInfo2NonVirtual(info, trA,trB);
+ getInfo2NonVirtual(info, trA, trB);
}
-void b3Point2PointConstraint::getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans)
+void b3Point2PointConstraint::getInfo2NonVirtual(b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans)
{
-
- //retrieve matrices
+ //retrieve matrices
// anchor points in global coordinates with respect to body PORs.
-
- // set jacobian
- info->m_J1linearAxis[0] = 1;
- info->m_J1linearAxis[info->rowskip+1] = 1;
- info->m_J1linearAxis[2*info->rowskip+2] = 1;
- b3Vector3 a1 = body0_trans.getBasis()*getPivotInA();
+ // set jacobian
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip + 1] = 1;
+ info->m_J1linearAxis[2 * info->rowskip + 2] = 1;
+
+ b3Vector3 a1 = body0_trans.getBasis() * getPivotInA();
//b3Vector3 a1a = b3QuatRotate(body0_trans.getRotation(),getPivotInA());
{
b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
- b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
- b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
+ b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis + info->rowskip);
+ b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis + 2 * info->rowskip);
b3Vector3 a1neg = -a1;
- a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ a1neg.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
-
+
if (info->m_J2linearAxis)
{
info->m_J2linearAxis[0] = -1;
- info->m_J2linearAxis[info->rowskip+1] = -1;
- info->m_J2linearAxis[2*info->rowskip+2] = -1;
+ info->m_J2linearAxis[info->rowskip + 1] = -1;
+ info->m_J2linearAxis[2 * info->rowskip + 2] = -1;
}
-
- b3Vector3 a2 = body1_trans.getBasis()*getPivotInB();
-
+
+ b3Vector3 a2 = body1_trans.getBasis() * getPivotInB();
+
{
- // b3Vector3 a2n = -a2;
+ // b3Vector3 a2n = -a2;
b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
- b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
- b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
- a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis + info->rowskip);
+ b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis + 2 * info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
-
-
- // set right hand side
+ // set right hand side
b3Scalar currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;
- b3Scalar k = info->fps * currERP;
- int j;
- for (j=0; j<3; j++)
- {
- info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
+ b3Scalar k = info->fps * currERP;
+ int j;
+ for (j = 0; j < 3; j++)
+ {
+ info->m_constraintError[j * info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
- }
- if(m_flags & B3_P2P_FLAGS_CFM)
+ }
+ if (m_flags & B3_P2P_FLAGS_CFM)
{
- for (j=0; j<3; j++)
+ for (j = 0; j < 3; j++)
{
- info->cfm[j*info->rowskip] = m_cfm;
+ info->cfm[j * info->rowskip] = m_cfm;
}
}
- b3Scalar impulseClamp = m_setting.m_impulseClamp;//
- for (j=0; j<3; j++)
- {
+ b3Scalar impulseClamp = m_setting.m_impulseClamp; //
+ for (j = 0; j < 3; j++)
+ {
if (m_setting.m_impulseClamp > 0)
{
- info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
- info->m_upperLimit[j*info->rowskip] = impulseClamp;
+ info->m_lowerLimit[j * info->rowskip] = -impulseClamp;
+ info->m_upperLimit[j * info->rowskip] = impulseClamp;
}
}
info->m_damping = m_setting.m_damping;
-
}
-
-
-void b3Point2PointConstraint::updateRHS(b3Scalar timeStep)
+void b3Point2PointConstraint::updateRHS(b3Scalar timeStep)
{
(void)timeStep;
-
}
-///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
void b3Point2PointConstraint::setParam(int num, b3Scalar value, int axis)
{
- if(axis != -1)
+ if (axis != -1)
{
b3AssertConstrParams(0);
}
else
{
- switch(num)
+ switch (num)
{
- case B3_CONSTRAINT_ERP :
- case B3_CONSTRAINT_STOP_ERP :
- m_erp = value;
+ case B3_CONSTRAINT_ERP:
+ case B3_CONSTRAINT_STOP_ERP:
+ m_erp = value;
m_flags |= B3_P2P_FLAGS_ERP;
break;
- case B3_CONSTRAINT_CFM :
- case B3_CONSTRAINT_STOP_CFM :
- m_cfm = value;
+ case B3_CONSTRAINT_CFM:
+ case B3_CONSTRAINT_STOP_CFM:
+ m_cfm = value;
m_flags |= B3_P2P_FLAGS_CFM;
break;
- default:
+ default:
b3AssertConstrParams(0);
}
}
}
///return the local value of parameter
-b3Scalar b3Point2PointConstraint::getParam(int num, int axis) const
+b3Scalar b3Point2PointConstraint::getParam(int num, int axis) const
{
b3Scalar retVal(B3_INFINITY);
- if(axis != -1)
+ if (axis != -1)
{
b3AssertConstrParams(0);
}
else
{
- switch(num)
+ switch (num)
{
- case B3_CONSTRAINT_ERP :
- case B3_CONSTRAINT_STOP_ERP :
+ case B3_CONSTRAINT_ERP:
+ case B3_CONSTRAINT_STOP_ERP:
b3AssertConstrParams(m_flags & B3_P2P_FLAGS_ERP);
- retVal = m_erp;
+ retVal = m_erp;
break;
- case B3_CONSTRAINT_CFM :
- case B3_CONSTRAINT_STOP_CFM :
+ case B3_CONSTRAINT_CFM:
+ case B3_CONSTRAINT_STOP_CFM:
b3AssertConstrParams(m_flags & B3_P2P_FLAGS_CFM);
- retVal = m_cfm;
+ retVal = m_cfm;
break;
- default:
+ default:
b3AssertConstrParams(0);
}
}
return retVal;
}
-
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h
index 681b487334..14762a3e35 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h
@@ -22,26 +22,24 @@ subject to the following restrictions:
class b3RigidBody;
-
#ifdef B3_USE_DOUBLE_PRECISION
-#define b3Point2PointConstraintData b3Point2PointConstraintDoubleData
-#define b3Point2PointConstraintDataName "b3Point2PointConstraintDoubleData"
+#define b3Point2PointConstraintData b3Point2PointConstraintDoubleData
+#define b3Point2PointConstraintDataName "b3Point2PointConstraintDoubleData"
#else
-#define b3Point2PointConstraintData b3Point2PointConstraintFloatData
-#define b3Point2PointConstraintDataName "b3Point2PointConstraintFloatData"
-#endif //B3_USE_DOUBLE_PRECISION
+#define b3Point2PointConstraintData b3Point2PointConstraintFloatData
+#define b3Point2PointConstraintDataName "b3Point2PointConstraintFloatData"
+#endif //B3_USE_DOUBLE_PRECISION
-struct b3ConstraintSetting
+struct b3ConstraintSetting
{
- b3ConstraintSetting() :
- m_tau(b3Scalar(0.3)),
- m_damping(b3Scalar(1.)),
- m_impulseClamp(b3Scalar(0.))
+ b3ConstraintSetting() : m_tau(b3Scalar(0.3)),
+ m_damping(b3Scalar(1.)),
+ m_impulseClamp(b3Scalar(0.))
{
}
- b3Scalar m_tau;
- b3Scalar m_damping;
- b3Scalar m_impulseClamp;
+ b3Scalar m_tau;
+ b3Scalar m_damping;
+ b3Scalar m_impulseClamp;
};
enum b3Point2PointFlags
@@ -51,47 +49,45 @@ enum b3Point2PointFlags
};
/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
-B3_ATTRIBUTE_ALIGNED16(class) b3Point2PointConstraint : public b3TypedConstraint
+B3_ATTRIBUTE_ALIGNED16(class)
+b3Point2PointConstraint : public b3TypedConstraint
{
#ifdef IN_PARALLELL_SOLVER
public:
#endif
-
- b3Vector3 m_pivotInA;
- b3Vector3 m_pivotInB;
-
- int m_flags;
- b3Scalar m_erp;
- b3Scalar m_cfm;
-
-public:
- B3_DECLARE_ALIGNED_ALLOCATOR();
+ b3Vector3 m_pivotInA;
+ b3Vector3 m_pivotInB;
- b3ConstraintSetting m_setting;
+ int m_flags;
+ b3Scalar m_erp;
+ b3Scalar m_cfm;
- b3Point2PointConstraint(int rbA,int rbB, const b3Vector3& pivotInA,const b3Vector3& pivotInB);
+public:
+ B3_DECLARE_ALIGNED_ALLOCATOR();
- //b3Point2PointConstraint(int rbA,const b3Vector3& pivotInA);
+ b3ConstraintSetting m_setting;
+ b3Point2PointConstraint(int rbA, int rbB, const b3Vector3& pivotInA, const b3Vector3& pivotInB);
+ //b3Point2PointConstraint(int rbA,const b3Vector3& pivotInA);
- virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies);
+ virtual void getInfo1(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies);
- void getInfo1NonVirtual (b3ConstraintInfo1* info,const b3RigidBodyData* bodies);
+ void getInfo1NonVirtual(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies);
- virtual void getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies);
+ virtual void getInfo2(b3ConstraintInfo2 * info, const b3RigidBodyData* bodies);
- void getInfo2NonVirtual (b3ConstraintInfo2* info, const b3Transform& body0_trans, const b3Transform& body1_trans);
+ void getInfo2NonVirtual(b3ConstraintInfo2 * info, const b3Transform& body0_trans, const b3Transform& body1_trans);
- void updateRHS(b3Scalar timeStep);
+ void updateRHS(b3Scalar timeStep);
- void setPivotA(const b3Vector3& pivotA)
+ void setPivotA(const b3Vector3& pivotA)
{
m_pivotInA = pivotA;
}
- void setPivotB(const b3Vector3& pivotB)
+ void setPivotB(const b3Vector3& pivotB)
{
m_pivotInB = pivotB;
}
@@ -106,34 +102,32 @@ public:
return m_pivotInB;
}
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, b3Scalar value, int axis = -1);
+ virtual void setParam(int num, b3Scalar value, int axis = -1);
///return the local value of parameter
- virtual b3Scalar getParam(int num, int axis = -1) const;
+ virtual b3Scalar getParam(int num, int axis = -1) const;
-// virtual int calculateSerializeBufferSize() const;
+ // virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
-// virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
-
-
+ // virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct b3Point2PointConstraintFloatData
+struct b3Point2PointConstraintFloatData
{
- b3TypedConstraintData m_typeConstraintData;
- b3Vector3FloatData m_pivotInA;
- b3Vector3FloatData m_pivotInB;
+ b3TypedConstraintData m_typeConstraintData;
+ b3Vector3FloatData m_pivotInA;
+ b3Vector3FloatData m_pivotInB;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct b3Point2PointConstraintDoubleData
+struct b3Point2PointConstraintDoubleData
{
- b3TypedConstraintData m_typeConstraintData;
- b3Vector3DoubleData m_pivotInA;
- b3Vector3DoubleData m_pivotInB;
+ b3TypedConstraintData m_typeConstraintData;
+ b3Vector3DoubleData m_pivotInA;
+ b3Vector3DoubleData m_pivotInB;
};
/*
@@ -156,4 +150,4 @@ B3_FORCE_INLINE const char* b3Point2PointConstraint::serialize(void* dataBuffer,
}
*/
-#endif //B3_POINT2POINTCONSTRAINT_H
+#endif //B3_POINT2POINTCONSTRAINT_H
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h
index 0049317d98..196d0e5793 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef B3_SOLVER_BODY_H
#define B3_SOLVER_BODY_H
-
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3Matrix3x3.h"
@@ -26,110 +25,104 @@ subject to the following restrictions:
///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
#ifdef B3_USE_SSE
#define USE_SIMD 1
-#endif //
-
+#endif //
#ifdef USE_SIMD
-struct b3SimdScalar
+struct b3SimdScalar
{
- B3_FORCE_INLINE b3SimdScalar()
+ B3_FORCE_INLINE b3SimdScalar()
{
-
}
- B3_FORCE_INLINE b3SimdScalar(float fl)
- :m_vec128 (_mm_set1_ps(fl))
+ B3_FORCE_INLINE b3SimdScalar(float fl)
+ : m_vec128(_mm_set1_ps(fl))
{
}
- B3_FORCE_INLINE b3SimdScalar(__m128 v128)
- :m_vec128(v128)
+ B3_FORCE_INLINE b3SimdScalar(__m128 v128)
+ : m_vec128(v128)
{
}
- union
- {
- __m128 m_vec128;
- float m_floats[4];
- float x,y,z,w;
- int m_ints[4];
- b3Scalar m_unusedPadding;
+ union {
+ __m128 m_vec128;
+ float m_floats[4];
+ float x, y, z, w;
+ int m_ints[4];
+ b3Scalar m_unusedPadding;
};
- B3_FORCE_INLINE __m128 get128()
+ B3_FORCE_INLINE __m128 get128()
{
return m_vec128;
}
- B3_FORCE_INLINE const __m128 get128() const
+ B3_FORCE_INLINE const __m128 get128() const
{
return m_vec128;
}
- B3_FORCE_INLINE void set128(__m128 v128)
+ B3_FORCE_INLINE void set128(__m128 v128)
{
m_vec128 = v128;
}
- B3_FORCE_INLINE operator __m128()
- {
- return m_vec128;
- }
- B3_FORCE_INLINE operator const __m128() const
- {
- return m_vec128;
+ B3_FORCE_INLINE operator __m128()
+ {
+ return m_vec128;
}
-
- B3_FORCE_INLINE operator float() const
- {
- return m_floats[0];
+ B3_FORCE_INLINE operator const __m128() const
+ {
+ return m_vec128;
}
+ B3_FORCE_INLINE operator float() const
+ {
+ return m_floats[0];
+ }
};
///@brief Return the elementwise product of two b3SimdScalar
-B3_FORCE_INLINE b3SimdScalar
-operator*(const b3SimdScalar& v1, const b3SimdScalar& v2)
+B3_FORCE_INLINE b3SimdScalar
+operator*(const b3SimdScalar& v1, const b3SimdScalar& v2)
{
- return b3SimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
+ return b3SimdScalar(_mm_mul_ps(v1.get128(), v2.get128()));
}
///@brief Return the elementwise product of two b3SimdScalar
-B3_FORCE_INLINE b3SimdScalar
-operator+(const b3SimdScalar& v1, const b3SimdScalar& v2)
+B3_FORCE_INLINE b3SimdScalar
+operator+(const b3SimdScalar& v1, const b3SimdScalar& v2)
{
- return b3SimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
+ return b3SimdScalar(_mm_add_ps(v1.get128(), v2.get128()));
}
-
#else
#define b3SimdScalar b3Scalar
#endif
///The b3SolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
-B3_ATTRIBUTE_ALIGNED16 (struct) b3SolverBody
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3SolverBody
{
B3_DECLARE_ALIGNED_ALLOCATOR();
- b3Transform m_worldTransform;
- b3Vector3 m_deltaLinearVelocity;
- b3Vector3 m_deltaAngularVelocity;
- b3Vector3 m_angularFactor;
- b3Vector3 m_linearFactor;
- b3Vector3 m_invMass;
- b3Vector3 m_pushVelocity;
- b3Vector3 m_turnVelocity;
- b3Vector3 m_linearVelocity;
- b3Vector3 m_angularVelocity;
-
- union
- {
- void* m_originalBody;
- int m_originalBodyIndex;
+ b3Transform m_worldTransform;
+ b3Vector3 m_deltaLinearVelocity;
+ b3Vector3 m_deltaAngularVelocity;
+ b3Vector3 m_angularFactor;
+ b3Vector3 m_linearFactor;
+ b3Vector3 m_invMass;
+ b3Vector3 m_pushVelocity;
+ b3Vector3 m_turnVelocity;
+ b3Vector3 m_linearVelocity;
+ b3Vector3 m_angularVelocity;
+
+ union {
+ void* m_originalBody;
+ int m_originalBodyIndex;
};
int padding[3];
-
- void setWorldTransform(const b3Transform& worldTransform)
+ void setWorldTransform(const b3Transform& worldTransform)
{
m_worldTransform = worldTransform;
}
@@ -138,45 +131,42 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3SolverBody
{
return m_worldTransform;
}
-
- B3_FORCE_INLINE void getVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity ) const
+
+ B3_FORCE_INLINE void getVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity) const
{
if (m_originalBody)
- velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
+ velocity = m_linearVelocity + m_deltaLinearVelocity + (m_angularVelocity + m_deltaAngularVelocity).cross(rel_pos);
else
- velocity.setValue(0,0,0);
+ velocity.setValue(0, 0, 0);
}
- B3_FORCE_INLINE void getAngularVelocity(b3Vector3& angVel) const
+ B3_FORCE_INLINE void getAngularVelocity(b3Vector3 & angVel) const
{
if (m_originalBody)
- angVel =m_angularVelocity+m_deltaAngularVelocity;
+ angVel = m_angularVelocity + m_deltaAngularVelocity;
else
- angVel.setValue(0,0,0);
+ angVel.setValue(0, 0, 0);
}
-
//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- B3_FORCE_INLINE void applyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,const b3Scalar impulseMagnitude)
+ B3_FORCE_INLINE void applyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent, const b3Scalar impulseMagnitude)
{
if (m_originalBody)
{
- m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_deltaLinearVelocity += linearComponent * impulseMagnitude * m_linearFactor;
+ m_deltaAngularVelocity += angularComponent * (impulseMagnitude * m_angularFactor);
}
}
- B3_FORCE_INLINE void internalApplyPushImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,b3Scalar impulseMagnitude)
+ B3_FORCE_INLINE void internalApplyPushImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent, b3Scalar impulseMagnitude)
{
if (m_originalBody)
{
- m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_pushVelocity += linearComponent * impulseMagnitude * m_linearFactor;
+ m_turnVelocity += angularComponent * (impulseMagnitude * m_angularFactor);
}
}
-
-
const b3Vector3& getDeltaLinearVelocity() const
{
return m_deltaLinearVelocity;
@@ -187,20 +177,19 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3SolverBody
return m_deltaAngularVelocity;
}
- const b3Vector3& getPushVelocity() const
+ const b3Vector3& getPushVelocity() const
{
return m_pushVelocity;
}
- const b3Vector3& getTurnVelocity() const
+ const b3Vector3& getTurnVelocity() const
{
return m_turnVelocity;
}
-
////////////////////////////////////////////////
///some internal methods, don't use them
-
+
b3Vector3& internalGetDeltaLinearVelocity()
{
return m_deltaLinearVelocity;
@@ -225,7 +214,7 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3SolverBody
{
m_invMass = invMass;
}
-
+
b3Vector3& internalGetPushVelocity()
{
return m_pushVelocity;
@@ -236,67 +225,57 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3SolverBody
return m_turnVelocity;
}
- B3_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity ) const
+ B3_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity) const
{
- velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
+ velocity = m_linearVelocity + m_deltaLinearVelocity + (m_angularVelocity + m_deltaAngularVelocity).cross(rel_pos);
}
- B3_FORCE_INLINE void internalGetAngularVelocity(b3Vector3& angVel) const
+ B3_FORCE_INLINE void internalGetAngularVelocity(b3Vector3 & angVel) const
{
- angVel = m_angularVelocity+m_deltaAngularVelocity;
+ angVel = m_angularVelocity + m_deltaAngularVelocity;
}
-
//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- B3_FORCE_INLINE void internalApplyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,const b3Scalar impulseMagnitude)
+ B3_FORCE_INLINE void internalApplyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent, const b3Scalar impulseMagnitude)
{
//if (m_originalBody)
{
- m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_deltaLinearVelocity += linearComponent * impulseMagnitude * m_linearFactor;
+ m_deltaAngularVelocity += angularComponent * (impulseMagnitude * m_angularFactor);
}
}
-
-
-
- void writebackVelocity()
+ void writebackVelocity()
{
//if (m_originalBody>=0)
{
- m_linearVelocity +=m_deltaLinearVelocity;
+ m_linearVelocity += m_deltaLinearVelocity;
m_angularVelocity += m_deltaAngularVelocity;
-
+
//m_originalBody->setCompanionId(-1);
}
}
-
- void writebackVelocityAndTransform(b3Scalar timeStep, b3Scalar splitImpulseTurnErp)
+ void writebackVelocityAndTransform(b3Scalar timeStep, b3Scalar splitImpulseTurnErp)
{
- (void) timeStep;
+ (void)timeStep;
if (m_originalBody)
{
m_linearVelocity += m_deltaLinearVelocity;
m_angularVelocity += m_deltaAngularVelocity;
-
+
//correct the position/orientation based on push/turn recovery
b3Transform newTransform;
- if (m_pushVelocity[0]!=0.f || m_pushVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_turnVelocity[2]!=0)
+ if (m_pushVelocity[0] != 0.f || m_pushVelocity[1] != 0 || m_pushVelocity[2] != 0 || m_turnVelocity[0] != 0.f || m_turnVelocity[1] != 0 || m_turnVelocity[2] != 0)
{
- // b3Quaternion orn = m_worldTransform.getRotation();
- b3TransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform);
+ // b3Quaternion orn = m_worldTransform.getRotation();
+ b3TransformUtil::integrateTransform(m_worldTransform, m_pushVelocity, m_turnVelocity * splitImpulseTurnErp, timeStep, newTransform);
m_worldTransform = newTransform;
}
//m_worldTransform.setRotation(orn);
//m_originalBody->setCompanionId(-1);
}
}
-
-
-
};
-#endif //B3_SOLVER_BODY_H
-
-
+#endif //B3_SOLVER_BODY_H
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h
index bce83d4608..4927ae4288 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef B3_SOLVER_CONSTRAINT_H
#define B3_SOLVER_CONSTRAINT_H
-
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3Matrix3x3.h"
//#include "b3JacobianEntry.h"
@@ -25,56 +24,50 @@ subject to the following restrictions:
//#define NO_FRICTION_TANGENTIALS 1
#include "b3SolverBody.h"
-
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
-B3_ATTRIBUTE_ALIGNED16 (struct) b3SolverConstraint
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3SolverConstraint
{
B3_DECLARE_ALIGNED_ALLOCATOR();
- b3Vector3 m_relpos1CrossNormal;
- b3Vector3 m_contactNormal;
+ b3Vector3 m_relpos1CrossNormal;
+ b3Vector3 m_contactNormal;
- b3Vector3 m_relpos2CrossNormal;
+ b3Vector3 m_relpos2CrossNormal;
//b3Vector3 m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal
- b3Vector3 m_angularComponentA;
- b3Vector3 m_angularComponentB;
-
- mutable b3SimdScalar m_appliedPushImpulse;
- mutable b3SimdScalar m_appliedImpulse;
+ b3Vector3 m_angularComponentA;
+ b3Vector3 m_angularComponentB;
+
+ mutable b3SimdScalar m_appliedPushImpulse;
+ mutable b3SimdScalar m_appliedImpulse;
int m_padding1;
int m_padding2;
- b3Scalar m_friction;
- b3Scalar m_jacDiagABInv;
- b3Scalar m_rhs;
- b3Scalar m_cfm;
-
- b3Scalar m_lowerLimit;
- b3Scalar m_upperLimit;
- b3Scalar m_rhsPenetration;
- union
- {
- void* m_originalContactPoint;
- b3Scalar m_unusedPadding4;
+ b3Scalar m_friction;
+ b3Scalar m_jacDiagABInv;
+ b3Scalar m_rhs;
+ b3Scalar m_cfm;
+
+ b3Scalar m_lowerLimit;
+ b3Scalar m_upperLimit;
+ b3Scalar m_rhsPenetration;
+ union {
+ void* m_originalContactPoint;
+ b3Scalar m_unusedPadding4;
};
- int m_overrideNumSolverIterations;
- int m_frictionIndex;
+ int m_overrideNumSolverIterations;
+ int m_frictionIndex;
int m_solverBodyIdA;
int m_solverBodyIdB;
-
- enum b3SolverConstraintType
+ enum b3SolverConstraintType
{
B3_SOLVER_CONTACT_1D = 0,
B3_SOLVER_FRICTION_1D
};
};
-typedef b3AlignedObjectArray<b3SolverConstraint> b3ConstraintArray;
-
-
-#endif //B3_SOLVER_CONSTRAINT_H
-
-
+typedef b3AlignedObjectArray<b3SolverConstraint> b3ConstraintArray;
+#endif //B3_SOLVER_CONSTRAINT_H
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp
index 699c481d64..885e277d8c 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp
@@ -13,53 +13,46 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "b3TypedConstraint.h"
//#include "Bullet3Common/b3Serializer.h"
-
#define B3_DEFAULT_DEBUGDRAW_SIZE b3Scalar(0.3f)
-
-
-b3TypedConstraint::b3TypedConstraint(b3TypedConstraintType type, int rbA,int rbB)
-:b3TypedObject(type),
-m_userConstraintType(-1),
-m_userConstraintPtr((void*)-1),
-m_breakingImpulseThreshold(B3_INFINITY),
-m_isEnabled(true),
-m_needsFeedback(false),
-m_overrideNumSolverIterations(-1),
-m_rbA(rbA),
-m_rbB(rbB),
-m_appliedImpulse(b3Scalar(0.)),
-m_dbgDrawSize(B3_DEFAULT_DEBUGDRAW_SIZE),
-m_jointFeedback(0)
+b3TypedConstraint::b3TypedConstraint(b3TypedConstraintType type, int rbA, int rbB)
+ : b3TypedObject(type),
+ m_userConstraintType(-1),
+ m_userConstraintPtr((void*)-1),
+ m_breakingImpulseThreshold(B3_INFINITY),
+ m_isEnabled(true),
+ m_needsFeedback(false),
+ m_overrideNumSolverIterations(-1),
+ m_rbA(rbA),
+ m_rbB(rbB),
+ m_appliedImpulse(b3Scalar(0.)),
+ m_dbgDrawSize(B3_DEFAULT_DEBUGDRAW_SIZE),
+ m_jointFeedback(0)
{
}
-
-
-
b3Scalar b3TypedConstraint::getMotorFactor(b3Scalar pos, b3Scalar lowLim, b3Scalar uppLim, b3Scalar vel, b3Scalar timeFact)
{
- if(lowLim > uppLim)
+ if (lowLim > uppLim)
{
return b3Scalar(1.0f);
}
- else if(lowLim == uppLim)
+ else if (lowLim == uppLim)
{
return b3Scalar(0.0f);
}
b3Scalar lim_fact = b3Scalar(1.0f);
b3Scalar delta_max = vel / timeFact;
- if(delta_max < b3Scalar(0.0f))
+ if (delta_max < b3Scalar(0.0f))
{
- if((pos >= lowLim) && (pos < (lowLim - delta_max)))
+ if ((pos >= lowLim) && (pos < (lowLim - delta_max)))
{
lim_fact = (lowLim - pos) / delta_max;
}
- else if(pos < lowLim)
+ else if (pos < lowLim)
{
lim_fact = b3Scalar(0.0f);
}
@@ -68,13 +61,13 @@ b3Scalar b3TypedConstraint::getMotorFactor(b3Scalar pos, b3Scalar lowLim, b3Scal
lim_fact = b3Scalar(1.0f);
}
}
- else if(delta_max > b3Scalar(0.0f))
+ else if (delta_max > b3Scalar(0.0f))
{
- if((pos <= uppLim) && (pos > (uppLim - delta_max)))
+ if ((pos <= uppLim) && (pos > (uppLim - delta_max)))
{
lim_fact = (uppLim - pos) / delta_max;
}
- else if(pos > uppLim)
+ else if (pos > uppLim)
{
lim_fact = b3Scalar(0.0f);
}
@@ -85,18 +78,16 @@ b3Scalar b3TypedConstraint::getMotorFactor(b3Scalar pos, b3Scalar lowLim, b3Scal
}
else
{
- lim_fact = b3Scalar(0.0f);
+ lim_fact = b3Scalar(0.0f);
}
return lim_fact;
}
-
-
void b3AngularLimit::set(b3Scalar low, b3Scalar high, b3Scalar _softness, b3Scalar _biasFactor, b3Scalar _relaxationFactor)
{
m_halfRange = (high - low) / 2.0f;
m_center = b3NormalizeAngle(low + m_halfRange);
- m_softness = _softness;
+ m_softness = _softness;
m_biasFactor = _biasFactor;
m_relaxationFactor = _relaxationFactor;
}
@@ -113,7 +104,7 @@ void b3AngularLimit::test(const b3Scalar angle)
if (deviation < -m_halfRange)
{
m_solveLimit = true;
- m_correction = - (deviation + m_halfRange);
+ m_correction = -(deviation + m_halfRange);
m_sign = +1.0f;
}
else if (deviation > m_halfRange)
@@ -125,7 +116,6 @@ void b3AngularLimit::test(const b3Scalar angle)
}
}
-
b3Scalar b3AngularLimit::getError() const
{
return m_correction * m_sign;
diff --git a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h
index cf9cec0d5e..f74aec4d3c 100644
--- a/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h
+++ b/thirdparty/bullet/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef B3_TYPED_CONSTRAINT_H
#define B3_TYPED_CONSTRAINT_H
-
#include "Bullet3Common/b3Scalar.h"
#include "b3SolverConstraint.h"
@@ -25,7 +24,7 @@ class b3Serializer;
//Don't change any of the existing enum values, so add enum types at the end for serialization compatibility
enum b3TypedConstraintType
{
- B3_POINT2POINT_CONSTRAINT_TYPE=3,
+ B3_POINT2POINT_CONSTRAINT_TYPE = 3,
B3_HINGE_CONSTRAINT_TYPE,
B3_CONETWIST_CONSTRAINT_TYPE,
B3_D6_CONSTRAINT_TYPE,
@@ -37,92 +36,86 @@ enum b3TypedConstraintType
B3_MAX_CONSTRAINT_TYPE
};
-
enum b3ConstraintParams
{
- B3_CONSTRAINT_ERP=1,
+ B3_CONSTRAINT_ERP = 1,
B3_CONSTRAINT_STOP_ERP,
B3_CONSTRAINT_CFM,
B3_CONSTRAINT_STOP_CFM
};
#if 1
- #define b3AssertConstrParams(_par) b3Assert(_par)
+#define b3AssertConstrParams(_par) b3Assert(_par)
#else
- #define b3AssertConstrParams(_par)
+#define b3AssertConstrParams(_par)
#endif
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3JointFeedback
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3JointFeedback
{
- b3Vector3 m_appliedForceBodyA;
- b3Vector3 m_appliedTorqueBodyA;
- b3Vector3 m_appliedForceBodyB;
- b3Vector3 m_appliedTorqueBodyB;
+ b3Vector3 m_appliedForceBodyA;
+ b3Vector3 m_appliedTorqueBodyA;
+ b3Vector3 m_appliedForceBodyB;
+ b3Vector3 m_appliedTorqueBodyB;
};
-
struct b3RigidBodyData;
-
///TypedConstraint is the baseclass for Bullet constraints and vehicles
-B3_ATTRIBUTE_ALIGNED16(class) b3TypedConstraint : public b3TypedObject
+B3_ATTRIBUTE_ALIGNED16(class)
+b3TypedConstraint : public b3TypedObject
{
- int m_userConstraintType;
+ int m_userConstraintType;
- union
- {
- int m_userConstraintId;
+ union {
+ int m_userConstraintId;
void* m_userConstraintPtr;
};
- b3Scalar m_breakingImpulseThreshold;
- bool m_isEnabled;
- bool m_needsFeedback;
- int m_overrideNumSolverIterations;
+ b3Scalar m_breakingImpulseThreshold;
+ bool m_isEnabled;
+ bool m_needsFeedback;
+ int m_overrideNumSolverIterations;
-
- b3TypedConstraint& operator=(b3TypedConstraint& other)
+ b3TypedConstraint& operator=(b3TypedConstraint& other)
{
b3Assert(0);
- (void) other;
+ (void)other;
return *this;
}
protected:
- int m_rbA;
- int m_rbB;
- b3Scalar m_appliedImpulse;
- b3Scalar m_dbgDrawSize;
- b3JointFeedback* m_jointFeedback;
+ int m_rbA;
+ int m_rbB;
+ b3Scalar m_appliedImpulse;
+ b3Scalar m_dbgDrawSize;
+ b3JointFeedback* m_jointFeedback;
///internal method used by the constraint solver, don't use them directly
b3Scalar getMotorFactor(b3Scalar pos, b3Scalar lowLim, b3Scalar uppLim, b3Scalar vel, b3Scalar timeFact);
-
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
- virtual ~b3TypedConstraint() {};
- b3TypedConstraint(b3TypedConstraintType type, int bodyA,int bodyB);
+ virtual ~b3TypedConstraint(){};
+ b3TypedConstraint(b3TypedConstraintType type, int bodyA, int bodyB);
- struct b3ConstraintInfo1 {
- int m_numConstraintRows,nub;
+ struct b3ConstraintInfo1
+ {
+ int m_numConstraintRows, nub;
};
-
-
- struct b3ConstraintInfo2 {
+ struct b3ConstraintInfo2
+ {
// integrator parameters: frames per second (1/stepsize), default error
// reduction parameter (0..1).
- b3Scalar fps,erp;
+ b3Scalar fps, erp;
// for the first and second body, pointers to two (linear and angular)
// n*3 jacobian sub matrices, stored by rows. these matrices will have
// been initialized to 0 on entry. if the second body is zero then the
// J2xx pointers may be 0.
- b3Scalar *m_J1linearAxis,*m_J1angularAxis,*m_J2linearAxis,*m_J2angularAxis;
+ b3Scalar *m_J1linearAxis, *m_J1angularAxis, *m_J2linearAxis, *m_J2angularAxis;
// elements to jump from one row to the next in J's
int rowskip;
@@ -130,24 +123,24 @@ public:
// right hand sides of the equation J*v = c + cfm * lambda. cfm is the
// "constraint force mixing" vector. c is set to zero on entry, cfm is
// set to a constant value (typically very small or zero) value on entry.
- b3Scalar *m_constraintError,*cfm;
+ b3Scalar *m_constraintError, *cfm;
// lo and hi limits for variables (set to -/+ infinity on entry).
- b3Scalar *m_lowerLimit,*m_upperLimit;
+ b3Scalar *m_lowerLimit, *m_upperLimit;
// findex vector for variables. see the LCP solver interface for a
// description of what this does. this is set to -1 on entry.
// note that the returned indexes are relative to the first index of
// the constraint.
- int *findex;
+ int* findex;
// number of solver iterations
int m_numIterations;
//damping of the velocity
- b3Scalar m_damping;
+ b3Scalar m_damping;
};
- int getOverrideNumSolverIterations() const
+ int getOverrideNumSolverIterations() const
{
return m_overrideNumSolverIterations;
}
@@ -159,59 +152,55 @@ public:
m_overrideNumSolverIterations = overideNumIterations;
}
-
///internal method used by the constraint solver, don't use them directly
- virtual void setupSolverConstraint(b3ConstraintArray& ca, int solverBodyA,int solverBodyB, b3Scalar timeStep)
+ virtual void setupSolverConstraint(b3ConstraintArray & ca, int solverBodyA, int solverBodyB, b3Scalar timeStep)
{
- (void)ca;
- (void)solverBodyA;
- (void)solverBodyB;
- (void)timeStep;
+ (void)ca;
+ (void)solverBodyA;
+ (void)solverBodyB;
+ (void)timeStep;
}
-
+
///internal method used by the constraint solver, don't use them directly
- virtual void getInfo1 (b3ConstraintInfo1* info,const b3RigidBodyData* bodies)=0;
+ virtual void getInfo1(b3ConstraintInfo1 * info, const b3RigidBodyData* bodies) = 0;
///internal method used by the constraint solver, don't use them directly
- virtual void getInfo2 (b3ConstraintInfo2* info, const b3RigidBodyData* bodies)=0;
+ virtual void getInfo2(b3ConstraintInfo2 * info, const b3RigidBodyData* bodies) = 0;
///internal method used by the constraint solver, don't use them directly
- void internalSetAppliedImpulse(b3Scalar appliedImpulse)
+ void internalSetAppliedImpulse(b3Scalar appliedImpulse)
{
m_appliedImpulse = appliedImpulse;
}
///internal method used by the constraint solver, don't use them directly
- b3Scalar internalGetAppliedImpulse()
+ b3Scalar internalGetAppliedImpulse()
{
return m_appliedImpulse;
}
-
- b3Scalar getBreakingImpulseThreshold() const
+ b3Scalar getBreakingImpulseThreshold() const
{
- return m_breakingImpulseThreshold;
+ return m_breakingImpulseThreshold;
}
- void setBreakingImpulseThreshold(b3Scalar threshold)
+ void setBreakingImpulseThreshold(b3Scalar threshold)
{
m_breakingImpulseThreshold = threshold;
}
- bool isEnabled() const
+ bool isEnabled() const
{
return m_isEnabled;
}
- void setEnabled(bool enabled)
+ void setEnabled(bool enabled)
{
- m_isEnabled=enabled;
+ m_isEnabled = enabled;
}
-
///internal method used by the constraint solver, don't use them directly
- virtual void solveConstraintObsolete(b3SolverBody& /*bodyA*/,b3SolverBody& /*bodyB*/,b3Scalar /*timeStep*/) {};
+ virtual void solveConstraintObsolete(b3SolverBody& /*bodyA*/, b3SolverBody& /*bodyB*/, b3Scalar /*timeStep*/){};
-
int getRigidBodyA() const
{
return m_rbA;
@@ -221,8 +210,7 @@ public:
return m_rbB;
}
-
- int getRigidBodyA()
+ int getRigidBodyA()
{
return m_rbA;
}
@@ -233,15 +221,15 @@ public:
int getUserConstraintType() const
{
- return m_userConstraintType ;
+ return m_userConstraintType;
}
- void setUserConstraintType(int userConstraintType)
+ void setUserConstraintType(int userConstraintType)
{
m_userConstraintType = userConstraintType;
};
- void setUserConstraintId(int uid)
+ void setUserConstraintId(int uid)
{
m_userConstraintId = uid;
}
@@ -251,17 +239,17 @@ public:
return m_userConstraintId;
}
- void setUserConstraintPtr(void* ptr)
+ void setUserConstraintPtr(void* ptr)
{
m_userConstraintPtr = ptr;
}
- void* getUserConstraintPtr()
+ void* getUserConstraintPtr()
{
return m_userConstraintPtr;
}
- void setJointFeedback(b3JointFeedback* jointFeedback)
+ void setJointFeedback(b3JointFeedback * jointFeedback)
{
m_jointFeedback = jointFeedback;
}
@@ -276,37 +264,36 @@ public:
return m_jointFeedback;
}
-
int getUid() const
{
- return m_userConstraintId;
- }
+ return m_userConstraintId;
+ }
- bool needsFeedback() const
+ bool needsFeedback() const
{
return m_needsFeedback;
}
///enableFeedback will allow to read the applied linear and angular impulse
///use getAppliedImpulse, getAppliedLinearImpulse and getAppliedAngularImpulse to read feedback information
- void enableFeedback(bool needsFeedback)
+ void enableFeedback(bool needsFeedback)
{
m_needsFeedback = needsFeedback;
}
- ///getAppliedImpulse is an estimated total applied impulse.
+ ///getAppliedImpulse is an estimated total applied impulse.
///This feedback could be used to determine breaking constraints or playing sounds.
- b3Scalar getAppliedImpulse() const
+ b3Scalar getAppliedImpulse() const
{
b3Assert(m_needsFeedback);
return m_appliedImpulse;
}
- b3TypedConstraintType getConstraintType () const
+ b3TypedConstraintType getConstraintType() const
{
return b3TypedConstraintType(m_objectType);
}
-
+
void setDbgDrawSize(b3Scalar dbgDrawSize)
{
m_dbgDrawSize = dbgDrawSize;
@@ -316,35 +303,34 @@ public:
return m_dbgDrawSize;
}
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, b3Scalar value, int axis = -1) = 0;
+ virtual void setParam(int num, b3Scalar value, int axis = -1) = 0;
///return the local value of parameter
- virtual b3Scalar getParam(int num, int axis = -1) const = 0;
-
-// virtual int calculateSerializeBufferSize() const;
+ virtual b3Scalar getParam(int num, int axis = -1) const = 0;
+
+ // virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
//virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
-
};
-// returns angle in range [-B3_2_PI, B3_2_PI], closest to one of the limits
+// returns angle in range [-B3_2_PI, B3_2_PI], closest to one of the limits
// all arguments should be normalized angles (i.e. in range [-B3_PI, B3_PI])
B3_FORCE_INLINE b3Scalar b3AdjustAngleToLimits(b3Scalar angleInRadians, b3Scalar angleLowerLimitInRadians, b3Scalar angleUpperLimitInRadians)
{
- if(angleLowerLimitInRadians >= angleUpperLimitInRadians)
+ if (angleLowerLimitInRadians >= angleUpperLimitInRadians)
{
return angleInRadians;
}
- else if(angleInRadians < angleLowerLimitInRadians)
+ else if (angleInRadians < angleLowerLimitInRadians)
{
b3Scalar diffLo = b3Fabs(b3NormalizeAngle(angleLowerLimitInRadians - angleInRadians));
b3Scalar diffHi = b3Fabs(b3NormalizeAngle(angleUpperLimitInRadians - angleInRadians));
return (diffLo < diffHi) ? angleInRadians : (angleInRadians + B3_2_PI);
}
- else if(angleInRadians > angleUpperLimitInRadians)
+ else if (angleInRadians > angleUpperLimitInRadians)
{
b3Scalar diffHi = b3Fabs(b3NormalizeAngle(angleInRadians - angleUpperLimitInRadians));
b3Scalar diffLo = b3Fabs(b3NormalizeAngle(angleInRadians - angleLowerLimitInRadians));
@@ -356,6 +342,7 @@ B3_FORCE_INLINE b3Scalar b3AdjustAngleToLimits(b3Scalar angleInRadians, b3Scalar
}
}
+// clang-format off
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct b3TypedConstraintData
{
@@ -379,17 +366,18 @@ struct b3TypedConstraintData
};
+// clang-format on
+
/*B3_FORCE_INLINE int b3TypedConstraint::calculateSerializeBufferSize() const
{
return sizeof(b3TypedConstraintData);
}
*/
-
class b3AngularLimit
{
private:
- b3Scalar
+ b3Scalar
m_center,
m_halfRange,
m_softness,
@@ -404,15 +392,16 @@ private:
public:
/// Default constructor initializes limit as inactive, allowing free constraint movement
b3AngularLimit()
- :m_center(0.0f),
- m_halfRange(-1.0f),
- m_softness(0.9f),
- m_biasFactor(0.3f),
- m_relaxationFactor(1.0f),
- m_correction(0.0f),
- m_sign(0.0f),
- m_solveLimit(false)
- {}
+ : m_center(0.0f),
+ m_halfRange(-1.0f),
+ m_softness(0.9f),
+ m_biasFactor(0.3f),
+ m_relaxationFactor(1.0f),
+ m_correction(0.0f),
+ m_sign(0.0f),
+ m_solveLimit(false)
+ {
+ }
/// Sets all limit's parameters.
/// When low > high limit becomes inactive.
@@ -441,13 +430,13 @@ public:
return m_relaxationFactor;
}
- /// Returns correction value evaluated when test() was invoked
+ /// Returns correction value evaluated when test() was invoked
inline b3Scalar getCorrection() const
{
return m_correction;
}
- /// Returns sign value evaluated when test() was invoked
+ /// Returns sign value evaluated when test() was invoked
inline b3Scalar getSign() const
{
return m_sign;
@@ -475,9 +464,6 @@ public:
b3Scalar getLow() const;
b3Scalar getHigh() const;
-
};
-
-
-#endif //B3_TYPED_CONSTRAINT_H
+#endif //B3_TYPED_CONSTRAINT_H
diff --git a/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp b/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp
index fbc84cc28d..f1080d9d5e 100644
--- a/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp
+++ b/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp
@@ -11,7 +11,6 @@
#include "Bullet3Dynamics/shared/b3ContactConstraint4.h"
#include "Bullet3Dynamics/shared/b3Inertia.h"
-
struct b3CpuRigidBodyPipelineInternalData
{
b3AlignedObjectArray<b3RigidBodyData> m_rigidBodies;
@@ -22,7 +21,6 @@ struct b3CpuRigidBodyPipelineInternalData
b3CpuNarrowPhase* m_np;
b3Config m_config;
};
-
b3CpuRigidBodyPipeline::b3CpuRigidBodyPipeline(class b3CpuNarrowPhase* narrowphase, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config)
{
@@ -39,49 +37,43 @@ b3CpuRigidBodyPipeline::~b3CpuRigidBodyPipeline()
void b3CpuRigidBodyPipeline::updateAabbWorldSpace()
{
-
- for (int i=0;i<this->getNumBodies();i++)
+ for (int i = 0; i < this->getNumBodies(); i++)
{
b3RigidBodyData* body = &m_data->m_rigidBodies[i];
b3Float4 position = body->m_pos;
- b3Quat orientation = body->m_quat;
+ b3Quat orientation = body->m_quat;
int collidableIndex = body->m_collidableIdx;
b3Collidable& collidable = m_data->m_np->getCollidableCpu(collidableIndex);
int shapeIndex = collidable.m_shapeIndex;
-
- if (shapeIndex>=0)
- {
-
+ if (shapeIndex >= 0)
+ {
b3Aabb localAabb = m_data->m_np->getLocalSpaceAabb(shapeIndex);
b3Aabb& worldAabb = m_data->m_aabbWorldSpace[i];
- float margin=0.f;
- b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&worldAabb.m_minVec,&worldAabb.m_maxVec);
- m_data->m_bp->setAabb(i,worldAabb.m_minVec,worldAabb.m_maxVec,0);
+ float margin = 0.f;
+ b3TransformAabb2(localAabb.m_minVec, localAabb.m_maxVec, margin, position, orientation, &worldAabb.m_minVec, &worldAabb.m_maxVec);
+ m_data->m_bp->setAabb(i, worldAabb.m_minVec, worldAabb.m_maxVec, 0);
}
}
}
-void b3CpuRigidBodyPipeline::computeOverlappingPairs()
+void b3CpuRigidBodyPipeline::computeOverlappingPairs()
{
int numPairs = m_data->m_bp->getOverlappingPairCache()->getNumOverlappingPairs();
m_data->m_bp->calculateOverlappingPairs();
numPairs = m_data->m_bp->getOverlappingPairCache()->getNumOverlappingPairs();
- printf("numPairs=%d\n",numPairs);
+ printf("numPairs=%d\n", numPairs);
}
void b3CpuRigidBodyPipeline::computeContactPoints()
{
-
b3AlignedObjectArray<b3Int4>& pairs = m_data->m_bp->getOverlappingPairCache()->getOverlappingPairArray();
-
- m_data->m_np->computeContacts(pairs,m_data->m_aabbWorldSpace, m_data->m_rigidBodies);
+ m_data->m_np->computeContacts(pairs, m_data->m_aabbWorldSpace, m_data->m_rigidBodies);
}
-void b3CpuRigidBodyPipeline::stepSimulation(float deltaTime)
+void b3CpuRigidBodyPipeline::stepSimulation(float deltaTime)
{
-
//update world space aabb's
updateAabbWorldSpace();
@@ -92,73 +84,71 @@ void b3CpuRigidBodyPipeline::stepSimulation(float deltaTime)
computeContactPoints();
//solve contacts
-
+
//update transforms
integrate(deltaTime);
-
-
}
-
-static inline float b3CalcRelVel(const b3Vector3& l0, const b3Vector3& l1, const b3Vector3& a0, const b3Vector3& a1,
- const b3Vector3& linVel0, const b3Vector3& angVel0, const b3Vector3& linVel1, const b3Vector3& angVel1)
+static inline float b3CalcRelVel(const b3Vector3& l0, const b3Vector3& l1, const b3Vector3& a0, const b3Vector3& a1,
+ const b3Vector3& linVel0, const b3Vector3& angVel0, const b3Vector3& linVel1, const b3Vector3& angVel1)
{
return b3Dot(l0, linVel0) + b3Dot(a0, angVel0) + b3Dot(l1, linVel1) + b3Dot(a1, angVel1);
}
-
-static inline void b3SetLinearAndAngular(const b3Vector3& n, const b3Vector3& r0, const b3Vector3& r1,
- b3Vector3& linear, b3Vector3& angular0, b3Vector3& angular1)
+static inline void b3SetLinearAndAngular(const b3Vector3& n, const b3Vector3& r0, const b3Vector3& r1,
+ b3Vector3& linear, b3Vector3& angular0, b3Vector3& angular1)
{
linear = -n;
angular0 = -b3Cross(r0, n);
angular1 = b3Cross(r1, n);
}
-
-
-static inline void b3SolveContact(b3ContactConstraint4& cs,
- const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
- const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
- float maxRambdaDt[4], float minRambdaDt[4])
+static inline void b3SolveContact(b3ContactConstraint4& cs,
+ const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
+ const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
+ float maxRambdaDt[4], float minRambdaDt[4])
{
-
- b3Vector3 dLinVelA; dLinVelA.setZero();
- b3Vector3 dAngVelA; dAngVelA.setZero();
- b3Vector3 dLinVelB; dLinVelB.setZero();
- b3Vector3 dAngVelB; dAngVelB.setZero();
-
- for(int ic=0; ic<4; ic++)
+ b3Vector3 dLinVelA;
+ dLinVelA.setZero();
+ b3Vector3 dAngVelA;
+ dAngVelA.setZero();
+ b3Vector3 dLinVelB;
+ dLinVelB.setZero();
+ b3Vector3 dAngVelB;
+ dAngVelB.setZero();
+
+ for (int ic = 0; ic < 4; ic++)
{
// dont necessary because this makes change to 0
- if( cs.m_jacCoeffInv[ic] == 0.f ) continue;
+ if (cs.m_jacCoeffInv[ic] == 0.f) continue;
{
b3Vector3 angular0, angular1, linear;
b3Vector3 r0 = cs.m_worldPos[ic] - (b3Vector3&)posA;
b3Vector3 r1 = cs.m_worldPos[ic] - (b3Vector3&)posB;
- b3SetLinearAndAngular( (const b3Vector3 &)-cs.m_linear, (const b3Vector3 &)r0, (const b3Vector3 &)r1, linear, angular0, angular1 );
+ b3SetLinearAndAngular((const b3Vector3&)-cs.m_linear, (const b3Vector3&)r0, (const b3Vector3&)r1, linear, angular0, angular1);
- float rambdaDt = b3CalcRelVel((const b3Vector3 &)cs.m_linear,(const b3Vector3 &) -cs.m_linear, angular0, angular1,
- linVelA, angVelA, linVelB, angVelB ) + cs.m_b[ic];
+ float rambdaDt = b3CalcRelVel((const b3Vector3&)cs.m_linear, (const b3Vector3&)-cs.m_linear, angular0, angular1,
+ linVelA, angVelA, linVelB, angVelB) +
+ cs.m_b[ic];
rambdaDt *= cs.m_jacCoeffInv[ic];
{
float prevSum = cs.m_appliedRambdaDt[ic];
float updated = prevSum;
updated += rambdaDt;
- updated = b3Max( updated, minRambdaDt[ic] );
- updated = b3Min( updated, maxRambdaDt[ic] );
+ updated = b3Max(updated, minRambdaDt[ic]);
+ updated = b3Min(updated, maxRambdaDt[ic]);
rambdaDt = updated - prevSum;
cs.m_appliedRambdaDt[ic] = updated;
}
- b3Vector3 linImp0 = invMassA*linear*rambdaDt;
- b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
- b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
- b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
+ b3Vector3 linImp0 = invMassA * linear * rambdaDt;
+ b3Vector3 linImp1 = invMassB * (-linear) * rambdaDt;
+ b3Vector3 angImp0 = (invInertiaA * angular0) * rambdaDt;
+ b3Vector3 angImp1 = (invInertiaB * angular1) * rambdaDt;
#ifdef _WIN32
- b3Assert(_finite(linImp0.getX()));
+ b3Assert(_finite(linImp0.getX()));
b3Assert(_finite(linImp1.getX()));
#endif
{
@@ -169,53 +159,46 @@ static inline void b3SolveContact(b3ContactConstraint4& cs,
}
}
}
-
-
}
-
-
-
-
-static inline void b3SolveFriction(b3ContactConstraint4& cs,
- const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
- const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
- float maxRambdaDt[4], float minRambdaDt[4])
+static inline void b3SolveFriction(b3ContactConstraint4& cs,
+ const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
+ const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
+ float maxRambdaDt[4], float minRambdaDt[4])
{
-
- if( cs.m_fJacCoeffInv[0] == 0 && cs.m_fJacCoeffInv[0] == 0 ) return;
+ if (cs.m_fJacCoeffInv[0] == 0 && cs.m_fJacCoeffInv[0] == 0) return;
const b3Vector3& center = (const b3Vector3&)cs.m_center;
b3Vector3 n = -(const b3Vector3&)cs.m_linear;
b3Vector3 tangent[2];
- b3PlaneSpace1 (n, tangent[0],tangent[1]);
+ b3PlaneSpace1(n, tangent[0], tangent[1]);
b3Vector3 angular0, angular1, linear;
b3Vector3 r0 = center - posA;
b3Vector3 r1 = center - posB;
- for(int i=0; i<2; i++)
+ for (int i = 0; i < 2; i++)
{
- b3SetLinearAndAngular( tangent[i], r0, r1, linear, angular0, angular1 );
+ b3SetLinearAndAngular(tangent[i], r0, r1, linear, angular0, angular1);
float rambdaDt = b3CalcRelVel(linear, -linear, angular0, angular1,
- linVelA, angVelA, linVelB, angVelB );
+ linVelA, angVelA, linVelB, angVelB);
rambdaDt *= cs.m_fJacCoeffInv[i];
- {
- float prevSum = cs.m_fAppliedRambdaDt[i];
- float updated = prevSum;
- updated += rambdaDt;
- updated = b3Max( updated, minRambdaDt[i] );
- updated = b3Min( updated, maxRambdaDt[i] );
- rambdaDt = updated - prevSum;
- cs.m_fAppliedRambdaDt[i] = updated;
- }
+ {
+ float prevSum = cs.m_fAppliedRambdaDt[i];
+ float updated = prevSum;
+ updated += rambdaDt;
+ updated = b3Max(updated, minRambdaDt[i]);
+ updated = b3Min(updated, maxRambdaDt[i]);
+ rambdaDt = updated - prevSum;
+ cs.m_fAppliedRambdaDt[i] = updated;
+ }
- b3Vector3 linImp0 = invMassA*linear*rambdaDt;
- b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
- b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
- b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
+ b3Vector3 linImp0 = invMassA * linear * rambdaDt;
+ b3Vector3 linImp1 = invMassB * (-linear) * rambdaDt;
+ b3Vector3 angImp0 = (invInertiaA * angular0) * rambdaDt;
+ b3Vector3 angImp1 = (invInertiaB * angular1) * rambdaDt;
#ifdef _WIN32
b3Assert(_finite(linImp0.getX()));
b3Assert(_finite(linImp1.getX()));
@@ -226,57 +209,45 @@ static inline void b3SolveFriction(b3ContactConstraint4& cs,
angVelB += angImp1;
}
- { // angular damping for point constraint
- b3Vector3 ab = ( posB - posA ).normalized();
- b3Vector3 ac = ( center - posA ).normalized();
- if( b3Dot( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
+ { // angular damping for point constraint
+ b3Vector3 ab = (posB - posA).normalized();
+ b3Vector3 ac = (center - posA).normalized();
+ if (b3Dot(ab, ac) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
{
- float angNA = b3Dot( n, angVelA );
- float angNB = b3Dot( n, angVelB );
+ float angNA = b3Dot(n, angVelA);
+ float angNB = b3Dot(n, angVelB);
- angVelA -= (angNA*0.1f)*n;
- angVelB -= (angNB*0.1f)*n;
+ angVelA -= (angNA * 0.1f) * n;
+ angVelB -= (angNB * 0.1f) * n;
}
}
-
}
-
-
-
-
-struct b3SolveTask// : public ThreadPool::Task
+struct b3SolveTask // : public ThreadPool::Task
{
- b3SolveTask(b3AlignedObjectArray<b3RigidBodyData>& bodies,
- b3AlignedObjectArray<b3Inertia>& shapes,
+ b3SolveTask(b3AlignedObjectArray<b3RigidBodyData>& bodies,
+ b3AlignedObjectArray<b3Inertia>& shapes,
b3AlignedObjectArray<b3ContactConstraint4>& constraints,
int start, int nConstraints,
int maxNumBatches,
- b3AlignedObjectArray<int>* wgUsedBodies, int curWgidx
- )
- : m_bodies( bodies ), m_shapes( shapes ), m_constraints( constraints ),
- m_wgUsedBodies(wgUsedBodies),m_curWgidx(curWgidx),
-m_start( start ),
- m_nConstraints( nConstraints ),
- m_solveFriction( true ),
- m_maxNumBatches(maxNumBatches)
- {}
-
- unsigned short int getType(){ return 0; }
+ b3AlignedObjectArray<int>* wgUsedBodies, int curWgidx)
+ : m_bodies(bodies), m_shapes(shapes), m_constraints(constraints), m_wgUsedBodies(wgUsedBodies), m_curWgidx(curWgidx), m_start(start), m_nConstraints(nConstraints), m_solveFriction(true), m_maxNumBatches(maxNumBatches)
+ {
+ }
+
+ unsigned short int getType() { return 0; }
void run(int tIdx)
{
b3AlignedObjectArray<int> usedBodies;
//printf("run..............\n");
-
- for (int bb=0;bb<m_maxNumBatches;bb++)
+ for (int bb = 0; bb < m_maxNumBatches; bb++)
{
usedBodies.resize(0);
- for(int ic=m_nConstraints-1; ic>=0; ic--)
+ for (int ic = m_nConstraints - 1; ic >= 0; ic--)
//for(int ic=0; ic<m_nConstraints; ic++)
{
-
int i = m_start + ic;
if (m_constraints[i].m_batchIdx != bb)
continue;
@@ -298,87 +269,80 @@ m_start( start ),
//printf("ic(b)=%d, localBatch=%d\n",ic,localBatch);
}
#endif
- if (aIdx==10)
+ if (aIdx == 10)
{
//printf("ic(a)=%d, localBatch=%d\n",ic,localBatch);
}
- if (usedBodies.size()<(aIdx+1))
+ if (usedBodies.size() < (aIdx + 1))
{
- usedBodies.resize(aIdx+1,0);
+ usedBodies.resize(aIdx + 1, 0);
}
-
- if (usedBodies.size()<(bIdx+1))
+
+ if (usedBodies.size() < (bIdx + 1))
{
- usedBodies.resize(bIdx+1,0);
+ usedBodies.resize(bIdx + 1, 0);
}
if (bodyA.m_invMass)
{
- b3Assert(usedBodies[aIdx]==0);
+ b3Assert(usedBodies[aIdx] == 0);
usedBodies[aIdx]++;
}
-
+
if (bodyB.m_invMass)
{
- b3Assert(usedBodies[bIdx]==0);
+ b3Assert(usedBodies[bIdx] == 0);
usedBodies[bIdx]++;
}
-
- if( !m_solveFriction )
+ if (!m_solveFriction)
{
- float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
- float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
- b3SolveContact( m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, (const b3Matrix3x3 &)m_shapes[aIdx].m_invInertiaWorld,
- (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, (const b3Matrix3x3 &)m_shapes[bIdx].m_invInertiaWorld,
- maxRambdaDt, minRambdaDt );
+ float maxRambdaDt[4] = {FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX};
+ float minRambdaDt[4] = {0.f, 0.f, 0.f, 0.f};
+ b3SolveContact(m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, (const b3Matrix3x3&)m_shapes[aIdx].m_invInertiaWorld,
+ (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, (const b3Matrix3x3&)m_shapes[bIdx].m_invInertiaWorld,
+ maxRambdaDt, minRambdaDt);
}
else
{
- float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
- float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
+ float maxRambdaDt[4] = {FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX};
+ float minRambdaDt[4] = {0.f, 0.f, 0.f, 0.f};
float sum = 0;
- for(int j=0; j<4; j++)
+ for (int j = 0; j < 4; j++)
{
- sum +=m_constraints[i].m_appliedRambdaDt[j];
+ sum += m_constraints[i].m_appliedRambdaDt[j];
}
frictionCoeff = 0.7f;
- for(int j=0; j<4; j++)
+ for (int j = 0; j < 4; j++)
{
- maxRambdaDt[j] = frictionCoeff*sum;
+ maxRambdaDt[j] = frictionCoeff * sum;
minRambdaDt[j] = -maxRambdaDt[j];
}
- b3SolveFriction( m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass,(const b3Matrix3x3 &) m_shapes[aIdx].m_invInertiaWorld,
- (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass,(const b3Matrix3x3 &) m_shapes[bIdx].m_invInertiaWorld,
- maxRambdaDt, minRambdaDt );
-
+ b3SolveFriction(m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, (const b3Matrix3x3&)m_shapes[aIdx].m_invInertiaWorld,
+ (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, (const b3Matrix3x3&)m_shapes[bIdx].m_invInertiaWorld,
+ maxRambdaDt, minRambdaDt);
}
}
if (m_wgUsedBodies)
{
- if (m_wgUsedBodies[m_curWgidx].size()<usedBodies.size())
+ if (m_wgUsedBodies[m_curWgidx].size() < usedBodies.size())
{
m_wgUsedBodies[m_curWgidx].resize(usedBodies.size());
}
- for (int i=0;i<usedBodies.size();i++)
+ for (int i = 0; i < usedBodies.size(); i++)
{
if (usedBodies[i])
{
//printf("cell %d uses body %d\n", m_curWgidx,i);
- m_wgUsedBodies[m_curWgidx][i]=1;
+ m_wgUsedBodies[m_curWgidx][i] = 1;
}
}
}
-
}
-
-
-
}
b3AlignedObjectArray<b3RigidBodyData>& m_bodies;
@@ -397,24 +361,22 @@ void b3CpuRigidBodyPipeline::solveContactConstraints()
int m_nIterations = 4;
b3AlignedObjectArray<b3ContactConstraint4> contactConstraints;
-// const b3AlignedObjectArray<b3Contact4Data>& contacts = m_data->m_np->getContacts();
+ // const b3AlignedObjectArray<b3Contact4Data>& contacts = m_data->m_np->getContacts();
int n = contactConstraints.size();
//convert contacts...
-
-
int maxNumBatches = 250;
- for(int iter=0; iter<m_nIterations; iter++)
+ for (int iter = 0; iter < m_nIterations; iter++)
{
- b3SolveTask task( m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n ,maxNumBatches,0,0);
+ b3SolveTask task(m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n, maxNumBatches, 0, 0);
task.m_solveFriction = false;
task.run(0);
}
- for(int iter=0; iter<m_nIterations; iter++)
+ for (int iter = 0; iter < m_nIterations; iter++)
{
- b3SolveTask task( m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n ,maxNumBatches,0,0);
+ b3SolveTask task(m_data->m_rigidBodies, m_data->m_inertias, contactConstraints, 0, n, maxNumBatches, 0, 0);
task.m_solveFriction = true;
task.run(0);
}
@@ -422,53 +384,51 @@ void b3CpuRigidBodyPipeline::solveContactConstraints()
void b3CpuRigidBodyPipeline::integrate(float deltaTime)
{
- float angDamping=0.f;
- b3Vector3 gravityAcceleration=b3MakeVector3(0,-9,0);
+ float angDamping = 0.f;
+ b3Vector3 gravityAcceleration = b3MakeVector3(0, -9, 0);
//integrate transforms (external forces/gravity should be moved into constraint solver)
- for (int i=0;i<m_data->m_rigidBodies.size();i++)
+ for (int i = 0; i < m_data->m_rigidBodies.size(); i++)
{
- b3IntegrateTransform(&m_data->m_rigidBodies[i],deltaTime,angDamping,gravityAcceleration);
+ b3IntegrateTransform(&m_data->m_rigidBodies[i], deltaTime, angDamping, gravityAcceleration);
}
-
}
-int b3CpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* position, const float* orientation, int collidableIndex, int userData)
+int b3CpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* position, const float* orientation, int collidableIndex, int userData)
{
b3RigidBodyData body;
int bodyIndex = m_data->m_rigidBodies.size();
- body.m_invMass = mass ? 1.f/mass : 0.f;
- body.m_angVel.setValue(0,0,0);
+ body.m_invMass = mass ? 1.f / mass : 0.f;
+ body.m_angVel.setValue(0, 0, 0);
body.m_collidableIdx = collidableIndex;
body.m_frictionCoeff = 0.3f;
- body.m_linVel.setValue(0,0,0);
- body.m_pos.setValue(position[0],position[1],position[2]);
- body.m_quat.setValue(orientation[0],orientation[1],orientation[2],orientation[3]);
+ body.m_linVel.setValue(0, 0, 0);
+ body.m_pos.setValue(position[0], position[1], position[2]);
+ body.m_quat.setValue(orientation[0], orientation[1], orientation[2], orientation[3]);
body.m_restituitionCoeff = 0.f;
m_data->m_rigidBodies.push_back(body);
-
- if (collidableIndex>=0)
+ if (collidableIndex >= 0)
{
b3Aabb& worldAabb = m_data->m_aabbWorldSpace.expand();
b3Aabb localAabb = m_data->m_np->getLocalSpaceAabb(collidableIndex);
- b3Vector3 localAabbMin=b3MakeVector3(localAabb.m_min[0],localAabb.m_min[1],localAabb.m_min[2]);
- b3Vector3 localAabbMax=b3MakeVector3(localAabb.m_max[0],localAabb.m_max[1],localAabb.m_max[2]);
-
+ b3Vector3 localAabbMin = b3MakeVector3(localAabb.m_min[0], localAabb.m_min[1], localAabb.m_min[2]);
+ b3Vector3 localAabbMax = b3MakeVector3(localAabb.m_max[0], localAabb.m_max[1], localAabb.m_max[2]);
+
b3Scalar margin = 0.01f;
b3Transform t;
t.setIdentity();
- t.setOrigin(b3MakeVector3(position[0],position[1],position[2]));
- t.setRotation(b3Quaternion(orientation[0],orientation[1],orientation[2],orientation[3]));
- b3TransformAabb(localAabbMin,localAabbMax, margin,t,worldAabb.m_minVec,worldAabb.m_maxVec);
-
- m_data->m_bp->createProxy(worldAabb.m_minVec,worldAabb.m_maxVec,bodyIndex,0,1,1);
-// b3Vector3 aabbMin,aabbMax;
- // m_data->m_bp->getAabb(bodyIndex,aabbMin,aabbMax);
+ t.setOrigin(b3MakeVector3(position[0], position[1], position[2]));
+ t.setRotation(b3Quaternion(orientation[0], orientation[1], orientation[2], orientation[3]));
+ b3TransformAabb(localAabbMin, localAabbMax, margin, t, worldAabb.m_minVec, worldAabb.m_maxVec);
- } else
+ m_data->m_bp->createProxy(worldAabb.m_minVec, worldAabb.m_maxVec, bodyIndex, 0, 1, 1);
+ // b3Vector3 aabbMin,aabbMax;
+ // m_data->m_bp->getAabb(bodyIndex,aabbMin,aabbMax);
+ }
+ else
{
b3Error("registerPhysicsInstance using invalid collidableIndex\n");
}
@@ -476,13 +436,12 @@ int b3CpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* po
return bodyIndex;
}
-
const struct b3RigidBodyData* b3CpuRigidBodyPipeline::getBodyBuffer() const
{
return m_data->m_rigidBodies.size() ? &m_data->m_rigidBodies[0] : 0;
}
-int b3CpuRigidBodyPipeline::getNumBodies() const
+int b3CpuRigidBodyPipeline::getNumBodies() const
{
return m_data->m_rigidBodies.size();
}
diff --git a/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h b/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h
index 2f3c2ae77e..9c65419f26 100644
--- a/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h
+++ b/thirdparty/bullet/Bullet3Dynamics/b3CpuRigidBodyPipeline.h
@@ -16,52 +16,47 @@ subject to the following restrictions:
#ifndef B3_CPU_RIGIDBODY_PIPELINE_H
#define B3_CPU_RIGIDBODY_PIPELINE_H
-
-
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
class b3CpuRigidBodyPipeline
{
protected:
- struct b3CpuRigidBodyPipelineInternalData* m_data;
+ struct b3CpuRigidBodyPipelineInternalData* m_data;
int allocateCollidable();
public:
-
-
b3CpuRigidBodyPipeline(class b3CpuNarrowPhase* narrowphase, struct b3DynamicBvhBroadphase* broadphaseDbvt, const struct b3Config& config);
virtual ~b3CpuRigidBodyPipeline();
- virtual void stepSimulation(float deltaTime);
- virtual void integrate(float timeStep);
- virtual void updateAabbWorldSpace();
- virtual void computeOverlappingPairs();
- virtual void computeContactPoints();
- virtual void solveContactConstraints();
-
- int registerConvexPolyhedron(class b3ConvexUtility* convex);
-
- int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData);
- void writeAllInstancesToGpu();
- void copyConstraintsToHost();
- void setGravity(const float* grav);
- void reset();
-
- int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB,float breakingThreshold);
+ virtual void stepSimulation(float deltaTime);
+ virtual void integrate(float timeStep);
+ virtual void updateAabbWorldSpace();
+ virtual void computeOverlappingPairs();
+ virtual void computeContactPoints();
+ virtual void solveContactConstraints();
+
+ int registerConvexPolyhedron(class b3ConvexUtility* convex);
+
+ int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData);
+ void writeAllInstancesToGpu();
+ void copyConstraintsToHost();
+ void setGravity(const float* grav);
+ void reset();
+
+ int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, float breakingThreshold);
int createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB, float breakingThreshold);
void removeConstraintByUid(int uid);
- void addConstraint(class b3TypedConstraint* constraint);
- void removeConstraint(b3TypedConstraint* constraint);
+ void addConstraint(class b3TypedConstraint* constraint);
+ void removeConstraint(b3TypedConstraint* constraint);
- void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults);
+ void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults);
const struct b3RigidBodyData* getBodyBuffer() const;
- int getNumBodies() const;
-
+ int getNumBodies() const;
};
-#endif //B3_CPU_RIGIDBODY_PIPELINE_H \ No newline at end of file
+#endif //B3_CPU_RIGIDBODY_PIPELINE_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Dynamics/shared/b3ContactConstraint4.h b/thirdparty/bullet/Bullet3Dynamics/shared/b3ContactConstraint4.h
index 68cf65e312..cf2eed0e7c 100644
--- a/thirdparty/bullet/Bullet3Dynamics/shared/b3ContactConstraint4.h
+++ b/thirdparty/bullet/Bullet3Dynamics/shared/b3ContactConstraint4.h
@@ -5,30 +5,27 @@
typedef struct b3ContactConstraint4 b3ContactConstraint4_t;
-
struct b3ContactConstraint4
{
-
- b3Float4 m_linear;//normal?
+ b3Float4 m_linear; //normal?
b3Float4 m_worldPos[4];
- b3Float4 m_center; // friction
+ b3Float4 m_center; // friction
float m_jacCoeffInv[4];
float m_b[4];
float m_appliedRambdaDt[4];
- float m_fJacCoeffInv[2]; // friction
- float m_fAppliedRambdaDt[2]; // friction
+ float m_fJacCoeffInv[2]; // friction
+ float m_fAppliedRambdaDt[2]; // friction
unsigned int m_bodyA;
unsigned int m_bodyB;
- int m_batchIdx;
+ int m_batchIdx;
unsigned int m_paddings;
-
};
//inline void setFrictionCoeff(float value) { m_linear[3] = value; }
-inline float b3GetFrictionCoeff(b3ContactConstraint4_t* constraint)
+inline float b3GetFrictionCoeff(b3ContactConstraint4_t* constraint)
{
- return constraint->m_linear.w;
+ return constraint->m_linear.w;
}
-#endif //B3_CONTACT_CONSTRAINT5_H
+#endif //B3_CONTACT_CONSTRAINT5_H
diff --git a/thirdparty/bullet/Bullet3Dynamics/shared/b3ConvertConstraint4.h b/thirdparty/bullet/Bullet3Dynamics/shared/b3ConvertConstraint4.h
index 805a2bd3ea..3e72f1c3f2 100644
--- a/thirdparty/bullet/Bullet3Dynamics/shared/b3ConvertConstraint4.h
+++ b/thirdparty/bullet/Bullet3Dynamics/shared/b3ConvertConstraint4.h
@@ -4,89 +4,84 @@
#include "Bullet3Dynamics/shared/b3ContactConstraint4.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-void b3PlaneSpace1 (b3Float4ConstArg n, b3Float4* p, b3Float4* q);
- void b3PlaneSpace1 (b3Float4ConstArg n, b3Float4* p, b3Float4* q)
+void b3PlaneSpace1(b3Float4ConstArg n, b3Float4* p, b3Float4* q);
+void b3PlaneSpace1(b3Float4ConstArg n, b3Float4* p, b3Float4* q)
{
- if (b3Fabs(n.z) > 0.70710678f) {
- // choose p in y-z plane
- float a = n.y*n.y + n.z*n.z;
- float k = 1.f/sqrt(a);
- p[0].x = 0;
- p[0].y = -n.z*k;
- p[0].z = n.y*k;
- // set q = n x p
- q[0].x = a*k;
- q[0].y = -n.x*p[0].z;
- q[0].z = n.x*p[0].y;
- }
- else {
- // choose p in x-y plane
- float a = n.x*n.x + n.y*n.y;
- float k = 1.f/sqrt(a);
- p[0].x = -n.y*k;
- p[0].y = n.x*k;
- p[0].z = 0;
- // set q = n x p
- q[0].x = -n.z*p[0].y;
- q[0].y = n.z*p[0].x;
- q[0].z = a*k;
- }
+ if (b3Fabs(n.z) > 0.70710678f)
+ {
+ // choose p in y-z plane
+ float a = n.y * n.y + n.z * n.z;
+ float k = 1.f / sqrt(a);
+ p[0].x = 0;
+ p[0].y = -n.z * k;
+ p[0].z = n.y * k;
+ // set q = n x p
+ q[0].x = a * k;
+ q[0].y = -n.x * p[0].z;
+ q[0].z = n.x * p[0].y;
+ }
+ else
+ {
+ // choose p in x-y plane
+ float a = n.x * n.x + n.y * n.y;
+ float k = 1.f / sqrt(a);
+ p[0].x = -n.y * k;
+ p[0].y = n.x * k;
+ p[0].z = 0;
+ // set q = n x p
+ q[0].x = -n.z * p[0].y;
+ q[0].y = n.z * p[0].x;
+ q[0].z = a * k;
+ }
}
-
-
-void setLinearAndAngular( b3Float4ConstArg n, b3Float4ConstArg r0, b3Float4ConstArg r1, b3Float4* linear, b3Float4* angular0, b3Float4* angular1)
+void setLinearAndAngular(b3Float4ConstArg n, b3Float4ConstArg r0, b3Float4ConstArg r1, b3Float4* linear, b3Float4* angular0, b3Float4* angular1)
{
- *linear = b3MakeFloat4(n.x,n.y,n.z,0.f);
+ *linear = b3MakeFloat4(n.x, n.y, n.z, 0.f);
*angular0 = b3Cross3(r0, n);
*angular1 = -b3Cross3(r1, n);
}
-
-float calcRelVel( b3Float4ConstArg l0, b3Float4ConstArg l1, b3Float4ConstArg a0, b3Float4ConstArg a1, b3Float4ConstArg linVel0,
- b3Float4ConstArg angVel0, b3Float4ConstArg linVel1, b3Float4ConstArg angVel1 )
+float calcRelVel(b3Float4ConstArg l0, b3Float4ConstArg l1, b3Float4ConstArg a0, b3Float4ConstArg a1, b3Float4ConstArg linVel0,
+ b3Float4ConstArg angVel0, b3Float4ConstArg linVel1, b3Float4ConstArg angVel1)
{
return b3Dot3F4(l0, linVel0) + b3Dot3F4(a0, angVel0) + b3Dot3F4(l1, linVel1) + b3Dot3F4(a1, angVel1);
}
-
float calcJacCoeff(b3Float4ConstArg linear0, b3Float4ConstArg linear1, b3Float4ConstArg angular0, b3Float4ConstArg angular1,
- float invMass0, const b3Mat3x3* invInertia0, float invMass1, const b3Mat3x3* invInertia1)
+ float invMass0, const b3Mat3x3* invInertia0, float invMass1, const b3Mat3x3* invInertia1)
{
// linear0,1 are normlized
- float jmj0 = invMass0;//b3Dot3F4(linear0, linear0)*invMass0;
- float jmj1 = b3Dot3F4(mtMul3(angular0,*invInertia0), angular0);
- float jmj2 = invMass1;//b3Dot3F4(linear1, linear1)*invMass1;
- float jmj3 = b3Dot3F4(mtMul3(angular1,*invInertia1), angular1);
- return -1.f/(jmj0+jmj1+jmj2+jmj3);
+ float jmj0 = invMass0; //b3Dot3F4(linear0, linear0)*invMass0;
+ float jmj1 = b3Dot3F4(mtMul3(angular0, *invInertia0), angular0);
+ float jmj2 = invMass1; //b3Dot3F4(linear1, linear1)*invMass1;
+ float jmj3 = b3Dot3F4(mtMul3(angular1, *invInertia1), angular1);
+ return -1.f / (jmj0 + jmj1 + jmj2 + jmj3);
}
-
-void setConstraint4( b3Float4ConstArg posA, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA,
- b3Float4ConstArg posB, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB,
- __global struct b3Contact4Data* src, float dt, float positionDrift, float positionConstraintCoeff,
- b3ContactConstraint4_t* dstC )
+void setConstraint4(b3Float4ConstArg posA, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA,
+ b3Float4ConstArg posB, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB,
+ __global struct b3Contact4Data* src, float dt, float positionDrift, float positionConstraintCoeff,
+ b3ContactConstraint4_t* dstC)
{
dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);
dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);
- float dtInv = 1.f/dt;
- for(int ic=0; ic<4; ic++)
+ float dtInv = 1.f / dt;
+ for (int ic = 0; ic < 4; ic++)
{
dstC->m_appliedRambdaDt[ic] = 0.f;
}
dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;
-
dstC->m_linear = src->m_worldNormalOnB;
- dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );
- for(int ic=0; ic<4; ic++)
+ dstC->m_linear.w = 0.7f; //src->getFrictionCoeff() );
+ for (int ic = 0; ic < 4; ic++)
{
b3Float4 r0 = src->m_worldPosB[ic] - posA;
b3Float4 r1 = src->m_worldPosB[ic] - posB;
- if( ic >= src->m_worldNormalOnB.w )//npoints
+ if (ic >= src->m_worldNormalOnB.w) //npoints
{
dstC->m_jacCoeffInv[ic] = 0.f;
continue;
@@ -98,56 +93,56 @@ void setConstraint4( b3Float4ConstArg posA, b3Float4ConstArg linVelA, b3Float4Co
setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);
dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,
- invMassA, &invInertiaA, invMassB, &invInertiaB );
+ invMassA, &invInertiaA, invMassB, &invInertiaB);
relVelN = calcRelVel(linear, -linear, angular0, angular1,
- linVelA, angVelA, linVelB, angVelB);
+ linVelA, angVelA, linVelB, angVelB);
- float e = 0.f;//src->getRestituitionCoeff();
- if( relVelN*relVelN < 0.004f ) e = 0.f;
+ float e = 0.f; //src->getRestituitionCoeff();
+ if (relVelN * relVelN < 0.004f) e = 0.f;
- dstC->m_b[ic] = e*relVelN;
+ dstC->m_b[ic] = e * relVelN;
//float penetration = src->m_worldPosB[ic].w;
- dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;
+ dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift) * positionConstraintCoeff * dtInv;
dstC->m_appliedRambdaDt[ic] = 0.f;
}
}
- if( src->m_worldNormalOnB.w > 0 )//npoints
- { // prepare friction
- b3Float4 center = b3MakeFloat4(0.f,0.f,0.f,0.f);
- for(int i=0; i<src->m_worldNormalOnB.w; i++)
+ if (src->m_worldNormalOnB.w > 0) //npoints
+ { // prepare friction
+ b3Float4 center = b3MakeFloat4(0.f, 0.f, 0.f, 0.f);
+ for (int i = 0; i < src->m_worldNormalOnB.w; i++)
center += src->m_worldPosB[i];
center /= (float)src->m_worldNormalOnB.w;
b3Float4 tangent[2];
- b3PlaneSpace1(src->m_worldNormalOnB,&tangent[0],&tangent[1]);
-
+ b3PlaneSpace1(src->m_worldNormalOnB, &tangent[0], &tangent[1]);
+
b3Float4 r[2];
r[0] = center - posA;
r[1] = center - posB;
- for(int i=0; i<2; i++)
+ for (int i = 0; i < 2; i++)
{
b3Float4 linear, angular0, angular1;
setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);
dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,
- invMassA, &invInertiaA, invMassB, &invInertiaB );
+ invMassA, &invInertiaA, invMassB, &invInertiaB);
dstC->m_fAppliedRambdaDt[i] = 0.f;
}
dstC->m_center = center;
}
- for(int i=0; i<4; i++)
+ for (int i = 0; i < 4; i++)
{
- if( i<src->m_worldNormalOnB.w )
+ if (i < src->m_worldNormalOnB.w)
{
dstC->m_worldPos[i] = src->m_worldPosB[i];
}
else
{
- dstC->m_worldPos[i] = b3MakeFloat4(0.f,0.f,0.f,0.f);
+ dstC->m_worldPos[i] = b3MakeFloat4(0.f, 0.f, 0.f, 0.f);
}
}
}
diff --git a/thirdparty/bullet/Bullet3Dynamics/shared/b3Inertia.h b/thirdparty/bullet/Bullet3Dynamics/shared/b3Inertia.h
index 96fe9f8b39..602a1335aa 100644
--- a/thirdparty/bullet/Bullet3Dynamics/shared/b3Inertia.h
+++ b/thirdparty/bullet/Bullet3Dynamics/shared/b3Inertia.h
@@ -11,5 +11,4 @@ struct b3Inertia
b3Mat3x3 m_initInvInertia;
};
-
-#endif //B3_INERTIA_H \ No newline at end of file
+#endif //B3_INERTIA_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Dynamics/shared/b3IntegrateTransforms.h b/thirdparty/bullet/Bullet3Dynamics/shared/b3IntegrateTransforms.h
index e96f90d3f3..56d9118f95 100644
--- a/thirdparty/bullet/Bullet3Dynamics/shared/b3IntegrateTransforms.h
+++ b/thirdparty/bullet/Bullet3Dynamics/shared/b3IntegrateTransforms.h
@@ -2,11 +2,8 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
-
-
-inline void integrateSingleTransform( __global b3RigidBodyData_t* bodies,int nodeID, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)
+inline void integrateSingleTransform(__global b3RigidBodyData_t* bodies, int nodeID, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)
{
-
if (bodies[nodeID].m_invMass != 0.f)
{
float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);
@@ -18,27 +15,27 @@ inline void integrateSingleTransform( __global b3RigidBodyData_t* bodies,int nod
bodies[nodeID].m_angVel.x *= angularDamping;
bodies[nodeID].m_angVel.y *= angularDamping;
bodies[nodeID].m_angVel.z *= angularDamping;
-
+
b3Float4 angvel = bodies[nodeID].m_angVel;
float fAngle = b3Sqrt(b3Dot3F4(angvel, angvel));
-
+
//limit the angular motion
- if(fAngle*timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)
+ if (fAngle * timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)
{
fAngle = BT_GPU_ANGULAR_MOTION_THRESHOLD / timeStep;
}
- if(fAngle < 0.001f)
+ if (fAngle < 0.001f)
{
// use Taylor's expansions of sync function
- axis = angvel * (0.5f*timeStep-(timeStep*timeStep*timeStep)*0.020833333333f * fAngle * fAngle);
+ axis = angvel * (0.5f * timeStep - (timeStep * timeStep * timeStep) * 0.020833333333f * fAngle * fAngle);
}
else
{
// sync(fAngle) = sin(c*fAngle)/t
- axis = angvel * ( b3Sin(0.5f * fAngle * timeStep) / fAngle);
+ axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle);
}
-
+
b3Quat dorn;
dorn.x = axis.x;
dorn.y = axis.y;
@@ -47,23 +44,21 @@ inline void integrateSingleTransform( __global b3RigidBodyData_t* bodies,int nod
b3Quat orn0 = bodies[nodeID].m_quat;
b3Quat predictedOrn = b3QuatMul(dorn, orn0);
predictedOrn = b3QuatNormalized(predictedOrn);
- bodies[nodeID].m_quat=predictedOrn;
+ bodies[nodeID].m_quat = predictedOrn;
}
- //linear velocity
- bodies[nodeID].m_pos += bodies[nodeID].m_linVel * timeStep;
-
+ //linear velocity
+ bodies[nodeID].m_pos += bodies[nodeID].m_linVel * timeStep;
+
//apply gravity
bodies[nodeID].m_linVel += gravityAcceleration * timeStep;
-
}
-
}
-inline void b3IntegrateTransform( __global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)
+inline void b3IntegrateTransform(__global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)
{
float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);
-
- if( (body->m_invMass != 0.f))
+
+ if ((body->m_invMass != 0.f))
{
//angular velocity
{
@@ -72,23 +67,23 @@ inline void b3IntegrateTransform( __global b3RigidBodyData_t* body, float timeSt
body->m_angVel.x *= angularDamping;
body->m_angVel.y *= angularDamping;
body->m_angVel.z *= angularDamping;
-
+
b3Float4 angvel = body->m_angVel;
float fAngle = b3Sqrt(b3Dot3F4(angvel, angvel));
//limit the angular motion
- if(fAngle*timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)
+ if (fAngle * timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)
{
fAngle = BT_GPU_ANGULAR_MOTION_THRESHOLD / timeStep;
}
- if(fAngle < 0.001f)
+ if (fAngle < 0.001f)
{
// use Taylor's expansions of sync function
- axis = angvel * (0.5f*timeStep-(timeStep*timeStep*timeStep)*0.020833333333f * fAngle * fAngle);
+ axis = angvel * (0.5f * timeStep - (timeStep * timeStep * timeStep) * 0.020833333333f * fAngle * fAngle);
}
else
{
// sync(fAngle) = sin(c*fAngle)/t
- axis = angvel * ( b3Sin(0.5f * fAngle * timeStep) / fAngle);
+ axis = angvel * (b3Sin(0.5f * fAngle * timeStep) / fAngle);
}
b3Quat dorn;
dorn.x = axis.x;
@@ -99,15 +94,13 @@ inline void b3IntegrateTransform( __global b3RigidBodyData_t* body, float timeSt
b3Quat predictedOrn = b3QuatMul(dorn, orn0);
predictedOrn = b3QuatNormalized(predictedOrn);
- body->m_quat=predictedOrn;
+ body->m_quat = predictedOrn;
}
//apply gravity
body->m_linVel += gravityAcceleration * timeStep;
- //linear velocity
- body->m_pos += body->m_linVel * timeStep;
-
+ //linear velocity
+ body->m_pos += body->m_linVel * timeStep;
}
-
}
diff --git a/thirdparty/bullet/Bullet3Geometry/b3AabbUtil.h b/thirdparty/bullet/Bullet3Geometry/b3AabbUtil.h
index 4c72d5bbfc..396a401450 100644
--- a/thirdparty/bullet/Bullet3Geometry/b3AabbUtil.h
+++ b/thirdparty/bullet/Bullet3Geometry/b3AabbUtil.h
@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef B3_AABB_UTIL2
#define B3_AABB_UTIL2
@@ -21,20 +19,18 @@ subject to the following restrictions:
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3MinMax.h"
-
-
-B3_FORCE_INLINE void b3AabbExpand (b3Vector3& aabbMin,
- b3Vector3& aabbMax,
- const b3Vector3& expansionMin,
- const b3Vector3& expansionMax)
+B3_FORCE_INLINE void b3AabbExpand(b3Vector3& aabbMin,
+ b3Vector3& aabbMax,
+ const b3Vector3& expansionMin,
+ const b3Vector3& expansionMax)
{
aabbMin = aabbMin + expansionMin;
aabbMax = aabbMax + expansionMax;
}
/// conservative test for overlap between two aabbs
-B3_FORCE_INLINE bool b3TestPointAgainstAabb2(const b3Vector3 &aabbMin1, const b3Vector3 &aabbMax1,
- const b3Vector3 &point)
+B3_FORCE_INLINE bool b3TestPointAgainstAabb2(const b3Vector3& aabbMin1, const b3Vector3& aabbMax1,
+ const b3Vector3& point)
{
bool overlap = true;
overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap;
@@ -43,10 +39,9 @@ B3_FORCE_INLINE bool b3TestPointAgainstAabb2(const b3Vector3 &aabbMin1, const b3
return overlap;
}
-
/// conservative test for overlap between two aabbs
-B3_FORCE_INLINE bool b3TestAabbAgainstAabb2(const b3Vector3 &aabbMin1, const b3Vector3 &aabbMax1,
- const b3Vector3 &aabbMin2, const b3Vector3 &aabbMax2)
+B3_FORCE_INLINE bool b3TestAabbAgainstAabb2(const b3Vector3& aabbMin1, const b3Vector3& aabbMax1,
+ const b3Vector3& aabbMin2, const b3Vector3& aabbMax2)
{
bool overlap = true;
overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
@@ -56,52 +51,49 @@ B3_FORCE_INLINE bool b3TestAabbAgainstAabb2(const b3Vector3 &aabbMin1, const b3V
}
/// conservative test for overlap between triangle and aabb
-B3_FORCE_INLINE bool b3TestTriangleAgainstAabb2(const b3Vector3 *vertices,
- const b3Vector3 &aabbMin, const b3Vector3 &aabbMax)
+B3_FORCE_INLINE bool b3TestTriangleAgainstAabb2(const b3Vector3* vertices,
+ const b3Vector3& aabbMin, const b3Vector3& aabbMax)
{
- const b3Vector3 &p1 = vertices[0];
- const b3Vector3 &p2 = vertices[1];
- const b3Vector3 &p3 = vertices[2];
+ const b3Vector3& p1 = vertices[0];
+ const b3Vector3& p2 = vertices[1];
+ const b3Vector3& p3 = vertices[2];
if (b3Min(b3Min(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false;
if (b3Max(b3Max(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false;
if (b3Min(b3Min(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false;
if (b3Max(b3Max(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false;
-
+
if (b3Min(b3Min(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false;
if (b3Max(b3Max(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false;
return true;
}
-
-B3_FORCE_INLINE int b3Outcode(const b3Vector3& p,const b3Vector3& halfExtent)
+B3_FORCE_INLINE int b3Outcode(const b3Vector3& p, const b3Vector3& halfExtent)
{
- return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) |
- (p.getX() > halfExtent.getX() ? 0x08 : 0x0) |
- (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |
- (p.getY() > halfExtent.getY() ? 0x10 : 0x0) |
- (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |
- (p.getZ() > halfExtent.getZ() ? 0x20 : 0x0);
+ return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) |
+ (p.getX() > halfExtent.getX() ? 0x08 : 0x0) |
+ (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |
+ (p.getY() > halfExtent.getY() ? 0x10 : 0x0) |
+ (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |
+ (p.getZ() > halfExtent.getZ() ? 0x20 : 0x0);
}
-
-
B3_FORCE_INLINE bool b3RayAabb2(const b3Vector3& rayFrom,
- const b3Vector3& rayInvDirection,
- const unsigned int raySign[3],
- const b3Vector3 bounds[2],
- b3Scalar& tmin,
- b3Scalar lambda_min,
- b3Scalar lambda_max)
+ const b3Vector3& rayInvDirection,
+ const unsigned int raySign[3],
+ const b3Vector3 bounds[2],
+ b3Scalar& tmin,
+ b3Scalar lambda_min,
+ b3Scalar lambda_max)
{
b3Scalar tmax, tymin, tymax, tzmin, tzmax;
tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
- tmax = (bounds[1-raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
+ tmax = (bounds[1 - raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
- tymax = (bounds[1-raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
+ tymax = (bounds[1 - raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
- if ( (tmin > tymax) || (tymin > tmax) )
+ if ((tmin > tymax) || (tymin > tmax))
return false;
if (tymin > tmin)
@@ -111,59 +103,59 @@ B3_FORCE_INLINE bool b3RayAabb2(const b3Vector3& rayFrom,
tmax = tymax;
tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
- tzmax = (bounds[1-raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
+ tzmax = (bounds[1 - raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
- if ( (tmin > tzmax) || (tzmin > tmax) )
+ if ((tmin > tzmax) || (tzmin > tmax))
return false;
if (tzmin > tmin)
tmin = tzmin;
if (tzmax < tmax)
tmax = tzmax;
- return ( (tmin < lambda_max) && (tmax > lambda_min) );
+ return ((tmin < lambda_max) && (tmax > lambda_min));
}
-B3_FORCE_INLINE bool b3RayAabb(const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- b3Scalar& param, b3Vector3& normal)
+B3_FORCE_INLINE bool b3RayAabb(const b3Vector3& rayFrom,
+ const b3Vector3& rayTo,
+ const b3Vector3& aabbMin,
+ const b3Vector3& aabbMax,
+ b3Scalar& param, b3Vector3& normal)
{
- b3Vector3 aabbHalfExtent = (aabbMax-aabbMin)* b3Scalar(0.5);
- b3Vector3 aabbCenter = (aabbMax+aabbMin)* b3Scalar(0.5);
- b3Vector3 source = rayFrom - aabbCenter;
- b3Vector3 target = rayTo - aabbCenter;
- int sourceOutcode = b3Outcode(source,aabbHalfExtent);
- int targetOutcode = b3Outcode(target,aabbHalfExtent);
+ b3Vector3 aabbHalfExtent = (aabbMax - aabbMin) * b3Scalar(0.5);
+ b3Vector3 aabbCenter = (aabbMax + aabbMin) * b3Scalar(0.5);
+ b3Vector3 source = rayFrom - aabbCenter;
+ b3Vector3 target = rayTo - aabbCenter;
+ int sourceOutcode = b3Outcode(source, aabbHalfExtent);
+ int targetOutcode = b3Outcode(target, aabbHalfExtent);
if ((sourceOutcode & targetOutcode) == 0x0)
{
b3Scalar lambda_enter = b3Scalar(0.0);
- b3Scalar lambda_exit = param;
+ b3Scalar lambda_exit = param;
b3Vector3 r = target - source;
int i;
- b3Scalar normSign = 1;
- b3Vector3 hitNormal = b3MakeVector3(0,0,0);
- int bit=1;
+ b3Scalar normSign = 1;
+ b3Vector3 hitNormal = b3MakeVector3(0, 0, 0);
+ int bit = 1;
- for (int j=0;j<2;j++)
+ for (int j = 0; j < 2; j++)
{
for (i = 0; i != 3; ++i)
{
if (sourceOutcode & bit)
{
- b3Scalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
+ b3Scalar lambda = (-source[i] - aabbHalfExtent[i] * normSign) / r[i];
if (lambda_enter <= lambda)
{
lambda_enter = lambda;
- hitNormal.setValue(0,0,0);
+ hitNormal.setValue(0, 0, 0);
hitNormal[i] = normSign;
}
}
- else if (targetOutcode & bit)
+ else if (targetOutcode & bit)
{
- b3Scalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
+ b3Scalar lambda = (-source[i] - aabbHalfExtent[i] * normSign) / r[i];
b3SetMin(lambda_exit, lambda);
}
- bit<<=1;
+ bit <<= 1;
}
normSign = b3Scalar(-1.);
}
@@ -177,56 +169,49 @@ B3_FORCE_INLINE bool b3RayAabb(const b3Vector3& rayFrom,
return false;
}
-
-
-B3_FORCE_INLINE void b3TransformAabb(const b3Vector3& halfExtents, b3Scalar margin,const b3Transform& t,b3Vector3& aabbMinOut,b3Vector3& aabbMaxOut)
+B3_FORCE_INLINE void b3TransformAabb(const b3Vector3& halfExtents, b3Scalar margin, const b3Transform& t, b3Vector3& aabbMinOut, b3Vector3& aabbMaxOut)
{
- b3Vector3 halfExtentsWithMargin = halfExtents+b3MakeVector3(margin,margin,margin);
- b3Matrix3x3 abs_b = t.getBasis().absolute();
+ b3Vector3 halfExtentsWithMargin = halfExtents + b3MakeVector3(margin, margin, margin);
+ b3Matrix3x3 abs_b = t.getBasis().absolute();
b3Vector3 center = t.getOrigin();
- b3Vector3 extent = halfExtentsWithMargin.dot3( abs_b[0], abs_b[1], abs_b[2] );
+ b3Vector3 extent = halfExtentsWithMargin.dot3(abs_b[0], abs_b[1], abs_b[2]);
aabbMinOut = center - extent;
aabbMaxOut = center + extent;
}
-
-B3_FORCE_INLINE void b3TransformAabb(const b3Vector3& localAabbMin,const b3Vector3& localAabbMax, b3Scalar margin,const b3Transform& trans,b3Vector3& aabbMinOut,b3Vector3& aabbMaxOut)
+B3_FORCE_INLINE void b3TransformAabb(const b3Vector3& localAabbMin, const b3Vector3& localAabbMax, b3Scalar margin, const b3Transform& trans, b3Vector3& aabbMinOut, b3Vector3& aabbMaxOut)
{
- //b3Assert(localAabbMin.getX() <= localAabbMax.getX());
- //b3Assert(localAabbMin.getY() <= localAabbMax.getY());
- //b3Assert(localAabbMin.getZ() <= localAabbMax.getZ());
- b3Vector3 localHalfExtents = b3Scalar(0.5)*(localAabbMax-localAabbMin);
- localHalfExtents+=b3MakeVector3(margin,margin,margin);
-
- b3Vector3 localCenter = b3Scalar(0.5)*(localAabbMax+localAabbMin);
- b3Matrix3x3 abs_b = trans.getBasis().absolute();
- b3Vector3 center = trans(localCenter);
- b3Vector3 extent = localHalfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] );
- aabbMinOut = center-extent;
- aabbMaxOut = center+extent;
+ //b3Assert(localAabbMin.getX() <= localAabbMax.getX());
+ //b3Assert(localAabbMin.getY() <= localAabbMax.getY());
+ //b3Assert(localAabbMin.getZ() <= localAabbMax.getZ());
+ b3Vector3 localHalfExtents = b3Scalar(0.5) * (localAabbMax - localAabbMin);
+ localHalfExtents += b3MakeVector3(margin, margin, margin);
+
+ b3Vector3 localCenter = b3Scalar(0.5) * (localAabbMax + localAabbMin);
+ b3Matrix3x3 abs_b = trans.getBasis().absolute();
+ b3Vector3 center = trans(localCenter);
+ b3Vector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
+ aabbMinOut = center - extent;
+ aabbMaxOut = center + extent;
}
#define B3_USE_BANCHLESS 1
#ifdef B3_USE_BANCHLESS
- //This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
- B3_FORCE_INLINE unsigned b3TestQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
- {
- return static_cast<unsigned int>(b3Select((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
- & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
- & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
- 1, 0));
- }
+//This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
+B3_FORCE_INLINE unsigned b3TestQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1, const unsigned short int* aabbMax1, const unsigned short int* aabbMin2, const unsigned short int* aabbMax2)
+{
+ return static_cast<unsigned int>(b3Select((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0]) & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2]) & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
+ 1, 0));
+}
#else
- B3_FORCE_INLINE bool b3TestQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
- {
- bool overlap = true;
- overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
- overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
- overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
- return overlap;
- }
-#endif //B3_USE_BANCHLESS
-
-#endif //B3_AABB_UTIL2
-
+B3_FORCE_INLINE bool b3TestQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1, const unsigned short int* aabbMax1, const unsigned short int* aabbMin2, const unsigned short int* aabbMax2)
+{
+ bool overlap = true;
+ overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
+ overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
+ overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
+ return overlap;
+}
+#endif //B3_USE_BANCHLESS
+#endif //B3_AABB_UTIL2
diff --git a/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp b/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp
index 18835c38d5..b37652456e 100644
--- a/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp
+++ b/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.cpp
@@ -20,850 +20,851 @@ subject to the following restrictions:
#include "Bullet3Common/b3Vector3.h"
#ifdef __GNUC__
- #include <stdint.h>
- typedef int32_t btInt32_t;
- typedef int64_t btInt64_t;
- typedef uint32_t btUint32_t;
- typedef uint64_t btUint64_t;
+#include <stdint.h>
+typedef int32_t btInt32_t;
+typedef int64_t btInt64_t;
+typedef uint32_t btUint32_t;
+typedef uint64_t btUint64_t;
#elif defined(_MSC_VER)
- typedef __int32 btInt32_t;
- typedef __int64 btInt64_t;
- typedef unsigned __int32 btUint32_t;
- typedef unsigned __int64 btUint64_t;
+typedef __int32 btInt32_t;
+typedef __int64 btInt64_t;
+typedef unsigned __int32 btUint32_t;
+typedef unsigned __int64 btUint64_t;
#else
- typedef int btInt32_t;
- typedef long long int btInt64_t;
- typedef unsigned int btUint32_t;
- typedef unsigned long long int btUint64_t;
+typedef int btInt32_t;
+typedef long long int btInt64_t;
+typedef unsigned int btUint32_t;
+typedef unsigned long long int btUint64_t;
#endif
-
//The definition of USE_X86_64_ASM is moved into the build system. You can enable it manually by commenting out the following lines
//#if (defined(__GNUC__) && defined(__x86_64__) && !defined(__ICL)) // || (defined(__ICL) && defined(_M_X64)) bug in Intel compiler, disable inline assembly
// #define USE_X86_64_ASM
//#endif
-
//#define DEBUG_CONVEX_HULL
//#define SHOW_ITERATIONS
#if defined(DEBUG_CONVEX_HULL) || defined(SHOW_ITERATIONS)
- #include <stdio.h>
+#include <stdio.h>
#endif
// Convex hull implementation based on Preparata and Hong
// Ole Kniemeyer, MAXON Computer GmbH
class b3ConvexHullInternal
{
+public:
+ class Point64
+ {
public:
-
- class Point64
- {
- public:
- btInt64_t x;
- btInt64_t y;
- btInt64_t z;
-
- Point64(btInt64_t x, btInt64_t y, btInt64_t z): x(x), y(y), z(z)
- {
- }
+ btInt64_t x;
+ btInt64_t y;
+ btInt64_t z;
- bool isZero()
- {
- return (x == 0) && (y == 0) && (z == 0);
- }
+ Point64(btInt64_t x, btInt64_t y, btInt64_t z) : x(x), y(y), z(z)
+ {
+ }
- btInt64_t dot(const Point64& b) const
- {
- return x * b.x + y * b.y + z * b.z;
- }
- };
-
- class Point32
- {
- public:
- btInt32_t x;
- btInt32_t y;
- btInt32_t z;
- int index;
-
- Point32()
- {
- }
-
- Point32(btInt32_t x, btInt32_t y, btInt32_t z): x(x), y(y), z(z), index(-1)
- {
- }
-
- bool operator==(const Point32& b) const
- {
- return (x == b.x) && (y == b.y) && (z == b.z);
- }
+ bool isZero()
+ {
+ return (x == 0) && (y == 0) && (z == 0);
+ }
- bool operator!=(const Point32& b) const
- {
- return (x != b.x) || (y != b.y) || (z != b.z);
- }
+ btInt64_t dot(const Point64& b) const
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
+ };
- bool isZero()
- {
- return (x == 0) && (y == 0) && (z == 0);
- }
+ class Point32
+ {
+ public:
+ btInt32_t x;
+ btInt32_t y;
+ btInt32_t z;
+ int index;
- Point64 cross(const Point32& b) const
- {
- return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
- }
+ Point32()
+ {
+ }
- Point64 cross(const Point64& b) const
- {
- return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
- }
+ Point32(btInt32_t x, btInt32_t y, btInt32_t z) : x(x), y(y), z(z), index(-1)
+ {
+ }
- btInt64_t dot(const Point32& b) const
- {
- return x * b.x + y * b.y + z * b.z;
- }
+ bool operator==(const Point32& b) const
+ {
+ return (x == b.x) && (y == b.y) && (z == b.z);
+ }
- btInt64_t dot(const Point64& b) const
- {
- return x * b.x + y * b.y + z * b.z;
- }
+ bool operator!=(const Point32& b) const
+ {
+ return (x != b.x) || (y != b.y) || (z != b.z);
+ }
- Point32 operator+(const Point32& b) const
- {
- return Point32(x + b.x, y + b.y, z + b.z);
- }
+ bool isZero()
+ {
+ return (x == 0) && (y == 0) && (z == 0);
+ }
- Point32 operator-(const Point32& b) const
- {
- return Point32(x - b.x, y - b.y, z - b.z);
- }
- };
+ Point64 cross(const Point32& b) const
+ {
+ return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
+ }
- class Int128
+ Point64 cross(const Point64& b) const
{
- public:
- btUint64_t low;
- btUint64_t high;
+ return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
+ }
- Int128()
- {
- }
+ btInt64_t dot(const Point32& b) const
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
- Int128(btUint64_t low, btUint64_t high): low(low), high(high)
- {
- }
+ btInt64_t dot(const Point64& b) const
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
- Int128(btUint64_t low): low(low), high(0)
- {
- }
+ Point32 operator+(const Point32& b) const
+ {
+ return Point32(x + b.x, y + b.y, z + b.z);
+ }
- Int128(btInt64_t value): low(value), high((value >= 0) ? 0 : (btUint64_t) -1LL)
- {
- }
+ Point32 operator-(const Point32& b) const
+ {
+ return Point32(x - b.x, y - b.y, z - b.z);
+ }
+ };
- static Int128 mul(btInt64_t a, btInt64_t b);
+ class Int128
+ {
+ public:
+ btUint64_t low;
+ btUint64_t high;
- static Int128 mul(btUint64_t a, btUint64_t b);
+ Int128()
+ {
+ }
- Int128 operator-() const
- {
- return Int128((btUint64_t) -(btInt64_t)low, ~high + (low == 0));
- }
+ Int128(btUint64_t low, btUint64_t high) : low(low), high(high)
+ {
+ }
- Int128 operator+(const Int128& b) const
- {
+ Int128(btUint64_t low) : low(low), high(0)
+ {
+ }
+
+ Int128(btInt64_t value) : low(value), high((value >= 0) ? 0 : (btUint64_t)-1LL)
+ {
+ }
+
+ static Int128 mul(btInt64_t a, btInt64_t b);
+
+ static Int128 mul(btUint64_t a, btUint64_t b);
+
+ Int128 operator-() const
+ {
+ return Int128((btUint64_t) - (btInt64_t)low, ~high + (low == 0));
+ }
+
+ Int128 operator+(const Int128& b) const
+ {
#ifdef USE_X86_64_ASM
- Int128 result;
- __asm__ ("addq %[bl], %[rl]\n\t"
- "adcq %[bh], %[rh]\n\t"
- : [rl] "=r" (result.low), [rh] "=r" (result.high)
- : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
- : "cc" );
- return result;
+ Int128 result;
+ __asm__(
+ "addq %[bl], %[rl]\n\t"
+ "adcq %[bh], %[rh]\n\t"
+ : [rl] "=r"(result.low), [rh] "=r"(result.high)
+ : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
+ : "cc");
+ return result;
#else
- btUint64_t lo = low + b.low;
- return Int128(lo, high + b.high + (lo < low));
+ btUint64_t lo = low + b.low;
+ return Int128(lo, high + b.high + (lo < low));
#endif
- }
+ }
- Int128 operator-(const Int128& b) const
- {
+ Int128 operator-(const Int128& b) const
+ {
#ifdef USE_X86_64_ASM
- Int128 result;
- __asm__ ("subq %[bl], %[rl]\n\t"
- "sbbq %[bh], %[rh]\n\t"
- : [rl] "=r" (result.low), [rh] "=r" (result.high)
- : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
- : "cc" );
- return result;
+ Int128 result;
+ __asm__(
+ "subq %[bl], %[rl]\n\t"
+ "sbbq %[bh], %[rh]\n\t"
+ : [rl] "=r"(result.low), [rh] "=r"(result.high)
+ : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
+ : "cc");
+ return result;
#else
- return *this + -b;
+ return *this + -b;
#endif
- }
+ }
- Int128& operator+=(const Int128& b)
- {
+ Int128& operator+=(const Int128& b)
+ {
#ifdef USE_X86_64_ASM
- __asm__ ("addq %[bl], %[rl]\n\t"
- "adcq %[bh], %[rh]\n\t"
- : [rl] "=r" (low), [rh] "=r" (high)
- : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
- : "cc" );
+ __asm__(
+ "addq %[bl], %[rl]\n\t"
+ "adcq %[bh], %[rh]\n\t"
+ : [rl] "=r"(low), [rh] "=r"(high)
+ : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
+ : "cc");
#else
- btUint64_t lo = low + b.low;
- if (lo < low)
- {
- ++high;
- }
- low = lo;
- high += b.high;
+ btUint64_t lo = low + b.low;
+ if (lo < low)
+ {
+ ++high;
+ }
+ low = lo;
+ high += b.high;
#endif
- return *this;
- }
+ return *this;
+ }
- Int128& operator++()
- {
- if (++low == 0)
- {
- ++high;
- }
- return *this;
- }
+ Int128& operator++()
+ {
+ if (++low == 0)
+ {
+ ++high;
+ }
+ return *this;
+ }
- Int128 operator*(btInt64_t b) const;
+ Int128 operator*(btInt64_t b) const;
- b3Scalar toScalar() const
- {
- return ((btInt64_t) high >= 0) ? b3Scalar(high) * (b3Scalar(0x100000000LL) * b3Scalar(0x100000000LL)) + b3Scalar(low)
- : -(-*this).toScalar();
- }
+ b3Scalar toScalar() const
+ {
+ return ((btInt64_t)high >= 0) ? b3Scalar(high) * (b3Scalar(0x100000000LL) * b3Scalar(0x100000000LL)) + b3Scalar(low)
+ : -(-*this).toScalar();
+ }
- int getSign() const
- {
- return ((btInt64_t) high < 0) ? -1 : (high || low) ? 1 : 0;
- }
+ int getSign() const
+ {
+ return ((btInt64_t)high < 0) ? -1 : (high || low) ? 1 : 0;
+ }
- bool operator<(const Int128& b) const
- {
- return (high < b.high) || ((high == b.high) && (low < b.low));
- }
+ bool operator<(const Int128& b) const
+ {
+ return (high < b.high) || ((high == b.high) && (low < b.low));
+ }
- int ucmp(const Int128&b) const
- {
- if (high < b.high)
- {
- return -1;
- }
- if (high > b.high)
- {
- return 1;
- }
- if (low < b.low)
- {
- return -1;
- }
- if (low > b.low)
- {
- return 1;
- }
- return 0;
- }
- };
+ int ucmp(const Int128& b) const
+ {
+ if (high < b.high)
+ {
+ return -1;
+ }
+ if (high > b.high)
+ {
+ return 1;
+ }
+ if (low < b.low)
+ {
+ return -1;
+ }
+ if (low > b.low)
+ {
+ return 1;
+ }
+ return 0;
+ }
+ };
+ class Rational64
+ {
+ private:
+ btUint64_t m_numerator;
+ btUint64_t m_denominator;
+ int sign;
- class Rational64
+ public:
+ Rational64(btInt64_t numerator, btInt64_t denominator)
{
- private:
- btUint64_t m_numerator;
- btUint64_t m_denominator;
- int sign;
-
- public:
- Rational64(btInt64_t numerator, btInt64_t denominator)
- {
- if (numerator > 0)
- {
- sign = 1;
- m_numerator = (btUint64_t) numerator;
- }
- else if (numerator < 0)
- {
- sign = -1;
- m_numerator = (btUint64_t) -numerator;
- }
- else
- {
- sign = 0;
- m_numerator = 0;
- }
- if (denominator > 0)
- {
- m_denominator = (btUint64_t) denominator;
- }
- else if (denominator < 0)
- {
- sign = -sign;
- m_denominator = (btUint64_t) -denominator;
- }
- else
- {
- m_denominator = 0;
- }
- }
-
- bool isNegativeInfinity() const
- {
- return (sign < 0) && (m_denominator == 0);
- }
-
- bool isNaN() const
- {
- return (sign == 0) && (m_denominator == 0);
- }
-
- int compare(const Rational64& b) const;
-
- b3Scalar toScalar() const
- {
- return sign * ((m_denominator == 0) ? B3_INFINITY : (b3Scalar) m_numerator / m_denominator);
- }
- };
-
+ if (numerator > 0)
+ {
+ sign = 1;
+ m_numerator = (btUint64_t)numerator;
+ }
+ else if (numerator < 0)
+ {
+ sign = -1;
+ m_numerator = (btUint64_t)-numerator;
+ }
+ else
+ {
+ sign = 0;
+ m_numerator = 0;
+ }
+ if (denominator > 0)
+ {
+ m_denominator = (btUint64_t)denominator;
+ }
+ else if (denominator < 0)
+ {
+ sign = -sign;
+ m_denominator = (btUint64_t)-denominator;
+ }
+ else
+ {
+ m_denominator = 0;
+ }
+ }
- class Rational128
+ bool isNegativeInfinity() const
{
- private:
- Int128 numerator;
- Int128 denominator;
- int sign;
- bool isInt64;
+ return (sign < 0) && (m_denominator == 0);
+ }
- public:
- Rational128(btInt64_t value)
- {
- if (value > 0)
- {
- sign = 1;
- this->numerator = value;
- }
- else if (value < 0)
- {
- sign = -1;
- this->numerator = -value;
- }
- else
- {
- sign = 0;
- this->numerator = (btUint64_t) 0;
- }
- this->denominator = (btUint64_t) 1;
- isInt64 = true;
- }
+ bool isNaN() const
+ {
+ return (sign == 0) && (m_denominator == 0);
+ }
- Rational128(const Int128& numerator, const Int128& denominator)
- {
- sign = numerator.getSign();
- if (sign >= 0)
- {
- this->numerator = numerator;
- }
- else
- {
- this->numerator = -numerator;
- }
- int dsign = denominator.getSign();
- if (dsign >= 0)
- {
- this->denominator = denominator;
- }
- else
- {
- sign = -sign;
- this->denominator = -denominator;
- }
- isInt64 = false;
- }
+ int compare(const Rational64& b) const;
- int compare(const Rational128& b) const;
+ b3Scalar toScalar() const
+ {
+ return sign * ((m_denominator == 0) ? B3_INFINITY : (b3Scalar)m_numerator / m_denominator);
+ }
+ };
- int compare(btInt64_t b) const;
+ class Rational128
+ {
+ private:
+ Int128 numerator;
+ Int128 denominator;
+ int sign;
+ bool isInt64;
- b3Scalar toScalar() const
- {
- return sign * ((denominator.getSign() == 0) ? B3_INFINITY : numerator.toScalar() / denominator.toScalar());
- }
- };
+ public:
+ Rational128(btInt64_t value)
+ {
+ if (value > 0)
+ {
+ sign = 1;
+ this->numerator = value;
+ }
+ else if (value < 0)
+ {
+ sign = -1;
+ this->numerator = -value;
+ }
+ else
+ {
+ sign = 0;
+ this->numerator = (btUint64_t)0;
+ }
+ this->denominator = (btUint64_t)1;
+ isInt64 = true;
+ }
- class PointR128
+ Rational128(const Int128& numerator, const Int128& denominator)
{
- public:
- Int128 x;
- Int128 y;
- Int128 z;
- Int128 denominator;
+ sign = numerator.getSign();
+ if (sign >= 0)
+ {
+ this->numerator = numerator;
+ }
+ else
+ {
+ this->numerator = -numerator;
+ }
+ int dsign = denominator.getSign();
+ if (dsign >= 0)
+ {
+ this->denominator = denominator;
+ }
+ else
+ {
+ sign = -sign;
+ this->denominator = -denominator;
+ }
+ isInt64 = false;
+ }
- PointR128()
- {
- }
+ int compare(const Rational128& b) const;
- PointR128(Int128 x, Int128 y, Int128 z, Int128 denominator): x(x), y(y), z(z), denominator(denominator)
- {
- }
+ int compare(btInt64_t b) const;
- b3Scalar xvalue() const
- {
- return x.toScalar() / denominator.toScalar();
- }
+ b3Scalar toScalar() const
+ {
+ return sign * ((denominator.getSign() == 0) ? B3_INFINITY : numerator.toScalar() / denominator.toScalar());
+ }
+ };
- b3Scalar yvalue() const
- {
- return y.toScalar() / denominator.toScalar();
- }
+ class PointR128
+ {
+ public:
+ Int128 x;
+ Int128 y;
+ Int128 z;
+ Int128 denominator;
- b3Scalar zvalue() const
- {
- return z.toScalar() / denominator.toScalar();
- }
- };
+ PointR128()
+ {
+ }
+ PointR128(Int128 x, Int128 y, Int128 z, Int128 denominator) : x(x), y(y), z(z), denominator(denominator)
+ {
+ }
- class Edge;
- class Face;
+ b3Scalar xvalue() const
+ {
+ return x.toScalar() / denominator.toScalar();
+ }
- class Vertex
+ b3Scalar yvalue() const
{
- public:
- Vertex* next;
- Vertex* prev;
- Edge* edges;
- Face* firstNearbyFace;
- Face* lastNearbyFace;
- PointR128 point128;
- Point32 point;
- int copy;
-
- Vertex(): next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-1)
- {
- }
+ return y.toScalar() / denominator.toScalar();
+ }
-#ifdef DEBUG_CONVEX_HULL
- void print()
- {
- b3Printf("V%d (%d, %d, %d)", point.index, point.x, point.y, point.z);
- }
+ b3Scalar zvalue() const
+ {
+ return z.toScalar() / denominator.toScalar();
+ }
+ };
- void printGraph();
-#endif
+ class Edge;
+ class Face;
- Point32 operator-(const Vertex& b) const
- {
- return point - b.point;
- }
+ class Vertex
+ {
+ public:
+ Vertex* next;
+ Vertex* prev;
+ Edge* edges;
+ Face* firstNearbyFace;
+ Face* lastNearbyFace;
+ PointR128 point128;
+ Point32 point;
+ int copy;
- Rational128 dot(const Point64& b) const
- {
- return (point.index >= 0) ? Rational128(point.dot(b))
- : Rational128(point128.x * b.x + point128.y * b.y + point128.z * b.z, point128.denominator);
- }
+ Vertex() : next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-1)
+ {
+ }
- b3Scalar xvalue() const
- {
- return (point.index >= 0) ? b3Scalar(point.x) : point128.xvalue();
- }
+#ifdef DEBUG_CONVEX_HULL
+ void print()
+ {
+ b3Printf("V%d (%d, %d, %d)", point.index, point.x, point.y, point.z);
+ }
- b3Scalar yvalue() const
- {
- return (point.index >= 0) ? b3Scalar(point.y) : point128.yvalue();
- }
+ void printGraph();
+#endif
- b3Scalar zvalue() const
- {
- return (point.index >= 0) ? b3Scalar(point.z) : point128.zvalue();
- }
+ Point32 operator-(const Vertex& b) const
+ {
+ return point - b.point;
+ }
- void receiveNearbyFaces(Vertex* src)
- {
- if (lastNearbyFace)
- {
- lastNearbyFace->nextWithSameNearbyVertex = src->firstNearbyFace;
- }
- else
- {
- firstNearbyFace = src->firstNearbyFace;
- }
- if (src->lastNearbyFace)
- {
- lastNearbyFace = src->lastNearbyFace;
- }
- for (Face* f = src->firstNearbyFace; f; f = f->nextWithSameNearbyVertex)
- {
- b3Assert(f->nearbyVertex == src);
- f->nearbyVertex = this;
- }
- src->firstNearbyFace = NULL;
- src->lastNearbyFace = NULL;
- }
- };
+ Rational128 dot(const Point64& b) const
+ {
+ return (point.index >= 0) ? Rational128(point.dot(b))
+ : Rational128(point128.x * b.x + point128.y * b.y + point128.z * b.z, point128.denominator);
+ }
+ b3Scalar xvalue() const
+ {
+ return (point.index >= 0) ? b3Scalar(point.x) : point128.xvalue();
+ }
- class Edge
+ b3Scalar yvalue() const
{
- public:
- Edge* next;
- Edge* prev;
- Edge* reverse;
- Vertex* target;
- Face* face;
- int copy;
+ return (point.index >= 0) ? b3Scalar(point.y) : point128.yvalue();
+ }
- ~Edge()
- {
- next = NULL;
- prev = NULL;
- reverse = NULL;
- target = NULL;
- face = NULL;
- }
+ b3Scalar zvalue() const
+ {
+ return (point.index >= 0) ? b3Scalar(point.z) : point128.zvalue();
+ }
- void link(Edge* n)
- {
- b3Assert(reverse->target == n->reverse->target);
- next = n;
- n->prev = this;
- }
+ void receiveNearbyFaces(Vertex* src)
+ {
+ if (lastNearbyFace)
+ {
+ lastNearbyFace->nextWithSameNearbyVertex = src->firstNearbyFace;
+ }
+ else
+ {
+ firstNearbyFace = src->firstNearbyFace;
+ }
+ if (src->lastNearbyFace)
+ {
+ lastNearbyFace = src->lastNearbyFace;
+ }
+ for (Face* f = src->firstNearbyFace; f; f = f->nextWithSameNearbyVertex)
+ {
+ b3Assert(f->nearbyVertex == src);
+ f->nearbyVertex = this;
+ }
+ src->firstNearbyFace = NULL;
+ src->lastNearbyFace = NULL;
+ }
+ };
-#ifdef DEBUG_CONVEX_HULL
- void print()
- {
- b3Printf("E%p : %d -> %d, n=%p p=%p (0 %d\t%d\t%d) -> (%d %d %d)", this, reverse->target->point.index, target->point.index, next, prev,
- reverse->target->point.x, reverse->target->point.y, reverse->target->point.z, target->point.x, target->point.y, target->point.z);
- }
-#endif
- };
+ class Edge
+ {
+ public:
+ Edge* next;
+ Edge* prev;
+ Edge* reverse;
+ Vertex* target;
+ Face* face;
+ int copy;
+
+ ~Edge()
+ {
+ next = NULL;
+ prev = NULL;
+ reverse = NULL;
+ target = NULL;
+ face = NULL;
+ }
- class Face
+ void link(Edge* n)
{
- public:
- Face* next;
- Vertex* nearbyVertex;
- Face* nextWithSameNearbyVertex;
- Point32 origin;
- Point32 dir0;
- Point32 dir1;
+ b3Assert(reverse->target == n->reverse->target);
+ next = n;
+ n->prev = this;
+ }
- Face(): next(NULL), nearbyVertex(NULL), nextWithSameNearbyVertex(NULL)
- {
- }
+#ifdef DEBUG_CONVEX_HULL
+ void print()
+ {
+ b3Printf("E%p : %d -> %d, n=%p p=%p (0 %d\t%d\t%d) -> (%d %d %d)", this, reverse->target->point.index, target->point.index, next, prev,
+ reverse->target->point.x, reverse->target->point.y, reverse->target->point.z, target->point.x, target->point.y, target->point.z);
+ }
+#endif
+ };
- void init(Vertex* a, Vertex* b, Vertex* c)
- {
- nearbyVertex = a;
- origin = a->point;
- dir0 = *b - *a;
- dir1 = *c - *a;
- if (a->lastNearbyFace)
- {
- a->lastNearbyFace->nextWithSameNearbyVertex = this;
- }
- else
- {
- a->firstNearbyFace = this;
- }
- a->lastNearbyFace = this;
- }
+ class Face
+ {
+ public:
+ Face* next;
+ Vertex* nearbyVertex;
+ Face* nextWithSameNearbyVertex;
+ Point32 origin;
+ Point32 dir0;
+ Point32 dir1;
- Point64 getNormal()
- {
- return dir0.cross(dir1);
- }
- };
+ Face() : next(NULL), nearbyVertex(NULL), nextWithSameNearbyVertex(NULL)
+ {
+ }
- template<typename UWord, typename UHWord> class DMul
+ void init(Vertex* a, Vertex* b, Vertex* c)
{
- private:
- static btUint32_t high(btUint64_t value)
- {
- return (btUint32_t) (value >> 32);
- }
-
- static btUint32_t low(btUint64_t value)
- {
- return (btUint32_t) value;
- }
-
- static btUint64_t mul(btUint32_t a, btUint32_t b)
- {
- return (btUint64_t) a * (btUint64_t) b;
- }
-
- static void shlHalf(btUint64_t& value)
- {
- value <<= 32;
- }
-
- static btUint64_t high(Int128 value)
- {
- return value.high;
- }
-
- static btUint64_t low(Int128 value)
- {
- return value.low;
- }
-
- static Int128 mul(btUint64_t a, btUint64_t b)
- {
- return Int128::mul(a, b);
- }
-
- static void shlHalf(Int128& value)
- {
- value.high = value.low;
- value.low = 0;
- }
-
- public:
-
- static void mul(UWord a, UWord b, UWord& resLow, UWord& resHigh)
- {
- UWord p00 = mul(low(a), low(b));
- UWord p01 = mul(low(a), high(b));
- UWord p10 = mul(high(a), low(b));
- UWord p11 = mul(high(a), high(b));
- UWord p0110 = UWord(low(p01)) + UWord(low(p10));
- p11 += high(p01);
- p11 += high(p10);
- p11 += high(p0110);
- shlHalf(p0110);
- p00 += p0110;
- if (p00 < p0110)
- {
- ++p11;
- }
- resLow = p00;
- resHigh = p11;
- }
- };
-
- private:
+ nearbyVertex = a;
+ origin = a->point;
+ dir0 = *b - *a;
+ dir1 = *c - *a;
+ if (a->lastNearbyFace)
+ {
+ a->lastNearbyFace->nextWithSameNearbyVertex = this;
+ }
+ else
+ {
+ a->firstNearbyFace = this;
+ }
+ a->lastNearbyFace = this;
+ }
- class IntermediateHull
+ Point64 getNormal()
{
- public:
- Vertex* minXy;
- Vertex* maxXy;
- Vertex* minYx;
- Vertex* maxYx;
-
- IntermediateHull(): minXy(NULL), maxXy(NULL), minYx(NULL), maxYx(NULL)
- {
- }
-
- void print();
- };
-
- enum Orientation {NONE, CLOCKWISE, COUNTER_CLOCKWISE};
+ return dir0.cross(dir1);
+ }
+ };
- template <typename T> class PoolArray
+ template <typename UWord, typename UHWord>
+ class DMul
+ {
+ private:
+ static btUint32_t high(btUint64_t value)
{
- private:
- T* array;
- int size;
+ return (btUint32_t)(value >> 32);
+ }
- public:
- PoolArray<T>* next;
+ static btUint32_t low(btUint64_t value)
+ {
+ return (btUint32_t)value;
+ }
- PoolArray(int size): size(size), next(NULL)
- {
- array = (T*) b3AlignedAlloc(sizeof(T) * size, 16);
- }
+ static btUint64_t mul(btUint32_t a, btUint32_t b)
+ {
+ return (btUint64_t)a * (btUint64_t)b;
+ }
- ~PoolArray()
- {
- b3AlignedFree(array);
- }
+ static void shlHalf(btUint64_t& value)
+ {
+ value <<= 32;
+ }
- T* init()
- {
- T* o = array;
- for (int i = 0; i < size; i++, o++)
- {
- o->next = (i+1 < size) ? o + 1 : NULL;
- }
- return array;
- }
- };
+ static btUint64_t high(Int128 value)
+ {
+ return value.high;
+ }
- template <typename T> class Pool
+ static btUint64_t low(Int128 value)
{
- private:
- PoolArray<T>* arrays;
- PoolArray<T>* nextArray;
- T* freeObjects;
- int arraySize;
+ return value.low;
+ }
- public:
- Pool(): arrays(NULL), nextArray(NULL), freeObjects(NULL), arraySize(256)
- {
- }
+ static Int128 mul(btUint64_t a, btUint64_t b)
+ {
+ return Int128::mul(a, b);
+ }
- ~Pool()
- {
- while (arrays)
- {
- PoolArray<T>* p = arrays;
- arrays = p->next;
- p->~PoolArray<T>();
- b3AlignedFree(p);
- }
- }
+ static void shlHalf(Int128& value)
+ {
+ value.high = value.low;
+ value.low = 0;
+ }
- void reset()
- {
- nextArray = arrays;
- freeObjects = NULL;
- }
+ public:
+ static void mul(UWord a, UWord b, UWord& resLow, UWord& resHigh)
+ {
+ UWord p00 = mul(low(a), low(b));
+ UWord p01 = mul(low(a), high(b));
+ UWord p10 = mul(high(a), low(b));
+ UWord p11 = mul(high(a), high(b));
+ UWord p0110 = UWord(low(p01)) + UWord(low(p10));
+ p11 += high(p01);
+ p11 += high(p10);
+ p11 += high(p0110);
+ shlHalf(p0110);
+ p00 += p0110;
+ if (p00 < p0110)
+ {
+ ++p11;
+ }
+ resLow = p00;
+ resHigh = p11;
+ }
+ };
- void setArraySize(int arraySize)
- {
- this->arraySize = arraySize;
- }
+private:
+ class IntermediateHull
+ {
+ public:
+ Vertex* minXy;
+ Vertex* maxXy;
+ Vertex* minYx;
+ Vertex* maxYx;
- T* newObject()
- {
- T* o = freeObjects;
- if (!o)
- {
- PoolArray<T>* p = nextArray;
- if (p)
- {
- nextArray = p->next;
- }
- else
- {
- p = new(b3AlignedAlloc(sizeof(PoolArray<T>), 16)) PoolArray<T>(arraySize);
- p->next = arrays;
- arrays = p;
- }
- o = p->init();
- }
- freeObjects = o->next;
- return new(o) T();
- };
+ IntermediateHull() : minXy(NULL), maxXy(NULL), minYx(NULL), maxYx(NULL)
+ {
+ }
- void freeObject(T* object)
- {
- object->~T();
- object->next = freeObjects;
- freeObjects = object;
- }
- };
+ void print();
+ };
- b3Vector3 scaling;
- b3Vector3 center;
- Pool<Vertex> vertexPool;
- Pool<Edge> edgePool;
- Pool<Face> facePool;
- b3AlignedObjectArray<Vertex*> originalVertices;
- int mergeStamp;
- int minAxis;
- int medAxis;
- int maxAxis;
- int usedEdgePairs;
- int maxUsedEdgePairs;
+ enum Orientation
+ {
+ NONE,
+ CLOCKWISE,
+ COUNTER_CLOCKWISE
+ };
- static Orientation getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t);
- Edge* findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot);
- void findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1);
+ template <typename T>
+ class PoolArray
+ {
+ private:
+ T* array;
+ int size;
- Edge* newEdgePair(Vertex* from, Vertex* to);
+ public:
+ PoolArray<T>* next;
- void removeEdgePair(Edge* edge)
+ PoolArray(int size) : size(size), next(NULL)
{
- Edge* n = edge->next;
- Edge* r = edge->reverse;
+ array = (T*)b3AlignedAlloc(sizeof(T) * size, 16);
+ }
- b3Assert(edge->target && r->target);
+ ~PoolArray()
+ {
+ b3AlignedFree(array);
+ }
- if (n != edge)
- {
- n->prev = edge->prev;
- edge->prev->next = n;
- r->target->edges = n;
- }
- else
+ T* init()
+ {
+ T* o = array;
+ for (int i = 0; i < size; i++, o++)
{
- r->target->edges = NULL;
+ o->next = (i + 1 < size) ? o + 1 : NULL;
}
-
- n = r->next;
-
- if (n != r)
+ return array;
+ }
+ };
+
+ template <typename T>
+ class Pool
+ {
+ private:
+ PoolArray<T>* arrays;
+ PoolArray<T>* nextArray;
+ T* freeObjects;
+ int arraySize;
+
+ public:
+ Pool() : arrays(NULL), nextArray(NULL), freeObjects(NULL), arraySize(256)
+ {
+ }
+
+ ~Pool()
+ {
+ while (arrays)
{
- n->prev = r->prev;
- r->prev->next = n;
- edge->target->edges = n;
+ PoolArray<T>* p = arrays;
+ arrays = p->next;
+ p->~PoolArray<T>();
+ b3AlignedFree(p);
}
- else
+ }
+
+ void reset()
+ {
+ nextArray = arrays;
+ freeObjects = NULL;
+ }
+
+ void setArraySize(int arraySize)
+ {
+ this->arraySize = arraySize;
+ }
+
+ T* newObject()
+ {
+ T* o = freeObjects;
+ if (!o)
{
- edge->target->edges = NULL;
+ PoolArray<T>* p = nextArray;
+ if (p)
+ {
+ nextArray = p->next;
+ }
+ else
+ {
+ p = new (b3AlignedAlloc(sizeof(PoolArray<T>), 16)) PoolArray<T>(arraySize);
+ p->next = arrays;
+ arrays = p;
+ }
+ o = p->init();
}
+ freeObjects = o->next;
+ return new (o) T();
+ };
- edgePool.freeObject(edge);
- edgePool.freeObject(r);
- usedEdgePairs--;
+ void freeObject(T* object)
+ {
+ object->~T();
+ object->next = freeObjects;
+ freeObjects = object;
}
-
- void computeInternal(int start, int end, IntermediateHull& result);
-
- bool mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1);
-
- void merge(IntermediateHull& h0, IntermediateHull& h1);
+ };
- b3Vector3 toBtVector(const Point32& v);
+ b3Vector3 scaling;
+ b3Vector3 center;
+ Pool<Vertex> vertexPool;
+ Pool<Edge> edgePool;
+ Pool<Face> facePool;
+ b3AlignedObjectArray<Vertex*> originalVertices;
+ int mergeStamp;
+ int minAxis;
+ int medAxis;
+ int maxAxis;
+ int usedEdgePairs;
+ int maxUsedEdgePairs;
- b3Vector3 getBtNormal(Face* face);
+ static Orientation getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t);
+ Edge* findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot);
+ void findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1);
- bool shiftFace(Face* face, b3Scalar amount, b3AlignedObjectArray<Vertex*> stack);
+ Edge* newEdgePair(Vertex* from, Vertex* to);
- public:
- Vertex* vertexList;
+ void removeEdgePair(Edge* edge)
+ {
+ Edge* n = edge->next;
+ Edge* r = edge->reverse;
- void compute(const void* coords, bool doubleCoords, int stride, int count);
+ b3Assert(edge->target && r->target);
- b3Vector3 getCoordinates(const Vertex* v);
+ if (n != edge)
+ {
+ n->prev = edge->prev;
+ edge->prev->next = n;
+ r->target->edges = n;
+ }
+ else
+ {
+ r->target->edges = NULL;
+ }
- b3Scalar shrink(b3Scalar amount, b3Scalar clampAmount);
-};
+ n = r->next;
+
+ if (n != r)
+ {
+ n->prev = r->prev;
+ r->prev->next = n;
+ edge->target->edges = n;
+ }
+ else
+ {
+ edge->target->edges = NULL;
+ }
+
+ edgePool.freeObject(edge);
+ edgePool.freeObject(r);
+ usedEdgePairs--;
+ }
+
+ void computeInternal(int start, int end, IntermediateHull& result);
+
+ bool mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1);
+
+ void merge(IntermediateHull& h0, IntermediateHull& h1);
+ b3Vector3 toBtVector(const Point32& v);
+
+ b3Vector3 getBtNormal(Face* face);
+
+ bool shiftFace(Face* face, b3Scalar amount, b3AlignedObjectArray<Vertex*> stack);
+
+public:
+ Vertex* vertexList;
+
+ void compute(const void* coords, bool doubleCoords, int stride, int count);
+
+ b3Vector3 getCoordinates(const Vertex* v);
+
+ b3Scalar shrink(b3Scalar amount, b3Scalar clampAmount);
+};
b3ConvexHullInternal::Int128 b3ConvexHullInternal::Int128::operator*(btInt64_t b) const
{
- bool negative = (btInt64_t) high < 0;
+ bool negative = (btInt64_t)high < 0;
Int128 a = negative ? -*this : *this;
if (b < 0)
{
negative = !negative;
b = -b;
}
- Int128 result = mul(a.low, (btUint64_t) b);
- result.high += a.high * (btUint64_t) b;
+ Int128 result = mul(a.low, (btUint64_t)b);
+ result.high += a.high * (btUint64_t)b;
return negative ? -result : result;
}
b3ConvexHullInternal::Int128 b3ConvexHullInternal::Int128::mul(btInt64_t a, btInt64_t b)
{
Int128 result;
-
+
#ifdef USE_X86_64_ASM
- __asm__ ("imulq %[b]"
- : "=a" (result.low), "=d" (result.high)
- : "0"(a), [b] "r"(b)
- : "cc" );
+ __asm__("imulq %[b]"
+ : "=a"(result.low), "=d"(result.high)
+ : "0"(a), [b] "r"(b)
+ : "cc");
return result;
-
+
#else
bool negative = a < 0;
if (negative)
@@ -875,7 +876,7 @@ b3ConvexHullInternal::Int128 b3ConvexHullInternal::Int128::mul(btInt64_t a, btIn
negative = !negative;
b = -b;
}
- DMul<btUint64_t, btUint32_t>::mul((btUint64_t) a, (btUint64_t) b, result.low, result.high);
+ DMul<btUint64_t, btUint32_t>::mul((btUint64_t)a, (btUint64_t)b, result.low, result.high);
return negative ? -result : result;
#endif
}
@@ -885,10 +886,10 @@ b3ConvexHullInternal::Int128 b3ConvexHullInternal::Int128::mul(btUint64_t a, btU
Int128 result;
#ifdef USE_X86_64_ASM
- __asm__ ("mulq %[b]"
- : "=a" (result.low), "=d" (result.high)
- : "0"(a), [b] "r"(b)
- : "cc" );
+ __asm__("mulq %[b]"
+ : "=a"(result.low), "=d"(result.high)
+ : "0"(a), [b] "r"(b)
+ : "cc");
#else
DMul<btUint64_t, btUint32_t>::mul(a, b, result.low, result.high);
@@ -915,24 +916,25 @@ int b3ConvexHullInternal::Rational64::compare(const Rational64& b) const
int result;
btInt64_t tmp;
btInt64_t dummy;
- __asm__ ("mulq %[bn]\n\t"
- "movq %%rax, %[tmp]\n\t"
- "movq %%rdx, %%rbx\n\t"
- "movq %[tn], %%rax\n\t"
- "mulq %[bd]\n\t"
- "subq %[tmp], %%rax\n\t"
- "sbbq %%rbx, %%rdx\n\t" // rdx:rax contains 128-bit-difference "numerator*b.denominator - b.numerator*denominator"
- "setnsb %%bh\n\t" // bh=1 if difference is non-negative, bh=0 otherwise
- "orq %%rdx, %%rax\n\t"
- "setnzb %%bl\n\t" // bl=1 if difference if non-zero, bl=0 if it is zero
- "decb %%bh\n\t" // now bx=0x0000 if difference is zero, 0xff01 if it is negative, 0x0001 if it is positive (i.e., same sign as difference)
- "shll $16, %%ebx\n\t" // ebx has same sign as difference
- : "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
- : "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
- : "%rdx", "cc" );
- return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
- // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
- : 0;
+ __asm__(
+ "mulq %[bn]\n\t"
+ "movq %%rax, %[tmp]\n\t"
+ "movq %%rdx, %%rbx\n\t"
+ "movq %[tn], %%rax\n\t"
+ "mulq %[bd]\n\t"
+ "subq %[tmp], %%rax\n\t"
+ "sbbq %%rbx, %%rdx\n\t" // rdx:rax contains 128-bit-difference "numerator*b.denominator - b.numerator*denominator"
+ "setnsb %%bh\n\t" // bh=1 if difference is non-negative, bh=0 otherwise
+ "orq %%rdx, %%rax\n\t"
+ "setnzb %%bl\n\t" // bl=1 if difference if non-zero, bl=0 if it is zero
+ "decb %%bh\n\t" // now bx=0x0000 if difference is zero, 0xff01 if it is negative, 0x0001 if it is positive (i.e., same sign as difference)
+ "shll $16, %%ebx\n\t" // ebx has same sign as difference
+ : "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
+ : "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
+ : "%rdx", "cc");
+ return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
+ // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
+ : 0;
#else
@@ -953,7 +955,7 @@ int b3ConvexHullInternal::Rational128::compare(const Rational128& b) const
}
if (isInt64)
{
- return -b.compare(sign * (btInt64_t) numerator.low);
+ return -b.compare(sign * (btInt64_t)numerator.low);
}
Int128 nbdLow, nbdHigh, dbnLow, dbnHigh;
@@ -972,7 +974,7 @@ int b3ConvexHullInternal::Rational128::compare(btInt64_t b) const
{
if (isInt64)
{
- btInt64_t a = sign * (btInt64_t) numerator.low;
+ btInt64_t a = sign * (btInt64_t)numerator.low;
return (a > b) ? 1 : (a < b) ? -1 : 0;
}
if (b > 0)
@@ -998,7 +1000,6 @@ int b3ConvexHullInternal::Rational128::compare(btInt64_t b) const
return numerator.ucmp(denominator * b) * sign;
}
-
b3ConvexHullInternal::Edge* b3ConvexHullInternal::newEdgePair(Vertex* from, Vertex* to)
{
b3Assert(from && to);
@@ -1066,7 +1067,7 @@ bool b3ConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
}
}
}
-
+
v0 = h0.maxXy;
v1 = h1.maxXy;
Vertex* v00 = NULL;
@@ -1074,7 +1075,7 @@ bool b3ConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
btInt32_t sign = 1;
for (int side = 0; side <= 1; side++)
- {
+ {
btInt32_t dx = (v1->point.x - v0->point.x) * sign;
if (dx > 0)
{
@@ -1117,7 +1118,7 @@ bool b3ConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
while (true)
{
btInt32_t dy = v1->point.y - v0->point.y;
-
+
Vertex* w1 = side ? v1->prev : v1->next;
if (w1 != v1)
{
@@ -1130,7 +1131,7 @@ bool b3ConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
continue;
}
}
-
+
Vertex* w0 = side ? v0->prev : v0->next;
if (w0 != v0)
{
@@ -1144,7 +1145,7 @@ bool b3ConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
continue;
}
}
-
+
break;
}
}
@@ -1170,7 +1171,7 @@ bool b3ConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
}
v1 = w1;
}
-
+
if (side == 0)
{
v00 = v0;
@@ -1196,7 +1197,7 @@ bool b3ConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
{
h0.maxXy = h1.maxXy;
}
-
+
h0.maxYx = h1.maxYx;
c0 = v00;
@@ -1300,7 +1301,7 @@ void b3ConvexHullInternal::computeInternal(int start, int end, IntermediateHull&
}
int split0 = start + n / 2;
- Point32 p = originalVertices[split0-1]->point;
+ Point32 p = originalVertices[split0 - 1]->point;
int split1 = split0;
while ((split1 < end) && (originalVertices[split1]->point == p))
{
@@ -1325,7 +1326,7 @@ void b3ConvexHullInternal::computeInternal(int start, int end, IntermediateHull&
void b3ConvexHullInternal::IntermediateHull::print()
{
b3Printf(" Hull\n");
- for (Vertex* v = minXy; v; )
+ for (Vertex* v = minXy; v;)
{
b3Printf(" ");
v->print();
@@ -1353,7 +1354,7 @@ void b3ConvexHullInternal::IntermediateHull::print()
}
}
if (minXy)
- {
+ {
minXy->copy = (minXy->copy == -1) ? -2 : -1;
minXy->printGraph();
}
@@ -1429,7 +1430,7 @@ b3ConvexHullInternal::Edge* b3ConvexHullInternal::findMaxAngle(bool ccw, const V
Point32 t = *e->target - *start;
Rational64 cot(t.dot(sxrxs), t.dot(rxs));
#ifdef DEBUG_CONVEX_HULL
- b3Printf(" Angle is %f (%d) for ", (float) b3Atan(cot.toScalar()), (int) cot.isNaN());
+ b3Printf(" Angle is %f (%d) for ", (float)b3Atan(cot.toScalar()), (int)cot.isNaN());
e->print();
#endif
if (cot.isNaN())
@@ -1476,7 +1477,7 @@ void b3ConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
b3Assert(!start1 || (start1->target->point.dot(normal) == dist));
Point64 perp = s.cross(normal);
b3Assert(!perp.isZero());
-
+
#ifdef DEBUG_CONVEX_HULL
b3Printf(" Advancing %d %d (%p %p, %d %d)\n", c0->point.index, c1->point.index, start0, start1, start0 ? start0->target->point.index : -1, start1 ? start1->target->point.index : -1);
#endif
@@ -1506,7 +1507,7 @@ void b3ConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
et0 = e->target->point;
}
}
-
+
btInt64_t maxDot1 = et1.dot(perp);
if (e1)
{
@@ -1543,7 +1544,7 @@ void b3ConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
while (true)
{
btInt64_t dy = (et1 - et0).dot(s);
-
+
if (e0 && (e0->target != stop0))
{
Edge* f0 = e0->next->reverse;
@@ -1560,7 +1561,7 @@ void b3ConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
}
}
}
-
+
if (e1 && (e1->target != stop1))
{
Edge* f1 = e1->reverse->next;
@@ -1595,7 +1596,7 @@ void b3ConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
while (true)
{
btInt64_t dy = (et1 - et0).dot(s);
-
+
if (e1 && (e1->target != stop1))
{
Edge* f1 = e1->prev->reverse;
@@ -1612,7 +1613,7 @@ void b3ConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
}
}
}
-
+
if (e0 && (e0->target != stop0))
{
Edge* f0 = e0->reverse->prev;
@@ -1647,7 +1648,6 @@ void b3ConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
#endif
}
-
void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
{
if (!h1.maxXy)
@@ -1659,7 +1659,7 @@ void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
h0 = h1;
return;
}
-
+
mergeStamp--;
Vertex* c0 = NULL;
@@ -1699,7 +1699,7 @@ void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
e = e->next;
} while (e != c0->edges);
}
-
+
e = c1->edges;
Edge* start1 = NULL;
if (e)
@@ -1751,7 +1751,7 @@ void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
Point32 r = prevPoint - c0->point;
Point64 rxs = r.cross(s);
Point64 sxrxs = s.cross(rxs);
-
+
#ifdef DEBUG_CONVEX_HULL
b3Printf("\n Checking %d %d\n", c0->point.index, c1->point.index);
#endif
@@ -1802,7 +1802,7 @@ void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
e->prev = pendingTail1;
pendingTail1 = e;
}
-
+
Edge* e0 = min0;
Edge* e1 = min1;
@@ -1819,7 +1819,7 @@ void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
{
if (toPrev1)
{
- for (Edge* e = toPrev1->next, *n = NULL; e != min1; e = n)
+ for (Edge *e = toPrev1->next, *n = NULL; e != min1; e = n)
{
n = e->next;
removeEdgePair(e);
@@ -1855,7 +1855,7 @@ void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
{
if (toPrev0)
{
- for (Edge* e = toPrev0->prev, *n = NULL; e != min0; e = n)
+ for (Edge *e = toPrev0->prev, *n = NULL; e != min0; e = n)
{
n = e->prev;
removeEdgePair(e);
@@ -1897,7 +1897,7 @@ void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
}
else
{
- for (Edge* e = toPrev0->prev, *n = NULL; e != firstNew0; e = n)
+ for (Edge *e = toPrev0->prev, *n = NULL; e != firstNew0; e = n)
{
n = e->prev;
removeEdgePair(e);
@@ -1916,7 +1916,7 @@ void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
}
else
{
- for (Edge* e = toPrev1->next, *n = NULL; e != firstNew1; e = n)
+ for (Edge *e = toPrev1->next, *n = NULL; e != firstNew1; e = n)
{
n = e->next;
removeEdgePair(e);
@@ -1927,7 +1927,7 @@ void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
pendingTail1->link(firstNew1);
}
}
-
+
return;
}
@@ -1935,7 +1935,6 @@ void b3ConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
}
}
-
static bool b3PointCmp(const b3ConvexHullInternal::Point32& p, const b3ConvexHullInternal::Point32& q)
{
return (p.y < q.y) || ((p.y == q.y) && ((p.x < q.x) || ((p.x == q.x) && (p.z < q.z))));
@@ -1943,14 +1942,14 @@ static bool b3PointCmp(const b3ConvexHullInternal::Point32& p, const b3ConvexHul
void b3ConvexHullInternal::compute(const void* coords, bool doubleCoords, int stride, int count)
{
- b3Vector3 min = b3MakeVector3(b3Scalar(1e30), b3Scalar(1e30), b3Scalar(1e30)), max = b3MakeVector3(b3Scalar(-1e30), b3Scalar(-1e30), b3Scalar(-1e30));
- const char* ptr = (const char*) coords;
+ b3Vector3 min = b3MakeVector3(b3Scalar(1e30), b3Scalar(1e30), b3Scalar(1e30)), max = b3MakeVector3(b3Scalar(-1e30), b3Scalar(-1e30), b3Scalar(-1e30));
+ const char* ptr = (const char*)coords;
if (doubleCoords)
{
for (int i = 0; i < count; i++)
{
- const double* v = (const double*) ptr;
- b3Vector3 p = b3MakeVector3((b3Scalar) v[0], (b3Scalar) v[1], (b3Scalar) v[2]);
+ const double* v = (const double*)ptr;
+ b3Vector3 p = b3MakeVector3((b3Scalar)v[0], (b3Scalar)v[1], (b3Scalar)v[2]);
ptr += stride;
min.setMin(p);
max.setMax(p);
@@ -1960,7 +1959,7 @@ void b3ConvexHullInternal::compute(const void* coords, bool doubleCoords, int st
{
for (int i = 0; i < count; i++)
{
- const float* v = (const float*) ptr;
+ const float* v = (const float*)ptr;
b3Vector3 p = b3MakeVector3(v[0], v[1], v[2]);
ptr += stride;
min.setMin(p);
@@ -2001,18 +2000,18 @@ void b3ConvexHullInternal::compute(const void* coords, bool doubleCoords, int st
b3AlignedObjectArray<Point32> points;
points.resize(count);
- ptr = (const char*) coords;
+ ptr = (const char*)coords;
if (doubleCoords)
{
for (int i = 0; i < count; i++)
{
- const double* v = (const double*) ptr;
- b3Vector3 p = b3MakeVector3((b3Scalar) v[0], (b3Scalar) v[1], (b3Scalar) v[2]);
+ const double* v = (const double*)ptr;
+ b3Vector3 p = b3MakeVector3((b3Scalar)v[0], (b3Scalar)v[1], (b3Scalar)v[2]);
ptr += stride;
p = (p - center) * s;
- points[i].x = (btInt32_t) p[medAxis];
- points[i].y = (btInt32_t) p[maxAxis];
- points[i].z = (btInt32_t) p[minAxis];
+ points[i].x = (btInt32_t)p[medAxis];
+ points[i].y = (btInt32_t)p[maxAxis];
+ points[i].z = (btInt32_t)p[minAxis];
points[i].index = i;
}
}
@@ -2020,13 +2019,13 @@ void b3ConvexHullInternal::compute(const void* coords, bool doubleCoords, int st
{
for (int i = 0; i < count; i++)
{
- const float* v = (const float*) ptr;
+ const float* v = (const float*)ptr;
b3Vector3 p = b3MakeVector3(v[0], v[1], v[2]);
ptr += stride;
p = (p - center) * s;
- points[i].x = (btInt32_t) p[medAxis];
- points[i].y = (btInt32_t) p[maxAxis];
- points[i].z = (btInt32_t) p[minAxis];
+ points[i].x = (btInt32_t)p[medAxis];
+ points[i].y = (btInt32_t)p[maxAxis];
+ points[i].z = (btInt32_t)p[minAxis];
points[i].index = i;
}
}
@@ -2180,7 +2179,7 @@ b3Scalar b3ConvexHullInternal::shrink(b3Scalar amount, b3Scalar clampAmount)
minDist = dist;
}
}
-
+
if (minDist <= 0)
{
return 0;
@@ -2221,7 +2220,7 @@ bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjec
{
origShift[2] /= scaling[2];
}
- Point32 shift((btInt32_t) origShift[medAxis], (btInt32_t) origShift[maxAxis], (btInt32_t) origShift[minAxis]);
+ Point32 shift((btInt32_t)origShift[medAxis], (btInt32_t)origShift[maxAxis], (btInt32_t)origShift[minAxis]);
if (shift.isZero())
{
return true;
@@ -2229,7 +2228,7 @@ bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjec
Point64 normal = face->getNormal();
#ifdef DEBUG_CONVEX_HULL
b3Printf("\nShrinking face (%d %d %d) (%d %d %d) (%d %d %d) by (%d %d %d)\n",
- face->origin.x, face->origin.y, face->origin.z, face->dir0.x, face->dir0.y, face->dir0.z, face->dir1.x, face->dir1.y, face->dir1.z, shift.x, shift.y, shift.z);
+ face->origin.x, face->origin.y, face->origin.z, face->dir0.x, face->dir0.y, face->dir0.z, face->dir1.x, face->dir1.y, face->dir1.z, shift.x, shift.y, shift.z);
#endif
btInt64_t origDot = face->origin.dot(normal);
Point32 shiftedOrigin = face->origin + shift;
@@ -2266,7 +2265,7 @@ bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjec
#ifdef DEBUG_CONVEX_HULL
b3Printf("Moving downwards, edge is ");
e->print();
- b3Printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot);
+ b3Printf(", dot is %f (%f %lld)\n", (float)dot.toScalar(), (float)optDot.toScalar(), shiftedDot);
#endif
if (dot.compare(optDot) < 0)
{
@@ -2302,7 +2301,7 @@ bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjec
#ifdef DEBUG_CONVEX_HULL
b3Printf("Moving upwards, edge is ");
e->print();
- b3Printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot);
+ b3Printf(", dot is %f (%f %lld)\n", (float)dot.toScalar(), (float)optDot.toScalar(), shiftedDot);
#endif
if (dot.compare(optDot) > 0)
{
@@ -2318,7 +2317,7 @@ bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjec
}
e = e->prev;
} while (e != startEdge);
-
+
if (!intersection)
{
return true;
@@ -2355,7 +2354,7 @@ bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjec
b3Printf("Needed %d iterations to check for complete containment\n", n);
#endif
}
-
+
Edge* firstIntersection = NULL;
Edge* faceEdge = NULL;
Edge* firstFaceEdge = NULL;
@@ -2464,7 +2463,7 @@ bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjec
#ifdef DEBUG_CONVEX_HULL
b3Printf("1: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
#endif
-
+
Point64 n0 = intersection->face->getNormal();
Point64 n1 = intersection->reverse->face->getNormal();
btInt64_t m00 = face->dir0.dot(n0);
@@ -2478,16 +2477,13 @@ bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjec
Vertex* v = vertexPool.newObject();
v->point.index = -1;
v->copy = -1;
- v->point128 = PointR128(Int128::mul(face->dir0.x * r0, m11) - Int128::mul(face->dir0.x * r1, m01)
- + Int128::mul(face->dir1.x * r1, m00) - Int128::mul(face->dir1.x * r0, m10) + det * shiftedOrigin.x,
- Int128::mul(face->dir0.y * r0, m11) - Int128::mul(face->dir0.y * r1, m01)
- + Int128::mul(face->dir1.y * r1, m00) - Int128::mul(face->dir1.y * r0, m10) + det * shiftedOrigin.y,
- Int128::mul(face->dir0.z * r0, m11) - Int128::mul(face->dir0.z * r1, m01)
- + Int128::mul(face->dir1.z * r1, m00) - Int128::mul(face->dir1.z * r0, m10) + det * shiftedOrigin.z,
- det);
- v->point.x = (btInt32_t) v->point128.xvalue();
- v->point.y = (btInt32_t) v->point128.yvalue();
- v->point.z = (btInt32_t) v->point128.zvalue();
+ v->point128 = PointR128(Int128::mul(face->dir0.x * r0, m11) - Int128::mul(face->dir0.x * r1, m01) + Int128::mul(face->dir1.x * r1, m00) - Int128::mul(face->dir1.x * r0, m10) + det * shiftedOrigin.x,
+ Int128::mul(face->dir0.y * r0, m11) - Int128::mul(face->dir0.y * r1, m01) + Int128::mul(face->dir1.y * r1, m00) - Int128::mul(face->dir1.y * r0, m10) + det * shiftedOrigin.y,
+ Int128::mul(face->dir0.z * r0, m11) - Int128::mul(face->dir0.z * r1, m01) + Int128::mul(face->dir1.z * r1, m00) - Int128::mul(face->dir1.z * r0, m10) + det * shiftedOrigin.z,
+ det);
+ v->point.x = (btInt32_t)v->point128.xvalue();
+ v->point.y = (btInt32_t)v->point128.yvalue();
+ v->point.z = (btInt32_t)v->point128.zvalue();
intersection->target = v;
v->edges = e;
@@ -2626,7 +2622,6 @@ bool b3ConvexHullInternal::shiftFace(Face* face, b3Scalar amount, b3AlignedObjec
return true;
}
-
static int getVertexCopy(b3ConvexHullInternal::Vertex* vertex, b3AlignedObjectArray<b3ConvexHullInternal::Vertex*>& vertices)
{
int index = vertex->copy;
@@ -2748,8 +2743,3 @@ b3Scalar b3ConvexHullComputer::compute(const void* coords, bool doubleCoords, in
return shift;
}
-
-
-
-
-
diff --git a/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h b/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h
index 6dcc931a78..8852c5a524 100644
--- a/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h
+++ b/thirdparty/bullet/Bullet3Geometry/b3ConvexHullComputer.h
@@ -23,58 +23,56 @@ subject to the following restrictions:
/// Ole Kniemeyer, MAXON Computer GmbH
class b3ConvexHullComputer
{
+private:
+ b3Scalar compute(const void* coords, bool doubleCoords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp);
+
+public:
+ class Edge
+ {
private:
- b3Scalar compute(const void* coords, bool doubleCoords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp);
+ int next;
+ int reverse;
+ int targetVertex;
- public:
+ friend class b3ConvexHullComputer;
- class Edge
+ public:
+ int getSourceVertex() const
{
- private:
- int next;
- int reverse;
- int targetVertex;
-
- friend class b3ConvexHullComputer;
-
- public:
- int getSourceVertex() const
- {
- return (this + reverse)->targetVertex;
- }
-
- int getTargetVertex() const
- {
- return targetVertex;
- }
+ return (this + reverse)->targetVertex;
+ }
- const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
- {
- return this + next;
- }
+ int getTargetVertex() const
+ {
+ return targetVertex;
+ }
- const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
- {
- return (this + reverse)->getNextEdgeOfVertex();
- }
+ const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
+ {
+ return this + next;
+ }
- const Edge* getReverseEdge() const
- {
- return this + reverse;
- }
- };
+ const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
+ {
+ return (this + reverse)->getNextEdgeOfVertex();
+ }
+ const Edge* getReverseEdge() const
+ {
+ return this + reverse;
+ }
+ };
- // Vertices of the output hull
- b3AlignedObjectArray<b3Vector3> vertices;
+ // Vertices of the output hull
+ b3AlignedObjectArray<b3Vector3> vertices;
- // Edges of the output hull
- b3AlignedObjectArray<Edge> edges;
+ // Edges of the output hull
+ b3AlignedObjectArray<Edge> edges;
- // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
- b3AlignedObjectArray<int> faces;
+ // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
+ b3AlignedObjectArray<int> faces;
- /*
+ /*
Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
by that amount (each face is moved by "shrink" length units towards the center along its normal).
@@ -86,18 +84,16 @@ class b3ConvexHullComputer
The output convex hull can be found in the member variables "vertices", "edges", "faces".
*/
- b3Scalar compute(const float* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
- {
- return compute(coords, false, stride, count, shrink, shrinkClamp);
- }
-
- // same as above, but double precision
- b3Scalar compute(const double* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
- {
- return compute(coords, true, stride, count, shrink, shrinkClamp);
- }
+ b3Scalar compute(const float* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
+ {
+ return compute(coords, false, stride, count, shrink, shrinkClamp);
+ }
+
+ // same as above, but double precision
+ b3Scalar compute(const double* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
+ {
+ return compute(coords, true, stride, count, shrink, shrinkClamp);
+ }
};
-
-#endif //B3_CONVEX_HULL_COMPUTER_H
-
+#endif //B3_CONVEX_HULL_COMPUTER_H
diff --git a/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.cpp b/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.cpp
index dd80fed6bd..c4041003ca 100644
--- a/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.cpp
+++ b/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.cpp
@@ -12,49 +12,43 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "b3GeometryUtil.h"
-
/*
Make sure this dummy function never changes so that it
can be used by probes that are checking whether the
library is actually installed.
*/
extern "C"
-{
- void b3BulletMathProbe ();
+{
+ void b3BulletMathProbe();
- void b3BulletMathProbe () {}
+ void b3BulletMathProbe() {}
}
-
-bool b3GeometryUtil::isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar margin)
+bool b3GeometryUtil::isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar margin)
{
int numbrushes = planeEquations.size();
- for (int i=0;i<numbrushes;i++)
+ for (int i = 0; i < numbrushes; i++)
{
const b3Vector3& N1 = planeEquations[i];
- b3Scalar dist = b3Scalar(N1.dot(point))+b3Scalar(N1[3])-margin;
- if (dist>b3Scalar(0.))
+ b3Scalar dist = b3Scalar(N1.dot(point)) + b3Scalar(N1[3]) - margin;
+ if (dist > b3Scalar(0.))
{
return false;
}
}
return true;
-
}
-
-bool b3GeometryUtil::areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar margin)
+bool b3GeometryUtil::areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar margin)
{
int numvertices = vertices.size();
- for (int i=0;i<numvertices;i++)
+ for (int i = 0; i < numvertices; i++)
{
const b3Vector3& N1 = vertices[i];
- b3Scalar dist = b3Scalar(planeNormal.dot(N1))+b3Scalar(planeNormal[3])-margin;
- if (dist>b3Scalar(0.))
+ b3Scalar dist = b3Scalar(planeNormal.dot(N1)) + b3Scalar(planeNormal[3]) - margin;
+ if (dist > b3Scalar(0.))
{
return false;
}
@@ -62,102 +56,98 @@ bool b3GeometryUtil::areVerticesBehindPlane(const b3Vector3& planeNormal, const
return true;
}
-bool notExist(const b3Vector3& planeEquation,const b3AlignedObjectArray<b3Vector3>& planeEquations);
+bool notExist(const b3Vector3& planeEquation, const b3AlignedObjectArray<b3Vector3>& planeEquations);
-bool notExist(const b3Vector3& planeEquation,const b3AlignedObjectArray<b3Vector3>& planeEquations)
+bool notExist(const b3Vector3& planeEquation, const b3AlignedObjectArray<b3Vector3>& planeEquations)
{
int numbrushes = planeEquations.size();
- for (int i=0;i<numbrushes;i++)
+ for (int i = 0; i < numbrushes; i++)
{
const b3Vector3& N1 = planeEquations[i];
if (planeEquation.dot(N1) > b3Scalar(0.999))
{
return false;
- }
+ }
}
return true;
}
-void b3GeometryUtil::getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut )
+void b3GeometryUtil::getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut)
{
- const int numvertices = vertices.size();
+ const int numvertices = vertices.size();
// brute force:
- for (int i=0;i<numvertices;i++)
+ for (int i = 0; i < numvertices; i++)
{
const b3Vector3& N1 = vertices[i];
-
- for (int j=i+1;j<numvertices;j++)
+ for (int j = i + 1; j < numvertices; j++)
{
const b3Vector3& N2 = vertices[j];
-
- for (int k=j+1;k<numvertices;k++)
- {
+ for (int k = j + 1; k < numvertices; k++)
+ {
const b3Vector3& N3 = vertices[k];
- b3Vector3 planeEquation,edge0,edge1;
- edge0 = N2-N1;
- edge1 = N3-N1;
+ b3Vector3 planeEquation, edge0, edge1;
+ edge0 = N2 - N1;
+ edge1 = N3 - N1;
b3Scalar normalSign = b3Scalar(1.);
- for (int ww=0;ww<2;ww++)
+ for (int ww = 0; ww < 2; ww++)
{
planeEquation = normalSign * edge0.cross(edge1);
if (planeEquation.length2() > b3Scalar(0.0001))
{
planeEquation.normalize();
- if (notExist(planeEquation,planeEquationsOut))
+ if (notExist(planeEquation, planeEquationsOut))
{
planeEquation[3] = -planeEquation.dot(N1);
-
- //check if inside, and replace supportingVertexOut if needed
- if (areVerticesBehindPlane(planeEquation,vertices,b3Scalar(0.01)))
- {
- planeEquationsOut.push_back(planeEquation);
- }
+
+ //check if inside, and replace supportingVertexOut if needed
+ if (areVerticesBehindPlane(planeEquation, vertices, b3Scalar(0.01)))
+ {
+ planeEquationsOut.push_back(planeEquation);
+ }
}
}
normalSign = b3Scalar(-1.);
}
-
}
}
}
-
}
-void b3GeometryUtil::getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations , b3AlignedObjectArray<b3Vector3>& verticesOut )
+void b3GeometryUtil::getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations, b3AlignedObjectArray<b3Vector3>& verticesOut)
{
const int numbrushes = planeEquations.size();
// brute force:
- for (int i=0;i<numbrushes;i++)
+ for (int i = 0; i < numbrushes; i++)
{
const b3Vector3& N1 = planeEquations[i];
-
- for (int j=i+1;j<numbrushes;j++)
+ for (int j = i + 1; j < numbrushes; j++)
{
const b3Vector3& N2 = planeEquations[j];
-
- for (int k=j+1;k<numbrushes;k++)
- {
+ for (int k = j + 1; k < numbrushes; k++)
+ {
const b3Vector3& N3 = planeEquations[k];
- b3Vector3 n2n3; n2n3 = N2.cross(N3);
- b3Vector3 n3n1; n3n1 = N3.cross(N1);
- b3Vector3 n1n2; n1n2 = N1.cross(N2);
-
- if ( ( n2n3.length2() > b3Scalar(0.0001) ) &&
- ( n3n1.length2() > b3Scalar(0.0001) ) &&
- ( n1n2.length2() > b3Scalar(0.0001) ) )
+ b3Vector3 n2n3;
+ n2n3 = N2.cross(N3);
+ b3Vector3 n3n1;
+ n3n1 = N3.cross(N1);
+ b3Vector3 n1n2;
+ n1n2 = N1.cross(N2);
+
+ if ((n2n3.length2() > b3Scalar(0.0001)) &&
+ (n3n1.length2() > b3Scalar(0.0001)) &&
+ (n1n2.length2() > b3Scalar(0.0001)))
{
//point P out of 3 plane equations:
- // d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
- //P = -------------------------------------------------------------------------
- // N1 . ( N2 * N3 )
-
+ // d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
+ //P = -------------------------------------------------------------------------
+ // N1 . ( N2 * N3 )
b3Scalar quotient = (N1.dot(n2n3));
if (b3Fabs(quotient) > b3Scalar(0.000001))
@@ -172,7 +162,7 @@ void b3GeometryUtil::getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3
potentialVertex *= quotient;
//check if inside, and replace supportingVertexOut if needed
- if (isPointInsidePlanes(planeEquations,potentialVertex,b3Scalar(0.01)))
+ if (isPointInsidePlanes(planeEquations, potentialVertex, b3Scalar(0.01)))
{
verticesOut.push_back(potentialVertex);
}
@@ -182,4 +172,3 @@ void b3GeometryUtil::getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3
}
}
}
-
diff --git a/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h b/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h
index 8b5fd7ad62..967c8d67e9 100644
--- a/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h
+++ b/thirdparty/bullet/Bullet3Geometry/b3GeometryUtil.h
@@ -12,7 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef B3_GEOMETRY_UTIL_H
#define B3_GEOMETRY_UTIL_H
@@ -22,21 +21,16 @@ subject to the following restrictions:
///The b3GeometryUtil helper class provides a few methods to convert between plane equations and vertices.
class b3GeometryUtil
{
- public:
-
-
- static void getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut );
-
- static void getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations , b3AlignedObjectArray<b3Vector3>& verticesOut );
-
- static bool isInside(const b3AlignedObjectArray<b3Vector3>& vertices, const b3Vector3& planeNormal, b3Scalar margin);
-
- static bool isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar margin);
+public:
+ static void getPlaneEquationsFromVertices(b3AlignedObjectArray<b3Vector3>& vertices, b3AlignedObjectArray<b3Vector3>& planeEquationsOut);
- static bool areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar margin);
+ static void getVerticesFromPlaneEquations(const b3AlignedObjectArray<b3Vector3>& planeEquations, b3AlignedObjectArray<b3Vector3>& verticesOut);
-};
+ static bool isInside(const b3AlignedObjectArray<b3Vector3>& vertices, const b3Vector3& planeNormal, b3Scalar margin);
+ static bool isPointInsidePlanes(const b3AlignedObjectArray<b3Vector3>& planeEquations, const b3Vector3& point, b3Scalar margin);
-#endif //B3_GEOMETRY_UTIL_H
+ static bool areVerticesBehindPlane(const b3Vector3& planeNormal, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar margin);
+};
+#endif //B3_GEOMETRY_UTIL_H
diff --git a/thirdparty/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h b/thirdparty/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h
index 1b933c5264..8881c9a638 100644
--- a/thirdparty/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h
+++ b/thirdparty/bullet/Bullet3Geometry/b3GrahamScan2dConvexHull.h
@@ -13,41 +13,40 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
#define B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
-
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
struct b3GrahamVector3 : public b3Vector3
{
b3GrahamVector3(const b3Vector3& org, int orgIndex)
- :b3Vector3(org),
- m_orgIndex(orgIndex)
+ : b3Vector3(org),
+ m_orgIndex(orgIndex)
{
}
- b3Scalar m_angle;
+ b3Scalar m_angle;
int m_orgIndex;
};
-
-struct b3AngleCompareFunc {
+struct b3AngleCompareFunc
+{
b3Vector3 m_anchor;
b3AngleCompareFunc(const b3Vector3& anchor)
- : m_anchor(anchor)
+ : m_anchor(anchor)
{
}
- bool operator()(const b3GrahamVector3& a, const b3GrahamVector3& b) const {
+ bool operator()(const b3GrahamVector3& a, const b3GrahamVector3& b) const
+ {
if (a.m_angle != b.m_angle)
return a.m_angle < b.m_angle;
else
{
- b3Scalar al = (a-m_anchor).length2();
- b3Scalar bl = (b-m_anchor).length2();
+ b3Scalar al = (a - m_anchor).length2();
+ b3Scalar bl = (b - m_anchor).length2();
if (al != bl)
- return al < bl;
+ return al < bl;
else
{
return a.m_orgIndex < b.m_orgIndex;
@@ -58,60 +57,60 @@ struct b3AngleCompareFunc {
inline void b3GrahamScanConvexHull2D(b3AlignedObjectArray<b3GrahamVector3>& originalPoints, b3AlignedObjectArray<b3GrahamVector3>& hull, const b3Vector3& normalAxis)
{
- b3Vector3 axis0,axis1;
- b3PlaneSpace1(normalAxis,axis0,axis1);
-
+ b3Vector3 axis0, axis1;
+ b3PlaneSpace1(normalAxis, axis0, axis1);
- if (originalPoints.size()<=1)
+ if (originalPoints.size() <= 1)
{
- for (int i=0;i<originalPoints.size();i++)
+ for (int i = 0; i < originalPoints.size(); i++)
hull.push_back(originalPoints[0]);
return;
}
//step1 : find anchor point with smallest projection on axis0 and move it to first location
- for (int i=0;i<originalPoints.size();i++)
+ for (int i = 0; i < originalPoints.size(); i++)
{
-// const b3Vector3& left = originalPoints[i];
-// const b3Vector3& right = originalPoints[0];
+ // const b3Vector3& left = originalPoints[i];
+ // const b3Vector3& right = originalPoints[0];
b3Scalar projL = originalPoints[i].dot(axis0);
b3Scalar projR = originalPoints[0].dot(axis0);
if (projL < projR)
{
- originalPoints.swap(0,i);
+ originalPoints.swap(0, i);
}
}
//also precompute angles
originalPoints[0].m_angle = -1e30f;
- for (int i=1;i<originalPoints.size();i++)
+ for (int i = 1; i < originalPoints.size(); i++)
{
b3Vector3 xvec = axis0;
- b3Vector3 ar = originalPoints[i]-originalPoints[0];
+ b3Vector3 ar = originalPoints[i] - originalPoints[0];
originalPoints[i].m_angle = b3Cross(xvec, ar).dot(normalAxis) / ar.length();
}
//step 2: sort all points, based on 'angle' with this anchor
b3AngleCompareFunc comp(originalPoints[0]);
- originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
+ originalPoints.quickSortInternal(comp, 1, originalPoints.size() - 1);
int i;
- for (i = 0; i<2; i++)
+ for (i = 0; i < 2; i++)
hull.push_back(originalPoints[i]);
//step 3: keep all 'convex' points and discard concave points (using back tracking)
- for (; i != originalPoints.size(); i++)
+ for (; i != originalPoints.size(); i++)
{
bool isConvex = false;
- while (!isConvex&& hull.size()>1) {
- b3Vector3& a = hull[hull.size()-2];
- b3Vector3& b = hull[hull.size()-1];
- isConvex = b3Cross(a-b,a-originalPoints[i]).dot(normalAxis)> 0;
+ while (!isConvex && hull.size() > 1)
+ {
+ b3Vector3& a = hull[hull.size() - 2];
+ b3Vector3& b = hull[hull.size() - 1];
+ isConvex = b3Cross(a - b, a - originalPoints[i]).dot(normalAxis) > 0;
if (!isConvex)
hull.pop_back();
- else
+ else
hull.push_back(originalPoints[i]);
}
}
}
-#endif //B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
+#endif //B3_GRAHAM_SCAN_2D_CONVEX_HULL_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h
index 0ed8aa8232..b296992525 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h
@@ -12,33 +12,31 @@
class b3GpuBroadphaseInterface
{
public:
-
- typedef class b3GpuBroadphaseInterface* (CreateFunc)(cl_context ctx,cl_device_id device, cl_command_queue q);
+ typedef class b3GpuBroadphaseInterface*(CreateFunc)(cl_context ctx, cl_device_id device, cl_command_queue q);
virtual ~b3GpuBroadphaseInterface()
{
}
- virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr , int collisionFilterGroup, int collisionFilterMask)=0;
- virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr , int collisionFilterGroup, int collisionFilterMask)=0;
+ virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask) = 0;
+ virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask) = 0;
- virtual void calculateOverlappingPairs(int maxPairs)=0;
- virtual void calculateOverlappingPairsHost(int maxPairs)=0;
+ virtual void calculateOverlappingPairs(int maxPairs) = 0;
+ virtual void calculateOverlappingPairsHost(int maxPairs) = 0;
//call writeAabbsToGpu after done making all changes (createProxy etc)
- virtual void writeAabbsToGpu()=0;
+ virtual void writeAabbsToGpu() = 0;
+
+ virtual cl_mem getAabbBufferWS() = 0;
+ virtual int getNumOverlap() = 0;
+ virtual cl_mem getOverlappingPairBuffer() = 0;
- virtual cl_mem getAabbBufferWS()=0;
- virtual int getNumOverlap()=0;
- virtual cl_mem getOverlappingPairBuffer()=0;
+ virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU() = 0;
+ virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU() = 0;
- virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU()=0;
- virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU()=0;
-
virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU() = 0;
virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() = 0;
virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() = 0;
-
};
-#endif //B3_GPU_BROADPHASE_INTERFACE_H
+#endif //B3_GPU_BROADPHASE_INTERFACE_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp
index 74d0c8056c..e714fadac3 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp
@@ -5,12 +5,9 @@
#include "kernels/sapKernels.h"
//#include "kernels/gridBroadphase.cl"
-
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
-
-
#define B3_BROADPHASE_SAP_PATH "src/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl"
#define B3_GRID_BROADPHASE_PATH "src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl"
@@ -21,31 +18,25 @@ cl_kernel kFindOverlappingPairs;
cl_kernel m_copyAabbsKernel;
cl_kernel m_sap2Kernel;
-
-
-
-
//int maxPairsPerBody = 64;
-int maxBodiesPerCell = 256;//??
+int maxBodiesPerCell = 256; //??
-b3GpuGridBroadphase::b3GpuGridBroadphase(cl_context ctx,cl_device_id device, cl_command_queue q )
-:m_context(ctx),
-m_device(device),
-m_queue(q),
-m_allAabbsGPU1(ctx,q),
-m_smallAabbsMappingGPU(ctx,q),
-m_largeAabbsMappingGPU(ctx,q),
-m_gpuPairs(ctx,q),
+b3GpuGridBroadphase::b3GpuGridBroadphase(cl_context ctx, cl_device_id device, cl_command_queue q)
+ : m_context(ctx),
+ m_device(device),
+ m_queue(q),
+ m_allAabbsGPU1(ctx, q),
+ m_smallAabbsMappingGPU(ctx, q),
+ m_largeAabbsMappingGPU(ctx, q),
+ m_gpuPairs(ctx, q),
-m_hashGpu(ctx,q),
+ m_hashGpu(ctx, q),
-m_cellStartGpu(ctx,q),
-m_paramsGPU(ctx,q)
+ m_cellStartGpu(ctx, q),
+ m_paramsGPU(ctx, q)
{
-
-
- b3Vector3 gridSize = b3MakeVector3(3,3,3);
- b3Vector3 invGridSize = b3MakeVector3(1.f/gridSize[0],1.f/gridSize[1],1.f/gridSize[2]);
+ b3Vector3 gridSize = b3MakeVector3(3, 3, 3);
+ b3Vector3 invGridSize = b3MakeVector3(1.f / gridSize[0], 1.f / gridSize[1], 1.f / gridSize[2]);
m_paramsCPU.m_gridSize[0] = 128;
m_paramsCPU.m_gridSize[1] = 128;
@@ -58,92 +49,79 @@ m_paramsGPU(ctx,q)
m_paramsCPU.m_invCellSize[3] = 0.f;
m_paramsGPU.push_back(m_paramsCPU);
- cl_int errNum=0;
+ cl_int errNum = 0;
{
const char* sapSrc = sapCL;
- cl_program sapProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,sapSrc,&errNum,"",B3_BROADPHASE_SAP_PATH);
- b3Assert(errNum==CL_SUCCESS);
- m_copyAabbsKernel= b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "copyAabbsKernel",&errNum,sapProg );
- m_sap2Kernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelTwoArrays",&errNum,sapProg );
- b3Assert(errNum==CL_SUCCESS);
+ cl_program sapProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, sapSrc, &errNum, "", B3_BROADPHASE_SAP_PATH);
+ b3Assert(errNum == CL_SUCCESS);
+ m_copyAabbsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "copyAabbsKernel", &errNum, sapProg);
+ m_sap2Kernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "computePairsKernelTwoArrays", &errNum, sapProg);
+ b3Assert(errNum == CL_SUCCESS);
}
{
-
- cl_program gridProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,gridBroadphaseCL,&errNum,"",B3_GRID_BROADPHASE_PATH);
- b3Assert(errNum==CL_SUCCESS);
-
- kCalcHashAABB = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,gridBroadphaseCL, "kCalcHashAABB",&errNum,gridProg);
- b3Assert(errNum==CL_SUCCESS);
-
- kClearCellStart = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,gridBroadphaseCL, "kClearCellStart",&errNum,gridProg);
- b3Assert(errNum==CL_SUCCESS);
-
- kFindCellStart = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,gridBroadphaseCL, "kFindCellStart",&errNum,gridProg);
- b3Assert(errNum==CL_SUCCESS);
-
-
- kFindOverlappingPairs = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,gridBroadphaseCL, "kFindOverlappingPairs",&errNum,gridProg);
- b3Assert(errNum==CL_SUCCESS);
-
-
-
-
- }
+ cl_program gridProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, gridBroadphaseCL, &errNum, "", B3_GRID_BROADPHASE_PATH);
+ b3Assert(errNum == CL_SUCCESS);
- m_sorter = new b3RadixSort32CL(m_context,m_device,m_queue);
+ kCalcHashAABB = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, gridBroadphaseCL, "kCalcHashAABB", &errNum, gridProg);
+ b3Assert(errNum == CL_SUCCESS);
+ kClearCellStart = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, gridBroadphaseCL, "kClearCellStart", &errNum, gridProg);
+ b3Assert(errNum == CL_SUCCESS);
+
+ kFindCellStart = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, gridBroadphaseCL, "kFindCellStart", &errNum, gridProg);
+ b3Assert(errNum == CL_SUCCESS);
+
+ kFindOverlappingPairs = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, gridBroadphaseCL, "kFindOverlappingPairs", &errNum, gridProg);
+ b3Assert(errNum == CL_SUCCESS);
+ }
+
+ m_sorter = new b3RadixSort32CL(m_context, m_device, m_queue);
}
b3GpuGridBroadphase::~b3GpuGridBroadphase()
{
- clReleaseKernel( kCalcHashAABB);
- clReleaseKernel( kClearCellStart);
- clReleaseKernel( kFindCellStart);
- clReleaseKernel( kFindOverlappingPairs);
- clReleaseKernel( m_sap2Kernel);
- clReleaseKernel( m_copyAabbsKernel);
-
-
-
+ clReleaseKernel(kCalcHashAABB);
+ clReleaseKernel(kClearCellStart);
+ clReleaseKernel(kFindCellStart);
+ clReleaseKernel(kFindOverlappingPairs);
+ clReleaseKernel(m_sap2Kernel);
+ clReleaseKernel(m_copyAabbsKernel);
+
delete m_sorter;
}
-
-
-void b3GpuGridBroadphase::createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr , int collisionFilterGroup, int collisionFilterMask)
+void b3GpuGridBroadphase::createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask)
{
b3SapAabb aabb;
aabb.m_minVec = aabbMin;
aabb.m_maxVec = aabbMax;
aabb.m_minIndices[3] = userPtr;
- aabb.m_signedMaxIndices[3] = m_allAabbsCPU1.size();//NOT userPtr;
+ aabb.m_signedMaxIndices[3] = m_allAabbsCPU1.size(); //NOT userPtr;
m_smallAabbsMappingCPU.push_back(m_allAabbsCPU1.size());
m_allAabbsCPU1.push_back(aabb);
-
}
-void b3GpuGridBroadphase::createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr , int collisionFilterGroup, int collisionFilterMask)
+void b3GpuGridBroadphase::createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask)
{
b3SapAabb aabb;
aabb.m_minVec = aabbMin;
aabb.m_maxVec = aabbMax;
aabb.m_minIndices[3] = userPtr;
- aabb.m_signedMaxIndices[3] = m_allAabbsCPU1.size();//NOT userPtr;
+ aabb.m_signedMaxIndices[3] = m_allAabbsCPU1.size(); //NOT userPtr;
m_largeAabbsMappingCPU.push_back(m_allAabbsCPU1.size());
m_allAabbsCPU1.push_back(aabb);
}
-void b3GpuGridBroadphase::calculateOverlappingPairs(int maxPairs)
+void b3GpuGridBroadphase::calculateOverlappingPairs(int maxPairs)
{
B3_PROFILE("b3GpuGridBroadphase::calculateOverlappingPairs");
-
if (0)
{
calculateOverlappingPairsHost(maxPairs);
- /*
+ /*
b3AlignedObjectArray<b3Int4> cpuPairs;
m_gpuPairs.copyToHost(cpuPairs);
printf("host m_gpuPairs.size()=%d\n",m_gpuPairs.size());
@@ -154,57 +132,50 @@ void b3GpuGridBroadphase::calculateOverlappingPairs(int maxPairs)
*/
return;
}
-
-
-
-
int numSmallAabbs = m_smallAabbsMappingGPU.size();
- b3OpenCLArray<int> pairCount(m_context,m_queue);
+ b3OpenCLArray<int> pairCount(m_context, m_queue);
pairCount.push_back(0);
- m_gpuPairs.resize(maxPairs);//numSmallAabbs*maxPairsPerBody);
+ m_gpuPairs.resize(maxPairs); //numSmallAabbs*maxPairsPerBody);
{
int numLargeAabbs = m_largeAabbsMappingGPU.size();
if (numLargeAabbs && numSmallAabbs)
{
B3_PROFILE("sap2Kernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_allAabbsGPU1.getBufferCL() ),
- b3BufferInfoCL( m_largeAabbsMappingGPU.getBufferCL() ),
- b3BufferInfoCL( m_smallAabbsMappingGPU.getBufferCL() ),
- b3BufferInfoCL( m_gpuPairs.getBufferCL() ),
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(m_allAabbsGPU1.getBufferCL()),
+ b3BufferInfoCL(m_largeAabbsMappingGPU.getBufferCL()),
+ b3BufferInfoCL(m_smallAabbsMappingGPU.getBufferCL()),
+ b3BufferInfoCL(m_gpuPairs.getBufferCL()),
b3BufferInfoCL(pairCount.getBufferCL())};
- b3LauncherCL launcher(m_queue, m_sap2Kernel,"m_sap2Kernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numLargeAabbs );
- launcher.setConst( numSmallAabbs);
- launcher.setConst( 0 );//axis is not used
- launcher.setConst( maxPairs );
- //@todo: use actual maximum work item sizes of the device instead of hardcoded values
- launcher.launch2D( numLargeAabbs, numSmallAabbs,4,64);
-
+ b3LauncherCL launcher(m_queue, m_sap2Kernel, "m_sap2Kernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numLargeAabbs);
+ launcher.setConst(numSmallAabbs);
+ launcher.setConst(0); //axis is not used
+ launcher.setConst(maxPairs);
+ //@todo: use actual maximum work item sizes of the device instead of hardcoded values
+ launcher.launch2D(numLargeAabbs, numSmallAabbs, 4, 64);
+
int numPairs = pairCount.at(0);
-
- if (numPairs >maxPairs)
+
+ if (numPairs > maxPairs)
{
b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
- numPairs =maxPairs;
+ numPairs = maxPairs;
}
}
}
-
-
-
if (numSmallAabbs)
{
B3_PROFILE("gridKernel");
m_hashGpu.resize(numSmallAabbs);
{
B3_PROFILE("kCalcHashAABB");
- b3LauncherCL launch(m_queue,kCalcHashAABB,"kCalcHashAABB");
+ b3LauncherCL launch(m_queue, kCalcHashAABB, "kCalcHashAABB");
launch.setConst(numSmallAabbs);
launch.setBuffer(m_allAabbsGPU1.getBufferCL());
launch.setBuffer(m_smallAabbsMappingGPU.getBufferCL());
@@ -214,117 +185,104 @@ void b3GpuGridBroadphase::calculateOverlappingPairs(int maxPairs)
}
m_sorter->execute(m_hashGpu);
-
- int numCells = this->m_paramsCPU.m_gridSize[0]*this->m_paramsCPU.m_gridSize[1]*this->m_paramsCPU.m_gridSize[2];
+
+ int numCells = this->m_paramsCPU.m_gridSize[0] * this->m_paramsCPU.m_gridSize[1] * this->m_paramsCPU.m_gridSize[2];
m_cellStartGpu.resize(numCells);
//b3AlignedObjectArray<int > cellStartCpu;
-
-
+
{
B3_PROFILE("kClearCellStart");
- b3LauncherCL launch(m_queue,kClearCellStart,"kClearCellStart");
+ b3LauncherCL launch(m_queue, kClearCellStart, "kClearCellStart");
launch.setConst(numCells);
launch.setBuffer(m_cellStartGpu.getBufferCL());
launch.launch1D(numCells);
//m_cellStartGpu.copyToHost(cellStartCpu);
//printf("??\n");
-
}
-
{
B3_PROFILE("kFindCellStart");
- b3LauncherCL launch(m_queue,kFindCellStart,"kFindCellStart");
+ b3LauncherCL launch(m_queue, kFindCellStart, "kFindCellStart");
launch.setConst(numSmallAabbs);
launch.setBuffer(m_hashGpu.getBufferCL());
launch.setBuffer(m_cellStartGpu.getBufferCL());
launch.launch1D(numSmallAabbs);
//m_cellStartGpu.copyToHost(cellStartCpu);
//printf("??\n");
-
}
-
+
{
B3_PROFILE("kFindOverlappingPairs");
-
-
- b3LauncherCL launch(m_queue,kFindOverlappingPairs,"kFindOverlappingPairs");
+
+ b3LauncherCL launch(m_queue, kFindOverlappingPairs, "kFindOverlappingPairs");
launch.setConst(numSmallAabbs);
launch.setBuffer(m_allAabbsGPU1.getBufferCL());
launch.setBuffer(m_smallAabbsMappingGPU.getBufferCL());
launch.setBuffer(m_hashGpu.getBufferCL());
launch.setBuffer(m_cellStartGpu.getBufferCL());
-
+
launch.setBuffer(m_paramsGPU.getBufferCL());
//launch.setBuffer(0);
launch.setBuffer(pairCount.getBufferCL());
launch.setBuffer(m_gpuPairs.getBufferCL());
-
+
launch.setConst(maxPairs);
launch.launch1D(numSmallAabbs);
-
int numPairs = pairCount.at(0);
- if (numPairs >maxPairs)
+ if (numPairs > maxPairs)
{
b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
- numPairs =maxPairs;
+ numPairs = maxPairs;
}
-
+
m_gpuPairs.resize(numPairs);
-
+
if (0)
{
b3AlignedObjectArray<b3Int4> pairsCpu;
m_gpuPairs.copyToHost(pairsCpu);
int sz = m_gpuPairs.size();
- printf("m_gpuPairs.size()=%d\n",sz);
- for (int i=0;i<m_gpuPairs.size();i++)
+ printf("m_gpuPairs.size()=%d\n", sz);
+ for (int i = 0; i < m_gpuPairs.size(); i++)
{
- printf("pair %d = %d,%d\n",i,pairsCpu[i].x,pairsCpu[i].y);
+ printf("pair %d = %d,%d\n", i, pairsCpu[i].x, pairsCpu[i].y);
}
printf("?!?\n");
}
-
}
-
-
}
-
-
-
-
//calculateOverlappingPairsHost(maxPairs);
}
-void b3GpuGridBroadphase::calculateOverlappingPairsHost(int maxPairs)
+void b3GpuGridBroadphase::calculateOverlappingPairsHost(int maxPairs)
{
-
m_hostPairs.resize(0);
m_allAabbsGPU1.copyToHost(m_allAabbsCPU1);
- for (int i=0;i<m_allAabbsCPU1.size();i++)
+ for (int i = 0; i < m_allAabbsCPU1.size(); i++)
{
- for (int j=i+1;j<m_allAabbsCPU1.size();j++)
+ for (int j = i + 1; j < m_allAabbsCPU1.size(); j++)
{
if (b3TestAabbAgainstAabb2(m_allAabbsCPU1[i].m_minVec, m_allAabbsCPU1[i].m_maxVec,
- m_allAabbsCPU1[j].m_minVec,m_allAabbsCPU1[j].m_maxVec))
+ m_allAabbsCPU1[j].m_minVec, m_allAabbsCPU1[j].m_maxVec))
{
b3Int4 pair;
int a = m_allAabbsCPU1[j].m_minIndices[3];
int b = m_allAabbsCPU1[i].m_minIndices[3];
- if (a<=b)
+ if (a <= b)
{
- pair.x = a;
- pair.y = b;//store the original index in the unsorted aabb array
- } else
+ pair.x = a;
+ pair.y = b; //store the original index in the unsorted aabb array
+ }
+ else
{
pair.x = b;
- pair.y = a;//store the original index in the unsorted aabb array
+ pair.y = a; //store the original index in the unsorted aabb array
}
-
- if (m_hostPairs.size()<maxPairs)
+
+ if (m_hostPairs.size() < maxPairs)
{
m_hostPairs.push_back(pair);
}
@@ -332,40 +290,36 @@ void b3GpuGridBroadphase::calculateOverlappingPairsHost(int maxPairs)
}
}
-
m_gpuPairs.copyFromHost(m_hostPairs);
-
-
}
- //call writeAabbsToGpu after done making all changes (createProxy etc)
+//call writeAabbsToGpu after done making all changes (createProxy etc)
void b3GpuGridBroadphase::writeAabbsToGpu()
{
m_allAabbsGPU1.copyFromHost(m_allAabbsCPU1);
m_smallAabbsMappingGPU.copyFromHost(m_smallAabbsMappingCPU);
m_largeAabbsMappingGPU.copyFromHost(m_largeAabbsMappingCPU);
-
}
-cl_mem b3GpuGridBroadphase::getAabbBufferWS()
+cl_mem b3GpuGridBroadphase::getAabbBufferWS()
{
return this->m_allAabbsGPU1.getBufferCL();
}
-int b3GpuGridBroadphase::getNumOverlap()
+int b3GpuGridBroadphase::getNumOverlap()
{
return m_gpuPairs.size();
}
-cl_mem b3GpuGridBroadphase::getOverlappingPairBuffer()
+cl_mem b3GpuGridBroadphase::getOverlappingPairBuffer()
{
return m_gpuPairs.getBufferCL();
}
-b3OpenCLArray<b3SapAabb>& b3GpuGridBroadphase::getAllAabbsGPU()
+b3OpenCLArray<b3SapAabb>& b3GpuGridBroadphase::getAllAabbsGPU()
{
return m_allAabbsGPU1;
}
-b3AlignedObjectArray<b3SapAabb>& b3GpuGridBroadphase::getAllAabbsCPU()
+b3AlignedObjectArray<b3SapAabb>& b3GpuGridBroadphase::getAllAabbsCPU()
{
return m_allAabbsCPU1;
}
@@ -382,4 +336,3 @@ b3OpenCLArray<int>& b3GpuGridBroadphase::getLargeAabbIndicesGPU()
{
return m_largeAabbsMappingGPU;
}
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h
index ec18c9f716..b76cb43b68 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h
@@ -6,83 +6,75 @@
struct b3ParamsGridBroadphaseCL
{
-
float m_invCellSize[4];
- int m_gridSize[4];
+ int m_gridSize[4];
- int getMaxBodiesPerCell() const
+ int getMaxBodiesPerCell() const
{
return m_gridSize[3];
}
- void setMaxBodiesPerCell(int maxOverlap)
+ void setMaxBodiesPerCell(int maxOverlap)
{
m_gridSize[3] = maxOverlap;
}
};
-
class b3GpuGridBroadphase : public b3GpuBroadphaseInterface
{
protected:
- cl_context m_context;
- cl_device_id m_device;
- cl_command_queue m_queue;
+ cl_context m_context;
+ cl_device_id m_device;
+ cl_command_queue m_queue;
- b3OpenCLArray<b3SapAabb> m_allAabbsGPU1;
- b3AlignedObjectArray<b3SapAabb> m_allAabbsCPU1;
+ b3OpenCLArray<b3SapAabb> m_allAabbsGPU1;
+ b3AlignedObjectArray<b3SapAabb> m_allAabbsCPU1;
- b3OpenCLArray<int> m_smallAabbsMappingGPU;
+ b3OpenCLArray<int> m_smallAabbsMappingGPU;
b3AlignedObjectArray<int> m_smallAabbsMappingCPU;
- b3OpenCLArray<int> m_largeAabbsMappingGPU;
+ b3OpenCLArray<int> m_largeAabbsMappingGPU;
b3AlignedObjectArray<int> m_largeAabbsMappingCPU;
b3AlignedObjectArray<b3Int4> m_hostPairs;
- b3OpenCLArray<b3Int4> m_gpuPairs;
+ b3OpenCLArray<b3Int4> m_gpuPairs;
- b3OpenCLArray<b3SortData> m_hashGpu;
- b3OpenCLArray<int> m_cellStartGpu;
-
+ b3OpenCLArray<b3SortData> m_hashGpu;
+ b3OpenCLArray<int> m_cellStartGpu;
- b3ParamsGridBroadphaseCL m_paramsCPU;
- b3OpenCLArray<b3ParamsGridBroadphaseCL> m_paramsGPU;
+ b3ParamsGridBroadphaseCL m_paramsCPU;
+ b3OpenCLArray<b3ParamsGridBroadphaseCL> m_paramsGPU;
- class b3RadixSort32CL* m_sorter;
+ class b3RadixSort32CL* m_sorter;
public:
-
- b3GpuGridBroadphase(cl_context ctx,cl_device_id device, cl_command_queue q );
+ b3GpuGridBroadphase(cl_context ctx, cl_device_id device, cl_command_queue q);
virtual ~b3GpuGridBroadphase();
- static b3GpuBroadphaseInterface* CreateFunc(cl_context ctx,cl_device_id device, cl_command_queue q)
+ static b3GpuBroadphaseInterface* CreateFunc(cl_context ctx, cl_device_id device, cl_command_queue q)
{
- return new b3GpuGridBroadphase(ctx,device,q);
+ return new b3GpuGridBroadphase(ctx, device, q);
}
-
-
+ virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
+ virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
- virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr , int collisionFilterGroup, int collisionFilterMask);
- virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr , int collisionFilterGroup, int collisionFilterMask);
-
- virtual void calculateOverlappingPairs(int maxPairs);
- virtual void calculateOverlappingPairsHost(int maxPairs);
+ virtual void calculateOverlappingPairs(int maxPairs);
+ virtual void calculateOverlappingPairsHost(int maxPairs);
//call writeAabbsToGpu after done making all changes (createProxy etc)
virtual void writeAabbsToGpu();
- virtual cl_mem getAabbBufferWS();
- virtual int getNumOverlap();
- virtual cl_mem getOverlappingPairBuffer();
+ virtual cl_mem getAabbBufferWS();
+ virtual int getNumOverlap();
+ virtual cl_mem getOverlappingPairBuffer();
+
+ virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU();
+ virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU();
- virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU();
- virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU();
-
virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU();
virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU();
virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU();
-
};
-#endif //B3_GPU_GRID_BROADPHASE_H \ No newline at end of file
+#endif //B3_GPU_GRID_BROADPHASE_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp
index 641df9eb12..0721928684 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp
@@ -16,177 +16,174 @@ subject to the following restrictions:
#include "b3GpuParallelLinearBvh.h"
-b3GpuParallelLinearBvh::b3GpuParallelLinearBvh(cl_context context, cl_device_id device, cl_command_queue queue) :
- m_queue(queue),
- m_radixSorter(context, device, queue),
-
- m_rootNodeIndex(context, queue),
- m_maxDistanceFromRoot(context, queue),
- m_temp(context, queue),
-
- m_internalNodeAabbs(context, queue),
- m_internalNodeLeafIndexRanges(context, queue),
- m_internalNodeChildNodes(context, queue),
- m_internalNodeParentNodes(context, queue),
-
- m_commonPrefixes(context, queue),
- m_commonPrefixLengths(context, queue),
- m_distanceFromRoot(context, queue),
-
- m_leafNodeParentNodes(context, queue),
- m_mortonCodesAndAabbIndicies(context, queue),
- m_mergedAabb(context, queue),
- m_leafNodeAabbs(context, queue),
-
- m_largeAabbs(context, queue)
+b3GpuParallelLinearBvh::b3GpuParallelLinearBvh(cl_context context, cl_device_id device, cl_command_queue queue) : m_queue(queue),
+ m_radixSorter(context, device, queue),
+
+ m_rootNodeIndex(context, queue),
+ m_maxDistanceFromRoot(context, queue),
+ m_temp(context, queue),
+
+ m_internalNodeAabbs(context, queue),
+ m_internalNodeLeafIndexRanges(context, queue),
+ m_internalNodeChildNodes(context, queue),
+ m_internalNodeParentNodes(context, queue),
+
+ m_commonPrefixes(context, queue),
+ m_commonPrefixLengths(context, queue),
+ m_distanceFromRoot(context, queue),
+
+ m_leafNodeParentNodes(context, queue),
+ m_mortonCodesAndAabbIndicies(context, queue),
+ m_mergedAabb(context, queue),
+ m_leafNodeAabbs(context, queue),
+
+ m_largeAabbs(context, queue)
{
m_rootNodeIndex.resize(1);
m_maxDistanceFromRoot.resize(1);
m_temp.resize(1);
-
+
//
const char CL_PROGRAM_PATH[] = "src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl";
-
- const char* kernelSource = parallelLinearBvhCL; //parallelLinearBvhCL.h
+
+ const char* kernelSource = parallelLinearBvhCL; //parallelLinearBvhCL.h
cl_int error;
char* additionalMacros = 0;
m_parallelLinearBvhProgram = b3OpenCLUtils::compileCLProgramFromString(context, device, kernelSource, &error, additionalMacros, CL_PROGRAM_PATH);
b3Assert(m_parallelLinearBvhProgram);
-
- m_separateAabbsKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "separateAabbs", &error, m_parallelLinearBvhProgram, additionalMacros );
+
+ m_separateAabbsKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "separateAabbs", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_separateAabbsKernel);
- m_findAllNodesMergedAabbKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "findAllNodesMergedAabb", &error, m_parallelLinearBvhProgram, additionalMacros );
+ m_findAllNodesMergedAabbKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "findAllNodesMergedAabb", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_findAllNodesMergedAabbKernel);
- m_assignMortonCodesAndAabbIndiciesKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "assignMortonCodesAndAabbIndicies", &error, m_parallelLinearBvhProgram, additionalMacros );
+ m_assignMortonCodesAndAabbIndiciesKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "assignMortonCodesAndAabbIndicies", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_assignMortonCodesAndAabbIndiciesKernel);
-
- m_computeAdjacentPairCommonPrefixKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "computeAdjacentPairCommonPrefix", &error, m_parallelLinearBvhProgram, additionalMacros );
+
+ m_computeAdjacentPairCommonPrefixKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "computeAdjacentPairCommonPrefix", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_computeAdjacentPairCommonPrefixKernel);
- m_buildBinaryRadixTreeLeafNodesKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "buildBinaryRadixTreeLeafNodes", &error, m_parallelLinearBvhProgram, additionalMacros );
+ m_buildBinaryRadixTreeLeafNodesKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "buildBinaryRadixTreeLeafNodes", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_buildBinaryRadixTreeLeafNodesKernel);
- m_buildBinaryRadixTreeInternalNodesKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "buildBinaryRadixTreeInternalNodes", &error, m_parallelLinearBvhProgram, additionalMacros );
+ m_buildBinaryRadixTreeInternalNodesKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "buildBinaryRadixTreeInternalNodes", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_buildBinaryRadixTreeInternalNodesKernel);
- m_findDistanceFromRootKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "findDistanceFromRoot", &error, m_parallelLinearBvhProgram, additionalMacros );
+ m_findDistanceFromRootKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "findDistanceFromRoot", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_findDistanceFromRootKernel);
- m_buildBinaryRadixTreeAabbsRecursiveKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "buildBinaryRadixTreeAabbsRecursive", &error, m_parallelLinearBvhProgram, additionalMacros );
+ m_buildBinaryRadixTreeAabbsRecursiveKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "buildBinaryRadixTreeAabbsRecursive", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_buildBinaryRadixTreeAabbsRecursiveKernel);
-
- m_findLeafIndexRangesKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "findLeafIndexRanges", &error, m_parallelLinearBvhProgram, additionalMacros );
+
+ m_findLeafIndexRangesKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "findLeafIndexRanges", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_findLeafIndexRangesKernel);
-
- m_plbvhCalculateOverlappingPairsKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "plbvhCalculateOverlappingPairs", &error, m_parallelLinearBvhProgram, additionalMacros );
+
+ m_plbvhCalculateOverlappingPairsKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "plbvhCalculateOverlappingPairs", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_plbvhCalculateOverlappingPairsKernel);
- m_plbvhRayTraverseKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "plbvhRayTraverse", &error, m_parallelLinearBvhProgram, additionalMacros );
+ m_plbvhRayTraverseKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "plbvhRayTraverse", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_plbvhRayTraverseKernel);
- m_plbvhLargeAabbAabbTestKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "plbvhLargeAabbAabbTest", &error, m_parallelLinearBvhProgram, additionalMacros );
+ m_plbvhLargeAabbAabbTestKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "plbvhLargeAabbAabbTest", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_plbvhLargeAabbAabbTestKernel);
- m_plbvhLargeAabbRayTestKernel = b3OpenCLUtils::compileCLKernelFromString( context, device, kernelSource, "plbvhLargeAabbRayTest", &error, m_parallelLinearBvhProgram, additionalMacros );
+ m_plbvhLargeAabbRayTestKernel = b3OpenCLUtils::compileCLKernelFromString(context, device, kernelSource, "plbvhLargeAabbRayTest", &error, m_parallelLinearBvhProgram, additionalMacros);
b3Assert(m_plbvhLargeAabbRayTestKernel);
}
-b3GpuParallelLinearBvh::~b3GpuParallelLinearBvh()
+b3GpuParallelLinearBvh::~b3GpuParallelLinearBvh()
{
clReleaseKernel(m_separateAabbsKernel);
clReleaseKernel(m_findAllNodesMergedAabbKernel);
clReleaseKernel(m_assignMortonCodesAndAabbIndiciesKernel);
-
+
clReleaseKernel(m_computeAdjacentPairCommonPrefixKernel);
clReleaseKernel(m_buildBinaryRadixTreeLeafNodesKernel);
clReleaseKernel(m_buildBinaryRadixTreeInternalNodesKernel);
clReleaseKernel(m_findDistanceFromRootKernel);
clReleaseKernel(m_buildBinaryRadixTreeAabbsRecursiveKernel);
-
+
clReleaseKernel(m_findLeafIndexRangesKernel);
-
+
clReleaseKernel(m_plbvhCalculateOverlappingPairsKernel);
clReleaseKernel(m_plbvhRayTraverseKernel);
clReleaseKernel(m_plbvhLargeAabbAabbTestKernel);
clReleaseKernel(m_plbvhLargeAabbRayTestKernel);
-
+
clReleaseProgram(m_parallelLinearBvhProgram);
}
-void b3GpuParallelLinearBvh::build(const b3OpenCLArray<b3SapAabb>& worldSpaceAabbs, const b3OpenCLArray<int>& smallAabbIndices,
- const b3OpenCLArray<int>& largeAabbIndices)
+void b3GpuParallelLinearBvh::build(const b3OpenCLArray<b3SapAabb>& worldSpaceAabbs, const b3OpenCLArray<int>& smallAabbIndices,
+ const b3OpenCLArray<int>& largeAabbIndices)
{
B3_PROFILE("b3ParallelLinearBvh::build()");
-
+
int numLargeAabbs = largeAabbIndices.size();
int numSmallAabbs = smallAabbIndices.size();
-
- //Since all AABBs(both large and small) are input as a contiguous array,
+
+ //Since all AABBs(both large and small) are input as a contiguous array,
//with 2 additional arrays used to indicate the indices of large and small AABBs,
//it is necessary to separate the AABBs so that the large AABBs will not degrade the quality of the BVH.
{
B3_PROFILE("Separate large and small AABBs");
-
+
m_largeAabbs.resize(numLargeAabbs);
m_leafNodeAabbs.resize(numSmallAabbs);
-
+
//Write large AABBs into m_largeAabbs
{
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( worldSpaceAabbs.getBufferCL() ),
- b3BufferInfoCL( largeAabbIndices.getBufferCL() ),
-
- b3BufferInfoCL( m_largeAabbs.getBufferCL() )
- };
-
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(worldSpaceAabbs.getBufferCL()),
+ b3BufferInfoCL(largeAabbIndices.getBufferCL()),
+
+ b3BufferInfoCL(m_largeAabbs.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_separateAabbsKernel, "m_separateAabbsKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numLargeAabbs);
-
+
launcher.launch1D(numLargeAabbs);
}
-
+
//Write small AABBs into m_leafNodeAabbs
{
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( worldSpaceAabbs.getBufferCL() ),
- b3BufferInfoCL( smallAabbIndices.getBufferCL() ),
-
- b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() )
- };
-
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(worldSpaceAabbs.getBufferCL()),
+ b3BufferInfoCL(smallAabbIndices.getBufferCL()),
+
+ b3BufferInfoCL(m_leafNodeAabbs.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_separateAabbsKernel, "m_separateAabbsKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numSmallAabbs);
-
+
launcher.launch1D(numSmallAabbs);
}
-
+
clFinish(m_queue);
}
-
+
//
- int numLeaves = numSmallAabbs; //Number of leaves in the BVH == Number of rigid bodies with small AABBs
+ int numLeaves = numSmallAabbs; //Number of leaves in the BVH == Number of rigid bodies with small AABBs
int numInternalNodes = numLeaves - 1;
-
- if(numLeaves < 2)
+
+ if (numLeaves < 2)
{
//Number of leaf nodes is checked in calculateOverlappingPairs() and testRaysAgainstBvhAabbs(),
//so it does not matter if numLeaves == 0 and rootNodeIndex == -1
int rootNodeIndex = numLeaves - 1;
m_rootNodeIndex.copyFromHostPointer(&rootNodeIndex, 1);
-
+
//Since the AABBs need to be rearranged(sorted) for the BVH construction algorithm,
//m_mortonCodesAndAabbIndicies.m_value is used to map a sorted AABB index to the unsorted AABB index
//instead of directly moving the AABBs. It needs to be set for the ray cast traversal kernel to work.
//( m_mortonCodesAndAabbIndicies[].m_value == unsorted index == index of m_leafNodeAabbs )
- if(numLeaves == 1)
+ if (numLeaves == 1)
{
b3SortData leaf;
- leaf.m_value = 0; //1 leaf so index is always 0; leaf.m_key does not need to be set
-
+ leaf.m_value = 0; //1 leaf so index is always 0; leaf.m_key does not need to be set
+
m_mortonCodesAndAabbIndicies.resize(1);
m_mortonCodesAndAabbIndicies.copyFromHostPointer(&leaf, 1);
}
-
+
return;
}
-
+
//
{
m_internalNodeAabbs.resize(numInternalNodes);
@@ -197,37 +194,37 @@ void b3GpuParallelLinearBvh::build(const b3OpenCLArray<b3SapAabb>& worldSpaceAab
m_commonPrefixes.resize(numInternalNodes);
m_commonPrefixLengths.resize(numInternalNodes);
m_distanceFromRoot.resize(numInternalNodes);
-
+
m_leafNodeParentNodes.resize(numLeaves);
m_mortonCodesAndAabbIndicies.resize(numLeaves);
m_mergedAabb.resize(numLeaves);
}
-
- //Find the merged AABB of all small AABBs; this is used to define the size of
+
+ //Find the merged AABB of all small AABBs; this is used to define the size of
//each cell in the virtual grid for the next kernel(2^10 cells in each dimension).
{
B3_PROFILE("Find AABB of merged nodes");
-
- m_mergedAabb.copyFromOpenCLArray(m_leafNodeAabbs); //Need to make a copy since the kernel modifies the array
-
- for(int numAabbsNeedingMerge = numLeaves; numAabbsNeedingMerge >= 2;
- numAabbsNeedingMerge = numAabbsNeedingMerge / 2 + numAabbsNeedingMerge % 2)
+
+ m_mergedAabb.copyFromOpenCLArray(m_leafNodeAabbs); //Need to make a copy since the kernel modifies the array
+
+ for (int numAabbsNeedingMerge = numLeaves; numAabbsNeedingMerge >= 2;
+ numAabbsNeedingMerge = numAabbsNeedingMerge / 2 + numAabbsNeedingMerge % 2)
{
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_mergedAabb.getBufferCL() ) //Resulting AABB is stored in m_mergedAabb[0]
- };
-
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_mergedAabb.getBufferCL()) //Resulting AABB is stored in m_mergedAabb[0]
+ };
+
b3LauncherCL launcher(m_queue, m_findAllNodesMergedAabbKernel, "m_findAllNodesMergedAabbKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numAabbsNeedingMerge);
-
+
launcher.launch1D(numAabbsNeedingMerge);
}
-
+
clFinish(m_queue);
}
-
+
//Insert the center of the AABBs into a virtual grid,
//then convert the discrete grid coordinates into a morton code
//For each element in m_mortonCodesAndAabbIndicies, set
@@ -235,34 +232,32 @@ void b3GpuParallelLinearBvh::build(const b3OpenCLArray<b3SapAabb>& worldSpaceAab
// m_value == small AABB index
{
B3_PROFILE("Assign morton codes");
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() ),
- b3BufferInfoCL( m_mergedAabb.getBufferCL() ),
- b3BufferInfoCL( m_mortonCodesAndAabbIndicies.getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_leafNodeAabbs.getBufferCL()),
+ b3BufferInfoCL(m_mergedAabb.getBufferCL()),
+ b3BufferInfoCL(m_mortonCodesAndAabbIndicies.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_assignMortonCodesAndAabbIndiciesKernel, "m_assignMortonCodesAndAabbIndiciesKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numLeaves);
-
+
launcher.launch1D(numLeaves);
clFinish(m_queue);
}
-
+
//
{
B3_PROFILE("Sort leaves by morton codes");
-
+
m_radixSorter.execute(m_mortonCodesAndAabbIndicies);
clFinish(m_queue);
}
-
+
//
constructBinaryRadixTree();
-
-
+
//Since it is a sorted binary radix tree, each internal node contains a contiguous subset of leaf node indices.
//The root node contains leaf node indices in the range [0, numLeafNodes - 1].
//The child nodes of each node split their parent's index range into 2 contiguous halves.
@@ -273,17 +268,16 @@ void b3GpuParallelLinearBvh::build(const b3OpenCLArray<b3SapAabb>& worldSpaceAab
//This property can be used for optimizing calculateOverlappingPairs(), to avoid testing each AABB pair twice
{
B3_PROFILE("m_findLeafIndexRangesKernel");
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeLeafIndexRanges.getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_internalNodeChildNodes.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeLeafIndexRanges.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_findLeafIndexRangesKernel, "m_findLeafIndexRangesKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numInternalNodes);
-
+
launcher.launch1D(numInternalNodes);
clFinish(m_queue);
}
@@ -293,285 +287,271 @@ void b3GpuParallelLinearBvh::calculateOverlappingPairs(b3OpenCLArray<b3Int4>& ou
{
int maxPairs = out_overlappingPairs.size();
b3OpenCLArray<int>& numPairsGpu = m_temp;
-
+
int reset = 0;
numPairsGpu.copyFromHostPointer(&reset, 1);
-
+
//
- if( m_leafNodeAabbs.size() > 1 )
+ if (m_leafNodeAabbs.size() > 1)
{
B3_PROFILE("PLBVH small-small AABB test");
-
+
int numQueryAabbs = m_leafNodeAabbs.size();
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() ),
-
- b3BufferInfoCL( m_rootNodeIndex.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeAabbs.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeLeafIndexRanges.getBufferCL() ),
- b3BufferInfoCL( m_mortonCodesAndAabbIndicies.getBufferCL() ),
-
- b3BufferInfoCL( numPairsGpu.getBufferCL() ),
- b3BufferInfoCL( out_overlappingPairs.getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_leafNodeAabbs.getBufferCL()),
+
+ b3BufferInfoCL(m_rootNodeIndex.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeChildNodes.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeAabbs.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeLeafIndexRanges.getBufferCL()),
+ b3BufferInfoCL(m_mortonCodesAndAabbIndicies.getBufferCL()),
+
+ b3BufferInfoCL(numPairsGpu.getBufferCL()),
+ b3BufferInfoCL(out_overlappingPairs.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_plbvhCalculateOverlappingPairsKernel, "m_plbvhCalculateOverlappingPairsKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(maxPairs);
launcher.setConst(numQueryAabbs);
-
+
launcher.launch1D(numQueryAabbs);
clFinish(m_queue);
}
-
+
int numLargeAabbRigids = m_largeAabbs.size();
- if( numLargeAabbRigids > 0 && m_leafNodeAabbs.size() > 0 )
+ if (numLargeAabbRigids > 0 && m_leafNodeAabbs.size() > 0)
{
B3_PROFILE("PLBVH large-small AABB test");
-
+
int numQueryAabbs = m_leafNodeAabbs.size();
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() ),
- b3BufferInfoCL( m_largeAabbs.getBufferCL() ),
-
- b3BufferInfoCL( numPairsGpu.getBufferCL() ),
- b3BufferInfoCL( out_overlappingPairs.getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_leafNodeAabbs.getBufferCL()),
+ b3BufferInfoCL(m_largeAabbs.getBufferCL()),
+
+ b3BufferInfoCL(numPairsGpu.getBufferCL()),
+ b3BufferInfoCL(out_overlappingPairs.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_plbvhLargeAabbAabbTestKernel, "m_plbvhLargeAabbAabbTestKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(maxPairs);
launcher.setConst(numLargeAabbRigids);
launcher.setConst(numQueryAabbs);
-
+
launcher.launch1D(numQueryAabbs);
clFinish(m_queue);
}
-
-
+
//
int numPairs = -1;
numPairsGpu.copyToHostPointer(&numPairs, 1);
- if(numPairs > maxPairs)
+ if (numPairs > maxPairs)
{
b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
numPairs = maxPairs;
numPairsGpu.copyFromHostPointer(&maxPairs, 1);
}
-
+
out_overlappingPairs.resize(numPairs);
}
-
-void b3GpuParallelLinearBvh::testRaysAgainstBvhAabbs(const b3OpenCLArray<b3RayInfo>& rays,
- b3OpenCLArray<int>& out_numRayRigidPairs, b3OpenCLArray<b3Int2>& out_rayRigidPairs)
+void b3GpuParallelLinearBvh::testRaysAgainstBvhAabbs(const b3OpenCLArray<b3RayInfo>& rays,
+ b3OpenCLArray<int>& out_numRayRigidPairs, b3OpenCLArray<b3Int2>& out_rayRigidPairs)
{
B3_PROFILE("PLBVH testRaysAgainstBvhAabbs()");
-
+
int numRays = rays.size();
int maxRayRigidPairs = out_rayRigidPairs.size();
-
+
int reset = 0;
out_numRayRigidPairs.copyFromHostPointer(&reset, 1);
-
+
//
- if( m_leafNodeAabbs.size() > 0 )
+ if (m_leafNodeAabbs.size() > 0)
{
B3_PROFILE("PLBVH ray test small AABB");
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() ),
-
- b3BufferInfoCL( m_rootNodeIndex.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeAabbs.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeLeafIndexRanges.getBufferCL() ),
- b3BufferInfoCL( m_mortonCodesAndAabbIndicies.getBufferCL() ),
-
- b3BufferInfoCL( rays.getBufferCL() ),
-
- b3BufferInfoCL( out_numRayRigidPairs.getBufferCL() ),
- b3BufferInfoCL( out_rayRigidPairs.getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_leafNodeAabbs.getBufferCL()),
+
+ b3BufferInfoCL(m_rootNodeIndex.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeChildNodes.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeAabbs.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeLeafIndexRanges.getBufferCL()),
+ b3BufferInfoCL(m_mortonCodesAndAabbIndicies.getBufferCL()),
+
+ b3BufferInfoCL(rays.getBufferCL()),
+
+ b3BufferInfoCL(out_numRayRigidPairs.getBufferCL()),
+ b3BufferInfoCL(out_rayRigidPairs.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_plbvhRayTraverseKernel, "m_plbvhRayTraverseKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(maxRayRigidPairs);
launcher.setConst(numRays);
-
+
launcher.launch1D(numRays);
clFinish(m_queue);
}
-
+
int numLargeAabbRigids = m_largeAabbs.size();
- if(numLargeAabbRigids > 0)
+ if (numLargeAabbRigids > 0)
{
B3_PROFILE("PLBVH ray test large AABB");
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_largeAabbs.getBufferCL() ),
- b3BufferInfoCL( rays.getBufferCL() ),
-
- b3BufferInfoCL( out_numRayRigidPairs.getBufferCL() ),
- b3BufferInfoCL( out_rayRigidPairs.getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_largeAabbs.getBufferCL()),
+ b3BufferInfoCL(rays.getBufferCL()),
+
+ b3BufferInfoCL(out_numRayRigidPairs.getBufferCL()),
+ b3BufferInfoCL(out_rayRigidPairs.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_plbvhLargeAabbRayTestKernel, "m_plbvhLargeAabbRayTestKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numLargeAabbRigids);
launcher.setConst(maxRayRigidPairs);
launcher.setConst(numRays);
-
+
launcher.launch1D(numRays);
clFinish(m_queue);
}
-
+
//
int numRayRigidPairs = -1;
out_numRayRigidPairs.copyToHostPointer(&numRayRigidPairs, 1);
-
- if(numRayRigidPairs > maxRayRigidPairs)
+
+ if (numRayRigidPairs > maxRayRigidPairs)
b3Error("Error running out of rayRigid pairs: numRayRigidPairs = %d, maxRayRigidPairs = %d.\n", numRayRigidPairs, maxRayRigidPairs);
-
}
void b3GpuParallelLinearBvh::constructBinaryRadixTree()
{
B3_PROFILE("b3GpuParallelLinearBvh::constructBinaryRadixTree()");
-
+
int numLeaves = m_leafNodeAabbs.size();
int numInternalNodes = numLeaves - 1;
-
+
//Each internal node is placed in between 2 leaf nodes.
//By using this arrangement and computing the common prefix between
//these 2 adjacent leaf nodes, it is possible to quickly construct a binary radix tree.
{
B3_PROFILE("m_computeAdjacentPairCommonPrefixKernel");
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_mortonCodesAndAabbIndicies.getBufferCL() ),
- b3BufferInfoCL( m_commonPrefixes.getBufferCL() ),
- b3BufferInfoCL( m_commonPrefixLengths.getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_mortonCodesAndAabbIndicies.getBufferCL()),
+ b3BufferInfoCL(m_commonPrefixes.getBufferCL()),
+ b3BufferInfoCL(m_commonPrefixLengths.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_computeAdjacentPairCommonPrefixKernel, "m_computeAdjacentPairCommonPrefixKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numInternalNodes);
-
+
launcher.launch1D(numInternalNodes);
clFinish(m_queue);
}
-
- //For each leaf node, select its parent node by
+
+ //For each leaf node, select its parent node by
//comparing the 2 nearest internal nodes and assign child node indices
{
B3_PROFILE("m_buildBinaryRadixTreeLeafNodesKernel");
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_commonPrefixLengths.getBufferCL() ),
- b3BufferInfoCL( m_leafNodeParentNodes.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_commonPrefixLengths.getBufferCL()),
+ b3BufferInfoCL(m_leafNodeParentNodes.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeChildNodes.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_buildBinaryRadixTreeLeafNodesKernel, "m_buildBinaryRadixTreeLeafNodesKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numLeaves);
-
+
launcher.launch1D(numLeaves);
clFinish(m_queue);
}
-
+
//For each internal node, perform 2 binary searches among the other internal nodes
//to its left and right to find its potential parent nodes and assign child node indices
{
B3_PROFILE("m_buildBinaryRadixTreeInternalNodesKernel");
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_commonPrefixes.getBufferCL() ),
- b3BufferInfoCL( m_commonPrefixLengths.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeParentNodes.getBufferCL() ),
- b3BufferInfoCL( m_rootNodeIndex.getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_commonPrefixes.getBufferCL()),
+ b3BufferInfoCL(m_commonPrefixLengths.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeChildNodes.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeParentNodes.getBufferCL()),
+ b3BufferInfoCL(m_rootNodeIndex.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_buildBinaryRadixTreeInternalNodesKernel, "m_buildBinaryRadixTreeInternalNodesKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numInternalNodes);
-
+
launcher.launch1D(numInternalNodes);
clFinish(m_queue);
}
-
+
//Find the number of nodes seperating each internal node and the root node
//so that the AABBs can be set using the next kernel.
//Also determine the maximum number of nodes separating an internal node and the root node.
{
B3_PROFILE("m_findDistanceFromRootKernel");
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_rootNodeIndex.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeParentNodes.getBufferCL() ),
- b3BufferInfoCL( m_maxDistanceFromRoot.getBufferCL() ),
- b3BufferInfoCL( m_distanceFromRoot.getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_rootNodeIndex.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeParentNodes.getBufferCL()),
+ b3BufferInfoCL(m_maxDistanceFromRoot.getBufferCL()),
+ b3BufferInfoCL(m_distanceFromRoot.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_findDistanceFromRootKernel, "m_findDistanceFromRootKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numInternalNodes);
-
+
launcher.launch1D(numInternalNodes);
clFinish(m_queue);
}
-
+
//Starting from the internal nodes nearest to the leaf nodes, recursively move up
//the tree towards the root to set the AABBs of each internal node; each internal node
//checks its children and merges their AABBs
{
B3_PROFILE("m_buildBinaryRadixTreeAabbsRecursiveKernel");
-
+
int maxDistanceFromRoot = -1;
{
B3_PROFILE("copy maxDistanceFromRoot to CPU");
m_maxDistanceFromRoot.copyToHostPointer(&maxDistanceFromRoot, 1);
clFinish(m_queue);
}
-
- for(int distanceFromRoot = maxDistanceFromRoot; distanceFromRoot >= 0; --distanceFromRoot)
+
+ for (int distanceFromRoot = maxDistanceFromRoot; distanceFromRoot >= 0; --distanceFromRoot)
{
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_distanceFromRoot.getBufferCL() ),
- b3BufferInfoCL( m_mortonCodesAndAabbIndicies.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeChildNodes.getBufferCL() ),
- b3BufferInfoCL( m_leafNodeAabbs.getBufferCL() ),
- b3BufferInfoCL( m_internalNodeAabbs.getBufferCL() )
- };
-
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_distanceFromRoot.getBufferCL()),
+ b3BufferInfoCL(m_mortonCodesAndAabbIndicies.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeChildNodes.getBufferCL()),
+ b3BufferInfoCL(m_leafNodeAabbs.getBufferCL()),
+ b3BufferInfoCL(m_internalNodeAabbs.getBufferCL())};
+
b3LauncherCL launcher(m_queue, m_buildBinaryRadixTreeAabbsRecursiveKernel, "m_buildBinaryRadixTreeAabbsRecursiveKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(maxDistanceFromRoot);
launcher.setConst(distanceFromRoot);
launcher.setConst(numInternalNodes);
-
+
//It may seem inefficent to launch a thread for each internal node when a
//much smaller number of nodes is actually processed, but this is actually
- //faster than determining the exact nodes that are ready to merge their child AABBs.
+ //faster than determining the exact nodes that are ready to merge their child AABBs.
launcher.launch1D(numInternalNodes);
}
-
+
clFinish(m_queue);
}
}
-
- \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h
index effe617b7b..b390775129 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h
@@ -37,10 +37,10 @@ subject to the following restrictions:
///"Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d trees" [Karras 2012] \n
///@par
///The basic algorithm for building the BVH as presented in [Lauterbach et al. 2009] consists of 4 stages:
-/// - [fully parallel] Assign morton codes for each AABB using its center (after quantizing the AABB centers into a virtual grid)
+/// - [fully parallel] Assign morton codes for each AABB using its center (after quantizing the AABB centers into a virtual grid)
/// - [fully parallel] Sort morton codes
-/// - [somewhat parallel] Build binary radix tree (assign parent/child pointers for internal nodes of the BVH)
-/// - [somewhat parallel] Set internal node AABBs
+/// - [somewhat parallel] Build binary radix tree (assign parent/child pointers for internal nodes of the BVH)
+/// - [somewhat parallel] Set internal node AABBs
///@par
///[Karras 2012] improves on the algorithm by introducing fully parallel methods for the last 2 stages.
///The BVH implementation here shares many concepts with [Karras 2012], but a different method is used for constructing the tree.
@@ -49,75 +49,75 @@ subject to the following restrictions:
class b3GpuParallelLinearBvh
{
cl_command_queue m_queue;
-
+
cl_program m_parallelLinearBvhProgram;
-
+
cl_kernel m_separateAabbsKernel;
cl_kernel m_findAllNodesMergedAabbKernel;
cl_kernel m_assignMortonCodesAndAabbIndiciesKernel;
-
+
//Binary radix tree construction kernels
cl_kernel m_computeAdjacentPairCommonPrefixKernel;
cl_kernel m_buildBinaryRadixTreeLeafNodesKernel;
cl_kernel m_buildBinaryRadixTreeInternalNodesKernel;
cl_kernel m_findDistanceFromRootKernel;
cl_kernel m_buildBinaryRadixTreeAabbsRecursiveKernel;
-
+
cl_kernel m_findLeafIndexRangesKernel;
-
+
//Traversal kernels
cl_kernel m_plbvhCalculateOverlappingPairsKernel;
cl_kernel m_plbvhRayTraverseKernel;
cl_kernel m_plbvhLargeAabbAabbTestKernel;
cl_kernel m_plbvhLargeAabbRayTestKernel;
-
+
b3RadixSort32CL m_radixSorter;
-
+
//1 element
- b3OpenCLArray<int> m_rootNodeIndex; //Most significant bit(0x80000000) is set to indicate internal node
- b3OpenCLArray<int> m_maxDistanceFromRoot; //Max number of internal nodes between an internal node and the root node
- b3OpenCLArray<int> m_temp; //Used to hold the number of pairs in calculateOverlappingPairs()
-
+ b3OpenCLArray<int> m_rootNodeIndex; //Most significant bit(0x80000000) is set to indicate internal node
+ b3OpenCLArray<int> m_maxDistanceFromRoot; //Max number of internal nodes between an internal node and the root node
+ b3OpenCLArray<int> m_temp; //Used to hold the number of pairs in calculateOverlappingPairs()
+
//1 element per internal node (number_of_internal_nodes == number_of_leaves - 1)
b3OpenCLArray<b3SapAabb> m_internalNodeAabbs;
- b3OpenCLArray<b3Int2> m_internalNodeLeafIndexRanges; //x == min leaf index, y == max leaf index
- b3OpenCLArray<b3Int2> m_internalNodeChildNodes; //x == left child, y == right child; msb(0x80000000) is set to indicate internal node
- b3OpenCLArray<int> m_internalNodeParentNodes; //For parent node index, msb(0x80000000) is not set since it is always internal
-
+ b3OpenCLArray<b3Int2> m_internalNodeLeafIndexRanges; //x == min leaf index, y == max leaf index
+ b3OpenCLArray<b3Int2> m_internalNodeChildNodes; //x == left child, y == right child; msb(0x80000000) is set to indicate internal node
+ b3OpenCLArray<int> m_internalNodeParentNodes; //For parent node index, msb(0x80000000) is not set since it is always internal
+
//1 element per internal node; for binary radix tree construction
b3OpenCLArray<b3Int64> m_commonPrefixes;
b3OpenCLArray<int> m_commonPrefixLengths;
- b3OpenCLArray<int> m_distanceFromRoot; //Number of internal nodes between this node and the root
-
+ b3OpenCLArray<int> m_distanceFromRoot; //Number of internal nodes between this node and the root
+
//1 element per leaf node (leaf nodes only include small AABBs)
- b3OpenCLArray<int> m_leafNodeParentNodes; //For parent node index, msb(0x80000000) is not set since it is always internal
- b3OpenCLArray<b3SortData> m_mortonCodesAndAabbIndicies; //m_key == morton code, m_value == aabb index in m_leafNodeAabbs
- b3OpenCLArray<b3SapAabb> m_mergedAabb; //m_mergedAabb[0] contains the merged AABB of all leaf nodes
- b3OpenCLArray<b3SapAabb> m_leafNodeAabbs; //Contains only small AABBs
-
+ b3OpenCLArray<int> m_leafNodeParentNodes; //For parent node index, msb(0x80000000) is not set since it is always internal
+ b3OpenCLArray<b3SortData> m_mortonCodesAndAabbIndicies; //m_key == morton code, m_value == aabb index in m_leafNodeAabbs
+ b3OpenCLArray<b3SapAabb> m_mergedAabb; //m_mergedAabb[0] contains the merged AABB of all leaf nodes
+ b3OpenCLArray<b3SapAabb> m_leafNodeAabbs; //Contains only small AABBs
+
//1 element per large AABB, which is not stored in the BVH
b3OpenCLArray<b3SapAabb> m_largeAabbs;
-
+
public:
b3GpuParallelLinearBvh(cl_context context, cl_device_id device, cl_command_queue queue);
virtual ~b3GpuParallelLinearBvh();
-
+
///Must be called before any other function
- void build(const b3OpenCLArray<b3SapAabb>& worldSpaceAabbs, const b3OpenCLArray<int>& smallAabbIndices,
- const b3OpenCLArray<int>& largeAabbIndices);
-
+ void build(const b3OpenCLArray<b3SapAabb>& worldSpaceAabbs, const b3OpenCLArray<int>& smallAabbIndices,
+ const b3OpenCLArray<int>& largeAabbIndices);
+
///calculateOverlappingPairs() uses the worldSpaceAabbs parameter of b3GpuParallelLinearBvh::build() as the query AABBs.
///@param out_overlappingPairs The size() of this array is used to determine the max number of pairs.
///If the number of overlapping pairs is < out_overlappingPairs.size(), out_overlappingPairs is resized.
void calculateOverlappingPairs(b3OpenCLArray<b3Int4>& out_overlappingPairs);
-
+
///@param out_numRigidRayPairs Array of length 1; contains the number of detected ray-rigid AABB intersections;
///this value may be greater than out_rayRigidPairs.size() if out_rayRigidPairs is not large enough.
///@param out_rayRigidPairs Contains an array of rays intersecting rigid AABBs; x == ray index, y == rigid body index.
///If the size of this array is insufficient to hold all ray-rigid AABB intersections, additional intersections are discarded.
- void testRaysAgainstBvhAabbs(const b3OpenCLArray<b3RayInfo>& rays,
- b3OpenCLArray<int>& out_numRayRigidPairs, b3OpenCLArray<b3Int2>& out_rayRigidPairs);
-
+ void testRaysAgainstBvhAabbs(const b3OpenCLArray<b3RayInfo>& rays,
+ b3OpenCLArray<int>& out_numRayRigidPairs, b3OpenCLArray<b3Int2>& out_rayRigidPairs);
+
private:
void constructBinaryRadixTree();
};
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp
index d2618024ac..62ea7a32df 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp
@@ -13,45 +13,44 @@ subject to the following restrictions:
#include "b3GpuParallelLinearBvhBroadphase.h"
-b3GpuParallelLinearBvhBroadphase::b3GpuParallelLinearBvhBroadphase(cl_context context, cl_device_id device, cl_command_queue queue) :
- m_plbvh(context, device, queue),
-
- m_overlappingPairsGpu(context, queue),
-
- m_aabbsGpu(context, queue),
- m_smallAabbsMappingGpu(context, queue),
- m_largeAabbsMappingGpu(context, queue)
+b3GpuParallelLinearBvhBroadphase::b3GpuParallelLinearBvhBroadphase(cl_context context, cl_device_id device, cl_command_queue queue) : m_plbvh(context, device, queue),
+
+ m_overlappingPairsGpu(context, queue),
+
+ m_aabbsGpu(context, queue),
+ m_smallAabbsMappingGpu(context, queue),
+ m_largeAabbsMappingGpu(context, queue)
{
}
-void b3GpuParallelLinearBvhBroadphase::createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask)
+void b3GpuParallelLinearBvhBroadphase::createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask)
{
int newAabbIndex = m_aabbsCpu.size();
b3SapAabb aabb;
aabb.m_minVec = aabbMin;
aabb.m_maxVec = aabbMax;
-
+
aabb.m_minIndices[3] = userPtr;
aabb.m_signedMaxIndices[3] = newAabbIndex;
-
+
m_smallAabbsMappingCpu.push_back(newAabbIndex);
-
+
m_aabbsCpu.push_back(aabb);
}
-void b3GpuParallelLinearBvhBroadphase::createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask)
+void b3GpuParallelLinearBvhBroadphase::createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask)
{
int newAabbIndex = m_aabbsCpu.size();
b3SapAabb aabb;
aabb.m_minVec = aabbMin;
aabb.m_maxVec = aabbMax;
-
+
aabb.m_minIndices[3] = userPtr;
aabb.m_signedMaxIndices[3] = newAabbIndex;
-
+
m_largeAabbsMappingCpu.push_back(newAabbIndex);
-
+
m_aabbsCpu.push_back(aabb);
}
@@ -59,22 +58,19 @@ void b3GpuParallelLinearBvhBroadphase::calculateOverlappingPairs(int maxPairs)
{
//Reconstruct BVH
m_plbvh.build(m_aabbsGpu, m_smallAabbsMappingGpu, m_largeAabbsMappingGpu);
-
+
//
m_overlappingPairsGpu.resize(maxPairs);
m_plbvh.calculateOverlappingPairs(m_overlappingPairsGpu);
}
void b3GpuParallelLinearBvhBroadphase::calculateOverlappingPairsHost(int maxPairs)
{
- b3Assert(0); //CPU version not implemented
+ b3Assert(0); //CPU version not implemented
}
-void b3GpuParallelLinearBvhBroadphase::writeAabbsToGpu()
-{
- m_aabbsGpu.copyFromHost(m_aabbsCpu);
+void b3GpuParallelLinearBvhBroadphase::writeAabbsToGpu()
+{
+ m_aabbsGpu.copyFromHost(m_aabbsCpu);
m_smallAabbsMappingGpu.copyFromHost(m_smallAabbsMappingCpu);
m_largeAabbsMappingGpu.copyFromHost(m_largeAabbsMappingCpu);
}
-
-
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h
index e518500637..dda0eea7be 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h
@@ -21,42 +21,42 @@ subject to the following restrictions:
class b3GpuParallelLinearBvhBroadphase : public b3GpuBroadphaseInterface
{
b3GpuParallelLinearBvh m_plbvh;
-
+
b3OpenCLArray<b3Int4> m_overlappingPairsGpu;
-
+
b3OpenCLArray<b3SapAabb> m_aabbsGpu;
b3OpenCLArray<int> m_smallAabbsMappingGpu;
b3OpenCLArray<int> m_largeAabbsMappingGpu;
-
+
b3AlignedObjectArray<b3SapAabb> m_aabbsCpu;
b3AlignedObjectArray<int> m_smallAabbsMappingCpu;
b3AlignedObjectArray<int> m_largeAabbsMappingCpu;
-
+
public:
b3GpuParallelLinearBvhBroadphase(cl_context context, cl_device_id device, cl_command_queue queue);
virtual ~b3GpuParallelLinearBvhBroadphase() {}
- virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
- virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
-
+ virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
+ virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
+
virtual void calculateOverlappingPairs(int maxPairs);
virtual void calculateOverlappingPairsHost(int maxPairs);
//call writeAabbsToGpu after done making all changes (createProxy etc)
virtual void writeAabbsToGpu();
-
- virtual int getNumOverlap() { return m_overlappingPairsGpu.size(); }
+
+ virtual int getNumOverlap() { return m_overlappingPairsGpu.size(); }
virtual cl_mem getOverlappingPairBuffer() { return m_overlappingPairsGpu.getBufferCL(); }
virtual cl_mem getAabbBufferWS() { return m_aabbsGpu.getBufferCL(); }
virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU() { return m_aabbsGpu; }
-
+
virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU() { return m_overlappingPairsGpu; }
virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() { return m_smallAabbsMappingGpu; }
virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() { return m_largeAabbsMappingGpu; }
-
+
virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU() { return m_aabbsCpu; }
-
+
static b3GpuBroadphaseInterface* CreateFunc(cl_context context, cl_device_id device, cl_command_queue queue)
{
return new b3GpuParallelLinearBvhBroadphase(context, device, queue);
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp
index c45fbbdcaa..4126d03ed0 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp
@@ -6,7 +6,6 @@ bool searchIncremental3dSapOnGpu = true;
#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h"
-
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "kernels/sapKernels.h"
@@ -56,110 +55,105 @@ bool searchIncremental3dSapOnGpu = true;
class b3PrefixScanFloat4CL* m_prefixScanFloat4;
*/
-b3GpuSapBroadphase::b3GpuSapBroadphase(cl_context ctx,cl_device_id device, cl_command_queue q , b3GpuSapKernelType kernelType)
-:m_context(ctx),
-m_device(device),
-m_queue(q),
-
-m_objectMinMaxIndexGPUaxis0(ctx,q),
-m_objectMinMaxIndexGPUaxis1(ctx,q),
-m_objectMinMaxIndexGPUaxis2(ctx,q),
-m_objectMinMaxIndexGPUaxis0prev(ctx,q),
-m_objectMinMaxIndexGPUaxis1prev(ctx,q),
-m_objectMinMaxIndexGPUaxis2prev(ctx,q),
-m_sortedAxisGPU0(ctx,q),
-m_sortedAxisGPU1(ctx,q),
-m_sortedAxisGPU2(ctx,q),
-m_sortedAxisGPU0prev(ctx,q),
-m_sortedAxisGPU1prev(ctx,q),
-m_sortedAxisGPU2prev(ctx,q),
-m_addedHostPairsGPU(ctx,q),
-m_removedHostPairsGPU(ctx,q),
-m_addedCountGPU(ctx,q),
-m_removedCountGPU(ctx,q),
-m_currentBuffer(-1),
-m_pairCount(ctx,q),
-m_allAabbsGPU(ctx,q),
-m_sum(ctx,q),
-m_sum2(ctx,q),
-m_dst(ctx,q),
-m_smallAabbsMappingGPU(ctx,q),
-m_largeAabbsMappingGPU(ctx,q),
-m_overlappingPairs(ctx,q),
-m_gpuSmallSortData(ctx,q),
-m_gpuSmallSortedAabbs(ctx,q)
+b3GpuSapBroadphase::b3GpuSapBroadphase(cl_context ctx, cl_device_id device, cl_command_queue q, b3GpuSapKernelType kernelType)
+ : m_context(ctx),
+ m_device(device),
+ m_queue(q),
+
+ m_objectMinMaxIndexGPUaxis0(ctx, q),
+ m_objectMinMaxIndexGPUaxis1(ctx, q),
+ m_objectMinMaxIndexGPUaxis2(ctx, q),
+ m_objectMinMaxIndexGPUaxis0prev(ctx, q),
+ m_objectMinMaxIndexGPUaxis1prev(ctx, q),
+ m_objectMinMaxIndexGPUaxis2prev(ctx, q),
+ m_sortedAxisGPU0(ctx, q),
+ m_sortedAxisGPU1(ctx, q),
+ m_sortedAxisGPU2(ctx, q),
+ m_sortedAxisGPU0prev(ctx, q),
+ m_sortedAxisGPU1prev(ctx, q),
+ m_sortedAxisGPU2prev(ctx, q),
+ m_addedHostPairsGPU(ctx, q),
+ m_removedHostPairsGPU(ctx, q),
+ m_addedCountGPU(ctx, q),
+ m_removedCountGPU(ctx, q),
+ m_currentBuffer(-1),
+ m_pairCount(ctx, q),
+ m_allAabbsGPU(ctx, q),
+ m_sum(ctx, q),
+ m_sum2(ctx, q),
+ m_dst(ctx, q),
+ m_smallAabbsMappingGPU(ctx, q),
+ m_largeAabbsMappingGPU(ctx, q),
+ m_overlappingPairs(ctx, q),
+ m_gpuSmallSortData(ctx, q),
+ m_gpuSmallSortedAabbs(ctx, q)
{
const char* sapSrc = sapCL;
-
-
- cl_int errNum=0;
+
+ cl_int errNum = 0;
b3Assert(m_context);
b3Assert(m_device);
- cl_program sapProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,sapSrc,&errNum,"",B3_BROADPHASE_SAP_PATH);
- b3Assert(errNum==CL_SUCCESS);
-
+ cl_program sapProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, sapSrc, &errNum, "", B3_BROADPHASE_SAP_PATH);
+ b3Assert(errNum == CL_SUCCESS);
- b3Assert(errNum==CL_SUCCESS);
+ b3Assert(errNum == CL_SUCCESS);
#ifndef __APPLE__
- m_prefixScanFloat4 = new b3PrefixScanFloat4CL(m_context,m_device,m_queue);
+ m_prefixScanFloat4 = new b3PrefixScanFloat4CL(m_context, m_device, m_queue);
#else
m_prefixScanFloat4 = 0;
#endif
m_sapKernel = 0;
-
+
switch (kernelType)
{
case B3_GPU_SAP_KERNEL_BRUTE_FORCE_CPU:
{
- m_sapKernel=0;
+ m_sapKernel = 0;
break;
}
- case B3_GPU_SAP_KERNEL_BRUTE_FORCE_GPU:
+ case B3_GPU_SAP_KERNEL_BRUTE_FORCE_GPU:
{
- m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelBruteForce",&errNum,sapProg );
+ m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "computePairsKernelBruteForce", &errNum, sapProg);
break;
}
case B3_GPU_SAP_KERNEL_ORIGINAL:
{
- m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelOriginal",&errNum,sapProg );
+ m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "computePairsKernelOriginal", &errNum, sapProg);
break;
}
case B3_GPU_SAP_KERNEL_BARRIER:
{
- m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelBarrier",&errNum,sapProg );
+ m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "computePairsKernelBarrier", &errNum, sapProg);
break;
}
case B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY:
{
- m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelLocalSharedMemory",&errNum,sapProg );
+ m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "computePairsKernelLocalSharedMemory", &errNum, sapProg);
break;
}
default:
{
- m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelLocalSharedMemory",&errNum,sapProg );
+ m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "computePairsKernelLocalSharedMemory", &errNum, sapProg);
b3Error("Unknown 3D GPU SAP provided, fallback to computePairsKernelLocalSharedMemory");
}
};
-
-
-
- m_sap2Kernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelTwoArrays",&errNum,sapProg );
- b3Assert(errNum==CL_SUCCESS);
- m_prepareSumVarianceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "prepareSumVarianceKernel",&errNum,sapProg );
- b3Assert(errNum==CL_SUCCESS);
+ m_sap2Kernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "computePairsKernelTwoArrays", &errNum, sapProg);
+ b3Assert(errNum == CL_SUCCESS);
-
- m_flipFloatKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "flipFloatKernel",&errNum,sapProg );
+ m_prepareSumVarianceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "prepareSumVarianceKernel", &errNum, sapProg);
+ b3Assert(errNum == CL_SUCCESS);
- m_copyAabbsKernel= b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "copyAabbsKernel",&errNum,sapProg );
+ m_flipFloatKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "flipFloatKernel", &errNum, sapProg);
- m_scatterKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "scatterKernel",&errNum,sapProg );
+ m_copyAabbsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "copyAabbsKernel", &errNum, sapProg);
- m_sorter = new b3RadixSort32CL(m_context,m_device,m_queue);
+ m_scatterKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, sapSrc, "scatterKernel", &errNum, sapProg);
+
+ m_sorter = new b3RadixSort32CL(m_context, m_device, m_queue);
}
b3GpuSapBroadphase::~b3GpuSapBroadphase()
@@ -173,13 +167,11 @@ b3GpuSapBroadphase::~b3GpuSapBroadphase()
clReleaseKernel(m_sapKernel);
clReleaseKernel(m_sap2Kernel);
clReleaseKernel(m_prepareSumVarianceKernel);
-
-
}
/// conservative test for overlap between two aabbs
-static bool TestAabbAgainstAabb2(const b3Vector3 &aabbMin1, const b3Vector3 &aabbMax1,
- const b3Vector3 &aabbMin2, const b3Vector3 &aabbMax2)
+static bool TestAabbAgainstAabb2(const b3Vector3& aabbMin1, const b3Vector3& aabbMax1,
+ const b3Vector3& aabbMin2, const b3Vector3& aabbMax2)
{
bool overlap = true;
overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
@@ -188,8 +180,6 @@ static bool TestAabbAgainstAabb2(const b3Vector3 &aabbMin1, const b3Vector3 &aab
return overlap;
}
-
-
//http://stereopsis.com/radix.html
static unsigned int FloatFlip(float fl)
{
@@ -198,79 +188,77 @@ static unsigned int FloatFlip(float fl)
return f ^ mask;
};
-void b3GpuSapBroadphase::init3dSap()
+void b3GpuSapBroadphase::init3dSap()
{
- if (m_currentBuffer<0)
+ if (m_currentBuffer < 0)
{
m_allAabbsGPU.copyToHost(m_allAabbsCPU);
m_currentBuffer = 0;
- for (int axis=0;axis<3;axis++)
+ for (int axis = 0; axis < 3; axis++)
{
- for (int buf=0;buf<2;buf++)
+ for (int buf = 0; buf < 2; buf++)
{
int totalNumAabbs = m_allAabbsCPU.size();
- int numEndPoints = 2*totalNumAabbs;
+ int numEndPoints = 2 * totalNumAabbs;
m_sortedAxisCPU[axis][buf].resize(numEndPoints);
- if (buf==m_currentBuffer)
+ if (buf == m_currentBuffer)
{
- for (int i=0;i<totalNumAabbs;i++)
+ for (int i = 0; i < totalNumAabbs; i++)
{
- m_sortedAxisCPU[axis][buf][i*2].m_key = FloatFlip(m_allAabbsCPU[i].m_min[axis])-1;
- m_sortedAxisCPU[axis][buf][i*2].m_value = i*2;
- m_sortedAxisCPU[axis][buf][i*2+1].m_key = FloatFlip(m_allAabbsCPU[i].m_max[axis])+1;
- m_sortedAxisCPU[axis][buf][i*2+1].m_value = i*2+1;
+ m_sortedAxisCPU[axis][buf][i * 2].m_key = FloatFlip(m_allAabbsCPU[i].m_min[axis]) - 1;
+ m_sortedAxisCPU[axis][buf][i * 2].m_value = i * 2;
+ m_sortedAxisCPU[axis][buf][i * 2 + 1].m_key = FloatFlip(m_allAabbsCPU[i].m_max[axis]) + 1;
+ m_sortedAxisCPU[axis][buf][i * 2 + 1].m_value = i * 2 + 1;
}
}
}
}
- for (int axis=0;axis<3;axis++)
+ for (int axis = 0; axis < 3; axis++)
{
m_sorter->executeHost(m_sortedAxisCPU[axis][m_currentBuffer]);
}
- for (int axis=0;axis<3;axis++)
+ for (int axis = 0; axis < 3; axis++)
{
//int totalNumAabbs = m_allAabbsCPU.size();
int numEndPoints = m_sortedAxisCPU[axis][m_currentBuffer].size();
m_objectMinMaxIndexCPU[axis][m_currentBuffer].resize(numEndPoints);
- for (int i=0;i<numEndPoints;i++)
+ for (int i = 0; i < numEndPoints; i++)
{
int destIndex = m_sortedAxisCPU[axis][m_currentBuffer][i].m_value;
- int newDest = destIndex/2;
- if (destIndex&1)
+ int newDest = destIndex / 2;
+ if (destIndex & 1)
{
- m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].y=i;
- } else
+ m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].y = i;
+ }
+ else
{
- m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].x=i;
+ m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].x = i;
}
}
}
-
}
}
-
static bool b3PairCmp(const b3Int4& p, const b3Int4& q)
{
- return ((p.x<q.x) || ((p.x==q.x) && (p.y<q.y)));
+ return ((p.x < q.x) || ((p.x == q.x) && (p.y < q.y)));
}
-
-static bool operator==(const b3Int4& a,const b3Int4& b)
+static bool operator==(const b3Int4& a, const b3Int4& b)
{
return a.x == b.x && a.y == b.y;
};
-static bool operator<(const b3Int4& a,const b3Int4& b)
+static bool operator<(const b3Int4& a, const b3Int4& b)
{
return a.x < b.x || (a.x == b.x && a.y < b.y);
};
-static bool operator>(const b3Int4& a,const b3Int4& b)
+static bool operator>(const b3Int4& a, const b3Int4& b)
{
return a.x > b.x || (a.x == b.x && a.y > b.y);
};
@@ -278,31 +266,29 @@ static bool operator>(const b3Int4& a,const b3Int4& b)
b3AlignedObjectArray<b3Int4> addedHostPairs;
b3AlignedObjectArray<b3Int4> removedHostPairs;
-b3AlignedObjectArray<b3SapAabb> preAabbs;
+b3AlignedObjectArray<b3SapAabb> preAabbs;
-void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
+void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
{
//static int framepje = 0;
//printf("framepje=%d\n",framepje++);
-
B3_PROFILE("calculateOverlappingPairsHostIncremental3Sap");
addedHostPairs.resize(0);
removedHostPairs.resize(0);
- b3Assert(m_currentBuffer>=0);
-
+ b3Assert(m_currentBuffer >= 0);
+
{
preAabbs.resize(m_allAabbsCPU.size());
- for (int i=0;i<preAabbs.size();i++)
+ for (int i = 0; i < preAabbs.size(); i++)
{
- preAabbs[i]=m_allAabbsCPU[i];
+ preAabbs[i] = m_allAabbsCPU[i];
}
}
-
- if (m_currentBuffer<0)
+ if (m_currentBuffer < 0)
return;
{
B3_PROFILE("m_allAabbsGPU.copyToHost");
@@ -316,100 +302,87 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
}
if (0)
{
- {
- printf("ab[40].min=%f,%f,%f,ab[40].max=%f,%f,%f\n",
- m_allAabbsCPU[40].m_min[0], m_allAabbsCPU[40].m_min[1],m_allAabbsCPU[40].m_min[2],
- m_allAabbsCPU[40].m_max[0], m_allAabbsCPU[40].m_max[1],m_allAabbsCPU[40].m_max[2]);
- }
-
- {
- printf("ab[53].min=%f,%f,%f,ab[53].max=%f,%f,%f\n",
- m_allAabbsCPU[53].m_min[0], m_allAabbsCPU[53].m_min[1],m_allAabbsCPU[53].m_min[2],
- m_allAabbsCPU[53].m_max[0], m_allAabbsCPU[53].m_max[1],m_allAabbsCPU[53].m_max[2]);
- }
-
-
- {
- b3Int4 newPair;
- newPair.x = 40;
- newPair.y = 53;
- int index = allPairs.findBinarySearch(newPair);
- printf("hasPair(40,53)=%d out of %d\n",index, allPairs.size());
-
{
- int overlap = TestAabbAgainstAabb2((const b3Vector3&)m_allAabbsCPU[40].m_min, (const b3Vector3&)m_allAabbsCPU[40].m_max,(const b3Vector3&)m_allAabbsCPU[53].m_min,(const b3Vector3&)m_allAabbsCPU[53].m_max);
- printf("overlap=%d\n",overlap);
+ printf("ab[40].min=%f,%f,%f,ab[40].max=%f,%f,%f\n",
+ m_allAabbsCPU[40].m_min[0], m_allAabbsCPU[40].m_min[1], m_allAabbsCPU[40].m_min[2],
+ m_allAabbsCPU[40].m_max[0], m_allAabbsCPU[40].m_max[1], m_allAabbsCPU[40].m_max[2]);
}
- if (preAabbs.size())
- {
- int prevOverlap = TestAabbAgainstAabb2((const b3Vector3&)preAabbs[40].m_min, (const b3Vector3&)preAabbs[40].m_max,(const b3Vector3&)preAabbs[53].m_min,(const b3Vector3&)preAabbs[53].m_max);
- printf("prevoverlap=%d\n",prevOverlap);
- } else
{
- printf("unknown prevoverlap\n");
+ printf("ab[53].min=%f,%f,%f,ab[53].max=%f,%f,%f\n",
+ m_allAabbsCPU[53].m_min[0], m_allAabbsCPU[53].m_min[1], m_allAabbsCPU[53].m_min[2],
+ m_allAabbsCPU[53].m_max[0], m_allAabbsCPU[53].m_max[1], m_allAabbsCPU[53].m_max[2]);
}
- }
- }
+ {
+ b3Int4 newPair;
+ newPair.x = 40;
+ newPair.y = 53;
+ int index = allPairs.findBinarySearch(newPair);
+ printf("hasPair(40,53)=%d out of %d\n", index, allPairs.size());
+ {
+ int overlap = TestAabbAgainstAabb2((const b3Vector3&)m_allAabbsCPU[40].m_min, (const b3Vector3&)m_allAabbsCPU[40].m_max, (const b3Vector3&)m_allAabbsCPU[53].m_min, (const b3Vector3&)m_allAabbsCPU[53].m_max);
+ printf("overlap=%d\n", overlap);
+ }
+
+ if (preAabbs.size())
+ {
+ int prevOverlap = TestAabbAgainstAabb2((const b3Vector3&)preAabbs[40].m_min, (const b3Vector3&)preAabbs[40].m_max, (const b3Vector3&)preAabbs[53].m_min, (const b3Vector3&)preAabbs[53].m_max);
+ printf("prevoverlap=%d\n", prevOverlap);
+ }
+ else
+ {
+ printf("unknown prevoverlap\n");
+ }
+ }
+ }
if (0)
{
- for (int i=0;i<m_allAabbsCPU.size();i++)
+ for (int i = 0; i < m_allAabbsCPU.size(); i++)
{
//printf("aabb[%d] min=%f,%f,%f max=%f,%f,%f\n",i,m_allAabbsCPU[i].m_min[0],m_allAabbsCPU[i].m_min[1],m_allAabbsCPU[i].m_min[2], m_allAabbsCPU[i].m_max[0],m_allAabbsCPU[i].m_max[1],m_allAabbsCPU[i].m_max[2]);
-
-
}
- for (int axis=0;axis<3;axis++)
+ for (int axis = 0; axis < 3; axis++)
{
- for (int buf=0;buf<2;buf++)
+ for (int buf = 0; buf < 2; buf++)
{
- b3Assert(m_sortedAxisCPU[axis][buf].size() == m_allAabbsCPU.size()*2);
+ b3Assert(m_sortedAxisCPU[axis][buf].size() == m_allAabbsCPU.size() * 2);
}
}
}
-
-
- m_currentBuffer = 1-m_currentBuffer;
-
-
+ m_currentBuffer = 1 - m_currentBuffer;
int totalNumAabbs = m_allAabbsCPU.size();
{
B3_PROFILE("assign m_sortedAxisCPU(FloatFlip)");
- for (int i=0;i<totalNumAabbs;i++)
+ for (int i = 0; i < totalNumAabbs; i++)
{
-
-
unsigned int keyMin[3];
unsigned int keyMax[3];
- for (int axis=0;axis<3;axis++)
+ for (int axis = 0; axis < 3; axis++)
{
- float vmin=m_allAabbsCPU[i].m_min[axis];
+ float vmin = m_allAabbsCPU[i].m_min[axis];
float vmax = m_allAabbsCPU[i].m_max[axis];
keyMin[axis] = FloatFlip(vmin);
keyMax[axis] = FloatFlip(vmax);
-
- m_sortedAxisCPU[axis][m_currentBuffer][i*2].m_key = keyMin[axis]-1;
- m_sortedAxisCPU[axis][m_currentBuffer][i*2].m_value = i*2;
- m_sortedAxisCPU[axis][m_currentBuffer][i*2+1].m_key = keyMax[axis]+1;
- m_sortedAxisCPU[axis][m_currentBuffer][i*2+1].m_value = i*2+1;
+
+ m_sortedAxisCPU[axis][m_currentBuffer][i * 2].m_key = keyMin[axis] - 1;
+ m_sortedAxisCPU[axis][m_currentBuffer][i * 2].m_value = i * 2;
+ m_sortedAxisCPU[axis][m_currentBuffer][i * 2 + 1].m_key = keyMax[axis] + 1;
+ m_sortedAxisCPU[axis][m_currentBuffer][i * 2 + 1].m_value = i * 2 + 1;
}
//printf("aabb[%d] min=%u,%u,%u max %u,%u,%u\n", i,keyMin[0],keyMin[1],keyMin[2],keyMax[0],keyMax[1],keyMax[2]);
-
}
}
-
-
{
B3_PROFILE("sort m_sortedAxisCPU");
- for (int axis=0;axis<3;axis++)
+ for (int axis = 0; axis < 3; axis++)
m_sorter->executeHost(m_sortedAxisCPU[axis][m_currentBuffer]);
}
@@ -432,21 +405,22 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
{
B3_PROFILE("assign m_objectMinMaxIndexCPU");
- for (int axis=0;axis<3;axis++)
+ for (int axis = 0; axis < 3; axis++)
{
int totalNumAabbs = m_allAabbsCPU.size();
int numEndPoints = m_sortedAxisCPU[axis][m_currentBuffer].size();
m_objectMinMaxIndexCPU[axis][m_currentBuffer].resize(totalNumAabbs);
- for (int i=0;i<numEndPoints;i++)
+ for (int i = 0; i < numEndPoints; i++)
{
int destIndex = m_sortedAxisCPU[axis][m_currentBuffer][i].m_value;
- int newDest = destIndex/2;
- if (destIndex&1)
+ int newDest = destIndex / 2;
+ if (destIndex & 1)
{
- m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].y=i;
- } else
+ m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].y = i;
+ }
+ else
{
- m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].x=i;
+ m_objectMinMaxIndexCPU[axis][m_currentBuffer][newDest].x = i;
}
}
}
@@ -485,12 +459,11 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
}
#endif
-
int a = m_objectMinMaxIndexCPU[0][m_currentBuffer].size();
int b = m_objectMinMaxIndexCPU[1][m_currentBuffer].size();
int c = m_objectMinMaxIndexCPU[2][m_currentBuffer].size();
- b3Assert(a==b);
- b3Assert(b==c);
+ b3Assert(a == b);
+ b3Assert(b == c);
/*
if (searchIncremental3dSapOnGpu)
{
@@ -574,175 +547,170 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
int numObjects = m_objectMinMaxIndexCPU[0][m_currentBuffer].size();
B3_PROFILE("actual search");
- for (int i=0;i<numObjects;i++)
+ for (int i = 0; i < numObjects; i++)
{
//int numObjects = m_objectMinMaxIndexCPU[axis][m_currentBuffer].size();
//int checkObjects[]={40,53};
//int numCheckObjects = sizeof(checkObjects)/sizeof(int);
-
+
//for (int a=0;a<numCheckObjects ;a++)
-
- for (int axis=0;axis<3;axis++)
+
+ for (int axis = 0; axis < 3; axis++)
{
//int i = checkObjects[a];
unsigned int curMinIndex = m_objectMinMaxIndexCPU[axis][m_currentBuffer][i].x;
unsigned int curMaxIndex = m_objectMinMaxIndexCPU[axis][m_currentBuffer][i].y;
- unsigned int prevMinIndex = m_objectMinMaxIndexCPU[axis][1-m_currentBuffer][i].x;
+ unsigned int prevMinIndex = m_objectMinMaxIndexCPU[axis][1 - m_currentBuffer][i].x;
int dmin = curMinIndex - prevMinIndex;
-
- unsigned int prevMaxIndex = m_objectMinMaxIndexCPU[axis][1-m_currentBuffer][i].y;
-
+ unsigned int prevMaxIndex = m_objectMinMaxIndexCPU[axis][1 - m_currentBuffer][i].y;
int dmax = curMaxIndex - prevMaxIndex;
- if (dmin!=0)
+ if (dmin != 0)
{
//printf("for object %d, dmin=%d\n",i,dmin);
}
- if (dmax!=0)
+ if (dmax != 0)
{
//printf("for object %d, dmax=%d\n",i,dmax);
}
- for (int otherbuffer = 0;otherbuffer<2;otherbuffer++)
+ for (int otherbuffer = 0; otherbuffer < 2; otherbuffer++)
{
- if (dmin!=0)
+ if (dmin != 0)
{
- int stepMin = dmin<0 ? -1 : 1;
- for (int j=prevMinIndex;j!=curMinIndex;j+=stepMin)
+ int stepMin = dmin < 0 ? -1 : 1;
+ for (int j = prevMinIndex; j != curMinIndex; j += stepMin)
{
int otherIndex2 = m_sortedAxisCPU[axis][otherbuffer][j].y;
- int otherIndex = otherIndex2/2;
- if (otherIndex!=i)
+ int otherIndex = otherIndex2 / 2;
+ if (otherIndex != i)
{
- bool otherIsMax = ((otherIndex2&1)!=0);
+ bool otherIsMax = ((otherIndex2 & 1) != 0);
if (otherIsMax)
{
//bool overlap = TestAabbAgainstAabb2((const b3Vector3&)m_allAabbsCPU[i].m_min, (const b3Vector3&)m_allAabbsCPU[i].m_max,(const b3Vector3&)m_allAabbsCPU[otherIndex].m_min,(const b3Vector3&)m_allAabbsCPU[otherIndex].m_max);
//bool prevOverlap = TestAabbAgainstAabb2((const b3Vector3&)preAabbs[i].m_min, (const b3Vector3&)preAabbs[i].m_max,(const b3Vector3&)preAabbs[otherIndex].m_min,(const b3Vector3&)preAabbs[otherIndex].m_max);
-
+
bool overlap = true;
- for (int ax=0;ax<3;ax++)
+ for (int ax = 0; ax < 3; ax++)
{
if ((m_objectMinMaxIndexCPU[ax][m_currentBuffer][i].x > m_objectMinMaxIndexCPU[ax][m_currentBuffer][otherIndex].y) ||
(m_objectMinMaxIndexCPU[ax][m_currentBuffer][i].y < m_objectMinMaxIndexCPU[ax][m_currentBuffer][otherIndex].x))
- overlap=false;
+ overlap = false;
}
- // b3Assert(overlap2==overlap);
+ // b3Assert(overlap2==overlap);
bool prevOverlap = true;
- for (int ax=0;ax<3;ax++)
+ for (int ax = 0; ax < 3; ax++)
{
- if ((m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][i].x > m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][otherIndex].y) ||
- (m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][i].y < m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][otherIndex].x))
- prevOverlap=false;
+ if ((m_objectMinMaxIndexCPU[ax][1 - m_currentBuffer][i].x > m_objectMinMaxIndexCPU[ax][1 - m_currentBuffer][otherIndex].y) ||
+ (m_objectMinMaxIndexCPU[ax][1 - m_currentBuffer][i].y < m_objectMinMaxIndexCPU[ax][1 - m_currentBuffer][otherIndex].x))
+ prevOverlap = false;
}
-
//b3Assert(overlap==overlap2);
-
-
- if (dmin<0)
+ if (dmin < 0)
{
if (overlap && !prevOverlap)
{
//add a pair
b3Int4 newPair;
- if (i<=otherIndex)
+ if (i <= otherIndex)
{
newPair.x = i;
newPair.y = otherIndex;
- } else
+ }
+ else
{
newPair.x = otherIndex;
newPair.y = i;
}
addedHostPairs.push_back(newPair);
}
- }
+ }
else
{
if (!overlap && prevOverlap)
{
-
//remove a pair
b3Int4 removedPair;
- if (i<=otherIndex)
+ if (i <= otherIndex)
{
removedPair.x = i;
removedPair.y = otherIndex;
- } else
+ }
+ else
{
removedPair.x = otherIndex;
removedPair.y = i;
}
removedHostPairs.push_back(removedPair);
}
- }//otherisMax
- }//if (dmin<0)
- }//if (otherIndex!=i)
- }//for (int j=
+ } //otherisMax
+ } //if (dmin<0)
+ } //if (otherIndex!=i)
+ } //for (int j=
}
-
- if (dmax!=0)
+
+ if (dmax != 0)
{
- int stepMax = dmax<0 ? -1 : 1;
- for (int j=prevMaxIndex;j!=curMaxIndex;j+=stepMax)
+ int stepMax = dmax < 0 ? -1 : 1;
+ for (int j = prevMaxIndex; j != curMaxIndex; j += stepMax)
{
int otherIndex2 = m_sortedAxisCPU[axis][otherbuffer][j].y;
- int otherIndex = otherIndex2/2;
- if (otherIndex!=i)
+ int otherIndex = otherIndex2 / 2;
+ if (otherIndex != i)
{
//bool otherIsMin = ((otherIndex2&1)==0);
//if (otherIsMin)
{
//bool overlap = TestAabbAgainstAabb2((const b3Vector3&)m_allAabbsCPU[i].m_min, (const b3Vector3&)m_allAabbsCPU[i].m_max,(const b3Vector3&)m_allAabbsCPU[otherIndex].m_min,(const b3Vector3&)m_allAabbsCPU[otherIndex].m_max);
//bool prevOverlap = TestAabbAgainstAabb2((const b3Vector3&)preAabbs[i].m_min, (const b3Vector3&)preAabbs[i].m_max,(const b3Vector3&)preAabbs[otherIndex].m_min,(const b3Vector3&)preAabbs[otherIndex].m_max);
-
+
bool overlap = true;
- for (int ax=0;ax<3;ax++)
+ for (int ax = 0; ax < 3; ax++)
{
if ((m_objectMinMaxIndexCPU[ax][m_currentBuffer][i].x > m_objectMinMaxIndexCPU[ax][m_currentBuffer][otherIndex].y) ||
(m_objectMinMaxIndexCPU[ax][m_currentBuffer][i].y < m_objectMinMaxIndexCPU[ax][m_currentBuffer][otherIndex].x))
- overlap=false;
+ overlap = false;
}
//b3Assert(overlap2==overlap);
bool prevOverlap = true;
- for (int ax=0;ax<3;ax++)
+ for (int ax = 0; ax < 3; ax++)
{
- if ((m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][i].x > m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][otherIndex].y) ||
- (m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][i].y < m_objectMinMaxIndexCPU[ax][1-m_currentBuffer][otherIndex].x))
- prevOverlap=false;
+ if ((m_objectMinMaxIndexCPU[ax][1 - m_currentBuffer][i].x > m_objectMinMaxIndexCPU[ax][1 - m_currentBuffer][otherIndex].y) ||
+ (m_objectMinMaxIndexCPU[ax][1 - m_currentBuffer][i].y < m_objectMinMaxIndexCPU[ax][1 - m_currentBuffer][otherIndex].x))
+ prevOverlap = false;
}
-
- if (dmax>0)
+ if (dmax > 0)
{
if (overlap && !prevOverlap)
{
//add a pair
b3Int4 newPair;
- if (i<=otherIndex)
+ if (i <= otherIndex)
{
newPair.x = i;
newPair.y = otherIndex;
- } else
+ }
+ else
{
newPair.x = otherIndex;
newPair.y = i;
}
addedHostPairs.push_back(newPair);
-
}
- }
+ }
else
{
if (!overlap && prevOverlap)
@@ -750,33 +718,31 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
//if (otherIndex2&1==0) -> min?
//remove a pair
b3Int4 removedPair;
- if (i<=otherIndex)
+ if (i <= otherIndex)
{
removedPair.x = i;
removedPair.y = otherIndex;
- } else
+ }
+ else
{
removedPair.x = otherIndex;
removedPair.y = i;
}
removedHostPairs.push_back(removedPair);
-
}
}
-
- }//if (dmin<0)
- }//if (otherIndex!=i)
- }//for (int j=
+
+ } //if (dmin<0)
+ } //if (otherIndex!=i)
+ } //for (int j=
}
- }//for (int otherbuffer
- }//for (int axis=0;
- }//for (int i=0;i<numObjects
+ } //for (int otherbuffer
+ } //for (int axis=0;
+ } //for (int i=0;i<numObjects
}
//remove duplicates and add/remove then to existing m_overlappingPairs
-
-
-
+
{
{
B3_PROFILE("sort allPairs");
@@ -795,31 +761,28 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
b3Int4 prevPair;
prevPair.x = -1;
prevPair.y = -1;
-
+
int uniqueRemovedPairs = 0;
b3AlignedObjectArray<int> removedPositions;
{
B3_PROFILE("actual removing");
- for (int i=0;i<removedHostPairs.size();i++)
+ for (int i = 0; i < removedHostPairs.size(); i++)
{
b3Int4 removedPair = removedHostPairs[i];
if ((removedPair.x != prevPair.x) || (removedPair.y != prevPair.y))
{
+ int index1 = allPairs.findBinarySearch(removedPair);
- int index1 = allPairs.findBinarySearch(removedPair);
+ //#ifdef _DEBUG
- //#ifdef _DEBUG
-
-
-
int index2 = allPairs.findLinearSearch(removedPair);
- b3Assert(index1==index2);
-
+ b3Assert(index1 == index2);
+
//b3Assert(index1!=allPairs.size());
- if (index1<allPairs.size())
- //#endif//_DEBUG
+ if (index1 < allPairs.size())
+ //#endif//_DEBUG
{
uniqueRemovedPairs++;
removedPositions.push_back(index1);
@@ -833,13 +796,13 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
if (uniqueRemovedPairs)
{
- for (int i=0;i<removedPositions.size();i++)
+ for (int i = 0; i < removedPositions.size(); i++)
{
- allPairs[removedPositions[i]].x = INT_MAX ;
- allPairs[removedPositions[i]].y = INT_MAX ;
+ allPairs[removedPositions[i]].x = INT_MAX;
+ allPairs[removedPositions[i]].y = INT_MAX;
}
allPairs.quickSort(b3PairCmp);
- allPairs.resize(allPairs.size()-uniqueRemovedPairs);
+ allPairs.resize(allPairs.size() - uniqueRemovedPairs);
}
}
//if (uniqueRemovedPairs)
@@ -848,33 +811,31 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
prevPair.x = -1;
prevPair.y = -1;
-
- int uniqueAddedPairs=0;
+
+ int uniqueAddedPairs = 0;
b3AlignedObjectArray<b3Int4> actualAddedPairs;
{
B3_PROFILE("actual adding");
- for (int i=0;i<addedHostPairs.size();i++)
+ for (int i = 0; i < addedHostPairs.size(); i++)
{
b3Int4 newPair = addedHostPairs[i];
if ((newPair.x != prevPair.x) || (newPair.y != prevPair.y))
{
-//#ifdef _DEBUG
+ //#ifdef _DEBUG
int index1 = allPairs.findBinarySearch(newPair);
-
-
+
int index2 = allPairs.findLinearSearch(newPair);
- b3Assert(index1==index2);
-
+ b3Assert(index1 == index2);
- b3Assert(index1==allPairs.size());
- if (index1!=allPairs.size())
+ b3Assert(index1 == allPairs.size());
+ if (index1 != allPairs.size())
{
printf("??\n");
}
- if (index1==allPairs.size())
-//#endif //_DEBUG
+ if (index1 == allPairs.size())
+ //#endif //_DEBUG
{
uniqueAddedPairs++;
actualAddedPairs.push_back(newPair);
@@ -882,94 +843,83 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
}
prevPair = newPair;
}
- for (int i=0;i<actualAddedPairs.size();i++)
+ for (int i = 0; i < actualAddedPairs.size(); i++)
{
//printf("framepje (%d), new pair(%d):%d,%d\n",framepje,i,actualAddedPairs[i].x,actualAddedPairs[i].y);
allPairs.push_back(actualAddedPairs[i]);
}
}
-
+
//if (uniqueAddedPairs)
// printf("uniqueAddedPairs=%d\n", uniqueAddedPairs);
-
{
B3_PROFILE("m_overlappingPairs.copyFromHost");
m_overlappingPairs.copyFromHost(allPairs);
}
-
-
}
-
-
-
-void b3GpuSapBroadphase::calculateOverlappingPairsHost(int maxPairs)
+void b3GpuSapBroadphase::calculateOverlappingPairsHost(int maxPairs)
{
//test
-// if (m_currentBuffer>=0)
+ // if (m_currentBuffer>=0)
// return calculateOverlappingPairsHostIncremental3Sap();
b3Assert(m_allAabbsCPU.size() == m_allAabbsGPU.size());
m_allAabbsGPU.copyToHost(m_allAabbsCPU);
-
-
- int axis=0;
+ int axis = 0;
{
B3_PROFILE("CPU compute best variance axis");
- b3Vector3 s=b3MakeVector3(0,0,0),s2=b3MakeVector3(0,0,0);
+ b3Vector3 s = b3MakeVector3(0, 0, 0), s2 = b3MakeVector3(0, 0, 0);
int numRigidBodies = m_smallAabbsMappingCPU.size();
- for(int i=0;i<numRigidBodies;i++)
+ for (int i = 0; i < numRigidBodies; i++)
{
b3SapAabb aabb = this->m_allAabbsCPU[m_smallAabbsMappingCPU[i]];
- b3Vector3 maxAabb=b3MakeVector3(aabb.m_max[0],aabb.m_max[1],aabb.m_max[2]);
- b3Vector3 minAabb=b3MakeVector3(aabb.m_min[0],aabb.m_min[1],aabb.m_min[2]);
- b3Vector3 centerAabb=(maxAabb+minAabb)*0.5f;
-
+ b3Vector3 maxAabb = b3MakeVector3(aabb.m_max[0], aabb.m_max[1], aabb.m_max[2]);
+ b3Vector3 minAabb = b3MakeVector3(aabb.m_min[0], aabb.m_min[1], aabb.m_min[2]);
+ b3Vector3 centerAabb = (maxAabb + minAabb) * 0.5f;
+
s += centerAabb;
- s2 += centerAabb*centerAabb;
+ s2 += centerAabb * centerAabb;
}
- b3Vector3 v = s2 - (s*s) / (float)numRigidBodies;
-
- if(v[1] > v[0])
+ b3Vector3 v = s2 - (s * s) / (float)numRigidBodies;
+
+ if (v[1] > v[0])
axis = 1;
- if(v[2] > v[axis])
+ if (v[2] > v[axis])
axis = 2;
}
-
-
-
b3AlignedObjectArray<b3Int4> hostPairs;
{
int numSmallAabbs = m_smallAabbsMappingCPU.size();
- for (int i=0;i<numSmallAabbs;i++)
+ for (int i = 0; i < numSmallAabbs; i++)
{
b3SapAabb smallAabbi = m_allAabbsCPU[m_smallAabbsMappingCPU[i]];
//float reference = smallAabbi.m_max[axis];
- for (int j=i+1;j<numSmallAabbs;j++)
+ for (int j = i + 1; j < numSmallAabbs; j++)
{
-
b3SapAabb smallAabbj = m_allAabbsCPU[m_smallAabbsMappingCPU[j]];
if (TestAabbAgainstAabb2((b3Vector3&)smallAabbi.m_min, (b3Vector3&)smallAabbi.m_max,
- (b3Vector3&)smallAabbj.m_min,(b3Vector3&)smallAabbj.m_max))
+ (b3Vector3&)smallAabbj.m_min, (b3Vector3&)smallAabbj.m_max))
{
b3Int4 pair;
int a = smallAabbi.m_minIndices[3];
int b = smallAabbj.m_minIndices[3];
- if (a<=b)
+ if (a <= b)
{
- pair.x = a;//store the original index in the unsorted aabb array
+ pair.x = a; //store the original index in the unsorted aabb array
pair.y = b;
- } else
+ }
+ else
{
- pair.x = b;//store the original index in the unsorted aabb array
+ pair.x = b; //store the original index in the unsorted aabb array
pair.y = a;
}
hostPairs.push_back(pair);
@@ -978,35 +928,35 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHost(int maxPairs)
}
}
-
{
int numSmallAabbs = m_smallAabbsMappingCPU.size();
- for (int i=0;i<numSmallAabbs;i++)
+ for (int i = 0; i < numSmallAabbs; i++)
{
b3SapAabb smallAabbi = m_allAabbsCPU[m_smallAabbsMappingCPU[i]];
//float reference = smallAabbi.m_max[axis];
int numLargeAabbs = m_largeAabbsMappingCPU.size();
- for (int j=0;j<numLargeAabbs;j++)
+ for (int j = 0; j < numLargeAabbs; j++)
{
b3SapAabb largeAabbj = m_allAabbsCPU[m_largeAabbsMappingCPU[j]];
if (TestAabbAgainstAabb2((b3Vector3&)smallAabbi.m_min, (b3Vector3&)smallAabbi.m_max,
- (b3Vector3&)largeAabbj.m_min,(b3Vector3&)largeAabbj.m_max))
+ (b3Vector3&)largeAabbj.m_min, (b3Vector3&)largeAabbj.m_max))
{
b3Int4 pair;
int a = largeAabbj.m_minIndices[3];
int b = smallAabbi.m_minIndices[3];
- if (a<=b)
+ if (a <= b)
{
- pair.x = a;
- pair.y = b;//store the original index in the unsorted aabb array
- } else
+ pair.x = a;
+ pair.y = b; //store the original index in the unsorted aabb array
+ }
+ else
{
pair.x = b;
- pair.y = a;//store the original index in the unsorted aabb array
+ pair.y = a; //store the original index in the unsorted aabb array
}
-
+
hostPairs.push_back(pair);
}
}
@@ -1021,21 +971,20 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHost(int maxPairs)
if (hostPairs.size())
{
m_overlappingPairs.copyFromHost(hostPairs);
- } else
+ }
+ else
{
m_overlappingPairs.resize(0);
}
//init3dSap();
-
}
-void b3GpuSapBroadphase::reset()
+void b3GpuSapBroadphase::reset()
{
m_allAabbsGPU.resize(0);
m_allAabbsCPU.resize(0);
-
m_smallAabbsMappingGPU.resize(0);
m_smallAabbsMappingCPU.resize(0);
@@ -1043,13 +992,11 @@ void b3GpuSapBroadphase::reset()
m_largeAabbsMappingGPU.resize(0);
m_largeAabbsMappingCPU.resize(0);
-
}
-
-void b3GpuSapBroadphase::calculateOverlappingPairs(int maxPairs)
+void b3GpuSapBroadphase::calculateOverlappingPairs(int maxPairs)
{
- if (m_sapKernel==0)
+ if (m_sapKernel == 0)
{
calculateOverlappingPairsHost(maxPairs);
return;
@@ -1065,68 +1012,62 @@ void b3GpuSapBroadphase::calculateOverlappingPairs(int maxPairs)
int axis = 0;
{
+ //bool syncOnHost = false;
- //bool syncOnHost = false;
-
- int numSmallAabbs = m_smallAabbsMappingCPU.size();
- if (m_prefixScanFloat4 && numSmallAabbs)
- {
- B3_PROFILE("GPU compute best variance axis");
-
- if (m_dst.size()!=(numSmallAabbs+1))
+ int numSmallAabbs = m_smallAabbsMappingCPU.size();
+ if (m_prefixScanFloat4 && numSmallAabbs)
{
- m_dst.resize(numSmallAabbs+128);
- m_sum.resize(numSmallAabbs+128);
- m_sum2.resize(numSmallAabbs+128);
- m_sum.at(numSmallAabbs)=b3MakeVector3(0,0,0); //slow?
- m_sum2.at(numSmallAabbs)=b3MakeVector3(0,0,0); //slow?
- }
+ B3_PROFILE("GPU compute best variance axis");
- b3LauncherCL launcher(m_queue, m_prepareSumVarianceKernel ,"m_prepareSumVarianceKernel");
- launcher.setBuffer(m_allAabbsGPU.getBufferCL());
-
- launcher.setBuffer(m_smallAabbsMappingGPU.getBufferCL());
- launcher.setBuffer(m_sum.getBufferCL());
- launcher.setBuffer(m_sum2.getBufferCL());
- launcher.setConst( numSmallAabbs );
- int num = numSmallAabbs;
- launcher.launch1D( num);
-
+ if (m_dst.size() != (numSmallAabbs + 1))
+ {
+ m_dst.resize(numSmallAabbs + 128);
+ m_sum.resize(numSmallAabbs + 128);
+ m_sum2.resize(numSmallAabbs + 128);
+ m_sum.at(numSmallAabbs) = b3MakeVector3(0, 0, 0); //slow?
+ m_sum2.at(numSmallAabbs) = b3MakeVector3(0, 0, 0); //slow?
+ }
- b3Vector3 s;
- b3Vector3 s2;
- m_prefixScanFloat4->execute(m_sum,m_dst,numSmallAabbs+1,&s);
- m_prefixScanFloat4->execute(m_sum2,m_dst,numSmallAabbs+1,&s2);
+ b3LauncherCL launcher(m_queue, m_prepareSumVarianceKernel, "m_prepareSumVarianceKernel");
+ launcher.setBuffer(m_allAabbsGPU.getBufferCL());
- b3Vector3 v = s2 - (s*s) / (float)numSmallAabbs;
-
- if(v[1] > v[0])
- axis = 1;
- if(v[2] > v[axis])
- axis = 2;
- }
+ launcher.setBuffer(m_smallAabbsMappingGPU.getBufferCL());
+ launcher.setBuffer(m_sum.getBufferCL());
+ launcher.setBuffer(m_sum2.getBufferCL());
+ launcher.setConst(numSmallAabbs);
+ int num = numSmallAabbs;
+ launcher.launch1D(num);
+ b3Vector3 s;
+ b3Vector3 s2;
+ m_prefixScanFloat4->execute(m_sum, m_dst, numSmallAabbs + 1, &s);
+ m_prefixScanFloat4->execute(m_sum2, m_dst, numSmallAabbs + 1, &s2);
+
+ b3Vector3 v = s2 - (s * s) / (float)numSmallAabbs;
+
+ if (v[1] > v[0])
+ axis = 1;
+ if (v[2] > v[axis])
+ axis = 2;
+ }
-
m_gpuSmallSortData.resize(numSmallAabbs);
-
#if 1
if (m_smallAabbsMappingGPU.size())
{
-
B3_PROFILE("flipFloatKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_allAabbsGPU.getBufferCL(), true ),
- b3BufferInfoCL( m_smallAabbsMappingGPU.getBufferCL(), true),
- b3BufferInfoCL( m_gpuSmallSortData.getBufferCL())};
- b3LauncherCL launcher(m_queue, m_flipFloatKernel ,"m_flipFloatKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numSmallAabbs );
- launcher.setConst( axis );
-
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(m_allAabbsGPU.getBufferCL(), true),
+ b3BufferInfoCL(m_smallAabbsMappingGPU.getBufferCL(), true),
+ b3BufferInfoCL(m_gpuSmallSortData.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_flipFloatKernel, "m_flipFloatKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numSmallAabbs);
+ launcher.setConst(axis);
+
int num = numSmallAabbs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
}
@@ -1141,69 +1082,66 @@ void b3GpuSapBroadphase::calculateOverlappingPairs(int maxPairs)
if (numSmallAabbs)
{
B3_PROFILE("scatterKernel");
-
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_allAabbsGPU.getBufferCL(), true ),
- b3BufferInfoCL( m_smallAabbsMappingGPU.getBufferCL(), true),
- b3BufferInfoCL( m_gpuSmallSortData.getBufferCL(),true),
+
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(m_allAabbsGPU.getBufferCL(), true),
+ b3BufferInfoCL(m_smallAabbsMappingGPU.getBufferCL(), true),
+ b3BufferInfoCL(m_gpuSmallSortData.getBufferCL(), true),
b3BufferInfoCL(m_gpuSmallSortedAabbs.getBufferCL())};
- b3LauncherCL launcher(m_queue, m_scatterKernel ,"m_scatterKernel ");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numSmallAabbs);
+ b3LauncherCL launcher(m_queue, m_scatterKernel, "m_scatterKernel ");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numSmallAabbs);
int num = numSmallAabbs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
-
}
-
- m_overlappingPairs.resize(maxPairs);
+ m_overlappingPairs.resize(maxPairs);
- m_pairCount.resize(0);
- m_pairCount.push_back(0);
- int numPairs=0;
+ m_pairCount.resize(0);
+ m_pairCount.push_back(0);
+ int numPairs = 0;
+ {
+ int numLargeAabbs = m_largeAabbsMappingGPU.size();
+ if (numLargeAabbs && numSmallAabbs)
{
- int numLargeAabbs = m_largeAabbsMappingGPU.size();
- if (numLargeAabbs && numSmallAabbs)
+ //@todo
+ B3_PROFILE("sap2Kernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(m_allAabbsGPU.getBufferCL()),
+ b3BufferInfoCL(m_largeAabbsMappingGPU.getBufferCL()),
+ b3BufferInfoCL(m_smallAabbsMappingGPU.getBufferCL()),
+ b3BufferInfoCL(m_overlappingPairs.getBufferCL()),
+ b3BufferInfoCL(m_pairCount.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_sap2Kernel, "m_sap2Kernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numLargeAabbs);
+ launcher.setConst(numSmallAabbs);
+ launcher.setConst(axis);
+ launcher.setConst(maxPairs);
+ //@todo: use actual maximum work item sizes of the device instead of hardcoded values
+ launcher.launch2D(numLargeAabbs, numSmallAabbs, 4, 64);
+
+ numPairs = m_pairCount.at(0);
+ if (numPairs > maxPairs)
{
- //@todo
- B3_PROFILE("sap2Kernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_allAabbsGPU.getBufferCL() ),
- b3BufferInfoCL( m_largeAabbsMappingGPU.getBufferCL() ),
- b3BufferInfoCL( m_smallAabbsMappingGPU.getBufferCL() ),
- b3BufferInfoCL( m_overlappingPairs.getBufferCL() ),
- b3BufferInfoCL(m_pairCount.getBufferCL())};
- b3LauncherCL launcher(m_queue, m_sap2Kernel,"m_sap2Kernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numLargeAabbs );
- launcher.setConst( numSmallAabbs);
- launcher.setConst( axis );
- launcher.setConst( maxPairs );
-//@todo: use actual maximum work item sizes of the device instead of hardcoded values
- launcher.launch2D( numLargeAabbs, numSmallAabbs,4,64);
-
- numPairs = m_pairCount.at(0);
- if (numPairs >maxPairs)
- {
- b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
- numPairs =maxPairs;
- }
+ b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
+ numPairs = maxPairs;
}
}
- if (m_gpuSmallSortedAabbs.size())
- {
- B3_PROFILE("sapKernel");
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_gpuSmallSortedAabbs.getBufferCL() ), b3BufferInfoCL( m_overlappingPairs.getBufferCL() ), b3BufferInfoCL(m_pairCount.getBufferCL())};
- b3LauncherCL launcher(m_queue, m_sapKernel,"m_sapKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numSmallAabbs );
- launcher.setConst( axis );
- launcher.setConst( maxPairs );
-
-
- int num = numSmallAabbs;
+ }
+ if (m_gpuSmallSortedAabbs.size())
+ {
+ B3_PROFILE("sapKernel");
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(m_gpuSmallSortedAabbs.getBufferCL()), b3BufferInfoCL(m_overlappingPairs.getBufferCL()), b3BufferInfoCL(m_pairCount.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_sapKernel, "m_sapKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numSmallAabbs);
+ launcher.setConst(axis);
+ launcher.setConst(maxPairs);
+
+ int num = numSmallAabbs;
#if 0
int buffSize = launcher.getSerializationBufferSize();
unsigned char* buf = new unsigned char[buffSize+sizeof(int)];
@@ -1225,73 +1163,71 @@ void b3GpuSapBroadphase::calculateOverlappingPairs(int maxPairs)
FILE* f = fopen("m_sapKernelArgs.bin","wb");
fwrite(buf,buffSize+sizeof(int),1,f);
fclose(f);
-#endif//
+#endif //
- launcher.launch1D( num);
- clFinish(m_queue);
-
- numPairs = m_pairCount.at(0);
- if (numPairs>maxPairs)
- {
- b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
- numPairs = maxPairs;
- m_pairCount.resize(0);
- m_pairCount.push_back(maxPairs);
- }
+ launcher.launch1D(num);
+ clFinish(m_queue);
+
+ numPairs = m_pairCount.at(0);
+ if (numPairs > maxPairs)
+ {
+ b3Error("Error running out of pairs: numPairs = %d, maxPairs = %d.\n", numPairs, maxPairs);
+ numPairs = maxPairs;
+ m_pairCount.resize(0);
+ m_pairCount.push_back(maxPairs);
}
-
+ }
+
#else
- int numPairs = 0;
-
-
- b3LauncherCL launcher(m_queue, m_sapKernel);
-
- const char* fileName = "m_sapKernelArgs.bin";
- FILE* f = fopen(fileName,"rb");
- if (f)
- {
- int sizeInBytes=0;
- if (fseek(f, 0, SEEK_END) || (sizeInBytes = ftell(f)) == EOF || fseek(f, 0, SEEK_SET))
- {
- printf("error, cannot get file size\n");
- exit(0);
- }
-
- unsigned char* buf = (unsigned char*) malloc(sizeInBytes);
- fread(buf,sizeInBytes,1,f);
- int serializedBytes = launcher.deserializeArgs(buf, sizeInBytes,m_context);
- int num = *(int*)&buf[serializedBytes];
- launcher.launch1D( num);
-
- b3OpenCLArray<int> pairCount(m_context, m_queue);
- int numElements = launcher.m_arrays[2]->size()/sizeof(int);
- pairCount.setFromOpenCLBuffer(launcher.m_arrays[2]->getBufferCL(),numElements);
- numPairs = pairCount.at(0);
- //printf("overlapping pairs = %d\n",numPairs);
- b3AlignedObjectArray<b3Int4> hostOoverlappingPairs;
- b3OpenCLArray<b3Int4> tmpGpuPairs(m_context,m_queue);
- tmpGpuPairs.setFromOpenCLBuffer(launcher.m_arrays[1]->getBufferCL(),numPairs );
-
- tmpGpuPairs.copyToHost(hostOoverlappingPairs);
- m_overlappingPairs.copyFromHost(hostOoverlappingPairs);
- //printf("hello %d\n", m_overlappingPairs.size());
- free(buf);
- fclose(f);
-
- } else {
- printf("error: cannot find file %s\n",fileName);
- }
-
- clFinish(m_queue);
-
-
+ int numPairs = 0;
+
+ b3LauncherCL launcher(m_queue, m_sapKernel);
+
+ const char* fileName = "m_sapKernelArgs.bin";
+ FILE* f = fopen(fileName, "rb");
+ if (f)
+ {
+ int sizeInBytes = 0;
+ if (fseek(f, 0, SEEK_END) || (sizeInBytes = ftell(f)) == EOF || fseek(f, 0, SEEK_SET))
+ {
+ printf("error, cannot get file size\n");
+ exit(0);
+ }
+
+ unsigned char* buf = (unsigned char*)malloc(sizeInBytes);
+ fread(buf, sizeInBytes, 1, f);
+ int serializedBytes = launcher.deserializeArgs(buf, sizeInBytes, m_context);
+ int num = *(int*)&buf[serializedBytes];
+ launcher.launch1D(num);
+
+ b3OpenCLArray<int> pairCount(m_context, m_queue);
+ int numElements = launcher.m_arrays[2]->size() / sizeof(int);
+ pairCount.setFromOpenCLBuffer(launcher.m_arrays[2]->getBufferCL(), numElements);
+ numPairs = pairCount.at(0);
+ //printf("overlapping pairs = %d\n",numPairs);
+ b3AlignedObjectArray<b3Int4> hostOoverlappingPairs;
+ b3OpenCLArray<b3Int4> tmpGpuPairs(m_context, m_queue);
+ tmpGpuPairs.setFromOpenCLBuffer(launcher.m_arrays[1]->getBufferCL(), numPairs);
+
+ tmpGpuPairs.copyToHost(hostOoverlappingPairs);
+ m_overlappingPairs.copyFromHost(hostOoverlappingPairs);
+ //printf("hello %d\n", m_overlappingPairs.size());
+ free(buf);
+ fclose(f);
+ }
+ else
+ {
+ printf("error: cannot find file %s\n", fileName);
+ }
+
+ clFinish(m_queue);
+
#endif
-
- m_overlappingPairs.resize(numPairs);
-
- }//B3_PROFILE("GPU_RADIX SORT");
- //init3dSap();
+ m_overlappingPairs.resize(numPairs);
+
+ } //B3_PROFILE("GPU_RADIX SORT");
+ //init3dSap();
}
void b3GpuSapBroadphase::writeAabbsToGpu()
@@ -1299,17 +1235,14 @@ void b3GpuSapBroadphase::writeAabbsToGpu()
m_smallAabbsMappingGPU.copyFromHost(m_smallAabbsMappingCPU);
m_largeAabbsMappingGPU.copyFromHost(m_largeAabbsMappingCPU);
- m_allAabbsGPU.copyFromHost(m_allAabbsCPU);//might not be necessary, the 'setupGpuAabbsFull' already takes care of this
-
-
-
+ m_allAabbsGPU.copyFromHost(m_allAabbsCPU); //might not be necessary, the 'setupGpuAabbsFull' already takes care of this
}
-void b3GpuSapBroadphase::createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr , int collisionFilterGroup, int collisionFilterMask)
+void b3GpuSapBroadphase::createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask)
{
int index = userPtr;
b3SapAabb aabb;
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
{
aabb.m_min[i] = aabbMin[i];
aabb.m_max[i] = aabbMax[i];
@@ -1317,15 +1250,15 @@ void b3GpuSapBroadphase::createLargeProxy(const b3Vector3& aabbMin, const b3Vec
aabb.m_minIndices[3] = index;
aabb.m_signedMaxIndices[3] = m_allAabbsCPU.size();
m_largeAabbsMappingCPU.push_back(m_allAabbsCPU.size());
-
+
m_allAabbsCPU.push_back(aabb);
}
-void b3GpuSapBroadphase::createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr , int collisionFilterGroup, int collisionFilterMask)
+void b3GpuSapBroadphase::createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask)
{
int index = userPtr;
b3SapAabb aabb;
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
{
aabb.m_min[i] = aabbMin[i];
aabb.m_max[i] = aabbMax[i];
@@ -1334,20 +1267,19 @@ void b3GpuSapBroadphase::createProxy(const b3Vector3& aabbMin, const b3Vector3&
aabb.m_signedMaxIndices[3] = m_allAabbsCPU.size();
m_smallAabbsMappingCPU.push_back(m_allAabbsCPU.size());
-
m_allAabbsCPU.push_back(aabb);
}
-cl_mem b3GpuSapBroadphase::getAabbBufferWS()
+cl_mem b3GpuSapBroadphase::getAabbBufferWS()
{
return m_allAabbsGPU.getBufferCL();
}
-int b3GpuSapBroadphase::getNumOverlap()
+int b3GpuSapBroadphase::getNumOverlap()
{
return m_overlappingPairs.size();
}
-cl_mem b3GpuSapBroadphase::getOverlappingPairBuffer()
+cl_mem b3GpuSapBroadphase::getOverlappingPairBuffer()
{
return m_overlappingPairs.getBufferCL();
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h
index 8d36ac78f2..d17590b14a 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h
@@ -2,7 +2,7 @@
#define B3_GPU_SAP_BROADPHASE_H
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3FillCL.h" //b3Int2
+#include "Bullet3OpenCL/ParallelPrimitives/b3FillCL.h" //b3Int2
class b3Vector3;
#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
@@ -11,141 +11,133 @@ class b3Vector3;
#include "b3GpuBroadphaseInterface.h"
-
class b3GpuSapBroadphase : public b3GpuBroadphaseInterface
{
-
- cl_context m_context;
- cl_device_id m_device;
- cl_command_queue m_queue;
- cl_kernel m_flipFloatKernel;
- cl_kernel m_scatterKernel ;
- cl_kernel m_copyAabbsKernel;
- cl_kernel m_sapKernel;
- cl_kernel m_sap2Kernel;
- cl_kernel m_prepareSumVarianceKernel;
-
+ cl_context m_context;
+ cl_device_id m_device;
+ cl_command_queue m_queue;
+ cl_kernel m_flipFloatKernel;
+ cl_kernel m_scatterKernel;
+ cl_kernel m_copyAabbsKernel;
+ cl_kernel m_sapKernel;
+ cl_kernel m_sap2Kernel;
+ cl_kernel m_prepareSumVarianceKernel;
class b3RadixSort32CL* m_sorter;
///test for 3d SAP
- b3AlignedObjectArray<b3SortData> m_sortedAxisCPU[3][2];
- b3AlignedObjectArray<b3UnsignedInt2> m_objectMinMaxIndexCPU[3][2];
- b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis0;
- b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis1;
- b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis2;
- b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis0prev;
- b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis1prev;
- b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis2prev;
-
- b3OpenCLArray<b3SortData> m_sortedAxisGPU0;
- b3OpenCLArray<b3SortData> m_sortedAxisGPU1;
- b3OpenCLArray<b3SortData> m_sortedAxisGPU2;
- b3OpenCLArray<b3SortData> m_sortedAxisGPU0prev;
- b3OpenCLArray<b3SortData> m_sortedAxisGPU1prev;
- b3OpenCLArray<b3SortData> m_sortedAxisGPU2prev;
-
-
- b3OpenCLArray<b3Int4> m_addedHostPairsGPU;
- b3OpenCLArray<b3Int4> m_removedHostPairsGPU;
- b3OpenCLArray<int> m_addedCountGPU;
- b3OpenCLArray<int> m_removedCountGPU;
-
- int m_currentBuffer;
+ b3AlignedObjectArray<b3SortData> m_sortedAxisCPU[3][2];
+ b3AlignedObjectArray<b3UnsignedInt2> m_objectMinMaxIndexCPU[3][2];
+ b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis0;
+ b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis1;
+ b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis2;
+ b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis0prev;
+ b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis1prev;
+ b3OpenCLArray<b3UnsignedInt2> m_objectMinMaxIndexGPUaxis2prev;
+
+ b3OpenCLArray<b3SortData> m_sortedAxisGPU0;
+ b3OpenCLArray<b3SortData> m_sortedAxisGPU1;
+ b3OpenCLArray<b3SortData> m_sortedAxisGPU2;
+ b3OpenCLArray<b3SortData> m_sortedAxisGPU0prev;
+ b3OpenCLArray<b3SortData> m_sortedAxisGPU1prev;
+ b3OpenCLArray<b3SortData> m_sortedAxisGPU2prev;
+
+ b3OpenCLArray<b3Int4> m_addedHostPairsGPU;
+ b3OpenCLArray<b3Int4> m_removedHostPairsGPU;
+ b3OpenCLArray<int> m_addedCountGPU;
+ b3OpenCLArray<int> m_removedCountGPU;
+
+ int m_currentBuffer;
public:
-
b3OpenCLArray<int> m_pairCount;
+ b3OpenCLArray<b3SapAabb> m_allAabbsGPU;
+ b3AlignedObjectArray<b3SapAabb> m_allAabbsCPU;
- b3OpenCLArray<b3SapAabb> m_allAabbsGPU;
- b3AlignedObjectArray<b3SapAabb> m_allAabbsCPU;
-
- virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU()
+ virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU()
{
return m_allAabbsGPU;
}
- virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU()
+ virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU()
{
return m_allAabbsCPU;
}
- b3OpenCLArray<b3Vector3> m_sum;
- b3OpenCLArray<b3Vector3> m_sum2;
- b3OpenCLArray<b3Vector3> m_dst;
+ b3OpenCLArray<b3Vector3> m_sum;
+ b3OpenCLArray<b3Vector3> m_sum2;
+ b3OpenCLArray<b3Vector3> m_dst;
- b3OpenCLArray<int> m_smallAabbsMappingGPU;
+ b3OpenCLArray<int> m_smallAabbsMappingGPU;
b3AlignedObjectArray<int> m_smallAabbsMappingCPU;
- b3OpenCLArray<int> m_largeAabbsMappingGPU;
+ b3OpenCLArray<int> m_largeAabbsMappingGPU;
b3AlignedObjectArray<int> m_largeAabbsMappingCPU;
-
- b3OpenCLArray<b3Int4> m_overlappingPairs;
+ b3OpenCLArray<b3Int4> m_overlappingPairs;
//temporary gpu work memory
- b3OpenCLArray<b3SortData> m_gpuSmallSortData;
- b3OpenCLArray<b3SapAabb> m_gpuSmallSortedAabbs;
+ b3OpenCLArray<b3SortData> m_gpuSmallSortData;
+ b3OpenCLArray<b3SapAabb> m_gpuSmallSortedAabbs;
- class b3PrefixScanFloat4CL* m_prefixScanFloat4;
+ class b3PrefixScanFloat4CL* m_prefixScanFloat4;
enum b3GpuSapKernelType
{
- B3_GPU_SAP_KERNEL_BRUTE_FORCE_CPU=1,
+ B3_GPU_SAP_KERNEL_BRUTE_FORCE_CPU = 1,
B3_GPU_SAP_KERNEL_BRUTE_FORCE_GPU,
B3_GPU_SAP_KERNEL_ORIGINAL,
B3_GPU_SAP_KERNEL_BARRIER,
B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY
};
- b3GpuSapBroadphase(cl_context ctx,cl_device_id device, cl_command_queue q , b3GpuSapKernelType kernelType=B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY);
+ b3GpuSapBroadphase(cl_context ctx, cl_device_id device, cl_command_queue q, b3GpuSapKernelType kernelType = B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY);
virtual ~b3GpuSapBroadphase();
-
- static b3GpuBroadphaseInterface* CreateFuncBruteForceCpu(cl_context ctx,cl_device_id device, cl_command_queue q)
+
+ static b3GpuBroadphaseInterface* CreateFuncBruteForceCpu(cl_context ctx, cl_device_id device, cl_command_queue q)
{
- return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_BRUTE_FORCE_CPU);
+ return new b3GpuSapBroadphase(ctx, device, q, B3_GPU_SAP_KERNEL_BRUTE_FORCE_CPU);
}
- static b3GpuBroadphaseInterface* CreateFuncBruteForceGpu(cl_context ctx,cl_device_id device, cl_command_queue q)
+ static b3GpuBroadphaseInterface* CreateFuncBruteForceGpu(cl_context ctx, cl_device_id device, cl_command_queue q)
{
- return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_BRUTE_FORCE_GPU);
+ return new b3GpuSapBroadphase(ctx, device, q, B3_GPU_SAP_KERNEL_BRUTE_FORCE_GPU);
}
- static b3GpuBroadphaseInterface* CreateFuncOriginal(cl_context ctx,cl_device_id device, cl_command_queue q)
+ static b3GpuBroadphaseInterface* CreateFuncOriginal(cl_context ctx, cl_device_id device, cl_command_queue q)
{
- return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_ORIGINAL);
+ return new b3GpuSapBroadphase(ctx, device, q, B3_GPU_SAP_KERNEL_ORIGINAL);
}
- static b3GpuBroadphaseInterface* CreateFuncBarrier(cl_context ctx,cl_device_id device, cl_command_queue q)
+ static b3GpuBroadphaseInterface* CreateFuncBarrier(cl_context ctx, cl_device_id device, cl_command_queue q)
{
- return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_BARRIER);
+ return new b3GpuSapBroadphase(ctx, device, q, B3_GPU_SAP_KERNEL_BARRIER);
}
- static b3GpuBroadphaseInterface* CreateFuncLocalMemory(cl_context ctx,cl_device_id device, cl_command_queue q)
+ static b3GpuBroadphaseInterface* CreateFuncLocalMemory(cl_context ctx, cl_device_id device, cl_command_queue q)
{
- return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY);
+ return new b3GpuSapBroadphase(ctx, device, q, B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY);
}
-
- virtual void calculateOverlappingPairs(int maxPairs);
- virtual void calculateOverlappingPairsHost(int maxPairs);
-
- void reset();
+ virtual void calculateOverlappingPairs(int maxPairs);
+ virtual void calculateOverlappingPairsHost(int maxPairs);
+
+ void reset();
void init3dSap();
virtual void calculateOverlappingPairsHostIncremental3Sap();
- virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr , int collisionFilterGroup, int collisionFilterMask);
- virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr , int collisionFilterGroup, int collisionFilterMask);
+ virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
+ virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
//call writeAabbsToGpu after done making all changes (createProxy etc)
virtual void writeAabbsToGpu();
- virtual cl_mem getAabbBufferWS();
- virtual int getNumOverlap();
- virtual cl_mem getOverlappingPairBuffer();
-
+ virtual cl_mem getAabbBufferWS();
+ virtual int getNumOverlap();
+ virtual cl_mem getOverlappingPairBuffer();
+
virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU();
virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU();
virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU();
};
-#endif //B3_GPU_SAP_BROADPHASE_H \ No newline at end of file
+#endif //B3_GPU_SAP_BROADPHASE_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h
index ea6550fede..60570f2605 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h
@@ -5,10 +5,9 @@
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
///just make sure that the b3Aabb is 16-byte aligned
-B3_ATTRIBUTE_ALIGNED16(struct) b3SapAabb : public b3Aabb
-{
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3SapAabb : public b3Aabb{
-};
+ };
-
-#endif //B3_SAP_AABB_H
+#endif //B3_SAP_AABB_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h
index dad42477c3..0185417786 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h
@@ -1,199 +1,198 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* gridBroadphaseCL= \
-"int getPosHash(int4 gridPos, __global float4* pParams)\n"
-"{\n"
-" int4 gridDim = *((__global int4*)(pParams + 1));\n"
-" gridPos.x &= gridDim.x - 1;\n"
-" gridPos.y &= gridDim.y - 1;\n"
-" gridPos.z &= gridDim.z - 1;\n"
-" int hash = gridPos.z * gridDim.y * gridDim.x + gridPos.y * gridDim.x + gridPos.x;\n"
-" return hash;\n"
-"} \n"
-"int4 getGridPos(float4 worldPos, __global float4* pParams)\n"
-"{\n"
-" int4 gridPos;\n"
-" int4 gridDim = *((__global int4*)(pParams + 1));\n"
-" gridPos.x = (int)floor(worldPos.x * pParams[0].x) & (gridDim.x - 1);\n"
-" gridPos.y = (int)floor(worldPos.y * pParams[0].y) & (gridDim.y - 1);\n"
-" gridPos.z = (int)floor(worldPos.z * pParams[0].z) & (gridDim.z - 1);\n"
-" return gridPos;\n"
-"}\n"
-"// calculate grid hash value for each body using its AABB\n"
-"__kernel void kCalcHashAABB(int numObjects, __global float4* allpAABB, __global const int* smallAabbMapping, __global int2* pHash, __global float4* pParams )\n"
-"{\n"
-" int index = get_global_id(0);\n"
-" if(index >= numObjects)\n"
-" {\n"
-" return;\n"
-" }\n"
-" float4 bbMin = allpAABB[smallAabbMapping[index]*2];\n"
-" float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1];\n"
-" float4 pos;\n"
-" pos.x = (bbMin.x + bbMax.x) * 0.5f;\n"
-" pos.y = (bbMin.y + bbMax.y) * 0.5f;\n"
-" pos.z = (bbMin.z + bbMax.z) * 0.5f;\n"
-" pos.w = 0.f;\n"
-" // get address in grid\n"
-" int4 gridPos = getGridPos(pos, pParams);\n"
-" int gridHash = getPosHash(gridPos, pParams);\n"
-" // store grid hash and body index\n"
-" int2 hashVal;\n"
-" hashVal.x = gridHash;\n"
-" hashVal.y = index;\n"
-" pHash[index] = hashVal;\n"
-"}\n"
-"__kernel void kClearCellStart( int numCells, \n"
-" __global int* pCellStart )\n"
-"{\n"
-" int index = get_global_id(0);\n"
-" if(index >= numCells)\n"
-" {\n"
-" return;\n"
-" }\n"
-" pCellStart[index] = -1;\n"
-"}\n"
-"__kernel void kFindCellStart(int numObjects, __global int2* pHash, __global int* cellStart )\n"
-"{\n"
-" __local int sharedHash[513];\n"
-" int index = get_global_id(0);\n"
-" int2 sortedData;\n"
-" if(index < numObjects)\n"
-" {\n"
-" sortedData = pHash[index];\n"
-" // Load hash data into shared memory so that we can look \n"
-" // at neighboring body's hash value without loading\n"
-" // two hash values per thread\n"
-" sharedHash[get_local_id(0) + 1] = sortedData.x;\n"
-" if((index > 0) && (get_local_id(0) == 0))\n"
-" {\n"
-" // first thread in block must load neighbor body hash\n"
-" sharedHash[0] = pHash[index-1].x;\n"
-" }\n"
-" }\n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" if(index < numObjects)\n"
-" {\n"
-" if((index == 0) || (sortedData.x != sharedHash[get_local_id(0)]))\n"
-" {\n"
-" cellStart[sortedData.x] = index;\n"
-" }\n"
-" }\n"
-"}\n"
-"int testAABBOverlap(float4 min0, float4 max0, float4 min1, float4 max1)\n"
-"{\n"
-" return (min0.x <= max1.x)&& (min1.x <= max0.x) && \n"
-" (min0.y <= max1.y)&& (min1.y <= max0.y) && \n"
-" (min0.z <= max1.z)&& (min1.z <= max0.z); \n"
-"}\n"
-"//search for AABB 'index' against other AABBs' in this cell\n"
-"void findPairsInCell( int numObjects,\n"
-" int4 gridPos,\n"
-" int index,\n"
-" __global int2* pHash,\n"
-" __global int* pCellStart,\n"
-" __global float4* allpAABB, \n"
-" __global const int* smallAabbMapping,\n"
-" __global float4* pParams,\n"
-" volatile __global int* pairCount,\n"
-" __global int4* pPairBuff2,\n"
-" int maxPairs\n"
-" )\n"
-"{\n"
-" int4 pGridDim = *((__global int4*)(pParams + 1));\n"
-" int maxBodiesPerCell = pGridDim.w;\n"
-" int gridHash = getPosHash(gridPos, pParams);\n"
-" // get start of bucket for this cell\n"
-" int bucketStart = pCellStart[gridHash];\n"
-" if (bucketStart == -1)\n"
-" {\n"
-" return; // cell empty\n"
-" }\n"
-" // iterate over bodies in this cell\n"
-" int2 sortedData = pHash[index];\n"
-" int unsorted_indx = sortedData.y;\n"
-" float4 min0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0]; \n"
-" float4 max0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];\n"
-" int handleIndex = as_int(min0.w);\n"
-" \n"
-" int bucketEnd = bucketStart + maxBodiesPerCell;\n"
-" bucketEnd = (bucketEnd > numObjects) ? numObjects : bucketEnd;\n"
-" for(int index2 = bucketStart; index2 < bucketEnd; index2++) \n"
-" {\n"
-" int2 cellData = pHash[index2];\n"
-" if (cellData.x != gridHash)\n"
-" {\n"
-" break; // no longer in same bucket\n"
-" }\n"
-" int unsorted_indx2 = cellData.y;\n"
-" //if (unsorted_indx2 < unsorted_indx) // check not colliding with self\n"
-" if (unsorted_indx2 != unsorted_indx) // check not colliding with self\n"
-" { \n"
-" float4 min1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 0];\n"
-" float4 max1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 1];\n"
-" if(testAABBOverlap(min0, max0, min1, max1))\n"
-" {\n"
-" if (pairCount)\n"
-" {\n"
-" int handleIndex2 = as_int(min1.w);\n"
-" if (handleIndex<handleIndex2)\n"
-" {\n"
-" int curPair = atomic_add(pairCount,1);\n"
-" if (curPair<maxPairs)\n"
-" {\n"
-" int4 newpair;\n"
-" newpair.x = handleIndex;\n"
-" newpair.y = handleIndex2;\n"
-" newpair.z = -1;\n"
-" newpair.w = -1;\n"
-" pPairBuff2[curPair] = newpair;\n"
-" }\n"
-" }\n"
-" \n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-"__kernel void kFindOverlappingPairs( int numObjects,\n"
-" __global float4* allpAABB, \n"
-" __global const int* smallAabbMapping,\n"
-" __global int2* pHash, \n"
-" __global int* pCellStart, \n"
-" __global float4* pParams ,\n"
-" volatile __global int* pairCount,\n"
-" __global int4* pPairBuff2,\n"
-" int maxPairs\n"
-" )\n"
-"{\n"
-" int index = get_global_id(0);\n"
-" if(index >= numObjects)\n"
-" {\n"
-" return;\n"
-" }\n"
-" int2 sortedData = pHash[index];\n"
-" int unsorted_indx = sortedData.y;\n"
-" float4 bbMin = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0];\n"
-" float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];\n"
-" float4 pos;\n"
-" pos.x = (bbMin.x + bbMax.x) * 0.5f;\n"
-" pos.y = (bbMin.y + bbMax.y) * 0.5f;\n"
-" pos.z = (bbMin.z + bbMax.z) * 0.5f;\n"
-" // get address in grid\n"
-" int4 gridPosA = getGridPos(pos, pParams);\n"
-" int4 gridPosB; \n"
-" // examine only neighbouring cells\n"
-" for(int z=-1; z<=1; z++) \n"
-" {\n"
-" gridPosB.z = gridPosA.z + z;\n"
-" for(int y=-1; y<=1; y++) \n"
-" {\n"
-" gridPosB.y = gridPosA.y + y;\n"
-" for(int x=-1; x<=1; x++) \n"
-" {\n"
-" gridPosB.x = gridPosA.x + x;\n"
-" findPairsInCell(numObjects, gridPosB, index, pHash, pCellStart, allpAABB,smallAabbMapping, pParams, pairCount,pPairBuff2, maxPairs);\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-;
+static const char* gridBroadphaseCL =
+ "int getPosHash(int4 gridPos, __global float4* pParams)\n"
+ "{\n"
+ " int4 gridDim = *((__global int4*)(pParams + 1));\n"
+ " gridPos.x &= gridDim.x - 1;\n"
+ " gridPos.y &= gridDim.y - 1;\n"
+ " gridPos.z &= gridDim.z - 1;\n"
+ " int hash = gridPos.z * gridDim.y * gridDim.x + gridPos.y * gridDim.x + gridPos.x;\n"
+ " return hash;\n"
+ "} \n"
+ "int4 getGridPos(float4 worldPos, __global float4* pParams)\n"
+ "{\n"
+ " int4 gridPos;\n"
+ " int4 gridDim = *((__global int4*)(pParams + 1));\n"
+ " gridPos.x = (int)floor(worldPos.x * pParams[0].x) & (gridDim.x - 1);\n"
+ " gridPos.y = (int)floor(worldPos.y * pParams[0].y) & (gridDim.y - 1);\n"
+ " gridPos.z = (int)floor(worldPos.z * pParams[0].z) & (gridDim.z - 1);\n"
+ " return gridPos;\n"
+ "}\n"
+ "// calculate grid hash value for each body using its AABB\n"
+ "__kernel void kCalcHashAABB(int numObjects, __global float4* allpAABB, __global const int* smallAabbMapping, __global int2* pHash, __global float4* pParams )\n"
+ "{\n"
+ " int index = get_global_id(0);\n"
+ " if(index >= numObjects)\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " float4 bbMin = allpAABB[smallAabbMapping[index]*2];\n"
+ " float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1];\n"
+ " float4 pos;\n"
+ " pos.x = (bbMin.x + bbMax.x) * 0.5f;\n"
+ " pos.y = (bbMin.y + bbMax.y) * 0.5f;\n"
+ " pos.z = (bbMin.z + bbMax.z) * 0.5f;\n"
+ " pos.w = 0.f;\n"
+ " // get address in grid\n"
+ " int4 gridPos = getGridPos(pos, pParams);\n"
+ " int gridHash = getPosHash(gridPos, pParams);\n"
+ " // store grid hash and body index\n"
+ " int2 hashVal;\n"
+ " hashVal.x = gridHash;\n"
+ " hashVal.y = index;\n"
+ " pHash[index] = hashVal;\n"
+ "}\n"
+ "__kernel void kClearCellStart( int numCells, \n"
+ " __global int* pCellStart )\n"
+ "{\n"
+ " int index = get_global_id(0);\n"
+ " if(index >= numCells)\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " pCellStart[index] = -1;\n"
+ "}\n"
+ "__kernel void kFindCellStart(int numObjects, __global int2* pHash, __global int* cellStart )\n"
+ "{\n"
+ " __local int sharedHash[513];\n"
+ " int index = get_global_id(0);\n"
+ " int2 sortedData;\n"
+ " if(index < numObjects)\n"
+ " {\n"
+ " sortedData = pHash[index];\n"
+ " // Load hash data into shared memory so that we can look \n"
+ " // at neighboring body's hash value without loading\n"
+ " // two hash values per thread\n"
+ " sharedHash[get_local_id(0) + 1] = sortedData.x;\n"
+ " if((index > 0) && (get_local_id(0) == 0))\n"
+ " {\n"
+ " // first thread in block must load neighbor body hash\n"
+ " sharedHash[0] = pHash[index-1].x;\n"
+ " }\n"
+ " }\n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " if(index < numObjects)\n"
+ " {\n"
+ " if((index == 0) || (sortedData.x != sharedHash[get_local_id(0)]))\n"
+ " {\n"
+ " cellStart[sortedData.x] = index;\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "int testAABBOverlap(float4 min0, float4 max0, float4 min1, float4 max1)\n"
+ "{\n"
+ " return (min0.x <= max1.x)&& (min1.x <= max0.x) && \n"
+ " (min0.y <= max1.y)&& (min1.y <= max0.y) && \n"
+ " (min0.z <= max1.z)&& (min1.z <= max0.z); \n"
+ "}\n"
+ "//search for AABB 'index' against other AABBs' in this cell\n"
+ "void findPairsInCell( int numObjects,\n"
+ " int4 gridPos,\n"
+ " int index,\n"
+ " __global int2* pHash,\n"
+ " __global int* pCellStart,\n"
+ " __global float4* allpAABB, \n"
+ " __global const int* smallAabbMapping,\n"
+ " __global float4* pParams,\n"
+ " volatile __global int* pairCount,\n"
+ " __global int4* pPairBuff2,\n"
+ " int maxPairs\n"
+ " )\n"
+ "{\n"
+ " int4 pGridDim = *((__global int4*)(pParams + 1));\n"
+ " int maxBodiesPerCell = pGridDim.w;\n"
+ " int gridHash = getPosHash(gridPos, pParams);\n"
+ " // get start of bucket for this cell\n"
+ " int bucketStart = pCellStart[gridHash];\n"
+ " if (bucketStart == -1)\n"
+ " {\n"
+ " return; // cell empty\n"
+ " }\n"
+ " // iterate over bodies in this cell\n"
+ " int2 sortedData = pHash[index];\n"
+ " int unsorted_indx = sortedData.y;\n"
+ " float4 min0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0]; \n"
+ " float4 max0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];\n"
+ " int handleIndex = as_int(min0.w);\n"
+ " \n"
+ " int bucketEnd = bucketStart + maxBodiesPerCell;\n"
+ " bucketEnd = (bucketEnd > numObjects) ? numObjects : bucketEnd;\n"
+ " for(int index2 = bucketStart; index2 < bucketEnd; index2++) \n"
+ " {\n"
+ " int2 cellData = pHash[index2];\n"
+ " if (cellData.x != gridHash)\n"
+ " {\n"
+ " break; // no longer in same bucket\n"
+ " }\n"
+ " int unsorted_indx2 = cellData.y;\n"
+ " //if (unsorted_indx2 < unsorted_indx) // check not colliding with self\n"
+ " if (unsorted_indx2 != unsorted_indx) // check not colliding with self\n"
+ " { \n"
+ " float4 min1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 0];\n"
+ " float4 max1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 1];\n"
+ " if(testAABBOverlap(min0, max0, min1, max1))\n"
+ " {\n"
+ " if (pairCount)\n"
+ " {\n"
+ " int handleIndex2 = as_int(min1.w);\n"
+ " if (handleIndex<handleIndex2)\n"
+ " {\n"
+ " int curPair = atomic_add(pairCount,1);\n"
+ " if (curPair<maxPairs)\n"
+ " {\n"
+ " int4 newpair;\n"
+ " newpair.x = handleIndex;\n"
+ " newpair.y = handleIndex2;\n"
+ " newpair.z = -1;\n"
+ " newpair.w = -1;\n"
+ " pPairBuff2[curPair] = newpair;\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__kernel void kFindOverlappingPairs( int numObjects,\n"
+ " __global float4* allpAABB, \n"
+ " __global const int* smallAabbMapping,\n"
+ " __global int2* pHash, \n"
+ " __global int* pCellStart, \n"
+ " __global float4* pParams ,\n"
+ " volatile __global int* pairCount,\n"
+ " __global int4* pPairBuff2,\n"
+ " int maxPairs\n"
+ " )\n"
+ "{\n"
+ " int index = get_global_id(0);\n"
+ " if(index >= numObjects)\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " int2 sortedData = pHash[index];\n"
+ " int unsorted_indx = sortedData.y;\n"
+ " float4 bbMin = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0];\n"
+ " float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];\n"
+ " float4 pos;\n"
+ " pos.x = (bbMin.x + bbMax.x) * 0.5f;\n"
+ " pos.y = (bbMin.y + bbMax.y) * 0.5f;\n"
+ " pos.z = (bbMin.z + bbMax.z) * 0.5f;\n"
+ " // get address in grid\n"
+ " int4 gridPosA = getGridPos(pos, pParams);\n"
+ " int4 gridPosB; \n"
+ " // examine only neighbouring cells\n"
+ " for(int z=-1; z<=1; z++) \n"
+ " {\n"
+ " gridPosB.z = gridPosA.z + z;\n"
+ " for(int y=-1; y<=1; y++) \n"
+ " {\n"
+ " gridPosB.y = gridPosA.y + y;\n"
+ " for(int x=-1; x<=1; x++) \n"
+ " {\n"
+ " gridPosB.x = gridPosA.x + x;\n"
+ " findPairsInCell(numObjects, gridPosB, index, pHash, pCellStart, allpAABB,smallAabbMapping, pParams, pairCount,pPairBuff2, maxPairs);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h
index 5eb8f45b16..c02877dde9 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h
@@ -1,729 +1,728 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* parallelLinearBvhCL= \
-"/*\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose,\n"
-"including commercial applications, and to alter it and redistribute it freely,\n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Initial Author Jackson Lee, 2014\n"
-"typedef float b3Scalar;\n"
-"typedef float4 b3Vector3;\n"
-"#define b3Max max\n"
-"#define b3Min min\n"
-"#define b3Sqrt sqrt\n"
-"typedef struct\n"
-"{\n"
-" unsigned int m_key;\n"
-" unsigned int m_value;\n"
-"} SortDataCL;\n"
-"typedef struct \n"
-"{\n"
-" union\n"
-" {\n"
-" float4 m_min;\n"
-" float m_minElems[4];\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float4 m_max;\n"
-" float m_maxElems[4];\n"
-" int m_maxIndices[4];\n"
-" };\n"
-"} b3AabbCL;\n"
-"unsigned int interleaveBits(unsigned int x)\n"
-"{\n"
-" //........ ........ ......12 3456789A //x\n"
-" //....1..2 ..3..4.. 5..6..7. .8..9..A //x after interleaving bits\n"
-" \n"
-" //......12 3456789A ......12 3456789A //x ^ (x << 16)\n"
-" //11111111 ........ ........ 11111111 //0x FF 00 00 FF\n"
-" //......12 ........ ........ 3456789A //x = (x ^ (x << 16)) & 0xFF0000FF;\n"
-" \n"
-" //......12 ........ 3456789A 3456789A //x ^ (x << 8)\n"
-" //......11 ........ 1111.... ....1111 //0x 03 00 F0 0F\n"
-" //......12 ........ 3456.... ....789A //x = (x ^ (x << 8)) & 0x0300F00F;\n"
-" \n"
-" //..12..12 ....3456 3456.... 789A789A //x ^ (x << 4)\n"
-" //......11 ....11.. ..11.... 11....11 //0x 03 0C 30 C3\n"
-" //......12 ....34.. ..56.... 78....9A //x = (x ^ (x << 4)) & 0x030C30C3;\n"
-" \n"
-" //....1212 ..3434.. 5656..78 78..9A9A //x ^ (x << 2)\n"
-" //....1..1 ..1..1.. 1..1..1. .1..1..1 //0x 09 24 92 49\n"
-" //....1..2 ..3..4.. 5..6..7. .8..9..A //x = (x ^ (x << 2)) & 0x09249249;\n"
-" \n"
-" //........ ........ ......11 11111111 //0x000003FF\n"
-" x &= 0x000003FF; //Clear all bits above bit 10\n"
-" \n"
-" x = (x ^ (x << 16)) & 0xFF0000FF;\n"
-" x = (x ^ (x << 8)) & 0x0300F00F;\n"
-" x = (x ^ (x << 4)) & 0x030C30C3;\n"
-" x = (x ^ (x << 2)) & 0x09249249;\n"
-" \n"
-" return x;\n"
-"}\n"
-"unsigned int getMortonCode(unsigned int x, unsigned int y, unsigned int z)\n"
-"{\n"
-" return interleaveBits(x) << 0 | interleaveBits(y) << 1 | interleaveBits(z) << 2;\n"
-"}\n"
-"__kernel void separateAabbs(__global b3AabbCL* unseparatedAabbs, __global int* aabbIndices, __global b3AabbCL* out_aabbs, int numAabbsToSeparate)\n"
-"{\n"
-" int separatedAabbIndex = get_global_id(0);\n"
-" if(separatedAabbIndex >= numAabbsToSeparate) return;\n"
-" int unseparatedAabbIndex = aabbIndices[separatedAabbIndex];\n"
-" out_aabbs[separatedAabbIndex] = unseparatedAabbs[unseparatedAabbIndex];\n"
-"}\n"
-"//Should replace with an optimized parallel reduction\n"
-"__kernel void findAllNodesMergedAabb(__global b3AabbCL* out_mergedAabb, int numAabbsNeedingMerge)\n"
-"{\n"
-" //Each time this kernel is added to the command queue, \n"
-" //the number of AABBs needing to be merged is halved\n"
-" //\n"
-" //Example with 159 AABBs:\n"
-" // numRemainingAabbs == 159 / 2 + 159 % 2 == 80\n"
-" // numMergedAabbs == 159 - 80 == 79\n"
-" //So, indices [0, 78] are merged with [0 + 80, 78 + 80]\n"
-" \n"
-" int numRemainingAabbs = numAabbsNeedingMerge / 2 + numAabbsNeedingMerge % 2;\n"
-" int numMergedAabbs = numAabbsNeedingMerge - numRemainingAabbs;\n"
-" \n"
-" int aabbIndex = get_global_id(0);\n"
-" if(aabbIndex >= numMergedAabbs) return;\n"
-" \n"
-" int otherAabbIndex = aabbIndex + numRemainingAabbs;\n"
-" \n"
-" b3AabbCL aabb = out_mergedAabb[aabbIndex];\n"
-" b3AabbCL otherAabb = out_mergedAabb[otherAabbIndex];\n"
-" \n"
-" b3AabbCL mergedAabb;\n"
-" mergedAabb.m_min = b3Min(aabb.m_min, otherAabb.m_min);\n"
-" mergedAabb.m_max = b3Max(aabb.m_max, otherAabb.m_max);\n"
-" out_mergedAabb[aabbIndex] = mergedAabb;\n"
-"}\n"
-"__kernel void assignMortonCodesAndAabbIndicies(__global b3AabbCL* worldSpaceAabbs, __global b3AabbCL* mergedAabbOfAllNodes, \n"
-" __global SortDataCL* out_mortonCodesAndAabbIndices, int numAabbs)\n"
-"{\n"
-" int leafNodeIndex = get_global_id(0); //Leaf node index == AABB index\n"
-" if(leafNodeIndex >= numAabbs) return;\n"
-" \n"
-" b3AabbCL mergedAabb = mergedAabbOfAllNodes[0];\n"
-" b3Vector3 gridCenter = (mergedAabb.m_min + mergedAabb.m_max) * 0.5f;\n"
-" b3Vector3 gridCellSize = (mergedAabb.m_max - mergedAabb.m_min) / (float)1024;\n"
-" \n"
-" b3AabbCL aabb = worldSpaceAabbs[leafNodeIndex];\n"
-" b3Vector3 aabbCenter = (aabb.m_min + aabb.m_max) * 0.5f;\n"
-" b3Vector3 aabbCenterRelativeToGrid = aabbCenter - gridCenter;\n"
-" \n"
-" //Quantize into integer coordinates\n"
-" //floor() is needed to prevent the center cell, at (0,0,0) from being twice the size\n"
-" b3Vector3 gridPosition = aabbCenterRelativeToGrid / gridCellSize;\n"
-" \n"
-" int4 discretePosition;\n"
-" discretePosition.x = (int)( (gridPosition.x >= 0.0f) ? gridPosition.x : floor(gridPosition.x) );\n"
-" discretePosition.y = (int)( (gridPosition.y >= 0.0f) ? gridPosition.y : floor(gridPosition.y) );\n"
-" discretePosition.z = (int)( (gridPosition.z >= 0.0f) ? gridPosition.z : floor(gridPosition.z) );\n"
-" \n"
-" //Clamp coordinates into [-512, 511], then convert range from [-512, 511] to [0, 1023]\n"
-" discretePosition = b3Max( -512, b3Min(discretePosition, 511) );\n"
-" discretePosition += 512;\n"
-" \n"
-" //Interleave bits(assign a morton code, also known as a z-curve)\n"
-" unsigned int mortonCode = getMortonCode(discretePosition.x, discretePosition.y, discretePosition.z);\n"
-" \n"
-" //\n"
-" SortDataCL mortonCodeIndexPair;\n"
-" mortonCodeIndexPair.m_key = mortonCode;\n"
-" mortonCodeIndexPair.m_value = leafNodeIndex;\n"
-" \n"
-" out_mortonCodesAndAabbIndices[leafNodeIndex] = mortonCodeIndexPair;\n"
-"}\n"
-"#define B3_PLVBH_TRAVERSE_MAX_STACK_SIZE 128\n"
-"//The most significant bit(0x80000000) of a int32 is used to distinguish between leaf and internal nodes.\n"
-"//If it is set, then the index is for an internal node; otherwise, it is a leaf node. \n"
-"//In both cases, the bit should be cleared to access the actual node index.\n"
-"int isLeafNode(int index) { return (index >> 31 == 0); }\n"
-"int getIndexWithInternalNodeMarkerRemoved(int index) { return index & (~0x80000000); }\n"
-"int getIndexWithInternalNodeMarkerSet(int isLeaf, int index) { return (isLeaf) ? index : (index | 0x80000000); }\n"
-"//From sap.cl\n"
-"#define NEW_PAIR_MARKER -1\n"
-"bool TestAabbAgainstAabb2(const b3AabbCL* aabb1, const b3AabbCL* aabb2)\n"
-"{\n"
-" bool overlap = true;\n"
-" overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
-" overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
-" overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
-" return overlap;\n"
-"}\n"
-"//From sap.cl\n"
-"__kernel void plbvhCalculateOverlappingPairs(__global b3AabbCL* rigidAabbs, \n"
-" __global int* rootNodeIndex, \n"
-" __global int2* internalNodeChildIndices, \n"
-" __global b3AabbCL* internalNodeAabbs,\n"
-" __global int2* internalNodeLeafIndexRanges,\n"
-" \n"
-" __global SortDataCL* mortonCodesAndAabbIndices,\n"
-" __global int* out_numPairs, __global int4* out_overlappingPairs, \n"
-" int maxPairs, int numQueryAabbs)\n"
-"{\n"
-" //Using get_group_id()/get_local_id() is Faster than get_global_id(0) since\n"
-" //mortonCodesAndAabbIndices[] contains rigid body indices sorted along the z-curve (more spatially coherent)\n"
-" int queryBvhNodeIndex = get_group_id(0) * get_local_size(0) + get_local_id(0);\n"
-" if(queryBvhNodeIndex >= numQueryAabbs) return;\n"
-" \n"
-" int queryRigidIndex = mortonCodesAndAabbIndices[queryBvhNodeIndex].m_value;\n"
-" b3AabbCL queryAabb = rigidAabbs[queryRigidIndex];\n"
-" \n"
-" int stack[B3_PLVBH_TRAVERSE_MAX_STACK_SIZE];\n"
-" \n"
-" int stackSize = 1;\n"
-" stack[0] = *rootNodeIndex;\n"
-" \n"
-" while(stackSize)\n"
-" {\n"
-" int internalOrLeafNodeIndex = stack[ stackSize - 1 ];\n"
-" --stackSize;\n"
-" \n"
-" int isLeaf = isLeafNode(internalOrLeafNodeIndex); //Internal node if false\n"
-" int bvhNodeIndex = getIndexWithInternalNodeMarkerRemoved(internalOrLeafNodeIndex);\n"
-" \n"
-" //Optimization - if the BVH is structured as a binary radix tree, then\n"
-" //each internal node corresponds to a contiguous range of leaf nodes(internalNodeLeafIndexRanges[]).\n"
-" //This can be used to avoid testing each AABB-AABB pair twice, including preventing each node from colliding with itself.\n"
-" {\n"
-" int highestLeafIndex = (isLeaf) ? bvhNodeIndex : internalNodeLeafIndexRanges[bvhNodeIndex].y;\n"
-" if(highestLeafIndex <= queryBvhNodeIndex) continue;\n"
-" }\n"
-" \n"
-" //bvhRigidIndex is not used if internal node\n"
-" int bvhRigidIndex = (isLeaf) ? mortonCodesAndAabbIndices[bvhNodeIndex].m_value : -1;\n"
-" \n"
-" b3AabbCL bvhNodeAabb = (isLeaf) ? rigidAabbs[bvhRigidIndex] : internalNodeAabbs[bvhNodeIndex];\n"
-" if( TestAabbAgainstAabb2(&queryAabb, &bvhNodeAabb) )\n"
-" {\n"
-" if(isLeaf)\n"
-" {\n"
-" int4 pair;\n"
-" pair.x = rigidAabbs[queryRigidIndex].m_minIndices[3];\n"
-" pair.y = rigidAabbs[bvhRigidIndex].m_minIndices[3];\n"
-" pair.z = NEW_PAIR_MARKER;\n"
-" pair.w = NEW_PAIR_MARKER;\n"
-" \n"
-" int pairIndex = atomic_inc(out_numPairs);\n"
-" if(pairIndex < maxPairs) out_overlappingPairs[pairIndex] = pair;\n"
-" }\n"
-" \n"
-" if(!isLeaf) //Internal node\n"
-" {\n"
-" if(stackSize + 2 > B3_PLVBH_TRAVERSE_MAX_STACK_SIZE)\n"
-" {\n"
-" //Error\n"
-" }\n"
-" else\n"
-" {\n"
-" stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].x;\n"
-" stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].y;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" }\n"
-"}\n"
-"//From rayCastKernels.cl\n"
-"typedef struct\n"
-"{\n"
-" float4 m_from;\n"
-" float4 m_to;\n"
-"} b3RayInfo;\n"
-"//From rayCastKernels.cl\n"
-"b3Vector3 b3Vector3_normalize(b3Vector3 v)\n"
-"{\n"
-" b3Vector3 normal = (b3Vector3){v.x, v.y, v.z, 0.f};\n"
-" return normalize(normal); //OpenCL normalize == vector4 normalize\n"
-"}\n"
-"b3Scalar b3Vector3_length2(b3Vector3 v) { return v.x*v.x + v.y*v.y + v.z*v.z; }\n"
-"b3Scalar b3Vector3_dot(b3Vector3 a, b3Vector3 b) { return a.x*b.x + a.y*b.y + a.z*b.z; }\n"
-"int rayIntersectsAabb(b3Vector3 rayOrigin, b3Scalar rayLength, b3Vector3 rayNormalizedDirection, b3AabbCL aabb)\n"
-"{\n"
-" //AABB is considered as 3 pairs of 2 planes( {x_min, x_max}, {y_min, y_max}, {z_min, z_max} ).\n"
-" //t_min is the point of intersection with the closer plane, t_max is the point of intersection with the farther plane.\n"
-" //\n"
-" //if (rayNormalizedDirection.x < 0.0f), then max.x will be the near plane \n"
-" //and min.x will be the far plane; otherwise, it is reversed.\n"
-" //\n"
-" //In order for there to be a collision, the t_min and t_max of each pair must overlap.\n"
-" //This can be tested for by selecting the highest t_min and lowest t_max and comparing them.\n"
-" \n"
-" int4 isNegative = isless( rayNormalizedDirection, ((b3Vector3){0.0f, 0.0f, 0.0f, 0.0f}) ); //isless(x,y) returns (x < y)\n"
-" \n"
-" //When using vector types, the select() function checks the most signficant bit, \n"
-" //but isless() sets the least significant bit.\n"
-" isNegative <<= 31;\n"
-" //select(b, a, condition) == condition ? a : b\n"
-" //When using select() with vector types, (condition[i]) is true if its most significant bit is 1\n"
-" b3Vector3 t_min = ( select(aabb.m_min, aabb.m_max, isNegative) - rayOrigin ) / rayNormalizedDirection;\n"
-" b3Vector3 t_max = ( select(aabb.m_max, aabb.m_min, isNegative) - rayOrigin ) / rayNormalizedDirection;\n"
-" \n"
-" b3Scalar t_min_final = 0.0f;\n"
-" b3Scalar t_max_final = rayLength;\n"
-" \n"
-" //Must use fmin()/fmax(); if one of the parameters is NaN, then the parameter that is not NaN is returned. \n"
-" //Behavior of min()/max() with NaNs is undefined. (See OpenCL Specification 1.2 [6.12.2] and [6.12.4])\n"
-" //Since the innermost fmin()/fmax() is always not NaN, this should never return NaN.\n"
-" t_min_final = fmax( t_min.z, fmax(t_min.y, fmax(t_min.x, t_min_final)) );\n"
-" t_max_final = fmin( t_max.z, fmin(t_max.y, fmin(t_max.x, t_max_final)) );\n"
-" \n"
-" return (t_min_final <= t_max_final);\n"
-"}\n"
-"__kernel void plbvhRayTraverse(__global b3AabbCL* rigidAabbs,\n"
-" __global int* rootNodeIndex, \n"
-" __global int2* internalNodeChildIndices, \n"
-" __global b3AabbCL* internalNodeAabbs,\n"
-" __global int2* internalNodeLeafIndexRanges,\n"
-" __global SortDataCL* mortonCodesAndAabbIndices,\n"
-" \n"
-" __global b3RayInfo* rays,\n"
-" \n"
-" __global int* out_numRayRigidPairs, \n"
-" __global int2* out_rayRigidPairs,\n"
-" int maxRayRigidPairs, int numRays)\n"
-"{\n"
-" int rayIndex = get_global_id(0);\n"
-" if(rayIndex >= numRays) return;\n"
-" \n"
-" //\n"
-" b3Vector3 rayFrom = rays[rayIndex].m_from;\n"
-" b3Vector3 rayTo = rays[rayIndex].m_to;\n"
-" b3Vector3 rayNormalizedDirection = b3Vector3_normalize(rayTo - rayFrom);\n"
-" b3Scalar rayLength = b3Sqrt( b3Vector3_length2(rayTo - rayFrom) );\n"
-" \n"
-" //\n"
-" int stack[B3_PLVBH_TRAVERSE_MAX_STACK_SIZE];\n"
-" \n"
-" int stackSize = 1;\n"
-" stack[0] = *rootNodeIndex;\n"
-" \n"
-" while(stackSize)\n"
-" {\n"
-" int internalOrLeafNodeIndex = stack[ stackSize - 1 ];\n"
-" --stackSize;\n"
-" \n"
-" int isLeaf = isLeafNode(internalOrLeafNodeIndex); //Internal node if false\n"
-" int bvhNodeIndex = getIndexWithInternalNodeMarkerRemoved(internalOrLeafNodeIndex);\n"
-" \n"
-" //bvhRigidIndex is not used if internal node\n"
-" int bvhRigidIndex = (isLeaf) ? mortonCodesAndAabbIndices[bvhNodeIndex].m_value : -1;\n"
-" \n"
-" b3AabbCL bvhNodeAabb = (isLeaf) ? rigidAabbs[bvhRigidIndex] : internalNodeAabbs[bvhNodeIndex];\n"
-" if( rayIntersectsAabb(rayFrom, rayLength, rayNormalizedDirection, bvhNodeAabb) )\n"
-" {\n"
-" if(isLeaf)\n"
-" {\n"
-" int2 rayRigidPair;\n"
-" rayRigidPair.x = rayIndex;\n"
-" rayRigidPair.y = rigidAabbs[bvhRigidIndex].m_minIndices[3];\n"
-" \n"
-" int pairIndex = atomic_inc(out_numRayRigidPairs);\n"
-" if(pairIndex < maxRayRigidPairs) out_rayRigidPairs[pairIndex] = rayRigidPair;\n"
-" }\n"
-" \n"
-" if(!isLeaf) //Internal node\n"
-" {\n"
-" if(stackSize + 2 > B3_PLVBH_TRAVERSE_MAX_STACK_SIZE)\n"
-" {\n"
-" //Error\n"
-" }\n"
-" else\n"
-" {\n"
-" stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].x;\n"
-" stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].y;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-"__kernel void plbvhLargeAabbAabbTest(__global b3AabbCL* smallAabbs, __global b3AabbCL* largeAabbs, \n"
-" __global int* out_numPairs, __global int4* out_overlappingPairs, \n"
-" int maxPairs, int numLargeAabbRigids, int numSmallAabbRigids)\n"
-"{\n"
-" int smallAabbIndex = get_global_id(0);\n"
-" if(smallAabbIndex >= numSmallAabbRigids) return;\n"
-" \n"
-" b3AabbCL smallAabb = smallAabbs[smallAabbIndex];\n"
-" for(int i = 0; i < numLargeAabbRigids; ++i)\n"
-" {\n"
-" b3AabbCL largeAabb = largeAabbs[i];\n"
-" if( TestAabbAgainstAabb2(&smallAabb, &largeAabb) )\n"
-" {\n"
-" int4 pair;\n"
-" pair.x = largeAabb.m_minIndices[3];\n"
-" pair.y = smallAabb.m_minIndices[3];\n"
-" pair.z = NEW_PAIR_MARKER;\n"
-" pair.w = NEW_PAIR_MARKER;\n"
-" \n"
-" int pairIndex = atomic_inc(out_numPairs);\n"
-" if(pairIndex < maxPairs) out_overlappingPairs[pairIndex] = pair;\n"
-" }\n"
-" }\n"
-"}\n"
-"__kernel void plbvhLargeAabbRayTest(__global b3AabbCL* largeRigidAabbs, __global b3RayInfo* rays,\n"
-" __global int* out_numRayRigidPairs, __global int2* out_rayRigidPairs,\n"
-" int numLargeAabbRigids, int maxRayRigidPairs, int numRays)\n"
-"{\n"
-" int rayIndex = get_global_id(0);\n"
-" if(rayIndex >= numRays) return;\n"
-" \n"
-" b3Vector3 rayFrom = rays[rayIndex].m_from;\n"
-" b3Vector3 rayTo = rays[rayIndex].m_to;\n"
-" b3Vector3 rayNormalizedDirection = b3Vector3_normalize(rayTo - rayFrom);\n"
-" b3Scalar rayLength = b3Sqrt( b3Vector3_length2(rayTo - rayFrom) );\n"
-" \n"
-" for(int i = 0; i < numLargeAabbRigids; ++i)\n"
-" {\n"
-" b3AabbCL rigidAabb = largeRigidAabbs[i];\n"
-" if( rayIntersectsAabb(rayFrom, rayLength, rayNormalizedDirection, rigidAabb) )\n"
-" {\n"
-" int2 rayRigidPair;\n"
-" rayRigidPair.x = rayIndex;\n"
-" rayRigidPair.y = rigidAabb.m_minIndices[3];\n"
-" \n"
-" int pairIndex = atomic_inc(out_numRayRigidPairs);\n"
-" if(pairIndex < maxRayRigidPairs) out_rayRigidPairs[pairIndex] = rayRigidPair;\n"
-" }\n"
-" }\n"
-"}\n"
-"//Set so that it is always greater than the actual common prefixes, and never selected as a parent node.\n"
-"//If there are no duplicates, then the highest common prefix is 32 or 64, depending on the number of bits used for the z-curve.\n"
-"//Duplicate common prefixes increase the highest common prefix at most by the number of bits used to index the leaf node.\n"
-"//Since 32 bit ints are used to index leaf nodes, the max prefix is 64(32 + 32 bit z-curve) or 96(32 + 64 bit z-curve).\n"
-"#define B3_PLBVH_INVALID_COMMON_PREFIX 128\n"
-"#define B3_PLBVH_ROOT_NODE_MARKER -1\n"
-"#define b3Int64 long\n"
-"int computeCommonPrefixLength(b3Int64 i, b3Int64 j) { return (int)clz(i ^ j); }\n"
-"b3Int64 computeCommonPrefix(b3Int64 i, b3Int64 j) \n"
-"{\n"
-" //This function only needs to return (i & j) in order for the algorithm to work,\n"
-" //but it may help with debugging to mask out the lower bits.\n"
-" b3Int64 commonPrefixLength = (b3Int64)computeCommonPrefixLength(i, j);\n"
-" b3Int64 sharedBits = i & j;\n"
-" b3Int64 bitmask = ((b3Int64)(~0)) << (64 - commonPrefixLength); //Set all bits after the common prefix to 0\n"
-" \n"
-" return sharedBits & bitmask;\n"
-"}\n"
-"//Same as computeCommonPrefixLength(), but allows for prefixes with different lengths\n"
-"int getSharedPrefixLength(b3Int64 prefixA, int prefixLengthA, b3Int64 prefixB, int prefixLengthB)\n"
-"{\n"
-" return b3Min( computeCommonPrefixLength(prefixA, prefixB), b3Min(prefixLengthA, prefixLengthB) );\n"
-"}\n"
-"__kernel void computeAdjacentPairCommonPrefix(__global SortDataCL* mortonCodesAndAabbIndices,\n"
-" __global b3Int64* out_commonPrefixes,\n"
-" __global int* out_commonPrefixLengths,\n"
-" int numInternalNodes)\n"
-"{\n"
-" int internalNodeIndex = get_global_id(0);\n"
-" if (internalNodeIndex >= numInternalNodes) return;\n"
-" \n"
-" //Here, (internalNodeIndex + 1) is never out of bounds since it is a leaf node index,\n"
-" //and the number of internal nodes is always numLeafNodes - 1\n"
-" int leftLeafIndex = internalNodeIndex;\n"
-" int rightLeafIndex = internalNodeIndex + 1;\n"
-" \n"
-" int leftLeafMortonCode = mortonCodesAndAabbIndices[leftLeafIndex].m_key;\n"
-" int rightLeafMortonCode = mortonCodesAndAabbIndices[rightLeafIndex].m_key;\n"
-" \n"
-" //Binary radix tree construction algorithm does not work if there are duplicate morton codes.\n"
-" //Append the index of each leaf node to each morton code so that there are no duplicates.\n"
-" //The algorithm also requires that the morton codes are sorted in ascending order; this requirement\n"
-" //is also satisfied with this method, as (leftLeafIndex < rightLeafIndex) is always true.\n"
-" //\n"
-" //upsample(a, b) == ( ((b3Int64)a) << 32) | b\n"
-" b3Int64 nonduplicateLeftMortonCode = upsample(leftLeafMortonCode, leftLeafIndex);\n"
-" b3Int64 nonduplicateRightMortonCode = upsample(rightLeafMortonCode, rightLeafIndex);\n"
-" \n"
-" out_commonPrefixes[internalNodeIndex] = computeCommonPrefix(nonduplicateLeftMortonCode, nonduplicateRightMortonCode);\n"
-" out_commonPrefixLengths[internalNodeIndex] = computeCommonPrefixLength(nonduplicateLeftMortonCode, nonduplicateRightMortonCode);\n"
-"}\n"
-"__kernel void buildBinaryRadixTreeLeafNodes(__global int* commonPrefixLengths, __global int* out_leafNodeParentNodes,\n"
-" __global int2* out_childNodes, int numLeafNodes)\n"
-"{\n"
-" int leafNodeIndex = get_global_id(0);\n"
-" if (leafNodeIndex >= numLeafNodes) return;\n"
-" \n"
-" int numInternalNodes = numLeafNodes - 1;\n"
-" \n"
-" int leftSplitIndex = leafNodeIndex - 1;\n"
-" int rightSplitIndex = leafNodeIndex;\n"
-" \n"
-" int leftCommonPrefix = (leftSplitIndex >= 0) ? commonPrefixLengths[leftSplitIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
-" int rightCommonPrefix = (rightSplitIndex < numInternalNodes) ? commonPrefixLengths[rightSplitIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
-" \n"
-" //Parent node is the highest adjacent common prefix that is lower than the node's common prefix\n"
-" //Leaf nodes are considered as having the highest common prefix\n"
-" int isLeftHigherCommonPrefix = (leftCommonPrefix > rightCommonPrefix);\n"
-" \n"
-" //Handle cases for the edge nodes; the first and last node\n"
-" //For leaf nodes, leftCommonPrefix and rightCommonPrefix should never both be B3_PLBVH_INVALID_COMMON_PREFIX\n"
-" if(leftCommonPrefix == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherCommonPrefix = false;\n"
-" if(rightCommonPrefix == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherCommonPrefix = true;\n"
-" \n"
-" int parentNodeIndex = (isLeftHigherCommonPrefix) ? leftSplitIndex : rightSplitIndex;\n"
-" out_leafNodeParentNodes[leafNodeIndex] = parentNodeIndex;\n"
-" \n"
-" int isRightChild = (isLeftHigherCommonPrefix); //If the left node is the parent, then this node is its right child and vice versa\n"
-" \n"
-" //out_childNodesAsInt[0] == int2.x == left child\n"
-" //out_childNodesAsInt[1] == int2.y == right child\n"
-" int isLeaf = 1;\n"
-" __global int* out_childNodesAsInt = (__global int*)(&out_childNodes[parentNodeIndex]);\n"
-" out_childNodesAsInt[isRightChild] = getIndexWithInternalNodeMarkerSet(isLeaf, leafNodeIndex);\n"
-"}\n"
-"__kernel void buildBinaryRadixTreeInternalNodes(__global b3Int64* commonPrefixes, __global int* commonPrefixLengths,\n"
-" __global int2* out_childNodes,\n"
-" __global int* out_internalNodeParentNodes, __global int* out_rootNodeIndex,\n"
-" int numInternalNodes)\n"
-"{\n"
-" int internalNodeIndex = get_group_id(0) * get_local_size(0) + get_local_id(0);\n"
-" if(internalNodeIndex >= numInternalNodes) return;\n"
-" \n"
-" b3Int64 nodePrefix = commonPrefixes[internalNodeIndex];\n"
-" int nodePrefixLength = commonPrefixLengths[internalNodeIndex];\n"
-" \n"
-"//#define USE_LINEAR_SEARCH\n"
-"#ifdef USE_LINEAR_SEARCH\n"
-" int leftIndex = -1;\n"
-" int rightIndex = -1;\n"
-" \n"
-" //Find nearest element to left with a lower common prefix\n"
-" for(int i = internalNodeIndex - 1; i >= 0; --i)\n"
-" {\n"
-" int nodeLeftSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, commonPrefixes[i], commonPrefixLengths[i]);\n"
-" if(nodeLeftSharedPrefixLength < nodePrefixLength)\n"
-" {\n"
-" leftIndex = i;\n"
-" break;\n"
-" }\n"
-" }\n"
-" \n"
-" //Find nearest element to right with a lower common prefix\n"
-" for(int i = internalNodeIndex + 1; i < numInternalNodes; ++i)\n"
-" {\n"
-" int nodeRightSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, commonPrefixes[i], commonPrefixLengths[i]);\n"
-" if(nodeRightSharedPrefixLength < nodePrefixLength)\n"
-" {\n"
-" rightIndex = i;\n"
-" break;\n"
-" }\n"
-" }\n"
-" \n"
-"#else //Use binary search\n"
-" //Find nearest element to left with a lower common prefix\n"
-" int leftIndex = -1;\n"
-" {\n"
-" int lower = 0;\n"
-" int upper = internalNodeIndex - 1;\n"
-" \n"
-" while(lower <= upper)\n"
-" {\n"
-" int mid = (lower + upper) / 2;\n"
-" b3Int64 midPrefix = commonPrefixes[mid];\n"
-" int midPrefixLength = commonPrefixLengths[mid];\n"
-" \n"
-" int nodeMidSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, midPrefix, midPrefixLength);\n"
-" if(nodeMidSharedPrefixLength < nodePrefixLength) \n"
-" {\n"
-" int right = mid + 1;\n"
-" if(right < internalNodeIndex)\n"
-" {\n"
-" b3Int64 rightPrefix = commonPrefixes[right];\n"
-" int rightPrefixLength = commonPrefixLengths[right];\n"
-" \n"
-" int nodeRightSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, rightPrefix, rightPrefixLength);\n"
-" if(nodeRightSharedPrefixLength < nodePrefixLength) \n"
-" {\n"
-" lower = right;\n"
-" leftIndex = right;\n"
-" }\n"
-" else \n"
-" {\n"
-" leftIndex = mid;\n"
-" break;\n"
-" }\n"
-" }\n"
-" else \n"
-" {\n"
-" leftIndex = mid;\n"
-" break;\n"
-" }\n"
-" }\n"
-" else upper = mid - 1;\n"
-" }\n"
-" }\n"
-" \n"
-" //Find nearest element to right with a lower common prefix\n"
-" int rightIndex = -1;\n"
-" {\n"
-" int lower = internalNodeIndex + 1;\n"
-" int upper = numInternalNodes - 1;\n"
-" \n"
-" while(lower <= upper)\n"
-" {\n"
-" int mid = (lower + upper) / 2;\n"
-" b3Int64 midPrefix = commonPrefixes[mid];\n"
-" int midPrefixLength = commonPrefixLengths[mid];\n"
-" \n"
-" int nodeMidSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, midPrefix, midPrefixLength);\n"
-" if(nodeMidSharedPrefixLength < nodePrefixLength) \n"
-" {\n"
-" int left = mid - 1;\n"
-" if(left > internalNodeIndex)\n"
-" {\n"
-" b3Int64 leftPrefix = commonPrefixes[left];\n"
-" int leftPrefixLength = commonPrefixLengths[left];\n"
-" \n"
-" int nodeLeftSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, leftPrefix, leftPrefixLength);\n"
-" if(nodeLeftSharedPrefixLength < nodePrefixLength) \n"
-" {\n"
-" upper = left;\n"
-" rightIndex = left;\n"
-" }\n"
-" else \n"
-" {\n"
-" rightIndex = mid;\n"
-" break;\n"
-" }\n"
-" }\n"
-" else \n"
-" {\n"
-" rightIndex = mid;\n"
-" break;\n"
-" }\n"
-" }\n"
-" else lower = mid + 1;\n"
-" }\n"
-" }\n"
-"#endif\n"
-" \n"
-" //Select parent\n"
-" {\n"
-" int leftPrefixLength = (leftIndex != -1) ? commonPrefixLengths[leftIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
-" int rightPrefixLength = (rightIndex != -1) ? commonPrefixLengths[rightIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
-" \n"
-" int isLeftHigherPrefixLength = (leftPrefixLength > rightPrefixLength);\n"
-" \n"
-" if(leftPrefixLength == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherPrefixLength = false;\n"
-" else if(rightPrefixLength == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherPrefixLength = true;\n"
-" \n"
-" int parentNodeIndex = (isLeftHigherPrefixLength) ? leftIndex : rightIndex;\n"
-" \n"
-" int isRootNode = (leftIndex == -1 && rightIndex == -1);\n"
-" out_internalNodeParentNodes[internalNodeIndex] = (!isRootNode) ? parentNodeIndex : B3_PLBVH_ROOT_NODE_MARKER;\n"
-" \n"
-" int isLeaf = 0;\n"
-" if(!isRootNode)\n"
-" {\n"
-" int isRightChild = (isLeftHigherPrefixLength); //If the left node is the parent, then this node is its right child and vice versa\n"
-" \n"
-" //out_childNodesAsInt[0] == int2.x == left child\n"
-" //out_childNodesAsInt[1] == int2.y == right child\n"
-" __global int* out_childNodesAsInt = (__global int*)(&out_childNodes[parentNodeIndex]);\n"
-" out_childNodesAsInt[isRightChild] = getIndexWithInternalNodeMarkerSet(isLeaf, internalNodeIndex);\n"
-" }\n"
-" else *out_rootNodeIndex = getIndexWithInternalNodeMarkerSet(isLeaf, internalNodeIndex);\n"
-" }\n"
-"}\n"
-"__kernel void findDistanceFromRoot(__global int* rootNodeIndex, __global int* internalNodeParentNodes,\n"
-" __global int* out_maxDistanceFromRoot, __global int* out_distanceFromRoot, int numInternalNodes)\n"
-"{\n"
-" if( get_global_id(0) == 0 ) atomic_xchg(out_maxDistanceFromRoot, 0);\n"
-" int internalNodeIndex = get_global_id(0);\n"
-" if(internalNodeIndex >= numInternalNodes) return;\n"
-" \n"
-" //\n"
-" int distanceFromRoot = 0;\n"
-" {\n"
-" int parentIndex = internalNodeParentNodes[internalNodeIndex];\n"
-" while(parentIndex != B3_PLBVH_ROOT_NODE_MARKER)\n"
-" {\n"
-" parentIndex = internalNodeParentNodes[parentIndex];\n"
-" ++distanceFromRoot;\n"
-" }\n"
-" }\n"
-" out_distanceFromRoot[internalNodeIndex] = distanceFromRoot;\n"
-" \n"
-" //\n"
-" __local int localMaxDistanceFromRoot;\n"
-" if( get_local_id(0) == 0 ) localMaxDistanceFromRoot = 0;\n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" \n"
-" atomic_max(&localMaxDistanceFromRoot, distanceFromRoot);\n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" \n"
-" if( get_local_id(0) == 0 ) atomic_max(out_maxDistanceFromRoot, localMaxDistanceFromRoot);\n"
-"}\n"
-"__kernel void buildBinaryRadixTreeAabbsRecursive(__global int* distanceFromRoot, __global SortDataCL* mortonCodesAndAabbIndices,\n"
-" __global int2* childNodes,\n"
-" __global b3AabbCL* leafNodeAabbs, __global b3AabbCL* internalNodeAabbs,\n"
-" int maxDistanceFromRoot, int processedDistance, int numInternalNodes)\n"
-"{\n"
-" int internalNodeIndex = get_global_id(0);\n"
-" if(internalNodeIndex >= numInternalNodes) return;\n"
-" \n"
-" int distance = distanceFromRoot[internalNodeIndex];\n"
-" \n"
-" if(distance == processedDistance)\n"
-" {\n"
-" int leftChildIndex = childNodes[internalNodeIndex].x;\n"
-" int rightChildIndex = childNodes[internalNodeIndex].y;\n"
-" \n"
-" int isLeftChildLeaf = isLeafNode(leftChildIndex);\n"
-" int isRightChildLeaf = isLeafNode(rightChildIndex);\n"
-" \n"
-" leftChildIndex = getIndexWithInternalNodeMarkerRemoved(leftChildIndex);\n"
-" rightChildIndex = getIndexWithInternalNodeMarkerRemoved(rightChildIndex);\n"
-" \n"
-" //leftRigidIndex/rightRigidIndex is not used if internal node\n"
-" int leftRigidIndex = (isLeftChildLeaf) ? mortonCodesAndAabbIndices[leftChildIndex].m_value : -1;\n"
-" int rightRigidIndex = (isRightChildLeaf) ? mortonCodesAndAabbIndices[rightChildIndex].m_value : -1;\n"
-" \n"
-" b3AabbCL leftChildAabb = (isLeftChildLeaf) ? leafNodeAabbs[leftRigidIndex] : internalNodeAabbs[leftChildIndex];\n"
-" b3AabbCL rightChildAabb = (isRightChildLeaf) ? leafNodeAabbs[rightRigidIndex] : internalNodeAabbs[rightChildIndex];\n"
-" \n"
-" b3AabbCL mergedAabb;\n"
-" mergedAabb.m_min = b3Min(leftChildAabb.m_min, rightChildAabb.m_min);\n"
-" mergedAabb.m_max = b3Max(leftChildAabb.m_max, rightChildAabb.m_max);\n"
-" internalNodeAabbs[internalNodeIndex] = mergedAabb;\n"
-" }\n"
-"}\n"
-"__kernel void findLeafIndexRanges(__global int2* internalNodeChildNodes, __global int2* out_leafIndexRanges, int numInternalNodes)\n"
-"{\n"
-" int internalNodeIndex = get_global_id(0);\n"
-" if(internalNodeIndex >= numInternalNodes) return;\n"
-" \n"
-" int numLeafNodes = numInternalNodes + 1;\n"
-" \n"
-" int2 childNodes = internalNodeChildNodes[internalNodeIndex];\n"
-" \n"
-" int2 leafIndexRange; //x == min leaf index, y == max leaf index\n"
-" \n"
-" //Find lowest leaf index covered by this internal node\n"
-" {\n"
-" int lowestIndex = childNodes.x; //childNodes.x == Left child\n"
-" while( !isLeafNode(lowestIndex) ) lowestIndex = internalNodeChildNodes[ getIndexWithInternalNodeMarkerRemoved(lowestIndex) ].x;\n"
-" leafIndexRange.x = lowestIndex;\n"
-" }\n"
-" \n"
-" //Find highest leaf index covered by this internal node\n"
-" {\n"
-" int highestIndex = childNodes.y; //childNodes.y == Right child\n"
-" while( !isLeafNode(highestIndex) ) highestIndex = internalNodeChildNodes[ getIndexWithInternalNodeMarkerRemoved(highestIndex) ].y;\n"
-" leafIndexRange.y = highestIndex;\n"
-" }\n"
-" \n"
-" //\n"
-" out_leafIndexRanges[internalNodeIndex] = leafIndexRange;\n"
-"}\n"
-;
+static const char* parallelLinearBvhCL =
+ "/*\n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose,\n"
+ "including commercial applications, and to alter it and redistribute it freely,\n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Initial Author Jackson Lee, 2014\n"
+ "typedef float b3Scalar;\n"
+ "typedef float4 b3Vector3;\n"
+ "#define b3Max max\n"
+ "#define b3Min min\n"
+ "#define b3Sqrt sqrt\n"
+ "typedef struct\n"
+ "{\n"
+ " unsigned int m_key;\n"
+ " unsigned int m_value;\n"
+ "} SortDataCL;\n"
+ "typedef struct \n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float4 m_min;\n"
+ " float m_minElems[4];\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float4 m_max;\n"
+ " float m_maxElems[4];\n"
+ " int m_maxIndices[4];\n"
+ " };\n"
+ "} b3AabbCL;\n"
+ "unsigned int interleaveBits(unsigned int x)\n"
+ "{\n"
+ " //........ ........ ......12 3456789A //x\n"
+ " //....1..2 ..3..4.. 5..6..7. .8..9..A //x after interleaving bits\n"
+ " \n"
+ " //......12 3456789A ......12 3456789A //x ^ (x << 16)\n"
+ " //11111111 ........ ........ 11111111 //0x FF 00 00 FF\n"
+ " //......12 ........ ........ 3456789A //x = (x ^ (x << 16)) & 0xFF0000FF;\n"
+ " \n"
+ " //......12 ........ 3456789A 3456789A //x ^ (x << 8)\n"
+ " //......11 ........ 1111.... ....1111 //0x 03 00 F0 0F\n"
+ " //......12 ........ 3456.... ....789A //x = (x ^ (x << 8)) & 0x0300F00F;\n"
+ " \n"
+ " //..12..12 ....3456 3456.... 789A789A //x ^ (x << 4)\n"
+ " //......11 ....11.. ..11.... 11....11 //0x 03 0C 30 C3\n"
+ " //......12 ....34.. ..56.... 78....9A //x = (x ^ (x << 4)) & 0x030C30C3;\n"
+ " \n"
+ " //....1212 ..3434.. 5656..78 78..9A9A //x ^ (x << 2)\n"
+ " //....1..1 ..1..1.. 1..1..1. .1..1..1 //0x 09 24 92 49\n"
+ " //....1..2 ..3..4.. 5..6..7. .8..9..A //x = (x ^ (x << 2)) & 0x09249249;\n"
+ " \n"
+ " //........ ........ ......11 11111111 //0x000003FF\n"
+ " x &= 0x000003FF; //Clear all bits above bit 10\n"
+ " \n"
+ " x = (x ^ (x << 16)) & 0xFF0000FF;\n"
+ " x = (x ^ (x << 8)) & 0x0300F00F;\n"
+ " x = (x ^ (x << 4)) & 0x030C30C3;\n"
+ " x = (x ^ (x << 2)) & 0x09249249;\n"
+ " \n"
+ " return x;\n"
+ "}\n"
+ "unsigned int getMortonCode(unsigned int x, unsigned int y, unsigned int z)\n"
+ "{\n"
+ " return interleaveBits(x) << 0 | interleaveBits(y) << 1 | interleaveBits(z) << 2;\n"
+ "}\n"
+ "__kernel void separateAabbs(__global b3AabbCL* unseparatedAabbs, __global int* aabbIndices, __global b3AabbCL* out_aabbs, int numAabbsToSeparate)\n"
+ "{\n"
+ " int separatedAabbIndex = get_global_id(0);\n"
+ " if(separatedAabbIndex >= numAabbsToSeparate) return;\n"
+ " int unseparatedAabbIndex = aabbIndices[separatedAabbIndex];\n"
+ " out_aabbs[separatedAabbIndex] = unseparatedAabbs[unseparatedAabbIndex];\n"
+ "}\n"
+ "//Should replace with an optimized parallel reduction\n"
+ "__kernel void findAllNodesMergedAabb(__global b3AabbCL* out_mergedAabb, int numAabbsNeedingMerge)\n"
+ "{\n"
+ " //Each time this kernel is added to the command queue, \n"
+ " //the number of AABBs needing to be merged is halved\n"
+ " //\n"
+ " //Example with 159 AABBs:\n"
+ " // numRemainingAabbs == 159 / 2 + 159 % 2 == 80\n"
+ " // numMergedAabbs == 159 - 80 == 79\n"
+ " //So, indices [0, 78] are merged with [0 + 80, 78 + 80]\n"
+ " \n"
+ " int numRemainingAabbs = numAabbsNeedingMerge / 2 + numAabbsNeedingMerge % 2;\n"
+ " int numMergedAabbs = numAabbsNeedingMerge - numRemainingAabbs;\n"
+ " \n"
+ " int aabbIndex = get_global_id(0);\n"
+ " if(aabbIndex >= numMergedAabbs) return;\n"
+ " \n"
+ " int otherAabbIndex = aabbIndex + numRemainingAabbs;\n"
+ " \n"
+ " b3AabbCL aabb = out_mergedAabb[aabbIndex];\n"
+ " b3AabbCL otherAabb = out_mergedAabb[otherAabbIndex];\n"
+ " \n"
+ " b3AabbCL mergedAabb;\n"
+ " mergedAabb.m_min = b3Min(aabb.m_min, otherAabb.m_min);\n"
+ " mergedAabb.m_max = b3Max(aabb.m_max, otherAabb.m_max);\n"
+ " out_mergedAabb[aabbIndex] = mergedAabb;\n"
+ "}\n"
+ "__kernel void assignMortonCodesAndAabbIndicies(__global b3AabbCL* worldSpaceAabbs, __global b3AabbCL* mergedAabbOfAllNodes, \n"
+ " __global SortDataCL* out_mortonCodesAndAabbIndices, int numAabbs)\n"
+ "{\n"
+ " int leafNodeIndex = get_global_id(0); //Leaf node index == AABB index\n"
+ " if(leafNodeIndex >= numAabbs) return;\n"
+ " \n"
+ " b3AabbCL mergedAabb = mergedAabbOfAllNodes[0];\n"
+ " b3Vector3 gridCenter = (mergedAabb.m_min + mergedAabb.m_max) * 0.5f;\n"
+ " b3Vector3 gridCellSize = (mergedAabb.m_max - mergedAabb.m_min) / (float)1024;\n"
+ " \n"
+ " b3AabbCL aabb = worldSpaceAabbs[leafNodeIndex];\n"
+ " b3Vector3 aabbCenter = (aabb.m_min + aabb.m_max) * 0.5f;\n"
+ " b3Vector3 aabbCenterRelativeToGrid = aabbCenter - gridCenter;\n"
+ " \n"
+ " //Quantize into integer coordinates\n"
+ " //floor() is needed to prevent the center cell, at (0,0,0) from being twice the size\n"
+ " b3Vector3 gridPosition = aabbCenterRelativeToGrid / gridCellSize;\n"
+ " \n"
+ " int4 discretePosition;\n"
+ " discretePosition.x = (int)( (gridPosition.x >= 0.0f) ? gridPosition.x : floor(gridPosition.x) );\n"
+ " discretePosition.y = (int)( (gridPosition.y >= 0.0f) ? gridPosition.y : floor(gridPosition.y) );\n"
+ " discretePosition.z = (int)( (gridPosition.z >= 0.0f) ? gridPosition.z : floor(gridPosition.z) );\n"
+ " \n"
+ " //Clamp coordinates into [-512, 511], then convert range from [-512, 511] to [0, 1023]\n"
+ " discretePosition = b3Max( -512, b3Min(discretePosition, 511) );\n"
+ " discretePosition += 512;\n"
+ " \n"
+ " //Interleave bits(assign a morton code, also known as a z-curve)\n"
+ " unsigned int mortonCode = getMortonCode(discretePosition.x, discretePosition.y, discretePosition.z);\n"
+ " \n"
+ " //\n"
+ " SortDataCL mortonCodeIndexPair;\n"
+ " mortonCodeIndexPair.m_key = mortonCode;\n"
+ " mortonCodeIndexPair.m_value = leafNodeIndex;\n"
+ " \n"
+ " out_mortonCodesAndAabbIndices[leafNodeIndex] = mortonCodeIndexPair;\n"
+ "}\n"
+ "#define B3_PLVBH_TRAVERSE_MAX_STACK_SIZE 128\n"
+ "//The most significant bit(0x80000000) of a int32 is used to distinguish between leaf and internal nodes.\n"
+ "//If it is set, then the index is for an internal node; otherwise, it is a leaf node. \n"
+ "//In both cases, the bit should be cleared to access the actual node index.\n"
+ "int isLeafNode(int index) { return (index >> 31 == 0); }\n"
+ "int getIndexWithInternalNodeMarkerRemoved(int index) { return index & (~0x80000000); }\n"
+ "int getIndexWithInternalNodeMarkerSet(int isLeaf, int index) { return (isLeaf) ? index : (index | 0x80000000); }\n"
+ "//From sap.cl\n"
+ "#define NEW_PAIR_MARKER -1\n"
+ "bool TestAabbAgainstAabb2(const b3AabbCL* aabb1, const b3AabbCL* aabb2)\n"
+ "{\n"
+ " bool overlap = true;\n"
+ " overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
+ " overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
+ " overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
+ " return overlap;\n"
+ "}\n"
+ "//From sap.cl\n"
+ "__kernel void plbvhCalculateOverlappingPairs(__global b3AabbCL* rigidAabbs, \n"
+ " __global int* rootNodeIndex, \n"
+ " __global int2* internalNodeChildIndices, \n"
+ " __global b3AabbCL* internalNodeAabbs,\n"
+ " __global int2* internalNodeLeafIndexRanges,\n"
+ " \n"
+ " __global SortDataCL* mortonCodesAndAabbIndices,\n"
+ " __global int* out_numPairs, __global int4* out_overlappingPairs, \n"
+ " int maxPairs, int numQueryAabbs)\n"
+ "{\n"
+ " //Using get_group_id()/get_local_id() is Faster than get_global_id(0) since\n"
+ " //mortonCodesAndAabbIndices[] contains rigid body indices sorted along the z-curve (more spatially coherent)\n"
+ " int queryBvhNodeIndex = get_group_id(0) * get_local_size(0) + get_local_id(0);\n"
+ " if(queryBvhNodeIndex >= numQueryAabbs) return;\n"
+ " \n"
+ " int queryRigidIndex = mortonCodesAndAabbIndices[queryBvhNodeIndex].m_value;\n"
+ " b3AabbCL queryAabb = rigidAabbs[queryRigidIndex];\n"
+ " \n"
+ " int stack[B3_PLVBH_TRAVERSE_MAX_STACK_SIZE];\n"
+ " \n"
+ " int stackSize = 1;\n"
+ " stack[0] = *rootNodeIndex;\n"
+ " \n"
+ " while(stackSize)\n"
+ " {\n"
+ " int internalOrLeafNodeIndex = stack[ stackSize - 1 ];\n"
+ " --stackSize;\n"
+ " \n"
+ " int isLeaf = isLeafNode(internalOrLeafNodeIndex); //Internal node if false\n"
+ " int bvhNodeIndex = getIndexWithInternalNodeMarkerRemoved(internalOrLeafNodeIndex);\n"
+ " \n"
+ " //Optimization - if the BVH is structured as a binary radix tree, then\n"
+ " //each internal node corresponds to a contiguous range of leaf nodes(internalNodeLeafIndexRanges[]).\n"
+ " //This can be used to avoid testing each AABB-AABB pair twice, including preventing each node from colliding with itself.\n"
+ " {\n"
+ " int highestLeafIndex = (isLeaf) ? bvhNodeIndex : internalNodeLeafIndexRanges[bvhNodeIndex].y;\n"
+ " if(highestLeafIndex <= queryBvhNodeIndex) continue;\n"
+ " }\n"
+ " \n"
+ " //bvhRigidIndex is not used if internal node\n"
+ " int bvhRigidIndex = (isLeaf) ? mortonCodesAndAabbIndices[bvhNodeIndex].m_value : -1;\n"
+ " \n"
+ " b3AabbCL bvhNodeAabb = (isLeaf) ? rigidAabbs[bvhRigidIndex] : internalNodeAabbs[bvhNodeIndex];\n"
+ " if( TestAabbAgainstAabb2(&queryAabb, &bvhNodeAabb) )\n"
+ " {\n"
+ " if(isLeaf)\n"
+ " {\n"
+ " int4 pair;\n"
+ " pair.x = rigidAabbs[queryRigidIndex].m_minIndices[3];\n"
+ " pair.y = rigidAabbs[bvhRigidIndex].m_minIndices[3];\n"
+ " pair.z = NEW_PAIR_MARKER;\n"
+ " pair.w = NEW_PAIR_MARKER;\n"
+ " \n"
+ " int pairIndex = atomic_inc(out_numPairs);\n"
+ " if(pairIndex < maxPairs) out_overlappingPairs[pairIndex] = pair;\n"
+ " }\n"
+ " \n"
+ " if(!isLeaf) //Internal node\n"
+ " {\n"
+ " if(stackSize + 2 > B3_PLVBH_TRAVERSE_MAX_STACK_SIZE)\n"
+ " {\n"
+ " //Error\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].x;\n"
+ " stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].y;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " }\n"
+ "}\n"
+ "//From rayCastKernels.cl\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_from;\n"
+ " float4 m_to;\n"
+ "} b3RayInfo;\n"
+ "//From rayCastKernels.cl\n"
+ "b3Vector3 b3Vector3_normalize(b3Vector3 v)\n"
+ "{\n"
+ " b3Vector3 normal = (b3Vector3){v.x, v.y, v.z, 0.f};\n"
+ " return normalize(normal); //OpenCL normalize == vector4 normalize\n"
+ "}\n"
+ "b3Scalar b3Vector3_length2(b3Vector3 v) { return v.x*v.x + v.y*v.y + v.z*v.z; }\n"
+ "b3Scalar b3Vector3_dot(b3Vector3 a, b3Vector3 b) { return a.x*b.x + a.y*b.y + a.z*b.z; }\n"
+ "int rayIntersectsAabb(b3Vector3 rayOrigin, b3Scalar rayLength, b3Vector3 rayNormalizedDirection, b3AabbCL aabb)\n"
+ "{\n"
+ " //AABB is considered as 3 pairs of 2 planes( {x_min, x_max}, {y_min, y_max}, {z_min, z_max} ).\n"
+ " //t_min is the point of intersection with the closer plane, t_max is the point of intersection with the farther plane.\n"
+ " //\n"
+ " //if (rayNormalizedDirection.x < 0.0f), then max.x will be the near plane \n"
+ " //and min.x will be the far plane; otherwise, it is reversed.\n"
+ " //\n"
+ " //In order for there to be a collision, the t_min and t_max of each pair must overlap.\n"
+ " //This can be tested for by selecting the highest t_min and lowest t_max and comparing them.\n"
+ " \n"
+ " int4 isNegative = isless( rayNormalizedDirection, ((b3Vector3){0.0f, 0.0f, 0.0f, 0.0f}) ); //isless(x,y) returns (x < y)\n"
+ " \n"
+ " //When using vector types, the select() function checks the most signficant bit, \n"
+ " //but isless() sets the least significant bit.\n"
+ " isNegative <<= 31;\n"
+ " //select(b, a, condition) == condition ? a : b\n"
+ " //When using select() with vector types, (condition[i]) is true if its most significant bit is 1\n"
+ " b3Vector3 t_min = ( select(aabb.m_min, aabb.m_max, isNegative) - rayOrigin ) / rayNormalizedDirection;\n"
+ " b3Vector3 t_max = ( select(aabb.m_max, aabb.m_min, isNegative) - rayOrigin ) / rayNormalizedDirection;\n"
+ " \n"
+ " b3Scalar t_min_final = 0.0f;\n"
+ " b3Scalar t_max_final = rayLength;\n"
+ " \n"
+ " //Must use fmin()/fmax(); if one of the parameters is NaN, then the parameter that is not NaN is returned. \n"
+ " //Behavior of min()/max() with NaNs is undefined. (See OpenCL Specification 1.2 [6.12.2] and [6.12.4])\n"
+ " //Since the innermost fmin()/fmax() is always not NaN, this should never return NaN.\n"
+ " t_min_final = fmax( t_min.z, fmax(t_min.y, fmax(t_min.x, t_min_final)) );\n"
+ " t_max_final = fmin( t_max.z, fmin(t_max.y, fmin(t_max.x, t_max_final)) );\n"
+ " \n"
+ " return (t_min_final <= t_max_final);\n"
+ "}\n"
+ "__kernel void plbvhRayTraverse(__global b3AabbCL* rigidAabbs,\n"
+ " __global int* rootNodeIndex, \n"
+ " __global int2* internalNodeChildIndices, \n"
+ " __global b3AabbCL* internalNodeAabbs,\n"
+ " __global int2* internalNodeLeafIndexRanges,\n"
+ " __global SortDataCL* mortonCodesAndAabbIndices,\n"
+ " \n"
+ " __global b3RayInfo* rays,\n"
+ " \n"
+ " __global int* out_numRayRigidPairs, \n"
+ " __global int2* out_rayRigidPairs,\n"
+ " int maxRayRigidPairs, int numRays)\n"
+ "{\n"
+ " int rayIndex = get_global_id(0);\n"
+ " if(rayIndex >= numRays) return;\n"
+ " \n"
+ " //\n"
+ " b3Vector3 rayFrom = rays[rayIndex].m_from;\n"
+ " b3Vector3 rayTo = rays[rayIndex].m_to;\n"
+ " b3Vector3 rayNormalizedDirection = b3Vector3_normalize(rayTo - rayFrom);\n"
+ " b3Scalar rayLength = b3Sqrt( b3Vector3_length2(rayTo - rayFrom) );\n"
+ " \n"
+ " //\n"
+ " int stack[B3_PLVBH_TRAVERSE_MAX_STACK_SIZE];\n"
+ " \n"
+ " int stackSize = 1;\n"
+ " stack[0] = *rootNodeIndex;\n"
+ " \n"
+ " while(stackSize)\n"
+ " {\n"
+ " int internalOrLeafNodeIndex = stack[ stackSize - 1 ];\n"
+ " --stackSize;\n"
+ " \n"
+ " int isLeaf = isLeafNode(internalOrLeafNodeIndex); //Internal node if false\n"
+ " int bvhNodeIndex = getIndexWithInternalNodeMarkerRemoved(internalOrLeafNodeIndex);\n"
+ " \n"
+ " //bvhRigidIndex is not used if internal node\n"
+ " int bvhRigidIndex = (isLeaf) ? mortonCodesAndAabbIndices[bvhNodeIndex].m_value : -1;\n"
+ " \n"
+ " b3AabbCL bvhNodeAabb = (isLeaf) ? rigidAabbs[bvhRigidIndex] : internalNodeAabbs[bvhNodeIndex];\n"
+ " if( rayIntersectsAabb(rayFrom, rayLength, rayNormalizedDirection, bvhNodeAabb) )\n"
+ " {\n"
+ " if(isLeaf)\n"
+ " {\n"
+ " int2 rayRigidPair;\n"
+ " rayRigidPair.x = rayIndex;\n"
+ " rayRigidPair.y = rigidAabbs[bvhRigidIndex].m_minIndices[3];\n"
+ " \n"
+ " int pairIndex = atomic_inc(out_numRayRigidPairs);\n"
+ " if(pairIndex < maxRayRigidPairs) out_rayRigidPairs[pairIndex] = rayRigidPair;\n"
+ " }\n"
+ " \n"
+ " if(!isLeaf) //Internal node\n"
+ " {\n"
+ " if(stackSize + 2 > B3_PLVBH_TRAVERSE_MAX_STACK_SIZE)\n"
+ " {\n"
+ " //Error\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].x;\n"
+ " stack[ stackSize++ ] = internalNodeChildIndices[bvhNodeIndex].y;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__kernel void plbvhLargeAabbAabbTest(__global b3AabbCL* smallAabbs, __global b3AabbCL* largeAabbs, \n"
+ " __global int* out_numPairs, __global int4* out_overlappingPairs, \n"
+ " int maxPairs, int numLargeAabbRigids, int numSmallAabbRigids)\n"
+ "{\n"
+ " int smallAabbIndex = get_global_id(0);\n"
+ " if(smallAabbIndex >= numSmallAabbRigids) return;\n"
+ " \n"
+ " b3AabbCL smallAabb = smallAabbs[smallAabbIndex];\n"
+ " for(int i = 0; i < numLargeAabbRigids; ++i)\n"
+ " {\n"
+ " b3AabbCL largeAabb = largeAabbs[i];\n"
+ " if( TestAabbAgainstAabb2(&smallAabb, &largeAabb) )\n"
+ " {\n"
+ " int4 pair;\n"
+ " pair.x = largeAabb.m_minIndices[3];\n"
+ " pair.y = smallAabb.m_minIndices[3];\n"
+ " pair.z = NEW_PAIR_MARKER;\n"
+ " pair.w = NEW_PAIR_MARKER;\n"
+ " \n"
+ " int pairIndex = atomic_inc(out_numPairs);\n"
+ " if(pairIndex < maxPairs) out_overlappingPairs[pairIndex] = pair;\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__kernel void plbvhLargeAabbRayTest(__global b3AabbCL* largeRigidAabbs, __global b3RayInfo* rays,\n"
+ " __global int* out_numRayRigidPairs, __global int2* out_rayRigidPairs,\n"
+ " int numLargeAabbRigids, int maxRayRigidPairs, int numRays)\n"
+ "{\n"
+ " int rayIndex = get_global_id(0);\n"
+ " if(rayIndex >= numRays) return;\n"
+ " \n"
+ " b3Vector3 rayFrom = rays[rayIndex].m_from;\n"
+ " b3Vector3 rayTo = rays[rayIndex].m_to;\n"
+ " b3Vector3 rayNormalizedDirection = b3Vector3_normalize(rayTo - rayFrom);\n"
+ " b3Scalar rayLength = b3Sqrt( b3Vector3_length2(rayTo - rayFrom) );\n"
+ " \n"
+ " for(int i = 0; i < numLargeAabbRigids; ++i)\n"
+ " {\n"
+ " b3AabbCL rigidAabb = largeRigidAabbs[i];\n"
+ " if( rayIntersectsAabb(rayFrom, rayLength, rayNormalizedDirection, rigidAabb) )\n"
+ " {\n"
+ " int2 rayRigidPair;\n"
+ " rayRigidPair.x = rayIndex;\n"
+ " rayRigidPair.y = rigidAabb.m_minIndices[3];\n"
+ " \n"
+ " int pairIndex = atomic_inc(out_numRayRigidPairs);\n"
+ " if(pairIndex < maxRayRigidPairs) out_rayRigidPairs[pairIndex] = rayRigidPair;\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "//Set so that it is always greater than the actual common prefixes, and never selected as a parent node.\n"
+ "//If there are no duplicates, then the highest common prefix is 32 or 64, depending on the number of bits used for the z-curve.\n"
+ "//Duplicate common prefixes increase the highest common prefix at most by the number of bits used to index the leaf node.\n"
+ "//Since 32 bit ints are used to index leaf nodes, the max prefix is 64(32 + 32 bit z-curve) or 96(32 + 64 bit z-curve).\n"
+ "#define B3_PLBVH_INVALID_COMMON_PREFIX 128\n"
+ "#define B3_PLBVH_ROOT_NODE_MARKER -1\n"
+ "#define b3Int64 long\n"
+ "int computeCommonPrefixLength(b3Int64 i, b3Int64 j) { return (int)clz(i ^ j); }\n"
+ "b3Int64 computeCommonPrefix(b3Int64 i, b3Int64 j) \n"
+ "{\n"
+ " //This function only needs to return (i & j) in order for the algorithm to work,\n"
+ " //but it may help with debugging to mask out the lower bits.\n"
+ " b3Int64 commonPrefixLength = (b3Int64)computeCommonPrefixLength(i, j);\n"
+ " b3Int64 sharedBits = i & j;\n"
+ " b3Int64 bitmask = ((b3Int64)(~0)) << (64 - commonPrefixLength); //Set all bits after the common prefix to 0\n"
+ " \n"
+ " return sharedBits & bitmask;\n"
+ "}\n"
+ "//Same as computeCommonPrefixLength(), but allows for prefixes with different lengths\n"
+ "int getSharedPrefixLength(b3Int64 prefixA, int prefixLengthA, b3Int64 prefixB, int prefixLengthB)\n"
+ "{\n"
+ " return b3Min( computeCommonPrefixLength(prefixA, prefixB), b3Min(prefixLengthA, prefixLengthB) );\n"
+ "}\n"
+ "__kernel void computeAdjacentPairCommonPrefix(__global SortDataCL* mortonCodesAndAabbIndices,\n"
+ " __global b3Int64* out_commonPrefixes,\n"
+ " __global int* out_commonPrefixLengths,\n"
+ " int numInternalNodes)\n"
+ "{\n"
+ " int internalNodeIndex = get_global_id(0);\n"
+ " if (internalNodeIndex >= numInternalNodes) return;\n"
+ " \n"
+ " //Here, (internalNodeIndex + 1) is never out of bounds since it is a leaf node index,\n"
+ " //and the number of internal nodes is always numLeafNodes - 1\n"
+ " int leftLeafIndex = internalNodeIndex;\n"
+ " int rightLeafIndex = internalNodeIndex + 1;\n"
+ " \n"
+ " int leftLeafMortonCode = mortonCodesAndAabbIndices[leftLeafIndex].m_key;\n"
+ " int rightLeafMortonCode = mortonCodesAndAabbIndices[rightLeafIndex].m_key;\n"
+ " \n"
+ " //Binary radix tree construction algorithm does not work if there are duplicate morton codes.\n"
+ " //Append the index of each leaf node to each morton code so that there are no duplicates.\n"
+ " //The algorithm also requires that the morton codes are sorted in ascending order; this requirement\n"
+ " //is also satisfied with this method, as (leftLeafIndex < rightLeafIndex) is always true.\n"
+ " //\n"
+ " //upsample(a, b) == ( ((b3Int64)a) << 32) | b\n"
+ " b3Int64 nonduplicateLeftMortonCode = upsample(leftLeafMortonCode, leftLeafIndex);\n"
+ " b3Int64 nonduplicateRightMortonCode = upsample(rightLeafMortonCode, rightLeafIndex);\n"
+ " \n"
+ " out_commonPrefixes[internalNodeIndex] = computeCommonPrefix(nonduplicateLeftMortonCode, nonduplicateRightMortonCode);\n"
+ " out_commonPrefixLengths[internalNodeIndex] = computeCommonPrefixLength(nonduplicateLeftMortonCode, nonduplicateRightMortonCode);\n"
+ "}\n"
+ "__kernel void buildBinaryRadixTreeLeafNodes(__global int* commonPrefixLengths, __global int* out_leafNodeParentNodes,\n"
+ " __global int2* out_childNodes, int numLeafNodes)\n"
+ "{\n"
+ " int leafNodeIndex = get_global_id(0);\n"
+ " if (leafNodeIndex >= numLeafNodes) return;\n"
+ " \n"
+ " int numInternalNodes = numLeafNodes - 1;\n"
+ " \n"
+ " int leftSplitIndex = leafNodeIndex - 1;\n"
+ " int rightSplitIndex = leafNodeIndex;\n"
+ " \n"
+ " int leftCommonPrefix = (leftSplitIndex >= 0) ? commonPrefixLengths[leftSplitIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
+ " int rightCommonPrefix = (rightSplitIndex < numInternalNodes) ? commonPrefixLengths[rightSplitIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
+ " \n"
+ " //Parent node is the highest adjacent common prefix that is lower than the node's common prefix\n"
+ " //Leaf nodes are considered as having the highest common prefix\n"
+ " int isLeftHigherCommonPrefix = (leftCommonPrefix > rightCommonPrefix);\n"
+ " \n"
+ " //Handle cases for the edge nodes; the first and last node\n"
+ " //For leaf nodes, leftCommonPrefix and rightCommonPrefix should never both be B3_PLBVH_INVALID_COMMON_PREFIX\n"
+ " if(leftCommonPrefix == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherCommonPrefix = false;\n"
+ " if(rightCommonPrefix == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherCommonPrefix = true;\n"
+ " \n"
+ " int parentNodeIndex = (isLeftHigherCommonPrefix) ? leftSplitIndex : rightSplitIndex;\n"
+ " out_leafNodeParentNodes[leafNodeIndex] = parentNodeIndex;\n"
+ " \n"
+ " int isRightChild = (isLeftHigherCommonPrefix); //If the left node is the parent, then this node is its right child and vice versa\n"
+ " \n"
+ " //out_childNodesAsInt[0] == int2.x == left child\n"
+ " //out_childNodesAsInt[1] == int2.y == right child\n"
+ " int isLeaf = 1;\n"
+ " __global int* out_childNodesAsInt = (__global int*)(&out_childNodes[parentNodeIndex]);\n"
+ " out_childNodesAsInt[isRightChild] = getIndexWithInternalNodeMarkerSet(isLeaf, leafNodeIndex);\n"
+ "}\n"
+ "__kernel void buildBinaryRadixTreeInternalNodes(__global b3Int64* commonPrefixes, __global int* commonPrefixLengths,\n"
+ " __global int2* out_childNodes,\n"
+ " __global int* out_internalNodeParentNodes, __global int* out_rootNodeIndex,\n"
+ " int numInternalNodes)\n"
+ "{\n"
+ " int internalNodeIndex = get_group_id(0) * get_local_size(0) + get_local_id(0);\n"
+ " if(internalNodeIndex >= numInternalNodes) return;\n"
+ " \n"
+ " b3Int64 nodePrefix = commonPrefixes[internalNodeIndex];\n"
+ " int nodePrefixLength = commonPrefixLengths[internalNodeIndex];\n"
+ " \n"
+ "//#define USE_LINEAR_SEARCH\n"
+ "#ifdef USE_LINEAR_SEARCH\n"
+ " int leftIndex = -1;\n"
+ " int rightIndex = -1;\n"
+ " \n"
+ " //Find nearest element to left with a lower common prefix\n"
+ " for(int i = internalNodeIndex - 1; i >= 0; --i)\n"
+ " {\n"
+ " int nodeLeftSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, commonPrefixes[i], commonPrefixLengths[i]);\n"
+ " if(nodeLeftSharedPrefixLength < nodePrefixLength)\n"
+ " {\n"
+ " leftIndex = i;\n"
+ " break;\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " //Find nearest element to right with a lower common prefix\n"
+ " for(int i = internalNodeIndex + 1; i < numInternalNodes; ++i)\n"
+ " {\n"
+ " int nodeRightSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, commonPrefixes[i], commonPrefixLengths[i]);\n"
+ " if(nodeRightSharedPrefixLength < nodePrefixLength)\n"
+ " {\n"
+ " rightIndex = i;\n"
+ " break;\n"
+ " }\n"
+ " }\n"
+ " \n"
+ "#else //Use binary search\n"
+ " //Find nearest element to left with a lower common prefix\n"
+ " int leftIndex = -1;\n"
+ " {\n"
+ " int lower = 0;\n"
+ " int upper = internalNodeIndex - 1;\n"
+ " \n"
+ " while(lower <= upper)\n"
+ " {\n"
+ " int mid = (lower + upper) / 2;\n"
+ " b3Int64 midPrefix = commonPrefixes[mid];\n"
+ " int midPrefixLength = commonPrefixLengths[mid];\n"
+ " \n"
+ " int nodeMidSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, midPrefix, midPrefixLength);\n"
+ " if(nodeMidSharedPrefixLength < nodePrefixLength) \n"
+ " {\n"
+ " int right = mid + 1;\n"
+ " if(right < internalNodeIndex)\n"
+ " {\n"
+ " b3Int64 rightPrefix = commonPrefixes[right];\n"
+ " int rightPrefixLength = commonPrefixLengths[right];\n"
+ " \n"
+ " int nodeRightSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, rightPrefix, rightPrefixLength);\n"
+ " if(nodeRightSharedPrefixLength < nodePrefixLength) \n"
+ " {\n"
+ " lower = right;\n"
+ " leftIndex = right;\n"
+ " }\n"
+ " else \n"
+ " {\n"
+ " leftIndex = mid;\n"
+ " break;\n"
+ " }\n"
+ " }\n"
+ " else \n"
+ " {\n"
+ " leftIndex = mid;\n"
+ " break;\n"
+ " }\n"
+ " }\n"
+ " else upper = mid - 1;\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " //Find nearest element to right with a lower common prefix\n"
+ " int rightIndex = -1;\n"
+ " {\n"
+ " int lower = internalNodeIndex + 1;\n"
+ " int upper = numInternalNodes - 1;\n"
+ " \n"
+ " while(lower <= upper)\n"
+ " {\n"
+ " int mid = (lower + upper) / 2;\n"
+ " b3Int64 midPrefix = commonPrefixes[mid];\n"
+ " int midPrefixLength = commonPrefixLengths[mid];\n"
+ " \n"
+ " int nodeMidSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, midPrefix, midPrefixLength);\n"
+ " if(nodeMidSharedPrefixLength < nodePrefixLength) \n"
+ " {\n"
+ " int left = mid - 1;\n"
+ " if(left > internalNodeIndex)\n"
+ " {\n"
+ " b3Int64 leftPrefix = commonPrefixes[left];\n"
+ " int leftPrefixLength = commonPrefixLengths[left];\n"
+ " \n"
+ " int nodeLeftSharedPrefixLength = getSharedPrefixLength(nodePrefix, nodePrefixLength, leftPrefix, leftPrefixLength);\n"
+ " if(nodeLeftSharedPrefixLength < nodePrefixLength) \n"
+ " {\n"
+ " upper = left;\n"
+ " rightIndex = left;\n"
+ " }\n"
+ " else \n"
+ " {\n"
+ " rightIndex = mid;\n"
+ " break;\n"
+ " }\n"
+ " }\n"
+ " else \n"
+ " {\n"
+ " rightIndex = mid;\n"
+ " break;\n"
+ " }\n"
+ " }\n"
+ " else lower = mid + 1;\n"
+ " }\n"
+ " }\n"
+ "#endif\n"
+ " \n"
+ " //Select parent\n"
+ " {\n"
+ " int leftPrefixLength = (leftIndex != -1) ? commonPrefixLengths[leftIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
+ " int rightPrefixLength = (rightIndex != -1) ? commonPrefixLengths[rightIndex] : B3_PLBVH_INVALID_COMMON_PREFIX;\n"
+ " \n"
+ " int isLeftHigherPrefixLength = (leftPrefixLength > rightPrefixLength);\n"
+ " \n"
+ " if(leftPrefixLength == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherPrefixLength = false;\n"
+ " else if(rightPrefixLength == B3_PLBVH_INVALID_COMMON_PREFIX) isLeftHigherPrefixLength = true;\n"
+ " \n"
+ " int parentNodeIndex = (isLeftHigherPrefixLength) ? leftIndex : rightIndex;\n"
+ " \n"
+ " int isRootNode = (leftIndex == -1 && rightIndex == -1);\n"
+ " out_internalNodeParentNodes[internalNodeIndex] = (!isRootNode) ? parentNodeIndex : B3_PLBVH_ROOT_NODE_MARKER;\n"
+ " \n"
+ " int isLeaf = 0;\n"
+ " if(!isRootNode)\n"
+ " {\n"
+ " int isRightChild = (isLeftHigherPrefixLength); //If the left node is the parent, then this node is its right child and vice versa\n"
+ " \n"
+ " //out_childNodesAsInt[0] == int2.x == left child\n"
+ " //out_childNodesAsInt[1] == int2.y == right child\n"
+ " __global int* out_childNodesAsInt = (__global int*)(&out_childNodes[parentNodeIndex]);\n"
+ " out_childNodesAsInt[isRightChild] = getIndexWithInternalNodeMarkerSet(isLeaf, internalNodeIndex);\n"
+ " }\n"
+ " else *out_rootNodeIndex = getIndexWithInternalNodeMarkerSet(isLeaf, internalNodeIndex);\n"
+ " }\n"
+ "}\n"
+ "__kernel void findDistanceFromRoot(__global int* rootNodeIndex, __global int* internalNodeParentNodes,\n"
+ " __global int* out_maxDistanceFromRoot, __global int* out_distanceFromRoot, int numInternalNodes)\n"
+ "{\n"
+ " if( get_global_id(0) == 0 ) atomic_xchg(out_maxDistanceFromRoot, 0);\n"
+ " int internalNodeIndex = get_global_id(0);\n"
+ " if(internalNodeIndex >= numInternalNodes) return;\n"
+ " \n"
+ " //\n"
+ " int distanceFromRoot = 0;\n"
+ " {\n"
+ " int parentIndex = internalNodeParentNodes[internalNodeIndex];\n"
+ " while(parentIndex != B3_PLBVH_ROOT_NODE_MARKER)\n"
+ " {\n"
+ " parentIndex = internalNodeParentNodes[parentIndex];\n"
+ " ++distanceFromRoot;\n"
+ " }\n"
+ " }\n"
+ " out_distanceFromRoot[internalNodeIndex] = distanceFromRoot;\n"
+ " \n"
+ " //\n"
+ " __local int localMaxDistanceFromRoot;\n"
+ " if( get_local_id(0) == 0 ) localMaxDistanceFromRoot = 0;\n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " \n"
+ " atomic_max(&localMaxDistanceFromRoot, distanceFromRoot);\n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " \n"
+ " if( get_local_id(0) == 0 ) atomic_max(out_maxDistanceFromRoot, localMaxDistanceFromRoot);\n"
+ "}\n"
+ "__kernel void buildBinaryRadixTreeAabbsRecursive(__global int* distanceFromRoot, __global SortDataCL* mortonCodesAndAabbIndices,\n"
+ " __global int2* childNodes,\n"
+ " __global b3AabbCL* leafNodeAabbs, __global b3AabbCL* internalNodeAabbs,\n"
+ " int maxDistanceFromRoot, int processedDistance, int numInternalNodes)\n"
+ "{\n"
+ " int internalNodeIndex = get_global_id(0);\n"
+ " if(internalNodeIndex >= numInternalNodes) return;\n"
+ " \n"
+ " int distance = distanceFromRoot[internalNodeIndex];\n"
+ " \n"
+ " if(distance == processedDistance)\n"
+ " {\n"
+ " int leftChildIndex = childNodes[internalNodeIndex].x;\n"
+ " int rightChildIndex = childNodes[internalNodeIndex].y;\n"
+ " \n"
+ " int isLeftChildLeaf = isLeafNode(leftChildIndex);\n"
+ " int isRightChildLeaf = isLeafNode(rightChildIndex);\n"
+ " \n"
+ " leftChildIndex = getIndexWithInternalNodeMarkerRemoved(leftChildIndex);\n"
+ " rightChildIndex = getIndexWithInternalNodeMarkerRemoved(rightChildIndex);\n"
+ " \n"
+ " //leftRigidIndex/rightRigidIndex is not used if internal node\n"
+ " int leftRigidIndex = (isLeftChildLeaf) ? mortonCodesAndAabbIndices[leftChildIndex].m_value : -1;\n"
+ " int rightRigidIndex = (isRightChildLeaf) ? mortonCodesAndAabbIndices[rightChildIndex].m_value : -1;\n"
+ " \n"
+ " b3AabbCL leftChildAabb = (isLeftChildLeaf) ? leafNodeAabbs[leftRigidIndex] : internalNodeAabbs[leftChildIndex];\n"
+ " b3AabbCL rightChildAabb = (isRightChildLeaf) ? leafNodeAabbs[rightRigidIndex] : internalNodeAabbs[rightChildIndex];\n"
+ " \n"
+ " b3AabbCL mergedAabb;\n"
+ " mergedAabb.m_min = b3Min(leftChildAabb.m_min, rightChildAabb.m_min);\n"
+ " mergedAabb.m_max = b3Max(leftChildAabb.m_max, rightChildAabb.m_max);\n"
+ " internalNodeAabbs[internalNodeIndex] = mergedAabb;\n"
+ " }\n"
+ "}\n"
+ "__kernel void findLeafIndexRanges(__global int2* internalNodeChildNodes, __global int2* out_leafIndexRanges, int numInternalNodes)\n"
+ "{\n"
+ " int internalNodeIndex = get_global_id(0);\n"
+ " if(internalNodeIndex >= numInternalNodes) return;\n"
+ " \n"
+ " int numLeafNodes = numInternalNodes + 1;\n"
+ " \n"
+ " int2 childNodes = internalNodeChildNodes[internalNodeIndex];\n"
+ " \n"
+ " int2 leafIndexRange; //x == min leaf index, y == max leaf index\n"
+ " \n"
+ " //Find lowest leaf index covered by this internal node\n"
+ " {\n"
+ " int lowestIndex = childNodes.x; //childNodes.x == Left child\n"
+ " while( !isLeafNode(lowestIndex) ) lowestIndex = internalNodeChildNodes[ getIndexWithInternalNodeMarkerRemoved(lowestIndex) ].x;\n"
+ " leafIndexRange.x = lowestIndex;\n"
+ " }\n"
+ " \n"
+ " //Find highest leaf index covered by this internal node\n"
+ " {\n"
+ " int highestIndex = childNodes.y; //childNodes.y == Right child\n"
+ " while( !isLeafNode(highestIndex) ) highestIndex = internalNodeChildNodes[ getIndexWithInternalNodeMarkerRemoved(highestIndex) ].y;\n"
+ " leafIndexRange.y = highestIndex;\n"
+ " }\n"
+ " \n"
+ " //\n"
+ " out_leafIndexRanges[internalNodeIndex] = leafIndexRange;\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h
index 04d40fcf26..d6999b94cb 100644
--- a/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h
@@ -1,342 +1,341 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* sapCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Erwin Coumans\n"
-"#define NEW_PAIR_MARKER -1\n"
-"typedef struct \n"
-"{\n"
-" union\n"
-" {\n"
-" float4 m_min;\n"
-" float m_minElems[4];\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float4 m_max;\n"
-" float m_maxElems[4];\n"
-" int m_maxIndices[4];\n"
-" };\n"
-"} btAabbCL;\n"
-"/// conservative test for overlap between two aabbs\n"
-"bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2);\n"
-"bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2)\n"
-"{\n"
-" bool overlap = true;\n"
-" overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
-" overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
-" overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
-" return overlap;\n"
-"}\n"
-"bool TestAabbAgainstAabb2GlobalGlobal(__global const btAabbCL* aabb1, __global const btAabbCL* aabb2);\n"
-"bool TestAabbAgainstAabb2GlobalGlobal(__global const btAabbCL* aabb1, __global const btAabbCL* aabb2)\n"
-"{\n"
-" bool overlap = true;\n"
-" overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
-" overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
-" overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
-" return overlap;\n"
-"}\n"
-"bool TestAabbAgainstAabb2Global(const btAabbCL* aabb1, __global const btAabbCL* aabb2);\n"
-"bool TestAabbAgainstAabb2Global(const btAabbCL* aabb1, __global const btAabbCL* aabb2)\n"
-"{\n"
-" bool overlap = true;\n"
-" overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
-" overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
-" overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
-" return overlap;\n"
-"}\n"
-"__kernel void computePairsKernelTwoArrays( __global const btAabbCL* unsortedAabbs, __global const int* unsortedAabbMapping, __global const int* unsortedAabbMapping2, volatile __global int4* pairsOut,volatile __global int* pairCount, int numUnsortedAabbs, int numUnSortedAabbs2, int axis, int maxPairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numUnsortedAabbs)\n"
-" return;\n"
-" int j = get_global_id(1);\n"
-" if (j>=numUnSortedAabbs2)\n"
-" return;\n"
-" __global const btAabbCL* unsortedAabbPtr = &unsortedAabbs[unsortedAabbMapping[i]];\n"
-" __global const btAabbCL* unsortedAabbPtr2 = &unsortedAabbs[unsortedAabbMapping2[j]];\n"
-" if (TestAabbAgainstAabb2GlobalGlobal(unsortedAabbPtr,unsortedAabbPtr2))\n"
-" {\n"
-" int4 myPair;\n"
-" \n"
-" int xIndex = unsortedAabbPtr[0].m_minIndices[3];\n"
-" int yIndex = unsortedAabbPtr2[0].m_minIndices[3];\n"
-" if (xIndex>yIndex)\n"
-" {\n"
-" int tmp = xIndex;\n"
-" xIndex=yIndex;\n"
-" yIndex=tmp;\n"
-" }\n"
-" \n"
-" myPair.x = xIndex;\n"
-" myPair.y = yIndex;\n"
-" myPair.z = NEW_PAIR_MARKER;\n"
-" myPair.w = NEW_PAIR_MARKER;\n"
-" int curPair = atomic_inc (pairCount);\n"
-" if (curPair<maxPairs)\n"
-" {\n"
-" pairsOut[curPair] = myPair; //flush to main memory\n"
-" }\n"
-" }\n"
-"}\n"
-"__kernel void computePairsKernelBruteForce( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numObjects)\n"
-" return;\n"
-" for (int j=i+1;j<numObjects;j++)\n"
-" {\n"
-" if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))\n"
-" {\n"
-" int4 myPair;\n"
-" myPair.x = aabbs[i].m_minIndices[3];\n"
-" myPair.y = aabbs[j].m_minIndices[3];\n"
-" myPair.z = NEW_PAIR_MARKER;\n"
-" myPair.w = NEW_PAIR_MARKER;\n"
-" int curPair = atomic_inc (pairCount);\n"
-" if (curPair<maxPairs)\n"
-" {\n"
-" pairsOut[curPair] = myPair; //flush to main memory\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-"__kernel void computePairsKernelOriginal( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numObjects)\n"
-" return;\n"
-" for (int j=i+1;j<numObjects;j++)\n"
-" {\n"
-" if(aabbs[i].m_maxElems[axis] < (aabbs[j].m_minElems[axis])) \n"
-" {\n"
-" break;\n"
-" }\n"
-" if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))\n"
-" {\n"
-" int4 myPair;\n"
-" myPair.x = aabbs[i].m_minIndices[3];\n"
-" myPair.y = aabbs[j].m_minIndices[3];\n"
-" myPair.z = NEW_PAIR_MARKER;\n"
-" myPair.w = NEW_PAIR_MARKER;\n"
-" int curPair = atomic_inc (pairCount);\n"
-" if (curPair<maxPairs)\n"
-" {\n"
-" pairsOut[curPair] = myPair; //flush to main memory\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-"__kernel void computePairsKernelBarrier( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int localId = get_local_id(0);\n"
-" __local int numActiveWgItems[1];\n"
-" __local int breakRequest[1];\n"
-" if (localId==0)\n"
-" {\n"
-" numActiveWgItems[0] = 0;\n"
-" breakRequest[0] = 0;\n"
-" }\n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" atomic_inc(numActiveWgItems);\n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" int localBreak = 0;\n"
-" int j=i+1;\n"
-" do\n"
-" {\n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" \n"
-" if (j<numObjects)\n"
-" {\n"
-" if(aabbs[i].m_maxElems[axis] < (aabbs[j].m_minElems[axis])) \n"
-" {\n"
-" if (!localBreak)\n"
-" {\n"
-" atomic_inc(breakRequest);\n"
-" localBreak = 1;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" \n"
-" if (j>=numObjects && !localBreak)\n"
-" {\n"
-" atomic_inc(breakRequest);\n"
-" localBreak = 1;\n"
-" }\n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" \n"
-" if (!localBreak)\n"
-" {\n"
-" if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))\n"
-" {\n"
-" int4 myPair;\n"
-" myPair.x = aabbs[i].m_minIndices[3];\n"
-" myPair.y = aabbs[j].m_minIndices[3];\n"
-" myPair.z = NEW_PAIR_MARKER;\n"
-" myPair.w = NEW_PAIR_MARKER;\n"
-" int curPair = atomic_inc (pairCount);\n"
-" if (curPair<maxPairs)\n"
-" {\n"
-" pairsOut[curPair] = myPair; //flush to main memory\n"
-" }\n"
-" }\n"
-" }\n"
-" j++;\n"
-" } while (breakRequest[0]<numActiveWgItems[0]);\n"
-"}\n"
-"__kernel void computePairsKernelLocalSharedMemory( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int localId = get_local_id(0);\n"
-" __local int numActiveWgItems[1];\n"
-" __local int breakRequest[1];\n"
-" __local btAabbCL localAabbs[128];// = aabbs[i];\n"
-" \n"
-" btAabbCL myAabb;\n"
-" \n"
-" myAabb = (i<numObjects)? aabbs[i]:aabbs[0];\n"
-" float testValue = myAabb.m_maxElems[axis];\n"
-" \n"
-" if (localId==0)\n"
-" {\n"
-" numActiveWgItems[0] = 0;\n"
-" breakRequest[0] = 0;\n"
-" }\n"
-" int localCount=0;\n"
-" int block=0;\n"
-" localAabbs[localId] = (i+block)<numObjects? aabbs[i+block] : aabbs[0];\n"
-" localAabbs[localId+64] = (i+block+64)<numObjects? aabbs[i+block+64]: aabbs[0];\n"
-" \n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" atomic_inc(numActiveWgItems);\n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" int localBreak = 0;\n"
-" \n"
-" int j=i+1;\n"
-" do\n"
-" {\n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" \n"
-" if (j<numObjects)\n"
-" {\n"
-" if(testValue < (localAabbs[localCount+localId+1].m_minElems[axis])) \n"
-" {\n"
-" if (!localBreak)\n"
-" {\n"
-" atomic_inc(breakRequest);\n"
-" localBreak = 1;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" \n"
-" if (j>=numObjects && !localBreak)\n"
-" {\n"
-" atomic_inc(breakRequest);\n"
-" localBreak = 1;\n"
-" }\n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" \n"
-" if (!localBreak)\n"
-" {\n"
-" if (TestAabbAgainstAabb2(&myAabb,&localAabbs[localCount+localId+1]))\n"
-" {\n"
-" int4 myPair;\n"
-" myPair.x = myAabb.m_minIndices[3];\n"
-" myPair.y = localAabbs[localCount+localId+1].m_minIndices[3];\n"
-" myPair.z = NEW_PAIR_MARKER;\n"
-" myPair.w = NEW_PAIR_MARKER;\n"
-" int curPair = atomic_inc (pairCount);\n"
-" if (curPair<maxPairs)\n"
-" {\n"
-" pairsOut[curPair] = myPair; //flush to main memory\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" barrier(CLK_LOCAL_MEM_FENCE);\n"
-" localCount++;\n"
-" if (localCount==64)\n"
-" {\n"
-" localCount = 0;\n"
-" block+=64; \n"
-" localAabbs[localId] = ((i+block)<numObjects) ? aabbs[i+block] : aabbs[0];\n"
-" localAabbs[localId+64] = ((i+64+block)<numObjects) ? aabbs[i+block+64] : aabbs[0];\n"
-" }\n"
-" j++;\n"
-" \n"
-" } while (breakRequest[0]<numActiveWgItems[0]);\n"
-" \n"
-"}\n"
-"//http://stereopsis.com/radix.html\n"
-"unsigned int FloatFlip(float fl);\n"
-"unsigned int FloatFlip(float fl)\n"
-"{\n"
-" unsigned int f = *(unsigned int*)&fl;\n"
-" unsigned int mask = -(int)(f >> 31) | 0x80000000;\n"
-" return f ^ mask;\n"
-"}\n"
-"float IFloatFlip(unsigned int f);\n"
-"float IFloatFlip(unsigned int f)\n"
-"{\n"
-" unsigned int mask = ((f >> 31) - 1) | 0x80000000;\n"
-" unsigned int fl = f ^ mask;\n"
-" return *(float*)&fl;\n"
-"}\n"
-"__kernel void copyAabbsKernel( __global const btAabbCL* allAabbs, __global btAabbCL* destAabbs, int numObjects)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numObjects)\n"
-" return;\n"
-" int src = destAabbs[i].m_maxIndices[3];\n"
-" destAabbs[i] = allAabbs[src];\n"
-" destAabbs[i].m_maxIndices[3] = src;\n"
-"}\n"
-"__kernel void flipFloatKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, __global int2* sortData, int numObjects, int axis)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numObjects)\n"
-" return;\n"
-" \n"
-" \n"
-" sortData[i].x = FloatFlip(allAabbs[smallAabbMapping[i]].m_minElems[axis]);\n"
-" sortData[i].y = i;\n"
-" \n"
-"}\n"
-"__kernel void scatterKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, volatile __global const int2* sortData, __global btAabbCL* sortedAabbs, int numObjects)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numObjects)\n"
-" return;\n"
-" \n"
-" sortedAabbs[i] = allAabbs[smallAabbMapping[sortData[i].y]];\n"
-"}\n"
-"__kernel void prepareSumVarianceKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, __global float4* sum, __global float4* sum2,int numAabbs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numAabbs)\n"
-" return;\n"
-" \n"
-" btAabbCL smallAabb = allAabbs[smallAabbMapping[i]];\n"
-" \n"
-" float4 s;\n"
-" s = (smallAabb.m_max+smallAabb.m_min)*0.5f;\n"
-" sum[i]=s;\n"
-" sum2[i]=s*s; \n"
-"}\n"
-;
+static const char* sapCL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Erwin Coumans\n"
+ "#define NEW_PAIR_MARKER -1\n"
+ "typedef struct \n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float4 m_min;\n"
+ " float m_minElems[4];\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float4 m_max;\n"
+ " float m_maxElems[4];\n"
+ " int m_maxIndices[4];\n"
+ " };\n"
+ "} btAabbCL;\n"
+ "/// conservative test for overlap between two aabbs\n"
+ "bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2);\n"
+ "bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2)\n"
+ "{\n"
+ " bool overlap = true;\n"
+ " overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
+ " overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
+ " overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
+ " return overlap;\n"
+ "}\n"
+ "bool TestAabbAgainstAabb2GlobalGlobal(__global const btAabbCL* aabb1, __global const btAabbCL* aabb2);\n"
+ "bool TestAabbAgainstAabb2GlobalGlobal(__global const btAabbCL* aabb1, __global const btAabbCL* aabb2)\n"
+ "{\n"
+ " bool overlap = true;\n"
+ " overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
+ " overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
+ " overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
+ " return overlap;\n"
+ "}\n"
+ "bool TestAabbAgainstAabb2Global(const btAabbCL* aabb1, __global const btAabbCL* aabb2);\n"
+ "bool TestAabbAgainstAabb2Global(const btAabbCL* aabb1, __global const btAabbCL* aabb2)\n"
+ "{\n"
+ " bool overlap = true;\n"
+ " overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
+ " overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
+ " overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
+ " return overlap;\n"
+ "}\n"
+ "__kernel void computePairsKernelTwoArrays( __global const btAabbCL* unsortedAabbs, __global const int* unsortedAabbMapping, __global const int* unsortedAabbMapping2, volatile __global int4* pairsOut,volatile __global int* pairCount, int numUnsortedAabbs, int numUnSortedAabbs2, int axis, int maxPairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numUnsortedAabbs)\n"
+ " return;\n"
+ " int j = get_global_id(1);\n"
+ " if (j>=numUnSortedAabbs2)\n"
+ " return;\n"
+ " __global const btAabbCL* unsortedAabbPtr = &unsortedAabbs[unsortedAabbMapping[i]];\n"
+ " __global const btAabbCL* unsortedAabbPtr2 = &unsortedAabbs[unsortedAabbMapping2[j]];\n"
+ " if (TestAabbAgainstAabb2GlobalGlobal(unsortedAabbPtr,unsortedAabbPtr2))\n"
+ " {\n"
+ " int4 myPair;\n"
+ " \n"
+ " int xIndex = unsortedAabbPtr[0].m_minIndices[3];\n"
+ " int yIndex = unsortedAabbPtr2[0].m_minIndices[3];\n"
+ " if (xIndex>yIndex)\n"
+ " {\n"
+ " int tmp = xIndex;\n"
+ " xIndex=yIndex;\n"
+ " yIndex=tmp;\n"
+ " }\n"
+ " \n"
+ " myPair.x = xIndex;\n"
+ " myPair.y = yIndex;\n"
+ " myPair.z = NEW_PAIR_MARKER;\n"
+ " myPair.w = NEW_PAIR_MARKER;\n"
+ " int curPair = atomic_inc (pairCount);\n"
+ " if (curPair<maxPairs)\n"
+ " {\n"
+ " pairsOut[curPair] = myPair; //flush to main memory\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__kernel void computePairsKernelBruteForce( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numObjects)\n"
+ " return;\n"
+ " for (int j=i+1;j<numObjects;j++)\n"
+ " {\n"
+ " if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))\n"
+ " {\n"
+ " int4 myPair;\n"
+ " myPair.x = aabbs[i].m_minIndices[3];\n"
+ " myPair.y = aabbs[j].m_minIndices[3];\n"
+ " myPair.z = NEW_PAIR_MARKER;\n"
+ " myPair.w = NEW_PAIR_MARKER;\n"
+ " int curPair = atomic_inc (pairCount);\n"
+ " if (curPair<maxPairs)\n"
+ " {\n"
+ " pairsOut[curPair] = myPair; //flush to main memory\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__kernel void computePairsKernelOriginal( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numObjects)\n"
+ " return;\n"
+ " for (int j=i+1;j<numObjects;j++)\n"
+ " {\n"
+ " if(aabbs[i].m_maxElems[axis] < (aabbs[j].m_minElems[axis])) \n"
+ " {\n"
+ " break;\n"
+ " }\n"
+ " if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))\n"
+ " {\n"
+ " int4 myPair;\n"
+ " myPair.x = aabbs[i].m_minIndices[3];\n"
+ " myPair.y = aabbs[j].m_minIndices[3];\n"
+ " myPair.z = NEW_PAIR_MARKER;\n"
+ " myPair.w = NEW_PAIR_MARKER;\n"
+ " int curPair = atomic_inc (pairCount);\n"
+ " if (curPair<maxPairs)\n"
+ " {\n"
+ " pairsOut[curPair] = myPair; //flush to main memory\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__kernel void computePairsKernelBarrier( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int localId = get_local_id(0);\n"
+ " __local int numActiveWgItems[1];\n"
+ " __local int breakRequest[1];\n"
+ " if (localId==0)\n"
+ " {\n"
+ " numActiveWgItems[0] = 0;\n"
+ " breakRequest[0] = 0;\n"
+ " }\n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " atomic_inc(numActiveWgItems);\n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " int localBreak = 0;\n"
+ " int j=i+1;\n"
+ " do\n"
+ " {\n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " \n"
+ " if (j<numObjects)\n"
+ " {\n"
+ " if(aabbs[i].m_maxElems[axis] < (aabbs[j].m_minElems[axis])) \n"
+ " {\n"
+ " if (!localBreak)\n"
+ " {\n"
+ " atomic_inc(breakRequest);\n"
+ " localBreak = 1;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " \n"
+ " if (j>=numObjects && !localBreak)\n"
+ " {\n"
+ " atomic_inc(breakRequest);\n"
+ " localBreak = 1;\n"
+ " }\n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " \n"
+ " if (!localBreak)\n"
+ " {\n"
+ " if (TestAabbAgainstAabb2GlobalGlobal(&aabbs[i],&aabbs[j]))\n"
+ " {\n"
+ " int4 myPair;\n"
+ " myPair.x = aabbs[i].m_minIndices[3];\n"
+ " myPair.y = aabbs[j].m_minIndices[3];\n"
+ " myPair.z = NEW_PAIR_MARKER;\n"
+ " myPair.w = NEW_PAIR_MARKER;\n"
+ " int curPair = atomic_inc (pairCount);\n"
+ " if (curPair<maxPairs)\n"
+ " {\n"
+ " pairsOut[curPair] = myPair; //flush to main memory\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " j++;\n"
+ " } while (breakRequest[0]<numActiveWgItems[0]);\n"
+ "}\n"
+ "__kernel void computePairsKernelLocalSharedMemory( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int localId = get_local_id(0);\n"
+ " __local int numActiveWgItems[1];\n"
+ " __local int breakRequest[1];\n"
+ " __local btAabbCL localAabbs[128];// = aabbs[i];\n"
+ " \n"
+ " btAabbCL myAabb;\n"
+ " \n"
+ " myAabb = (i<numObjects)? aabbs[i]:aabbs[0];\n"
+ " float testValue = myAabb.m_maxElems[axis];\n"
+ " \n"
+ " if (localId==0)\n"
+ " {\n"
+ " numActiveWgItems[0] = 0;\n"
+ " breakRequest[0] = 0;\n"
+ " }\n"
+ " int localCount=0;\n"
+ " int block=0;\n"
+ " localAabbs[localId] = (i+block)<numObjects? aabbs[i+block] : aabbs[0];\n"
+ " localAabbs[localId+64] = (i+block+64)<numObjects? aabbs[i+block+64]: aabbs[0];\n"
+ " \n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " atomic_inc(numActiveWgItems);\n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " int localBreak = 0;\n"
+ " \n"
+ " int j=i+1;\n"
+ " do\n"
+ " {\n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " \n"
+ " if (j<numObjects)\n"
+ " {\n"
+ " if(testValue < (localAabbs[localCount+localId+1].m_minElems[axis])) \n"
+ " {\n"
+ " if (!localBreak)\n"
+ " {\n"
+ " atomic_inc(breakRequest);\n"
+ " localBreak = 1;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " \n"
+ " if (j>=numObjects && !localBreak)\n"
+ " {\n"
+ " atomic_inc(breakRequest);\n"
+ " localBreak = 1;\n"
+ " }\n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " \n"
+ " if (!localBreak)\n"
+ " {\n"
+ " if (TestAabbAgainstAabb2(&myAabb,&localAabbs[localCount+localId+1]))\n"
+ " {\n"
+ " int4 myPair;\n"
+ " myPair.x = myAabb.m_minIndices[3];\n"
+ " myPair.y = localAabbs[localCount+localId+1].m_minIndices[3];\n"
+ " myPair.z = NEW_PAIR_MARKER;\n"
+ " myPair.w = NEW_PAIR_MARKER;\n"
+ " int curPair = atomic_inc (pairCount);\n"
+ " if (curPair<maxPairs)\n"
+ " {\n"
+ " pairsOut[curPair] = myPair; //flush to main memory\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " barrier(CLK_LOCAL_MEM_FENCE);\n"
+ " localCount++;\n"
+ " if (localCount==64)\n"
+ " {\n"
+ " localCount = 0;\n"
+ " block+=64; \n"
+ " localAabbs[localId] = ((i+block)<numObjects) ? aabbs[i+block] : aabbs[0];\n"
+ " localAabbs[localId+64] = ((i+64+block)<numObjects) ? aabbs[i+block+64] : aabbs[0];\n"
+ " }\n"
+ " j++;\n"
+ " \n"
+ " } while (breakRequest[0]<numActiveWgItems[0]);\n"
+ " \n"
+ "}\n"
+ "//http://stereopsis.com/radix.html\n"
+ "unsigned int FloatFlip(float fl);\n"
+ "unsigned int FloatFlip(float fl)\n"
+ "{\n"
+ " unsigned int f = *(unsigned int*)&fl;\n"
+ " unsigned int mask = -(int)(f >> 31) | 0x80000000;\n"
+ " return f ^ mask;\n"
+ "}\n"
+ "float IFloatFlip(unsigned int f);\n"
+ "float IFloatFlip(unsigned int f)\n"
+ "{\n"
+ " unsigned int mask = ((f >> 31) - 1) | 0x80000000;\n"
+ " unsigned int fl = f ^ mask;\n"
+ " return *(float*)&fl;\n"
+ "}\n"
+ "__kernel void copyAabbsKernel( __global const btAabbCL* allAabbs, __global btAabbCL* destAabbs, int numObjects)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numObjects)\n"
+ " return;\n"
+ " int src = destAabbs[i].m_maxIndices[3];\n"
+ " destAabbs[i] = allAabbs[src];\n"
+ " destAabbs[i].m_maxIndices[3] = src;\n"
+ "}\n"
+ "__kernel void flipFloatKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, __global int2* sortData, int numObjects, int axis)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numObjects)\n"
+ " return;\n"
+ " \n"
+ " \n"
+ " sortData[i].x = FloatFlip(allAabbs[smallAabbMapping[i]].m_minElems[axis]);\n"
+ " sortData[i].y = i;\n"
+ " \n"
+ "}\n"
+ "__kernel void scatterKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, volatile __global const int2* sortData, __global btAabbCL* sortedAabbs, int numObjects)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numObjects)\n"
+ " return;\n"
+ " \n"
+ " sortedAabbs[i] = allAabbs[smallAabbMapping[sortData[i].y]];\n"
+ "}\n"
+ "__kernel void prepareSumVarianceKernel( __global const btAabbCL* allAabbs, __global const int* smallAabbMapping, __global float4* sum, __global float4* sum2,int numAabbs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numAabbs)\n"
+ " return;\n"
+ " \n"
+ " btAabbCL smallAabb = allAabbs[smallAabbMapping[i]];\n"
+ " \n"
+ " float4 s;\n"
+ " s = (smallAabb.m_max+smallAabb.m_min)*0.5f;\n"
+ " sum[i]=s;\n"
+ " sum2[i]=s*s; \n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLInclude.h b/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLInclude.h
index e79182d7cb..6146538263 100644
--- a/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLInclude.h
+++ b/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLInclude.h
@@ -17,7 +17,7 @@ subject to the following restrictions:
#define B3_OPENCL_INCLUDE_H
#ifdef B3_USE_CLEW
- #include "clew/clew.h"
+#include "clew/clew.h"
#else
#ifdef __APPLE__
@@ -25,7 +25,7 @@ subject to the following restrictions:
#include <MiniCL/cl.h>
#else
#include <OpenCL/cl.h>
-#include <OpenCL/cl_ext.h> //clLogMessagesToStderrAPPLE
+#include <OpenCL/cl_ext.h> //clLogMessagesToStderrAPPLE
#endif
#else
#ifdef USE_MINICL
@@ -34,15 +34,18 @@ subject to the following restrictions:
#include <CL/cl.h>
#ifdef _WIN32
#include "CL/cl_gl.h"
-#endif //_WIN32
+#endif //_WIN32
#endif
-#endif //__APPLE__
-#endif //B3_USE_CLEW
+#endif //__APPLE__
+#endif //B3_USE_CLEW
#include <assert.h>
#include <stdio.h>
-#define oclCHECKERROR(a, b) if((a)!=(b)) { printf("OCL Error : %d\n", (a)); assert((a) == (b)); }
-
-
-#endif //B3_OPENCL_INCLUDE_H
-
+#define oclCHECKERROR(a, b) \
+ if ((a) != (b)) \
+ { \
+ printf("OCL Error : %d\n", (a)); \
+ assert((a) == (b)); \
+ }
+
+#endif //B3_OPENCL_INCLUDE_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp b/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp
index 896191c89c..fe54ea5ec9 100644
--- a/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp
@@ -16,7 +16,6 @@ subject to the following restrictions:
//Original author: Roman Ponomarev
//Mostly Reimplemented by Erwin Coumans
-
bool gDebugForceLoadingFromSource = false;
bool gDebugSkipLoadingBinary = false;
@@ -25,7 +24,7 @@ bool gDebugSkipLoadingBinary = false;
#include <string.h>
#ifdef _WIN32
-#pragma warning (disable:4996)
+#pragma warning(disable : 4996)
#endif
#include "b3OpenCLUtils.h"
//#include "b3OpenCLInclude.h"
@@ -33,7 +32,7 @@ bool gDebugSkipLoadingBinary = false;
#include <stdio.h>
#include <stdlib.h>
-#define B3_MAX_CL_DEVICES 16 //who needs 16 devices?
+#define B3_MAX_CL_DEVICES 16 //who needs 16 devices?
#ifdef _WIN32
#include <windows.h>
@@ -46,53 +45,49 @@ bool gDebugSkipLoadingBinary = false;
#endif
-static const char* sCachedBinaryPath="cache";
-
+static const char* sCachedBinaryPath = "cache";
//Set the preferred platform vendor using the OpenCL SDK
static const char* spPlatformVendor =
#if defined(CL_PLATFORM_MINI_CL)
-"MiniCL, SCEA";
+ "MiniCL, SCEA";
#elif defined(CL_PLATFORM_AMD)
-"Advanced Micro Devices, Inc.";
+ "Advanced Micro Devices, Inc.";
#elif defined(CL_PLATFORM_NVIDIA)
-"NVIDIA Corporation";
+ "NVIDIA Corporation";
#elif defined(CL_PLATFORM_INTEL)
-"Intel(R) Corporation";
+ "Intel(R) Corporation";
#elif defined(B3_USE_CLEW)
-"clew (OpenCL Extension Wrangler library)";
+ "clew (OpenCL Extension Wrangler library)";
#else
-"Unknown Vendor";
+ "Unknown Vendor";
#endif
#ifndef CL_PLATFORM_MINI_CL
#ifdef _WIN32
#ifndef B3_USE_CLEW
#include "CL/cl_gl.h"
-#endif //B3_USE_CLEW
-#endif //_WIN32
+#endif //B3_USE_CLEW
+#endif //_WIN32
#endif
-
-void MyFatalBreakAPPLE( const char * errstr ,
- const void * private_info ,
- size_t cb ,
- void * user_data )
+void MyFatalBreakAPPLE(const char* errstr,
+ const void* private_info,
+ size_t cb,
+ void* user_data)
{
-
-
- const char* patloc = strstr(errstr, "Warning");
- //find out if it is a warning or error, exit if error
+ const char* patloc = strstr(errstr, "Warning");
+ //find out if it is a warning or error, exit if error
- if (patloc)
- {
+ if (patloc)
+ {
b3Warning("Warning: %s\n", errstr);
- } else
- {
+ }
+ else
+ {
b3Error("Error: %s\n", errstr);
- b3Assert(0);
- }
-
+ b3Assert(0);
+ }
}
#ifdef B3_USE_CLEW
@@ -102,30 +97,31 @@ int b3OpenCLUtils_clewInit()
int result = -1;
#ifdef _WIN32
- const char* cl = "OpenCL.dll";
+ const char* cl = "OpenCL.dll";
#elif defined __APPLE__
- const char* cl = "/System/Library/Frameworks/OpenCL.framework/Versions/Current/OpenCL";
-#else//presumable Linux?
- //linux (tested on Ubuntu 12.10 with Catalyst 13.4 beta drivers, not that there is no symbolic link from libOpenCL.so
- const char* cl = "libOpenCL.so.1";
- result = clewInit(cl);
- if (result != CLEW_SUCCESS)
- {
- cl = "libOpenCL.so";
- } else
- {
- clewExit();
- }
+ const char* cl = "/System/Library/Frameworks/OpenCL.framework/Versions/Current/OpenCL";
+#else //presumable Linux? \
+ //linux (tested on Ubuntu 12.10 with Catalyst 13.4 beta drivers, not that there is no symbolic link from libOpenCL.so
+ const char* cl = "libOpenCL.so.1";
+ result = clewInit(cl);
+ if (result != CLEW_SUCCESS)
+ {
+ cl = "libOpenCL.so";
+ }
+ else
+ {
+ clewExit();
+ }
#endif
- result = clewInit(cl);
- if (result!=CLEW_SUCCESS)
- {
- b3Error("clewInit failed with error code %d\n",result);
- }
- else
- {
- b3Printf("clewInit succesfull using %s\n",cl);
- }
+ result = clewInit(cl);
+ if (result != CLEW_SUCCESS)
+ {
+ b3Error("clewInit failed with error code %d\n", result);
+ }
+ else
+ {
+ b3Printf("clewInit succesfull using %s\n", cl);
+ }
return result;
}
#endif
@@ -136,19 +132,18 @@ int b3OpenCLUtils_getNumPlatforms(cl_int* pErrNum)
b3OpenCLUtils_clewInit();
#endif
- cl_platform_id pPlatforms[10] = { 0 };
+ cl_platform_id pPlatforms[10] = {0};
- cl_uint numPlatforms = 0;
- cl_int ciErrNum = clGetPlatformIDs(10, pPlatforms, &numPlatforms);
+ cl_uint numPlatforms = 0;
+ cl_int ciErrNum = clGetPlatformIDs(10, pPlatforms, &numPlatforms);
//cl_int ciErrNum = clGetPlatformIDs(0, NULL, &numPlatforms);
- if(ciErrNum != CL_SUCCESS)
+ if (ciErrNum != CL_SUCCESS)
{
- if(pErrNum != NULL)
+ if (pErrNum != NULL)
*pErrNum = ciErrNum;
}
return numPlatforms;
-
}
const char* b3OpenCLUtils_getSdkVendorName()
@@ -164,28 +159,28 @@ void b3OpenCLUtils_setCachePath(const char* path)
cl_platform_id b3OpenCLUtils_getPlatform(int platformIndex0, cl_int* pErrNum)
{
#ifdef B3_USE_CLEW
- b3OpenCLUtils_clewInit();
+ b3OpenCLUtils_clewInit();
#endif
cl_platform_id platform = 0;
- unsigned int platformIndex = (unsigned int )platformIndex0;
+ unsigned int platformIndex = (unsigned int)platformIndex0;
cl_uint numPlatforms;
cl_int ciErrNum = clGetPlatformIDs(0, NULL, &numPlatforms);
- if (platformIndex<numPlatforms)
+ if (platformIndex < numPlatforms)
{
- cl_platform_id* platforms = (cl_platform_id*) malloc (sizeof(cl_platform_id)*numPlatforms);
+ cl_platform_id* platforms = (cl_platform_id*)malloc(sizeof(cl_platform_id) * numPlatforms);
ciErrNum = clGetPlatformIDs(numPlatforms, platforms, NULL);
- if(ciErrNum != CL_SUCCESS)
+ if (ciErrNum != CL_SUCCESS)
{
- if(pErrNum != NULL)
+ if (pErrNum != NULL)
*pErrNum = ciErrNum;
return platform;
}
platform = platforms[platformIndex];
- free (platforms);
+ free(platforms);
}
return platform;
@@ -195,30 +190,28 @@ void b3OpenCLUtils::getPlatformInfo(cl_platform_id platform, b3OpenCLPlatformInf
{
b3Assert(platform);
cl_int ciErrNum;
- ciErrNum = clGetPlatformInfo( platform,CL_PLATFORM_VENDOR,B3_MAX_STRING_LENGTH,platformInfo->m_platformVendor,NULL);
- oclCHECKERROR(ciErrNum,CL_SUCCESS);
- ciErrNum = clGetPlatformInfo( platform,CL_PLATFORM_NAME,B3_MAX_STRING_LENGTH,platformInfo->m_platformName,NULL);
- oclCHECKERROR(ciErrNum,CL_SUCCESS);
- ciErrNum = clGetPlatformInfo( platform,CL_PLATFORM_VERSION,B3_MAX_STRING_LENGTH,platformInfo->m_platformVersion,NULL);
- oclCHECKERROR(ciErrNum,CL_SUCCESS);
+ ciErrNum = clGetPlatformInfo(platform, CL_PLATFORM_VENDOR, B3_MAX_STRING_LENGTH, platformInfo->m_platformVendor, NULL);
+ oclCHECKERROR(ciErrNum, CL_SUCCESS);
+ ciErrNum = clGetPlatformInfo(platform, CL_PLATFORM_NAME, B3_MAX_STRING_LENGTH, platformInfo->m_platformName, NULL);
+ oclCHECKERROR(ciErrNum, CL_SUCCESS);
+ ciErrNum = clGetPlatformInfo(platform, CL_PLATFORM_VERSION, B3_MAX_STRING_LENGTH, platformInfo->m_platformVersion, NULL);
+ oclCHECKERROR(ciErrNum, CL_SUCCESS);
}
-void b3OpenCLUtils_printPlatformInfo( cl_platform_id platform)
+void b3OpenCLUtils_printPlatformInfo(cl_platform_id platform)
{
b3OpenCLPlatformInfo platformInfo;
- b3OpenCLUtils::getPlatformInfo (platform, &platformInfo);
+ b3OpenCLUtils::getPlatformInfo(platform, &platformInfo);
b3Printf("Platform info:\n");
- b3Printf(" CL_PLATFORM_VENDOR: \t\t\t%s\n",platformInfo.m_platformVendor);
- b3Printf(" CL_PLATFORM_NAME: \t\t\t%s\n",platformInfo.m_platformName);
- b3Printf(" CL_PLATFORM_VERSION: \t\t\t%s\n",platformInfo.m_platformVersion);
+ b3Printf(" CL_PLATFORM_VENDOR: \t\t\t%s\n", platformInfo.m_platformVendor);
+ b3Printf(" CL_PLATFORM_NAME: \t\t\t%s\n", platformInfo.m_platformName);
+ b3Printf(" CL_PLATFORM_VERSION: \t\t\t%s\n", platformInfo.m_platformVersion);
}
-
-
cl_context b3OpenCLUtils_createContextFromPlatform(cl_platform_id platform, cl_device_type deviceType, cl_int* pErrNum, void* pGLContext, void* pGLDC, int preferredDeviceIndex, int preferredPlatformIndex)
{
cl_context retContext = 0;
- cl_int ciErrNum=0;
+ cl_int ciErrNum = 0;
cl_uint num_entries;
cl_device_id devices[B3_MAX_CL_DEVICES];
cl_uint num_devices;
@@ -228,7 +221,7 @@ cl_context b3OpenCLUtils_createContextFromPlatform(cl_platform_id platform, cl_d
* If we could find our platform, use it. Otherwise pass a NULL and get whatever the
* implementation thinks we should be using.
*/
- cl_context_properties cps[7] = {0,0,0,0,0,0,0};
+ cl_context_properties cps[7] = {0, 0, 0, 0, 0, 0, 0};
cps[0] = CL_CONTEXT_PLATFORM;
cps[1] = (cl_context_properties)platform;
#ifdef _WIN32
@@ -240,25 +233,24 @@ cl_context b3OpenCLUtils_createContextFromPlatform(cl_platform_id platform, cl_d
cps[4] = CL_WGL_HDC_KHR;
cps[5] = (cl_context_properties)pGLDC;
}
-#endif //B3_USE_CLEW
-#endif //_WIN32
+#endif //B3_USE_CLEW
+#endif //_WIN32
num_entries = B3_MAX_CL_DEVICES;
-
- num_devices=-1;
+ num_devices = -1;
ciErrNum = clGetDeviceIDs(
platform,
deviceType,
- num_entries,
- devices,
- &num_devices);
-
- if (ciErrNum<0)
- {
- b3Printf("clGetDeviceIDs returned %d\n",ciErrNum);
- return 0;
- }
+ num_entries,
+ devices,
+ &num_devices);
+
+ if (ciErrNum < 0)
+ {
+ b3Printf("clGetDeviceIDs returned %d\n", ciErrNum);
+ return 0;
+ }
cprops = (NULL == platform) ? NULL : cps;
if (!num_devices)
@@ -268,32 +260,33 @@ cl_context b3OpenCLUtils_createContextFromPlatform(cl_platform_id platform, cl_d
{
//search for the GPU that relates to the OpenCL context
unsigned int i;
- for (i=0;i<num_devices;i++)
+ for (i = 0; i < num_devices; i++)
{
- retContext = clCreateContext(cprops,1,&devices[i],NULL,NULL,&ciErrNum);
- if (ciErrNum==CL_SUCCESS)
+ retContext = clCreateContext(cprops, 1, &devices[i], NULL, NULL, &ciErrNum);
+ if (ciErrNum == CL_SUCCESS)
break;
}
}
else
{
- if (preferredDeviceIndex>=0 && (unsigned int)preferredDeviceIndex<num_devices)
+ if (preferredDeviceIndex >= 0 && (unsigned int)preferredDeviceIndex < num_devices)
{
//create a context of the preferred device index
- retContext = clCreateContext(cprops,1,&devices[preferredDeviceIndex],NULL,NULL,&ciErrNum);
- } else
+ retContext = clCreateContext(cprops, 1, &devices[preferredDeviceIndex], NULL, NULL, &ciErrNum);
+ }
+ else
{
//create a context of all devices
-#if defined (__APPLE__)
- retContext = clCreateContext(cprops,num_devices,devices,MyFatalBreakAPPLE,NULL,&ciErrNum);
+#if defined(__APPLE__)
+ retContext = clCreateContext(cprops, num_devices, devices, MyFatalBreakAPPLE, NULL, &ciErrNum);
#else
- b3Printf("numDevices=%d\n",num_devices);
+ b3Printf("numDevices=%d\n", num_devices);
- retContext = clCreateContext(cprops,num_devices,devices,NULL,NULL,&ciErrNum);
+ retContext = clCreateContext(cprops, num_devices, devices, NULL, NULL, &ciErrNum);
#endif
}
}
- if(pErrNum != NULL)
+ if (pErrNum != NULL)
{
*pErrNum = ciErrNum;
};
@@ -301,60 +294,58 @@ cl_context b3OpenCLUtils_createContextFromPlatform(cl_platform_id platform, cl_d
return retContext;
}
-cl_context b3OpenCLUtils_createContextFromType(cl_device_type deviceType, cl_int* pErrNum, void* pGLContext, void* pGLDC , int preferredDeviceIndex, int preferredPlatformIndex, cl_platform_id* retPlatformId)
+cl_context b3OpenCLUtils_createContextFromType(cl_device_type deviceType, cl_int* pErrNum, void* pGLContext, void* pGLDC, int preferredDeviceIndex, int preferredPlatformIndex, cl_platform_id* retPlatformId)
{
#ifdef B3_USE_CLEW
- b3OpenCLUtils_clewInit();
+ b3OpenCLUtils_clewInit();
#endif
-
cl_uint numPlatforms;
cl_context retContext = 0;
unsigned int i;
cl_int ciErrNum = clGetPlatformIDs(0, NULL, &numPlatforms);
- if(ciErrNum != CL_SUCCESS)
+ if (ciErrNum != CL_SUCCESS)
{
- if(pErrNum != NULL) *pErrNum = ciErrNum;
+ if (pErrNum != NULL) *pErrNum = ciErrNum;
return NULL;
}
- if(numPlatforms > 0)
+ if (numPlatforms > 0)
{
- cl_platform_id* platforms = (cl_platform_id*) malloc (sizeof(cl_platform_id)*numPlatforms);
+ cl_platform_id* platforms = (cl_platform_id*)malloc(sizeof(cl_platform_id) * numPlatforms);
ciErrNum = clGetPlatformIDs(numPlatforms, platforms, NULL);
- if(ciErrNum != CL_SUCCESS)
+ if (ciErrNum != CL_SUCCESS)
{
- if(pErrNum != NULL)
+ if (pErrNum != NULL)
*pErrNum = ciErrNum;
free(platforms);
return NULL;
}
-
-
- for ( i = 0; i < numPlatforms; ++i)
+ for (i = 0; i < numPlatforms; ++i)
{
char pbuf[128];
- ciErrNum = clGetPlatformInfo( platforms[i],
- CL_PLATFORM_VENDOR,
- sizeof(pbuf),
- pbuf,
- NULL);
- if(ciErrNum != CL_SUCCESS)
+ ciErrNum = clGetPlatformInfo(platforms[i],
+ CL_PLATFORM_VENDOR,
+ sizeof(pbuf),
+ pbuf,
+ NULL);
+ if (ciErrNum != CL_SUCCESS)
{
- if(pErrNum != NULL) *pErrNum = ciErrNum;
+ if (pErrNum != NULL) *pErrNum = ciErrNum;
return NULL;
}
- if (preferredPlatformIndex>=0 && i==preferredPlatformIndex)
+ if (preferredPlatformIndex >= 0 && i == preferredPlatformIndex)
{
cl_platform_id tmpPlatform = platforms[0];
platforms[0] = platforms[i];
platforms[i] = tmpPlatform;
break;
- } else
+ }
+ else
{
- if(!strcmp(pbuf, spPlatformVendor))
+ if (!strcmp(pbuf, spPlatformVendor))
{
cl_platform_id tmpPlatform = platforms[0];
platforms[0] = platforms[i];
@@ -368,11 +359,11 @@ cl_context b3OpenCLUtils_createContextFromType(cl_device_type deviceType, cl_int
cl_platform_id platform = platforms[i];
assert(platform);
- retContext = b3OpenCLUtils_createContextFromPlatform(platform,deviceType,pErrNum,pGLContext,pGLDC,preferredDeviceIndex,preferredPlatformIndex);
+ retContext = b3OpenCLUtils_createContextFromPlatform(platform, deviceType, pErrNum, pGLContext, pGLDC, preferredDeviceIndex, preferredPlatformIndex);
if (retContext)
{
-// printf("OpenCL platform details:\n");
+ // printf("OpenCL platform details:\n");
b3OpenCLPlatformInfo platformInfo;
b3OpenCLUtils::getPlatformInfo(platform, &platformInfo);
@@ -384,12 +375,11 @@ cl_context b3OpenCLUtils_createContextFromType(cl_device_type deviceType, cl_int
}
}
- free (platforms);
+ free(platforms);
}
return retContext;
}
-
//////////////////////////////////////////////////////////////////////////////
//! Gets the id of the nth device from the context
//!
@@ -403,16 +393,17 @@ cl_device_id b3OpenCLUtils_getDevice(cl_context cxMainContext, int deviceIndex)
size_t szParmDataBytes;
cl_device_id* cdDevices;
- cl_device_id device ;
+ cl_device_id device;
// get the list of devices associated with context
clGetContextInfo(cxMainContext, CL_CONTEXT_DEVICES, 0, NULL, &szParmDataBytes);
- if( szParmDataBytes / sizeof(cl_device_id) < (unsigned int)deviceIndex ) {
+ if (szParmDataBytes / sizeof(cl_device_id) < (unsigned int)deviceIndex)
+ {
return (cl_device_id)-1;
}
- cdDevices = (cl_device_id*) malloc(szParmDataBytes);
+ cdDevices = (cl_device_id*)malloc(szParmDataBytes);
clGetContextInfo(cxMainContext, CL_CONTEXT_DEVICES, szParmDataBytes, cdDevices, NULL);
@@ -427,12 +418,10 @@ int b3OpenCLUtils_getNumDevices(cl_context cxMainContext)
size_t szParamDataBytes;
int device_count;
clGetContextInfo(cxMainContext, CL_CONTEXT_DEVICES, 0, NULL, &szParamDataBytes);
- device_count = (int) szParamDataBytes/ sizeof(cl_device_id);
+ device_count = (int)szParamDataBytes / sizeof(cl_device_id);
return device_count;
}
-
-
void b3OpenCLUtils::getDeviceInfo(cl_device_id device, b3OpenCLDeviceInfo* info)
{
// CL_DEVICE_NAME
@@ -514,23 +503,22 @@ void b3OpenCLUtils::getDeviceInfo(cl_device_id device, b3OpenCLDeviceInfo* info)
clGetDeviceInfo(device, CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE, sizeof(cl_uint), &info->m_vecWidthDouble, NULL);
}
-
void b3OpenCLUtils_printDeviceInfo(cl_device_id device)
{
b3OpenCLDeviceInfo info;
- b3OpenCLUtils::getDeviceInfo(device,&info);
+ b3OpenCLUtils::getDeviceInfo(device, &info);
b3Printf("Device Info:\n");
b3Printf(" CL_DEVICE_NAME: \t\t\t%s\n", info.m_deviceName);
b3Printf(" CL_DEVICE_VENDOR: \t\t\t%s\n", info.m_deviceVendor);
b3Printf(" CL_DRIVER_VERSION: \t\t\t%s\n", info.m_driverVersion);
- if( info.m_deviceType & CL_DEVICE_TYPE_CPU )
+ if (info.m_deviceType & CL_DEVICE_TYPE_CPU)
b3Printf(" CL_DEVICE_TYPE:\t\t\t%s\n", "CL_DEVICE_TYPE_CPU");
- if( info.m_deviceType & CL_DEVICE_TYPE_GPU )
+ if (info.m_deviceType & CL_DEVICE_TYPE_GPU)
b3Printf(" CL_DEVICE_TYPE:\t\t\t%s\n", "CL_DEVICE_TYPE_GPU");
- if( info.m_deviceType & CL_DEVICE_TYPE_ACCELERATOR )
+ if (info.m_deviceType & CL_DEVICE_TYPE_ACCELERATOR)
b3Printf(" CL_DEVICE_TYPE:\t\t\t%s\n", "CL_DEVICE_TYPE_ACCELERATOR");
- if( info.m_deviceType & CL_DEVICE_TYPE_DEFAULT )
+ if (info.m_deviceType & CL_DEVICE_TYPE_DEFAULT)
b3Printf(" CL_DEVICE_TYPE:\t\t\t%s\n", "CL_DEVICE_TYPE_DEFAULT");
b3Printf(" CL_DEVICE_MAX_COMPUTE_UNITS:\t\t%u\n", info.m_computeUnits);
@@ -539,15 +527,15 @@ void b3OpenCLUtils_printDeviceInfo(cl_device_id device)
b3Printf(" CL_DEVICE_MAX_WORK_GROUP_SIZE:\t%u\n", info.m_workgroupSize);
b3Printf(" CL_DEVICE_MAX_CLOCK_FREQUENCY:\t%u MHz\n", info.m_clockFrequency);
b3Printf(" CL_DEVICE_ADDRESS_BITS:\t\t%u\n", info.m_addressBits);
- b3Printf(" CL_DEVICE_MAX_MEM_ALLOC_SIZE:\t\t%u MByte\n", (unsigned int)(info.m_maxMemAllocSize/ (1024 * 1024)));
- b3Printf(" CL_DEVICE_GLOBAL_MEM_SIZE:\t\t%u MByte\n", (unsigned int)(info.m_globalMemSize/ (1024 * 1024)));
- b3Printf(" CL_DEVICE_ERROR_CORRECTION_SUPPORT:\t%s\n", info.m_errorCorrectionSupport== CL_TRUE ? "yes" : "no");
+ b3Printf(" CL_DEVICE_MAX_MEM_ALLOC_SIZE:\t\t%u MByte\n", (unsigned int)(info.m_maxMemAllocSize / (1024 * 1024)));
+ b3Printf(" CL_DEVICE_GLOBAL_MEM_SIZE:\t\t%u MByte\n", (unsigned int)(info.m_globalMemSize / (1024 * 1024)));
+ b3Printf(" CL_DEVICE_ERROR_CORRECTION_SUPPORT:\t%s\n", info.m_errorCorrectionSupport == CL_TRUE ? "yes" : "no");
b3Printf(" CL_DEVICE_LOCAL_MEM_TYPE:\t\t%s\n", info.m_localMemType == 1 ? "local" : "global");
b3Printf(" CL_DEVICE_LOCAL_MEM_SIZE:\t\t%u KByte\n", (unsigned int)(info.m_localMemSize / 1024));
b3Printf(" CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE:\t%u KByte\n", (unsigned int)(info.m_constantBufferSize / 1024));
- if( info.m_queueProperties & CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE )
+ if (info.m_queueProperties & CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE)
b3Printf(" CL_DEVICE_QUEUE_PROPERTIES:\t\t%s\n", "CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE");
- if( info.m_queueProperties & CL_QUEUE_PROFILING_ENABLE )
+ if (info.m_queueProperties & CL_QUEUE_PROFILING_ENABLE)
b3Printf(" CL_DEVICE_QUEUE_PROPERTIES:\t\t%s\n", "CL_QUEUE_PROFILING_ENABLE");
b3Printf(" CL_DEVICE_IMAGE_SUPPORT:\t\t%u\n", info.m_imageSupport);
@@ -562,7 +550,7 @@ void b3OpenCLUtils_printDeviceInfo(cl_device_id device)
b3Printf("\t\t\t\t\t3D_MAX_DEPTH\t %u\n", info.m_image3dMaxDepth);
if (*info.m_deviceExtensions != 0)
{
- b3Printf("\n CL_DEVICE_EXTENSIONS:%s\n",info.m_deviceExtensions);
+ b3Printf("\n CL_DEVICE_EXTENSIONS:%s\n", info.m_deviceExtensions);
}
else
{
@@ -570,36 +558,33 @@ void b3OpenCLUtils_printDeviceInfo(cl_device_id device)
}
b3Printf(" CL_DEVICE_PREFERRED_VECTOR_WIDTH_<t>\t");
b3Printf("CHAR %u, SHORT %u, INT %u,LONG %u, FLOAT %u, DOUBLE %u\n\n\n",
- info.m_vecWidthChar, info.m_vecWidthShort, info.m_vecWidthInt, info.m_vecWidthLong,info.m_vecWidthFloat, info.m_vecWidthDouble);
-
-
+ info.m_vecWidthChar, info.m_vecWidthShort, info.m_vecWidthInt, info.m_vecWidthLong, info.m_vecWidthFloat, info.m_vecWidthDouble);
}
-
static const char* strip2(const char* name, const char* pattern)
{
- size_t const patlen = strlen(pattern);
- size_t patcnt = 0;
- const char * oriptr;
- const char * patloc;
- // find how many times the pattern occurs in the original string
- for (oriptr = name; (patloc = strstr(oriptr, pattern)); oriptr = patloc + patlen)
- {
+ size_t const patlen = strlen(pattern);
+ size_t patcnt = 0;
+ const char* oriptr;
+ const char* patloc;
+ // find how many times the pattern occurs in the original string
+ for (oriptr = name; (patloc = strstr(oriptr, pattern)); oriptr = patloc + patlen)
+ {
patcnt++;
- }
- return oriptr;
+ }
+ return oriptr;
}
-cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_device_id device, const char* kernelSourceOrg, cl_int* pErrNum, const char* additionalMacrosArg , const char* clFileNameForCaching, bool disableBinaryCaching)
+cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_device_id device, const char* kernelSourceOrg, cl_int* pErrNum, const char* additionalMacrosArg, const char* clFileNameForCaching, bool disableBinaryCaching)
{
- const char* additionalMacros = additionalMacrosArg?additionalMacrosArg:"";
+ const char* additionalMacros = additionalMacrosArg ? additionalMacrosArg : "";
if (disableBinaryCaching)
{
//kernelSourceOrg = 0;
}
- cl_program m_cpProgram=0;
+ cl_program m_cpProgram = 0;
cl_int status;
char binaryFileName[B3_MAX_STRING_LENGTH];
@@ -609,67 +594,64 @@ cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_dev
const char* strippedName;
int fileUpToDate = 0;
#ifdef _WIN32
- int binaryFileValid=0;
-#endif
+ int binaryFileValid = 0;
+#endif
if (!disableBinaryCaching && clFileNameForCaching)
{
clGetDeviceInfo(device, CL_DEVICE_NAME, 256, &deviceName, NULL);
clGetDeviceInfo(device, CL_DRIVER_VERSION, 256, &driverVersion, NULL);
-
- strippedName = strip2(clFileNameForCaching,"\\");
- strippedName = strip2(strippedName,"/");
-
+
+ strippedName = strip2(clFileNameForCaching, "\\");
+ strippedName = strip2(strippedName, "/");
+
#ifdef _MSC_VER
- sprintf_s(binaryFileName,B3_MAX_STRING_LENGTH,"%s/%s.%s.%s.bin",sCachedBinaryPath,strippedName, deviceName,driverVersion );
+ sprintf_s(binaryFileName, B3_MAX_STRING_LENGTH, "%s/%s.%s.%s.bin", sCachedBinaryPath, strippedName, deviceName, driverVersion);
#else
- sprintf(binaryFileName,"%s/%s.%s.%s.bin",sCachedBinaryPath,strippedName, deviceName,driverVersion );
+ sprintf(binaryFileName, "%s/%s.%s.%s.bin", sCachedBinaryPath, strippedName, deviceName, driverVersion);
#endif
}
- if (clFileNameForCaching && !(disableBinaryCaching || gDebugSkipLoadingBinary||gDebugForceLoadingFromSource) )
+ if (clFileNameForCaching && !(disableBinaryCaching || gDebugSkipLoadingBinary || gDebugForceLoadingFromSource))
{
-
#ifdef _WIN32
- char* bla=0;
-
-
+ char* bla = 0;
//printf("searching for %s\n", binaryFileName);
-
FILETIME modtimeBinary;
- CreateDirectoryA(sCachedBinaryPath,0);
+ CreateDirectoryA(sCachedBinaryPath, 0);
{
-
- HANDLE binaryFileHandle = CreateFileA(binaryFileName,GENERIC_READ,0,0,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,0);
- if (binaryFileHandle ==INVALID_HANDLE_VALUE)
+ HANDLE binaryFileHandle = CreateFileA(binaryFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
+ if (binaryFileHandle == INVALID_HANDLE_VALUE)
{
DWORD errorCode;
errorCode = GetLastError();
switch (errorCode)
{
- case ERROR_FILE_NOT_FOUND:
+ case ERROR_FILE_NOT_FOUND:
{
b3Warning("\nCached file not found %s\n", binaryFileName);
break;
}
- case ERROR_PATH_NOT_FOUND:
+ case ERROR_PATH_NOT_FOUND:
{
b3Warning("\nCached file path not found %s\n", binaryFileName);
break;
}
- default:
+ default:
{
b3Warning("\nFailed reading cached file with errorCode = %d\n", errorCode);
}
}
- } else
+ }
+ else
{
- if (GetFileTime(binaryFileHandle, NULL, NULL, &modtimeBinary)==0)
+ if (GetFileTime(binaryFileHandle, NULL, NULL, &modtimeBinary) == 0)
{
DWORD errorCode;
errorCode = GetLastError();
b3Warning("\nGetFileTime errorCode = %d\n", errorCode);
- } else
+ }
+ else
{
binaryFileValid = 1;
}
@@ -678,37 +660,35 @@ cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_dev
if (binaryFileValid)
{
- HANDLE srcFileHandle = CreateFileA(clFileNameForCaching,GENERIC_READ,0,0,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,0);
+ HANDLE srcFileHandle = CreateFileA(clFileNameForCaching, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
- if (srcFileHandle==INVALID_HANDLE_VALUE)
+ if (srcFileHandle == INVALID_HANDLE_VALUE)
{
- const char* prefix[]={"./","../","../../","../../../","../../../../"};
- for (int i=0;(srcFileHandle==INVALID_HANDLE_VALUE) && i<5;i++)
+ const char* prefix[] = {"./", "../", "../../", "../../../", "../../../../"};
+ for (int i = 0; (srcFileHandle == INVALID_HANDLE_VALUE) && i < 5; i++)
{
char relativeFileName[1024];
- sprintf(relativeFileName,"%s%s",prefix[i],clFileNameForCaching);
- srcFileHandle = CreateFileA(relativeFileName,GENERIC_READ,0,0,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL,0);
+ sprintf(relativeFileName, "%s%s", prefix[i], clFileNameForCaching);
+ srcFileHandle = CreateFileA(relativeFileName, GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
}
-
}
-
- if (srcFileHandle!=INVALID_HANDLE_VALUE)
+ if (srcFileHandle != INVALID_HANDLE_VALUE)
{
FILETIME modtimeSrc;
- if (GetFileTime(srcFileHandle, NULL, NULL, &modtimeSrc)==0)
+ if (GetFileTime(srcFileHandle, NULL, NULL, &modtimeSrc) == 0)
{
DWORD errorCode;
errorCode = GetLastError();
b3Warning("\nGetFileTime errorCode = %d\n", errorCode);
}
- if ( ( modtimeSrc.dwHighDateTime < modtimeBinary.dwHighDateTime)
- ||(( modtimeSrc.dwHighDateTime == modtimeBinary.dwHighDateTime)&&(modtimeSrc.dwLowDateTime <= modtimeBinary.dwLowDateTime)))
+ if ((modtimeSrc.dwHighDateTime < modtimeBinary.dwHighDateTime) || ((modtimeSrc.dwHighDateTime == modtimeBinary.dwHighDateTime) && (modtimeSrc.dwLowDateTime <= modtimeBinary.dwLowDateTime)))
{
- fileUpToDate=1;
- } else
+ fileUpToDate = 1;
+ }
+ else
{
- b3Warning("\nCached binary file out-of-date (%s)\n",binaryFileName);
+ b3Warning("\nCached binary file out-of-date (%s)\n", binaryFileName);
}
CloseHandle(srcFileHandle);
}
@@ -719,25 +699,25 @@ cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_dev
errorCode = GetLastError();
switch (errorCode)
{
- case ERROR_FILE_NOT_FOUND:
+ case ERROR_FILE_NOT_FOUND:
{
b3Warning("\nSrc file not found %s\n", clFileNameForCaching);
break;
}
- case ERROR_PATH_NOT_FOUND:
+ case ERROR_PATH_NOT_FOUND:
{
b3Warning("\nSrc path not found %s\n", clFileNameForCaching);
break;
}
- default:
+ default:
{
b3Warning("\nnSrc file reading errorCode = %d\n", errorCode);
}
}
//we should make sure the src file exists so we can verify the timestamp with binary
-// assert(0);
- b3Warning("Warning: cannot find OpenCL kernel %s to verify timestamp of binary cached kernel %s\n",clFileNameForCaching, binaryFileName);
+ // assert(0);
+ b3Warning("Warning: cannot find OpenCL kernel %s to verify timestamp of binary cached kernel %s\n", clFileNameForCaching, binaryFileName);
fileUpToDate = true;
#else
//if we cannot find the source, assume it is OK in release builds
@@ -745,126 +725,109 @@ cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_dev
#endif
}
}
-
-
}
-
-
#else
- fileUpToDate = true;
- if (mkdir(sCachedBinaryPath,0777) == -1)
- {
- }
- else
- {
- b3Printf("Succesfully created cache directory: %s\n", sCachedBinaryPath);
- }
-#endif //_WIN32
+ fileUpToDate = true;
+ if (mkdir(sCachedBinaryPath, 0777) == -1)
+ {
+ }
+ else
+ {
+ b3Printf("Succesfully created cache directory: %s\n", sCachedBinaryPath);
+ }
+#endif //_WIN32
}
-
-
- if( fileUpToDate)
+
+ if (fileUpToDate)
{
#ifdef _MSC_VER
FILE* file;
- if (fopen_s(&file,binaryFileName, "rb")!=0)
- file=0;
+ if (fopen_s(&file, binaryFileName, "rb") != 0)
+ file = 0;
#else
FILE* file = fopen(binaryFileName, "rb");
#endif
-
+
if (file)
{
- size_t binarySize=0;
- char* binary =0;
-
- fseek( file, 0L, SEEK_END );
- binarySize = ftell( file );
- rewind( file );
- binary = (char*)malloc(sizeof(char)*binarySize);
+ size_t binarySize = 0;
+ char* binary = 0;
+
+ fseek(file, 0L, SEEK_END);
+ binarySize = ftell(file);
+ rewind(file);
+ binary = (char*)malloc(sizeof(char) * binarySize);
int bytesRead;
- bytesRead = fread( binary, sizeof(char), binarySize, file );
- fclose( file );
-
- m_cpProgram = clCreateProgramWithBinary( clContext, 1,&device, &binarySize, (const unsigned char**)&binary, 0, &status );
- b3Assert( status == CL_SUCCESS );
- status = clBuildProgram( m_cpProgram, 1, &device, additionalMacros, 0, 0 );
- b3Assert( status == CL_SUCCESS );
-
- if( status != CL_SUCCESS )
+ bytesRead = fread(binary, sizeof(char), binarySize, file);
+ fclose(file);
+
+ m_cpProgram = clCreateProgramWithBinary(clContext, 1, &device, &binarySize, (const unsigned char**)&binary, 0, &status);
+ b3Assert(status == CL_SUCCESS);
+ status = clBuildProgram(m_cpProgram, 1, &device, additionalMacros, 0, 0);
+ b3Assert(status == CL_SUCCESS);
+
+ if (status != CL_SUCCESS)
{
- char *build_log;
+ char* build_log;
size_t ret_val_size;
clGetProgramBuildInfo(m_cpProgram, device, CL_PROGRAM_BUILD_LOG, 0, NULL, &ret_val_size);
- build_log = (char*)malloc(sizeof(char)*(ret_val_size+1));
+ build_log = (char*)malloc(sizeof(char) * (ret_val_size + 1));
clGetProgramBuildInfo(m_cpProgram, device, CL_PROGRAM_BUILD_LOG, ret_val_size, build_log, NULL);
build_log[ret_val_size] = '\0';
b3Error("%s\n", build_log);
- free (build_log);
+ free(build_log);
b3Assert(0);
m_cpProgram = 0;
- b3Warning("clBuildProgram reported failure on cached binary: %s\n",binaryFileName);
-
- } else
+ b3Warning("clBuildProgram reported failure on cached binary: %s\n", binaryFileName);
+ }
+ else
{
- b3Printf("clBuildProgram successfully compiled cached binary: %s\n",binaryFileName);
+ b3Printf("clBuildProgram successfully compiled cached binary: %s\n", binaryFileName);
}
- free (binary);
-
- } else
+ free(binary);
+ }
+ else
{
- b3Warning("Cannot open cached binary: %s\n",binaryFileName);
+ b3Warning("Cannot open cached binary: %s\n", binaryFileName);
}
}
-
-
-
-
-
-
-
-
-
+
if (!m_cpProgram)
{
-
cl_int localErrNum;
char* compileFlags;
int flagsize;
-
-
const char* kernelSource = kernelSourceOrg;
if (!kernelSourceOrg || gDebugForceLoadingFromSource)
{
if (clFileNameForCaching)
{
-
FILE* file = fopen(clFileNameForCaching, "rb");
//in many cases the relative path is a few levels up the directory hierarchy, so try it
if (!file)
{
- const char* prefix[]={"../","../../","../../../","../../../../"};
- for (int i=0;!file && i<3;i++)
+ const char* prefix[] = {"../", "../../", "../../../", "../../../../"};
+ for (int i = 0; !file && i < 3; i++)
{
char relativeFileName[1024];
- sprintf(relativeFileName,"%s%s",prefix[i],clFileNameForCaching);
+ sprintf(relativeFileName, "%s%s", prefix[i], clFileNameForCaching);
file = fopen(relativeFileName, "rb");
}
}
if (file)
{
- char* kernelSrc=0;
- fseek( file, 0L, SEEK_END );
- int kernelSize = ftell( file );
- rewind( file );
- kernelSrc = (char*)malloc(kernelSize+1);
+ char* kernelSrc = 0;
+ fseek(file, 0L, SEEK_END);
+ int kernelSize = ftell(file);
+ rewind(file);
+ kernelSrc = (char*)malloc(kernelSize + 1);
int readBytes;
- readBytes = fread((void*)kernelSrc,1,kernelSize, file);
+ readBytes = fread((void*)kernelSrc, 1, kernelSize, file);
kernelSrc[kernelSize] = 0;
fclose(file);
kernelSource = kernelSrc;
@@ -873,15 +836,14 @@ cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_dev
}
size_t program_length = kernelSource ? strlen(kernelSource) : 0;
-#ifdef MAC //or __APPLE__?
+#ifdef MAC //or __APPLE__?
char* flags = "-cl-mad-enable -DMAC ";
#else
const char* flags = "";
#endif
-
m_cpProgram = clCreateProgramWithSource(clContext, 1, (const char**)&kernelSource, &program_length, &localErrNum);
- if (localErrNum!= CL_SUCCESS)
+ if (localErrNum != CL_SUCCESS)
{
if (pErrNum)
*pErrNum = localErrNum;
@@ -890,108 +852,100 @@ cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_dev
// Build the program with 'mad' Optimization option
-
-
- flagsize = sizeof(char)*(strlen(additionalMacros) + strlen(flags) + 5);
- compileFlags = (char*) malloc(flagsize);
+ flagsize = sizeof(char) * (strlen(additionalMacros) + strlen(flags) + 5);
+ compileFlags = (char*)malloc(flagsize);
#ifdef _MSC_VER
- sprintf_s(compileFlags,flagsize, "%s %s", flags, additionalMacros);
+ sprintf_s(compileFlags, flagsize, "%s %s", flags, additionalMacros);
#else
sprintf(compileFlags, "%s %s", flags, additionalMacros);
#endif
localErrNum = clBuildProgram(m_cpProgram, 1, &device, compileFlags, NULL, NULL);
- if (localErrNum!= CL_SUCCESS)
+ if (localErrNum != CL_SUCCESS)
{
- char *build_log;
+ char* build_log;
size_t ret_val_size;
clGetProgramBuildInfo(m_cpProgram, device, CL_PROGRAM_BUILD_LOG, 0, NULL, &ret_val_size);
- build_log = (char*) malloc(sizeof(char)*(ret_val_size+1));
+ build_log = (char*)malloc(sizeof(char) * (ret_val_size + 1));
clGetProgramBuildInfo(m_cpProgram, device, CL_PROGRAM_BUILD_LOG, ret_val_size, build_log, NULL);
// to be carefully, terminate with \0
// there's no information in the reference whether the string is 0 terminated or not
build_log[ret_val_size] = '\0';
-
b3Error("Error in clBuildProgram, Line %u in file %s, Log: \n%s\n !!!\n\n", __LINE__, __FILE__, build_log);
- free (build_log);
+ free(build_log);
if (pErrNum)
*pErrNum = localErrNum;
return 0;
}
-
- if( !disableBinaryCaching && clFileNameForCaching )
- { // write to binary
+ if (!disableBinaryCaching && clFileNameForCaching)
+ { // write to binary
cl_uint numAssociatedDevices;
- status = clGetProgramInfo( m_cpProgram, CL_PROGRAM_NUM_DEVICES, sizeof(cl_uint), &numAssociatedDevices, 0 );
- b3Assert( status == CL_SUCCESS );
- if (numAssociatedDevices==1)
+ status = clGetProgramInfo(m_cpProgram, CL_PROGRAM_NUM_DEVICES, sizeof(cl_uint), &numAssociatedDevices, 0);
+ b3Assert(status == CL_SUCCESS);
+ if (numAssociatedDevices == 1)
{
-
size_t binarySize;
- char* binary ;
+ char* binary;
- status = clGetProgramInfo( m_cpProgram, CL_PROGRAM_BINARY_SIZES, sizeof(size_t), &binarySize, 0 );
- b3Assert( status == CL_SUCCESS );
+ status = clGetProgramInfo(m_cpProgram, CL_PROGRAM_BINARY_SIZES, sizeof(size_t), &binarySize, 0);
+ b3Assert(status == CL_SUCCESS);
- binary = (char*)malloc(sizeof(char)*binarySize);
+ binary = (char*)malloc(sizeof(char) * binarySize);
- status = clGetProgramInfo( m_cpProgram, CL_PROGRAM_BINARIES, sizeof(char*), &binary, 0 );
- b3Assert( status == CL_SUCCESS );
+ status = clGetProgramInfo(m_cpProgram, CL_PROGRAM_BINARIES, sizeof(char*), &binary, 0);
+ b3Assert(status == CL_SUCCESS);
{
- FILE* file=0;
+ FILE* file = 0;
#ifdef _MSC_VER
- if (fopen_s(&file,binaryFileName, "wb")!=0)
- file=0;
+ if (fopen_s(&file, binaryFileName, "wb") != 0)
+ file = 0;
#else
file = fopen(binaryFileName, "wb");
#endif
if (file)
{
- fwrite( binary, sizeof(char), binarySize, file );
- fclose( file );
- } else
+ fwrite(binary, sizeof(char), binarySize, file);
+ fclose(file);
+ }
+ else
{
b3Warning("cannot write file %s\n", binaryFileName);
}
}
- free (binary);
+ free(binary);
}
}
free(compileFlags);
-
}
return m_cpProgram;
}
-
-cl_kernel b3OpenCLUtils_compileCLKernelFromString(cl_context clContext, cl_device_id device, const char* kernelSource, const char* kernelName, cl_int* pErrNum, cl_program prog, const char* additionalMacros )
+cl_kernel b3OpenCLUtils_compileCLKernelFromString(cl_context clContext, cl_device_id device, const char* kernelSource, const char* kernelName, cl_int* pErrNum, cl_program prog, const char* additionalMacros)
{
-
cl_kernel kernel;
cl_int localErrNum;
cl_program m_cpProgram = prog;
- b3Printf("compiling kernel %s ",kernelName);
+ b3Printf("compiling kernel %s ", kernelName);
if (!m_cpProgram)
{
- m_cpProgram = b3OpenCLUtils_compileCLProgramFromString(clContext,device,kernelSource,pErrNum, additionalMacros,0, false);
+ m_cpProgram = b3OpenCLUtils_compileCLProgramFromString(clContext, device, kernelSource, pErrNum, additionalMacros, 0, false);
}
-
// Create the kernel
kernel = clCreateKernel(m_cpProgram, kernelName, &localErrNum);
if (localErrNum != CL_SUCCESS)
{
b3Error("Error in clCreateKernel, Line %u in file %s, cannot find kernel function %s !!!\n\n", __LINE__, __FILE__, kernelName);
- assert(0);
+ assert(0);
if (pErrNum)
*pErrNum = localErrNum;
return 0;
@@ -1003,9 +957,7 @@ cl_kernel b3OpenCLUtils_compileCLKernelFromString(cl_context clContext, cl_devic
}
b3Printf("ready. \n");
-
if (pErrNum)
- *pErrNum = CL_SUCCESS;
+ *pErrNum = CL_SUCCESS;
return kernel;
-
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.h b/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.h
index db6466e76b..6c82eed2a6 100644
--- a/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.h
+++ b/thirdparty/bullet/Bullet3OpenCL/Initialize/b3OpenCLUtils.h
@@ -22,42 +22,41 @@ subject to the following restrictions:
#include "b3OpenCLInclude.h"
#ifdef __cplusplus
-extern "C" {
+extern "C"
+{
#endif
+ ///C API for OpenCL utilities: convenience functions, see below for C++ API
-///C API for OpenCL utilities: convenience functions, see below for C++ API
+ /// CL Context optionally takes a GL context. This is a generic type because we don't really want this code
+ /// to have to understand GL types. It is a HGLRC in _WIN32 or a GLXContext otherwise.
+ cl_context b3OpenCLUtils_createContextFromType(cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx, void* pGLDC, int preferredDeviceIndex, int preferredPlatformIndex, cl_platform_id* platformId);
-/// CL Context optionally takes a GL context. This is a generic type because we don't really want this code
-/// to have to understand GL types. It is a HGLRC in _WIN32 or a GLXContext otherwise.
-cl_context b3OpenCLUtils_createContextFromType(cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx , void* pGLDC , int preferredDeviceIndex , int preferredPlatformIndex, cl_platform_id* platformId);
-
-int b3OpenCLUtils_getNumDevices(cl_context cxMainContext);
+ int b3OpenCLUtils_getNumDevices(cl_context cxMainContext);
-cl_device_id b3OpenCLUtils_getDevice(cl_context cxMainContext, int nr);
+ cl_device_id b3OpenCLUtils_getDevice(cl_context cxMainContext, int nr);
-void b3OpenCLUtils_printDeviceInfo(cl_device_id device);
+ void b3OpenCLUtils_printDeviceInfo(cl_device_id device);
-cl_kernel b3OpenCLUtils_compileCLKernelFromString( cl_context clContext,cl_device_id device, const char* kernelSource, const char* kernelName, cl_int* pErrNum, cl_program prog,const char* additionalMacros);
+ cl_kernel b3OpenCLUtils_compileCLKernelFromString(cl_context clContext, cl_device_id device, const char* kernelSource, const char* kernelName, cl_int* pErrNum, cl_program prog, const char* additionalMacros);
-//optional
-cl_program b3OpenCLUtils_compileCLProgramFromString( cl_context clContext,cl_device_id device, const char* kernelSource, cl_int* pErrNum,const char* additionalMacros , const char* srcFileNameForCaching, bool disableBinaryCaching);
+ //optional
+ cl_program b3OpenCLUtils_compileCLProgramFromString(cl_context clContext, cl_device_id device, const char* kernelSource, cl_int* pErrNum, const char* additionalMacros, const char* srcFileNameForCaching, bool disableBinaryCaching);
-//the following optional APIs provide access using specific platform information
-int b3OpenCLUtils_getNumPlatforms(cl_int* pErrNum);
+ //the following optional APIs provide access using specific platform information
+ int b3OpenCLUtils_getNumPlatforms(cl_int* pErrNum);
+
+ ///get the nr'th platform, where nr is in the range [0..getNumPlatforms)
+ cl_platform_id b3OpenCLUtils_getPlatform(int nr, cl_int* pErrNum);
-///get the nr'th platform, where nr is in the range [0..getNumPlatforms)
-cl_platform_id b3OpenCLUtils_getPlatform(int nr, cl_int* pErrNum);
+ void b3OpenCLUtils_printPlatformInfo(cl_platform_id platform);
+ const char* b3OpenCLUtils_getSdkVendorName();
-void b3OpenCLUtils_printPlatformInfo(cl_platform_id platform);
+ ///set the path (directory/folder) where the compiled OpenCL kernel are stored
+ void b3OpenCLUtils_setCachePath(const char* path);
-const char* b3OpenCLUtils_getSdkVendorName();
-
-///set the path (directory/folder) where the compiled OpenCL kernel are stored
-void b3OpenCLUtils_setCachePath(const char* path);
-
-cl_context b3OpenCLUtils_createContextFromPlatform(cl_platform_id platform, cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx , void* pGLDC ,int preferredDeviceIndex , int preferredPlatformIndex);
+ cl_context b3OpenCLUtils_createContextFromPlatform(cl_platform_id platform, cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx, void* pGLDC, int preferredDeviceIndex, int preferredPlatformIndex);
#ifdef __cplusplus
}
@@ -71,37 +70,35 @@ typedef struct
char m_driverVersion[B3_MAX_STRING_LENGTH];
char m_deviceExtensions[B3_MAX_STRING_LENGTH];
- cl_device_type m_deviceType;
- cl_uint m_computeUnits;
- size_t m_workitemDims;
- size_t m_workItemSize[3];
- size_t m_image2dMaxWidth;
- size_t m_image2dMaxHeight;
- size_t m_image3dMaxWidth;
- size_t m_image3dMaxHeight;
- size_t m_image3dMaxDepth;
- size_t m_workgroupSize;
- cl_uint m_clockFrequency;
- cl_ulong m_constantBufferSize;
- cl_ulong m_localMemSize;
- cl_ulong m_globalMemSize;
- cl_bool m_errorCorrectionSupport;
+ cl_device_type m_deviceType;
+ cl_uint m_computeUnits;
+ size_t m_workitemDims;
+ size_t m_workItemSize[3];
+ size_t m_image2dMaxWidth;
+ size_t m_image2dMaxHeight;
+ size_t m_image3dMaxWidth;
+ size_t m_image3dMaxHeight;
+ size_t m_image3dMaxDepth;
+ size_t m_workgroupSize;
+ cl_uint m_clockFrequency;
+ cl_ulong m_constantBufferSize;
+ cl_ulong m_localMemSize;
+ cl_ulong m_globalMemSize;
+ cl_bool m_errorCorrectionSupport;
cl_device_local_mem_type m_localMemType;
- cl_uint m_maxReadImageArgs;
- cl_uint m_maxWriteImageArgs;
+ cl_uint m_maxReadImageArgs;
+ cl_uint m_maxWriteImageArgs;
-
-
- cl_uint m_addressBits;
- cl_ulong m_maxMemAllocSize;
+ cl_uint m_addressBits;
+ cl_ulong m_maxMemAllocSize;
cl_command_queue_properties m_queueProperties;
- cl_bool m_imageSupport;
- cl_uint m_vecWidthChar;
- cl_uint m_vecWidthShort;
- cl_uint m_vecWidthInt;
- cl_uint m_vecWidthLong;
- cl_uint m_vecWidthFloat;
- cl_uint m_vecWidthDouble;
+ cl_bool m_imageSupport;
+ cl_uint m_vecWidthChar;
+ cl_uint m_vecWidthShort;
+ cl_uint m_vecWidthInt;
+ cl_uint m_vecWidthLong;
+ cl_uint m_vecWidthFloat;
+ cl_uint m_vecWidthDouble;
} b3OpenCLDeviceInfo;
@@ -110,33 +107,32 @@ struct b3OpenCLPlatformInfo
char m_platformVendor[B3_MAX_STRING_LENGTH];
char m_platformName[B3_MAX_STRING_LENGTH];
char m_platformVersion[B3_MAX_STRING_LENGTH];
-
+
b3OpenCLPlatformInfo()
{
- m_platformVendor[0]=0;
- m_platformName[0]=0;
- m_platformVersion[0]=0;
+ m_platformVendor[0] = 0;
+ m_platformName[0] = 0;
+ m_platformVersion[0] = 0;
}
};
-
///C++ API for OpenCL utilities: convenience functions
struct b3OpenCLUtils
{
/// CL Context optionally takes a GL context. This is a generic type because we don't really want this code
/// to have to understand GL types. It is a HGLRC in _WIN32 or a GLXContext otherwise.
- static inline cl_context createContextFromType(cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx = 0, void* pGLDC = 0, int preferredDeviceIndex = -1, int preferredPlatformIndex= - 1, cl_platform_id* platformId=0)
+ static inline cl_context createContextFromType(cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx = 0, void* pGLDC = 0, int preferredDeviceIndex = -1, int preferredPlatformIndex = -1, cl_platform_id* platformId = 0)
{
- return b3OpenCLUtils_createContextFromType(deviceType, pErrNum, pGLCtx , pGLDC , preferredDeviceIndex, preferredPlatformIndex, platformId);
+ return b3OpenCLUtils_createContextFromType(deviceType, pErrNum, pGLCtx, pGLDC, preferredDeviceIndex, preferredPlatformIndex, platformId);
}
-
+
static inline int getNumDevices(cl_context cxMainContext)
{
return b3OpenCLUtils_getNumDevices(cxMainContext);
}
static inline cl_device_id getDevice(cl_context cxMainContext, int nr)
{
- return b3OpenCLUtils_getDevice(cxMainContext,nr);
+ return b3OpenCLUtils_getDevice(cxMainContext, nr);
}
static void getDeviceInfo(cl_device_id device, b3OpenCLDeviceInfo* info);
@@ -146,28 +142,28 @@ struct b3OpenCLUtils
b3OpenCLUtils_printDeviceInfo(device);
}
- static inline cl_kernel compileCLKernelFromString( cl_context clContext,cl_device_id device, const char* kernelSource, const char* kernelName, cl_int* pErrNum=0, cl_program prog=0,const char* additionalMacros = "" )
+ static inline cl_kernel compileCLKernelFromString(cl_context clContext, cl_device_id device, const char* kernelSource, const char* kernelName, cl_int* pErrNum = 0, cl_program prog = 0, const char* additionalMacros = "")
{
- return b3OpenCLUtils_compileCLKernelFromString(clContext,device, kernelSource, kernelName, pErrNum, prog,additionalMacros);
+ return b3OpenCLUtils_compileCLKernelFromString(clContext, device, kernelSource, kernelName, pErrNum, prog, additionalMacros);
}
//optional
- static inline cl_program compileCLProgramFromString( cl_context clContext,cl_device_id device, const char* kernelSource, cl_int* pErrNum=0,const char* additionalMacros = "" , const char* srcFileNameForCaching=0, bool disableBinaryCaching=false)
+ static inline cl_program compileCLProgramFromString(cl_context clContext, cl_device_id device, const char* kernelSource, cl_int* pErrNum = 0, const char* additionalMacros = "", const char* srcFileNameForCaching = 0, bool disableBinaryCaching = false)
{
- return b3OpenCLUtils_compileCLProgramFromString(clContext,device, kernelSource, pErrNum,additionalMacros, srcFileNameForCaching, disableBinaryCaching);
+ return b3OpenCLUtils_compileCLProgramFromString(clContext, device, kernelSource, pErrNum, additionalMacros, srcFileNameForCaching, disableBinaryCaching);
}
//the following optional APIs provide access using specific platform information
- static inline int getNumPlatforms(cl_int* pErrNum=0)
+ static inline int getNumPlatforms(cl_int* pErrNum = 0)
{
return b3OpenCLUtils_getNumPlatforms(pErrNum);
}
///get the nr'th platform, where nr is in the range [0..getNumPlatforms)
- static inline cl_platform_id getPlatform(int nr, cl_int* pErrNum=0)
+ static inline cl_platform_id getPlatform(int nr, cl_int* pErrNum = 0)
{
- return b3OpenCLUtils_getPlatform(nr,pErrNum);
+ return b3OpenCLUtils_getPlatform(nr, pErrNum);
}
-
+
static void getPlatformInfo(cl_platform_id platform, b3OpenCLPlatformInfo* platformInfo);
static inline void printPlatformInfo(cl_platform_id platform)
@@ -179,9 +175,9 @@ struct b3OpenCLUtils
{
return b3OpenCLUtils_getSdkVendorName();
}
- static inline cl_context createContextFromPlatform(cl_platform_id platform, cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx = 0, void* pGLDC = 0,int preferredDeviceIndex = -1, int preferredPlatformIndex= -1)
+ static inline cl_context createContextFromPlatform(cl_platform_id platform, cl_device_type deviceType, cl_int* pErrNum, void* pGLCtx = 0, void* pGLDC = 0, int preferredDeviceIndex = -1, int preferredPlatformIndex = -1)
{
- return b3OpenCLUtils_createContextFromPlatform(platform, deviceType, pErrNum, pGLCtx,pGLDC,preferredDeviceIndex, preferredPlatformIndex);
+ return b3OpenCLUtils_createContextFromPlatform(platform, deviceType, pErrNum, pGLCtx, pGLDC, preferredDeviceIndex, preferredPlatformIndex);
}
static void setCachePath(const char* path)
{
@@ -189,6 +185,6 @@ struct b3OpenCLUtils
}
};
-#endif //__cplusplus
+#endif //__cplusplus
-#endif // B3_OPENCL_UTILS_H
+#endif // B3_OPENCL_UTILS_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
index 872f039506..27835bb747 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
@@ -5,14 +5,13 @@
struct b3BvhInfo
{
- b3Vector3 m_aabbMin;
- b3Vector3 m_aabbMax;
- b3Vector3 m_quantization;
- int m_numNodes;
- int m_numSubTrees;
- int m_nodeOffset;
- int m_subTreeOffset;
-
+ b3Vector3 m_aabbMin;
+ b3Vector3 m_aabbMax;
+ b3Vector3 m_quantization;
+ int m_numNodes;
+ int m_numSubTrees;
+ int m_nodeOffset;
+ int m_subTreeOffset;
};
-#endif //B3_BVH_INFO_H \ No newline at end of file
+#endif //B3_BVH_INFO_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp
index cb30ee939b..4db717f8c3 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp
@@ -15,7 +15,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "b3ContactCache.h"
#include "Bullet3Common/b3Transform.h"
@@ -69,7 +68,7 @@ int b3ContactCache::sortCachedPoints(const b3Vector3& pt)
maxPenetration = m_pointCache[i].getDistance();
}
}
-#endif //KEEP_DEEPEST_POINT
+#endif //KEEP_DEEPEST_POINT
b3Scalar res0(b3Scalar(0.)),res1(b3Scalar(0.)),res2(b3Scalar(0.)),res3(b3Scalar(0.));
@@ -251,8 +250,4 @@ void b3ContactCache::refreshContactPoints(const b3Transform& trA,const b3Transfo
}
-
-
-
-
#endif
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h
index d6c9b0a07e..a15fd0b2a9 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h
@@ -17,17 +17,13 @@ subject to the following restrictions:
#ifndef B3_CONTACT_CACHE_H
#define B3_CONTACT_CACHE_H
-
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3Transform.h"
#include "Bullet3Common/b3AlignedAllocator.h"
-
///maximum contact breaking and merging threshold
extern b3Scalar gContactBreakingThreshold;
-
-
#define MANIFOLD_CACHE_SIZE 4
///b3ContactCache is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.
@@ -37,24 +33,16 @@ extern b3Scalar gContactBreakingThreshold;
///reduces the cache to 4 points, when more then 4 points are added, using following rules:
///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
///note that some pairs of objects might have more then one contact manifold.
-B3_ATTRIBUTE_ALIGNED16( class) b3ContactCache
+B3_ATTRIBUTE_ALIGNED16(class)
+b3ContactCache
{
-
-
-
-
/// sort cached points so most isolated points come first
- int sortCachedPoints(const b3Vector3& pt);
-
-
+ int sortCachedPoints(const b3Vector3& pt);
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
-
-
- int addManifoldPoint( const b3Vector3& newPoint);
+ int addManifoldPoint(const b3Vector3& newPoint);
/*void replaceContactPoint(const b3Vector3& newPoint,int insertIndex)
{
@@ -63,18 +51,12 @@ public:
}
*/
-
-
static bool validContactDistance(const b3Vector3& pt);
-
- /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
- static void refreshContactPoints( const b3Transform& trA,const b3Transform& trB, struct b3Contact4Data& newContactCache);
- static void removeContactPoint(struct b3Contact4Data& newContactCache,int i);
-
+ /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
+ static void refreshContactPoints(const b3Transform& trA, const b3Transform& trB, struct b3Contact4Data& newContactCache);
+ static void removeContactPoint(struct b3Contact4Data & newContactCache, int i);
};
-
-
-#endif //B3_CONTACT_CACHE_H
+#endif //B3_CONTACT_CACHE_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp
index fb435aa7fd..54a104c5c8 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp
@@ -16,19 +16,18 @@ subject to the following restrictions:
bool findSeparatingAxisOnGpu = true;
bool splitSearchSepAxisConcave = false;
bool splitSearchSepAxisConvex = true;
-bool useMprGpu = true;//use mpr for edge-edge (+contact point) or sat. Needs testing on main OpenCL platforms, before enabling...
+bool useMprGpu = true; //use mpr for edge-edge (+contact point) or sat. Needs testing on main OpenCL platforms, before enabling...
bool bvhTraversalKernelGPU = true;
bool findConcaveSeparatingAxisKernelGPU = true;
-bool clipConcaveFacesAndFindContactsCPU = false;//false;//true;
-bool clipConvexFacesAndFindContactsCPU = false;//false;//true;
-bool reduceConcaveContactsOnGPU = true;//false;
-bool reduceConvexContactsOnGPU = true;//false;
+bool clipConcaveFacesAndFindContactsCPU = false; //false;//true;
+bool clipConvexFacesAndFindContactsCPU = false; //false;//true;
+bool reduceConcaveContactsOnGPU = true; //false;
+bool reduceConvexContactsOnGPU = true; //false;
bool findConvexClippingFacesGPU = true;
-bool useGjk = false;///option for CPU/host testing, when findSeparatingAxisOnGpu = false
-bool useGjkContacts = false;//////option for CPU/host testing when findSeparatingAxisOnGpu = false
+bool useGjk = false; ///option for CPU/host testing, when findSeparatingAxisOnGpu = false
+bool useGjkContacts = false; //////option for CPU/host testing when findSeparatingAxisOnGpu = false
-
-static int myframecount=0;///for testing
+static int myframecount = 0; ///for testing
///This file was written by Erwin Coumans
///Separating axis rest based on work from Pierre Terdiman, see
@@ -42,10 +41,10 @@ static int myframecount=0;///for testing
//#define PERSISTENT_CONTACTS_HOST
#endif
-int b3g_actualSATPairTests=0;
+int b3g_actualSATPairTests = 0;
#include "b3ConvexHullContact.h"
-#include <string.h>//memcpy
+#include <string.h> //memcpy
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h"
@@ -54,8 +53,7 @@ int b3g_actualSATPairTests=0;
typedef b3AlignedObjectArray<b3Vector3> b3VertexArray;
-
-#include <float.h> //for FLT_MAX
+#include <float.h> //for FLT_MAX
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
//#include "AdlQuaternion.h"
@@ -69,7 +67,6 @@ typedef b3AlignedObjectArray<b3Vector3> b3VertexArray;
#include "kernels/bvhTraversal.h"
#include "kernels/primitiveContacts.h"
-
#include "Bullet3Geometry/b3AabbUtil.h"
#define BT_NARROWPHASE_SAT_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl"
@@ -77,12 +74,10 @@ typedef b3AlignedObjectArray<b3Vector3> b3VertexArray;
#define BT_NARROWPHASE_MPR_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl"
-
#define BT_NARROWPHASE_CLIPHULL_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl"
#define BT_NARROWPHASE_BVH_TRAVERSAL_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl"
#define BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH "src/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl"
-
#ifndef __global
#define __global
#endif
@@ -91,204 +86,184 @@ typedef b3AlignedObjectArray<b3Vector3> b3VertexArray;
#define __kernel
#endif
-
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhTraversal.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3FindConcaveSatAxis.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ClipFaces.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3NewContactReduction.h"
-
-
#define dot3F4 b3Dot
-GpuSatCollision::GpuSatCollision(cl_context ctx,cl_device_id device, cl_command_queue q )
-:m_context(ctx),
-m_device(device),
-m_queue(q),
+GpuSatCollision::GpuSatCollision(cl_context ctx, cl_device_id device, cl_command_queue q)
+ : m_context(ctx),
+ m_device(device),
+ m_queue(q),
-m_findSeparatingAxisKernel(0),
-m_findSeparatingAxisVertexFaceKernel(0),
-m_findSeparatingAxisEdgeEdgeKernel(0),
-m_unitSphereDirections(m_context,m_queue),
+ m_findSeparatingAxisKernel(0),
+ m_findSeparatingAxisVertexFaceKernel(0),
+ m_findSeparatingAxisEdgeEdgeKernel(0),
+ m_unitSphereDirections(m_context, m_queue),
-m_totalContactsOut(m_context, m_queue),
-m_sepNormals(m_context, m_queue),
-m_dmins(m_context,m_queue),
+ m_totalContactsOut(m_context, m_queue),
+ m_sepNormals(m_context, m_queue),
+ m_dmins(m_context, m_queue),
-m_hasSeparatingNormals(m_context, m_queue),
-m_concaveSepNormals(m_context, m_queue),
-m_concaveHasSeparatingNormals(m_context,m_queue),
-m_numConcavePairsOut(m_context, m_queue),
+ m_hasSeparatingNormals(m_context, m_queue),
+ m_concaveSepNormals(m_context, m_queue),
+ m_concaveHasSeparatingNormals(m_context, m_queue),
+ m_numConcavePairsOut(m_context, m_queue),
+ m_gpuCompoundPairs(m_context, m_queue),
-m_gpuCompoundPairs(m_context, m_queue),
+ m_gpuCompoundSepNormals(m_context, m_queue),
+ m_gpuHasCompoundSepNormals(m_context, m_queue),
-
-m_gpuCompoundSepNormals(m_context, m_queue),
-m_gpuHasCompoundSepNormals(m_context, m_queue),
-
-m_numCompoundPairsOut(m_context, m_queue)
+ m_numCompoundPairsOut(m_context, m_queue)
{
m_totalContactsOut.push_back(0);
-
- cl_int errNum=0;
+
+ cl_int errNum = 0;
if (1)
{
const char* mprSrc = mprKernelsCL;
-
+
const char* srcConcave = satConcaveKernelsCL;
- char flags[1024]={0};
-//#ifdef CL_PLATFORM_INTEL
-// sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/sat.cl");
-//#endif
- m_mprPenetrationKernel = 0;
+ char flags[1024] = {0};
+ //#ifdef CL_PLATFORM_INTEL
+ // sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/sat.cl");
+ //#endif
+ m_mprPenetrationKernel = 0;
m_findSeparatingAxisUnitSphereKernel = 0;
if (useMprGpu)
{
- cl_program mprProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,mprSrc,&errNum,flags,BT_NARROWPHASE_MPR_PATH);
- b3Assert(errNum==CL_SUCCESS);
-
- m_mprPenetrationKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,mprSrc, "mprPenetrationKernel",&errNum,mprProg );
+ cl_program mprProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, mprSrc, &errNum, flags, BT_NARROWPHASE_MPR_PATH);
+ b3Assert(errNum == CL_SUCCESS);
+
+ m_mprPenetrationKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, mprSrc, "mprPenetrationKernel", &errNum, mprProg);
b3Assert(m_mprPenetrationKernel);
- b3Assert(errNum==CL_SUCCESS);
+ b3Assert(errNum == CL_SUCCESS);
- m_findSeparatingAxisUnitSphereKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,mprSrc, "findSeparatingAxisUnitSphereKernel",&errNum,mprProg );
+ m_findSeparatingAxisUnitSphereKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, mprSrc, "findSeparatingAxisUnitSphereKernel", &errNum, mprProg);
b3Assert(m_findSeparatingAxisUnitSphereKernel);
- b3Assert(errNum==CL_SUCCESS);
+ b3Assert(errNum == CL_SUCCESS);
-
- int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
+ int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3);
m_unitSphereDirections.resize(numDirections);
- m_unitSphereDirections.copyFromHostPointer(unitSphere162,numDirections,0,true);
-
-
+ m_unitSphereDirections.copyFromHostPointer(unitSphere162, numDirections, 0, true);
}
+ cl_program satProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, satKernelsCL, &errNum, flags, BT_NARROWPHASE_SAT_PATH);
+ b3Assert(errNum == CL_SUCCESS);
- cl_program satProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,satKernelsCL,&errNum,flags,BT_NARROWPHASE_SAT_PATH);
- b3Assert(errNum==CL_SUCCESS);
-
- cl_program satConcaveProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcConcave,&errNum,flags,BT_NARROWPHASE_SAT_CONCAVE_PATH);
- b3Assert(errNum==CL_SUCCESS);
+ cl_program satConcaveProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, srcConcave, &errNum, flags, BT_NARROWPHASE_SAT_CONCAVE_PATH);
+ b3Assert(errNum == CL_SUCCESS);
- m_findSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisKernel",&errNum,satProg );
+ m_findSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findSeparatingAxisKernel", &errNum, satProg);
b3Assert(m_findSeparatingAxisKernel);
- b3Assert(errNum==CL_SUCCESS);
+ b3Assert(errNum == CL_SUCCESS);
-
- m_findSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisVertexFaceKernel",&errNum,satProg );
+ m_findSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findSeparatingAxisVertexFaceKernel", &errNum, satProg);
b3Assert(m_findSeparatingAxisVertexFaceKernel);
- m_findSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findSeparatingAxisEdgeEdgeKernel",&errNum,satProg );
+ m_findSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findSeparatingAxisEdgeEdgeKernel", &errNum, satProg);
b3Assert(m_findSeparatingAxisVertexFaceKernel);
-
- m_findConcaveSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findConcaveSeparatingAxisKernel",&errNum,satProg );
+ m_findConcaveSeparatingAxisKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findConcaveSeparatingAxisKernel", &errNum, satProg);
b3Assert(m_findConcaveSeparatingAxisKernel);
- b3Assert(errNum==CL_SUCCESS);
-
- m_findConcaveSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcConcave, "findConcaveSeparatingAxisVertexFaceKernel",&errNum,satConcaveProg );
+ b3Assert(errNum == CL_SUCCESS);
+
+ m_findConcaveSeparatingAxisVertexFaceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcConcave, "findConcaveSeparatingAxisVertexFaceKernel", &errNum, satConcaveProg);
b3Assert(m_findConcaveSeparatingAxisVertexFaceKernel);
- b3Assert(errNum==CL_SUCCESS);
-
- m_findConcaveSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcConcave, "findConcaveSeparatingAxisEdgeEdgeKernel",&errNum,satConcaveProg );
+ b3Assert(errNum == CL_SUCCESS);
+
+ m_findConcaveSeparatingAxisEdgeEdgeKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcConcave, "findConcaveSeparatingAxisEdgeEdgeKernel", &errNum, satConcaveProg);
b3Assert(m_findConcaveSeparatingAxisEdgeEdgeKernel);
- b3Assert(errNum==CL_SUCCESS);
-
-
-
-
- m_findCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "findCompoundPairsKernel",&errNum,satProg );
+ b3Assert(errNum == CL_SUCCESS);
+
+ m_findCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "findCompoundPairsKernel", &errNum, satProg);
b3Assert(m_findCompoundPairsKernel);
- b3Assert(errNum==CL_SUCCESS);
- m_processCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,satKernelsCL, "processCompoundPairsKernel",&errNum,satProg );
+ b3Assert(errNum == CL_SUCCESS);
+ m_processCompoundPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, satKernelsCL, "processCompoundPairsKernel", &errNum, satProg);
b3Assert(m_processCompoundPairsKernel);
- b3Assert(errNum==CL_SUCCESS);
+ b3Assert(errNum == CL_SUCCESS);
}
if (1)
{
const char* srcClip = satClipKernelsCL;
- char flags[1024]={0};
-//#ifdef CL_PLATFORM_INTEL
-// sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/satClipHullContacts.cl");
-//#endif
+ char flags[1024] = {0};
+ //#ifdef CL_PLATFORM_INTEL
+ // sprintf(flags,"-g -s \"%s\"","C:/develop/bullet3_experiments2/opencl/gpu_narrowphase/kernels/satClipHullContacts.cl");
+ //#endif
- cl_program satClipContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcClip,&errNum,flags,BT_NARROWPHASE_CLIPHULL_PATH);
- b3Assert(errNum==CL_SUCCESS);
+ cl_program satClipContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, srcClip, &errNum, flags, BT_NARROWPHASE_CLIPHULL_PATH);
+ b3Assert(errNum == CL_SUCCESS);
- m_clipHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipHullHullKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
+ m_clipHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipHullHullKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
- m_clipCompoundsHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipCompoundsHullHullKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
-
+ m_clipCompoundsHullHullKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipCompoundsHullHullKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
- m_findClippingFacesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "findClippingFacesKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
+ m_findClippingFacesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "findClippingFacesKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
- m_clipFacesAndFindContacts = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipFacesAndFindContactsKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
+ m_clipFacesAndFindContacts = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipFacesAndFindContactsKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
- m_clipHullHullConcaveConvexKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "clipHullHullConcaveConvexKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
+ m_clipHullHullConcaveConvexKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip, "clipHullHullConcaveConvexKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
-// m_extractManifoldAndAddContactKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "extractManifoldAndAddContactKernel",&errNum,satClipContactsProg);
- // b3Assert(errNum==CL_SUCCESS);
+ // m_extractManifoldAndAddContactKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip, "extractManifoldAndAddContactKernel",&errNum,satClipContactsProg);
+ // b3Assert(errNum==CL_SUCCESS);
- m_newContactReductionKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcClip,
- "newContactReductionKernel",&errNum,satClipContactsProg);
- b3Assert(errNum==CL_SUCCESS);
+ m_newContactReductionKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcClip,
+ "newContactReductionKernel", &errNum, satClipContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
}
- else
+ else
{
- m_clipHullHullKernel=0;
+ m_clipHullHullKernel = 0;
m_clipCompoundsHullHullKernel = 0;
- m_findClippingFacesKernel = 0;
- m_newContactReductionKernel=0;
- m_clipFacesAndFindContacts = 0;
+ m_findClippingFacesKernel = 0;
+ m_newContactReductionKernel = 0;
+ m_clipFacesAndFindContacts = 0;
m_clipHullHullConcaveConvexKernel = 0;
-// m_extractManifoldAndAddContactKernel = 0;
+ // m_extractManifoldAndAddContactKernel = 0;
}
- if (1)
+ if (1)
{
const char* srcBvh = bvhTraversalKernelCL;
- cl_program bvhTraversalProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,srcBvh,&errNum,"",BT_NARROWPHASE_BVH_TRAVERSAL_PATH);
- b3Assert(errNum==CL_SUCCESS);
-
- m_bvhTraversalKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,srcBvh, "bvhTraversalKernel",&errNum,bvhTraversalProg,"");
- b3Assert(errNum==CL_SUCCESS);
+ cl_program bvhTraversalProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, srcBvh, &errNum, "", BT_NARROWPHASE_BVH_TRAVERSAL_PATH);
+ b3Assert(errNum == CL_SUCCESS);
+ m_bvhTraversalKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, srcBvh, "bvhTraversalKernel", &errNum, bvhTraversalProg, "");
+ b3Assert(errNum == CL_SUCCESS);
}
-
- {
- const char* primitiveContactsSrc = primitiveContactsKernelsCL;
- cl_program primitiveContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,primitiveContactsSrc,&errNum,"",BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH);
- b3Assert(errNum==CL_SUCCESS);
- m_primitiveContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "primitiveContactsKernel",&errNum,primitiveContactsProg,"");
- b3Assert(errNum==CL_SUCCESS);
+ {
+ const char* primitiveContactsSrc = primitiveContactsKernelsCL;
+ cl_program primitiveContactsProg = b3OpenCLUtils::compileCLProgramFromString(m_context, m_device, primitiveContactsSrc, &errNum, "", BT_NARROWPHASE_PRIMITIVE_CONTACT_PATH);
+ b3Assert(errNum == CL_SUCCESS);
+
+ m_primitiveContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, primitiveContactsSrc, "primitiveContactsKernel", &errNum, primitiveContactsProg, "");
+ b3Assert(errNum == CL_SUCCESS);
- m_findConcaveSphereContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "findConcaveSphereContactsKernel",&errNum,primitiveContactsProg );
- b3Assert(errNum==CL_SUCCESS);
+ m_findConcaveSphereContactsKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, primitiveContactsSrc, "findConcaveSphereContactsKernel", &errNum, primitiveContactsProg);
+ b3Assert(errNum == CL_SUCCESS);
b3Assert(m_findConcaveSphereContactsKernel);
- m_processCompoundPairsPrimitivesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,primitiveContactsSrc, "processCompoundPairsPrimitivesKernel",&errNum,primitiveContactsProg,"");
- b3Assert(errNum==CL_SUCCESS);
+ m_processCompoundPairsPrimitivesKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device, primitiveContactsSrc, "processCompoundPairsPrimitivesKernel", &errNum, primitiveContactsProg, "");
+ b3Assert(errNum == CL_SUCCESS);
b3Assert(m_processCompoundPairsPrimitivesKernel);
-
- }
-
-
+ }
}
GpuSatCollision::~GpuSatCollision()
{
-
if (m_findSeparatingAxisVertexFaceKernel)
clReleaseKernel(m_findSeparatingAxisVertexFaceKernel);
@@ -301,17 +276,15 @@ GpuSatCollision::~GpuSatCollision()
if (m_mprPenetrationKernel)
clReleaseKernel(m_mprPenetrationKernel);
-
if (m_findSeparatingAxisKernel)
clReleaseKernel(m_findSeparatingAxisKernel);
- if (m_findConcaveSeparatingAxisVertexFaceKernel)
- clReleaseKernel(m_findConcaveSeparatingAxisVertexFaceKernel);
+ if (m_findConcaveSeparatingAxisVertexFaceKernel)
+ clReleaseKernel(m_findConcaveSeparatingAxisVertexFaceKernel);
+
+ if (m_findConcaveSeparatingAxisEdgeEdgeKernel)
+ clReleaseKernel(m_findConcaveSeparatingAxisEdgeEdgeKernel);
-
- if (m_findConcaveSeparatingAxisEdgeEdgeKernel)
- clReleaseKernel(m_findConcaveSeparatingAxisEdgeEdgeKernel);
-
if (m_findConcaveSeparatingAxisKernel)
clReleaseKernel(m_findConcaveSeparatingAxisKernel);
@@ -320,17 +293,17 @@ GpuSatCollision::~GpuSatCollision()
if (m_processCompoundPairsKernel)
clReleaseKernel(m_processCompoundPairsKernel);
-
- if (m_findClippingFacesKernel)
- clReleaseKernel(m_findClippingFacesKernel);
-
- if (m_clipFacesAndFindContacts)
- clReleaseKernel(m_clipFacesAndFindContacts);
- if (m_newContactReductionKernel)
- clReleaseKernel(m_newContactReductionKernel);
+
+ if (m_findClippingFacesKernel)
+ clReleaseKernel(m_findClippingFacesKernel);
+
+ if (m_clipFacesAndFindContacts)
+ clReleaseKernel(m_clipFacesAndFindContacts);
+ if (m_newContactReductionKernel)
+ clReleaseKernel(m_newContactReductionKernel);
if (m_primitiveContactsKernel)
clReleaseKernel(m_primitiveContactsKernel);
-
+
if (m_findConcaveSphereContactsKernel)
clReleaseKernel(m_findConcaveSphereContactsKernel);
@@ -344,12 +317,11 @@ GpuSatCollision::~GpuSatCollision()
if (m_clipHullHullConcaveConvexKernel)
clReleaseKernel(m_clipHullHullConcaveConvexKernel);
-// if (m_extractManifoldAndAddContactKernel)
+ // if (m_extractManifoldAndAddContactKernel)
// clReleaseKernel(m_extractManifoldAndAddContactKernel);
if (m_bvhTraversalKernel)
clReleaseKernel(m_bvhTraversalKernel);
-
}
struct MyTriangleCallback : public b3NodeOverlapCallback
@@ -359,14 +331,13 @@ struct MyTriangleCallback : public b3NodeOverlapCallback
virtual void processNode(int subPart, int triangleIndex)
{
- printf("bodyIndexA %d, bodyIndexB %d\n",m_bodyIndexA,m_bodyIndexB);
+ printf("bodyIndexA %d, bodyIndexB %d\n", m_bodyIndexA, m_bodyIndexB);
printf("triangleIndex %d\n", triangleIndex);
}
};
-
#define float4 b3Vector3
-#define make_float4(x,y,z,w) b3MakeVector3(x,y,z,w)
+#define make_float4(x, y, z, w) b3MakeVector3(x, y, z, w)
float signedDistanceFromPointToPlane(const float4& point, const float4& planeEqn, float4* closestPointOnFace)
{
@@ -377,9 +348,7 @@ float signedDistanceFromPointToPlane(const float4& point, const float4& planeEqn
return dist;
}
-
-
-#define cross3(a,b) (a.cross(b))
+#define cross3(a, b) (a.cross(b))
b3Vector3 transform(const b3Vector3* v, const b3Vector3* pos, const b3Quaternion* orn)
{
b3Transform tr;
@@ -390,184 +359,170 @@ b3Vector3 transform(const b3Vector3* v, const b3Vector3* pos, const b3Quaternion
return res;
}
-
-inline bool IsPointInPolygon(const float4& p,
- const b3GpuFace* face,
+inline bool IsPointInPolygon(const float4& p,
+ const b3GpuFace* face,
const float4* baseVertex,
- const int* convexIndices,
- float4* out)
+ const int* convexIndices,
+ float4* out)
{
- float4 a;
- float4 b;
- float4 ab;
- float4 ap;
- float4 v;
+ float4 a;
+ float4 b;
+ float4 ab;
+ float4 ap;
+ float4 v;
- float4 plane = b3MakeVector3(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);
-
- if (face->m_numIndices<2)
+ float4 plane = b3MakeVector3(face->m_plane.x, face->m_plane.y, face->m_plane.z, 0.f);
+
+ if (face->m_numIndices < 2)
return false;
-
- float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];
+ float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices - 1]];
b = v0;
- for(unsigned i=0; i != face->m_numIndices; ++i)
- {
+ for (unsigned i = 0; i != face->m_numIndices; ++i)
+ {
a = b;
float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];
b = vi;
- ab = b-a;
- ap = p-a;
- v = cross3(ab,plane);
-
- if (b3Dot(ap, v) > 0.f)
- {
- float ab_m2 = b3Dot(ab, ab);
- float rt = ab_m2 != 0.f ? b3Dot(ab, ap) / ab_m2 : 0.f;
- if (rt <= 0.f)
- {
- *out = a;
- }
- else if (rt >= 1.f)
- {
- *out = b;
- }
- else
- {
- float s = 1.f - rt;
+ ab = b - a;
+ ap = p - a;
+ v = cross3(ab, plane);
+
+ if (b3Dot(ap, v) > 0.f)
+ {
+ float ab_m2 = b3Dot(ab, ab);
+ float rt = ab_m2 != 0.f ? b3Dot(ab, ap) / ab_m2 : 0.f;
+ if (rt <= 0.f)
+ {
+ *out = a;
+ }
+ else if (rt >= 1.f)
+ {
+ *out = b;
+ }
+ else
+ {
+ float s = 1.f - rt;
out[0].x = s * a.x + rt * b.x;
out[0].y = s * a.y + rt * b.y;
out[0].z = s * a.z + rt * b.z;
- }
- return false;
- }
- }
- return true;
+ }
+ return false;
+ }
+ }
+ return true;
}
#define normalize3(a) (a.normalize())
-
-int extractManifoldSequentialGlobal( const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx)
+int extractManifoldSequentialGlobal(const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx)
{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- float4 center = b3MakeVector3(0,0,0,0);
+ if (nPoints == 0)
+ return 0;
+
+ if (nPoints <= 4)
+ return nPoints;
+
+ if (nPoints > 64)
+ nPoints = 64;
+
+ float4 center = b3MakeVector3(0, 0, 0, 0);
{
-
- for (int i=0;i<nPoints;i++)
+ for (int i = 0; i < nPoints; i++)
center += p[i];
center /= (float)nPoints;
}
-
-
-
+
// sample 4 directions
-
- float4 aVector = p[0] - center;
- float4 u = cross3( nearNormal, aVector );
- float4 v = cross3( nearNormal, u );
- u = normalize3( u );
- v = normalize3( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- float4 r = p[ie]-center;
- f = dot3F4( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = dot3F4( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = dot3F4( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = dot3F4( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
-}
+ float4 aVector = p[0] - center;
+ float4 u = cross3(nearNormal, aVector);
+ float4 v = cross3(nearNormal, u);
+ u = normalize3(u);
+ v = normalize3(v);
+ //keep point with deepest penetration
+ float minW = FLT_MAX;
-#define MAX_VERTS 1024
+ int minIndex = -1;
+
+ float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for (int ie = 0; ie < nPoints; ie++)
+ {
+ if (p[ie].w < minW)
+ {
+ minW = p[ie].w;
+ minIndex = ie;
+ }
+ float f;
+ float4 r = p[ie] - center;
+ f = dot3F4(u, r);
+ if (f < maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = dot3F4(-u, r);
+ if (f < maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+ f = dot3F4(v, r);
+ if (f < maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = dot3F4(-v, r);
+ if (f < maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
+}
+#define MAX_VERTS 1024
-inline void project(const b3ConvexPolyhedronData& hull, const float4& pos, const b3Quaternion& orn, const float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
+inline void project(const b3ConvexPolyhedronData& hull, const float4& pos, const b3Quaternion& orn, const float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
{
min = FLT_MAX;
max = -FLT_MAX;
int numVerts = hull.m_numVertices;
- const float4 localDir = b3QuatRotate(orn.inverse(),dir);
+ const float4 localDir = b3QuatRotate(orn.inverse(), dir);
- b3Scalar offset = dot3F4(pos,dir);
+ b3Scalar offset = dot3F4(pos, dir);
- for(int i=0;i<numVerts;i++)
+ for (int i = 0; i < numVerts; i++)
{
//b3Vector3 pt = trans * vertices[m_vertexOffset+i];
//b3Scalar dp = pt.dot(dir);
//b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
- b3Scalar dp = dot3F4((float4&)vertices[hull.m_vertexOffset+i],localDir);
+ b3Scalar dp = dot3F4((float4&)vertices[hull.m_vertexOffset + i], localDir);
//b3Assert(dp==dpL);
- if(dp < min) min = dp;
- if(dp > max) max = dp;
+ if (dp < min) min = dp;
+ if (dp > max) max = dp;
}
- if(min>max)
+ if (min > max)
{
b3Scalar tmp = min;
min = max;
@@ -577,50 +532,48 @@ inline void project(const b3ConvexPolyhedronData& hull, const float4& pos, cons
max += offset;
}
-
-static bool TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const float4& posA,const b3Quaternion& ornA,
- const float4& posB,const b3Quaternion& ornB,
- const float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB,b3Scalar& depth)
+static bool TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const float4& posA, const b3Quaternion& ornA,
+ const float4& posB, const b3Quaternion& ornB,
+ const float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB, b3Scalar& depth)
{
- b3Scalar Min0,Max0;
- b3Scalar Min1,Max1;
- project(hullA,posA,ornA,sep_axis,verticesA, Min0, Max0);
- project(hullB,posB,ornB, sep_axis,verticesB, Min1, Max1);
+ b3Scalar Min0, Max0;
+ b3Scalar Min1, Max1;
+ project(hullA, posA, ornA, sep_axis, verticesA, Min0, Max0);
+ project(hullB, posB, ornB, sep_axis, verticesB, Min1, Max1);
- if(Max0<Min1 || Max1<Min0)
+ if (Max0 < Min1 || Max1 < Min0)
return false;
b3Scalar d0 = Max0 - Min1;
- assert(d0>=0.0f);
+ assert(d0 >= 0.0f);
b3Scalar d1 = Max1 - Min0;
- assert(d1>=0.0f);
- depth = d0<d1 ? d0:d1;
+ assert(d1 >= 0.0f);
+ depth = d0 < d1 ? d0 : d1;
return true;
}
inline bool IsAlmostZero(const b3Vector3& v)
{
- if(fabsf(v.x)>1e-6 || fabsf(v.y)>1e-6 || fabsf(v.z)>1e-6) return false;
+ if (fabsf(v.x) > 1e-6 || fabsf(v.y) > 1e-6 || fabsf(v.z) > 1e-6) return false;
return true;
}
-
-static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const float4& posA1,
- const b3Quaternion& ornA,
- const float4& posB1,
- const b3Quaternion& ornB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- b3Vector3& sep)
+static bool findSeparatingAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const float4& posA1,
+ const b3Quaternion& ornA,
+ const float4& posB1,
+ const b3Quaternion& ornB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ b3Vector3& sep)
{
B3_PROFILE("findSeparatingAxis");
@@ -629,41 +582,40 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con
posA.w = 0.f;
float4 posB = posB1;
posB.w = 0.f;
-//#ifdef TEST_INTERNAL_OBJECTS
+ //#ifdef TEST_INTERNAL_OBJECTS
float4 c0local = (float4&)hullA.m_localCenter;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = (float4&)hullB.m_localCenter;
- float4 c1 = transform(&c1local,&posB,&ornB);
+ float4 c1 = transform(&c1local, &posB, &ornB);
const float4 deltaC2 = c0 - c1;
-//#endif
+ //#endif
b3Scalar dmin = FLT_MAX;
- int curPlaneTests=0;
+ int curPlaneTests = 0;
int numFacesA = hullA.m_numFaces;
// Test normals from hullA
- for(int i=0;i<numFacesA;i++)
+ for (int i = 0; i < numFacesA; i++)
{
- const float4& normal = (float4&)facesA[hullA.m_faceOffset+i].m_plane;
- float4 faceANormalWS = b3QuatRotate(ornA,normal);
+ const float4& normal = (float4&)facesA[hullA.m_faceOffset + i].m_plane;
+ float4 faceANormalWS = b3QuatRotate(ornA, normal);
- if (dot3F4(deltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
+ if (dot3F4(deltaC2, faceANormalWS) < 0)
+ faceANormalWS *= -1.f;
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
-
b3Scalar d;
- if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,faceANormalWS, verticesA, verticesB,d))
+ if (!TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, faceANormalWS, verticesA, verticesB, d))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = (b3Vector3&)faceANormalWS;
@@ -672,28 +624,28 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con
int numFacesB = hullB.m_numFaces;
// Test normals from hullB
- for(int i=0;i<numFacesB;i++)
+ for (int i = 0; i < numFacesB; i++)
{
- float4 normal = (float4&)facesB[hullB.m_faceOffset+i].m_plane;
+ float4 normal = (float4&)facesB[hullB.m_faceOffset + i].m_plane;
float4 WorldNormal = b3QuatRotate(ornB, normal);
- if (dot3F4(deltaC2,WorldNormal)<0)
+ if (dot3F4(deltaC2, WorldNormal) < 0)
{
- WorldNormal*=-1.f;
+ WorldNormal *= -1.f;
}
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
b3Scalar d;
- if(!TestSepAxis(hullA, hullB,posA,ornA,posB,ornB,WorldNormal,verticesA,verticesB,d))
+ if (!TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, WorldNormal, verticesA, verticesB, d))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = (b3Vector3&)WorldNormal;
@@ -702,70 +654,65 @@ static bool findSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3Con
int curEdgeEdge = 0;
// Test edges
- for(int e0=0;e0<hullA.m_numUniqueEdges;e0++)
+ for (int e0 = 0; e0 < hullA.m_numUniqueEdges; e0++)
{
- const float4& edge0 = (float4&) uniqueEdgesA[hullA.m_uniqueEdgesOffset+e0];
- float4 edge0World = b3QuatRotate(ornA,(float4&)edge0);
+ const float4& edge0 = (float4&)uniqueEdgesA[hullA.m_uniqueEdgesOffset + e0];
+ float4 edge0World = b3QuatRotate(ornA, (float4&)edge0);
- for(int e1=0;e1<hullB.m_numUniqueEdges;e1++)
+ for (int e1 = 0; e1 < hullB.m_numUniqueEdges; e1++)
{
- const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset+e1];
- float4 edge1World = b3QuatRotate(ornB,(float4&)edge1);
-
+ const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset + e1];
+ float4 edge1World = b3QuatRotate(ornB, (float4&)edge1);
- float4 crossje = cross3(edge0World,edge1World);
+ float4 crossje = cross3(edge0World, edge1World);
curEdgeEdge++;
- if(!IsAlmostZero((b3Vector3&)crossje))
+ if (!IsAlmostZero((b3Vector3&)crossje))
{
crossje = normalize3(crossje);
- if (dot3F4(deltaC2,crossje)<0)
- crossje*=-1.f;
-
+ if (dot3F4(deltaC2, crossje) < 0)
+ crossje *= -1.f;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
b3Scalar dist;
- if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,crossje, verticesA,verticesB,dist))
+ if (!TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, crossje, verticesA, verticesB, dist))
return false;
- if(dist<dmin)
+ if (dist < dmin)
{
dmin = dist;
sep = (b3Vector3&)crossje;
}
}
}
-
}
-
- if((dot3F4(-deltaC2,(float4&)sep))>0.0f)
+ if ((dot3F4(-deltaC2, (float4&)sep)) > 0.0f)
sep = -sep;
return true;
}
-
-bool findSeparatingAxisEdgeEdge( __global const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
- const b3Float4& posA1,
- const b3Quat& ornA,
- const b3Float4& posB1,
- const b3Quat& ornB,
- const b3Float4& DeltaC2,
- __global const b3AlignedObjectArray<float4>& vertices,
- __global const b3AlignedObjectArray<float4>& uniqueEdges,
- __global const b3AlignedObjectArray<b3GpuFace>& faces,
- __global const b3AlignedObjectArray<int>& indices,
- float4* sep,
- float* dmin)
+bool findSeparatingAxisEdgeEdge(__global const b3ConvexPolyhedronData* hullA, __global const b3ConvexPolyhedronData* hullB,
+ const b3Float4& posA1,
+ const b3Quat& ornA,
+ const b3Float4& posB1,
+ const b3Quat& ornB,
+ const b3Float4& DeltaC2,
+ __global const b3AlignedObjectArray<float4>& vertices,
+ __global const b3AlignedObjectArray<float4>& uniqueEdges,
+ __global const b3AlignedObjectArray<b3GpuFace>& faces,
+ __global const b3AlignedObjectArray<int>& indices,
+ float4* sep,
+ float* dmin)
{
-// int i = get_global_id(0);
+ // int i = get_global_id(0);
float4 posA = posA1;
posA.w = 0.f;
@@ -776,97 +723,89 @@ bool findSeparatingAxisEdgeEdge( __global const b3ConvexPolyhedronData* hullA, _
int curEdgeEdge = 0;
// Test edges
- for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
+ for (int e0 = 0; e0 < hullA->m_numUniqueEdges; e0++)
{
- const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];
- float4 edge0World = b3QuatRotate(ornA,edge0);
+ const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset + e0];
+ float4 edge0World = b3QuatRotate(ornA, edge0);
- for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
+ for (int e1 = 0; e1 < hullB->m_numUniqueEdges; e1++)
{
- const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];
- float4 edge1World = b3QuatRotate(ornB,edge1);
+ const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset + e1];
+ float4 edge1World = b3QuatRotate(ornB, edge1);
-
- float4 crossje = cross3(edge0World,edge1World);
+ float4 crossje = cross3(edge0World, edge1World);
curEdgeEdge++;
- if(!IsAlmostZero(crossje))
+ if (!IsAlmostZero(crossje))
{
crossje = normalize3(crossje);
- if (dot3F4(DeltaC2,crossje)<0)
- crossje*=-1.f;
-
+ if (dot3F4(DeltaC2, crossje) < 0)
+ crossje *= -1.f;
+
float dist;
bool result = true;
{
- float Min0,Max0;
- float Min1,Max1;
- project(*hullA,posA,ornA,crossje,vertices, Min0, Max0);
- project(*hullB,posB,ornB,crossje,vertices, Min1, Max1);
-
- if(Max0<Min1 || Max1<Min0)
+ float Min0, Max0;
+ float Min1, Max1;
+ project(*hullA, posA, ornA, crossje, vertices, Min0, Max0);
+ project(*hullB, posB, ornB, crossje, vertices, Min1, Max1);
+
+ if (Max0 < Min1 || Max1 < Min0)
result = false;
-
+
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
+ dist = d0 < d1 ? d0 : d1;
result = true;
-
}
-
- if(dist<*dmin)
+ if (dist < *dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
-
}
-
- if((dot3F4(-DeltaC2,*sep))>0.0f)
+ if ((dot3F4(-DeltaC2, *sep)) > 0.0f)
{
*sep = -(*sep);
}
return true;
}
-
-__inline float4 lerp3(const float4& a,const float4& b, float t)
+__inline float4 lerp3(const float4& a, const float4& b, float t)
{
- return b3MakeVector3( a.x + (b.x - a.x) * t,
- a.y + (b.y - a.y) * t,
- a.z + (b.z - a.z) * t,
- 0.f);
+ return b3MakeVector3(a.x + (b.x - a.x) * t,
+ a.y + (b.y - a.y) * t,
+ a.z + (b.z - a.z) * t,
+ 0.f);
}
-
// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut
-int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS,float planeEqWS, float4* ppVtxOut)
+int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS, float planeEqWS, float4* ppVtxOut)
{
-
int ve;
float ds, de;
int numVertsOut = 0;
if (numVertsIn < 2)
return 0;
- float4 firstVertex=pVtxIn[numVertsIn-1];
+ float4 firstVertex = pVtxIn[numVertsIn - 1];
float4 endVertex = pVtxIn[0];
-
- ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;
+
+ ds = dot3F4(planeNormalWS, firstVertex) + planeEqWS;
for (ve = 0; ve < numVertsIn; ve++)
{
- endVertex=pVtxIn[ve];
+ endVertex = pVtxIn[ve];
- de = dot3F4(planeNormalWS,endVertex)+planeEqWS;
+ de = dot3F4(planeNormalWS, endVertex) + planeEqWS;
- if (ds<0)
+ if (ds < 0)
{
- if (de<0)
+ if (de < 0)
{
// Start < 0, end < 0, so output endVertex
ppVtxOut[numVertsOut++] = endVertex;
@@ -874,15 +813,15 @@ int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS,float p
else
{
// Start < 0, end >= 0, so output intersection
- ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
}
}
else
{
- if (de<0)
+ if (de < 0)
{
// Start >= 0, end < 0 so output intersection and end
- ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );
+ ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex, (ds * 1.f / (ds - de)));
ppVtxOut[numVertsOut++] = endVertex;
}
}
@@ -892,36 +831,35 @@ int clipFace(const float4* pVtxIn, int numVertsIn, float4& planeNormalWS,float p
return numVertsOut;
}
-
-int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
- const float4& posA, const b3Quaternion& ornA, float4* worldVertsB1, int numWorldVertsB1,
- float4* worldVertsB2, int capacityWorldVertsB2,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- //const float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
- float4* contactsOut,
- int contactCapacity)
+int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedronData* hullA,
+ const float4& posA, const b3Quaternion& ornA, float4* worldVertsB1, int numWorldVertsB1,
+ float4* worldVertsB2, int capacityWorldVertsB2,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ //const float4* verticesB, const b3GpuFace* facesB, const int* indicesB,
+ float4* contactsOut,
+ int contactCapacity)
{
int numContactsOut = 0;
float4* pVtxIn = worldVertsB1;
float4* pVtxOut = worldVertsB2;
-
+
int numVertsIn = numWorldVertsB1;
int numVertsOut = 0;
- int closestFaceA=-1;
+ int closestFaceA = -1;
{
float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
+ for (int face = 0; face < hullA->m_numFaces; face++)
{
const float4 Normal = b3MakeVector3(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,0.f);
- const float4 faceANormalWS = b3QuatRotate(ornA,Normal);
-
- float d = dot3F4(faceANormalWS,separatingNormal);
+ facesA[hullA->m_faceOffset + face].m_plane.x,
+ facesA[hullA->m_faceOffset + face].m_plane.y,
+ facesA[hullA->m_faceOffset + face].m_plane.z, 0.f);
+ const float4 faceANormalWS = b3QuatRotate(ornA, Normal);
+
+ float d = dot3F4(faceANormalWS, separatingNormal);
if (d < dmin)
{
dmin = d;
@@ -929,33 +867,33 @@ int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedron
}
}
}
- if (closestFaceA<0)
+ if (closestFaceA < 0)
return numContactsOut;
- b3GpuFace polyA = facesA[hullA->m_faceOffset+closestFaceA];
+ b3GpuFace polyA = facesA[hullA->m_faceOffset + closestFaceA];
// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
-// int numContacts = numWorldVertsB1;
+ // int numContacts = numWorldVertsB1;
int numVerticesA = polyA.m_numIndices;
- for(int e0=0;e0<numVerticesA;e0++)
+ for (int e0 = 0; e0 < numVerticesA; e0++)
{
- const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];
- const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];
+ const float4 a = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + e0]];
+ const float4 b = verticesA[hullA->m_vertexOffset + indicesA[polyA.m_indexOffset + ((e0 + 1) % numVerticesA)]];
const float4 edge0 = a - b;
- const float4 WorldEdge0 = b3QuatRotate(ornA,edge0);
- float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
- float4 worldPlaneAnormal1 = b3QuatRotate(ornA,planeNormalA);
+ const float4 WorldEdge0 = b3QuatRotate(ornA, edge0);
+ float4 planeNormalA = make_float4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
+ float4 worldPlaneAnormal1 = b3QuatRotate(ornA, planeNormalA);
+
+ float4 planeNormalWS1 = -cross3(WorldEdge0, worldPlaneAnormal1);
+ float4 worldA1 = transform(&a, &posA, &ornA);
+ float planeEqWS1 = -dot3F4(worldA1, planeNormalWS1);
- float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);
- float4 worldA1 = transform(&a,&posA,&ornA);
- float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);
-
float4 planeNormalWS = planeNormalWS1;
- float planeEqWS=planeEqWS1;
-
+ float planeEqWS = planeEqWS1;
+
//clip face
//clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
- numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);
+ numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS, planeEqWS, pVtxOut);
//btSwap(pVtxIn,pVtxOut);
float4* tmp = pVtxOut;
@@ -965,32 +903,32 @@ int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedron
numVertsOut = 0;
}
-
// only keep points that are behind the witness face
{
- float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);
+ float4 localPlaneNormal = make_float4(polyA.m_plane.x, polyA.m_plane.y, polyA.m_plane.z, 0.f);
float localPlaneEq = polyA.m_plane.w;
- float4 planeNormalWS = b3QuatRotate(ornA,localPlaneNormal);
- float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);
- for (int i=0;i<numVertsIn;i++)
+ float4 planeNormalWS = b3QuatRotate(ornA, localPlaneNormal);
+ float planeEqWS = localPlaneEq - dot3F4(planeNormalWS, posA);
+ for (int i = 0; i < numVertsIn; i++)
{
- float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;
- if (depth <=minDist)
+ float depth = dot3F4(planeNormalWS, pVtxIn[i]) + planeEqWS;
+ if (depth <= minDist)
{
depth = minDist;
}
- if (numContactsOut<contactCapacity)
+ if (numContactsOut < contactCapacity)
{
- if (depth <=maxDist)
+ if (depth <= maxDist)
{
float4 pointInWorld = pVtxIn[i];
//resultOut.addContactPoint(separatingNormal,point,depth);
- contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);
+ contactsOut[numContactsOut++] = b3MakeVector3(pointInWorld.x, pointInWorld.y, pointInWorld.z, depth);
//printf("depth=%f\n",depth);
}
- } else
+ }
+ else
{
- b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut,contactCapacity);
+ b3Error("exceeding contact capacity (%d,%df)\n", numContactsOut, contactCapacity);
}
}
}
@@ -998,62 +936,60 @@ int clipFaceAgainstHull(const float4& separatingNormal, const b3ConvexPolyhedron
return numContactsOut;
}
+static int clipHullAgainstHull(const float4& separatingNormal,
+ const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
+ const float4& posA, const b3Quaternion& ornA, const float4& posB, const b3Quaternion& ornB,
+ float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,
+ const float minDist, float maxDist,
+ const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
+ const b3AlignedObjectArray<float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
-static int clipHullAgainstHull(const float4& separatingNormal,
- const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
- const float4& posA, const b3Quaternion& ornA,const float4& posB, const b3Quaternion& ornB,
- float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,
- const float minDist, float maxDist,
- const b3AlignedObjectArray<float4>& verticesA, const b3AlignedObjectArray<b3GpuFace>& facesA, const b3AlignedObjectArray<int>& indicesA,
- const b3AlignedObjectArray<float4>& verticesB, const b3AlignedObjectArray<b3GpuFace>& facesB, const b3AlignedObjectArray<int>& indicesB,
-
- float4* contactsOut,
- int contactCapacity)
+ float4* contactsOut,
+ int contactCapacity)
{
int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
+ int numWorldVertsB1 = 0;
+
B3_PROFILE("clipHullAgainstHull");
-// float curMaxDist=maxDist;
- int closestFaceB=-1;
+ // float curMaxDist=maxDist;
+ int closestFaceB = -1;
float dmax = -FLT_MAX;
{
//B3_PROFILE("closestFaceB");
- if (hullB.m_numFaces!=1)
+ if (hullB.m_numFaces != 1)
{
//printf("wtf\n");
}
static bool once = true;
//printf("separatingNormal=%f,%f,%f\n",separatingNormal.x,separatingNormal.y,separatingNormal.z);
-
- for(int face=0;face<hullB.m_numFaces;face++)
+
+ for (int face = 0; face < hullB.m_numFaces; face++)
{
#ifdef BT_DEBUG_SAT_FACE
if (once)
- printf("face %d\n",face);
- const b3GpuFace* faceB = &facesB[hullB.m_faceOffset+face];
+ printf("face %d\n", face);
+ const b3GpuFace* faceB = &facesB[hullB.m_faceOffset + face];
if (once)
{
- for (int i=0;i<faceB->m_numIndices;i++)
+ for (int i = 0; i < faceB->m_numIndices; i++)
{
- float4 vert = verticesB[hullB.m_vertexOffset+indicesB[faceB->m_indexOffset+i]];
- printf("vert[%d] = %f,%f,%f\n",i,vert.x,vert.y,vert.z);
+ float4 vert = verticesB[hullB.m_vertexOffset + indicesB[faceB->m_indexOffset + i]];
+ printf("vert[%d] = %f,%f,%f\n", i, vert.x, vert.y, vert.z);
}
}
-#endif //BT_DEBUG_SAT_FACE
- //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
+#endif //BT_DEBUG_SAT_FACE \
+ //if (facesB[hullB.m_faceOffset+face].m_numIndices>2)
{
- const float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset+face].m_plane.x,
- facesB[hullB.m_faceOffset+face].m_plane.y, facesB[hullB.m_faceOffset+face].m_plane.z,0.f);
+ const float4 Normal = b3MakeVector3(facesB[hullB.m_faceOffset + face].m_plane.x,
+ facesB[hullB.m_faceOffset + face].m_plane.y, facesB[hullB.m_faceOffset + face].m_plane.z, 0.f);
const float4 WorldNormal = b3QuatRotate(ornB, Normal);
#ifdef BT_DEBUG_SAT_FACE
if (once)
- printf("faceNormal = %f,%f,%f\n",Normal.x,Normal.y,Normal.z);
+ printf("faceNormal = %f,%f,%f\n", Normal.x, Normal.y, Normal.z);
#endif
- float d = dot3F4(WorldNormal,separatingNormal);
+ float d = dot3F4(WorldNormal, separatingNormal);
if (d > dmax)
{
dmax = d;
@@ -1064,184 +1000,176 @@ static int clipHullAgainstHull(const float4& separatingNormal,
once = false;
}
-
- b3Assert(closestFaceB>=0);
+ b3Assert(closestFaceB >= 0);
{
//B3_PROFILE("worldVertsB1");
- const b3GpuFace& polyB = facesB[hullB.m_faceOffset+closestFaceB];
+ const b3GpuFace& polyB = facesB[hullB.m_faceOffset + closestFaceB];
const int numVertices = polyB.m_numIndices;
- for(int e0=0;e0<numVertices;e0++)
+ for (int e0 = 0; e0 < numVertices; e0++)
{
- const float4& b = verticesB[hullB.m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);
+ const float4& b = verticesB[hullB.m_vertexOffset + indicesB[polyB.m_indexOffset + e0]];
+ worldVertsB1[numWorldVertsB1++] = transform(&b, &posB, &ornB);
}
}
- if (closestFaceB>=0)
+ if (closestFaceB >= 0)
{
//B3_PROFILE("clipFaceAgainstHull");
- numContactsOut = clipFaceAgainstHull((float4&)separatingNormal, &hullA,
- posA,ornA,
- worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,
- verticesA, facesA, indicesA,
- contactsOut,contactCapacity);
+ numContactsOut = clipFaceAgainstHull((float4&)separatingNormal, &hullA,
+ posA, ornA,
+ worldVertsB1, numWorldVertsB1, worldVertsB2, capacityWorldVerts, minDist, maxDist,
+ verticesA, facesA, indicesA,
+ contactsOut, contactCapacity);
}
return numContactsOut;
}
+#define PARALLEL_SUM(v, n) \
+ for (int j = 1; j < n; j++) v[0] += v[j];
+#define PARALLEL_DO(execution, n) \
+ for (int ie = 0; ie < n; ie++) \
+ { \
+ execution; \
+ }
+#define REDUCE_MAX(v, n) \
+ { \
+ int i = 0; \
+ for (int offset = 0; offset < n; offset++) v[i] = (v[i].y > v[i + offset].y) ? v[i] : v[i + offset]; \
+ }
+#define REDUCE_MIN(v, n) \
+ { \
+ int i = 0; \
+ for (int offset = 0; offset < n; offset++) v[i] = (v[i].y < v[i + offset].y) ? v[i] : v[i + offset]; \
+ }
+int extractManifold(const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx)
+{
+ if (nPoints == 0)
+ return 0;
+ if (nPoints <= 4)
+ return nPoints;
+ if (nPoints > 64)
+ nPoints = 64;
-
-#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];
-#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}
-#define REDUCE_MAX(v, n) {int i=0;\
-for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }
-#define REDUCE_MIN(v, n) {int i=0;\
-for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }
-
-int extractManifold(const float4* p, int nPoints, const float4& nearNormal, b3Int4* contactIdx)
-{
- if( nPoints == 0 )
- return 0;
-
- if (nPoints <=4)
- return nPoints;
-
-
- if (nPoints >64)
- nPoints = 64;
-
- float4 center = make_float4(0,0,0,0);
+ float4 center = make_float4(0, 0, 0, 0);
{
-
- for (int i=0;i<nPoints;i++)
+ for (int i = 0; i < nPoints; i++)
center += p[i];
center /= (float)nPoints;
}
-
-
-
+
// sample 4 directions
-
- float4 aVector = p[0] - center;
- float4 u = cross3( nearNormal, aVector );
- float4 v = cross3( nearNormal, u );
- u = normalize3( u );
- v = normalize3( v );
-
-
- //keep point with deepest penetration
- float minW= FLT_MAX;
-
- int minIndex=-1;
-
- float4 maxDots;
- maxDots.x = FLT_MIN;
- maxDots.y = FLT_MIN;
- maxDots.z = FLT_MIN;
- maxDots.w = FLT_MIN;
-
- // idx, distance
- for(int ie = 0; ie<nPoints; ie++ )
- {
- if (p[ie].w<minW)
- {
- minW = p[ie].w;
- minIndex=ie;
- }
- float f;
- float4 r = p[ie]-center;
- f = dot3F4( u, r );
- if (f<maxDots.x)
- {
- maxDots.x = f;
- contactIdx[0].x = ie;
- }
-
- f = dot3F4( -u, r );
- if (f<maxDots.y)
- {
- maxDots.y = f;
- contactIdx[0].y = ie;
- }
-
-
- f = dot3F4( v, r );
- if (f<maxDots.z)
- {
- maxDots.z = f;
- contactIdx[0].z = ie;
- }
-
- f = dot3F4( -v, r );
- if (f<maxDots.w)
- {
- maxDots.w = f;
- contactIdx[0].w = ie;
- }
-
- }
-
- if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
- {
- //replace the first contact with minimum (todo: replace contact with least penetration)
- contactIdx[0].x = minIndex;
- }
-
- return 4;
-
-}
+ float4 aVector = p[0] - center;
+ float4 u = cross3(nearNormal, aVector);
+ float4 v = cross3(nearNormal, u);
+ u = normalize3(u);
+ v = normalize3(v);
+
+ //keep point with deepest penetration
+ float minW = FLT_MAX;
+ int minIndex = -1;
+ float4 maxDots;
+ maxDots.x = FLT_MIN;
+ maxDots.y = FLT_MIN;
+ maxDots.z = FLT_MIN;
+ maxDots.w = FLT_MIN;
+
+ // idx, distance
+ for (int ie = 0; ie < nPoints; ie++)
+ {
+ if (p[ie].w < minW)
+ {
+ minW = p[ie].w;
+ minIndex = ie;
+ }
+ float f;
+ float4 r = p[ie] - center;
+ f = dot3F4(u, r);
+ if (f < maxDots.x)
+ {
+ maxDots.x = f;
+ contactIdx[0].x = ie;
+ }
+
+ f = dot3F4(-u, r);
+ if (f < maxDots.y)
+ {
+ maxDots.y = f;
+ contactIdx[0].y = ie;
+ }
+
+ f = dot3F4(v, r);
+ if (f < maxDots.z)
+ {
+ maxDots.z = f;
+ contactIdx[0].z = ie;
+ }
+
+ f = dot3F4(-v, r);
+ if (f < maxDots.w)
+ {
+ maxDots.w = f;
+ contactIdx[0].w = ie;
+ }
+ }
+
+ if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
+ {
+ //replace the first contact with minimum (todo: replace contact with least penetration)
+ contactIdx[0].x = minIndex;
+ }
+
+ return 4;
+}
int clipHullHullSingle(
- int bodyIndexA, int bodyIndexB,
- const float4& posA,
- const b3Quaternion& ornA,
- const float4& posB,
- const b3Quaternion& ornB,
+ int bodyIndexA, int bodyIndexB,
+ const float4& posA,
+ const b3Quaternion& ornA,
+ const float4& posB,
+ const b3Quaternion& ornB,
- int collidableIndexA, int collidableIndexB,
+ int collidableIndexA, int collidableIndexB,
- const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
- b3AlignedObjectArray<b3Contact4>* globalContactOut,
- int& nContacts,
-
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
-
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
- const b3AlignedObjectArray<b3GpuFace>& facesA,
- const b3AlignedObjectArray<int>& indicesA,
-
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
- const b3AlignedObjectArray<b3GpuFace>& facesB,
- const b3AlignedObjectArray<int>& indicesB,
-
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
- const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
- const b3Vector3& sepNormalWorldSpace,
- int maxContactCapacity )
+ const b3AlignedObjectArray<b3RigidBodyData>* bodyBuf,
+ b3AlignedObjectArray<b3Contact4>* globalContactOut,
+ int& nContacts,
+
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataA,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& hostConvexDataB,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
+ const b3AlignedObjectArray<b3GpuFace>& facesA,
+ const b3AlignedObjectArray<int>& indicesA,
+
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
+ const b3AlignedObjectArray<b3GpuFace>& facesB,
+ const b3AlignedObjectArray<int>& indicesB,
+
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesA,
+ const b3AlignedObjectArray<b3Collidable>& hostCollidablesB,
+ const b3Vector3& sepNormalWorldSpace,
+ int maxContactCapacity)
{
int contactIndex = -1;
b3ConvexPolyhedronData hullA, hullB;
-
- b3Collidable colA = hostCollidablesA[collidableIndexA];
- hullA = hostConvexDataA[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
-
- b3Collidable colB = hostCollidablesB[collidableIndexB];
- hullB = hostConvexDataB[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
-
-
+
+ b3Collidable colA = hostCollidablesA[collidableIndexA];
+ hullA = hostConvexDataA[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
+
+ b3Collidable colB = hostCollidablesB[collidableIndexB];
+ hullB = hostConvexDataB[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
+
float4 contactsOut[MAX_VERTS];
int localContactCapacity = MAX_VERTS;
@@ -1249,133 +1177,125 @@ int clipHullHullSingle(
b3Assert(_finite(bodyBuf->at(bodyIndexA).m_pos.x));
b3Assert(_finite(bodyBuf->at(bodyIndexB).m_pos.x));
#endif
-
-
+
{
-
float4 worldVertsB1[MAX_VERTS];
float4 worldVertsB2[MAX_VERTS];
int capacityWorldVerts = MAX_VERTS;
- float4 hostNormal = make_float4(sepNormalWorldSpace.x,sepNormalWorldSpace.y,sepNormalWorldSpace.z,0.f);
+ float4 hostNormal = make_float4(sepNormalWorldSpace.x, sepNormalWorldSpace.y, sepNormalWorldSpace.z, 0.f);
int shapeA = hostCollidablesA[collidableIndexA].m_shapeIndex;
int shapeB = hostCollidablesB[collidableIndexB].m_shapeIndex;
b3Scalar minDist = -1;
b3Scalar maxDist = 0.;
-
-
- b3Transform trA,trB;
+ b3Transform trA, trB;
{
- //B3_PROFILE("transform computation");
- //trA.setIdentity();
- trA.setOrigin(b3MakeVector3(posA.x,posA.y,posA.z));
- trA.setRotation(b3Quaternion(ornA.x,ornA.y,ornA.z,ornA.w));
-
- //trB.setIdentity();
- trB.setOrigin(b3MakeVector3(posB.x,posB.y,posB.z));
- trB.setRotation(b3Quaternion(ornB.x,ornB.y,ornB.z,ornB.w));
+ //B3_PROFILE("transform computation");
+ //trA.setIdentity();
+ trA.setOrigin(b3MakeVector3(posA.x, posA.y, posA.z));
+ trA.setRotation(b3Quaternion(ornA.x, ornA.y, ornA.z, ornA.w));
+
+ //trB.setIdentity();
+ trB.setOrigin(b3MakeVector3(posB.x, posB.y, posB.z));
+ trB.setRotation(b3Quaternion(ornB.x, ornB.y, ornB.z, ornB.w));
}
b3Quaternion trAorn = trA.getRotation();
- b3Quaternion trBorn = trB.getRotation();
-
- int numContactsOut = clipHullAgainstHull(hostNormal,
- hostConvexDataA.at(shapeA),
- hostConvexDataB.at(shapeB),
- (float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
- (float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
- worldVertsB1,worldVertsB2,capacityWorldVerts,
- minDist, maxDist,
- verticesA, facesA,indicesA,
- verticesB, facesB,indicesB,
-
- contactsOut,localContactCapacity);
-
- if (numContactsOut>0)
+ b3Quaternion trBorn = trB.getRotation();
+
+ int numContactsOut = clipHullAgainstHull(hostNormal,
+ hostConvexDataA.at(shapeA),
+ hostConvexDataB.at(shapeB),
+ (float4&)trA.getOrigin(), (b3Quaternion&)trAorn,
+ (float4&)trB.getOrigin(), (b3Quaternion&)trBorn,
+ worldVertsB1, worldVertsB2, capacityWorldVerts,
+ minDist, maxDist,
+ verticesA, facesA, indicesA,
+ verticesB, facesB, indicesB,
+
+ contactsOut, localContactCapacity);
+
+ if (numContactsOut > 0)
{
B3_PROFILE("overlap");
float4 normalOnSurfaceB = (float4&)hostNormal;
-
+
b3Int4 contactIdx;
contactIdx.x = 0;
contactIdx.y = 1;
contactIdx.z = 2;
contactIdx.w = 3;
-
+
int numPoints = 0;
-
+
{
- // B3_PROFILE("extractManifold");
- numPoints = extractManifold(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
+ // B3_PROFILE("extractManifold");
+ numPoints = extractManifold(contactsOut, numContactsOut, normalOnSurfaceB, &contactIdx);
}
-
+
b3Assert(numPoints);
-
- if (nContacts<maxContactCapacity)
+
+ if (nContacts < maxContactCapacity)
{
contactIndex = nContacts;
globalContactOut->expand();
b3Contact4& contact = globalContactOut->at(nContacts);
- contact.m_batchIdx = 0;//i;
- contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
- contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
+ contact.m_batchIdx = 0; //i;
+ contact.m_bodyAPtrAndSignBit = (bodyBuf->at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA;
+ contact.m_bodyBPtrAndSignBit = (bodyBuf->at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB;
contact.m_frictionCoeffCmp = 45874;
contact.m_restituitionCoeffCmp = 0;
-
- // float distance = 0.f;
- for (int p=0;p<numPoints;p++)
+
+ // float distance = 0.f;
+ for (int p = 0; p < numPoints; p++)
{
- contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]];//check if it is actually on B
- contact.m_worldNormalOnB = normalOnSurfaceB;
+ contact.m_worldPosB[p] = contactsOut[contactIdx.s[p]]; //check if it is actually on B
+ contact.m_worldNormalOnB = normalOnSurfaceB;
}
//printf("bodyIndexA %d,bodyIndexB %d,normal=%f,%f,%f numPoints %d\n",bodyIndexA,bodyIndexB,normalOnSurfaceB.x,normalOnSurfaceB.y,normalOnSurfaceB.z,numPoints);
contact.m_worldNormalOnB.w = (b3Scalar)numPoints;
nContacts++;
- } else
+ }
+ else
{
- b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts,maxContactCapacity);
+ b3Error("Error: exceeding contact capacity (%d/%d)\n", nContacts, maxContactCapacity);
}
}
}
return contactIndex;
}
-
-
-
-
void computeContactPlaneConvex(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3Vector3* convexVertices,
- const int* convexIndices,
- const b3GpuFace* faces,
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
-
- int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
+ int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
const b3ConvexPolyhedronData* hullB = &convexShapes[shapeIndex];
-
+
b3Vector3 posB = rigidBodies[bodyIndexB].m_pos;
b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
b3Vector3 posA = rigidBodies[bodyIndexA].m_pos;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
-// int numContactsOut = 0;
-// int numWorldVertsB1= 0;
+ // int numContactsOut = 0;
+ // int numWorldVertsB1= 0;
b3Vector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
- b3Vector3 planeNormal=b3MakeVector3(planeEq.x,planeEq.y,planeEq.z);
- b3Vector3 planeNormalWorld = b3QuatRotate(ornA,planeNormal);
+ b3Vector3 planeNormal = b3MakeVector3(planeEq.x, planeEq.y, planeEq.z);
+ b3Vector3 planeNormalWorld = b3QuatRotate(ornA, planeNormal);
float planeConstant = planeEq.w;
b3Transform convexWorldTransform;
convexWorldTransform.setIdentity();
@@ -1387,13 +1307,13 @@ void computeContactPlaneConvex(int pairIndex,
planeTransform.setRotation(ornA);
b3Transform planeInConvex;
- planeInConvex= convexWorldTransform.inverse() * planeTransform;
+ planeInConvex = convexWorldTransform.inverse() * planeTransform;
b3Transform convexInPlane;
convexInPlane = planeTransform.inverse() * convexWorldTransform;
-
- b3Vector3 planeNormalInConvex = planeInConvex.getBasis()*-planeNormal;
+
+ b3Vector3 planeNormalInConvex = planeInConvex.getBasis() * -planeNormal;
float maxDot = -1e30;
- int hitVertex=-1;
+ int hitVertex = -1;
b3Vector3 hitVtx;
#define MAX_PLANE_CONVEX_POINTS 64
@@ -1406,54 +1326,52 @@ void computeContactPlaneConvex(int pairIndex,
contactIdx.s[1] = 1;
contactIdx.s[2] = 2;
contactIdx.s[3] = 3;
-
- for (int i=0;i<hullB->m_numVertices;i++)
+
+ for (int i = 0; i < hullB->m_numVertices; i++)
{
- b3Vector3 vtx = convexVertices[hullB->m_vertexOffset+i];
+ b3Vector3 vtx = convexVertices[hullB->m_vertexOffset + i];
float curDot = vtx.dot(planeNormalInConvex);
-
- if (curDot>maxDot)
+ if (curDot > maxDot)
{
- hitVertex=i;
- maxDot=curDot;
+ hitVertex = i;
+ maxDot = curDot;
hitVtx = vtx;
//make sure the deepest points is always included
- if (numPoints==MAX_PLANE_CONVEX_POINTS)
+ if (numPoints == MAX_PLANE_CONVEX_POINTS)
numPoints--;
}
- if (numPoints<MAX_PLANE_CONVEX_POINTS)
+ if (numPoints < MAX_PLANE_CONVEX_POINTS)
{
- b3Vector3 vtxWorld = convexWorldTransform*vtx;
- b3Vector3 vtxInPlane = planeTransform.inverse()*vtxWorld;
- float dist = planeNormal.dot(vtxInPlane)-planeConstant;
- if (dist<0.f)
+ b3Vector3 vtxWorld = convexWorldTransform * vtx;
+ b3Vector3 vtxInPlane = planeTransform.inverse() * vtxWorld;
+ float dist = planeNormal.dot(vtxInPlane) - planeConstant;
+ if (dist < 0.f)
{
vtxWorld.w = dist;
contactPoints[numPoints] = vtxWorld;
numPoints++;
}
}
-
}
- int numReducedPoints = 0;
+ int numReducedPoints = 0;
numReducedPoints = numPoints;
-
- if (numPoints>4)
+
+ if (numPoints > 4)
{
- numReducedPoints = extractManifoldSequentialGlobal( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
+ numReducedPoints = extractManifoldSequentialGlobal(contactPoints, numPoints, planeNormalInConvex, &contactIdx);
}
int dstIdx;
-// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-
- if (numReducedPoints>0)
+ // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
+
+ if (numReducedPoints > 0)
{
if (nGlobalContactsOut < maxContactCapacity)
{
- dstIdx=nGlobalContactsOut;
+ dstIdx = nGlobalContactsOut;
nGlobalContactsOut++;
b3Contact4* c = &globalContactsOut[dstIdx];
@@ -1462,38 +1380,33 @@ void computeContactPlaneConvex(int pairIndex,
c->setRestituitionCoeff(0.f);
c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- for (int i=0;i<numReducedPoints;i++)
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB;
+ for (int i = 0; i < numReducedPoints; i++)
{
b3Vector3 pOnB1 = contactPoints[contactIdx.s[i]];
c->m_worldPosB[i] = pOnB1;
}
c->m_worldNormalOnB.w = (b3Scalar)numReducedPoints;
- }//if (dstIdx < numPairs)
- }
-
-
+ } //if (dstIdx < numPairs)
+ }
-// printf("computeContactPlaneConvex\n");
+ // printf("computeContactPlaneConvex\n");
}
-
-
-B3_FORCE_INLINE b3Vector3 MyUnQuantize(const unsigned short* vecIn, const b3Vector3& quantization, const b3Vector3& bvhAabbMin)
- {
- b3Vector3 vecOut;
- vecOut.setValue(
- (b3Scalar)(vecIn[0]) / (quantization.x),
- (b3Scalar)(vecIn[1]) / (quantization.y),
- (b3Scalar)(vecIn[2]) / (quantization.z));
- vecOut += bvhAabbMin;
- return vecOut;
- }
+B3_FORCE_INLINE b3Vector3 MyUnQuantize(const unsigned short* vecIn, const b3Vector3& quantization, const b3Vector3& bvhAabbMin)
+{
+ b3Vector3 vecOut;
+ vecOut.setValue(
+ (b3Scalar)(vecIn[0]) / (quantization.x),
+ (b3Scalar)(vecIn[1]) / (quantization.y),
+ (b3Scalar)(vecIn[2]) / (quantization.z));
+ vecOut += bvhAabbMin;
+ return vecOut;
+}
void traverseTreeTree()
{
-
}
#include "Bullet3Common/shared/b3Mat3x3.h"
@@ -1503,44 +1416,40 @@ int maxNumAabbChecks = 0;
int maxDepth = 0;
// work-in-progress
-__kernel void findCompoundPairsKernel(
+__kernel void findCompoundPairsKernel(
int pairIndex,
int bodyIndexA,
int bodyIndexB,
int collidableIndexA,
int collidableIndexB,
- __global const b3RigidBodyData* rigidBodies,
+ __global const b3RigidBodyData* rigidBodies,
__global const b3Collidable* collidables,
- __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3ConvexPolyhedronData* convexShapes,
__global const b3AlignedObjectArray<b3Float4>& vertices,
__global const b3AlignedObjectArray<b3Aabb>& aabbsWorldSpace,
__global const b3AlignedObjectArray<b3Aabb>& aabbsLocalSpace,
__global const b3GpuChildShape* gpuChildShapes,
__global b3Int4* gpuCompoundPairsOut,
- __global int* numCompoundPairsOut,
+ __global int* numCompoundPairsOut,
int maxNumCompoundPairsCapacity,
- b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU,
- b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU,
- b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU
- )
+ b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU,
+ b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU,
+ b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU)
{
- numAabbChecks=0;
- maxNumAabbChecks=0;
-// int i = pairIndex;
+ numAabbChecks = 0;
+ maxNumAabbChecks = 0;
+ // int i = pairIndex;
{
-
-
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
//once the broadphase avoids static-static pairs, we can remove this test
- if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
+ if ((rigidBodies[bodyIndexA].m_invMass == 0) && (rigidBodies[bodyIndexB].m_invMass == 0))
{
return;
}
- if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
+ if ((collidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) && (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS))
{
int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;
int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;
@@ -1548,9 +1457,8 @@ __kernel void findCompoundPairsKernel(
int subTreesOffsetA = bvhInfoCPU[bvhA].m_subTreeOffset;
int subTreesOffsetB = bvhInfoCPU[bvhB].m_subTreeOffset;
-
int numSubTreesB = bvhInfoCPU[bvhB].m_numSubTrees;
-
+
float4 posA = rigidBodies[bodyIndexA].m_pos;
b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
@@ -1567,41 +1475,37 @@ __kernel void findCompoundPairsKernel(
transB.setOrigin(posB);
transB.setRotation(ornB);
-
-
- for (int p=0;p<numSubTreesA;p++)
+ for (int p = 0; p < numSubTreesA; p++)
{
- b3BvhSubtreeInfo subtreeA = subTreesCPU[subTreesOffsetA+p];
+ b3BvhSubtreeInfo subtreeA = subTreesCPU[subTreesOffsetA + p];
//bvhInfoCPU[bvhA].m_quantization
- b3Vector3 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
- b3Vector3 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
+ b3Vector3 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin);
+ b3Vector3 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin);
- b3Vector3 aabbAMinOut,aabbAMaxOut;
- float margin=0.f;
- b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut);
+ b3Vector3 aabbAMinOut, aabbAMaxOut;
+ float margin = 0.f;
+ b3TransformAabb2(treeAminLocal, treeAmaxLocal, margin, transA.getOrigin(), transA.getRotation(), &aabbAMinOut, &aabbAMaxOut);
- for (int q=0;q<numSubTreesB;q++)
+ for (int q = 0; q < numSubTreesB; q++)
{
- b3BvhSubtreeInfo subtreeB = subTreesCPU[subTreesOffsetB+q];
+ b3BvhSubtreeInfo subtreeB = subTreesCPU[subTreesOffsetB + q];
- b3Vector3 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
- b3Vector3 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
+ b3Vector3 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin);
+ b3Vector3 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin);
- b3Vector3 aabbBMinOut,aabbBMaxOut;
- float margin=0.f;
- b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut);
+ b3Vector3 aabbBMinOut, aabbBMaxOut;
+ float margin = 0.f;
+ b3TransformAabb2(treeBminLocal, treeBmaxLocal, margin, transB.getOrigin(), transB.getRotation(), &aabbBMinOut, &aabbBMaxOut);
-
- numAabbChecks=0;
- bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
+ numAabbChecks = 0;
+ bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut, aabbAMaxOut, aabbBMinOut, aabbBMaxOut);
if (aabbOverlap)
{
-
- int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfoCPU[bvhA].m_nodeOffset;
- // int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;
+ int startNodeIndexA = subtreeA.m_rootNodeIndex + bvhInfoCPU[bvhA].m_nodeOffset;
+ // int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;
- int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfoCPU[bvhB].m_nodeOffset;
- // int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;
+ int startNodeIndexB = subtreeB.m_rootNodeIndex + bvhInfoCPU[bvhB].m_nodeOffset;
+ // int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;
b3AlignedObjectArray<b3Int2> nodeStack;
b3Int2 node0;
@@ -1610,33 +1514,33 @@ __kernel void findCompoundPairsKernel(
int maxStackDepth = 1024;
nodeStack.resize(maxStackDepth);
- int depth=0;
- nodeStack[depth++]=node0;
+ int depth = 0;
+ nodeStack[depth++] = node0;
do
{
if (depth > maxDepth)
{
- maxDepth=depth;
- printf("maxDepth=%d\n",maxDepth);
+ maxDepth = depth;
+ printf("maxDepth=%d\n", maxDepth);
}
b3Int2 node = nodeStack[--depth];
-
- b3Vector3 aMinLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMin,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
- b3Vector3 aMaxLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMax,bvhInfoCPU[bvhA].m_quantization,bvhInfoCPU[bvhA].m_aabbMin);
- b3Vector3 bMinLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMin,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
- b3Vector3 bMaxLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMax,bvhInfoCPU[bvhB].m_quantization,bvhInfoCPU[bvhB].m_aabbMin);
+ b3Vector3 aMinLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMin, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin);
+ b3Vector3 aMaxLocal = MyUnQuantize(treeNodesCPU[node.x].m_quantizedAabbMax, bvhInfoCPU[bvhA].m_quantization, bvhInfoCPU[bvhA].m_aabbMin);
- float margin=0.f;
- b3Vector3 aabbAMinOut,aabbAMaxOut;
- b3TransformAabb2(aMinLocal,aMaxLocal, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut);
+ b3Vector3 bMinLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMin, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin);
+ b3Vector3 bMaxLocal = MyUnQuantize(treeNodesCPU[node.y].m_quantizedAabbMax, bvhInfoCPU[bvhB].m_quantization, bvhInfoCPU[bvhB].m_aabbMin);
- b3Vector3 aabbBMinOut,aabbBMaxOut;
- b3TransformAabb2(bMinLocal,bMaxLocal, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut);
+ float margin = 0.f;
+ b3Vector3 aabbAMinOut, aabbAMaxOut;
+ b3TransformAabb2(aMinLocal, aMaxLocal, margin, transA.getOrigin(), transA.getRotation(), &aabbAMinOut, &aabbAMaxOut);
+
+ b3Vector3 aabbBMinOut, aabbBMaxOut;
+ b3TransformAabb2(bMinLocal, bMaxLocal, margin, transB.getOrigin(), transB.getRotation(), &aabbBMinOut, &aabbBMaxOut);
numAabbChecks++;
- bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
+ bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut, aabbAMaxOut, aabbBMinOut, aabbBMaxOut);
if (nodeOverlap)
{
bool isLeafA = treeNodesCPU[node.x].isLeafNode();
@@ -1645,23 +1549,23 @@ __kernel void findCompoundPairsKernel(
bool isInternalB = !isLeafB;
//fail, even though it might hit two leaf nodes
- if (depth+4>maxStackDepth && !(isLeafA && isLeafB))
+ if (depth + 4 > maxStackDepth && !(isLeafA && isLeafB))
{
b3Error("Error: traversal exceeded maxStackDepth\n");
continue;
}
- if(isInternalA)
+ if (isInternalA)
{
- int nodeAleftChild = node.x+1;
- bool isNodeALeftChildLeaf = treeNodesCPU[node.x+1].isLeafNode();
- int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + treeNodesCPU[node.x+1].getEscapeIndex();
+ int nodeAleftChild = node.x + 1;
+ bool isNodeALeftChildLeaf = treeNodesCPU[node.x + 1].isLeafNode();
+ int nodeArightChild = isNodeALeftChildLeaf ? node.x + 2 : node.x + 1 + treeNodesCPU[node.x + 1].getEscapeIndex();
- if(isInternalB)
- {
- int nodeBleftChild = node.y+1;
- bool isNodeBLeftChildLeaf = treeNodesCPU[node.y+1].isLeafNode();
- int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + treeNodesCPU[node.y+1].getEscapeIndex();
+ if (isInternalB)
+ {
+ int nodeBleftChild = node.y + 1;
+ bool isNodeBLeftChildLeaf = treeNodesCPU[node.y + 1].isLeafNode();
+ int nodeBrightChild = isNodeBLeftChildLeaf ? node.y + 2 : node.y + 1 + treeNodesCPU[node.y + 1].getEscapeIndex();
nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);
nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);
@@ -1670,90 +1574,83 @@ __kernel void findCompoundPairsKernel(
}
else
{
- nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);
- nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);
+ nodeStack[depth++] = b3MakeInt2(nodeAleftChild, node.y);
+ nodeStack[depth++] = b3MakeInt2(nodeArightChild, node.y);
}
}
else
{
- if(isInternalB)
+ if (isInternalB)
{
- int nodeBleftChild = node.y+1;
- bool isNodeBLeftChildLeaf = treeNodesCPU[node.y+1].isLeafNode();
- int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + treeNodesCPU[node.y+1].getEscapeIndex();
- nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);
- nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);
+ int nodeBleftChild = node.y + 1;
+ bool isNodeBLeftChildLeaf = treeNodesCPU[node.y + 1].isLeafNode();
+ int nodeBrightChild = isNodeBLeftChildLeaf ? node.y + 2 : node.y + 1 + treeNodesCPU[node.y + 1].getEscapeIndex();
+ nodeStack[depth++] = b3MakeInt2(node.x, nodeBleftChild);
+ nodeStack[depth++] = b3MakeInt2(node.x, nodeBrightChild);
}
else
{
int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
+ if (compoundPairIdx < maxNumCompoundPairsCapacity)
{
int childShapeIndexA = treeNodesCPU[node.x].getTriangleIndex();
int childShapeIndexB = treeNodesCPU[node.y].getTriangleIndex();
- gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
+ gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, childShapeIndexA, childShapeIndexB);
}
}
}
}
} while (depth);
- maxNumAabbChecks = b3Max(numAabbChecks,maxNumAabbChecks);
+ maxNumAabbChecks = b3Max(numAabbChecks, maxNumAabbChecks);
}
}
}
-
+
return;
}
- if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
+ if ((collidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS) || (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS))
{
-
- if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (collidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
-
int numChildrenA = collidables[collidableIndexA].m_numChildShapes;
- for (int c=0;c<numChildrenA;c++)
+ for (int c = 0; c < numChildrenA; c++)
{
- int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;
+ int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex + c;
int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
float4 posA = rigidBodies[bodyIndexA].m_pos;
b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
- float4 newPosA = b3QuatRotate(ornA,childPosA)+posA;
- b3Quat newOrnA = b3QuatMul(ornA,childOrnA);
-
+ float4 newPosA = b3QuatRotate(ornA, childPosA) + posA;
+ b3Quat newOrnA = b3QuatMul(ornA, childOrnA);
-
b3Aabb aabbA = aabbsLocalSpace[childColIndexA];
-
b3Transform transA;
transA.setIdentity();
transA.setOrigin(newPosA);
transA.setRotation(newOrnA);
- b3Scalar margin=0.0f;
+ b3Scalar margin = 0.0f;
- b3Vector3 aabbAMinOut,aabbAMaxOut;
+ b3Vector3 aabbAMinOut, aabbAMaxOut;
- b3TransformAabb2((const b3Float4&)aabbA.m_min,(const b3Float4&)aabbA.m_max, margin,transA.getOrigin(),transA.getRotation(),&aabbAMinOut,&aabbAMaxOut);
+ b3TransformAabb2((const b3Float4&)aabbA.m_min, (const b3Float4&)aabbA.m_max, margin, transA.getOrigin(), transA.getRotation(), &aabbAMinOut, &aabbAMaxOut);
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- for (int b=0;b<numChildrenB;b++)
+ for (int b = 0; b < numChildrenB; b++)
{
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
-
-
+ float4 newPosB = transform(&childPosB, &posB, &ornB);
+ b3Quat newOrnB = b3QuatMul(ornB, childOrnB);
b3Aabb aabbB = aabbsLocalSpace[childColIndexB];
@@ -1762,11 +1659,11 @@ __kernel void findCompoundPairsKernel(
transB.setOrigin(newPosB);
transB.setRotation(newOrnB);
- b3Vector3 aabbBMinOut,aabbBMaxOut;
- b3TransformAabb2((const b3Float4&)aabbB.m_min,(const b3Float4&)aabbB.m_max, margin,transB.getOrigin(),transB.getRotation(),&aabbBMinOut,&aabbBMaxOut);
+ b3Vector3 aabbBMinOut, aabbBMaxOut;
+ b3TransformAabb2((const b3Float4&)aabbB.m_min, (const b3Float4&)aabbB.m_max, margin, transB.getOrigin(), transB.getRotation(), &aabbBMinOut, &aabbBMaxOut);
numAabbChecks++;
- bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
+ bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut, aabbAMaxOut, aabbBMinOut, aabbBMaxOut);
if (aabbOverlap)
{
/*
@@ -1784,22 +1681,22 @@ __kernel void findCompoundPairsKernel(
float4 c1 = transform(&c1local,&posB,&ornB);
const float4 DeltaC2 = c0 - c1;
*/
- {//
+ { //
int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
+ if (compoundPairIdx < maxNumCompoundPairsCapacity)
{
- gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
+ gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, childShapeIndexA, childShapeIndexB);
}
- }//
- }//fi(1)
- } //for (int b=0
- }//if (collidables[collidableIndexB].
- else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ } //
+ } //fi(1)
+ } //for (int b=0
+ } //if (collidables[collidableIndexB].
+ else //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
if (1)
{
- // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- // float dmin = FLT_MAX;
+ // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+ // float dmin = FLT_MAX;
float4 posA = newPosA;
posA.w = 0.f;
float4 posB = rigidBodies[bodyIndexB].m_pos;
@@ -1811,45 +1708,43 @@ __kernel void findCompoundPairsKernel(
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 c1;
- c1 = transform(&c1local,&posB,&ornB);
- // const float4 DeltaC2 = c0 - c1;
+ c1 = transform(&c1local, &posB, &ornB);
+ // const float4 DeltaC2 = c0 - c1;
{
int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
+ if (compoundPairIdx < maxNumCompoundPairsCapacity)
{
- gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,childShapeIndexA,-1);
- }//if (compoundPairIdx<maxNumCompoundPairsCapacity)
- }//
- }//fi (1)
- }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- }//for (int b=0;b<numChildrenB;b++)
+ gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, childShapeIndexA, -1);
+ } //if (compoundPairIdx<maxNumCompoundPairsCapacity)
+ } //
+ } //fi (1)
+ } //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ } //for (int b=0;b<numChildrenB;b++)
return;
- }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
- && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
+ } //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ if ((collidables[collidableIndexA].m_shapeType != SHAPE_CONCAVE_TRIMESH) && (collidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS))
{
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- for (int b=0;b<numChildrenB;b++)
+ for (int b = 0; b < numChildrenB; b++)
{
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + b;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = b3QuatRotate(ornB,childPosB)+posB;
- b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
+ float4 newPosB = b3QuatRotate(ornB, childPosB) + posB;
+ b3Quat newOrnB = b3QuatMul(ornB, childOrnB);
int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
-
//////////////////////////////////////
if (1)
{
- // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- // float dmin = FLT_MAX;
+ // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+ // float dmin = FLT_MAX;
float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
float4 posB = newPosB;
@@ -1859,99 +1754,96 @@ __kernel void findCompoundPairsKernel(
float4 c0;
c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- b3Quat ornB =newOrnB;
+ b3Quat ornB = newOrnB;
float4 c1;
- c1 = transform(&c1local,&posB,&ornB);
- // const float4 DeltaC2 = c0 - c1;
- {//
+ c1 = transform(&c1local, &posB, &ornB);
+ // const float4 DeltaC2 = c0 - c1;
+ { //
int compoundPairIdx = b3AtomicInc(numCompoundPairsOut);
- if (compoundPairIdx<maxNumCompoundPairsCapacity)
+ if (compoundPairIdx < maxNumCompoundPairsCapacity)
{
- gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA,bodyIndexB,-1,childShapeIndexB);
- }//fi (compoundPairIdx<maxNumCompoundPairsCapacity)
- }//
- }//fi (1)
- }//for (int b=0;b<numChildrenB;b++)
+ gpuCompoundPairsOut[compoundPairIdx] = b3MakeInt4(bodyIndexA, bodyIndexB, -1, childShapeIndexB);
+ } //fi (compoundPairIdx<maxNumCompoundPairsCapacity)
+ } //
+ } //fi (1)
+ } //for (int b=0;b<numChildrenB;b++)
return;
- }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
+ } //if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
return;
- }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
- }//i<numPairs
+ } //fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
+ } //i<numPairs
}
-
-
-__kernel void processCompoundPairsKernel( __global const b3Int4* gpuCompoundPairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global const b3ConvexPolyhedronData* convexShapes,
- __global const b3AlignedObjectArray<b3Float4>& vertices,
- __global const b3AlignedObjectArray<b3Float4>& uniqueEdges,
- __global const b3AlignedObjectArray<b3GpuFace>& faces,
- __global const b3AlignedObjectArray<int>& indices,
- __global b3Aabb* aabbs,
- __global const b3GpuChildShape* gpuChildShapes,
- __global b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut,
- __global b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut,
- int numCompoundPairs,
- int i
- )
+__kernel void processCompoundPairsKernel(__global const b3Int4* gpuCompoundPairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3AlignedObjectArray<b3Float4>& vertices,
+ __global const b3AlignedObjectArray<b3Float4>& uniqueEdges,
+ __global const b3AlignedObjectArray<b3GpuFace>& faces,
+ __global const b3AlignedObjectArray<int>& indices,
+ __global b3Aabb* aabbs,
+ __global const b3GpuChildShape* gpuChildShapes,
+ __global b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut,
+ __global b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut,
+ int numCompoundPairs,
+ int i)
{
-
-// int i = get_global_id(0);
- if (i<numCompoundPairs)
+ // int i = get_global_id(0);
+ if (i < numCompoundPairs)
{
int bodyIndexA = gpuCompoundPairs[i].x;
int bodyIndexB = gpuCompoundPairs[i].y;
int childShapeIndexA = gpuCompoundPairs[i].z;
int childShapeIndexB = gpuCompoundPairs[i].w;
-
+
int collidableIndexA = -1;
int collidableIndexB = -1;
-
+
b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
float4 posA = rigidBodies[bodyIndexA].m_pos;
-
+
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
-
+
if (childShapeIndexA >= 0)
{
collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
- b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
- float4 newPosA = b3QuatRotate(ornA,childPosA)+posA;
- b3Quat newOrnA = b3QuatMul(ornA,childOrnA);
+ b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
+ float4 newPosA = b3QuatRotate(ornA, childPosA) + posA;
+ b3Quat newOrnA = b3QuatMul(ornA, childOrnA);
posA = newPosA;
ornA = newOrnA;
- } else
+ }
+ else
{
collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
}
-
- if (childShapeIndexB>=0)
+
+ if (childShapeIndexB >= 0)
{
collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = b3QuatRotate(ornB,childPosB)+posB;
- b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
+ float4 newPosB = b3QuatRotate(ornB, childPosB) + posB;
+ b3Quat newOrnB = b3QuatMul(ornB, childOrnB);
posB = newPosB;
ornB = newOrnB;
- } else
+ }
+ else
{
- collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
+ collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
}
-
+
gpuHasCompoundSepNormalsOut[i] = 0;
-
+
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
+
int shapeTypeA = collidables[collidableIndexA].m_shapeType;
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
-
if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))
{
@@ -1959,145 +1851,142 @@ __kernel void processCompoundPairsKernel( __global const b3Int4* gpuCompoundPa
}
int hasSeparatingAxis = 5;
-
- // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
+
+ // int numFacesA = convexShapes[shapeIndexA].m_numFaces;
float dmin = FLT_MAX;
posA.w = 0.f;
posB.w = 0.f;
float4 c0local = convexShapes[shapeIndexA].m_localCenter;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 c1 = transform(&c1local,&posB,&ornB);
+ float4 c1 = transform(&c1local, &posB, &ornB);
const float4 DeltaC2 = c0 - c1;
- float4 sepNormal = make_float4(1,0,0,0);
-// bool sepA = findSeparatingAxis( convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
- bool sepA = findSeparatingAxis( convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,vertices,uniqueEdges,faces,indices,vertices,uniqueEdges,faces,indices,sepNormal);//,&dmin);
-
+ float4 sepNormal = make_float4(1, 0, 0, 0);
+ // bool sepA = findSeparatingAxis( convexShapes[shapeIndexA], convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
+ bool sepA = findSeparatingAxis(convexShapes[shapeIndexA], convexShapes[shapeIndexB], posA, ornA, posB, ornB, vertices, uniqueEdges, faces, indices, vertices, uniqueEdges, faces, indices, sepNormal); //,&dmin);
+
hasSeparatingAxis = 4;
if (!sepA)
{
hasSeparatingAxis = 0;
- } else
+ }
+ else
{
- bool sepB = findSeparatingAxis( convexShapes[shapeIndexB],convexShapes[shapeIndexA],posB,ornB,posA,ornA,vertices,uniqueEdges,faces,indices,vertices,uniqueEdges,faces,indices,sepNormal);//,&dmin);
+ bool sepB = findSeparatingAxis(convexShapes[shapeIndexB], convexShapes[shapeIndexA], posB, ornB, posA, ornA, vertices, uniqueEdges, faces, indices, vertices, uniqueEdges, faces, indices, sepNormal); //,&dmin);
if (!sepB)
{
hasSeparatingAxis = 0;
- } else//(!sepB)
+ }
+ else //(!sepB)
{
- bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
+ bool sepEE = findSeparatingAxisEdgeEdge(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB], posA, ornA, posB, ornB, DeltaC2, vertices, uniqueEdges, faces, indices, &sepNormal, &dmin);
if (sepEE)
{
- gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);
- gpuHasCompoundSepNormalsOut[i] = 1;
- }//sepEE
- }//(!sepB)
- }//(!sepA)
-
-
+ gpuCompoundSepNormalsOut[i] = sepNormal; //fastNormalize4(sepNormal);
+ gpuHasCompoundSepNormalsOut[i] = 1;
+ } //sepEE
+ } //(!sepB)
+ } //(!sepA)
}
-
}
-
-__kernel void clipCompoundsHullHullKernel( __global const b3Int4* gpuCompoundPairs,
- __global const b3RigidBodyData* rigidBodies,
- __global const b3Collidable* collidables,
- __global const b3ConvexPolyhedronData* convexShapes,
- __global const b3AlignedObjectArray<b3Float4>& vertices,
- __global const b3AlignedObjectArray<b3Float4>& uniqueEdges,
- __global const b3AlignedObjectArray<b3GpuFace>& faces,
- __global const b3AlignedObjectArray<int>& indices,
- __global const b3GpuChildShape* gpuChildShapes,
- __global const b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut,
- __global const b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut,
- __global struct b3Contact4Data* globalContactsOut,
- int* nGlobalContactsOut,
- int numCompoundPairs, int maxContactCapacity, int i)
+__kernel void clipCompoundsHullHullKernel(__global const b3Int4* gpuCompoundPairs,
+ __global const b3RigidBodyData* rigidBodies,
+ __global const b3Collidable* collidables,
+ __global const b3ConvexPolyhedronData* convexShapes,
+ __global const b3AlignedObjectArray<b3Float4>& vertices,
+ __global const b3AlignedObjectArray<b3Float4>& uniqueEdges,
+ __global const b3AlignedObjectArray<b3GpuFace>& faces,
+ __global const b3AlignedObjectArray<int>& indices,
+ __global const b3GpuChildShape* gpuChildShapes,
+ __global const b3AlignedObjectArray<b3Float4>& gpuCompoundSepNormalsOut,
+ __global const b3AlignedObjectArray<int>& gpuHasCompoundSepNormalsOut,
+ __global struct b3Contact4Data* globalContactsOut,
+ int* nGlobalContactsOut,
+ int numCompoundPairs, int maxContactCapacity, int i)
{
-
-// int i = get_global_id(0);
+ // int i = get_global_id(0);
int pairIndex = i;
-
+
float4 worldVertsB1[64];
float4 worldVertsB2[64];
- int capacityWorldVerts = 64;
+ int capacityWorldVerts = 64;
float4 localContactsOut[64];
- int localContactCapacity=64;
-
+ int localContactCapacity = 64;
+
float minDist = -1e30f;
float maxDist = 0.0f;
- if (i<numCompoundPairs)
+ if (i < numCompoundPairs)
{
-
if (gpuHasCompoundSepNormalsOut[i])
{
-
int bodyIndexA = gpuCompoundPairs[i].x;
int bodyIndexB = gpuCompoundPairs[i].y;
-
+
int childShapeIndexA = gpuCompoundPairs[i].z;
int childShapeIndexB = gpuCompoundPairs[i].w;
-
+
int collidableIndexA = -1;
int collidableIndexB = -1;
-
+
b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
float4 posA = rigidBodies[bodyIndexA].m_pos;
-
+
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
-
+
if (childShapeIndexA >= 0)
{
collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
b3Quat childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
- float4 newPosA = b3QuatRotate(ornA,childPosA)+posA;
- b3Quat newOrnA = b3QuatMul(ornA,childOrnA);
+ float4 newPosA = b3QuatRotate(ornA, childPosA) + posA;
+ b3Quat newOrnA = b3QuatMul(ornA, childOrnA);
posA = newPosA;
ornA = newOrnA;
- } else
+ }
+ else
{
collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
}
-
- if (childShapeIndexB>=0)
+
+ if (childShapeIndexB >= 0)
{
collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = b3QuatRotate(ornB,childPosB)+posB;
- b3Quat newOrnB = b3QuatMul(ornB,childOrnB);
+ b3Quat childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
+ float4 newPosB = b3QuatRotate(ornB, childPosB) + posB;
+ b3Quat newOrnB = b3QuatMul(ornB, childOrnB);
posB = newPosB;
ornB = newOrnB;
- } else
+ }
+ else
{
- collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
+ collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
}
-
+
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
+
int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],
- convexShapes[shapeIndexA], convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- worldVertsB1,worldVertsB2,capacityWorldVerts,
- minDist, maxDist,
- vertices,faces,indices,
- vertices,faces,indices,
- localContactsOut,localContactCapacity);
-
- if (numLocalContactsOut>0)
- {
+ convexShapes[shapeIndexA], convexShapes[shapeIndexB],
+ posA, ornA,
+ posB, ornB,
+ worldVertsB1, worldVertsB2, capacityWorldVerts,
+ minDist, maxDist,
+ vertices, faces, indices,
+ vertices, faces, indices,
+ localContactsOut, localContactCapacity);
+
+ if (numLocalContactsOut > 0)
+ {
float4 normal = -gpuCompoundSepNormalsOut[i];
int nPoints = numLocalContactsOut;
float4* pointsIn = localContactsOut;
- b3Int4 contactIdx;// = {-1,-1,-1,-1};
+ b3Int4 contactIdx; // = {-1,-1,-1,-1};
contactIdx.s[0] = 0;
contactIdx.s[1] = 1;
@@ -2105,111 +1994,106 @@ __kernel void clipCompoundsHullHullKernel( __global const b3Int4* gpuCompoundP
contactIdx.s[3] = 3;
int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);
-
+
int dstIdx;
- dstIdx = b3AtomicInc( nGlobalContactsOut);
- if ((dstIdx+nReducedContacts) < maxContactCapacity)
+ dstIdx = b3AtomicInc(nGlobalContactsOut);
+ if ((dstIdx + nReducedContacts) < maxContactCapacity)
{
- __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;
+ __global struct b3Contact4Data* c = globalContactsOut + dstIdx;
c->m_worldNormalOnB = -normal;
- c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
+ c->m_restituitionCoeffCmp = (0.f * 0xffff);
+ c->m_frictionCoeffCmp = (0.7f * 0xffff);
c->m_batchIdx = pairIndex;
int bodyA = gpuCompoundPairs[pairIndex].x;
int bodyB = gpuCompoundPairs[pairIndex].y;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass == 0 ? -bodyA : bodyA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass == 0 ? -bodyB : bodyB;
c->m_childIndexA = childShapeIndexA;
c->m_childIndexB = childShapeIndexB;
- for (int i=0;i<nReducedContacts;i++)
+ for (int i = 0; i < nReducedContacts; i++)
{
c->m_worldPosB[i] = pointsIn[contactIdx.s[i]];
}
- b3Contact4Data_setNumPoints(c,nReducedContacts);
+ b3Contact4Data_setNumPoints(c, nReducedContacts);
}
-
- }// if (numContactsOut>0)
- }// if (gpuHasCompoundSepNormalsOut[i])
- }// if (i<numCompoundPairs)
+ } // if (numContactsOut>0)
+ } // if (gpuHasCompoundSepNormalsOut[i])
+ } // if (i<numCompoundPairs)
}
-
void computeContactCompoundCompound(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3GpuChildShape* cpuChildShapes,
- const b3AlignedObjectArray<b3Aabb>& hostAabbsWorldSpace,
- const b3AlignedObjectArray<b3Aabb>& hostAabbsLocalSpace,
-
- const b3AlignedObjectArray<b3Vector3>& convexVertices,
- const b3AlignedObjectArray<b3Vector3>& hostUniqueEdges,
- const b3AlignedObjectArray<int>& convexIndices,
- const b3AlignedObjectArray<b3GpuFace>& faces,
-
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity,
- b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU,
- b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU,
- b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU
- )
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3GpuChildShape* cpuChildShapes,
+ const b3AlignedObjectArray<b3Aabb>& hostAabbsWorldSpace,
+ const b3AlignedObjectArray<b3Aabb>& hostAabbsLocalSpace,
+
+ const b3AlignedObjectArray<b3Vector3>& convexVertices,
+ const b3AlignedObjectArray<b3Vector3>& hostUniqueEdges,
+ const b3AlignedObjectArray<int>& convexIndices,
+ const b3AlignedObjectArray<b3GpuFace>& faces,
+
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity,
+ b3AlignedObjectArray<b3QuantizedBvhNode>& treeNodesCPU,
+ b3AlignedObjectArray<b3BvhSubtreeInfo>& subTreesCPU,
+ b3AlignedObjectArray<b3BvhInfo>& bvhInfoCPU)
{
-
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
b3Assert(shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS);
b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut;
- int numCompoundPairsOut=0;
- int maxNumCompoundPairsCapacity = 8192;//1024;
+ int numCompoundPairsOut = 0;
+ int maxNumCompoundPairsCapacity = 8192; //1024;
cpuCompoundPairsOut.resize(maxNumCompoundPairsCapacity);
// work-in-progress
- findCompoundPairsKernel(
- pairIndex,
- bodyIndexA,bodyIndexB,
- collidableIndexA,collidableIndexB,
- rigidBodies,
- collidables,
- convexShapes,
- convexVertices,
- hostAabbsWorldSpace,
- hostAabbsLocalSpace,
- cpuChildShapes,
- &cpuCompoundPairsOut[0],
- &numCompoundPairsOut,
- maxNumCompoundPairsCapacity ,
- treeNodesCPU,
- subTreesCPU,
- bvhInfoCPU
- );
-
- printf("maxNumAabbChecks=%d\n",maxNumAabbChecks);
- if (numCompoundPairsOut>maxNumCompoundPairsCapacity)
+ findCompoundPairsKernel(
+ pairIndex,
+ bodyIndexA, bodyIndexB,
+ collidableIndexA, collidableIndexB,
+ rigidBodies,
+ collidables,
+ convexShapes,
+ convexVertices,
+ hostAabbsWorldSpace,
+ hostAabbsLocalSpace,
+ cpuChildShapes,
+ &cpuCompoundPairsOut[0],
+ &numCompoundPairsOut,
+ maxNumCompoundPairsCapacity,
+ treeNodesCPU,
+ subTreesCPU,
+ bvhInfoCPU);
+
+ printf("maxNumAabbChecks=%d\n", maxNumAabbChecks);
+ if (numCompoundPairsOut > maxNumCompoundPairsCapacity)
{
- b3Error("numCompoundPairsOut exceeded maxNumCompoundPairsCapacity (%d)\n",maxNumCompoundPairsCapacity);
- numCompoundPairsOut=maxNumCompoundPairsCapacity;
+ b3Error("numCompoundPairsOut exceeded maxNumCompoundPairsCapacity (%d)\n", maxNumCompoundPairsCapacity);
+ numCompoundPairsOut = maxNumCompoundPairsCapacity;
}
b3AlignedObjectArray<b3Float4> cpuCompoundSepNormalsOut;
b3AlignedObjectArray<int> cpuHasCompoundSepNormalsOut;
cpuCompoundSepNormalsOut.resize(numCompoundPairsOut);
cpuHasCompoundSepNormalsOut.resize(numCompoundPairsOut);
- for (int i=0;i<numCompoundPairsOut;i++)
+ for (int i = 0; i < numCompoundPairsOut; i++)
{
-
- processCompoundPairsKernel(&cpuCompoundPairsOut[0],rigidBodies,collidables,convexShapes,convexVertices,hostUniqueEdges,faces,convexIndices,0,cpuChildShapes,
- cpuCompoundSepNormalsOut,cpuHasCompoundSepNormalsOut,numCompoundPairsOut,i);
+ processCompoundPairsKernel(&cpuCompoundPairsOut[0], rigidBodies, collidables, convexShapes, convexVertices, hostUniqueEdges, faces, convexIndices, 0, cpuChildShapes,
+ cpuCompoundSepNormalsOut, cpuHasCompoundSepNormalsOut, numCompoundPairsOut, i);
}
- for (int i=0;i<numCompoundPairsOut;i++)
+ for (int i = 0; i < numCompoundPairsOut; i++)
{
- clipCompoundsHullHullKernel(&cpuCompoundPairsOut[0],rigidBodies,collidables,convexShapes,convexVertices,hostUniqueEdges,faces,convexIndices,cpuChildShapes,
- cpuCompoundSepNormalsOut,cpuHasCompoundSepNormalsOut,globalContactsOut,&nGlobalContactsOut,numCompoundPairsOut,maxContactCapacity,i);
+ clipCompoundsHullHullKernel(&cpuCompoundPairsOut[0], rigidBodies, collidables, convexShapes, convexVertices, hostUniqueEdges, faces, convexIndices, cpuChildShapes,
+ cpuCompoundSepNormalsOut, cpuHasCompoundSepNormalsOut, globalContactsOut, &nGlobalContactsOut, numCompoundPairsOut, maxContactCapacity, i);
}
- /*
+ /*
int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
float4 posA = rigidBodies[bodyIndexA].m_pos;
@@ -2235,7 +2119,6 @@ void computeContactCompoundCompound(int pairIndex,
);
*/
-
/*
if (foundSepAxis)
{
@@ -2271,8 +2154,8 @@ void computeContactCompoundCompound(int pairIndex,
}
*/
-// return contactIndex;
-
+ // return contactIndex;
+
/*
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
@@ -2294,56 +2177,52 @@ void computeContactCompoundCompound(int pairIndex,
}
*/
-
}
void computeContactPlaneCompound(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3GpuChildShape* cpuChildShapes,
- const b3Vector3* convexVertices,
- const int* convexIndices,
- const b3GpuFace* faces,
-
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3GpuChildShape* cpuChildShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
-
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
b3Assert(shapeTypeB == SHAPE_COMPOUND_OF_CONVEX_HULLS);
-
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
- for (int c=0;c<numChildrenB;c++)
+ for (int c = 0; c < numChildrenB; c++)
{
- int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+c;
+ int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex + c;
int childColIndexB = cpuChildShapes[childShapeIndexB].m_shapeIndex;
float4 rootPosB = rigidBodies[bodyIndexB].m_pos;
b3Quaternion rootOrnB = rigidBodies[bodyIndexB].m_quat;
b3Vector3 childPosB = cpuChildShapes[childShapeIndexB].m_childPosition;
b3Quaternion childOrnB = cpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 posB = b3QuatRotate(rootOrnB,childPosB)+rootPosB;
- b3Quaternion ornB = rootOrnB*childOrnB;//b3QuatMul(ornB,childOrnB);
+ float4 posB = b3QuatRotate(rootOrnB, childPosB) + rootPosB;
+ b3Quaternion ornB = rootOrnB * childOrnB; //b3QuatMul(ornB,childOrnB);
int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
const b3ConvexPolyhedronData* hullB = &convexShapes[shapeIndexB];
-
-
+
b3Vector3 posA = rigidBodies[bodyIndexA].m_pos;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
- // int numContactsOut = 0;
- // int numWorldVertsB1= 0;
+ // int numContactsOut = 0;
+ // int numWorldVertsB1= 0;
b3Vector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
- b3Vector3 planeNormal=b3MakeVector3(planeEq.x,planeEq.y,planeEq.z);
- b3Vector3 planeNormalWorld = b3QuatRotate(ornA,planeNormal);
+ b3Vector3 planeNormal = b3MakeVector3(planeEq.x, planeEq.y, planeEq.z);
+ b3Vector3 planeNormalWorld = b3QuatRotate(ornA, planeNormal);
float planeConstant = planeEq.w;
b3Transform convexWorldTransform;
convexWorldTransform.setIdentity();
@@ -2355,16 +2234,16 @@ void computeContactPlaneCompound(int pairIndex,
planeTransform.setRotation(ornA);
b3Transform planeInConvex;
- planeInConvex= convexWorldTransform.inverse() * planeTransform;
+ planeInConvex = convexWorldTransform.inverse() * planeTransform;
b3Transform convexInPlane;
convexInPlane = planeTransform.inverse() * convexWorldTransform;
-
- b3Vector3 planeNormalInConvex = planeInConvex.getBasis()*-planeNormal;
+
+ b3Vector3 planeNormalInConvex = planeInConvex.getBasis() * -planeNormal;
float maxDot = -1e30;
- int hitVertex=-1;
+ int hitVertex = -1;
b3Vector3 hitVtx;
- #define MAX_PLANE_CONVEX_POINTS 64
+#define MAX_PLANE_CONVEX_POINTS 64
b3Vector3 contactPoints[MAX_PLANE_CONVEX_POINTS];
int numPoints = 0;
@@ -2374,54 +2253,52 @@ void computeContactPlaneCompound(int pairIndex,
contactIdx.s[1] = 1;
contactIdx.s[2] = 2;
contactIdx.s[3] = 3;
-
- for (int i=0;i<hullB->m_numVertices;i++)
+
+ for (int i = 0; i < hullB->m_numVertices; i++)
{
- b3Vector3 vtx = convexVertices[hullB->m_vertexOffset+i];
+ b3Vector3 vtx = convexVertices[hullB->m_vertexOffset + i];
float curDot = vtx.dot(planeNormalInConvex);
-
- if (curDot>maxDot)
+ if (curDot > maxDot)
{
- hitVertex=i;
- maxDot=curDot;
+ hitVertex = i;
+ maxDot = curDot;
hitVtx = vtx;
//make sure the deepest points is always included
- if (numPoints==MAX_PLANE_CONVEX_POINTS)
+ if (numPoints == MAX_PLANE_CONVEX_POINTS)
numPoints--;
}
- if (numPoints<MAX_PLANE_CONVEX_POINTS)
+ if (numPoints < MAX_PLANE_CONVEX_POINTS)
{
- b3Vector3 vtxWorld = convexWorldTransform*vtx;
- b3Vector3 vtxInPlane = planeTransform.inverse()*vtxWorld;
- float dist = planeNormal.dot(vtxInPlane)-planeConstant;
- if (dist<0.f)
+ b3Vector3 vtxWorld = convexWorldTransform * vtx;
+ b3Vector3 vtxInPlane = planeTransform.inverse() * vtxWorld;
+ float dist = planeNormal.dot(vtxInPlane) - planeConstant;
+ if (dist < 0.f)
{
vtxWorld.w = dist;
contactPoints[numPoints] = vtxWorld;
numPoints++;
}
}
-
}
- int numReducedPoints = 0;
+ int numReducedPoints = 0;
numReducedPoints = numPoints;
-
- if (numPoints>4)
+
+ if (numPoints > 4)
{
- numReducedPoints = extractManifoldSequentialGlobal( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
+ numReducedPoints = extractManifoldSequentialGlobal(contactPoints, numPoints, planeNormalInConvex, &contactIdx);
}
int dstIdx;
- // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-
- if (numReducedPoints>0)
+ // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
+
+ if (numReducedPoints > 0)
{
if (nGlobalContactsOut < maxContactCapacity)
{
- dstIdx=nGlobalContactsOut;
+ dstIdx = nGlobalContactsOut;
nGlobalContactsOut++;
b3Contact4* c = &globalContactsOut[dstIdx];
@@ -2430,48 +2307,37 @@ void computeContactPlaneCompound(int pairIndex,
c->setRestituitionCoeff(0.f);
c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- for (int i=0;i<numReducedPoints;i++)
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB;
+ for (int i = 0; i < numReducedPoints; i++)
{
b3Vector3 pOnB1 = contactPoints[contactIdx.s[i]];
c->m_worldPosB[i] = pOnB1;
}
c->m_worldNormalOnB.w = (b3Scalar)numReducedPoints;
- }//if (dstIdx < numPairs)
- }
-
+ } //if (dstIdx < numPairs)
+ }
}
-
-
}
-
-
-
-
-void computeContactSphereConvex(int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3RigidBodyData* rigidBodies,
- const b3Collidable* collidables,
- const b3ConvexPolyhedronData* convexShapes,
- const b3Vector3* convexVertices,
- const int* convexIndices,
- const b3GpuFace* faces,
- b3Contact4* globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity)
+void computeContactSphereConvex(int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3RigidBodyData* rigidBodies,
+ const b3Collidable* collidables,
+ const b3ConvexPolyhedronData* convexShapes,
+ const b3Vector3* convexVertices,
+ const int* convexIndices,
+ const b3GpuFace* faces,
+ b3Contact4* globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity)
{
-
float radius = collidables[collidableIndexA].m_radius;
float4 spherePos1 = rigidBodies[bodyIndexA].m_pos;
b3Quaternion sphereOrn = rigidBodies[bodyIndexA].m_quat;
-
-
float4 pos = rigidBodies[bodyIndexB].m_pos;
-
b3Quaternion quat = rigidBodies[bodyIndexB].m_quat;
@@ -2487,64 +2353,65 @@ void computeContactSphereConvex(int pairIndex,
int shapeIndex = collidables[collidableIndex].m_shapeIndex;
int numFaces = convexShapes[shapeIndex].m_numFaces;
float4 closestPnt = b3MakeVector3(0, 0, 0, 0);
-// float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
- float minDist = -1000000.f; // TODO: What is the largest/smallest float?
+ // float4 hitNormalWorld = b3MakeVector3(0, 0, 0, 0);
+ float minDist = -1000000.f; // TODO: What is the largest/smallest float?
bool bCollide = true;
int region = -1;
float4 localHitNormal;
- for ( int f = 0; f < numFaces; f++ )
+ for (int f = 0; f < numFaces; f++)
{
- b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];
+ b3GpuFace face = faces[convexShapes[shapeIndex].m_faceOffset + f];
float4 planeEqn;
- float4 localPlaneNormal = b3MakeVector3(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
- float4 n1 = localPlaneNormal;//quatRotate(quat,localPlaneNormal);
+ float4 localPlaneNormal = b3MakeVector3(face.m_plane.x, face.m_plane.y, face.m_plane.z, 0.f);
+ float4 n1 = localPlaneNormal; //quatRotate(quat,localPlaneNormal);
planeEqn = n1;
planeEqn[3] = face.m_plane.w;
float4 pntReturn;
float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);
- if ( dist > radius)
+ if (dist > radius)
{
bCollide = false;
break;
}
- if ( dist > 0 )
+ if (dist > 0)
{
//might hit an edge or vertex
b3Vector3 out;
bool isInPoly = IsPointInPolygon(spherePos,
- &face,
- &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
- convexIndices,
- &out);
+ &face,
+ &convexVertices[convexShapes[shapeIndex].m_vertexOffset],
+ convexIndices,
+ &out);
if (isInPoly)
{
- if (dist>minDist)
+ if (dist > minDist)
{
minDist = dist;
closestPnt = pntReturn;
localHitNormal = planeEqn;
- region=1;
+ region = 1;
}
- } else
+ }
+ else
{
- b3Vector3 tmp = spherePos-out;
+ b3Vector3 tmp = spherePos - out;
b3Scalar l2 = tmp.length2();
- if (l2<radius*radius)
+ if (l2 < radius * radius)
{
- dist = b3Sqrt(l2);
- if (dist>minDist)
+ dist = b3Sqrt(l2);
+ if (dist > minDist)
{
minDist = dist;
closestPnt = out;
- localHitNormal = tmp/dist;
- region=2;
+ localHitNormal = tmp / dist;
+ region = 2;
}
-
- } else
+ }
+ else
{
bCollide = false;
break;
@@ -2553,12 +2420,12 @@ void computeContactSphereConvex(int pairIndex,
}
else
{
- if ( dist > minDist )
+ if (dist > minDist)
{
minDist = dist;
closestPnt = pntReturn;
localHitNormal = planeEqn;
- region=3;
+ region = 3;
}
}
}
@@ -2567,128 +2434,113 @@ void computeContactSphereConvex(int pairIndex,
if (bCollide && minDist > -10000)
{
-
- float4 normalOnSurfaceB1 = tr.getBasis()*localHitNormal;//-hitNormalWorld;
+ float4 normalOnSurfaceB1 = tr.getBasis() * localHitNormal; //-hitNormalWorld;
float4 pOnB1 = tr(closestPnt);
//printf("dist ,%f,",minDist);
- float actualDepth = minDist-radius;
- if (actualDepth<0)
+ float actualDepth = minDist - radius;
+ if (actualDepth < 0)
{
- //printf("actualDepth = ,%f,", actualDepth);
- //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
- //printf("region=,%d,\n", region);
- pOnB1[3] = actualDepth;
+ //printf("actualDepth = ,%f,", actualDepth);
+ //printf("normalOnSurfaceB1 = ,%f,%f,%f,", normalOnSurfaceB1.x,normalOnSurfaceB1.y,normalOnSurfaceB1.z);
+ //printf("region=,%d,\n", region);
+ pOnB1[3] = actualDepth;
- int dstIdx;
-// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
-
- if (nGlobalContactsOut < maxContactCapacity)
- {
- dstIdx=nGlobalContactsOut;
- nGlobalContactsOut++;
+ int dstIdx;
+ // dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
- b3Contact4* c = &globalContactsOut[dstIdx];
- c->m_worldNormalOnB = normalOnSurfaceB1;
- c->setFrictionCoeff(0.7);
- c->setRestituitionCoeff(0.f);
+ if (nGlobalContactsOut < maxContactCapacity)
+ {
+ dstIdx = nGlobalContactsOut;
+ nGlobalContactsOut++;
- c->m_batchIdx = pairIndex;
- c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
- c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
- c->m_worldPosB[0] = pOnB1;
- int numPoints = 1;
- c->m_worldNormalOnB.w = (b3Scalar)numPoints;
- }//if (dstIdx < numPairs)
+ b3Contact4* c = &globalContactsOut[dstIdx];
+ c->m_worldNormalOnB = normalOnSurfaceB1;
+ c->setFrictionCoeff(0.7);
+ c->setRestituitionCoeff(0.f);
+
+ c->m_batchIdx = pairIndex;
+ c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass == 0 ? -bodyIndexA : bodyIndexA;
+ c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass == 0 ? -bodyIndexB : bodyIndexB;
+ c->m_worldPosB[0] = pOnB1;
+ int numPoints = 1;
+ c->m_worldNormalOnB.w = (b3Scalar)numPoints;
+ } //if (dstIdx < numPairs)
}
- }//if (hasCollision)
-
+ } //if (hasCollision)
}
-
-
-
int computeContactConvexConvex2(
- int pairIndex,
- int bodyIndexA, int bodyIndexB,
- int collidableIndexA, int collidableIndexB,
- const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
- const b3AlignedObjectArray<b3Collidable>& collidables,
- const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
- const b3AlignedObjectArray<b3Vector3>& convexVertices,
- const b3AlignedObjectArray<b3Vector3>& uniqueEdges,
- const b3AlignedObjectArray<int>& convexIndices,
- const b3AlignedObjectArray<b3GpuFace>& faces,
- b3AlignedObjectArray<b3Contact4>& globalContactsOut,
- int& nGlobalContactsOut,
- int maxContactCapacity,
- const b3AlignedObjectArray<b3Contact4>& oldContacts
- )
+ int pairIndex,
+ int bodyIndexA, int bodyIndexB,
+ int collidableIndexA, int collidableIndexB,
+ const b3AlignedObjectArray<b3RigidBodyData>& rigidBodies,
+ const b3AlignedObjectArray<b3Collidable>& collidables,
+ const b3AlignedObjectArray<b3ConvexPolyhedronData>& convexShapes,
+ const b3AlignedObjectArray<b3Vector3>& convexVertices,
+ const b3AlignedObjectArray<b3Vector3>& uniqueEdges,
+ const b3AlignedObjectArray<int>& convexIndices,
+ const b3AlignedObjectArray<b3GpuFace>& faces,
+ b3AlignedObjectArray<b3Contact4>& globalContactsOut,
+ int& nGlobalContactsOut,
+ int maxContactCapacity,
+ const b3AlignedObjectArray<b3Contact4>& oldContacts)
{
int contactIndex = -1;
b3Vector3 posA = rigidBodies[bodyIndexA].m_pos;
b3Quaternion ornA = rigidBodies[bodyIndexA].m_quat;
b3Vector3 posB = rigidBodies[bodyIndexB].m_pos;
b3Quaternion ornB = rigidBodies[bodyIndexB].m_quat;
-
b3ConvexPolyhedronData hullA, hullB;
-
+
b3Vector3 sepNormalWorldSpace;
-
+ b3Collidable colA = collidables[collidableIndexA];
+ hullA = convexShapes[colA.m_shapeIndex];
+ //printf("numvertsA = %d\n",hullA.m_numVertices);
- b3Collidable colA = collidables[collidableIndexA];
- hullA = convexShapes[colA.m_shapeIndex];
- //printf("numvertsA = %d\n",hullA.m_numVertices);
-
-
- b3Collidable colB = collidables[collidableIndexB];
- hullB = convexShapes[colB.m_shapeIndex];
- //printf("numvertsB = %d\n",hullB.m_numVertices);
+ b3Collidable colB = collidables[collidableIndexB];
+ hullB = convexShapes[colB.m_shapeIndex];
+ //printf("numvertsB = %d\n",hullB.m_numVertices);
-// int contactCapacity = MAX_VERTS;
+ // int contactCapacity = MAX_VERTS;
//int numContactsOut=0;
-
#ifdef _WIN32
b3Assert(_finite(rigidBodies[bodyIndexA].m_pos.x));
b3Assert(_finite(rigidBodies[bodyIndexB].m_pos.x));
#endif
-
- bool foundSepAxis = findSeparatingAxis(hullA,hullB,
- posA,
- ornA,
- posB,
- ornB,
- convexVertices,uniqueEdges,faces,convexIndices,
- convexVertices,uniqueEdges,faces,convexIndices,
-
- sepNormalWorldSpace
- );
+ bool foundSepAxis = findSeparatingAxis(hullA, hullB,
+ posA,
+ ornA,
+ posB,
+ ornB,
+
+ convexVertices, uniqueEdges, faces, convexIndices,
+ convexVertices, uniqueEdges, faces, convexIndices,
+
+ sepNormalWorldSpace);
-
if (foundSepAxis)
{
-
-
contactIndex = clipHullHullSingle(
bodyIndexA, bodyIndexB,
- posA,ornA,
- posB,ornB,
+ posA, ornA,
+ posB, ornB,
collidableIndexA, collidableIndexB,
- &rigidBodies,
+ &rigidBodies,
&globalContactsOut,
nGlobalContactsOut,
-
+
convexShapes,
convexShapes,
-
- convexVertices,
- uniqueEdges,
+
+ convexVertices,
+ uniqueEdges,
faces,
convexIndices,
-
+
convexVertices,
uniqueEdges,
faces,
@@ -2698,50 +2550,42 @@ int computeContactConvexConvex2(
collidables,
sepNormalWorldSpace,
maxContactCapacity);
-
}
return contactIndex;
}
-
-
-
-
-
-
-void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* pairs, int nPairs,
- const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
- b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
- const b3OpenCLArray<b3Contact4>* oldContacts,
- int maxContactCapacity,
- int compoundPairCapacity,
- const b3OpenCLArray<b3ConvexPolyhedronData>& convexData,
- const b3OpenCLArray<b3Vector3>& gpuVertices,
- const b3OpenCLArray<b3Vector3>& gpuUniqueEdges,
- const b3OpenCLArray<b3GpuFace>& gpuFaces,
- const b3OpenCLArray<int>& gpuIndices,
- const b3OpenCLArray<b3Collidable>& gpuCollidables,
- const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
-
- const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
- const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
-
- b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
- b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
- b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
- b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
- b3OpenCLArray<b3Vector3>& worldVertsB2GPU,
- b3AlignedObjectArray<class b3OptimizedBvh*>& bvhDataUnused,
- b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU,
- b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU,
- b3OpenCLArray<b3BvhInfo>* bvhInfo,
-
- int numObjects,
- int maxTriConvexPairCapacity,
- b3OpenCLArray<b3Int4>& triangleConvexPairsOut,
- int& numTriConvexPairsOut
- )
+void GpuSatCollision::computeConvexConvexContactsGPUSAT(b3OpenCLArray<b3Int4>* pairs, int nPairs,
+ const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
+ b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
+ const b3OpenCLArray<b3Contact4>* oldContacts,
+ int maxContactCapacity,
+ int compoundPairCapacity,
+ const b3OpenCLArray<b3ConvexPolyhedronData>& convexData,
+ const b3OpenCLArray<b3Vector3>& gpuVertices,
+ const b3OpenCLArray<b3Vector3>& gpuUniqueEdges,
+ const b3OpenCLArray<b3GpuFace>& gpuFaces,
+ const b3OpenCLArray<int>& gpuIndices,
+ const b3OpenCLArray<b3Collidable>& gpuCollidables,
+ const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
+
+ const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
+ const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
+
+ b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
+ b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
+ b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
+ b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
+ b3OpenCLArray<b3Vector3>& worldVertsB2GPU,
+ b3AlignedObjectArray<class b3OptimizedBvh*>& bvhDataUnused,
+ b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU,
+ b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU,
+ b3OpenCLArray<b3BvhInfo>* bvhInfo,
+
+ int numObjects,
+ int maxTriConvexPairCapacity,
+ b3OpenCLArray<b3Int4>& triangleConvexPairsOut,
+ int& numTriConvexPairsOut)
{
myframecount++;
@@ -2750,14 +2594,13 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
#ifdef CHECK_ON_HOST
-
- b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
+ b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
treeNodesGPU->copyToHost(treeNodesCPU);
- b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
+ b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
subTreesGPU->copyToHost(subTreesCPU);
- b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
+ b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
bvhInfo->copyToHost(bvhInfoCPU);
b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
@@ -2772,8 +2615,6 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
bodyBuf->copyToHost(hostBodyBuf);
-
-
b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
convexData.copyToHost(hostConvexData);
@@ -2788,10 +2629,9 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
gpuIndices.copyToHost(hostIndices);
b3AlignedObjectArray<b3Collidable> hostCollidables;
gpuCollidables.copyToHost(hostCollidables);
-
+
b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
gpuChildShapes.copyToHost(cpuChildShapes);
-
b3AlignedObjectArray<b3Int4> hostTriangleConvexPairs;
@@ -2802,16 +2642,15 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
}
b3AlignedObjectArray<b3Contact4> oldHostContacts;
-
+
if (oldContacts->size())
{
oldContacts->copyToHost(oldHostContacts);
}
-
hostContacts.resize(maxContactCapacity);
- for (int i=0;i<nPairs;i++)
+ for (int i = 0; i < nPairs; i++)
{
int bodyIndexA = hostPairs[i].x;
int bodyIndexB = hostPairs[i].y;
@@ -2821,84 +2660,73 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
- computeContactSphereConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ computeContactSphereConvex(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
}
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)
{
- computeContactSphereConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
+ computeContactSphereConvex(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
//printf("convex-sphere\n");
-
}
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
{
- computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("convex-plane\n");
-
+ computeContactPlaneConvex(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
+ // printf("convex-plane\n");
}
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
- computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("plane-convex\n");
-
+ computeContactPlaneConvex(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
+ // printf("plane-convex\n");
}
- if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
+ if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
- computeContactCompoundCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0], hostAabbsWorldSpace,hostAabbsLocalSpace,hostVertices,hostUniqueEdges,hostIndices,hostFaces,&hostContacts[0],
- nContacts,maxContactCapacity,treeNodesCPU,subTreesCPU,bvhInfoCPU);
-// printf("convex-plane\n");
-
+ computeContactCompoundCompound(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &cpuChildShapes[0], hostAabbsWorldSpace, hostAabbsLocalSpace, hostVertices, hostUniqueEdges, hostIndices, hostFaces, &hostContacts[0],
+ nContacts, maxContactCapacity, treeNodesCPU, subTreesCPU, bvhInfoCPU);
+ // printf("convex-plane\n");
}
-
- if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
+ if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
{
- computeContactPlaneCompound(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0], &hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("convex-plane\n");
-
+ computeContactPlaneCompound(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &cpuChildShapes[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
+ // printf("convex-plane\n");
}
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
- computeContactPlaneCompound(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
- &hostCollidables[0],&hostConvexData[0],&cpuChildShapes[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,maxContactCapacity);
-// printf("plane-convex\n");
-
+ computeContactPlaneCompound(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, &hostBodyBuf[0],
+ &hostCollidables[0], &hostConvexData[0], &cpuChildShapes[0], &hostVertices[0], &hostIndices[0], &hostFaces[0], &hostContacts[0], nContacts, maxContactCapacity);
+ // printf("plane-convex\n");
}
if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
{
//printf("hostPairs[i].z=%d\n",hostPairs[i].z);
- int contactIndex = computeContactConvexConvex2( i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
+ int contactIndex = computeContactConvexConvex2(i, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, hostBodyBuf, hostCollidables, hostConvexData, hostVertices, hostUniqueEdges, hostIndices, hostFaces, hostContacts, nContacts, maxContactCapacity, oldHostContacts);
//int contactIndex = computeContactConvexConvex(hostPairs,i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf,hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
-
- if (contactIndex>=0)
+ if (contactIndex >= 0)
{
-// printf("convex convex contactIndex = %d\n",contactIndex);
+ // printf("convex convex contactIndex = %d\n",contactIndex);
hostPairs[i].z = contactIndex;
}
-// printf("plane-convex\n");
-
+ // printf("plane-convex\n");
}
-
-
}
if (hostPairs.size())
@@ -2908,81 +2736,76 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
hostContacts.resize(nContacts);
if (nContacts)
- {
-
- contactOut->copyFromHost(hostContacts);
- } else
+ {
+ contactOut->copyFromHost(hostContacts);
+ }
+ else
{
contactOut->resize(0);
- }
+ }
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
- //printf("(HOST) nContacts = %d\n",nContacts);
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
+ //printf("(HOST) nContacts = %d\n",nContacts);
#else
{
if (nPairs)
{
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
B3_PROFILE("primitiveContactsKernel");
b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_primitiveContactsKernel,"m_primitiveContactsKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nPairs );
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_primitiveContactsKernel, "m_primitiveContactsKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nPairs);
launcher.setConst(maxContactCapacity);
int num = nPairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
-
+
nContacts = m_totalContactsOut.at(0);
contactOut->resize(nContacts);
}
}
-
-#endif//CHECK_ON_HOST
-
+#endif //CHECK_ON_HOST
+
B3_PROFILE("computeConvexConvexContactsGPUSAT");
- // printf("nContacts = %d\n",nContacts);
-
-
+ // printf("nContacts = %d\n",nContacts);
+
m_sepNormals.resize(nPairs);
m_hasSeparatingNormals.resize(nPairs);
-
- int concaveCapacity=maxTriConvexPairCapacity;
+
+ int concaveCapacity = maxTriConvexPairCapacity;
m_concaveSepNormals.resize(concaveCapacity);
m_concaveHasSeparatingNormals.resize(concaveCapacity);
m_numConcavePairsOut.resize(0);
m_numConcavePairsOut.push_back(0);
-
m_gpuCompoundPairs.resize(compoundPairCapacity);
m_gpuCompoundSepNormals.resize(compoundPairCapacity);
-
-
+
m_gpuHasCompoundSepNormals.resize(compoundPairCapacity);
-
+
m_numCompoundPairsOut.resize(0);
m_numCompoundPairsOut.push_back(0);
int numCompoundPairs = 0;
- int numConcavePairs =0;
+ int numConcavePairs = 0;
{
clFinish(m_queue);
@@ -2991,33 +2814,30 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
m_dmins.resize(nPairs);
if (splitSearchSepAxisConvex)
{
-
-
if (useMprGpu)
{
nContacts = m_totalContactsOut.at(0);
{
B3_PROFILE("mprPenetrationKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_mprPenetrationKernel,"mprPenetrationKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_mprPenetrationKernel, "mprPenetrationKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(maxContactCapacity);
- launcher.setConst( nPairs );
+ launcher.setConst(nPairs);
int num = nPairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
/*
b3AlignedObjectArray<int>hostHasSepAxis;
@@ -3027,173 +2847,160 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
*/
nContacts = m_totalContactsOut.at(0);
contactOut->resize(nContacts);
- // printf("nContacts (after mprPenetrationKernel) = %d\n",nContacts);
- if (nContacts>maxContactCapacity)
+ // printf("nContacts (after mprPenetrationKernel) = %d\n",nContacts);
+ if (nContacts > maxContactCapacity)
{
-
b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
nContacts = maxContactCapacity;
}
-
}
}
-
+
if (1)
{
-
if (1)
{
- {
- B3_PROFILE("findSeparatingAxisVertexFaceKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( m_dmins.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findSeparatingAxisVertexFaceKernel,"findSeparatingAxisVertexFaceKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nPairs );
+ {
+ B3_PROFILE("findSeparatingAxisVertexFaceKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(m_dmins.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findSeparatingAxisVertexFaceKernel, "findSeparatingAxisVertexFaceKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nPairs);
- int num = nPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
- }
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
+ int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3);
- int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
-
- {
- B3_PROFILE("findSeparatingAxisEdgeEdgeKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( m_dmins.getBufferCL()),
- b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true)
-
- };
-
- b3LauncherCL launcher(m_queue, m_findSeparatingAxisEdgeEdgeKernel,"findSeparatingAxisEdgeEdgeKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numDirections);
- launcher.setConst( nPairs );
- int num = nPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
+ {
+ B3_PROFILE("findSeparatingAxisEdgeEdgeKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(m_dmins.getBufferCL()),
+ b3BufferInfoCL(m_unitSphereDirections.getBufferCL(), true)
- }
+ };
+
+ b3LauncherCL launcher(m_queue, m_findSeparatingAxisEdgeEdgeKernel, "findSeparatingAxisEdgeEdgeKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numDirections);
+ launcher.setConst(nPairs);
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
}
if (useMprGpu)
{
B3_PROFILE("findSeparatingAxisUnitSphereKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( m_unitSphereDirections.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( m_dmins.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findSeparatingAxisUnitSphereKernel,"findSeparatingAxisUnitSphereKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- int numDirections = sizeof(unitSphere162)/sizeof(b3Vector3);
- launcher.setConst( numDirections);
-
- launcher.setConst( nPairs );
-
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(m_unitSphereDirections.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(m_dmins.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findSeparatingAxisUnitSphereKernel, "findSeparatingAxisUnitSphereKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ int numDirections = sizeof(unitSphere162) / sizeof(b3Vector3);
+ launcher.setConst(numDirections);
+
+ launcher.setConst(nPairs);
+
int num = nPairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
}
+ }
}
-
-
- } else
+ else
{
B3_PROFILE("findSeparatingAxisKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findSeparatingAxisKernel,"m_findSeparatingAxisKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nPairs );
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findSeparatingAxisKernel, "m_findSeparatingAxisKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nPairs);
int num = nPairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
}
-
-
}
- else
- {
-
+ else
+ {
B3_PROFILE("findSeparatingAxisKernel CPU");
-
-
- b3AlignedObjectArray<b3Int4> hostPairs;
- pairs->copyToHost(hostPairs);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
-
- b3AlignedObjectArray<b3Collidable> hostCollidables;
- gpuCollidables.copyToHost(hostCollidables);
-
- b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
- gpuChildShapes.copyToHost(cpuChildShapes);
-
- b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexShapeData;
- convexData.copyToHost(hostConvexShapeData);
-
- b3AlignedObjectArray<b3Vector3> hostVertices;
- gpuVertices.copyToHost(hostVertices);
-
- b3AlignedObjectArray<int> hostHasSepAxis;
- hostHasSepAxis.resize(nPairs);
- b3AlignedObjectArray<b3Vector3> hostSepAxis;
- hostSepAxis.resize(nPairs);
-
- b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
- gpuUniqueEdges.copyToHost(hostUniqueEdges);
- b3AlignedObjectArray<b3GpuFace> hostFaces;
- gpuFaces.copyToHost(hostFaces);
-
- b3AlignedObjectArray<int> hostIndices;
- gpuIndices.copyToHost(hostIndices);
-
+
+ b3AlignedObjectArray<b3Int4> hostPairs;
+ pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
+
+ b3AlignedObjectArray<b3Collidable> hostCollidables;
+ gpuCollidables.copyToHost(hostCollidables);
+
+ b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
+ gpuChildShapes.copyToHost(cpuChildShapes);
+
+ b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexShapeData;
+ convexData.copyToHost(hostConvexShapeData);
+
+ b3AlignedObjectArray<b3Vector3> hostVertices;
+ gpuVertices.copyToHost(hostVertices);
+
+ b3AlignedObjectArray<int> hostHasSepAxis;
+ hostHasSepAxis.resize(nPairs);
+ b3AlignedObjectArray<b3Vector3> hostSepAxis;
+ hostSepAxis.resize(nPairs);
+
+ b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
+ gpuUniqueEdges.copyToHost(hostUniqueEdges);
+ b3AlignedObjectArray<b3GpuFace> hostFaces;
+ gpuFaces.copyToHost(hostFaces);
+
+ b3AlignedObjectArray<int> hostIndices;
+ gpuIndices.copyToHost(hostIndices);
+
b3AlignedObjectArray<b3Contact4> hostContacts;
if (nContacts)
{
@@ -3201,61 +3008,56 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
}
hostContacts.resize(maxContactCapacity);
int nGlobalContactsOut = nContacts;
-
-
- for (int i=0;i<nPairs;i++)
- {
-
- int bodyIndexA = hostPairs[i].x;
- int bodyIndexB = hostPairs[i].y;
- int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
- int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex;
-
- hostHasSepAxis[i] = 0;
-
- //once the broadphase avoids static-static pairs, we can remove this test
- if ((hostBodyBuf[bodyIndexA].m_invMass==0) &&(hostBodyBuf[bodyIndexB].m_invMass==0))
- {
- continue;
- }
-
-
- if ((hostCollidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(hostCollidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
- {
- continue;
- }
-
- float dmin = FLT_MAX;
-
- b3ConvexPolyhedronData* convexShapeA = &hostConvexShapeData[shapeIndexA];
- b3ConvexPolyhedronData* convexShapeB = &hostConvexShapeData[shapeIndexB];
- b3Vector3 posA = hostBodyBuf[bodyIndexA].m_pos;
- b3Vector3 posB = hostBodyBuf[bodyIndexB].m_pos;
- b3Quaternion ornA =hostBodyBuf[bodyIndexA].m_quat;
- b3Quaternion ornB =hostBodyBuf[bodyIndexB].m_quat;
-
-
- if (useGjk)
+
+ for (int i = 0; i < nPairs; i++)
+ {
+ int bodyIndexA = hostPairs[i].x;
+ int bodyIndexB = hostPairs[i].y;
+ int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
+
+ int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex;
+ int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex;
+
+ hostHasSepAxis[i] = 0;
+
+ //once the broadphase avoids static-static pairs, we can remove this test
+ if ((hostBodyBuf[bodyIndexA].m_invMass == 0) && (hostBodyBuf[bodyIndexB].m_invMass == 0))
{
+ continue;
+ }
+ if ((hostCollidables[collidableIndexA].m_shapeType != SHAPE_CONVEX_HULL) || (hostCollidables[collidableIndexB].m_shapeType != SHAPE_CONVEX_HULL))
+ {
+ continue;
+ }
+
+ float dmin = FLT_MAX;
+
+ b3ConvexPolyhedronData* convexShapeA = &hostConvexShapeData[shapeIndexA];
+ b3ConvexPolyhedronData* convexShapeB = &hostConvexShapeData[shapeIndexB];
+ b3Vector3 posA = hostBodyBuf[bodyIndexA].m_pos;
+ b3Vector3 posB = hostBodyBuf[bodyIndexB].m_pos;
+ b3Quaternion ornA = hostBodyBuf[bodyIndexA].m_quat;
+ b3Quaternion ornB = hostBodyBuf[bodyIndexB].m_quat;
+
+ if (useGjk)
+ {
//first approximate the separating axis, to 'fail-proof' GJK+EPA or MPR
{
b3Vector3 c0local = hostConvexShapeData[shapeIndexA].m_localCenter;
b3Vector3 c0 = b3TransformPoint(c0local, posA, ornA);
b3Vector3 c1local = hostConvexShapeData[shapeIndexB].m_localCenter;
- b3Vector3 c1 = b3TransformPoint(c1local,posB,ornB);
+ b3Vector3 c1 = b3TransformPoint(c1local, posB, ornB);
b3Vector3 DeltaC2 = c0 - c1;
-
+
b3Vector3 sepAxis;
-
+
bool hasSepAxisA = b3FindSeparatingAxis(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &sepAxis, &dmin);
-
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &sepAxis, &dmin);
+
if (hasSepAxisA)
{
bool hasSepAxisB = b3FindSeparatingAxis(convexShapeB, convexShapeA, posB, ornB, posA, ornA, DeltaC2,
@@ -3264,11 +3066,11 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
&sepAxis, &dmin);
if (hasSepAxisB)
{
- bool hasEdgeEdge =b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &sepAxis, &dmin,false);
-
+ bool hasEdgeEdge = b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &sepAxis, &dmin, false);
+
if (hasEdgeEdge)
{
hostHasSepAxis[i] = 1;
@@ -3282,163 +3084,150 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
if (hostHasSepAxis[i])
{
int pairIndex = i;
-
+
bool useMpr = true;
if (useMpr)
{
- int res=0;
+ int res = 0;
float depth = 0.f;
- b3Vector3 sepAxis2 = b3MakeVector3(1,0,0);
- b3Vector3 resultPointOnBWorld = b3MakeVector3(0,0,0);
+ b3Vector3 sepAxis2 = b3MakeVector3(1, 0, 0);
+ b3Vector3 resultPointOnBWorld = b3MakeVector3(0, 0, 0);
- float depthOut;
- b3Vector3 dirOut;
- b3Vector3 posOut;
-
+ float depthOut;
+ b3Vector3 dirOut;
+ b3Vector3 posOut;
- //res = b3MprPenetration(bodyIndexA,bodyIndexB,hostBodyBuf,hostConvexShapeData,hostCollidables,hostVertices,&mprConfig,&depthOut,&dirOut,&posOut);
- res = b3MprPenetration(pairIndex,bodyIndexA,bodyIndexB,&hostBodyBuf[0],&hostConvexShapeData[0],&hostCollidables[0],&hostVertices[0],&hostSepAxis[0],&hostHasSepAxis[0],&depthOut,&dirOut,&posOut);
- depth = depthOut;
- sepAxis2 = b3MakeVector3(-dirOut.x,-dirOut.y,-dirOut.z);
- resultPointOnBWorld = posOut;
- //hostHasSepAxis[i] = 0;
+ //res = b3MprPenetration(bodyIndexA,bodyIndexB,hostBodyBuf,hostConvexShapeData,hostCollidables,hostVertices,&mprConfig,&depthOut,&dirOut,&posOut);
+ res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB, &hostBodyBuf[0], &hostConvexShapeData[0], &hostCollidables[0], &hostVertices[0], &hostSepAxis[0], &hostHasSepAxis[0], &depthOut, &dirOut, &posOut);
+ depth = depthOut;
+ sepAxis2 = b3MakeVector3(-dirOut.x, -dirOut.y, -dirOut.z);
+ resultPointOnBWorld = posOut;
+ //hostHasSepAxis[i] = 0;
+ if (res == 0)
+ {
+ //add point?
+ //printf("depth = %f\n",depth);
+ //printf("normal = %f,%f,%f\n",dir.v[0],dir.v[1],dir.v[2]);
+ //qprintf("pos = %f,%f,%f\n",pos.v[0],pos.v[1],pos.v[2]);
- if (res==0)
- {
- //add point?
- //printf("depth = %f\n",depth);
- //printf("normal = %f,%f,%f\n",dir.v[0],dir.v[1],dir.v[2]);
- //qprintf("pos = %f,%f,%f\n",pos.v[0],pos.v[1],pos.v[2]);
-
-
-
- float dist=0.f;
+ float dist = 0.f;
- const b3ConvexPolyhedronData& hullA = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexA].m_collidableIdx].m_shapeIndex];
- const b3ConvexPolyhedronData& hullB = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexB].m_collidableIdx].m_shapeIndex];
+ const b3ConvexPolyhedronData& hullA = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexA].m_collidableIdx].m_shapeIndex];
+ const b3ConvexPolyhedronData& hullB = hostConvexShapeData[hostCollidables[hostBodyBuf[bodyIndexB].m_collidableIdx].m_shapeIndex];
- if(b3TestSepAxis( &hullA, &hullB, posA,ornA,posB,ornB,&sepAxis2, &hostVertices[0], &hostVertices[0],&dist))
- {
- if (depth > dist)
+ if (b3TestSepAxis(&hullA, &hullB, posA, ornA, posB, ornB, &sepAxis2, &hostVertices[0], &hostVertices[0], &dist))
{
- float diff = depth - dist;
-
- static float maxdiff = 0.f;
- if (maxdiff < diff)
+ if (depth > dist)
{
- maxdiff = diff;
- printf("maxdiff = %20.10f\n",maxdiff);
+ float diff = depth - dist;
+
+ static float maxdiff = 0.f;
+ if (maxdiff < diff)
+ {
+ maxdiff = diff;
+ printf("maxdiff = %20.10f\n", maxdiff);
+ }
}
}
- }
- if (depth > dmin)
- {
- b3Vector3 oldAxis = hostSepAxis[i];
- depth = dmin;
- sepAxis2 = oldAxis;
- }
-
-
+ if (depth > dmin)
+ {
+ b3Vector3 oldAxis = hostSepAxis[i];
+ depth = dmin;
+ sepAxis2 = oldAxis;
+ }
- if(b3TestSepAxis( &hullA, &hullB, posA,ornA,posB,ornB,&sepAxis2, &hostVertices[0], &hostVertices[0],&dist))
- {
- if (depth > dist)
+ if (b3TestSepAxis(&hullA, &hullB, posA, ornA, posB, ornB, &sepAxis2, &hostVertices[0], &hostVertices[0], &dist))
{
- float diff = depth - dist;
- //printf("?diff = %f\n",diff );
- static float maxdiff = 0.f;
- if (maxdiff < diff)
+ if (depth > dist)
+ {
+ float diff = depth - dist;
+ //printf("?diff = %f\n",diff );
+ static float maxdiff = 0.f;
+ if (maxdiff < diff)
+ {
+ maxdiff = diff;
+ printf("maxdiff = %20.10f\n", maxdiff);
+ }
+ }
+ //this is used for SAT
+ //hostHasSepAxis[i] = 1;
+ //hostSepAxis[i] = sepAxis2;
+
+ //add contact point
+
+ //int contactIndex = nGlobalContactsOut;
+ b3Contact4& newContact = hostContacts.at(nGlobalContactsOut);
+ nGlobalContactsOut++;
+ newContact.m_batchIdx = 0; //i;
+ newContact.m_bodyAPtrAndSignBit = (hostBodyBuf.at(bodyIndexA).m_invMass == 0) ? -bodyIndexA : bodyIndexA;
+ newContact.m_bodyBPtrAndSignBit = (hostBodyBuf.at(bodyIndexB).m_invMass == 0) ? -bodyIndexB : bodyIndexB;
+
+ newContact.m_frictionCoeffCmp = 45874;
+ newContact.m_restituitionCoeffCmp = 0;
+
+ static float maxDepth = 0.f;
+
+ if (depth > maxDepth)
{
- maxdiff = diff;
- printf("maxdiff = %20.10f\n",maxdiff);
+ maxDepth = depth;
+ printf("MPR maxdepth = %f\n", maxDepth);
}
+
+ resultPointOnBWorld.w = -depth;
+ newContact.m_worldPosB[0] = resultPointOnBWorld;
+ //b3Vector3 resultPointOnAWorld = resultPointOnBWorld+depth*sepAxis2;
+ newContact.m_worldNormalOnB = sepAxis2;
+ newContact.m_worldNormalOnB.w = (b3Scalar)1;
}
- //this is used for SAT
- //hostHasSepAxis[i] = 1;
- //hostSepAxis[i] = sepAxis2;
-
- //add contact point
-
- //int contactIndex = nGlobalContactsOut;
- b3Contact4& newContact = hostContacts.at(nGlobalContactsOut);
- nGlobalContactsOut++;
- newContact.m_batchIdx = 0;//i;
- newContact.m_bodyAPtrAndSignBit = (hostBodyBuf.at(bodyIndexA).m_invMass==0)? -bodyIndexA:bodyIndexA;
- newContact.m_bodyBPtrAndSignBit = (hostBodyBuf.at(bodyIndexB).m_invMass==0)? -bodyIndexB:bodyIndexB;
-
- newContact.m_frictionCoeffCmp = 45874;
- newContact.m_restituitionCoeffCmp = 0;
-
-
- static float maxDepth = 0.f;
-
- if (depth > maxDepth)
+ else
{
- maxDepth = depth;
- printf("MPR maxdepth = %f\n",maxDepth );
-
+ printf("rejected\n");
}
-
-
- resultPointOnBWorld.w = -depth;
- newContact.m_worldPosB[0] = resultPointOnBWorld;
- //b3Vector3 resultPointOnAWorld = resultPointOnBWorld+depth*sepAxis2;
- newContact.m_worldNormalOnB = sepAxis2;
- newContact.m_worldNormalOnB.w = (b3Scalar)1;
- } else
- {
- printf("rejected\n");
}
-
-
}
- } else
+ else
{
-
-
-
- //int contactIndex = computeContactConvexConvex2( i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
- b3AlignedObjectArray<b3Contact4> oldHostContacts;
+ //int contactIndex = computeContactConvexConvex2( i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,hostBodyBuf, hostCollidables,hostConvexData,hostVertices,hostUniqueEdges,hostIndices,hostFaces,hostContacts,nContacts,maxContactCapacity,oldHostContacts);
+ b3AlignedObjectArray<b3Contact4> oldHostContacts;
int result;
- result = computeContactConvexConvex2( //hostPairs,
- pairIndex,
- bodyIndexA, bodyIndexB,
- collidableIndexA, collidableIndexB,
- hostBodyBuf,
- hostCollidables,
- hostConvexShapeData,
- hostVertices,
- hostUniqueEdges,
- hostIndices,
- hostFaces,
- hostContacts,
- nGlobalContactsOut,
- maxContactCapacity,
- oldHostContacts
- //hostHasSepAxis,
- //hostSepAxis
-
- );
- }//mpr
- }//hostHasSepAxis[i] = 1;
-
- } else
+ result = computeContactConvexConvex2( //hostPairs,
+ pairIndex,
+ bodyIndexA, bodyIndexB,
+ collidableIndexA, collidableIndexB,
+ hostBodyBuf,
+ hostCollidables,
+ hostConvexShapeData,
+ hostVertices,
+ hostUniqueEdges,
+ hostIndices,
+ hostFaces,
+ hostContacts,
+ nGlobalContactsOut,
+ maxContactCapacity,
+ oldHostContacts
+ //hostHasSepAxis,
+ //hostSepAxis
+
+ );
+ } //mpr
+ } //hostHasSepAxis[i] = 1;
+ }
+ else
{
-
b3Vector3 c0local = hostConvexShapeData[shapeIndexA].m_localCenter;
b3Vector3 c0 = b3TransformPoint(c0local, posA, ornA);
b3Vector3 c1local = hostConvexShapeData[shapeIndexB].m_localCenter;
- b3Vector3 c1 = b3TransformPoint(c1local,posB,ornB);
+ b3Vector3 c1 = b3TransformPoint(c1local, posB, ornB);
b3Vector3 DeltaC2 = c0 - c1;
-
+
b3Vector3 sepAxis;
-
+
bool hasSepAxisA = b3FindSeparatingAxis(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &sepAxis, &dmin);
-
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &sepAxis, &dmin);
+
if (hasSepAxisA)
{
bool hasSepAxisB = b3FindSeparatingAxis(convexShapeB, convexShapeA, posB, ornB, posA, ornA, DeltaC2,
@@ -3447,11 +3236,11 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
&sepAxis, &dmin);
if (hasSepAxisB)
{
- bool hasEdgeEdge =b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
- &sepAxis, &dmin,true);
-
+ bool hasEdgeEdge = b3FindSeparatingAxisEdgeEdge(convexShapeA, convexShapeB, posA, ornA, posB, ornB, DeltaC2,
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &hostVertices.at(0), &hostUniqueEdges.at(0), &hostFaces.at(0), &hostIndices.at(0),
+ &sepAxis, &dmin, true);
+
if (hasEdgeEdge)
{
hostHasSepAxis[i] = 1;
@@ -3460,21 +3249,21 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
}
}
}
- }
-
- if (useGjkContacts)//nGlobalContactsOut>0)
+ }
+
+ if (useGjkContacts) //nGlobalContactsOut>0)
{
//printf("nGlobalContactsOut=%d\n",nGlobalContactsOut);
nContacts = nGlobalContactsOut;
contactOut->copyFromHost(hostContacts);
-
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
+
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
}
-
- m_hasSeparatingNormals.copyFromHost(hostHasSepAxis);
- m_sepNormals.copyFromHost(hostSepAxis);
-
- /*
+
+ m_hasSeparatingNormals.copyFromHost(hostHasSepAxis);
+ m_sepNormals.copyFromHost(hostSepAxis);
+
+ /*
//double-check results from GPU (comment-out the 'else' so both paths are executed
b3AlignedObjectArray<int> checkHasSepAxis;
m_hasSeparatingNormals.copyToHost(checkHasSepAxis);
@@ -3491,352 +3280,314 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
//m_hasSeparatingNormals.copyFromHost(hostHasSepAxis);
// m_sepNormals.copyFromHost(hostSepAxis);
*/
- }
-
-
- numCompoundPairs = m_numCompoundPairsOut.at(0);
- bool useGpuFindCompoundPairs=true;
- if (useGpuFindCompoundPairs)
- {
- B3_PROFILE("findCompoundPairsKernel");
- b3BufferInfoCL bInfo[] =
- {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsLocalSpace.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL()),
- b3BufferInfoCL( m_numCompoundPairsOut.getBufferCL()),
- b3BufferInfoCL(subTreesGPU->getBufferCL()),
- b3BufferInfoCL(treeNodesGPU->getBufferCL()),
- b3BufferInfoCL(bvhInfo->getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findCompoundPairsKernel,"m_findCompoundPairsKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nPairs );
- launcher.setConst( compoundPairCapacity);
-
- int num = nPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
-
- numCompoundPairs = m_numCompoundPairsOut.at(0);
- //printf("numCompoundPairs =%d\n",numCompoundPairs );
- if (numCompoundPairs)
- {
- //printf("numCompoundPairs=%d\n",numCompoundPairs);
- }
-
-
- } else
- {
-
-
- b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
- treeNodesGPU->copyToHost(treeNodesCPU);
-
- b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
- subTreesGPU->copyToHost(subTreesCPU);
+ }
- b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
- bvhInfo->copyToHost(bvhInfoCPU);
+ numCompoundPairs = m_numCompoundPairsOut.at(0);
+ bool useGpuFindCompoundPairs = true;
+ if (useGpuFindCompoundPairs)
+ {
+ B3_PROFILE("findCompoundPairsKernel");
+ b3BufferInfoCL bInfo[] =
+ {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsLocalSpace.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL()),
+ b3BufferInfoCL(m_numCompoundPairsOut.getBufferCL()),
+ b3BufferInfoCL(subTreesGPU->getBufferCL()),
+ b3BufferInfoCL(treeNodesGPU->getBufferCL()),
+ b3BufferInfoCL(bvhInfo->getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findCompoundPairsKernel, "m_findCompoundPairsKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nPairs);
+ launcher.setConst(compoundPairCapacity);
- b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
- clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
- b3AlignedObjectArray<b3Aabb> hostAabbsLocalSpace;
- clAabbsLocalSpace.copyToHost(hostAabbsLocalSpace);
+ numCompoundPairs = m_numCompoundPairsOut.at(0);
+ //printf("numCompoundPairs =%d\n",numCompoundPairs );
+ if (numCompoundPairs)
+ {
+ //printf("numCompoundPairs=%d\n",numCompoundPairs);
+ }
+ }
+ else
+ {
+ b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
+ treeNodesGPU->copyToHost(treeNodesCPU);
- b3AlignedObjectArray<b3Int4> hostPairs;
- pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
+ subTreesGPU->copyToHost(subTreesCPU);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
+ b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
+ bvhInfo->copyToHost(bvhInfoCPU);
+ b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
+ clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
- b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut;
- cpuCompoundPairsOut.resize(compoundPairCapacity);
+ b3AlignedObjectArray<b3Aabb> hostAabbsLocalSpace;
+ clAabbsLocalSpace.copyToHost(hostAabbsLocalSpace);
- b3AlignedObjectArray<b3Collidable> hostCollidables;
- gpuCollidables.copyToHost(hostCollidables);
+ b3AlignedObjectArray<b3Int4> hostPairs;
+ pairs->copyToHost(hostPairs);
- b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
- gpuChildShapes.copyToHost(cpuChildShapes);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
- b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
- convexData.copyToHost(hostConvexData);
+ b3AlignedObjectArray<b3Int4> cpuCompoundPairsOut;
+ cpuCompoundPairsOut.resize(compoundPairCapacity);
- b3AlignedObjectArray<b3Vector3> hostVertices;
- gpuVertices.copyToHost(hostVertices);
+ b3AlignedObjectArray<b3Collidable> hostCollidables;
+ gpuCollidables.copyToHost(hostCollidables);
+ b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
+ gpuChildShapes.copyToHost(cpuChildShapes);
+ b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
+ convexData.copyToHost(hostConvexData);
+ b3AlignedObjectArray<b3Vector3> hostVertices;
+ gpuVertices.copyToHost(hostVertices);
- for (int pairIndex=0;pairIndex<nPairs;pairIndex++)
- {
- int bodyIndexA = hostPairs[pairIndex].x;
- int bodyIndexB = hostPairs[pairIndex].y;
- int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
- int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
+ for (int pairIndex = 0; pairIndex < nPairs; pairIndex++)
+ {
+ int bodyIndexA = hostPairs[pairIndex].x;
+ int bodyIndexB = hostPairs[pairIndex].y;
+ int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
if (cpuChildShapes.size())
{
- findCompoundPairsKernel(
- pairIndex,
- bodyIndexA,
- bodyIndexB,
- collidableIndexA,
- collidableIndexB,
- &hostBodyBuf[0],
- &hostCollidables[0],
- &hostConvexData[0],
- hostVertices,
- hostAabbsWorldSpace,
- hostAabbsLocalSpace,
- &cpuChildShapes[0],
- &cpuCompoundPairsOut[0],
- &numCompoundPairs,
- compoundPairCapacity,
- treeNodesCPU,
- subTreesCPU,
- bvhInfoCPU
- );
+ findCompoundPairsKernel(
+ pairIndex,
+ bodyIndexA,
+ bodyIndexB,
+ collidableIndexA,
+ collidableIndexB,
+ &hostBodyBuf[0],
+ &hostCollidables[0],
+ &hostConvexData[0],
+ hostVertices,
+ hostAabbsWorldSpace,
+ hostAabbsLocalSpace,
+ &cpuChildShapes[0],
+ &cpuCompoundPairsOut[0],
+ &numCompoundPairs,
+ compoundPairCapacity,
+ treeNodesCPU,
+ subTreesCPU,
+ bvhInfoCPU);
}
- }
-
+ }
- m_numCompoundPairsOut.copyFromHostPointer(&numCompoundPairs,1,0,true);
+ m_numCompoundPairsOut.copyFromHostPointer(&numCompoundPairs, 1, 0, true);
if (numCompoundPairs)
{
b3CompoundOverlappingPair* ptr = (b3CompoundOverlappingPair*)&cpuCompoundPairsOut[0];
- m_gpuCompoundPairs.copyFromHostPointer(ptr,numCompoundPairs,0,true);
+ m_gpuCompoundPairs.copyFromHostPointer(ptr, numCompoundPairs, 0, true);
}
//cpuCompoundPairsOut
-
- }
+ }
if (numCompoundPairs)
{
- printf("numCompoundPairs=%d\n",numCompoundPairs);
+ printf("numCompoundPairs=%d\n", numCompoundPairs);
}
- if (numCompoundPairs > compoundPairCapacity)
- {
- b3Error("Exceeded compound pair capacity (%d/%d)\n", numCompoundPairs, compoundPairCapacity);
- numCompoundPairs = compoundPairCapacity;
- }
-
-
-
- m_gpuCompoundPairs.resize(numCompoundPairs);
- m_gpuHasCompoundSepNormals.resize(numCompoundPairs);
- m_gpuCompoundSepNormals.resize(numCompoundPairs);
-
-
- if (numCompoundPairs)
- {
- B3_PROFILE("processCompoundPairsPrimitivesKernel");
- b3BufferInfoCL bInfo[] =
- {
- b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_processCompoundPairsPrimitivesKernel,"m_processCompoundPairsPrimitivesKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numCompoundPairs );
- launcher.setConst(maxContactCapacity);
-
- int num = numCompoundPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
- nContacts = m_totalContactsOut.at(0);
- //printf("nContacts (after processCompoundPairsPrimitivesKernel) = %d\n",nContacts);
- if (nContacts>maxContactCapacity)
- {
-
- b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
- nContacts = maxContactCapacity;
- }
- }
-
-
- if (numCompoundPairs)
- {
- B3_PROFILE("processCompoundPairsKernel");
- b3BufferInfoCL bInfo[] =
- {
- b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( m_gpuCompoundSepNormals.getBufferCL()),
- b3BufferInfoCL( m_gpuHasCompoundSepNormals.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_processCompoundPairsKernel,"m_processCompoundPairsKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( numCompoundPairs );
-
- int num = numCompoundPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
-
- }
-
-
- //printf("numConcave = %d\n",numConcave);
-
-
-
-// printf("hostNormals.size()=%d\n",hostNormals.size());
+ if (numCompoundPairs > compoundPairCapacity)
+ {
+ b3Error("Exceeded compound pair capacity (%d/%d)\n", numCompoundPairs, compoundPairCapacity);
+ numCompoundPairs = compoundPairCapacity;
+ }
+
+ m_gpuCompoundPairs.resize(numCompoundPairs);
+ m_gpuHasCompoundSepNormals.resize(numCompoundPairs);
+ m_gpuCompoundSepNormals.resize(numCompoundPairs);
+
+ if (numCompoundPairs)
+ {
+ B3_PROFILE("processCompoundPairsPrimitivesKernel");
+ b3BufferInfoCL bInfo[] =
+ {
+ b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_processCompoundPairsPrimitivesKernel, "m_processCompoundPairsPrimitivesKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numCompoundPairs);
+ launcher.setConst(maxContactCapacity);
+
+ int num = numCompoundPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ nContacts = m_totalContactsOut.at(0);
+ //printf("nContacts (after processCompoundPairsPrimitivesKernel) = %d\n",nContacts);
+ if (nContacts > maxContactCapacity)
+ {
+ b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
+ nContacts = maxContactCapacity;
+ }
+ }
+
+ if (numCompoundPairs)
+ {
+ B3_PROFILE("processCompoundPairsKernel");
+ b3BufferInfoCL bInfo[] =
+ {
+ b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(m_gpuCompoundSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_gpuHasCompoundSepNormals.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_processCompoundPairsKernel, "m_processCompoundPairsKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(numCompoundPairs);
+
+ int num = numCompoundPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
+
+ //printf("numConcave = %d\n",numConcave);
+
+ // printf("hostNormals.size()=%d\n",hostNormals.size());
//int numPairs = pairCount.at(0);
-
-
-
}
int vertexFaceCapacity = 64;
-
-
{
//now perform the tree query on GPU
-
-
-
-
+
if (treeNodesGPU->size() && treeNodesGPU->size())
{
if (bvhTraversalKernelGPU)
{
-
B3_PROFILE("m_bvhTraversalKernel");
-
-
+
numConcavePairs = m_numConcavePairsOut.at(0);
-
- b3LauncherCL launcher(m_queue, m_bvhTraversalKernel,"m_bvhTraversalKernel");
- launcher.setBuffer( pairs->getBufferCL());
- launcher.setBuffer( bodyBuf->getBufferCL());
- launcher.setBuffer( gpuCollidables.getBufferCL());
- launcher.setBuffer( clAabbsWorldSpace.getBufferCL());
- launcher.setBuffer( triangleConvexPairsOut.getBufferCL());
- launcher.setBuffer( m_numConcavePairsOut.getBufferCL());
- launcher.setBuffer( subTreesGPU->getBufferCL());
- launcher.setBuffer( treeNodesGPU->getBufferCL());
- launcher.setBuffer( bvhInfo->getBufferCL());
-
- launcher.setConst( nPairs );
- launcher.setConst( maxTriConvexPairCapacity);
+
+ b3LauncherCL launcher(m_queue, m_bvhTraversalKernel, "m_bvhTraversalKernel");
+ launcher.setBuffer(pairs->getBufferCL());
+ launcher.setBuffer(bodyBuf->getBufferCL());
+ launcher.setBuffer(gpuCollidables.getBufferCL());
+ launcher.setBuffer(clAabbsWorldSpace.getBufferCL());
+ launcher.setBuffer(triangleConvexPairsOut.getBufferCL());
+ launcher.setBuffer(m_numConcavePairsOut.getBufferCL());
+ launcher.setBuffer(subTreesGPU->getBufferCL());
+ launcher.setBuffer(treeNodesGPU->getBufferCL());
+ launcher.setBuffer(bvhInfo->getBufferCL());
+
+ launcher.setConst(nPairs);
+ launcher.setConst(maxTriConvexPairCapacity);
int num = nPairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
numConcavePairs = m_numConcavePairsOut.at(0);
- } else
+ }
+ else
{
- b3AlignedObjectArray<b3Int4> hostPairs;
- pairs->copyToHost(hostPairs);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
- b3AlignedObjectArray<b3Collidable> hostCollidables;
- gpuCollidables.copyToHost(hostCollidables);
- b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
- clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
+ b3AlignedObjectArray<b3Int4> hostPairs;
+ pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
+ b3AlignedObjectArray<b3Collidable> hostCollidables;
+ gpuCollidables.copyToHost(hostCollidables);
+ b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
+ clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
- //int maxTriConvexPairCapacity,
- b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
- triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
+ //int maxTriConvexPairCapacity,
+ b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
+ triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
- //int numTriConvexPairsOutHost=0;
- numConcavePairs = 0;
- //m_numConcavePairsOut
+ //int numTriConvexPairsOutHost=0;
+ numConcavePairs = 0;
+ //m_numConcavePairsOut
- b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
- treeNodesGPU->copyToHost(treeNodesCPU);
- b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
- subTreesGPU->copyToHost(subTreesCPU);
- b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
- bvhInfo->copyToHost(bvhInfoCPU);
- //compute it...
+ b3AlignedObjectArray<b3QuantizedBvhNode> treeNodesCPU;
+ treeNodesGPU->copyToHost(treeNodesCPU);
+ b3AlignedObjectArray<b3BvhSubtreeInfo> subTreesCPU;
+ subTreesGPU->copyToHost(subTreesCPU);
+ b3AlignedObjectArray<b3BvhInfo> bvhInfoCPU;
+ bvhInfo->copyToHost(bvhInfoCPU);
+ //compute it...
- volatile int hostNumConcavePairsOut=0;
+ volatile int hostNumConcavePairsOut = 0;
- //
- for (int i=0;i<nPairs;i++)
- {
- b3BvhTraversal( &hostPairs.at(0),
- &hostBodyBuf.at(0),
- &hostCollidables.at(0),
- &hostAabbsWorldSpace.at(0),
- &triangleConvexPairsOutHost.at(0),
- &hostNumConcavePairsOut,
- &subTreesCPU.at(0),
- &treeNodesCPU.at(0),
- &bvhInfoCPU.at(0),
- nPairs,
- maxTriConvexPairCapacity,
- i);
- }
- numConcavePairs = hostNumConcavePairsOut;
+ //
+ for (int i = 0; i < nPairs; i++)
+ {
+ b3BvhTraversal(&hostPairs.at(0),
+ &hostBodyBuf.at(0),
+ &hostCollidables.at(0),
+ &hostAabbsWorldSpace.at(0),
+ &triangleConvexPairsOutHost.at(0),
+ &hostNumConcavePairsOut,
+ &subTreesCPU.at(0),
+ &treeNodesCPU.at(0),
+ &bvhInfoCPU.at(0),
+ nPairs,
+ maxTriConvexPairCapacity,
+ i);
+ }
+ numConcavePairs = hostNumConcavePairsOut;
- if (hostNumConcavePairsOut)
- {
- triangleConvexPairsOutHost.resize(hostNumConcavePairsOut);
- triangleConvexPairsOut.copyFromHost(triangleConvexPairsOutHost);
- }
- //
+ if (hostNumConcavePairsOut)
+ {
+ triangleConvexPairsOutHost.resize(hostNumConcavePairsOut);
+ triangleConvexPairsOut.copyFromHost(triangleConvexPairsOutHost);
+ }
+ //
- m_numConcavePairsOut.resize(0);
- m_numConcavePairsOut.push_back(numConcavePairs);
+ m_numConcavePairsOut.resize(0);
+ m_numConcavePairsOut.push_back(numConcavePairs);
}
- //printf("numConcavePairs=%d (max = %d\n",numConcavePairs,maxTriConvexPairCapacity);
-
+ //printf("numConcavePairs=%d (max = %d\n",numConcavePairs,maxTriConvexPairCapacity);
+
if (numConcavePairs > maxTriConvexPairCapacity)
{
static int exceeded_maxTriConvexPairCapacity_count = 0;
b3Error("Exceeded the maxTriConvexPairCapacity (found %d but max is %d, it happened %d times)\n",
- numConcavePairs,maxTriConvexPairCapacity,exceeded_maxTriConvexPairCapacity_count++);
+ numConcavePairs, maxTriConvexPairCapacity, exceeded_maxTriConvexPairCapacity_count++);
numConcavePairs = maxTriConvexPairCapacity;
}
triangleConvexPairsOut.resize(numConcavePairs);
-
+
if (numConcavePairs)
{
-
-
-
-
clippingFacesOutGPU.resize(numConcavePairs);
worldNormalsAGPU.resize(numConcavePairs);
- worldVertsA1GPU.resize(vertexFaceCapacity*(numConcavePairs));
- worldVertsB1GPU.resize(vertexFaceCapacity*(numConcavePairs));
-
+ worldVertsA1GPU.resize(vertexFaceCapacity * (numConcavePairs));
+ worldVertsB1GPU.resize(vertexFaceCapacity * (numConcavePairs));
if (findConcaveSeparatingAxisKernelGPU)
{
-
/*
m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU);
clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
@@ -3846,236 +3597,213 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
*/
//now perform a SAT test for each triangle-convex element (stored in triangleConvexPairsOut)
- if (splitSearchSepAxisConcave)
- {
- //printf("numConcavePairs = %d\n",numConcavePairs);
- m_dmins.resize(numConcavePairs);
- {
- B3_PROFILE("findConcaveSeparatingAxisVertexFaceKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
- b3BufferInfoCL(m_dmins.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisVertexFaceKernel,"m_findConcaveSeparatingAxisVertexFaceKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst(vertexFaceCapacity);
- launcher.setConst( numConcavePairs );
-
- int num = numConcavePairs;
- launcher.launch1D( num);
- clFinish(m_queue);
-
-
- }
-// numConcavePairs = 0;
- if (1)
- {
- B3_PROFILE("findConcaveSeparatingAxisEdgeEdgeKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
- b3BufferInfoCL(m_dmins.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisEdgeEdgeKernel,"m_findConcaveSeparatingAxisEdgeEdgeKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst(vertexFaceCapacity);
- launcher.setConst( numConcavePairs );
-
- int num = numConcavePairs;
- launcher.launch1D( num);
- clFinish(m_queue);
- }
-
-
- // numConcavePairs = 0;
-
-
-
-
-
-
- } else
- {
- B3_PROFILE("findConcaveSeparatingAxisKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL(worldVertsB1GPU.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisKernel,"m_findConcaveSeparatingAxisKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst(vertexFaceCapacity);
- launcher.setConst( numConcavePairs );
-
- int num = numConcavePairs;
- launcher.launch1D( num);
- clFinish(m_queue);
- }
-
-
- } else
- {
-
- b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
- b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
- b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
- b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
- b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU;
+ if (splitSearchSepAxisConcave)
+ {
+ //printf("numConcavePairs = %d\n",numConcavePairs);
+ m_dmins.resize(numConcavePairs);
+ {
+ B3_PROFILE("findConcaveSeparatingAxisVertexFaceKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
+ b3BufferInfoCL(m_dmins.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisVertexFaceKernel, "m_findConcaveSeparatingAxisVertexFaceKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
+ launcher.setConst(numConcavePairs);
- b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
- triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost);
- //triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
- b3AlignedObjectArray<b3Collidable> hostCollidables;
- gpuCollidables.copyToHost(hostCollidables);
- b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
- clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
+ int num = numConcavePairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
+ // numConcavePairs = 0;
+ if (1)
+ {
+ B3_PROFILE("findConcaveSeparatingAxisEdgeEdgeKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
+ b3BufferInfoCL(m_dmins.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisEdgeEdgeKernel, "m_findConcaveSeparatingAxisEdgeEdgeKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
+ launcher.setConst(numConcavePairs);
- b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
- convexData.copyToHost(hostConvexData);
+ int num = numConcavePairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
- b3AlignedObjectArray<b3Vector3> hostVertices;
- gpuVertices.copyToHost(hostVertices);
+ // numConcavePairs = 0;
+ }
+ else
+ {
+ B3_PROFILE("findConcaveSeparatingAxisKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findConcaveSeparatingAxisKernel, "m_findConcaveSeparatingAxisKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
+ launcher.setConst(numConcavePairs);
- b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
- gpuUniqueEdges.copyToHost(hostUniqueEdges);
- b3AlignedObjectArray<b3GpuFace> hostFaces;
- gpuFaces.copyToHost(hostFaces);
- b3AlignedObjectArray<int> hostIndices;
- gpuIndices.copyToHost(hostIndices);
- b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
- gpuChildShapes.copyToHost(cpuChildShapes);
+ int num = numConcavePairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
+ }
+ else
+ {
+ b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
+ b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
+ b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
+ b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
+ b3AlignedObjectArray<int> concaveHasSeparatingNormalsCPU;
+ b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
+ triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost);
+ //triangleConvexPairsOutHost.resize(maxTriConvexPairCapacity);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
+ b3AlignedObjectArray<b3Collidable> hostCollidables;
+ gpuCollidables.copyToHost(hostCollidables);
+ b3AlignedObjectArray<b3Aabb> hostAabbsWorldSpace;
+ clAabbsWorldSpace.copyToHost(hostAabbsWorldSpace);
-
- b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
- m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
- concaveHasSeparatingNormalsCPU.resize(concaveSepNormalsHost.size());
+ b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
+ convexData.copyToHost(hostConvexData);
- b3GpuChildShape* childShapePointerCPU = 0;
- if (cpuChildShapes.size())
- childShapePointerCPU = &cpuChildShapes.at(0);
+ b3AlignedObjectArray<b3Vector3> hostVertices;
+ gpuVertices.copyToHost(hostVertices);
- clippingFacesOutCPU.resize(clippingFacesOutGPU.size());
- worldVertsA1CPU.resize(worldVertsA1GPU.size());
- worldNormalsACPU.resize(worldNormalsAGPU.size());
- worldVertsB1CPU.resize(worldVertsB1GPU.size());
+ b3AlignedObjectArray<b3Vector3> hostUniqueEdges;
+ gpuUniqueEdges.copyToHost(hostUniqueEdges);
+ b3AlignedObjectArray<b3GpuFace> hostFaces;
+ gpuFaces.copyToHost(hostFaces);
+ b3AlignedObjectArray<int> hostIndices;
+ gpuIndices.copyToHost(hostIndices);
+ b3AlignedObjectArray<b3GpuChildShape> cpuChildShapes;
+ gpuChildShapes.copyToHost(cpuChildShapes);
- for (int i=0;i<numConcavePairs;i++)
- {
- b3FindConcaveSeparatingAxisKernel(&triangleConvexPairsOutHost.at(0),
- &hostBodyBuf.at(0),
- &hostCollidables.at(0),
- &hostConvexData.at(0), &hostVertices.at(0),&hostUniqueEdges.at(0),
- &hostFaces.at(0),&hostIndices.at(0),childShapePointerCPU,
- &hostAabbsWorldSpace.at(0),
- &concaveSepNormalsHost.at(0),
- &clippingFacesOutCPU.at(0),
- &worldVertsA1CPU.at(0),
- &worldNormalsACPU.at(0),
- &worldVertsB1CPU.at(0),
- &concaveHasSeparatingNormalsCPU.at(0),
- vertexFaceCapacity,
- numConcavePairs,i);
- };
+ b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
+ m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
+ concaveHasSeparatingNormalsCPU.resize(concaveSepNormalsHost.size());
- m_concaveSepNormals.copyFromHost(concaveSepNormalsHost);
- m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU);
- clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
- worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
- worldNormalsAGPU.copyFromHost(worldNormalsACPU);
- worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
+ b3GpuChildShape* childShapePointerCPU = 0;
+ if (cpuChildShapes.size())
+ childShapePointerCPU = &cpuChildShapes.at(0);
+ clippingFacesOutCPU.resize(clippingFacesOutGPU.size());
+ worldVertsA1CPU.resize(worldVertsA1GPU.size());
+ worldNormalsACPU.resize(worldNormalsAGPU.size());
+ worldVertsB1CPU.resize(worldVertsB1GPU.size());
+ for (int i = 0; i < numConcavePairs; i++)
+ {
+ b3FindConcaveSeparatingAxisKernel(&triangleConvexPairsOutHost.at(0),
+ &hostBodyBuf.at(0),
+ &hostCollidables.at(0),
+ &hostConvexData.at(0), &hostVertices.at(0), &hostUniqueEdges.at(0),
+ &hostFaces.at(0), &hostIndices.at(0), childShapePointerCPU,
+ &hostAabbsWorldSpace.at(0),
+ &concaveSepNormalsHost.at(0),
+ &clippingFacesOutCPU.at(0),
+ &worldVertsA1CPU.at(0),
+ &worldNormalsACPU.at(0),
+ &worldVertsB1CPU.at(0),
+ &concaveHasSeparatingNormalsCPU.at(0),
+ vertexFaceCapacity,
+ numConcavePairs, i);
+ };
+ m_concaveSepNormals.copyFromHost(concaveSepNormalsHost);
+ m_concaveHasSeparatingNormals.copyFromHost(concaveHasSeparatingNormalsCPU);
+ clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
+ worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
+ worldNormalsAGPU.copyFromHost(worldNormalsACPU);
+ worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
}
-// b3AlignedObjectArray<b3Vector3> cpuCompoundSepNormals;
-// m_concaveSepNormals.copyToHost(cpuCompoundSepNormals);
-// b3AlignedObjectArray<b3Int4> cpuConcavePairs;
-// triangleConvexPairsOut.copyToHost(cpuConcavePairs);
-
-
+ // b3AlignedObjectArray<b3Vector3> cpuCompoundSepNormals;
+ // m_concaveSepNormals.copyToHost(cpuCompoundSepNormals);
+ // b3AlignedObjectArray<b3Int4> cpuConcavePairs;
+ // triangleConvexPairsOut.copyToHost(cpuConcavePairs);
}
}
-
-
}
if (numConcavePairs)
{
- if (numConcavePairs)
+ if (numConcavePairs)
{
B3_PROFILE("findConcaveSphereContactsKernel");
- nContacts = m_totalContactsOut.at(0);
-// printf("nContacts1 = %d\n",nContacts);
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL() ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( clAabbsWorldSpace.getBufferCL(),true),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findConcaveSphereContactsKernel,"m_findConcaveSphereContactsKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
-
- launcher.setConst( numConcavePairs );
+ nContacts = m_totalContactsOut.at(0);
+ // printf("nContacts1 = %d\n",nContacts);
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL()),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(clAabbsWorldSpace.getBufferCL(), true),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findConcaveSphereContactsKernel, "m_findConcaveSphereContactsKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+
+ launcher.setConst(numConcavePairs);
launcher.setConst(maxContactCapacity);
int num = numConcavePairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
nContacts = m_totalContactsOut.at(0);
//printf("nContacts (after findConcaveSphereContactsKernel) = %d\n",nContacts);
@@ -4088,11 +3816,8 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
nContacts = maxContactCapacity;
}
}
-
}
-
-
#ifdef __APPLE__
bool contactClippingOnGpu = true;
#else
@@ -4101,9 +3826,8 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
if (contactClippingOnGpu)
{
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
-// printf("nContacts3 = %d\n",nContacts);
-
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
+ // printf("nContacts3 = %d\n",nContacts);
//B3_PROFILE("clipHullHullKernel");
@@ -4122,15 +3846,12 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
if (breakupConcaveConvexKernel)
{
-
- worldVertsB2GPU.resize(vertexFaceCapacity*numConcavePairs);
-
+ worldVertsB2GPU.resize(vertexFaceCapacity * numConcavePairs);
//clipFacesAndFindContacts
if (clipConcaveFacesAndFindContactsCPU)
{
-
b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
@@ -4141,120 +3862,108 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
worldNormalsAGPU.copyToHost(worldNormalsACPU);
worldVertsB1GPU.copyToHost(worldVertsB1CPU);
-
-
- b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU;
+ b3AlignedObjectArray<int> concaveHasSeparatingNormalsCPU;
m_concaveHasSeparatingNormals.copyToHost(concaveHasSeparatingNormalsCPU);
b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
- b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
+ b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
worldVertsB2CPU.resize(worldVertsB2GPU.size());
-
- for (int i=0;i<numConcavePairs;i++)
+ for (int i = 0; i < numConcavePairs; i++)
{
-
- clipFacesAndFindContactsKernel( &concaveSepNormalsHost.at(0),
- &concaveHasSeparatingNormalsCPU.at(0),
- &clippingFacesOutCPU.at(0),
- &worldVertsA1CPU.at(0),
- &worldNormalsACPU.at(0),
- &worldVertsB1CPU.at(0),
- &worldVertsB2CPU.at(0),
- vertexFaceCapacity,
- i);
+ clipFacesAndFindContactsKernel(&concaveSepNormalsHost.at(0),
+ &concaveHasSeparatingNormalsCPU.at(0),
+ &clippingFacesOutCPU.at(0),
+ &worldVertsA1CPU.at(0),
+ &worldNormalsACPU.at(0),
+ &worldVertsB1CPU.at(0),
+ &worldVertsB2CPU.at(0),
+ vertexFaceCapacity,
+ i);
}
clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
worldVertsB2GPU.copyFromHost(worldVertsB2CPU);
-
-
- } else
+ }
+ else
{
-
if (1)
{
-
-
-
B3_PROFILE("clipFacesAndFindContacts");
//nContacts = m_totalContactsOut.at(0);
//int h = m_hasSeparatingNormals.at(0);
//int4 p = clippingFacesOutGPU.at(0);
b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL( worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB1GPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB2GPU.getBufferCL())
- };
- b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts,"m_clipFacesAndFindContacts");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB2GPU.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts, "m_clipFacesAndFindContacts");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(vertexFaceCapacity);
- launcher.setConst( numConcavePairs );
+ launcher.setConst(numConcavePairs);
int debugMode = 0;
- launcher.setConst( debugMode);
+ launcher.setConst(debugMode);
int num = numConcavePairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
//int bla = m_totalContactsOut.at(0);
}
}
//contactReduction
{
- int newContactCapacity=nContacts+numConcavePairs;
+ int newContactCapacity = nContacts + numConcavePairs;
contactOut->reserve(newContactCapacity);
if (reduceConcaveContactsOnGPU)
{
-// printf("newReservation = %d\n",newReservation);
+ // printf("newReservation = %d\n",newReservation);
{
B3_PROFILE("newContactReductionKernel");
b3BufferInfoCL bInfo[] =
- {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( m_concaveHasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB2GPU.getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_newContactReductionKernel,"m_newContactReductionKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(m_concaveHasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB2GPU.getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_newContactReductionKernel, "m_newContactReductionKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(vertexFaceCapacity);
launcher.setConst(newContactCapacity);
- launcher.setConst( numConcavePairs );
+ launcher.setConst(numConcavePairs);
int num = numConcavePairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
}
nContacts = m_totalContactsOut.at(0);
contactOut->resize(nContacts);
//printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
- }else
+ }
+ else
{
-
volatile int nGlobalContactsOut = nContacts;
b3AlignedObjectArray<b3Int4> triangleConvexPairsOutHost;
triangleConvexPairsOut.copyToHost(triangleConvexPairsOutHost);
b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
bodyBuf->copyToHost(hostBodyBuf);
- b3AlignedObjectArray<int>concaveHasSeparatingNormalsCPU;
+ b3AlignedObjectArray<int> concaveHasSeparatingNormalsCPU;
m_concaveHasSeparatingNormals.copyToHost(concaveHasSeparatingNormalsCPU);
b3AlignedObjectArray<b3Vector3> concaveSepNormalsHost;
m_concaveSepNormals.copyToHost(concaveSepNormalsHost);
-
b3AlignedObjectArray<b3Contact4> hostContacts;
if (nContacts)
{
@@ -4268,67 +3977,59 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
clippingFacesOutGPU.copyToHost(clippingFacesOutCPU);
worldVertsB2GPU.copyToHost(worldVertsB2CPU);
-
-
- for (int i=0;i<numConcavePairs;i++)
+ for (int i = 0; i < numConcavePairs; i++)
{
- b3NewContactReductionKernel( &triangleConvexPairsOutHost.at(0),
- &hostBodyBuf.at(0),
- &concaveSepNormalsHost.at(0),
- &concaveHasSeparatingNormalsCPU.at(0),
- &hostContacts.at(0),
- &clippingFacesOutCPU.at(0),
- &worldVertsB2CPU.at(0),
- &nGlobalContactsOut,
- vertexFaceCapacity,
- newContactCapacity,
- numConcavePairs,
- i
- );
-
+ b3NewContactReductionKernel(&triangleConvexPairsOutHost.at(0),
+ &hostBodyBuf.at(0),
+ &concaveSepNormalsHost.at(0),
+ &concaveHasSeparatingNormalsCPU.at(0),
+ &hostContacts.at(0),
+ &clippingFacesOutCPU.at(0),
+ &worldVertsB2CPU.at(0),
+ &nGlobalContactsOut,
+ vertexFaceCapacity,
+ newContactCapacity,
+ numConcavePairs,
+ i);
}
-
nContacts = nGlobalContactsOut;
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
-// nContacts = m_totalContactsOut.at(0);
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
+ // nContacts = m_totalContactsOut.at(0);
//contactOut->resize(nContacts);
hostContacts.resize(nContacts);
//printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
contactOut->copyFromHost(hostContacts);
}
-
}
//re-use?
-
-
- } else
+ }
+ else
{
B3_PROFILE("clipHullHullConcaveConvexKernel");
nContacts = m_totalContactsOut.at(0);
int newContactCapacity = contactOut->capacity();
//printf("contactOut5 = %d\n",nContacts);
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( triangleConvexPairsOut.getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( m_concaveSepNormals.getBufferCL()),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
- b3LauncherCL launcher(m_queue, m_clipHullHullConcaveConvexKernel,"m_clipHullHullConcaveConvexKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(triangleConvexPairsOut.getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(m_concaveSepNormals.getBufferCL()),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_clipHullHullConcaveConvexKernel, "m_clipHullHullConcaveConvexKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(newContactCapacity);
- launcher.setConst( numConcavePairs );
+ launcher.setConst(numConcavePairs);
int num = numConcavePairs;
- launcher.launch1D( num);
+ launcher.launch1D(num);
clFinish(m_queue);
nContacts = m_totalContactsOut.at(0);
contactOut->resize(nContacts);
@@ -4337,12 +4038,10 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
contactOut->copyToHost(cpuContacts);
}
// printf("nContacts after = %d\n", nContacts);
- }//numConcavePairs
-
-
+ } //numConcavePairs
//convex-convex contact clipping
-
+
bool breakupKernel = false;
#ifdef __APPLE__
@@ -4350,166 +4049,149 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
#endif
#ifdef CHECK_ON_HOST
- bool computeConvexConvex = false;
+ bool computeConvexConvex = false;
#else
- bool computeConvexConvex = true;
-#endif//CHECK_ON_HOST
+ bool computeConvexConvex = true;
+#endif //CHECK_ON_HOST
if (computeConvexConvex)
{
B3_PROFILE("clipHullHullKernel");
- if (breakupKernel)
- {
-
-
-
-
- worldVertsB1GPU.resize(vertexFaceCapacity*nPairs);
- clippingFacesOutGPU.resize(nPairs);
- worldNormalsAGPU.resize(nPairs);
- worldVertsA1GPU.resize(vertexFaceCapacity*nPairs);
- worldVertsB2GPU.resize(vertexFaceCapacity*nPairs);
-
- if (findConvexClippingFacesGPU)
- {
- B3_PROFILE("findClippingFacesKernel");
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL( worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB1GPU.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_findClippingFacesKernel,"m_findClippingFacesKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( vertexFaceCapacity);
- launcher.setConst( nPairs );
- int num = nPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
-
- } else
+ if (breakupKernel)
{
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
+ worldVertsB1GPU.resize(vertexFaceCapacity * nPairs);
+ clippingFacesOutGPU.resize(nPairs);
+ worldNormalsAGPU.resize(nPairs);
+ worldVertsA1GPU.resize(vertexFaceCapacity * nPairs);
+ worldVertsB2GPU.resize(vertexFaceCapacity * nPairs);
- b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
- convexData.copyToHost(hostConvexData);
- b3AlignedObjectArray<b3Collidable> hostCollidables;
- gpuCollidables.copyToHost(hostCollidables);
+ if (findConvexClippingFacesGPU)
+ {
+ B3_PROFILE("findClippingFacesKernel");
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_findClippingFacesKernel, "m_findClippingFacesKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
+ launcher.setConst(nPairs);
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
+ else
+ {
+ float minDist = -1e30f;
+ float maxDist = 0.02f;
- b3AlignedObjectArray<int> hostHasSepNormals;
- m_hasSeparatingNormals.copyToHost(hostHasSepNormals);
- b3AlignedObjectArray<b3Vector3> cpuSepNormals;
- m_sepNormals.copyToHost(cpuSepNormals);
+ b3AlignedObjectArray<b3ConvexPolyhedronData> hostConvexData;
+ convexData.copyToHost(hostConvexData);
+ b3AlignedObjectArray<b3Collidable> hostCollidables;
+ gpuCollidables.copyToHost(hostCollidables);
- b3AlignedObjectArray<b3Int4> hostPairs;
- pairs->copyToHost(hostPairs);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
+ b3AlignedObjectArray<int> hostHasSepNormals;
+ m_hasSeparatingNormals.copyToHost(hostHasSepNormals);
+ b3AlignedObjectArray<b3Vector3> cpuSepNormals;
+ m_sepNormals.copyToHost(cpuSepNormals);
+ b3AlignedObjectArray<b3Int4> hostPairs;
+ pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
- //worldVertsB1GPU.resize(vertexFaceCapacity*nPairs);
- b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
- worldVertsB1GPU.copyToHost(worldVertsB1CPU);
+ //worldVertsB1GPU.resize(vertexFaceCapacity*nPairs);
+ b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
+ worldVertsB1GPU.copyToHost(worldVertsB1CPU);
- b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
- clippingFacesOutGPU.copyToHost(clippingFacesOutCPU);
+ b3AlignedObjectArray<b3Int4> clippingFacesOutCPU;
+ clippingFacesOutGPU.copyToHost(clippingFacesOutCPU);
- b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
- worldNormalsACPU.resize(nPairs);
+ b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
+ worldNormalsACPU.resize(nPairs);
- b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
- worldVertsA1CPU.resize(worldVertsA1GPU.size());
-
-
- b3AlignedObjectArray<b3Vector3> hostVertices;
- gpuVertices.copyToHost(hostVertices);
- b3AlignedObjectArray<b3GpuFace> hostFaces;
- gpuFaces.copyToHost(hostFaces);
- b3AlignedObjectArray<int> hostIndices;
- gpuIndices.copyToHost(hostIndices);
-
-
- for (int i=0;i<nPairs;i++)
- {
+ b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
+ worldVertsA1CPU.resize(worldVertsA1GPU.size());
- int bodyIndexA = hostPairs[i].x;
- int bodyIndexB = hostPairs[i].y;
-
- int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
- int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex;
-
+ b3AlignedObjectArray<b3Vector3> hostVertices;
+ gpuVertices.copyToHost(hostVertices);
+ b3AlignedObjectArray<b3GpuFace> hostFaces;
+ gpuFaces.copyToHost(hostFaces);
+ b3AlignedObjectArray<int> hostIndices;
+ gpuIndices.copyToHost(hostIndices);
- if (hostHasSepNormals[i])
+ for (int i = 0; i < nPairs; i++)
{
- b3FindClippingFaces(cpuSepNormals[i],
- &hostConvexData[shapeIndexA],
- &hostConvexData[shapeIndexB],
- hostBodyBuf[bodyIndexA].m_pos,hostBodyBuf[bodyIndexA].m_quat,
- hostBodyBuf[bodyIndexB].m_pos,hostBodyBuf[bodyIndexB].m_quat,
- &worldVertsA1CPU.at(0),&worldNormalsACPU.at(0),
- &worldVertsB1CPU.at(0),
- vertexFaceCapacity,minDist,maxDist,
- &hostVertices.at(0),&hostFaces.at(0),
- &hostIndices.at(0),
- &hostVertices.at(0),&hostFaces.at(0),
- &hostIndices.at(0),&clippingFacesOutCPU.at(0),i);
- }
- }
-
- clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
- worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
- worldNormalsAGPU.copyFromHost(worldNormalsACPU);
- worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
-
- }
+ int bodyIndexA = hostPairs[i].x;
+ int bodyIndexB = hostPairs[i].y;
+ int collidableIndexA = hostBodyBuf[bodyIndexA].m_collidableIdx;
+ int collidableIndexB = hostBodyBuf[bodyIndexB].m_collidableIdx;
+ int shapeIndexA = hostCollidables[collidableIndexA].m_shapeIndex;
+ int shapeIndexB = hostCollidables[collidableIndexB].m_shapeIndex;
+ if (hostHasSepNormals[i])
+ {
+ b3FindClippingFaces(cpuSepNormals[i],
+ &hostConvexData[shapeIndexA],
+ &hostConvexData[shapeIndexB],
+ hostBodyBuf[bodyIndexA].m_pos, hostBodyBuf[bodyIndexA].m_quat,
+ hostBodyBuf[bodyIndexB].m_pos, hostBodyBuf[bodyIndexB].m_quat,
+ &worldVertsA1CPU.at(0), &worldNormalsACPU.at(0),
+ &worldVertsB1CPU.at(0),
+ vertexFaceCapacity, minDist, maxDist,
+ &hostVertices.at(0), &hostFaces.at(0),
+ &hostIndices.at(0),
+ &hostVertices.at(0), &hostFaces.at(0),
+ &hostIndices.at(0), &clippingFacesOutCPU.at(0), i);
+ }
+ }
+ clippingFacesOutGPU.copyFromHost(clippingFacesOutCPU);
+ worldVertsA1GPU.copyFromHost(worldVertsA1CPU);
+ worldNormalsAGPU.copyFromHost(worldNormalsACPU);
+ worldVertsB1GPU.copyFromHost(worldVertsB1CPU);
+ }
- ///clip face B against face A, reduce contacts and append them to a global contact array
- if (1)
- {
- if (clipConvexFacesAndFindContactsCPU)
+ ///clip face B against face A, reduce contacts and append them to a global contact array
+ if (1)
{
+ if (clipConvexFacesAndFindContactsCPU)
+ {
+ //b3AlignedObjectArray<b3Int4> hostPairs;
+ //pairs->copyToHost(hostPairs);
- //b3AlignedObjectArray<b3Int4> hostPairs;
- //pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3Vector3> hostSepNormals;
+ m_sepNormals.copyToHost(hostSepNormals);
+ b3AlignedObjectArray<int> hostHasSepAxis;
+ m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
- b3AlignedObjectArray<b3Vector3> hostSepNormals;
- m_sepNormals.copyToHost(hostSepNormals);
- b3AlignedObjectArray<int> hostHasSepAxis;
- m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
+ b3AlignedObjectArray<b3Int4> hostClippingFaces;
+ clippingFacesOutGPU.copyToHost(hostClippingFaces);
+ b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
+ worldVertsB2CPU.resize(vertexFaceCapacity * nPairs);
- b3AlignedObjectArray<b3Int4> hostClippingFaces;
- clippingFacesOutGPU.copyToHost(hostClippingFaces);
- b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
- worldVertsB2CPU.resize(vertexFaceCapacity*nPairs);
-
- b3AlignedObjectArray<b3Vector3>worldVertsA1CPU;
- worldVertsA1GPU.copyToHost(worldVertsA1CPU);
- b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
- worldNormalsAGPU.copyToHost(worldNormalsACPU);
+ b3AlignedObjectArray<b3Vector3> worldVertsA1CPU;
+ worldVertsA1GPU.copyToHost(worldVertsA1CPU);
+ b3AlignedObjectArray<b3Vector3> worldNormalsACPU;
+ worldNormalsAGPU.copyToHost(worldNormalsACPU);
- b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
- worldVertsB1GPU.copyToHost(worldVertsB1CPU);
+ b3AlignedObjectArray<b3Vector3> worldVertsB1CPU;
+ worldVertsB1GPU.copyToHost(worldVertsB1CPU);
- /*
+ /*
__global const b3Float4* separatingNormals,
__global const int* hasSeparatingAxis,
__global b3Int4* clippingFacesOut,
@@ -4520,214 +4202,207 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
int vertexFaceCapacity,
int pairIndex
*/
- for (int i=0;i<nPairs;i++)
- {
- clipFacesAndFindContactsKernel(
- &hostSepNormals.at(0),
- &hostHasSepAxis.at(0),
- &hostClippingFaces.at(0),
- &worldVertsA1CPU.at(0),
- &worldNormalsACPU.at(0),
- &worldVertsB1CPU.at(0),
- &worldVertsB2CPU.at(0),
-
- vertexFaceCapacity,
- i);
- }
-
- clippingFacesOutGPU.copyFromHost(hostClippingFaces);
- worldVertsB2GPU.copyFromHost(worldVertsB2CPU);
+ for (int i = 0; i < nPairs; i++)
+ {
+ clipFacesAndFindContactsKernel(
+ &hostSepNormals.at(0),
+ &hostHasSepAxis.at(0),
+ &hostClippingFaces.at(0),
+ &worldVertsA1CPU.at(0),
+ &worldNormalsACPU.at(0),
+ &worldVertsB1CPU.at(0),
+ &worldVertsB2CPU.at(0),
- } else
- {
- B3_PROFILE("clipFacesAndFindContacts");
- //nContacts = m_totalContactsOut.at(0);
- //int h = m_hasSeparatingNormals.at(0);
- //int4 p = clippingFacesOutGPU.at(0);
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsA1GPU.getBufferCL()),
- b3BufferInfoCL( worldNormalsAGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB1GPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB2GPU.getBufferCL())
- };
+ vertexFaceCapacity,
+ i);
+ }
- b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts,"m_clipFacesAndFindContacts");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst(vertexFaceCapacity);
+ clippingFacesOutGPU.copyFromHost(hostClippingFaces);
+ worldVertsB2GPU.copyFromHost(worldVertsB2CPU);
+ }
+ else
+ {
+ B3_PROFILE("clipFacesAndFindContacts");
+ //nContacts = m_totalContactsOut.at(0);
+ //int h = m_hasSeparatingNormals.at(0);
+ //int4 p = clippingFacesOutGPU.at(0);
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsA1GPU.getBufferCL()),
+ b3BufferInfoCL(worldNormalsAGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB1GPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB2GPU.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_clipFacesAndFindContacts, "m_clipFacesAndFindContacts");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
- launcher.setConst( nPairs );
- int debugMode = 0;
- launcher.setConst( debugMode);
- int num = nPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
- }
+ launcher.setConst(nPairs);
+ int debugMode = 0;
+ launcher.setConst(debugMode);
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+ }
- {
- nContacts = m_totalContactsOut.at(0);
- //printf("nContacts = %d\n",nContacts);
+ {
+ nContacts = m_totalContactsOut.at(0);
+ //printf("nContacts = %d\n",nContacts);
- int newContactCapacity = nContacts+nPairs;
- contactOut->reserve(newContactCapacity);
+ int newContactCapacity = nContacts + nPairs;
+ contactOut->reserve(newContactCapacity);
- if (reduceConvexContactsOnGPU)
- {
+ if (reduceConvexContactsOnGPU)
{
- B3_PROFILE("newContactReductionKernel");
- b3BufferInfoCL bInfo[] =
{
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( clippingFacesOutGPU.getBufferCL()),
- b3BufferInfoCL( worldVertsB2GPU.getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
-
- b3LauncherCL launcher(m_queue, m_newContactReductionKernel,"m_newContactReductionKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst(vertexFaceCapacity);
- launcher.setConst(newContactCapacity);
- launcher.setConst( nPairs );
- int num = nPairs;
-
- launcher.launch1D( num);
+ B3_PROFILE("newContactReductionKernel");
+ b3BufferInfoCL bInfo[] =
+ {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(clippingFacesOutGPU.getBufferCL()),
+ b3BufferInfoCL(worldVertsB2GPU.getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_newContactReductionKernel, "m_newContactReductionKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(vertexFaceCapacity);
+ launcher.setConst(newContactCapacity);
+ launcher.setConst(nPairs);
+ int num = nPairs;
+
+ launcher.launch1D(num);
+ }
+ nContacts = m_totalContactsOut.at(0);
+ contactOut->resize(nContacts);
}
- nContacts = m_totalContactsOut.at(0);
- contactOut->resize(nContacts);
- } else
- {
-
- volatile int nGlobalContactsOut = nContacts;
- b3AlignedObjectArray<b3Int4> hostPairs;
- pairs->copyToHost(hostPairs);
- b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
- bodyBuf->copyToHost(hostBodyBuf);
- b3AlignedObjectArray<b3Vector3> hostSepNormals;
- m_sepNormals.copyToHost(hostSepNormals);
- b3AlignedObjectArray<int> hostHasSepAxis;
- m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
- b3AlignedObjectArray<b3Contact4> hostContactsOut;
- contactOut->copyToHost(hostContactsOut);
- hostContactsOut.resize(newContactCapacity);
-
- b3AlignedObjectArray<b3Int4> hostClippingFaces;
- clippingFacesOutGPU.copyToHost(hostClippingFaces);
- b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
- worldVertsB2GPU.copyToHost(worldVertsB2CPU);
-
- for (int i=0;i<nPairs;i++)
+ else
{
- b3NewContactReductionKernel(&hostPairs.at(0),
- &hostBodyBuf.at(0),
- &hostSepNormals.at(0),
- &hostHasSepAxis.at(0),
- &hostContactsOut.at(0),
- &hostClippingFaces.at(0),
- &worldVertsB2CPU.at(0),
- &nGlobalContactsOut,
- vertexFaceCapacity,
- newContactCapacity,
- nPairs,
- i);
+ volatile int nGlobalContactsOut = nContacts;
+ b3AlignedObjectArray<b3Int4> hostPairs;
+ pairs->copyToHost(hostPairs);
+ b3AlignedObjectArray<b3RigidBodyData> hostBodyBuf;
+ bodyBuf->copyToHost(hostBodyBuf);
+ b3AlignedObjectArray<b3Vector3> hostSepNormals;
+ m_sepNormals.copyToHost(hostSepNormals);
+ b3AlignedObjectArray<int> hostHasSepAxis;
+ m_hasSeparatingNormals.copyToHost(hostHasSepAxis);
+ b3AlignedObjectArray<b3Contact4> hostContactsOut;
+ contactOut->copyToHost(hostContactsOut);
+ hostContactsOut.resize(newContactCapacity);
+
+ b3AlignedObjectArray<b3Int4> hostClippingFaces;
+ clippingFacesOutGPU.copyToHost(hostClippingFaces);
+ b3AlignedObjectArray<b3Vector3> worldVertsB2CPU;
+ worldVertsB2GPU.copyToHost(worldVertsB2CPU);
+
+ for (int i = 0; i < nPairs; i++)
+ {
+ b3NewContactReductionKernel(&hostPairs.at(0),
+ &hostBodyBuf.at(0),
+ &hostSepNormals.at(0),
+ &hostHasSepAxis.at(0),
+ &hostContactsOut.at(0),
+ &hostClippingFaces.at(0),
+ &worldVertsB2CPU.at(0),
+ &nGlobalContactsOut,
+ vertexFaceCapacity,
+ newContactCapacity,
+ nPairs,
+ i);
+ }
+
+ nContacts = nGlobalContactsOut;
+ m_totalContactsOut.copyFromHostPointer(&nContacts, 1, 0, true);
+ hostContactsOut.resize(nContacts);
+ //printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
+ contactOut->copyFromHost(hostContactsOut);
}
+ // b3Contact4 pt = contactOut->at(0);
+ // printf("nContacts = %d\n",nContacts);
+ }
+ }
+ }
+ else //breakupKernel
+ {
+ if (nPairs)
+ {
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(pairs->getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(m_sepNormals.getBufferCL()),
+ b3BufferInfoCL(m_hasSeparatingNormals.getBufferCL()),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_clipHullHullKernel, "m_clipHullHullKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nPairs);
+ launcher.setConst(maxContactCapacity);
- nContacts = nGlobalContactsOut;
- m_totalContactsOut.copyFromHostPointer(&nContacts,1,0,true);
- hostContactsOut.resize(nContacts);
- //printf("contactOut4 (after newContactReductionKernel) = %d\n",nContacts);
- contactOut->copyFromHost(hostContactsOut);
+ int num = nPairs;
+ launcher.launch1D(num);
+ clFinish(m_queue);
+
+ nContacts = m_totalContactsOut.at(0);
+ if (nContacts >= maxContactCapacity)
+ {
+ b3Error("Exceeded contact capacity (%d/%d)\n", nContacts, maxContactCapacity);
+ nContacts = maxContactCapacity;
}
- // b3Contact4 pt = contactOut->at(0);
- // printf("nContacts = %d\n",nContacts);
+ contactOut->resize(nContacts);
}
}
- }
- else//breakupKernel
- {
- if (nPairs)
+ int nCompoundsPairs = m_gpuCompoundPairs.size();
+
+ if (nCompoundsPairs)
{
b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( pairs->getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( m_sepNormals.getBufferCL()),
- b3BufferInfoCL( m_hasSeparatingNormals.getBufferCL()),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
- b3LauncherCL launcher(m_queue, m_clipHullHullKernel,"m_clipHullHullKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nPairs );
+ b3BufferInfoCL(m_gpuCompoundPairs.getBufferCL(), true),
+ b3BufferInfoCL(bodyBuf->getBufferCL(), true),
+ b3BufferInfoCL(gpuCollidables.getBufferCL(), true),
+ b3BufferInfoCL(convexData.getBufferCL(), true),
+ b3BufferInfoCL(gpuVertices.getBufferCL(), true),
+ b3BufferInfoCL(gpuUniqueEdges.getBufferCL(), true),
+ b3BufferInfoCL(gpuFaces.getBufferCL(), true),
+ b3BufferInfoCL(gpuIndices.getBufferCL(), true),
+ b3BufferInfoCL(gpuChildShapes.getBufferCL(), true),
+ b3BufferInfoCL(m_gpuCompoundSepNormals.getBufferCL(), true),
+ b3BufferInfoCL(m_gpuHasCompoundSepNormals.getBufferCL(), true),
+ b3BufferInfoCL(contactOut->getBufferCL()),
+ b3BufferInfoCL(m_totalContactsOut.getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_clipCompoundsHullHullKernel, "m_clipCompoundsHullHullKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nCompoundsPairs);
launcher.setConst(maxContactCapacity);
- int num = nPairs;
- launcher.launch1D( num);
+ int num = nCompoundsPairs;
+ launcher.launch1D(num);
clFinish(m_queue);
nContacts = m_totalContactsOut.at(0);
- if (nContacts >= maxContactCapacity)
+ if (nContacts > maxContactCapacity)
{
- b3Error("Exceeded contact capacity (%d/%d)\n",nContacts,maxContactCapacity);
+ b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
nContacts = maxContactCapacity;
}
contactOut->resize(nContacts);
- }
- }
-
-
- int nCompoundsPairs = m_gpuCompoundPairs.size();
-
- if (nCompoundsPairs)
- {
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_gpuCompoundPairs.getBufferCL(), true ),
- b3BufferInfoCL( bodyBuf->getBufferCL(),true),
- b3BufferInfoCL( gpuCollidables.getBufferCL(),true),
- b3BufferInfoCL( convexData.getBufferCL(),true),
- b3BufferInfoCL( gpuVertices.getBufferCL(),true),
- b3BufferInfoCL( gpuUniqueEdges.getBufferCL(),true),
- b3BufferInfoCL( gpuFaces.getBufferCL(),true),
- b3BufferInfoCL( gpuIndices.getBufferCL(),true),
- b3BufferInfoCL( gpuChildShapes.getBufferCL(),true),
- b3BufferInfoCL( m_gpuCompoundSepNormals.getBufferCL(),true),
- b3BufferInfoCL( m_gpuHasCompoundSepNormals.getBufferCL(),true),
- b3BufferInfoCL( contactOut->getBufferCL()),
- b3BufferInfoCL( m_totalContactsOut.getBufferCL())
- };
- b3LauncherCL launcher(m_queue, m_clipCompoundsHullHullKernel,"m_clipCompoundsHullHullKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nCompoundsPairs );
- launcher.setConst(maxContactCapacity);
-
- int num = nCompoundsPairs;
- launcher.launch1D( num);
- clFinish(m_queue);
-
- nContacts = m_totalContactsOut.at(0);
- if (nContacts>maxContactCapacity)
- {
-
- b3Error("Error: contacts exceeds capacity (%d/%d)\n", nContacts, maxContactCapacity);
- nContacts = maxContactCapacity;
- }
- contactOut->resize(nContacts);
- }//if nCompoundsPairs
+ } //if nCompoundsPairs
}
- }//contactClippingOnGpu
+ } //contactClippingOnGpu
//printf("nContacts end = %d\n",nContacts);
-
+
//printf("frameCount = %d\n",frameCount++);
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h
index e24c1579c6..53e8c4ed4d 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h
@@ -17,102 +17,90 @@
//#include "../../dynamics/basic_demo/Stubs/ChNarrowPhase.h"
-
-
-
struct GpuSatCollision
{
- cl_context m_context;
- cl_device_id m_device;
- cl_command_queue m_queue;
- cl_kernel m_findSeparatingAxisKernel;
- cl_kernel m_mprPenetrationKernel;
- cl_kernel m_findSeparatingAxisUnitSphereKernel;
-
+ cl_context m_context;
+ cl_device_id m_device;
+ cl_command_queue m_queue;
+ cl_kernel m_findSeparatingAxisKernel;
+ cl_kernel m_mprPenetrationKernel;
+ cl_kernel m_findSeparatingAxisUnitSphereKernel;
cl_kernel m_findSeparatingAxisVertexFaceKernel;
cl_kernel m_findSeparatingAxisEdgeEdgeKernel;
-
- cl_kernel m_findConcaveSeparatingAxisKernel;
- cl_kernel m_findConcaveSeparatingAxisVertexFaceKernel;
- cl_kernel m_findConcaveSeparatingAxisEdgeEdgeKernel;
-
-
-
-
- cl_kernel m_findCompoundPairsKernel;
- cl_kernel m_processCompoundPairsKernel;
-
- cl_kernel m_clipHullHullKernel;
- cl_kernel m_clipCompoundsHullHullKernel;
-
- cl_kernel m_clipFacesAndFindContacts;
- cl_kernel m_findClippingFacesKernel;
-
- cl_kernel m_clipHullHullConcaveConvexKernel;
-// cl_kernel m_extractManifoldAndAddContactKernel;
- cl_kernel m_newContactReductionKernel;
-
- cl_kernel m_bvhTraversalKernel;
- cl_kernel m_primitiveContactsKernel;
- cl_kernel m_findConcaveSphereContactsKernel;
-
- cl_kernel m_processCompoundPairsPrimitivesKernel;
-
+
+ cl_kernel m_findConcaveSeparatingAxisKernel;
+ cl_kernel m_findConcaveSeparatingAxisVertexFaceKernel;
+ cl_kernel m_findConcaveSeparatingAxisEdgeEdgeKernel;
+
+ cl_kernel m_findCompoundPairsKernel;
+ cl_kernel m_processCompoundPairsKernel;
+
+ cl_kernel m_clipHullHullKernel;
+ cl_kernel m_clipCompoundsHullHullKernel;
+
+ cl_kernel m_clipFacesAndFindContacts;
+ cl_kernel m_findClippingFacesKernel;
+
+ cl_kernel m_clipHullHullConcaveConvexKernel;
+ // cl_kernel m_extractManifoldAndAddContactKernel;
+ cl_kernel m_newContactReductionKernel;
+
+ cl_kernel m_bvhTraversalKernel;
+ cl_kernel m_primitiveContactsKernel;
+ cl_kernel m_findConcaveSphereContactsKernel;
+
+ cl_kernel m_processCompoundPairsPrimitivesKernel;
+
b3OpenCLArray<b3Vector3> m_unitSphereDirections;
- b3OpenCLArray<int> m_totalContactsOut;
+ b3OpenCLArray<int> m_totalContactsOut;
b3OpenCLArray<b3Vector3> m_sepNormals;
b3OpenCLArray<float> m_dmins;
- b3OpenCLArray<int> m_hasSeparatingNormals;
+ b3OpenCLArray<int> m_hasSeparatingNormals;
b3OpenCLArray<b3Vector3> m_concaveSepNormals;
- b3OpenCLArray<int> m_concaveHasSeparatingNormals;
- b3OpenCLArray<int> m_numConcavePairsOut;
+ b3OpenCLArray<int> m_concaveHasSeparatingNormals;
+ b3OpenCLArray<int> m_numConcavePairsOut;
b3OpenCLArray<b3CompoundOverlappingPair> m_gpuCompoundPairs;
b3OpenCLArray<b3Vector3> m_gpuCompoundSepNormals;
- b3OpenCLArray<int> m_gpuHasCompoundSepNormals;
- b3OpenCLArray<int> m_numCompoundPairsOut;
-
+ b3OpenCLArray<int> m_gpuHasCompoundSepNormals;
+ b3OpenCLArray<int> m_numCompoundPairsOut;
- GpuSatCollision(cl_context ctx,cl_device_id device, cl_command_queue q );
+ GpuSatCollision(cl_context ctx, cl_device_id device, cl_command_queue q);
virtual ~GpuSatCollision();
-
-
- void computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>* pairs, int nPairs,
- const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
- b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
- const b3OpenCLArray<b3Contact4>* oldContacts,
- int maxContactCapacity,
- int compoundPairCapacity,
- const b3OpenCLArray<b3ConvexPolyhedronData>& hostConvexData,
- const b3OpenCLArray<b3Vector3>& vertices,
- const b3OpenCLArray<b3Vector3>& uniqueEdges,
- const b3OpenCLArray<b3GpuFace>& faces,
- const b3OpenCLArray<int>& indices,
- const b3OpenCLArray<b3Collidable>& gpuCollidables,
- const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
-
- const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
- const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
-
- b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
- b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
- b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
- b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
- b3OpenCLArray<b3Vector3>& worldVertsB2GPU,
- b3AlignedObjectArray<class b3OptimizedBvh*>& bvhData,
- b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU,
- b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU,
- b3OpenCLArray<b3BvhInfo>* bvhInfo,
- int numObjects,
- int maxTriConvexPairCapacity,
- b3OpenCLArray<b3Int4>& triangleConvexPairs,
- int& numTriConvexPairsOut
- );
-
+ void computeConvexConvexContactsGPUSAT(b3OpenCLArray<b3Int4>* pairs, int nPairs,
+ const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
+ b3OpenCLArray<b3Contact4>* contactOut, int& nContacts,
+ const b3OpenCLArray<b3Contact4>* oldContacts,
+ int maxContactCapacity,
+ int compoundPairCapacity,
+ const b3OpenCLArray<b3ConvexPolyhedronData>& hostConvexData,
+ const b3OpenCLArray<b3Vector3>& vertices,
+ const b3OpenCLArray<b3Vector3>& uniqueEdges,
+ const b3OpenCLArray<b3GpuFace>& faces,
+ const b3OpenCLArray<int>& indices,
+ const b3OpenCLArray<b3Collidable>& gpuCollidables,
+ const b3OpenCLArray<b3GpuChildShape>& gpuChildShapes,
+
+ const b3OpenCLArray<b3Aabb>& clAabbsWorldSpace,
+ const b3OpenCLArray<b3Aabb>& clAabbsLocalSpace,
+
+ b3OpenCLArray<b3Vector3>& worldVertsB1GPU,
+ b3OpenCLArray<b3Int4>& clippingFacesOutGPU,
+ b3OpenCLArray<b3Vector3>& worldNormalsAGPU,
+ b3OpenCLArray<b3Vector3>& worldVertsA1GPU,
+ b3OpenCLArray<b3Vector3>& worldVertsB2GPU,
+ b3AlignedObjectArray<class b3OptimizedBvh*>& bvhData,
+ b3OpenCLArray<b3QuantizedBvhNode>* treeNodesGPU,
+ b3OpenCLArray<b3BvhSubtreeInfo>* subTreesGPU,
+ b3OpenCLArray<b3BvhInfo>* bvhInfo,
+ int numObjects,
+ int maxTriConvexPairCapacity,
+ b3OpenCLArray<b3Int4>& triangleConvexPairs,
+ int& numTriConvexPairsOut);
};
-#endif //_CONVEX_HULL_CONTACT_H
+#endif //_CONVEX_HULL_CONTACT_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h
index 337100fb1a..c4cf700076 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h
@@ -4,6 +4,4 @@
#include "Bullet3Common/b3Transform.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
-
-#endif //CONVEX_POLYHEDRON_CL
+#endif //CONVEX_POLYHEDRON_CL
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp
index d636f983c6..974b246f03 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp
@@ -29,902 +29,951 @@ GJK-EPA collision solver by Nathanael Presson, 2008
namespace gjkepa2_impl2
{
+// Config
- // Config
+/* GJK */
+#define GJK_MAX_ITERATIONS 128
+#define GJK_ACCURACY ((b3Scalar)0.0001)
+#define GJK_MIN_DISTANCE ((b3Scalar)0.0001)
+#define GJK_DUPLICATED_EPS ((b3Scalar)0.0001)
+#define GJK_SIMPLEX2_EPS ((b3Scalar)0.0)
+#define GJK_SIMPLEX3_EPS ((b3Scalar)0.0)
+#define GJK_SIMPLEX4_EPS ((b3Scalar)0.0)
- /* GJK */
-#define GJK_MAX_ITERATIONS 128
-#define GJK_ACCURACY ((b3Scalar)0.0001)
-#define GJK_MIN_DISTANCE ((b3Scalar)0.0001)
-#define GJK_DUPLICATED_EPS ((b3Scalar)0.0001)
-#define GJK_SIMPLEX2_EPS ((b3Scalar)0.0)
-#define GJK_SIMPLEX3_EPS ((b3Scalar)0.0)
-#define GJK_SIMPLEX4_EPS ((b3Scalar)0.0)
+/* EPA */
+#define EPA_MAX_VERTICES 64
+#define EPA_MAX_FACES (EPA_MAX_VERTICES * 2)
+#define EPA_MAX_ITERATIONS 255
+#define EPA_ACCURACY ((b3Scalar)0.0001)
+#define EPA_FALLBACK (10 * EPA_ACCURACY)
+#define EPA_PLANE_EPS ((b3Scalar)0.00001)
+#define EPA_INSIDE_EPS ((b3Scalar)0.01)
- /* EPA */
-#define EPA_MAX_VERTICES 64
-#define EPA_MAX_FACES (EPA_MAX_VERTICES*2)
-#define EPA_MAX_ITERATIONS 255
-#define EPA_ACCURACY ((b3Scalar)0.0001)
-#define EPA_FALLBACK (10*EPA_ACCURACY)
-#define EPA_PLANE_EPS ((b3Scalar)0.00001)
-#define EPA_INSIDE_EPS ((b3Scalar)0.01)
+// Shorthands
+// MinkowskiDiff
+struct b3MinkowskiDiff
+{
+ const b3ConvexPolyhedronData* m_shapes[2];
- // Shorthands
-
-
- // MinkowskiDiff
- struct b3MinkowskiDiff
- {
-
-
- const b3ConvexPolyhedronData* m_shapes[2];
-
-
- b3Matrix3x3 m_toshape1;
- b3Transform m_toshape0;
+ b3Matrix3x3 m_toshape1;
+ b3Transform m_toshape0;
- bool m_enableMargin;
-
+ bool m_enableMargin;
- void EnableMargin(bool enable)
- {
- m_enableMargin = enable;
- }
- inline b3Vector3 Support0(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA) const
+ void EnableMargin(bool enable)
+ {
+ m_enableMargin = enable;
+ }
+ inline b3Vector3 Support0(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA) const
+ {
+ if (m_enableMargin)
{
- if (m_enableMargin)
- {
- return localGetSupportVertexWithMargin(d,m_shapes[0],verticesA,0.f);
- } else
- {
- return localGetSupportVertexWithoutMargin(d,m_shapes[0],verticesA);
- }
+ return localGetSupportVertexWithMargin(d, m_shapes[0], verticesA, 0.f);
}
- inline b3Vector3 Support1(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ else
{
- if (m_enableMargin)
- {
- return m_toshape0*(localGetSupportVertexWithMargin(m_toshape1*d,m_shapes[1],verticesB,0.f));
- } else
- {
- return m_toshape0*(localGetSupportVertexWithoutMargin(m_toshape1*d,m_shapes[1],verticesB));
- }
+ return localGetSupportVertexWithoutMargin(d, m_shapes[0], verticesA);
}
-
- inline b3Vector3 Support(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ }
+ inline b3Vector3 Support1(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ {
+ if (m_enableMargin)
{
- return(Support0(d,verticesA)-Support1(-d,verticesB));
+ return m_toshape0 * (localGetSupportVertexWithMargin(m_toshape1 * d, m_shapes[1], verticesB, 0.f));
}
- b3Vector3 Support(const b3Vector3& d,unsigned int index,const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ else
{
- if(index)
- return(Support1(d,verticesA));
- else
- return(Support0(d,verticesB));
+ return m_toshape0 * (localGetSupportVertexWithoutMargin(m_toshape1 * d, m_shapes[1], verticesB));
}
- };
+ }
- typedef b3MinkowskiDiff tShape;
+ inline b3Vector3 Support(const b3Vector3& d, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ {
+ return (Support0(d, verticesA) - Support1(-d, verticesB));
+ }
+ b3Vector3 Support(const b3Vector3& d, unsigned int index, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB) const
+ {
+ if (index)
+ return (Support1(d, verticesA));
+ else
+ return (Support0(d, verticesB));
+ }
+};
+typedef b3MinkowskiDiff tShape;
- // GJK
- struct b3GJK
+// GJK
+struct b3GJK
+{
+ /* Types */
+ struct sSV
{
- /* Types */
- struct sSV
- {
- b3Vector3 d,w;
- };
- struct sSimplex
+ b3Vector3 d, w;
+ };
+ struct sSimplex
+ {
+ sSV* c[4];
+ b3Scalar p[4];
+ unsigned int rank;
+ };
+ struct eStatus
+ {
+ enum _
{
- sSV* c[4];
- b3Scalar p[4];
- unsigned int rank;
- };
- struct eStatus { enum _ {
Valid,
Inside,
- Failed };};
- /* Fields */
- tShape m_shape;
- const b3AlignedObjectArray<b3Vector3>& m_verticesA;
- const b3AlignedObjectArray<b3Vector3>& m_verticesB;
- b3Vector3 m_ray;
- b3Scalar m_distance;
- sSimplex m_simplices[2];
- sSV m_store[4];
- sSV* m_free[4];
- unsigned int m_nfree;
- unsigned int m_current;
- sSimplex* m_simplex;
- eStatus::_ m_status;
- /* Methods */
- b3GJK(const b3AlignedObjectArray<b3Vector3>& verticesA,const b3AlignedObjectArray<b3Vector3>& verticesB)
- :m_verticesA(verticesA),m_verticesB(verticesB)
- {
- Initialize();
+ Failed
+ };
+ };
+ /* Fields */
+ tShape m_shape;
+ const b3AlignedObjectArray<b3Vector3>& m_verticesA;
+ const b3AlignedObjectArray<b3Vector3>& m_verticesB;
+ b3Vector3 m_ray;
+ b3Scalar m_distance;
+ sSimplex m_simplices[2];
+ sSV m_store[4];
+ sSV* m_free[4];
+ unsigned int m_nfree;
+ unsigned int m_current;
+ sSimplex* m_simplex;
+ eStatus::_ m_status;
+ /* Methods */
+ b3GJK(const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB)
+ : m_verticesA(verticesA), m_verticesB(verticesB)
+ {
+ Initialize();
+ }
+ void Initialize()
+ {
+ m_ray = b3MakeVector3(0, 0, 0);
+ m_nfree = 0;
+ m_status = eStatus::Failed;
+ m_current = 0;
+ m_distance = 0;
+ }
+ eStatus::_ Evaluate(const tShape& shapearg, const b3Vector3& guess)
+ {
+ unsigned int iterations = 0;
+ b3Scalar sqdist = 0;
+ b3Scalar alpha = 0;
+ b3Vector3 lastw[4];
+ unsigned int clastw = 0;
+ /* Initialize solver */
+ m_free[0] = &m_store[0];
+ m_free[1] = &m_store[1];
+ m_free[2] = &m_store[2];
+ m_free[3] = &m_store[3];
+ m_nfree = 4;
+ m_current = 0;
+ m_status = eStatus::Valid;
+ m_shape = shapearg;
+ m_distance = 0;
+ /* Initialize simplex */
+ m_simplices[0].rank = 0;
+ m_ray = guess;
+ const b3Scalar sqrl = m_ray.length2();
+ appendvertice(m_simplices[0], sqrl > 0 ? -m_ray : b3MakeVector3(1, 0, 0));
+ m_simplices[0].p[0] = 1;
+ m_ray = m_simplices[0].c[0]->w;
+ sqdist = sqrl;
+ lastw[0] =
+ lastw[1] =
+ lastw[2] =
+ lastw[3] = m_ray;
+ /* Loop */
+ do
+ {
+ const unsigned int next = 1 - m_current;
+ sSimplex& cs = m_simplices[m_current];
+ sSimplex& ns = m_simplices[next];
+ /* Check zero */
+ const b3Scalar rl = m_ray.length();
+ if (rl < GJK_MIN_DISTANCE)
+ { /* Touching or inside */
+ m_status = eStatus::Inside;
+ break;
}
- void Initialize()
+ /* Append new vertice in -'v' direction */
+ appendvertice(cs, -m_ray);
+ const b3Vector3& w = cs.c[cs.rank - 1]->w;
+ bool found = false;
+ for (unsigned int i = 0; i < 4; ++i)
{
- m_ray = b3MakeVector3(0,0,0);
- m_nfree = 0;
- m_status = eStatus::Failed;
- m_current = 0;
- m_distance = 0;
+ if ((w - lastw[i]).length2() < GJK_DUPLICATED_EPS)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
}
- eStatus::_ Evaluate(const tShape& shapearg,const b3Vector3& guess)
+ else
+ { /* Update lastw */
+ lastw[clastw = (clastw + 1) & 3] = w;
+ }
+ /* Check for termination */
+ const b3Scalar omega = b3Dot(m_ray, w) / rl;
+ alpha = b3Max(omega, alpha);
+ if (((rl - alpha) - (GJK_ACCURACY * rl)) <= 0)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ /* Reduce simplex */
+ b3Scalar weights[4];
+ unsigned int mask = 0;
+ switch (cs.rank)
{
- unsigned int iterations=0;
- b3Scalar sqdist=0;
- b3Scalar alpha=0;
- b3Vector3 lastw[4];
- unsigned int clastw=0;
- /* Initialize solver */
- m_free[0] = &m_store[0];
- m_free[1] = &m_store[1];
- m_free[2] = &m_store[2];
- m_free[3] = &m_store[3];
- m_nfree = 4;
- m_current = 0;
- m_status = eStatus::Valid;
- m_shape = shapearg;
- m_distance = 0;
- /* Initialize simplex */
- m_simplices[0].rank = 0;
- m_ray = guess;
- const b3Scalar sqrl= m_ray.length2();
- appendvertice(m_simplices[0],sqrl>0?-m_ray:b3MakeVector3(1,0,0));
- m_simplices[0].p[0] = 1;
- m_ray = m_simplices[0].c[0]->w;
- sqdist = sqrl;
- lastw[0] =
- lastw[1] =
- lastw[2] =
- lastw[3] = m_ray;
- /* Loop */
- do {
- const unsigned int next=1-m_current;
- sSimplex& cs=m_simplices[m_current];
- sSimplex& ns=m_simplices[next];
- /* Check zero */
- const b3Scalar rl=m_ray.length();
- if(rl<GJK_MIN_DISTANCE)
- {/* Touching or inside */
- m_status=eStatus::Inside;
- break;
- }
- /* Append new vertice in -'v' direction */
- appendvertice(cs,-m_ray);
- const b3Vector3& w=cs.c[cs.rank-1]->w;
- bool found=false;
- for(unsigned int i=0;i<4;++i)
+ case 2:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ weights, mask);
+ break;
+ case 3:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ weights, mask);
+ break;
+ case 4:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ cs.c[3]->w,
+ weights, mask);
+ break;
+ }
+ if (sqdist >= 0)
+ { /* Valid */
+ ns.rank = 0;
+ m_ray = b3MakeVector3(0, 0, 0);
+ m_current = next;
+ for (unsigned int i = 0, ni = cs.rank; i < ni; ++i)
+ {
+ if (mask & (1 << i))
{
- if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
- { found=true;break; }
- }
- if(found)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
+ ns.c[ns.rank] = cs.c[i];
+ ns.p[ns.rank++] = weights[i];
+ m_ray += cs.c[i]->w * weights[i];
}
else
- {/* Update lastw */
- lastw[clastw=(clastw+1)&3]=w;
- }
- /* Check for termination */
- const b3Scalar omega=b3Dot(m_ray,w)/rl;
- alpha=b3Max(omega,alpha);
- if(((rl-alpha)-(GJK_ACCURACY*rl))<=0)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- /* Reduce simplex */
- b3Scalar weights[4];
- unsigned int mask=0;
- switch(cs.rank)
{
- case 2: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- weights,mask);break;
- case 3: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- weights,mask);break;
- case 4: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- cs.c[3]->w,
- weights,mask);break;
- }
- if(sqdist>=0)
- {/* Valid */
- ns.rank = 0;
- m_ray = b3MakeVector3(0,0,0);
- m_current = next;
- for(unsigned int i=0,ni=cs.rank;i<ni;++i)
- {
- if(mask&(1<<i))
- {
- ns.c[ns.rank] = cs.c[i];
- ns.p[ns.rank++] = weights[i];
- m_ray += cs.c[i]->w*weights[i];
- }
- else
- {
- m_free[m_nfree++] = cs.c[i];
- }
- }
- if(mask==15) m_status=eStatus::Inside;
+ m_free[m_nfree++] = cs.c[i];
}
- else
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed;
- } while(m_status==eStatus::Valid);
- m_simplex=&m_simplices[m_current];
- switch(m_status)
+ }
+ if (mask == 15) m_status = eStatus::Inside;
+ }
+ else
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ m_status = ((++iterations) < GJK_MAX_ITERATIONS) ? m_status : eStatus::Failed;
+ } while (m_status == eStatus::Valid);
+ m_simplex = &m_simplices[m_current];
+ switch (m_status)
+ {
+ case eStatus::Valid:
+ m_distance = m_ray.length();
+ break;
+ case eStatus::Inside:
+ m_distance = 0;
+ break;
+ default:
+ {
+ }
+ }
+ return (m_status);
+ }
+ bool EncloseOrigin()
+ {
+ switch (m_simplex->rank)
+ {
+ case 1:
+ {
+ for (unsigned int i = 0; i < 3; ++i)
{
- case eStatus::Valid: m_distance=m_ray.length();break;
- case eStatus::Inside: m_distance=0;break;
- default:
- {
- }
- }
- return(m_status);
+ b3Vector3 axis = b3MakeVector3(0, 0, 0);
+ axis[i] = 1;
+ appendvertice(*m_simplex, axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
}
- bool EncloseOrigin()
+ break;
+ case 2:
{
- switch(m_simplex->rank)
+ const b3Vector3 d = m_simplex->c[1]->w - m_simplex->c[0]->w;
+ for (unsigned int i = 0; i < 3; ++i)
{
- case 1:
+ b3Vector3 axis = b3MakeVector3(0, 0, 0);
+ axis[i] = 1;
+ const b3Vector3 p = b3Cross(d, axis);
+ if (p.length2() > 0)
{
- for(unsigned int i=0;i<3;++i)
- {
- b3Vector3 axis=b3MakeVector3(0,0,0);
- axis[i]=1;
- appendvertice(*m_simplex, axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
+ appendvertice(*m_simplex, p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
}
- break;
- case 2:
- {
- const b3Vector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w;
- for(unsigned int i=0;i<3;++i)
- {
- b3Vector3 axis=b3MakeVector3(0,0,0);
- axis[i]=1;
- const b3Vector3 p=b3Cross(d,axis);
- if(p.length2()>0)
- {
- appendvertice(*m_simplex, p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- }
- break;
- case 3:
- {
- const b3Vector3 n=b3Cross(m_simplex->c[1]->w-m_simplex->c[0]->w,
- m_simplex->c[2]->w-m_simplex->c[0]->w);
- if(n.length2()>0)
- {
- appendvertice(*m_simplex,n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- break;
- case 4:
- {
- if(b3Fabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w,
- m_simplex->c[1]->w-m_simplex->c[3]->w,
- m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
- return(true);
- }
- break;
}
- return(false);
}
- /* Internals */
- void getsupport(const b3Vector3& d,sSV& sv) const
+ break;
+ case 3:
{
- sv.d = d/d.length();
- sv.w = m_shape.Support(sv.d,m_verticesA,m_verticesB);
+ const b3Vector3 n = b3Cross(m_simplex->c[1]->w - m_simplex->c[0]->w,
+ m_simplex->c[2]->w - m_simplex->c[0]->w);
+ if (n.length2() > 0)
+ {
+ appendvertice(*m_simplex, n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
}
- void removevertice(sSimplex& simplex)
+ break;
+ case 4:
{
- m_free[m_nfree++]=simplex.c[--simplex.rank];
+ if (b3Fabs(det(m_simplex->c[0]->w - m_simplex->c[3]->w,
+ m_simplex->c[1]->w - m_simplex->c[3]->w,
+ m_simplex->c[2]->w - m_simplex->c[3]->w)) > 0)
+ return (true);
}
- void appendvertice(sSimplex& simplex,const b3Vector3& v)
+ break;
+ }
+ return (false);
+ }
+ /* Internals */
+ void getsupport(const b3Vector3& d, sSV& sv) const
+ {
+ sv.d = d / d.length();
+ sv.w = m_shape.Support(sv.d, m_verticesA, m_verticesB);
+ }
+ void removevertice(sSimplex& simplex)
+ {
+ m_free[m_nfree++] = simplex.c[--simplex.rank];
+ }
+ void appendvertice(sSimplex& simplex, const b3Vector3& v)
+ {
+ simplex.p[simplex.rank] = 0;
+ simplex.c[simplex.rank] = m_free[--m_nfree];
+ getsupport(v, *simplex.c[simplex.rank++]);
+ }
+ static b3Scalar det(const b3Vector3& a, const b3Vector3& b, const b3Vector3& c)
+ {
+ return (a.y * b.z * c.x + a.z * b.x * c.y -
+ a.x * b.z * c.y - a.y * b.x * c.z +
+ a.x * b.y * c.z - a.z * b.y * c.x);
+ }
+ static b3Scalar projectorigin(const b3Vector3& a,
+ const b3Vector3& b,
+ b3Scalar* w, unsigned int& m)
+ {
+ const b3Vector3 d = b - a;
+ const b3Scalar l = d.length2();
+ if (l > GJK_SIMPLEX2_EPS)
+ {
+ const b3Scalar t(l > 0 ? -b3Dot(a, d) / l : 0);
+ if (t >= 1)
{
- simplex.p[simplex.rank]=0;
- simplex.c[simplex.rank]=m_free[--m_nfree];
- getsupport(v,*simplex.c[simplex.rank++]);
+ w[0] = 0;
+ w[1] = 1;
+ m = 2;
+ return (b.length2());
}
- static b3Scalar det(const b3Vector3& a,const b3Vector3& b,const b3Vector3& c)
+ else if (t <= 0)
{
- return( a.y*b.z*c.x+a.z*b.x*c.y-
- a.x*b.z*c.y-a.y*b.x*c.z+
- a.x*b.y*c.z-a.z*b.y*c.x);
+ w[0] = 1;
+ w[1] = 0;
+ m = 1;
+ return (a.length2());
}
- static b3Scalar projectorigin( const b3Vector3& a,
- const b3Vector3& b,
- b3Scalar* w,unsigned int& m)
+ else
{
- const b3Vector3 d=b-a;
- const b3Scalar l=d.length2();
- if(l>GJK_SIMPLEX2_EPS)
- {
- const b3Scalar t(l>0?-b3Dot(a,d)/l:0);
- if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); }
- else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); }
- else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
- }
- return(-1);
+ w[0] = 1 - (w[1] = t);
+ m = 3;
+ return ((a + d * t).length2());
}
- static b3Scalar projectorigin( const b3Vector3& a,
- const b3Vector3& b,
- const b3Vector3& c,
- b3Scalar* w,unsigned int& m)
+ }
+ return (-1);
+ }
+ static b3Scalar projectorigin(const b3Vector3& a,
+ const b3Vector3& b,
+ const b3Vector3& c,
+ b3Scalar* w, unsigned int& m)
+ {
+ static const unsigned int imd3[] = {1, 2, 0};
+ const b3Vector3* vt[] = {&a, &b, &c};
+ const b3Vector3 dl[] = {a - b, b - c, c - a};
+ const b3Vector3 n = b3Cross(dl[0], dl[1]);
+ const b3Scalar l = n.length2();
+ if (l > GJK_SIMPLEX3_EPS)
+ {
+ b3Scalar mindist = -1;
+ b3Scalar subw[2] = {0.f, 0.f};
+ unsigned int subm(0);
+ for (unsigned int i = 0; i < 3; ++i)
{
- static const unsigned int imd3[]={1,2,0};
- const b3Vector3* vt[]={&a,&b,&c};
- const b3Vector3 dl[]={a-b,b-c,c-a};
- const b3Vector3 n=b3Cross(dl[0],dl[1]);
- const b3Scalar l=n.length2();
- if(l>GJK_SIMPLEX3_EPS)
+ if (b3Dot(*vt[i], b3Cross(dl[i], n)) > 0)
{
- b3Scalar mindist=-1;
- b3Scalar subw[2]={0.f,0.f};
- unsigned int subm(0);
- for(unsigned int i=0;i<3;++i)
- {
- if(b3Dot(*vt[i],b3Cross(dl[i],n))>0)
- {
- const unsigned int j=imd3[i];
- const b3Scalar subd(projectorigin(*vt[i],*vt[j],subw,subm));
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<unsigned int>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- }
- }
- }
- if(mindist<0)
+ const unsigned int j = imd3[i];
+ const b3Scalar subd(projectorigin(*vt[i], *vt[j], subw, subm));
+ if ((mindist < 0) || (subd < mindist))
{
- const b3Scalar d=b3Dot(a,n);
- const b3Scalar s=b3Sqrt(l);
- const b3Vector3 p=n*(d/l);
- mindist = p.length2();
- m = 7;
- w[0] = (b3Cross(dl[1],b-p)).length()/s;
- w[1] = (b3Cross(dl[2],c-p)).length()/s;
- w[2] = 1-(w[0]+w[1]);
+ mindist = subd;
+ m = static_cast<unsigned int>(((subm & 1) ? 1 << i : 0) + ((subm & 2) ? 1 << j : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
}
- return(mindist);
}
- return(-1);
}
- static b3Scalar projectorigin( const b3Vector3& a,
- const b3Vector3& b,
- const b3Vector3& c,
- const b3Vector3& d,
- b3Scalar* w,unsigned int& m)
+ if (mindist < 0)
+ {
+ const b3Scalar d = b3Dot(a, n);
+ const b3Scalar s = b3Sqrt(l);
+ const b3Vector3 p = n * (d / l);
+ mindist = p.length2();
+ m = 7;
+ w[0] = (b3Cross(dl[1], b - p)).length() / s;
+ w[1] = (b3Cross(dl[2], c - p)).length() / s;
+ w[2] = 1 - (w[0] + w[1]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+ static b3Scalar projectorigin(const b3Vector3& a,
+ const b3Vector3& b,
+ const b3Vector3& c,
+ const b3Vector3& d,
+ b3Scalar* w, unsigned int& m)
+ {
+ static const unsigned int imd3[] = {1, 2, 0};
+ const b3Vector3* vt[] = {&a, &b, &c, &d};
+ const b3Vector3 dl[] = {a - d, b - d, c - d};
+ const b3Scalar vl = det(dl[0], dl[1], dl[2]);
+ const bool ng = (vl * b3Dot(a, b3Cross(b - c, a - b))) <= 0;
+ if (ng && (b3Fabs(vl) > GJK_SIMPLEX4_EPS))
+ {
+ b3Scalar mindist = -1;
+ b3Scalar subw[3] = {0.f, 0.f, 0.f};
+ unsigned int subm(0);
+ for (unsigned int i = 0; i < 3; ++i)
{
- static const unsigned int imd3[]={1,2,0};
- const b3Vector3* vt[]={&a,&b,&c,&d};
- const b3Vector3 dl[]={a-d,b-d,c-d};
- const b3Scalar vl=det(dl[0],dl[1],dl[2]);
- const bool ng=(vl*b3Dot(a,b3Cross(b-c,a-b)))<=0;
- if(ng&&(b3Fabs(vl)>GJK_SIMPLEX4_EPS))
+ const unsigned int j = imd3[i];
+ const b3Scalar s = vl * b3Dot(d, b3Cross(dl[i], dl[j]));
+ if (s > 0)
{
- b3Scalar mindist=-1;
- b3Scalar subw[3]={0.f,0.f,0.f};
- unsigned int subm(0);
- for(unsigned int i=0;i<3;++i)
+ const b3Scalar subd = projectorigin(*vt[i], *vt[j], d, subw, subm);
+ if ((mindist < 0) || (subd < mindist))
{
- const unsigned int j=imd3[i];
- const b3Scalar s=vl*b3Dot(d,b3Cross(dl[i],dl[j]));
- if(s>0)
- {
- const b3Scalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<unsigned int>((subm&1?1<<i:0)+
- (subm&2?1<<j:0)+
- (subm&4?8:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- w[3] = subw[2];
- }
- }
+ mindist = subd;
+ m = static_cast<unsigned int>((subm & 1 ? 1 << i : 0) +
+ (subm & 2 ? 1 << j : 0) +
+ (subm & 4 ? 8 : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ w[3] = subw[2];
}
- if(mindist<0)
- {
- mindist = 0;
- m = 15;
- w[0] = det(c,b,d)/vl;
- w[1] = det(a,c,d)/vl;
- w[2] = det(b,a,d)/vl;
- w[3] = 1-(w[0]+w[1]+w[2]);
- }
- return(mindist);
}
- return(-1);
}
- };
+ if (mindist < 0)
+ {
+ mindist = 0;
+ m = 15;
+ w[0] = det(c, b, d) / vl;
+ w[1] = det(a, c, d) / vl;
+ w[2] = det(b, a, d) / vl;
+ w[3] = 1 - (w[0] + w[1] + w[2]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+};
- // EPA
- struct b3EPA
+// EPA
+struct b3EPA
+{
+ /* Types */
+ typedef b3GJK::sSV sSV;
+ struct sFace
{
- /* Types */
- typedef b3GJK::sSV sSV;
- struct sFace
- {
- b3Vector3 n;
- b3Scalar d;
- sSV* c[3];
- sFace* f[3];
- sFace* l[2];
- unsigned char e[3];
- unsigned char pass;
- };
- struct sList
- {
- sFace* root;
- unsigned int count;
- sList() : root(0),count(0) {}
- };
- struct sHorizon
+ b3Vector3 n;
+ b3Scalar d;
+ sSV* c[3];
+ sFace* f[3];
+ sFace* l[2];
+ unsigned char e[3];
+ unsigned char pass;
+ };
+ struct sList
+ {
+ sFace* root;
+ unsigned int count;
+ sList() : root(0), count(0) {}
+ };
+ struct sHorizon
+ {
+ sFace* cf;
+ sFace* ff;
+ unsigned int nf;
+ sHorizon() : cf(0), ff(0), nf(0) {}
+ };
+ struct eStatus
+ {
+ enum _
{
- sFace* cf;
- sFace* ff;
- unsigned int nf;
- sHorizon() : cf(0),ff(0),nf(0) {}
- };
- struct eStatus { enum _ {
Valid,
Touching,
Degenerated,
NonConvex,
- InvalidHull,
+ InvalidHull,
OutOfFaces,
OutOfVertices,
AccuraryReached,
FallBack,
- Failed };};
- /* Fields */
- eStatus::_ m_status;
- b3GJK::sSimplex m_result;
- b3Vector3 m_normal;
- b3Scalar m_depth;
- sSV m_sv_store[EPA_MAX_VERTICES];
- sFace m_fc_store[EPA_MAX_FACES];
- unsigned int m_nextsv;
- sList m_hull;
- sList m_stock;
- /* Methods */
- b3EPA()
- {
- Initialize();
- }
+ Failed
+ };
+ };
+ /* Fields */
+ eStatus::_ m_status;
+ b3GJK::sSimplex m_result;
+ b3Vector3 m_normal;
+ b3Scalar m_depth;
+ sSV m_sv_store[EPA_MAX_VERTICES];
+ sFace m_fc_store[EPA_MAX_FACES];
+ unsigned int m_nextsv;
+ sList m_hull;
+ sList m_stock;
+ /* Methods */
+ b3EPA()
+ {
+ Initialize();
+ }
+ static inline void bind(sFace* fa, unsigned int ea, sFace* fb, unsigned int eb)
+ {
+ fa->e[ea] = (unsigned char)eb;
+ fa->f[ea] = fb;
+ fb->e[eb] = (unsigned char)ea;
+ fb->f[eb] = fa;
+ }
+ static inline void append(sList& list, sFace* face)
+ {
+ face->l[0] = 0;
+ face->l[1] = list.root;
+ if (list.root) list.root->l[0] = face;
+ list.root = face;
+ ++list.count;
+ }
+ static inline void remove(sList& list, sFace* face)
+ {
+ if (face->l[1]) face->l[1]->l[0] = face->l[0];
+ if (face->l[0]) face->l[0]->l[1] = face->l[1];
+ if (face == list.root) list.root = face->l[1];
+ --list.count;
+ }
- static inline void bind(sFace* fa,unsigned int ea,sFace* fb,unsigned int eb)
- {
- fa->e[ea]=(unsigned char)eb;fa->f[ea]=fb;
- fb->e[eb]=(unsigned char)ea;fb->f[eb]=fa;
- }
- static inline void append(sList& list,sFace* face)
+ void Initialize()
+ {
+ m_status = eStatus::Failed;
+ m_normal = b3MakeVector3(0, 0, 0);
+ m_depth = 0;
+ m_nextsv = 0;
+ for (unsigned int i = 0; i < EPA_MAX_FACES; ++i)
+ {
+ append(m_stock, &m_fc_store[EPA_MAX_FACES - i - 1]);
+ }
+ }
+ eStatus::_ Evaluate(b3GJK& gjk, const b3Vector3& guess)
+ {
+ b3GJK::sSimplex& simplex = *gjk.m_simplex;
+ if ((simplex.rank > 1) && gjk.EncloseOrigin())
+ {
+ /* Clean up */
+ while (m_hull.root)
{
- face->l[0] = 0;
- face->l[1] = list.root;
- if(list.root) list.root->l[0]=face;
- list.root = face;
- ++list.count;
+ sFace* f = m_hull.root;
+ remove(m_hull, f);
+ append(m_stock, f);
}
- static inline void remove(sList& list,sFace* face)
+ m_status = eStatus::Valid;
+ m_nextsv = 0;
+ /* Orient simplex */
+ if (gjk.det(simplex.c[0]->w - simplex.c[3]->w,
+ simplex.c[1]->w - simplex.c[3]->w,
+ simplex.c[2]->w - simplex.c[3]->w) < 0)
{
- if(face->l[1]) face->l[1]->l[0]=face->l[0];
- if(face->l[0]) face->l[0]->l[1]=face->l[1];
- if(face==list.root) list.root=face->l[1];
- --list.count;
+ b3Swap(simplex.c[0], simplex.c[1]);
+ b3Swap(simplex.p[0], simplex.p[1]);
}
-
-
- void Initialize()
+ /* Build initial hull */
+ sFace* tetra[] = {newface(simplex.c[0], simplex.c[1], simplex.c[2], true),
+ newface(simplex.c[1], simplex.c[0], simplex.c[3], true),
+ newface(simplex.c[2], simplex.c[1], simplex.c[3], true),
+ newface(simplex.c[0], simplex.c[2], simplex.c[3], true)};
+ if (m_hull.count == 4)
{
- m_status = eStatus::Failed;
- m_normal = b3MakeVector3(0,0,0);
- m_depth = 0;
- m_nextsv = 0;
- for(unsigned int i=0;i<EPA_MAX_FACES;++i)
+ sFace* best = findbest();
+ sFace outer = *best;
+ unsigned int pass = 0;
+ unsigned int iterations = 0;
+ bind(tetra[0], 0, tetra[1], 0);
+ bind(tetra[0], 1, tetra[2], 0);
+ bind(tetra[0], 2, tetra[3], 0);
+ bind(tetra[1], 1, tetra[3], 2);
+ bind(tetra[1], 2, tetra[2], 1);
+ bind(tetra[2], 2, tetra[3], 1);
+ m_status = eStatus::Valid;
+ for (; iterations < EPA_MAX_ITERATIONS; ++iterations)
{
- append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
- }
- }
- eStatus::_ Evaluate(b3GJK& gjk,const b3Vector3& guess)
- {
- b3GJK::sSimplex& simplex=*gjk.m_simplex;
- if((simplex.rank>1)&&gjk.EncloseOrigin())
- {
-
- /* Clean up */
- while(m_hull.root)
+ if (m_nextsv < EPA_MAX_VERTICES)
{
- sFace* f = m_hull.root;
- remove(m_hull,f);
- append(m_stock,f);
- }
- m_status = eStatus::Valid;
- m_nextsv = 0;
- /* Orient simplex */
- if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
- simplex.c[1]->w-simplex.c[3]->w,
- simplex.c[2]->w-simplex.c[3]->w)<0)
- {
- b3Swap(simplex.c[0],simplex.c[1]);
- b3Swap(simplex.p[0],simplex.p[1]);
- }
- /* Build initial hull */
- sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
- newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
- newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
- newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
- if(m_hull.count==4)
- {
- sFace* best=findbest();
- sFace outer=*best;
- unsigned int pass=0;
- unsigned int iterations=0;
- bind(tetra[0],0,tetra[1],0);
- bind(tetra[0],1,tetra[2],0);
- bind(tetra[0],2,tetra[3],0);
- bind(tetra[1],1,tetra[3],2);
- bind(tetra[1],2,tetra[2],1);
- bind(tetra[2],2,tetra[3],1);
- m_status=eStatus::Valid;
- for(;iterations<EPA_MAX_ITERATIONS;++iterations)
+ sHorizon horizon;
+ sSV* w = &m_sv_store[m_nextsv++];
+ bool valid = true;
+ best->pass = (unsigned char)(++pass);
+ gjk.getsupport(best->n, *w);
+ const b3Scalar wdist = b3Dot(best->n, w->w) - best->d;
+ if (wdist > EPA_ACCURACY)
{
- if(m_nextsv<EPA_MAX_VERTICES)
- {
- sHorizon horizon;
- sSV* w=&m_sv_store[m_nextsv++];
- bool valid=true;
- best->pass = (unsigned char)(++pass);
- gjk.getsupport(best->n,*w);
- const b3Scalar wdist=b3Dot(best->n,w->w)-best->d;
- if(wdist>EPA_ACCURACY)
- {
- for(unsigned int j=0;(j<3)&&valid;++j)
- {
- valid&=expand( pass,w,
- best->f[j],best->e[j],
- horizon);
- }
- if(valid&&(horizon.nf>=3))
- {
- bind(horizon.cf,1,horizon.ff,2);
- remove(m_hull,best);
- append(m_stock,best);
- best=findbest();
- outer=*best;
- } else {
- m_status=eStatus::Failed;
- //m_status=eStatus::InvalidHull;
- break; }
- } else { m_status=eStatus::AccuraryReached;break; }
- } else { m_status=eStatus::OutOfVertices;break; }
+ for (unsigned int j = 0; (j < 3) && valid; ++j)
+ {
+ valid &= expand(pass, w,
+ best->f[j], best->e[j],
+ horizon);
+ }
+ if (valid && (horizon.nf >= 3))
+ {
+ bind(horizon.cf, 1, horizon.ff, 2);
+ remove(m_hull, best);
+ append(m_stock, best);
+ best = findbest();
+ outer = *best;
+ }
+ else
+ {
+ m_status = eStatus::Failed;
+ //m_status=eStatus::InvalidHull;
+ break;
+ }
+ }
+ else
+ {
+ m_status = eStatus::AccuraryReached;
+ break;
}
- const b3Vector3 projection=outer.n*outer.d;
- m_normal = outer.n;
- m_depth = outer.d;
- m_result.rank = 3;
- m_result.c[0] = outer.c[0];
- m_result.c[1] = outer.c[1];
- m_result.c[2] = outer.c[2];
- m_result.p[0] = b3Cross( outer.c[1]->w-projection,
- outer.c[2]->w-projection).length();
- m_result.p[1] = b3Cross( outer.c[2]->w-projection,
- outer.c[0]->w-projection).length();
- m_result.p[2] = b3Cross( outer.c[0]->w-projection,
- outer.c[1]->w-projection).length();
- const b3Scalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
- m_result.p[0] /= sum;
- m_result.p[1] /= sum;
- m_result.p[2] /= sum;
- return(m_status);
- }
- }
- /* Fallback */
- m_status = eStatus::FallBack;
- m_normal = -guess;
- const b3Scalar nl=m_normal.length();
- if(nl>0)
- m_normal = m_normal/nl;
- else
- m_normal = b3MakeVector3(1,0,0);
- m_depth = 0;
- m_result.rank=1;
- m_result.c[0]=simplex.c[0];
- m_result.p[0]=1;
- return(m_status);
- }
- bool getedgedist(sFace* face, sSV* a, sSV* b, b3Scalar& dist)
- {
- const b3Vector3 ba = b->w - a->w;
- const b3Vector3 n_ab = b3Cross(ba, face->n); // Outward facing edge normal direction, on triangle plane
- const b3Scalar a_dot_nab = b3Dot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
-
- if(a_dot_nab < 0)
- {
- // Outside of edge a->b
-
- const b3Scalar ba_l2 = ba.length2();
- const b3Scalar a_dot_ba = b3Dot(a->w, ba);
- const b3Scalar b_dot_ba = b3Dot(b->w, ba);
-
- if(a_dot_ba > 0)
- {
- // Pick distance vertex a
- dist = a->w.length();
- }
- else if(b_dot_ba < 0)
- {
- // Pick distance vertex b
- dist = b->w.length();
}
else
{
- // Pick distance to edge a->b
- const b3Scalar a_dot_b = b3Dot(a->w, b->w);
- dist = b3Sqrt(b3Max((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (b3Scalar)0));
+ m_status = eStatus::OutOfVertices;
+ break;
}
-
- return true;
}
+ const b3Vector3 projection = outer.n * outer.d;
+ m_normal = outer.n;
+ m_depth = outer.d;
+ m_result.rank = 3;
+ m_result.c[0] = outer.c[0];
+ m_result.c[1] = outer.c[1];
+ m_result.c[2] = outer.c[2];
+ m_result.p[0] = b3Cross(outer.c[1]->w - projection,
+ outer.c[2]->w - projection)
+ .length();
+ m_result.p[1] = b3Cross(outer.c[2]->w - projection,
+ outer.c[0]->w - projection)
+ .length();
+ m_result.p[2] = b3Cross(outer.c[0]->w - projection,
+ outer.c[1]->w - projection)
+ .length();
+ const b3Scalar sum = m_result.p[0] + m_result.p[1] + m_result.p[2];
+ m_result.p[0] /= sum;
+ m_result.p[1] /= sum;
+ m_result.p[2] /= sum;
+ return (m_status);
+ }
+ }
+ /* Fallback */
+ m_status = eStatus::FallBack;
+ m_normal = -guess;
+ const b3Scalar nl = m_normal.length();
+ if (nl > 0)
+ m_normal = m_normal / nl;
+ else
+ m_normal = b3MakeVector3(1, 0, 0);
+ m_depth = 0;
+ m_result.rank = 1;
+ m_result.c[0] = simplex.c[0];
+ m_result.p[0] = 1;
+ return (m_status);
+ }
+ bool getedgedist(sFace* face, sSV* a, sSV* b, b3Scalar& dist)
+ {
+ const b3Vector3 ba = b->w - a->w;
+ const b3Vector3 n_ab = b3Cross(ba, face->n); // Outward facing edge normal direction, on triangle plane
+ const b3Scalar a_dot_nab = b3Dot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
+
+ if (a_dot_nab < 0)
+ {
+ // Outside of edge a->b
+
+ const b3Scalar ba_l2 = ba.length2();
+ const b3Scalar a_dot_ba = b3Dot(a->w, ba);
+ const b3Scalar b_dot_ba = b3Dot(b->w, ba);
- return false;
+ if (a_dot_ba > 0)
+ {
+ // Pick distance vertex a
+ dist = a->w.length();
}
- sFace* newface(sSV* a,sSV* b,sSV* c,bool forced)
+ else if (b_dot_ba < 0)
{
- if(m_stock.root)
- {
- sFace* face=m_stock.root;
- remove(m_stock,face);
- append(m_hull,face);
- face->pass = 0;
- face->c[0] = a;
- face->c[1] = b;
- face->c[2] = c;
- face->n = b3Cross(b->w-a->w,c->w-a->w);
- const b3Scalar l=face->n.length();
- const bool v=l>EPA_ACCURACY;
-
- if(v)
- {
- if(!(getedgedist(face, a, b, face->d) ||
- getedgedist(face, b, c, face->d) ||
- getedgedist(face, c, a, face->d)))
- {
- // Origin projects to the interior of the triangle
- // Use distance to triangle plane
- face->d = b3Dot(a->w, face->n) / l;
- }
+ // Pick distance vertex b
+ dist = b->w.length();
+ }
+ else
+ {
+ // Pick distance to edge a->b
+ const b3Scalar a_dot_b = b3Dot(a->w, b->w);
+ dist = b3Sqrt(b3Max((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (b3Scalar)0));
+ }
- face->n /= l;
- if(forced || (face->d >= -EPA_PLANE_EPS))
- {
- return face;
- }
- else
- m_status=eStatus::NonConvex;
- }
- else
- m_status=eStatus::Degenerated;
+ return true;
+ }
- remove(m_hull, face);
- append(m_stock, face);
- return 0;
+ return false;
+ }
+ sFace* newface(sSV* a, sSV* b, sSV* c, bool forced)
+ {
+ if (m_stock.root)
+ {
+ sFace* face = m_stock.root;
+ remove(m_stock, face);
+ append(m_hull, face);
+ face->pass = 0;
+ face->c[0] = a;
+ face->c[1] = b;
+ face->c[2] = c;
+ face->n = b3Cross(b->w - a->w, c->w - a->w);
+ const b3Scalar l = face->n.length();
+ const bool v = l > EPA_ACCURACY;
+ if (v)
+ {
+ if (!(getedgedist(face, a, b, face->d) ||
+ getedgedist(face, b, c, face->d) ||
+ getedgedist(face, c, a, face->d)))
+ {
+ // Origin projects to the interior of the triangle
+ // Use distance to triangle plane
+ face->d = b3Dot(a->w, face->n) / l;
}
- m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces;
- return 0;
+
+ face->n /= l;
+ if (forced || (face->d >= -EPA_PLANE_EPS))
+ {
+ return face;
+ }
+ else
+ m_status = eStatus::NonConvex;
}
- sFace* findbest()
+ else
+ m_status = eStatus::Degenerated;
+
+ remove(m_hull, face);
+ append(m_stock, face);
+ return 0;
+ }
+ m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces;
+ return 0;
+ }
+ sFace* findbest()
+ {
+ sFace* minf = m_hull.root;
+ b3Scalar mind = minf->d * minf->d;
+ for (sFace* f = minf->l[1]; f; f = f->l[1])
+ {
+ const b3Scalar sqd = f->d * f->d;
+ if (sqd < mind)
{
- sFace* minf=m_hull.root;
- b3Scalar mind=minf->d*minf->d;
- for(sFace* f=minf->l[1];f;f=f->l[1])
+ minf = f;
+ mind = sqd;
+ }
+ }
+ return (minf);
+ }
+ bool expand(unsigned int pass, sSV* w, sFace* f, unsigned int e, sHorizon& horizon)
+ {
+ static const unsigned int i1m3[] = {1, 2, 0};
+ static const unsigned int i2m3[] = {2, 0, 1};
+ if (f->pass != pass)
+ {
+ const unsigned int e1 = i1m3[e];
+ if ((b3Dot(f->n, w->w) - f->d) < -EPA_PLANE_EPS)
+ {
+ sFace* nf = newface(f->c[e1], f->c[e], w, false);
+ if (nf)
{
- const b3Scalar sqd=f->d*f->d;
- if(sqd<mind)
- {
- minf=f;
- mind=sqd;
- }
+ bind(nf, 0, f, e);
+ if (horizon.cf)
+ bind(horizon.cf, 1, nf, 2);
+ else
+ horizon.ff = nf;
+ horizon.cf = nf;
+ ++horizon.nf;
+ return (true);
}
- return(minf);
}
- bool expand(unsigned int pass,sSV* w,sFace* f,unsigned int e,sHorizon& horizon)
+ else
{
- static const unsigned int i1m3[]={1,2,0};
- static const unsigned int i2m3[]={2,0,1};
- if(f->pass!=pass)
+ const unsigned int e2 = i2m3[e];
+ f->pass = (unsigned char)pass;
+ if (expand(pass, w, f->f[e1], f->e[e1], horizon) &&
+ expand(pass, w, f->f[e2], f->e[e2], horizon))
{
- const unsigned int e1=i1m3[e];
- if((b3Dot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
- {
- sFace* nf=newface(f->c[e1],f->c[e],w,false);
- if(nf)
- {
- bind(nf,0,f,e);
- if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
- horizon.cf=nf;
- ++horizon.nf;
- return(true);
- }
- }
- else
- {
- const unsigned int e2=i2m3[e];
- f->pass = (unsigned char)pass;
- if( expand(pass,w,f->f[e1],f->e[e1],horizon)&&
- expand(pass,w,f->f[e2],f->e[e2],horizon))
- {
- remove(m_hull,f);
- append(m_stock,f);
- return(true);
- }
- }
+ remove(m_hull, f);
+ append(m_stock, f);
+ return (true);
}
- return(false);
}
-
- };
-
- //
- static void Initialize(const b3Transform& transA, const b3Transform& transB,
- const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- b3GjkEpaSolver2::sResults& results,
- tShape& shape,
- bool withmargins)
- {
- /* Results */
- results.witnesses[0] =
- results.witnesses[1] = b3MakeVector3(0,0,0);
- results.status = b3GjkEpaSolver2::sResults::Separated;
- /* Shape */
- shape.m_shapes[0] = hullA;
- shape.m_shapes[1] = hullB;
- shape.m_toshape1 = transB.getBasis().transposeTimes(transA.getBasis());
- shape.m_toshape0 = transA.inverseTimes(transB);
- shape.EnableMargin(withmargins);
+ }
+ return (false);
}
+};
+//
+static void Initialize(const b3Transform& transA, const b3Transform& transB,
+ const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ b3GjkEpaSolver2::sResults& results,
+ tShape& shape,
+ bool withmargins)
+{
+ /* Results */
+ results.witnesses[0] =
+ results.witnesses[1] = b3MakeVector3(0, 0, 0);
+ results.status = b3GjkEpaSolver2::sResults::Separated;
+ /* Shape */
+ shape.m_shapes[0] = hullA;
+ shape.m_shapes[1] = hullB;
+ shape.m_toshape1 = transB.getBasis().transposeTimes(transA.getBasis());
+ shape.m_toshape0 = transA.inverseTimes(transB);
+ shape.EnableMargin(withmargins);
}
+} // namespace gjkepa2_impl2
+
//
// Api
//
-using namespace gjkepa2_impl2;
+using namespace gjkepa2_impl2;
//
-int b3GjkEpaSolver2::StackSizeRequirement()
+int b3GjkEpaSolver2::StackSizeRequirement()
{
- return(sizeof(b3GJK)+sizeof(b3EPA));
+ return (sizeof(b3GJK) + sizeof(b3EPA));
}
//
-bool b3GjkEpaSolver2::Distance( const b3Transform& transA, const b3Transform& transB,
- const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3Vector3& guess,
- sResults& results)
+bool b3GjkEpaSolver2::Distance(const b3Transform& transA, const b3Transform& transB,
+ const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3Vector3& guess,
+ sResults& results)
{
- tShape shape;
- Initialize(transA,transB,hullA,hullB,verticesA,verticesB,results,shape,false);
- b3GJK gjk(verticesA,verticesB);
- b3GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
- if(gjk_status==b3GJK::eStatus::Valid)
+ tShape shape;
+ Initialize(transA, transB, hullA, hullB, verticesA, verticesB, results, shape, false);
+ b3GJK gjk(verticesA, verticesB);
+ b3GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, guess);
+ if (gjk_status == b3GJK::eStatus::Valid)
{
- b3Vector3 w0=b3MakeVector3(0,0,0);
- b3Vector3 w1=b3MakeVector3(0,0,0);
- for(unsigned int i=0;i<gjk.m_simplex->rank;++i)
+ b3Vector3 w0 = b3MakeVector3(0, 0, 0);
+ b3Vector3 w1 = b3MakeVector3(0, 0, 0);
+ for (unsigned int i = 0; i < gjk.m_simplex->rank; ++i)
{
- const b3Scalar p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0,verticesA,verticesB)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1,verticesA,verticesB)*p;
+ const b3Scalar p = gjk.m_simplex->p[i];
+ w0 += shape.Support(gjk.m_simplex->c[i]->d, 0, verticesA, verticesB) * p;
+ w1 += shape.Support(-gjk.m_simplex->c[i]->d, 1, verticesA, verticesB) * p;
}
- results.witnesses[0] = transA*w0;
- results.witnesses[1] = transA*w1;
- results.normal = w0-w1;
- results.distance = results.normal.length();
- results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1;
- return(true);
+ results.witnesses[0] = transA * w0;
+ results.witnesses[1] = transA * w1;
+ results.normal = w0 - w1;
+ results.distance = results.normal.length();
+ results.normal /= results.distance > GJK_MIN_DISTANCE ? results.distance : 1;
+ return (true);
}
else
{
- results.status = gjk_status==b3GJK::eStatus::Inside?
- sResults::Penetrating :
- sResults::GJK_Failed ;
- return(false);
+ results.status = gjk_status == b3GJK::eStatus::Inside ? sResults::Penetrating : sResults::GJK_Failed;
+ return (false);
}
}
//
-bool b3GjkEpaSolver2::Penetration( const b3Transform& transA, const b3Transform& transB,
- const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3Vector3& guess,
- sResults& results,
- bool usemargins)
+bool b3GjkEpaSolver2::Penetration(const b3Transform& transA, const b3Transform& transB,
+ const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3Vector3& guess,
+ sResults& results,
+ bool usemargins)
{
-
- tShape shape;
- Initialize(transA,transB,hullA,hullB,verticesA,verticesB,results,shape,usemargins);
- b3GJK gjk(verticesA,verticesB);
- b3GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
- switch(gjk_status)
+ tShape shape;
+ Initialize(transA, transB, hullA, hullB, verticesA, verticesB, results, shape, usemargins);
+ b3GJK gjk(verticesA, verticesB);
+ b3GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, guess);
+ switch (gjk_status)
{
- case b3GJK::eStatus::Inside:
+ case b3GJK::eStatus::Inside:
{
- b3EPA epa;
- b3EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess);
- if(epa_status!=b3EPA::eStatus::Failed)
+ b3EPA epa;
+ b3EPA::eStatus::_ epa_status = epa.Evaluate(gjk, -guess);
+ if (epa_status != b3EPA::eStatus::Failed)
{
- b3Vector3 w0=b3MakeVector3(0,0,0);
- for(unsigned int i=0;i<epa.m_result.rank;++i)
+ b3Vector3 w0 = b3MakeVector3(0, 0, 0);
+ for (unsigned int i = 0; i < epa.m_result.rank; ++i)
{
- w0+=shape.Support(epa.m_result.c[i]->d,0,verticesA,verticesB)*epa.m_result.p[i];
+ w0 += shape.Support(epa.m_result.c[i]->d, 0, verticesA, verticesB) * epa.m_result.p[i];
}
- results.status = sResults::Penetrating;
- results.witnesses[0] = transA*w0;
- results.witnesses[1] = transA*(w0-epa.m_normal*epa.m_depth);
- results.normal = -epa.m_normal;
- results.distance = -epa.m_depth;
- return(true);
- } else results.status=sResults::EPA_Failed;
+ results.status = sResults::Penetrating;
+ results.witnesses[0] = transA * w0;
+ results.witnesses[1] = transA * (w0 - epa.m_normal * epa.m_depth);
+ results.normal = -epa.m_normal;
+ results.distance = -epa.m_depth;
+ return (true);
+ }
+ else
+ results.status = sResults::EPA_Failed;
}
break;
- case b3GJK::eStatus::Failed:
- results.status=sResults::GJK_Failed;
- break;
+ case b3GJK::eStatus::Failed:
+ results.status = sResults::GJK_Failed;
+ break;
default:
- {
- }
+ {
+ }
}
- return(false);
+ return (false);
}
-
#if 0
//
b3Scalar b3GjkEpaSolver2::SignedDistance(const b3Vector3& position,
@@ -994,8 +1043,7 @@ bool b3GjkEpaSolver2::SignedDistance(const btConvexShape* shape0,
}
#endif
-
-/* Symbols cleanup */
+/* Symbols cleanup */
#undef GJK_MAX_ITERATIONS
#undef GJK_ACCURACY
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h
index 976238a04c..7db32c6309 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h
@@ -29,40 +29,39 @@ GJK-EPA collision solver by Nathanael Presson, 2008
#include "Bullet3Common/b3Transform.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
-
///btGjkEpaSolver contributed under zlib by Nathanael Presson
-struct b3GjkEpaSolver2
+struct b3GjkEpaSolver2
{
-struct sResults
+ struct sResults
{
- enum eStatus
+ enum eStatus
{
- Separated, /* Shapes doesnt penetrate */
- Penetrating, /* Shapes are penetrating */
- GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
- EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
- } status;
- b3Vector3 witnesses[2];
- b3Vector3 normal;
- b3Scalar distance;
+ Separated, /* Shapes doesnt penetrate */
+ Penetrating, /* Shapes are penetrating */
+ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
+ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
+ } status;
+ b3Vector3 witnesses[2];
+ b3Vector3 normal;
+ b3Scalar distance;
};
-static int StackSizeRequirement();
+ static int StackSizeRequirement();
-static bool Distance( const b3Transform& transA, const b3Transform& transB,
- const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
- const b3AlignedObjectArray<b3Vector3>& verticesA,
- const b3AlignedObjectArray<b3Vector3>& verticesB,
- const b3Vector3& guess,
- sResults& results);
+ static bool Distance(const b3Transform& transA, const b3Transform& transB,
+ const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
+ const b3AlignedObjectArray<b3Vector3>& verticesA,
+ const b3AlignedObjectArray<b3Vector3>& verticesB,
+ const b3Vector3& guess,
+ sResults& results);
-static bool Penetration( const b3Transform& transA, const b3Transform& transB,
- const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
+ static bool Penetration(const b3Transform& transA, const b3Transform& transB,
+ const b3ConvexPolyhedronData* hullA, const b3ConvexPolyhedronData* hullB,
const b3AlignedObjectArray<b3Vector3>& verticesA,
const b3AlignedObjectArray<b3Vector3>& verticesB,
const b3Vector3& guess,
sResults& results,
- bool usemargins=true);
+ bool usemargins = true);
#if 0
static b3Scalar SignedDistance( const b3Vector3& position,
b3Scalar margin,
@@ -74,9 +73,7 @@ static bool SignedDistance( const btConvexShape* shape0,const btTransform& wtrs
const btConvexShape* shape1,const btTransform& wtrs1,
const b3Vector3& guess,
sResults& results);
-#endif
-
+#endif
};
-#endif //B3_GJK_EPA2_H
-
+#endif //B3_GJK_EPA2_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
index e9e51d5a36..6f2c5251a0 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp
@@ -13,50 +13,45 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "b3OptimizedBvh.h"
#include "b3StridingMeshInterface.h"
#include "Bullet3Geometry/b3AabbUtil.h"
-
b3OptimizedBvh::b3OptimizedBvh()
-{
+{
}
b3OptimizedBvh::~b3OptimizedBvh()
{
}
-
void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax)
{
m_useQuantization = useQuantizedAabbCompression;
-
// NodeArray triangleNodes;
- struct NodeTriangleCallback : public b3InternalTriangleIndexCallback
+ struct NodeTriangleCallback : public b3InternalTriangleIndexCallback
{
-
- NodeArray& m_triangleNodes;
+ NodeArray& m_triangleNodes;
NodeTriangleCallback& operator=(NodeTriangleCallback& other)
{
m_triangleNodes.copyFromArray(other.m_triangleNodes);
return *this;
}
-
- NodeTriangleCallback(NodeArray& triangleNodes)
- :m_triangleNodes(triangleNodes)
+
+ NodeTriangleCallback(NodeArray& triangleNodes)
+ : m_triangleNodes(triangleNodes)
{
}
- virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex)
{
b3OptimizedBvhNode node;
- b3Vector3 aabbMin,aabbMax;
- aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
+ b3Vector3 aabbMin, aabbMax;
+ aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
aabbMin.setMin(triangle[0]);
aabbMax.setMax(triangle[0]);
aabbMin.setMin(triangle[1]);
@@ -69,17 +64,17 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
node.m_aabbMaxOrg = aabbMax;
node.m_escapeIndex = -1;
-
+
//for child nodes
node.m_subPart = partId;
node.m_triangleIndex = triangleIndex;
m_triangleNodes.push_back(node);
}
};
- struct QuantizedNodeTriangleCallback : public b3InternalTriangleIndexCallback
+ struct QuantizedNodeTriangleCallback : public b3InternalTriangleIndexCallback
{
- QuantizedNodeArray& m_triangleNodes;
- const b3QuantizedBvh* m_optimizedTree; // for quantization
+ QuantizedNodeArray& m_triangleNodes;
+ const b3QuantizedBvh* m_optimizedTree; // for quantization
QuantizedNodeTriangleCallback& operator=(QuantizedNodeTriangleCallback& other)
{
@@ -88,23 +83,23 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
return *this;
}
- QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes,const b3QuantizedBvh* tree)
- :m_triangleNodes(triangleNodes),m_optimizedTree(tree)
+ QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes, const b3QuantizedBvh* tree)
+ : m_triangleNodes(triangleNodes), m_optimizedTree(tree)
{
}
- virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex)
{
// The partId and triangle index must fit in the same (positive) integer
- b3Assert(partId < (1<<MAX_NUM_PARTS_IN_BITS));
- b3Assert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS)));
+ b3Assert(partId < (1 << MAX_NUM_PARTS_IN_BITS));
+ b3Assert(triangleIndex < (1 << (31 - MAX_NUM_PARTS_IN_BITS)));
//negative indices are reserved for escapeIndex
- b3Assert(triangleIndex>=0);
+ b3Assert(triangleIndex >= 0);
b3QuantizedBvhNode node;
- b3Vector3 aabbMin,aabbMax;
- aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
+ b3Vector3 aabbMin, aabbMax;
+ aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
aabbMin.setMin(triangle[0]);
aabbMax.setMax(triangle[0]);
aabbMin.setMin(triangle[1]);
@@ -131,59 +126,52 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
aabbMin.setZ(aabbMin.getZ() - MIN_AABB_HALF_DIMENSION);
}
- m_optimizedTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0);
- m_optimizedTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1);
+ m_optimizedTree->quantize(&node.m_quantizedAabbMin[0], aabbMin, 0);
+ m_optimizedTree->quantize(&node.m_quantizedAabbMax[0], aabbMax, 1);
- node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
+ node.m_escapeIndexOrTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
m_triangleNodes.push_back(node);
}
};
-
-
int numLeafNodes = 0;
-
if (m_useQuantization)
{
-
//initialize quantization values
- setQuantizationValues(bvhAabbMin,bvhAabbMax);
+ setQuantizationValues(bvhAabbMin, bvhAabbMax);
- QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes,this);
+ QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes, this);
-
- triangles->InternalProcessAllTriangles(&callback,m_bvhAabbMin,m_bvhAabbMax);
+ triangles->InternalProcessAllTriangles(&callback, m_bvhAabbMin, m_bvhAabbMax);
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_quantizedLeafNodes.size();
-
- m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
-
- } else
+ m_quantizedContiguousNodes.resize(2 * numLeafNodes);
+ }
+ else
{
- NodeTriangleCallback callback(m_leafNodes);
+ NodeTriangleCallback callback(m_leafNodes);
- b3Vector3 aabbMin=b3MakeVector3(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
- b3Vector3 aabbMax=b3MakeVector3(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
+ b3Vector3 aabbMin = b3MakeVector3(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
+ b3Vector3 aabbMax = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
- triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax);
+ triangles->InternalProcessAllTriangles(&callback, aabbMin, aabbMax);
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_leafNodes.size();
- m_contiguousNodes.resize(2*numLeafNodes);
+ m_contiguousNodes.resize(2 * numLeafNodes);
}
m_curNodeIndex = 0;
- buildTree(0,numLeafNodes);
+ buildTree(0, numLeafNodes);
///if the entire tree is small then subtree size, we need to create a header info for the tree
- if(m_useQuantization && !m_SubtreeHeaders.size())
+ if (m_useQuantization && !m_SubtreeHeaders.size())
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
@@ -199,37 +187,29 @@ void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantized
m_leafNodes.clear();
}
-
-
-
-void b3OptimizedBvh::refit(b3StridingMeshInterface* meshInterface,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
+void b3OptimizedBvh::refit(b3StridingMeshInterface* meshInterface, const b3Vector3& aabbMin, const b3Vector3& aabbMax)
{
if (m_useQuantization)
{
+ setQuantizationValues(aabbMin, aabbMax);
- setQuantizationValues(aabbMin,aabbMax);
-
- updateBvhNodes(meshInterface,0,m_curNodeIndex,0);
+ updateBvhNodes(meshInterface, 0, m_curNodeIndex, 0);
///now update all subtree headers
int i;
- for (i=0;i<m_SubtreeHeaders.size();i++)
+ for (i = 0; i < m_SubtreeHeaders.size(); i++)
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
}
-
- } else
+ }
+ else
{
-
}
}
-
-
-
-void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface,const b3Vector3& aabbMin,const b3Vector3& aabbMax)
+void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface, const b3Vector3& aabbMin, const b3Vector3& aabbMax)
{
//incrementally initialize quantization values
b3Assert(m_useQuantization);
@@ -244,147 +224,135 @@ void b3OptimizedBvh::refitPartial(b3StridingMeshInterface* meshInterface,const b
///we should update all quantization values, using updateBvhNodes(meshInterface);
///but we only update chunks that overlap the given aabb
-
- unsigned short quantizedQueryAabbMin[3];
- unsigned short quantizedQueryAabbMax[3];
- quantize(&quantizedQueryAabbMin[0],aabbMin,0);
- quantize(&quantizedQueryAabbMax[0],aabbMax,1);
+ unsigned short quantizedQueryAabbMin[3];
+ unsigned short quantizedQueryAabbMax[3];
+
+ quantize(&quantizedQueryAabbMin[0], aabbMin, 0);
+ quantize(&quantizedQueryAabbMax[0], aabbMax, 1);
int i;
- for (i=0;i<this->m_SubtreeHeaders.size();i++)
+ for (i = 0; i < this->m_SubtreeHeaders.size(); i++)
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
//PCK: unsigned instead of bool
- unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
- updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i);
+ updateBvhNodes(meshInterface, subtree.m_rootNodeIndex, subtree.m_rootNodeIndex + subtree.m_subtreeSize, i);
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
}
}
-
}
-void b3OptimizedBvh::updateBvhNodes(b3StridingMeshInterface* meshInterface,int firstNode,int endNode,int index)
+void b3OptimizedBvh::updateBvhNodes(b3StridingMeshInterface* meshInterface, int firstNode, int endNode, int index)
{
(void)index;
b3Assert(m_useQuantization);
- int curNodeSubPart=-1;
+ int curNodeSubPart = -1;
//get access info to trianglemesh data
- const unsigned char *vertexbase = 0;
- int numverts = 0;
- PHY_ScalarType type = PHY_INTEGER;
- int stride = 0;
- const unsigned char *indexbase = 0;
- int indexstride = 0;
- int numfaces = 0;
- PHY_ScalarType indicestype = PHY_INTEGER;
-
- b3Vector3 triangleVerts[3];
- b3Vector3 aabbMin,aabbMax;
- const b3Vector3& meshScaling = meshInterface->getScaling();
-
- int i;
- for (i=endNode-1;i>=firstNode;i--)
+ const unsigned char* vertexbase = 0;
+ int numverts = 0;
+ PHY_ScalarType type = PHY_INTEGER;
+ int stride = 0;
+ const unsigned char* indexbase = 0;
+ int indexstride = 0;
+ int numfaces = 0;
+ PHY_ScalarType indicestype = PHY_INTEGER;
+
+ b3Vector3 triangleVerts[3];
+ b3Vector3 aabbMin, aabbMax;
+ const b3Vector3& meshScaling = meshInterface->getScaling();
+
+ int i;
+ for (i = endNode - 1; i >= firstNode; i--)
+ {
+ b3QuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
+ if (curNode.isLeafNode())
{
+ //recalc aabb from triangle data
+ int nodeSubPart = curNode.getPartId();
+ int nodeTriangleIndex = curNode.getTriangleIndex();
+ if (nodeSubPart != curNodeSubPart)
+ {
+ if (curNodeSubPart >= 0)
+ meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
+ meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numfaces, indicestype, nodeSubPart);
+ curNodeSubPart = nodeSubPart;
+ b3Assert(indicestype == PHY_INTEGER || indicestype == PHY_SHORT);
+ }
+ //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
- b3QuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
- if (curNode.isLeafNode())
+ unsigned int* gfxbase = (unsigned int*)(indexbase + nodeTriangleIndex * indexstride);
+
+ for (int j = 2; j >= 0; j--)
{
- //recalc aabb from triangle data
- int nodeSubPart = curNode.getPartId();
- int nodeTriangleIndex = curNode.getTriangleIndex();
- if (nodeSubPart != curNodeSubPart)
+ int graphicsindex = indicestype == PHY_SHORT ? ((unsigned short*)gfxbase)[j] : gfxbase[j];
+ if (type == PHY_FLOAT)
{
- if (curNodeSubPart >= 0)
- meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
- meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart);
-
- curNodeSubPart = nodeSubPart;
- b3Assert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
+ float* graphicsbase = (float*)(vertexbase + graphicsindex * stride);
+ triangleVerts[j] = b3MakeVector3(
+ graphicsbase[0] * meshScaling.getX(),
+ graphicsbase[1] * meshScaling.getY(),
+ graphicsbase[2] * meshScaling.getZ());
}
- //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
-
- unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
-
-
- for (int j=2;j>=0;j--)
+ else
{
-
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
- if (type == PHY_FLOAT)
- {
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = b3MakeVector3(
- graphicsbase[0]*meshScaling.getX(),
- graphicsbase[1]*meshScaling.getY(),
- graphicsbase[2]*meshScaling.getZ());
- }
- else
- {
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = b3MakeVector3( b3Scalar(graphicsbase[0]*meshScaling.getX()), b3Scalar(graphicsbase[1]*meshScaling.getY()), b3Scalar(graphicsbase[2]*meshScaling.getZ()));
- }
+ double* graphicsbase = (double*)(vertexbase + graphicsindex * stride);
+ triangleVerts[j] = b3MakeVector3(b3Scalar(graphicsbase[0] * meshScaling.getX()), b3Scalar(graphicsbase[1] * meshScaling.getY()), b3Scalar(graphicsbase[2] * meshScaling.getZ()));
}
+ }
+ aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
+ aabbMin.setMin(triangleVerts[0]);
+ aabbMax.setMax(triangleVerts[0]);
+ aabbMin.setMin(triangleVerts[1]);
+ aabbMax.setMax(triangleVerts[1]);
+ aabbMin.setMin(triangleVerts[2]);
+ aabbMax.setMax(triangleVerts[2]);
+
+ quantize(&curNode.m_quantizedAabbMin[0], aabbMin, 0);
+ quantize(&curNode.m_quantizedAabbMax[0], aabbMax, 1);
+ }
+ else
+ {
+ //combine aabb from both children
-
- aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
- aabbMin.setMin(triangleVerts[0]);
- aabbMax.setMax(triangleVerts[0]);
- aabbMin.setMin(triangleVerts[1]);
- aabbMax.setMax(triangleVerts[1]);
- aabbMin.setMin(triangleVerts[2]);
- aabbMax.setMax(triangleVerts[2]);
-
- quantize(&curNode.m_quantizedAabbMin[0],aabbMin,0);
- quantize(&curNode.m_quantizedAabbMax[0],aabbMax,1);
-
- } else
- {
- //combine aabb from both children
+ b3QuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i + 1];
- b3QuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i+1];
-
- b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i+2] :
- &m_quantizedContiguousNodes[i+1+leftChildNode->getEscapeIndex()];
-
+ b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i + 2] : &m_quantizedContiguousNodes[i + 1 + leftChildNode->getEscapeIndex()];
+ {
+ for (int i = 0; i < 3; i++)
{
- for (int i=0;i<3;i++)
- {
- curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
- if (curNode.m_quantizedAabbMin[i]>rightChildNode->m_quantizedAabbMin[i])
- curNode.m_quantizedAabbMin[i]=rightChildNode->m_quantizedAabbMin[i];
-
- curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
- if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
- curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
- }
+ curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
+ if (curNode.m_quantizedAabbMin[i] > rightChildNode->m_quantizedAabbMin[i])
+ curNode.m_quantizedAabbMin[i] = rightChildNode->m_quantizedAabbMin[i];
+
+ curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
+ if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
+ curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
}
}
-
}
+ }
- if (curNodeSubPart >= 0)
- meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
-
-
+ if (curNodeSubPart >= 0)
+ meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
}
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
-b3OptimizedBvh* b3OptimizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
+b3OptimizedBvh* b3OptimizedBvh::deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
{
- b3QuantizedBvh* bvh = b3QuantizedBvh::deSerializeInPlace(i_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-
+ b3QuantizedBvh* bvh = b3QuantizedBvh::deSerializeInPlace(i_alignedDataBuffer, i_dataBufferSize, i_swapEndian);
+
//we don't add additional data so just do a static upcast
return static_cast<b3OptimizedBvh*>(bvh);
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h
index 0272ef83bf..1286552939 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h
@@ -22,44 +22,35 @@ subject to the following restrictions:
class b3StridingMeshInterface;
-
///The b3OptimizedBvh extends the b3QuantizedBvh to create AABB tree for triangle meshes, through the b3StridingMeshInterface.
-B3_ATTRIBUTE_ALIGNED16(class) b3OptimizedBvh : public b3QuantizedBvh
+B3_ATTRIBUTE_ALIGNED16(class)
+b3OptimizedBvh : public b3QuantizedBvh
{
-
public:
B3_DECLARE_ALIGNED_ALLOCATOR();
protected:
-
public:
-
b3OptimizedBvh();
virtual ~b3OptimizedBvh();
- void build(b3StridingMeshInterface* triangles,bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax);
+ void build(b3StridingMeshInterface * triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax);
- void refit(b3StridingMeshInterface* triangles,const b3Vector3& aabbMin,const b3Vector3& aabbMax);
+ void refit(b3StridingMeshInterface * triangles, const b3Vector3& aabbMin, const b3Vector3& aabbMax);
- void refitPartial(b3StridingMeshInterface* triangles,const b3Vector3& aabbMin, const b3Vector3& aabbMax);
+ void refitPartial(b3StridingMeshInterface * triangles, const b3Vector3& aabbMin, const b3Vector3& aabbMax);
- void updateBvhNodes(b3StridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
+ void updateBvhNodes(b3StridingMeshInterface * meshInterface, int firstNode, int endNode, int index);
/// Data buffer MUST be 16 byte aligned
- virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
+ virtual bool serializeInPlace(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
{
- return b3QuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-
+ return b3QuantizedBvh::serialize(o_alignedDataBuffer, i_dataBufferSize, i_swapEndian);
}
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
- static b3OptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
-
-
+ static b3OptimizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
};
-
-#endif //B3_OPTIMIZED_BVH_H
-
-
+#endif //B3_OPTIMIZED_BVH_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp
index 52027e1118..9a448495f3 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp
@@ -17,46 +17,40 @@ subject to the following restrictions:
#include "Bullet3Geometry/b3AabbUtil.h"
-
#define RAYAABB2
-b3QuantizedBvh::b3QuantizedBvh() :
- m_bulletVersion(B3_BULLET_VERSION),
- m_useQuantization(false),
- m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
- //m_traversalMode(TRAVERSAL_STACKLESS)
- //m_traversalMode(TRAVERSAL_RECURSIVE)
- ,m_subtreeHeaderCount(0) //PCK: add this line
+b3QuantizedBvh::b3QuantizedBvh() : m_bulletVersion(B3_BULLET_VERSION),
+ m_useQuantization(false),
+ m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
+ //m_traversalMode(TRAVERSAL_STACKLESS)
+ //m_traversalMode(TRAVERSAL_RECURSIVE)
+ ,
+ m_subtreeHeaderCount(0) //PCK: add this line
{
- m_bvhAabbMin.setValue(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY);
- m_bvhAabbMax.setValue(B3_INFINITY,B3_INFINITY,B3_INFINITY);
+ m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY);
+ m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY);
}
-
-
-
-
void b3QuantizedBvh::buildInternal()
{
///assumes that caller filled in the m_quantizedLeafNodes
m_useQuantization = true;
int numLeafNodes = 0;
-
+
if (m_useQuantization)
{
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_quantizedLeafNodes.size();
- m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
+ m_quantizedContiguousNodes.resize(2 * numLeafNodes);
}
m_curNodeIndex = 0;
- buildTree(0,numLeafNodes);
+ buildTree(0, numLeafNodes);
///if the entire tree is small then subtree size, we need to create a header info for the tree
- if(m_useQuantization && !m_SubtreeHeaders.size())
+ if (m_useQuantization && !m_SubtreeHeaders.size())
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
@@ -72,35 +66,27 @@ void b3QuantizedBvh::buildInternal()
m_leafNodes.clear();
}
-
-
///just for debugging, to visualize the individual patches/subtrees
#ifdef DEBUG_PATCH_COLORS
-b3Vector3 color[4]=
-{
- b3Vector3(1,0,0),
- b3Vector3(0,1,0),
- b3Vector3(0,0,1),
- b3Vector3(0,1,1)
-};
-#endif //DEBUG_PATCH_COLORS
-
-
+b3Vector3 color[4] =
+ {
+ b3Vector3(1, 0, 0),
+ b3Vector3(0, 1, 0),
+ b3Vector3(0, 0, 1),
+ b3Vector3(0, 1, 1)};
+#endif //DEBUG_PATCH_COLORS
-void b3QuantizedBvh::setQuantizationValues(const b3Vector3& bvhAabbMin,const b3Vector3& bvhAabbMax,b3Scalar quantizationMargin)
+void b3QuantizedBvh::setQuantizationValues(const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax, b3Scalar quantizationMargin)
{
//enlarge the AABB to avoid division by zero when initializing the quantization values
- b3Vector3 clampValue =b3MakeVector3(quantizationMargin,quantizationMargin,quantizationMargin);
+ b3Vector3 clampValue = b3MakeVector3(quantizationMargin, quantizationMargin, quantizationMargin);
m_bvhAabbMin = bvhAabbMin - clampValue;
m_bvhAabbMax = bvhAabbMax + clampValue;
b3Vector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin;
- m_bvhQuantization = b3MakeVector3(b3Scalar(65533.0),b3Scalar(65533.0),b3Scalar(65533.0)) / aabbSize;
+ m_bvhQuantization = b3MakeVector3(b3Scalar(65533.0), b3Scalar(65533.0), b3Scalar(65533.0)) / aabbSize;
m_useQuantization = true;
}
-
-
-
b3QuantizedBvh::~b3QuantizedBvh()
{
}
@@ -108,104 +94,100 @@ b3QuantizedBvh::~b3QuantizedBvh()
#ifdef DEBUG_TREE_BUILDING
int gStackDepth = 0;
int gMaxStackDepth = 0;
-#endif //DEBUG_TREE_BUILDING
+#endif //DEBUG_TREE_BUILDING
-void b3QuantizedBvh::buildTree (int startIndex,int endIndex)
+void b3QuantizedBvh::buildTree(int startIndex, int endIndex)
{
#ifdef DEBUG_TREE_BUILDING
gStackDepth++;
if (gStackDepth > gMaxStackDepth)
gMaxStackDepth = gStackDepth;
-#endif //DEBUG_TREE_BUILDING
-
+#endif //DEBUG_TREE_BUILDING
int splitAxis, splitIndex, i;
- int numIndices =endIndex-startIndex;
+ int numIndices = endIndex - startIndex;
int curIndex = m_curNodeIndex;
- b3Assert(numIndices>0);
+ b3Assert(numIndices > 0);
- if (numIndices==1)
+ if (numIndices == 1)
{
#ifdef DEBUG_TREE_BUILDING
gStackDepth--;
-#endif //DEBUG_TREE_BUILDING
-
- assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex);
+#endif //DEBUG_TREE_BUILDING
+
+ assignInternalNodeFromLeafNode(m_curNodeIndex, startIndex);
m_curNodeIndex++;
- return;
+ return;
}
//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
-
- splitAxis = calcSplittingAxis(startIndex,endIndex);
- splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis);
+ splitAxis = calcSplittingAxis(startIndex, endIndex);
+
+ splitIndex = sortAndCalcSplittingIndex(startIndex, endIndex, splitAxis);
int internalNodeIndex = m_curNodeIndex;
-
+
//set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value.
//the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values
- setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use b3Vector3(B3_INFINITY,B3_INFINITY,B3_INFINITY)) because of quantization
- setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use b3Vector3(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY)) because of quantization
-
-
- for (i=startIndex;i<endIndex;i++)
+ setInternalNodeAabbMin(m_curNodeIndex, m_bvhAabbMax); //can't use b3Vector3(B3_INFINITY,B3_INFINITY,B3_INFINITY)) because of quantization
+ setInternalNodeAabbMax(m_curNodeIndex, m_bvhAabbMin); //can't use b3Vector3(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY)) because of quantization
+
+ for (i = startIndex; i < endIndex; i++)
{
- mergeInternalNodeAabb(m_curNodeIndex,getAabbMin(i),getAabbMax(i));
+ mergeInternalNodeAabb(m_curNodeIndex, getAabbMin(i), getAabbMax(i));
}
m_curNodeIndex++;
-
//internalNode->m_escapeIndex;
-
+
int leftChildNodexIndex = m_curNodeIndex;
//build left child tree
- buildTree(startIndex,splitIndex);
+ buildTree(startIndex, splitIndex);
int rightChildNodexIndex = m_curNodeIndex;
//build right child tree
- buildTree(splitIndex,endIndex);
+ buildTree(splitIndex, endIndex);
#ifdef DEBUG_TREE_BUILDING
gStackDepth--;
-#endif //DEBUG_TREE_BUILDING
+#endif //DEBUG_TREE_BUILDING
int escapeIndex = m_curNodeIndex - curIndex;
if (m_useQuantization)
{
//escapeIndex is the number of nodes of this subtree
- const int sizeQuantizedNode =sizeof(b3QuantizedBvhNode);
+ const int sizeQuantizedNode = sizeof(b3QuantizedBvhNode);
const int treeSizeInBytes = escapeIndex * sizeQuantizedNode;
if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES)
{
- updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex);
+ updateSubtreeHeaders(leftChildNodexIndex, rightChildNodexIndex);
}
- } else
+ }
+ else
{
-
}
- setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex);
-
+ setInternalNodeEscapeIndex(internalNodeIndex, escapeIndex);
}
-void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex)
+void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex, int rightChildNodexIndex)
{
b3Assert(m_useQuantization);
b3QuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex];
int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex();
- int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
-
+ int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
+
b3QuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex];
int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex();
- int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
+ int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
- if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
+ if (leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(leftChildNode);
@@ -213,7 +195,7 @@ void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChild
subtree.m_subtreeSize = leftSubTreeSize;
}
- if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
+ if (rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
{
b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(rightChildNode);
@@ -225,32 +207,31 @@ void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChild
m_subtreeHeaderCount = m_SubtreeHeaders.size();
}
-
-int b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis)
+int b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex, int endIndex, int splitAxis)
{
int i;
- int splitIndex =startIndex;
+ int splitIndex = startIndex;
int numIndices = endIndex - startIndex;
b3Scalar splitValue;
- b3Vector3 means=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
- for (i=startIndex;i<endIndex;i++)
+ b3Vector3 means = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
+ for (i = startIndex; i < endIndex; i++)
{
- b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
- means+=center;
+ b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
+ means += center;
}
- means *= (b3Scalar(1.)/(b3Scalar)numIndices);
-
+ means *= (b3Scalar(1.) / (b3Scalar)numIndices);
+
splitValue = means[splitAxis];
-
+
//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
+ b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
if (center[splitAxis] > splitValue)
{
//swap
- swapLeafNodes(i,splitIndex);
+ swapLeafNodes(i, splitIndex);
splitIndex++;
}
}
@@ -260,56 +241,53 @@ int b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int sp
//unbalanced1 is unsafe: it can cause stack overflows
//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
- //unbalanced2 should work too: always use center (perfect balanced trees)
+ //unbalanced2 should work too: always use center (perfect balanced trees)
//bool unbalanced2 = true;
//this should be safe too:
- int rangeBalancedIndices = numIndices/3;
- bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
-
+ int rangeBalancedIndices = numIndices / 3;
+ bool unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices)));
+
if (unbalanced)
{
- splitIndex = startIndex+ (numIndices>>1);
+ splitIndex = startIndex + (numIndices >> 1);
}
- bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
+ bool unbal = (splitIndex == startIndex) || (splitIndex == (endIndex));
(void)unbal;
b3Assert(!unbal);
return splitIndex;
}
-
-int b3QuantizedBvh::calcSplittingAxis(int startIndex,int endIndex)
+int b3QuantizedBvh::calcSplittingAxis(int startIndex, int endIndex)
{
int i;
- b3Vector3 means=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
- b3Vector3 variance=b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
- int numIndices = endIndex-startIndex;
+ b3Vector3 means = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
+ b3Vector3 variance = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
+ int numIndices = endIndex - startIndex;
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
- means+=center;
+ b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
+ means += center;
}
- means *= (b3Scalar(1.)/(b3Scalar)numIndices);
-
- for (i=startIndex;i<endIndex;i++)
+ means *= (b3Scalar(1.) / (b3Scalar)numIndices);
+
+ for (i = startIndex; i < endIndex; i++)
{
- b3Vector3 center = b3Scalar(0.5)*(getAabbMax(i)+getAabbMin(i));
- b3Vector3 diff2 = center-means;
+ b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
+ b3Vector3 diff2 = center - means;
diff2 = diff2 * diff2;
variance += diff2;
}
- variance *= (b3Scalar(1.)/ ((b3Scalar)numIndices-1) );
-
+ variance *= (b3Scalar(1.) / ((b3Scalar)numIndices - 1));
+
return variance.maxAxis();
}
-
-
-void b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
+void b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
{
//either choose recursive traversal (walkTree) or stackless (walkStacklessTree)
@@ -318,38 +296,37 @@ void b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallb
///quantize query AABB
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
- quantizeWithClamp(quantizedQueryAabbMin,aabbMin,0);
- quantizeWithClamp(quantizedQueryAabbMax,aabbMax,1);
+ quantizeWithClamp(quantizedQueryAabbMin, aabbMin, 0);
+ quantizeWithClamp(quantizedQueryAabbMax, aabbMax, 1);
switch (m_traversalMode)
{
- case TRAVERSAL_STACKLESS:
- walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,0,m_curNodeIndex);
- break;
- case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
- walkStacklessQuantizedTreeCacheFriendly(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
- break;
- case TRAVERSAL_RECURSIVE:
+ case TRAVERSAL_STACKLESS:
+ walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax, 0, m_curNodeIndex);
+ break;
+ case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
+ walkStacklessQuantizedTreeCacheFriendly(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
+ break;
+ case TRAVERSAL_RECURSIVE:
{
const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[0];
- walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
}
break;
- default:
- //unsupported
- b3Assert(0);
+ default:
+ //unsupported
+ b3Assert(0);
}
- } else
+ }
+ else
{
- walkStacklessTree(nodeCallback,aabbMin,aabbMax);
+ walkStacklessTree(nodeCallback, aabbMin, aabbMax);
}
}
-
static int b3s_maxIterations = 0;
-
-void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
+void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
{
b3Assert(!m_useQuantization);
@@ -363,24 +340,25 @@ void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const
while (curIndex < m_curNodeIndex)
{
//catch bugs in tree data
- b3Assert (walkIterations < m_curNodeIndex);
+ b3Assert(walkIterations < m_curNodeIndex);
walkIterations++;
- aabbOverlap = b3TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
+ aabbOverlap = b3TestAabbAgainstAabb2(aabbMin, aabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg);
isLeafNode = rootNode->m_escapeIndex == -1;
-
+
//PCK: unsigned instead of bool
if (isLeafNode && (aabbOverlap != 0))
{
- nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
- }
-
+ nodeCallback->processNode(rootNode->m_subPart, rootNode->m_triangleIndex);
+ }
+
//PCK: unsigned instead of bool
if ((aabbOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->m_escapeIndex;
rootNode += escapeIndex;
@@ -389,7 +367,6 @@ void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const
}
if (b3s_maxIterations < walkIterations)
b3s_maxIterations = walkIterations;
-
}
/*
@@ -413,39 +390,38 @@ void b3QuantizedBvh::walkTree(b3OptimizedBvhNode* rootNode,b3NodeOverlapCallback
}
*/
-void b3QuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode,b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
+void b3QuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode, b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const
{
b3Assert(m_useQuantization);
-
+
bool isLeafNode;
//PCK: unsigned instead of bool
unsigned aabbOverlap;
//PCK: unsigned instead of bool
- aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax);
+ aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, currentNode->m_quantizedAabbMin, currentNode->m_quantizedAabbMax);
isLeafNode = currentNode->isLeafNode();
-
+
//PCK: unsigned instead of bool
if (aabbOverlap != 0)
{
if (isLeafNode)
{
- nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex());
- } else
+ nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex());
+ }
+ else
{
//process left and right children
- const b3QuantizedBvhNode* leftChildNode = currentNode+1;
- walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ const b3QuantizedBvhNode* leftChildNode = currentNode + 1;
+ walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
- const b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex();
- walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ const b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode + 1 : leftChildNode + leftChildNode->getEscapeIndex();
+ walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
}
- }
+ }
}
-
-
-void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const
+void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const
{
b3Assert(!m_useQuantization);
@@ -454,11 +430,11 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall
int walkIterations = 0;
bool isLeafNode;
//PCK: unsigned instead of bool
- unsigned aabbOverlap=0;
- unsigned rayBoxOverlap=0;
+ unsigned aabbOverlap = 0;
+ unsigned rayBoxOverlap = 0;
b3Scalar lambda_max = 1.0;
-
- /* Quick pruning by quantized box */
+
+ /* Quick pruning by quantized box */
b3Vector3 rayAabbMin = raySource;
b3Vector3 rayAabbMax = raySource;
rayAabbMin.setMin(rayTarget);
@@ -469,15 +445,15 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall
rayAabbMax += aabbMax;
#ifdef RAYAABB2
- b3Vector3 rayDir = (rayTarget-raySource);
- rayDir.normalize ();
- lambda_max = rayDir.dot(rayTarget-raySource);
+ b3Vector3 rayDir = (rayTarget - raySource);
+ rayDir.normalize();
+ lambda_max = rayDir.dot(rayTarget - raySource);
///what about division by zero? --> just set rayDirection[i] to 1.0
b3Vector3 rayDirectionInverse;
rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
- unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
+ unsigned int sign[3] = {rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
#endif
b3Vector3 bounds[2];
@@ -486,7 +462,7 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall
{
b3Scalar param = 1.0;
//catch bugs in tree data
- b3Assert (walkIterations < m_curNodeIndex);
+ b3Assert(walkIterations < m_curNodeIndex);
walkIterations++;
@@ -496,34 +472,35 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall
bounds[0] -= aabbMax;
bounds[1] -= aabbMin;
- aabbOverlap = b3TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
+ aabbOverlap = b3TestAabbAgainstAabb2(rayAabbMin, rayAabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg);
//perhaps profile if it is worth doing the aabbOverlap test first
#ifdef RAYAABB2
- ///careful with this check: need to check division by zero (above) and fix the unQuantize method
- ///thanks Joerg/hiker for the reproduction case!
- ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
- rayBoxOverlap = aabbOverlap ? b3RayAabb2 (raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
+ ///careful with this check: need to check division by zero (above) and fix the unQuantize method
+ ///thanks Joerg/hiker for the reproduction case!
+ ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
+ rayBoxOverlap = aabbOverlap ? b3RayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
#else
b3Vector3 normal;
- rayBoxOverlap = b3RayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal);
+ rayBoxOverlap = b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
#endif
isLeafNode = rootNode->m_escapeIndex == -1;
-
+
//PCK: unsigned instead of bool
if (isLeafNode && (rayBoxOverlap != 0))
{
- nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
- }
-
+ nodeCallback->processNode(rootNode->m_subPart, rootNode->m_triangleIndex);
+ }
+
//PCK: unsigned instead of bool
if ((rayBoxOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->m_escapeIndex;
rootNode += escapeIndex;
@@ -532,15 +509,12 @@ void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCall
}
if (b3s_maxIterations < walkIterations)
b3s_maxIterations = walkIterations;
-
}
-
-
-void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const
+void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const
{
b3Assert(m_useQuantization);
-
+
int curIndex = startNodeIndex;
int walkIterations = 0;
int subTreeSize = endNodeIndex - startNodeIndex;
@@ -548,7 +522,7 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
int escapeIndex;
-
+
bool isLeafNode;
//PCK: unsigned instead of bool
unsigned boxBoxOverlap = 0;
@@ -557,14 +531,14 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
b3Scalar lambda_max = 1.0;
#ifdef RAYAABB2
- b3Vector3 rayDirection = (rayTarget-raySource);
- rayDirection.normalize ();
- lambda_max = rayDirection.dot(rayTarget-raySource);
+ b3Vector3 rayDirection = (rayTarget - raySource);
+ rayDirection.normalize();
+ lambda_max = rayDirection.dot(rayTarget - raySource);
///what about division by zero? --> just set rayDirection[i] to 1.0
rayDirection[0] = rayDirection[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[0];
rayDirection[1] = rayDirection[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[1];
rayDirection[2] = rayDirection[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[2];
- unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
+ unsigned int sign[3] = {rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
#endif
/* Quick pruning by quantized box */
@@ -579,37 +553,36 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
- quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin,0);
- quantizeWithClamp(quantizedQueryAabbMax,rayAabbMax,1);
+ quantizeWithClamp(quantizedQueryAabbMin, rayAabbMin, 0);
+ quantizeWithClamp(quantizedQueryAabbMax, rayAabbMax, 1);
while (curIndex < endNodeIndex)
{
-
//#define VISUALLY_ANALYZE_BVH 1
#ifdef VISUALLY_ANALYZE_BVH
//some code snippet to debugDraw aabb, to visually analyze bvh structure
static int drawPatch = 0;
//need some global access to a debugDrawer
extern b3IDebugDraw* debugDrawerPtr;
- if (curIndex==drawPatch)
+ if (curIndex == drawPatch)
{
- b3Vector3 aabbMin,aabbMax;
+ b3Vector3 aabbMin, aabbMax;
aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
- b3Vector3 color(1,0,0);
- debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
+ b3Vector3 color(1, 0, 0);
+ debugDrawerPtr->drawAabb(aabbMin, aabbMax, color);
}
-#endif//VISUALLY_ANALYZE_BVH
+#endif //VISUALLY_ANALYZE_BVH
//catch bugs in tree data
- b3Assert (walkIterations < subTreeSize);
+ b3Assert(walkIterations < subTreeSize);
walkIterations++;
//PCK: unsigned instead of bool
// only interested if this is closer than any previous hit
b3Scalar param = 1.0;
rayBoxOverlap = 0;
- boxBoxOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
+ boxBoxOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax);
isLeafNode = rootNode->isLeafNode();
if (boxBoxOverlap)
{
@@ -634,24 +607,25 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
//B3_PROFILE("b3RayAabb2");
- rayBoxOverlap = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
-
+ rayBoxOverlap = b3RayAabb2(raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
+
#else
- rayBoxOverlap = true;//b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
+ rayBoxOverlap = true; //b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
#endif
}
-
+
if (isLeafNode && rayBoxOverlap)
{
- nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
+ nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex());
}
-
+
//PCK: unsigned instead of bool
if ((rayBoxOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->getEscapeIndex();
rootNode += escapeIndex;
@@ -660,13 +634,12 @@ void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback*
}
if (b3s_maxIterations < walkIterations)
b3s_maxIterations = walkIterations;
-
}
-void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const
+void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax, int startNodeIndex, int endNodeIndex) const
{
b3Assert(m_useQuantization);
-
+
int curIndex = startNodeIndex;
int walkIterations = 0;
int subTreeSize = endNodeIndex - startNodeIndex;
@@ -674,49 +647,49 @@ void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallb
const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
int escapeIndex;
-
+
bool isLeafNode;
//PCK: unsigned instead of bool
unsigned aabbOverlap;
while (curIndex < endNodeIndex)
{
-
//#define VISUALLY_ANALYZE_BVH 1
#ifdef VISUALLY_ANALYZE_BVH
//some code snippet to debugDraw aabb, to visually analyze bvh structure
static int drawPatch = 0;
//need some global access to a debugDrawer
extern b3IDebugDraw* debugDrawerPtr;
- if (curIndex==drawPatch)
+ if (curIndex == drawPatch)
{
- b3Vector3 aabbMin,aabbMax;
+ b3Vector3 aabbMin, aabbMax;
aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
- b3Vector3 color(1,0,0);
- debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
+ b3Vector3 color(1, 0, 0);
+ debugDrawerPtr->drawAabb(aabbMin, aabbMax, color);
}
-#endif//VISUALLY_ANALYZE_BVH
+#endif //VISUALLY_ANALYZE_BVH
//catch bugs in tree data
- b3Assert (walkIterations < subTreeSize);
+ b3Assert(walkIterations < subTreeSize);
walkIterations++;
//PCK: unsigned instead of bool
- aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
+ aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax);
isLeafNode = rootNode->isLeafNode();
-
+
if (isLeafNode && aabbOverlap)
{
- nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
- }
-
+ nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex());
+ }
+
//PCK: unsigned instead of bool
if ((aabbOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->getEscapeIndex();
rootNode += escapeIndex;
@@ -725,40 +698,36 @@ void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallb
}
if (b3s_maxIterations < walkIterations)
b3s_maxIterations = walkIterations;
-
}
//This traversal can be called from Playstation 3 SPU
-void b3QuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
+void b3QuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const
{
b3Assert(m_useQuantization);
int i;
-
- for (i=0;i<this->m_SubtreeHeaders.size();i++)
+ for (i = 0; i < this->m_SubtreeHeaders.size(); i++)
{
const b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
//PCK: unsigned instead of bool
- unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
- walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,
- subtree.m_rootNodeIndex,
- subtree.m_rootNodeIndex+subtree.m_subtreeSize);
+ walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax,
+ subtree.m_rootNodeIndex,
+ subtree.m_rootNodeIndex + subtree.m_subtreeSize);
}
}
}
-
-void b3QuantizedBvh::reportRayOverlappingNodex (b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const
+void b3QuantizedBvh::reportRayOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const
{
- reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,b3MakeVector3(0,0,0),b3MakeVector3(0,0,0));
+ reportBoxCastOverlappingNodex(nodeCallback, raySource, rayTarget, b3MakeVector3(0, 0, 0), b3MakeVector3(0, 0, 0));
}
-
-void b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
+void b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
{
//always use stackless
@@ -782,31 +751,31 @@ void b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCa
reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax);
}
*/
-
}
-
-void b3QuantizedBvh::swapLeafNodes(int i,int splitIndex)
+void b3QuantizedBvh::swapLeafNodes(int i, int splitIndex)
{
if (m_useQuantization)
{
- b3QuantizedBvhNode tmp = m_quantizedLeafNodes[i];
- m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
- m_quantizedLeafNodes[splitIndex] = tmp;
- } else
+ b3QuantizedBvhNode tmp = m_quantizedLeafNodes[i];
+ m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
+ m_quantizedLeafNodes[splitIndex] = tmp;
+ }
+ else
{
- b3OptimizedBvhNode tmp = m_leafNodes[i];
- m_leafNodes[i] = m_leafNodes[splitIndex];
- m_leafNodes[splitIndex] = tmp;
+ b3OptimizedBvhNode tmp = m_leafNodes[i];
+ m_leafNodes[i] = m_leafNodes[splitIndex];
+ m_leafNodes[splitIndex] = tmp;
}
}
-void b3QuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex)
+void b3QuantizedBvh::assignInternalNodeFromLeafNode(int internalNode, int leafNodeIndex)
{
if (m_useQuantization)
{
m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex];
- } else
+ }
+ else
{
m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex];
}
@@ -823,11 +792,10 @@ static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1;
static const unsigned BVH_ALIGNMENT_BLOCKS = 2;
#endif
-
unsigned int b3QuantizedBvh::getAlignmentSerializationPadding()
{
// I changed this to 0 since the extra padding is not needed or used.
- return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
+ return 0; //BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
}
unsigned b3QuantizedBvh::calculateSerializeBufferSize() const
@@ -841,12 +809,12 @@ unsigned b3QuantizedBvh::calculateSerializeBufferSize() const
return baseSize + m_curNodeIndex * sizeof(b3OptimizedBvhNode);
}
-bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
+bool b3QuantizedBvh::serialize(void* o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
{
b3Assert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
m_subtreeHeaderCount = m_SubtreeHeaders.size();
-/* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
+ /* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
{
///check alignedment for buffer?
b3Assert(0);
@@ -854,7 +822,7 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
}
*/
- b3QuantizedBvh *targetBvh = (b3QuantizedBvh *)o_alignedDataBuffer;
+ b3QuantizedBvh* targetBvh = (b3QuantizedBvh*)o_alignedDataBuffer;
// construct the class so the virtual function table, etc will be set up
// Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
@@ -864,10 +832,9 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
{
targetBvh->m_curNodeIndex = static_cast<int>(b3SwapEndian(m_curNodeIndex));
-
- b3SwapVector3Endian(m_bvhAabbMin,targetBvh->m_bvhAabbMin);
- b3SwapVector3Endian(m_bvhAabbMax,targetBvh->m_bvhAabbMax);
- b3SwapVector3Endian(m_bvhQuantization,targetBvh->m_bvhQuantization);
+ b3SwapVector3Endian(m_bvhAabbMin, targetBvh->m_bvhAabbMin);
+ b3SwapVector3Endian(m_bvhAabbMax, targetBvh->m_bvhAabbMax);
+ b3SwapVector3Endian(m_bvhQuantization, targetBvh->m_bvhQuantization);
targetBvh->m_traversalMode = (b3TraversalMode)b3SwapEndian(m_traversalMode);
targetBvh->m_subtreeHeaderCount = static_cast<int>(b3SwapEndian(m_subtreeHeaderCount));
@@ -884,12 +851,12 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
targetBvh->m_useQuantization = m_useQuantization;
- unsigned char *nodeData = (unsigned char *)targetBvh;
+ unsigned char* nodeData = (unsigned char*)targetBvh;
nodeData += sizeof(b3QuantizedBvh);
-
- unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+
+ unsigned sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
-
+
int nodeCount = m_curNodeIndex;
if (m_useQuantization)
@@ -915,7 +882,6 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
{
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
{
-
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0];
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1];
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2];
@@ -925,8 +891,6 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2];
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex;
-
-
}
}
nodeData += sizeof(b3QuantizedBvhNode) * nodeCount;
@@ -972,7 +936,7 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0);
}
- sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+ sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
// Now serialize the subtree headers
@@ -1027,14 +991,13 @@ bool b3QuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
return true;
}
-b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
+b3QuantizedBvh* b3QuantizedBvh::deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
{
-
- if (i_alignedDataBuffer == NULL)// || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
+ if (i_alignedDataBuffer == NULL) // || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
{
return NULL;
}
- b3QuantizedBvh *bvh = (b3QuantizedBvh *)i_alignedDataBuffer;
+ b3QuantizedBvh* bvh = (b3QuantizedBvh*)i_alignedDataBuffer;
if (i_swapEndian)
{
@@ -1056,12 +1019,12 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
return NULL;
}
- unsigned char *nodeData = (unsigned char *)bvh;
+ unsigned char* nodeData = (unsigned char*)bvh;
nodeData += sizeof(b3QuantizedBvh);
-
- unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+
+ unsigned sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
-
+
int nodeCount = bvh->m_curNodeIndex;
// Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor
@@ -1099,7 +1062,7 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
{
b3UnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
b3UnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
-
+
bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex));
bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart));
bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex));
@@ -1108,7 +1071,7 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
nodeData += sizeof(b3OptimizedBvhNode) * nodeCount;
}
- sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+ sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
// Now serialize the subtree headers
@@ -1134,13 +1097,11 @@ b3QuantizedBvh *b3QuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
}
// Constructor that prevents b3Vector3's default constructor from being called
-b3QuantizedBvh::b3QuantizedBvh(b3QuantizedBvh &self, bool /* ownsMemory */) :
-m_bvhAabbMin(self.m_bvhAabbMin),
-m_bvhAabbMax(self.m_bvhAabbMax),
-m_bvhQuantization(self.m_bvhQuantization),
-m_bulletVersion(B3_BULLET_VERSION)
+b3QuantizedBvh::b3QuantizedBvh(b3QuantizedBvh& self, bool /* ownsMemory */) : m_bvhAabbMin(self.m_bvhAabbMin),
+ m_bvhAabbMax(self.m_bvhAabbMax),
+ m_bvhQuantization(self.m_bvhQuantization),
+ m_bulletVersion(B3_BULLET_VERSION)
{
-
}
void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedBvhFloatData)
@@ -1150,8 +1111,8 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB
m_bvhQuantization.deSerializeFloat(quantizedBvhFloatData.m_bvhQuantization);
m_curNodeIndex = quantizedBvhFloatData.m_curNodeIndex;
- m_useQuantization = quantizedBvhFloatData.m_useQuantization!=0;
-
+ m_useQuantization = quantizedBvhFloatData.m_useQuantization != 0;
+
{
int numElem = quantizedBvhFloatData.m_numContiguousLeafNodes;
m_contiguousNodes.resize(numElem);
@@ -1160,7 +1121,7 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB
{
b3OptimizedBvhNodeFloatData* memPtr = quantizedBvhFloatData.m_contiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_contiguousNodes[i].m_aabbMaxOrg.deSerializeFloat(memPtr->m_aabbMaxOrg);
m_contiguousNodes[i].m_aabbMinOrg.deSerializeFloat(memPtr->m_aabbMinOrg);
@@ -1174,11 +1135,11 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB
{
int numElem = quantizedBvhFloatData.m_numQuantizedContiguousNodes;
m_quantizedContiguousNodes.resize(numElem);
-
+
if (numElem)
{
b3QuantizedBvhNodeData* memPtr = quantizedBvhFloatData.m_quantizedContiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
@@ -1192,16 +1153,16 @@ void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedB
}
m_traversalMode = b3TraversalMode(quantizedBvhFloatData.m_traversalMode);
-
+
{
int numElem = quantizedBvhFloatData.m_numSubtreeHeaders;
m_SubtreeHeaders.resize(numElem);
if (numElem)
{
b3BvhSubtreeInfoData* memPtr = quantizedBvhFloatData.m_subTreeInfoPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
+ m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
@@ -1221,8 +1182,8 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize
m_bvhQuantization.deSerializeDouble(quantizedBvhDoubleData.m_bvhQuantization);
m_curNodeIndex = quantizedBvhDoubleData.m_curNodeIndex;
- m_useQuantization = quantizedBvhDoubleData.m_useQuantization!=0;
-
+ m_useQuantization = quantizedBvhDoubleData.m_useQuantization != 0;
+
{
int numElem = quantizedBvhDoubleData.m_numContiguousLeafNodes;
m_contiguousNodes.resize(numElem);
@@ -1231,7 +1192,7 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize
{
b3OptimizedBvhNodeDoubleData* memPtr = quantizedBvhDoubleData.m_contiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_contiguousNodes[i].m_aabbMaxOrg.deSerializeDouble(memPtr->m_aabbMaxOrg);
m_contiguousNodes[i].m_aabbMinOrg.deSerializeDouble(memPtr->m_aabbMinOrg);
@@ -1245,11 +1206,11 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize
{
int numElem = quantizedBvhDoubleData.m_numQuantizedContiguousNodes;
m_quantizedContiguousNodes.resize(numElem);
-
+
if (numElem)
{
b3QuantizedBvhNodeData* memPtr = quantizedBvhDoubleData.m_quantizedContiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
@@ -1263,16 +1224,16 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize
}
m_traversalMode = b3TraversalMode(quantizedBvhDoubleData.m_traversalMode);
-
+
{
int numElem = quantizedBvhDoubleData.m_numSubtreeHeaders;
m_SubtreeHeaders.resize(numElem);
if (numElem)
{
b3BvhSubtreeInfoData* memPtr = quantizedBvhDoubleData.m_subTreeInfoPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
+ m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
@@ -1283,19 +1244,11 @@ void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantize
}
}
}
-
}
-
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* b3QuantizedBvh::serialize(void* dataBuffer, b3Serializer* serializer) const
+const char* b3QuantizedBvh::serialize(void* dataBuffer, b3Serializer* serializer) const
{
b3Assert(0);
return 0;
}
-
-
-
-
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h
index 63c523c758..48b41abcad 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h
@@ -22,11 +22,11 @@ class b3Serializer;
#ifdef DEBUG_CHECK_DEQUANTIZATION
#ifdef __SPU__
#define printf spu_printf
-#endif //__SPU__
+#endif //__SPU__
#include <stdio.h>
#include <stdlib.h>
-#endif //DEBUG_CHECK_DEQUANTIZATION
+#endif //DEBUG_CHECK_DEQUANTIZATION
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3AlignedAllocator.h"
@@ -44,13 +44,10 @@ class b3Serializer;
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3QuantizedBvhNodeData.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3BvhSubtreeInfoData.h"
-
-
//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
-
//Note: currently we have 16 bytes per quantized node
-#define MAX_SUBTREE_SIZE_IN_BYTES 2048
+#define MAX_SUBTREE_SIZE_IN_BYTES 2048
// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one
// actually) triangles each (since the sign bit is reserved
@@ -58,7 +55,8 @@ class b3Serializer;
///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-B3_ATTRIBUTE_ALIGNED16 (struct) b3QuantizedBvhNode : public b3QuantizedBvhNodeData
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3QuantizedBvhNode : public b3QuantizedBvhNodeData
{
B3_DECLARE_ALIGNED_ALLOCATOR();
@@ -72,48 +70,48 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3QuantizedBvhNode : public b3QuantizedBvhNodeDa
b3Assert(!isLeafNode());
return -m_escapeIndexOrTriangleIndex;
}
- int getTriangleIndex() const
+ int getTriangleIndex() const
{
b3Assert(isLeafNode());
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
+ unsigned int x = 0;
+ unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
- return (m_escapeIndexOrTriangleIndex&~(y));
+ return (m_escapeIndexOrTriangleIndex & ~(y));
}
- int getPartId() const
+ int getPartId() const
{
b3Assert(isLeafNode());
// Get only the highest bits where the part index is stored
- return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
+ return (m_escapeIndexOrTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS));
}
-}
-;
+};
/// b3OptimizedBvhNode contains both internal and leaf node information.
/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
-B3_ATTRIBUTE_ALIGNED16 (struct) b3OptimizedBvhNode
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3OptimizedBvhNode
{
B3_DECLARE_ALIGNED_ALLOCATOR();
//32 bytes
- b3Vector3 m_aabbMinOrg;
- b3Vector3 m_aabbMaxOrg;
+ b3Vector3 m_aabbMinOrg;
+ b3Vector3 m_aabbMaxOrg;
//4
- int m_escapeIndex;
+ int m_escapeIndex;
//8
//for child nodes
- int m_subPart;
- int m_triangleIndex;
+ int m_subPart;
+ int m_triangleIndex;
-//pad the size to 64 bytes
- char m_padding[20];
+ //pad the size to 64 bytes
+ char m_padding[20];
};
-
///b3BvhSubtreeInfo provides info to gather a subtree of limited size
-B3_ATTRIBUTE_ALIGNED16(class) b3BvhSubtreeInfo : public b3BvhSubtreeInfoData
+B3_ATTRIBUTE_ALIGNED16(class)
+b3BvhSubtreeInfo : public b3BvhSubtreeInfoData
{
public:
B3_DECLARE_ALIGNED_ALLOCATOR();
@@ -123,8 +121,7 @@ public:
//memset(&m_padding[0], 0, sizeof(m_padding));
}
-
- void setAabbFromQuantizeNode(const b3QuantizedBvhNode& quantizedNode)
+ void setAabbFromQuantizeNode(const b3QuantizedBvhNode& quantizedNode)
{
m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0];
m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1];
@@ -133,14 +130,12 @@ public:
m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1];
m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2];
}
-}
-;
-
+};
class b3NodeOverlapCallback
{
public:
- virtual ~b3NodeOverlapCallback() {};
+ virtual ~b3NodeOverlapCallback(){};
virtual void processNode(int subPart, int triangleIndex) = 0;
};
@@ -148,18 +143,16 @@ public:
#include "Bullet3Common/b3AlignedAllocator.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
-
-
///for code readability:
-typedef b3AlignedObjectArray<b3OptimizedBvhNode> NodeArray;
-typedef b3AlignedObjectArray<b3QuantizedBvhNode> QuantizedNodeArray;
-typedef b3AlignedObjectArray<b3BvhSubtreeInfo> BvhSubtreeInfoArray;
-
+typedef b3AlignedObjectArray<b3OptimizedBvhNode> NodeArray;
+typedef b3AlignedObjectArray<b3QuantizedBvhNode> QuantizedNodeArray;
+typedef b3AlignedObjectArray<b3BvhSubtreeInfo> BvhSubtreeInfoArray;
///The b3QuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU.
///It is used by the b3BvhTriangleMeshShape as midphase
///It is recommended to use quantization for better performance and lower memory requirements.
-B3_ATTRIBUTE_ALIGNED16(class) b3QuantizedBvh
+B3_ATTRIBUTE_ALIGNED16(class)
+b3QuantizedBvh
{
public:
enum b3TraversalMode
@@ -169,56 +162,48 @@ public:
TRAVERSAL_RECURSIVE
};
-
-
-
- b3Vector3 m_bvhAabbMin;
- b3Vector3 m_bvhAabbMax;
- b3Vector3 m_bvhQuantization;
+ b3Vector3 m_bvhAabbMin;
+ b3Vector3 m_bvhAabbMax;
+ b3Vector3 m_bvhQuantization;
protected:
- int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.
+ int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.
- int m_curNodeIndex;
+ int m_curNodeIndex;
//quantization data
- bool m_useQuantization;
+ bool m_useQuantization;
+ NodeArray m_leafNodes;
+ NodeArray m_contiguousNodes;
+ QuantizedNodeArray m_quantizedLeafNodes;
+ QuantizedNodeArray m_quantizedContiguousNodes;
-
- NodeArray m_leafNodes;
- NodeArray m_contiguousNodes;
- QuantizedNodeArray m_quantizedLeafNodes;
- QuantizedNodeArray m_quantizedContiguousNodes;
-
- b3TraversalMode m_traversalMode;
- BvhSubtreeInfoArray m_SubtreeHeaders;
+ b3TraversalMode m_traversalMode;
+ BvhSubtreeInfoArray m_SubtreeHeaders;
//This is only used for serialization so we don't have to add serialization directly to b3AlignedObjectArray
mutable int m_subtreeHeaderCount;
-
-
-
-
///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
///this might be refactored into a virtual, it is usually not calculated at run-time
- void setInternalNodeAabbMin(int nodeIndex, const b3Vector3& aabbMin)
+ void setInternalNodeAabbMin(int nodeIndex, const b3Vector3& aabbMin)
{
if (m_useQuantization)
{
- quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0);
- } else
+ quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0], aabbMin, 0);
+ }
+ else
{
m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin;
-
}
}
- void setInternalNodeAabbMax(int nodeIndex,const b3Vector3& aabbMax)
+ void setInternalNodeAabbMax(int nodeIndex, const b3Vector3& aabbMax)
{
if (m_useQuantization)
{
- quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1);
- } else
+ quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0], aabbMax, 1);
+ }
+ else
{
m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax;
}
@@ -232,115 +217,102 @@ protected:
}
//non-quantized
return m_leafNodes[nodeIndex].m_aabbMinOrg;
-
}
b3Vector3 getAabbMax(int nodeIndex) const
{
if (m_useQuantization)
{
return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]);
- }
+ }
//non-quantized
return m_leafNodes[nodeIndex].m_aabbMaxOrg;
-
}
-
- void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
+ void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
{
if (m_useQuantization)
{
m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex;
- }
+ }
else
{
m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex;
}
-
}
- void mergeInternalNodeAabb(int nodeIndex,const b3Vector3& newAabbMin,const b3Vector3& newAabbMax)
+ void mergeInternalNodeAabb(int nodeIndex, const b3Vector3& newAabbMin, const b3Vector3& newAabbMax)
{
if (m_useQuantization)
{
unsigned short int quantizedAabbMin[3];
unsigned short int quantizedAabbMax[3];
- quantize(quantizedAabbMin,newAabbMin,0);
- quantize(quantizedAabbMax,newAabbMax,1);
- for (int i=0;i<3;i++)
+ quantize(quantizedAabbMin, newAabbMin, 0);
+ quantize(quantizedAabbMax, newAabbMax, 1);
+ for (int i = 0; i < 3; i++)
{
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i])
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i];
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i])
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i];
-
}
- } else
+ }
+ else
{
//non-quantized
m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin);
- m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
+ m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
}
}
- void swapLeafNodes(int firstIndex,int secondIndex);
+ void swapLeafNodes(int firstIndex, int secondIndex);
- void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex);
+ void assignInternalNodeFromLeafNode(int internalNode, int leafNodeIndex);
protected:
+ void buildTree(int startIndex, int endIndex);
-
-
- void buildTree (int startIndex,int endIndex);
+ int calcSplittingAxis(int startIndex, int endIndex);
- int calcSplittingAxis(int startIndex,int endIndex);
+ int sortAndCalcSplittingIndex(int startIndex, int endIndex, int splitAxis);
- int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis);
-
- void walkStacklessTree(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
+ void walkStacklessTree(b3NodeOverlapCallback * nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const;
- void walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
- void walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
- void walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
+ void walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const;
+ void walkStacklessQuantizedTree(b3NodeOverlapCallback * nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax, int startNodeIndex, int endNodeIndex) const;
+ void walkStacklessTreeAgainstRay(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const;
///tree traversal designed for small-memory processors like PS3 SPU
- void walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
+ void walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback * nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const;
///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
- void walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode,b3NodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
+ void walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode, b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const;
///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
- void walkRecursiveQuantizedTreeAgainstQuantizedTree(const b3QuantizedBvhNode* treeNodeA,const b3QuantizedBvhNode* treeNodeB,b3NodeOverlapCallback* nodeCallback) const;
-
-
-
+ void walkRecursiveQuantizedTreeAgainstQuantizedTree(const b3QuantizedBvhNode* treeNodeA, const b3QuantizedBvhNode* treeNodeB, b3NodeOverlapCallback* nodeCallback) const;
- void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
+ void updateSubtreeHeaders(int leftChildNodexIndex, int rightChildNodexIndex);
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
b3QuantizedBvh();
virtual ~b3QuantizedBvh();
-
///***************************************** expert/internal use only *************************
- void setQuantizationValues(const b3Vector3& bvhAabbMin,const b3Vector3& bvhAabbMax,b3Scalar quantizationMargin=b3Scalar(1.0));
- QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
+ void setQuantizationValues(const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax, b3Scalar quantizationMargin = b3Scalar(1.0));
+ QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
- void buildInternal();
+ void buildInternal();
///***************************************** expert/internal use only *************************
- void reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
- void reportRayOverlappingNodex (b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const;
- void reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
+ void reportAabbOverlappingNodex(b3NodeOverlapCallback * nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const;
+ void reportRayOverlappingNodex(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const;
+ void reportBoxCastOverlappingNodex(b3NodeOverlapCallback * nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const;
- B3_FORCE_INLINE void quantize(unsigned short* out, const b3Vector3& point,int isMax) const
+ B3_FORCE_INLINE void quantize(unsigned short* out, const b3Vector3& point, int isMax) const
{
-
b3Assert(m_useQuantization);
b3Assert(point.getX() <= m_bvhAabbMax.getX());
@@ -357,122 +329,114 @@ public:
///@todo: double-check this
if (isMax)
{
- out[0] = (unsigned short) (((unsigned short)(v.getX()+b3Scalar(1.)) | 1));
- out[1] = (unsigned short) (((unsigned short)(v.getY()+b3Scalar(1.)) | 1));
- out[2] = (unsigned short) (((unsigned short)(v.getZ()+b3Scalar(1.)) | 1));
- } else
+ out[0] = (unsigned short)(((unsigned short)(v.getX() + b3Scalar(1.)) | 1));
+ out[1] = (unsigned short)(((unsigned short)(v.getY() + b3Scalar(1.)) | 1));
+ out[2] = (unsigned short)(((unsigned short)(v.getZ() + b3Scalar(1.)) | 1));
+ }
+ else
{
- out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe));
- out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe));
- out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe));
+ out[0] = (unsigned short)(((unsigned short)(v.getX()) & 0xfffe));
+ out[1] = (unsigned short)(((unsigned short)(v.getY()) & 0xfffe));
+ out[2] = (unsigned short)(((unsigned short)(v.getZ()) & 0xfffe));
}
-
#ifdef DEBUG_CHECK_DEQUANTIZATION
b3Vector3 newPoint = unQuantize(out);
if (isMax)
{
if (newPoint.getX() < point.getX())
{
- printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
+ printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n", newPoint.getX() - point.getX(), newPoint.getX(), point.getX());
}
if (newPoint.getY() < point.getY())
{
- printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
+ printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n", newPoint.getY() - point.getY(), newPoint.getY(), point.getY());
}
if (newPoint.getZ() < point.getZ())
{
-
- printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
+ printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n", newPoint.getZ() - point.getZ(), newPoint.getZ(), point.getZ());
}
- } else
+ }
+ else
{
if (newPoint.getX() > point.getX())
{
- printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
+ printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n", newPoint.getX() - point.getX(), newPoint.getX(), point.getX());
}
if (newPoint.getY() > point.getY())
{
- printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
+ printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n", newPoint.getY() - point.getY(), newPoint.getY(), point.getY());
}
if (newPoint.getZ() > point.getZ())
{
- printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
+ printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n", newPoint.getZ() - point.getZ(), newPoint.getZ(), point.getZ());
}
}
-#endif //DEBUG_CHECK_DEQUANTIZATION
-
+#endif //DEBUG_CHECK_DEQUANTIZATION
}
-
- B3_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const b3Vector3& point2,int isMax) const
+ B3_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const b3Vector3& point2, int isMax) const
{
-
b3Assert(m_useQuantization);
b3Vector3 clampedPoint(point2);
clampedPoint.setMax(m_bvhAabbMin);
clampedPoint.setMin(m_bvhAabbMax);
- quantize(out,clampedPoint,isMax);
-
+ quantize(out, clampedPoint, isMax);
}
-
- B3_FORCE_INLINE b3Vector3 unQuantize(const unsigned short* vecIn) const
+
+ B3_FORCE_INLINE b3Vector3 unQuantize(const unsigned short* vecIn) const
{
- b3Vector3 vecOut;
- vecOut.setValue(
+ b3Vector3 vecOut;
+ vecOut.setValue(
(b3Scalar)(vecIn[0]) / (m_bvhQuantization.getX()),
(b3Scalar)(vecIn[1]) / (m_bvhQuantization.getY()),
(b3Scalar)(vecIn[2]) / (m_bvhQuantization.getZ()));
- vecOut += m_bvhAabbMin;
- return vecOut;
+ vecOut += m_bvhAabbMin;
+ return vecOut;
}
///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees.
- void setTraversalMode(b3TraversalMode traversalMode)
+ void setTraversalMode(b3TraversalMode traversalMode)
{
m_traversalMode = traversalMode;
}
-
- B3_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray()
- {
- return m_quantizedContiguousNodes;
+ B3_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray()
+ {
+ return m_quantizedContiguousNodes;
}
-
- B3_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
+ B3_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
{
return m_SubtreeHeaders;
}
-////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////
/////Calculate space needed to store BVH for serialization
unsigned calculateSerializeBufferSize() const;
/// Data buffer MUST be 16 byte aligned
- virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;
+ virtual bool serialize(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
- static b3QuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
+ static b3QuantizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
static unsigned int getAlignmentSerializationPadding();
-//////////////////////////////////////////////////////////////////////
+ //////////////////////////////////////////////////////////////////////
-
- virtual int calculateSerializeBufferSizeNew() const;
+ virtual int calculateSerializeBufferSizeNew() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
+ virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
- virtual void deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedBvhFloatData);
+ virtual void deSerializeFloat(struct b3QuantizedBvhFloatData & quantizedBvhFloatData);
- virtual void deSerializeDouble(struct b3QuantizedBvhDoubleData& quantizedBvhDoubleData);
+ virtual void deSerializeDouble(struct b3QuantizedBvhDoubleData & quantizedBvhDoubleData);
-
-////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////
B3_FORCE_INLINE bool isQuantized()
{
@@ -483,74 +447,65 @@ private:
// Special "copy" constructor that allows for in-place deserialization
// Prevents b3Vector3's default constructor from being called, but doesn't inialize much else
// ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need)
- b3QuantizedBvh(b3QuantizedBvh &other, bool ownsMemory);
-
-}
-;
-
+ b3QuantizedBvh(b3QuantizedBvh & other, bool ownsMemory);
+};
struct b3OptimizedBvhNodeFloatData
{
- b3Vector3FloatData m_aabbMinOrg;
- b3Vector3FloatData m_aabbMaxOrg;
- int m_escapeIndex;
- int m_subPart;
- int m_triangleIndex;
+ b3Vector3FloatData m_aabbMinOrg;
+ b3Vector3FloatData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
char m_pad[4];
};
struct b3OptimizedBvhNodeDoubleData
{
- b3Vector3DoubleData m_aabbMinOrg;
- b3Vector3DoubleData m_aabbMaxOrg;
- int m_escapeIndex;
- int m_subPart;
- int m_triangleIndex;
- char m_pad[4];
+ b3Vector3DoubleData m_aabbMinOrg;
+ b3Vector3DoubleData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
+ char m_pad[4];
};
-
-
-struct b3QuantizedBvhFloatData
+struct b3QuantizedBvhFloatData
{
- b3Vector3FloatData m_bvhAabbMin;
- b3Vector3FloatData m_bvhAabbMax;
- b3Vector3FloatData m_bvhQuantization;
- int m_curNodeIndex;
- int m_useQuantization;
- int m_numContiguousLeafNodes;
- int m_numQuantizedContiguousNodes;
- b3OptimizedBvhNodeFloatData *m_contiguousNodesPtr;
- b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
- b3BvhSubtreeInfoData *m_subTreeInfoPtr;
- int m_traversalMode;
- int m_numSubtreeHeaders;
-
+ b3Vector3FloatData m_bvhAabbMin;
+ b3Vector3FloatData m_bvhAabbMax;
+ b3Vector3FloatData m_bvhQuantization;
+ int m_curNodeIndex;
+ int m_useQuantization;
+ int m_numContiguousLeafNodes;
+ int m_numQuantizedContiguousNodes;
+ b3OptimizedBvhNodeFloatData* m_contiguousNodesPtr;
+ b3QuantizedBvhNodeData* m_quantizedContiguousNodesPtr;
+ b3BvhSubtreeInfoData* m_subTreeInfoPtr;
+ int m_traversalMode;
+ int m_numSubtreeHeaders;
};
-struct b3QuantizedBvhDoubleData
+struct b3QuantizedBvhDoubleData
{
- b3Vector3DoubleData m_bvhAabbMin;
- b3Vector3DoubleData m_bvhAabbMax;
- b3Vector3DoubleData m_bvhQuantization;
- int m_curNodeIndex;
- int m_useQuantization;
- int m_numContiguousLeafNodes;
- int m_numQuantizedContiguousNodes;
- b3OptimizedBvhNodeDoubleData *m_contiguousNodesPtr;
- b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
-
- int m_traversalMode;
- int m_numSubtreeHeaders;
- b3BvhSubtreeInfoData *m_subTreeInfoPtr;
+ b3Vector3DoubleData m_bvhAabbMin;
+ b3Vector3DoubleData m_bvhAabbMax;
+ b3Vector3DoubleData m_bvhQuantization;
+ int m_curNodeIndex;
+ int m_useQuantization;
+ int m_numContiguousLeafNodes;
+ int m_numQuantizedContiguousNodes;
+ b3OptimizedBvhNodeDoubleData* m_contiguousNodesPtr;
+ b3QuantizedBvhNodeData* m_quantizedContiguousNodesPtr;
+
+ int m_traversalMode;
+ int m_numSubtreeHeaders;
+ b3BvhSubtreeInfoData* m_subTreeInfoPtr;
};
-
-B3_FORCE_INLINE int b3QuantizedBvh::calculateSerializeBufferSizeNew() const
+B3_FORCE_INLINE int b3QuantizedBvh::calculateSerializeBufferSizeNew() const
{
return sizeof(b3QuantizedBvhData);
}
-
-
-#endif //B3_QUANTIZED_BVH_H
+#endif //B3_QUANTIZED_BVH_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp
index 4d97f7f62b..6b0c941f23 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp
@@ -15,35 +15,32 @@ subject to the following restrictions:
#include "b3StridingMeshInterface.h"
-
b3StridingMeshInterface::~b3StridingMeshInterface()
{
-
}
-
-void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
+void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
{
(void)aabbMin;
(void)aabbMax;
int numtotalphysicsverts = 0;
- int part,graphicssubparts = getNumSubParts();
- const unsigned char * vertexbase;
- const unsigned char * indexbase;
+ int part, graphicssubparts = getNumSubParts();
+ const unsigned char* vertexbase;
+ const unsigned char* indexbase;
int indexstride;
PHY_ScalarType type;
PHY_ScalarType gfxindextype;
- int stride,numverts,numtriangles;
+ int stride, numverts, numtriangles;
int gfxindex;
b3Vector3 triangle[3];
b3Vector3 meshScaling = getScaling();
///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
- for (part=0;part<graphicssubparts ;part++)
+ for (part = 0; part < graphicssubparts; part++)
{
- getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
- numtotalphysicsverts+=numtriangles*3; //upper bound
+ getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numtriangles, gfxindextype, part);
+ numtotalphysicsverts += numtriangles * 3; //upper bound
///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
///so disable this feature by default
@@ -51,143 +48,141 @@ void b3StridingMeshInterface::InternalProcessAllTriangles(b3InternalTriangleInde
switch (type)
{
- case PHY_FLOAT:
- {
-
- float* graphicsbase;
-
- switch (gfxindextype)
- {
- case PHY_INTEGER:
- {
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
- {
- unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
- }
- break;
- }
- case PHY_SHORT:
- {
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
- {
- unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
- }
- break;
- }
- case PHY_UCHAR:
- {
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
- {
- unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
- }
- break;
- }
- default:
- b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
- }
- break;
- }
-
- case PHY_DOUBLE:
+ case PHY_FLOAT:
+ {
+ float* graphicsbase;
+
+ switch (gfxindextype)
+ {
+ case PHY_INTEGER:
+ {
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
+ {
+ unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
+ }
+ break;
+ }
+ case PHY_SHORT:
+ {
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
+ {
+ unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
+ }
+ break;
+ }
+ case PHY_UCHAR:
+ {
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
+ {
+ unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
+ }
+ break;
+ }
+ default:
+ b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
+ }
+ break;
+ }
+
+ case PHY_DOUBLE:
{
double* graphicsbase;
switch (gfxindextype)
{
- case PHY_INTEGER:
+ case PHY_INTEGER:
{
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
}
break;
}
- case PHY_SHORT:
+ case PHY_SHORT:
{
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
}
break;
}
- case PHY_UCHAR:
+ case PHY_UCHAR:
{
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
- graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(),(b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue((b3Scalar)graphicsbase[0]*meshScaling.getX(),(b3Scalar)graphicsbase[1]*meshScaling.getY(), (b3Scalar)graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue((b3Scalar)graphicsbase[0] * meshScaling.getX(), (b3Scalar)graphicsbase[1] * meshScaling.getY(), (b3Scalar)graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
}
break;
}
- default:
- b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
+ default:
+ b3Assert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
}
break;
}
- default:
- b3Assert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
+ default:
+ b3Assert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
}
unLockReadOnlyVertexBase(part);
}
}
-void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin,b3Vector3& aabbMax)
+void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin, b3Vector3& aabbMax)
{
-
- struct AabbCalculationCallback : public b3InternalTriangleIndexCallback
+ struct AabbCalculationCallback : public b3InternalTriangleIndexCallback
{
- b3Vector3 m_aabbMin;
- b3Vector3 m_aabbMax;
+ b3Vector3 m_aabbMin;
+ b3Vector3 m_aabbMax;
AabbCalculationCallback()
{
- m_aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- m_aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
+ m_aabbMin.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ m_aabbMax.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
}
- virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex)
{
(void)partId;
(void)triangleIndex;
@@ -202,13 +197,11 @@ void b3StridingMeshInterface::calculateAabbBruteForce(b3Vector3& aabbMin,b3Vecto
};
//first calculate the total aabb for all triangles
- AabbCalculationCallback aabbCallback;
- aabbMin.setValue(b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT),b3Scalar(-B3_LARGE_FLOAT));
- aabbMax.setValue(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
- InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax);
+ AabbCalculationCallback aabbCallback;
+ aabbMin.setValue(b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT), b3Scalar(-B3_LARGE_FLOAT));
+ aabbMax.setValue(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
+ InternalProcessAllTriangles(&aabbCallback, aabbMin, aabbMax);
aabbMin = aabbCallback.m_aabbMin;
aabbMax = aabbCallback.m_aabbMax;
}
-
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h
index 9513f68f77..087b30f3e6 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h
@@ -20,148 +20,139 @@ subject to the following restrictions:
#include "b3TriangleCallback.h"
//#include "b3ConcaveShape.h"
-
-enum PHY_ScalarType {
- PHY_FLOAT, PHY_DOUBLE, PHY_INTEGER, PHY_SHORT,
- PHY_FIXEDPOINT88, PHY_UCHAR
+enum PHY_ScalarType
+{
+ PHY_FLOAT,
+ PHY_DOUBLE,
+ PHY_INTEGER,
+ PHY_SHORT,
+ PHY_FIXEDPOINT88,
+ PHY_UCHAR
};
-
/// The b3StridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with b3BvhTriangleMeshShape and some other collision shapes.
/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
-B3_ATTRIBUTE_ALIGNED16(class ) b3StridingMeshInterface
+B3_ATTRIBUTE_ALIGNED16(class)
+b3StridingMeshInterface
{
- protected:
-
- b3Vector3 m_scaling;
-
- public:
- B3_DECLARE_ALIGNED_ALLOCATOR();
-
- b3StridingMeshInterface() :m_scaling(b3MakeVector3(b3Scalar(1.),b3Scalar(1.),b3Scalar(1.)))
- {
-
- }
-
- virtual ~b3StridingMeshInterface();
-
-
-
- virtual void InternalProcessAllTriangles(b3InternalTriangleIndexCallback* callback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const;
-
- ///brute force method to calculate aabb
- void calculateAabbBruteForce(b3Vector3& aabbMin,b3Vector3& aabbMax);
-
- /// get read and write access to a subpart of a triangle mesh
- /// this subpart has a continuous array of vertices and indices
- /// in this way the mesh can be handled as chunks of memory with striding
- /// very similar to OpenGL vertexarray support
- /// make a call to unLockVertexBase when the read and write access is finished
- virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
-
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
-
- /// unLockVertexBase finishes the access to a subpart of the triangle mesh
- /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart)=0;
-
- virtual void unLockReadOnlyVertexBase(int subpart) const=0;
-
-
- /// getNumSubParts returns the number of seperate subparts
- /// each subpart has a continuous array of vertices and indices
- virtual int getNumSubParts() const=0;
-
- virtual void preallocateVertices(int numverts)=0;
- virtual void preallocateIndices(int numindices)=0;
-
- virtual bool hasPremadeAabb() const { return false; }
- virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const
- {
- (void) aabbMin;
- (void) aabbMax;
- }
- virtual void getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const
- {
- (void) aabbMin;
- (void) aabbMax;
- }
-
- const b3Vector3& getScaling() const {
- return m_scaling;
- }
- void setScaling(const b3Vector3& scaling)
- {
- m_scaling = scaling;
- }
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- //virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
-
-
+protected:
+ b3Vector3 m_scaling;
+
+public:
+ B3_DECLARE_ALIGNED_ALLOCATOR();
+
+ b3StridingMeshInterface() : m_scaling(b3MakeVector3(b3Scalar(1.), b3Scalar(1.), b3Scalar(1.)))
+ {
+ }
+
+ virtual ~b3StridingMeshInterface();
+
+ virtual void InternalProcessAllTriangles(b3InternalTriangleIndexCallback * callback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const;
+
+ ///brute force method to calculate aabb
+ void calculateAabbBruteForce(b3Vector3 & aabbMin, b3Vector3 & aabbMax);
+
+ /// get read and write access to a subpart of a triangle mesh
+ /// this subpart has a continuous array of vertices and indices
+ /// in this way the mesh can be handled as chunks of memory with striding
+ /// very similar to OpenGL vertexarray support
+ /// make a call to unLockVertexBase when the read and write access is finished
+ virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) = 0;
+
+ virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const = 0;
+
+ /// unLockVertexBase finishes the access to a subpart of the triangle mesh
+ /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
+ virtual void unLockVertexBase(int subpart) = 0;
+
+ virtual void unLockReadOnlyVertexBase(int subpart) const = 0;
+
+ /// getNumSubParts returns the number of seperate subparts
+ /// each subpart has a continuous array of vertices and indices
+ virtual int getNumSubParts() const = 0;
+
+ virtual void preallocateVertices(int numverts) = 0;
+ virtual void preallocateIndices(int numindices) = 0;
+
+ virtual bool hasPremadeAabb() const { return false; }
+ virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
+ {
+ (void)aabbMin;
+ (void)aabbMax;
+ }
+ virtual void getPremadeAabb(b3Vector3 * aabbMin, b3Vector3 * aabbMax) const
+ {
+ (void)aabbMin;
+ (void)aabbMax;
+ }
+
+ const b3Vector3& getScaling() const
+ {
+ return m_scaling;
+ }
+ void setScaling(const b3Vector3& scaling)
+ {
+ m_scaling = scaling;
+ }
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ //virtual const char* serialize(void* dataBuffer, b3Serializer* serializer) const;
};
-struct b3IntIndexData
+struct b3IntIndexData
{
- int m_value;
+ int m_value;
};
-struct b3ShortIntIndexData
+struct b3ShortIntIndexData
{
short m_value;
char m_pad[2];
};
-struct b3ShortIntIndexTripletData
+struct b3ShortIntIndexTripletData
{
- short m_values[3];
- char m_pad[2];
+ short m_values[3];
+ char m_pad[2];
};
-struct b3CharIndexTripletData
+struct b3CharIndexTripletData
{
unsigned char m_values[3];
- char m_pad;
+ char m_pad;
};
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct b3MeshPartData
+struct b3MeshPartData
{
- b3Vector3FloatData *m_vertices3f;
- b3Vector3DoubleData *m_vertices3d;
+ b3Vector3FloatData* m_vertices3f;
+ b3Vector3DoubleData* m_vertices3d;
- b3IntIndexData *m_indices32;
- b3ShortIntIndexTripletData *m_3indices16;
- b3CharIndexTripletData *m_3indices8;
+ b3IntIndexData* m_indices32;
+ b3ShortIntIndexTripletData* m_3indices16;
+ b3CharIndexTripletData* m_3indices8;
- b3ShortIntIndexData *m_indices16;//backwards compatibility
+ b3ShortIntIndexData* m_indices16; //backwards compatibility
- int m_numTriangles;//length of m_indices = m_numTriangles
- int m_numVertices;
+ int m_numTriangles; //length of m_indices = m_numTriangles
+ int m_numVertices;
};
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct b3StridingMeshInterfaceData
+struct b3StridingMeshInterfaceData
{
- b3MeshPartData *m_meshPartsPtr;
- b3Vector3FloatData m_scaling;
- int m_numMeshParts;
+ b3MeshPartData* m_meshPartsPtr;
+ b3Vector3FloatData m_scaling;
+ int m_numMeshParts;
char m_padding[4];
};
-
-
-
-B3_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const
+B3_FORCE_INLINE int b3StridingMeshInterface::calculateSerializeBufferSize() const
{
return sizeof(b3StridingMeshInterfaceData);
}
-
-
-#endif //B3_STRIDING_MESHINTERFACE_H
+#endif //B3_STRIDING_MESHINTERFACE_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h
index d073ee57c3..9ca1e22949 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h
@@ -6,33 +6,29 @@
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "b3VectorFloat4.h"
-
struct b3GjkPairDetector;
-
-
-inline b3Vector3 localGetSupportVertexWithMargin(const float4& supportVec,const struct b3ConvexPolyhedronData* hull,
- const b3AlignedObjectArray<b3Vector3>& verticesA, b3Scalar margin)
+inline b3Vector3 localGetSupportVertexWithMargin(const float4& supportVec, const struct b3ConvexPolyhedronData* hull,
+ const b3AlignedObjectArray<b3Vector3>& verticesA, b3Scalar margin)
{
- b3Vector3 supVec = b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ b3Vector3 supVec = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
b3Scalar maxDot = b3Scalar(-B3_LARGE_FLOAT);
- // Here we take advantage of dot(a, b*c) = dot(a*b, c). Note: This is true mathematically, but not numerically.
- if( 0 < hull->m_numVertices )
- {
- const b3Vector3 scaled = supportVec;
- int index = (int) scaled.maxDot( &verticesA[hull->m_vertexOffset], hull->m_numVertices, maxDot);
- return verticesA[hull->m_vertexOffset+index];
- }
-
- return supVec;
+ // Here we take advantage of dot(a, b*c) = dot(a*b, c). Note: This is true mathematically, but not numerically.
+ if (0 < hull->m_numVertices)
+ {
+ const b3Vector3 scaled = supportVec;
+ int index = (int)scaled.maxDot(&verticesA[hull->m_vertexOffset], hull->m_numVertices, maxDot);
+ return verticesA[hull->m_vertexOffset + index];
+ }
+ return supVec;
}
-inline b3Vector3 localGetSupportVertexWithoutMargin(const float4& supportVec,const struct b3ConvexPolyhedronData* hull,
- const b3AlignedObjectArray<b3Vector3>& verticesA)
+inline b3Vector3 localGetSupportVertexWithoutMargin(const float4& supportVec, const struct b3ConvexPolyhedronData* hull,
+ const b3AlignedObjectArray<b3Vector3>& verticesA)
{
- return localGetSupportVertexWithMargin(supportVec,hull,verticesA,0.f);
+ return localGetSupportVertexWithMargin(supportVec, hull, verticesA, 0.f);
}
-#endif //B3_SUPPORT_MAPPINGS_H
+#endif //B3_SUPPORT_MAPPINGS_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp
index 9066451884..3908c6de89 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp
@@ -17,12 +17,8 @@ subject to the following restrictions:
b3TriangleCallback::~b3TriangleCallback()
{
-
}
-
b3InternalTriangleIndexCallback::~b3InternalTriangleIndexCallback()
{
-
}
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
index 3059fa4f21..a0fd3e7ac7 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h
@@ -18,13 +18,11 @@ subject to the following restrictions:
#include "Bullet3Common/b3Vector3.h"
-
///The b3TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
///This callback is called by processAllTriangles for all b3ConcaveShape derived class, such as b3BvhTriangleMeshShape, b3StaticPlaneShape and b3HeightfieldTerrainShape.
class b3TriangleCallback
{
public:
-
virtual ~b3TriangleCallback();
virtual void processTriangle(b3Vector3* triangle, int partId, int triangleIndex) = 0;
};
@@ -32,11 +30,8 @@ public:
class b3InternalTriangleIndexCallback
{
public:
-
virtual ~b3InternalTriangleIndexCallback();
- virtual void internalProcessTriangleIndex(b3Vector3* triangle,int partId,int triangleIndex) = 0;
+ virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex) = 0;
};
-
-
-#endif //B3_TRIANGLE_CALLBACK_H
+#endif //B3_TRIANGLE_CALLBACK_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp
index a0f59babbe..73faadbdd0 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp
@@ -15,81 +15,76 @@ subject to the following restrictions:
#include "b3TriangleIndexVertexArray.h"
-b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride)
-: m_hasAabb(0)
+b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, b3Scalar* vertexBase, int vertexStride)
+ : m_hasAabb(0)
{
b3IndexedMesh mesh;
mesh.m_numTriangles = numTriangles;
- mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
+ mesh.m_triangleIndexBase = (const unsigned char*)triangleIndexBase;
mesh.m_triangleIndexStride = triangleIndexStride;
mesh.m_numVertices = numVertices;
- mesh.m_vertexBase = (const unsigned char *)vertexBase;
+ mesh.m_vertexBase = (const unsigned char*)vertexBase;
mesh.m_vertexStride = vertexStride;
addIndexedMesh(mesh);
-
}
b3TriangleIndexVertexArray::~b3TriangleIndexVertexArray()
{
-
}
-void b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
+void b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart)
{
- b3Assert(subpart< getNumSubParts() );
+ b3Assert(subpart < getNumSubParts());
b3IndexedMesh& mesh = m_indexedMeshes[subpart];
numverts = mesh.m_numVertices;
- (*vertexbase) = (unsigned char *) mesh.m_vertexBase;
+ (*vertexbase) = (unsigned char*)mesh.m_vertexBase;
- type = mesh.m_vertexType;
+ type = mesh.m_vertexType;
vertexStride = mesh.m_vertexStride;
numfaces = mesh.m_numTriangles;
- (*indexbase) = (unsigned char *)mesh.m_triangleIndexBase;
+ (*indexbase) = (unsigned char*)mesh.m_triangleIndexBase;
indexstride = mesh.m_triangleIndexStride;
indicestype = mesh.m_indexType;
}
-void b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
+void b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart) const
{
const b3IndexedMesh& mesh = m_indexedMeshes[subpart];
numverts = mesh.m_numVertices;
- (*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
+ (*vertexbase) = (const unsigned char*)mesh.m_vertexBase;
+
+ type = mesh.m_vertexType;
- type = mesh.m_vertexType;
-
vertexStride = mesh.m_vertexStride;
numfaces = mesh.m_numTriangles;
- (*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase;
+ (*indexbase) = (const unsigned char*)mesh.m_triangleIndexBase;
indexstride = mesh.m_triangleIndexStride;
indicestype = mesh.m_indexType;
}
-bool b3TriangleIndexVertexArray::hasPremadeAabb() const
+bool b3TriangleIndexVertexArray::hasPremadeAabb() const
{
return (m_hasAabb == 1);
}
-
-void b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const
+void b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
{
m_aabbMin = aabbMin;
m_aabbMax = aabbMax;
- m_hasAabb = 1; // this is intentionally an int see notes in header
+ m_hasAabb = 1; // this is intentionally an int see notes in header
}
-void b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const
+void b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax) const
{
*aabbMin = m_aabbMin;
*aabbMax = m_aabbMax;
}
-
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h
index d26b2893bc..b6ceb8df10 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h
@@ -20,62 +20,59 @@ subject to the following restrictions:
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Scalar.h"
-
///The b3IndexedMesh indexes a single vertex and index array. Multiple b3IndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh.
///Instead of the number of indices, we pass the number of triangles.
-B3_ATTRIBUTE_ALIGNED16( struct) b3IndexedMesh
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3IndexedMesh
{
B3_DECLARE_ALIGNED_ALLOCATOR();
- int m_numTriangles;
- const unsigned char * m_triangleIndexBase;
- // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed)
- int m_triangleIndexStride;
- int m_numVertices;
- const unsigned char * m_vertexBase;
- // Size of a vertex, in bytes
- int m_vertexStride;
-
- // The index type is set when adding an indexed mesh to the
- // b3TriangleIndexVertexArray, do not set it manually
- PHY_ScalarType m_indexType;
-
- // The vertex type has a default type similar to Bullet's precision mode (float or double)
- // but can be set manually if you for example run Bullet with double precision but have
- // mesh data in single precision..
- PHY_ScalarType m_vertexType;
-
-
- b3IndexedMesh()
- :m_indexType(PHY_INTEGER),
+ int m_numTriangles;
+ const unsigned char* m_triangleIndexBase;
+ // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed)
+ int m_triangleIndexStride;
+ int m_numVertices;
+ const unsigned char* m_vertexBase;
+ // Size of a vertex, in bytes
+ int m_vertexStride;
+
+ // The index type is set when adding an indexed mesh to the
+ // b3TriangleIndexVertexArray, do not set it manually
+ PHY_ScalarType m_indexType;
+
+ // The vertex type has a default type similar to Bullet's precision mode (float or double)
+ // but can be set manually if you for example run Bullet with double precision but have
+ // mesh data in single precision..
+ PHY_ScalarType m_vertexType;
+
+ b3IndexedMesh()
+ : m_indexType(PHY_INTEGER),
#ifdef B3_USE_DOUBLE_PRECISION
- m_vertexType(PHY_DOUBLE)
-#else // B3_USE_DOUBLE_PRECISION
- m_vertexType(PHY_FLOAT)
-#endif // B3_USE_DOUBLE_PRECISION
- {
- }
-}
-;
-
+ m_vertexType(PHY_DOUBLE)
+#else // B3_USE_DOUBLE_PRECISION
+ m_vertexType(PHY_FLOAT)
+#endif // B3_USE_DOUBLE_PRECISION
+ {
+ }
+};
-typedef b3AlignedObjectArray<b3IndexedMesh> IndexedMeshArray;
+typedef b3AlignedObjectArray<b3IndexedMesh> IndexedMeshArray;
///The b3TriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
///Additional meshes can be added using addIndexedMesh
///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
///So keep those arrays around during the lifetime of this b3TriangleIndexVertexArray.
-B3_ATTRIBUTE_ALIGNED16( class) b3TriangleIndexVertexArray : public b3StridingMeshInterface
+B3_ATTRIBUTE_ALIGNED16(class)
+b3TriangleIndexVertexArray : public b3StridingMeshInterface
{
protected:
- IndexedMeshArray m_indexedMeshes;
+ IndexedMeshArray m_indexedMeshes;
int m_pad[2];
- mutable int m_hasAabb; // using int instead of bool to maintain alignment
+ mutable int m_hasAabb; // using int instead of bool to maintain alignment
mutable b3Vector3 m_aabbMin;
mutable b3Vector3 m_aabbMax;
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
b3TriangleIndexVertexArray() : m_hasAabb(0)
@@ -85,49 +82,47 @@ public:
virtual ~b3TriangleIndexVertexArray();
//just to be backwards compatible
- b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride);
-
- void addIndexedMesh(const b3IndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
+ b3TriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, b3Scalar* vertexBase, int vertexStride);
+
+ void addIndexedMesh(const b3IndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
{
m_indexedMeshes.push_back(mesh);
- m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType;
+ m_indexedMeshes[m_indexedMeshes.size() - 1].m_indexType = indexType;
}
-
-
- virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0);
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const;
+ virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0);
+
+ virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const;
/// unLockVertexBase finishes the access to a subpart of the triangle mesh
/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart) {(void)subpart;}
+ virtual void unLockVertexBase(int subpart) { (void)subpart; }
- virtual void unLockReadOnlyVertexBase(int subpart) const {(void)subpart;}
+ virtual void unLockReadOnlyVertexBase(int subpart) const { (void)subpart; }
/// getNumSubParts returns the number of seperate subparts
/// each subpart has a continuous array of vertices and indices
- virtual int getNumSubParts() const {
+ virtual int getNumSubParts() const
+ {
return (int)m_indexedMeshes.size();
}
- IndexedMeshArray& getIndexedMeshArray()
+ IndexedMeshArray& getIndexedMeshArray()
{
return m_indexedMeshes;
}
- const IndexedMeshArray& getIndexedMeshArray() const
+ const IndexedMeshArray& getIndexedMeshArray() const
{
return m_indexedMeshes;
}
- virtual void preallocateVertices(int numverts){(void) numverts;}
- virtual void preallocateIndices(int numindices){(void) numindices;}
-
- virtual bool hasPremadeAabb() const;
- virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax ) const;
- virtual void getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax ) const;
+ virtual void preallocateVertices(int numverts) { (void)numverts; }
+ virtual void preallocateIndices(int numindices) { (void)numindices; }
-}
-;
+ virtual bool hasPremadeAabb() const;
+ virtual void setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const;
+ virtual void getPremadeAabb(b3Vector3 * aabbMin, b3Vector3 * aabbMax) const;
+};
-#endif //B3_TRIANGLE_INDEX_VERTEX_ARRAY_H
+#endif //B3_TRIANGLE_INDEX_VERTEX_ARRAY_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h
index f6f65f7719..5cc4b5a626 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h
@@ -7,5 +7,4 @@
#define float4 b3Vector3
//#define make_float4(x,y,z,w) b3Vector4(x,y,z,w)
-
-#endif //B3_VECTOR_FLOAT4_H
+#endif //B3_VECTOR_FLOAT4_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp
index cf3d5ef49d..dae61d4581 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp
@@ -23,26 +23,24 @@ subject to the following restrictions:
*/
-
#include "b3VoronoiSimplexSolver.h"
-#define VERTA 0
-#define VERTB 1
-#define VERTC 2
-#define VERTD 3
+#define VERTA 0
+#define VERTB 1
+#define VERTC 2
+#define VERTD 3
#define B3_CATCH_DEGENERATE_TETRAHEDRON 1
-void b3VoronoiSimplexSolver::removeVertex(int index)
+void b3VoronoiSimplexSolver::removeVertex(int index)
{
-
- b3Assert(m_numVertices>0);
+ b3Assert(m_numVertices > 0);
m_numVertices--;
m_simplexVectorW[index] = m_simplexVectorW[m_numVertices];
m_simplexPointsP[index] = m_simplexPointsP[m_numVertices];
m_simplexPointsQ[index] = m_simplexPointsQ[m_numVertices];
}
-void b3VoronoiSimplexSolver::reduceVertices (const b3UsageBitfield& usedVerts)
+void b3VoronoiSimplexSolver::reduceVertices(const b3UsageBitfield& usedVerts)
{
if ((numVertices() >= 4) && (!usedVerts.usedVertexD))
removeVertex(3);
@@ -52,29 +50,22 @@ void b3VoronoiSimplexSolver::reduceVertices (const b3UsageBitfield& usedVerts)
if ((numVertices() >= 2) && (!usedVerts.usedVertexB))
removeVertex(1);
-
+
if ((numVertices() >= 1) && (!usedVerts.usedVertexA))
removeVertex(0);
-
}
-
-
-
-
//clear the simplex, remove all the vertices
void b3VoronoiSimplexSolver::reset()
{
m_cachedValidClosest = false;
m_numVertices = 0;
m_needsUpdate = true;
- m_lastW = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT),b3Scalar(B3_LARGE_FLOAT));
+ m_lastW = b3MakeVector3(b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT), b3Scalar(B3_LARGE_FLOAT));
m_cachedBC.reset();
}
-
-
- //add a vertex
+//add a vertex
void b3VoronoiSimplexSolver::addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q)
{
m_lastW = w;
@@ -87,9 +78,8 @@ void b3VoronoiSimplexSolver::addVertex(const b3Vector3& w, const b3Vector3& p, c
m_numVertices++;
}
-bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
+bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
{
-
if (m_needsUpdate)
{
m_cachedBC.reset();
@@ -98,127 +88,131 @@ bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
switch (numVertices())
{
- case 0:
+ case 0:
m_cachedValidClosest = false;
break;
- case 1:
+ case 1:
{
m_cachedP1 = m_simplexPointsP[0];
m_cachedP2 = m_simplexPointsQ[0];
- m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0]
+ m_cachedV = m_cachedP1 - m_cachedP2; //== m_simplexVectorW[0]
m_cachedBC.reset();
- m_cachedBC.setBarycentricCoordinates(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ m_cachedBC.setBarycentricCoordinates(b3Scalar(1.), b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
m_cachedValidClosest = m_cachedBC.isValid();
break;
};
- case 2:
+ case 2:
{
- //closest point origin from line segment
- const b3Vector3& from = m_simplexVectorW[0];
- const b3Vector3& to = m_simplexVectorW[1];
- b3Vector3 nearest;
-
- b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
- b3Vector3 diff = p - from;
- b3Vector3 v = to - from;
- b3Scalar t = v.dot(diff);
-
- if (t > 0) {
- b3Scalar dotVV = v.dot(v);
- if (t < dotVV) {
- t /= dotVV;
- diff -= t*v;
- m_cachedBC.m_usedVertices.usedVertexA = true;
- m_cachedBC.m_usedVertices.usedVertexB = true;
- } else {
- t = 1;
- diff -= v;
- //reduce to 1 point
- m_cachedBC.m_usedVertices.usedVertexB = true;
- }
- } else
+ //closest point origin from line segment
+ const b3Vector3& from = m_simplexVectorW[0];
+ const b3Vector3& to = m_simplexVectorW[1];
+ b3Vector3 nearest;
+
+ b3Vector3 p = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
+ b3Vector3 diff = p - from;
+ b3Vector3 v = to - from;
+ b3Scalar t = v.dot(diff);
+
+ if (t > 0)
+ {
+ b3Scalar dotVV = v.dot(v);
+ if (t < dotVV)
{
- t = 0;
- //reduce to 1 point
+ t /= dotVV;
+ diff -= t * v;
m_cachedBC.m_usedVertices.usedVertexA = true;
+ m_cachedBC.m_usedVertices.usedVertexB = true;
+ }
+ else
+ {
+ t = 1;
+ diff -= v;
+ //reduce to 1 point
+ m_cachedBC.m_usedVertices.usedVertexB = true;
}
- m_cachedBC.setBarycentricCoordinates(1-t,t);
- nearest = from + t*v;
+ }
+ else
+ {
+ t = 0;
+ //reduce to 1 point
+ m_cachedBC.m_usedVertices.usedVertexA = true;
+ }
+ m_cachedBC.setBarycentricCoordinates(1 - t, t);
+ nearest = from + t * v;
- m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
- m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
- m_cachedV = m_cachedP1 - m_cachedP2;
-
- reduceVertices(m_cachedBC.m_usedVertices);
+ m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
+ m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
+ m_cachedV = m_cachedP1 - m_cachedP2;
- m_cachedValidClosest = m_cachedBC.isValid();
- break;
+ reduceVertices(m_cachedBC.m_usedVertices);
+
+ m_cachedValidClosest = m_cachedBC.isValid();
+ break;
}
- case 3:
- {
- //closest point origin from triangle
- b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ case 3:
+ {
+ //closest point origin from triangle
+ b3Vector3 p = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
- const b3Vector3& a = m_simplexVectorW[0];
- const b3Vector3& b = m_simplexVectorW[1];
- const b3Vector3& c = m_simplexVectorW[2];
+ const b3Vector3& a = m_simplexVectorW[0];
+ const b3Vector3& b = m_simplexVectorW[1];
+ const b3Vector3& c = m_simplexVectorW[2];
- closestPtPointTriangle(p,a,b,c,m_cachedBC);
- m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2];
+ closestPtPointTriangle(p, a, b, c, m_cachedBC);
+ m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2];
- m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2];
+ m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2];
- m_cachedV = m_cachedP1-m_cachedP2;
+ m_cachedV = m_cachedP1 - m_cachedP2;
- reduceVertices (m_cachedBC.m_usedVertices);
- m_cachedValidClosest = m_cachedBC.isValid();
+ reduceVertices(m_cachedBC.m_usedVertices);
+ m_cachedValidClosest = m_cachedBC.isValid();
- break;
+ break;
}
- case 4:
+ case 4:
{
+ b3Vector3 p = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
-
- b3Vector3 p =b3MakeVector3(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
-
const b3Vector3& a = m_simplexVectorW[0];
const b3Vector3& b = m_simplexVectorW[1];
const b3Vector3& c = m_simplexVectorW[2];
const b3Vector3& d = m_simplexVectorW[3];
- bool hasSeperation = closestPtPointTetrahedron(p,a,b,c,d,m_cachedBC);
+ bool hasSeperation = closestPtPointTetrahedron(p, a, b, c, d, m_cachedBC);
if (hasSeperation)
{
-
m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
- m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
+ m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
- m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
+ m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
- m_cachedV = m_cachedP1-m_cachedP2;
- reduceVertices (m_cachedBC.m_usedVertices);
- } else
+ m_cachedV = m_cachedP1 - m_cachedP2;
+ reduceVertices(m_cachedBC.m_usedVertices);
+ }
+ else
{
-// printf("sub distance got penetration\n");
+ // printf("sub distance got penetration\n");
if (m_cachedBC.m_degenerate)
{
m_cachedValidClosest = false;
- } else
+ }
+ else
{
m_cachedValidClosest = true;
//degenerate case == false, penetration = true + zero
- m_cachedV.setValue(b3Scalar(0.),b3Scalar(0.),b3Scalar(0.));
+ m_cachedV.setValue(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
}
break;
}
@@ -228,7 +222,7 @@ bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
//closest point origin from tetrahedron
break;
}
- default:
+ default:
{
m_cachedValidClosest = false;
}
@@ -236,7 +230,6 @@ bool b3VoronoiSimplexSolver::updateClosestVectorAndPoints()
}
return m_cachedValidClosest;
-
}
//return/calculate the closest vertex
@@ -247,13 +240,11 @@ bool b3VoronoiSimplexSolver::closest(b3Vector3& v)
return succes;
}
-
-
b3Scalar b3VoronoiSimplexSolver::maxVertex()
{
int i, numverts = numVertices();
b3Scalar maxV = b3Scalar(0.);
- for (i=0;i<numverts;i++)
+ for (i = 0; i < numverts; i++)
{
b3Scalar curLen2 = m_simplexVectorW[i].length2();
if (maxV < curLen2)
@@ -262,13 +253,11 @@ b3Scalar b3VoronoiSimplexSolver::maxVertex()
return maxV;
}
-
-
- //return the current simplex
-int b3VoronoiSimplexSolver::getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vector3 *yBuf) const
+//return the current simplex
+int b3VoronoiSimplexSolver::getSimplex(b3Vector3* pBuf, b3Vector3* qBuf, b3Vector3* yBuf) const
{
int i;
- for (i=0;i<numVertices();i++)
+ for (i = 0; i < numVertices(); i++)
{
yBuf[i] = m_simplexVectorW[i];
pBuf[i] = m_simplexPointsP[i];
@@ -277,20 +266,17 @@ int b3VoronoiSimplexSolver::getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vecto
return numVertices();
}
-
-
-
bool b3VoronoiSimplexSolver::inSimplex(const b3Vector3& w)
{
bool found = false;
int i, numverts = numVertices();
//b3Scalar maxV = b3Scalar(0.);
-
+
//w is in the current (reduced) simplex
- for (i=0;i<numverts;i++)
+ for (i = 0; i < numverts; i++)
{
#ifdef BT_USE_EQUAL_VERTEX_THRESHOLD
- if ( m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
+ if (m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
#else
if (m_simplexVectorW[i] == w)
#endif
@@ -300,199 +286,190 @@ bool b3VoronoiSimplexSolver::inSimplex(const b3Vector3& w)
//check in case lastW is already removed
if (w == m_lastW)
return true;
-
+
return found;
}
-void b3VoronoiSimplexSolver::backup_closest(b3Vector3& v)
+void b3VoronoiSimplexSolver::backup_closest(b3Vector3& v)
{
v = m_cachedV;
}
-
-bool b3VoronoiSimplexSolver::emptySimplex() const
+bool b3VoronoiSimplexSolver::emptySimplex() const
{
return (numVertices() == 0);
-
}
-void b3VoronoiSimplexSolver::compute_points(b3Vector3& p1, b3Vector3& p2)
+void b3VoronoiSimplexSolver::compute_points(b3Vector3& p1, b3Vector3& p2)
{
updateClosestVectorAndPoints();
p1 = m_cachedP1;
p2 = m_cachedP2;
-
}
-
-
-
-bool b3VoronoiSimplexSolver::closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c,b3SubSimplexClosestResult& result)
+bool b3VoronoiSimplexSolver::closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, b3SubSimplexClosestResult& result)
{
result.m_usedVertices.reset();
- // Check if P in vertex region outside A
- b3Vector3 ab = b - a;
- b3Vector3 ac = c - a;
- b3Vector3 ap = p - a;
- b3Scalar d1 = ab.dot(ap);
- b3Scalar d2 = ac.dot(ap);
- if (d1 <= b3Scalar(0.0) && d2 <= b3Scalar(0.0))
+ // Check if P in vertex region outside A
+ b3Vector3 ab = b - a;
+ b3Vector3 ac = c - a;
+ b3Vector3 ap = p - a;
+ b3Scalar d1 = ab.dot(ap);
+ b3Scalar d2 = ac.dot(ap);
+ if (d1 <= b3Scalar(0.0) && d2 <= b3Scalar(0.0))
{
result.m_closestPointOnSimplex = a;
result.m_usedVertices.usedVertexA = true;
- result.setBarycentricCoordinates(1,0,0);
- return true;// a; // barycentric coordinates (1,0,0)
+ result.setBarycentricCoordinates(1, 0, 0);
+ return true; // a; // barycentric coordinates (1,0,0)
}
- // Check if P in vertex region outside B
- b3Vector3 bp = p - b;
- b3Scalar d3 = ab.dot(bp);
- b3Scalar d4 = ac.dot(bp);
- if (d3 >= b3Scalar(0.0) && d4 <= d3)
+ // Check if P in vertex region outside B
+ b3Vector3 bp = p - b;
+ b3Scalar d3 = ab.dot(bp);
+ b3Scalar d4 = ac.dot(bp);
+ if (d3 >= b3Scalar(0.0) && d4 <= d3)
{
result.m_closestPointOnSimplex = b;
result.m_usedVertices.usedVertexB = true;
- result.setBarycentricCoordinates(0,1,0);
+ result.setBarycentricCoordinates(0, 1, 0);
- return true; // b; // barycentric coordinates (0,1,0)
+ return true; // b; // barycentric coordinates (0,1,0)
}
- // Check if P in edge region of AB, if so return projection of P onto AB
- b3Scalar vc = d1*d4 - d3*d2;
- if (vc <= b3Scalar(0.0) && d1 >= b3Scalar(0.0) && d3 <= b3Scalar(0.0)) {
- b3Scalar v = d1 / (d1 - d3);
+ // Check if P in edge region of AB, if so return projection of P onto AB
+ b3Scalar vc = d1 * d4 - d3 * d2;
+ if (vc <= b3Scalar(0.0) && d1 >= b3Scalar(0.0) && d3 <= b3Scalar(0.0))
+ {
+ b3Scalar v = d1 / (d1 - d3);
result.m_closestPointOnSimplex = a + v * ab;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexB = true;
- result.setBarycentricCoordinates(1-v,v,0);
+ result.setBarycentricCoordinates(1 - v, v, 0);
return true;
- //return a + v * ab; // barycentric coordinates (1-v,v,0)
- }
-
- // Check if P in vertex region outside C
- b3Vector3 cp = p - c;
- b3Scalar d5 = ab.dot(cp);
- b3Scalar d6 = ac.dot(cp);
- if (d6 >= b3Scalar(0.0) && d5 <= d6)
+ //return a + v * ab; // barycentric coordinates (1-v,v,0)
+ }
+
+ // Check if P in vertex region outside C
+ b3Vector3 cp = p - c;
+ b3Scalar d5 = ab.dot(cp);
+ b3Scalar d6 = ac.dot(cp);
+ if (d6 >= b3Scalar(0.0) && d5 <= d6)
{
result.m_closestPointOnSimplex = c;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(0,0,1);
- return true;//c; // barycentric coordinates (0,0,1)
+ result.setBarycentricCoordinates(0, 0, 1);
+ return true; //c; // barycentric coordinates (0,0,1)
}
- // Check if P in edge region of AC, if so return projection of P onto AC
- b3Scalar vb = d5*d2 - d1*d6;
- if (vb <= b3Scalar(0.0) && d2 >= b3Scalar(0.0) && d6 <= b3Scalar(0.0)) {
- b3Scalar w = d2 / (d2 - d6);
+ // Check if P in edge region of AC, if so return projection of P onto AC
+ b3Scalar vb = d5 * d2 - d1 * d6;
+ if (vb <= b3Scalar(0.0) && d2 >= b3Scalar(0.0) && d6 <= b3Scalar(0.0))
+ {
+ b3Scalar w = d2 / (d2 - d6);
result.m_closestPointOnSimplex = a + w * ac;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(1-w,0,w);
+ result.setBarycentricCoordinates(1 - w, 0, w);
return true;
- //return a + w * ac; // barycentric coordinates (1-w,0,w)
- }
+ //return a + w * ac; // barycentric coordinates (1-w,0,w)
+ }
+
+ // Check if P in edge region of BC, if so return projection of P onto BC
+ b3Scalar va = d3 * d6 - d5 * d4;
+ if (va <= b3Scalar(0.0) && (d4 - d3) >= b3Scalar(0.0) && (d5 - d6) >= b3Scalar(0.0))
+ {
+ b3Scalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
- // Check if P in edge region of BC, if so return projection of P onto BC
- b3Scalar va = d3*d6 - d5*d4;
- if (va <= b3Scalar(0.0) && (d4 - d3) >= b3Scalar(0.0) && (d5 - d6) >= b3Scalar(0.0)) {
- b3Scalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
-
result.m_closestPointOnSimplex = b + w * (c - b);
result.m_usedVertices.usedVertexB = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(0,1-w,w);
- return true;
- // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
- }
-
- // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
- b3Scalar denom = b3Scalar(1.0) / (va + vb + vc);
- b3Scalar v = vb * denom;
- b3Scalar w = vc * denom;
-
+ result.setBarycentricCoordinates(0, 1 - w, w);
+ return true;
+ // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
+ }
+
+ // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
+ b3Scalar denom = b3Scalar(1.0) / (va + vb + vc);
+ b3Scalar v = vb * denom;
+ b3Scalar w = vc * denom;
+
result.m_closestPointOnSimplex = a + ab * v + ac * w;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexB = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(1-v-w,v,w);
-
- return true;
-// return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = b3Scalar(1.0) - v - w
+ result.setBarycentricCoordinates(1 - v - w, v, w);
+ return true;
+ // return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = b3Scalar(1.0) - v - w
}
-
-
-
-
/// Test if point p and d lie on opposite sides of plane through abc
int b3VoronoiSimplexSolver::pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d)
{
- b3Vector3 normal = (b-a).cross(c-a);
+ b3Vector3 normal = (b - a).cross(c - a);
- b3Scalar signp = (p - a).dot(normal); // [AP AB AC]
- b3Scalar signd = (d - a).dot( normal); // [AD AB AC]
+ b3Scalar signp = (p - a).dot(normal); // [AP AB AC]
+ b3Scalar signd = (d - a).dot(normal); // [AD AB AC]
#ifdef B3_CATCH_DEGENERATE_TETRAHEDRON
#ifdef BT_USE_DOUBLE_PRECISION
-if (signd * signd < (b3Scalar(1e-8) * b3Scalar(1e-8)))
+ if (signd * signd < (b3Scalar(1e-8) * b3Scalar(1e-8)))
{
return -1;
}
#else
if (signd * signd < (b3Scalar(1e-4) * b3Scalar(1e-4)))
{
-// printf("affine dependent/degenerate\n");//
+ // printf("affine dependent/degenerate\n");//
return -1;
}
#endif
#endif
// Points on opposite sides if expression signs are opposite
- return signp * signd < b3Scalar(0.);
+ return signp * signd < b3Scalar(0.);
}
-
-bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult)
+bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult)
{
b3SubSimplexClosestResult tempResult;
- // Start out assuming point inside all halfspaces, so closest to itself
+ // Start out assuming point inside all halfspaces, so closest to itself
finalResult.m_closestPointOnSimplex = p;
finalResult.m_usedVertices.reset();
- finalResult.m_usedVertices.usedVertexA = true;
+ finalResult.m_usedVertices.usedVertexA = true;
finalResult.m_usedVertices.usedVertexB = true;
finalResult.m_usedVertices.usedVertexC = true;
finalResult.m_usedVertices.usedVertexD = true;
- int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
+ int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
int pointOutsideACD = pointOutsideOfPlane(p, a, c, d, b);
- int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
- int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
-
- if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
- {
- finalResult.m_degenerate = true;
- return false;
- }
+ int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
+ int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
- if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
- {
- return false;
- }
+ if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
+ {
+ finalResult.m_degenerate = true;
+ return false;
+ }
+ if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
+ {
+ return false;
+ }
- b3Scalar bestSqDist = FLT_MAX;
- // If point outside face abc then compute closest point on abc
- if (pointOutsideABC)
+ b3Scalar bestSqDist = FLT_MAX;
+ // If point outside face abc then compute closest point on abc
+ if (pointOutsideABC)
{
- closestPtPointTriangle(p, a, b, c,tempResult);
+ closestPtPointTriangle(p, a, b, c, tempResult);
b3Vector3 q = tempResult.m_closestPointOnSimplex;
-
- b3Scalar sqDist = (q - p).dot( q - p);
- // Update best closest point if (squared) distance is less than current best
- if (sqDist < bestSqDist) {
+
+ b3Scalar sqDist = (q - p).dot(q - p);
+ // Update best closest point if (squared) distance is less than current best
+ if (sqDist < bestSqDist)
+ {
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
//convert result bitmask!
@@ -501,25 +478,22 @@ bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const
finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTB],
- tempResult.m_barycentricCoords[VERTC],
- 0
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTB],
+ tempResult.m_barycentricCoords[VERTC],
+ 0);
}
- }
-
+ }
// Repeat test for face acd
- if (pointOutsideACD)
+ if (pointOutsideACD)
{
- closestPtPointTriangle(p, a, c, d,tempResult);
+ closestPtPointTriangle(p, a, c, d, tempResult);
b3Vector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- b3Scalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ b3Scalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
@@ -529,52 +503,46 @@ bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const
finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- 0,
- tempResult.m_barycentricCoords[VERTB],
- tempResult.m_barycentricCoords[VERTC]
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ 0,
+ tempResult.m_barycentricCoords[VERTB],
+ tempResult.m_barycentricCoords[VERTC]);
}
- }
- // Repeat test for face adb
+ }
+ // Repeat test for face adb
-
if (pointOutsideADB)
{
- closestPtPointTriangle(p, a, d, b,tempResult);
+ closestPtPointTriangle(p, a, d, b, tempResult);
b3Vector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- b3Scalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ b3Scalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
finalResult.m_usedVertices.reset();
finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC;
-
+
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTC],
- 0,
- tempResult.m_barycentricCoords[VERTB]
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTC],
+ 0,
+ tempResult.m_barycentricCoords[VERTB]);
}
- }
- // Repeat test for face bdc
-
+ }
+ // Repeat test for face bdc
if (pointOutsideBDC)
{
- closestPtPointTriangle(p, b, d, c,tempResult);
+ closestPtPointTriangle(p, b, d, c, tempResult);
b3Vector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- b3Scalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ b3Scalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
@@ -585,25 +553,22 @@ bool b3VoronoiSimplexSolver::closestPtPointTetrahedron(const b3Vector3& p, const
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.setBarycentricCoordinates(
- 0,
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTC],
- tempResult.m_barycentricCoords[VERTB]
- );
-
+ 0,
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTC],
+ tempResult.m_barycentricCoords[VERTB]);
}
- }
+ }
//help! we ended up full !
-
+
if (finalResult.m_usedVertices.usedVertexA &&
finalResult.m_usedVertices.usedVertexB &&
finalResult.m_usedVertices.usedVertexC &&
- finalResult.m_usedVertices.usedVertexD)
+ finalResult.m_usedVertices.usedVertexD)
{
return true;
}
- return true;
+ return true;
}
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h
index a6e27667d8..b40b169978 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h
@@ -13,22 +13,19 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef B3_VORONOI_SIMPLEX_SOLVER_H
#define B3_VORONOI_SIMPLEX_SOLVER_H
#include "Bullet3Common/b3Vector3.h"
-
#define VORONOI_SIMPLEX_MAX_VERTS 5
///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
//#define BT_USE_EQUAL_VERTEX_THRESHOLD
#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
-
-struct b3UsageBitfield{
+struct b3UsageBitfield
+{
b3UsageBitfield()
{
reset();
@@ -41,137 +38,127 @@ struct b3UsageBitfield{
usedVertexC = false;
usedVertexD = false;
}
- unsigned short usedVertexA : 1;
- unsigned short usedVertexB : 1;
- unsigned short usedVertexC : 1;
- unsigned short usedVertexD : 1;
- unsigned short unused1 : 1;
- unsigned short unused2 : 1;
- unsigned short unused3 : 1;
- unsigned short unused4 : 1;
+ unsigned short usedVertexA : 1;
+ unsigned short usedVertexB : 1;
+ unsigned short usedVertexC : 1;
+ unsigned short usedVertexD : 1;
+ unsigned short unused1 : 1;
+ unsigned short unused2 : 1;
+ unsigned short unused3 : 1;
+ unsigned short unused4 : 1;
};
-
-struct b3SubSimplexClosestResult
+struct b3SubSimplexClosestResult
{
- b3Vector3 m_closestPointOnSimplex;
+ b3Vector3 m_closestPointOnSimplex;
//MASK for m_usedVertices
- //stores the simplex vertex-usage, using the MASK,
+ //stores the simplex vertex-usage, using the MASK,
// if m_usedVertices & MASK then the related vertex is used
- b3UsageBitfield m_usedVertices;
- b3Scalar m_barycentricCoords[4];
+ b3UsageBitfield m_usedVertices;
+ b3Scalar m_barycentricCoords[4];
bool m_degenerate;
- void reset()
+ void reset()
{
m_degenerate = false;
setBarycentricCoordinates();
m_usedVertices.reset();
}
- bool isValid()
+ bool isValid()
{
bool valid = (m_barycentricCoords[0] >= b3Scalar(0.)) &&
- (m_barycentricCoords[1] >= b3Scalar(0.)) &&
- (m_barycentricCoords[2] >= b3Scalar(0.)) &&
- (m_barycentricCoords[3] >= b3Scalar(0.));
-
+ (m_barycentricCoords[1] >= b3Scalar(0.)) &&
+ (m_barycentricCoords[2] >= b3Scalar(0.)) &&
+ (m_barycentricCoords[3] >= b3Scalar(0.));
return valid;
}
- void setBarycentricCoordinates(b3Scalar a=b3Scalar(0.),b3Scalar b=b3Scalar(0.),b3Scalar c=b3Scalar(0.),b3Scalar d=b3Scalar(0.))
+ void setBarycentricCoordinates(b3Scalar a = b3Scalar(0.), b3Scalar b = b3Scalar(0.), b3Scalar c = b3Scalar(0.), b3Scalar d = b3Scalar(0.))
{
m_barycentricCoords[0] = a;
m_barycentricCoords[1] = b;
m_barycentricCoords[2] = c;
m_barycentricCoords[3] = d;
}
-
};
/// b3VoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
/// Can be used with GJK, as an alternative to Johnson distance algorithm.
-B3_ATTRIBUTE_ALIGNED16(class) b3VoronoiSimplexSolver
+B3_ATTRIBUTE_ALIGNED16(class)
+b3VoronoiSimplexSolver
{
public:
-
B3_DECLARE_ALIGNED_ALLOCATOR();
- int m_numVertices;
-
- b3Vector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
- b3Vector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
- b3Vector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
+ int m_numVertices;
-
+ b3Vector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
+ b3Vector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
+ b3Vector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
- b3Vector3 m_cachedP1;
- b3Vector3 m_cachedP2;
- b3Vector3 m_cachedV;
- b3Vector3 m_lastW;
-
- b3Scalar m_equalVertexThreshold;
- bool m_cachedValidClosest;
+ b3Vector3 m_cachedP1;
+ b3Vector3 m_cachedP2;
+ b3Vector3 m_cachedV;
+ b3Vector3 m_lastW;
+ b3Scalar m_equalVertexThreshold;
+ bool m_cachedValidClosest;
b3SubSimplexClosestResult m_cachedBC;
- bool m_needsUpdate;
-
- void removeVertex(int index);
- void reduceVertices (const b3UsageBitfield& usedVerts);
- bool updateClosestVectorAndPoints();
+ bool m_needsUpdate;
- bool closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult);
- int pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d);
- bool closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c,b3SubSimplexClosestResult& result);
+ void removeVertex(int index);
+ void reduceVertices(const b3UsageBitfield& usedVerts);
+ bool updateClosestVectorAndPoints();
-public:
+ bool closestPtPointTetrahedron(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d, b3SubSimplexClosestResult& finalResult);
+ int pointOutsideOfPlane(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, const b3Vector3& d);
+ bool closestPtPointTriangle(const b3Vector3& p, const b3Vector3& a, const b3Vector3& b, const b3Vector3& c, b3SubSimplexClosestResult& result);
+public:
b3VoronoiSimplexSolver()
- : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
+ : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
{
}
- void reset();
-
- void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q);
+ void reset();
- void setEqualVertexThreshold(b3Scalar threshold)
- {
- m_equalVertexThreshold = threshold;
- }
+ void addVertex(const b3Vector3& w, const b3Vector3& p, const b3Vector3& q);
- b3Scalar getEqualVertexThreshold() const
- {
- return m_equalVertexThreshold;
- }
+ void setEqualVertexThreshold(b3Scalar threshold)
+ {
+ m_equalVertexThreshold = threshold;
+ }
- bool closest(b3Vector3& v);
+ b3Scalar getEqualVertexThreshold() const
+ {
+ return m_equalVertexThreshold;
+ }
- b3Scalar maxVertex();
+ bool closest(b3Vector3 & v);
- bool fullSimplex() const
- {
- return (m_numVertices == 4);
- }
+ b3Scalar maxVertex();
- int getSimplex(b3Vector3 *pBuf, b3Vector3 *qBuf, b3Vector3 *yBuf) const;
+ bool fullSimplex() const
+ {
+ return (m_numVertices == 4);
+ }
- bool inSimplex(const b3Vector3& w);
-
- void backup_closest(b3Vector3& v) ;
+ int getSimplex(b3Vector3 * pBuf, b3Vector3 * qBuf, b3Vector3 * yBuf) const;
- bool emptySimplex() const ;
+ bool inSimplex(const b3Vector3& w);
- void compute_points(b3Vector3& p1, b3Vector3& p2) ;
+ void backup_closest(b3Vector3 & v);
- int numVertices() const
- {
- return m_numVertices;
- }
+ bool emptySimplex() const;
+ void compute_points(b3Vector3 & p1, b3Vector3 & p2);
+ int numVertices() const
+ {
+ return m_numVertices;
+ }
};
-#endif //B3_VORONOI_SIMPLEX_SOLVER_H
-
+#endif //B3_VORONOI_SIMPLEX_SOLVER_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
index 4b3b49eae8..f1df8a6970 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h
@@ -1,258 +1,257 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* bvhTraversalKernelCL= \
-"//keep this enum in sync with the CPU version (in btCollidable.h)\n"
-"//written by Erwin Coumans\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define SHAPE_SPHERE 7\n"
-"typedef unsigned int u32;\n"
-"#define MAX_NUM_PARTS_IN_BITS 10\n"
-"///btQuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
-"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes\n"
-" int m_escapeIndexOrTriangleIndex;\n"
-"} btQuantizedBvhNode;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_aabbMin;\n"
-" float4 m_aabbMax;\n"
-" float4 m_quantization;\n"
-" int m_numNodes;\n"
-" int m_numSubTrees;\n"
-" int m_nodeOffset;\n"
-" int m_subTreeOffset;\n"
-"} b3BvhInfo;\n"
-"int getTriangleIndex(const btQuantizedBvhNode* rootNode)\n"
-"{\n"
-" unsigned int x=0;\n"
-" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-" // Get only the lower bits where the triangle index is stored\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int isLeaf(const btQuantizedBvhNode* rootNode)\n"
-"{\n"
-" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-" \n"
-"int getEscapeIndex(const btQuantizedBvhNode* rootNode)\n"
-"{\n"
-" return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes, points to the root of the subtree\n"
-" int m_rootNodeIndex;\n"
-" //4 bytes\n"
-" int m_subtreeSize;\n"
-" int m_padding[3];\n"
-"} btBvhSubtreeInfo;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-" int m_numChildShapes;\n"
-" int blaat2;\n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-" \n"
-"} btCollidableGpu;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_childPosition;\n"
-" float4 m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"} btGpuChildShape;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" float4 m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct \n"
-"{\n"
-" union\n"
-" {\n"
-" float4 m_min;\n"
-" float m_minElems[4];\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float4 m_max;\n"
-" float m_maxElems[4];\n"
-" int m_maxIndices[4];\n"
-" };\n"
-"} btAabbCL;\n"
-"int testQuantizedAabbAgainstQuantizedAabb(\n"
-" const unsigned short int* aabbMin1,\n"
-" const unsigned short int* aabbMax1,\n"
-" const unsigned short int* aabbMin2,\n"
-" const unsigned short int* aabbMax2)\n"
-"{\n"
-" //int overlap = 1;\n"
-" if (aabbMin1[0] > aabbMax2[0])\n"
-" return 0;\n"
-" if (aabbMax1[0] < aabbMin2[0])\n"
-" return 0;\n"
-" if (aabbMin1[1] > aabbMax2[1])\n"
-" return 0;\n"
-" if (aabbMax1[1] < aabbMin2[1])\n"
-" return 0;\n"
-" if (aabbMin1[2] > aabbMax2[2])\n"
-" return 0;\n"
-" if (aabbMax1[2] < aabbMin2[2])\n"
-" return 0;\n"
-" return 1;\n"
-" //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;\n"
-" //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;\n"
-" //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;\n"
-" //return overlap;\n"
-"}\n"
-"void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)\n"
-"{\n"
-" float4 clampedPoint = max(point2,bvhAabbMin);\n"
-" clampedPoint = min (clampedPoint, bvhAabbMax);\n"
-" float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;\n"
-" if (isMax)\n"
-" {\n"
-" out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));\n"
-" out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));\n"
-" out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));\n"
-" } else\n"
-" {\n"
-" out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));\n"
-" out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));\n"
-" out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));\n"
-" }\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void bvhTraversalKernel( __global const int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global btAabbCL* aabbs,\n"
-" __global int4* concavePairsOut,\n"
-" __global volatile int* numConcavePairsOut,\n"
-" __global const btBvhSubtreeInfo* subtreeHeadersRoot,\n"
-" __global const btQuantizedBvhNode* quantizedNodesRoot,\n"
-" __global const b3BvhInfo* bvhInfos,\n"
-" int numPairs,\n"
-" int maxNumConcavePairsCapacity)\n"
-"{\n"
-" int id = get_global_id(0);\n"
-" if (id>=numPairs)\n"
-" return;\n"
-" \n"
-" int bodyIndexA = pairs[id].x;\n"
-" int bodyIndexB = pairs[id].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" //once the broadphase avoids static-static pairs, we can remove this test\n"
-" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-" {\n"
-" return;\n"
-" }\n"
-" \n"
-" if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)\n"
-" return;\n"
-" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-" \n"
-" if (shapeTypeB!=SHAPE_CONVEX_HULL &&\n"
-" shapeTypeB!=SHAPE_SPHERE &&\n"
-" shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
-" )\n"
-" return;\n"
-" b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];\n"
-" float4 bvhAabbMin = bvhInfo.m_aabbMin;\n"
-" float4 bvhAabbMax = bvhInfo.m_aabbMax;\n"
-" float4 bvhQuantization = bvhInfo.m_quantization;\n"
-" int numSubtreeHeaders = bvhInfo.m_numSubTrees;\n"
-" __global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];\n"
-" __global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];\n"
-" \n"
-" unsigned short int quantizedQueryAabbMin[3];\n"
-" unsigned short int quantizedQueryAabbMax[3];\n"
-" quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
-" quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
-" \n"
-" for (int i=0;i<numSubtreeHeaders;i++)\n"
-" {\n"
-" btBvhSubtreeInfo subtree = subtreeHeaders[i];\n"
-" \n"
-" int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);\n"
-" if (overlap != 0)\n"
-" {\n"
-" int startNodeIndex = subtree.m_rootNodeIndex;\n"
-" int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;\n"
-" int curIndex = startNodeIndex;\n"
-" int escapeIndex;\n"
-" int isLeafNode;\n"
-" int aabbOverlap;\n"
-" while (curIndex < endNodeIndex)\n"
-" {\n"
-" btQuantizedBvhNode rootNode = quantizedNodes[curIndex];\n"
-" aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);\n"
-" isLeafNode = isLeaf(&rootNode);\n"
-" if (aabbOverlap)\n"
-" {\n"
-" if (isLeafNode)\n"
-" {\n"
-" int triangleIndex = getTriangleIndex(&rootNode);\n"
-" if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
-" int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);\n"
-" for (int b=0;b<numChildrenB;b++)\n"
-" {\n"
-" if ((pairIdx+b)<maxNumConcavePairsCapacity)\n"
-" {\n"
-" int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
-" int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);\n"
-" concavePairsOut[pairIdx+b] = newPair;\n"
-" }\n"
-" }\n"
-" } else\n"
-" {\n"
-" int pairIdx = atomic_inc(numConcavePairsOut);\n"
-" if (pairIdx<maxNumConcavePairsCapacity)\n"
-" {\n"
-" int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);\n"
-" concavePairsOut[pairIdx] = newPair;\n"
-" }\n"
-" }\n"
-" } \n"
-" curIndex++;\n"
-" } else\n"
-" {\n"
-" if (isLeafNode)\n"
-" {\n"
-" curIndex++;\n"
-" } else\n"
-" {\n"
-" escapeIndex = getEscapeIndex(&rootNode);\n"
-" curIndex += escapeIndex;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-;
+static const char* bvhTraversalKernelCL =
+ "//keep this enum in sync with the CPU version (in btCollidable.h)\n"
+ "//written by Erwin Coumans\n"
+ "#define SHAPE_CONVEX_HULL 3\n"
+ "#define SHAPE_CONCAVE_TRIMESH 5\n"
+ "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
+ "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
+ "#define SHAPE_SPHERE 7\n"
+ "typedef unsigned int u32;\n"
+ "#define MAX_NUM_PARTS_IN_BITS 10\n"
+ "///btQuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
+ "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes\n"
+ " int m_escapeIndexOrTriangleIndex;\n"
+ "} btQuantizedBvhNode;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_aabbMin;\n"
+ " float4 m_aabbMax;\n"
+ " float4 m_quantization;\n"
+ " int m_numNodes;\n"
+ " int m_numSubTrees;\n"
+ " int m_nodeOffset;\n"
+ " int m_subTreeOffset;\n"
+ "} b3BvhInfo;\n"
+ "int getTriangleIndex(const btQuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " unsigned int x=0;\n"
+ " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
+ " // Get only the lower bits where the triangle index is stored\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
+ "}\n"
+ "int isLeaf(const btQuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
+ "}\n"
+ " \n"
+ "int getEscapeIndex(const btQuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
+ "}\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes, points to the root of the subtree\n"
+ " int m_rootNodeIndex;\n"
+ " //4 bytes\n"
+ " int m_subtreeSize;\n"
+ " int m_padding[3];\n"
+ "} btBvhSubtreeInfo;\n"
+ "///keep this in sync with btCollidable.h\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_numChildShapes;\n"
+ " int blaat2;\n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ " \n"
+ "} btCollidableGpu;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_childPosition;\n"
+ " float4 m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "} btGpuChildShape;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " float4 m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} BodyData;\n"
+ "typedef struct \n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float4 m_min;\n"
+ " float m_minElems[4];\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float4 m_max;\n"
+ " float m_maxElems[4];\n"
+ " int m_maxIndices[4];\n"
+ " };\n"
+ "} btAabbCL;\n"
+ "int testQuantizedAabbAgainstQuantizedAabb(\n"
+ " const unsigned short int* aabbMin1,\n"
+ " const unsigned short int* aabbMax1,\n"
+ " const unsigned short int* aabbMin2,\n"
+ " const unsigned short int* aabbMax2)\n"
+ "{\n"
+ " //int overlap = 1;\n"
+ " if (aabbMin1[0] > aabbMax2[0])\n"
+ " return 0;\n"
+ " if (aabbMax1[0] < aabbMin2[0])\n"
+ " return 0;\n"
+ " if (aabbMin1[1] > aabbMax2[1])\n"
+ " return 0;\n"
+ " if (aabbMax1[1] < aabbMin2[1])\n"
+ " return 0;\n"
+ " if (aabbMin1[2] > aabbMax2[2])\n"
+ " return 0;\n"
+ " if (aabbMax1[2] < aabbMin2[2])\n"
+ " return 0;\n"
+ " return 1;\n"
+ " //overlap = ((aabbMin1[0] > aabbMax2[0]) || (aabbMax1[0] < aabbMin2[0])) ? 0 : overlap;\n"
+ " //overlap = ((aabbMin1[2] > aabbMax2[2]) || (aabbMax1[2] < aabbMin2[2])) ? 0 : overlap;\n"
+ " //overlap = ((aabbMin1[1] > aabbMax2[1]) || (aabbMax1[1] < aabbMin2[1])) ? 0 : overlap;\n"
+ " //return overlap;\n"
+ "}\n"
+ "void quantizeWithClamp(unsigned short* out, float4 point2,int isMax, float4 bvhAabbMin, float4 bvhAabbMax, float4 bvhQuantization)\n"
+ "{\n"
+ " float4 clampedPoint = max(point2,bvhAabbMin);\n"
+ " clampedPoint = min (clampedPoint, bvhAabbMax);\n"
+ " float4 v = (clampedPoint - bvhAabbMin) * bvhQuantization;\n"
+ " if (isMax)\n"
+ " {\n"
+ " out[0] = (unsigned short) (((unsigned short)(v.x+1.f) | 1));\n"
+ " out[1] = (unsigned short) (((unsigned short)(v.y+1.f) | 1));\n"
+ " out[2] = (unsigned short) (((unsigned short)(v.z+1.f) | 1));\n"
+ " } else\n"
+ " {\n"
+ " out[0] = (unsigned short) (((unsigned short)(v.x) & 0xfffe));\n"
+ " out[1] = (unsigned short) (((unsigned short)(v.y) & 0xfffe));\n"
+ " out[2] = (unsigned short) (((unsigned short)(v.z) & 0xfffe));\n"
+ " }\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void bvhTraversalKernel( __global const int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global int4* concavePairsOut,\n"
+ " __global volatile int* numConcavePairsOut,\n"
+ " __global const btBvhSubtreeInfo* subtreeHeadersRoot,\n"
+ " __global const btQuantizedBvhNode* quantizedNodesRoot,\n"
+ " __global const b3BvhInfo* bvhInfos,\n"
+ " int numPairs,\n"
+ " int maxNumConcavePairsCapacity)\n"
+ "{\n"
+ " int id = get_global_id(0);\n"
+ " if (id>=numPairs)\n"
+ " return;\n"
+ " \n"
+ " int bodyIndexA = pairs[id].x;\n"
+ " int bodyIndexB = pairs[id].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " //once the broadphase avoids static-static pairs, we can remove this test\n"
+ " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " if (collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)\n"
+ " return;\n"
+ " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
+ " \n"
+ " if (shapeTypeB!=SHAPE_CONVEX_HULL &&\n"
+ " shapeTypeB!=SHAPE_SPHERE &&\n"
+ " shapeTypeB!=SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
+ " )\n"
+ " return;\n"
+ " b3BvhInfo bvhInfo = bvhInfos[collidables[collidableIndexA].m_numChildShapes];\n"
+ " float4 bvhAabbMin = bvhInfo.m_aabbMin;\n"
+ " float4 bvhAabbMax = bvhInfo.m_aabbMax;\n"
+ " float4 bvhQuantization = bvhInfo.m_quantization;\n"
+ " int numSubtreeHeaders = bvhInfo.m_numSubTrees;\n"
+ " __global const btBvhSubtreeInfo* subtreeHeaders = &subtreeHeadersRoot[bvhInfo.m_subTreeOffset];\n"
+ " __global const btQuantizedBvhNode* quantizedNodes = &quantizedNodesRoot[bvhInfo.m_nodeOffset];\n"
+ " \n"
+ " unsigned short int quantizedQueryAabbMin[3];\n"
+ " unsigned short int quantizedQueryAabbMax[3];\n"
+ " quantizeWithClamp(quantizedQueryAabbMin,aabbs[bodyIndexB].m_min,false,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
+ " quantizeWithClamp(quantizedQueryAabbMax,aabbs[bodyIndexB].m_max,true ,bvhAabbMin, bvhAabbMax,bvhQuantization);\n"
+ " \n"
+ " for (int i=0;i<numSubtreeHeaders;i++)\n"
+ " {\n"
+ " btBvhSubtreeInfo subtree = subtreeHeaders[i];\n"
+ " \n"
+ " int overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);\n"
+ " if (overlap != 0)\n"
+ " {\n"
+ " int startNodeIndex = subtree.m_rootNodeIndex;\n"
+ " int endNodeIndex = subtree.m_rootNodeIndex+subtree.m_subtreeSize;\n"
+ " int curIndex = startNodeIndex;\n"
+ " int escapeIndex;\n"
+ " int isLeafNode;\n"
+ " int aabbOverlap;\n"
+ " while (curIndex < endNodeIndex)\n"
+ " {\n"
+ " btQuantizedBvhNode rootNode = quantizedNodes[curIndex];\n"
+ " aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode.m_quantizedAabbMin,rootNode.m_quantizedAabbMax);\n"
+ " isLeafNode = isLeaf(&rootNode);\n"
+ " if (aabbOverlap)\n"
+ " {\n"
+ " if (isLeafNode)\n"
+ " {\n"
+ " int triangleIndex = getTriangleIndex(&rootNode);\n"
+ " if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
+ " int pairIdx = atomic_add(numConcavePairsOut,numChildrenB);\n"
+ " for (int b=0;b<numChildrenB;b++)\n"
+ " {\n"
+ " if ((pairIdx+b)<maxNumConcavePairsCapacity)\n"
+ " {\n"
+ " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
+ " int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,childShapeIndexB);\n"
+ " concavePairsOut[pairIdx+b] = newPair;\n"
+ " }\n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " int pairIdx = atomic_inc(numConcavePairsOut);\n"
+ " if (pairIdx<maxNumConcavePairsCapacity)\n"
+ " {\n"
+ " int4 newPair = (int4)(bodyIndexA,bodyIndexB,triangleIndex,0);\n"
+ " concavePairsOut[pairIdx] = newPair;\n"
+ " }\n"
+ " }\n"
+ " } \n"
+ " curIndex++;\n"
+ " } else\n"
+ " {\n"
+ " if (isLeafNode)\n"
+ " {\n"
+ " curIndex++;\n"
+ " } else\n"
+ " {\n"
+ " escapeIndex = getEscapeIndex(&rootNode);\n"
+ " curIndex += escapeIndex;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
index 7ed4b382c3..74959a931c 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h
@@ -1,1446 +1,1445 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* mprKernelsCL= \
-"/***\n"
-" * ---------------------------------\n"
-" * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>\n"
-" *\n"
-" * This file was ported from mpr.c file, part of libccd.\n"
-" * The Minkoski Portal Refinement implementation was ported \n"
-" * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.\n"
-" * at http://github.com/erwincoumans/bullet3\n"
-" *\n"
-" * Distributed under the OSI-approved BSD License (the \"License\");\n"
-" * see <http://www.opensource.org/licenses/bsd-license.php>.\n"
-" * This software is distributed WITHOUT ANY WARRANTY; without even the\n"
-" * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n"
-" * See the License for more information.\n"
-" */\n"
-"#ifndef B3_MPR_PENETRATION_H\n"
-"#define B3_MPR_PENETRATION_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-" b3Float4 m_pos;\n"
-" b3Quat m_quat;\n"
-" b3Float4 m_linVel;\n"
-" b3Float4 m_angVel;\n"
-" int m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-" b3Mat3x3 m_invInertiaWorld;\n"
-" b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-" \n"
-"#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#define B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"typedef struct b3GpuFace b3GpuFace_t;\n"
-"struct b3GpuFace\n"
-"{\n"
-" b3Float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-" int m_unusedPadding1;\n"
-" int m_unusedPadding2;\n"
-"};\n"
-"typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
-"struct b3ConvexPolyhedronData\n"
-"{\n"
-" b3Float4 m_localCenter;\n"
-" b3Float4 m_extents;\n"
-" b3Float4 mC;\n"
-" b3Float4 mE;\n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"};\n"
-"#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_COLLIDABLE_H\n"
-"#define B3_COLLIDABLE_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"enum b3ShapeTypes\n"
-"{\n"
-" SHAPE_HEIGHT_FIELD=1,\n"
-" SHAPE_CONVEX_HULL=3,\n"
-" SHAPE_PLANE=4,\n"
-" SHAPE_CONCAVE_TRIMESH=5,\n"
-" SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
-" SHAPE_SPHERE=7,\n"
-" MAX_NUM_SHAPE_TYPES,\n"
-"};\n"
-"typedef struct b3Collidable b3Collidable_t;\n"
-"struct b3Collidable\n"
-"{\n"
-" union {\n"
-" int m_numChildShapes;\n"
-" int m_bvhIndex;\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_radius;\n"
-" int m_compoundBvhIndex;\n"
-" };\n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-"};\n"
-"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
-"struct b3GpuChildShape\n"
-"{\n"
-" b3Float4 m_childPosition;\n"
-" b3Quat m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"struct b3CompoundOverlappingPair\n"
-"{\n"
-" int m_bodyIndexA;\n"
-" int m_bodyIndexB;\n"
-"// int m_pairType;\n"
-" int m_childShapeIndexA;\n"
-" int m_childShapeIndexB;\n"
-"};\n"
-"#endif //B3_COLLIDABLE_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#define B3_MPR_SQRT sqrt\n"
-"#endif\n"
-"#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))\n"
-"#define B3_MPR_FABS fabs\n"
-"#define B3_MPR_TOLERANCE 1E-6f\n"
-"#define B3_MPR_MAX_ITERATIONS 1000\n"
-"struct _b3MprSupport_t \n"
-"{\n"
-" b3Float4 v; //!< Support point in minkowski sum\n"
-" b3Float4 v1; //!< Support point in obj1\n"
-" b3Float4 v2; //!< Support point in obj2\n"
-"};\n"
-"typedef struct _b3MprSupport_t b3MprSupport_t;\n"
-"struct _b3MprSimplex_t \n"
-"{\n"
-" b3MprSupport_t ps[4];\n"
-" int last; //!< index of last added point\n"
-"};\n"
-"typedef struct _b3MprSimplex_t b3MprSimplex_t;\n"
-"inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)\n"
-"{\n"
-" return &s->ps[idx];\n"
-"}\n"
-"inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)\n"
-"{\n"
-" s->last = size - 1;\n"
-"}\n"
-"inline int b3MprSimplexSize(const b3MprSimplex_t *s)\n"
-"{\n"
-" return s->last + 1;\n"
-"}\n"
-"inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)\n"
-"{\n"
-" // here is no check on boundaries\n"
-" return &s->ps[idx];\n"
-"}\n"
-"inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)\n"
-"{\n"
-" *d = *s;\n"
-"}\n"
-"inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)\n"
-"{\n"
-" b3MprSupportCopy(s->ps + pos, a);\n"
-"}\n"
-"inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)\n"
-"{\n"
-" b3MprSupport_t supp;\n"
-" b3MprSupportCopy(&supp, &s->ps[pos1]);\n"
-" b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);\n"
-" b3MprSupportCopy(&s->ps[pos2], &supp);\n"
-"}\n"
-"inline int b3MprIsZero(float val)\n"
-"{\n"
-" return B3_MPR_FABS(val) < FLT_EPSILON;\n"
-"}\n"
-"inline int b3MprEq(float _a, float _b)\n"
-"{\n"
-" float ab;\n"
-" float a, b;\n"
-" ab = B3_MPR_FABS(_a - _b);\n"
-" if (B3_MPR_FABS(ab) < FLT_EPSILON)\n"
-" return 1;\n"
-" a = B3_MPR_FABS(_a);\n"
-" b = B3_MPR_FABS(_b);\n"
-" if (b > a){\n"
-" return ab < FLT_EPSILON * b;\n"
-" }else{\n"
-" return ab < FLT_EPSILON * a;\n"
-" }\n"
-"}\n"
-"inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)\n"
-"{\n"
-" return b3MprEq((*a).x, (*b).x)\n"
-" && b3MprEq((*a).y, (*b).y)\n"
-" && b3MprEq((*a).z, (*b).z);\n"
-"}\n"
-"inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)\n"
-"{\n"
-" b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
-" float maxDot = -B3_LARGE_FLOAT;\n"
-" if( 0 < hull->m_numVertices )\n"
-" {\n"
-" const b3Float4 scaled = supportVec;\n"
-" int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
-" return verticesA[hull->m_vertexOffset+index];\n"
-" }\n"
-" return supVec;\n"
-"}\n"
-"B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" const b3Float4* _dir, b3Float4* outp, int logme)\n"
-"{\n"
-" //dir is in worldspace, move to local space\n"
-" \n"
-" b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;\n"
-" b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;\n"
-" \n"
-" b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);\n"
-" \n"
-" const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);\n"
-" \n"
-" //find local support vertex\n"
-" int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;\n"
-" \n"
-" b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);\n"
-" __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];\n"
-" \n"
-" b3Float4 pInA;\n"
-" if (logme)\n"
-" {\n"
-" b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
-" float maxDot = -B3_LARGE_FLOAT;\n"
-" if( 0 < hull->m_numVertices )\n"
-" {\n"
-" const b3Float4 scaled = localDir;\n"
-" int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
-" pInA = cpuVertices[hull->m_vertexOffset+index];\n"
-" \n"
-" }\n"
-" } else\n"
-" {\n"
-" pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);\n"
-" }\n"
-" //move vertex to world space\n"
-" *outp = b3TransformPoint(pInA,pos,orn);\n"
-" \n"
-"}\n"
-"inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" const b3Float4* _dir, b3MprSupport_t *supp)\n"
-"{\n"
-" b3Float4 dir;\n"
-" dir = *_dir;\n"
-" b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);\n"
-" dir = *_dir*-1.f;\n"
-" b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);\n"
-" supp->v = supp->v1 - supp->v2;\n"
-"}\n"
-"inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)\n"
-"{\n"
-" center->v1 = cpuBodyBuf[bodyIndexA].m_pos;\n"
-" center->v2 = cpuBodyBuf[bodyIndexB].m_pos;\n"
-" center->v = center->v1 - center->v2;\n"
-"}\n"
-"inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)\n"
-"{\n"
-" (*v).x = x;\n"
-" (*v).y = y;\n"
-" (*v).z = z;\n"
-" (*v).w = 0.f;\n"
-"}\n"
-"inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)\n"
-"{\n"
-" (*v).x += (*w).x;\n"
-" (*v).y += (*w).y;\n"
-" (*v).z += (*w).z;\n"
-"}\n"
-"inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)\n"
-"{\n"
-" *v = *w;\n"
-"}\n"
-"inline void b3MprVec3Scale(b3Float4 *d, float k)\n"
-"{\n"
-" *d *= k;\n"
-"}\n"
-"inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)\n"
-"{\n"
-" float dot;\n"
-" dot = b3Dot3F4(*a,*b);\n"
-" return dot;\n"
-"}\n"
-"inline float b3MprVec3Len2(const b3Float4 *v)\n"
-"{\n"
-" return b3MprVec3Dot(v, v);\n"
-"}\n"
-"inline void b3MprVec3Normalize(b3Float4 *d)\n"
-"{\n"
-" float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));\n"
-" b3MprVec3Scale(d, k);\n"
-"}\n"
-"inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)\n"
-"{\n"
-" *d = b3Cross3(*a,*b);\n"
-" \n"
-"}\n"
-"inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)\n"
-"{\n"
-" *d = *v - *w;\n"
-"}\n"
-"inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)\n"
-"{\n"
-" b3Float4 v2v1, v3v1;\n"
-" b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" b3MprVec3Cross(dir, &v2v1, &v3v1);\n"
-" b3MprVec3Normalize(dir);\n"
-"}\n"
-"inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,\n"
-" const b3Float4 *dir)\n"
-"{\n"
-" float dot;\n"
-" dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
-" return b3MprIsZero(dot) || dot > 0.f;\n"
-"}\n"
-"inline int portalReachTolerance(const b3MprSimplex_t *portal,\n"
-" const b3MprSupport_t *v4,\n"
-" const b3Float4 *dir)\n"
-"{\n"
-" float dv1, dv2, dv3, dv4;\n"
-" float dot1, dot2, dot3;\n"
-" // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}\n"
-" dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);\n"
-" dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);\n"
-" dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);\n"
-" dv4 = b3MprVec3Dot(&v4->v, dir);\n"
-" dot1 = dv4 - dv1;\n"
-" dot2 = dv4 - dv2;\n"
-" dot3 = dv4 - dv3;\n"
-" dot1 = B3_MPR_FMIN(dot1, dot2);\n"
-" dot1 = B3_MPR_FMIN(dot1, dot3);\n"
-" return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;\n"
-"}\n"
-"inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal, \n"
-" const b3MprSupport_t *v4,\n"
-" const b3Float4 *dir)\n"
-"{\n"
-" float dot;\n"
-" dot = b3MprVec3Dot(&v4->v, dir);\n"
-" return b3MprIsZero(dot) || dot > 0.f;\n"
-"}\n"
-"inline void b3ExpandPortal(b3MprSimplex_t *portal,\n"
-" const b3MprSupport_t *v4)\n"
-"{\n"
-" float dot;\n"
-" b3Float4 v4v0;\n"
-" b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);\n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);\n"
-" if (dot > 0.f){\n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);\n"
-" if (dot > 0.f){\n"
-" b3MprSimplexSet(portal, 1, v4);\n"
-" }else{\n"
-" b3MprSimplexSet(portal, 3, v4);\n"
-" }\n"
-" }else{\n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);\n"
-" if (dot > 0.f){\n"
-" b3MprSimplexSet(portal, 2, v4);\n"
-" }else{\n"
-" b3MprSimplexSet(portal, 1, v4);\n"
-" }\n"
-" }\n"
-"}\n"
-"B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" __global int* hasSepAxis,\n"
-" b3MprSimplex_t *portal)\n"
-"{\n"
-" b3Float4 dir, va, vb;\n"
-" float dot;\n"
-" int cont;\n"
-" \n"
-" \n"
-" // vertex 0 is center of portal\n"
-" b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));\n"
-" // vertex 0 is center of portal\n"
-" b3MprSimplexSetSize(portal, 1);\n"
-" \n"
-" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-" b3Float4* b3mpr_vec3_origin = &zero;\n"
-" if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){\n"
-" // Portal's center lies on origin (0,0,0) => we know that objects\n"
-" // intersect but we would need to know penetration info.\n"
-" // So move center little bit...\n"
-" b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);\n"
-" b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);\n"
-" }\n"
-" // vertex 1 = support in direction of origin\n"
-" b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Scale(&dir, -1.f);\n"
-" b3MprVec3Normalize(&dir);\n"
-" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));\n"
-" b3MprSimplexSetSize(portal, 2);\n"
-" // test if origin isn't outside of v1\n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);\n"
-" \n"
-" if (b3MprIsZero(dot) || dot < 0.f)\n"
-" return -1;\n"
-" // vertex 2\n"
-" b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" if (b3MprIsZero(b3MprVec3Len2(&dir))){\n"
-" if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){\n"
-" // origin lies on v1\n"
-" return 1;\n"
-" }else{\n"
-" // origin lies on v0-v1 segment\n"
-" return 2;\n"
-" }\n"
-" }\n"
-" b3MprVec3Normalize(&dir);\n"
-" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));\n"
-" \n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);\n"
-" if (b3MprIsZero(dot) || dot < 0.f)\n"
-" return -1;\n"
-" b3MprSimplexSetSize(portal, 3);\n"
-" // vertex 3 direction\n"
-" b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
-" &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
-" &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Cross(&dir, &va, &vb);\n"
-" b3MprVec3Normalize(&dir);\n"
-" // it is better to form portal faces to be oriented \"outside\" origin\n"
-" dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
-" if (dot > 0.f){\n"
-" b3MprSimplexSwap(portal, 1, 2);\n"
-" b3MprVec3Scale(&dir, -1.f);\n"
-" }\n"
-" while (b3MprSimplexSize(portal) < 4){\n"
-" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));\n"
-" \n"
-" dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);\n"
-" if (b3MprIsZero(dot) || dot < 0.f)\n"
-" return -1;\n"
-" cont = 0;\n"
-" // test if origin is outside (v1, v0, v3) - set v2 as v3 and\n"
-" // continue\n"
-" b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
-" &b3MprSimplexPoint(portal, 3)->v);\n"
-" dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
-" if (dot < 0.f && !b3MprIsZero(dot)){\n"
-" b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));\n"
-" cont = 1;\n"
-" }\n"
-" if (!cont){\n"
-" // test if origin is outside (v3, v0, v2) - set v1 as v3 and\n"
-" // continue\n"
-" b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,\n"
-" &b3MprSimplexPoint(portal, 2)->v);\n"
-" dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
-" if (dot < 0.f && !b3MprIsZero(dot)){\n"
-" b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));\n"
-" cont = 1;\n"
-" }\n"
-" }\n"
-" if (cont){\n"
-" b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
-" &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
-" &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Cross(&dir, &va, &vb);\n"
-" b3MprVec3Normalize(&dir);\n"
-" }else{\n"
-" b3MprSimplexSetSize(portal, 4);\n"
-" }\n"
-" }\n"
-" return 0;\n"
-"}\n"
-"B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" b3MprSimplex_t *portal)\n"
-"{\n"
-" b3Float4 dir;\n"
-" b3MprSupport_t v4;\n"
-" for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
-" //while (1)\n"
-" {\n"
-" // compute direction outside the portal (from v0 throught v1,v2,v3\n"
-" // face)\n"
-" b3PortalDir(portal, &dir);\n"
-" // test if origin is inside the portal\n"
-" if (portalEncapsulesOrigin(portal, &dir))\n"
-" return 0;\n"
-" // get next support point\n"
-" \n"
-" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
-" // test if v4 can expand portal to contain origin and if portal\n"
-" // expanding doesn't reach given tolerance\n"
-" if (!portalCanEncapsuleOrigin(portal, &v4, &dir)\n"
-" || portalReachTolerance(portal, &v4, &dir))\n"
-" {\n"
-" return -1;\n"
-" }\n"
-" // v1-v2-v3 triangle must be rearranged to face outside Minkowski\n"
-" // difference (direction from v0).\n"
-" b3ExpandPortal(portal, &v4);\n"
-" }\n"
-" return -1;\n"
-"}\n"
-"B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)\n"
-"{\n"
-" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-" b3Float4* b3mpr_vec3_origin = &zero;\n"
-" b3Float4 dir;\n"
-" size_t i;\n"
-" float b[4], sum, inv;\n"
-" b3Float4 vec, p1, p2;\n"
-" b3PortalDir(portal, &dir);\n"
-" // use barycentric coordinates of tetrahedron to find origin\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
-" &b3MprSimplexPoint(portal, 2)->v);\n"
-" b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
-" &b3MprSimplexPoint(portal, 2)->v);\n"
-" b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
-" sum = b[0] + b[1] + b[2] + b[3];\n"
-" if (b3MprIsZero(sum) || sum < 0.f){\n"
-" b[0] = 0.f;\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
-" &b3MprSimplexPoint(portal, 3)->v);\n"
-" b[1] = b3MprVec3Dot(&vec, &dir);\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
-" &b3MprSimplexPoint(portal, 1)->v);\n"
-" b[2] = b3MprVec3Dot(&vec, &dir);\n"
-" b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
-" &b3MprSimplexPoint(portal, 2)->v);\n"
-" b[3] = b3MprVec3Dot(&vec, &dir);\n"
-" sum = b[1] + b[2] + b[3];\n"
-" }\n"
-" inv = 1.f / sum;\n"
-" b3MprVec3Copy(&p1, b3mpr_vec3_origin);\n"
-" b3MprVec3Copy(&p2, b3mpr_vec3_origin);\n"
-" for (i = 0; i < 4; i++){\n"
-" b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);\n"
-" b3MprVec3Scale(&vec, b[i]);\n"
-" b3MprVec3Add(&p1, &vec);\n"
-" b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);\n"
-" b3MprVec3Scale(&vec, b[i]);\n"
-" b3MprVec3Add(&p2, &vec);\n"
-" }\n"
-" b3MprVec3Scale(&p1, inv);\n"
-" b3MprVec3Scale(&p2, inv);\n"
-" b3MprVec3Copy(pos, &p1);\n"
-" b3MprVec3Add(pos, &p2);\n"
-" b3MprVec3Scale(pos, 0.5);\n"
-"}\n"
-"inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)\n"
-"{\n"
-" b3Float4 ab;\n"
-" b3MprVec3Sub2(&ab, a, b);\n"
-" return b3MprVec3Len2(&ab);\n"
-"}\n"
-"inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,\n"
-" const b3Float4 *x0,\n"
-" const b3Float4 *b,\n"
-" b3Float4 *witness)\n"
-"{\n"
-" // The computation comes from solving equation of segment:\n"
-" // S(t) = x0 + t.d\n"
-" // where - x0 is initial point of segment\n"
-" // - d is direction of segment from x0 (|d| > 0)\n"
-" // - t belongs to <0, 1> interval\n"
-" // \n"
-" // Than, distance from a segment to some point P can be expressed:\n"
-" // D(t) = |x0 + t.d - P|^2\n"
-" // which is distance from any point on segment. Minimization\n"
-" // of this function brings distance from P to segment.\n"
-" // Minimization of D(t) leads to simple quadratic equation that's\n"
-" // solving is straightforward.\n"
-" //\n"
-" // Bonus of this method is witness point for free.\n"
-" float dist, t;\n"
-" b3Float4 d, a;\n"
-" // direction of segment\n"
-" b3MprVec3Sub2(&d, b, x0);\n"
-" // precompute vector from P to x0\n"
-" b3MprVec3Sub2(&a, x0, P);\n"
-" t = -1.f * b3MprVec3Dot(&a, &d);\n"
-" t /= b3MprVec3Len2(&d);\n"
-" if (t < 0.f || b3MprIsZero(t)){\n"
-" dist = b3MprVec3Dist2(x0, P);\n"
-" if (witness)\n"
-" b3MprVec3Copy(witness, x0);\n"
-" }else if (t > 1.f || b3MprEq(t, 1.f)){\n"
-" dist = b3MprVec3Dist2(b, P);\n"
-" if (witness)\n"
-" b3MprVec3Copy(witness, b);\n"
-" }else{\n"
-" if (witness){\n"
-" b3MprVec3Copy(witness, &d);\n"
-" b3MprVec3Scale(witness, t);\n"
-" b3MprVec3Add(witness, x0);\n"
-" dist = b3MprVec3Dist2(witness, P);\n"
-" }else{\n"
-" // recycling variables\n"
-" b3MprVec3Scale(&d, t);\n"
-" b3MprVec3Add(&d, &a);\n"
-" dist = b3MprVec3Len2(&d);\n"
-" }\n"
-" }\n"
-" return dist;\n"
-"}\n"
-"inline float b3MprVec3PointTriDist2(const b3Float4 *P,\n"
-" const b3Float4 *x0, const b3Float4 *B,\n"
-" const b3Float4 *C,\n"
-" b3Float4 *witness)\n"
-"{\n"
-" // Computation comes from analytic expression for triangle (x0, B, C)\n"
-" // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and\n"
-" // Then equation for distance is:\n"
-" // D(s, t) = | T(s, t) - P |^2\n"
-" // This leads to minimization of quadratic function of two variables.\n"
-" // The solution from is taken only if s is between 0 and 1, t is\n"
-" // between 0 and 1 and t + s < 1, otherwise distance from segment is\n"
-" // computed.\n"
-" b3Float4 d1, d2, a;\n"
-" float u, v, w, p, q, r;\n"
-" float s, t, dist, dist2;\n"
-" b3Float4 witness2;\n"
-" b3MprVec3Sub2(&d1, B, x0);\n"
-" b3MprVec3Sub2(&d2, C, x0);\n"
-" b3MprVec3Sub2(&a, x0, P);\n"
-" u = b3MprVec3Dot(&a, &a);\n"
-" v = b3MprVec3Dot(&d1, &d1);\n"
-" w = b3MprVec3Dot(&d2, &d2);\n"
-" p = b3MprVec3Dot(&a, &d1);\n"
-" q = b3MprVec3Dot(&a, &d2);\n"
-" r = b3MprVec3Dot(&d1, &d2);\n"
-" s = (q * r - w * p) / (w * v - r * r);\n"
-" t = (-s * r - q) / w;\n"
-" if ((b3MprIsZero(s) || s > 0.f)\n"
-" && (b3MprEq(s, 1.f) || s < 1.f)\n"
-" && (b3MprIsZero(t) || t > 0.f)\n"
-" && (b3MprEq(t, 1.f) || t < 1.f)\n"
-" && (b3MprEq(t + s, 1.f) || t + s < 1.f)){\n"
-" if (witness){\n"
-" b3MprVec3Scale(&d1, s);\n"
-" b3MprVec3Scale(&d2, t);\n"
-" b3MprVec3Copy(witness, x0);\n"
-" b3MprVec3Add(witness, &d1);\n"
-" b3MprVec3Add(witness, &d2);\n"
-" dist = b3MprVec3Dist2(witness, P);\n"
-" }else{\n"
-" dist = s * s * v;\n"
-" dist += t * t * w;\n"
-" dist += 2.f * s * t * r;\n"
-" dist += 2.f * s * p;\n"
-" dist += 2.f * t * q;\n"
-" dist += u;\n"
-" }\n"
-" }else{\n"
-" dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);\n"
-" dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);\n"
-" if (dist2 < dist){\n"
-" dist = dist2;\n"
-" if (witness)\n"
-" b3MprVec3Copy(witness, &witness2);\n"
-" }\n"
-" dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);\n"
-" if (dist2 < dist){\n"
-" dist = dist2;\n"
-" if (witness)\n"
-" b3MprVec3Copy(witness, &witness2);\n"
-" }\n"
-" }\n"
-" return dist;\n"
-"}\n"
-"B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" b3MprSimplex_t *portal,\n"
-" float *depth, b3Float4 *pdir, b3Float4 *pos)\n"
-"{\n"
-" b3Float4 dir;\n"
-" b3MprSupport_t v4;\n"
-" unsigned long iterations;\n"
-" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-" b3Float4* b3mpr_vec3_origin = &zero;\n"
-" iterations = 1UL;\n"
-" for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
-" //while (1)\n"
-" {\n"
-" // compute portal direction and obtain next support point\n"
-" b3PortalDir(portal, &dir);\n"
-" \n"
-" b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
-" // reached tolerance -> find penetration info\n"
-" if (portalReachTolerance(portal, &v4, &dir)\n"
-" || iterations ==B3_MPR_MAX_ITERATIONS)\n"
-" {\n"
-" *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);\n"
-" *depth = B3_MPR_SQRT(*depth);\n"
-" \n"
-" if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))\n"
-" {\n"
-" \n"
-" *pdir = dir;\n"
-" } \n"
-" b3MprVec3Normalize(pdir);\n"
-" \n"
-" // barycentric coordinates:\n"
-" b3FindPos(portal, pos);\n"
-" return;\n"
-" }\n"
-" b3ExpandPortal(portal, &v4);\n"
-" iterations++;\n"
-" }\n"
-"}\n"
-"B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)\n"
-"{\n"
-" // Touching contact on portal's v1 - so depth is zero and direction\n"
-" // is unimportant and pos can be guessed\n"
-" *depth = 0.f;\n"
-" b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
-" b3Float4* b3mpr_vec3_origin = &zero;\n"
-" b3MprVec3Copy(dir, b3mpr_vec3_origin);\n"
-" b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
-" b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
-" b3MprVec3Scale(pos, 0.5);\n"
-"}\n"
-"B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,\n"
-" float *depth, b3Float4 *dir, b3Float4 *pos)\n"
-"{\n"
-" \n"
-" // Origin lies on v0-v1 segment.\n"
-" // Depth is distance to v1, direction also and position must be\n"
-" // computed\n"
-" b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
-" b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
-" b3MprVec3Scale(pos, 0.5f);\n"
-" \n"
-" b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
-" *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));\n"
-" b3MprVec3Normalize(dir);\n"
-"}\n"
-"inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,\n"
-" b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,\n"
-" b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
-" b3ConstArray(b3Collidable_t) cpuCollidables,\n"
-" b3ConstArray(b3Float4) cpuVertices,\n"
-" __global b3Float4* sepAxis,\n"
-" __global int* hasSepAxis,\n"
-" float *depthOut, b3Float4* dirOut, b3Float4* posOut)\n"
-"{\n"
-" \n"
-" b3MprSimplex_t portal;\n"
-" \n"
-"// if (!hasSepAxis[pairIndex])\n"
-" // return -1;\n"
-" \n"
-" hasSepAxis[pairIndex] = 0;\n"
-" int res;\n"
-" // Phase 1: Portal discovery\n"
-" res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);\n"
-" \n"
-" \n"
-" //sepAxis[pairIndex] = *pdir;//or -dir?\n"
-" switch (res)\n"
-" {\n"
-" case 0:\n"
-" {\n"
-" // Phase 2: Portal refinement\n"
-" \n"
-" res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);\n"
-" if (res < 0)\n"
-" return -1;\n"
-" // Phase 3. Penetration info\n"
-" b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);\n"
-" hasSepAxis[pairIndex] = 1;\n"
-" sepAxis[pairIndex] = -*dirOut;\n"
-" break;\n"
-" }\n"
-" case 1:\n"
-" {\n"
-" // Touching contact on portal's v1.\n"
-" b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);\n"
-" break;\n"
-" }\n"
-" case 2:\n"
-" {\n"
-" \n"
-" b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);\n"
-" break;\n"
-" }\n"
-" default:\n"
-" {\n"
-" hasSepAxis[pairIndex]=0;\n"
-" //if (res < 0)\n"
-" //{\n"
-" // Origin isn't inside portal - no collision.\n"
-" return -1;\n"
-" //}\n"
-" }\n"
-" };\n"
-" \n"
-" return 0;\n"
-"};\n"
-"#endif //B3_MPR_PENETRATION_H\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-" #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-" #define counter32_t volatile __global int*\n"
-"#endif\n"
-"__kernel void mprPenetrationKernel( __global int4* pairs,\n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global float4* separatingNormals,\n"
-" __global int* hasSeparatingAxis,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int contactCapacity,\n"
-" int numPairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" if (i<numPairs)\n"
-" {\n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" //once the broadphase avoids static-static pairs, we can remove this test\n"
-" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-" {\n"
-" return;\n"
-" }\n"
-" \n"
-" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
-" {\n"
-" return;\n"
-" }\n"
-" float depthOut;\n"
-" b3Float4 dirOut;\n"
-" b3Float4 posOut;\n"
-" int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" if (res==0)\n"
-" {\n"
-" //add a contact\n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" if (dstIdx<contactCapacity)\n"
-" {\n"
-" pairs[pairIndex].z = dstIdx;\n"
-" __global struct b3Contact4Data* c = globalContactsOut + dstIdx;\n"
-" c->m_worldNormalOnB = -dirOut;//normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" //for (int i=0;i<nContacts;i++)\n"
-" posOut.w = -depthOut;\n"
-" c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];\n"
-" GET_NPOINTS(*c) = 1;//nContacts;\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-"typedef float4 Quaternion;\n"
-"#define make_float4 (float4)\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-" return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"inline void project(__global const b3ConvexPolyhedronData_t* hull, const float4 pos, const float4 orn, \n"
-"const float4* dir, __global const float4* vertices, float* min, float* max)\n"
-"{\n"
-" min[0] = FLT_MAX;\n"
-" max[0] = -FLT_MAX;\n"
-" int numVerts = hull->m_numVertices;\n"
-" const float4 localDir = qtInvRotate(orn,*dir);\n"
-" float offset = dot(pos,*dir);\n"
-" for(int i=0;i<numVerts;i++)\n"
-" {\n"
-" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-" if(dp < min[0]) \n"
-" min[0] = dp;\n"
-" if(dp > max[0]) \n"
-" max[0] = dp;\n"
-" }\n"
-" if(min[0]>max[0])\n"
-" {\n"
-" float tmp = min[0];\n"
-" min[0] = max[0];\n"
-" max[0] = tmp;\n"
-" }\n"
-" min[0] += offset;\n"
-" max[0] += offset;\n"
-"}\n"
-"bool findSeparatingAxisUnitSphere( __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* vertices,\n"
-" __global const float4* unitSphereDirections,\n"
-" int numUnitSphereDirections,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" int curEdgeEdge = 0;\n"
-" // Test unit sphere directions\n"
-" for (int i=0;i<numUnitSphereDirections;i++)\n"
-" {\n"
-" float4 crossje;\n"
-" crossje = unitSphereDirections[i]; \n"
-" if (dot3F4(DeltaC2,crossje)>0)\n"
-" crossje *= -1.f;\n"
-" {\n"
-" float dist;\n"
-" bool result = true;\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
-" project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
-" \n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" \n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" dist = d0<d1 ? d0:d1;\n"
-" result = true;\n"
-" \n"
-" if(dist<*dmin)\n"
-" {\n"
-" *dmin = dist;\n"
-" *sep = crossje;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"__kernel void findSeparatingAxisUnitSphereKernel( __global const int4* pairs, \n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* unitSphereDirections,\n"
-" __global float4* separatingNormals,\n"
-" __global int* hasSeparatingAxis,\n"
-" __global float* dmins,\n"
-" int numUnitSphereDirections,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" \n"
-" float dmin = dmins[i];\n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" float4 sepNormal = separatingNormals[i];\n"
-" \n"
-" int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
-" if (numEdgeEdgeDirections>numUnitSphereDirections)\n"
-" {\n"
-" bool sepEE = findSeparatingAxisUnitSphere( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);\n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis[i] = 1;\n"
-" separatingNormals[i] = sepNormal;\n"
-" }\n"
-" }\n"
-" } //if (hasSeparatingAxis[i])\n"
-" }//(i<numPairs)\n"
-"}\n"
-;
+static const char* mprKernelsCL =
+ "/***\n"
+ " * ---------------------------------\n"
+ " * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>\n"
+ " *\n"
+ " * This file was ported from mpr.c file, part of libccd.\n"
+ " * The Minkoski Portal Refinement implementation was ported \n"
+ " * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.\n"
+ " * at http://github.com/erwincoumans/bullet3\n"
+ " *\n"
+ " * Distributed under the OSI-approved BSD License (the \"License\");\n"
+ " * see <http://www.opensource.org/licenses/bsd-license.php>.\n"
+ " * This software is distributed WITHOUT ANY WARRANTY; without even the\n"
+ " * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n"
+ " * See the License for more information.\n"
+ " */\n"
+ "#ifndef B3_MPR_PENETRATION_H\n"
+ "#define B3_MPR_PENETRATION_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_RIGIDBODY_DATA_H\n"
+ "#define B3_RIGIDBODY_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
+ "struct b3RigidBodyData\n"
+ "{\n"
+ " b3Float4 m_pos;\n"
+ " b3Quat m_quat;\n"
+ " b3Float4 m_linVel;\n"
+ " b3Float4 m_angVel;\n"
+ " int m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "};\n"
+ "typedef struct b3InertiaData b3InertiaData_t;\n"
+ "struct b3InertiaData\n"
+ "{\n"
+ " b3Mat3x3 m_invInertiaWorld;\n"
+ " b3Mat3x3 m_initInvInertia;\n"
+ "};\n"
+ "#endif //B3_RIGIDBODY_DATA_H\n"
+ " \n"
+ "#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#define B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "typedef struct b3GpuFace b3GpuFace_t;\n"
+ "struct b3GpuFace\n"
+ "{\n"
+ " b3Float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ " int m_unusedPadding1;\n"
+ " int m_unusedPadding2;\n"
+ "};\n"
+ "typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
+ "struct b3ConvexPolyhedronData\n"
+ "{\n"
+ " b3Float4 m_localCenter;\n"
+ " b3Float4 m_extents;\n"
+ " b3Float4 mC;\n"
+ " b3Float4 mE;\n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "};\n"
+ "#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#ifndef B3_COLLIDABLE_H\n"
+ "#define B3_COLLIDABLE_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "enum b3ShapeTypes\n"
+ "{\n"
+ " SHAPE_HEIGHT_FIELD=1,\n"
+ " SHAPE_CONVEX_HULL=3,\n"
+ " SHAPE_PLANE=4,\n"
+ " SHAPE_CONCAVE_TRIMESH=5,\n"
+ " SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
+ " SHAPE_SPHERE=7,\n"
+ " MAX_NUM_SHAPE_TYPES,\n"
+ "};\n"
+ "typedef struct b3Collidable b3Collidable_t;\n"
+ "struct b3Collidable\n"
+ "{\n"
+ " union {\n"
+ " int m_numChildShapes;\n"
+ " int m_bvhIndex;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_radius;\n"
+ " int m_compoundBvhIndex;\n"
+ " };\n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ "};\n"
+ "typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
+ "struct b3GpuChildShape\n"
+ "{\n"
+ " b3Float4 m_childPosition;\n"
+ " b3Quat m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "struct b3CompoundOverlappingPair\n"
+ "{\n"
+ " int m_bodyIndexA;\n"
+ " int m_bodyIndexB;\n"
+ "// int m_pairType;\n"
+ " int m_childShapeIndexA;\n"
+ " int m_childShapeIndexB;\n"
+ "};\n"
+ "#endif //B3_COLLIDABLE_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#define B3_MPR_SQRT sqrt\n"
+ "#endif\n"
+ "#define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))\n"
+ "#define B3_MPR_FABS fabs\n"
+ "#define B3_MPR_TOLERANCE 1E-6f\n"
+ "#define B3_MPR_MAX_ITERATIONS 1000\n"
+ "struct _b3MprSupport_t \n"
+ "{\n"
+ " b3Float4 v; //!< Support point in minkowski sum\n"
+ " b3Float4 v1; //!< Support point in obj1\n"
+ " b3Float4 v2; //!< Support point in obj2\n"
+ "};\n"
+ "typedef struct _b3MprSupport_t b3MprSupport_t;\n"
+ "struct _b3MprSimplex_t \n"
+ "{\n"
+ " b3MprSupport_t ps[4];\n"
+ " int last; //!< index of last added point\n"
+ "};\n"
+ "typedef struct _b3MprSimplex_t b3MprSimplex_t;\n"
+ "inline b3MprSupport_t* b3MprSimplexPointW(b3MprSimplex_t *s, int idx)\n"
+ "{\n"
+ " return &s->ps[idx];\n"
+ "}\n"
+ "inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)\n"
+ "{\n"
+ " s->last = size - 1;\n"
+ "}\n"
+ "inline int b3MprSimplexSize(const b3MprSimplex_t *s)\n"
+ "{\n"
+ " return s->last + 1;\n"
+ "}\n"
+ "inline const b3MprSupport_t* b3MprSimplexPoint(const b3MprSimplex_t* s, int idx)\n"
+ "{\n"
+ " // here is no check on boundaries\n"
+ " return &s->ps[idx];\n"
+ "}\n"
+ "inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)\n"
+ "{\n"
+ " *d = *s;\n"
+ "}\n"
+ "inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)\n"
+ "{\n"
+ " b3MprSupportCopy(s->ps + pos, a);\n"
+ "}\n"
+ "inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)\n"
+ "{\n"
+ " b3MprSupport_t supp;\n"
+ " b3MprSupportCopy(&supp, &s->ps[pos1]);\n"
+ " b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);\n"
+ " b3MprSupportCopy(&s->ps[pos2], &supp);\n"
+ "}\n"
+ "inline int b3MprIsZero(float val)\n"
+ "{\n"
+ " return B3_MPR_FABS(val) < FLT_EPSILON;\n"
+ "}\n"
+ "inline int b3MprEq(float _a, float _b)\n"
+ "{\n"
+ " float ab;\n"
+ " float a, b;\n"
+ " ab = B3_MPR_FABS(_a - _b);\n"
+ " if (B3_MPR_FABS(ab) < FLT_EPSILON)\n"
+ " return 1;\n"
+ " a = B3_MPR_FABS(_a);\n"
+ " b = B3_MPR_FABS(_b);\n"
+ " if (b > a){\n"
+ " return ab < FLT_EPSILON * b;\n"
+ " }else{\n"
+ " return ab < FLT_EPSILON * a;\n"
+ " }\n"
+ "}\n"
+ "inline int b3MprVec3Eq(const b3Float4* a, const b3Float4 *b)\n"
+ "{\n"
+ " return b3MprEq((*a).x, (*b).x)\n"
+ " && b3MprEq((*a).y, (*b).y)\n"
+ " && b3MprEq((*a).z, (*b).z);\n"
+ "}\n"
+ "inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t* hull, b3ConstArray(b3Float4) verticesA)\n"
+ "{\n"
+ " b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
+ " float maxDot = -B3_LARGE_FLOAT;\n"
+ " if( 0 < hull->m_numVertices )\n"
+ " {\n"
+ " const b3Float4 scaled = supportVec;\n"
+ " int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
+ " return verticesA[hull->m_vertexOffset+index];\n"
+ " }\n"
+ " return supVec;\n"
+ "}\n"
+ "B3_STATIC void b3MprConvexSupport(int pairIndex,int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " const b3Float4* _dir, b3Float4* outp, int logme)\n"
+ "{\n"
+ " //dir is in worldspace, move to local space\n"
+ " \n"
+ " b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;\n"
+ " b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;\n"
+ " \n"
+ " b3Float4 dir = b3MakeFloat4((*_dir).x,(*_dir).y,(*_dir).z,0.f);\n"
+ " \n"
+ " const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn),dir);\n"
+ " \n"
+ " //find local support vertex\n"
+ " int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;\n"
+ " \n"
+ " b3Assert(cpuCollidables[colIndex].m_shapeType==SHAPE_CONVEX_HULL);\n"
+ " __global const b3ConvexPolyhedronData_t* hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];\n"
+ " \n"
+ " b3Float4 pInA;\n"
+ " if (logme)\n"
+ " {\n"
+ " b3Float4 supVec = b3MakeFloat4(0,0,0,0);\n"
+ " float maxDot = -B3_LARGE_FLOAT;\n"
+ " if( 0 < hull->m_numVertices )\n"
+ " {\n"
+ " const b3Float4 scaled = localDir;\n"
+ " int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);\n"
+ " pInA = cpuVertices[hull->m_vertexOffset+index];\n"
+ " \n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " pInA = b3LocalGetSupportVertex(localDir,hull,cpuVertices);\n"
+ " }\n"
+ " //move vertex to world space\n"
+ " *outp = b3TransformPoint(pInA,pos,orn);\n"
+ " \n"
+ "}\n"
+ "inline void b3MprSupport(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " const b3Float4* _dir, b3MprSupport_t *supp)\n"
+ "{\n"
+ " b3Float4 dir;\n"
+ " dir = *_dir;\n"
+ " b3MprConvexSupport(pairIndex,bodyIndexA,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v1,0);\n"
+ " dir = *_dir*-1.f;\n"
+ " b3MprConvexSupport(pairIndex,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,&dir, &supp->v2,0);\n"
+ " supp->v = supp->v1 - supp->v2;\n"
+ "}\n"
+ "inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)\n"
+ "{\n"
+ " center->v1 = cpuBodyBuf[bodyIndexA].m_pos;\n"
+ " center->v2 = cpuBodyBuf[bodyIndexB].m_pos;\n"
+ " center->v = center->v1 - center->v2;\n"
+ "}\n"
+ "inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)\n"
+ "{\n"
+ " (*v).x = x;\n"
+ " (*v).y = y;\n"
+ " (*v).z = z;\n"
+ " (*v).w = 0.f;\n"
+ "}\n"
+ "inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)\n"
+ "{\n"
+ " (*v).x += (*w).x;\n"
+ " (*v).y += (*w).y;\n"
+ " (*v).z += (*w).z;\n"
+ "}\n"
+ "inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)\n"
+ "{\n"
+ " *v = *w;\n"
+ "}\n"
+ "inline void b3MprVec3Scale(b3Float4 *d, float k)\n"
+ "{\n"
+ " *d *= k;\n"
+ "}\n"
+ "inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)\n"
+ "{\n"
+ " float dot;\n"
+ " dot = b3Dot3F4(*a,*b);\n"
+ " return dot;\n"
+ "}\n"
+ "inline float b3MprVec3Len2(const b3Float4 *v)\n"
+ "{\n"
+ " return b3MprVec3Dot(v, v);\n"
+ "}\n"
+ "inline void b3MprVec3Normalize(b3Float4 *d)\n"
+ "{\n"
+ " float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));\n"
+ " b3MprVec3Scale(d, k);\n"
+ "}\n"
+ "inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)\n"
+ "{\n"
+ " *d = b3Cross3(*a,*b);\n"
+ " \n"
+ "}\n"
+ "inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)\n"
+ "{\n"
+ " *d = *v - *w;\n"
+ "}\n"
+ "inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)\n"
+ "{\n"
+ " b3Float4 v2v1, v3v1;\n"
+ " b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " b3MprVec3Cross(dir, &v2v1, &v3v1);\n"
+ " b3MprVec3Normalize(dir);\n"
+ "}\n"
+ "inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,\n"
+ " const b3Float4 *dir)\n"
+ "{\n"
+ " float dot;\n"
+ " dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
+ " return b3MprIsZero(dot) || dot > 0.f;\n"
+ "}\n"
+ "inline int portalReachTolerance(const b3MprSimplex_t *portal,\n"
+ " const b3MprSupport_t *v4,\n"
+ " const b3Float4 *dir)\n"
+ "{\n"
+ " float dv1, dv2, dv3, dv4;\n"
+ " float dot1, dot2, dot3;\n"
+ " // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}\n"
+ " dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);\n"
+ " dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);\n"
+ " dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);\n"
+ " dv4 = b3MprVec3Dot(&v4->v, dir);\n"
+ " dot1 = dv4 - dv1;\n"
+ " dot2 = dv4 - dv2;\n"
+ " dot3 = dv4 - dv3;\n"
+ " dot1 = B3_MPR_FMIN(dot1, dot2);\n"
+ " dot1 = B3_MPR_FMIN(dot1, dot3);\n"
+ " return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;\n"
+ "}\n"
+ "inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal, \n"
+ " const b3MprSupport_t *v4,\n"
+ " const b3Float4 *dir)\n"
+ "{\n"
+ " float dot;\n"
+ " dot = b3MprVec3Dot(&v4->v, dir);\n"
+ " return b3MprIsZero(dot) || dot > 0.f;\n"
+ "}\n"
+ "inline void b3ExpandPortal(b3MprSimplex_t *portal,\n"
+ " const b3MprSupport_t *v4)\n"
+ "{\n"
+ " float dot;\n"
+ " b3Float4 v4v0;\n"
+ " b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);\n"
+ " if (dot > 0.f){\n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);\n"
+ " if (dot > 0.f){\n"
+ " b3MprSimplexSet(portal, 1, v4);\n"
+ " }else{\n"
+ " b3MprSimplexSet(portal, 3, v4);\n"
+ " }\n"
+ " }else{\n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);\n"
+ " if (dot > 0.f){\n"
+ " b3MprSimplexSet(portal, 2, v4);\n"
+ " }else{\n"
+ " b3MprSimplexSet(portal, 1, v4);\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " __global int* hasSepAxis,\n"
+ " b3MprSimplex_t *portal)\n"
+ "{\n"
+ " b3Float4 dir, va, vb;\n"
+ " float dot;\n"
+ " int cont;\n"
+ " \n"
+ " \n"
+ " // vertex 0 is center of portal\n"
+ " b3FindOrigin(bodyIndexA,bodyIndexB,cpuBodyBuf, b3MprSimplexPointW(portal, 0));\n"
+ " // vertex 0 is center of portal\n"
+ " b3MprSimplexSetSize(portal, 1);\n"
+ " \n"
+ " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
+ " b3Float4* b3mpr_vec3_origin = &zero;\n"
+ " if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin)){\n"
+ " // Portal's center lies on origin (0,0,0) => we know that objects\n"
+ " // intersect but we would need to know penetration info.\n"
+ " // So move center little bit...\n"
+ " b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);\n"
+ " b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);\n"
+ " }\n"
+ " // vertex 1 = support in direction of origin\n"
+ " b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Scale(&dir, -1.f);\n"
+ " b3MprVec3Normalize(&dir);\n"
+ " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 1));\n"
+ " b3MprSimplexSetSize(portal, 2);\n"
+ " // test if origin isn't outside of v1\n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);\n"
+ " \n"
+ " if (b3MprIsZero(dot) || dot < 0.f)\n"
+ " return -1;\n"
+ " // vertex 2\n"
+ " b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " if (b3MprIsZero(b3MprVec3Len2(&dir))){\n"
+ " if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin)){\n"
+ " // origin lies on v1\n"
+ " return 1;\n"
+ " }else{\n"
+ " // origin lies on v0-v1 segment\n"
+ " return 2;\n"
+ " }\n"
+ " }\n"
+ " b3MprVec3Normalize(&dir);\n"
+ " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 2));\n"
+ " \n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);\n"
+ " if (b3MprIsZero(dot) || dot < 0.f)\n"
+ " return -1;\n"
+ " b3MprSimplexSetSize(portal, 3);\n"
+ " // vertex 3 direction\n"
+ " b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
+ " &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
+ " &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Cross(&dir, &va, &vb);\n"
+ " b3MprVec3Normalize(&dir);\n"
+ " // it is better to form portal faces to be oriented \"outside\" origin\n"
+ " dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " if (dot > 0.f){\n"
+ " b3MprSimplexSwap(portal, 1, 2);\n"
+ " b3MprVec3Scale(&dir, -1.f);\n"
+ " }\n"
+ " while (b3MprSimplexSize(portal) < 4){\n"
+ " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, b3MprSimplexPointW(portal, 3));\n"
+ " \n"
+ " dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);\n"
+ " if (b3MprIsZero(dot) || dot < 0.f)\n"
+ " return -1;\n"
+ " cont = 0;\n"
+ " // test if origin is outside (v1, v0, v3) - set v2 as v3 and\n"
+ " // continue\n"
+ " b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
+ " &b3MprSimplexPoint(portal, 3)->v);\n"
+ " dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " if (dot < 0.f && !b3MprIsZero(dot)){\n"
+ " b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));\n"
+ " cont = 1;\n"
+ " }\n"
+ " if (!cont){\n"
+ " // test if origin is outside (v3, v0, v2) - set v1 as v3 and\n"
+ " // continue\n"
+ " b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,\n"
+ " &b3MprSimplexPoint(portal, 2)->v);\n"
+ " dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " if (dot < 0.f && !b3MprIsZero(dot)){\n"
+ " b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));\n"
+ " cont = 1;\n"
+ " }\n"
+ " }\n"
+ " if (cont){\n"
+ " b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,\n"
+ " &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,\n"
+ " &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Cross(&dir, &va, &vb);\n"
+ " b3MprVec3Normalize(&dir);\n"
+ " }else{\n"
+ " b3MprSimplexSetSize(portal, 4);\n"
+ " }\n"
+ " }\n"
+ " return 0;\n"
+ "}\n"
+ "B3_STATIC int b3RefinePortal(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " b3MprSimplex_t *portal)\n"
+ "{\n"
+ " b3Float4 dir;\n"
+ " b3MprSupport_t v4;\n"
+ " for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
+ " //while (1)\n"
+ " {\n"
+ " // compute direction outside the portal (from v0 throught v1,v2,v3\n"
+ " // face)\n"
+ " b3PortalDir(portal, &dir);\n"
+ " // test if origin is inside the portal\n"
+ " if (portalEncapsulesOrigin(portal, &dir))\n"
+ " return 0;\n"
+ " // get next support point\n"
+ " \n"
+ " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
+ " // test if v4 can expand portal to contain origin and if portal\n"
+ " // expanding doesn't reach given tolerance\n"
+ " if (!portalCanEncapsuleOrigin(portal, &v4, &dir)\n"
+ " || portalReachTolerance(portal, &v4, &dir))\n"
+ " {\n"
+ " return -1;\n"
+ " }\n"
+ " // v1-v2-v3 triangle must be rearranged to face outside Minkowski\n"
+ " // difference (direction from v0).\n"
+ " b3ExpandPortal(portal, &v4);\n"
+ " }\n"
+ " return -1;\n"
+ "}\n"
+ "B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)\n"
+ "{\n"
+ " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
+ " b3Float4* b3mpr_vec3_origin = &zero;\n"
+ " b3Float4 dir;\n"
+ " size_t i;\n"
+ " float b[4], sum, inv;\n"
+ " b3Float4 vec, p1, p2;\n"
+ " b3PortalDir(portal, &dir);\n"
+ " // use barycentric coordinates of tetrahedron to find origin\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
+ " &b3MprSimplexPoint(portal, 2)->v);\n"
+ " b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
+ " &b3MprSimplexPoint(portal, 2)->v);\n"
+ " b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);\n"
+ " sum = b[0] + b[1] + b[2] + b[3];\n"
+ " if (b3MprIsZero(sum) || sum < 0.f){\n"
+ " b[0] = 0.f;\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,\n"
+ " &b3MprSimplexPoint(portal, 3)->v);\n"
+ " b[1] = b3MprVec3Dot(&vec, &dir);\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,\n"
+ " &b3MprSimplexPoint(portal, 1)->v);\n"
+ " b[2] = b3MprVec3Dot(&vec, &dir);\n"
+ " b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,\n"
+ " &b3MprSimplexPoint(portal, 2)->v);\n"
+ " b[3] = b3MprVec3Dot(&vec, &dir);\n"
+ " sum = b[1] + b[2] + b[3];\n"
+ " }\n"
+ " inv = 1.f / sum;\n"
+ " b3MprVec3Copy(&p1, b3mpr_vec3_origin);\n"
+ " b3MprVec3Copy(&p2, b3mpr_vec3_origin);\n"
+ " for (i = 0; i < 4; i++){\n"
+ " b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);\n"
+ " b3MprVec3Scale(&vec, b[i]);\n"
+ " b3MprVec3Add(&p1, &vec);\n"
+ " b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);\n"
+ " b3MprVec3Scale(&vec, b[i]);\n"
+ " b3MprVec3Add(&p2, &vec);\n"
+ " }\n"
+ " b3MprVec3Scale(&p1, inv);\n"
+ " b3MprVec3Scale(&p2, inv);\n"
+ " b3MprVec3Copy(pos, &p1);\n"
+ " b3MprVec3Add(pos, &p2);\n"
+ " b3MprVec3Scale(pos, 0.5);\n"
+ "}\n"
+ "inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)\n"
+ "{\n"
+ " b3Float4 ab;\n"
+ " b3MprVec3Sub2(&ab, a, b);\n"
+ " return b3MprVec3Len2(&ab);\n"
+ "}\n"
+ "inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,\n"
+ " const b3Float4 *x0,\n"
+ " const b3Float4 *b,\n"
+ " b3Float4 *witness)\n"
+ "{\n"
+ " // The computation comes from solving equation of segment:\n"
+ " // S(t) = x0 + t.d\n"
+ " // where - x0 is initial point of segment\n"
+ " // - d is direction of segment from x0 (|d| > 0)\n"
+ " // - t belongs to <0, 1> interval\n"
+ " // \n"
+ " // Than, distance from a segment to some point P can be expressed:\n"
+ " // D(t) = |x0 + t.d - P|^2\n"
+ " // which is distance from any point on segment. Minimization\n"
+ " // of this function brings distance from P to segment.\n"
+ " // Minimization of D(t) leads to simple quadratic equation that's\n"
+ " // solving is straightforward.\n"
+ " //\n"
+ " // Bonus of this method is witness point for free.\n"
+ " float dist, t;\n"
+ " b3Float4 d, a;\n"
+ " // direction of segment\n"
+ " b3MprVec3Sub2(&d, b, x0);\n"
+ " // precompute vector from P to x0\n"
+ " b3MprVec3Sub2(&a, x0, P);\n"
+ " t = -1.f * b3MprVec3Dot(&a, &d);\n"
+ " t /= b3MprVec3Len2(&d);\n"
+ " if (t < 0.f || b3MprIsZero(t)){\n"
+ " dist = b3MprVec3Dist2(x0, P);\n"
+ " if (witness)\n"
+ " b3MprVec3Copy(witness, x0);\n"
+ " }else if (t > 1.f || b3MprEq(t, 1.f)){\n"
+ " dist = b3MprVec3Dist2(b, P);\n"
+ " if (witness)\n"
+ " b3MprVec3Copy(witness, b);\n"
+ " }else{\n"
+ " if (witness){\n"
+ " b3MprVec3Copy(witness, &d);\n"
+ " b3MprVec3Scale(witness, t);\n"
+ " b3MprVec3Add(witness, x0);\n"
+ " dist = b3MprVec3Dist2(witness, P);\n"
+ " }else{\n"
+ " // recycling variables\n"
+ " b3MprVec3Scale(&d, t);\n"
+ " b3MprVec3Add(&d, &a);\n"
+ " dist = b3MprVec3Len2(&d);\n"
+ " }\n"
+ " }\n"
+ " return dist;\n"
+ "}\n"
+ "inline float b3MprVec3PointTriDist2(const b3Float4 *P,\n"
+ " const b3Float4 *x0, const b3Float4 *B,\n"
+ " const b3Float4 *C,\n"
+ " b3Float4 *witness)\n"
+ "{\n"
+ " // Computation comes from analytic expression for triangle (x0, B, C)\n"
+ " // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and\n"
+ " // Then equation for distance is:\n"
+ " // D(s, t) = | T(s, t) - P |^2\n"
+ " // This leads to minimization of quadratic function of two variables.\n"
+ " // The solution from is taken only if s is between 0 and 1, t is\n"
+ " // between 0 and 1 and t + s < 1, otherwise distance from segment is\n"
+ " // computed.\n"
+ " b3Float4 d1, d2, a;\n"
+ " float u, v, w, p, q, r;\n"
+ " float s, t, dist, dist2;\n"
+ " b3Float4 witness2;\n"
+ " b3MprVec3Sub2(&d1, B, x0);\n"
+ " b3MprVec3Sub2(&d2, C, x0);\n"
+ " b3MprVec3Sub2(&a, x0, P);\n"
+ " u = b3MprVec3Dot(&a, &a);\n"
+ " v = b3MprVec3Dot(&d1, &d1);\n"
+ " w = b3MprVec3Dot(&d2, &d2);\n"
+ " p = b3MprVec3Dot(&a, &d1);\n"
+ " q = b3MprVec3Dot(&a, &d2);\n"
+ " r = b3MprVec3Dot(&d1, &d2);\n"
+ " s = (q * r - w * p) / (w * v - r * r);\n"
+ " t = (-s * r - q) / w;\n"
+ " if ((b3MprIsZero(s) || s > 0.f)\n"
+ " && (b3MprEq(s, 1.f) || s < 1.f)\n"
+ " && (b3MprIsZero(t) || t > 0.f)\n"
+ " && (b3MprEq(t, 1.f) || t < 1.f)\n"
+ " && (b3MprEq(t + s, 1.f) || t + s < 1.f)){\n"
+ " if (witness){\n"
+ " b3MprVec3Scale(&d1, s);\n"
+ " b3MprVec3Scale(&d2, t);\n"
+ " b3MprVec3Copy(witness, x0);\n"
+ " b3MprVec3Add(witness, &d1);\n"
+ " b3MprVec3Add(witness, &d2);\n"
+ " dist = b3MprVec3Dist2(witness, P);\n"
+ " }else{\n"
+ " dist = s * s * v;\n"
+ " dist += t * t * w;\n"
+ " dist += 2.f * s * t * r;\n"
+ " dist += 2.f * s * p;\n"
+ " dist += 2.f * t * q;\n"
+ " dist += u;\n"
+ " }\n"
+ " }else{\n"
+ " dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);\n"
+ " dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);\n"
+ " if (dist2 < dist){\n"
+ " dist = dist2;\n"
+ " if (witness)\n"
+ " b3MprVec3Copy(witness, &witness2);\n"
+ " }\n"
+ " dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);\n"
+ " if (dist2 < dist){\n"
+ " dist = dist2;\n"
+ " if (witness)\n"
+ " b3MprVec3Copy(witness, &witness2);\n"
+ " }\n"
+ " }\n"
+ " return dist;\n"
+ "}\n"
+ "B3_STATIC void b3FindPenetr(int pairIndex,int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, \n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " b3MprSimplex_t *portal,\n"
+ " float *depth, b3Float4 *pdir, b3Float4 *pos)\n"
+ "{\n"
+ " b3Float4 dir;\n"
+ " b3MprSupport_t v4;\n"
+ " unsigned long iterations;\n"
+ " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
+ " b3Float4* b3mpr_vec3_origin = &zero;\n"
+ " iterations = 1UL;\n"
+ " for (int i=0;i<B3_MPR_MAX_ITERATIONS;i++)\n"
+ " //while (1)\n"
+ " {\n"
+ " // compute portal direction and obtain next support point\n"
+ " b3PortalDir(portal, &dir);\n"
+ " \n"
+ " b3MprSupport(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&dir, &v4);\n"
+ " // reached tolerance -> find penetration info\n"
+ " if (portalReachTolerance(portal, &v4, &dir)\n"
+ " || iterations ==B3_MPR_MAX_ITERATIONS)\n"
+ " {\n"
+ " *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin,&b3MprSimplexPoint(portal, 1)->v,&b3MprSimplexPoint(portal, 2)->v,&b3MprSimplexPoint(portal, 3)->v,pdir);\n"
+ " *depth = B3_MPR_SQRT(*depth);\n"
+ " \n"
+ " if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))\n"
+ " {\n"
+ " \n"
+ " *pdir = dir;\n"
+ " } \n"
+ " b3MprVec3Normalize(pdir);\n"
+ " \n"
+ " // barycentric coordinates:\n"
+ " b3FindPos(portal, pos);\n"
+ " return;\n"
+ " }\n"
+ " b3ExpandPortal(portal, &v4);\n"
+ " iterations++;\n"
+ " }\n"
+ "}\n"
+ "B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal,float *depth, b3Float4 *dir, b3Float4 *pos)\n"
+ "{\n"
+ " // Touching contact on portal's v1 - so depth is zero and direction\n"
+ " // is unimportant and pos can be guessed\n"
+ " *depth = 0.f;\n"
+ " b3Float4 zero = b3MakeFloat4(0,0,0,0);\n"
+ " b3Float4* b3mpr_vec3_origin = &zero;\n"
+ " b3MprVec3Copy(dir, b3mpr_vec3_origin);\n"
+ " b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
+ " b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
+ " b3MprVec3Scale(pos, 0.5);\n"
+ "}\n"
+ "B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,\n"
+ " float *depth, b3Float4 *dir, b3Float4 *pos)\n"
+ "{\n"
+ " \n"
+ " // Origin lies on v0-v1 segment.\n"
+ " // Depth is distance to v1, direction also and position must be\n"
+ " // computed\n"
+ " b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);\n"
+ " b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);\n"
+ " b3MprVec3Scale(pos, 0.5f);\n"
+ " \n"
+ " b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);\n"
+ " *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));\n"
+ " b3MprVec3Normalize(dir);\n"
+ "}\n"
+ "inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,\n"
+ " b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,\n"
+ " b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData, \n"
+ " b3ConstArray(b3Collidable_t) cpuCollidables,\n"
+ " b3ConstArray(b3Float4) cpuVertices,\n"
+ " __global b3Float4* sepAxis,\n"
+ " __global int* hasSepAxis,\n"
+ " float *depthOut, b3Float4* dirOut, b3Float4* posOut)\n"
+ "{\n"
+ " \n"
+ " b3MprSimplex_t portal;\n"
+ " \n"
+ "// if (!hasSepAxis[pairIndex])\n"
+ " // return -1;\n"
+ " \n"
+ " hasSepAxis[pairIndex] = 0;\n"
+ " int res;\n"
+ " // Phase 1: Portal discovery\n"
+ " res = b3DiscoverPortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices,sepAxis,hasSepAxis, &portal);\n"
+ " \n"
+ " \n"
+ " //sepAxis[pairIndex] = *pdir;//or -dir?\n"
+ " switch (res)\n"
+ " {\n"
+ " case 0:\n"
+ " {\n"
+ " // Phase 2: Portal refinement\n"
+ " \n"
+ " res = b3RefinePortal(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal);\n"
+ " if (res < 0)\n"
+ " return -1;\n"
+ " // Phase 3. Penetration info\n"
+ " b3FindPenetr(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,cpuConvexData,cpuCollidables,cpuVertices, sepAxis,&portal, depthOut, dirOut, posOut);\n"
+ " hasSepAxis[pairIndex] = 1;\n"
+ " sepAxis[pairIndex] = -*dirOut;\n"
+ " break;\n"
+ " }\n"
+ " case 1:\n"
+ " {\n"
+ " // Touching contact on portal's v1.\n"
+ " b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);\n"
+ " break;\n"
+ " }\n"
+ " case 2:\n"
+ " {\n"
+ " \n"
+ " b3FindPenetrSegment( &portal, depthOut, dirOut, posOut);\n"
+ " break;\n"
+ " }\n"
+ " default:\n"
+ " {\n"
+ " hasSepAxis[pairIndex]=0;\n"
+ " //if (res < 0)\n"
+ " //{\n"
+ " // Origin isn't inside portal - no collision.\n"
+ " return -1;\n"
+ " //}\n"
+ " }\n"
+ " };\n"
+ " \n"
+ " return 0;\n"
+ "};\n"
+ "#endif //B3_MPR_PENETRATION_H\n"
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ " #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ " #define counter32_t volatile __global int*\n"
+ "#endif\n"
+ "__kernel void mprPenetrationKernel( __global int4* pairs,\n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global float4* separatingNormals,\n"
+ " __global int* hasSeparatingAxis,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int contactCapacity,\n"
+ " int numPairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " //once the broadphase avoids static-static pairs, we can remove this test\n"
+ " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " float depthOut;\n"
+ " b3Float4 dirOut;\n"
+ " b3Float4 posOut;\n"
+ " int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " if (res==0)\n"
+ " {\n"
+ " //add a contact\n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " if (dstIdx<contactCapacity)\n"
+ " {\n"
+ " pairs[pairIndex].z = dstIdx;\n"
+ " __global struct b3Contact4Data* c = globalContactsOut + dstIdx;\n"
+ " c->m_worldNormalOnB = -dirOut;//normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " //for (int i=0;i<nContacts;i++)\n"
+ " posOut.w = -depthOut;\n"
+ " c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];\n"
+ " GET_NPOINTS(*c) = 1;//nContacts;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "typedef float4 Quaternion;\n"
+ "#define make_float4 (float4)\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
+ "{\n"
+ " return qtRotate( *orientation, *p ) + (*translation);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "inline void project(__global const b3ConvexPolyhedronData_t* hull, const float4 pos, const float4 orn, \n"
+ "const float4* dir, __global const float4* vertices, float* min, float* max)\n"
+ "{\n"
+ " min[0] = FLT_MAX;\n"
+ " max[0] = -FLT_MAX;\n"
+ " int numVerts = hull->m_numVertices;\n"
+ " const float4 localDir = qtInvRotate(orn,*dir);\n"
+ " float offset = dot(pos,*dir);\n"
+ " for(int i=0;i<numVerts;i++)\n"
+ " {\n"
+ " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
+ " if(dp < min[0]) \n"
+ " min[0] = dp;\n"
+ " if(dp > max[0]) \n"
+ " max[0] = dp;\n"
+ " }\n"
+ " if(min[0]>max[0])\n"
+ " {\n"
+ " float tmp = min[0];\n"
+ " min[0] = max[0];\n"
+ " max[0] = tmp;\n"
+ " }\n"
+ " min[0] += offset;\n"
+ " max[0] += offset;\n"
+ "}\n"
+ "bool findSeparatingAxisUnitSphere( __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* vertices,\n"
+ " __global const float4* unitSphereDirections,\n"
+ " int numUnitSphereDirections,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " int curEdgeEdge = 0;\n"
+ " // Test unit sphere directions\n"
+ " for (int i=0;i<numUnitSphereDirections;i++)\n"
+ " {\n"
+ " float4 crossje;\n"
+ " crossje = unitSphereDirections[i]; \n"
+ " if (dot3F4(DeltaC2,crossje)>0)\n"
+ " crossje *= -1.f;\n"
+ " {\n"
+ " float dist;\n"
+ " bool result = true;\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
+ " \n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " \n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " dist = d0<d1 ? d0:d1;\n"
+ " result = true;\n"
+ " \n"
+ " if(dist<*dmin)\n"
+ " {\n"
+ " *dmin = dist;\n"
+ " *sep = crossje;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "__kernel void findSeparatingAxisUnitSphereKernel( __global const int4* pairs, \n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* unitSphereDirections,\n"
+ " __global float4* separatingNormals,\n"
+ " __global int* hasSeparatingAxis,\n"
+ " __global float* dmins,\n"
+ " int numUnitSphereDirections,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " \n"
+ " float dmin = dmins[i];\n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " float4 sepNormal = separatingNormals[i];\n"
+ " \n"
+ " int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
+ " if (numEdgeEdgeDirections>numUnitSphereDirections)\n"
+ " {\n"
+ " bool sepEE = findSeparatingAxisUnitSphere( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);\n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 1;\n"
+ " separatingNormals[i] = sepNormal;\n"
+ " }\n"
+ " }\n"
+ " } //if (hasSeparatingAxis[i])\n"
+ " }//(i<numPairs)\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
index b0103fe674..b2e0a2dd47 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h
@@ -1,1289 +1,1288 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* primitiveContactsKernelsCL= \
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_PLANE 4\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define SHAPE_SPHERE 7\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile __global int*\n"
-"#endif\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"typedef unsigned int u32;\n"
-"typedef struct \n"
-"{\n"
-" union\n"
-" {\n"
-" float4 m_min;\n"
-" float m_minElems[4];\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float4 m_max;\n"
-" float m_maxElems[4];\n"
-" int m_maxIndices[4];\n"
-" };\n"
-"} btAabbCL;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-" int m_numChildShapes;\n"
-" float m_radius;\n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-" \n"
-"} btCollidableGpu;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_childPosition;\n"
-" float4 m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"} btGpuChildShape;\n"
-"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" float4 m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_collidableIdx; \n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct \n"
-"{\n"
-" float4 m_localCenter;\n"
-" float4 m_extents;\n"
-" float4 mC;\n"
-" float4 mE;\n"
-" \n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" \n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-"} btGpuFace;\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"// return numerator/denominator; \n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"//#define dot3F4 dot\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-" return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"void trInverse(float4 translationIn, Quaternion orientationIn,\n"
-" float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-" *orientationOut = qtInvert(orientationIn);\n"
-" *translationOut = qtRotate(*orientationOut, -translationIn);\n"
-"}\n"
-"void trMul(float4 translationA, Quaternion orientationA,\n"
-" float4 translationB, Quaternion orientationB,\n"
-" float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-" *orientationOut = qtMul(orientationA,orientationB);\n"
-" *translationOut = transform(&translationB,&translationA,&orientationA);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"}\n"
-"__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
-"{\n"
-" return make_float4( a.x + (b.x - a.x) * t,\n"
-" a.y + (b.y - a.y) * t,\n"
-" a.z + (b.z - a.z) * t,\n"
-" 0.f);\n"
-"}\n"
-"float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)\n"
-"{\n"
-" float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);\n"
-" float dist = dot3F4(n, point) + planeEqn.w;\n"
-" *closestPointOnFace = point - dist * n;\n"
-" return dist;\n"
-"}\n"
-"inline bool IsPointInPolygon(float4 p, \n"
-" const btGpuFace* face,\n"
-" __global const float4* baseVertex,\n"
-" __global const int* convexIndices,\n"
-" float4* out)\n"
-"{\n"
-" float4 a;\n"
-" float4 b;\n"
-" float4 ab;\n"
-" float4 ap;\n"
-" float4 v;\n"
-" float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);\n"
-" \n"
-" if (face->m_numIndices<2)\n"
-" return false;\n"
-" \n"
-" float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];\n"
-" \n"
-" b = v0;\n"
-" for(unsigned i=0; i != face->m_numIndices; ++i)\n"
-" {\n"
-" a = b;\n"
-" float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];\n"
-" b = vi;\n"
-" ab = b-a;\n"
-" ap = p-a;\n"
-" v = cross3(ab,plane);\n"
-" if (dot(ap, v) > 0.f)\n"
-" {\n"
-" float ab_m2 = dot(ab, ab);\n"
-" float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;\n"
-" if (rt <= 0.f)\n"
-" {\n"
-" *out = a;\n"
-" }\n"
-" else if (rt >= 1.f) \n"
-" {\n"
-" *out = b;\n"
-" }\n"
-" else\n"
-" {\n"
-" float s = 1.f - rt;\n"
-" out[0].x = s * a.x + rt * b.x;\n"
-" out[0].y = s * a.y + rt * b.y;\n"
-" out[0].z = s * a.z + rt * b.z;\n"
-" }\n"
-" return false;\n"
-" }\n"
-" }\n"
-" return true;\n"
-"}\n"
-"void computeContactSphereConvex(int pairIndex,\n"
-" int bodyIndexA, int bodyIndexB, \n"
-" int collidableIndexA, int collidableIndexB, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes,\n"
-" __global const float4* convexVertices,\n"
-" __global const int* convexIndices,\n"
-" __global const btGpuFace* faces,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int maxContactCapacity,\n"
-" float4 spherePos2,\n"
-" float radius,\n"
-" float4 pos,\n"
-" float4 quat\n"
-" )\n"
-"{\n"
-" float4 invPos;\n"
-" float4 invOrn;\n"
-" trInverse(pos,quat, &invPos,&invOrn);\n"
-" float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
-" int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
-" int numFaces = convexShapes[shapeIndex].m_numFaces;\n"
-" float4 closestPnt = (float4)(0, 0, 0, 0);\n"
-" float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
-" float minDist = -1000000.f;\n"
-" bool bCollide = true;\n"
-" for ( int f = 0; f < numFaces; f++ )\n"
-" {\n"
-" btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];\n"
-" // set up a plane equation \n"
-" float4 planeEqn;\n"
-" float4 n1 = face.m_plane;\n"
-" n1.w = 0.f;\n"
-" planeEqn = n1;\n"
-" planeEqn.w = face.m_plane.w;\n"
-" \n"
-" \n"
-" // compute a signed distance from the vertex in cloth to the face of rigidbody.\n"
-" float4 pntReturn;\n"
-" float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);\n"
-" // If the distance is positive, the plane is a separating plane. \n"
-" if ( dist > radius )\n"
-" {\n"
-" bCollide = false;\n"
-" break;\n"
-" }\n"
-" if (dist>0)\n"
-" {\n"
-" //might hit an edge or vertex\n"
-" float4 out;\n"
-" float4 zeroPos = make_float4(0,0,0,0);\n"
-" bool isInPoly = IsPointInPolygon(spherePos,\n"
-" &face,\n"
-" &convexVertices[convexShapes[shapeIndex].m_vertexOffset],\n"
-" convexIndices,\n"
-" &out);\n"
-" if (isInPoly)\n"
-" {\n"
-" if (dist>minDist)\n"
-" {\n"
-" minDist = dist;\n"
-" closestPnt = pntReturn;\n"
-" hitNormalWorld = planeEqn;\n"
-" \n"
-" }\n"
-" } else\n"
-" {\n"
-" float4 tmp = spherePos-out;\n"
-" float l2 = dot(tmp,tmp);\n"
-" if (l2<radius*radius)\n"
-" {\n"
-" dist = sqrt(l2);\n"
-" if (dist>minDist)\n"
-" {\n"
-" minDist = dist;\n"
-" closestPnt = out;\n"
-" hitNormalWorld = tmp/dist;\n"
-" \n"
-" }\n"
-" \n"
-" } else\n"
-" {\n"
-" bCollide = false;\n"
-" break;\n"
-" }\n"
-" }\n"
-" } else\n"
-" {\n"
-" if ( dist > minDist )\n"
-" {\n"
-" minDist = dist;\n"
-" closestPnt = pntReturn;\n"
-" hitNormalWorld.xyz = planeEqn.xyz;\n"
-" }\n"
-" }\n"
-" \n"
-" }\n"
-" \n"
-" if (bCollide && minDist > -10000)\n"
-" {\n"
-" float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
-" float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
-" \n"
-" float actualDepth = minDist-radius;\n"
-" if (actualDepth<=0.f)\n"
-" {\n"
-" \n"
-" pOnB1.w = actualDepth;\n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" \n"
-" \n"
-" if (1)//dstIdx < maxContactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-" c->m_worldPosB[0] = pOnB1;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" GET_NPOINTS(*c) = 1;\n"
-" } \n"
-" }\n"
-" }//if (hasCollision)\n"
-"}\n"
-" \n"
-"int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
-"{\n"
-" if( nPoints == 0 )\n"
-" return 0;\n"
-" \n"
-" if (nPoints <=4)\n"
-" return nPoints;\n"
-" \n"
-" \n"
-" if (nPoints >64)\n"
-" nPoints = 64;\n"
-" \n"
-" float4 center = make_float4(0.f);\n"
-" {\n"
-" \n"
-" for (int i=0;i<nPoints;i++)\n"
-" center += p[i];\n"
-" center /= (float)nPoints;\n"
-" }\n"
-" \n"
-" \n"
-" \n"
-" // sample 4 directions\n"
-" \n"
-" float4 aVector = p[0] - center;\n"
-" float4 u = cross3( nearNormal, aVector );\n"
-" float4 v = cross3( nearNormal, u );\n"
-" u = normalize3( u );\n"
-" v = normalize3( v );\n"
-" \n"
-" \n"
-" //keep point with deepest penetration\n"
-" float minW= FLT_MAX;\n"
-" \n"
-" int minIndex=-1;\n"
-" \n"
-" float4 maxDots;\n"
-" maxDots.x = FLT_MIN;\n"
-" maxDots.y = FLT_MIN;\n"
-" maxDots.z = FLT_MIN;\n"
-" maxDots.w = FLT_MIN;\n"
-" \n"
-" // idx, distance\n"
-" for(int ie = 0; ie<nPoints; ie++ )\n"
-" {\n"
-" if (p[ie].w<minW)\n"
-" {\n"
-" minW = p[ie].w;\n"
-" minIndex=ie;\n"
-" }\n"
-" float f;\n"
-" float4 r = p[ie]-center;\n"
-" f = dot3F4( u, r );\n"
-" if (f<maxDots.x)\n"
-" {\n"
-" maxDots.x = f;\n"
-" contactIdx[0].x = ie;\n"
-" }\n"
-" \n"
-" f = dot3F4( -u, r );\n"
-" if (f<maxDots.y)\n"
-" {\n"
-" maxDots.y = f;\n"
-" contactIdx[0].y = ie;\n"
-" }\n"
-" \n"
-" \n"
-" f = dot3F4( v, r );\n"
-" if (f<maxDots.z)\n"
-" {\n"
-" maxDots.z = f;\n"
-" contactIdx[0].z = ie;\n"
-" }\n"
-" \n"
-" f = dot3F4( -v, r );\n"
-" if (f<maxDots.w)\n"
-" {\n"
-" maxDots.w = f;\n"
-" contactIdx[0].w = ie;\n"
-" }\n"
-" \n"
-" }\n"
-" \n"
-" if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
-" {\n"
-" //replace the first contact with minimum (todo: replace contact with least penetration)\n"
-" contactIdx[0].x = minIndex;\n"
-" }\n"
-" \n"
-" return 4;\n"
-" \n"
-"}\n"
-"#define MAX_PLANE_CONVEX_POINTS 64\n"
-"int computeContactPlaneConvex(int pairIndex,\n"
-" int bodyIndexA, int bodyIndexB, \n"
-" int collidableIndexA, int collidableIndexB, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu*collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes,\n"
-" __global const float4* convexVertices,\n"
-" __global const int* convexIndices,\n"
-" __global const btGpuFace* faces,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int maxContactCapacity,\n"
-" float4 posB,\n"
-" Quaternion ornB\n"
-" )\n"
-"{\n"
-" int resultIndex=-1;\n"
-" int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
-" __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];\n"
-" \n"
-" float4 posA;\n"
-" posA = rigidBodies[bodyIndexA].m_pos;\n"
-" Quaternion ornA;\n"
-" ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" float4 planeEq;\n"
-" planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
-" float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
-" float4 planeNormalWorld;\n"
-" planeNormalWorld = qtRotate(ornA,planeNormal);\n"
-" float planeConstant = planeEq.w;\n"
-" \n"
-" float4 invPosA;Quaternion invOrnA;\n"
-" float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
-" {\n"
-" \n"
-" trInverse(posA,ornA,&invPosA,&invOrnA);\n"
-" trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
-" }\n"
-" float4 invPosB;Quaternion invOrnB;\n"
-" float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
-" {\n"
-" \n"
-" trInverse(posB,ornB,&invPosB,&invOrnB);\n"
-" trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1); \n"
-" }\n"
-" \n"
-" float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);\n"
-" float maxDot = -1e30;\n"
-" int hitVertex=-1;\n"
-" float4 hitVtx;\n"
-" float4 contactPoints[MAX_PLANE_CONVEX_POINTS];\n"
-" int numPoints = 0;\n"
-" int4 contactIdx;\n"
-" contactIdx=make_int4(0,1,2,3);\n"
-" \n"
-" \n"
-" for (int i=0;i<hullB->m_numVertices;i++)\n"
-" {\n"
-" float4 vtx = convexVertices[hullB->m_vertexOffset+i];\n"
-" float curDot = dot(vtx,planeNormalInConvex);\n"
-" if (curDot>maxDot)\n"
-" {\n"
-" hitVertex=i;\n"
-" maxDot=curDot;\n"
-" hitVtx = vtx;\n"
-" //make sure the deepest points is always included\n"
-" if (numPoints==MAX_PLANE_CONVEX_POINTS)\n"
-" numPoints--;\n"
-" }\n"
-" if (numPoints<MAX_PLANE_CONVEX_POINTS)\n"
-" {\n"
-" float4 vtxWorld = transform(&vtx, &posB, &ornB);\n"
-" float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;\n"
-" float dist = dot(planeNormal,vtxInPlane)-planeConstant;\n"
-" if (dist<0.f)\n"
-" {\n"
-" vtxWorld.w = dist;\n"
-" contactPoints[numPoints] = vtxWorld;\n"
-" numPoints++;\n"
-" }\n"
-" }\n"
-" }\n"
-" int numReducedPoints = numPoints;\n"
-" if (numPoints>4)\n"
-" {\n"
-" numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n"
-" }\n"
-" if (numReducedPoints>0)\n"
-" {\n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" if (dstIdx < maxContactCapacity)\n"
-" {\n"
-" resultIndex = dstIdx;\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -planeNormalWorld;\n"
-" //c->setFrictionCoeff(0.7);\n"
-" //c->setRestituitionCoeff(0.f);\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" switch (numReducedPoints)\n"
-" {\n"
-" case 4:\n"
-" c->m_worldPosB[3] = contactPoints[contactIdx.w];\n"
-" case 3:\n"
-" c->m_worldPosB[2] = contactPoints[contactIdx.z];\n"
-" case 2:\n"
-" c->m_worldPosB[1] = contactPoints[contactIdx.y];\n"
-" case 1:\n"
-" c->m_worldPosB[0] = contactPoints[contactIdx.x];\n"
-" default:\n"
-" {\n"
-" }\n"
-" };\n"
-" \n"
-" GET_NPOINTS(*c) = numReducedPoints;\n"
-" }//if (dstIdx < numPairs)\n"
-" } \n"
-" return resultIndex;\n"
-"}\n"
-"void computeContactPlaneSphere(int pairIndex,\n"
-" int bodyIndexA, int bodyIndexB, \n"
-" int collidableIndexA, int collidableIndexB, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const btGpuFace* faces,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int maxContactCapacity)\n"
-"{\n"
-" float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
-" float radius = collidables[collidableIndexB].m_radius;\n"
-" float4 posA1 = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 ornA1 = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 posB1 = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 ornB1 = rigidBodies[bodyIndexB].m_quat;\n"
-" \n"
-" bool hasCollision = false;\n"
-" float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
-" float planeConstant = planeEq.w;\n"
-" float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
-" {\n"
-" float4 invPosA;Quaternion invOrnA;\n"
-" trInverse(posA1,ornA1,&invPosA,&invOrnA);\n"
-" trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
-" }\n"
-" float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
-" {\n"
-" float4 invPosB;Quaternion invOrnB;\n"
-" trInverse(posB1,ornB1,&invPosB,&invOrnB);\n"
-" trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1); \n"
-" }\n"
-" float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;\n"
-" float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
-" float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;\n"
-" hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();\n"
-" if (hasCollision)\n"
-" {\n"
-" float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1;\n"
-" float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);\n"
-" float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);\n"
-" float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;\n"
-" pOnB1.w = distance;\n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" \n"
-" if (dstIdx < maxContactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-" c->m_worldPosB[0] = pOnB1;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" GET_NPOINTS(*c) = 1;\n"
-" }//if (dstIdx < numPairs)\n"
-" }//if (hasCollision)\n"
-"}\n"
-"__kernel void primitiveContactsKernel( __global int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int numPairs, int maxContactCapacity)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" float4 worldVertsB1[64];\n"
-" float4 worldVertsB2[64];\n"
-" int capacityWorldVerts = 64; \n"
-" float4 localContactsOut[64];\n"
-" int localContactCapacity=64;\n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" if (i<numPairs)\n"
-" {\n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
-" {\n"
-" float4 posB;\n"
-" posB = rigidBodies[bodyIndexB].m_pos;\n"
-" Quaternion ornB;\n"
-" ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,\n"
-" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);\n"
-" if (contactIndex>=0)\n"
-" pairs[pairIndex].z = contactIndex;\n"
-" return;\n"
-" }\n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
-" {\n"
-" float4 posA;\n"
-" posA = rigidBodies[bodyIndexA].m_pos;\n"
-" Quaternion ornA;\n"
-" ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,\n"
-" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
-" if (contactIndex>=0)\n"
-" pairs[pairIndex].z = contactIndex;\n"
-" return;\n"
-" }\n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-" {\n"
-" computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-" rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
-" return;\n"
-" }\n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
-" {\n"
-" computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
-" rigidBodies,collidables,\n"
-" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
-" return;\n"
-" }\n"
-" \n"
-" \n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
-" {\n"
-" \n"
-" float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
-" float sphereRadius = collidables[collidableIndexA].m_radius;\n"
-" float4 convexPos = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 convexOrn = rigidBodies[bodyIndexB].m_quat;\n"
-" computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-" spherePos,sphereRadius,convexPos,convexOrn);\n"
-" return;\n"
-" }\n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-" {\n"
-" \n"
-" float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
-" float sphereRadius = collidables[collidableIndexB].m_radius;\n"
-" float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
-" computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-" spherePos,sphereRadius,convexPos,convexOrn);\n"
-" return;\n"
-" }\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-" {\n"
-" //sphere-sphere\n"
-" float radiusA = collidables[collidableIndexA].m_radius;\n"
-" float radiusB = collidables[collidableIndexB].m_radius;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 diff = posA-posB;\n"
-" float len = length(diff);\n"
-" \n"
-" ///iff distance positive, don't generate a new contact\n"
-" if ( len <= (radiusA+radiusB))\n"
-" {\n"
-" ///distance (negative means penetration)\n"
-" float dist = len - (radiusA+radiusB);\n"
-" float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
-" if (len > 0.00001)\n"
-" {\n"
-" normalOnSurfaceB = diff / len;\n"
-" }\n"
-" float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
-" contactPosB.w = dist;\n"
-" \n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" \n"
-" if (dstIdx < maxContactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = normalOnSurfaceB;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_worldPosB[0] = contactPosB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" GET_NPOINTS(*c) = 1;\n"
-" }//if (dstIdx < numPairs)\n"
-" }//if ( len <= (radiusA+radiusB))\n"
-" return;\n"
-" }//SHAPE_SPHERE SHAPE_SPHERE\n"
-" }// if (i<numPairs)\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,\n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int numCompoundPairs, int maxContactCapacity\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i<numCompoundPairs)\n"
-" {\n"
-" int bodyIndexA = gpuCompoundPairs[i].x;\n"
-" int bodyIndexB = gpuCompoundPairs[i].y;\n"
-" int childShapeIndexA = gpuCompoundPairs[i].z;\n"
-" int childShapeIndexB = gpuCompoundPairs[i].w;\n"
-" \n"
-" int collidableIndexA = -1;\n"
-" int collidableIndexB = -1;\n"
-" \n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" \n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" \n"
-" if (childShapeIndexA >= 0)\n"
-" {\n"
-" collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-" float4 newOrnA = qtMul(ornA,childOrnA);\n"
-" posA = newPosA;\n"
-" ornA = newOrnA;\n"
-" } else\n"
-" {\n"
-" collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" }\n"
-" \n"
-" if (childShapeIndexB>=0)\n"
-" {\n"
-" collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" } else\n"
-" {\n"
-" collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
-" }\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
-" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-" int pairIndex = i;\n"
-" if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))\n"
-" {\n"
-" computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,\n"
-" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);\n"
-" return;\n"
-" }\n"
-" if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))\n"
-" {\n"
-" computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,\n"
-" faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
-" return;\n"
-" }\n"
-" if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))\n"
-" {\n"
-" float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
-" float sphereRadius = collidables[collidableIndexB].m_radius;\n"
-" float4 convexPos = posA;\n"
-" float4 convexOrn = ornA;\n"
-" \n"
-" computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-" spherePos,sphereRadius,convexPos,convexOrn);\n"
-" \n"
-" return;\n"
-" }\n"
-" if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))\n"
-" {\n"
-" float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
-" float sphereRadius = collidables[collidableIndexA].m_radius;\n"
-" float4 convexPos = posB;\n"
-" float4 convexOrn = ornB;\n"
-" \n"
-" computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
-" rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-" spherePos,sphereRadius,convexPos,convexOrn);\n"
-" \n"
-" return;\n"
-" }\n"
-" }// if (i<numCompoundPairs)\n"
-"}\n"
-"bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )\n"
-"{\n"
-" const float4* p1 = &vertices[0];\n"
-" const float4* p2 = &vertices[1];\n"
-" const float4* p3 = &vertices[2];\n"
-" float4 edge1; edge1 = (*p2 - *p1);\n"
-" float4 edge2; edge2 = ( *p3 - *p2 );\n"
-" float4 edge3; edge3 = ( *p1 - *p3 );\n"
-" \n"
-" float4 p1_to_p; p1_to_p = ( *p - *p1 );\n"
-" float4 p2_to_p; p2_to_p = ( *p - *p2 );\n"
-" float4 p3_to_p; p3_to_p = ( *p - *p3 );\n"
-" float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));\n"
-" float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));\n"
-" float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));\n"
-" \n"
-" \n"
-" float r1, r2, r3;\n"
-" r1 = dot(edge1_normal,p1_to_p );\n"
-" r2 = dot(edge2_normal,p2_to_p );\n"
-" r3 = dot(edge3_normal,p3_to_p );\n"
-" \n"
-" if ( r1 > 0 && r2 > 0 && r3 > 0 )\n"
-" return true;\n"
-" if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) \n"
-" return true;\n"
-" return false;\n"
-"}\n"
-"float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) \n"
-"{\n"
-" float4 diff = p - from;\n"
-" float4 v = to - from;\n"
-" float t = dot(v,diff);\n"
-" \n"
-" if (t > 0) \n"
-" {\n"
-" float dotVV = dot(v,v);\n"
-" if (t < dotVV) \n"
-" {\n"
-" t /= dotVV;\n"
-" diff -= t*v;\n"
-" } else \n"
-" {\n"
-" t = 1;\n"
-" diff -= v;\n"
-" }\n"
-" } else\n"
-" {\n"
-" t = 0;\n"
-" }\n"
-" *nearest = from + t*v;\n"
-" return dot(diff,diff); \n"
-"}\n"
-"void computeContactSphereTriangle(int pairIndex,\n"
-" int bodyIndexA, int bodyIndexB,\n"
-" int collidableIndexA, int collidableIndexB, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" const float4* triangleVertices,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int maxContactCapacity,\n"
-" float4 spherePos2,\n"
-" float radius,\n"
-" float4 pos,\n"
-" float4 quat,\n"
-" int faceIndex\n"
-" )\n"
-"{\n"
-" float4 invPos;\n"
-" float4 invOrn;\n"
-" trInverse(pos,quat, &invPos,&invOrn);\n"
-" float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
-" int numFaces = 3;\n"
-" float4 closestPnt = (float4)(0, 0, 0, 0);\n"
-" float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
-" float minDist = -1000000.f;\n"
-" bool bCollide = false;\n"
-" \n"
-" //////////////////////////////////////\n"
-" float4 sphereCenter;\n"
-" sphereCenter = spherePos;\n"
-" const float4* vertices = triangleVertices;\n"
-" float contactBreakingThreshold = 0.f;//todo?\n"
-" float radiusWithThreshold = radius + contactBreakingThreshold;\n"
-" float4 edge10;\n"
-" edge10 = vertices[1]-vertices[0];\n"
-" edge10.w = 0.f;//is this needed?\n"
-" float4 edge20;\n"
-" edge20 = vertices[2]-vertices[0];\n"
-" edge20.w = 0.f;//is this needed?\n"
-" float4 normal = cross3(edge10,edge20);\n"
-" normal = normalize(normal);\n"
-" float4 p1ToCenter;\n"
-" p1ToCenter = sphereCenter - vertices[0];\n"
-" \n"
-" float distanceFromPlane = dot(p1ToCenter,normal);\n"
-" if (distanceFromPlane < 0.f)\n"
-" {\n"
-" //triangle facing the other way\n"
-" distanceFromPlane *= -1.f;\n"
-" normal *= -1.f;\n"
-" }\n"
-" hitNormalWorld = normal;\n"
-" bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;\n"
-" \n"
-" // Check for contact / intersection\n"
-" bool hasContact = false;\n"
-" float4 contactPoint;\n"
-" if (isInsideContactPlane) \n"
-" {\n"
-" \n"
-" if (pointInTriangle(vertices,&normal, &sphereCenter)) \n"
-" {\n"
-" // Inside the contact wedge - touches a point on the shell plane\n"
-" hasContact = true;\n"
-" contactPoint = sphereCenter - normal*distanceFromPlane;\n"
-" \n"
-" } else {\n"
-" // Could be inside one of the contact capsules\n"
-" float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;\n"
-" float4 nearestOnEdge;\n"
-" int numEdges = 3;\n"
-" for (int i = 0; i < numEdges; i++) \n"
-" {\n"
-" float4 pa =vertices[i];\n"
-" float4 pb = vertices[(i+1)%3];\n"
-" float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);\n"
-" if (distanceSqr < contactCapsuleRadiusSqr) \n"
-" {\n"
-" // Yep, we're inside a capsule\n"
-" hasContact = true;\n"
-" contactPoint = nearestOnEdge;\n"
-" \n"
-" }\n"
-" \n"
-" }\n"
-" }\n"
-" }\n"
-" if (hasContact) \n"
-" {\n"
-" closestPnt = contactPoint;\n"
-" float4 contactToCenter = sphereCenter - contactPoint;\n"
-" minDist = length(contactToCenter);\n"
-" if (minDist>FLT_EPSILON)\n"
-" {\n"
-" hitNormalWorld = normalize(contactToCenter);//*(1./minDist);\n"
-" bCollide = true;\n"
-" }\n"
-" \n"
-" }\n"
-" /////////////////////////////////////\n"
-" if (bCollide && minDist > -10000)\n"
-" {\n"
-" \n"
-" float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
-" float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
-" float actualDepth = minDist-radius;\n"
-" \n"
-" if (actualDepth<=0.f)\n"
-" {\n"
-" pOnB1.w = actualDepth;\n"
-" int dstIdx;\n"
-" \n"
-" float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);\n"
-" if (lenSqr>FLT_EPSILON)\n"
-" {\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" \n"
-" if (dstIdx < maxContactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
-" c->m_worldPosB[0] = pOnB1;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = faceIndex;\n"
-" GET_NPOINTS(*c) = 1;\n"
-" } \n"
-" }\n"
-" }\n"
-" }//if (hasCollision)\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findConcaveSphereContactsKernel( __global int4* concavePairs,\n"
-" __global const BodyData* rigidBodies,\n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int numConcavePairs, int maxContactCapacity\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numConcavePairs)\n"
-" return;\n"
-" int pairIdx = i;\n"
-" int bodyIndexA = concavePairs[i].x;\n"
-" int bodyIndexB = concavePairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)\n"
-" {\n"
-" int f = concavePairs[i].z;\n"
-" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-" \n"
-" float4 verticesA[3];\n"
-" for (int i=0;i<3;i++)\n"
-" {\n"
-" int index = indices[face.m_indexOffset+i];\n"
-" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-" verticesA[i] = vert;\n"
-" }\n"
-" float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
-" float sphereRadius = collidables[collidableIndexB].m_radius;\n"
-" float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
-" computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
-" rigidBodies,collidables,\n"
-" verticesA,\n"
-" globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
-" spherePos,sphereRadius,convexPos,convexOrn, f);\n"
-" return;\n"
-" }\n"
-"}\n"
-;
+static const char* primitiveContactsKernelsCL =
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#define SHAPE_CONVEX_HULL 3\n"
+ "#define SHAPE_PLANE 4\n"
+ "#define SHAPE_CONCAVE_TRIMESH 5\n"
+ "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
+ "#define SHAPE_SPHERE 7\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile __global int*\n"
+ "#endif\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "typedef unsigned int u32;\n"
+ "typedef struct \n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float4 m_min;\n"
+ " float m_minElems[4];\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float4 m_max;\n"
+ " float m_maxElems[4];\n"
+ " int m_maxIndices[4];\n"
+ " };\n"
+ "} btAabbCL;\n"
+ "///keep this in sync with btCollidable.h\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_numChildShapes;\n"
+ " float m_radius;\n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ " \n"
+ "} btCollidableGpu;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_childPosition;\n"
+ " float4 m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "} btGpuChildShape;\n"
+ "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " float4 m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_collidableIdx; \n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} BodyData;\n"
+ "typedef struct \n"
+ "{\n"
+ " float4 m_localCenter;\n"
+ " float4 m_extents;\n"
+ " float4 mC;\n"
+ " float4 mE;\n"
+ " \n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " \n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "} ConvexPolyhedronCL;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ "} btGpuFace;\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define make_float4 (float4)\n"
+ "#define make_float2 (float2)\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_int4 (int4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "__inline\n"
+ "float fastDiv(float numerator, float denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "// return numerator/denominator; \n"
+ "}\n"
+ "__inline\n"
+ "float4 fastDiv4(float4 numerator, float4 denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "//#define dot3F4 dot\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "__inline\n"
+ "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
+ "{\n"
+ " return qtRotate( *orientation, *p ) + (*translation);\n"
+ "}\n"
+ "void trInverse(float4 translationIn, Quaternion orientationIn,\n"
+ " float4* translationOut, Quaternion* orientationOut)\n"
+ "{\n"
+ " *orientationOut = qtInvert(orientationIn);\n"
+ " *translationOut = qtRotate(*orientationOut, -translationIn);\n"
+ "}\n"
+ "void trMul(float4 translationA, Quaternion orientationA,\n"
+ " float4 translationB, Quaternion orientationB,\n"
+ " float4* translationOut, Quaternion* orientationOut)\n"
+ "{\n"
+ " *orientationOut = qtMul(orientationA,orientationB);\n"
+ " *translationOut = transform(&translationB,&translationA,&orientationA);\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "}\n"
+ "__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
+ "{\n"
+ " return make_float4( a.x + (b.x - a.x) * t,\n"
+ " a.y + (b.y - a.y) * t,\n"
+ " a.z + (b.z - a.z) * t,\n"
+ " 0.f);\n"
+ "}\n"
+ "float signedDistanceFromPointToPlane(float4 point, float4 planeEqn, float4* closestPointOnFace)\n"
+ "{\n"
+ " float4 n = (float4)(planeEqn.x, planeEqn.y, planeEqn.z, 0);\n"
+ " float dist = dot3F4(n, point) + planeEqn.w;\n"
+ " *closestPointOnFace = point - dist * n;\n"
+ " return dist;\n"
+ "}\n"
+ "inline bool IsPointInPolygon(float4 p, \n"
+ " const btGpuFace* face,\n"
+ " __global const float4* baseVertex,\n"
+ " __global const int* convexIndices,\n"
+ " float4* out)\n"
+ "{\n"
+ " float4 a;\n"
+ " float4 b;\n"
+ " float4 ab;\n"
+ " float4 ap;\n"
+ " float4 v;\n"
+ " float4 plane = make_float4(face->m_plane.x,face->m_plane.y,face->m_plane.z,0.f);\n"
+ " \n"
+ " if (face->m_numIndices<2)\n"
+ " return false;\n"
+ " \n"
+ " float4 v0 = baseVertex[convexIndices[face->m_indexOffset + face->m_numIndices-1]];\n"
+ " \n"
+ " b = v0;\n"
+ " for(unsigned i=0; i != face->m_numIndices; ++i)\n"
+ " {\n"
+ " a = b;\n"
+ " float4 vi = baseVertex[convexIndices[face->m_indexOffset + i]];\n"
+ " b = vi;\n"
+ " ab = b-a;\n"
+ " ap = p-a;\n"
+ " v = cross3(ab,plane);\n"
+ " if (dot(ap, v) > 0.f)\n"
+ " {\n"
+ " float ab_m2 = dot(ab, ab);\n"
+ " float rt = ab_m2 != 0.f ? dot(ab, ap) / ab_m2 : 0.f;\n"
+ " if (rt <= 0.f)\n"
+ " {\n"
+ " *out = a;\n"
+ " }\n"
+ " else if (rt >= 1.f) \n"
+ " {\n"
+ " *out = b;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " float s = 1.f - rt;\n"
+ " out[0].x = s * a.x + rt * b.x;\n"
+ " out[0].y = s * a.y + rt * b.y;\n"
+ " out[0].z = s * a.z + rt * b.z;\n"
+ " }\n"
+ " return false;\n"
+ " }\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "void computeContactSphereConvex(int pairIndex,\n"
+ " int bodyIndexA, int bodyIndexB, \n"
+ " int collidableIndexA, int collidableIndexB, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes,\n"
+ " __global const float4* convexVertices,\n"
+ " __global const int* convexIndices,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int maxContactCapacity,\n"
+ " float4 spherePos2,\n"
+ " float radius,\n"
+ " float4 pos,\n"
+ " float4 quat\n"
+ " )\n"
+ "{\n"
+ " float4 invPos;\n"
+ " float4 invOrn;\n"
+ " trInverse(pos,quat, &invPos,&invOrn);\n"
+ " float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
+ " int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
+ " int numFaces = convexShapes[shapeIndex].m_numFaces;\n"
+ " float4 closestPnt = (float4)(0, 0, 0, 0);\n"
+ " float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
+ " float minDist = -1000000.f;\n"
+ " bool bCollide = true;\n"
+ " for ( int f = 0; f < numFaces; f++ )\n"
+ " {\n"
+ " btGpuFace face = faces[convexShapes[shapeIndex].m_faceOffset+f];\n"
+ " // set up a plane equation \n"
+ " float4 planeEqn;\n"
+ " float4 n1 = face.m_plane;\n"
+ " n1.w = 0.f;\n"
+ " planeEqn = n1;\n"
+ " planeEqn.w = face.m_plane.w;\n"
+ " \n"
+ " \n"
+ " // compute a signed distance from the vertex in cloth to the face of rigidbody.\n"
+ " float4 pntReturn;\n"
+ " float dist = signedDistanceFromPointToPlane(spherePos, planeEqn, &pntReturn);\n"
+ " // If the distance is positive, the plane is a separating plane. \n"
+ " if ( dist > radius )\n"
+ " {\n"
+ " bCollide = false;\n"
+ " break;\n"
+ " }\n"
+ " if (dist>0)\n"
+ " {\n"
+ " //might hit an edge or vertex\n"
+ " float4 out;\n"
+ " float4 zeroPos = make_float4(0,0,0,0);\n"
+ " bool isInPoly = IsPointInPolygon(spherePos,\n"
+ " &face,\n"
+ " &convexVertices[convexShapes[shapeIndex].m_vertexOffset],\n"
+ " convexIndices,\n"
+ " &out);\n"
+ " if (isInPoly)\n"
+ " {\n"
+ " if (dist>minDist)\n"
+ " {\n"
+ " minDist = dist;\n"
+ " closestPnt = pntReturn;\n"
+ " hitNormalWorld = planeEqn;\n"
+ " \n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " float4 tmp = spherePos-out;\n"
+ " float l2 = dot(tmp,tmp);\n"
+ " if (l2<radius*radius)\n"
+ " {\n"
+ " dist = sqrt(l2);\n"
+ " if (dist>minDist)\n"
+ " {\n"
+ " minDist = dist;\n"
+ " closestPnt = out;\n"
+ " hitNormalWorld = tmp/dist;\n"
+ " \n"
+ " }\n"
+ " \n"
+ " } else\n"
+ " {\n"
+ " bCollide = false;\n"
+ " break;\n"
+ " }\n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " if ( dist > minDist )\n"
+ " {\n"
+ " minDist = dist;\n"
+ " closestPnt = pntReturn;\n"
+ " hitNormalWorld.xyz = planeEqn.xyz;\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " \n"
+ " if (bCollide && minDist > -10000)\n"
+ " {\n"
+ " float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
+ " float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
+ " \n"
+ " float actualDepth = minDist-radius;\n"
+ " if (actualDepth<=0.f)\n"
+ " {\n"
+ " \n"
+ " pOnB1.w = actualDepth;\n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " \n"
+ " \n"
+ " if (1)//dstIdx < maxContactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
+ " c->m_worldPosB[0] = pOnB1;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " GET_NPOINTS(*c) = 1;\n"
+ " } \n"
+ " }\n"
+ " }//if (hasCollision)\n"
+ "}\n"
+ " \n"
+ "int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
+ "{\n"
+ " if( nPoints == 0 )\n"
+ " return 0;\n"
+ " \n"
+ " if (nPoints <=4)\n"
+ " return nPoints;\n"
+ " \n"
+ " \n"
+ " if (nPoints >64)\n"
+ " nPoints = 64;\n"
+ " \n"
+ " float4 center = make_float4(0.f);\n"
+ " {\n"
+ " \n"
+ " for (int i=0;i<nPoints;i++)\n"
+ " center += p[i];\n"
+ " center /= (float)nPoints;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " \n"
+ " // sample 4 directions\n"
+ " \n"
+ " float4 aVector = p[0] - center;\n"
+ " float4 u = cross3( nearNormal, aVector );\n"
+ " float4 v = cross3( nearNormal, u );\n"
+ " u = normalize3( u );\n"
+ " v = normalize3( v );\n"
+ " \n"
+ " \n"
+ " //keep point with deepest penetration\n"
+ " float minW= FLT_MAX;\n"
+ " \n"
+ " int minIndex=-1;\n"
+ " \n"
+ " float4 maxDots;\n"
+ " maxDots.x = FLT_MIN;\n"
+ " maxDots.y = FLT_MIN;\n"
+ " maxDots.z = FLT_MIN;\n"
+ " maxDots.w = FLT_MIN;\n"
+ " \n"
+ " // idx, distance\n"
+ " for(int ie = 0; ie<nPoints; ie++ )\n"
+ " {\n"
+ " if (p[ie].w<minW)\n"
+ " {\n"
+ " minW = p[ie].w;\n"
+ " minIndex=ie;\n"
+ " }\n"
+ " float f;\n"
+ " float4 r = p[ie]-center;\n"
+ " f = dot3F4( u, r );\n"
+ " if (f<maxDots.x)\n"
+ " {\n"
+ " maxDots.x = f;\n"
+ " contactIdx[0].x = ie;\n"
+ " }\n"
+ " \n"
+ " f = dot3F4( -u, r );\n"
+ " if (f<maxDots.y)\n"
+ " {\n"
+ " maxDots.y = f;\n"
+ " contactIdx[0].y = ie;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " f = dot3F4( v, r );\n"
+ " if (f<maxDots.z)\n"
+ " {\n"
+ " maxDots.z = f;\n"
+ " contactIdx[0].z = ie;\n"
+ " }\n"
+ " \n"
+ " f = dot3F4( -v, r );\n"
+ " if (f<maxDots.w)\n"
+ " {\n"
+ " maxDots.w = f;\n"
+ " contactIdx[0].w = ie;\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " \n"
+ " if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
+ " {\n"
+ " //replace the first contact with minimum (todo: replace contact with least penetration)\n"
+ " contactIdx[0].x = minIndex;\n"
+ " }\n"
+ " \n"
+ " return 4;\n"
+ " \n"
+ "}\n"
+ "#define MAX_PLANE_CONVEX_POINTS 64\n"
+ "int computeContactPlaneConvex(int pairIndex,\n"
+ " int bodyIndexA, int bodyIndexB, \n"
+ " int collidableIndexA, int collidableIndexB, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu*collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes,\n"
+ " __global const float4* convexVertices,\n"
+ " __global const int* convexIndices,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int maxContactCapacity,\n"
+ " float4 posB,\n"
+ " Quaternion ornB\n"
+ " )\n"
+ "{\n"
+ " int resultIndex=-1;\n"
+ " int shapeIndex = collidables[collidableIndexB].m_shapeIndex;\n"
+ " __global const ConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];\n"
+ " \n"
+ " float4 posA;\n"
+ " posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " Quaternion ornA;\n"
+ " ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " float4 planeEq;\n"
+ " planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
+ " float4 planeNormal = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
+ " float4 planeNormalWorld;\n"
+ " planeNormalWorld = qtRotate(ornA,planeNormal);\n"
+ " float planeConstant = planeEq.w;\n"
+ " \n"
+ " float4 invPosA;Quaternion invOrnA;\n"
+ " float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
+ " {\n"
+ " \n"
+ " trInverse(posA,ornA,&invPosA,&invOrnA);\n"
+ " trMul(invPosA,invOrnA,posB,ornB,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
+ " }\n"
+ " float4 invPosB;Quaternion invOrnB;\n"
+ " float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
+ " {\n"
+ " \n"
+ " trInverse(posB,ornB,&invPosB,&invOrnB);\n"
+ " trMul(invPosB,invOrnB,posA,ornA,&planeInConvexPos1,&planeInConvexOrn1); \n"
+ " }\n"
+ " \n"
+ " float4 planeNormalInConvex = qtRotate(planeInConvexOrn1,-planeNormal);\n"
+ " float maxDot = -1e30;\n"
+ " int hitVertex=-1;\n"
+ " float4 hitVtx;\n"
+ " float4 contactPoints[MAX_PLANE_CONVEX_POINTS];\n"
+ " int numPoints = 0;\n"
+ " int4 contactIdx;\n"
+ " contactIdx=make_int4(0,1,2,3);\n"
+ " \n"
+ " \n"
+ " for (int i=0;i<hullB->m_numVertices;i++)\n"
+ " {\n"
+ " float4 vtx = convexVertices[hullB->m_vertexOffset+i];\n"
+ " float curDot = dot(vtx,planeNormalInConvex);\n"
+ " if (curDot>maxDot)\n"
+ " {\n"
+ " hitVertex=i;\n"
+ " maxDot=curDot;\n"
+ " hitVtx = vtx;\n"
+ " //make sure the deepest points is always included\n"
+ " if (numPoints==MAX_PLANE_CONVEX_POINTS)\n"
+ " numPoints--;\n"
+ " }\n"
+ " if (numPoints<MAX_PLANE_CONVEX_POINTS)\n"
+ " {\n"
+ " float4 vtxWorld = transform(&vtx, &posB, &ornB);\n"
+ " float4 vtxInPlane = transform(&vtxWorld, &invPosA, &invOrnA);//oplaneTransform.inverse()*vtxWorld;\n"
+ " float dist = dot(planeNormal,vtxInPlane)-planeConstant;\n"
+ " if (dist<0.f)\n"
+ " {\n"
+ " vtxWorld.w = dist;\n"
+ " contactPoints[numPoints] = vtxWorld;\n"
+ " numPoints++;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " int numReducedPoints = numPoints;\n"
+ " if (numPoints>4)\n"
+ " {\n"
+ " numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n"
+ " }\n"
+ " if (numReducedPoints>0)\n"
+ " {\n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " if (dstIdx < maxContactCapacity)\n"
+ " {\n"
+ " resultIndex = dstIdx;\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -planeNormalWorld;\n"
+ " //c->setFrictionCoeff(0.7);\n"
+ " //c->setRestituitionCoeff(0.f);\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " switch (numReducedPoints)\n"
+ " {\n"
+ " case 4:\n"
+ " c->m_worldPosB[3] = contactPoints[contactIdx.w];\n"
+ " case 3:\n"
+ " c->m_worldPosB[2] = contactPoints[contactIdx.z];\n"
+ " case 2:\n"
+ " c->m_worldPosB[1] = contactPoints[contactIdx.y];\n"
+ " case 1:\n"
+ " c->m_worldPosB[0] = contactPoints[contactIdx.x];\n"
+ " default:\n"
+ " {\n"
+ " }\n"
+ " };\n"
+ " \n"
+ " GET_NPOINTS(*c) = numReducedPoints;\n"
+ " }//if (dstIdx < numPairs)\n"
+ " } \n"
+ " return resultIndex;\n"
+ "}\n"
+ "void computeContactPlaneSphere(int pairIndex,\n"
+ " int bodyIndexA, int bodyIndexB, \n"
+ " int collidableIndexA, int collidableIndexB, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int maxContactCapacity)\n"
+ "{\n"
+ " float4 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;\n"
+ " float radius = collidables[collidableIndexB].m_radius;\n"
+ " float4 posA1 = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 ornA1 = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 posB1 = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 ornB1 = rigidBodies[bodyIndexB].m_quat;\n"
+ " \n"
+ " bool hasCollision = false;\n"
+ " float4 planeNormal1 = make_float4(planeEq.x,planeEq.y,planeEq.z,0.f);\n"
+ " float planeConstant = planeEq.w;\n"
+ " float4 convexInPlaneTransPos1; Quaternion convexInPlaneTransOrn1;\n"
+ " {\n"
+ " float4 invPosA;Quaternion invOrnA;\n"
+ " trInverse(posA1,ornA1,&invPosA,&invOrnA);\n"
+ " trMul(invPosA,invOrnA,posB1,ornB1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
+ " }\n"
+ " float4 planeInConvexPos1; Quaternion planeInConvexOrn1;\n"
+ " {\n"
+ " float4 invPosB;Quaternion invOrnB;\n"
+ " trInverse(posB1,ornB1,&invPosB,&invOrnB);\n"
+ " trMul(invPosB,invOrnB,posA1,ornA1,&planeInConvexPos1,&planeInConvexOrn1); \n"
+ " }\n"
+ " float4 vtx1 = qtRotate(planeInConvexOrn1,-planeNormal1)*radius;\n"
+ " float4 vtxInPlane1 = transform(&vtx1,&convexInPlaneTransPos1,&convexInPlaneTransOrn1);\n"
+ " float distance = dot3F4(planeNormal1,vtxInPlane1) - planeConstant;\n"
+ " hasCollision = distance < 0.f;//m_manifoldPtr->getContactBreakingThreshold();\n"
+ " if (hasCollision)\n"
+ " {\n"
+ " float4 vtxInPlaneProjected1 = vtxInPlane1 - distance*planeNormal1;\n"
+ " float4 vtxInPlaneWorld1 = transform(&vtxInPlaneProjected1,&posA1,&ornA1);\n"
+ " float4 normalOnSurfaceB1 = qtRotate(ornA1,planeNormal1);\n"
+ " float4 pOnB1 = vtxInPlaneWorld1+normalOnSurfaceB1*distance;\n"
+ " pOnB1.w = distance;\n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " \n"
+ " if (dstIdx < maxContactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
+ " c->m_worldPosB[0] = pOnB1;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " GET_NPOINTS(*c) = 1;\n"
+ " }//if (dstIdx < numPairs)\n"
+ " }//if (hasCollision)\n"
+ "}\n"
+ "__kernel void primitiveContactsKernel( __global int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int numPairs, int maxContactCapacity)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " float4 worldVertsB1[64];\n"
+ " float4 worldVertsB2[64];\n"
+ " int capacityWorldVerts = 64; \n"
+ " float4 localContactsOut[64];\n"
+ " int localContactCapacity=64;\n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
+ " {\n"
+ " float4 posB;\n"
+ " posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " Quaternion ornB;\n"
+ " ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " int contactIndex = computeContactPlaneConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,\n"
+ " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity, posB,ornB);\n"
+ " if (contactIndex>=0)\n"
+ " pairs[pairIndex].z = contactIndex;\n"
+ " return;\n"
+ " }\n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
+ " {\n"
+ " float4 posA;\n"
+ " posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " Quaternion ornA;\n"
+ " ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " int contactIndex = computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,\n"
+ " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
+ " if (contactIndex>=0)\n"
+ " pairs[pairIndex].z = contactIndex;\n"
+ " return;\n"
+ " }\n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
+ " {\n"
+ " computeContactPlaneSphere(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
+ " rigidBodies,collidables,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
+ " return;\n"
+ " }\n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_PLANE)\n"
+ " {\n"
+ " computeContactPlaneSphere( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
+ " rigidBodies,collidables,\n"
+ " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity);\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)\n"
+ " {\n"
+ " \n"
+ " float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
+ " float sphereRadius = collidables[collidableIndexA].m_radius;\n"
+ " float4 convexPos = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 convexOrn = rigidBodies[bodyIndexB].m_quat;\n"
+ " computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
+ " spherePos,sphereRadius,convexPos,convexOrn);\n"
+ " return;\n"
+ " }\n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
+ " {\n"
+ " \n"
+ " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
+ " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
+ " float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
+ " computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
+ " spherePos,sphereRadius,convexPos,convexOrn);\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
+ " {\n"
+ " //sphere-sphere\n"
+ " float radiusA = collidables[collidableIndexA].m_radius;\n"
+ " float radiusB = collidables[collidableIndexB].m_radius;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 diff = posA-posB;\n"
+ " float len = length(diff);\n"
+ " \n"
+ " ///iff distance positive, don't generate a new contact\n"
+ " if ( len <= (radiusA+radiusB))\n"
+ " {\n"
+ " ///distance (negative means penetration)\n"
+ " float dist = len - (radiusA+radiusB);\n"
+ " float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
+ " if (len > 0.00001)\n"
+ " {\n"
+ " normalOnSurfaceB = diff / len;\n"
+ " }\n"
+ " float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
+ " contactPosB.w = dist;\n"
+ " \n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " \n"
+ " if (dstIdx < maxContactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = normalOnSurfaceB;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_worldPosB[0] = contactPosB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " GET_NPOINTS(*c) = 1;\n"
+ " }//if (dstIdx < numPairs)\n"
+ " }//if ( len <= (radiusA+radiusB))\n"
+ " return;\n"
+ " }//SHAPE_SPHERE SHAPE_SPHERE\n"
+ " }// if (i<numPairs)\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void processCompoundPairsPrimitivesKernel( __global const int4* gpuCompoundPairs,\n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int numCompoundPairs, int maxContactCapacity\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i<numCompoundPairs)\n"
+ " {\n"
+ " int bodyIndexA = gpuCompoundPairs[i].x;\n"
+ " int bodyIndexB = gpuCompoundPairs[i].y;\n"
+ " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
+ " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
+ " \n"
+ " int collidableIndexA = -1;\n"
+ " int collidableIndexB = -1;\n"
+ " \n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " \n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " \n"
+ " if (childShapeIndexA >= 0)\n"
+ " {\n"
+ " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
+ " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
+ " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
+ " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
+ " float4 newOrnA = qtMul(ornA,childOrnA);\n"
+ " posA = newPosA;\n"
+ " ornA = newOrnA;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " }\n"
+ " \n"
+ " if (childShapeIndexB>=0)\n"
+ " {\n"
+ " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
+ " }\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
+ " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
+ " int pairIndex = i;\n"
+ " if ((shapeTypeA == SHAPE_PLANE) && (shapeTypeB==SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " computeContactPlaneConvex( pairIndex, bodyIndexA,bodyIndexB, collidableIndexA,collidableIndexB, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,\n"
+ " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posB,ornB);\n"
+ " return;\n"
+ " }\n"
+ " if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB==SHAPE_PLANE))\n"
+ " {\n"
+ " computeContactPlaneConvex( pairIndex, bodyIndexB,bodyIndexA, collidableIndexB,collidableIndexA, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,\n"
+ " faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,posA,ornA);\n"
+ " return;\n"
+ " }\n"
+ " if ((shapeTypeA == SHAPE_CONVEX_HULL) && (shapeTypeB == SHAPE_SPHERE))\n"
+ " {\n"
+ " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
+ " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
+ " float4 convexPos = posA;\n"
+ " float4 convexOrn = ornA;\n"
+ " \n"
+ " computeContactSphereConvex(pairIndex, bodyIndexB, bodyIndexA , collidableIndexB,collidableIndexA, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
+ " spherePos,sphereRadius,convexPos,convexOrn);\n"
+ " \n"
+ " return;\n"
+ " }\n"
+ " if ((shapeTypeA == SHAPE_SPHERE) && (shapeTypeB == SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " float4 spherePos = rigidBodies[bodyIndexA].m_pos;\n"
+ " float sphereRadius = collidables[collidableIndexA].m_radius;\n"
+ " float4 convexPos = posB;\n"
+ " float4 convexOrn = ornB;\n"
+ " \n"
+ " computeContactSphereConvex(pairIndex, bodyIndexA, bodyIndexB, collidableIndexA, collidableIndexB, \n"
+ " rigidBodies,collidables,convexShapes,vertices,indices,faces, globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
+ " spherePos,sphereRadius,convexPos,convexOrn);\n"
+ " \n"
+ " return;\n"
+ " }\n"
+ " }// if (i<numCompoundPairs)\n"
+ "}\n"
+ "bool pointInTriangle(const float4* vertices, const float4* normal, float4 *p )\n"
+ "{\n"
+ " const float4* p1 = &vertices[0];\n"
+ " const float4* p2 = &vertices[1];\n"
+ " const float4* p3 = &vertices[2];\n"
+ " float4 edge1; edge1 = (*p2 - *p1);\n"
+ " float4 edge2; edge2 = ( *p3 - *p2 );\n"
+ " float4 edge3; edge3 = ( *p1 - *p3 );\n"
+ " \n"
+ " float4 p1_to_p; p1_to_p = ( *p - *p1 );\n"
+ " float4 p2_to_p; p2_to_p = ( *p - *p2 );\n"
+ " float4 p3_to_p; p3_to_p = ( *p - *p3 );\n"
+ " float4 edge1_normal; edge1_normal = ( cross(edge1,*normal));\n"
+ " float4 edge2_normal; edge2_normal = ( cross(edge2,*normal));\n"
+ " float4 edge3_normal; edge3_normal = ( cross(edge3,*normal));\n"
+ " \n"
+ " \n"
+ " float r1, r2, r3;\n"
+ " r1 = dot(edge1_normal,p1_to_p );\n"
+ " r2 = dot(edge2_normal,p2_to_p );\n"
+ " r3 = dot(edge3_normal,p3_to_p );\n"
+ " \n"
+ " if ( r1 > 0 && r2 > 0 && r3 > 0 )\n"
+ " return true;\n"
+ " if ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) \n"
+ " return true;\n"
+ " return false;\n"
+ "}\n"
+ "float segmentSqrDistance(float4 from, float4 to,float4 p, float4* nearest) \n"
+ "{\n"
+ " float4 diff = p - from;\n"
+ " float4 v = to - from;\n"
+ " float t = dot(v,diff);\n"
+ " \n"
+ " if (t > 0) \n"
+ " {\n"
+ " float dotVV = dot(v,v);\n"
+ " if (t < dotVV) \n"
+ " {\n"
+ " t /= dotVV;\n"
+ " diff -= t*v;\n"
+ " } else \n"
+ " {\n"
+ " t = 1;\n"
+ " diff -= v;\n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " t = 0;\n"
+ " }\n"
+ " *nearest = from + t*v;\n"
+ " return dot(diff,diff); \n"
+ "}\n"
+ "void computeContactSphereTriangle(int pairIndex,\n"
+ " int bodyIndexA, int bodyIndexB,\n"
+ " int collidableIndexA, int collidableIndexB, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " const float4* triangleVertices,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int maxContactCapacity,\n"
+ " float4 spherePos2,\n"
+ " float radius,\n"
+ " float4 pos,\n"
+ " float4 quat,\n"
+ " int faceIndex\n"
+ " )\n"
+ "{\n"
+ " float4 invPos;\n"
+ " float4 invOrn;\n"
+ " trInverse(pos,quat, &invPos,&invOrn);\n"
+ " float4 spherePos = transform(&spherePos2,&invPos,&invOrn);\n"
+ " int numFaces = 3;\n"
+ " float4 closestPnt = (float4)(0, 0, 0, 0);\n"
+ " float4 hitNormalWorld = (float4)(0, 0, 0, 0);\n"
+ " float minDist = -1000000.f;\n"
+ " bool bCollide = false;\n"
+ " \n"
+ " //////////////////////////////////////\n"
+ " float4 sphereCenter;\n"
+ " sphereCenter = spherePos;\n"
+ " const float4* vertices = triangleVertices;\n"
+ " float contactBreakingThreshold = 0.f;//todo?\n"
+ " float radiusWithThreshold = radius + contactBreakingThreshold;\n"
+ " float4 edge10;\n"
+ " edge10 = vertices[1]-vertices[0];\n"
+ " edge10.w = 0.f;//is this needed?\n"
+ " float4 edge20;\n"
+ " edge20 = vertices[2]-vertices[0];\n"
+ " edge20.w = 0.f;//is this needed?\n"
+ " float4 normal = cross3(edge10,edge20);\n"
+ " normal = normalize(normal);\n"
+ " float4 p1ToCenter;\n"
+ " p1ToCenter = sphereCenter - vertices[0];\n"
+ " \n"
+ " float distanceFromPlane = dot(p1ToCenter,normal);\n"
+ " if (distanceFromPlane < 0.f)\n"
+ " {\n"
+ " //triangle facing the other way\n"
+ " distanceFromPlane *= -1.f;\n"
+ " normal *= -1.f;\n"
+ " }\n"
+ " hitNormalWorld = normal;\n"
+ " bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;\n"
+ " \n"
+ " // Check for contact / intersection\n"
+ " bool hasContact = false;\n"
+ " float4 contactPoint;\n"
+ " if (isInsideContactPlane) \n"
+ " {\n"
+ " \n"
+ " if (pointInTriangle(vertices,&normal, &sphereCenter)) \n"
+ " {\n"
+ " // Inside the contact wedge - touches a point on the shell plane\n"
+ " hasContact = true;\n"
+ " contactPoint = sphereCenter - normal*distanceFromPlane;\n"
+ " \n"
+ " } else {\n"
+ " // Could be inside one of the contact capsules\n"
+ " float contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;\n"
+ " float4 nearestOnEdge;\n"
+ " int numEdges = 3;\n"
+ " for (int i = 0; i < numEdges; i++) \n"
+ " {\n"
+ " float4 pa =vertices[i];\n"
+ " float4 pb = vertices[(i+1)%3];\n"
+ " float distanceSqr = segmentSqrDistance(pa,pb,sphereCenter, &nearestOnEdge);\n"
+ " if (distanceSqr < contactCapsuleRadiusSqr) \n"
+ " {\n"
+ " // Yep, we're inside a capsule\n"
+ " hasContact = true;\n"
+ " contactPoint = nearestOnEdge;\n"
+ " \n"
+ " }\n"
+ " \n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if (hasContact) \n"
+ " {\n"
+ " closestPnt = contactPoint;\n"
+ " float4 contactToCenter = sphereCenter - contactPoint;\n"
+ " minDist = length(contactToCenter);\n"
+ " if (minDist>FLT_EPSILON)\n"
+ " {\n"
+ " hitNormalWorld = normalize(contactToCenter);//*(1./minDist);\n"
+ " bCollide = true;\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " /////////////////////////////////////\n"
+ " if (bCollide && minDist > -10000)\n"
+ " {\n"
+ " \n"
+ " float4 normalOnSurfaceB1 = qtRotate(quat,-hitNormalWorld);\n"
+ " float4 pOnB1 = transform(&closestPnt,&pos,&quat);\n"
+ " float actualDepth = minDist-radius;\n"
+ " \n"
+ " if (actualDepth<=0.f)\n"
+ " {\n"
+ " pOnB1.w = actualDepth;\n"
+ " int dstIdx;\n"
+ " \n"
+ " float lenSqr = dot3F4(normalOnSurfaceB1,normalOnSurfaceB1);\n"
+ " if (lenSqr>FLT_EPSILON)\n"
+ " {\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " \n"
+ " if (dstIdx < maxContactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -normalOnSurfaceB1;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;\n"
+ " c->m_worldPosB[0] = pOnB1;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = faceIndex;\n"
+ " GET_NPOINTS(*c) = 1;\n"
+ " } \n"
+ " }\n"
+ " }\n"
+ " }//if (hasCollision)\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findConcaveSphereContactsKernel( __global int4* concavePairs,\n"
+ " __global const BodyData* rigidBodies,\n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int numConcavePairs, int maxContactCapacity\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConcavePairs)\n"
+ " return;\n"
+ " int pairIdx = i;\n"
+ " int bodyIndexA = concavePairs[i].x;\n"
+ " int bodyIndexB = concavePairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " if (collidables[collidableIndexB].m_shapeType==SHAPE_SPHERE)\n"
+ " {\n"
+ " int f = concavePairs[i].z;\n"
+ " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
+ " \n"
+ " float4 verticesA[3];\n"
+ " for (int i=0;i<3;i++)\n"
+ " {\n"
+ " int index = indices[face.m_indexOffset+i];\n"
+ " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
+ " verticesA[i] = vert;\n"
+ " }\n"
+ " float4 spherePos = rigidBodies[bodyIndexB].m_pos;\n"
+ " float sphereRadius = collidables[collidableIndexB].m_radius;\n"
+ " float4 convexPos = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 convexOrn = rigidBodies[bodyIndexA].m_quat;\n"
+ " computeContactSphereTriangle(i, bodyIndexB, bodyIndexA, collidableIndexB, collidableIndexA, \n"
+ " rigidBodies,collidables,\n"
+ " verticesA,\n"
+ " globalContactsOut, nGlobalContactsOut,maxContactCapacity,\n"
+ " spherePos,sphereRadius,convexPos,convexOrn, f);\n"
+ " return;\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
index f0ecfc7851..907809d8bd 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h
@@ -1,2099 +1,2098 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satClipKernelsCL= \
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile __global int*\n"
-"#endif\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"typedef unsigned int u32;\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#define B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"typedef struct b3GpuFace b3GpuFace_t;\n"
-"struct b3GpuFace\n"
-"{\n"
-" b3Float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-" int m_unusedPadding1;\n"
-" int m_unusedPadding2;\n"
-"};\n"
-"typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
-"struct b3ConvexPolyhedronData\n"
-"{\n"
-" b3Float4 m_localCenter;\n"
-" b3Float4 m_extents;\n"
-" b3Float4 mC;\n"
-" b3Float4 mE;\n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"};\n"
-"#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
-"#ifndef B3_COLLIDABLE_H\n"
-"#define B3_COLLIDABLE_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"enum b3ShapeTypes\n"
-"{\n"
-" SHAPE_HEIGHT_FIELD=1,\n"
-" SHAPE_CONVEX_HULL=3,\n"
-" SHAPE_PLANE=4,\n"
-" SHAPE_CONCAVE_TRIMESH=5,\n"
-" SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
-" SHAPE_SPHERE=7,\n"
-" MAX_NUM_SHAPE_TYPES,\n"
-"};\n"
-"typedef struct b3Collidable b3Collidable_t;\n"
-"struct b3Collidable\n"
-"{\n"
-" union {\n"
-" int m_numChildShapes;\n"
-" int m_bvhIndex;\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_radius;\n"
-" int m_compoundBvhIndex;\n"
-" };\n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-"};\n"
-"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
-"struct b3GpuChildShape\n"
-"{\n"
-" b3Float4 m_childPosition;\n"
-" b3Quat m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"struct b3CompoundOverlappingPair\n"
-"{\n"
-" int m_bodyIndexA;\n"
-" int m_bodyIndexB;\n"
-"// int m_pairType;\n"
-" int m_childShapeIndexA;\n"
-" int m_childShapeIndexB;\n"
-"};\n"
-"#endif //B3_COLLIDABLE_H\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-" b3Float4 m_pos;\n"
-" b3Quat m_quat;\n"
-" b3Float4 m_linVel;\n"
-" b3Float4 m_angVel;\n"
-" int m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-" b3Mat3x3 m_invInertiaWorld;\n"
-" b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-" \n"
-"#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"// return numerator/denominator; \n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"//#define dot3F4 dot\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-" return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"}\n"
-"__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
-"{\n"
-" return make_float4( a.x + (b.x - a.x) * t,\n"
-" a.y + (b.y - a.y) * t,\n"
-" a.z + (b.z - a.z) * t,\n"
-" 0.f);\n"
-"}\n"
-"// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
-"int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)\n"
-"{\n"
-" \n"
-" int ve;\n"
-" float ds, de;\n"
-" int numVertsOut = 0;\n"
-" //double-check next test\n"
-" if (numVertsIn < 2)\n"
-" return 0;\n"
-" \n"
-" float4 firstVertex=pVtxIn[numVertsIn-1];\n"
-" float4 endVertex = pVtxIn[0];\n"
-" \n"
-" ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
-" \n"
-" for (ve = 0; ve < numVertsIn; ve++)\n"
-" {\n"
-" endVertex=pVtxIn[ve];\n"
-" de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
-" if (ds<0)\n"
-" {\n"
-" if (de<0)\n"
-" {\n"
-" // Start < 0, end < 0, so output endVertex\n"
-" ppVtxOut[numVertsOut++] = endVertex;\n"
-" }\n"
-" else\n"
-" {\n"
-" // Start < 0, end >= 0, so output intersection\n"
-" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-" }\n"
-" }\n"
-" else\n"
-" {\n"
-" if (de<0)\n"
-" {\n"
-" // Start >= 0, end < 0 so output intersection and end\n"
-" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-" ppVtxOut[numVertsOut++] = endVertex;\n"
-" }\n"
-" }\n"
-" firstVertex = endVertex;\n"
-" ds = de;\n"
-" }\n"
-" return numVertsOut;\n"
-"}\n"
-"// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
-"int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)\n"
-"{\n"
-" \n"
-" int ve;\n"
-" float ds, de;\n"
-" int numVertsOut = 0;\n"
-"//double-check next test\n"
-" if (numVertsIn < 2)\n"
-" return 0;\n"
-" float4 firstVertex=pVtxIn[numVertsIn-1];\n"
-" float4 endVertex = pVtxIn[0];\n"
-" \n"
-" ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
-" for (ve = 0; ve < numVertsIn; ve++)\n"
-" {\n"
-" endVertex=pVtxIn[ve];\n"
-" de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
-" if (ds<0)\n"
-" {\n"
-" if (de<0)\n"
-" {\n"
-" // Start < 0, end < 0, so output endVertex\n"
-" ppVtxOut[numVertsOut++] = endVertex;\n"
-" }\n"
-" else\n"
-" {\n"
-" // Start < 0, end >= 0, so output intersection\n"
-" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-" }\n"
-" }\n"
-" else\n"
-" {\n"
-" if (de<0)\n"
-" {\n"
-" // Start >= 0, end < 0 so output intersection and end\n"
-" ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
-" ppVtxOut[numVertsOut++] = endVertex;\n"
-" }\n"
-" }\n"
-" firstVertex = endVertex;\n"
-" ds = de;\n"
-" }\n"
-" return numVertsOut;\n"
-"}\n"
-"int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA, \n"
-" const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
-" float4* worldVertsB2, int capacityWorldVertsB2,\n"
-" const float minDist, float maxDist,\n"
-" __global const float4* vertices,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" float4* contactsOut,\n"
-" int contactCapacity)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" float4* pVtxIn = worldVertsB1;\n"
-" float4* pVtxOut = worldVertsB2;\n"
-" \n"
-" int numVertsIn = numWorldVertsB1;\n"
-" int numVertsOut = 0;\n"
-" int closestFaceA=-1;\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" for(int face=0;face<hullA->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(\n"
-" faces[hullA->m_faceOffset+face].m_plane.x, \n"
-" faces[hullA->m_faceOffset+face].m_plane.y, \n"
-" faces[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-" \n"
-" float d = dot3F4(faceANormalWS,separatingNormal);\n"
-" if (d < dmin)\n"
-" {\n"
-" dmin = d;\n"
-" closestFaceA = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" if (closestFaceA<0)\n"
-" return numContactsOut;\n"
-" b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];\n"
-" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-" int numVerticesA = polyA.m_numIndices;\n"
-" for(int e0=0;e0<numVerticesA;e0++)\n"
-" {\n"
-" const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];\n"
-" const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
-" const float4 edge0 = a - b;\n"
-" const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
-" float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-" float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
-" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-" float4 worldA1 = transform(&a,&posA,&ornA);\n"
-" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-" \n"
-" float4 planeNormalWS = planeNormalWS1;\n"
-" float planeEqWS=planeEqWS1;\n"
-" \n"
-" //clip face\n"
-" //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
-" numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
-" //btSwap(pVtxIn,pVtxOut);\n"
-" float4* tmp = pVtxOut;\n"
-" pVtxOut = pVtxIn;\n"
-" pVtxIn = tmp;\n"
-" numVertsIn = numVertsOut;\n"
-" numVertsOut = 0;\n"
-" }\n"
-" \n"
-" // only keep points that are behind the witness face\n"
-" {\n"
-" float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-" float localPlaneEq = polyA.m_plane.w;\n"
-" float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
-" float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
-" for (int i=0;i<numVertsIn;i++)\n"
-" {\n"
-" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-" if (depth <=minDist)\n"
-" {\n"
-" depth = minDist;\n"
-" }\n"
-" if (depth <=maxDist)\n"
-" {\n"
-" float4 pointInWorld = pVtxIn[i];\n"
-" //resultOut.addContactPoint(separatingNormal,point,depth);\n"
-" contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-" }\n"
-" }\n"
-" }\n"
-" return numContactsOut;\n"
-"}\n"
-"int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA, \n"
-" const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
-" float4* worldVertsB2, int capacityWorldVertsB2,\n"
-" const float minDist, float maxDist,\n"
-" const float4* verticesA,\n"
-" const b3GpuFace_t* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB,\n"
-" __global const b3GpuFace_t* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* contactsOut,\n"
-" int contactCapacity)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" float4* pVtxIn = worldVertsB1;\n"
-" float4* pVtxOut = worldVertsB2;\n"
-" \n"
-" int numVertsIn = numWorldVertsB1;\n"
-" int numVertsOut = 0;\n"
-" int closestFaceA=-1;\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" for(int face=0;face<hullA->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(\n"
-" facesA[hullA->m_faceOffset+face].m_plane.x, \n"
-" facesA[hullA->m_faceOffset+face].m_plane.y, \n"
-" facesA[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-" \n"
-" float d = dot3F4(faceANormalWS,separatingNormal);\n"
-" if (d < dmin)\n"
-" {\n"
-" dmin = d;\n"
-" closestFaceA = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" if (closestFaceA<0)\n"
-" return numContactsOut;\n"
-" b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];\n"
-" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-" int numVerticesA = polyA.m_numIndices;\n"
-" for(int e0=0;e0<numVerticesA;e0++)\n"
-" {\n"
-" const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];\n"
-" const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
-" const float4 edge0 = a - b;\n"
-" const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
-" float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-" float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
-" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-" float4 worldA1 = transform(&a,&posA,&ornA);\n"
-" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-" \n"
-" float4 planeNormalWS = planeNormalWS1;\n"
-" float planeEqWS=planeEqWS1;\n"
-" \n"
-" //clip face\n"
-" //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
-" numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
-" //btSwap(pVtxIn,pVtxOut);\n"
-" float4* tmp = pVtxOut;\n"
-" pVtxOut = pVtxIn;\n"
-" pVtxIn = tmp;\n"
-" numVertsIn = numVertsOut;\n"
-" numVertsOut = 0;\n"
-" }\n"
-" \n"
-" // only keep points that are behind the witness face\n"
-" {\n"
-" float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
-" float localPlaneEq = polyA.m_plane.w;\n"
-" float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
-" float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
-" for (int i=0;i<numVertsIn;i++)\n"
-" {\n"
-" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-" if (depth <=minDist)\n"
-" {\n"
-" depth = minDist;\n"
-" }\n"
-" if (depth <=maxDist)\n"
-" {\n"
-" float4 pointInWorld = pVtxIn[i];\n"
-" //resultOut.addContactPoint(separatingNormal,point,depth);\n"
-" contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-" }\n"
-" }\n"
-" }\n"
-" return numContactsOut;\n"
-"}\n"
-"int clipHullAgainstHull(const float4 separatingNormal,\n"
-" __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
-" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
-" float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
-" const float minDist, float maxDist,\n"
-" __global const float4* vertices,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" float4* localContactsOut,\n"
-" int localContactCapacity)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" int closestFaceB=-1;\n"
-" float dmax = -FLT_MAX;\n"
-" {\n"
-" for(int face=0;face<hullB->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x, \n"
-" faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-" float d = dot3F4(WorldNormal,separatingNormal);\n"
-" if (d > dmax)\n"
-" {\n"
-" dmax = d;\n"
-" closestFaceB = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" {\n"
-" const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
-" const int numVertices = polyB.m_numIndices;\n"
-" for(int e0=0;e0<numVertices;e0++)\n"
-" {\n"
-" const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
-" worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-" }\n"
-" }\n"
-" if (closestFaceB>=0)\n"
-" {\n"
-" numContactsOut = clipFaceAgainstHull(separatingNormal, hullA, \n"
-" posA,ornA,\n"
-" worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,\n"
-" faces,\n"
-" indices,localContactsOut,localContactCapacity);\n"
-" }\n"
-" return numContactsOut;\n"
-"}\n"
-"int clipHullAgainstHullLocalA(const float4 separatingNormal,\n"
-" const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
-" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
-" float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
-" const float minDist, float maxDist,\n"
-" const float4* verticesA,\n"
-" const b3GpuFace_t* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB,\n"
-" __global const b3GpuFace_t* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* localContactsOut,\n"
-" int localContactCapacity)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" int closestFaceB=-1;\n"
-" float dmax = -FLT_MAX;\n"
-" {\n"
-" for(int face=0;face<hullB->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x, \n"
-" facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-" float d = dot3F4(WorldNormal,separatingNormal);\n"
-" if (d > dmax)\n"
-" {\n"
-" dmax = d;\n"
-" closestFaceB = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" {\n"
-" const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
-" const int numVertices = polyB.m_numIndices;\n"
-" for(int e0=0;e0<numVertices;e0++)\n"
-" {\n"
-" const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
-" worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-" }\n"
-" }\n"
-" if (closestFaceB>=0)\n"
-" {\n"
-" numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA, \n"
-" posA,ornA,\n"
-" worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,\n"
-" verticesA,facesA,indicesA,\n"
-" verticesB,facesB,indicesB,\n"
-" localContactsOut,localContactCapacity);\n"
-" }\n"
-" return numContactsOut;\n"
-"}\n"
-"#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];\n"
-"#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}\n"
-"#define REDUCE_MAX(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }\n"
-"#define REDUCE_MIN(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }\n"
-"int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
-"{\n"
-" if( nPoints == 0 )\n"
-" return 0;\n"
-" \n"
-" if (nPoints <=4)\n"
-" return nPoints;\n"
-" \n"
-" \n"
-" if (nPoints >64)\n"
-" nPoints = 64;\n"
-" \n"
-" float4 center = make_float4(0.f);\n"
-" {\n"
-" \n"
-" for (int i=0;i<nPoints;i++)\n"
-" center += p[i];\n"
-" center /= (float)nPoints;\n"
-" }\n"
-" \n"
-" \n"
-" \n"
-" // sample 4 directions\n"
-" \n"
-" float4 aVector = p[0] - center;\n"
-" float4 u = cross3( nearNormal, aVector );\n"
-" float4 v = cross3( nearNormal, u );\n"
-" u = normalize3( u );\n"
-" v = normalize3( v );\n"
-" \n"
-" \n"
-" //keep point with deepest penetration\n"
-" float minW= FLT_MAX;\n"
-" \n"
-" int minIndex=-1;\n"
-" \n"
-" float4 maxDots;\n"
-" maxDots.x = FLT_MIN;\n"
-" maxDots.y = FLT_MIN;\n"
-" maxDots.z = FLT_MIN;\n"
-" maxDots.w = FLT_MIN;\n"
-" \n"
-" // idx, distance\n"
-" for(int ie = 0; ie<nPoints; ie++ )\n"
-" {\n"
-" if (p[ie].w<minW)\n"
-" {\n"
-" minW = p[ie].w;\n"
-" minIndex=ie;\n"
-" }\n"
-" float f;\n"
-" float4 r = p[ie]-center;\n"
-" f = dot3F4( u, r );\n"
-" if (f<maxDots.x)\n"
-" {\n"
-" maxDots.x = f;\n"
-" contactIdx[0].x = ie;\n"
-" }\n"
-" \n"
-" f = dot3F4( -u, r );\n"
-" if (f<maxDots.y)\n"
-" {\n"
-" maxDots.y = f;\n"
-" contactIdx[0].y = ie;\n"
-" }\n"
-" \n"
-" \n"
-" f = dot3F4( v, r );\n"
-" if (f<maxDots.z)\n"
-" {\n"
-" maxDots.z = f;\n"
-" contactIdx[0].z = ie;\n"
-" }\n"
-" \n"
-" f = dot3F4( -v, r );\n"
-" if (f<maxDots.w)\n"
-" {\n"
-" maxDots.w = f;\n"
-" contactIdx[0].w = ie;\n"
-" }\n"
-" \n"
-" }\n"
-" \n"
-" if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
-" {\n"
-" //replace the first contact with minimum (todo: replace contact with least penetration)\n"
-" contactIdx[0].x = minIndex;\n"
-" }\n"
-" \n"
-" return 4;\n"
-" \n"
-"}\n"
-"int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
-"{\n"
-" contactIdx[0] = 0;\n"
-" contactIdx[1] = 1;\n"
-" contactIdx[2] = 2;\n"
-" contactIdx[3] = 3;\n"
-" \n"
-" if( nPoints == 0 ) return 0;\n"
-" \n"
-" nPoints = min2( nPoints, 4 );\n"
-" return nPoints;\n"
-" \n"
-"}\n"
-"int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
-"{\n"
-" if( nPoints == 0 ) return 0;\n"
-" nPoints = min2( nPoints, 64 );\n"
-" float4 center = make_float4(0.f);\n"
-" {\n"
-" float4 v[64];\n"
-" for (int i=0;i<nPoints;i++)\n"
-" v[i] = p[i];\n"
-" //memcpy( v, p, nPoints*sizeof(float4) );\n"
-" PARALLEL_SUM( v, nPoints );\n"
-" center = v[0]/(float)nPoints;\n"
-" }\n"
-" \n"
-" { // sample 4 directions\n"
-" if( nPoints < 4 )\n"
-" {\n"
-" for(int i=0; i<nPoints; i++) \n"
-" contactIdx[i] = i;\n"
-" return nPoints;\n"
-" }\n"
-" float4 aVector = p[0] - center;\n"
-" float4 u = cross3( nearNormal, aVector );\n"
-" float4 v = cross3( nearNormal, u );\n"
-" u = normalize3( u );\n"
-" v = normalize3( v );\n"
-" int idx[4];\n"
-" float2 max00 = make_float2(0,FLT_MAX);\n"
-" {\n"
-" // idx, distance\n"
-" {\n"
-" {\n"
-" int4 a[64];\n"
-" for(int ie = 0; ie<nPoints; ie++ )\n"
-" {\n"
-" \n"
-" \n"
-" float f;\n"
-" float4 r = p[ie]-center;\n"
-" f = dot3F4( u, r );\n"
-" a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-" f = dot3F4( -u, r );\n"
-" a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-" f = dot3F4( v, r );\n"
-" a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-" f = dot3F4( -v, r );\n"
-" a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
-" }\n"
-" for(int ie=0; ie<nPoints; ie++)\n"
-" {\n"
-" a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;\n"
-" a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;\n"
-" a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;\n"
-" a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;\n"
-" }\n"
-" idx[0] = (int)a[0].x & 0xff;\n"
-" idx[1] = (int)a[0].y & 0xff;\n"
-" idx[2] = (int)a[0].z & 0xff;\n"
-" idx[3] = (int)a[0].w & 0xff;\n"
-" }\n"
-" }\n"
-" {\n"
-" float2 h[64];\n"
-" PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );\n"
-" REDUCE_MIN( h, nPoints );\n"
-" max00 = h[0];\n"
-" }\n"
-" }\n"
-" contactIdx[0] = idx[0];\n"
-" contactIdx[1] = idx[1];\n"
-" contactIdx[2] = idx[2];\n"
-" contactIdx[3] = idx[3];\n"
-" return 4;\n"
-" }\n"
-"}\n"
-"__kernel void extractManifoldAndAddContactKernel(__global const int4* pairs, \n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const float4* closestPointsWorld,\n"
-" __global const float4* separatingNormalsWorld,\n"
-" __global const int* contactCounts,\n"
-" __global const int* contactOffsets,\n"
-" __global struct b3Contact4Data* restrict contactsOut,\n"
-" counter32_t nContactsOut,\n"
-" int contactCapacity,\n"
-" int numPairs,\n"
-" int pairIndex\n"
-" )\n"
-"{\n"
-" int idx = get_global_id(0);\n"
-" \n"
-" if (idx<numPairs)\n"
-" {\n"
-" float4 normal = separatingNormalsWorld[idx];\n"
-" int nPoints = contactCounts[idx];\n"
-" __global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];\n"
-" float4 localPoints[64];\n"
-" for (int i=0;i<nPoints;i++)\n"
-" {\n"
-" localPoints[i] = pointsIn[i];\n"
-" }\n"
-" int contactIdx[4];// = {-1,-1,-1,-1};\n"
-" contactIdx[0] = -1;\n"
-" contactIdx[1] = -1;\n"
-" contactIdx[2] = -1;\n"
-" contactIdx[3] = -1;\n"
-" int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);\n"
-" int dstIdx;\n"
-" AppendInc( nContactsOut, dstIdx );\n"
-" if (dstIdx<contactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = contactsOut + dstIdx;\n"
-" c->m_worldNormalOnB = -normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = idx;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" for (int i=0;i<nContacts;i++)\n"
-" {\n"
-" c->m_worldPosB[i] = localPoints[contactIdx[i]];\n"
-" }\n"
-" GET_NPOINTS(*c) = nContacts;\n"
-" }\n"
-" }\n"
-"}\n"
-"void trInverse(float4 translationIn, Quaternion orientationIn,\n"
-" float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-" *orientationOut = qtInvert(orientationIn);\n"
-" *translationOut = qtRotate(*orientationOut, -translationIn);\n"
-"}\n"
-"void trMul(float4 translationA, Quaternion orientationA,\n"
-" float4 translationB, Quaternion orientationB,\n"
-" float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-" *orientationOut = qtMul(orientationA,orientationB);\n"
-" *translationOut = transform(&translationB,&translationA,&orientationA);\n"
-"}\n"
-"__kernel void clipHullHullKernel( __global int4* pairs, \n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" __global const float4* separatingNormals,\n"
-" __global const int* hasSeparatingAxis,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int numPairs,\n"
-" int contactCapacity)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" float4 worldVertsB1[64];\n"
-" float4 worldVertsB2[64];\n"
-" int capacityWorldVerts = 64; \n"
-" float4 localContactsOut[64];\n"
-" int localContactCapacity=64;\n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" if (i<numPairs)\n"
-" {\n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],\n"
-" &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
-" rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
-" rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
-" worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
-" minDist, maxDist,\n"
-" vertices,faces,indices,\n"
-" localContactsOut,localContactCapacity);\n"
-" \n"
-" if (numLocalContactsOut>0)\n"
-" {\n"
-" float4 normal = -separatingNormals[i];\n"
-" int nPoints = numLocalContactsOut;\n"
-" float4* pointsIn = localContactsOut;\n"
-" int contactIdx[4];// = {-1,-1,-1,-1};\n"
-" contactIdx[0] = -1;\n"
-" contactIdx[1] = -1;\n"
-" contactIdx[2] = -1;\n"
-" contactIdx[3] = -1;\n"
-" \n"
-" int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
-" \n"
-" \n"
-" int mprContactIndex = pairs[pairIndex].z;\n"
-" int dstIdx = mprContactIndex;\n"
-" if (dstIdx<0)\n"
-" {\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" }\n"
-" if (dstIdx<contactCapacity)\n"
-" {\n"
-" pairs[pairIndex].z = dstIdx;\n"
-" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
-" c->m_worldNormalOnB = -normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" for (int i=0;i<nReducedContacts;i++)\n"
-" {\n"
-" //this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact\n"
-" if (i>0||(mprContactIndex<0))\n"
-" {\n"
-" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
-" }\n"
-" }\n"
-" GET_NPOINTS(*c) = nReducedContacts;\n"
-" }\n"
-" \n"
-" }// if (numContactsOut>0)\n"
-" }// if (hasSeparatingAxis[i])\n"
-" }// if (i<numPairs)\n"
-"}\n"
-"__kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs, \n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" __global const b3GpuChildShape_t* gpuChildShapes,\n"
-" __global const float4* gpuCompoundSepNormalsOut,\n"
-" __global const int* gpuHasCompoundSepNormalsOut,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int numCompoundPairs, int maxContactCapacity)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" float4 worldVertsB1[64];\n"
-" float4 worldVertsB2[64];\n"
-" int capacityWorldVerts = 64; \n"
-" float4 localContactsOut[64];\n"
-" int localContactCapacity=64;\n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" if (i<numCompoundPairs)\n"
-" {\n"
-" if (gpuHasCompoundSepNormalsOut[i])\n"
-" {\n"
-" int bodyIndexA = gpuCompoundPairs[i].x;\n"
-" int bodyIndexB = gpuCompoundPairs[i].y;\n"
-" \n"
-" int childShapeIndexA = gpuCompoundPairs[i].z;\n"
-" int childShapeIndexB = gpuCompoundPairs[i].w;\n"
-" \n"
-" int collidableIndexA = -1;\n"
-" int collidableIndexB = -1;\n"
-" \n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" \n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" \n"
-" if (childShapeIndexA >= 0)\n"
-" {\n"
-" collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-" float4 newOrnA = qtMul(ornA,childOrnA);\n"
-" posA = newPosA;\n"
-" ornA = newOrnA;\n"
-" } else\n"
-" {\n"
-" collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" }\n"
-" \n"
-" if (childShapeIndexB>=0)\n"
-" {\n"
-" collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" } else\n"
-" {\n"
-" collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
-" }\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],\n"
-" &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
-" minDist, maxDist,\n"
-" vertices,faces,indices,\n"
-" localContactsOut,localContactCapacity);\n"
-" \n"
-" if (numLocalContactsOut>0)\n"
-" {\n"
-" float4 normal = -gpuCompoundSepNormalsOut[i];\n"
-" int nPoints = numLocalContactsOut;\n"
-" float4* pointsIn = localContactsOut;\n"
-" int contactIdx[4];// = {-1,-1,-1,-1};\n"
-" contactIdx[0] = -1;\n"
-" contactIdx[1] = -1;\n"
-" contactIdx[2] = -1;\n"
-" contactIdx[3] = -1;\n"
-" \n"
-" int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
-" \n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" if ((dstIdx+nReducedContacts) < maxContactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
-" c->m_worldNormalOnB = -normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = gpuCompoundPairs[pairIndex].x;\n"
-" int bodyB = gpuCompoundPairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_childIndexA = childShapeIndexA;\n"
-" c->m_childIndexB = childShapeIndexB;\n"
-" for (int i=0;i<nReducedContacts;i++)\n"
-" {\n"
-" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
-" }\n"
-" GET_NPOINTS(*c) = nReducedContacts;\n"
-" }\n"
-" \n"
-" }// if (numContactsOut>0)\n"
-" }// if (gpuHasCompoundSepNormalsOut[i])\n"
-" }// if (i<numCompoundPairs)\n"
-"}\n"
-"__kernel void sphereSphereCollisionKernel( __global const int4* pairs, \n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const float4* separatingNormals,\n"
-" __global const int* hasSeparatingAxis,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int contactCapacity,\n"
-" int numPairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
-" collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
-" {\n"
-" //sphere-sphere\n"
-" float radiusA = collidables[collidableIndexA].m_radius;\n"
-" float radiusB = collidables[collidableIndexB].m_radius;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 diff = posA-posB;\n"
-" float len = length(diff);\n"
-" \n"
-" ///iff distance positive, don't generate a new contact\n"
-" if ( len <= (radiusA+radiusB))\n"
-" {\n"
-" ///distance (negative means penetration)\n"
-" float dist = len - (radiusA+radiusB);\n"
-" float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
-" if (len > 0.00001)\n"
-" {\n"
-" normalOnSurfaceB = diff / len;\n"
-" }\n"
-" float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
-" contactPosB.w = dist;\n"
-" \n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" if (dstIdx < contactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -normalOnSurfaceB;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_worldPosB[0] = contactPosB;\n"
-" c->m_childIndexA = -1;\n"
-" c->m_childIndexB = -1;\n"
-" GET_NPOINTS(*c) = 1;\n"
-" }//if (dstIdx < numPairs)\n"
-" }//if ( len <= (radiusA+radiusB))\n"
-" }//SHAPE_SPHERE SHAPE_SPHERE\n"
-" }//if (i<numPairs)\n"
-"} \n"
-"__kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,\n"
-" __global const b3RigidBodyData_t* rigidBodies, \n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" __global const b3GpuChildShape_t* gpuChildShapes,\n"
-" __global const float4* separatingNormals,\n"
-" __global struct b3Contact4Data* restrict globalContactsOut,\n"
-" counter32_t nGlobalContactsOut,\n"
-" int contactCapacity,\n"
-" int numConcavePairs)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" float4 worldVertsB1[64];\n"
-" float4 worldVertsB2[64];\n"
-" int capacityWorldVerts = 64; \n"
-" float4 localContactsOut[64];\n"
-" int localContactCapacity=64;\n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" if (i<numConcavePairs)\n"
-" {\n"
-" //negative value means that the pair is invalid\n"
-" if (concavePairsIn[i].w<0)\n"
-" return;\n"
-" int bodyIndexA = concavePairsIn[i].x;\n"
-" int bodyIndexB = concavePairsIn[i].y;\n"
-" int f = concavePairsIn[i].z;\n"
-" int childShapeIndexA = f;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" ///////////////////////////////////////////////////////////////\n"
-" \n"
-" \n"
-" bool overlap = false;\n"
-" \n"
-" b3ConvexPolyhedronData_t convexPolyhedronA;\n"
-" //add 3 vertices of the triangle\n"
-" convexPolyhedronA.m_numVertices = 3;\n"
-" convexPolyhedronA.m_vertexOffset = 0;\n"
-" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-" b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-" \n"
-" float4 verticesA[3];\n"
-" for (int i=0;i<3;i++)\n"
-" {\n"
-" int index = indices[face.m_indexOffset+i];\n"
-" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-" verticesA[i] = vert;\n"
-" localCenter += vert;\n"
-" }\n"
-" float dmin = FLT_MAX;\n"
-" int localCC=0;\n"
-" //a triangle has 3 unique edges\n"
-" convexPolyhedronA.m_numUniqueEdges = 3;\n"
-" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-" float4 uniqueEdgesA[3];\n"
-" \n"
-" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-" convexPolyhedronA.m_faceOffset = 0;\n"
-" \n"
-" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-" \n"
-" b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-" int indicesA[3+3+2+2+2];\n"
-" int curUsedIndices=0;\n"
-" int fidx=0;\n"
-" //front size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[0] = 0;\n"
-" indicesA[1] = 1;\n"
-" indicesA[2] = 2;\n"
-" curUsedIndices+=3;\n"
-" float c = face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = normal.x;\n"
-" facesA[fidx].m_plane.y = normal.y;\n"
-" facesA[fidx].m_plane.z = normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" //back size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[3]=2;\n"
-" indicesA[4]=1;\n"
-" indicesA[5]=0;\n"
-" curUsedIndices+=3;\n"
-" float c = dot3F4(normal,verticesA[0]);\n"
-" float c1 = -face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = -normal.x;\n"
-" facesA[fidx].m_plane.y = -normal.y;\n"
-" facesA[fidx].m_plane.z = -normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" bool addEdgePlanes = true;\n"
-" if (addEdgePlanes)\n"
-" {\n"
-" int numVertices=3;\n"
-" int prevVertex = numVertices-1;\n"
-" for (int i=0;i<numVertices;i++)\n"
-" {\n"
-" float4 v0 = verticesA[i];\n"
-" float4 v1 = verticesA[prevVertex];\n"
-" \n"
-" float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-" float c = -dot3F4(edgeNormal,v0);\n"
-" facesA[fidx].m_numIndices = 2;\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[curUsedIndices++]=i;\n"
-" indicesA[curUsedIndices++]=prevVertex;\n"
-" \n"
-" facesA[fidx].m_plane.x = edgeNormal.x;\n"
-" facesA[fidx].m_plane.y = edgeNormal.y;\n"
-" facesA[fidx].m_plane.z = edgeNormal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" fidx++;\n"
-" prevVertex = i;\n"
-" }\n"
-" }\n"
-" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" float4 sepAxis = separatingNormals[i];\n"
-" \n"
-" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-" int childShapeIndexB =-1;\n"
-" if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" ///////////////////\n"
-" ///compound shape support\n"
-" \n"
-" childShapeIndexB = concavePairsIn[pairIndex].w;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" \n"
-" }\n"
-" \n"
-" ////////////////////////////////////////\n"
-" \n"
-" \n"
-" \n"
-" int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,\n"
-" &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
-" minDist, maxDist,\n"
-" &verticesA,&facesA,&indicesA,\n"
-" vertices,faces,indices,\n"
-" localContactsOut,localContactCapacity);\n"
-" \n"
-" if (numLocalContactsOut>0)\n"
-" {\n"
-" float4 normal = -separatingNormals[i];\n"
-" int nPoints = numLocalContactsOut;\n"
-" float4* pointsIn = localContactsOut;\n"
-" int contactIdx[4];// = {-1,-1,-1,-1};\n"
-" contactIdx[0] = -1;\n"
-" contactIdx[1] = -1;\n"
-" contactIdx[2] = -1;\n"
-" contactIdx[3] = -1;\n"
-" \n"
-" int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
-" \n"
-" int dstIdx;\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" if (dstIdx<contactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
-" c->m_worldNormalOnB = -normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = concavePairsIn[pairIndex].x;\n"
-" int bodyB = concavePairsIn[pairIndex].y;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_childIndexA = childShapeIndexA;\n"
-" c->m_childIndexB = childShapeIndexB;\n"
-" for (int i=0;i<nReducedContacts;i++)\n"
-" {\n"
-" c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
-" }\n"
-" GET_NPOINTS(*c) = nReducedContacts;\n"
-" }\n"
-" \n"
-" }// if (numContactsOut>0)\n"
-" }// if (i<numPairs)\n"
-"}\n"
-"int findClippingFaces(const float4 separatingNormal,\n"
-" __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,\n"
-" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
-" __global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" int capacityWorldVerts,\n"
-" const float minDist, float maxDist,\n"
-" __global const float4* vertices,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" __global int4* clippingFaces, int pairIndex)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" \n"
-" \n"
-" int closestFaceB=-1;\n"
-" float dmax = -FLT_MAX;\n"
-" \n"
-" {\n"
-" for(int face=0;face<hullB->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,\n"
-" faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-" float d = dot3F4(WorldNormal,separatingNormal);\n"
-" if (d > dmax)\n"
-" {\n"
-" dmax = d;\n"
-" closestFaceB = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" {\n"
-" const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
-" const int numVertices = polyB.m_numIndices;\n"
-" for(int e0=0;e0<numVertices;e0++)\n"
-" {\n"
-" const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
-" worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-" }\n"
-" }\n"
-" \n"
-" int closestFaceA=-1;\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" for(int face=0;face<hullA->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(\n"
-" faces[hullA->m_faceOffset+face].m_plane.x,\n"
-" faces[hullA->m_faceOffset+face].m_plane.y,\n"
-" faces[hullA->m_faceOffset+face].m_plane.z,\n"
-" 0.f);\n"
-" const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-" \n"
-" float d = dot3F4(faceANormalWS,separatingNormal);\n"
-" if (d < dmin)\n"
-" {\n"
-" dmin = d;\n"
-" closestFaceA = face;\n"
-" worldNormalsA1[pairIndex] = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
-" for(int e0=0;e0<numVerticesA;e0++)\n"
-" {\n"
-" const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
-" worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
-" }\n"
-" \n"
-" clippingFaces[pairIndex].x = closestFaceA;\n"
-" clippingFaces[pairIndex].y = closestFaceB;\n"
-" clippingFaces[pairIndex].z = numVerticesA;\n"
-" clippingFaces[pairIndex].w = numWorldVertsB1;\n"
-" \n"
-" \n"
-" return numContactsOut;\n"
-"}\n"
-"int clipFaces(__global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" __global float4* worldVertsB2, \n"
-" int capacityWorldVertsB2,\n"
-" const float minDist, float maxDist,\n"
-" __global int4* clippingFaces,\n"
-" int pairIndex)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" \n"
-" int closestFaceA = clippingFaces[pairIndex].x;\n"
-" int closestFaceB = clippingFaces[pairIndex].y;\n"
-" int numVertsInA = clippingFaces[pairIndex].z;\n"
-" int numVertsInB = clippingFaces[pairIndex].w;\n"
-" \n"
-" int numVertsOut = 0;\n"
-" \n"
-" if (closestFaceA<0)\n"
-" return numContactsOut;\n"
-" \n"
-" __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
-" __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
-" \n"
-" \n"
-" \n"
-" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-" \n"
-" for(int e0=0;e0<numVertsInA;e0++)\n"
-" {\n"
-" const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
-" const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
-" const float4 WorldEdge0 = aw - bw;\n"
-" float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
-" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-" float4 worldA1 = aw;\n"
-" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-" float4 planeNormalWS = planeNormalWS1;\n"
-" float planeEqWS=planeEqWS1;\n"
-" numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
-" __global float4* tmp = pVtxOut;\n"
-" pVtxOut = pVtxIn;\n"
-" pVtxIn = tmp;\n"
-" numVertsInB = numVertsOut;\n"
-" numVertsOut = 0;\n"
-" }\n"
-" \n"
-" //float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
-" //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
-" \n"
-" /*for (int i=0;i<numVertsInB;i++)\n"
-" {\n"
-" pVtxOut[i] = pVtxIn[i];\n"
-" }*/\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" //numVertsInB=0;\n"
-" \n"
-" float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
-" float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
-" for (int i=0;i<numVertsInB;i++)\n"
-" {\n"
-" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-" if (depth <=minDist)\n"
-" {\n"
-" depth = minDist;\n"
-" }\n"
-" \n"
-" if (depth <=maxDist)\n"
-" {\n"
-" float4 pointInWorld = pVtxIn[i];\n"
-" pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-" }\n"
-" }\n"
-" \n"
-" clippingFaces[pairIndex].w =numContactsOut;\n"
-" \n"
-" \n"
-" return numContactsOut;\n"
-"}\n"
-"__kernel void findClippingFacesKernel( __global const int4* pairs,\n"
-" __global const b3RigidBodyData_t* rigidBodies,\n"
-" __global const b3Collidable_t* collidables,\n"
-" __global const b3ConvexPolyhedronData_t* convexShapes,\n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const b3GpuFace_t* faces,\n"
-" __global const int* indices,\n"
-" __global const float4* separatingNormals,\n"
-" __global const int* hasSeparatingAxis,\n"
-" __global int4* clippingFacesOut,\n"
-" __global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" int capacityWorldVerts,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" \n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" \n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" \n"
-" int numLocalContactsOut = findClippingFaces(separatingNormals[i],\n"
-" &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
-" rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
-" rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
-" worldVertsA1,\n"
-" worldNormalsA1,\n"
-" worldVertsB1,capacityWorldVerts,\n"
-" minDist, maxDist,\n"
-" vertices,faces,indices,\n"
-" clippingFacesOut,i);\n"
-" \n"
-" \n"
-" }// if (hasSeparatingAxis[i])\n"
-" }// if (i<numPairs)\n"
-" \n"
-"}\n"
-"__kernel void clipFacesAndFindContactsKernel( __global const float4* separatingNormals,\n"
-" __global const int* hasSeparatingAxis,\n"
-" __global int4* clippingFacesOut,\n"
-" __global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" __global float4* worldVertsB2,\n"
-" int vertexFaceCapacity,\n"
-" int numPairs,\n"
-" int debugMode\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" \n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-"// int bodyIndexA = pairs[i].x;\n"
-" // int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int numLocalContactsOut = 0;\n"
-" int capacityWorldVertsB2 = vertexFaceCapacity;\n"
-" \n"
-" __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
-" __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
-" \n"
-" {\n"
-" __global int4* clippingFaces = clippingFacesOut;\n"
-" \n"
-" \n"
-" int closestFaceA = clippingFaces[pairIndex].x;\n"
-" int closestFaceB = clippingFaces[pairIndex].y;\n"
-" int numVertsInA = clippingFaces[pairIndex].z;\n"
-" int numVertsInB = clippingFaces[pairIndex].w;\n"
-" \n"
-" int numVertsOut = 0;\n"
-" \n"
-" if (closestFaceA>=0)\n"
-" {\n"
-" \n"
-" \n"
-" \n"
-" // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
-" \n"
-" for(int e0=0;e0<numVertsInA;e0++)\n"
-" {\n"
-" const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
-" const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
-" const float4 WorldEdge0 = aw - bw;\n"
-" float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
-" float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
-" float4 worldA1 = aw;\n"
-" float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
-" float4 planeNormalWS = planeNormalWS1;\n"
-" float planeEqWS=planeEqWS1;\n"
-" numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
-" __global float4* tmp = pVtxOut;\n"
-" pVtxOut = pVtxIn;\n"
-" pVtxIn = tmp;\n"
-" numVertsInB = numVertsOut;\n"
-" numVertsOut = 0;\n"
-" }\n"
-" \n"
-" float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
-" float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
-" \n"
-" for (int i=0;i<numVertsInB;i++)\n"
-" {\n"
-" float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
-" if (depth <=minDist)\n"
-" {\n"
-" depth = minDist;\n"
-" }\n"
-" \n"
-" if (depth <=maxDist)\n"
-" {\n"
-" float4 pointInWorld = pVtxIn[i];\n"
-" pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
-" }\n"
-" }\n"
-" \n"
-" }\n"
-" clippingFaces[pairIndex].w =numLocalContactsOut;\n"
-" \n"
-" }\n"
-" \n"
-" for (int i=0;i<numLocalContactsOut;i++)\n"
-" pVtxIn[i] = pVtxOut[i];\n"
-" \n"
-" }// if (hasSeparatingAxis[i])\n"
-" }// if (i<numPairs)\n"
-" \n"
-"}\n"
-"__kernel void newContactReductionKernel( __global int4* pairs,\n"
-" __global const b3RigidBodyData_t* rigidBodies,\n"
-" __global const float4* separatingNormals,\n"
-" __global const int* hasSeparatingAxis,\n"
-" __global struct b3Contact4Data* globalContactsOut,\n"
-" __global int4* clippingFaces,\n"
-" __global float4* worldVertsB2,\n"
-" volatile __global int* nGlobalContactsOut,\n"
-" int vertexFaceCapacity,\n"
-" int contactCapacity,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" int pairIndex = i;\n"
-" \n"
-" int4 contactIdx;\n"
-" contactIdx=make_int4(0,1,2,3);\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" \n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" int nPoints = clippingFaces[pairIndex].w;\n"
-" \n"
-" if (nPoints>0)\n"
-" {\n"
-" __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];\n"
-" float4 normal = -separatingNormals[i];\n"
-" \n"
-" int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);\n"
-" \n"
-" int mprContactIndex = pairs[pairIndex].z;\n"
-" int dstIdx = mprContactIndex;\n"
-" if (dstIdx<0)\n"
-" {\n"
-" AppendInc( nGlobalContactsOut, dstIdx );\n"
-" }\n"
-"//#if 0\n"
-" \n"
-" if (dstIdx < contactCapacity)\n"
-" {\n"
-" __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
-" c->m_worldNormalOnB = -normal;\n"
-" c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
-" c->m_batchIdx = pairIndex;\n"
-" int bodyA = pairs[pairIndex].x;\n"
-" int bodyB = pairs[pairIndex].y;\n"
-" pairs[pairIndex].w = dstIdx;\n"
-" c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
-" c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
-" c->m_childIndexA =-1;\n"
-" c->m_childIndexB =-1;\n"
-" switch (nReducedContacts)\n"
-" {\n"
-" case 4:\n"
-" c->m_worldPosB[3] = pointsIn[contactIdx.w];\n"
-" case 3:\n"
-" c->m_worldPosB[2] = pointsIn[contactIdx.z];\n"
-" case 2:\n"
-" c->m_worldPosB[1] = pointsIn[contactIdx.y];\n"
-" case 1:\n"
-" if (mprContactIndex<0)//test\n"
-" c->m_worldPosB[0] = pointsIn[contactIdx.x];\n"
-" default:\n"
-" {\n"
-" }\n"
-" };\n"
-" \n"
-" GET_NPOINTS(*c) = nReducedContacts;\n"
-" \n"
-" }\n"
-" \n"
-" \n"
-"//#endif\n"
-" \n"
-" }// if (numContactsOut>0)\n"
-" }// if (hasSeparatingAxis[i])\n"
-" }// if (i<numPairs)\n"
-" \n"
-" \n"
-"}\n"
-;
+static const char* satClipKernelsCL =
+ "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile __global int*\n"
+ "#endif\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "typedef unsigned int u32;\n"
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#define B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "typedef struct b3GpuFace b3GpuFace_t;\n"
+ "struct b3GpuFace\n"
+ "{\n"
+ " b3Float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ " int m_unusedPadding1;\n"
+ " int m_unusedPadding2;\n"
+ "};\n"
+ "typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
+ "struct b3ConvexPolyhedronData\n"
+ "{\n"
+ " b3Float4 m_localCenter;\n"
+ " b3Float4 m_extents;\n"
+ " b3Float4 mC;\n"
+ " b3Float4 mE;\n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "};\n"
+ "#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
+ "#ifndef B3_COLLIDABLE_H\n"
+ "#define B3_COLLIDABLE_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "enum b3ShapeTypes\n"
+ "{\n"
+ " SHAPE_HEIGHT_FIELD=1,\n"
+ " SHAPE_CONVEX_HULL=3,\n"
+ " SHAPE_PLANE=4,\n"
+ " SHAPE_CONCAVE_TRIMESH=5,\n"
+ " SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
+ " SHAPE_SPHERE=7,\n"
+ " MAX_NUM_SHAPE_TYPES,\n"
+ "};\n"
+ "typedef struct b3Collidable b3Collidable_t;\n"
+ "struct b3Collidable\n"
+ "{\n"
+ " union {\n"
+ " int m_numChildShapes;\n"
+ " int m_bvhIndex;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_radius;\n"
+ " int m_compoundBvhIndex;\n"
+ " };\n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ "};\n"
+ "typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
+ "struct b3GpuChildShape\n"
+ "{\n"
+ " b3Float4 m_childPosition;\n"
+ " b3Quat m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "struct b3CompoundOverlappingPair\n"
+ "{\n"
+ " int m_bodyIndexA;\n"
+ " int m_bodyIndexB;\n"
+ "// int m_pairType;\n"
+ " int m_childShapeIndexA;\n"
+ " int m_childShapeIndexB;\n"
+ "};\n"
+ "#endif //B3_COLLIDABLE_H\n"
+ "#ifndef B3_RIGIDBODY_DATA_H\n"
+ "#define B3_RIGIDBODY_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
+ "struct b3RigidBodyData\n"
+ "{\n"
+ " b3Float4 m_pos;\n"
+ " b3Quat m_quat;\n"
+ " b3Float4 m_linVel;\n"
+ " b3Float4 m_angVel;\n"
+ " int m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "};\n"
+ "typedef struct b3InertiaData b3InertiaData_t;\n"
+ "struct b3InertiaData\n"
+ "{\n"
+ " b3Mat3x3 m_invInertiaWorld;\n"
+ " b3Mat3x3 m_initInvInertia;\n"
+ "};\n"
+ "#endif //B3_RIGIDBODY_DATA_H\n"
+ " \n"
+ "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define make_float4 (float4)\n"
+ "#define make_float2 (float2)\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_int4 (int4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "__inline\n"
+ "float fastDiv(float numerator, float denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "// return numerator/denominator; \n"
+ "}\n"
+ "__inline\n"
+ "float4 fastDiv4(float4 numerator, float4 denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "//#define dot3F4 dot\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "__inline\n"
+ "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
+ "{\n"
+ " return qtRotate( *orientation, *p ) + (*translation);\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "}\n"
+ "__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
+ "{\n"
+ " return make_float4( a.x + (b.x - a.x) * t,\n"
+ " a.y + (b.y - a.y) * t,\n"
+ " a.z + (b.z - a.z) * t,\n"
+ " 0.f);\n"
+ "}\n"
+ "// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
+ "int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)\n"
+ "{\n"
+ " \n"
+ " int ve;\n"
+ " float ds, de;\n"
+ " int numVertsOut = 0;\n"
+ " //double-check next test\n"
+ " if (numVertsIn < 2)\n"
+ " return 0;\n"
+ " \n"
+ " float4 firstVertex=pVtxIn[numVertsIn-1];\n"
+ " float4 endVertex = pVtxIn[0];\n"
+ " \n"
+ " ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
+ " \n"
+ " for (ve = 0; ve < numVertsIn; ve++)\n"
+ " {\n"
+ " endVertex=pVtxIn[ve];\n"
+ " de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
+ " if (ds<0)\n"
+ " {\n"
+ " if (de<0)\n"
+ " {\n"
+ " // Start < 0, end < 0, so output endVertex\n"
+ " ppVtxOut[numVertsOut++] = endVertex;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " // Start < 0, end >= 0, so output intersection\n"
+ " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " if (de<0)\n"
+ " {\n"
+ " // Start >= 0, end < 0 so output intersection and end\n"
+ " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
+ " ppVtxOut[numVertsOut++] = endVertex;\n"
+ " }\n"
+ " }\n"
+ " firstVertex = endVertex;\n"
+ " ds = de;\n"
+ " }\n"
+ " return numVertsOut;\n"
+ "}\n"
+ "// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
+ "int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)\n"
+ "{\n"
+ " \n"
+ " int ve;\n"
+ " float ds, de;\n"
+ " int numVertsOut = 0;\n"
+ "//double-check next test\n"
+ " if (numVertsIn < 2)\n"
+ " return 0;\n"
+ " float4 firstVertex=pVtxIn[numVertsIn-1];\n"
+ " float4 endVertex = pVtxIn[0];\n"
+ " \n"
+ " ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
+ " for (ve = 0; ve < numVertsIn; ve++)\n"
+ " {\n"
+ " endVertex=pVtxIn[ve];\n"
+ " de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
+ " if (ds<0)\n"
+ " {\n"
+ " if (de<0)\n"
+ " {\n"
+ " // Start < 0, end < 0, so output endVertex\n"
+ " ppVtxOut[numVertsOut++] = endVertex;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " // Start < 0, end >= 0, so output intersection\n"
+ " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " if (de<0)\n"
+ " {\n"
+ " // Start >= 0, end < 0 so output intersection and end\n"
+ " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
+ " ppVtxOut[numVertsOut++] = endVertex;\n"
+ " }\n"
+ " }\n"
+ " firstVertex = endVertex;\n"
+ " ds = de;\n"
+ " }\n"
+ " return numVertsOut;\n"
+ "}\n"
+ "int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA, \n"
+ " const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
+ " float4* worldVertsB2, int capacityWorldVertsB2,\n"
+ " const float minDist, float maxDist,\n"
+ " __global const float4* vertices,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " float4* contactsOut,\n"
+ " int contactCapacity)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " float4* pVtxIn = worldVertsB1;\n"
+ " float4* pVtxOut = worldVertsB2;\n"
+ " \n"
+ " int numVertsIn = numWorldVertsB1;\n"
+ " int numVertsOut = 0;\n"
+ " int closestFaceA=-1;\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " for(int face=0;face<hullA->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(\n"
+ " faces[hullA->m_faceOffset+face].m_plane.x, \n"
+ " faces[hullA->m_faceOffset+face].m_plane.y, \n"
+ " faces[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
+ " \n"
+ " float d = dot3F4(faceANormalWS,separatingNormal);\n"
+ " if (d < dmin)\n"
+ " {\n"
+ " dmin = d;\n"
+ " closestFaceA = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if (closestFaceA<0)\n"
+ " return numContactsOut;\n"
+ " b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];\n"
+ " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
+ " int numVerticesA = polyA.m_numIndices;\n"
+ " for(int e0=0;e0<numVerticesA;e0++)\n"
+ " {\n"
+ " const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];\n"
+ " const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
+ " const float4 edge0 = a - b;\n"
+ " const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
+ " float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
+ " float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
+ " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
+ " float4 worldA1 = transform(&a,&posA,&ornA);\n"
+ " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
+ " \n"
+ " float4 planeNormalWS = planeNormalWS1;\n"
+ " float planeEqWS=planeEqWS1;\n"
+ " \n"
+ " //clip face\n"
+ " //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
+ " numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
+ " //btSwap(pVtxIn,pVtxOut);\n"
+ " float4* tmp = pVtxOut;\n"
+ " pVtxOut = pVtxIn;\n"
+ " pVtxIn = tmp;\n"
+ " numVertsIn = numVertsOut;\n"
+ " numVertsOut = 0;\n"
+ " }\n"
+ " \n"
+ " // only keep points that are behind the witness face\n"
+ " {\n"
+ " float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
+ " float localPlaneEq = polyA.m_plane.w;\n"
+ " float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
+ " float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
+ " for (int i=0;i<numVertsIn;i++)\n"
+ " {\n"
+ " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
+ " if (depth <=minDist)\n"
+ " {\n"
+ " depth = minDist;\n"
+ " }\n"
+ " if (depth <=maxDist)\n"
+ " {\n"
+ " float4 pointInWorld = pVtxIn[i];\n"
+ " //resultOut.addContactPoint(separatingNormal,point,depth);\n"
+ " contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " return numContactsOut;\n"
+ "}\n"
+ "int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA, \n"
+ " const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
+ " float4* worldVertsB2, int capacityWorldVertsB2,\n"
+ " const float minDist, float maxDist,\n"
+ " const float4* verticesA,\n"
+ " const b3GpuFace_t* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB,\n"
+ " __global const b3GpuFace_t* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* contactsOut,\n"
+ " int contactCapacity)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " float4* pVtxIn = worldVertsB1;\n"
+ " float4* pVtxOut = worldVertsB2;\n"
+ " \n"
+ " int numVertsIn = numWorldVertsB1;\n"
+ " int numVertsOut = 0;\n"
+ " int closestFaceA=-1;\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " for(int face=0;face<hullA->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.x, \n"
+ " facesA[hullA->m_faceOffset+face].m_plane.y, \n"
+ " facesA[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
+ " \n"
+ " float d = dot3F4(faceANormalWS,separatingNormal);\n"
+ " if (d < dmin)\n"
+ " {\n"
+ " dmin = d;\n"
+ " closestFaceA = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if (closestFaceA<0)\n"
+ " return numContactsOut;\n"
+ " b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];\n"
+ " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
+ " int numVerticesA = polyA.m_numIndices;\n"
+ " for(int e0=0;e0<numVerticesA;e0++)\n"
+ " {\n"
+ " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];\n"
+ " const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
+ " const float4 edge0 = a - b;\n"
+ " const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
+ " float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
+ " float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
+ " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
+ " float4 worldA1 = transform(&a,&posA,&ornA);\n"
+ " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
+ " \n"
+ " float4 planeNormalWS = planeNormalWS1;\n"
+ " float planeEqWS=planeEqWS1;\n"
+ " \n"
+ " //clip face\n"
+ " //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
+ " numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
+ " //btSwap(pVtxIn,pVtxOut);\n"
+ " float4* tmp = pVtxOut;\n"
+ " pVtxOut = pVtxIn;\n"
+ " pVtxIn = tmp;\n"
+ " numVertsIn = numVertsOut;\n"
+ " numVertsOut = 0;\n"
+ " }\n"
+ " \n"
+ " // only keep points that are behind the witness face\n"
+ " {\n"
+ " float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
+ " float localPlaneEq = polyA.m_plane.w;\n"
+ " float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
+ " float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
+ " for (int i=0;i<numVertsIn;i++)\n"
+ " {\n"
+ " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
+ " if (depth <=minDist)\n"
+ " {\n"
+ " depth = minDist;\n"
+ " }\n"
+ " if (depth <=maxDist)\n"
+ " {\n"
+ " float4 pointInWorld = pVtxIn[i];\n"
+ " //resultOut.addContactPoint(separatingNormal,point,depth);\n"
+ " contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " return numContactsOut;\n"
+ "}\n"
+ "int clipHullAgainstHull(const float4 separatingNormal,\n"
+ " __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
+ " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
+ " float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
+ " const float minDist, float maxDist,\n"
+ " __global const float4* vertices,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " float4* localContactsOut,\n"
+ " int localContactCapacity)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " int closestFaceB=-1;\n"
+ " float dmax = -FLT_MAX;\n"
+ " {\n"
+ " for(int face=0;face<hullB->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x, \n"
+ " faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
+ " float d = dot3F4(WorldNormal,separatingNormal);\n"
+ " if (d > dmax)\n"
+ " {\n"
+ " dmax = d;\n"
+ " closestFaceB = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " {\n"
+ " const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
+ " const int numVertices = polyB.m_numIndices;\n"
+ " for(int e0=0;e0<numVertices;e0++)\n"
+ " {\n"
+ " const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
+ " worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
+ " }\n"
+ " }\n"
+ " if (closestFaceB>=0)\n"
+ " {\n"
+ " numContactsOut = clipFaceAgainstHull(separatingNormal, hullA, \n"
+ " posA,ornA,\n"
+ " worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,\n"
+ " faces,\n"
+ " indices,localContactsOut,localContactCapacity);\n"
+ " }\n"
+ " return numContactsOut;\n"
+ "}\n"
+ "int clipHullAgainstHullLocalA(const float4 separatingNormal,\n"
+ " const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
+ " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
+ " float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
+ " const float minDist, float maxDist,\n"
+ " const float4* verticesA,\n"
+ " const b3GpuFace_t* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB,\n"
+ " __global const b3GpuFace_t* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* localContactsOut,\n"
+ " int localContactCapacity)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " int closestFaceB=-1;\n"
+ " float dmax = -FLT_MAX;\n"
+ " {\n"
+ " for(int face=0;face<hullB->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x, \n"
+ " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
+ " float d = dot3F4(WorldNormal,separatingNormal);\n"
+ " if (d > dmax)\n"
+ " {\n"
+ " dmax = d;\n"
+ " closestFaceB = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " {\n"
+ " const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
+ " const int numVertices = polyB.m_numIndices;\n"
+ " for(int e0=0;e0<numVertices;e0++)\n"
+ " {\n"
+ " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
+ " worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
+ " }\n"
+ " }\n"
+ " if (closestFaceB>=0)\n"
+ " {\n"
+ " numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA, \n"
+ " posA,ornA,\n"
+ " worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,\n"
+ " verticesA,facesA,indicesA,\n"
+ " verticesB,facesB,indicesB,\n"
+ " localContactsOut,localContactCapacity);\n"
+ " }\n"
+ " return numContactsOut;\n"
+ "}\n"
+ "#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];\n"
+ "#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}\n"
+ "#define REDUCE_MAX(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }\n"
+ "#define REDUCE_MIN(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }\n"
+ "int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
+ "{\n"
+ " if( nPoints == 0 )\n"
+ " return 0;\n"
+ " \n"
+ " if (nPoints <=4)\n"
+ " return nPoints;\n"
+ " \n"
+ " \n"
+ " if (nPoints >64)\n"
+ " nPoints = 64;\n"
+ " \n"
+ " float4 center = make_float4(0.f);\n"
+ " {\n"
+ " \n"
+ " for (int i=0;i<nPoints;i++)\n"
+ " center += p[i];\n"
+ " center /= (float)nPoints;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " \n"
+ " // sample 4 directions\n"
+ " \n"
+ " float4 aVector = p[0] - center;\n"
+ " float4 u = cross3( nearNormal, aVector );\n"
+ " float4 v = cross3( nearNormal, u );\n"
+ " u = normalize3( u );\n"
+ " v = normalize3( v );\n"
+ " \n"
+ " \n"
+ " //keep point with deepest penetration\n"
+ " float minW= FLT_MAX;\n"
+ " \n"
+ " int minIndex=-1;\n"
+ " \n"
+ " float4 maxDots;\n"
+ " maxDots.x = FLT_MIN;\n"
+ " maxDots.y = FLT_MIN;\n"
+ " maxDots.z = FLT_MIN;\n"
+ " maxDots.w = FLT_MIN;\n"
+ " \n"
+ " // idx, distance\n"
+ " for(int ie = 0; ie<nPoints; ie++ )\n"
+ " {\n"
+ " if (p[ie].w<minW)\n"
+ " {\n"
+ " minW = p[ie].w;\n"
+ " minIndex=ie;\n"
+ " }\n"
+ " float f;\n"
+ " float4 r = p[ie]-center;\n"
+ " f = dot3F4( u, r );\n"
+ " if (f<maxDots.x)\n"
+ " {\n"
+ " maxDots.x = f;\n"
+ " contactIdx[0].x = ie;\n"
+ " }\n"
+ " \n"
+ " f = dot3F4( -u, r );\n"
+ " if (f<maxDots.y)\n"
+ " {\n"
+ " maxDots.y = f;\n"
+ " contactIdx[0].y = ie;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " f = dot3F4( v, r );\n"
+ " if (f<maxDots.z)\n"
+ " {\n"
+ " maxDots.z = f;\n"
+ " contactIdx[0].z = ie;\n"
+ " }\n"
+ " \n"
+ " f = dot3F4( -v, r );\n"
+ " if (f<maxDots.w)\n"
+ " {\n"
+ " maxDots.w = f;\n"
+ " contactIdx[0].w = ie;\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " \n"
+ " if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
+ " {\n"
+ " //replace the first contact with minimum (todo: replace contact with least penetration)\n"
+ " contactIdx[0].x = minIndex;\n"
+ " }\n"
+ " \n"
+ " return 4;\n"
+ " \n"
+ "}\n"
+ "int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
+ "{\n"
+ " contactIdx[0] = 0;\n"
+ " contactIdx[1] = 1;\n"
+ " contactIdx[2] = 2;\n"
+ " contactIdx[3] = 3;\n"
+ " \n"
+ " if( nPoints == 0 ) return 0;\n"
+ " \n"
+ " nPoints = min2( nPoints, 4 );\n"
+ " return nPoints;\n"
+ " \n"
+ "}\n"
+ "int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
+ "{\n"
+ " if( nPoints == 0 ) return 0;\n"
+ " nPoints = min2( nPoints, 64 );\n"
+ " float4 center = make_float4(0.f);\n"
+ " {\n"
+ " float4 v[64];\n"
+ " for (int i=0;i<nPoints;i++)\n"
+ " v[i] = p[i];\n"
+ " //memcpy( v, p, nPoints*sizeof(float4) );\n"
+ " PARALLEL_SUM( v, nPoints );\n"
+ " center = v[0]/(float)nPoints;\n"
+ " }\n"
+ " \n"
+ " { // sample 4 directions\n"
+ " if( nPoints < 4 )\n"
+ " {\n"
+ " for(int i=0; i<nPoints; i++) \n"
+ " contactIdx[i] = i;\n"
+ " return nPoints;\n"
+ " }\n"
+ " float4 aVector = p[0] - center;\n"
+ " float4 u = cross3( nearNormal, aVector );\n"
+ " float4 v = cross3( nearNormal, u );\n"
+ " u = normalize3( u );\n"
+ " v = normalize3( v );\n"
+ " int idx[4];\n"
+ " float2 max00 = make_float2(0,FLT_MAX);\n"
+ " {\n"
+ " // idx, distance\n"
+ " {\n"
+ " {\n"
+ " int4 a[64];\n"
+ " for(int ie = 0; ie<nPoints; ie++ )\n"
+ " {\n"
+ " \n"
+ " \n"
+ " float f;\n"
+ " float4 r = p[ie]-center;\n"
+ " f = dot3F4( u, r );\n"
+ " a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
+ " f = dot3F4( -u, r );\n"
+ " a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
+ " f = dot3F4( v, r );\n"
+ " a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
+ " f = dot3F4( -v, r );\n"
+ " a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
+ " }\n"
+ " for(int ie=0; ie<nPoints; ie++)\n"
+ " {\n"
+ " a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;\n"
+ " a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;\n"
+ " a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;\n"
+ " a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;\n"
+ " }\n"
+ " idx[0] = (int)a[0].x & 0xff;\n"
+ " idx[1] = (int)a[0].y & 0xff;\n"
+ " idx[2] = (int)a[0].z & 0xff;\n"
+ " idx[3] = (int)a[0].w & 0xff;\n"
+ " }\n"
+ " }\n"
+ " {\n"
+ " float2 h[64];\n"
+ " PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );\n"
+ " REDUCE_MIN( h, nPoints );\n"
+ " max00 = h[0];\n"
+ " }\n"
+ " }\n"
+ " contactIdx[0] = idx[0];\n"
+ " contactIdx[1] = idx[1];\n"
+ " contactIdx[2] = idx[2];\n"
+ " contactIdx[3] = idx[3];\n"
+ " return 4;\n"
+ " }\n"
+ "}\n"
+ "__kernel void extractManifoldAndAddContactKernel(__global const int4* pairs, \n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const float4* closestPointsWorld,\n"
+ " __global const float4* separatingNormalsWorld,\n"
+ " __global const int* contactCounts,\n"
+ " __global const int* contactOffsets,\n"
+ " __global struct b3Contact4Data* restrict contactsOut,\n"
+ " counter32_t nContactsOut,\n"
+ " int contactCapacity,\n"
+ " int numPairs,\n"
+ " int pairIndex\n"
+ " )\n"
+ "{\n"
+ " int idx = get_global_id(0);\n"
+ " \n"
+ " if (idx<numPairs)\n"
+ " {\n"
+ " float4 normal = separatingNormalsWorld[idx];\n"
+ " int nPoints = contactCounts[idx];\n"
+ " __global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];\n"
+ " float4 localPoints[64];\n"
+ " for (int i=0;i<nPoints;i++)\n"
+ " {\n"
+ " localPoints[i] = pointsIn[i];\n"
+ " }\n"
+ " int contactIdx[4];// = {-1,-1,-1,-1};\n"
+ " contactIdx[0] = -1;\n"
+ " contactIdx[1] = -1;\n"
+ " contactIdx[2] = -1;\n"
+ " contactIdx[3] = -1;\n"
+ " int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);\n"
+ " int dstIdx;\n"
+ " AppendInc( nContactsOut, dstIdx );\n"
+ " if (dstIdx<contactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = contactsOut + dstIdx;\n"
+ " c->m_worldNormalOnB = -normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = idx;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " for (int i=0;i<nContacts;i++)\n"
+ " {\n"
+ " c->m_worldPosB[i] = localPoints[contactIdx[i]];\n"
+ " }\n"
+ " GET_NPOINTS(*c) = nContacts;\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "void trInverse(float4 translationIn, Quaternion orientationIn,\n"
+ " float4* translationOut, Quaternion* orientationOut)\n"
+ "{\n"
+ " *orientationOut = qtInvert(orientationIn);\n"
+ " *translationOut = qtRotate(*orientationOut, -translationIn);\n"
+ "}\n"
+ "void trMul(float4 translationA, Quaternion orientationA,\n"
+ " float4 translationB, Quaternion orientationB,\n"
+ " float4* translationOut, Quaternion* orientationOut)\n"
+ "{\n"
+ " *orientationOut = qtMul(orientationA,orientationB);\n"
+ " *translationOut = transform(&translationB,&translationA,&orientationA);\n"
+ "}\n"
+ "__kernel void clipHullHullKernel( __global int4* pairs, \n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " __global const float4* separatingNormals,\n"
+ " __global const int* hasSeparatingAxis,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int numPairs,\n"
+ " int contactCapacity)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " float4 worldVertsB1[64];\n"
+ " float4 worldVertsB2[64];\n"
+ " int capacityWorldVerts = 64; \n"
+ " float4 localContactsOut[64];\n"
+ " int localContactCapacity=64;\n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],\n"
+ " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
+ " rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
+ " rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
+ " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
+ " minDist, maxDist,\n"
+ " vertices,faces,indices,\n"
+ " localContactsOut,localContactCapacity);\n"
+ " \n"
+ " if (numLocalContactsOut>0)\n"
+ " {\n"
+ " float4 normal = -separatingNormals[i];\n"
+ " int nPoints = numLocalContactsOut;\n"
+ " float4* pointsIn = localContactsOut;\n"
+ " int contactIdx[4];// = {-1,-1,-1,-1};\n"
+ " contactIdx[0] = -1;\n"
+ " contactIdx[1] = -1;\n"
+ " contactIdx[2] = -1;\n"
+ " contactIdx[3] = -1;\n"
+ " \n"
+ " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
+ " \n"
+ " \n"
+ " int mprContactIndex = pairs[pairIndex].z;\n"
+ " int dstIdx = mprContactIndex;\n"
+ " if (dstIdx<0)\n"
+ " {\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " }\n"
+ " if (dstIdx<contactCapacity)\n"
+ " {\n"
+ " pairs[pairIndex].z = dstIdx;\n"
+ " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
+ " c->m_worldNormalOnB = -normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " for (int i=0;i<nReducedContacts;i++)\n"
+ " {\n"
+ " //this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact\n"
+ " if (i>0||(mprContactIndex<0))\n"
+ " {\n"
+ " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
+ " }\n"
+ " }\n"
+ " GET_NPOINTS(*c) = nReducedContacts;\n"
+ " }\n"
+ " \n"
+ " }// if (numContactsOut>0)\n"
+ " }// if (hasSeparatingAxis[i])\n"
+ " }// if (i<numPairs)\n"
+ "}\n"
+ "__kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs, \n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " __global const b3GpuChildShape_t* gpuChildShapes,\n"
+ " __global const float4* gpuCompoundSepNormalsOut,\n"
+ " __global const int* gpuHasCompoundSepNormalsOut,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int numCompoundPairs, int maxContactCapacity)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " float4 worldVertsB1[64];\n"
+ " float4 worldVertsB2[64];\n"
+ " int capacityWorldVerts = 64; \n"
+ " float4 localContactsOut[64];\n"
+ " int localContactCapacity=64;\n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " if (i<numCompoundPairs)\n"
+ " {\n"
+ " if (gpuHasCompoundSepNormalsOut[i])\n"
+ " {\n"
+ " int bodyIndexA = gpuCompoundPairs[i].x;\n"
+ " int bodyIndexB = gpuCompoundPairs[i].y;\n"
+ " \n"
+ " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
+ " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
+ " \n"
+ " int collidableIndexA = -1;\n"
+ " int collidableIndexB = -1;\n"
+ " \n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " \n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " \n"
+ " if (childShapeIndexA >= 0)\n"
+ " {\n"
+ " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
+ " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
+ " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
+ " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
+ " float4 newOrnA = qtMul(ornA,childOrnA);\n"
+ " posA = newPosA;\n"
+ " ornA = newOrnA;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " }\n"
+ " \n"
+ " if (childShapeIndexB>=0)\n"
+ " {\n"
+ " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
+ " }\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],\n"
+ " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
+ " minDist, maxDist,\n"
+ " vertices,faces,indices,\n"
+ " localContactsOut,localContactCapacity);\n"
+ " \n"
+ " if (numLocalContactsOut>0)\n"
+ " {\n"
+ " float4 normal = -gpuCompoundSepNormalsOut[i];\n"
+ " int nPoints = numLocalContactsOut;\n"
+ " float4* pointsIn = localContactsOut;\n"
+ " int contactIdx[4];// = {-1,-1,-1,-1};\n"
+ " contactIdx[0] = -1;\n"
+ " contactIdx[1] = -1;\n"
+ " contactIdx[2] = -1;\n"
+ " contactIdx[3] = -1;\n"
+ " \n"
+ " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
+ " \n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " if ((dstIdx+nReducedContacts) < maxContactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
+ " c->m_worldNormalOnB = -normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = gpuCompoundPairs[pairIndex].x;\n"
+ " int bodyB = gpuCompoundPairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_childIndexA = childShapeIndexA;\n"
+ " c->m_childIndexB = childShapeIndexB;\n"
+ " for (int i=0;i<nReducedContacts;i++)\n"
+ " {\n"
+ " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
+ " }\n"
+ " GET_NPOINTS(*c) = nReducedContacts;\n"
+ " }\n"
+ " \n"
+ " }// if (numContactsOut>0)\n"
+ " }// if (gpuHasCompoundSepNormalsOut[i])\n"
+ " }// if (i<numCompoundPairs)\n"
+ "}\n"
+ "__kernel void sphereSphereCollisionKernel( __global const int4* pairs, \n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const float4* separatingNormals,\n"
+ " __global const int* hasSeparatingAxis,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int contactCapacity,\n"
+ " int numPairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
+ " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
+ " {\n"
+ " //sphere-sphere\n"
+ " float radiusA = collidables[collidableIndexA].m_radius;\n"
+ " float radiusB = collidables[collidableIndexB].m_radius;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 diff = posA-posB;\n"
+ " float len = length(diff);\n"
+ " \n"
+ " ///iff distance positive, don't generate a new contact\n"
+ " if ( len <= (radiusA+radiusB))\n"
+ " {\n"
+ " ///distance (negative means penetration)\n"
+ " float dist = len - (radiusA+radiusB);\n"
+ " float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
+ " if (len > 0.00001)\n"
+ " {\n"
+ " normalOnSurfaceB = diff / len;\n"
+ " }\n"
+ " float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
+ " contactPosB.w = dist;\n"
+ " \n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " if (dstIdx < contactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -normalOnSurfaceB;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_worldPosB[0] = contactPosB;\n"
+ " c->m_childIndexA = -1;\n"
+ " c->m_childIndexB = -1;\n"
+ " GET_NPOINTS(*c) = 1;\n"
+ " }//if (dstIdx < numPairs)\n"
+ " }//if ( len <= (radiusA+radiusB))\n"
+ " }//SHAPE_SPHERE SHAPE_SPHERE\n"
+ " }//if (i<numPairs)\n"
+ "} \n"
+ "__kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,\n"
+ " __global const b3RigidBodyData_t* rigidBodies, \n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " __global const b3GpuChildShape_t* gpuChildShapes,\n"
+ " __global const float4* separatingNormals,\n"
+ " __global struct b3Contact4Data* restrict globalContactsOut,\n"
+ " counter32_t nGlobalContactsOut,\n"
+ " int contactCapacity,\n"
+ " int numConcavePairs)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " float4 worldVertsB1[64];\n"
+ " float4 worldVertsB2[64];\n"
+ " int capacityWorldVerts = 64; \n"
+ " float4 localContactsOut[64];\n"
+ " int localContactCapacity=64;\n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " if (i<numConcavePairs)\n"
+ " {\n"
+ " //negative value means that the pair is invalid\n"
+ " if (concavePairsIn[i].w<0)\n"
+ " return;\n"
+ " int bodyIndexA = concavePairsIn[i].x;\n"
+ " int bodyIndexB = concavePairsIn[i].y;\n"
+ " int f = concavePairsIn[i].z;\n"
+ " int childShapeIndexA = f;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " ///////////////////////////////////////////////////////////////\n"
+ " \n"
+ " \n"
+ " bool overlap = false;\n"
+ " \n"
+ " b3ConvexPolyhedronData_t convexPolyhedronA;\n"
+ " //add 3 vertices of the triangle\n"
+ " convexPolyhedronA.m_numVertices = 3;\n"
+ " convexPolyhedronA.m_vertexOffset = 0;\n"
+ " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
+ " b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
+ " \n"
+ " float4 verticesA[3];\n"
+ " for (int i=0;i<3;i++)\n"
+ " {\n"
+ " int index = indices[face.m_indexOffset+i];\n"
+ " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
+ " verticesA[i] = vert;\n"
+ " localCenter += vert;\n"
+ " }\n"
+ " float dmin = FLT_MAX;\n"
+ " int localCC=0;\n"
+ " //a triangle has 3 unique edges\n"
+ " convexPolyhedronA.m_numUniqueEdges = 3;\n"
+ " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
+ " float4 uniqueEdgesA[3];\n"
+ " \n"
+ " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
+ " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
+ " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
+ " convexPolyhedronA.m_faceOffset = 0;\n"
+ " \n"
+ " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
+ " \n"
+ " b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
+ " int indicesA[3+3+2+2+2];\n"
+ " int curUsedIndices=0;\n"
+ " int fidx=0;\n"
+ " //front size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[0] = 0;\n"
+ " indicesA[1] = 1;\n"
+ " indicesA[2] = 2;\n"
+ " curUsedIndices+=3;\n"
+ " float c = face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = normal.x;\n"
+ " facesA[fidx].m_plane.y = normal.y;\n"
+ " facesA[fidx].m_plane.z = normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " //back size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[3]=2;\n"
+ " indicesA[4]=1;\n"
+ " indicesA[5]=0;\n"
+ " curUsedIndices+=3;\n"
+ " float c = dot3F4(normal,verticesA[0]);\n"
+ " float c1 = -face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = -normal.x;\n"
+ " facesA[fidx].m_plane.y = -normal.y;\n"
+ " facesA[fidx].m_plane.z = -normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " bool addEdgePlanes = true;\n"
+ " if (addEdgePlanes)\n"
+ " {\n"
+ " int numVertices=3;\n"
+ " int prevVertex = numVertices-1;\n"
+ " for (int i=0;i<numVertices;i++)\n"
+ " {\n"
+ " float4 v0 = verticesA[i];\n"
+ " float4 v1 = verticesA[prevVertex];\n"
+ " \n"
+ " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
+ " float c = -dot3F4(edgeNormal,v0);\n"
+ " facesA[fidx].m_numIndices = 2;\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[curUsedIndices++]=i;\n"
+ " indicesA[curUsedIndices++]=prevVertex;\n"
+ " \n"
+ " facesA[fidx].m_plane.x = edgeNormal.x;\n"
+ " facesA[fidx].m_plane.y = edgeNormal.y;\n"
+ " facesA[fidx].m_plane.z = edgeNormal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " fidx++;\n"
+ " prevVertex = i;\n"
+ " }\n"
+ " }\n"
+ " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
+ " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 sepAxis = separatingNormals[i];\n"
+ " \n"
+ " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
+ " int childShapeIndexB =-1;\n"
+ " if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " ///////////////////\n"
+ " ///compound shape support\n"
+ " \n"
+ " childShapeIndexB = concavePairsIn[pairIndex].w;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " \n"
+ " }\n"
+ " \n"
+ " ////////////////////////////////////////\n"
+ " \n"
+ " \n"
+ " \n"
+ " int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,\n"
+ " &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
+ " minDist, maxDist,\n"
+ " &verticesA,&facesA,&indicesA,\n"
+ " vertices,faces,indices,\n"
+ " localContactsOut,localContactCapacity);\n"
+ " \n"
+ " if (numLocalContactsOut>0)\n"
+ " {\n"
+ " float4 normal = -separatingNormals[i];\n"
+ " int nPoints = numLocalContactsOut;\n"
+ " float4* pointsIn = localContactsOut;\n"
+ " int contactIdx[4];// = {-1,-1,-1,-1};\n"
+ " contactIdx[0] = -1;\n"
+ " contactIdx[1] = -1;\n"
+ " contactIdx[2] = -1;\n"
+ " contactIdx[3] = -1;\n"
+ " \n"
+ " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
+ " \n"
+ " int dstIdx;\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " if (dstIdx<contactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
+ " c->m_worldNormalOnB = -normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = concavePairsIn[pairIndex].x;\n"
+ " int bodyB = concavePairsIn[pairIndex].y;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_childIndexA = childShapeIndexA;\n"
+ " c->m_childIndexB = childShapeIndexB;\n"
+ " for (int i=0;i<nReducedContacts;i++)\n"
+ " {\n"
+ " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
+ " }\n"
+ " GET_NPOINTS(*c) = nReducedContacts;\n"
+ " }\n"
+ " \n"
+ " }// if (numContactsOut>0)\n"
+ " }// if (i<numPairs)\n"
+ "}\n"
+ "int findClippingFaces(const float4 separatingNormal,\n"
+ " __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,\n"
+ " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
+ " __global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " int capacityWorldVerts,\n"
+ " const float minDist, float maxDist,\n"
+ " __global const float4* vertices,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " __global int4* clippingFaces, int pairIndex)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " \n"
+ " \n"
+ " int closestFaceB=-1;\n"
+ " float dmax = -FLT_MAX;\n"
+ " \n"
+ " {\n"
+ " for(int face=0;face<hullB->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,\n"
+ " faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
+ " float d = dot3F4(WorldNormal,separatingNormal);\n"
+ " if (d > dmax)\n"
+ " {\n"
+ " dmax = d;\n"
+ " closestFaceB = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " {\n"
+ " const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
+ " const int numVertices = polyB.m_numIndices;\n"
+ " for(int e0=0;e0<numVertices;e0++)\n"
+ " {\n"
+ " const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
+ " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int closestFaceA=-1;\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " for(int face=0;face<hullA->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(\n"
+ " faces[hullA->m_faceOffset+face].m_plane.x,\n"
+ " faces[hullA->m_faceOffset+face].m_plane.y,\n"
+ " faces[hullA->m_faceOffset+face].m_plane.z,\n"
+ " 0.f);\n"
+ " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
+ " \n"
+ " float d = dot3F4(faceANormalWS,separatingNormal);\n"
+ " if (d < dmin)\n"
+ " {\n"
+ " dmin = d;\n"
+ " closestFaceA = face;\n"
+ " worldNormalsA1[pairIndex] = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
+ " for(int e0=0;e0<numVerticesA;e0++)\n"
+ " {\n"
+ " const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
+ " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
+ " }\n"
+ " \n"
+ " clippingFaces[pairIndex].x = closestFaceA;\n"
+ " clippingFaces[pairIndex].y = closestFaceB;\n"
+ " clippingFaces[pairIndex].z = numVerticesA;\n"
+ " clippingFaces[pairIndex].w = numWorldVertsB1;\n"
+ " \n"
+ " \n"
+ " return numContactsOut;\n"
+ "}\n"
+ "int clipFaces(__global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " __global float4* worldVertsB2, \n"
+ " int capacityWorldVertsB2,\n"
+ " const float minDist, float maxDist,\n"
+ " __global int4* clippingFaces,\n"
+ " int pairIndex)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " \n"
+ " int closestFaceA = clippingFaces[pairIndex].x;\n"
+ " int closestFaceB = clippingFaces[pairIndex].y;\n"
+ " int numVertsInA = clippingFaces[pairIndex].z;\n"
+ " int numVertsInB = clippingFaces[pairIndex].w;\n"
+ " \n"
+ " int numVertsOut = 0;\n"
+ " \n"
+ " if (closestFaceA<0)\n"
+ " return numContactsOut;\n"
+ " \n"
+ " __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
+ " __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
+ " \n"
+ " \n"
+ " \n"
+ " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
+ " \n"
+ " for(int e0=0;e0<numVertsInA;e0++)\n"
+ " {\n"
+ " const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
+ " const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
+ " const float4 WorldEdge0 = aw - bw;\n"
+ " float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
+ " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
+ " float4 worldA1 = aw;\n"
+ " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
+ " float4 planeNormalWS = planeNormalWS1;\n"
+ " float planeEqWS=planeEqWS1;\n"
+ " numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
+ " __global float4* tmp = pVtxOut;\n"
+ " pVtxOut = pVtxIn;\n"
+ " pVtxIn = tmp;\n"
+ " numVertsInB = numVertsOut;\n"
+ " numVertsOut = 0;\n"
+ " }\n"
+ " \n"
+ " //float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
+ " //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
+ " \n"
+ " /*for (int i=0;i<numVertsInB;i++)\n"
+ " {\n"
+ " pVtxOut[i] = pVtxIn[i];\n"
+ " }*/\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " //numVertsInB=0;\n"
+ " \n"
+ " float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
+ " float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
+ " for (int i=0;i<numVertsInB;i++)\n"
+ " {\n"
+ " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
+ " if (depth <=minDist)\n"
+ " {\n"
+ " depth = minDist;\n"
+ " }\n"
+ " \n"
+ " if (depth <=maxDist)\n"
+ " {\n"
+ " float4 pointInWorld = pVtxIn[i];\n"
+ " pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " clippingFaces[pairIndex].w =numContactsOut;\n"
+ " \n"
+ " \n"
+ " return numContactsOut;\n"
+ "}\n"
+ "__kernel void findClippingFacesKernel( __global const int4* pairs,\n"
+ " __global const b3RigidBodyData_t* rigidBodies,\n"
+ " __global const b3Collidable_t* collidables,\n"
+ " __global const b3ConvexPolyhedronData_t* convexShapes,\n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const b3GpuFace_t* faces,\n"
+ " __global const int* indices,\n"
+ " __global const float4* separatingNormals,\n"
+ " __global const int* hasSeparatingAxis,\n"
+ " __global int4* clippingFacesOut,\n"
+ " __global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " int capacityWorldVerts,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " \n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " \n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " \n"
+ " int numLocalContactsOut = findClippingFaces(separatingNormals[i],\n"
+ " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
+ " rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
+ " rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
+ " worldVertsA1,\n"
+ " worldNormalsA1,\n"
+ " worldVertsB1,capacityWorldVerts,\n"
+ " minDist, maxDist,\n"
+ " vertices,faces,indices,\n"
+ " clippingFacesOut,i);\n"
+ " \n"
+ " \n"
+ " }// if (hasSeparatingAxis[i])\n"
+ " }// if (i<numPairs)\n"
+ " \n"
+ "}\n"
+ "__kernel void clipFacesAndFindContactsKernel( __global const float4* separatingNormals,\n"
+ " __global const int* hasSeparatingAxis,\n"
+ " __global int4* clippingFacesOut,\n"
+ " __global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " __global float4* worldVertsB2,\n"
+ " int vertexFaceCapacity,\n"
+ " int numPairs,\n"
+ " int debugMode\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " \n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ "// int bodyIndexA = pairs[i].x;\n"
+ " // int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int numLocalContactsOut = 0;\n"
+ " int capacityWorldVertsB2 = vertexFaceCapacity;\n"
+ " \n"
+ " __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
+ " __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
+ " \n"
+ " {\n"
+ " __global int4* clippingFaces = clippingFacesOut;\n"
+ " \n"
+ " \n"
+ " int closestFaceA = clippingFaces[pairIndex].x;\n"
+ " int closestFaceB = clippingFaces[pairIndex].y;\n"
+ " int numVertsInA = clippingFaces[pairIndex].z;\n"
+ " int numVertsInB = clippingFaces[pairIndex].w;\n"
+ " \n"
+ " int numVertsOut = 0;\n"
+ " \n"
+ " if (closestFaceA>=0)\n"
+ " {\n"
+ " \n"
+ " \n"
+ " \n"
+ " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
+ " \n"
+ " for(int e0=0;e0<numVertsInA;e0++)\n"
+ " {\n"
+ " const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
+ " const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
+ " const float4 WorldEdge0 = aw - bw;\n"
+ " float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
+ " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
+ " float4 worldA1 = aw;\n"
+ " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
+ " float4 planeNormalWS = planeNormalWS1;\n"
+ " float planeEqWS=planeEqWS1;\n"
+ " numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
+ " __global float4* tmp = pVtxOut;\n"
+ " pVtxOut = pVtxIn;\n"
+ " pVtxIn = tmp;\n"
+ " numVertsInB = numVertsOut;\n"
+ " numVertsOut = 0;\n"
+ " }\n"
+ " \n"
+ " float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
+ " float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
+ " \n"
+ " for (int i=0;i<numVertsInB;i++)\n"
+ " {\n"
+ " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
+ " if (depth <=minDist)\n"
+ " {\n"
+ " depth = minDist;\n"
+ " }\n"
+ " \n"
+ " if (depth <=maxDist)\n"
+ " {\n"
+ " float4 pointInWorld = pVtxIn[i];\n"
+ " pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " clippingFaces[pairIndex].w =numLocalContactsOut;\n"
+ " \n"
+ " }\n"
+ " \n"
+ " for (int i=0;i<numLocalContactsOut;i++)\n"
+ " pVtxIn[i] = pVtxOut[i];\n"
+ " \n"
+ " }// if (hasSeparatingAxis[i])\n"
+ " }// if (i<numPairs)\n"
+ " \n"
+ "}\n"
+ "__kernel void newContactReductionKernel( __global int4* pairs,\n"
+ " __global const b3RigidBodyData_t* rigidBodies,\n"
+ " __global const float4* separatingNormals,\n"
+ " __global const int* hasSeparatingAxis,\n"
+ " __global struct b3Contact4Data* globalContactsOut,\n"
+ " __global int4* clippingFaces,\n"
+ " __global float4* worldVertsB2,\n"
+ " volatile __global int* nGlobalContactsOut,\n"
+ " int vertexFaceCapacity,\n"
+ " int contactCapacity,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " int pairIndex = i;\n"
+ " \n"
+ " int4 contactIdx;\n"
+ " contactIdx=make_int4(0,1,2,3);\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " \n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " int nPoints = clippingFaces[pairIndex].w;\n"
+ " \n"
+ " if (nPoints>0)\n"
+ " {\n"
+ " __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];\n"
+ " float4 normal = -separatingNormals[i];\n"
+ " \n"
+ " int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);\n"
+ " \n"
+ " int mprContactIndex = pairs[pairIndex].z;\n"
+ " int dstIdx = mprContactIndex;\n"
+ " if (dstIdx<0)\n"
+ " {\n"
+ " AppendInc( nGlobalContactsOut, dstIdx );\n"
+ " }\n"
+ "//#if 0\n"
+ " \n"
+ " if (dstIdx < contactCapacity)\n"
+ " {\n"
+ " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
+ " c->m_worldNormalOnB = -normal;\n"
+ " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
+ " c->m_batchIdx = pairIndex;\n"
+ " int bodyA = pairs[pairIndex].x;\n"
+ " int bodyB = pairs[pairIndex].y;\n"
+ " pairs[pairIndex].w = dstIdx;\n"
+ " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
+ " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
+ " c->m_childIndexA =-1;\n"
+ " c->m_childIndexB =-1;\n"
+ " switch (nReducedContacts)\n"
+ " {\n"
+ " case 4:\n"
+ " c->m_worldPosB[3] = pointsIn[contactIdx.w];\n"
+ " case 3:\n"
+ " c->m_worldPosB[2] = pointsIn[contactIdx.z];\n"
+ " case 2:\n"
+ " c->m_worldPosB[1] = pointsIn[contactIdx.y];\n"
+ " case 1:\n"
+ " if (mprContactIndex<0)//test\n"
+ " c->m_worldPosB[0] = pointsIn[contactIdx.x];\n"
+ " default:\n"
+ " {\n"
+ " }\n"
+ " };\n"
+ " \n"
+ " GET_NPOINTS(*c) = nReducedContacts;\n"
+ " \n"
+ " }\n"
+ " \n"
+ " \n"
+ "//#endif\n"
+ " \n"
+ " }// if (numContactsOut>0)\n"
+ " }// if (hasSeparatingAxis[i])\n"
+ " }// if (i<numPairs)\n"
+ " \n"
+ " \n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
index 611569cacf..a60702ca62 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h
@@ -1,1457 +1,1456 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satConcaveKernelsCL= \
-"//keep this enum in sync with the CPU version (in btCollidable.h)\n"
-"//written by Erwin Coumans\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define B3_MAX_STACK_DEPTH 256\n"
-"typedef unsigned int u32;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-" union {\n"
-" int m_numChildShapes;\n"
-" int m_bvhIndex;\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_radius;\n"
-" int m_compoundBvhIndex;\n"
-" };\n"
-" \n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-" \n"
-"} btCollidableGpu;\n"
-"#define MAX_NUM_PARTS_IN_BITS 10\n"
-"///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
-"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes\n"
-" int m_escapeIndexOrTriangleIndex;\n"
-"} b3QuantizedBvhNode;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_aabbMin;\n"
-" float4 m_aabbMax;\n"
-" float4 m_quantization;\n"
-" int m_numNodes;\n"
-" int m_numSubTrees;\n"
-" int m_nodeOffset;\n"
-" int m_subTreeOffset;\n"
-"} b3BvhInfo;\n"
-"int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" unsigned int x=0;\n"
-" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-" // Get only the lower bits where the triangle index is stored\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" unsigned int x=0;\n"
-" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-" // Get only the lower bits where the triangle index is stored\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-"int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-" \n"
-"int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes, points to the root of the subtree\n"
-" int m_rootNodeIndex;\n"
-" //4 bytes\n"
-" int m_subtreeSize;\n"
-" int m_padding[3];\n"
-"} b3BvhSubtreeInfo;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_childPosition;\n"
-" float4 m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"} btGpuChildShape;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" float4 m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct \n"
-"{\n"
-" float4 m_localCenter;\n"
-" float4 m_extents;\n"
-" float4 mC;\n"
-" float4 mE;\n"
-" \n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct \n"
-"{\n"
-" union\n"
-" {\n"
-" float4 m_min;\n"
-" float m_minElems[4];\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float4 m_max;\n"
-" float m_maxElems[4];\n"
-" int m_maxIndices[4];\n"
-" };\n"
-"} btAabbCL;\n"
-"#ifndef B3_AABB_H\n"
-"#define B3_AABB_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3Aabb b3Aabb_t;\n"
-"struct b3Aabb\n"
-"{\n"
-" union\n"
-" {\n"
-" float m_min[4];\n"
-" b3Float4 m_minVec;\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_max[4];\n"
-" b3Float4 m_maxVec;\n"
-" int m_signedMaxIndices[4];\n"
-" };\n"
-"};\n"
-"inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
-" b3Float4ConstArg pos,\n"
-" b3QuatConstArg orn,\n"
-" b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
-"{\n"
-" b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
-" localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
-" b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
-" b3Mat3x3 m;\n"
-" m = b3QuatGetRotationMatrix(orn);\n"
-" b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
-" b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
-" \n"
-" b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
-" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
-" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
-" 0.f);\n"
-" *aabbMinOut = center-extent;\n"
-" *aabbMaxOut = center+extent;\n"
-"}\n"
-"/// conservative test for overlap between two aabbs\n"
-"inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
-" b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
-"{\n"
-" bool overlap = true;\n"
-" overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
-" overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
-" overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
-" return overlap;\n"
-"}\n"
-"#endif //B3_AABB_H\n"
-"/*\n"
-"Bullet Continuous Collision Detection and Physics Library\n"
-"Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose,\n"
-"including commercial applications, and to alter it and redistribute it freely,\n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"#ifndef B3_INT2_H\n"
-"#define B3_INT2_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#define b3UnsignedInt2 uint2\n"
-"#define b3Int2 int2\n"
-"#define b3MakeInt2 (int2)\n"
-"#endif //__cplusplus\n"
-"#endif\n"
-"typedef struct\n"
-"{\n"
-" float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-"} btGpuFace;\n"
-"#define make_float4 (float4)\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-" \n"
-"// float4 a1 = make_float4(a.xyz,0.f);\n"
-"// float4 b1 = make_float4(b.xyz,0.f);\n"
-"// return cross(a1,b1);\n"
-"//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
-" \n"
-" // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
-" \n"
-" //return c;\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" v = make_float4(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-" return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"}\n"
-"inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
-"const float4* dir, const float4* vertices, float* min, float* max)\n"
-"{\n"
-" min[0] = FLT_MAX;\n"
-" max[0] = -FLT_MAX;\n"
-" int numVerts = hull->m_numVertices;\n"
-" const float4 localDir = qtInvRotate(orn,*dir);\n"
-" float offset = dot(pos,*dir);\n"
-" for(int i=0;i<numVerts;i++)\n"
-" {\n"
-" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-" if(dp < min[0]) \n"
-" min[0] = dp;\n"
-" if(dp > max[0]) \n"
-" max[0] = dp;\n"
-" }\n"
-" if(min[0]>max[0])\n"
-" {\n"
-" float tmp = min[0];\n"
-" min[0] = max[0];\n"
-" max[0] = tmp;\n"
-" }\n"
-" min[0] += offset;\n"
-" max[0] += offset;\n"
-"}\n"
-"inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
-"const float4* dir, __global const float4* vertices, float* min, float* max)\n"
-"{\n"
-" min[0] = FLT_MAX;\n"
-" max[0] = -FLT_MAX;\n"
-" int numVerts = hull->m_numVertices;\n"
-" const float4 localDir = qtInvRotate(orn,*dir);\n"
-" float offset = dot(pos,*dir);\n"
-" for(int i=0;i<numVerts;i++)\n"
-" {\n"
-" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-" if(dp < min[0]) \n"
-" min[0] = dp;\n"
-" if(dp > max[0]) \n"
-" max[0] = dp;\n"
-" }\n"
-" if(min[0]>max[0])\n"
-" {\n"
-" float tmp = min[0];\n"
-" min[0] = max[0];\n"
-" max[0] = tmp;\n"
-" }\n"
-" min[0] += offset;\n"
-" max[0] += offset;\n"
-"}\n"
-"inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA,const float4 ornA,\n"
-" const float4 posB,const float4 ornB,\n"
-" float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
-"{\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
-" project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" *depth = d0<d1 ? d0:d1;\n"
-" return true;\n"
-"}\n"
-"inline bool IsAlmostZero(const float4 v)\n"
-"{\n"
-" if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" \n"
-" const float4* verticesA, \n"
-" const float4* uniqueEdgesA, \n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB, \n"
-" __global const float4* uniqueEdgesB, \n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" {\n"
-" int numFacesA = hullA->m_numFaces;\n"
-" // Test normals from hullA\n"
-" for(int i=0;i<numFacesA;i++)\n"
-" {\n"
-" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-" float4 faceANormalWS = qtRotate(ornA,normal);\n"
-" if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-" faceANormalWS*=-1.f;\n"
-" curPlaneTests++;\n"
-" float d;\n"
-" if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
-" return false;\n"
-" if(d<*dmin)\n"
-" {\n"
-" *dmin = d;\n"
-" *sep = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* verticesA, \n"
-" __global const float4* uniqueEdgesA, \n"
-" __global const btGpuFace* facesA,\n"
-" __global const int* indicesA,\n"
-" const float4* verticesB,\n"
-" const float4* uniqueEdgesB, \n"
-" const btGpuFace* facesB,\n"
-" const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" {\n"
-" int numFacesA = hullA->m_numFaces;\n"
-" // Test normals from hullA\n"
-" for(int i=0;i<numFacesA;i++)\n"
-" {\n"
-" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-" float4 faceANormalWS = qtRotate(ornA,normal);\n"
-" if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-" faceANormalWS *= -1.f;\n"
-" curPlaneTests++;\n"
-" float d;\n"
-" if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
-" return false;\n"
-" if(d<*dmin)\n"
-" {\n"
-" *dmin = d;\n"
-" *sep = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" const float4* verticesA, \n"
-" const float4* uniqueEdgesA, \n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB, \n"
-" __global const float4* uniqueEdgesB, \n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" int curEdgeEdge = 0;\n"
-" // Test edges\n"
-" for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
-" {\n"
-" const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
-" float4 edge0World = qtRotate(ornA,edge0);\n"
-" for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
-" {\n"
-" const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
-" float4 edge1World = qtRotate(ornB,edge1);\n"
-" float4 crossje = cross3(edge0World,edge1World);\n"
-" curEdgeEdge++;\n"
-" if(!IsAlmostZero(crossje))\n"
-" {\n"
-" crossje = normalize3(crossje);\n"
-" if (dot3F4(DeltaC2,crossje)<0)\n"
-" crossje *= -1.f;\n"
-" float dist;\n"
-" bool result = true;\n"
-" {\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
-" project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
-" \n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" result = false;\n"
-" \n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" dist = d0<d1 ? d0:d1;\n"
-" result = true;\n"
-" }\n"
-" \n"
-" if(dist<*dmin)\n"
-" {\n"
-" *dmin = dist;\n"
-" *sep = crossje;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"inline int findClippingFaces(const float4 separatingNormal,\n"
-" const ConvexPolyhedronCL* hullA, \n"
-" __global const ConvexPolyhedronCL* hullB,\n"
-" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
-" __global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" int capacityWorldVerts,\n"
-" const float minDist, float maxDist,\n"
-" const float4* verticesA,\n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB,\n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" __global int4* clippingFaces, int pairIndex)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" \n"
-" \n"
-" int closestFaceB=0;\n"
-" float dmax = -FLT_MAX;\n"
-" \n"
-" {\n"
-" for(int face=0;face<hullB->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
-" facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-" float d = dot3F4(WorldNormal,separatingNormal);\n"
-" if (d > dmax)\n"
-" {\n"
-" dmax = d;\n"
-" closestFaceB = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" {\n"
-" const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
-" int numVertices = polyB.m_numIndices;\n"
-" if (numVertices>capacityWorldVerts)\n"
-" numVertices = capacityWorldVerts;\n"
-" if (numVertices<0)\n"
-" numVertices = 0;\n"
-" \n"
-" for(int e0=0;e0<numVertices;e0++)\n"
-" {\n"
-" if (e0<capacityWorldVerts)\n"
-" {\n"
-" const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
-" worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" int closestFaceA=0;\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" for(int face=0;face<hullA->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(\n"
-" facesA[hullA->m_faceOffset+face].m_plane.x,\n"
-" facesA[hullA->m_faceOffset+face].m_plane.y,\n"
-" facesA[hullA->m_faceOffset+face].m_plane.z,\n"
-" 0.f);\n"
-" const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-" \n"
-" float d = dot3F4(faceANormalWS,separatingNormal);\n"
-" if (d < dmin)\n"
-" {\n"
-" dmin = d;\n"
-" closestFaceA = face;\n"
-" worldNormalsA1[pairIndex] = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
-" if (numVerticesA>capacityWorldVerts)\n"
-" numVerticesA = capacityWorldVerts;\n"
-" if (numVerticesA<0)\n"
-" numVerticesA=0;\n"
-" \n"
-" for(int e0=0;e0<numVerticesA;e0++)\n"
-" {\n"
-" if (e0<capacityWorldVerts)\n"
-" {\n"
-" const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
-" worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
-" }\n"
-" }\n"
-" \n"
-" clippingFaces[pairIndex].x = closestFaceA;\n"
-" clippingFaces[pairIndex].y = closestFaceB;\n"
-" clippingFaces[pairIndex].z = numVerticesA;\n"
-" clippingFaces[pairIndex].w = numWorldVertsB1;\n"
-" \n"
-" \n"
-" return numContactsOut;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,\n"
-" __global const BodyData* rigidBodies,\n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes,\n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global btAabbCL* aabbs,\n"
-" __global float4* concaveSeparatingNormalsOut,\n"
-" __global int* concaveHasSeparatingNormals,\n"
-" __global int4* clippingFacesOut,\n"
-" __global float4* worldVertsA1GPU,\n"
-" __global float4* worldNormalsAGPU,\n"
-" __global float4* worldVertsB1GPU,\n"
-" __global float* dmins,\n"
-" int vertexFaceCapacity,\n"
-" int numConcavePairs\n"
-" )\n"
-"{\n"
-" \n"
-" int i = get_global_id(0);\n"
-" if (i>=numConcavePairs)\n"
-" return;\n"
-" \n"
-" concaveHasSeparatingNormals[i] = 0;\n"
-" \n"
-" int pairIdx = i;\n"
-" \n"
-" int bodyIndexA = concavePairs[i].x;\n"
-" int bodyIndexB = concavePairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
-" collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" concavePairs[pairIdx].w = -1;\n"
-" return;\n"
-" }\n"
-" \n"
-" \n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" int numActualConcaveConvexTests = 0;\n"
-" \n"
-" int f = concavePairs[i].z;\n"
-" \n"
-" bool overlap = false;\n"
-" \n"
-" ConvexPolyhedronCL convexPolyhedronA;\n"
-" \n"
-" //add 3 vertices of the triangle\n"
-" convexPolyhedronA.m_numVertices = 3;\n"
-" convexPolyhedronA.m_vertexOffset = 0;\n"
-" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-" \n"
-" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-" float4 triMinAabb, triMaxAabb;\n"
-" btAabbCL triAabb;\n"
-" triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
-" triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
-" \n"
-" float4 verticesA[3];\n"
-" for (int i=0;i<3;i++)\n"
-" {\n"
-" int index = indices[face.m_indexOffset+i];\n"
-" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-" verticesA[i] = vert;\n"
-" localCenter += vert;\n"
-" \n"
-" triAabb.m_min = min(triAabb.m_min,vert);\n"
-" triAabb.m_max = max(triAabb.m_max,vert);\n"
-" \n"
-" }\n"
-" \n"
-" overlap = true;\n"
-" overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
-" overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
-" overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
-" \n"
-" if (overlap)\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" int hasSeparatingAxis=5;\n"
-" float4 sepAxis=make_float4(1,2,3,4);\n"
-" \n"
-" int localCC=0;\n"
-" numActualConcaveConvexTests++;\n"
-" \n"
-" //a triangle has 3 unique edges\n"
-" convexPolyhedronA.m_numUniqueEdges = 3;\n"
-" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-" float4 uniqueEdgesA[3];\n"
-" \n"
-" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-" \n"
-" \n"
-" convexPolyhedronA.m_faceOffset = 0;\n"
-" \n"
-" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-" \n"
-" btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-" int indicesA[3+3+2+2+2];\n"
-" int curUsedIndices=0;\n"
-" int fidx=0;\n"
-" \n"
-" //front size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[0] = 0;\n"
-" indicesA[1] = 1;\n"
-" indicesA[2] = 2;\n"
-" curUsedIndices+=3;\n"
-" float c = face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = normal.x;\n"
-" facesA[fidx].m_plane.y = normal.y;\n"
-" facesA[fidx].m_plane.z = normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" //back size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[3]=2;\n"
-" indicesA[4]=1;\n"
-" indicesA[5]=0;\n"
-" curUsedIndices+=3;\n"
-" float c = dot(normal,verticesA[0]);\n"
-" float c1 = -face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = -normal.x;\n"
-" facesA[fidx].m_plane.y = -normal.y;\n"
-" facesA[fidx].m_plane.z = -normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" \n"
-" bool addEdgePlanes = true;\n"
-" if (addEdgePlanes)\n"
-" {\n"
-" int numVertices=3;\n"
-" int prevVertex = numVertices-1;\n"
-" for (int i=0;i<numVertices;i++)\n"
-" {\n"
-" float4 v0 = verticesA[i];\n"
-" float4 v1 = verticesA[prevVertex];\n"
-" \n"
-" float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-" float c = -dot(edgeNormal,v0);\n"
-" \n"
-" facesA[fidx].m_numIndices = 2;\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[curUsedIndices++]=i;\n"
-" indicesA[curUsedIndices++]=prevVertex;\n"
-" \n"
-" facesA[fidx].m_plane.x = edgeNormal.x;\n"
-" facesA[fidx].m_plane.y = edgeNormal.y;\n"
-" facesA[fidx].m_plane.z = edgeNormal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" fidx++;\n"
-" prevVertex = i;\n"
-" }\n"
-" }\n"
-" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-" \n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" \n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" ///////////////////\n"
-" ///compound shape support\n"
-" \n"
-" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" int compoundChild = concavePairs[pairIdx].w;\n"
-" int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" }\n"
-" //////////////////\n"
-" \n"
-" float4 c0local = convexPolyhedronA.m_localCenter;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" \n"
-" \n"
-" bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" &sepAxis,&dmin);\n"
-" hasSeparatingAxis = 4;\n"
-" if (!sepA)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n"
-" posB,ornB,\n"
-" posA,ornA,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" &sepAxis,&dmin);\n"
-" \n"
-" if (!sepB)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis = 1;\n"
-" }\n"
-" } \n"
-" \n"
-" if (hasSeparatingAxis)\n"
-" {\n"
-" dmins[i] = dmin;\n"
-" concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
-" concaveHasSeparatingNormals[i]=1;\n"
-" \n"
-" } else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-" }\n"
-" else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,\n"
-" __global const BodyData* rigidBodies,\n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes,\n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global btAabbCL* aabbs,\n"
-" __global float4* concaveSeparatingNormalsOut,\n"
-" __global int* concaveHasSeparatingNormals,\n"
-" __global int4* clippingFacesOut,\n"
-" __global float4* worldVertsA1GPU,\n"
-" __global float4* worldNormalsAGPU,\n"
-" __global float4* worldVertsB1GPU,\n"
-" __global float* dmins,\n"
-" int vertexFaceCapacity,\n"
-" int numConcavePairs\n"
-" )\n"
-"{\n"
-" \n"
-" int i = get_global_id(0);\n"
-" if (i>=numConcavePairs)\n"
-" return;\n"
-" \n"
-" if (!concaveHasSeparatingNormals[i])\n"
-" return;\n"
-" \n"
-" int pairIdx = i;\n"
-" \n"
-" int bodyIndexA = concavePairs[i].x;\n"
-" int bodyIndexB = concavePairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" int numActualConcaveConvexTests = 0;\n"
-" \n"
-" int f = concavePairs[i].z;\n"
-" \n"
-" bool overlap = false;\n"
-" \n"
-" ConvexPolyhedronCL convexPolyhedronA;\n"
-" \n"
-" //add 3 vertices of the triangle\n"
-" convexPolyhedronA.m_numVertices = 3;\n"
-" convexPolyhedronA.m_vertexOffset = 0;\n"
-" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-" \n"
-" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-" float4 triMinAabb, triMaxAabb;\n"
-" btAabbCL triAabb;\n"
-" triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
-" triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
-" \n"
-" float4 verticesA[3];\n"
-" for (int i=0;i<3;i++)\n"
-" {\n"
-" int index = indices[face.m_indexOffset+i];\n"
-" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-" verticesA[i] = vert;\n"
-" localCenter += vert;\n"
-" \n"
-" triAabb.m_min = min(triAabb.m_min,vert);\n"
-" triAabb.m_max = max(triAabb.m_max,vert);\n"
-" \n"
-" }\n"
-" \n"
-" overlap = true;\n"
-" overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
-" overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
-" overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
-" \n"
-" if (overlap)\n"
-" {\n"
-" float dmin = dmins[i];\n"
-" int hasSeparatingAxis=5;\n"
-" float4 sepAxis=make_float4(1,2,3,4);\n"
-" sepAxis = concaveSeparatingNormalsOut[pairIdx];\n"
-" \n"
-" int localCC=0;\n"
-" numActualConcaveConvexTests++;\n"
-" \n"
-" //a triangle has 3 unique edges\n"
-" convexPolyhedronA.m_numUniqueEdges = 3;\n"
-" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-" float4 uniqueEdgesA[3];\n"
-" \n"
-" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-" \n"
-" \n"
-" convexPolyhedronA.m_faceOffset = 0;\n"
-" \n"
-" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-" \n"
-" btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-" int indicesA[3+3+2+2+2];\n"
-" int curUsedIndices=0;\n"
-" int fidx=0;\n"
-" \n"
-" //front size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[0] = 0;\n"
-" indicesA[1] = 1;\n"
-" indicesA[2] = 2;\n"
-" curUsedIndices+=3;\n"
-" float c = face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = normal.x;\n"
-" facesA[fidx].m_plane.y = normal.y;\n"
-" facesA[fidx].m_plane.z = normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" //back size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[3]=2;\n"
-" indicesA[4]=1;\n"
-" indicesA[5]=0;\n"
-" curUsedIndices+=3;\n"
-" float c = dot(normal,verticesA[0]);\n"
-" float c1 = -face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = -normal.x;\n"
-" facesA[fidx].m_plane.y = -normal.y;\n"
-" facesA[fidx].m_plane.z = -normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" \n"
-" bool addEdgePlanes = true;\n"
-" if (addEdgePlanes)\n"
-" {\n"
-" int numVertices=3;\n"
-" int prevVertex = numVertices-1;\n"
-" for (int i=0;i<numVertices;i++)\n"
-" {\n"
-" float4 v0 = verticesA[i];\n"
-" float4 v1 = verticesA[prevVertex];\n"
-" \n"
-" float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-" float c = -dot(edgeNormal,v0);\n"
-" \n"
-" facesA[fidx].m_numIndices = 2;\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[curUsedIndices++]=i;\n"
-" indicesA[curUsedIndices++]=prevVertex;\n"
-" \n"
-" facesA[fidx].m_plane.x = edgeNormal.x;\n"
-" facesA[fidx].m_plane.y = edgeNormal.y;\n"
-" facesA[fidx].m_plane.z = edgeNormal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" fidx++;\n"
-" prevVertex = i;\n"
-" }\n"
-" }\n"
-" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-" \n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" \n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" ///////////////////\n"
-" ///compound shape support\n"
-" \n"
-" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" int compoundChild = concavePairs[pairIdx].w;\n"
-" int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" }\n"
-" //////////////////\n"
-" \n"
-" float4 c0local = convexPolyhedronA.m_localCenter;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" \n"
-" \n"
-" {\n"
-" bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" &sepAxis,&dmin);\n"
-" \n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis = 1;\n"
-" }\n"
-" }\n"
-" \n"
-" \n"
-" if (hasSeparatingAxis)\n"
-" {\n"
-" sepAxis.w = dmin;\n"
-" dmins[i] = dmin;\n"
-" concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
-" concaveHasSeparatingNormals[i]=1;\n"
-" \n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" \n"
-" findClippingFaces(sepAxis,\n"
-" &convexPolyhedronA,\n"
-" &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" worldVertsA1GPU,\n"
-" worldNormalsAGPU,\n"
-" worldVertsB1GPU,\n"
-" vertexFaceCapacity,\n"
-" minDist, maxDist,\n"
-" verticesA,\n"
-" facesA,\n"
-" indicesA,\n"
-" vertices,\n"
-" faces,\n"
-" indices,\n"
-" clippingFacesOut, pairIdx);\n"
-" \n"
-" \n"
-" } else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-" }\n"
-" else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-" \n"
-" concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points\n"
-"}\n"
-;
+static const char* satConcaveKernelsCL =
+ "//keep this enum in sync with the CPU version (in btCollidable.h)\n"
+ "//written by Erwin Coumans\n"
+ "#define SHAPE_CONVEX_HULL 3\n"
+ "#define SHAPE_CONCAVE_TRIMESH 5\n"
+ "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
+ "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
+ "#define B3_MAX_STACK_DEPTH 256\n"
+ "typedef unsigned int u32;\n"
+ "///keep this in sync with btCollidable.h\n"
+ "typedef struct\n"
+ "{\n"
+ " union {\n"
+ " int m_numChildShapes;\n"
+ " int m_bvhIndex;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_radius;\n"
+ " int m_compoundBvhIndex;\n"
+ " };\n"
+ " \n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ " \n"
+ "} btCollidableGpu;\n"
+ "#define MAX_NUM_PARTS_IN_BITS 10\n"
+ "///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
+ "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes\n"
+ " int m_escapeIndexOrTriangleIndex;\n"
+ "} b3QuantizedBvhNode;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_aabbMin;\n"
+ " float4 m_aabbMax;\n"
+ " float4 m_quantization;\n"
+ " int m_numNodes;\n"
+ " int m_numSubTrees;\n"
+ " int m_nodeOffset;\n"
+ " int m_subTreeOffset;\n"
+ "} b3BvhInfo;\n"
+ "int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " unsigned int x=0;\n"
+ " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
+ " // Get only the lower bits where the triangle index is stored\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
+ "}\n"
+ "int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " unsigned int x=0;\n"
+ " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
+ " // Get only the lower bits where the triangle index is stored\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
+ "}\n"
+ "int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
+ "}\n"
+ "int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
+ "}\n"
+ " \n"
+ "int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
+ "}\n"
+ "int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
+ "}\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes, points to the root of the subtree\n"
+ " int m_rootNodeIndex;\n"
+ " //4 bytes\n"
+ " int m_subtreeSize;\n"
+ " int m_padding[3];\n"
+ "} b3BvhSubtreeInfo;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_childPosition;\n"
+ " float4 m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "} btGpuChildShape;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " float4 m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} BodyData;\n"
+ "typedef struct \n"
+ "{\n"
+ " float4 m_localCenter;\n"
+ " float4 m_extents;\n"
+ " float4 mC;\n"
+ " float4 mE;\n"
+ " \n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "} ConvexPolyhedronCL;\n"
+ "typedef struct \n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float4 m_min;\n"
+ " float m_minElems[4];\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float4 m_max;\n"
+ " float m_maxElems[4];\n"
+ " int m_maxIndices[4];\n"
+ " };\n"
+ "} btAabbCL;\n"
+ "#ifndef B3_AABB_H\n"
+ "#define B3_AABB_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3Aabb b3Aabb_t;\n"
+ "struct b3Aabb\n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float m_min[4];\n"
+ " b3Float4 m_minVec;\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_max[4];\n"
+ " b3Float4 m_maxVec;\n"
+ " int m_signedMaxIndices[4];\n"
+ " };\n"
+ "};\n"
+ "inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
+ " b3Float4ConstArg pos,\n"
+ " b3QuatConstArg orn,\n"
+ " b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
+ "{\n"
+ " b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
+ " localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
+ " b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
+ " b3Mat3x3 m;\n"
+ " m = b3QuatGetRotationMatrix(orn);\n"
+ " b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
+ " b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
+ " \n"
+ " b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
+ " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
+ " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
+ " 0.f);\n"
+ " *aabbMinOut = center-extent;\n"
+ " *aabbMaxOut = center+extent;\n"
+ "}\n"
+ "/// conservative test for overlap between two aabbs\n"
+ "inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
+ " b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
+ "{\n"
+ " bool overlap = true;\n"
+ " overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
+ " overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
+ " overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
+ " return overlap;\n"
+ "}\n"
+ "#endif //B3_AABB_H\n"
+ "/*\n"
+ "Bullet Continuous Collision Detection and Physics Library\n"
+ "Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose,\n"
+ "including commercial applications, and to alter it and redistribute it freely,\n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "#ifndef B3_INT2_H\n"
+ "#define B3_INT2_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#define b3UnsignedInt2 uint2\n"
+ "#define b3Int2 int2\n"
+ "#define b3MakeInt2 (int2)\n"
+ "#endif //__cplusplus\n"
+ "#endif\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ "} btGpuFace;\n"
+ "#define make_float4 (float4)\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ " \n"
+ "// float4 a1 = make_float4(a.xyz,0.f);\n"
+ "// float4 b1 = make_float4(b.xyz,0.f);\n"
+ "// return cross(a1,b1);\n"
+ "//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
+ " \n"
+ " // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
+ " \n"
+ " //return c;\n"
+ "}\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " v = make_float4(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "__inline\n"
+ "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
+ "{\n"
+ " return qtRotate( *orientation, *p ) + (*translation);\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "}\n"
+ "inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
+ "const float4* dir, const float4* vertices, float* min, float* max)\n"
+ "{\n"
+ " min[0] = FLT_MAX;\n"
+ " max[0] = -FLT_MAX;\n"
+ " int numVerts = hull->m_numVertices;\n"
+ " const float4 localDir = qtInvRotate(orn,*dir);\n"
+ " float offset = dot(pos,*dir);\n"
+ " for(int i=0;i<numVerts;i++)\n"
+ " {\n"
+ " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
+ " if(dp < min[0]) \n"
+ " min[0] = dp;\n"
+ " if(dp > max[0]) \n"
+ " max[0] = dp;\n"
+ " }\n"
+ " if(min[0]>max[0])\n"
+ " {\n"
+ " float tmp = min[0];\n"
+ " min[0] = max[0];\n"
+ " max[0] = tmp;\n"
+ " }\n"
+ " min[0] += offset;\n"
+ " max[0] += offset;\n"
+ "}\n"
+ "inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
+ "const float4* dir, __global const float4* vertices, float* min, float* max)\n"
+ "{\n"
+ " min[0] = FLT_MAX;\n"
+ " max[0] = -FLT_MAX;\n"
+ " int numVerts = hull->m_numVertices;\n"
+ " const float4 localDir = qtInvRotate(orn,*dir);\n"
+ " float offset = dot(pos,*dir);\n"
+ " for(int i=0;i<numVerts;i++)\n"
+ " {\n"
+ " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
+ " if(dp < min[0]) \n"
+ " min[0] = dp;\n"
+ " if(dp > max[0]) \n"
+ " max[0] = dp;\n"
+ " }\n"
+ " if(min[0]>max[0])\n"
+ " {\n"
+ " float tmp = min[0];\n"
+ " min[0] = max[0];\n"
+ " max[0] = tmp;\n"
+ " }\n"
+ " min[0] += offset;\n"
+ " max[0] += offset;\n"
+ "}\n"
+ "inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA,const float4 ornA,\n"
+ " const float4 posB,const float4 ornB,\n"
+ " float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
+ "{\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " *depth = d0<d1 ? d0:d1;\n"
+ " return true;\n"
+ "}\n"
+ "inline bool IsAlmostZero(const float4 v)\n"
+ "{\n"
+ " if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " \n"
+ " const float4* verticesA, \n"
+ " const float4* uniqueEdgesA, \n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB, \n"
+ " __global const float4* uniqueEdgesB, \n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " {\n"
+ " int numFacesA = hullA->m_numFaces;\n"
+ " // Test normals from hullA\n"
+ " for(int i=0;i<numFacesA;i++)\n"
+ " {\n"
+ " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
+ " float4 faceANormalWS = qtRotate(ornA,normal);\n"
+ " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
+ " faceANormalWS*=-1.f;\n"
+ " curPlaneTests++;\n"
+ " float d;\n"
+ " if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
+ " return false;\n"
+ " if(d<*dmin)\n"
+ " {\n"
+ " *dmin = d;\n"
+ " *sep = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* verticesA, \n"
+ " __global const float4* uniqueEdgesA, \n"
+ " __global const btGpuFace* facesA,\n"
+ " __global const int* indicesA,\n"
+ " const float4* verticesB,\n"
+ " const float4* uniqueEdgesB, \n"
+ " const btGpuFace* facesB,\n"
+ " const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " {\n"
+ " int numFacesA = hullA->m_numFaces;\n"
+ " // Test normals from hullA\n"
+ " for(int i=0;i<numFacesA;i++)\n"
+ " {\n"
+ " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
+ " float4 faceANormalWS = qtRotate(ornA,normal);\n"
+ " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
+ " faceANormalWS *= -1.f;\n"
+ " curPlaneTests++;\n"
+ " float d;\n"
+ " if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
+ " return false;\n"
+ " if(d<*dmin)\n"
+ " {\n"
+ " *dmin = d;\n"
+ " *sep = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " const float4* verticesA, \n"
+ " const float4* uniqueEdgesA, \n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB, \n"
+ " __global const float4* uniqueEdgesB, \n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " int curEdgeEdge = 0;\n"
+ " // Test edges\n"
+ " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
+ " {\n"
+ " const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
+ " float4 edge0World = qtRotate(ornA,edge0);\n"
+ " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
+ " {\n"
+ " const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
+ " float4 edge1World = qtRotate(ornB,edge1);\n"
+ " float4 crossje = cross3(edge0World,edge1World);\n"
+ " curEdgeEdge++;\n"
+ " if(!IsAlmostZero(crossje))\n"
+ " {\n"
+ " crossje = normalize3(crossje);\n"
+ " if (dot3F4(DeltaC2,crossje)<0)\n"
+ " crossje *= -1.f;\n"
+ " float dist;\n"
+ " bool result = true;\n"
+ " {\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
+ " \n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " result = false;\n"
+ " \n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " dist = d0<d1 ? d0:d1;\n"
+ " result = true;\n"
+ " }\n"
+ " \n"
+ " if(dist<*dmin)\n"
+ " {\n"
+ " *dmin = dist;\n"
+ " *sep = crossje;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "inline int findClippingFaces(const float4 separatingNormal,\n"
+ " const ConvexPolyhedronCL* hullA, \n"
+ " __global const ConvexPolyhedronCL* hullB,\n"
+ " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
+ " __global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " int capacityWorldVerts,\n"
+ " const float minDist, float maxDist,\n"
+ " const float4* verticesA,\n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB,\n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " __global int4* clippingFaces, int pairIndex)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " \n"
+ " \n"
+ " int closestFaceB=0;\n"
+ " float dmax = -FLT_MAX;\n"
+ " \n"
+ " {\n"
+ " for(int face=0;face<hullB->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
+ " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
+ " float d = dot3F4(WorldNormal,separatingNormal);\n"
+ " if (d > dmax)\n"
+ " {\n"
+ " dmax = d;\n"
+ " closestFaceB = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " {\n"
+ " const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
+ " int numVertices = polyB.m_numIndices;\n"
+ " if (numVertices>capacityWorldVerts)\n"
+ " numVertices = capacityWorldVerts;\n"
+ " if (numVertices<0)\n"
+ " numVertices = 0;\n"
+ " \n"
+ " for(int e0=0;e0<numVertices;e0++)\n"
+ " {\n"
+ " if (e0<capacityWorldVerts)\n"
+ " {\n"
+ " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
+ " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int closestFaceA=0;\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " for(int face=0;face<hullA->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.x,\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.y,\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.z,\n"
+ " 0.f);\n"
+ " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
+ " \n"
+ " float d = dot3F4(faceANormalWS,separatingNormal);\n"
+ " if (d < dmin)\n"
+ " {\n"
+ " dmin = d;\n"
+ " closestFaceA = face;\n"
+ " worldNormalsA1[pairIndex] = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
+ " if (numVerticesA>capacityWorldVerts)\n"
+ " numVerticesA = capacityWorldVerts;\n"
+ " if (numVerticesA<0)\n"
+ " numVerticesA=0;\n"
+ " \n"
+ " for(int e0=0;e0<numVerticesA;e0++)\n"
+ " {\n"
+ " if (e0<capacityWorldVerts)\n"
+ " {\n"
+ " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
+ " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " clippingFaces[pairIndex].x = closestFaceA;\n"
+ " clippingFaces[pairIndex].y = closestFaceB;\n"
+ " clippingFaces[pairIndex].z = numVerticesA;\n"
+ " clippingFaces[pairIndex].w = numWorldVertsB1;\n"
+ " \n"
+ " \n"
+ " return numContactsOut;\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,\n"
+ " __global const BodyData* rigidBodies,\n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes,\n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global float4* concaveSeparatingNormalsOut,\n"
+ " __global int* concaveHasSeparatingNormals,\n"
+ " __global int4* clippingFacesOut,\n"
+ " __global float4* worldVertsA1GPU,\n"
+ " __global float4* worldNormalsAGPU,\n"
+ " __global float4* worldVertsB1GPU,\n"
+ " __global float* dmins,\n"
+ " int vertexFaceCapacity,\n"
+ " int numConcavePairs\n"
+ " )\n"
+ "{\n"
+ " \n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConcavePairs)\n"
+ " return;\n"
+ " \n"
+ " concaveHasSeparatingNormals[i] = 0;\n"
+ " \n"
+ " int pairIdx = i;\n"
+ " \n"
+ " int bodyIndexA = concavePairs[i].x;\n"
+ " int bodyIndexB = concavePairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
+ " collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " int numActualConcaveConvexTests = 0;\n"
+ " \n"
+ " int f = concavePairs[i].z;\n"
+ " \n"
+ " bool overlap = false;\n"
+ " \n"
+ " ConvexPolyhedronCL convexPolyhedronA;\n"
+ " \n"
+ " //add 3 vertices of the triangle\n"
+ " convexPolyhedronA.m_numVertices = 3;\n"
+ " convexPolyhedronA.m_vertexOffset = 0;\n"
+ " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
+ " \n"
+ " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
+ " float4 triMinAabb, triMaxAabb;\n"
+ " btAabbCL triAabb;\n"
+ " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
+ " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
+ " \n"
+ " float4 verticesA[3];\n"
+ " for (int i=0;i<3;i++)\n"
+ " {\n"
+ " int index = indices[face.m_indexOffset+i];\n"
+ " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
+ " verticesA[i] = vert;\n"
+ " localCenter += vert;\n"
+ " \n"
+ " triAabb.m_min = min(triAabb.m_min,vert);\n"
+ " triAabb.m_max = max(triAabb.m_max,vert);\n"
+ " \n"
+ " }\n"
+ " \n"
+ " overlap = true;\n"
+ " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
+ " \n"
+ " if (overlap)\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " int hasSeparatingAxis=5;\n"
+ " float4 sepAxis=make_float4(1,2,3,4);\n"
+ " \n"
+ " int localCC=0;\n"
+ " numActualConcaveConvexTests++;\n"
+ " \n"
+ " //a triangle has 3 unique edges\n"
+ " convexPolyhedronA.m_numUniqueEdges = 3;\n"
+ " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
+ " float4 uniqueEdgesA[3];\n"
+ " \n"
+ " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
+ " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
+ " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
+ " \n"
+ " \n"
+ " convexPolyhedronA.m_faceOffset = 0;\n"
+ " \n"
+ " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
+ " \n"
+ " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
+ " int indicesA[3+3+2+2+2];\n"
+ " int curUsedIndices=0;\n"
+ " int fidx=0;\n"
+ " \n"
+ " //front size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[0] = 0;\n"
+ " indicesA[1] = 1;\n"
+ " indicesA[2] = 2;\n"
+ " curUsedIndices+=3;\n"
+ " float c = face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = normal.x;\n"
+ " facesA[fidx].m_plane.y = normal.y;\n"
+ " facesA[fidx].m_plane.z = normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " //back size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[3]=2;\n"
+ " indicesA[4]=1;\n"
+ " indicesA[5]=0;\n"
+ " curUsedIndices+=3;\n"
+ " float c = dot(normal,verticesA[0]);\n"
+ " float c1 = -face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = -normal.x;\n"
+ " facesA[fidx].m_plane.y = -normal.y;\n"
+ " facesA[fidx].m_plane.z = -normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " \n"
+ " bool addEdgePlanes = true;\n"
+ " if (addEdgePlanes)\n"
+ " {\n"
+ " int numVertices=3;\n"
+ " int prevVertex = numVertices-1;\n"
+ " for (int i=0;i<numVertices;i++)\n"
+ " {\n"
+ " float4 v0 = verticesA[i];\n"
+ " float4 v1 = verticesA[prevVertex];\n"
+ " \n"
+ " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
+ " float c = -dot(edgeNormal,v0);\n"
+ " \n"
+ " facesA[fidx].m_numIndices = 2;\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[curUsedIndices++]=i;\n"
+ " indicesA[curUsedIndices++]=prevVertex;\n"
+ " \n"
+ " facesA[fidx].m_plane.x = edgeNormal.x;\n"
+ " facesA[fidx].m_plane.y = edgeNormal.y;\n"
+ " facesA[fidx].m_plane.z = edgeNormal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " fidx++;\n"
+ " prevVertex = i;\n"
+ " }\n"
+ " }\n"
+ " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
+ " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
+ " \n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " \n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " ///////////////////\n"
+ " ///compound shape support\n"
+ " \n"
+ " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " int compoundChild = concavePairs[pairIdx].w;\n"
+ " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " }\n"
+ " //////////////////\n"
+ " \n"
+ " float4 c0local = convexPolyhedronA.m_localCenter;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " \n"
+ " \n"
+ " bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " &sepAxis,&dmin);\n"
+ " hasSeparatingAxis = 4;\n"
+ " if (!sepA)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n"
+ " posB,ornB,\n"
+ " posA,ornA,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " &sepAxis,&dmin);\n"
+ " \n"
+ " if (!sepB)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis = 1;\n"
+ " }\n"
+ " } \n"
+ " \n"
+ " if (hasSeparatingAxis)\n"
+ " {\n"
+ " dmins[i] = dmin;\n"
+ " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
+ " concaveHasSeparatingNormals[i]=1;\n"
+ " \n"
+ " } else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,\n"
+ " __global const BodyData* rigidBodies,\n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes,\n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global float4* concaveSeparatingNormalsOut,\n"
+ " __global int* concaveHasSeparatingNormals,\n"
+ " __global int4* clippingFacesOut,\n"
+ " __global float4* worldVertsA1GPU,\n"
+ " __global float4* worldNormalsAGPU,\n"
+ " __global float4* worldVertsB1GPU,\n"
+ " __global float* dmins,\n"
+ " int vertexFaceCapacity,\n"
+ " int numConcavePairs\n"
+ " )\n"
+ "{\n"
+ " \n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConcavePairs)\n"
+ " return;\n"
+ " \n"
+ " if (!concaveHasSeparatingNormals[i])\n"
+ " return;\n"
+ " \n"
+ " int pairIdx = i;\n"
+ " \n"
+ " int bodyIndexA = concavePairs[i].x;\n"
+ " int bodyIndexB = concavePairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " int numActualConcaveConvexTests = 0;\n"
+ " \n"
+ " int f = concavePairs[i].z;\n"
+ " \n"
+ " bool overlap = false;\n"
+ " \n"
+ " ConvexPolyhedronCL convexPolyhedronA;\n"
+ " \n"
+ " //add 3 vertices of the triangle\n"
+ " convexPolyhedronA.m_numVertices = 3;\n"
+ " convexPolyhedronA.m_vertexOffset = 0;\n"
+ " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
+ " \n"
+ " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
+ " float4 triMinAabb, triMaxAabb;\n"
+ " btAabbCL triAabb;\n"
+ " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
+ " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
+ " \n"
+ " float4 verticesA[3];\n"
+ " for (int i=0;i<3;i++)\n"
+ " {\n"
+ " int index = indices[face.m_indexOffset+i];\n"
+ " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
+ " verticesA[i] = vert;\n"
+ " localCenter += vert;\n"
+ " \n"
+ " triAabb.m_min = min(triAabb.m_min,vert);\n"
+ " triAabb.m_max = max(triAabb.m_max,vert);\n"
+ " \n"
+ " }\n"
+ " \n"
+ " overlap = true;\n"
+ " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
+ " \n"
+ " if (overlap)\n"
+ " {\n"
+ " float dmin = dmins[i];\n"
+ " int hasSeparatingAxis=5;\n"
+ " float4 sepAxis=make_float4(1,2,3,4);\n"
+ " sepAxis = concaveSeparatingNormalsOut[pairIdx];\n"
+ " \n"
+ " int localCC=0;\n"
+ " numActualConcaveConvexTests++;\n"
+ " \n"
+ " //a triangle has 3 unique edges\n"
+ " convexPolyhedronA.m_numUniqueEdges = 3;\n"
+ " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
+ " float4 uniqueEdgesA[3];\n"
+ " \n"
+ " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
+ " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
+ " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
+ " \n"
+ " \n"
+ " convexPolyhedronA.m_faceOffset = 0;\n"
+ " \n"
+ " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
+ " \n"
+ " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
+ " int indicesA[3+3+2+2+2];\n"
+ " int curUsedIndices=0;\n"
+ " int fidx=0;\n"
+ " \n"
+ " //front size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[0] = 0;\n"
+ " indicesA[1] = 1;\n"
+ " indicesA[2] = 2;\n"
+ " curUsedIndices+=3;\n"
+ " float c = face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = normal.x;\n"
+ " facesA[fidx].m_plane.y = normal.y;\n"
+ " facesA[fidx].m_plane.z = normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " //back size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[3]=2;\n"
+ " indicesA[4]=1;\n"
+ " indicesA[5]=0;\n"
+ " curUsedIndices+=3;\n"
+ " float c = dot(normal,verticesA[0]);\n"
+ " float c1 = -face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = -normal.x;\n"
+ " facesA[fidx].m_plane.y = -normal.y;\n"
+ " facesA[fidx].m_plane.z = -normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " \n"
+ " bool addEdgePlanes = true;\n"
+ " if (addEdgePlanes)\n"
+ " {\n"
+ " int numVertices=3;\n"
+ " int prevVertex = numVertices-1;\n"
+ " for (int i=0;i<numVertices;i++)\n"
+ " {\n"
+ " float4 v0 = verticesA[i];\n"
+ " float4 v1 = verticesA[prevVertex];\n"
+ " \n"
+ " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
+ " float c = -dot(edgeNormal,v0);\n"
+ " \n"
+ " facesA[fidx].m_numIndices = 2;\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[curUsedIndices++]=i;\n"
+ " indicesA[curUsedIndices++]=prevVertex;\n"
+ " \n"
+ " facesA[fidx].m_plane.x = edgeNormal.x;\n"
+ " facesA[fidx].m_plane.y = edgeNormal.y;\n"
+ " facesA[fidx].m_plane.z = edgeNormal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " fidx++;\n"
+ " prevVertex = i;\n"
+ " }\n"
+ " }\n"
+ " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
+ " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
+ " \n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " \n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " ///////////////////\n"
+ " ///compound shape support\n"
+ " \n"
+ " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " int compoundChild = concavePairs[pairIdx].w;\n"
+ " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " }\n"
+ " //////////////////\n"
+ " \n"
+ " float4 c0local = convexPolyhedronA.m_localCenter;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " \n"
+ " \n"
+ " {\n"
+ " bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " &sepAxis,&dmin);\n"
+ " \n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis = 1;\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " \n"
+ " if (hasSeparatingAxis)\n"
+ " {\n"
+ " sepAxis.w = dmin;\n"
+ " dmins[i] = dmin;\n"
+ " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
+ " concaveHasSeparatingNormals[i]=1;\n"
+ " \n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " \n"
+ " findClippingFaces(sepAxis,\n"
+ " &convexPolyhedronA,\n"
+ " &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " worldVertsA1GPU,\n"
+ " worldNormalsAGPU,\n"
+ " worldVertsB1GPU,\n"
+ " vertexFaceCapacity,\n"
+ " minDist, maxDist,\n"
+ " verticesA,\n"
+ " facesA,\n"
+ " indicesA,\n"
+ " vertices,\n"
+ " faces,\n"
+ " indices,\n"
+ " clippingFacesOut, pairIdx);\n"
+ " \n"
+ " \n"
+ " } else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ " \n"
+ " concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
index 6f8b0a90db..e627af2799 100644
--- a/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h
@@ -1,2104 +1,2103 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* satKernelsCL= \
-"//keep this enum in sync with the CPU version (in btCollidable.h)\n"
-"//written by Erwin Coumans\n"
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define TRIANGLE_NUM_CONVEX_FACES 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define B3_MAX_STACK_DEPTH 256\n"
-"typedef unsigned int u32;\n"
-"///keep this in sync with btCollidable.h\n"
-"typedef struct\n"
-"{\n"
-" union {\n"
-" int m_numChildShapes;\n"
-" int m_bvhIndex;\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_radius;\n"
-" int m_compoundBvhIndex;\n"
-" };\n"
-" \n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-" \n"
-"} btCollidableGpu;\n"
-"#define MAX_NUM_PARTS_IN_BITS 10\n"
-"///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
-"///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes\n"
-" int m_escapeIndexOrTriangleIndex;\n"
-"} b3QuantizedBvhNode;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_aabbMin;\n"
-" float4 m_aabbMax;\n"
-" float4 m_quantization;\n"
-" int m_numNodes;\n"
-" int m_numSubTrees;\n"
-" int m_nodeOffset;\n"
-" int m_subTreeOffset;\n"
-"} b3BvhInfo;\n"
-"int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" unsigned int x=0;\n"
-" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-" // Get only the lower bits where the triangle index is stored\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" unsigned int x=0;\n"
-" unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
-" // Get only the lower bits where the triangle index is stored\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
-"}\n"
-"int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-"int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
-" return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
-"}\n"
-" \n"
-"int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
-"{\n"
-" return -rootNode->m_escapeIndexOrTriangleIndex;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-" //12 bytes\n"
-" unsigned short int m_quantizedAabbMin[3];\n"
-" unsigned short int m_quantizedAabbMax[3];\n"
-" //4 bytes, points to the root of the subtree\n"
-" int m_rootNodeIndex;\n"
-" //4 bytes\n"
-" int m_subtreeSize;\n"
-" int m_padding[3];\n"
-"} b3BvhSubtreeInfo;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_childPosition;\n"
-" float4 m_childOrientation;\n"
-" int m_shapeIndex;\n"
-" int m_unused0;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"} btGpuChildShape;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" float4 m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} BodyData;\n"
-"typedef struct \n"
-"{\n"
-" float4 m_localCenter;\n"
-" float4 m_extents;\n"
-" float4 mC;\n"
-" float4 mE;\n"
-" \n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct \n"
-"{\n"
-" union\n"
-" {\n"
-" float4 m_min;\n"
-" float m_minElems[4];\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float4 m_max;\n"
-" float m_maxElems[4];\n"
-" int m_maxIndices[4];\n"
-" };\n"
-"} btAabbCL;\n"
-"#ifndef B3_AABB_H\n"
-"#define B3_AABB_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3Aabb b3Aabb_t;\n"
-"struct b3Aabb\n"
-"{\n"
-" union\n"
-" {\n"
-" float m_min[4];\n"
-" b3Float4 m_minVec;\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_max[4];\n"
-" b3Float4 m_maxVec;\n"
-" int m_signedMaxIndices[4];\n"
-" };\n"
-"};\n"
-"inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
-" b3Float4ConstArg pos,\n"
-" b3QuatConstArg orn,\n"
-" b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
-"{\n"
-" b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
-" localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
-" b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
-" b3Mat3x3 m;\n"
-" m = b3QuatGetRotationMatrix(orn);\n"
-" b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
-" b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
-" \n"
-" b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
-" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
-" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
-" 0.f);\n"
-" *aabbMinOut = center-extent;\n"
-" *aabbMaxOut = center+extent;\n"
-"}\n"
-"/// conservative test for overlap between two aabbs\n"
-"inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
-" b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
-"{\n"
-" bool overlap = true;\n"
-" overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
-" overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
-" overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
-" return overlap;\n"
-"}\n"
-"#endif //B3_AABB_H\n"
-"/*\n"
-"Bullet Continuous Collision Detection and Physics Library\n"
-"Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose,\n"
-"including commercial applications, and to alter it and redistribute it freely,\n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"#ifndef B3_INT2_H\n"
-"#define B3_INT2_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#define b3UnsignedInt2 uint2\n"
-"#define b3Int2 int2\n"
-"#define b3MakeInt2 (int2)\n"
-"#endif //__cplusplus\n"
-"#endif\n"
-"typedef struct\n"
-"{\n"
-" float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-"} btGpuFace;\n"
-"#define make_float4 (float4)\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-" \n"
-"// float4 a1 = make_float4(a.xyz,0.f);\n"
-"// float4 b1 = make_float4(b.xyz,0.f);\n"
-"// return cross(a1,b1);\n"
-"//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
-" \n"
-" // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
-" \n"
-" //return c;\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" v = make_float4(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"__inline\n"
-"float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
-"{\n"
-" return qtRotate( *orientation, *p ) + (*translation);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"}\n"
-"inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
-"const float4* dir, const float4* vertices, float* min, float* max)\n"
-"{\n"
-" min[0] = FLT_MAX;\n"
-" max[0] = -FLT_MAX;\n"
-" int numVerts = hull->m_numVertices;\n"
-" const float4 localDir = qtInvRotate(orn,*dir);\n"
-" float offset = dot(pos,*dir);\n"
-" for(int i=0;i<numVerts;i++)\n"
-" {\n"
-" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-" if(dp < min[0]) \n"
-" min[0] = dp;\n"
-" if(dp > max[0]) \n"
-" max[0] = dp;\n"
-" }\n"
-" if(min[0]>max[0])\n"
-" {\n"
-" float tmp = min[0];\n"
-" min[0] = max[0];\n"
-" max[0] = tmp;\n"
-" }\n"
-" min[0] += offset;\n"
-" max[0] += offset;\n"
-"}\n"
-"inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
-"const float4* dir, __global const float4* vertices, float* min, float* max)\n"
-"{\n"
-" min[0] = FLT_MAX;\n"
-" max[0] = -FLT_MAX;\n"
-" int numVerts = hull->m_numVertices;\n"
-" const float4 localDir = qtInvRotate(orn,*dir);\n"
-" float offset = dot(pos,*dir);\n"
-" for(int i=0;i<numVerts;i++)\n"
-" {\n"
-" float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
-" if(dp < min[0]) \n"
-" min[0] = dp;\n"
-" if(dp > max[0]) \n"
-" max[0] = dp;\n"
-" }\n"
-" if(min[0]>max[0])\n"
-" {\n"
-" float tmp = min[0];\n"
-" min[0] = max[0];\n"
-" max[0] = tmp;\n"
-" }\n"
-" min[0] += offset;\n"
-" max[0] += offset;\n"
-"}\n"
-"inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA,const float4 ornA,\n"
-" const float4 posB,const float4 ornB,\n"
-" float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
-"{\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
-" project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" *depth = d0<d1 ? d0:d1;\n"
-" return true;\n"
-"}\n"
-"inline bool IsAlmostZero(const float4 v)\n"
-"{\n"
-" if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" \n"
-" const float4* verticesA, \n"
-" const float4* uniqueEdgesA, \n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB, \n"
-" __global const float4* uniqueEdgesB, \n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" {\n"
-" int numFacesA = hullA->m_numFaces;\n"
-" // Test normals from hullA\n"
-" for(int i=0;i<numFacesA;i++)\n"
-" {\n"
-" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-" float4 faceANormalWS = qtRotate(ornA,normal);\n"
-" if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-" faceANormalWS*=-1.f;\n"
-" curPlaneTests++;\n"
-" float d;\n"
-" if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
-" return false;\n"
-" if(d<*dmin)\n"
-" {\n"
-" *dmin = d;\n"
-" *sep = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* verticesA, \n"
-" __global const float4* uniqueEdgesA, \n"
-" __global const btGpuFace* facesA,\n"
-" __global const int* indicesA,\n"
-" const float4* verticesB,\n"
-" const float4* uniqueEdgesB, \n"
-" const btGpuFace* facesB,\n"
-" const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" {\n"
-" int numFacesA = hullA->m_numFaces;\n"
-" // Test normals from hullA\n"
-" for(int i=0;i<numFacesA;i++)\n"
-" {\n"
-" const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
-" float4 faceANormalWS = qtRotate(ornA,normal);\n"
-" if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-" faceANormalWS *= -1.f;\n"
-" curPlaneTests++;\n"
-" float d;\n"
-" if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
-" return false;\n"
-" if(d<*dmin)\n"
-" {\n"
-" *dmin = d;\n"
-" *sep = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" const float4* verticesA, \n"
-" const float4* uniqueEdgesA, \n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB, \n"
-" __global const float4* uniqueEdgesB, \n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" int curEdgeEdge = 0;\n"
-" // Test edges\n"
-" for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
-" {\n"
-" const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
-" float4 edge0World = qtRotate(ornA,edge0);\n"
-" for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
-" {\n"
-" const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
-" float4 edge1World = qtRotate(ornB,edge1);\n"
-" float4 crossje = cross3(edge0World,edge1World);\n"
-" curEdgeEdge++;\n"
-" if(!IsAlmostZero(crossje))\n"
-" {\n"
-" crossje = normalize3(crossje);\n"
-" if (dot3F4(DeltaC2,crossje)<0)\n"
-" crossje *= -1.f;\n"
-" float dist;\n"
-" bool result = true;\n"
-" {\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
-" project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
-" \n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" result = false;\n"
-" \n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" dist = d0<d1 ? d0:d1;\n"
-" result = true;\n"
-" }\n"
-" \n"
-" if(dist<*dmin)\n"
-" {\n"
-" *dmin = dist;\n"
-" *sep = crossje;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA,const float4 ornA,\n"
-" const float4 posB,const float4 ornB,\n"
-" float4* sep_axis, __global const float4* vertices,float* depth)\n"
-"{\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);\n"
-" project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);\n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" *depth = d0<d1 ? d0:d1;\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxis( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* vertices, \n"
-" __global const float4* uniqueEdges, \n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" \n"
-" int curPlaneTests=0;\n"
-" {\n"
-" int numFacesA = hullA->m_numFaces;\n"
-" // Test normals from hullA\n"
-" for(int i=0;i<numFacesA;i++)\n"
-" {\n"
-" const float4 normal = faces[hullA->m_faceOffset+i].m_plane;\n"
-" float4 faceANormalWS = qtRotate(ornA,normal);\n"
-" \n"
-" if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
-" faceANormalWS*=-1.f;\n"
-" \n"
-" curPlaneTests++;\n"
-" \n"
-" float d;\n"
-" if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))\n"
-" return false;\n"
-" \n"
-" if(d<*dmin)\n"
-" {\n"
-" *dmin = d;\n"
-" *sep = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" \n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisUnitSphere( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* vertices,\n"
-" __global const float4* unitSphereDirections,\n"
-" int numUnitSphereDirections,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" int curEdgeEdge = 0;\n"
-" // Test unit sphere directions\n"
-" for (int i=0;i<numUnitSphereDirections;i++)\n"
-" {\n"
-" float4 crossje;\n"
-" crossje = unitSphereDirections[i]; \n"
-" if (dot3F4(DeltaC2,crossje)>0)\n"
-" crossje *= -1.f;\n"
-" {\n"
-" float dist;\n"
-" bool result = true;\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
-" project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
-" \n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" \n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" dist = d0<d1 ? d0:d1;\n"
-" result = true;\n"
-" \n"
-" if(dist<*dmin)\n"
-" {\n"
-" *dmin = dist;\n"
-" *sep = crossje;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"bool findSeparatingAxisEdgeEdge( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
-" const float4 posA1,\n"
-" const float4 ornA,\n"
-" const float4 posB1,\n"
-" const float4 ornB,\n"
-" const float4 DeltaC2,\n"
-" __global const float4* vertices, \n"
-" __global const float4* uniqueEdges, \n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" float4* sep,\n"
-" float* dmin)\n"
-"{\n"
-" \n"
-" float4 posA = posA1;\n"
-" posA.w = 0.f;\n"
-" float4 posB = posB1;\n"
-" posB.w = 0.f;\n"
-" int curPlaneTests=0;\n"
-" int curEdgeEdge = 0;\n"
-" // Test edges\n"
-" for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
-" {\n"
-" const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];\n"
-" float4 edge0World = qtRotate(ornA,edge0);\n"
-" for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
-" {\n"
-" const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];\n"
-" float4 edge1World = qtRotate(ornB,edge1);\n"
-" float4 crossje = cross3(edge0World,edge1World);\n"
-" curEdgeEdge++;\n"
-" if(!IsAlmostZero(crossje))\n"
-" {\n"
-" crossje = normalize3(crossje);\n"
-" if (dot3F4(DeltaC2,crossje)<0)\n"
-" crossje*=-1.f;\n"
-" \n"
-" float dist;\n"
-" bool result = true;\n"
-" {\n"
-" float Min0,Max0;\n"
-" float Min1,Max1;\n"
-" project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
-" project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
-" \n"
-" if(Max0<Min1 || Max1<Min0)\n"
-" return false;\n"
-" \n"
-" float d0 = Max0 - Min1;\n"
-" float d1 = Max1 - Min0;\n"
-" dist = d0<d1 ? d0:d1;\n"
-" result = true;\n"
-" }\n"
-" \n"
-" if(dist<*dmin)\n"
-" {\n"
-" *dmin = dist;\n"
-" *sep = crossje;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
-" {\n"
-" *sep = -(*sep);\n"
-" }\n"
-" return true;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void processCompoundPairsKernel( __global const int4* gpuCompoundPairs,\n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global volatile float4* gpuCompoundSepNormalsOut,\n"
-" __global volatile int* gpuHasCompoundSepNormalsOut,\n"
-" int numCompoundPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i<numCompoundPairs)\n"
-" {\n"
-" int bodyIndexA = gpuCompoundPairs[i].x;\n"
-" int bodyIndexB = gpuCompoundPairs[i].y;\n"
-" int childShapeIndexA = gpuCompoundPairs[i].z;\n"
-" int childShapeIndexB = gpuCompoundPairs[i].w;\n"
-" \n"
-" int collidableIndexA = -1;\n"
-" int collidableIndexB = -1;\n"
-" \n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" \n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" \n"
-" if (childShapeIndexA >= 0)\n"
-" {\n"
-" collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-" float4 newOrnA = qtMul(ornA,childOrnA);\n"
-" posA = newPosA;\n"
-" ornA = newOrnA;\n"
-" } else\n"
-" {\n"
-" collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" }\n"
-" \n"
-" if (childShapeIndexB>=0)\n"
-" {\n"
-" collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" } else\n"
-" {\n"
-" collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
-" }\n"
-" \n"
-" gpuHasCompoundSepNormalsOut[i] = 0;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
-" int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
-" \n"
-" if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))\n"
-" {\n"
-" return;\n"
-" }\n"
-" int hasSeparatingAxis = 5;\n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" posA.w = 0.f;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" float4 sepNormal = make_float4(1,0,0,0);\n"
-" bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
-" hasSeparatingAxis = 4;\n"
-" if (!sepA)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
-" if (!sepB)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else//(!sepB)\n"
-" {\n"
-" bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
-" if (sepEE)\n"
-" {\n"
-" gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);\n"
-" gpuHasCompoundSepNormalsOut[i] = 1;\n"
-" }//sepEE\n"
-" }//(!sepB)\n"
-" }//(!sepA)\n"
-" \n"
-" \n"
-" }\n"
-" \n"
-"}\n"
-"inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
-"{\n"
-" b3Float4 vecOut;\n"
-" vecOut = b3MakeFloat4(\n"
-" (float)(vecIn[0]) / (quantization.x),\n"
-" (float)(vecIn[1]) / (quantization.y),\n"
-" (float)(vecIn[2]) / (quantization.z),\n"
-" 0.f);\n"
-" vecOut += bvhAabbMin;\n"
-" return vecOut;\n"
-"}\n"
-"inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
-"{\n"
-" b3Float4 vecOut;\n"
-" vecOut = b3MakeFloat4(\n"
-" (float)(vecIn[0]) / (quantization.x),\n"
-" (float)(vecIn[1]) / (quantization.y),\n"
-" (float)(vecIn[2]) / (quantization.z),\n"
-" 0.f);\n"
-" vecOut += bvhAabbMin;\n"
-" return vecOut;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findCompoundPairsKernel( __global const int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global b3Aabb_t* aabbLocalSpace,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global volatile int4* gpuCompoundPairsOut,\n"
-" __global volatile int* numCompoundPairsOut,\n"
-" __global const b3BvhSubtreeInfo* subtrees,\n"
-" __global const b3QuantizedBvhNode* quantizedNodes,\n"
-" __global const b3BvhInfo* bvhInfos,\n"
-" int numPairs,\n"
-" int maxNumCompoundPairsCapacity\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i<numPairs)\n"
-" {\n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" //once the broadphase avoids static-static pairs, we can remove this test\n"
-" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-" {\n"
-" return;\n"
-" }\n"
-" if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-" {\n"
-" int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;\n"
-" int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;\n"
-" int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;\n"
-" int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;\n"
-" int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;\n"
-" int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;\n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" b3Quat ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" b3Quat ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" \n"
-" for (int p=0;p<numSubTreesA;p++)\n"
-" {\n"
-" b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];\n"
-" //bvhInfos[bvhA].m_quantization\n"
-" b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-" b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-" b3Float4 aabbAMinOut,aabbAMaxOut;\n"
-" float margin=0.f;\n"
-" b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
-" \n"
-" for (int q=0;q<numSubTreesB;q++)\n"
-" {\n"
-" b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];\n"
-" b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-" b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-" b3Float4 aabbBMinOut,aabbBMaxOut;\n"
-" float margin=0.f;\n"
-" b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
-" \n"
-" \n"
-" bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
-" if (aabbOverlap)\n"
-" {\n"
-" \n"
-" int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;\n"
-" int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;\n"
-" int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;\n"
-" int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;\n"
-" b3Int2 nodeStack[B3_MAX_STACK_DEPTH];\n"
-" b3Int2 node0;\n"
-" node0.x = startNodeIndexA;\n"
-" node0.y = startNodeIndexB;\n"
-" int maxStackDepth = B3_MAX_STACK_DEPTH;\n"
-" int depth=0;\n"
-" nodeStack[depth++]=node0;\n"
-" do\n"
-" {\n"
-" b3Int2 node = nodeStack[--depth];\n"
-" b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-" b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
-" b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-" b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
-" float margin=0.f;\n"
-" b3Float4 aabbAMinOut,aabbAMaxOut;\n"
-" b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
-" b3Float4 aabbBMinOut,aabbBMaxOut;\n"
-" b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
-" \n"
-" bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
-" if (nodeOverlap)\n"
-" {\n"
-" bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);\n"
-" bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);\n"
-" bool isInternalA = !isLeafA;\n"
-" bool isInternalB = !isLeafB;\n"
-" //fail, even though it might hit two leaf nodes\n"
-" if (depth+4>maxStackDepth && !(isLeafA && isLeafB))\n"
-" {\n"
-" //printf(\"Error: traversal exceeded maxStackDepth\");\n"
-" continue;\n"
-" }\n"
-" if(isInternalA)\n"
-" {\n"
-" int nodeAleftChild = node.x+1;\n"
-" bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);\n"
-" int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);\n"
-" if(isInternalB)\n"
-" { \n"
-" int nodeBleftChild = node.y+1;\n"
-" bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
-" int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
-" nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);\n"
-" nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);\n"
-" nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);\n"
-" nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);\n"
-" }\n"
-" else\n"
-" {\n"
-" nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);\n"
-" nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);\n"
-" }\n"
-" }\n"
-" else\n"
-" {\n"
-" if(isInternalB)\n"
-" {\n"
-" int nodeBleftChild = node.y+1;\n"
-" bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
-" int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
-" nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);\n"
-" nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);\n"
-" }\n"
-" else\n"
-" {\n"
-" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" {\n"
-" int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);\n"
-" int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);\n"
-" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" } while (depth);\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" return;\n"
-" }\n"
-" if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-" {\n"
-" if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) \n"
-" {\n"
-" int numChildrenA = collidables[collidableIndexA].m_numChildShapes;\n"
-" for (int c=0;c<numChildrenA;c++)\n"
-" {\n"
-" int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;\n"
-" int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
-" float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
-" float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
-" float4 newOrnA = qtMul(ornA,childOrnA);\n"
-" int shapeIndexA = collidables[childColIndexA].m_shapeIndex;\n"
-" b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];\n"
-" float margin = 0.f;\n"
-" \n"
-" b3Float4 aabbAMinWS;\n"
-" b3Float4 aabbAMaxWS;\n"
-" \n"
-" b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,\n"
-" newPosA,\n"
-" newOrnA,\n"
-" &aabbAMinWS,&aabbAMaxWS);\n"
-" \n"
-" \n"
-" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
-" for (int b=0;b<numChildrenB;b++)\n"
-" {\n"
-" int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];\n"
-" \n"
-" b3Float4 aabbBMinWS;\n"
-" b3Float4 aabbBMaxWS;\n"
-" \n"
-" b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,\n"
-" newPosB,\n"
-" newOrnB,\n"
-" &aabbBMinWS,&aabbBMaxWS);\n"
-" \n"
-" \n"
-" \n"
-" bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);\n"
-" if (aabbOverlap)\n"
-" {\n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" float4 posA = newPosA;\n"
-" posA.w = 0.f;\n"
-" float4 posB = newPosB;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = newOrnA;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =newOrnB;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" {//\n"
-" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" {\n"
-" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
-" }\n"
-" }//\n"
-" }//fi(1)\n"
-" } //for (int b=0\n"
-" }//if (collidables[collidableIndexB].\n"
-" else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" if (1)\n"
-" {\n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" float4 posA = newPosA;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = newOrnA;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" {\n"
-" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" {\n"
-" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);\n"
-" }//if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" }//\n"
-" }//fi (1)\n"
-" }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" }//for (int b=0;b<numChildrenB;b++) \n"
-" return;\n"
-" }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) \n"
-" && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-" {\n"
-" int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
-" for (int b=0;b<numChildrenB;b++)\n"
-" {\n"
-" int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = qtRotate(ornB,childPosB)+posB;\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" //////////////////////////////////////\n"
-" if (1)\n"
-" {\n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = newPosB;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =newOrnB;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" {//\n"
-" int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
-" if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" {\n"
-" gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);\n"
-" }//fi (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
-" }//\n"
-" }//fi (1) \n"
-" }//for (int b=0;b<numChildrenB;b++)\n"
-" return;\n"
-" }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" return;\n"
-" }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
-" }//i<numPairs\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findSeparatingAxisKernel( __global const int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global volatile float4* separatingNormals,\n"
-" __global volatile int* hasSeparatingAxis,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" \n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" //once the broadphase avoids static-static pairs, we can remove this test\n"
-" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" return;\n"
-" }\n"
-" \n"
-" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" return;\n"
-" }\n"
-" \n"
-" if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" return;\n"
-" }\n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" float4 sepNormal;\n"
-" \n"
-" bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" hasSeparatingAxis[i] = 4;\n"
-" if (!sepA)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
-" posA,ornA,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" if (!sepB)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis[i] = 1;\n"
-" separatingNormals[i] = sepNormal;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" }\n"
-"}\n"
-"__kernel void findSeparatingAxisVertexFaceKernel( __global const int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global volatile float4* separatingNormals,\n"
-" __global volatile int* hasSeparatingAxis,\n"
-" __global float* dmins,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" \n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" hasSeparatingAxis[i] = 0; \n"
-" \n"
-" //once the broadphase avoids static-static pairs, we can remove this test\n"
-" if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
-" {\n"
-" return;\n"
-" }\n"
-" \n"
-" if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
-" {\n"
-" return;\n"
-" }\n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" float dmin = FLT_MAX;\n"
-" dmins[i] = dmin;\n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" float4 sepNormal;\n"
-" \n"
-" bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" hasSeparatingAxis[i] = 4;\n"
-" if (!sepA)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
-" posA,ornA,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" if (sepB)\n"
-" {\n"
-" dmins[i] = dmin;\n"
-" hasSeparatingAxis[i] = 1;\n"
-" separatingNormals[i] = sepNormal;\n"
-" }\n"
-" }\n"
-" \n"
-" }\n"
-"}\n"
-"__kernel void findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs, \n"
-" __global const BodyData* rigidBodies, \n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global btAabbCL* aabbs,\n"
-" __global float4* separatingNormals,\n"
-" __global int* hasSeparatingAxis,\n"
-" __global float* dmins,\n"
-" __global const float4* unitSphereDirections,\n"
-" int numUnitSphereDirections,\n"
-" int numPairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" \n"
-" if (i<numPairs)\n"
-" {\n"
-" if (hasSeparatingAxis[i])\n"
-" {\n"
-" \n"
-" int bodyIndexA = pairs[i].x;\n"
-" int bodyIndexB = pairs[i].y;\n"
-" \n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" \n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" \n"
-" \n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" \n"
-" float dmin = dmins[i];\n"
-" \n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" float4 sepNormal = separatingNormals[i];\n"
-" \n"
-" \n"
-" \n"
-" bool sepEE = false;\n"
-" int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
-" if (numEdgeEdgeDirections<=numUnitSphereDirections)\n"
-" {\n"
-" sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,\n"
-" indices,&sepNormal,&dmin);\n"
-" \n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis[i] = 1;\n"
-" separatingNormals[i] = sepNormal;\n"
-" }\n"
-" }\n"
-" /*\n"
-" ///else case is a separate kernel, to make Mac OSX OpenCL compiler happy\n"
-" else\n"
-" {\n"
-" sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" vertices,unitSphereDirections,numUnitSphereDirections,\n"
-" &sepNormal,&dmin);\n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis[i] = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis[i] = 1;\n"
-" separatingNormals[i] = sepNormal;\n"
-" }\n"
-" }\n"
-" */\n"
-" } //if (hasSeparatingAxis[i])\n"
-" }//(i<numPairs)\n"
-"}\n"
-"inline int findClippingFaces(const float4 separatingNormal,\n"
-" const ConvexPolyhedronCL* hullA, \n"
-" __global const ConvexPolyhedronCL* hullB,\n"
-" const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
-" __global float4* worldVertsA1,\n"
-" __global float4* worldNormalsA1,\n"
-" __global float4* worldVertsB1,\n"
-" int capacityWorldVerts,\n"
-" const float minDist, float maxDist,\n"
-" const float4* verticesA,\n"
-" const btGpuFace* facesA,\n"
-" const int* indicesA,\n"
-" __global const float4* verticesB,\n"
-" __global const btGpuFace* facesB,\n"
-" __global const int* indicesB,\n"
-" __global int4* clippingFaces, int pairIndex)\n"
-"{\n"
-" int numContactsOut = 0;\n"
-" int numWorldVertsB1= 0;\n"
-" \n"
-" \n"
-" int closestFaceB=0;\n"
-" float dmax = -FLT_MAX;\n"
-" \n"
-" {\n"
-" for(int face=0;face<hullB->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
-" facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
-" const float4 WorldNormal = qtRotate(ornB, Normal);\n"
-" float d = dot3F4(WorldNormal,separatingNormal);\n"
-" if (d > dmax)\n"
-" {\n"
-" dmax = d;\n"
-" closestFaceB = face;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" {\n"
-" const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
-" int numVertices = polyB.m_numIndices;\n"
-" if (numVertices>capacityWorldVerts)\n"
-" numVertices = capacityWorldVerts;\n"
-" \n"
-" for(int e0=0;e0<numVertices;e0++)\n"
-" {\n"
-" if (e0<capacityWorldVerts)\n"
-" {\n"
-" const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
-" worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" int closestFaceA=0;\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" for(int face=0;face<hullA->m_numFaces;face++)\n"
-" {\n"
-" const float4 Normal = make_float4(\n"
-" facesA[hullA->m_faceOffset+face].m_plane.x,\n"
-" facesA[hullA->m_faceOffset+face].m_plane.y,\n"
-" facesA[hullA->m_faceOffset+face].m_plane.z,\n"
-" 0.f);\n"
-" const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
-" \n"
-" float d = dot3F4(faceANormalWS,separatingNormal);\n"
-" if (d < dmin)\n"
-" {\n"
-" dmin = d;\n"
-" closestFaceA = face;\n"
-" worldNormalsA1[pairIndex] = faceANormalWS;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
-" if (numVerticesA>capacityWorldVerts)\n"
-" numVerticesA = capacityWorldVerts;\n"
-" \n"
-" for(int e0=0;e0<numVerticesA;e0++)\n"
-" {\n"
-" if (e0<capacityWorldVerts)\n"
-" {\n"
-" const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
-" worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
-" }\n"
-" }\n"
-" \n"
-" clippingFaces[pairIndex].x = closestFaceA;\n"
-" clippingFaces[pairIndex].y = closestFaceB;\n"
-" clippingFaces[pairIndex].z = numVerticesA;\n"
-" clippingFaces[pairIndex].w = numWorldVertsB1;\n"
-" \n"
-" \n"
-" return numContactsOut;\n"
-"}\n"
-"// work-in-progress\n"
-"__kernel void findConcaveSeparatingAxisKernel( __global int4* concavePairs,\n"
-" __global const BodyData* rigidBodies,\n"
-" __global const btCollidableGpu* collidables,\n"
-" __global const ConvexPolyhedronCL* convexShapes, \n"
-" __global const float4* vertices,\n"
-" __global const float4* uniqueEdges,\n"
-" __global const btGpuFace* faces,\n"
-" __global const int* indices,\n"
-" __global const btGpuChildShape* gpuChildShapes,\n"
-" __global btAabbCL* aabbs,\n"
-" __global float4* concaveSeparatingNormalsOut,\n"
-" __global int* concaveHasSeparatingNormals,\n"
-" __global int4* clippingFacesOut,\n"
-" __global float4* worldVertsA1GPU,\n"
-" __global float4* worldNormalsAGPU,\n"
-" __global float4* worldVertsB1GPU,\n"
-" int vertexFaceCapacity,\n"
-" int numConcavePairs\n"
-" )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numConcavePairs)\n"
-" return;\n"
-" concaveHasSeparatingNormals[i] = 0;\n"
-" int pairIdx = i;\n"
-" int bodyIndexA = concavePairs[i].x;\n"
-" int bodyIndexB = concavePairs[i].y;\n"
-" int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
-" int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
-" int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
-" int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
-" if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
-" collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" concavePairs[pairIdx].w = -1;\n"
-" return;\n"
-" }\n"
-" int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
-" int numActualConcaveConvexTests = 0;\n"
-" \n"
-" int f = concavePairs[i].z;\n"
-" \n"
-" bool overlap = false;\n"
-" \n"
-" ConvexPolyhedronCL convexPolyhedronA;\n"
-" //add 3 vertices of the triangle\n"
-" convexPolyhedronA.m_numVertices = 3;\n"
-" convexPolyhedronA.m_vertexOffset = 0;\n"
-" float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
-" btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
-" float4 triMinAabb, triMaxAabb;\n"
-" btAabbCL triAabb;\n"
-" triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
-" triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
-" \n"
-" float4 verticesA[3];\n"
-" for (int i=0;i<3;i++)\n"
-" {\n"
-" int index = indices[face.m_indexOffset+i];\n"
-" float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
-" verticesA[i] = vert;\n"
-" localCenter += vert;\n"
-" \n"
-" triAabb.m_min = min(triAabb.m_min,vert); \n"
-" triAabb.m_max = max(triAabb.m_max,vert); \n"
-" }\n"
-" overlap = true;\n"
-" overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
-" overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
-" overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
-" \n"
-" if (overlap)\n"
-" {\n"
-" float dmin = FLT_MAX;\n"
-" int hasSeparatingAxis=5;\n"
-" float4 sepAxis=make_float4(1,2,3,4);\n"
-" int localCC=0;\n"
-" numActualConcaveConvexTests++;\n"
-" //a triangle has 3 unique edges\n"
-" convexPolyhedronA.m_numUniqueEdges = 3;\n"
-" convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
-" float4 uniqueEdgesA[3];\n"
-" \n"
-" uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
-" uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
-" uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
-" convexPolyhedronA.m_faceOffset = 0;\n"
-" \n"
-" float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
-" \n"
-" btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
-" int indicesA[3+3+2+2+2];\n"
-" int curUsedIndices=0;\n"
-" int fidx=0;\n"
-" //front size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[0] = 0;\n"
-" indicesA[1] = 1;\n"
-" indicesA[2] = 2;\n"
-" curUsedIndices+=3;\n"
-" float c = face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = normal.x;\n"
-" facesA[fidx].m_plane.y = normal.y;\n"
-" facesA[fidx].m_plane.z = normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" //back size of triangle\n"
-" {\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[3]=2;\n"
-" indicesA[4]=1;\n"
-" indicesA[5]=0;\n"
-" curUsedIndices+=3;\n"
-" float c = dot(normal,verticesA[0]);\n"
-" float c1 = -face.m_plane.w;\n"
-" facesA[fidx].m_plane.x = -normal.x;\n"
-" facesA[fidx].m_plane.y = -normal.y;\n"
-" facesA[fidx].m_plane.z = -normal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" facesA[fidx].m_numIndices=3;\n"
-" }\n"
-" fidx++;\n"
-" bool addEdgePlanes = true;\n"
-" if (addEdgePlanes)\n"
-" {\n"
-" int numVertices=3;\n"
-" int prevVertex = numVertices-1;\n"
-" for (int i=0;i<numVertices;i++)\n"
-" {\n"
-" float4 v0 = verticesA[i];\n"
-" float4 v1 = verticesA[prevVertex];\n"
-" \n"
-" float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
-" float c = -dot(edgeNormal,v0);\n"
-" facesA[fidx].m_numIndices = 2;\n"
-" facesA[fidx].m_indexOffset=curUsedIndices;\n"
-" indicesA[curUsedIndices++]=i;\n"
-" indicesA[curUsedIndices++]=prevVertex;\n"
-" \n"
-" facesA[fidx].m_plane.x = edgeNormal.x;\n"
-" facesA[fidx].m_plane.y = edgeNormal.y;\n"
-" facesA[fidx].m_plane.z = edgeNormal.z;\n"
-" facesA[fidx].m_plane.w = c;\n"
-" fidx++;\n"
-" prevVertex = i;\n"
-" }\n"
-" }\n"
-" convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
-" convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
-" float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
-" posA.w = 0.f;\n"
-" float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
-" posB.w = 0.f;\n"
-" float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
-" float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
-" \n"
-" ///////////////////\n"
-" ///compound shape support\n"
-" if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
-" {\n"
-" int compoundChild = concavePairs[pairIdx].w;\n"
-" int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
-" int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
-" float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
-" float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
-" float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
-" float4 newOrnB = qtMul(ornB,childOrnB);\n"
-" posB = newPosB;\n"
-" ornB = newOrnB;\n"
-" shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
-" }\n"
-" //////////////////\n"
-" float4 c0local = convexPolyhedronA.m_localCenter;\n"
-" float4 c0 = transform(&c0local, &posA, &ornA);\n"
-" float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
-" float4 c1 = transform(&c1local,&posB,&ornB);\n"
-" const float4 DeltaC2 = c0 - c1;\n"
-" bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" &sepAxis,&dmin);\n"
-" hasSeparatingAxis = 4;\n"
-" if (!sepA)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n"
-" posB,ornB,\n"
-" posA,ornA,\n"
-" DeltaC2,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" &sepAxis,&dmin);\n"
-" if (!sepB)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" DeltaC2,\n"
-" verticesA,uniqueEdgesA,facesA,indicesA,\n"
-" vertices,uniqueEdges,faces,indices,\n"
-" &sepAxis,&dmin);\n"
-" \n"
-" if (!sepEE)\n"
-" {\n"
-" hasSeparatingAxis = 0;\n"
-" } else\n"
-" {\n"
-" hasSeparatingAxis = 1;\n"
-" }\n"
-" }\n"
-" } \n"
-" \n"
-" if (hasSeparatingAxis)\n"
-" {\n"
-" sepAxis.w = dmin;\n"
-" concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
-" concaveHasSeparatingNormals[i]=1;\n"
-" float minDist = -1e30f;\n"
-" float maxDist = 0.02f;\n"
-" \n"
-" findClippingFaces(sepAxis,\n"
-" &convexPolyhedronA,\n"
-" &convexShapes[shapeIndexB],\n"
-" posA,ornA,\n"
-" posB,ornB,\n"
-" worldVertsA1GPU,\n"
-" worldNormalsAGPU,\n"
-" worldVertsB1GPU,\n"
-" vertexFaceCapacity,\n"
-" minDist, maxDist,\n"
-" verticesA,\n"
-" facesA,\n"
-" indicesA,\n"
-" vertices,\n"
-" faces,\n"
-" indices,\n"
-" clippingFacesOut, pairIdx);\n"
-" } else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-" }\n"
-" else\n"
-" { \n"
-" //mark this pair as in-active\n"
-" concavePairs[pairIdx].w = -1;\n"
-" }\n"
-" \n"
-" concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts\n"
-"}\n"
-;
+static const char* satKernelsCL =
+ "//keep this enum in sync with the CPU version (in btCollidable.h)\n"
+ "//written by Erwin Coumans\n"
+ "#define SHAPE_CONVEX_HULL 3\n"
+ "#define SHAPE_CONCAVE_TRIMESH 5\n"
+ "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
+ "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
+ "#define B3_MAX_STACK_DEPTH 256\n"
+ "typedef unsigned int u32;\n"
+ "///keep this in sync with btCollidable.h\n"
+ "typedef struct\n"
+ "{\n"
+ " union {\n"
+ " int m_numChildShapes;\n"
+ " int m_bvhIndex;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_radius;\n"
+ " int m_compoundBvhIndex;\n"
+ " };\n"
+ " \n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ " \n"
+ "} btCollidableGpu;\n"
+ "#define MAX_NUM_PARTS_IN_BITS 10\n"
+ "///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.\n"
+ "///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes\n"
+ " int m_escapeIndexOrTriangleIndex;\n"
+ "} b3QuantizedBvhNode;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_aabbMin;\n"
+ " float4 m_aabbMax;\n"
+ " float4 m_quantization;\n"
+ " int m_numNodes;\n"
+ " int m_numSubTrees;\n"
+ " int m_nodeOffset;\n"
+ " int m_subTreeOffset;\n"
+ "} b3BvhInfo;\n"
+ "int getTriangleIndex(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " unsigned int x=0;\n"
+ " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
+ " // Get only the lower bits where the triangle index is stored\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
+ "}\n"
+ "int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " unsigned int x=0;\n"
+ " unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);\n"
+ " // Get only the lower bits where the triangle index is stored\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex&~(y));\n"
+ "}\n"
+ "int isLeafNode(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
+ "}\n"
+ "int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " //skipindex is negative (internal node), triangleindex >=0 (leafnode)\n"
+ " return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;\n"
+ "}\n"
+ " \n"
+ "int getEscapeIndex(const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
+ "}\n"
+ "int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)\n"
+ "{\n"
+ " return -rootNode->m_escapeIndexOrTriangleIndex;\n"
+ "}\n"
+ "typedef struct\n"
+ "{\n"
+ " //12 bytes\n"
+ " unsigned short int m_quantizedAabbMin[3];\n"
+ " unsigned short int m_quantizedAabbMax[3];\n"
+ " //4 bytes, points to the root of the subtree\n"
+ " int m_rootNodeIndex;\n"
+ " //4 bytes\n"
+ " int m_subtreeSize;\n"
+ " int m_padding[3];\n"
+ "} b3BvhSubtreeInfo;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_childPosition;\n"
+ " float4 m_childOrientation;\n"
+ " int m_shapeIndex;\n"
+ " int m_unused0;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "} btGpuChildShape;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " float4 m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} BodyData;\n"
+ "typedef struct \n"
+ "{\n"
+ " float4 m_localCenter;\n"
+ " float4 m_extents;\n"
+ " float4 mC;\n"
+ " float4 mE;\n"
+ " \n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "} ConvexPolyhedronCL;\n"
+ "typedef struct \n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float4 m_min;\n"
+ " float m_minElems[4];\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float4 m_max;\n"
+ " float m_maxElems[4];\n"
+ " int m_maxIndices[4];\n"
+ " };\n"
+ "} btAabbCL;\n"
+ "#ifndef B3_AABB_H\n"
+ "#define B3_AABB_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3Aabb b3Aabb_t;\n"
+ "struct b3Aabb\n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float m_min[4];\n"
+ " b3Float4 m_minVec;\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_max[4];\n"
+ " b3Float4 m_maxVec;\n"
+ " int m_signedMaxIndices[4];\n"
+ " };\n"
+ "};\n"
+ "inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
+ " b3Float4ConstArg pos,\n"
+ " b3QuatConstArg orn,\n"
+ " b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
+ "{\n"
+ " b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
+ " localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
+ " b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
+ " b3Mat3x3 m;\n"
+ " m = b3QuatGetRotationMatrix(orn);\n"
+ " b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
+ " b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
+ " \n"
+ " b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
+ " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
+ " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
+ " 0.f);\n"
+ " *aabbMinOut = center-extent;\n"
+ " *aabbMaxOut = center+extent;\n"
+ "}\n"
+ "/// conservative test for overlap between two aabbs\n"
+ "inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
+ " b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
+ "{\n"
+ " bool overlap = true;\n"
+ " overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
+ " overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
+ " overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
+ " return overlap;\n"
+ "}\n"
+ "#endif //B3_AABB_H\n"
+ "/*\n"
+ "Bullet Continuous Collision Detection and Physics Library\n"
+ "Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org\n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose,\n"
+ "including commercial applications, and to alter it and redistribute it freely,\n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "#ifndef B3_INT2_H\n"
+ "#define B3_INT2_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#define b3UnsignedInt2 uint2\n"
+ "#define b3Int2 int2\n"
+ "#define b3MakeInt2 (int2)\n"
+ "#endif //__cplusplus\n"
+ "#endif\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ "} btGpuFace;\n"
+ "#define make_float4 (float4)\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ " \n"
+ "// float4 a1 = make_float4(a.xyz,0.f);\n"
+ "// float4 b1 = make_float4(b.xyz,0.f);\n"
+ "// return cross(a1,b1);\n"
+ "//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);\n"
+ " \n"
+ " // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);\n"
+ " \n"
+ " //return c;\n"
+ "}\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " v = make_float4(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "__inline\n"
+ "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
+ "{\n"
+ " return qtRotate( *orientation, *p ) + (*translation);\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "}\n"
+ "inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
+ "const float4* dir, const float4* vertices, float* min, float* max)\n"
+ "{\n"
+ " min[0] = FLT_MAX;\n"
+ " max[0] = -FLT_MAX;\n"
+ " int numVerts = hull->m_numVertices;\n"
+ " const float4 localDir = qtInvRotate(orn,*dir);\n"
+ " float offset = dot(pos,*dir);\n"
+ " for(int i=0;i<numVerts;i++)\n"
+ " {\n"
+ " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
+ " if(dp < min[0]) \n"
+ " min[0] = dp;\n"
+ " if(dp > max[0]) \n"
+ " max[0] = dp;\n"
+ " }\n"
+ " if(min[0]>max[0])\n"
+ " {\n"
+ " float tmp = min[0];\n"
+ " min[0] = max[0];\n"
+ " max[0] = tmp;\n"
+ " }\n"
+ " min[0] += offset;\n"
+ " max[0] += offset;\n"
+ "}\n"
+ "inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn, \n"
+ "const float4* dir, __global const float4* vertices, float* min, float* max)\n"
+ "{\n"
+ " min[0] = FLT_MAX;\n"
+ " max[0] = -FLT_MAX;\n"
+ " int numVerts = hull->m_numVertices;\n"
+ " const float4 localDir = qtInvRotate(orn,*dir);\n"
+ " float offset = dot(pos,*dir);\n"
+ " for(int i=0;i<numVerts;i++)\n"
+ " {\n"
+ " float dp = dot(vertices[hull->m_vertexOffset+i],localDir);\n"
+ " if(dp < min[0]) \n"
+ " min[0] = dp;\n"
+ " if(dp > max[0]) \n"
+ " max[0] = dp;\n"
+ " }\n"
+ " if(min[0]>max[0])\n"
+ " {\n"
+ " float tmp = min[0];\n"
+ " min[0] = max[0];\n"
+ " max[0] = tmp;\n"
+ " }\n"
+ " min[0] += offset;\n"
+ " max[0] += offset;\n"
+ "}\n"
+ "inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA,const float4 ornA,\n"
+ " const float4 posB,const float4 ornB,\n"
+ " float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)\n"
+ "{\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);\n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " *depth = d0<d1 ? d0:d1;\n"
+ " return true;\n"
+ "}\n"
+ "inline bool IsAlmostZero(const float4 v)\n"
+ "{\n"
+ " if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)\n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " \n"
+ " const float4* verticesA, \n"
+ " const float4* uniqueEdgesA, \n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB, \n"
+ " __global const float4* uniqueEdgesB, \n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " {\n"
+ " int numFacesA = hullA->m_numFaces;\n"
+ " // Test normals from hullA\n"
+ " for(int i=0;i<numFacesA;i++)\n"
+ " {\n"
+ " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
+ " float4 faceANormalWS = qtRotate(ornA,normal);\n"
+ " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
+ " faceANormalWS*=-1.f;\n"
+ " curPlaneTests++;\n"
+ " float d;\n"
+ " if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))\n"
+ " return false;\n"
+ " if(d<*dmin)\n"
+ " {\n"
+ " *dmin = d;\n"
+ " *sep = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* verticesA, \n"
+ " __global const float4* uniqueEdgesA, \n"
+ " __global const btGpuFace* facesA,\n"
+ " __global const int* indicesA,\n"
+ " const float4* verticesB,\n"
+ " const float4* uniqueEdgesB, \n"
+ " const btGpuFace* facesB,\n"
+ " const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " {\n"
+ " int numFacesA = hullA->m_numFaces;\n"
+ " // Test normals from hullA\n"
+ " for(int i=0;i<numFacesA;i++)\n"
+ " {\n"
+ " const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;\n"
+ " float4 faceANormalWS = qtRotate(ornA,normal);\n"
+ " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
+ " faceANormalWS *= -1.f;\n"
+ " curPlaneTests++;\n"
+ " float d;\n"
+ " if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))\n"
+ " return false;\n"
+ " if(d<*dmin)\n"
+ " {\n"
+ " *dmin = d;\n"
+ " *sep = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " const float4* verticesA, \n"
+ " const float4* uniqueEdgesA, \n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB, \n"
+ " __global const float4* uniqueEdgesB, \n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " int curEdgeEdge = 0;\n"
+ " // Test edges\n"
+ " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
+ " {\n"
+ " const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];\n"
+ " float4 edge0World = qtRotate(ornA,edge0);\n"
+ " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
+ " {\n"
+ " const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];\n"
+ " float4 edge1World = qtRotate(ornB,edge1);\n"
+ " float4 crossje = cross3(edge0World,edge1World);\n"
+ " curEdgeEdge++;\n"
+ " if(!IsAlmostZero(crossje))\n"
+ " {\n"
+ " crossje = normalize3(crossje);\n"
+ " if (dot3F4(DeltaC2,crossje)<0)\n"
+ " crossje *= -1.f;\n"
+ " float dist;\n"
+ " bool result = true;\n"
+ " {\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);\n"
+ " \n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " result = false;\n"
+ " \n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " dist = d0<d1 ? d0:d1;\n"
+ " result = true;\n"
+ " }\n"
+ " \n"
+ " if(dist<*dmin)\n"
+ " {\n"
+ " *dmin = dist;\n"
+ " *sep = crossje;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA,const float4 ornA,\n"
+ " const float4 posB,const float4 ornB,\n"
+ " float4* sep_axis, __global const float4* vertices,float* depth)\n"
+ "{\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);\n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " *depth = d0<d1 ? d0:d1;\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxis( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* vertices, \n"
+ " __global const float4* uniqueEdges, \n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " \n"
+ " int curPlaneTests=0;\n"
+ " {\n"
+ " int numFacesA = hullA->m_numFaces;\n"
+ " // Test normals from hullA\n"
+ " for(int i=0;i<numFacesA;i++)\n"
+ " {\n"
+ " const float4 normal = faces[hullA->m_faceOffset+i].m_plane;\n"
+ " float4 faceANormalWS = qtRotate(ornA,normal);\n"
+ " \n"
+ " if (dot3F4(DeltaC2,faceANormalWS)<0)\n"
+ " faceANormalWS*=-1.f;\n"
+ " \n"
+ " curPlaneTests++;\n"
+ " \n"
+ " float d;\n"
+ " if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))\n"
+ " return false;\n"
+ " \n"
+ " if(d<*dmin)\n"
+ " {\n"
+ " *dmin = d;\n"
+ " *sep = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " \n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisUnitSphere( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* vertices,\n"
+ " __global const float4* unitSphereDirections,\n"
+ " int numUnitSphereDirections,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " int curEdgeEdge = 0;\n"
+ " // Test unit sphere directions\n"
+ " for (int i=0;i<numUnitSphereDirections;i++)\n"
+ " {\n"
+ " float4 crossje;\n"
+ " crossje = unitSphereDirections[i]; \n"
+ " if (dot3F4(DeltaC2,crossje)>0)\n"
+ " crossje *= -1.f;\n"
+ " {\n"
+ " float dist;\n"
+ " bool result = true;\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
+ " \n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " \n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " dist = d0<d1 ? d0:d1;\n"
+ " result = true;\n"
+ " \n"
+ " if(dist<*dmin)\n"
+ " {\n"
+ " *dmin = dist;\n"
+ " *sep = crossje;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "bool findSeparatingAxisEdgeEdge( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB, \n"
+ " const float4 posA1,\n"
+ " const float4 ornA,\n"
+ " const float4 posB1,\n"
+ " const float4 ornB,\n"
+ " const float4 DeltaC2,\n"
+ " __global const float4* vertices, \n"
+ " __global const float4* uniqueEdges, \n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " float4* sep,\n"
+ " float* dmin)\n"
+ "{\n"
+ " \n"
+ " float4 posA = posA1;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = posB1;\n"
+ " posB.w = 0.f;\n"
+ " int curPlaneTests=0;\n"
+ " int curEdgeEdge = 0;\n"
+ " // Test edges\n"
+ " for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)\n"
+ " {\n"
+ " const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];\n"
+ " float4 edge0World = qtRotate(ornA,edge0);\n"
+ " for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)\n"
+ " {\n"
+ " const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];\n"
+ " float4 edge1World = qtRotate(ornB,edge1);\n"
+ " float4 crossje = cross3(edge0World,edge1World);\n"
+ " curEdgeEdge++;\n"
+ " if(!IsAlmostZero(crossje))\n"
+ " {\n"
+ " crossje = normalize3(crossje);\n"
+ " if (dot3F4(DeltaC2,crossje)<0)\n"
+ " crossje*=-1.f;\n"
+ " \n"
+ " float dist;\n"
+ " bool result = true;\n"
+ " {\n"
+ " float Min0,Max0;\n"
+ " float Min1,Max1;\n"
+ " project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);\n"
+ " project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);\n"
+ " \n"
+ " if(Max0<Min1 || Max1<Min0)\n"
+ " return false;\n"
+ " \n"
+ " float d0 = Max0 - Min1;\n"
+ " float d1 = Max1 - Min0;\n"
+ " dist = d0<d1 ? d0:d1;\n"
+ " result = true;\n"
+ " }\n"
+ " \n"
+ " if(dist<*dmin)\n"
+ " {\n"
+ " *dmin = dist;\n"
+ " *sep = crossje;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if((dot3F4(-DeltaC2,*sep))>0.0f)\n"
+ " {\n"
+ " *sep = -(*sep);\n"
+ " }\n"
+ " return true;\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void processCompoundPairsKernel( __global const int4* gpuCompoundPairs,\n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global volatile float4* gpuCompoundSepNormalsOut,\n"
+ " __global volatile int* gpuHasCompoundSepNormalsOut,\n"
+ " int numCompoundPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i<numCompoundPairs)\n"
+ " {\n"
+ " int bodyIndexA = gpuCompoundPairs[i].x;\n"
+ " int bodyIndexB = gpuCompoundPairs[i].y;\n"
+ " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
+ " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
+ " \n"
+ " int collidableIndexA = -1;\n"
+ " int collidableIndexB = -1;\n"
+ " \n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " \n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " \n"
+ " if (childShapeIndexA >= 0)\n"
+ " {\n"
+ " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
+ " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
+ " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
+ " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
+ " float4 newOrnA = qtMul(ornA,childOrnA);\n"
+ " posA = newPosA;\n"
+ " ornA = newOrnA;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " }\n"
+ " \n"
+ " if (childShapeIndexB>=0)\n"
+ " {\n"
+ " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " } else\n"
+ " {\n"
+ " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
+ " }\n"
+ " \n"
+ " gpuHasCompoundSepNormalsOut[i] = 0;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " int shapeTypeA = collidables[collidableIndexA].m_shapeType;\n"
+ " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
+ " \n"
+ " if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " int hasSeparatingAxis = 5;\n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " posA.w = 0.f;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " float4 sepNormal = make_float4(1,0,0,0);\n"
+ " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
+ " hasSeparatingAxis = 4;\n"
+ " if (!sepA)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
+ " if (!sepB)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else//(!sepB)\n"
+ " {\n"
+ " bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);\n"
+ " if (sepEE)\n"
+ " {\n"
+ " gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);\n"
+ " gpuHasCompoundSepNormalsOut[i] = 1;\n"
+ " }//sepEE\n"
+ " }//(!sepB)\n"
+ " }//(!sepA)\n"
+ " \n"
+ " \n"
+ " }\n"
+ " \n"
+ "}\n"
+ "inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
+ "{\n"
+ " b3Float4 vecOut;\n"
+ " vecOut = b3MakeFloat4(\n"
+ " (float)(vecIn[0]) / (quantization.x),\n"
+ " (float)(vecIn[1]) / (quantization.y),\n"
+ " (float)(vecIn[2]) / (quantization.z),\n"
+ " 0.f);\n"
+ " vecOut += bvhAabbMin;\n"
+ " return vecOut;\n"
+ "}\n"
+ "inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)\n"
+ "{\n"
+ " b3Float4 vecOut;\n"
+ " vecOut = b3MakeFloat4(\n"
+ " (float)(vecIn[0]) / (quantization.x),\n"
+ " (float)(vecIn[1]) / (quantization.y),\n"
+ " (float)(vecIn[2]) / (quantization.z),\n"
+ " 0.f);\n"
+ " vecOut += bvhAabbMin;\n"
+ " return vecOut;\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findCompoundPairsKernel( __global const int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global b3Aabb_t* aabbLocalSpace,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global volatile int4* gpuCompoundPairsOut,\n"
+ " __global volatile int* numCompoundPairsOut,\n"
+ " __global const b3BvhSubtreeInfo* subtrees,\n"
+ " __global const b3QuantizedBvhNode* quantizedNodes,\n"
+ " __global const b3BvhInfo* bvhInfos,\n"
+ " int numPairs,\n"
+ " int maxNumCompoundPairsCapacity\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " //once the broadphase avoids static-static pairs, we can remove this test\n"
+ " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
+ " {\n"
+ " int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;\n"
+ " int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;\n"
+ " int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;\n"
+ " int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;\n"
+ " int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;\n"
+ " int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;\n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " b3Quat ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " b3Quat ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " \n"
+ " for (int p=0;p<numSubTreesA;p++)\n"
+ " {\n"
+ " b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];\n"
+ " //bvhInfos[bvhA].m_quantization\n"
+ " b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
+ " b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
+ " b3Float4 aabbAMinOut,aabbAMaxOut;\n"
+ " float margin=0.f;\n"
+ " b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
+ " \n"
+ " for (int q=0;q<numSubTreesB;q++)\n"
+ " {\n"
+ " b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];\n"
+ " b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
+ " b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
+ " b3Float4 aabbBMinOut,aabbBMaxOut;\n"
+ " float margin=0.f;\n"
+ " b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
+ " \n"
+ " \n"
+ " bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
+ " if (aabbOverlap)\n"
+ " {\n"
+ " \n"
+ " int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;\n"
+ " int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;\n"
+ " int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;\n"
+ " int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;\n"
+ " b3Int2 nodeStack[B3_MAX_STACK_DEPTH];\n"
+ " b3Int2 node0;\n"
+ " node0.x = startNodeIndexA;\n"
+ " node0.y = startNodeIndexB;\n"
+ " int maxStackDepth = B3_MAX_STACK_DEPTH;\n"
+ " int depth=0;\n"
+ " nodeStack[depth++]=node0;\n"
+ " do\n"
+ " {\n"
+ " b3Int2 node = nodeStack[--depth];\n"
+ " b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
+ " b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);\n"
+ " b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
+ " b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);\n"
+ " float margin=0.f;\n"
+ " b3Float4 aabbAMinOut,aabbAMaxOut;\n"
+ " b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);\n"
+ " b3Float4 aabbBMinOut,aabbBMaxOut;\n"
+ " b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);\n"
+ " \n"
+ " bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);\n"
+ " if (nodeOverlap)\n"
+ " {\n"
+ " bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);\n"
+ " bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);\n"
+ " bool isInternalA = !isLeafA;\n"
+ " bool isInternalB = !isLeafB;\n"
+ " //fail, even though it might hit two leaf nodes\n"
+ " if (depth+4>maxStackDepth && !(isLeafA && isLeafB))\n"
+ " {\n"
+ " //printf(\"Error: traversal exceeded maxStackDepth\");\n"
+ " continue;\n"
+ " }\n"
+ " if(isInternalA)\n"
+ " {\n"
+ " int nodeAleftChild = node.x+1;\n"
+ " bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);\n"
+ " int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);\n"
+ " if(isInternalB)\n"
+ " { \n"
+ " int nodeBleftChild = node.y+1;\n"
+ " bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
+ " int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);\n"
+ " nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " if(isInternalB)\n"
+ " {\n"
+ " int nodeBleftChild = node.y+1;\n"
+ " bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);\n"
+ " int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);\n"
+ " nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);\n"
+ " nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
+ " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " {\n"
+ " int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);\n"
+ " int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);\n"
+ " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " } while (depth);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " return;\n"
+ " }\n"
+ " if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
+ " {\n"
+ " if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) \n"
+ " {\n"
+ " int numChildrenA = collidables[collidableIndexA].m_numChildShapes;\n"
+ " for (int c=0;c<numChildrenA;c++)\n"
+ " {\n"
+ " int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;\n"
+ " int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
+ " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
+ " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
+ " float4 newOrnA = qtMul(ornA,childOrnA);\n"
+ " int shapeIndexA = collidables[childColIndexA].m_shapeIndex;\n"
+ " b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];\n"
+ " float margin = 0.f;\n"
+ " \n"
+ " b3Float4 aabbAMinWS;\n"
+ " b3Float4 aabbAMaxWS;\n"
+ " \n"
+ " b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,\n"
+ " newPosA,\n"
+ " newOrnA,\n"
+ " &aabbAMinWS,&aabbAMaxWS);\n"
+ " \n"
+ " \n"
+ " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
+ " for (int b=0;b<numChildrenB;b++)\n"
+ " {\n"
+ " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];\n"
+ " \n"
+ " b3Float4 aabbBMinWS;\n"
+ " b3Float4 aabbBMaxWS;\n"
+ " \n"
+ " b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,\n"
+ " newPosB,\n"
+ " newOrnB,\n"
+ " &aabbBMinWS,&aabbBMaxWS);\n"
+ " \n"
+ " \n"
+ " \n"
+ " bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);\n"
+ " if (aabbOverlap)\n"
+ " {\n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " float4 posA = newPosA;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = newPosB;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = newOrnA;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =newOrnB;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " {//\n"
+ " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
+ " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " {\n"
+ " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);\n"
+ " }\n"
+ " }//\n"
+ " }//fi(1)\n"
+ " } //for (int b=0\n"
+ " }//if (collidables[collidableIndexB].\n"
+ " else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " if (1)\n"
+ " {\n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " float4 posA = newPosA;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = newOrnA;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " {\n"
+ " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
+ " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " {\n"
+ " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);\n"
+ " }//if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " }//\n"
+ " }//fi (1)\n"
+ " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " }//for (int b=0;b<numChildrenB;b++) \n"
+ " return;\n"
+ " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH) \n"
+ " && (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
+ " {\n"
+ " int numChildrenB = collidables[collidableIndexB].m_numChildShapes;\n"
+ " for (int b=0;b<numChildrenB;b++)\n"
+ " {\n"
+ " int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = qtRotate(ornB,childPosB)+posB;\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " int shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " //////////////////////////////////////\n"
+ " if (1)\n"
+ " {\n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = newPosB;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =newOrnB;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " {//\n"
+ " int compoundPairIdx = atomic_inc(numCompoundPairsOut);\n"
+ " if (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " {\n"
+ " gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);\n"
+ " }//fi (compoundPairIdx<maxNumCompoundPairsCapacity)\n"
+ " }//\n"
+ " }//fi (1) \n"
+ " }//for (int b=0;b<numChildrenB;b++)\n"
+ " return;\n"
+ " }//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " return;\n"
+ " }//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))\n"
+ " }//i<numPairs\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findSeparatingAxisKernel( __global const int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global volatile float4* separatingNormals,\n"
+ " __global volatile int* hasSeparatingAxis,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " \n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " //once the broadphase avoids static-static pairs, we can remove this test\n"
+ " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " return;\n"
+ " }\n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " float4 sepNormal;\n"
+ " \n"
+ " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " hasSeparatingAxis[i] = 4;\n"
+ " if (!sepA)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
+ " posA,ornA,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " if (!sepB)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 1;\n"
+ " separatingNormals[i] = sepNormal;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " }\n"
+ "}\n"
+ "__kernel void findSeparatingAxisVertexFaceKernel( __global const int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global volatile float4* separatingNormals,\n"
+ " __global volatile int* hasSeparatingAxis,\n"
+ " __global float* dmins,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " \n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " hasSeparatingAxis[i] = 0; \n"
+ " \n"
+ " //once the broadphase avoids static-static pairs, we can remove this test\n"
+ " if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))\n"
+ " {\n"
+ " return;\n"
+ " }\n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " float dmin = FLT_MAX;\n"
+ " dmins[i] = dmin;\n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " float4 sepNormal;\n"
+ " \n"
+ " bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " hasSeparatingAxis[i] = 4;\n"
+ " if (!sepA)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,\n"
+ " posA,ornA,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " if (sepB)\n"
+ " {\n"
+ " dmins[i] = dmin;\n"
+ " hasSeparatingAxis[i] = 1;\n"
+ " separatingNormals[i] = sepNormal;\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " }\n"
+ "}\n"
+ "__kernel void findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs, \n"
+ " __global const BodyData* rigidBodies, \n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global float4* separatingNormals,\n"
+ " __global int* hasSeparatingAxis,\n"
+ " __global float* dmins,\n"
+ " __global const float4* unitSphereDirections,\n"
+ " int numUnitSphereDirections,\n"
+ " int numPairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " \n"
+ " if (i<numPairs)\n"
+ " {\n"
+ " if (hasSeparatingAxis[i])\n"
+ " {\n"
+ " \n"
+ " int bodyIndexA = pairs[i].x;\n"
+ " int bodyIndexB = pairs[i].y;\n"
+ " \n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " \n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " \n"
+ " \n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " \n"
+ " float dmin = dmins[i];\n"
+ " \n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 c0local = convexShapes[shapeIndexA].m_localCenter;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " float4 sepNormal = separatingNormals[i];\n"
+ " \n"
+ " \n"
+ " \n"
+ " bool sepEE = false;\n"
+ " int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;\n"
+ " if (numEdgeEdgeDirections<=numUnitSphereDirections)\n"
+ " {\n"
+ " sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,\n"
+ " indices,&sepNormal,&dmin);\n"
+ " \n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 1;\n"
+ " separatingNormals[i] = sepNormal;\n"
+ " }\n"
+ " }\n"
+ " /*\n"
+ " ///else case is a separate kernel, to make Mac OSX OpenCL compiler happy\n"
+ " else\n"
+ " {\n"
+ " sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " vertices,unitSphereDirections,numUnitSphereDirections,\n"
+ " &sepNormal,&dmin);\n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis[i] = 1;\n"
+ " separatingNormals[i] = sepNormal;\n"
+ " }\n"
+ " }\n"
+ " */\n"
+ " } //if (hasSeparatingAxis[i])\n"
+ " }//(i<numPairs)\n"
+ "}\n"
+ "inline int findClippingFaces(const float4 separatingNormal,\n"
+ " const ConvexPolyhedronCL* hullA, \n"
+ " __global const ConvexPolyhedronCL* hullB,\n"
+ " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
+ " __global float4* worldVertsA1,\n"
+ " __global float4* worldNormalsA1,\n"
+ " __global float4* worldVertsB1,\n"
+ " int capacityWorldVerts,\n"
+ " const float minDist, float maxDist,\n"
+ " const float4* verticesA,\n"
+ " const btGpuFace* facesA,\n"
+ " const int* indicesA,\n"
+ " __global const float4* verticesB,\n"
+ " __global const btGpuFace* facesB,\n"
+ " __global const int* indicesB,\n"
+ " __global int4* clippingFaces, int pairIndex)\n"
+ "{\n"
+ " int numContactsOut = 0;\n"
+ " int numWorldVertsB1= 0;\n"
+ " \n"
+ " \n"
+ " int closestFaceB=0;\n"
+ " float dmax = -FLT_MAX;\n"
+ " \n"
+ " {\n"
+ " for(int face=0;face<hullB->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,\n"
+ " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
+ " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
+ " float d = dot3F4(WorldNormal,separatingNormal);\n"
+ " if (d > dmax)\n"
+ " {\n"
+ " dmax = d;\n"
+ " closestFaceB = face;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " {\n"
+ " const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
+ " int numVertices = polyB.m_numIndices;\n"
+ " if (numVertices>capacityWorldVerts)\n"
+ " numVertices = capacityWorldVerts;\n"
+ " \n"
+ " for(int e0=0;e0<numVertices;e0++)\n"
+ " {\n"
+ " if (e0<capacityWorldVerts)\n"
+ " {\n"
+ " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
+ " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int closestFaceA=0;\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " for(int face=0;face<hullA->m_numFaces;face++)\n"
+ " {\n"
+ " const float4 Normal = make_float4(\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.x,\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.y,\n"
+ " facesA[hullA->m_faceOffset+face].m_plane.z,\n"
+ " 0.f);\n"
+ " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
+ " \n"
+ " float d = dot3F4(faceANormalWS,separatingNormal);\n"
+ " if (d < dmin)\n"
+ " {\n"
+ " dmin = d;\n"
+ " closestFaceA = face;\n"
+ " worldNormalsA1[pairIndex] = faceANormalWS;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
+ " if (numVerticesA>capacityWorldVerts)\n"
+ " numVerticesA = capacityWorldVerts;\n"
+ " \n"
+ " for(int e0=0;e0<numVerticesA;e0++)\n"
+ " {\n"
+ " if (e0<capacityWorldVerts)\n"
+ " {\n"
+ " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
+ " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " clippingFaces[pairIndex].x = closestFaceA;\n"
+ " clippingFaces[pairIndex].y = closestFaceB;\n"
+ " clippingFaces[pairIndex].z = numVerticesA;\n"
+ " clippingFaces[pairIndex].w = numWorldVertsB1;\n"
+ " \n"
+ " \n"
+ " return numContactsOut;\n"
+ "}\n"
+ "// work-in-progress\n"
+ "__kernel void findConcaveSeparatingAxisKernel( __global int4* concavePairs,\n"
+ " __global const BodyData* rigidBodies,\n"
+ " __global const btCollidableGpu* collidables,\n"
+ " __global const ConvexPolyhedronCL* convexShapes, \n"
+ " __global const float4* vertices,\n"
+ " __global const float4* uniqueEdges,\n"
+ " __global const btGpuFace* faces,\n"
+ " __global const int* indices,\n"
+ " __global const btGpuChildShape* gpuChildShapes,\n"
+ " __global btAabbCL* aabbs,\n"
+ " __global float4* concaveSeparatingNormalsOut,\n"
+ " __global int* concaveHasSeparatingNormals,\n"
+ " __global int4* clippingFacesOut,\n"
+ " __global float4* worldVertsA1GPU,\n"
+ " __global float4* worldNormalsAGPU,\n"
+ " __global float4* worldVertsB1GPU,\n"
+ " int vertexFaceCapacity,\n"
+ " int numConcavePairs\n"
+ " )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConcavePairs)\n"
+ " return;\n"
+ " concaveHasSeparatingNormals[i] = 0;\n"
+ " int pairIdx = i;\n"
+ " int bodyIndexA = concavePairs[i].x;\n"
+ " int bodyIndexB = concavePairs[i].y;\n"
+ " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
+ " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
+ " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
+ " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
+ " if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&\n"
+ " collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " return;\n"
+ " }\n"
+ " int numFacesA = convexShapes[shapeIndexA].m_numFaces;\n"
+ " int numActualConcaveConvexTests = 0;\n"
+ " \n"
+ " int f = concavePairs[i].z;\n"
+ " \n"
+ " bool overlap = false;\n"
+ " \n"
+ " ConvexPolyhedronCL convexPolyhedronA;\n"
+ " //add 3 vertices of the triangle\n"
+ " convexPolyhedronA.m_numVertices = 3;\n"
+ " convexPolyhedronA.m_vertexOffset = 0;\n"
+ " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
+ " btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
+ " float4 triMinAabb, triMaxAabb;\n"
+ " btAabbCL triAabb;\n"
+ " triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);\n"
+ " triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);\n"
+ " \n"
+ " float4 verticesA[3];\n"
+ " for (int i=0;i<3;i++)\n"
+ " {\n"
+ " int index = indices[face.m_indexOffset+i];\n"
+ " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
+ " verticesA[i] = vert;\n"
+ " localCenter += vert;\n"
+ " \n"
+ " triAabb.m_min = min(triAabb.m_min,vert); \n"
+ " triAabb.m_max = max(triAabb.m_max,vert); \n"
+ " }\n"
+ " overlap = true;\n"
+ " overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;\n"
+ " overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;\n"
+ " \n"
+ " if (overlap)\n"
+ " {\n"
+ " float dmin = FLT_MAX;\n"
+ " int hasSeparatingAxis=5;\n"
+ " float4 sepAxis=make_float4(1,2,3,4);\n"
+ " int localCC=0;\n"
+ " numActualConcaveConvexTests++;\n"
+ " //a triangle has 3 unique edges\n"
+ " convexPolyhedronA.m_numUniqueEdges = 3;\n"
+ " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
+ " float4 uniqueEdgesA[3];\n"
+ " \n"
+ " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
+ " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
+ " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
+ " convexPolyhedronA.m_faceOffset = 0;\n"
+ " \n"
+ " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
+ " \n"
+ " btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
+ " int indicesA[3+3+2+2+2];\n"
+ " int curUsedIndices=0;\n"
+ " int fidx=0;\n"
+ " //front size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[0] = 0;\n"
+ " indicesA[1] = 1;\n"
+ " indicesA[2] = 2;\n"
+ " curUsedIndices+=3;\n"
+ " float c = face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = normal.x;\n"
+ " facesA[fidx].m_plane.y = normal.y;\n"
+ " facesA[fidx].m_plane.z = normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " //back size of triangle\n"
+ " {\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[3]=2;\n"
+ " indicesA[4]=1;\n"
+ " indicesA[5]=0;\n"
+ " curUsedIndices+=3;\n"
+ " float c = dot(normal,verticesA[0]);\n"
+ " float c1 = -face.m_plane.w;\n"
+ " facesA[fidx].m_plane.x = -normal.x;\n"
+ " facesA[fidx].m_plane.y = -normal.y;\n"
+ " facesA[fidx].m_plane.z = -normal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " facesA[fidx].m_numIndices=3;\n"
+ " }\n"
+ " fidx++;\n"
+ " bool addEdgePlanes = true;\n"
+ " if (addEdgePlanes)\n"
+ " {\n"
+ " int numVertices=3;\n"
+ " int prevVertex = numVertices-1;\n"
+ " for (int i=0;i<numVertices;i++)\n"
+ " {\n"
+ " float4 v0 = verticesA[i];\n"
+ " float4 v1 = verticesA[prevVertex];\n"
+ " \n"
+ " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
+ " float c = -dot(edgeNormal,v0);\n"
+ " facesA[fidx].m_numIndices = 2;\n"
+ " facesA[fidx].m_indexOffset=curUsedIndices;\n"
+ " indicesA[curUsedIndices++]=i;\n"
+ " indicesA[curUsedIndices++]=prevVertex;\n"
+ " \n"
+ " facesA[fidx].m_plane.x = edgeNormal.x;\n"
+ " facesA[fidx].m_plane.y = edgeNormal.y;\n"
+ " facesA[fidx].m_plane.z = edgeNormal.z;\n"
+ " facesA[fidx].m_plane.w = c;\n"
+ " fidx++;\n"
+ " prevVertex = i;\n"
+ " }\n"
+ " }\n"
+ " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
+ " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
+ " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
+ " posA.w = 0.f;\n"
+ " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
+ " posB.w = 0.f;\n"
+ " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
+ " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
+ " \n"
+ " ///////////////////\n"
+ " ///compound shape support\n"
+ " if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
+ " {\n"
+ " int compoundChild = concavePairs[pairIdx].w;\n"
+ " int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;\n"
+ " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
+ " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
+ " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
+ " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
+ " float4 newOrnB = qtMul(ornB,childOrnB);\n"
+ " posB = newPosB;\n"
+ " ornB = newOrnB;\n"
+ " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
+ " }\n"
+ " //////////////////\n"
+ " float4 c0local = convexPolyhedronA.m_localCenter;\n"
+ " float4 c0 = transform(&c0local, &posA, &ornA);\n"
+ " float4 c1local = convexShapes[shapeIndexB].m_localCenter;\n"
+ " float4 c1 = transform(&c1local,&posB,&ornB);\n"
+ " const float4 DeltaC2 = c0 - c1;\n"
+ " bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " &sepAxis,&dmin);\n"
+ " hasSeparatingAxis = 4;\n"
+ " if (!sepA)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,\n"
+ " posB,ornB,\n"
+ " posA,ornA,\n"
+ " DeltaC2,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " &sepAxis,&dmin);\n"
+ " if (!sepB)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " DeltaC2,\n"
+ " verticesA,uniqueEdgesA,facesA,indicesA,\n"
+ " vertices,uniqueEdges,faces,indices,\n"
+ " &sepAxis,&dmin);\n"
+ " \n"
+ " if (!sepEE)\n"
+ " {\n"
+ " hasSeparatingAxis = 0;\n"
+ " } else\n"
+ " {\n"
+ " hasSeparatingAxis = 1;\n"
+ " }\n"
+ " }\n"
+ " } \n"
+ " \n"
+ " if (hasSeparatingAxis)\n"
+ " {\n"
+ " sepAxis.w = dmin;\n"
+ " concaveSeparatingNormalsOut[pairIdx]=sepAxis;\n"
+ " concaveHasSeparatingNormals[i]=1;\n"
+ " float minDist = -1e30f;\n"
+ " float maxDist = 0.02f;\n"
+ " \n"
+ " findClippingFaces(sepAxis,\n"
+ " &convexPolyhedronA,\n"
+ " &convexShapes[shapeIndexB],\n"
+ " posA,ornA,\n"
+ " posB,ornB,\n"
+ " worldVertsA1GPU,\n"
+ " worldNormalsAGPU,\n"
+ " worldVertsB1GPU,\n"
+ " vertexFaceCapacity,\n"
+ " minDist, maxDist,\n"
+ " verticesA,\n"
+ " facesA,\n"
+ " indicesA,\n"
+ " vertices,\n"
+ " faces,\n"
+ " indices,\n"
+ " clippingFacesOut, pairIdx);\n"
+ " } else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ " }\n"
+ " else\n"
+ " { \n"
+ " //mark this pair as in-active\n"
+ " concavePairs[pairIdx].w = -1;\n"
+ " }\n"
+ " \n"
+ " concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp
index a4980f71e1..c0e11bfb26 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp
@@ -19,149 +19,139 @@ subject to the following restrictions:
#define KERNEL1 "SearchSortDataUpperKernel"
#define KERNEL2 "SubtractKernel"
-
#include "b3BoundSearchCL.h"
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "b3LauncherCL.h"
#include "kernels/BoundSearchKernelsCL.h"
b3BoundSearchCL::b3BoundSearchCL(cl_context ctx, cl_device_id device, cl_command_queue queue, int maxSize)
- :m_context(ctx),
- m_device(device),
- m_queue(queue)
+ : m_context(ctx),
+ m_device(device),
+ m_queue(queue)
{
-
const char* additionalMacros = "";
//const char* srcFileNameForCaching="";
cl_int pErrNum;
const char* kernelSource = boundSearchKernelsCL;
- cl_program boundSearchProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, kernelSource, &pErrNum,additionalMacros, BOUNDSEARCH_PATH);
+ cl_program boundSearchProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, kernelSource, &pErrNum, additionalMacros, BOUNDSEARCH_PATH);
b3Assert(boundSearchProg);
- m_lowerSortDataKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SearchSortDataLowerKernel", &pErrNum, boundSearchProg,additionalMacros );
- b3Assert(m_lowerSortDataKernel );
+ m_lowerSortDataKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "SearchSortDataLowerKernel", &pErrNum, boundSearchProg, additionalMacros);
+ b3Assert(m_lowerSortDataKernel);
- m_upperSortDataKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SearchSortDataUpperKernel", &pErrNum, boundSearchProg,additionalMacros );
+ m_upperSortDataKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "SearchSortDataUpperKernel", &pErrNum, boundSearchProg, additionalMacros);
b3Assert(m_upperSortDataKernel);
m_subtractKernel = 0;
- if( maxSize )
+ if (maxSize)
{
- m_subtractKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SubtractKernel", &pErrNum, boundSearchProg,additionalMacros );
+ m_subtractKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "SubtractKernel", &pErrNum, boundSearchProg, additionalMacros);
b3Assert(m_subtractKernel);
}
//m_constBuffer = new b3OpenCLArray<b3Int4>( device, 1, BufferBase::BUFFER_CONST );
-
- m_lower = (maxSize == 0)? 0: new b3OpenCLArray<unsigned int>(ctx,queue,maxSize );
- m_upper = (maxSize == 0)? 0: new b3OpenCLArray<unsigned int>(ctx,queue, maxSize );
- m_filler = new b3FillCL(ctx,device,queue);
+ m_lower = (maxSize == 0) ? 0 : new b3OpenCLArray<unsigned int>(ctx, queue, maxSize);
+ m_upper = (maxSize == 0) ? 0 : new b3OpenCLArray<unsigned int>(ctx, queue, maxSize);
+
+ m_filler = new b3FillCL(ctx, device, queue);
}
b3BoundSearchCL::~b3BoundSearchCL()
{
-
delete m_lower;
delete m_upper;
delete m_filler;
-
+
clReleaseKernel(m_lowerSortDataKernel);
clReleaseKernel(m_upperSortDataKernel);
clReleaseKernel(m_subtractKernel);
-
-
}
-
-void b3BoundSearchCL::execute(b3OpenCLArray<b3SortData>& src, int nSrc, b3OpenCLArray<unsigned int>& dst, int nDst, Option option )
+void b3BoundSearchCL::execute(b3OpenCLArray<b3SortData>& src, int nSrc, b3OpenCLArray<unsigned int>& dst, int nDst, Option option)
{
b3Int4 constBuffer;
constBuffer.x = nSrc;
constBuffer.y = nDst;
- if( option == BOUND_LOWER )
+ if (option == BOUND_LOWER)
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src.getBufferCL(), true ), b3BufferInfoCL( dst.getBufferCL()) };
-
- b3LauncherCL launcher( m_queue, m_lowerSortDataKernel,"m_lowerSortDataKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nSrc );
- launcher.setConst( nDst );
-
- launcher.launch1D( nSrc, 64 );
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(src.getBufferCL(), true), b3BufferInfoCL(dst.getBufferCL())};
+
+ b3LauncherCL launcher(m_queue, m_lowerSortDataKernel, "m_lowerSortDataKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nSrc);
+ launcher.setConst(nDst);
+
+ launcher.launch1D(nSrc, 64);
}
- else if( option == BOUND_UPPER )
+ else if (option == BOUND_UPPER)
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src.getBufferCL(), true ), b3BufferInfoCL( dst.getBufferCL() ) };
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(src.getBufferCL(), true), b3BufferInfoCL(dst.getBufferCL())};
- b3LauncherCL launcher(m_queue, m_upperSortDataKernel,"m_upperSortDataKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nSrc );
- launcher.setConst( nDst );
+ b3LauncherCL launcher(m_queue, m_upperSortDataKernel, "m_upperSortDataKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nSrc);
+ launcher.setConst(nDst);
- launcher.launch1D( nSrc, 64 );
+ launcher.launch1D(nSrc, 64);
}
- else if( option == COUNT )
+ else if (option == COUNT)
{
- b3Assert( m_lower );
- b3Assert( m_upper );
- b3Assert( m_lower->capacity() <= (int)nDst );
- b3Assert( m_upper->capacity() <= (int)nDst );
+ b3Assert(m_lower);
+ b3Assert(m_upper);
+ b3Assert(m_lower->capacity() <= (int)nDst);
+ b3Assert(m_upper->capacity() <= (int)nDst);
int zero = 0;
- m_filler->execute( *m_lower, zero, nDst );
- m_filler->execute( *m_upper, zero, nDst );
+ m_filler->execute(*m_lower, zero, nDst);
+ m_filler->execute(*m_upper, zero, nDst);
- execute( src, nSrc, *m_lower, nDst, BOUND_LOWER );
- execute( src, nSrc, *m_upper, nDst, BOUND_UPPER );
+ execute(src, nSrc, *m_lower, nDst, BOUND_LOWER);
+ execute(src, nSrc, *m_upper, nDst, BOUND_UPPER);
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_upper->getBufferCL(), true ), b3BufferInfoCL( m_lower->getBufferCL(), true ), b3BufferInfoCL( dst.getBufferCL() ) };
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(m_upper->getBufferCL(), true), b3BufferInfoCL(m_lower->getBufferCL(), true), b3BufferInfoCL(dst.getBufferCL())};
- b3LauncherCL launcher( m_queue, m_subtractKernel ,"m_subtractKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( nSrc );
- launcher.setConst( nDst );
+ b3LauncherCL launcher(m_queue, m_subtractKernel, "m_subtractKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(nSrc);
+ launcher.setConst(nDst);
- launcher.launch1D( nDst, 64 );
+ launcher.launch1D(nDst, 64);
}
}
else
{
- b3Assert( 0 );
+ b3Assert(0);
}
-
}
-
-void b3BoundSearchCL::executeHost( b3AlignedObjectArray<b3SortData>& src, int nSrc,
- b3AlignedObjectArray<unsigned int>& dst, int nDst, Option option )
+void b3BoundSearchCL::executeHost(b3AlignedObjectArray<b3SortData>& src, int nSrc,
+ b3AlignedObjectArray<unsigned int>& dst, int nDst, Option option)
{
+ for (int i = 0; i < nSrc - 1; i++)
+ b3Assert(src[i].m_key <= src[i + 1].m_key);
-
- for(int i=0; i<nSrc-1; i++)
- b3Assert( src[i].m_key <= src[i+1].m_key );
-
- b3SortData minData,zeroData,maxData;
+ b3SortData minData, zeroData, maxData;
minData.m_key = -1;
minData.m_value = -1;
- zeroData.m_key=0;
- zeroData.m_value=0;
+ zeroData.m_key = 0;
+ zeroData.m_value = 0;
maxData.m_key = nDst;
maxData.m_value = nDst;
- if( option == BOUND_LOWER )
+ if (option == BOUND_LOWER)
{
- for(int i=0; i<nSrc; i++)
+ for (int i = 0; i < nSrc; i++)
{
- b3SortData& iData = (i==0)? minData: src[i-1];
- b3SortData& jData = (i==nSrc)? maxData: src[i];
+ b3SortData& iData = (i == 0) ? minData : src[i - 1];
+ b3SortData& jData = (i == nSrc) ? maxData : src[i];
- if( iData.m_key != jData.m_key )
+ if (iData.m_key != jData.m_key)
{
int k = jData.m_key;
{
@@ -170,14 +160,14 @@ void b3BoundSearchCL::executeHost( b3AlignedObjectArray<b3SortData>& src, int nS
}
}
}
- else if( option == BOUND_UPPER )
+ else if (option == BOUND_UPPER)
{
- for(int i=1; i<nSrc+1; i++)
+ for (int i = 1; i < nSrc + 1; i++)
{
- b3SortData& iData = src[i-1];
- b3SortData& jData = (i==nSrc)? maxData: src[i];
+ b3SortData& iData = src[i - 1];
+ b3SortData& jData = (i == nSrc) ? maxData : src[i];
- if( iData.m_key != jData.m_key )
+ if (iData.m_key != jData.m_key)
{
int k = iData.m_key;
{
@@ -186,28 +176,28 @@ void b3BoundSearchCL::executeHost( b3AlignedObjectArray<b3SortData>& src, int nS
}
}
}
- else if( option == COUNT )
+ else if (option == COUNT)
{
b3AlignedObjectArray<unsigned int> lower;
- lower.resize(nDst );
+ lower.resize(nDst);
b3AlignedObjectArray<unsigned int> upper;
- upper.resize(nDst );
+ upper.resize(nDst);
- for(int i=0; i<nDst; i++)
- {
- lower[i] = upper[i] = 0;
+ for (int i = 0; i < nDst; i++)
+ {
+ lower[i] = upper[i] = 0;
}
- executeHost( src, nSrc, lower, nDst, BOUND_LOWER );
- executeHost( src, nSrc, upper, nDst, BOUND_UPPER );
+ executeHost(src, nSrc, lower, nDst, BOUND_LOWER);
+ executeHost(src, nSrc, upper, nDst, BOUND_UPPER);
- for( int i=0; i<nDst; i++)
- {
- dst[i] = upper[i] - lower[i];
+ for (int i = 0; i < nDst; i++)
+ {
+ dst[i] = upper[i] - lower[i];
}
}
else
{
- b3Assert( 0 );
+ b3Assert(0);
}
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h
index 7e2940965c..0d633e3d23 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h
@@ -26,42 +26,39 @@ subject to the following restrictions:
#include "b3OpenCLArray.h"
#include "b3FillCL.h"
-#include "b3RadixSort32CL.h" //for b3SortData (perhaps move it?)
+#include "b3RadixSort32CL.h" //for b3SortData (perhaps move it?)
class b3BoundSearchCL
{
- public:
+public:
+ enum Option
+ {
+ BOUND_LOWER,
+ BOUND_UPPER,
+ COUNT,
+ };
- enum Option
- {
- BOUND_LOWER,
- BOUND_UPPER,
- COUNT,
- };
+ cl_context m_context;
+ cl_device_id m_device;
+ cl_command_queue m_queue;
- cl_context m_context;
- cl_device_id m_device;
- cl_command_queue m_queue;
+ cl_kernel m_lowerSortDataKernel;
+ cl_kernel m_upperSortDataKernel;
+ cl_kernel m_subtractKernel;
-
- cl_kernel m_lowerSortDataKernel;
- cl_kernel m_upperSortDataKernel;
- cl_kernel m_subtractKernel;
-
- b3OpenCLArray<b3Int4>* m_constbtOpenCLArray;
- b3OpenCLArray<unsigned int>* m_lower;
- b3OpenCLArray<unsigned int>* m_upper;
-
- b3FillCL* m_filler;
-
- b3BoundSearchCL(cl_context context, cl_device_id device, cl_command_queue queue, int size);
+ b3OpenCLArray<b3Int4>* m_constbtOpenCLArray;
+ b3OpenCLArray<unsigned int>* m_lower;
+ b3OpenCLArray<unsigned int>* m_upper;
- virtual ~b3BoundSearchCL();
+ b3FillCL* m_filler;
- // src has to be src[i].m_key <= src[i+1].m_key
- void execute( b3OpenCLArray<b3SortData>& src, int nSrc, b3OpenCLArray<unsigned int>& dst, int nDst, Option option = BOUND_LOWER );
+ b3BoundSearchCL(cl_context context, cl_device_id device, cl_command_queue queue, int size);
- void executeHost( b3AlignedObjectArray<b3SortData>& src, int nSrc, b3AlignedObjectArray<unsigned int>& dst, int nDst, Option option = BOUND_LOWER);
-};
+ virtual ~b3BoundSearchCL();
+
+ // src has to be src[i].m_key <= src[i+1].m_key
+ void execute(b3OpenCLArray<b3SortData>& src, int nSrc, b3OpenCLArray<unsigned int>& dst, int nDst, Option option = BOUND_LOWER);
+ void executeHost(b3AlignedObjectArray<b3SortData>& src, int nSrc, b3AlignedObjectArray<unsigned int>& dst, int nDst, Option option = BOUND_LOWER);
+};
-#endif //B3_BOUNDSEARCH_H
+#endif //B3_BOUNDSEARCH_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h
index 52f219ae3f..35fc467b20 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h
@@ -4,16 +4,15 @@
#include "b3OpenCLArray.h"
-
struct b3BufferInfoCL
{
//b3BufferInfoCL(){}
-// template<typename T>
- b3BufferInfoCL(cl_mem buff, bool isReadOnly = false): m_clBuffer(buff), m_isReadOnly(isReadOnly){}
+ // template<typename T>
+ b3BufferInfoCL(cl_mem buff, bool isReadOnly = false) : m_clBuffer(buff), m_isReadOnly(isReadOnly) {}
cl_mem m_clBuffer;
bool m_isReadOnly;
};
-#endif //B3_BUFFER_INFO_CL_H
+#endif //B3_BUFFER_INFO_CL_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp
index f05c2648f1..bd25bb2101 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp
@@ -8,29 +8,26 @@
#include "kernels/FillKernelsCL.h"
b3FillCL::b3FillCL(cl_context ctx, cl_device_id device, cl_command_queue queue)
-:m_commandQueue(queue)
+ : m_commandQueue(queue)
{
const char* kernelSource = fillKernelsCL;
cl_int pErrNum;
const char* additionalMacros = "";
- cl_program fillProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, kernelSource, &pErrNum,additionalMacros, FILL_CL_PROGRAM_PATH);
+ cl_program fillProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, kernelSource, &pErrNum, additionalMacros, FILL_CL_PROGRAM_PATH);
b3Assert(fillProg);
- m_fillIntKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "FillIntKernel", &pErrNum, fillProg,additionalMacros );
+ m_fillIntKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "FillIntKernel", &pErrNum, fillProg, additionalMacros);
b3Assert(m_fillIntKernel);
- m_fillUnsignedIntKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "FillUnsignedIntKernel", &pErrNum, fillProg,additionalMacros );
+ m_fillUnsignedIntKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "FillUnsignedIntKernel", &pErrNum, fillProg, additionalMacros);
b3Assert(m_fillIntKernel);
- m_fillFloatKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "FillFloatKernel", &pErrNum, fillProg,additionalMacros );
+ m_fillFloatKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "FillFloatKernel", &pErrNum, fillProg, additionalMacros);
b3Assert(m_fillFloatKernel);
-
-
- m_fillKernelInt2 = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "FillInt2Kernel", &pErrNum, fillProg,additionalMacros );
+ m_fillKernelInt2 = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "FillInt2Kernel", &pErrNum, fillProg, additionalMacros);
b3Assert(m_fillKernelInt2);
-
}
b3FillCL::~b3FillCL()
@@ -39,88 +36,84 @@ b3FillCL::~b3FillCL()
clReleaseKernel(m_fillIntKernel);
clReleaseKernel(m_fillUnsignedIntKernel);
clReleaseKernel(m_fillFloatKernel);
-
}
void b3FillCL::execute(b3OpenCLArray<float>& src, const float value, int n, int offset)
{
- b3Assert( n>0 );
+ b3Assert(n > 0);
{
- b3LauncherCL launcher( m_commandQueue, m_fillFloatKernel,"m_fillFloatKernel" );
- launcher.setBuffer( src.getBufferCL());
- launcher.setConst( n );
- launcher.setConst( value );
- launcher.setConst( offset);
+ b3LauncherCL launcher(m_commandQueue, m_fillFloatKernel, "m_fillFloatKernel");
+ launcher.setBuffer(src.getBufferCL());
+ launcher.setConst(n);
+ launcher.setConst(value);
+ launcher.setConst(offset);
- launcher.launch1D( n );
+ launcher.launch1D(n);
}
}
void b3FillCL::execute(b3OpenCLArray<int>& src, const int value, int n, int offset)
{
- b3Assert( n>0 );
-
+ b3Assert(n > 0);
{
- b3LauncherCL launcher( m_commandQueue, m_fillIntKernel ,"m_fillIntKernel");
+ b3LauncherCL launcher(m_commandQueue, m_fillIntKernel, "m_fillIntKernel");
launcher.setBuffer(src.getBufferCL());
- launcher.setConst( n);
- launcher.setConst( value);
- launcher.setConst( offset);
- launcher.launch1D( n );
+ launcher.setConst(n);
+ launcher.setConst(value);
+ launcher.setConst(offset);
+ launcher.launch1D(n);
}
}
-
void b3FillCL::execute(b3OpenCLArray<unsigned int>& src, const unsigned int value, int n, int offset)
{
- b3Assert( n>0 );
+ b3Assert(n > 0);
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src.getBufferCL() ) };
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(src.getBufferCL())};
- b3LauncherCL launcher( m_commandQueue, m_fillUnsignedIntKernel,"m_fillUnsignedIntKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( n );
- launcher.setConst(value);
+ b3LauncherCL launcher(m_commandQueue, m_fillUnsignedIntKernel, "m_fillUnsignedIntKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(n);
+ launcher.setConst(value);
launcher.setConst(offset);
- launcher.launch1D( n );
+ launcher.launch1D(n);
}
}
-void b3FillCL::executeHost(b3AlignedObjectArray<b3Int2> &src, const b3Int2 &value, int n, int offset)
+void b3FillCL::executeHost(b3AlignedObjectArray<b3Int2>& src, const b3Int2& value, int n, int offset)
{
- for (int i=0;i<n;i++)
+ for (int i = 0; i < n; i++)
{
- src[i+offset]=value;
+ src[i + offset] = value;
}
}
-void b3FillCL::executeHost(b3AlignedObjectArray<int> &src, const int value, int n, int offset)
+void b3FillCL::executeHost(b3AlignedObjectArray<int>& src, const int value, int n, int offset)
{
- for (int i=0;i<n;i++)
+ for (int i = 0; i < n; i++)
{
- src[i+offset]=value;
+ src[i + offset] = value;
}
}
-void b3FillCL::execute(b3OpenCLArray<b3Int2> &src, const b3Int2 &value, int n, int offset)
+void b3FillCL::execute(b3OpenCLArray<b3Int2>& src, const b3Int2& value, int n, int offset)
{
- b3Assert( n>0 );
-
+ b3Assert(n > 0);
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src.getBufferCL() ) };
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(src.getBufferCL())};
- b3LauncherCL launcher(m_commandQueue, m_fillKernelInt2,"m_fillKernelInt2");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ b3LauncherCL launcher(m_commandQueue, m_fillKernelInt2, "m_fillKernelInt2");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(n);
launcher.setConst(value);
launcher.setConst(offset);
//( constBuffer );
- launcher.launch1D( n );
+ launcher.launch1D(n);
}
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h
index 1609676b9d..c92c3e5119 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3FillCL.h
@@ -7,57 +7,46 @@
#include "Bullet3Common/shared/b3Int2.h"
#include "Bullet3Common/shared/b3Int4.h"
-
class b3FillCL
{
-
- cl_command_queue m_commandQueue;
-
- cl_kernel m_fillKernelInt2;
- cl_kernel m_fillIntKernel;
- cl_kernel m_fillUnsignedIntKernel;
- cl_kernel m_fillFloatKernel;
-
- public:
-
- struct b3ConstData
- {
- union
- {
- b3Int4 m_data;
- b3UnsignedInt4 m_UnsignedData;
- };
- int m_offset;
- int m_n;
- int m_padding[2];
+ cl_command_queue m_commandQueue;
+
+ cl_kernel m_fillKernelInt2;
+ cl_kernel m_fillIntKernel;
+ cl_kernel m_fillUnsignedIntKernel;
+ cl_kernel m_fillFloatKernel;
+
+public:
+ struct b3ConstData
+ {
+ union {
+ b3Int4 m_data;
+ b3UnsignedInt4 m_UnsignedData;
};
+ int m_offset;
+ int m_n;
+ int m_padding[2];
+ };
protected:
-
public:
+ b3FillCL(cl_context ctx, cl_device_id device, cl_command_queue queue);
- b3FillCL(cl_context ctx, cl_device_id device, cl_command_queue queue);
+ virtual ~b3FillCL();
- virtual ~b3FillCL();
+ void execute(b3OpenCLArray<unsigned int>& src, const unsigned int value, int n, int offset = 0);
- void execute(b3OpenCLArray<unsigned int>& src, const unsigned int value, int n, int offset = 0);
-
- void execute(b3OpenCLArray<int>& src, const int value, int n, int offset = 0);
+ void execute(b3OpenCLArray<int>& src, const int value, int n, int offset = 0);
- void execute(b3OpenCLArray<float>& src, const float value, int n, int offset = 0);
+ void execute(b3OpenCLArray<float>& src, const float value, int n, int offset = 0);
- void execute(b3OpenCLArray<b3Int2>& src, const b3Int2& value, int n, int offset = 0);
+ void execute(b3OpenCLArray<b3Int2>& src, const b3Int2& value, int n, int offset = 0);
- void executeHost(b3AlignedObjectArray<b3Int2> &src, const b3Int2 &value, int n, int offset);
+ void executeHost(b3AlignedObjectArray<b3Int2>& src, const b3Int2& value, int n, int offset);
- void executeHost(b3AlignedObjectArray<int> &src, const int value, int n, int offset);
+ void executeHost(b3AlignedObjectArray<int>& src, const int value, int n, int offset);
// void execute(b3OpenCLArray<b3Int4>& src, const b3Int4& value, int n, int offset = 0);
-
};
-
-
-
-
-#endif //B3_FILL_CL_H
+#endif //B3_FILL_CL_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp
index 94590d11ca..c97d02eb45 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp
@@ -1,13 +1,13 @@
#include "b3LauncherCL.h"
bool gDebugLauncherCL = false;
-
+
b3LauncherCL::b3LauncherCL(cl_command_queue queue, cl_kernel kernel, const char* name)
-:m_commandQueue(queue),
-m_kernel(kernel),
-m_idx(0),
-m_enableSerialization(false),
-m_name(name)
+ : m_commandQueue(queue),
+ m_kernel(kernel),
+ m_idx(0),
+ m_enableSerialization(false),
+ m_name(name)
{
if (gDebugLauncherCL)
{
@@ -15,59 +15,58 @@ m_name(name)
printf("[%d] Prepare to launch OpenCL kernel %s\n", counter++, name);
}
- m_serializationSizeInBytes = sizeof(int);
+ m_serializationSizeInBytes = sizeof(int);
}
-
+
b3LauncherCL::~b3LauncherCL()
- {
- for (int i=0;i<m_arrays.size();i++)
- {
- delete (m_arrays[i]);
- }
-
- m_arrays.clear();
- if (gDebugLauncherCL)
- {
+{
+ for (int i = 0; i < m_arrays.size(); i++)
+ {
+ delete (m_arrays[i]);
+ }
+
+ m_arrays.clear();
+ if (gDebugLauncherCL)
+ {
static int counter = 0;
- printf("[%d] Finished launching OpenCL kernel %s\n", counter++,m_name);
- }
- }
+ printf("[%d] Finished launching OpenCL kernel %s\n", counter++, m_name);
+ }
+}
-void b3LauncherCL::setBuffer( cl_mem clBuffer)
+void b3LauncherCL::setBuffer(cl_mem clBuffer)
{
- if (m_enableSerialization)
- {
- b3KernelArgData kernelArg;
- kernelArg.m_argIndex = m_idx;
- kernelArg.m_isBuffer = 1;
- kernelArg.m_clBuffer = clBuffer;
-
- cl_mem_info param_name = CL_MEM_SIZE;
- size_t param_value;
- size_t sizeInBytes = sizeof(size_t);
- size_t actualSizeInBytes;
- cl_int err;
- err = clGetMemObjectInfo ( kernelArg.m_clBuffer,
- param_name,
- sizeInBytes,
- &param_value,
- &actualSizeInBytes);
-
- b3Assert( err == CL_SUCCESS );
- kernelArg.m_argSizeInBytes = param_value;
-
- m_kernelArguments.push_back(kernelArg);
- m_serializationSizeInBytes+= sizeof(b3KernelArgData);
- m_serializationSizeInBytes+=param_value;
- }
- cl_int status = clSetKernelArg( m_kernel, m_idx++, sizeof(cl_mem), &clBuffer);
- b3Assert( status == CL_SUCCESS );
-}
+ if (m_enableSerialization)
+ {
+ b3KernelArgData kernelArg;
+ kernelArg.m_argIndex = m_idx;
+ kernelArg.m_isBuffer = 1;
+ kernelArg.m_clBuffer = clBuffer;
+ cl_mem_info param_name = CL_MEM_SIZE;
+ size_t param_value;
+ size_t sizeInBytes = sizeof(size_t);
+ size_t actualSizeInBytes;
+ cl_int err;
+ err = clGetMemObjectInfo(kernelArg.m_clBuffer,
+ param_name,
+ sizeInBytes,
+ &param_value,
+ &actualSizeInBytes);
+
+ b3Assert(err == CL_SUCCESS);
+ kernelArg.m_argSizeInBytes = param_value;
+
+ m_kernelArguments.push_back(kernelArg);
+ m_serializationSizeInBytes += sizeof(b3KernelArgData);
+ m_serializationSizeInBytes += param_value;
+ }
+ cl_int status = clSetKernelArg(m_kernel, m_idx++, sizeof(cl_mem), &clBuffer);
+ b3Assert(status == CL_SUCCESS);
+}
-void b3LauncherCL::setBuffers( b3BufferInfoCL* buffInfo, int n )
+void b3LauncherCL::setBuffers(b3BufferInfoCL* buffInfo, int n)
{
- for(int i=0; i<n; i++)
+ for (int i = 0; i < n; i++)
{
if (m_enableSerialization)
{
@@ -75,106 +74,103 @@ void b3LauncherCL::setBuffers( b3BufferInfoCL* buffInfo, int n )
kernelArg.m_argIndex = m_idx;
kernelArg.m_isBuffer = 1;
kernelArg.m_clBuffer = buffInfo[i].m_clBuffer;
-
+
cl_mem_info param_name = CL_MEM_SIZE;
size_t param_value;
size_t sizeInBytes = sizeof(size_t);
size_t actualSizeInBytes;
cl_int err;
- err = clGetMemObjectInfo ( kernelArg.m_clBuffer,
- param_name,
- sizeInBytes,
- &param_value,
- &actualSizeInBytes);
-
- b3Assert( err == CL_SUCCESS );
+ err = clGetMemObjectInfo(kernelArg.m_clBuffer,
+ param_name,
+ sizeInBytes,
+ &param_value,
+ &actualSizeInBytes);
+
+ b3Assert(err == CL_SUCCESS);
kernelArg.m_argSizeInBytes = param_value;
-
+
m_kernelArguments.push_back(kernelArg);
- m_serializationSizeInBytes+= sizeof(b3KernelArgData);
- m_serializationSizeInBytes+=param_value;
- }
- cl_int status = clSetKernelArg( m_kernel, m_idx++, sizeof(cl_mem), &buffInfo[i].m_clBuffer);
- b3Assert( status == CL_SUCCESS );
- }
+ m_serializationSizeInBytes += sizeof(b3KernelArgData);
+ m_serializationSizeInBytes += param_value;
+ }
+ cl_int status = clSetKernelArg(m_kernel, m_idx++, sizeof(cl_mem), &buffInfo[i].m_clBuffer);
+ b3Assert(status == CL_SUCCESS);
+ }
}
struct b3KernelArgDataUnaligned
{
- int m_isBuffer;
- int m_argIndex;
- int m_argSizeInBytes;
+ int m_isBuffer;
+ int m_argIndex;
+ int m_argSizeInBytes;
int m_unusedPadding;
- union
- {
- cl_mem m_clBuffer;
- unsigned char m_argData[B3_CL_MAX_ARG_SIZE];
- };
-
+ union {
+ cl_mem m_clBuffer;
+ unsigned char m_argData[B3_CL_MAX_ARG_SIZE];
+ };
};
#include <string.h>
-
-
int b3LauncherCL::deserializeArgs(unsigned char* buf, int bufSize, cl_context ctx)
{
- int index=0;
-
- int numArguments = *(int*) &buf[index];
- index+=sizeof(int);
-
- for (int i=0;i<numArguments;i++)
- {
- b3KernelArgDataUnaligned* arg = (b3KernelArgDataUnaligned*)&buf[index];
-
- index+=sizeof(b3KernelArgData);
- if (arg->m_isBuffer)
- {
- b3OpenCLArray<unsigned char>* clData = new b3OpenCLArray<unsigned char>(ctx,m_commandQueue, arg->m_argSizeInBytes);
- clData->resize(arg->m_argSizeInBytes);
-
- clData->copyFromHostPointer(&buf[index], arg->m_argSizeInBytes);
-
- arg->m_clBuffer = clData->getBufferCL();
-
- m_arrays.push_back(clData);
-
- cl_int status = clSetKernelArg( m_kernel, m_idx++, sizeof(cl_mem), &arg->m_clBuffer);
- b3Assert( status == CL_SUCCESS );
- index+=arg->m_argSizeInBytes;
- } else
- {
- cl_int status = clSetKernelArg( m_kernel, m_idx++, arg->m_argSizeInBytes, &arg->m_argData);
- b3Assert( status == CL_SUCCESS );
- }
+ int index = 0;
+
+ int numArguments = *(int*)&buf[index];
+ index += sizeof(int);
+
+ for (int i = 0; i < numArguments; i++)
+ {
+ b3KernelArgDataUnaligned* arg = (b3KernelArgDataUnaligned*)&buf[index];
+
+ index += sizeof(b3KernelArgData);
+ if (arg->m_isBuffer)
+ {
+ b3OpenCLArray<unsigned char>* clData = new b3OpenCLArray<unsigned char>(ctx, m_commandQueue, arg->m_argSizeInBytes);
+ clData->resize(arg->m_argSizeInBytes);
+
+ clData->copyFromHostPointer(&buf[index], arg->m_argSizeInBytes);
+
+ arg->m_clBuffer = clData->getBufferCL();
+
+ m_arrays.push_back(clData);
+
+ cl_int status = clSetKernelArg(m_kernel, m_idx++, sizeof(cl_mem), &arg->m_clBuffer);
+ b3Assert(status == CL_SUCCESS);
+ index += arg->m_argSizeInBytes;
+ }
+ else
+ {
+ cl_int status = clSetKernelArg(m_kernel, m_idx++, arg->m_argSizeInBytes, &arg->m_argData);
+ b3Assert(status == CL_SUCCESS);
+ }
b3KernelArgData b;
- memcpy(&b,arg,sizeof(b3KernelArgDataUnaligned));
- m_kernelArguments.push_back(b);
- }
-m_serializationSizeInBytes = index;
- return index;
+ memcpy(&b, arg, sizeof(b3KernelArgDataUnaligned));
+ m_kernelArguments.push_back(b);
+ }
+ m_serializationSizeInBytes = index;
+ return index;
}
int b3LauncherCL::validateResults(unsigned char* goldBuffer, int goldBufferCapacity, cl_context ctx)
- {
- int index=0;
-
- int numArguments = *(int*) &goldBuffer[index];
- index+=sizeof(int);
+{
+ int index = 0;
+
+ int numArguments = *(int*)&goldBuffer[index];
+ index += sizeof(int);
if (numArguments != m_kernelArguments.size())
{
- printf("failed validation: expected %d arguments, found %d\n",numArguments, m_kernelArguments.size());
+ printf("failed validation: expected %d arguments, found %d\n", numArguments, m_kernelArguments.size());
return -1;
}
-
- for (int ii=0;ii<numArguments;ii++)
- {
- b3KernelArgData* argGold = (b3KernelArgData*)&goldBuffer[index];
+
+ for (int ii = 0; ii < numArguments; ii++)
+ {
+ b3KernelArgData* argGold = (b3KernelArgData*)&goldBuffer[index];
if (m_kernelArguments[ii].m_argSizeInBytes != argGold->m_argSizeInBytes)
{
- printf("failed validation: argument %d sizeInBytes expected: %d, found %d\n",ii, argGold->m_argSizeInBytes, m_kernelArguments[ii].m_argSizeInBytes);
+ printf("failed validation: argument %d sizeInBytes expected: %d, found %d\n", ii, argGold->m_argSizeInBytes, m_kernelArguments[ii].m_argSizeInBytes);
return -2;
}
@@ -184,125 +180,117 @@ int b3LauncherCL::validateResults(unsigned char* goldBuffer, int goldBufferCapac
if (expected != found)
{
- printf("failed validation: argument %d isBuffer expected: %d, found %d\n",ii,expected, found);
+ printf("failed validation: argument %d isBuffer expected: %d, found %d\n", ii, expected, found);
return -3;
}
}
- index+=sizeof(b3KernelArgData);
+ index += sizeof(b3KernelArgData);
if (argGold->m_isBuffer)
- {
-
- unsigned char* memBuf= (unsigned char*) malloc(m_kernelArguments[ii].m_argSizeInBytes);
+ {
+ unsigned char* memBuf = (unsigned char*)malloc(m_kernelArguments[ii].m_argSizeInBytes);
unsigned char* goldBuf = &goldBuffer[index];
- for (int j=0;j<m_kernelArguments[j].m_argSizeInBytes;j++)
+ for (int j = 0; j < m_kernelArguments[j].m_argSizeInBytes; j++)
{
memBuf[j] = 0xaa;
}
cl_int status = 0;
- status = clEnqueueReadBuffer( m_commandQueue, m_kernelArguments[ii].m_clBuffer, CL_TRUE, 0, m_kernelArguments[ii].m_argSizeInBytes,
- memBuf, 0,0,0 );
- b3Assert( status==CL_SUCCESS );
- clFinish(m_commandQueue);
+ status = clEnqueueReadBuffer(m_commandQueue, m_kernelArguments[ii].m_clBuffer, CL_TRUE, 0, m_kernelArguments[ii].m_argSizeInBytes,
+ memBuf, 0, 0, 0);
+ b3Assert(status == CL_SUCCESS);
+ clFinish(m_commandQueue);
- for (int b=0;b<m_kernelArguments[ii].m_argSizeInBytes;b++)
+ for (int b = 0; b < m_kernelArguments[ii].m_argSizeInBytes; b++)
{
int expected = goldBuf[b];
int found = memBuf[b];
if (expected != found)
{
printf("failed validation: argument %d OpenCL data at byte position %d expected: %d, found %d\n",
- ii, b, expected, found);
+ ii, b, expected, found);
return -4;
}
}
-
- index+=argGold->m_argSizeInBytes;
- } else
- {
-
+ index += argGold->m_argSizeInBytes;
+ }
+ else
+ {
//compare content
- for (int b=0;b<m_kernelArguments[ii].m_argSizeInBytes;b++)
+ for (int b = 0; b < m_kernelArguments[ii].m_argSizeInBytes; b++)
{
int expected = argGold->m_argData[b];
- int found =m_kernelArguments[ii].m_argData[b];
+ int found = m_kernelArguments[ii].m_argData[b];
if (expected != found)
{
printf("failed validation: argument %d const data at byte position %d expected: %d, found %d\n",
- ii, b, expected, found);
+ ii, b, expected, found);
return -5;
}
}
-
- }
- }
- return index;
-
+ }
+ }
+ return index;
}
int b3LauncherCL::serializeArguments(unsigned char* destBuffer, int destBufferCapacity)
{
-//initialize to known values
-for (int i=0;i<destBufferCapacity;i++)
- destBuffer[i] = 0xec;
-
- assert(destBufferCapacity>=m_serializationSizeInBytes);
-
- //todo: use the b3Serializer for this to allow for 32/64bit, endianness etc
- int numArguments = m_kernelArguments.size();
- int curBufferSize = 0;
- int* dest = (int*)&destBuffer[curBufferSize];
- *dest = numArguments;
- curBufferSize += sizeof(int);
-
-
-
- for (int i=0;i<this->m_kernelArguments.size();i++)
- {
- b3KernelArgData* arg = (b3KernelArgData*) &destBuffer[curBufferSize];
- *arg = m_kernelArguments[i];
- curBufferSize+=sizeof(b3KernelArgData);
- if (arg->m_isBuffer==1)
- {
- //copy the OpenCL buffer content
- cl_int status = 0;
- status = clEnqueueReadBuffer( m_commandQueue, arg->m_clBuffer, 0, 0, arg->m_argSizeInBytes,
- &destBuffer[curBufferSize], 0,0,0 );
- b3Assert( status==CL_SUCCESS );
- clFinish(m_commandQueue);
- curBufferSize+=arg->m_argSizeInBytes;
- }
-
- }
- return curBufferSize;
+ //initialize to known values
+ for (int i = 0; i < destBufferCapacity; i++)
+ destBuffer[i] = 0xec;
+
+ assert(destBufferCapacity >= m_serializationSizeInBytes);
+
+ //todo: use the b3Serializer for this to allow for 32/64bit, endianness etc
+ int numArguments = m_kernelArguments.size();
+ int curBufferSize = 0;
+ int* dest = (int*)&destBuffer[curBufferSize];
+ *dest = numArguments;
+ curBufferSize += sizeof(int);
+
+ for (int i = 0; i < this->m_kernelArguments.size(); i++)
+ {
+ b3KernelArgData* arg = (b3KernelArgData*)&destBuffer[curBufferSize];
+ *arg = m_kernelArguments[i];
+ curBufferSize += sizeof(b3KernelArgData);
+ if (arg->m_isBuffer == 1)
+ {
+ //copy the OpenCL buffer content
+ cl_int status = 0;
+ status = clEnqueueReadBuffer(m_commandQueue, arg->m_clBuffer, 0, 0, arg->m_argSizeInBytes,
+ &destBuffer[curBufferSize], 0, 0, 0);
+ b3Assert(status == CL_SUCCESS);
+ clFinish(m_commandQueue);
+ curBufferSize += arg->m_argSizeInBytes;
+ }
+ }
+ return curBufferSize;
}
void b3LauncherCL::serializeToFile(const char* fileName, int numWorkItems)
{
int num = numWorkItems;
int buffSize = getSerializationBufferSize();
- unsigned char* buf = new unsigned char[buffSize+sizeof(int)];
- for (int i=0;i<buffSize+1;i++)
+ unsigned char* buf = new unsigned char[buffSize + sizeof(int)];
+ for (int i = 0; i < buffSize + 1; i++)
{
unsigned char* ptr = (unsigned char*)&buf[i];
*ptr = 0xff;
}
-// int actualWrite = serializeArguments(buf,buffSize);
-
-// unsigned char* cptr = (unsigned char*)&buf[buffSize];
-// printf("buf[buffSize] = %d\n",*cptr);
-
- assert(buf[buffSize]==0xff);//check for buffer overrun
+ // int actualWrite = serializeArguments(buf,buffSize);
+
+ // unsigned char* cptr = (unsigned char*)&buf[buffSize];
+ // printf("buf[buffSize] = %d\n",*cptr);
+
+ assert(buf[buffSize] == 0xff); //check for buffer overrun
int* ptr = (int*)&buf[buffSize];
-
+
*ptr = num;
-
- FILE* f = fopen(fileName,"wb");
- fwrite(buf,buffSize+sizeof(int),1,f);
+
+ FILE* f = fopen(fileName, "wb");
+ fwrite(buf, buffSize + sizeof(int), 1, f);
fclose(f);
delete[] buf;
-}
-
+}
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h
index 1b267b31ef..18e9c1db2b 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h
@@ -9,60 +9,57 @@
#define B3_DEBUG_SERIALIZE_CL
-
#ifdef _WIN32
-#pragma warning(disable :4996)
+#pragma warning(disable : 4996)
#endif
#define B3_CL_MAX_ARG_SIZE 16
-B3_ATTRIBUTE_ALIGNED16(struct) b3KernelArgData
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3KernelArgData
{
- int m_isBuffer;
- int m_argIndex;
- int m_argSizeInBytes;
+ int m_isBuffer;
+ int m_argIndex;
+ int m_argSizeInBytes;
int m_unusedPadding;
- union
- {
- cl_mem m_clBuffer;
- unsigned char m_argData[B3_CL_MAX_ARG_SIZE];
- };
-
+ union {
+ cl_mem m_clBuffer;
+ unsigned char m_argData[B3_CL_MAX_ARG_SIZE];
+ };
};
class b3LauncherCL
{
-
cl_command_queue m_commandQueue;
cl_kernel m_kernel;
int m_idx;
-
- b3AlignedObjectArray<b3KernelArgData> m_kernelArguments;
- int m_serializationSizeInBytes;
- bool m_enableSerialization;
+
+ b3AlignedObjectArray<b3KernelArgData> m_kernelArguments;
+ int m_serializationSizeInBytes;
+ bool m_enableSerialization;
const char* m_name;
- public:
-
- b3AlignedObjectArray<b3OpenCLArray<unsigned char>* > m_arrays;
-
- b3LauncherCL(cl_command_queue queue, cl_kernel kernel, const char* name);
-
- virtual ~b3LauncherCL();
-
- void setBuffer( cl_mem clBuffer);
-
- void setBuffers( b3BufferInfoCL* buffInfo, int n );
-
- int getSerializationBufferSize() const
- {
- return m_serializationSizeInBytes;
- }
-
- int deserializeArgs(unsigned char* buf, int bufSize, cl_context ctx);
+
+public:
+ b3AlignedObjectArray<b3OpenCLArray<unsigned char>*> m_arrays;
+
+ b3LauncherCL(cl_command_queue queue, cl_kernel kernel, const char* name);
+
+ virtual ~b3LauncherCL();
+
+ void setBuffer(cl_mem clBuffer);
+
+ void setBuffers(b3BufferInfoCL* buffInfo, int n);
+
+ int getSerializationBufferSize() const
+ {
+ return m_serializationSizeInBytes;
+ }
+
+ int deserializeArgs(unsigned char* buf, int bufSize, cl_context ctx);
inline int validateResults(unsigned char* goldBuffer, int goldBufferCapacity, cl_context ctx);
- int serializeArguments(unsigned char* destBuffer, int destBufferCapacity);
-
+ int serializeArguments(unsigned char* destBuffer, int destBufferCapacity);
+
int getNumArguments() const
{
return m_kernelArguments.size();
@@ -75,61 +72,57 @@ class b3LauncherCL
void serializeToFile(const char* fileName, int numWorkItems);
- template<typename T>
- inline void setConst( const T& consts )
- {
- int sz=sizeof(T);
- b3Assert(sz<=B3_CL_MAX_ARG_SIZE);
-
- if (m_enableSerialization)
- {
- b3KernelArgData kernelArg;
- kernelArg.m_argIndex = m_idx;
- kernelArg.m_isBuffer = 0;
- T* destArg = (T*)kernelArg.m_argData;
- *destArg = consts;
- kernelArg.m_argSizeInBytes = sizeof(T);
- m_kernelArguments.push_back(kernelArg);
- m_serializationSizeInBytes+=sizeof(b3KernelArgData);
- }
-
- cl_int status = clSetKernelArg( m_kernel, m_idx++, sz, &consts );
- b3Assert( status == CL_SUCCESS );
- }
+ template <typename T>
+ inline void setConst(const T& consts)
+ {
+ int sz = sizeof(T);
+ b3Assert(sz <= B3_CL_MAX_ARG_SIZE);
- inline void launch1D( int numThreads, int localSize = 64)
+ if (m_enableSerialization)
{
- launch2D( numThreads, 1, localSize, 1 );
+ b3KernelArgData kernelArg;
+ kernelArg.m_argIndex = m_idx;
+ kernelArg.m_isBuffer = 0;
+ T* destArg = (T*)kernelArg.m_argData;
+ *destArg = consts;
+ kernelArg.m_argSizeInBytes = sizeof(T);
+ m_kernelArguments.push_back(kernelArg);
+ m_serializationSizeInBytes += sizeof(b3KernelArgData);
}
- inline void launch2D( int numThreadsX, int numThreadsY, int localSizeX, int localSizeY )
- {
- size_t gRange[3] = {1,1,1};
- size_t lRange[3] = {1,1,1};
- lRange[0] = localSizeX;
- lRange[1] = localSizeY;
- gRange[0] = b3Max((size_t)1, (numThreadsX/lRange[0])+(!(numThreadsX%lRange[0])?0:1));
- gRange[0] *= lRange[0];
- gRange[1] = b3Max((size_t)1, (numThreadsY/lRange[1])+(!(numThreadsY%lRange[1])?0:1));
- gRange[1] *= lRange[1];
-
- cl_int status = clEnqueueNDRangeKernel( m_commandQueue,
- m_kernel, 2, NULL, gRange, lRange, 0,0,0 );
- if (status != CL_SUCCESS)
- {
- printf("Error: OpenCL status = %d\n",status);
- }
- b3Assert( status == CL_SUCCESS );
+ cl_int status = clSetKernelArg(m_kernel, m_idx++, sz, &consts);
+ b3Assert(status == CL_SUCCESS);
+ }
- }
-
- void enableSerialization(bool serialize)
+ inline void launch1D(int numThreads, int localSize = 64)
+ {
+ launch2D(numThreads, 1, localSize, 1);
+ }
+
+ inline void launch2D(int numThreadsX, int numThreadsY, int localSizeX, int localSizeY)
+ {
+ size_t gRange[3] = {1, 1, 1};
+ size_t lRange[3] = {1, 1, 1};
+ lRange[0] = localSizeX;
+ lRange[1] = localSizeY;
+ gRange[0] = b3Max((size_t)1, (numThreadsX / lRange[0]) + (!(numThreadsX % lRange[0]) ? 0 : 1));
+ gRange[0] *= lRange[0];
+ gRange[1] = b3Max((size_t)1, (numThreadsY / lRange[1]) + (!(numThreadsY % lRange[1]) ? 0 : 1));
+ gRange[1] *= lRange[1];
+
+ cl_int status = clEnqueueNDRangeKernel(m_commandQueue,
+ m_kernel, 2, NULL, gRange, lRange, 0, 0, 0);
+ if (status != CL_SUCCESS)
{
- m_enableSerialization = serialize;
+ printf("Error: OpenCL status = %d\n", status);
}
-
-};
-
+ b3Assert(status == CL_SUCCESS);
+ }
+ void enableSerialization(bool serialize)
+ {
+ m_enableSerialization = serialize;
+ }
+};
-#endif //B3_LAUNCHER_CL_H
+#endif //B3_LAUNCHER_CL_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h
index d70c30f53f..e837cceb66 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h
@@ -7,16 +7,16 @@
template <typename T>
class b3OpenCLArray
{
- size_t m_size;
- size_t m_capacity;
- cl_mem m_clBuffer;
+ size_t m_size;
+ size_t m_capacity;
+ cl_mem m_clBuffer;
- cl_context m_clContext;
+ cl_context m_clContext;
cl_command_queue m_commandQueue;
- bool m_ownsMemory;
+ bool m_ownsMemory;
- bool m_allowGrowingCapacity;
+ bool m_allowGrowingCapacity;
void deallocate()
{
@@ -25,22 +25,19 @@ class b3OpenCLArray
clReleaseMemObject(m_clBuffer);
}
m_clBuffer = 0;
- m_capacity=0;
+ m_capacity = 0;
}
b3OpenCLArray<T>& operator=(const b3OpenCLArray<T>& src);
- B3_FORCE_INLINE size_t allocSize(size_t size)
- {
- return (size ? size*2 : 1);
- }
+ B3_FORCE_INLINE size_t allocSize(size_t size)
+ {
+ return (size ? size * 2 : 1);
+ }
public:
-
- b3OpenCLArray(cl_context ctx, cl_command_queue queue, size_t initialCapacity=0, bool allowGrowingCapacity=true)
- :m_size(0), m_capacity(0),m_clBuffer(0),
- m_clContext(ctx),m_commandQueue(queue),
- m_ownsMemory(true),m_allowGrowingCapacity(true)
+ b3OpenCLArray(cl_context ctx, cl_command_queue queue, size_t initialCapacity = 0, bool allowGrowingCapacity = true)
+ : m_size(0), m_capacity(0), m_clBuffer(0), m_clContext(ctx), m_commandQueue(queue), m_ownsMemory(true), m_allowGrowingCapacity(true)
{
if (initialCapacity)
{
@@ -60,34 +57,32 @@ public:
m_capacity = sizeInElements;
}
-// we could enable this assignment, but need to make sure to avoid accidental deep copies
-// b3OpenCLArray<T>& operator=(const b3AlignedObjectArray<T>& src)
-// {
-// copyFromArray(src);
-// return *this;
-// }
+ // we could enable this assignment, but need to make sure to avoid accidental deep copies
+ // b3OpenCLArray<T>& operator=(const b3AlignedObjectArray<T>& src)
+ // {
+ // copyFromArray(src);
+ // return *this;
+ // }
-
- cl_mem getBufferCL() const
+ cl_mem getBufferCL() const
{
return m_clBuffer;
}
-
virtual ~b3OpenCLArray()
{
deallocate();
- m_size=0;
- m_capacity=0;
+ m_size = 0;
+ m_capacity = 0;
}
- B3_FORCE_INLINE bool push_back(const T& _Val,bool waitForCompletion=true)
+ B3_FORCE_INLINE bool push_back(const T& _Val, bool waitForCompletion = true)
{
bool result = true;
size_t sz = size();
- if( sz == capacity() )
+ if (sz == capacity())
{
- result = reserve( allocSize(size()) );
+ result = reserve(allocSize(size()));
}
copyFromHostPointer(&_Val, 1, sz, waitForCompletion);
m_size++;
@@ -96,23 +91,23 @@ public:
B3_FORCE_INLINE T forcedAt(size_t n) const
{
- b3Assert(n>=0);
- b3Assert(n<capacity());
+ b3Assert(n >= 0);
+ b3Assert(n < capacity());
T elem;
- copyToHostPointer(&elem,1,n,true);
+ copyToHostPointer(&elem, 1, n, true);
return elem;
}
B3_FORCE_INLINE T at(size_t n) const
{
- b3Assert(n>=0);
- b3Assert(n<size());
+ b3Assert(n >= 0);
+ b3Assert(n < size());
T elem;
- copyToHostPointer(&elem,1,n,true);
+ copyToHostPointer(&elem, 1, n, true);
return elem;
}
- B3_FORCE_INLINE bool resize(size_t newsize, bool copyOldContents=true)
+ B3_FORCE_INLINE bool resize(size_t newsize, bool copyOldContents = true)
{
bool result = true;
size_t curSize = size();
@@ -120,11 +115,12 @@ public:
if (newsize < curSize)
{
//leave the OpenCL memory for now
- } else
+ }
+ else
{
if (newsize > size())
{
- result = reserve(newsize,copyOldContents);
+ result = reserve(newsize, copyOldContents);
}
//leave new data uninitialized (init in debug mode?)
@@ -134,7 +130,8 @@ public:
if (result)
{
m_size = newsize;
- } else
+ }
+ else
{
m_size = 0;
}
@@ -146,25 +143,25 @@ public:
return m_size;
}
- B3_FORCE_INLINE size_t capacity() const
+ B3_FORCE_INLINE size_t capacity() const
{
return m_capacity;
}
- B3_FORCE_INLINE bool reserve(size_t _Count, bool copyOldContents=true)
+ B3_FORCE_INLINE bool reserve(size_t _Count, bool copyOldContents = true)
{
- bool result=true;
+ bool result = true;
// determine new minimum length of allocated storage
if (capacity() < _Count)
- { // not enough room, reallocate
+ { // not enough room, reallocate
if (m_allowGrowingCapacity)
{
cl_int ciErrNum;
//create a new OpenCL buffer
- size_t memSizeInBytes = sizeof(T)*_Count;
+ size_t memSizeInBytes = sizeof(T) * _Count;
cl_mem buf = clCreateBuffer(m_clContext, CL_MEM_READ_WRITE, memSizeInBytes, NULL, &ciErrNum);
- if (ciErrNum!=CL_SUCCESS)
+ if (ciErrNum != CL_SUCCESS)
{
b3Error("OpenCL out-of-memory\n");
_Count = 0;
@@ -173,13 +170,13 @@ public:
//#define B3_ALWAYS_INITIALIZE_OPENCL_BUFFERS
#ifdef B3_ALWAYS_INITIALIZE_OPENCL_BUFFERS
unsigned char* src = (unsigned char*)malloc(memSizeInBytes);
- for (size_t i=0;i<memSizeInBytes;i++)
+ for (size_t i = 0; i < memSizeInBytes; i++)
src[i] = 0xbb;
- ciErrNum = clEnqueueWriteBuffer( m_commandQueue, buf, CL_TRUE, 0, memSizeInBytes, src, 0,0,0 );
- b3Assert(ciErrNum==CL_SUCCESS);
+ ciErrNum = clEnqueueWriteBuffer(m_commandQueue, buf, CL_TRUE, 0, memSizeInBytes, src, 0, 0, 0);
+ b3Assert(ciErrNum == CL_SUCCESS);
clFinish(m_commandQueue);
free(src);
-#endif //B3_ALWAYS_INITIALIZE_OPENCL_BUFFERS
+#endif //B3_ALWAYS_INITIALIZE_OPENCL_BUFFERS
if (result)
{
@@ -193,21 +190,21 @@ public:
m_clBuffer = buf;
m_capacity = _Count;
- } else
+ }
+ else
{
//fail: assert and
b3Assert(0);
deallocate();
- result=false;
+ result = false;
}
}
return result;
}
-
- void copyToCL(cl_mem destination, size_t numElements, size_t firstElem=0, size_t dstOffsetInElems=0) const
+ void copyToCL(cl_mem destination, size_t numElements, size_t firstElem = 0, size_t dstOffsetInElems = 0) const
{
- if (numElements<=0)
+ if (numElements <= 0)
return;
b3Assert(m_clBuffer);
@@ -216,75 +213,74 @@ public:
//likely some error, destination is same as source
b3Assert(m_clBuffer != destination);
- b3Assert((firstElem+numElements)<=m_size);
+ b3Assert((firstElem + numElements) <= m_size);
cl_int status = 0;
+ b3Assert(numElements > 0);
+ b3Assert(numElements <= m_size);
- b3Assert(numElements>0);
- b3Assert(numElements<=m_size);
-
- size_t srcOffsetBytes = sizeof(T)*firstElem;
- size_t dstOffsetInBytes = sizeof(T)*dstOffsetInElems;
+ size_t srcOffsetBytes = sizeof(T) * firstElem;
+ size_t dstOffsetInBytes = sizeof(T) * dstOffsetInElems;
- status = clEnqueueCopyBuffer( m_commandQueue, m_clBuffer, destination,
- srcOffsetBytes, dstOffsetInBytes, sizeof(T)*numElements, 0, 0, 0 );
+ status = clEnqueueCopyBuffer(m_commandQueue, m_clBuffer, destination,
+ srcOffsetBytes, dstOffsetInBytes, sizeof(T) * numElements, 0, 0, 0);
- b3Assert( status == CL_SUCCESS );
+ b3Assert(status == CL_SUCCESS);
}
- void copyFromHost(const b3AlignedObjectArray<T>& srcArray, bool waitForCompletion=true)
+ void copyFromHost(const b3AlignedObjectArray<T>& srcArray, bool waitForCompletion = true)
{
size_t newSize = srcArray.size();
bool copyOldContents = false;
- resize (newSize,copyOldContents);
+ resize(newSize, copyOldContents);
if (newSize)
- copyFromHostPointer(&srcArray[0],newSize,0,waitForCompletion);
-
+ copyFromHostPointer(&srcArray[0], newSize, 0, waitForCompletion);
}
- void copyFromHostPointer(const T* src, size_t numElems, size_t destFirstElem= 0, bool waitForCompletion=true)
+ void copyFromHostPointer(const T* src, size_t numElems, size_t destFirstElem = 0, bool waitForCompletion = true)
{
- b3Assert(numElems+destFirstElem <= capacity());
+ b3Assert(numElems + destFirstElem <= capacity());
- if (numElems+destFirstElem)
+ if (numElems + destFirstElem)
{
cl_int status = 0;
- size_t sizeInBytes=sizeof(T)*numElems;
- status = clEnqueueWriteBuffer( m_commandQueue, m_clBuffer, 0, sizeof(T)*destFirstElem, sizeInBytes,
- src, 0,0,0 );
- b3Assert(status == CL_SUCCESS );
+ size_t sizeInBytes = sizeof(T) * numElems;
+ status = clEnqueueWriteBuffer(m_commandQueue, m_clBuffer, 0, sizeof(T) * destFirstElem, sizeInBytes,
+ src, 0, 0, 0);
+ b3Assert(status == CL_SUCCESS);
if (waitForCompletion)
clFinish(m_commandQueue);
- } else
+ }
+ else
{
b3Error("copyFromHostPointer invalid range\n");
}
}
-
- void copyToHost(b3AlignedObjectArray<T>& destArray, bool waitForCompletion=true) const
+ void copyToHost(b3AlignedObjectArray<T>& destArray, bool waitForCompletion = true) const
{
destArray.resize(this->size());
if (size())
- copyToHostPointer(&destArray[0], size(),0,waitForCompletion);
+ copyToHostPointer(&destArray[0], size(), 0, waitForCompletion);
}
- void copyToHostPointer(T* destPtr, size_t numElem, size_t srcFirstElem=0, bool waitForCompletion=true) const
+ void copyToHostPointer(T* destPtr, size_t numElem, size_t srcFirstElem = 0, bool waitForCompletion = true) const
{
- b3Assert(numElem+srcFirstElem <= capacity());
+ b3Assert(numElem + srcFirstElem <= capacity());
- if(numElem+srcFirstElem <= capacity())
+ if (numElem + srcFirstElem <= capacity())
{
cl_int status = 0;
- status = clEnqueueReadBuffer( m_commandQueue, m_clBuffer, 0, sizeof(T)*srcFirstElem, sizeof(T)*numElem,
- destPtr, 0,0,0 );
- b3Assert( status==CL_SUCCESS );
+ status = clEnqueueReadBuffer(m_commandQueue, m_clBuffer, 0, sizeof(T) * srcFirstElem, sizeof(T) * numElem,
+ destPtr, 0, 0, 0);
+ b3Assert(status == CL_SUCCESS);
if (waitForCompletion)
clFinish(m_commandQueue);
- } else
+ }
+ else
{
b3Error("copyToHostPointer invalid range\n");
}
@@ -296,11 +292,9 @@ public:
resize(newSize);
if (size())
{
- src.copyToCL(m_clBuffer,size());
+ src.copyToCL(m_clBuffer, size());
}
}
-
};
-
-#endif //B3_OPENCL_ARRAY_H
+#endif //B3_OPENCL_ARRAY_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp
index 42cd197740..822b511633 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp
@@ -7,25 +7,24 @@
#include "kernels/PrefixScanKernelsCL.h"
b3PrefixScanCL::b3PrefixScanCL(cl_context ctx, cl_device_id device, cl_command_queue queue, int size)
-:m_commandQueue(queue)
+ : m_commandQueue(queue)
{
const char* scanKernelSource = prefixScanKernelsCL;
cl_int pErrNum;
- char* additionalMacros=0;
+ char* additionalMacros = 0;
- m_workBuffer = new b3OpenCLArray<unsigned int>(ctx,queue,size);
- cl_program scanProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, scanKernelSource, &pErrNum,additionalMacros, B3_PREFIXSCAN_PROG_PATH);
+ m_workBuffer = new b3OpenCLArray<unsigned int>(ctx, queue, size);
+ cl_program scanProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, scanKernelSource, &pErrNum, additionalMacros, B3_PREFIXSCAN_PROG_PATH);
b3Assert(scanProg);
- m_localScanKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "LocalScanKernel", &pErrNum, scanProg,additionalMacros );
- b3Assert(m_localScanKernel );
- m_blockSumKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "TopLevelScanKernel", &pErrNum, scanProg,additionalMacros );
- b3Assert(m_blockSumKernel );
- m_propagationKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "AddOffsetKernel", &pErrNum, scanProg,additionalMacros );
- b3Assert(m_propagationKernel );
+ m_localScanKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, scanKernelSource, "LocalScanKernel", &pErrNum, scanProg, additionalMacros);
+ b3Assert(m_localScanKernel);
+ m_blockSumKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, scanKernelSource, "TopLevelScanKernel", &pErrNum, scanProg, additionalMacros);
+ b3Assert(m_blockSumKernel);
+ m_propagationKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, scanKernelSource, "AddOffsetKernel", &pErrNum, scanProg, additionalMacros);
+ b3Assert(m_propagationKernel);
}
-
b3PrefixScanCL::~b3PrefixScanCL()
{
delete m_workBuffer;
@@ -34,20 +33,19 @@ b3PrefixScanCL::~b3PrefixScanCL()
clReleaseKernel(m_propagationKernel);
}
-template<class T>
+template <class T>
T b3NextPowerOf2(T n)
{
n -= 1;
- for(int i=0; i<sizeof(T)*8; i++)
- n = n | (n>>i);
- return n+1;
+ for (int i = 0; i < sizeof(T) * 8; i++)
+ n = n | (n >> i);
+ return n + 1;
}
void b3PrefixScanCL::execute(b3OpenCLArray<unsigned int>& src, b3OpenCLArray<unsigned int>& dst, int n, unsigned int* sum)
{
-
-// b3Assert( data->m_option == EXCLUSIVE );
- const unsigned int numBlocks = (const unsigned int)( (n+BLOCK_SIZE*2-1)/(BLOCK_SIZE*2) );
+ // b3Assert( data->m_option == EXCLUSIVE );
+ const unsigned int numBlocks = (const unsigned int)((n + BLOCK_SIZE * 2 - 1) / (BLOCK_SIZE * 2));
dst.resize(src.size());
m_workBuffer->resize(src.size());
@@ -55,55 +53,51 @@ void b3PrefixScanCL::execute(b3OpenCLArray<unsigned int>& src, b3OpenCLArray<uns
b3Int4 constBuffer;
constBuffer.x = n;
constBuffer.y = numBlocks;
- constBuffer.z = (int)b3NextPowerOf2( numBlocks );
+ constBuffer.z = (int)b3NextPowerOf2(numBlocks);
b3OpenCLArray<unsigned int>* srcNative = &src;
b3OpenCLArray<unsigned int>* dstNative = &dst;
-
+
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( dstNative->getBufferCL() ), b3BufferInfoCL( srcNative->getBufferCL() ), b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(dstNative->getBufferCL()), b3BufferInfoCL(srcNative->getBufferCL()), b3BufferInfoCL(m_workBuffer->getBufferCL())};
- b3LauncherCL launcher( m_commandQueue, m_localScanKernel,"m_localScanKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( constBuffer );
- launcher.launch1D( numBlocks*BLOCK_SIZE, BLOCK_SIZE );
+ b3LauncherCL launcher(m_commandQueue, m_localScanKernel, "m_localScanKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(constBuffer);
+ launcher.launch1D(numBlocks * BLOCK_SIZE, BLOCK_SIZE);
}
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(m_workBuffer->getBufferCL())};
- b3LauncherCL launcher( m_commandQueue, m_blockSumKernel,"m_blockSumKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( constBuffer );
- launcher.launch1D( BLOCK_SIZE, BLOCK_SIZE );
+ b3LauncherCL launcher(m_commandQueue, m_blockSumKernel, "m_blockSumKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(constBuffer);
+ launcher.launch1D(BLOCK_SIZE, BLOCK_SIZE);
}
-
- if( numBlocks > 1 )
+ if (numBlocks > 1)
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( dstNative->getBufferCL() ), b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
- b3LauncherCL launcher( m_commandQueue, m_propagationKernel,"m_propagationKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( constBuffer );
- launcher.launch1D( (numBlocks-1)*BLOCK_SIZE, BLOCK_SIZE );
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(dstNative->getBufferCL()), b3BufferInfoCL(m_workBuffer->getBufferCL())};
+ b3LauncherCL launcher(m_commandQueue, m_propagationKernel, "m_propagationKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(constBuffer);
+ launcher.launch1D((numBlocks - 1) * BLOCK_SIZE, BLOCK_SIZE);
}
-
- if( sum )
+ if (sum)
{
clFinish(m_commandQueue);
- dstNative->copyToHostPointer(sum,1,n-1,true);
+ dstNative->copyToHostPointer(sum, 1, n - 1, true);
}
-
}
-
void b3PrefixScanCL::executeHost(b3AlignedObjectArray<unsigned int>& src, b3AlignedObjectArray<unsigned int>& dst, int n, unsigned int* sum)
{
unsigned int s = 0;
//if( data->m_option == EXCLUSIVE )
{
- for(int i=0; i<n; i++)
+ for (int i = 0; i < n; i++)
{
dst[i] = s;
s += src[i];
@@ -119,8 +113,8 @@ void b3PrefixScanCL::executeHost(b3AlignedObjectArray<unsigned int>& src, b3Alig
}
*/
- if( sum )
+ if (sum)
{
- *sum = dst[n-1];
+ *sum = dst[n - 1];
}
} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h
index a9a2e61b9e..346efa0c73 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h
@@ -13,9 +13,9 @@ class b3PrefixScanCL
BLOCK_SIZE = 128
};
-// Option m_option;
+ // Option m_option;
- cl_command_queue m_commandQueue;
+ cl_command_queue m_commandQueue;
cl_kernel m_localScanKernel;
cl_kernel m_blockSumKernel;
@@ -23,15 +23,13 @@ class b3PrefixScanCL
b3OpenCLArray<unsigned int>* m_workBuffer;
-
- public:
-
- b3PrefixScanCL(cl_context ctx, cl_device_id device, cl_command_queue queue,int size=0);
+public:
+ b3PrefixScanCL(cl_context ctx, cl_device_id device, cl_command_queue queue, int size = 0);
virtual ~b3PrefixScanCL();
void execute(b3OpenCLArray<unsigned int>& src, b3OpenCLArray<unsigned int>& dst, int n, unsigned int* sum = 0);
- void executeHost(b3AlignedObjectArray<unsigned int>& src, b3AlignedObjectArray<unsigned int>& dst, int n, unsigned int* sum=0);
+ void executeHost(b3AlignedObjectArray<unsigned int>& src, b3AlignedObjectArray<unsigned int>& dst, int n, unsigned int* sum = 0);
};
-#endif //B3_PREFIX_SCAN_CL_H
+#endif //B3_PREFIX_SCAN_CL_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp
index 80560d793d..1cac97c988 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp
@@ -7,25 +7,24 @@
#include "kernels/PrefixScanKernelsFloat4CL.h"
b3PrefixScanFloat4CL::b3PrefixScanFloat4CL(cl_context ctx, cl_device_id device, cl_command_queue queue, int size)
-:m_commandQueue(queue)
+ : m_commandQueue(queue)
{
const char* scanKernelSource = prefixScanKernelsFloat4CL;
cl_int pErrNum;
- char* additionalMacros=0;
+ char* additionalMacros = 0;
- m_workBuffer = new b3OpenCLArray<b3Vector3>(ctx,queue,size);
- cl_program scanProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, scanKernelSource, &pErrNum,additionalMacros, B3_PREFIXSCAN_FLOAT4_PROG_PATH);
+ m_workBuffer = new b3OpenCLArray<b3Vector3>(ctx, queue, size);
+ cl_program scanProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, scanKernelSource, &pErrNum, additionalMacros, B3_PREFIXSCAN_FLOAT4_PROG_PATH);
b3Assert(scanProg);
- m_localScanKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "LocalScanKernel", &pErrNum, scanProg,additionalMacros );
- b3Assert(m_localScanKernel );
- m_blockSumKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "TopLevelScanKernel", &pErrNum, scanProg,additionalMacros );
- b3Assert(m_blockSumKernel );
- m_propagationKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, scanKernelSource, "AddOffsetKernel", &pErrNum, scanProg,additionalMacros );
- b3Assert(m_propagationKernel );
+ m_localScanKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, scanKernelSource, "LocalScanKernel", &pErrNum, scanProg, additionalMacros);
+ b3Assert(m_localScanKernel);
+ m_blockSumKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, scanKernelSource, "TopLevelScanKernel", &pErrNum, scanProg, additionalMacros);
+ b3Assert(m_blockSumKernel);
+ m_propagationKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, scanKernelSource, "AddOffsetKernel", &pErrNum, scanProg, additionalMacros);
+ b3Assert(m_propagationKernel);
}
-
b3PrefixScanFloat4CL::~b3PrefixScanFloat4CL()
{
delete m_workBuffer;
@@ -34,20 +33,19 @@ b3PrefixScanFloat4CL::~b3PrefixScanFloat4CL()
clReleaseKernel(m_propagationKernel);
}
-template<class T>
+template <class T>
T b3NextPowerOf2(T n)
{
n -= 1;
- for(int i=0; i<sizeof(T)*8; i++)
- n = n | (n>>i);
- return n+1;
+ for (int i = 0; i < sizeof(T) * 8; i++)
+ n = n | (n >> i);
+ return n + 1;
}
void b3PrefixScanFloat4CL::execute(b3OpenCLArray<b3Vector3>& src, b3OpenCLArray<b3Vector3>& dst, int n, b3Vector3* sum)
{
-
-// b3Assert( data->m_option == EXCLUSIVE );
- const unsigned int numBlocks = (const unsigned int)( (n+BLOCK_SIZE*2-1)/(BLOCK_SIZE*2) );
+ // b3Assert( data->m_option == EXCLUSIVE );
+ const unsigned int numBlocks = (const unsigned int)((n + BLOCK_SIZE * 2 - 1) / (BLOCK_SIZE * 2));
dst.resize(src.size());
m_workBuffer->resize(src.size());
@@ -55,55 +53,51 @@ void b3PrefixScanFloat4CL::execute(b3OpenCLArray<b3Vector3>& src, b3OpenCLArray<
b3Int4 constBuffer;
constBuffer.x = n;
constBuffer.y = numBlocks;
- constBuffer.z = (int)b3NextPowerOf2( numBlocks );
+ constBuffer.z = (int)b3NextPowerOf2(numBlocks);
b3OpenCLArray<b3Vector3>* srcNative = &src;
b3OpenCLArray<b3Vector3>* dstNative = &dst;
-
+
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( dstNative->getBufferCL() ), b3BufferInfoCL( srcNative->getBufferCL() ), b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(dstNative->getBufferCL()), b3BufferInfoCL(srcNative->getBufferCL()), b3BufferInfoCL(m_workBuffer->getBufferCL())};
- b3LauncherCL launcher( m_commandQueue, m_localScanKernel ,"m_localScanKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( constBuffer );
- launcher.launch1D( numBlocks*BLOCK_SIZE, BLOCK_SIZE );
+ b3LauncherCL launcher(m_commandQueue, m_localScanKernel, "m_localScanKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(constBuffer);
+ launcher.launch1D(numBlocks * BLOCK_SIZE, BLOCK_SIZE);
}
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(m_workBuffer->getBufferCL())};
- b3LauncherCL launcher( m_commandQueue, m_blockSumKernel ,"m_blockSumKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( constBuffer );
- launcher.launch1D( BLOCK_SIZE, BLOCK_SIZE );
+ b3LauncherCL launcher(m_commandQueue, m_blockSumKernel, "m_blockSumKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(constBuffer);
+ launcher.launch1D(BLOCK_SIZE, BLOCK_SIZE);
}
-
- if( numBlocks > 1 )
+ if (numBlocks > 1)
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( dstNative->getBufferCL() ), b3BufferInfoCL( m_workBuffer->getBufferCL() ) };
- b3LauncherCL launcher( m_commandQueue, m_propagationKernel ,"m_propagationKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( constBuffer );
- launcher.launch1D( (numBlocks-1)*BLOCK_SIZE, BLOCK_SIZE );
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(dstNative->getBufferCL()), b3BufferInfoCL(m_workBuffer->getBufferCL())};
+ b3LauncherCL launcher(m_commandQueue, m_propagationKernel, "m_propagationKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(constBuffer);
+ launcher.launch1D((numBlocks - 1) * BLOCK_SIZE, BLOCK_SIZE);
}
-
- if( sum )
+ if (sum)
{
clFinish(m_commandQueue);
- dstNative->copyToHostPointer(sum,1,n-1,true);
+ dstNative->copyToHostPointer(sum, 1, n - 1, true);
}
-
}
-
void b3PrefixScanFloat4CL::executeHost(b3AlignedObjectArray<b3Vector3>& src, b3AlignedObjectArray<b3Vector3>& dst, int n, b3Vector3* sum)
{
- b3Vector3 s=b3MakeVector3(0,0,0);
+ b3Vector3 s = b3MakeVector3(0, 0, 0);
//if( data->m_option == EXCLUSIVE )
{
- for(int i=0; i<n; i++)
+ for (int i = 0; i < n; i++)
{
dst[i] = s;
s += src[i];
@@ -119,8 +113,8 @@ void b3PrefixScanFloat4CL::executeHost(b3AlignedObjectArray<b3Vector3>& src, b3A
}
*/
- if( sum )
+ if (sum)
{
- *sum = dst[n-1];
+ *sum = dst[n - 1];
}
} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h
index 2c8003c1bb..122b0bfd68 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h
@@ -14,9 +14,9 @@ class b3PrefixScanFloat4CL
BLOCK_SIZE = 128
};
-// Option m_option;
+ // Option m_option;
- cl_command_queue m_commandQueue;
+ cl_command_queue m_commandQueue;
cl_kernel m_localScanKernel;
cl_kernel m_blockSumKernel;
@@ -24,10 +24,8 @@ class b3PrefixScanFloat4CL
b3OpenCLArray<b3Vector3>* m_workBuffer;
-
- public:
-
- b3PrefixScanFloat4CL(cl_context ctx, cl_device_id device, cl_command_queue queue,int size=0);
+public:
+ b3PrefixScanFloat4CL(cl_context ctx, cl_device_id device, cl_command_queue queue, int size = 0);
virtual ~b3PrefixScanFloat4CL();
@@ -35,4 +33,4 @@ class b3PrefixScanFloat4CL
void executeHost(b3AlignedObjectArray<b3Vector3>& src, b3AlignedObjectArray<b3Vector3>& dst, int n, b3Vector3* sum);
};
-#endif //B3_PREFIX_SCAN_CL_H
+#endif //B3_PREFIX_SCAN_CL_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp
index f11ae4bcdb..e86af6583f 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp
@@ -10,21 +10,20 @@
#include "kernels/RadixSort32KernelsCL.h"
b3RadixSort32CL::b3RadixSort32CL(cl_context ctx, cl_device_id device, cl_command_queue queue, int initialCapacity)
-:m_commandQueue(queue)
+ : m_commandQueue(queue)
{
b3OpenCLDeviceInfo info;
- b3OpenCLUtils::getDeviceInfo(device,&info);
- m_deviceCPU = (info.m_deviceType & CL_DEVICE_TYPE_CPU)!=0;
+ b3OpenCLUtils::getDeviceInfo(device, &info);
+ m_deviceCPU = (info.m_deviceType & CL_DEVICE_TYPE_CPU) != 0;
- m_workBuffer1 = new b3OpenCLArray<unsigned int>(ctx,queue);
- m_workBuffer2 = new b3OpenCLArray<unsigned int>(ctx,queue);
- m_workBuffer3 = new b3OpenCLArray<b3SortData>(ctx,queue);
- m_workBuffer3a = new b3OpenCLArray<unsigned int>(ctx,queue);
- m_workBuffer4 = new b3OpenCLArray<b3SortData>(ctx,queue);
- m_workBuffer4a = new b3OpenCLArray<unsigned int>(ctx,queue);
+ m_workBuffer1 = new b3OpenCLArray<unsigned int>(ctx, queue);
+ m_workBuffer2 = new b3OpenCLArray<unsigned int>(ctx, queue);
+ m_workBuffer3 = new b3OpenCLArray<b3SortData>(ctx, queue);
+ m_workBuffer3a = new b3OpenCLArray<unsigned int>(ctx, queue);
+ m_workBuffer4 = new b3OpenCLArray<b3SortData>(ctx, queue);
+ m_workBuffer4a = new b3OpenCLArray<unsigned int>(ctx, queue);
-
- if (initialCapacity>0)
+ if (initialCapacity > 0)
{
m_workBuffer1->resize(initialCapacity);
m_workBuffer3->resize(initialCapacity);
@@ -33,45 +32,40 @@ b3RadixSort32CL::b3RadixSort32CL(cl_context ctx, cl_device_id device, cl_command
m_workBuffer4a->resize(initialCapacity);
}
- m_scan = new b3PrefixScanCL(ctx,device,queue);
- m_fill = new b3FillCL(ctx,device,queue);
-
+ m_scan = new b3PrefixScanCL(ctx, device, queue);
+ m_fill = new b3FillCL(ctx, device, queue);
+
const char* additionalMacros = "";
cl_int pErrNum;
const char* kernelSource = radixSort32KernelsCL;
-
- cl_program sortProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, kernelSource, &pErrNum,additionalMacros, RADIXSORT32_PATH);
- b3Assert(sortProg);
- m_streamCountSortDataKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "StreamCountSortDataKernel", &pErrNum, sortProg,additionalMacros );
- b3Assert(m_streamCountSortDataKernel );
+ cl_program sortProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, kernelSource, &pErrNum, additionalMacros, RADIXSORT32_PATH);
+ b3Assert(sortProg);
+ m_streamCountSortDataKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "StreamCountSortDataKernel", &pErrNum, sortProg, additionalMacros);
+ b3Assert(m_streamCountSortDataKernel);
-
- m_streamCountKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "StreamCountKernel", &pErrNum, sortProg,additionalMacros );
+ m_streamCountKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "StreamCountKernel", &pErrNum, sortProg, additionalMacros);
b3Assert(m_streamCountKernel);
-
-
if (m_deviceCPU)
{
-
- m_sortAndScatterSortDataKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SortAndScatterSortDataKernelSerial", &pErrNum, sortProg,additionalMacros );
+ m_sortAndScatterSortDataKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "SortAndScatterSortDataKernelSerial", &pErrNum, sortProg, additionalMacros);
b3Assert(m_sortAndScatterSortDataKernel);
- m_sortAndScatterKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SortAndScatterKernelSerial", &pErrNum, sortProg,additionalMacros );
+ m_sortAndScatterKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "SortAndScatterKernelSerial", &pErrNum, sortProg, additionalMacros);
b3Assert(m_sortAndScatterKernel);
- } else
+ }
+ else
{
- m_sortAndScatterSortDataKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SortAndScatterSortDataKernel", &pErrNum, sortProg,additionalMacros );
+ m_sortAndScatterSortDataKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "SortAndScatterSortDataKernel", &pErrNum, sortProg, additionalMacros);
b3Assert(m_sortAndScatterSortDataKernel);
- m_sortAndScatterKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "SortAndScatterKernel", &pErrNum, sortProg,additionalMacros );
+ m_sortAndScatterKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "SortAndScatterKernel", &pErrNum, sortProg, additionalMacros);
b3Assert(m_sortAndScatterKernel);
}
-
- m_prefixScanKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, kernelSource, "PrefixScanKernel", &pErrNum, sortProg,additionalMacros );
+
+ m_prefixScanKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "PrefixScanKernel", &pErrNum, sortProg, additionalMacros);
b3Assert(m_prefixScanKernel);
-
}
b3RadixSort32CL::~b3RadixSort32CL()
@@ -96,8 +90,7 @@ void b3RadixSort32CL::executeHost(b3AlignedObjectArray<b3SortData>& inout, int s
{
int n = inout.size();
const int BITS_PER_PASS = 8;
- const int NUM_TABLES = (1<<BITS_PER_PASS);
-
+ const int NUM_TABLES = (1 << BITS_PER_PASS);
int tables[NUM_TABLES];
int counter[NUM_TABLES];
@@ -107,34 +100,33 @@ void b3RadixSort32CL::executeHost(b3AlignedObjectArray<b3SortData>& inout, int s
workbuffer.resize(inout.size());
b3SortData* dst = &workbuffer[0];
- int count=0;
- for(int startBit=0; startBit<sortBits; startBit+=BITS_PER_PASS)
+ int count = 0;
+ for (int startBit = 0; startBit < sortBits; startBit += BITS_PER_PASS)
{
- for(int i=0; i<NUM_TABLES; i++)
+ for (int i = 0; i < NUM_TABLES; i++)
{
tables[i] = 0;
}
- for(int i=0; i<n; i++)
+ for (int i = 0; i < n; i++)
{
- int tableIdx = (src[i].m_key >> startBit) & (NUM_TABLES-1);
+ int tableIdx = (src[i].m_key >> startBit) & (NUM_TABLES - 1);
tables[tableIdx]++;
}
//#define TEST
#ifdef TEST
- printf("histogram size=%d\n",NUM_TABLES);
- for (int i=0;i<NUM_TABLES;i++)
+ printf("histogram size=%d\n", NUM_TABLES);
+ for (int i = 0; i < NUM_TABLES; i++)
{
- if (tables[i]!=0)
+ if (tables[i] != 0)
{
- printf("tables[%d]=%d]\n",i,tables[i]);
+ printf("tables[%d]=%d]\n", i, tables[i]);
}
-
}
-#endif //TEST
- // prefix scan
+#endif //TEST \
+ // prefix scan
int sum = 0;
- for(int i=0; i<NUM_TABLES; i++)
+ for (int i = 0; i < NUM_TABLES; i++)
{
int iData = tables[i];
tables[i] = sum;
@@ -143,71 +135,65 @@ void b3RadixSort32CL::executeHost(b3AlignedObjectArray<b3SortData>& inout, int s
}
// distribute
- for(int i=0; i<n; i++)
+ for (int i = 0; i < n; i++)
{
- int tableIdx = (src[i].m_key >> startBit) & (NUM_TABLES-1);
-
+ int tableIdx = (src[i].m_key >> startBit) & (NUM_TABLES - 1);
+
dst[tables[tableIdx] + counter[tableIdx]] = src[i];
- counter[tableIdx] ++;
+ counter[tableIdx]++;
}
- b3Swap( src, dst );
+ b3Swap(src, dst);
count++;
}
- if (count&1)
+ if (count & 1)
{
- b3Assert(0);//need to copy
-
+ b3Assert(0); //need to copy
}
}
void b3RadixSort32CL::executeHost(b3OpenCLArray<b3SortData>& keyValuesInOut, int sortBits /* = 32 */)
{
-
b3AlignedObjectArray<b3SortData> inout;
keyValuesInOut.copyToHost(inout);
- executeHost(inout,sortBits);
+ executeHost(inout, sortBits);
keyValuesInOut.copyFromHost(inout);
}
-void b3RadixSort32CL::execute(b3OpenCLArray<unsigned int>& keysIn, b3OpenCLArray<unsigned int>& keysOut, b3OpenCLArray<unsigned int>& valuesIn,
- b3OpenCLArray<unsigned int>& valuesOut, int n, int sortBits)
+void b3RadixSort32CL::execute(b3OpenCLArray<unsigned int>& keysIn, b3OpenCLArray<unsigned int>& keysOut, b3OpenCLArray<unsigned int>& valuesIn,
+ b3OpenCLArray<unsigned int>& valuesOut, int n, int sortBits)
{
-
}
//#define DEBUG_RADIXSORT
//#define DEBUG_RADIXSORT2
-
void b3RadixSort32CL::execute(b3OpenCLArray<b3SortData>& keyValuesInOut, int sortBits /* = 32 */)
{
-
int originalSize = keyValuesInOut.size();
int workingSize = originalSize;
-
-
+
int dataAlignment = DATA_ALIGNMENT;
#ifdef DEBUG_RADIXSORT2
- b3AlignedObjectArray<b3SortData> test2;
- keyValuesInOut.copyToHost(test2);
- printf("numElem = %d\n",test2.size());
- for (int i=0;i<test2.size();i++)
- {
- printf("test2[%d].m_key=%d\n",i,test2[i].m_key);
- printf("test2[%d].m_value=%d\n",i,test2[i].m_value);
- }
-#endif //DEBUG_RADIXSORT2
-
+ b3AlignedObjectArray<b3SortData> test2;
+ keyValuesInOut.copyToHost(test2);
+ printf("numElem = %d\n", test2.size());
+ for (int i = 0; i < test2.size(); i++)
+ {
+ printf("test2[%d].m_key=%d\n", i, test2[i].m_key);
+ printf("test2[%d].m_value=%d\n", i, test2[i].m_value);
+ }
+#endif //DEBUG_RADIXSORT2
+
b3OpenCLArray<b3SortData>* src = 0;
- if (workingSize%dataAlignment)
+ if (workingSize % dataAlignment)
{
- workingSize += dataAlignment-(workingSize%dataAlignment);
+ workingSize += dataAlignment - (workingSize % dataAlignment);
m_workBuffer4->copyFromOpenCLArray(keyValuesInOut);
m_workBuffer4->resize(workingSize);
b3SortData fillValue;
@@ -216,327 +202,301 @@ void b3RadixSort32CL::execute(b3OpenCLArray<b3SortData>& keyValuesInOut, int sor
#define USE_BTFILL
#ifdef USE_BTFILL
- m_fill->execute((b3OpenCLArray<b3Int2>&)*m_workBuffer4,(b3Int2&)fillValue,workingSize-originalSize,originalSize);
+ m_fill->execute((b3OpenCLArray<b3Int2>&)*m_workBuffer4, (b3Int2&)fillValue, workingSize - originalSize, originalSize);
#else
//fill the remaining bits (very slow way, todo: fill on GPU/OpenCL side)
-
- for (int i=originalSize; i<workingSize;i++)
+
+ for (int i = originalSize; i < workingSize; i++)
{
- m_workBuffer4->copyFromHostPointer(&fillValue,1,i);
+ m_workBuffer4->copyFromHostPointer(&fillValue, 1, i);
}
-#endif//USE_BTFILL
+#endif //USE_BTFILL
src = m_workBuffer4;
- } else
+ }
+ else
{
src = &keyValuesInOut;
m_workBuffer4->resize(0);
}
-
- b3Assert( workingSize%DATA_ALIGNMENT == 0 );
- int minCap = NUM_BUCKET*NUM_WGS;
+ b3Assert(workingSize % DATA_ALIGNMENT == 0);
+ int minCap = NUM_BUCKET * NUM_WGS;
int n = workingSize;
m_workBuffer1->resize(minCap);
m_workBuffer3->resize(workingSize);
-
-// ADLASSERT( ELEMENTS_PER_WORK_ITEM == 4 );
- b3Assert( BITS_PER_PASS == 4 );
- b3Assert( WG_SIZE == 64 );
- b3Assert( (sortBits&0x3) == 0 );
+ // ADLASSERT( ELEMENTS_PER_WORK_ITEM == 4 );
+ b3Assert(BITS_PER_PASS == 4);
+ b3Assert(WG_SIZE == 64);
+ b3Assert((sortBits & 0x3) == 0);
-
-
b3OpenCLArray<b3SortData>* dst = m_workBuffer3;
b3OpenCLArray<unsigned int>* srcHisto = m_workBuffer1;
b3OpenCLArray<unsigned int>* destHisto = m_workBuffer2;
-
int nWGs = NUM_WGS;
b3ConstData cdata;
{
- int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;//set at 256
- int nBlocks = (n+blockSize-1)/(blockSize);
+ int blockSize = ELEMENTS_PER_WORK_ITEM * WG_SIZE; //set at 256
+ int nBlocks = (n + blockSize - 1) / (blockSize);
cdata.m_n = n;
cdata.m_nWGs = NUM_WGS;
cdata.m_startBit = 0;
- cdata.m_nBlocksPerWG = (nBlocks + cdata.m_nWGs - 1)/cdata.m_nWGs;
- if( nBlocks < NUM_WGS )
+ cdata.m_nBlocksPerWG = (nBlocks + cdata.m_nWGs - 1) / cdata.m_nWGs;
+ if (nBlocks < NUM_WGS)
{
cdata.m_nBlocksPerWG = 1;
nWGs = nBlocks;
}
}
- int count=0;
- for(int ib=0; ib<sortBits; ib+=4)
+ int count = 0;
+ for (int ib = 0; ib < sortBits; ib += 4)
{
#ifdef DEBUG_RADIXSORT2
- keyValuesInOut.copyToHost(test2);
- printf("numElem = %d\n",test2.size());
- for (int i=0;i<test2.size();i++)
- {
- if (test2[i].m_key != test2[i].m_value)
- {
- printf("test2[%d].m_key=%d\n",i,test2[i].m_key);
- printf("test2[%d].m_value=%d\n",i,test2[i].m_value);
- }
- }
-#endif //DEBUG_RADIXSORT2
-
+ keyValuesInOut.copyToHost(test2);
+ printf("numElem = %d\n", test2.size());
+ for (int i = 0; i < test2.size(); i++)
+ {
+ if (test2[i].m_key != test2[i].m_value)
+ {
+ printf("test2[%d].m_key=%d\n", i, test2[i].m_key);
+ printf("test2[%d].m_value=%d\n", i, test2[i].m_value);
+ }
+ }
+#endif //DEBUG_RADIXSORT2
+
cdata.m_startBit = ib;
-
+
if (src->size())
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src->getBufferCL(), true ), b3BufferInfoCL( srcHisto->getBufferCL() ) };
- b3LauncherCL launcher(m_commandQueue, m_streamCountSortDataKernel,"m_streamCountSortDataKernel");
-
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( cdata );
-
- int num = NUM_WGS*WG_SIZE;
- launcher.launch1D( num, WG_SIZE );
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(src->getBufferCL(), true), b3BufferInfoCL(srcHisto->getBufferCL())};
+ b3LauncherCL launcher(m_commandQueue, m_streamCountSortDataKernel, "m_streamCountSortDataKernel");
+
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(cdata);
+
+ int num = NUM_WGS * WG_SIZE;
+ launcher.launch1D(num, WG_SIZE);
}
-
-
#ifdef DEBUG_RADIXSORT
b3AlignedObjectArray<unsigned int> testHist;
srcHisto->copyToHost(testHist);
- printf("ib = %d, testHist size = %d, non zero elements:\n",ib, testHist.size());
- for (int i=0;i<testHist.size();i++)
+ printf("ib = %d, testHist size = %d, non zero elements:\n", ib, testHist.size());
+ for (int i = 0; i < testHist.size(); i++)
{
- if (testHist[i]!=0)
- printf("testHist[%d]=%d\n",i,testHist[i]);
+ if (testHist[i] != 0)
+ printf("testHist[%d]=%d\n", i, testHist[i]);
}
-#endif //DEBUG_RADIXSORT
-
-
+#endif //DEBUG_RADIXSORT
//fast prefix scan is not working properly on Mac OSX yet
#ifdef __APPLE__
- bool fastScan=false;
+ bool fastScan = false;
#else
- bool fastScan=!m_deviceCPU;//only use fast scan on GPU
+ bool fastScan = !m_deviceCPU; //only use fast scan on GPU
#endif
if (fastScan)
- {// prefix scan group histogram
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( srcHisto->getBufferCL() ) };
- b3LauncherCL launcher( m_commandQueue, m_prefixScanKernel,"m_prefixScanKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( cdata );
- launcher.launch1D( 128, 128 );
+ { // prefix scan group histogram
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(srcHisto->getBufferCL())};
+ b3LauncherCL launcher(m_commandQueue, m_prefixScanKernel, "m_prefixScanKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(cdata);
+ launcher.launch1D(128, 128);
destHisto = srcHisto;
- }else
+ }
+ else
{
//unsigned int sum; //for debugging
- m_scan->execute(*srcHisto,*destHisto,1920,0);//,&sum);
+ m_scan->execute(*srcHisto, *destHisto, 1920, 0); //,&sum);
}
-
#ifdef DEBUG_RADIXSORT
destHisto->copyToHost(testHist);
- printf("ib = %d, testHist size = %d, non zero elements:\n",ib, testHist.size());
- for (int i=0;i<testHist.size();i++)
+ printf("ib = %d, testHist size = %d, non zero elements:\n", ib, testHist.size());
+ for (int i = 0; i < testHist.size(); i++)
{
- if (testHist[i]!=0)
- printf("testHist[%d]=%d\n",i,testHist[i]);
+ if (testHist[i] != 0)
+ printf("testHist[%d]=%d\n", i, testHist[i]);
}
-
- for (int i=0;i<testHist.size();i+=NUM_WGS)
+
+ for (int i = 0; i < testHist.size(); i += NUM_WGS)
{
- printf("testHist[%d]=%d\n",i/NUM_WGS,testHist[i]);
+ printf("testHist[%d]=%d\n", i / NUM_WGS, testHist[i]);
}
-#endif //DEBUG_RADIXSORT
+#endif //DEBUG_RADIXSORT
#define USE_GPU
#ifdef USE_GPU
-
+
if (src->size())
- {// local sort and distribute
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src->getBufferCL(), true ), b3BufferInfoCL( destHisto->getBufferCL(), true ), b3BufferInfoCL( dst->getBufferCL() )};
- b3LauncherCL launcher( m_commandQueue, m_sortAndScatterSortDataKernel,"m_sortAndScatterSortDataKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( cdata );
- launcher.launch1D( nWGs*WG_SIZE, WG_SIZE );
-
+ { // local sort and distribute
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(src->getBufferCL(), true), b3BufferInfoCL(destHisto->getBufferCL(), true), b3BufferInfoCL(dst->getBufferCL())};
+ b3LauncherCL launcher(m_commandQueue, m_sortAndScatterSortDataKernel, "m_sortAndScatterSortDataKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(cdata);
+ launcher.launch1D(nWGs * WG_SIZE, WG_SIZE);
}
#else
- {
+ {
#define NUM_TABLES 16
//#define SEQUENTIAL
#ifdef SEQUENTIAL
- int counter2[NUM_TABLES]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
- int tables[NUM_TABLES];
- int startBit = ib;
-
- destHisto->copyToHost(testHist);
- b3AlignedObjectArray<b3SortData> srcHost;
- b3AlignedObjectArray<b3SortData> dstHost;
- dstHost.resize(src->size());
-
- src->copyToHost(srcHost);
-
- for (int i=0;i<NUM_TABLES;i++)
- {
- tables[i] = testHist[i*NUM_WGS];
- }
-
- // distribute
- for(int i=0; i<n; i++)
- {
- int tableIdx = (srcHost[i].m_key >> startBit) & (NUM_TABLES-1);
-
- dstHost[tables[tableIdx] + counter2[tableIdx]] = srcHost[i];
- counter2[tableIdx] ++;
- }
-
-
+ int counter2[NUM_TABLES] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+ int tables[NUM_TABLES];
+ int startBit = ib;
+
+ destHisto->copyToHost(testHist);
+ b3AlignedObjectArray<b3SortData> srcHost;
+ b3AlignedObjectArray<b3SortData> dstHost;
+ dstHost.resize(src->size());
+
+ src->copyToHost(srcHost);
+
+ for (int i = 0; i < NUM_TABLES; i++)
+ {
+ tables[i] = testHist[i * NUM_WGS];
+ }
+
+ // distribute
+ for (int i = 0; i < n; i++)
+ {
+ int tableIdx = (srcHost[i].m_key >> startBit) & (NUM_TABLES - 1);
+
+ dstHost[tables[tableIdx] + counter2[tableIdx]] = srcHost[i];
+ counter2[tableIdx]++;
+ }
+
#else
-
- int counter2[NUM_TABLES]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
-
- int tables[NUM_TABLES];
- b3AlignedObjectArray<b3SortData> dstHostOK;
- dstHostOK.resize(src->size());
-
- destHisto->copyToHost(testHist);
- b3AlignedObjectArray<b3SortData> srcHost;
- src->copyToHost(srcHost);
-
- int blockSize = 256;
- int nBlocksPerWG = cdata.m_nBlocksPerWG;
- int startBit = ib;
-
- {
- for (int i=0;i<NUM_TABLES;i++)
- {
- tables[i] = testHist[i*NUM_WGS];
- }
-
- // distribute
- for(int i=0; i<n; i++)
- {
- int tableIdx = (srcHost[i].m_key >> startBit) & (NUM_TABLES-1);
-
- dstHostOK[tables[tableIdx] + counter2[tableIdx]] = srcHost[i];
- counter2[tableIdx] ++;
- }
-
-
- }
-
-
- b3AlignedObjectArray<b3SortData> dstHost;
- dstHost.resize(src->size());
-
-
- int counter[NUM_TABLES]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
-
-
-
- for (int wgIdx=0;wgIdx<NUM_WGS;wgIdx++)
- {
- int counter[NUM_TABLES]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
-
- int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;
-
- for(int iblock=0; iblock<b3Min(cdata.m_nBlocksPerWG, nBlocks); iblock++)
- {
- for (int lIdx = 0;lIdx < 64;lIdx++)
- {
- int addr = iblock*blockSize + blockSize*cdata.m_nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;
-
- // MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD
- // Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops
- // AMD: AtomInc performs better while NV prefers ++
- for(int j=0; j<ELEMENTS_PER_WORK_ITEM; j++)
- {
- if( addr+j < n )
- {
- // printf ("addr+j=%d\n", addr+j);
-
- int i = addr+j;
-
- int tableIdx = (srcHost[i].m_key >> startBit) & (NUM_TABLES-1);
-
- int destIndex = testHist[tableIdx*NUM_WGS+wgIdx] + counter[tableIdx];
-
- b3SortData ok = dstHostOK[destIndex];
-
- if (ok.m_key != srcHost[i].m_key)
- {
- printf("ok.m_key = %d, srcHost[i].m_key = %d\n", ok.m_key,srcHost[i].m_key );
- printf("(ok.m_value = %d, srcHost[i].m_value = %d)\n", ok.m_value,srcHost[i].m_value );
- }
- if (ok.m_value != srcHost[i].m_value)
- {
-
- printf("ok.m_value = %d, srcHost[i].m_value = %d\n", ok.m_value,srcHost[i].m_value );
- printf("(ok.m_key = %d, srcHost[i].m_key = %d)\n", ok.m_key,srcHost[i].m_key );
-
- }
-
- dstHost[destIndex] = srcHost[i];
- counter[tableIdx] ++;
-
- }
- }
- }
- }
- }
-
-
-#endif //SEQUENTIAL
-
- dst->copyFromHost(dstHost);
- }
-#endif//USE_GPU
-
-
-
+
+ int counter2[NUM_TABLES] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+ int tables[NUM_TABLES];
+ b3AlignedObjectArray<b3SortData> dstHostOK;
+ dstHostOK.resize(src->size());
+
+ destHisto->copyToHost(testHist);
+ b3AlignedObjectArray<b3SortData> srcHost;
+ src->copyToHost(srcHost);
+
+ int blockSize = 256;
+ int nBlocksPerWG = cdata.m_nBlocksPerWG;
+ int startBit = ib;
+
+ {
+ for (int i = 0; i < NUM_TABLES; i++)
+ {
+ tables[i] = testHist[i * NUM_WGS];
+ }
+
+ // distribute
+ for (int i = 0; i < n; i++)
+ {
+ int tableIdx = (srcHost[i].m_key >> startBit) & (NUM_TABLES - 1);
+
+ dstHostOK[tables[tableIdx] + counter2[tableIdx]] = srcHost[i];
+ counter2[tableIdx]++;
+ }
+ }
+
+ b3AlignedObjectArray<b3SortData> dstHost;
+ dstHost.resize(src->size());
+
+ int counter[NUM_TABLES] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+ for (int wgIdx = 0; wgIdx < NUM_WGS; wgIdx++)
+ {
+ int counter[NUM_TABLES] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+ int nBlocks = (n) / blockSize - nBlocksPerWG * wgIdx;
+
+ for (int iblock = 0; iblock < b3Min(cdata.m_nBlocksPerWG, nBlocks); iblock++)
+ {
+ for (int lIdx = 0; lIdx < 64; lIdx++)
+ {
+ int addr = iblock * blockSize + blockSize * cdata.m_nBlocksPerWG * wgIdx + ELEMENTS_PER_WORK_ITEM * lIdx;
+
+ // MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD
+ // Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops
+ // AMD: AtomInc performs better while NV prefers ++
+ for (int j = 0; j < ELEMENTS_PER_WORK_ITEM; j++)
+ {
+ if (addr + j < n)
+ {
+ // printf ("addr+j=%d\n", addr+j);
+
+ int i = addr + j;
+
+ int tableIdx = (srcHost[i].m_key >> startBit) & (NUM_TABLES - 1);
+
+ int destIndex = testHist[tableIdx * NUM_WGS + wgIdx] + counter[tableIdx];
+
+ b3SortData ok = dstHostOK[destIndex];
+
+ if (ok.m_key != srcHost[i].m_key)
+ {
+ printf("ok.m_key = %d, srcHost[i].m_key = %d\n", ok.m_key, srcHost[i].m_key);
+ printf("(ok.m_value = %d, srcHost[i].m_value = %d)\n", ok.m_value, srcHost[i].m_value);
+ }
+ if (ok.m_value != srcHost[i].m_value)
+ {
+ printf("ok.m_value = %d, srcHost[i].m_value = %d\n", ok.m_value, srcHost[i].m_value);
+ printf("(ok.m_key = %d, srcHost[i].m_key = %d)\n", ok.m_key, srcHost[i].m_key);
+ }
+
+ dstHost[destIndex] = srcHost[i];
+ counter[tableIdx]++;
+ }
+ }
+ }
+ }
+ }
+
+#endif //SEQUENTIAL
+
+ dst->copyFromHost(dstHost);
+ }
+#endif //USE_GPU
+
#ifdef DEBUG_RADIXSORT
destHisto->copyToHost(testHist);
- printf("ib = %d, testHist size = %d, non zero elements:\n",ib, testHist.size());
- for (int i=0;i<testHist.size();i++)
+ printf("ib = %d, testHist size = %d, non zero elements:\n", ib, testHist.size());
+ for (int i = 0; i < testHist.size(); i++)
{
- if (testHist[i]!=0)
- printf("testHist[%d]=%d\n",i,testHist[i]);
+ if (testHist[i] != 0)
+ printf("testHist[%d]=%d\n", i, testHist[i]);
}
-#endif //DEBUG_RADIXSORT
- b3Swap(src, dst );
- b3Swap(srcHisto,destHisto);
+#endif //DEBUG_RADIXSORT
+ b3Swap(src, dst);
+ b3Swap(srcHisto, destHisto);
#ifdef DEBUG_RADIXSORT2
- keyValuesInOut.copyToHost(test2);
- printf("numElem = %d\n",test2.size());
- for (int i=0;i<test2.size();i++)
- {
- if (test2[i].m_key != test2[i].m_value)
- {
- printf("test2[%d].m_key=%d\n",i,test2[i].m_key);
- printf("test2[%d].m_value=%d\n",i,test2[i].m_value);
- }
- }
-#endif //DEBUG_RADIXSORT2
-
- count++;
-
-
+ keyValuesInOut.copyToHost(test2);
+ printf("numElem = %d\n", test2.size());
+ for (int i = 0; i < test2.size(); i++)
+ {
+ if (test2[i].m_key != test2[i].m_value)
+ {
+ printf("test2[%d].m_key=%d\n", i, test2[i].m_key);
+ printf("test2[%d].m_value=%d\n", i, test2[i].m_value);
+ }
+ }
+#endif //DEBUG_RADIXSORT2
+
+ count++;
}
-
-
-
- if (count&1)
+
+ if (count & 1)
{
- b3Assert(0);//need to copy from workbuffer to keyValuesInOut
+ b3Assert(0); //need to copy from workbuffer to keyValuesInOut
}
if (m_workBuffer4->size())
@@ -545,153 +505,137 @@ void b3RadixSort32CL::execute(b3OpenCLArray<b3SortData>& keyValuesInOut, int sor
keyValuesInOut.copyFromOpenCLArray(*m_workBuffer4);
}
-
#ifdef DEBUG_RADIXSORT
- keyValuesInOut.copyToHost(test2);
-
- printf("numElem = %d\n",test2.size());
- for (int i=0;i<test2.size();i++)
- {
- printf("test2[%d].m_key=%d\n",i,test2[i].m_key);
- printf("test2[%d].m_value=%d\n",i,test2[i].m_value);
- }
-#endif
-
-}
-
-
-
-
+ keyValuesInOut.copyToHost(test2);
+ printf("numElem = %d\n", test2.size());
+ for (int i = 0; i < test2.size(); i++)
+ {
+ printf("test2[%d].m_key=%d\n", i, test2[i].m_key);
+ printf("test2[%d].m_value=%d\n", i, test2[i].m_value);
+ }
+#endif
+}
void b3RadixSort32CL::execute(b3OpenCLArray<unsigned int>& keysInOut, int sortBits /* = 32 */)
{
int originalSize = keysInOut.size();
int workingSize = originalSize;
-
-
+
int dataAlignment = DATA_ALIGNMENT;
b3OpenCLArray<unsigned int>* src = 0;
- if (workingSize%dataAlignment)
+ if (workingSize % dataAlignment)
{
- workingSize += dataAlignment-(workingSize%dataAlignment);
+ workingSize += dataAlignment - (workingSize % dataAlignment);
m_workBuffer4a->copyFromOpenCLArray(keysInOut);
m_workBuffer4a->resize(workingSize);
unsigned int fillValue = 0xffffffff;
-
- m_fill->execute(*m_workBuffer4a,fillValue,workingSize-originalSize,originalSize);
+
+ m_fill->execute(*m_workBuffer4a, fillValue, workingSize - originalSize, originalSize);
src = m_workBuffer4a;
- } else
+ }
+ else
{
src = &keysInOut;
m_workBuffer4a->resize(0);
}
-
-
-
- b3Assert( workingSize%DATA_ALIGNMENT == 0 );
- int minCap = NUM_BUCKET*NUM_WGS;
+ b3Assert(workingSize % DATA_ALIGNMENT == 0);
+ int minCap = NUM_BUCKET * NUM_WGS;
int n = workingSize;
-
m_workBuffer1->resize(minCap);
m_workBuffer3->resize(workingSize);
m_workBuffer3a->resize(workingSize);
-// ADLASSERT( ELEMENTS_PER_WORK_ITEM == 4 );
- b3Assert( BITS_PER_PASS == 4 );
- b3Assert( WG_SIZE == 64 );
- b3Assert( (sortBits&0x3) == 0 );
+ // ADLASSERT( ELEMENTS_PER_WORK_ITEM == 4 );
+ b3Assert(BITS_PER_PASS == 4);
+ b3Assert(WG_SIZE == 64);
+ b3Assert((sortBits & 0x3) == 0);
-
-
b3OpenCLArray<unsigned int>* dst = m_workBuffer3a;
b3OpenCLArray<unsigned int>* srcHisto = m_workBuffer1;
b3OpenCLArray<unsigned int>* destHisto = m_workBuffer2;
-
int nWGs = NUM_WGS;
b3ConstData cdata;
{
- int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;//set at 256
- int nBlocks = (n+blockSize-1)/(blockSize);
+ int blockSize = ELEMENTS_PER_WORK_ITEM * WG_SIZE; //set at 256
+ int nBlocks = (n + blockSize - 1) / (blockSize);
cdata.m_n = n;
cdata.m_nWGs = NUM_WGS;
cdata.m_startBit = 0;
- cdata.m_nBlocksPerWG = (nBlocks + cdata.m_nWGs - 1)/cdata.m_nWGs;
- if( nBlocks < NUM_WGS )
+ cdata.m_nBlocksPerWG = (nBlocks + cdata.m_nWGs - 1) / cdata.m_nWGs;
+ if (nBlocks < NUM_WGS)
{
cdata.m_nBlocksPerWG = 1;
nWGs = nBlocks;
}
}
- int count=0;
- for(int ib=0; ib<sortBits; ib+=4)
+ int count = 0;
+ for (int ib = 0; ib < sortBits; ib += 4)
{
cdata.m_startBit = ib;
-
+
if (src->size())
{
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src->getBufferCL(), true ), b3BufferInfoCL( srcHisto->getBufferCL() ) };
- b3LauncherCL launcher(m_commandQueue, m_streamCountKernel,"m_streamCountKernel");
-
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( cdata );
-
- int num = NUM_WGS*WG_SIZE;
- launcher.launch1D( num, WG_SIZE );
- }
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(src->getBufferCL(), true), b3BufferInfoCL(srcHisto->getBufferCL())};
+ b3LauncherCL launcher(m_commandQueue, m_streamCountKernel, "m_streamCountKernel");
+
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(cdata);
-
+ int num = NUM_WGS * WG_SIZE;
+ launcher.launch1D(num, WG_SIZE);
+ }
//fast prefix scan is not working properly on Mac OSX yet
#ifdef __APPLE__
- bool fastScan=false;
+ bool fastScan = false;
#else
- bool fastScan=!m_deviceCPU;
+ bool fastScan = !m_deviceCPU;
#endif
if (fastScan)
- {// prefix scan group histogram
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( srcHisto->getBufferCL() ) };
- b3LauncherCL launcher( m_commandQueue, m_prefixScanKernel,"m_prefixScanKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( cdata );
- launcher.launch1D( 128, 128 );
+ { // prefix scan group histogram
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(srcHisto->getBufferCL())};
+ b3LauncherCL launcher(m_commandQueue, m_prefixScanKernel, "m_prefixScanKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(cdata);
+ launcher.launch1D(128, 128);
destHisto = srcHisto;
- }else
+ }
+ else
{
//unsigned int sum; //for debugging
- m_scan->execute(*srcHisto,*destHisto,1920,0);//,&sum);
+ m_scan->execute(*srcHisto, *destHisto, 1920, 0); //,&sum);
}
if (src->size())
- {// local sort and distribute
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( src->getBufferCL(), true ), b3BufferInfoCL( destHisto->getBufferCL(), true ), b3BufferInfoCL( dst->getBufferCL() )};
- b3LauncherCL launcher( m_commandQueue, m_sortAndScatterKernel ,"m_sortAndScatterKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( cdata );
- launcher.launch1D( nWGs*WG_SIZE, WG_SIZE );
-
+ { // local sort and distribute
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(src->getBufferCL(), true), b3BufferInfoCL(destHisto->getBufferCL(), true), b3BufferInfoCL(dst->getBufferCL())};
+ b3LauncherCL launcher(m_commandQueue, m_sortAndScatterKernel, "m_sortAndScatterKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(cdata);
+ launcher.launch1D(nWGs * WG_SIZE, WG_SIZE);
}
-
- b3Swap(src, dst );
- b3Swap(srcHisto,destHisto);
- count++;
+ b3Swap(src, dst);
+ b3Swap(srcHisto, destHisto);
+
+ count++;
}
-
- if (count&1)
+
+ if (count & 1)
{
- b3Assert(0);//need to copy from workbuffer to keyValuesInOut
+ b3Assert(0); //need to copy from workbuffer to keyValuesInOut
}
if (m_workBuffer4a->size())
@@ -699,12 +643,4 @@ void b3RadixSort32CL::execute(b3OpenCLArray<unsigned int>& keysInOut, int sortBi
m_workBuffer4a->resize(originalSize);
keysInOut.copyFromOpenCLArray(*m_workBuffer4a);
}
-
}
-
-
-
-
-
-
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h
index 975bd80e53..69caf182d7 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h
@@ -6,90 +6,79 @@
struct b3SortData
{
- union
- {
+ union {
unsigned int m_key;
unsigned int x;
};
- union
- {
+ union {
unsigned int m_value;
unsigned int y;
-
};
};
#include "b3BufferInfoCL.h"
-class b3RadixSort32CL
+class b3RadixSort32CL
{
+ b3OpenCLArray<unsigned int>* m_workBuffer1;
+ b3OpenCLArray<unsigned int>* m_workBuffer2;
- b3OpenCLArray<unsigned int>* m_workBuffer1;
- b3OpenCLArray<unsigned int>* m_workBuffer2;
-
- b3OpenCLArray<b3SortData>* m_workBuffer3;
- b3OpenCLArray<b3SortData>* m_workBuffer4;
-
- b3OpenCLArray<unsigned int>* m_workBuffer3a;
- b3OpenCLArray<unsigned int>* m_workBuffer4a;
+ b3OpenCLArray<b3SortData>* m_workBuffer3;
+ b3OpenCLArray<b3SortData>* m_workBuffer4;
- cl_command_queue m_commandQueue;
+ b3OpenCLArray<unsigned int>* m_workBuffer3a;
+ b3OpenCLArray<unsigned int>* m_workBuffer4a;
- cl_kernel m_streamCountSortDataKernel;
- cl_kernel m_streamCountKernel;
+ cl_command_queue m_commandQueue;
- cl_kernel m_prefixScanKernel;
- cl_kernel m_sortAndScatterSortDataKernel;
- cl_kernel m_sortAndScatterKernel;
+ cl_kernel m_streamCountSortDataKernel;
+ cl_kernel m_streamCountKernel;
+ cl_kernel m_prefixScanKernel;
+ cl_kernel m_sortAndScatterSortDataKernel;
+ cl_kernel m_sortAndScatterKernel;
- bool m_deviceCPU;
+ bool m_deviceCPU;
- class b3PrefixScanCL* m_scan;
- class b3FillCL* m_fill;
+ class b3PrefixScanCL* m_scan;
+ class b3FillCL* m_fill;
public:
struct b3ConstData
- {
- int m_n;
- int m_nWGs;
- int m_startBit;
- int m_nBlocksPerWG;
- };
+ {
+ int m_n;
+ int m_nWGs;
+ int m_startBit;
+ int m_nBlocksPerWG;
+ };
enum
- {
- DATA_ALIGNMENT = 256,
- WG_SIZE = 64,
- BLOCK_SIZE = 256,
- ELEMENTS_PER_WORK_ITEM = (BLOCK_SIZE/WG_SIZE),
- BITS_PER_PASS = 4,
- NUM_BUCKET=(1<<BITS_PER_PASS),
- // if you change this, change nPerWI in kernel as well
- NUM_WGS = 20*6, // cypress
-// NUM_WGS = 24*6, // cayman
-// NUM_WGS = 32*4, // nv
- };
-
+ {
+ DATA_ALIGNMENT = 256,
+ WG_SIZE = 64,
+ BLOCK_SIZE = 256,
+ ELEMENTS_PER_WORK_ITEM = (BLOCK_SIZE / WG_SIZE),
+ BITS_PER_PASS = 4,
+ NUM_BUCKET = (1 << BITS_PER_PASS),
+ // if you change this, change nPerWI in kernel as well
+ NUM_WGS = 20 * 6, // cypress
+ // NUM_WGS = 24*6, // cayman
+ // NUM_WGS = 32*4, // nv
+ };
private:
-
-
public:
+ b3RadixSort32CL(cl_context ctx, cl_device_id device, cl_command_queue queue, int initialCapacity = 0);
- b3RadixSort32CL(cl_context ctx, cl_device_id device, cl_command_queue queue, int initialCapacity =0);
+ virtual ~b3RadixSort32CL();
- virtual ~b3RadixSort32CL();
+ void execute(b3OpenCLArray<unsigned int>& keysIn, b3OpenCLArray<unsigned int>& keysOut, b3OpenCLArray<unsigned int>& valuesIn,
+ b3OpenCLArray<unsigned int>& valuesOut, int n, int sortBits = 32);
- void execute(b3OpenCLArray<unsigned int>& keysIn, b3OpenCLArray<unsigned int>& keysOut, b3OpenCLArray<unsigned int>& valuesIn,
- b3OpenCLArray<unsigned int>& valuesOut, int n, int sortBits = 32);
-
- ///keys only
- void execute(b3OpenCLArray<unsigned int>& keysInOut, int sortBits = 32 );
-
- void execute(b3OpenCLArray<b3SortData>& keyValuesInOut, int sortBits = 32 );
- void executeHost(b3OpenCLArray<b3SortData>& keyValuesInOut, int sortBits = 32);
- void executeHost(b3AlignedObjectArray<b3SortData>& keyValuesInOut, int sortBits = 32);
+ ///keys only
+ void execute(b3OpenCLArray<unsigned int>& keysInOut, int sortBits = 32);
+ void execute(b3OpenCLArray<b3SortData>& keyValuesInOut, int sortBits = 32);
+ void executeHost(b3OpenCLArray<b3SortData>& keyValuesInOut, int sortBits = 32);
+ void executeHost(b3AlignedObjectArray<b3SortData>& keyValuesInOut, int sortBits = 32);
};
-#endif //B3_RADIXSORT32_H
-
+#endif //B3_RADIXSORT32_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h
index 9c9e847138..1758dd41e3 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h
@@ -1,87 +1,86 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* boundSearchKernelsCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"typedef struct\n"
-"{\n"
-" u32 m_key; \n"
-" u32 m_value;\n"
-"}SortData;\n"
-"typedef struct\n"
-"{\n"
-" u32 m_nSrc;\n"
-" u32 m_nDst;\n"
-" u32 m_padding[2];\n"
-"} ConstBuffer;\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"__kernel\n"
-"void SearchSortDataLowerKernel(__global SortData* src, __global u32 *dst, \n"
-" unsigned int nSrc, unsigned int nDst)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < nSrc )\n"
-" {\n"
-" SortData first; first.m_key = (u32)(-1); first.m_value = (u32)(-1);\n"
-" SortData end; end.m_key = nDst; end.m_value = nDst;\n"
-" SortData iData = (gIdx==0)? first: src[gIdx-1];\n"
-" SortData jData = (gIdx==nSrc)? end: src[gIdx];\n"
-" if( iData.m_key != jData.m_key )\n"
-" {\n"
-"// for(u32 k=iData.m_key+1; k<=min(jData.m_key, nDst-1); k++)\n"
-" u32 k = jData.m_key;\n"
-" {\n"
-" dst[k] = gIdx;\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"__kernel\n"
-"void SearchSortDataUpperKernel(__global SortData* src, __global u32 *dst, \n"
-" unsigned int nSrc, unsigned int nDst)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX+1;\n"
-" if( gIdx < nSrc+1 )\n"
-" {\n"
-" SortData first; first.m_key = 0; first.m_value = 0;\n"
-" SortData end; end.m_key = nDst; end.m_value = nDst;\n"
-" SortData iData = src[gIdx-1];\n"
-" SortData jData = (gIdx==nSrc)? end: src[gIdx];\n"
-" if( iData.m_key != jData.m_key )\n"
-" {\n"
-" u32 k = iData.m_key;\n"
-" {\n"
-" dst[k] = gIdx;\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"__kernel\n"
-"void SubtractKernel(__global u32* A, __global u32 *B, __global u32 *C, \n"
-" unsigned int nSrc, unsigned int nDst)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" \n"
-" if( gIdx < nDst )\n"
-" {\n"
-" C[gIdx] = A[gIdx] - B[gIdx];\n"
-" }\n"
-"}\n"
-;
+static const char* boundSearchKernelsCL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Takahiro Harada\n"
+ "typedef unsigned int u32;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "typedef struct\n"
+ "{\n"
+ " u32 m_key; \n"
+ " u32 m_value;\n"
+ "}SortData;\n"
+ "typedef struct\n"
+ "{\n"
+ " u32 m_nSrc;\n"
+ " u32 m_nDst;\n"
+ " u32 m_padding[2];\n"
+ "} ConstBuffer;\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "__kernel\n"
+ "void SearchSortDataLowerKernel(__global SortData* src, __global u32 *dst, \n"
+ " unsigned int nSrc, unsigned int nDst)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < nSrc )\n"
+ " {\n"
+ " SortData first; first.m_key = (u32)(-1); first.m_value = (u32)(-1);\n"
+ " SortData end; end.m_key = nDst; end.m_value = nDst;\n"
+ " SortData iData = (gIdx==0)? first: src[gIdx-1];\n"
+ " SortData jData = (gIdx==nSrc)? end: src[gIdx];\n"
+ " if( iData.m_key != jData.m_key )\n"
+ " {\n"
+ "// for(u32 k=iData.m_key+1; k<=min(jData.m_key, nDst-1); k++)\n"
+ " u32 k = jData.m_key;\n"
+ " {\n"
+ " dst[k] = gIdx;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "__kernel\n"
+ "void SearchSortDataUpperKernel(__global SortData* src, __global u32 *dst, \n"
+ " unsigned int nSrc, unsigned int nDst)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX+1;\n"
+ " if( gIdx < nSrc+1 )\n"
+ " {\n"
+ " SortData first; first.m_key = 0; first.m_value = 0;\n"
+ " SortData end; end.m_key = nDst; end.m_value = nDst;\n"
+ " SortData iData = src[gIdx-1];\n"
+ " SortData jData = (gIdx==nSrc)? end: src[gIdx];\n"
+ " if( iData.m_key != jData.m_key )\n"
+ " {\n"
+ " u32 k = iData.m_key;\n"
+ " {\n"
+ " dst[k] = gIdx;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "__kernel\n"
+ "void SubtractKernel(__global u32* A, __global u32 *B, __global u32 *C, \n"
+ " unsigned int nSrc, unsigned int nDst)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " \n"
+ " if( gIdx < nDst )\n"
+ " {\n"
+ " C[gIdx] = A[gIdx] - B[gIdx];\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h
index e5670e3cd3..33c9279462 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h
@@ -1,132 +1,131 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* copyKernelsCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"\n"
-"#define make_uint4 (uint4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"\n"
-"typedef struct\n"
-"{\n"
-" int m_n;\n"
-" int m_padding[3];\n"
-"} ConstBuffer;\n"
-"\n"
-"\n"
-"\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void Copy1F4Kernel(__global float4* dst, __global float4* src, \n"
-" ConstBuffer cb)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-"\n"
-" if( gIdx < cb.m_n )\n"
-" {\n"
-" float4 a0 = src[gIdx];\n"
-"\n"
-" dst[ gIdx ] = a0;\n"
-" }\n"
-"}\n"
-"\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void Copy2F4Kernel(__global float4* dst, __global float4* src, \n"
-" ConstBuffer cb)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-"\n"
-" if( 2*gIdx <= cb.m_n )\n"
-" {\n"
-" float4 a0 = src[gIdx*2+0];\n"
-" float4 a1 = src[gIdx*2+1];\n"
-"\n"
-" dst[ gIdx*2+0 ] = a0;\n"
-" dst[ gIdx*2+1 ] = a1;\n"
-" }\n"
-"}\n"
-"\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void Copy4F4Kernel(__global float4* dst, __global float4* src, \n"
-" ConstBuffer cb)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-"\n"
-" if( 4*gIdx <= cb.m_n )\n"
-" {\n"
-" int idx0 = gIdx*4+0;\n"
-" int idx1 = gIdx*4+1;\n"
-" int idx2 = gIdx*4+2;\n"
-" int idx3 = gIdx*4+3;\n"
-"\n"
-" float4 a0 = src[idx0];\n"
-" float4 a1 = src[idx1];\n"
-" float4 a2 = src[idx2];\n"
-" float4 a3 = src[idx3];\n"
-"\n"
-" dst[ idx0 ] = a0;\n"
-" dst[ idx1 ] = a1;\n"
-" dst[ idx2 ] = a2;\n"
-" dst[ idx3 ] = a3;\n"
-" }\n"
-"}\n"
-"\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void CopyF1Kernel(__global float* dstF1, __global float* srcF1, \n"
-" ConstBuffer cb)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-"\n"
-" if( gIdx < cb.m_n )\n"
-" {\n"
-" float a0 = srcF1[gIdx];\n"
-"\n"
-" dstF1[ gIdx ] = a0;\n"
-" }\n"
-"}\n"
-"\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void CopyF2Kernel(__global float2* dstF2, __global float2* srcF2, \n"
-" ConstBuffer cb)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-"\n"
-" if( gIdx < cb.m_n )\n"
-" {\n"
-" float2 a0 = srcF2[gIdx];\n"
-"\n"
-" dstF2[ gIdx ] = a0;\n"
-" }\n"
-"}\n"
-"\n"
-"\n"
-;
+static const char* copyKernelsCL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "\n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Takahiro Harada\n"
+ "\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "\n"
+ "typedef unsigned int u32;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_n;\n"
+ " int m_padding[3];\n"
+ "} ConstBuffer;\n"
+ "\n"
+ "\n"
+ "\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "void Copy1F4Kernel(__global float4* dst, __global float4* src, \n"
+ " ConstBuffer cb)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ "\n"
+ " if( gIdx < cb.m_n )\n"
+ " {\n"
+ " float4 a0 = src[gIdx];\n"
+ "\n"
+ " dst[ gIdx ] = a0;\n"
+ " }\n"
+ "}\n"
+ "\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "void Copy2F4Kernel(__global float4* dst, __global float4* src, \n"
+ " ConstBuffer cb)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ "\n"
+ " if( 2*gIdx <= cb.m_n )\n"
+ " {\n"
+ " float4 a0 = src[gIdx*2+0];\n"
+ " float4 a1 = src[gIdx*2+1];\n"
+ "\n"
+ " dst[ gIdx*2+0 ] = a0;\n"
+ " dst[ gIdx*2+1 ] = a1;\n"
+ " }\n"
+ "}\n"
+ "\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "void Copy4F4Kernel(__global float4* dst, __global float4* src, \n"
+ " ConstBuffer cb)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ "\n"
+ " if( 4*gIdx <= cb.m_n )\n"
+ " {\n"
+ " int idx0 = gIdx*4+0;\n"
+ " int idx1 = gIdx*4+1;\n"
+ " int idx2 = gIdx*4+2;\n"
+ " int idx3 = gIdx*4+3;\n"
+ "\n"
+ " float4 a0 = src[idx0];\n"
+ " float4 a1 = src[idx1];\n"
+ " float4 a2 = src[idx2];\n"
+ " float4 a3 = src[idx3];\n"
+ "\n"
+ " dst[ idx0 ] = a0;\n"
+ " dst[ idx1 ] = a1;\n"
+ " dst[ idx2 ] = a2;\n"
+ " dst[ idx3 ] = a3;\n"
+ " }\n"
+ "}\n"
+ "\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "void CopyF1Kernel(__global float* dstF1, __global float* srcF1, \n"
+ " ConstBuffer cb)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ "\n"
+ " if( gIdx < cb.m_n )\n"
+ " {\n"
+ " float a0 = srcF1[gIdx];\n"
+ "\n"
+ " dstF1[ gIdx ] = a0;\n"
+ " }\n"
+ "}\n"
+ "\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "void CopyF2Kernel(__global float2* dstF2, __global float2* srcF2, \n"
+ " ConstBuffer cb)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ "\n"
+ " if( gIdx < cb.m_n )\n"
+ " {\n"
+ " float2 a0 = srcF2[gIdx];\n"
+ "\n"
+ " dstF2[ gIdx ] = a0;\n"
+ " }\n"
+ "}\n"
+ "\n"
+ "\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h
index 4f8b96e489..983e652270 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h
@@ -1,91 +1,90 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* fillKernelsCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define make_uint4 (uint4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"typedef struct\n"
-"{\n"
-" union\n"
-" {\n"
-" int4 m_data;\n"
-" uint4 m_unsignedData;\n"
-" float m_floatData;\n"
-" };\n"
-" int m_offset;\n"
-" int m_n;\n"
-" int m_padding[2];\n"
-"} ConstBuffer;\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void FillIntKernel(__global int* dstInt, int num_elements, int value, const int offset)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < num_elements )\n"
-" {\n"
-" dstInt[ offset+gIdx ] = value;\n"
-" }\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void FillFloatKernel(__global float* dstFloat, int num_elements, float value, const int offset)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < num_elements )\n"
-" {\n"
-" dstFloat[ offset+gIdx ] = value;\n"
-" }\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void FillUnsignedIntKernel(__global unsigned int* dstInt, const int num, const unsigned int value, const int offset)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < num )\n"
-" {\n"
-" dstInt[ offset+gIdx ] = value;\n"
-" }\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void FillInt2Kernel(__global int2* dstInt2, const int num, const int2 value, const int offset)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < num )\n"
-" {\n"
-" dstInt2[ gIdx + offset] = make_int2( value.x, value.y );\n"
-" }\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(64,1,1)))\n"
-"void FillInt4Kernel(__global int4* dstInt4, const int num, const int4 value, const int offset)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < num )\n"
-" {\n"
-" dstInt4[ offset+gIdx ] = value;\n"
-" }\n"
-"}\n"
-;
+static const char* fillKernelsCL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Takahiro Harada\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "typedef unsigned int u32;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "typedef struct\n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " int4 m_data;\n"
+ " uint4 m_unsignedData;\n"
+ " float m_floatData;\n"
+ " };\n"
+ " int m_offset;\n"
+ " int m_n;\n"
+ " int m_padding[2];\n"
+ "} ConstBuffer;\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "void FillIntKernel(__global int* dstInt, int num_elements, int value, const int offset)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < num_elements )\n"
+ " {\n"
+ " dstInt[ offset+gIdx ] = value;\n"
+ " }\n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "void FillFloatKernel(__global float* dstFloat, int num_elements, float value, const int offset)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < num_elements )\n"
+ " {\n"
+ " dstFloat[ offset+gIdx ] = value;\n"
+ " }\n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "void FillUnsignedIntKernel(__global unsigned int* dstInt, const int num, const unsigned int value, const int offset)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < num )\n"
+ " {\n"
+ " dstInt[ offset+gIdx ] = value;\n"
+ " }\n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "void FillInt2Kernel(__global int2* dstInt2, const int num, const int2 value, const int offset)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < num )\n"
+ " {\n"
+ " dstInt2[ gIdx + offset] = make_int2( value.x, value.y );\n"
+ " }\n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "void FillInt4Kernel(__global int4* dstInt4, const int num, const int4 value, const int offset)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < num )\n"
+ " {\n"
+ " dstInt4[ offset+gIdx ] = value;\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h
index 27baab8331..fc5e7b865c 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h
@@ -1,129 +1,128 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* prefixScanKernelsCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"// takahiro end\n"
-"#define WG_SIZE 128 \n"
-"#define m_numElems x\n"
-"#define m_numBlocks y\n"
-"#define m_numScanBlocks z\n"
-"/*typedef struct\n"
-"{\n"
-" uint m_numElems;\n"
-" uint m_numBlocks;\n"
-" uint m_numScanBlocks;\n"
-" uint m_padding[1];\n"
-"} ConstBuffer;\n"
-"*/\n"
-"u32 ScanExclusive(__local u32* data, u32 n, int lIdx, int lSize)\n"
-"{\n"
-" u32 blocksum;\n"
-" int offset = 1;\n"
-" for(int nActive=n>>1; nActive>0; nActive>>=1, offset<<=1)\n"
-" {\n"
-" GROUP_LDS_BARRIER;\n"
-" for(int iIdx=lIdx; iIdx<nActive; iIdx+=lSize)\n"
-" {\n"
-" int ai = offset*(2*iIdx+1)-1;\n"
-" int bi = offset*(2*iIdx+2)-1;\n"
-" data[bi] += data[ai];\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" if( lIdx == 0 )\n"
-" {\n"
-" blocksum = data[ n-1 ];\n"
-" data[ n-1 ] = 0;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" offset >>= 1;\n"
-" for(int nActive=1; nActive<n; nActive<<=1, offset>>=1 )\n"
-" {\n"
-" GROUP_LDS_BARRIER;\n"
-" for( int iIdx = lIdx; iIdx<nActive; iIdx += lSize )\n"
-" {\n"
-" int ai = offset*(2*iIdx+1)-1;\n"
-" int bi = offset*(2*iIdx+2)-1;\n"
-" u32 temp = data[ai];\n"
-" data[ai] = data[bi];\n"
-" data[bi] += temp;\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" return blocksum;\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void LocalScanKernel(__global u32* dst, __global u32 *src, __global u32 *sumBuffer,\n"
-" uint4 cb)\n"
-"{\n"
-" __local u32 ldsData[WG_SIZE*2];\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" ldsData[2*lIdx] = ( 2*gIdx < cb.m_numElems )? src[2*gIdx]: 0;\n"
-" ldsData[2*lIdx + 1] = ( 2*gIdx+1 < cb.m_numElems )? src[2*gIdx + 1]: 0;\n"
-" u32 sum = ScanExclusive(ldsData, WG_SIZE*2, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
-" if( lIdx == 0 ) sumBuffer[GET_GROUP_IDX] = sum;\n"
-" if( (2*gIdx) < cb.m_numElems )\n"
-" {\n"
-" dst[2*gIdx] = ldsData[2*lIdx];\n"
-" }\n"
-" if( (2*gIdx + 1) < cb.m_numElems )\n"
-" {\n"
-" dst[2*gIdx + 1] = ldsData[2*lIdx + 1];\n"
-" }\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void AddOffsetKernel(__global u32 *dst, __global u32 *blockSum, uint4 cb)\n"
-"{\n"
-" const u32 blockSize = WG_SIZE*2;\n"
-" int myIdx = GET_GROUP_IDX+1;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" u32 iBlockSum = blockSum[myIdx];\n"
-" int endValue = min((myIdx+1)*(blockSize), cb.m_numElems);\n"
-" for(int i=myIdx*blockSize+lIdx; i<endValue; i+=GET_GROUP_SIZE)\n"
-" {\n"
-" dst[i] += iBlockSum;\n"
-" }\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void TopLevelScanKernel(__global u32* dst, uint4 cb)\n"
-"{\n"
-" __local u32 ldsData[2048];\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" int lSize = GET_GROUP_SIZE;\n"
-" for(int i=lIdx; i<cb.m_numScanBlocks; i+=lSize )\n"
-" {\n"
-" ldsData[i] = (i<cb.m_numBlocks)? dst[i]:0;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" u32 sum = ScanExclusive(ldsData, cb.m_numScanBlocks, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
-" for(int i=lIdx; i<cb.m_numBlocks; i+=lSize )\n"
-" {\n"
-" dst[i] = ldsData[i];\n"
-" }\n"
-" if( gIdx == 0 )\n"
-" {\n"
-" dst[cb.m_numBlocks] = sum;\n"
-" }\n"
-"}\n"
-;
+static const char* prefixScanKernelsCL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Takahiro Harada\n"
+ "typedef unsigned int u32;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "// takahiro end\n"
+ "#define WG_SIZE 128 \n"
+ "#define m_numElems x\n"
+ "#define m_numBlocks y\n"
+ "#define m_numScanBlocks z\n"
+ "/*typedef struct\n"
+ "{\n"
+ " uint m_numElems;\n"
+ " uint m_numBlocks;\n"
+ " uint m_numScanBlocks;\n"
+ " uint m_padding[1];\n"
+ "} ConstBuffer;\n"
+ "*/\n"
+ "u32 ScanExclusive(__local u32* data, u32 n, int lIdx, int lSize)\n"
+ "{\n"
+ " u32 blocksum;\n"
+ " int offset = 1;\n"
+ " for(int nActive=n>>1; nActive>0; nActive>>=1, offset<<=1)\n"
+ " {\n"
+ " GROUP_LDS_BARRIER;\n"
+ " for(int iIdx=lIdx; iIdx<nActive; iIdx+=lSize)\n"
+ " {\n"
+ " int ai = offset*(2*iIdx+1)-1;\n"
+ " int bi = offset*(2*iIdx+2)-1;\n"
+ " data[bi] += data[ai];\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " if( lIdx == 0 )\n"
+ " {\n"
+ " blocksum = data[ n-1 ];\n"
+ " data[ n-1 ] = 0;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " offset >>= 1;\n"
+ " for(int nActive=1; nActive<n; nActive<<=1, offset>>=1 )\n"
+ " {\n"
+ " GROUP_LDS_BARRIER;\n"
+ " for( int iIdx = lIdx; iIdx<nActive; iIdx += lSize )\n"
+ " {\n"
+ " int ai = offset*(2*iIdx+1)-1;\n"
+ " int bi = offset*(2*iIdx+2)-1;\n"
+ " u32 temp = data[ai];\n"
+ " data[ai] = data[bi];\n"
+ " data[bi] += temp;\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " return blocksum;\n"
+ "}\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "__kernel\n"
+ "void LocalScanKernel(__global u32* dst, __global u32 *src, __global u32 *sumBuffer,\n"
+ " uint4 cb)\n"
+ "{\n"
+ " __local u32 ldsData[WG_SIZE*2];\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " ldsData[2*lIdx] = ( 2*gIdx < cb.m_numElems )? src[2*gIdx]: 0;\n"
+ " ldsData[2*lIdx + 1] = ( 2*gIdx+1 < cb.m_numElems )? src[2*gIdx + 1]: 0;\n"
+ " u32 sum = ScanExclusive(ldsData, WG_SIZE*2, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
+ " if( lIdx == 0 ) sumBuffer[GET_GROUP_IDX] = sum;\n"
+ " if( (2*gIdx) < cb.m_numElems )\n"
+ " {\n"
+ " dst[2*gIdx] = ldsData[2*lIdx];\n"
+ " }\n"
+ " if( (2*gIdx + 1) < cb.m_numElems )\n"
+ " {\n"
+ " dst[2*gIdx + 1] = ldsData[2*lIdx + 1];\n"
+ " }\n"
+ "}\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "__kernel\n"
+ "void AddOffsetKernel(__global u32 *dst, __global u32 *blockSum, uint4 cb)\n"
+ "{\n"
+ " const u32 blockSize = WG_SIZE*2;\n"
+ " int myIdx = GET_GROUP_IDX+1;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " u32 iBlockSum = blockSum[myIdx];\n"
+ " int endValue = min((myIdx+1)*(blockSize), cb.m_numElems);\n"
+ " for(int i=myIdx*blockSize+lIdx; i<endValue; i+=GET_GROUP_SIZE)\n"
+ " {\n"
+ " dst[i] += iBlockSum;\n"
+ " }\n"
+ "}\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "__kernel\n"
+ "void TopLevelScanKernel(__global u32* dst, uint4 cb)\n"
+ "{\n"
+ " __local u32 ldsData[2048];\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " int lSize = GET_GROUP_SIZE;\n"
+ " for(int i=lIdx; i<cb.m_numScanBlocks; i+=lSize )\n"
+ " {\n"
+ " ldsData[i] = (i<cb.m_numBlocks)? dst[i]:0;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " u32 sum = ScanExclusive(ldsData, cb.m_numScanBlocks, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
+ " for(int i=lIdx; i<cb.m_numBlocks; i+=lSize )\n"
+ " {\n"
+ " dst[i] = ldsData[i];\n"
+ " }\n"
+ " if( gIdx == 0 )\n"
+ " {\n"
+ " dst[cb.m_numBlocks] = sum;\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h
index 5b13254796..15d1bc5195 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h
@@ -1,129 +1,128 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* prefixScanKernelsFloat4CL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"// takahiro end\n"
-"#define WG_SIZE 128 \n"
-"#define m_numElems x\n"
-"#define m_numBlocks y\n"
-"#define m_numScanBlocks z\n"
-"/*typedef struct\n"
-"{\n"
-" uint m_numElems;\n"
-" uint m_numBlocks;\n"
-" uint m_numScanBlocks;\n"
-" uint m_padding[1];\n"
-"} ConstBuffer;\n"
-"*/\n"
-"float4 ScanExclusiveFloat4(__local float4* data, u32 n, int lIdx, int lSize)\n"
-"{\n"
-" float4 blocksum;\n"
-" int offset = 1;\n"
-" for(int nActive=n>>1; nActive>0; nActive>>=1, offset<<=1)\n"
-" {\n"
-" GROUP_LDS_BARRIER;\n"
-" for(int iIdx=lIdx; iIdx<nActive; iIdx+=lSize)\n"
-" {\n"
-" int ai = offset*(2*iIdx+1)-1;\n"
-" int bi = offset*(2*iIdx+2)-1;\n"
-" data[bi] += data[ai];\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" if( lIdx == 0 )\n"
-" {\n"
-" blocksum = data[ n-1 ];\n"
-" data[ n-1 ] = 0;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" offset >>= 1;\n"
-" for(int nActive=1; nActive<n; nActive<<=1, offset>>=1 )\n"
-" {\n"
-" GROUP_LDS_BARRIER;\n"
-" for( int iIdx = lIdx; iIdx<nActive; iIdx += lSize )\n"
-" {\n"
-" int ai = offset*(2*iIdx+1)-1;\n"
-" int bi = offset*(2*iIdx+2)-1;\n"
-" float4 temp = data[ai];\n"
-" data[ai] = data[bi];\n"
-" data[bi] += temp;\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" return blocksum;\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void LocalScanKernel(__global float4* dst, __global float4* src, __global float4* sumBuffer, uint4 cb)\n"
-"{\n"
-" __local float4 ldsData[WG_SIZE*2];\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" ldsData[2*lIdx] = ( 2*gIdx < cb.m_numElems )? src[2*gIdx]: 0;\n"
-" ldsData[2*lIdx + 1] = ( 2*gIdx+1 < cb.m_numElems )? src[2*gIdx + 1]: 0;\n"
-" float4 sum = ScanExclusiveFloat4(ldsData, WG_SIZE*2, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
-" if( lIdx == 0 ) \n"
-" sumBuffer[GET_GROUP_IDX] = sum;\n"
-" if( (2*gIdx) < cb.m_numElems )\n"
-" {\n"
-" dst[2*gIdx] = ldsData[2*lIdx];\n"
-" }\n"
-" if( (2*gIdx + 1) < cb.m_numElems )\n"
-" {\n"
-" dst[2*gIdx + 1] = ldsData[2*lIdx + 1];\n"
-" }\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void AddOffsetKernel(__global float4* dst, __global float4* blockSum, uint4 cb)\n"
-"{\n"
-" const u32 blockSize = WG_SIZE*2;\n"
-" int myIdx = GET_GROUP_IDX+1;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" float4 iBlockSum = blockSum[myIdx];\n"
-" int endValue = min((myIdx+1)*(blockSize), cb.m_numElems);\n"
-" for(int i=myIdx*blockSize+lIdx; i<endValue; i+=GET_GROUP_SIZE)\n"
-" {\n"
-" dst[i] += iBlockSum;\n"
-" }\n"
-"}\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"__kernel\n"
-"void TopLevelScanKernel(__global float4* dst, uint4 cb)\n"
-"{\n"
-" __local float4 ldsData[2048];\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" int lSize = GET_GROUP_SIZE;\n"
-" for(int i=lIdx; i<cb.m_numScanBlocks; i+=lSize )\n"
-" {\n"
-" ldsData[i] = (i<cb.m_numBlocks)? dst[i]:0;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" float4 sum = ScanExclusiveFloat4(ldsData, cb.m_numScanBlocks, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
-" for(int i=lIdx; i<cb.m_numBlocks; i+=lSize )\n"
-" {\n"
-" dst[i] = ldsData[i];\n"
-" }\n"
-" if( gIdx == 0 )\n"
-" {\n"
-" dst[cb.m_numBlocks] = sum;\n"
-" }\n"
-"}\n"
-;
+static const char* prefixScanKernelsFloat4CL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Takahiro Harada\n"
+ "typedef unsigned int u32;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "// takahiro end\n"
+ "#define WG_SIZE 128 \n"
+ "#define m_numElems x\n"
+ "#define m_numBlocks y\n"
+ "#define m_numScanBlocks z\n"
+ "/*typedef struct\n"
+ "{\n"
+ " uint m_numElems;\n"
+ " uint m_numBlocks;\n"
+ " uint m_numScanBlocks;\n"
+ " uint m_padding[1];\n"
+ "} ConstBuffer;\n"
+ "*/\n"
+ "float4 ScanExclusiveFloat4(__local float4* data, u32 n, int lIdx, int lSize)\n"
+ "{\n"
+ " float4 blocksum;\n"
+ " int offset = 1;\n"
+ " for(int nActive=n>>1; nActive>0; nActive>>=1, offset<<=1)\n"
+ " {\n"
+ " GROUP_LDS_BARRIER;\n"
+ " for(int iIdx=lIdx; iIdx<nActive; iIdx+=lSize)\n"
+ " {\n"
+ " int ai = offset*(2*iIdx+1)-1;\n"
+ " int bi = offset*(2*iIdx+2)-1;\n"
+ " data[bi] += data[ai];\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " if( lIdx == 0 )\n"
+ " {\n"
+ " blocksum = data[ n-1 ];\n"
+ " data[ n-1 ] = 0;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " offset >>= 1;\n"
+ " for(int nActive=1; nActive<n; nActive<<=1, offset>>=1 )\n"
+ " {\n"
+ " GROUP_LDS_BARRIER;\n"
+ " for( int iIdx = lIdx; iIdx<nActive; iIdx += lSize )\n"
+ " {\n"
+ " int ai = offset*(2*iIdx+1)-1;\n"
+ " int bi = offset*(2*iIdx+2)-1;\n"
+ " float4 temp = data[ai];\n"
+ " data[ai] = data[bi];\n"
+ " data[bi] += temp;\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " return blocksum;\n"
+ "}\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "__kernel\n"
+ "void LocalScanKernel(__global float4* dst, __global float4* src, __global float4* sumBuffer, uint4 cb)\n"
+ "{\n"
+ " __local float4 ldsData[WG_SIZE*2];\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " ldsData[2*lIdx] = ( 2*gIdx < cb.m_numElems )? src[2*gIdx]: 0;\n"
+ " ldsData[2*lIdx + 1] = ( 2*gIdx+1 < cb.m_numElems )? src[2*gIdx + 1]: 0;\n"
+ " float4 sum = ScanExclusiveFloat4(ldsData, WG_SIZE*2, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
+ " if( lIdx == 0 ) \n"
+ " sumBuffer[GET_GROUP_IDX] = sum;\n"
+ " if( (2*gIdx) < cb.m_numElems )\n"
+ " {\n"
+ " dst[2*gIdx] = ldsData[2*lIdx];\n"
+ " }\n"
+ " if( (2*gIdx + 1) < cb.m_numElems )\n"
+ " {\n"
+ " dst[2*gIdx + 1] = ldsData[2*lIdx + 1];\n"
+ " }\n"
+ "}\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "__kernel\n"
+ "void AddOffsetKernel(__global float4* dst, __global float4* blockSum, uint4 cb)\n"
+ "{\n"
+ " const u32 blockSize = WG_SIZE*2;\n"
+ " int myIdx = GET_GROUP_IDX+1;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " float4 iBlockSum = blockSum[myIdx];\n"
+ " int endValue = min((myIdx+1)*(blockSize), cb.m_numElems);\n"
+ " for(int i=myIdx*blockSize+lIdx; i<endValue; i+=GET_GROUP_SIZE)\n"
+ " {\n"
+ " dst[i] += iBlockSum;\n"
+ " }\n"
+ "}\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "__kernel\n"
+ "void TopLevelScanKernel(__global float4* dst, uint4 cb)\n"
+ "{\n"
+ " __local float4 ldsData[2048];\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " int lSize = GET_GROUP_SIZE;\n"
+ " for(int i=lIdx; i<cb.m_numScanBlocks; i+=lSize )\n"
+ " {\n"
+ " ldsData[i] = (i<cb.m_numBlocks)? dst[i]:0;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " float4 sum = ScanExclusiveFloat4(ldsData, cb.m_numScanBlocks, GET_LOCAL_IDX, GET_GROUP_SIZE);\n"
+ " for(int i=lIdx; i<cb.m_numBlocks; i+=lSize )\n"
+ " {\n"
+ " dst[i] = ldsData[i];\n"
+ " }\n"
+ " if( gIdx == 0 )\n"
+ " {\n"
+ " dst[cb.m_numBlocks] = sum;\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h
index 8876c16aa6..fb4bdda303 100644
--- a/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h
+++ b/thirdparty/bullet/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h
@@ -1,910 +1,909 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* radixSort32KernelsCL= \
-"/*\n"
-"Bullet Continuous Collision Detection and Physics Library\n"
-"Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org\n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Author Takahiro Harada\n"
-"//#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"typedef unsigned int u32;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_uint4 (uint4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define WG_SIZE 64\n"
-"#define ELEMENTS_PER_WORK_ITEM (256/WG_SIZE)\n"
-"#define BITS_PER_PASS 4\n"
-"#define NUM_BUCKET (1<<BITS_PER_PASS)\n"
-"typedef uchar u8;\n"
-"// this isn't optimization for VLIW. But just reducing writes. \n"
-"#define USE_2LEVEL_REDUCE 1\n"
-"//#define CHECK_BOUNDARY 1\n"
-"//#define NV_GPU 1\n"
-"// Cypress\n"
-"#define nPerWI 16\n"
-"// Cayman\n"
-"//#define nPerWI 20\n"
-"#define m_n x\n"
-"#define m_nWGs y\n"
-"#define m_startBit z\n"
-"#define m_nBlocksPerWG w\n"
-"/*\n"
-"typedef struct\n"
-"{\n"
-" int m_n;\n"
-" int m_nWGs;\n"
-" int m_startBit;\n"
-" int m_nBlocksPerWG;\n"
-"} ConstBuffer;\n"
-"*/\n"
-"typedef struct\n"
-"{\n"
-" unsigned int m_key;\n"
-" unsigned int m_value;\n"
-"} SortDataCL;\n"
-"uint prefixScanVectorEx( uint4* data )\n"
-"{\n"
-" u32 sum = 0;\n"
-" u32 tmp = data[0].x;\n"
-" data[0].x = sum;\n"
-" sum += tmp;\n"
-" tmp = data[0].y;\n"
-" data[0].y = sum;\n"
-" sum += tmp;\n"
-" tmp = data[0].z;\n"
-" data[0].z = sum;\n"
-" sum += tmp;\n"
-" tmp = data[0].w;\n"
-" data[0].w = sum;\n"
-" sum += tmp;\n"
-" return sum;\n"
-"}\n"
-"u32 localPrefixSum( u32 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory, int wgSize /*64 or 128*/ )\n"
-"{\n"
-" { // Set data\n"
-" sorterSharedMemory[lIdx] = 0;\n"
-" sorterSharedMemory[lIdx+wgSize] = pData;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" { // Prefix sum\n"
-" int idx = 2*lIdx + (wgSize+1);\n"
-"#if defined(USE_2LEVEL_REDUCE)\n"
-" if( lIdx < 64 )\n"
-" {\n"
-" u32 u0, u1, u2;\n"
-" u0 = sorterSharedMemory[idx-3];\n"
-" u1 = sorterSharedMemory[idx-2];\n"
-" u2 = sorterSharedMemory[idx-1];\n"
-" AtomAdd( sorterSharedMemory[idx], u0+u1+u2 ); \n"
-" GROUP_MEM_FENCE;\n"
-" u0 = sorterSharedMemory[idx-12];\n"
-" u1 = sorterSharedMemory[idx-8];\n"
-" u2 = sorterSharedMemory[idx-4];\n"
-" AtomAdd( sorterSharedMemory[idx], u0+u1+u2 ); \n"
-" GROUP_MEM_FENCE;\n"
-" u0 = sorterSharedMemory[idx-48];\n"
-" u1 = sorterSharedMemory[idx-32];\n"
-" u2 = sorterSharedMemory[idx-16];\n"
-" AtomAdd( sorterSharedMemory[idx], u0+u1+u2 ); \n"
-" GROUP_MEM_FENCE;\n"
-" if( wgSize > 64 )\n"
-" {\n"
-" sorterSharedMemory[idx] += sorterSharedMemory[idx-64];\n"
-" GROUP_MEM_FENCE;\n"
-" }\n"
-" sorterSharedMemory[idx-1] += sorterSharedMemory[idx-2];\n"
-" GROUP_MEM_FENCE;\n"
-" }\n"
-"#else\n"
-" if( lIdx < 64 )\n"
-" {\n"
-" sorterSharedMemory[idx] += sorterSharedMemory[idx-1];\n"
-" GROUP_MEM_FENCE;\n"
-" sorterSharedMemory[idx] += sorterSharedMemory[idx-2]; \n"
-" GROUP_MEM_FENCE;\n"
-" sorterSharedMemory[idx] += sorterSharedMemory[idx-4];\n"
-" GROUP_MEM_FENCE;\n"
-" sorterSharedMemory[idx] += sorterSharedMemory[idx-8];\n"
-" GROUP_MEM_FENCE;\n"
-" sorterSharedMemory[idx] += sorterSharedMemory[idx-16];\n"
-" GROUP_MEM_FENCE;\n"
-" sorterSharedMemory[idx] += sorterSharedMemory[idx-32];\n"
-" GROUP_MEM_FENCE;\n"
-" if( wgSize > 64 )\n"
-" {\n"
-" sorterSharedMemory[idx] += sorterSharedMemory[idx-64];\n"
-" GROUP_MEM_FENCE;\n"
-" }\n"
-" sorterSharedMemory[idx-1] += sorterSharedMemory[idx-2];\n"
-" GROUP_MEM_FENCE;\n"
-" }\n"
-"#endif\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" *totalSum = sorterSharedMemory[wgSize*2-1];\n"
-" u32 addValue = sorterSharedMemory[lIdx+wgSize-1];\n"
-" return addValue;\n"
-"}\n"
-"//__attribute__((reqd_work_group_size(128,1,1)))\n"
-"uint4 localPrefixSum128V( uint4 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory )\n"
-"{\n"
-" u32 s4 = prefixScanVectorEx( &pData );\n"
-" u32 rank = localPrefixSum( s4, lIdx, totalSum, sorterSharedMemory, 128 );\n"
-" return pData + make_uint4( rank, rank, rank, rank );\n"
-"}\n"
-"//__attribute__((reqd_work_group_size(64,1,1)))\n"
-"uint4 localPrefixSum64V( uint4 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory )\n"
-"{\n"
-" u32 s4 = prefixScanVectorEx( &pData );\n"
-" u32 rank = localPrefixSum( s4, lIdx, totalSum, sorterSharedMemory, 64 );\n"
-" return pData + make_uint4( rank, rank, rank, rank );\n"
-"}\n"
-"u32 unpack4Key( u32 key, int keyIdx ){ return (key>>(keyIdx*8)) & 0xff;}\n"
-"u32 bit8Scan(u32 v)\n"
-"{\n"
-" return (v<<8) + (v<<16) + (v<<24);\n"
-"}\n"
-"//===\n"
-"#define MY_HISTOGRAM(idx) localHistogramMat[(idx)*WG_SIZE+lIdx]\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void StreamCountKernel( __global u32* gSrc, __global u32* histogramOut, int4 cb )\n"
-"{\n"
-" __local u32 localHistogramMat[NUM_BUCKET*WG_SIZE];\n"
-" u32 gIdx = GET_GLOBAL_IDX;\n"
-" u32 lIdx = GET_LOCAL_IDX;\n"
-" u32 wgIdx = GET_GROUP_IDX;\n"
-" u32 wgSize = GET_GROUP_SIZE;\n"
-" const int startBit = cb.m_startBit;\n"
-" const int n = cb.m_n;\n"
-" const int nWGs = cb.m_nWGs;\n"
-" const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-" for(int i=0; i<NUM_BUCKET; i++)\n"
-" {\n"
-" MY_HISTOGRAM(i) = 0;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-" u32 localKey;\n"
-" int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
-" int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-" for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
-" {\n"
-" // MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD\n"
-" // Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops\n"
-" // AMD: AtomInc performs better while NV prefers ++\n"
-" for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-" {\n"
-"#if defined(CHECK_BOUNDARY)\n"
-" if( addr+i < n )\n"
-"#endif\n"
-" {\n"
-" localKey = (gSrc[addr+i]>>startBit) & 0xf;\n"
-"#if defined(NV_GPU)\n"
-" MY_HISTOGRAM( localKey )++;\n"
-"#else\n"
-" AtomInc( MY_HISTOGRAM( localKey ) );\n"
-"#endif\n"
-" }\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" \n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" u32 sum = 0;\n"
-" for(int i=0; i<GET_GROUP_SIZE; i++)\n"
-" {\n"
-" sum += localHistogramMat[lIdx*WG_SIZE+(i+lIdx)%GET_GROUP_SIZE];\n"
-" }\n"
-" histogramOut[lIdx*nWGs+wgIdx] = sum;\n"
-" }\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void StreamCountSortDataKernel( __global SortDataCL* gSrc, __global u32* histogramOut, int4 cb )\n"
-"{\n"
-" __local u32 localHistogramMat[NUM_BUCKET*WG_SIZE];\n"
-" u32 gIdx = GET_GLOBAL_IDX;\n"
-" u32 lIdx = GET_LOCAL_IDX;\n"
-" u32 wgIdx = GET_GROUP_IDX;\n"
-" u32 wgSize = GET_GROUP_SIZE;\n"
-" const int startBit = cb.m_startBit;\n"
-" const int n = cb.m_n;\n"
-" const int nWGs = cb.m_nWGs;\n"
-" const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-" for(int i=0; i<NUM_BUCKET; i++)\n"
-" {\n"
-" MY_HISTOGRAM(i) = 0;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-" u32 localKey;\n"
-" int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
-" int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-" for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
-" {\n"
-" // MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD\n"
-" // Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops\n"
-" // AMD: AtomInc performs better while NV prefers ++\n"
-" for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-" {\n"
-"#if defined(CHECK_BOUNDARY)\n"
-" if( addr+i < n )\n"
-"#endif\n"
-" {\n"
-" localKey = (gSrc[addr+i].m_key>>startBit) & 0xf;\n"
-"#if defined(NV_GPU)\n"
-" MY_HISTOGRAM( localKey )++;\n"
-"#else\n"
-" AtomInc( MY_HISTOGRAM( localKey ) );\n"
-"#endif\n"
-" }\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" \n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" u32 sum = 0;\n"
-" for(int i=0; i<GET_GROUP_SIZE; i++)\n"
-" {\n"
-" sum += localHistogramMat[lIdx*WG_SIZE+(i+lIdx)%GET_GROUP_SIZE];\n"
-" }\n"
-" histogramOut[lIdx*nWGs+wgIdx] = sum;\n"
-" }\n"
-"}\n"
-"#define nPerLane (nPerWI/4)\n"
-"// NUM_BUCKET*nWGs < 128*nPerWI\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(128,1,1)))\n"
-"void PrefixScanKernel( __global u32* wHistogram1, int4 cb )\n"
-"{\n"
-" __local u32 ldsTopScanData[128*2];\n"
-" u32 lIdx = GET_LOCAL_IDX;\n"
-" u32 wgIdx = GET_GROUP_IDX;\n"
-" const int nWGs = cb.m_nWGs;\n"
-" u32 data[nPerWI];\n"
-" for(int i=0; i<nPerWI; i++)\n"
-" {\n"
-" data[i] = 0;\n"
-" if( (nPerWI*lIdx+i) < NUM_BUCKET*nWGs )\n"
-" data[i] = wHistogram1[nPerWI*lIdx+i];\n"
-" }\n"
-" uint4 myData = make_uint4(0,0,0,0);\n"
-" for(int i=0; i<nPerLane; i++)\n"
-" {\n"
-" myData.x += data[nPerLane*0+i];\n"
-" myData.y += data[nPerLane*1+i];\n"
-" myData.z += data[nPerLane*2+i];\n"
-" myData.w += data[nPerLane*3+i];\n"
-" }\n"
-" uint totalSum;\n"
-" uint4 scanned = localPrefixSum128V( myData, lIdx, &totalSum, ldsTopScanData );\n"
-"// for(int j=0; j<4; j++) // somehow it introduces a lot of branches\n"
-" { int j = 0;\n"
-" u32 sum = 0;\n"
-" for(int i=0; i<nPerLane; i++)\n"
-" {\n"
-" u32 tmp = data[nPerLane*j+i];\n"
-" data[nPerLane*j+i] = sum;\n"
-" sum += tmp;\n"
-" }\n"
-" }\n"
-" { int j = 1;\n"
-" u32 sum = 0;\n"
-" for(int i=0; i<nPerLane; i++)\n"
-" {\n"
-" u32 tmp = data[nPerLane*j+i];\n"
-" data[nPerLane*j+i] = sum;\n"
-" sum += tmp;\n"
-" }\n"
-" }\n"
-" { int j = 2;\n"
-" u32 sum = 0;\n"
-" for(int i=0; i<nPerLane; i++)\n"
-" {\n"
-" u32 tmp = data[nPerLane*j+i];\n"
-" data[nPerLane*j+i] = sum;\n"
-" sum += tmp;\n"
-" }\n"
-" }\n"
-" { int j = 3;\n"
-" u32 sum = 0;\n"
-" for(int i=0; i<nPerLane; i++)\n"
-" {\n"
-" u32 tmp = data[nPerLane*j+i];\n"
-" data[nPerLane*j+i] = sum;\n"
-" sum += tmp;\n"
-" }\n"
-" }\n"
-" for(int i=0; i<nPerLane; i++)\n"
-" {\n"
-" data[nPerLane*0+i] += scanned.x;\n"
-" data[nPerLane*1+i] += scanned.y;\n"
-" data[nPerLane*2+i] += scanned.z;\n"
-" data[nPerLane*3+i] += scanned.w;\n"
-" }\n"
-" for(int i=0; i<nPerWI; i++)\n"
-" {\n"
-" int index = nPerWI*lIdx+i;\n"
-" if (index < NUM_BUCKET*nWGs)\n"
-" wHistogram1[nPerWI*lIdx+i] = data[i];\n"
-" }\n"
-"}\n"
-"// 4 scan, 4 exchange\n"
-"void sort4Bits(u32 sortData[4], int startBit, int lIdx, __local u32* ldsSortData)\n"
-"{\n"
-" for(int bitIdx=0; bitIdx<BITS_PER_PASS; bitIdx++)\n"
-" {\n"
-" u32 mask = (1<<bitIdx);\n"
-" uint4 cmpResult = make_uint4( (sortData[0]>>startBit) & mask, (sortData[1]>>startBit) & mask, (sortData[2]>>startBit) & mask, (sortData[3]>>startBit) & mask );\n"
-" uint4 prefixSum = SELECT_UINT4( make_uint4(1,1,1,1), make_uint4(0,0,0,0), cmpResult != make_uint4(0,0,0,0) );\n"
-" u32 total;\n"
-" prefixSum = localPrefixSum64V( prefixSum, lIdx, &total, ldsSortData );\n"
-" {\n"
-" uint4 localAddr = make_uint4(lIdx*4+0,lIdx*4+1,lIdx*4+2,lIdx*4+3);\n"
-" uint4 dstAddr = localAddr - prefixSum + make_uint4( total, total, total, total );\n"
-" dstAddr = SELECT_UINT4( prefixSum, dstAddr, cmpResult != make_uint4(0, 0, 0, 0) );\n"
-" GROUP_LDS_BARRIER;\n"
-" ldsSortData[dstAddr.x] = sortData[0];\n"
-" ldsSortData[dstAddr.y] = sortData[1];\n"
-" ldsSortData[dstAddr.z] = sortData[2];\n"
-" ldsSortData[dstAddr.w] = sortData[3];\n"
-" GROUP_LDS_BARRIER;\n"
-" sortData[0] = ldsSortData[localAddr.x];\n"
-" sortData[1] = ldsSortData[localAddr.y];\n"
-" sortData[2] = ldsSortData[localAddr.z];\n"
-" sortData[3] = ldsSortData[localAddr.w];\n"
-" GROUP_LDS_BARRIER;\n"
-" }\n"
-" }\n"
-"}\n"
-"// 2 scan, 2 exchange\n"
-"void sort4Bits1(u32 sortData[4], int startBit, int lIdx, __local u32* ldsSortData)\n"
-"{\n"
-" for(uint ibit=0; ibit<BITS_PER_PASS; ibit+=2)\n"
-" {\n"
-" uint4 b = make_uint4((sortData[0]>>(startBit+ibit)) & 0x3, \n"
-" (sortData[1]>>(startBit+ibit)) & 0x3, \n"
-" (sortData[2]>>(startBit+ibit)) & 0x3, \n"
-" (sortData[3]>>(startBit+ibit)) & 0x3);\n"
-" u32 key4;\n"
-" u32 sKeyPacked[4] = { 0, 0, 0, 0 };\n"
-" {\n"
-" sKeyPacked[0] |= 1<<(8*b.x);\n"
-" sKeyPacked[1] |= 1<<(8*b.y);\n"
-" sKeyPacked[2] |= 1<<(8*b.z);\n"
-" sKeyPacked[3] |= 1<<(8*b.w);\n"
-" key4 = sKeyPacked[0] + sKeyPacked[1] + sKeyPacked[2] + sKeyPacked[3];\n"
-" }\n"
-" u32 rankPacked;\n"
-" u32 sumPacked;\n"
-" {\n"
-" rankPacked = localPrefixSum( key4, lIdx, &sumPacked, ldsSortData, WG_SIZE );\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" u32 newOffset[4] = { 0,0,0,0 };\n"
-" {\n"
-" u32 sumScanned = bit8Scan( sumPacked );\n"
-" u32 scannedKeys[4];\n"
-" scannedKeys[0] = 1<<(8*b.x);\n"
-" scannedKeys[1] = 1<<(8*b.y);\n"
-" scannedKeys[2] = 1<<(8*b.z);\n"
-" scannedKeys[3] = 1<<(8*b.w);\n"
-" { // 4 scans at once\n"
-" u32 sum4 = 0;\n"
-" for(int ie=0; ie<4; ie++)\n"
-" {\n"
-" u32 tmp = scannedKeys[ie];\n"
-" scannedKeys[ie] = sum4;\n"
-" sum4 += tmp;\n"
-" }\n"
-" }\n"
-" {\n"
-" u32 sumPlusRank = sumScanned + rankPacked;\n"
-" { u32 ie = b.x;\n"
-" scannedKeys[0] += sumPlusRank;\n"
-" newOffset[0] = unpack4Key( scannedKeys[0], ie );\n"
-" }\n"
-" { u32 ie = b.y;\n"
-" scannedKeys[1] += sumPlusRank;\n"
-" newOffset[1] = unpack4Key( scannedKeys[1], ie );\n"
-" }\n"
-" { u32 ie = b.z;\n"
-" scannedKeys[2] += sumPlusRank;\n"
-" newOffset[2] = unpack4Key( scannedKeys[2], ie );\n"
-" }\n"
-" { u32 ie = b.w;\n"
-" scannedKeys[3] += sumPlusRank;\n"
-" newOffset[3] = unpack4Key( scannedKeys[3], ie );\n"
-" }\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" {\n"
-" ldsSortData[newOffset[0]] = sortData[0];\n"
-" ldsSortData[newOffset[1]] = sortData[1];\n"
-" ldsSortData[newOffset[2]] = sortData[2];\n"
-" ldsSortData[newOffset[3]] = sortData[3];\n"
-" GROUP_LDS_BARRIER;\n"
-" u32 dstAddr = 4*lIdx;\n"
-" sortData[0] = ldsSortData[dstAddr+0];\n"
-" sortData[1] = ldsSortData[dstAddr+1];\n"
-" sortData[2] = ldsSortData[dstAddr+2];\n"
-" sortData[3] = ldsSortData[dstAddr+3];\n"
-" GROUP_LDS_BARRIER;\n"
-" }\n"
-" }\n"
-"}\n"
-"#define SET_HISTOGRAM(setIdx, key) ldsSortData[(setIdx)*NUM_BUCKET+key]\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SortAndScatterKernel( __global const u32* restrict gSrc, __global const u32* rHistogram, __global u32* restrict gDst, int4 cb )\n"
-"{\n"
-" __local u32 ldsSortData[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];\n"
-" __local u32 localHistogramToCarry[NUM_BUCKET];\n"
-" __local u32 localHistogram[NUM_BUCKET*2];\n"
-" u32 gIdx = GET_GLOBAL_IDX;\n"
-" u32 lIdx = GET_LOCAL_IDX;\n"
-" u32 wgIdx = GET_GROUP_IDX;\n"
-" u32 wgSize = GET_GROUP_SIZE;\n"
-" const int n = cb.m_n;\n"
-" const int nWGs = cb.m_nWGs;\n"
-" const int startBit = cb.m_startBit;\n"
-" const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-" if( lIdx < (NUM_BUCKET) )\n"
-" {\n"
-" localHistogramToCarry[lIdx] = rHistogram[lIdx*nWGs + wgIdx];\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-" int nBlocks = n/blockSize - nBlocksPerWG*wgIdx;\n"
-" int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-" for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
-" {\n"
-" u32 myHistogram = 0;\n"
-" u32 sortData[ELEMENTS_PER_WORK_ITEM];\n"
-" for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"#if defined(CHECK_BOUNDARY)\n"
-" sortData[i] = ( addr+i < n )? gSrc[ addr+i ] : 0xffffffff;\n"
-"#else\n"
-" sortData[i] = gSrc[ addr+i ];\n"
-"#endif\n"
-" sort4Bits(sortData, startBit, lIdx, ldsSortData);\n"
-" u32 keys[ELEMENTS_PER_WORK_ITEM];\n"
-" for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-" keys[i] = (sortData[i]>>startBit) & 0xf;\n"
-" { // create histogram\n"
-" u32 setIdx = lIdx/16;\n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" localHistogram[lIdx] = 0;\n"
-" }\n"
-" ldsSortData[lIdx] = 0;\n"
-" GROUP_LDS_BARRIER;\n"
-" for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"#if defined(CHECK_BOUNDARY)\n"
-" if( addr+i < n )\n"
-"#endif\n"
-"#if defined(NV_GPU)\n"
-" SET_HISTOGRAM( setIdx, keys[i] )++;\n"
-"#else\n"
-" AtomInc( SET_HISTOGRAM( setIdx, keys[i] ) );\n"
-"#endif\n"
-" \n"
-" GROUP_LDS_BARRIER;\n"
-" \n"
-" uint hIdx = NUM_BUCKET+lIdx;\n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" u32 sum = 0;\n"
-" for(int i=0; i<WG_SIZE/16; i++)\n"
-" {\n"
-" sum += SET_HISTOGRAM( i, lIdx );\n"
-" }\n"
-" myHistogram = sum;\n"
-" localHistogram[hIdx] = sum;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-"#if defined(USE_2LEVEL_REDUCE)\n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" localHistogram[hIdx] = localHistogram[hIdx-1];\n"
-" GROUP_MEM_FENCE;\n"
-" u32 u0, u1, u2;\n"
-" u0 = localHistogram[hIdx-3];\n"
-" u1 = localHistogram[hIdx-2];\n"
-" u2 = localHistogram[hIdx-1];\n"
-" AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
-" GROUP_MEM_FENCE;\n"
-" u0 = localHistogram[hIdx-12];\n"
-" u1 = localHistogram[hIdx-8];\n"
-" u2 = localHistogram[hIdx-4];\n"
-" AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
-" GROUP_MEM_FENCE;\n"
-" }\n"
-"#else\n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" localHistogram[hIdx] = localHistogram[hIdx-1];\n"
-" GROUP_MEM_FENCE;\n"
-" localHistogram[hIdx] += localHistogram[hIdx-1];\n"
-" GROUP_MEM_FENCE;\n"
-" localHistogram[hIdx] += localHistogram[hIdx-2];\n"
-" GROUP_MEM_FENCE;\n"
-" localHistogram[hIdx] += localHistogram[hIdx-4];\n"
-" GROUP_MEM_FENCE;\n"
-" localHistogram[hIdx] += localHistogram[hIdx-8];\n"
-" GROUP_MEM_FENCE;\n"
-" }\n"
-"#endif\n"
-" GROUP_LDS_BARRIER;\n"
-" }\n"
-" {\n"
-" for(int ie=0; ie<ELEMENTS_PER_WORK_ITEM; ie++)\n"
-" {\n"
-" int dataIdx = ELEMENTS_PER_WORK_ITEM*lIdx+ie;\n"
-" int binIdx = keys[ie];\n"
-" int groupOffset = localHistogramToCarry[binIdx];\n"
-" int myIdx = dataIdx - localHistogram[NUM_BUCKET+binIdx];\n"
-"#if defined(CHECK_BOUNDARY)\n"
-" if( addr+ie < n )\n"
-"#endif\n"
-" gDst[ groupOffset + myIdx ] = sortData[ie];\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" localHistogramToCarry[lIdx] += myHistogram;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" }\n"
-"}\n"
-"// 2 scan, 2 exchange\n"
-"void sort4Bits1KeyValue(u32 sortData[4], int sortVal[4], int startBit, int lIdx, __local u32* ldsSortData, __local int *ldsSortVal)\n"
-"{\n"
-" for(uint ibit=0; ibit<BITS_PER_PASS; ibit+=2)\n"
-" {\n"
-" uint4 b = make_uint4((sortData[0]>>(startBit+ibit)) & 0x3, \n"
-" (sortData[1]>>(startBit+ibit)) & 0x3, \n"
-" (sortData[2]>>(startBit+ibit)) & 0x3, \n"
-" (sortData[3]>>(startBit+ibit)) & 0x3);\n"
-" u32 key4;\n"
-" u32 sKeyPacked[4] = { 0, 0, 0, 0 };\n"
-" {\n"
-" sKeyPacked[0] |= 1<<(8*b.x);\n"
-" sKeyPacked[1] |= 1<<(8*b.y);\n"
-" sKeyPacked[2] |= 1<<(8*b.z);\n"
-" sKeyPacked[3] |= 1<<(8*b.w);\n"
-" key4 = sKeyPacked[0] + sKeyPacked[1] + sKeyPacked[2] + sKeyPacked[3];\n"
-" }\n"
-" u32 rankPacked;\n"
-" u32 sumPacked;\n"
-" {\n"
-" rankPacked = localPrefixSum( key4, lIdx, &sumPacked, ldsSortData, WG_SIZE );\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" u32 newOffset[4] = { 0,0,0,0 };\n"
-" {\n"
-" u32 sumScanned = bit8Scan( sumPacked );\n"
-" u32 scannedKeys[4];\n"
-" scannedKeys[0] = 1<<(8*b.x);\n"
-" scannedKeys[1] = 1<<(8*b.y);\n"
-" scannedKeys[2] = 1<<(8*b.z);\n"
-" scannedKeys[3] = 1<<(8*b.w);\n"
-" { // 4 scans at once\n"
-" u32 sum4 = 0;\n"
-" for(int ie=0; ie<4; ie++)\n"
-" {\n"
-" u32 tmp = scannedKeys[ie];\n"
-" scannedKeys[ie] = sum4;\n"
-" sum4 += tmp;\n"
-" }\n"
-" }\n"
-" {\n"
-" u32 sumPlusRank = sumScanned + rankPacked;\n"
-" { u32 ie = b.x;\n"
-" scannedKeys[0] += sumPlusRank;\n"
-" newOffset[0] = unpack4Key( scannedKeys[0], ie );\n"
-" }\n"
-" { u32 ie = b.y;\n"
-" scannedKeys[1] += sumPlusRank;\n"
-" newOffset[1] = unpack4Key( scannedKeys[1], ie );\n"
-" }\n"
-" { u32 ie = b.z;\n"
-" scannedKeys[2] += sumPlusRank;\n"
-" newOffset[2] = unpack4Key( scannedKeys[2], ie );\n"
-" }\n"
-" { u32 ie = b.w;\n"
-" scannedKeys[3] += sumPlusRank;\n"
-" newOffset[3] = unpack4Key( scannedKeys[3], ie );\n"
-" }\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" {\n"
-" ldsSortData[newOffset[0]] = sortData[0];\n"
-" ldsSortData[newOffset[1]] = sortData[1];\n"
-" ldsSortData[newOffset[2]] = sortData[2];\n"
-" ldsSortData[newOffset[3]] = sortData[3];\n"
-" ldsSortVal[newOffset[0]] = sortVal[0];\n"
-" ldsSortVal[newOffset[1]] = sortVal[1];\n"
-" ldsSortVal[newOffset[2]] = sortVal[2];\n"
-" ldsSortVal[newOffset[3]] = sortVal[3];\n"
-" GROUP_LDS_BARRIER;\n"
-" u32 dstAddr = 4*lIdx;\n"
-" sortData[0] = ldsSortData[dstAddr+0];\n"
-" sortData[1] = ldsSortData[dstAddr+1];\n"
-" sortData[2] = ldsSortData[dstAddr+2];\n"
-" sortData[3] = ldsSortData[dstAddr+3];\n"
-" sortVal[0] = ldsSortVal[dstAddr+0];\n"
-" sortVal[1] = ldsSortVal[dstAddr+1];\n"
-" sortVal[2] = ldsSortVal[dstAddr+2];\n"
-" sortVal[3] = ldsSortVal[dstAddr+3];\n"
-" GROUP_LDS_BARRIER;\n"
-" }\n"
-" }\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SortAndScatterSortDataKernel( __global const SortDataCL* restrict gSrc, __global const u32* rHistogram, __global SortDataCL* restrict gDst, int4 cb)\n"
-"{\n"
-" __local int ldsSortData[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];\n"
-" __local int ldsSortVal[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];\n"
-" __local u32 localHistogramToCarry[NUM_BUCKET];\n"
-" __local u32 localHistogram[NUM_BUCKET*2];\n"
-" u32 gIdx = GET_GLOBAL_IDX;\n"
-" u32 lIdx = GET_LOCAL_IDX;\n"
-" u32 wgIdx = GET_GROUP_IDX;\n"
-" u32 wgSize = GET_GROUP_SIZE;\n"
-" const int n = cb.m_n;\n"
-" const int nWGs = cb.m_nWGs;\n"
-" const int startBit = cb.m_startBit;\n"
-" const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-" if( lIdx < (NUM_BUCKET) )\n"
-" {\n"
-" localHistogramToCarry[lIdx] = rHistogram[lIdx*nWGs + wgIdx];\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" \n"
-" const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-" int nBlocks = n/blockSize - nBlocksPerWG*wgIdx;\n"
-" int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-" for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
-" {\n"
-" u32 myHistogram = 0;\n"
-" int sortData[ELEMENTS_PER_WORK_ITEM];\n"
-" int sortVal[ELEMENTS_PER_WORK_ITEM];\n"
-" for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"#if defined(CHECK_BOUNDARY)\n"
-" {\n"
-" sortData[i] = ( addr+i < n )? gSrc[ addr+i ].m_key : 0xffffffff;\n"
-" sortVal[i] = ( addr+i < n )? gSrc[ addr+i ].m_value : 0xffffffff;\n"
-" }\n"
-"#else\n"
-" {\n"
-" sortData[i] = gSrc[ addr+i ].m_key;\n"
-" sortVal[i] = gSrc[ addr+i ].m_value;\n"
-" }\n"
-"#endif\n"
-" sort4Bits1KeyValue(sortData, sortVal, startBit, lIdx, ldsSortData, ldsSortVal);\n"
-" u32 keys[ELEMENTS_PER_WORK_ITEM];\n"
-" for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-" keys[i] = (sortData[i]>>startBit) & 0xf;\n"
-" { // create histogram\n"
-" u32 setIdx = lIdx/16;\n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" localHistogram[lIdx] = 0;\n"
-" }\n"
-" ldsSortData[lIdx] = 0;\n"
-" GROUP_LDS_BARRIER;\n"
-" for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
-"#if defined(CHECK_BOUNDARY)\n"
-" if( addr+i < n )\n"
-"#endif\n"
-"#if defined(NV_GPU)\n"
-" SET_HISTOGRAM( setIdx, keys[i] )++;\n"
-"#else\n"
-" AtomInc( SET_HISTOGRAM( setIdx, keys[i] ) );\n"
-"#endif\n"
-" \n"
-" GROUP_LDS_BARRIER;\n"
-" \n"
-" uint hIdx = NUM_BUCKET+lIdx;\n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" u32 sum = 0;\n"
-" for(int i=0; i<WG_SIZE/16; i++)\n"
-" {\n"
-" sum += SET_HISTOGRAM( i, lIdx );\n"
-" }\n"
-" myHistogram = sum;\n"
-" localHistogram[hIdx] = sum;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-"#if defined(USE_2LEVEL_REDUCE)\n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" localHistogram[hIdx] = localHistogram[hIdx-1];\n"
-" GROUP_MEM_FENCE;\n"
-" u32 u0, u1, u2;\n"
-" u0 = localHistogram[hIdx-3];\n"
-" u1 = localHistogram[hIdx-2];\n"
-" u2 = localHistogram[hIdx-1];\n"
-" AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
-" GROUP_MEM_FENCE;\n"
-" u0 = localHistogram[hIdx-12];\n"
-" u1 = localHistogram[hIdx-8];\n"
-" u2 = localHistogram[hIdx-4];\n"
-" AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
-" GROUP_MEM_FENCE;\n"
-" }\n"
-"#else\n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" localHistogram[hIdx] = localHistogram[hIdx-1];\n"
-" GROUP_MEM_FENCE;\n"
-" localHistogram[hIdx] += localHistogram[hIdx-1];\n"
-" GROUP_MEM_FENCE;\n"
-" localHistogram[hIdx] += localHistogram[hIdx-2];\n"
-" GROUP_MEM_FENCE;\n"
-" localHistogram[hIdx] += localHistogram[hIdx-4];\n"
-" GROUP_MEM_FENCE;\n"
-" localHistogram[hIdx] += localHistogram[hIdx-8];\n"
-" GROUP_MEM_FENCE;\n"
-" }\n"
-"#endif\n"
-" GROUP_LDS_BARRIER;\n"
-" }\n"
-" {\n"
-" for(int ie=0; ie<ELEMENTS_PER_WORK_ITEM; ie++)\n"
-" {\n"
-" int dataIdx = ELEMENTS_PER_WORK_ITEM*lIdx+ie;\n"
-" int binIdx = keys[ie];\n"
-" int groupOffset = localHistogramToCarry[binIdx];\n"
-" int myIdx = dataIdx - localHistogram[NUM_BUCKET+binIdx];\n"
-"#if defined(CHECK_BOUNDARY)\n"
-" if( addr+ie < n )\n"
-" {\n"
-" if ((groupOffset + myIdx)<n)\n"
-" {\n"
-" if (sortData[ie]==sortVal[ie])\n"
-" {\n"
-" \n"
-" SortDataCL tmp;\n"
-" tmp.m_key = sortData[ie];\n"
-" tmp.m_value = sortVal[ie];\n"
-" if (tmp.m_key == tmp.m_value)\n"
-" gDst[groupOffset + myIdx ] = tmp;\n"
-" }\n"
-" \n"
-" }\n"
-" }\n"
-"#else\n"
-" if ((groupOffset + myIdx)<n)\n"
-" {\n"
-" gDst[ groupOffset + myIdx ].m_key = sortData[ie];\n"
-" gDst[ groupOffset + myIdx ].m_value = sortVal[ie];\n"
-" }\n"
-"#endif\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" if( lIdx < NUM_BUCKET )\n"
-" {\n"
-" localHistogramToCarry[lIdx] += myHistogram;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" }\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SortAndScatterSortDataKernelSerial( __global const SortDataCL* restrict gSrc, __global const u32* rHistogram, __global SortDataCL* restrict gDst, int4 cb)\n"
-"{\n"
-" \n"
-" u32 gIdx = GET_GLOBAL_IDX;\n"
-" u32 realLocalIdx = GET_LOCAL_IDX;\n"
-" u32 wgIdx = GET_GROUP_IDX;\n"
-" u32 wgSize = GET_GROUP_SIZE;\n"
-" const int startBit = cb.m_startBit;\n"
-" const int n = cb.m_n;\n"
-" const int nWGs = cb.m_nWGs;\n"
-" const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-" int counter[NUM_BUCKET];\n"
-" \n"
-" if (realLocalIdx>0)\n"
-" return;\n"
-" \n"
-" for (int c=0;c<NUM_BUCKET;c++)\n"
-" counter[c]=0;\n"
-" const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-" \n"
-" int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
-" for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++)\n"
-" {\n"
-" for (int lIdx=0;lIdx<WG_SIZE;lIdx++)\n"
-" {\n"
-" int addr2 = iblock*blockSize + blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-" \n"
-" for(int j=0; j<ELEMENTS_PER_WORK_ITEM; j++)\n"
-" {\n"
-" int i = addr2+j;\n"
-" if( i < n )\n"
-" {\n"
-" int tableIdx;\n"
-" tableIdx = (gSrc[i].m_key>>startBit) & 0xf;//0xf = NUM_TABLES-1\n"
-" gDst[rHistogram[tableIdx*nWGs+wgIdx] + counter[tableIdx]] = gSrc[i];\n"
-" counter[tableIdx] ++;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SortAndScatterKernelSerial( __global const u32* restrict gSrc, __global const u32* rHistogram, __global u32* restrict gDst, int4 cb )\n"
-"{\n"
-" \n"
-" u32 gIdx = GET_GLOBAL_IDX;\n"
-" u32 realLocalIdx = GET_LOCAL_IDX;\n"
-" u32 wgIdx = GET_GROUP_IDX;\n"
-" u32 wgSize = GET_GROUP_SIZE;\n"
-" const int startBit = cb.m_startBit;\n"
-" const int n = cb.m_n;\n"
-" const int nWGs = cb.m_nWGs;\n"
-" const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
-" int counter[NUM_BUCKET];\n"
-" \n"
-" if (realLocalIdx>0)\n"
-" return;\n"
-" \n"
-" for (int c=0;c<NUM_BUCKET;c++)\n"
-" counter[c]=0;\n"
-" const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
-" \n"
-" int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
-" for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++)\n"
-" {\n"
-" for (int lIdx=0;lIdx<WG_SIZE;lIdx++)\n"
-" {\n"
-" int addr2 = iblock*blockSize + blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
-" \n"
-" for(int j=0; j<ELEMENTS_PER_WORK_ITEM; j++)\n"
-" {\n"
-" int i = addr2+j;\n"
-" if( i < n )\n"
-" {\n"
-" int tableIdx;\n"
-" tableIdx = (gSrc[i]>>startBit) & 0xf;//0xf = NUM_TABLES-1\n"
-" gDst[rHistogram[tableIdx*nWGs+wgIdx] + counter[tableIdx]] = gSrc[i];\n"
-" counter[tableIdx] ++;\n"
-" }\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-"}\n"
-;
+static const char* radixSort32KernelsCL =
+ "/*\n"
+ "Bullet Continuous Collision Detection and Physics Library\n"
+ "Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org\n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Author Takahiro Harada\n"
+ "//#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "typedef unsigned int u32;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "#define WG_SIZE 64\n"
+ "#define ELEMENTS_PER_WORK_ITEM (256/WG_SIZE)\n"
+ "#define BITS_PER_PASS 4\n"
+ "#define NUM_BUCKET (1<<BITS_PER_PASS)\n"
+ "typedef uchar u8;\n"
+ "// this isn't optimization for VLIW. But just reducing writes. \n"
+ "#define USE_2LEVEL_REDUCE 1\n"
+ "//#define CHECK_BOUNDARY 1\n"
+ "//#define NV_GPU 1\n"
+ "// Cypress\n"
+ "#define nPerWI 16\n"
+ "// Cayman\n"
+ "//#define nPerWI 20\n"
+ "#define m_n x\n"
+ "#define m_nWGs y\n"
+ "#define m_startBit z\n"
+ "#define m_nBlocksPerWG w\n"
+ "/*\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_n;\n"
+ " int m_nWGs;\n"
+ " int m_startBit;\n"
+ " int m_nBlocksPerWG;\n"
+ "} ConstBuffer;\n"
+ "*/\n"
+ "typedef struct\n"
+ "{\n"
+ " unsigned int m_key;\n"
+ " unsigned int m_value;\n"
+ "} SortDataCL;\n"
+ "uint prefixScanVectorEx( uint4* data )\n"
+ "{\n"
+ " u32 sum = 0;\n"
+ " u32 tmp = data[0].x;\n"
+ " data[0].x = sum;\n"
+ " sum += tmp;\n"
+ " tmp = data[0].y;\n"
+ " data[0].y = sum;\n"
+ " sum += tmp;\n"
+ " tmp = data[0].z;\n"
+ " data[0].z = sum;\n"
+ " sum += tmp;\n"
+ " tmp = data[0].w;\n"
+ " data[0].w = sum;\n"
+ " sum += tmp;\n"
+ " return sum;\n"
+ "}\n"
+ "u32 localPrefixSum( u32 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory, int wgSize /*64 or 128*/ )\n"
+ "{\n"
+ " { // Set data\n"
+ " sorterSharedMemory[lIdx] = 0;\n"
+ " sorterSharedMemory[lIdx+wgSize] = pData;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " { // Prefix sum\n"
+ " int idx = 2*lIdx + (wgSize+1);\n"
+ "#if defined(USE_2LEVEL_REDUCE)\n"
+ " if( lIdx < 64 )\n"
+ " {\n"
+ " u32 u0, u1, u2;\n"
+ " u0 = sorterSharedMemory[idx-3];\n"
+ " u1 = sorterSharedMemory[idx-2];\n"
+ " u2 = sorterSharedMemory[idx-1];\n"
+ " AtomAdd( sorterSharedMemory[idx], u0+u1+u2 ); \n"
+ " GROUP_MEM_FENCE;\n"
+ " u0 = sorterSharedMemory[idx-12];\n"
+ " u1 = sorterSharedMemory[idx-8];\n"
+ " u2 = sorterSharedMemory[idx-4];\n"
+ " AtomAdd( sorterSharedMemory[idx], u0+u1+u2 ); \n"
+ " GROUP_MEM_FENCE;\n"
+ " u0 = sorterSharedMemory[idx-48];\n"
+ " u1 = sorterSharedMemory[idx-32];\n"
+ " u2 = sorterSharedMemory[idx-16];\n"
+ " AtomAdd( sorterSharedMemory[idx], u0+u1+u2 ); \n"
+ " GROUP_MEM_FENCE;\n"
+ " if( wgSize > 64 )\n"
+ " {\n"
+ " sorterSharedMemory[idx] += sorterSharedMemory[idx-64];\n"
+ " GROUP_MEM_FENCE;\n"
+ " }\n"
+ " sorterSharedMemory[idx-1] += sorterSharedMemory[idx-2];\n"
+ " GROUP_MEM_FENCE;\n"
+ " }\n"
+ "#else\n"
+ " if( lIdx < 64 )\n"
+ " {\n"
+ " sorterSharedMemory[idx] += sorterSharedMemory[idx-1];\n"
+ " GROUP_MEM_FENCE;\n"
+ " sorterSharedMemory[idx] += sorterSharedMemory[idx-2]; \n"
+ " GROUP_MEM_FENCE;\n"
+ " sorterSharedMemory[idx] += sorterSharedMemory[idx-4];\n"
+ " GROUP_MEM_FENCE;\n"
+ " sorterSharedMemory[idx] += sorterSharedMemory[idx-8];\n"
+ " GROUP_MEM_FENCE;\n"
+ " sorterSharedMemory[idx] += sorterSharedMemory[idx-16];\n"
+ " GROUP_MEM_FENCE;\n"
+ " sorterSharedMemory[idx] += sorterSharedMemory[idx-32];\n"
+ " GROUP_MEM_FENCE;\n"
+ " if( wgSize > 64 )\n"
+ " {\n"
+ " sorterSharedMemory[idx] += sorterSharedMemory[idx-64];\n"
+ " GROUP_MEM_FENCE;\n"
+ " }\n"
+ " sorterSharedMemory[idx-1] += sorterSharedMemory[idx-2];\n"
+ " GROUP_MEM_FENCE;\n"
+ " }\n"
+ "#endif\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " *totalSum = sorterSharedMemory[wgSize*2-1];\n"
+ " u32 addValue = sorterSharedMemory[lIdx+wgSize-1];\n"
+ " return addValue;\n"
+ "}\n"
+ "//__attribute__((reqd_work_group_size(128,1,1)))\n"
+ "uint4 localPrefixSum128V( uint4 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory )\n"
+ "{\n"
+ " u32 s4 = prefixScanVectorEx( &pData );\n"
+ " u32 rank = localPrefixSum( s4, lIdx, totalSum, sorterSharedMemory, 128 );\n"
+ " return pData + make_uint4( rank, rank, rank, rank );\n"
+ "}\n"
+ "//__attribute__((reqd_work_group_size(64,1,1)))\n"
+ "uint4 localPrefixSum64V( uint4 pData, uint lIdx, uint* totalSum, __local u32* sorterSharedMemory )\n"
+ "{\n"
+ " u32 s4 = prefixScanVectorEx( &pData );\n"
+ " u32 rank = localPrefixSum( s4, lIdx, totalSum, sorterSharedMemory, 64 );\n"
+ " return pData + make_uint4( rank, rank, rank, rank );\n"
+ "}\n"
+ "u32 unpack4Key( u32 key, int keyIdx ){ return (key>>(keyIdx*8)) & 0xff;}\n"
+ "u32 bit8Scan(u32 v)\n"
+ "{\n"
+ " return (v<<8) + (v<<16) + (v<<24);\n"
+ "}\n"
+ "//===\n"
+ "#define MY_HISTOGRAM(idx) localHistogramMat[(idx)*WG_SIZE+lIdx]\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void StreamCountKernel( __global u32* gSrc, __global u32* histogramOut, int4 cb )\n"
+ "{\n"
+ " __local u32 localHistogramMat[NUM_BUCKET*WG_SIZE];\n"
+ " u32 gIdx = GET_GLOBAL_IDX;\n"
+ " u32 lIdx = GET_LOCAL_IDX;\n"
+ " u32 wgIdx = GET_GROUP_IDX;\n"
+ " u32 wgSize = GET_GROUP_SIZE;\n"
+ " const int startBit = cb.m_startBit;\n"
+ " const int n = cb.m_n;\n"
+ " const int nWGs = cb.m_nWGs;\n"
+ " const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
+ " for(int i=0; i<NUM_BUCKET; i++)\n"
+ " {\n"
+ " MY_HISTOGRAM(i) = 0;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
+ " u32 localKey;\n"
+ " int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
+ " int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
+ " for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
+ " {\n"
+ " // MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD\n"
+ " // Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops\n"
+ " // AMD: AtomInc performs better while NV prefers ++\n"
+ " for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
+ " {\n"
+ "#if defined(CHECK_BOUNDARY)\n"
+ " if( addr+i < n )\n"
+ "#endif\n"
+ " {\n"
+ " localKey = (gSrc[addr+i]>>startBit) & 0xf;\n"
+ "#if defined(NV_GPU)\n"
+ " MY_HISTOGRAM( localKey )++;\n"
+ "#else\n"
+ " AtomInc( MY_HISTOGRAM( localKey ) );\n"
+ "#endif\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " \n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " u32 sum = 0;\n"
+ " for(int i=0; i<GET_GROUP_SIZE; i++)\n"
+ " {\n"
+ " sum += localHistogramMat[lIdx*WG_SIZE+(i+lIdx)%GET_GROUP_SIZE];\n"
+ " }\n"
+ " histogramOut[lIdx*nWGs+wgIdx] = sum;\n"
+ " }\n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void StreamCountSortDataKernel( __global SortDataCL* gSrc, __global u32* histogramOut, int4 cb )\n"
+ "{\n"
+ " __local u32 localHistogramMat[NUM_BUCKET*WG_SIZE];\n"
+ " u32 gIdx = GET_GLOBAL_IDX;\n"
+ " u32 lIdx = GET_LOCAL_IDX;\n"
+ " u32 wgIdx = GET_GROUP_IDX;\n"
+ " u32 wgSize = GET_GROUP_SIZE;\n"
+ " const int startBit = cb.m_startBit;\n"
+ " const int n = cb.m_n;\n"
+ " const int nWGs = cb.m_nWGs;\n"
+ " const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
+ " for(int i=0; i<NUM_BUCKET; i++)\n"
+ " {\n"
+ " MY_HISTOGRAM(i) = 0;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
+ " u32 localKey;\n"
+ " int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
+ " int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
+ " for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
+ " {\n"
+ " // MY_HISTOGRAM( localKeys.x ) ++ is much expensive than atomic add as it requires read and write while atomics can just add on AMD\n"
+ " // Using registers didn't perform well. It seems like use localKeys to address requires a lot of alu ops\n"
+ " // AMD: AtomInc performs better while NV prefers ++\n"
+ " for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
+ " {\n"
+ "#if defined(CHECK_BOUNDARY)\n"
+ " if( addr+i < n )\n"
+ "#endif\n"
+ " {\n"
+ " localKey = (gSrc[addr+i].m_key>>startBit) & 0xf;\n"
+ "#if defined(NV_GPU)\n"
+ " MY_HISTOGRAM( localKey )++;\n"
+ "#else\n"
+ " AtomInc( MY_HISTOGRAM( localKey ) );\n"
+ "#endif\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " \n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " u32 sum = 0;\n"
+ " for(int i=0; i<GET_GROUP_SIZE; i++)\n"
+ " {\n"
+ " sum += localHistogramMat[lIdx*WG_SIZE+(i+lIdx)%GET_GROUP_SIZE];\n"
+ " }\n"
+ " histogramOut[lIdx*nWGs+wgIdx] = sum;\n"
+ " }\n"
+ "}\n"
+ "#define nPerLane (nPerWI/4)\n"
+ "// NUM_BUCKET*nWGs < 128*nPerWI\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(128,1,1)))\n"
+ "void PrefixScanKernel( __global u32* wHistogram1, int4 cb )\n"
+ "{\n"
+ " __local u32 ldsTopScanData[128*2];\n"
+ " u32 lIdx = GET_LOCAL_IDX;\n"
+ " u32 wgIdx = GET_GROUP_IDX;\n"
+ " const int nWGs = cb.m_nWGs;\n"
+ " u32 data[nPerWI];\n"
+ " for(int i=0; i<nPerWI; i++)\n"
+ " {\n"
+ " data[i] = 0;\n"
+ " if( (nPerWI*lIdx+i) < NUM_BUCKET*nWGs )\n"
+ " data[i] = wHistogram1[nPerWI*lIdx+i];\n"
+ " }\n"
+ " uint4 myData = make_uint4(0,0,0,0);\n"
+ " for(int i=0; i<nPerLane; i++)\n"
+ " {\n"
+ " myData.x += data[nPerLane*0+i];\n"
+ " myData.y += data[nPerLane*1+i];\n"
+ " myData.z += data[nPerLane*2+i];\n"
+ " myData.w += data[nPerLane*3+i];\n"
+ " }\n"
+ " uint totalSum;\n"
+ " uint4 scanned = localPrefixSum128V( myData, lIdx, &totalSum, ldsTopScanData );\n"
+ "// for(int j=0; j<4; j++) // somehow it introduces a lot of branches\n"
+ " { int j = 0;\n"
+ " u32 sum = 0;\n"
+ " for(int i=0; i<nPerLane; i++)\n"
+ " {\n"
+ " u32 tmp = data[nPerLane*j+i];\n"
+ " data[nPerLane*j+i] = sum;\n"
+ " sum += tmp;\n"
+ " }\n"
+ " }\n"
+ " { int j = 1;\n"
+ " u32 sum = 0;\n"
+ " for(int i=0; i<nPerLane; i++)\n"
+ " {\n"
+ " u32 tmp = data[nPerLane*j+i];\n"
+ " data[nPerLane*j+i] = sum;\n"
+ " sum += tmp;\n"
+ " }\n"
+ " }\n"
+ " { int j = 2;\n"
+ " u32 sum = 0;\n"
+ " for(int i=0; i<nPerLane; i++)\n"
+ " {\n"
+ " u32 tmp = data[nPerLane*j+i];\n"
+ " data[nPerLane*j+i] = sum;\n"
+ " sum += tmp;\n"
+ " }\n"
+ " }\n"
+ " { int j = 3;\n"
+ " u32 sum = 0;\n"
+ " for(int i=0; i<nPerLane; i++)\n"
+ " {\n"
+ " u32 tmp = data[nPerLane*j+i];\n"
+ " data[nPerLane*j+i] = sum;\n"
+ " sum += tmp;\n"
+ " }\n"
+ " }\n"
+ " for(int i=0; i<nPerLane; i++)\n"
+ " {\n"
+ " data[nPerLane*0+i] += scanned.x;\n"
+ " data[nPerLane*1+i] += scanned.y;\n"
+ " data[nPerLane*2+i] += scanned.z;\n"
+ " data[nPerLane*3+i] += scanned.w;\n"
+ " }\n"
+ " for(int i=0; i<nPerWI; i++)\n"
+ " {\n"
+ " int index = nPerWI*lIdx+i;\n"
+ " if (index < NUM_BUCKET*nWGs)\n"
+ " wHistogram1[nPerWI*lIdx+i] = data[i];\n"
+ " }\n"
+ "}\n"
+ "// 4 scan, 4 exchange\n"
+ "void sort4Bits(u32 sortData[4], int startBit, int lIdx, __local u32* ldsSortData)\n"
+ "{\n"
+ " for(int bitIdx=0; bitIdx<BITS_PER_PASS; bitIdx++)\n"
+ " {\n"
+ " u32 mask = (1<<bitIdx);\n"
+ " uint4 cmpResult = make_uint4( (sortData[0]>>startBit) & mask, (sortData[1]>>startBit) & mask, (sortData[2]>>startBit) & mask, (sortData[3]>>startBit) & mask );\n"
+ " uint4 prefixSum = SELECT_UINT4( make_uint4(1,1,1,1), make_uint4(0,0,0,0), cmpResult != make_uint4(0,0,0,0) );\n"
+ " u32 total;\n"
+ " prefixSum = localPrefixSum64V( prefixSum, lIdx, &total, ldsSortData );\n"
+ " {\n"
+ " uint4 localAddr = make_uint4(lIdx*4+0,lIdx*4+1,lIdx*4+2,lIdx*4+3);\n"
+ " uint4 dstAddr = localAddr - prefixSum + make_uint4( total, total, total, total );\n"
+ " dstAddr = SELECT_UINT4( prefixSum, dstAddr, cmpResult != make_uint4(0, 0, 0, 0) );\n"
+ " GROUP_LDS_BARRIER;\n"
+ " ldsSortData[dstAddr.x] = sortData[0];\n"
+ " ldsSortData[dstAddr.y] = sortData[1];\n"
+ " ldsSortData[dstAddr.z] = sortData[2];\n"
+ " ldsSortData[dstAddr.w] = sortData[3];\n"
+ " GROUP_LDS_BARRIER;\n"
+ " sortData[0] = ldsSortData[localAddr.x];\n"
+ " sortData[1] = ldsSortData[localAddr.y];\n"
+ " sortData[2] = ldsSortData[localAddr.z];\n"
+ " sortData[3] = ldsSortData[localAddr.w];\n"
+ " GROUP_LDS_BARRIER;\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "// 2 scan, 2 exchange\n"
+ "void sort4Bits1(u32 sortData[4], int startBit, int lIdx, __local u32* ldsSortData)\n"
+ "{\n"
+ " for(uint ibit=0; ibit<BITS_PER_PASS; ibit+=2)\n"
+ " {\n"
+ " uint4 b = make_uint4((sortData[0]>>(startBit+ibit)) & 0x3, \n"
+ " (sortData[1]>>(startBit+ibit)) & 0x3, \n"
+ " (sortData[2]>>(startBit+ibit)) & 0x3, \n"
+ " (sortData[3]>>(startBit+ibit)) & 0x3);\n"
+ " u32 key4;\n"
+ " u32 sKeyPacked[4] = { 0, 0, 0, 0 };\n"
+ " {\n"
+ " sKeyPacked[0] |= 1<<(8*b.x);\n"
+ " sKeyPacked[1] |= 1<<(8*b.y);\n"
+ " sKeyPacked[2] |= 1<<(8*b.z);\n"
+ " sKeyPacked[3] |= 1<<(8*b.w);\n"
+ " key4 = sKeyPacked[0] + sKeyPacked[1] + sKeyPacked[2] + sKeyPacked[3];\n"
+ " }\n"
+ " u32 rankPacked;\n"
+ " u32 sumPacked;\n"
+ " {\n"
+ " rankPacked = localPrefixSum( key4, lIdx, &sumPacked, ldsSortData, WG_SIZE );\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " u32 newOffset[4] = { 0,0,0,0 };\n"
+ " {\n"
+ " u32 sumScanned = bit8Scan( sumPacked );\n"
+ " u32 scannedKeys[4];\n"
+ " scannedKeys[0] = 1<<(8*b.x);\n"
+ " scannedKeys[1] = 1<<(8*b.y);\n"
+ " scannedKeys[2] = 1<<(8*b.z);\n"
+ " scannedKeys[3] = 1<<(8*b.w);\n"
+ " { // 4 scans at once\n"
+ " u32 sum4 = 0;\n"
+ " for(int ie=0; ie<4; ie++)\n"
+ " {\n"
+ " u32 tmp = scannedKeys[ie];\n"
+ " scannedKeys[ie] = sum4;\n"
+ " sum4 += tmp;\n"
+ " }\n"
+ " }\n"
+ " {\n"
+ " u32 sumPlusRank = sumScanned + rankPacked;\n"
+ " { u32 ie = b.x;\n"
+ " scannedKeys[0] += sumPlusRank;\n"
+ " newOffset[0] = unpack4Key( scannedKeys[0], ie );\n"
+ " }\n"
+ " { u32 ie = b.y;\n"
+ " scannedKeys[1] += sumPlusRank;\n"
+ " newOffset[1] = unpack4Key( scannedKeys[1], ie );\n"
+ " }\n"
+ " { u32 ie = b.z;\n"
+ " scannedKeys[2] += sumPlusRank;\n"
+ " newOffset[2] = unpack4Key( scannedKeys[2], ie );\n"
+ " }\n"
+ " { u32 ie = b.w;\n"
+ " scannedKeys[3] += sumPlusRank;\n"
+ " newOffset[3] = unpack4Key( scannedKeys[3], ie );\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " {\n"
+ " ldsSortData[newOffset[0]] = sortData[0];\n"
+ " ldsSortData[newOffset[1]] = sortData[1];\n"
+ " ldsSortData[newOffset[2]] = sortData[2];\n"
+ " ldsSortData[newOffset[3]] = sortData[3];\n"
+ " GROUP_LDS_BARRIER;\n"
+ " u32 dstAddr = 4*lIdx;\n"
+ " sortData[0] = ldsSortData[dstAddr+0];\n"
+ " sortData[1] = ldsSortData[dstAddr+1];\n"
+ " sortData[2] = ldsSortData[dstAddr+2];\n"
+ " sortData[3] = ldsSortData[dstAddr+3];\n"
+ " GROUP_LDS_BARRIER;\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "#define SET_HISTOGRAM(setIdx, key) ldsSortData[(setIdx)*NUM_BUCKET+key]\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void SortAndScatterKernel( __global const u32* restrict gSrc, __global const u32* rHistogram, __global u32* restrict gDst, int4 cb )\n"
+ "{\n"
+ " __local u32 ldsSortData[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];\n"
+ " __local u32 localHistogramToCarry[NUM_BUCKET];\n"
+ " __local u32 localHistogram[NUM_BUCKET*2];\n"
+ " u32 gIdx = GET_GLOBAL_IDX;\n"
+ " u32 lIdx = GET_LOCAL_IDX;\n"
+ " u32 wgIdx = GET_GROUP_IDX;\n"
+ " u32 wgSize = GET_GROUP_SIZE;\n"
+ " const int n = cb.m_n;\n"
+ " const int nWGs = cb.m_nWGs;\n"
+ " const int startBit = cb.m_startBit;\n"
+ " const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
+ " if( lIdx < (NUM_BUCKET) )\n"
+ " {\n"
+ " localHistogramToCarry[lIdx] = rHistogram[lIdx*nWGs + wgIdx];\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
+ " int nBlocks = n/blockSize - nBlocksPerWG*wgIdx;\n"
+ " int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
+ " for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
+ " {\n"
+ " u32 myHistogram = 0;\n"
+ " u32 sortData[ELEMENTS_PER_WORK_ITEM];\n"
+ " for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
+ "#if defined(CHECK_BOUNDARY)\n"
+ " sortData[i] = ( addr+i < n )? gSrc[ addr+i ] : 0xffffffff;\n"
+ "#else\n"
+ " sortData[i] = gSrc[ addr+i ];\n"
+ "#endif\n"
+ " sort4Bits(sortData, startBit, lIdx, ldsSortData);\n"
+ " u32 keys[ELEMENTS_PER_WORK_ITEM];\n"
+ " for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
+ " keys[i] = (sortData[i]>>startBit) & 0xf;\n"
+ " { // create histogram\n"
+ " u32 setIdx = lIdx/16;\n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " localHistogram[lIdx] = 0;\n"
+ " }\n"
+ " ldsSortData[lIdx] = 0;\n"
+ " GROUP_LDS_BARRIER;\n"
+ " for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
+ "#if defined(CHECK_BOUNDARY)\n"
+ " if( addr+i < n )\n"
+ "#endif\n"
+ "#if defined(NV_GPU)\n"
+ " SET_HISTOGRAM( setIdx, keys[i] )++;\n"
+ "#else\n"
+ " AtomInc( SET_HISTOGRAM( setIdx, keys[i] ) );\n"
+ "#endif\n"
+ " \n"
+ " GROUP_LDS_BARRIER;\n"
+ " \n"
+ " uint hIdx = NUM_BUCKET+lIdx;\n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " u32 sum = 0;\n"
+ " for(int i=0; i<WG_SIZE/16; i++)\n"
+ " {\n"
+ " sum += SET_HISTOGRAM( i, lIdx );\n"
+ " }\n"
+ " myHistogram = sum;\n"
+ " localHistogram[hIdx] = sum;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ "#if defined(USE_2LEVEL_REDUCE)\n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " localHistogram[hIdx] = localHistogram[hIdx-1];\n"
+ " GROUP_MEM_FENCE;\n"
+ " u32 u0, u1, u2;\n"
+ " u0 = localHistogram[hIdx-3];\n"
+ " u1 = localHistogram[hIdx-2];\n"
+ " u2 = localHistogram[hIdx-1];\n"
+ " AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
+ " GROUP_MEM_FENCE;\n"
+ " u0 = localHistogram[hIdx-12];\n"
+ " u1 = localHistogram[hIdx-8];\n"
+ " u2 = localHistogram[hIdx-4];\n"
+ " AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
+ " GROUP_MEM_FENCE;\n"
+ " }\n"
+ "#else\n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " localHistogram[hIdx] = localHistogram[hIdx-1];\n"
+ " GROUP_MEM_FENCE;\n"
+ " localHistogram[hIdx] += localHistogram[hIdx-1];\n"
+ " GROUP_MEM_FENCE;\n"
+ " localHistogram[hIdx] += localHistogram[hIdx-2];\n"
+ " GROUP_MEM_FENCE;\n"
+ " localHistogram[hIdx] += localHistogram[hIdx-4];\n"
+ " GROUP_MEM_FENCE;\n"
+ " localHistogram[hIdx] += localHistogram[hIdx-8];\n"
+ " GROUP_MEM_FENCE;\n"
+ " }\n"
+ "#endif\n"
+ " GROUP_LDS_BARRIER;\n"
+ " }\n"
+ " {\n"
+ " for(int ie=0; ie<ELEMENTS_PER_WORK_ITEM; ie++)\n"
+ " {\n"
+ " int dataIdx = ELEMENTS_PER_WORK_ITEM*lIdx+ie;\n"
+ " int binIdx = keys[ie];\n"
+ " int groupOffset = localHistogramToCarry[binIdx];\n"
+ " int myIdx = dataIdx - localHistogram[NUM_BUCKET+binIdx];\n"
+ "#if defined(CHECK_BOUNDARY)\n"
+ " if( addr+ie < n )\n"
+ "#endif\n"
+ " gDst[ groupOffset + myIdx ] = sortData[ie];\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " localHistogramToCarry[lIdx] += myHistogram;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " }\n"
+ "}\n"
+ "// 2 scan, 2 exchange\n"
+ "void sort4Bits1KeyValue(u32 sortData[4], int sortVal[4], int startBit, int lIdx, __local u32* ldsSortData, __local int *ldsSortVal)\n"
+ "{\n"
+ " for(uint ibit=0; ibit<BITS_PER_PASS; ibit+=2)\n"
+ " {\n"
+ " uint4 b = make_uint4((sortData[0]>>(startBit+ibit)) & 0x3, \n"
+ " (sortData[1]>>(startBit+ibit)) & 0x3, \n"
+ " (sortData[2]>>(startBit+ibit)) & 0x3, \n"
+ " (sortData[3]>>(startBit+ibit)) & 0x3);\n"
+ " u32 key4;\n"
+ " u32 sKeyPacked[4] = { 0, 0, 0, 0 };\n"
+ " {\n"
+ " sKeyPacked[0] |= 1<<(8*b.x);\n"
+ " sKeyPacked[1] |= 1<<(8*b.y);\n"
+ " sKeyPacked[2] |= 1<<(8*b.z);\n"
+ " sKeyPacked[3] |= 1<<(8*b.w);\n"
+ " key4 = sKeyPacked[0] + sKeyPacked[1] + sKeyPacked[2] + sKeyPacked[3];\n"
+ " }\n"
+ " u32 rankPacked;\n"
+ " u32 sumPacked;\n"
+ " {\n"
+ " rankPacked = localPrefixSum( key4, lIdx, &sumPacked, ldsSortData, WG_SIZE );\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " u32 newOffset[4] = { 0,0,0,0 };\n"
+ " {\n"
+ " u32 sumScanned = bit8Scan( sumPacked );\n"
+ " u32 scannedKeys[4];\n"
+ " scannedKeys[0] = 1<<(8*b.x);\n"
+ " scannedKeys[1] = 1<<(8*b.y);\n"
+ " scannedKeys[2] = 1<<(8*b.z);\n"
+ " scannedKeys[3] = 1<<(8*b.w);\n"
+ " { // 4 scans at once\n"
+ " u32 sum4 = 0;\n"
+ " for(int ie=0; ie<4; ie++)\n"
+ " {\n"
+ " u32 tmp = scannedKeys[ie];\n"
+ " scannedKeys[ie] = sum4;\n"
+ " sum4 += tmp;\n"
+ " }\n"
+ " }\n"
+ " {\n"
+ " u32 sumPlusRank = sumScanned + rankPacked;\n"
+ " { u32 ie = b.x;\n"
+ " scannedKeys[0] += sumPlusRank;\n"
+ " newOffset[0] = unpack4Key( scannedKeys[0], ie );\n"
+ " }\n"
+ " { u32 ie = b.y;\n"
+ " scannedKeys[1] += sumPlusRank;\n"
+ " newOffset[1] = unpack4Key( scannedKeys[1], ie );\n"
+ " }\n"
+ " { u32 ie = b.z;\n"
+ " scannedKeys[2] += sumPlusRank;\n"
+ " newOffset[2] = unpack4Key( scannedKeys[2], ie );\n"
+ " }\n"
+ " { u32 ie = b.w;\n"
+ " scannedKeys[3] += sumPlusRank;\n"
+ " newOffset[3] = unpack4Key( scannedKeys[3], ie );\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " {\n"
+ " ldsSortData[newOffset[0]] = sortData[0];\n"
+ " ldsSortData[newOffset[1]] = sortData[1];\n"
+ " ldsSortData[newOffset[2]] = sortData[2];\n"
+ " ldsSortData[newOffset[3]] = sortData[3];\n"
+ " ldsSortVal[newOffset[0]] = sortVal[0];\n"
+ " ldsSortVal[newOffset[1]] = sortVal[1];\n"
+ " ldsSortVal[newOffset[2]] = sortVal[2];\n"
+ " ldsSortVal[newOffset[3]] = sortVal[3];\n"
+ " GROUP_LDS_BARRIER;\n"
+ " u32 dstAddr = 4*lIdx;\n"
+ " sortData[0] = ldsSortData[dstAddr+0];\n"
+ " sortData[1] = ldsSortData[dstAddr+1];\n"
+ " sortData[2] = ldsSortData[dstAddr+2];\n"
+ " sortData[3] = ldsSortData[dstAddr+3];\n"
+ " sortVal[0] = ldsSortVal[dstAddr+0];\n"
+ " sortVal[1] = ldsSortVal[dstAddr+1];\n"
+ " sortVal[2] = ldsSortVal[dstAddr+2];\n"
+ " sortVal[3] = ldsSortVal[dstAddr+3];\n"
+ " GROUP_LDS_BARRIER;\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void SortAndScatterSortDataKernel( __global const SortDataCL* restrict gSrc, __global const u32* rHistogram, __global SortDataCL* restrict gDst, int4 cb)\n"
+ "{\n"
+ " __local int ldsSortData[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];\n"
+ " __local int ldsSortVal[WG_SIZE*ELEMENTS_PER_WORK_ITEM+16];\n"
+ " __local u32 localHistogramToCarry[NUM_BUCKET];\n"
+ " __local u32 localHistogram[NUM_BUCKET*2];\n"
+ " u32 gIdx = GET_GLOBAL_IDX;\n"
+ " u32 lIdx = GET_LOCAL_IDX;\n"
+ " u32 wgIdx = GET_GROUP_IDX;\n"
+ " u32 wgSize = GET_GROUP_SIZE;\n"
+ " const int n = cb.m_n;\n"
+ " const int nWGs = cb.m_nWGs;\n"
+ " const int startBit = cb.m_startBit;\n"
+ " const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
+ " if( lIdx < (NUM_BUCKET) )\n"
+ " {\n"
+ " localHistogramToCarry[lIdx] = rHistogram[lIdx*nWGs + wgIdx];\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " \n"
+ " const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
+ " int nBlocks = n/blockSize - nBlocksPerWG*wgIdx;\n"
+ " int addr = blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
+ " for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++, addr+=blockSize)\n"
+ " {\n"
+ " u32 myHistogram = 0;\n"
+ " int sortData[ELEMENTS_PER_WORK_ITEM];\n"
+ " int sortVal[ELEMENTS_PER_WORK_ITEM];\n"
+ " for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
+ "#if defined(CHECK_BOUNDARY)\n"
+ " {\n"
+ " sortData[i] = ( addr+i < n )? gSrc[ addr+i ].m_key : 0xffffffff;\n"
+ " sortVal[i] = ( addr+i < n )? gSrc[ addr+i ].m_value : 0xffffffff;\n"
+ " }\n"
+ "#else\n"
+ " {\n"
+ " sortData[i] = gSrc[ addr+i ].m_key;\n"
+ " sortVal[i] = gSrc[ addr+i ].m_value;\n"
+ " }\n"
+ "#endif\n"
+ " sort4Bits1KeyValue(sortData, sortVal, startBit, lIdx, ldsSortData, ldsSortVal);\n"
+ " u32 keys[ELEMENTS_PER_WORK_ITEM];\n"
+ " for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
+ " keys[i] = (sortData[i]>>startBit) & 0xf;\n"
+ " { // create histogram\n"
+ " u32 setIdx = lIdx/16;\n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " localHistogram[lIdx] = 0;\n"
+ " }\n"
+ " ldsSortData[lIdx] = 0;\n"
+ " GROUP_LDS_BARRIER;\n"
+ " for(int i=0; i<ELEMENTS_PER_WORK_ITEM; i++)\n"
+ "#if defined(CHECK_BOUNDARY)\n"
+ " if( addr+i < n )\n"
+ "#endif\n"
+ "#if defined(NV_GPU)\n"
+ " SET_HISTOGRAM( setIdx, keys[i] )++;\n"
+ "#else\n"
+ " AtomInc( SET_HISTOGRAM( setIdx, keys[i] ) );\n"
+ "#endif\n"
+ " \n"
+ " GROUP_LDS_BARRIER;\n"
+ " \n"
+ " uint hIdx = NUM_BUCKET+lIdx;\n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " u32 sum = 0;\n"
+ " for(int i=0; i<WG_SIZE/16; i++)\n"
+ " {\n"
+ " sum += SET_HISTOGRAM( i, lIdx );\n"
+ " }\n"
+ " myHistogram = sum;\n"
+ " localHistogram[hIdx] = sum;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ "#if defined(USE_2LEVEL_REDUCE)\n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " localHistogram[hIdx] = localHistogram[hIdx-1];\n"
+ " GROUP_MEM_FENCE;\n"
+ " u32 u0, u1, u2;\n"
+ " u0 = localHistogram[hIdx-3];\n"
+ " u1 = localHistogram[hIdx-2];\n"
+ " u2 = localHistogram[hIdx-1];\n"
+ " AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
+ " GROUP_MEM_FENCE;\n"
+ " u0 = localHistogram[hIdx-12];\n"
+ " u1 = localHistogram[hIdx-8];\n"
+ " u2 = localHistogram[hIdx-4];\n"
+ " AtomAdd( localHistogram[hIdx], u0 + u1 + u2 );\n"
+ " GROUP_MEM_FENCE;\n"
+ " }\n"
+ "#else\n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " localHistogram[hIdx] = localHistogram[hIdx-1];\n"
+ " GROUP_MEM_FENCE;\n"
+ " localHistogram[hIdx] += localHistogram[hIdx-1];\n"
+ " GROUP_MEM_FENCE;\n"
+ " localHistogram[hIdx] += localHistogram[hIdx-2];\n"
+ " GROUP_MEM_FENCE;\n"
+ " localHistogram[hIdx] += localHistogram[hIdx-4];\n"
+ " GROUP_MEM_FENCE;\n"
+ " localHistogram[hIdx] += localHistogram[hIdx-8];\n"
+ " GROUP_MEM_FENCE;\n"
+ " }\n"
+ "#endif\n"
+ " GROUP_LDS_BARRIER;\n"
+ " }\n"
+ " {\n"
+ " for(int ie=0; ie<ELEMENTS_PER_WORK_ITEM; ie++)\n"
+ " {\n"
+ " int dataIdx = ELEMENTS_PER_WORK_ITEM*lIdx+ie;\n"
+ " int binIdx = keys[ie];\n"
+ " int groupOffset = localHistogramToCarry[binIdx];\n"
+ " int myIdx = dataIdx - localHistogram[NUM_BUCKET+binIdx];\n"
+ "#if defined(CHECK_BOUNDARY)\n"
+ " if( addr+ie < n )\n"
+ " {\n"
+ " if ((groupOffset + myIdx)<n)\n"
+ " {\n"
+ " if (sortData[ie]==sortVal[ie])\n"
+ " {\n"
+ " \n"
+ " SortDataCL tmp;\n"
+ " tmp.m_key = sortData[ie];\n"
+ " tmp.m_value = sortVal[ie];\n"
+ " if (tmp.m_key == tmp.m_value)\n"
+ " gDst[groupOffset + myIdx ] = tmp;\n"
+ " }\n"
+ " \n"
+ " }\n"
+ " }\n"
+ "#else\n"
+ " if ((groupOffset + myIdx)<n)\n"
+ " {\n"
+ " gDst[ groupOffset + myIdx ].m_key = sortData[ie];\n"
+ " gDst[ groupOffset + myIdx ].m_value = sortVal[ie];\n"
+ " }\n"
+ "#endif\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " if( lIdx < NUM_BUCKET )\n"
+ " {\n"
+ " localHistogramToCarry[lIdx] += myHistogram;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " }\n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void SortAndScatterSortDataKernelSerial( __global const SortDataCL* restrict gSrc, __global const u32* rHistogram, __global SortDataCL* restrict gDst, int4 cb)\n"
+ "{\n"
+ " \n"
+ " u32 gIdx = GET_GLOBAL_IDX;\n"
+ " u32 realLocalIdx = GET_LOCAL_IDX;\n"
+ " u32 wgIdx = GET_GROUP_IDX;\n"
+ " u32 wgSize = GET_GROUP_SIZE;\n"
+ " const int startBit = cb.m_startBit;\n"
+ " const int n = cb.m_n;\n"
+ " const int nWGs = cb.m_nWGs;\n"
+ " const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
+ " int counter[NUM_BUCKET];\n"
+ " \n"
+ " if (realLocalIdx>0)\n"
+ " return;\n"
+ " \n"
+ " for (int c=0;c<NUM_BUCKET;c++)\n"
+ " counter[c]=0;\n"
+ " const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
+ " \n"
+ " int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
+ " for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++)\n"
+ " {\n"
+ " for (int lIdx=0;lIdx<WG_SIZE;lIdx++)\n"
+ " {\n"
+ " int addr2 = iblock*blockSize + blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
+ " \n"
+ " for(int j=0; j<ELEMENTS_PER_WORK_ITEM; j++)\n"
+ " {\n"
+ " int i = addr2+j;\n"
+ " if( i < n )\n"
+ " {\n"
+ " int tableIdx;\n"
+ " tableIdx = (gSrc[i].m_key>>startBit) & 0xf;//0xf = NUM_TABLES-1\n"
+ " gDst[rHistogram[tableIdx*nWGs+wgIdx] + counter[tableIdx]] = gSrc[i];\n"
+ " counter[tableIdx] ++;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void SortAndScatterKernelSerial( __global const u32* restrict gSrc, __global const u32* rHistogram, __global u32* restrict gDst, int4 cb )\n"
+ "{\n"
+ " \n"
+ " u32 gIdx = GET_GLOBAL_IDX;\n"
+ " u32 realLocalIdx = GET_LOCAL_IDX;\n"
+ " u32 wgIdx = GET_GROUP_IDX;\n"
+ " u32 wgSize = GET_GROUP_SIZE;\n"
+ " const int startBit = cb.m_startBit;\n"
+ " const int n = cb.m_n;\n"
+ " const int nWGs = cb.m_nWGs;\n"
+ " const int nBlocksPerWG = cb.m_nBlocksPerWG;\n"
+ " int counter[NUM_BUCKET];\n"
+ " \n"
+ " if (realLocalIdx>0)\n"
+ " return;\n"
+ " \n"
+ " for (int c=0;c<NUM_BUCKET;c++)\n"
+ " counter[c]=0;\n"
+ " const int blockSize = ELEMENTS_PER_WORK_ITEM*WG_SIZE;\n"
+ " \n"
+ " int nBlocks = (n)/blockSize - nBlocksPerWG*wgIdx;\n"
+ " for(int iblock=0; iblock<min(nBlocksPerWG, nBlocks); iblock++)\n"
+ " {\n"
+ " for (int lIdx=0;lIdx<WG_SIZE;lIdx++)\n"
+ " {\n"
+ " int addr2 = iblock*blockSize + blockSize*nBlocksPerWG*wgIdx + ELEMENTS_PER_WORK_ITEM*lIdx;\n"
+ " \n"
+ " for(int j=0; j<ELEMENTS_PER_WORK_ITEM; j++)\n"
+ " {\n"
+ " int i = addr2+j;\n"
+ " if( i < n )\n"
+ " {\n"
+ " int tableIdx;\n"
+ " tableIdx = (gSrc[i]>>startBit) & 0xf;//0xf = NUM_TABLES-1\n"
+ " gDst[rHistogram[tableIdx*nWGs+wgIdx] + counter[tableIdx]] = gSrc[i];\n"
+ " counter[tableIdx] ++;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp b/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp
index 161e304f09..6571f30548 100644
--- a/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp
@@ -4,7 +4,6 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h"
-
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
@@ -15,38 +14,35 @@
#include "Bullet3OpenCL/Raycast/kernels/rayCastKernels.h"
-
#define B3_RAYCAST_PATH "src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl"
-
-
struct b3GpuRaycastInternalData
{
cl_context m_context;
cl_device_id m_device;
- cl_command_queue m_q;
+ cl_command_queue m_q;
cl_kernel m_raytraceKernel;
cl_kernel m_raytracePairsKernel;
cl_kernel m_findRayRigidPairIndexRanges;
-
+
b3GpuParallelLinearBvh* m_plbvh;
b3RadixSort32CL* m_radixSorter;
b3FillCL* m_fill;
-
+
//1 element per ray
b3OpenCLArray<b3RayInfo>* m_gpuRays;
b3OpenCLArray<b3RayHit>* m_gpuHitResults;
b3OpenCLArray<int>* m_firstRayRigidPairIndexPerRay;
b3OpenCLArray<int>* m_numRayRigidPairsPerRay;
-
+
//1 element per (ray index, rigid index) pair, where the ray intersects with the rigid's AABB
b3OpenCLArray<int>* m_gpuNumRayRigidPairs;
- b3OpenCLArray<b3Int2>* m_gpuRayRigidPairs; //x == ray index, y == rigid index
-
+ b3OpenCLArray<b3Int2>* m_gpuRayRigidPairs; //x == ray index, y == rigid index
+
int m_test;
};
-b3GpuRaycast::b3GpuRaycast(cl_context ctx,cl_device_id device, cl_command_queue q)
+b3GpuRaycast::b3GpuRaycast(cl_context ctx, cl_device_id device, cl_command_queue q)
{
m_data = new b3GpuRaycastInternalData;
m_data->m_context = ctx;
@@ -59,7 +55,7 @@ b3GpuRaycast::b3GpuRaycast(cl_context ctx,cl_device_id device, cl_command_queue
m_data->m_plbvh = new b3GpuParallelLinearBvh(ctx, device, q);
m_data->m_radixSorter = new b3RadixSort32CL(ctx, device, q);
m_data->m_fill = new b3FillCL(ctx, device, q);
-
+
m_data->m_gpuRays = new b3OpenCLArray<b3RayInfo>(ctx, q);
m_data->m_gpuHitResults = new b3OpenCLArray<b3RayHit>(ctx, q);
m_data->m_firstRayRigidPairIndexPerRay = new b3OpenCLArray<int>(ctx, q);
@@ -68,19 +64,17 @@ b3GpuRaycast::b3GpuRaycast(cl_context ctx,cl_device_id device, cl_command_queue
m_data->m_gpuRayRigidPairs = new b3OpenCLArray<b3Int2>(ctx, q);
{
- cl_int errNum=0;
- cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context,m_data->m_device,rayCastKernelCL,&errNum,"",B3_RAYCAST_PATH);
- b3Assert(errNum==CL_SUCCESS);
- m_data->m_raytraceKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,rayCastKernelCL, "rayCastKernel",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
- m_data->m_raytracePairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,rayCastKernelCL, "rayCastPairsKernel",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
- m_data->m_findRayRigidPairIndexRanges = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,rayCastKernelCL, "findRayRigidPairIndexRanges",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
+ cl_int errNum = 0;
+ cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context, m_data->m_device, rayCastKernelCL, &errNum, "", B3_RAYCAST_PATH);
+ b3Assert(errNum == CL_SUCCESS);
+ m_data->m_raytraceKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, rayCastKernelCL, "rayCastKernel", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
+ m_data->m_raytracePairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, rayCastKernelCL, "rayCastPairsKernel", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
+ m_data->m_findRayRigidPairIndexRanges = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, rayCastKernelCL, "findRayRigidPairIndexRanges", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
clReleaseProgram(prog);
}
-
-
}
b3GpuRaycast::~b3GpuRaycast()
@@ -88,78 +82,80 @@ b3GpuRaycast::~b3GpuRaycast()
clReleaseKernel(m_data->m_raytraceKernel);
clReleaseKernel(m_data->m_raytracePairsKernel);
clReleaseKernel(m_data->m_findRayRigidPairIndexRanges);
-
+
delete m_data->m_plbvh;
delete m_data->m_radixSorter;
delete m_data->m_fill;
-
+
delete m_data->m_gpuRays;
delete m_data->m_gpuHitResults;
delete m_data->m_firstRayRigidPairIndexPerRay;
delete m_data->m_numRayRigidPairsPerRay;
delete m_data->m_gpuNumRayRigidPairs;
delete m_data->m_gpuRayRigidPairs;
-
+
delete m_data;
}
-bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const b3Vector3& rayTo, float& hitFraction)
+bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const b3Vector3& rayTo, float& hitFraction)
{
- b3Vector3 rs = rayFrom - spherePos;
- b3Vector3 rayDir = rayTo-rayFrom;
-
- float A = b3Dot(rayDir,rayDir);
- float B = b3Dot(rs, rayDir);
- float C = b3Dot(rs, rs) - (radius * radius);
-
- float D = B * B - A*C;
-
- if (D > 0.0)
- {
- float t = (-B - sqrt(D))/A;
-
- if ( (t >= 0.0f) && (t < hitFraction) )
- {
+ b3Vector3 rs = rayFrom - spherePos;
+ b3Vector3 rayDir = rayTo - rayFrom;
+
+ float A = b3Dot(rayDir, rayDir);
+ float B = b3Dot(rs, rayDir);
+ float C = b3Dot(rs, rs) - (radius * radius);
+
+ float D = B * B - A * C;
+
+ if (D > 0.0)
+ {
+ float t = (-B - sqrt(D)) / A;
+
+ if ((t >= 0.0f) && (t < hitFraction))
+ {
hitFraction = t;
- return true;
+ return true;
}
}
return false;
}
bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const b3ConvexPolyhedronData& poly,
- const b3AlignedObjectArray<b3GpuFace>& faces, float& hitFraction, b3Vector3& hitNormal)
+ const b3AlignedObjectArray<b3GpuFace>& faces, float& hitFraction, b3Vector3& hitNormal)
{
float exitFraction = hitFraction;
float enterFraction = -0.1f;
- b3Vector3 curHitNormal=b3MakeVector3(0,0,0);
- for (int i=0;i<poly.m_numFaces;i++)
+ b3Vector3 curHitNormal = b3MakeVector3(0, 0, 0);
+ for (int i = 0; i < poly.m_numFaces; i++)
{
- const b3GpuFace& face = faces[poly.m_faceOffset+i];
- float fromPlaneDist = b3Dot(rayFromLocal,face.m_plane)+face.m_plane.w;
- float toPlaneDist = b3Dot(rayToLocal,face.m_plane)+face.m_plane.w;
- if (fromPlaneDist<0.f)
+ const b3GpuFace& face = faces[poly.m_faceOffset + i];
+ float fromPlaneDist = b3Dot(rayFromLocal, face.m_plane) + face.m_plane.w;
+ float toPlaneDist = b3Dot(rayToLocal, face.m_plane) + face.m_plane.w;
+ if (fromPlaneDist < 0.f)
{
if (toPlaneDist >= 0.f)
{
- float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);
- if (exitFraction>fraction)
+ float fraction = fromPlaneDist / (fromPlaneDist - toPlaneDist);
+ if (exitFraction > fraction)
{
exitFraction = fraction;
}
- }
- } else
+ }
+ }
+ else
{
- if (toPlaneDist<0.f)
+ if (toPlaneDist < 0.f)
{
- float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);
+ float fraction = fromPlaneDist / (fromPlaneDist - toPlaneDist);
if (enterFraction <= fraction)
{
enterFraction = fraction;
curHitNormal = face.m_plane;
curHitNormal.w = 0.f;
}
- } else
+ }
+ else
{
return false;
}
@@ -176,44 +172,41 @@ bool rayConvex(const b3Vector3& rayFromLocal, const b3Vector3& rayToLocal, const
return true;
}
-void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
- int numBodies,const struct b3RigidBodyData* bodies, int numCollidables,const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
+void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
+ int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
{
-
-// return castRays(rays,hitResults,numBodies,bodies,numCollidables,collidables);
+ // return castRays(rays,hitResults,numBodies,bodies,numCollidables,collidables);
B3_PROFILE("castRaysHost");
- for (int r=0;r<rays.size();r++)
+ for (int r = 0; r < rays.size(); r++)
{
b3Vector3 rayFrom = rays[r].m_from;
b3Vector3 rayTo = rays[r].m_to;
float hitFraction = hitResults[r].m_hitFraction;
- int hitBodyIndex= -1;
+ int hitBodyIndex = -1;
b3Vector3 hitNormal;
- for (int b=0;b<numBodies;b++)
+ for (int b = 0; b < numBodies; b++)
{
-
const b3Vector3& pos = bodies[b].m_pos;
//const b3Quaternion& orn = bodies[b].m_quat;
-
+
switch (collidables[bodies[b].m_collidableIdx].m_shapeType)
{
- case SHAPE_SPHERE:
+ case SHAPE_SPHERE:
{
b3Scalar radius = collidables[bodies[b].m_collidableIdx].m_radius;
- if (sphere_intersect(pos, radius, rayFrom, rayTo,hitFraction))
+ if (sphere_intersect(pos, radius, rayFrom, rayTo, hitFraction))
{
hitBodyIndex = b;
b3Vector3 hitPoint;
- hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction);
- hitNormal = (hitPoint-bodies[b].m_pos).normalize();
+ hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to, hitFraction);
+ hitNormal = (hitPoint - bodies[b].m_pos).normalize();
}
}
- case SHAPE_CONVEX_HULL:
+ case SHAPE_CONVEX_HULL:
{
-
b3Transform convexWorldTransform;
convexWorldTransform.setIdentity();
convexWorldTransform.setOrigin(bodies[b].m_pos);
@@ -222,72 +215,67 @@ void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3A
b3Vector3 rayFromLocal = convexWorld2Local(rayFrom);
b3Vector3 rayToLocal = convexWorld2Local(rayTo);
-
-
+
int shapeIndex = collidables[bodies[b].m_collidableIdx].m_shapeIndex;
const b3ConvexPolyhedronData& poly = narrowphaseData->m_convexPolyhedra[shapeIndex];
- if (rayConvex(rayFromLocal, rayToLocal,poly,narrowphaseData->m_convexFaces, hitFraction, hitNormal))
+ if (rayConvex(rayFromLocal, rayToLocal, poly, narrowphaseData->m_convexFaces, hitFraction, hitNormal))
{
hitBodyIndex = b;
}
-
break;
}
- default:
+ default:
{
- static bool once=true;
+ static bool once = true;
if (once)
{
- once=false;
+ once = false;
b3Warning("Raytest: unsupported shape type\n");
}
}
}
}
- if (hitBodyIndex>=0)
+ if (hitBodyIndex >= 0)
{
-
hitResults[r].m_hitFraction = hitFraction;
- hitResults[r].m_hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction);
+ hitResults[r].m_hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to, hitFraction);
hitResults[r].m_hitNormal = hitNormal;
hitResults[r].m_hitBody = hitBodyIndex;
}
-
}
}
///todo: add some acceleration structure (AABBs, tree etc)
-void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
- int numBodies,const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
- const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase)
+void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
+ int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
+ const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase)
{
//castRaysHost(rays,hitResults,numBodies,bodies,numCollidables,collidables,narrowphaseData);
B3_PROFILE("castRaysGPU");
-
+
{
B3_PROFILE("raycast copyFromHost");
m_data->m_gpuRays->copyFromHost(rays);
m_data->m_gpuHitResults->copyFromHost(hitResults);
-
}
-
+
int numRays = hitResults.size();
{
m_data->m_firstRayRigidPairIndexPerRay->resize(numRays);
m_data->m_numRayRigidPairsPerRay->resize(numRays);
-
+
m_data->m_gpuNumRayRigidPairs->resize(1);
m_data->m_gpuRayRigidPairs->resize(numRays * 16);
}
-
+
//run kernel
const bool USE_BRUTE_FORCE_RAYCAST = false;
- if(USE_BRUTE_FORCE_RAYCAST)
+ if (USE_BRUTE_FORCE_RAYCAST)
{
B3_PROFILE("raycast launch1D");
- b3LauncherCL launcher(m_data->m_q,m_data->m_raytraceKernel,"m_raytraceKernel");
+ b3LauncherCL launcher(m_data->m_q, m_data->m_raytraceKernel, "m_raytraceKernel");
int numRays = rays.size();
launcher.setConst(numRays);
@@ -299,93 +287,88 @@ void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3Align
launcher.setBuffer(narrowphaseData->m_collidablesGPU->getBufferCL());
launcher.setBuffer(narrowphaseData->m_convexFacesGPU->getBufferCL());
launcher.setBuffer(narrowphaseData->m_convexPolyhedraGPU->getBufferCL());
-
+
launcher.launch1D(numRays);
clFinish(m_data->m_q);
}
else
{
- m_data->m_plbvh->build( broadphase->getAllAabbsGPU(), broadphase->getSmallAabbIndicesGPU(), broadphase->getLargeAabbIndicesGPU() );
+ m_data->m_plbvh->build(broadphase->getAllAabbsGPU(), broadphase->getSmallAabbIndicesGPU(), broadphase->getLargeAabbIndicesGPU());
m_data->m_plbvh->testRaysAgainstBvhAabbs(*m_data->m_gpuRays, *m_data->m_gpuNumRayRigidPairs, *m_data->m_gpuRayRigidPairs);
-
+
int numRayRigidPairs = -1;
m_data->m_gpuNumRayRigidPairs->copyToHostPointer(&numRayRigidPairs, 1);
- if( numRayRigidPairs > m_data->m_gpuRayRigidPairs->size() )
+ if (numRayRigidPairs > m_data->m_gpuRayRigidPairs->size())
{
numRayRigidPairs = m_data->m_gpuRayRigidPairs->size();
m_data->m_gpuNumRayRigidPairs->copyFromHostPointer(&numRayRigidPairs, 1);
}
-
- m_data->m_gpuRayRigidPairs->resize(numRayRigidPairs); //Radix sort needs b3OpenCLArray::size() to be correct
-
+
+ m_data->m_gpuRayRigidPairs->resize(numRayRigidPairs); //Radix sort needs b3OpenCLArray::size() to be correct
+
//Sort ray-rigid pairs by ray index
{
B3_PROFILE("sort ray-rigid pairs");
- m_data->m_radixSorter->execute( *reinterpret_cast< b3OpenCLArray<b3SortData>* >(m_data->m_gpuRayRigidPairs) );
+ m_data->m_radixSorter->execute(*reinterpret_cast<b3OpenCLArray<b3SortData>*>(m_data->m_gpuRayRigidPairs));
}
-
+
//detect start,count of each ray pair
{
B3_PROFILE("detect ray-rigid pair index ranges");
-
+
{
B3_PROFILE("reset ray-rigid pair index ranges");
-
- m_data->m_fill->execute(*m_data->m_firstRayRigidPairIndexPerRay, numRayRigidPairs, numRays); //atomic_min used to find first index
+
+ m_data->m_fill->execute(*m_data->m_firstRayRigidPairIndexPerRay, numRayRigidPairs, numRays); //atomic_min used to find first index
m_data->m_fill->execute(*m_data->m_numRayRigidPairsPerRay, 0, numRays);
clFinish(m_data->m_q);
}
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_data->m_gpuRayRigidPairs->getBufferCL() ),
-
- b3BufferInfoCL( m_data->m_firstRayRigidPairIndexPerRay->getBufferCL() ),
- b3BufferInfoCL( m_data->m_numRayRigidPairsPerRay->getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_data->m_gpuRayRigidPairs->getBufferCL()),
+
+ b3BufferInfoCL(m_data->m_firstRayRigidPairIndexPerRay->getBufferCL()),
+ b3BufferInfoCL(m_data->m_numRayRigidPairsPerRay->getBufferCL())};
+
b3LauncherCL launcher(m_data->m_q, m_data->m_findRayRigidPairIndexRanges, "m_findRayRigidPairIndexRanges");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numRayRigidPairs);
-
+
launcher.launch1D(numRayRigidPairs);
clFinish(m_data->m_q);
}
-
+
{
B3_PROFILE("ray-rigid intersection");
-
- b3BufferInfoCL bufferInfo[] =
- {
- b3BufferInfoCL( m_data->m_gpuRays->getBufferCL() ),
- b3BufferInfoCL( m_data->m_gpuHitResults->getBufferCL() ),
- b3BufferInfoCL( m_data->m_firstRayRigidPairIndexPerRay->getBufferCL() ),
- b3BufferInfoCL( m_data->m_numRayRigidPairsPerRay->getBufferCL() ),
-
- b3BufferInfoCL( narrowphaseData->m_bodyBufferGPU->getBufferCL() ),
- b3BufferInfoCL( narrowphaseData->m_collidablesGPU->getBufferCL() ),
- b3BufferInfoCL( narrowphaseData->m_convexFacesGPU->getBufferCL() ),
- b3BufferInfoCL( narrowphaseData->m_convexPolyhedraGPU->getBufferCL() ),
-
- b3BufferInfoCL( m_data->m_gpuRayRigidPairs->getBufferCL() )
- };
-
+
+ b3BufferInfoCL bufferInfo[] =
+ {
+ b3BufferInfoCL(m_data->m_gpuRays->getBufferCL()),
+ b3BufferInfoCL(m_data->m_gpuHitResults->getBufferCL()),
+ b3BufferInfoCL(m_data->m_firstRayRigidPairIndexPerRay->getBufferCL()),
+ b3BufferInfoCL(m_data->m_numRayRigidPairsPerRay->getBufferCL()),
+
+ b3BufferInfoCL(narrowphaseData->m_bodyBufferGPU->getBufferCL()),
+ b3BufferInfoCL(narrowphaseData->m_collidablesGPU->getBufferCL()),
+ b3BufferInfoCL(narrowphaseData->m_convexFacesGPU->getBufferCL()),
+ b3BufferInfoCL(narrowphaseData->m_convexPolyhedraGPU->getBufferCL()),
+
+ b3BufferInfoCL(m_data->m_gpuRayRigidPairs->getBufferCL())};
+
b3LauncherCL launcher(m_data->m_q, m_data->m_raytracePairsKernel, "m_raytracePairsKernel");
- launcher.setBuffers( bufferInfo, sizeof(bufferInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bufferInfo, sizeof(bufferInfo) / sizeof(b3BufferInfoCL));
launcher.setConst(numRays);
-
+
launcher.launch1D(numRays);
clFinish(m_data->m_q);
}
}
-
-
//copy results
{
B3_PROFILE("raycast copyToHost");
m_data->m_gpuHitResults->copyToHost(hitResults);
}
-
} \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h b/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h
index 3a5cf44b79..f1f6ffd402 100644
--- a/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h
+++ b/thirdparty/bullet/Bullet3OpenCL/Raycast/b3GpuRaycast.h
@@ -7,26 +7,22 @@
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
-
-
class b3GpuRaycast
{
protected:
struct b3GpuRaycastInternalData* m_data;
+
public:
- b3GpuRaycast(cl_context ctx,cl_device_id device, cl_command_queue q);
+ b3GpuRaycast(cl_context ctx, cl_device_id device, cl_command_queue q);
virtual ~b3GpuRaycast();
- void castRaysHost(const b3AlignedObjectArray<b3RayInfo>& raysIn, b3AlignedObjectArray<b3RayHit>& hitResults,
- int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
- const struct b3GpuNarrowPhaseInternalData* narrowphaseData);
-
- void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
- int numBodies,const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
- const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase);
-
+ void castRaysHost(const b3AlignedObjectArray<b3RayInfo>& raysIn, b3AlignedObjectArray<b3RayHit>& hitResults,
+ int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
+ const struct b3GpuNarrowPhaseInternalData* narrowphaseData);
-
+ void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
+ int numBodies, const struct b3RigidBodyData* bodies, int numCollidables, const struct b3Collidable* collidables,
+ const struct b3GpuNarrowPhaseInternalData* narrowphaseData, class b3GpuBroadphaseInterface* broadphase);
};
-#endif //B3_GPU_RAYCAST_H
+#endif //B3_GPU_RAYCAST_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h b/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h
index 6257909a4d..94f6a8eb9f 100644
--- a/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h
@@ -1,381 +1,380 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* rayCastKernelCL= \
-"#define SHAPE_CONVEX_HULL 3\n"
-"#define SHAPE_PLANE 4\n"
-"#define SHAPE_CONCAVE_TRIMESH 5\n"
-"#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
-"#define SHAPE_SPHERE 7\n"
-"typedef struct\n"
-"{\n"
-" float4 m_from;\n"
-" float4 m_to;\n"
-"} b3RayInfo;\n"
-"typedef struct\n"
-"{\n"
-" float m_hitFraction;\n"
-" int m_hitResult0;\n"
-" int m_hitResult1;\n"
-" int m_hitResult2;\n"
-" float4 m_hitPoint;\n"
-" float4 m_hitNormal;\n"
-"} b3RayHit;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" float4 m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" unsigned int m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} Body;\n"
-"typedef struct Collidable\n"
-"{\n"
-" union {\n"
-" int m_numChildShapes;\n"
-" int m_bvhIndex;\n"
-" };\n"
-" float m_radius;\n"
-" int m_shapeType;\n"
-" int m_shapeIndex;\n"
-"} Collidable;\n"
-"typedef struct \n"
-"{\n"
-" float4 m_localCenter;\n"
-" float4 m_extents;\n"
-" float4 mC;\n"
-" float4 mE;\n"
-" float m_radius;\n"
-" int m_faceOffset;\n"
-" int m_numFaces;\n"
-" int m_numVertices;\n"
-" int m_vertexOffset;\n"
-" int m_uniqueEdgesOffset;\n"
-" int m_numUniqueEdges;\n"
-" int m_unused;\n"
-"} ConvexPolyhedronCL;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_plane;\n"
-" int m_indexOffset;\n"
-" int m_numIndices;\n"
-"} b3GpuFace;\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-" Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-" Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-" Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-" float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = (float4)(a.xyz,0.f);\n"
-" float4 b1 = (float4)(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-" Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-" // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-" Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fast_normalize(in);\n"
-" // in /= length( in );\n"
-" // return in;\n"
-"}\n"
-"__inline\n"
-" float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(q,vcpy);\n"
-" out = qtMul(out,qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-" Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-" float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"void trInverse(float4 translationIn, Quaternion orientationIn,\n"
-" float4* translationOut, Quaternion* orientationOut)\n"
-"{\n"
-" *orientationOut = qtInvert(orientationIn);\n"
-" *translationOut = qtRotate(*orientationOut, -translationIn);\n"
-"}\n"
-"bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,\n"
-" __global const b3GpuFace* faces, float* hitFraction, float4* hitNormal)\n"
-"{\n"
-" rayFromLocal.w = 0.f;\n"
-" rayToLocal.w = 0.f;\n"
-" bool result = true;\n"
-" float exitFraction = hitFraction[0];\n"
-" float enterFraction = -0.3f;\n"
-" float4 curHitNormal = (float4)(0,0,0,0);\n"
-" for (int i=0;i<numFaces && result;i++)\n"
-" {\n"
-" b3GpuFace face = faces[faceOffset+i];\n"
-" float fromPlaneDist = dot(rayFromLocal,face.m_plane)+face.m_plane.w;\n"
-" float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;\n"
-" if (fromPlaneDist<0.f)\n"
-" {\n"
-" if (toPlaneDist >= 0.f)\n"
-" {\n"
-" float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);\n"
-" if (exitFraction>fraction)\n"
-" {\n"
-" exitFraction = fraction;\n"
-" }\n"
-" } \n"
-" } else\n"
-" {\n"
-" if (toPlaneDist<0.f)\n"
-" {\n"
-" float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);\n"
-" if (enterFraction <= fraction)\n"
-" {\n"
-" enterFraction = fraction;\n"
-" curHitNormal = face.m_plane;\n"
-" curHitNormal.w = 0.f;\n"
-" }\n"
-" } else\n"
-" {\n"
-" result = false;\n"
-" }\n"
-" }\n"
-" if (exitFraction <= enterFraction)\n"
-" result = false;\n"
-" }\n"
-" if (enterFraction < 0.f)\n"
-" {\n"
-" result = false;\n"
-" }\n"
-" if (result)\n"
-" { \n"
-" hitFraction[0] = enterFraction;\n"
-" hitNormal[0] = curHitNormal;\n"
-" }\n"
-" return result;\n"
-"}\n"
-"bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFraction)\n"
-"{\n"
-" float4 rs = rayFrom - spherePos;\n"
-" rs.w = 0.f;\n"
-" float4 rayDir = rayTo-rayFrom;\n"
-" rayDir.w = 0.f;\n"
-" float A = dot(rayDir,rayDir);\n"
-" float B = dot(rs, rayDir);\n"
-" float C = dot(rs, rs) - (radius * radius);\n"
-" float D = B * B - A*C;\n"
-" if (D > 0.0f)\n"
-" {\n"
-" float t = (-B - sqrt(D))/A;\n"
-" if ( (t >= 0.0f) && (t < (*hitFraction)) )\n"
-" {\n"
-" *hitFraction = t;\n"
-" return true;\n"
-" }\n"
-" }\n"
-" return false;\n"
-"}\n"
-"float4 setInterpolate3(float4 from, float4 to, float t)\n"
-"{\n"
-" float s = 1.0f - t;\n"
-" float4 result;\n"
-" result = s * from + t * to;\n"
-" result.w = 0.f; \n"
-" return result; \n"
-"}\n"
-"__kernel void rayCastKernel( \n"
-" int numRays, \n"
-" const __global b3RayInfo* rays, \n"
-" __global b3RayHit* hitResults, \n"
-" const int numBodies, \n"
-" __global Body* bodies,\n"
-" __global Collidable* collidables,\n"
-" __global const b3GpuFace* faces,\n"
-" __global const ConvexPolyhedronCL* convexShapes )\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numRays)\n"
-" return;\n"
-" hitResults[i].m_hitFraction = 1.f;\n"
-" float4 rayFrom = rays[i].m_from;\n"
-" float4 rayTo = rays[i].m_to;\n"
-" float hitFraction = 1.f;\n"
-" float4 hitPoint;\n"
-" float4 hitNormal;\n"
-" int hitBodyIndex= -1;\n"
-" int cachedCollidableIndex = -1;\n"
-" Collidable cachedCollidable;\n"
-" for (int b=0;b<numBodies;b++)\n"
-" {\n"
-" if (hitResults[i].m_hitResult2==b)\n"
-" continue;\n"
-" Body body = bodies[b];\n"
-" float4 pos = body.m_pos;\n"
-" float4 orn = body.m_quat;\n"
-" if (cachedCollidableIndex != body.m_collidableIdx)\n"
-" {\n"
-" cachedCollidableIndex = body.m_collidableIdx;\n"
-" cachedCollidable = collidables[cachedCollidableIndex];\n"
-" }\n"
-" if (cachedCollidable.m_shapeType == SHAPE_CONVEX_HULL)\n"
-" {\n"
-" float4 invPos = (float4)(0,0,0,0);\n"
-" float4 invOrn = (float4)(0,0,0,0);\n"
-" float4 rayFromLocal = (float4)(0,0,0,0);\n"
-" float4 rayToLocal = (float4)(0,0,0,0);\n"
-" invOrn = qtInvert(orn);\n"
-" invPos = qtRotate(invOrn, -pos);\n"
-" rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;\n"
-" rayToLocal = qtRotate( invOrn, rayTo) + invPos;\n"
-" rayFromLocal.w = 0.f;\n"
-" rayToLocal.w = 0.f;\n"
-" int numFaces = convexShapes[cachedCollidable.m_shapeIndex].m_numFaces;\n"
-" int faceOffset = convexShapes[cachedCollidable.m_shapeIndex].m_faceOffset;\n"
-" if (numFaces)\n"
-" {\n"
-" if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))\n"
-" {\n"
-" hitBodyIndex = b;\n"
-" \n"
-" }\n"
-" }\n"
-" }\n"
-" if (cachedCollidable.m_shapeType == SHAPE_SPHERE)\n"
-" {\n"
-" float radius = cachedCollidable.m_radius;\n"
-" \n"
-" if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))\n"
-" {\n"
-" hitBodyIndex = b;\n"
-" hitNormal = (float4) (hitPoint-bodies[b].m_pos);\n"
-" }\n"
-" }\n"
-" }\n"
-" if (hitBodyIndex>=0)\n"
-" {\n"
-" hitPoint = setInterpolate3(rayFrom, rayTo,hitFraction);\n"
-" hitResults[i].m_hitFraction = hitFraction;\n"
-" hitResults[i].m_hitPoint = hitPoint;\n"
-" hitResults[i].m_hitNormal = normalize(hitNormal);\n"
-" hitResults[i].m_hitResult0 = hitBodyIndex;\n"
-" }\n"
-"}\n"
-"__kernel void findRayRigidPairIndexRanges(__global int2* rayRigidPairs, \n"
-" __global int* out_firstRayRigidPairIndexPerRay,\n"
-" __global int* out_numRayRigidPairsPerRay,\n"
-" int numRayRigidPairs)\n"
-"{\n"
-" int rayRigidPairIndex = get_global_id(0);\n"
-" if (rayRigidPairIndex >= numRayRigidPairs) return;\n"
-" \n"
-" int rayIndex = rayRigidPairs[rayRigidPairIndex].x;\n"
-" \n"
-" atomic_min(&out_firstRayRigidPairIndexPerRay[rayIndex], rayRigidPairIndex);\n"
-" atomic_inc(&out_numRayRigidPairsPerRay[rayIndex]);\n"
-"}\n"
-"__kernel void rayCastPairsKernel(const __global b3RayInfo* rays, \n"
-" __global b3RayHit* hitResults, \n"
-" __global int* firstRayRigidPairIndexPerRay,\n"
-" __global int* numRayRigidPairsPerRay,\n"
-" \n"
-" __global Body* bodies,\n"
-" __global Collidable* collidables,\n"
-" __global const b3GpuFace* faces,\n"
-" __global const ConvexPolyhedronCL* convexShapes,\n"
-" \n"
-" __global int2* rayRigidPairs,\n"
-" int numRays)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i >= numRays) return;\n"
-" \n"
-" float4 rayFrom = rays[i].m_from;\n"
-" float4 rayTo = rays[i].m_to;\n"
-" \n"
-" hitResults[i].m_hitFraction = 1.f;\n"
-" \n"
-" float hitFraction = 1.f;\n"
-" float4 hitPoint;\n"
-" float4 hitNormal;\n"
-" int hitBodyIndex = -1;\n"
-" \n"
-" //\n"
-" for(int pair = 0; pair < numRayRigidPairsPerRay[i]; ++pair)\n"
-" {\n"
-" int rayRigidPairIndex = pair + firstRayRigidPairIndexPerRay[i];\n"
-" int b = rayRigidPairs[rayRigidPairIndex].y;\n"
-" \n"
-" if (hitResults[i].m_hitResult2 == b) continue;\n"
-" \n"
-" Body body = bodies[b];\n"
-" Collidable rigidCollidable = collidables[body.m_collidableIdx];\n"
-" \n"
-" float4 pos = body.m_pos;\n"
-" float4 orn = body.m_quat;\n"
-" \n"
-" if (rigidCollidable.m_shapeType == SHAPE_CONVEX_HULL)\n"
-" {\n"
-" float4 invPos = (float4)(0,0,0,0);\n"
-" float4 invOrn = (float4)(0,0,0,0);\n"
-" float4 rayFromLocal = (float4)(0,0,0,0);\n"
-" float4 rayToLocal = (float4)(0,0,0,0);\n"
-" invOrn = qtInvert(orn);\n"
-" invPos = qtRotate(invOrn, -pos);\n"
-" rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;\n"
-" rayToLocal = qtRotate( invOrn, rayTo) + invPos;\n"
-" rayFromLocal.w = 0.f;\n"
-" rayToLocal.w = 0.f;\n"
-" int numFaces = convexShapes[rigidCollidable.m_shapeIndex].m_numFaces;\n"
-" int faceOffset = convexShapes[rigidCollidable.m_shapeIndex].m_faceOffset;\n"
-" \n"
-" if (numFaces && rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))\n"
-" {\n"
-" hitBodyIndex = b;\n"
-" hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);\n"
-" }\n"
-" }\n"
-" \n"
-" if (rigidCollidable.m_shapeType == SHAPE_SPHERE)\n"
-" {\n"
-" float radius = rigidCollidable.m_radius;\n"
-" \n"
-" if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))\n"
-" {\n"
-" hitBodyIndex = b;\n"
-" hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);\n"
-" hitNormal = (float4) (hitPoint - bodies[b].m_pos);\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" if (hitBodyIndex >= 0)\n"
-" {\n"
-" hitResults[i].m_hitFraction = hitFraction;\n"
-" hitResults[i].m_hitPoint = hitPoint;\n"
-" hitResults[i].m_hitNormal = normalize(hitNormal);\n"
-" hitResults[i].m_hitResult0 = hitBodyIndex;\n"
-" }\n"
-" \n"
-"}\n"
-;
+static const char* rayCastKernelCL =
+ "#define SHAPE_CONVEX_HULL 3\n"
+ "#define SHAPE_PLANE 4\n"
+ "#define SHAPE_CONCAVE_TRIMESH 5\n"
+ "#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6\n"
+ "#define SHAPE_SPHERE 7\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_from;\n"
+ " float4 m_to;\n"
+ "} b3RayInfo;\n"
+ "typedef struct\n"
+ "{\n"
+ " float m_hitFraction;\n"
+ " int m_hitResult0;\n"
+ " int m_hitResult1;\n"
+ " int m_hitResult2;\n"
+ " float4 m_hitPoint;\n"
+ " float4 m_hitNormal;\n"
+ "} b3RayHit;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " float4 m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " unsigned int m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} Body;\n"
+ "typedef struct Collidable\n"
+ "{\n"
+ " union {\n"
+ " int m_numChildShapes;\n"
+ " int m_bvhIndex;\n"
+ " };\n"
+ " float m_radius;\n"
+ " int m_shapeType;\n"
+ " int m_shapeIndex;\n"
+ "} Collidable;\n"
+ "typedef struct \n"
+ "{\n"
+ " float4 m_localCenter;\n"
+ " float4 m_extents;\n"
+ " float4 mC;\n"
+ " float4 mE;\n"
+ " float m_radius;\n"
+ " int m_faceOffset;\n"
+ " int m_numFaces;\n"
+ " int m_numVertices;\n"
+ " int m_vertexOffset;\n"
+ " int m_uniqueEdgesOffset;\n"
+ " int m_numUniqueEdges;\n"
+ " int m_unused;\n"
+ "} ConvexPolyhedronCL;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_plane;\n"
+ " int m_indexOffset;\n"
+ " int m_numIndices;\n"
+ "} b3GpuFace;\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ " Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ " Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ " Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ " float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = (float4)(a.xyz,0.f);\n"
+ " float4 b1 = (float4)(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ " Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ " // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ " Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fast_normalize(in);\n"
+ " // in /= length( in );\n"
+ " // return in;\n"
+ "}\n"
+ "__inline\n"
+ " float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(q,vcpy);\n"
+ " out = qtMul(out,qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ " Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ " float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "void trInverse(float4 translationIn, Quaternion orientationIn,\n"
+ " float4* translationOut, Quaternion* orientationOut)\n"
+ "{\n"
+ " *orientationOut = qtInvert(orientationIn);\n"
+ " *translationOut = qtRotate(*orientationOut, -translationIn);\n"
+ "}\n"
+ "bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,\n"
+ " __global const b3GpuFace* faces, float* hitFraction, float4* hitNormal)\n"
+ "{\n"
+ " rayFromLocal.w = 0.f;\n"
+ " rayToLocal.w = 0.f;\n"
+ " bool result = true;\n"
+ " float exitFraction = hitFraction[0];\n"
+ " float enterFraction = -0.3f;\n"
+ " float4 curHitNormal = (float4)(0,0,0,0);\n"
+ " for (int i=0;i<numFaces && result;i++)\n"
+ " {\n"
+ " b3GpuFace face = faces[faceOffset+i];\n"
+ " float fromPlaneDist = dot(rayFromLocal,face.m_plane)+face.m_plane.w;\n"
+ " float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;\n"
+ " if (fromPlaneDist<0.f)\n"
+ " {\n"
+ " if (toPlaneDist >= 0.f)\n"
+ " {\n"
+ " float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);\n"
+ " if (exitFraction>fraction)\n"
+ " {\n"
+ " exitFraction = fraction;\n"
+ " }\n"
+ " } \n"
+ " } else\n"
+ " {\n"
+ " if (toPlaneDist<0.f)\n"
+ " {\n"
+ " float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);\n"
+ " if (enterFraction <= fraction)\n"
+ " {\n"
+ " enterFraction = fraction;\n"
+ " curHitNormal = face.m_plane;\n"
+ " curHitNormal.w = 0.f;\n"
+ " }\n"
+ " } else\n"
+ " {\n"
+ " result = false;\n"
+ " }\n"
+ " }\n"
+ " if (exitFraction <= enterFraction)\n"
+ " result = false;\n"
+ " }\n"
+ " if (enterFraction < 0.f)\n"
+ " {\n"
+ " result = false;\n"
+ " }\n"
+ " if (result)\n"
+ " { \n"
+ " hitFraction[0] = enterFraction;\n"
+ " hitNormal[0] = curHitNormal;\n"
+ " }\n"
+ " return result;\n"
+ "}\n"
+ "bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFraction)\n"
+ "{\n"
+ " float4 rs = rayFrom - spherePos;\n"
+ " rs.w = 0.f;\n"
+ " float4 rayDir = rayTo-rayFrom;\n"
+ " rayDir.w = 0.f;\n"
+ " float A = dot(rayDir,rayDir);\n"
+ " float B = dot(rs, rayDir);\n"
+ " float C = dot(rs, rs) - (radius * radius);\n"
+ " float D = B * B - A*C;\n"
+ " if (D > 0.0f)\n"
+ " {\n"
+ " float t = (-B - sqrt(D))/A;\n"
+ " if ( (t >= 0.0f) && (t < (*hitFraction)) )\n"
+ " {\n"
+ " *hitFraction = t;\n"
+ " return true;\n"
+ " }\n"
+ " }\n"
+ " return false;\n"
+ "}\n"
+ "float4 setInterpolate3(float4 from, float4 to, float t)\n"
+ "{\n"
+ " float s = 1.0f - t;\n"
+ " float4 result;\n"
+ " result = s * from + t * to;\n"
+ " result.w = 0.f; \n"
+ " return result; \n"
+ "}\n"
+ "__kernel void rayCastKernel( \n"
+ " int numRays, \n"
+ " const __global b3RayInfo* rays, \n"
+ " __global b3RayHit* hitResults, \n"
+ " const int numBodies, \n"
+ " __global Body* bodies,\n"
+ " __global Collidable* collidables,\n"
+ " __global const b3GpuFace* faces,\n"
+ " __global const ConvexPolyhedronCL* convexShapes )\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numRays)\n"
+ " return;\n"
+ " hitResults[i].m_hitFraction = 1.f;\n"
+ " float4 rayFrom = rays[i].m_from;\n"
+ " float4 rayTo = rays[i].m_to;\n"
+ " float hitFraction = 1.f;\n"
+ " float4 hitPoint;\n"
+ " float4 hitNormal;\n"
+ " int hitBodyIndex= -1;\n"
+ " int cachedCollidableIndex = -1;\n"
+ " Collidable cachedCollidable;\n"
+ " for (int b=0;b<numBodies;b++)\n"
+ " {\n"
+ " if (hitResults[i].m_hitResult2==b)\n"
+ " continue;\n"
+ " Body body = bodies[b];\n"
+ " float4 pos = body.m_pos;\n"
+ " float4 orn = body.m_quat;\n"
+ " if (cachedCollidableIndex != body.m_collidableIdx)\n"
+ " {\n"
+ " cachedCollidableIndex = body.m_collidableIdx;\n"
+ " cachedCollidable = collidables[cachedCollidableIndex];\n"
+ " }\n"
+ " if (cachedCollidable.m_shapeType == SHAPE_CONVEX_HULL)\n"
+ " {\n"
+ " float4 invPos = (float4)(0,0,0,0);\n"
+ " float4 invOrn = (float4)(0,0,0,0);\n"
+ " float4 rayFromLocal = (float4)(0,0,0,0);\n"
+ " float4 rayToLocal = (float4)(0,0,0,0);\n"
+ " invOrn = qtInvert(orn);\n"
+ " invPos = qtRotate(invOrn, -pos);\n"
+ " rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;\n"
+ " rayToLocal = qtRotate( invOrn, rayTo) + invPos;\n"
+ " rayFromLocal.w = 0.f;\n"
+ " rayToLocal.w = 0.f;\n"
+ " int numFaces = convexShapes[cachedCollidable.m_shapeIndex].m_numFaces;\n"
+ " int faceOffset = convexShapes[cachedCollidable.m_shapeIndex].m_faceOffset;\n"
+ " if (numFaces)\n"
+ " {\n"
+ " if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))\n"
+ " {\n"
+ " hitBodyIndex = b;\n"
+ " \n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if (cachedCollidable.m_shapeType == SHAPE_SPHERE)\n"
+ " {\n"
+ " float radius = cachedCollidable.m_radius;\n"
+ " \n"
+ " if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))\n"
+ " {\n"
+ " hitBodyIndex = b;\n"
+ " hitNormal = (float4) (hitPoint-bodies[b].m_pos);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if (hitBodyIndex>=0)\n"
+ " {\n"
+ " hitPoint = setInterpolate3(rayFrom, rayTo,hitFraction);\n"
+ " hitResults[i].m_hitFraction = hitFraction;\n"
+ " hitResults[i].m_hitPoint = hitPoint;\n"
+ " hitResults[i].m_hitNormal = normalize(hitNormal);\n"
+ " hitResults[i].m_hitResult0 = hitBodyIndex;\n"
+ " }\n"
+ "}\n"
+ "__kernel void findRayRigidPairIndexRanges(__global int2* rayRigidPairs, \n"
+ " __global int* out_firstRayRigidPairIndexPerRay,\n"
+ " __global int* out_numRayRigidPairsPerRay,\n"
+ " int numRayRigidPairs)\n"
+ "{\n"
+ " int rayRigidPairIndex = get_global_id(0);\n"
+ " if (rayRigidPairIndex >= numRayRigidPairs) return;\n"
+ " \n"
+ " int rayIndex = rayRigidPairs[rayRigidPairIndex].x;\n"
+ " \n"
+ " atomic_min(&out_firstRayRigidPairIndexPerRay[rayIndex], rayRigidPairIndex);\n"
+ " atomic_inc(&out_numRayRigidPairsPerRay[rayIndex]);\n"
+ "}\n"
+ "__kernel void rayCastPairsKernel(const __global b3RayInfo* rays, \n"
+ " __global b3RayHit* hitResults, \n"
+ " __global int* firstRayRigidPairIndexPerRay,\n"
+ " __global int* numRayRigidPairsPerRay,\n"
+ " \n"
+ " __global Body* bodies,\n"
+ " __global Collidable* collidables,\n"
+ " __global const b3GpuFace* faces,\n"
+ " __global const ConvexPolyhedronCL* convexShapes,\n"
+ " \n"
+ " __global int2* rayRigidPairs,\n"
+ " int numRays)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i >= numRays) return;\n"
+ " \n"
+ " float4 rayFrom = rays[i].m_from;\n"
+ " float4 rayTo = rays[i].m_to;\n"
+ " \n"
+ " hitResults[i].m_hitFraction = 1.f;\n"
+ " \n"
+ " float hitFraction = 1.f;\n"
+ " float4 hitPoint;\n"
+ " float4 hitNormal;\n"
+ " int hitBodyIndex = -1;\n"
+ " \n"
+ " //\n"
+ " for(int pair = 0; pair < numRayRigidPairsPerRay[i]; ++pair)\n"
+ " {\n"
+ " int rayRigidPairIndex = pair + firstRayRigidPairIndexPerRay[i];\n"
+ " int b = rayRigidPairs[rayRigidPairIndex].y;\n"
+ " \n"
+ " if (hitResults[i].m_hitResult2 == b) continue;\n"
+ " \n"
+ " Body body = bodies[b];\n"
+ " Collidable rigidCollidable = collidables[body.m_collidableIdx];\n"
+ " \n"
+ " float4 pos = body.m_pos;\n"
+ " float4 orn = body.m_quat;\n"
+ " \n"
+ " if (rigidCollidable.m_shapeType == SHAPE_CONVEX_HULL)\n"
+ " {\n"
+ " float4 invPos = (float4)(0,0,0,0);\n"
+ " float4 invOrn = (float4)(0,0,0,0);\n"
+ " float4 rayFromLocal = (float4)(0,0,0,0);\n"
+ " float4 rayToLocal = (float4)(0,0,0,0);\n"
+ " invOrn = qtInvert(orn);\n"
+ " invPos = qtRotate(invOrn, -pos);\n"
+ " rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;\n"
+ " rayToLocal = qtRotate( invOrn, rayTo) + invPos;\n"
+ " rayFromLocal.w = 0.f;\n"
+ " rayToLocal.w = 0.f;\n"
+ " int numFaces = convexShapes[rigidCollidable.m_shapeIndex].m_numFaces;\n"
+ " int faceOffset = convexShapes[rigidCollidable.m_shapeIndex].m_faceOffset;\n"
+ " \n"
+ " if (numFaces && rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))\n"
+ " {\n"
+ " hitBodyIndex = b;\n"
+ " hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if (rigidCollidable.m_shapeType == SHAPE_SPHERE)\n"
+ " {\n"
+ " float radius = rigidCollidable.m_radius;\n"
+ " \n"
+ " if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))\n"
+ " {\n"
+ " hitBodyIndex = b;\n"
+ " hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);\n"
+ " hitNormal = (float4) (hitPoint - bodies[b].m_pos);\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " if (hitBodyIndex >= 0)\n"
+ " {\n"
+ " hitResults[i].m_hitFraction = hitFraction;\n"
+ " hitResults[i].m_hitPoint = hitPoint;\n"
+ " hitResults[i].m_hitNormal = normalize(hitNormal);\n"
+ " hitResults[i].m_hitResult0 = hitBodyIndex;\n"
+ " }\n"
+ " \n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h
index c7478f54a1..89c0142ab3 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h
@@ -5,14 +5,13 @@
#include "Bullet3Dynamics/shared/b3ContactConstraint4.h"
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4 : public b3ContactConstraint4
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3GpuConstraint4 : public b3ContactConstraint4
{
B3_DECLARE_ALIGNED_ALLOCATOR();
- inline void setFrictionCoeff(float value) { m_linear[3] = value; }
- inline float getFrictionCoeff() const { return m_linear[3]; }
+ inline void setFrictionCoeff(float value) { m_linear[3] = value; }
+ inline float getFrictionCoeff() const { return m_linear[3]; }
};
-#endif //B3_CONSTRAINT4_h
-
+#endif //B3_CONSTRAINT4_h
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp
index af687b54e9..a271090af4 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp
@@ -19,11 +19,11 @@ subject to the following restrictions:
#include <new>
#include "Bullet3Common/b3Transform.h"
-void b3GpuGenericConstraint::getInfo1 (unsigned int* info,const b3RigidBodyData* bodies)
+void b3GpuGenericConstraint::getInfo1(unsigned int* info, const b3RigidBodyData* bodies)
{
switch (m_constraintType)
{
- case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
+ case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
{
*info = 3;
break;
@@ -35,7 +35,7 @@ void b3GpuGenericConstraint::getInfo1 (unsigned int* info,const b3RigidBodyData*
};
}
-void getInfo2Point2Point(b3GpuGenericConstraint* constraint, b3GpuConstraintInfo2* info, const b3RigidBodyData* bodies)
+void getInfo2Point2Point(b3GpuGenericConstraint* constraint, b3GpuConstraintInfo2* info, const b3RigidBodyData* bodies)
{
b3Transform trA;
trA.setIdentity();
@@ -47,54 +47,52 @@ void getInfo2Point2Point(b3GpuGenericConstraint* constraint, b3GpuConstraintInfo
trB.setOrigin(bodies[constraint->m_rbB].m_pos);
trB.setRotation(bodies[constraint->m_rbB].m_quat);
- // anchor points in global coordinates with respect to body PORs.
-
- // set jacobian
- info->m_J1linearAxis[0] = 1;
- info->m_J1linearAxis[info->rowskip+1] = 1;
- info->m_J1linearAxis[2*info->rowskip+2] = 1;
+ // anchor points in global coordinates with respect to body PORs.
- b3Vector3 a1 = trA.getBasis()*constraint->getPivotInA();
+ // set jacobian
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip + 1] = 1;
+ info->m_J1linearAxis[2 * info->rowskip + 2] = 1;
+
+ b3Vector3 a1 = trA.getBasis() * constraint->getPivotInA();
//b3Vector3 a1a = b3QuatRotate(trA.getRotation(),constraint->getPivotInA());
{
b3Vector3* angular0 = (b3Vector3*)(info->m_J1angularAxis);
- b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis+info->rowskip);
- b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis+2*info->rowskip);
+ b3Vector3* angular1 = (b3Vector3*)(info->m_J1angularAxis + info->rowskip);
+ b3Vector3* angular2 = (b3Vector3*)(info->m_J1angularAxis + 2 * info->rowskip);
b3Vector3 a1neg = -a1;
- a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ a1neg.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
-
+
if (info->m_J2linearAxis)
{
info->m_J2linearAxis[0] = -1;
- info->m_J2linearAxis[info->rowskip+1] = -1;
- info->m_J2linearAxis[2*info->rowskip+2] = -1;
+ info->m_J2linearAxis[info->rowskip + 1] = -1;
+ info->m_J2linearAxis[2 * info->rowskip + 2] = -1;
}
-
- b3Vector3 a2 = trB.getBasis()*constraint->getPivotInB();
-
+
+ b3Vector3 a2 = trB.getBasis() * constraint->getPivotInB();
+
{
- // b3Vector3 a2n = -a2;
+ // b3Vector3 a2n = -a2;
b3Vector3* angular0 = (b3Vector3*)(info->m_J2angularAxis);
- b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis+info->rowskip);
- b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis+2*info->rowskip);
- a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ b3Vector3* angular1 = (b3Vector3*)(info->m_J2angularAxis + info->rowskip);
+ b3Vector3* angular2 = (b3Vector3*)(info->m_J2angularAxis + 2 * info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
-
-
- // set right hand side
-// b3Scalar currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;
+ // set right hand side
+ // b3Scalar currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;
b3Scalar currERP = info->erp;
b3Scalar k = info->fps * currERP;
- int j;
- for (j=0; j<3; j++)
- {
- info->m_constraintError[j*info->rowskip] = k * (a2[j] + trB.getOrigin()[j] - a1[j] - trA.getOrigin()[j]);
+ int j;
+ for (j = 0; j < 3; j++)
+ {
+ info->m_constraintError[j * info->rowskip] = k * (a2[j] + trB.getOrigin()[j] - a1[j] - trA.getOrigin()[j]);
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
- }
+ }
#if 0
if(m_flags & B3_P2P_FLAGS_CFM)
{
@@ -117,21 +115,20 @@ void getInfo2Point2Point(b3GpuGenericConstraint* constraint, b3GpuConstraintInfo
}
info->m_damping = m_setting.m_damping;
#endif
-
}
-void b3GpuGenericConstraint::getInfo2 (b3GpuConstraintInfo2* info, const b3RigidBodyData* bodies)
+void b3GpuGenericConstraint::getInfo2(b3GpuConstraintInfo2* info, const b3RigidBodyData* bodies)
{
switch (m_constraintType)
{
- case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
+ case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:
{
- getInfo2Point2Point(this,info,bodies);
+ getInfo2Point2Point(this, info, bodies);
break;
};
default:
- {
- b3Assert(0);
- }
+ {
+ b3Assert(0);
+ }
};
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h
index 14b3ba7fec..1f163ba7d5 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h
@@ -20,37 +20,35 @@ subject to the following restrictions:
struct b3RigidBodyData;
enum B3_CONSTRAINT_FLAGS
{
- B3_CONSTRAINT_FLAG_ENABLED=1,
+ B3_CONSTRAINT_FLAG_ENABLED = 1,
};
enum b3GpuGenericConstraintType
{
- B3_GPU_POINT2POINT_CONSTRAINT_TYPE=3,
- B3_GPU_FIXED_CONSTRAINT_TYPE=4,
-// B3_HINGE_CONSTRAINT_TYPE,
-// B3_CONETWIST_CONSTRAINT_TYPE,
-// B3_D6_CONSTRAINT_TYPE,
-// B3_SLIDER_CONSTRAINT_TYPE,
-// B3_CONTACT_CONSTRAINT_TYPE,
-// B3_D6_SPRING_CONSTRAINT_TYPE,
-// B3_GEAR_CONSTRAINT_TYPE,
-
+ B3_GPU_POINT2POINT_CONSTRAINT_TYPE = 3,
+ B3_GPU_FIXED_CONSTRAINT_TYPE = 4,
+ // B3_HINGE_CONSTRAINT_TYPE,
+ // B3_CONETWIST_CONSTRAINT_TYPE,
+ // B3_D6_CONSTRAINT_TYPE,
+ // B3_SLIDER_CONSTRAINT_TYPE,
+ // B3_CONTACT_CONSTRAINT_TYPE,
+ // B3_D6_SPRING_CONSTRAINT_TYPE,
+ // B3_GEAR_CONSTRAINT_TYPE,
+
B3_GPU_MAX_CONSTRAINT_TYPE
};
-
-
-struct b3GpuConstraintInfo2
+struct b3GpuConstraintInfo2
{
// integrator parameters: frames per second (1/stepsize), default error
// reduction parameter (0..1).
- b3Scalar fps,erp;
+ b3Scalar fps, erp;
// for the first and second body, pointers to two (linear and angular)
// n*3 jacobian sub matrices, stored by rows. these matrices will have
// been initialized to 0 on entry. if the second body is zero then the
// J2xx pointers may be 0.
- b3Scalar *m_J1linearAxis,*m_J1angularAxis,*m_J2linearAxis,*m_J2angularAxis;
+ b3Scalar *m_J1linearAxis, *m_J1angularAxis, *m_J2linearAxis, *m_J2angularAxis;
// elements to jump from one row to the next in J's
int rowskip;
@@ -58,44 +56,44 @@ struct b3GpuConstraintInfo2
// right hand sides of the equation J*v = c + cfm * lambda. cfm is the
// "constraint force mixing" vector. c is set to zero on entry, cfm is
// set to a constant value (typically very small or zero) value on entry.
- b3Scalar *m_constraintError,*cfm;
+ b3Scalar *m_constraintError, *cfm;
// lo and hi limits for variables (set to -/+ infinity on entry).
- b3Scalar *m_lowerLimit,*m_upperLimit;
+ b3Scalar *m_lowerLimit, *m_upperLimit;
// findex vector for variables. see the LCP solver interface for a
// description of what this does. this is set to -1 on entry.
// note that the returned indexes are relative to the first index of
// the constraint.
- int *findex;
+ int* findex;
// number of solver iterations
int m_numIterations;
//damping of the velocity
- b3Scalar m_damping;
+ b3Scalar m_damping;
};
-
-B3_ATTRIBUTE_ALIGNED16(struct) b3GpuGenericConstraint
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3GpuGenericConstraint
{
- int m_constraintType;
- int m_rbA;
- int m_rbB;
- float m_breakingImpulseThreshold;
+ int m_constraintType;
+ int m_rbA;
+ int m_rbB;
+ float m_breakingImpulseThreshold;
b3Vector3 m_pivotInA;
b3Vector3 m_pivotInB;
b3Quaternion m_relTargetAB;
- int m_flags;
+ int m_flags;
int m_uid;
int m_padding[2];
- int getRigidBodyA() const
+ int getRigidBodyA() const
{
return m_rbA;
}
- int getRigidBodyB() const
+ int getRigidBodyB() const
{
return m_rbB;
}
@@ -121,12 +119,10 @@ B3_ATTRIBUTE_ALIGNED16(struct) b3GpuGenericConstraint
}
///internal method used by the constraint solver, don't use them directly
- void getInfo1 (unsigned int* info,const b3RigidBodyData* bodies);
+ void getInfo1(unsigned int* info, const b3RigidBodyData* bodies);
///internal method used by the constraint solver, don't use them directly
- void getInfo2 (b3GpuConstraintInfo2* info, const b3RigidBodyData* bodies);
-
-
+ void getInfo2(b3GpuConstraintInfo2 * info, const b3RigidBodyData* bodies);
};
-#endif //B3_GPU_GENERIC_CONSTRAINT_H \ No newline at end of file
+#endif //B3_GPU_GENERIC_CONSTRAINT_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp
index 179dfc4f26..089fb1f6a6 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp
@@ -2,7 +2,7 @@
#include "b3GpuJacobiContactSolver.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
-#include "Bullet3OpenCL/ParallelPrimitives/b3FillCL.h" //b3Int2
+#include "Bullet3OpenCL/ParallelPrimitives/b3FillCL.h" //b3Int2
class b3Vector3;
#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h"
@@ -15,89 +15,78 @@ class b3Vector3;
#include "Bullet3Common/shared/b3Int4.h"
#define SOLVER_UTILS_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solverUtils.cl"
-
struct b3GpuJacobiSolverInternalData
{
- //btRadixSort32CL* m_sort32;
- //btBoundSearchCL* m_search;
- b3PrefixScanCL* m_scan;
-
- b3OpenCLArray<unsigned int>* m_bodyCount;
- b3OpenCLArray<b3Int2>* m_contactConstraintOffsets;
- b3OpenCLArray<unsigned int>* m_offsetSplitBodies;
-
- b3OpenCLArray<b3Vector3>* m_deltaLinearVelocities;
- b3OpenCLArray<b3Vector3>* m_deltaAngularVelocities;
-
- b3AlignedObjectArray<b3Vector3> m_deltaLinearVelocitiesCPU;
- b3AlignedObjectArray<b3Vector3> m_deltaAngularVelocitiesCPU;
+ //btRadixSort32CL* m_sort32;
+ //btBoundSearchCL* m_search;
+ b3PrefixScanCL* m_scan;
+ b3OpenCLArray<unsigned int>* m_bodyCount;
+ b3OpenCLArray<b3Int2>* m_contactConstraintOffsets;
+ b3OpenCLArray<unsigned int>* m_offsetSplitBodies;
+ b3OpenCLArray<b3Vector3>* m_deltaLinearVelocities;
+ b3OpenCLArray<b3Vector3>* m_deltaAngularVelocities;
- b3OpenCLArray<b3GpuConstraint4>* m_contactConstraints;
-
- b3FillCL* m_filler;
-
-
- cl_kernel m_countBodiesKernel;
- cl_kernel m_contactToConstraintSplitKernel;
- cl_kernel m_clearVelocitiesKernel;
- cl_kernel m_averageVelocitiesKernel;
- cl_kernel m_updateBodyVelocitiesKernel;
- cl_kernel m_solveContactKernel;
- cl_kernel m_solveFrictionKernel;
+ b3AlignedObjectArray<b3Vector3> m_deltaLinearVelocitiesCPU;
+ b3AlignedObjectArray<b3Vector3> m_deltaAngularVelocitiesCPU;
+ b3OpenCLArray<b3GpuConstraint4>* m_contactConstraints;
+ b3FillCL* m_filler;
+ cl_kernel m_countBodiesKernel;
+ cl_kernel m_contactToConstraintSplitKernel;
+ cl_kernel m_clearVelocitiesKernel;
+ cl_kernel m_averageVelocitiesKernel;
+ cl_kernel m_updateBodyVelocitiesKernel;
+ cl_kernel m_solveContactKernel;
+ cl_kernel m_solveFrictionKernel;
};
-
b3GpuJacobiContactSolver::b3GpuJacobiContactSolver(cl_context ctx, cl_device_id device, cl_command_queue queue, int pairCapacity)
- :m_context(ctx),
- m_device(device),
- m_queue(queue)
+ : m_context(ctx),
+ m_device(device),
+ m_queue(queue)
{
m_data = new b3GpuJacobiSolverInternalData;
- m_data->m_scan = new b3PrefixScanCL(m_context,m_device,m_queue);
- m_data->m_bodyCount = new b3OpenCLArray<unsigned int>(m_context,m_queue);
- m_data->m_filler = new b3FillCL(m_context,m_device,m_queue);
- m_data->m_contactConstraintOffsets = new b3OpenCLArray<b3Int2>(m_context,m_queue);
- m_data->m_offsetSplitBodies = new b3OpenCLArray<unsigned int>(m_context,m_queue);
- m_data->m_contactConstraints = new b3OpenCLArray<b3GpuConstraint4>(m_context,m_queue);
- m_data->m_deltaLinearVelocities = new b3OpenCLArray<b3Vector3>(m_context,m_queue);
- m_data->m_deltaAngularVelocities = new b3OpenCLArray<b3Vector3>(m_context,m_queue);
+ m_data->m_scan = new b3PrefixScanCL(m_context, m_device, m_queue);
+ m_data->m_bodyCount = new b3OpenCLArray<unsigned int>(m_context, m_queue);
+ m_data->m_filler = new b3FillCL(m_context, m_device, m_queue);
+ m_data->m_contactConstraintOffsets = new b3OpenCLArray<b3Int2>(m_context, m_queue);
+ m_data->m_offsetSplitBodies = new b3OpenCLArray<unsigned int>(m_context, m_queue);
+ m_data->m_contactConstraints = new b3OpenCLArray<b3GpuConstraint4>(m_context, m_queue);
+ m_data->m_deltaLinearVelocities = new b3OpenCLArray<b3Vector3>(m_context, m_queue);
+ m_data->m_deltaAngularVelocities = new b3OpenCLArray<b3Vector3>(m_context, m_queue);
cl_int pErrNum;
- const char* additionalMacros="";
+ const char* additionalMacros = "";
const char* solverUtilsSource = solverUtilsCL;
{
- cl_program solverUtilsProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solverUtilsSource, &pErrNum,additionalMacros, SOLVER_UTILS_KERNEL_PATH);
+ cl_program solverUtilsProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, solverUtilsSource, &pErrNum, additionalMacros, SOLVER_UTILS_KERNEL_PATH);
b3Assert(solverUtilsProg);
- m_data->m_countBodiesKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "CountBodiesKernel", &pErrNum, solverUtilsProg,additionalMacros );
+ m_data->m_countBodiesKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverUtilsSource, "CountBodiesKernel", &pErrNum, solverUtilsProg, additionalMacros);
b3Assert(m_data->m_countBodiesKernel);
- m_data->m_contactToConstraintSplitKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "ContactToConstraintSplitKernel", &pErrNum, solverUtilsProg,additionalMacros );
+ m_data->m_contactToConstraintSplitKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverUtilsSource, "ContactToConstraintSplitKernel", &pErrNum, solverUtilsProg, additionalMacros);
b3Assert(m_data->m_contactToConstraintSplitKernel);
- m_data->m_clearVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "ClearVelocitiesKernel", &pErrNum, solverUtilsProg,additionalMacros );
+ m_data->m_clearVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverUtilsSource, "ClearVelocitiesKernel", &pErrNum, solverUtilsProg, additionalMacros);
b3Assert(m_data->m_clearVelocitiesKernel);
- m_data->m_averageVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "AverageVelocitiesKernel", &pErrNum, solverUtilsProg,additionalMacros );
+ m_data->m_averageVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverUtilsSource, "AverageVelocitiesKernel", &pErrNum, solverUtilsProg, additionalMacros);
b3Assert(m_data->m_averageVelocitiesKernel);
- m_data->m_updateBodyVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "UpdateBodyVelocitiesKernel", &pErrNum, solverUtilsProg,additionalMacros );
+ m_data->m_updateBodyVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverUtilsSource, "UpdateBodyVelocitiesKernel", &pErrNum, solverUtilsProg, additionalMacros);
b3Assert(m_data->m_updateBodyVelocitiesKernel);
-
- m_data->m_solveContactKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "SolveContactJacobiKernel", &pErrNum, solverUtilsProg,additionalMacros );
- b3Assert(m_data->m_solveContactKernel );
+ m_data->m_solveContactKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverUtilsSource, "SolveContactJacobiKernel", &pErrNum, solverUtilsProg, additionalMacros);
+ b3Assert(m_data->m_solveContactKernel);
- m_data->m_solveFrictionKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "SolveFrictionJacobiKernel", &pErrNum, solverUtilsProg,additionalMacros );
+ m_data->m_solveFrictionKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverUtilsSource, "SolveFrictionJacobiKernel", &pErrNum, solverUtilsProg, additionalMacros);
b3Assert(m_data->m_solveFrictionKernel);
}
-
}
-
b3GpuJacobiContactSolver::~b3GpuJacobiContactSolver()
{
clReleaseKernel(m_data->m_solveContactKernel);
@@ -106,7 +95,7 @@ b3GpuJacobiContactSolver::~b3GpuJacobiContactSolver()
clReleaseKernel(m_data->m_contactToConstraintSplitKernel);
clReleaseKernel(m_data->m_averageVelocitiesKernel);
clReleaseKernel(m_data->m_updateBodyVelocitiesKernel);
- clReleaseKernel(m_data->m_clearVelocitiesKernel );
+ clReleaseKernel(m_data->m_clearVelocitiesKernel);
delete m_data->m_deltaLinearVelocities;
delete m_data->m_deltaAngularVelocities;
@@ -119,80 +108,70 @@ b3GpuJacobiContactSolver::~b3GpuJacobiContactSolver()
delete m_data;
}
-
-
b3Vector3 make_float4(float v)
{
- return b3MakeVector3 (v,v,v);
+ return b3MakeVector3(v, v, v);
}
-b3Vector4 make_float4(float x,float y, float z, float w)
+b3Vector4 make_float4(float x, float y, float z, float w)
{
- return b3MakeVector4 (x,y,z,w);
+ return b3MakeVector4(x, y, z, w);
}
-
- static
- inline
- float calcRelVel(const b3Vector3& l0, const b3Vector3& l1, const b3Vector3& a0, const b3Vector3& a1,
- const b3Vector3& linVel0, const b3Vector3& angVel0, const b3Vector3& linVel1, const b3Vector3& angVel1)
- {
- return b3Dot(l0, linVel0) + b3Dot(a0, angVel0) + b3Dot(l1, linVel1) + b3Dot(a1, angVel1);
- }
-
-
- static
- inline
- void setLinearAndAngular(const b3Vector3& n, const b3Vector3& r0, const b3Vector3& r1,
- b3Vector3& linear, b3Vector3& angular0, b3Vector3& angular1)
- {
- linear = n;
- angular0 = b3Cross(r0, n);
- angular1 = -b3Cross(r1, n);
- }
-
-
-static __inline void solveContact(b3GpuConstraint4& cs,
- const b3Vector3& posA, const b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA,
- const b3Vector3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB,
- float maxRambdaDt[4], float minRambdaDt[4], b3Vector3& dLinVelA, b3Vector3& dAngVelA, b3Vector3& dLinVelB, b3Vector3& dAngVelB)
+static inline float calcRelVel(const b3Vector3& l0, const b3Vector3& l1, const b3Vector3& a0, const b3Vector3& a1,
+ const b3Vector3& linVel0, const b3Vector3& angVel0, const b3Vector3& linVel1, const b3Vector3& angVel1)
{
+ return b3Dot(l0, linVel0) + b3Dot(a0, angVel0) + b3Dot(l1, linVel1) + b3Dot(a1, angVel1);
+}
+static inline void setLinearAndAngular(const b3Vector3& n, const b3Vector3& r0, const b3Vector3& r1,
+ b3Vector3& linear, b3Vector3& angular0, b3Vector3& angular1)
+{
+ linear = n;
+ angular0 = b3Cross(r0, n);
+ angular1 = -b3Cross(r1, n);
+}
- for(int ic=0; ic<4; ic++)
+static __inline void solveContact(b3GpuConstraint4& cs,
+ const b3Vector3& posA, const b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA,
+ const b3Vector3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB,
+ float maxRambdaDt[4], float minRambdaDt[4], b3Vector3& dLinVelA, b3Vector3& dAngVelA, b3Vector3& dLinVelB, b3Vector3& dAngVelB)
+{
+ for (int ic = 0; ic < 4; ic++)
{
// dont necessary because this makes change to 0
- if( cs.m_jacCoeffInv[ic] == 0.f ) continue;
+ if (cs.m_jacCoeffInv[ic] == 0.f) continue;
{
b3Vector3 angular0, angular1, linear;
b3Vector3 r0 = cs.m_worldPos[ic] - (b3Vector3&)posA;
b3Vector3 r1 = cs.m_worldPos[ic] - (b3Vector3&)posB;
- setLinearAndAngular( (const b3Vector3 &)cs.m_linear, (const b3Vector3 &)r0, (const b3Vector3 &)r1, linear, angular0, angular1 );
+ setLinearAndAngular((const b3Vector3&)cs.m_linear, (const b3Vector3&)r0, (const b3Vector3&)r1, linear, angular0, angular1);
- float rambdaDt = calcRelVel((const b3Vector3 &)cs.m_linear,(const b3Vector3 &) -cs.m_linear, angular0, angular1,
- linVelARO+dLinVelA, angVelARO+dAngVelA, linVelBRO+dLinVelB, angVelBRO+dAngVelB ) + cs.m_b[ic];
+ float rambdaDt = calcRelVel((const b3Vector3&)cs.m_linear, (const b3Vector3&)-cs.m_linear, angular0, angular1,
+ linVelARO + dLinVelA, angVelARO + dAngVelA, linVelBRO + dLinVelB, angVelBRO + dAngVelB) +
+ cs.m_b[ic];
rambdaDt *= cs.m_jacCoeffInv[ic];
{
float prevSum = cs.m_appliedRambdaDt[ic];
float updated = prevSum;
updated += rambdaDt;
- updated = b3Max( updated, minRambdaDt[ic] );
- updated = b3Min( updated, maxRambdaDt[ic] );
+ updated = b3Max(updated, minRambdaDt[ic]);
+ updated = b3Min(updated, maxRambdaDt[ic]);
rambdaDt = updated - prevSum;
cs.m_appliedRambdaDt[ic] = updated;
}
- b3Vector3 linImp0 = invMassA*linear*rambdaDt;
- b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
- b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
- b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
+ b3Vector3 linImp0 = invMassA * linear * rambdaDt;
+ b3Vector3 linImp1 = invMassB * (-linear) * rambdaDt;
+ b3Vector3 angImp0 = (invInertiaA * angular0) * rambdaDt;
+ b3Vector3 angImp1 = (invInertiaB * angular1) * rambdaDt;
#ifdef _WIN32
- b3Assert(_finite(linImp0.getX()));
+ b3Assert(_finite(linImp0.getX()));
b3Assert(_finite(linImp1.getX()));
#endif
-
+
if (invMassA)
{
dLinVelA += linImp0;
@@ -207,43 +186,42 @@ static __inline void solveContact(b3GpuConstraint4& cs,
}
}
-
-
void solveContact3(b3GpuConstraint4* cs,
- b3Vector3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
- b3Vector3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
- b3Vector3* dLinVelA, b3Vector3* dAngVelA, b3Vector3* dLinVelB, b3Vector3* dAngVelB)
+ b3Vector3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
+ b3Vector3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
+ b3Vector3* dLinVelA, b3Vector3* dAngVelA, b3Vector3* dLinVelB, b3Vector3* dAngVelB)
{
float minRambdaDt = 0;
float maxRambdaDt = FLT_MAX;
- for(int ic=0; ic<4; ic++)
+ for (int ic = 0; ic < 4; ic++)
{
- if( cs->m_jacCoeffInv[ic] == 0.f ) continue;
+ if (cs->m_jacCoeffInv[ic] == 0.f) continue;
b3Vector3 angular0, angular1, linear;
b3Vector3 r0 = cs->m_worldPos[ic] - *posAPtr;
b3Vector3 r1 = cs->m_worldPos[ic] - *posBPtr;
- setLinearAndAngular( cs->m_linear, r0, r1, linear, angular0, angular1 );
+ setLinearAndAngular(cs->m_linear, r0, r1, linear, angular0, angular1);
- float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1,
- *linVelA+*dLinVelA, *angVelA+*dAngVelA, *linVelB+*dLinVelB, *angVelB+*dAngVelB ) + cs->m_b[ic];
+ float rambdaDt = calcRelVel(cs->m_linear, -cs->m_linear, angular0, angular1,
+ *linVelA + *dLinVelA, *angVelA + *dAngVelA, *linVelB + *dLinVelB, *angVelB + *dAngVelB) +
+ cs->m_b[ic];
rambdaDt *= cs->m_jacCoeffInv[ic];
{
float prevSum = cs->m_appliedRambdaDt[ic];
float updated = prevSum;
updated += rambdaDt;
- updated = b3Max( updated, minRambdaDt );
- updated = b3Min( updated, maxRambdaDt );
+ updated = b3Max(updated, minRambdaDt);
+ updated = b3Min(updated, maxRambdaDt);
rambdaDt = updated - prevSum;
cs->m_appliedRambdaDt[ic] = updated;
}
- b3Vector3 linImp0 = invMassA*linear*rambdaDt;
- b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
- b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
- b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
+ b3Vector3 linImp0 = invMassA * linear * rambdaDt;
+ b3Vector3 linImp1 = invMassB * (-linear) * rambdaDt;
+ b3Vector3 angImp0 = (invInertiaA * angular0) * rambdaDt;
+ b3Vector3 angImp1 = (invInertiaB * angular1) * rambdaDt;
if (invMassA)
{
@@ -258,58 +236,56 @@ void solveContact3(b3GpuConstraint4* cs,
}
}
-
-static inline void solveFriction(b3GpuConstraint4& cs,
- const b3Vector3& posA, const b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA,
- const b3Vector3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB,
- float maxRambdaDt[4], float minRambdaDt[4], b3Vector3& dLinVelA, b3Vector3& dAngVelA, b3Vector3& dLinVelB, b3Vector3& dAngVelB)
+static inline void solveFriction(b3GpuConstraint4& cs,
+ const b3Vector3& posA, const b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA,
+ const b3Vector3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB,
+ float maxRambdaDt[4], float minRambdaDt[4], b3Vector3& dLinVelA, b3Vector3& dAngVelA, b3Vector3& dLinVelB, b3Vector3& dAngVelB)
{
+ b3Vector3 linVelA = linVelARO + dLinVelA;
+ b3Vector3 linVelB = linVelBRO + dLinVelB;
+ b3Vector3 angVelA = angVelARO + dAngVelA;
+ b3Vector3 angVelB = angVelBRO + dAngVelB;
- b3Vector3 linVelA = linVelARO+dLinVelA;
- b3Vector3 linVelB = linVelBRO+dLinVelB;
- b3Vector3 angVelA = angVelARO+dAngVelA;
- b3Vector3 angVelB = angVelBRO+dAngVelB;
-
- if( cs.m_fJacCoeffInv[0] == 0 && cs.m_fJacCoeffInv[0] == 0 ) return;
+ if (cs.m_fJacCoeffInv[0] == 0 && cs.m_fJacCoeffInv[0] == 0) return;
const b3Vector3& center = (const b3Vector3&)cs.m_center;
b3Vector3 n = -(const b3Vector3&)cs.m_linear;
b3Vector3 tangent[2];
-#if 1
- b3PlaneSpace1 (n, tangent[0],tangent[1]);
+#if 1
+ b3PlaneSpace1(n, tangent[0], tangent[1]);
#else
- b3Vector3 r = cs.m_worldPos[0]-center;
- tangent[0] = cross3( n, r );
- tangent[1] = cross3( tangent[0], n );
- tangent[0] = normalize3( tangent[0] );
- tangent[1] = normalize3( tangent[1] );
+ b3Vector3 r = cs.m_worldPos[0] - center;
+ tangent[0] = cross3(n, r);
+ tangent[1] = cross3(tangent[0], n);
+ tangent[0] = normalize3(tangent[0]);
+ tangent[1] = normalize3(tangent[1]);
#endif
b3Vector3 angular0, angular1, linear;
b3Vector3 r0 = center - posA;
b3Vector3 r1 = center - posB;
- for(int i=0; i<2; i++)
+ for (int i = 0; i < 2; i++)
{
- setLinearAndAngular( tangent[i], r0, r1, linear, angular0, angular1 );
+ setLinearAndAngular(tangent[i], r0, r1, linear, angular0, angular1);
float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,
- linVelA, angVelA, linVelB, angVelB );
+ linVelA, angVelA, linVelB, angVelB);
rambdaDt *= cs.m_fJacCoeffInv[i];
- {
- float prevSum = cs.m_fAppliedRambdaDt[i];
- float updated = prevSum;
- updated += rambdaDt;
- updated = b3Max( updated, minRambdaDt[i] );
- updated = b3Min( updated, maxRambdaDt[i] );
- rambdaDt = updated - prevSum;
- cs.m_fAppliedRambdaDt[i] = updated;
- }
+ {
+ float prevSum = cs.m_fAppliedRambdaDt[i];
+ float updated = prevSum;
+ updated += rambdaDt;
+ updated = b3Max(updated, minRambdaDt[i]);
+ updated = b3Min(updated, maxRambdaDt[i]);
+ rambdaDt = updated - prevSum;
+ cs.m_fAppliedRambdaDt[i] = updated;
+ }
- b3Vector3 linImp0 = invMassA*linear*rambdaDt;
- b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
- b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
- b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
+ b3Vector3 linImp0 = invMassA * linear * rambdaDt;
+ b3Vector3 linImp1 = invMassB * (-linear) * rambdaDt;
+ b3Vector3 angImp0 = (invInertiaA * angular0) * rambdaDt;
+ b3Vector3 angImp1 = (invInertiaB * angular1) * rambdaDt;
#ifdef _WIN32
b3Assert(_finite(linImp0.getX()));
b3Assert(_finite(linImp1.getX()));
@@ -326,65 +302,58 @@ static inline void solveFriction(b3GpuConstraint4& cs,
}
}
- { // angular damping for point constraint
- b3Vector3 ab = ( posB - posA ).normalized();
- b3Vector3 ac = ( center - posA ).normalized();
- if( b3Dot( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
+ { // angular damping for point constraint
+ b3Vector3 ab = (posB - posA).normalized();
+ b3Vector3 ac = (center - posA).normalized();
+ if (b3Dot(ab, ac) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
{
- float angNA = b3Dot( n, angVelA );
- float angNB = b3Dot( n, angVelB );
+ float angNA = b3Dot(n, angVelA);
+ float angNB = b3Dot(n, angVelB);
if (invMassA)
- dAngVelA -= (angNA*0.1f)*n;
+ dAngVelA -= (angNA * 0.1f) * n;
if (invMassB)
- dAngVelB -= (angNB*0.1f)*n;
+ dAngVelB -= (angNB * 0.1f) * n;
}
}
-
}
-
-
-
float calcJacCoeff(const b3Vector3& linear0, const b3Vector3& linear1, const b3Vector3& angular0, const b3Vector3& angular1,
- float invMass0, const b3Matrix3x3* invInertia0, float invMass1, const b3Matrix3x3* invInertia1, float countA, float countB)
+ float invMass0, const b3Matrix3x3* invInertia0, float invMass1, const b3Matrix3x3* invInertia1, float countA, float countB)
{
// linear0,1 are normlized
- float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;
-
- float jmj1 = b3Dot(mtMul3(angular0,*invInertia0), angular0);
- float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;
- float jmj3 = b3Dot(mtMul3(angular1,*invInertia1), angular1);
- return -1.f/((jmj0+jmj1)*countA+(jmj2+jmj3)*countB);
-// return -1.f/((jmj0+jmj1)+(jmj2+jmj3));
+ float jmj0 = invMass0; //dot3F4(linear0, linear0)*invMass0;
+ float jmj1 = b3Dot(mtMul3(angular0, *invInertia0), angular0);
+ float jmj2 = invMass1; //dot3F4(linear1, linear1)*invMass1;
+ float jmj3 = b3Dot(mtMul3(angular1, *invInertia1), angular1);
+ return -1.f / ((jmj0 + jmj1) * countA + (jmj2 + jmj3) * countB);
+ // return -1.f/((jmj0+jmj1)+(jmj2+jmj3));
}
-
-void setConstraint4( const b3Vector3& posA, const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
- const b3Vector3& posB, const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
- b3Contact4* src, float dt, float positionDrift, float positionConstraintCoeff, float countA, float countB,
- b3GpuConstraint4* dstC )
+void setConstraint4(const b3Vector3& posA, const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
+ const b3Vector3& posB, const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
+ b3Contact4* src, float dt, float positionDrift, float positionConstraintCoeff, float countA, float countB,
+ b3GpuConstraint4* dstC)
{
dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);
dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);
- float dtInv = 1.f/dt;
- for(int ic=0; ic<4; ic++)
+ float dtInv = 1.f / dt;
+ for (int ic = 0; ic < 4; ic++)
{
dstC->m_appliedRambdaDt[ic] = 0.f;
}
dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;
-
dstC->m_linear = src->m_worldNormalOnB;
- dstC->m_linear[3] = 0.7f ;//src->getFrictionCoeff() );
- for(int ic=0; ic<4; ic++)
+ dstC->m_linear[3] = 0.7f; //src->getFrictionCoeff() );
+ for (int ic = 0; ic < 4; ic++)
{
b3Vector3 r0 = src->m_worldPosB[ic] - posA;
b3Vector3 r1 = src->m_worldPosB[ic] - posB;
- if( ic >= src->m_worldNormalOnB[3] )//npoints
+ if (ic >= src->m_worldNormalOnB[3]) //npoints
{
dstC->m_jacCoeffInv[ic] = 0.f;
continue;
@@ -396,53 +365,53 @@ void setConstraint4( const b3Vector3& posA, const b3Vector3& linVelA, const b3Ve
setLinearAndAngular(src->m_worldNormalOnB, r0, r1, linear, angular0, angular1);
dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,
- invMassA, &invInertiaA, invMassB, &invInertiaB ,countA,countB);
+ invMassA, &invInertiaA, invMassB, &invInertiaB, countA, countB);
relVelN = calcRelVel(linear, -linear, angular0, angular1,
- linVelA, angVelA, linVelB, angVelB);
+ linVelA, angVelA, linVelB, angVelB);
- float e = 0.f;//src->getRestituitionCoeff();
- if( relVelN*relVelN < 0.004f )
+ float e = 0.f; //src->getRestituitionCoeff();
+ if (relVelN * relVelN < 0.004f)
{
e = 0.f;
}
- dstC->m_b[ic] = e*relVelN;
+ dstC->m_b[ic] = e * relVelN;
//float penetration = src->m_worldPos[ic].w;
- dstC->m_b[ic] += (src->m_worldPosB[ic][3] + positionDrift)*positionConstraintCoeff*dtInv;
+ dstC->m_b[ic] += (src->m_worldPosB[ic][3] + positionDrift) * positionConstraintCoeff * dtInv;
dstC->m_appliedRambdaDt[ic] = 0.f;
}
}
- if( src->m_worldNormalOnB[3] > 0 )//npoints
- { // prepare friction
+ if (src->m_worldNormalOnB[3] > 0) //npoints
+ { // prepare friction
b3Vector3 center = make_float4(0.f);
- for(int i=0; i<src->m_worldNormalOnB[3]; i++)
+ for (int i = 0; i < src->m_worldNormalOnB[3]; i++)
center += src->m_worldPosB[i];
center /= (float)src->m_worldNormalOnB[3];
b3Vector3 tangent[2];
- b3PlaneSpace1(src->m_worldNormalOnB,tangent[0],tangent[1]);
-
+ b3PlaneSpace1(src->m_worldNormalOnB, tangent[0], tangent[1]);
+
b3Vector3 r[2];
r[0] = center - posA;
r[1] = center - posB;
- for(int i=0; i<2; i++)
+ for (int i = 0; i < 2; i++)
{
b3Vector3 linear, angular0, angular1;
setLinearAndAngular(tangent[i], r[0], r[1], linear, angular0, angular1);
dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,
- invMassA, &invInertiaA, invMassB, &invInertiaB ,countA,countB);
+ invMassA, &invInertiaA, invMassB, &invInertiaB, countA, countB);
dstC->m_fAppliedRambdaDt[i] = 0.f;
}
dstC->m_center = center;
}
- for(int i=0; i<4; i++)
+ for (int i = 0; i < 4; i++)
{
- if( i<src->m_worldNormalOnB[3] )
+ if (i < src->m_worldNormalOnB[3])
{
dstC->m_worldPos[i] = src->m_worldPosB[i];
}
@@ -453,17 +422,14 @@ void setConstraint4( const b3Vector3& posA, const b3Vector3& linVelA, const b3Ve
}
}
-
-
void ContactToConstraintKernel(b3Contact4* gContact, b3RigidBodyData* gBodies, b3InertiaData* gShapes, b3GpuConstraint4* gConstraintOut, int nContacts,
-float dt,
-float positionDrift,
-float positionConstraintCoeff, int gIdx, b3AlignedObjectArray<unsigned int>& bodyCount
-)
+ float dt,
+ float positionDrift,
+ float positionConstraintCoeff, int gIdx, b3AlignedObjectArray<unsigned int>& bodyCount)
{
//int gIdx = 0;//GET_GLOBAL_IDX;
-
- if( gIdx < nContacts )
+
+ if (gIdx < nContacts)
{
int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);
int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);
@@ -472,50 +438,46 @@ float positionConstraintCoeff, int gIdx, b3AlignedObjectArray<unsigned int>& bod
b3Vector3 linVelA = gBodies[aIdx].m_linVel;
b3Vector3 angVelA = gBodies[aIdx].m_angVel;
float invMassA = gBodies[aIdx].m_invMass;
- b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld;//.m_invInertia;
+ b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld; //.m_invInertia;
b3Vector3 posB = gBodies[bIdx].m_pos;
b3Vector3 linVelB = gBodies[bIdx].m_linVel;
b3Vector3 angVelB = gBodies[bIdx].m_angVel;
float invMassB = gBodies[bIdx].m_invMass;
- b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld;//m_invInertia;
+ b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld; //m_invInertia;
b3GpuConstraint4 cs;
float countA = invMassA ? (float)(bodyCount[aIdx]) : 1;
float countB = invMassB ? (float)(bodyCount[bIdx]) : 1;
- setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,
- &gContact[gIdx], dt, positionDrift, positionConstraintCoeff,countA,countB,
- &cs );
-
+ setConstraint4(posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,
+ &gContact[gIdx], dt, positionDrift, positionConstraintCoeff, countA, countB,
+ &cs);
-
cs.m_batchIdx = gContact[gIdx].m_batchIdx;
gConstraintOut[gIdx] = cs;
}
}
-
-void b3GpuJacobiContactSolver::solveGroupHost(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,b3Contact4* manifoldPtr, int numManifolds,const b3JacobiSolverInfo& solverInfo)
+void b3GpuJacobiContactSolver::solveGroupHost(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, b3Contact4* manifoldPtr, int numManifolds, const b3JacobiSolverInfo& solverInfo)
{
B3_PROFILE("b3GpuJacobiContactSolver::solveGroup");
b3AlignedObjectArray<unsigned int> bodyCount;
bodyCount.resize(numBodies);
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
bodyCount[i] = 0;
b3AlignedObjectArray<b3Int2> contactConstraintOffsets;
contactConstraintOffsets.resize(numManifolds);
-
- for (int i=0;i<numManifolds;i++)
+ for (int i = 0; i < numManifolds; i++)
{
int pa = manifoldPtr[i].m_bodyAPtrAndSignBit;
int pb = manifoldPtr[i].m_bodyBPtrAndSignBit;
- bool isFixedA = (pa <0) || (pa == solverInfo.m_fixedBodyIndex);
- bool isFixedB = (pb <0) || (pb == solverInfo.m_fixedBodyIndex);
+ bool isFixedA = (pa < 0) || (pa == solverInfo.m_fixedBodyIndex);
+ bool isFixedB = (pb < 0) || (pb == solverInfo.m_fixedBodyIndex);
int bodyIndexA = manifoldPtr[i].getBodyA();
int bodyIndexB = manifoldPtr[i].getBodyB();
@@ -529,71 +491,63 @@ void b3GpuJacobiContactSolver::solveGroupHost(b3RigidBodyData* bodies,b3InertiaD
{
contactConstraintOffsets[i].y = bodyCount[bodyIndexB];
bodyCount[bodyIndexB]++;
- }
+ }
}
b3AlignedObjectArray<unsigned int> offsetSplitBodies;
offsetSplitBodies.resize(numBodies);
unsigned int totalNumSplitBodies;
- m_data->m_scan->executeHost(bodyCount,offsetSplitBodies,numBodies,&totalNumSplitBodies);
- int numlastBody = bodyCount[numBodies-1];
+ m_data->m_scan->executeHost(bodyCount, offsetSplitBodies, numBodies, &totalNumSplitBodies);
+ int numlastBody = bodyCount[numBodies - 1];
totalNumSplitBodies += numlastBody;
- printf("totalNumSplitBodies = %d\n",totalNumSplitBodies);
-
-
-
-
+ printf("totalNumSplitBodies = %d\n", totalNumSplitBodies);
b3AlignedObjectArray<b3GpuConstraint4> contactConstraints;
contactConstraints.resize(numManifolds);
- for (int i=0;i<numManifolds;i++)
+ for (int i = 0; i < numManifolds; i++)
{
- ContactToConstraintKernel(&manifoldPtr[0],bodies,inertias,&contactConstraints[0],numManifolds,
- solverInfo.m_deltaTime,
- solverInfo.m_positionDrift,
- solverInfo.m_positionConstraintCoeff,
- i, bodyCount);
+ ContactToConstraintKernel(&manifoldPtr[0], bodies, inertias, &contactConstraints[0], numManifolds,
+ solverInfo.m_deltaTime,
+ solverInfo.m_positionDrift,
+ solverInfo.m_positionConstraintCoeff,
+ i, bodyCount);
}
int maxIter = solverInfo.m_numIterations;
-
b3AlignedObjectArray<b3Vector3> deltaLinearVelocities;
b3AlignedObjectArray<b3Vector3> deltaAngularVelocities;
deltaLinearVelocities.resize(totalNumSplitBodies);
deltaAngularVelocities.resize(totalNumSplitBodies);
- for (unsigned int i=0;i<totalNumSplitBodies;i++)
+ for (unsigned int i = 0; i < totalNumSplitBodies; i++)
{
deltaLinearVelocities[i].setZero();
deltaAngularVelocities[i].setZero();
}
-
-
- for (int iter = 0;iter<maxIter;iter++)
+ for (int iter = 0; iter < maxIter; iter++)
{
- int i=0;
- for( i=0; i<numManifolds; i++)
+ int i = 0;
+ for (i = 0; i < numManifolds; i++)
{
-
//float frictionCoeff = contactConstraints[i].getFrictionCoeff();
int aIdx = (int)contactConstraints[i].m_bodyA;
int bIdx = (int)contactConstraints[i].m_bodyB;
b3RigidBodyData& bodyA = bodies[aIdx];
b3RigidBodyData& bodyB = bodies[bIdx];
- b3Vector3 zero = b3MakeVector3(0,0,0);
-
- b3Vector3* dlvAPtr=&zero;
- b3Vector3* davAPtr=&zero;
- b3Vector3* dlvBPtr=&zero;
- b3Vector3* davBPtr=&zero;
-
+ b3Vector3 zero = b3MakeVector3(0, 0, 0);
+
+ b3Vector3* dlvAPtr = &zero;
+ b3Vector3* davAPtr = &zero;
+ b3Vector3* dlvBPtr = &zero;
+ b3Vector3* davBPtr = &zero;
+
if (bodyA.m_invMass)
{
int bodyOffsetA = offsetSplitBodies[aIdx];
int constraintOffsetA = contactConstraintOffsets[i].x;
- int splitIndexA = bodyOffsetA+constraintOffsetA;
+ int splitIndexA = bodyOffsetA + constraintOffsetA;
dlvAPtr = &deltaLinearVelocities[splitIndexA];
davAPtr = &deltaAngularVelocities[splitIndexA];
}
@@ -602,67 +556,61 @@ void b3GpuJacobiContactSolver::solveGroupHost(b3RigidBodyData* bodies,b3InertiaD
{
int bodyOffsetB = offsetSplitBodies[bIdx];
int constraintOffsetB = contactConstraintOffsets[i].y;
- int splitIndexB= bodyOffsetB+constraintOffsetB;
- dlvBPtr =&deltaLinearVelocities[splitIndexB];
+ int splitIndexB = bodyOffsetB + constraintOffsetB;
+ dlvBPtr = &deltaLinearVelocities[splitIndexB];
davBPtr = &deltaAngularVelocities[splitIndexB];
}
-
-
{
- float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
- float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
-
- solveContact( contactConstraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, inertias[aIdx].m_invInertiaWorld,
- (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, inertias[bIdx].m_invInertiaWorld,
- maxRambdaDt, minRambdaDt , *dlvAPtr,*davAPtr,*dlvBPtr,*davBPtr );
-
+ float maxRambdaDt[4] = {FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX};
+ float minRambdaDt[4] = {0.f, 0.f, 0.f, 0.f};
+ solveContact(contactConstraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, inertias[aIdx].m_invInertiaWorld,
+ (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, inertias[bIdx].m_invInertiaWorld,
+ maxRambdaDt, minRambdaDt, *dlvAPtr, *davAPtr, *dlvBPtr, *davBPtr);
}
-
}
-
//easy
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
if (bodies[i].m_invMass)
{
int bodyOffset = offsetSplitBodies[i];
int count = bodyCount[i];
- float factor = 1.f/float(count);
+ float factor = 1.f / float(count);
b3Vector3 averageLinVel;
averageLinVel.setZero();
b3Vector3 averageAngVel;
averageAngVel.setZero();
- for (int j=0;j<count;j++)
+ for (int j = 0; j < count; j++)
{
- averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;
- averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;
+ averageLinVel += deltaLinearVelocities[bodyOffset + j] * factor;
+ averageAngVel += deltaAngularVelocities[bodyOffset + j] * factor;
}
- for (int j=0;j<count;j++)
+ for (int j = 0; j < count; j++)
{
- deltaLinearVelocities[bodyOffset+j] = averageLinVel;
- deltaAngularVelocities[bodyOffset+j] = averageAngVel;
+ deltaLinearVelocities[bodyOffset + j] = averageLinVel;
+ deltaAngularVelocities[bodyOffset + j] = averageAngVel;
}
}
}
}
- for (int iter = 0;iter<maxIter;iter++)
+ for (int iter = 0; iter < maxIter; iter++)
{
//int i=0;
-
+
//solve friction
- for(int i=0; i<numManifolds; i++)
+ for (int i = 0; i < numManifolds; i++)
{
- float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
- float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
+ float maxRambdaDt[4] = {FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX};
+ float minRambdaDt[4] = {0.f, 0.f, 0.f, 0.f};
float sum = 0;
- for(int j=0; j<4; j++)
+ for (int j = 0; j < 4; j++)
{
- sum +=contactConstraints[i].m_appliedRambdaDt[j];
+ sum += contactConstraints[i].m_appliedRambdaDt[j];
}
float frictionCoeff = contactConstraints[i].getFrictionCoeff();
int aIdx = (int)contactConstraints[i].m_bodyA;
@@ -670,18 +618,18 @@ void b3GpuJacobiContactSolver::solveGroupHost(b3RigidBodyData* bodies,b3InertiaD
b3RigidBodyData& bodyA = bodies[aIdx];
b3RigidBodyData& bodyB = bodies[bIdx];
- b3Vector3 zero = b3MakeVector3(0,0,0);
-
- b3Vector3* dlvAPtr=&zero;
- b3Vector3* davAPtr=&zero;
- b3Vector3* dlvBPtr=&zero;
- b3Vector3* davBPtr=&zero;
-
+ b3Vector3 zero = b3MakeVector3(0, 0, 0);
+
+ b3Vector3* dlvAPtr = &zero;
+ b3Vector3* davAPtr = &zero;
+ b3Vector3* dlvBPtr = &zero;
+ b3Vector3* davBPtr = &zero;
+
if (bodyA.m_invMass)
{
int bodyOffsetA = offsetSplitBodies[aIdx];
int constraintOffsetA = contactConstraintOffsets[i].x;
- int splitIndexA = bodyOffsetA+constraintOffsetA;
+ int splitIndexA = bodyOffsetA + constraintOffsetA;
dlvAPtr = &deltaLinearVelocities[splitIndexA];
davAPtr = &deltaAngularVelocities[splitIndexA];
}
@@ -690,55 +638,50 @@ void b3GpuJacobiContactSolver::solveGroupHost(b3RigidBodyData* bodies,b3InertiaD
{
int bodyOffsetB = offsetSplitBodies[bIdx];
int constraintOffsetB = contactConstraintOffsets[i].y;
- int splitIndexB= bodyOffsetB+constraintOffsetB;
- dlvBPtr =&deltaLinearVelocities[splitIndexB];
+ int splitIndexB = bodyOffsetB + constraintOffsetB;
+ dlvBPtr = &deltaLinearVelocities[splitIndexB];
davBPtr = &deltaAngularVelocities[splitIndexB];
}
- for(int j=0; j<4; j++)
+ for (int j = 0; j < 4; j++)
{
- maxRambdaDt[j] = frictionCoeff*sum;
+ maxRambdaDt[j] = frictionCoeff * sum;
minRambdaDt[j] = -maxRambdaDt[j];
}
- solveFriction( contactConstraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass,inertias[aIdx].m_invInertiaWorld,
- (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, inertias[bIdx].m_invInertiaWorld,
- maxRambdaDt, minRambdaDt , *dlvAPtr,*davAPtr,*dlvBPtr,*davBPtr);
-
+ solveFriction(contactConstraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, inertias[aIdx].m_invInertiaWorld,
+ (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, inertias[bIdx].m_invInertiaWorld,
+ maxRambdaDt, minRambdaDt, *dlvAPtr, *davAPtr, *dlvBPtr, *davBPtr);
}
//easy
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
if (bodies[i].m_invMass)
{
int bodyOffset = offsetSplitBodies[i];
int count = bodyCount[i];
- float factor = 1.f/float(count);
+ float factor = 1.f / float(count);
b3Vector3 averageLinVel;
averageLinVel.setZero();
b3Vector3 averageAngVel;
averageAngVel.setZero();
- for (int j=0;j<count;j++)
+ for (int j = 0; j < count; j++)
{
- averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;
- averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;
+ averageLinVel += deltaLinearVelocities[bodyOffset + j] * factor;
+ averageAngVel += deltaAngularVelocities[bodyOffset + j] * factor;
}
- for (int j=0;j<count;j++)
+ for (int j = 0; j < count; j++)
{
- deltaLinearVelocities[bodyOffset+j] = averageLinVel;
- deltaAngularVelocities[bodyOffset+j] = averageAngVel;
+ deltaLinearVelocities[bodyOffset + j] = averageLinVel;
+ deltaAngularVelocities[bodyOffset + j] = averageAngVel;
}
}
}
-
-
-
}
-
//easy
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
if (bodies[i].m_invMass)
{
@@ -753,8 +696,6 @@ void b3GpuJacobiContactSolver::solveGroupHost(b3RigidBodyData* bodies,b3InertiaD
}
}
-
-
void b3GpuJacobiContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const struct b3Config& config, int static0Index)
//
//
@@ -762,49 +703,47 @@ void b3GpuJacobiContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_m
{
b3JacobiSolverInfo solverInfo;
solverInfo.m_fixedBodyIndex = static0Index;
-
B3_PROFILE("b3GpuJacobiContactSolver::solveGroup");
//int numBodies = bodies->size();
- int numManifolds = numContacts;//manifoldPtr->size();
+ int numManifolds = numContacts; //manifoldPtr->size();
{
B3_PROFILE("resize");
m_data->m_bodyCount->resize(numBodies);
}
-
- unsigned int val=0;
+
+ unsigned int val = 0;
b3Int2 val2;
- val2.x=0;
- val2.y=0;
+ val2.x = 0;
+ val2.y = 0;
- {
+ {
B3_PROFILE("m_filler");
m_data->m_contactConstraintOffsets->resize(numManifolds);
- m_data->m_filler->execute(*m_data->m_bodyCount,val,numBodies);
-
-
- m_data->m_filler->execute(*m_data->m_contactConstraintOffsets,val2,numManifolds);
+ m_data->m_filler->execute(*m_data->m_bodyCount, val, numBodies);
+
+ m_data->m_filler->execute(*m_data->m_contactConstraintOffsets, val2, numManifolds);
}
{
B3_PROFILE("m_countBodiesKernel");
- b3LauncherCL launcher(this->m_queue,m_data->m_countBodiesKernel,"m_countBodiesKernel");
- launcher.setBuffer(contactBuf);//manifoldPtr->getBufferCL());
+ b3LauncherCL launcher(this->m_queue, m_data->m_countBodiesKernel, "m_countBodiesKernel");
+ launcher.setBuffer(contactBuf); //manifoldPtr->getBufferCL());
launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
launcher.setBuffer(m_data->m_contactConstraintOffsets->getBufferCL());
launcher.setConst(numManifolds);
launcher.setConst(solverInfo.m_fixedBodyIndex);
launcher.launch1D(numManifolds);
}
- unsigned int totalNumSplitBodies=0;
+ unsigned int totalNumSplitBodies = 0;
{
B3_PROFILE("m_scan->execute");
-
+
m_data->m_offsetSplitBodies->resize(numBodies);
- m_data->m_scan->execute(*m_data->m_bodyCount,*m_data->m_offsetSplitBodies,numBodies,&totalNumSplitBodies);
- totalNumSplitBodies+=m_data->m_bodyCount->at(numBodies-1);
+ m_data->m_scan->execute(*m_data->m_bodyCount, *m_data->m_offsetSplitBodies, numBodies, &totalNumSplitBodies);
+ totalNumSplitBodies += m_data->m_bodyCount->at(numBodies - 1);
}
{
@@ -812,50 +751,45 @@ void b3GpuJacobiContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_m
//int numContacts = manifoldPtr->size();
m_data->m_contactConstraints->resize(numContacts);
}
-
+
{
B3_PROFILE("contactToConstraintSplitKernel");
- b3LauncherCL launcher( m_queue, m_data->m_contactToConstraintSplitKernel,"m_contactToConstraintSplitKernel");
+ b3LauncherCL launcher(m_queue, m_data->m_contactToConstraintSplitKernel, "m_contactToConstraintSplitKernel");
launcher.setBuffer(contactBuf);
launcher.setBuffer(bodyBuf);
launcher.setBuffer(inertiaBuf);
launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
- launcher.setConst(numContacts);
+ launcher.setConst(numContacts);
launcher.setConst(solverInfo.m_deltaTime);
launcher.setConst(solverInfo.m_positionDrift);
launcher.setConst(solverInfo.m_positionConstraintCoeff);
- launcher.launch1D( numContacts, 64 );
-
+ launcher.launch1D(numContacts, 64);
}
-
{
B3_PROFILE("m_data->m_deltaLinearVelocities->resize");
m_data->m_deltaLinearVelocities->resize(totalNumSplitBodies);
m_data->m_deltaAngularVelocities->resize(totalNumSplitBodies);
}
-
-
{
B3_PROFILE("m_clearVelocitiesKernel");
- b3LauncherCL launch(m_queue,m_data->m_clearVelocitiesKernel,"m_clearVelocitiesKernel");
+ b3LauncherCL launch(m_queue, m_data->m_clearVelocitiesKernel, "m_clearVelocitiesKernel");
launch.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
launch.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
launch.setConst(totalNumSplitBodies);
launch.launch1D(totalNumSplitBodies);
clFinish(m_queue);
}
-
-
+
int maxIter = solverInfo.m_numIterations;
- for (int iter = 0;iter<maxIter;iter++)
+ for (int iter = 0; iter < maxIter; iter++)
{
{
B3_PROFILE("m_solveContactKernel");
- b3LauncherCL launcher( m_queue, m_data->m_solveContactKernel,"m_solveContactKernel" );
+ b3LauncherCL launcher(m_queue, m_data->m_solveContactKernel, "m_solveContactKernel");
launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
launcher.setBuffer(bodyBuf);
launcher.setBuffer(inertiaBuf);
@@ -873,11 +807,9 @@ void b3GpuJacobiContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_m
clFinish(m_queue);
}
-
-
{
B3_PROFILE("average velocities");
- b3LauncherCL launcher( m_queue, m_data->m_averageVelocitiesKernel,"m_averageVelocitiesKernel");
+ b3LauncherCL launcher(m_queue, m_data->m_averageVelocitiesKernel, "m_averageVelocitiesKernel");
launcher.setBuffer(bodyBuf);
launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
@@ -888,10 +820,9 @@ void b3GpuJacobiContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_m
clFinish(m_queue);
}
-
{
B3_PROFILE("m_solveFrictionKernel");
- b3LauncherCL launcher( m_queue, m_data->m_solveFrictionKernel,"m_solveFrictionKernel");
+ b3LauncherCL launcher(m_queue, m_data->m_solveFrictionKernel, "m_solveFrictionKernel");
launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
launcher.setBuffer(bodyBuf);
launcher.setBuffer(inertiaBuf);
@@ -909,10 +840,9 @@ void b3GpuJacobiContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_m
clFinish(m_queue);
}
-
{
B3_PROFILE("average velocities");
- b3LauncherCL launcher( m_queue, m_data->m_averageVelocitiesKernel,"m_averageVelocitiesKernel");
+ b3LauncherCL launcher(m_queue, m_data->m_averageVelocitiesKernel, "m_averageVelocitiesKernel");
launcher.setBuffer(bodyBuf);
launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
@@ -922,27 +852,20 @@ void b3GpuJacobiContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_m
launcher.launch1D(numBodies);
clFinish(m_queue);
}
-
-
-
}
-
{
- B3_PROFILE("update body velocities");
- b3LauncherCL launcher( m_queue, m_data->m_updateBodyVelocitiesKernel,"m_updateBodyVelocitiesKernel");
- launcher.setBuffer(bodyBuf);
- launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
- launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
- launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
- launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
- launcher.setConst(numBodies);
- launcher.launch1D(numBodies);
- clFinish(m_queue);
- }
-
-
-
+ B3_PROFILE("update body velocities");
+ b3LauncherCL launcher(m_queue, m_data->m_updateBodyVelocitiesKernel, "m_updateBodyVelocitiesKernel");
+ launcher.setBuffer(bodyBuf);
+ launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
+ launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
+ launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
+ launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
+ launcher.setConst(numBodies);
+ launcher.launch1D(numBodies);
+ clFinish(m_queue);
+ }
}
#if 0
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h
index b418f29ec4..8281aee05d 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h
@@ -8,7 +8,6 @@
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
-
//struct b3InertiaData;
//b3InertiaData
@@ -21,21 +20,20 @@ struct b3JacobiSolverInfo
float m_deltaTime;
float m_positionDrift;
float m_positionConstraintCoeff;
- int m_numIterations;
+ int m_numIterations;
b3JacobiSolverInfo()
- :m_fixedBodyIndex(0),
- m_deltaTime(1./60.f),
- m_positionDrift( 0.005f ),
- m_positionConstraintCoeff( 0.99f ),
- m_numIterations(7)
+ : m_fixedBodyIndex(0),
+ m_deltaTime(1. / 60.f),
+ m_positionDrift(0.005f),
+ m_positionConstraintCoeff(0.99f),
+ m_numIterations(7)
{
}
};
class b3GpuJacobiContactSolver
{
protected:
-
struct b3GpuJacobiSolverInternalData* m_data;
cl_context m_context;
@@ -43,20 +41,16 @@ protected:
cl_command_queue m_queue;
public:
-
b3GpuJacobiContactSolver(cl_context ctx, cl_device_id device, cl_command_queue queue, int pairCapacity);
virtual ~b3GpuJacobiContactSolver();
-
void solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const struct b3Config& config, int static0Index);
- void solveGroupHost(b3RigidBodyData* bodies,b3InertiaData* inertias,int numBodies,struct b3Contact4* manifoldPtr, int numManifolds,const b3JacobiSolverInfo& solverInfo);
+ void solveGroupHost(b3RigidBodyData* bodies, b3InertiaData* inertias, int numBodies, struct b3Contact4* manifoldPtr, int numManifolds, const b3JacobiSolverInfo& solverInfo);
//void solveGroupHost(btRigidBodyCL* bodies,b3InertiaData* inertias,int numBodies,btContact4* manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btJacobiSolverInfo& solverInfo);
//b3Scalar solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
//void solveGroup(btOpenCLArray<btRigidBodyCL>* bodies,btOpenCLArray<btInertiaCL>* inertias,btOpenCLArray<btContact4>* manifoldPtr,const btJacobiSolverInfo& solverInfo);
//void solveGroupMixed(btOpenCLArray<btRigidBodyCL>* bodies,btOpenCLArray<btInertiaCL>* inertias,btOpenCLArray<btContact4>* manifoldPtr,const btJacobiSolverInfo& solverInfo);
-
};
-#endif //B3_GPU_JACOBI_CONTACT_SOLVER_H
-
+#endif //B3_GPU_JACOBI_CONTACT_SOLVER_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp
index 698fa15f96..2e4f6c1572 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp
@@ -1,6 +1,5 @@
#include "b3GpuNarrowPhase.h"
-
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
#include "Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h"
@@ -16,107 +15,87 @@
#include "Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h"
-
-
-
b3GpuNarrowPhase::b3GpuNarrowPhase(cl_context ctx, cl_device_id device, cl_command_queue queue, const b3Config& config)
-:m_data(0) ,m_planeBodyIndex(-1),m_static0Index(-1),
-m_context(ctx),
-m_device(device),
-m_queue(queue)
+ : m_data(0), m_planeBodyIndex(-1), m_static0Index(-1), m_context(ctx), m_device(device), m_queue(queue)
{
-
m_data = new b3GpuNarrowPhaseInternalData();
m_data->m_currentContactBuffer = 0;
- memset(m_data,0,sizeof(b3GpuNarrowPhaseInternalData));
-
+ memset(m_data, 0, sizeof(b3GpuNarrowPhaseInternalData));
m_data->m_config = config;
-
- m_data->m_gpuSatCollision = new GpuSatCollision(ctx,device,queue);
-
-
- m_data->m_triangleConvexPairs = new b3OpenCLArray<b3Int4>(m_context,m_queue, config.m_maxTriConvexPairCapacity);
+ m_data->m_gpuSatCollision = new GpuSatCollision(ctx, device, queue);
+
+ m_data->m_triangleConvexPairs = new b3OpenCLArray<b3Int4>(m_context, m_queue, config.m_maxTriConvexPairCapacity);
//m_data->m_convexPairsOutGPU = new b3OpenCLArray<b3Int2>(ctx,queue,config.m_maxBroadphasePairs,false);
//m_data->m_planePairs = new b3OpenCLArray<b3Int2>(ctx,queue,config.m_maxBroadphasePairs,false);
-
+
m_data->m_pBufContactOutCPU = new b3AlignedObjectArray<b3Contact4>();
m_data->m_pBufContactOutCPU->resize(config.m_maxBroadphasePairs);
m_data->m_bodyBufferCPU = new b3AlignedObjectArray<b3RigidBodyData>();
m_data->m_bodyBufferCPU->resize(config.m_maxConvexBodies);
-
+
m_data->m_inertiaBufferCPU = new b3AlignedObjectArray<b3InertiaData>();
m_data->m_inertiaBufferCPU->resize(config.m_maxConvexBodies);
-
- m_data->m_pBufContactBuffersGPU[0] = new b3OpenCLArray<b3Contact4>(ctx,queue, config.m_maxContactCapacity,true);
- m_data->m_pBufContactBuffersGPU[1] = new b3OpenCLArray<b3Contact4>(ctx,queue, config.m_maxContactCapacity,true);
-
- m_data->m_inertiaBufferGPU = new b3OpenCLArray<b3InertiaData>(ctx,queue,config.m_maxConvexBodies,false);
- m_data->m_collidablesGPU = new b3OpenCLArray<b3Collidable>(ctx,queue,config.m_maxConvexShapes);
+
+ m_data->m_pBufContactBuffersGPU[0] = new b3OpenCLArray<b3Contact4>(ctx, queue, config.m_maxContactCapacity, true);
+ m_data->m_pBufContactBuffersGPU[1] = new b3OpenCLArray<b3Contact4>(ctx, queue, config.m_maxContactCapacity, true);
+
+ m_data->m_inertiaBufferGPU = new b3OpenCLArray<b3InertiaData>(ctx, queue, config.m_maxConvexBodies, false);
+ m_data->m_collidablesGPU = new b3OpenCLArray<b3Collidable>(ctx, queue, config.m_maxConvexShapes);
m_data->m_collidablesCPU.reserve(config.m_maxConvexShapes);
m_data->m_localShapeAABBCPU = new b3AlignedObjectArray<b3SapAabb>;
- m_data->m_localShapeAABBGPU = new b3OpenCLArray<b3SapAabb>(ctx,queue,config.m_maxConvexShapes);
-
-
+ m_data->m_localShapeAABBGPU = new b3OpenCLArray<b3SapAabb>(ctx, queue, config.m_maxConvexShapes);
+
//m_data->m_solverDataGPU = adl::Solver<adl::TYPE_CL>::allocate(ctx,queue, config.m_maxBroadphasePairs,false);
- m_data->m_bodyBufferGPU = new b3OpenCLArray<b3RigidBodyData>(ctx,queue, config.m_maxConvexBodies,false);
+ m_data->m_bodyBufferGPU = new b3OpenCLArray<b3RigidBodyData>(ctx, queue, config.m_maxConvexBodies, false);
- m_data->m_convexFacesGPU = new b3OpenCLArray<b3GpuFace>(ctx,queue,config.m_maxConvexShapes*config.m_maxFacesPerShape,false);
- m_data->m_convexFaces.reserve(config.m_maxConvexShapes*config.m_maxFacesPerShape);
+ m_data->m_convexFacesGPU = new b3OpenCLArray<b3GpuFace>(ctx, queue, config.m_maxConvexShapes * config.m_maxFacesPerShape, false);
+ m_data->m_convexFaces.reserve(config.m_maxConvexShapes * config.m_maxFacesPerShape);
- m_data->m_gpuChildShapes = new b3OpenCLArray<b3GpuChildShape>(ctx,queue,config.m_maxCompoundChildShapes,false);
-
- m_data->m_convexPolyhedraGPU = new b3OpenCLArray<b3ConvexPolyhedronData>(ctx,queue,config.m_maxConvexShapes,false);
+ m_data->m_gpuChildShapes = new b3OpenCLArray<b3GpuChildShape>(ctx, queue, config.m_maxCompoundChildShapes, false);
+
+ m_data->m_convexPolyhedraGPU = new b3OpenCLArray<b3ConvexPolyhedronData>(ctx, queue, config.m_maxConvexShapes, false);
m_data->m_convexPolyhedra.reserve(config.m_maxConvexShapes);
- m_data->m_uniqueEdgesGPU = new b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexUniqueEdges,true);
+ m_data->m_uniqueEdgesGPU = new b3OpenCLArray<b3Vector3>(ctx, queue, config.m_maxConvexUniqueEdges, true);
m_data->m_uniqueEdges.reserve(config.m_maxConvexUniqueEdges);
-
-
- m_data->m_convexVerticesGPU = new b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexVertices,true);
+ m_data->m_convexVerticesGPU = new b3OpenCLArray<b3Vector3>(ctx, queue, config.m_maxConvexVertices, true);
m_data->m_convexVertices.reserve(config.m_maxConvexVertices);
- m_data->m_convexIndicesGPU = new b3OpenCLArray<int>(ctx,queue,config.m_maxConvexIndices,true);
- m_data->m_convexIndices.reserve(config.m_maxConvexIndices);
-
- m_data->m_worldVertsB1GPU = new b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexBodies*config.m_maxVerticesPerFace);
- m_data->m_clippingFacesOutGPU = new b3OpenCLArray<b3Int4>(ctx,queue,config.m_maxConvexBodies);
- m_data->m_worldNormalsAGPU = new b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexBodies);
- m_data->m_worldVertsA1GPU = new b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexBodies*config.m_maxVerticesPerFace);
- m_data->m_worldVertsB2GPU = new b3OpenCLArray<b3Vector3>(ctx,queue,config.m_maxConvexBodies*config.m_maxVerticesPerFace);
-
-
+ m_data->m_convexIndicesGPU = new b3OpenCLArray<int>(ctx, queue, config.m_maxConvexIndices, true);
+ m_data->m_convexIndices.reserve(config.m_maxConvexIndices);
+
+ m_data->m_worldVertsB1GPU = new b3OpenCLArray<b3Vector3>(ctx, queue, config.m_maxConvexBodies * config.m_maxVerticesPerFace);
+ m_data->m_clippingFacesOutGPU = new b3OpenCLArray<b3Int4>(ctx, queue, config.m_maxConvexBodies);
+ m_data->m_worldNormalsAGPU = new b3OpenCLArray<b3Vector3>(ctx, queue, config.m_maxConvexBodies);
+ m_data->m_worldVertsA1GPU = new b3OpenCLArray<b3Vector3>(ctx, queue, config.m_maxConvexBodies * config.m_maxVerticesPerFace);
+ m_data->m_worldVertsB2GPU = new b3OpenCLArray<b3Vector3>(ctx, queue, config.m_maxConvexBodies * config.m_maxVerticesPerFace);
- m_data->m_convexData = new b3AlignedObjectArray<b3ConvexUtility* >();
+ m_data->m_convexData = new b3AlignedObjectArray<b3ConvexUtility*>();
m_data->m_convexData->resize(config.m_maxConvexShapes);
m_data->m_convexPolyhedra.resize(config.m_maxConvexShapes);
-
+
m_data->m_numAcceleratedShapes = 0;
m_data->m_numAcceleratedRigidBodies = 0;
-
-
- m_data->m_subTreesGPU = new b3OpenCLArray<b3BvhSubtreeInfo>(this->m_context,this->m_queue);
- m_data->m_treeNodesGPU = new b3OpenCLArray<b3QuantizedBvhNode>(this->m_context,this->m_queue);
- m_data->m_bvhInfoGPU = new b3OpenCLArray<b3BvhInfo>(this->m_context,this->m_queue);
+
+ m_data->m_subTreesGPU = new b3OpenCLArray<b3BvhSubtreeInfo>(this->m_context, this->m_queue);
+ m_data->m_treeNodesGPU = new b3OpenCLArray<b3QuantizedBvhNode>(this->m_context, this->m_queue);
+ m_data->m_bvhInfoGPU = new b3OpenCLArray<b3BvhInfo>(this->m_context, this->m_queue);
//m_data->m_contactCGPU = new b3OpenCLArray<Constraint4>(ctx,queue,config.m_maxBroadphasePairs,false);
//m_data->m_frictionCGPU = new b3OpenCLArray<adl::Solver<adl::TYPE_CL>::allocateFrictionConstraint( m_data->m_deviceCL, config.m_maxBroadphasePairs);
-
-
-
}
-
b3GpuNarrowPhase::~b3GpuNarrowPhase()
{
delete m_data->m_gpuSatCollision;
-
+
delete m_data->m_triangleConvexPairs;
//delete m_data->m_convexPairsOutGPU;
//delete m_data->m_planePairs;
@@ -126,7 +105,6 @@ b3GpuNarrowPhase::~b3GpuNarrowPhase()
delete m_data->m_pBufContactBuffersGPU[0];
delete m_data->m_pBufContactBuffersGPU[1];
-
delete m_data->m_inertiaBufferGPU;
delete m_data->m_collidablesGPU;
delete m_data->m_localShapeAABBCPU;
@@ -139,18 +117,18 @@ b3GpuNarrowPhase::~b3GpuNarrowPhase()
delete m_data->m_convexVerticesGPU;
delete m_data->m_convexIndicesGPU;
delete m_data->m_worldVertsB1GPU;
- delete m_data->m_clippingFacesOutGPU;
- delete m_data->m_worldNormalsAGPU;
+ delete m_data->m_clippingFacesOutGPU;
+ delete m_data->m_worldNormalsAGPU;
delete m_data->m_worldVertsA1GPU;
- delete m_data->m_worldVertsB2GPU;
-
+ delete m_data->m_worldVertsB2GPU;
+
delete m_data->m_bvhInfoGPU;
- for (int i=0;i<m_data->m_bvhData.size();i++)
+ for (int i = 0; i < m_data->m_bvhData.size(); i++)
{
delete m_data->m_bvhData[i];
}
- for (int i=0;i<m_data->m_meshInterfaces.size();i++)
+ for (int i = 0; i < m_data->m_meshInterfaces.size(); i++)
{
delete m_data->m_meshInterfaces[i];
}
@@ -159,198 +137,180 @@ b3GpuNarrowPhase::~b3GpuNarrowPhase()
delete m_data->m_treeNodesGPU;
delete m_data->m_subTreesGPU;
-
- delete m_data->m_convexData;
+ delete m_data->m_convexData;
delete m_data;
}
-
-int b3GpuNarrowPhase::allocateCollidable()
+int b3GpuNarrowPhase::allocateCollidable()
{
int curSize = m_data->m_collidablesCPU.size();
- if (curSize<m_data->m_config.m_maxConvexShapes)
+ if (curSize < m_data->m_config.m_maxConvexShapes)
{
m_data->m_collidablesCPU.expand();
return curSize;
}
else
{
- b3Error("allocateCollidable out-of-range %d\n",m_data->m_config.m_maxConvexShapes);
+ b3Error("allocateCollidable out-of-range %d\n", m_data->m_config.m_maxConvexShapes);
}
return -1;
-
}
-
-
-
-
-int b3GpuNarrowPhase::registerSphereShape(float radius)
+int b3GpuNarrowPhase::registerSphereShape(float radius)
{
int collidableIndex = allocateCollidable();
- if (collidableIndex<0)
+ if (collidableIndex < 0)
return collidableIndex;
-
b3Collidable& col = getCollidableCpu(collidableIndex);
col.m_shapeType = SHAPE_SPHERE;
col.m_shapeIndex = 0;
col.m_radius = radius;
-
- if (col.m_shapeIndex>=0)
+
+ if (col.m_shapeIndex >= 0)
{
b3SapAabb aabb;
- b3Vector3 myAabbMin=b3MakeVector3(-radius,-radius,-radius);
- b3Vector3 myAabbMax=b3MakeVector3(radius,radius,radius);
+ b3Vector3 myAabbMin = b3MakeVector3(-radius, -radius, -radius);
+ b3Vector3 myAabbMax = b3MakeVector3(radius, radius, radius);
- aabb.m_min[0] = myAabbMin[0];//s_convexHeightField->m_aabb.m_min.x;
- aabb.m_min[1] = myAabbMin[1];//s_convexHeightField->m_aabb.m_min.y;
- aabb.m_min[2] = myAabbMin[2];//s_convexHeightField->m_aabb.m_min.z;
+ aabb.m_min[0] = myAabbMin[0]; //s_convexHeightField->m_aabb.m_min.x;
+ aabb.m_min[1] = myAabbMin[1]; //s_convexHeightField->m_aabb.m_min.y;
+ aabb.m_min[2] = myAabbMin[2]; //s_convexHeightField->m_aabb.m_min.z;
aabb.m_minIndices[3] = 0;
- aabb.m_max[0] = myAabbMax[0];//s_convexHeightField->m_aabb.m_max.x;
- aabb.m_max[1] = myAabbMax[1];//s_convexHeightField->m_aabb.m_max.y;
- aabb.m_max[2] = myAabbMax[2];//s_convexHeightField->m_aabb.m_max.z;
+ aabb.m_max[0] = myAabbMax[0]; //s_convexHeightField->m_aabb.m_max.x;
+ aabb.m_max[1] = myAabbMax[1]; //s_convexHeightField->m_aabb.m_max.y;
+ aabb.m_max[2] = myAabbMax[2]; //s_convexHeightField->m_aabb.m_max.z;
aabb.m_signedMaxIndices[3] = 0;
m_data->m_localShapeAABBCPU->push_back(aabb);
-// m_data->m_localShapeAABBGPU->push_back(aabb);
+ // m_data->m_localShapeAABBGPU->push_back(aabb);
clFinish(m_queue);
}
-
+
return collidableIndex;
}
-
int b3GpuNarrowPhase::registerFace(const b3Vector3& faceNormal, float faceConstant)
{
int faceOffset = m_data->m_convexFaces.size();
b3GpuFace& face = m_data->m_convexFaces.expand();
- face.m_plane = b3MakeVector3(faceNormal.x,faceNormal.y,faceNormal.z,faceConstant);
+ face.m_plane = b3MakeVector3(faceNormal.x, faceNormal.y, faceNormal.z, faceConstant);
return faceOffset;
}
-int b3GpuNarrowPhase::registerPlaneShape(const b3Vector3& planeNormal, float planeConstant)
+int b3GpuNarrowPhase::registerPlaneShape(const b3Vector3& planeNormal, float planeConstant)
{
int collidableIndex = allocateCollidable();
- if (collidableIndex<0)
+ if (collidableIndex < 0)
return collidableIndex;
-
b3Collidable& col = getCollidableCpu(collidableIndex);
col.m_shapeType = SHAPE_PLANE;
- col.m_shapeIndex = registerFace(planeNormal,planeConstant);
+ col.m_shapeIndex = registerFace(planeNormal, planeConstant);
col.m_radius = planeConstant;
-
- if (col.m_shapeIndex>=0)
+
+ if (col.m_shapeIndex >= 0)
{
b3SapAabb aabb;
aabb.m_min[0] = -1e30f;
aabb.m_min[1] = -1e30f;
aabb.m_min[2] = -1e30f;
aabb.m_minIndices[3] = 0;
-
+
aabb.m_max[0] = 1e30f;
aabb.m_max[1] = 1e30f;
aabb.m_max[2] = 1e30f;
aabb.m_signedMaxIndices[3] = 0;
m_data->m_localShapeAABBCPU->push_back(aabb);
-// m_data->m_localShapeAABBGPU->push_back(aabb);
+ // m_data->m_localShapeAABBGPU->push_back(aabb);
clFinish(m_queue);
}
-
+
return collidableIndex;
}
-
-int b3GpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr,b3Collidable& col)
+int b3GpuNarrowPhase::registerConvexHullShapeInternal(b3ConvexUtility* convexPtr, b3Collidable& col)
{
+ m_data->m_convexData->resize(m_data->m_numAcceleratedShapes + 1);
+ m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes + 1);
- m_data->m_convexData->resize(m_data->m_numAcceleratedShapes+1);
- m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1);
-
-
- b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1);
+ b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size() - 1);
convex.mC = convexPtr->mC;
convex.mE = convexPtr->mE;
- convex.m_extents= convexPtr->m_extents;
+ convex.m_extents = convexPtr->m_extents;
convex.m_localCenter = convexPtr->m_localCenter;
convex.m_radius = convexPtr->m_radius;
-
+
convex.m_numUniqueEdges = convexPtr->m_uniqueEdges.size();
int edgeOffset = m_data->m_uniqueEdges.size();
convex.m_uniqueEdgesOffset = edgeOffset;
-
- m_data->m_uniqueEdges.resize(edgeOffset+convex.m_numUniqueEdges);
-
+
+ m_data->m_uniqueEdges.resize(edgeOffset + convex.m_numUniqueEdges);
+
//convex data here
int i;
- for ( i=0;i<convexPtr->m_uniqueEdges.size();i++)
+ for (i = 0; i < convexPtr->m_uniqueEdges.size(); i++)
{
- m_data->m_uniqueEdges[edgeOffset+i] = convexPtr->m_uniqueEdges[i];
+ m_data->m_uniqueEdges[edgeOffset + i] = convexPtr->m_uniqueEdges[i];
}
-
+
int faceOffset = m_data->m_convexFaces.size();
convex.m_faceOffset = faceOffset;
convex.m_numFaces = convexPtr->m_faces.size();
- m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces);
-
+ m_data->m_convexFaces.resize(faceOffset + convex.m_numFaces);
- for (i=0;i<convexPtr->m_faces.size();i++)
+ for (i = 0; i < convexPtr->m_faces.size(); i++)
{
- m_data->m_convexFaces[convex.m_faceOffset+i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0],
- convexPtr->m_faces[i].m_plane[1],
- convexPtr->m_faces[i].m_plane[2],
- convexPtr->m_faces[i].m_plane[3]);
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_plane = b3MakeVector3(convexPtr->m_faces[i].m_plane[0],
+ convexPtr->m_faces[i].m_plane[1],
+ convexPtr->m_faces[i].m_plane[2],
+ convexPtr->m_faces[i].m_plane[3]);
-
int indexOffset = m_data->m_convexIndices.size();
int numIndices = convexPtr->m_faces[i].m_indices.size();
- m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices;
- m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset;
- m_data->m_convexIndices.resize(indexOffset+numIndices);
- for (int p=0;p<numIndices;p++)
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_numIndices = numIndices;
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_indexOffset = indexOffset;
+ m_data->m_convexIndices.resize(indexOffset + numIndices);
+ for (int p = 0; p < numIndices; p++)
{
- m_data->m_convexIndices[indexOffset+p] = convexPtr->m_faces[i].m_indices[p];
+ m_data->m_convexIndices[indexOffset + p] = convexPtr->m_faces[i].m_indices[p];
}
}
-
+
convex.m_numVertices = convexPtr->m_vertices.size();
int vertexOffset = m_data->m_convexVertices.size();
- convex.m_vertexOffset =vertexOffset;
-
- m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices);
- for (int i=0;i<convexPtr->m_vertices.size();i++)
+ convex.m_vertexOffset = vertexOffset;
+
+ m_data->m_convexVertices.resize(vertexOffset + convex.m_numVertices);
+ for (int i = 0; i < convexPtr->m_vertices.size(); i++)
{
- m_data->m_convexVertices[vertexOffset+i] = convexPtr->m_vertices[i];
+ m_data->m_convexVertices[vertexOffset + i] = convexPtr->m_vertices[i];
}
(*m_data->m_convexData)[m_data->m_numAcceleratedShapes] = convexPtr;
-
-
-
+
return m_data->m_numAcceleratedShapes++;
}
-
-int b3GpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling)
+int b3GpuNarrowPhase::registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling)
{
b3AlignedObjectArray<b3Vector3> verts;
- unsigned char* vts = (unsigned char*) vertices;
- for (int i=0;i<numVertices;i++)
+ unsigned char* vts = (unsigned char*)vertices;
+ for (int i = 0; i < numVertices; i++)
{
- float* vertex = (float*) &vts[i*strideInBytes];
- verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2]));
+ float* vertex = (float*)&vts[i * strideInBytes];
+ verts.push_back(b3MakeVector3(vertex[0] * scaling[0], vertex[1] * scaling[1], vertex[2] * scaling[2]));
}
b3ConvexUtility* utilPtr = new b3ConvexUtility();
bool merge = true;
if (numVertices)
{
- utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge);
+ utilPtr->initializePolyhedralFeatures(&verts[0], verts.size(), merge);
}
int collidableIndex = registerConvexHullShape(utilPtr);
@@ -358,35 +318,34 @@ int b3GpuNarrowPhase::registerConvexHullShape(const float* vertices, int stride
return collidableIndex;
}
-int b3GpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
+int b3GpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
{
int collidableIndex = allocateCollidable();
- if (collidableIndex<0)
+ if (collidableIndex < 0)
return collidableIndex;
b3Collidable& col = getCollidableCpu(collidableIndex);
col.m_shapeType = SHAPE_CONVEX_HULL;
col.m_shapeIndex = -1;
-
-
+
{
- b3Vector3 localCenter=b3MakeVector3(0,0,0);
- for (int i=0;i<utilPtr->m_vertices.size();i++)
- localCenter+=utilPtr->m_vertices[i];
- localCenter*= (1.f/utilPtr->m_vertices.size());
+ b3Vector3 localCenter = b3MakeVector3(0, 0, 0);
+ for (int i = 0; i < utilPtr->m_vertices.size(); i++)
+ localCenter += utilPtr->m_vertices[i];
+ localCenter *= (1.f / utilPtr->m_vertices.size());
utilPtr->m_localCenter = localCenter;
- col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr,col);
+ col.m_shapeIndex = registerConvexHullShapeInternal(utilPtr, col);
}
- if (col.m_shapeIndex>=0)
+ if (col.m_shapeIndex >= 0)
{
b3SapAabb aabb;
-
- b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f);
- b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f);
- for (int i=0;i<utilPtr->m_vertices.size();i++)
+ b3Vector3 myAabbMin = b3MakeVector3(1e30f, 1e30f, 1e30f);
+ b3Vector3 myAabbMax = b3MakeVector3(-1e30f, -1e30f, -1e30f);
+
+ for (int i = 0; i < utilPtr->m_vertices.size(); i++)
{
myAabbMin.setMin(utilPtr->m_vertices[i]);
myAabbMax.setMax(utilPtr->m_vertices[i]);
@@ -402,18 +361,16 @@ int b3GpuNarrowPhase::registerConvexHullShape(b3ConvexUtility* utilPtr)
aabb.m_signedMaxIndices[3] = 0;
m_data->m_localShapeAABBCPU->push_back(aabb);
-// m_data->m_localShapeAABBGPU->push_back(aabb);
+ // m_data->m_localShapeAABBGPU->push_back(aabb);
}
-
- return collidableIndex;
+ return collidableIndex;
}
-int b3GpuNarrowPhase::registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes)
+int b3GpuNarrowPhase::registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes)
{
-
int collidableIndex = allocateCollidable();
- if (collidableIndex<0)
+ if (collidableIndex < 0)
return collidableIndex;
b3Collidable& col = getCollidableCpu(collidableIndex);
@@ -422,44 +379,41 @@ int b3GpuNarrowPhase::registerCompoundShape(b3AlignedObjectArray<b3GpuChildShap
col.m_compoundBvhIndex = m_data->m_bvhInfoCPU.size();
{
- b3Assert(col.m_shapeIndex+childShapes->size()<m_data->m_config.m_maxCompoundChildShapes);
- for (int i=0;i<childShapes->size();i++)
+ b3Assert(col.m_shapeIndex + childShapes->size() < m_data->m_config.m_maxCompoundChildShapes);
+ for (int i = 0; i < childShapes->size(); i++)
{
m_data->m_cpuChildShapes.push_back(childShapes->at(i));
}
}
-
-
col.m_numChildShapes = childShapes->size();
-
-
+
b3SapAabb aabbLocalSpace;
- b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f);
- b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f);
-
+ b3Vector3 myAabbMin = b3MakeVector3(1e30f, 1e30f, 1e30f);
+ b3Vector3 myAabbMax = b3MakeVector3(-1e30f, -1e30f, -1e30f);
+
b3AlignedObjectArray<b3Aabb> childLocalAabbs;
childLocalAabbs.resize(childShapes->size());
//compute local AABB of the compound of all children
- for (int i=0;i<childShapes->size();i++)
+ for (int i = 0; i < childShapes->size(); i++)
{
int childColIndex = childShapes->at(i).m_shapeIndex;
//b3Collidable& childCol = getCollidableCpu(childColIndex);
- b3SapAabb aabbLoc =m_data->m_localShapeAABBCPU->at(childColIndex);
+ b3SapAabb aabbLoc = m_data->m_localShapeAABBCPU->at(childColIndex);
- b3Vector3 childLocalAabbMin=b3MakeVector3(aabbLoc.m_min[0],aabbLoc.m_min[1],aabbLoc.m_min[2]);
- b3Vector3 childLocalAabbMax=b3MakeVector3(aabbLoc.m_max[0],aabbLoc.m_max[1],aabbLoc.m_max[2]);
- b3Vector3 aMin,aMax;
+ b3Vector3 childLocalAabbMin = b3MakeVector3(aabbLoc.m_min[0], aabbLoc.m_min[1], aabbLoc.m_min[2]);
+ b3Vector3 childLocalAabbMax = b3MakeVector3(aabbLoc.m_max[0], aabbLoc.m_max[1], aabbLoc.m_max[2]);
+ b3Vector3 aMin, aMax;
b3Scalar margin(0.f);
b3Transform childTr;
childTr.setIdentity();
childTr.setOrigin(childShapes->at(i).m_childPosition);
childTr.setRotation(b3Quaternion(childShapes->at(i).m_childOrientation));
- b3TransformAabb(childLocalAabbMin,childLocalAabbMax,margin,childTr,aMin,aMax);
+ b3TransformAabb(childLocalAabbMin, childLocalAabbMax, margin, childTr, aMin, aMax);
myAabbMin.setMin(aMin);
- myAabbMax.setMax(aMax);
+ myAabbMax.setMax(aMax);
childLocalAabbs[i].m_min[0] = aMin[0];
childLocalAabbs[i].m_min[1] = aMin[1];
childLocalAabbs[i].m_min[2] = aMin[2];
@@ -469,36 +423,35 @@ int b3GpuNarrowPhase::registerCompoundShape(b3AlignedObjectArray<b3GpuChildShap
childLocalAabbs[i].m_max[2] = aMax[2];
childLocalAabbs[i].m_max[3] = 0;
}
-
- aabbLocalSpace.m_min[0] = myAabbMin[0];//s_convexHeightField->m_aabb.m_min.x;
- aabbLocalSpace.m_min[1]= myAabbMin[1];//s_convexHeightField->m_aabb.m_min.y;
- aabbLocalSpace.m_min[2]= myAabbMin[2];//s_convexHeightField->m_aabb.m_min.z;
+
+ aabbLocalSpace.m_min[0] = myAabbMin[0]; //s_convexHeightField->m_aabb.m_min.x;
+ aabbLocalSpace.m_min[1] = myAabbMin[1]; //s_convexHeightField->m_aabb.m_min.y;
+ aabbLocalSpace.m_min[2] = myAabbMin[2]; //s_convexHeightField->m_aabb.m_min.z;
aabbLocalSpace.m_minIndices[3] = 0;
-
- aabbLocalSpace.m_max[0] = myAabbMax[0];//s_convexHeightField->m_aabb.m_max.x;
- aabbLocalSpace.m_max[1]= myAabbMax[1];//s_convexHeightField->m_aabb.m_max.y;
- aabbLocalSpace.m_max[2]= myAabbMax[2];//s_convexHeightField->m_aabb.m_max.z;
+
+ aabbLocalSpace.m_max[0] = myAabbMax[0]; //s_convexHeightField->m_aabb.m_max.x;
+ aabbLocalSpace.m_max[1] = myAabbMax[1]; //s_convexHeightField->m_aabb.m_max.y;
+ aabbLocalSpace.m_max[2] = myAabbMax[2]; //s_convexHeightField->m_aabb.m_max.z;
aabbLocalSpace.m_signedMaxIndices[3] = 0;
-
- m_data->m_localShapeAABBCPU->push_back(aabbLocalSpace);
+ m_data->m_localShapeAABBCPU->push_back(aabbLocalSpace);
b3QuantizedBvh* bvh = new b3QuantizedBvh;
- bvh->setQuantizationValues(myAabbMin,myAabbMax);
- QuantizedNodeArray& nodes = bvh->getLeafNodeArray();
+ bvh->setQuantizationValues(myAabbMin, myAabbMax);
+ QuantizedNodeArray& nodes = bvh->getLeafNodeArray();
int numNodes = childShapes->size();
- for (int i=0;i<numNodes;i++)
+ for (int i = 0; i < numNodes; i++)
{
b3QuantizedBvhNode node;
- b3Vector3 aabbMin,aabbMax;
- aabbMin = (b3Vector3&) childLocalAabbs[i].m_min;
- aabbMax = (b3Vector3&) childLocalAabbs[i].m_max;
+ b3Vector3 aabbMin, aabbMax;
+ aabbMin = (b3Vector3&)childLocalAabbs[i].m_min;
+ aabbMax = (b3Vector3&)childLocalAabbs[i].m_max;
- bvh->quantize(&node.m_quantizedAabbMin[0],aabbMin,0);
- bvh->quantize(&node.m_quantizedAabbMax[0],aabbMax,1);
+ bvh->quantize(&node.m_quantizedAabbMin[0], aabbMin, 0);
+ bvh->quantize(&node.m_quantizedAabbMax[0], aabbMax, 1);
int partId = 0;
- node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | i;
+ node.m_escapeIndexOrTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | i;
nodes.push_back(node);
}
bvh->buildInternal();
@@ -511,7 +464,7 @@ int b3GpuNarrowPhase::registerCompoundShape(b3AlignedObjectArray<b3GpuChildShap
//void buildInternal();
b3BvhInfo bvhInfo;
-
+
bvhInfo.m_aabbMin = bvh->m_bvhAabbMin;
bvhInfo.m_aabbMax = bvh->m_bvhAabbMax;
bvhInfo.m_quantization = bvh->m_bvhQuantization;
@@ -520,80 +473,72 @@ int b3GpuNarrowPhase::registerCompoundShape(b3AlignedObjectArray<b3GpuChildShap
bvhInfo.m_nodeOffset = m_data->m_treeNodesCPU.size();
bvhInfo.m_subTreeOffset = m_data->m_subTreesCPU.size();
- int numNewNodes = bvh->getQuantizedNodeArray().size();
+ int numNewNodes = bvh->getQuantizedNodeArray().size();
- for (int i=0;i<numNewNodes-1;i++)
+ for (int i = 0; i < numNewNodes - 1; i++)
{
-
if (bvh->getQuantizedNodeArray()[i].isLeafNode())
{
int orgIndex = bvh->getQuantizedNodeArray()[i].getTriangleIndex();
b3Vector3 nodeMinVec = bvh->unQuantize(bvh->getQuantizedNodeArray()[i].m_quantizedAabbMin);
b3Vector3 nodeMaxVec = bvh->unQuantize(bvh->getQuantizedNodeArray()[i].m_quantizedAabbMax);
-
- for (int c=0;c<3;c++)
+
+ for (int c = 0; c < 3; c++)
{
if (childLocalAabbs[orgIndex].m_min[c] < nodeMinVec[c])
{
- printf("min org (%f) and new (%f) ? at i:%d,c:%d\n",childLocalAabbs[i].m_min[c],nodeMinVec[c],i,c);
+ printf("min org (%f) and new (%f) ? at i:%d,c:%d\n", childLocalAabbs[i].m_min[c], nodeMinVec[c], i, c);
}
if (childLocalAabbs[orgIndex].m_max[c] > nodeMaxVec[c])
{
- printf("max org (%f) and new (%f) ? at i:%d,c:%d\n",childLocalAabbs[i].m_max[c],nodeMaxVec[c],i,c);
+ printf("max org (%f) and new (%f) ? at i:%d,c:%d\n", childLocalAabbs[i].m_max[c], nodeMaxVec[c], i, c);
}
-
}
}
-
}
m_data->m_bvhInfoCPU.push_back(bvhInfo);
int numNewSubtrees = bvh->getSubtreeInfoArray().size();
- m_data->m_subTreesCPU.reserve(m_data->m_subTreesCPU.size()+numNewSubtrees);
- for (int i=0;i<numNewSubtrees;i++)
+ m_data->m_subTreesCPU.reserve(m_data->m_subTreesCPU.size() + numNewSubtrees);
+ for (int i = 0; i < numNewSubtrees; i++)
{
m_data->m_subTreesCPU.push_back(bvh->getSubtreeInfoArray()[i]);
}
int numNewTreeNodes = bvh->getQuantizedNodeArray().size();
- for (int i=0;i<numNewTreeNodes;i++)
+ for (int i = 0; i < numNewTreeNodes; i++)
{
m_data->m_treeNodesCPU.push_back(bvh->getQuantizedNodeArray()[i]);
}
-// m_data->m_localShapeAABBGPU->push_back(aabbWS);
+ // m_data->m_localShapeAABBGPU->push_back(aabbWS);
clFinish(m_queue);
return collidableIndex;
-
}
-
-int b3GpuNarrowPhase::registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling1)
+int b3GpuNarrowPhase::registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling1)
{
-
-
- b3Vector3 scaling=b3MakeVector3(scaling1[0],scaling1[1],scaling1[2]);
+ b3Vector3 scaling = b3MakeVector3(scaling1[0], scaling1[1], scaling1[2]);
int collidableIndex = allocateCollidable();
- if (collidableIndex<0)
+ if (collidableIndex < 0)
return collidableIndex;
b3Collidable& col = getCollidableCpu(collidableIndex);
-
+
col.m_shapeType = SHAPE_CONCAVE_TRIMESH;
- col.m_shapeIndex = registerConcaveMeshShape(vertices,indices,col,scaling);
+ col.m_shapeIndex = registerConcaveMeshShape(vertices, indices, col, scaling);
col.m_bvhIndex = m_data->m_bvhInfoCPU.size();
-
b3SapAabb aabb;
- b3Vector3 myAabbMin=b3MakeVector3(1e30f,1e30f,1e30f);
- b3Vector3 myAabbMax=b3MakeVector3(-1e30f,-1e30f,-1e30f);
+ b3Vector3 myAabbMin = b3MakeVector3(1e30f, 1e30f, 1e30f);
+ b3Vector3 myAabbMax = b3MakeVector3(-1e30f, -1e30f, -1e30f);
- for (int i=0;i<vertices->size();i++)
+ for (int i = 0; i < vertices->size(); i++)
{
- b3Vector3 vtx(vertices->at(i)*scaling);
+ b3Vector3 vtx(vertices->at(i) * scaling);
myAabbMin.setMin(vtx);
myAabbMax.setMax(vtx);
}
@@ -603,27 +548,27 @@ int b3GpuNarrowPhase::registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vert
aabb.m_minIndices[3] = 0;
aabb.m_max[0] = myAabbMax[0];
- aabb.m_max[1]= myAabbMax[1];
- aabb.m_max[2]= myAabbMax[2];
- aabb.m_signedMaxIndices[3]= 0;
+ aabb.m_max[1] = myAabbMax[1];
+ aabb.m_max[2] = myAabbMax[2];
+ aabb.m_signedMaxIndices[3] = 0;
m_data->m_localShapeAABBCPU->push_back(aabb);
-// m_data->m_localShapeAABBGPU->push_back(aabb);
+ // m_data->m_localShapeAABBGPU->push_back(aabb);
b3OptimizedBvh* bvh = new b3OptimizedBvh();
//void b3OptimizedBvh::build(b3StridingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax)
-
+
bool useQuantizedAabbCompression = true;
- b3TriangleIndexVertexArray* meshInterface=new b3TriangleIndexVertexArray();
+ b3TriangleIndexVertexArray* meshInterface = new b3TriangleIndexVertexArray();
m_data->m_meshInterfaces.push_back(meshInterface);
b3IndexedMesh mesh;
- mesh.m_numTriangles = indices->size()/3;
+ mesh.m_numTriangles = indices->size() / 3;
mesh.m_numVertices = vertices->size();
- mesh.m_vertexBase = (const unsigned char *)&vertices->at(0).x;
+ mesh.m_vertexBase = (const unsigned char*)&vertices->at(0).x;
mesh.m_vertexStride = sizeof(b3Vector3);
- mesh.m_triangleIndexStride = 3 * sizeof(int);// or sizeof(int)
- mesh.m_triangleIndexBase = (const unsigned char *)&indices->at(0);
-
+ mesh.m_triangleIndexStride = 3 * sizeof(int); // or sizeof(int)
+ mesh.m_triangleIndexBase = (const unsigned char*)&indices->at(0);
+
meshInterface->addIndexedMesh(mesh);
bvh->build(meshInterface, useQuantizedAabbCompression, (b3Vector3&)aabb.m_min, (b3Vector3&)aabb.m_max);
m_data->m_bvhData.push_back(bvh);
@@ -632,7 +577,7 @@ int b3GpuNarrowPhase::registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vert
int numSubTrees = bvh->getSubtreeInfoArray().size();
b3BvhInfo bvhInfo;
-
+
bvhInfo.m_aabbMin = bvh->m_bvhAabbMin;
bvhInfo.m_aabbMax = bvh->m_bvhAabbMax;
bvhInfo.m_quantization = bvh->m_bvhQuantization;
@@ -643,97 +588,87 @@ int b3GpuNarrowPhase::registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vert
m_data->m_bvhInfoCPU.push_back(bvhInfo);
-
int numNewSubtrees = bvh->getSubtreeInfoArray().size();
- m_data->m_subTreesCPU.reserve(m_data->m_subTreesCPU.size()+numNewSubtrees);
- for (int i=0;i<numNewSubtrees;i++)
+ m_data->m_subTreesCPU.reserve(m_data->m_subTreesCPU.size() + numNewSubtrees);
+ for (int i = 0; i < numNewSubtrees; i++)
{
m_data->m_subTreesCPU.push_back(bvh->getSubtreeInfoArray()[i]);
}
int numNewTreeNodes = bvh->getQuantizedNodeArray().size();
- for (int i=0;i<numNewTreeNodes;i++)
+ for (int i = 0; i < numNewTreeNodes; i++)
{
m_data->m_treeNodesCPU.push_back(bvh->getQuantizedNodeArray()[i]);
}
-
-
-
return collidableIndex;
}
-int b3GpuNarrowPhase::registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,b3Collidable& col, const float* scaling1)
+int b3GpuNarrowPhase::registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling1)
{
+ b3Vector3 scaling = b3MakeVector3(scaling1[0], scaling1[1], scaling1[2]);
+ m_data->m_convexData->resize(m_data->m_numAcceleratedShapes + 1);
+ m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes + 1);
- b3Vector3 scaling=b3MakeVector3(scaling1[0],scaling1[1],scaling1[2]);
-
- m_data->m_convexData->resize(m_data->m_numAcceleratedShapes+1);
- m_data->m_convexPolyhedra.resize(m_data->m_numAcceleratedShapes+1);
-
-
- b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size()-1);
- convex.mC = b3MakeVector3(0,0,0);
- convex.mE = b3MakeVector3(0,0,0);
- convex.m_extents= b3MakeVector3(0,0,0);
- convex.m_localCenter = b3MakeVector3(0,0,0);
+ b3ConvexPolyhedronData& convex = m_data->m_convexPolyhedra.at(m_data->m_convexPolyhedra.size() - 1);
+ convex.mC = b3MakeVector3(0, 0, 0);
+ convex.mE = b3MakeVector3(0, 0, 0);
+ convex.m_extents = b3MakeVector3(0, 0, 0);
+ convex.m_localCenter = b3MakeVector3(0, 0, 0);
convex.m_radius = 0.f;
-
+
convex.m_numUniqueEdges = 0;
int edgeOffset = m_data->m_uniqueEdges.size();
convex.m_uniqueEdgesOffset = edgeOffset;
-
+
int faceOffset = m_data->m_convexFaces.size();
convex.m_faceOffset = faceOffset;
-
- convex.m_numFaces = indices->size()/3;
- m_data->m_convexFaces.resize(faceOffset+convex.m_numFaces);
- m_data->m_convexIndices.reserve(convex.m_numFaces*3);
- for (int i=0;i<convex.m_numFaces;i++)
+
+ convex.m_numFaces = indices->size() / 3;
+ m_data->m_convexFaces.resize(faceOffset + convex.m_numFaces);
+ m_data->m_convexIndices.reserve(convex.m_numFaces * 3);
+ for (int i = 0; i < convex.m_numFaces; i++)
{
- if (i%256==0)
+ if (i % 256 == 0)
{
//printf("i=%d out of %d", i,convex.m_numFaces);
}
- b3Vector3 vert0(vertices->at(indices->at(i*3))*scaling);
- b3Vector3 vert1(vertices->at(indices->at(i*3+1))*scaling);
- b3Vector3 vert2(vertices->at(indices->at(i*3+2))*scaling);
+ b3Vector3 vert0(vertices->at(indices->at(i * 3)) * scaling);
+ b3Vector3 vert1(vertices->at(indices->at(i * 3 + 1)) * scaling);
+ b3Vector3 vert2(vertices->at(indices->at(i * 3 + 2)) * scaling);
- b3Vector3 normal = ((vert1-vert0).cross(vert2-vert0)).normalize();
+ b3Vector3 normal = ((vert1 - vert0).cross(vert2 - vert0)).normalize();
b3Scalar c = -(normal.dot(vert0));
- m_data->m_convexFaces[convex.m_faceOffset+i].m_plane = b3MakeVector4(normal.x,normal.y,normal.z,c);
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_plane = b3MakeVector4(normal.x, normal.y, normal.z, c);
int indexOffset = m_data->m_convexIndices.size();
int numIndices = 3;
- m_data->m_convexFaces[convex.m_faceOffset+i].m_numIndices = numIndices;
- m_data->m_convexFaces[convex.m_faceOffset+i].m_indexOffset = indexOffset;
- m_data->m_convexIndices.resize(indexOffset+numIndices);
- for (int p=0;p<numIndices;p++)
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_numIndices = numIndices;
+ m_data->m_convexFaces[convex.m_faceOffset + i].m_indexOffset = indexOffset;
+ m_data->m_convexIndices.resize(indexOffset + numIndices);
+ for (int p = 0; p < numIndices; p++)
{
- int vi = indices->at(i*3+p);
- m_data->m_convexIndices[indexOffset+p] = vi;//convexPtr->m_faces[i].m_indices[p];
+ int vi = indices->at(i * 3 + p);
+ m_data->m_convexIndices[indexOffset + p] = vi; //convexPtr->m_faces[i].m_indices[p];
}
}
-
+
convex.m_numVertices = vertices->size();
int vertexOffset = m_data->m_convexVertices.size();
- convex.m_vertexOffset =vertexOffset;
- m_data->m_convexVertices.resize(vertexOffset+convex.m_numVertices);
- for (int i=0;i<vertices->size();i++)
+ convex.m_vertexOffset = vertexOffset;
+ m_data->m_convexVertices.resize(vertexOffset + convex.m_numVertices);
+ for (int i = 0; i < vertices->size(); i++)
{
- m_data->m_convexVertices[vertexOffset+i] = vertices->at(i)*scaling;
+ m_data->m_convexVertices[vertexOffset + i] = vertices->at(i) * scaling;
}
(*m_data->m_convexData)[m_data->m_numAcceleratedShapes] = 0;
-
-
+
return m_data->m_numAcceleratedShapes++;
}
-
-
-cl_mem b3GpuNarrowPhase::getBodiesGpu()
+cl_mem b3GpuNarrowPhase::getBodiesGpu()
{
return (cl_mem)m_data->m_bodyBufferGPU->getBufferCL();
}
@@ -743,25 +678,21 @@ const struct b3RigidBodyData* b3GpuNarrowPhase::getBodiesCpu() const
return &m_data->m_bodyBufferCPU->at(0);
};
-
-
-
-int b3GpuNarrowPhase::getNumBodiesGpu() const
+int b3GpuNarrowPhase::getNumBodiesGpu() const
{
return m_data->m_bodyBufferGPU->size();
}
-cl_mem b3GpuNarrowPhase::getBodyInertiasGpu()
+cl_mem b3GpuNarrowPhase::getBodyInertiasGpu()
{
return (cl_mem)m_data->m_inertiaBufferGPU->getBufferCL();
}
-int b3GpuNarrowPhase::getNumBodyInertiasGpu() const
+int b3GpuNarrowPhase::getNumBodyInertiasGpu() const
{
return m_data->m_inertiaBufferGPU->size();
}
-
b3Collidable& b3GpuNarrowPhase::getCollidableCpu(int collidableIndex)
{
return m_data->m_collidablesCPU[collidableIndex];
@@ -789,25 +720,20 @@ const struct b3SapAabb* b3GpuNarrowPhase::getLocalSpaceAabbsCpu() const
if (m_data->m_localShapeAABBCPU->size())
{
return &m_data->m_localShapeAABBCPU->at(0);
- }
+ }
return 0;
}
-
-cl_mem b3GpuNarrowPhase::getAabbLocalSpaceBufferGpu()
+cl_mem b3GpuNarrowPhase::getAabbLocalSpaceBufferGpu()
{
return m_data->m_localShapeAABBGPU->getBufferCL();
}
-int b3GpuNarrowPhase::getNumCollidablesGpu() const
+int b3GpuNarrowPhase::getNumCollidablesGpu() const
{
return m_data->m_collidablesGPU->size();
}
-
-
-
-
-int b3GpuNarrowPhase::getNumContactsGpu() const
+int b3GpuNarrowPhase::getNumContactsGpu() const
{
return m_data->m_pBufContactBuffersGPU[m_data->m_currentContactBuffer]->size();
}
@@ -824,37 +750,33 @@ const b3Contact4* b3GpuNarrowPhase::getContactsCPU() const
void b3GpuNarrowPhase::computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects)
{
-
cl_mem aabbsLocalSpace = m_data->m_localShapeAABBGPU->getBufferCL();
int nContactOut = 0;
//swap buffer
- m_data->m_currentContactBuffer=1-m_data->m_currentContactBuffer;
+ m_data->m_currentContactBuffer = 1 - m_data->m_currentContactBuffer;
//int curSize = m_data->m_pBufContactBuffersGPU[m_data->m_currentContactBuffer]->size();
int maxTriConvexPairCapacity = m_data->m_config.m_maxTriConvexPairCapacity;
- int numTriConvexPairsOut=0;
-
- b3OpenCLArray<b3Int4> broadphasePairsGPU(m_context,m_queue);
- broadphasePairsGPU.setFromOpenCLBuffer(broadphasePairs,numBroadphasePairs);
-
-
+ int numTriConvexPairsOut = 0;
+ b3OpenCLArray<b3Int4> broadphasePairsGPU(m_context, m_queue);
+ broadphasePairsGPU.setFromOpenCLBuffer(broadphasePairs, numBroadphasePairs);
- b3OpenCLArray<b3Aabb> clAabbArrayWorldSpace(this->m_context,this->m_queue);
- clAabbArrayWorldSpace.setFromOpenCLBuffer(aabbsWorldSpace,numObjects);
+ b3OpenCLArray<b3Aabb> clAabbArrayWorldSpace(this->m_context, this->m_queue);
+ clAabbArrayWorldSpace.setFromOpenCLBuffer(aabbsWorldSpace, numObjects);
- b3OpenCLArray<b3Aabb> clAabbArrayLocalSpace(this->m_context,this->m_queue);
- clAabbArrayLocalSpace.setFromOpenCLBuffer(aabbsLocalSpace,numObjects);
+ b3OpenCLArray<b3Aabb> clAabbArrayLocalSpace(this->m_context, this->m_queue);
+ clAabbArrayLocalSpace.setFromOpenCLBuffer(aabbsLocalSpace, numObjects);
m_data->m_gpuSatCollision->computeConvexConvexContactsGPUSAT(
&broadphasePairsGPU, numBroadphasePairs,
m_data->m_bodyBufferGPU,
m_data->m_pBufContactBuffersGPU[m_data->m_currentContactBuffer],
nContactOut,
- m_data->m_pBufContactBuffersGPU[1-m_data->m_currentContactBuffer],
+ m_data->m_pBufContactBuffersGPU[1 - m_data->m_currentContactBuffer],
m_data->m_config.m_maxContactCapacity,
m_data->m_config.m_compoundPairCapacity,
*m_data->m_convexPolyhedraGPU,
@@ -878,8 +800,7 @@ void b3GpuNarrowPhase::computeContacts(cl_mem broadphasePairs, int numBroadphase
numObjects,
maxTriConvexPairCapacity,
*m_data->m_triangleConvexPairs,
- numTriConvexPairsOut
- );
+ numTriConvexPairsOut);
/*b3AlignedObjectArray<b3Int4> broadphasePairsCPU;
broadphasePairsGPU.copyToHost(broadphasePairsCPU);
@@ -892,105 +813,97 @@ const b3SapAabb& b3GpuNarrowPhase::getLocalSpaceAabb(int collidableIndex) const
return m_data->m_localShapeAABBCPU->at(collidableIndex);
}
-
-
-
-
-int b3GpuNarrowPhase::registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation , const float* aabbMinPtr, const float* aabbMaxPtr,bool writeToGpu)
+int b3GpuNarrowPhase::registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMinPtr, const float* aabbMaxPtr, bool writeToGpu)
{
- b3Vector3 aabbMin=b3MakeVector3(aabbMinPtr[0],aabbMinPtr[1],aabbMinPtr[2]);
- b3Vector3 aabbMax=b3MakeVector3(aabbMaxPtr[0],aabbMaxPtr[1],aabbMaxPtr[2]);
-
+ b3Vector3 aabbMin = b3MakeVector3(aabbMinPtr[0], aabbMinPtr[1], aabbMinPtr[2]);
+ b3Vector3 aabbMax = b3MakeVector3(aabbMaxPtr[0], aabbMaxPtr[1], aabbMaxPtr[2]);
if (m_data->m_numAcceleratedRigidBodies >= (m_data->m_config.m_maxConvexBodies))
{
- b3Error("registerRigidBody: exceeding the number of rigid bodies, %d > %d \n",m_data->m_numAcceleratedRigidBodies,m_data->m_config.m_maxConvexBodies);
+ b3Error("registerRigidBody: exceeding the number of rigid bodies, %d > %d \n", m_data->m_numAcceleratedRigidBodies, m_data->m_config.m_maxConvexBodies);
return -1;
}
-
- m_data->m_bodyBufferCPU->resize(m_data->m_numAcceleratedRigidBodies+1);
-
+
+ m_data->m_bodyBufferCPU->resize(m_data->m_numAcceleratedRigidBodies + 1);
+
b3RigidBodyData& body = m_data->m_bodyBufferCPU->at(m_data->m_numAcceleratedRigidBodies);
-
+
float friction = 1.f;
float restitution = 0.f;
-
+
body.m_frictionCoeff = friction;
body.m_restituitionCoeff = restitution;
- body.m_angVel = b3MakeVector3(0,0,0);
- body.m_linVel=b3MakeVector3(0,0,0);//.setZero();
- body.m_pos =b3MakeVector3(position[0],position[1],position[2]);
- body.m_quat.setValue(orientation[0],orientation[1],orientation[2],orientation[3]);
+ body.m_angVel = b3MakeVector3(0, 0, 0);
+ body.m_linVel = b3MakeVector3(0, 0, 0); //.setZero();
+ body.m_pos = b3MakeVector3(position[0], position[1], position[2]);
+ body.m_quat.setValue(orientation[0], orientation[1], orientation[2], orientation[3]);
body.m_collidableIdx = collidableIndex;
- if (collidableIndex>=0)
+ if (collidableIndex >= 0)
{
-// body.m_shapeType = m_data->m_collidablesCPU.at(collidableIndex).m_shapeType;
- } else
+ // body.m_shapeType = m_data->m_collidablesCPU.at(collidableIndex).m_shapeType;
+ }
+ else
{
- // body.m_shapeType = CollisionShape::SHAPE_PLANE;
+ // body.m_shapeType = CollisionShape::SHAPE_PLANE;
m_planeBodyIndex = m_data->m_numAcceleratedRigidBodies;
}
//body.m_shapeType = shapeType;
-
-
- body.m_invMass = mass? 1.f/mass : 0.f;
-
+
+ body.m_invMass = mass ? 1.f / mass : 0.f;
+
if (writeToGpu)
{
- m_data->m_bodyBufferGPU->copyFromHostPointer(&body,1,m_data->m_numAcceleratedRigidBodies);
+ m_data->m_bodyBufferGPU->copyFromHostPointer(&body, 1, m_data->m_numAcceleratedRigidBodies);
}
-
+
b3InertiaData& shapeInfo = m_data->m_inertiaBufferCPU->at(m_data->m_numAcceleratedRigidBodies);
-
- if (mass==0.f)
+
+ if (mass == 0.f)
{
- if (m_data->m_numAcceleratedRigidBodies==0)
+ if (m_data->m_numAcceleratedRigidBodies == 0)
m_static0Index = 0;
-
- shapeInfo.m_initInvInertia.setValue(0,0,0,0,0,0,0,0,0);
- shapeInfo.m_invInertiaWorld.setValue(0,0,0,0,0,0,0,0,0);
- } else
+
+ shapeInfo.m_initInvInertia.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ shapeInfo.m_invInertiaWorld.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ }
+ else
{
-
- b3Assert(body.m_collidableIdx>=0);
-
+ b3Assert(body.m_collidableIdx >= 0);
+
//approximate using the aabb of the shape
-
+
//Aabb aabb = (*m_data->m_shapePointers)[shapeIndex]->m_aabb;
- b3Vector3 halfExtents = (aabbMax-aabbMin);//*0.5f;//fake larger inertia makes demos more stable ;-)
-
+ b3Vector3 halfExtents = (aabbMax - aabbMin); //*0.5f;//fake larger inertia makes demos more stable ;-)
+
b3Vector3 localInertia;
-
- float lx=2.f*halfExtents[0];
- float ly=2.f*halfExtents[1];
- float lz=2.f*halfExtents[2];
-
- localInertia.setValue( (mass/12.0f) * (ly*ly + lz*lz),
- (mass/12.0f) * (lx*lx + lz*lz),
- (mass/12.0f) * (lx*lx + ly*ly));
-
+
+ float lx = 2.f * halfExtents[0];
+ float ly = 2.f * halfExtents[1];
+ float lz = 2.f * halfExtents[2];
+
+ localInertia.setValue((mass / 12.0f) * (ly * ly + lz * lz),
+ (mass / 12.0f) * (lx * lx + lz * lz),
+ (mass / 12.0f) * (lx * lx + ly * ly));
+
b3Vector3 invLocalInertia;
- invLocalInertia[0] = 1.f/localInertia[0];
- invLocalInertia[1] = 1.f/localInertia[1];
- invLocalInertia[2] = 1.f/localInertia[2];
+ invLocalInertia[0] = 1.f / localInertia[0];
+ invLocalInertia[1] = 1.f / localInertia[1];
+ invLocalInertia[2] = 1.f / localInertia[2];
invLocalInertia[3] = 0.f;
-
+
shapeInfo.m_initInvInertia.setValue(
- invLocalInertia[0], 0, 0,
- 0, invLocalInertia[1], 0,
- 0, 0, invLocalInertia[2]);
+ invLocalInertia[0], 0, 0,
+ 0, invLocalInertia[1], 0,
+ 0, 0, invLocalInertia[2]);
- b3Matrix3x3 m (body.m_quat);
+ b3Matrix3x3 m(body.m_quat);
shapeInfo.m_invInertiaWorld = m.scaled(invLocalInertia) * m.transpose();
-
}
-
+
if (writeToGpu)
- m_data->m_inertiaBufferGPU->copyFromHostPointer(&shapeInfo,1,m_data->m_numAcceleratedRigidBodies);
-
-
-
+ m_data->m_inertiaBufferGPU->copyFromHostPointer(&shapeInfo, 1, m_data->m_numAcceleratedRigidBodies);
+
return m_data->m_numAcceleratedRigidBodies++;
}
@@ -999,15 +912,13 @@ int b3GpuNarrowPhase::getNumRigidBodies() const
return m_data->m_numAcceleratedRigidBodies;
}
-void b3GpuNarrowPhase::writeAllBodiesToGpu()
+void b3GpuNarrowPhase::writeAllBodiesToGpu()
{
-
if (m_data->m_localShapeAABBCPU->size())
{
m_data->m_localShapeAABBGPU->copyFromHost(*m_data->m_localShapeAABBCPU);
}
-
-
+
m_data->m_gpuChildShapes->copyFromHost(m_data->m_cpuChildShapes);
m_data->m_convexFacesGPU->copyFromHost(m_data->m_convexFaces);
m_data->m_convexPolyhedraGPU->copyFromHost(m_data->m_convexPolyhedra);
@@ -1018,25 +929,21 @@ void b3GpuNarrowPhase::writeAllBodiesToGpu()
m_data->m_treeNodesGPU->copyFromHost(m_data->m_treeNodesCPU);
m_data->m_subTreesGPU->copyFromHost(m_data->m_subTreesCPU);
-
m_data->m_bodyBufferGPU->resize(m_data->m_numAcceleratedRigidBodies);
m_data->m_inertiaBufferGPU->resize(m_data->m_numAcceleratedRigidBodies);
-
+
if (m_data->m_numAcceleratedRigidBodies)
{
- m_data->m_bodyBufferGPU->copyFromHostPointer(&m_data->m_bodyBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies);
- m_data->m_inertiaBufferGPU->copyFromHostPointer(&m_data->m_inertiaBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies);
+ m_data->m_bodyBufferGPU->copyFromHostPointer(&m_data->m_bodyBufferCPU->at(0), m_data->m_numAcceleratedRigidBodies);
+ m_data->m_inertiaBufferGPU->copyFromHostPointer(&m_data->m_inertiaBufferCPU->at(0), m_data->m_numAcceleratedRigidBodies);
}
- if (m_data->m_collidablesCPU.size())
+ if (m_data->m_collidablesCPU.size())
{
m_data->m_collidablesGPU->copyFromHost(m_data->m_collidablesCPU);
}
-
-
}
-
-void b3GpuNarrowPhase::reset()
+void b3GpuNarrowPhase::reset()
{
m_data->m_numAcceleratedShapes = 0;
m_data->m_numAcceleratedRigidBodies = 0;
@@ -1053,21 +960,19 @@ void b3GpuNarrowPhase::reset()
m_data->m_treeNodesCPU.resize(0);
m_data->m_subTreesCPU.resize(0);
m_data->m_bvhInfoCPU.resize(0);
-
}
-
-void b3GpuNarrowPhase::readbackAllBodiesToCpu()
+void b3GpuNarrowPhase::readbackAllBodiesToCpu()
{
- m_data->m_bodyBufferGPU->copyToHostPointer(&m_data->m_bodyBufferCPU->at(0),m_data->m_numAcceleratedRigidBodies);
+ m_data->m_bodyBufferGPU->copyToHostPointer(&m_data->m_bodyBufferCPU->at(0), m_data->m_numAcceleratedRigidBodies);
}
-void b3GpuNarrowPhase::setObjectTransformCpu(float* position, float* orientation , int bodyIndex)
+void b3GpuNarrowPhase::setObjectTransformCpu(float* position, float* orientation, int bodyIndex)
{
- if (bodyIndex>=0 && bodyIndex<m_data->m_bodyBufferCPU->size())
+ if (bodyIndex >= 0 && bodyIndex < m_data->m_bodyBufferCPU->size())
{
- m_data->m_bodyBufferCPU->at(bodyIndex).m_pos=b3MakeVector3(position[0],position[1],position[2]);
- m_data->m_bodyBufferCPU->at(bodyIndex).m_quat.setValue(orientation[0],orientation[1],orientation[2],orientation[3]);
+ m_data->m_bodyBufferCPU->at(bodyIndex).m_pos = b3MakeVector3(position[0], position[1], position[2]);
+ m_data->m_bodyBufferCPU->at(bodyIndex).m_quat.setValue(orientation[0], orientation[1], orientation[2], orientation[3]);
}
else
{
@@ -1076,24 +981,25 @@ void b3GpuNarrowPhase::setObjectTransformCpu(float* position, float* orientation
}
void b3GpuNarrowPhase::setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex)
{
- if (bodyIndex>=0 && bodyIndex<m_data->m_bodyBufferCPU->size())
+ if (bodyIndex >= 0 && bodyIndex < m_data->m_bodyBufferCPU->size())
{
- m_data->m_bodyBufferCPU->at(bodyIndex).m_linVel=b3MakeVector3(linVel[0],linVel[1],linVel[2]);
- m_data->m_bodyBufferCPU->at(bodyIndex).m_angVel=b3MakeVector3(angVel[0],angVel[1],angVel[2]);
- } else
+ m_data->m_bodyBufferCPU->at(bodyIndex).m_linVel = b3MakeVector3(linVel[0], linVel[1], linVel[2]);
+ m_data->m_bodyBufferCPU->at(bodyIndex).m_angVel = b3MakeVector3(angVel[0], angVel[1], angVel[2]);
+ }
+ else
{
b3Warning("setObjectVelocityCpu out of range.\n");
}
}
-bool b3GpuNarrowPhase::getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const
+bool b3GpuNarrowPhase::getObjectTransformFromCpu(float* position, float* orientation, int bodyIndex) const
{
- if (bodyIndex>=0 && bodyIndex<m_data->m_bodyBufferCPU->size())
+ if (bodyIndex >= 0 && bodyIndex < m_data->m_bodyBufferCPU->size())
{
position[0] = m_data->m_bodyBufferCPU->at(bodyIndex).m_pos.x;
position[1] = m_data->m_bodyBufferCPU->at(bodyIndex).m_pos.y;
position[2] = m_data->m_bodyBufferCPU->at(bodyIndex).m_pos.z;
- position[3] = 1.f;//or 1
+ position[3] = 1.f; //or 1
orientation[0] = m_data->m_bodyBufferCPU->at(bodyIndex).m_quat.x;
orientation[1] = m_data->m_bodyBufferCPU->at(bodyIndex).m_quat.y;
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h
index 05ff3fd09e..21a68de343 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h
@@ -9,11 +9,10 @@
class b3GpuNarrowPhase
{
protected:
-
- struct b3GpuNarrowPhaseInternalData* m_data;
+ struct b3GpuNarrowPhaseInternalData* m_data;
int m_acceleratedCompanionShapeIndex;
int m_planeBodyIndex;
- int m_static0Index;
+ int m_static0Index;
cl_context m_context;
cl_device_id m_device;
@@ -23,64 +22,58 @@ protected:
int registerConcaveMeshShape(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, b3Collidable& col, const float* scaling);
public:
-
-
-
-
b3GpuNarrowPhase(cl_context vtx, cl_device_id dev, cl_command_queue q, const struct b3Config& config);
virtual ~b3GpuNarrowPhase(void);
- int registerSphereShape(float radius);
- int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
+ int registerSphereShape(float radius);
+ int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
int registerFace(const b3Vector3& faceNormal, float faceConstant);
-
- int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices,const float* scaling);
-
+
+ int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling);
+
//do they need to be merged?
-
- int registerConvexHullShape(b3ConvexUtility* utilPtr);
- int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
- int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax,bool writeToGpu);
- void setObjectTransform(const float* position, const float* orientation , int bodyIndex);
+ int registerConvexHullShape(b3ConvexUtility* utilPtr);
+ int registerConvexHullShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
+
+ int registerRigidBody(int collidableIndex, float mass, const float* position, const float* orientation, const float* aabbMin, const float* aabbMax, bool writeToGpu);
+ void setObjectTransform(const float* position, const float* orientation, int bodyIndex);
- void writeAllBodiesToGpu();
- void reset();
- void readbackAllBodiesToCpu();
- bool getObjectTransformFromCpu(float* position, float* orientation , int bodyIndex) const;
+ void writeAllBodiesToGpu();
+ void reset();
+ void readbackAllBodiesToCpu();
+ bool getObjectTransformFromCpu(float* position, float* orientation, int bodyIndex) const;
- void setObjectTransformCpu(float* position, float* orientation , int bodyIndex);
+ void setObjectTransformCpu(float* position, float* orientation, int bodyIndex);
void setObjectVelocityCpu(float* linVel, float* angVel, int bodyIndex);
-
virtual void computeContacts(cl_mem broadphasePairs, int numBroadphasePairs, cl_mem aabbsWorldSpace, int numObjects);
-
- cl_mem getBodiesGpu();
+ cl_mem getBodiesGpu();
const struct b3RigidBodyData* getBodiesCpu() const;
//struct b3RigidBodyData* getBodiesCpu();
- int getNumBodiesGpu() const;
+ int getNumBodiesGpu() const;
- cl_mem getBodyInertiasGpu();
- int getNumBodyInertiasGpu() const;
+ cl_mem getBodyInertiasGpu();
+ int getNumBodyInertiasGpu() const;
- cl_mem getCollidablesGpu();
+ cl_mem getCollidablesGpu();
const struct b3Collidable* getCollidablesCpu() const;
- int getNumCollidablesGpu() const;
+ int getNumCollidablesGpu() const;
const struct b3SapAabb* getLocalSpaceAabbsCpu() const;
const struct b3Contact4* getContactsCPU() const;
- cl_mem getContactsGpu();
- int getNumContactsGpu() const;
+ cl_mem getContactsGpu();
+ int getNumContactsGpu() const;
+
+ cl_mem getAabbLocalSpaceBufferGpu();
- cl_mem getAabbLocalSpaceBufferGpu();
-
int getNumRigidBodies() const;
int allocateCollidable();
@@ -92,18 +85,17 @@ public:
b3Collidable& getCollidableCpu(int collidableIndex);
const b3Collidable& getCollidableCpu(int collidableIndex) const;
- const b3GpuNarrowPhaseInternalData* getInternalData() const
+ const b3GpuNarrowPhaseInternalData* getInternalData() const
{
- return m_data;
+ return m_data;
}
- b3GpuNarrowPhaseInternalData* getInternalData()
+ b3GpuNarrowPhaseInternalData* getInternalData()
{
- return m_data;
+ return m_data;
}
const struct b3SapAabb& getLocalSpaceAabb(int collidableIndex) const;
};
-#endif //B3_GPU_NARROWPHASE_H
-
+#endif //B3_GPU_NARROWPHASE_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h
index 8a7f1ea859..716a5ea0fc 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h
@@ -20,57 +20,53 @@
#include "Bullet3Common/shared/b3Int4.h"
#include "Bullet3Common/shared/b3Int2.h"
-
class b3ConvexUtility;
struct b3GpuNarrowPhaseInternalData
{
b3AlignedObjectArray<b3ConvexUtility*>* m_convexData;
-
+
b3AlignedObjectArray<b3ConvexPolyhedronData> m_convexPolyhedra;
b3AlignedObjectArray<b3Vector3> m_uniqueEdges;
b3AlignedObjectArray<b3Vector3> m_convexVertices;
b3AlignedObjectArray<int> m_convexIndices;
-
+
b3OpenCLArray<b3ConvexPolyhedronData>* m_convexPolyhedraGPU;
b3OpenCLArray<b3Vector3>* m_uniqueEdgesGPU;
b3OpenCLArray<b3Vector3>* m_convexVerticesGPU;
b3OpenCLArray<int>* m_convexIndicesGPU;
-
- b3OpenCLArray<b3Vector3>* m_worldVertsB1GPU;
- b3OpenCLArray<b3Int4>* m_clippingFacesOutGPU;
- b3OpenCLArray<b3Vector3>* m_worldNormalsAGPU;
- b3OpenCLArray<b3Vector3>* m_worldVertsA1GPU;
- b3OpenCLArray<b3Vector3>* m_worldVertsB2GPU;
-
+
+ b3OpenCLArray<b3Vector3>* m_worldVertsB1GPU;
+ b3OpenCLArray<b3Int4>* m_clippingFacesOutGPU;
+ b3OpenCLArray<b3Vector3>* m_worldNormalsAGPU;
+ b3OpenCLArray<b3Vector3>* m_worldVertsA1GPU;
+ b3OpenCLArray<b3Vector3>* m_worldVertsB2GPU;
+
b3AlignedObjectArray<b3GpuChildShape> m_cpuChildShapes;
- b3OpenCLArray<b3GpuChildShape>* m_gpuChildShapes;
-
+ b3OpenCLArray<b3GpuChildShape>* m_gpuChildShapes;
+
b3AlignedObjectArray<b3GpuFace> m_convexFaces;
b3OpenCLArray<b3GpuFace>* m_convexFacesGPU;
-
- struct GpuSatCollision* m_gpuSatCollision;
-
-
- b3OpenCLArray<b3Int4>* m_triangleConvexPairs;
-
-
+
+ struct GpuSatCollision* m_gpuSatCollision;
+
+ b3OpenCLArray<b3Int4>* m_triangleConvexPairs;
+
b3OpenCLArray<b3Contact4>* m_pBufContactBuffersGPU[2];
- int m_currentContactBuffer;
+ int m_currentContactBuffer;
b3AlignedObjectArray<b3Contact4>* m_pBufContactOutCPU;
-
-
+
b3AlignedObjectArray<b3RigidBodyData>* m_bodyBufferCPU;
b3OpenCLArray<b3RigidBodyData>* m_bodyBufferGPU;
-
- b3AlignedObjectArray<b3InertiaData>* m_inertiaBufferCPU;
- b3OpenCLArray<b3InertiaData>* m_inertiaBufferGPU;
-
+
+ b3AlignedObjectArray<b3InertiaData>* m_inertiaBufferCPU;
+ b3OpenCLArray<b3InertiaData>* m_inertiaBufferGPU;
+
int m_numAcceleratedShapes;
int m_numAcceleratedRigidBodies;
-
- b3AlignedObjectArray<b3Collidable> m_collidablesCPU;
- b3OpenCLArray<b3Collidable>* m_collidablesGPU;
+
+ b3AlignedObjectArray<b3Collidable> m_collidablesCPU;
+ b3OpenCLArray<b3Collidable>* m_collidablesGPU;
b3OpenCLArray<b3SapAabb>* m_localShapeAABBGPU;
b3AlignedObjectArray<b3SapAabb>* m_localShapeAABBCPU;
@@ -78,18 +74,16 @@ struct b3GpuNarrowPhaseInternalData
b3AlignedObjectArray<class b3OptimizedBvh*> m_bvhData;
b3AlignedObjectArray<class b3TriangleIndexVertexArray*> m_meshInterfaces;
- b3AlignedObjectArray<b3QuantizedBvhNode> m_treeNodesCPU;
- b3AlignedObjectArray<b3BvhSubtreeInfo> m_subTreesCPU;
+ b3AlignedObjectArray<b3QuantizedBvhNode> m_treeNodesCPU;
+ b3AlignedObjectArray<b3BvhSubtreeInfo> m_subTreesCPU;
+
+ b3AlignedObjectArray<b3BvhInfo> m_bvhInfoCPU;
+ b3OpenCLArray<b3BvhInfo>* m_bvhInfoGPU;
- b3AlignedObjectArray<b3BvhInfo> m_bvhInfoCPU;
- b3OpenCLArray<b3BvhInfo>* m_bvhInfoGPU;
-
- b3OpenCLArray<b3QuantizedBvhNode>* m_treeNodesGPU;
- b3OpenCLArray<b3BvhSubtreeInfo>* m_subTreesGPU;
-
+ b3OpenCLArray<b3QuantizedBvhNode>* m_treeNodesGPU;
+ b3OpenCLArray<b3BvhSubtreeInfo>* m_subTreesGPU;
- b3Config m_config;
-
+ b3Config m_config;
};
-#endif //B3_GPU_NARROWPHASE_INTERNAL_DATA_H
+#endif //B3_GPU_NARROWPHASE_INTERNAL_DATA_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp
index 0d3d50c548..bd9d6bb04b 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp
@@ -14,11 +14,10 @@ subject to the following restrictions:
*/
//Originally written by Erwin Coumans
-
bool useGpuInitSolverBodies = true;
bool useGpuInfo1 = true;
-bool useGpuInfo2= true;
-bool useGpuSolveJointConstraintRows=true;
+bool useGpuInfo2 = true;
+bool useGpuSolveJointConstraintRows = true;
bool useGpuWriteBackVelocities = true;
bool gpuBreakConstraints = true;
@@ -29,27 +28,25 @@ bool gpuBreakConstraints = true;
#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
#include <new>
#include "Bullet3Common/b3AlignedObjectArray.h"
-#include <string.h> //for memset
+#include <string.h> //for memset
#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h"
-#include "Bullet3OpenCL/RigidBody/kernels/jointSolver.h" //solveConstraintRowsCL
+#include "Bullet3OpenCL/RigidBody/kernels/jointSolver.h" //solveConstraintRowsCL
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#define B3_JOINT_SOLVER_PATH "src/Bullet3OpenCL/RigidBody/kernels/jointSolver.cl"
-
struct b3GpuPgsJacobiSolverInternalData
{
-
cl_context m_context;
cl_device_id m_device;
cl_command_queue m_queue;
- b3PrefixScanCL* m_prefixScan;
+ b3PrefixScanCL* m_prefixScan;
cl_kernel m_solveJointConstraintRowsKernels;
cl_kernel m_initSolverBodiesKernel;
@@ -59,31 +56,27 @@ struct b3GpuPgsJacobiSolverInternalData
cl_kernel m_writeBackVelocitiesKernel;
cl_kernel m_breakViolatedConstraintsKernel;
- b3OpenCLArray<unsigned int>* m_gpuConstraintRowOffsets;
+ b3OpenCLArray<unsigned int>* m_gpuConstraintRowOffsets;
- b3OpenCLArray<b3GpuSolverBody>* m_gpuSolverBodies;
- b3OpenCLArray<b3BatchConstraint>* m_gpuBatchConstraints;
- b3OpenCLArray<b3GpuSolverConstraint>* m_gpuConstraintRows;
- b3OpenCLArray<unsigned int>* m_gpuConstraintInfo1;
+ b3OpenCLArray<b3GpuSolverBody>* m_gpuSolverBodies;
+ b3OpenCLArray<b3BatchConstraint>* m_gpuBatchConstraints;
+ b3OpenCLArray<b3GpuSolverConstraint>* m_gpuConstraintRows;
+ b3OpenCLArray<unsigned int>* m_gpuConstraintInfo1;
-// b3AlignedObjectArray<b3GpuSolverBody> m_cpuSolverBodies;
- b3AlignedObjectArray<b3BatchConstraint> m_cpuBatchConstraints;
- b3AlignedObjectArray<b3GpuSolverConstraint> m_cpuConstraintRows;
- b3AlignedObjectArray<unsigned int> m_cpuConstraintInfo1;
- b3AlignedObjectArray<unsigned int> m_cpuConstraintRowOffsets;
+ // b3AlignedObjectArray<b3GpuSolverBody> m_cpuSolverBodies;
+ b3AlignedObjectArray<b3BatchConstraint> m_cpuBatchConstraints;
+ b3AlignedObjectArray<b3GpuSolverConstraint> m_cpuConstraintRows;
+ b3AlignedObjectArray<unsigned int> m_cpuConstraintInfo1;
+ b3AlignedObjectArray<unsigned int> m_cpuConstraintRowOffsets;
- b3AlignedObjectArray<b3RigidBodyData> m_cpuBodies;
- b3AlignedObjectArray<b3InertiaData> m_cpuInertias;
+ b3AlignedObjectArray<b3RigidBodyData> m_cpuBodies;
+ b3AlignedObjectArray<b3InertiaData> m_cpuInertias;
-
b3AlignedObjectArray<b3GpuGenericConstraint> m_cpuConstraints;
- b3AlignedObjectArray<int> m_batchSizes;
-
-
+ b3AlignedObjectArray<int> m_batchSizes;
};
-
/*
static b3Transform getWorldTransform(b3RigidBodyData* rb)
{
@@ -100,12 +93,12 @@ static const b3Matrix3x3& getInvInertiaTensorWorld(b3InertiaData* inertia)
*/
-static const b3Vector3& getLinearVelocity(b3RigidBodyData* rb)
+static const b3Vector3& getLinearVelocity(b3RigidBodyData* rb)
{
return rb->m_linVel;
}
-static const b3Vector3& getAngularVelocity(b3RigidBodyData* rb)
+static const b3Vector3& getAngularVelocity(b3RigidBodyData* rb)
{
return rb->m_angVel;
}
@@ -114,12 +107,9 @@ b3Vector3 getVelocityInLocalPoint(b3RigidBodyData* rb, const b3Vector3& rel_pos)
{
//we also calculate lin/ang velocity for kinematic objects
return getLinearVelocity(rb) + getAngularVelocity(rb).cross(rel_pos);
-
}
-
-
-b3GpuPgsConstraintSolver::b3GpuPgsConstraintSolver (cl_context ctx, cl_device_id device, cl_command_queue queue,bool usePgs)
+b3GpuPgsConstraintSolver::b3GpuPgsConstraintSolver(cl_context ctx, cl_device_id device, cl_command_queue queue, bool usePgs)
{
m_usePgs = usePgs;
m_gpuData = new b3GpuPgsJacobiSolverInternalData();
@@ -127,45 +117,40 @@ b3GpuPgsConstraintSolver::b3GpuPgsConstraintSolver (cl_context ctx, cl_device_id
m_gpuData->m_device = device;
m_gpuData->m_queue = queue;
- m_gpuData->m_prefixScan = new b3PrefixScanCL(ctx,device,queue);
+ m_gpuData->m_prefixScan = new b3PrefixScanCL(ctx, device, queue);
- m_gpuData->m_gpuConstraintRowOffsets = new b3OpenCLArray<unsigned int>(m_gpuData->m_context,m_gpuData->m_queue);
+ m_gpuData->m_gpuConstraintRowOffsets = new b3OpenCLArray<unsigned int>(m_gpuData->m_context, m_gpuData->m_queue);
- m_gpuData->m_gpuSolverBodies = new b3OpenCLArray<b3GpuSolverBody>(m_gpuData->m_context,m_gpuData->m_queue);
- m_gpuData->m_gpuBatchConstraints = new b3OpenCLArray<b3BatchConstraint>(m_gpuData->m_context,m_gpuData->m_queue);
- m_gpuData->m_gpuConstraintRows = new b3OpenCLArray<b3GpuSolverConstraint>(m_gpuData->m_context,m_gpuData->m_queue);
- m_gpuData->m_gpuConstraintInfo1 = new b3OpenCLArray<unsigned int>(m_gpuData->m_context,m_gpuData->m_queue);
- cl_int errNum=0;
+ m_gpuData->m_gpuSolverBodies = new b3OpenCLArray<b3GpuSolverBody>(m_gpuData->m_context, m_gpuData->m_queue);
+ m_gpuData->m_gpuBatchConstraints = new b3OpenCLArray<b3BatchConstraint>(m_gpuData->m_context, m_gpuData->m_queue);
+ m_gpuData->m_gpuConstraintRows = new b3OpenCLArray<b3GpuSolverConstraint>(m_gpuData->m_context, m_gpuData->m_queue);
+ m_gpuData->m_gpuConstraintInfo1 = new b3OpenCLArray<unsigned int>(m_gpuData->m_context, m_gpuData->m_queue);
+ cl_int errNum = 0;
{
- cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,&errNum,"",B3_JOINT_SOLVER_PATH);
+ cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, &errNum, "", B3_JOINT_SOLVER_PATH);
//cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_gpuData->m_context,m_gpuData->m_device,0,&errNum,"",B3_JOINT_SOLVER_PATH,true);
- b3Assert(errNum==CL_SUCCESS);
- m_gpuData->m_solveJointConstraintRowsKernels = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device,solveConstraintRowsCL, "solveJointConstraintRows",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
- m_gpuData->m_initSolverBodiesKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"initSolverBodies",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
- m_gpuData->m_getInfo1Kernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"getInfo1Kernel",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
- m_gpuData->m_initBatchConstraintsKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"initBatchConstraintsKernel",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
- m_gpuData->m_getInfo2Kernel= b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"getInfo2Kernel",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
- m_gpuData->m_writeBackVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"writeBackVelocitiesKernel",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
- m_gpuData->m_breakViolatedConstraintsKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context,m_gpuData->m_device,solveConstraintRowsCL,"breakViolatedConstraintsKernel",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
-
-
-
+ b3Assert(errNum == CL_SUCCESS);
+ m_gpuData->m_solveJointConstraintRowsKernels = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "solveJointConstraintRows", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
+ m_gpuData->m_initSolverBodiesKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "initSolverBodies", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
+ m_gpuData->m_getInfo1Kernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "getInfo1Kernel", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
+ m_gpuData->m_initBatchConstraintsKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "initBatchConstraintsKernel", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
+ m_gpuData->m_getInfo2Kernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "getInfo2Kernel", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
+ m_gpuData->m_writeBackVelocitiesKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "writeBackVelocitiesKernel", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
+ m_gpuData->m_breakViolatedConstraintsKernel = b3OpenCLUtils::compileCLKernelFromString(m_gpuData->m_context, m_gpuData->m_device, solveConstraintRowsCL, "breakViolatedConstraintsKernel", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
clReleaseProgram(prog);
}
-
-
}
-b3GpuPgsConstraintSolver::~b3GpuPgsConstraintSolver ()
+b3GpuPgsConstraintSolver::~b3GpuPgsConstraintSolver()
{
clReleaseKernel(m_gpuData->m_solveJointConstraintRowsKernels);
clReleaseKernel(m_gpuData->m_initSolverBodiesKernel);
@@ -195,16 +180,12 @@ struct b3BatchConstraint
static b3AlignedObjectArray<b3BatchConstraint> batchConstraints;
-
-void b3GpuPgsConstraintSolver::recomputeBatches()
+void b3GpuPgsConstraintSolver::recomputeBatches()
{
m_gpuData->m_batchSizes.clear();
}
-
-
-
-b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
B3_PROFILE("GPU solveGroupCacheFriendlySetup");
batchConstraints.resize(numConstraints);
@@ -212,7 +193,6 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
m_staticIdx = -1;
m_maxOverrideNumSolverIterations = 0;
-
/* m_gpuData->m_gpuBodies->resize(numBodies);
m_gpuData->m_gpuBodies->copyFromHostPointer(bodies,numBodies);
@@ -223,15 +203,13 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
m_gpuData->m_gpuSolverBodies->resize(numBodies);
-
m_tmpSolverBodyPool.resize(numBodies);
{
-
if (useGpuInitSolverBodies)
{
B3_PROFILE("m_initSolverBodiesKernel");
- b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_initSolverBodiesKernel,"m_initSolverBodiesKernel");
+ b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_initSolverBodiesKernel, "m_initSolverBodiesKernel");
launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
launcher.setBuffer(gpuBodies->getBufferCL());
launcher.setConst(numBodies);
@@ -239,48 +217,44 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
clFinish(m_gpuData->m_queue);
// m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
- } else
+ }
+ else
{
gpuBodies->copyToHost(m_gpuData->m_cpuBodies);
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
-
b3RigidBodyData& body = m_gpuData->m_cpuBodies[i];
b3GpuSolverBody& solverBody = m_tmpSolverBodyPool[i];
- initSolverBody(i,&solverBody,&body);
+ initSolverBody(i, &solverBody, &body);
solverBody.m_originalBodyIndex = i;
}
m_gpuData->m_gpuSolverBodies->copyFromHost(m_tmpSolverBodyPool);
}
}
-// int totalBodies = 0;
+ // int totalBodies = 0;
int totalNumRows = 0;
//b3RigidBody* rb0=0,*rb1=0;
//if (1)
{
{
-
-
// int i;
m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
// b3OpenCLArray<b3GpuGenericConstraint> gpuConstraints(m_gpuData->m_context,m_gpuData->m_queue);
-
if (useGpuInfo1)
{
B3_PROFILE("info1 and init batchConstraint");
-
+
m_gpuData->m_gpuConstraintInfo1->resize(numConstraints);
-
if (1)
{
B3_PROFILE("getInfo1Kernel");
- b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_getInfo1Kernel,"m_getInfo1Kernel");
+ b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_getInfo1Kernel, "m_getInfo1Kernel");
launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
launcher.setBuffer(gpuConstraints->getBufferCL());
launcher.setConst(numConstraints);
@@ -288,19 +262,19 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
clFinish(m_gpuData->m_queue);
}
- if (m_gpuData->m_batchSizes.size()==0)
+ if (m_gpuData->m_batchSizes.size() == 0)
{
B3_PROFILE("initBatchConstraintsKernel");
m_gpuData->m_gpuConstraintRowOffsets->resize(numConstraints);
- unsigned int total=0;
- m_gpuData->m_prefixScan->execute(*m_gpuData->m_gpuConstraintInfo1,*m_gpuData->m_gpuConstraintRowOffsets,numConstraints,&total);
- unsigned int lastElem = m_gpuData->m_gpuConstraintInfo1->at(numConstraints-1);
- totalNumRows = total+lastElem;
+ unsigned int total = 0;
+ m_gpuData->m_prefixScan->execute(*m_gpuData->m_gpuConstraintInfo1, *m_gpuData->m_gpuConstraintRowOffsets, numConstraints, &total);
+ unsigned int lastElem = m_gpuData->m_gpuConstraintInfo1->at(numConstraints - 1);
+ totalNumRows = total + lastElem;
{
B3_PROFILE("init batch constraints");
- b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_initBatchConstraintsKernel,"m_initBatchConstraintsKernel");
+ b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_initBatchConstraintsKernel, "m_initBatchConstraintsKernel");
launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
@@ -313,79 +287,74 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
//assume the batching happens on CPU, so copy the data
m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
}
- }
+ }
else
{
- totalNumRows = 0;
+ totalNumRows = 0;
gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints);
//calculate the total number of contraint rows
- for (int i=0;i<numConstraints;i++)
+ for (int i = 0; i < numConstraints; i++)
{
- unsigned int& info1= m_tmpConstraintSizesPool[i];
+ unsigned int& info1 = m_tmpConstraintSizesPool[i];
// unsigned int info1;
if (m_gpuData->m_cpuConstraints[i].isEnabled())
{
-
- m_gpuData->m_cpuConstraints[i].getInfo1(&info1,&m_gpuData->m_cpuBodies[0]);
- } else
+ m_gpuData->m_cpuConstraints[i].getInfo1(&info1, &m_gpuData->m_cpuBodies[0]);
+ }
+ else
{
info1 = 0;
}
-
+
totalNumRows += info1;
}
m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
m_gpuData->m_gpuConstraintInfo1->copyFromHost(m_tmpConstraintSizesPool);
-
}
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
m_gpuData->m_gpuConstraintRows->resize(totalNumRows);
-
+
// b3GpuConstraintArray verify;
if (useGpuInfo2)
{
{
- B3_PROFILE("getInfo2Kernel");
- b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_getInfo2Kernel,"m_getInfo2Kernel");
- launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
- launcher.setBuffer(gpuConstraints->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
- launcher.setBuffer(gpuBodies->getBufferCL());
- launcher.setBuffer(gpuInertias->getBufferCL());
- launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
- launcher.setConst(infoGlobal.m_timeStep);
- launcher.setConst(infoGlobal.m_erp);
- launcher.setConst(infoGlobal.m_globalCfm);
- launcher.setConst(infoGlobal.m_damping);
- launcher.setConst(infoGlobal.m_numIterations);
- launcher.setConst(numConstraints);
- launcher.launch1D(numConstraints);
- clFinish(m_gpuData->m_queue);
-
- if (m_gpuData->m_batchSizes.size()==0)
- m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
- //m_gpuData->m_gpuConstraintRows->copyToHost(verify);
- //m_gpuData->m_gpuConstraintRows->copyToHost(m_tmpSolverNonContactConstraintPool);
-
-
+ B3_PROFILE("getInfo2Kernel");
+ b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_getInfo2Kernel, "m_getInfo2Kernel");
+ launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
+ launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
+ launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
+ launcher.setBuffer(gpuConstraints->getBufferCL());
+ launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
+ launcher.setBuffer(gpuBodies->getBufferCL());
+ launcher.setBuffer(gpuInertias->getBufferCL());
+ launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
+ launcher.setConst(infoGlobal.m_timeStep);
+ launcher.setConst(infoGlobal.m_erp);
+ launcher.setConst(infoGlobal.m_globalCfm);
+ launcher.setConst(infoGlobal.m_damping);
+ launcher.setConst(infoGlobal.m_numIterations);
+ launcher.setConst(numConstraints);
+ launcher.launch1D(numConstraints);
+ clFinish(m_gpuData->m_queue);
- }
- }
+ if (m_gpuData->m_batchSizes.size() == 0)
+ m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
+ //m_gpuData->m_gpuConstraintRows->copyToHost(verify);
+ //m_gpuData->m_gpuConstraintRows->copyToHost(m_tmpSolverNonContactConstraintPool);
+ }
+ }
else
{
-
gpuInertias->copyToHost(m_gpuData->m_cpuInertias);
- ///setup the b3SolverConstraints
-
- for (int i=0;i<numConstraints;i++)
+ ///setup the b3SolverConstraints
+
+ for (int i = 0; i < numConstraints; i++)
{
const int& info1 = m_tmpConstraintSizesPool[i];
-
+
if (info1)
{
int constraintIndex = batchConstraints[i].m_originalConstraintIndex;
@@ -394,15 +363,13 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
b3GpuSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[constraintRowOffset];
b3GpuGenericConstraint& constraint = m_gpuData->m_cpuConstraints[i];
- b3RigidBodyData& rbA = m_gpuData->m_cpuBodies[ constraint.getRigidBodyA()];
+ b3RigidBodyData& rbA = m_gpuData->m_cpuBodies[constraint.getRigidBodyA()];
//b3RigidBody& rbA = constraint.getRigidBodyA();
- // b3RigidBody& rbB = constraint.getRigidBodyB();
- b3RigidBodyData& rbB = m_gpuData->m_cpuBodies[ constraint.getRigidBodyB()];
-
-
+ // b3RigidBody& rbB = constraint.getRigidBodyB();
+ b3RigidBodyData& rbB = m_gpuData->m_cpuBodies[constraint.getRigidBodyB()];
- int solverBodyIdA = constraint.getRigidBodyA();//getOrInitSolverBody(constraint.getRigidBodyA(),bodies,inertias);
- int solverBodyIdB = constraint.getRigidBodyB();//getOrInitSolverBody(constraint.getRigidBodyB(),bodies,inertias);
+ int solverBodyIdA = constraint.getRigidBodyA(); //getOrInitSolverBody(constraint.getRigidBodyA(),bodies,inertias);
+ int solverBodyIdB = constraint.getRigidBodyB(); //getOrInitSolverBody(constraint.getRigidBodyB(),bodies,inertias);
b3GpuSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
b3GpuSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
@@ -410,7 +377,8 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
if (rbA.m_invMass)
{
batchConstraints[i].m_bodyAPtrAndSignBit = solverBodyIdA;
- } else
+ }
+ else
{
if (!solverBodyIdA)
m_staticIdx = 0;
@@ -420,29 +388,28 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
if (rbB.m_invMass)
{
batchConstraints[i].m_bodyBPtrAndSignBit = solverBodyIdB;
- } else
+ }
+ else
{
if (!solverBodyIdB)
m_staticIdx = 0;
batchConstraints[i].m_bodyBPtrAndSignBit = -solverBodyIdB;
}
-
- int overrideNumSolverIterations = 0;//constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
- if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
+ int overrideNumSolverIterations = 0; //constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
+ if (overrideNumSolverIterations > m_maxOverrideNumSolverIterations)
m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
-
int j;
- for ( j=0;j<info1;j++)
+ for (j = 0; j < info1; j++)
{
- memset(&currentConstraintRow[j],0,sizeof(b3GpuSolverConstraint));
- currentConstraintRow[j].m_angularComponentA.setValue(0,0,0);
- currentConstraintRow[j].m_angularComponentB.setValue(0,0,0);
+ memset(&currentConstraintRow[j], 0, sizeof(b3GpuSolverConstraint));
+ currentConstraintRow[j].m_angularComponentA.setValue(0, 0, 0);
+ currentConstraintRow[j].m_angularComponentB.setValue(0, 0, 0);
currentConstraintRow[j].m_appliedImpulse = 0.f;
currentConstraintRow[j].m_appliedPushImpulse = 0.f;
currentConstraintRow[j].m_cfm = 0.f;
- currentConstraintRow[j].m_contactNormal.setValue(0,0,0);
+ currentConstraintRow[j].m_contactNormal.setValue(0, 0, 0);
currentConstraintRow[j].m_friction = 0.f;
currentConstraintRow[j].m_frictionIndex = 0;
currentConstraintRow[j].m_jacDiagABInv = 0.f;
@@ -451,13 +418,13 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
currentConstraintRow[j].m_originalContactPoint = 0;
currentConstraintRow[j].m_overrideNumSolverIterations = 0;
- currentConstraintRow[j].m_relpos1CrossNormal.setValue(0,0,0);
- currentConstraintRow[j].m_relpos2CrossNormal.setValue(0,0,0);
+ currentConstraintRow[j].m_relpos1CrossNormal.setValue(0, 0, 0);
+ currentConstraintRow[j].m_relpos2CrossNormal.setValue(0, 0, 0);
currentConstraintRow[j].m_rhs = 0.f;
currentConstraintRow[j].m_rhsPenetration = 0.f;
currentConstraintRow[j].m_solverBodyIdA = 0;
currentConstraintRow[j].m_solverBodyIdB = 0;
-
+
currentConstraintRow[j].m_lowerLimit = -B3_INFINITY;
currentConstraintRow[j].m_upperLimit = B3_INFINITY;
currentConstraintRow[j].m_appliedImpulse = 0.f;
@@ -467,26 +434,25 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
}
- bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
+ bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
+ bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
+ bodyAPtr->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ bodyAPtr->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ bodyBPtr->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
b3GpuConstraintInfo2 info2;
- info2.fps = 1.f/infoGlobal.m_timeStep;
+ info2.fps = 1.f / infoGlobal.m_timeStep;
info2.erp = infoGlobal.m_erp;
info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
info2.m_J2linearAxis = 0;
info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
- info2.rowskip = sizeof(b3GpuSolverConstraint)/sizeof(b3Scalar);//check this
+ info2.rowskip = sizeof(b3GpuSolverConstraint) / sizeof(b3Scalar); //check this
///the size of b3GpuSolverConstraint needs be a multiple of b3Scalar
- b3Assert(info2.rowskip*sizeof(b3Scalar)== sizeof(b3GpuSolverConstraint));
+ b3Assert(info2.rowskip * sizeof(b3Scalar) == sizeof(b3GpuSolverConstraint));
info2.m_constraintError = &currentConstraintRow->m_rhs;
currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
info2.m_damping = infoGlobal.m_damping;
@@ -494,47 +460,45 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
info2.m_numIterations = infoGlobal.m_numIterations;
- m_gpuData->m_cpuConstraints[i].getInfo2(&info2,&m_gpuData->m_cpuBodies[0]);
+ m_gpuData->m_cpuConstraints[i].getInfo2(&info2, &m_gpuData->m_cpuBodies[0]);
///finalize the constraint setup
- for ( j=0;j<info1;j++)
+ for (j = 0; j < info1; j++)
{
b3GpuSolverConstraint& solverConstraint = currentConstraintRow[j];
- if (solverConstraint.m_upperLimit>=m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold())
+ if (solverConstraint.m_upperLimit >= m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold())
{
solverConstraint.m_upperLimit = m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold();
}
- if (solverConstraint.m_lowerLimit<=-m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold())
+ if (solverConstraint.m_lowerLimit <= -m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold())
{
solverConstraint.m_lowerLimit = -m_gpuData->m_cpuConstraints[i].getBreakingImpulseThreshold();
}
- // solverConstraint.m_originalContactPoint = constraint;
-
- b3Matrix3x3& invInertiaWorldA= m_gpuData->m_cpuInertias[constraint.getRigidBodyA()].m_invInertiaWorld;
- {
+ // solverConstraint.m_originalContactPoint = constraint;
+ b3Matrix3x3& invInertiaWorldA = m_gpuData->m_cpuInertias[constraint.getRigidBodyA()].m_invInertiaWorld;
+ {
//b3Vector3 angularFactorA(1,1,1);
const b3Vector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
- solverConstraint.m_angularComponentA = invInertiaWorldA*ftorqueAxis1;//*angularFactorA;
+ solverConstraint.m_angularComponentA = invInertiaWorldA * ftorqueAxis1; //*angularFactorA;
}
-
- b3Matrix3x3& invInertiaWorldB= m_gpuData->m_cpuInertias[constraint.getRigidBodyB()].m_invInertiaWorld;
- {
+ b3Matrix3x3& invInertiaWorldB = m_gpuData->m_cpuInertias[constraint.getRigidBodyB()].m_invInertiaWorld;
+ {
const b3Vector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
- solverConstraint.m_angularComponentB = invInertiaWorldB*ftorqueAxis2;//*constraint.getRigidBodyB().getAngularFactor();
+ solverConstraint.m_angularComponentB = invInertiaWorldB * ftorqueAxis2; //*constraint.getRigidBodyB().getAngularFactor();
}
{
//it is ok to use solverConstraint.m_contactNormal instead of -solverConstraint.m_contactNormal
//because it gets multiplied iMJlB
- b3Vector3 iMJlA = solverConstraint.m_contactNormal*rbA.m_invMass;
- b3Vector3 iMJaA = invInertiaWorldA*solverConstraint.m_relpos1CrossNormal;
- b3Vector3 iMJlB = solverConstraint.m_contactNormal*rbB.m_invMass;//sign of normal?
- b3Vector3 iMJaB = invInertiaWorldB*solverConstraint.m_relpos2CrossNormal;
+ b3Vector3 iMJlA = solverConstraint.m_contactNormal * rbA.m_invMass;
+ b3Vector3 iMJaA = invInertiaWorldA * solverConstraint.m_relpos1CrossNormal;
+ b3Vector3 iMJlB = solverConstraint.m_contactNormal * rbB.m_invMass; //sign of normal?
+ b3Vector3 iMJaB = invInertiaWorldB * solverConstraint.m_relpos2CrossNormal;
b3Scalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
@@ -542,10 +506,9 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
b3Scalar fsum = b3Fabs(sum);
b3Assert(fsum > B3_EPSILON);
- solverConstraint.m_jacDiagABInv = fsum>B3_EPSILON?b3Scalar(1.)/sum : 0.f;
+ solverConstraint.m_jacDiagABInv = fsum > B3_EPSILON ? b3Scalar(1.) / sum : 0.f;
}
-
///fix rhs
///todo: add force/torque accelerators
{
@@ -553,94 +516,80 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlySetup(b3OpenCLArray<b3
b3Scalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.m_linVel) + solverConstraint.m_relpos1CrossNormal.dot(rbA.m_angVel);
b3Scalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.m_linVel) + solverConstraint.m_relpos2CrossNormal.dot(rbB.m_angVel);
- rel_vel = vel1Dotn+vel2Dotn;
+ rel_vel = vel1Dotn + vel2Dotn;
b3Scalar restitution = 0.f;
- b3Scalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
- b3Scalar velocityError = restitution - rel_vel * info2.m_damping;
- b3Scalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- b3Scalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ b3Scalar positionalError = solverConstraint.m_rhs; //already filled in by getConstraintInfo2
+ b3Scalar velocityError = restitution - rel_vel * info2.m_damping;
+ b3Scalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
+ b3Scalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
solverConstraint.m_appliedImpulse = 0.f;
-
}
}
-
}
}
-
-
m_gpuData->m_gpuConstraintRows->copyFromHost(m_tmpSolverNonContactConstraintPool);
m_gpuData->m_gpuConstraintInfo1->copyFromHost(m_tmpConstraintSizesPool);
- if (m_gpuData->m_batchSizes.size()==0)
+ if (m_gpuData->m_batchSizes.size() == 0)
m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
else
m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
m_gpuData->m_gpuSolverBodies->copyFromHost(m_tmpSolverBodyPool);
-
-
- }//end useGpuInfo2
-
-
+ } //end useGpuInfo2
}
#ifdef B3_SUPPORT_CONTACT_CONSTRAINTS
{
int i;
- for (i=0;i<numManifolds;i++)
+ for (i = 0; i < numManifolds; i++)
{
b3Contact4& manifold = manifoldPtr[i];
- convertContact(bodies,inertias,&manifold,infoGlobal);
+ convertContact(bodies, inertias, &manifold, infoGlobal);
}
}
-#endif //B3_SUPPORT_CONTACT_CONSTRAINTS
+#endif //B3_SUPPORT_CONTACT_CONSTRAINTS
}
-// b3ContactSolverInfo info = infoGlobal;
-
-
-// int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
-// int numConstraintPool = m_tmpSolverContactConstraintPool.size();
-// int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
+ // b3ContactSolverInfo info = infoGlobal;
+ // int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
+ // int numConstraintPool = m_tmpSolverContactConstraintPool.size();
+ // int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
return 0.f;
-
}
-
-
///a straight copy from GPU/OpenCL kernel, for debugging
-__inline void internalApplyImpulse( b3GpuSolverBody* body, const b3Vector3& linearComponent, const b3Vector3& angularComponent,float impulseMagnitude)
+__inline void internalApplyImpulse(b3GpuSolverBody* body, const b3Vector3& linearComponent, const b3Vector3& angularComponent, float impulseMagnitude)
{
- body->m_deltaLinearVelocity += linearComponent*impulseMagnitude*body->m_linearFactor;
- body->m_deltaAngularVelocity += angularComponent*(impulseMagnitude*body->m_angularFactor);
+ body->m_deltaLinearVelocity += linearComponent * impulseMagnitude * body->m_linearFactor;
+ body->m_deltaAngularVelocity += angularComponent * (impulseMagnitude * body->m_angularFactor);
}
-
-void resolveSingleConstraintRowGeneric2( b3GpuSolverBody* body1, b3GpuSolverBody* body2, b3GpuSolverConstraint* c)
+void resolveSingleConstraintRowGeneric2(b3GpuSolverBody* body1, b3GpuSolverBody* body2, b3GpuSolverConstraint* c)
{
- float deltaImpulse = c->m_rhs-b3Scalar(c->m_appliedImpulse)*c->m_cfm;
- float deltaVel1Dotn = b3Dot(c->m_contactNormal,body1->m_deltaLinearVelocity) + b3Dot(c->m_relpos1CrossNormal,body1->m_deltaAngularVelocity);
- float deltaVel2Dotn = -b3Dot(c->m_contactNormal,body2->m_deltaLinearVelocity) + b3Dot(c->m_relpos2CrossNormal,body2->m_deltaAngularVelocity);
+ float deltaImpulse = c->m_rhs - b3Scalar(c->m_appliedImpulse) * c->m_cfm;
+ float deltaVel1Dotn = b3Dot(c->m_contactNormal, body1->m_deltaLinearVelocity) + b3Dot(c->m_relpos1CrossNormal, body1->m_deltaAngularVelocity);
+ float deltaVel2Dotn = -b3Dot(c->m_contactNormal, body2->m_deltaLinearVelocity) + b3Dot(c->m_relpos2CrossNormal, body2->m_deltaAngularVelocity);
- deltaImpulse -= deltaVel1Dotn*c->m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c->m_jacDiagABInv;
+ deltaImpulse -= deltaVel1Dotn * c->m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn * c->m_jacDiagABInv;
float sum = b3Scalar(c->m_appliedImpulse) + deltaImpulse;
if (sum < c->m_lowerLimit)
{
- deltaImpulse = c->m_lowerLimit-b3Scalar(c->m_appliedImpulse);
+ deltaImpulse = c->m_lowerLimit - b3Scalar(c->m_appliedImpulse);
c->m_appliedImpulse = c->m_lowerLimit;
}
- else if (sum > c->m_upperLimit)
+ else if (sum > c->m_upperLimit)
{
- deltaImpulse = c->m_upperLimit-b3Scalar(c->m_appliedImpulse);
+ deltaImpulse = c->m_upperLimit - b3Scalar(c->m_appliedImpulse);
c->m_appliedImpulse = c->m_upperLimit;
}
else
@@ -648,64 +597,56 @@ void resolveSingleConstraintRowGeneric2( b3GpuSolverBody* body1, b3GpuSolverBod
c->m_appliedImpulse = sum;
}
- internalApplyImpulse(body1,c->m_contactNormal*body1->m_invMass,c->m_angularComponentA,deltaImpulse);
- internalApplyImpulse(body2,-c->m_contactNormal*body2->m_invMass,c->m_angularComponentB,deltaImpulse);
-
+ internalApplyImpulse(body1, c->m_contactNormal * body1->m_invMass, c->m_angularComponentA, deltaImpulse);
+ internalApplyImpulse(body2, -c->m_contactNormal * body2->m_invMass, c->m_angularComponentB, deltaImpulse);
}
-
-
-void b3GpuPgsConstraintSolver::initSolverBody(int bodyIndex, b3GpuSolverBody* solverBody, b3RigidBodyData* rb)
+void b3GpuPgsConstraintSolver::initSolverBody(int bodyIndex, b3GpuSolverBody* solverBody, b3RigidBodyData* rb)
{
-
- solverBody->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
- solverBody->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
- solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
+ solverBody->m_deltaLinearVelocity.setValue(0.f, 0.f, 0.f);
+ solverBody->m_deltaAngularVelocity.setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
b3Assert(rb);
-// solverBody->m_worldTransform = getWorldTransform(rb);
- solverBody->internalSetInvMass(b3MakeVector3(rb->m_invMass,rb->m_invMass,rb->m_invMass));
+ // solverBody->m_worldTransform = getWorldTransform(rb);
+ solverBody->internalSetInvMass(b3MakeVector3(rb->m_invMass, rb->m_invMass, rb->m_invMass));
solverBody->m_originalBodyIndex = bodyIndex;
- solverBody->m_angularFactor = b3MakeVector3(1,1,1);
- solverBody->m_linearFactor = b3MakeVector3(1,1,1);
+ solverBody->m_angularFactor = b3MakeVector3(1, 1, 1);
+ solverBody->m_linearFactor = b3MakeVector3(1, 1, 1);
solverBody->m_linearVelocity = getLinearVelocity(rb);
solverBody->m_angularVelocity = getAngularVelocity(rb);
}
-
-void b3GpuPgsConstraintSolver::averageVelocities()
+void b3GpuPgsConstraintSolver::averageVelocities()
{
}
-
-b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
//only create the batches once.
//@todo: incrementally update batches when constraints are added/activated and/or removed/deactivated
B3_PROFILE("GpuSolveGroupCacheFriendlyIterations");
- bool createBatches = m_gpuData->m_batchSizes.size()==0;
+ bool createBatches = m_gpuData->m_batchSizes.size() == 0;
{
-
if (createBatches)
{
-
m_gpuData->m_batchSizes.resize(0);
{
m_gpuData->m_gpuBatchConstraints->copyToHost(batchConstraints);
B3_PROFILE("batch joints");
- b3Assert(batchConstraints.size()==numConstraints);
- int simdWidth =numConstraints+1;
+ b3Assert(batchConstraints.size() == numConstraints);
+ int simdWidth = numConstraints + 1;
int numBodies = m_tmpSolverBodyPool.size();
- sortConstraintByBatch3( &batchConstraints[0], numConstraints, simdWidth , m_staticIdx, numBodies);
+ sortConstraintByBatch3(&batchConstraints[0], numConstraints, simdWidth, m_staticIdx, numBodies);
m_gpuData->m_gpuBatchConstraints->copyFromHost(batchConstraints);
-
}
- } else
+ }
+ else
{
/*b3AlignedObjectArray<b3BatchConstraint> cpuCheckBatches;
m_gpuData->m_gpuBatchConstraints->copyToHost(cpuCheckBatches);
@@ -715,12 +656,11 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyIterations(b3OpenCLArr
//>copyFromHost(batchConstraints);
}
int maxIterations = infoGlobal.m_numIterations;
-
+
bool useBatching = true;
- if (useBatching )
+ if (useBatching)
{
-
if (!useGpuSolveJointConstraintRows)
{
B3_PROFILE("copy to host");
@@ -730,24 +670,21 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyIterations(b3OpenCLArr
m_gpuData->m_gpuConstraintInfo1->copyToHost(m_gpuData->m_cpuConstraintInfo1);
m_gpuData->m_gpuConstraintRowOffsets->copyToHost(m_gpuData->m_cpuConstraintRowOffsets);
gpuConstraints1->copyToHost(m_gpuData->m_cpuConstraints);
-
}
- for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
+ for (int iteration = 0; iteration < maxIterations; iteration++)
{
-
int batchOffset = 0;
- int constraintOffset=0;
+ int constraintOffset = 0;
int numBatches = m_gpuData->m_batchSizes.size();
- for (int bb=0;bb<numBatches;bb++)
+ for (int bb = 0; bb < numBatches; bb++)
{
int numConstraintsInBatch = m_gpuData->m_batchSizes[bb];
-
if (useGpuSolveJointConstraintRows)
{
B3_PROFILE("solveJointConstraintRowsKernels");
-
+
/*
__kernel void solveJointConstraintRows(__global b3GpuSolverBody* solverBodies,
__global b3BatchConstraint* batchConstraints,
@@ -758,53 +695,48 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyIterations(b3OpenCLArr
int batchOffset,
int numConstraintsInBatch*/
-
- b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_solveJointConstraintRowsKernels,"m_solveJointConstraintRowsKernels");
+ b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_solveJointConstraintRowsKernels, "m_solveJointConstraintRowsKernels");
launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuBatchConstraints->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
- launcher.setBuffer(gpuConstraints1->getBufferCL());//to detect disabled constraints
+ launcher.setBuffer(gpuConstraints1->getBufferCL()); //to detect disabled constraints
launcher.setConst(batchOffset);
launcher.setConst(numConstraintsInBatch);
launcher.launch1D(numConstraintsInBatch);
-
-
- } else//useGpu
+ }
+ else //useGpu
{
-
-
-
- for (int b=0;b<numConstraintsInBatch;b++)
+ for (int b = 0; b < numConstraintsInBatch; b++)
{
- const b3BatchConstraint& c = batchConstraints[batchOffset+b];
+ const b3BatchConstraint& c = batchConstraints[batchOffset + b];
/*printf("-----------\n");
printf("bb=%d\n",bb);
printf("c.batchId = %d\n", c.m_batchId);
*/
- b3Assert(c.m_batchId==bb);
+ b3Assert(c.m_batchId == bb);
b3GpuGenericConstraint* constraint = &m_gpuData->m_cpuConstraints[c.m_originalConstraintIndex];
- if (constraint->m_flags&B3_CONSTRAINT_FLAG_ENABLED)
+ if (constraint->m_flags & B3_CONSTRAINT_FLAG_ENABLED)
{
int numConstraintRows = m_gpuData->m_cpuConstraintInfo1[c.m_originalConstraintIndex];
int constraintOffset = m_gpuData->m_cpuConstraintRowOffsets[c.m_originalConstraintIndex];
-
- for (int jj=0;jj<numConstraintRows;jj++)
+
+ for (int jj = 0; jj < numConstraintRows; jj++)
{
- //
- b3GpuSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[constraintOffset+jj];
+ //
+ b3GpuSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[constraintOffset + jj];
//resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
- resolveSingleConstraintRowGeneric2(&m_tmpSolverBodyPool[constraint.m_solverBodyIdA],&m_tmpSolverBodyPool[constraint.m_solverBodyIdB],&constraint);
+ resolveSingleConstraintRowGeneric2(&m_tmpSolverBodyPool[constraint.m_solverBodyIdA], &m_tmpSolverBodyPool[constraint.m_solverBodyIdB], &constraint);
}
}
}
- }//useGpu
- batchOffset+=numConstraintsInBatch;
- constraintOffset+=numConstraintsInBatch;
+ } //useGpu
+ batchOffset += numConstraintsInBatch;
+ constraintOffset += numConstraintsInBatch;
}
- }//for (int iteration...
+ } //for (int iteration...
if (!useGpuSolveJointConstraintRows)
{
@@ -820,20 +752,16 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyIterations(b3OpenCLArr
}
//int sz = sizeof(b3GpuSolverBody);
//printf("cpu sizeof(b3GpuSolverBody)=%d\n",sz);
-
-
-
-
-
- } else
+ }
+ else
{
- for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
- {
- int numJoints = m_tmpSolverNonContactConstraintPool.size();
- for (int j=0;j<numJoints;j++)
+ for (int iteration = 0; iteration < maxIterations; iteration++)
+ {
+ int numJoints = m_tmpSolverNonContactConstraintPool.size();
+ for (int j = 0; j < numJoints; j++)
{
b3GpuSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
- resolveSingleConstraintRowGeneric2(&m_tmpSolverBodyPool[constraint.m_solverBodyIdA],&m_tmpSolverBodyPool[constraint.m_solverBodyIdB],&constraint);
+ resolveSingleConstraintRowGeneric2(&m_tmpSolverBodyPool[constraint.m_solverBodyIdA], &m_tmpSolverBodyPool[constraint.m_solverBodyIdB], &constraint);
}
if (!m_usePgs)
@@ -842,212 +770,198 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyIterations(b3OpenCLArr
}
}
}
-
}
clFinish(m_gpuData->m_queue);
return 0.f;
}
-
-
-
static b3AlignedObjectArray<int> bodyUsed;
static b3AlignedObjectArray<int> curUsed;
-
-
-inline int b3GpuPgsConstraintSolver::sortConstraintByBatch3( b3BatchConstraint* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies)
+inline int b3GpuPgsConstraintSolver::sortConstraintByBatch3(b3BatchConstraint* cs, int numConstraints, int simdWidth, int staticIdx, int numBodies)
{
//int sz = sizeof(b3BatchConstraint);
B3_PROFILE("sortConstraintByBatch3");
-
+
static int maxSwaps = 0;
int numSwaps = 0;
- curUsed.resize(2*simdWidth);
+ curUsed.resize(2 * simdWidth);
static int maxNumConstraints = 0;
- if (maxNumConstraints<numConstraints)
+ if (maxNumConstraints < numConstraints)
{
maxNumConstraints = numConstraints;
//printf("maxNumConstraints = %d\n",maxNumConstraints );
}
- int numUsedArray = numBodies/32+1;
+ int numUsedArray = numBodies / 32 + 1;
bodyUsed.resize(numUsedArray);
- for (int q=0;q<numUsedArray;q++)
- bodyUsed[q]=0;
+ for (int q = 0; q < numUsedArray; q++)
+ bodyUsed[q] = 0;
-
int curBodyUsed = 0;
int numIter = 0;
-
-
+
#if defined(_DEBUG)
- for(int i=0; i<numConstraints; i++)
+ for (int i = 0; i < numConstraints; i++)
cs[i].m_batchId = -1;
#endif
-
+
int numValidConstraints = 0;
-// int unprocessedConstraintIndex = 0;
+ // int unprocessedConstraintIndex = 0;
int batchIdx = 0;
-
{
B3_PROFILE("cpu batch innerloop");
-
- while( numValidConstraints < numConstraints)
+
+ while (numValidConstraints < numConstraints)
{
numIter++;
int nCurrentBatch = 0;
// clear flag
- for(int i=0; i<curBodyUsed; i++)
- bodyUsed[curUsed[i]/32] = 0;
+ for (int i = 0; i < curBodyUsed; i++)
+ bodyUsed[curUsed[i] / 32] = 0;
- curBodyUsed = 0;
+ curBodyUsed = 0;
- for(int i=numValidConstraints; i<numConstraints; i++)
+ for (int i = numValidConstraints; i < numConstraints; i++)
{
int idx = i;
- b3Assert( idx < numConstraints );
+ b3Assert(idx < numConstraints);
// check if it can go
int bodyAS = cs[idx].m_bodyAPtrAndSignBit;
int bodyBS = cs[idx].m_bodyBPtrAndSignBit;
int bodyA = abs(bodyAS);
int bodyB = abs(bodyBS);
- bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;
- bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
+ bool aIsStatic = (bodyAS < 0) || bodyAS == staticIdx;
+ bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx;
int aUnavailable = 0;
int bUnavailable = 0;
if (!aIsStatic)
{
- aUnavailable = bodyUsed[ bodyA/32 ] & (1<<(bodyA&31));
+ aUnavailable = bodyUsed[bodyA / 32] & (1 << (bodyA & 31));
}
if (!aUnavailable)
- if (!bIsStatic)
- {
- bUnavailable = bodyUsed[ bodyB/32 ] & (1<<(bodyB&31));
- }
-
- if( aUnavailable==0 && bUnavailable==0 ) // ok
+ if (!bIsStatic)
+ {
+ bUnavailable = bodyUsed[bodyB / 32] & (1 << (bodyB & 31));
+ }
+
+ if (aUnavailable == 0 && bUnavailable == 0) // ok
{
if (!aIsStatic)
{
- bodyUsed[ bodyA/32 ] |= (1<<(bodyA&31));
- curUsed[curBodyUsed++]=bodyA;
+ bodyUsed[bodyA / 32] |= (1 << (bodyA & 31));
+ curUsed[curBodyUsed++] = bodyA;
}
if (!bIsStatic)
{
- bodyUsed[ bodyB/32 ] |= (1<<(bodyB&31));
- curUsed[curBodyUsed++]=bodyB;
+ bodyUsed[bodyB / 32] |= (1 << (bodyB & 31));
+ curUsed[curBodyUsed++] = bodyB;
}
cs[idx].m_batchId = batchIdx;
- if (i!=numValidConstraints)
+ if (i != numValidConstraints)
{
- b3Swap(cs[i],cs[numValidConstraints]);
+ b3Swap(cs[i], cs[numValidConstraints]);
numSwaps++;
}
numValidConstraints++;
{
nCurrentBatch++;
- if( nCurrentBatch == simdWidth )
+ if (nCurrentBatch == simdWidth)
{
nCurrentBatch = 0;
- for(int i=0; i<curBodyUsed; i++)
- bodyUsed[curUsed[i]/32] = 0;
+ for (int i = 0; i < curBodyUsed; i++)
+ bodyUsed[curUsed[i] / 32] = 0;
curBodyUsed = 0;
}
}
}
}
m_gpuData->m_batchSizes.push_back(nCurrentBatch);
- batchIdx ++;
+ batchIdx++;
}
}
-
+
#if defined(_DEBUG)
- // debugPrintf( "nBatches: %d\n", batchIdx );
- for(int i=0; i<numConstraints; i++)
- {
- b3Assert( cs[i].m_batchId != -1 );
- }
+ // debugPrintf( "nBatches: %d\n", batchIdx );
+ for (int i = 0; i < numConstraints; i++)
+ {
+ b3Assert(cs[i].m_batchId != -1);
+ }
#endif
- if (maxSwaps<numSwaps)
+ if (maxSwaps < numSwaps)
{
maxSwaps = numSwaps;
//printf("maxSwaps = %d\n", maxSwaps);
}
-
+
return batchIdx;
}
-
/// b3PgsJacobiSolver Sequentially applies impulses
-b3Scalar b3GpuPgsConstraintSolver::solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
- int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints, const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3GpuPgsConstraintSolver::solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
+ int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
-
B3_PROFILE("solveJoints");
//you need to provide at least some bodies
-
- solveGroupCacheFriendlySetup( gpuBodies, gpuInertias,numBodies,gpuConstraints, numConstraints,infoGlobal);
- solveGroupCacheFriendlyIterations(gpuConstraints, numConstraints,infoGlobal);
+ solveGroupCacheFriendlySetup(gpuBodies, gpuInertias, numBodies, gpuConstraints, numConstraints, infoGlobal);
+
+ solveGroupCacheFriendlyIterations(gpuConstraints, numConstraints, infoGlobal);
+
+ solveGroupCacheFriendlyFinish(gpuBodies, gpuInertias, numBodies, gpuConstraints, numConstraints, infoGlobal);
- solveGroupCacheFriendlyFinish(gpuBodies, gpuInertias,numBodies, gpuConstraints, numConstraints, infoGlobal);
-
return 0.f;
}
-void b3GpuPgsConstraintSolver::solveJoints(int numBodies, b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
- int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints)
+void b3GpuPgsConstraintSolver::solveJoints(int numBodies, b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
+ int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints)
{
b3ContactSolverInfo infoGlobal;
infoGlobal.m_splitImpulse = false;
- infoGlobal.m_timeStep = 1.f/60.f;
- infoGlobal.m_numIterations = 4;//4;
-// infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS|B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION;
+ infoGlobal.m_timeStep = 1.f / 60.f;
+ infoGlobal.m_numIterations = 4; //4;
+ // infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS|B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION;
//infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS;
- infoGlobal.m_solverMode|=B3_SOLVER_USE_2_FRICTION_DIRECTIONS;
+ infoGlobal.m_solverMode |= B3_SOLVER_USE_2_FRICTION_DIRECTIONS;
//if (infoGlobal.m_solverMode & B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
//if ((infoGlobal.m_solverMode & B3_SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
-
-
- solveGroup(gpuBodies,gpuInertias,numBodies,gpuConstraints,numConstraints,infoGlobal);
+ solveGroup(gpuBodies, gpuInertias, numBodies, gpuConstraints, numConstraints, infoGlobal);
}
//b3AlignedObjectArray<b3RigidBodyData> testBodies;
-
-b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias,int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal)
+b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal)
{
B3_PROFILE("solveGroupCacheFriendlyFinish");
-// int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-// int i,j;
-
+ // int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ // int i,j;
{
if (gpuBreakConstraints)
{
B3_PROFILE("breakViolatedConstraintsKernel");
- b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_breakViolatedConstraintsKernel,"m_breakViolatedConstraintsKernel");
+ b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_breakViolatedConstraintsKernel, "m_breakViolatedConstraintsKernel");
launcher.setBuffer(gpuConstraints->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuConstraintInfo1->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuConstraintRowOffsets->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuConstraintRows->getBufferCL());
launcher.setConst(numConstraints);
launcher.launch1D(numConstraints);
- } else
+ }
+ else
{
gpuConstraints->copyToHost(m_gpuData->m_cpuConstraints);
m_gpuData->m_gpuBatchConstraints->copyToHost(m_gpuData->m_cpuBatchConstraints);
@@ -1056,31 +970,28 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyFinish(b3OpenCLArray<b
m_gpuData->m_gpuConstraintInfo1->copyToHost(m_gpuData->m_cpuConstraintInfo1);
m_gpuData->m_gpuConstraintRowOffsets->copyToHost(m_gpuData->m_cpuConstraintRowOffsets);
- for (int cid=0;cid<numConstraints;cid++)
+ for (int cid = 0; cid < numConstraints; cid++)
{
int originalConstraintIndex = batchConstraints[cid].m_originalConstraintIndex;
int constraintRowOffset = m_gpuData->m_cpuConstraintRowOffsets[originalConstraintIndex];
int numRows = m_gpuData->m_cpuConstraintInfo1[originalConstraintIndex];
if (numRows)
{
-
- // printf("cid=%d, breakingThreshold =%f\n",cid,breakingThreshold);
- for (int i=0;i<numRows;i++)
+ // printf("cid=%d, breakingThreshold =%f\n",cid,breakingThreshold);
+ for (int i = 0; i < numRows; i++)
{
- int rowIndex =constraintRowOffset+i;
+ int rowIndex = constraintRowOffset + i;
int orgConstraintIndex = m_gpuData->m_cpuConstraintRows[rowIndex].m_originalConstraintIndex;
float breakingThreshold = m_gpuData->m_cpuConstraints[orgConstraintIndex].m_breakingImpulseThreshold;
- // printf("rows[%d].m_appliedImpulse=%f\n",rowIndex,rows[rowIndex].m_appliedImpulse);
+ // printf("rows[%d].m_appliedImpulse=%f\n",rowIndex,rows[rowIndex].m_appliedImpulse);
if (b3Fabs(m_gpuData->m_cpuConstraintRows[rowIndex].m_appliedImpulse) >= breakingThreshold)
{
-
- m_gpuData->m_cpuConstraints[orgConstraintIndex].m_flags =0;//&= ~B3_CONSTRAINT_FLAG_ENABLED;
+ m_gpuData->m_cpuConstraints[orgConstraintIndex].m_flags = 0; //&= ~B3_CONSTRAINT_FLAG_ENABLED;
}
}
}
}
-
gpuConstraints->copyFromHost(m_gpuData->m_cpuConstraints);
}
}
@@ -1090,28 +1001,27 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyFinish(b3OpenCLArray<b
{
B3_PROFILE("GPU write back velocities and transforms");
- b3LauncherCL launcher(m_gpuData->m_queue,m_gpuData->m_writeBackVelocitiesKernel,"m_writeBackVelocitiesKernel");
+ b3LauncherCL launcher(m_gpuData->m_queue, m_gpuData->m_writeBackVelocitiesKernel, "m_writeBackVelocitiesKernel");
launcher.setBuffer(gpuBodies->getBufferCL());
launcher.setBuffer(m_gpuData->m_gpuSolverBodies->getBufferCL());
launcher.setConst(numBodies);
launcher.launch1D(numBodies);
clFinish(m_gpuData->m_queue);
-// m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
-// m_gpuData->m_gpuBodies->copyToHostPointer(bodies,numBodies);
+ // m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
+ // m_gpuData->m_gpuBodies->copyToHostPointer(bodies,numBodies);
//m_gpuData->m_gpuBodies->copyToHost(testBodies);
-
- }
+ }
else
{
B3_PROFILE("CPU write back velocities and transforms");
m_gpuData->m_gpuSolverBodies->copyToHost(m_tmpSolverBodyPool);
gpuBodies->copyToHost(m_gpuData->m_cpuBodies);
- for ( int i=0;i<m_tmpSolverBodyPool.size();i++)
+ for (int i = 0; i < m_tmpSolverBodyPool.size(); i++)
{
int bodyIndex = m_tmpSolverBodyPool[i].m_originalBodyIndex;
//printf("bodyIndex=%d\n",bodyIndex);
- b3Assert(i==bodyIndex);
+ b3Assert(i == bodyIndex);
b3RigidBodyData* body = &m_gpuData->m_cpuBodies[bodyIndex];
if (body->m_invMass)
@@ -1125,11 +1035,12 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyFinish(b3OpenCLArray<b
{
body->m_linVel = m_tmpSolverBodyPool[i].m_linearVelocity;
body->m_angVel = m_tmpSolverBodyPool[i].m_angularVelocity;
- } else
+ }
+ else
{
b3Assert(0);
}
- /*
+ /*
if (infoGlobal.m_splitImpulse)
{
body->m_pos = m_tmpSolverBodyPool[i].m_worldTransform.getOrigin();
@@ -1139,10 +1050,9 @@ b3Scalar b3GpuPgsConstraintSolver::solveGroupCacheFriendlyFinish(b3OpenCLArray<b
}
*/
}
- }//for
+ } //for
gpuBodies->copyFromHost(m_gpuData->m_cpuBodies);
-
}
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
index ec0e3f73d6..00bc544f02 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h
@@ -19,7 +19,6 @@ subject to the following restrictions:
struct b3Contact4;
struct b3ContactPoint;
-
class b3Dispatcher;
#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
@@ -38,41 +37,40 @@ class b3GpuPgsConstraintSolver
protected:
int m_staticIdx;
struct b3GpuPgsJacobiSolverInternalData* m_gpuData;
- protected:
- b3AlignedObjectArray<b3GpuSolverBody> m_tmpSolverBodyPool;
- b3GpuConstraintArray m_tmpSolverContactConstraintPool;
- b3GpuConstraintArray m_tmpSolverNonContactConstraintPool;
- b3GpuConstraintArray m_tmpSolverContactFrictionConstraintPool;
- b3GpuConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
+
+protected:
+ b3AlignedObjectArray<b3GpuSolverBody> m_tmpSolverBodyPool;
+ b3GpuConstraintArray m_tmpSolverContactConstraintPool;
+ b3GpuConstraintArray m_tmpSolverNonContactConstraintPool;
+ b3GpuConstraintArray m_tmpSolverContactFrictionConstraintPool;
+ b3GpuConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
b3AlignedObjectArray<unsigned int> m_tmpConstraintSizesPool;
-
- bool m_usePgs;
- void averageVelocities();
+ bool m_usePgs;
+ void averageVelocities();
- int m_maxOverrideNumSolverIterations;
+ int m_maxOverrideNumSolverIterations;
- int m_numSplitImpulseRecoveries;
+ int m_numSplitImpulseRecoveries;
-// int getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias);
- void initSolverBody(int bodyIndex, b3GpuSolverBody* solverBody, b3RigidBodyData* rb);
+ // int getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias);
+ void initSolverBody(int bodyIndex, b3GpuSolverBody* solverBody, b3RigidBodyData* rb);
public:
- b3GpuPgsConstraintSolver (cl_context ctx, cl_device_id device, cl_command_queue queue,bool usePgs);
- virtual~b3GpuPgsConstraintSolver ();
-
- virtual b3Scalar solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1,int numConstraints,const b3ContactSolverInfo& infoGlobal);
- virtual b3Scalar solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
- b3Scalar solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias,int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
+ b3GpuPgsConstraintSolver(cl_context ctx, cl_device_id device, cl_command_queue queue, bool usePgs);
+ virtual ~b3GpuPgsConstraintSolver();
+ virtual b3Scalar solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1, int numConstraints, const b3ContactSolverInfo& infoGlobal);
+ virtual b3Scalar solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
+ b3Scalar solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- b3Scalar solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies,b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies,b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints,int numConstraints,const b3ContactSolverInfo& infoGlobal);
- void solveJoints(int numBodies, b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
- int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints);
+ b3Scalar solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
+ void solveJoints(int numBodies, b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
+ int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints);
- int sortConstraintByBatch3( struct b3BatchConstraint* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies);
- void recomputeBatches();
+ int sortConstraintByBatch3(struct b3BatchConstraint* cs, int numConstraints, int simdWidth, int staticIdx, int numBodies);
+ void recomputeBatches();
};
-#endif //B3_GPU_PGS_CONSTRAINT_SOLVER_H
+#endif //B3_GPU_PGS_CONSTRAINT_SOLVER_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp
index f0b0abd5e0..e3d235a4fd 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp
@@ -2,7 +2,7 @@
bool gUseLargeBatches = false;
bool gCpuBatchContacts = false;
bool gCpuSolveConstraint = false;
-bool gCpuRadixSort=false;
+bool gCpuRadixSort = false;
bool gCpuSetSortData = false;
bool gCpuSortContactsDeterminism = false;
bool gUseCpuCopyConstraints = false;
@@ -11,7 +11,6 @@ bool gReorderContactsOnCpu = false;
bool optionalSortContactsDeterminism = true;
-
#include "b3GpuPgsContactSolver.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
@@ -23,7 +22,6 @@ bool optionalSortContactsDeterminism = true;
#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
#include "b3Solver.h"
-
#define B3_SOLVER_SETUP_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl"
#define B3_SOLVER_SETUP2_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl"
#define B3_SOLVER_CONTACT_KERNEL_PATH "src/Bullet3OpenCL/RigidBody/kernels/solveContact.cl"
@@ -38,11 +36,7 @@ bool optionalSortContactsDeterminism = true;
#include "kernels/batchingKernels.h"
#include "kernels/batchingKernelsNew.h"
-
-
-
-
-struct b3GpuBatchingPgsSolverInternalData
+struct b3GpuBatchingPgsSolverInternalData
{
cl_context m_context;
cl_device_id m_device;
@@ -53,9 +47,9 @@ struct b3GpuBatchingPgsSolverInternalData
b3OpenCLArray<b3GpuConstraint4>* m_contactCGPU;
b3OpenCLArray<unsigned int>* m_numConstraints;
b3OpenCLArray<unsigned int>* m_offsets;
-
- b3Solver* m_solverGPU;
-
+
+ b3Solver* m_solverGPU;
+
cl_kernel m_batchingKernel;
cl_kernel m_batchingKernelNew;
cl_kernel m_solveContactKernel;
@@ -67,17 +61,14 @@ struct b3GpuBatchingPgsSolverInternalData
cl_kernel m_reorderContactKernel;
cl_kernel m_copyConstraintKernel;
- cl_kernel m_setDeterminismSortDataBodyAKernel;
- cl_kernel m_setDeterminismSortDataBodyBKernel;
- cl_kernel m_setDeterminismSortDataChildShapeAKernel;
- cl_kernel m_setDeterminismSortDataChildShapeBKernel;
-
+ cl_kernel m_setDeterminismSortDataBodyAKernel;
+ cl_kernel m_setDeterminismSortDataBodyBKernel;
+ cl_kernel m_setDeterminismSortDataChildShapeAKernel;
+ cl_kernel m_setDeterminismSortDataChildShapeBKernel;
-
-
- class b3RadixSort32CL* m_sort32;
- class b3BoundSearchCL* m_search;
- class b3PrefixScanCL* m_scan;
+ class b3RadixSort32CL* m_sort32;
+ class b3BoundSearchCL* m_search;
+ class b3PrefixScanCL* m_scan;
b3OpenCLArray<b3SortData>* m_sortDataBuffer;
b3OpenCLArray<b3Contact4>* m_contactBuffer;
@@ -85,63 +76,56 @@ struct b3GpuBatchingPgsSolverInternalData
b3OpenCLArray<b3RigidBodyData>* m_bodyBufferGPU;
b3OpenCLArray<b3InertiaData>* m_inertiaBufferGPU;
b3OpenCLArray<b3Contact4>* m_pBufContactOutGPU;
-
- b3OpenCLArray<b3Contact4>* m_pBufContactOutGPUCopy;
- b3OpenCLArray<b3SortData>* m_contactKeyValues;
+ b3OpenCLArray<b3Contact4>* m_pBufContactOutGPUCopy;
+ b3OpenCLArray<b3SortData>* m_contactKeyValues;
b3AlignedObjectArray<unsigned int> m_idxBuffer;
b3AlignedObjectArray<b3SortData> m_sortData;
b3AlignedObjectArray<b3Contact4> m_old;
- b3AlignedObjectArray<int> m_batchSizes;
- b3OpenCLArray<int>* m_batchSizesGpu;
-
+ b3AlignedObjectArray<int> m_batchSizes;
+ b3OpenCLArray<int>* m_batchSizesGpu;
};
-
-
-b3GpuPgsContactSolver::b3GpuPgsContactSolver(cl_context ctx,cl_device_id device, cl_command_queue q,int pairCapacity)
+b3GpuPgsContactSolver::b3GpuPgsContactSolver(cl_context ctx, cl_device_id device, cl_command_queue q, int pairCapacity)
{
- m_debugOutput=0;
+ m_debugOutput = 0;
m_data = new b3GpuBatchingPgsSolverInternalData;
m_data->m_context = ctx;
m_data->m_device = device;
m_data->m_queue = q;
m_data->m_pairCapacity = pairCapacity;
m_data->m_nIterations = 4;
- m_data->m_batchSizesGpu = new b3OpenCLArray<int>(ctx,q);
- m_data->m_bodyBufferGPU = new b3OpenCLArray<b3RigidBodyData>(ctx,q);
- m_data->m_inertiaBufferGPU = new b3OpenCLArray<b3InertiaData>(ctx,q);
- m_data->m_pBufContactOutGPU = new b3OpenCLArray<b3Contact4>(ctx,q);
-
- m_data->m_pBufContactOutGPUCopy = new b3OpenCLArray<b3Contact4>(ctx,q);
- m_data->m_contactKeyValues = new b3OpenCLArray<b3SortData>(ctx,q);
+ m_data->m_batchSizesGpu = new b3OpenCLArray<int>(ctx, q);
+ m_data->m_bodyBufferGPU = new b3OpenCLArray<b3RigidBodyData>(ctx, q);
+ m_data->m_inertiaBufferGPU = new b3OpenCLArray<b3InertiaData>(ctx, q);
+ m_data->m_pBufContactOutGPU = new b3OpenCLArray<b3Contact4>(ctx, q);
+ m_data->m_pBufContactOutGPUCopy = new b3OpenCLArray<b3Contact4>(ctx, q);
+ m_data->m_contactKeyValues = new b3OpenCLArray<b3SortData>(ctx, q);
- m_data->m_solverGPU = new b3Solver(ctx,device,q,512*1024);
+ m_data->m_solverGPU = new b3Solver(ctx, device, q, 512 * 1024);
- m_data->m_sort32 = new b3RadixSort32CL(ctx,device,m_data->m_queue);
- m_data->m_scan = new b3PrefixScanCL(ctx,device,m_data->m_queue,B3_SOLVER_N_CELLS);
- m_data->m_search = new b3BoundSearchCL(ctx,device,m_data->m_queue,B3_SOLVER_N_CELLS);
+ m_data->m_sort32 = new b3RadixSort32CL(ctx, device, m_data->m_queue);
+ m_data->m_scan = new b3PrefixScanCL(ctx, device, m_data->m_queue, B3_SOLVER_N_CELLS);
+ m_data->m_search = new b3BoundSearchCL(ctx, device, m_data->m_queue, B3_SOLVER_N_CELLS);
- const int sortSize = B3NEXTMULTIPLEOF( pairCapacity, 512 );
+ const int sortSize = B3NEXTMULTIPLEOF(pairCapacity, 512);
- m_data->m_sortDataBuffer = new b3OpenCLArray<b3SortData>(ctx,m_data->m_queue,sortSize);
- m_data->m_contactBuffer = new b3OpenCLArray<b3Contact4>(ctx,m_data->m_queue);
+ m_data->m_sortDataBuffer = new b3OpenCLArray<b3SortData>(ctx, m_data->m_queue, sortSize);
+ m_data->m_contactBuffer = new b3OpenCLArray<b3Contact4>(ctx, m_data->m_queue);
- m_data->m_numConstraints = new b3OpenCLArray<unsigned int>(ctx,m_data->m_queue,B3_SOLVER_N_CELLS);
+ m_data->m_numConstraints = new b3OpenCLArray<unsigned int>(ctx, m_data->m_queue, B3_SOLVER_N_CELLS);
m_data->m_numConstraints->resize(B3_SOLVER_N_CELLS);
- m_data->m_contactCGPU = new b3OpenCLArray<b3GpuConstraint4>(ctx,q,pairCapacity);
+ m_data->m_contactCGPU = new b3OpenCLArray<b3GpuConstraint4>(ctx, q, pairCapacity);
- m_data->m_offsets = new b3OpenCLArray<unsigned int>( ctx,m_data->m_queue,B3_SOLVER_N_CELLS);
+ m_data->m_offsets = new b3OpenCLArray<unsigned int>(ctx, m_data->m_queue, B3_SOLVER_N_CELLS);
m_data->m_offsets->resize(B3_SOLVER_N_CELLS);
const char* additionalMacros = "";
//const char* srcFileNameForCaching="";
-
-
cl_int pErrNum;
const char* batchKernelSource = batchingKernelsCL;
const char* batchKernelNewSource = batchingKernelsNewCL;
@@ -149,88 +133,73 @@ b3GpuPgsContactSolver::b3GpuPgsContactSolver(cl_context ctx,cl_device_id device,
const char* solverSetup2Source = solverSetup2CL;
const char* solveContactSource = solveContactCL;
const char* solveFrictionSource = solveFrictionCL;
-
-
+
{
-
- cl_program solveContactProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solveContactSource, &pErrNum,additionalMacros, B3_SOLVER_CONTACT_KERNEL_PATH);
+ cl_program solveContactProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, solveContactSource, &pErrNum, additionalMacros, B3_SOLVER_CONTACT_KERNEL_PATH);
b3Assert(solveContactProg);
-
- cl_program solveFrictionProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solveFrictionSource, &pErrNum,additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH);
+
+ cl_program solveFrictionProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, solveFrictionSource, &pErrNum, additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH);
b3Assert(solveFrictionProg);
- cl_program solverSetup2Prog= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solverSetup2Source, &pErrNum,additionalMacros, B3_SOLVER_SETUP2_KERNEL_PATH);
-
-
+ cl_program solverSetup2Prog = b3OpenCLUtils::compileCLProgramFromString(ctx, device, solverSetup2Source, &pErrNum, additionalMacros, B3_SOLVER_SETUP2_KERNEL_PATH);
+
b3Assert(solverSetup2Prog);
-
- cl_program solverSetupProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solverSetupSource, &pErrNum,additionalMacros, B3_SOLVER_SETUP_KERNEL_PATH);
+ cl_program solverSetupProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, solverSetupSource, &pErrNum, additionalMacros, B3_SOLVER_SETUP_KERNEL_PATH);
b3Assert(solverSetupProg);
-
-
- m_data->m_solveFrictionKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveFrictionSource, "BatchSolveKernelFriction", &pErrNum, solveFrictionProg,additionalMacros );
+
+ m_data->m_solveFrictionKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solveFrictionSource, "BatchSolveKernelFriction", &pErrNum, solveFrictionProg, additionalMacros);
b3Assert(m_data->m_solveFrictionKernel);
- m_data->m_solveContactKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveContactSource, "BatchSolveKernelContact", &pErrNum, solveContactProg,additionalMacros );
+ m_data->m_solveContactKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solveContactSource, "BatchSolveKernelContact", &pErrNum, solveContactProg, additionalMacros);
b3Assert(m_data->m_solveContactKernel);
- m_data->m_solveSingleContactKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveContactSource, "solveSingleContactKernel", &pErrNum, solveContactProg,additionalMacros );
+ m_data->m_solveSingleContactKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solveContactSource, "solveSingleContactKernel", &pErrNum, solveContactProg, additionalMacros);
b3Assert(m_data->m_solveSingleContactKernel);
- m_data->m_solveSingleFrictionKernel =b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveFrictionSource, "solveSingleFrictionKernel", &pErrNum, solveFrictionProg,additionalMacros );
+ m_data->m_solveSingleFrictionKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solveFrictionSource, "solveSingleFrictionKernel", &pErrNum, solveFrictionProg, additionalMacros);
b3Assert(m_data->m_solveSingleFrictionKernel);
-
- m_data->m_contactToConstraintKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetupSource, "ContactToConstraintKernel", &pErrNum, solverSetupProg,additionalMacros );
+
+ m_data->m_contactToConstraintKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetupSource, "ContactToConstraintKernel", &pErrNum, solverSetupProg, additionalMacros);
b3Assert(m_data->m_contactToConstraintKernel);
-
- m_data->m_setSortDataKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetSortDataKernel", &pErrNum, solverSetup2Prog,additionalMacros );
+
+ m_data->m_setSortDataKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetup2Source, "SetSortDataKernel", &pErrNum, solverSetup2Prog, additionalMacros);
b3Assert(m_data->m_setSortDataKernel);
- m_data->m_setDeterminismSortDataBodyAKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetDeterminismSortDataBodyA", &pErrNum, solverSetup2Prog,additionalMacros );
+ m_data->m_setDeterminismSortDataBodyAKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetup2Source, "SetDeterminismSortDataBodyA", &pErrNum, solverSetup2Prog, additionalMacros);
b3Assert(m_data->m_setDeterminismSortDataBodyAKernel);
- m_data->m_setDeterminismSortDataBodyBKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetDeterminismSortDataBodyB", &pErrNum, solverSetup2Prog,additionalMacros );
+ m_data->m_setDeterminismSortDataBodyBKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetup2Source, "SetDeterminismSortDataBodyB", &pErrNum, solverSetup2Prog, additionalMacros);
b3Assert(m_data->m_setDeterminismSortDataBodyBKernel);
- m_data->m_setDeterminismSortDataChildShapeAKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetDeterminismSortDataChildShapeA", &pErrNum, solverSetup2Prog,additionalMacros );
+ m_data->m_setDeterminismSortDataChildShapeAKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetup2Source, "SetDeterminismSortDataChildShapeA", &pErrNum, solverSetup2Prog, additionalMacros);
b3Assert(m_data->m_setDeterminismSortDataChildShapeAKernel);
- m_data->m_setDeterminismSortDataChildShapeBKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetDeterminismSortDataChildShapeB", &pErrNum, solverSetup2Prog,additionalMacros );
+ m_data->m_setDeterminismSortDataChildShapeBKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetup2Source, "SetDeterminismSortDataChildShapeB", &pErrNum, solverSetup2Prog, additionalMacros);
b3Assert(m_data->m_setDeterminismSortDataChildShapeBKernel);
-
- m_data->m_reorderContactKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "ReorderContactKernel", &pErrNum, solverSetup2Prog,additionalMacros );
+ m_data->m_reorderContactKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetup2Source, "ReorderContactKernel", &pErrNum, solverSetup2Prog, additionalMacros);
b3Assert(m_data->m_reorderContactKernel);
-
- m_data->m_copyConstraintKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "CopyConstraintKernel", &pErrNum, solverSetup2Prog,additionalMacros );
+ m_data->m_copyConstraintKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetup2Source, "CopyConstraintKernel", &pErrNum, solverSetup2Prog, additionalMacros);
b3Assert(m_data->m_copyConstraintKernel);
-
}
{
- cl_program batchingProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, batchKernelSource, &pErrNum,additionalMacros, B3_BATCHING_PATH);
+ cl_program batchingProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, batchKernelSource, &pErrNum, additionalMacros, B3_BATCHING_PATH);
b3Assert(batchingProg);
-
- m_data->m_batchingKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelSource, "CreateBatches", &pErrNum, batchingProg,additionalMacros );
+
+ m_data->m_batchingKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, batchKernelSource, "CreateBatches", &pErrNum, batchingProg, additionalMacros);
b3Assert(m_data->m_batchingKernel);
}
-
+
{
- cl_program batchingNewProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, batchKernelNewSource, &pErrNum,additionalMacros, B3_BATCHING_NEW_PATH);
+ cl_program batchingNewProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, batchKernelNewSource, &pErrNum, additionalMacros, B3_BATCHING_NEW_PATH);
b3Assert(batchingNewProg);
-
- m_data->m_batchingKernelNew = b3OpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelNewSource, "CreateBatchesNew", &pErrNum, batchingNewProg,additionalMacros );
+
+ m_data->m_batchingKernelNew = b3OpenCLUtils::compileCLKernelFromString(ctx, device, batchKernelNewSource, "CreateBatchesNew", &pErrNum, batchingNewProg, additionalMacros);
b3Assert(m_data->m_batchingKernelNew);
}
-
-
-
-
-
-
-
}
b3GpuPgsContactSolver::~b3GpuPgsContactSolver()
@@ -242,8 +211,6 @@ b3GpuPgsContactSolver::~b3GpuPgsContactSolver()
delete m_data->m_pBufContactOutGPUCopy;
delete m_data->m_contactKeyValues;
-
-
delete m_data->m_contactCGPU;
delete m_data->m_numConstraints;
delete m_data->m_offsets;
@@ -259,29 +226,25 @@ b3GpuPgsContactSolver::~b3GpuPgsContactSolver()
clReleaseKernel(m_data->m_batchingKernelNew);
clReleaseKernel(m_data->m_solveSingleContactKernel);
clReleaseKernel(m_data->m_solveSingleFrictionKernel);
- clReleaseKernel( m_data->m_solveContactKernel);
- clReleaseKernel( m_data->m_solveFrictionKernel);
+ clReleaseKernel(m_data->m_solveContactKernel);
+ clReleaseKernel(m_data->m_solveFrictionKernel);
- clReleaseKernel( m_data->m_contactToConstraintKernel);
- clReleaseKernel( m_data->m_setSortDataKernel);
- clReleaseKernel( m_data->m_reorderContactKernel);
- clReleaseKernel( m_data->m_copyConstraintKernel);
+ clReleaseKernel(m_data->m_contactToConstraintKernel);
+ clReleaseKernel(m_data->m_setSortDataKernel);
+ clReleaseKernel(m_data->m_reorderContactKernel);
+ clReleaseKernel(m_data->m_copyConstraintKernel);
clReleaseKernel(m_data->m_setDeterminismSortDataBodyAKernel);
clReleaseKernel(m_data->m_setDeterminismSortDataBodyBKernel);
clReleaseKernel(m_data->m_setDeterminismSortDataChildShapeAKernel);
clReleaseKernel(m_data->m_setDeterminismSortDataChildShapeBKernel);
-
-
delete m_data;
}
-
-
struct b3ConstraintCfg
{
- b3ConstraintCfg( float dt = 0.f ): m_positionDrift( 0.005f ), m_positionConstraintCoeff( 0.2f ), m_dt(dt), m_staticIdx(0) {}
+ b3ConstraintCfg(float dt = 0.f) : m_positionDrift(0.005f), m_positionConstraintCoeff(0.2f), m_dt(dt), m_staticIdx(0) {}
float m_positionDrift;
float m_positionConstraintCoeff;
@@ -291,354 +254,306 @@ struct b3ConstraintCfg
int m_staticIdx;
};
-
-
-void b3GpuPgsContactSolver::solveContactConstraintBatchSizes( const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf,
- b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches,int numIterations, const b3AlignedObjectArray<int>* batchSizes)//const b3OpenCLArray<int>* gpuBatchSizes)
+void b3GpuPgsContactSolver::solveContactConstraintBatchSizes(const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf,
+ b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int numIterations, const b3AlignedObjectArray<int>* batchSizes) //const b3OpenCLArray<int>* gpuBatchSizes)
{
B3_PROFILE("solveContactConstraintBatchSizes");
- int numBatches = batchSizes->size()/B3_MAX_NUM_BATCHES;
- for(int iter=0; iter<numIterations; iter++)
+ int numBatches = batchSizes->size() / B3_MAX_NUM_BATCHES;
+ for (int iter = 0; iter < numIterations; iter++)
{
-
- for (int cellId=0;cellId<numBatches;cellId++)
+ for (int cellId = 0; cellId < numBatches; cellId++)
{
int offset = 0;
- for (int ii=0;ii<B3_MAX_NUM_BATCHES;ii++)
+ for (int ii = 0; ii < B3_MAX_NUM_BATCHES; ii++)
{
- int numInBatch = batchSizes->at(cellId*B3_MAX_NUM_BATCHES+ii);
+ int numInBatch = batchSizes->at(cellId * B3_MAX_NUM_BATCHES + ii);
if (!numInBatch)
break;
{
- b3LauncherCL launcher( m_data->m_queue, m_data->m_solveSingleContactKernel,"m_solveSingleContactKernel" );
- launcher.setBuffer(bodyBuf->getBufferCL() );
- launcher.setBuffer(shapeBuf->getBufferCL() );
- launcher.setBuffer( constraint->getBufferCL() );
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_solveSingleContactKernel, "m_solveSingleContactKernel");
+ launcher.setBuffer(bodyBuf->getBufferCL());
+ launcher.setBuffer(shapeBuf->getBufferCL());
+ launcher.setBuffer(constraint->getBufferCL());
launcher.setConst(cellId);
launcher.setConst(offset);
launcher.setConst(numInBatch);
launcher.launch1D(numInBatch);
- offset+=numInBatch;
+ offset += numInBatch;
}
}
}
}
-
- for(int iter=0; iter<numIterations; iter++)
+ for (int iter = 0; iter < numIterations; iter++)
{
- for (int cellId=0;cellId<numBatches;cellId++)
+ for (int cellId = 0; cellId < numBatches; cellId++)
{
int offset = 0;
- for (int ii=0;ii<B3_MAX_NUM_BATCHES;ii++)
+ for (int ii = 0; ii < B3_MAX_NUM_BATCHES; ii++)
{
- int numInBatch = batchSizes->at(cellId*B3_MAX_NUM_BATCHES+ii);
+ int numInBatch = batchSizes->at(cellId * B3_MAX_NUM_BATCHES + ii);
if (!numInBatch)
break;
{
- b3LauncherCL launcher( m_data->m_queue, m_data->m_solveSingleFrictionKernel,"m_solveSingleFrictionKernel" );
- launcher.setBuffer(bodyBuf->getBufferCL() );
- launcher.setBuffer(shapeBuf->getBufferCL() );
- launcher.setBuffer( constraint->getBufferCL() );
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_solveSingleFrictionKernel, "m_solveSingleFrictionKernel");
+ launcher.setBuffer(bodyBuf->getBufferCL());
+ launcher.setBuffer(shapeBuf->getBufferCL());
+ launcher.setBuffer(constraint->getBufferCL());
launcher.setConst(cellId);
launcher.setConst(offset);
launcher.setConst(numInBatch);
launcher.launch1D(numInBatch);
- offset+=numInBatch;
+ offset += numInBatch;
}
}
}
}
}
-void b3GpuPgsContactSolver::solveContactConstraint( const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf,
- b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches,int numIterations, const b3AlignedObjectArray<int>* batchSizes)//,const b3OpenCLArray<int>* gpuBatchSizes)
+void b3GpuPgsContactSolver::solveContactConstraint(const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf,
+ b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int numIterations, const b3AlignedObjectArray<int>* batchSizes) //,const b3OpenCLArray<int>* gpuBatchSizes)
{
-
//sort the contacts
-
- b3Int4 cdata = b3MakeInt4( n, 0, 0, 0 );
+ b3Int4 cdata = b3MakeInt4(n, 0, 0, 0);
{
-
const int nn = B3_SOLVER_N_CELLS;
cdata.x = 0;
- cdata.y = maxNumBatches;//250;
-
+ cdata.y = maxNumBatches; //250;
- int numWorkItems = 64*nn/B3_SOLVER_N_BATCHES;
+ int numWorkItems = 64 * nn / B3_SOLVER_N_BATCHES;
#ifdef DEBUG_ME
- SolverDebugInfo* debugInfo = new SolverDebugInfo[numWorkItems];
- adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device,numWorkItems);
+ SolverDebugInfo* debugInfo = new SolverDebugInfo[numWorkItems];
+ adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems);
#endif
-
-
{
-
B3_PROFILE("m_batchSolveKernel iterations");
- for(int iter=0; iter<numIterations; iter++)
+ for (int iter = 0; iter < numIterations; iter++)
{
- for(int ib=0; ib<B3_SOLVER_N_BATCHES; ib++)
+ for (int ib = 0; ib < B3_SOLVER_N_BATCHES; ib++)
{
#ifdef DEBUG_ME
- memset(debugInfo,0,sizeof(SolverDebugInfo)*numWorkItems);
- gpuDebugInfo.write(debugInfo,numWorkItems);
+ memset(debugInfo, 0, sizeof(SolverDebugInfo) * numWorkItems);
+ gpuDebugInfo.write(debugInfo, numWorkItems);
#endif
-
cdata.z = ib;
-
- b3LauncherCL launcher( m_data->m_queue, m_data->m_solveContactKernel,"m_solveContactKernel" );
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_solveContactKernel, "m_solveContactKernel");
#if 1
-
- b3BufferInfoCL bInfo[] = {
-
- b3BufferInfoCL( bodyBuf->getBufferCL() ),
- b3BufferInfoCL( shapeBuf->getBufferCL() ),
- b3BufferInfoCL( constraint->getBufferCL() ),
- b3BufferInfoCL( m_data->m_solverGPU->m_numConstraints->getBufferCL() ),
- b3BufferInfoCL( m_data->m_solverGPU->m_offsets->getBufferCL() )
+
+ b3BufferInfoCL bInfo[] = {
+
+ b3BufferInfoCL(bodyBuf->getBufferCL()),
+ b3BufferInfoCL(shapeBuf->getBufferCL()),
+ b3BufferInfoCL(constraint->getBufferCL()),
+ b3BufferInfoCL(m_data->m_solverGPU->m_numConstraints->getBufferCL()),
+ b3BufferInfoCL(m_data->m_solverGPU->m_offsets->getBufferCL())
#ifdef DEBUG_ME
- , b3BufferInfoCL(&gpuDebugInfo)
+ ,
+ b3BufferInfoCL(&gpuDebugInfo)
#endif
- };
-
-
+ };
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setBuffer( m_data->m_solverGPU->m_batchSizes.getBufferCL());
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setBuffer(m_data->m_solverGPU->m_batchSizes.getBufferCL());
//launcher.setConst( cdata.x );
- launcher.setConst( cdata.y );
- launcher.setConst( cdata.z );
+ launcher.setConst(cdata.y);
+ launcher.setConst(cdata.z);
b3Int4 nSplit;
nSplit.x = B3_SOLVER_N_SPLIT_X;
nSplit.y = B3_SOLVER_N_SPLIT_Y;
nSplit.z = B3_SOLVER_N_SPLIT_Z;
- launcher.setConst( nSplit );
- launcher.launch1D( numWorkItems, 64 );
+ launcher.setConst(nSplit);
+ launcher.launch1D(numWorkItems, 64);
-
#else
- const char* fileName = "m_batchSolveKernel.bin";
- FILE* f = fopen(fileName,"rb");
- if (f)
- {
- int sizeInBytes=0;
- if (fseek(f, 0, SEEK_END) || (sizeInBytes = ftell(f)) == EOF || fseek(f, 0, SEEK_SET))
- {
- printf("error, cannot get file size\n");
- exit(0);
- }
-
- unsigned char* buf = (unsigned char*) malloc(sizeInBytes);
- fread(buf,sizeInBytes,1,f);
- int serializedBytes = launcher.deserializeArgs(buf, sizeInBytes,m_context);
- int num = *(int*)&buf[serializedBytes];
-
- launcher.launch1D( num);
-
- //this clFinish is for testing on errors
- clFinish(m_queue);
- }
+ const char* fileName = "m_batchSolveKernel.bin";
+ FILE* f = fopen(fileName, "rb");
+ if (f)
+ {
+ int sizeInBytes = 0;
+ if (fseek(f, 0, SEEK_END) || (sizeInBytes = ftell(f)) == EOF || fseek(f, 0, SEEK_SET))
+ {
+ printf("error, cannot get file size\n");
+ exit(0);
+ }
+
+ unsigned char* buf = (unsigned char*)malloc(sizeInBytes);
+ fread(buf, sizeInBytes, 1, f);
+ int serializedBytes = launcher.deserializeArgs(buf, sizeInBytes, m_context);
+ int num = *(int*)&buf[serializedBytes];
+
+ launcher.launch1D(num);
+
+ //this clFinish is for testing on errors
+ clFinish(m_queue);
+ }
#endif
-
#ifdef DEBUG_ME
clFinish(m_queue);
- gpuDebugInfo.read(debugInfo,numWorkItems);
+ gpuDebugInfo.read(debugInfo, numWorkItems);
clFinish(m_queue);
- for (int i=0;i<numWorkItems;i++)
+ for (int i = 0; i < numWorkItems; i++)
{
- if (debugInfo[i].m_valInt2>0)
+ if (debugInfo[i].m_valInt2 > 0)
{
- printf("debugInfo[i].m_valInt2 = %d\n",i,debugInfo[i].m_valInt2);
+ printf("debugInfo[i].m_valInt2 = %d\n", i, debugInfo[i].m_valInt2);
}
- if (debugInfo[i].m_valInt3>0)
+ if (debugInfo[i].m_valInt3 > 0)
{
- printf("debugInfo[i].m_valInt3 = %d\n",i,debugInfo[i].m_valInt3);
+ printf("debugInfo[i].m_valInt3 = %d\n", i, debugInfo[i].m_valInt3);
}
}
-#endif //DEBUG_ME
-
-
+#endif //DEBUG_ME
}
}
-
- clFinish(m_data->m_queue);
-
+ clFinish(m_data->m_queue);
}
cdata.x = 1;
- bool applyFriction=true;
+ bool applyFriction = true;
if (applyFriction)
- {
+ {
B3_PROFILE("m_batchSolveKernel iterations2");
- for(int iter=0; iter<numIterations; iter++)
+ for (int iter = 0; iter < numIterations; iter++)
{
- for(int ib=0; ib<B3_SOLVER_N_BATCHES; ib++)
+ for (int ib = 0; ib < B3_SOLVER_N_BATCHES; ib++)
{
cdata.z = ib;
-
-
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( bodyBuf->getBufferCL() ),
- b3BufferInfoCL( shapeBuf->getBufferCL() ),
- b3BufferInfoCL( constraint->getBufferCL() ),
- b3BufferInfoCL( m_data->m_solverGPU->m_numConstraints->getBufferCL() ),
- b3BufferInfoCL( m_data->m_solverGPU->m_offsets->getBufferCL() )
+
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(bodyBuf->getBufferCL()),
+ b3BufferInfoCL(shapeBuf->getBufferCL()),
+ b3BufferInfoCL(constraint->getBufferCL()),
+ b3BufferInfoCL(m_data->m_solverGPU->m_numConstraints->getBufferCL()),
+ b3BufferInfoCL(m_data->m_solverGPU->m_offsets->getBufferCL())
#ifdef DEBUG_ME
- ,b3BufferInfoCL(&gpuDebugInfo)
-#endif //DEBUG_ME
+ ,
+ b3BufferInfoCL(&gpuDebugInfo)
+#endif //DEBUG_ME
};
- b3LauncherCL launcher( m_data->m_queue, m_data->m_solveFrictionKernel,"m_solveFrictionKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setBuffer( m_data->m_solverGPU->m_batchSizes.getBufferCL());
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_solveFrictionKernel, "m_solveFrictionKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setBuffer(m_data->m_solverGPU->m_batchSizes.getBufferCL());
//launcher.setConst( cdata.x );
- launcher.setConst( cdata.y );
- launcher.setConst( cdata.z );
+ launcher.setConst(cdata.y);
+ launcher.setConst(cdata.z);
- b3Int4 nSplit;
+ b3Int4 nSplit;
nSplit.x = B3_SOLVER_N_SPLIT_X;
nSplit.y = B3_SOLVER_N_SPLIT_Y;
nSplit.z = B3_SOLVER_N_SPLIT_Z;
- launcher.setConst( nSplit );
-
- launcher.launch1D( 64*nn/B3_SOLVER_N_BATCHES, 64 );
+ launcher.setConst(nSplit);
+
+ launcher.launch1D(64 * nn / B3_SOLVER_N_BATCHES, 64);
}
}
clFinish(m_data->m_queue);
-
}
#ifdef DEBUG_ME
delete[] debugInfo;
-#endif //DEBUG_ME
+#endif //DEBUG_ME
}
-
-
}
-
-
-
-
-
-
-
-
-
-
-static bool sortfnc(const b3SortData& a,const b3SortData& b)
+static bool sortfnc(const b3SortData& a, const b3SortData& b)
{
- return (a.m_key<b.m_key);
+ return (a.m_key < b.m_key);
}
static bool b3ContactCmp(const b3Contact4& p, const b3Contact4& q)
{
- return ((p.m_bodyAPtrAndSignBit<q.m_bodyAPtrAndSignBit) ||
- ((p.m_bodyAPtrAndSignBit==q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit<q.m_bodyBPtrAndSignBit)) ||
- ((p.m_bodyAPtrAndSignBit==q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit==q.m_bodyBPtrAndSignBit) && p.m_childIndexA<q.m_childIndexA ) ||
- ((p.m_bodyAPtrAndSignBit==q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit==q.m_bodyBPtrAndSignBit) && p.m_childIndexA<q.m_childIndexA ) ||
- ((p.m_bodyAPtrAndSignBit==q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit==q.m_bodyBPtrAndSignBit) && p.m_childIndexA==q.m_childIndexA && p.m_childIndexB<q.m_childIndexB)
- );
+ return ((p.m_bodyAPtrAndSignBit < q.m_bodyAPtrAndSignBit) ||
+ ((p.m_bodyAPtrAndSignBit == q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit < q.m_bodyBPtrAndSignBit)) ||
+ ((p.m_bodyAPtrAndSignBit == q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit == q.m_bodyBPtrAndSignBit) && p.m_childIndexA < q.m_childIndexA) ||
+ ((p.m_bodyAPtrAndSignBit == q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit == q.m_bodyBPtrAndSignBit) && p.m_childIndexA < q.m_childIndexA) ||
+ ((p.m_bodyAPtrAndSignBit == q.m_bodyAPtrAndSignBit) && (p.m_bodyBPtrAndSignBit == q.m_bodyBPtrAndSignBit) && p.m_childIndexA == q.m_childIndexA && p.m_childIndexB < q.m_childIndexB));
}
-
-
-
-
-
-
-
-
-
-
#define USE_SPATIAL_BATCHING 1
#define USE_4x4_GRID 1
#ifndef USE_SPATIAL_BATCHING
-static const int gridTable4x4[] =
-{
- 0,1,17,16,
- 1,2,18,19,
- 17,18,32,3,
- 16,19,3,34
-};
-static const int gridTable8x8[] =
-{
- 0, 2, 3, 16, 17, 18, 19, 1,
- 66, 64, 80, 67, 82, 81, 65, 83,
- 131,144,128,130,147,129,145,146,
- 208,195,194,192,193,211,210,209,
- 21, 22, 23, 5, 4, 6, 7, 20,
- 86, 85, 69, 87, 70, 68, 84, 71,
- 151,133,149,150,135,148,132,134,
- 197,27,214,213,212,199,198,196
-
-};
+static const int gridTable4x4[] =
+ {
+ 0, 1, 17, 16,
+ 1, 2, 18, 19,
+ 17, 18, 32, 3,
+ 16, 19, 3, 34};
+static const int gridTable8x8[] =
+ {
+ 0, 2, 3, 16, 17, 18, 19, 1,
+ 66, 64, 80, 67, 82, 81, 65, 83,
+ 131, 144, 128, 130, 147, 129, 145, 146,
+ 208, 195, 194, 192, 193, 211, 210, 209,
+ 21, 22, 23, 5, 4, 6, 7, 20,
+ 86, 85, 69, 87, 70, 68, 84, 71,
+ 151, 133, 149, 150, 135, 148, 132, 134,
+ 197, 27, 214, 213, 212, 199, 198, 196
+};
#endif
-
-void SetSortDataCPU(b3Contact4* gContact, b3RigidBodyData* gBodies, b3SortData* gSortDataOut, int nContacts,float scale,const b3Int4& nSplit,int staticIdx)
+void SetSortDataCPU(b3Contact4* gContact, b3RigidBodyData* gBodies, b3SortData* gSortDataOut, int nContacts, float scale, const b3Int4& nSplit, int staticIdx)
{
- for (int gIdx=0;gIdx<nContacts;gIdx++)
+ for (int gIdx = 0; gIdx < nContacts; gIdx++)
{
- if( gIdx < nContacts )
+ if (gIdx < nContacts)
{
- int aPtrAndSignBit = gContact[gIdx].m_bodyAPtrAndSignBit;
- int bPtrAndSignBit = gContact[gIdx].m_bodyBPtrAndSignBit;
+ int aPtrAndSignBit = gContact[gIdx].m_bodyAPtrAndSignBit;
+ int bPtrAndSignBit = gContact[gIdx].m_bodyBPtrAndSignBit;
- int aIdx = abs(aPtrAndSignBit );
+ int aIdx = abs(aPtrAndSignBit);
int bIdx = abs(bPtrAndSignBit);
- bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);
+ bool aStatic = (aPtrAndSignBit < 0) || (aPtrAndSignBit == staticIdx);
- #if USE_SPATIAL_BATCHING
- int idx = (aStatic)? bIdx: aIdx;
+#if USE_SPATIAL_BATCHING
+ int idx = (aStatic) ? bIdx : aIdx;
b3Vector3 p = gBodies[idx].m_pos;
- int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (nSplit.x-1);
- int yIdx = (int)((p.y-((p.y<0.f)?1.f:0.f))*scale) & (nSplit.y-1);
- int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (nSplit.z-1);
-
- int newIndex = (xIdx+yIdx*nSplit.x+zIdx*nSplit.x*nSplit.y);
-
- #else//USE_SPATIAL_BATCHING
- bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx);
-
- #if USE_4x4_GRID
- int aa = aIdx&3;
- int bb = bIdx&3;
+ int xIdx = (int)((p.x - ((p.x < 0.f) ? 1.f : 0.f)) * scale) & (nSplit.x - 1);
+ int yIdx = (int)((p.y - ((p.y < 0.f) ? 1.f : 0.f)) * scale) & (nSplit.y - 1);
+ int zIdx = (int)((p.z - ((p.z < 0.f) ? 1.f : 0.f)) * scale) & (nSplit.z - 1);
+
+ int newIndex = (xIdx + yIdx * nSplit.x + zIdx * nSplit.x * nSplit.y);
+
+#else //USE_SPATIAL_BATCHING
+ bool bStatic = (bPtrAndSignBit < 0) || (bPtrAndSignBit == staticIdx);
+
+#if USE_4x4_GRID
+ int aa = aIdx & 3;
+ int bb = bIdx & 3;
if (aStatic)
aa = bb;
if (bStatic)
bb = aa;
- int gridIndex = aa + bb*4;
+ int gridIndex = aa + bb * 4;
int newIndex = gridTable4x4[gridIndex];
- #else//USE_4x4_GRID
- int aa = aIdx&7;
- int bb = bIdx&7;
+#else //USE_4x4_GRID
+ int aa = aIdx & 7;
+ int bb = bIdx & 7;
if (aStatic)
aa = bb;
if (bStatic)
bb = aa;
- int gridIndex = aa + bb*8;
+ int gridIndex = aa + bb * 8;
int newIndex = gridTable8x8[gridIndex];
- #endif//USE_4x4_GRID
- #endif//USE_SPATIAL_BATCHING
-
+#endif //USE_4x4_GRID
+#endif //USE_SPATIAL_BATCHING
gSortDataOut[gIdx].x = newIndex;
gSortDataOut[gIdx].y = gIdx;
@@ -650,17 +565,12 @@ void SetSortDataCPU(b3Contact4* gContact, b3RigidBodyData* gBodies, b3SortData*
}
}
-
-
-
-
-
void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const b3Config& config, int static0Index)
{
B3_PROFILE("solveContacts");
- m_data->m_bodyBufferGPU->setFromOpenCLBuffer(bodyBuf,numBodies);
- m_data->m_inertiaBufferGPU->setFromOpenCLBuffer(inertiaBuf,numBodies);
- m_data->m_pBufContactOutGPU->setFromOpenCLBuffer(contactBuf,numContacts);
+ m_data->m_bodyBufferGPU->setFromOpenCLBuffer(bodyBuf, numBodies);
+ m_data->m_inertiaBufferGPU->setFromOpenCLBuffer(inertiaBuf, numBodies);
+ m_data->m_pBufContactOutGPU->setFromOpenCLBuffer(contactBuf, numContacts);
if (optionalSortContactsDeterminism)
{
@@ -671,61 +581,61 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
m_data->m_pBufContactOutGPUCopy->resize(numContacts);
m_data->m_contactKeyValues->resize(numContacts);
- m_data->m_pBufContactOutGPU->copyToCL(m_data->m_pBufContactOutGPUCopy->getBufferCL(),numContacts,0,0);
+ m_data->m_pBufContactOutGPU->copyToCL(m_data->m_pBufContactOutGPUCopy->getBufferCL(), numContacts, 0, 0);
{
- b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataChildShapeBKernel,"m_setDeterminismSortDataChildShapeBKernel");
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataChildShapeBKernel, "m_setDeterminismSortDataChildShapeBKernel");
launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
launcher.setConst(numContacts);
- launcher.launch1D( numContacts, 64 );
+ launcher.launch1D(numContacts, 64);
}
m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
{
- b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataChildShapeAKernel,"m_setDeterminismSortDataChildShapeAKernel");
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataChildShapeAKernel, "m_setDeterminismSortDataChildShapeAKernel");
launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
launcher.setConst(numContacts);
- launcher.launch1D( numContacts, 64 );
+ launcher.launch1D(numContacts, 64);
}
m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
{
- b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataBodyBKernel,"m_setDeterminismSortDataBodyBKernel");
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataBodyBKernel, "m_setDeterminismSortDataBodyBKernel");
launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
launcher.setConst(numContacts);
- launcher.launch1D( numContacts, 64 );
+ launcher.launch1D(numContacts, 64);
}
-
+
m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
-
+
{
- b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataBodyAKernel,"m_setDeterminismSortDataBodyAKernel");
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_setDeterminismSortDataBodyAKernel, "m_setDeterminismSortDataBodyAKernel");
launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
launcher.setConst(numContacts);
- launcher.launch1D( numContacts, 64 );
+ launcher.launch1D(numContacts, 64);
}
m_data->m_solverGPU->m_sort32->execute(*m_data->m_contactKeyValues);
{
B3_PROFILE("gpu reorderContactKernel (determinism)");
-
+
b3Int4 cdata;
cdata.x = numContacts;
-
+
//b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ), b3BufferInfoCL( m_data->m_solverGPU->m_contactBuffer2->getBufferCL())
// , b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
- b3LauncherCL launcher(m_data->m_queue,m_data->m_solverGPU->m_reorderContactKernel,"m_reorderContactKernel");
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_solverGPU->m_reorderContactKernel, "m_reorderContactKernel");
launcher.setBuffer(m_data->m_pBufContactOutGPUCopy->getBufferCL());
launcher.setBuffer(m_data->m_pBufContactOutGPU->getBufferCL());
launcher.setBuffer(m_data->m_contactKeyValues->getBufferCL());
- launcher.setConst( cdata );
- launcher.launch1D( numContacts, 64 );
- }
-
- } else
+ launcher.setConst(cdata);
+ launcher.launch1D(numContacts, 64);
+ }
+ }
+ else
{
B3_PROFILE("CPU Sort contact constraints (determinism)");
b3AlignedObjectArray<b3Contact4> cpuConstraints;
@@ -735,96 +645,80 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
{
cpuConstraints.quickSort(b3ContactCmp);
- for (int i=0;i<cpuConstraints.size();i++)
+ for (int i = 0; i < cpuConstraints.size(); i++)
{
cpuConstraints[i].m_batchIdx = i;
}
}
m_data->m_pBufContactOutGPU->copyFromHost(cpuConstraints);
- if (m_debugOutput==100)
+ if (m_debugOutput == 100)
{
- for (int i=0;i<cpuConstraints.size();i++)
+ for (int i = 0; i < cpuConstraints.size(); i++)
{
- printf("c[%d].m_bodyA = %d, m_bodyB = %d, batchId = %d\n",i,cpuConstraints[i].m_bodyAPtrAndSignBit,cpuConstraints[i].m_bodyBPtrAndSignBit, cpuConstraints[i].m_batchIdx);
+ printf("c[%d].m_bodyA = %d, m_bodyB = %d, batchId = %d\n", i, cpuConstraints[i].m_bodyAPtrAndSignBit, cpuConstraints[i].m_bodyBPtrAndSignBit, cpuConstraints[i].m_batchIdx);
}
}
m_debugOutput++;
}
}
-
-
-
int nContactOut = m_data->m_pBufContactOutGPU->size();
bool useSolver = true;
-
-
- if (useSolver)
- {
- float dt=1./60.;
- b3ConstraintCfg csCfg( dt );
- csCfg.m_enableParallelSolve = true;
- csCfg.m_batchCellSize = 6;
- csCfg.m_staticIdx = static0Index;
-
-
- b3OpenCLArray<b3RigidBodyData>* bodyBuf = m_data->m_bodyBufferGPU;
-
- void* additionalData = 0;//m_data->m_frictionCGPU;
- const b3OpenCLArray<b3InertiaData>* shapeBuf = m_data->m_inertiaBufferGPU;
- b3OpenCLArray<b3GpuConstraint4>* contactConstraintOut = m_data->m_contactCGPU;
- int nContacts = nContactOut;
-
-
+
+ if (useSolver)
+ {
+ float dt = 1. / 60.;
+ b3ConstraintCfg csCfg(dt);
+ csCfg.m_enableParallelSolve = true;
+ csCfg.m_batchCellSize = 6;
+ csCfg.m_staticIdx = static0Index;
+
+ b3OpenCLArray<b3RigidBodyData>* bodyBuf = m_data->m_bodyBufferGPU;
+
+ void* additionalData = 0; //m_data->m_frictionCGPU;
+ const b3OpenCLArray<b3InertiaData>* shapeBuf = m_data->m_inertiaBufferGPU;
+ b3OpenCLArray<b3GpuConstraint4>* contactConstraintOut = m_data->m_contactCGPU;
+ int nContacts = nContactOut;
+
int maxNumBatches = 0;
-
+
if (!gUseLargeBatches)
- {
-
- if( m_data->m_solverGPU->m_contactBuffer2)
- {
- m_data->m_solverGPU->m_contactBuffer2->resize(nContacts);
- }
-
- if( m_data->m_solverGPU->m_contactBuffer2 == 0 )
- {
- m_data->m_solverGPU->m_contactBuffer2 = new b3OpenCLArray<b3Contact4>(m_data->m_context,m_data->m_queue, nContacts );
- m_data->m_solverGPU->m_contactBuffer2->resize(nContacts);
- }
-
- //clFinish(m_data->m_queue);
-
-
-
+ {
+ if (m_data->m_solverGPU->m_contactBuffer2)
{
- B3_PROFILE("batching");
- //@todo: just reserve it, without copy of original contact (unless we use warmstarting)
+ m_data->m_solverGPU->m_contactBuffer2->resize(nContacts);
+ }
+ if (m_data->m_solverGPU->m_contactBuffer2 == 0)
+ {
+ m_data->m_solverGPU->m_contactBuffer2 = new b3OpenCLArray<b3Contact4>(m_data->m_context, m_data->m_queue, nContacts);
+ m_data->m_solverGPU->m_contactBuffer2->resize(nContacts);
+ }
+ //clFinish(m_data->m_queue);
- //const b3OpenCLArray<b3RigidBodyData>* bodyNative = bodyBuf;
+ {
+ B3_PROFILE("batching");
+ //@todo: just reserve it, without copy of original contact (unless we use warmstarting)
+ //const b3OpenCLArray<b3RigidBodyData>* bodyNative = bodyBuf;
{
-
//b3OpenCLArray<b3RigidBodyData>* bodyNative = b3OpenCLArrayUtils::map<adl::TYPE_CL, true>( data->m_device, bodyBuf );
//b3OpenCLArray<b3Contact4>* contactNative = b3OpenCLArrayUtils::map<adl::TYPE_CL, true>( data->m_device, contactsIn );
- const int sortAlignment = 512; // todo. get this out of sort
- if( csCfg.m_enableParallelSolve )
+ const int sortAlignment = 512; // todo. get this out of sort
+ if (csCfg.m_enableParallelSolve)
{
-
-
- int sortSize = B3NEXTMULTIPLEOF( nContacts, sortAlignment );
+ int sortSize = B3NEXTMULTIPLEOF(nContacts, sortAlignment);
b3OpenCLArray<unsigned int>* countsNative = m_data->m_solverGPU->m_numConstraints;
b3OpenCLArray<unsigned int>* offsetsNative = m_data->m_solverGPU->m_offsets;
-
if (!gCpuSetSortData)
- { // 2. set cell idx
+ { // 2. set cell idx
B3_PROFILE("GPU set cell idx");
struct CB
{
@@ -834,29 +728,28 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
b3Int4 m_nSplit;
};
- b3Assert( sortSize%64 == 0 );
+ b3Assert(sortSize % 64 == 0);
CB cdata;
cdata.m_nContacts = nContacts;
cdata.m_staticIdx = csCfg.m_staticIdx;
- cdata.m_scale = 1.f/csCfg.m_batchCellSize;
+ cdata.m_scale = 1.f / csCfg.m_batchCellSize;
cdata.m_nSplit.x = B3_SOLVER_N_SPLIT_X;
cdata.m_nSplit.y = B3_SOLVER_N_SPLIT_Y;
cdata.m_nSplit.z = B3_SOLVER_N_SPLIT_Z;
m_data->m_solverGPU->m_sortDataBuffer->resize(nContacts);
-
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ), b3BufferInfoCL( bodyBuf->getBufferCL()), b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
- b3LauncherCL launcher(m_data->m_queue, m_data->m_solverGPU->m_setSortDataKernel,"m_setSortDataKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( cdata.m_nContacts );
- launcher.setConst( cdata.m_scale );
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(m_data->m_pBufContactOutGPU->getBufferCL()), b3BufferInfoCL(bodyBuf->getBufferCL()), b3BufferInfoCL(m_data->m_solverGPU->m_sortDataBuffer->getBufferCL())};
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_solverGPU->m_setSortDataKernel, "m_setSortDataKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(cdata.m_nContacts);
+ launcher.setConst(cdata.m_scale);
launcher.setConst(cdata.m_nSplit);
launcher.setConst(cdata.m_staticIdx);
-
- launcher.launch1D( sortSize, 64 );
- } else
+ launcher.launch1D(sortSize, 64);
+ }
+ else
{
m_data->m_solverGPU->m_sortDataBuffer->resize(nContacts);
b3AlignedObjectArray<b3SortData> sortDataCPU;
@@ -866,22 +759,19 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
m_data->m_pBufContactOutGPU->copyToHost(contactCPU);
b3AlignedObjectArray<b3RigidBodyData> bodiesCPU;
bodyBuf->copyToHost(bodiesCPU);
- float scale = 1.f/csCfg.m_batchCellSize;
+ float scale = 1.f / csCfg.m_batchCellSize;
b3Int4 nSplit;
nSplit.x = B3_SOLVER_N_SPLIT_X;
nSplit.y = B3_SOLVER_N_SPLIT_Y;
nSplit.z = B3_SOLVER_N_SPLIT_Z;
- SetSortDataCPU(&contactCPU[0], &bodiesCPU[0], &sortDataCPU[0], nContacts,scale,nSplit,csCfg.m_staticIdx);
-
+ SetSortDataCPU(&contactCPU[0], &bodiesCPU[0], &sortDataCPU[0], nContacts, scale, nSplit, csCfg.m_staticIdx);
m_data->m_solverGPU->m_sortDataBuffer->copyFromHost(sortDataCPU);
}
-
-
if (!gCpuRadixSort)
- { // 3. sort by cell idx
+ { // 3. sort by cell idx
B3_PROFILE("gpuRadixSort");
//int n = B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT;
//int sortBit = 32;
@@ -891,10 +781,8 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
//adl::RadixSort32<adl::TYPE_CL>::execute( data->m_sort32, *data->m_sortDataBuffer, sortSize );
b3OpenCLArray<b3SortData>& keyValuesInOut = *(m_data->m_solverGPU->m_sortDataBuffer);
this->m_data->m_solverGPU->m_sort32->execute(keyValuesInOut);
-
-
-
- } else
+ }
+ else
{
b3OpenCLArray<b3SortData>& keyValuesInOut = *(m_data->m_solverGPU->m_sortDataBuffer);
b3AlignedObjectArray<b3SortData> hostValues;
@@ -903,7 +791,6 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
keyValuesInOut.copyFromHost(hostValues);
}
-
if (gUseScanHost)
{
// 4. find entries
@@ -914,13 +801,11 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
b3AlignedObjectArray<b3SortData> sortDataHost;
m_data->m_solverGPU->m_sortDataBuffer->copyToHost(sortDataHost);
-
//m_data->m_solverGPU->m_search->executeHost(*m_data->m_solverGPU->m_sortDataBuffer,nContacts,*countsNative,B3_SOLVER_N_CELLS,b3BoundSearchCL::COUNT);
- m_data->m_solverGPU->m_search->executeHost(sortDataHost,nContacts,countsHost,B3_SOLVER_N_CELLS,b3BoundSearchCL::COUNT);
+ m_data->m_solverGPU->m_search->executeHost(sortDataHost, nContacts, countsHost, B3_SOLVER_N_CELLS, b3BoundSearchCL::COUNT);
countsNative->copyFromHost(countsHost);
-
//adl::BoundSearch<adl::TYPE_CL>::execute( data->m_search, *data->m_sortDataBuffer, nContacts, *countsNative,
// B3_SOLVER_N_SPLIT*B3_SOLVER_N_SPLIT, adl::BoundSearchBase::COUNT );
@@ -929,24 +814,21 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
b3AlignedObjectArray<unsigned int> offsetsHost;
offsetsHost.resize(offsetsNative->size());
-
- m_data->m_solverGPU->m_scan->executeHost(countsHost,offsetsHost, B3_SOLVER_N_CELLS);//,&sum );
+ m_data->m_solverGPU->m_scan->executeHost(countsHost, offsetsHost, B3_SOLVER_N_CELLS); //,&sum );
offsetsNative->copyFromHost(offsetsHost);
//printf("sum = %d\n",sum);
- } else
+ }
+ else
{
// 4. find entries
B3_PROFILE("gpuBoundSearch");
- m_data->m_solverGPU->m_search->execute(*m_data->m_solverGPU->m_sortDataBuffer,nContacts,*countsNative,B3_SOLVER_N_CELLS,b3BoundSearchCL::COUNT);
- m_data->m_solverGPU->m_scan->execute(*countsNative,*offsetsNative, B3_SOLVER_N_CELLS);//,&sum );
- }
-
-
-
+ m_data->m_solverGPU->m_search->execute(*m_data->m_solverGPU->m_sortDataBuffer, nContacts, *countsNative, B3_SOLVER_N_CELLS, b3BoundSearchCL::COUNT);
+ m_data->m_solverGPU->m_scan->execute(*countsNative, *offsetsNative, B3_SOLVER_N_CELLS); //,&sum );
+ }
if (nContacts)
- { // 5. sort constraints by cellIdx
+ { // 5. sort constraints by cellIdx
if (gReorderContactsOnCpu)
{
B3_PROFILE("cpu m_reorderContactKernel");
@@ -956,7 +838,7 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
b3AlignedObjectArray<b3Contact4> outContacts;
m_data->m_pBufContactOutGPU->copyToHost(inContacts);
outContacts.resize(inContacts.size());
- for (int i=0;i<nContacts;i++)
+ for (int i = 0; i < nContacts; i++)
{
int srcIdx = sortDataHost[i].y;
outContacts[i] = inContacts[srcIdx];
@@ -974,30 +856,25 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
" }\n"
"}\n"
*/
- } else
+ }
+ else
{
B3_PROFILE("gpu m_reorderContactKernel");
b3Int4 cdata;
cdata.x = nContacts;
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() ),
- b3BufferInfoCL( m_data->m_solverGPU->m_contactBuffer2->getBufferCL())
- , b3BufferInfoCL( m_data->m_solverGPU->m_sortDataBuffer->getBufferCL()) };
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(m_data->m_pBufContactOutGPU->getBufferCL()),
+ b3BufferInfoCL(m_data->m_solverGPU->m_contactBuffer2->getBufferCL()), b3BufferInfoCL(m_data->m_solverGPU->m_sortDataBuffer->getBufferCL())};
- b3LauncherCL launcher(m_data->m_queue,m_data->m_solverGPU->m_reorderContactKernel,"m_reorderContactKernel");
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( cdata );
- launcher.launch1D( nContacts, 64 );
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_solverGPU->m_reorderContactKernel, "m_reorderContactKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(cdata);
+ launcher.launch1D(nContacts, 64);
}
}
-
-
-
-
}
-
}
//clFinish(m_data->m_queue);
@@ -1008,48 +885,46 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
// printf(",,,\n");
// }
-
if (nContacts)
{
-
if (gUseCpuCopyConstraints)
{
- for (int i=0;i<nContacts;i++)
+ for (int i = 0; i < nContacts; i++)
{
m_data->m_pBufContactOutGPU->copyFromOpenCLArray(*m_data->m_solverGPU->m_contactBuffer2);
- // m_data->m_solverGPU->m_contactBuffer2->getBufferCL();
- // m_data->m_pBufContactOutGPU->getBufferCL()
+ // m_data->m_solverGPU->m_contactBuffer2->getBufferCL();
+ // m_data->m_pBufContactOutGPU->getBufferCL()
}
-
- } else
+ }
+ else
{
B3_PROFILE("gpu m_copyConstraintKernel");
- b3Int4 cdata; cdata.x = nContacts;
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( m_data->m_solverGPU->m_contactBuffer2->getBufferCL() ),
- b3BufferInfoCL( m_data->m_pBufContactOutGPU->getBufferCL() )
- };
-
- b3LauncherCL launcher(m_data->m_queue, m_data->m_solverGPU->m_copyConstraintKernel,"m_copyConstraintKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
- launcher.setConst( cdata );
- launcher.launch1D( nContacts, 64 );
+ b3Int4 cdata;
+ cdata.x = nContacts;
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(m_data->m_solverGPU->m_contactBuffer2->getBufferCL()),
+ b3BufferInfoCL(m_data->m_pBufContactOutGPU->getBufferCL())};
+
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_solverGPU->m_copyConstraintKernel, "m_copyConstraintKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
+ launcher.setConst(cdata);
+ launcher.launch1D(nContacts, 64);
//we use the clFinish for proper benchmark/profile
clFinish(m_data->m_queue);
}
}
-
-// bool compareGPU = false;
+ // bool compareGPU = false;
if (nContacts)
{
if (!gCpuBatchContacts)
{
B3_PROFILE("gpu batchContacts");
- maxNumBatches = 250;//250;
- m_data->m_solverGPU->batchContacts( m_data->m_pBufContactOutGPU, nContacts, m_data->m_solverGPU->m_numConstraints, m_data->m_solverGPU->m_offsets, csCfg.m_staticIdx );
+ maxNumBatches = 250; //250;
+ m_data->m_solverGPU->batchContacts(m_data->m_pBufContactOutGPU, nContacts, m_data->m_solverGPU->m_numConstraints, m_data->m_solverGPU->m_offsets, csCfg.m_staticIdx);
clFinish(m_data->m_queue);
- } else
+ }
+ else
{
B3_PROFILE("cpu batchContacts");
static b3AlignedObjectArray<b3Contact4> cpuContacts;
@@ -1070,45 +945,43 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
offsetsNative->copyToHost(offsetsNativeHost);
}
-
- int numNonzeroGrid=0;
+ int numNonzeroGrid = 0;
if (gUseLargeBatches)
{
m_data->m_batchSizes.resize(B3_MAX_NUM_BATCHES);
int totalNumConstraints = cpuContacts.size();
//int simdWidth =numBodies+1;//-1;//64;//-1;//32;
- int numBatches = sortConstraintByBatch3( &cpuContacts[0], totalNumConstraints, totalNumConstraints+1,csCfg.m_staticIdx ,numBodies,&m_data->m_batchSizes[0]); // on GPU
- maxNumBatches = b3Max(numBatches,maxNumBatches);
+ int numBatches = sortConstraintByBatch3(&cpuContacts[0], totalNumConstraints, totalNumConstraints + 1, csCfg.m_staticIdx, numBodies, &m_data->m_batchSizes[0]); // on GPU
+ maxNumBatches = b3Max(numBatches, maxNumBatches);
static int globalMaxBatch = 0;
- if (maxNumBatches>globalMaxBatch )
+ if (maxNumBatches > globalMaxBatch)
{
- globalMaxBatch = maxNumBatches;
- b3Printf("maxNumBatches = %d\n",maxNumBatches);
+ globalMaxBatch = maxNumBatches;
+ b3Printf("maxNumBatches = %d\n", maxNumBatches);
}
-
- } else
+ }
+ else
{
- m_data->m_batchSizes.resize(B3_SOLVER_N_CELLS*B3_MAX_NUM_BATCHES);
+ m_data->m_batchSizes.resize(B3_SOLVER_N_CELLS * B3_MAX_NUM_BATCHES);
B3_PROFILE("cpu batch grid");
- for(int i=0; i<B3_SOLVER_N_CELLS; i++)
+ for (int i = 0; i < B3_SOLVER_N_CELLS; i++)
{
int n = (nNativeHost)[i];
int offset = (offsetsNativeHost)[i];
- if( n )
+ if (n)
{
numNonzeroGrid++;
- int simdWidth =numBodies+1;//-1;//64;//-1;//32;
- int numBatches = sortConstraintByBatch3( &cpuContacts[0]+offset, n, simdWidth,csCfg.m_staticIdx ,numBodies,&m_data->m_batchSizes[i*B3_MAX_NUM_BATCHES]); // on GPU
- maxNumBatches = b3Max(numBatches,maxNumBatches);
+ int simdWidth = numBodies + 1; //-1;//64;//-1;//32;
+ int numBatches = sortConstraintByBatch3(&cpuContacts[0] + offset, n, simdWidth, csCfg.m_staticIdx, numBodies, &m_data->m_batchSizes[i * B3_MAX_NUM_BATCHES]); // on GPU
+ maxNumBatches = b3Max(numBatches, maxNumBatches);
static int globalMaxBatch = 0;
- if (maxNumBatches>globalMaxBatch )
+ if (maxNumBatches > globalMaxBatch)
{
- globalMaxBatch = maxNumBatches;
- b3Printf("maxNumBatches = %d\n",maxNumBatches);
+ globalMaxBatch = maxNumBatches;
+ b3Printf("maxNumBatches = %d\n", maxNumBatches);
}
//we use the clFinish for proper benchmark/profile
-
}
}
//clFinish(m_data->m_queue);
@@ -1117,22 +990,12 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
B3_PROFILE("m_contactBuffer->copyFromHost");
m_data->m_solverGPU->m_contactBuffer2->copyFromHost((b3AlignedObjectArray<b3Contact4>&)cpuContacts);
}
-
- }
-
+ }
}
+ }
+ }
-
-
-
-
- }
-
-
- }
-
-
- //printf("maxNumBatches = %d\n", maxNumBatches);
+ //printf("maxNumBatches = %d\n", maxNumBatches);
if (gUseLargeBatches)
{
@@ -1140,58 +1003,52 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
{
B3_PROFILE("cpu batchContacts");
static b3AlignedObjectArray<b3Contact4> cpuContacts;
-// b3OpenCLArray<b3Contact4>* contactsIn = m_data->m_solverGPU->m_contactBuffer2;
+ // b3OpenCLArray<b3Contact4>* contactsIn = m_data->m_solverGPU->m_contactBuffer2;
{
B3_PROFILE("copyToHost");
m_data->m_pBufContactOutGPU->copyToHost(cpuContacts);
}
-// b3OpenCLArray<unsigned int>* countsNative = m_data->m_solverGPU->m_numConstraints;
-// b3OpenCLArray<unsigned int>* offsetsNative = m_data->m_solverGPU->m_offsets;
-
+ // b3OpenCLArray<unsigned int>* countsNative = m_data->m_solverGPU->m_numConstraints;
+ // b3OpenCLArray<unsigned int>* offsetsNative = m_data->m_solverGPU->m_offsets;
-
-// int numNonzeroGrid=0;
+ // int numNonzeroGrid=0;
{
m_data->m_batchSizes.resize(B3_MAX_NUM_BATCHES);
int totalNumConstraints = cpuContacts.size();
- // int simdWidth =numBodies+1;//-1;//64;//-1;//32;
- int numBatches = sortConstraintByBatch3( &cpuContacts[0], totalNumConstraints, totalNumConstraints+1,csCfg.m_staticIdx ,numBodies,&m_data->m_batchSizes[0]); // on GPU
- maxNumBatches = b3Max(numBatches,maxNumBatches);
+ // int simdWidth =numBodies+1;//-1;//64;//-1;//32;
+ int numBatches = sortConstraintByBatch3(&cpuContacts[0], totalNumConstraints, totalNumConstraints + 1, csCfg.m_staticIdx, numBodies, &m_data->m_batchSizes[0]); // on GPU
+ maxNumBatches = b3Max(numBatches, maxNumBatches);
static int globalMaxBatch = 0;
- if (maxNumBatches>globalMaxBatch )
+ if (maxNumBatches > globalMaxBatch)
{
- globalMaxBatch = maxNumBatches;
- b3Printf("maxNumBatches = %d\n",maxNumBatches);
+ globalMaxBatch = maxNumBatches;
+ b3Printf("maxNumBatches = %d\n", maxNumBatches);
}
-
}
{
B3_PROFILE("m_contactBuffer->copyFromHost");
m_data->m_solverGPU->m_contactBuffer2->copyFromHost((b3AlignedObjectArray<b3Contact4>&)cpuContacts);
}
-
- }
-
+ }
}
if (nContacts)
{
B3_PROFILE("gpu convertToConstraints");
- m_data->m_solverGPU->convertToConstraints( bodyBuf,
- shapeBuf, m_data->m_solverGPU->m_contactBuffer2,
- contactConstraintOut,
- additionalData, nContacts,
- (b3SolverBase::ConstraintCfg&) csCfg );
+ m_data->m_solverGPU->convertToConstraints(bodyBuf,
+ shapeBuf, m_data->m_solverGPU->m_contactBuffer2,
+ contactConstraintOut,
+ additionalData, nContacts,
+ (b3SolverBase::ConstraintCfg&)csCfg);
clFinish(m_data->m_queue);
}
-
if (1)
{
int numIter = 4;
- m_data->m_solverGPU->m_nIterations = numIter;//10
+ m_data->m_solverGPU->m_nIterations = numIter; //10
if (!gCpuSolveConstraint)
{
B3_PROFILE("GPU solveContactConstraint");
@@ -1208,32 +1065,30 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
if (gUseLargeBatches)
{
- solveContactConstraintBatchSizes(m_data->m_bodyBufferGPU,
- m_data->m_inertiaBufferGPU,
- m_data->m_contactCGPU,0,
- nContactOut ,
- maxNumBatches,numIter,&m_data->m_batchSizes);
- } else
+ solveContactConstraintBatchSizes(m_data->m_bodyBufferGPU,
+ m_data->m_inertiaBufferGPU,
+ m_data->m_contactCGPU, 0,
+ nContactOut,
+ maxNumBatches, numIter, &m_data->m_batchSizes);
+ }
+ else
{
solveContactConstraint(
- m_data->m_bodyBufferGPU,
+ m_data->m_bodyBufferGPU,
m_data->m_inertiaBufferGPU,
- m_data->m_contactCGPU,0,
- nContactOut ,
- maxNumBatches,numIter,&m_data->m_batchSizes);//m_data->m_batchSizesGpu);
+ m_data->m_contactCGPU, 0,
+ nContactOut,
+ maxNumBatches, numIter, &m_data->m_batchSizes); //m_data->m_batchSizesGpu);
}
}
else
{
B3_PROFILE("Host solveContactConstraint");
- m_data->m_solverGPU->solveContactConstraintHost(m_data->m_bodyBufferGPU, m_data->m_inertiaBufferGPU, m_data->m_contactCGPU,0, nContactOut ,maxNumBatches,&m_data->m_batchSizes);
+ m_data->m_solverGPU->solveContactConstraintHost(m_data->m_bodyBufferGPU, m_data->m_inertiaBufferGPU, m_data->m_contactCGPU, 0, nContactOut, maxNumBatches, &m_data->m_batchSizes);
}
-
-
- }
-
-
+ }
+
#if 0
if (0)
{
@@ -1244,114 +1099,96 @@ void b3GpuPgsContactSolver::solveContacts(int numBodies, cl_mem bodyBuf, cl_mem
adl::DeviceUtils::waitForCompletion( m_data->m_deviceCL );
}
#endif
-
- }
-
+ }
}
-
-void b3GpuPgsContactSolver::batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* n, b3OpenCLArray<unsigned int>* offsets, int staticIdx )
+void b3GpuPgsContactSolver::batchContacts(b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* n, b3OpenCLArray<unsigned int>* offsets, int staticIdx)
{
}
-
-
-
-
-
-
-
-
-
-
b3AlignedObjectArray<unsigned int> idxBuffer;
b3AlignedObjectArray<b3SortData> sortData;
b3AlignedObjectArray<b3Contact4> old;
-
-inline int b3GpuPgsContactSolver::sortConstraintByBatch( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies)
+inline int b3GpuPgsContactSolver::sortConstraintByBatch(b3Contact4* cs, int n, int simdWidth, int staticIdx, int numBodies)
{
-
B3_PROFILE("sortConstraintByBatch");
int numIter = 0;
-
+
sortData.resize(n);
idxBuffer.resize(n);
old.resize(n);
-
+
unsigned int* idxSrc = &idxBuffer[0];
unsigned int* idxDst = &idxBuffer[0];
int nIdxSrc, nIdxDst;
-
+
const int N_FLG = 256;
- const int FLG_MASK = N_FLG-1;
- unsigned int flg[N_FLG/32];
+ const int FLG_MASK = N_FLG - 1;
+ unsigned int flg[N_FLG / 32];
#if defined(_DEBUG)
- for(int i=0; i<n; i++)
+ for (int i = 0; i < n; i++)
cs[i].getBatchIdx() = -1;
#endif
- for(int i=0; i<n; i++)
+ for (int i = 0; i < n; i++)
idxSrc[i] = i;
nIdxSrc = n;
-
+
int batchIdx = 0;
-
+
{
B3_PROFILE("cpu batch innerloop");
- while( nIdxSrc )
+ while (nIdxSrc)
{
numIter++;
nIdxDst = 0;
int nCurrentBatch = 0;
-
+
// clear flag
- for(int i=0; i<N_FLG/32; i++) flg[i] = 0;
-
- for(int i=0; i<nIdxSrc; i++)
+ for (int i = 0; i < N_FLG / 32; i++) flg[i] = 0;
+
+ for (int i = 0; i < nIdxSrc; i++)
{
int idx = idxSrc[i];
-
- b3Assert( idx < n );
+ b3Assert(idx < n);
// check if it can go
int bodyAS = cs[idx].m_bodyAPtrAndSignBit;
int bodyBS = cs[idx].m_bodyBPtrAndSignBit;
-
-
-
+
int bodyA = abs(bodyAS);
int bodyB = abs(bodyBS);
-
+
int aIdx = bodyA & FLG_MASK;
int bIdx = bodyB & FLG_MASK;
-
- unsigned int aUnavailable = flg[ aIdx/32 ] & (1<<(aIdx&31));
- unsigned int bUnavailable = flg[ bIdx/32 ] & (1<<(bIdx&31));
-
- bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;
- bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
-
- //use inv_mass!
- aUnavailable = !aIsStatic? aUnavailable:0;//
- bUnavailable = !bIsStatic? bUnavailable:0;
-
- if( aUnavailable==0 && bUnavailable==0 ) // ok
+
+ unsigned int aUnavailable = flg[aIdx / 32] & (1 << (aIdx & 31));
+ unsigned int bUnavailable = flg[bIdx / 32] & (1 << (bIdx & 31));
+
+ bool aIsStatic = (bodyAS < 0) || bodyAS == staticIdx;
+ bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx;
+
+ //use inv_mass!
+ aUnavailable = !aIsStatic ? aUnavailable : 0; //
+ bUnavailable = !bIsStatic ? bUnavailable : 0;
+
+ if (aUnavailable == 0 && bUnavailable == 0) // ok
{
if (!aIsStatic)
- flg[ aIdx/32 ] |= (1<<(aIdx&31));
+ flg[aIdx / 32] |= (1 << (aIdx & 31));
if (!bIsStatic)
- flg[ bIdx/32 ] |= (1<<(bIdx&31));
+ flg[bIdx / 32] |= (1 << (bIdx & 31));
cs[idx].getBatchIdx() = batchIdx;
sortData[idx].m_key = batchIdx;
sortData[idx].m_value = idx;
-
+
{
nCurrentBatch++;
- if( nCurrentBatch == simdWidth )
+ if (nCurrentBatch == simdWidth)
{
nCurrentBatch = 0;
- for(int i=0; i<N_FLG/32; i++) flg[i] = 0;
+ for (int i = 0; i < N_FLG / 32; i++) flg[i] = 0;
}
}
}
@@ -1360,128 +1197,121 @@ inline int b3GpuPgsContactSolver::sortConstraintByBatch( b3Contact4* cs, int n,
idxDst[nIdxDst++] = idx;
}
}
- b3Swap( idxSrc, idxDst );
- b3Swap( nIdxSrc, nIdxDst );
- batchIdx ++;
+ b3Swap(idxSrc, idxDst);
+ b3Swap(nIdxSrc, nIdxDst);
+ batchIdx++;
}
}
{
B3_PROFILE("quickSort");
sortData.quickSort(sortfnc);
}
-
-
+
{
- B3_PROFILE("reorder");
+ B3_PROFILE("reorder");
// reorder
-
- memcpy( &old[0], cs, sizeof(b3Contact4)*n);
- for(int i=0; i<n; i++)
+
+ memcpy(&old[0], cs, sizeof(b3Contact4) * n);
+ for (int i = 0; i < n; i++)
{
int idx = sortData[i].m_value;
cs[i] = old[idx];
}
}
-
-
+
#if defined(_DEBUG)
- // debugPrintf( "nBatches: %d\n", batchIdx );
- for(int i=0; i<n; i++)
- {
- b3Assert( cs[i].getBatchIdx() != -1 );
- }
+ // debugPrintf( "nBatches: %d\n", batchIdx );
+ for (int i = 0; i < n; i++)
+ {
+ b3Assert(cs[i].getBatchIdx() != -1);
+ }
#endif
return batchIdx;
}
-
b3AlignedObjectArray<int> bodyUsed2;
-inline int b3GpuPgsContactSolver::sortConstraintByBatch2( b3Contact4* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies)
+inline int b3GpuPgsContactSolver::sortConstraintByBatch2(b3Contact4* cs, int numConstraints, int simdWidth, int staticIdx, int numBodies)
{
-
B3_PROFILE("sortConstraintByBatch2");
-
-
- bodyUsed2.resize(2*simdWidth);
+ bodyUsed2.resize(2 * simdWidth);
- for (int q=0;q<2*simdWidth;q++)
- bodyUsed2[q]=0;
+ for (int q = 0; q < 2 * simdWidth; q++)
+ bodyUsed2[q] = 0;
int curBodyUsed = 0;
int numIter = 0;
-
+
m_data->m_sortData.resize(numConstraints);
m_data->m_idxBuffer.resize(numConstraints);
m_data->m_old.resize(numConstraints);
-
+
unsigned int* idxSrc = &m_data->m_idxBuffer[0];
-
+
#if defined(_DEBUG)
- for(int i=0; i<numConstraints; i++)
+ for (int i = 0; i < numConstraints; i++)
cs[i].getBatchIdx() = -1;
#endif
- for(int i=0; i<numConstraints; i++)
+ for (int i = 0; i < numConstraints; i++)
idxSrc[i] = i;
-
+
int numValidConstraints = 0;
-// int unprocessedConstraintIndex = 0;
+ // int unprocessedConstraintIndex = 0;
int batchIdx = 0;
-
{
B3_PROFILE("cpu batch innerloop");
-
- while( numValidConstraints < numConstraints)
+
+ while (numValidConstraints < numConstraints)
{
numIter++;
int nCurrentBatch = 0;
// clear flag
- for(int i=0; i<curBodyUsed; i++)
+ for (int i = 0; i < curBodyUsed; i++)
bodyUsed2[i] = 0;
- curBodyUsed = 0;
+ curBodyUsed = 0;
- for(int i=numValidConstraints; i<numConstraints; i++)
+ for (int i = numValidConstraints; i < numConstraints; i++)
{
int idx = idxSrc[i];
- b3Assert( idx < numConstraints );
+ b3Assert(idx < numConstraints);
// check if it can go
int bodyAS = cs[idx].m_bodyAPtrAndSignBit;
int bodyBS = cs[idx].m_bodyBPtrAndSignBit;
int bodyA = abs(bodyAS);
int bodyB = abs(bodyBS);
- bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;
- bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
+ bool aIsStatic = (bodyAS < 0) || bodyAS == staticIdx;
+ bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx;
int aUnavailable = 0;
int bUnavailable = 0;
if (!aIsStatic)
{
- for (int j=0;j<curBodyUsed;j++)
+ for (int j = 0; j < curBodyUsed; j++)
{
if (bodyA == bodyUsed2[j])
{
- aUnavailable=1;
+ aUnavailable = 1;
break;
}
}
}
if (!aUnavailable)
- if (!bIsStatic)
- {
- for (int j=0;j<curBodyUsed;j++)
+ if (!bIsStatic)
{
- if (bodyB == bodyUsed2[j])
+ for (int j = 0; j < curBodyUsed; j++)
{
- bUnavailable=1;
- break;
+ if (bodyB == bodyUsed2[j])
+ {
+ bUnavailable = 1;
+ break;
+ }
}
}
- }
-
- if( aUnavailable==0 && bUnavailable==0 ) // ok
+
+ if (aUnavailable == 0 && bUnavailable == 0) // ok
{
if (!aIsStatic)
{
@@ -1496,7 +1326,7 @@ inline int b3GpuPgsContactSolver::sortConstraintByBatch2( b3Contact4* cs, int nu
m_data->m_sortData[idx].m_key = batchIdx;
m_data->m_sortData[idx].m_value = idx;
- if (i!=numValidConstraints)
+ if (i != numValidConstraints)
{
b3Swap(idxSrc[i], idxSrc[numValidConstraints]);
}
@@ -1504,20 +1334,19 @@ inline int b3GpuPgsContactSolver::sortConstraintByBatch2( b3Contact4* cs, int nu
numValidConstraints++;
{
nCurrentBatch++;
- if( nCurrentBatch == simdWidth )
+ if (nCurrentBatch == simdWidth)
{
nCurrentBatch = 0;
- for(int i=0; i<curBodyUsed; i++)
+ for (int i = 0; i < curBodyUsed; i++)
bodyUsed2[i] = 0;
-
curBodyUsed = 0;
}
}
}
}
-
- batchIdx ++;
+
+ batchIdx++;
}
}
{
@@ -1526,155 +1355,148 @@ inline int b3GpuPgsContactSolver::sortConstraintByBatch2( b3Contact4* cs, int nu
}
{
- B3_PROFILE("reorder");
+ B3_PROFILE("reorder");
// reorder
-
- memcpy( &m_data->m_old[0], cs, sizeof(b3Contact4)*numConstraints);
- for(int i=0; i<numConstraints; i++)
+ memcpy(&m_data->m_old[0], cs, sizeof(b3Contact4) * numConstraints);
+
+ for (int i = 0; i < numConstraints; i++)
{
b3Assert(m_data->m_sortData[idxSrc[i]].m_value == idxSrc[i]);
int idx = m_data->m_sortData[idxSrc[i]].m_value;
cs[i] = m_data->m_old[idx];
}
}
-
+
#if defined(_DEBUG)
- // debugPrintf( "nBatches: %d\n", batchIdx );
- for(int i=0; i<numConstraints; i++)
- {
- b3Assert( cs[i].getBatchIdx() != -1 );
- }
+ // debugPrintf( "nBatches: %d\n", batchIdx );
+ for (int i = 0; i < numConstraints; i++)
+ {
+ b3Assert(cs[i].getBatchIdx() != -1);
+ }
#endif
-
return batchIdx;
}
-
b3AlignedObjectArray<int> bodyUsed;
b3AlignedObjectArray<int> curUsed;
-
-inline int b3GpuPgsContactSolver::sortConstraintByBatch3( b3Contact4* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies, int* batchSizes)
+inline int b3GpuPgsContactSolver::sortConstraintByBatch3(b3Contact4* cs, int numConstraints, int simdWidth, int staticIdx, int numBodies, int* batchSizes)
{
-
B3_PROFILE("sortConstraintByBatch3");
-
+
static int maxSwaps = 0;
int numSwaps = 0;
- curUsed.resize(2*simdWidth);
+ curUsed.resize(2 * simdWidth);
static int maxNumConstraints = 0;
- if (maxNumConstraints<numConstraints)
+ if (maxNumConstraints < numConstraints)
{
maxNumConstraints = numConstraints;
//printf("maxNumConstraints = %d\n",maxNumConstraints );
}
- int numUsedArray = numBodies/32+1;
+ int numUsedArray = numBodies / 32 + 1;
bodyUsed.resize(numUsedArray);
- for (int q=0;q<numUsedArray;q++)
- bodyUsed[q]=0;
+ for (int q = 0; q < numUsedArray; q++)
+ bodyUsed[q] = 0;
-
int curBodyUsed = 0;
int numIter = 0;
-
+
m_data->m_sortData.resize(0);
m_data->m_idxBuffer.resize(0);
m_data->m_old.resize(0);
-
-
+
#if defined(_DEBUG)
- for(int i=0; i<numConstraints; i++)
+ for (int i = 0; i < numConstraints; i++)
cs[i].getBatchIdx() = -1;
#endif
-
+
int numValidConstraints = 0;
-// int unprocessedConstraintIndex = 0;
+ // int unprocessedConstraintIndex = 0;
int batchIdx = 0;
-
{
B3_PROFILE("cpu batch innerloop");
-
- while( numValidConstraints < numConstraints)
+
+ while (numValidConstraints < numConstraints)
{
numIter++;
int nCurrentBatch = 0;
batchSizes[batchIdx] = 0;
// clear flag
- for(int i=0; i<curBodyUsed; i++)
- bodyUsed[curUsed[i]/32] = 0;
+ for (int i = 0; i < curBodyUsed; i++)
+ bodyUsed[curUsed[i] / 32] = 0;
- curBodyUsed = 0;
+ curBodyUsed = 0;
- for(int i=numValidConstraints; i<numConstraints; i++)
+ for (int i = numValidConstraints; i < numConstraints; i++)
{
int idx = i;
- b3Assert( idx < numConstraints );
+ b3Assert(idx < numConstraints);
// check if it can go
int bodyAS = cs[idx].m_bodyAPtrAndSignBit;
int bodyBS = cs[idx].m_bodyBPtrAndSignBit;
int bodyA = abs(bodyAS);
int bodyB = abs(bodyBS);
- bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;
- bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
+ bool aIsStatic = (bodyAS < 0) || bodyAS == staticIdx;
+ bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx;
int aUnavailable = 0;
int bUnavailable = 0;
if (!aIsStatic)
{
- aUnavailable = bodyUsed[ bodyA/32 ] & (1<<(bodyA&31));
+ aUnavailable = bodyUsed[bodyA / 32] & (1 << (bodyA & 31));
}
if (!aUnavailable)
- if (!bIsStatic)
- {
- bUnavailable = bodyUsed[ bodyB/32 ] & (1<<(bodyB&31));
- }
-
- if( aUnavailable==0 && bUnavailable==0 ) // ok
+ if (!bIsStatic)
+ {
+ bUnavailable = bodyUsed[bodyB / 32] & (1 << (bodyB & 31));
+ }
+
+ if (aUnavailable == 0 && bUnavailable == 0) // ok
{
if (!aIsStatic)
{
- bodyUsed[ bodyA/32 ] |= (1<<(bodyA&31));
- curUsed[curBodyUsed++]=bodyA;
+ bodyUsed[bodyA / 32] |= (1 << (bodyA & 31));
+ curUsed[curBodyUsed++] = bodyA;
}
if (!bIsStatic)
{
- bodyUsed[ bodyB/32 ] |= (1<<(bodyB&31));
- curUsed[curBodyUsed++]=bodyB;
+ bodyUsed[bodyB / 32] |= (1 << (bodyB & 31));
+ curUsed[curBodyUsed++] = bodyB;
}
cs[idx].getBatchIdx() = batchIdx;
- if (i!=numValidConstraints)
+ if (i != numValidConstraints)
{
- b3Swap(cs[i],cs[numValidConstraints]);
+ b3Swap(cs[i], cs[numValidConstraints]);
numSwaps++;
}
numValidConstraints++;
{
nCurrentBatch++;
- if( nCurrentBatch == simdWidth )
+ if (nCurrentBatch == simdWidth)
{
batchSizes[batchIdx] += simdWidth;
nCurrentBatch = 0;
- for(int i=0; i<curBodyUsed; i++)
- bodyUsed[curUsed[i]/32] = 0;
+ for (int i = 0; i < curBodyUsed; i++)
+ bodyUsed[curUsed[i] / 32] = 0;
curBodyUsed = 0;
}
}
}
}
- if (batchIdx>=B3_MAX_NUM_BATCHES)
+ if (batchIdx >= B3_MAX_NUM_BATCHES)
{
b3Error("batchIdx>=B3_MAX_NUM_BATCHES");
b3Assert(0);
@@ -1683,26 +1505,25 @@ inline int b3GpuPgsContactSolver::sortConstraintByBatch3( b3Contact4* cs, int nu
batchSizes[batchIdx] += nCurrentBatch;
- batchIdx ++;
-
+ batchIdx++;
}
}
-
+
#if defined(_DEBUG)
- // debugPrintf( "nBatches: %d\n", batchIdx );
- for(int i=0; i<numConstraints; i++)
- {
- b3Assert( cs[i].getBatchIdx() != -1 );
- }
+ // debugPrintf( "nBatches: %d\n", batchIdx );
+ for (int i = 0; i < numConstraints; i++)
+ {
+ b3Assert(cs[i].getBatchIdx() != -1);
+ }
#endif
- batchSizes[batchIdx] =0;
-
- if (maxSwaps<numSwaps)
+ batchSizes[batchIdx] = 0;
+
+ if (maxSwaps < numSwaps)
{
maxSwaps = numSwaps;
//printf("maxSwaps = %d\n", maxSwaps);
}
-
+
return batchIdx;
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h
index 98e2a5b8c4..6ab7502af3 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h
@@ -11,33 +11,27 @@
class b3GpuPgsContactSolver
{
protected:
-
int m_debugOutput;
- struct b3GpuBatchingPgsSolverInternalData* m_data;
+ struct b3GpuBatchingPgsSolverInternalData* m_data;
+
+ void batchContacts(b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* n, b3OpenCLArray<unsigned int>* offsets, int staticIdx);
- void batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* n, b3OpenCLArray<unsigned int>* offsets, int staticIdx );
-
- inline int sortConstraintByBatch( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies);
- inline int sortConstraintByBatch2( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies);
- inline int sortConstraintByBatch3( b3Contact4* cs, int n, int simdWidth , int staticIdx, int numBodies, int* batchSizes);
-
+ inline int sortConstraintByBatch(b3Contact4* cs, int n, int simdWidth, int staticIdx, int numBodies);
+ inline int sortConstraintByBatch2(b3Contact4* cs, int n, int simdWidth, int staticIdx, int numBodies);
+ inline int sortConstraintByBatch3(b3Contact4* cs, int n, int simdWidth, int staticIdx, int numBodies, int* batchSizes);
-
- void solveContactConstraintBatchSizes( const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf,
- b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches, int numIterations, const b3AlignedObjectArray<int>* batchSizes);//const b3OpenCLArray<int>* gpuBatchSizes);
+ void solveContactConstraintBatchSizes(const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf,
+ b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int numIterations, const b3AlignedObjectArray<int>* batchSizes); //const b3OpenCLArray<int>* gpuBatchSizes);
- void solveContactConstraint( const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf,
- b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches, int numIterations, const b3AlignedObjectArray<int>* batchSizes);//const b3OpenCLArray<int>* gpuBatchSizes);
+ void solveContactConstraint(const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf,
+ b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, int numIterations, const b3AlignedObjectArray<int>* batchSizes); //const b3OpenCLArray<int>* gpuBatchSizes);
public:
-
- b3GpuPgsContactSolver(cl_context ctx,cl_device_id device, cl_command_queue q,int pairCapacity);
+ b3GpuPgsContactSolver(cl_context ctx, cl_device_id device, cl_command_queue q, int pairCapacity);
virtual ~b3GpuPgsContactSolver();
void solveContacts(int numBodies, cl_mem bodyBuf, cl_mem inertiaBuf, int numContacts, cl_mem contactBuf, const struct b3Config& config, int static0Index);
-
};
-#endif //B3_GPU_BATCHING_PGS_SOLVER_H
-
+#endif //B3_GPU_BATCHING_PGS_SOLVER_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp
index 783e443060..fef33ad1cd 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp
@@ -47,7 +47,7 @@ bool gClearPairsOnGpu = true;
#define TEST_OTHER_GPU_SOLVER 1
#ifdef TEST_OTHER_GPU_SOLVER
#include "b3GpuJacobiContactSolver.h"
-#endif //TEST_OTHER_GPU_SOLVER
+#endif //TEST_OTHER_GPU_SOLVER
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
@@ -59,73 +59,68 @@ bool gClearPairsOnGpu = true;
#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
#include "Bullet3OpenCL/Raycast/b3GpuRaycast.h"
-
#include "Bullet3Dynamics/shared/b3IntegrateTransforms.h"
#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h"
-b3GpuRigidBodyPipeline::b3GpuRigidBodyPipeline(cl_context ctx,cl_device_id device, cl_command_queue q,class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap , struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config)
+b3GpuRigidBodyPipeline::b3GpuRigidBodyPipeline(cl_context ctx, cl_device_id device, cl_command_queue q, class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config)
{
m_data = new b3GpuRigidBodyPipelineInternalData;
- m_data->m_constraintUid=0;
+ m_data->m_constraintUid = 0;
m_data->m_config = config;
m_data->m_context = ctx;
m_data->m_device = device;
m_data->m_queue = q;
- m_data->m_solver = new b3PgsJacobiSolver(true);//new b3PgsJacobiSolver(true);
- m_data->m_gpuSolver = new b3GpuPgsConstraintSolver(ctx,device,q,true);//new b3PgsJacobiSolver(true);
-
- m_data->m_allAabbsGPU = new b3OpenCLArray<b3SapAabb>(ctx,q,config.m_maxConvexBodies);
- m_data->m_overlappingPairsGPU = new b3OpenCLArray<b3BroadphasePair>(ctx,q,config.m_maxBroadphasePairs);
+ m_data->m_solver = new b3PgsJacobiSolver(true); //new b3PgsJacobiSolver(true);
+ m_data->m_gpuSolver = new b3GpuPgsConstraintSolver(ctx, device, q, true); //new b3PgsJacobiSolver(true);
- m_data->m_gpuConstraints = new b3OpenCLArray<b3GpuGenericConstraint>(ctx,q);
+ m_data->m_allAabbsGPU = new b3OpenCLArray<b3SapAabb>(ctx, q, config.m_maxConvexBodies);
+ m_data->m_overlappingPairsGPU = new b3OpenCLArray<b3BroadphasePair>(ctx, q, config.m_maxBroadphasePairs);
+
+ m_data->m_gpuConstraints = new b3OpenCLArray<b3GpuGenericConstraint>(ctx, q);
#ifdef TEST_OTHER_GPU_SOLVER
- m_data->m_solver3 = new b3GpuJacobiContactSolver(ctx,device,q,config.m_maxBroadphasePairs);
-#endif // TEST_OTHER_GPU_SOLVER
-
- m_data->m_solver2 = new b3GpuPgsContactSolver(ctx,device,q,config.m_maxBroadphasePairs);
+ m_data->m_solver3 = new b3GpuJacobiContactSolver(ctx, device, q, config.m_maxBroadphasePairs);
+#endif // TEST_OTHER_GPU_SOLVER
+
+ m_data->m_solver2 = new b3GpuPgsContactSolver(ctx, device, q, config.m_maxBroadphasePairs);
- m_data->m_raycaster = new b3GpuRaycast(ctx,device,q);
+ m_data->m_raycaster = new b3GpuRaycast(ctx, device, q);
-
m_data->m_broadphaseDbvt = broadphaseDbvt;
m_data->m_broadphaseSap = broadphaseSap;
m_data->m_narrowphase = narrowphase;
- m_data->m_gravity.setValue(0.f,-9.8f,0.f);
+ m_data->m_gravity.setValue(0.f, -9.8f, 0.f);
- cl_int errNum=0;
+ cl_int errNum = 0;
{
- cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context,m_data->m_device,integrateKernelCL,&errNum,"",B3_RIGIDBODY_INTEGRATE_PATH);
- b3Assert(errNum==CL_SUCCESS);
- m_data->m_integrateTransformsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,integrateKernelCL, "integrateTransformsKernel",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
+ cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context, m_data->m_device, integrateKernelCL, &errNum, "", B3_RIGIDBODY_INTEGRATE_PATH);
+ b3Assert(errNum == CL_SUCCESS);
+ m_data->m_integrateTransformsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, integrateKernelCL, "integrateTransformsKernel", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
clReleaseProgram(prog);
}
{
- cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context,m_data->m_device,updateAabbsKernelCL,&errNum,"",B3_RIGIDBODY_UPDATEAABB_PATH);
- b3Assert(errNum==CL_SUCCESS);
- m_data->m_updateAabbsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,updateAabbsKernelCL, "initializeGpuAabbsFull",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
+ cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context, m_data->m_device, updateAabbsKernelCL, &errNum, "", B3_RIGIDBODY_UPDATEAABB_PATH);
+ b3Assert(errNum == CL_SUCCESS);
+ m_data->m_updateAabbsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, updateAabbsKernelCL, "initializeGpuAabbsFull", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
-
- m_data->m_clearOverlappingPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device,updateAabbsKernelCL, "clearOverlappingPairsKernel",&errNum,prog);
- b3Assert(errNum==CL_SUCCESS);
+ m_data->m_clearOverlappingPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, updateAabbsKernelCL, "clearOverlappingPairsKernel", &errNum, prog);
+ b3Assert(errNum == CL_SUCCESS);
clReleaseProgram(prog);
}
-
-
}
b3GpuRigidBodyPipeline::~b3GpuRigidBodyPipeline()
{
if (m_data->m_integrateTransformsKernel)
clReleaseKernel(m_data->m_integrateTransformsKernel);
-
+
if (m_data->m_updateAabbsKernel)
clReleaseKernel(m_data->m_updateAabbsKernel);
-
+
if (m_data->m_clearOverlappingPairsKernel)
clReleaseKernel(m_data->m_clearOverlappingPairsKernel);
delete m_data->m_raycaster;
@@ -136,15 +131,14 @@ b3GpuRigidBodyPipeline::~b3GpuRigidBodyPipeline()
#ifdef TEST_OTHER_GPU_SOLVER
delete m_data->m_solver3;
-#endif //TEST_OTHER_GPU_SOLVER
-
+#endif //TEST_OTHER_GPU_SOLVER
+
delete m_data->m_solver2;
-
-
+
delete m_data;
}
-void b3GpuRigidBodyPipeline::reset()
+void b3GpuRigidBodyPipeline::reset()
{
m_data->m_gpuConstraints->resize(0);
m_data->m_cpuConstraints.resize(0);
@@ -152,30 +146,28 @@ void b3GpuRigidBodyPipeline::reset()
m_data->m_allAabbsCPU.resize(0);
}
-void b3GpuRigidBodyPipeline::addConstraint(b3TypedConstraint* constraint)
+void b3GpuRigidBodyPipeline::addConstraint(b3TypedConstraint* constraint)
{
m_data->m_joints.push_back(constraint);
}
-void b3GpuRigidBodyPipeline::removeConstraint(b3TypedConstraint* constraint)
+void b3GpuRigidBodyPipeline::removeConstraint(b3TypedConstraint* constraint)
{
m_data->m_joints.remove(constraint);
}
-
-
-void b3GpuRigidBodyPipeline::removeConstraintByUid(int uid)
+void b3GpuRigidBodyPipeline::removeConstraintByUid(int uid)
{
m_data->m_gpuSolver->recomputeBatches();
//slow linear search
m_data->m_gpuConstraints->copyToHost(m_data->m_cpuConstraints);
//remove
- for (int i=0;i<m_data->m_cpuConstraints.size();i++)
+ for (int i = 0; i < m_data->m_cpuConstraints.size(); i++)
{
if (m_data->m_cpuConstraints[i].m_uid == uid)
{
//m_data->m_cpuConstraints.remove(m_data->m_cpuConstraints[i]);
- m_data->m_cpuConstraints.swap(i,m_data->m_cpuConstraints.size()-1);
+ m_data->m_cpuConstraints.swap(i, m_data->m_cpuConstraints.size() - 1);
m_data->m_cpuConstraints.pop_back();
break;
@@ -185,13 +177,13 @@ void b3GpuRigidBodyPipeline::removeConstraintByUid(int uid)
if (m_data->m_cpuConstraints.size())
{
m_data->m_gpuConstraints->copyFromHost(m_data->m_cpuConstraints);
- } else
+ }
+ else
{
m_data->m_gpuConstraints->resize(0);
}
-
}
-int b3GpuRigidBodyPipeline::createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB,float breakingThreshold)
+int b3GpuRigidBodyPipeline::createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, float breakingThreshold)
{
m_data->m_gpuSolver->recomputeBatches();
b3GpuGenericConstraint c;
@@ -200,14 +192,14 @@ int b3GpuRigidBodyPipeline::createPoint2PointConstraint(int bodyA, int bodyB, co
c.m_flags = B3_CONSTRAINT_FLAG_ENABLED;
c.m_rbA = bodyA;
c.m_rbB = bodyB;
- c.m_pivotInA.setValue(pivotInA[0],pivotInA[1],pivotInA[2]);
- c.m_pivotInB.setValue(pivotInB[0],pivotInB[1],pivotInB[2]);
+ c.m_pivotInA.setValue(pivotInA[0], pivotInA[1], pivotInA[2]);
+ c.m_pivotInB.setValue(pivotInB[0], pivotInB[1], pivotInB[2]);
c.m_breakingImpulseThreshold = breakingThreshold;
c.m_constraintType = B3_GPU_POINT2POINT_CONSTRAINT_TYPE;
m_data->m_cpuConstraints.push_back(c);
return c.m_uid;
}
-int b3GpuRigidBodyPipeline::createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB,float breakingThreshold)
+int b3GpuRigidBodyPipeline::createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB, float breakingThreshold)
{
m_data->m_gpuSolver->recomputeBatches();
b3GpuGenericConstraint c;
@@ -216,9 +208,9 @@ int b3GpuRigidBodyPipeline::createFixedConstraint(int bodyA, int bodyB, const fl
c.m_flags = B3_CONSTRAINT_FLAG_ENABLED;
c.m_rbA = bodyA;
c.m_rbB = bodyB;
- c.m_pivotInA.setValue(pivotInA[0],pivotInA[1],pivotInA[2]);
- c.m_pivotInB.setValue(pivotInB[0],pivotInB[1],pivotInB[2]);
- c.m_relTargetAB.setValue(relTargetAB[0],relTargetAB[1],relTargetAB[2],relTargetAB[3]);
+ c.m_pivotInA.setValue(pivotInA[0], pivotInA[1], pivotInA[2]);
+ c.m_pivotInB.setValue(pivotInB[0], pivotInB[1], pivotInB[2]);
+ c.m_relTargetAB.setValue(relTargetAB[0], relTargetAB[1], relTargetAB[2], relTargetAB[3]);
c.m_breakingImpulseThreshold = breakingThreshold;
c.m_constraintType = B3_GPU_FIXED_CONSTRAINT_TYPE;
@@ -226,31 +218,28 @@ int b3GpuRigidBodyPipeline::createFixedConstraint(int bodyA, int bodyB, const fl
return c.m_uid;
}
-
-void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
+void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
{
-
//update worldspace AABBs from local AABB/worldtransform
{
B3_PROFILE("setupGpuAabbs");
setupGpuAabbsFull();
}
- int numPairs =0;
+ int numPairs = 0;
//compute overlapping pairs
{
-
if (gUseDbvt)
{
{
B3_PROFILE("setAabb");
m_data->m_allAabbsGPU->copyToHost(m_data->m_allAabbsCPU);
- for (int i=0;i<m_data->m_allAabbsCPU.size();i++)
+ for (int i = 0; i < m_data->m_allAabbsCPU.size(); i++)
{
- b3Vector3 aabbMin=b3MakeVector3(m_data->m_allAabbsCPU[i].m_min[0],m_data->m_allAabbsCPU[i].m_min[1],m_data->m_allAabbsCPU[i].m_min[2]);
- b3Vector3 aabbMax=b3MakeVector3(m_data->m_allAabbsCPU[i].m_max[0],m_data->m_allAabbsCPU[i].m_max[1],m_data->m_allAabbsCPU[i].m_max[2]);
- m_data->m_broadphaseDbvt->setAabb(i,aabbMin,aabbMax,0);
+ b3Vector3 aabbMin = b3MakeVector3(m_data->m_allAabbsCPU[i].m_min[0], m_data->m_allAabbsCPU[i].m_min[1], m_data->m_allAabbsCPU[i].m_min[2]);
+ b3Vector3 aabbMax = b3MakeVector3(m_data->m_allAabbsCPU[i].m_max[0], m_data->m_allAabbsCPU[i].m_max[1], m_data->m_allAabbsCPU[i].m_max[2]);
+ m_data->m_broadphaseDbvt->setAabb(i, aabbMin, aabbMax, 0);
}
}
@@ -259,13 +248,14 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
m_data->m_broadphaseDbvt->calculateOverlappingPairs();
}
numPairs = m_data->m_broadphaseDbvt->getOverlappingPairCache()->getNumOverlappingPairs();
-
- } else
+ }
+ else
{
if (gUseCalculateOverlappingPairsHost)
{
m_data->m_broadphaseSap->calculateOverlappingPairsHost(m_data->m_config.m_maxBroadphasePairs);
- } else
+ }
+ else
{
m_data->m_broadphaseSap->calculateOverlappingPairs(m_data->m_config.m_maxBroadphasePairs);
}
@@ -274,24 +264,24 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
}
//compute contact points
-// printf("numPairs=%d\n",numPairs);
-
- int numContacts = 0;
+ // printf("numPairs=%d\n",numPairs);
+ int numContacts = 0;
int numBodies = m_data->m_narrowphase->getNumRigidBodies();
if (numPairs)
{
- cl_mem pairs =0;
- cl_mem aabbsWS =0;
+ cl_mem pairs = 0;
+ cl_mem aabbsWS = 0;
if (gUseDbvt)
{
B3_PROFILE("m_overlappingPairsGPU->copyFromHost");
m_data->m_overlappingPairsGPU->copyFromHost(m_data->m_broadphaseDbvt->getOverlappingPairCache()->getOverlappingPairArray());
pairs = m_data->m_overlappingPairsGPU->getBufferCL();
aabbsWS = m_data->m_allAabbsGPU->getBufferCL();
- } else
+ }
+ else
{
pairs = m_data->m_broadphaseSap->getOverlappingPairBuffer();
aabbsWS = m_data->m_broadphaseSap->getAabbBufferWS();
@@ -302,31 +292,27 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
//mark the contacts for each pair as 'unused'
if (numPairs)
{
- b3OpenCLArray<b3BroadphasePair> gpuPairs(this->m_data->m_context,m_data->m_queue);
- gpuPairs.setFromOpenCLBuffer(pairs,numPairs);
+ b3OpenCLArray<b3BroadphasePair> gpuPairs(this->m_data->m_context, m_data->m_queue);
+ gpuPairs.setFromOpenCLBuffer(pairs, numPairs);
if (gClearPairsOnGpu)
{
-
-
//b3AlignedObjectArray<b3BroadphasePair> hostPairs;//just for debugging
//gpuPairs.copyToHost(hostPairs);
- b3LauncherCL launcher(m_data->m_queue,m_data->m_clearOverlappingPairsKernel,"clearOverlappingPairsKernel");
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_clearOverlappingPairsKernel, "clearOverlappingPairsKernel");
launcher.setBuffer(pairs);
launcher.setConst(numPairs);
launcher.launch1D(numPairs);
-
//gpuPairs.copyToHost(hostPairs);
-
-
- } else
+ }
+ else
{
b3AlignedObjectArray<b3BroadphasePair> hostPairs;
gpuPairs.copyToHost(hostPairs);
- for (int i=0;i<hostPairs.size();i++)
+ for (int i = 0; i < hostPairs.size(); i++)
{
hostPairs[i].z = 0xffffffff;
}
@@ -335,7 +321,7 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
}
}
- m_data->m_narrowphase->computeContacts(pairs,numPairs,aabbsWS,numBodies);
+ m_data->m_narrowphase->computeContacts(pairs, numPairs, aabbsWS, numBodies);
numContacts = m_data->m_narrowphase->getNumContactsGpu();
if (gUseDbvt)
@@ -347,56 +333,54 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
if (gDumpContactStats && numContacts)
{
m_data->m_narrowphase->getContactsGpu();
-
+
printf("numContacts = %d\n", numContacts);
- int totalPoints = 0;
+ int totalPoints = 0;
const b3Contact4* contacts = m_data->m_narrowphase->getContactsCPU();
- for (int i=0;i<numContacts;i++)
+ for (int i = 0; i < numContacts; i++)
{
totalPoints += contacts->getNPoints();
}
- printf("totalPoints=%d\n",totalPoints);
-
+ printf("totalPoints=%d\n", totalPoints);
}
}
-
//convert contact points to contact constraints
-
+
//solve constraints
- b3OpenCLArray<b3RigidBodyData> gpuBodies(m_data->m_context,m_data->m_queue,0,true);
- gpuBodies.setFromOpenCLBuffer(m_data->m_narrowphase->getBodiesGpu(),m_data->m_narrowphase->getNumRigidBodies());
- b3OpenCLArray<b3InertiaData> gpuInertias(m_data->m_context,m_data->m_queue,0,true);
- gpuInertias.setFromOpenCLBuffer(m_data->m_narrowphase->getBodyInertiasGpu(),m_data->m_narrowphase->getNumRigidBodies());
- b3OpenCLArray<b3Contact4> gpuContacts(m_data->m_context,m_data->m_queue,0,true);
- gpuContacts.setFromOpenCLBuffer(m_data->m_narrowphase->getContactsGpu(),m_data->m_narrowphase->getNumContactsGpu());
+ b3OpenCLArray<b3RigidBodyData> gpuBodies(m_data->m_context, m_data->m_queue, 0, true);
+ gpuBodies.setFromOpenCLBuffer(m_data->m_narrowphase->getBodiesGpu(), m_data->m_narrowphase->getNumRigidBodies());
+ b3OpenCLArray<b3InertiaData> gpuInertias(m_data->m_context, m_data->m_queue, 0, true);
+ gpuInertias.setFromOpenCLBuffer(m_data->m_narrowphase->getBodyInertiasGpu(), m_data->m_narrowphase->getNumRigidBodies());
+ b3OpenCLArray<b3Contact4> gpuContacts(m_data->m_context, m_data->m_queue, 0, true);
+ gpuContacts.setFromOpenCLBuffer(m_data->m_narrowphase->getContactsGpu(), m_data->m_narrowphase->getNumContactsGpu());
- int numJoints = m_data->m_joints.size() ? m_data->m_joints.size() : m_data->m_cpuConstraints.size();
+ int numJoints = m_data->m_joints.size() ? m_data->m_joints.size() : m_data->m_cpuConstraints.size();
if (useBullet2CpuSolver && numJoints)
{
-
- // b3AlignedObjectArray<b3Contact4> hostContacts;
+ // b3AlignedObjectArray<b3Contact4> hostContacts;
//gpuContacts.copyToHost(hostContacts);
{
- bool useGpu = m_data->m_joints.size()==0;
+ bool useGpu = m_data->m_joints.size() == 0;
-// b3Contact4* contacts = numContacts? &hostContacts[0]: 0;
+ // b3Contact4* contacts = numContacts? &hostContacts[0]: 0;
//m_data->m_solver->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(),&hostBodies[0],&hostInertias[0],numContacts,contacts,numJoints, joints);
if (useGpu)
{
- m_data->m_gpuSolver->solveJoints(m_data->m_narrowphase->getNumRigidBodies(),&gpuBodies,&gpuInertias,numJoints, m_data->m_gpuConstraints);
- } else
+ m_data->m_gpuSolver->solveJoints(m_data->m_narrowphase->getNumRigidBodies(), &gpuBodies, &gpuInertias, numJoints, m_data->m_gpuConstraints);
+ }
+ else
{
b3AlignedObjectArray<b3RigidBodyData> hostBodies;
gpuBodies.copyToHost(hostBodies);
b3AlignedObjectArray<b3InertiaData> hostInertias;
gpuInertias.copyToHost(hostInertias);
- b3TypedConstraint** joints = numJoints? &m_data->m_joints[0] : 0;
- m_data->m_solver->solveContacts(m_data->m_narrowphase->getNumRigidBodies(),&hostBodies[0],&hostInertias[0],0,0,numJoints, joints);
+ b3TypedConstraint** joints = numJoints ? &m_data->m_joints[0] : 0;
+ m_data->m_solver->solveContacts(m_data->m_narrowphase->getNumRigidBodies(), &hostBodies[0], &hostInertias[0], 0, 0, numJoints, joints);
gpuBodies.copyFromHost(hostBodies);
}
}
@@ -404,22 +388,20 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
if (numContacts)
{
-
#ifdef TEST_OTHER_GPU_SOLVER
-
+
if (gUseJacobi)
{
bool useGpu = true;
if (useGpu)
{
-
bool forceHost = false;
if (forceHost)
{
b3AlignedObjectArray<b3RigidBodyData> hostBodies;
b3AlignedObjectArray<b3InertiaData> hostInertias;
b3AlignedObjectArray<b3Contact4> hostContacts;
-
+
{
B3_PROFILE("copyToHost");
gpuBodies.copyToHost(hostBodies);
@@ -429,25 +411,24 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
{
b3JacobiSolverInfo solverInfo;
- m_data->m_solver3->solveGroupHost(&hostBodies[0], &hostInertias[0], hostBodies.size(),&hostContacts[0],hostContacts.size(),solverInfo);
-
-
+ m_data->m_solver3->solveGroupHost(&hostBodies[0], &hostInertias[0], hostBodies.size(), &hostContacts[0], hostContacts.size(), solverInfo);
}
{
B3_PROFILE("copyFromHost");
gpuBodies.copyFromHost(hostBodies);
}
- } else
-
+ }
+ else
{
int static0Index = m_data->m_narrowphase->getStatic0Index();
b3JacobiSolverInfo solverInfo;
//m_data->m_solver3->solveContacts( >solveGroup(&gpuBodies, &gpuInertias, &gpuContacts,solverInfo);
//m_data->m_solver3->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(),&hostBodies[0],&hostInertias[0],numContacts,&hostContacts[0]);
- m_data->m_solver3->solveContacts(numBodies, gpuBodies.getBufferCL(),gpuInertias.getBufferCL(),numContacts, gpuContacts.getBufferCL(),m_data->m_config, static0Index);
+ m_data->m_solver3->solveContacts(numBodies, gpuBodies.getBufferCL(), gpuInertias.getBufferCL(), numContacts, gpuContacts.getBufferCL(), m_data->m_config, static0Index);
}
- } else
+ }
+ else
{
b3AlignedObjectArray<b3RigidBodyData> hostBodies;
gpuBodies.copyToHost(hostBodies);
@@ -460,17 +441,15 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
}
gpuBodies.copyFromHost(hostBodies);
}
-
- } else
-#endif //TEST_OTHER_GPU_SOLVER
+ }
+ else
+#endif //TEST_OTHER_GPU_SOLVER
{
-
int static0Index = m_data->m_narrowphase->getStatic0Index();
- m_data->m_solver2->solveContacts(numBodies, gpuBodies.getBufferCL(),gpuInertias.getBufferCL(),numContacts, gpuContacts.getBufferCL(),m_data->m_config, static0Index);
-
+ m_data->m_solver2->solveContacts(numBodies, gpuBodies.getBufferCL(), gpuInertias.getBufferCL(), numContacts, gpuContacts.getBufferCL(), m_data->m_config, static0Index);
+
//m_data->m_solver4->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(), gpuBodies.getBufferCL(), gpuInertias.getBufferCL(), numContacts, gpuContacts.getBufferCL());
-
-
+
/*m_data->m_solver3->solveContactConstraintHost(
(b3OpenCLArray<RigidBodyBase::Body>*)&gpuBodies,
(b3OpenCLArray<RigidBodyBase::Inertia>*)&gpuInertias,
@@ -481,11 +460,9 @@ void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
}
integrate(deltaTime);
-
}
-
-void b3GpuRigidBodyPipeline::integrate(float timeStep)
+void b3GpuRigidBodyPipeline::integrate(float timeStep)
{
//integrate
int numBodies = m_data->m_narrowphase->getNumRigidBodies();
@@ -493,24 +470,25 @@ void b3GpuRigidBodyPipeline::integrate(float timeStep)
if (gIntegrateOnCpu)
{
- if(numBodies)
+ if (numBodies)
{
- b3GpuNarrowPhaseInternalData* npData = m_data->m_narrowphase->getInternalData();
+ b3GpuNarrowPhaseInternalData* npData = m_data->m_narrowphase->getInternalData();
npData->m_bodyBufferGPU->copyToHost(*npData->m_bodyBufferCPU);
b3RigidBodyData_t* bodies = &npData->m_bodyBufferCPU->at(0);
- for (int nodeID=0;nodeID<numBodies;nodeID++)
+ for (int nodeID = 0; nodeID < numBodies; nodeID++)
{
- integrateSingleTransform( bodies,nodeID, timeStep, angularDamp, m_data->m_gravity);
+ integrateSingleTransform(bodies, nodeID, timeStep, angularDamp, m_data->m_gravity);
}
npData->m_bodyBufferGPU->copyFromHost(*npData->m_bodyBufferCPU);
}
- } else
+ }
+ else
{
- b3LauncherCL launcher(m_data->m_queue,m_data->m_integrateTransformsKernel,"m_integrateTransformsKernel");
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_integrateTransformsKernel, "m_integrateTransformsKernel");
launcher.setBuffer(m_data->m_narrowphase->getBodiesGpu());
-
+
launcher.setConst(numBodies);
launcher.setConst(timeStep);
launcher.setConst(angularDamp);
@@ -519,12 +497,9 @@ void b3GpuRigidBodyPipeline::integrate(float timeStep)
}
}
-
-
-
-void b3GpuRigidBodyPipeline::setupGpuAabbsFull()
+void b3GpuRigidBodyPipeline::setupGpuAabbsFull()
{
- cl_int ciErrNum=0;
+ cl_int ciErrNum = 0;
int numBodies = m_data->m_narrowphase->getNumRigidBodies();
if (!numBodies)
@@ -532,34 +507,35 @@ void b3GpuRigidBodyPipeline::setupGpuAabbsFull()
if (gCalcWorldSpaceAabbOnCpu)
{
-
if (numBodies)
{
if (gUseDbvt)
{
m_data->m_allAabbsCPU.resize(numBodies);
m_data->m_narrowphase->readbackAllBodiesToCpu();
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
- b3ComputeWorldAabb( i, m_data->m_narrowphase->getBodiesCpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getLocalSpaceAabbsCpu(),&m_data->m_allAabbsCPU[0]);
+ b3ComputeWorldAabb(i, m_data->m_narrowphase->getBodiesCpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getLocalSpaceAabbsCpu(), &m_data->m_allAabbsCPU[0]);
}
m_data->m_allAabbsGPU->copyFromHost(m_data->m_allAabbsCPU);
- } else
+ }
+ else
{
m_data->m_broadphaseSap->getAllAabbsCPU().resize(numBodies);
m_data->m_narrowphase->readbackAllBodiesToCpu();
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
- b3ComputeWorldAabb( i, m_data->m_narrowphase->getBodiesCpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getLocalSpaceAabbsCpu(),&m_data->m_broadphaseSap->getAllAabbsCPU()[0]);
+ b3ComputeWorldAabb(i, m_data->m_narrowphase->getBodiesCpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getLocalSpaceAabbsCpu(), &m_data->m_broadphaseSap->getAllAabbsCPU()[0]);
}
m_data->m_broadphaseSap->getAllAabbsGPU().copyFromHost(m_data->m_broadphaseSap->getAllAabbsCPU());
//m_data->m_broadphaseSap->writeAabbsToGpu();
}
}
- } else
+ }
+ else
{
//__kernel void initializeGpuAabbsFull( const int numNodes, __global Body* gBodies,__global Collidable* collidables, __global b3AABBCL* plocalShapeAABB, __global b3AABBCL* pAABB)
- b3LauncherCL launcher(m_data->m_queue,m_data->m_updateAabbsKernel,"m_updateAabbsKernel");
+ b3LauncherCL launcher(m_data->m_queue, m_data->m_updateAabbsKernel, "m_updateAabbsKernel");
launcher.setConst(numBodies);
cl_mem bodies = m_data->m_narrowphase->getBodiesGpu();
launcher.setBuffer(bodies);
@@ -568,17 +544,18 @@ void b3GpuRigidBodyPipeline::setupGpuAabbsFull()
cl_mem localAabbs = m_data->m_narrowphase->getAabbLocalSpaceBufferGpu();
launcher.setBuffer(localAabbs);
- cl_mem worldAabbs =0;
+ cl_mem worldAabbs = 0;
if (gUseDbvt)
{
worldAabbs = m_data->m_allAabbsGPU->getBufferCL();
- } else
+ }
+ else
{
worldAabbs = m_data->m_broadphaseSap->getAabbBufferWS();
}
launcher.setBuffer(worldAabbs);
launcher.launch1D(numBodies);
-
+
oclCHECKERROR(ciErrNum, CL_SUCCESS);
}
@@ -595,78 +572,68 @@ void b3GpuRigidBodyPipeline::setupGpuAabbsFull()
};
*/
-
-
-
-
-
}
-
-
-cl_mem b3GpuRigidBodyPipeline::getBodyBuffer()
+cl_mem b3GpuRigidBodyPipeline::getBodyBuffer()
{
return m_data->m_narrowphase->getBodiesGpu();
}
-int b3GpuRigidBodyPipeline::getNumBodies() const
+int b3GpuRigidBodyPipeline::getNumBodies() const
{
return m_data->m_narrowphase->getNumRigidBodies();
}
-void b3GpuRigidBodyPipeline::setGravity(const float* grav)
+void b3GpuRigidBodyPipeline::setGravity(const float* grav)
{
- m_data->m_gravity.setValue(grav[0],grav[1],grav[2]);
+ m_data->m_gravity.setValue(grav[0], grav[1], grav[2]);
}
-void b3GpuRigidBodyPipeline::copyConstraintsToHost()
+void b3GpuRigidBodyPipeline::copyConstraintsToHost()
{
m_data->m_gpuConstraints->copyToHost(m_data->m_cpuConstraints);
}
-void b3GpuRigidBodyPipeline::writeAllInstancesToGpu()
+void b3GpuRigidBodyPipeline::writeAllInstancesToGpu()
{
m_data->m_allAabbsGPU->copyFromHost(m_data->m_allAabbsCPU);
m_data->m_gpuConstraints->copyFromHost(m_data->m_cpuConstraints);
}
-
-int b3GpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* position, const float* orientation, int collidableIndex, int userIndex, bool writeInstanceToGpu)
+int b3GpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* position, const float* orientation, int collidableIndex, int userIndex, bool writeInstanceToGpu)
{
-
- b3Vector3 aabbMin=b3MakeVector3(0,0,0),aabbMax=b3MakeVector3(0,0,0);
+ b3Vector3 aabbMin = b3MakeVector3(0, 0, 0), aabbMax = b3MakeVector3(0, 0, 0);
-
- if (collidableIndex>=0)
+ if (collidableIndex >= 0)
{
b3SapAabb localAabb = m_data->m_narrowphase->getLocalSpaceAabb(collidableIndex);
- b3Vector3 localAabbMin=b3MakeVector3(localAabb.m_min[0],localAabb.m_min[1],localAabb.m_min[2]);
- b3Vector3 localAabbMax=b3MakeVector3(localAabb.m_max[0],localAabb.m_max[1],localAabb.m_max[2]);
-
+ b3Vector3 localAabbMin = b3MakeVector3(localAabb.m_min[0], localAabb.m_min[1], localAabb.m_min[2]);
+ b3Vector3 localAabbMax = b3MakeVector3(localAabb.m_max[0], localAabb.m_max[1], localAabb.m_max[2]);
+
b3Scalar margin = 0.01f;
b3Transform t;
t.setIdentity();
- t.setOrigin(b3MakeVector3(position[0],position[1],position[2]));
- t.setRotation(b3Quaternion(orientation[0],orientation[1],orientation[2],orientation[3]));
- b3TransformAabb(localAabbMin,localAabbMax, margin,t,aabbMin,aabbMax);
- } else
+ t.setOrigin(b3MakeVector3(position[0], position[1], position[2]));
+ t.setRotation(b3Quaternion(orientation[0], orientation[1], orientation[2], orientation[3]));
+ b3TransformAabb(localAabbMin, localAabbMax, margin, t, aabbMin, aabbMax);
+ }
+ else
{
b3Error("registerPhysicsInstance using invalid collidableIndex\n");
return -1;
}
-
-
+
bool writeToGpu = false;
int bodyIndex = m_data->m_narrowphase->getNumRigidBodies();
- bodyIndex = m_data->m_narrowphase->registerRigidBody(collidableIndex,mass,position,orientation,&aabbMin.getX(),&aabbMax.getX(),writeToGpu);
+ bodyIndex = m_data->m_narrowphase->registerRigidBody(collidableIndex, mass, position, orientation, &aabbMin.getX(), &aabbMax.getX(), writeToGpu);
- if (bodyIndex>=0)
+ if (bodyIndex >= 0)
{
if (gUseDbvt)
{
- m_data->m_broadphaseDbvt->createProxy(aabbMin,aabbMax,bodyIndex,0,1,1);
+ m_data->m_broadphaseDbvt->createProxy(aabbMin, aabbMax, bodyIndex, 0, 1, 1);
b3SapAabb aabb;
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
aabb.m_min[i] = aabbMin[i];
aabb.m_max[i] = aabbMax[i];
@@ -677,14 +644,16 @@ int b3GpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* po
{
m_data->m_allAabbsGPU->copyFromHost(m_data->m_allAabbsCPU);
}
- } else
+ }
+ else
{
if (mass)
{
- m_data->m_broadphaseSap->createProxy(aabbMin,aabbMax,bodyIndex,1,1);//m_dispatcher);
- } else
+ m_data->m_broadphaseSap->createProxy(aabbMin, aabbMax, bodyIndex, 1, 1); //m_dispatcher);
+ }
+ else
{
- m_data->m_broadphaseSap->createLargeProxy(aabbMin,aabbMax,bodyIndex,1,1);//m_dispatcher);
+ m_data->m_broadphaseSap->createLargeProxy(aabbMin, aabbMax, bodyIndex, 1, 1); //m_dispatcher);
}
}
}
@@ -699,10 +668,10 @@ int b3GpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* po
return bodyIndex;
}
-void b3GpuRigidBodyPipeline::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults)
+void b3GpuRigidBodyPipeline::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults)
{
- this->m_data->m_raycaster->castRays(rays,hitResults,
- getNumBodies(),this->m_data->m_narrowphase->getBodiesCpu(),
- m_data->m_narrowphase->getNumCollidablesGpu(), m_data->m_narrowphase->getCollidablesCpu(),
- m_data->m_narrowphase->getInternalData(), m_data->m_broadphaseSap);
+ this->m_data->m_raycaster->castRays(rays, hitResults,
+ getNumBodies(), this->m_data->m_narrowphase->getBodiesCpu(),
+ m_data->m_narrowphase->getNumCollidablesGpu(), m_data->m_narrowphase->getCollidablesCpu(),
+ m_data->m_narrowphase->getInternalData(), m_data->m_broadphaseSap);
}
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
index b4eac6841a..0e5c6fec12 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h
@@ -25,50 +25,46 @@ subject to the following restrictions:
class b3GpuRigidBodyPipeline
{
protected:
- struct b3GpuRigidBodyPipelineInternalData* m_data;
+ struct b3GpuRigidBodyPipelineInternalData* m_data;
int allocateCollidable();
public:
-
-
- b3GpuRigidBodyPipeline(cl_context ctx,cl_device_id device, cl_command_queue q , class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config);
+ b3GpuRigidBodyPipeline(cl_context ctx, cl_device_id device, cl_command_queue q, class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config);
virtual ~b3GpuRigidBodyPipeline();
- void stepSimulation(float deltaTime);
- void integrate(float timeStep);
- void setupGpuAabbsFull();
+ void stepSimulation(float deltaTime);
+ void integrate(float timeStep);
+ void setupGpuAabbsFull();
- int registerConvexPolyhedron(class b3ConvexUtility* convex);
+ int registerConvexPolyhedron(class b3ConvexUtility* convex);
//int registerConvexPolyhedron(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
//int registerSphereShape(float radius);
//int registerPlaneShape(const b3Vector3& planeNormal, float planeConstant);
-
+
//int registerConcaveMesh(b3AlignedObjectArray<b3Vector3>* vertices, b3AlignedObjectArray<int>* indices, const float* scaling);
//int registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes);
-
- int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData, bool writeInstanceToGpu);
+ int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, int userData, bool writeInstanceToGpu);
//if you passed "writeInstanceToGpu" false in the registerPhysicsInstance method (for performance) you need to call writeAllInstancesToGpu after all instances are registered
- void writeAllInstancesToGpu();
- void copyConstraintsToHost();
- void setGravity(const float* grav);
+ void writeAllInstancesToGpu();
+ void copyConstraintsToHost();
+ void setGravity(const float* grav);
void reset();
-
- int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB,float breakingThreshold);
+
+ int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, float breakingThreshold);
int createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB, float breakingThreshold);
void removeConstraintByUid(int uid);
- void addConstraint(class b3TypedConstraint* constraint);
- void removeConstraint(b3TypedConstraint* constraint);
-
- void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults);
+ void addConstraint(class b3TypedConstraint* constraint);
+ void removeConstraint(b3TypedConstraint* constraint);
- cl_mem getBodyBuffer();
+ void castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults);
- int getNumBodies() const;
+ cl_mem getBodyBuffer();
+ int getNumBodies() const;
};
-#endif //B3_GPU_RIGIDBODY_PIPELINE_H \ No newline at end of file
+#endif //B3_GPU_RIGIDBODY_PIPELINE_H \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h
index 5ac92f97d6..e0a26fda17 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h
@@ -22,52 +22,47 @@ subject to the following restrictions:
#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
-
#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h"
#include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
-
-
#include "Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h"
#include "Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h"
struct b3GpuRigidBodyPipelineInternalData
{
+ cl_context m_context;
+ cl_device_id m_device;
+ cl_command_queue m_queue;
- cl_context m_context;
- cl_device_id m_device;
- cl_command_queue m_queue;
+ cl_kernel m_integrateTransformsKernel;
+ cl_kernel m_updateAabbsKernel;
+ cl_kernel m_clearOverlappingPairsKernel;
- cl_kernel m_integrateTransformsKernel;
- cl_kernel m_updateAabbsKernel;
- cl_kernel m_clearOverlappingPairsKernel;
-
class b3PgsJacobiSolver* m_solver;
-
+
class b3GpuPgsConstraintSolver* m_gpuSolver;
class b3GpuPgsContactSolver* m_solver2;
class b3GpuJacobiContactSolver* m_solver3;
class b3GpuRaycast* m_raycaster;
-
+
class b3GpuBroadphaseInterface* m_broadphaseSap;
-
+
struct b3DynamicBvhBroadphase* m_broadphaseDbvt;
- b3OpenCLArray<b3SapAabb>* m_allAabbsGPU;
- b3AlignedObjectArray<b3SapAabb> m_allAabbsCPU;
- b3OpenCLArray<b3BroadphasePair>* m_overlappingPairsGPU;
+ b3OpenCLArray<b3SapAabb>* m_allAabbsGPU;
+ b3AlignedObjectArray<b3SapAabb> m_allAabbsCPU;
+ b3OpenCLArray<b3BroadphasePair>* m_overlappingPairsGPU;
b3OpenCLArray<b3GpuGenericConstraint>* m_gpuConstraints;
b3AlignedObjectArray<b3GpuGenericConstraint> m_cpuConstraints;
b3AlignedObjectArray<b3TypedConstraint*> m_joints;
- int m_constraintUid;
- class b3GpuNarrowPhase* m_narrowphase;
- b3Vector3 m_gravity;
+ int m_constraintUid;
+ class b3GpuNarrowPhase* m_narrowphase;
+ b3Vector3 m_gravity;
- b3Config m_config;
+ b3Config m_config;
};
-#endif //B3_GPU_RIGIDBODY_PIPELINE_INTERNAL_DATA_H
-
+#endif //B3_GPU_RIGIDBODY_PIPELINE_INTERNAL_DATA_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h
index f2a61801ac..db815d9b31 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h
@@ -13,11 +13,9 @@ subject to the following restrictions:
*/
//Originally written by Erwin Coumans
-
#ifndef B3_GPU_SOLVER_BODY_H
#define B3_GPU_SOLVER_BODY_H
-
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3Matrix3x3.h"
@@ -27,29 +25,27 @@ subject to the following restrictions:
///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
#ifdef B3_USE_SSE
#define USE_SIMD 1
-#endif //
-
-
+#endif //
///The b3SolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
-B3_ATTRIBUTE_ALIGNED16 (struct) b3GpuSolverBody
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3GpuSolverBody
{
B3_DECLARE_ALIGNED_ALLOCATOR();
-// b3Transform m_worldTransformUnused;
- b3Vector3 m_deltaLinearVelocity;
- b3Vector3 m_deltaAngularVelocity;
- b3Vector3 m_angularFactor;
- b3Vector3 m_linearFactor;
- b3Vector3 m_invMass;
- b3Vector3 m_pushVelocity;
- b3Vector3 m_turnVelocity;
- b3Vector3 m_linearVelocity;
- b3Vector3 m_angularVelocity;
-
- union
- {
- void* m_originalBody;
- int m_originalBodyIndex;
+ // b3Transform m_worldTransformUnused;
+ b3Vector3 m_deltaLinearVelocity;
+ b3Vector3 m_deltaAngularVelocity;
+ b3Vector3 m_angularFactor;
+ b3Vector3 m_linearFactor;
+ b3Vector3 m_invMass;
+ b3Vector3 m_pushVelocity;
+ b3Vector3 m_turnVelocity;
+ b3Vector3 m_linearVelocity;
+ b3Vector3 m_angularVelocity;
+
+ union {
+ void* m_originalBody;
+ int m_originalBodyIndex;
};
int padding[3];
@@ -65,44 +61,41 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3GpuSolverBody
return m_worldTransform;
}
*/
- B3_FORCE_INLINE void getVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity ) const
+ B3_FORCE_INLINE void getVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity) const
{
if (m_originalBody)
- velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
+ velocity = m_linearVelocity + m_deltaLinearVelocity + (m_angularVelocity + m_deltaAngularVelocity).cross(rel_pos);
else
- velocity.setValue(0,0,0);
+ velocity.setValue(0, 0, 0);
}
- B3_FORCE_INLINE void getAngularVelocity(b3Vector3& angVel) const
+ B3_FORCE_INLINE void getAngularVelocity(b3Vector3 & angVel) const
{
if (m_originalBody)
- angVel =m_angularVelocity+m_deltaAngularVelocity;
+ angVel = m_angularVelocity + m_deltaAngularVelocity;
else
- angVel.setValue(0,0,0);
+ angVel.setValue(0, 0, 0);
}
-
//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- B3_FORCE_INLINE void applyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,const b3Scalar impulseMagnitude)
+ B3_FORCE_INLINE void applyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent, const b3Scalar impulseMagnitude)
{
if (m_originalBody)
{
- m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_deltaLinearVelocity += linearComponent * impulseMagnitude * m_linearFactor;
+ m_deltaAngularVelocity += angularComponent * (impulseMagnitude * m_angularFactor);
}
}
- B3_FORCE_INLINE void internalApplyPushImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,b3Scalar impulseMagnitude)
+ B3_FORCE_INLINE void internalApplyPushImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent, b3Scalar impulseMagnitude)
{
if (m_originalBody)
{
- m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_pushVelocity += linearComponent * impulseMagnitude * m_linearFactor;
+ m_turnVelocity += angularComponent * (impulseMagnitude * m_angularFactor);
}
}
-
-
const b3Vector3& getDeltaLinearVelocity() const
{
return m_deltaLinearVelocity;
@@ -113,20 +106,19 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3GpuSolverBody
return m_deltaAngularVelocity;
}
- const b3Vector3& getPushVelocity() const
+ const b3Vector3& getPushVelocity() const
{
return m_pushVelocity;
}
- const b3Vector3& getTurnVelocity() const
+ const b3Vector3& getTurnVelocity() const
{
return m_turnVelocity;
}
-
////////////////////////////////////////////////
///some internal methods, don't use them
-
+
b3Vector3& internalGetDeltaLinearVelocity()
{
return m_deltaLinearVelocity;
@@ -151,7 +143,7 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3GpuSolverBody
{
m_invMass = invMass;
}
-
+
b3Vector3& internalGetPushVelocity()
{
return m_pushVelocity;
@@ -162,67 +154,57 @@ B3_ATTRIBUTE_ALIGNED16 (struct) b3GpuSolverBody
return m_turnVelocity;
}
- B3_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity ) const
+ B3_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const b3Vector3& rel_pos, b3Vector3& velocity) const
{
- velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
+ velocity = m_linearVelocity + m_deltaLinearVelocity + (m_angularVelocity + m_deltaAngularVelocity).cross(rel_pos);
}
- B3_FORCE_INLINE void internalGetAngularVelocity(b3Vector3& angVel) const
+ B3_FORCE_INLINE void internalGetAngularVelocity(b3Vector3 & angVel) const
{
- angVel = m_angularVelocity+m_deltaAngularVelocity;
+ angVel = m_angularVelocity + m_deltaAngularVelocity;
}
-
//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- B3_FORCE_INLINE void internalApplyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent,const b3Scalar impulseMagnitude)
+ B3_FORCE_INLINE void internalApplyImpulse(const b3Vector3& linearComponent, const b3Vector3& angularComponent, const b3Scalar impulseMagnitude)
{
//if (m_originalBody)
{
- m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_deltaLinearVelocity += linearComponent * impulseMagnitude * m_linearFactor;
+ m_deltaAngularVelocity += angularComponent * (impulseMagnitude * m_angularFactor);
}
}
-
-
-
- void writebackVelocity()
+ void writebackVelocity()
{
//if (m_originalBody>=0)
{
- m_linearVelocity +=m_deltaLinearVelocity;
+ m_linearVelocity += m_deltaLinearVelocity;
m_angularVelocity += m_deltaAngularVelocity;
-
+
//m_originalBody->setCompanionId(-1);
}
}
-
- void writebackVelocityAndTransform(b3Scalar timeStep, b3Scalar splitImpulseTurnErp)
+ void writebackVelocityAndTransform(b3Scalar timeStep, b3Scalar splitImpulseTurnErp)
{
- (void) timeStep;
+ (void)timeStep;
if (m_originalBody)
{
m_linearVelocity += m_deltaLinearVelocity;
m_angularVelocity += m_deltaAngularVelocity;
-
+
//correct the position/orientation based on push/turn recovery
b3Transform newTransform;
- if (m_pushVelocity[0]!=0.f || m_pushVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_turnVelocity[2]!=0)
+ if (m_pushVelocity[0] != 0.f || m_pushVelocity[1] != 0 || m_pushVelocity[2] != 0 || m_turnVelocity[0] != 0.f || m_turnVelocity[1] != 0 || m_turnVelocity[2] != 0)
{
- // b3Quaternion orn = m_worldTransform.getRotation();
-// b3TransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform);
-// m_worldTransform = newTransform;
+ // b3Quaternion orn = m_worldTransform.getRotation();
+ // b3TransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform);
+ // m_worldTransform = newTransform;
}
//m_worldTransform.setRotation(orn);
//m_originalBody->setCompanionId(-1);
}
}
-
-
-
};
-#endif //B3_SOLVER_BODY_H
-
-
+#endif //B3_SOLVER_BODY_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h
index 60d235baab..7d9eea243a 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h
@@ -13,11 +13,9 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef B3_GPU_SOLVER_CONSTRAINT_H
#define B3_GPU_SOLVER_CONSTRAINT_H
-
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3Matrix3x3.h"
//#include "b3JacobianEntry.h"
@@ -25,58 +23,51 @@ subject to the following restrictions:
//#define NO_FRICTION_TANGENTIALS 1
-
-
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
-B3_ATTRIBUTE_ALIGNED16 (struct) b3GpuSolverConstraint
+B3_ATTRIBUTE_ALIGNED16(struct)
+b3GpuSolverConstraint
{
B3_DECLARE_ALIGNED_ALLOCATOR();
- b3Vector3 m_relpos1CrossNormal;
- b3Vector3 m_contactNormal;
+ b3Vector3 m_relpos1CrossNormal;
+ b3Vector3 m_contactNormal;
- b3Vector3 m_relpos2CrossNormal;
+ b3Vector3 m_relpos2CrossNormal;
//b3Vector3 m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal
- b3Vector3 m_angularComponentA;
- b3Vector3 m_angularComponentB;
-
- mutable b3Scalar m_appliedPushImpulse;
- mutable b3Scalar m_appliedImpulse;
+ b3Vector3 m_angularComponentA;
+ b3Vector3 m_angularComponentB;
+
+ mutable b3Scalar m_appliedPushImpulse;
+ mutable b3Scalar m_appliedImpulse;
int m_padding1;
int m_padding2;
- b3Scalar m_friction;
- b3Scalar m_jacDiagABInv;
- b3Scalar m_rhs;
- b3Scalar m_cfm;
-
- b3Scalar m_lowerLimit;
- b3Scalar m_upperLimit;
- b3Scalar m_rhsPenetration;
- union
- {
- void* m_originalContactPoint;
- int m_originalConstraintIndex;
- b3Scalar m_unusedPadding4;
+ b3Scalar m_friction;
+ b3Scalar m_jacDiagABInv;
+ b3Scalar m_rhs;
+ b3Scalar m_cfm;
+
+ b3Scalar m_lowerLimit;
+ b3Scalar m_upperLimit;
+ b3Scalar m_rhsPenetration;
+ union {
+ void* m_originalContactPoint;
+ int m_originalConstraintIndex;
+ b3Scalar m_unusedPadding4;
};
- int m_overrideNumSolverIterations;
- int m_frictionIndex;
+ int m_overrideNumSolverIterations;
+ int m_frictionIndex;
int m_solverBodyIdA;
int m_solverBodyIdB;
-
- enum b3SolverConstraintType
+ enum b3SolverConstraintType
{
B3_SOLVER_CONTACT_1D = 0,
B3_SOLVER_FRICTION_1D
};
};
-typedef b3AlignedObjectArray<b3GpuSolverConstraint> b3GpuConstraintArray;
-
-
-#endif //B3_GPU_SOLVER_CONSTRAINT_H
-
-
+typedef b3AlignedObjectArray<b3GpuSolverConstraint> b3GpuConstraintArray;
+#endif //B3_GPU_SOLVER_CONSTRAINT_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3Solver.cpp b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3Solver.cpp
index 20bf6d47c5..ccf67da1a8 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3Solver.cpp
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3Solver.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
*/
//Originally written by Takahiro Harada
-
#include "b3Solver.h"
///useNewBatchingKernel is a rewritten kernel using just a single thread of the warp, for experiments
@@ -38,7 +37,6 @@ bool gConvertConstraintOnCpu = false;
#include "kernels/batchingKernels.h"
#include "kernels/batchingKernelsNew.h"
-
#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
#include "Bullet3Common/b3Vector3.h"
@@ -48,7 +46,7 @@ struct SolverDebugInfo
int m_valInt1;
int m_valInt2;
int m_valInt3;
-
+
int m_valInt4;
int m_valInt5;
int m_valInt6;
@@ -59,11 +57,10 @@ struct SolverDebugInfo
int m_valInt10;
int m_valInt11;
- int m_valInt12;
- int m_valInt13;
- int m_valInt14;
- int m_valInt15;
-
+ int m_valInt12;
+ int m_valInt13;
+ int m_valInt14;
+ int m_valInt15;
float m_val0;
float m_val1;
@@ -71,9 +68,6 @@ struct SolverDebugInfo
float m_val3;
};
-
-
-
class SolverDeviceInl
{
public:
@@ -84,101 +78,89 @@ public:
};
};
-
-
b3Solver::b3Solver(cl_context ctx, cl_device_id device, cl_command_queue queue, int pairCapacity)
- :
- m_context(ctx),
- m_device(device),
- m_queue(queue),
- m_batchSizes(ctx,queue),
- m_nIterations(4)
+ : m_context(ctx),
+ m_device(device),
+ m_queue(queue),
+ m_batchSizes(ctx, queue),
+ m_nIterations(4)
{
- m_sort32 = new b3RadixSort32CL(ctx,device,queue);
- m_scan = new b3PrefixScanCL(ctx,device,queue,B3_SOLVER_N_CELLS);
- m_search = new b3BoundSearchCL(ctx,device,queue,B3_SOLVER_N_CELLS);
+ m_sort32 = new b3RadixSort32CL(ctx, device, queue);
+ m_scan = new b3PrefixScanCL(ctx, device, queue, B3_SOLVER_N_CELLS);
+ m_search = new b3BoundSearchCL(ctx, device, queue, B3_SOLVER_N_CELLS);
- const int sortSize = B3NEXTMULTIPLEOF( pairCapacity, 512 );
+ const int sortSize = B3NEXTMULTIPLEOF(pairCapacity, 512);
- m_sortDataBuffer = new b3OpenCLArray<b3SortData>(ctx,queue,sortSize);
- m_contactBuffer2 = new b3OpenCLArray<b3Contact4>(ctx,queue);
+ m_sortDataBuffer = new b3OpenCLArray<b3SortData>(ctx, queue, sortSize);
+ m_contactBuffer2 = new b3OpenCLArray<b3Contact4>(ctx, queue);
- m_numConstraints = new b3OpenCLArray<unsigned int>(ctx,queue,B3_SOLVER_N_CELLS );
+ m_numConstraints = new b3OpenCLArray<unsigned int>(ctx, queue, B3_SOLVER_N_CELLS);
m_numConstraints->resize(B3_SOLVER_N_CELLS);
- m_offsets = new b3OpenCLArray<unsigned int>( ctx,queue,B3_SOLVER_N_CELLS);
+ m_offsets = new b3OpenCLArray<unsigned int>(ctx, queue, B3_SOLVER_N_CELLS);
m_offsets->resize(B3_SOLVER_N_CELLS);
const char* additionalMacros = "";
-// const char* srcFileNameForCaching="";
-
-
+ // const char* srcFileNameForCaching="";
cl_int pErrNum;
const char* batchKernelSource = batchingKernelsCL;
const char* batchKernelNewSource = batchingKernelsNewCL;
-
+
const char* solverSetupSource = solverSetupCL;
const char* solverSetup2Source = solverSetup2CL;
const char* solveContactSource = solveContactCL;
const char* solveFrictionSource = solveFrictionCL;
-
-
-
+
{
-
- cl_program solveContactProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solveContactSource, &pErrNum,additionalMacros, B3_SOLVER_CONTACT_KERNEL_PATH);
+ cl_program solveContactProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, solveContactSource, &pErrNum, additionalMacros, B3_SOLVER_CONTACT_KERNEL_PATH);
b3Assert(solveContactProg);
-
- cl_program solveFrictionProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solveFrictionSource, &pErrNum,additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH);
+
+ cl_program solveFrictionProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, solveFrictionSource, &pErrNum, additionalMacros, B3_SOLVER_FRICTION_KERNEL_PATH);
b3Assert(solveFrictionProg);
- cl_program solverSetup2Prog= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solverSetup2Source, &pErrNum,additionalMacros, B3_SOLVER_SETUP2_KERNEL_PATH);
+ cl_program solverSetup2Prog = b3OpenCLUtils::compileCLProgramFromString(ctx, device, solverSetup2Source, &pErrNum, additionalMacros, B3_SOLVER_SETUP2_KERNEL_PATH);
b3Assert(solverSetup2Prog);
-
- cl_program solverSetupProg= b3OpenCLUtils::compileCLProgramFromString( ctx, device, solverSetupSource, &pErrNum,additionalMacros, B3_SOLVER_SETUP_KERNEL_PATH);
+ cl_program solverSetupProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, solverSetupSource, &pErrNum, additionalMacros, B3_SOLVER_SETUP_KERNEL_PATH);
b3Assert(solverSetupProg);
-
-
- m_solveFrictionKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveFrictionSource, "BatchSolveKernelFriction", &pErrNum, solveFrictionProg,additionalMacros );
+
+ m_solveFrictionKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solveFrictionSource, "BatchSolveKernelFriction", &pErrNum, solveFrictionProg, additionalMacros);
b3Assert(m_solveFrictionKernel);
- m_solveContactKernel= b3OpenCLUtils::compileCLKernelFromString( ctx, device, solveContactSource, "BatchSolveKernelContact", &pErrNum, solveContactProg,additionalMacros );
+ m_solveContactKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solveContactSource, "BatchSolveKernelContact", &pErrNum, solveContactProg, additionalMacros);
b3Assert(m_solveContactKernel);
-
- m_contactToConstraintKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetupSource, "ContactToConstraintKernel", &pErrNum, solverSetupProg,additionalMacros );
+
+ m_contactToConstraintKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetupSource, "ContactToConstraintKernel", &pErrNum, solverSetupProg, additionalMacros);
b3Assert(m_contactToConstraintKernel);
-
- m_setSortDataKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetSortDataKernel", &pErrNum, solverSetup2Prog,additionalMacros );
+
+ m_setSortDataKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetup2Source, "SetSortDataKernel", &pErrNum, solverSetup2Prog, additionalMacros);
b3Assert(m_setSortDataKernel);
-
- m_reorderContactKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "ReorderContactKernel", &pErrNum, solverSetup2Prog,additionalMacros );
+
+ m_reorderContactKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetup2Source, "ReorderContactKernel", &pErrNum, solverSetup2Prog, additionalMacros);
b3Assert(m_reorderContactKernel);
-
- m_copyConstraintKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "CopyConstraintKernel", &pErrNum, solverSetup2Prog,additionalMacros );
+ m_copyConstraintKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, solverSetup2Source, "CopyConstraintKernel", &pErrNum, solverSetup2Prog, additionalMacros);
b3Assert(m_copyConstraintKernel);
-
}
{
- cl_program batchingProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, batchKernelSource, &pErrNum,additionalMacros, B3_BATCHING_PATH);
+ cl_program batchingProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, batchKernelSource, &pErrNum, additionalMacros, B3_BATCHING_PATH);
//cl_program batchingProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, 0, &pErrNum,additionalMacros, B3_BATCHING_PATH,true);
b3Assert(batchingProg);
-
- m_batchingKernel = b3OpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelSource, "CreateBatches", &pErrNum, batchingProg,additionalMacros );
+
+ m_batchingKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, batchKernelSource, "CreateBatches", &pErrNum, batchingProg, additionalMacros);
b3Assert(m_batchingKernel);
}
{
- cl_program batchingNewProg = b3OpenCLUtils::compileCLProgramFromString( ctx, device, batchKernelNewSource, &pErrNum,additionalMacros, B3_BATCHING_NEW_PATH);
+ cl_program batchingNewProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, batchKernelNewSource, &pErrNum, additionalMacros, B3_BATCHING_NEW_PATH);
b3Assert(batchingNewProg);
- m_batchingKernelNew = b3OpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelNewSource, "CreateBatchesNew", &pErrNum, batchingNewProg,additionalMacros );
+ m_batchingKernelNew = b3OpenCLUtils::compileCLKernelFromString(ctx, device, batchKernelNewSource, "CreateBatchesNew", &pErrNum, batchingNewProg, additionalMacros);
//m_batchingKernelNew = b3OpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelNewSource, "CreateBatchesBruteForce", &pErrNum, batchingNewProg,additionalMacros );
b3Assert(m_batchingKernelNew);
}
}
-
+
b3Solver::~b3Solver()
{
delete m_offsets;
@@ -190,71 +172,68 @@ b3Solver::~b3Solver()
delete m_scan;
delete m_search;
-
clReleaseKernel(m_batchingKernel);
clReleaseKernel(m_batchingKernelNew);
-
- clReleaseKernel( m_solveContactKernel);
- clReleaseKernel( m_solveFrictionKernel);
-
- clReleaseKernel( m_contactToConstraintKernel);
- clReleaseKernel( m_setSortDataKernel);
- clReleaseKernel( m_reorderContactKernel);
- clReleaseKernel( m_copyConstraintKernel);
-
-}
+ clReleaseKernel(m_solveContactKernel);
+ clReleaseKernel(m_solveFrictionKernel);
-
+ clReleaseKernel(m_contactToConstraintKernel);
+ clReleaseKernel(m_setSortDataKernel);
+ clReleaseKernel(m_reorderContactKernel);
+ clReleaseKernel(m_copyConstraintKernel);
+}
-template<bool JACOBI>
-static
-__inline
-void solveContact(b3GpuConstraint4& cs,
- const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
- const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
- float maxRambdaDt[4], float minRambdaDt[4])
+template <bool JACOBI>
+static __inline void solveContact(b3GpuConstraint4& cs,
+ const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
+ const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
+ float maxRambdaDt[4], float minRambdaDt[4])
{
-
- b3Vector3 dLinVelA; dLinVelA.setZero();
- b3Vector3 dAngVelA; dAngVelA.setZero();
- b3Vector3 dLinVelB; dLinVelB.setZero();
- b3Vector3 dAngVelB; dAngVelB.setZero();
-
- for(int ic=0; ic<4; ic++)
+ b3Vector3 dLinVelA;
+ dLinVelA.setZero();
+ b3Vector3 dAngVelA;
+ dAngVelA.setZero();
+ b3Vector3 dLinVelB;
+ dLinVelB.setZero();
+ b3Vector3 dAngVelB;
+ dAngVelB.setZero();
+
+ for (int ic = 0; ic < 4; ic++)
{
// dont necessary because this makes change to 0
- if( cs.m_jacCoeffInv[ic] == 0.f ) continue;
+ if (cs.m_jacCoeffInv[ic] == 0.f) continue;
{
b3Vector3 angular0, angular1, linear;
b3Vector3 r0 = cs.m_worldPos[ic] - (b3Vector3&)posA;
b3Vector3 r1 = cs.m_worldPos[ic] - (b3Vector3&)posB;
- setLinearAndAngular( (const b3Vector3 &)cs.m_linear, (const b3Vector3 &)r0, (const b3Vector3 &)r1, &linear, &angular0, &angular1 );
+ setLinearAndAngular((const b3Vector3&)cs.m_linear, (const b3Vector3&)r0, (const b3Vector3&)r1, &linear, &angular0, &angular1);
- float rambdaDt = calcRelVel((const b3Vector3 &)cs.m_linear,(const b3Vector3 &) -cs.m_linear, angular0, angular1,
- linVelA, angVelA, linVelB, angVelB ) + cs.m_b[ic];
+ float rambdaDt = calcRelVel((const b3Vector3&)cs.m_linear, (const b3Vector3&)-cs.m_linear, angular0, angular1,
+ linVelA, angVelA, linVelB, angVelB) +
+ cs.m_b[ic];
rambdaDt *= cs.m_jacCoeffInv[ic];
{
float prevSum = cs.m_appliedRambdaDt[ic];
float updated = prevSum;
updated += rambdaDt;
- updated = b3Max( updated, minRambdaDt[ic] );
- updated = b3Min( updated, maxRambdaDt[ic] );
+ updated = b3Max(updated, minRambdaDt[ic]);
+ updated = b3Min(updated, maxRambdaDt[ic]);
rambdaDt = updated - prevSum;
cs.m_appliedRambdaDt[ic] = updated;
}
- b3Vector3 linImp0 = invMassA*linear*rambdaDt;
- b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
- b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
- b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
+ b3Vector3 linImp0 = invMassA * linear * rambdaDt;
+ b3Vector3 linImp1 = invMassB * (-linear) * rambdaDt;
+ b3Vector3 angImp0 = (invInertiaA * angular0) * rambdaDt;
+ b3Vector3 angImp1 = (invInertiaB * angular1) * rambdaDt;
#ifdef _WIN32
- b3Assert(_finite(linImp0.getX()));
+ b3Assert(_finite(linImp0.getX()));
b3Assert(_finite(linImp1.getX()));
#endif
- if( JACOBI )
+ if (JACOBI)
{
dLinVelA += linImp0;
dAngVelA += angImp0;
@@ -271,92 +250,83 @@ void solveContact(b3GpuConstraint4& cs,
}
}
- if( JACOBI )
+ if (JACOBI)
{
linVelA += dLinVelA;
angVelA += dAngVelA;
linVelB += dLinVelB;
angVelB += dAngVelB;
}
-
}
+static __inline void solveFriction(b3GpuConstraint4& cs,
+ const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
+ const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
+ float maxRambdaDt[4], float minRambdaDt[4])
+{
+ if (cs.m_fJacCoeffInv[0] == 0 && cs.m_fJacCoeffInv[0] == 0) return;
+ const b3Vector3& center = (const b3Vector3&)cs.m_center;
+ b3Vector3 n = -(const b3Vector3&)cs.m_linear;
-
-
- static
- __inline
- void solveFriction(b3GpuConstraint4& cs,
- const b3Vector3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA,
- const b3Vector3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB,
- float maxRambdaDt[4], float minRambdaDt[4])
- {
-
- if( cs.m_fJacCoeffInv[0] == 0 && cs.m_fJacCoeffInv[0] == 0 ) return;
- const b3Vector3& center = (const b3Vector3&)cs.m_center;
-
- b3Vector3 n = -(const b3Vector3&)cs.m_linear;
-
- b3Vector3 tangent[2];
-#if 1
- b3PlaneSpace1 (n, tangent[0],tangent[1]);
+ b3Vector3 tangent[2];
+#if 1
+ b3PlaneSpace1(n, tangent[0], tangent[1]);
#else
- b3Vector3 r = cs.m_worldPos[0]-center;
- tangent[0] = cross3( n, r );
- tangent[1] = cross3( tangent[0], n );
- tangent[0] = normalize3( tangent[0] );
- tangent[1] = normalize3( tangent[1] );
+ b3Vector3 r = cs.m_worldPos[0] - center;
+ tangent[0] = cross3(n, r);
+ tangent[1] = cross3(tangent[0], n);
+ tangent[0] = normalize3(tangent[0]);
+ tangent[1] = normalize3(tangent[1]);
#endif
- b3Vector3 angular0, angular1, linear;
- b3Vector3 r0 = center - posA;
- b3Vector3 r1 = center - posB;
- for(int i=0; i<2; i++)
- {
- setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );
- float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,
- linVelA, angVelA, linVelB, angVelB );
- rambdaDt *= cs.m_fJacCoeffInv[i];
+ b3Vector3 angular0, angular1, linear;
+ b3Vector3 r0 = center - posA;
+ b3Vector3 r1 = center - posB;
+ for (int i = 0; i < 2; i++)
+ {
+ setLinearAndAngular(tangent[i], r0, r1, &linear, &angular0, &angular1);
+ float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,
+ linVelA, angVelA, linVelB, angVelB);
+ rambdaDt *= cs.m_fJacCoeffInv[i];
- {
- float prevSum = cs.m_fAppliedRambdaDt[i];
- float updated = prevSum;
- updated += rambdaDt;
- updated = b3Max( updated, minRambdaDt[i] );
- updated = b3Min( updated, maxRambdaDt[i] );
- rambdaDt = updated - prevSum;
- cs.m_fAppliedRambdaDt[i] = updated;
- }
+ {
+ float prevSum = cs.m_fAppliedRambdaDt[i];
+ float updated = prevSum;
+ updated += rambdaDt;
+ updated = b3Max(updated, minRambdaDt[i]);
+ updated = b3Min(updated, maxRambdaDt[i]);
+ rambdaDt = updated - prevSum;
+ cs.m_fAppliedRambdaDt[i] = updated;
+ }
- b3Vector3 linImp0 = invMassA*linear*rambdaDt;
- b3Vector3 linImp1 = invMassB*(-linear)*rambdaDt;
- b3Vector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
- b3Vector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
+ b3Vector3 linImp0 = invMassA * linear * rambdaDt;
+ b3Vector3 linImp1 = invMassB * (-linear) * rambdaDt;
+ b3Vector3 angImp0 = (invInertiaA * angular0) * rambdaDt;
+ b3Vector3 angImp1 = (invInertiaB * angular1) * rambdaDt;
#ifdef _WIN32
- b3Assert(_finite(linImp0.getX()));
- b3Assert(_finite(linImp1.getX()));
+ b3Assert(_finite(linImp0.getX()));
+ b3Assert(_finite(linImp1.getX()));
#endif
- linVelA += linImp0;
- angVelA += angImp0;
- linVelB += linImp1;
- angVelB += angImp1;
- }
+ linVelA += linImp0;
+ angVelA += angImp0;
+ linVelB += linImp1;
+ angVelB += angImp1;
+ }
- { // angular damping for point constraint
- b3Vector3 ab = ( posB - posA ).normalized();
- b3Vector3 ac = ( center - posA ).normalized();
- if( b3Dot( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
- {
- float angNA = b3Dot( n, angVelA );
- float angNB = b3Dot( n, angVelB );
+ { // angular damping for point constraint
+ b3Vector3 ab = (posB - posA).normalized();
+ b3Vector3 ac = (center - posA).normalized();
+ if (b3Dot(ab, ac) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
+ {
+ float angNA = b3Dot(n, angVelA);
+ float angNB = b3Dot(n, angVelB);
- angVelA -= (angNA*0.1f)*n;
- angVelB -= (angNB*0.1f)*n;
- }
+ angVelA -= (angNA * 0.1f) * n;
+ angVelB -= (angNB * 0.1f) * n;
}
-
}
+}
/*
b3AlignedObjectArray<b3RigidBodyData>& m_bodies;
b3AlignedObjectArray<b3InertiaData>& m_shapes;
@@ -370,79 +340,69 @@ void solveContact(b3GpuConstraint4& cs,
int m_maxNumBatches;
*/
-struct SolveTask// : public ThreadPool::Task
+struct SolveTask // : public ThreadPool::Task
{
- SolveTask(b3AlignedObjectArray<b3RigidBodyData>& bodies, b3AlignedObjectArray<b3InertiaData>& shapes, b3AlignedObjectArray<b3GpuConstraint4>& constraints,
- int start, int nConstraints,int maxNumBatches,b3AlignedObjectArray<int>* wgUsedBodies, int curWgidx, b3AlignedObjectArray<int>* batchSizes, int cellIndex)
- : m_bodies( bodies ), m_shapes( shapes ),
- m_constraints( constraints ),
- m_batchSizes(batchSizes),
- m_cellIndex(cellIndex),
- m_curWgidx(curWgidx),
- m_start( start ),
- m_nConstraints( nConstraints ),
- m_solveFriction( true ),
- m_maxNumBatches(maxNumBatches)
- {}
-
- unsigned short int getType(){ return 0; }
+ SolveTask(b3AlignedObjectArray<b3RigidBodyData>& bodies, b3AlignedObjectArray<b3InertiaData>& shapes, b3AlignedObjectArray<b3GpuConstraint4>& constraints,
+ int start, int nConstraints, int maxNumBatches, b3AlignedObjectArray<int>* wgUsedBodies, int curWgidx, b3AlignedObjectArray<int>* batchSizes, int cellIndex)
+ : m_bodies(bodies), m_shapes(shapes), m_constraints(constraints), m_batchSizes(batchSizes), m_cellIndex(cellIndex), m_curWgidx(curWgidx), m_start(start), m_nConstraints(nConstraints), m_solveFriction(true), m_maxNumBatches(maxNumBatches)
+ {
+ }
+
+ unsigned short int getType() { return 0; }
void run(int tIdx)
{
int offset = 0;
- for (int ii=0;ii<B3_MAX_NUM_BATCHES;ii++)
+ for (int ii = 0; ii < B3_MAX_NUM_BATCHES; ii++)
{
- int numInBatch = m_batchSizes->at(m_cellIndex*B3_MAX_NUM_BATCHES+ii);
+ int numInBatch = m_batchSizes->at(m_cellIndex * B3_MAX_NUM_BATCHES + ii);
if (!numInBatch)
break;
- for (int jj=0;jj<numInBatch;jj++)
+ for (int jj = 0; jj < numInBatch; jj++)
{
- int i = m_start + offset+jj;
+ int i = m_start + offset + jj;
int batchId = m_constraints[i].m_batchIdx;
- b3Assert(batchId==ii);
+ b3Assert(batchId == ii);
float frictionCoeff = m_constraints[i].getFrictionCoeff();
int aIdx = (int)m_constraints[i].m_bodyA;
int bIdx = (int)m_constraints[i].m_bodyB;
-// int localBatch = m_constraints[i].m_batchIdx;
+ // int localBatch = m_constraints[i].m_batchIdx;
b3RigidBodyData& bodyA = m_bodies[aIdx];
b3RigidBodyData& bodyB = m_bodies[bIdx];
- if( !m_solveFriction )
+ if (!m_solveFriction)
{
- float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
- float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
+ float maxRambdaDt[4] = {FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX};
+ float minRambdaDt[4] = {0.f, 0.f, 0.f, 0.f};
- solveContact<false>( m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, (const b3Matrix3x3 &)m_shapes[aIdx].m_invInertiaWorld,
- (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, (const b3Matrix3x3 &)m_shapes[bIdx].m_invInertiaWorld,
- maxRambdaDt, minRambdaDt );
+ solveContact<false>(m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, (const b3Matrix3x3&)m_shapes[aIdx].m_invInertiaWorld,
+ (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, (const b3Matrix3x3&)m_shapes[bIdx].m_invInertiaWorld,
+ maxRambdaDt, minRambdaDt);
}
else
{
- float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
- float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
+ float maxRambdaDt[4] = {FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX};
+ float minRambdaDt[4] = {0.f, 0.f, 0.f, 0.f};
float sum = 0;
- for(int j=0; j<4; j++)
+ for (int j = 0; j < 4; j++)
{
- sum +=m_constraints[i].m_appliedRambdaDt[j];
+ sum += m_constraints[i].m_appliedRambdaDt[j];
}
frictionCoeff = 0.7f;
- for(int j=0; j<4; j++)
+ for (int j = 0; j < 4; j++)
{
- maxRambdaDt[j] = frictionCoeff*sum;
+ maxRambdaDt[j] = frictionCoeff * sum;
minRambdaDt[j] = -maxRambdaDt[j];
}
- solveFriction( m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass,(const b3Matrix3x3 &) m_shapes[aIdx].m_invInertiaWorld,
- (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass,(const b3Matrix3x3 &) m_shapes[bIdx].m_invInertiaWorld,
- maxRambdaDt, minRambdaDt );
-
+ solveFriction(m_constraints[i], (b3Vector3&)bodyA.m_pos, (b3Vector3&)bodyA.m_linVel, (b3Vector3&)bodyA.m_angVel, bodyA.m_invMass, (const b3Matrix3x3&)m_shapes[aIdx].m_invInertiaWorld,
+ (b3Vector3&)bodyB.m_pos, (b3Vector3&)bodyB.m_linVel, (b3Vector3&)bodyB.m_angVel, bodyB.m_invMass, (const b3Matrix3x3&)m_shapes[bIdx].m_invInertiaWorld,
+ maxRambdaDt, minRambdaDt);
}
}
- offset+=numInBatch;
-
-
+ offset += numInBatch;
}
-/* for (int bb=0;bb<m_maxNumBatches;bb++)
+ /* for (int bb=0;bb<m_maxNumBatches;bb++)
{
//for(int ic=m_nConstraints-1; ic>=0; ic--)
for(int ic=0; ic<m_nConstraints; ic++)
@@ -491,9 +451,6 @@ struct SolveTask// : public ThreadPool::Task
}
}
*/
-
-
-
}
b3AlignedObjectArray<b3RigidBodyData>& m_bodies;
@@ -508,11 +465,9 @@ struct SolveTask// : public ThreadPool::Task
int m_maxNumBatches;
};
-
-void b3Solver::solveContactConstraintHost( b3OpenCLArray<b3RigidBodyData>* bodyBuf, b3OpenCLArray<b3InertiaData>* shapeBuf,
- b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches,b3AlignedObjectArray<int>* batchSizes)
+void b3Solver::solveContactConstraintHost(b3OpenCLArray<b3RigidBodyData>* bodyBuf, b3OpenCLArray<b3InertiaData>* shapeBuf,
+ b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, b3AlignedObjectArray<int>* batchSizes)
{
-
#if 0
{
int nSplitX = B3_SOLVER_N_SPLIT_X;
@@ -571,114 +526,105 @@ void b3Solver::solveContactConstraintHost( b3OpenCLArray<b3RigidBodyData>* body
//printf("------------------------\n");
b3AlignedObjectArray<unsigned int> offsetsHost;
m_offsets->copyToHost(offsetsHost);
- static int frame=0;
- bool useBatches=true;
+ static int frame = 0;
+ bool useBatches = true;
if (useBatches)
{
- for(int iter=0; iter<m_nIterations; iter++)
+ for (int iter = 0; iter < m_nIterations; iter++)
{
- for (int cellBatch=0;cellBatch<B3_SOLVER_N_BATCHES;cellBatch++)
+ for (int cellBatch = 0; cellBatch < B3_SOLVER_N_BATCHES; cellBatch++)
{
-
int nSplitX = B3_SOLVER_N_SPLIT_X;
int nSplitY = B3_SOLVER_N_SPLIT_Y;
- int numWorkgroups = B3_SOLVER_N_CELLS/B3_SOLVER_N_BATCHES;
+ int numWorkgroups = B3_SOLVER_N_CELLS / B3_SOLVER_N_BATCHES;
//printf("cell Batch %d\n",cellBatch);
b3AlignedObjectArray<int> usedBodies[B3_SOLVER_N_CELLS];
- for (int i=0;i<B3_SOLVER_N_CELLS;i++)
+ for (int i = 0; i < B3_SOLVER_N_CELLS; i++)
{
usedBodies[i].resize(0);
}
-
-
-
//for (int wgIdx=numWorkgroups-1;wgIdx>=0;wgIdx--)
- for (int wgIdx=0;wgIdx<numWorkgroups;wgIdx++)
+ for (int wgIdx = 0; wgIdx < numWorkgroups; wgIdx++)
{
- int zIdx = (wgIdx/((nSplitX*nSplitY)/4))*2+((cellBatch&4)>>2);
- int remain= (wgIdx%((nSplitX*nSplitY)/4));
- int yIdx = (remain/(nSplitX/2))*2 + ((cellBatch&2)>>1);
- int xIdx = (remain%(nSplitX/2))*2 + (cellBatch&1);
- int cellIdx = xIdx+yIdx*nSplitX+zIdx*(nSplitX*nSplitY);
-
-
- if( numConstraintsHost[cellIdx] == 0 )
+ int zIdx = (wgIdx / ((nSplitX * nSplitY) / 4)) * 2 + ((cellBatch & 4) >> 2);
+ int remain = (wgIdx % ((nSplitX * nSplitY) / 4));
+ int yIdx = (remain / (nSplitX / 2)) * 2 + ((cellBatch & 2) >> 1);
+ int xIdx = (remain % (nSplitX / 2)) * 2 + (cellBatch & 1);
+ int cellIdx = xIdx + yIdx * nSplitX + zIdx * (nSplitX * nSplitY);
+
+ if (numConstraintsHost[cellIdx] == 0)
continue;
//printf("wgIdx %d: xIdx=%d, yIdx=%d, zIdx=%d, cellIdx=%d, cell Batch %d\n",wgIdx,xIdx,yIdx,zIdx,cellIdx,cellBatch);
//printf("cell %d has %d constraints\n", cellIdx,numConstraintsHost[cellIdx]);
if (zIdx)
{
- //printf("?\n");
+ //printf("?\n");
}
- if (iter==0)
+ if (iter == 0)
{
//printf("frame=%d, Cell xIdx=%x, yIdx=%d ",frame, xIdx,yIdx);
//printf("cellBatch=%d, wgIdx=%d, #constraints in cell=%d\n",cellBatch,wgIdx,numConstraintsHost[cellIdx]);
}
const int start = offsetsHost[cellIdx];
int numConstraintsInCell = numConstraintsHost[cellIdx];
- // const int end = start + numConstraintsInCell;
+ // const int end = start + numConstraintsInCell;
- SolveTask task( bodyNative, shapeNative, constraintNative, start, numConstraintsInCell ,maxNumBatches,usedBodies,wgIdx,batchSizes,cellIdx);
+ SolveTask task(bodyNative, shapeNative, constraintNative, start, numConstraintsInCell, maxNumBatches, usedBodies, wgIdx, batchSizes, cellIdx);
task.m_solveFriction = false;
task.run(0);
-
}
}
}
- for(int iter=0; iter<m_nIterations; iter++)
+ for (int iter = 0; iter < m_nIterations; iter++)
{
- for (int cellBatch=0;cellBatch<B3_SOLVER_N_BATCHES;cellBatch++)
+ for (int cellBatch = 0; cellBatch < B3_SOLVER_N_BATCHES; cellBatch++)
{
int nSplitX = B3_SOLVER_N_SPLIT_X;
int nSplitY = B3_SOLVER_N_SPLIT_Y;
-
- int numWorkgroups = B3_SOLVER_N_CELLS/B3_SOLVER_N_BATCHES;
+ int numWorkgroups = B3_SOLVER_N_CELLS / B3_SOLVER_N_BATCHES;
- for (int wgIdx=0;wgIdx<numWorkgroups;wgIdx++)
+ for (int wgIdx = 0; wgIdx < numWorkgroups; wgIdx++)
{
- int zIdx = (wgIdx/((nSplitX*nSplitY)/4))*2+((cellBatch&4)>>2);
- int remain= (wgIdx%((nSplitX*nSplitY)/4));
- int yIdx = (remain/(nSplitX/2))*2 + ((cellBatch&2)>>1);
- int xIdx = (remain%(nSplitX/2))*2 + (cellBatch&1);
-
- int cellIdx = xIdx+yIdx*nSplitX+zIdx*(nSplitX*nSplitY);
-
- if( numConstraintsHost[cellIdx] == 0 )
+ int zIdx = (wgIdx / ((nSplitX * nSplitY) / 4)) * 2 + ((cellBatch & 4) >> 2);
+ int remain = (wgIdx % ((nSplitX * nSplitY) / 4));
+ int yIdx = (remain / (nSplitX / 2)) * 2 + ((cellBatch & 2) >> 1);
+ int xIdx = (remain % (nSplitX / 2)) * 2 + (cellBatch & 1);
+
+ int cellIdx = xIdx + yIdx * nSplitX + zIdx * (nSplitX * nSplitY);
+
+ if (numConstraintsHost[cellIdx] == 0)
continue;
-
+
//printf("yIdx=%d\n",yIdx);
-
+
const int start = offsetsHost[cellIdx];
int numConstraintsInCell = numConstraintsHost[cellIdx];
- // const int end = start + numConstraintsInCell;
+ // const int end = start + numConstraintsInCell;
- SolveTask task( bodyNative, shapeNative, constraintNative, start, numConstraintsInCell,maxNumBatches, 0,0,batchSizes,cellIdx);
+ SolveTask task(bodyNative, shapeNative, constraintNative, start, numConstraintsInCell, maxNumBatches, 0, 0, batchSizes, cellIdx);
task.m_solveFriction = true;
task.run(0);
-
}
}
}
-
-
- } else
+ }
+ else
{
- for(int iter=0; iter<m_nIterations; iter++)
+ for (int iter = 0; iter < m_nIterations; iter++)
{
- SolveTask task( bodyNative, shapeNative, constraintNative, 0, n ,maxNumBatches,0,0,0,0);
+ SolveTask task(bodyNative, shapeNative, constraintNative, 0, n, maxNumBatches, 0, 0, 0, 0);
task.m_solveFriction = false;
task.run(0);
}
- for(int iter=0; iter<m_nIterations; iter++)
+ for (int iter = 0; iter < m_nIterations; iter++)
{
- SolveTask task( bodyNative, shapeNative, constraintNative, 0, n ,maxNumBatches,0,0,0,0);
+ SolveTask task(bodyNative, shapeNative, constraintNative, 0, n, maxNumBatches, 0, 0, 0, 0);
task.m_solveFriction = true;
task.run(0);
}
@@ -688,23 +634,21 @@ void b3Solver::solveContactConstraintHost( b3OpenCLArray<b3RigidBodyData>* body
shapeBuf->copyFromHost(shapeNative);
constraint->copyFromHost(constraintNative);
frame++;
-
}
void checkConstraintBatch(const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
- const b3OpenCLArray<b3InertiaData>* shapeBuf,
- b3OpenCLArray<b3GpuConstraint4>* constraint,
- b3OpenCLArray<unsigned int>* m_numConstraints,
- b3OpenCLArray<unsigned int>* m_offsets,
- int batchId
- )
+ const b3OpenCLArray<b3InertiaData>* shapeBuf,
+ b3OpenCLArray<b3GpuConstraint4>* constraint,
+ b3OpenCLArray<unsigned int>* m_numConstraints,
+ b3OpenCLArray<unsigned int>* m_offsets,
+ int batchId)
{
-// b3BufferInfoCL( m_numConstraints->getBufferCL() ),
-// b3BufferInfoCL( m_offsets->getBufferCL() )
-
+ // b3BufferInfoCL( m_numConstraints->getBufferCL() ),
+ // b3BufferInfoCL( m_offsets->getBufferCL() )
+
int cellBatch = batchId;
const int nn = B3_SOLVER_N_CELLS;
-// int numWorkItems = 64*nn/B3_SOLVER_N_BATCHES;
+ // int numWorkItems = 64*nn/B3_SOLVER_N_BATCHES;
b3AlignedObjectArray<unsigned int> gN;
m_numConstraints->copyToHost(gN);
@@ -712,243 +656,220 @@ void checkConstraintBatch(const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
m_offsets->copyToHost(gOffsets);
int nSplitX = B3_SOLVER_N_SPLIT_X;
int nSplitY = B3_SOLVER_N_SPLIT_Y;
-
-// int bIdx = batchId;
+
+ // int bIdx = batchId;
b3AlignedObjectArray<b3GpuConstraint4> cpuConstraints;
constraint->copyToHost(cpuConstraints);
printf("batch = %d\n", batchId);
- int numWorkgroups = nn/B3_SOLVER_N_BATCHES;
+ int numWorkgroups = nn / B3_SOLVER_N_BATCHES;
b3AlignedObjectArray<int> usedBodies;
-
- for (int wgIdx=0;wgIdx<numWorkgroups;wgIdx++)
+ for (int wgIdx = 0; wgIdx < numWorkgroups; wgIdx++)
{
printf("wgIdx = %d ", wgIdx);
- int zIdx = (wgIdx/((nSplitX*nSplitY))/2)*2+((cellBatch&4)>>2);
- int remain = wgIdx%((nSplitX*nSplitY));
- int yIdx = (remain%(nSplitX/2))*2 + ((cellBatch&2)>>1);
- int xIdx = (remain/(nSplitX/2))*2 + (cellBatch&1);
+ int zIdx = (wgIdx / ((nSplitX * nSplitY)) / 2) * 2 + ((cellBatch & 4) >> 2);
+ int remain = wgIdx % ((nSplitX * nSplitY));
+ int yIdx = (remain % (nSplitX / 2)) * 2 + ((cellBatch & 2) >> 1);
+ int xIdx = (remain / (nSplitX / 2)) * 2 + (cellBatch & 1);
-
- int cellIdx = xIdx+yIdx*nSplitX+zIdx*(nSplitX*nSplitY);
- printf("cellIdx=%d\n",cellIdx);
- if( gN[cellIdx] == 0 )
+ int cellIdx = xIdx + yIdx * nSplitX + zIdx * (nSplitX * nSplitY);
+ printf("cellIdx=%d\n", cellIdx);
+ if (gN[cellIdx] == 0)
continue;
const int start = gOffsets[cellIdx];
const int end = start + gN[cellIdx];
- for (int c=start;c<end;c++)
+ for (int c = start; c < end; c++)
{
b3GpuConstraint4& constraint = cpuConstraints[c];
//printf("constraint (%d,%d)\n", constraint.m_bodyA,constraint.m_bodyB);
- if (usedBodies.findLinearSearch(constraint.m_bodyA)< usedBodies.size())
+ if (usedBodies.findLinearSearch(constraint.m_bodyA) < usedBodies.size())
{
printf("error?\n");
}
- if (usedBodies.findLinearSearch(constraint.m_bodyB)< usedBodies.size())
+ if (usedBodies.findLinearSearch(constraint.m_bodyB) < usedBodies.size())
{
printf("error?\n");
}
}
- for (int c=start;c<end;c++)
+ for (int c = start; c < end; c++)
{
b3GpuConstraint4& constraint = cpuConstraints[c];
usedBodies.push_back(constraint.m_bodyA);
usedBodies.push_back(constraint.m_bodyB);
}
-
}
}
-static bool verify=false;
+static bool verify = false;
-void b3Solver::solveContactConstraint( const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf,
- b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches)
+void b3Solver::solveContactConstraint(const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* shapeBuf,
+ b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches)
{
-
-
- b3Int4 cdata = b3MakeInt4( n, 0, 0, 0 );
+ b3Int4 cdata = b3MakeInt4(n, 0, 0, 0);
{
-
const int nn = B3_SOLVER_N_CELLS;
cdata.x = 0;
- cdata.y = maxNumBatches;//250;
-
+ cdata.y = maxNumBatches; //250;
- int numWorkItems = 64*nn/B3_SOLVER_N_BATCHES;
+ int numWorkItems = 64 * nn / B3_SOLVER_N_BATCHES;
#ifdef DEBUG_ME
- SolverDebugInfo* debugInfo = new SolverDebugInfo[numWorkItems];
- adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device,numWorkItems);
+ SolverDebugInfo* debugInfo = new SolverDebugInfo[numWorkItems];
+ adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems);
#endif
-
-
{
-
B3_PROFILE("m_batchSolveKernel iterations");
- for(int iter=0; iter<m_nIterations; iter++)
+ for (int iter = 0; iter < m_nIterations; iter++)
{
- for(int ib=0; ib<B3_SOLVER_N_BATCHES; ib++)
+ for (int ib = 0; ib < B3_SOLVER_N_BATCHES; ib++)
{
-
if (verify)
{
- checkConstraintBatch(bodyBuf,shapeBuf,constraint,m_numConstraints,m_offsets,ib);
+ checkConstraintBatch(bodyBuf, shapeBuf, constraint, m_numConstraints, m_offsets, ib);
}
#ifdef DEBUG_ME
- memset(debugInfo,0,sizeof(SolverDebugInfo)*numWorkItems);
- gpuDebugInfo.write(debugInfo,numWorkItems);
+ memset(debugInfo, 0, sizeof(SolverDebugInfo) * numWorkItems);
+ gpuDebugInfo.write(debugInfo, numWorkItems);
#endif
-
cdata.z = ib;
-
- b3LauncherCL launcher( m_queue, m_solveContactKernel ,"m_solveContactKernel");
+ b3LauncherCL launcher(m_queue, m_solveContactKernel, "m_solveContactKernel");
#if 1
-
- b3BufferInfoCL bInfo[] = {
-
- b3BufferInfoCL( bodyBuf->getBufferCL() ),
- b3BufferInfoCL( shapeBuf->getBufferCL() ),
- b3BufferInfoCL( constraint->getBufferCL() ),
- b3BufferInfoCL( m_numConstraints->getBufferCL() ),
- b3BufferInfoCL( m_offsets->getBufferCL() )
+
+ b3BufferInfoCL bInfo[] = {
+
+ b3BufferInfoCL(bodyBuf->getBufferCL()),
+ b3BufferInfoCL(shapeBuf->getBufferCL()),
+ b3BufferInfoCL(constraint->getBufferCL()),
+ b3BufferInfoCL(m_numConstraints->getBufferCL()),
+ b3BufferInfoCL(m_offsets->getBufferCL())
#ifdef DEBUG_ME
- , b3BufferInfoCL(&gpuDebugInfo)
+ ,
+ b3BufferInfoCL(&gpuDebugInfo)
#endif
- };
-
-
+ };
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
//launcher.setConst( cdata.x );
- launcher.setConst( cdata.y );
- launcher.setConst( cdata.z );
- b3Int4 nSplit;
+ launcher.setConst(cdata.y);
+ launcher.setConst(cdata.z);
+ b3Int4 nSplit;
nSplit.x = B3_SOLVER_N_SPLIT_X;
nSplit.y = B3_SOLVER_N_SPLIT_Y;
nSplit.z = B3_SOLVER_N_SPLIT_Z;
- launcher.setConst( nSplit );
- launcher.launch1D( numWorkItems, 64 );
+ launcher.setConst(nSplit);
+ launcher.launch1D(numWorkItems, 64);
-
#else
- const char* fileName = "m_batchSolveKernel.bin";
- FILE* f = fopen(fileName,"rb");
- if (f)
- {
- int sizeInBytes=0;
- if (fseek(f, 0, SEEK_END) || (sizeInBytes = ftell(f)) == EOF || fseek(f, 0, SEEK_SET))
- {
- printf("error, cannot get file size\n");
- exit(0);
- }
-
- unsigned char* buf = (unsigned char*) malloc(sizeInBytes);
- fread(buf,sizeInBytes,1,f);
- int serializedBytes = launcher.deserializeArgs(buf, sizeInBytes,m_context);
- int num = *(int*)&buf[serializedBytes];
-
- launcher.launch1D( num);
-
- //this clFinish is for testing on errors
- clFinish(m_queue);
- }
+ const char* fileName = "m_batchSolveKernel.bin";
+ FILE* f = fopen(fileName, "rb");
+ if (f)
+ {
+ int sizeInBytes = 0;
+ if (fseek(f, 0, SEEK_END) || (sizeInBytes = ftell(f)) == EOF || fseek(f, 0, SEEK_SET))
+ {
+ printf("error, cannot get file size\n");
+ exit(0);
+ }
+
+ unsigned char* buf = (unsigned char*)malloc(sizeInBytes);
+ fread(buf, sizeInBytes, 1, f);
+ int serializedBytes = launcher.deserializeArgs(buf, sizeInBytes, m_context);
+ int num = *(int*)&buf[serializedBytes];
+
+ launcher.launch1D(num);
+
+ //this clFinish is for testing on errors
+ clFinish(m_queue);
+ }
#endif
-
#ifdef DEBUG_ME
clFinish(m_queue);
- gpuDebugInfo.read(debugInfo,numWorkItems);
+ gpuDebugInfo.read(debugInfo, numWorkItems);
clFinish(m_queue);
- for (int i=0;i<numWorkItems;i++)
+ for (int i = 0; i < numWorkItems; i++)
{
- if (debugInfo[i].m_valInt2>0)
+ if (debugInfo[i].m_valInt2 > 0)
{
- printf("debugInfo[i].m_valInt2 = %d\n",i,debugInfo[i].m_valInt2);
+ printf("debugInfo[i].m_valInt2 = %d\n", i, debugInfo[i].m_valInt2);
}
- if (debugInfo[i].m_valInt3>0)
+ if (debugInfo[i].m_valInt3 > 0)
{
- printf("debugInfo[i].m_valInt3 = %d\n",i,debugInfo[i].m_valInt3);
+ printf("debugInfo[i].m_valInt3 = %d\n", i, debugInfo[i].m_valInt3);
}
}
-#endif //DEBUG_ME
-
-
+#endif //DEBUG_ME
}
}
-
- clFinish(m_queue);
-
+ clFinish(m_queue);
}
cdata.x = 1;
- bool applyFriction=true;
+ bool applyFriction = true;
if (applyFriction)
- {
+ {
B3_PROFILE("m_batchSolveKernel iterations2");
- for(int iter=0; iter<m_nIterations; iter++)
+ for (int iter = 0; iter < m_nIterations; iter++)
{
- for(int ib=0; ib<B3_SOLVER_N_BATCHES; ib++)
+ for (int ib = 0; ib < B3_SOLVER_N_BATCHES; ib++)
{
cdata.z = ib;
-
-
- b3BufferInfoCL bInfo[] = {
- b3BufferInfoCL( bodyBuf->getBufferCL() ),
- b3BufferInfoCL( shapeBuf->getBufferCL() ),
- b3BufferInfoCL( constraint->getBufferCL() ),
- b3BufferInfoCL( m_numConstraints->getBufferCL() ),
- b3BufferInfoCL( m_offsets->getBufferCL() )
+
+ b3BufferInfoCL bInfo[] = {
+ b3BufferInfoCL(bodyBuf->getBufferCL()),
+ b3BufferInfoCL(shapeBuf->getBufferCL()),
+ b3BufferInfoCL(constraint->getBufferCL()),
+ b3BufferInfoCL(m_numConstraints->getBufferCL()),
+ b3BufferInfoCL(m_offsets->getBufferCL())
#ifdef DEBUG_ME
- ,b3BufferInfoCL(&gpuDebugInfo)
-#endif //DEBUG_ME
+ ,
+ b3BufferInfoCL(&gpuDebugInfo)
+#endif //DEBUG_ME
};
- b3LauncherCL launcher( m_queue, m_solveFrictionKernel,"m_solveFrictionKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ b3LauncherCL launcher(m_queue, m_solveFrictionKernel, "m_solveFrictionKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
//launcher.setConst( cdata.x );
- launcher.setConst( cdata.y );
- launcher.setConst( cdata.z );
- b3Int4 nSplit;
+ launcher.setConst(cdata.y);
+ launcher.setConst(cdata.z);
+ b3Int4 nSplit;
nSplit.x = B3_SOLVER_N_SPLIT_X;
nSplit.y = B3_SOLVER_N_SPLIT_Y;
nSplit.z = B3_SOLVER_N_SPLIT_Z;
- launcher.setConst( nSplit );
-
- launcher.launch1D( 64*nn/B3_SOLVER_N_BATCHES, 64 );
+ launcher.setConst(nSplit);
+
+ launcher.launch1D(64 * nn / B3_SOLVER_N_BATCHES, 64);
}
}
clFinish(m_queue);
-
}
#ifdef DEBUG_ME
delete[] debugInfo;
-#endif //DEBUG_ME
+#endif //DEBUG_ME
}
-
-
}
-void b3Solver::convertToConstraints( const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
- const b3OpenCLArray<b3InertiaData>* shapeBuf,
- b3OpenCLArray<b3Contact4>* contactsIn, b3OpenCLArray<b3GpuConstraint4>* contactCOut, void* additionalData,
- int nContacts, const ConstraintCfg& cfg )
+void b3Solver::convertToConstraints(const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
+ const b3OpenCLArray<b3InertiaData>* shapeBuf,
+ b3OpenCLArray<b3Contact4>* contactsIn, b3OpenCLArray<b3GpuConstraint4>* contactCOut, void* additionalData,
+ int nContacts, const ConstraintCfg& cfg)
{
-// b3OpenCLArray<b3GpuConstraint4>* constraintNative =0;
+ // b3OpenCLArray<b3GpuConstraint4>* constraintNative =0;
contactCOut->resize(nContacts);
struct CB
{
@@ -959,30 +880,28 @@ void b3Solver::convertToConstraints( const b3OpenCLArray<b3RigidBodyData>* bodyB
};
{
-
CB cdata;
cdata.m_nContacts = nContacts;
cdata.m_dt = cfg.m_dt;
cdata.m_positionDrift = cfg.m_positionDrift;
cdata.m_positionConstraintCoeff = cfg.m_positionConstraintCoeff;
-
if (gConvertConstraintOnCpu)
{
b3AlignedObjectArray<b3RigidBodyData> gBodies;
- bodyBuf->copyToHost(gBodies);
+ bodyBuf->copyToHost(gBodies);
- b3AlignedObjectArray<b3Contact4> gContact;
- contactsIn->copyToHost(gContact);
+ b3AlignedObjectArray<b3Contact4> gContact;
+ contactsIn->copyToHost(gContact);
+
+ b3AlignedObjectArray<b3InertiaData> gShapes;
+ shapeBuf->copyToHost(gShapes);
+
+ b3AlignedObjectArray<b3GpuConstraint4> gConstraintOut;
+ gConstraintOut.resize(nContacts);
- b3AlignedObjectArray<b3InertiaData> gShapes;
- shapeBuf->copyToHost(gShapes);
-
- b3AlignedObjectArray<b3GpuConstraint4> gConstraintOut;
- gConstraintOut.resize(nContacts);
-
B3_PROFILE("cpu contactToConstraintKernel");
- for (int gIdx=0;gIdx<nContacts;gIdx++)
+ for (int gIdx = 0; gIdx < nContacts; gIdx++)
{
int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);
int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);
@@ -1001,40 +920,36 @@ void b3Solver::convertToConstraints( const b3OpenCLArray<b3RigidBodyData>* bodyB
b3ContactConstraint4_t cs;
- setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,
- &gContact[gIdx], cdata.m_dt, cdata.m_positionDrift, cdata.m_positionConstraintCoeff,
- &cs );
-
+ setConstraint4(posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,
+ &gContact[gIdx], cdata.m_dt, cdata.m_positionDrift, cdata.m_positionConstraintCoeff,
+ &cs);
+
cs.m_batchIdx = gContact[gIdx].m_batchIdx;
gConstraintOut[gIdx] = (b3GpuConstraint4&)cs;
}
contactCOut->copyFromHost(gConstraintOut);
-
- } else
+ }
+ else
{
B3_PROFILE("gpu m_contactToConstraintKernel");
-
- b3BufferInfoCL bInfo[] = { b3BufferInfoCL( contactsIn->getBufferCL() ), b3BufferInfoCL( bodyBuf->getBufferCL() ), b3BufferInfoCL( shapeBuf->getBufferCL()),
- b3BufferInfoCL( contactCOut->getBufferCL() )};
- b3LauncherCL launcher( m_queue, m_contactToConstraintKernel,"m_contactToConstraintKernel" );
- launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(b3BufferInfoCL) );
+ b3BufferInfoCL bInfo[] = {b3BufferInfoCL(contactsIn->getBufferCL()), b3BufferInfoCL(bodyBuf->getBufferCL()), b3BufferInfoCL(shapeBuf->getBufferCL()),
+ b3BufferInfoCL(contactCOut->getBufferCL())};
+ b3LauncherCL launcher(m_queue, m_contactToConstraintKernel, "m_contactToConstraintKernel");
+ launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
//launcher.setConst( cdata );
-
+
launcher.setConst(cdata.m_nContacts);
launcher.setConst(cdata.m_dt);
launcher.setConst(cdata.m_positionDrift);
launcher.setConst(cdata.m_positionConstraintCoeff);
-
- launcher.launch1D( nContacts, 64 );
- clFinish(m_queue);
+ launcher.launch1D(nContacts, 64);
+ clFinish(m_queue);
}
}
-
-
}
/*
@@ -1115,28 +1030,24 @@ void b3Solver::sortContacts( const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
}
*/
-void b3Solver::batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* nNative, b3OpenCLArray<unsigned int>* offsetsNative, int staticIdx )
+void b3Solver::batchContacts(b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* nNative, b3OpenCLArray<unsigned int>* offsetsNative, int staticIdx)
{
-
- int numWorkItems = 64*B3_SOLVER_N_CELLS;
+ int numWorkItems = 64 * B3_SOLVER_N_CELLS;
{
B3_PROFILE("batch generation");
-
+
b3Int4 cdata;
cdata.x = nContacts;
cdata.y = 0;
cdata.z = staticIdx;
-
#ifdef BATCH_DEBUG
- SolverDebugInfo* debugInfo = new SolverDebugInfo[numWorkItems];
- adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device,numWorkItems);
- memset(debugInfo,0,sizeof(SolverDebugInfo)*numWorkItems);
- gpuDebugInfo.write(debugInfo,numWorkItems);
+ SolverDebugInfo* debugInfo = new SolverDebugInfo[numWorkItems];
+ adl::b3OpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device, numWorkItems);
+ memset(debugInfo, 0, sizeof(SolverDebugInfo) * numWorkItems);
+ gpuDebugInfo.write(debugInfo, numWorkItems);
#endif
-
-
#if 0
b3BufferInfoCL bInfo[] = {
b3BufferInfoCL( contacts->getBufferCL() ),
@@ -1148,8 +1059,6 @@ void b3Solver::batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContact
#endif
};
#endif
-
-
{
m_batchSizes.resize(nNative->size());
@@ -1157,22 +1066,21 @@ void b3Solver::batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContact
//b3LauncherCL launcher( m_queue, m_batchingKernel);
cl_kernel k = useNewBatchingKernel ? m_batchingKernelNew : m_batchingKernel;
- b3LauncherCL launcher( m_queue, k,"*batchingKernel");
- if (!useNewBatchingKernel )
+ b3LauncherCL launcher(m_queue, k, "*batchingKernel");
+ if (!useNewBatchingKernel)
{
- launcher.setBuffer( contacts->getBufferCL() );
+ launcher.setBuffer(contacts->getBufferCL());
}
- launcher.setBuffer( m_contactBuffer2->getBufferCL() );
- launcher.setBuffer( nNative->getBufferCL());
- launcher.setBuffer( offsetsNative->getBufferCL());
-
+ launcher.setBuffer(m_contactBuffer2->getBufferCL());
+ launcher.setBuffer(nNative->getBufferCL());
+ launcher.setBuffer(offsetsNative->getBufferCL());
+
launcher.setBuffer(m_batchSizes.getBufferCL());
-
//launcher.setConst( cdata );
- launcher.setConst(staticIdx);
-
- launcher.launch1D( numWorkItems, 64 );
+ launcher.setConst(staticIdx);
+
+ launcher.launch1D(numWorkItems, 64);
//clFinish(m_queue);
//b3AlignedObjectArray<int> batchSizesCPU;
//m_batchSizes.copyToHost(batchSizesCPU);
@@ -1180,46 +1088,41 @@ void b3Solver::batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContact
}
#ifdef BATCH_DEBUG
- aaaa
- b3Contact4* hostContacts = new b3Contact4[nContacts];
- m_contactBuffer->read(hostContacts,nContacts);
+ aaaa
+ b3Contact4* hostContacts = new b3Contact4[nContacts];
+ m_contactBuffer->read(hostContacts, nContacts);
clFinish(m_queue);
- gpuDebugInfo.read(debugInfo,numWorkItems);
+ gpuDebugInfo.read(debugInfo, numWorkItems);
clFinish(m_queue);
- for (int i=0;i<numWorkItems;i++)
+ for (int i = 0; i < numWorkItems; i++)
{
- if (debugInfo[i].m_valInt1>0)
+ if (debugInfo[i].m_valInt1 > 0)
{
printf("catch\n");
}
- if (debugInfo[i].m_valInt2>0)
+ if (debugInfo[i].m_valInt2 > 0)
{
printf("catch22\n");
}
- if (debugInfo[i].m_valInt3>0)
+ if (debugInfo[i].m_valInt3 > 0)
{
printf("catch666\n");
}
- if (debugInfo[i].m_valInt4>0)
+ if (debugInfo[i].m_valInt4 > 0)
{
printf("catch777\n");
}
}
delete[] debugInfo;
-#endif //BATCH_DEBUG
-
+#endif //BATCH_DEBUG
}
-// copy buffer to buffer
+ // copy buffer to buffer
//b3Assert(m_contactBuffer->size()==nContacts);
//contacts->copyFromOpenCLArray( *m_contactBuffer);
//clFinish(m_queue);//needed?
-
-
-
}
-
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3Solver.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3Solver.h
index b37f2f1bec..ee63531d78 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3Solver.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/b3Solver.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
*/
//Originally written by Takahiro Harada
-
#ifndef __ADL_SOLVER_H
#define __ADL_SOLVER_H
@@ -29,98 +28,83 @@ subject to the following restrictions:
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
-
-#define B3NEXTMULTIPLEOF(num, alignment) (((num)/(alignment) + (((num)%(alignment)==0)?0:1))*(alignment))
+#define B3NEXTMULTIPLEOF(num, alignment) (((num) / (alignment) + (((num) % (alignment) == 0) ? 0 : 1)) * (alignment))
enum
{
- B3_SOLVER_N_SPLIT_X = 8,//16,//4,
- B3_SOLVER_N_SPLIT_Y = 4,//16,//4,
- B3_SOLVER_N_SPLIT_Z = 8,//,
- B3_SOLVER_N_CELLS = B3_SOLVER_N_SPLIT_X*B3_SOLVER_N_SPLIT_Y*B3_SOLVER_N_SPLIT_Z,
- B3_SOLVER_N_BATCHES = 8,//4,//8,//4,
+ B3_SOLVER_N_SPLIT_X = 8, //16,//4,
+ B3_SOLVER_N_SPLIT_Y = 4, //16,//4,
+ B3_SOLVER_N_SPLIT_Z = 8, //,
+ B3_SOLVER_N_CELLS = B3_SOLVER_N_SPLIT_X * B3_SOLVER_N_SPLIT_Y * B3_SOLVER_N_SPLIT_Z,
+ B3_SOLVER_N_BATCHES = 8, //4,//8,//4,
B3_MAX_NUM_BATCHES = 128,
};
class b3SolverBase
{
- public:
-
-
- struct ConstraintCfg
- {
- ConstraintCfg( float dt = 0.f ): m_positionDrift( 0.005f ), m_positionConstraintCoeff( 0.2f ), m_dt(dt), m_staticIdx(-1) {}
-
- float m_positionDrift;
- float m_positionConstraintCoeff;
- float m_dt;
- bool m_enableParallelSolve;
- float m_batchCellSize;
- int m_staticIdx;
- };
-
+public:
+ struct ConstraintCfg
+ {
+ ConstraintCfg(float dt = 0.f) : m_positionDrift(0.005f), m_positionConstraintCoeff(0.2f), m_dt(dt), m_staticIdx(-1) {}
+
+ float m_positionDrift;
+ float m_positionConstraintCoeff;
+ float m_dt;
+ bool m_enableParallelSolve;
+ float m_batchCellSize;
+ int m_staticIdx;
+ };
};
class b3Solver : public b3SolverBase
{
- public:
-
- cl_context m_context;
- cl_device_id m_device;
- cl_command_queue m_queue;
-
-
- b3OpenCLArray<unsigned int>* m_numConstraints;
- b3OpenCLArray<unsigned int>* m_offsets;
- b3OpenCLArray<int> m_batchSizes;
-
-
- int m_nIterations;
- cl_kernel m_batchingKernel;
- cl_kernel m_batchingKernelNew;
- cl_kernel m_solveContactKernel;
- cl_kernel m_solveFrictionKernel;
- cl_kernel m_contactToConstraintKernel;
- cl_kernel m_setSortDataKernel;
- cl_kernel m_reorderContactKernel;
- cl_kernel m_copyConstraintKernel;
+public:
+ cl_context m_context;
+ cl_device_id m_device;
+ cl_command_queue m_queue;
- class b3RadixSort32CL* m_sort32;
- class b3BoundSearchCL* m_search;
- class b3PrefixScanCL* m_scan;
+ b3OpenCLArray<unsigned int>* m_numConstraints;
+ b3OpenCLArray<unsigned int>* m_offsets;
+ b3OpenCLArray<int> m_batchSizes;
- b3OpenCLArray<b3SortData>* m_sortDataBuffer;
- b3OpenCLArray<b3Contact4>* m_contactBuffer2;
+ int m_nIterations;
+ cl_kernel m_batchingKernel;
+ cl_kernel m_batchingKernelNew;
+ cl_kernel m_solveContactKernel;
+ cl_kernel m_solveFrictionKernel;
+ cl_kernel m_contactToConstraintKernel;
+ cl_kernel m_setSortDataKernel;
+ cl_kernel m_reorderContactKernel;
+ cl_kernel m_copyConstraintKernel;
- enum
- {
- DYNAMIC_CONTACT_ALLOCATION_THRESHOLD = 2000000,
- };
+ class b3RadixSort32CL* m_sort32;
+ class b3BoundSearchCL* m_search;
+ class b3PrefixScanCL* m_scan;
-
+ b3OpenCLArray<b3SortData>* m_sortDataBuffer;
+ b3OpenCLArray<b3Contact4>* m_contactBuffer2;
-
- b3Solver(cl_context ctx, cl_device_id device, cl_command_queue queue, int pairCapacity);
+ enum
+ {
+ DYNAMIC_CONTACT_ALLOCATION_THRESHOLD = 2000000,
+ };
- virtual ~b3Solver();
-
- void solveContactConstraint( const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* inertiaBuf,
- b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches);
+ b3Solver(cl_context ctx, cl_device_id device, cl_command_queue queue, int pairCapacity);
- void solveContactConstraintHost( b3OpenCLArray<b3RigidBodyData>* bodyBuf, b3OpenCLArray<b3InertiaData>* shapeBuf,
- b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches, b3AlignedObjectArray<int>* batchSizes);
+ virtual ~b3Solver();
+ void solveContactConstraint(const b3OpenCLArray<b3RigidBodyData>* bodyBuf, const b3OpenCLArray<b3InertiaData>* inertiaBuf,
+ b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches);
- void convertToConstraints( const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
- const b3OpenCLArray<b3InertiaData>* shapeBuf,
- b3OpenCLArray<b3Contact4>* contactsIn, b3OpenCLArray<b3GpuConstraint4>* contactCOut, void* additionalData,
- int nContacts, const ConstraintCfg& cfg );
+ void solveContactConstraintHost(b3OpenCLArray<b3RigidBodyData>* bodyBuf, b3OpenCLArray<b3InertiaData>* shapeBuf,
+ b3OpenCLArray<b3GpuConstraint4>* constraint, void* additionalData, int n, int maxNumBatches, b3AlignedObjectArray<int>* batchSizes);
- void batchContacts( b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* n, b3OpenCLArray<unsigned int>* offsets, int staticIdx );
+ void convertToConstraints(const b3OpenCLArray<b3RigidBodyData>* bodyBuf,
+ const b3OpenCLArray<b3InertiaData>* shapeBuf,
+ b3OpenCLArray<b3Contact4>* contactsIn, b3OpenCLArray<b3GpuConstraint4>* contactCOut, void* additionalData,
+ int nContacts, const ConstraintCfg& cfg);
+ void batchContacts(b3OpenCLArray<b3Contact4>* contacts, int nContacts, b3OpenCLArray<unsigned int>* n, b3OpenCLArray<unsigned int>* offsets, int staticIdx);
};
-
-
-
-#endif //__ADL_SOLVER_H
+#endif //__ADL_SOLVER_H
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h
index 150eedc94b..7c73c96baa 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernels.h
@@ -1,388 +1,387 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* batchingKernelsCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile __global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"#define WG_SIZE 64\n"
-"typedef struct \n"
-"{\n"
-" int m_n;\n"
-" int m_start;\n"
-" int m_staticIdx;\n"
-" int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct \n"
-"{\n"
-" int m_a;\n"
-" int m_b;\n"
-" u32 m_idx;\n"
-"}Elem;\n"
-"#define STACK_SIZE (WG_SIZE*10)\n"
-"//#define STACK_SIZE (WG_SIZE)\n"
-"#define RING_SIZE 1024\n"
-"#define RING_SIZE_MASK (RING_SIZE-1)\n"
-"#define CHECK_SIZE (WG_SIZE)\n"
-"#define GET_RING_CAPACITY (RING_SIZE - ldsRingEnd)\n"
-"#define RING_END ldsTmp\n"
-"u32 readBuf(__local u32* buff, int idx)\n"
-"{\n"
-" idx = idx % (32*CHECK_SIZE);\n"
-" int bitIdx = idx%32;\n"
-" int bufIdx = idx/32;\n"
-" return buff[bufIdx] & (1<<bitIdx);\n"
-"}\n"
-"void writeBuf(__local u32* buff, int idx)\n"
-"{\n"
-" idx = idx % (32*CHECK_SIZE);\n"
-" int bitIdx = idx%32;\n"
-" int bufIdx = idx/32;\n"
-"// buff[bufIdx] |= (1<<bitIdx);\n"
-" atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
-"}\n"
-"u32 tryWrite(__local u32* buff, int idx)\n"
-"{\n"
-" idx = idx % (32*CHECK_SIZE);\n"
-" int bitIdx = idx%32;\n"
-" int bufIdx = idx/32;\n"
-" u32 ans = (u32)atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
-" return ((ans >> bitIdx)&1) == 0;\n"
-"}\n"
-"// batching on the GPU\n"
-"__kernel void CreateBatches( __global const struct b3Contact4Data* gConstraints, __global struct b3Contact4Data* gConstraintsOut,\n"
-" __global const u32* gN, __global const u32* gStart, __global int* batchSizes, \n"
-" int m_staticIdx )\n"
-"{\n"
-" __local u32 ldsStackIdx[STACK_SIZE];\n"
-" __local u32 ldsStackEnd;\n"
-" __local Elem ldsRingElem[RING_SIZE];\n"
-" __local u32 ldsRingEnd;\n"
-" __local u32 ldsTmp;\n"
-" __local u32 ldsCheckBuffer[CHECK_SIZE];\n"
-" __local u32 ldsFixedBuffer[CHECK_SIZE];\n"
-" __local u32 ldsGEnd;\n"
-" __local u32 ldsDstEnd;\n"
-" int wgIdx = GET_GROUP_IDX;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" \n"
-" const int m_n = gN[wgIdx];\n"
-" const int m_start = gStart[wgIdx];\n"
-" \n"
-" if( lIdx == 0 )\n"
-" {\n"
-" ldsRingEnd = 0;\n"
-" ldsGEnd = 0;\n"
-" ldsStackEnd = 0;\n"
-" ldsDstEnd = m_start;\n"
-" }\n"
-" \n"
-" \n"
-" \n"
-"// while(1)\n"
-"//was 250\n"
-" int ie=0;\n"
-" int maxBatch = 0;\n"
-" for(ie=0; ie<50; ie++)\n"
-" {\n"
-" ldsFixedBuffer[lIdx] = 0;\n"
-" for(int giter=0; giter<4; giter++)\n"
-" {\n"
-" int ringCap = GET_RING_CAPACITY;\n"
-" \n"
-" // 1. fill ring\n"
-" if( ldsGEnd < m_n )\n"
-" {\n"
-" while( ringCap > WG_SIZE )\n"
-" {\n"
-" if( ldsGEnd >= m_n ) break;\n"
-" if( lIdx < ringCap - WG_SIZE )\n"
-" {\n"
-" int srcIdx;\n"
-" AtomInc1( ldsGEnd, srcIdx );\n"
-" if( srcIdx < m_n )\n"
-" {\n"
-" int dstIdx;\n"
-" AtomInc1( ldsRingEnd, dstIdx );\n"
-" \n"
-" int a = gConstraints[m_start+srcIdx].m_bodyAPtrAndSignBit;\n"
-" int b = gConstraints[m_start+srcIdx].m_bodyBPtrAndSignBit;\n"
-" ldsRingElem[dstIdx].m_a = (a>b)? b:a;\n"
-" ldsRingElem[dstIdx].m_b = (a>b)? a:b;\n"
-" ldsRingElem[dstIdx].m_idx = srcIdx;\n"
-" }\n"
-" }\n"
-" ringCap = GET_RING_CAPACITY;\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" \n"
-" // 2. fill stack\n"
-" __local Elem* dst = ldsRingElem;\n"
-" if( lIdx == 0 ) RING_END = 0;\n"
-" int srcIdx=lIdx;\n"
-" int end = ldsRingEnd;\n"
-" {\n"
-" for(int ii=0; ii<end; ii+=WG_SIZE, srcIdx+=WG_SIZE)\n"
-" {\n"
-" Elem e;\n"
-" if(srcIdx<end) e = ldsRingElem[srcIdx];\n"
-" bool done = (srcIdx<end)?false:true;\n"
-" for(int i=lIdx; i<CHECK_SIZE; i+=WG_SIZE) ldsCheckBuffer[lIdx] = 0;\n"
-" \n"
-" if( !done )\n"
-" {\n"
-" int aUsed = readBuf( ldsFixedBuffer, abs(e.m_a));\n"
-" int bUsed = readBuf( ldsFixedBuffer, abs(e.m_b));\n"
-" if( aUsed==0 && bUsed==0 )\n"
-" {\n"
-" int aAvailable=1;\n"
-" int bAvailable=1;\n"
-" int ea = abs(e.m_a);\n"
-" int eb = abs(e.m_b);\n"
-" bool aStatic = (e.m_a<0) ||(ea==m_staticIdx);\n"
-" bool bStatic = (e.m_b<0) ||(eb==m_staticIdx);\n"
-" \n"
-" if (!aStatic)\n"
-" aAvailable = tryWrite( ldsCheckBuffer, ea );\n"
-" if (!bStatic)\n"
-" bAvailable = tryWrite( ldsCheckBuffer, eb );\n"
-" \n"
-" //aAvailable = aStatic? 1: aAvailable;\n"
-" //bAvailable = bStatic? 1: bAvailable;\n"
-" bool success = (aAvailable && bAvailable);\n"
-" if(success)\n"
-" {\n"
-" \n"
-" if (!aStatic)\n"
-" writeBuf( ldsFixedBuffer, ea );\n"
-" if (!bStatic)\n"
-" writeBuf( ldsFixedBuffer, eb );\n"
-" }\n"
-" done = success;\n"
-" }\n"
-" }\n"
-" // put it aside\n"
-" if(srcIdx<end)\n"
-" {\n"
-" if( done )\n"
-" {\n"
-" int dstIdx; AtomInc1( ldsStackEnd, dstIdx );\n"
-" if( dstIdx < STACK_SIZE )\n"
-" ldsStackIdx[dstIdx] = e.m_idx;\n"
-" else{\n"
-" done = false;\n"
-" AtomAdd( ldsStackEnd, -1 );\n"
-" }\n"
-" }\n"
-" if( !done )\n"
-" {\n"
-" int dstIdx; AtomInc1( RING_END, dstIdx );\n"
-" dst[dstIdx] = e;\n"
-" }\n"
-" }\n"
-" // if filled, flush\n"
-" if( ldsStackEnd == STACK_SIZE )\n"
-" {\n"
-" for(int i=lIdx; i<STACK_SIZE; i+=WG_SIZE)\n"
-" {\n"
-" int idx = m_start + ldsStackIdx[i];\n"
-" int dstIdx; AtomInc1( ldsDstEnd, dstIdx );\n"
-" gConstraintsOut[ dstIdx ] = gConstraints[ idx ];\n"
-" gConstraintsOut[ dstIdx ].m_batchIdx = ie;\n"
-" }\n"
-" if( lIdx == 0 ) ldsStackEnd = 0;\n"
-" //for(int i=lIdx; i<CHECK_SIZE; i+=WG_SIZE) \n"
-" ldsFixedBuffer[lIdx] = 0;\n"
-" }\n"
-" }\n"
-" }\n"
-" if( lIdx == 0 ) ldsRingEnd = RING_END;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" for(int i=lIdx; i<ldsStackEnd; i+=WG_SIZE)\n"
-" {\n"
-" int idx = m_start + ldsStackIdx[i];\n"
-" int dstIdx; AtomInc1( ldsDstEnd, dstIdx );\n"
-" gConstraintsOut[ dstIdx ] = gConstraints[ idx ];\n"
-" gConstraintsOut[ dstIdx ].m_batchIdx = ie;\n"
-" }\n"
-" // in case it couldn't consume any pair. Flush them\n"
-" // todo. Serial batch worth while?\n"
-" if( ldsStackEnd == 0 )\n"
-" {\n"
-" for(int i=lIdx; i<ldsRingEnd; i+=WG_SIZE)\n"
-" {\n"
-" int idx = m_start + ldsRingElem[i].m_idx;\n"
-" int dstIdx; AtomInc1( ldsDstEnd, dstIdx );\n"
-" gConstraintsOut[ dstIdx ] = gConstraints[ idx ];\n"
-" int curBatch = 100+i;\n"
-" if (maxBatch < curBatch)\n"
-" maxBatch = curBatch;\n"
-" \n"
-" gConstraintsOut[ dstIdx ].m_batchIdx = curBatch;\n"
-" \n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" if( lIdx == 0 ) ldsRingEnd = 0;\n"
-" }\n"
-" if( lIdx == 0 ) ldsStackEnd = 0;\n"
-" GROUP_LDS_BARRIER;\n"
-" // termination\n"
-" if( ldsGEnd == m_n && ldsRingEnd == 0 )\n"
-" break;\n"
-" }\n"
-" if( lIdx == 0 )\n"
-" {\n"
-" if (maxBatch < ie)\n"
-" maxBatch=ie;\n"
-" batchSizes[wgIdx]=maxBatch;\n"
-" }\n"
-"}\n"
-;
+static const char* batchingKernelsCL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Takahiro Harada\n"
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile __global int*\n"
+ "#endif\n"
+ "typedef unsigned int u32;\n"
+ "typedef unsigned short u16;\n"
+ "typedef unsigned char u8;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define make_float4 (float4)\n"
+ "#define make_float2 (float2)\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_int4 (int4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "#define WG_SIZE 64\n"
+ "typedef struct \n"
+ "{\n"
+ " int m_n;\n"
+ " int m_start;\n"
+ " int m_staticIdx;\n"
+ " int m_paddings[1];\n"
+ "} ConstBuffer;\n"
+ "typedef struct \n"
+ "{\n"
+ " int m_a;\n"
+ " int m_b;\n"
+ " u32 m_idx;\n"
+ "}Elem;\n"
+ "#define STACK_SIZE (WG_SIZE*10)\n"
+ "//#define STACK_SIZE (WG_SIZE)\n"
+ "#define RING_SIZE 1024\n"
+ "#define RING_SIZE_MASK (RING_SIZE-1)\n"
+ "#define CHECK_SIZE (WG_SIZE)\n"
+ "#define GET_RING_CAPACITY (RING_SIZE - ldsRingEnd)\n"
+ "#define RING_END ldsTmp\n"
+ "u32 readBuf(__local u32* buff, int idx)\n"
+ "{\n"
+ " idx = idx % (32*CHECK_SIZE);\n"
+ " int bitIdx = idx%32;\n"
+ " int bufIdx = idx/32;\n"
+ " return buff[bufIdx] & (1<<bitIdx);\n"
+ "}\n"
+ "void writeBuf(__local u32* buff, int idx)\n"
+ "{\n"
+ " idx = idx % (32*CHECK_SIZE);\n"
+ " int bitIdx = idx%32;\n"
+ " int bufIdx = idx/32;\n"
+ "// buff[bufIdx] |= (1<<bitIdx);\n"
+ " atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
+ "}\n"
+ "u32 tryWrite(__local u32* buff, int idx)\n"
+ "{\n"
+ " idx = idx % (32*CHECK_SIZE);\n"
+ " int bitIdx = idx%32;\n"
+ " int bufIdx = idx/32;\n"
+ " u32 ans = (u32)atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
+ " return ((ans >> bitIdx)&1) == 0;\n"
+ "}\n"
+ "// batching on the GPU\n"
+ "__kernel void CreateBatches( __global const struct b3Contact4Data* gConstraints, __global struct b3Contact4Data* gConstraintsOut,\n"
+ " __global const u32* gN, __global const u32* gStart, __global int* batchSizes, \n"
+ " int m_staticIdx )\n"
+ "{\n"
+ " __local u32 ldsStackIdx[STACK_SIZE];\n"
+ " __local u32 ldsStackEnd;\n"
+ " __local Elem ldsRingElem[RING_SIZE];\n"
+ " __local u32 ldsRingEnd;\n"
+ " __local u32 ldsTmp;\n"
+ " __local u32 ldsCheckBuffer[CHECK_SIZE];\n"
+ " __local u32 ldsFixedBuffer[CHECK_SIZE];\n"
+ " __local u32 ldsGEnd;\n"
+ " __local u32 ldsDstEnd;\n"
+ " int wgIdx = GET_GROUP_IDX;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " \n"
+ " const int m_n = gN[wgIdx];\n"
+ " const int m_start = gStart[wgIdx];\n"
+ " \n"
+ " if( lIdx == 0 )\n"
+ " {\n"
+ " ldsRingEnd = 0;\n"
+ " ldsGEnd = 0;\n"
+ " ldsStackEnd = 0;\n"
+ " ldsDstEnd = m_start;\n"
+ " }\n"
+ " \n"
+ " \n"
+ " \n"
+ "// while(1)\n"
+ "//was 250\n"
+ " int ie=0;\n"
+ " int maxBatch = 0;\n"
+ " for(ie=0; ie<50; ie++)\n"
+ " {\n"
+ " ldsFixedBuffer[lIdx] = 0;\n"
+ " for(int giter=0; giter<4; giter++)\n"
+ " {\n"
+ " int ringCap = GET_RING_CAPACITY;\n"
+ " \n"
+ " // 1. fill ring\n"
+ " if( ldsGEnd < m_n )\n"
+ " {\n"
+ " while( ringCap > WG_SIZE )\n"
+ " {\n"
+ " if( ldsGEnd >= m_n ) break;\n"
+ " if( lIdx < ringCap - WG_SIZE )\n"
+ " {\n"
+ " int srcIdx;\n"
+ " AtomInc1( ldsGEnd, srcIdx );\n"
+ " if( srcIdx < m_n )\n"
+ " {\n"
+ " int dstIdx;\n"
+ " AtomInc1( ldsRingEnd, dstIdx );\n"
+ " \n"
+ " int a = gConstraints[m_start+srcIdx].m_bodyAPtrAndSignBit;\n"
+ " int b = gConstraints[m_start+srcIdx].m_bodyBPtrAndSignBit;\n"
+ " ldsRingElem[dstIdx].m_a = (a>b)? b:a;\n"
+ " ldsRingElem[dstIdx].m_b = (a>b)? a:b;\n"
+ " ldsRingElem[dstIdx].m_idx = srcIdx;\n"
+ " }\n"
+ " }\n"
+ " ringCap = GET_RING_CAPACITY;\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " \n"
+ " // 2. fill stack\n"
+ " __local Elem* dst = ldsRingElem;\n"
+ " if( lIdx == 0 ) RING_END = 0;\n"
+ " int srcIdx=lIdx;\n"
+ " int end = ldsRingEnd;\n"
+ " {\n"
+ " for(int ii=0; ii<end; ii+=WG_SIZE, srcIdx+=WG_SIZE)\n"
+ " {\n"
+ " Elem e;\n"
+ " if(srcIdx<end) e = ldsRingElem[srcIdx];\n"
+ " bool done = (srcIdx<end)?false:true;\n"
+ " for(int i=lIdx; i<CHECK_SIZE; i+=WG_SIZE) ldsCheckBuffer[lIdx] = 0;\n"
+ " \n"
+ " if( !done )\n"
+ " {\n"
+ " int aUsed = readBuf( ldsFixedBuffer, abs(e.m_a));\n"
+ " int bUsed = readBuf( ldsFixedBuffer, abs(e.m_b));\n"
+ " if( aUsed==0 && bUsed==0 )\n"
+ " {\n"
+ " int aAvailable=1;\n"
+ " int bAvailable=1;\n"
+ " int ea = abs(e.m_a);\n"
+ " int eb = abs(e.m_b);\n"
+ " bool aStatic = (e.m_a<0) ||(ea==m_staticIdx);\n"
+ " bool bStatic = (e.m_b<0) ||(eb==m_staticIdx);\n"
+ " \n"
+ " if (!aStatic)\n"
+ " aAvailable = tryWrite( ldsCheckBuffer, ea );\n"
+ " if (!bStatic)\n"
+ " bAvailable = tryWrite( ldsCheckBuffer, eb );\n"
+ " \n"
+ " //aAvailable = aStatic? 1: aAvailable;\n"
+ " //bAvailable = bStatic? 1: bAvailable;\n"
+ " bool success = (aAvailable && bAvailable);\n"
+ " if(success)\n"
+ " {\n"
+ " \n"
+ " if (!aStatic)\n"
+ " writeBuf( ldsFixedBuffer, ea );\n"
+ " if (!bStatic)\n"
+ " writeBuf( ldsFixedBuffer, eb );\n"
+ " }\n"
+ " done = success;\n"
+ " }\n"
+ " }\n"
+ " // put it aside\n"
+ " if(srcIdx<end)\n"
+ " {\n"
+ " if( done )\n"
+ " {\n"
+ " int dstIdx; AtomInc1( ldsStackEnd, dstIdx );\n"
+ " if( dstIdx < STACK_SIZE )\n"
+ " ldsStackIdx[dstIdx] = e.m_idx;\n"
+ " else{\n"
+ " done = false;\n"
+ " AtomAdd( ldsStackEnd, -1 );\n"
+ " }\n"
+ " }\n"
+ " if( !done )\n"
+ " {\n"
+ " int dstIdx; AtomInc1( RING_END, dstIdx );\n"
+ " dst[dstIdx] = e;\n"
+ " }\n"
+ " }\n"
+ " // if filled, flush\n"
+ " if( ldsStackEnd == STACK_SIZE )\n"
+ " {\n"
+ " for(int i=lIdx; i<STACK_SIZE; i+=WG_SIZE)\n"
+ " {\n"
+ " int idx = m_start + ldsStackIdx[i];\n"
+ " int dstIdx; AtomInc1( ldsDstEnd, dstIdx );\n"
+ " gConstraintsOut[ dstIdx ] = gConstraints[ idx ];\n"
+ " gConstraintsOut[ dstIdx ].m_batchIdx = ie;\n"
+ " }\n"
+ " if( lIdx == 0 ) ldsStackEnd = 0;\n"
+ " //for(int i=lIdx; i<CHECK_SIZE; i+=WG_SIZE) \n"
+ " ldsFixedBuffer[lIdx] = 0;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " if( lIdx == 0 ) ldsRingEnd = RING_END;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " for(int i=lIdx; i<ldsStackEnd; i+=WG_SIZE)\n"
+ " {\n"
+ " int idx = m_start + ldsStackIdx[i];\n"
+ " int dstIdx; AtomInc1( ldsDstEnd, dstIdx );\n"
+ " gConstraintsOut[ dstIdx ] = gConstraints[ idx ];\n"
+ " gConstraintsOut[ dstIdx ].m_batchIdx = ie;\n"
+ " }\n"
+ " // in case it couldn't consume any pair. Flush them\n"
+ " // todo. Serial batch worth while?\n"
+ " if( ldsStackEnd == 0 )\n"
+ " {\n"
+ " for(int i=lIdx; i<ldsRingEnd; i+=WG_SIZE)\n"
+ " {\n"
+ " int idx = m_start + ldsRingElem[i].m_idx;\n"
+ " int dstIdx; AtomInc1( ldsDstEnd, dstIdx );\n"
+ " gConstraintsOut[ dstIdx ] = gConstraints[ idx ];\n"
+ " int curBatch = 100+i;\n"
+ " if (maxBatch < curBatch)\n"
+ " maxBatch = curBatch;\n"
+ " \n"
+ " gConstraintsOut[ dstIdx ].m_batchIdx = curBatch;\n"
+ " \n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " if( lIdx == 0 ) ldsRingEnd = 0;\n"
+ " }\n"
+ " if( lIdx == 0 ) ldsStackEnd = 0;\n"
+ " GROUP_LDS_BARRIER;\n"
+ " // termination\n"
+ " if( ldsGEnd == m_n && ldsRingEnd == 0 )\n"
+ " break;\n"
+ " }\n"
+ " if( lIdx == 0 )\n"
+ " {\n"
+ " if (maxBatch < ie)\n"
+ " maxBatch=ie;\n"
+ " batchSizes[wgIdx]=maxBatch;\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h
index 1e5957adae..05800656cb 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h
@@ -1,291 +1,290 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* batchingKernelsNewCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Erwin Coumans\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile __global int*\n"
-"#endif\n"
-"#define SIMD_WIDTH 64\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"#define WG_SIZE 64\n"
-"typedef struct \n"
-"{\n"
-" int m_n;\n"
-" int m_start;\n"
-" int m_staticIdx;\n"
-" int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct \n"
-"{\n"
-" int m_a;\n"
-" int m_b;\n"
-" u32 m_idx;\n"
-"}Elem;\n"
-"// batching on the GPU\n"
-"__kernel void CreateBatchesBruteForce( __global struct b3Contact4Data* gConstraints, __global const u32* gN, __global const u32* gStart, int m_staticIdx )\n"
-"{\n"
-" int wgIdx = GET_GROUP_IDX;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" \n"
-" const int m_n = gN[wgIdx];\n"
-" const int m_start = gStart[wgIdx];\n"
-" \n"
-" if( lIdx == 0 )\n"
-" {\n"
-" for (int i=0;i<m_n;i++)\n"
-" {\n"
-" int srcIdx = i+m_start;\n"
-" int batchIndex = i;\n"
-" gConstraints[ srcIdx ].m_batchIdx = batchIndex; \n"
-" }\n"
-" }\n"
-"}\n"
-"#define CHECK_SIZE (WG_SIZE)\n"
-"u32 readBuf(__local u32* buff, int idx)\n"
-"{\n"
-" idx = idx % (32*CHECK_SIZE);\n"
-" int bitIdx = idx%32;\n"
-" int bufIdx = idx/32;\n"
-" return buff[bufIdx] & (1<<bitIdx);\n"
-"}\n"
-"void writeBuf(__local u32* buff, int idx)\n"
-"{\n"
-" idx = idx % (32*CHECK_SIZE);\n"
-" int bitIdx = idx%32;\n"
-" int bufIdx = idx/32;\n"
-" buff[bufIdx] |= (1<<bitIdx);\n"
-" //atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
-"}\n"
-"u32 tryWrite(__local u32* buff, int idx)\n"
-"{\n"
-" idx = idx % (32*CHECK_SIZE);\n"
-" int bitIdx = idx%32;\n"
-" int bufIdx = idx/32;\n"
-" u32 ans = (u32)atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
-" return ((ans >> bitIdx)&1) == 0;\n"
-"}\n"
-"// batching on the GPU\n"
-"__kernel void CreateBatchesNew( __global struct b3Contact4Data* gConstraints, __global const u32* gN, __global const u32* gStart, __global int* batchSizes, int staticIdx )\n"
-"{\n"
-" int wgIdx = GET_GROUP_IDX;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" const int numConstraints = gN[wgIdx];\n"
-" const int m_start = gStart[wgIdx];\n"
-" b3Contact4Data_t tmp;\n"
-" \n"
-" __local u32 ldsFixedBuffer[CHECK_SIZE];\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" if( lIdx == 0 )\n"
-" {\n"
-" \n"
-" \n"
-" __global struct b3Contact4Data* cs = &gConstraints[m_start]; \n"
-" \n"
-" \n"
-" int numValidConstraints = 0;\n"
-" int batchIdx = 0;\n"
-" while( numValidConstraints < numConstraints)\n"
-" {\n"
-" int nCurrentBatch = 0;\n"
-" // clear flag\n"
-" \n"
-" for(int i=0; i<CHECK_SIZE; i++) \n"
-" ldsFixedBuffer[i] = 0; \n"
-" for(int i=numValidConstraints; i<numConstraints; i++)\n"
-" {\n"
-" int bodyAS = cs[i].m_bodyAPtrAndSignBit;\n"
-" int bodyBS = cs[i].m_bodyBPtrAndSignBit;\n"
-" int bodyA = abs(bodyAS);\n"
-" int bodyB = abs(bodyBS);\n"
-" bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;\n"
-" bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;\n"
-" int aUnavailable = aIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyA);\n"
-" int bUnavailable = bIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyB);\n"
-" \n"
-" if( aUnavailable==0 && bUnavailable==0 ) // ok\n"
-" {\n"
-" if (!aIsStatic)\n"
-" {\n"
-" writeBuf( ldsFixedBuffer, bodyA );\n"
-" }\n"
-" if (!bIsStatic)\n"
-" {\n"
-" writeBuf( ldsFixedBuffer, bodyB );\n"
-" }\n"
-" cs[i].m_batchIdx = batchIdx;\n"
-" if (i!=numValidConstraints)\n"
-" {\n"
-" tmp = cs[i];\n"
-" cs[i] = cs[numValidConstraints];\n"
-" cs[numValidConstraints] = tmp;\n"
-" }\n"
-" numValidConstraints++;\n"
-" \n"
-" nCurrentBatch++;\n"
-" if( nCurrentBatch == SIMD_WIDTH)\n"
-" {\n"
-" nCurrentBatch = 0;\n"
-" for(int i=0; i<CHECK_SIZE; i++) \n"
-" ldsFixedBuffer[i] = 0;\n"
-" \n"
-" }\n"
-" }\n"
-" }//for\n"
-" batchIdx ++;\n"
-" }//while\n"
-" \n"
-" batchSizes[wgIdx] = batchIdx;\n"
-" }//if( lIdx == 0 )\n"
-" \n"
-" //return batchIdx;\n"
-"}\n"
-;
+static const char* batchingKernelsNewCL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Erwin Coumans\n"
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile __global int*\n"
+ "#endif\n"
+ "#define SIMD_WIDTH 64\n"
+ "typedef unsigned int u32;\n"
+ "typedef unsigned short u16;\n"
+ "typedef unsigned char u8;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define make_float4 (float4)\n"
+ "#define make_float2 (float2)\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_int4 (int4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "#define WG_SIZE 64\n"
+ "typedef struct \n"
+ "{\n"
+ " int m_n;\n"
+ " int m_start;\n"
+ " int m_staticIdx;\n"
+ " int m_paddings[1];\n"
+ "} ConstBuffer;\n"
+ "typedef struct \n"
+ "{\n"
+ " int m_a;\n"
+ " int m_b;\n"
+ " u32 m_idx;\n"
+ "}Elem;\n"
+ "// batching on the GPU\n"
+ "__kernel void CreateBatchesBruteForce( __global struct b3Contact4Data* gConstraints, __global const u32* gN, __global const u32* gStart, int m_staticIdx )\n"
+ "{\n"
+ " int wgIdx = GET_GROUP_IDX;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " \n"
+ " const int m_n = gN[wgIdx];\n"
+ " const int m_start = gStart[wgIdx];\n"
+ " \n"
+ " if( lIdx == 0 )\n"
+ " {\n"
+ " for (int i=0;i<m_n;i++)\n"
+ " {\n"
+ " int srcIdx = i+m_start;\n"
+ " int batchIndex = i;\n"
+ " gConstraints[ srcIdx ].m_batchIdx = batchIndex; \n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "#define CHECK_SIZE (WG_SIZE)\n"
+ "u32 readBuf(__local u32* buff, int idx)\n"
+ "{\n"
+ " idx = idx % (32*CHECK_SIZE);\n"
+ " int bitIdx = idx%32;\n"
+ " int bufIdx = idx/32;\n"
+ " return buff[bufIdx] & (1<<bitIdx);\n"
+ "}\n"
+ "void writeBuf(__local u32* buff, int idx)\n"
+ "{\n"
+ " idx = idx % (32*CHECK_SIZE);\n"
+ " int bitIdx = idx%32;\n"
+ " int bufIdx = idx/32;\n"
+ " buff[bufIdx] |= (1<<bitIdx);\n"
+ " //atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
+ "}\n"
+ "u32 tryWrite(__local u32* buff, int idx)\n"
+ "{\n"
+ " idx = idx % (32*CHECK_SIZE);\n"
+ " int bitIdx = idx%32;\n"
+ " int bufIdx = idx/32;\n"
+ " u32 ans = (u32)atom_or( &buff[bufIdx], (1<<bitIdx) );\n"
+ " return ((ans >> bitIdx)&1) == 0;\n"
+ "}\n"
+ "// batching on the GPU\n"
+ "__kernel void CreateBatchesNew( __global struct b3Contact4Data* gConstraints, __global const u32* gN, __global const u32* gStart, __global int* batchSizes, int staticIdx )\n"
+ "{\n"
+ " int wgIdx = GET_GROUP_IDX;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " const int numConstraints = gN[wgIdx];\n"
+ " const int m_start = gStart[wgIdx];\n"
+ " b3Contact4Data_t tmp;\n"
+ " \n"
+ " __local u32 ldsFixedBuffer[CHECK_SIZE];\n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " \n"
+ " if( lIdx == 0 )\n"
+ " {\n"
+ " \n"
+ " \n"
+ " __global struct b3Contact4Data* cs = &gConstraints[m_start]; \n"
+ " \n"
+ " \n"
+ " int numValidConstraints = 0;\n"
+ " int batchIdx = 0;\n"
+ " while( numValidConstraints < numConstraints)\n"
+ " {\n"
+ " int nCurrentBatch = 0;\n"
+ " // clear flag\n"
+ " \n"
+ " for(int i=0; i<CHECK_SIZE; i++) \n"
+ " ldsFixedBuffer[i] = 0; \n"
+ " for(int i=numValidConstraints; i<numConstraints; i++)\n"
+ " {\n"
+ " int bodyAS = cs[i].m_bodyAPtrAndSignBit;\n"
+ " int bodyBS = cs[i].m_bodyBPtrAndSignBit;\n"
+ " int bodyA = abs(bodyAS);\n"
+ " int bodyB = abs(bodyBS);\n"
+ " bool aIsStatic = (bodyAS<0) || bodyAS==staticIdx;\n"
+ " bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;\n"
+ " int aUnavailable = aIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyA);\n"
+ " int bUnavailable = bIsStatic ? 0 : readBuf( ldsFixedBuffer, bodyB);\n"
+ " \n"
+ " if( aUnavailable==0 && bUnavailable==0 ) // ok\n"
+ " {\n"
+ " if (!aIsStatic)\n"
+ " {\n"
+ " writeBuf( ldsFixedBuffer, bodyA );\n"
+ " }\n"
+ " if (!bIsStatic)\n"
+ " {\n"
+ " writeBuf( ldsFixedBuffer, bodyB );\n"
+ " }\n"
+ " cs[i].m_batchIdx = batchIdx;\n"
+ " if (i!=numValidConstraints)\n"
+ " {\n"
+ " tmp = cs[i];\n"
+ " cs[i] = cs[numValidConstraints];\n"
+ " cs[numValidConstraints] = tmp;\n"
+ " }\n"
+ " numValidConstraints++;\n"
+ " \n"
+ " nCurrentBatch++;\n"
+ " if( nCurrentBatch == SIMD_WIDTH)\n"
+ " {\n"
+ " nCurrentBatch = 0;\n"
+ " for(int i=0; i<CHECK_SIZE; i++) \n"
+ " ldsFixedBuffer[i] = 0;\n"
+ " \n"
+ " }\n"
+ " }\n"
+ " }//for\n"
+ " batchIdx ++;\n"
+ " }//while\n"
+ " \n"
+ " batchSizes[wgIdx] = batchIdx;\n"
+ " }//if( lIdx == 0 )\n"
+ " \n"
+ " //return batchIdx;\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h
index a5a432947c..6e9c53e161 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/integrateKernel.h
@@ -1,433 +1,432 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* integrateKernelCL= \
-"/*\n"
-"Copyright (c) 2013 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Erwin Coumans\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-" b3Float4 m_pos;\n"
-" b3Quat m_quat;\n"
-" b3Float4 m_linVel;\n"
-" b3Float4 m_angVel;\n"
-" int m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-" b3Mat3x3 m_invInertiaWorld;\n"
-" b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-" \n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-" \n"
-"inline void integrateSingleTransform( __global b3RigidBodyData_t* bodies,int nodeID, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)\n"
-"{\n"
-" \n"
-" if (bodies[nodeID].m_invMass != 0.f)\n"
-" {\n"
-" float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);\n"
-" //angular velocity\n"
-" {\n"
-" b3Float4 axis;\n"
-" //add some hardcoded angular damping\n"
-" bodies[nodeID].m_angVel.x *= angularDamping;\n"
-" bodies[nodeID].m_angVel.y *= angularDamping;\n"
-" bodies[nodeID].m_angVel.z *= angularDamping;\n"
-" \n"
-" b3Float4 angvel = bodies[nodeID].m_angVel;\n"
-" float fAngle = b3Sqrt(b3Dot3F4(angvel, angvel));\n"
-" \n"
-" //limit the angular motion\n"
-" if(fAngle*timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)\n"
-" {\n"
-" fAngle = BT_GPU_ANGULAR_MOTION_THRESHOLD / timeStep;\n"
-" }\n"
-" if(fAngle < 0.001f)\n"
-" {\n"
-" // use Taylor's expansions of sync function\n"
-" axis = angvel * (0.5f*timeStep-(timeStep*timeStep*timeStep)*0.020833333333f * fAngle * fAngle);\n"
-" }\n"
-" else\n"
-" {\n"
-" // sync(fAngle) = sin(c*fAngle)/t\n"
-" axis = angvel * ( b3Sin(0.5f * fAngle * timeStep) / fAngle);\n"
-" }\n"
-" \n"
-" b3Quat dorn;\n"
-" dorn.x = axis.x;\n"
-" dorn.y = axis.y;\n"
-" dorn.z = axis.z;\n"
-" dorn.w = b3Cos(fAngle * timeStep * 0.5f);\n"
-" b3Quat orn0 = bodies[nodeID].m_quat;\n"
-" b3Quat predictedOrn = b3QuatMul(dorn, orn0);\n"
-" predictedOrn = b3QuatNormalized(predictedOrn);\n"
-" bodies[nodeID].m_quat=predictedOrn;\n"
-" }\n"
-" //linear velocity \n"
-" bodies[nodeID].m_pos += bodies[nodeID].m_linVel * timeStep;\n"
-" \n"
-" //apply gravity\n"
-" bodies[nodeID].m_linVel += gravityAcceleration * timeStep;\n"
-" \n"
-" }\n"
-" \n"
-"}\n"
-"inline void b3IntegrateTransform( __global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)\n"
-"{\n"
-" float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);\n"
-" \n"
-" if( (body->m_invMass != 0.f))\n"
-" {\n"
-" //angular velocity\n"
-" {\n"
-" b3Float4 axis;\n"
-" //add some hardcoded angular damping\n"
-" body->m_angVel.x *= angularDamping;\n"
-" body->m_angVel.y *= angularDamping;\n"
-" body->m_angVel.z *= angularDamping;\n"
-" \n"
-" b3Float4 angvel = body->m_angVel;\n"
-" float fAngle = b3Sqrt(b3Dot3F4(angvel, angvel));\n"
-" //limit the angular motion\n"
-" if(fAngle*timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)\n"
-" {\n"
-" fAngle = BT_GPU_ANGULAR_MOTION_THRESHOLD / timeStep;\n"
-" }\n"
-" if(fAngle < 0.001f)\n"
-" {\n"
-" // use Taylor's expansions of sync function\n"
-" axis = angvel * (0.5f*timeStep-(timeStep*timeStep*timeStep)*0.020833333333f * fAngle * fAngle);\n"
-" }\n"
-" else\n"
-" {\n"
-" // sync(fAngle) = sin(c*fAngle)/t\n"
-" axis = angvel * ( b3Sin(0.5f * fAngle * timeStep) / fAngle);\n"
-" }\n"
-" b3Quat dorn;\n"
-" dorn.x = axis.x;\n"
-" dorn.y = axis.y;\n"
-" dorn.z = axis.z;\n"
-" dorn.w = b3Cos(fAngle * timeStep * 0.5f);\n"
-" b3Quat orn0 = body->m_quat;\n"
-" b3Quat predictedOrn = b3QuatMul(dorn, orn0);\n"
-" predictedOrn = b3QuatNormalized(predictedOrn);\n"
-" body->m_quat=predictedOrn;\n"
-" }\n"
-" //apply gravity\n"
-" body->m_linVel += gravityAcceleration * timeStep;\n"
-" //linear velocity \n"
-" body->m_pos += body->m_linVel * timeStep;\n"
-" \n"
-" }\n"
-" \n"
-"}\n"
-"__kernel void \n"
-" integrateTransformsKernel( __global b3RigidBodyData_t* bodies,const int numNodes, float timeStep, float angularDamping, float4 gravityAcceleration)\n"
-"{\n"
-" int nodeID = get_global_id(0);\n"
-" \n"
-" if( nodeID < numNodes)\n"
-" {\n"
-" integrateSingleTransform(bodies,nodeID, timeStep, angularDamping,gravityAcceleration);\n"
-" }\n"
-"}\n"
-;
+static const char* integrateKernelCL =
+ "/*\n"
+ "Copyright (c) 2013 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Erwin Coumans\n"
+ "#ifndef B3_RIGIDBODY_DATA_H\n"
+ "#define B3_RIGIDBODY_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
+ "struct b3RigidBodyData\n"
+ "{\n"
+ " b3Float4 m_pos;\n"
+ " b3Quat m_quat;\n"
+ " b3Float4 m_linVel;\n"
+ " b3Float4 m_angVel;\n"
+ " int m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "};\n"
+ "typedef struct b3InertiaData b3InertiaData_t;\n"
+ "struct b3InertiaData\n"
+ "{\n"
+ " b3Mat3x3 m_invInertiaWorld;\n"
+ " b3Mat3x3 m_initInvInertia;\n"
+ "};\n"
+ "#endif //B3_RIGIDBODY_DATA_H\n"
+ " \n"
+ "#ifndef B3_RIGIDBODY_DATA_H\n"
+ "#endif //B3_RIGIDBODY_DATA_H\n"
+ " \n"
+ "inline void integrateSingleTransform( __global b3RigidBodyData_t* bodies,int nodeID, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)\n"
+ "{\n"
+ " \n"
+ " if (bodies[nodeID].m_invMass != 0.f)\n"
+ " {\n"
+ " float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);\n"
+ " //angular velocity\n"
+ " {\n"
+ " b3Float4 axis;\n"
+ " //add some hardcoded angular damping\n"
+ " bodies[nodeID].m_angVel.x *= angularDamping;\n"
+ " bodies[nodeID].m_angVel.y *= angularDamping;\n"
+ " bodies[nodeID].m_angVel.z *= angularDamping;\n"
+ " \n"
+ " b3Float4 angvel = bodies[nodeID].m_angVel;\n"
+ " float fAngle = b3Sqrt(b3Dot3F4(angvel, angvel));\n"
+ " \n"
+ " //limit the angular motion\n"
+ " if(fAngle*timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)\n"
+ " {\n"
+ " fAngle = BT_GPU_ANGULAR_MOTION_THRESHOLD / timeStep;\n"
+ " }\n"
+ " if(fAngle < 0.001f)\n"
+ " {\n"
+ " // use Taylor's expansions of sync function\n"
+ " axis = angvel * (0.5f*timeStep-(timeStep*timeStep*timeStep)*0.020833333333f * fAngle * fAngle);\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " // sync(fAngle) = sin(c*fAngle)/t\n"
+ " axis = angvel * ( b3Sin(0.5f * fAngle * timeStep) / fAngle);\n"
+ " }\n"
+ " \n"
+ " b3Quat dorn;\n"
+ " dorn.x = axis.x;\n"
+ " dorn.y = axis.y;\n"
+ " dorn.z = axis.z;\n"
+ " dorn.w = b3Cos(fAngle * timeStep * 0.5f);\n"
+ " b3Quat orn0 = bodies[nodeID].m_quat;\n"
+ " b3Quat predictedOrn = b3QuatMul(dorn, orn0);\n"
+ " predictedOrn = b3QuatNormalized(predictedOrn);\n"
+ " bodies[nodeID].m_quat=predictedOrn;\n"
+ " }\n"
+ " //linear velocity \n"
+ " bodies[nodeID].m_pos += bodies[nodeID].m_linVel * timeStep;\n"
+ " \n"
+ " //apply gravity\n"
+ " bodies[nodeID].m_linVel += gravityAcceleration * timeStep;\n"
+ " \n"
+ " }\n"
+ " \n"
+ "}\n"
+ "inline void b3IntegrateTransform( __global b3RigidBodyData_t* body, float timeStep, float angularDamping, b3Float4ConstArg gravityAcceleration)\n"
+ "{\n"
+ " float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);\n"
+ " \n"
+ " if( (body->m_invMass != 0.f))\n"
+ " {\n"
+ " //angular velocity\n"
+ " {\n"
+ " b3Float4 axis;\n"
+ " //add some hardcoded angular damping\n"
+ " body->m_angVel.x *= angularDamping;\n"
+ " body->m_angVel.y *= angularDamping;\n"
+ " body->m_angVel.z *= angularDamping;\n"
+ " \n"
+ " b3Float4 angvel = body->m_angVel;\n"
+ " float fAngle = b3Sqrt(b3Dot3F4(angvel, angvel));\n"
+ " //limit the angular motion\n"
+ " if(fAngle*timeStep > BT_GPU_ANGULAR_MOTION_THRESHOLD)\n"
+ " {\n"
+ " fAngle = BT_GPU_ANGULAR_MOTION_THRESHOLD / timeStep;\n"
+ " }\n"
+ " if(fAngle < 0.001f)\n"
+ " {\n"
+ " // use Taylor's expansions of sync function\n"
+ " axis = angvel * (0.5f*timeStep-(timeStep*timeStep*timeStep)*0.020833333333f * fAngle * fAngle);\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " // sync(fAngle) = sin(c*fAngle)/t\n"
+ " axis = angvel * ( b3Sin(0.5f * fAngle * timeStep) / fAngle);\n"
+ " }\n"
+ " b3Quat dorn;\n"
+ " dorn.x = axis.x;\n"
+ " dorn.y = axis.y;\n"
+ " dorn.z = axis.z;\n"
+ " dorn.w = b3Cos(fAngle * timeStep * 0.5f);\n"
+ " b3Quat orn0 = body->m_quat;\n"
+ " b3Quat predictedOrn = b3QuatMul(dorn, orn0);\n"
+ " predictedOrn = b3QuatNormalized(predictedOrn);\n"
+ " body->m_quat=predictedOrn;\n"
+ " }\n"
+ " //apply gravity\n"
+ " body->m_linVel += gravityAcceleration * timeStep;\n"
+ " //linear velocity \n"
+ " body->m_pos += body->m_linVel * timeStep;\n"
+ " \n"
+ " }\n"
+ " \n"
+ "}\n"
+ "__kernel void \n"
+ " integrateTransformsKernel( __global b3RigidBodyData_t* bodies,const int numNodes, float timeStep, float angularDamping, float4 gravityAcceleration)\n"
+ "{\n"
+ " int nodeID = get_global_id(0);\n"
+ " \n"
+ " if( nodeID < numNodes)\n"
+ " {\n"
+ " integrateSingleTransform(bodies,nodeID, timeStep, angularDamping,gravityAcceleration);\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.h
index d48ecf6ea6..c94b55851e 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/jointSolver.h
@@ -1,721 +1,720 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solveConstraintRowsCL= \
-"/*\n"
-"Copyright (c) 2013 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Erwin Coumans\n"
-"#define B3_CONSTRAINT_FLAG_ENABLED 1\n"
-"#define B3_GPU_POINT2POINT_CONSTRAINT_TYPE 3\n"
-"#define B3_GPU_FIXED_CONSTRAINT_TYPE 4\n"
-"#define MOTIONCLAMP 100000 //unused, for debugging/safety in case constraint solver fails\n"
-"#define B3_INFINITY 1e30f\n"
-"#define mymake_float4 (float4)\n"
-"__inline float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = mymake_float4(a.xyz,0.f);\n"
-" float4 b1 = mymake_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"typedef float4 Quaternion;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_row[3];\n"
-"}Matrix3x3;\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b);\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b);\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b)\n"
-"{\n"
-" float4 ans;\n"
-" ans.x = dot3F4( a.m_row[0], b );\n"
-" ans.y = dot3F4( a.m_row[1], b );\n"
-" ans.z = dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b)\n"
-"{\n"
-" float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" float4 ans;\n"
-" ans.x = dot3F4( a, colx );\n"
-" ans.y = dot3F4( a, coly );\n"
-" ans.z = dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-" Matrix3x3 m_invInertiaWorld;\n"
-" Matrix3x3 m_initInvInertia;\n"
-"} BodyInertia;\n"
-"typedef struct\n"
-"{\n"
-" Matrix3x3 m_basis;//orientation\n"
-" float4 m_origin;//transform\n"
-"}b3Transform;\n"
-"typedef struct\n"
-"{\n"
-"// b3Transform m_worldTransformUnused;\n"
-" float4 m_deltaLinearVelocity;\n"
-" float4 m_deltaAngularVelocity;\n"
-" float4 m_angularFactor;\n"
-" float4 m_linearFactor;\n"
-" float4 m_invMass;\n"
-" float4 m_pushVelocity;\n"
-" float4 m_turnVelocity;\n"
-" float4 m_linearVelocity;\n"
-" float4 m_angularVelocity;\n"
-" union \n"
-" {\n"
-" void* m_originalBody;\n"
-" int m_originalBodyIndex;\n"
-" };\n"
-" int padding[3];\n"
-"} b3GpuSolverBody;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" Quaternion m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" unsigned int m_shapeIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} b3RigidBodyCL;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_relpos1CrossNormal;\n"
-" float4 m_contactNormal;\n"
-" float4 m_relpos2CrossNormal;\n"
-" //float4 m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal\n"
-" float4 m_angularComponentA;\n"
-" float4 m_angularComponentB;\n"
-" \n"
-" float m_appliedPushImpulse;\n"
-" float m_appliedImpulse;\n"
-" int m_padding1;\n"
-" int m_padding2;\n"
-" float m_friction;\n"
-" float m_jacDiagABInv;\n"
-" float m_rhs;\n"
-" float m_cfm;\n"
-" \n"
-" float m_lowerLimit;\n"
-" float m_upperLimit;\n"
-" float m_rhsPenetration;\n"
-" int m_originalConstraint;\n"
-" int m_overrideNumSolverIterations;\n"
-" int m_frictionIndex;\n"
-" int m_solverBodyIdA;\n"
-" int m_solverBodyIdB;\n"
-"} b3SolverConstraint;\n"
-"typedef struct \n"
-"{\n"
-" int m_bodyAPtrAndSignBit;\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_originalConstraintIndex;\n"
-" int m_batchId;\n"
-"} b3BatchConstraint;\n"
-"typedef struct \n"
-"{\n"
-" int m_constraintType;\n"
-" int m_rbA;\n"
-" int m_rbB;\n"
-" float m_breakingImpulseThreshold;\n"
-" float4 m_pivotInA;\n"
-" float4 m_pivotInB;\n"
-" Quaternion m_relTargetAB;\n"
-" int m_flags;\n"
-" int m_padding[3];\n"
-"} b3GpuGenericConstraint;\n"
-"/*b3Transform getWorldTransform(b3RigidBodyCL* rb)\n"
-"{\n"
-" b3Transform newTrans;\n"
-" newTrans.setOrigin(rb->m_pos);\n"
-" newTrans.setRotation(rb->m_quat);\n"
-" return newTrans;\n"
-"}*/\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" v = mymake_float4(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline void internalApplyImpulse(__global b3GpuSolverBody* body, float4 linearComponent, float4 angularComponent,float impulseMagnitude)\n"
-"{\n"
-" body->m_deltaLinearVelocity += linearComponent*impulseMagnitude*body->m_linearFactor;\n"
-" body->m_deltaAngularVelocity += angularComponent*(impulseMagnitude*body->m_angularFactor);\n"
-"}\n"
-"void resolveSingleConstraintRowGeneric(__global b3GpuSolverBody* body1, __global b3GpuSolverBody* body2, __global b3SolverConstraint* c)\n"
-"{\n"
-" float deltaImpulse = c->m_rhs-c->m_appliedImpulse*c->m_cfm;\n"
-" float deltaVel1Dotn = dot3F4(c->m_contactNormal,body1->m_deltaLinearVelocity) + dot3F4(c->m_relpos1CrossNormal,body1->m_deltaAngularVelocity);\n"
-" float deltaVel2Dotn = -dot3F4(c->m_contactNormal,body2->m_deltaLinearVelocity) + dot3F4(c->m_relpos2CrossNormal,body2->m_deltaAngularVelocity);\n"
-" deltaImpulse -= deltaVel1Dotn*c->m_jacDiagABInv;\n"
-" deltaImpulse -= deltaVel2Dotn*c->m_jacDiagABInv;\n"
-" float sum = c->m_appliedImpulse + deltaImpulse;\n"
-" if (sum < c->m_lowerLimit)\n"
-" {\n"
-" deltaImpulse = c->m_lowerLimit-c->m_appliedImpulse;\n"
-" c->m_appliedImpulse = c->m_lowerLimit;\n"
-" }\n"
-" else if (sum > c->m_upperLimit) \n"
-" {\n"
-" deltaImpulse = c->m_upperLimit-c->m_appliedImpulse;\n"
-" c->m_appliedImpulse = c->m_upperLimit;\n"
-" }\n"
-" else\n"
-" {\n"
-" c->m_appliedImpulse = sum;\n"
-" }\n"
-" internalApplyImpulse(body1,c->m_contactNormal*body1->m_invMass,c->m_angularComponentA,deltaImpulse);\n"
-" internalApplyImpulse(body2,-c->m_contactNormal*body2->m_invMass,c->m_angularComponentB,deltaImpulse);\n"
-"}\n"
-"__kernel void solveJointConstraintRows(__global b3GpuSolverBody* solverBodies,\n"
-" __global b3BatchConstraint* batchConstraints,\n"
-" __global b3SolverConstraint* rows,\n"
-" __global unsigned int* numConstraintRowsInfo1, \n"
-" __global unsigned int* rowOffsets,\n"
-" __global b3GpuGenericConstraint* constraints,\n"
-" int batchOffset,\n"
-" int numConstraintsInBatch\n"
-" )\n"
-"{\n"
-" int b = get_global_id(0);\n"
-" if (b>=numConstraintsInBatch)\n"
-" return;\n"
-" __global b3BatchConstraint* c = &batchConstraints[b+batchOffset];\n"
-" int originalConstraintIndex = c->m_originalConstraintIndex;\n"
-" if (constraints[originalConstraintIndex].m_flags&B3_CONSTRAINT_FLAG_ENABLED)\n"
-" {\n"
-" int numConstraintRows = numConstraintRowsInfo1[originalConstraintIndex];\n"
-" int rowOffset = rowOffsets[originalConstraintIndex];\n"
-" for (int jj=0;jj<numConstraintRows;jj++)\n"
-" {\n"
-" __global b3SolverConstraint* constraint = &rows[rowOffset+jj];\n"
-" resolveSingleConstraintRowGeneric(&solverBodies[constraint->m_solverBodyIdA],&solverBodies[constraint->m_solverBodyIdB],constraint);\n"
-" }\n"
-" }\n"
-"};\n"
-"__kernel void initSolverBodies(__global b3GpuSolverBody* solverBodies,__global b3RigidBodyCL* bodiesCL, int numBodies)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numBodies)\n"
-" return;\n"
-" __global b3GpuSolverBody* solverBody = &solverBodies[i];\n"
-" __global b3RigidBodyCL* bodyCL = &bodiesCL[i];\n"
-" solverBody->m_deltaLinearVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
-" solverBody->m_deltaAngularVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
-" solverBody->m_pushVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
-" solverBody->m_pushVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
-" solverBody->m_invMass = (float4)(bodyCL->m_invMass,bodyCL->m_invMass,bodyCL->m_invMass,0.f);\n"
-" solverBody->m_originalBodyIndex = i;\n"
-" solverBody->m_angularFactor = (float4)(1,1,1,0);\n"
-" solverBody->m_linearFactor = (float4) (1,1,1,0);\n"
-" solverBody->m_linearVelocity = bodyCL->m_linVel;\n"
-" solverBody->m_angularVelocity = bodyCL->m_angVel;\n"
-"}\n"
-"__kernel void breakViolatedConstraintsKernel(__global b3GpuGenericConstraint* constraints, __global unsigned int* numConstraintRows, __global unsigned int* rowOffsets, __global b3SolverConstraint* rows, int numConstraints)\n"
-"{\n"
-" int cid = get_global_id(0);\n"
-" if (cid>=numConstraints)\n"
-" return;\n"
-" int numRows = numConstraintRows[cid];\n"
-" if (numRows)\n"
-" {\n"
-" for (int i=0;i<numRows;i++)\n"
-" {\n"
-" int rowIndex = rowOffsets[cid]+i;\n"
-" float breakingThreshold = constraints[cid].m_breakingImpulseThreshold;\n"
-" if (fabs(rows[rowIndex].m_appliedImpulse) >= breakingThreshold)\n"
-" {\n"
-" constraints[cid].m_flags =0;//&= ~B3_CONSTRAINT_FLAG_ENABLED;\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-"__kernel void getInfo1Kernel(__global unsigned int* infos, __global b3GpuGenericConstraint* constraints, int numConstraints)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numConstraints)\n"
-" return;\n"
-" __global b3GpuGenericConstraint* constraint = &constraints[i];\n"
-" switch (constraint->m_constraintType)\n"
-" {\n"
-" case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:\n"
-" {\n"
-" infos[i] = 3;\n"
-" break;\n"
-" }\n"
-" case B3_GPU_FIXED_CONSTRAINT_TYPE:\n"
-" {\n"
-" infos[i] = 6;\n"
-" break;\n"
-" }\n"
-" default:\n"
-" {\n"
-" }\n"
-" }\n"
-"}\n"
-"__kernel void initBatchConstraintsKernel(__global unsigned int* numConstraintRows, __global unsigned int* rowOffsets, \n"
-" __global b3BatchConstraint* batchConstraints, \n"
-" __global b3GpuGenericConstraint* constraints,\n"
-" __global b3RigidBodyCL* bodies,\n"
-" int numConstraints)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numConstraints)\n"
-" return;\n"
-" int rbA = constraints[i].m_rbA;\n"
-" int rbB = constraints[i].m_rbB;\n"
-" batchConstraints[i].m_bodyAPtrAndSignBit = bodies[rbA].m_invMass != 0.f ? rbA : -rbA;\n"
-" batchConstraints[i].m_bodyBPtrAndSignBit = bodies[rbB].m_invMass != 0.f ? rbB : -rbB;\n"
-" batchConstraints[i].m_batchId = -1;\n"
-" batchConstraints[i].m_originalConstraintIndex = i;\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-" // integrator parameters: frames per second (1/stepsize), default error\n"
-" // reduction parameter (0..1).\n"
-" float fps,erp;\n"
-" // for the first and second body, pointers to two (linear and angular)\n"
-" // n*3 jacobian sub matrices, stored by rows. these matrices will have\n"
-" // been initialized to 0 on entry. if the second body is zero then the\n"
-" // J2xx pointers may be 0.\n"
-" union \n"
-" {\n"
-" __global float4* m_J1linearAxisFloat4;\n"
-" __global float* m_J1linearAxis;\n"
-" };\n"
-" union\n"
-" {\n"
-" __global float4* m_J1angularAxisFloat4;\n"
-" __global float* m_J1angularAxis;\n"
-" };\n"
-" union\n"
-" {\n"
-" __global float4* m_J2linearAxisFloat4;\n"
-" __global float* m_J2linearAxis;\n"
-" };\n"
-" union\n"
-" {\n"
-" __global float4* m_J2angularAxisFloat4;\n"
-" __global float* m_J2angularAxis;\n"
-" };\n"
-" // elements to jump from one row to the next in J's\n"
-" int rowskip;\n"
-" // right hand sides of the equation J*v = c + cfm * lambda. cfm is the\n"
-" // \"constraint force mixing\" vector. c is set to zero on entry, cfm is\n"
-" // set to a constant value (typically very small or zero) value on entry.\n"
-" __global float* m_constraintError;\n"
-" __global float* cfm;\n"
-" // lo and hi limits for variables (set to -/+ infinity on entry).\n"
-" __global float* m_lowerLimit;\n"
-" __global float* m_upperLimit;\n"
-" // findex vector for variables. see the LCP solver interface for a\n"
-" // description of what this does. this is set to -1 on entry.\n"
-" // note that the returned indexes are relative to the first index of\n"
-" // the constraint.\n"
-" __global int *findex;\n"
-" // number of solver iterations\n"
-" int m_numIterations;\n"
-" //damping of the velocity\n"
-" float m_damping;\n"
-"} b3GpuConstraintInfo2;\n"
-"void getSkewSymmetricMatrix(float4 vecIn, __global float4* v0,__global float4* v1,__global float4* v2)\n"
-"{\n"
-" *v0 = (float4)(0. ,-vecIn.z ,vecIn.y,0.f);\n"
-" *v1 = (float4)(vecIn.z ,0. ,-vecIn.x,0.f);\n"
-" *v2 = (float4)(-vecIn.y ,vecIn.x ,0.f,0.f);\n"
-"}\n"
-"void getInfo2Point2Point(__global b3GpuGenericConstraint* constraint,b3GpuConstraintInfo2* info,__global b3RigidBodyCL* bodies)\n"
-"{\n"
-" float4 posA = bodies[constraint->m_rbA].m_pos;\n"
-" Quaternion rotA = bodies[constraint->m_rbA].m_quat;\n"
-" float4 posB = bodies[constraint->m_rbB].m_pos;\n"
-" Quaternion rotB = bodies[constraint->m_rbB].m_quat;\n"
-" // anchor points in global coordinates with respect to body PORs.\n"
-" \n"
-" // set jacobian\n"
-" info->m_J1linearAxis[0] = 1;\n"
-" info->m_J1linearAxis[info->rowskip+1] = 1;\n"
-" info->m_J1linearAxis[2*info->rowskip+2] = 1;\n"
-" float4 a1 = qtRotate(rotA,constraint->m_pivotInA);\n"
-" {\n"
-" __global float4* angular0 = (__global float4*)(info->m_J1angularAxis);\n"
-" __global float4* angular1 = (__global float4*)(info->m_J1angularAxis+info->rowskip);\n"
-" __global float4* angular2 = (__global float4*)(info->m_J1angularAxis+2*info->rowskip);\n"
-" float4 a1neg = -a1;\n"
-" getSkewSymmetricMatrix(a1neg,angular0,angular1,angular2);\n"
-" }\n"
-" if (info->m_J2linearAxis)\n"
-" {\n"
-" info->m_J2linearAxis[0] = -1;\n"
-" info->m_J2linearAxis[info->rowskip+1] = -1;\n"
-" info->m_J2linearAxis[2*info->rowskip+2] = -1;\n"
-" }\n"
-" \n"
-" float4 a2 = qtRotate(rotB,constraint->m_pivotInB);\n"
-" \n"
-" {\n"
-" // float4 a2n = -a2;\n"
-" __global float4* angular0 = (__global float4*)(info->m_J2angularAxis);\n"
-" __global float4* angular1 = (__global float4*)(info->m_J2angularAxis+info->rowskip);\n"
-" __global float4* angular2 = (__global float4*)(info->m_J2angularAxis+2*info->rowskip);\n"
-" getSkewSymmetricMatrix(a2,angular0,angular1,angular2);\n"
-" }\n"
-" \n"
-" // set right hand side\n"
-"// float currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;\n"
-" float currERP = info->erp;\n"
-" float k = info->fps * currERP;\n"
-" int j;\n"
-" float4 result = a2 + posB - a1 - posA;\n"
-" float* resultPtr = &result;\n"
-" for (j=0; j<3; j++)\n"
-" {\n"
-" info->m_constraintError[j*info->rowskip] = k * (resultPtr[j]);\n"
-" }\n"
-"}\n"
-"Quaternion nearest( Quaternion first, Quaternion qd)\n"
-"{\n"
-" Quaternion diff,sum;\n"
-" diff = first- qd;\n"
-" sum = first + qd;\n"
-" \n"
-" if( dot(diff,diff) < dot(sum,sum) )\n"
-" return qd;\n"
-" return (-qd);\n"
-"}\n"
-"float b3Acos(float x) \n"
-"{ \n"
-" if (x<-1) \n"
-" x=-1; \n"
-" if (x>1) \n"
-" x=1;\n"
-" return acos(x); \n"
-"}\n"
-"float getAngle(Quaternion orn)\n"
-"{\n"
-" if (orn.w>=1.f)\n"
-" orn.w=1.f;\n"
-" float s = 2.f * b3Acos(orn.w);\n"
-" return s;\n"
-"}\n"
-"void calculateDiffAxisAngleQuaternion( Quaternion orn0,Quaternion orn1a,float4* axis,float* angle)\n"
-"{\n"
-" Quaternion orn1 = nearest(orn0,orn1a);\n"
-" \n"
-" Quaternion dorn = qtMul(orn1,qtInvert(orn0));\n"
-" *angle = getAngle(dorn);\n"
-" *axis = (float4)(dorn.x,dorn.y,dorn.z,0.f);\n"
-" \n"
-" //check for axis length\n"
-" float len = dot3F4(*axis,*axis);\n"
-" if (len < FLT_EPSILON*FLT_EPSILON)\n"
-" *axis = (float4)(1,0,0,0);\n"
-" else\n"
-" *axis /= sqrt(len);\n"
-"}\n"
-"void getInfo2FixedOrientation(__global b3GpuGenericConstraint* constraint,b3GpuConstraintInfo2* info,__global b3RigidBodyCL* bodies, int start_row)\n"
-"{\n"
-" Quaternion worldOrnA = bodies[constraint->m_rbA].m_quat;\n"
-" Quaternion worldOrnB = bodies[constraint->m_rbB].m_quat;\n"
-" int s = info->rowskip;\n"
-" int start_index = start_row * s;\n"
-" // 3 rows to make body rotations equal\n"
-" info->m_J1angularAxis[start_index] = 1;\n"
-" info->m_J1angularAxis[start_index + s + 1] = 1;\n"
-" info->m_J1angularAxis[start_index + s*2+2] = 1;\n"
-" if ( info->m_J2angularAxis)\n"
-" {\n"
-" info->m_J2angularAxis[start_index] = -1;\n"
-" info->m_J2angularAxis[start_index + s+1] = -1;\n"
-" info->m_J2angularAxis[start_index + s*2+2] = -1;\n"
-" }\n"
-" \n"
-" float currERP = info->erp;\n"
-" float k = info->fps * currERP;\n"
-" float4 diff;\n"
-" float angle;\n"
-" float4 qrelCur = qtMul(worldOrnA,qtInvert(worldOrnB));\n"
-" \n"
-" calculateDiffAxisAngleQuaternion(constraint->m_relTargetAB,qrelCur,&diff,&angle);\n"
-" diff*=-angle;\n"
-" \n"
-" float* resultPtr = &diff;\n"
-" \n"
-" for (int j=0; j<3; j++)\n"
-" {\n"
-" info->m_constraintError[(3+j)*info->rowskip] = k * resultPtr[j];\n"
-" }\n"
-" \n"
-"}\n"
-"__kernel void writeBackVelocitiesKernel(__global b3RigidBodyCL* bodies,__global b3GpuSolverBody* solverBodies,int numBodies)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numBodies)\n"
-" return;\n"
-" if (bodies[i].m_invMass)\n"
-" {\n"
-"// if (length(solverBodies[i].m_deltaLinearVelocity)<MOTIONCLAMP)\n"
-" {\n"
-" bodies[i].m_linVel += solverBodies[i].m_deltaLinearVelocity;\n"
-" }\n"
-"// if (length(solverBodies[i].m_deltaAngularVelocity)<MOTIONCLAMP)\n"
-" {\n"
-" bodies[i].m_angVel += solverBodies[i].m_deltaAngularVelocity;\n"
-" } \n"
-" }\n"
-"}\n"
-"__kernel void getInfo2Kernel(__global b3SolverConstraint* solverConstraintRows, \n"
-" __global unsigned int* infos, \n"
-" __global unsigned int* constraintRowOffsets, \n"
-" __global b3GpuGenericConstraint* constraints, \n"
-" __global b3BatchConstraint* batchConstraints, \n"
-" __global b3RigidBodyCL* bodies,\n"
-" __global BodyInertia* inertias,\n"
-" __global b3GpuSolverBody* solverBodies,\n"
-" float timeStep,\n"
-" float globalErp,\n"
-" float globalCfm,\n"
-" float globalDamping,\n"
-" int globalNumIterations,\n"
-" int numConstraints)\n"
-"{\n"
-" int i = get_global_id(0);\n"
-" if (i>=numConstraints)\n"
-" return;\n"
-" \n"
-" //for now, always initialize the batch info\n"
-" int info1 = infos[i];\n"
-" \n"
-" __global b3SolverConstraint* currentConstraintRow = &solverConstraintRows[constraintRowOffsets[i]];\n"
-" __global b3GpuGenericConstraint* constraint = &constraints[i];\n"
-" __global b3RigidBodyCL* rbA = &bodies[ constraint->m_rbA];\n"
-" __global b3RigidBodyCL* rbB = &bodies[ constraint->m_rbB];\n"
-" int solverBodyIdA = constraint->m_rbA;\n"
-" int solverBodyIdB = constraint->m_rbB;\n"
-" __global b3GpuSolverBody* bodyAPtr = &solverBodies[solverBodyIdA];\n"
-" __global b3GpuSolverBody* bodyBPtr = &solverBodies[solverBodyIdB];\n"
-" if (rbA->m_invMass)\n"
-" {\n"
-" batchConstraints[i].m_bodyAPtrAndSignBit = solverBodyIdA;\n"
-" } else\n"
-" {\n"
-"// if (!solverBodyIdA)\n"
-"// m_staticIdx = 0;\n"
-" batchConstraints[i].m_bodyAPtrAndSignBit = -solverBodyIdA;\n"
-" }\n"
-" if (rbB->m_invMass)\n"
-" {\n"
-" batchConstraints[i].m_bodyBPtrAndSignBit = solverBodyIdB;\n"
-" } else\n"
-" {\n"
-"// if (!solverBodyIdB)\n"
-"// m_staticIdx = 0;\n"
-" batchConstraints[i].m_bodyBPtrAndSignBit = -solverBodyIdB;\n"
-" }\n"
-" if (info1)\n"
-" {\n"
-" int overrideNumSolverIterations = 0;//constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;\n"
-"// if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)\n"
-" // m_maxOverrideNumSolverIterations = overrideNumSolverIterations;\n"
-" int j;\n"
-" for ( j=0;j<info1;j++)\n"
-" {\n"
-"// memset(&currentConstraintRow[j],0,sizeof(b3SolverConstraint));\n"
-" currentConstraintRow[j].m_angularComponentA = (float4)(0,0,0,0);\n"
-" currentConstraintRow[j].m_angularComponentB = (float4)(0,0,0,0);\n"
-" currentConstraintRow[j].m_appliedImpulse = 0.f;\n"
-" currentConstraintRow[j].m_appliedPushImpulse = 0.f;\n"
-" currentConstraintRow[j].m_cfm = 0.f;\n"
-" currentConstraintRow[j].m_contactNormal = (float4)(0,0,0,0);\n"
-" currentConstraintRow[j].m_friction = 0.f;\n"
-" currentConstraintRow[j].m_frictionIndex = 0;\n"
-" currentConstraintRow[j].m_jacDiagABInv = 0.f;\n"
-" currentConstraintRow[j].m_lowerLimit = 0.f;\n"
-" currentConstraintRow[j].m_upperLimit = 0.f;\n"
-" currentConstraintRow[j].m_originalConstraint = i;\n"
-" currentConstraintRow[j].m_overrideNumSolverIterations = 0;\n"
-" currentConstraintRow[j].m_relpos1CrossNormal = (float4)(0,0,0,0);\n"
-" currentConstraintRow[j].m_relpos2CrossNormal = (float4)(0,0,0,0);\n"
-" currentConstraintRow[j].m_rhs = 0.f;\n"
-" currentConstraintRow[j].m_rhsPenetration = 0.f;\n"
-" currentConstraintRow[j].m_solverBodyIdA = 0;\n"
-" currentConstraintRow[j].m_solverBodyIdB = 0;\n"
-" \n"
-" currentConstraintRow[j].m_lowerLimit = -B3_INFINITY;\n"
-" currentConstraintRow[j].m_upperLimit = B3_INFINITY;\n"
-" currentConstraintRow[j].m_appliedImpulse = 0.f;\n"
-" currentConstraintRow[j].m_appliedPushImpulse = 0.f;\n"
-" currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;\n"
-" currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;\n"
-" currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations; \n"
-" }\n"
-" bodyAPtr->m_deltaLinearVelocity = (float4)(0,0,0,0);\n"
-" bodyAPtr->m_deltaAngularVelocity = (float4)(0,0,0,0);\n"
-" bodyAPtr->m_pushVelocity = (float4)(0,0,0,0);\n"
-" bodyAPtr->m_turnVelocity = (float4)(0,0,0,0);\n"
-" bodyBPtr->m_deltaLinearVelocity = (float4)(0,0,0,0);\n"
-" bodyBPtr->m_deltaAngularVelocity = (float4)(0,0,0,0);\n"
-" bodyBPtr->m_pushVelocity = (float4)(0,0,0,0);\n"
-" bodyBPtr->m_turnVelocity = (float4)(0,0,0,0);\n"
-" int rowskip = sizeof(b3SolverConstraint)/sizeof(float);//check this\n"
-" \n"
-" b3GpuConstraintInfo2 info2;\n"
-" info2.fps = 1.f/timeStep;\n"
-" info2.erp = globalErp;\n"
-" info2.m_J1linearAxisFloat4 = &currentConstraintRow->m_contactNormal;\n"
-" info2.m_J1angularAxisFloat4 = &currentConstraintRow->m_relpos1CrossNormal;\n"
-" info2.m_J2linearAxisFloat4 = 0;\n"
-" info2.m_J2angularAxisFloat4 = &currentConstraintRow->m_relpos2CrossNormal;\n"
-" info2.rowskip = sizeof(b3SolverConstraint)/sizeof(float);//check this\n"
-" ///the size of b3SolverConstraint needs be a multiple of float\n"
-"// b3Assert(info2.rowskip*sizeof(float)== sizeof(b3SolverConstraint));\n"
-" info2.m_constraintError = &currentConstraintRow->m_rhs;\n"
-" currentConstraintRow->m_cfm = globalCfm;\n"
-" info2.m_damping = globalDamping;\n"
-" info2.cfm = &currentConstraintRow->m_cfm;\n"
-" info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;\n"
-" info2.m_upperLimit = &currentConstraintRow->m_upperLimit;\n"
-" info2.m_numIterations = globalNumIterations;\n"
-" switch (constraint->m_constraintType)\n"
-" {\n"
-" case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:\n"
-" {\n"
-" getInfo2Point2Point(constraint,&info2,bodies);\n"
-" break;\n"
-" }\n"
-" case B3_GPU_FIXED_CONSTRAINT_TYPE:\n"
-" {\n"
-" getInfo2Point2Point(constraint,&info2,bodies);\n"
-" getInfo2FixedOrientation(constraint,&info2,bodies,3);\n"
-" break;\n"
-" }\n"
-" default:\n"
-" {\n"
-" }\n"
-" }\n"
-" ///finalize the constraint setup\n"
-" for ( j=0;j<info1;j++)\n"
-" {\n"
-" __global b3SolverConstraint* solverConstraint = &currentConstraintRow[j];\n"
-" if (solverConstraint->m_upperLimit>=constraint->m_breakingImpulseThreshold)\n"
-" {\n"
-" solverConstraint->m_upperLimit = constraint->m_breakingImpulseThreshold;\n"
-" }\n"
-" if (solverConstraint->m_lowerLimit<=-constraint->m_breakingImpulseThreshold)\n"
-" {\n"
-" solverConstraint->m_lowerLimit = -constraint->m_breakingImpulseThreshold;\n"
-" }\n"
-"// solverConstraint->m_originalContactPoint = constraint;\n"
-" \n"
-" Matrix3x3 invInertiaWorldA= inertias[constraint->m_rbA].m_invInertiaWorld;\n"
-" {\n"
-" //float4 angularFactorA(1,1,1);\n"
-" float4 ftorqueAxis1 = solverConstraint->m_relpos1CrossNormal;\n"
-" solverConstraint->m_angularComponentA = mtMul1(invInertiaWorldA,ftorqueAxis1);//*angularFactorA;\n"
-" }\n"
-" \n"
-" Matrix3x3 invInertiaWorldB= inertias[constraint->m_rbB].m_invInertiaWorld;\n"
-" {\n"
-" float4 ftorqueAxis2 = solverConstraint->m_relpos2CrossNormal;\n"
-" solverConstraint->m_angularComponentB = mtMul1(invInertiaWorldB,ftorqueAxis2);//*constraint->m_rbB.getAngularFactor();\n"
-" }\n"
-" {\n"
-" //it is ok to use solverConstraint->m_contactNormal instead of -solverConstraint->m_contactNormal\n"
-" //because it gets multiplied iMJlB\n"
-" float4 iMJlA = solverConstraint->m_contactNormal*rbA->m_invMass;\n"
-" float4 iMJaA = mtMul3(solverConstraint->m_relpos1CrossNormal,invInertiaWorldA);\n"
-" float4 iMJlB = solverConstraint->m_contactNormal*rbB->m_invMass;//sign of normal?\n"
-" float4 iMJaB = mtMul3(solverConstraint->m_relpos2CrossNormal,invInertiaWorldB);\n"
-" float sum = dot3F4(iMJlA,solverConstraint->m_contactNormal);\n"
-" sum += dot3F4(iMJaA,solverConstraint->m_relpos1CrossNormal);\n"
-" sum += dot3F4(iMJlB,solverConstraint->m_contactNormal);\n"
-" sum += dot3F4(iMJaB,solverConstraint->m_relpos2CrossNormal);\n"
-" float fsum = fabs(sum);\n"
-" if (fsum>FLT_EPSILON)\n"
-" {\n"
-" solverConstraint->m_jacDiagABInv = 1.f/sum;\n"
-" } else\n"
-" {\n"
-" solverConstraint->m_jacDiagABInv = 0.f;\n"
-" }\n"
-" }\n"
-" ///fix rhs\n"
-" ///todo: add force/torque accelerators\n"
-" {\n"
-" float rel_vel;\n"
-" float vel1Dotn = dot3F4(solverConstraint->m_contactNormal,rbA->m_linVel) + dot3F4(solverConstraint->m_relpos1CrossNormal,rbA->m_angVel);\n"
-" float vel2Dotn = -dot3F4(solverConstraint->m_contactNormal,rbB->m_linVel) + dot3F4(solverConstraint->m_relpos2CrossNormal,rbB->m_angVel);\n"
-" rel_vel = vel1Dotn+vel2Dotn;\n"
-" float restitution = 0.f;\n"
-" float positionalError = solverConstraint->m_rhs;//already filled in by getConstraintInfo2\n"
-" float velocityError = restitution - rel_vel * info2.m_damping;\n"
-" float penetrationImpulse = positionalError*solverConstraint->m_jacDiagABInv;\n"
-" float velocityImpulse = velocityError *solverConstraint->m_jacDiagABInv;\n"
-" solverConstraint->m_rhs = penetrationImpulse+velocityImpulse;\n"
-" solverConstraint->m_appliedImpulse = 0.f;\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-;
+static const char* solveConstraintRowsCL =
+ "/*\n"
+ "Copyright (c) 2013 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Erwin Coumans\n"
+ "#define B3_CONSTRAINT_FLAG_ENABLED 1\n"
+ "#define B3_GPU_POINT2POINT_CONSTRAINT_TYPE 3\n"
+ "#define B3_GPU_FIXED_CONSTRAINT_TYPE 4\n"
+ "#define MOTIONCLAMP 100000 //unused, for debugging/safety in case constraint solver fails\n"
+ "#define B3_INFINITY 1e30f\n"
+ "#define mymake_float4 (float4)\n"
+ "__inline float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = mymake_float4(a.xyz,0.f);\n"
+ " float4 b1 = mymake_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "typedef float4 Quaternion;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_row[3];\n"
+ "}Matrix3x3;\n"
+ "__inline\n"
+ "float4 mtMul1(Matrix3x3 a, float4 b);\n"
+ "__inline\n"
+ "float4 mtMul3(float4 a, Matrix3x3 b);\n"
+ "__inline\n"
+ "float4 mtMul1(Matrix3x3 a, float4 b)\n"
+ "{\n"
+ " float4 ans;\n"
+ " ans.x = dot3F4( a.m_row[0], b );\n"
+ " ans.y = dot3F4( a.m_row[1], b );\n"
+ " ans.z = dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "float4 mtMul3(float4 a, Matrix3x3 b)\n"
+ "{\n"
+ " float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " float4 ans;\n"
+ " ans.x = dot3F4( a, colx );\n"
+ " ans.y = dot3F4( a, coly );\n"
+ " ans.z = dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "typedef struct\n"
+ "{\n"
+ " Matrix3x3 m_invInertiaWorld;\n"
+ " Matrix3x3 m_initInvInertia;\n"
+ "} BodyInertia;\n"
+ "typedef struct\n"
+ "{\n"
+ " Matrix3x3 m_basis;//orientation\n"
+ " float4 m_origin;//transform\n"
+ "}b3Transform;\n"
+ "typedef struct\n"
+ "{\n"
+ "// b3Transform m_worldTransformUnused;\n"
+ " float4 m_deltaLinearVelocity;\n"
+ " float4 m_deltaAngularVelocity;\n"
+ " float4 m_angularFactor;\n"
+ " float4 m_linearFactor;\n"
+ " float4 m_invMass;\n"
+ " float4 m_pushVelocity;\n"
+ " float4 m_turnVelocity;\n"
+ " float4 m_linearVelocity;\n"
+ " float4 m_angularVelocity;\n"
+ " union \n"
+ " {\n"
+ " void* m_originalBody;\n"
+ " int m_originalBodyIndex;\n"
+ " };\n"
+ " int padding[3];\n"
+ "} b3GpuSolverBody;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " Quaternion m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " unsigned int m_shapeIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} b3RigidBodyCL;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_relpos1CrossNormal;\n"
+ " float4 m_contactNormal;\n"
+ " float4 m_relpos2CrossNormal;\n"
+ " //float4 m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal\n"
+ " float4 m_angularComponentA;\n"
+ " float4 m_angularComponentB;\n"
+ " \n"
+ " float m_appliedPushImpulse;\n"
+ " float m_appliedImpulse;\n"
+ " int m_padding1;\n"
+ " int m_padding2;\n"
+ " float m_friction;\n"
+ " float m_jacDiagABInv;\n"
+ " float m_rhs;\n"
+ " float m_cfm;\n"
+ " \n"
+ " float m_lowerLimit;\n"
+ " float m_upperLimit;\n"
+ " float m_rhsPenetration;\n"
+ " int m_originalConstraint;\n"
+ " int m_overrideNumSolverIterations;\n"
+ " int m_frictionIndex;\n"
+ " int m_solverBodyIdA;\n"
+ " int m_solverBodyIdB;\n"
+ "} b3SolverConstraint;\n"
+ "typedef struct \n"
+ "{\n"
+ " int m_bodyAPtrAndSignBit;\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_originalConstraintIndex;\n"
+ " int m_batchId;\n"
+ "} b3BatchConstraint;\n"
+ "typedef struct \n"
+ "{\n"
+ " int m_constraintType;\n"
+ " int m_rbA;\n"
+ " int m_rbB;\n"
+ " float m_breakingImpulseThreshold;\n"
+ " float4 m_pivotInA;\n"
+ " float4 m_pivotInB;\n"
+ " Quaternion m_relTargetAB;\n"
+ " int m_flags;\n"
+ " int m_padding[3];\n"
+ "} b3GpuGenericConstraint;\n"
+ "/*b3Transform getWorldTransform(b3RigidBodyCL* rb)\n"
+ "{\n"
+ " b3Transform newTrans;\n"
+ " newTrans.setOrigin(rb->m_pos);\n"
+ " newTrans.setRotation(rb->m_quat);\n"
+ " return newTrans;\n"
+ "}*/\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " v = mymake_float4(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline void internalApplyImpulse(__global b3GpuSolverBody* body, float4 linearComponent, float4 angularComponent,float impulseMagnitude)\n"
+ "{\n"
+ " body->m_deltaLinearVelocity += linearComponent*impulseMagnitude*body->m_linearFactor;\n"
+ " body->m_deltaAngularVelocity += angularComponent*(impulseMagnitude*body->m_angularFactor);\n"
+ "}\n"
+ "void resolveSingleConstraintRowGeneric(__global b3GpuSolverBody* body1, __global b3GpuSolverBody* body2, __global b3SolverConstraint* c)\n"
+ "{\n"
+ " float deltaImpulse = c->m_rhs-c->m_appliedImpulse*c->m_cfm;\n"
+ " float deltaVel1Dotn = dot3F4(c->m_contactNormal,body1->m_deltaLinearVelocity) + dot3F4(c->m_relpos1CrossNormal,body1->m_deltaAngularVelocity);\n"
+ " float deltaVel2Dotn = -dot3F4(c->m_contactNormal,body2->m_deltaLinearVelocity) + dot3F4(c->m_relpos2CrossNormal,body2->m_deltaAngularVelocity);\n"
+ " deltaImpulse -= deltaVel1Dotn*c->m_jacDiagABInv;\n"
+ " deltaImpulse -= deltaVel2Dotn*c->m_jacDiagABInv;\n"
+ " float sum = c->m_appliedImpulse + deltaImpulse;\n"
+ " if (sum < c->m_lowerLimit)\n"
+ " {\n"
+ " deltaImpulse = c->m_lowerLimit-c->m_appliedImpulse;\n"
+ " c->m_appliedImpulse = c->m_lowerLimit;\n"
+ " }\n"
+ " else if (sum > c->m_upperLimit) \n"
+ " {\n"
+ " deltaImpulse = c->m_upperLimit-c->m_appliedImpulse;\n"
+ " c->m_appliedImpulse = c->m_upperLimit;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " c->m_appliedImpulse = sum;\n"
+ " }\n"
+ " internalApplyImpulse(body1,c->m_contactNormal*body1->m_invMass,c->m_angularComponentA,deltaImpulse);\n"
+ " internalApplyImpulse(body2,-c->m_contactNormal*body2->m_invMass,c->m_angularComponentB,deltaImpulse);\n"
+ "}\n"
+ "__kernel void solveJointConstraintRows(__global b3GpuSolverBody* solverBodies,\n"
+ " __global b3BatchConstraint* batchConstraints,\n"
+ " __global b3SolverConstraint* rows,\n"
+ " __global unsigned int* numConstraintRowsInfo1, \n"
+ " __global unsigned int* rowOffsets,\n"
+ " __global b3GpuGenericConstraint* constraints,\n"
+ " int batchOffset,\n"
+ " int numConstraintsInBatch\n"
+ " )\n"
+ "{\n"
+ " int b = get_global_id(0);\n"
+ " if (b>=numConstraintsInBatch)\n"
+ " return;\n"
+ " __global b3BatchConstraint* c = &batchConstraints[b+batchOffset];\n"
+ " int originalConstraintIndex = c->m_originalConstraintIndex;\n"
+ " if (constraints[originalConstraintIndex].m_flags&B3_CONSTRAINT_FLAG_ENABLED)\n"
+ " {\n"
+ " int numConstraintRows = numConstraintRowsInfo1[originalConstraintIndex];\n"
+ " int rowOffset = rowOffsets[originalConstraintIndex];\n"
+ " for (int jj=0;jj<numConstraintRows;jj++)\n"
+ " {\n"
+ " __global b3SolverConstraint* constraint = &rows[rowOffset+jj];\n"
+ " resolveSingleConstraintRowGeneric(&solverBodies[constraint->m_solverBodyIdA],&solverBodies[constraint->m_solverBodyIdB],constraint);\n"
+ " }\n"
+ " }\n"
+ "};\n"
+ "__kernel void initSolverBodies(__global b3GpuSolverBody* solverBodies,__global b3RigidBodyCL* bodiesCL, int numBodies)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numBodies)\n"
+ " return;\n"
+ " __global b3GpuSolverBody* solverBody = &solverBodies[i];\n"
+ " __global b3RigidBodyCL* bodyCL = &bodiesCL[i];\n"
+ " solverBody->m_deltaLinearVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
+ " solverBody->m_deltaAngularVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
+ " solverBody->m_pushVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
+ " solverBody->m_pushVelocity = (float4)(0.f,0.f,0.f,0.f);\n"
+ " solverBody->m_invMass = (float4)(bodyCL->m_invMass,bodyCL->m_invMass,bodyCL->m_invMass,0.f);\n"
+ " solverBody->m_originalBodyIndex = i;\n"
+ " solverBody->m_angularFactor = (float4)(1,1,1,0);\n"
+ " solverBody->m_linearFactor = (float4) (1,1,1,0);\n"
+ " solverBody->m_linearVelocity = bodyCL->m_linVel;\n"
+ " solverBody->m_angularVelocity = bodyCL->m_angVel;\n"
+ "}\n"
+ "__kernel void breakViolatedConstraintsKernel(__global b3GpuGenericConstraint* constraints, __global unsigned int* numConstraintRows, __global unsigned int* rowOffsets, __global b3SolverConstraint* rows, int numConstraints)\n"
+ "{\n"
+ " int cid = get_global_id(0);\n"
+ " if (cid>=numConstraints)\n"
+ " return;\n"
+ " int numRows = numConstraintRows[cid];\n"
+ " if (numRows)\n"
+ " {\n"
+ " for (int i=0;i<numRows;i++)\n"
+ " {\n"
+ " int rowIndex = rowOffsets[cid]+i;\n"
+ " float breakingThreshold = constraints[cid].m_breakingImpulseThreshold;\n"
+ " if (fabs(rows[rowIndex].m_appliedImpulse) >= breakingThreshold)\n"
+ " {\n"
+ " constraints[cid].m_flags =0;//&= ~B3_CONSTRAINT_FLAG_ENABLED;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__kernel void getInfo1Kernel(__global unsigned int* infos, __global b3GpuGenericConstraint* constraints, int numConstraints)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConstraints)\n"
+ " return;\n"
+ " __global b3GpuGenericConstraint* constraint = &constraints[i];\n"
+ " switch (constraint->m_constraintType)\n"
+ " {\n"
+ " case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:\n"
+ " {\n"
+ " infos[i] = 3;\n"
+ " break;\n"
+ " }\n"
+ " case B3_GPU_FIXED_CONSTRAINT_TYPE:\n"
+ " {\n"
+ " infos[i] = 6;\n"
+ " break;\n"
+ " }\n"
+ " default:\n"
+ " {\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__kernel void initBatchConstraintsKernel(__global unsigned int* numConstraintRows, __global unsigned int* rowOffsets, \n"
+ " __global b3BatchConstraint* batchConstraints, \n"
+ " __global b3GpuGenericConstraint* constraints,\n"
+ " __global b3RigidBodyCL* bodies,\n"
+ " int numConstraints)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConstraints)\n"
+ " return;\n"
+ " int rbA = constraints[i].m_rbA;\n"
+ " int rbB = constraints[i].m_rbB;\n"
+ " batchConstraints[i].m_bodyAPtrAndSignBit = bodies[rbA].m_invMass != 0.f ? rbA : -rbA;\n"
+ " batchConstraints[i].m_bodyBPtrAndSignBit = bodies[rbB].m_invMass != 0.f ? rbB : -rbB;\n"
+ " batchConstraints[i].m_batchId = -1;\n"
+ " batchConstraints[i].m_originalConstraintIndex = i;\n"
+ "}\n"
+ "typedef struct\n"
+ "{\n"
+ " // integrator parameters: frames per second (1/stepsize), default error\n"
+ " // reduction parameter (0..1).\n"
+ " float fps,erp;\n"
+ " // for the first and second body, pointers to two (linear and angular)\n"
+ " // n*3 jacobian sub matrices, stored by rows. these matrices will have\n"
+ " // been initialized to 0 on entry. if the second body is zero then the\n"
+ " // J2xx pointers may be 0.\n"
+ " union \n"
+ " {\n"
+ " __global float4* m_J1linearAxisFloat4;\n"
+ " __global float* m_J1linearAxis;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " __global float4* m_J1angularAxisFloat4;\n"
+ " __global float* m_J1angularAxis;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " __global float4* m_J2linearAxisFloat4;\n"
+ " __global float* m_J2linearAxis;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " __global float4* m_J2angularAxisFloat4;\n"
+ " __global float* m_J2angularAxis;\n"
+ " };\n"
+ " // elements to jump from one row to the next in J's\n"
+ " int rowskip;\n"
+ " // right hand sides of the equation J*v = c + cfm * lambda. cfm is the\n"
+ " // \"constraint force mixing\" vector. c is set to zero on entry, cfm is\n"
+ " // set to a constant value (typically very small or zero) value on entry.\n"
+ " __global float* m_constraintError;\n"
+ " __global float* cfm;\n"
+ " // lo and hi limits for variables (set to -/+ infinity on entry).\n"
+ " __global float* m_lowerLimit;\n"
+ " __global float* m_upperLimit;\n"
+ " // findex vector for variables. see the LCP solver interface for a\n"
+ " // description of what this does. this is set to -1 on entry.\n"
+ " // note that the returned indexes are relative to the first index of\n"
+ " // the constraint.\n"
+ " __global int *findex;\n"
+ " // number of solver iterations\n"
+ " int m_numIterations;\n"
+ " //damping of the velocity\n"
+ " float m_damping;\n"
+ "} b3GpuConstraintInfo2;\n"
+ "void getSkewSymmetricMatrix(float4 vecIn, __global float4* v0,__global float4* v1,__global float4* v2)\n"
+ "{\n"
+ " *v0 = (float4)(0. ,-vecIn.z ,vecIn.y,0.f);\n"
+ " *v1 = (float4)(vecIn.z ,0. ,-vecIn.x,0.f);\n"
+ " *v2 = (float4)(-vecIn.y ,vecIn.x ,0.f,0.f);\n"
+ "}\n"
+ "void getInfo2Point2Point(__global b3GpuGenericConstraint* constraint,b3GpuConstraintInfo2* info,__global b3RigidBodyCL* bodies)\n"
+ "{\n"
+ " float4 posA = bodies[constraint->m_rbA].m_pos;\n"
+ " Quaternion rotA = bodies[constraint->m_rbA].m_quat;\n"
+ " float4 posB = bodies[constraint->m_rbB].m_pos;\n"
+ " Quaternion rotB = bodies[constraint->m_rbB].m_quat;\n"
+ " // anchor points in global coordinates with respect to body PORs.\n"
+ " \n"
+ " // set jacobian\n"
+ " info->m_J1linearAxis[0] = 1;\n"
+ " info->m_J1linearAxis[info->rowskip+1] = 1;\n"
+ " info->m_J1linearAxis[2*info->rowskip+2] = 1;\n"
+ " float4 a1 = qtRotate(rotA,constraint->m_pivotInA);\n"
+ " {\n"
+ " __global float4* angular0 = (__global float4*)(info->m_J1angularAxis);\n"
+ " __global float4* angular1 = (__global float4*)(info->m_J1angularAxis+info->rowskip);\n"
+ " __global float4* angular2 = (__global float4*)(info->m_J1angularAxis+2*info->rowskip);\n"
+ " float4 a1neg = -a1;\n"
+ " getSkewSymmetricMatrix(a1neg,angular0,angular1,angular2);\n"
+ " }\n"
+ " if (info->m_J2linearAxis)\n"
+ " {\n"
+ " info->m_J2linearAxis[0] = -1;\n"
+ " info->m_J2linearAxis[info->rowskip+1] = -1;\n"
+ " info->m_J2linearAxis[2*info->rowskip+2] = -1;\n"
+ " }\n"
+ " \n"
+ " float4 a2 = qtRotate(rotB,constraint->m_pivotInB);\n"
+ " \n"
+ " {\n"
+ " // float4 a2n = -a2;\n"
+ " __global float4* angular0 = (__global float4*)(info->m_J2angularAxis);\n"
+ " __global float4* angular1 = (__global float4*)(info->m_J2angularAxis+info->rowskip);\n"
+ " __global float4* angular2 = (__global float4*)(info->m_J2angularAxis+2*info->rowskip);\n"
+ " getSkewSymmetricMatrix(a2,angular0,angular1,angular2);\n"
+ " }\n"
+ " \n"
+ " // set right hand side\n"
+ "// float currERP = (m_flags & B3_P2P_FLAGS_ERP) ? m_erp : info->erp;\n"
+ " float currERP = info->erp;\n"
+ " float k = info->fps * currERP;\n"
+ " int j;\n"
+ " float4 result = a2 + posB - a1 - posA;\n"
+ " float* resultPtr = &result;\n"
+ " for (j=0; j<3; j++)\n"
+ " {\n"
+ " info->m_constraintError[j*info->rowskip] = k * (resultPtr[j]);\n"
+ " }\n"
+ "}\n"
+ "Quaternion nearest( Quaternion first, Quaternion qd)\n"
+ "{\n"
+ " Quaternion diff,sum;\n"
+ " diff = first- qd;\n"
+ " sum = first + qd;\n"
+ " \n"
+ " if( dot(diff,diff) < dot(sum,sum) )\n"
+ " return qd;\n"
+ " return (-qd);\n"
+ "}\n"
+ "float b3Acos(float x) \n"
+ "{ \n"
+ " if (x<-1) \n"
+ " x=-1; \n"
+ " if (x>1) \n"
+ " x=1;\n"
+ " return acos(x); \n"
+ "}\n"
+ "float getAngle(Quaternion orn)\n"
+ "{\n"
+ " if (orn.w>=1.f)\n"
+ " orn.w=1.f;\n"
+ " float s = 2.f * b3Acos(orn.w);\n"
+ " return s;\n"
+ "}\n"
+ "void calculateDiffAxisAngleQuaternion( Quaternion orn0,Quaternion orn1a,float4* axis,float* angle)\n"
+ "{\n"
+ " Quaternion orn1 = nearest(orn0,orn1a);\n"
+ " \n"
+ " Quaternion dorn = qtMul(orn1,qtInvert(orn0));\n"
+ " *angle = getAngle(dorn);\n"
+ " *axis = (float4)(dorn.x,dorn.y,dorn.z,0.f);\n"
+ " \n"
+ " //check for axis length\n"
+ " float len = dot3F4(*axis,*axis);\n"
+ " if (len < FLT_EPSILON*FLT_EPSILON)\n"
+ " *axis = (float4)(1,0,0,0);\n"
+ " else\n"
+ " *axis /= sqrt(len);\n"
+ "}\n"
+ "void getInfo2FixedOrientation(__global b3GpuGenericConstraint* constraint,b3GpuConstraintInfo2* info,__global b3RigidBodyCL* bodies, int start_row)\n"
+ "{\n"
+ " Quaternion worldOrnA = bodies[constraint->m_rbA].m_quat;\n"
+ " Quaternion worldOrnB = bodies[constraint->m_rbB].m_quat;\n"
+ " int s = info->rowskip;\n"
+ " int start_index = start_row * s;\n"
+ " // 3 rows to make body rotations equal\n"
+ " info->m_J1angularAxis[start_index] = 1;\n"
+ " info->m_J1angularAxis[start_index + s + 1] = 1;\n"
+ " info->m_J1angularAxis[start_index + s*2+2] = 1;\n"
+ " if ( info->m_J2angularAxis)\n"
+ " {\n"
+ " info->m_J2angularAxis[start_index] = -1;\n"
+ " info->m_J2angularAxis[start_index + s+1] = -1;\n"
+ " info->m_J2angularAxis[start_index + s*2+2] = -1;\n"
+ " }\n"
+ " \n"
+ " float currERP = info->erp;\n"
+ " float k = info->fps * currERP;\n"
+ " float4 diff;\n"
+ " float angle;\n"
+ " float4 qrelCur = qtMul(worldOrnA,qtInvert(worldOrnB));\n"
+ " \n"
+ " calculateDiffAxisAngleQuaternion(constraint->m_relTargetAB,qrelCur,&diff,&angle);\n"
+ " diff*=-angle;\n"
+ " \n"
+ " float* resultPtr = &diff;\n"
+ " \n"
+ " for (int j=0; j<3; j++)\n"
+ " {\n"
+ " info->m_constraintError[(3+j)*info->rowskip] = k * resultPtr[j];\n"
+ " }\n"
+ " \n"
+ "}\n"
+ "__kernel void writeBackVelocitiesKernel(__global b3RigidBodyCL* bodies,__global b3GpuSolverBody* solverBodies,int numBodies)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numBodies)\n"
+ " return;\n"
+ " if (bodies[i].m_invMass)\n"
+ " {\n"
+ "// if (length(solverBodies[i].m_deltaLinearVelocity)<MOTIONCLAMP)\n"
+ " {\n"
+ " bodies[i].m_linVel += solverBodies[i].m_deltaLinearVelocity;\n"
+ " }\n"
+ "// if (length(solverBodies[i].m_deltaAngularVelocity)<MOTIONCLAMP)\n"
+ " {\n"
+ " bodies[i].m_angVel += solverBodies[i].m_deltaAngularVelocity;\n"
+ " } \n"
+ " }\n"
+ "}\n"
+ "__kernel void getInfo2Kernel(__global b3SolverConstraint* solverConstraintRows, \n"
+ " __global unsigned int* infos, \n"
+ " __global unsigned int* constraintRowOffsets, \n"
+ " __global b3GpuGenericConstraint* constraints, \n"
+ " __global b3BatchConstraint* batchConstraints, \n"
+ " __global b3RigidBodyCL* bodies,\n"
+ " __global BodyInertia* inertias,\n"
+ " __global b3GpuSolverBody* solverBodies,\n"
+ " float timeStep,\n"
+ " float globalErp,\n"
+ " float globalCfm,\n"
+ " float globalDamping,\n"
+ " int globalNumIterations,\n"
+ " int numConstraints)\n"
+ "{\n"
+ " int i = get_global_id(0);\n"
+ " if (i>=numConstraints)\n"
+ " return;\n"
+ " \n"
+ " //for now, always initialize the batch info\n"
+ " int info1 = infos[i];\n"
+ " \n"
+ " __global b3SolverConstraint* currentConstraintRow = &solverConstraintRows[constraintRowOffsets[i]];\n"
+ " __global b3GpuGenericConstraint* constraint = &constraints[i];\n"
+ " __global b3RigidBodyCL* rbA = &bodies[ constraint->m_rbA];\n"
+ " __global b3RigidBodyCL* rbB = &bodies[ constraint->m_rbB];\n"
+ " int solverBodyIdA = constraint->m_rbA;\n"
+ " int solverBodyIdB = constraint->m_rbB;\n"
+ " __global b3GpuSolverBody* bodyAPtr = &solverBodies[solverBodyIdA];\n"
+ " __global b3GpuSolverBody* bodyBPtr = &solverBodies[solverBodyIdB];\n"
+ " if (rbA->m_invMass)\n"
+ " {\n"
+ " batchConstraints[i].m_bodyAPtrAndSignBit = solverBodyIdA;\n"
+ " } else\n"
+ " {\n"
+ "// if (!solverBodyIdA)\n"
+ "// m_staticIdx = 0;\n"
+ " batchConstraints[i].m_bodyAPtrAndSignBit = -solverBodyIdA;\n"
+ " }\n"
+ " if (rbB->m_invMass)\n"
+ " {\n"
+ " batchConstraints[i].m_bodyBPtrAndSignBit = solverBodyIdB;\n"
+ " } else\n"
+ " {\n"
+ "// if (!solverBodyIdB)\n"
+ "// m_staticIdx = 0;\n"
+ " batchConstraints[i].m_bodyBPtrAndSignBit = -solverBodyIdB;\n"
+ " }\n"
+ " if (info1)\n"
+ " {\n"
+ " int overrideNumSolverIterations = 0;//constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;\n"
+ "// if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)\n"
+ " // m_maxOverrideNumSolverIterations = overrideNumSolverIterations;\n"
+ " int j;\n"
+ " for ( j=0;j<info1;j++)\n"
+ " {\n"
+ "// memset(&currentConstraintRow[j],0,sizeof(b3SolverConstraint));\n"
+ " currentConstraintRow[j].m_angularComponentA = (float4)(0,0,0,0);\n"
+ " currentConstraintRow[j].m_angularComponentB = (float4)(0,0,0,0);\n"
+ " currentConstraintRow[j].m_appliedImpulse = 0.f;\n"
+ " currentConstraintRow[j].m_appliedPushImpulse = 0.f;\n"
+ " currentConstraintRow[j].m_cfm = 0.f;\n"
+ " currentConstraintRow[j].m_contactNormal = (float4)(0,0,0,0);\n"
+ " currentConstraintRow[j].m_friction = 0.f;\n"
+ " currentConstraintRow[j].m_frictionIndex = 0;\n"
+ " currentConstraintRow[j].m_jacDiagABInv = 0.f;\n"
+ " currentConstraintRow[j].m_lowerLimit = 0.f;\n"
+ " currentConstraintRow[j].m_upperLimit = 0.f;\n"
+ " currentConstraintRow[j].m_originalConstraint = i;\n"
+ " currentConstraintRow[j].m_overrideNumSolverIterations = 0;\n"
+ " currentConstraintRow[j].m_relpos1CrossNormal = (float4)(0,0,0,0);\n"
+ " currentConstraintRow[j].m_relpos2CrossNormal = (float4)(0,0,0,0);\n"
+ " currentConstraintRow[j].m_rhs = 0.f;\n"
+ " currentConstraintRow[j].m_rhsPenetration = 0.f;\n"
+ " currentConstraintRow[j].m_solverBodyIdA = 0;\n"
+ " currentConstraintRow[j].m_solverBodyIdB = 0;\n"
+ " \n"
+ " currentConstraintRow[j].m_lowerLimit = -B3_INFINITY;\n"
+ " currentConstraintRow[j].m_upperLimit = B3_INFINITY;\n"
+ " currentConstraintRow[j].m_appliedImpulse = 0.f;\n"
+ " currentConstraintRow[j].m_appliedPushImpulse = 0.f;\n"
+ " currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;\n"
+ " currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;\n"
+ " currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations; \n"
+ " }\n"
+ " bodyAPtr->m_deltaLinearVelocity = (float4)(0,0,0,0);\n"
+ " bodyAPtr->m_deltaAngularVelocity = (float4)(0,0,0,0);\n"
+ " bodyAPtr->m_pushVelocity = (float4)(0,0,0,0);\n"
+ " bodyAPtr->m_turnVelocity = (float4)(0,0,0,0);\n"
+ " bodyBPtr->m_deltaLinearVelocity = (float4)(0,0,0,0);\n"
+ " bodyBPtr->m_deltaAngularVelocity = (float4)(0,0,0,0);\n"
+ " bodyBPtr->m_pushVelocity = (float4)(0,0,0,0);\n"
+ " bodyBPtr->m_turnVelocity = (float4)(0,0,0,0);\n"
+ " int rowskip = sizeof(b3SolverConstraint)/sizeof(float);//check this\n"
+ " \n"
+ " b3GpuConstraintInfo2 info2;\n"
+ " info2.fps = 1.f/timeStep;\n"
+ " info2.erp = globalErp;\n"
+ " info2.m_J1linearAxisFloat4 = &currentConstraintRow->m_contactNormal;\n"
+ " info2.m_J1angularAxisFloat4 = &currentConstraintRow->m_relpos1CrossNormal;\n"
+ " info2.m_J2linearAxisFloat4 = 0;\n"
+ " info2.m_J2angularAxisFloat4 = &currentConstraintRow->m_relpos2CrossNormal;\n"
+ " info2.rowskip = sizeof(b3SolverConstraint)/sizeof(float);//check this\n"
+ " ///the size of b3SolverConstraint needs be a multiple of float\n"
+ "// b3Assert(info2.rowskip*sizeof(float)== sizeof(b3SolverConstraint));\n"
+ " info2.m_constraintError = &currentConstraintRow->m_rhs;\n"
+ " currentConstraintRow->m_cfm = globalCfm;\n"
+ " info2.m_damping = globalDamping;\n"
+ " info2.cfm = &currentConstraintRow->m_cfm;\n"
+ " info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;\n"
+ " info2.m_upperLimit = &currentConstraintRow->m_upperLimit;\n"
+ " info2.m_numIterations = globalNumIterations;\n"
+ " switch (constraint->m_constraintType)\n"
+ " {\n"
+ " case B3_GPU_POINT2POINT_CONSTRAINT_TYPE:\n"
+ " {\n"
+ " getInfo2Point2Point(constraint,&info2,bodies);\n"
+ " break;\n"
+ " }\n"
+ " case B3_GPU_FIXED_CONSTRAINT_TYPE:\n"
+ " {\n"
+ " getInfo2Point2Point(constraint,&info2,bodies);\n"
+ " getInfo2FixedOrientation(constraint,&info2,bodies,3);\n"
+ " break;\n"
+ " }\n"
+ " default:\n"
+ " {\n"
+ " }\n"
+ " }\n"
+ " ///finalize the constraint setup\n"
+ " for ( j=0;j<info1;j++)\n"
+ " {\n"
+ " __global b3SolverConstraint* solverConstraint = &currentConstraintRow[j];\n"
+ " if (solverConstraint->m_upperLimit>=constraint->m_breakingImpulseThreshold)\n"
+ " {\n"
+ " solverConstraint->m_upperLimit = constraint->m_breakingImpulseThreshold;\n"
+ " }\n"
+ " if (solverConstraint->m_lowerLimit<=-constraint->m_breakingImpulseThreshold)\n"
+ " {\n"
+ " solverConstraint->m_lowerLimit = -constraint->m_breakingImpulseThreshold;\n"
+ " }\n"
+ "// solverConstraint->m_originalContactPoint = constraint;\n"
+ " \n"
+ " Matrix3x3 invInertiaWorldA= inertias[constraint->m_rbA].m_invInertiaWorld;\n"
+ " {\n"
+ " //float4 angularFactorA(1,1,1);\n"
+ " float4 ftorqueAxis1 = solverConstraint->m_relpos1CrossNormal;\n"
+ " solverConstraint->m_angularComponentA = mtMul1(invInertiaWorldA,ftorqueAxis1);//*angularFactorA;\n"
+ " }\n"
+ " \n"
+ " Matrix3x3 invInertiaWorldB= inertias[constraint->m_rbB].m_invInertiaWorld;\n"
+ " {\n"
+ " float4 ftorqueAxis2 = solverConstraint->m_relpos2CrossNormal;\n"
+ " solverConstraint->m_angularComponentB = mtMul1(invInertiaWorldB,ftorqueAxis2);//*constraint->m_rbB.getAngularFactor();\n"
+ " }\n"
+ " {\n"
+ " //it is ok to use solverConstraint->m_contactNormal instead of -solverConstraint->m_contactNormal\n"
+ " //because it gets multiplied iMJlB\n"
+ " float4 iMJlA = solverConstraint->m_contactNormal*rbA->m_invMass;\n"
+ " float4 iMJaA = mtMul3(solverConstraint->m_relpos1CrossNormal,invInertiaWorldA);\n"
+ " float4 iMJlB = solverConstraint->m_contactNormal*rbB->m_invMass;//sign of normal?\n"
+ " float4 iMJaB = mtMul3(solverConstraint->m_relpos2CrossNormal,invInertiaWorldB);\n"
+ " float sum = dot3F4(iMJlA,solverConstraint->m_contactNormal);\n"
+ " sum += dot3F4(iMJaA,solverConstraint->m_relpos1CrossNormal);\n"
+ " sum += dot3F4(iMJlB,solverConstraint->m_contactNormal);\n"
+ " sum += dot3F4(iMJaB,solverConstraint->m_relpos2CrossNormal);\n"
+ " float fsum = fabs(sum);\n"
+ " if (fsum>FLT_EPSILON)\n"
+ " {\n"
+ " solverConstraint->m_jacDiagABInv = 1.f/sum;\n"
+ " } else\n"
+ " {\n"
+ " solverConstraint->m_jacDiagABInv = 0.f;\n"
+ " }\n"
+ " }\n"
+ " ///fix rhs\n"
+ " ///todo: add force/torque accelerators\n"
+ " {\n"
+ " float rel_vel;\n"
+ " float vel1Dotn = dot3F4(solverConstraint->m_contactNormal,rbA->m_linVel) + dot3F4(solverConstraint->m_relpos1CrossNormal,rbA->m_angVel);\n"
+ " float vel2Dotn = -dot3F4(solverConstraint->m_contactNormal,rbB->m_linVel) + dot3F4(solverConstraint->m_relpos2CrossNormal,rbB->m_angVel);\n"
+ " rel_vel = vel1Dotn+vel2Dotn;\n"
+ " float restitution = 0.f;\n"
+ " float positionalError = solverConstraint->m_rhs;//already filled in by getConstraintInfo2\n"
+ " float velocityError = restitution - rel_vel * info2.m_damping;\n"
+ " float penetrationImpulse = positionalError*solverConstraint->m_jacDiagABInv;\n"
+ " float velocityImpulse = velocityError *solverConstraint->m_jacDiagABInv;\n"
+ " solverConstraint->m_rhs = penetrationImpulse+velocityImpulse;\n"
+ " solverConstraint->m_appliedImpulse = 0.f;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.h
index 15a049992b..6e14ad51fc 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solveContact.h
@@ -1,393 +1,392 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solveContactCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"//#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define mymake_float4 (float4)\n"
-"//#define make_float2 (float2)\n"
-"//#define make_uint4 (uint4)\n"
-"//#define make_int4 (int4)\n"
-"//#define make_uint2 (uint2)\n"
-"//#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"///////////////////////////////////////\n"
-"// Vector\n"
-"///////////////////////////////////////\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = mymake_float4(a.xyz,0.f);\n"
-" float4 b1 = mymake_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = mymake_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"// float length = sqrtf(dot3F4(a, a));\n"
-"// return 1.f/length * a;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Matrix3x3\n"
-"///////////////////////////////////////\n"
-"typedef struct\n"
-"{\n"
-" float4 m_row[3];\n"
-"}Matrix3x3;\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b);\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b);\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b)\n"
-"{\n"
-" float4 ans;\n"
-" ans.x = dot3F4( a.m_row[0], b );\n"
-" ans.y = dot3F4( a.m_row[1], b );\n"
-" ans.z = dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b)\n"
-"{\n"
-" float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" float4 ans;\n"
-" ans.x = dot3F4( a, colx );\n"
-" ans.y = dot3F4( a, coly );\n"
-" ans.z = dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"#define WG_SIZE 64\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" Quaternion m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_shapeIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} Body;\n"
-"typedef struct\n"
-"{\n"
-" Matrix3x3 m_invInertia;\n"
-" Matrix3x3 m_initInvInertia;\n"
-"} Shape;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_linear;\n"
-" float4 m_worldPos[4];\n"
-" float4 m_center; \n"
-" float m_jacCoeffInv[4];\n"
-" float m_b[4];\n"
-" float m_appliedRambdaDt[4];\n"
-" float m_fJacCoeffInv[2]; \n"
-" float m_fAppliedRambdaDt[2]; \n"
-" u32 m_bodyA;\n"
-" u32 m_bodyB;\n"
-" int m_batchIdx;\n"
-" u32 m_paddings[1];\n"
-"} Constraint4;\n"
-"typedef struct\n"
-"{\n"
-" int m_nConstraints;\n"
-" int m_start;\n"
-" int m_batchIdx;\n"
-" int m_nSplit;\n"
-"// int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct\n"
-"{\n"
-" int m_solveFriction;\n"
-" int m_maxBatch; // long batch really kills the performance\n"
-" int m_batchIdx;\n"
-" int m_nSplit;\n"
-"// int m_paddings[1];\n"
-"} ConstBufferBatchSolve;\n"
-"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1);\n"
-"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
-"{\n"
-" *linear = mymake_float4(-n.xyz,0.f);\n"
-" *angular0 = -cross3(r0, n);\n"
-" *angular1 = cross3(r1, n);\n"
-"}\n"
-"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 );\n"
-"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
-"{\n"
-" return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);\n"
-"}\n"
-"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
-" float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1);\n"
-"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
-" float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)\n"
-"{\n"
-" // linear0,1 are normlized\n"
-" float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;\n"
-" float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
-" float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;\n"
-" float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
-" return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
-"}\n"
-"void solveContact(__global Constraint4* cs,\n"
-" float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,\n"
-" float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB);\n"
-"void solveContact(__global Constraint4* cs,\n"
-" float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,\n"
-" float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB)\n"
-"{\n"
-" float minRambdaDt = 0;\n"
-" float maxRambdaDt = FLT_MAX;\n"
-" for(int ic=0; ic<4; ic++)\n"
-" {\n"
-" if( cs->m_jacCoeffInv[ic] == 0.f ) continue;\n"
-" float4 angular0, angular1, linear;\n"
-" float4 r0 = cs->m_worldPos[ic] - posA;\n"
-" float4 r1 = cs->m_worldPos[ic] - posB;\n"
-" setLinearAndAngular( -cs->m_linear, r0, r1, &linear, &angular0, &angular1 );\n"
-" float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1, \n"
-" *linVelA, *angVelA, *linVelB, *angVelB ) + cs->m_b[ic];\n"
-" rambdaDt *= cs->m_jacCoeffInv[ic];\n"
-" {\n"
-" float prevSum = cs->m_appliedRambdaDt[ic];\n"
-" float updated = prevSum;\n"
-" updated += rambdaDt;\n"
-" updated = max2( updated, minRambdaDt );\n"
-" updated = min2( updated, maxRambdaDt );\n"
-" rambdaDt = updated - prevSum;\n"
-" cs->m_appliedRambdaDt[ic] = updated;\n"
-" }\n"
-" float4 linImp0 = invMassA*linear*rambdaDt;\n"
-" float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
-" float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
-" float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
-" *linVelA += linImp0;\n"
-" *angVelA += angImp0;\n"
-" *linVelB += linImp1;\n"
-" *angVelB += angImp1;\n"
-" }\n"
-"}\n"
-"void btPlaneSpace1 (const float4* n, float4* p, float4* q);\n"
-" void btPlaneSpace1 (const float4* n, float4* p, float4* q)\n"
-"{\n"
-" if (fabs(n[0].z) > 0.70710678f) {\n"
-" // choose p in y-z plane\n"
-" float a = n[0].y*n[0].y + n[0].z*n[0].z;\n"
-" float k = 1.f/sqrt(a);\n"
-" p[0].x = 0;\n"
-" p[0].y = -n[0].z*k;\n"
-" p[0].z = n[0].y*k;\n"
-" // set q = n x p\n"
-" q[0].x = a*k;\n"
-" q[0].y = -n[0].x*p[0].z;\n"
-" q[0].z = n[0].x*p[0].y;\n"
-" }\n"
-" else {\n"
-" // choose p in x-y plane\n"
-" float a = n[0].x*n[0].x + n[0].y*n[0].y;\n"
-" float k = 1.f/sqrt(a);\n"
-" p[0].x = -n[0].y*k;\n"
-" p[0].y = n[0].x*k;\n"
-" p[0].z = 0;\n"
-" // set q = n x p\n"
-" q[0].x = -n[0].z*p[0].y;\n"
-" q[0].y = n[0].z*p[0].x;\n"
-" q[0].z = a*k;\n"
-" }\n"
-"}\n"
-"void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs);\n"
-"void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs)\n"
-"{\n"
-" //float frictionCoeff = ldsCs[0].m_linear.w;\n"
-" int aIdx = ldsCs[0].m_bodyA;\n"
-" int bIdx = ldsCs[0].m_bodyB;\n"
-" float4 posA = gBodies[aIdx].m_pos;\n"
-" float4 linVelA = gBodies[aIdx].m_linVel;\n"
-" float4 angVelA = gBodies[aIdx].m_angVel;\n"
-" float invMassA = gBodies[aIdx].m_invMass;\n"
-" Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
-" float4 posB = gBodies[bIdx].m_pos;\n"
-" float4 linVelB = gBodies[bIdx].m_linVel;\n"
-" float4 angVelB = gBodies[bIdx].m_angVel;\n"
-" float invMassB = gBodies[bIdx].m_invMass;\n"
-" Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
-" solveContact( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
-" posB, &linVelB, &angVelB, invMassB, invInertiaB );\n"
-" if (gBodies[aIdx].m_invMass)\n"
-" {\n"
-" gBodies[aIdx].m_linVel = linVelA;\n"
-" gBodies[aIdx].m_angVel = angVelA;\n"
-" } else\n"
-" {\n"
-" gBodies[aIdx].m_linVel = mymake_float4(0,0,0,0);\n"
-" gBodies[aIdx].m_angVel = mymake_float4(0,0,0,0);\n"
-" \n"
-" }\n"
-" if (gBodies[bIdx].m_invMass)\n"
-" {\n"
-" gBodies[bIdx].m_linVel = linVelB;\n"
-" gBodies[bIdx].m_angVel = angVelB;\n"
-" } else\n"
-" {\n"
-" gBodies[bIdx].m_linVel = mymake_float4(0,0,0,0);\n"
-" gBodies[bIdx].m_angVel = mymake_float4(0,0,0,0);\n"
-" \n"
-" }\n"
-"}\n"
-"typedef struct \n"
-"{\n"
-" int m_valInt0;\n"
-" int m_valInt1;\n"
-" int m_valInt2;\n"
-" int m_valInt3;\n"
-" float m_val0;\n"
-" float m_val1;\n"
-" float m_val2;\n"
-" float m_val3;\n"
-"} SolverDebugInfo;\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void BatchSolveKernelContact(__global Body* gBodies,\n"
-" __global Shape* gShapes,\n"
-" __global Constraint4* gConstraints,\n"
-" __global int* gN,\n"
-" __global int* gOffsets,\n"
-" __global int* batchSizes,\n"
-" int maxBatch1,\n"
-" int cellBatch,\n"
-" int4 nSplit\n"
-" )\n"
-"{\n"
-" //__local int ldsBatchIdx[WG_SIZE+1];\n"
-" __local int ldsCurBatch;\n"
-" __local int ldsNextBatch;\n"
-" __local int ldsStart;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" int wgIdx = GET_GROUP_IDX;\n"
-"// int gIdx = GET_GLOBAL_IDX;\n"
-"// debugInfo[gIdx].m_valInt0 = gIdx;\n"
-" //debugInfo[gIdx].m_valInt1 = GET_GROUP_SIZE;\n"
-" \n"
-" \n"
-" int zIdx = (wgIdx/((nSplit.x*nSplit.y)/4))*2+((cellBatch&4)>>2);\n"
-" int remain= (wgIdx%((nSplit.x*nSplit.y)/4));\n"
-" int yIdx = (remain/(nSplit.x/2))*2 + ((cellBatch&2)>>1);\n"
-" int xIdx = (remain%(nSplit.x/2))*2 + (cellBatch&1);\n"
-" int cellIdx = xIdx+yIdx*nSplit.x+zIdx*(nSplit.x*nSplit.y);\n"
-" //int xIdx = (wgIdx/(nSplit/2))*2 + (bIdx&1);\n"
-" //int yIdx = (wgIdx%(nSplit/2))*2 + (bIdx>>1);\n"
-" //int cellIdx = xIdx+yIdx*nSplit;\n"
-" \n"
-" if( gN[cellIdx] == 0 ) \n"
-" return;\n"
-" int maxBatch = batchSizes[cellIdx];\n"
-" \n"
-" \n"
-" const int start = gOffsets[cellIdx];\n"
-" const int end = start + gN[cellIdx];\n"
-" \n"
-" \n"
-" \n"
-" if( lIdx == 0 )\n"
-" {\n"
-" ldsCurBatch = 0;\n"
-" ldsNextBatch = 0;\n"
-" ldsStart = start;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" int idx=ldsStart+lIdx;\n"
-" while (ldsCurBatch < maxBatch)\n"
-" {\n"
-" for(; idx<end; )\n"
-" {\n"
-" if (gConstraints[idx].m_batchIdx == ldsCurBatch)\n"
-" {\n"
-" solveContactConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
-" idx+=64;\n"
-" } else\n"
-" {\n"
-" break;\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" \n"
-" if( lIdx == 0 )\n"
-" {\n"
-" ldsCurBatch++;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" }\n"
-" \n"
-" \n"
-"}\n"
-"__kernel void solveSingleContactKernel(__global Body* gBodies,\n"
-" __global Shape* gShapes,\n"
-" __global Constraint4* gConstraints,\n"
-" int cellIdx,\n"
-" int batchOffset,\n"
-" int numConstraintsInBatch\n"
-" )\n"
-"{\n"
-" int index = get_global_id(0);\n"
-" if (index < numConstraintsInBatch)\n"
-" {\n"
-" int idx=batchOffset+index;\n"
-" solveContactConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
-" } \n"
-"}\n"
-;
+static const char* solveContactCL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Takahiro Harada\n"
+ "//#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile global int*\n"
+ "#endif\n"
+ "typedef unsigned int u32;\n"
+ "typedef unsigned short u16;\n"
+ "typedef unsigned char u8;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define mymake_float4 (float4)\n"
+ "//#define make_float2 (float2)\n"
+ "//#define make_uint4 (uint4)\n"
+ "//#define make_int4 (int4)\n"
+ "//#define make_uint2 (uint2)\n"
+ "//#define make_int2 (int2)\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "///////////////////////////////////////\n"
+ "// Vector\n"
+ "///////////////////////////////////////\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = mymake_float4(a.xyz,0.f);\n"
+ " float4 b1 = mymake_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = mymake_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "// float length = sqrtf(dot3F4(a, a));\n"
+ "// return 1.f/length * a;\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Matrix3x3\n"
+ "///////////////////////////////////////\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_row[3];\n"
+ "}Matrix3x3;\n"
+ "__inline\n"
+ "float4 mtMul1(Matrix3x3 a, float4 b);\n"
+ "__inline\n"
+ "float4 mtMul3(float4 a, Matrix3x3 b);\n"
+ "__inline\n"
+ "float4 mtMul1(Matrix3x3 a, float4 b)\n"
+ "{\n"
+ " float4 ans;\n"
+ " ans.x = dot3F4( a.m_row[0], b );\n"
+ " ans.y = dot3F4( a.m_row[1], b );\n"
+ " ans.z = dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "float4 mtMul3(float4 a, Matrix3x3 b)\n"
+ "{\n"
+ " float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " float4 ans;\n"
+ " ans.x = dot3F4( a, colx );\n"
+ " ans.y = dot3F4( a, coly );\n"
+ " ans.z = dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "#define WG_SIZE 64\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " Quaternion m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_shapeIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} Body;\n"
+ "typedef struct\n"
+ "{\n"
+ " Matrix3x3 m_invInertia;\n"
+ " Matrix3x3 m_initInvInertia;\n"
+ "} Shape;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_linear;\n"
+ " float4 m_worldPos[4];\n"
+ " float4 m_center; \n"
+ " float m_jacCoeffInv[4];\n"
+ " float m_b[4];\n"
+ " float m_appliedRambdaDt[4];\n"
+ " float m_fJacCoeffInv[2]; \n"
+ " float m_fAppliedRambdaDt[2]; \n"
+ " u32 m_bodyA;\n"
+ " u32 m_bodyB;\n"
+ " int m_batchIdx;\n"
+ " u32 m_paddings[1];\n"
+ "} Constraint4;\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_nConstraints;\n"
+ " int m_start;\n"
+ " int m_batchIdx;\n"
+ " int m_nSplit;\n"
+ "// int m_paddings[1];\n"
+ "} ConstBuffer;\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_solveFriction;\n"
+ " int m_maxBatch; // long batch really kills the performance\n"
+ " int m_batchIdx;\n"
+ " int m_nSplit;\n"
+ "// int m_paddings[1];\n"
+ "} ConstBufferBatchSolve;\n"
+ "void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1);\n"
+ "void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
+ "{\n"
+ " *linear = mymake_float4(-n.xyz,0.f);\n"
+ " *angular0 = -cross3(r0, n);\n"
+ " *angular1 = cross3(r1, n);\n"
+ "}\n"
+ "float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 );\n"
+ "float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
+ "{\n"
+ " return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);\n"
+ "}\n"
+ "float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
+ " float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1);\n"
+ "float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
+ " float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)\n"
+ "{\n"
+ " // linear0,1 are normlized\n"
+ " float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;\n"
+ " float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
+ " float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;\n"
+ " float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
+ " return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
+ "}\n"
+ "void solveContact(__global Constraint4* cs,\n"
+ " float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,\n"
+ " float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB);\n"
+ "void solveContact(__global Constraint4* cs,\n"
+ " float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,\n"
+ " float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB)\n"
+ "{\n"
+ " float minRambdaDt = 0;\n"
+ " float maxRambdaDt = FLT_MAX;\n"
+ " for(int ic=0; ic<4; ic++)\n"
+ " {\n"
+ " if( cs->m_jacCoeffInv[ic] == 0.f ) continue;\n"
+ " float4 angular0, angular1, linear;\n"
+ " float4 r0 = cs->m_worldPos[ic] - posA;\n"
+ " float4 r1 = cs->m_worldPos[ic] - posB;\n"
+ " setLinearAndAngular( -cs->m_linear, r0, r1, &linear, &angular0, &angular1 );\n"
+ " float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1, \n"
+ " *linVelA, *angVelA, *linVelB, *angVelB ) + cs->m_b[ic];\n"
+ " rambdaDt *= cs->m_jacCoeffInv[ic];\n"
+ " {\n"
+ " float prevSum = cs->m_appliedRambdaDt[ic];\n"
+ " float updated = prevSum;\n"
+ " updated += rambdaDt;\n"
+ " updated = max2( updated, minRambdaDt );\n"
+ " updated = min2( updated, maxRambdaDt );\n"
+ " rambdaDt = updated - prevSum;\n"
+ " cs->m_appliedRambdaDt[ic] = updated;\n"
+ " }\n"
+ " float4 linImp0 = invMassA*linear*rambdaDt;\n"
+ " float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
+ " float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
+ " float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
+ " *linVelA += linImp0;\n"
+ " *angVelA += angImp0;\n"
+ " *linVelB += linImp1;\n"
+ " *angVelB += angImp1;\n"
+ " }\n"
+ "}\n"
+ "void btPlaneSpace1 (const float4* n, float4* p, float4* q);\n"
+ " void btPlaneSpace1 (const float4* n, float4* p, float4* q)\n"
+ "{\n"
+ " if (fabs(n[0].z) > 0.70710678f) {\n"
+ " // choose p in y-z plane\n"
+ " float a = n[0].y*n[0].y + n[0].z*n[0].z;\n"
+ " float k = 1.f/sqrt(a);\n"
+ " p[0].x = 0;\n"
+ " p[0].y = -n[0].z*k;\n"
+ " p[0].z = n[0].y*k;\n"
+ " // set q = n x p\n"
+ " q[0].x = a*k;\n"
+ " q[0].y = -n[0].x*p[0].z;\n"
+ " q[0].z = n[0].x*p[0].y;\n"
+ " }\n"
+ " else {\n"
+ " // choose p in x-y plane\n"
+ " float a = n[0].x*n[0].x + n[0].y*n[0].y;\n"
+ " float k = 1.f/sqrt(a);\n"
+ " p[0].x = -n[0].y*k;\n"
+ " p[0].y = n[0].x*k;\n"
+ " p[0].z = 0;\n"
+ " // set q = n x p\n"
+ " q[0].x = -n[0].z*p[0].y;\n"
+ " q[0].y = n[0].z*p[0].x;\n"
+ " q[0].z = a*k;\n"
+ " }\n"
+ "}\n"
+ "void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs);\n"
+ "void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs)\n"
+ "{\n"
+ " //float frictionCoeff = ldsCs[0].m_linear.w;\n"
+ " int aIdx = ldsCs[0].m_bodyA;\n"
+ " int bIdx = ldsCs[0].m_bodyB;\n"
+ " float4 posA = gBodies[aIdx].m_pos;\n"
+ " float4 linVelA = gBodies[aIdx].m_linVel;\n"
+ " float4 angVelA = gBodies[aIdx].m_angVel;\n"
+ " float invMassA = gBodies[aIdx].m_invMass;\n"
+ " Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
+ " float4 posB = gBodies[bIdx].m_pos;\n"
+ " float4 linVelB = gBodies[bIdx].m_linVel;\n"
+ " float4 angVelB = gBodies[bIdx].m_angVel;\n"
+ " float invMassB = gBodies[bIdx].m_invMass;\n"
+ " Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
+ " solveContact( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
+ " posB, &linVelB, &angVelB, invMassB, invInertiaB );\n"
+ " if (gBodies[aIdx].m_invMass)\n"
+ " {\n"
+ " gBodies[aIdx].m_linVel = linVelA;\n"
+ " gBodies[aIdx].m_angVel = angVelA;\n"
+ " } else\n"
+ " {\n"
+ " gBodies[aIdx].m_linVel = mymake_float4(0,0,0,0);\n"
+ " gBodies[aIdx].m_angVel = mymake_float4(0,0,0,0);\n"
+ " \n"
+ " }\n"
+ " if (gBodies[bIdx].m_invMass)\n"
+ " {\n"
+ " gBodies[bIdx].m_linVel = linVelB;\n"
+ " gBodies[bIdx].m_angVel = angVelB;\n"
+ " } else\n"
+ " {\n"
+ " gBodies[bIdx].m_linVel = mymake_float4(0,0,0,0);\n"
+ " gBodies[bIdx].m_angVel = mymake_float4(0,0,0,0);\n"
+ " \n"
+ " }\n"
+ "}\n"
+ "typedef struct \n"
+ "{\n"
+ " int m_valInt0;\n"
+ " int m_valInt1;\n"
+ " int m_valInt2;\n"
+ " int m_valInt3;\n"
+ " float m_val0;\n"
+ " float m_val1;\n"
+ " float m_val2;\n"
+ " float m_val3;\n"
+ "} SolverDebugInfo;\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void BatchSolveKernelContact(__global Body* gBodies,\n"
+ " __global Shape* gShapes,\n"
+ " __global Constraint4* gConstraints,\n"
+ " __global int* gN,\n"
+ " __global int* gOffsets,\n"
+ " __global int* batchSizes,\n"
+ " int maxBatch1,\n"
+ " int cellBatch,\n"
+ " int4 nSplit\n"
+ " )\n"
+ "{\n"
+ " //__local int ldsBatchIdx[WG_SIZE+1];\n"
+ " __local int ldsCurBatch;\n"
+ " __local int ldsNextBatch;\n"
+ " __local int ldsStart;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " int wgIdx = GET_GROUP_IDX;\n"
+ "// int gIdx = GET_GLOBAL_IDX;\n"
+ "// debugInfo[gIdx].m_valInt0 = gIdx;\n"
+ " //debugInfo[gIdx].m_valInt1 = GET_GROUP_SIZE;\n"
+ " \n"
+ " \n"
+ " int zIdx = (wgIdx/((nSplit.x*nSplit.y)/4))*2+((cellBatch&4)>>2);\n"
+ " int remain= (wgIdx%((nSplit.x*nSplit.y)/4));\n"
+ " int yIdx = (remain/(nSplit.x/2))*2 + ((cellBatch&2)>>1);\n"
+ " int xIdx = (remain%(nSplit.x/2))*2 + (cellBatch&1);\n"
+ " int cellIdx = xIdx+yIdx*nSplit.x+zIdx*(nSplit.x*nSplit.y);\n"
+ " //int xIdx = (wgIdx/(nSplit/2))*2 + (bIdx&1);\n"
+ " //int yIdx = (wgIdx%(nSplit/2))*2 + (bIdx>>1);\n"
+ " //int cellIdx = xIdx+yIdx*nSplit;\n"
+ " \n"
+ " if( gN[cellIdx] == 0 ) \n"
+ " return;\n"
+ " int maxBatch = batchSizes[cellIdx];\n"
+ " \n"
+ " \n"
+ " const int start = gOffsets[cellIdx];\n"
+ " const int end = start + gN[cellIdx];\n"
+ " \n"
+ " \n"
+ " \n"
+ " if( lIdx == 0 )\n"
+ " {\n"
+ " ldsCurBatch = 0;\n"
+ " ldsNextBatch = 0;\n"
+ " ldsStart = start;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " int idx=ldsStart+lIdx;\n"
+ " while (ldsCurBatch < maxBatch)\n"
+ " {\n"
+ " for(; idx<end; )\n"
+ " {\n"
+ " if (gConstraints[idx].m_batchIdx == ldsCurBatch)\n"
+ " {\n"
+ " solveContactConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
+ " idx+=64;\n"
+ " } else\n"
+ " {\n"
+ " break;\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " \n"
+ " if( lIdx == 0 )\n"
+ " {\n"
+ " ldsCurBatch++;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " }\n"
+ " \n"
+ " \n"
+ "}\n"
+ "__kernel void solveSingleContactKernel(__global Body* gBodies,\n"
+ " __global Shape* gShapes,\n"
+ " __global Constraint4* gConstraints,\n"
+ " int cellIdx,\n"
+ " int batchOffset,\n"
+ " int numConstraintsInBatch\n"
+ " )\n"
+ "{\n"
+ " int index = get_global_id(0);\n"
+ " if (index < numConstraintsInBatch)\n"
+ " {\n"
+ " int idx=batchOffset+index;\n"
+ " solveContactConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
+ " } \n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.h
index eb58674f22..9707cdb25d 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solveFriction.h
@@ -1,421 +1,420 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solveFrictionCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"//#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define mymake_float4 (float4)\n"
-"//#define make_float2 (float2)\n"
-"//#define make_uint4 (uint4)\n"
-"//#define make_int4 (int4)\n"
-"//#define make_uint2 (uint2)\n"
-"//#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"///////////////////////////////////////\n"
-"// Vector\n"
-"///////////////////////////////////////\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = mymake_float4(a.xyz,0.f);\n"
-" float4 b1 = mymake_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = mymake_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"// float length = sqrtf(dot3F4(a, a));\n"
-"// return 1.f/length * a;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Matrix3x3\n"
-"///////////////////////////////////////\n"
-"typedef struct\n"
-"{\n"
-" float4 m_row[3];\n"
-"}Matrix3x3;\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b);\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b);\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b)\n"
-"{\n"
-" float4 ans;\n"
-" ans.x = dot3F4( a.m_row[0], b );\n"
-" ans.y = dot3F4( a.m_row[1], b );\n"
-" ans.z = dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b)\n"
-"{\n"
-" float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" float4 ans;\n"
-" ans.x = dot3F4( a, colx );\n"
-" ans.y = dot3F4( a, coly );\n"
-" ans.z = dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"#define WG_SIZE 64\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" Quaternion m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_shapeIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} Body;\n"
-"typedef struct\n"
-"{\n"
-" Matrix3x3 m_invInertia;\n"
-" Matrix3x3 m_initInvInertia;\n"
-"} Shape;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_linear;\n"
-" float4 m_worldPos[4];\n"
-" float4 m_center; \n"
-" float m_jacCoeffInv[4];\n"
-" float m_b[4];\n"
-" float m_appliedRambdaDt[4];\n"
-" float m_fJacCoeffInv[2]; \n"
-" float m_fAppliedRambdaDt[2]; \n"
-" u32 m_bodyA;\n"
-" u32 m_bodyB;\n"
-" int m_batchIdx;\n"
-" u32 m_paddings[1];\n"
-"} Constraint4;\n"
-"typedef struct\n"
-"{\n"
-" int m_nConstraints;\n"
-" int m_start;\n"
-" int m_batchIdx;\n"
-" int m_nSplit;\n"
-"// int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct\n"
-"{\n"
-" int m_solveFriction;\n"
-" int m_maxBatch; // long batch really kills the performance\n"
-" int m_batchIdx;\n"
-" int m_nSplit;\n"
-"// int m_paddings[1];\n"
-"} ConstBufferBatchSolve;\n"
-"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1);\n"
-"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
-"{\n"
-" *linear = mymake_float4(-n.xyz,0.f);\n"
-" *angular0 = -cross3(r0, n);\n"
-" *angular1 = cross3(r1, n);\n"
-"}\n"
-"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 );\n"
-"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
-"{\n"
-" return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);\n"
-"}\n"
-"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
-" float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1);\n"
-"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
-" float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)\n"
-"{\n"
-" // linear0,1 are normlized\n"
-" float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;\n"
-" float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
-" float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;\n"
-" float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
-" return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
-"}\n"
-"void btPlaneSpace1 (const float4* n, float4* p, float4* q);\n"
-" void btPlaneSpace1 (const float4* n, float4* p, float4* q)\n"
-"{\n"
-" if (fabs(n[0].z) > 0.70710678f) {\n"
-" // choose p in y-z plane\n"
-" float a = n[0].y*n[0].y + n[0].z*n[0].z;\n"
-" float k = 1.f/sqrt(a);\n"
-" p[0].x = 0;\n"
-" p[0].y = -n[0].z*k;\n"
-" p[0].z = n[0].y*k;\n"
-" // set q = n x p\n"
-" q[0].x = a*k;\n"
-" q[0].y = -n[0].x*p[0].z;\n"
-" q[0].z = n[0].x*p[0].y;\n"
-" }\n"
-" else {\n"
-" // choose p in x-y plane\n"
-" float a = n[0].x*n[0].x + n[0].y*n[0].y;\n"
-" float k = 1.f/sqrt(a);\n"
-" p[0].x = -n[0].y*k;\n"
-" p[0].y = n[0].x*k;\n"
-" p[0].z = 0;\n"
-" // set q = n x p\n"
-" q[0].x = -n[0].z*p[0].y;\n"
-" q[0].y = n[0].z*p[0].x;\n"
-" q[0].z = a*k;\n"
-" }\n"
-"}\n"
-"void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs);\n"
-"void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs)\n"
-"{\n"
-" float frictionCoeff = ldsCs[0].m_linear.w;\n"
-" int aIdx = ldsCs[0].m_bodyA;\n"
-" int bIdx = ldsCs[0].m_bodyB;\n"
-" float4 posA = gBodies[aIdx].m_pos;\n"
-" float4 linVelA = gBodies[aIdx].m_linVel;\n"
-" float4 angVelA = gBodies[aIdx].m_angVel;\n"
-" float invMassA = gBodies[aIdx].m_invMass;\n"
-" Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
-" float4 posB = gBodies[bIdx].m_pos;\n"
-" float4 linVelB = gBodies[bIdx].m_linVel;\n"
-" float4 angVelB = gBodies[bIdx].m_angVel;\n"
-" float invMassB = gBodies[bIdx].m_invMass;\n"
-" Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
-" \n"
-" {\n"
-" float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};\n"
-" float minRambdaDt[4] = {0.f,0.f,0.f,0.f};\n"
-" float sum = 0;\n"
-" for(int j=0; j<4; j++)\n"
-" {\n"
-" sum +=ldsCs[0].m_appliedRambdaDt[j];\n"
-" }\n"
-" frictionCoeff = 0.7f;\n"
-" for(int j=0; j<4; j++)\n"
-" {\n"
-" maxRambdaDt[j] = frictionCoeff*sum;\n"
-" minRambdaDt[j] = -maxRambdaDt[j];\n"
-" }\n"
-" \n"
-"// solveFriction( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
-"// posB, &linVelB, &angVelB, invMassB, invInertiaB, maxRambdaDt, minRambdaDt );\n"
-" \n"
-" \n"
-" {\n"
-" \n"
-" __global Constraint4* cs = ldsCs;\n"
-" \n"
-" if( cs->m_fJacCoeffInv[0] == 0 && cs->m_fJacCoeffInv[0] == 0 ) return;\n"
-" const float4 center = cs->m_center;\n"
-" \n"
-" float4 n = -cs->m_linear;\n"
-" \n"
-" float4 tangent[2];\n"
-" btPlaneSpace1(&n,&tangent[0],&tangent[1]);\n"
-" float4 angular0, angular1, linear;\n"
-" float4 r0 = center - posA;\n"
-" float4 r1 = center - posB;\n"
-" for(int i=0; i<2; i++)\n"
-" {\n"
-" setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );\n"
-" float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,\n"
-" linVelA, angVelA, linVelB, angVelB );\n"
-" rambdaDt *= cs->m_fJacCoeffInv[i];\n"
-" \n"
-" {\n"
-" float prevSum = cs->m_fAppliedRambdaDt[i];\n"
-" float updated = prevSum;\n"
-" updated += rambdaDt;\n"
-" updated = max2( updated, minRambdaDt[i] );\n"
-" updated = min2( updated, maxRambdaDt[i] );\n"
-" rambdaDt = updated - prevSum;\n"
-" cs->m_fAppliedRambdaDt[i] = updated;\n"
-" }\n"
-" \n"
-" float4 linImp0 = invMassA*linear*rambdaDt;\n"
-" float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
-" float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
-" float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
-" \n"
-" linVelA += linImp0;\n"
-" angVelA += angImp0;\n"
-" linVelB += linImp1;\n"
-" angVelB += angImp1;\n"
-" }\n"
-" { // angular damping for point constraint\n"
-" float4 ab = normalize3( posB - posA );\n"
-" float4 ac = normalize3( center - posA );\n"
-" if( dot3F4( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))\n"
-" {\n"
-" float angNA = dot3F4( n, angVelA );\n"
-" float angNB = dot3F4( n, angVelB );\n"
-" \n"
-" angVelA -= (angNA*0.1f)*n;\n"
-" angVelB -= (angNB*0.1f)*n;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" \n"
-" }\n"
-" if (gBodies[aIdx].m_invMass)\n"
-" {\n"
-" gBodies[aIdx].m_linVel = linVelA;\n"
-" gBodies[aIdx].m_angVel = angVelA;\n"
-" } else\n"
-" {\n"
-" gBodies[aIdx].m_linVel = mymake_float4(0,0,0,0);\n"
-" gBodies[aIdx].m_angVel = mymake_float4(0,0,0,0);\n"
-" }\n"
-" if (gBodies[bIdx].m_invMass)\n"
-" {\n"
-" gBodies[bIdx].m_linVel = linVelB;\n"
-" gBodies[bIdx].m_angVel = angVelB;\n"
-" } else\n"
-" {\n"
-" gBodies[bIdx].m_linVel = mymake_float4(0,0,0,0);\n"
-" gBodies[bIdx].m_angVel = mymake_float4(0,0,0,0);\n"
-" }\n"
-" \n"
-"}\n"
-"typedef struct \n"
-"{\n"
-" int m_valInt0;\n"
-" int m_valInt1;\n"
-" int m_valInt2;\n"
-" int m_valInt3;\n"
-" float m_val0;\n"
-" float m_val1;\n"
-" float m_val2;\n"
-" float m_val3;\n"
-"} SolverDebugInfo;\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void BatchSolveKernelFriction(__global Body* gBodies,\n"
-" __global Shape* gShapes,\n"
-" __global Constraint4* gConstraints,\n"
-" __global int* gN,\n"
-" __global int* gOffsets,\n"
-" __global int* batchSizes,\n"
-" int maxBatch1,\n"
-" int cellBatch,\n"
-" int4 nSplit\n"
-" )\n"
-"{\n"
-" //__local int ldsBatchIdx[WG_SIZE+1];\n"
-" __local int ldsCurBatch;\n"
-" __local int ldsNextBatch;\n"
-" __local int ldsStart;\n"
-" int lIdx = GET_LOCAL_IDX;\n"
-" int wgIdx = GET_GROUP_IDX;\n"
-"// int gIdx = GET_GLOBAL_IDX;\n"
-"// debugInfo[gIdx].m_valInt0 = gIdx;\n"
-" //debugInfo[gIdx].m_valInt1 = GET_GROUP_SIZE;\n"
-" int zIdx = (wgIdx/((nSplit.x*nSplit.y)/4))*2+((cellBatch&4)>>2);\n"
-" int remain= (wgIdx%((nSplit.x*nSplit.y)/4));\n"
-" int yIdx = (remain/(nSplit.x/2))*2 + ((cellBatch&2)>>1);\n"
-" int xIdx = (remain%(nSplit.x/2))*2 + (cellBatch&1);\n"
-" int cellIdx = xIdx+yIdx*nSplit.x+zIdx*(nSplit.x*nSplit.y);\n"
-" \n"
-" if( gN[cellIdx] == 0 ) \n"
-" return;\n"
-" int maxBatch = batchSizes[cellIdx];\n"
-" const int start = gOffsets[cellIdx];\n"
-" const int end = start + gN[cellIdx];\n"
-" \n"
-" if( lIdx == 0 )\n"
-" {\n"
-" ldsCurBatch = 0;\n"
-" ldsNextBatch = 0;\n"
-" ldsStart = start;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" int idx=ldsStart+lIdx;\n"
-" while (ldsCurBatch < maxBatch)\n"
-" {\n"
-" for(; idx<end; )\n"
-" {\n"
-" if (gConstraints[idx].m_batchIdx == ldsCurBatch)\n"
-" {\n"
-" solveFrictionConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
-" idx+=64;\n"
-" } else\n"
-" {\n"
-" break;\n"
-" }\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" if( lIdx == 0 )\n"
-" {\n"
-" ldsCurBatch++;\n"
-" }\n"
-" GROUP_LDS_BARRIER;\n"
-" }\n"
-" \n"
-" \n"
-"}\n"
-"__kernel void solveSingleFrictionKernel(__global Body* gBodies,\n"
-" __global Shape* gShapes,\n"
-" __global Constraint4* gConstraints,\n"
-" int cellIdx,\n"
-" int batchOffset,\n"
-" int numConstraintsInBatch\n"
-" )\n"
-"{\n"
-" int index = get_global_id(0);\n"
-" if (index < numConstraintsInBatch)\n"
-" {\n"
-" \n"
-" int idx=batchOffset+index;\n"
-" \n"
-" solveFrictionConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
-" } \n"
-"}\n"
-;
+static const char* solveFrictionCL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Takahiro Harada\n"
+ "//#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile global int*\n"
+ "#endif\n"
+ "typedef unsigned int u32;\n"
+ "typedef unsigned short u16;\n"
+ "typedef unsigned char u8;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define mymake_float4 (float4)\n"
+ "//#define make_float2 (float2)\n"
+ "//#define make_uint4 (uint4)\n"
+ "//#define make_int4 (int4)\n"
+ "//#define make_uint2 (uint2)\n"
+ "//#define make_int2 (int2)\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "///////////////////////////////////////\n"
+ "// Vector\n"
+ "///////////////////////////////////////\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = mymake_float4(a.xyz,0.f);\n"
+ " float4 b1 = mymake_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = mymake_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "// float length = sqrtf(dot3F4(a, a));\n"
+ "// return 1.f/length * a;\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Matrix3x3\n"
+ "///////////////////////////////////////\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_row[3];\n"
+ "}Matrix3x3;\n"
+ "__inline\n"
+ "float4 mtMul1(Matrix3x3 a, float4 b);\n"
+ "__inline\n"
+ "float4 mtMul3(float4 a, Matrix3x3 b);\n"
+ "__inline\n"
+ "float4 mtMul1(Matrix3x3 a, float4 b)\n"
+ "{\n"
+ " float4 ans;\n"
+ " ans.x = dot3F4( a.m_row[0], b );\n"
+ " ans.y = dot3F4( a.m_row[1], b );\n"
+ " ans.z = dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "float4 mtMul3(float4 a, Matrix3x3 b)\n"
+ "{\n"
+ " float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " float4 ans;\n"
+ " ans.x = dot3F4( a, colx );\n"
+ " ans.y = dot3F4( a, coly );\n"
+ " ans.z = dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "#define WG_SIZE 64\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " Quaternion m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_shapeIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} Body;\n"
+ "typedef struct\n"
+ "{\n"
+ " Matrix3x3 m_invInertia;\n"
+ " Matrix3x3 m_initInvInertia;\n"
+ "} Shape;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_linear;\n"
+ " float4 m_worldPos[4];\n"
+ " float4 m_center; \n"
+ " float m_jacCoeffInv[4];\n"
+ " float m_b[4];\n"
+ " float m_appliedRambdaDt[4];\n"
+ " float m_fJacCoeffInv[2]; \n"
+ " float m_fAppliedRambdaDt[2]; \n"
+ " u32 m_bodyA;\n"
+ " u32 m_bodyB;\n"
+ " int m_batchIdx;\n"
+ " u32 m_paddings[1];\n"
+ "} Constraint4;\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_nConstraints;\n"
+ " int m_start;\n"
+ " int m_batchIdx;\n"
+ " int m_nSplit;\n"
+ "// int m_paddings[1];\n"
+ "} ConstBuffer;\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_solveFriction;\n"
+ " int m_maxBatch; // long batch really kills the performance\n"
+ " int m_batchIdx;\n"
+ " int m_nSplit;\n"
+ "// int m_paddings[1];\n"
+ "} ConstBufferBatchSolve;\n"
+ "void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1);\n"
+ "void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
+ "{\n"
+ " *linear = mymake_float4(-n.xyz,0.f);\n"
+ " *angular0 = -cross3(r0, n);\n"
+ " *angular1 = cross3(r1, n);\n"
+ "}\n"
+ "float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 );\n"
+ "float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
+ "{\n"
+ " return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);\n"
+ "}\n"
+ "float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
+ " float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1);\n"
+ "float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
+ " float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)\n"
+ "{\n"
+ " // linear0,1 are normlized\n"
+ " float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;\n"
+ " float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
+ " float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;\n"
+ " float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
+ " return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
+ "}\n"
+ "void btPlaneSpace1 (const float4* n, float4* p, float4* q);\n"
+ " void btPlaneSpace1 (const float4* n, float4* p, float4* q)\n"
+ "{\n"
+ " if (fabs(n[0].z) > 0.70710678f) {\n"
+ " // choose p in y-z plane\n"
+ " float a = n[0].y*n[0].y + n[0].z*n[0].z;\n"
+ " float k = 1.f/sqrt(a);\n"
+ " p[0].x = 0;\n"
+ " p[0].y = -n[0].z*k;\n"
+ " p[0].z = n[0].y*k;\n"
+ " // set q = n x p\n"
+ " q[0].x = a*k;\n"
+ " q[0].y = -n[0].x*p[0].z;\n"
+ " q[0].z = n[0].x*p[0].y;\n"
+ " }\n"
+ " else {\n"
+ " // choose p in x-y plane\n"
+ " float a = n[0].x*n[0].x + n[0].y*n[0].y;\n"
+ " float k = 1.f/sqrt(a);\n"
+ " p[0].x = -n[0].y*k;\n"
+ " p[0].y = n[0].x*k;\n"
+ " p[0].z = 0;\n"
+ " // set q = n x p\n"
+ " q[0].x = -n[0].z*p[0].y;\n"
+ " q[0].y = n[0].z*p[0].x;\n"
+ " q[0].z = a*k;\n"
+ " }\n"
+ "}\n"
+ "void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs);\n"
+ "void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs)\n"
+ "{\n"
+ " float frictionCoeff = ldsCs[0].m_linear.w;\n"
+ " int aIdx = ldsCs[0].m_bodyA;\n"
+ " int bIdx = ldsCs[0].m_bodyB;\n"
+ " float4 posA = gBodies[aIdx].m_pos;\n"
+ " float4 linVelA = gBodies[aIdx].m_linVel;\n"
+ " float4 angVelA = gBodies[aIdx].m_angVel;\n"
+ " float invMassA = gBodies[aIdx].m_invMass;\n"
+ " Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
+ " float4 posB = gBodies[bIdx].m_pos;\n"
+ " float4 linVelB = gBodies[bIdx].m_linVel;\n"
+ " float4 angVelB = gBodies[bIdx].m_angVel;\n"
+ " float invMassB = gBodies[bIdx].m_invMass;\n"
+ " Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
+ " \n"
+ " {\n"
+ " float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};\n"
+ " float minRambdaDt[4] = {0.f,0.f,0.f,0.f};\n"
+ " float sum = 0;\n"
+ " for(int j=0; j<4; j++)\n"
+ " {\n"
+ " sum +=ldsCs[0].m_appliedRambdaDt[j];\n"
+ " }\n"
+ " frictionCoeff = 0.7f;\n"
+ " for(int j=0; j<4; j++)\n"
+ " {\n"
+ " maxRambdaDt[j] = frictionCoeff*sum;\n"
+ " minRambdaDt[j] = -maxRambdaDt[j];\n"
+ " }\n"
+ " \n"
+ "// solveFriction( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
+ "// posB, &linVelB, &angVelB, invMassB, invInertiaB, maxRambdaDt, minRambdaDt );\n"
+ " \n"
+ " \n"
+ " {\n"
+ " \n"
+ " __global Constraint4* cs = ldsCs;\n"
+ " \n"
+ " if( cs->m_fJacCoeffInv[0] == 0 && cs->m_fJacCoeffInv[0] == 0 ) return;\n"
+ " const float4 center = cs->m_center;\n"
+ " \n"
+ " float4 n = -cs->m_linear;\n"
+ " \n"
+ " float4 tangent[2];\n"
+ " btPlaneSpace1(&n,&tangent[0],&tangent[1]);\n"
+ " float4 angular0, angular1, linear;\n"
+ " float4 r0 = center - posA;\n"
+ " float4 r1 = center - posB;\n"
+ " for(int i=0; i<2; i++)\n"
+ " {\n"
+ " setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );\n"
+ " float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,\n"
+ " linVelA, angVelA, linVelB, angVelB );\n"
+ " rambdaDt *= cs->m_fJacCoeffInv[i];\n"
+ " \n"
+ " {\n"
+ " float prevSum = cs->m_fAppliedRambdaDt[i];\n"
+ " float updated = prevSum;\n"
+ " updated += rambdaDt;\n"
+ " updated = max2( updated, minRambdaDt[i] );\n"
+ " updated = min2( updated, maxRambdaDt[i] );\n"
+ " rambdaDt = updated - prevSum;\n"
+ " cs->m_fAppliedRambdaDt[i] = updated;\n"
+ " }\n"
+ " \n"
+ " float4 linImp0 = invMassA*linear*rambdaDt;\n"
+ " float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
+ " float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
+ " float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
+ " \n"
+ " linVelA += linImp0;\n"
+ " angVelA += angImp0;\n"
+ " linVelB += linImp1;\n"
+ " angVelB += angImp1;\n"
+ " }\n"
+ " { // angular damping for point constraint\n"
+ " float4 ab = normalize3( posB - posA );\n"
+ " float4 ac = normalize3( center - posA );\n"
+ " if( dot3F4( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))\n"
+ " {\n"
+ " float angNA = dot3F4( n, angVelA );\n"
+ " float angNB = dot3F4( n, angVelB );\n"
+ " \n"
+ " angVelA -= (angNA*0.1f)*n;\n"
+ " angVelB -= (angNB*0.1f)*n;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " \n"
+ " }\n"
+ " if (gBodies[aIdx].m_invMass)\n"
+ " {\n"
+ " gBodies[aIdx].m_linVel = linVelA;\n"
+ " gBodies[aIdx].m_angVel = angVelA;\n"
+ " } else\n"
+ " {\n"
+ " gBodies[aIdx].m_linVel = mymake_float4(0,0,0,0);\n"
+ " gBodies[aIdx].m_angVel = mymake_float4(0,0,0,0);\n"
+ " }\n"
+ " if (gBodies[bIdx].m_invMass)\n"
+ " {\n"
+ " gBodies[bIdx].m_linVel = linVelB;\n"
+ " gBodies[bIdx].m_angVel = angVelB;\n"
+ " } else\n"
+ " {\n"
+ " gBodies[bIdx].m_linVel = mymake_float4(0,0,0,0);\n"
+ " gBodies[bIdx].m_angVel = mymake_float4(0,0,0,0);\n"
+ " }\n"
+ " \n"
+ "}\n"
+ "typedef struct \n"
+ "{\n"
+ " int m_valInt0;\n"
+ " int m_valInt1;\n"
+ " int m_valInt2;\n"
+ " int m_valInt3;\n"
+ " float m_val0;\n"
+ " float m_val1;\n"
+ " float m_val2;\n"
+ " float m_val3;\n"
+ "} SolverDebugInfo;\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void BatchSolveKernelFriction(__global Body* gBodies,\n"
+ " __global Shape* gShapes,\n"
+ " __global Constraint4* gConstraints,\n"
+ " __global int* gN,\n"
+ " __global int* gOffsets,\n"
+ " __global int* batchSizes,\n"
+ " int maxBatch1,\n"
+ " int cellBatch,\n"
+ " int4 nSplit\n"
+ " )\n"
+ "{\n"
+ " //__local int ldsBatchIdx[WG_SIZE+1];\n"
+ " __local int ldsCurBatch;\n"
+ " __local int ldsNextBatch;\n"
+ " __local int ldsStart;\n"
+ " int lIdx = GET_LOCAL_IDX;\n"
+ " int wgIdx = GET_GROUP_IDX;\n"
+ "// int gIdx = GET_GLOBAL_IDX;\n"
+ "// debugInfo[gIdx].m_valInt0 = gIdx;\n"
+ " //debugInfo[gIdx].m_valInt1 = GET_GROUP_SIZE;\n"
+ " int zIdx = (wgIdx/((nSplit.x*nSplit.y)/4))*2+((cellBatch&4)>>2);\n"
+ " int remain= (wgIdx%((nSplit.x*nSplit.y)/4));\n"
+ " int yIdx = (remain/(nSplit.x/2))*2 + ((cellBatch&2)>>1);\n"
+ " int xIdx = (remain%(nSplit.x/2))*2 + (cellBatch&1);\n"
+ " int cellIdx = xIdx+yIdx*nSplit.x+zIdx*(nSplit.x*nSplit.y);\n"
+ " \n"
+ " if( gN[cellIdx] == 0 ) \n"
+ " return;\n"
+ " int maxBatch = batchSizes[cellIdx];\n"
+ " const int start = gOffsets[cellIdx];\n"
+ " const int end = start + gN[cellIdx];\n"
+ " \n"
+ " if( lIdx == 0 )\n"
+ " {\n"
+ " ldsCurBatch = 0;\n"
+ " ldsNextBatch = 0;\n"
+ " ldsStart = start;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " int idx=ldsStart+lIdx;\n"
+ " while (ldsCurBatch < maxBatch)\n"
+ " {\n"
+ " for(; idx<end; )\n"
+ " {\n"
+ " if (gConstraints[idx].m_batchIdx == ldsCurBatch)\n"
+ " {\n"
+ " solveFrictionConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
+ " idx+=64;\n"
+ " } else\n"
+ " {\n"
+ " break;\n"
+ " }\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " if( lIdx == 0 )\n"
+ " {\n"
+ " ldsCurBatch++;\n"
+ " }\n"
+ " GROUP_LDS_BARRIER;\n"
+ " }\n"
+ " \n"
+ " \n"
+ "}\n"
+ "__kernel void solveSingleFrictionKernel(__global Body* gBodies,\n"
+ " __global Shape* gShapes,\n"
+ " __global Constraint4* gConstraints,\n"
+ " int cellIdx,\n"
+ " int batchOffset,\n"
+ " int numConstraintsInBatch\n"
+ " )\n"
+ "{\n"
+ " int index = get_global_id(0);\n"
+ " if (index < numConstraintsInBatch)\n"
+ " {\n"
+ " \n"
+ " int idx=batchOffset+index;\n"
+ " \n"
+ " solveFrictionConstraint( gBodies, gShapes, &gConstraints[idx] );\n"
+ " } \n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.h
index eb1834ee00..d53db03181 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup.h
@@ -1,703 +1,702 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solverSetupCL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#ifndef B3_CONTACT_CONSTRAINT5_H\n"
-"#define B3_CONTACT_CONSTRAINT5_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3ContactConstraint4 b3ContactConstraint4_t;\n"
-"struct b3ContactConstraint4\n"
-"{\n"
-" b3Float4 m_linear;//normal?\n"
-" b3Float4 m_worldPos[4];\n"
-" b3Float4 m_center; // friction\n"
-" float m_jacCoeffInv[4];\n"
-" float m_b[4];\n"
-" float m_appliedRambdaDt[4];\n"
-" float m_fJacCoeffInv[2]; // friction\n"
-" float m_fAppliedRambdaDt[2]; // friction\n"
-" unsigned int m_bodyA;\n"
-" unsigned int m_bodyB;\n"
-" int m_batchIdx;\n"
-" unsigned int m_paddings;\n"
-"};\n"
-"//inline void setFrictionCoeff(float value) { m_linear[3] = value; }\n"
-"inline float b3GetFrictionCoeff(b3ContactConstraint4_t* constraint) \n"
-"{\n"
-" return constraint->m_linear.w; \n"
-"}\n"
-"#endif //B3_CONTACT_CONSTRAINT5_H\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-" b3Float4 m_pos;\n"
-" b3Quat m_quat;\n"
-" b3Float4 m_linVel;\n"
-" b3Float4 m_angVel;\n"
-" int m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-" b3Mat3x3 m_invInertiaWorld;\n"
-" b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-" \n"
-"void b3PlaneSpace1 (b3Float4ConstArg n, b3Float4* p, b3Float4* q);\n"
-" void b3PlaneSpace1 (b3Float4ConstArg n, b3Float4* p, b3Float4* q)\n"
-"{\n"
-" if (b3Fabs(n.z) > 0.70710678f) {\n"
-" // choose p in y-z plane\n"
-" float a = n.y*n.y + n.z*n.z;\n"
-" float k = 1.f/sqrt(a);\n"
-" p[0].x = 0;\n"
-" p[0].y = -n.z*k;\n"
-" p[0].z = n.y*k;\n"
-" // set q = n x p\n"
-" q[0].x = a*k;\n"
-" q[0].y = -n.x*p[0].z;\n"
-" q[0].z = n.x*p[0].y;\n"
-" }\n"
-" else {\n"
-" // choose p in x-y plane\n"
-" float a = n.x*n.x + n.y*n.y;\n"
-" float k = 1.f/sqrt(a);\n"
-" p[0].x = -n.y*k;\n"
-" p[0].y = n.x*k;\n"
-" p[0].z = 0;\n"
-" // set q = n x p\n"
-" q[0].x = -n.z*p[0].y;\n"
-" q[0].y = n.z*p[0].x;\n"
-" q[0].z = a*k;\n"
-" }\n"
-"}\n"
-" \n"
-"void setLinearAndAngular( b3Float4ConstArg n, b3Float4ConstArg r0, b3Float4ConstArg r1, b3Float4* linear, b3Float4* angular0, b3Float4* angular1)\n"
-"{\n"
-" *linear = b3MakeFloat4(n.x,n.y,n.z,0.f);\n"
-" *angular0 = b3Cross3(r0, n);\n"
-" *angular1 = -b3Cross3(r1, n);\n"
-"}\n"
-"float calcRelVel( b3Float4ConstArg l0, b3Float4ConstArg l1, b3Float4ConstArg a0, b3Float4ConstArg a1, b3Float4ConstArg linVel0,\n"
-" b3Float4ConstArg angVel0, b3Float4ConstArg linVel1, b3Float4ConstArg angVel1 )\n"
-"{\n"
-" return b3Dot3F4(l0, linVel0) + b3Dot3F4(a0, angVel0) + b3Dot3F4(l1, linVel1) + b3Dot3F4(a1, angVel1);\n"
-"}\n"
-"float calcJacCoeff(b3Float4ConstArg linear0, b3Float4ConstArg linear1, b3Float4ConstArg angular0, b3Float4ConstArg angular1,\n"
-" float invMass0, const b3Mat3x3* invInertia0, float invMass1, const b3Mat3x3* invInertia1)\n"
-"{\n"
-" // linear0,1 are normlized\n"
-" float jmj0 = invMass0;//b3Dot3F4(linear0, linear0)*invMass0;\n"
-" float jmj1 = b3Dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
-" float jmj2 = invMass1;//b3Dot3F4(linear1, linear1)*invMass1;\n"
-" float jmj3 = b3Dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
-" return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
-"}\n"
-"void setConstraint4( b3Float4ConstArg posA, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA,\n"
-" b3Float4ConstArg posB, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, \n"
-" __global struct b3Contact4Data* src, float dt, float positionDrift, float positionConstraintCoeff,\n"
-" b3ContactConstraint4_t* dstC )\n"
-"{\n"
-" dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);\n"
-" dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);\n"
-" float dtInv = 1.f/dt;\n"
-" for(int ic=0; ic<4; ic++)\n"
-" {\n"
-" dstC->m_appliedRambdaDt[ic] = 0.f;\n"
-" }\n"
-" dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;\n"
-" dstC->m_linear = src->m_worldNormalOnB;\n"
-" dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );\n"
-" for(int ic=0; ic<4; ic++)\n"
-" {\n"
-" b3Float4 r0 = src->m_worldPosB[ic] - posA;\n"
-" b3Float4 r1 = src->m_worldPosB[ic] - posB;\n"
-" if( ic >= src->m_worldNormalOnB.w )//npoints\n"
-" {\n"
-" dstC->m_jacCoeffInv[ic] = 0.f;\n"
-" continue;\n"
-" }\n"
-" float relVelN;\n"
-" {\n"
-" b3Float4 linear, angular0, angular1;\n"
-" setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);\n"
-" dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
-" invMassA, &invInertiaA, invMassB, &invInertiaB );\n"
-" relVelN = calcRelVel(linear, -linear, angular0, angular1,\n"
-" linVelA, angVelA, linVelB, angVelB);\n"
-" float e = 0.f;//src->getRestituitionCoeff();\n"
-" if( relVelN*relVelN < 0.004f ) e = 0.f;\n"
-" dstC->m_b[ic] = e*relVelN;\n"
-" //float penetration = src->m_worldPosB[ic].w;\n"
-" dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;\n"
-" dstC->m_appliedRambdaDt[ic] = 0.f;\n"
-" }\n"
-" }\n"
-" if( src->m_worldNormalOnB.w > 0 )//npoints\n"
-" { // prepare friction\n"
-" b3Float4 center = b3MakeFloat4(0.f,0.f,0.f,0.f);\n"
-" for(int i=0; i<src->m_worldNormalOnB.w; i++) \n"
-" center += src->m_worldPosB[i];\n"
-" center /= (float)src->m_worldNormalOnB.w;\n"
-" b3Float4 tangent[2];\n"
-" b3PlaneSpace1(src->m_worldNormalOnB,&tangent[0],&tangent[1]);\n"
-" \n"
-" b3Float4 r[2];\n"
-" r[0] = center - posA;\n"
-" r[1] = center - posB;\n"
-" for(int i=0; i<2; i++)\n"
-" {\n"
-" b3Float4 linear, angular0, angular1;\n"
-" setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);\n"
-" dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
-" invMassA, &invInertiaA, invMassB, &invInertiaB );\n"
-" dstC->m_fAppliedRambdaDt[i] = 0.f;\n"
-" }\n"
-" dstC->m_center = center;\n"
-" }\n"
-" for(int i=0; i<4; i++)\n"
-" {\n"
-" if( i<src->m_worldNormalOnB.w )\n"
-" {\n"
-" dstC->m_worldPos[i] = src->m_worldPosB[i];\n"
-" }\n"
-" else\n"
-" {\n"
-" dstC->m_worldPos[i] = b3MakeFloat4(0.f,0.f,0.f,0.f);\n"
-" }\n"
-" }\n"
-"}\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"///////////////////////////////////////\n"
-"// Vector\n"
-"///////////////////////////////////////\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"// return numerator/denominator; \n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"}\n"
-"__inline\n"
-"float fastSqrtf(float f2)\n"
-"{\n"
-" return native_sqrt(f2);\n"
-"// return sqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastRSqrt(float f2)\n"
-"{\n"
-" return native_rsqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastLength4(float4 v)\n"
-"{\n"
-" return fast_length(v);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"float sqrtf(float a)\n"
-"{\n"
-"// return sqrt(a);\n"
-" return native_sqrt(a);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float length3(const float4 a)\n"
-"{\n"
-" return sqrtf(dot3F4(a,a));\n"
-"}\n"
-"__inline\n"
-"float dot4(const float4 a, const float4 b)\n"
-"{\n"
-" return dot( a, b );\n"
-"}\n"
-"// for height\n"
-"__inline\n"
-"float dot3w1(const float4 point, const float4 eqn)\n"
-"{\n"
-" return dot3F4(point,eqn) + eqn.w;\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"// float length = sqrtf(dot3F4(a, a));\n"
-"// return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 normalize4(const float4 a)\n"
-"{\n"
-" float length = sqrtf(dot4(a, a));\n"
-" return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 createEquation(const float4 a, const float4 b, const float4 c)\n"
-"{\n"
-" float4 eqn;\n"
-" float4 ab = b-a;\n"
-" float4 ac = c-a;\n"
-" eqn = normalize3( cross3(ab, ac) );\n"
-" eqn.w = -dot3F4(eqn,a);\n"
-" return eqn;\n"
-"}\n"
-"#define WG_SIZE 64\n"
-"typedef struct\n"
-"{\n"
-" int m_nConstraints;\n"
-" int m_start;\n"
-" int m_batchIdx;\n"
-" int m_nSplit;\n"
-"// int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct\n"
-"{\n"
-" int m_solveFriction;\n"
-" int m_maxBatch; // long batch really kills the performance\n"
-" int m_batchIdx;\n"
-" int m_nSplit;\n"
-"// int m_paddings[1];\n"
-"} ConstBufferBatchSolve;\n"
-" \n"
-"typedef struct \n"
-"{\n"
-" int m_valInt0;\n"
-" int m_valInt1;\n"
-" int m_valInt2;\n"
-" int m_valInt3;\n"
-" float m_val0;\n"
-" float m_val1;\n"
-" float m_val2;\n"
-" float m_val3;\n"
-"} SolverDebugInfo;\n"
-"typedef struct\n"
-"{\n"
-" int m_nContacts;\n"
-" float m_dt;\n"
-" float m_positionDrift;\n"
-" float m_positionConstraintCoeff;\n"
-"} ConstBufferCTC;\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void ContactToConstraintKernel(__global struct b3Contact4Data* gContact, __global b3RigidBodyData_t* gBodies, __global b3InertiaData_t* gShapes, __global b3ContactConstraint4_t* gConstraintOut, \n"
-"int nContacts,\n"
-"float dt,\n"
-"float positionDrift,\n"
-"float positionConstraintCoeff\n"
-")\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" \n"
-" if( gIdx < nContacts )\n"
-" {\n"
-" int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);\n"
-" int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);\n"
-" float4 posA = gBodies[aIdx].m_pos;\n"
-" float4 linVelA = gBodies[aIdx].m_linVel;\n"
-" float4 angVelA = gBodies[aIdx].m_angVel;\n"
-" float invMassA = gBodies[aIdx].m_invMass;\n"
-" b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia;\n"
-" float4 posB = gBodies[bIdx].m_pos;\n"
-" float4 linVelB = gBodies[bIdx].m_linVel;\n"
-" float4 angVelB = gBodies[bIdx].m_angVel;\n"
-" float invMassB = gBodies[bIdx].m_invMass;\n"
-" b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia;\n"
-" b3ContactConstraint4_t cs;\n"
-" setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,\n"
-" &gContact[gIdx], dt, positionDrift, positionConstraintCoeff,\n"
-" &cs );\n"
-" \n"
-" cs.m_batchIdx = gContact[gIdx].m_batchIdx;\n"
-" gConstraintOut[gIdx] = cs;\n"
-" }\n"
-"}\n"
-;
+static const char* solverSetupCL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Takahiro Harada\n"
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#ifndef B3_CONTACT_CONSTRAINT5_H\n"
+ "#define B3_CONTACT_CONSTRAINT5_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3ContactConstraint4 b3ContactConstraint4_t;\n"
+ "struct b3ContactConstraint4\n"
+ "{\n"
+ " b3Float4 m_linear;//normal?\n"
+ " b3Float4 m_worldPos[4];\n"
+ " b3Float4 m_center; // friction\n"
+ " float m_jacCoeffInv[4];\n"
+ " float m_b[4];\n"
+ " float m_appliedRambdaDt[4];\n"
+ " float m_fJacCoeffInv[2]; // friction\n"
+ " float m_fAppliedRambdaDt[2]; // friction\n"
+ " unsigned int m_bodyA;\n"
+ " unsigned int m_bodyB;\n"
+ " int m_batchIdx;\n"
+ " unsigned int m_paddings;\n"
+ "};\n"
+ "//inline void setFrictionCoeff(float value) { m_linear[3] = value; }\n"
+ "inline float b3GetFrictionCoeff(b3ContactConstraint4_t* constraint) \n"
+ "{\n"
+ " return constraint->m_linear.w; \n"
+ "}\n"
+ "#endif //B3_CONTACT_CONSTRAINT5_H\n"
+ "#ifndef B3_RIGIDBODY_DATA_H\n"
+ "#define B3_RIGIDBODY_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
+ "struct b3RigidBodyData\n"
+ "{\n"
+ " b3Float4 m_pos;\n"
+ " b3Quat m_quat;\n"
+ " b3Float4 m_linVel;\n"
+ " b3Float4 m_angVel;\n"
+ " int m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "};\n"
+ "typedef struct b3InertiaData b3InertiaData_t;\n"
+ "struct b3InertiaData\n"
+ "{\n"
+ " b3Mat3x3 m_invInertiaWorld;\n"
+ " b3Mat3x3 m_initInvInertia;\n"
+ "};\n"
+ "#endif //B3_RIGIDBODY_DATA_H\n"
+ " \n"
+ "void b3PlaneSpace1 (b3Float4ConstArg n, b3Float4* p, b3Float4* q);\n"
+ " void b3PlaneSpace1 (b3Float4ConstArg n, b3Float4* p, b3Float4* q)\n"
+ "{\n"
+ " if (b3Fabs(n.z) > 0.70710678f) {\n"
+ " // choose p in y-z plane\n"
+ " float a = n.y*n.y + n.z*n.z;\n"
+ " float k = 1.f/sqrt(a);\n"
+ " p[0].x = 0;\n"
+ " p[0].y = -n.z*k;\n"
+ " p[0].z = n.y*k;\n"
+ " // set q = n x p\n"
+ " q[0].x = a*k;\n"
+ " q[0].y = -n.x*p[0].z;\n"
+ " q[0].z = n.x*p[0].y;\n"
+ " }\n"
+ " else {\n"
+ " // choose p in x-y plane\n"
+ " float a = n.x*n.x + n.y*n.y;\n"
+ " float k = 1.f/sqrt(a);\n"
+ " p[0].x = -n.y*k;\n"
+ " p[0].y = n.x*k;\n"
+ " p[0].z = 0;\n"
+ " // set q = n x p\n"
+ " q[0].x = -n.z*p[0].y;\n"
+ " q[0].y = n.z*p[0].x;\n"
+ " q[0].z = a*k;\n"
+ " }\n"
+ "}\n"
+ " \n"
+ "void setLinearAndAngular( b3Float4ConstArg n, b3Float4ConstArg r0, b3Float4ConstArg r1, b3Float4* linear, b3Float4* angular0, b3Float4* angular1)\n"
+ "{\n"
+ " *linear = b3MakeFloat4(n.x,n.y,n.z,0.f);\n"
+ " *angular0 = b3Cross3(r0, n);\n"
+ " *angular1 = -b3Cross3(r1, n);\n"
+ "}\n"
+ "float calcRelVel( b3Float4ConstArg l0, b3Float4ConstArg l1, b3Float4ConstArg a0, b3Float4ConstArg a1, b3Float4ConstArg linVel0,\n"
+ " b3Float4ConstArg angVel0, b3Float4ConstArg linVel1, b3Float4ConstArg angVel1 )\n"
+ "{\n"
+ " return b3Dot3F4(l0, linVel0) + b3Dot3F4(a0, angVel0) + b3Dot3F4(l1, linVel1) + b3Dot3F4(a1, angVel1);\n"
+ "}\n"
+ "float calcJacCoeff(b3Float4ConstArg linear0, b3Float4ConstArg linear1, b3Float4ConstArg angular0, b3Float4ConstArg angular1,\n"
+ " float invMass0, const b3Mat3x3* invInertia0, float invMass1, const b3Mat3x3* invInertia1)\n"
+ "{\n"
+ " // linear0,1 are normlized\n"
+ " float jmj0 = invMass0;//b3Dot3F4(linear0, linear0)*invMass0;\n"
+ " float jmj1 = b3Dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
+ " float jmj2 = invMass1;//b3Dot3F4(linear1, linear1)*invMass1;\n"
+ " float jmj3 = b3Dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
+ " return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
+ "}\n"
+ "void setConstraint4( b3Float4ConstArg posA, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA,\n"
+ " b3Float4ConstArg posB, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, \n"
+ " __global struct b3Contact4Data* src, float dt, float positionDrift, float positionConstraintCoeff,\n"
+ " b3ContactConstraint4_t* dstC )\n"
+ "{\n"
+ " dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);\n"
+ " dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);\n"
+ " float dtInv = 1.f/dt;\n"
+ " for(int ic=0; ic<4; ic++)\n"
+ " {\n"
+ " dstC->m_appliedRambdaDt[ic] = 0.f;\n"
+ " }\n"
+ " dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;\n"
+ " dstC->m_linear = src->m_worldNormalOnB;\n"
+ " dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );\n"
+ " for(int ic=0; ic<4; ic++)\n"
+ " {\n"
+ " b3Float4 r0 = src->m_worldPosB[ic] - posA;\n"
+ " b3Float4 r1 = src->m_worldPosB[ic] - posB;\n"
+ " if( ic >= src->m_worldNormalOnB.w )//npoints\n"
+ " {\n"
+ " dstC->m_jacCoeffInv[ic] = 0.f;\n"
+ " continue;\n"
+ " }\n"
+ " float relVelN;\n"
+ " {\n"
+ " b3Float4 linear, angular0, angular1;\n"
+ " setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);\n"
+ " dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
+ " invMassA, &invInertiaA, invMassB, &invInertiaB );\n"
+ " relVelN = calcRelVel(linear, -linear, angular0, angular1,\n"
+ " linVelA, angVelA, linVelB, angVelB);\n"
+ " float e = 0.f;//src->getRestituitionCoeff();\n"
+ " if( relVelN*relVelN < 0.004f ) e = 0.f;\n"
+ " dstC->m_b[ic] = e*relVelN;\n"
+ " //float penetration = src->m_worldPosB[ic].w;\n"
+ " dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;\n"
+ " dstC->m_appliedRambdaDt[ic] = 0.f;\n"
+ " }\n"
+ " }\n"
+ " if( src->m_worldNormalOnB.w > 0 )//npoints\n"
+ " { // prepare friction\n"
+ " b3Float4 center = b3MakeFloat4(0.f,0.f,0.f,0.f);\n"
+ " for(int i=0; i<src->m_worldNormalOnB.w; i++) \n"
+ " center += src->m_worldPosB[i];\n"
+ " center /= (float)src->m_worldNormalOnB.w;\n"
+ " b3Float4 tangent[2];\n"
+ " b3PlaneSpace1(src->m_worldNormalOnB,&tangent[0],&tangent[1]);\n"
+ " \n"
+ " b3Float4 r[2];\n"
+ " r[0] = center - posA;\n"
+ " r[1] = center - posB;\n"
+ " for(int i=0; i<2; i++)\n"
+ " {\n"
+ " b3Float4 linear, angular0, angular1;\n"
+ " setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);\n"
+ " dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
+ " invMassA, &invInertiaA, invMassB, &invInertiaB );\n"
+ " dstC->m_fAppliedRambdaDt[i] = 0.f;\n"
+ " }\n"
+ " dstC->m_center = center;\n"
+ " }\n"
+ " for(int i=0; i<4; i++)\n"
+ " {\n"
+ " if( i<src->m_worldNormalOnB.w )\n"
+ " {\n"
+ " dstC->m_worldPos[i] = src->m_worldPosB[i];\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " dstC->m_worldPos[i] = b3MakeFloat4(0.f,0.f,0.f,0.f);\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile global int*\n"
+ "#endif\n"
+ "typedef unsigned int u32;\n"
+ "typedef unsigned short u16;\n"
+ "typedef unsigned char u8;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define make_float4 (float4)\n"
+ "#define make_float2 (float2)\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_int4 (int4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "///////////////////////////////////////\n"
+ "// Vector\n"
+ "///////////////////////////////////////\n"
+ "__inline\n"
+ "float fastDiv(float numerator, float denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "// return numerator/denominator; \n"
+ "}\n"
+ "__inline\n"
+ "float4 fastDiv4(float4 numerator, float4 denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "}\n"
+ "__inline\n"
+ "float fastSqrtf(float f2)\n"
+ "{\n"
+ " return native_sqrt(f2);\n"
+ "// return sqrt(f2);\n"
+ "}\n"
+ "__inline\n"
+ "float fastRSqrt(float f2)\n"
+ "{\n"
+ " return native_rsqrt(f2);\n"
+ "}\n"
+ "__inline\n"
+ "float fastLength4(float4 v)\n"
+ "{\n"
+ " return fast_length(v);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "__inline\n"
+ "float sqrtf(float a)\n"
+ "{\n"
+ "// return sqrt(a);\n"
+ " return native_sqrt(a);\n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float length3(const float4 a)\n"
+ "{\n"
+ " return sqrtf(dot3F4(a,a));\n"
+ "}\n"
+ "__inline\n"
+ "float dot4(const float4 a, const float4 b)\n"
+ "{\n"
+ " return dot( a, b );\n"
+ "}\n"
+ "// for height\n"
+ "__inline\n"
+ "float dot3w1(const float4 point, const float4 eqn)\n"
+ "{\n"
+ " return dot3F4(point,eqn) + eqn.w;\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "// float length = sqrtf(dot3F4(a, a));\n"
+ "// return 1.f/length * a;\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize4(const float4 a)\n"
+ "{\n"
+ " float length = sqrtf(dot4(a, a));\n"
+ " return 1.f/length * a;\n"
+ "}\n"
+ "__inline\n"
+ "float4 createEquation(const float4 a, const float4 b, const float4 c)\n"
+ "{\n"
+ " float4 eqn;\n"
+ " float4 ab = b-a;\n"
+ " float4 ac = c-a;\n"
+ " eqn = normalize3( cross3(ab, ac) );\n"
+ " eqn.w = -dot3F4(eqn,a);\n"
+ " return eqn;\n"
+ "}\n"
+ "#define WG_SIZE 64\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_nConstraints;\n"
+ " int m_start;\n"
+ " int m_batchIdx;\n"
+ " int m_nSplit;\n"
+ "// int m_paddings[1];\n"
+ "} ConstBuffer;\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_solveFriction;\n"
+ " int m_maxBatch; // long batch really kills the performance\n"
+ " int m_batchIdx;\n"
+ " int m_nSplit;\n"
+ "// int m_paddings[1];\n"
+ "} ConstBufferBatchSolve;\n"
+ " \n"
+ "typedef struct \n"
+ "{\n"
+ " int m_valInt0;\n"
+ " int m_valInt1;\n"
+ " int m_valInt2;\n"
+ " int m_valInt3;\n"
+ " float m_val0;\n"
+ " float m_val1;\n"
+ " float m_val2;\n"
+ " float m_val3;\n"
+ "} SolverDebugInfo;\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_nContacts;\n"
+ " float m_dt;\n"
+ " float m_positionDrift;\n"
+ " float m_positionConstraintCoeff;\n"
+ "} ConstBufferCTC;\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void ContactToConstraintKernel(__global struct b3Contact4Data* gContact, __global b3RigidBodyData_t* gBodies, __global b3InertiaData_t* gShapes, __global b3ContactConstraint4_t* gConstraintOut, \n"
+ "int nContacts,\n"
+ "float dt,\n"
+ "float positionDrift,\n"
+ "float positionConstraintCoeff\n"
+ ")\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " \n"
+ " if( gIdx < nContacts )\n"
+ " {\n"
+ " int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);\n"
+ " int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);\n"
+ " float4 posA = gBodies[aIdx].m_pos;\n"
+ " float4 linVelA = gBodies[aIdx].m_linVel;\n"
+ " float4 angVelA = gBodies[aIdx].m_angVel;\n"
+ " float invMassA = gBodies[aIdx].m_invMass;\n"
+ " b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia;\n"
+ " float4 posB = gBodies[bIdx].m_pos;\n"
+ " float4 linVelB = gBodies[bIdx].m_linVel;\n"
+ " float4 angVelB = gBodies[bIdx].m_angVel;\n"
+ " float invMassB = gBodies[bIdx].m_invMass;\n"
+ " b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia;\n"
+ " b3ContactConstraint4_t cs;\n"
+ " setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,\n"
+ " &gContact[gIdx], dt, positionDrift, positionConstraintCoeff,\n"
+ " &cs );\n"
+ " \n"
+ " cs.m_batchIdx = gContact[gIdx].m_batchIdx;\n"
+ " gConstraintOut[gIdx] = cs;\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h
index 1b5819f6cf..1e6e3579b6 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverSetup2.h
@@ -1,601 +1,600 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solverSetup2CL= \
-"/*\n"
-"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Takahiro Harada\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"///////////////////////////////////////\n"
-"// Vector\n"
-"///////////////////////////////////////\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"// return numerator/denominator; \n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"}\n"
-"__inline\n"
-"float fastSqrtf(float f2)\n"
-"{\n"
-" return native_sqrt(f2);\n"
-"// return sqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastRSqrt(float f2)\n"
-"{\n"
-" return native_rsqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastLength4(float4 v)\n"
-"{\n"
-" return fast_length(v);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"float sqrtf(float a)\n"
-"{\n"
-"// return sqrt(a);\n"
-" return native_sqrt(a);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a, float4 b)\n"
-"{\n"
-" return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float length3(const float4 a)\n"
-"{\n"
-" return sqrtf(dot3F4(a,a));\n"
-"}\n"
-"__inline\n"
-"float dot4(const float4 a, const float4 b)\n"
-"{\n"
-" return dot( a, b );\n"
-"}\n"
-"// for height\n"
-"__inline\n"
-"float dot3w1(const float4 point, const float4 eqn)\n"
-"{\n"
-" return dot3F4(point,eqn) + eqn.w;\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"// float length = sqrtf(dot3F4(a, a));\n"
-"// return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 normalize4(const float4 a)\n"
-"{\n"
-" float length = sqrtf(dot4(a, a));\n"
-" return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 createEquation(const float4 a, const float4 b, const float4 c)\n"
-"{\n"
-" float4 eqn;\n"
-" float4 ab = b-a;\n"
-" float4 ac = c-a;\n"
-" eqn = normalize3( cross3(ab, ac) );\n"
-" eqn.w = -dot3F4(eqn,a);\n"
-" return eqn;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Matrix3x3\n"
-"///////////////////////////////////////\n"
-"typedef struct\n"
-"{\n"
-" float4 m_row[3];\n"
-"}Matrix3x3;\n"
-"__inline\n"
-"Matrix3x3 mtZero();\n"
-"__inline\n"
-"Matrix3x3 mtIdentity();\n"
-"__inline\n"
-"Matrix3x3 mtTranspose(Matrix3x3 m);\n"
-"__inline\n"
-"Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b);\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b);\n"
-"__inline\n"
-"Matrix3x3 mtZero()\n"
-"{\n"
-" Matrix3x3 m;\n"
-" m.m_row[0] = (float4)(0.f);\n"
-" m.m_row[1] = (float4)(0.f);\n"
-" m.m_row[2] = (float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtIdentity()\n"
-"{\n"
-" Matrix3x3 m;\n"
-" m.m_row[0] = (float4)(1,0,0,0);\n"
-" m.m_row[1] = (float4)(0,1,0,0);\n"
-" m.m_row[2] = (float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtTranspose(Matrix3x3 m)\n"
-"{\n"
-" Matrix3x3 out;\n"
-" out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)\n"
-"{\n"
-" Matrix3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" Matrix3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b)\n"
-"{\n"
-" float4 ans;\n"
-" ans.x = dot3F4( a.m_row[0], b );\n"
-" ans.y = dot3F4( a.m_row[1], b );\n"
-" ans.z = dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b)\n"
-"{\n"
-" float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" float4 ans;\n"
-" ans.x = dot3F4( a, colx );\n"
-" ans.y = dot3F4( a, coly );\n"
-" ans.z = dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"#define WG_SIZE 64\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" Quaternion m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_shapeIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} Body;\n"
-"typedef struct\n"
-"{\n"
-" Matrix3x3 m_invInertia;\n"
-" Matrix3x3 m_initInvInertia;\n"
-"} Shape;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_linear;\n"
-" float4 m_worldPos[4];\n"
-" float4 m_center; \n"
-" float m_jacCoeffInv[4];\n"
-" float m_b[4];\n"
-" float m_appliedRambdaDt[4];\n"
-" float m_fJacCoeffInv[2]; \n"
-" float m_fAppliedRambdaDt[2]; \n"
-" u32 m_bodyA;\n"
-" u32 m_bodyB;\n"
-" int m_batchIdx;\n"
-" u32 m_paddings[1];\n"
-"} Constraint4;\n"
-"typedef struct\n"
-"{\n"
-" int m_nConstraints;\n"
-" int m_start;\n"
-" int m_batchIdx;\n"
-" int m_nSplit;\n"
-"// int m_paddings[1];\n"
-"} ConstBuffer;\n"
-"typedef struct\n"
-"{\n"
-" int m_solveFriction;\n"
-" int m_maxBatch; // long batch really kills the performance\n"
-" int m_batchIdx;\n"
-" int m_nSplit;\n"
-"// int m_paddings[1];\n"
-"} ConstBufferBatchSolve;\n"
-" \n"
-"typedef struct \n"
-"{\n"
-" int m_valInt0;\n"
-" int m_valInt1;\n"
-" int m_valInt2;\n"
-" int m_valInt3;\n"
-" float m_val0;\n"
-" float m_val1;\n"
-" float m_val2;\n"
-" float m_val3;\n"
-"} SolverDebugInfo;\n"
-"// others\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb )\n"
-"{\n"
-" int nContacts = cb.x;\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < nContacts )\n"
-" {\n"
-" int srcIdx = sortData[gIdx].y;\n"
-" out[gIdx] = in[srcIdx];\n"
-" }\n"
-"}\n"
-"__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SetDeterminismSortDataChildShapeB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataOut, int nContacts)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < nContacts )\n"
-" {\n"
-" int2 sd;\n"
-" sd.x = contactsIn[gIdx].m_childIndexB;\n"
-" sd.y = gIdx;\n"
-" sortDataOut[gIdx] = sd;\n"
-" }\n"
-"}\n"
-"__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SetDeterminismSortDataChildShapeA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < nContacts )\n"
-" {\n"
-" int2 sdIn;\n"
-" sdIn = sortDataInOut[gIdx];\n"
-" int2 sdOut;\n"
-" sdOut.x = contactsIn[sdIn.y].m_childIndexA;\n"
-" sdOut.y = sdIn.y;\n"
-" sortDataInOut[gIdx] = sdOut;\n"
-" }\n"
-"}\n"
-"__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SetDeterminismSortDataBodyA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < nContacts )\n"
-" {\n"
-" int2 sdIn;\n"
-" sdIn = sortDataInOut[gIdx];\n"
-" int2 sdOut;\n"
-" sdOut.x = contactsIn[sdIn.y].m_bodyAPtrAndSignBit;\n"
-" sdOut.y = sdIn.y;\n"
-" sortDataInOut[gIdx] = sdOut;\n"
-" }\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SetDeterminismSortDataBodyB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < nContacts )\n"
-" {\n"
-" int2 sdIn;\n"
-" sdIn = sortDataInOut[gIdx];\n"
-" int2 sdOut;\n"
-" sdOut.x = contactsIn[sdIn.y].m_bodyBPtrAndSignBit;\n"
-" sdOut.y = sdIn.y;\n"
-" sortDataInOut[gIdx] = sdOut;\n"
-" }\n"
-"}\n"
-"typedef struct\n"
-"{\n"
-" int m_nContacts;\n"
-" int m_staticIdx;\n"
-" float m_scale;\n"
-" int m_nSplit;\n"
-"} ConstBufferSSD;\n"
-"__constant const int gridTable4x4[] = \n"
-"{\n"
-" 0,1,17,16,\n"
-" 1,2,18,19,\n"
-" 17,18,32,3,\n"
-" 16,19,3,34\n"
-"};\n"
-"__constant const int gridTable8x8[] = \n"
-"{\n"
-" 0, 2, 3, 16, 17, 18, 19, 1,\n"
-" 66, 64, 80, 67, 82, 81, 65, 83,\n"
-" 131,144,128,130,147,129,145,146,\n"
-" 208,195,194,192,193,211,210,209,\n"
-" 21, 22, 23, 5, 4, 6, 7, 20,\n"
-" 86, 85, 69, 87, 70, 68, 84, 71,\n"
-" 151,133,149,150,135,148,132,134,\n"
-" 197,27,214,213,212,199,198,196\n"
-" \n"
-"};\n"
-"#define USE_SPATIAL_BATCHING 1\n"
-"#define USE_4x4_GRID 1\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void SetSortDataKernel(__global struct b3Contact4Data* gContact, __global Body* gBodies, __global int2* gSortDataOut, \n"
-"int nContacts,float scale,int4 nSplit,int staticIdx)\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" \n"
-" if( gIdx < nContacts )\n"
-" {\n"
-" int aPtrAndSignBit = gContact[gIdx].m_bodyAPtrAndSignBit;\n"
-" int bPtrAndSignBit = gContact[gIdx].m_bodyBPtrAndSignBit;\n"
-" int aIdx = abs(aPtrAndSignBit );\n"
-" int bIdx = abs(bPtrAndSignBit);\n"
-" bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);\n"
-" bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx);\n"
-"#if USE_SPATIAL_BATCHING \n"
-" int idx = (aStatic)? bIdx: aIdx;\n"
-" float4 p = gBodies[idx].m_pos;\n"
-" int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (nSplit.x-1);\n"
-" int yIdx = (int)((p.y-((p.y<0.f)?1.f:0.f))*scale) & (nSplit.y-1);\n"
-" int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (nSplit.z-1);\n"
-" int newIndex = (xIdx+yIdx*nSplit.x+zIdx*nSplit.x*nSplit.y);\n"
-" \n"
-"#else//USE_SPATIAL_BATCHING\n"
-" #if USE_4x4_GRID\n"
-" int aa = aIdx&3;\n"
-" int bb = bIdx&3;\n"
-" if (aStatic)\n"
-" aa = bb;\n"
-" if (bStatic)\n"
-" bb = aa;\n"
-" int gridIndex = aa + bb*4;\n"
-" int newIndex = gridTable4x4[gridIndex];\n"
-" #else//USE_4x4_GRID\n"
-" int aa = aIdx&7;\n"
-" int bb = bIdx&7;\n"
-" if (aStatic)\n"
-" aa = bb;\n"
-" if (bStatic)\n"
-" bb = aa;\n"
-" int gridIndex = aa + bb*8;\n"
-" int newIndex = gridTable8x8[gridIndex];\n"
-" #endif//USE_4x4_GRID\n"
-"#endif//USE_SPATIAL_BATCHING\n"
-" gSortDataOut[gIdx].x = newIndex;\n"
-" gSortDataOut[gIdx].y = gIdx;\n"
-" }\n"
-" else\n"
-" {\n"
-" gSortDataOut[gIdx].x = 0xffffffff;\n"
-" }\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void CopyConstraintKernel(__global struct b3Contact4Data* gIn, __global struct b3Contact4Data* gOut, int4 cb )\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" if( gIdx < cb.x )\n"
-" {\n"
-" gOut[gIdx] = gIn[gIdx];\n"
-" }\n"
-"}\n"
-;
+static const char* solverSetup2CL =
+ "/*\n"
+ "Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Takahiro Harada\n"
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile global int*\n"
+ "#endif\n"
+ "typedef unsigned int u32;\n"
+ "typedef unsigned short u16;\n"
+ "typedef unsigned char u8;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define make_float4 (float4)\n"
+ "#define make_float2 (float2)\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_int4 (int4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "///////////////////////////////////////\n"
+ "// Vector\n"
+ "///////////////////////////////////////\n"
+ "__inline\n"
+ "float fastDiv(float numerator, float denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "// return numerator/denominator; \n"
+ "}\n"
+ "__inline\n"
+ "float4 fastDiv4(float4 numerator, float4 denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "}\n"
+ "__inline\n"
+ "float fastSqrtf(float f2)\n"
+ "{\n"
+ " return native_sqrt(f2);\n"
+ "// return sqrt(f2);\n"
+ "}\n"
+ "__inline\n"
+ "float fastRSqrt(float f2)\n"
+ "{\n"
+ " return native_rsqrt(f2);\n"
+ "}\n"
+ "__inline\n"
+ "float fastLength4(float4 v)\n"
+ "{\n"
+ " return fast_length(v);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "__inline\n"
+ "float sqrtf(float a)\n"
+ "{\n"
+ "// return sqrt(a);\n"
+ " return native_sqrt(a);\n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a, float4 b)\n"
+ "{\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float length3(const float4 a)\n"
+ "{\n"
+ " return sqrtf(dot3F4(a,a));\n"
+ "}\n"
+ "__inline\n"
+ "float dot4(const float4 a, const float4 b)\n"
+ "{\n"
+ " return dot( a, b );\n"
+ "}\n"
+ "// for height\n"
+ "__inline\n"
+ "float dot3w1(const float4 point, const float4 eqn)\n"
+ "{\n"
+ " return dot3F4(point,eqn) + eqn.w;\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "// float length = sqrtf(dot3F4(a, a));\n"
+ "// return 1.f/length * a;\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize4(const float4 a)\n"
+ "{\n"
+ " float length = sqrtf(dot4(a, a));\n"
+ " return 1.f/length * a;\n"
+ "}\n"
+ "__inline\n"
+ "float4 createEquation(const float4 a, const float4 b, const float4 c)\n"
+ "{\n"
+ " float4 eqn;\n"
+ " float4 ab = b-a;\n"
+ " float4 ac = c-a;\n"
+ " eqn = normalize3( cross3(ab, ac) );\n"
+ " eqn.w = -dot3F4(eqn,a);\n"
+ " return eqn;\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Matrix3x3\n"
+ "///////////////////////////////////////\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_row[3];\n"
+ "}Matrix3x3;\n"
+ "__inline\n"
+ "Matrix3x3 mtZero();\n"
+ "__inline\n"
+ "Matrix3x3 mtIdentity();\n"
+ "__inline\n"
+ "Matrix3x3 mtTranspose(Matrix3x3 m);\n"
+ "__inline\n"
+ "Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);\n"
+ "__inline\n"
+ "float4 mtMul1(Matrix3x3 a, float4 b);\n"
+ "__inline\n"
+ "float4 mtMul3(float4 a, Matrix3x3 b);\n"
+ "__inline\n"
+ "Matrix3x3 mtZero()\n"
+ "{\n"
+ " Matrix3x3 m;\n"
+ " m.m_row[0] = (float4)(0.f);\n"
+ " m.m_row[1] = (float4)(0.f);\n"
+ " m.m_row[2] = (float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "Matrix3x3 mtIdentity()\n"
+ "{\n"
+ " Matrix3x3 m;\n"
+ " m.m_row[0] = (float4)(1,0,0,0);\n"
+ " m.m_row[1] = (float4)(0,1,0,0);\n"
+ " m.m_row[2] = (float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "Matrix3x3 mtTranspose(Matrix3x3 m)\n"
+ "{\n"
+ " Matrix3x3 out;\n"
+ " out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)\n"
+ "{\n"
+ " Matrix3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " Matrix3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "float4 mtMul1(Matrix3x3 a, float4 b)\n"
+ "{\n"
+ " float4 ans;\n"
+ " ans.x = dot3F4( a.m_row[0], b );\n"
+ " ans.y = dot3F4( a.m_row[1], b );\n"
+ " ans.z = dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "float4 mtMul3(float4 a, Matrix3x3 b)\n"
+ "{\n"
+ " float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " float4 ans;\n"
+ " ans.x = dot3F4( a, colx );\n"
+ " ans.y = dot3F4( a, coly );\n"
+ " ans.z = dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "#define WG_SIZE 64\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " Quaternion m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_shapeIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} Body;\n"
+ "typedef struct\n"
+ "{\n"
+ " Matrix3x3 m_invInertia;\n"
+ " Matrix3x3 m_initInvInertia;\n"
+ "} Shape;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_linear;\n"
+ " float4 m_worldPos[4];\n"
+ " float4 m_center; \n"
+ " float m_jacCoeffInv[4];\n"
+ " float m_b[4];\n"
+ " float m_appliedRambdaDt[4];\n"
+ " float m_fJacCoeffInv[2]; \n"
+ " float m_fAppliedRambdaDt[2]; \n"
+ " u32 m_bodyA;\n"
+ " u32 m_bodyB;\n"
+ " int m_batchIdx;\n"
+ " u32 m_paddings[1];\n"
+ "} Constraint4;\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_nConstraints;\n"
+ " int m_start;\n"
+ " int m_batchIdx;\n"
+ " int m_nSplit;\n"
+ "// int m_paddings[1];\n"
+ "} ConstBuffer;\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_solveFriction;\n"
+ " int m_maxBatch; // long batch really kills the performance\n"
+ " int m_batchIdx;\n"
+ " int m_nSplit;\n"
+ "// int m_paddings[1];\n"
+ "} ConstBufferBatchSolve;\n"
+ " \n"
+ "typedef struct \n"
+ "{\n"
+ " int m_valInt0;\n"
+ " int m_valInt1;\n"
+ " int m_valInt2;\n"
+ " int m_valInt3;\n"
+ " float m_val0;\n"
+ " float m_val1;\n"
+ " float m_val2;\n"
+ " float m_val3;\n"
+ "} SolverDebugInfo;\n"
+ "// others\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb )\n"
+ "{\n"
+ " int nContacts = cb.x;\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < nContacts )\n"
+ " {\n"
+ " int srcIdx = sortData[gIdx].y;\n"
+ " out[gIdx] = in[srcIdx];\n"
+ " }\n"
+ "}\n"
+ "__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void SetDeterminismSortDataChildShapeB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataOut, int nContacts)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < nContacts )\n"
+ " {\n"
+ " int2 sd;\n"
+ " sd.x = contactsIn[gIdx].m_childIndexB;\n"
+ " sd.y = gIdx;\n"
+ " sortDataOut[gIdx] = sd;\n"
+ " }\n"
+ "}\n"
+ "__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void SetDeterminismSortDataChildShapeA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < nContacts )\n"
+ " {\n"
+ " int2 sdIn;\n"
+ " sdIn = sortDataInOut[gIdx];\n"
+ " int2 sdOut;\n"
+ " sdOut.x = contactsIn[sdIn.y].m_childIndexA;\n"
+ " sdOut.y = sdIn.y;\n"
+ " sortDataInOut[gIdx] = sdOut;\n"
+ " }\n"
+ "}\n"
+ "__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void SetDeterminismSortDataBodyA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < nContacts )\n"
+ " {\n"
+ " int2 sdIn;\n"
+ " sdIn = sortDataInOut[gIdx];\n"
+ " int2 sdOut;\n"
+ " sdOut.x = contactsIn[sdIn.y].m_bodyAPtrAndSignBit;\n"
+ " sdOut.y = sdIn.y;\n"
+ " sortDataInOut[gIdx] = sdOut;\n"
+ " }\n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void SetDeterminismSortDataBodyB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < nContacts )\n"
+ " {\n"
+ " int2 sdIn;\n"
+ " sdIn = sortDataInOut[gIdx];\n"
+ " int2 sdOut;\n"
+ " sdOut.x = contactsIn[sdIn.y].m_bodyBPtrAndSignBit;\n"
+ " sdOut.y = sdIn.y;\n"
+ " sortDataInOut[gIdx] = sdOut;\n"
+ " }\n"
+ "}\n"
+ "typedef struct\n"
+ "{\n"
+ " int m_nContacts;\n"
+ " int m_staticIdx;\n"
+ " float m_scale;\n"
+ " int m_nSplit;\n"
+ "} ConstBufferSSD;\n"
+ "__constant const int gridTable4x4[] = \n"
+ "{\n"
+ " 0,1,17,16,\n"
+ " 1,2,18,19,\n"
+ " 17,18,32,3,\n"
+ " 16,19,3,34\n"
+ "};\n"
+ "__constant const int gridTable8x8[] = \n"
+ "{\n"
+ " 0, 2, 3, 16, 17, 18, 19, 1,\n"
+ " 66, 64, 80, 67, 82, 81, 65, 83,\n"
+ " 131,144,128,130,147,129,145,146,\n"
+ " 208,195,194,192,193,211,210,209,\n"
+ " 21, 22, 23, 5, 4, 6, 7, 20,\n"
+ " 86, 85, 69, 87, 70, 68, 84, 71,\n"
+ " 151,133,149,150,135,148,132,134,\n"
+ " 197,27,214,213,212,199,198,196\n"
+ " \n"
+ "};\n"
+ "#define USE_SPATIAL_BATCHING 1\n"
+ "#define USE_4x4_GRID 1\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void SetSortDataKernel(__global struct b3Contact4Data* gContact, __global Body* gBodies, __global int2* gSortDataOut, \n"
+ "int nContacts,float scale,int4 nSplit,int staticIdx)\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " \n"
+ " if( gIdx < nContacts )\n"
+ " {\n"
+ " int aPtrAndSignBit = gContact[gIdx].m_bodyAPtrAndSignBit;\n"
+ " int bPtrAndSignBit = gContact[gIdx].m_bodyBPtrAndSignBit;\n"
+ " int aIdx = abs(aPtrAndSignBit );\n"
+ " int bIdx = abs(bPtrAndSignBit);\n"
+ " bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);\n"
+ " bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx);\n"
+ "#if USE_SPATIAL_BATCHING \n"
+ " int idx = (aStatic)? bIdx: aIdx;\n"
+ " float4 p = gBodies[idx].m_pos;\n"
+ " int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (nSplit.x-1);\n"
+ " int yIdx = (int)((p.y-((p.y<0.f)?1.f:0.f))*scale) & (nSplit.y-1);\n"
+ " int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (nSplit.z-1);\n"
+ " int newIndex = (xIdx+yIdx*nSplit.x+zIdx*nSplit.x*nSplit.y);\n"
+ " \n"
+ "#else//USE_SPATIAL_BATCHING\n"
+ " #if USE_4x4_GRID\n"
+ " int aa = aIdx&3;\n"
+ " int bb = bIdx&3;\n"
+ " if (aStatic)\n"
+ " aa = bb;\n"
+ " if (bStatic)\n"
+ " bb = aa;\n"
+ " int gridIndex = aa + bb*4;\n"
+ " int newIndex = gridTable4x4[gridIndex];\n"
+ " #else//USE_4x4_GRID\n"
+ " int aa = aIdx&7;\n"
+ " int bb = bIdx&7;\n"
+ " if (aStatic)\n"
+ " aa = bb;\n"
+ " if (bStatic)\n"
+ " bb = aa;\n"
+ " int gridIndex = aa + bb*8;\n"
+ " int newIndex = gridTable8x8[gridIndex];\n"
+ " #endif//USE_4x4_GRID\n"
+ "#endif//USE_SPATIAL_BATCHING\n"
+ " gSortDataOut[gIdx].x = newIndex;\n"
+ " gSortDataOut[gIdx].y = gIdx;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " gSortDataOut[gIdx].x = 0xffffffff;\n"
+ " }\n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void CopyConstraintKernel(__global struct b3Contact4Data* gIn, __global struct b3Contact4Data* gOut, int4 cb )\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " if( gIdx < cb.x )\n"
+ " {\n"
+ " gOut[gIdx] = gIn[gIdx];\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.h
index c0173ad9f4..f4d98d9941 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/solverUtils.h
@@ -1,909 +1,908 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* solverUtilsCL= \
-"/*\n"
-"Copyright (c) 2013 Advanced Micro Devices, Inc. \n"
-"This software is provided 'as-is', without any express or implied warranty.\n"
-"In no event will the authors be held liable for any damages arising from the use of this software.\n"
-"Permission is granted to anyone to use this software for any purpose, \n"
-"including commercial applications, and to alter it and redistribute it freely, \n"
-"subject to the following restrictions:\n"
-"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
-"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
-"3. This notice may not be removed or altered from any source distribution.\n"
-"*/\n"
-"//Originally written by Erwin Coumans\n"
-"#ifndef B3_CONTACT4DATA_H\n"
-"#define B3_CONTACT4DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"typedef struct b3Contact4Data b3Contact4Data_t;\n"
-"struct b3Contact4Data\n"
-"{\n"
-" b3Float4 m_worldPosB[4];\n"
-"// b3Float4 m_localPosA[4];\n"
-"// b3Float4 m_localPosB[4];\n"
-" b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
-" unsigned short m_restituitionCoeffCmp;\n"
-" unsigned short m_frictionCoeffCmp;\n"
-" int m_batchIdx;\n"
-" int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
-" int m_bodyBPtrAndSignBit;\n"
-" int m_childIndexA;\n"
-" int m_childIndexB;\n"
-" int m_unused1;\n"
-" int m_unused2;\n"
-"};\n"
-"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
-"{\n"
-" return (int)contact->m_worldNormalOnB.w;\n"
-"};\n"
-"inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
-"{\n"
-" contact->m_worldNormalOnB.w = (float)numPoints;\n"
-"};\n"
-"#endif //B3_CONTACT4DATA_H\n"
-"#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
-"#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
-"#ifdef cl_ext_atomic_counters_32\n"
-"#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
-"#else\n"
-"#define counter32_t volatile global int*\n"
-"#endif\n"
-"typedef unsigned int u32;\n"
-"typedef unsigned short u16;\n"
-"typedef unsigned char u8;\n"
-"#define GET_GROUP_IDX get_group_id(0)\n"
-"#define GET_LOCAL_IDX get_local_id(0)\n"
-"#define GET_GLOBAL_IDX get_global_id(0)\n"
-"#define GET_GROUP_SIZE get_local_size(0)\n"
-"#define GET_NUM_GROUPS get_num_groups(0)\n"
-"#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
-"#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
-"#define AtomInc(x) atom_inc(&(x))\n"
-"#define AtomInc1(x, out) out = atom_inc(&(x))\n"
-"#define AppendInc(x, out) out = atomic_inc(x)\n"
-"#define AtomAdd(x, value) atom_add(&(x), value)\n"
-"#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
-"#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
-"#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
-"#define make_float4 (float4)\n"
-"#define make_float2 (float2)\n"
-"#define make_uint4 (uint4)\n"
-"#define make_int4 (int4)\n"
-"#define make_uint2 (uint2)\n"
-"#define make_int2 (int2)\n"
-"#define max2 max\n"
-"#define min2 min\n"
-"///////////////////////////////////////\n"
-"// Vector\n"
-"///////////////////////////////////////\n"
-"__inline\n"
-"float fastDiv(float numerator, float denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"// return numerator/denominator; \n"
-"}\n"
-"__inline\n"
-"float4 fastDiv4(float4 numerator, float4 denominator)\n"
-"{\n"
-" return native_divide(numerator, denominator); \n"
-"}\n"
-"__inline\n"
-"float fastSqrtf(float f2)\n"
-"{\n"
-" return native_sqrt(f2);\n"
-"// return sqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastRSqrt(float f2)\n"
-"{\n"
-" return native_rsqrt(f2);\n"
-"}\n"
-"__inline\n"
-"float fastLength4(float4 v)\n"
-"{\n"
-" return fast_length(v);\n"
-"}\n"
-"__inline\n"
-"float4 fastNormalize4(float4 v)\n"
-"{\n"
-" return fast_normalize(v);\n"
-"}\n"
-"__inline\n"
-"float sqrtf(float a)\n"
-"{\n"
-"// return sqrt(a);\n"
-" return native_sqrt(a);\n"
-"}\n"
-"__inline\n"
-"float4 cross3(float4 a1, float4 b1)\n"
-"{\n"
-" float4 a=make_float4(a1.xyz,0.f);\n"
-" float4 b=make_float4(b1.xyz,0.f);\n"
-" //float4 a=a1;\n"
-" //float4 b=b1;\n"
-" return cross(a,b);\n"
-"}\n"
-"__inline\n"
-"float dot3F4(float4 a, float4 b)\n"
-"{\n"
-" float4 a1 = make_float4(a.xyz,0.f);\n"
-" float4 b1 = make_float4(b.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-"}\n"
-"__inline\n"
-"float length3(const float4 a)\n"
-"{\n"
-" return sqrtf(dot3F4(a,a));\n"
-"}\n"
-"__inline\n"
-"float dot4(const float4 a, const float4 b)\n"
-"{\n"
-" return dot( a, b );\n"
-"}\n"
-"// for height\n"
-"__inline\n"
-"float dot3w1(const float4 point, const float4 eqn)\n"
-"{\n"
-" return dot3F4(point,eqn) + eqn.w;\n"
-"}\n"
-"__inline\n"
-"float4 normalize3(const float4 a)\n"
-"{\n"
-" float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
-" return fastNormalize4( n );\n"
-"// float length = sqrtf(dot3F4(a, a));\n"
-"// return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 normalize4(const float4 a)\n"
-"{\n"
-" float length = sqrtf(dot4(a, a));\n"
-" return 1.f/length * a;\n"
-"}\n"
-"__inline\n"
-"float4 createEquation(const float4 a, const float4 b, const float4 c)\n"
-"{\n"
-" float4 eqn;\n"
-" float4 ab = b-a;\n"
-" float4 ac = c-a;\n"
-" eqn = normalize3( cross3(ab, ac) );\n"
-" eqn.w = -dot3F4(eqn,a);\n"
-" return eqn;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Matrix3x3\n"
-"///////////////////////////////////////\n"
-"typedef struct\n"
-"{\n"
-" float4 m_row[3];\n"
-"}Matrix3x3;\n"
-"__inline\n"
-"Matrix3x3 mtZero();\n"
-"__inline\n"
-"Matrix3x3 mtIdentity();\n"
-"__inline\n"
-"Matrix3x3 mtTranspose(Matrix3x3 m);\n"
-"__inline\n"
-"Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b);\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b);\n"
-"__inline\n"
-"Matrix3x3 mtZero()\n"
-"{\n"
-" Matrix3x3 m;\n"
-" m.m_row[0] = (float4)(0.f);\n"
-" m.m_row[1] = (float4)(0.f);\n"
-" m.m_row[2] = (float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtIdentity()\n"
-"{\n"
-" Matrix3x3 m;\n"
-" m.m_row[0] = (float4)(1,0,0,0);\n"
-" m.m_row[1] = (float4)(0,1,0,0);\n"
-" m.m_row[2] = (float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtTranspose(Matrix3x3 m)\n"
-"{\n"
-" Matrix3x3 out;\n"
-" out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)\n"
-"{\n"
-" Matrix3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" Matrix3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul1(Matrix3x3 a, float4 b)\n"
-"{\n"
-" float4 ans;\n"
-" ans.x = dot3F4( a.m_row[0], b );\n"
-" ans.y = dot3F4( a.m_row[1], b );\n"
-" ans.z = dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"float4 mtMul3(float4 a, Matrix3x3 b)\n"
-"{\n"
-" float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" float4 ans;\n"
-" ans.x = dot3F4( a, colx );\n"
-" ans.y = dot3F4( a, coly );\n"
-" ans.z = dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"///////////////////////////////////////\n"
-"// Quaternion\n"
-"///////////////////////////////////////\n"
-"typedef float4 Quaternion;\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b);\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in);\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec);\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q);\n"
-"__inline\n"
-"Quaternion qtMul(Quaternion a, Quaternion b)\n"
-"{\n"
-" Quaternion ans;\n"
-" ans = cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtNormalize(Quaternion in)\n"
-"{\n"
-" return fastNormalize4(in);\n"
-"// in /= length( in );\n"
-"// return in;\n"
-"}\n"
-"__inline\n"
-"float4 qtRotate(Quaternion q, float4 vec)\n"
-"{\n"
-" Quaternion qInv = qtInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"Quaternion qtInvert(Quaternion q)\n"
-"{\n"
-" return (Quaternion)(-q.xyz, q.w);\n"
-"}\n"
-"__inline\n"
-"float4 qtInvRotate(const Quaternion q, float4 vec)\n"
-"{\n"
-" return qtRotate( qtInvert( q ), vec );\n"
-"}\n"
-"#define WG_SIZE 64\n"
-"typedef struct\n"
-"{\n"
-" float4 m_pos;\n"
-" Quaternion m_quat;\n"
-" float4 m_linVel;\n"
-" float4 m_angVel;\n"
-" u32 m_shapeIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"} Body;\n"
-"typedef struct\n"
-"{\n"
-" Matrix3x3 m_invInertia;\n"
-" Matrix3x3 m_initInvInertia;\n"
-"} Shape;\n"
-"typedef struct\n"
-"{\n"
-" float4 m_linear;\n"
-" float4 m_worldPos[4];\n"
-" float4 m_center; \n"
-" float m_jacCoeffInv[4];\n"
-" float m_b[4];\n"
-" float m_appliedRambdaDt[4];\n"
-" float m_fJacCoeffInv[2]; \n"
-" float m_fAppliedRambdaDt[2]; \n"
-" u32 m_bodyA;\n"
-" u32 m_bodyB;\n"
-" int m_batchIdx;\n"
-" u32 m_paddings;\n"
-"} Constraint4;\n"
-"__kernel void CountBodiesKernel(__global struct b3Contact4Data* manifoldPtr, __global unsigned int* bodyCount, __global int2* contactConstraintOffsets, int numContactManifolds, int fixedBodyIndex)\n"
-"{\n"
-" int i = GET_GLOBAL_IDX;\n"
-" \n"
-" if( i < numContactManifolds)\n"
-" {\n"
-" int pa = manifoldPtr[i].m_bodyAPtrAndSignBit;\n"
-" bool isFixedA = (pa <0) || (pa == fixedBodyIndex);\n"
-" int bodyIndexA = abs(pa);\n"
-" if (!isFixedA)\n"
-" {\n"
-" AtomInc1(bodyCount[bodyIndexA],contactConstraintOffsets[i].x);\n"
-" }\n"
-" barrier(CLK_GLOBAL_MEM_FENCE);\n"
-" int pb = manifoldPtr[i].m_bodyBPtrAndSignBit;\n"
-" bool isFixedB = (pb <0) || (pb == fixedBodyIndex);\n"
-" int bodyIndexB = abs(pb);\n"
-" if (!isFixedB)\n"
-" {\n"
-" AtomInc1(bodyCount[bodyIndexB],contactConstraintOffsets[i].y);\n"
-" } \n"
-" }\n"
-"}\n"
-"__kernel void ClearVelocitiesKernel(__global float4* linearVelocities,__global float4* angularVelocities, int numSplitBodies)\n"
-"{\n"
-" int i = GET_GLOBAL_IDX;\n"
-" \n"
-" if( i < numSplitBodies)\n"
-" {\n"
-" linearVelocities[i] = make_float4(0);\n"
-" angularVelocities[i] = make_float4(0);\n"
-" }\n"
-"}\n"
-"__kernel void AverageVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,\n"
-"__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)\n"
-"{\n"
-" int i = GET_GLOBAL_IDX;\n"
-" if (i<numBodies)\n"
-" {\n"
-" if (gBodies[i].m_invMass)\n"
-" {\n"
-" int bodyOffset = offsetSplitBodies[i];\n"
-" int count = bodyCount[i];\n"
-" float factor = 1.f/((float)count);\n"
-" float4 averageLinVel = make_float4(0.f);\n"
-" float4 averageAngVel = make_float4(0.f);\n"
-" \n"
-" for (int j=0;j<count;j++)\n"
-" {\n"
-" averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;\n"
-" averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;\n"
-" }\n"
-" \n"
-" for (int j=0;j<count;j++)\n"
-" {\n"
-" deltaLinearVelocities[bodyOffset+j] = averageLinVel;\n"
-" deltaAngularVelocities[bodyOffset+j] = averageAngVel;\n"
-" }\n"
-" \n"
-" }//bodies[i].m_invMass\n"
-" }//i<numBodies\n"
-"}\n"
-"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
-"{\n"
-" *linear = make_float4(n.xyz,0.f);\n"
-" *angular0 = cross3(r0, n);\n"
-" *angular1 = -cross3(r1, n);\n"
-"}\n"
-"float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
-"{\n"
-" return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);\n"
-"}\n"
-"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
-" float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1, float countA, float countB)\n"
-"{\n"
-" // linear0,1 are normlized\n"
-" float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;\n"
-" float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
-" float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;\n"
-" float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
-" return -1.f/((jmj0+jmj1)*countA+(jmj2+jmj3)*countB);\n"
-"}\n"
-"void btPlaneSpace1 (float4 n, float4* p, float4* q);\n"
-" void btPlaneSpace1 (float4 n, float4* p, float4* q)\n"
-"{\n"
-" if (fabs(n.z) > 0.70710678f) {\n"
-" // choose p in y-z plane\n"
-" float a = n.y*n.y + n.z*n.z;\n"
-" float k = 1.f/sqrt(a);\n"
-" p[0].x = 0;\n"
-" p[0].y = -n.z*k;\n"
-" p[0].z = n.y*k;\n"
-" // set q = n x p\n"
-" q[0].x = a*k;\n"
-" q[0].y = -n.x*p[0].z;\n"
-" q[0].z = n.x*p[0].y;\n"
-" }\n"
-" else {\n"
-" // choose p in x-y plane\n"
-" float a = n.x*n.x + n.y*n.y;\n"
-" float k = 1.f/sqrt(a);\n"
-" p[0].x = -n.y*k;\n"
-" p[0].y = n.x*k;\n"
-" p[0].z = 0;\n"
-" // set q = n x p\n"
-" q[0].x = -n.z*p[0].y;\n"
-" q[0].y = n.z*p[0].x;\n"
-" q[0].z = a*k;\n"
-" }\n"
-"}\n"
-"void solveContact(__global Constraint4* cs,\n"
-" float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,\n"
-" float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB,\n"
-" float4* dLinVelA, float4* dAngVelA, float4* dLinVelB, float4* dAngVelB)\n"
-"{\n"
-" float minRambdaDt = 0;\n"
-" float maxRambdaDt = FLT_MAX;\n"
-" for(int ic=0; ic<4; ic++)\n"
-" {\n"
-" if( cs->m_jacCoeffInv[ic] == 0.f ) continue;\n"
-" float4 angular0, angular1, linear;\n"
-" float4 r0 = cs->m_worldPos[ic] - posA;\n"
-" float4 r1 = cs->m_worldPos[ic] - posB;\n"
-" setLinearAndAngular( cs->m_linear, r0, r1, &linear, &angular0, &angular1 );\n"
-" \n"
-" float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1, \n"
-" *linVelA+*dLinVelA, *angVelA+*dAngVelA, *linVelB+*dLinVelB, *angVelB+*dAngVelB ) + cs->m_b[ic];\n"
-" rambdaDt *= cs->m_jacCoeffInv[ic];\n"
-" \n"
-" {\n"
-" float prevSum = cs->m_appliedRambdaDt[ic];\n"
-" float updated = prevSum;\n"
-" updated += rambdaDt;\n"
-" updated = max2( updated, minRambdaDt );\n"
-" updated = min2( updated, maxRambdaDt );\n"
-" rambdaDt = updated - prevSum;\n"
-" cs->m_appliedRambdaDt[ic] = updated;\n"
-" }\n"
-" \n"
-" float4 linImp0 = invMassA*linear*rambdaDt;\n"
-" float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
-" float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
-" float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
-" \n"
-" if (invMassA)\n"
-" {\n"
-" *dLinVelA += linImp0;\n"
-" *dAngVelA += angImp0;\n"
-" }\n"
-" if (invMassB)\n"
-" {\n"
-" *dLinVelB += linImp1;\n"
-" *dAngVelB += angImp1;\n"
-" }\n"
-" }\n"
-"}\n"
-"// solveContactConstraint( gBodies, gShapes, &gConstraints[i] ,contactConstraintOffsets,offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);\n"
-"void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs, \n"
-"__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,\n"
-"__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)\n"
-"{\n"
-" //float frictionCoeff = ldsCs[0].m_linear.w;\n"
-" int aIdx = ldsCs[0].m_bodyA;\n"
-" int bIdx = ldsCs[0].m_bodyB;\n"
-" float4 posA = gBodies[aIdx].m_pos;\n"
-" float4 linVelA = gBodies[aIdx].m_linVel;\n"
-" float4 angVelA = gBodies[aIdx].m_angVel;\n"
-" float invMassA = gBodies[aIdx].m_invMass;\n"
-" Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
-" float4 posB = gBodies[bIdx].m_pos;\n"
-" float4 linVelB = gBodies[bIdx].m_linVel;\n"
-" float4 angVelB = gBodies[bIdx].m_angVel;\n"
-" float invMassB = gBodies[bIdx].m_invMass;\n"
-" Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
-" \n"
-" float4 dLinVelA = make_float4(0,0,0,0);\n"
-" float4 dAngVelA = make_float4(0,0,0,0);\n"
-" float4 dLinVelB = make_float4(0,0,0,0);\n"
-" float4 dAngVelB = make_float4(0,0,0,0);\n"
-" \n"
-" int bodyOffsetA = offsetSplitBodies[aIdx];\n"
-" int constraintOffsetA = contactConstraintOffsets[0].x;\n"
-" int splitIndexA = bodyOffsetA+constraintOffsetA;\n"
-" \n"
-" if (invMassA)\n"
-" {\n"
-" dLinVelA = deltaLinearVelocities[splitIndexA];\n"
-" dAngVelA = deltaAngularVelocities[splitIndexA];\n"
-" }\n"
-" int bodyOffsetB = offsetSplitBodies[bIdx];\n"
-" int constraintOffsetB = contactConstraintOffsets[0].y;\n"
-" int splitIndexB= bodyOffsetB+constraintOffsetB;\n"
-" if (invMassB)\n"
-" {\n"
-" dLinVelB = deltaLinearVelocities[splitIndexB];\n"
-" dAngVelB = deltaAngularVelocities[splitIndexB];\n"
-" }\n"
-" solveContact( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
-" posB, &linVelB, &angVelB, invMassB, invInertiaB ,&dLinVelA, &dAngVelA, &dLinVelB, &dAngVelB);\n"
-" if (invMassA)\n"
-" {\n"
-" deltaLinearVelocities[splitIndexA] = dLinVelA;\n"
-" deltaAngularVelocities[splitIndexA] = dAngVelA;\n"
-" } \n"
-" if (invMassB)\n"
-" {\n"
-" deltaLinearVelocities[splitIndexB] = dLinVelB;\n"
-" deltaAngularVelocities[splitIndexB] = dAngVelB;\n"
-" }\n"
-"}\n"
-"__kernel void SolveContactJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,\n"
-"__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,\n"
-"float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds\n"
-")\n"
-"{\n"
-" int i = GET_GLOBAL_IDX;\n"
-" if (i<numManifolds)\n"
-" {\n"
-" solveContactConstraint( gBodies, gShapes, &gConstraints[i] ,&contactConstraintOffsets[i],offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);\n"
-" }\n"
-"}\n"
-"void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs,\n"
-" __global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,\n"
-" __global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)\n"
-"{\n"
-" float frictionCoeff = 0.7f;//ldsCs[0].m_linear.w;\n"
-" int aIdx = ldsCs[0].m_bodyA;\n"
-" int bIdx = ldsCs[0].m_bodyB;\n"
-" float4 posA = gBodies[aIdx].m_pos;\n"
-" float4 linVelA = gBodies[aIdx].m_linVel;\n"
-" float4 angVelA = gBodies[aIdx].m_angVel;\n"
-" float invMassA = gBodies[aIdx].m_invMass;\n"
-" Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
-" float4 posB = gBodies[bIdx].m_pos;\n"
-" float4 linVelB = gBodies[bIdx].m_linVel;\n"
-" float4 angVelB = gBodies[bIdx].m_angVel;\n"
-" float invMassB = gBodies[bIdx].m_invMass;\n"
-" Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
-" \n"
-" float4 dLinVelA = make_float4(0,0,0,0);\n"
-" float4 dAngVelA = make_float4(0,0,0,0);\n"
-" float4 dLinVelB = make_float4(0,0,0,0);\n"
-" float4 dAngVelB = make_float4(0,0,0,0);\n"
-" \n"
-" int bodyOffsetA = offsetSplitBodies[aIdx];\n"
-" int constraintOffsetA = contactConstraintOffsets[0].x;\n"
-" int splitIndexA = bodyOffsetA+constraintOffsetA;\n"
-" \n"
-" if (invMassA)\n"
-" {\n"
-" dLinVelA = deltaLinearVelocities[splitIndexA];\n"
-" dAngVelA = deltaAngularVelocities[splitIndexA];\n"
-" }\n"
-" int bodyOffsetB = offsetSplitBodies[bIdx];\n"
-" int constraintOffsetB = contactConstraintOffsets[0].y;\n"
-" int splitIndexB= bodyOffsetB+constraintOffsetB;\n"
-" if (invMassB)\n"
-" {\n"
-" dLinVelB = deltaLinearVelocities[splitIndexB];\n"
-" dAngVelB = deltaAngularVelocities[splitIndexB];\n"
-" }\n"
-" {\n"
-" float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};\n"
-" float minRambdaDt[4] = {0.f,0.f,0.f,0.f};\n"
-" float sum = 0;\n"
-" for(int j=0; j<4; j++)\n"
-" {\n"
-" sum +=ldsCs[0].m_appliedRambdaDt[j];\n"
-" }\n"
-" frictionCoeff = 0.7f;\n"
-" for(int j=0; j<4; j++)\n"
-" {\n"
-" maxRambdaDt[j] = frictionCoeff*sum;\n"
-" minRambdaDt[j] = -maxRambdaDt[j];\n"
-" }\n"
-" \n"
-"// solveFriction( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
-"// posB, &linVelB, &angVelB, invMassB, invInertiaB, maxRambdaDt, minRambdaDt );\n"
-" \n"
-" \n"
-" {\n"
-" \n"
-" __global Constraint4* cs = ldsCs;\n"
-" \n"
-" if( cs->m_fJacCoeffInv[0] == 0 && cs->m_fJacCoeffInv[0] == 0 ) return;\n"
-" const float4 center = cs->m_center;\n"
-" \n"
-" float4 n = -cs->m_linear;\n"
-" \n"
-" float4 tangent[2];\n"
-" btPlaneSpace1(n,&tangent[0],&tangent[1]);\n"
-" float4 angular0, angular1, linear;\n"
-" float4 r0 = center - posA;\n"
-" float4 r1 = center - posB;\n"
-" for(int i=0; i<2; i++)\n"
-" {\n"
-" setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );\n"
-" float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,\n"
-" linVelA+dLinVelA, angVelA+dAngVelA, linVelB+dLinVelB, angVelB+dAngVelB );\n"
-" rambdaDt *= cs->m_fJacCoeffInv[i];\n"
-" \n"
-" {\n"
-" float prevSum = cs->m_fAppliedRambdaDt[i];\n"
-" float updated = prevSum;\n"
-" updated += rambdaDt;\n"
-" updated = max2( updated, minRambdaDt[i] );\n"
-" updated = min2( updated, maxRambdaDt[i] );\n"
-" rambdaDt = updated - prevSum;\n"
-" cs->m_fAppliedRambdaDt[i] = updated;\n"
-" }\n"
-" \n"
-" float4 linImp0 = invMassA*linear*rambdaDt;\n"
-" float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
-" float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
-" float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
-" \n"
-" dLinVelA += linImp0;\n"
-" dAngVelA += angImp0;\n"
-" dLinVelB += linImp1;\n"
-" dAngVelB += angImp1;\n"
-" }\n"
-" { // angular damping for point constraint\n"
-" float4 ab = normalize3( posB - posA );\n"
-" float4 ac = normalize3( center - posA );\n"
-" if( dot3F4( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))\n"
-" {\n"
-" float angNA = dot3F4( n, angVelA );\n"
-" float angNB = dot3F4( n, angVelB );\n"
-" \n"
-" dAngVelA -= (angNA*0.1f)*n;\n"
-" dAngVelB -= (angNB*0.1f)*n;\n"
-" }\n"
-" }\n"
-" }\n"
-" \n"
-" \n"
-" }\n"
-" if (invMassA)\n"
-" {\n"
-" deltaLinearVelocities[splitIndexA] = dLinVelA;\n"
-" deltaAngularVelocities[splitIndexA] = dAngVelA;\n"
-" } \n"
-" if (invMassB)\n"
-" {\n"
-" deltaLinearVelocities[splitIndexB] = dLinVelB;\n"
-" deltaAngularVelocities[splitIndexB] = dAngVelB;\n"
-" }\n"
-" \n"
-"}\n"
-"__kernel void SolveFrictionJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,\n"
-" __global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,\n"
-" __global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,\n"
-" float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds\n"
-")\n"
-"{\n"
-" int i = GET_GLOBAL_IDX;\n"
-" if (i<numManifolds)\n"
-" {\n"
-" solveFrictionConstraint( gBodies, gShapes, &gConstraints[i] ,&contactConstraintOffsets[i],offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);\n"
-" }\n"
-"}\n"
-"__kernel void UpdateBodyVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,\n"
-" __global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)\n"
-"{\n"
-" int i = GET_GLOBAL_IDX;\n"
-" if (i<numBodies)\n"
-" {\n"
-" if (gBodies[i].m_invMass)\n"
-" {\n"
-" int bodyOffset = offsetSplitBodies[i];\n"
-" int count = bodyCount[i];\n"
-" if (count)\n"
-" {\n"
-" gBodies[i].m_linVel += deltaLinearVelocities[bodyOffset];\n"
-" gBodies[i].m_angVel += deltaAngularVelocities[bodyOffset];\n"
-" }\n"
-" }\n"
-" }\n"
-"}\n"
-"void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVelA, float invMassA, const Matrix3x3 invInertiaA,\n"
-" const float4 posB, const float4 linVelB, const float4 angVelB, float invMassB, const Matrix3x3 invInertiaB, \n"
-" __global struct b3Contact4Data* src, float dt, float positionDrift, float positionConstraintCoeff,float countA, float countB,\n"
-" Constraint4* dstC )\n"
-"{\n"
-" dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);\n"
-" dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);\n"
-" float dtInv = 1.f/dt;\n"
-" for(int ic=0; ic<4; ic++)\n"
-" {\n"
-" dstC->m_appliedRambdaDt[ic] = 0.f;\n"
-" }\n"
-" dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;\n"
-" dstC->m_linear = src->m_worldNormalOnB;\n"
-" dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );\n"
-" for(int ic=0; ic<4; ic++)\n"
-" {\n"
-" float4 r0 = src->m_worldPosB[ic] - posA;\n"
-" float4 r1 = src->m_worldPosB[ic] - posB;\n"
-" if( ic >= src->m_worldNormalOnB.w )//npoints\n"
-" {\n"
-" dstC->m_jacCoeffInv[ic] = 0.f;\n"
-" continue;\n"
-" }\n"
-" float relVelN;\n"
-" {\n"
-" float4 linear, angular0, angular1;\n"
-" setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);\n"
-" dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
-" invMassA, &invInertiaA, invMassB, &invInertiaB , countA, countB);\n"
-" relVelN = calcRelVel(linear, -linear, angular0, angular1,\n"
-" linVelA, angVelA, linVelB, angVelB);\n"
-" float e = 0.f;//src->getRestituitionCoeff();\n"
-" if( relVelN*relVelN < 0.004f ) e = 0.f;\n"
-" dstC->m_b[ic] = e*relVelN;\n"
-" //float penetration = src->m_worldPosB[ic].w;\n"
-" dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;\n"
-" dstC->m_appliedRambdaDt[ic] = 0.f;\n"
-" }\n"
-" }\n"
-" if( src->m_worldNormalOnB.w > 0 )//npoints\n"
-" { // prepare friction\n"
-" float4 center = make_float4(0.f);\n"
-" for(int i=0; i<src->m_worldNormalOnB.w; i++) \n"
-" center += src->m_worldPosB[i];\n"
-" center /= (float)src->m_worldNormalOnB.w;\n"
-" float4 tangent[2];\n"
-" btPlaneSpace1(-src->m_worldNormalOnB,&tangent[0],&tangent[1]);\n"
-" \n"
-" float4 r[2];\n"
-" r[0] = center - posA;\n"
-" r[1] = center - posB;\n"
-" for(int i=0; i<2; i++)\n"
-" {\n"
-" float4 linear, angular0, angular1;\n"
-" setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);\n"
-" dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
-" invMassA, &invInertiaA, invMassB, &invInertiaB ,countA, countB);\n"
-" dstC->m_fAppliedRambdaDt[i] = 0.f;\n"
-" }\n"
-" dstC->m_center = center;\n"
-" }\n"
-" for(int i=0; i<4; i++)\n"
-" {\n"
-" if( i<src->m_worldNormalOnB.w )\n"
-" {\n"
-" dstC->m_worldPos[i] = src->m_worldPosB[i];\n"
-" }\n"
-" else\n"
-" {\n"
-" dstC->m_worldPos[i] = make_float4(0.f);\n"
-" }\n"
-" }\n"
-"}\n"
-"__kernel\n"
-"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
-"void ContactToConstraintSplitKernel(__global const struct b3Contact4Data* gContact, __global const Body* gBodies, __global const Shape* gShapes, __global Constraint4* gConstraintOut, \n"
-"__global const unsigned int* bodyCount,\n"
-"int nContacts,\n"
-"float dt,\n"
-"float positionDrift,\n"
-"float positionConstraintCoeff\n"
-")\n"
-"{\n"
-" int gIdx = GET_GLOBAL_IDX;\n"
-" \n"
-" if( gIdx < nContacts )\n"
-" {\n"
-" int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);\n"
-" int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);\n"
-" float4 posA = gBodies[aIdx].m_pos;\n"
-" float4 linVelA = gBodies[aIdx].m_linVel;\n"
-" float4 angVelA = gBodies[aIdx].m_angVel;\n"
-" float invMassA = gBodies[aIdx].m_invMass;\n"
-" Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
-" float4 posB = gBodies[bIdx].m_pos;\n"
-" float4 linVelB = gBodies[bIdx].m_linVel;\n"
-" float4 angVelB = gBodies[bIdx].m_angVel;\n"
-" float invMassB = gBodies[bIdx].m_invMass;\n"
-" Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
-" Constraint4 cs;\n"
-" float countA = invMassA != 0.f ? (float)bodyCount[aIdx] : 1;\n"
-" float countB = invMassB != 0.f ? (float)bodyCount[bIdx] : 1;\n"
-" setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,\n"
-" &gContact[gIdx], dt, positionDrift, positionConstraintCoeff,countA,countB,\n"
-" &cs );\n"
-" \n"
-" cs.m_batchIdx = gContact[gIdx].m_batchIdx;\n"
-" gConstraintOut[gIdx] = cs;\n"
-" }\n"
-"}\n"
-;
+static const char* solverUtilsCL =
+ "/*\n"
+ "Copyright (c) 2013 Advanced Micro Devices, Inc. \n"
+ "This software is provided 'as-is', without any express or implied warranty.\n"
+ "In no event will the authors be held liable for any damages arising from the use of this software.\n"
+ "Permission is granted to anyone to use this software for any purpose, \n"
+ "including commercial applications, and to alter it and redistribute it freely, \n"
+ "subject to the following restrictions:\n"
+ "1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
+ "2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
+ "3. This notice may not be removed or altered from any source distribution.\n"
+ "*/\n"
+ "//Originally written by Erwin Coumans\n"
+ "#ifndef B3_CONTACT4DATA_H\n"
+ "#define B3_CONTACT4DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "typedef struct b3Contact4Data b3Contact4Data_t;\n"
+ "struct b3Contact4Data\n"
+ "{\n"
+ " b3Float4 m_worldPosB[4];\n"
+ "// b3Float4 m_localPosA[4];\n"
+ "// b3Float4 m_localPosB[4];\n"
+ " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
+ " unsigned short m_restituitionCoeffCmp;\n"
+ " unsigned short m_frictionCoeffCmp;\n"
+ " int m_batchIdx;\n"
+ " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
+ " int m_bodyBPtrAndSignBit;\n"
+ " int m_childIndexA;\n"
+ " int m_childIndexB;\n"
+ " int m_unused1;\n"
+ " int m_unused2;\n"
+ "};\n"
+ "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
+ "{\n"
+ " return (int)contact->m_worldNormalOnB.w;\n"
+ "};\n"
+ "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
+ "{\n"
+ " contact->m_worldNormalOnB.w = (float)numPoints;\n"
+ "};\n"
+ "#endif //B3_CONTACT4DATA_H\n"
+ "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
+ "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
+ "#ifdef cl_ext_atomic_counters_32\n"
+ "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
+ "#else\n"
+ "#define counter32_t volatile global int*\n"
+ "#endif\n"
+ "typedef unsigned int u32;\n"
+ "typedef unsigned short u16;\n"
+ "typedef unsigned char u8;\n"
+ "#define GET_GROUP_IDX get_group_id(0)\n"
+ "#define GET_LOCAL_IDX get_local_id(0)\n"
+ "#define GET_GLOBAL_IDX get_global_id(0)\n"
+ "#define GET_GROUP_SIZE get_local_size(0)\n"
+ "#define GET_NUM_GROUPS get_num_groups(0)\n"
+ "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
+ "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
+ "#define AtomInc(x) atom_inc(&(x))\n"
+ "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
+ "#define AppendInc(x, out) out = atomic_inc(x)\n"
+ "#define AtomAdd(x, value) atom_add(&(x), value)\n"
+ "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
+ "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
+ "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
+ "#define make_float4 (float4)\n"
+ "#define make_float2 (float2)\n"
+ "#define make_uint4 (uint4)\n"
+ "#define make_int4 (int4)\n"
+ "#define make_uint2 (uint2)\n"
+ "#define make_int2 (int2)\n"
+ "#define max2 max\n"
+ "#define min2 min\n"
+ "///////////////////////////////////////\n"
+ "// Vector\n"
+ "///////////////////////////////////////\n"
+ "__inline\n"
+ "float fastDiv(float numerator, float denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "// return numerator/denominator; \n"
+ "}\n"
+ "__inline\n"
+ "float4 fastDiv4(float4 numerator, float4 denominator)\n"
+ "{\n"
+ " return native_divide(numerator, denominator); \n"
+ "}\n"
+ "__inline\n"
+ "float fastSqrtf(float f2)\n"
+ "{\n"
+ " return native_sqrt(f2);\n"
+ "// return sqrt(f2);\n"
+ "}\n"
+ "__inline\n"
+ "float fastRSqrt(float f2)\n"
+ "{\n"
+ " return native_rsqrt(f2);\n"
+ "}\n"
+ "__inline\n"
+ "float fastLength4(float4 v)\n"
+ "{\n"
+ " return fast_length(v);\n"
+ "}\n"
+ "__inline\n"
+ "float4 fastNormalize4(float4 v)\n"
+ "{\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ "__inline\n"
+ "float sqrtf(float a)\n"
+ "{\n"
+ "// return sqrt(a);\n"
+ " return native_sqrt(a);\n"
+ "}\n"
+ "__inline\n"
+ "float4 cross3(float4 a1, float4 b1)\n"
+ "{\n"
+ " float4 a=make_float4(a1.xyz,0.f);\n"
+ " float4 b=make_float4(b1.xyz,0.f);\n"
+ " //float4 a=a1;\n"
+ " //float4 b=b1;\n"
+ " return cross(a,b);\n"
+ "}\n"
+ "__inline\n"
+ "float dot3F4(float4 a, float4 b)\n"
+ "{\n"
+ " float4 a1 = make_float4(a.xyz,0.f);\n"
+ " float4 b1 = make_float4(b.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ "}\n"
+ "__inline\n"
+ "float length3(const float4 a)\n"
+ "{\n"
+ " return sqrtf(dot3F4(a,a));\n"
+ "}\n"
+ "__inline\n"
+ "float dot4(const float4 a, const float4 b)\n"
+ "{\n"
+ " return dot( a, b );\n"
+ "}\n"
+ "// for height\n"
+ "__inline\n"
+ "float dot3w1(const float4 point, const float4 eqn)\n"
+ "{\n"
+ " return dot3F4(point,eqn) + eqn.w;\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize3(const float4 a)\n"
+ "{\n"
+ " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
+ " return fastNormalize4( n );\n"
+ "// float length = sqrtf(dot3F4(a, a));\n"
+ "// return 1.f/length * a;\n"
+ "}\n"
+ "__inline\n"
+ "float4 normalize4(const float4 a)\n"
+ "{\n"
+ " float length = sqrtf(dot4(a, a));\n"
+ " return 1.f/length * a;\n"
+ "}\n"
+ "__inline\n"
+ "float4 createEquation(const float4 a, const float4 b, const float4 c)\n"
+ "{\n"
+ " float4 eqn;\n"
+ " float4 ab = b-a;\n"
+ " float4 ac = c-a;\n"
+ " eqn = normalize3( cross3(ab, ac) );\n"
+ " eqn.w = -dot3F4(eqn,a);\n"
+ " return eqn;\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Matrix3x3\n"
+ "///////////////////////////////////////\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_row[3];\n"
+ "}Matrix3x3;\n"
+ "__inline\n"
+ "Matrix3x3 mtZero();\n"
+ "__inline\n"
+ "Matrix3x3 mtIdentity();\n"
+ "__inline\n"
+ "Matrix3x3 mtTranspose(Matrix3x3 m);\n"
+ "__inline\n"
+ "Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);\n"
+ "__inline\n"
+ "float4 mtMul1(Matrix3x3 a, float4 b);\n"
+ "__inline\n"
+ "float4 mtMul3(float4 a, Matrix3x3 b);\n"
+ "__inline\n"
+ "Matrix3x3 mtZero()\n"
+ "{\n"
+ " Matrix3x3 m;\n"
+ " m.m_row[0] = (float4)(0.f);\n"
+ " m.m_row[1] = (float4)(0.f);\n"
+ " m.m_row[2] = (float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "Matrix3x3 mtIdentity()\n"
+ "{\n"
+ " Matrix3x3 m;\n"
+ " m.m_row[0] = (float4)(1,0,0,0);\n"
+ " m.m_row[1] = (float4)(0,1,0,0);\n"
+ " m.m_row[2] = (float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "Matrix3x3 mtTranspose(Matrix3x3 m)\n"
+ "{\n"
+ " Matrix3x3 out;\n"
+ " out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)\n"
+ "{\n"
+ " Matrix3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " Matrix3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "float4 mtMul1(Matrix3x3 a, float4 b)\n"
+ "{\n"
+ " float4 ans;\n"
+ " ans.x = dot3F4( a.m_row[0], b );\n"
+ " ans.y = dot3F4( a.m_row[1], b );\n"
+ " ans.z = dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "float4 mtMul3(float4 a, Matrix3x3 b)\n"
+ "{\n"
+ " float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " float4 ans;\n"
+ " ans.x = dot3F4( a, colx );\n"
+ " ans.y = dot3F4( a, coly );\n"
+ " ans.z = dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "///////////////////////////////////////\n"
+ "// Quaternion\n"
+ "///////////////////////////////////////\n"
+ "typedef float4 Quaternion;\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b);\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in);\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec);\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q);\n"
+ "__inline\n"
+ "Quaternion qtMul(Quaternion a, Quaternion b)\n"
+ "{\n"
+ " Quaternion ans;\n"
+ " ans = cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtNormalize(Quaternion in)\n"
+ "{\n"
+ " return fastNormalize4(in);\n"
+ "// in /= length( in );\n"
+ "// return in;\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtRotate(Quaternion q, float4 vec)\n"
+ "{\n"
+ " Quaternion qInv = qtInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "Quaternion qtInvert(Quaternion q)\n"
+ "{\n"
+ " return (Quaternion)(-q.xyz, q.w);\n"
+ "}\n"
+ "__inline\n"
+ "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
+ "{\n"
+ " return qtRotate( qtInvert( q ), vec );\n"
+ "}\n"
+ "#define WG_SIZE 64\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_pos;\n"
+ " Quaternion m_quat;\n"
+ " float4 m_linVel;\n"
+ " float4 m_angVel;\n"
+ " u32 m_shapeIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "} Body;\n"
+ "typedef struct\n"
+ "{\n"
+ " Matrix3x3 m_invInertia;\n"
+ " Matrix3x3 m_initInvInertia;\n"
+ "} Shape;\n"
+ "typedef struct\n"
+ "{\n"
+ " float4 m_linear;\n"
+ " float4 m_worldPos[4];\n"
+ " float4 m_center; \n"
+ " float m_jacCoeffInv[4];\n"
+ " float m_b[4];\n"
+ " float m_appliedRambdaDt[4];\n"
+ " float m_fJacCoeffInv[2]; \n"
+ " float m_fAppliedRambdaDt[2]; \n"
+ " u32 m_bodyA;\n"
+ " u32 m_bodyB;\n"
+ " int m_batchIdx;\n"
+ " u32 m_paddings;\n"
+ "} Constraint4;\n"
+ "__kernel void CountBodiesKernel(__global struct b3Contact4Data* manifoldPtr, __global unsigned int* bodyCount, __global int2* contactConstraintOffsets, int numContactManifolds, int fixedBodyIndex)\n"
+ "{\n"
+ " int i = GET_GLOBAL_IDX;\n"
+ " \n"
+ " if( i < numContactManifolds)\n"
+ " {\n"
+ " int pa = manifoldPtr[i].m_bodyAPtrAndSignBit;\n"
+ " bool isFixedA = (pa <0) || (pa == fixedBodyIndex);\n"
+ " int bodyIndexA = abs(pa);\n"
+ " if (!isFixedA)\n"
+ " {\n"
+ " AtomInc1(bodyCount[bodyIndexA],contactConstraintOffsets[i].x);\n"
+ " }\n"
+ " barrier(CLK_GLOBAL_MEM_FENCE);\n"
+ " int pb = manifoldPtr[i].m_bodyBPtrAndSignBit;\n"
+ " bool isFixedB = (pb <0) || (pb == fixedBodyIndex);\n"
+ " int bodyIndexB = abs(pb);\n"
+ " if (!isFixedB)\n"
+ " {\n"
+ " AtomInc1(bodyCount[bodyIndexB],contactConstraintOffsets[i].y);\n"
+ " } \n"
+ " }\n"
+ "}\n"
+ "__kernel void ClearVelocitiesKernel(__global float4* linearVelocities,__global float4* angularVelocities, int numSplitBodies)\n"
+ "{\n"
+ " int i = GET_GLOBAL_IDX;\n"
+ " \n"
+ " if( i < numSplitBodies)\n"
+ " {\n"
+ " linearVelocities[i] = make_float4(0);\n"
+ " angularVelocities[i] = make_float4(0);\n"
+ " }\n"
+ "}\n"
+ "__kernel void AverageVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,\n"
+ "__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)\n"
+ "{\n"
+ " int i = GET_GLOBAL_IDX;\n"
+ " if (i<numBodies)\n"
+ " {\n"
+ " if (gBodies[i].m_invMass)\n"
+ " {\n"
+ " int bodyOffset = offsetSplitBodies[i];\n"
+ " int count = bodyCount[i];\n"
+ " float factor = 1.f/((float)count);\n"
+ " float4 averageLinVel = make_float4(0.f);\n"
+ " float4 averageAngVel = make_float4(0.f);\n"
+ " \n"
+ " for (int j=0;j<count;j++)\n"
+ " {\n"
+ " averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;\n"
+ " averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;\n"
+ " }\n"
+ " \n"
+ " for (int j=0;j<count;j++)\n"
+ " {\n"
+ " deltaLinearVelocities[bodyOffset+j] = averageLinVel;\n"
+ " deltaAngularVelocities[bodyOffset+j] = averageAngVel;\n"
+ " }\n"
+ " \n"
+ " }//bodies[i].m_invMass\n"
+ " }//i<numBodies\n"
+ "}\n"
+ "void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
+ "{\n"
+ " *linear = make_float4(n.xyz,0.f);\n"
+ " *angular0 = cross3(r0, n);\n"
+ " *angular1 = -cross3(r1, n);\n"
+ "}\n"
+ "float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )\n"
+ "{\n"
+ " return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);\n"
+ "}\n"
+ "float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
+ " float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1, float countA, float countB)\n"
+ "{\n"
+ " // linear0,1 are normlized\n"
+ " float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;\n"
+ " float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
+ " float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;\n"
+ " float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
+ " return -1.f/((jmj0+jmj1)*countA+(jmj2+jmj3)*countB);\n"
+ "}\n"
+ "void btPlaneSpace1 (float4 n, float4* p, float4* q);\n"
+ " void btPlaneSpace1 (float4 n, float4* p, float4* q)\n"
+ "{\n"
+ " if (fabs(n.z) > 0.70710678f) {\n"
+ " // choose p in y-z plane\n"
+ " float a = n.y*n.y + n.z*n.z;\n"
+ " float k = 1.f/sqrt(a);\n"
+ " p[0].x = 0;\n"
+ " p[0].y = -n.z*k;\n"
+ " p[0].z = n.y*k;\n"
+ " // set q = n x p\n"
+ " q[0].x = a*k;\n"
+ " q[0].y = -n.x*p[0].z;\n"
+ " q[0].z = n.x*p[0].y;\n"
+ " }\n"
+ " else {\n"
+ " // choose p in x-y plane\n"
+ " float a = n.x*n.x + n.y*n.y;\n"
+ " float k = 1.f/sqrt(a);\n"
+ " p[0].x = -n.y*k;\n"
+ " p[0].y = n.x*k;\n"
+ " p[0].z = 0;\n"
+ " // set q = n x p\n"
+ " q[0].x = -n.z*p[0].y;\n"
+ " q[0].y = n.z*p[0].x;\n"
+ " q[0].z = a*k;\n"
+ " }\n"
+ "}\n"
+ "void solveContact(__global Constraint4* cs,\n"
+ " float4 posA, float4* linVelA, float4* angVelA, float invMassA, Matrix3x3 invInertiaA,\n"
+ " float4 posB, float4* linVelB, float4* angVelB, float invMassB, Matrix3x3 invInertiaB,\n"
+ " float4* dLinVelA, float4* dAngVelA, float4* dLinVelB, float4* dAngVelB)\n"
+ "{\n"
+ " float minRambdaDt = 0;\n"
+ " float maxRambdaDt = FLT_MAX;\n"
+ " for(int ic=0; ic<4; ic++)\n"
+ " {\n"
+ " if( cs->m_jacCoeffInv[ic] == 0.f ) continue;\n"
+ " float4 angular0, angular1, linear;\n"
+ " float4 r0 = cs->m_worldPos[ic] - posA;\n"
+ " float4 r1 = cs->m_worldPos[ic] - posB;\n"
+ " setLinearAndAngular( cs->m_linear, r0, r1, &linear, &angular0, &angular1 );\n"
+ " \n"
+ " float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1, \n"
+ " *linVelA+*dLinVelA, *angVelA+*dAngVelA, *linVelB+*dLinVelB, *angVelB+*dAngVelB ) + cs->m_b[ic];\n"
+ " rambdaDt *= cs->m_jacCoeffInv[ic];\n"
+ " \n"
+ " {\n"
+ " float prevSum = cs->m_appliedRambdaDt[ic];\n"
+ " float updated = prevSum;\n"
+ " updated += rambdaDt;\n"
+ " updated = max2( updated, minRambdaDt );\n"
+ " updated = min2( updated, maxRambdaDt );\n"
+ " rambdaDt = updated - prevSum;\n"
+ " cs->m_appliedRambdaDt[ic] = updated;\n"
+ " }\n"
+ " \n"
+ " float4 linImp0 = invMassA*linear*rambdaDt;\n"
+ " float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
+ " float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
+ " float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
+ " \n"
+ " if (invMassA)\n"
+ " {\n"
+ " *dLinVelA += linImp0;\n"
+ " *dAngVelA += angImp0;\n"
+ " }\n"
+ " if (invMassB)\n"
+ " {\n"
+ " *dLinVelB += linImp1;\n"
+ " *dAngVelB += angImp1;\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "// solveContactConstraint( gBodies, gShapes, &gConstraints[i] ,contactConstraintOffsets,offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);\n"
+ "void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs, \n"
+ "__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,\n"
+ "__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)\n"
+ "{\n"
+ " //float frictionCoeff = ldsCs[0].m_linear.w;\n"
+ " int aIdx = ldsCs[0].m_bodyA;\n"
+ " int bIdx = ldsCs[0].m_bodyB;\n"
+ " float4 posA = gBodies[aIdx].m_pos;\n"
+ " float4 linVelA = gBodies[aIdx].m_linVel;\n"
+ " float4 angVelA = gBodies[aIdx].m_angVel;\n"
+ " float invMassA = gBodies[aIdx].m_invMass;\n"
+ " Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
+ " float4 posB = gBodies[bIdx].m_pos;\n"
+ " float4 linVelB = gBodies[bIdx].m_linVel;\n"
+ " float4 angVelB = gBodies[bIdx].m_angVel;\n"
+ " float invMassB = gBodies[bIdx].m_invMass;\n"
+ " Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
+ " \n"
+ " float4 dLinVelA = make_float4(0,0,0,0);\n"
+ " float4 dAngVelA = make_float4(0,0,0,0);\n"
+ " float4 dLinVelB = make_float4(0,0,0,0);\n"
+ " float4 dAngVelB = make_float4(0,0,0,0);\n"
+ " \n"
+ " int bodyOffsetA = offsetSplitBodies[aIdx];\n"
+ " int constraintOffsetA = contactConstraintOffsets[0].x;\n"
+ " int splitIndexA = bodyOffsetA+constraintOffsetA;\n"
+ " \n"
+ " if (invMassA)\n"
+ " {\n"
+ " dLinVelA = deltaLinearVelocities[splitIndexA];\n"
+ " dAngVelA = deltaAngularVelocities[splitIndexA];\n"
+ " }\n"
+ " int bodyOffsetB = offsetSplitBodies[bIdx];\n"
+ " int constraintOffsetB = contactConstraintOffsets[0].y;\n"
+ " int splitIndexB= bodyOffsetB+constraintOffsetB;\n"
+ " if (invMassB)\n"
+ " {\n"
+ " dLinVelB = deltaLinearVelocities[splitIndexB];\n"
+ " dAngVelB = deltaAngularVelocities[splitIndexB];\n"
+ " }\n"
+ " solveContact( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
+ " posB, &linVelB, &angVelB, invMassB, invInertiaB ,&dLinVelA, &dAngVelA, &dLinVelB, &dAngVelB);\n"
+ " if (invMassA)\n"
+ " {\n"
+ " deltaLinearVelocities[splitIndexA] = dLinVelA;\n"
+ " deltaAngularVelocities[splitIndexA] = dAngVelA;\n"
+ " } \n"
+ " if (invMassB)\n"
+ " {\n"
+ " deltaLinearVelocities[splitIndexB] = dLinVelB;\n"
+ " deltaAngularVelocities[splitIndexB] = dAngVelB;\n"
+ " }\n"
+ "}\n"
+ "__kernel void SolveContactJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,\n"
+ "__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,\n"
+ "float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds\n"
+ ")\n"
+ "{\n"
+ " int i = GET_GLOBAL_IDX;\n"
+ " if (i<numManifolds)\n"
+ " {\n"
+ " solveContactConstraint( gBodies, gShapes, &gConstraints[i] ,&contactConstraintOffsets[i],offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);\n"
+ " }\n"
+ "}\n"
+ "void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs,\n"
+ " __global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,\n"
+ " __global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)\n"
+ "{\n"
+ " float frictionCoeff = 0.7f;//ldsCs[0].m_linear.w;\n"
+ " int aIdx = ldsCs[0].m_bodyA;\n"
+ " int bIdx = ldsCs[0].m_bodyB;\n"
+ " float4 posA = gBodies[aIdx].m_pos;\n"
+ " float4 linVelA = gBodies[aIdx].m_linVel;\n"
+ " float4 angVelA = gBodies[aIdx].m_angVel;\n"
+ " float invMassA = gBodies[aIdx].m_invMass;\n"
+ " Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
+ " float4 posB = gBodies[bIdx].m_pos;\n"
+ " float4 linVelB = gBodies[bIdx].m_linVel;\n"
+ " float4 angVelB = gBodies[bIdx].m_angVel;\n"
+ " float invMassB = gBodies[bIdx].m_invMass;\n"
+ " Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
+ " \n"
+ " float4 dLinVelA = make_float4(0,0,0,0);\n"
+ " float4 dAngVelA = make_float4(0,0,0,0);\n"
+ " float4 dLinVelB = make_float4(0,0,0,0);\n"
+ " float4 dAngVelB = make_float4(0,0,0,0);\n"
+ " \n"
+ " int bodyOffsetA = offsetSplitBodies[aIdx];\n"
+ " int constraintOffsetA = contactConstraintOffsets[0].x;\n"
+ " int splitIndexA = bodyOffsetA+constraintOffsetA;\n"
+ " \n"
+ " if (invMassA)\n"
+ " {\n"
+ " dLinVelA = deltaLinearVelocities[splitIndexA];\n"
+ " dAngVelA = deltaAngularVelocities[splitIndexA];\n"
+ " }\n"
+ " int bodyOffsetB = offsetSplitBodies[bIdx];\n"
+ " int constraintOffsetB = contactConstraintOffsets[0].y;\n"
+ " int splitIndexB= bodyOffsetB+constraintOffsetB;\n"
+ " if (invMassB)\n"
+ " {\n"
+ " dLinVelB = deltaLinearVelocities[splitIndexB];\n"
+ " dAngVelB = deltaAngularVelocities[splitIndexB];\n"
+ " }\n"
+ " {\n"
+ " float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};\n"
+ " float minRambdaDt[4] = {0.f,0.f,0.f,0.f};\n"
+ " float sum = 0;\n"
+ " for(int j=0; j<4; j++)\n"
+ " {\n"
+ " sum +=ldsCs[0].m_appliedRambdaDt[j];\n"
+ " }\n"
+ " frictionCoeff = 0.7f;\n"
+ " for(int j=0; j<4; j++)\n"
+ " {\n"
+ " maxRambdaDt[j] = frictionCoeff*sum;\n"
+ " minRambdaDt[j] = -maxRambdaDt[j];\n"
+ " }\n"
+ " \n"
+ "// solveFriction( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,\n"
+ "// posB, &linVelB, &angVelB, invMassB, invInertiaB, maxRambdaDt, minRambdaDt );\n"
+ " \n"
+ " \n"
+ " {\n"
+ " \n"
+ " __global Constraint4* cs = ldsCs;\n"
+ " \n"
+ " if( cs->m_fJacCoeffInv[0] == 0 && cs->m_fJacCoeffInv[0] == 0 ) return;\n"
+ " const float4 center = cs->m_center;\n"
+ " \n"
+ " float4 n = -cs->m_linear;\n"
+ " \n"
+ " float4 tangent[2];\n"
+ " btPlaneSpace1(n,&tangent[0],&tangent[1]);\n"
+ " float4 angular0, angular1, linear;\n"
+ " float4 r0 = center - posA;\n"
+ " float4 r1 = center - posB;\n"
+ " for(int i=0; i<2; i++)\n"
+ " {\n"
+ " setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );\n"
+ " float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,\n"
+ " linVelA+dLinVelA, angVelA+dAngVelA, linVelB+dLinVelB, angVelB+dAngVelB );\n"
+ " rambdaDt *= cs->m_fJacCoeffInv[i];\n"
+ " \n"
+ " {\n"
+ " float prevSum = cs->m_fAppliedRambdaDt[i];\n"
+ " float updated = prevSum;\n"
+ " updated += rambdaDt;\n"
+ " updated = max2( updated, minRambdaDt[i] );\n"
+ " updated = min2( updated, maxRambdaDt[i] );\n"
+ " rambdaDt = updated - prevSum;\n"
+ " cs->m_fAppliedRambdaDt[i] = updated;\n"
+ " }\n"
+ " \n"
+ " float4 linImp0 = invMassA*linear*rambdaDt;\n"
+ " float4 linImp1 = invMassB*(-linear)*rambdaDt;\n"
+ " float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
+ " float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
+ " \n"
+ " dLinVelA += linImp0;\n"
+ " dAngVelA += angImp0;\n"
+ " dLinVelB += linImp1;\n"
+ " dAngVelB += angImp1;\n"
+ " }\n"
+ " { // angular damping for point constraint\n"
+ " float4 ab = normalize3( posB - posA );\n"
+ " float4 ac = normalize3( center - posA );\n"
+ " if( dot3F4( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))\n"
+ " {\n"
+ " float angNA = dot3F4( n, angVelA );\n"
+ " float angNB = dot3F4( n, angVelB );\n"
+ " \n"
+ " dAngVelA -= (angNA*0.1f)*n;\n"
+ " dAngVelB -= (angNB*0.1f)*n;\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ " \n"
+ " \n"
+ " }\n"
+ " if (invMassA)\n"
+ " {\n"
+ " deltaLinearVelocities[splitIndexA] = dLinVelA;\n"
+ " deltaAngularVelocities[splitIndexA] = dAngVelA;\n"
+ " } \n"
+ " if (invMassB)\n"
+ " {\n"
+ " deltaLinearVelocities[splitIndexB] = dLinVelB;\n"
+ " deltaAngularVelocities[splitIndexB] = dAngVelB;\n"
+ " }\n"
+ " \n"
+ "}\n"
+ "__kernel void SolveFrictionJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,\n"
+ " __global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,\n"
+ " __global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,\n"
+ " float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds\n"
+ ")\n"
+ "{\n"
+ " int i = GET_GLOBAL_IDX;\n"
+ " if (i<numManifolds)\n"
+ " {\n"
+ " solveFrictionConstraint( gBodies, gShapes, &gConstraints[i] ,&contactConstraintOffsets[i],offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);\n"
+ " }\n"
+ "}\n"
+ "__kernel void UpdateBodyVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,\n"
+ " __global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)\n"
+ "{\n"
+ " int i = GET_GLOBAL_IDX;\n"
+ " if (i<numBodies)\n"
+ " {\n"
+ " if (gBodies[i].m_invMass)\n"
+ " {\n"
+ " int bodyOffset = offsetSplitBodies[i];\n"
+ " int count = bodyCount[i];\n"
+ " if (count)\n"
+ " {\n"
+ " gBodies[i].m_linVel += deltaLinearVelocities[bodyOffset];\n"
+ " gBodies[i].m_angVel += deltaAngularVelocities[bodyOffset];\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVelA, float invMassA, const Matrix3x3 invInertiaA,\n"
+ " const float4 posB, const float4 linVelB, const float4 angVelB, float invMassB, const Matrix3x3 invInertiaB, \n"
+ " __global struct b3Contact4Data* src, float dt, float positionDrift, float positionConstraintCoeff,float countA, float countB,\n"
+ " Constraint4* dstC )\n"
+ "{\n"
+ " dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);\n"
+ " dstC->m_bodyB = abs(src->m_bodyBPtrAndSignBit);\n"
+ " float dtInv = 1.f/dt;\n"
+ " for(int ic=0; ic<4; ic++)\n"
+ " {\n"
+ " dstC->m_appliedRambdaDt[ic] = 0.f;\n"
+ " }\n"
+ " dstC->m_fJacCoeffInv[0] = dstC->m_fJacCoeffInv[1] = 0.f;\n"
+ " dstC->m_linear = src->m_worldNormalOnB;\n"
+ " dstC->m_linear.w = 0.7f ;//src->getFrictionCoeff() );\n"
+ " for(int ic=0; ic<4; ic++)\n"
+ " {\n"
+ " float4 r0 = src->m_worldPosB[ic] - posA;\n"
+ " float4 r1 = src->m_worldPosB[ic] - posB;\n"
+ " if( ic >= src->m_worldNormalOnB.w )//npoints\n"
+ " {\n"
+ " dstC->m_jacCoeffInv[ic] = 0.f;\n"
+ " continue;\n"
+ " }\n"
+ " float relVelN;\n"
+ " {\n"
+ " float4 linear, angular0, angular1;\n"
+ " setLinearAndAngular(src->m_worldNormalOnB, r0, r1, &linear, &angular0, &angular1);\n"
+ " dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
+ " invMassA, &invInertiaA, invMassB, &invInertiaB , countA, countB);\n"
+ " relVelN = calcRelVel(linear, -linear, angular0, angular1,\n"
+ " linVelA, angVelA, linVelB, angVelB);\n"
+ " float e = 0.f;//src->getRestituitionCoeff();\n"
+ " if( relVelN*relVelN < 0.004f ) e = 0.f;\n"
+ " dstC->m_b[ic] = e*relVelN;\n"
+ " //float penetration = src->m_worldPosB[ic].w;\n"
+ " dstC->m_b[ic] += (src->m_worldPosB[ic].w + positionDrift)*positionConstraintCoeff*dtInv;\n"
+ " dstC->m_appliedRambdaDt[ic] = 0.f;\n"
+ " }\n"
+ " }\n"
+ " if( src->m_worldNormalOnB.w > 0 )//npoints\n"
+ " { // prepare friction\n"
+ " float4 center = make_float4(0.f);\n"
+ " for(int i=0; i<src->m_worldNormalOnB.w; i++) \n"
+ " center += src->m_worldPosB[i];\n"
+ " center /= (float)src->m_worldNormalOnB.w;\n"
+ " float4 tangent[2];\n"
+ " btPlaneSpace1(-src->m_worldNormalOnB,&tangent[0],&tangent[1]);\n"
+ " \n"
+ " float4 r[2];\n"
+ " r[0] = center - posA;\n"
+ " r[1] = center - posB;\n"
+ " for(int i=0; i<2; i++)\n"
+ " {\n"
+ " float4 linear, angular0, angular1;\n"
+ " setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);\n"
+ " dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
+ " invMassA, &invInertiaA, invMassB, &invInertiaB ,countA, countB);\n"
+ " dstC->m_fAppliedRambdaDt[i] = 0.f;\n"
+ " }\n"
+ " dstC->m_center = center;\n"
+ " }\n"
+ " for(int i=0; i<4; i++)\n"
+ " {\n"
+ " if( i<src->m_worldNormalOnB.w )\n"
+ " {\n"
+ " dstC->m_worldPos[i] = src->m_worldPosB[i];\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " dstC->m_worldPos[i] = make_float4(0.f);\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ "__kernel\n"
+ "__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
+ "void ContactToConstraintSplitKernel(__global const struct b3Contact4Data* gContact, __global const Body* gBodies, __global const Shape* gShapes, __global Constraint4* gConstraintOut, \n"
+ "__global const unsigned int* bodyCount,\n"
+ "int nContacts,\n"
+ "float dt,\n"
+ "float positionDrift,\n"
+ "float positionConstraintCoeff\n"
+ ")\n"
+ "{\n"
+ " int gIdx = GET_GLOBAL_IDX;\n"
+ " \n"
+ " if( gIdx < nContacts )\n"
+ " {\n"
+ " int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);\n"
+ " int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);\n"
+ " float4 posA = gBodies[aIdx].m_pos;\n"
+ " float4 linVelA = gBodies[aIdx].m_linVel;\n"
+ " float4 angVelA = gBodies[aIdx].m_angVel;\n"
+ " float invMassA = gBodies[aIdx].m_invMass;\n"
+ " Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;\n"
+ " float4 posB = gBodies[bIdx].m_pos;\n"
+ " float4 linVelB = gBodies[bIdx].m_linVel;\n"
+ " float4 angVelB = gBodies[bIdx].m_angVel;\n"
+ " float invMassB = gBodies[bIdx].m_invMass;\n"
+ " Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;\n"
+ " Constraint4 cs;\n"
+ " float countA = invMassA != 0.f ? (float)bodyCount[aIdx] : 1;\n"
+ " float countB = invMassB != 0.f ? (float)bodyCount[bIdx] : 1;\n"
+ " setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,\n"
+ " &gContact[gIdx], dt, positionDrift, positionConstraintCoeff,countA,countB,\n"
+ " &cs );\n"
+ " \n"
+ " cs.m_batchIdx = gContact[gIdx].m_batchIdx;\n"
+ " gConstraintOut[gIdx] = cs;\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h
index d70e74017a..bb949b2027 100644
--- a/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h
+++ b/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h
@@ -1,483 +1,482 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
-static const char* updateAabbsKernelCL= \
-"#ifndef B3_UPDATE_AABBS_H\n"
-"#define B3_UPDATE_AABBS_H\n"
-"#ifndef B3_AABB_H\n"
-"#define B3_AABB_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#define B3_FLOAT4_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#define B3_PLATFORM_DEFINITIONS_H\n"
-"struct MyTest\n"
-"{\n"
-" int bla;\n"
-"};\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
-"#define B3_LARGE_FLOAT 1e18f\n"
-"#define B3_INFINITY 1e18f\n"
-"#define b3Assert(a)\n"
-"#define b3ConstArray(a) __global const a*\n"
-"#define b3AtomicInc atomic_inc\n"
-"#define b3AtomicAdd atomic_add\n"
-"#define b3Fabs fabs\n"
-"#define b3Sqrt native_sqrt\n"
-"#define b3Sin native_sin\n"
-"#define b3Cos native_cos\n"
-"#define B3_STATIC\n"
-"#endif\n"
-"#endif\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Float4;\n"
-" #define b3Float4ConstArg const b3Float4\n"
-" #define b3MakeFloat4 (float4)\n"
-" float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return dot(a1, b1);\n"
-" }\n"
-" b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
-" {\n"
-" float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
-" float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
-" return cross(a1, b1);\n"
-" }\n"
-" #define b3MinFloat4 min\n"
-" #define b3MaxFloat4 max\n"
-" #define b3Normalized(a) normalize(a)\n"
-"#endif \n"
-" \n"
-"inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
-"{\n"
-" if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
-" return false;\n"
-" return true;\n"
-"}\n"
-"inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
-"{\n"
-" float maxDot = -B3_INFINITY;\n"
-" int i = 0;\n"
-" int ptIndex = -1;\n"
-" for( i = 0; i < vecLen; i++ )\n"
-" {\n"
-" float dot = b3Dot3F4(vecArray[i],vec);\n"
-" \n"
-" if( dot > maxDot )\n"
-" {\n"
-" maxDot = dot;\n"
-" ptIndex = i;\n"
-" }\n"
-" }\n"
-" b3Assert(ptIndex>=0);\n"
-" if (ptIndex<0)\n"
-" {\n"
-" ptIndex = 0;\n"
-" }\n"
-" *dotOut = maxDot;\n"
-" return ptIndex;\n"
-"}\n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#define B3_MAT3x3_H\n"
-"#ifndef B3_QUAT_H\n"
-"#define B3_QUAT_H\n"
-"#ifndef B3_PLATFORM_DEFINITIONS_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-" typedef float4 b3Quat;\n"
-" #define b3QuatConstArg const b3Quat\n"
-" \n"
-" \n"
-"inline float4 b3FastNormalize4(float4 v)\n"
-"{\n"
-" v = (float4)(v.xyz,0.f);\n"
-" return fast_normalize(v);\n"
-"}\n"
-" \n"
-"inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
-"inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
-"inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
-"{\n"
-" b3Quat ans;\n"
-" ans = b3Cross3( a, b );\n"
-" ans += a.w*b+b.w*a;\n"
-"// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
-" ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
-" return ans;\n"
-"}\n"
-"inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
-"{\n"
-" b3Quat q;\n"
-" q=in;\n"
-" //return b3FastNormalize4(in);\n"
-" float len = native_sqrt(dot(q, q));\n"
-" if(len > 0.f)\n"
-" {\n"
-" q *= 1.f / len;\n"
-" }\n"
-" else\n"
-" {\n"
-" q.x = q.y = q.z = 0.f;\n"
-" q.w = 1.f;\n"
-" }\n"
-" return q;\n"
-"}\n"
-"inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" b3Quat qInv = b3QuatInvert( q );\n"
-" float4 vcpy = vec;\n"
-" vcpy.w = 0.f;\n"
-" float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
-" return out;\n"
-"}\n"
-"inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
-"{\n"
-" return (b3Quat)(-q.xyz, q.w);\n"
-"}\n"
-"inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
-"{\n"
-" return b3QuatRotate( b3QuatInvert( q ), vec );\n"
-"}\n"
-"inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
-"{\n"
-" return b3QuatRotate( orientation, point ) + (translation);\n"
-"}\n"
-" \n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"typedef struct\n"
-"{\n"
-" b3Float4 m_row[3];\n"
-"}b3Mat3x3;\n"
-"#define b3Mat3x3ConstArg const b3Mat3x3\n"
-"#define b3GetRow(m,row) (m.m_row[row])\n"
-"inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
-"{\n"
-" b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
-" out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
-" out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
-" out.m_row[0].w = 0.f;\n"
-" out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
-" out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
-" out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
-" out.m_row[1].w = 0.f;\n"
-" out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
-" out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
-" out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
-" out.m_row[2].w = 0.f;\n"
-" return out;\n"
-"}\n"
-"inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = fabs(matIn.m_row[0]);\n"
-" out.m_row[1] = fabs(matIn.m_row[1]);\n"
-" out.m_row[2] = fabs(matIn.m_row[2]);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtZero();\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity();\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
-"__inline\n"
-"b3Mat3x3 mtZero()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(0.f);\n"
-" m.m_row[1] = (b3Float4)(0.f);\n"
-" m.m_row[2] = (b3Float4)(0.f);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtIdentity()\n"
-"{\n"
-" b3Mat3x3 m;\n"
-" m.m_row[0] = (b3Float4)(1,0,0,0);\n"
-" m.m_row[1] = (b3Float4)(0,1,0,0);\n"
-" m.m_row[2] = (b3Float4)(0,0,1,0);\n"
-" return m;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
-"{\n"
-" b3Mat3x3 out;\n"
-" out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
-" out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
-" out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
-" return out;\n"
-"}\n"
-"__inline\n"
-"b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Mat3x3 transB;\n"
-" transB = mtTranspose( b );\n"
-" b3Mat3x3 ans;\n"
-" // why this doesn't run when 0ing in the for{}\n"
-" a.m_row[0].w = 0.f;\n"
-" a.m_row[1].w = 0.f;\n"
-" a.m_row[2].w = 0.f;\n"
-" for(int i=0; i<3; i++)\n"
-" {\n"
-"// a.m_row[i].w = 0.f;\n"
-" ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
-" ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
-" ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
-" ans.m_row[i].w = 0.f;\n"
-" }\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
-"{\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a.m_row[0], b );\n"
-" ans.y = b3Dot3F4( a.m_row[1], b );\n"
-" ans.z = b3Dot3F4( a.m_row[2], b );\n"
-" ans.w = 0.f;\n"
-" return ans;\n"
-"}\n"
-"__inline\n"
-"b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
-"{\n"
-" b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
-" b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
-" b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
-" b3Float4 ans;\n"
-" ans.x = b3Dot3F4( a, colx );\n"
-" ans.y = b3Dot3F4( a, coly );\n"
-" ans.z = b3Dot3F4( a, colz );\n"
-" return ans;\n"
-"}\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3Aabb b3Aabb_t;\n"
-"struct b3Aabb\n"
-"{\n"
-" union\n"
-" {\n"
-" float m_min[4];\n"
-" b3Float4 m_minVec;\n"
-" int m_minIndices[4];\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_max[4];\n"
-" b3Float4 m_maxVec;\n"
-" int m_signedMaxIndices[4];\n"
-" };\n"
-"};\n"
-"inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
-" b3Float4ConstArg pos,\n"
-" b3QuatConstArg orn,\n"
-" b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
-"{\n"
-" b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
-" localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
-" b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
-" b3Mat3x3 m;\n"
-" m = b3QuatGetRotationMatrix(orn);\n"
-" b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
-" b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
-" \n"
-" b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
-" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
-" b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
-" 0.f);\n"
-" *aabbMinOut = center-extent;\n"
-" *aabbMaxOut = center+extent;\n"
-"}\n"
-"/// conservative test for overlap between two aabbs\n"
-"inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
-" b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
-"{\n"
-" bool overlap = true;\n"
-" overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
-" overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
-" overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
-" return overlap;\n"
-"}\n"
-"#endif //B3_AABB_H\n"
-"#ifndef B3_COLLIDABLE_H\n"
-"#define B3_COLLIDABLE_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"enum b3ShapeTypes\n"
-"{\n"
-" SHAPE_HEIGHT_FIELD=1,\n"
-" SHAPE_CONVEX_HULL=3,\n"
-" SHAPE_PLANE=4,\n"
-" SHAPE_CONCAVE_TRIMESH=5,\n"
-" SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
-" SHAPE_SPHERE=7,\n"
-" MAX_NUM_SHAPE_TYPES,\n"
-"};\n"
-"typedef struct b3Collidable b3Collidable_t;\n"
-"struct b3Collidable\n"
-"{\n"
-" union {\n"
-" int m_numChildShapes;\n"
-" int m_bvhIndex;\n"
-" };\n"
-" union\n"
-" {\n"
-" float m_radius;\n"
-" int m_compoundBvhIndex;\n"
-" };\n"
-" int m_shapeType;\n"
-" union\n"
-" {\n"
-" int m_shapeIndex;\n"
-" float m_height;\n"
-" };\n"
-"};\n"
-"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
-"struct b3GpuChildShape\n"
-"{\n"
-" b3Float4 m_childPosition;\n"
-" b3Quat m_childOrientation;\n"
-" union\n"
-" {\n"
-" int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
-" int m_capsuleAxis;\n"
-" };\n"
-" union \n"
-" {\n"
-" float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES\n"
-" int m_numChildShapes;//used for compound shape\n"
-" };\n"
-" union \n"
-" {\n"
-" float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES\n"
-" int m_collidableShapeIndex;\n"
-" };\n"
-" int m_shapeType;\n"
-"};\n"
-"struct b3CompoundOverlappingPair\n"
-"{\n"
-" int m_bodyIndexA;\n"
-" int m_bodyIndexB;\n"
-"// int m_pairType;\n"
-" int m_childShapeIndexA;\n"
-" int m_childShapeIndexB;\n"
-"};\n"
-"#endif //B3_COLLIDABLE_H\n"
-"#ifndef B3_RIGIDBODY_DATA_H\n"
-"#define B3_RIGIDBODY_DATA_H\n"
-"#ifndef B3_FLOAT4_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_FLOAT4_H\n"
-"#ifndef B3_QUAT_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif \n"
-"#endif //B3_QUAT_H\n"
-"#ifndef B3_MAT3x3_H\n"
-"#ifdef __cplusplus\n"
-"#else\n"
-"#endif\n"
-"#endif //B3_MAT3x3_H\n"
-"typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
-"struct b3RigidBodyData\n"
-"{\n"
-" b3Float4 m_pos;\n"
-" b3Quat m_quat;\n"
-" b3Float4 m_linVel;\n"
-" b3Float4 m_angVel;\n"
-" int m_collidableIdx;\n"
-" float m_invMass;\n"
-" float m_restituitionCoeff;\n"
-" float m_frictionCoeff;\n"
-"};\n"
-"typedef struct b3InertiaData b3InertiaData_t;\n"
-"struct b3InertiaData\n"
-"{\n"
-" b3Mat3x3 m_invInertiaWorld;\n"
-" b3Mat3x3 m_initInvInertia;\n"
-"};\n"
-"#endif //B3_RIGIDBODY_DATA_H\n"
-" \n"
-"void b3ComputeWorldAabb( int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)\n"
-"{\n"
-" __global const b3RigidBodyData_t* body = &bodies[bodyId];\n"
-" b3Float4 position = body->m_pos;\n"
-" b3Quat orientation = body->m_quat;\n"
-" \n"
-" int collidableIndex = body->m_collidableIdx;\n"
-" int shapeIndex = collidables[collidableIndex].m_shapeIndex;\n"
-" \n"
-" if (shapeIndex>=0)\n"
-" {\n"
-" \n"
-" b3Aabb_t localAabb = localShapeAABB[collidableIndex];\n"
-" b3Aabb_t worldAabb;\n"
-" \n"
-" b3Float4 aabbAMinOut,aabbAMaxOut; \n"
-" float margin = 0.f;\n"
-" b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut);\n"
-" \n"
-" worldAabb.m_minVec =aabbAMinOut;\n"
-" worldAabb.m_minIndices[3] = bodyId;\n"
-" worldAabb.m_maxVec = aabbAMaxOut;\n"
-" worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1;\n"
-" worldAabbs[bodyId] = worldAabb;\n"
-" }\n"
-"}\n"
-"#endif //B3_UPDATE_AABBS_H\n"
-"__kernel void initializeGpuAabbsFull( const int numNodes, __global b3RigidBodyData_t* gBodies,__global b3Collidable_t* collidables, __global b3Aabb_t* plocalShapeAABB, __global b3Aabb_t* pAABB)\n"
-"{\n"
-" int nodeID = get_global_id(0);\n"
-" if( nodeID < numNodes )\n"
-" {\n"
-" b3ComputeWorldAabb(nodeID, gBodies, collidables, plocalShapeAABB,pAABB);\n"
-" }\n"
-"}\n"
-"__kernel void clearOverlappingPairsKernel( __global int4* pairs, int numPairs)\n"
-"{\n"
-" int pairId = get_global_id(0);\n"
-" if( pairId< numPairs )\n"
-" {\n"
-" pairs[pairId].z = 0xffffffff;\n"
-" }\n"
-"}\n"
-;
+static const char* updateAabbsKernelCL =
+ "#ifndef B3_UPDATE_AABBS_H\n"
+ "#define B3_UPDATE_AABBS_H\n"
+ "#ifndef B3_AABB_H\n"
+ "#define B3_AABB_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#define B3_FLOAT4_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#define B3_PLATFORM_DEFINITIONS_H\n"
+ "struct MyTest\n"
+ "{\n"
+ " int bla;\n"
+ "};\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
+ "#define B3_LARGE_FLOAT 1e18f\n"
+ "#define B3_INFINITY 1e18f\n"
+ "#define b3Assert(a)\n"
+ "#define b3ConstArray(a) __global const a*\n"
+ "#define b3AtomicInc atomic_inc\n"
+ "#define b3AtomicAdd atomic_add\n"
+ "#define b3Fabs fabs\n"
+ "#define b3Sqrt native_sqrt\n"
+ "#define b3Sin native_sin\n"
+ "#define b3Cos native_cos\n"
+ "#define B3_STATIC\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Float4;\n"
+ " #define b3Float4ConstArg const b3Float4\n"
+ " #define b3MakeFloat4 (float4)\n"
+ " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return dot(a1, b1);\n"
+ " }\n"
+ " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
+ " {\n"
+ " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
+ " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
+ " return cross(a1, b1);\n"
+ " }\n"
+ " #define b3MinFloat4 min\n"
+ " #define b3MaxFloat4 max\n"
+ " #define b3Normalized(a) normalize(a)\n"
+ "#endif \n"
+ " \n"
+ "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
+ "{\n"
+ " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
+ " return false;\n"
+ " return true;\n"
+ "}\n"
+ "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
+ "{\n"
+ " float maxDot = -B3_INFINITY;\n"
+ " int i = 0;\n"
+ " int ptIndex = -1;\n"
+ " for( i = 0; i < vecLen; i++ )\n"
+ " {\n"
+ " float dot = b3Dot3F4(vecArray[i],vec);\n"
+ " \n"
+ " if( dot > maxDot )\n"
+ " {\n"
+ " maxDot = dot;\n"
+ " ptIndex = i;\n"
+ " }\n"
+ " }\n"
+ " b3Assert(ptIndex>=0);\n"
+ " if (ptIndex<0)\n"
+ " {\n"
+ " ptIndex = 0;\n"
+ " }\n"
+ " *dotOut = maxDot;\n"
+ " return ptIndex;\n"
+ "}\n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#define B3_MAT3x3_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#define B3_QUAT_H\n"
+ "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ " typedef float4 b3Quat;\n"
+ " #define b3QuatConstArg const b3Quat\n"
+ " \n"
+ " \n"
+ "inline float4 b3FastNormalize4(float4 v)\n"
+ "{\n"
+ " v = (float4)(v.xyz,0.f);\n"
+ " return fast_normalize(v);\n"
+ "}\n"
+ " \n"
+ "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
+ "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
+ "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
+ "{\n"
+ " b3Quat ans;\n"
+ " ans = b3Cross3( a, b );\n"
+ " ans += a.w*b+b.w*a;\n"
+ "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
+ " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
+ " return ans;\n"
+ "}\n"
+ "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
+ "{\n"
+ " b3Quat q;\n"
+ " q=in;\n"
+ " //return b3FastNormalize4(in);\n"
+ " float len = native_sqrt(dot(q, q));\n"
+ " if(len > 0.f)\n"
+ " {\n"
+ " q *= 1.f / len;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " q.x = q.y = q.z = 0.f;\n"
+ " q.w = 1.f;\n"
+ " }\n"
+ " return q;\n"
+ "}\n"
+ "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " b3Quat qInv = b3QuatInvert( q );\n"
+ " float4 vcpy = vec;\n"
+ " vcpy.w = 0.f;\n"
+ " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
+ "{\n"
+ " return (b3Quat)(-q.xyz, q.w);\n"
+ "}\n"
+ "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
+ "{\n"
+ " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
+ "}\n"
+ "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
+ "{\n"
+ " return b3QuatRotate( orientation, point ) + (translation);\n"
+ "}\n"
+ " \n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "typedef struct\n"
+ "{\n"
+ " b3Float4 m_row[3];\n"
+ "}b3Mat3x3;\n"
+ "#define b3Mat3x3ConstArg const b3Mat3x3\n"
+ "#define b3GetRow(m,row) (m.m_row[row])\n"
+ "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
+ "{\n"
+ " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
+ " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
+ " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
+ " out.m_row[0].w = 0.f;\n"
+ " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
+ " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
+ " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
+ " out.m_row[1].w = 0.f;\n"
+ " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
+ " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
+ " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
+ " out.m_row[2].w = 0.f;\n"
+ " return out;\n"
+ "}\n"
+ "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = fabs(matIn.m_row[0]);\n"
+ " out.m_row[1] = fabs(matIn.m_row[1]);\n"
+ " out.m_row[2] = fabs(matIn.m_row[2]);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero();\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity();\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
+ "__inline\n"
+ "b3Mat3x3 mtZero()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(0.f);\n"
+ " m.m_row[1] = (b3Float4)(0.f);\n"
+ " m.m_row[2] = (b3Float4)(0.f);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtIdentity()\n"
+ "{\n"
+ " b3Mat3x3 m;\n"
+ " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
+ " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
+ " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
+ " return m;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
+ "{\n"
+ " b3Mat3x3 out;\n"
+ " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
+ " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
+ " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
+ " return out;\n"
+ "}\n"
+ "__inline\n"
+ "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Mat3x3 transB;\n"
+ " transB = mtTranspose( b );\n"
+ " b3Mat3x3 ans;\n"
+ " // why this doesn't run when 0ing in the for{}\n"
+ " a.m_row[0].w = 0.f;\n"
+ " a.m_row[1].w = 0.f;\n"
+ " a.m_row[2].w = 0.f;\n"
+ " for(int i=0; i<3; i++)\n"
+ " {\n"
+ "// a.m_row[i].w = 0.f;\n"
+ " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
+ " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
+ " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
+ " ans.m_row[i].w = 0.f;\n"
+ " }\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
+ "{\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a.m_row[0], b );\n"
+ " ans.y = b3Dot3F4( a.m_row[1], b );\n"
+ " ans.z = b3Dot3F4( a.m_row[2], b );\n"
+ " ans.w = 0.f;\n"
+ " return ans;\n"
+ "}\n"
+ "__inline\n"
+ "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
+ "{\n"
+ " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
+ " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
+ " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
+ " b3Float4 ans;\n"
+ " ans.x = b3Dot3F4( a, colx );\n"
+ " ans.y = b3Dot3F4( a, coly );\n"
+ " ans.z = b3Dot3F4( a, colz );\n"
+ " return ans;\n"
+ "}\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3Aabb b3Aabb_t;\n"
+ "struct b3Aabb\n"
+ "{\n"
+ " union\n"
+ " {\n"
+ " float m_min[4];\n"
+ " b3Float4 m_minVec;\n"
+ " int m_minIndices[4];\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_max[4];\n"
+ " b3Float4 m_maxVec;\n"
+ " int m_signedMaxIndices[4];\n"
+ " };\n"
+ "};\n"
+ "inline void b3TransformAabb2(b3Float4ConstArg localAabbMin,b3Float4ConstArg localAabbMax, float margin,\n"
+ " b3Float4ConstArg pos,\n"
+ " b3QuatConstArg orn,\n"
+ " b3Float4* aabbMinOut,b3Float4* aabbMaxOut)\n"
+ "{\n"
+ " b3Float4 localHalfExtents = 0.5f*(localAabbMax-localAabbMin);\n"
+ " localHalfExtents+=b3MakeFloat4(margin,margin,margin,0.f);\n"
+ " b3Float4 localCenter = 0.5f*(localAabbMax+localAabbMin);\n"
+ " b3Mat3x3 m;\n"
+ " m = b3QuatGetRotationMatrix(orn);\n"
+ " b3Mat3x3 abs_b = b3AbsoluteMat3x3(m);\n"
+ " b3Float4 center = b3TransformPoint(localCenter,pos,orn);\n"
+ " \n"
+ " b3Float4 extent = b3MakeFloat4(b3Dot3F4(localHalfExtents,b3GetRow(abs_b,0)),\n"
+ " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,1)),\n"
+ " b3Dot3F4(localHalfExtents,b3GetRow(abs_b,2)),\n"
+ " 0.f);\n"
+ " *aabbMinOut = center-extent;\n"
+ " *aabbMaxOut = center+extent;\n"
+ "}\n"
+ "/// conservative test for overlap between two aabbs\n"
+ "inline bool b3TestAabbAgainstAabb(b3Float4ConstArg aabbMin1,b3Float4ConstArg aabbMax1,\n"
+ " b3Float4ConstArg aabbMin2, b3Float4ConstArg aabbMax2)\n"
+ "{\n"
+ " bool overlap = true;\n"
+ " overlap = (aabbMin1.x > aabbMax2.x || aabbMax1.x < aabbMin2.x) ? false : overlap;\n"
+ " overlap = (aabbMin1.z > aabbMax2.z || aabbMax1.z < aabbMin2.z) ? false : overlap;\n"
+ " overlap = (aabbMin1.y > aabbMax2.y || aabbMax1.y < aabbMin2.y) ? false : overlap;\n"
+ " return overlap;\n"
+ "}\n"
+ "#endif //B3_AABB_H\n"
+ "#ifndef B3_COLLIDABLE_H\n"
+ "#define B3_COLLIDABLE_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "enum b3ShapeTypes\n"
+ "{\n"
+ " SHAPE_HEIGHT_FIELD=1,\n"
+ " SHAPE_CONVEX_HULL=3,\n"
+ " SHAPE_PLANE=4,\n"
+ " SHAPE_CONCAVE_TRIMESH=5,\n"
+ " SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
+ " SHAPE_SPHERE=7,\n"
+ " MAX_NUM_SHAPE_TYPES,\n"
+ "};\n"
+ "typedef struct b3Collidable b3Collidable_t;\n"
+ "struct b3Collidable\n"
+ "{\n"
+ " union {\n"
+ " int m_numChildShapes;\n"
+ " int m_bvhIndex;\n"
+ " };\n"
+ " union\n"
+ " {\n"
+ " float m_radius;\n"
+ " int m_compoundBvhIndex;\n"
+ " };\n"
+ " int m_shapeType;\n"
+ " union\n"
+ " {\n"
+ " int m_shapeIndex;\n"
+ " float m_height;\n"
+ " };\n"
+ "};\n"
+ "typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
+ "struct b3GpuChildShape\n"
+ "{\n"
+ " b3Float4 m_childPosition;\n"
+ " b3Quat m_childOrientation;\n"
+ " union\n"
+ " {\n"
+ " int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
+ " int m_capsuleAxis;\n"
+ " };\n"
+ " union \n"
+ " {\n"
+ " float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES\n"
+ " int m_numChildShapes;//used for compound shape\n"
+ " };\n"
+ " union \n"
+ " {\n"
+ " float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES\n"
+ " int m_collidableShapeIndex;\n"
+ " };\n"
+ " int m_shapeType;\n"
+ "};\n"
+ "struct b3CompoundOverlappingPair\n"
+ "{\n"
+ " int m_bodyIndexA;\n"
+ " int m_bodyIndexB;\n"
+ "// int m_pairType;\n"
+ " int m_childShapeIndexA;\n"
+ " int m_childShapeIndexB;\n"
+ "};\n"
+ "#endif //B3_COLLIDABLE_H\n"
+ "#ifndef B3_RIGIDBODY_DATA_H\n"
+ "#define B3_RIGIDBODY_DATA_H\n"
+ "#ifndef B3_FLOAT4_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_FLOAT4_H\n"
+ "#ifndef B3_QUAT_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif \n"
+ "#endif //B3_QUAT_H\n"
+ "#ifndef B3_MAT3x3_H\n"
+ "#ifdef __cplusplus\n"
+ "#else\n"
+ "#endif\n"
+ "#endif //B3_MAT3x3_H\n"
+ "typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
+ "struct b3RigidBodyData\n"
+ "{\n"
+ " b3Float4 m_pos;\n"
+ " b3Quat m_quat;\n"
+ " b3Float4 m_linVel;\n"
+ " b3Float4 m_angVel;\n"
+ " int m_collidableIdx;\n"
+ " float m_invMass;\n"
+ " float m_restituitionCoeff;\n"
+ " float m_frictionCoeff;\n"
+ "};\n"
+ "typedef struct b3InertiaData b3InertiaData_t;\n"
+ "struct b3InertiaData\n"
+ "{\n"
+ " b3Mat3x3 m_invInertiaWorld;\n"
+ " b3Mat3x3 m_initInvInertia;\n"
+ "};\n"
+ "#endif //B3_RIGIDBODY_DATA_H\n"
+ " \n"
+ "void b3ComputeWorldAabb( int bodyId, __global const b3RigidBodyData_t* bodies, __global const b3Collidable_t* collidables, __global const b3Aabb_t* localShapeAABB, __global b3Aabb_t* worldAabbs)\n"
+ "{\n"
+ " __global const b3RigidBodyData_t* body = &bodies[bodyId];\n"
+ " b3Float4 position = body->m_pos;\n"
+ " b3Quat orientation = body->m_quat;\n"
+ " \n"
+ " int collidableIndex = body->m_collidableIdx;\n"
+ " int shapeIndex = collidables[collidableIndex].m_shapeIndex;\n"
+ " \n"
+ " if (shapeIndex>=0)\n"
+ " {\n"
+ " \n"
+ " b3Aabb_t localAabb = localShapeAABB[collidableIndex];\n"
+ " b3Aabb_t worldAabb;\n"
+ " \n"
+ " b3Float4 aabbAMinOut,aabbAMaxOut; \n"
+ " float margin = 0.f;\n"
+ " b3TransformAabb2(localAabb.m_minVec,localAabb.m_maxVec,margin,position,orientation,&aabbAMinOut,&aabbAMaxOut);\n"
+ " \n"
+ " worldAabb.m_minVec =aabbAMinOut;\n"
+ " worldAabb.m_minIndices[3] = bodyId;\n"
+ " worldAabb.m_maxVec = aabbAMaxOut;\n"
+ " worldAabb.m_signedMaxIndices[3] = body[bodyId].m_invMass==0.f? 0 : 1;\n"
+ " worldAabbs[bodyId] = worldAabb;\n"
+ " }\n"
+ "}\n"
+ "#endif //B3_UPDATE_AABBS_H\n"
+ "__kernel void initializeGpuAabbsFull( const int numNodes, __global b3RigidBodyData_t* gBodies,__global b3Collidable_t* collidables, __global b3Aabb_t* plocalShapeAABB, __global b3Aabb_t* pAABB)\n"
+ "{\n"
+ " int nodeID = get_global_id(0);\n"
+ " if( nodeID < numNodes )\n"
+ " {\n"
+ " b3ComputeWorldAabb(nodeID, gBodies, collidables, plocalShapeAABB,pAABB);\n"
+ " }\n"
+ "}\n"
+ "__kernel void clearOverlappingPairsKernel( __global int4* pairs, int numPairs)\n"
+ "{\n"
+ " int pairId = get_global_id(0);\n"
+ " if( pairId< numPairs )\n"
+ " {\n"
+ " pairs[pairId].z = 0xffffffff;\n"
+ " }\n"
+ "}\n";
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h
index a6b57b1a12..eaa27dfe8f 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h
@@ -19,1035 +19,969 @@
// Auto generated from Bullet/Extras/HeaderGenerator/bulletGenerate.py
#ifndef __BULLET2_H__
#define __BULLET2_H__
-namespace Bullet3SerializeBullet2 {
-
+namespace Bullet3SerializeBullet2
+{
// put an empty struct in the case
-typedef struct bInvalidHandle {
+typedef struct bInvalidHandle
+{
int unused;
-}bInvalidHandle;
-
- class PointerArray;
- class b3PhysicsSystem;
- class ListBase;
- class b3Vector3FloatData;
- class b3Vector3DoubleData;
- class b3Matrix3x3FloatData;
- class b3Matrix3x3DoubleData;
- class b3TransformFloatData;
- class b3TransformDoubleData;
- class b3BvhSubtreeInfoData;
- class b3OptimizedBvhNodeFloatData;
- class b3OptimizedBvhNodeDoubleData;
- class b3QuantizedBvhNodeData;
- class b3QuantizedBvhFloatData;
- class b3QuantizedBvhDoubleData;
- class b3CollisionShapeData;
- class b3StaticPlaneShapeData;
- class b3ConvexInternalShapeData;
- class b3PositionAndRadius;
- class b3MultiSphereShapeData;
- class b3IntIndexData;
- class b3ShortIntIndexData;
- class b3ShortIntIndexTripletData;
- class b3CharIndexTripletData;
- class b3MeshPartData;
- class b3StridingMeshInterfaceData;
- class b3TriangleMeshShapeData;
- class b3ScaledTriangleMeshShapeData;
- class b3CompoundShapeChildData;
- class b3CompoundShapeData;
- class b3CylinderShapeData;
- class b3CapsuleShapeData;
- class b3TriangleInfoData;
- class b3TriangleInfoMapData;
- class b3GImpactMeshShapeData;
- class b3ConvexHullShapeData;
- class b3CollisionObjectDoubleData;
- class b3CollisionObjectFloatData;
- class b3DynamicsWorldDoubleData;
- class b3DynamicsWorldFloatData;
- class b3RigidBodyFloatData;
- class b3RigidBodyDoubleData;
- class b3ConstraintInfo1;
- class b3TypedConstraintData;
- class b3Point2PointConstraintFloatData;
- class b3Point2PointConstraintDoubleData;
- class b3HingeConstraintDoubleData;
- class b3HingeConstraintFloatData;
- class b3ConeTwistConstraintData;
- class b3Generic6DofConstraintData;
- class b3Generic6DofSpringConstraintData;
- class b3SliderConstraintData;
- class b3ContactSolverInfoDoubleData;
- class b3ContactSolverInfoFloatData;
- class SoftBodyMaterialData;
- class SoftBodyNodeData;
- class SoftBodyLinkData;
- class SoftBodyFaceData;
- class SoftBodyTetraData;
- class SoftRigidAnchorData;
- class SoftBodyConfigData;
- class SoftBodyPoseData;
- class SoftBodyClusterData;
- class b3SoftBodyJointData;
- class b3SoftBodyFloatData;
-// -------------------------------------------------- //
- class PointerArray
- {
- public:
- int m_size;
- int m_capacity;
- void *m_data;
- };
-
-
-// -------------------------------------------------- //
- class b3PhysicsSystem
- {
- public:
- PointerArray m_collisionShapes;
- PointerArray m_collisionObjects;
- PointerArray m_constraints;
- };
-
-
-// -------------------------------------------------- //
- class ListBase
- {
- public:
- void *first;
- void *last;
- };
-
-
-// -------------------------------------------------- //
- class b3Vector3FloatData
- {
- public:
- float m_floats[4];
- };
-
-
-// -------------------------------------------------- //
- class b3Vector3DoubleData
- {
- public:
- double m_floats[4];
- };
-
-
-// -------------------------------------------------- //
- class b3Matrix3x3FloatData
- {
- public:
- b3Vector3FloatData m_el[3];
- };
-
-
-// -------------------------------------------------- //
- class b3Matrix3x3DoubleData
- {
- public:
- b3Vector3DoubleData m_el[3];
- };
-
-
-// -------------------------------------------------- //
- class b3TransformFloatData
- {
- public:
- b3Matrix3x3FloatData m_basis;
- b3Vector3FloatData m_origin;
- };
-
-
-// -------------------------------------------------- //
- class b3TransformDoubleData
- {
- public:
- b3Matrix3x3DoubleData m_basis;
- b3Vector3DoubleData m_origin;
- };
-
-
-// -------------------------------------------------- //
- class b3BvhSubtreeInfoData
- {
- public:
- int m_rootNodeIndex;
- int m_subtreeSize;
- short m_quantizedAabbMin[3];
- short m_quantizedAabbMax[3];
- };
-
-
-// -------------------------------------------------- //
- class b3OptimizedBvhNodeFloatData
- {
- public:
- b3Vector3FloatData m_aabbMinOrg;
- b3Vector3FloatData m_aabbMaxOrg;
- int m_escapeIndex;
- int m_subPart;
- int m_triangleIndex;
- char m_pad[4];
- };
-
-
-// -------------------------------------------------- //
- class b3OptimizedBvhNodeDoubleData
- {
- public:
- b3Vector3DoubleData m_aabbMinOrg;
- b3Vector3DoubleData m_aabbMaxOrg;
- int m_escapeIndex;
- int m_subPart;
- int m_triangleIndex;
- char m_pad[4];
- };
-
-
-// -------------------------------------------------- //
- class b3QuantizedBvhNodeData
- {
- public:
- short m_quantizedAabbMin[3];
- short m_quantizedAabbMax[3];
- int m_escapeIndexOrTriangleIndex;
- };
-
-
-// -------------------------------------------------- //
- class b3QuantizedBvhFloatData
- {
- public:
- b3Vector3FloatData m_bvhAabbMin;
- b3Vector3FloatData m_bvhAabbMax;
- b3Vector3FloatData m_bvhQuantization;
- int m_curNodeIndex;
- int m_useQuantization;
- int m_numContiguousLeafNodes;
- int m_numQuantizedContiguousNodes;
- b3OptimizedBvhNodeFloatData *m_contiguousNodesPtr;
- b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
- b3BvhSubtreeInfoData *m_subTreeInfoPtr;
- int m_traversalMode;
- int m_numSubtreeHeaders;
- };
-
-
-// -------------------------------------------------- //
- class b3QuantizedBvhDoubleData
- {
- public:
- b3Vector3DoubleData m_bvhAabbMin;
- b3Vector3DoubleData m_bvhAabbMax;
- b3Vector3DoubleData m_bvhQuantization;
- int m_curNodeIndex;
- int m_useQuantization;
- int m_numContiguousLeafNodes;
- int m_numQuantizedContiguousNodes;
- b3OptimizedBvhNodeDoubleData *m_contiguousNodesPtr;
- b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
- int m_traversalMode;
- int m_numSubtreeHeaders;
- b3BvhSubtreeInfoData *m_subTreeInfoPtr;
- };
-
-
-// -------------------------------------------------- //
- class b3CollisionShapeData
- {
- public:
- char *m_name;
- int m_shapeType;
- char m_padding[4];
- };
-
-
-// -------------------------------------------------- //
- class b3StaticPlaneShapeData
- {
- public:
- b3CollisionShapeData m_collisionShapeData;
- b3Vector3FloatData m_localScaling;
- b3Vector3FloatData m_planeNormal;
- float m_planeConstant;
- char m_pad[4];
- };
-
-
-// -------------------------------------------------- //
- class b3ConvexInternalShapeData
- {
- public:
- b3CollisionShapeData m_collisionShapeData;
- b3Vector3FloatData m_localScaling;
- b3Vector3FloatData m_implicitShapeDimensions;
- float m_collisionMargin;
- int m_padding;
- };
-
-
-// -------------------------------------------------- //
- class b3PositionAndRadius
- {
- public:
- b3Vector3FloatData m_pos;
- float m_radius;
- };
-
-
-// -------------------------------------------------- //
- class b3MultiSphereShapeData
- {
- public:
- b3ConvexInternalShapeData m_convexInternalShapeData;
- b3PositionAndRadius *m_localPositionArrayPtr;
- int m_localPositionArraySize;
- char m_padding[4];
- };
-
-
-// -------------------------------------------------- //
- class b3IntIndexData
- {
- public:
- int m_value;
- };
-
-
-// -------------------------------------------------- //
- class b3ShortIntIndexData
- {
- public:
- short m_value;
- char m_pad[2];
- };
-
-
-// -------------------------------------------------- //
- class b3ShortIntIndexTripletData
- {
- public:
- short m_values[3];
- char m_pad[2];
- };
-
-
-// -------------------------------------------------- //
- class b3CharIndexTripletData
- {
- public:
- char m_values[3];
- char m_pad;
- };
-
-
-// -------------------------------------------------- //
- class b3MeshPartData
- {
- public:
- b3Vector3FloatData *m_vertices3f;
- b3Vector3DoubleData *m_vertices3d;
- b3IntIndexData *m_indices32;
- b3ShortIntIndexTripletData *m_3indices16;
- b3CharIndexTripletData *m_3indices8;
- b3ShortIntIndexData *m_indices16;
- int m_numTriangles;
- int m_numVertices;
- };
-
-
-// -------------------------------------------------- //
- class b3StridingMeshInterfaceData
- {
- public:
- b3MeshPartData *m_meshPartsPtr;
- b3Vector3FloatData m_scaling;
- int m_numMeshParts;
- char m_padding[4];
- };
-
-
-// -------------------------------------------------- //
- class b3TriangleMeshShapeData
- {
- public:
- b3CollisionShapeData m_collisionShapeData;
- b3StridingMeshInterfaceData m_meshInterface;
- b3QuantizedBvhFloatData *m_quantizedFloatBvh;
- b3QuantizedBvhDoubleData *m_quantizedDoubleBvh;
- b3TriangleInfoMapData *m_triangleInfoMap;
- float m_collisionMargin;
- char m_pad3[4];
- };
-
-
-// -------------------------------------------------- //
- class b3ScaledTriangleMeshShapeData
- {
- public:
- b3TriangleMeshShapeData m_trimeshShapeData;
- b3Vector3FloatData m_localScaling;
- };
-
-
-// -------------------------------------------------- //
- class b3CompoundShapeChildData
- {
- public:
- b3TransformFloatData m_transform;
- b3CollisionShapeData *m_childShape;
- int m_childShapeType;
- float m_childMargin;
- };
-
-
-// -------------------------------------------------- //
- class b3CompoundShapeData
- {
- public:
- b3CollisionShapeData m_collisionShapeData;
- b3CompoundShapeChildData *m_childShapePtr;
- int m_numChildShapes;
- float m_collisionMargin;
- };
-
-
-// -------------------------------------------------- //
- class b3CylinderShapeData
- {
- public:
- b3ConvexInternalShapeData m_convexInternalShapeData;
- int m_upAxis;
- char m_padding[4];
- };
-
-
-// -------------------------------------------------- //
- class b3CapsuleShapeData
- {
- public:
- b3ConvexInternalShapeData m_convexInternalShapeData;
- int m_upAxis;
- char m_padding[4];
- };
-
-
-// -------------------------------------------------- //
- class b3TriangleInfoData
- {
- public:
- int m_flags;
- float m_edgeV0V1Angle;
- float m_edgeV1V2Angle;
- float m_edgeV2V0Angle;
- };
-
-
-// -------------------------------------------------- //
- class b3TriangleInfoMapData
- {
- public:
- int *m_hashTablePtr;
- int *m_nextPtr;
- b3TriangleInfoData *m_valueArrayPtr;
- int *m_keyArrayPtr;
- float m_convexEpsilon;
- float m_planarEpsilon;
- float m_equalVertexThreshold;
- float m_edgeDistanceThreshold;
- float m_zeroAreaThreshold;
- int m_nextSize;
- int m_hashTableSize;
- int m_numValues;
- int m_numKeys;
- char m_padding[4];
- };
-
-
-// -------------------------------------------------- //
- class b3GImpactMeshShapeData
- {
- public:
- b3CollisionShapeData m_collisionShapeData;
- b3StridingMeshInterfaceData m_meshInterface;
- b3Vector3FloatData m_localScaling;
- float m_collisionMargin;
- int m_gimpactSubType;
- };
-
-
-// -------------------------------------------------- //
- class b3ConvexHullShapeData
- {
- public:
- b3ConvexInternalShapeData m_convexInternalShapeData;
- b3Vector3FloatData *m_unscaledPointsFloatPtr;
- b3Vector3DoubleData *m_unscaledPointsDoublePtr;
- int m_numUnscaledPoints;
- char m_padding3[4];
- };
-
-
-// -------------------------------------------------- //
- class b3CollisionObjectDoubleData
- {
- public:
- void *m_broadphaseHandle;
- void *m_collisionShape;
- b3CollisionShapeData *m_rootCollisionShape;
- char *m_name;
- b3TransformDoubleData m_worldTransform;
- b3TransformDoubleData m_interpolationWorldTransform;
- b3Vector3DoubleData m_interpolationLinearVelocity;
- b3Vector3DoubleData m_interpolationAngularVelocity;
- b3Vector3DoubleData m_anisotropicFriction;
- double m_contactProcessingThreshold;
- double m_deactivationTime;
- double m_friction;
- double m_rollingFriction;
- double m_restitution;
- double m_hitFraction;
- double m_ccdSweptSphereRadius;
- double m_ccdMotionThreshold;
- int m_hasAnisotropicFriction;
- int m_collisionFlags;
- int m_islandTag1;
- int m_companionId;
- int m_activationState1;
- int m_internalType;
- int m_checkCollideWith;
- char m_padding[4];
- };
-
-
-// -------------------------------------------------- //
- class b3CollisionObjectFloatData
- {
- public:
- void *m_broadphaseHandle;
- void *m_collisionShape;
- b3CollisionShapeData *m_rootCollisionShape;
- char *m_name;
- b3TransformFloatData m_worldTransform;
- b3TransformFloatData m_interpolationWorldTransform;
- b3Vector3FloatData m_interpolationLinearVelocity;
- b3Vector3FloatData m_interpolationAngularVelocity;
- b3Vector3FloatData m_anisotropicFriction;
- float m_contactProcessingThreshold;
- float m_deactivationTime;
- float m_friction;
- float m_rollingFriction;
- float m_restitution;
- float m_hitFraction;
- float m_ccdSweptSphereRadius;
- float m_ccdMotionThreshold;
- int m_hasAnisotropicFriction;
- int m_collisionFlags;
- int m_islandTag1;
- int m_companionId;
- int m_activationState1;
- int m_internalType;
- int m_checkCollideWith;
- char m_padding[4];
- };
-
-
-
-// -------------------------------------------------- //
- class b3RigidBodyFloatData
- {
- public:
- b3CollisionObjectFloatData m_collisionObjectData;
- b3Matrix3x3FloatData m_invInertiaTensorWorld;
- b3Vector3FloatData m_linearVelocity;
- b3Vector3FloatData m_angularVelocity;
- b3Vector3FloatData m_angularFactor;
- b3Vector3FloatData m_linearFactor;
- b3Vector3FloatData m_gravity;
- b3Vector3FloatData m_gravity_acceleration;
- b3Vector3FloatData m_invInertiaLocal;
- b3Vector3FloatData m_totalForce;
- b3Vector3FloatData m_totalTorque;
- float m_inverseMass;
- float m_linearDamping;
- float m_angularDamping;
- float m_additionalDampingFactor;
- float m_additionalLinearDampingThresholdSqr;
- float m_additionalAngularDampingThresholdSqr;
- float m_additionalAngularDampingFactor;
- float m_linearSleepingThreshold;
- float m_angularSleepingThreshold;
- int m_additionalDamping;
- };
-
-
-// -------------------------------------------------- //
- class b3RigidBodyDoubleData
- {
- public:
- b3CollisionObjectDoubleData m_collisionObjectData;
- b3Matrix3x3DoubleData m_invInertiaTensorWorld;
- b3Vector3DoubleData m_linearVelocity;
- b3Vector3DoubleData m_angularVelocity;
- b3Vector3DoubleData m_angularFactor;
- b3Vector3DoubleData m_linearFactor;
- b3Vector3DoubleData m_gravity;
- b3Vector3DoubleData m_gravity_acceleration;
- b3Vector3DoubleData m_invInertiaLocal;
- b3Vector3DoubleData m_totalForce;
- b3Vector3DoubleData m_totalTorque;
- double m_inverseMass;
- double m_linearDamping;
- double m_angularDamping;
- double m_additionalDampingFactor;
- double m_additionalLinearDampingThresholdSqr;
- double m_additionalAngularDampingThresholdSqr;
- double m_additionalAngularDampingFactor;
- double m_linearSleepingThreshold;
- double m_angularSleepingThreshold;
- int m_additionalDamping;
- char m_padding[4];
- };
-
-
-// -------------------------------------------------- //
- class b3ConstraintInfo1
- {
- public:
- int m_numConstraintRows;
- int nub;
- };
-
-
-// -------------------------------------------------- //
- class b3TypedConstraintData
- {
- public:
- bInvalidHandle *m_rbA;
- bInvalidHandle *m_rbB;
- char *m_name;
- int m_objectType;
- int m_userConstraintType;
- int m_userConstraintId;
- int m_needsFeedback;
- float m_appliedImpulse;
- float m_dbgDrawSize;
- int m_disableCollisionsBetweenLinkedBodies;
- int m_overrideNumSolverIterations;
- float m_breakingImpulseThreshold;
- int m_isEnabled;
- };
-
-
-// -------------------------------------------------- //
- class b3Point2PointConstraintFloatData
- {
- public:
- b3TypedConstraintData m_typeConstraintData;
- b3Vector3FloatData m_pivotInA;
- b3Vector3FloatData m_pivotInB;
- };
-
-
-// -------------------------------------------------- //
- class b3Point2PointConstraintDoubleData
- {
- public:
- b3TypedConstraintData m_typeConstraintData;
- b3Vector3DoubleData m_pivotInA;
- b3Vector3DoubleData m_pivotInB;
- };
-
-
-// -------------------------------------------------- //
- class b3HingeConstraintDoubleData
- {
- public:
- b3TypedConstraintData m_typeConstraintData;
- b3TransformDoubleData m_rbAFrame;
- b3TransformDoubleData m_rbBFrame;
- int m_useReferenceFrameA;
- int m_angularOnly;
- int m_enableAngularMotor;
- float m_motorTargetVelocity;
- float m_maxMotorImpulse;
- float m_lowerLimit;
- float m_upperLimit;
- float m_limitSoftness;
- float m_biasFactor;
- float m_relaxationFactor;
- };
-
-
-// -------------------------------------------------- //
- class b3HingeConstraintFloatData
- {
- public:
- b3TypedConstraintData m_typeConstraintData;
- b3TransformFloatData m_rbAFrame;
- b3TransformFloatData m_rbBFrame;
- int m_useReferenceFrameA;
- int m_angularOnly;
- int m_enableAngularMotor;
- float m_motorTargetVelocity;
- float m_maxMotorImpulse;
- float m_lowerLimit;
- float m_upperLimit;
- float m_limitSoftness;
- float m_biasFactor;
- float m_relaxationFactor;
- };
-
-
-// -------------------------------------------------- //
- class b3ConeTwistConstraintData
- {
- public:
- b3TypedConstraintData m_typeConstraintData;
- b3TransformFloatData m_rbAFrame;
- b3TransformFloatData m_rbBFrame;
- float m_swingSpan1;
- float m_swingSpan2;
- float m_twistSpan;
- float m_limitSoftness;
- float m_biasFactor;
- float m_relaxationFactor;
- float m_damping;
- char m_pad[4];
- };
-
-
-// -------------------------------------------------- //
- class b3Generic6DofConstraintData
- {
- public:
- b3TypedConstraintData m_typeConstraintData;
- b3TransformFloatData m_rbAFrame;
- b3TransformFloatData m_rbBFrame;
- b3Vector3FloatData m_linearUpperLimit;
- b3Vector3FloatData m_linearLowerLimit;
- b3Vector3FloatData m_angularUpperLimit;
- b3Vector3FloatData m_angularLowerLimit;
- int m_useLinearReferenceFrameA;
- int m_useOffsetForConstraintFrame;
- };
-
-
-// -------------------------------------------------- //
- class b3Generic6DofSpringConstraintData
- {
- public:
- b3Generic6DofConstraintData m_6dofData;
- int m_springEnabled[6];
- float m_equilibriumPoint[6];
- float m_springStiffness[6];
- float m_springDamping[6];
- };
-
-
-// -------------------------------------------------- //
- class b3SliderConstraintData
- {
- public:
- b3TypedConstraintData m_typeConstraintData;
- b3TransformFloatData m_rbAFrame;
- b3TransformFloatData m_rbBFrame;
- float m_linearUpperLimit;
- float m_linearLowerLimit;
- float m_angularUpperLimit;
- float m_angularLowerLimit;
- int m_useLinearReferenceFrameA;
- int m_useOffsetForConstraintFrame;
- };
-
-
-// -------------------------------------------------- //
- class b3ContactSolverInfoDoubleData
- {
- public:
- double m_tau;
- double m_damping;
- double m_friction;
- double m_timeStep;
- double m_restitution;
- double m_maxErrorReduction;
- double m_sor;
- double m_erp;
- double m_erp2;
- double m_globalCfm;
- double m_splitImpulsePenetrationThreshold;
- double m_splitImpulseTurnErp;
- double m_linearSlop;
- double m_warmstartingFactor;
- double m_maxGyroscopicForce;
- double m_singleAxisRollingFrictionThreshold;
- int m_numIterations;
- int m_solverMode;
- int m_restingContactRestitutionThreshold;
- int m_minimumSolverBatchSize;
- int m_splitImpulse;
- char m_padding[4];
- };
-
-
-// -------------------------------------------------- //
- class b3ContactSolverInfoFloatData
- {
- public:
- float m_tau;
- float m_damping;
- float m_friction;
- float m_timeStep;
- float m_restitution;
- float m_maxErrorReduction;
- float m_sor;
- float m_erp;
- float m_erp2;
- float m_globalCfm;
- float m_splitImpulsePenetrationThreshold;
- float m_splitImpulseTurnErp;
- float m_linearSlop;
- float m_warmstartingFactor;
- float m_maxGyroscopicForce;
- float m_singleAxisRollingFrictionThreshold;
- int m_numIterations;
- int m_solverMode;
- int m_restingContactRestitutionThreshold;
- int m_minimumSolverBatchSize;
- int m_splitImpulse;
- char m_padding[4];
- };
-
-
- // -------------------------------------------------- //
- class b3DynamicsWorldDoubleData
- {
- public:
- b3ContactSolverInfoDoubleData m_solverInfo;
- b3Vector3DoubleData m_gravity;
- };
-
-
-// -------------------------------------------------- //
- class b3DynamicsWorldFloatData
- {
- public:
- b3ContactSolverInfoFloatData m_solverInfo;
- b3Vector3FloatData m_gravity;
- };
-
-
-
-// -------------------------------------------------- //
- class SoftBodyMaterialData
- {
- public:
- float m_linearStiffness;
- float m_angularStiffness;
- float m_volumeStiffness;
- int m_flags;
- };
-
-
-// -------------------------------------------------- //
- class SoftBodyNodeData
- {
- public:
- SoftBodyMaterialData *m_material;
- b3Vector3FloatData m_position;
- b3Vector3FloatData m_previousPosition;
- b3Vector3FloatData m_velocity;
- b3Vector3FloatData m_accumulatedForce;
- b3Vector3FloatData m_normal;
- float m_inverseMass;
- float m_area;
- int m_attach;
- int m_pad;
- };
-
-
-// -------------------------------------------------- //
- class SoftBodyLinkData
- {
- public:
- SoftBodyMaterialData *m_material;
- int m_nodeIndices[2];
- float m_restLength;
- int m_bbending;
- };
-
-
-// -------------------------------------------------- //
- class SoftBodyFaceData
- {
- public:
- b3Vector3FloatData m_normal;
- SoftBodyMaterialData *m_material;
- int m_nodeIndices[3];
- float m_restArea;
- };
-
-
-// -------------------------------------------------- //
- class SoftBodyTetraData
- {
- public:
- b3Vector3FloatData m_c0[4];
- SoftBodyMaterialData *m_material;
- int m_nodeIndices[4];
- float m_restVolume;
- float m_c1;
- float m_c2;
- int m_pad;
- };
-
-
-// -------------------------------------------------- //
- class SoftRigidAnchorData
- {
- public:
- b3Matrix3x3FloatData m_c0;
- b3Vector3FloatData m_c1;
- b3Vector3FloatData m_localFrame;
- bInvalidHandle *m_rigidBody;
- int m_nodeIndex;
- float m_c2;
- };
-
-
-// -------------------------------------------------- //
- class SoftBodyConfigData
- {
- public:
- int m_aeroModel;
- float m_baumgarte;
- float m_damping;
- float m_drag;
- float m_lift;
- float m_pressure;
- float m_volume;
- float m_dynamicFriction;
- float m_poseMatch;
- float m_rigidContactHardness;
- float m_kineticContactHardness;
- float m_softContactHardness;
- float m_anchorHardness;
- float m_softRigidClusterHardness;
- float m_softKineticClusterHardness;
- float m_softSoftClusterHardness;
- float m_softRigidClusterImpulseSplit;
- float m_softKineticClusterImpulseSplit;
- float m_softSoftClusterImpulseSplit;
- float m_maxVolume;
- float m_timeScale;
- int m_velocityIterations;
- int m_positionIterations;
- int m_driftIterations;
- int m_clusterIterations;
- int m_collisionFlags;
- };
-
-
-// -------------------------------------------------- //
- class SoftBodyPoseData
- {
- public:
- b3Matrix3x3FloatData m_rot;
- b3Matrix3x3FloatData m_scale;
- b3Matrix3x3FloatData m_aqq;
- b3Vector3FloatData m_com;
- b3Vector3FloatData *m_positions;
- float *m_weights;
- int m_numPositions;
- int m_numWeigts;
- int m_bvolume;
- int m_bframe;
- float m_restVolume;
- int m_pad;
- };
-
-
-// -------------------------------------------------- //
- class SoftBodyClusterData
- {
- public:
- b3TransformFloatData m_framexform;
- b3Matrix3x3FloatData m_locii;
- b3Matrix3x3FloatData m_invwi;
- b3Vector3FloatData m_com;
- b3Vector3FloatData m_vimpulses[2];
- b3Vector3FloatData m_dimpulses[2];
- b3Vector3FloatData m_lv;
- b3Vector3FloatData m_av;
- b3Vector3FloatData *m_framerefs;
- int *m_nodeIndices;
- float *m_masses;
- int m_numFrameRefs;
- int m_numNodes;
- int m_numMasses;
- float m_idmass;
- float m_imass;
- int m_nvimpulses;
- int m_ndimpulses;
- float m_ndamping;
- float m_ldamping;
- float m_adamping;
- float m_matching;
- float m_maxSelfCollisionImpulse;
- float m_selfCollisionImpulseFactor;
- int m_containsAnchor;
- int m_collide;
- int m_clusterIndex;
- };
-
-
-// -------------------------------------------------- //
- class b3SoftBodyJointData
- {
- public:
- void *m_bodyA;
- void *m_bodyB;
- b3Vector3FloatData m_refs[2];
- float m_cfm;
- float m_erp;
- float m_split;
- int m_delete;
- b3Vector3FloatData m_relPosition[2];
- int m_bodyAtype;
- int m_bodyBtype;
- int m_jointType;
- int m_pad;
- };
-
-
-// -------------------------------------------------- //
- class b3SoftBodyFloatData
- {
- public:
- b3CollisionObjectFloatData m_collisionObjectData;
- SoftBodyPoseData *m_pose;
- SoftBodyMaterialData **m_materials;
- SoftBodyNodeData *m_nodes;
- SoftBodyLinkData *m_links;
- SoftBodyFaceData *m_faces;
- SoftBodyTetraData *m_tetrahedra;
- SoftRigidAnchorData *m_anchors;
- SoftBodyClusterData *m_clusters;
- b3SoftBodyJointData *m_joints;
- int m_numMaterials;
- int m_numNodes;
- int m_numLinks;
- int m_numFaces;
- int m_numTetrahedra;
- int m_numAnchors;
- int m_numClusters;
- int m_numJoints;
- SoftBodyConfigData m_config;
- };
-
-
-}
-#endif//__BULLET2_H__ \ No newline at end of file
+} bInvalidHandle;
+
+class PointerArray;
+class b3PhysicsSystem;
+class ListBase;
+class b3Vector3FloatData;
+class b3Vector3DoubleData;
+class b3Matrix3x3FloatData;
+class b3Matrix3x3DoubleData;
+class b3TransformFloatData;
+class b3TransformDoubleData;
+class b3BvhSubtreeInfoData;
+class b3OptimizedBvhNodeFloatData;
+class b3OptimizedBvhNodeDoubleData;
+class b3QuantizedBvhNodeData;
+class b3QuantizedBvhFloatData;
+class b3QuantizedBvhDoubleData;
+class b3CollisionShapeData;
+class b3StaticPlaneShapeData;
+class b3ConvexInternalShapeData;
+class b3PositionAndRadius;
+class b3MultiSphereShapeData;
+class b3IntIndexData;
+class b3ShortIntIndexData;
+class b3ShortIntIndexTripletData;
+class b3CharIndexTripletData;
+class b3MeshPartData;
+class b3StridingMeshInterfaceData;
+class b3TriangleMeshShapeData;
+class b3ScaledTriangleMeshShapeData;
+class b3CompoundShapeChildData;
+class b3CompoundShapeData;
+class b3CylinderShapeData;
+class b3CapsuleShapeData;
+class b3TriangleInfoData;
+class b3TriangleInfoMapData;
+class b3GImpactMeshShapeData;
+class b3ConvexHullShapeData;
+class b3CollisionObjectDoubleData;
+class b3CollisionObjectFloatData;
+class b3DynamicsWorldDoubleData;
+class b3DynamicsWorldFloatData;
+class b3RigidBodyFloatData;
+class b3RigidBodyDoubleData;
+class b3ConstraintInfo1;
+class b3TypedConstraintData;
+class b3Point2PointConstraintFloatData;
+class b3Point2PointConstraintDoubleData;
+class b3HingeConstraintDoubleData;
+class b3HingeConstraintFloatData;
+class b3ConeTwistConstraintData;
+class b3Generic6DofConstraintData;
+class b3Generic6DofSpringConstraintData;
+class b3SliderConstraintData;
+class b3ContactSolverInfoDoubleData;
+class b3ContactSolverInfoFloatData;
+class SoftBodyMaterialData;
+class SoftBodyNodeData;
+class SoftBodyLinkData;
+class SoftBodyFaceData;
+class SoftBodyTetraData;
+class SoftRigidAnchorData;
+class SoftBodyConfigData;
+class SoftBodyPoseData;
+class SoftBodyClusterData;
+class b3SoftBodyJointData;
+class b3SoftBodyFloatData;
+// -------------------------------------------------- //
+class PointerArray
+{
+public:
+ int m_size;
+ int m_capacity;
+ void *m_data;
+};
+
+// -------------------------------------------------- //
+class b3PhysicsSystem
+{
+public:
+ PointerArray m_collisionShapes;
+ PointerArray m_collisionObjects;
+ PointerArray m_constraints;
+};
+
+// -------------------------------------------------- //
+class ListBase
+{
+public:
+ void *first;
+ void *last;
+};
+
+// -------------------------------------------------- //
+class b3Vector3FloatData
+{
+public:
+ float m_floats[4];
+};
+
+// -------------------------------------------------- //
+class b3Vector3DoubleData
+{
+public:
+ double m_floats[4];
+};
+
+// -------------------------------------------------- //
+class b3Matrix3x3FloatData
+{
+public:
+ b3Vector3FloatData m_el[3];
+};
+
+// -------------------------------------------------- //
+class b3Matrix3x3DoubleData
+{
+public:
+ b3Vector3DoubleData m_el[3];
+};
+
+// -------------------------------------------------- //
+class b3TransformFloatData
+{
+public:
+ b3Matrix3x3FloatData m_basis;
+ b3Vector3FloatData m_origin;
+};
+
+// -------------------------------------------------- //
+class b3TransformDoubleData
+{
+public:
+ b3Matrix3x3DoubleData m_basis;
+ b3Vector3DoubleData m_origin;
+};
+
+// -------------------------------------------------- //
+class b3BvhSubtreeInfoData
+{
+public:
+ int m_rootNodeIndex;
+ int m_subtreeSize;
+ short m_quantizedAabbMin[3];
+ short m_quantizedAabbMax[3];
+};
+
+// -------------------------------------------------- //
+class b3OptimizedBvhNodeFloatData
+{
+public:
+ b3Vector3FloatData m_aabbMinOrg;
+ b3Vector3FloatData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
+ char m_pad[4];
+};
+
+// -------------------------------------------------- //
+class b3OptimizedBvhNodeDoubleData
+{
+public:
+ b3Vector3DoubleData m_aabbMinOrg;
+ b3Vector3DoubleData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
+ char m_pad[4];
+};
+
+// -------------------------------------------------- //
+class b3QuantizedBvhNodeData
+{
+public:
+ short m_quantizedAabbMin[3];
+ short m_quantizedAabbMax[3];
+ int m_escapeIndexOrTriangleIndex;
+};
+
+// -------------------------------------------------- //
+class b3QuantizedBvhFloatData
+{
+public:
+ b3Vector3FloatData m_bvhAabbMin;
+ b3Vector3FloatData m_bvhAabbMax;
+ b3Vector3FloatData m_bvhQuantization;
+ int m_curNodeIndex;
+ int m_useQuantization;
+ int m_numContiguousLeafNodes;
+ int m_numQuantizedContiguousNodes;
+ b3OptimizedBvhNodeFloatData *m_contiguousNodesPtr;
+ b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
+ b3BvhSubtreeInfoData *m_subTreeInfoPtr;
+ int m_traversalMode;
+ int m_numSubtreeHeaders;
+};
+
+// -------------------------------------------------- //
+class b3QuantizedBvhDoubleData
+{
+public:
+ b3Vector3DoubleData m_bvhAabbMin;
+ b3Vector3DoubleData m_bvhAabbMax;
+ b3Vector3DoubleData m_bvhQuantization;
+ int m_curNodeIndex;
+ int m_useQuantization;
+ int m_numContiguousLeafNodes;
+ int m_numQuantizedContiguousNodes;
+ b3OptimizedBvhNodeDoubleData *m_contiguousNodesPtr;
+ b3QuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
+ int m_traversalMode;
+ int m_numSubtreeHeaders;
+ b3BvhSubtreeInfoData *m_subTreeInfoPtr;
+};
+
+// -------------------------------------------------- //
+class b3CollisionShapeData
+{
+public:
+ char *m_name;
+ int m_shapeType;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3StaticPlaneShapeData
+{
+public:
+ b3CollisionShapeData m_collisionShapeData;
+ b3Vector3FloatData m_localScaling;
+ b3Vector3FloatData m_planeNormal;
+ float m_planeConstant;
+ char m_pad[4];
+};
+
+// -------------------------------------------------- //
+class b3ConvexInternalShapeData
+{
+public:
+ b3CollisionShapeData m_collisionShapeData;
+ b3Vector3FloatData m_localScaling;
+ b3Vector3FloatData m_implicitShapeDimensions;
+ float m_collisionMargin;
+ int m_padding;
+};
+
+// -------------------------------------------------- //
+class b3PositionAndRadius
+{
+public:
+ b3Vector3FloatData m_pos;
+ float m_radius;
+};
+
+// -------------------------------------------------- //
+class b3MultiSphereShapeData
+{
+public:
+ b3ConvexInternalShapeData m_convexInternalShapeData;
+ b3PositionAndRadius *m_localPositionArrayPtr;
+ int m_localPositionArraySize;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3IntIndexData
+{
+public:
+ int m_value;
+};
+
+// -------------------------------------------------- //
+class b3ShortIntIndexData
+{
+public:
+ short m_value;
+ char m_pad[2];
+};
+
+// -------------------------------------------------- //
+class b3ShortIntIndexTripletData
+{
+public:
+ short m_values[3];
+ char m_pad[2];
+};
+
+// -------------------------------------------------- //
+class b3CharIndexTripletData
+{
+public:
+ char m_values[3];
+ char m_pad;
+};
+
+// -------------------------------------------------- //
+class b3MeshPartData
+{
+public:
+ b3Vector3FloatData *m_vertices3f;
+ b3Vector3DoubleData *m_vertices3d;
+ b3IntIndexData *m_indices32;
+ b3ShortIntIndexTripletData *m_3indices16;
+ b3CharIndexTripletData *m_3indices8;
+ b3ShortIntIndexData *m_indices16;
+ int m_numTriangles;
+ int m_numVertices;
+};
+
+// -------------------------------------------------- //
+class b3StridingMeshInterfaceData
+{
+public:
+ b3MeshPartData *m_meshPartsPtr;
+ b3Vector3FloatData m_scaling;
+ int m_numMeshParts;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3TriangleMeshShapeData
+{
+public:
+ b3CollisionShapeData m_collisionShapeData;
+ b3StridingMeshInterfaceData m_meshInterface;
+ b3QuantizedBvhFloatData *m_quantizedFloatBvh;
+ b3QuantizedBvhDoubleData *m_quantizedDoubleBvh;
+ b3TriangleInfoMapData *m_triangleInfoMap;
+ float m_collisionMargin;
+ char m_pad3[4];
+};
+
+// -------------------------------------------------- //
+class b3ScaledTriangleMeshShapeData
+{
+public:
+ b3TriangleMeshShapeData m_trimeshShapeData;
+ b3Vector3FloatData m_localScaling;
+};
+
+// -------------------------------------------------- //
+class b3CompoundShapeChildData
+{
+public:
+ b3TransformFloatData m_transform;
+ b3CollisionShapeData *m_childShape;
+ int m_childShapeType;
+ float m_childMargin;
+};
+
+// -------------------------------------------------- //
+class b3CompoundShapeData
+{
+public:
+ b3CollisionShapeData m_collisionShapeData;
+ b3CompoundShapeChildData *m_childShapePtr;
+ int m_numChildShapes;
+ float m_collisionMargin;
+};
+
+// -------------------------------------------------- //
+class b3CylinderShapeData
+{
+public:
+ b3ConvexInternalShapeData m_convexInternalShapeData;
+ int m_upAxis;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3CapsuleShapeData
+{
+public:
+ b3ConvexInternalShapeData m_convexInternalShapeData;
+ int m_upAxis;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3TriangleInfoData
+{
+public:
+ int m_flags;
+ float m_edgeV0V1Angle;
+ float m_edgeV1V2Angle;
+ float m_edgeV2V0Angle;
+};
+
+// -------------------------------------------------- //
+class b3TriangleInfoMapData
+{
+public:
+ int *m_hashTablePtr;
+ int *m_nextPtr;
+ b3TriangleInfoData *m_valueArrayPtr;
+ int *m_keyArrayPtr;
+ float m_convexEpsilon;
+ float m_planarEpsilon;
+ float m_equalVertexThreshold;
+ float m_edgeDistanceThreshold;
+ float m_zeroAreaThreshold;
+ int m_nextSize;
+ int m_hashTableSize;
+ int m_numValues;
+ int m_numKeys;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3GImpactMeshShapeData
+{
+public:
+ b3CollisionShapeData m_collisionShapeData;
+ b3StridingMeshInterfaceData m_meshInterface;
+ b3Vector3FloatData m_localScaling;
+ float m_collisionMargin;
+ int m_gimpactSubType;
+};
+
+// -------------------------------------------------- //
+class b3ConvexHullShapeData
+{
+public:
+ b3ConvexInternalShapeData m_convexInternalShapeData;
+ b3Vector3FloatData *m_unscaledPointsFloatPtr;
+ b3Vector3DoubleData *m_unscaledPointsDoublePtr;
+ int m_numUnscaledPoints;
+ char m_padding3[4];
+};
+
+// -------------------------------------------------- //
+class b3CollisionObjectDoubleData
+{
+public:
+ void *m_broadphaseHandle;
+ void *m_collisionShape;
+ b3CollisionShapeData *m_rootCollisionShape;
+ char *m_name;
+ b3TransformDoubleData m_worldTransform;
+ b3TransformDoubleData m_interpolationWorldTransform;
+ b3Vector3DoubleData m_interpolationLinearVelocity;
+ b3Vector3DoubleData m_interpolationAngularVelocity;
+ b3Vector3DoubleData m_anisotropicFriction;
+ double m_contactProcessingThreshold;
+ double m_deactivationTime;
+ double m_friction;
+ double m_rollingFriction;
+ double m_restitution;
+ double m_hitFraction;
+ double m_ccdSweptSphereRadius;
+ double m_ccdMotionThreshold;
+ int m_hasAnisotropicFriction;
+ int m_collisionFlags;
+ int m_islandTag1;
+ int m_companionId;
+ int m_activationState1;
+ int m_internalType;
+ int m_checkCollideWith;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3CollisionObjectFloatData
+{
+public:
+ void *m_broadphaseHandle;
+ void *m_collisionShape;
+ b3CollisionShapeData *m_rootCollisionShape;
+ char *m_name;
+ b3TransformFloatData m_worldTransform;
+ b3TransformFloatData m_interpolationWorldTransform;
+ b3Vector3FloatData m_interpolationLinearVelocity;
+ b3Vector3FloatData m_interpolationAngularVelocity;
+ b3Vector3FloatData m_anisotropicFriction;
+ float m_contactProcessingThreshold;
+ float m_deactivationTime;
+ float m_friction;
+ float m_rollingFriction;
+ float m_restitution;
+ float m_hitFraction;
+ float m_ccdSweptSphereRadius;
+ float m_ccdMotionThreshold;
+ int m_hasAnisotropicFriction;
+ int m_collisionFlags;
+ int m_islandTag1;
+ int m_companionId;
+ int m_activationState1;
+ int m_internalType;
+ int m_checkCollideWith;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3RigidBodyFloatData
+{
+public:
+ b3CollisionObjectFloatData m_collisionObjectData;
+ b3Matrix3x3FloatData m_invInertiaTensorWorld;
+ b3Vector3FloatData m_linearVelocity;
+ b3Vector3FloatData m_angularVelocity;
+ b3Vector3FloatData m_angularFactor;
+ b3Vector3FloatData m_linearFactor;
+ b3Vector3FloatData m_gravity;
+ b3Vector3FloatData m_gravity_acceleration;
+ b3Vector3FloatData m_invInertiaLocal;
+ b3Vector3FloatData m_totalForce;
+ b3Vector3FloatData m_totalTorque;
+ float m_inverseMass;
+ float m_linearDamping;
+ float m_angularDamping;
+ float m_additionalDampingFactor;
+ float m_additionalLinearDampingThresholdSqr;
+ float m_additionalAngularDampingThresholdSqr;
+ float m_additionalAngularDampingFactor;
+ float m_linearSleepingThreshold;
+ float m_angularSleepingThreshold;
+ int m_additionalDamping;
+};
+
+// -------------------------------------------------- //
+class b3RigidBodyDoubleData
+{
+public:
+ b3CollisionObjectDoubleData m_collisionObjectData;
+ b3Matrix3x3DoubleData m_invInertiaTensorWorld;
+ b3Vector3DoubleData m_linearVelocity;
+ b3Vector3DoubleData m_angularVelocity;
+ b3Vector3DoubleData m_angularFactor;
+ b3Vector3DoubleData m_linearFactor;
+ b3Vector3DoubleData m_gravity;
+ b3Vector3DoubleData m_gravity_acceleration;
+ b3Vector3DoubleData m_invInertiaLocal;
+ b3Vector3DoubleData m_totalForce;
+ b3Vector3DoubleData m_totalTorque;
+ double m_inverseMass;
+ double m_linearDamping;
+ double m_angularDamping;
+ double m_additionalDampingFactor;
+ double m_additionalLinearDampingThresholdSqr;
+ double m_additionalAngularDampingThresholdSqr;
+ double m_additionalAngularDampingFactor;
+ double m_linearSleepingThreshold;
+ double m_angularSleepingThreshold;
+ int m_additionalDamping;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3ConstraintInfo1
+{
+public:
+ int m_numConstraintRows;
+ int nub;
+};
+
+// -------------------------------------------------- //
+class b3TypedConstraintData
+{
+public:
+ bInvalidHandle *m_rbA;
+ bInvalidHandle *m_rbB;
+ char *m_name;
+ int m_objectType;
+ int m_userConstraintType;
+ int m_userConstraintId;
+ int m_needsFeedback;
+ float m_appliedImpulse;
+ float m_dbgDrawSize;
+ int m_disableCollisionsBetweenLinkedBodies;
+ int m_overrideNumSolverIterations;
+ float m_breakingImpulseThreshold;
+ int m_isEnabled;
+};
+
+// -------------------------------------------------- //
+class b3Point2PointConstraintFloatData
+{
+public:
+ b3TypedConstraintData m_typeConstraintData;
+ b3Vector3FloatData m_pivotInA;
+ b3Vector3FloatData m_pivotInB;
+};
+
+// -------------------------------------------------- //
+class b3Point2PointConstraintDoubleData
+{
+public:
+ b3TypedConstraintData m_typeConstraintData;
+ b3Vector3DoubleData m_pivotInA;
+ b3Vector3DoubleData m_pivotInB;
+};
+
+// -------------------------------------------------- //
+class b3HingeConstraintDoubleData
+{
+public:
+ b3TypedConstraintData m_typeConstraintData;
+ b3TransformDoubleData m_rbAFrame;
+ b3TransformDoubleData m_rbBFrame;
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+ int m_enableAngularMotor;
+ float m_motorTargetVelocity;
+ float m_maxMotorImpulse;
+ float m_lowerLimit;
+ float m_upperLimit;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+};
+
+// -------------------------------------------------- //
+class b3HingeConstraintFloatData
+{
+public:
+ b3TypedConstraintData m_typeConstraintData;
+ b3TransformFloatData m_rbAFrame;
+ b3TransformFloatData m_rbBFrame;
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+ int m_enableAngularMotor;
+ float m_motorTargetVelocity;
+ float m_maxMotorImpulse;
+ float m_lowerLimit;
+ float m_upperLimit;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+};
+
+// -------------------------------------------------- //
+class b3ConeTwistConstraintData
+{
+public:
+ b3TypedConstraintData m_typeConstraintData;
+ b3TransformFloatData m_rbAFrame;
+ b3TransformFloatData m_rbBFrame;
+ float m_swingSpan1;
+ float m_swingSpan2;
+ float m_twistSpan;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+ float m_damping;
+ char m_pad[4];
+};
+
+// -------------------------------------------------- //
+class b3Generic6DofConstraintData
+{
+public:
+ b3TypedConstraintData m_typeConstraintData;
+ b3TransformFloatData m_rbAFrame;
+ b3TransformFloatData m_rbBFrame;
+ b3Vector3FloatData m_linearUpperLimit;
+ b3Vector3FloatData m_linearLowerLimit;
+ b3Vector3FloatData m_angularUpperLimit;
+ b3Vector3FloatData m_angularLowerLimit;
+ int m_useLinearReferenceFrameA;
+ int m_useOffsetForConstraintFrame;
+};
+
+// -------------------------------------------------- //
+class b3Generic6DofSpringConstraintData
+{
+public:
+ b3Generic6DofConstraintData m_6dofData;
+ int m_springEnabled[6];
+ float m_equilibriumPoint[6];
+ float m_springStiffness[6];
+ float m_springDamping[6];
+};
+
+// -------------------------------------------------- //
+class b3SliderConstraintData
+{
+public:
+ b3TypedConstraintData m_typeConstraintData;
+ b3TransformFloatData m_rbAFrame;
+ b3TransformFloatData m_rbBFrame;
+ float m_linearUpperLimit;
+ float m_linearLowerLimit;
+ float m_angularUpperLimit;
+ float m_angularLowerLimit;
+ int m_useLinearReferenceFrameA;
+ int m_useOffsetForConstraintFrame;
+};
+
+// -------------------------------------------------- //
+class b3ContactSolverInfoDoubleData
+{
+public:
+ double m_tau;
+ double m_damping;
+ double m_friction;
+ double m_timeStep;
+ double m_restitution;
+ double m_maxErrorReduction;
+ double m_sor;
+ double m_erp;
+ double m_erp2;
+ double m_globalCfm;
+ double m_splitImpulsePenetrationThreshold;
+ double m_splitImpulseTurnErp;
+ double m_linearSlop;
+ double m_warmstartingFactor;
+ double m_maxGyroscopicForce;
+ double m_singleAxisRollingFrictionThreshold;
+ int m_numIterations;
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+ int m_splitImpulse;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3ContactSolverInfoFloatData
+{
+public:
+ float m_tau;
+ float m_damping;
+ float m_friction;
+ float m_timeStep;
+ float m_restitution;
+ float m_maxErrorReduction;
+ float m_sor;
+ float m_erp;
+ float m_erp2;
+ float m_globalCfm;
+ float m_splitImpulsePenetrationThreshold;
+ float m_splitImpulseTurnErp;
+ float m_linearSlop;
+ float m_warmstartingFactor;
+ float m_maxGyroscopicForce;
+ float m_singleAxisRollingFrictionThreshold;
+ int m_numIterations;
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+ int m_splitImpulse;
+ char m_padding[4];
+};
+
+// -------------------------------------------------- //
+class b3DynamicsWorldDoubleData
+{
+public:
+ b3ContactSolverInfoDoubleData m_solverInfo;
+ b3Vector3DoubleData m_gravity;
+};
+
+// -------------------------------------------------- //
+class b3DynamicsWorldFloatData
+{
+public:
+ b3ContactSolverInfoFloatData m_solverInfo;
+ b3Vector3FloatData m_gravity;
+};
+
+// -------------------------------------------------- //
+class SoftBodyMaterialData
+{
+public:
+ float m_linearStiffness;
+ float m_angularStiffness;
+ float m_volumeStiffness;
+ int m_flags;
+};
+
+// -------------------------------------------------- //
+class SoftBodyNodeData
+{
+public:
+ SoftBodyMaterialData *m_material;
+ b3Vector3FloatData m_position;
+ b3Vector3FloatData m_previousPosition;
+ b3Vector3FloatData m_velocity;
+ b3Vector3FloatData m_accumulatedForce;
+ b3Vector3FloatData m_normal;
+ float m_inverseMass;
+ float m_area;
+ int m_attach;
+ int m_pad;
+};
+
+// -------------------------------------------------- //
+class SoftBodyLinkData
+{
+public:
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[2];
+ float m_restLength;
+ int m_bbending;
+};
+
+// -------------------------------------------------- //
+class SoftBodyFaceData
+{
+public:
+ b3Vector3FloatData m_normal;
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[3];
+ float m_restArea;
+};
+
+// -------------------------------------------------- //
+class SoftBodyTetraData
+{
+public:
+ b3Vector3FloatData m_c0[4];
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[4];
+ float m_restVolume;
+ float m_c1;
+ float m_c2;
+ int m_pad;
+};
+
+// -------------------------------------------------- //
+class SoftRigidAnchorData
+{
+public:
+ b3Matrix3x3FloatData m_c0;
+ b3Vector3FloatData m_c1;
+ b3Vector3FloatData m_localFrame;
+ bInvalidHandle *m_rigidBody;
+ int m_nodeIndex;
+ float m_c2;
+};
+
+// -------------------------------------------------- //
+class SoftBodyConfigData
+{
+public:
+ int m_aeroModel;
+ float m_baumgarte;
+ float m_damping;
+ float m_drag;
+ float m_lift;
+ float m_pressure;
+ float m_volume;
+ float m_dynamicFriction;
+ float m_poseMatch;
+ float m_rigidContactHardness;
+ float m_kineticContactHardness;
+ float m_softContactHardness;
+ float m_anchorHardness;
+ float m_softRigidClusterHardness;
+ float m_softKineticClusterHardness;
+ float m_softSoftClusterHardness;
+ float m_softRigidClusterImpulseSplit;
+ float m_softKineticClusterImpulseSplit;
+ float m_softSoftClusterImpulseSplit;
+ float m_maxVolume;
+ float m_timeScale;
+ int m_velocityIterations;
+ int m_positionIterations;
+ int m_driftIterations;
+ int m_clusterIterations;
+ int m_collisionFlags;
+};
+
+// -------------------------------------------------- //
+class SoftBodyPoseData
+{
+public:
+ b3Matrix3x3FloatData m_rot;
+ b3Matrix3x3FloatData m_scale;
+ b3Matrix3x3FloatData m_aqq;
+ b3Vector3FloatData m_com;
+ b3Vector3FloatData *m_positions;
+ float *m_weights;
+ int m_numPositions;
+ int m_numWeigts;
+ int m_bvolume;
+ int m_bframe;
+ float m_restVolume;
+ int m_pad;
+};
+
+// -------------------------------------------------- //
+class SoftBodyClusterData
+{
+public:
+ b3TransformFloatData m_framexform;
+ b3Matrix3x3FloatData m_locii;
+ b3Matrix3x3FloatData m_invwi;
+ b3Vector3FloatData m_com;
+ b3Vector3FloatData m_vimpulses[2];
+ b3Vector3FloatData m_dimpulses[2];
+ b3Vector3FloatData m_lv;
+ b3Vector3FloatData m_av;
+ b3Vector3FloatData *m_framerefs;
+ int *m_nodeIndices;
+ float *m_masses;
+ int m_numFrameRefs;
+ int m_numNodes;
+ int m_numMasses;
+ float m_idmass;
+ float m_imass;
+ int m_nvimpulses;
+ int m_ndimpulses;
+ float m_ndamping;
+ float m_ldamping;
+ float m_adamping;
+ float m_matching;
+ float m_maxSelfCollisionImpulse;
+ float m_selfCollisionImpulseFactor;
+ int m_containsAnchor;
+ int m_collide;
+ int m_clusterIndex;
+};
+
+// -------------------------------------------------- //
+class b3SoftBodyJointData
+{
+public:
+ void *m_bodyA;
+ void *m_bodyB;
+ b3Vector3FloatData m_refs[2];
+ float m_cfm;
+ float m_erp;
+ float m_split;
+ int m_delete;
+ b3Vector3FloatData m_relPosition[2];
+ int m_bodyAtype;
+ int m_bodyBtype;
+ int m_jointType;
+ int m_pad;
+};
+
+// -------------------------------------------------- //
+class b3SoftBodyFloatData
+{
+public:
+ b3CollisionObjectFloatData m_collisionObjectData;
+ SoftBodyPoseData *m_pose;
+ SoftBodyMaterialData **m_materials;
+ SoftBodyNodeData *m_nodes;
+ SoftBodyLinkData *m_links;
+ SoftBodyFaceData *m_faces;
+ SoftBodyTetraData *m_tetrahedra;
+ SoftRigidAnchorData *m_anchors;
+ SoftBodyClusterData *m_clusters;
+ b3SoftBodyJointData *m_joints;
+ int m_numMaterials;
+ int m_numNodes;
+ int m_numLinks;
+ int m_numFaces;
+ int m_numTetrahedra;
+ int m_numAnchors;
+ int m_numClusters;
+ int m_numJoints;
+ SoftBodyConfigData m_config;
+};
+
+} // namespace Bullet3SerializeBullet2
+#endif //__BULLET2_H__ \ No newline at end of file
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp
index c3ceb8388c..d2a7163670 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp
@@ -17,12 +17,11 @@ subject to the following restrictions:
#include "b3Defines.h"
#include "b3DNA.h"
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
#include <memory.h>
#endif
#include <string.h>
-
// 32 && 64 bit versions
#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
#ifdef _WIN64
@@ -31,130 +30,116 @@ extern int b3s_bulletDNAlen64;
#else
extern char b3s_bulletDNAstr[];
extern int b3s_bulletDNAlen;
-#endif //_WIN64
-#else//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+#endif //_WIN64
+#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
extern char b3s_bulletDNAstr64[];
extern int b3s_bulletDNAlen64;
extern char b3s_bulletDNAstr[];
extern int b3s_bulletDNAlen;
-#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
using namespace bParse;
b3BulletFile::b3BulletFile()
-:bFile("", "BULLET ")
+ : bFile("", "BULLET ")
{
- mMemoryDNA = new bDNA(); //this memory gets released in the bFile::~bFile destructor,@todo not consistent with the rule 'who allocates it, has to deallocate it"
+ mMemoryDNA = new bDNA(); //this memory gets released in the bFile::~bFile destructor,@todo not consistent with the rule 'who allocates it, has to deallocate it"
m_DnaCopy = 0;
-
#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
#ifdef _WIN64
- m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64,16);
- memcpy(m_DnaCopy,b3s_bulletDNAstr64,b3s_bulletDNAlen64);
- mMemoryDNA->init(m_DnaCopy,b3s_bulletDNAlen64);
-#else//_WIN64
- m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen,16);
- memcpy(m_DnaCopy,b3s_bulletDNAstr,b3s_bulletDNAlen);
- mMemoryDNA->init(m_DnaCopy,b3s_bulletDNAlen);
-#endif//_WIN64
-#else//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64, 16);
+ memcpy(m_DnaCopy, b3s_bulletDNAstr64, b3s_bulletDNAlen64);
+ mMemoryDNA->init(m_DnaCopy, b3s_bulletDNAlen64);
+#else //_WIN64
+ m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen, 16);
+ memcpy(m_DnaCopy, b3s_bulletDNAstr, b3s_bulletDNAlen);
+ mMemoryDNA->init(m_DnaCopy, b3s_bulletDNAlen);
+#endif //_WIN64
+#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
if (VOID_IS_8)
{
- m_DnaCopy = (char*) b3AlignedAlloc(b3s_bulletDNAlen64,16);
- memcpy(m_DnaCopy,b3s_bulletDNAstr64,b3s_bulletDNAlen64);
- mMemoryDNA->init(m_DnaCopy,b3s_bulletDNAlen64);
+ m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64, 16);
+ memcpy(m_DnaCopy, b3s_bulletDNAstr64, b3s_bulletDNAlen64);
+ mMemoryDNA->init(m_DnaCopy, b3s_bulletDNAlen64);
}
else
{
- m_DnaCopy =(char*) b3AlignedAlloc(b3s_bulletDNAlen,16);
- memcpy(m_DnaCopy,b3s_bulletDNAstr,b3s_bulletDNAlen);
- mMemoryDNA->init(m_DnaCopy,b3s_bulletDNAlen);
+ m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen, 16);
+ memcpy(m_DnaCopy, b3s_bulletDNAstr, b3s_bulletDNAlen);
+ mMemoryDNA->init(m_DnaCopy, b3s_bulletDNAlen);
}
-#endif//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
}
-
-
b3BulletFile::b3BulletFile(const char* fileName)
-:bFile(fileName, "BULLET ")
+ : bFile(fileName, "BULLET ")
{
m_DnaCopy = 0;
}
-
-
-b3BulletFile::b3BulletFile(char *memoryBuffer, int len)
-:bFile(memoryBuffer,len, "BULLET ")
+b3BulletFile::b3BulletFile(char* memoryBuffer, int len)
+ : bFile(memoryBuffer, len, "BULLET ")
{
m_DnaCopy = 0;
}
-
b3BulletFile::~b3BulletFile()
{
if (m_DnaCopy)
b3AlignedFree(m_DnaCopy);
-
while (m_dataBlocks.size())
{
- char* dataBlock = m_dataBlocks[m_dataBlocks.size()-1];
+ char* dataBlock = m_dataBlocks[m_dataBlocks.size() - 1];
delete[] dataBlock;
m_dataBlocks.pop_back();
}
-
}
-
-
// ----------------------------------------------------- //
void b3BulletFile::parseData()
{
-// printf ("Building datablocks");
-// printf ("Chunk size = %d",CHUNK_HEADER_LEN);
-// printf ("File chunk size = %d",ChunkUtils::getOffset(mFlags));
+ // printf ("Building datablocks");
+ // printf ("Chunk size = %d",CHUNK_HEADER_LEN);
+ // printf ("File chunk size = %d",ChunkUtils::getOffset(mFlags));
- const bool brokenDNA = (mFlags&FD_BROKEN_DNA)!=0;
+ const bool brokenDNA = (mFlags & FD_BROKEN_DNA) != 0;
//const bool swap = (mFlags&FD_ENDIAN_SWAP)!=0;
-
mDataStart = 12;
- char *dataPtr = mFileBuffer+mDataStart;
+ char* dataPtr = mFileBuffer + mDataStart;
bChunkInd dataChunk;
dataChunk.code = 0;
-
//dataPtr += ChunkUtils::getNextBlock(&dataChunk, dataPtr, mFlags);
int seek = getNextBlock(&dataChunk, dataPtr, mFlags);
-
-
- if (mFlags &FD_ENDIAN_SWAP)
+
+ if (mFlags & FD_ENDIAN_SWAP)
swapLen(dataPtr);
//dataPtr += ChunkUtils::getOffset(mFlags);
- char *dataPtrHead = 0;
+ char* dataPtrHead = 0;
while (dataChunk.code != B3_DNA1)
{
- if (!brokenDNA || (dataChunk.code != B3_QUANTIZED_BVH_CODE) )
+ if (!brokenDNA || (dataChunk.code != B3_QUANTIZED_BVH_CODE))
{
-
// one behind
if (dataChunk.code == B3_SDNA) break;
//if (dataChunk.code == DNA1) break;
// same as (BHEAD+DATA dependency)
- dataPtrHead = dataPtr+ChunkUtils::getOffset(mFlags);
- if (dataChunk.dna_nr>=0)
+ dataPtrHead = dataPtr + ChunkUtils::getOffset(mFlags);
+ if (dataChunk.dna_nr >= 0)
{
- char *id = readStruct(dataPtrHead, dataChunk);
+ char* id = readStruct(dataPtrHead, dataChunk);
// lookup maps
if (id)
@@ -171,96 +156,91 @@ void b3BulletFile::parseData()
if (dataChunk.code == B3_SOFTBODY_CODE)
{
- m_softBodies.push_back((bStructHandle*) id);
+ m_softBodies.push_back((bStructHandle*)id);
}
-
+
if (dataChunk.code == B3_RIGIDBODY_CODE)
{
- m_rigidBodies.push_back((bStructHandle*) id);
+ m_rigidBodies.push_back((bStructHandle*)id);
}
if (dataChunk.code == B3_DYNAMICSWORLD_CODE)
{
- m_dynamicsWorldInfo.push_back((bStructHandle*) id);
+ m_dynamicsWorldInfo.push_back((bStructHandle*)id);
}
if (dataChunk.code == B3_CONSTRAINT_CODE)
{
- m_constraints.push_back((bStructHandle*) id);
+ m_constraints.push_back((bStructHandle*)id);
}
if (dataChunk.code == B3_QUANTIZED_BVH_CODE)
{
- m_bvhs.push_back((bStructHandle*) id);
+ m_bvhs.push_back((bStructHandle*)id);
}
if (dataChunk.code == B3_TRIANLGE_INFO_MAP)
{
- m_triangleInfoMaps.push_back((bStructHandle*) id);
+ m_triangleInfoMaps.push_back((bStructHandle*)id);
}
if (dataChunk.code == B3_COLLISIONOBJECT_CODE)
{
- m_collisionObjects.push_back((bStructHandle*) id);
+ m_collisionObjects.push_back((bStructHandle*)id);
}
if (dataChunk.code == B3_SHAPE_CODE)
{
- m_collisionShapes.push_back((bStructHandle*) id);
+ m_collisionShapes.push_back((bStructHandle*)id);
}
- // if (dataChunk.code == GLOB)
- // {
- // m_glob = (bStructHandle*) id;
- // }
- } else
+ // if (dataChunk.code == GLOB)
+ // {
+ // m_glob = (bStructHandle*) id;
+ // }
+ }
+ else
{
//printf("unknown chunk\n");
mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)dataPtrHead);
}
- } else
+ }
+ else
{
printf("skipping B3_QUANTIZED_BVH_CODE due to broken DNA\n");
}
-
dataPtr += seek;
- seek = getNextBlock(&dataChunk, dataPtr, mFlags);
- if (mFlags &FD_ENDIAN_SWAP)
+ seek = getNextBlock(&dataChunk, dataPtr, mFlags);
+ if (mFlags & FD_ENDIAN_SWAP)
swapLen(dataPtr);
if (seek < 0)
break;
}
-
}
-void b3BulletFile::addDataBlock(char* dataBlock)
+void b3BulletFile::addDataBlock(char* dataBlock)
{
m_dataBlocks.push_back(dataBlock);
-
}
-
-
-
-void b3BulletFile::writeDNA(FILE* fp)
+void b3BulletFile::writeDNA(FILE* fp)
{
-
bChunkInd dataChunk;
dataChunk.code = B3_DNA1;
dataChunk.dna_nr = 0;
dataChunk.nr = 1;
-#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
if (VOID_IS_8)
{
#ifdef _WIN64
dataChunk.len = b3s_bulletDNAlen64;
dataChunk.oldPtr = b3s_bulletDNAstr64;
- fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
- fwrite(b3s_bulletDNAstr64, b3s_bulletDNAlen64,1,fp);
+ fwrite(&dataChunk, sizeof(bChunkInd), 1, fp);
+ fwrite(b3s_bulletDNAstr64, b3s_bulletDNAlen64, 1, fp);
#else
b3Assert(0);
#endif
@@ -270,43 +250,42 @@ void b3BulletFile::writeDNA(FILE* fp)
#ifndef _WIN64
dataChunk.len = b3s_bulletDNAlen;
dataChunk.oldPtr = b3s_bulletDNAstr;
- fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
- fwrite(b3s_bulletDNAstr, b3s_bulletDNAlen,1,fp);
-#else//_WIN64
+ fwrite(&dataChunk, sizeof(bChunkInd), 1, fp);
+ fwrite(b3s_bulletDNAstr, b3s_bulletDNAlen, 1, fp);
+#else //_WIN64
b3Assert(0);
-#endif//_WIN64
+#endif //_WIN64
}
-#else//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
if (VOID_IS_8)
{
dataChunk.len = b3s_bulletDNAlen64;
dataChunk.oldPtr = b3s_bulletDNAstr64;
- fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
- fwrite(b3s_bulletDNAstr64, b3s_bulletDNAlen64,1,fp);
+ fwrite(&dataChunk, sizeof(bChunkInd), 1, fp);
+ fwrite(b3s_bulletDNAstr64, b3s_bulletDNAlen64, 1, fp);
}
else
{
dataChunk.len = b3s_bulletDNAlen;
dataChunk.oldPtr = b3s_bulletDNAstr;
- fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
- fwrite(b3s_bulletDNAstr, b3s_bulletDNAlen,1,fp);
+ fwrite(&dataChunk, sizeof(bChunkInd), 1, fp);
+ fwrite(b3s_bulletDNAstr, b3s_bulletDNAlen, 1, fp);
}
-#endif//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
}
-
-void b3BulletFile::parse(int verboseMode)
+void b3BulletFile::parse(int verboseMode)
{
#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
if (VOID_IS_8)
{
#ifdef _WIN64
-
+
if (m_DnaCopy)
delete m_DnaCopy;
- m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64,16);
- memcpy(m_DnaCopy,b3s_bulletDNAstr64,b3s_bulletDNAlen64);
- parseInternal(verboseMode,(char*)b3s_bulletDNAstr64,b3s_bulletDNAlen64);
+ m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64, 16);
+ memcpy(m_DnaCopy, b3s_bulletDNAstr64, b3s_bulletDNAlen64);
+ parseInternal(verboseMode, (char*)b3s_bulletDNAstr64, b3s_bulletDNAlen64);
#else
b3Assert(0);
#endif
@@ -317,93 +296,91 @@ void b3BulletFile::parse(int verboseMode)
if (m_DnaCopy)
delete m_DnaCopy;
- m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen,16);
- memcpy(m_DnaCopy,b3s_bulletDNAstr,b3s_bulletDNAlen);
- parseInternal(verboseMode,m_DnaCopy,b3s_bulletDNAlen);
+ m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen, 16);
+ memcpy(m_DnaCopy, b3s_bulletDNAstr, b3s_bulletDNAlen);
+ parseInternal(verboseMode, m_DnaCopy, b3s_bulletDNAlen);
#else
b3Assert(0);
#endif
}
-#else//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
if (VOID_IS_8)
{
if (m_DnaCopy)
delete m_DnaCopy;
- m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64,16);
- memcpy(m_DnaCopy,b3s_bulletDNAstr64,b3s_bulletDNAlen64);
- parseInternal(verboseMode,m_DnaCopy,b3s_bulletDNAlen64);
+ m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen64, 16);
+ memcpy(m_DnaCopy, b3s_bulletDNAstr64, b3s_bulletDNAlen64);
+ parseInternal(verboseMode, m_DnaCopy, b3s_bulletDNAlen64);
}
else
{
if (m_DnaCopy)
delete m_DnaCopy;
- m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen,16);
- memcpy(m_DnaCopy,b3s_bulletDNAstr,b3s_bulletDNAlen);
- parseInternal(verboseMode,m_DnaCopy,b3s_bulletDNAlen);
+ m_DnaCopy = (char*)b3AlignedAlloc(b3s_bulletDNAlen, 16);
+ memcpy(m_DnaCopy, b3s_bulletDNAstr, b3s_bulletDNAlen);
+ parseInternal(verboseMode, m_DnaCopy, b3s_bulletDNAlen);
}
-#endif//B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-
+#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+
//the parsing will convert to cpu endian
- mFlags &=~FD_ENDIAN_SWAP;
+ mFlags &= ~FD_ENDIAN_SWAP;
- int littleEndian= 1;
- littleEndian= ((char*)&littleEndian)[0];
-
- mFileBuffer[8] = littleEndian?'v':'V';
-
+ int littleEndian = 1;
+ littleEndian = ((char*)&littleEndian)[0];
+
+ mFileBuffer[8] = littleEndian ? 'v' : 'V';
}
// experimental
-int b3BulletFile::write(const char* fileName, bool fixupPointers)
+int b3BulletFile::write(const char* fileName, bool fixupPointers)
{
- FILE *fp = fopen(fileName, "wb");
+ FILE* fp = fopen(fileName, "wb");
if (fp)
{
- char header[B3_SIZEOFBLENDERHEADER] ;
+ char header[B3_SIZEOFBLENDERHEADER];
memcpy(header, m_headerString, 7);
- int endian= 1;
- endian= ((char*)&endian)[0];
+ int endian = 1;
+ endian = ((char*)&endian)[0];
if (endian)
{
header[7] = '_';
- } else
+ }
+ else
{
header[7] = '-';
}
if (VOID_IS_8)
{
- header[8]='V';
- } else
+ header[8] = 'V';
+ }
+ else
{
- header[8]='v';
+ header[8] = 'v';
}
header[9] = '2';
header[10] = '7';
header[11] = '5';
-
- fwrite(header,B3_SIZEOFBLENDERHEADER,1,fp);
+
+ fwrite(header, B3_SIZEOFBLENDERHEADER, 1, fp);
writeChunks(fp, fixupPointers);
writeDNA(fp);
fclose(fp);
-
- } else
+ }
+ else
{
- printf("Error: cannot open file %s for writing\n",fileName);
+ printf("Error: cannot open file %s for writing\n", fileName);
return 0;
}
return 1;
}
-
-
-void b3BulletFile::addStruct(const char* structType,void* data, int len, void* oldPtr, int code)
+void b3BulletFile::addStruct(const char* structType, void* data, int len, void* oldPtr, int code)
{
-
bParse::bChunkInd dataChunk;
dataChunk.code = code;
dataChunk.nr = 1;
@@ -412,11 +389,11 @@ void b3BulletFile::addStruct(const char* structType,void* data, int len, void* o
dataChunk.oldPtr = oldPtr;
///Perform structure size validation
- short* structInfo= mMemoryDNA->getStruct(dataChunk.dna_nr);
+ short* structInfo = mMemoryDNA->getStruct(dataChunk.dna_nr);
int elemBytes;
- elemBytes= mMemoryDNA->getLength(structInfo[0]);
-// int elemBytes = mMemoryDNA->getElementSize(structInfo[0],structInfo[1]);
- assert(len==elemBytes);
+ elemBytes = mMemoryDNA->getLength(structInfo[0]);
+ // int elemBytes = mMemoryDNA->getElementSize(structInfo[0],structInfo[1]);
+ assert(len == elemBytes);
mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)data);
m_chunks.push_back(dataChunk);
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h
index fb1b9b0dde..ede1d378ae 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.h
@@ -16,68 +16,59 @@ subject to the following restrictions:
#ifndef B3_BULLET_FILE_H
#define B3_BULLET_FILE_H
-
#include "b3File.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "b3Defines.h"
#include "Bullet3Serialize/Bullet2FileLoader/b3Serializer.h"
+namespace bParse
+{
+// ----------------------------------------------------- //
+class b3BulletFile : public bFile
+{
+protected:
+ char* m_DnaCopy;
+public:
+ b3AlignedObjectArray<bStructHandle*> m_softBodies;
-namespace bParse {
-
- // ----------------------------------------------------- //
- class b3BulletFile : public bFile
- {
-
-
- protected:
-
- char* m_DnaCopy;
-
- public:
-
- b3AlignedObjectArray<bStructHandle*> m_softBodies;
-
- b3AlignedObjectArray<bStructHandle*> m_rigidBodies;
-
- b3AlignedObjectArray<bStructHandle*> m_collisionObjects;
+ b3AlignedObjectArray<bStructHandle*> m_rigidBodies;
- b3AlignedObjectArray<bStructHandle*> m_collisionShapes;
+ b3AlignedObjectArray<bStructHandle*> m_collisionObjects;
- b3AlignedObjectArray<bStructHandle*> m_constraints;
+ b3AlignedObjectArray<bStructHandle*> m_collisionShapes;
- b3AlignedObjectArray<bStructHandle*> m_bvhs;
+ b3AlignedObjectArray<bStructHandle*> m_constraints;
- b3AlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
+ b3AlignedObjectArray<bStructHandle*> m_bvhs;
- b3AlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
+ b3AlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
- b3AlignedObjectArray<char*> m_dataBlocks;
- b3BulletFile();
+ b3AlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
- b3BulletFile(const char* fileName);
+ b3AlignedObjectArray<char*> m_dataBlocks;
+ b3BulletFile();
- b3BulletFile(char *memoryBuffer, int len);
+ b3BulletFile(const char* fileName);
- virtual ~b3BulletFile();
+ b3BulletFile(char* memoryBuffer, int len);
- virtual void addDataBlock(char* dataBlock);
-
+ virtual ~b3BulletFile();
- // experimental
- virtual int write(const char* fileName, bool fixupPointers=false);
+ virtual void addDataBlock(char* dataBlock);
- virtual void parse(int verboseMode);
+ // experimental
+ virtual int write(const char* fileName, bool fixupPointers = false);
- virtual void parseData();
+ virtual void parse(int verboseMode);
- virtual void writeDNA(FILE* fp);
+ virtual void parseData();
- void addStruct(const char* structType,void* data, int len, void* oldPtr, int code);
+ virtual void writeDNA(FILE* fp);
- };
+ void addStruct(const char* structType, void* data, int len, void* oldPtr, int code);
};
+}; // namespace bParse
-#endif //B3_BULLET_FILE_H
+#endif //B3_BULLET_FILE_H
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp
index c0e1bb708c..ff75ff8cc4 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp
@@ -17,15 +17,13 @@ subject to the following restrictions:
#include "b3Defines.h"
#include "b3File.h"
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
#include <memory.h>
#endif
#include <string.h>
-
using namespace bParse;
-
// ----------------------------------------------------- //
short ChunkUtils::swapShort(short sht)
{
@@ -57,19 +55,15 @@ int ChunkUtils::getOffset(int flags)
if (VOID_IS_8)
{
- if (flags &FD_BITS_VARIES)
+ if (flags & FD_BITS_VARIES)
res = sizeof(bChunkPtr4);
}
else
{
- if (flags &FD_BITS_VARIES)
+ if (flags & FD_BITS_VARIES)
res = sizeof(bChunkPtr8);
}
return res;
}
-
-
-
-
//eof
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h
index 03ecb6b4fa..c9d0f37d9e 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Chunk.h
@@ -16,77 +16,69 @@ subject to the following restrictions:
#ifndef __BCHUNK_H__
#define __BCHUNK_H__
-#if defined (_WIN32) && ! defined (__MINGW32__)
- #define b3Long64 __int64
-#elif defined (__MINGW32__)
- #include <stdint.h>
- #define b3Long64 int64_t
+#if defined(_WIN32) && !defined(__MINGW32__)
+#define b3Long64 __int64
+#elif defined(__MINGW32__)
+#include <stdint.h>
+#define b3Long64 int64_t
#else
- #define b3Long64 long long
+#define b3Long64 long long
#endif
-
-namespace bParse {
-
-
- // ----------------------------------------------------- //
- class bChunkPtr4
- {
- public:
- bChunkPtr4(){}
- int code;
- int len;
- union
- {
- int m_uniqueInt;
- };
- int dna_nr;
- int nr;
- };
-
- // ----------------------------------------------------- //
- class bChunkPtr8
- {
- public:
- bChunkPtr8(){}
- int code, len;
- union
- {
- b3Long64 oldPrev;
- int m_uniqueInts[2];
- };
- int dna_nr, nr;
- };
-
- // ----------------------------------------------------- //
- class bChunkInd
- {
- public:
- bChunkInd(){}
- int code, len;
- void *oldPtr;
- int dna_nr, nr;
+namespace bParse
+{
+// ----------------------------------------------------- //
+class bChunkPtr4
+{
+public:
+ bChunkPtr4() {}
+ int code;
+ int len;
+ union {
+ int m_uniqueInt;
};
-
-
- // ----------------------------------------------------- //
- class ChunkUtils
- {
- public:
-
- // file chunk offset
- static int getOffset(int flags);
-
- // endian utils
- static short swapShort(short sht);
- static int swapInt(int inte);
- static b3Long64 swapLong64(b3Long64 lng);
-
+ int dna_nr;
+ int nr;
+};
+
+// ----------------------------------------------------- //
+class bChunkPtr8
+{
+public:
+ bChunkPtr8() {}
+ int code, len;
+ union {
+ b3Long64 oldPrev;
+ int m_uniqueInts[2];
};
-
-
- const int CHUNK_HEADER_LEN = ((sizeof(bChunkInd)));
- const bool VOID_IS_8 = ((sizeof(void*)==8));
-}
-
-#endif//__BCHUNK_H__
+ int dna_nr, nr;
+};
+
+// ----------------------------------------------------- //
+class bChunkInd
+{
+public:
+ bChunkInd() {}
+ int code, len;
+ void *oldPtr;
+ int dna_nr, nr;
+};
+
+// ----------------------------------------------------- //
+class ChunkUtils
+{
+public:
+ // file chunk offset
+ static int getOffset(int flags);
+
+ // endian utils
+ static short swapShort(short sht);
+ static int swapInt(int inte);
+ static b3Long64 swapLong64(b3Long64 lng);
+};
+
+const int CHUNK_HEADER_LEN = ((sizeof(bChunkInd)));
+const bool VOID_IS_8 = ((sizeof(void *) == 8));
+} // namespace bParse
+
+#endif //__BCHUNK_H__
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Common.h b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Common.h
index 2792d84033..5884fad4d6 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Common.h
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Common.h
@@ -16,24 +16,25 @@ subject to the following restrictions:
#ifndef __BCOMMON_H__
#define __BCOMMON_H__
-
#include <assert.h>
//#include "bLog.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3HashMap.h"
-namespace bParse {
-
- class bMain;
- class bFileData;
- class bFile;
- class bDNA;
-
- // delete void* undefined
- typedef struct bStructHandle {int unused;}bStructHandle;
- typedef b3AlignedObjectArray<bStructHandle*> bListBasePtr;
- typedef b3HashMap<b3HashPtr, bStructHandle*> bPtrMap;
-}
-
-
-#endif//__BCOMMON_H__
+namespace bParse
+{
+class bMain;
+class bFileData;
+class bFile;
+class bDNA;
+
+// delete void* undefined
+typedef struct bStructHandle
+{
+ int unused;
+} bStructHandle;
+typedef b3AlignedObjectArray<bStructHandle*> bListBasePtr;
+typedef b3HashMap<b3HashPtr, bStructHandle*> bPtrMap;
+} // namespace bParse
+
+#endif //__BCOMMON_H__
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp
index 0fe5056922..09c8f23859 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp
@@ -23,13 +23,11 @@ subject to the following restrictions:
//this define will force traversal of structures, to check backward (and forward) compatibility
//#define TEST_BACKWARD_FORWARD_COMPATIBILITY
-
using namespace bParse;
-
// ----------------------------------------------------- //
bDNA::bDNA()
- : mPtrLen(0)
+ : mPtrLen(0)
{
// --
}
@@ -43,7 +41,7 @@ bDNA::~bDNA()
// ----------------------------------------------------- //
bool bDNA::lessThan(bDNA *file)
{
- return ( m_Names.size() < file->m_Names.size());
+ return (m_Names.size() < file->m_Names.size());
}
// ----------------------------------------------------- //
@@ -53,36 +51,31 @@ char *bDNA::getName(int ind)
return m_Names[ind].m_name;
}
-
// ----------------------------------------------------- //
char *bDNA::getType(int ind)
{
- assert(ind<= (int)mTypes.size());
+ assert(ind <= (int)mTypes.size());
return mTypes[ind];
}
-
// ----------------------------------------------------- //
short *bDNA::getStruct(int ind)
{
- assert(ind <= (int)mStructs.size());
+ assert(ind <= (int)mStructs.size());
return mStructs[ind];
}
-
// ----------------------------------------------------- //
short bDNA::getLength(int ind)
{
- assert(ind <= (int)mTlens.size());
+ assert(ind <= (int)mTlens.size());
return mTlens[ind];
}
-
// ----------------------------------------------------- //
int bDNA::getReverseType(short type)
{
-
- int* intPtr = mStructReverse.find(type);
+ int *intPtr = mStructReverse.find(type);
if (intPtr)
return *intPtr;
@@ -92,12 +85,11 @@ int bDNA::getReverseType(short type)
// ----------------------------------------------------- //
int bDNA::getReverseType(const char *type)
{
-
b3HashString key(type);
- int* valuePtr = mTypeLookup.find(key);
+ int *valuePtr = mTypeLookup.find(key);
if (valuePtr)
return *valuePtr;
-
+
return -1;
}
@@ -110,22 +102,22 @@ int bDNA::getNumStructs()
// ----------------------------------------------------- //
bool bDNA::flagNotEqual(int dna_nr)
{
- assert(dna_nr <= (int)mCMPFlags.size());
+ assert(dna_nr <= (int)mCMPFlags.size());
return mCMPFlags[dna_nr] == FDF_STRUCT_NEQU;
}
// ----------------------------------------------------- //
bool bDNA::flagEqual(int dna_nr)
{
- assert(dna_nr <= (int)mCMPFlags.size());
+ assert(dna_nr <= (int)mCMPFlags.size());
int flag = mCMPFlags[dna_nr];
- return flag == FDF_STRUCT_EQU;
+ return flag == FDF_STRUCT_EQU;
}
// ----------------------------------------------------- //
bool bDNA::flagNone(int dna_nr)
{
- assert(dna_nr <= (int)mCMPFlags.size());
+ assert(dna_nr <= (int)mCMPFlags.size());
return mCMPFlags[dna_nr] == FDF_NONE;
}
@@ -143,15 +135,15 @@ void bDNA::initRecurseCmpFlags(int iter)
short *oldStrc = mStructs[iter];
short type = oldStrc[0];
- for (int i=0; i<(int)mStructs.size(); i++)
+ for (int i = 0; i < (int)mStructs.size(); i++)
{
- if (i != iter && mCMPFlags[i] == FDF_STRUCT_EQU )
+ if (i != iter && mCMPFlags[i] == FDF_STRUCT_EQU)
{
short *curStruct = mStructs[i];
int eleLen = curStruct[1];
- curStruct+=2;
+ curStruct += 2;
- for (int j=0; j<eleLen; j++, curStruct+=2)
+ for (int j = 0; j < eleLen; j++, curStruct += 2)
{
if (curStruct[0] == type)
{
@@ -171,18 +163,14 @@ void bDNA::initRecurseCmpFlags(int iter)
// ----------------------------------------------------- //
void bDNA::initCmpFlags(bDNA *memDNA)
{
-
- // compare the file to memory
+ // compare the file to memory
// this ptr should be the file data
-
- assert(!(m_Names.size() == 0));// && "SDNA empty!");
+ assert(!(m_Names.size() == 0)); // && "SDNA empty!");
mCMPFlags.resize(mStructs.size(), FDF_NONE);
-
-
int i;
- for ( i=0; i<(int)mStructs.size(); i++)
+ for (i = 0; i < (int)mStructs.size(); i++)
{
short *oldStruct = mStructs[i];
@@ -196,7 +184,7 @@ void bDNA::initCmpFlags(bDNA *memDNA)
//#define SLOW_FORWARD_COMPATIBLE 1
#ifdef SLOW_FORWARD_COMPATIBLE
- char* typeName = mTypes[oldLookup];
+ char *typeName = mTypes[oldLookup];
int newLookup = memDNA->getReverseType(typeName);
if (newLookup == -1)
{
@@ -210,71 +198,61 @@ void bDNA::initCmpFlags(bDNA *memDNA)
if (oldLookup < memDNA->mStructs.size())
{
short *curStruct = memDNA->mStructs[oldLookup];
-#endif
-
-
+#endif
- // rebuild...
- mCMPFlags[i] = FDF_STRUCT_NEQU;
+ // rebuild...
+ mCMPFlags[i] = FDF_STRUCT_NEQU;
#ifndef TEST_BACKWARD_FORWARD_COMPATIBILITY
- if (curStruct[1] == oldStruct[1])
+ if (curStruct[1] == oldStruct[1])
+ {
+ // type len same ...
+ if (mTlens[oldStruct[0]] == memDNA->mTlens[curStruct[0]])
{
- // type len same ...
- if (mTlens[oldStruct[0]] == memDNA->mTlens[curStruct[0]])
- {
- bool isSame = true;
- int elementLength = oldStruct[1];
-
+ bool isSame = true;
+ int elementLength = oldStruct[1];
- curStruct+=2;
- oldStruct+=2;
+ curStruct += 2;
+ oldStruct += 2;
+ for (int j = 0; j < elementLength; j++, curStruct += 2, oldStruct += 2)
+ {
+ // type the same
+ //const char* typeFileDNA = mTypes[oldStruct[0]];
+ //const char* typeMemDNA = mTypes[curStruct[0]];
+ if (strcmp(mTypes[oldStruct[0]], memDNA->mTypes[curStruct[0]]) != 0)
+ {
+ isSame = false;
+ break;
+ }
- for (int j=0; j<elementLength; j++, curStruct+=2, oldStruct+=2)
+ // name the same
+ if (strcmp(m_Names[oldStruct[1]].m_name, memDNA->m_Names[curStruct[1]].m_name) != 0)
{
- // type the same
- //const char* typeFileDNA = mTypes[oldStruct[0]];
- //const char* typeMemDNA = mTypes[curStruct[0]];
- if (strcmp(mTypes[oldStruct[0]], memDNA->mTypes[curStruct[0]])!=0)
- {
- isSame=false;
- break;
- }
-
- // name the same
- if (strcmp(m_Names[oldStruct[1]].m_name, memDNA->m_Names[curStruct[1]].m_name)!=0)
- {
- isSame=false;
- break;
- }
+ isSame = false;
+ break;
}
- // flag valid ==
- if (isSame)
- mCMPFlags[i] = FDF_STRUCT_EQU;
}
+ // flag valid ==
+ if (isSame)
+ mCMPFlags[i] = FDF_STRUCT_EQU;
}
-#endif
}
- }
-
-
-
-
-
- // recurse in
- for ( i=0; i<(int)mStructs.size(); i++)
- {
- if (mCMPFlags[i] == FDF_STRUCT_NEQU)
- initRecurseCmpFlags(i);
+#endif
}
}
+// recurse in
+for (i = 0; i < (int)mStructs.size(); i++)
+{
+ if (mCMPFlags[i] == FDF_STRUCT_NEQU)
+ initRecurseCmpFlags(i);
+}
+}
-
-
-static int name_is_array(char* name, int* dim1, int* dim2) {
+static int name_is_array(char *name, int *dim1, int *dim2)
+{
int len = strlen(name);
/*fprintf(stderr,"[%s]",name);*/
/*if (len >= 1) {
@@ -284,58 +262,77 @@ static int name_is_array(char* name, int* dim1, int* dim2) {
return 0;*/
char *bp;
int num;
- if (dim1) {
+ if (dim1)
+ {
*dim1 = 1;
}
- if (dim2) {
+ if (dim2)
+ {
*dim2 = 1;
}
bp = strchr(name, '[');
- if (!bp) {
+ if (!bp)
+ {
return 0;
}
num = 0;
- while (++bp < name+len-1) {
+ while (++bp < name + len - 1)
+ {
const char c = *bp;
- if (c == ']') {
+ if (c == ']')
+ {
break;
}
- if (c <= '9' && c >= '0') {
+ if (c <= '9' && c >= '0')
+ {
num *= 10;
num += (c - '0');
- } else {
+ }
+ else
+ {
printf("array parse error.\n");
return 0;
}
}
- if (dim2) {
+ if (dim2)
+ {
*dim2 = num;
}
/* find second dim, if any. */
bp = strchr(bp, '[');
- if (!bp) {
+ if (!bp)
+ {
return 1; /* at least we got the first dim. */
}
num = 0;
- while (++bp < name+len-1) {
+ while (++bp < name + len - 1)
+ {
const char c = *bp;
- if (c == ']') {
+ if (c == ']')
+ {
break;
}
- if (c <= '9' && c >= '0') {
+ if (c <= '9' && c >= '0')
+ {
num *= 10;
num += (c - '0');
- } else {
+ }
+ else
+ {
printf("array2 parse error.\n");
return 1;
}
}
- if (dim1) {
- if (dim2) {
+ if (dim1)
+ {
+ if (dim2)
+ {
*dim1 = *dim2;
*dim2 = num;
- } else {
+ }
+ else
+ {
*dim1 = num;
}
}
@@ -343,14 +340,15 @@ static int name_is_array(char* name, int* dim1, int* dim2) {
return 1;
}
-
// ----------------------------------------------------- //
void bDNA::init(char *data, int len, bool swap)
{
- int *intPtr=0;short *shtPtr=0;
- char *cp = 0;int dataLen =0;
+ int *intPtr = 0;
+ short *shtPtr = 0;
+ char *cp = 0;
+ int dataLen = 0;
//long nr=0;
- intPtr = (int*)data;
+ intPtr = (int *)data;
/*
SDNA (4 bytes) (magic number)
@@ -360,38 +358,35 @@ void bDNA::init(char *data, int len, bool swap)
<string>
*/
- if (strncmp(data, "SDNA", 4)==0)
+ if (strncmp(data, "SDNA", 4) == 0)
{
// skip ++ NAME
- intPtr++; intPtr++;
+ intPtr++;
+ intPtr++;
}
-
-
// Parse names
- if (swap)
+ if (swap)
{
*intPtr = ChunkUtils::swapInt(*intPtr);
}
dataLen = *intPtr;
intPtr++;
- cp = (char*)intPtr;
+ cp = (char *)intPtr;
int i;
- for ( i=0; i<dataLen; i++)
+ for (i = 0; i < dataLen; i++)
{
bNameInfo info;
info.m_name = cp;
info.m_isPointer = (info.m_name[0] == '*') || (info.m_name[1] == '*');
- name_is_array(info.m_name,&info.m_dim0,&info.m_dim1);
+ name_is_array(info.m_name, &info.m_dim0, &info.m_dim1);
m_Names.push_back(info);
- while (*cp)cp++;
+ while (*cp) cp++;
cp++;
}
-
- cp = b3AlignPointer(cp,4);
-
+ cp = b3AlignPointer(cp, 4);
/*
TYPE (4 bytes)
@@ -400,26 +395,26 @@ void bDNA::init(char *data, int len, bool swap)
<string>
*/
- intPtr = (int*)cp;
- assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
+ intPtr = (int *)cp;
+ assert(strncmp(cp, "TYPE", 4) == 0);
+ intPtr++;
- if (swap)
+ if (swap)
{
*intPtr = ChunkUtils::swapInt(*intPtr);
}
dataLen = *intPtr;
intPtr++;
- cp = (char*)intPtr;
- for ( i=0; i<dataLen; i++)
+ cp = (char *)intPtr;
+ for (i = 0; i < dataLen; i++)
{
mTypes.push_back(cp);
- while (*cp)cp++;
+ while (*cp) cp++;
cp++;
}
-
- cp = b3AlignPointer(cp,4);
+ cp = b3AlignPointer(cp, 4);
/*
TLEN (4 bytes)
@@ -428,13 +423,14 @@ void bDNA::init(char *data, int len, bool swap)
*/
// Parse type lens
- intPtr = (int*)cp;
- assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
+ intPtr = (int *)cp;
+ assert(strncmp(cp, "TLEN", 4) == 0);
+ intPtr++;
dataLen = (int)mTypes.size();
- shtPtr = (short*)intPtr;
- for ( i=0; i<dataLen; i++, shtPtr++)
+ shtPtr = (short *)intPtr;
+ for (i = 0; i < dataLen; i++, shtPtr++)
{
if (swap)
shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
@@ -454,94 +450,89 @@ void bDNA::init(char *data, int len, bool swap)
<namenr>
*/
- intPtr = (int*)shtPtr;
- cp = (char*)intPtr;
- assert(strncmp(cp, "STRC", 4)==0); intPtr++;
+ intPtr = (int *)shtPtr;
+ cp = (char *)intPtr;
+ assert(strncmp(cp, "STRC", 4) == 0);
+ intPtr++;
- if (swap)
+ if (swap)
{
*intPtr = ChunkUtils::swapInt(*intPtr);
}
dataLen = *intPtr;
intPtr++;
-
- shtPtr = (short*)intPtr;
- for ( i=0; i<dataLen; i++)
+ shtPtr = (short *)intPtr;
+ for (i = 0; i < dataLen; i++)
{
- mStructs.push_back (shtPtr);
+ mStructs.push_back(shtPtr);
if (swap)
{
- shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
- shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
+ shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
+ shtPtr[1] = ChunkUtils::swapShort(shtPtr[1]);
int len = shtPtr[1];
- shtPtr+= 2;
+ shtPtr += 2;
- for (int a=0; a<len; a++, shtPtr+=2)
+ for (int a = 0; a < len; a++, shtPtr += 2)
{
- shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
- shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
+ shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
+ shtPtr[1] = ChunkUtils::swapShort(shtPtr[1]);
}
}
else
- shtPtr+= (2*shtPtr[1])+2;
+ shtPtr += (2 * shtPtr[1]) + 2;
}
-
// build reverse lookups
- for ( i=0; i<(int)mStructs.size(); i++)
+ for (i = 0; i < (int)mStructs.size(); i++)
{
short *strc = mStructs.at(i);
- if (!mPtrLen && strcmp(mTypes[strc[0]],"ListBase")==0)
+ if (!mPtrLen && strcmp(mTypes[strc[0]], "ListBase") == 0)
{
- mPtrLen = mTlens[strc[0]]/2;
+ mPtrLen = mTlens[strc[0]] / 2;
}
mStructReverse.insert(strc[0], i);
- mTypeLookup.insert(b3HashString(mTypes[strc[0]]),i);
+ mTypeLookup.insert(b3HashString(mTypes[strc[0]]), i);
}
}
-
// ----------------------------------------------------- //
-int bDNA::getArraySize(char* string)
+int bDNA::getArraySize(char *string)
{
int ret = 1;
int len = strlen(string);
-
- char* next = 0;
- for (int i=0; i<len; i++)
+ char *next = 0;
+ for (int i = 0; i < len; i++)
{
char c = string[i];
if (c == '[')
- next = &string[i+1];
- else if (c==']')
+ next = &string[i + 1];
+ else if (c == ']')
if (next)
ret *= atoi(next);
}
-// print (string << ' ' << ret);
+ // print (string << ' ' << ret);
return ret;
}
-
void bDNA::dumpTypeDefinitions()
{
int i;
int numTypes = mTypes.size();
-
- for (i=0;i<numTypes;i++)
- {
+ for (i = 0; i < numTypes; i++)
+ {
}
- for ( i=0; i<(int)mStructs.size(); i++)
+ for (i = 0; i < (int)mStructs.size(); i++)
{
- int totalBytes=0;
+ int totalBytes = 0;
short *oldStruct = mStructs[i];
int oldLookup = getReverseType(oldStruct[0]);
@@ -551,44 +542,46 @@ void bDNA::dumpTypeDefinitions()
continue;
}
- short* newStruct = mStructs[oldLookup];
- char* typeName = mTypes[newStruct[0]];
- printf("%3d: %s ",i,typeName);
-
+ short *newStruct = mStructs[oldLookup];
+ char *typeName = mTypes[newStruct[0]];
+ printf("%3d: %s ", i, typeName);
+
//char *name = mNames[oldStruct[1]];
int len = oldStruct[1];
- printf(" (%d fields) ",len);
- oldStruct+=2;
+ printf(" (%d fields) ", len);
+ oldStruct += 2;
printf("{");
int j;
- for (j=0; j<len; ++j,oldStruct+=2) {
- const char* name = m_Names[oldStruct[1]].m_name;
- printf("%s %s", mTypes[oldStruct[0]],name);
- int elemNumBytes= 0;
+ for (j = 0; j < len; ++j, oldStruct += 2)
+ {
+ const char *name = m_Names[oldStruct[1]].m_name;
+ printf("%s %s", mTypes[oldStruct[0]], name);
+ int elemNumBytes = 0;
int arrayDimensions = getArraySizeNew(oldStruct[1]);
if (m_Names[oldStruct[1]].m_isPointer)
{
elemNumBytes = VOID_IS_8 ? 8 : 4;
- } else
+ }
+ else
{
elemNumBytes = getLength(oldStruct[0]);
}
- printf(" /* %d bytes */",elemNumBytes*arrayDimensions);
-
- if (j == len-1) {
+ printf(" /* %d bytes */", elemNumBytes * arrayDimensions);
+
+ if (j == len - 1)
+ {
printf(";}");
- } else {
+ }
+ else
+ {
printf("; ");
}
- totalBytes+=elemNumBytes*arrayDimensions;
+ totalBytes += elemNumBytes * arrayDimensions;
}
- printf("\ntotalBytes=%d\n\n",totalBytes);
-
+ printf("\ntotalBytes=%d\n\n", totalBytes);
}
-
-
#if 0
/* dump out display of types and their sizes */
@@ -618,12 +611,6 @@ void bDNA::dumpTypeDefinitions()
}
}
#endif
-
}
-
-
-
//eof
-
-
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.h b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.h
index 6e60087cce..ca6004d960 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.h
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3DNA.h
@@ -16,95 +16,86 @@ subject to the following restrictions:
#ifndef __BDNA_H__
#define __BDNA_H__
-
#include "b3Common.h"
-namespace bParse {
-
- struct bNameInfo
+namespace bParse
+{
+struct bNameInfo
+{
+ char *m_name;
+ bool m_isPointer;
+ int m_dim0;
+ int m_dim1;
+};
+
+class bDNA
+{
+public:
+ bDNA();
+ ~bDNA();
+
+ void init(char *data, int len, bool swap = false);
+
+ int getArraySize(char *str);
+ int getArraySizeNew(short name)
{
- char* m_name;
- bool m_isPointer;
- int m_dim0;
- int m_dim1;
- };
-
- class bDNA
+ const bNameInfo &nameInfo = m_Names[name];
+ return nameInfo.m_dim0 * nameInfo.m_dim1;
+ }
+ int getElementSize(short type, short name)
{
- public:
- bDNA();
- ~bDNA();
-
- void init(char *data, int len, bool swap=false);
-
- int getArraySize(char* str);
- int getArraySizeNew(short name)
- {
- const bNameInfo& nameInfo = m_Names[name];
- return nameInfo.m_dim0*nameInfo.m_dim1;
- }
- int getElementSize(short type, short name)
- {
- const bNameInfo& nameInfo = m_Names[name];
- int size = nameInfo.m_isPointer ? mPtrLen*nameInfo.m_dim0*nameInfo.m_dim1 : mTlens[type]*nameInfo.m_dim0*nameInfo.m_dim1;
- return size;
- }
-
- int getNumNames() const
- {
- return m_Names.size();
- }
-
- char *getName(int ind);
- char *getType(int ind);
- short *getStruct(int ind);
- short getLength(int ind);
- int getReverseType(short type);
- int getReverseType(const char *type);
-
-
- int getNumStructs();
-
- //
- bool lessThan(bDNA* other);
-
- void initCmpFlags(bDNA *memDNA);
- bool flagNotEqual(int dna_nr);
- bool flagEqual(int dna_nr);
- bool flagNone(int dna_nr);
+ const bNameInfo &nameInfo = m_Names[name];
+ int size = nameInfo.m_isPointer ? mPtrLen * nameInfo.m_dim0 * nameInfo.m_dim1 : mTlens[type] * nameInfo.m_dim0 * nameInfo.m_dim1;
+ return size;
+ }
+ int getNumNames() const
+ {
+ return m_Names.size();
+ }
- int getPointerSize();
+ char *getName(int ind);
+ char *getType(int ind);
+ short *getStruct(int ind);
+ short getLength(int ind);
+ int getReverseType(short type);
+ int getReverseType(const char *type);
- void dumpTypeDefinitions();
+ int getNumStructs();
-
- private:
- enum FileDNAFlags
- {
- FDF_NONE=0,
- FDF_STRUCT_NEQU,
- FDF_STRUCT_EQU
- };
+ //
+ bool lessThan(bDNA *other);
- void initRecurseCmpFlags(int i);
+ void initCmpFlags(bDNA *memDNA);
+ bool flagNotEqual(int dna_nr);
+ bool flagEqual(int dna_nr);
+ bool flagNone(int dna_nr);
- b3AlignedObjectArray<int> mCMPFlags;
+ int getPointerSize();
- b3AlignedObjectArray<bNameInfo> m_Names;
- b3AlignedObjectArray<char*> mTypes;
- b3AlignedObjectArray<short*> mStructs;
- b3AlignedObjectArray<short> mTlens;
- b3HashMap<b3HashInt, int> mStructReverse;
- b3HashMap<b3HashString,int> mTypeLookup;
+ void dumpTypeDefinitions();
- int mPtrLen;
-
+private:
+ enum FileDNAFlags
+ {
+ FDF_NONE = 0,
+ FDF_STRUCT_NEQU,
+ FDF_STRUCT_EQU
+ };
+ void initRecurseCmpFlags(int i);
+ b3AlignedObjectArray<int> mCMPFlags;
- };
-}
+ b3AlignedObjectArray<bNameInfo> m_Names;
+ b3AlignedObjectArray<char *> mTypes;
+ b3AlignedObjectArray<short *> mStructs;
+ b3AlignedObjectArray<short> mTlens;
+ b3HashMap<b3HashInt, int> mStructReverse;
+ b3HashMap<b3HashString, int> mTypeLookup;
+ int mPtrLen;
+};
+} // namespace bParse
-#endif//__BDNA_H__
+#endif //__BDNA_H__
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Defines.h b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Defines.h
index 8f28d3c441..0524c94db1 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Defines.h
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Defines.h
@@ -19,118 +19,131 @@
#ifndef __B_DEFINES_H__
#define __B_DEFINES_H__
-
// MISC defines, see BKE_global.h, BKE_utildefines.h
#define B3_SIZEOFBLENDERHEADER 12
-
// ------------------------------------------------------------
-#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
-# define B3_MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
+#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined(__PPC__) || defined(__ppc__) || defined(__BIG_ENDIAN__)
+#define B3_MAKE_ID(a, b, c, d) ((int)(a) << 24 | (int)(b) << 16 | (c) << 8 | (d))
#else
-# define B3_MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
+#define B3_MAKE_ID(a, b, c, d) ((int)(d) << 24 | (int)(c) << 16 | (b) << 8 | (a))
#endif
-
// ------------------------------------------------------------
-#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
-# define B3_MAKE_ID2(c, d) ( (c)<<8 | (d) )
+#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined(__PPC__) || defined(__ppc__) || defined(__BIG_ENDIAN__)
+#define B3_MAKE_ID2(c, d) ((c) << 8 | (d))
#else
-# define B3_MAKE_ID2(c, d) ( (d)<<8 | (c) )
+#define B3_MAKE_ID2(c, d) ((d) << 8 | (c))
#endif
// ------------------------------------------------------------
-#define B3_ID_SCE B3_MAKE_ID2('S', 'C')
-#define B3_ID_LI B3_MAKE_ID2('L', 'I')
-#define B3_ID_OB B3_MAKE_ID2('O', 'B')
-#define B3_ID_ME B3_MAKE_ID2('M', 'E')
-#define B3_ID_CU B3_MAKE_ID2('C', 'U')
-#define B3_ID_MB B3_MAKE_ID2('M', 'B')
-#define B3_ID_MA B3_MAKE_ID2('M', 'A')
-#define B3_ID_TE B3_MAKE_ID2('T', 'E')
-#define B3_ID_IM B3_MAKE_ID2('I', 'M')
-#define B3_ID_IK B3_MAKE_ID2('I', 'K')
-#define B3_ID_WV B3_MAKE_ID2('W', 'V')
-#define B3_ID_LT B3_MAKE_ID2('L', 'T')
-#define B3_ID_SE B3_MAKE_ID2('S', 'E')
-#define B3_ID_LF B3_MAKE_ID2('L', 'F')
-#define B3_ID_LA B3_MAKE_ID2('L', 'A')
-#define B3_ID_CA B3_MAKE_ID2('C', 'A')
-#define B3_ID_IP B3_MAKE_ID2('I', 'P')
-#define B3_ID_KE B3_MAKE_ID2('K', 'E')
-#define B3_ID_WO B3_MAKE_ID2('W', 'O')
-#define B3_ID_SCR B3_MAKE_ID2('S', 'R')
-#define B3_ID_VF B3_MAKE_ID2('V', 'F')
-#define B3_ID_TXT B3_MAKE_ID2('T', 'X')
-#define B3_ID_SO B3_MAKE_ID2('S', 'O')
-#define B3_ID_SAMPLE B3_MAKE_ID2('S', 'A')
-#define B3_ID_GR B3_MAKE_ID2('G', 'R')
-#define B3_ID_ID B3_MAKE_ID2('I', 'D')
-#define B3_ID_AR B3_MAKE_ID2('A', 'R')
-#define B3_ID_AC B3_MAKE_ID2('A', 'C')
-#define B3_ID_SCRIPT B3_MAKE_ID2('P', 'Y')
-#define B3_ID_FLUIDSIM B3_MAKE_ID2('F', 'S')
-#define B3_ID_NT B3_MAKE_ID2('N', 'T')
-#define B3_ID_BR B3_MAKE_ID2('B', 'R')
-
-
-#define B3_ID_SEQ B3_MAKE_ID2('S', 'Q')
-#define B3_ID_CO B3_MAKE_ID2('C', 'O')
-#define B3_ID_PO B3_MAKE_ID2('A', 'C')
-#define B3_ID_NLA B3_MAKE_ID2('N', 'L')
-
-#define B3_ID_VS B3_MAKE_ID2('V', 'S')
-#define B3_ID_VN B3_MAKE_ID2('V', 'N')
-
+#define B3_ID_SCE B3_MAKE_ID2('S', 'C')
+#define B3_ID_LI B3_MAKE_ID2('L', 'I')
+#define B3_ID_OB B3_MAKE_ID2('O', 'B')
+#define B3_ID_ME B3_MAKE_ID2('M', 'E')
+#define B3_ID_CU B3_MAKE_ID2('C', 'U')
+#define B3_ID_MB B3_MAKE_ID2('M', 'B')
+#define B3_ID_MA B3_MAKE_ID2('M', 'A')
+#define B3_ID_TE B3_MAKE_ID2('T', 'E')
+#define B3_ID_IM B3_MAKE_ID2('I', 'M')
+#define B3_ID_IK B3_MAKE_ID2('I', 'K')
+#define B3_ID_WV B3_MAKE_ID2('W', 'V')
+#define B3_ID_LT B3_MAKE_ID2('L', 'T')
+#define B3_ID_SE B3_MAKE_ID2('S', 'E')
+#define B3_ID_LF B3_MAKE_ID2('L', 'F')
+#define B3_ID_LA B3_MAKE_ID2('L', 'A')
+#define B3_ID_CA B3_MAKE_ID2('C', 'A')
+#define B3_ID_IP B3_MAKE_ID2('I', 'P')
+#define B3_ID_KE B3_MAKE_ID2('K', 'E')
+#define B3_ID_WO B3_MAKE_ID2('W', 'O')
+#define B3_ID_SCR B3_MAKE_ID2('S', 'R')
+#define B3_ID_VF B3_MAKE_ID2('V', 'F')
+#define B3_ID_TXT B3_MAKE_ID2('T', 'X')
+#define B3_ID_SO B3_MAKE_ID2('S', 'O')
+#define B3_ID_SAMPLE B3_MAKE_ID2('S', 'A')
+#define B3_ID_GR B3_MAKE_ID2('G', 'R')
+#define B3_ID_ID B3_MAKE_ID2('I', 'D')
+#define B3_ID_AR B3_MAKE_ID2('A', 'R')
+#define B3_ID_AC B3_MAKE_ID2('A', 'C')
+#define B3_ID_SCRIPT B3_MAKE_ID2('P', 'Y')
+#define B3_ID_FLUIDSIM B3_MAKE_ID2('F', 'S')
+#define B3_ID_NT B3_MAKE_ID2('N', 'T')
+#define B3_ID_BR B3_MAKE_ID2('B', 'R')
+
+#define B3_ID_SEQ B3_MAKE_ID2('S', 'Q')
+#define B3_ID_CO B3_MAKE_ID2('C', 'O')
+#define B3_ID_PO B3_MAKE_ID2('A', 'C')
+#define B3_ID_NLA B3_MAKE_ID2('N', 'L')
+
+#define B3_ID_VS B3_MAKE_ID2('V', 'S')
+#define B3_ID_VN B3_MAKE_ID2('V', 'N')
// ------------------------------------------------------------
-#define B3_FORM B3_MAKE_ID('F','O','R','M')
-#define B3_DDG1 B3_MAKE_ID('3','D','G','1')
-#define B3_DDG2 B3_MAKE_ID('3','D','G','2')
-#define B3_DDG3 B3_MAKE_ID('3','D','G','3')
-#define B3_DDG4 B3_MAKE_ID('3','D','G','4')
-#define B3_GOUR B3_MAKE_ID('G','O','U','R')
-#define B3_BLEN B3_MAKE_ID('B','L','E','N')
-#define B3_DER_ B3_MAKE_ID('D','E','R','_')
-#define B3_V100 B3_MAKE_ID('V','1','0','0')
-#define B3_DATA B3_MAKE_ID('D','A','T','A')
-#define B3_GLOB B3_MAKE_ID('G','L','O','B')
-#define B3_IMAG B3_MAKE_ID('I','M','A','G')
-#define B3_TEST B3_MAKE_ID('T','E','S','T')
-#define B3_USER B3_MAKE_ID('U','S','E','R')
-
+#define B3_FORM B3_MAKE_ID('F', 'O', 'R', 'M')
+#define B3_DDG1 B3_MAKE_ID('3', 'D', 'G', '1')
+#define B3_DDG2 B3_MAKE_ID('3', 'D', 'G', '2')
+#define B3_DDG3 B3_MAKE_ID('3', 'D', 'G', '3')
+#define B3_DDG4 B3_MAKE_ID('3', 'D', 'G', '4')
+#define B3_GOUR B3_MAKE_ID('G', 'O', 'U', 'R')
+#define B3_BLEN B3_MAKE_ID('B', 'L', 'E', 'N')
+#define B3_DER_ B3_MAKE_ID('D', 'E', 'R', '_')
+#define B3_V100 B3_MAKE_ID('V', '1', '0', '0')
+#define B3_DATA B3_MAKE_ID('D', 'A', 'T', 'A')
+#define B3_GLOB B3_MAKE_ID('G', 'L', 'O', 'B')
+#define B3_IMAG B3_MAKE_ID('I', 'M', 'A', 'G')
+#define B3_TEST B3_MAKE_ID('T', 'E', 'S', 'T')
+#define B3_USER B3_MAKE_ID('U', 'S', 'E', 'R')
// ------------------------------------------------------------
-#define B3_DNA1 B3_MAKE_ID('D','N','A','1')
-#define B3_REND B3_MAKE_ID('R','E','N','D')
-#define B3_ENDB B3_MAKE_ID('E','N','D','B')
-#define B3_NAME B3_MAKE_ID('N','A','M','E')
-#define B3_SDNA B3_MAKE_ID('S','D','N','A')
-#define B3_TYPE B3_MAKE_ID('T','Y','P','E')
-#define B3_TLEN B3_MAKE_ID('T','L','E','N')
-#define B3_STRC B3_MAKE_ID('S','T','R','C')
-
+#define B3_DNA1 B3_MAKE_ID('D', 'N', 'A', '1')
+#define B3_REND B3_MAKE_ID('R', 'E', 'N', 'D')
+#define B3_ENDB B3_MAKE_ID('E', 'N', 'D', 'B')
+#define B3_NAME B3_MAKE_ID('N', 'A', 'M', 'E')
+#define B3_SDNA B3_MAKE_ID('S', 'D', 'N', 'A')
+#define B3_TYPE B3_MAKE_ID('T', 'Y', 'P', 'E')
+#define B3_TLEN B3_MAKE_ID('T', 'L', 'E', 'N')
+#define B3_STRC B3_MAKE_ID('S', 'T', 'R', 'C')
// ------------------------------------------------------------
-#define B3_SWITCH_INT(a) { \
- char s_i, *p_i; \
- p_i= (char *)&(a); \
- s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \
- s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; }
+#define B3_SWITCH_INT(a) \
+ { \
+ char s_i, *p_i; \
+ p_i = (char *)&(a); \
+ s_i = p_i[0]; \
+ p_i[0] = p_i[3]; \
+ p_i[3] = s_i; \
+ s_i = p_i[1]; \
+ p_i[1] = p_i[2]; \
+ p_i[2] = s_i; \
+ }
// ------------------------------------------------------------
-#define B3_SWITCH_SHORT(a) { \
- char s_i, *p_i; \
- p_i= (char *)&(a); \
- s_i=p_i[0]; p_i[0]=p_i[1]; p_i[1]=s_i; }
+#define B3_SWITCH_SHORT(a) \
+ { \
+ char s_i, *p_i; \
+ p_i = (char *)&(a); \
+ s_i = p_i[0]; \
+ p_i[0] = p_i[1]; \
+ p_i[1] = s_i; \
+ }
// ------------------------------------------------------------
-#define B3_SWITCH_LONGINT(a) { \
- char s_i, *p_i; \
- p_i= (char *)&(a); \
- s_i=p_i[0]; p_i[0]=p_i[7]; p_i[7]=s_i; \
- s_i=p_i[1]; p_i[1]=p_i[6]; p_i[6]=s_i; \
- s_i=p_i[2]; p_i[2]=p_i[5]; p_i[5]=s_i; \
- s_i=p_i[3]; p_i[3]=p_i[4]; p_i[4]=s_i; }
-
-#endif//__B_DEFINES_H__
+#define B3_SWITCH_LONGINT(a) \
+ { \
+ char s_i, *p_i; \
+ p_i = (char *)&(a); \
+ s_i = p_i[0]; \
+ p_i[0] = p_i[7]; \
+ p_i[7] = s_i; \
+ s_i = p_i[1]; \
+ p_i[1] = p_i[6]; \
+ p_i[6] = s_i; \
+ s_i = p_i[2]; \
+ p_i[2] = p_i[5]; \
+ p_i[5] = s_i; \
+ s_i = p_i[3]; \
+ p_i[3] = p_i[4]; \
+ p_i[4] = s_i; \
+ }
+
+#endif //__B_DEFINES_H__
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.cpp b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.cpp
index 432f7fc2b4..145de62db3 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.cpp
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.cpp
@@ -29,39 +29,38 @@ subject to the following restrictions:
using namespace bParse;
#define MAX_STRLEN 1024
-const char* getCleanName(const char* memName, char* buffer)
+const char *getCleanName(const char *memName, char *buffer)
{
int slen = strlen(memName);
- assert(slen<MAX_STRLEN);
- slen=b3Min(slen,MAX_STRLEN);
- for (int i=0;i<slen;i++)
+ assert(slen < MAX_STRLEN);
+ slen = b3Min(slen, MAX_STRLEN);
+ for (int i = 0; i < slen; i++)
{
- if (memName[i]==']'||memName[i]=='[')
+ if (memName[i] == ']' || memName[i] == '[')
{
- buffer[i] = 0;//'_';
- } else
+ buffer[i] = 0; //'_';
+ }
+ else
{
buffer[i] = memName[i];
}
}
- buffer[slen]=0;
+ buffer[slen] = 0;
return buffer;
}
-
-
// ----------------------------------------------------- //
bFile::bFile(const char *filename, const char headerString[7])
- : mOwnsBuffer(true),
- mFileBuffer(0),
- mFileLen(0),
- mVersion(0),
- mDataStart(0),
- mFileDNA(0),
- mMemoryDNA(0),
- mFlags(FD_INVALID)
+ : mOwnsBuffer(true),
+ mFileBuffer(0),
+ mFileLen(0),
+ mVersion(0),
+ mDataStart(0),
+ mFileDNA(0),
+ mMemoryDNA(0),
+ mFlags(FD_INVALID)
{
- for (int i=0;i<7;i++)
+ for (int i = 0; i < 7; i++)
{
m_headerString[i] = headerString[i];
}
@@ -73,7 +72,7 @@ bFile::bFile(const char *filename, const char headerString[7])
mFileLen = ftell(fp);
fseek(fp, 0L, SEEK_SET);
- mFileBuffer = (char*)malloc(mFileLen+1);
+ mFileBuffer = (char *)malloc(mFileLen + 1);
int bytesRead;
bytesRead = fread(mFileBuffer, mFileLen, 1, fp);
@@ -81,22 +80,21 @@ bFile::bFile(const char *filename, const char headerString[7])
//
parseHeader();
-
}
}
// ----------------------------------------------------- //
-bFile::bFile( char *memoryBuffer, int len, const char headerString[7])
-: mOwnsBuffer(false),
- mFileBuffer(0),
- mFileLen(0),
- mVersion(0),
- mDataStart(0),
- mFileDNA(0),
- mMemoryDNA(0),
- mFlags(FD_INVALID)
+bFile::bFile(char *memoryBuffer, int len, const char headerString[7])
+ : mOwnsBuffer(false),
+ mFileBuffer(0),
+ mFileLen(0),
+ mVersion(0),
+ mDataStart(0),
+ mFileDNA(0),
+ mMemoryDNA(0),
+ mFlags(FD_INVALID)
{
- for (int i=0;i<7;i++)
+ for (int i = 0; i < 7; i++)
{
m_headerString[i] = headerString[i];
}
@@ -104,10 +102,8 @@ bFile::bFile( char *memoryBuffer, int len, const char headerString[7])
mFileLen = len;
parseHeader();
-
}
-
// ----------------------------------------------------- //
bFile::~bFile()
{
@@ -117,15 +113,10 @@ bFile::~bFile()
mFileBuffer = 0;
}
-
delete mMemoryDNA;
delete mFileDNA;
}
-
-
-
-
// ----------------------------------------------------- //
void bFile::parseHeader()
{
@@ -133,11 +124,11 @@ void bFile::parseHeader()
return;
char *blenderBuf = mFileBuffer;
- char header[B3_SIZEOFBLENDERHEADER+1] ;
+ char header[B3_SIZEOFBLENDERHEADER + 1];
memcpy(header, blenderBuf, B3_SIZEOFBLENDERHEADER);
- header[B3_SIZEOFBLENDERHEADER]='\0';
+ header[B3_SIZEOFBLENDERHEADER] = '\0';
- if (strncmp(header, m_headerString, 6)!=0)
+ if (strncmp(header, m_headerString, 6) != 0)
{
memcpy(header, m_headerString, B3_SIZEOFBLENDERHEADER);
return;
@@ -148,35 +139,34 @@ void bFile::parseHeader()
mFlags |= FD_DOUBLE_PRECISION;
}
- char *ver = header+9;
+ char *ver = header + 9;
mVersion = atoi(ver);
if (mVersion <= 241)
{
//printf("Warning, %d not fully tested : <= 242\n", mVersion);
}
- int littleEndian= 1;
- littleEndian= ((char*)&littleEndian)[0];
+ int littleEndian = 1;
+ littleEndian = ((char *)&littleEndian)[0];
// swap ptr sizes...
- if (header[7]=='-')
+ if (header[7] == '-')
{
mFlags |= FD_FILE_64;
if (!VOID_IS_8)
mFlags |= FD_BITS_VARIES;
}
- else if (VOID_IS_8) mFlags |= FD_BITS_VARIES;
+ else if (VOID_IS_8)
+ mFlags |= FD_BITS_VARIES;
// swap endian...
- if (header[8]=='V')
+ if (header[8] == 'V')
{
- if (littleEndian ==1)
+ if (littleEndian == 1)
mFlags |= FD_ENDIAN_SWAP;
}
- else
- if (littleEndian==0)
- mFlags |= FD_ENDIAN_SWAP;
-
+ else if (littleEndian == 0)
+ mFlags |= FD_ENDIAN_SWAP;
mFlags |= FD_OK;
}
@@ -184,13 +174,13 @@ void bFile::parseHeader()
// ----------------------------------------------------- //
bool bFile::ok()
{
- return (mFlags &FD_OK)!=0;
+ return (mFlags & FD_OK) != 0;
}
// ----------------------------------------------------- //
-void bFile::parseInternal(int verboseMode, char* memDna,int memDnaLength)
+void bFile::parseInternal(int verboseMode, char *memDna, int memDnaLength)
{
- if ( (mFlags &FD_OK) ==0)
+ if ((mFlags & FD_OK) == 0)
return;
char *blenderData = mFileBuffer;
@@ -198,38 +188,40 @@ void bFile::parseInternal(int verboseMode, char* memDna,int memDnaLength)
dna.oldPtr = 0;
char *tempBuffer = blenderData;
- for (int i=0; i<mFileLen; i++)
+ for (int i = 0; i < mFileLen; i++)
{
// looking for the data's starting position
// and the start of SDNA decls
- if (!mDataStart && strncmp(tempBuffer, "REND", 4)==0)
+ if (!mDataStart && strncmp(tempBuffer, "REND", 4) == 0)
mDataStart = i;
- if (strncmp(tempBuffer, "DNA1", 4)==0)
+ if (strncmp(tempBuffer, "DNA1", 4) == 0)
{
// read the DNA1 block and extract SDNA
if (getNextBlock(&dna, tempBuffer, mFlags) > 0)
{
- if (strncmp((tempBuffer + ChunkUtils::getOffset(mFlags)), "SDNANAME", 8) ==0)
+ if (strncmp((tempBuffer + ChunkUtils::getOffset(mFlags)), "SDNANAME", 8) == 0)
dna.oldPtr = (tempBuffer + ChunkUtils::getOffset(mFlags));
- else dna.oldPtr = 0;
+ else
+ dna.oldPtr = 0;
}
- else dna.oldPtr = 0;
+ else
+ dna.oldPtr = 0;
}
// Some Bullet files are missing the DNA1 block
// In Blender it's DNA1 + ChunkUtils::getOffset() + SDNA + NAME
// In Bullet tests its SDNA + NAME
- else if (strncmp(tempBuffer, "SDNANAME", 8) ==0)
+ else if (strncmp(tempBuffer, "SDNANAME", 8) == 0)
{
dna.oldPtr = blenderData + i;
- dna.len = mFileLen-i;
+ dna.len = mFileLen - i;
// Also no REND block, so exit now.
- if (mVersion==276) break;
+ if (mVersion == 276) break;
}
- if (mDataStart && dna.oldPtr) break;
+ if (mDataStart && dna.oldPtr) break;
tempBuffer++;
}
if (!dna.oldPtr || !dna.len)
@@ -239,43 +231,35 @@ void bFile::parseInternal(int verboseMode, char* memDna,int memDnaLength)
return;
}
-
mFileDNA = new bDNA();
-
///mFileDNA->init will convert part of DNA file endianness to current CPU endianness if necessary
- mFileDNA->init((char*)dna.oldPtr, dna.len, (mFlags & FD_ENDIAN_SWAP)!=0);
-
+ mFileDNA->init((char *)dna.oldPtr, dna.len, (mFlags & FD_ENDIAN_SWAP) != 0);
- if (mVersion==276)
+ if (mVersion == 276)
{
int i;
- for (i=0;i<mFileDNA->getNumNames();i++)
+ for (i = 0; i < mFileDNA->getNumNames(); i++)
{
- if (strcmp(mFileDNA->getName(i),"int")==0)
+ if (strcmp(mFileDNA->getName(i), "int") == 0)
{
mFlags |= FD_BROKEN_DNA;
}
}
- if ((mFlags&FD_BROKEN_DNA)!=0)
+ if ((mFlags & FD_BROKEN_DNA) != 0)
{
//printf("warning: fixing some broken DNA version\n");
}
}
-
-
if (verboseMode & FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS)
mFileDNA->dumpTypeDefinitions();
mMemoryDNA = new bDNA();
- int littleEndian= 1;
- littleEndian= ((char*)&littleEndian)[0];
-
- mMemoryDNA->init(memDna,memDnaLength,littleEndian==0);
-
-
+ int littleEndian = 1;
+ littleEndian = ((char *)&littleEndian)[0];
+ mMemoryDNA->init(memDna, memDnaLength, littleEndian == 0);
///@todo we need a better version check, add version/sub version info from FileGlobal into memory DNA/header files
if (mMemoryDNA->getNumNames() != mFileDNA->getNumNames())
@@ -290,7 +274,6 @@ void bFile::parseInternal(int verboseMode, char* memDna,int memDnaLength)
//printf ("Warning, file DNA is newer than built in.");
}
-
mFileDNA->initCmpFlags(mMemoryDNA);
parseData();
@@ -298,102 +281,95 @@ void bFile::parseInternal(int verboseMode, char* memDna,int memDnaLength)
resolvePointers(verboseMode);
updateOldPointers();
-
-
}
-
-
// ----------------------------------------------------- //
-void bFile::swap(char *head, bChunkInd& dataChunk, bool ignoreEndianFlag)
+void bFile::swap(char *head, bChunkInd &dataChunk, bool ignoreEndianFlag)
{
char *data = head;
short *strc = mFileDNA->getStruct(dataChunk.dna_nr);
-
-
const char s[] = "SoftBodyMaterialData";
int szs = sizeof(s);
- if (strncmp((char*)&dataChunk.code,"ARAY",4)==0)
+ if (strncmp((char *)&dataChunk.code, "ARAY", 4) == 0)
{
short *oldStruct = mFileDNA->getStruct(dataChunk.dna_nr);
char *oldType = mFileDNA->getType(oldStruct[0]);
- if (strncmp(oldType,s,szs)==0)
+ if (strncmp(oldType, s, szs) == 0)
{
return;
}
}
-
int len = mFileDNA->getLength(strc[0]);
- for (int i=0; i<dataChunk.nr; i++)
+ for (int i = 0; i < dataChunk.nr; i++)
{
- swapStruct(dataChunk.dna_nr, data,ignoreEndianFlag);
- data+=len;
+ swapStruct(dataChunk.dna_nr, data, ignoreEndianFlag);
+ data += len;
}
}
void bFile::swapLen(char *dataPtr)
{
- const bool VOID_IS_8 = ((sizeof(void*)==8));
+ const bool VOID_IS_8 = ((sizeof(void *) == 8));
if (VOID_IS_8)
{
- if (mFlags &FD_BITS_VARIES)
+ if (mFlags & FD_BITS_VARIES)
{
- bChunkPtr4*c = (bChunkPtr4*) dataPtr;
- if ((c->code & 0xFFFF)==0)
- c->code >>=16;
+ bChunkPtr4 *c = (bChunkPtr4 *)dataPtr;
+ if ((c->code & 0xFFFF) == 0)
+ c->code >>= 16;
B3_SWITCH_INT(c->len);
B3_SWITCH_INT(c->dna_nr);
B3_SWITCH_INT(c->nr);
- } else
+ }
+ else
{
- bChunkPtr8* c = (bChunkPtr8*) dataPtr;
- if ((c->code & 0xFFFF)==0)
- c->code >>=16;
+ bChunkPtr8 *c = (bChunkPtr8 *)dataPtr;
+ if ((c->code & 0xFFFF) == 0)
+ c->code >>= 16;
B3_SWITCH_INT(c->len);
B3_SWITCH_INT(c->dna_nr);
B3_SWITCH_INT(c->nr);
-
}
- } else
+ }
+ else
{
- if (mFlags &FD_BITS_VARIES)
+ if (mFlags & FD_BITS_VARIES)
{
- bChunkPtr8*c = (bChunkPtr8*) dataPtr;
- if ((c->code & 0xFFFF)==0)
- c->code >>=16;
+ bChunkPtr8 *c = (bChunkPtr8 *)dataPtr;
+ if ((c->code & 0xFFFF) == 0)
+ c->code >>= 16;
B3_SWITCH_INT(c->len);
B3_SWITCH_INT(c->dna_nr);
B3_SWITCH_INT(c->nr);
-
- } else
+ }
+ else
{
- bChunkPtr4* c = (bChunkPtr4*) dataPtr;
- if ((c->code & 0xFFFF)==0)
- c->code >>=16;
+ bChunkPtr4 *c = (bChunkPtr4 *)dataPtr;
+ if ((c->code & 0xFFFF) == 0)
+ c->code >>= 16;
B3_SWITCH_INT(c->len);
B3_SWITCH_INT(c->dna_nr);
B3_SWITCH_INT(c->nr);
-
}
}
-
}
-
-void bFile::swapDNA(char* ptr)
+void bFile::swapDNA(char *ptr)
{
- bool swap = ((mFlags & FD_ENDIAN_SWAP)!=0);
-
- char* data = &ptr[20];
-// void bDNA::init(char *data, int len, bool swap)
- int *intPtr=0;short *shtPtr=0;
- char *cp = 0;int dataLen =0;
+ bool swap = ((mFlags & FD_ENDIAN_SWAP) != 0);
+
+ char *data = &ptr[20];
+ // void bDNA::init(char *data, int len, bool swap)
+ int *intPtr = 0;
+ short *shtPtr = 0;
+ char *cp = 0;
+ int dataLen = 0;
//long nr=0;
- intPtr = (int*)data;
+ intPtr = (int *)data;
/*
SDNA (4 bytes) (magic number)
@@ -403,14 +379,13 @@ void bFile::swapDNA(char* ptr)
<string>
*/
- if (strncmp(data, "SDNA", 4)==0)
+ if (strncmp(data, "SDNA", 4) == 0)
{
// skip ++ NAME
- intPtr++; intPtr++;
+ intPtr++;
+ intPtr++;
}
-
-
// Parse names
if (swap)
dataLen = ChunkUtils::swapInt(*intPtr);
@@ -420,16 +395,15 @@ void bFile::swapDNA(char* ptr)
*intPtr = ChunkUtils::swapInt(*intPtr);
intPtr++;
- cp = (char*)intPtr;
+ cp = (char *)intPtr;
int i;
- for ( i=0; i<dataLen; i++)
+ for (i = 0; i < dataLen; i++)
{
- while (*cp)cp++;
+ while (*cp) cp++;
cp++;
}
-
- cp = b3AlignPointer(cp,4);
+ cp = b3AlignPointer(cp, 4);
/*
TYPE (4 bytes)
@@ -438,8 +412,9 @@ void bFile::swapDNA(char* ptr)
<string>
*/
- intPtr = (int*)cp;
- assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
+ intPtr = (int *)cp;
+ assert(strncmp(cp, "TYPE", 4) == 0);
+ intPtr++;
if (swap)
dataLen = ChunkUtils::swapInt(*intPtr);
@@ -450,14 +425,14 @@ void bFile::swapDNA(char* ptr)
intPtr++;
- cp = (char*)intPtr;
- for ( i=0; i<dataLen; i++)
+ cp = (char *)intPtr;
+ for (i = 0; i < dataLen; i++)
{
- while (*cp)cp++;
+ while (*cp) cp++;
cp++;
}
- cp = b3AlignPointer(cp,4);
+ cp = b3AlignPointer(cp, 4);
/*
TLEN (4 bytes)
@@ -466,15 +441,15 @@ void bFile::swapDNA(char* ptr)
*/
// Parse type lens
- intPtr = (int*)cp;
- assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
-
+ intPtr = (int *)cp;
+ assert(strncmp(cp, "TLEN", 4) == 0);
+ intPtr++;
- shtPtr = (short*)intPtr;
- for ( i=0; i<dataLen; i++, shtPtr++)
+ shtPtr = (short *)intPtr;
+ for (i = 0; i < dataLen; i++, shtPtr++)
{
//??????if (swap)
- shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
+ shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
}
if (dataLen & 1)
@@ -491,9 +466,9 @@ void bFile::swapDNA(char* ptr)
<namenr>
*/
- intPtr = (int*)shtPtr;
- cp = (char*)intPtr;
- assert(strncmp(cp, "STRC", 4)==0);
+ intPtr = (int *)shtPtr;
+ cp = (char *)intPtr;
+ assert(strncmp(cp, "STRC", 4) == 0);
intPtr++;
if (swap)
@@ -505,66 +480,56 @@ void bFile::swapDNA(char* ptr)
intPtr++;
-
- shtPtr = (short*)intPtr;
- for ( i=0; i<dataLen; i++)
+ shtPtr = (short *)intPtr;
+ for (i = 0; i < dataLen; i++)
{
-
//if (swap)
{
int len = shtPtr[1];
- shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
- shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
+ shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
+ shtPtr[1] = ChunkUtils::swapShort(shtPtr[1]);
- shtPtr+= 2;
+ shtPtr += 2;
- for (int a=0; a<len; a++, shtPtr+=2)
+ for (int a = 0; a < len; a++, shtPtr += 2)
{
- shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
- shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
+ shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
+ shtPtr[1] = ChunkUtils::swapShort(shtPtr[1]);
}
}
-// else
-// shtPtr+= (2*shtPtr[1])+2;
+ // else
+ // shtPtr+= (2*shtPtr[1])+2;
}
-
}
-void bFile::writeFile(const char* fileName)
+void bFile::writeFile(const char *fileName)
{
- FILE* f = fopen(fileName,"wb");
- fwrite(mFileBuffer,1,mFileLen,f);
+ FILE *f = fopen(fileName, "wb");
+ fwrite(mFileBuffer, 1, mFileLen, f);
fclose(f);
}
void bFile::preSwap()
{
-
//const bool brokenDNA = (mFlags&FD_BROKEN_DNA)!=0;
//FD_ENDIAN_SWAP
//byte 8 determines the endianness of the file, little (v) versus big (V)
- int littleEndian= 1;
- littleEndian= ((char*)&littleEndian)[0];
-
+ int littleEndian = 1;
+ littleEndian = ((char *)&littleEndian)[0];
- if (mFileBuffer[8]=='V')
+ if (mFileBuffer[8] == 'V')
{
- mFileBuffer[8]='v';
+ mFileBuffer[8] = 'v';
}
else
{
- mFileBuffer[8]='V';
+ mFileBuffer[8] = 'V';
}
-
-
-
-
-
mDataStart = 12;
- char *dataPtr = mFileBuffer+mDataStart;
+ char *dataPtr = mFileBuffer + mDataStart;
bChunkInd dataChunk;
dataChunk.code = 0;
@@ -579,21 +544,22 @@ void bFile::preSwap()
while (1)
{
// one behind
- if (dataChunk.code == B3_SDNA || dataChunk.code==B3_DNA1 || dataChunk.code == B3_TYPE || dataChunk.code == B3_TLEN || dataChunk.code==B3_STRC)
+ if (dataChunk.code == B3_SDNA || dataChunk.code == B3_DNA1 || dataChunk.code == B3_TYPE || dataChunk.code == B3_TLEN || dataChunk.code == B3_STRC)
{
-
swapDNA(dataPtr);
break;
- } else
+ }
+ else
{
//if (dataChunk.code == DNA1) break;
- dataPtrHead = dataPtr+ChunkUtils::getOffset(mFlags);
+ dataPtrHead = dataPtr + ChunkUtils::getOffset(mFlags);
swapLen(dataPtr);
- if (dataChunk.dna_nr>=0)
+ if (dataChunk.dna_nr >= 0)
{
- swap(dataPtrHead, dataChunk,ignoreEndianFlag);
- } else
+ swap(dataPtrHead, dataChunk, ignoreEndianFlag);
+ }
+ else
{
//printf("unknown chunk\n");
}
@@ -602,7 +568,7 @@ void bFile::preSwap()
// next please!
dataPtr += seek;
- seek = getNextBlock(&dataChunk, dataPtr, mFlags);
+ seek = getNextBlock(&dataChunk, dataPtr, mFlags);
if (seek < 0)
break;
}
@@ -610,56 +576,50 @@ void bFile::preSwap()
if (mFlags & FD_ENDIAN_SWAP)
{
mFlags &= ~FD_ENDIAN_SWAP;
- } else
+ }
+ else
{
mFlags |= FD_ENDIAN_SWAP;
}
-
-
-
}
-
// ----------------------------------------------------- //
-char* bFile::readStruct(char *head, bChunkInd& dataChunk)
+char *bFile::readStruct(char *head, bChunkInd &dataChunk)
{
bool ignoreEndianFlag = false;
if (mFlags & FD_ENDIAN_SWAP)
swap(head, dataChunk, ignoreEndianFlag);
-
-
if (!mFileDNA->flagEqual(dataChunk.dna_nr))
{
// Ouch! need to rebuild the struct
- short *oldStruct,*curStruct;
+ short *oldStruct, *curStruct;
char *oldType, *newType;
int oldLen, curLen, reverseOld;
-
oldStruct = mFileDNA->getStruct(dataChunk.dna_nr);
oldType = mFileDNA->getType(oldStruct[0]);
oldLen = mFileDNA->getLength(oldStruct[0]);
- if ((mFlags&FD_BROKEN_DNA)!=0)
+ if ((mFlags & FD_BROKEN_DNA) != 0)
{
- if ((strcmp(oldType,"b3QuantizedBvhNodeData")==0)&&oldLen==20)
+ if ((strcmp(oldType, "b3QuantizedBvhNodeData") == 0) && oldLen == 20)
{
return 0;
}
- if ((strcmp(oldType,"b3ShortIntIndexData")==0))
+ if ((strcmp(oldType, "b3ShortIntIndexData") == 0))
{
int allocLen = 2;
- char *dataAlloc = new char[(dataChunk.nr*allocLen)+1];
- memset(dataAlloc, 0, (dataChunk.nr*allocLen)+1);
- short* dest = (short*) dataAlloc;
- const short* src = (short*) head;
- for (int i=0;i<dataChunk.nr;i++)
+ char *dataAlloc = new char[(dataChunk.nr * allocLen) + 1];
+ memset(dataAlloc, 0, (dataChunk.nr * allocLen) + 1);
+ short *dest = (short *)dataAlloc;
+ const short *src = (short *)head;
+ for (int i = 0; i < dataChunk.nr; i++)
{
dest[i] = src[i];
- if (mFlags &FD_ENDIAN_SWAP)
+ if (mFlags & FD_ENDIAN_SWAP)
{
B3_SWITCH_SHORT(dest[i]);
}
@@ -669,14 +629,12 @@ char* bFile::readStruct(char *head, bChunkInd& dataChunk)
}
}
-
-
///don't try to convert Link block data, just memcpy it. Other data can be converted.
- if (strcmp("Link",oldType)!=0)
+ if (strcmp("Link", oldType) != 0)
{
reverseOld = mMemoryDNA->getReverseType(oldType);
- if ((reverseOld!=-1))
+ if ((reverseOld != -1))
{
// make sure it's here
//assert(reverseOld!= -1 && "getReverseType() returned -1, struct required!");
@@ -686,39 +644,38 @@ char* bFile::readStruct(char *head, bChunkInd& dataChunk)
newType = mMemoryDNA->getType(curStruct[0]);
curLen = mMemoryDNA->getLength(curStruct[0]);
-
-
// make sure it's the same
- assert((strcmp(oldType, newType)==0) && "internal error, struct mismatch!");
-
+ assert((strcmp(oldType, newType) == 0) && "internal error, struct mismatch!");
// numBlocks * length
- int allocLen = (curLen);
- char *dataAlloc = new char[(dataChunk.nr*allocLen)+1];
- memset(dataAlloc, 0, (dataChunk.nr*allocLen));
+ int allocLen = (curLen);
+ char *dataAlloc = new char[(dataChunk.nr * allocLen) + 1];
+ memset(dataAlloc, 0, (dataChunk.nr * allocLen));
// track allocated
addDataBlock(dataAlloc);
char *cur = dataAlloc;
char *old = head;
- for (int block=0; block<dataChunk.nr; block++)
+ for (int block = 0; block < dataChunk.nr; block++)
{
bool fixupPointers = true;
parseStruct(cur, old, dataChunk.dna_nr, reverseOld, fixupPointers);
- mLibPointers.insert(old,(bStructHandle*)cur);
+ mLibPointers.insert(old, (bStructHandle *)cur);
cur += curLen;
old += oldLen;
}
return dataAlloc;
}
- } else
+ }
+ else
{
//printf("Link found\n");
}
- } else
+ }
+ else
{
//#define DEBUG_EQUAL_STRUCTS
#ifdef DEBUG_EQUAL_STRUCTS
@@ -726,24 +683,20 @@ char* bFile::readStruct(char *head, bChunkInd& dataChunk)
char *oldType;
oldStruct = mFileDNA->getStruct(dataChunk.dna_nr);
oldType = mFileDNA->getType(oldStruct[0]);
- printf("%s equal structure, just memcpy\n",oldType);
-#endif //
+ printf("%s equal structure, just memcpy\n", oldType);
+#endif //
}
-
- char *dataAlloc = new char[(dataChunk.len)+1];
- memset(dataAlloc, 0, dataChunk.len+1);
-
+ char *dataAlloc = new char[(dataChunk.len) + 1];
+ memset(dataAlloc, 0, dataChunk.len + 1);
// track allocated
addDataBlock(dataAlloc);
memcpy(dataAlloc, head, dataChunk.len);
return dataAlloc;
-
}
-
// ----------------------------------------------------- //
void bFile::parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers)
{
@@ -751,7 +704,7 @@ void bFile::parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bo
if (new_dna == -1) return;
//disable this, because we need to fixup pointers/ListBase
- if (0)//mFileDNA->flagEqual(old_dna))
+ if (0) //mFileDNA->flagEqual(old_dna))
{
short *strc = mFileDNA->getStruct(old_dna);
int len = mFileDNA->getLength(strc[0]);
@@ -766,31 +719,29 @@ void bFile::parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bo
int elementLength, size, revType, old_nr, new_nr, fpLen;
short firstStructType;
-
// File to memory lookup
memoryStruct = mMemoryDNA->getStruct(new_dna);
fileStruct = mFileDNA->getStruct(old_dna);
firstStruct = fileStruct;
-
filePtrOld = fileStruct;
firstStructType = mMemoryDNA->getStruct(0)[0];
// Get number of elements
elementLength = memoryStruct[1];
- memoryStruct+=2;
+ memoryStruct += 2;
- cpc = strcPtr; cpo = 0;
- for (int ele=0; ele<elementLength; ele++, memoryStruct+=2)
+ cpc = strcPtr;
+ cpo = 0;
+ for (int ele = 0; ele < elementLength; ele++, memoryStruct += 2)
{
memType = mMemoryDNA->getType(memoryStruct[0]);
memName = mMemoryDNA->getName(memoryStruct[1]);
-
size = mMemoryDNA->getElementSize(memoryStruct[0], memoryStruct[1]);
revType = mMemoryDNA->getReverseType(memoryStruct[0]);
- if (revType != -1 && memoryStruct[0]>=firstStructType && memName[0] != '*')
+ if (revType != -1 && memoryStruct[0] >= firstStructType && memName[0] != '*')
{
cpo = getFileElement(firstStruct, memName, memType, dtPtr, &filePtrOld);
if (cpo)
@@ -799,94 +750,92 @@ void bFile::parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bo
old_nr = mFileDNA->getReverseType(memType);
new_nr = revType;
fpLen = mFileDNA->getElementSize(filePtrOld[0], filePtrOld[1]);
- if (arrayLen==1)
+ if (arrayLen == 1)
{
- parseStruct(cpc, cpo, old_nr, new_nr,fixupPointers);
- } else
+ parseStruct(cpc, cpo, old_nr, new_nr, fixupPointers);
+ }
+ else
{
- char* tmpCpc = cpc;
- char* tmpCpo = cpo;
+ char *tmpCpc = cpc;
+ char *tmpCpo = cpo;
- for (int i=0;i<arrayLen;i++)
+ for (int i = 0; i < arrayLen; i++)
{
- parseStruct(tmpCpc, tmpCpo, old_nr, new_nr,fixupPointers);
- tmpCpc += size/arrayLen;
- tmpCpo += fpLen/arrayLen;
+ parseStruct(tmpCpc, tmpCpo, old_nr, new_nr, fixupPointers);
+ tmpCpc += size / arrayLen;
+ tmpCpo += fpLen / arrayLen;
}
}
- cpc+=size;
- cpo+=fpLen;
+ cpc += size;
+ cpo += fpLen;
}
else
- cpc+=size;
+ cpc += size;
}
else
{
- getMatchingFileDNA(fileStruct, memName, memType, cpc, dtPtr,fixupPointers);
- cpc+=size;
+ getMatchingFileDNA(fileStruct, memName, memType, cpc, dtPtr, fixupPointers);
+ cpc += size;
}
-
}
}
-
// ----------------------------------------------------- //
static void getElement(int arrayLen, const char *cur, const char *old, char *oldPtr, char *curData)
{
-#define b3GetEle(value, current, type, cast, size, ptr)\
- if (strcmp(current, type)==0)\
- {\
- value = (*(cast*)ptr);\
- ptr += size;\
+#define b3GetEle(value, current, type, cast, size, ptr) \
+ if (strcmp(current, type) == 0) \
+ { \
+ value = (*(cast *)ptr); \
+ ptr += size; \
}
-#define b3SetEle(value, current, type, cast, size, ptr)\
- if (strcmp(current, type)==0)\
- {\
- (*(cast*)ptr) = (cast)value;\
- ptr += size;\
+#define b3SetEle(value, current, type, cast, size, ptr) \
+ if (strcmp(current, type) == 0) \
+ { \
+ (*(cast *)ptr) = (cast)value; \
+ ptr += size; \
}
double value = 0.0;
- for (int i=0; i<arrayLen; i++)
+ for (int i = 0; i < arrayLen; i++)
{
- b3GetEle(value, old, "char", char, sizeof(char), oldPtr);
- b3SetEle(value, cur, "char", char, sizeof(char), curData);
- b3GetEle(value, old, "short", short, sizeof(short), oldPtr);
- b3SetEle(value, cur, "short", short, sizeof(short), curData);
- b3GetEle(value, old, "ushort", unsigned short, sizeof(unsigned short), oldPtr);
- b3SetEle(value, cur, "ushort", unsigned short, sizeof(unsigned short), curData);
- b3GetEle(value, old, "int", int, sizeof(int), oldPtr);
- b3SetEle(value, cur, "int", int, sizeof(int), curData);
- b3GetEle(value, old, "long", int, sizeof(int), oldPtr);
- b3SetEle(value, cur, "long", int, sizeof(int), curData);
- b3GetEle(value, old, "float", float, sizeof(float), oldPtr);
- b3SetEle(value, cur, "float", float, sizeof(float), curData);
+ b3GetEle(value, old, "char", char, sizeof(char), oldPtr);
+ b3SetEle(value, cur, "char", char, sizeof(char), curData);
+ b3GetEle(value, old, "short", short, sizeof(short), oldPtr);
+ b3SetEle(value, cur, "short", short, sizeof(short), curData);
+ b3GetEle(value, old, "ushort", unsigned short, sizeof(unsigned short), oldPtr);
+ b3SetEle(value, cur, "ushort", unsigned short, sizeof(unsigned short), curData);
+ b3GetEle(value, old, "int", int, sizeof(int), oldPtr);
+ b3SetEle(value, cur, "int", int, sizeof(int), curData);
+ b3GetEle(value, old, "long", int, sizeof(int), oldPtr);
+ b3SetEle(value, cur, "long", int, sizeof(int), curData);
+ b3GetEle(value, old, "float", float, sizeof(float), oldPtr);
+ b3SetEle(value, cur, "float", float, sizeof(float), curData);
b3GetEle(value, old, "double", double, sizeof(double), oldPtr);
b3SetEle(value, cur, "double", double, sizeof(double), curData);
}
}
-
// ----------------------------------------------------- //
-void bFile::swapData(char *data, short type, int arraySize,bool ignoreEndianFlag)
+void bFile::swapData(char *data, short type, int arraySize, bool ignoreEndianFlag)
{
- if (ignoreEndianFlag || (mFlags &FD_ENDIAN_SWAP))
+ if (ignoreEndianFlag || (mFlags & FD_ENDIAN_SWAP))
{
if (type == 2 || type == 3)
{
- short *sp = (short*)data;
- for (int i=0; i<arraySize; i++)
+ short *sp = (short *)data;
+ for (int i = 0; i < arraySize; i++)
{
sp[0] = ChunkUtils::swapShort(sp[0]);
sp++;
}
}
- if (type>3 && type <8)
+ if (type > 3 && type < 8)
{
char c;
char *cp = data;
- for (int i=0; i<arraySize; i++)
+ for (int i = 0; i < arraySize; i++)
{
c = cp[0];
cp[0] = cp[3];
@@ -894,14 +843,12 @@ void bFile::swapData(char *data, short type, int arraySize,bool ignoreEndianFlag
c = cp[1];
cp[1] = cp[2];
cp[2] = c;
- cp+=4;
+ cp += 4;
}
}
}
}
-
-
void bFile::safeSwapPtr(char *dst, const char *src)
{
int ptrFile = mFileDNA->getPointerSize();
@@ -910,84 +857,79 @@ void bFile::safeSwapPtr(char *dst, const char *src)
if (!src && !dst)
return;
-
if (ptrFile == ptrMem)
{
memcpy(dst, src, ptrMem);
}
- else if (ptrMem==4 && ptrFile==8)
+ else if (ptrMem == 4 && ptrFile == 8)
{
- b3PointerUid* oldPtr = (b3PointerUid*)src;
- b3PointerUid* newPtr = (b3PointerUid*)dst;
+ b3PointerUid *oldPtr = (b3PointerUid *)src;
+ b3PointerUid *newPtr = (b3PointerUid *)dst;
if (oldPtr->m_uniqueIds[0] == oldPtr->m_uniqueIds[1])
{
//Bullet stores the 32bit unique ID in both upper and lower part of 64bit pointers
//so it can be used to distinguish between .blend and .bullet
newPtr->m_uniqueIds[0] = oldPtr->m_uniqueIds[0];
- } else
+ }
+ else
{
//deal with pointers the Blender .blend style way, see
//readfile.c in the Blender source tree
- b3Long64 longValue = *((b3Long64*)src);
+ b3Long64 longValue = *((b3Long64 *)src);
//endian swap for 64bit pointer otherwise truncation will fail due to trailing zeros
if (mFlags & FD_ENDIAN_SWAP)
B3_SWITCH_LONGINT(longValue);
- *((int*)dst) = (int)(longValue>>3);
+ *((int *)dst) = (int)(longValue >> 3);
}
-
}
- else if (ptrMem==8 && ptrFile==4)
+ else if (ptrMem == 8 && ptrFile == 4)
{
- b3PointerUid* oldPtr = (b3PointerUid*)src;
- b3PointerUid* newPtr = (b3PointerUid*)dst;
+ b3PointerUid *oldPtr = (b3PointerUid *)src;
+ b3PointerUid *newPtr = (b3PointerUid *)dst;
if (oldPtr->m_uniqueIds[0] == oldPtr->m_uniqueIds[1])
{
newPtr->m_uniqueIds[0] = oldPtr->m_uniqueIds[0];
newPtr->m_uniqueIds[1] = 0;
- } else
+ }
+ else
{
- *((b3Long64*)dst)= *((int*)src);
+ *((b3Long64 *)dst) = *((int *)src);
}
}
else
{
- printf ("%d %d\n", ptrFile,ptrMem);
+ printf("%d %d\n", ptrFile, ptrMem);
assert(0 && "Invalid pointer len");
}
-
-
}
-
// ----------------------------------------------------- //
-void bFile::getMatchingFileDNA(short* dna_addr, const char* lookupName, const char* lookupType, char *strcData, char *data, bool fixupPointers)
+void bFile::getMatchingFileDNA(short *dna_addr, const char *lookupName, const char *lookupType, char *strcData, char *data, bool fixupPointers)
{
// find the matching memory dna data
// to the file being loaded. Fill the
// memory with the file data...
int len = dna_addr[1];
- dna_addr+=2;
+ dna_addr += 2;
- for (int i=0; i<len; i++, dna_addr+=2)
+ for (int i = 0; i < len; i++, dna_addr += 2)
{
- const char* type = mFileDNA->getType(dna_addr[0]);
- const char* name = mFileDNA->getName(dna_addr[1]);
-
-
+ const char *type = mFileDNA->getType(dna_addr[0]);
+ const char *name = mFileDNA->getName(dna_addr[1]);
int eleLen = mFileDNA->getElementSize(dna_addr[0], dna_addr[1]);
- if ((mFlags&FD_BROKEN_DNA)!=0)
+ if ((mFlags & FD_BROKEN_DNA) != 0)
{
- if ((strcmp(type,"short")==0)&&(strcmp(name,"int")==0))
+ if ((strcmp(type, "short") == 0) && (strcmp(name, "int") == 0))
{
eleLen = 0;
}
}
- if (strcmp(lookupName, name)==0)
+ if (strcmp(lookupName, name) == 0)
{
//int arrayLenold = mFileDNA->getArraySize((char*)name.c_str());
int arrayLen = mFileDNA->getArraySizeNew(dna_addr[1]);
@@ -998,7 +940,7 @@ void bFile::getMatchingFileDNA(short* dna_addr, const char* lookupName, const c
// cast pointers
int ptrFile = mFileDNA->getPointerSize();
int ptrMem = mMemoryDNA->getPointerSize();
- safeSwapPtr(strcData,data);
+ safeSwapPtr(strcData, data);
if (fixupPointers)
{
@@ -1007,11 +949,11 @@ void bFile::getMatchingFileDNA(short* dna_addr, const char* lookupName, const c
//void **sarray = (void**)strcData;
//void **darray = (void**)data;
- char *cpc, *cpo;
- cpc = (char*)strcData;
- cpo = (char*)data;
+ char *cpc, *cpo;
+ cpc = (char *)strcData;
+ cpo = (char *)data;
- for (int a=0; a<arrayLen; a++)
+ for (int a = 0; a < arrayLen; a++)
{
safeSwapPtr(cpc, cpo);
m_pointerFixupArray.push_back(cpc);
@@ -1029,12 +971,11 @@ void bFile::getMatchingFileDNA(short* dna_addr, const char* lookupName, const c
}
else
{
-// printf("skipped %s %s : %x\n",type.c_str(),name.c_str(),strcData);
+ // printf("skipped %s %s : %x\n",type.c_str(),name.c_str(),strcData);
}
-
}
- else if (strcmp(type, lookupType)==0)
+ else if (strcmp(type, lookupType) == 0)
memcpy(strcData, data, eleLen);
else
getElement(arrayLen, lookupType, type, data, strcData);
@@ -1042,27 +983,26 @@ void bFile::getMatchingFileDNA(short* dna_addr, const char* lookupName, const c
// --
return;
}
- data+=eleLen;
+ data += eleLen;
}
}
-
// ----------------------------------------------------- //
-char* bFile::getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos)
+char *bFile::getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos)
{
- short *old = firstStruct;//mFileDNA->getStruct(old_nr);
+ short *old = firstStruct; //mFileDNA->getStruct(old_nr);
int elementLength = old[1];
- old+=2;
+ old += 2;
- for (int i=0; i<elementLength; i++, old+=2)
+ for (int i = 0; i < elementLength; i++, old += 2)
{
- char* type = mFileDNA->getType(old[0]);
- char* name = mFileDNA->getName(old[1]);
+ char *type = mFileDNA->getType(old[0]);
+ char *name = mFileDNA->getName(old[1]);
int len = mFileDNA->getElementSize(old[0], old[1]);
- if (strcmp(lookupName, name)==0)
+ if (strcmp(lookupName, name) == 0)
{
- if (strcmp(type, lookupType)==0)
+ if (strcmp(type, lookupType) == 0)
{
if (foundPos)
*foundPos = old;
@@ -1070,46 +1010,46 @@ char* bFile::getFileElement(short *firstStruct, char *lookupName, char *lookupTy
}
return 0;
}
- data+=len;
+ data += len;
}
return 0;
}
-
// ----------------------------------------------------- //
-void bFile::swapStruct(int dna_nr, char *data,bool ignoreEndianFlag)
+void bFile::swapStruct(int dna_nr, char *data, bool ignoreEndianFlag)
{
if (dna_nr == -1) return;
short *strc = mFileDNA->getStruct(dna_nr);
//short *firstStrc = strc;
- int elementLen= strc[1];
- strc+=2;
+ int elementLen = strc[1];
+ strc += 2;
short first = mFileDNA->getStruct(0)[0];
char *buf = data;
- for (int i=0; i<elementLen; i++, strc+=2)
+ for (int i = 0; i < elementLen; i++, strc += 2)
{
char *type = mFileDNA->getType(strc[0]);
char *name = mFileDNA->getName(strc[1]);
int size = mFileDNA->getElementSize(strc[0], strc[1]);
- if (strc[0] >= first && name[0]!='*')
+ if (strc[0] >= first && name[0] != '*')
{
int old_nr = mFileDNA->getReverseType(type);
int arrayLen = mFileDNA->getArraySizeNew(strc[1]);
- if (arrayLen==1)
+ if (arrayLen == 1)
{
- swapStruct(old_nr,buf,ignoreEndianFlag);
- } else
+ swapStruct(old_nr, buf, ignoreEndianFlag);
+ }
+ else
{
- char* tmpBuf = buf;
- for (int i=0;i<arrayLen;i++)
+ char *tmpBuf = buf;
+ for (int i = 0; i < arrayLen; i++)
{
- swapStruct(old_nr,tmpBuf,ignoreEndianFlag);
- tmpBuf+=size/arrayLen;
+ swapStruct(old_nr, tmpBuf, ignoreEndianFlag);
+ tmpBuf += size / arrayLen;
}
}
}
@@ -1118,39 +1058,39 @@ void bFile::swapStruct(int dna_nr, char *data,bool ignoreEndianFlag)
//int arrayLenOld = mFileDNA->getArraySize(name);
int arrayLen = mFileDNA->getArraySizeNew(strc[1]);
//assert(arrayLenOld == arrayLen);
- swapData(buf, strc[0], arrayLen,ignoreEndianFlag);
+ swapData(buf, strc[0], arrayLen, ignoreEndianFlag);
}
- buf+=size;
+ buf += size;
}
}
void bFile::resolvePointersMismatch()
{
-// printf("resolvePointersStructMismatch\n");
+ // printf("resolvePointersStructMismatch\n");
int i;
- for (i=0;i< m_pointerFixupArray.size();i++)
+ for (i = 0; i < m_pointerFixupArray.size(); i++)
{
- char* cur = m_pointerFixupArray.at(i);
- void** ptrptr = (void**) cur;
- void* ptr = *ptrptr;
+ char *cur = m_pointerFixupArray.at(i);
+ void **ptrptr = (void **)cur;
+ void *ptr = *ptrptr;
ptr = findLibPointer(ptr);
if (ptr)
{
//printf("Fixup pointer!\n");
*(ptrptr) = ptr;
- } else
+ }
+ else
{
-// printf("pointer not found: %x\n",cur);
+ // printf("pointer not found: %x\n",cur);
}
}
-
- for (i=0; i<m_pointerPtrFixupArray.size(); i++)
+ for (i = 0; i < m_pointerPtrFixupArray.size(); i++)
{
- char* cur= m_pointerPtrFixupArray.at(i);
- void** ptrptr = (void**)cur;
+ char *cur = m_pointerPtrFixupArray.at(i);
+ void **ptrptr = (void **)cur;
bChunkInd *block = m_chunkPtrPtrMap.find(*ptrptr);
if (block)
@@ -1158,7 +1098,6 @@ void bFile::resolvePointersMismatch()
int ptrMem = mMemoryDNA->getPointerSize();
int ptrFile = mFileDNA->getPointerSize();
-
int blockLen = block->len / ptrFile;
void *onptr = findLibPointer(*ptrptr);
@@ -1168,16 +1107,16 @@ void bFile::resolvePointersMismatch()
addDataBlock(newPtr);
memset(newPtr, 0, blockLen * ptrMem);
- void **onarray = (void**)onptr;
- char *oldPtr = (char*)onarray;
+ void **onarray = (void **)onptr;
+ char *oldPtr = (char *)onarray;
int p = 0;
while (blockLen-- > 0)
{
b3PointerUid dp = {{0}};
- safeSwapPtr((char*)dp.m_uniqueIds, oldPtr);
+ safeSwapPtr((char *)dp.m_uniqueIds, oldPtr);
- void **tptr = (void**)(newPtr + p * ptrMem);
+ void **tptr = (void **)(newPtr + p * ptrMem);
*tptr = findLibPointer(dp.m_ptr);
oldPtr += ptrFile;
@@ -1190,70 +1129,63 @@ void bFile::resolvePointersMismatch()
}
}
-
///this loop only works fine if the Blender DNA structure of the file matches the headerfiles
-void bFile::resolvePointersChunk(const bChunkInd& dataChunk, int verboseMode)
+void bFile::resolvePointersChunk(const bChunkInd &dataChunk, int verboseMode)
{
- bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
+ bParse::bDNA *fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
- short int* oldStruct = fileDna->getStruct(dataChunk.dna_nr);
+ short int *oldStruct = fileDna->getStruct(dataChunk.dna_nr);
short oldLen = fileDna->getLength(oldStruct[0]);
//char* structType = fileDna->getType(oldStruct[0]);
- char* cur = (char*)findLibPointer(dataChunk.oldPtr);
- for (int block=0; block<dataChunk.nr; block++)
+ char *cur = (char *)findLibPointer(dataChunk.oldPtr);
+ for (int block = 0; block < dataChunk.nr; block++)
{
- resolvePointersStructRecursive(cur,dataChunk.dna_nr, verboseMode,1);
+ resolvePointersStructRecursive(cur, dataChunk.dna_nr, verboseMode, 1);
cur += oldLen;
}
}
-
-int bFile::resolvePointersStructRecursive(char *strcPtr, int dna_nr, int verboseMode,int recursion)
+int bFile::resolvePointersStructRecursive(char *strcPtr, int dna_nr, int verboseMode, int recursion)
{
+ bParse::bDNA *fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
- bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
+ char *memType;
+ char *memName;
+ short firstStructType = fileDna->getStruct(0)[0];
- char* memType;
- char* memName;
- short firstStructType = fileDna->getStruct(0)[0];
+ char *elemPtr = strcPtr;
-
- char* elemPtr= strcPtr;
-
- short int* oldStruct = fileDna->getStruct(dna_nr);
+ short int *oldStruct = fileDna->getStruct(dna_nr);
int elementLength = oldStruct[1];
- oldStruct+=2;
+ oldStruct += 2;
int totalSize = 0;
- for (int ele=0; ele<elementLength; ele++, oldStruct+=2)
+ for (int ele = 0; ele < elementLength; ele++, oldStruct += 2)
{
-
memType = fileDna->getType(oldStruct[0]);
memName = fileDna->getName(oldStruct[1]);
-
-
int arrayLen = fileDna->getArraySizeNew(oldStruct[1]);
if (memName[0] == '*')
{
if (arrayLen > 1)
{
- void **array= (void**)elemPtr;
- for (int a=0; a<arrayLen; a++)
+ void **array = (void **)elemPtr;
+ for (int a = 0; a < arrayLen; a++)
{
if (verboseMode & FD_VERBOSE_EXPORT_XML)
{
- for (int i=0;i<recursion;i++)
+ for (int i = 0; i < recursion; i++)
{
printf(" ");
}
//skip the *
- printf("<%s type=\"pointer\"> ",&memName[1]);
+ printf("<%s type=\"pointer\"> ", &memName[1]);
printf("%p ", array[a]);
- printf("</%s>\n",&memName[1]);
+ printf("</%s>\n", &memName[1]);
}
array[a] = findLibPointer(array[a]);
@@ -1261,266 +1193,259 @@ int bFile::resolvePointersStructRecursive(char *strcPtr, int dna_nr, int verbose
}
else
{
- void** ptrptr = (void**) elemPtr;
- void* ptr = *ptrptr;
+ void **ptrptr = (void **)elemPtr;
+ void *ptr = *ptrptr;
if (verboseMode & FD_VERBOSE_EXPORT_XML)
{
- for (int i=0;i<recursion;i++)
+ for (int i = 0; i < recursion; i++)
{
printf(" ");
}
- printf("<%s type=\"pointer\"> ",&memName[1]);
+ printf("<%s type=\"pointer\"> ", &memName[1]);
printf("%p ", ptr);
- printf("</%s>\n",&memName[1]);
+ printf("</%s>\n", &memName[1]);
}
ptr = findLibPointer(ptr);
if (ptr)
{
- // printf("Fixup pointer at 0x%x from 0x%x to 0x%x!\n",ptrptr,*ptrptr,ptr);
+ // printf("Fixup pointer at 0x%x from 0x%x to 0x%x!\n",ptrptr,*ptrptr,ptr);
*(ptrptr) = ptr;
if (memName[1] == '*' && ptrptr && *ptrptr)
{
// This will only work if the given **array is continuous
- void **array= (void**)*(ptrptr);
- void *np= array[0];
- int n=0;
+ void **array = (void **)*(ptrptr);
+ void *np = array[0];
+ int n = 0;
while (np)
{
- np= findLibPointer(array[n]);
- if (np) array[n]= np;
+ np = findLibPointer(array[n]);
+ if (np) array[n] = np;
n++;
}
}
- } else
+ }
+ else
{
- // printf("Cannot fixup pointer at 0x%x from 0x%x to 0x%x!\n",ptrptr,*ptrptr,ptr);
+ // printf("Cannot fixup pointer at 0x%x from 0x%x to 0x%x!\n",ptrptr,*ptrptr,ptr);
}
}
- } else
+ }
+ else
{
int revType = fileDna->getReverseType(oldStruct[0]);
- if (oldStruct[0]>=firstStructType) //revType != -1 &&
+ if (oldStruct[0] >= firstStructType) //revType != -1 &&
{
char cleanName[MAX_STRLEN];
- getCleanName(memName,cleanName);
+ getCleanName(memName, cleanName);
int arrayLen = fileDna->getArraySizeNew(oldStruct[1]);
int byteOffset = 0;
if (verboseMode & FD_VERBOSE_EXPORT_XML)
{
- for (int i=0;i<recursion;i++)
+ for (int i = 0; i < recursion; i++)
{
printf(" ");
}
- if (arrayLen>1)
+ if (arrayLen > 1)
{
- printf("<%s type=\"%s\" count=%d>\n",cleanName,memType, arrayLen);
- } else
+ printf("<%s type=\"%s\" count=%d>\n", cleanName, memType, arrayLen);
+ }
+ else
{
- printf("<%s type=\"%s\">\n",cleanName,memType);
+ printf("<%s type=\"%s\">\n", cleanName, memType);
}
}
- for (int i=0;i<arrayLen;i++)
+ for (int i = 0; i < arrayLen; i++)
{
- byteOffset += resolvePointersStructRecursive(elemPtr+byteOffset,revType, verboseMode,recursion+1);
+ byteOffset += resolvePointersStructRecursive(elemPtr + byteOffset, revType, verboseMode, recursion + 1);
}
if (verboseMode & FD_VERBOSE_EXPORT_XML)
{
- for (int i=0;i<recursion;i++)
+ for (int i = 0; i < recursion; i++)
{
printf(" ");
}
- printf("</%s>\n",cleanName);
+ printf("</%s>\n", cleanName);
}
- } else
+ }
+ else
{
//export a simple type
if (verboseMode & FD_VERBOSE_EXPORT_XML)
{
-
- if (arrayLen>MAX_ARRAY_LENGTH)
+ if (arrayLen > MAX_ARRAY_LENGTH)
{
printf("too long\n");
- } else
+ }
+ else
{
//printf("%s %s\n",memType,memName);
- bool isIntegerType = (strcmp(memType,"char")==0) || (strcmp(memType,"int")==0) || (strcmp(memType,"short")==0);
+ bool isIntegerType = (strcmp(memType, "char") == 0) || (strcmp(memType, "int") == 0) || (strcmp(memType, "short") == 0);
if (isIntegerType)
{
- const char* newtype="int";
+ const char *newtype = "int";
int dbarray[MAX_ARRAY_LENGTH];
- int* dbPtr = 0;
- char* tmp = elemPtr;
+ int *dbPtr = 0;
+ char *tmp = elemPtr;
dbPtr = &dbarray[0];
if (dbPtr)
{
char cleanName[MAX_STRLEN];
- getCleanName(memName,cleanName);
+ getCleanName(memName, cleanName);
int i;
- getElement(arrayLen, newtype,memType, tmp, (char*)dbPtr);
- for (i=0;i<recursion;i++)
+ getElement(arrayLen, newtype, memType, tmp, (char *)dbPtr);
+ for (i = 0; i < recursion; i++)
printf(" ");
- if (arrayLen==1)
- printf("<%s type=\"%s\">",cleanName,memType);
+ if (arrayLen == 1)
+ printf("<%s type=\"%s\">", cleanName, memType);
else
- printf("<%s type=\"%s\" count=%d>",cleanName,memType,arrayLen);
- for (i=0;i<arrayLen;i++)
- printf(" %d ",dbPtr[i]);
- printf("</%s>\n",cleanName);
+ printf("<%s type=\"%s\" count=%d>", cleanName, memType, arrayLen);
+ for (i = 0; i < arrayLen; i++)
+ printf(" %d ", dbPtr[i]);
+ printf("</%s>\n", cleanName);
}
- } else
+ }
+ else
{
- const char* newtype="double";
+ const char *newtype = "double";
double dbarray[MAX_ARRAY_LENGTH];
- double* dbPtr = 0;
- char* tmp = elemPtr;
+ double *dbPtr = 0;
+ char *tmp = elemPtr;
dbPtr = &dbarray[0];
if (dbPtr)
{
int i;
- getElement(arrayLen, newtype,memType, tmp, (char*)dbPtr);
- for (i=0;i<recursion;i++)
+ getElement(arrayLen, newtype, memType, tmp, (char *)dbPtr);
+ for (i = 0; i < recursion; i++)
printf(" ");
char cleanName[MAX_STRLEN];
- getCleanName(memName,cleanName);
+ getCleanName(memName, cleanName);
- if (arrayLen==1)
+ if (arrayLen == 1)
{
- printf("<%s type=\"%s\">",memName,memType);
+ printf("<%s type=\"%s\">", memName, memType);
}
else
{
- printf("<%s type=\"%s\" count=%d>",cleanName,memType,arrayLen);
+ printf("<%s type=\"%s\" count=%d>", cleanName, memType, arrayLen);
}
- for (i=0;i<arrayLen;i++)
- printf(" %f ",dbPtr[i]);
- printf("</%s>\n",cleanName);
+ for (i = 0; i < arrayLen; i++)
+ printf(" %f ", dbPtr[i]);
+ printf("</%s>\n", cleanName);
}
}
}
-
}
}
}
int size = fileDna->getElementSize(oldStruct[0], oldStruct[1]);
totalSize += size;
- elemPtr+=size;
-
+ elemPtr += size;
}
return totalSize;
}
-
///Resolve pointers replaces the original pointers in structures, and linked lists by the new in-memory structures
void bFile::resolvePointers(int verboseMode)
{
- bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
+ bParse::bDNA *fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
//char *dataPtr = mFileBuffer+mDataStart;
- if (1) //mFlags & (FD_BITS_VARIES | FD_VERSION_VARIES))
+ if (1) //mFlags & (FD_BITS_VARIES | FD_VERSION_VARIES))
{
resolvePointersMismatch();
}
{
-
if (verboseMode & FD_VERBOSE_EXPORT_XML)
{
printf("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n");
int numitems = m_chunks.size();
printf("<bullet_physics version=%d itemcount = %d>\n", b3GetVersion(), numitems);
}
- for (int i=0;i<m_chunks.size();i++)
+ for (int i = 0; i < m_chunks.size(); i++)
{
- const bChunkInd& dataChunk = m_chunks.at(i);
+ const bChunkInd &dataChunk = m_chunks.at(i);
if (!mFileDNA || fileDna->flagEqual(dataChunk.dna_nr))
{
//dataChunk.len
- short int* oldStruct = fileDna->getStruct(dataChunk.dna_nr);
- char* oldType = fileDna->getType(oldStruct[0]);
+ short int *oldStruct = fileDna->getStruct(dataChunk.dna_nr);
+ char *oldType = fileDna->getType(oldStruct[0]);
if (verboseMode & FD_VERBOSE_EXPORT_XML)
- printf(" <%s pointer=%p>\n",oldType,dataChunk.oldPtr);
+ printf(" <%s pointer=%p>\n", oldType, dataChunk.oldPtr);
resolvePointersChunk(dataChunk, verboseMode);
if (verboseMode & FD_VERBOSE_EXPORT_XML)
- printf(" </%s>\n",oldType);
- } else
+ printf(" </%s>\n", oldType);
+ }
+ else
{
//printf("skipping mStruct\n");
}
}
- if (verboseMode & FD_VERBOSE_EXPORT_XML)
- {
- printf("</bullet_physics>\n");
- }
+ if (verboseMode & FD_VERBOSE_EXPORT_XML)
+ {
+ printf("</bullet_physics>\n");
+ }
}
-
-
}
-
// ----------------------------------------------------- //
-void* bFile::findLibPointer(void *ptr)
+void *bFile::findLibPointer(void *ptr)
{
-
- bStructHandle** ptrptr = getLibPointers().find(ptr);
+ bStructHandle **ptrptr = getLibPointers().find(ptr);
if (ptrptr)
return *ptrptr;
return 0;
}
-
-void bFile::updateOldPointers()
+void bFile::updateOldPointers()
{
int i;
- for (i=0;i<m_chunks.size();i++)
+ for (i = 0; i < m_chunks.size(); i++)
{
- bChunkInd& dataChunk = m_chunks[i];
+ bChunkInd &dataChunk = m_chunks[i];
dataChunk.oldPtr = findLibPointer(dataChunk.oldPtr);
}
}
-void bFile::dumpChunks(bParse::bDNA* dna)
+void bFile::dumpChunks(bParse::bDNA *dna)
{
int i;
- for (i=0;i<m_chunks.size();i++)
+ for (i = 0; i < m_chunks.size(); i++)
{
- bChunkInd& dataChunk = m_chunks[i];
- char* codeptr = (char*)&dataChunk.code;
- char codestr[5] = {codeptr[0],codeptr[1],codeptr[2],codeptr[3],0};
+ bChunkInd &dataChunk = m_chunks[i];
+ char *codeptr = (char *)&dataChunk.code;
+ char codestr[5] = {codeptr[0], codeptr[1], codeptr[2], codeptr[3], 0};
- short* newStruct = dna->getStruct(dataChunk.dna_nr);
- char* typeName = dna->getType(newStruct[0]);
- printf("%3d: %s ",i,typeName);
+ short *newStruct = dna->getStruct(dataChunk.dna_nr);
+ char *typeName = dna->getType(newStruct[0]);
+ printf("%3d: %s ", i, typeName);
- printf("code=%s ",codestr);
+ printf("code=%s ", codestr);
- printf("ptr=%p ",dataChunk.oldPtr);
- printf("len=%d ",dataChunk.len);
- printf("nr=%d ",dataChunk.nr);
- if (dataChunk.nr!=1)
+ printf("ptr=%p ", dataChunk.oldPtr);
+ printf("len=%d ", dataChunk.len);
+ printf("nr=%d ", dataChunk.nr);
+ if (dataChunk.nr != 1)
{
printf("not 1\n");
}
printf("\n");
-
-
-
-
}
#if 0
@@ -1536,20 +1461,18 @@ void bFile::dumpChunks(bParse::bDNA* dna)
printf("\n");
}
#endif
-
}
-
-void bFile::writeChunks(FILE* fp, bool fixupPointers)
+void bFile::writeChunks(FILE *fp, bool fixupPointers)
{
- bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
+ bParse::bDNA *fileDna = mFileDNA ? mFileDNA : mMemoryDNA;
- for (int i=0;i<m_chunks.size();i++)
+ for (int i = 0; i < m_chunks.size(); i++)
{
- bChunkInd& dataChunk = m_chunks.at(i);
+ bChunkInd &dataChunk = m_chunks.at(i);
// Ouch! need to rebuild the struct
- short *oldStruct,*curStruct;
+ short *oldStruct, *curStruct;
char *oldType, *newType;
int oldLen, curLen, reverseOld;
@@ -1559,8 +1482,7 @@ void bFile::writeChunks(FILE* fp, bool fixupPointers)
///don't try to convert Link block data, just memcpy it. Other data can be converted.
reverseOld = mMemoryDNA->getReverseType(oldType);
-
- if ((reverseOld!=-1))
+ if ((reverseOld != -1))
{
// make sure it's here
//assert(reverseOld!= -1 && "getReverseType() returned -1, struct required!");
@@ -1568,50 +1490,47 @@ void bFile::writeChunks(FILE* fp, bool fixupPointers)
curStruct = mMemoryDNA->getStruct(reverseOld);
newType = mMemoryDNA->getType(curStruct[0]);
// make sure it's the same
- assert((strcmp(oldType, newType)==0) && "internal error, struct mismatch!");
-
+ assert((strcmp(oldType, newType) == 0) && "internal error, struct mismatch!");
curLen = mMemoryDNA->getLength(curStruct[0]);
dataChunk.dna_nr = reverseOld;
- if (strcmp("Link",oldType)!=0)
+ if (strcmp("Link", oldType) != 0)
{
dataChunk.len = curLen * dataChunk.nr;
- } else
+ }
+ else
{
-// printf("keep length of link = %d\n",dataChunk.len);
+ // printf("keep length of link = %d\n",dataChunk.len);
}
//write the structure header
- fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
-
+ fwrite(&dataChunk, sizeof(bChunkInd), 1, fp);
-
- short int* curStruct1;
+ short int *curStruct1;
curStruct1 = mMemoryDNA->getStruct(dataChunk.dna_nr);
assert(curStruct1 == curStruct);
- char* cur = fixupPointers ? (char*)findLibPointer(dataChunk.oldPtr) : (char*)dataChunk.oldPtr;
+ char *cur = fixupPointers ? (char *)findLibPointer(dataChunk.oldPtr) : (char *)dataChunk.oldPtr;
//write the actual contents of the structure(s)
- fwrite(cur,dataChunk.len,1,fp);
- } else
+ fwrite(cur, dataChunk.len, 1, fp);
+ }
+ else
{
printf("serious error, struct mismatch: don't write\n");
}
}
-
}
-
// ----------------------------------------------------- //
-int bFile::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags)
+int bFile::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags)
{
bool swap = false;
bool varies = false;
- if (flags &FD_ENDIAN_SWAP)
+ if (flags & FD_ENDIAN_SWAP)
swap = true;
- if (flags &FD_BITS_VARIES)
+ if (flags & FD_BITS_VARIES)
varies = true;
if (VOID_IS_8)
@@ -1621,27 +1540,25 @@ int bFile::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int fl
bChunkPtr4 head;
memcpy(&head, dataPtr, sizeof(bChunkPtr4));
-
bChunkPtr8 chunk;
- chunk.code = head.code;
- chunk.len = head.len;
+ chunk.code = head.code;
+ chunk.len = head.len;
chunk.m_uniqueInts[0] = head.m_uniqueInt;
chunk.m_uniqueInts[1] = 0;
- chunk.dna_nr = head.dna_nr;
- chunk.nr = head.nr;
+ chunk.dna_nr = head.dna_nr;
+ chunk.nr = head.nr;
if (swap)
{
- if ((chunk.code & 0xFFFF)==0)
- chunk.code >>=16;
+ if ((chunk.code & 0xFFFF) == 0)
+ chunk.code >>= 16;
B3_SWITCH_INT(chunk.len);
B3_SWITCH_INT(chunk.dna_nr);
B3_SWITCH_INT(chunk.nr);
}
-
memcpy(dataChunk, &chunk, sizeof(bChunkInd));
}
else
@@ -1651,8 +1568,8 @@ int bFile::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int fl
if (swap)
{
- if ((c.code & 0xFFFF)==0)
- c.code >>=16;
+ if ((c.code & 0xFFFF) == 0)
+ c.code >>= 16;
B3_SWITCH_INT(c.len);
B3_SWITCH_INT(c.dna_nr);
@@ -1669,31 +1586,30 @@ int bFile::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int fl
bChunkPtr8 head;
memcpy(&head, dataPtr, sizeof(bChunkPtr8));
-
bChunkPtr4 chunk;
chunk.code = head.code;
chunk.len = head.len;
- if (head.m_uniqueInts[0]==head.m_uniqueInts[1])
+ if (head.m_uniqueInts[0] == head.m_uniqueInts[1])
{
chunk.m_uniqueInt = head.m_uniqueInts[0];
- } else
+ }
+ else
{
- b3Long64 oldPtr =0;
+ b3Long64 oldPtr = 0;
memcpy(&oldPtr, &head.m_uniqueInts[0], 8);
if (swap)
B3_SWITCH_LONGINT(oldPtr);
chunk.m_uniqueInt = (int)(oldPtr >> 3);
}
-
chunk.dna_nr = head.dna_nr;
chunk.nr = head.nr;
if (swap)
{
- if ((chunk.code & 0xFFFF)==0)
- chunk.code >>=16;
+ if ((chunk.code & 0xFFFF) == 0)
+ chunk.code >>= 16;
B3_SWITCH_INT(chunk.len);
B3_SWITCH_INT(chunk.dna_nr);
@@ -1709,8 +1625,8 @@ int bFile::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int fl
if (swap)
{
- if ((c.code & 0xFFFF)==0)
- c.code >>=16;
+ if ((c.code & 0xFFFF) == 0)
+ c.code >>= 16;
B3_SWITCH_INT(c.len);
B3_SWITCH_INT(c.dna_nr);
@@ -1731,9 +1647,7 @@ int bFile::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int fl
print (dataChunk->dna_nr);
print (dataChunk->nr);
#endif
- return (dataChunk->len+ChunkUtils::getOffset(flags));
+ return (dataChunk->len + ChunkUtils::getOffset(flags));
}
-
-
//eof
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.h b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.h
index 861056806d..bda229cfbd 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.h
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.h
@@ -20,146 +20,139 @@ subject to the following restrictions:
#include "b3Chunk.h"
#include <stdio.h>
-namespace bParse {
-
- // ----------------------------------------------------- //
- enum bFileFlags
- {
- FD_INVALID =0,
- FD_OK =1,
- FD_VOID_IS_8 =2,
- FD_ENDIAN_SWAP =4,
- FD_FILE_64 =8,
- FD_BITS_VARIES =16,
- FD_VERSION_VARIES = 32,
- FD_DOUBLE_PRECISION =64,
- FD_BROKEN_DNA = 128
- };
-
- enum bFileVerboseMode
+namespace bParse
+{
+// ----------------------------------------------------- //
+enum bFileFlags
+{
+ FD_INVALID = 0,
+ FD_OK = 1,
+ FD_VOID_IS_8 = 2,
+ FD_ENDIAN_SWAP = 4,
+ FD_FILE_64 = 8,
+ FD_BITS_VARIES = 16,
+ FD_VERSION_VARIES = 32,
+ FD_DOUBLE_PRECISION = 64,
+ FD_BROKEN_DNA = 128
+};
+
+enum bFileVerboseMode
+{
+ FD_VERBOSE_EXPORT_XML = 1,
+ FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS = 2,
+ FD_VERBOSE_DUMP_CHUNKS = 4,
+ FD_VERBOSE_DUMP_FILE_INFO = 8,
+};
+// ----------------------------------------------------- //
+class bFile
+{
+protected:
+ char m_headerString[7];
+
+ bool mOwnsBuffer;
+ char *mFileBuffer;
+ int mFileLen;
+ int mVersion;
+
+ bPtrMap mLibPointers;
+
+ int mDataStart;
+ bDNA *mFileDNA;
+ bDNA *mMemoryDNA;
+
+ b3AlignedObjectArray<char *> m_pointerFixupArray;
+ b3AlignedObjectArray<char *> m_pointerPtrFixupArray;
+
+ b3AlignedObjectArray<bChunkInd> m_chunks;
+ b3HashMap<b3HashPtr, bChunkInd> m_chunkPtrPtrMap;
+
+ //
+
+ bPtrMap mDataPointers;
+
+ int mFlags;
+
+ // ////////////////////////////////////////////////////////////////////////////
+
+ // buffer offset util
+ int getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags);
+ void safeSwapPtr(char *dst, const char *src);
+
+ virtual void parseHeader();
+
+ virtual void parseData() = 0;
+
+ void resolvePointersMismatch();
+ void resolvePointersChunk(const bChunkInd &dataChunk, int verboseMode);
+
+ int resolvePointersStructRecursive(char *strcPtr, int old_dna, int verboseMode, int recursion);
+ //void swapPtr(char *dst, char *src);
+
+ void parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers);
+ void getMatchingFileDNA(short *old, const char *lookupName, const char *lookupType, char *strcData, char *data, bool fixupPointers);
+ char *getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos);
+
+ void swap(char *head, class bChunkInd &ch, bool ignoreEndianFlag);
+ void swapData(char *data, short type, int arraySize, bool ignoreEndianFlag);
+ void swapStruct(int dna_nr, char *data, bool ignoreEndianFlag);
+ void swapLen(char *dataPtr);
+ void swapDNA(char *ptr);
+
+ char *readStruct(char *head, class bChunkInd &chunk);
+ char *getAsString(int code);
+
+ void parseInternal(int verboseMode, char *memDna, int memDnaLength);
+
+public:
+ bFile(const char *filename, const char headerString[7]);
+
+ //todo: make memoryBuffer const char
+ //bFile( const char *memoryBuffer, int len);
+ bFile(char *memoryBuffer, int len, const char headerString[7]);
+ virtual ~bFile();
+
+ bDNA *getFileDNA()
{
- FD_VERBOSE_EXPORT_XML = 1,
- FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS = 2,
- FD_VERBOSE_DUMP_CHUNKS = 4,
- FD_VERBOSE_DUMP_FILE_INFO=8,
- };
- // ----------------------------------------------------- //
- class bFile
- {
- protected:
-
- char m_headerString[7];
-
- bool mOwnsBuffer;
- char* mFileBuffer;
- int mFileLen;
- int mVersion;
-
-
- bPtrMap mLibPointers;
-
- int mDataStart;
- bDNA* mFileDNA;
- bDNA* mMemoryDNA;
-
- b3AlignedObjectArray<char*> m_pointerFixupArray;
- b3AlignedObjectArray<char*> m_pointerPtrFixupArray;
-
- b3AlignedObjectArray<bChunkInd> m_chunks;
- b3HashMap<b3HashPtr, bChunkInd> m_chunkPtrPtrMap;
-
- //
-
- bPtrMap mDataPointers;
-
-
- int mFlags;
-
- // ////////////////////////////////////////////////////////////////////////////
-
- // buffer offset util
- int getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags);
- void safeSwapPtr(char *dst, const char *src);
-
- virtual void parseHeader();
-
- virtual void parseData() = 0;
-
- void resolvePointersMismatch();
- void resolvePointersChunk(const bChunkInd& dataChunk, int verboseMode);
+ return mFileDNA;
+ }
- int resolvePointersStructRecursive(char *strcPtr, int old_dna, int verboseMode, int recursion);
- //void swapPtr(char *dst, char *src);
+ virtual void addDataBlock(char *dataBlock) = 0;
- void parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers);
- void getMatchingFileDNA(short* old, const char* lookupName, const char* lookupType, char *strcData, char *data, bool fixupPointers);
- char* getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos);
-
-
- void swap(char *head, class bChunkInd& ch, bool ignoreEndianFlag);
- void swapData(char *data, short type, int arraySize, bool ignoreEndianFlag);
- void swapStruct(int dna_nr, char *data, bool ignoreEndianFlag);
- void swapLen(char *dataPtr);
- void swapDNA(char* ptr);
-
-
- char* readStruct(char *head, class bChunkInd& chunk);
- char *getAsString(int code);
-
- void parseInternal(int verboseMode, char* memDna,int memDnaLength);
-
- public:
- bFile(const char *filename, const char headerString[7]);
-
- //todo: make memoryBuffer const char
- //bFile( const char *memoryBuffer, int len);
- bFile( char *memoryBuffer, int len, const char headerString[7]);
- virtual ~bFile();
-
- bDNA* getFileDNA()
- {
- return mFileDNA;
- }
-
- virtual void addDataBlock(char* dataBlock) = 0;
-
- int getFlags() const
- {
- return mFlags;
- }
-
- bPtrMap& getLibPointers()
- {
- return mLibPointers;
- }
-
- void* findLibPointer(void *ptr);
+ int getFlags() const
+ {
+ return mFlags;
+ }
- bool ok();
+ bPtrMap &getLibPointers()
+ {
+ return mLibPointers;
+ }
- virtual void parse(int verboseMode) = 0;
+ void *findLibPointer(void *ptr);
- virtual int write(const char* fileName, bool fixupPointers=false) = 0;
+ bool ok();
- virtual void writeChunks(FILE* fp, bool fixupPointers );
+ virtual void parse(int verboseMode) = 0;
- virtual void writeDNA(FILE* fp) = 0;
+ virtual int write(const char *fileName, bool fixupPointers = false) = 0;
- void updateOldPointers();
- void resolvePointers(int verboseMode);
+ virtual void writeChunks(FILE *fp, bool fixupPointers);
- void dumpChunks(bDNA* dna);
-
- int getVersion() const
- {
- return mVersion;
- }
- //pre-swap the endianness, so that data loaded on a target with different endianness doesn't need to be swapped
- void preSwap();
- void writeFile(const char* fileName);
+ virtual void writeDNA(FILE *fp) = 0;
- };
-}
+ void updateOldPointers();
+ void resolvePointers(int verboseMode);
+ void dumpChunks(bDNA *dna);
-#endif//__BFILE_H__
+ int getVersion() const
+ {
+ return mVersion;
+ }
+ //pre-swap the endianness, so that data loaded on a target with different endianness doesn't need to be swapped
+ void preSwap();
+ void writeFile(const char *fileName);
+};
+} // namespace bParse
+
+#endif //__BFILE_H__
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp
index c6a2a832ad..ea4a8e2007 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp
@@ -1,908 +1,18062 @@
-char b3s_bulletDNAstr[]= {
-char(83),char(68),char(78),char(65),char(78),char(65),char(77),char(69),char(63),char(1),char(0),char(0),char(109),char(95),char(115),char(105),char(122),char(101),char(0),char(109),
-char(95),char(99),char(97),char(112),char(97),char(99),char(105),char(116),char(121),char(0),char(42),char(109),char(95),char(100),char(97),char(116),char(97),char(0),char(109),char(95),
-char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(83),char(104),char(97),char(112),char(101),char(115),char(0),char(109),char(95),char(99),char(111),
-char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(79),char(98),char(106),char(101),char(99),char(116),char(115),char(0),char(109),char(95),char(99),char(111),char(110),
-char(115),char(116),char(114),char(97),char(105),char(110),char(116),char(115),char(0),char(42),char(102),char(105),char(114),char(115),char(116),char(0),char(42),char(108),char(97),char(115),
-char(116),char(0),char(109),char(95),char(102),char(108),char(111),char(97),char(116),char(115),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(108),char(91),char(51),
-char(93),char(0),char(109),char(95),char(98),char(97),char(115),char(105),char(115),char(0),char(109),char(95),char(111),char(114),char(105),char(103),char(105),char(110),char(0),char(109),
-char(95),char(114),char(111),char(111),char(116),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),
-char(116),char(114),char(101),char(101),char(83),char(105),char(122),char(101),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),
-char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(91),char(51),char(93),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),
-char(101),char(100),char(65),char(97),char(98),char(98),char(77),char(97),char(120),char(91),char(51),char(93),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),
-char(105),char(110),char(79),char(114),char(103),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),char(97),char(120),char(79),char(114),char(103),char(0),char(109),
-char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),char(80),char(97),
-char(114),char(116),char(0),char(109),char(95),char(116),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),
-char(95),char(112),char(97),char(100),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),
-char(120),char(79),char(114),char(84),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(98),
-char(118),char(104),char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(0),char(109),char(95),char(98),char(118),char(104),char(65),char(97),char(98),char(98),char(77),
-char(97),char(120),char(0),char(109),char(95),char(98),char(118),char(104),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110),
-char(0),char(109),char(95),char(99),char(117),char(114),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(117),char(115),
-char(101),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110),char(0),char(109),char(95),char(110),char(117),char(109),char(67),
-char(111),char(110),char(116),char(105),char(103),char(117),char(111),char(117),char(115),char(76),char(101),char(97),char(102),char(78),char(111),char(100),char(101),char(115),char(0),char(109),
-char(95),char(110),char(117),char(109),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),char(67),char(111),char(110),char(116),char(105),char(103),char(117),
-char(111),char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(0),char(42),char(109),char(95),char(99),char(111),char(110),char(116),char(105),char(103),char(117),char(111),
-char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(80),char(116),char(114),char(0),char(42),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),
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-char(7),char(0),char(-83),char(0),char(61),char(0),char(11),char(0),char(55),char(0),char(-97),char(0),char(17),char(0),char(-94),char(0),char(17),char(0),char(-93),char(0),
-char(7),char(0),char(-82),char(0),char(7),char(0),char(-81),char(0),char(7),char(0),char(-80),char(0),char(7),char(0),char(-85),char(0),char(7),char(0),char(-84),char(0),
-char(7),char(0),char(-83),char(0),char(7),char(0),char(-79),char(0),char(0),char(0),char(21),char(0),char(62),char(0),char(9),char(0),char(55),char(0),char(-97),char(0),
-char(17),char(0),char(-94),char(0),char(17),char(0),char(-93),char(0),char(13),char(0),char(-78),char(0),char(13),char(0),char(-77),char(0),char(13),char(0),char(-76),char(0),
-char(13),char(0),char(-75),char(0),char(4),char(0),char(-74),char(0),char(4),char(0),char(-73),char(0),char(63),char(0),char(5),char(0),char(62),char(0),char(-72),char(0),
-char(4),char(0),char(-71),char(0),char(7),char(0),char(-70),char(0),char(7),char(0),char(-69),char(0),char(7),char(0),char(-68),char(0),char(64),char(0),char(9),char(0),
-char(55),char(0),char(-97),char(0),char(17),char(0),char(-94),char(0),char(17),char(0),char(-93),char(0),char(7),char(0),char(-78),char(0),char(7),char(0),char(-77),char(0),
-char(7),char(0),char(-76),char(0),char(7),char(0),char(-75),char(0),char(4),char(0),char(-74),char(0),char(4),char(0),char(-73),char(0),char(49),char(0),char(22),char(0),
-char(8),char(0),char(-67),char(0),char(8),char(0),char(-79),char(0),char(8),char(0),char(110),char(0),char(8),char(0),char(-66),char(0),char(8),char(0),char(112),char(0),
-char(8),char(0),char(-65),char(0),char(8),char(0),char(-64),char(0),char(8),char(0),char(-63),char(0),char(8),char(0),char(-62),char(0),char(8),char(0),char(-61),char(0),
-char(8),char(0),char(-60),char(0),char(8),char(0),char(-59),char(0),char(8),char(0),char(-58),char(0),char(8),char(0),char(-57),char(0),char(8),char(0),char(-56),char(0),
-char(8),char(0),char(-55),char(0),char(4),char(0),char(-54),char(0),char(4),char(0),char(-53),char(0),char(4),char(0),char(-52),char(0),char(4),char(0),char(-51),char(0),
-char(4),char(0),char(-50),char(0),char(0),char(0),char(37),char(0),char(51),char(0),char(22),char(0),char(7),char(0),char(-67),char(0),char(7),char(0),char(-79),char(0),
-char(7),char(0),char(110),char(0),char(7),char(0),char(-66),char(0),char(7),char(0),char(112),char(0),char(7),char(0),char(-65),char(0),char(7),char(0),char(-64),char(0),
-char(7),char(0),char(-63),char(0),char(7),char(0),char(-62),char(0),char(7),char(0),char(-61),char(0),char(7),char(0),char(-60),char(0),char(7),char(0),char(-59),char(0),
-char(7),char(0),char(-58),char(0),char(7),char(0),char(-57),char(0),char(7),char(0),char(-56),char(0),char(7),char(0),char(-55),char(0),char(4),char(0),char(-54),char(0),
-char(4),char(0),char(-53),char(0),char(4),char(0),char(-52),char(0),char(4),char(0),char(-51),char(0),char(4),char(0),char(-50),char(0),char(0),char(0),char(37),char(0),
-char(65),char(0),char(4),char(0),char(7),char(0),char(-49),char(0),char(7),char(0),char(-48),char(0),char(7),char(0),char(-47),char(0),char(4),char(0),char(78),char(0),
-char(66),char(0),char(10),char(0),char(65),char(0),char(-46),char(0),char(13),char(0),char(-45),char(0),char(13),char(0),char(-44),char(0),char(13),char(0),char(-43),char(0),
-char(13),char(0),char(-42),char(0),char(13),char(0),char(-41),char(0),char(7),char(0),char(-121),char(0),char(7),char(0),char(-40),char(0),char(4),char(0),char(-39),char(0),
-char(4),char(0),char(53),char(0),char(67),char(0),char(4),char(0),char(65),char(0),char(-46),char(0),char(4),char(0),char(-38),char(0),char(7),char(0),char(-37),char(0),
-char(4),char(0),char(-36),char(0),char(68),char(0),char(4),char(0),char(13),char(0),char(-41),char(0),char(65),char(0),char(-46),char(0),char(4),char(0),char(-35),char(0),
-char(7),char(0),char(-34),char(0),char(69),char(0),char(7),char(0),char(13),char(0),char(-33),char(0),char(65),char(0),char(-46),char(0),char(4),char(0),char(-32),char(0),
-char(7),char(0),char(-31),char(0),char(7),char(0),char(-30),char(0),char(7),char(0),char(-29),char(0),char(4),char(0),char(53),char(0),char(70),char(0),char(6),char(0),
-char(15),char(0),char(-28),char(0),char(13),char(0),char(-30),char(0),char(13),char(0),char(-27),char(0),char(56),char(0),char(-26),char(0),char(4),char(0),char(-25),char(0),
-char(7),char(0),char(-29),char(0),char(71),char(0),char(26),char(0),char(4),char(0),char(-24),char(0),char(7),char(0),char(-23),char(0),char(7),char(0),char(-79),char(0),
-char(7),char(0),char(-22),char(0),char(7),char(0),char(-21),char(0),char(7),char(0),char(-20),char(0),char(7),char(0),char(-19),char(0),char(7),char(0),char(-18),char(0),
-char(7),char(0),char(-17),char(0),char(7),char(0),char(-16),char(0),char(7),char(0),char(-15),char(0),char(7),char(0),char(-14),char(0),char(7),char(0),char(-13),char(0),
-char(7),char(0),char(-12),char(0),char(7),char(0),char(-11),char(0),char(7),char(0),char(-10),char(0),char(7),char(0),char(-9),char(0),char(7),char(0),char(-8),char(0),
-char(7),char(0),char(-7),char(0),char(7),char(0),char(-6),char(0),char(7),char(0),char(-5),char(0),char(4),char(0),char(-4),char(0),char(4),char(0),char(-3),char(0),
-char(4),char(0),char(-2),char(0),char(4),char(0),char(-1),char(0),char(4),char(0),char(117),char(0),char(72),char(0),char(12),char(0),char(15),char(0),char(0),char(1),
-char(15),char(0),char(1),char(1),char(15),char(0),char(2),char(1),char(13),char(0),char(3),char(1),char(13),char(0),char(4),char(1),char(7),char(0),char(5),char(1),
-char(4),char(0),char(6),char(1),char(4),char(0),char(7),char(1),char(4),char(0),char(8),char(1),char(4),char(0),char(9),char(1),char(7),char(0),char(-31),char(0),
-char(4),char(0),char(53),char(0),char(73),char(0),char(27),char(0),char(17),char(0),char(10),char(1),char(15),char(0),char(11),char(1),char(15),char(0),char(12),char(1),
-char(13),char(0),char(3),char(1),char(13),char(0),char(13),char(1),char(13),char(0),char(14),char(1),char(13),char(0),char(15),char(1),char(13),char(0),char(16),char(1),
-char(13),char(0),char(17),char(1),char(4),char(0),char(18),char(1),char(7),char(0),char(19),char(1),char(4),char(0),char(20),char(1),char(4),char(0),char(21),char(1),
-char(4),char(0),char(22),char(1),char(7),char(0),char(23),char(1),char(7),char(0),char(24),char(1),char(4),char(0),char(25),char(1),char(4),char(0),char(26),char(1),
-char(7),char(0),char(27),char(1),char(7),char(0),char(28),char(1),char(7),char(0),char(29),char(1),char(7),char(0),char(30),char(1),char(7),char(0),char(31),char(1),
-char(7),char(0),char(32),char(1),char(4),char(0),char(33),char(1),char(4),char(0),char(34),char(1),char(4),char(0),char(35),char(1),char(74),char(0),char(12),char(0),
-char(9),char(0),char(36),char(1),char(9),char(0),char(37),char(1),char(13),char(0),char(38),char(1),char(7),char(0),char(39),char(1),char(7),char(0),char(-63),char(0),
-char(7),char(0),char(40),char(1),char(4),char(0),char(41),char(1),char(13),char(0),char(42),char(1),char(4),char(0),char(43),char(1),char(4),char(0),char(44),char(1),
-char(4),char(0),char(45),char(1),char(4),char(0),char(53),char(0),char(75),char(0),char(19),char(0),char(47),char(0),char(125),char(0),char(72),char(0),char(46),char(1),
-char(65),char(0),char(47),char(1),char(66),char(0),char(48),char(1),char(67),char(0),char(49),char(1),char(68),char(0),char(50),char(1),char(69),char(0),char(51),char(1),
-char(70),char(0),char(52),char(1),char(73),char(0),char(53),char(1),char(74),char(0),char(54),char(1),char(4),char(0),char(55),char(1),char(4),char(0),char(21),char(1),
-char(4),char(0),char(56),char(1),char(4),char(0),char(57),char(1),char(4),char(0),char(58),char(1),char(4),char(0),char(59),char(1),char(4),char(0),char(60),char(1),
-char(4),char(0),char(61),char(1),char(71),char(0),char(62),char(1),};
-int b3s_bulletDNAlen= sizeof(b3s_bulletDNAstr);
-char b3s_bulletDNAstr64[]= {
-char(83),char(68),char(78),char(65),char(78),char(65),char(77),char(69),char(63),char(1),char(0),char(0),char(109),char(95),char(115),char(105),char(122),char(101),char(0),char(109),
-char(95),char(99),char(97),char(112),char(97),char(99),char(105),char(116),char(121),char(0),char(42),char(109),char(95),char(100),char(97),char(116),char(97),char(0),char(109),char(95),
-char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(83),char(104),char(97),char(112),char(101),char(115),char(0),char(109),char(95),char(99),char(111),
-char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(79),char(98),char(106),char(101),char(99),char(116),char(115),char(0),char(109),char(95),char(99),char(111),char(110),
-char(115),char(116),char(114),char(97),char(105),char(110),char(116),char(115),char(0),char(42),char(102),char(105),char(114),char(115),char(116),char(0),char(42),char(108),char(97),char(115),
-char(116),char(0),char(109),char(95),char(102),char(108),char(111),char(97),char(116),char(115),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(108),char(91),char(51),
-char(93),char(0),char(109),char(95),char(98),char(97),char(115),char(105),char(115),char(0),char(109),char(95),char(111),char(114),char(105),char(103),char(105),char(110),char(0),char(109),
-char(95),char(114),char(111),char(111),char(116),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),
-char(116),char(114),char(101),char(101),char(83),char(105),char(122),char(101),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),
-char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(91),char(51),char(93),char(0),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),
-char(101),char(100),char(65),char(97),char(98),char(98),char(77),char(97),char(120),char(91),char(51),char(93),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),
-char(105),char(110),char(79),char(114),char(103),char(0),char(109),char(95),char(97),char(97),char(98),char(98),char(77),char(97),char(120),char(79),char(114),char(103),char(0),char(109),
-char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(115),char(117),char(98),char(80),char(97),
-char(114),char(116),char(0),char(109),char(95),char(116),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),
-char(95),char(112),char(97),char(100),char(91),char(52),char(93),char(0),char(109),char(95),char(101),char(115),char(99),char(97),char(112),char(101),char(73),char(110),char(100),char(101),
-char(120),char(79),char(114),char(84),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(98),
-char(118),char(104),char(65),char(97),char(98),char(98),char(77),char(105),char(110),char(0),char(109),char(95),char(98),char(118),char(104),char(65),char(97),char(98),char(98),char(77),
-char(97),char(120),char(0),char(109),char(95),char(98),char(118),char(104),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110),
-char(0),char(109),char(95),char(99),char(117),char(114),char(78),char(111),char(100),char(101),char(73),char(110),char(100),char(101),char(120),char(0),char(109),char(95),char(117),char(115),
-char(101),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(97),char(116),char(105),char(111),char(110),char(0),char(109),char(95),char(110),char(117),char(109),char(67),
-char(111),char(110),char(116),char(105),char(103),char(117),char(111),char(117),char(115),char(76),char(101),char(97),char(102),char(78),char(111),char(100),char(101),char(115),char(0),char(109),
-char(95),char(110),char(117),char(109),char(81),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),char(67),char(111),char(110),char(116),char(105),char(103),char(117),
-char(111),char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(0),char(42),char(109),char(95),char(99),char(111),char(110),char(116),char(105),char(103),char(117),char(111),
-char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(80),char(116),char(114),char(0),char(42),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),
-char(122),char(101),char(100),char(67),char(111),char(110),char(116),char(105),char(103),char(117),char(111),char(117),char(115),char(78),char(111),char(100),char(101),char(115),char(80),char(116),
-char(114),char(0),char(42),char(109),char(95),char(115),char(117),char(98),char(84),char(114),char(101),char(101),char(73),char(110),char(102),char(111),char(80),char(116),char(114),char(0),
-char(109),char(95),char(116),char(114),char(97),char(118),char(101),char(114),char(115),char(97),char(108),char(77),char(111),char(100),char(101),char(0),char(109),char(95),char(110),char(117),
-char(109),char(83),char(117),char(98),char(116),char(114),char(101),char(101),char(72),char(101),char(97),char(100),char(101),char(114),char(115),char(0),char(42),char(109),char(95),char(110),
-char(97),char(109),char(101),char(0),char(109),char(95),char(115),char(104),char(97),char(112),char(101),char(84),char(121),char(112),char(101),char(0),char(109),char(95),char(112),char(97),
-char(100),char(100),char(105),char(110),char(103),char(91),char(52),char(93),char(0),char(109),char(95),char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),
-char(83),char(104),char(97),char(112),char(101),char(68),char(97),char(116),char(97),char(0),char(109),char(95),char(108),char(111),char(99),char(97),char(108),char(83),char(99),char(97),
-char(108),char(105),char(110),char(103),char(0),char(109),char(95),char(112),char(108),char(97),char(110),char(101),char(78),char(111),char(114),char(109),char(97),char(108),char(0),char(109),
-char(95),char(112),char(108),char(97),char(110),char(101),char(67),char(111),char(110),char(115),char(116),char(97),char(110),char(116),char(0),char(109),char(95),char(105),char(109),char(112),
-char(108),char(105),char(99),char(105),char(116),char(83),char(104),char(97),char(112),char(101),char(68),char(105),char(109),char(101),char(110),char(115),char(105),char(111),char(110),char(115),
-char(0),char(109),char(95),char(99),char(111),char(108),char(108),char(105),char(115),char(105),char(111),char(110),char(77),char(97),char(114),char(103),char(105),char(110),char(0),char(109),
-char(95),char(112),char(97),char(100),char(100),char(105),char(110),char(103),char(0),char(109),char(95),char(112),char(111),char(115),char(0),char(109),char(95),char(114),char(97),char(100),
-char(105),char(117),char(115),char(0),char(109),char(95),char(99),char(111),char(110),char(118),char(101),char(120),char(73),char(110),char(116),char(101),char(114),char(110),char(97),char(108),
-char(83),char(104),char(97),char(112),char(101),char(68),char(97),char(116),char(97),char(0),char(42),char(109),char(95),char(108),char(111),char(99),char(97),char(108),char(80),char(111),
-char(115),char(105),char(116),char(105),char(111),char(110),char(65),char(114),char(114),char(97),char(121),char(80),char(116),char(114),char(0),char(109),char(95),char(108),char(111),char(99),
-char(97),char(108),char(80),char(111),char(115),char(105),char(116),char(105),char(111),char(110),char(65),char(114),char(114),char(97),char(121),char(83),char(105),char(122),char(101),char(0),
-char(109),char(95),char(118),char(97),char(108),char(117),char(101),char(0),char(109),char(95),char(112),char(97),char(100),char(91),char(50),char(93),char(0),char(109),char(95),char(118),
-char(97),char(108),char(117),char(101),char(115),char(91),char(51),char(93),char(0),char(109),char(95),char(112),char(97),char(100),char(0),char(42),char(109),char(95),char(118),char(101),
-char(114),char(116),char(105),char(99),char(101),char(115),char(51),char(102),char(0),char(42),char(109),char(95),char(118),char(101),char(114),char(116),char(105),char(99),char(101),char(115),
-char(51),char(100),char(0),char(42),char(109),char(95),char(105),char(110),char(100),char(105),char(99),char(101),char(115),char(51),char(50),char(0),char(42),char(109),char(95),char(51),
-char(105),char(110),char(100),char(105),char(99),char(101),char(115),char(49),char(54),char(0),char(42),char(109),char(95),char(51),char(105),char(110),char(100),char(105),char(99),char(101),
-char(115),char(56),char(0),char(42),char(109),char(95),char(105),char(110),char(100),char(105),char(99),char(101),char(115),char(49),char(54),char(0),char(109),char(95),char(110),char(117),
-char(109),char(84),char(114),char(105),char(97),char(110),char(103),char(108),char(101),char(115),char(0),char(109),char(95),char(110),char(117),char(109),char(86),char(101),char(114),char(116),
-char(105),char(99),char(101),char(115),char(0),char(42),char(109),char(95),char(109),char(101),char(115),char(104),char(80),char(97),char(114),char(116),char(115),char(80),char(116),char(114),
-char(0),char(109),char(95),char(115),char(99),char(97),char(108),char(105),char(110),char(103),char(0),char(109),char(95),char(110),char(117),char(109),char(77),char(101),char(115),char(104),
-char(80),char(97),char(114),char(116),char(115),char(0),char(109),char(95),char(109),char(101),char(115),char(104),char(73),char(110),char(116),char(101),char(114),char(102),char(97),char(99),
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-char(118),char(104),char(0),char(42),char(109),char(95),char(113),char(117),char(97),char(110),char(116),char(105),char(122),char(101),char(100),char(68),char(111),char(117),char(98),char(108),
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-char(4),char(0),char(-2),char(0),char(4),char(0),char(-1),char(0),char(4),char(0),char(117),char(0),char(72),char(0),char(12),char(0),char(15),char(0),char(0),char(1),
-char(15),char(0),char(1),char(1),char(15),char(0),char(2),char(1),char(13),char(0),char(3),char(1),char(13),char(0),char(4),char(1),char(7),char(0),char(5),char(1),
-char(4),char(0),char(6),char(1),char(4),char(0),char(7),char(1),char(4),char(0),char(8),char(1),char(4),char(0),char(9),char(1),char(7),char(0),char(-31),char(0),
-char(4),char(0),char(53),char(0),char(73),char(0),char(27),char(0),char(17),char(0),char(10),char(1),char(15),char(0),char(11),char(1),char(15),char(0),char(12),char(1),
-char(13),char(0),char(3),char(1),char(13),char(0),char(13),char(1),char(13),char(0),char(14),char(1),char(13),char(0),char(15),char(1),char(13),char(0),char(16),char(1),
-char(13),char(0),char(17),char(1),char(4),char(0),char(18),char(1),char(7),char(0),char(19),char(1),char(4),char(0),char(20),char(1),char(4),char(0),char(21),char(1),
-char(4),char(0),char(22),char(1),char(7),char(0),char(23),char(1),char(7),char(0),char(24),char(1),char(4),char(0),char(25),char(1),char(4),char(0),char(26),char(1),
-char(7),char(0),char(27),char(1),char(7),char(0),char(28),char(1),char(7),char(0),char(29),char(1),char(7),char(0),char(30),char(1),char(7),char(0),char(31),char(1),
-char(7),char(0),char(32),char(1),char(4),char(0),char(33),char(1),char(4),char(0),char(34),char(1),char(4),char(0),char(35),char(1),char(74),char(0),char(12),char(0),
-char(9),char(0),char(36),char(1),char(9),char(0),char(37),char(1),char(13),char(0),char(38),char(1),char(7),char(0),char(39),char(1),char(7),char(0),char(-63),char(0),
-char(7),char(0),char(40),char(1),char(4),char(0),char(41),char(1),char(13),char(0),char(42),char(1),char(4),char(0),char(43),char(1),char(4),char(0),char(44),char(1),
-char(4),char(0),char(45),char(1),char(4),char(0),char(53),char(0),char(75),char(0),char(19),char(0),char(47),char(0),char(125),char(0),char(72),char(0),char(46),char(1),
-char(65),char(0),char(47),char(1),char(66),char(0),char(48),char(1),char(67),char(0),char(49),char(1),char(68),char(0),char(50),char(1),char(69),char(0),char(51),char(1),
-char(70),char(0),char(52),char(1),char(73),char(0),char(53),char(1),char(74),char(0),char(54),char(1),char(4),char(0),char(55),char(1),char(4),char(0),char(21),char(1),
-char(4),char(0),char(56),char(1),char(4),char(0),char(57),char(1),char(4),char(0),char(58),char(1),char(4),char(0),char(59),char(1),char(4),char(0),char(60),char(1),
-char(4),char(0),char(61),char(1),char(71),char(0),char(62),char(1),};
-int b3s_bulletDNAlen64= sizeof(b3s_bulletDNAstr64);
+char b3s_bulletDNAstr[] = {
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+ char(0),
+ char(-101),
+ char(0),
+ char(4),
+ char(0),
+ char(-100),
+ char(0),
+ char(7),
+ char(0),
+ char(-99),
+ char(0),
+ char(4),
+ char(0),
+ char(-98),
+ char(0),
+ char(57),
+ char(0),
+ char(3),
+ char(0),
+ char(55),
+ char(0),
+ char(-97),
+ char(0),
+ char(13),
+ char(0),
+ char(-96),
+ char(0),
+ char(13),
+ char(0),
+ char(-95),
+ char(0),
+ char(58),
+ char(0),
+ char(3),
+ char(0),
+ char(55),
+ char(0),
+ char(-97),
+ char(0),
+ char(14),
+ char(0),
+ char(-96),
+ char(0),
+ char(14),
+ char(0),
+ char(-95),
+ char(0),
+ char(59),
+ char(0),
+ char(13),
+ char(0),
+ char(55),
+ char(0),
+ char(-97),
+ char(0),
+ char(18),
+ char(0),
+ char(-94),
+ char(0),
+ char(18),
+ char(0),
+ char(-93),
+ char(0),
+ char(4),
+ char(0),
+ char(-92),
+ char(0),
+ char(4),
+ char(0),
+ char(-91),
+ char(0),
+ char(4),
+ char(0),
+ char(-90),
+ char(0),
+ char(7),
+ char(0),
+ char(-89),
+ char(0),
+ char(7),
+ char(0),
+ char(-88),
+ char(0),
+ char(7),
+ char(0),
+ char(-87),
+ char(0),
+ char(7),
+ char(0),
+ char(-86),
+ char(0),
+ char(7),
+ char(0),
+ char(-85),
+ char(0),
+ char(7),
+ char(0),
+ char(-84),
+ char(0),
+ char(7),
+ char(0),
+ char(-83),
+ char(0),
+ char(60),
+ char(0),
+ char(13),
+ char(0),
+ char(55),
+ char(0),
+ char(-97),
+ char(0),
+ char(17),
+ char(0),
+ char(-94),
+ char(0),
+ char(17),
+ char(0),
+ char(-93),
+ char(0),
+ char(4),
+ char(0),
+ char(-92),
+ char(0),
+ char(4),
+ char(0),
+ char(-91),
+ char(0),
+ char(4),
+ char(0),
+ char(-90),
+ char(0),
+ char(7),
+ char(0),
+ char(-89),
+ char(0),
+ char(7),
+ char(0),
+ char(-88),
+ char(0),
+ char(7),
+ char(0),
+ char(-87),
+ char(0),
+ char(7),
+ char(0),
+ char(-86),
+ char(0),
+ char(7),
+ char(0),
+ char(-85),
+ char(0),
+ char(7),
+ char(0),
+ char(-84),
+ char(0),
+ char(7),
+ char(0),
+ char(-83),
+ char(0),
+ char(61),
+ char(0),
+ char(11),
+ char(0),
+ char(55),
+ char(0),
+ char(-97),
+ char(0),
+ char(17),
+ char(0),
+ char(-94),
+ char(0),
+ char(17),
+ char(0),
+ char(-93),
+ char(0),
+ char(7),
+ char(0),
+ char(-82),
+ char(0),
+ char(7),
+ char(0),
+ char(-81),
+ char(0),
+ char(7),
+ char(0),
+ char(-80),
+ char(0),
+ char(7),
+ char(0),
+ char(-85),
+ char(0),
+ char(7),
+ char(0),
+ char(-84),
+ char(0),
+ char(7),
+ char(0),
+ char(-83),
+ char(0),
+ char(7),
+ char(0),
+ char(-79),
+ char(0),
+ char(0),
+ char(0),
+ char(21),
+ char(0),
+ char(62),
+ char(0),
+ char(9),
+ char(0),
+ char(55),
+ char(0),
+ char(-97),
+ char(0),
+ char(17),
+ char(0),
+ char(-94),
+ char(0),
+ char(17),
+ char(0),
+ char(-93),
+ char(0),
+ char(13),
+ char(0),
+ char(-78),
+ char(0),
+ char(13),
+ char(0),
+ char(-77),
+ char(0),
+ char(13),
+ char(0),
+ char(-76),
+ char(0),
+ char(13),
+ char(0),
+ char(-75),
+ char(0),
+ char(4),
+ char(0),
+ char(-74),
+ char(0),
+ char(4),
+ char(0),
+ char(-73),
+ char(0),
+ char(63),
+ char(0),
+ char(5),
+ char(0),
+ char(62),
+ char(0),
+ char(-72),
+ char(0),
+ char(4),
+ char(0),
+ char(-71),
+ char(0),
+ char(7),
+ char(0),
+ char(-70),
+ char(0),
+ char(7),
+ char(0),
+ char(-69),
+ char(0),
+ char(7),
+ char(0),
+ char(-68),
+ char(0),
+ char(64),
+ char(0),
+ char(9),
+ char(0),
+ char(55),
+ char(0),
+ char(-97),
+ char(0),
+ char(17),
+ char(0),
+ char(-94),
+ char(0),
+ char(17),
+ char(0),
+ char(-93),
+ char(0),
+ char(7),
+ char(0),
+ char(-78),
+ char(0),
+ char(7),
+ char(0),
+ char(-77),
+ char(0),
+ char(7),
+ char(0),
+ char(-76),
+ char(0),
+ char(7),
+ char(0),
+ char(-75),
+ char(0),
+ char(4),
+ char(0),
+ char(-74),
+ char(0),
+ char(4),
+ char(0),
+ char(-73),
+ char(0),
+ char(49),
+ char(0),
+ char(22),
+ char(0),
+ char(8),
+ char(0),
+ char(-67),
+ char(0),
+ char(8),
+ char(0),
+ char(-79),
+ char(0),
+ char(8),
+ char(0),
+ char(110),
+ char(0),
+ char(8),
+ char(0),
+ char(-66),
+ char(0),
+ char(8),
+ char(0),
+ char(112),
+ char(0),
+ char(8),
+ char(0),
+ char(-65),
+ char(0),
+ char(8),
+ char(0),
+ char(-64),
+ char(0),
+ char(8),
+ char(0),
+ char(-63),
+ char(0),
+ char(8),
+ char(0),
+ char(-62),
+ char(0),
+ char(8),
+ char(0),
+ char(-61),
+ char(0),
+ char(8),
+ char(0),
+ char(-60),
+ char(0),
+ char(8),
+ char(0),
+ char(-59),
+ char(0),
+ char(8),
+ char(0),
+ char(-58),
+ char(0),
+ char(8),
+ char(0),
+ char(-57),
+ char(0),
+ char(8),
+ char(0),
+ char(-56),
+ char(0),
+ char(8),
+ char(0),
+ char(-55),
+ char(0),
+ char(4),
+ char(0),
+ char(-54),
+ char(0),
+ char(4),
+ char(0),
+ char(-53),
+ char(0),
+ char(4),
+ char(0),
+ char(-52),
+ char(0),
+ char(4),
+ char(0),
+ char(-51),
+ char(0),
+ char(4),
+ char(0),
+ char(-50),
+ char(0),
+ char(0),
+ char(0),
+ char(37),
+ char(0),
+ char(51),
+ char(0),
+ char(22),
+ char(0),
+ char(7),
+ char(0),
+ char(-67),
+ char(0),
+ char(7),
+ char(0),
+ char(-79),
+ char(0),
+ char(7),
+ char(0),
+ char(110),
+ char(0),
+ char(7),
+ char(0),
+ char(-66),
+ char(0),
+ char(7),
+ char(0),
+ char(112),
+ char(0),
+ char(7),
+ char(0),
+ char(-65),
+ char(0),
+ char(7),
+ char(0),
+ char(-64),
+ char(0),
+ char(7),
+ char(0),
+ char(-63),
+ char(0),
+ char(7),
+ char(0),
+ char(-62),
+ char(0),
+ char(7),
+ char(0),
+ char(-61),
+ char(0),
+ char(7),
+ char(0),
+ char(-60),
+ char(0),
+ char(7),
+ char(0),
+ char(-59),
+ char(0),
+ char(7),
+ char(0),
+ char(-58),
+ char(0),
+ char(7),
+ char(0),
+ char(-57),
+ char(0),
+ char(7),
+ char(0),
+ char(-56),
+ char(0),
+ char(7),
+ char(0),
+ char(-55),
+ char(0),
+ char(4),
+ char(0),
+ char(-54),
+ char(0),
+ char(4),
+ char(0),
+ char(-53),
+ char(0),
+ char(4),
+ char(0),
+ char(-52),
+ char(0),
+ char(4),
+ char(0),
+ char(-51),
+ char(0),
+ char(4),
+ char(0),
+ char(-50),
+ char(0),
+ char(0),
+ char(0),
+ char(37),
+ char(0),
+ char(65),
+ char(0),
+ char(4),
+ char(0),
+ char(7),
+ char(0),
+ char(-49),
+ char(0),
+ char(7),
+ char(0),
+ char(-48),
+ char(0),
+ char(7),
+ char(0),
+ char(-47),
+ char(0),
+ char(4),
+ char(0),
+ char(78),
+ char(0),
+ char(66),
+ char(0),
+ char(10),
+ char(0),
+ char(65),
+ char(0),
+ char(-46),
+ char(0),
+ char(13),
+ char(0),
+ char(-45),
+ char(0),
+ char(13),
+ char(0),
+ char(-44),
+ char(0),
+ char(13),
+ char(0),
+ char(-43),
+ char(0),
+ char(13),
+ char(0),
+ char(-42),
+ char(0),
+ char(13),
+ char(0),
+ char(-41),
+ char(0),
+ char(7),
+ char(0),
+ char(-121),
+ char(0),
+ char(7),
+ char(0),
+ char(-40),
+ char(0),
+ char(4),
+ char(0),
+ char(-39),
+ char(0),
+ char(4),
+ char(0),
+ char(53),
+ char(0),
+ char(67),
+ char(0),
+ char(4),
+ char(0),
+ char(65),
+ char(0),
+ char(-46),
+ char(0),
+ char(4),
+ char(0),
+ char(-38),
+ char(0),
+ char(7),
+ char(0),
+ char(-37),
+ char(0),
+ char(4),
+ char(0),
+ char(-36),
+ char(0),
+ char(68),
+ char(0),
+ char(4),
+ char(0),
+ char(13),
+ char(0),
+ char(-41),
+ char(0),
+ char(65),
+ char(0),
+ char(-46),
+ char(0),
+ char(4),
+ char(0),
+ char(-35),
+ char(0),
+ char(7),
+ char(0),
+ char(-34),
+ char(0),
+ char(69),
+ char(0),
+ char(7),
+ char(0),
+ char(13),
+ char(0),
+ char(-33),
+ char(0),
+ char(65),
+ char(0),
+ char(-46),
+ char(0),
+ char(4),
+ char(0),
+ char(-32),
+ char(0),
+ char(7),
+ char(0),
+ char(-31),
+ char(0),
+ char(7),
+ char(0),
+ char(-30),
+ char(0),
+ char(7),
+ char(0),
+ char(-29),
+ char(0),
+ char(4),
+ char(0),
+ char(53),
+ char(0),
+ char(70),
+ char(0),
+ char(6),
+ char(0),
+ char(15),
+ char(0),
+ char(-28),
+ char(0),
+ char(13),
+ char(0),
+ char(-30),
+ char(0),
+ char(13),
+ char(0),
+ char(-27),
+ char(0),
+ char(56),
+ char(0),
+ char(-26),
+ char(0),
+ char(4),
+ char(0),
+ char(-25),
+ char(0),
+ char(7),
+ char(0),
+ char(-29),
+ char(0),
+ char(71),
+ char(0),
+ char(26),
+ char(0),
+ char(4),
+ char(0),
+ char(-24),
+ char(0),
+ char(7),
+ char(0),
+ char(-23),
+ char(0),
+ char(7),
+ char(0),
+ char(-79),
+ char(0),
+ char(7),
+ char(0),
+ char(-22),
+ char(0),
+ char(7),
+ char(0),
+ char(-21),
+ char(0),
+ char(7),
+ char(0),
+ char(-20),
+ char(0),
+ char(7),
+ char(0),
+ char(-19),
+ char(0),
+ char(7),
+ char(0),
+ char(-18),
+ char(0),
+ char(7),
+ char(0),
+ char(-17),
+ char(0),
+ char(7),
+ char(0),
+ char(-16),
+ char(0),
+ char(7),
+ char(0),
+ char(-15),
+ char(0),
+ char(7),
+ char(0),
+ char(-14),
+ char(0),
+ char(7),
+ char(0),
+ char(-13),
+ char(0),
+ char(7),
+ char(0),
+ char(-12),
+ char(0),
+ char(7),
+ char(0),
+ char(-11),
+ char(0),
+ char(7),
+ char(0),
+ char(-10),
+ char(0),
+ char(7),
+ char(0),
+ char(-9),
+ char(0),
+ char(7),
+ char(0),
+ char(-8),
+ char(0),
+ char(7),
+ char(0),
+ char(-7),
+ char(0),
+ char(7),
+ char(0),
+ char(-6),
+ char(0),
+ char(7),
+ char(0),
+ char(-5),
+ char(0),
+ char(4),
+ char(0),
+ char(-4),
+ char(0),
+ char(4),
+ char(0),
+ char(-3),
+ char(0),
+ char(4),
+ char(0),
+ char(-2),
+ char(0),
+ char(4),
+ char(0),
+ char(-1),
+ char(0),
+ char(4),
+ char(0),
+ char(117),
+ char(0),
+ char(72),
+ char(0),
+ char(12),
+ char(0),
+ char(15),
+ char(0),
+ char(0),
+ char(1),
+ char(15),
+ char(0),
+ char(1),
+ char(1),
+ char(15),
+ char(0),
+ char(2),
+ char(1),
+ char(13),
+ char(0),
+ char(3),
+ char(1),
+ char(13),
+ char(0),
+ char(4),
+ char(1),
+ char(7),
+ char(0),
+ char(5),
+ char(1),
+ char(4),
+ char(0),
+ char(6),
+ char(1),
+ char(4),
+ char(0),
+ char(7),
+ char(1),
+ char(4),
+ char(0),
+ char(8),
+ char(1),
+ char(4),
+ char(0),
+ char(9),
+ char(1),
+ char(7),
+ char(0),
+ char(-31),
+ char(0),
+ char(4),
+ char(0),
+ char(53),
+ char(0),
+ char(73),
+ char(0),
+ char(27),
+ char(0),
+ char(17),
+ char(0),
+ char(10),
+ char(1),
+ char(15),
+ char(0),
+ char(11),
+ char(1),
+ char(15),
+ char(0),
+ char(12),
+ char(1),
+ char(13),
+ char(0),
+ char(3),
+ char(1),
+ char(13),
+ char(0),
+ char(13),
+ char(1),
+ char(13),
+ char(0),
+ char(14),
+ char(1),
+ char(13),
+ char(0),
+ char(15),
+ char(1),
+ char(13),
+ char(0),
+ char(16),
+ char(1),
+ char(13),
+ char(0),
+ char(17),
+ char(1),
+ char(4),
+ char(0),
+ char(18),
+ char(1),
+ char(7),
+ char(0),
+ char(19),
+ char(1),
+ char(4),
+ char(0),
+ char(20),
+ char(1),
+ char(4),
+ char(0),
+ char(21),
+ char(1),
+ char(4),
+ char(0),
+ char(22),
+ char(1),
+ char(7),
+ char(0),
+ char(23),
+ char(1),
+ char(7),
+ char(0),
+ char(24),
+ char(1),
+ char(4),
+ char(0),
+ char(25),
+ char(1),
+ char(4),
+ char(0),
+ char(26),
+ char(1),
+ char(7),
+ char(0),
+ char(27),
+ char(1),
+ char(7),
+ char(0),
+ char(28),
+ char(1),
+ char(7),
+ char(0),
+ char(29),
+ char(1),
+ char(7),
+ char(0),
+ char(30),
+ char(1),
+ char(7),
+ char(0),
+ char(31),
+ char(1),
+ char(7),
+ char(0),
+ char(32),
+ char(1),
+ char(4),
+ char(0),
+ char(33),
+ char(1),
+ char(4),
+ char(0),
+ char(34),
+ char(1),
+ char(4),
+ char(0),
+ char(35),
+ char(1),
+ char(74),
+ char(0),
+ char(12),
+ char(0),
+ char(9),
+ char(0),
+ char(36),
+ char(1),
+ char(9),
+ char(0),
+ char(37),
+ char(1),
+ char(13),
+ char(0),
+ char(38),
+ char(1),
+ char(7),
+ char(0),
+ char(39),
+ char(1),
+ char(7),
+ char(0),
+ char(-63),
+ char(0),
+ char(7),
+ char(0),
+ char(40),
+ char(1),
+ char(4),
+ char(0),
+ char(41),
+ char(1),
+ char(13),
+ char(0),
+ char(42),
+ char(1),
+ char(4),
+ char(0),
+ char(43),
+ char(1),
+ char(4),
+ char(0),
+ char(44),
+ char(1),
+ char(4),
+ char(0),
+ char(45),
+ char(1),
+ char(4),
+ char(0),
+ char(53),
+ char(0),
+ char(75),
+ char(0),
+ char(19),
+ char(0),
+ char(47),
+ char(0),
+ char(125),
+ char(0),
+ char(72),
+ char(0),
+ char(46),
+ char(1),
+ char(65),
+ char(0),
+ char(47),
+ char(1),
+ char(66),
+ char(0),
+ char(48),
+ char(1),
+ char(67),
+ char(0),
+ char(49),
+ char(1),
+ char(68),
+ char(0),
+ char(50),
+ char(1),
+ char(69),
+ char(0),
+ char(51),
+ char(1),
+ char(70),
+ char(0),
+ char(52),
+ char(1),
+ char(73),
+ char(0),
+ char(53),
+ char(1),
+ char(74),
+ char(0),
+ char(54),
+ char(1),
+ char(4),
+ char(0),
+ char(55),
+ char(1),
+ char(4),
+ char(0),
+ char(21),
+ char(1),
+ char(4),
+ char(0),
+ char(56),
+ char(1),
+ char(4),
+ char(0),
+ char(57),
+ char(1),
+ char(4),
+ char(0),
+ char(58),
+ char(1),
+ char(4),
+ char(0),
+ char(59),
+ char(1),
+ char(4),
+ char(0),
+ char(60),
+ char(1),
+ char(4),
+ char(0),
+ char(61),
+ char(1),
+ char(71),
+ char(0),
+ char(62),
+ char(1),
+};
+int b3s_bulletDNAlen = sizeof(b3s_bulletDNAstr);
+char b3s_bulletDNAstr64[] = {
+ char(83),
+ char(68),
+ char(78),
+ char(65),
+ char(78),
+ char(65),
+ char(77),
+ char(69),
+ char(63),
+ char(1),
+ char(0),
+ char(0),
+ char(109),
+ char(95),
+ char(115),
+ char(105),
+ char(122),
+ char(101),
+ char(0),
+ char(109),
+ char(95),
+ char(99),
+ char(97),
+ char(112),
+ char(97),
+ char(99),
+ char(105),
+ char(116),
+ char(121),
+ char(0),
+ char(42),
+ char(109),
+ char(95),
+ char(100),
+ char(97),
+ char(116),
+ char(97),
+ char(0),
+ char(109),
+ char(95),
+ char(99),
+ char(111),
+ char(108),
+ char(108),
+ char(105),
+ char(115),
+ char(105),
+ char(111),
+ char(110),
+ char(83),
+ char(104),
+ char(97),
+ char(112),
+ char(101),
+ char(115),
+ char(0),
+ char(109),
+ char(95),
+ char(99),
+ char(111),
+ char(108),
+ char(108),
+ char(105),
+ char(115),
+ char(105),
+ char(111),
+ char(110),
+ char(79),
+ char(98),
+ char(106),
+ char(101),
+ char(99),
+ char(116),
+ char(115),
+ char(0),
+ char(109),
+ char(95),
+ char(99),
+ char(111),
+ char(110),
+ char(115),
+ char(116),
+ char(114),
+ char(97),
+ char(105),
+ char(110),
+ char(116),
+ char(115),
+ char(0),
+ char(42),
+ char(102),
+ char(105),
+ char(114),
+ char(115),
+ char(116),
+ char(0),
+ char(42),
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+ char(0),
+ char(49),
+ char(0),
+ char(22),
+ char(0),
+ char(8),
+ char(0),
+ char(-67),
+ char(0),
+ char(8),
+ char(0),
+ char(-79),
+ char(0),
+ char(8),
+ char(0),
+ char(110),
+ char(0),
+ char(8),
+ char(0),
+ char(-66),
+ char(0),
+ char(8),
+ char(0),
+ char(112),
+ char(0),
+ char(8),
+ char(0),
+ char(-65),
+ char(0),
+ char(8),
+ char(0),
+ char(-64),
+ char(0),
+ char(8),
+ char(0),
+ char(-63),
+ char(0),
+ char(8),
+ char(0),
+ char(-62),
+ char(0),
+ char(8),
+ char(0),
+ char(-61),
+ char(0),
+ char(8),
+ char(0),
+ char(-60),
+ char(0),
+ char(8),
+ char(0),
+ char(-59),
+ char(0),
+ char(8),
+ char(0),
+ char(-58),
+ char(0),
+ char(8),
+ char(0),
+ char(-57),
+ char(0),
+ char(8),
+ char(0),
+ char(-56),
+ char(0),
+ char(8),
+ char(0),
+ char(-55),
+ char(0),
+ char(4),
+ char(0),
+ char(-54),
+ char(0),
+ char(4),
+ char(0),
+ char(-53),
+ char(0),
+ char(4),
+ char(0),
+ char(-52),
+ char(0),
+ char(4),
+ char(0),
+ char(-51),
+ char(0),
+ char(4),
+ char(0),
+ char(-50),
+ char(0),
+ char(0),
+ char(0),
+ char(37),
+ char(0),
+ char(51),
+ char(0),
+ char(22),
+ char(0),
+ char(7),
+ char(0),
+ char(-67),
+ char(0),
+ char(7),
+ char(0),
+ char(-79),
+ char(0),
+ char(7),
+ char(0),
+ char(110),
+ char(0),
+ char(7),
+ char(0),
+ char(-66),
+ char(0),
+ char(7),
+ char(0),
+ char(112),
+ char(0),
+ char(7),
+ char(0),
+ char(-65),
+ char(0),
+ char(7),
+ char(0),
+ char(-64),
+ char(0),
+ char(7),
+ char(0),
+ char(-63),
+ char(0),
+ char(7),
+ char(0),
+ char(-62),
+ char(0),
+ char(7),
+ char(0),
+ char(-61),
+ char(0),
+ char(7),
+ char(0),
+ char(-60),
+ char(0),
+ char(7),
+ char(0),
+ char(-59),
+ char(0),
+ char(7),
+ char(0),
+ char(-58),
+ char(0),
+ char(7),
+ char(0),
+ char(-57),
+ char(0),
+ char(7),
+ char(0),
+ char(-56),
+ char(0),
+ char(7),
+ char(0),
+ char(-55),
+ char(0),
+ char(4),
+ char(0),
+ char(-54),
+ char(0),
+ char(4),
+ char(0),
+ char(-53),
+ char(0),
+ char(4),
+ char(0),
+ char(-52),
+ char(0),
+ char(4),
+ char(0),
+ char(-51),
+ char(0),
+ char(4),
+ char(0),
+ char(-50),
+ char(0),
+ char(0),
+ char(0),
+ char(37),
+ char(0),
+ char(65),
+ char(0),
+ char(4),
+ char(0),
+ char(7),
+ char(0),
+ char(-49),
+ char(0),
+ char(7),
+ char(0),
+ char(-48),
+ char(0),
+ char(7),
+ char(0),
+ char(-47),
+ char(0),
+ char(4),
+ char(0),
+ char(78),
+ char(0),
+ char(66),
+ char(0),
+ char(10),
+ char(0),
+ char(65),
+ char(0),
+ char(-46),
+ char(0),
+ char(13),
+ char(0),
+ char(-45),
+ char(0),
+ char(13),
+ char(0),
+ char(-44),
+ char(0),
+ char(13),
+ char(0),
+ char(-43),
+ char(0),
+ char(13),
+ char(0),
+ char(-42),
+ char(0),
+ char(13),
+ char(0),
+ char(-41),
+ char(0),
+ char(7),
+ char(0),
+ char(-121),
+ char(0),
+ char(7),
+ char(0),
+ char(-40),
+ char(0),
+ char(4),
+ char(0),
+ char(-39),
+ char(0),
+ char(4),
+ char(0),
+ char(53),
+ char(0),
+ char(67),
+ char(0),
+ char(4),
+ char(0),
+ char(65),
+ char(0),
+ char(-46),
+ char(0),
+ char(4),
+ char(0),
+ char(-38),
+ char(0),
+ char(7),
+ char(0),
+ char(-37),
+ char(0),
+ char(4),
+ char(0),
+ char(-36),
+ char(0),
+ char(68),
+ char(0),
+ char(4),
+ char(0),
+ char(13),
+ char(0),
+ char(-41),
+ char(0),
+ char(65),
+ char(0),
+ char(-46),
+ char(0),
+ char(4),
+ char(0),
+ char(-35),
+ char(0),
+ char(7),
+ char(0),
+ char(-34),
+ char(0),
+ char(69),
+ char(0),
+ char(7),
+ char(0),
+ char(13),
+ char(0),
+ char(-33),
+ char(0),
+ char(65),
+ char(0),
+ char(-46),
+ char(0),
+ char(4),
+ char(0),
+ char(-32),
+ char(0),
+ char(7),
+ char(0),
+ char(-31),
+ char(0),
+ char(7),
+ char(0),
+ char(-30),
+ char(0),
+ char(7),
+ char(0),
+ char(-29),
+ char(0),
+ char(4),
+ char(0),
+ char(53),
+ char(0),
+ char(70),
+ char(0),
+ char(6),
+ char(0),
+ char(15),
+ char(0),
+ char(-28),
+ char(0),
+ char(13),
+ char(0),
+ char(-30),
+ char(0),
+ char(13),
+ char(0),
+ char(-27),
+ char(0),
+ char(56),
+ char(0),
+ char(-26),
+ char(0),
+ char(4),
+ char(0),
+ char(-25),
+ char(0),
+ char(7),
+ char(0),
+ char(-29),
+ char(0),
+ char(71),
+ char(0),
+ char(26),
+ char(0),
+ char(4),
+ char(0),
+ char(-24),
+ char(0),
+ char(7),
+ char(0),
+ char(-23),
+ char(0),
+ char(7),
+ char(0),
+ char(-79),
+ char(0),
+ char(7),
+ char(0),
+ char(-22),
+ char(0),
+ char(7),
+ char(0),
+ char(-21),
+ char(0),
+ char(7),
+ char(0),
+ char(-20),
+ char(0),
+ char(7),
+ char(0),
+ char(-19),
+ char(0),
+ char(7),
+ char(0),
+ char(-18),
+ char(0),
+ char(7),
+ char(0),
+ char(-17),
+ char(0),
+ char(7),
+ char(0),
+ char(-16),
+ char(0),
+ char(7),
+ char(0),
+ char(-15),
+ char(0),
+ char(7),
+ char(0),
+ char(-14),
+ char(0),
+ char(7),
+ char(0),
+ char(-13),
+ char(0),
+ char(7),
+ char(0),
+ char(-12),
+ char(0),
+ char(7),
+ char(0),
+ char(-11),
+ char(0),
+ char(7),
+ char(0),
+ char(-10),
+ char(0),
+ char(7),
+ char(0),
+ char(-9),
+ char(0),
+ char(7),
+ char(0),
+ char(-8),
+ char(0),
+ char(7),
+ char(0),
+ char(-7),
+ char(0),
+ char(7),
+ char(0),
+ char(-6),
+ char(0),
+ char(7),
+ char(0),
+ char(-5),
+ char(0),
+ char(4),
+ char(0),
+ char(-4),
+ char(0),
+ char(4),
+ char(0),
+ char(-3),
+ char(0),
+ char(4),
+ char(0),
+ char(-2),
+ char(0),
+ char(4),
+ char(0),
+ char(-1),
+ char(0),
+ char(4),
+ char(0),
+ char(117),
+ char(0),
+ char(72),
+ char(0),
+ char(12),
+ char(0),
+ char(15),
+ char(0),
+ char(0),
+ char(1),
+ char(15),
+ char(0),
+ char(1),
+ char(1),
+ char(15),
+ char(0),
+ char(2),
+ char(1),
+ char(13),
+ char(0),
+ char(3),
+ char(1),
+ char(13),
+ char(0),
+ char(4),
+ char(1),
+ char(7),
+ char(0),
+ char(5),
+ char(1),
+ char(4),
+ char(0),
+ char(6),
+ char(1),
+ char(4),
+ char(0),
+ char(7),
+ char(1),
+ char(4),
+ char(0),
+ char(8),
+ char(1),
+ char(4),
+ char(0),
+ char(9),
+ char(1),
+ char(7),
+ char(0),
+ char(-31),
+ char(0),
+ char(4),
+ char(0),
+ char(53),
+ char(0),
+ char(73),
+ char(0),
+ char(27),
+ char(0),
+ char(17),
+ char(0),
+ char(10),
+ char(1),
+ char(15),
+ char(0),
+ char(11),
+ char(1),
+ char(15),
+ char(0),
+ char(12),
+ char(1),
+ char(13),
+ char(0),
+ char(3),
+ char(1),
+ char(13),
+ char(0),
+ char(13),
+ char(1),
+ char(13),
+ char(0),
+ char(14),
+ char(1),
+ char(13),
+ char(0),
+ char(15),
+ char(1),
+ char(13),
+ char(0),
+ char(16),
+ char(1),
+ char(13),
+ char(0),
+ char(17),
+ char(1),
+ char(4),
+ char(0),
+ char(18),
+ char(1),
+ char(7),
+ char(0),
+ char(19),
+ char(1),
+ char(4),
+ char(0),
+ char(20),
+ char(1),
+ char(4),
+ char(0),
+ char(21),
+ char(1),
+ char(4),
+ char(0),
+ char(22),
+ char(1),
+ char(7),
+ char(0),
+ char(23),
+ char(1),
+ char(7),
+ char(0),
+ char(24),
+ char(1),
+ char(4),
+ char(0),
+ char(25),
+ char(1),
+ char(4),
+ char(0),
+ char(26),
+ char(1),
+ char(7),
+ char(0),
+ char(27),
+ char(1),
+ char(7),
+ char(0),
+ char(28),
+ char(1),
+ char(7),
+ char(0),
+ char(29),
+ char(1),
+ char(7),
+ char(0),
+ char(30),
+ char(1),
+ char(7),
+ char(0),
+ char(31),
+ char(1),
+ char(7),
+ char(0),
+ char(32),
+ char(1),
+ char(4),
+ char(0),
+ char(33),
+ char(1),
+ char(4),
+ char(0),
+ char(34),
+ char(1),
+ char(4),
+ char(0),
+ char(35),
+ char(1),
+ char(74),
+ char(0),
+ char(12),
+ char(0),
+ char(9),
+ char(0),
+ char(36),
+ char(1),
+ char(9),
+ char(0),
+ char(37),
+ char(1),
+ char(13),
+ char(0),
+ char(38),
+ char(1),
+ char(7),
+ char(0),
+ char(39),
+ char(1),
+ char(7),
+ char(0),
+ char(-63),
+ char(0),
+ char(7),
+ char(0),
+ char(40),
+ char(1),
+ char(4),
+ char(0),
+ char(41),
+ char(1),
+ char(13),
+ char(0),
+ char(42),
+ char(1),
+ char(4),
+ char(0),
+ char(43),
+ char(1),
+ char(4),
+ char(0),
+ char(44),
+ char(1),
+ char(4),
+ char(0),
+ char(45),
+ char(1),
+ char(4),
+ char(0),
+ char(53),
+ char(0),
+ char(75),
+ char(0),
+ char(19),
+ char(0),
+ char(47),
+ char(0),
+ char(125),
+ char(0),
+ char(72),
+ char(0),
+ char(46),
+ char(1),
+ char(65),
+ char(0),
+ char(47),
+ char(1),
+ char(66),
+ char(0),
+ char(48),
+ char(1),
+ char(67),
+ char(0),
+ char(49),
+ char(1),
+ char(68),
+ char(0),
+ char(50),
+ char(1),
+ char(69),
+ char(0),
+ char(51),
+ char(1),
+ char(70),
+ char(0),
+ char(52),
+ char(1),
+ char(73),
+ char(0),
+ char(53),
+ char(1),
+ char(74),
+ char(0),
+ char(54),
+ char(1),
+ char(4),
+ char(0),
+ char(55),
+ char(1),
+ char(4),
+ char(0),
+ char(21),
+ char(1),
+ char(4),
+ char(0),
+ char(56),
+ char(1),
+ char(4),
+ char(0),
+ char(57),
+ char(1),
+ char(4),
+ char(0),
+ char(58),
+ char(1),
+ char(4),
+ char(0),
+ char(59),
+ char(1),
+ char(4),
+ char(0),
+ char(60),
+ char(1),
+ char(4),
+ char(0),
+ char(61),
+ char(1),
+ char(71),
+ char(0),
+ char(62),
+ char(1),
+};
+int b3s_bulletDNAlen64 = sizeof(b3s_bulletDNAstr64);
diff --git a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.h b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.h
index 1c1ce43764..d9e153e238 100644
--- a/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.h
+++ b/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3Serializer.h
@@ -16,158 +16,142 @@ subject to the following restrictions:
#ifndef B3_SERIALIZER_H
#define B3_SERIALIZER_H
-#include "Bullet3Common/b3Scalar.h" // has definitions like B3_FORCE_INLINE
+#include "Bullet3Common/b3Scalar.h" // has definitions like B3_FORCE_INLINE
#include "Bullet3Common/b3StackAlloc.h"
#include "Bullet3Common/b3HashMap.h"
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
#include <memory.h>
#endif
#include <string.h>
-
-
extern char b3s_bulletDNAstr[];
extern int b3s_bulletDNAlen;
extern char b3s_bulletDNAstr64[];
extern int b3s_bulletDNAlen64;
-B3_FORCE_INLINE int b3StrLen(const char* str)
+B3_FORCE_INLINE int b3StrLen(const char* str)
{
- if (!str)
- return(0);
+ if (!str)
+ return (0);
int len = 0;
-
+
while (*str != 0)
{
- str++;
- len++;
- }
+ str++;
+ len++;
+ }
- return len;
+ return len;
}
-
class b3Chunk
{
public:
- int m_chunkCode;
- int m_length;
- void *m_oldPtr;
- int m_dna_nr;
- int m_number;
+ int m_chunkCode;
+ int m_length;
+ void* m_oldPtr;
+ int m_dna_nr;
+ int m_number;
};
-enum b3SerializationFlags
+enum b3SerializationFlags
{
B3_SERIALIZE_NO_BVH = 1,
B3_SERIALIZE_NO_TRIANGLEINFOMAP = 2,
B3_SERIALIZE_NO_DUPLICATE_ASSERT = 4
};
-class b3Serializer
+class b3Serializer
{
-
public:
-
virtual ~b3Serializer() {}
- virtual const unsigned char* getBufferPointer() const = 0;
-
- virtual int getCurrentBufferSize() const = 0;
+ virtual const unsigned char* getBufferPointer() const = 0;
- virtual b3Chunk* allocate(size_t size, int numElements) = 0;
+ virtual int getCurrentBufferSize() const = 0;
- virtual void finalizeChunk(b3Chunk* chunk, const char* structType, int chunkCode,void* oldPtr)= 0;
+ virtual b3Chunk* allocate(size_t size, int numElements) = 0;
- virtual void* findPointer(void* oldPtr) = 0;
+ virtual void finalizeChunk(b3Chunk* chunk, const char* structType, int chunkCode, void* oldPtr) = 0;
- virtual void* getUniquePointer(void*oldPtr) = 0;
+ virtual void* findPointer(void* oldPtr) = 0;
- virtual void startSerialization() = 0;
-
- virtual void finishSerialization() = 0;
+ virtual void* getUniquePointer(void* oldPtr) = 0;
- virtual const char* findNameForPointer(const void* ptr) const = 0;
+ virtual void startSerialization() = 0;
- virtual void registerNameForPointer(const void* ptr, const char* name) = 0;
+ virtual void finishSerialization() = 0;
- virtual void serializeName(const char* ptr) = 0;
+ virtual const char* findNameForPointer(const void* ptr) const = 0;
- virtual int getSerializationFlags() const = 0;
+ virtual void registerNameForPointer(const void* ptr, const char* name) = 0;
- virtual void setSerializationFlags(int flags) = 0;
+ virtual void serializeName(const char* ptr) = 0;
+ virtual int getSerializationFlags() const = 0;
+ virtual void setSerializationFlags(int flags) = 0;
};
-
-
#define B3_HEADER_LENGTH 12
-#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
-# define B3_MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
+#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined(__PPC__) || defined(__ppc__) || defined(__BIG_ENDIAN__)
+#define B3_MAKE_ID(a, b, c, d) ((int)(a) << 24 | (int)(b) << 16 | (c) << 8 | (d))
#else
-# define B3_MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
+#define B3_MAKE_ID(a, b, c, d) ((int)(d) << 24 | (int)(c) << 16 | (b) << 8 | (a))
#endif
-#define B3_SOFTBODY_CODE B3_MAKE_ID('S','B','D','Y')
-#define B3_COLLISIONOBJECT_CODE B3_MAKE_ID('C','O','B','J')
-#define B3_RIGIDBODY_CODE B3_MAKE_ID('R','B','D','Y')
-#define B3_CONSTRAINT_CODE B3_MAKE_ID('C','O','N','S')
-#define B3_BOXSHAPE_CODE B3_MAKE_ID('B','O','X','S')
-#define B3_QUANTIZED_BVH_CODE B3_MAKE_ID('Q','B','V','H')
-#define B3_TRIANLGE_INFO_MAP B3_MAKE_ID('T','M','A','P')
-#define B3_SHAPE_CODE B3_MAKE_ID('S','H','A','P')
-#define B3_ARRAY_CODE B3_MAKE_ID('A','R','A','Y')
-#define B3_SBMATERIAL_CODE B3_MAKE_ID('S','B','M','T')
-#define B3_SBNODE_CODE B3_MAKE_ID('S','B','N','D')
-#define B3_DYNAMICSWORLD_CODE B3_MAKE_ID('D','W','L','D')
-#define B3_DNA_CODE B3_MAKE_ID('D','N','A','1')
-
-
-struct b3PointerUid
+#define B3_SOFTBODY_CODE B3_MAKE_ID('S', 'B', 'D', 'Y')
+#define B3_COLLISIONOBJECT_CODE B3_MAKE_ID('C', 'O', 'B', 'J')
+#define B3_RIGIDBODY_CODE B3_MAKE_ID('R', 'B', 'D', 'Y')
+#define B3_CONSTRAINT_CODE B3_MAKE_ID('C', 'O', 'N', 'S')
+#define B3_BOXSHAPE_CODE B3_MAKE_ID('B', 'O', 'X', 'S')
+#define B3_QUANTIZED_BVH_CODE B3_MAKE_ID('Q', 'B', 'V', 'H')
+#define B3_TRIANLGE_INFO_MAP B3_MAKE_ID('T', 'M', 'A', 'P')
+#define B3_SHAPE_CODE B3_MAKE_ID('S', 'H', 'A', 'P')
+#define B3_ARRAY_CODE B3_MAKE_ID('A', 'R', 'A', 'Y')
+#define B3_SBMATERIAL_CODE B3_MAKE_ID('S', 'B', 'M', 'T')
+#define B3_SBNODE_CODE B3_MAKE_ID('S', 'B', 'N', 'D')
+#define B3_DYNAMICSWORLD_CODE B3_MAKE_ID('D', 'W', 'L', 'D')
+#define B3_DNA_CODE B3_MAKE_ID('D', 'N', 'A', '1')
+
+struct b3PointerUid
{
- union
- {
- void* m_ptr;
- int m_uniqueIds[2];
+ union {
+ void* m_ptr;
+ int m_uniqueIds[2];
};
};
///The b3DefaultSerializer is the main Bullet serialization class.
///The constructor takes an optional argument for backwards compatibility, it is recommended to leave this empty/zero.
-class b3DefaultSerializer : public b3Serializer
+class b3DefaultSerializer : public b3Serializer
{
+ b3AlignedObjectArray<char*> mTypes;
+ b3AlignedObjectArray<short*> mStructs;
+ b3AlignedObjectArray<short> mTlens;
+ b3HashMap<b3HashInt, int> mStructReverse;
+ b3HashMap<b3HashString, int> mTypeLookup;
+ b3HashMap<b3HashPtr, void*> m_chunkP;
- b3AlignedObjectArray<char*> mTypes;
- b3AlignedObjectArray<short*> mStructs;
- b3AlignedObjectArray<short> mTlens;
- b3HashMap<b3HashInt, int> mStructReverse;
- b3HashMap<b3HashString,int> mTypeLookup;
+ b3HashMap<b3HashPtr, const char*> m_nameMap;
-
- b3HashMap<b3HashPtr,void*> m_chunkP;
-
- b3HashMap<b3HashPtr,const char*> m_nameMap;
+ b3HashMap<b3HashPtr, b3PointerUid> m_uniquePointers;
+ int m_uniqueIdGenerator;
- b3HashMap<b3HashPtr,b3PointerUid> m_uniquePointers;
- int m_uniqueIdGenerator;
+ int m_totalSize;
+ unsigned char* m_buffer;
+ int m_currentSize;
+ void* m_dna;
+ int m_dnaLength;
- int m_totalSize;
- unsigned char* m_buffer;
- int m_currentSize;
- void* m_dna;
- int m_dnaLength;
+ int m_serializationFlags;
- int m_serializationFlags;
+ b3AlignedObjectArray<b3Chunk*> m_chunkPtrs;
-
- b3AlignedObjectArray<b3Chunk*> m_chunkPtrs;
-
protected:
-
- virtual void* findPointer(void* oldPtr)
+ virtual void* findPointer(void* oldPtr)
{
void** ptr = m_chunkP.find(oldPtr);
if (ptr && *ptr)
@@ -175,48 +159,43 @@ protected:
return 0;
}
-
-
-
-
- void writeDNA()
- {
- b3Chunk* dnaChunk = allocate(m_dnaLength,1);
- memcpy(dnaChunk->m_oldPtr,m_dna,m_dnaLength);
- finalizeChunk(dnaChunk,"DNA1",B3_DNA_CODE, m_dna);
- }
+ void writeDNA()
+ {
+ b3Chunk* dnaChunk = allocate(m_dnaLength, 1);
+ memcpy(dnaChunk->m_oldPtr, m_dna, m_dnaLength);
+ finalizeChunk(dnaChunk, "DNA1", B3_DNA_CODE, m_dna);
+ }
- int getReverseType(const char *type) const
- {
+ int getReverseType(const char* type) const
+ {
+ b3HashString key(type);
+ const int* valuePtr = mTypeLookup.find(key);
+ if (valuePtr)
+ return *valuePtr;
- b3HashString key(type);
- const int* valuePtr = mTypeLookup.find(key);
- if (valuePtr)
- return *valuePtr;
-
- return -1;
- }
+ return -1;
+ }
- void initDNA(const char* bdnaOrg,int dnalen)
- {
- ///was already initialized
- if (m_dna)
- return;
+ void initDNA(const char* bdnaOrg, int dnalen)
+ {
+ ///was already initialized
+ if (m_dna)
+ return;
- int littleEndian= 1;
- littleEndian= ((char*)&littleEndian)[0];
-
+ int littleEndian = 1;
+ littleEndian = ((char*)&littleEndian)[0];
- m_dna = b3AlignedAlloc(dnalen,16);
- memcpy(m_dna,bdnaOrg,dnalen);
- m_dnaLength = dnalen;
+ m_dna = b3AlignedAlloc(dnalen, 16);
+ memcpy(m_dna, bdnaOrg, dnalen);
+ m_dnaLength = dnalen;
- int *intPtr=0;
- short *shtPtr=0;
- char *cp = 0;int dataLen =0;
- intPtr = (int*)m_dna;
+ int* intPtr = 0;
+ short* shtPtr = 0;
+ char* cp = 0;
+ int dataLen = 0;
+ intPtr = (int*)m_dna;
- /*
+ /*
SDNA (4 bytes) (magic number)
NAME (4 bytes)
<nr> (4 bytes) amount of names (int)
@@ -224,81 +203,81 @@ protected:
<string>
*/
- if (strncmp((const char*)m_dna, "SDNA", 4)==0)
- {
- // skip ++ NAME
- intPtr++; intPtr++;
- }
-
- // Parse names
- if (!littleEndian)
- *intPtr = b3SwapEndian(*intPtr);
-
- dataLen = *intPtr;
-
+ if (strncmp((const char*)m_dna, "SDNA", 4) == 0)
+ {
+ // skip ++ NAME
+ intPtr++;
intPtr++;
+ }
- cp = (char*)intPtr;
- int i;
- for ( i=0; i<dataLen; i++)
- {
-
- while (*cp)cp++;
- cp++;
- }
- cp = b3AlignPointer(cp,4);
+ // Parse names
+ if (!littleEndian)
+ *intPtr = b3SwapEndian(*intPtr);
- /*
+ dataLen = *intPtr;
+
+ intPtr++;
+
+ cp = (char*)intPtr;
+ int i;
+ for (i = 0; i < dataLen; i++)
+ {
+ while (*cp) cp++;
+ cp++;
+ }
+ cp = b3AlignPointer(cp, 4);
+
+ /*
TYPE (4 bytes)
<nr> amount of types (int)
<string>
<string>
*/
- intPtr = (int*)cp;
- b3Assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
+ intPtr = (int*)cp;
+ b3Assert(strncmp(cp, "TYPE", 4) == 0);
+ intPtr++;
- if (!littleEndian)
- *intPtr = b3SwapEndian(*intPtr);
-
- dataLen = *intPtr;
- intPtr++;
+ if (!littleEndian)
+ *intPtr = b3SwapEndian(*intPtr);
-
- cp = (char*)intPtr;
- for (i=0; i<dataLen; i++)
- {
- mTypes.push_back(cp);
- while (*cp)cp++;
- cp++;
- }
+ dataLen = *intPtr;
+ intPtr++;
- cp = b3AlignPointer(cp,4);
+ cp = (char*)intPtr;
+ for (i = 0; i < dataLen; i++)
+ {
+ mTypes.push_back(cp);
+ while (*cp) cp++;
+ cp++;
+ }
+ cp = b3AlignPointer(cp, 4);
- /*
+ /*
TLEN (4 bytes)
<len> (short) the lengths of types
<len>
*/
- // Parse type lens
- intPtr = (int*)cp;
- b3Assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
+ // Parse type lens
+ intPtr = (int*)cp;
+ b3Assert(strncmp(cp, "TLEN", 4) == 0);
+ intPtr++;
- dataLen = (int)mTypes.size();
+ dataLen = (int)mTypes.size();
- shtPtr = (short*)intPtr;
- for (i=0; i<dataLen; i++, shtPtr++)
- {
- if (!littleEndian)
- shtPtr[0] = b3SwapEndian(shtPtr[0]);
- mTlens.push_back(shtPtr[0]);
- }
+ shtPtr = (short*)intPtr;
+ for (i = 0; i < dataLen; i++, shtPtr++)
+ {
+ if (!littleEndian)
+ shtPtr[0] = b3SwapEndian(shtPtr[0]);
+ mTlens.push_back(shtPtr[0]);
+ }
- if (dataLen & 1) shtPtr++;
+ if (dataLen & 1) shtPtr++;
- /*
+ /*
STRC (4 bytes)
<nr> amount of structs (int)
<typenr>
@@ -309,331 +288,314 @@ protected:
<namenr>
*/
- intPtr = (int*)shtPtr;
- cp = (char*)intPtr;
- b3Assert(strncmp(cp, "STRC", 4)==0); intPtr++;
+ intPtr = (int*)shtPtr;
+ cp = (char*)intPtr;
+ b3Assert(strncmp(cp, "STRC", 4) == 0);
+ intPtr++;
- if (!littleEndian)
- *intPtr = b3SwapEndian(*intPtr);
- dataLen = *intPtr ;
- intPtr++;
+ if (!littleEndian)
+ *intPtr = b3SwapEndian(*intPtr);
+ dataLen = *intPtr;
+ intPtr++;
+ shtPtr = (short*)intPtr;
+ for (i = 0; i < dataLen; i++)
+ {
+ mStructs.push_back(shtPtr);
- shtPtr = (short*)intPtr;
- for (i=0; i<dataLen; i++)
+ if (!littleEndian)
{
- mStructs.push_back (shtPtr);
-
- if (!littleEndian)
- {
- shtPtr[0]= b3SwapEndian(shtPtr[0]);
- shtPtr[1]= b3SwapEndian(shtPtr[1]);
+ shtPtr[0] = b3SwapEndian(shtPtr[0]);
+ shtPtr[1] = b3SwapEndian(shtPtr[1]);
- int len = shtPtr[1];
- shtPtr+= 2;
+ int len = shtPtr[1];
+ shtPtr += 2;
- for (int a=0; a<len; a++, shtPtr+=2)
- {
- shtPtr[0]= b3SwapEndian(shtPtr[0]);
- shtPtr[1]= b3SwapEndian(shtPtr[1]);
- }
-
- } else
+ for (int a = 0; a < len; a++, shtPtr += 2)
{
- shtPtr+= (2*shtPtr[1])+2;
+ shtPtr[0] = b3SwapEndian(shtPtr[0]);
+ shtPtr[1] = b3SwapEndian(shtPtr[1]);
}
}
-
- // build reverse lookups
- for (i=0; i<(int)mStructs.size(); i++)
+ else
{
- short *strc = mStructs.at(i);
- mStructReverse.insert(strc[0], i);
- mTypeLookup.insert(b3HashString(mTypes[strc[0]]),i);
+ shtPtr += (2 * shtPtr[1]) + 2;
}
}
-public:
-
+ // build reverse lookups
+ for (i = 0; i < (int)mStructs.size(); i++)
+ {
+ short* strc = mStructs.at(i);
+ mStructReverse.insert(strc[0], i);
+ mTypeLookup.insert(b3HashString(mTypes[strc[0]]), i);
+ }
+ }
-
+public:
+ b3DefaultSerializer(int totalSize = 0)
+ : m_totalSize(totalSize),
+ m_currentSize(0),
+ m_dna(0),
+ m_dnaLength(0),
+ m_serializationFlags(0)
+ {
+ m_buffer = m_totalSize ? (unsigned char*)b3AlignedAlloc(totalSize, 16) : 0;
- b3DefaultSerializer(int totalSize=0)
- :m_totalSize(totalSize),
- m_currentSize(0),
- m_dna(0),
- m_dnaLength(0),
- m_serializationFlags(0)
- {
- m_buffer = m_totalSize?(unsigned char*)b3AlignedAlloc(totalSize,16):0;
-
- const bool VOID_IS_8 = ((sizeof(void*)==8));
+ const bool VOID_IS_8 = ((sizeof(void*) == 8));
#ifdef B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
- if (VOID_IS_8)
- {
+ if (VOID_IS_8)
+ {
#if _WIN64
- initDNA((const char*)b3s_bulletDNAstr64,b3s_bulletDNAlen64);
+ initDNA((const char*)b3s_bulletDNAstr64, b3s_bulletDNAlen64);
#else
- b3Assert(0);
+ b3Assert(0);
#endif
- } else
- {
+ }
+ else
+ {
#ifndef _WIN64
- initDNA((const char*)b3s_bulletDNAstr,b3s_bulletDNAlen);
+ initDNA((const char*)b3s_bulletDNAstr, b3s_bulletDNAlen);
#else
- b3Assert(0);
+ b3Assert(0);
#endif
- }
-
-#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
- if (VOID_IS_8)
- {
- initDNA((const char*)b3s_bulletDNAstr64,b3s_bulletDNAlen64);
- } else
- {
- initDNA((const char*)b3s_bulletDNAstr,b3s_bulletDNAlen);
- }
-#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-
}
- virtual ~b3DefaultSerializer()
+#else //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
{
- if (m_buffer)
- b3AlignedFree(m_buffer);
- if (m_dna)
- b3AlignedFree(m_dna);
+ initDNA((const char*)b3s_bulletDNAstr64, b3s_bulletDNAlen64);
}
-
- void writeHeader(unsigned char* buffer) const
+ else
{
-
+ initDNA((const char*)b3s_bulletDNAstr, b3s_bulletDNAlen);
+ }
+#endif //B3_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ }
-#ifdef B3_USE_DOUBLE_PRECISION
- memcpy(buffer, "BULLETd", 7);
+ virtual ~b3DefaultSerializer()
+ {
+ if (m_buffer)
+ b3AlignedFree(m_buffer);
+ if (m_dna)
+ b3AlignedFree(m_dna);
+ }
+
+ void writeHeader(unsigned char* buffer) const
+ {
+#ifdef B3_USE_DOUBLE_PRECISION
+ memcpy(buffer, "BULLETd", 7);
#else
- memcpy(buffer, "BULLETf", 7);
-#endif //B3_USE_DOUBLE_PRECISION
-
- int littleEndian= 1;
- littleEndian= ((char*)&littleEndian)[0];
+ memcpy(buffer, "BULLETf", 7);
+#endif //B3_USE_DOUBLE_PRECISION
- if (sizeof(void*)==8)
- {
- buffer[7] = '-';
- } else
- {
- buffer[7] = '_';
- }
+ int littleEndian = 1;
+ littleEndian = ((char*)&littleEndian)[0];
- if (littleEndian)
- {
- buffer[8]='v';
- } else
- {
- buffer[8]='V';
- }
+ if (sizeof(void*) == 8)
+ {
+ buffer[7] = '-';
+ }
+ else
+ {
+ buffer[7] = '_';
+ }
+ if (littleEndian)
+ {
+ buffer[8] = 'v';
+ }
+ else
+ {
+ buffer[8] = 'V';
+ }
- buffer[9] = '2';
- buffer[10] = '8';
- buffer[11] = '1';
+ buffer[9] = '2';
+ buffer[10] = '8';
+ buffer[11] = '1';
+ }
+ virtual void startSerialization()
+ {
+ m_uniqueIdGenerator = 1;
+ if (m_totalSize)
+ {
+ unsigned char* buffer = internalAlloc(B3_HEADER_LENGTH);
+ writeHeader(buffer);
}
+ }
+
+ virtual void finishSerialization()
+ {
+ writeDNA();
- virtual void startSerialization()
+ //if we didn't pre-allocate a buffer, we need to create a contiguous buffer now
+ int mysize = 0;
+ if (!m_totalSize)
{
- m_uniqueIdGenerator= 1;
- if (m_totalSize)
+ if (m_buffer)
+ b3AlignedFree(m_buffer);
+
+ m_currentSize += B3_HEADER_LENGTH;
+ m_buffer = (unsigned char*)b3AlignedAlloc(m_currentSize, 16);
+
+ unsigned char* currentPtr = m_buffer;
+ writeHeader(m_buffer);
+ currentPtr += B3_HEADER_LENGTH;
+ mysize += B3_HEADER_LENGTH;
+ for (int i = 0; i < m_chunkPtrs.size(); i++)
{
- unsigned char* buffer = internalAlloc(B3_HEADER_LENGTH);
- writeHeader(buffer);
+ int curLength = sizeof(b3Chunk) + m_chunkPtrs[i]->m_length;
+ memcpy(currentPtr, m_chunkPtrs[i], curLength);
+ b3AlignedFree(m_chunkPtrs[i]);
+ currentPtr += curLength;
+ mysize += curLength;
}
-
}
- virtual void finishSerialization()
+ mTypes.clear();
+ mStructs.clear();
+ mTlens.clear();
+ mStructReverse.clear();
+ mTypeLookup.clear();
+ m_chunkP.clear();
+ m_nameMap.clear();
+ m_uniquePointers.clear();
+ m_chunkPtrs.clear();
+ }
+
+ virtual void* getUniquePointer(void* oldPtr)
+ {
+ if (!oldPtr)
+ return 0;
+
+ b3PointerUid* uptr = (b3PointerUid*)m_uniquePointers.find(oldPtr);
+ if (uptr)
{
- writeDNA();
+ return uptr->m_ptr;
+ }
+ m_uniqueIdGenerator++;
- //if we didn't pre-allocate a buffer, we need to create a contiguous buffer now
- int mysize = 0;
- if (!m_totalSize)
- {
- if (m_buffer)
- b3AlignedFree(m_buffer);
+ b3PointerUid uid;
+ uid.m_uniqueIds[0] = m_uniqueIdGenerator;
+ uid.m_uniqueIds[1] = m_uniqueIdGenerator;
+ m_uniquePointers.insert(oldPtr, uid);
+ return uid.m_ptr;
+ }
- m_currentSize += B3_HEADER_LENGTH;
- m_buffer = (unsigned char*)b3AlignedAlloc(m_currentSize,16);
+ virtual const unsigned char* getBufferPointer() const
+ {
+ return m_buffer;
+ }
- unsigned char* currentPtr = m_buffer;
- writeHeader(m_buffer);
- currentPtr += B3_HEADER_LENGTH;
- mysize+=B3_HEADER_LENGTH;
- for (int i=0;i< m_chunkPtrs.size();i++)
- {
- int curLength = sizeof(b3Chunk)+m_chunkPtrs[i]->m_length;
- memcpy(currentPtr,m_chunkPtrs[i], curLength);
- b3AlignedFree(m_chunkPtrs[i]);
- currentPtr+=curLength;
- mysize+=curLength;
- }
- }
+ virtual int getCurrentBufferSize() const
+ {
+ return m_currentSize;
+ }
- mTypes.clear();
- mStructs.clear();
- mTlens.clear();
- mStructReverse.clear();
- mTypeLookup.clear();
- m_chunkP.clear();
- m_nameMap.clear();
- m_uniquePointers.clear();
- m_chunkPtrs.clear();
+ virtual void finalizeChunk(b3Chunk* chunk, const char* structType, int chunkCode, void* oldPtr)
+ {
+ if (!(m_serializationFlags & B3_SERIALIZE_NO_DUPLICATE_ASSERT))
+ {
+ b3Assert(!findPointer(oldPtr));
}
- virtual void* getUniquePointer(void*oldPtr)
- {
- if (!oldPtr)
- return 0;
+ chunk->m_dna_nr = getReverseType(structType);
- b3PointerUid* uptr = (b3PointerUid*)m_uniquePointers.find(oldPtr);
- if (uptr)
- {
- return uptr->m_ptr;
- }
- m_uniqueIdGenerator++;
-
- b3PointerUid uid;
- uid.m_uniqueIds[0] = m_uniqueIdGenerator;
- uid.m_uniqueIds[1] = m_uniqueIdGenerator;
- m_uniquePointers.insert(oldPtr,uid);
- return uid.m_ptr;
+ chunk->m_chunkCode = chunkCode;
- }
+ void* uniquePtr = getUniquePointer(oldPtr);
- virtual const unsigned char* getBufferPointer() const
- {
- return m_buffer;
- }
+ m_chunkP.insert(oldPtr, uniquePtr); //chunk->m_oldPtr);
+ chunk->m_oldPtr = uniquePtr; //oldPtr;
+ }
- virtual int getCurrentBufferSize() const
- {
- return m_currentSize;
- }
+ virtual unsigned char* internalAlloc(size_t size)
+ {
+ unsigned char* ptr = 0;
- virtual void finalizeChunk(b3Chunk* chunk, const char* structType, int chunkCode,void* oldPtr)
+ if (m_totalSize)
{
- if (!(m_serializationFlags&B3_SERIALIZE_NO_DUPLICATE_ASSERT))
- {
- b3Assert(!findPointer(oldPtr));
- }
-
- chunk->m_dna_nr = getReverseType(structType);
-
- chunk->m_chunkCode = chunkCode;
-
- void* uniquePtr = getUniquePointer(oldPtr);
-
- m_chunkP.insert(oldPtr,uniquePtr);//chunk->m_oldPtr);
- chunk->m_oldPtr = uniquePtr;//oldPtr;
-
+ ptr = m_buffer + m_currentSize;
+ m_currentSize += int(size);
+ b3Assert(m_currentSize < m_totalSize);
}
-
-
- virtual unsigned char* internalAlloc(size_t size)
+ else
{
- unsigned char* ptr = 0;
-
- if (m_totalSize)
- {
- ptr = m_buffer+m_currentSize;
- m_currentSize += int(size);
- b3Assert(m_currentSize<m_totalSize);
- } else
- {
- ptr = (unsigned char*)b3AlignedAlloc(size,16);
- m_currentSize += int(size);
- }
- return ptr;
+ ptr = (unsigned char*)b3AlignedAlloc(size, 16);
+ m_currentSize += int(size);
}
+ return ptr;
+ }
-
+ virtual b3Chunk* allocate(size_t size, int numElements)
+ {
+ unsigned char* ptr = internalAlloc(int(size) * numElements + sizeof(b3Chunk));
- virtual b3Chunk* allocate(size_t size, int numElements)
- {
+ unsigned char* data = ptr + sizeof(b3Chunk);
- unsigned char* ptr = internalAlloc(int(size)*numElements+sizeof(b3Chunk));
+ b3Chunk* chunk = (b3Chunk*)ptr;
+ chunk->m_chunkCode = 0;
+ chunk->m_oldPtr = data;
+ chunk->m_length = int(size) * numElements;
+ chunk->m_number = numElements;
- unsigned char* data = ptr + sizeof(b3Chunk);
-
- b3Chunk* chunk = (b3Chunk*)ptr;
- chunk->m_chunkCode = 0;
- chunk->m_oldPtr = data;
- chunk->m_length = int(size)*numElements;
- chunk->m_number = numElements;
-
- m_chunkPtrs.push_back(chunk);
-
+ m_chunkPtrs.push_back(chunk);
- return chunk;
- }
+ return chunk;
+ }
- virtual const char* findNameForPointer(const void* ptr) const
- {
- const char*const * namePtr = m_nameMap.find(ptr);
- if (namePtr && *namePtr)
- return *namePtr;
- return 0;
+ virtual const char* findNameForPointer(const void* ptr) const
+ {
+ const char* const* namePtr = m_nameMap.find(ptr);
+ if (namePtr && *namePtr)
+ return *namePtr;
+ return 0;
+ }
- }
+ virtual void registerNameForPointer(const void* ptr, const char* name)
+ {
+ m_nameMap.insert(ptr, name);
+ }
- virtual void registerNameForPointer(const void* ptr, const char* name)
+ virtual void serializeName(const char* name)
+ {
+ if (name)
{
- m_nameMap.insert(ptr,name);
- }
+ //don't serialize name twice
+ if (findPointer((void*)name))
+ return;
- virtual void serializeName(const char* name)
- {
- if (name)
+ int len = b3StrLen(name);
+ if (len)
{
- //don't serialize name twice
- if (findPointer((void*)name))
- return;
-
- int len = b3StrLen(name);
- if (len)
+ int newLen = len + 1;
+ int padding = ((newLen + 3) & ~3) - newLen;
+ newLen += padding;
+
+ //serialize name string now
+ b3Chunk* chunk = allocate(sizeof(char), newLen);
+ char* destinationName = (char*)chunk->m_oldPtr;
+ for (int i = 0; i < len; i++)
{
-
- int newLen = len+1;
- int padding = ((newLen+3)&~3)-newLen;
- newLen += padding;
-
- //serialize name string now
- b3Chunk* chunk = allocate(sizeof(char),newLen);
- char* destinationName = (char*)chunk->m_oldPtr;
- for (int i=0;i<len;i++)
- {
- destinationName[i] = name[i];
- }
- destinationName[len] = 0;
- finalizeChunk(chunk,"char",B3_ARRAY_CODE,(void*)name);
+ destinationName[i] = name[i];
}
+ destinationName[len] = 0;
+ finalizeChunk(chunk, "char", B3_ARRAY_CODE, (void*)name);
}
}
+ }
- virtual int getSerializationFlags() const
- {
- return m_serializationFlags;
- }
-
- virtual void setSerializationFlags(int flags)
- {
- m_serializationFlags = flags;
- }
+ virtual int getSerializationFlags() const
+ {
+ return m_serializationFlags;
+ }
+ virtual void setSerializationFlags(int flags)
+ {
+ m_serializationFlags = flags;
+ }
};
-
-#endif //B3_SERIALIZER_H
-
+#endif //B3_SERIALIZER_H
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
index 77763305b1..ec6fe9f4d8 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
@@ -2,7 +2,6 @@
//Bullet Continuous Collision Detection and Physics Library
//Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
//
// btAxisSweep3
//
@@ -19,18 +18,15 @@
// 3. This notice may not be removed or altered from any source distribution.
#include "btAxisSweep3.h"
-
-btAxisSweep3::btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
-:btAxisSweep3Internal<unsigned short int>(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache,disableRaycastAccelerator)
+btAxisSweep3::btAxisSweep3(const btVector3& worldAabbMin, const btVector3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
+ : btAxisSweep3Internal<unsigned short int>(worldAabbMin, worldAabbMax, 0xfffe, 0xffff, maxHandles, pairCache, disableRaycastAccelerator)
{
// 1 handle is reserved as sentinel
btAssert(maxHandles > 1 && maxHandles < 32767);
-
}
-
-bt32BitAxisSweep3::bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
-:btAxisSweep3Internal<unsigned int>(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache,disableRaycastAccelerator)
+bt32BitAxisSweep3::bt32BitAxisSweep3(const btVector3& worldAabbMin, const btVector3& worldAabbMax, unsigned int maxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
+ : btAxisSweep3Internal<unsigned int>(worldAabbMin, worldAabbMax, 0xfffffffe, 0x7fffffff, maxHandles, pairCache, disableRaycastAccelerator)
{
// 1 handle is reserved as sentinel
btAssert(maxHandles > 1 && maxHandles < 2147483647);
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h
index a3648df1af..1e42f25f3b 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3.h
@@ -33,9 +33,7 @@
class btAxisSweep3 : public btAxisSweep3Internal<unsigned short int>
{
public:
-
- btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
-
+ btAxisSweep3(const btVector3& worldAabbMin, const btVector3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
};
/// The bt32BitAxisSweep3 allows higher precision quantization and more objects compared to the btAxisSweep3 sweep and prune.
@@ -44,9 +42,7 @@ public:
class bt32BitAxisSweep3 : public btAxisSweep3Internal<unsigned int>
{
public:
-
- bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
-
+ bt32BitAxisSweep3(const btVector3& worldAabbMin, const btVector3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
};
#endif
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h
index 323aa96dca..2ee35528fd 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btAxisSweep3Internal.h
@@ -36,172 +36,158 @@ template <typename BP_FP_INT_TYPE>
class btAxisSweep3Internal : public btBroadphaseInterface
{
protected:
-
- BP_FP_INT_TYPE m_bpHandleMask;
- BP_FP_INT_TYPE m_handleSentinel;
+ BP_FP_INT_TYPE m_bpHandleMask;
+ BP_FP_INT_TYPE m_handleSentinel;
public:
-
- BT_DECLARE_ALIGNED_ALLOCATOR();
+ BT_DECLARE_ALIGNED_ALLOCATOR();
class Edge
{
public:
- BP_FP_INT_TYPE m_pos; // low bit is min/max
+ BP_FP_INT_TYPE m_pos; // low bit is min/max
BP_FP_INT_TYPE m_handle;
- BP_FP_INT_TYPE IsMax() const {return static_cast<BP_FP_INT_TYPE>(m_pos & 1);}
+ BP_FP_INT_TYPE IsMax() const { return static_cast<BP_FP_INT_TYPE>(m_pos & 1); }
};
public:
- class Handle : public btBroadphaseProxy
+ class Handle : public btBroadphaseProxy
{
public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
// indexes into the edge arrays
- BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
-// BP_FP_INT_TYPE m_uniqueId;
- btBroadphaseProxy* m_dbvtProxy;//for faster raycast
+ BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
+ // BP_FP_INT_TYPE m_uniqueId;
+ btBroadphaseProxy* m_dbvtProxy; //for faster raycast
//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
-
- SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;}
- SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];}
- }; // 24 bytes + 24 for Edge structures = 44 bytes total per entry
-
+ SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) { m_minEdges[0] = next; }
+ SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const { return m_minEdges[0]; }
+ }; // 24 bytes + 24 for Edge structures = 44 bytes total per entry
+
protected:
- btVector3 m_worldAabbMin; // overall system bounds
- btVector3 m_worldAabbMax; // overall system bounds
+ btVector3 m_worldAabbMin; // overall system bounds
+ btVector3 m_worldAabbMax; // overall system bounds
+
+ btVector3 m_quantize; // scaling factor for quantization
- btVector3 m_quantize; // scaling factor for quantization
+ BP_FP_INT_TYPE m_numHandles; // number of active handles
+ BP_FP_INT_TYPE m_maxHandles; // max number of handles
+ Handle* m_pHandles; // handles pool
- BP_FP_INT_TYPE m_numHandles; // number of active handles
- BP_FP_INT_TYPE m_maxHandles; // max number of handles
- Handle* m_pHandles; // handles pool
-
- BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
+ BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
- Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
+ Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
void* m_pEdgesRawPtr[3];
btOverlappingPairCache* m_pairCache;
///btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
btOverlappingPairCallback* m_userPairCallback;
-
- bool m_ownsPairCache;
- int m_invalidPair;
+ bool m_ownsPairCache;
+
+ int m_invalidPair;
///additional dynamic aabb structure, used to accelerate ray cast queries.
///can be disabled using a optional argument in the constructor
- btDbvtBroadphase* m_raycastAccelerator;
- btOverlappingPairCache* m_nullPairCache;
-
+ btDbvtBroadphase* m_raycastAccelerator;
+ btOverlappingPairCache* m_nullPairCache;
// allocation/deallocation
BP_FP_INT_TYPE allocHandle();
void freeHandle(BP_FP_INT_TYPE handle);
-
- bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1);
+ bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB, int axis0, int axis1);
#ifdef DEBUG_BROADPHASE
- void debugPrintAxis(int axis,bool checkCardinality=true);
-#endif //DEBUG_BROADPHASE
+ void debugPrintAxis(int axis, bool checkCardinality = true);
+#endif //DEBUG_BROADPHASE
//Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
//void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
-
-
- void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
- void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
- void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
- void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
+ void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
+ void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
+ void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
+ void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps);
public:
+ btAxisSweep3Internal(const btVector3& worldAabbMin, const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
- btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0,bool disableRaycastAccelerator = false);
-
- virtual ~btAxisSweep3Internal();
+ virtual ~btAxisSweep3Internal();
BP_FP_INT_TYPE getNumHandles() const
{
return m_numHandles;
}
- virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
-
- BP_FP_INT_TYPE addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher);
- void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher);
- void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
- SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;}
+ virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
+
+ BP_FP_INT_TYPE addHandle(const btVector3& aabbMin, const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher);
+ void removeHandle(BP_FP_INT_TYPE handle, btDispatcher* dispatcher);
+ void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher);
+ SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const { return m_pHandles + index; }
virtual void resetPool(btDispatcher* dispatcher);
- void processAllOverlappingPairs(btOverlapCallback* callback);
+ void processAllOverlappingPairs(btOverlapCallback* callback);
//Broadphase Interface
- virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr , int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher);
- virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
- virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
- virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
-
- virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
- virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
-
-
+ virtual btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher);
+ virtual void destroyProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher);
+ virtual void setAabb(btBroadphaseProxy* proxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher);
+ virtual void getAabb(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const;
+
+ virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin = btVector3(0, 0, 0), const btVector3& aabbMax = btVector3(0, 0, 0));
+ virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
+
void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const;
///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
- void unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
-
- bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
+ void unQuantize(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const;
+
+ bool testAabbOverlap(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1);
- btOverlappingPairCache* getOverlappingPairCache()
+ btOverlappingPairCache* getOverlappingPairCache()
{
return m_pairCache;
}
- const btOverlappingPairCache* getOverlappingPairCache() const
+ const btOverlappingPairCache* getOverlappingPairCache() const
{
return m_pairCache;
}
- void setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback)
+ void setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback)
{
m_userPairCallback = pairCallback;
}
- const btOverlappingPairCallback* getOverlappingPairUserCallback() const
+ const btOverlappingPairCallback* getOverlappingPairUserCallback() const
{
return m_userPairCallback;
}
///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
///will add some transform later
- virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
+ virtual void getBroadphaseAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
aabbMin = m_worldAabbMin;
aabbMax = m_worldAabbMax;
}
- virtual void printStats()
+ virtual void printStats()
{
-/* printf("btAxisSweep3.h\n");
+ /* printf("btAxisSweep3.h\n");
printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
printf("aabbMin=%f,%f,%f,aabbMax=%f,%f,%f\n",m_worldAabbMin.getX(),m_worldAabbMin.getY(),m_worldAabbMin.getZ(),
m_worldAabbMax.getX(),m_worldAabbMax.getY(),m_worldAabbMax.getZ());
*/
-
}
-
};
////////////////////////////////////////////////////////////////////
-
-
-
#ifdef DEBUG_BROADPHASE
#include <stdio.h>
@@ -209,75 +195,73 @@ template <typename BP_FP_INT_TYPE>
void btAxisSweep3<BP_FP_INT_TYPE>::debugPrintAxis(int axis, bool checkCardinality)
{
int numEdges = m_pHandles[0].m_maxEdges[axis];
- printf("SAP Axis %d, numEdges=%d\n",axis,numEdges);
+ printf("SAP Axis %d, numEdges=%d\n", axis, numEdges);
int i;
- for (i=0;i<numEdges+1;i++)
+ for (i = 0; i < numEdges + 1; i++)
{
Edge* pEdge = m_pEdges[axis] + i;
Handle* pHandlePrev = getHandle(pEdge->m_handle);
- int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
+ int handleIndex = pEdge->IsMax() ? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
char beginOrEnd;
- beginOrEnd=pEdge->IsMax()?'E':'B';
- printf(" [%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex);
+ beginOrEnd = pEdge->IsMax() ? 'E' : 'B';
+ printf(" [%c,h=%d,p=%x,i=%d]\n", beginOrEnd, pEdge->m_handle, pEdge->m_pos, handleIndex);
}
if (checkCardinality)
- btAssert(numEdges == m_numHandles*2+1);
+ btAssert(numEdges == m_numHandles * 2 + 1);
}
-#endif //DEBUG_BROADPHASE
+#endif //DEBUG_BROADPHASE
template <typename BP_FP_INT_TYPE>
-btBroadphaseProxy* btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher)
+btBroadphaseProxy* btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy(const btVector3& aabbMin, const btVector3& aabbMax, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher)
{
- (void)shapeType;
- BP_FP_INT_TYPE handleId = addHandle(aabbMin,aabbMax, userPtr,collisionFilterGroup,collisionFilterMask,dispatcher);
-
- Handle* handle = getHandle(handleId);
-
- if (m_raycastAccelerator)
- {
- btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,dispatcher);
- handle->m_dbvtProxy = rayProxy;
- }
- return handle;
-}
+ (void)shapeType;
+ BP_FP_INT_TYPE handleId = addHandle(aabbMin, aabbMax, userPtr, collisionFilterGroup, collisionFilterMask, dispatcher);
+ Handle* handle = getHandle(handleId);
+ if (m_raycastAccelerator)
+ {
+ btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin, aabbMax, shapeType, userPtr, collisionFilterGroup, collisionFilterMask, dispatcher);
+ handle->m_dbvtProxy = rayProxy;
+ }
+ return handle;
+}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher)
{
Handle* handle = static_cast<Handle*>(proxy);
if (m_raycastAccelerator)
- m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy,dispatcher);
+ m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy, dispatcher);
removeHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), dispatcher);
}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher)
{
Handle* handle = static_cast<Handle*>(proxy);
handle->m_aabbMin = aabbMin;
handle->m_aabbMax = aabbMax;
- updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax,dispatcher);
+ updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax, dispatcher);
if (m_raycastAccelerator)
- m_raycastAccelerator->setAabb(handle->m_dbvtProxy,aabbMin,aabbMax,dispatcher);
-
+ m_raycastAccelerator->setAabb(handle->m_dbvtProxy, aabbMin, aabbMax, dispatcher);
}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin, const btVector3& aabbMax)
{
if (m_raycastAccelerator)
{
- m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax);
- } else
+ m_raycastAccelerator->rayTest(rayFrom, rayTo, rayCallback, aabbMin, aabbMax);
+ }
+ else
{
//choose axis?
BP_FP_INT_TYPE axis = 0;
//for each proxy
- for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
+ for (BP_FP_INT_TYPE i = 1; i < m_numHandles * 2 + 1; i++)
{
if (m_pEdges[axis][i].IsMax())
{
@@ -288,22 +272,23 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,cons
}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
{
if (m_raycastAccelerator)
{
- m_raycastAccelerator->aabbTest(aabbMin,aabbMax,callback);
- } else
+ m_raycastAccelerator->aabbTest(aabbMin, aabbMax, callback);
+ }
+ else
{
//choose axis?
BP_FP_INT_TYPE axis = 0;
//for each proxy
- for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
+ for (BP_FP_INT_TYPE i = 1; i < m_numHandles * 2 + 1; i++)
{
if (m_pEdges[axis][i].IsMax())
{
Handle* handle = getHandle(m_pEdges[axis][i].m_handle);
- if (TestAabbAgainstAabb2(aabbMin,aabbMax,handle->m_aabbMin,handle->m_aabbMax))
+ if (TestAabbAgainstAabb2(aabbMin, aabbMax, handle->m_aabbMin, handle->m_aabbMax))
{
callback.process(handle);
}
@@ -312,66 +297,60 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, co
}
}
-
-
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const
{
Handle* pHandle = static_cast<Handle*>(proxy);
aabbMin = pHandle->m_aabbMin;
aabbMax = pHandle->m_aabbMax;
}
-
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const
{
Handle* pHandle = static_cast<Handle*>(proxy);
unsigned short vecInMin[3];
unsigned short vecInMax[3];
- vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos ;
- vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos +1 ;
- vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos ;
- vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos +1 ;
- vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos ;
- vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos +1 ;
-
- aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()),(btScalar)(vecInMin[1]) / (m_quantize.getY()),(btScalar)(vecInMin[2]) / (m_quantize.getZ()));
+ vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos;
+ vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos + 1;
+ vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos;
+ vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos + 1;
+ vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos;
+ vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos + 1;
+
+ aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()), (btScalar)(vecInMin[1]) / (m_quantize.getY()), (btScalar)(vecInMin[2]) / (m_quantize.getZ()));
aabbMin += m_worldAabbMin;
-
- aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()),(btScalar)(vecInMax[1]) / (m_quantize.getY()),(btScalar)(vecInMax[2]) / (m_quantize.getZ()));
+
+ aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()), (btScalar)(vecInMax[1]) / (m_quantize.getY()), (btScalar)(vecInMax[2]) / (m_quantize.getZ()));
aabbMax += m_worldAabbMin;
}
-
-
-
template <typename BP_FP_INT_TYPE>
-btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
-:m_bpHandleMask(handleMask),
-m_handleSentinel(handleSentinel),
-m_pairCache(pairCache),
-m_userPairCallback(0),
-m_ownsPairCache(false),
-m_invalidPair(0),
-m_raycastAccelerator(0)
+btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin, const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
+ : m_bpHandleMask(handleMask),
+ m_handleSentinel(handleSentinel),
+ m_pairCache(pairCache),
+ m_userPairCallback(0),
+ m_ownsPairCache(false),
+ m_invalidPair(0),
+ m_raycastAccelerator(0)
{
- BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles+1);//need to add one sentinel handle
+ BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles + 1); //need to add one sentinel handle
if (!m_pairCache)
{
- void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16);
- m_pairCache = new(ptr) btHashedOverlappingPairCache();
+ void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache), 16);
+ m_pairCache = new (ptr) btHashedOverlappingPairCache();
m_ownsPairCache = true;
}
if (!disableRaycastAccelerator)
{
- m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache),16)) btNullPairCache();
- m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase),16)) btDbvtBroadphase(m_nullPairCache);//m_pairCache);
- m_raycastAccelerator->m_deferedcollide = true;//don't add/remove pairs
+ m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache), 16)) btNullPairCache();
+ m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase), 16)) btDbvtBroadphase(m_nullPairCache); //m_pairCache);
+ m_raycastAccelerator->m_deferedcollide = true; //don't add/remove pairs
}
//btAssert(bounds.HasVolume());
@@ -382,13 +361,13 @@ m_raycastAccelerator(0)
btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin;
- BP_FP_INT_TYPE maxInt = m_handleSentinel;
+ BP_FP_INT_TYPE maxInt = m_handleSentinel;
- m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
+ m_quantize = btVector3(btScalar(maxInt), btScalar(maxInt), btScalar(maxInt)) / aabbSize;
// allocate handles buffer, using btAlignedAlloc, and put all handles on free list
m_pHandles = new Handle[maxHandles];
-
+
m_maxHandles = maxHandles;
m_numHandles = 0;
@@ -404,14 +383,14 @@ m_raycastAccelerator(0)
// allocate edge buffers
for (int i = 0; i < 3; i++)
{
- m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16);
- m_pEdges[i] = new(m_pEdgesRawPtr[i]) Edge[maxHandles * 2];
+ m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge) * maxHandles * 2, 16);
+ m_pEdges[i] = new (m_pEdgesRawPtr[i]) Edge[maxHandles * 2];
}
}
//removed overlap management
// make boundary sentinels
-
+
m_pHandles[0].m_clientObject = 0;
for (int axis = 0; axis < 3; axis++)
@@ -425,10 +404,8 @@ m_raycastAccelerator(0)
m_pEdges[axis][1].m_handle = 0;
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
-
+#endif //DEBUG_BROADPHASE
}
-
}
template <typename BP_FP_INT_TYPE>
@@ -439,14 +416,14 @@ btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
m_nullPairCache->~btOverlappingPairCache();
btAlignedFree(m_nullPairCache);
m_raycastAccelerator->~btDbvtBroadphase();
- btAlignedFree (m_raycastAccelerator);
+ btAlignedFree(m_raycastAccelerator);
}
for (int i = 2; i >= 0; i--)
{
btAlignedFree(m_pEdgesRawPtr[i]);
}
- delete [] m_pHandles;
+ delete[] m_pHandles;
if (m_ownsPairCache)
{
@@ -470,13 +447,12 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::quantize(BP_FP_INT_TYPE* out, const b
out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax);
#else
btVector3 v = (point - m_worldAabbMin) * m_quantize;
- out[0]=(v[0]<=0)?(BP_FP_INT_TYPE)isMax:(v[0]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0]&m_bpHandleMask)|isMax);
- out[1]=(v[1]<=0)?(BP_FP_INT_TYPE)isMax:(v[1]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1]&m_bpHandleMask)|isMax);
- out[2]=(v[2]<=0)?(BP_FP_INT_TYPE)isMax:(v[2]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2]&m_bpHandleMask)|isMax);
-#endif //OLD_CLAMPING_METHOD
+ out[0] = (v[0] <= 0) ? (BP_FP_INT_TYPE)isMax : (v[0] >= m_handleSentinel) ? (BP_FP_INT_TYPE)((m_handleSentinel & m_bpHandleMask) | isMax) : (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0] & m_bpHandleMask) | isMax);
+ out[1] = (v[1] <= 0) ? (BP_FP_INT_TYPE)isMax : (v[1] >= m_handleSentinel) ? (BP_FP_INT_TYPE)((m_handleSentinel & m_bpHandleMask) | isMax) : (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1] & m_bpHandleMask) | isMax);
+ out[2] = (v[2] <= 0) ? (BP_FP_INT_TYPE)isMax : (v[2] >= m_handleSentinel) ? (BP_FP_INT_TYPE)((m_handleSentinel & m_bpHandleMask) | isMax) : (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2] & m_bpHandleMask) | isMax);
+#endif //OLD_CLAMPING_METHOD
}
-
template <typename BP_FP_INT_TYPE>
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::allocHandle()
{
@@ -500,9 +476,8 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::freeHandle(BP_FP_INT_TYPE handle)
m_numHandles--;
}
-
template <typename BP_FP_INT_TYPE>
-BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher)
+BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3& aabbMin, const btVector3& aabbMax, void* pOwner, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher)
{
// quantize the bounds
BP_FP_INT_TYPE min[3], max[3];
@@ -511,10 +486,9 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3&
// allocate a handle
BP_FP_INT_TYPE handle = allocHandle();
-
Handle* pHandle = getHandle(handle);
-
+
pHandle->m_uniqueId = static_cast<int>(handle);
//pHandle->m_pOverlaps = 0;
pHandle->m_clientObject = pOwner;
@@ -524,11 +498,9 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3&
// compute current limit of edge arrays
BP_FP_INT_TYPE limit = static_cast<BP_FP_INT_TYPE>(m_numHandles * 2);
-
// insert new edges just inside the max boundary edge
for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++)
{
-
m_pHandles[0].m_maxEdges[axis] += 2;
m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1];
@@ -544,22 +516,19 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3&
}
// now sort the new edges to their correct position
- sortMinDown(0, pHandle->m_minEdges[0], dispatcher,false);
- sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher,false);
- sortMinDown(1, pHandle->m_minEdges[1], dispatcher,false);
- sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher,false);
- sortMinDown(2, pHandle->m_minEdges[2], dispatcher,true);
- sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher,true);
-
+ sortMinDown(0, pHandle->m_minEdges[0], dispatcher, false);
+ sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher, false);
+ sortMinDown(1, pHandle->m_minEdges[1], dispatcher, false);
+ sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher, false);
+ sortMinDown(2, pHandle->m_minEdges[2], dispatcher, true);
+ sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher, true);
return handle;
}
-
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle, btDispatcher* dispatcher)
{
-
Handle* pHandle = getHandle(handle);
//explicitly remove the pairs containing the proxy
@@ -567,50 +536,43 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,bt
///@todo: compare performance
if (!m_pairCache->hasDeferredRemoval())
{
- m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher);
+ m_pairCache->removeOverlappingPairsContainingProxy(pHandle, dispatcher);
}
// compute current limit of edge arrays
int limit = static_cast<int>(m_numHandles * 2);
-
+
int axis;
- for (axis = 0;axis<3;axis++)
+ for (axis = 0; axis < 3; axis++)
{
m_pHandles[0].m_maxEdges[axis] -= 2;
}
// remove the edges by sorting them up to the end of the list
- for ( axis = 0; axis < 3; axis++)
+ for (axis = 0; axis < 3; axis++)
{
Edge* pEdges = m_pEdges[axis];
BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis];
pEdges[max].m_pos = m_handleSentinel;
- sortMaxUp(axis,max,dispatcher,false);
-
+ sortMaxUp(axis, max, dispatcher, false);
BP_FP_INT_TYPE i = pHandle->m_minEdges[axis];
pEdges[i].m_pos = m_handleSentinel;
+ sortMinUp(axis, i, dispatcher, false);
- sortMinUp(axis,i,dispatcher,false);
+ pEdges[limit - 1].m_handle = 0;
+ pEdges[limit - 1].m_pos = m_handleSentinel;
- pEdges[limit-1].m_handle = 0;
- pEdges[limit-1].m_pos = m_handleSentinel;
-
#ifdef DEBUG_BROADPHASE
- debugPrintAxis(axis,false);
-#endif //DEBUG_BROADPHASE
-
-
+ debugPrintAxis(axis, false);
+#endif //DEBUG_BROADPHASE
}
-
// free the handle
freeHandle(handle);
-
-
}
template <typename BP_FP_INT_TYPE>
@@ -625,19 +587,16 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::resetPool(btDispatcher* /*dispatcher*
m_pHandles[m_maxHandles - 1].SetNextFree(0);
}
}
-}
-
+}
//#include <stdio.h>
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatcher* dispatcher)
{
-
if (m_pairCache->hasDeferredRemoval())
{
-
- btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray();
+ btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray();
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
@@ -645,18 +604,15 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatche
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
-
int i;
btBroadphasePair previousPair;
previousPair.m_pProxy0 = 0;
previousPair.m_pProxy1 = 0;
previousPair.m_algorithm = 0;
-
-
- for (i=0;i<overlappingPairArray.size();i++)
+
+ for (i = 0; i < overlappingPairArray.size(); i++)
{
-
btBroadphasePair& pair = overlappingPairArray[i];
bool isDuplicate = (pair == previousPair);
@@ -668,91 +624,90 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatche
if (!isDuplicate)
{
///important to use an AABB test that is consistent with the broadphase
- bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);
+ bool hasOverlap = testAabbOverlap(pair.m_pProxy0, pair.m_pProxy1);
if (hasOverlap)
{
- needsRemoval = false;//callback->processOverlap(pair);
- } else
+ needsRemoval = false; //callback->processOverlap(pair);
+ }
+ else
{
needsRemoval = true;
}
- } else
+ }
+ else
{
//remove duplicate
needsRemoval = true;
//should have no algorithm
btAssert(!pair.m_algorithm);
}
-
+
if (needsRemoval)
{
- m_pairCache->cleanOverlappingPair(pair,dispatcher);
+ m_pairCache->cleanOverlappingPair(pair, dispatcher);
- // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
- // m_overlappingPairArray.pop_back();
+ // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
+ // m_overlappingPairArray.pop_back();
pair.m_pProxy0 = 0;
pair.m_pProxy1 = 0;
m_invalidPair++;
- }
-
- }
+ }
+ }
- ///if you don't like to skip the invalid pairs in the array, execute following code:
- #define CLEAN_INVALID_PAIRS 1
- #ifdef CLEAN_INVALID_PAIRS
+///if you don't like to skip the invalid pairs in the array, execute following code:
+#define CLEAN_INVALID_PAIRS 1
+#ifdef CLEAN_INVALID_PAIRS
//perform a sort, to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
- #endif//CLEAN_INVALID_PAIRS
-
+#endif //CLEAN_INVALID_PAIRS
+
//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
}
-
}
-
template <typename BP_FP_INT_TYPE>
-bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testAabbOverlap(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
const Handle* pHandleA = static_cast<Handle*>(proxy0);
const Handle* pHandleB = static_cast<Handle*>(proxy1);
-
+
//optimization 1: check the array index (memory address), instead of the m_pos
for (int axis = 0; axis < 3; axis++)
- {
- if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
- pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
- {
- return false;
- }
- }
+ {
+ if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
+ pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
+ {
+ return false;
+ }
+ }
return true;
}
template <typename BP_FP_INT_TYPE>
-bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1)
+bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB, int axis0, int axis1)
{
//optimization 1: check the array index (memory address), instead of the m_pos
- if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] ||
+ if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] ||
pHandleB->m_maxEdges[axis0] < pHandleA->m_minEdges[axis0] ||
pHandleA->m_maxEdges[axis1] < pHandleB->m_minEdges[axis1] ||
- pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1])
- {
- return false;
- }
+ pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1])
+ {
+ return false;
+ }
return true;
}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher)
{
-// btAssert(bounds.IsFinite());
+ // btAssert(bounds.IsFinite());
//btAssert(bounds.HasVolume());
Handle* pHandle = getHandle(handle);
@@ -776,34 +731,28 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, c
// expand (only adds overlaps)
if (dmin < 0)
- sortMinDown(axis, emin,dispatcher,true);
+ sortMinDown(axis, emin, dispatcher, true);
if (dmax > 0)
- sortMaxUp(axis, emax,dispatcher,true);
+ sortMaxUp(axis, emax, dispatcher, true);
// shrink (only removes overlaps)
if (dmin > 0)
- sortMinUp(axis, emin,dispatcher,true);
+ sortMinUp(axis, emin, dispatcher, true);
if (dmax < 0)
- sortMaxDown(axis, emax,dispatcher,true);
+ sortMaxDown(axis, emax, dispatcher, true);
#ifdef DEBUG_BROADPHASE
- debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
+ debugPrintAxis(axis);
+#endif //DEBUG_BROADPHASE
}
-
-
}
-
-
-
// sorting a min edge downwards can only ever *add* overlaps
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
{
-
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
@@ -815,16 +764,15 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE
if (pPrev->IsMax())
{
// if previous edge is a maximum check the bounds and add an overlap if necessary
- const int axis1 = (1 << axis) & 3;
- const int axis2 = (1 << axis1) & 3;
- if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev,axis1,axis2))
+ const int axis1 = (1 << axis) & 3;
+ const int axis2 = (1 << axis1) & 3;
+ if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev, axis1, axis2))
{
- m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev);
+ m_pairCache->addOverlappingPair(pHandleEdge, pHandlePrev);
if (m_userPairCallback)
- m_userPairCallback->addOverlappingPair(pHandleEdge,pHandlePrev);
+ m_userPairCallback->addOverlappingPair(pHandleEdge, pHandlePrev);
//AddOverlap(pEdge->m_handle, pPrev->m_handle);
-
}
// update edge reference in other handle
@@ -847,8 +795,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
-
+#endif //DEBUG_BROADPHASE
}
// sorting a min edge upwards can only ever *remove* overlaps
@@ -867,25 +814,21 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinUp(int axis, BP_FP_INT_TYPE ed
{
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
- const int axis1 = (1 << axis) & 3;
- const int axis2 = (1 << axis1) & 3;
-
+ const int axis1 = (1 << axis) & 3;
+ const int axis2 = (1 << axis1) & 3;
+
// if next edge is maximum remove any overlap between the two handles
- if (updateOverlaps
+ if (updateOverlaps
#ifdef USE_OVERLAP_TEST_ON_REMOVES
- && testOverlap2D(handle0,handle1,axis1,axis2)
-#endif //USE_OVERLAP_TEST_ON_REMOVES
- )
+ && testOverlap2D(handle0, handle1, axis1, axis2)
+#endif //USE_OVERLAP_TEST_ON_REMOVES
+ )
{
-
-
- m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
+ m_pairCache->removeOverlappingPair(handle0, handle1, dispatcher);
if (m_userPairCallback)
- m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
-
+ m_userPairCallback->removeOverlappingPair(handle0, handle1, dispatcher);
}
-
// update edge reference in other handle
pHandleNext->m_maxEdges[axis]--;
}
@@ -903,15 +846,12 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinUp(int axis, BP_FP_INT_TYPE ed
pEdge++;
pNext++;
}
-
-
}
// sorting a max edge downwards can only ever *remove* overlaps
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
{
-
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
@@ -925,28 +865,25 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE
// if previous edge was a minimum remove any overlap between the two handles
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pPrev->m_handle);
- const int axis1 = (1 << axis) & 3;
- const int axis2 = (1 << axis1) & 3;
+ const int axis1 = (1 << axis) & 3;
+ const int axis2 = (1 << axis1) & 3;
- if (updateOverlaps
+ if (updateOverlaps
#ifdef USE_OVERLAP_TEST_ON_REMOVES
- && testOverlap2D(handle0,handle1,axis1,axis2)
-#endif //USE_OVERLAP_TEST_ON_REMOVES
- )
+ && testOverlap2D(handle0, handle1, axis1, axis2)
+#endif //USE_OVERLAP_TEST_ON_REMOVES
+ )
{
//this is done during the overlappingpairarray iteration/narrowphase collision
-
- m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
+ m_pairCache->removeOverlappingPair(handle0, handle1, dispatcher);
if (m_userPairCallback)
- m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
-
-
-
+ m_userPairCallback->removeOverlappingPair(handle0, handle1, dispatcher);
}
// update edge reference in other handle
- pHandlePrev->m_minEdges[axis]++;;
+ pHandlePrev->m_minEdges[axis]++;
+ ;
}
else
pHandlePrev->m_maxEdges[axis]++;
@@ -963,11 +900,9 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE
pPrev--;
}
-
#ifdef DEBUG_BROADPHASE
debugPrintAxis(axis);
-#endif //DEBUG_BROADPHASE
-
+#endif //DEBUG_BROADPHASE
}
// sorting a max edge upwards can only ever *add* overlaps
@@ -982,19 +917,19 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE ed
{
Handle* pHandleNext = getHandle(pNext->m_handle);
- const int axis1 = (1 << axis) & 3;
- const int axis2 = (1 << axis1) & 3;
+ const int axis1 = (1 << axis) & 3;
+ const int axis2 = (1 << axis1) & 3;
if (!pNext->IsMax())
{
// if next edge is a minimum check the bounds and add an overlap if necessary
- if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext,axis1,axis2))
+ if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext, axis1, axis2))
{
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
- m_pairCache->addOverlappingPair(handle0,handle1);
+ m_pairCache->addOverlappingPair(handle0, handle1);
if (m_userPairCallback)
- m_userPairCallback->addOverlappingPair(handle0,handle1);
+ m_userPairCallback->addOverlappingPair(handle0, handle1);
}
// update edge reference in other handle
@@ -1014,7 +949,6 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE ed
pEdge++;
pNext++;
}
-
}
#endif
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
index fb68e0024e..b097eca5f5 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
@@ -13,10 +13,8 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-#ifndef BT_BROADPHASE_INTERFACE_H
-#define BT_BROADPHASE_INTERFACE_H
-
-
+#ifndef BT_BROADPHASE_INTERFACE_H
+#define BT_BROADPHASE_INTERFACE_H
struct btDispatcherInfo;
class btDispatcher;
@@ -24,27 +22,23 @@ class btDispatcher;
class btOverlappingPairCache;
-
-
-struct btBroadphaseAabbCallback
+struct btBroadphaseAabbCallback
{
virtual ~btBroadphaseAabbCallback() {}
- virtual bool process(const btBroadphaseProxy* proxy) = 0;
+ virtual bool process(const btBroadphaseProxy* proxy) = 0;
};
-
-struct btBroadphaseRayCallback : public btBroadphaseAabbCallback
+struct btBroadphaseRayCallback : public btBroadphaseAabbCallback
{
///added some cached data to accelerate ray-AABB tests
- btVector3 m_rayDirectionInverse;
- unsigned int m_signs[3];
- btScalar m_lambda_max;
+ btVector3 m_rayDirectionInverse;
+ unsigned int m_signs[3];
+ btScalar m_lambda_max;
virtual ~btBroadphaseRayCallback() {}
-
+
protected:
-
- btBroadphaseRayCallback() {}
+ btBroadphaseRayCallback() {}
};
#include "LinearMath/btVector3.h"
@@ -57,30 +51,29 @@ class btBroadphaseInterface
public:
virtual ~btBroadphaseInterface() {}
- virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher) =0;
- virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)=0;
- virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)=0;
- virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const =0;
+ virtual btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher) = 0;
+ virtual void destroyProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher) = 0;
+ virtual void setAabb(btBroadphaseProxy* proxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher) = 0;
+ virtual void getAabb(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const = 0;
- virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0;
+ virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin = btVector3(0, 0, 0), const btVector3& aabbMax = btVector3(0, 0, 0)) = 0;
- virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback) = 0;
+ virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback) = 0;
///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
- virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0;
+ virtual void calculateOverlappingPairs(btDispatcher* dispatcher) = 0;
- virtual btOverlappingPairCache* getOverlappingPairCache()=0;
- virtual const btOverlappingPairCache* getOverlappingPairCache() const =0;
+ virtual btOverlappingPairCache* getOverlappingPairCache() = 0;
+ virtual const btOverlappingPairCache* getOverlappingPairCache() const = 0;
///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
///will add some transform later
- virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const =0;
+ virtual void getBroadphaseAabb(btVector3& aabbMin, btVector3& aabbMax) const = 0;
///reset broadphase internal structures, to ensure determinism/reproducability
- virtual void resetPool(btDispatcher* dispatcher) { (void) dispatcher; };
-
- virtual void printStats() = 0;
+ virtual void resetPool(btDispatcher* dispatcher) { (void)dispatcher; };
+ virtual void printStats() = 0;
};
-#endif //BT_BROADPHASE_INTERFACE_H
+#endif //BT_BROADPHASE_INTERFACE_H
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp
index 0fd4ef46be..7ee065aac3 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp
@@ -15,4 +15,4 @@ subject to the following restrictions:
#include "btBroadphaseProxy.h"
-BT_NOT_EMPTY_FILE // fix warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
+BT_NOT_EMPTY_FILE // fix warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
index f6e1202a69..825caeef56 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
@@ -16,11 +16,10 @@ subject to the following restrictions:
#ifndef BT_BROADPHASE_PROXY_H
#define BT_BROADPHASE_PROXY_H
-#include "LinearMath/btScalar.h" //for SIMD_FORCE_INLINE
+#include "LinearMath/btScalar.h" //for SIMD_FORCE_INLINE
#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedAllocator.h"
-
/// btDispatcher uses these types
/// IMPORTANT NOTE:The types are ordered polyhedral, implicit convex and concave
/// to facilitate type checking
@@ -35,8 +34,8 @@ enum BroadphaseNativeTypes
CONVEX_HULL_SHAPE_PROXYTYPE,
CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE,
CUSTOM_POLYHEDRAL_SHAPE_TYPE,
-//implicit convex shapes
-IMPLICIT_CONVEX_SHAPES_START_HERE,
+ //implicit convex shapes
+ IMPLICIT_CONVEX_SHAPES_START_HERE,
SPHERE_SHAPE_PROXYTYPE,
MULTI_SPHERE_SHAPE_PROXYTYPE,
CAPSULE_SHAPE_PROXYTYPE,
@@ -49,8 +48,8 @@ IMPLICIT_CONVEX_SHAPES_START_HERE,
BOX_2D_SHAPE_PROXYTYPE,
CONVEX_2D_SHAPE_PROXYTYPE,
CUSTOM_CONVEX_SHAPE_TYPE,
-//concave shapes
-CONCAVE_SHAPES_START_HERE,
+ //concave shapes
+ CONCAVE_SHAPES_START_HERE,
//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
TRIANGLE_MESH_SHAPE_PROXYTYPE,
SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE,
@@ -58,16 +57,16 @@ CONCAVE_SHAPES_START_HERE,
FAST_CONCAVE_MESH_PROXYTYPE,
//terrain
TERRAIN_SHAPE_PROXYTYPE,
-///Used for GIMPACT Trimesh integration
+ ///Used for GIMPACT Trimesh integration
GIMPACT_SHAPE_PROXYTYPE,
-///Multimaterial mesh
- MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE,
-
+ ///Multimaterial mesh
+ MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE,
+
EMPTY_SHAPE_PROXYTYPE,
STATIC_PLANE_PROXYTYPE,
CUSTOM_CONCAVE_SHAPE_TYPE,
- SDF_SHAPE_PROXYTYPE=CUSTOM_CONCAVE_SHAPE_TYPE,
-CONCAVE_SHAPES_END_HERE,
+ SDF_SHAPE_PROXYTYPE = CUSTOM_CONCAVE_SHAPE_TYPE,
+ CONCAVE_SHAPES_END_HERE,
COMPOUND_SHAPE_PROXYTYPE,
@@ -77,38 +76,37 @@ CONCAVE_SHAPES_END_HERE,
INVALID_SHAPE_PROXYTYPE,
MAX_BROADPHASE_COLLISION_TYPES
-
-};
+};
-///The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
+///The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
///It stores collision shape type information, collision filter information and a client object, typically a btCollisionObject or btRigidBody.
-ATTRIBUTE_ALIGNED16(struct) btBroadphaseProxy
+ATTRIBUTE_ALIGNED16(struct)
+btBroadphaseProxy
{
+ BT_DECLARE_ALIGNED_ALLOCATOR();
-BT_DECLARE_ALIGNED_ALLOCATOR();
-
///optional filtering to cull potential collisions
enum CollisionFilterGroups
{
- DefaultFilter = 1,
- StaticFilter = 2,
- KinematicFilter = 4,
- DebrisFilter = 8,
- SensorTrigger = 16,
- CharacterFilter = 32,
- AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
+ DefaultFilter = 1,
+ StaticFilter = 2,
+ KinematicFilter = 4,
+ DebrisFilter = 8,
+ SensorTrigger = 16,
+ CharacterFilter = 32,
+ AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
};
//Usually the client btCollisionObject or Rigidbody class
- void* m_clientObject;
- int m_collisionFilterGroup;
- int m_collisionFilterMask;
+ void* m_clientObject;
+ int m_collisionFilterGroup;
+ int m_collisionFilterMask;
- int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
+ int m_uniqueId; //m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
- btVector3 m_aabbMin;
- btVector3 m_aabbMax;
+ btVector3 m_aabbMin;
+ btVector3 m_aabbMax;
SIMD_FORCE_INLINE int getUid() const
{
@@ -116,47 +114,45 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
}
//used for memory pools
- btBroadphaseProxy() :m_clientObject(0)
+ btBroadphaseProxy() : m_clientObject(0)
{
}
- btBroadphaseProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask)
- :m_clientObject(userPtr),
- m_collisionFilterGroup(collisionFilterGroup),
- m_collisionFilterMask(collisionFilterMask),
- m_aabbMin(aabbMin),
- m_aabbMax(aabbMax)
+ btBroadphaseProxy(const btVector3& aabbMin, const btVector3& aabbMax, void* userPtr, int collisionFilterGroup, int collisionFilterMask)
+ : m_clientObject(userPtr),
+ m_collisionFilterGroup(collisionFilterGroup),
+ m_collisionFilterMask(collisionFilterMask),
+ m_aabbMin(aabbMin),
+ m_aabbMax(aabbMax)
{
}
-
-
static SIMD_FORCE_INLINE bool isPolyhedral(int proxyType)
{
- return (proxyType < IMPLICIT_CONVEX_SHAPES_START_HERE);
+ return (proxyType < IMPLICIT_CONVEX_SHAPES_START_HERE);
}
- static SIMD_FORCE_INLINE bool isConvex(int proxyType)
+ static SIMD_FORCE_INLINE bool isConvex(int proxyType)
{
return (proxyType < CONCAVE_SHAPES_START_HERE);
}
- static SIMD_FORCE_INLINE bool isNonMoving(int proxyType)
+ static SIMD_FORCE_INLINE bool isNonMoving(int proxyType)
{
- return (isConcave(proxyType) && !(proxyType==GIMPACT_SHAPE_PROXYTYPE));
+ return (isConcave(proxyType) && !(proxyType == GIMPACT_SHAPE_PROXYTYPE));
}
- static SIMD_FORCE_INLINE bool isConcave(int proxyType)
+ static SIMD_FORCE_INLINE bool isConcave(int proxyType)
{
return ((proxyType > CONCAVE_SHAPES_START_HERE) &&
- (proxyType < CONCAVE_SHAPES_END_HERE));
+ (proxyType < CONCAVE_SHAPES_END_HERE));
}
- static SIMD_FORCE_INLINE bool isCompound(int proxyType)
+ static SIMD_FORCE_INLINE bool isCompound(int proxyType)
{
return (proxyType == COMPOUND_SHAPE_PROXYTYPE);
}
- static SIMD_FORCE_INLINE bool isSoftBody(int proxyType)
+ static SIMD_FORCE_INLINE bool isSoftBody(int proxyType)
{
return (proxyType == SOFTBODY_SHAPE_PROXYTYPE);
}
@@ -168,67 +164,62 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
static SIMD_FORCE_INLINE bool isConvex2d(int proxyType)
{
- return (proxyType == BOX_2D_SHAPE_PROXYTYPE) || (proxyType == CONVEX_2D_SHAPE_PROXYTYPE);
+ return (proxyType == BOX_2D_SHAPE_PROXYTYPE) || (proxyType == CONVEX_2D_SHAPE_PROXYTYPE);
}
-
-
-}
-;
+};
class btCollisionAlgorithm;
struct btBroadphaseProxy;
-
-
///The btBroadphasePair class contains a pair of aabb-overlapping objects.
///A btDispatcher can search a btCollisionAlgorithm that performs exact/narrowphase collision detection on the actual collision shapes.
-ATTRIBUTE_ALIGNED16(struct) btBroadphasePair
+ATTRIBUTE_ALIGNED16(struct)
+btBroadphasePair
{
- btBroadphasePair ()
- :
- m_pProxy0(0),
- m_pProxy1(0),
- m_algorithm(0),
- m_internalInfo1(0)
+ btBroadphasePair()
+ : m_pProxy0(0),
+ m_pProxy1(0),
+ m_algorithm(0),
+ m_internalInfo1(0)
{
}
-BT_DECLARE_ALIGNED_ALLOCATOR();
+ BT_DECLARE_ALIGNED_ALLOCATOR();
btBroadphasePair(const btBroadphasePair& other)
- : m_pProxy0(other.m_pProxy0),
- m_pProxy1(other.m_pProxy1),
- m_algorithm(other.m_algorithm),
- m_internalInfo1(other.m_internalInfo1)
+ : m_pProxy0(other.m_pProxy0),
+ m_pProxy1(other.m_pProxy1),
+ m_algorithm(other.m_algorithm),
+ m_internalInfo1(other.m_internalInfo1)
{
}
- btBroadphasePair(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
+ btBroadphasePair(btBroadphaseProxy & proxy0, btBroadphaseProxy & proxy1)
{
-
//keep them sorted, so the std::set operations work
if (proxy0.m_uniqueId < proxy1.m_uniqueId)
- {
- m_pProxy0 = &proxy0;
- m_pProxy1 = &proxy1;
- }
- else
- {
- m_pProxy0 = &proxy1;
- m_pProxy1 = &proxy0;
- }
+ {
+ m_pProxy0 = &proxy0;
+ m_pProxy1 = &proxy1;
+ }
+ else
+ {
+ m_pProxy0 = &proxy1;
+ m_pProxy1 = &proxy0;
+ }
m_algorithm = 0;
m_internalInfo1 = 0;
-
}
-
+
btBroadphaseProxy* m_pProxy0;
btBroadphaseProxy* m_pProxy1;
-
- mutable btCollisionAlgorithm* m_algorithm;
- union { void* m_internalInfo1; int m_internalTmpValue;};//don't use this data, it will be removed in future version.
+ mutable btCollisionAlgorithm* m_algorithm;
+ union {
+ void* m_internalInfo1;
+ int m_internalTmpValue;
+ }; //don't use this data, it will be removed in future version.
};
/*
@@ -240,31 +231,25 @@ SIMD_FORCE_INLINE bool operator<(const btBroadphasePair& a, const btBroadphasePa
}
*/
-
-
class btBroadphasePairSortPredicate
{
- public:
-
- bool operator() ( const btBroadphasePair& a, const btBroadphasePair& b ) const
- {
- const int uidA0 = a.m_pProxy0 ? a.m_pProxy0->m_uniqueId : -1;
- const int uidB0 = b.m_pProxy0 ? b.m_pProxy0->m_uniqueId : -1;
- const int uidA1 = a.m_pProxy1 ? a.m_pProxy1->m_uniqueId : -1;
- const int uidB1 = b.m_pProxy1 ? b.m_pProxy1->m_uniqueId : -1;
-
- return uidA0 > uidB0 ||
- (a.m_pProxy0 == b.m_pProxy0 && uidA1 > uidB1) ||
- (a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 == b.m_pProxy1 && a.m_algorithm > b.m_algorithm);
- }
+public:
+ bool operator()(const btBroadphasePair& a, const btBroadphasePair& b) const
+ {
+ const int uidA0 = a.m_pProxy0 ? a.m_pProxy0->m_uniqueId : -1;
+ const int uidB0 = b.m_pProxy0 ? b.m_pProxy0->m_uniqueId : -1;
+ const int uidA1 = a.m_pProxy1 ? a.m_pProxy1->m_uniqueId : -1;
+ const int uidB1 = b.m_pProxy1 ? b.m_pProxy1->m_uniqueId : -1;
+
+ return uidA0 > uidB0 ||
+ (a.m_pProxy0 == b.m_pProxy0 && uidA1 > uidB1) ||
+ (a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 == b.m_pProxy1 && a.m_algorithm > b.m_algorithm);
+ }
};
-
-SIMD_FORCE_INLINE bool operator==(const btBroadphasePair& a, const btBroadphasePair& b)
+SIMD_FORCE_INLINE bool operator==(const btBroadphasePair& a, const btBroadphasePair& b)
{
- return (a.m_pProxy0 == b.m_pProxy0) && (a.m_pProxy1 == b.m_pProxy1);
+ return (a.m_pProxy0 == b.m_pProxy0) && (a.m_pProxy1 == b.m_pProxy1);
}
-
-#endif //BT_BROADPHASE_PROXY_H
-
+#endif //BT_BROADPHASE_PROXY_H
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp
index c95d1be0f2..6e36d3bd73 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp
@@ -20,4 +20,3 @@ btCollisionAlgorithm::btCollisionAlgorithm(const btCollisionAlgorithmConstructio
{
m_dispatcher = ci.m_dispatcher1;
}
-
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
index 405656236b..b00c0b1b4b 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
@@ -25,57 +25,51 @@ class btManifoldResult;
class btCollisionObject;
struct btCollisionObjectWrapper;
struct btDispatcherInfo;
-class btPersistentManifold;
+class btPersistentManifold;
-typedef btAlignedObjectArray<btPersistentManifold*> btManifoldArray;
+typedef btAlignedObjectArray<btPersistentManifold*> btManifoldArray;
struct btCollisionAlgorithmConstructionInfo
{
btCollisionAlgorithmConstructionInfo()
- :m_dispatcher1(0),
- m_manifold(0)
+ : m_dispatcher1(0),
+ m_manifold(0)
{
}
- btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp)
- :m_dispatcher1(dispatcher)
+ btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher, int temp)
+ : m_dispatcher1(dispatcher)
{
(void)temp;
}
- btDispatcher* m_dispatcher1;
- btPersistentManifold* m_manifold;
-
-// int getDispatcherId();
+ btDispatcher* m_dispatcher1;
+ btPersistentManifold* m_manifold;
+ // int getDispatcherId();
};
-
///btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatcher.
///It is persistent over frames
class btCollisionAlgorithm
{
-
protected:
-
- btDispatcher* m_dispatcher;
+ btDispatcher* m_dispatcher;
protected:
-// int getDispatcherId();
-
-public:
+ // int getDispatcherId();
- btCollisionAlgorithm() {};
+public:
+ btCollisionAlgorithm(){};
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
- virtual ~btCollisionAlgorithm() {};
+ virtual ~btCollisionAlgorithm(){};
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) = 0;
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut) = 0;
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0;
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0;
};
-
-#endif //BT_COLLISION_ALGORITHM_H
+#endif //BT_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp
index d791d07418..37156fd589 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.cpp
@@ -17,210 +17,225 @@ subject to the following restrictions:
#include "btDbvt.h"
//
-typedef btAlignedObjectArray<btDbvtNode*> tNodeArray;
-typedef btAlignedObjectArray<const btDbvtNode*> tConstNodeArray;
+typedef btAlignedObjectArray<btDbvtNode*> tNodeArray;
+typedef btAlignedObjectArray<const btDbvtNode*> tConstNodeArray;
//
struct btDbvtNodeEnumerator : btDbvt::ICollide
{
- tConstNodeArray nodes;
+ tConstNodeArray nodes;
void Process(const btDbvtNode* n) { nodes.push_back(n); }
};
//
-static DBVT_INLINE int indexof(const btDbvtNode* node)
+static DBVT_INLINE int indexof(const btDbvtNode* node)
{
- return(node->parent->childs[1]==node);
+ return (node->parent->childs[1] == node);
}
//
-static DBVT_INLINE btDbvtVolume merge( const btDbvtVolume& a,
+static DBVT_INLINE btDbvtVolume merge(const btDbvtVolume& a,
const btDbvtVolume& b)
{
-#if (DBVT_MERGE_IMPL==DBVT_IMPL_SSE)
- ATTRIBUTE_ALIGNED16( char locals[sizeof(btDbvtAabbMm)]);
- btDbvtVolume* ptr = (btDbvtVolume*) locals;
- btDbvtVolume& res=*ptr;
+#if (DBVT_MERGE_IMPL == DBVT_IMPL_SSE)
+ ATTRIBUTE_ALIGNED16(char locals[sizeof(btDbvtAabbMm)]);
+ btDbvtVolume* ptr = (btDbvtVolume*)locals;
+ btDbvtVolume& res = *ptr;
#else
- btDbvtVolume res;
+ btDbvtVolume res;
#endif
- Merge(a,b,res);
- return(res);
+ Merge(a, b, res);
+ return (res);
}
// volume+edge lengths
-static DBVT_INLINE btScalar size(const btDbvtVolume& a)
+static DBVT_INLINE btScalar size(const btDbvtVolume& a)
{
- const btVector3 edges=a.Lengths();
- return( edges.x()*edges.y()*edges.z()+
- edges.x()+edges.y()+edges.z());
+ const btVector3 edges = a.Lengths();
+ return (edges.x() * edges.y() * edges.z() +
+ edges.x() + edges.y() + edges.z());
}
//
-static void getmaxdepth(const btDbvtNode* node,int depth,int& maxdepth)
+static void getmaxdepth(const btDbvtNode* node, int depth, int& maxdepth)
{
- if(node->isinternal())
+ if (node->isinternal())
{
- getmaxdepth(node->childs[0],depth+1,maxdepth);
- getmaxdepth(node->childs[1],depth+1,maxdepth);
- } else maxdepth=btMax(maxdepth,depth);
+ getmaxdepth(node->childs[0], depth + 1, maxdepth);
+ getmaxdepth(node->childs[1], depth + 1, maxdepth);
+ }
+ else
+ maxdepth = btMax(maxdepth, depth);
}
//
-static DBVT_INLINE void deletenode( btDbvt* pdbvt,
- btDbvtNode* node)
+static DBVT_INLINE void deletenode(btDbvt* pdbvt,
+ btDbvtNode* node)
{
btAlignedFree(pdbvt->m_free);
- pdbvt->m_free=node;
+ pdbvt->m_free = node;
}
//
-static void recursedeletenode( btDbvt* pdbvt,
- btDbvtNode* node)
+static void recursedeletenode(btDbvt* pdbvt,
+ btDbvtNode* node)
{
- if(!node->isleaf())
+ if (!node->isleaf())
{
- recursedeletenode(pdbvt,node->childs[0]);
- recursedeletenode(pdbvt,node->childs[1]);
+ recursedeletenode(pdbvt, node->childs[0]);
+ recursedeletenode(pdbvt, node->childs[1]);
}
- if(node==pdbvt->m_root) pdbvt->m_root=0;
- deletenode(pdbvt,node);
+ if (node == pdbvt->m_root) pdbvt->m_root = 0;
+ deletenode(pdbvt, node);
}
//
-static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt,
- btDbvtNode* parent,
- void* data)
+static DBVT_INLINE btDbvtNode* createnode(btDbvt* pdbvt,
+ btDbvtNode* parent,
+ void* data)
{
- btDbvtNode* node;
- if(pdbvt->m_free)
- { node=pdbvt->m_free;pdbvt->m_free=0; }
+ btDbvtNode* node;
+ if (pdbvt->m_free)
+ {
+ node = pdbvt->m_free;
+ pdbvt->m_free = 0;
+ }
else
- { node=new(btAlignedAlloc(sizeof(btDbvtNode),16)) btDbvtNode(); }
- node->parent = parent;
- node->data = data;
- node->childs[1] = 0;
- return(node);
+ {
+ node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode();
+ }
+ node->parent = parent;
+ node->data = data;
+ node->childs[1] = 0;
+ return (node);
}
//
-static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt,
- btDbvtNode* parent,
- const btDbvtVolume& volume,
- void* data)
+static DBVT_INLINE btDbvtNode* createnode(btDbvt* pdbvt,
+ btDbvtNode* parent,
+ const btDbvtVolume& volume,
+ void* data)
{
- btDbvtNode* node=createnode(pdbvt,parent,data);
- node->volume=volume;
- return(node);
+ btDbvtNode* node = createnode(pdbvt, parent, data);
+ node->volume = volume;
+ return (node);
}
//
-static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt,
- btDbvtNode* parent,
- const btDbvtVolume& volume0,
- const btDbvtVolume& volume1,
- void* data)
+static DBVT_INLINE btDbvtNode* createnode(btDbvt* pdbvt,
+ btDbvtNode* parent,
+ const btDbvtVolume& volume0,
+ const btDbvtVolume& volume1,
+ void* data)
{
- btDbvtNode* node=createnode(pdbvt,parent,data);
- Merge(volume0,volume1,node->volume);
- return(node);
+ btDbvtNode* node = createnode(pdbvt, parent, data);
+ Merge(volume0, volume1, node->volume);
+ return (node);
}
//
-static void insertleaf( btDbvt* pdbvt,
- btDbvtNode* root,
- btDbvtNode* leaf)
+static void insertleaf(btDbvt* pdbvt,
+ btDbvtNode* root,
+ btDbvtNode* leaf)
{
- if(!pdbvt->m_root)
+ if (!pdbvt->m_root)
{
- pdbvt->m_root = leaf;
- leaf->parent = 0;
+ pdbvt->m_root = leaf;
+ leaf->parent = 0;
}
else
{
- if(!root->isleaf())
+ if (!root->isleaf())
{
- do {
- root=root->childs[Select( leaf->volume,
- root->childs[0]->volume,
- root->childs[1]->volume)];
- } while(!root->isleaf());
+ do
+ {
+ root = root->childs[Select(leaf->volume,
+ root->childs[0]->volume,
+ root->childs[1]->volume)];
+ } while (!root->isleaf());
}
- btDbvtNode* prev=root->parent;
- btDbvtNode* node=createnode(pdbvt,prev,leaf->volume,root->volume,0);
- if(prev)
+ btDbvtNode* prev = root->parent;
+ btDbvtNode* node = createnode(pdbvt, prev, leaf->volume, root->volume, 0);
+ if (prev)
{
- prev->childs[indexof(root)] = node;
- node->childs[0] = root;root->parent=node;
- node->childs[1] = leaf;leaf->parent=node;
- do {
- if(!prev->volume.Contain(node->volume))
- Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
+ prev->childs[indexof(root)] = node;
+ node->childs[0] = root;
+ root->parent = node;
+ node->childs[1] = leaf;
+ leaf->parent = node;
+ do
+ {
+ if (!prev->volume.Contain(node->volume))
+ Merge(prev->childs[0]->volume, prev->childs[1]->volume, prev->volume);
else
break;
- node=prev;
- } while(0!=(prev=node->parent));
+ node = prev;
+ } while (0 != (prev = node->parent));
}
else
{
- node->childs[0] = root;root->parent=node;
- node->childs[1] = leaf;leaf->parent=node;
- pdbvt->m_root = node;
+ node->childs[0] = root;
+ root->parent = node;
+ node->childs[1] = leaf;
+ leaf->parent = node;
+ pdbvt->m_root = node;
}
}
}
//
-static btDbvtNode* removeleaf( btDbvt* pdbvt,
- btDbvtNode* leaf)
+static btDbvtNode* removeleaf(btDbvt* pdbvt,
+ btDbvtNode* leaf)
{
- if(leaf==pdbvt->m_root)
+ if (leaf == pdbvt->m_root)
{
- pdbvt->m_root=0;
- return(0);
+ pdbvt->m_root = 0;
+ return (0);
}
else
{
- btDbvtNode* parent=leaf->parent;
- btDbvtNode* prev=parent->parent;
- btDbvtNode* sibling=parent->childs[1-indexof(leaf)];
- if(prev)
+ btDbvtNode* parent = leaf->parent;
+ btDbvtNode* prev = parent->parent;
+ btDbvtNode* sibling = parent->childs[1 - indexof(leaf)];
+ if (prev)
{
- prev->childs[indexof(parent)]=sibling;
- sibling->parent=prev;
- deletenode(pdbvt,parent);
- while(prev)
+ prev->childs[indexof(parent)] = sibling;
+ sibling->parent = prev;
+ deletenode(pdbvt, parent);
+ while (prev)
{
- const btDbvtVolume pb=prev->volume;
- Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
- if(NotEqual(pb,prev->volume))
+ const btDbvtVolume pb = prev->volume;
+ Merge(prev->childs[0]->volume, prev->childs[1]->volume, prev->volume);
+ if (NotEqual(pb, prev->volume))
{
- prev=prev->parent;
- } else break;
+ prev = prev->parent;
+ }
+ else
+ break;
}
- return(prev?prev:pdbvt->m_root);
+ return (prev ? prev : pdbvt->m_root);
}
else
- {
- pdbvt->m_root=sibling;
- sibling->parent=0;
- deletenode(pdbvt,parent);
- return(pdbvt->m_root);
- }
+ {
+ pdbvt->m_root = sibling;
+ sibling->parent = 0;
+ deletenode(pdbvt, parent);
+ return (pdbvt->m_root);
+ }
}
}
//
-static void fetchleaves(btDbvt* pdbvt,
- btDbvtNode* root,
- tNodeArray& leaves,
- int depth=-1)
+static void fetchleaves(btDbvt* pdbvt,
+ btDbvtNode* root,
+ tNodeArray& leaves,
+ int depth = -1)
{
- if(root->isinternal()&&depth)
+ if (root->isinternal() && depth)
{
- fetchleaves(pdbvt,root->childs[0],leaves,depth-1);
- fetchleaves(pdbvt,root->childs[1],leaves,depth-1);
- deletenode(pdbvt,root);
+ fetchleaves(pdbvt, root->childs[0], leaves, depth - 1);
+ fetchleaves(pdbvt, root->childs[1], leaves, depth - 1);
+ deletenode(pdbvt, root);
}
else
{
@@ -229,51 +244,50 @@ static void fetchleaves(btDbvt* pdbvt,
}
//
-static bool leftOfAxis( const btDbvtNode* node,
- const btVector3& org,
- const btVector3& axis)
+static bool leftOfAxis(const btDbvtNode* node,
+ const btVector3& org,
+ const btVector3& axis)
{
return btDot(axis, node->volume.Center() - org) <= 0;
}
-
// Partitions leaves such that leaves[0, n) are on the
// left of axis, and leaves[n, count) are on the right
// of axis. returns N.
-static int split( btDbvtNode** leaves,
- int count,
- const btVector3& org,
- const btVector3& axis)
+static int split(btDbvtNode** leaves,
+ int count,
+ const btVector3& org,
+ const btVector3& axis)
{
- int begin=0;
- int end=count;
- for(;;)
+ int begin = 0;
+ int end = count;
+ for (;;)
{
- while(begin!=end && leftOfAxis(leaves[begin],org,axis))
+ while (begin != end && leftOfAxis(leaves[begin], org, axis))
{
++begin;
}
- if(begin==end)
+ if (begin == end)
{
break;
}
- while(begin!=end && !leftOfAxis(leaves[end-1],org,axis))
+ while (begin != end && !leftOfAxis(leaves[end - 1], org, axis))
{
--end;
}
- if(begin==end)
+ if (begin == end)
{
break;
}
// swap out of place nodes
--end;
- btDbvtNode* temp=leaves[begin];
- leaves[begin]=leaves[end];
- leaves[end]=temp;
+ btDbvtNode* temp = leaves[begin];
+ leaves[begin] = leaves[end];
+ leaves[end] = temp;
++begin;
}
@@ -281,150 +295,153 @@ static int split( btDbvtNode** leaves,
}
//
-static btDbvtVolume bounds( btDbvtNode** leaves,
- int count)
+static btDbvtVolume bounds(btDbvtNode** leaves,
+ int count)
{
-#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE
- ATTRIBUTE_ALIGNED16(char locals[sizeof(btDbvtVolume)]);
- btDbvtVolume* ptr = (btDbvtVolume*) locals;
- btDbvtVolume& volume=*ptr;
- volume=leaves[0]->volume;
+#if DBVT_MERGE_IMPL == DBVT_IMPL_SSE
+ ATTRIBUTE_ALIGNED16(char locals[sizeof(btDbvtVolume)]);
+ btDbvtVolume* ptr = (btDbvtVolume*)locals;
+ btDbvtVolume& volume = *ptr;
+ volume = leaves[0]->volume;
#else
- btDbvtVolume volume=leaves[0]->volume;
+ btDbvtVolume volume = leaves[0]->volume;
#endif
- for(int i=1,ni=count;i<ni;++i)
+ for (int i = 1, ni = count; i < ni; ++i)
{
- Merge(volume,leaves[i]->volume,volume);
+ Merge(volume, leaves[i]->volume, volume);
}
- return(volume);
+ return (volume);
}
//
-static void bottomup( btDbvt* pdbvt,
- btDbvtNode** leaves,
- int count)
+static void bottomup(btDbvt* pdbvt,
+ btDbvtNode** leaves,
+ int count)
{
- while(count>1)
+ while (count > 1)
{
- btScalar minsize=SIMD_INFINITY;
- int minidx[2]={-1,-1};
- for(int i=0;i<count;++i)
+ btScalar minsize = SIMD_INFINITY;
+ int minidx[2] = {-1, -1};
+ for (int i = 0; i < count; ++i)
{
- for(int j=i+1;j<count;++j)
+ for (int j = i + 1; j < count; ++j)
{
- const btScalar sz=size(merge(leaves[i]->volume,leaves[j]->volume));
- if(sz<minsize)
+ const btScalar sz = size(merge(leaves[i]->volume, leaves[j]->volume));
+ if (sz < minsize)
{
- minsize = sz;
- minidx[0] = i;
- minidx[1] = j;
+ minsize = sz;
+ minidx[0] = i;
+ minidx[1] = j;
}
}
}
- btDbvtNode* n[] = {leaves[minidx[0]],leaves[minidx[1]]};
- btDbvtNode* p = createnode(pdbvt,0,n[0]->volume,n[1]->volume,0);
- p->childs[0] = n[0];
- p->childs[1] = n[1];
- n[0]->parent = p;
- n[1]->parent = p;
- leaves[minidx[0]] = p;
- leaves[minidx[1]] = leaves[count-1];
+ btDbvtNode* n[] = {leaves[minidx[0]], leaves[minidx[1]]};
+ btDbvtNode* p = createnode(pdbvt, 0, n[0]->volume, n[1]->volume, 0);
+ p->childs[0] = n[0];
+ p->childs[1] = n[1];
+ n[0]->parent = p;
+ n[1]->parent = p;
+ leaves[minidx[0]] = p;
+ leaves[minidx[1]] = leaves[count - 1];
--count;
}
}
//
-static btDbvtNode* topdown(btDbvt* pdbvt,
- btDbvtNode** leaves,
- int count,
- int bu_treshold)
+static btDbvtNode* topdown(btDbvt* pdbvt,
+ btDbvtNode** leaves,
+ int count,
+ int bu_treshold)
{
- static const btVector3 axis[]={btVector3(1,0,0),
- btVector3(0,1,0),
- btVector3(0,0,1)};
- btAssert(bu_treshold>2);
- if(count>1)
+ static const btVector3 axis[] = {btVector3(1, 0, 0),
+ btVector3(0, 1, 0),
+ btVector3(0, 0, 1)};
+ btAssert(bu_treshold > 2);
+ if (count > 1)
{
- if(count>bu_treshold)
+ if (count > bu_treshold)
{
- const btDbvtVolume vol=bounds(leaves,count);
- const btVector3 org=vol.Center();
- int partition;
- int bestaxis=-1;
- int bestmidp=count;
- int splitcount[3][2]={{0,0},{0,0},{0,0}};
+ const btDbvtVolume vol = bounds(leaves, count);
+ const btVector3 org = vol.Center();
+ int partition;
+ int bestaxis = -1;
+ int bestmidp = count;
+ int splitcount[3][2] = {{0, 0}, {0, 0}, {0, 0}};
int i;
- for( i=0;i<count;++i)
+ for (i = 0; i < count; ++i)
{
- const btVector3 x=leaves[i]->volume.Center()-org;
- for(int j=0;j<3;++j)
+ const btVector3 x = leaves[i]->volume.Center() - org;
+ for (int j = 0; j < 3; ++j)
{
- ++splitcount[j][btDot(x,axis[j])>0?1:0];
+ ++splitcount[j][btDot(x, axis[j]) > 0 ? 1 : 0];
}
}
- for( i=0;i<3;++i)
+ for (i = 0; i < 3; ++i)
{
- if((splitcount[i][0]>0)&&(splitcount[i][1]>0))
+ if ((splitcount[i][0] > 0) && (splitcount[i][1] > 0))
{
- const int midp=(int)btFabs(btScalar(splitcount[i][0]-splitcount[i][1]));
- if(midp<bestmidp)
+ const int midp = (int)btFabs(btScalar(splitcount[i][0] - splitcount[i][1]));
+ if (midp < bestmidp)
{
- bestaxis=i;
- bestmidp=midp;
+ bestaxis = i;
+ bestmidp = midp;
}
}
}
- if(bestaxis>=0)
+ if (bestaxis >= 0)
{
- partition=split(leaves,count,org,axis[bestaxis]);
- btAssert(partition!=0 && partition!=count);
+ partition = split(leaves, count, org, axis[bestaxis]);
+ btAssert(partition != 0 && partition != count);
}
else
{
- partition=count/2+1;
+ partition = count / 2 + 1;
}
- btDbvtNode* node=createnode(pdbvt,0,vol,0);
- node->childs[0]=topdown(pdbvt,&leaves[0],partition,bu_treshold);
- node->childs[1]=topdown(pdbvt,&leaves[partition],count-partition,bu_treshold);
- node->childs[0]->parent=node;
- node->childs[1]->parent=node;
- return(node);
+ btDbvtNode* node = createnode(pdbvt, 0, vol, 0);
+ node->childs[0] = topdown(pdbvt, &leaves[0], partition, bu_treshold);
+ node->childs[1] = topdown(pdbvt, &leaves[partition], count - partition, bu_treshold);
+ node->childs[0]->parent = node;
+ node->childs[1]->parent = node;
+ return (node);
}
else
{
- bottomup(pdbvt,leaves,count);
- return(leaves[0]);
+ bottomup(pdbvt, leaves, count);
+ return (leaves[0]);
}
}
- return(leaves[0]);
+ return (leaves[0]);
}
//
-static DBVT_INLINE btDbvtNode* sort(btDbvtNode* n,btDbvtNode*& r)
+static DBVT_INLINE btDbvtNode* sort(btDbvtNode* n, btDbvtNode*& r)
{
- btDbvtNode* p=n->parent;
+ btDbvtNode* p = n->parent;
btAssert(n->isinternal());
- if(p>n)
+ if (p > n)
{
- const int i=indexof(n);
- const int j=1-i;
- btDbvtNode* s=p->childs[j];
- btDbvtNode* q=p->parent;
- btAssert(n==p->childs[i]);
- if(q) q->childs[indexof(p)]=n; else r=n;
- s->parent=n;
- p->parent=n;
- n->parent=q;
- p->childs[0]=n->childs[0];
- p->childs[1]=n->childs[1];
- n->childs[0]->parent=p;
- n->childs[1]->parent=p;
- n->childs[i]=p;
- n->childs[j]=s;
- btSwap(p->volume,n->volume);
- return(p);
+ const int i = indexof(n);
+ const int j = 1 - i;
+ btDbvtNode* s = p->childs[j];
+ btDbvtNode* q = p->parent;
+ btAssert(n == p->childs[i]);
+ if (q)
+ q->childs[indexof(p)] = n;
+ else
+ r = n;
+ s->parent = n;
+ p->parent = n;
+ n->parent = q;
+ p->childs[0] = n->childs[0];
+ p->childs[1] = n->childs[1];
+ n->childs[0]->parent = p;
+ n->childs[1]->parent = p;
+ n->childs[i] = p;
+ n->childs[j] = s;
+ btSwap(p->volume, n->volume);
+ return (p);
}
- return(n);
+ return (n);
}
#if 0
@@ -442,11 +459,11 @@ static DBVT_INLINE btDbvtNode* walkup(btDbvtNode* n,int count)
//
btDbvt::btDbvt()
{
- m_root = 0;
- m_free = 0;
- m_lkhd = -1;
- m_leaves = 0;
- m_opath = 0;
+ m_root = 0;
+ m_free = 0;
+ m_lkhd = -1;
+ m_leaves = 0;
+ m_opath = 0;
}
//
@@ -456,228 +473,233 @@ btDbvt::~btDbvt()
}
//
-void btDbvt::clear()
+void btDbvt::clear()
{
- if(m_root)
- recursedeletenode(this,m_root);
+ if (m_root)
+ recursedeletenode(this, m_root);
btAlignedFree(m_free);
- m_free=0;
- m_lkhd = -1;
+ m_free = 0;
+ m_lkhd = -1;
m_stkStack.clear();
- m_opath = 0;
-
+ m_opath = 0;
}
//
-void btDbvt::optimizeBottomUp()
+void btDbvt::optimizeBottomUp()
{
- if(m_root)
+ if (m_root)
{
tNodeArray leaves;
leaves.reserve(m_leaves);
- fetchleaves(this,m_root,leaves);
- bottomup(this,&leaves[0],leaves.size());
- m_root=leaves[0];
+ fetchleaves(this, m_root, leaves);
+ bottomup(this, &leaves[0], leaves.size());
+ m_root = leaves[0];
}
}
//
-void btDbvt::optimizeTopDown(int bu_treshold)
+void btDbvt::optimizeTopDown(int bu_treshold)
{
- if(m_root)
+ if (m_root)
{
- tNodeArray leaves;
+ tNodeArray leaves;
leaves.reserve(m_leaves);
- fetchleaves(this,m_root,leaves);
- m_root=topdown(this,&leaves[0],leaves.size(),bu_treshold);
+ fetchleaves(this, m_root, leaves);
+ m_root = topdown(this, &leaves[0], leaves.size(), bu_treshold);
}
}
//
-void btDbvt::optimizeIncremental(int passes)
+void btDbvt::optimizeIncremental(int passes)
{
- if(passes<0) passes=m_leaves;
- if(m_root&&(passes>0))
+ if (passes < 0) passes = m_leaves;
+ if (m_root && (passes > 0))
{
- do {
- btDbvtNode* node=m_root;
- unsigned bit=0;
- while(node->isinternal())
+ do
+ {
+ btDbvtNode* node = m_root;
+ unsigned bit = 0;
+ while (node->isinternal())
{
- node=sort(node,m_root)->childs[(m_opath>>bit)&1];
- bit=(bit+1)&(sizeof(unsigned)*8-1);
+ node = sort(node, m_root)->childs[(m_opath >> bit) & 1];
+ bit = (bit + 1) & (sizeof(unsigned) * 8 - 1);
}
update(node);
++m_opath;
- } while(--passes);
+ } while (--passes);
}
}
//
-btDbvtNode* btDbvt::insert(const btDbvtVolume& volume,void* data)
+btDbvtNode* btDbvt::insert(const btDbvtVolume& volume, void* data)
{
- btDbvtNode* leaf=createnode(this,0,volume,data);
- insertleaf(this,m_root,leaf);
+ btDbvtNode* leaf = createnode(this, 0, volume, data);
+ insertleaf(this, m_root, leaf);
++m_leaves;
- return(leaf);
+ return (leaf);
}
//
-void btDbvt::update(btDbvtNode* leaf,int lookahead)
+void btDbvt::update(btDbvtNode* leaf, int lookahead)
{
- btDbvtNode* root=removeleaf(this,leaf);
- if(root)
+ btDbvtNode* root = removeleaf(this, leaf);
+ if (root)
{
- if(lookahead>=0)
+ if (lookahead >= 0)
{
- for(int i=0;(i<lookahead)&&root->parent;++i)
+ for (int i = 0; (i < lookahead) && root->parent; ++i)
{
- root=root->parent;
+ root = root->parent;
}
- } else root=m_root;
+ }
+ else
+ root = m_root;
}
- insertleaf(this,root,leaf);
+ insertleaf(this, root, leaf);
}
//
-void btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume)
+void btDbvt::update(btDbvtNode* leaf, btDbvtVolume& volume)
{
- btDbvtNode* root=removeleaf(this,leaf);
- if(root)
+ btDbvtNode* root = removeleaf(this, leaf);
+ if (root)
{
- if(m_lkhd>=0)
+ if (m_lkhd >= 0)
{
- for(int i=0;(i<m_lkhd)&&root->parent;++i)
+ for (int i = 0; (i < m_lkhd) && root->parent; ++i)
{
- root=root->parent;
+ root = root->parent;
}
- } else root=m_root;
+ }
+ else
+ root = m_root;
}
- leaf->volume=volume;
- insertleaf(this,root,leaf);
+ leaf->volume = volume;
+ insertleaf(this, root, leaf);
}
//
-bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity,btScalar margin)
+bool btDbvt::update(btDbvtNode* leaf, btDbvtVolume& volume, const btVector3& velocity, btScalar margin)
{
- if(leaf->volume.Contain(volume)) return(false);
- volume.Expand(btVector3(margin,margin,margin));
+ if (leaf->volume.Contain(volume)) return (false);
+ volume.Expand(btVector3(margin, margin, margin));
volume.SignedExpand(velocity);
- update(leaf,volume);
- return(true);
+ update(leaf, volume);
+ return (true);
}
//
-bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity)
+bool btDbvt::update(btDbvtNode* leaf, btDbvtVolume& volume, const btVector3& velocity)
{
- if(leaf->volume.Contain(volume)) return(false);
+ if (leaf->volume.Contain(volume)) return (false);
volume.SignedExpand(velocity);
- update(leaf,volume);
- return(true);
+ update(leaf, volume);
+ return (true);
}
//
-bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,btScalar margin)
+bool btDbvt::update(btDbvtNode* leaf, btDbvtVolume& volume, btScalar margin)
{
- if(leaf->volume.Contain(volume)) return(false);
- volume.Expand(btVector3(margin,margin,margin));
- update(leaf,volume);
- return(true);
+ if (leaf->volume.Contain(volume)) return (false);
+ volume.Expand(btVector3(margin, margin, margin));
+ update(leaf, volume);
+ return (true);
}
//
-void btDbvt::remove(btDbvtNode* leaf)
+void btDbvt::remove(btDbvtNode* leaf)
{
- removeleaf(this,leaf);
- deletenode(this,leaf);
+ removeleaf(this, leaf);
+ deletenode(this, leaf);
--m_leaves;
}
//
-void btDbvt::write(IWriter* iwriter) const
+void btDbvt::write(IWriter* iwriter) const
{
- btDbvtNodeEnumerator nodes;
- nodes.nodes.reserve(m_leaves*2);
- enumNodes(m_root,nodes);
- iwriter->Prepare(m_root,nodes.nodes.size());
- for(int i=0;i<nodes.nodes.size();++i)
+ btDbvtNodeEnumerator nodes;
+ nodes.nodes.reserve(m_leaves * 2);
+ enumNodes(m_root, nodes);
+ iwriter->Prepare(m_root, nodes.nodes.size());
+ for (int i = 0; i < nodes.nodes.size(); ++i)
{
- const btDbvtNode* n=nodes.nodes[i];
- int p=-1;
- if(n->parent) p=nodes.nodes.findLinearSearch(n->parent);
- if(n->isinternal())
+ const btDbvtNode* n = nodes.nodes[i];
+ int p = -1;
+ if (n->parent) p = nodes.nodes.findLinearSearch(n->parent);
+ if (n->isinternal())
{
- const int c0=nodes.nodes.findLinearSearch(n->childs[0]);
- const int c1=nodes.nodes.findLinearSearch(n->childs[1]);
- iwriter->WriteNode(n,i,p,c0,c1);
+ const int c0 = nodes.nodes.findLinearSearch(n->childs[0]);
+ const int c1 = nodes.nodes.findLinearSearch(n->childs[1]);
+ iwriter->WriteNode(n, i, p, c0, c1);
}
else
{
- iwriter->WriteLeaf(n,i,p);
- }
+ iwriter->WriteLeaf(n, i, p);
+ }
}
}
//
-void btDbvt::clone(btDbvt& dest,IClone* iclone) const
+void btDbvt::clone(btDbvt& dest, IClone* iclone) const
{
dest.clear();
- if(m_root!=0)
- {
- btAlignedObjectArray<sStkCLN> stack;
+ if (m_root != 0)
+ {
+ btAlignedObjectArray<sStkCLN> stack;
stack.reserve(m_leaves);
- stack.push_back(sStkCLN(m_root,0));
- do {
- const int i=stack.size()-1;
- const sStkCLN e=stack[i];
- btDbvtNode* n=createnode(&dest,e.parent,e.node->volume,e.node->data);
+ stack.push_back(sStkCLN(m_root, 0));
+ do
+ {
+ const int i = stack.size() - 1;
+ const sStkCLN e = stack[i];
+ btDbvtNode* n = createnode(&dest, e.parent, e.node->volume, e.node->data);
stack.pop_back();
- if(e.parent!=0)
- e.parent->childs[i&1]=n;
+ if (e.parent != 0)
+ e.parent->childs[i & 1] = n;
else
- dest.m_root=n;
- if(e.node->isinternal())
+ dest.m_root = n;
+ if (e.node->isinternal())
{
- stack.push_back(sStkCLN(e.node->childs[0],n));
- stack.push_back(sStkCLN(e.node->childs[1],n));
+ stack.push_back(sStkCLN(e.node->childs[0], n));
+ stack.push_back(sStkCLN(e.node->childs[1], n));
}
else
{
iclone->CloneLeaf(n);
}
- } while(stack.size()>0);
+ } while (stack.size() > 0);
}
}
//
-int btDbvt::maxdepth(const btDbvtNode* node)
+int btDbvt::maxdepth(const btDbvtNode* node)
{
- int depth=0;
- if(node) getmaxdepth(node,1,depth);
- return(depth);
+ int depth = 0;
+ if (node) getmaxdepth(node, 1, depth);
+ return (depth);
}
//
-int btDbvt::countLeaves(const btDbvtNode* node)
+int btDbvt::countLeaves(const btDbvtNode* node)
{
- if(node->isinternal())
- return(countLeaves(node->childs[0])+countLeaves(node->childs[1]));
+ if (node->isinternal())
+ return (countLeaves(node->childs[0]) + countLeaves(node->childs[1]));
else
- return(1);
+ return (1);
}
//
-void btDbvt::extractLeaves(const btDbvtNode* node,btAlignedObjectArray<const btDbvtNode*>& leaves)
+void btDbvt::extractLeaves(const btDbvtNode* node, btAlignedObjectArray<const btDbvtNode*>& leaves)
{
- if(node->isinternal())
+ if (node->isinternal())
{
- extractLeaves(node->childs[0],leaves);
- extractLeaves(node->childs[1],leaves);
+ extractLeaves(node->childs[0], leaves);
+ extractLeaves(node->childs[1], leaves);
}
else
{
leaves.push_back(node);
- }
+ }
}
//
@@ -726,603 +748,608 @@ struct btDbvtBenchmark
{
struct NilPolicy : btDbvt::ICollide
{
- NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {}
- void Process(const btDbvtNode*,const btDbvtNode*) { ++m_pcount; }
- void Process(const btDbvtNode*) { ++m_pcount; }
- void Process(const btDbvtNode*,btScalar depth)
+ NilPolicy() : m_pcount(0), m_depth(-SIMD_INFINITY), m_checksort(true) {}
+ void Process(const btDbvtNode*, const btDbvtNode*) { ++m_pcount; }
+ void Process(const btDbvtNode*) { ++m_pcount; }
+ void Process(const btDbvtNode*, btScalar depth)
{
++m_pcount;
- if(m_checksort)
- { if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); }
+ if (m_checksort)
+ {
+ if (depth >= m_depth)
+ m_depth = depth;
+ else
+ printf("wrong depth: %f (should be >= %f)\r\n", depth, m_depth);
+ }
}
- int m_pcount;
- btScalar m_depth;
- bool m_checksort;
+ int m_pcount;
+ btScalar m_depth;
+ bool m_checksort;
};
struct P14 : btDbvt::ICollide
{
struct Node
{
- const btDbvtNode* leaf;
- btScalar depth;
+ const btDbvtNode* leaf;
+ btScalar depth;
};
- void Process(const btDbvtNode* leaf,btScalar depth)
+ void Process(const btDbvtNode* leaf, btScalar depth)
{
- Node n;
- n.leaf = leaf;
- n.depth = depth;
+ Node n;
+ n.leaf = leaf;
+ n.depth = depth;
}
- static int sortfnc(const Node& a,const Node& b)
+ static int sortfnc(const Node& a, const Node& b)
{
- if(a.depth<b.depth) return(+1);
- if(a.depth>b.depth) return(-1);
- return(0);
+ if (a.depth < b.depth) return (+1);
+ if (a.depth > b.depth) return (-1);
+ return (0);
}
- btAlignedObjectArray<Node> m_nodes;
+ btAlignedObjectArray<Node> m_nodes;
};
struct P15 : btDbvt::ICollide
{
struct Node
{
- const btDbvtNode* leaf;
- btScalar depth;
+ const btDbvtNode* leaf;
+ btScalar depth;
};
void Process(const btDbvtNode* leaf)
{
- Node n;
- n.leaf = leaf;
- n.depth = dot(leaf->volume.Center(),m_axis);
+ Node n;
+ n.leaf = leaf;
+ n.depth = dot(leaf->volume.Center(), m_axis);
}
- static int sortfnc(const Node& a,const Node& b)
+ static int sortfnc(const Node& a, const Node& b)
{
- if(a.depth<b.depth) return(+1);
- if(a.depth>b.depth) return(-1);
- return(0);
+ if (a.depth < b.depth) return (+1);
+ if (a.depth > b.depth) return (-1);
+ return (0);
}
- btAlignedObjectArray<Node> m_nodes;
- btVector3 m_axis;
+ btAlignedObjectArray<Node> m_nodes;
+ btVector3 m_axis;
};
- static btScalar RandUnit()
+ static btScalar RandUnit()
{
- return(rand()/(btScalar)RAND_MAX);
+ return (rand() / (btScalar)RAND_MAX);
}
- static btVector3 RandVector3()
+ static btVector3 RandVector3()
{
- return(btVector3(RandUnit(),RandUnit(),RandUnit()));
+ return (btVector3(RandUnit(), RandUnit(), RandUnit()));
}
- static btVector3 RandVector3(btScalar cs)
+ static btVector3 RandVector3(btScalar cs)
{
- return(RandVector3()*cs-btVector3(cs,cs,cs)/2);
+ return (RandVector3() * cs - btVector3(cs, cs, cs) / 2);
}
- static btDbvtVolume RandVolume(btScalar cs,btScalar eb,btScalar es)
+ static btDbvtVolume RandVolume(btScalar cs, btScalar eb, btScalar es)
{
- return(btDbvtVolume::FromCE(RandVector3(cs),btVector3(eb,eb,eb)+RandVector3()*es));
+ return (btDbvtVolume::FromCE(RandVector3(cs), btVector3(eb, eb, eb) + RandVector3() * es));
}
- static btTransform RandTransform(btScalar cs)
+ static btTransform RandTransform(btScalar cs)
{
- btTransform t;
+ btTransform t;
t.setOrigin(RandVector3(cs));
- t.setRotation(btQuaternion(RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2).normalized());
- return(t);
+ t.setRotation(btQuaternion(RandUnit() * SIMD_PI * 2, RandUnit() * SIMD_PI * 2, RandUnit() * SIMD_PI * 2).normalized());
+ return (t);
}
- static void RandTree(btScalar cs,btScalar eb,btScalar es,int leaves,btDbvt& dbvt)
+ static void RandTree(btScalar cs, btScalar eb, btScalar es, int leaves, btDbvt& dbvt)
{
dbvt.clear();
- for(int i=0;i<leaves;++i)
+ for (int i = 0; i < leaves; ++i)
{
- dbvt.insert(RandVolume(cs,eb,es),0);
+ dbvt.insert(RandVolume(cs, eb, es), 0);
}
}
};
-void btDbvt::benchmark()
+void btDbvt::benchmark()
{
- static const btScalar cfgVolumeCenterScale = 100;
- static const btScalar cfgVolumeExentsBase = 1;
- static const btScalar cfgVolumeExentsScale = 4;
- static const int cfgLeaves = 8192;
- static const bool cfgEnable = true;
+ static const btScalar cfgVolumeCenterScale = 100;
+ static const btScalar cfgVolumeExentsBase = 1;
+ static const btScalar cfgVolumeExentsScale = 4;
+ static const int cfgLeaves = 8192;
+ static const bool cfgEnable = true;
//[1] btDbvtVolume intersections
- bool cfgBenchmark1_Enable = cfgEnable;
- static const int cfgBenchmark1_Iterations = 8;
- static const int cfgBenchmark1_Reference = 3499;
+ bool cfgBenchmark1_Enable = cfgEnable;
+ static const int cfgBenchmark1_Iterations = 8;
+ static const int cfgBenchmark1_Reference = 3499;
//[2] btDbvtVolume merges
- bool cfgBenchmark2_Enable = cfgEnable;
- static const int cfgBenchmark2_Iterations = 4;
- static const int cfgBenchmark2_Reference = 1945;
+ bool cfgBenchmark2_Enable = cfgEnable;
+ static const int cfgBenchmark2_Iterations = 4;
+ static const int cfgBenchmark2_Reference = 1945;
//[3] btDbvt::collideTT
- bool cfgBenchmark3_Enable = cfgEnable;
- static const int cfgBenchmark3_Iterations = 512;
- static const int cfgBenchmark3_Reference = 5485;
+ bool cfgBenchmark3_Enable = cfgEnable;
+ static const int cfgBenchmark3_Iterations = 512;
+ static const int cfgBenchmark3_Reference = 5485;
//[4] btDbvt::collideTT self
- bool cfgBenchmark4_Enable = cfgEnable;
- static const int cfgBenchmark4_Iterations = 512;
- static const int cfgBenchmark4_Reference = 2814;
+ bool cfgBenchmark4_Enable = cfgEnable;
+ static const int cfgBenchmark4_Iterations = 512;
+ static const int cfgBenchmark4_Reference = 2814;
//[5] btDbvt::collideTT xform
- bool cfgBenchmark5_Enable = cfgEnable;
- static const int cfgBenchmark5_Iterations = 512;
- static const btScalar cfgBenchmark5_OffsetScale = 2;
- static const int cfgBenchmark5_Reference = 7379;
+ bool cfgBenchmark5_Enable = cfgEnable;
+ static const int cfgBenchmark5_Iterations = 512;
+ static const btScalar cfgBenchmark5_OffsetScale = 2;
+ static const int cfgBenchmark5_Reference = 7379;
//[6] btDbvt::collideTT xform,self
- bool cfgBenchmark6_Enable = cfgEnable;
- static const int cfgBenchmark6_Iterations = 512;
- static const btScalar cfgBenchmark6_OffsetScale = 2;
- static const int cfgBenchmark6_Reference = 7270;
+ bool cfgBenchmark6_Enable = cfgEnable;
+ static const int cfgBenchmark6_Iterations = 512;
+ static const btScalar cfgBenchmark6_OffsetScale = 2;
+ static const int cfgBenchmark6_Reference = 7270;
//[7] btDbvt::rayTest
- bool cfgBenchmark7_Enable = cfgEnable;
- static const int cfgBenchmark7_Passes = 32;
- static const int cfgBenchmark7_Iterations = 65536;
- static const int cfgBenchmark7_Reference = 6307;
+ bool cfgBenchmark7_Enable = cfgEnable;
+ static const int cfgBenchmark7_Passes = 32;
+ static const int cfgBenchmark7_Iterations = 65536;
+ static const int cfgBenchmark7_Reference = 6307;
//[8] insert/remove
- bool cfgBenchmark8_Enable = cfgEnable;
- static const int cfgBenchmark8_Passes = 32;
- static const int cfgBenchmark8_Iterations = 65536;
- static const int cfgBenchmark8_Reference = 2105;
+ bool cfgBenchmark8_Enable = cfgEnable;
+ static const int cfgBenchmark8_Passes = 32;
+ static const int cfgBenchmark8_Iterations = 65536;
+ static const int cfgBenchmark8_Reference = 2105;
//[9] updates (teleport)
- bool cfgBenchmark9_Enable = cfgEnable;
- static const int cfgBenchmark9_Passes = 32;
- static const int cfgBenchmark9_Iterations = 65536;
- static const int cfgBenchmark9_Reference = 1879;
+ bool cfgBenchmark9_Enable = cfgEnable;
+ static const int cfgBenchmark9_Passes = 32;
+ static const int cfgBenchmark9_Iterations = 65536;
+ static const int cfgBenchmark9_Reference = 1879;
//[10] updates (jitter)
- bool cfgBenchmark10_Enable = cfgEnable;
- static const btScalar cfgBenchmark10_Scale = cfgVolumeCenterScale/10000;
- static const int cfgBenchmark10_Passes = 32;
- static const int cfgBenchmark10_Iterations = 65536;
- static const int cfgBenchmark10_Reference = 1244;
+ bool cfgBenchmark10_Enable = cfgEnable;
+ static const btScalar cfgBenchmark10_Scale = cfgVolumeCenterScale / 10000;
+ static const int cfgBenchmark10_Passes = 32;
+ static const int cfgBenchmark10_Iterations = 65536;
+ static const int cfgBenchmark10_Reference = 1244;
//[11] optimize (incremental)
- bool cfgBenchmark11_Enable = cfgEnable;
- static const int cfgBenchmark11_Passes = 64;
- static const int cfgBenchmark11_Iterations = 65536;
- static const int cfgBenchmark11_Reference = 2510;
+ bool cfgBenchmark11_Enable = cfgEnable;
+ static const int cfgBenchmark11_Passes = 64;
+ static const int cfgBenchmark11_Iterations = 65536;
+ static const int cfgBenchmark11_Reference = 2510;
//[12] btDbvtVolume notequal
- bool cfgBenchmark12_Enable = cfgEnable;
- static const int cfgBenchmark12_Iterations = 32;
- static const int cfgBenchmark12_Reference = 3677;
+ bool cfgBenchmark12_Enable = cfgEnable;
+ static const int cfgBenchmark12_Iterations = 32;
+ static const int cfgBenchmark12_Reference = 3677;
//[13] culling(OCL+fullsort)
- bool cfgBenchmark13_Enable = cfgEnable;
- static const int cfgBenchmark13_Iterations = 1024;
- static const int cfgBenchmark13_Reference = 2231;
+ bool cfgBenchmark13_Enable = cfgEnable;
+ static const int cfgBenchmark13_Iterations = 1024;
+ static const int cfgBenchmark13_Reference = 2231;
//[14] culling(OCL+qsort)
- bool cfgBenchmark14_Enable = cfgEnable;
- static const int cfgBenchmark14_Iterations = 8192;
- static const int cfgBenchmark14_Reference = 3500;
+ bool cfgBenchmark14_Enable = cfgEnable;
+ static const int cfgBenchmark14_Iterations = 8192;
+ static const int cfgBenchmark14_Reference = 3500;
//[15] culling(KDOP+qsort)
- bool cfgBenchmark15_Enable = cfgEnable;
- static const int cfgBenchmark15_Iterations = 8192;
- static const int cfgBenchmark15_Reference = 1151;
+ bool cfgBenchmark15_Enable = cfgEnable;
+ static const int cfgBenchmark15_Iterations = 8192;
+ static const int cfgBenchmark15_Reference = 1151;
//[16] insert/remove batch
- bool cfgBenchmark16_Enable = cfgEnable;
- static const int cfgBenchmark16_BatchCount = 256;
- static const int cfgBenchmark16_Passes = 16384;
- static const int cfgBenchmark16_Reference = 5138;
+ bool cfgBenchmark16_Enable = cfgEnable;
+ static const int cfgBenchmark16_BatchCount = 256;
+ static const int cfgBenchmark16_Passes = 16384;
+ static const int cfgBenchmark16_Reference = 5138;
//[17] select
- bool cfgBenchmark17_Enable = cfgEnable;
- static const int cfgBenchmark17_Iterations = 4;
- static const int cfgBenchmark17_Reference = 3390;
+ bool cfgBenchmark17_Enable = cfgEnable;
+ static const int cfgBenchmark17_Iterations = 4;
+ static const int cfgBenchmark17_Reference = 3390;
- btClock wallclock;
+ btClock wallclock;
printf("Benchmarking dbvt...\r\n");
- printf("\tWorld scale: %f\r\n",cfgVolumeCenterScale);
- printf("\tExtents base: %f\r\n",cfgVolumeExentsBase);
- printf("\tExtents range: %f\r\n",cfgVolumeExentsScale);
- printf("\tLeaves: %u\r\n",cfgLeaves);
- printf("\tsizeof(btDbvtVolume): %u bytes\r\n",sizeof(btDbvtVolume));
- printf("\tsizeof(btDbvtNode): %u bytes\r\n",sizeof(btDbvtNode));
- if(cfgBenchmark1_Enable)
- {// Benchmark 1
+ printf("\tWorld scale: %f\r\n", cfgVolumeCenterScale);
+ printf("\tExtents base: %f\r\n", cfgVolumeExentsBase);
+ printf("\tExtents range: %f\r\n", cfgVolumeExentsScale);
+ printf("\tLeaves: %u\r\n", cfgLeaves);
+ printf("\tsizeof(btDbvtVolume): %u bytes\r\n", sizeof(btDbvtVolume));
+ printf("\tsizeof(btDbvtNode): %u bytes\r\n", sizeof(btDbvtNode));
+ if (cfgBenchmark1_Enable)
+ { // Benchmark 1
srand(380843);
- btAlignedObjectArray<btDbvtVolume> volumes;
- btAlignedObjectArray<bool> results;
+ btAlignedObjectArray<btDbvtVolume> volumes;
+ btAlignedObjectArray<bool> results;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i] = btDbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
printf("[1] btDbvtVolume intersections: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark1_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark1_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- results[k]=Intersect(volumes[j],volumes[k]);
+ results[k] = Intersect(volumes[j], volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark1_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark1_Reference) * 100 / time);
}
- if(cfgBenchmark2_Enable)
- {// Benchmark 2
+ if (cfgBenchmark2_Enable)
+ { // Benchmark 2
srand(380843);
- btAlignedObjectArray<btDbvtVolume> volumes;
- btAlignedObjectArray<btDbvtVolume> results;
+ btAlignedObjectArray<btDbvtVolume> volumes;
+ btAlignedObjectArray<btDbvtVolume> results;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i] = btDbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
printf("[2] btDbvtVolume merges: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark2_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark2_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- Merge(volumes[j],volumes[k],results[k]);
+ Merge(volumes[j], volumes[k], results[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark2_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark2_Reference) * 100 / time);
}
- if(cfgBenchmark3_Enable)
- {// Benchmark 3
+ if (cfgBenchmark3_Enable)
+ { // Benchmark 3
srand(380843);
- btDbvt dbvt[2];
- btDbvtBenchmark::NilPolicy policy;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
+ btDbvt dbvt[2];
+ btDbvtBenchmark::NilPolicy policy;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[0]);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[1]);
dbvt[0].optimizeTopDown();
dbvt[1].optimizeTopDown();
printf("[3] btDbvt::collideTT: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark3_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark3_Iterations; ++i)
{
- btDbvt::collideTT(dbvt[0].m_root,dbvt[1].m_root,policy);
+ btDbvt::collideTT(dbvt[0].m_root, dbvt[1].m_root, policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark3_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark3_Reference) * 100 / time);
}
- if(cfgBenchmark4_Enable)
- {// Benchmark 4
+ if (cfgBenchmark4_Enable)
+ { // Benchmark 4
srand(380843);
- btDbvt dbvt;
- btDbvtBenchmark::NilPolicy policy;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvt dbvt;
+ btDbvtBenchmark::NilPolicy policy;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[4] btDbvt::collideTT self: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark4_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark4_Iterations; ++i)
{
- btDbvt::collideTT(dbvt.m_root,dbvt.m_root,policy);
+ btDbvt::collideTT(dbvt.m_root, dbvt.m_root, policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark4_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark4_Reference) * 100 / time);
}
- if(cfgBenchmark5_Enable)
- {// Benchmark 5
+ if (cfgBenchmark5_Enable)
+ { // Benchmark 5
srand(380843);
- btDbvt dbvt[2];
- btAlignedObjectArray<btTransform> transforms;
- btDbvtBenchmark::NilPolicy policy;
+ btDbvt dbvt[2];
+ btAlignedObjectArray<btTransform> transforms;
+ btDbvtBenchmark::NilPolicy policy;
transforms.resize(cfgBenchmark5_Iterations);
- for(int i=0;i<transforms.size();++i)
+ for (int i = 0; i < transforms.size(); ++i)
{
- transforms[i]=btDbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark5_OffsetScale);
+ transforms[i] = btDbvtBenchmark::RandTransform(cfgVolumeCenterScale * cfgBenchmark5_OffsetScale);
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[0]);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt[1]);
dbvt[0].optimizeTopDown();
dbvt[1].optimizeTopDown();
printf("[5] btDbvt::collideTT xform: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark5_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark5_Iterations; ++i)
{
- btDbvt::collideTT(dbvt[0].m_root,dbvt[1].m_root,transforms[i],policy);
+ btDbvt::collideTT(dbvt[0].m_root, dbvt[1].m_root, transforms[i], policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark5_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark5_Reference) * 100 / time);
}
- if(cfgBenchmark6_Enable)
- {// Benchmark 6
+ if (cfgBenchmark6_Enable)
+ { // Benchmark 6
srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btTransform> transforms;
- btDbvtBenchmark::NilPolicy policy;
+ btDbvt dbvt;
+ btAlignedObjectArray<btTransform> transforms;
+ btDbvtBenchmark::NilPolicy policy;
transforms.resize(cfgBenchmark6_Iterations);
- for(int i=0;i<transforms.size();++i)
+ for (int i = 0; i < transforms.size(); ++i)
{
- transforms[i]=btDbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark6_OffsetScale);
+ transforms[i] = btDbvtBenchmark::RandTransform(cfgVolumeCenterScale * cfgBenchmark6_OffsetScale);
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[6] btDbvt::collideTT xform,self: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark6_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark6_Iterations; ++i)
{
- btDbvt::collideTT(dbvt.m_root,dbvt.m_root,transforms[i],policy);
+ btDbvt::collideTT(dbvt.m_root, dbvt.m_root, transforms[i], policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark6_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark6_Reference) * 100 / time);
}
- if(cfgBenchmark7_Enable)
- {// Benchmark 7
+ if (cfgBenchmark7_Enable)
+ { // Benchmark 7
srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btVector3> rayorg;
- btAlignedObjectArray<btVector3> raydir;
- btDbvtBenchmark::NilPolicy policy;
+ btDbvt dbvt;
+ btAlignedObjectArray<btVector3> rayorg;
+ btAlignedObjectArray<btVector3> raydir;
+ btDbvtBenchmark::NilPolicy policy;
rayorg.resize(cfgBenchmark7_Iterations);
raydir.resize(cfgBenchmark7_Iterations);
- for(int i=0;i<rayorg.size();++i)
+ for (int i = 0; i < rayorg.size(); ++i)
{
- rayorg[i]=btDbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
- raydir[i]=btDbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
+ rayorg[i] = btDbvtBenchmark::RandVector3(cfgVolumeCenterScale * 2);
+ raydir[i] = btDbvtBenchmark::RandVector3(cfgVolumeCenterScale * 2);
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[7] btDbvt::rayTest: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark7_Passes;++i)
+ for (int i = 0; i < cfgBenchmark7_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark7_Iterations;++j)
+ for (int j = 0; j < cfgBenchmark7_Iterations; ++j)
{
- btDbvt::rayTest(dbvt.m_root,rayorg[j],rayorg[j]+raydir[j],policy);
+ btDbvt::rayTest(dbvt.m_root, rayorg[j], rayorg[j] + raydir[j], policy);
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- unsigned rays=cfgBenchmark7_Passes*cfgBenchmark7_Iterations;
- printf("%u ms (%i%%),(%u r/s)\r\n",time,(time-cfgBenchmark7_Reference)*100/time,(rays*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ unsigned rays = cfgBenchmark7_Passes * cfgBenchmark7_Iterations;
+ printf("%u ms (%i%%),(%u r/s)\r\n", time, (time - cfgBenchmark7_Reference) * 100 / time, (rays * 1000) / time);
}
- if(cfgBenchmark8_Enable)
- {// Benchmark 8
+ if (cfgBenchmark8_Enable)
+ { // Benchmark 8
srand(380843);
- btDbvt dbvt;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvt dbvt;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[8] insert/remove: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark8_Passes;++i)
+ for (int i = 0; i < cfgBenchmark8_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark8_Iterations;++j)
+ for (int j = 0; j < cfgBenchmark8_Iterations; ++j)
{
- dbvt.remove(dbvt.insert(btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
+ dbvt.remove(dbvt.insert(btDbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale), 0));
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int ir=cfgBenchmark8_Passes*cfgBenchmark8_Iterations;
- printf("%u ms (%i%%),(%u ir/s)\r\n",time,(time-cfgBenchmark8_Reference)*100/time,ir*1000/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int ir = cfgBenchmark8_Passes * cfgBenchmark8_Iterations;
+ printf("%u ms (%i%%),(%u ir/s)\r\n", time, (time - cfgBenchmark8_Reference) * 100 / time, ir * 1000 / time);
}
- if(cfgBenchmark9_Enable)
- {// Benchmark 9
+ if (cfgBenchmark9_Enable)
+ { // Benchmark 9
srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<const btDbvtNode*> leaves;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvt dbvt;
+ btAlignedObjectArray<const btDbvtNode*> leaves;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
- dbvt.extractLeaves(dbvt.m_root,leaves);
+ dbvt.extractLeaves(dbvt.m_root, leaves);
printf("[9] updates (teleport): ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark9_Passes;++i)
+ for (int i = 0; i < cfgBenchmark9_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark9_Iterations;++j)
+ for (int j = 0; j < cfgBenchmark9_Iterations; ++j)
{
- dbvt.update(const_cast<btDbvtNode*>(leaves[rand()%cfgLeaves]),
- btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale));
+ dbvt.update(const_cast<btDbvtNode*>(leaves[rand() % cfgLeaves]),
+ btDbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale));
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int up=cfgBenchmark9_Passes*cfgBenchmark9_Iterations;
- printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark9_Reference)*100/time,up*1000/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int up = cfgBenchmark9_Passes * cfgBenchmark9_Iterations;
+ printf("%u ms (%i%%),(%u u/s)\r\n", time, (time - cfgBenchmark9_Reference) * 100 / time, up * 1000 / time);
}
- if(cfgBenchmark10_Enable)
- {// Benchmark 10
+ if (cfgBenchmark10_Enable)
+ { // Benchmark 10
srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<const btDbvtNode*> leaves;
- btAlignedObjectArray<btVector3> vectors;
+ btDbvt dbvt;
+ btAlignedObjectArray<const btDbvtNode*> leaves;
+ btAlignedObjectArray<btVector3> vectors;
vectors.resize(cfgBenchmark10_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1))*cfgBenchmark10_Scale;
+ vectors[i] = (btDbvtBenchmark::RandVector3() * 2 - btVector3(1, 1, 1)) * cfgBenchmark10_Scale;
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
- dbvt.extractLeaves(dbvt.m_root,leaves);
+ dbvt.extractLeaves(dbvt.m_root, leaves);
printf("[10] updates (jitter): ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark10_Passes;++i)
+ for (int i = 0; i < cfgBenchmark10_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark10_Iterations;++j)
- {
- const btVector3& d=vectors[j];
- btDbvtNode* l=const_cast<btDbvtNode*>(leaves[rand()%cfgLeaves]);
- btDbvtVolume v=btDbvtVolume::FromMM(l->volume.Mins()+d,l->volume.Maxs()+d);
- dbvt.update(l,v);
+ for (int j = 0; j < cfgBenchmark10_Iterations; ++j)
+ {
+ const btVector3& d = vectors[j];
+ btDbvtNode* l = const_cast<btDbvtNode*>(leaves[rand() % cfgLeaves]);
+ btDbvtVolume v = btDbvtVolume::FromMM(l->volume.Mins() + d, l->volume.Maxs() + d);
+ dbvt.update(l, v);
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int up=cfgBenchmark10_Passes*cfgBenchmark10_Iterations;
- printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark10_Reference)*100/time,up*1000/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int up = cfgBenchmark10_Passes * cfgBenchmark10_Iterations;
+ printf("%u ms (%i%%),(%u u/s)\r\n", time, (time - cfgBenchmark10_Reference) * 100 / time, up * 1000 / time);
}
- if(cfgBenchmark11_Enable)
- {// Benchmark 11
+ if (cfgBenchmark11_Enable)
+ { // Benchmark 11
srand(380843);
- btDbvt dbvt;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvt dbvt;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[11] optimize (incremental): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark11_Passes;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark11_Passes; ++i)
{
dbvt.optimizeIncremental(cfgBenchmark11_Iterations);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int op=cfgBenchmark11_Passes*cfgBenchmark11_Iterations;
- printf("%u ms (%i%%),(%u o/s)\r\n",time,(time-cfgBenchmark11_Reference)*100/time,op/time*1000);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int op = cfgBenchmark11_Passes * cfgBenchmark11_Iterations;
+ printf("%u ms (%i%%),(%u o/s)\r\n", time, (time - cfgBenchmark11_Reference) * 100 / time, op / time * 1000);
}
- if(cfgBenchmark12_Enable)
- {// Benchmark 12
+ if (cfgBenchmark12_Enable)
+ { // Benchmark 12
srand(380843);
- btAlignedObjectArray<btDbvtVolume> volumes;
- btAlignedObjectArray<bool> results;
+ btAlignedObjectArray<btDbvtVolume> volumes;
+ btAlignedObjectArray<bool> results;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i] = btDbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
printf("[12] btDbvtVolume notequal: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark12_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark12_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- results[k]=NotEqual(volumes[j],volumes[k]);
+ results[k] = NotEqual(volumes[j], volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark12_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark12_Reference) * 100 / time);
}
- if(cfgBenchmark13_Enable)
- {// Benchmark 13
+ if (cfgBenchmark13_Enable)
+ { // Benchmark 13
srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btVector3> vectors;
- btDbvtBenchmark::NilPolicy policy;
+ btDbvt dbvt;
+ btAlignedObjectArray<btVector3> vectors;
+ btDbvtBenchmark::NilPolicy policy;
vectors.resize(cfgBenchmark13_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
+ vectors[i] = (btDbvtBenchmark::RandVector3() * 2 - btVector3(1, 1, 1)).normalized();
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
printf("[13] culling(OCL+fullsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark13_Iterations;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark13_Iterations; ++i)
{
- static const btScalar offset=0;
- policy.m_depth=-SIMD_INFINITY;
- dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy);
+ static const btScalar offset = 0;
+ policy.m_depth = -SIMD_INFINITY;
+ dbvt.collideOCL(dbvt.m_root, &vectors[i], &offset, vectors[i], 1, policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark13_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark13_Reference)*100/time,(t*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int t = cfgBenchmark13_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n", time, (time - cfgBenchmark13_Reference) * 100 / time, (t * 1000) / time);
}
- if(cfgBenchmark14_Enable)
- {// Benchmark 14
+ if (cfgBenchmark14_Enable)
+ { // Benchmark 14
srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btVector3> vectors;
- btDbvtBenchmark::P14 policy;
+ btDbvt dbvt;
+ btAlignedObjectArray<btVector3> vectors;
+ btDbvtBenchmark::P14 policy;
vectors.resize(cfgBenchmark14_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
+ vectors[i] = (btDbvtBenchmark::RandVector3() * 2 - btVector3(1, 1, 1)).normalized();
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
policy.m_nodes.reserve(cfgLeaves);
printf("[14] culling(OCL+qsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark14_Iterations;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark14_Iterations; ++i)
{
- static const btScalar offset=0;
+ static const btScalar offset = 0;
policy.m_nodes.resize(0);
- dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy,false);
+ dbvt.collideOCL(dbvt.m_root, &vectors[i], &offset, vectors[i], 1, policy, false);
policy.m_nodes.quickSort(btDbvtBenchmark::P14::sortfnc);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark14_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark14_Reference)*100/time,(t*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int t = cfgBenchmark14_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n", time, (time - cfgBenchmark14_Reference) * 100 / time, (t * 1000) / time);
}
- if(cfgBenchmark15_Enable)
- {// Benchmark 15
+ if (cfgBenchmark15_Enable)
+ { // Benchmark 15
srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btVector3> vectors;
- btDbvtBenchmark::P15 policy;
+ btDbvt dbvt;
+ btAlignedObjectArray<btVector3> vectors;
+ btDbvtBenchmark::P15 policy;
vectors.resize(cfgBenchmark15_Iterations);
- for(int i=0;i<vectors.size();++i)
+ for (int i = 0; i < vectors.size(); ++i)
{
- vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
+ vectors[i] = (btDbvtBenchmark::RandVector3() * 2 - btVector3(1, 1, 1)).normalized();
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
policy.m_nodes.reserve(cfgLeaves);
printf("[15] culling(KDOP+qsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark15_Iterations;++i)
+ wallclock.reset();
+ for (int i = 0; i < cfgBenchmark15_Iterations; ++i)
{
- static const btScalar offset=0;
+ static const btScalar offset = 0;
policy.m_nodes.resize(0);
- policy.m_axis=vectors[i];
- dbvt.collideKDOP(dbvt.m_root,&vectors[i],&offset,1,policy);
+ policy.m_axis = vectors[i];
+ dbvt.collideKDOP(dbvt.m_root, &vectors[i], &offset, 1, policy);
policy.m_nodes.quickSort(btDbvtBenchmark::P15::sortfnc);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark15_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark15_Reference)*100/time,(t*1000)/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int t = cfgBenchmark15_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n", time, (time - cfgBenchmark15_Reference) * 100 / time, (t * 1000) / time);
}
- if(cfgBenchmark16_Enable)
- {// Benchmark 16
+ if (cfgBenchmark16_Enable)
+ { // Benchmark 16
srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btDbvtNode*> batch;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ btDbvt dbvt;
+ btAlignedObjectArray<btDbvtNode*> batch;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale, cfgLeaves, dbvt);
dbvt.optimizeTopDown();
batch.reserve(cfgBenchmark16_BatchCount);
- printf("[16] insert/remove batch(%u): ",cfgBenchmark16_BatchCount);
+ printf("[16] insert/remove batch(%u): ", cfgBenchmark16_BatchCount);
wallclock.reset();
- for(int i=0;i<cfgBenchmark16_Passes;++i)
+ for (int i = 0; i < cfgBenchmark16_Passes; ++i)
{
- for(int j=0;j<cfgBenchmark16_BatchCount;++j)
+ for (int j = 0; j < cfgBenchmark16_BatchCount; ++j)
{
- batch.push_back(dbvt.insert(btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
+ batch.push_back(dbvt.insert(btDbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale), 0));
}
- for(int j=0;j<cfgBenchmark16_BatchCount;++j)
+ for (int j = 0; j < cfgBenchmark16_BatchCount; ++j)
{
dbvt.remove(batch[j]);
}
batch.resize(0);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int ir=cfgBenchmark16_Passes*cfgBenchmark16_BatchCount;
- printf("%u ms (%i%%),(%u bir/s)\r\n",time,(time-cfgBenchmark16_Reference)*100/time,int(ir*1000.0/time));
+ const int time = (int)wallclock.getTimeMilliseconds();
+ const int ir = cfgBenchmark16_Passes * cfgBenchmark16_BatchCount;
+ printf("%u ms (%i%%),(%u bir/s)\r\n", time, (time - cfgBenchmark16_Reference) * 100 / time, int(ir * 1000.0 / time));
}
- if(cfgBenchmark17_Enable)
- {// Benchmark 17
+ if (cfgBenchmark17_Enable)
+ { // Benchmark 17
srand(380843);
- btAlignedObjectArray<btDbvtVolume> volumes;
- btAlignedObjectArray<int> results;
- btAlignedObjectArray<int> indices;
+ btAlignedObjectArray<btDbvtVolume> volumes;
+ btAlignedObjectArray<int> results;
+ btAlignedObjectArray<int> indices;
volumes.resize(cfgLeaves);
results.resize(cfgLeaves);
indices.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- indices[i]=i;
- volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ indices[i] = i;
+ volumes[i] = btDbvtBenchmark::RandVolume(cfgVolumeCenterScale, cfgVolumeExentsBase, cfgVolumeExentsScale);
}
- for(int i=0;i<cfgLeaves;++i)
+ for (int i = 0; i < cfgLeaves; ++i)
{
- btSwap(indices[i],indices[rand()%cfgLeaves]);
+ btSwap(indices[i], indices[rand() % cfgLeaves]);
}
printf("[17] btDbvtVolume select: ");
wallclock.reset();
- for(int i=0;i<cfgBenchmark17_Iterations;++i)
+ for (int i = 0; i < cfgBenchmark17_Iterations; ++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for (int j = 0; j < cfgLeaves; ++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for (int k = 0; k < cfgLeaves; ++k)
{
- const int idx=indices[k];
- results[idx]=Select(volumes[idx],volumes[j],volumes[k]);
+ const int idx = indices[k];
+ results[idx] = Select(volumes[idx], volumes[j], volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark17_Reference)*100/time);
+ const int time = (int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n", time, (time - cfgBenchmark17_Reference) * 100 / time);
}
printf("\r\n\r\n");
}
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
index b5a0014580..a316dbf207 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
@@ -26,50 +26,49 @@ subject to the following restrictions:
// Compile time configuration
//
-
// Implementation profiles
-#define DBVT_IMPL_GENERIC 0 // Generic implementation
-#define DBVT_IMPL_SSE 1 // SSE
+#define DBVT_IMPL_GENERIC 0 // Generic implementation
+#define DBVT_IMPL_SSE 1 // SSE
// Template implementation of ICollide
#ifdef _WIN32
-#if (defined (_MSC_VER) && _MSC_VER >= 1400)
-#define DBVT_USE_TEMPLATE 1
+#if (defined(_MSC_VER) && _MSC_VER >= 1400)
+#define DBVT_USE_TEMPLATE 1
#else
-#define DBVT_USE_TEMPLATE 0
+#define DBVT_USE_TEMPLATE 0
#endif
#else
-#define DBVT_USE_TEMPLATE 0
+#define DBVT_USE_TEMPLATE 0
#endif
// Use only intrinsics instead of inline asm
-#define DBVT_USE_INTRINSIC_SSE 1
+#define DBVT_USE_INTRINSIC_SSE 1
// Using memmov for collideOCL
-#define DBVT_USE_MEMMOVE 1
+#define DBVT_USE_MEMMOVE 1
// Enable benchmarking code
-#define DBVT_ENABLE_BENCHMARK 0
+#define DBVT_ENABLE_BENCHMARK 0
// Inlining
-#define DBVT_INLINE SIMD_FORCE_INLINE
+#define DBVT_INLINE SIMD_FORCE_INLINE
// Specific methods implementation
//SSE gives errors on a MSVC 7.1
-#if defined (BT_USE_SSE) //&& defined (_WIN32)
-#define DBVT_SELECT_IMPL DBVT_IMPL_SSE
-#define DBVT_MERGE_IMPL DBVT_IMPL_SSE
-#define DBVT_INT0_IMPL DBVT_IMPL_SSE
+#if defined(BT_USE_SSE) //&& defined (_WIN32)
+#define DBVT_SELECT_IMPL DBVT_IMPL_SSE
+#define DBVT_MERGE_IMPL DBVT_IMPL_SSE
+#define DBVT_INT0_IMPL DBVT_IMPL_SSE
#else
-#define DBVT_SELECT_IMPL DBVT_IMPL_GENERIC
-#define DBVT_MERGE_IMPL DBVT_IMPL_GENERIC
-#define DBVT_INT0_IMPL DBVT_IMPL_GENERIC
+#define DBVT_SELECT_IMPL DBVT_IMPL_GENERIC
+#define DBVT_MERGE_IMPL DBVT_IMPL_GENERIC
+#define DBVT_INT0_IMPL DBVT_IMPL_GENERIC
#endif
-#if (DBVT_SELECT_IMPL==DBVT_IMPL_SSE)|| \
- (DBVT_MERGE_IMPL==DBVT_IMPL_SSE)|| \
- (DBVT_INT0_IMPL==DBVT_IMPL_SSE)
+#if (DBVT_SELECT_IMPL == DBVT_IMPL_SSE) || \
+ (DBVT_MERGE_IMPL == DBVT_IMPL_SSE) || \
+ (DBVT_INT0_IMPL == DBVT_IMPL_SSE)
#include <emmintrin.h>
#endif
@@ -78,21 +77,24 @@ subject to the following restrictions:
//
#if DBVT_USE_TEMPLATE
-#define DBVT_VIRTUAL
+#define DBVT_VIRTUAL
#define DBVT_VIRTUAL_DTOR(a)
-#define DBVT_PREFIX template <typename T>
-#define DBVT_IPOLICY T& policy
-#define DBVT_CHECKTYPE static const ICollide& typechecker=*(T*)1;(void)typechecker;
+#define DBVT_PREFIX template <typename T>
+#define DBVT_IPOLICY T& policy
+#define DBVT_CHECKTYPE \
+ static const ICollide& typechecker = *(T*)1; \
+ (void)typechecker;
#else
-#define DBVT_VIRTUAL_DTOR(a) virtual ~a() {}
-#define DBVT_VIRTUAL virtual
+#define DBVT_VIRTUAL_DTOR(a) \
+ virtual ~a() {}
+#define DBVT_VIRTUAL virtual
#define DBVT_PREFIX
-#define DBVT_IPOLICY ICollide& policy
+#define DBVT_IPOLICY ICollide& policy
#define DBVT_CHECKTYPE
#endif
#if DBVT_USE_MEMMOVE
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
#include <memory.h>
#endif
#include <string.h>
@@ -122,194 +124,193 @@ subject to the following restrictions:
#error "DBVT_INT0_IMPL undefined"
#endif
-
//
// Defaults volumes
//
-/* btDbvtAabbMm */
-struct btDbvtAabbMm
+/* btDbvtAabbMm */
+struct btDbvtAabbMm
{
- DBVT_INLINE btVector3 Center() const { return((mi+mx)/2); }
- DBVT_INLINE btVector3 Lengths() const { return(mx-mi); }
- DBVT_INLINE btVector3 Extents() const { return((mx-mi)/2); }
- DBVT_INLINE const btVector3& Mins() const { return(mi); }
- DBVT_INLINE const btVector3& Maxs() const { return(mx); }
- static inline btDbvtAabbMm FromCE(const btVector3& c,const btVector3& e);
- static inline btDbvtAabbMm FromCR(const btVector3& c,btScalar r);
- static inline btDbvtAabbMm FromMM(const btVector3& mi,const btVector3& mx);
- static inline btDbvtAabbMm FromPoints(const btVector3* pts,int n);
- static inline btDbvtAabbMm FromPoints(const btVector3** ppts,int n);
- DBVT_INLINE void Expand(const btVector3& e);
- DBVT_INLINE void SignedExpand(const btVector3& e);
- DBVT_INLINE bool Contain(const btDbvtAabbMm& a) const;
- DBVT_INLINE int Classify(const btVector3& n,btScalar o,int s) const;
- DBVT_INLINE btScalar ProjectMinimum(const btVector3& v,unsigned signs) const;
- DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b);
-
- DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a,
- const btVector3& b);
-
- DBVT_INLINE friend btScalar Proximity( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b);
- DBVT_INLINE friend int Select( const btDbvtAabbMm& o,
- const btDbvtAabbMm& a,
- const btDbvtAabbMm& b);
- DBVT_INLINE friend void Merge( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b,
- btDbvtAabbMm& r);
- DBVT_INLINE friend bool NotEqual( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b);
-
- DBVT_INLINE btVector3& tMins() { return(mi); }
- DBVT_INLINE btVector3& tMaxs() { return(mx); }
-
+ DBVT_INLINE btVector3 Center() const { return ((mi + mx) / 2); }
+ DBVT_INLINE btVector3 Lengths() const { return (mx - mi); }
+ DBVT_INLINE btVector3 Extents() const { return ((mx - mi) / 2); }
+ DBVT_INLINE const btVector3& Mins() const { return (mi); }
+ DBVT_INLINE const btVector3& Maxs() const { return (mx); }
+ static inline btDbvtAabbMm FromCE(const btVector3& c, const btVector3& e);
+ static inline btDbvtAabbMm FromCR(const btVector3& c, btScalar r);
+ static inline btDbvtAabbMm FromMM(const btVector3& mi, const btVector3& mx);
+ static inline btDbvtAabbMm FromPoints(const btVector3* pts, int n);
+ static inline btDbvtAabbMm FromPoints(const btVector3** ppts, int n);
+ DBVT_INLINE void Expand(const btVector3& e);
+ DBVT_INLINE void SignedExpand(const btVector3& e);
+ DBVT_INLINE bool Contain(const btDbvtAabbMm& a) const;
+ DBVT_INLINE int Classify(const btVector3& n, btScalar o, int s) const;
+ DBVT_INLINE btScalar ProjectMinimum(const btVector3& v, unsigned signs) const;
+ DBVT_INLINE friend bool Intersect(const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b);
+
+ DBVT_INLINE friend bool Intersect(const btDbvtAabbMm& a,
+ const btVector3& b);
+
+ DBVT_INLINE friend btScalar Proximity(const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b);
+ DBVT_INLINE friend int Select(const btDbvtAabbMm& o,
+ const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b);
+ DBVT_INLINE friend void Merge(const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b,
+ btDbvtAabbMm& r);
+ DBVT_INLINE friend bool NotEqual(const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b);
+
+ DBVT_INLINE btVector3& tMins() { return (mi); }
+ DBVT_INLINE btVector3& tMaxs() { return (mx); }
+
private:
- DBVT_INLINE void AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const;
+ DBVT_INLINE void AddSpan(const btVector3& d, btScalar& smi, btScalar& smx) const;
+
private:
- btVector3 mi,mx;
+ btVector3 mi, mx;
};
-// Types
-typedef btDbvtAabbMm btDbvtVolume;
+// Types
+typedef btDbvtAabbMm btDbvtVolume;
-/* btDbvtNode */
-struct btDbvtNode
+/* btDbvtNode */
+struct btDbvtNode
{
- btDbvtVolume volume;
- btDbvtNode* parent;
- DBVT_INLINE bool isleaf() const { return(childs[1]==0); }
- DBVT_INLINE bool isinternal() const { return(!isleaf()); }
- union
- {
- btDbvtNode* childs[2];
- void* data;
- int dataAsInt;
+ btDbvtVolume volume;
+ btDbvtNode* parent;
+ DBVT_INLINE bool isleaf() const { return (childs[1] == 0); }
+ DBVT_INLINE bool isinternal() const { return (!isleaf()); }
+ union {
+ btDbvtNode* childs[2];
+ void* data;
+ int dataAsInt;
};
};
typedef btAlignedObjectArray<const btDbvtNode*> btNodeStack;
-
///The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
///This btDbvt is used for soft body collision detection and for the btDbvtBroadphase. It has a fast insert, remove and update of nodes.
///Unlike the btQuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
-struct btDbvt
+struct btDbvt
{
- /* Stack element */
- struct sStkNN
+ /* Stack element */
+ struct sStkNN
{
- const btDbvtNode* a;
- const btDbvtNode* b;
+ const btDbvtNode* a;
+ const btDbvtNode* b;
sStkNN() {}
- sStkNN(const btDbvtNode* na,const btDbvtNode* nb) : a(na),b(nb) {}
+ sStkNN(const btDbvtNode* na, const btDbvtNode* nb) : a(na), b(nb) {}
};
- struct sStkNP
+ struct sStkNP
{
- const btDbvtNode* node;
- int mask;
- sStkNP(const btDbvtNode* n,unsigned m) : node(n),mask(m) {}
+ const btDbvtNode* node;
+ int mask;
+ sStkNP(const btDbvtNode* n, unsigned m) : node(n), mask(m) {}
};
- struct sStkNPS
+ struct sStkNPS
{
- const btDbvtNode* node;
- int mask;
- btScalar value;
+ const btDbvtNode* node;
+ int mask;
+ btScalar value;
sStkNPS() {}
- sStkNPS(const btDbvtNode* n,unsigned m,btScalar v) : node(n),mask(m),value(v) {}
+ sStkNPS(const btDbvtNode* n, unsigned m, btScalar v) : node(n), mask(m), value(v) {}
};
- struct sStkCLN
+ struct sStkCLN
{
- const btDbvtNode* node;
- btDbvtNode* parent;
- sStkCLN(const btDbvtNode* n,btDbvtNode* p) : node(n),parent(p) {}
+ const btDbvtNode* node;
+ btDbvtNode* parent;
+ sStkCLN(const btDbvtNode* n, btDbvtNode* p) : node(n), parent(p) {}
};
// Policies/Interfaces
- /* ICollide */
- struct ICollide
- {
+ /* ICollide */
+ struct ICollide
+ {
DBVT_VIRTUAL_DTOR(ICollide)
- DBVT_VIRTUAL void Process(const btDbvtNode*,const btDbvtNode*) {}
- DBVT_VIRTUAL void Process(const btDbvtNode*) {}
- DBVT_VIRTUAL void Process(const btDbvtNode* n,btScalar) { Process(n); }
- DBVT_VIRTUAL bool Descent(const btDbvtNode*) { return(true); }
- DBVT_VIRTUAL bool AllLeaves(const btDbvtNode*) { return(true); }
+ DBVT_VIRTUAL void Process(const btDbvtNode*, const btDbvtNode*) {}
+ DBVT_VIRTUAL void Process(const btDbvtNode*) {}
+ DBVT_VIRTUAL void Process(const btDbvtNode* n, btScalar) { Process(n); }
+ DBVT_VIRTUAL bool Descent(const btDbvtNode*) { return (true); }
+ DBVT_VIRTUAL bool AllLeaves(const btDbvtNode*) { return (true); }
};
- /* IWriter */
- struct IWriter
+ /* IWriter */
+ struct IWriter
{
virtual ~IWriter() {}
- virtual void Prepare(const btDbvtNode* root,int numnodes)=0;
- virtual void WriteNode(const btDbvtNode*,int index,int parent,int child0,int child1)=0;
- virtual void WriteLeaf(const btDbvtNode*,int index,int parent)=0;
+ virtual void Prepare(const btDbvtNode* root, int numnodes) = 0;
+ virtual void WriteNode(const btDbvtNode*, int index, int parent, int child0, int child1) = 0;
+ virtual void WriteLeaf(const btDbvtNode*, int index, int parent) = 0;
};
- /* IClone */
- struct IClone
+ /* IClone */
+ struct IClone
{
- virtual ~IClone() {}
- virtual void CloneLeaf(btDbvtNode*) {}
+ virtual ~IClone() {}
+ virtual void CloneLeaf(btDbvtNode*) {}
};
// Constants
- enum {
- SIMPLE_STACKSIZE = 64,
- DOUBLE_STACKSIZE = SIMPLE_STACKSIZE*2
+ enum
+ {
+ SIMPLE_STACKSIZE = 64,
+ DOUBLE_STACKSIZE = SIMPLE_STACKSIZE * 2
};
// Fields
- btDbvtNode* m_root;
- btDbvtNode* m_free;
- int m_lkhd;
- int m_leaves;
- unsigned m_opath;
-
-
- btAlignedObjectArray<sStkNN> m_stkStack;
+ btDbvtNode* m_root;
+ btDbvtNode* m_free;
+ int m_lkhd;
+ int m_leaves;
+ unsigned m_opath;
+ btAlignedObjectArray<sStkNN> m_stkStack;
// Methods
btDbvt();
~btDbvt();
- void clear();
- bool empty() const { return(0==m_root); }
- void optimizeBottomUp();
- void optimizeTopDown(int bu_treshold=128);
- void optimizeIncremental(int passes);
- btDbvtNode* insert(const btDbvtVolume& box,void* data);
- void update(btDbvtNode* leaf,int lookahead=-1);
- void update(btDbvtNode* leaf,btDbvtVolume& volume);
- bool update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity,btScalar margin);
- bool update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity);
- bool update(btDbvtNode* leaf,btDbvtVolume& volume,btScalar margin);
- void remove(btDbvtNode* leaf);
- void write(IWriter* iwriter) const;
- void clone(btDbvt& dest,IClone* iclone=0) const;
- static int maxdepth(const btDbvtNode* node);
- static int countLeaves(const btDbvtNode* node);
- static void extractLeaves(const btDbvtNode* node,btAlignedObjectArray<const btDbvtNode*>& leaves);
+ void clear();
+ bool empty() const { return (0 == m_root); }
+ void optimizeBottomUp();
+ void optimizeTopDown(int bu_treshold = 128);
+ void optimizeIncremental(int passes);
+ btDbvtNode* insert(const btDbvtVolume& box, void* data);
+ void update(btDbvtNode* leaf, int lookahead = -1);
+ void update(btDbvtNode* leaf, btDbvtVolume& volume);
+ bool update(btDbvtNode* leaf, btDbvtVolume& volume, const btVector3& velocity, btScalar margin);
+ bool update(btDbvtNode* leaf, btDbvtVolume& volume, const btVector3& velocity);
+ bool update(btDbvtNode* leaf, btDbvtVolume& volume, btScalar margin);
+ void remove(btDbvtNode* leaf);
+ void write(IWriter* iwriter) const;
+ void clone(btDbvt& dest, IClone* iclone = 0) const;
+ static int maxdepth(const btDbvtNode* node);
+ static int countLeaves(const btDbvtNode* node);
+ static void extractLeaves(const btDbvtNode* node, btAlignedObjectArray<const btDbvtNode*>& leaves);
#if DBVT_ENABLE_BENCHMARK
- static void benchmark();
+ static void benchmark();
#else
- static void benchmark(){}
+ static void benchmark()
+ {
+ }
#endif
// DBVT_IPOLICY must support ICollide policy/interface
DBVT_PREFIX
- static void enumNodes( const btDbvtNode* root,
- DBVT_IPOLICY);
+ static void enumNodes(const btDbvtNode* root,
+ DBVT_IPOLICY);
DBVT_PREFIX
- static void enumLeaves( const btDbvtNode* root,
- DBVT_IPOLICY);
+ static void enumLeaves(const btDbvtNode* root,
+ DBVT_IPOLICY);
DBVT_PREFIX
- void collideTT( const btDbvtNode* root0,
- const btDbvtNode* root1,
- DBVT_IPOLICY);
+ void collideTT(const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ DBVT_IPOLICY);
DBVT_PREFIX
- void collideTTpersistentStack( const btDbvtNode* root0,
- const btDbvtNode* root1,
- DBVT_IPOLICY);
+ void collideTTpersistentStack(const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ DBVT_IPOLICY);
#if 0
DBVT_PREFIX
void collideTT( const btDbvtNode* root0,
@@ -325,82 +326,89 @@ struct btDbvt
#endif
DBVT_PREFIX
- void collideTV( const btDbvtNode* root,
- const btDbvtVolume& volume,
- DBVT_IPOLICY) const;
-
+ void collideTV(const btDbvtNode* root,
+ const btDbvtVolume& volume,
+ DBVT_IPOLICY) const;
+
DBVT_PREFIX
- void collideTVNoStackAlloc( const btDbvtNode* root,
- const btDbvtVolume& volume,
- btNodeStack& stack,
- DBVT_IPOLICY) const;
-
-
-
-
+ void collideTVNoStackAlloc(const btDbvtNode* root,
+ const btDbvtVolume& volume,
+ btNodeStack& stack,
+ DBVT_IPOLICY) const;
+
///rayTest is a re-entrant ray test, and can be called in parallel as long as the btAlignedAlloc is thread-safe (uses locking etc)
///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
DBVT_PREFIX
- static void rayTest( const btDbvtNode* root,
- const btVector3& rayFrom,
- const btVector3& rayTo,
- DBVT_IPOLICY);
+ static void rayTest(const btDbvtNode* root,
+ const btVector3& rayFrom,
+ const btVector3& rayTo,
+ DBVT_IPOLICY);
///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
///rayTestInternal is used by btDbvtBroadphase to accelerate world ray casts
DBVT_PREFIX
- void rayTestInternal( const btDbvtNode* root,
- const btVector3& rayFrom,
- const btVector3& rayTo,
- const btVector3& rayDirectionInverse,
- unsigned int signs[3],
- btScalar lambda_max,
- const btVector3& aabbMin,
- const btVector3& aabbMax,
- btAlignedObjectArray<const btDbvtNode*>& stack,
- DBVT_IPOLICY) const;
+ void rayTestInternal(const btDbvtNode* root,
+ const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& rayDirectionInverse,
+ unsigned int signs[3],
+ btScalar lambda_max,
+ const btVector3& aabbMin,
+ const btVector3& aabbMax,
+ btAlignedObjectArray<const btDbvtNode*>& stack,
+ DBVT_IPOLICY) const;
DBVT_PREFIX
- static void collideKDOP(const btDbvtNode* root,
- const btVector3* normals,
- const btScalar* offsets,
- int count,
- DBVT_IPOLICY);
+ static void collideKDOP(const btDbvtNode* root,
+ const btVector3* normals,
+ const btScalar* offsets,
+ int count,
+ DBVT_IPOLICY);
DBVT_PREFIX
- static void collideOCL( const btDbvtNode* root,
- const btVector3* normals,
- const btScalar* offsets,
- const btVector3& sortaxis,
- int count,
- DBVT_IPOLICY,
- bool fullsort=true);
+ static void collideOCL(const btDbvtNode* root,
+ const btVector3* normals,
+ const btScalar* offsets,
+ const btVector3& sortaxis,
+ int count,
+ DBVT_IPOLICY,
+ bool fullsort = true);
DBVT_PREFIX
- static void collideTU( const btDbvtNode* root,
- DBVT_IPOLICY);
- // Helpers
- static DBVT_INLINE int nearest(const int* i,const btDbvt::sStkNPS* a,btScalar v,int l,int h)
+ static void collideTU(const btDbvtNode* root,
+ DBVT_IPOLICY);
+ // Helpers
+ static DBVT_INLINE int nearest(const int* i, const btDbvt::sStkNPS* a, btScalar v, int l, int h)
{
- int m=0;
- while(l<h)
+ int m = 0;
+ while (l < h)
{
- m=(l+h)>>1;
- if(a[i[m]].value>=v) l=m+1; else h=m;
+ m = (l + h) >> 1;
+ if (a[i[m]].value >= v)
+ l = m + 1;
+ else
+ h = m;
}
- return(h);
+ return (h);
}
- static DBVT_INLINE int allocate( btAlignedObjectArray<int>& ifree,
- btAlignedObjectArray<sStkNPS>& stock,
- const sStkNPS& value)
+ static DBVT_INLINE int allocate(btAlignedObjectArray<int>& ifree,
+ btAlignedObjectArray<sStkNPS>& stock,
+ const sStkNPS& value)
{
- int i;
- if(ifree.size()>0)
- { i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; }
+ int i;
+ if (ifree.size() > 0)
+ {
+ i = ifree[ifree.size() - 1];
+ ifree.pop_back();
+ stock[i] = value;
+ }
else
- { i=stock.size();stock.push_back(value); }
- return(i);
+ {
+ i = stock.size();
+ stock.push_back(value);
+ }
+ return (i);
}
//
private:
- btDbvt(const btDbvt&) {}
+ btDbvt(const btDbvt&) {}
};
//
@@ -408,227 +416,252 @@ private:
//
//
-inline btDbvtAabbMm btDbvtAabbMm::FromCE(const btVector3& c,const btVector3& e)
+inline btDbvtAabbMm btDbvtAabbMm::FromCE(const btVector3& c, const btVector3& e)
{
btDbvtAabbMm box;
- box.mi=c-e;box.mx=c+e;
- return(box);
+ box.mi = c - e;
+ box.mx = c + e;
+ return (box);
}
//
-inline btDbvtAabbMm btDbvtAabbMm::FromCR(const btVector3& c,btScalar r)
+inline btDbvtAabbMm btDbvtAabbMm::FromCR(const btVector3& c, btScalar r)
{
- return(FromCE(c,btVector3(r,r,r)));
+ return (FromCE(c, btVector3(r, r, r)));
}
//
-inline btDbvtAabbMm btDbvtAabbMm::FromMM(const btVector3& mi,const btVector3& mx)
+inline btDbvtAabbMm btDbvtAabbMm::FromMM(const btVector3& mi, const btVector3& mx)
{
btDbvtAabbMm box;
- box.mi=mi;box.mx=mx;
- return(box);
+ box.mi = mi;
+ box.mx = mx;
+ return (box);
}
//
-inline btDbvtAabbMm btDbvtAabbMm::FromPoints(const btVector3* pts,int n)
+inline btDbvtAabbMm btDbvtAabbMm::FromPoints(const btVector3* pts, int n)
{
btDbvtAabbMm box;
- box.mi=box.mx=pts[0];
- for(int i=1;i<n;++i)
+ box.mi = box.mx = pts[0];
+ for (int i = 1; i < n; ++i)
{
box.mi.setMin(pts[i]);
box.mx.setMax(pts[i]);
}
- return(box);
+ return (box);
}
//
-inline btDbvtAabbMm btDbvtAabbMm::FromPoints(const btVector3** ppts,int n)
+inline btDbvtAabbMm btDbvtAabbMm::FromPoints(const btVector3** ppts, int n)
{
btDbvtAabbMm box;
- box.mi=box.mx=*ppts[0];
- for(int i=1;i<n;++i)
+ box.mi = box.mx = *ppts[0];
+ for (int i = 1; i < n; ++i)
{
box.mi.setMin(*ppts[i]);
box.mx.setMax(*ppts[i]);
}
- return(box);
+ return (box);
}
//
-DBVT_INLINE void btDbvtAabbMm::Expand(const btVector3& e)
+DBVT_INLINE void btDbvtAabbMm::Expand(const btVector3& e)
{
- mi-=e;mx+=e;
+ mi -= e;
+ mx += e;
}
//
-DBVT_INLINE void btDbvtAabbMm::SignedExpand(const btVector3& e)
+DBVT_INLINE void btDbvtAabbMm::SignedExpand(const btVector3& e)
{
- if(e.x()>0) mx.setX(mx.x()+e[0]); else mi.setX(mi.x()+e[0]);
- if(e.y()>0) mx.setY(mx.y()+e[1]); else mi.setY(mi.y()+e[1]);
- if(e.z()>0) mx.setZ(mx.z()+e[2]); else mi.setZ(mi.z()+e[2]);
+ if (e.x() > 0)
+ mx.setX(mx.x() + e[0]);
+ else
+ mi.setX(mi.x() + e[0]);
+ if (e.y() > 0)
+ mx.setY(mx.y() + e[1]);
+ else
+ mi.setY(mi.y() + e[1]);
+ if (e.z() > 0)
+ mx.setZ(mx.z() + e[2]);
+ else
+ mi.setZ(mi.z() + e[2]);
}
//
-DBVT_INLINE bool btDbvtAabbMm::Contain(const btDbvtAabbMm& a) const
+DBVT_INLINE bool btDbvtAabbMm::Contain(const btDbvtAabbMm& a) const
{
- return( (mi.x()<=a.mi.x())&&
- (mi.y()<=a.mi.y())&&
- (mi.z()<=a.mi.z())&&
- (mx.x()>=a.mx.x())&&
- (mx.y()>=a.mx.y())&&
- (mx.z()>=a.mx.z()));
+ return ((mi.x() <= a.mi.x()) &&
+ (mi.y() <= a.mi.y()) &&
+ (mi.z() <= a.mi.z()) &&
+ (mx.x() >= a.mx.x()) &&
+ (mx.y() >= a.mx.y()) &&
+ (mx.z() >= a.mx.z()));
}
//
-DBVT_INLINE int btDbvtAabbMm::Classify(const btVector3& n,btScalar o,int s) const
+DBVT_INLINE int btDbvtAabbMm::Classify(const btVector3& n, btScalar o, int s) const
{
- btVector3 pi,px;
- switch(s)
+ btVector3 pi, px;
+ switch (s)
{
- case (0+0+0): px=btVector3(mi.x(),mi.y(),mi.z());
- pi=btVector3(mx.x(),mx.y(),mx.z());break;
- case (1+0+0): px=btVector3(mx.x(),mi.y(),mi.z());
- pi=btVector3(mi.x(),mx.y(),mx.z());break;
- case (0+2+0): px=btVector3(mi.x(),mx.y(),mi.z());
- pi=btVector3(mx.x(),mi.y(),mx.z());break;
- case (1+2+0): px=btVector3(mx.x(),mx.y(),mi.z());
- pi=btVector3(mi.x(),mi.y(),mx.z());break;
- case (0+0+4): px=btVector3(mi.x(),mi.y(),mx.z());
- pi=btVector3(mx.x(),mx.y(),mi.z());break;
- case (1+0+4): px=btVector3(mx.x(),mi.y(),mx.z());
- pi=btVector3(mi.x(),mx.y(),mi.z());break;
- case (0+2+4): px=btVector3(mi.x(),mx.y(),mx.z());
- pi=btVector3(mx.x(),mi.y(),mi.z());break;
- case (1+2+4): px=btVector3(mx.x(),mx.y(),mx.z());
- pi=btVector3(mi.x(),mi.y(),mi.z());break;
+ case (0 + 0 + 0):
+ px = btVector3(mi.x(), mi.y(), mi.z());
+ pi = btVector3(mx.x(), mx.y(), mx.z());
+ break;
+ case (1 + 0 + 0):
+ px = btVector3(mx.x(), mi.y(), mi.z());
+ pi = btVector3(mi.x(), mx.y(), mx.z());
+ break;
+ case (0 + 2 + 0):
+ px = btVector3(mi.x(), mx.y(), mi.z());
+ pi = btVector3(mx.x(), mi.y(), mx.z());
+ break;
+ case (1 + 2 + 0):
+ px = btVector3(mx.x(), mx.y(), mi.z());
+ pi = btVector3(mi.x(), mi.y(), mx.z());
+ break;
+ case (0 + 0 + 4):
+ px = btVector3(mi.x(), mi.y(), mx.z());
+ pi = btVector3(mx.x(), mx.y(), mi.z());
+ break;
+ case (1 + 0 + 4):
+ px = btVector3(mx.x(), mi.y(), mx.z());
+ pi = btVector3(mi.x(), mx.y(), mi.z());
+ break;
+ case (0 + 2 + 4):
+ px = btVector3(mi.x(), mx.y(), mx.z());
+ pi = btVector3(mx.x(), mi.y(), mi.z());
+ break;
+ case (1 + 2 + 4):
+ px = btVector3(mx.x(), mx.y(), mx.z());
+ pi = btVector3(mi.x(), mi.y(), mi.z());
+ break;
}
- if((btDot(n,px)+o)<0) return(-1);
- if((btDot(n,pi)+o)>=0) return(+1);
- return(0);
+ if ((btDot(n, px) + o) < 0) return (-1);
+ if ((btDot(n, pi) + o) >= 0) return (+1);
+ return (0);
}
//
-DBVT_INLINE btScalar btDbvtAabbMm::ProjectMinimum(const btVector3& v,unsigned signs) const
+DBVT_INLINE btScalar btDbvtAabbMm::ProjectMinimum(const btVector3& v, unsigned signs) const
{
- const btVector3* b[]={&mx,&mi};
- const btVector3 p( b[(signs>>0)&1]->x(),
- b[(signs>>1)&1]->y(),
- b[(signs>>2)&1]->z());
- return(btDot(p,v));
+ const btVector3* b[] = {&mx, &mi};
+ const btVector3 p(b[(signs >> 0) & 1]->x(),
+ b[(signs >> 1) & 1]->y(),
+ b[(signs >> 2) & 1]->z());
+ return (btDot(p, v));
}
//
-DBVT_INLINE void btDbvtAabbMm::AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const
+DBVT_INLINE void btDbvtAabbMm::AddSpan(const btVector3& d, btScalar& smi, btScalar& smx) const
{
- for(int i=0;i<3;++i)
+ for (int i = 0; i < 3; ++i)
{
- if(d[i]<0)
- { smi+=mx[i]*d[i];smx+=mi[i]*d[i]; }
+ if (d[i] < 0)
+ {
+ smi += mx[i] * d[i];
+ smx += mi[i] * d[i];
+ }
else
- { smi+=mi[i]*d[i];smx+=mx[i]*d[i]; }
+ {
+ smi += mi[i] * d[i];
+ smx += mx[i] * d[i];
+ }
}
}
//
-DBVT_INLINE bool Intersect( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b)
+DBVT_INLINE bool Intersect(const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b)
{
-#if DBVT_INT0_IMPL == DBVT_IMPL_SSE
- const __m128 rt(_mm_or_ps( _mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)),
- _mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi))));
-#if defined (_WIN32)
- const __int32* pu((const __int32*)&rt);
+#if DBVT_INT0_IMPL == DBVT_IMPL_SSE
+ const __m128 rt(_mm_or_ps(_mm_cmplt_ps(_mm_load_ps(b.mx), _mm_load_ps(a.mi)),
+ _mm_cmplt_ps(_mm_load_ps(a.mx), _mm_load_ps(b.mi))));
+#if defined(_WIN32)
+ const __int32* pu((const __int32*)&rt);
#else
- const int* pu((const int*)&rt);
+ const int* pu((const int*)&rt);
#endif
- return((pu[0]|pu[1]|pu[2])==0);
+ return ((pu[0] | pu[1] | pu[2]) == 0);
#else
- return( (a.mi.x()<=b.mx.x())&&
- (a.mx.x()>=b.mi.x())&&
- (a.mi.y()<=b.mx.y())&&
- (a.mx.y()>=b.mi.y())&&
- (a.mi.z()<=b.mx.z())&&
- (a.mx.z()>=b.mi.z()));
+ return ((a.mi.x() <= b.mx.x()) &&
+ (a.mx.x() >= b.mi.x()) &&
+ (a.mi.y() <= b.mx.y()) &&
+ (a.mx.y() >= b.mi.y()) &&
+ (a.mi.z() <= b.mx.z()) &&
+ (a.mx.z() >= b.mi.z()));
#endif
}
-
-
//
-DBVT_INLINE bool Intersect( const btDbvtAabbMm& a,
- const btVector3& b)
+DBVT_INLINE bool Intersect(const btDbvtAabbMm& a,
+ const btVector3& b)
{
- return( (b.x()>=a.mi.x())&&
- (b.y()>=a.mi.y())&&
- (b.z()>=a.mi.z())&&
- (b.x()<=a.mx.x())&&
- (b.y()<=a.mx.y())&&
- (b.z()<=a.mx.z()));
+ return ((b.x() >= a.mi.x()) &&
+ (b.y() >= a.mi.y()) &&
+ (b.z() >= a.mi.z()) &&
+ (b.x() <= a.mx.x()) &&
+ (b.y() <= a.mx.y()) &&
+ (b.z() <= a.mx.z()));
}
-
-
-
-
//////////////////////////////////////
-
//
-DBVT_INLINE btScalar Proximity( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b)
+DBVT_INLINE btScalar Proximity(const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b)
{
- const btVector3 d=(a.mi+a.mx)-(b.mi+b.mx);
- return(btFabs(d.x())+btFabs(d.y())+btFabs(d.z()));
+ const btVector3 d = (a.mi + a.mx) - (b.mi + b.mx);
+ return (btFabs(d.x()) + btFabs(d.y()) + btFabs(d.z()));
}
-
-
//
-DBVT_INLINE int Select( const btDbvtAabbMm& o,
- const btDbvtAabbMm& a,
- const btDbvtAabbMm& b)
+DBVT_INLINE int Select(const btDbvtAabbMm& o,
+ const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b)
{
-#if DBVT_SELECT_IMPL == DBVT_IMPL_SSE
-
-#if defined (_WIN32)
- static ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff};
+#if DBVT_SELECT_IMPL == DBVT_IMPL_SSE
+
+#if defined(_WIN32)
+ static ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[] = {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff};
#else
- static ATTRIBUTE_ALIGNED16(const unsigned int) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x00000000 /*0x7fffffff*/};
+ static ATTRIBUTE_ALIGNED16(const unsigned int) mask[] = {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x00000000 /*0x7fffffff*/};
#endif
///@todo: the intrinsic version is 11% slower
#if DBVT_USE_INTRINSIC_SSE
- union btSSEUnion ///NOTE: if we use more intrinsics, move btSSEUnion into the LinearMath directory
+ union btSSEUnion ///NOTE: if we use more intrinsics, move btSSEUnion into the LinearMath directory
{
- __m128 ssereg;
- float floats[4];
- int ints[4];
+ __m128 ssereg;
+ float floats[4];
+ int ints[4];
};
- __m128 omi(_mm_load_ps(o.mi));
- omi=_mm_add_ps(omi,_mm_load_ps(o.mx));
- __m128 ami(_mm_load_ps(a.mi));
- ami=_mm_add_ps(ami,_mm_load_ps(a.mx));
- ami=_mm_sub_ps(ami,omi);
- ami=_mm_and_ps(ami,_mm_load_ps((const float*)mask));
- __m128 bmi(_mm_load_ps(b.mi));
- bmi=_mm_add_ps(bmi,_mm_load_ps(b.mx));
- bmi=_mm_sub_ps(bmi,omi);
- bmi=_mm_and_ps(bmi,_mm_load_ps((const float*)mask));
- __m128 t0(_mm_movehl_ps(ami,ami));
- ami=_mm_add_ps(ami,t0);
- ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1));
- __m128 t1(_mm_movehl_ps(bmi,bmi));
- bmi=_mm_add_ps(bmi,t1);
- bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1));
-
+ __m128 omi(_mm_load_ps(o.mi));
+ omi = _mm_add_ps(omi, _mm_load_ps(o.mx));
+ __m128 ami(_mm_load_ps(a.mi));
+ ami = _mm_add_ps(ami, _mm_load_ps(a.mx));
+ ami = _mm_sub_ps(ami, omi);
+ ami = _mm_and_ps(ami, _mm_load_ps((const float*)mask));
+ __m128 bmi(_mm_load_ps(b.mi));
+ bmi = _mm_add_ps(bmi, _mm_load_ps(b.mx));
+ bmi = _mm_sub_ps(bmi, omi);
+ bmi = _mm_and_ps(bmi, _mm_load_ps((const float*)mask));
+ __m128 t0(_mm_movehl_ps(ami, ami));
+ ami = _mm_add_ps(ami, t0);
+ ami = _mm_add_ss(ami, _mm_shuffle_ps(ami, ami, 1));
+ __m128 t1(_mm_movehl_ps(bmi, bmi));
+ bmi = _mm_add_ps(bmi, t1);
+ bmi = _mm_add_ss(bmi, _mm_shuffle_ps(bmi, bmi, 1));
+
btSSEUnion tmp;
- tmp.ssereg = _mm_cmple_ss(bmi,ami);
- return tmp.ints[0]&1;
+ tmp.ssereg = _mm_cmple_ss(bmi, ami);
+ return tmp.ints[0] & 1;
#else
- ATTRIBUTE_ALIGNED16(__int32 r[1]);
+ ATTRIBUTE_ALIGNED16(__int32 r[1]);
__asm
{
mov eax,o
@@ -656,46 +689,52 @@ DBVT_INLINE int Select( const btDbvtAabbMm& o,
cmpless xmm2,xmm1
movss r,xmm2
}
- return(r[0]&1);
+ return (r[0] & 1);
#endif
#else
- return(Proximity(o,a)<Proximity(o,b)?0:1);
+ return (Proximity(o, a) < Proximity(o, b) ? 0 : 1);
#endif
}
//
-DBVT_INLINE void Merge( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b,
- btDbvtAabbMm& r)
+DBVT_INLINE void Merge(const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b,
+ btDbvtAabbMm& r)
{
-#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE
- __m128 ami(_mm_load_ps(a.mi));
- __m128 amx(_mm_load_ps(a.mx));
- __m128 bmi(_mm_load_ps(b.mi));
- __m128 bmx(_mm_load_ps(b.mx));
- ami=_mm_min_ps(ami,bmi);
- amx=_mm_max_ps(amx,bmx);
- _mm_store_ps(r.mi,ami);
- _mm_store_ps(r.mx,amx);
+#if DBVT_MERGE_IMPL == DBVT_IMPL_SSE
+ __m128 ami(_mm_load_ps(a.mi));
+ __m128 amx(_mm_load_ps(a.mx));
+ __m128 bmi(_mm_load_ps(b.mi));
+ __m128 bmx(_mm_load_ps(b.mx));
+ ami = _mm_min_ps(ami, bmi);
+ amx = _mm_max_ps(amx, bmx);
+ _mm_store_ps(r.mi, ami);
+ _mm_store_ps(r.mx, amx);
#else
- for(int i=0;i<3;++i)
+ for (int i = 0; i < 3; ++i)
{
- if(a.mi[i]<b.mi[i]) r.mi[i]=a.mi[i]; else r.mi[i]=b.mi[i];
- if(a.mx[i]>b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i];
+ if (a.mi[i] < b.mi[i])
+ r.mi[i] = a.mi[i];
+ else
+ r.mi[i] = b.mi[i];
+ if (a.mx[i] > b.mx[i])
+ r.mx[i] = a.mx[i];
+ else
+ r.mx[i] = b.mx[i];
}
#endif
}
//
-DBVT_INLINE bool NotEqual( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b)
+DBVT_INLINE bool NotEqual(const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b)
{
- return( (a.mi.x()!=b.mi.x())||
- (a.mi.y()!=b.mi.y())||
- (a.mi.z()!=b.mi.z())||
- (a.mx.x()!=b.mx.x())||
- (a.mx.y()!=b.mx.y())||
- (a.mx.z()!=b.mx.z()));
+ return ((a.mi.x() != b.mi.x()) ||
+ (a.mi.y() != b.mi.y()) ||
+ (a.mi.z() != b.mi.z()) ||
+ (a.mx.x() != b.mx.x()) ||
+ (a.mx.y() != b.mx.y()) ||
+ (a.mx.z() != b.mx.z()));
}
//
@@ -704,162 +743,162 @@ DBVT_INLINE bool NotEqual( const btDbvtAabbMm& a,
//
DBVT_PREFIX
-inline void btDbvt::enumNodes( const btDbvtNode* root,
- DBVT_IPOLICY)
+inline void btDbvt::enumNodes(const btDbvtNode* root,
+ DBVT_IPOLICY)
{
DBVT_CHECKTYPE
- policy.Process(root);
- if(root->isinternal())
+ policy.Process(root);
+ if (root->isinternal())
{
- enumNodes(root->childs[0],policy);
- enumNodes(root->childs[1],policy);
+ enumNodes(root->childs[0], policy);
+ enumNodes(root->childs[1], policy);
}
}
//
DBVT_PREFIX
-inline void btDbvt::enumLeaves( const btDbvtNode* root,
- DBVT_IPOLICY)
+inline void btDbvt::enumLeaves(const btDbvtNode* root,
+ DBVT_IPOLICY)
{
DBVT_CHECKTYPE
- if(root->isinternal())
- {
- enumLeaves(root->childs[0],policy);
- enumLeaves(root->childs[1],policy);
- }
- else
- {
- policy.Process(root);
- }
+ if (root->isinternal())
+ {
+ enumLeaves(root->childs[0], policy);
+ enumLeaves(root->childs[1], policy);
+ }
+ else
+ {
+ policy.Process(root);
+ }
}
//
DBVT_PREFIX
-inline void btDbvt::collideTT( const btDbvtNode* root0,
- const btDbvtNode* root1,
- DBVT_IPOLICY)
+inline void btDbvt::collideTT(const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ DBVT_IPOLICY)
{
DBVT_CHECKTYPE
- if(root0&&root1)
+ if (root0 && root1)
+ {
+ int depth = 1;
+ int treshold = DOUBLE_STACKSIZE - 4;
+ btAlignedObjectArray<sStkNN> stkStack;
+ stkStack.resize(DOUBLE_STACKSIZE);
+ stkStack[0] = sStkNN(root0, root1);
+ do
{
- int depth=1;
- int treshold=DOUBLE_STACKSIZE-4;
- btAlignedObjectArray<sStkNN> stkStack;
- stkStack.resize(DOUBLE_STACKSIZE);
- stkStack[0]=sStkNN(root0,root1);
- do {
- sStkNN p=stkStack[--depth];
- if(depth>treshold)
+ sStkNN p = stkStack[--depth];
+ if (depth > treshold)
+ {
+ stkStack.resize(stkStack.size() * 2);
+ treshold = stkStack.size() - 4;
+ }
+ if (p.a == p.b)
+ {
+ if (p.a->isinternal())
{
- stkStack.resize(stkStack.size()*2);
- treshold=stkStack.size()-4;
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[0]);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.a->childs[1]);
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[1]);
}
- if(p.a==p.b)
+ }
+ else if (Intersect(p.a->volume, p.b->volume))
+ {
+ if (p.a->isinternal())
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
+ {
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[0]);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[0]);
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[1]);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[1]);
+ }
+ else
{
- stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
- stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ stkStack[depth++] = sStkNN(p.a->childs[0], p.b);
+ stkStack[depth++] = sStkNN(p.a->childs[1], p.b);
}
}
- else if(Intersect(p.a->volume,p.b->volume))
+ else
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
{
- if(p.b->isinternal())
- {
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
- }
- else
- {
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
- }
+ stkStack[depth++] = sStkNN(p.a, p.b->childs[0]);
+ stkStack[depth++] = sStkNN(p.a, p.b->childs[1]);
}
else
{
- if(p.b->isinternal())
- {
- stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
- }
- else
- {
- policy.Process(p.a,p.b);
- }
+ policy.Process(p.a, p.b);
}
}
- } while(depth);
- }
+ }
+ } while (depth);
+ }
}
-
-
DBVT_PREFIX
-inline void btDbvt::collideTTpersistentStack( const btDbvtNode* root0,
- const btDbvtNode* root1,
- DBVT_IPOLICY)
+inline void btDbvt::collideTTpersistentStack(const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ DBVT_IPOLICY)
{
DBVT_CHECKTYPE
- if(root0&&root1)
+ if (root0 && root1)
+ {
+ int depth = 1;
+ int treshold = DOUBLE_STACKSIZE - 4;
+
+ m_stkStack.resize(DOUBLE_STACKSIZE);
+ m_stkStack[0] = sStkNN(root0, root1);
+ do
{
- int depth=1;
- int treshold=DOUBLE_STACKSIZE-4;
-
- m_stkStack.resize(DOUBLE_STACKSIZE);
- m_stkStack[0]=sStkNN(root0,root1);
- do {
- sStkNN p=m_stkStack[--depth];
- if(depth>treshold)
+ sStkNN p = m_stkStack[--depth];
+ if (depth > treshold)
+ {
+ m_stkStack.resize(m_stkStack.size() * 2);
+ treshold = m_stkStack.size() - 4;
+ }
+ if (p.a == p.b)
+ {
+ if (p.a->isinternal())
{
- m_stkStack.resize(m_stkStack.size()*2);
- treshold=m_stkStack.size()-4;
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.a->childs[1]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[1]);
}
- if(p.a==p.b)
+ }
+ else if (Intersect(p.a->volume, p.b->volume))
+ {
+ if (p.a->isinternal())
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
{
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[1]);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[1]);
+ }
+ else
+ {
+ m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b);
+ m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b);
}
}
- else if(Intersect(p.a->volume,p.b->volume))
+ else
{
- if(p.a->isinternal())
+ if (p.b->isinternal())
{
- if(p.b->isinternal())
- {
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
- }
- else
- {
- m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
- m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
- }
+ m_stkStack[depth++] = sStkNN(p.a, p.b->childs[0]);
+ m_stkStack[depth++] = sStkNN(p.a, p.b->childs[1]);
}
else
{
- if(p.b->isinternal())
- {
- m_stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
- m_stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
- }
- else
- {
- policy.Process(p.a,p.b);
- }
+ policy.Process(p.a, p.b);
}
}
- } while(depth);
- }
+ }
+ } while (depth);
+ }
}
#if 0
@@ -929,33 +968,35 @@ inline void btDbvt::collideTT( const btDbvtNode* root0,
const btTransform xform=xform0.inverse()*xform1;
collideTT(root0,root1,xform,policy);
}
-#endif
+#endif
DBVT_PREFIX
-inline void btDbvt::collideTV( const btDbvtNode* root,
- const btDbvtVolume& vol,
- DBVT_IPOLICY) const
+inline void btDbvt::collideTV(const btDbvtNode* root,
+ const btDbvtVolume& vol,
+ DBVT_IPOLICY) const
{
DBVT_CHECKTYPE
- if(root)
+ if (root)
{
- ATTRIBUTE_ALIGNED16(btDbvtVolume) volume(vol);
- btAlignedObjectArray<const btDbvtNode*> stack;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ volume(vol);
+ btAlignedObjectArray<const btDbvtNode*> stack;
stack.resize(0);
#ifndef BT_DISABLE_STACK_TEMP_MEMORY
- char tempmemory[SIMPLE_STACKSIZE*sizeof(const btDbvtNode*)];
+ char tempmemory[SIMPLE_STACKSIZE * sizeof(const btDbvtNode*)];
stack.initializeFromBuffer(tempmemory, 0, SIMPLE_STACKSIZE);
#else
stack.reserve(SIMPLE_STACKSIZE);
-#endif //BT_DISABLE_STACK_TEMP_MEMORY
+#endif //BT_DISABLE_STACK_TEMP_MEMORY
stack.push_back(root);
- do {
- const btDbvtNode* n=stack[stack.size()-1];
+ do
+ {
+ const btDbvtNode* n = stack[stack.size() - 1];
stack.pop_back();
- if(Intersect(n->volume,volume))
+ if (Intersect(n->volume, volume))
{
- if(n->isinternal())
+ if (n->isinternal())
{
stack.push_back(n->childs[0]);
stack.push_back(n->childs[1]);
@@ -965,30 +1006,32 @@ inline void btDbvt::collideTV( const btDbvtNode* root,
policy.Process(n);
}
}
- } while(stack.size()>0);
+ } while (stack.size() > 0);
}
}
//
DBVT_PREFIX
-inline void btDbvt::collideTVNoStackAlloc( const btDbvtNode* root,
- const btDbvtVolume& vol,
- btNodeStack& stack,
- DBVT_IPOLICY) const
+inline void btDbvt::collideTVNoStackAlloc(const btDbvtNode* root,
+ const btDbvtVolume& vol,
+ btNodeStack& stack,
+ DBVT_IPOLICY) const
{
DBVT_CHECKTYPE
- if(root)
+ if (root)
{
- ATTRIBUTE_ALIGNED16(btDbvtVolume) volume(vol);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ volume(vol);
stack.resize(0);
stack.reserve(SIMPLE_STACKSIZE);
stack.push_back(root);
- do {
- const btDbvtNode* n=stack[stack.size()-1];
+ do
+ {
+ const btDbvtNode* n = stack[stack.size() - 1];
stack.pop_back();
- if(Intersect(n->volume,volume))
+ if (Intersect(n->volume, volume))
{
- if(n->isinternal())
+ if (n->isinternal())
{
stack.push_back(n->childs[0]);
stack.push_back(n->childs[1]);
@@ -998,328 +1041,346 @@ inline void btDbvt::collideTVNoStackAlloc( const btDbvtNode* root,
policy.Process(n);
}
}
- } while(stack.size()>0);
+ } while (stack.size() > 0);
}
}
-
DBVT_PREFIX
-inline void btDbvt::rayTestInternal( const btDbvtNode* root,
- const btVector3& rayFrom,
- const btVector3& rayTo,
- const btVector3& rayDirectionInverse,
- unsigned int signs[3],
- btScalar lambda_max,
- const btVector3& aabbMin,
- const btVector3& aabbMax,
- btAlignedObjectArray<const btDbvtNode*>& stack,
- DBVT_IPOLICY ) const
+inline void btDbvt::rayTestInternal(const btDbvtNode* root,
+ const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& rayDirectionInverse,
+ unsigned int signs[3],
+ btScalar lambda_max,
+ const btVector3& aabbMin,
+ const btVector3& aabbMax,
+ btAlignedObjectArray<const btDbvtNode*>& stack,
+ DBVT_IPOLICY) const
{
- (void) rayTo;
+ (void)rayTo;
DBVT_CHECKTYPE
- if(root)
+ if (root)
{
btVector3 resultNormal;
- int depth=1;
- int treshold=DOUBLE_STACKSIZE-2;
+ int depth = 1;
+ int treshold = DOUBLE_STACKSIZE - 2;
stack.resize(DOUBLE_STACKSIZE);
- stack[0]=root;
+ stack[0] = root;
btVector3 bounds[2];
- do
+ do
{
- const btDbvtNode* node=stack[--depth];
- bounds[0] = node->volume.Mins()-aabbMax;
- bounds[1] = node->volume.Maxs()-aabbMin;
- btScalar tmin=1.f,lambda_min=0.f;
- unsigned int result1=false;
- result1 = btRayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
- if(result1)
+ const btDbvtNode* node = stack[--depth];
+ bounds[0] = node->volume.Mins() - aabbMax;
+ bounds[1] = node->volume.Maxs() - aabbMin;
+ btScalar tmin = 1.f, lambda_min = 0.f;
+ unsigned int result1 = false;
+ result1 = btRayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max);
+ if (result1)
{
- if(node->isinternal())
+ if (node->isinternal())
{
- if(depth>treshold)
+ if (depth > treshold)
{
- stack.resize(stack.size()*2);
- treshold=stack.size()-2;
+ stack.resize(stack.size() * 2);
+ treshold = stack.size() - 2;
}
- stack[depth++]=node->childs[0];
- stack[depth++]=node->childs[1];
+ stack[depth++] = node->childs[0];
+ stack[depth++] = node->childs[1];
}
else
{
policy.Process(node);
}
}
- } while(depth);
+ } while (depth);
}
}
//
DBVT_PREFIX
-inline void btDbvt::rayTest( const btDbvtNode* root,
- const btVector3& rayFrom,
- const btVector3& rayTo,
- DBVT_IPOLICY)
+inline void btDbvt::rayTest(const btDbvtNode* root,
+ const btVector3& rayFrom,
+ const btVector3& rayTo,
+ DBVT_IPOLICY)
{
DBVT_CHECKTYPE
- if(root)
- {
- btVector3 rayDir = (rayTo-rayFrom);
- rayDir.normalize ();
+ if (root)
+ {
+ btVector3 rayDir = (rayTo - rayFrom);
+ rayDir.normalize();
- ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
- btVector3 rayDirectionInverse;
- rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
- rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
- rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
- unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
+ ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
+ btVector3 rayDirectionInverse;
+ rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
+ rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
+ rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
+ unsigned int signs[3] = {rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
- btScalar lambda_max = rayDir.dot(rayTo-rayFrom);
+ btScalar lambda_max = rayDir.dot(rayTo - rayFrom);
- btVector3 resultNormal;
+ btVector3 resultNormal;
- btAlignedObjectArray<const btDbvtNode*> stack;
+ btAlignedObjectArray<const btDbvtNode*> stack;
- int depth=1;
- int treshold=DOUBLE_STACKSIZE-2;
+ int depth = 1;
+ int treshold = DOUBLE_STACKSIZE - 2;
- char tempmemory[DOUBLE_STACKSIZE * sizeof(const btDbvtNode*)];
+ char tempmemory[DOUBLE_STACKSIZE * sizeof(const btDbvtNode*)];
#ifndef BT_DISABLE_STACK_TEMP_MEMORY
- stack.initializeFromBuffer(tempmemory, DOUBLE_STACKSIZE, DOUBLE_STACKSIZE);
-#else//BT_DISABLE_STACK_TEMP_MEMORY
- stack.resize(DOUBLE_STACKSIZE);
-#endif //BT_DISABLE_STACK_TEMP_MEMORY
- stack[0]=root;
- btVector3 bounds[2];
- do {
- const btDbvtNode* node=stack[--depth];
+ stack.initializeFromBuffer(tempmemory, DOUBLE_STACKSIZE, DOUBLE_STACKSIZE);
+#else //BT_DISABLE_STACK_TEMP_MEMORY
+ stack.resize(DOUBLE_STACKSIZE);
+#endif //BT_DISABLE_STACK_TEMP_MEMORY
+ stack[0] = root;
+ btVector3 bounds[2];
+ do
+ {
+ const btDbvtNode* node = stack[--depth];
+
+ bounds[0] = node->volume.Mins();
+ bounds[1] = node->volume.Maxs();
- bounds[0] = node->volume.Mins();
- bounds[1] = node->volume.Maxs();
-
- btScalar tmin=1.f,lambda_min=0.f;
- unsigned int result1 = btRayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
+ btScalar tmin = 1.f, lambda_min = 0.f;
+ unsigned int result1 = btRayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max);
#ifdef COMPARE_BTRAY_AABB2
- btScalar param=1.f;
- bool result2 = btRayAabb(rayFrom,rayTo,node->volume.Mins(),node->volume.Maxs(),param,resultNormal);
- btAssert(result1 == result2);
-#endif //TEST_BTRAY_AABB2
+ btScalar param = 1.f;
+ bool result2 = btRayAabb(rayFrom, rayTo, node->volume.Mins(), node->volume.Maxs(), param, resultNormal);
+ btAssert(result1 == result2);
+#endif //TEST_BTRAY_AABB2
- if(result1)
+ if (result1)
+ {
+ if (node->isinternal())
{
- if(node->isinternal())
+ if (depth > treshold)
{
- if(depth>treshold)
- {
- stack.resize(stack.size()*2);
- treshold=stack.size()-2;
- }
- stack[depth++]=node->childs[0];
- stack[depth++]=node->childs[1];
- }
- else
- {
- policy.Process(node);
+ stack.resize(stack.size() * 2);
+ treshold = stack.size() - 2;
}
+ stack[depth++] = node->childs[0];
+ stack[depth++] = node->childs[1];
}
- } while(depth);
-
- }
+ else
+ {
+ policy.Process(node);
+ }
+ }
+ } while (depth);
+ }
}
//
DBVT_PREFIX
-inline void btDbvt::collideKDOP(const btDbvtNode* root,
- const btVector3* normals,
- const btScalar* offsets,
- int count,
- DBVT_IPOLICY)
+inline void btDbvt::collideKDOP(const btDbvtNode* root,
+ const btVector3* normals,
+ const btScalar* offsets,
+ int count,
+ DBVT_IPOLICY)
{
DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ const int inside = (1 << count) - 1;
+ btAlignedObjectArray<sStkNP> stack;
+ int signs[sizeof(unsigned) * 8];
+ btAssert(count < int(sizeof(signs) / sizeof(signs[0])));
+ for (int i = 0; i < count; ++i)
{
- const int inside=(1<<count)-1;
- btAlignedObjectArray<sStkNP> stack;
- int signs[sizeof(unsigned)*8];
- btAssert(count<int (sizeof(signs)/sizeof(signs[0])));
- for(int i=0;i<count;++i)
+ signs[i] = ((normals[i].x() >= 0) ? 1 : 0) +
+ ((normals[i].y() >= 0) ? 2 : 0) +
+ ((normals[i].z() >= 0) ? 4 : 0);
+ }
+ stack.reserve(SIMPLE_STACKSIZE);
+ stack.push_back(sStkNP(root, 0));
+ do
+ {
+ sStkNP se = stack[stack.size() - 1];
+ bool out = false;
+ stack.pop_back();
+ for (int i = 0, j = 1; (!out) && (i < count); ++i, j <<= 1)
{
- signs[i]= ((normals[i].x()>=0)?1:0)+
- ((normals[i].y()>=0)?2:0)+
- ((normals[i].z()>=0)?4:0);
- }
- stack.reserve(SIMPLE_STACKSIZE);
- stack.push_back(sStkNP(root,0));
- do {
- sStkNP se=stack[stack.size()-1];
- bool out=false;
- stack.pop_back();
- for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ if (0 == (se.mask & j))
{
- if(0==(se.mask&j))
+ const int side = se.node->volume.Classify(normals[i], offsets[i], signs[i]);
+ switch (side)
{
- const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
- switch(side)
- {
- case -1: out=true;break;
- case +1: se.mask|=j;break;
- }
+ case -1:
+ out = true;
+ break;
+ case +1:
+ se.mask |= j;
+ break;
}
}
- if(!out)
+ }
+ if (!out)
+ {
+ if ((se.mask != inside) && (se.node->isinternal()))
{
- if((se.mask!=inside)&&(se.node->isinternal()))
- {
- stack.push_back(sStkNP(se.node->childs[0],se.mask));
- stack.push_back(sStkNP(se.node->childs[1],se.mask));
- }
- else
- {
- if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy);
- }
+ stack.push_back(sStkNP(se.node->childs[0], se.mask));
+ stack.push_back(sStkNP(se.node->childs[1], se.mask));
}
- } while(stack.size());
- }
+ else
+ {
+ if (policy.AllLeaves(se.node)) enumLeaves(se.node, policy);
+ }
+ }
+ } while (stack.size());
+ }
}
//
DBVT_PREFIX
-inline void btDbvt::collideOCL( const btDbvtNode* root,
- const btVector3* normals,
- const btScalar* offsets,
- const btVector3& sortaxis,
- int count,
- DBVT_IPOLICY,
- bool fsort)
+inline void btDbvt::collideOCL(const btDbvtNode* root,
+ const btVector3* normals,
+ const btScalar* offsets,
+ const btVector3& sortaxis,
+ int count,
+ DBVT_IPOLICY,
+ bool fsort)
{
DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ const unsigned srtsgns = (sortaxis[0] >= 0 ? 1 : 0) +
+ (sortaxis[1] >= 0 ? 2 : 0) +
+ (sortaxis[2] >= 0 ? 4 : 0);
+ const int inside = (1 << count) - 1;
+ btAlignedObjectArray<sStkNPS> stock;
+ btAlignedObjectArray<int> ifree;
+ btAlignedObjectArray<int> stack;
+ int signs[sizeof(unsigned) * 8];
+ btAssert(count < int(sizeof(signs) / sizeof(signs[0])));
+ for (int i = 0; i < count; ++i)
{
- const unsigned srtsgns=(sortaxis[0]>=0?1:0)+
- (sortaxis[1]>=0?2:0)+
- (sortaxis[2]>=0?4:0);
- const int inside=(1<<count)-1;
- btAlignedObjectArray<sStkNPS> stock;
- btAlignedObjectArray<int> ifree;
- btAlignedObjectArray<int> stack;
- int signs[sizeof(unsigned)*8];
- btAssert(count<int (sizeof(signs)/sizeof(signs[0])));
- for(int i=0;i<count;++i)
+ signs[i] = ((normals[i].x() >= 0) ? 1 : 0) +
+ ((normals[i].y() >= 0) ? 2 : 0) +
+ ((normals[i].z() >= 0) ? 4 : 0);
+ }
+ stock.reserve(SIMPLE_STACKSIZE);
+ stack.reserve(SIMPLE_STACKSIZE);
+ ifree.reserve(SIMPLE_STACKSIZE);
+ stack.push_back(allocate(ifree, stock, sStkNPS(root, 0, root->volume.ProjectMinimum(sortaxis, srtsgns))));
+ do
+ {
+ const int id = stack[stack.size() - 1];
+ sStkNPS se = stock[id];
+ stack.pop_back();
+ ifree.push_back(id);
+ if (se.mask != inside)
{
- signs[i]= ((normals[i].x()>=0)?1:0)+
- ((normals[i].y()>=0)?2:0)+
- ((normals[i].z()>=0)?4:0);
- }
- stock.reserve(SIMPLE_STACKSIZE);
- stack.reserve(SIMPLE_STACKSIZE);
- ifree.reserve(SIMPLE_STACKSIZE);
- stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns))));
- do {
- const int id=stack[stack.size()-1];
- sStkNPS se=stock[id];
- stack.pop_back();ifree.push_back(id);
- if(se.mask!=inside)
+ bool out = false;
+ for (int i = 0, j = 1; (!out) && (i < count); ++i, j <<= 1)
{
- bool out=false;
- for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ if (0 == (se.mask & j))
{
- if(0==(se.mask&j))
+ const int side = se.node->volume.Classify(normals[i], offsets[i], signs[i]);
+ switch (side)
{
- const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
- switch(side)
- {
- case -1: out=true;break;
- case +1: se.mask|=j;break;
- }
+ case -1:
+ out = true;
+ break;
+ case +1:
+ se.mask |= j;
+ break;
}
}
- if(out) continue;
}
- if(policy.Descent(se.node))
+ if (out) continue;
+ }
+ if (policy.Descent(se.node))
+ {
+ if (se.node->isinternal())
{
- if(se.node->isinternal())
+ const btDbvtNode* pns[] = {se.node->childs[0], se.node->childs[1]};
+ sStkNPS nes[] = {sStkNPS(pns[0], se.mask, pns[0]->volume.ProjectMinimum(sortaxis, srtsgns)),
+ sStkNPS(pns[1], se.mask, pns[1]->volume.ProjectMinimum(sortaxis, srtsgns))};
+ const int q = nes[0].value < nes[1].value ? 1 : 0;
+ int j = stack.size();
+ if (fsort && (j > 0))
{
- const btDbvtNode* pns[]={ se.node->childs[0],se.node->childs[1]};
- sStkNPS nes[]={ sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)),
- sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))};
- const int q=nes[0].value<nes[1].value?1:0;
- int j=stack.size();
- if(fsort&&(j>0))
- {
- /* Insert 0 */
- j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size());
- stack.push_back(0);
-
- //void * memmove ( void * destination, const void * source, size_t num );
-
+ /* Insert 0 */
+ j = nearest(&stack[0], &stock[0], nes[q].value, 0, stack.size());
+ stack.push_back(0);
+
+ //void * memmove ( void * destination, const void * source, size_t num );
+
#if DBVT_USE_MEMMOVE
- {
- int num_items_to_move = stack.size()-1-j;
- if(num_items_to_move > 0)
- memmove(&stack[j+1],&stack[j],sizeof(int)*num_items_to_move);
- }
+ {
+ int num_items_to_move = stack.size() - 1 - j;
+ if (num_items_to_move > 0)
+ memmove(&stack[j + 1], &stack[j], sizeof(int) * num_items_to_move);
+ }
#else
- for(int k=stack.size()-1;k>j;--k) {
- stack[k]=stack[k-1];
- }
+ for (int k = stack.size() - 1; k > j; --k)
+ {
+ stack[k] = stack[k - 1];
+ }
#endif
- stack[j]=allocate(ifree,stock,nes[q]);
- /* Insert 1 */
- j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size());
- stack.push_back(0);
+ stack[j] = allocate(ifree, stock, nes[q]);
+ /* Insert 1 */
+ j = nearest(&stack[0], &stock[0], nes[1 - q].value, j, stack.size());
+ stack.push_back(0);
#if DBVT_USE_MEMMOVE
- {
- int num_items_to_move = stack.size()-1-j;
- if(num_items_to_move > 0)
- memmove(&stack[j+1],&stack[j],sizeof(int)*num_items_to_move);
- }
-#else
- for(int k=stack.size()-1;k>j;--k) {
- stack[k]=stack[k-1];
- }
-#endif
- stack[j]=allocate(ifree,stock,nes[1-q]);
+ {
+ int num_items_to_move = stack.size() - 1 - j;
+ if (num_items_to_move > 0)
+ memmove(&stack[j + 1], &stack[j], sizeof(int) * num_items_to_move);
}
- else
+#else
+ for (int k = stack.size() - 1; k > j; --k)
{
- stack.push_back(allocate(ifree,stock,nes[q]));
- stack.push_back(allocate(ifree,stock,nes[1-q]));
+ stack[k] = stack[k - 1];
}
+#endif
+ stack[j] = allocate(ifree, stock, nes[1 - q]);
}
else
{
- policy.Process(se.node,se.value);
+ stack.push_back(allocate(ifree, stock, nes[q]));
+ stack.push_back(allocate(ifree, stock, nes[1 - q]));
}
}
- } while(stack.size());
- }
+ else
+ {
+ policy.Process(se.node, se.value);
+ }
+ }
+ } while (stack.size());
+ }
}
//
DBVT_PREFIX
-inline void btDbvt::collideTU( const btDbvtNode* root,
- DBVT_IPOLICY)
+inline void btDbvt::collideTU(const btDbvtNode* root,
+ DBVT_IPOLICY)
{
DBVT_CHECKTYPE
- if(root)
+ if (root)
+ {
+ btAlignedObjectArray<const btDbvtNode*> stack;
+ stack.reserve(SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do
{
- btAlignedObjectArray<const btDbvtNode*> stack;
- stack.reserve(SIMPLE_STACKSIZE);
- stack.push_back(root);
- do {
- const btDbvtNode* n=stack[stack.size()-1];
- stack.pop_back();
- if(policy.Descent(n))
+ const btDbvtNode* n = stack[stack.size() - 1];
+ stack.pop_back();
+ if (policy.Descent(n))
+ {
+ if (n->isinternal())
{
- if(n->isinternal())
- { stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); }
- else
- { policy.Process(n); }
+ stack.push_back(n->childs[0]);
+ stack.push_back(n->childs[1]);
}
- } while(stack.size()>0);
- }
+ else
+ {
+ policy.Process(n);
+ }
+ }
+ } while (stack.size() > 0);
+ }
}
//
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
index 14cd1a31ea..7b39dbdc0f 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
@@ -22,28 +22,27 @@ btScalar gDbvtMargin = btScalar(0.05);
// Profiling
//
-#if DBVT_BP_PROFILE||DBVT_BP_ENABLE_BENCHMARK
+#if DBVT_BP_PROFILE || DBVT_BP_ENABLE_BENCHMARK
#include <stdio.h>
#endif
#if DBVT_BP_PROFILE
-struct ProfileScope
+struct ProfileScope
{
- __forceinline ProfileScope(btClock& clock,unsigned long& value) :
- m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds())
+ __forceinline ProfileScope(btClock& clock, unsigned long& value) : m_clock(&clock), m_value(&value), m_base(clock.getTimeMicroseconds())
{
}
__forceinline ~ProfileScope()
{
- (*m_value)+=m_clock->getTimeMicroseconds()-m_base;
+ (*m_value) += m_clock->getTimeMicroseconds() - m_base;
}
- btClock* m_clock;
- unsigned long* m_value;
- unsigned long m_base;
+ btClock* m_clock;
+ unsigned long* m_value;
+ unsigned long m_base;
};
-#define SPC(_value_) ProfileScope spc_scope(m_clock,_value_)
+#define SPC(_value_) ProfileScope spc_scope(m_clock, _value_)
#else
-#define SPC(_value_)
+#define SPC(_value_)
#endif
//
@@ -52,66 +51,75 @@ struct ProfileScope
//
template <typename T>
-static inline void listappend(T* item,T*& list)
+static inline void listappend(T* item, T*& list)
{
- item->links[0]=0;
- item->links[1]=list;
- if(list) list->links[0]=item;
- list=item;
+ item->links[0] = 0;
+ item->links[1] = list;
+ if (list) list->links[0] = item;
+ list = item;
}
//
template <typename T>
-static inline void listremove(T* item,T*& list)
+static inline void listremove(T* item, T*& list)
{
- if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1];
- if(item->links[1]) item->links[1]->links[0]=item->links[0];
+ if (item->links[0])
+ item->links[0]->links[1] = item->links[1];
+ else
+ list = item->links[1];
+ if (item->links[1]) item->links[1]->links[0] = item->links[0];
}
//
template <typename T>
-static inline int listcount(T* root)
+static inline int listcount(T* root)
{
- int n=0;
- while(root) { ++n;root=root->links[1]; }
- return(n);
+ int n = 0;
+ while (root)
+ {
+ ++n;
+ root = root->links[1];
+ }
+ return (n);
}
//
template <typename T>
-static inline void clear(T& value)
+static inline void clear(T& value)
{
- static const struct ZeroDummy : T {} zerodummy;
- value=zerodummy;
+ static const struct ZeroDummy : T
+ {
+ } zerodummy;
+ value = zerodummy;
}
//
// Colliders
//
-/* Tree collider */
-struct btDbvtTreeCollider : btDbvt::ICollide
+/* Tree collider */
+struct btDbvtTreeCollider : btDbvt::ICollide
{
- btDbvtBroadphase* pbp;
- btDbvtProxy* proxy;
+ btDbvtBroadphase* pbp;
+ btDbvtProxy* proxy;
btDbvtTreeCollider(btDbvtBroadphase* p) : pbp(p) {}
- void Process(const btDbvtNode* na,const btDbvtNode* nb)
+ void Process(const btDbvtNode* na, const btDbvtNode* nb)
{
- if(na!=nb)
+ if (na != nb)
{
- btDbvtProxy* pa=(btDbvtProxy*)na->data;
- btDbvtProxy* pb=(btDbvtProxy*)nb->data;
+ btDbvtProxy* pa = (btDbvtProxy*)na->data;
+ btDbvtProxy* pb = (btDbvtProxy*)nb->data;
#if DBVT_BP_SORTPAIRS
- if(pa->m_uniqueId>pb->m_uniqueId)
- btSwap(pa,pb);
+ if (pa->m_uniqueId > pb->m_uniqueId)
+ btSwap(pa, pb);
#endif
- pbp->m_paircache->addOverlappingPair(pa,pb);
+ pbp->m_paircache->addOverlappingPair(pa, pb);
++pbp->m_newpairs;
}
}
- void Process(const btDbvtNode* n)
+ void Process(const btDbvtNode* n)
{
- Process(n,proxy->leaf);
+ Process(n, proxy->leaf);
}
};
@@ -122,31 +130,31 @@ struct btDbvtTreeCollider : btDbvt::ICollide
//
btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache* paircache)
{
- m_deferedcollide = false;
- m_needcleanup = true;
- m_releasepaircache = (paircache!=0)?false:true;
- m_prediction = 0;
- m_stageCurrent = 0;
- m_fixedleft = 0;
- m_fupdates = 1;
- m_dupdates = 0;
- m_cupdates = 10;
- m_newpairs = 1;
- m_updates_call = 0;
- m_updates_done = 0;
- m_updates_ratio = 0;
- m_paircache = paircache? paircache : new(btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
- m_gid = 0;
- m_pid = 0;
- m_cid = 0;
- for(int i=0;i<=STAGECOUNT;++i)
+ m_deferedcollide = false;
+ m_needcleanup = true;
+ m_releasepaircache = (paircache != 0) ? false : true;
+ m_prediction = 0;
+ m_stageCurrent = 0;
+ m_fixedleft = 0;
+ m_fupdates = 1;
+ m_dupdates = 0;
+ m_cupdates = 10;
+ m_newpairs = 1;
+ m_updates_call = 0;
+ m_updates_done = 0;
+ m_updates_ratio = 0;
+ m_paircache = paircache ? paircache : new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache), 16)) btHashedOverlappingPairCache();
+ m_gid = 0;
+ m_pid = 0;
+ m_cid = 0;
+ for (int i = 0; i <= STAGECOUNT; ++i)
{
- m_stageRoots[i]=0;
+ m_stageRoots[i] = 0;
}
#if BT_THREADSAFE
- m_rayTestStacks.resize(BT_MAX_THREAD_COUNT);
+ m_rayTestStacks.resize(BT_MAX_THREAD_COUNT);
#else
- m_rayTestStacks.resize(1);
+ m_rayTestStacks.resize(1);
#endif
#if DBVT_BP_PROFILE
clear(m_profiling);
@@ -156,7 +164,7 @@ btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache* paircache)
//
btDbvtBroadphase::~btDbvtBroadphase()
{
- if(m_releasepaircache)
+ if (m_releasepaircache)
{
m_paircache->~btOverlappingPairCache();
btAlignedFree(m_paircache);
@@ -164,302 +172,294 @@ btDbvtBroadphase::~btDbvtBroadphase()
}
//
-btBroadphaseProxy* btDbvtBroadphase::createProxy( const btVector3& aabbMin,
- const btVector3& aabbMax,
- int /*shapeType*/,
- void* userPtr,
- int collisionFilterGroup,
- int collisionFilterMask,
- btDispatcher* /*dispatcher*/)
+btBroadphaseProxy* btDbvtBroadphase::createProxy(const btVector3& aabbMin,
+ const btVector3& aabbMax,
+ int /*shapeType*/,
+ void* userPtr,
+ int collisionFilterGroup,
+ int collisionFilterMask,
+ btDispatcher* /*dispatcher*/)
{
- btDbvtProxy* proxy=new(btAlignedAlloc(sizeof(btDbvtProxy),16)) btDbvtProxy( aabbMin,aabbMax,userPtr,
- collisionFilterGroup,
- collisionFilterMask);
+ btDbvtProxy* proxy = new (btAlignedAlloc(sizeof(btDbvtProxy), 16)) btDbvtProxy(aabbMin, aabbMax, userPtr,
+ collisionFilterGroup,
+ collisionFilterMask);
- btDbvtAabbMm aabb = btDbvtVolume::FromMM(aabbMin,aabbMax);
+ btDbvtAabbMm aabb = btDbvtVolume::FromMM(aabbMin, aabbMax);
//bproxy->aabb = btDbvtVolume::FromMM(aabbMin,aabbMax);
- proxy->stage = m_stageCurrent;
- proxy->m_uniqueId = ++m_gid;
- proxy->leaf = m_sets[0].insert(aabb,proxy);
- listappend(proxy,m_stageRoots[m_stageCurrent]);
- if(!m_deferedcollide)
+ proxy->stage = m_stageCurrent;
+ proxy->m_uniqueId = ++m_gid;
+ proxy->leaf = m_sets[0].insert(aabb, proxy);
+ listappend(proxy, m_stageRoots[m_stageCurrent]);
+ if (!m_deferedcollide)
{
- btDbvtTreeCollider collider(this);
- collider.proxy=proxy;
- m_sets[0].collideTV(m_sets[0].m_root,aabb,collider);
- m_sets[1].collideTV(m_sets[1].m_root,aabb,collider);
+ btDbvtTreeCollider collider(this);
+ collider.proxy = proxy;
+ m_sets[0].collideTV(m_sets[0].m_root, aabb, collider);
+ m_sets[1].collideTV(m_sets[1].m_root, aabb, collider);
}
- return(proxy);
+ return (proxy);
}
//
-void btDbvtBroadphase::destroyProxy( btBroadphaseProxy* absproxy,
- btDispatcher* dispatcher)
+void btDbvtBroadphase::destroyProxy(btBroadphaseProxy* absproxy,
+ btDispatcher* dispatcher)
{
- btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
- if(proxy->stage==STAGECOUNT)
+ btDbvtProxy* proxy = (btDbvtProxy*)absproxy;
+ if (proxy->stage == STAGECOUNT)
m_sets[1].remove(proxy->leaf);
else
m_sets[0].remove(proxy->leaf);
- listremove(proxy,m_stageRoots[proxy->stage]);
- m_paircache->removeOverlappingPairsContainingProxy(proxy,dispatcher);
+ listremove(proxy, m_stageRoots[proxy->stage]);
+ m_paircache->removeOverlappingPairsContainingProxy(proxy, dispatcher);
btAlignedFree(proxy);
- m_needcleanup=true;
+ m_needcleanup = true;
}
-void btDbvtBroadphase::getAabb(btBroadphaseProxy* absproxy,btVector3& aabbMin, btVector3& aabbMax ) const
+void btDbvtBroadphase::getAabb(btBroadphaseProxy* absproxy, btVector3& aabbMin, btVector3& aabbMax) const
{
- btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
+ btDbvtProxy* proxy = (btDbvtProxy*)absproxy;
aabbMin = proxy->m_aabbMin;
aabbMax = proxy->m_aabbMax;
}
-struct BroadphaseRayTester : btDbvt::ICollide
+struct BroadphaseRayTester : btDbvt::ICollide
{
btBroadphaseRayCallback& m_rayCallback;
BroadphaseRayTester(btBroadphaseRayCallback& orgCallback)
- :m_rayCallback(orgCallback)
+ : m_rayCallback(orgCallback)
{
}
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
- btDbvtProxy* proxy=(btDbvtProxy*)leaf->data;
+ btDbvtProxy* proxy = (btDbvtProxy*)leaf->data;
m_rayCallback.process(proxy);
}
-};
+};
-void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
+void btDbvtBroadphase::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin, const btVector3& aabbMax)
{
BroadphaseRayTester callback(rayCallback);
- btAlignedObjectArray<const btDbvtNode*>* stack = &m_rayTestStacks[0];
+ btAlignedObjectArray<const btDbvtNode*>* stack = &m_rayTestStacks[0];
#if BT_THREADSAFE
- // for this function to be threadsafe, each thread must have a separate copy
- // of this stack. This could be thread-local static to avoid dynamic allocations,
- // instead of just a local.
- int threadIndex = btGetCurrentThreadIndex();
- btAlignedObjectArray<const btDbvtNode*> localStack;
- if (threadIndex < m_rayTestStacks.size())
- {
- // use per-thread preallocated stack if possible to avoid dynamic allocations
- stack = &m_rayTestStacks[threadIndex];
- }
- else
- {
- stack = &localStack;
- }
+ // for this function to be threadsafe, each thread must have a separate copy
+ // of this stack. This could be thread-local static to avoid dynamic allocations,
+ // instead of just a local.
+ int threadIndex = btGetCurrentThreadIndex();
+ btAlignedObjectArray<const btDbvtNode*> localStack;
+ //todo(erwincoumans, "why do we get tsan issue here?")
+ if (0)//threadIndex < m_rayTestStacks.size())
+ //if (threadIndex < m_rayTestStacks.size())
+ {
+ // use per-thread preallocated stack if possible to avoid dynamic allocations
+ stack = &m_rayTestStacks[threadIndex];
+ }
+ else
+ {
+ stack = &localStack;
+ }
#endif
- m_sets[0].rayTestInternal( m_sets[0].m_root,
- rayFrom,
- rayTo,
- rayCallback.m_rayDirectionInverse,
- rayCallback.m_signs,
- rayCallback.m_lambda_max,
- aabbMin,
- aabbMax,
- *stack,
- callback);
-
- m_sets[1].rayTestInternal( m_sets[1].m_root,
- rayFrom,
- rayTo,
- rayCallback.m_rayDirectionInverse,
- rayCallback.m_signs,
- rayCallback.m_lambda_max,
- aabbMin,
- aabbMax,
- *stack,
- callback);
-
+ m_sets[0].rayTestInternal(m_sets[0].m_root,
+ rayFrom,
+ rayTo,
+ rayCallback.m_rayDirectionInverse,
+ rayCallback.m_signs,
+ rayCallback.m_lambda_max,
+ aabbMin,
+ aabbMax,
+ *stack,
+ callback);
+
+ m_sets[1].rayTestInternal(m_sets[1].m_root,
+ rayFrom,
+ rayTo,
+ rayCallback.m_rayDirectionInverse,
+ rayCallback.m_signs,
+ rayCallback.m_lambda_max,
+ aabbMin,
+ aabbMax,
+ *stack,
+ callback);
}
-
-struct BroadphaseAabbTester : btDbvt::ICollide
+struct BroadphaseAabbTester : btDbvt::ICollide
{
btBroadphaseAabbCallback& m_aabbCallback;
BroadphaseAabbTester(btBroadphaseAabbCallback& orgCallback)
- :m_aabbCallback(orgCallback)
+ : m_aabbCallback(orgCallback)
{
}
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
- btDbvtProxy* proxy=(btDbvtProxy*)leaf->data;
+ btDbvtProxy* proxy = (btDbvtProxy*)leaf->data;
m_aabbCallback.process(proxy);
}
-};
+};
-void btDbvtBroadphase::aabbTest(const btVector3& aabbMin,const btVector3& aabbMax,btBroadphaseAabbCallback& aabbCallback)
+void btDbvtBroadphase::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& aabbCallback)
{
BroadphaseAabbTester callback(aabbCallback);
- const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(aabbMin,aabbMax);
- //process all children, that overlap with the given AABB bounds
- m_sets[0].collideTV(m_sets[0].m_root,bounds,callback);
- m_sets[1].collideTV(m_sets[1].m_root,bounds,callback);
-
+ const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(aabbMin, aabbMax);
+ //process all children, that overlap with the given AABB bounds
+ m_sets[0].collideTV(m_sets[0].m_root, bounds, callback);
+ m_sets[1].collideTV(m_sets[1].m_root, bounds, callback);
}
-
-
//
-void btDbvtBroadphase::setAabb( btBroadphaseProxy* absproxy,
- const btVector3& aabbMin,
- const btVector3& aabbMax,
- btDispatcher* /*dispatcher*/)
+void btDbvtBroadphase::setAabb(btBroadphaseProxy* absproxy,
+ const btVector3& aabbMin,
+ const btVector3& aabbMax,
+ btDispatcher* /*dispatcher*/)
{
- btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
- ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
+ btDbvtProxy* proxy = (btDbvtProxy*)absproxy;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ aabb = btDbvtVolume::FromMM(aabbMin, aabbMax);
#if DBVT_BP_PREVENTFALSEUPDATE
- if(NotEqual(aabb,proxy->leaf->volume))
+ if (NotEqual(aabb, proxy->leaf->volume))
#endif
{
- bool docollide=false;
- if(proxy->stage==STAGECOUNT)
- {/* fixed -> dynamic set */
+ bool docollide = false;
+ if (proxy->stage == STAGECOUNT)
+ { /* fixed -> dynamic set */
m_sets[1].remove(proxy->leaf);
- proxy->leaf=m_sets[0].insert(aabb,proxy);
- docollide=true;
+ proxy->leaf = m_sets[0].insert(aabb, proxy);
+ docollide = true;
}
else
- {/* dynamic set */
+ { /* dynamic set */
++m_updates_call;
- if(Intersect(proxy->leaf->volume,aabb))
- {/* Moving */
-
- const btVector3 delta=aabbMin-proxy->m_aabbMin;
- btVector3 velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction);
- if(delta[0]<0) velocity[0]=-velocity[0];
- if(delta[1]<0) velocity[1]=-velocity[1];
- if(delta[2]<0) velocity[2]=-velocity[2];
+ if (Intersect(proxy->leaf->volume, aabb))
+ { /* Moving */
+
+ const btVector3 delta = aabbMin - proxy->m_aabbMin;
+ btVector3 velocity(((proxy->m_aabbMax - proxy->m_aabbMin) / 2) * m_prediction);
+ if (delta[0] < 0) velocity[0] = -velocity[0];
+ if (delta[1] < 0) velocity[1] = -velocity[1];
+ if (delta[2] < 0) velocity[2] = -velocity[2];
if (
m_sets[0].update(proxy->leaf, aabb, velocity, gDbvtMargin)
- )
+ )
{
++m_updates_done;
- docollide=true;
+ docollide = true;
}
}
else
- {/* Teleporting */
- m_sets[0].update(proxy->leaf,aabb);
+ { /* Teleporting */
+ m_sets[0].update(proxy->leaf, aabb);
++m_updates_done;
- docollide=true;
- }
+ docollide = true;
+ }
}
- listremove(proxy,m_stageRoots[proxy->stage]);
+ listremove(proxy, m_stageRoots[proxy->stage]);
proxy->m_aabbMin = aabbMin;
proxy->m_aabbMax = aabbMax;
- proxy->stage = m_stageCurrent;
- listappend(proxy,m_stageRoots[m_stageCurrent]);
- if(docollide)
+ proxy->stage = m_stageCurrent;
+ listappend(proxy, m_stageRoots[m_stageCurrent]);
+ if (docollide)
{
- m_needcleanup=true;
- if(!m_deferedcollide)
+ m_needcleanup = true;
+ if (!m_deferedcollide)
{
- btDbvtTreeCollider collider(this);
- m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
+ btDbvtTreeCollider collider(this);
+ m_sets[1].collideTTpersistentStack(m_sets[1].m_root, proxy->leaf, collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, proxy->leaf, collider);
}
- }
+ }
}
}
-
//
-void btDbvtBroadphase::setAabbForceUpdate( btBroadphaseProxy* absproxy,
- const btVector3& aabbMin,
- const btVector3& aabbMax,
- btDispatcher* /*dispatcher*/)
+void btDbvtBroadphase::setAabbForceUpdate(btBroadphaseProxy* absproxy,
+ const btVector3& aabbMin,
+ const btVector3& aabbMax,
+ btDispatcher* /*dispatcher*/)
{
- btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
- ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
- bool docollide=false;
- if(proxy->stage==STAGECOUNT)
- {/* fixed -> dynamic set */
+ btDbvtProxy* proxy = (btDbvtProxy*)absproxy;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ aabb = btDbvtVolume::FromMM(aabbMin, aabbMax);
+ bool docollide = false;
+ if (proxy->stage == STAGECOUNT)
+ { /* fixed -> dynamic set */
m_sets[1].remove(proxy->leaf);
- proxy->leaf=m_sets[0].insert(aabb,proxy);
- docollide=true;
+ proxy->leaf = m_sets[0].insert(aabb, proxy);
+ docollide = true;
}
else
- {/* dynamic set */
+ { /* dynamic set */
++m_updates_call;
- /* Teleporting */
- m_sets[0].update(proxy->leaf,aabb);
+ /* Teleporting */
+ m_sets[0].update(proxy->leaf, aabb);
++m_updates_done;
- docollide=true;
+ docollide = true;
}
- listremove(proxy,m_stageRoots[proxy->stage]);
+ listremove(proxy, m_stageRoots[proxy->stage]);
proxy->m_aabbMin = aabbMin;
proxy->m_aabbMax = aabbMax;
- proxy->stage = m_stageCurrent;
- listappend(proxy,m_stageRoots[m_stageCurrent]);
- if(docollide)
+ proxy->stage = m_stageCurrent;
+ listappend(proxy, m_stageRoots[m_stageCurrent]);
+ if (docollide)
{
- m_needcleanup=true;
- if(!m_deferedcollide)
+ m_needcleanup = true;
+ if (!m_deferedcollide)
{
- btDbvtTreeCollider collider(this);
- m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
+ btDbvtTreeCollider collider(this);
+ m_sets[1].collideTTpersistentStack(m_sets[1].m_root, proxy->leaf, collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, proxy->leaf, collider);
}
- }
+ }
}
//
-void btDbvtBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
+void btDbvtBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
{
collide(dispatcher);
#if DBVT_BP_PROFILE
- if(0==(m_pid%DBVT_BP_PROFILING_RATE))
- {
- printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs());
- unsigned int total=m_profiling.m_total;
- if(total<=0) total=1;
- printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/DBVT_BP_PROFILING_RATE);
- printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/DBVT_BP_PROFILING_RATE);
- printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/DBVT_BP_PROFILING_RATE);
- printf("total: %uus\r\n",total/DBVT_BP_PROFILING_RATE);
- const unsigned long sum=m_profiling.m_ddcollide+
- m_profiling.m_fdcollide+
- m_profiling.m_cleanup;
- printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/DBVT_BP_PROFILING_RATE);
- printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*DBVT_BP_PROFILING_RATE));
+ if (0 == (m_pid % DBVT_BP_PROFILING_RATE))
+ {
+ printf("fixed(%u) dynamics(%u) pairs(%u)\r\n", m_sets[1].m_leaves, m_sets[0].m_leaves, m_paircache->getNumOverlappingPairs());
+ unsigned int total = m_profiling.m_total;
+ if (total <= 0) total = 1;
+ printf("ddcollide: %u%% (%uus)\r\n", (50 + m_profiling.m_ddcollide * 100) / total, m_profiling.m_ddcollide / DBVT_BP_PROFILING_RATE);
+ printf("fdcollide: %u%% (%uus)\r\n", (50 + m_profiling.m_fdcollide * 100) / total, m_profiling.m_fdcollide / DBVT_BP_PROFILING_RATE);
+ printf("cleanup: %u%% (%uus)\r\n", (50 + m_profiling.m_cleanup * 100) / total, m_profiling.m_cleanup / DBVT_BP_PROFILING_RATE);
+ printf("total: %uus\r\n", total / DBVT_BP_PROFILING_RATE);
+ const unsigned long sum = m_profiling.m_ddcollide +
+ m_profiling.m_fdcollide +
+ m_profiling.m_cleanup;
+ printf("leaked: %u%% (%uus)\r\n", 100 - ((50 + sum * 100) / total), (total - sum) / DBVT_BP_PROFILING_RATE);
+ printf("job counts: %u%%\r\n", (m_profiling.m_jobcount * 100) / ((m_sets[0].m_leaves + m_sets[1].m_leaves) * DBVT_BP_PROFILING_RATE));
clear(m_profiling);
m_clock.reset();
}
#endif
performDeferredRemoval(dispatcher);
-
}
void btDbvtBroadphase::performDeferredRemoval(btDispatcher* dispatcher)
{
-
if (m_paircache->hasDeferredRemoval())
{
-
- btBroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray();
+ btBroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray();
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
int invalidPair = 0;
-
int i;
btBroadphasePair previousPair;
previousPair.m_pProxy0 = 0;
previousPair.m_pProxy1 = 0;
previousPair.m_algorithm = 0;
-
-
- for (i=0;i<overlappingPairArray.size();i++)
+
+ for (i = 0; i < overlappingPairArray.size(); i++)
{
-
btBroadphasePair& pair = overlappingPairArray[i];
bool isDuplicate = (pair == previousPair);
@@ -471,34 +471,35 @@ void btDbvtBroadphase::performDeferredRemoval(btDispatcher* dispatcher)
if (!isDuplicate)
{
//important to perform AABB check that is consistent with the broadphase
- btDbvtProxy* pa=(btDbvtProxy*)pair.m_pProxy0;
- btDbvtProxy* pb=(btDbvtProxy*)pair.m_pProxy1;
- bool hasOverlap = Intersect(pa->leaf->volume,pb->leaf->volume);
+ btDbvtProxy* pa = (btDbvtProxy*)pair.m_pProxy0;
+ btDbvtProxy* pb = (btDbvtProxy*)pair.m_pProxy1;
+ bool hasOverlap = Intersect(pa->leaf->volume, pb->leaf->volume);
if (hasOverlap)
{
needsRemoval = false;
- } else
+ }
+ else
{
needsRemoval = true;
}
- } else
+ }
+ else
{
//remove duplicate
needsRemoval = true;
//should have no algorithm
btAssert(!pair.m_algorithm);
}
-
+
if (needsRemoval)
{
- m_paircache->cleanOverlappingPair(pair,dispatcher);
+ m_paircache->cleanOverlappingPair(pair, dispatcher);
pair.m_pProxy0 = 0;
pair.m_pProxy1 = 0;
invalidPair++;
- }
-
+ }
}
//perform a sort, to sort 'invalid' pairs to the end
@@ -508,7 +509,7 @@ void btDbvtBroadphase::performDeferredRemoval(btDispatcher* dispatcher)
}
//
-void btDbvtBroadphase::collide(btDispatcher* dispatcher)
+void btDbvtBroadphase::collide(btDispatcher* dispatcher)
{
/*printf("---------------------------------------------------------\n");
printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves);
@@ -525,295 +526,303 @@ void btDbvtBroadphase::collide(btDispatcher* dispatcher)
}
*/
-
-
SPC(m_profiling.m_total);
- /* optimize */
- m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100);
- if(m_fixedleft)
+ /* optimize */
+ m_sets[0].optimizeIncremental(1 + (m_sets[0].m_leaves * m_dupdates) / 100);
+ if (m_fixedleft)
{
- const int count=1+(m_sets[1].m_leaves*m_fupdates)/100;
- m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100);
- m_fixedleft=btMax<int>(0,m_fixedleft-count);
+ const int count = 1 + (m_sets[1].m_leaves * m_fupdates) / 100;
+ m_sets[1].optimizeIncremental(1 + (m_sets[1].m_leaves * m_fupdates) / 100);
+ m_fixedleft = btMax<int>(0, m_fixedleft - count);
}
- /* dynamic -> fixed set */
- m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT;
- btDbvtProxy* current=m_stageRoots[m_stageCurrent];
- if(current)
+ /* dynamic -> fixed set */
+ m_stageCurrent = (m_stageCurrent + 1) % STAGECOUNT;
+ btDbvtProxy* current = m_stageRoots[m_stageCurrent];
+ if (current)
{
#if DBVT_BP_ACCURATESLEEPING
- btDbvtTreeCollider collider(this);
+ btDbvtTreeCollider collider(this);
#endif
- do {
- btDbvtProxy* next=current->links[1];
- listremove(current,m_stageRoots[current->stage]);
- listappend(current,m_stageRoots[STAGECOUNT]);
+ do
+ {
+ btDbvtProxy* next = current->links[1];
+ listremove(current, m_stageRoots[current->stage]);
+ listappend(current, m_stageRoots[STAGECOUNT]);
#if DBVT_BP_ACCURATESLEEPING
- m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher);
- collider.proxy=current;
- btDbvt::collideTV(m_sets[0].m_root,current->aabb,collider);
- btDbvt::collideTV(m_sets[1].m_root,current->aabb,collider);
+ m_paircache->removeOverlappingPairsContainingProxy(current, dispatcher);
+ collider.proxy = current;
+ btDbvt::collideTV(m_sets[0].m_root, current->aabb, collider);
+ btDbvt::collideTV(m_sets[1].m_root, current->aabb, collider);
#endif
m_sets[0].remove(current->leaf);
- ATTRIBUTE_ALIGNED16(btDbvtVolume) curAabb=btDbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax);
- current->leaf = m_sets[1].insert(curAabb,current);
- current->stage = STAGECOUNT;
- current = next;
- } while(current);
- m_fixedleft=m_sets[1].m_leaves;
- m_needcleanup=true;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ curAabb = btDbvtVolume::FromMM(current->m_aabbMin, current->m_aabbMax);
+ current->leaf = m_sets[1].insert(curAabb, current);
+ current->stage = STAGECOUNT;
+ current = next;
+ } while (current);
+ m_fixedleft = m_sets[1].m_leaves;
+ m_needcleanup = true;
}
- /* collide dynamics */
+ /* collide dynamics */
{
- btDbvtTreeCollider collider(this);
- if(m_deferedcollide)
+ btDbvtTreeCollider collider(this);
+ if (m_deferedcollide)
{
SPC(m_profiling.m_fdcollide);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, m_sets[1].m_root, collider);
}
- if(m_deferedcollide)
+ if (m_deferedcollide)
{
SPC(m_profiling.m_ddcollide);
- m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root, m_sets[0].m_root, collider);
}
}
- /* clean up */
- if(m_needcleanup)
+ /* clean up */
+ if (m_needcleanup)
{
SPC(m_profiling.m_cleanup);
- btBroadphasePairArray& pairs=m_paircache->getOverlappingPairArray();
- if(pairs.size()>0)
+ btBroadphasePairArray& pairs = m_paircache->getOverlappingPairArray();
+ if (pairs.size() > 0)
{
-
- int ni=btMin(pairs.size(),btMax<int>(m_newpairs,(pairs.size()*m_cupdates)/100));
- for(int i=0;i<ni;++i)
+ int ni = btMin(pairs.size(), btMax<int>(m_newpairs, (pairs.size() * m_cupdates) / 100));
+ for (int i = 0; i < ni; ++i)
{
- btBroadphasePair& p=pairs[(m_cid+i)%pairs.size()];
- btDbvtProxy* pa=(btDbvtProxy*)p.m_pProxy0;
- btDbvtProxy* pb=(btDbvtProxy*)p.m_pProxy1;
- if(!Intersect(pa->leaf->volume,pb->leaf->volume))
+ btBroadphasePair& p = pairs[(m_cid + i) % pairs.size()];
+ btDbvtProxy* pa = (btDbvtProxy*)p.m_pProxy0;
+ btDbvtProxy* pb = (btDbvtProxy*)p.m_pProxy1;
+ if (!Intersect(pa->leaf->volume, pb->leaf->volume))
{
#if DBVT_BP_SORTPAIRS
- if(pa->m_uniqueId>pb->m_uniqueId)
- btSwap(pa,pb);
+ if (pa->m_uniqueId > pb->m_uniqueId)
+ btSwap(pa, pb);
#endif
- m_paircache->removeOverlappingPair(pa,pb,dispatcher);
- --ni;--i;
+ m_paircache->removeOverlappingPair(pa, pb, dispatcher);
+ --ni;
+ --i;
}
}
- if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0;
+ if (pairs.size() > 0)
+ m_cid = (m_cid + ni) % pairs.size();
+ else
+ m_cid = 0;
}
}
++m_pid;
- m_newpairs=1;
- m_needcleanup=false;
- if(m_updates_call>0)
- { m_updates_ratio=m_updates_done/(btScalar)m_updates_call; }
+ m_newpairs = 1;
+ m_needcleanup = false;
+ if (m_updates_call > 0)
+ {
+ m_updates_ratio = m_updates_done / (btScalar)m_updates_call;
+ }
else
- { m_updates_ratio=0; }
- m_updates_done/=2;
- m_updates_call/=2;
+ {
+ m_updates_ratio = 0;
+ }
+ m_updates_done /= 2;
+ m_updates_call /= 2;
}
//
-void btDbvtBroadphase::optimize()
+void btDbvtBroadphase::optimize()
{
m_sets[0].optimizeTopDown();
m_sets[1].optimizeTopDown();
}
//
-btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache()
+btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache()
{
- return(m_paircache);
+ return (m_paircache);
}
//
-const btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache() const
+const btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache() const
{
- return(m_paircache);
+ return (m_paircache);
}
//
-void btDbvtBroadphase::getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
+void btDbvtBroadphase::getBroadphaseAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ bounds;
- ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds;
-
- if(!m_sets[0].empty())
- if(!m_sets[1].empty()) Merge( m_sets[0].m_root->volume,
- m_sets[1].m_root->volume,bounds);
+ if (!m_sets[0].empty())
+ if (!m_sets[1].empty())
+ Merge(m_sets[0].m_root->volume,
+ m_sets[1].m_root->volume, bounds);
else
- bounds=m_sets[0].m_root->volume;
- else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume;
+ bounds = m_sets[0].m_root->volume;
+ else if (!m_sets[1].empty())
+ bounds = m_sets[1].m_root->volume;
else
- bounds=btDbvtVolume::FromCR(btVector3(0,0,0),0);
- aabbMin=bounds.Mins();
- aabbMax=bounds.Maxs();
+ bounds = btDbvtVolume::FromCR(btVector3(0, 0, 0), 0);
+ aabbMin = bounds.Mins();
+ aabbMax = bounds.Maxs();
}
void btDbvtBroadphase::resetPool(btDispatcher* dispatcher)
{
-
int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves;
if (!totalObjects)
{
//reset internal dynamic tree data structures
m_sets[0].clear();
m_sets[1].clear();
-
- m_deferedcollide = false;
- m_needcleanup = true;
- m_stageCurrent = 0;
- m_fixedleft = 0;
- m_fupdates = 1;
- m_dupdates = 0;
- m_cupdates = 10;
- m_newpairs = 1;
- m_updates_call = 0;
- m_updates_done = 0;
- m_updates_ratio = 0;
-
- m_gid = 0;
- m_pid = 0;
- m_cid = 0;
- for(int i=0;i<=STAGECOUNT;++i)
+
+ m_deferedcollide = false;
+ m_needcleanup = true;
+ m_stageCurrent = 0;
+ m_fixedleft = 0;
+ m_fupdates = 1;
+ m_dupdates = 0;
+ m_cupdates = 10;
+ m_newpairs = 1;
+ m_updates_call = 0;
+ m_updates_done = 0;
+ m_updates_ratio = 0;
+
+ m_gid = 0;
+ m_pid = 0;
+ m_cid = 0;
+ for (int i = 0; i <= STAGECOUNT; ++i)
{
- m_stageRoots[i]=0;
+ m_stageRoots[i] = 0;
}
}
}
//
-void btDbvtBroadphase::printStats()
-{}
+void btDbvtBroadphase::printStats()
+{
+}
//
#if DBVT_BP_ENABLE_BENCHMARK
-struct btBroadphaseBenchmark
+struct btBroadphaseBenchmark
{
- struct Experiment
+ struct Experiment
{
- const char* name;
- int object_count;
- int update_count;
- int spawn_count;
- int iterations;
- btScalar speed;
- btScalar amplitude;
+ const char* name;
+ int object_count;
+ int update_count;
+ int spawn_count;
+ int iterations;
+ btScalar speed;
+ btScalar amplitude;
};
- struct Object
+ struct Object
{
- btVector3 center;
- btVector3 extents;
- btBroadphaseProxy* proxy;
- btScalar time;
- void update(btScalar speed,btScalar amplitude,btBroadphaseInterface* pbi)
+ btVector3 center;
+ btVector3 extents;
+ btBroadphaseProxy* proxy;
+ btScalar time;
+ void update(btScalar speed, btScalar amplitude, btBroadphaseInterface* pbi)
{
- time += speed;
- center[0] = btCos(time*(btScalar)2.17)*amplitude+
- btSin(time)*amplitude/2;
- center[1] = btCos(time*(btScalar)1.38)*amplitude+
- btSin(time)*amplitude;
- center[2] = btSin(time*(btScalar)0.777)*amplitude;
- pbi->setAabb(proxy,center-extents,center+extents,0);
+ time += speed;
+ center[0] = btCos(time * (btScalar)2.17) * amplitude +
+ btSin(time) * amplitude / 2;
+ center[1] = btCos(time * (btScalar)1.38) * amplitude +
+ btSin(time) * amplitude;
+ center[2] = btSin(time * (btScalar)0.777) * amplitude;
+ pbi->setAabb(proxy, center - extents, center + extents, 0);
}
};
- static int UnsignedRand(int range=RAND_MAX-1) { return(rand()%(range+1)); }
- static btScalar UnitRand() { return(UnsignedRand(16384)/(btScalar)16384); }
- static void OutputTime(const char* name,btClock& c,unsigned count=0)
+ static int UnsignedRand(int range = RAND_MAX - 1) { return (rand() % (range + 1)); }
+ static btScalar UnitRand() { return (UnsignedRand(16384) / (btScalar)16384); }
+ static void OutputTime(const char* name, btClock& c, unsigned count = 0)
{
- const unsigned long us=c.getTimeMicroseconds();
- const unsigned long ms=(us+500)/1000;
- const btScalar sec=us/(btScalar)(1000*1000);
- if(count>0)
- printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec);
+ const unsigned long us = c.getTimeMicroseconds();
+ const unsigned long ms = (us + 500) / 1000;
+ const btScalar sec = us / (btScalar)(1000 * 1000);
+ if (count > 0)
+ printf("%s : %u us (%u ms), %.2f/s\r\n", name, us, ms, count / sec);
else
- printf("%s : %u us (%u ms)\r\n",name,us,ms);
+ printf("%s : %u us (%u ms)\r\n", name, us, ms);
}
};
-void btDbvtBroadphase::benchmark(btBroadphaseInterface* pbi)
+void btDbvtBroadphase::benchmark(btBroadphaseInterface* pbi)
{
- static const btBroadphaseBenchmark::Experiment experiments[]=
- {
- {"1024o.10%",1024,10,0,8192,(btScalar)0.005,(btScalar)100},
- /*{"4096o.10%",4096,10,0,8192,(btScalar)0.005,(btScalar)100},
+ static const btBroadphaseBenchmark::Experiment experiments[] =
+ {
+ {"1024o.10%", 1024, 10, 0, 8192, (btScalar)0.005, (btScalar)100},
+ /*{"4096o.10%",4096,10,0,8192,(btScalar)0.005,(btScalar)100},
{"8192o.10%",8192,10,0,8192,(btScalar)0.005,(btScalar)100},*/
- };
- static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]);
- btAlignedObjectArray<btBroadphaseBenchmark::Object*> objects;
- btClock wallclock;
- /* Begin */
- for(int iexp=0;iexp<nexperiments;++iexp)
+ };
+ static const int nexperiments = sizeof(experiments) / sizeof(experiments[0]);
+ btAlignedObjectArray<btBroadphaseBenchmark::Object*> objects;
+ btClock wallclock;
+ /* Begin */
+ for (int iexp = 0; iexp < nexperiments; ++iexp)
{
- const btBroadphaseBenchmark::Experiment& experiment=experiments[iexp];
- const int object_count=experiment.object_count;
- const int update_count=(object_count*experiment.update_count)/100;
- const int spawn_count=(object_count*experiment.spawn_count)/100;
- const btScalar speed=experiment.speed;
- const btScalar amplitude=experiment.amplitude;
- printf("Experiment #%u '%s':\r\n",iexp,experiment.name);
- printf("\tObjects: %u\r\n",object_count);
- printf("\tUpdate: %u\r\n",update_count);
- printf("\tSpawn: %u\r\n",spawn_count);
- printf("\tSpeed: %f\r\n",speed);
- printf("\tAmplitude: %f\r\n",amplitude);
+ const btBroadphaseBenchmark::Experiment& experiment = experiments[iexp];
+ const int object_count = experiment.object_count;
+ const int update_count = (object_count * experiment.update_count) / 100;
+ const int spawn_count = (object_count * experiment.spawn_count) / 100;
+ const btScalar speed = experiment.speed;
+ const btScalar amplitude = experiment.amplitude;
+ printf("Experiment #%u '%s':\r\n", iexp, experiment.name);
+ printf("\tObjects: %u\r\n", object_count);
+ printf("\tUpdate: %u\r\n", update_count);
+ printf("\tSpawn: %u\r\n", spawn_count);
+ printf("\tSpeed: %f\r\n", speed);
+ printf("\tAmplitude: %f\r\n", amplitude);
srand(180673);
- /* Create objects */
+ /* Create objects */
wallclock.reset();
objects.reserve(object_count);
- for(int i=0;i<object_count;++i)
+ for (int i = 0; i < object_count; ++i)
{
- btBroadphaseBenchmark::Object* po=new btBroadphaseBenchmark::Object();
- po->center[0]=btBroadphaseBenchmark::UnitRand()*50;
- po->center[1]=btBroadphaseBenchmark::UnitRand()*50;
- po->center[2]=btBroadphaseBenchmark::UnitRand()*50;
- po->extents[0]=btBroadphaseBenchmark::UnitRand()*2+2;
- po->extents[1]=btBroadphaseBenchmark::UnitRand()*2+2;
- po->extents[2]=btBroadphaseBenchmark::UnitRand()*2+2;
- po->time=btBroadphaseBenchmark::UnitRand()*2000;
- po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0);
+ btBroadphaseBenchmark::Object* po = new btBroadphaseBenchmark::Object();
+ po->center[0] = btBroadphaseBenchmark::UnitRand() * 50;
+ po->center[1] = btBroadphaseBenchmark::UnitRand() * 50;
+ po->center[2] = btBroadphaseBenchmark::UnitRand() * 50;
+ po->extents[0] = btBroadphaseBenchmark::UnitRand() * 2 + 2;
+ po->extents[1] = btBroadphaseBenchmark::UnitRand() * 2 + 2;
+ po->extents[2] = btBroadphaseBenchmark::UnitRand() * 2 + 2;
+ po->time = btBroadphaseBenchmark::UnitRand() * 2000;
+ po->proxy = pbi->createProxy(po->center - po->extents, po->center + po->extents, 0, po, 1, 1, 0, 0);
objects.push_back(po);
}
- btBroadphaseBenchmark::OutputTime("\tInitialization",wallclock);
- /* First update */
+ btBroadphaseBenchmark::OutputTime("\tInitialization", wallclock);
+ /* First update */
wallclock.reset();
- for(int i=0;i<objects.size();++i)
+ for (int i = 0; i < objects.size(); ++i)
{
- objects[i]->update(speed,amplitude,pbi);
+ objects[i]->update(speed, amplitude, pbi);
}
- btBroadphaseBenchmark::OutputTime("\tFirst update",wallclock);
- /* Updates */
+ btBroadphaseBenchmark::OutputTime("\tFirst update", wallclock);
+ /* Updates */
wallclock.reset();
- for(int i=0;i<experiment.iterations;++i)
+ for (int i = 0; i < experiment.iterations; ++i)
{
- for(int j=0;j<update_count;++j)
- {
- objects[j]->update(speed,amplitude,pbi);
+ for (int j = 0; j < update_count; ++j)
+ {
+ objects[j]->update(speed, amplitude, pbi);
}
pbi->calculateOverlappingPairs(0);
}
- btBroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations);
- /* Clean up */
+ btBroadphaseBenchmark::OutputTime("\tUpdate", wallclock, experiment.iterations);
+ /* Clean up */
wallclock.reset();
- for(int i=0;i<objects.size();++i)
+ for (int i = 0; i < objects.size(); ++i)
{
- pbi->destroyProxy(objects[i]->proxy,0);
+ pbi->destroyProxy(objects[i]->proxy, 0);
delete objects[i];
}
objects.resize(0);
- btBroadphaseBenchmark::OutputTime("\tRelease",wallclock);
+ btBroadphaseBenchmark::OutputTime("\tRelease", wallclock);
}
-
}
#else
-void btDbvtBroadphase::benchmark(btBroadphaseInterface*)
-{}
+void btDbvtBroadphase::benchmark(btBroadphaseInterface*)
+{
+}
#endif
#if DBVT_BP_PROFILE
-#undef SPC
+#undef SPC
#endif
-
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
index 90b333d846..a71feef53b 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
@@ -24,16 +24,16 @@ subject to the following restrictions:
// Compile time config
//
-#define DBVT_BP_PROFILE 0
+#define DBVT_BP_PROFILE 0
//#define DBVT_BP_SORTPAIRS 1
-#define DBVT_BP_PREVENTFALSEUPDATE 0
-#define DBVT_BP_ACCURATESLEEPING 0
-#define DBVT_BP_ENABLE_BENCHMARK 0
+#define DBVT_BP_PREVENTFALSEUPDATE 0
+#define DBVT_BP_ACCURATESLEEPING 0
+#define DBVT_BP_ENABLE_BENCHMARK 0
//#define DBVT_BP_MARGIN (btScalar)0.05
extern btScalar gDbvtMargin;
#if DBVT_BP_PROFILE
-#define DBVT_BP_PROFILING_RATE 256
+#define DBVT_BP_PROFILING_RATE 256
#include "LinearMath/btQuickprof.h"
#endif
@@ -42,90 +42,90 @@ extern btScalar gDbvtMargin;
//
struct btDbvtProxy : btBroadphaseProxy
{
- /* Fields */
+ /* Fields */
//btDbvtAabbMm aabb;
- btDbvtNode* leaf;
- btDbvtProxy* links[2];
- int stage;
- /* ctor */
- btDbvtProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr, int collisionFilterGroup, int collisionFilterMask) :
- btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
+ btDbvtNode* leaf;
+ btDbvtProxy* links[2];
+ int stage;
+ /* ctor */
+ btDbvtProxy(const btVector3& aabbMin, const btVector3& aabbMax, void* userPtr, int collisionFilterGroup, int collisionFilterMask) : btBroadphaseProxy(aabbMin, aabbMax, userPtr, collisionFilterGroup, collisionFilterMask)
{
- links[0]=links[1]=0;
+ links[0] = links[1] = 0;
}
};
-typedef btAlignedObjectArray<btDbvtProxy*> btDbvtProxyArray;
+typedef btAlignedObjectArray<btDbvtProxy*> btDbvtProxyArray;
///The btDbvtBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see btDbvt).
///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other.
///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases btAxisSweep3 and bt32BitAxisSweep3.
-struct btDbvtBroadphase : btBroadphaseInterface
+struct btDbvtBroadphase : btBroadphaseInterface
{
- /* Config */
- enum {
- DYNAMIC_SET = 0, /* Dynamic set index */
- FIXED_SET = 1, /* Fixed set index */
- STAGECOUNT = 2 /* Number of stages */
+ /* Config */
+ enum
+ {
+ DYNAMIC_SET = 0, /* Dynamic set index */
+ FIXED_SET = 1, /* Fixed set index */
+ STAGECOUNT = 2 /* Number of stages */
};
- /* Fields */
- btDbvt m_sets[2]; // Dbvt sets
- btDbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list
- btOverlappingPairCache* m_paircache; // Pair cache
- btScalar m_prediction; // Velocity prediction
- int m_stageCurrent; // Current stage
- int m_fupdates; // % of fixed updates per frame
- int m_dupdates; // % of dynamic updates per frame
- int m_cupdates; // % of cleanup updates per frame
- int m_newpairs; // Number of pairs created
- int m_fixedleft; // Fixed optimization left
- unsigned m_updates_call; // Number of updates call
- unsigned m_updates_done; // Number of updates done
- btScalar m_updates_ratio; // m_updates_done/m_updates_call
- int m_pid; // Parse id
- int m_cid; // Cleanup index
- int m_gid; // Gen id
- bool m_releasepaircache; // Release pair cache on delete
- bool m_deferedcollide; // Defere dynamic/static collision to collide call
- bool m_needcleanup; // Need to run cleanup?
- btAlignedObjectArray< btAlignedObjectArray<const btDbvtNode*> > m_rayTestStacks;
+ /* Fields */
+ btDbvt m_sets[2]; // Dbvt sets
+ btDbvtProxy* m_stageRoots[STAGECOUNT + 1]; // Stages list
+ btOverlappingPairCache* m_paircache; // Pair cache
+ btScalar m_prediction; // Velocity prediction
+ int m_stageCurrent; // Current stage
+ int m_fupdates; // % of fixed updates per frame
+ int m_dupdates; // % of dynamic updates per frame
+ int m_cupdates; // % of cleanup updates per frame
+ int m_newpairs; // Number of pairs created
+ int m_fixedleft; // Fixed optimization left
+ unsigned m_updates_call; // Number of updates call
+ unsigned m_updates_done; // Number of updates done
+ btScalar m_updates_ratio; // m_updates_done/m_updates_call
+ int m_pid; // Parse id
+ int m_cid; // Cleanup index
+ int m_gid; // Gen id
+ bool m_releasepaircache; // Release pair cache on delete
+ bool m_deferedcollide; // Defere dynamic/static collision to collide call
+ bool m_needcleanup; // Need to run cleanup?
+ btAlignedObjectArray<btAlignedObjectArray<const btDbvtNode*> > m_rayTestStacks;
#if DBVT_BP_PROFILE
- btClock m_clock;
- struct {
- unsigned long m_total;
- unsigned long m_ddcollide;
- unsigned long m_fdcollide;
- unsigned long m_cleanup;
- unsigned long m_jobcount;
- } m_profiling;
+ btClock m_clock;
+ struct
+ {
+ unsigned long m_total;
+ unsigned long m_ddcollide;
+ unsigned long m_fdcollide;
+ unsigned long m_cleanup;
+ unsigned long m_jobcount;
+ } m_profiling;
#endif
- /* Methods */
- btDbvtBroadphase(btOverlappingPairCache* paircache=0);
+ /* Methods */
+ btDbvtBroadphase(btOverlappingPairCache* paircache = 0);
~btDbvtBroadphase();
- void collide(btDispatcher* dispatcher);
- void optimize();
-
- /* btBroadphaseInterface Implementation */
- btBroadphaseProxy* createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher);
- virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
- virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
- virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
- virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
-
- virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
- virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
- virtual btOverlappingPairCache* getOverlappingPairCache();
- virtual const btOverlappingPairCache* getOverlappingPairCache() const;
- virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const;
- virtual void printStats();
+ void collide(btDispatcher* dispatcher);
+ void optimize();
+ /* btBroadphaseInterface Implementation */
+ btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher);
+ virtual void destroyProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher);
+ virtual void setAabb(btBroadphaseProxy* proxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher);
+ virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin = btVector3(0, 0, 0), const btVector3& aabbMax = btVector3(0, 0, 0));
+ virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
+
+ virtual void getAabb(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const;
+ virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
+ virtual btOverlappingPairCache* getOverlappingPairCache();
+ virtual const btOverlappingPairCache* getOverlappingPairCache() const;
+ virtual void getBroadphaseAabb(btVector3& aabbMin, btVector3& aabbMax) const;
+ virtual void printStats();
///reset broadphase internal structures, to ensure determinism/reproducability
virtual void resetPool(btDispatcher* dispatcher);
- void performDeferredRemoval(btDispatcher* dispatcher);
-
- void setVelocityPrediction(btScalar prediction)
+ void performDeferredRemoval(btDispatcher* dispatcher);
+
+ void setVelocityPrediction(btScalar prediction)
{
m_prediction = prediction;
}
@@ -134,15 +134,13 @@ struct btDbvtBroadphase : btBroadphaseInterface
return m_prediction;
}
- ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
+ ///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
///it is not part of the btBroadphaseInterface but specific to btDbvtBroadphase.
///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
///http://code.google.com/p/bullet/issues/detail?id=223
- void setAabbForceUpdate( btBroadphaseProxy* absproxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* /*dispatcher*/);
-
- static void benchmark(btBroadphaseInterface*);
-
+ void setAabbForceUpdate(btBroadphaseProxy* absproxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* /*dispatcher*/);
+ static void benchmark(btBroadphaseInterface*);
};
#endif
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp
index 20768225b3..d76d408aa6 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.cpp
@@ -17,6 +17,4 @@ subject to the following restrictions:
btDispatcher::~btDispatcher()
{
-
}
-
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
index a0e4c18927..b09b7d4d42 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
@@ -20,7 +20,7 @@ subject to the following restrictions:
class btCollisionAlgorithm;
struct btBroadphaseProxy;
class btRigidBody;
-class btCollisionObject;
+class btCollisionObject;
class btOverlappingPairCache;
struct btCollisionObjectWrapper;
@@ -35,35 +35,34 @@ struct btDispatcherInfo
DISPATCH_CONTINUOUS
};
btDispatcherInfo()
- :m_timeStep(btScalar(0.)),
- m_stepCount(0),
- m_dispatchFunc(DISPATCH_DISCRETE),
- m_timeOfImpact(btScalar(1.)),
- m_useContinuous(true),
- m_debugDraw(0),
- m_enableSatConvex(false),
- m_enableSPU(true),
- m_useEpa(true),
- m_allowedCcdPenetration(btScalar(0.04)),
- m_useConvexConservativeDistanceUtil(false),
- m_convexConservativeDistanceThreshold(0.0f),
- m_deterministicOverlappingPairs(false)
+ : m_timeStep(btScalar(0.)),
+ m_stepCount(0),
+ m_dispatchFunc(DISPATCH_DISCRETE),
+ m_timeOfImpact(btScalar(1.)),
+ m_useContinuous(true),
+ m_debugDraw(0),
+ m_enableSatConvex(false),
+ m_enableSPU(true),
+ m_useEpa(true),
+ m_allowedCcdPenetration(btScalar(0.04)),
+ m_useConvexConservativeDistanceUtil(false),
+ m_convexConservativeDistanceThreshold(0.0f),
+ m_deterministicOverlappingPairs(false)
{
-
}
- btScalar m_timeStep;
- int m_stepCount;
- int m_dispatchFunc;
- mutable btScalar m_timeOfImpact;
- bool m_useContinuous;
- class btIDebugDraw* m_debugDraw;
- bool m_enableSatConvex;
- bool m_enableSPU;
- bool m_useEpa;
- btScalar m_allowedCcdPenetration;
- bool m_useConvexConservativeDistanceUtil;
- btScalar m_convexConservativeDistanceThreshold;
- bool m_deterministicOverlappingPairs;
+ btScalar m_timeStep;
+ int m_stepCount;
+ int m_dispatchFunc;
+ mutable btScalar m_timeOfImpact;
+ bool m_useContinuous;
+ class btIDebugDraw* m_debugDraw;
+ bool m_enableSatConvex;
+ bool m_enableSPU;
+ bool m_useEpa;
+ btScalar m_allowedCcdPenetration;
+ bool m_useConvexConservativeDistanceUtil;
+ btScalar m_convexConservativeDistanceThreshold;
+ bool m_deterministicOverlappingPairs;
};
enum ebtDispatcherQueryType
@@ -76,40 +75,36 @@ enum ebtDispatcherQueryType
///For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).
class btDispatcher
{
-
-
public:
- virtual ~btDispatcher() ;
+ virtual ~btDispatcher();
- virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType) = 0;
+ virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType) = 0;
- virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1)=0;
+ virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0, const btCollisionObject* b1) = 0;
- virtual void releaseManifold(btPersistentManifold* manifold)=0;
+ virtual void releaseManifold(btPersistentManifold* manifold) = 0;
- virtual void clearManifold(btPersistentManifold* manifold)=0;
+ virtual void clearManifold(btPersistentManifold* manifold) = 0;
- virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1) = 0;
+ virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1) = 0;
- virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)=0;
+ virtual bool needsResponse(const btCollisionObject* body0, const btCollisionObject* body1) = 0;
- virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0;
+ virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher) = 0;
virtual int getNumManifolds() const = 0;
virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0;
- virtual btPersistentManifold** getInternalManifoldPointer() = 0;
+ virtual btPersistentManifold** getInternalManifoldPointer() = 0;
- virtual btPoolAllocator* getInternalManifoldPool() = 0;
+ virtual btPoolAllocator* getInternalManifoldPool() = 0;
- virtual const btPoolAllocator* getInternalManifoldPool() const = 0;
+ virtual const btPoolAllocator* getInternalManifoldPool() const = 0;
- virtual void* allocateCollisionAlgorithm(int size) = 0;
-
- virtual void freeCollisionAlgorithm(void* ptr) = 0;
+ virtual void* allocateCollisionAlgorithm(int size) = 0;
+ virtual void freeCollisionAlgorithm(void* ptr) = 0;
};
-
-#endif //BT_DISPATCHER_H
+#endif //BT_DISPATCHER_H
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
index 9e3337c5f6..8ce1087c9f 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "btOverlappingPairCache.h"
#include "btDispatcher.h"
@@ -23,121 +21,95 @@ subject to the following restrictions:
#include <stdio.h>
-
-
-
-
-btHashedOverlappingPairCache::btHashedOverlappingPairCache():
- m_overlapFilterCallback(0),
- m_ghostPairCallback(0)
+btHashedOverlappingPairCache::btHashedOverlappingPairCache() : m_overlapFilterCallback(0),
+ m_ghostPairCallback(0)
{
- int initialAllocatedSize= 2;
+ int initialAllocatedSize = 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
growTables();
}
-
-
-
btHashedOverlappingPairCache::~btHashedOverlappingPairCache()
{
}
-
-
-void btHashedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
+void btHashedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair, btDispatcher* dispatcher)
{
if (pair.m_algorithm && dispatcher)
{
{
pair.m_algorithm->~btCollisionAlgorithm();
dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
- pair.m_algorithm=0;
+ pair.m_algorithm = 0;
}
}
}
-
-
-
-void btHashedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
+void btHashedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy, btDispatcher* dispatcher)
{
-
- class CleanPairCallback : public btOverlapCallback
+ class CleanPairCallback : public btOverlapCallback
{
btBroadphaseProxy* m_cleanProxy;
- btOverlappingPairCache* m_pairCache;
+ btOverlappingPairCache* m_pairCache;
btDispatcher* m_dispatcher;
public:
- CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher)
- :m_cleanProxy(cleanProxy),
- m_pairCache(pairCache),
- m_dispatcher(dispatcher)
+ CleanPairCallback(btBroadphaseProxy* cleanProxy, btOverlappingPairCache* pairCache, btDispatcher* dispatcher)
+ : m_cleanProxy(cleanProxy),
+ m_pairCache(pairCache),
+ m_dispatcher(dispatcher)
{
}
- virtual bool processOverlap(btBroadphasePair& pair)
+ virtual bool processOverlap(btBroadphasePair& pair)
{
if ((pair.m_pProxy0 == m_cleanProxy) ||
(pair.m_pProxy1 == m_cleanProxy))
{
- m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
+ m_pairCache->cleanOverlappingPair(pair, m_dispatcher);
}
return false;
}
-
};
- CleanPairCallback cleanPairs(proxy,this,dispatcher);
-
- processAllOverlappingPairs(&cleanPairs,dispatcher);
+ CleanPairCallback cleanPairs(proxy, this, dispatcher);
+ processAllOverlappingPairs(&cleanPairs, dispatcher);
}
-
-
-
-void btHashedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
+void btHashedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher)
{
-
- class RemovePairCallback : public btOverlapCallback
+ class RemovePairCallback : public btOverlapCallback
{
btBroadphaseProxy* m_obsoleteProxy;
public:
RemovePairCallback(btBroadphaseProxy* obsoleteProxy)
- :m_obsoleteProxy(obsoleteProxy)
+ : m_obsoleteProxy(obsoleteProxy)
{
}
- virtual bool processOverlap(btBroadphasePair& pair)
+ virtual bool processOverlap(btBroadphasePair& pair)
{
return ((pair.m_pProxy0 == m_obsoleteProxy) ||
- (pair.m_pProxy1 == m_obsoleteProxy));
+ (pair.m_pProxy1 == m_obsoleteProxy));
}
-
};
-
RemovePairCallback removeCallback(proxy);
- processAllOverlappingPairs(&removeCallback,dispatcher);
+ processAllOverlappingPairs(&removeCallback, dispatcher);
}
-
-
-
-
btBroadphasePair* btHashedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
- if(proxy0->m_uniqueId>proxy1->m_uniqueId)
- btSwap(proxy0,proxy1);
+ if (proxy0->m_uniqueId > proxy1->m_uniqueId)
+ btSwap(proxy0, proxy1);
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();
/*if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1));
if (hash >= m_hashTable.size())
{
@@ -162,9 +134,8 @@ btBroadphasePair* btHashedOverlappingPairCache::findPair(btBroadphaseProxy* prox
//#include <stdio.h>
-void btHashedOverlappingPairCache::growTables()
+void btHashedOverlappingPairCache::growTables()
{
-
int newCapacity = m_overlappingPairArray.capacity();
if (m_hashTable.size() < newCapacity)
@@ -175,10 +146,9 @@ void btHashedOverlappingPairCache::growTables()
m_hashTable.resize(newCapacity);
m_next.resize(newCapacity);
-
int i;
- for (i= 0; i < newCapacity; ++i)
+ for (i = 0; i < newCapacity; ++i)
{
m_hashTable[i] = BT_NULL_PAIR;
}
@@ -187,35 +157,31 @@ void btHashedOverlappingPairCache::growTables()
m_next[i] = BT_NULL_PAIR;
}
- for(i=0;i<curHashtableSize;i++)
+ for (i = 0; i < curHashtableSize; i++)
{
-
const btBroadphasePair& pair = m_overlappingPairArray[i];
int proxyId1 = pair.m_pProxy0->getUid();
int proxyId2 = pair.m_pProxy1->getUid();
/*if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);*/
- int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
+ int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
m_next[i] = m_hashTable[hashValue];
m_hashTable[hashValue] = i;
}
-
-
}
}
btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
- if(proxy0->m_uniqueId>proxy1->m_uniqueId)
- btSwap(proxy0,proxy1);
+ if (proxy0->m_uniqueId > proxy1->m_uniqueId)
+ btSwap(proxy0, proxy1);
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();
/*if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
-
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
if (pair != NULL)
@@ -237,7 +203,7 @@ btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProx
//this is where we add an actual pair, so also call the 'ghost'
if (m_ghostPairCallback)
- m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
+ m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
int newCapacity = m_overlappingPairArray.capacity();
@@ -245,15 +211,14 @@ btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProx
{
growTables();
//hash with new capacity
- hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+ hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1));
}
-
- pair = new (mem) btBroadphasePair(*proxy0,*proxy1);
-// pair->m_pProxy0 = proxy0;
-// pair->m_pProxy1 = proxy1;
+
+ pair = new (mem) btBroadphasePair(*proxy0, *proxy1);
+ // pair->m_pProxy0 = proxy0;
+ // pair->m_pProxy1 = proxy1;
pair->m_algorithm = 0;
pair->m_internalTmpValue = 0;
-
m_next[count] = m_hashTable[hash];
m_hashTable[hash] = count;
@@ -261,19 +226,17 @@ btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProx
return pair;
}
-
-
-void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
+void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, btDispatcher* dispatcher)
{
- if(proxy0->m_uniqueId>proxy1->m_uniqueId)
- btSwap(proxy0,proxy1);
+ if (proxy0->m_uniqueId > proxy1->m_uniqueId)
+ btSwap(proxy0, proxy1);
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();
/*if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity() - 1));
btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
if (pair == NULL)
@@ -281,7 +244,7 @@ void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
return 0;
}
- cleanOverlappingPair(*pair,dispatcher);
+ cleanOverlappingPair(*pair, dispatcher);
void* userData = pair->m_internalInfo1;
@@ -319,7 +282,7 @@ void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
int lastPairIndex = m_overlappingPairArray.size() - 1;
if (m_ghostPairCallback)
- m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
+ m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1, dispatcher);
// If the removed pair is the last pair, we are done.
if (lastPairIndex == pairIndex)
@@ -330,8 +293,8 @@ void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
// Remove the last pair from the hash table.
const btBroadphasePair* last = &m_overlappingPairArray[lastPairIndex];
- /* missing swap here too, Nat. */
- int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_pProxy0->getUid()), static_cast<unsigned int>(last->m_pProxy1->getUid())) & (m_overlappingPairArray.capacity()-1));
+ /* missing swap here too, Nat. */
+ int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_pProxy0->getUid()), static_cast<unsigned int>(last->m_pProxy1->getUid())) & (m_overlappingPairArray.capacity() - 1));
index = m_hashTable[lastHash];
btAssert(index != BT_NULL_PAIR);
@@ -366,20 +329,20 @@ void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
}
//#include <stdio.h>
#include "LinearMath/btQuickprof.h"
-void btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher)
+void btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback, btDispatcher* dispatcher)
{
BT_PROFILE("btHashedOverlappingPairCache::processAllOverlappingPairs");
int i;
-// printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
- for (i=0;i<m_overlappingPairArray.size();)
+ // printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size());
+ for (i = 0; i < m_overlappingPairArray.size();)
{
-
btBroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
- removeOverlappingPair(pair->m_pProxy0,pair->m_pProxy1,dispatcher);
- } else
+ removeOverlappingPair(pair->m_pProxy0, pair->m_pProxy1, dispatcher);
+ }
+ else
{
i++;
}
@@ -388,83 +351,83 @@ void btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback*
struct MyPairIndex
{
- int m_orgIndex;
- int m_uidA0;
- int m_uidA1;
+ int m_orgIndex;
+ int m_uidA0;
+ int m_uidA1;
};
class MyPairIndeSortPredicate
{
public:
-
- bool operator() ( const MyPairIndex& a, const MyPairIndex& b ) const
- {
- const int uidA0 = a.m_uidA0;
- const int uidB0 = b.m_uidA0;
- const int uidA1 = a.m_uidA1;
- const int uidB1 = b.m_uidA1;
- return uidA0 > uidB0 || (uidA0 == uidB0 && uidA1 > uidB1);
- }
+ bool operator()(const MyPairIndex& a, const MyPairIndex& b) const
+ {
+ const int uidA0 = a.m_uidA0;
+ const int uidB0 = b.m_uidA0;
+ const int uidA1 = a.m_uidA1;
+ const int uidB1 = b.m_uidA1;
+ return uidA0 > uidB0 || (uidA0 == uidB0 && uidA1 > uidB1);
+ }
};
-void btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher, const struct btDispatcherInfo& dispatchInfo)
+void btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback, btDispatcher* dispatcher, const struct btDispatcherInfo& dispatchInfo)
{
- if (dispatchInfo.m_deterministicOverlappingPairs)
- {
- btBroadphasePairArray& pa = getOverlappingPairArray();
- btAlignedObjectArray<MyPairIndex> indices;
- {
- BT_PROFILE("sortOverlappingPairs");
- indices.resize(pa.size());
- for (int i=0;i<indices.size();i++)
- {
- const btBroadphasePair& p = pa[i];
- const int uidA0 = p.m_pProxy0 ? p.m_pProxy0->m_uniqueId : -1;
- const int uidA1 = p.m_pProxy1 ? p.m_pProxy1->m_uniqueId : -1;
-
- indices[i].m_uidA0 = uidA0;
- indices[i].m_uidA1 = uidA1;
- indices[i].m_orgIndex = i;
- }
- indices.quickSort(MyPairIndeSortPredicate());
- }
- {
- BT_PROFILE("btHashedOverlappingPairCache::processAllOverlappingPairs");
- int i;
- for (i=0;i<indices.size();)
- {
- btBroadphasePair* pair = &pa[indices[i].m_orgIndex];
- if (callback->processOverlap(*pair))
- {
- removeOverlappingPair(pair->m_pProxy0,pair->m_pProxy1,dispatcher);
- } else
- {
- i++;
- }
- }
- }
- } else
- {
- processAllOverlappingPairs(callback, dispatcher);
- }
-}
+ if (dispatchInfo.m_deterministicOverlappingPairs)
+ {
+ btBroadphasePairArray& pa = getOverlappingPairArray();
+ btAlignedObjectArray<MyPairIndex> indices;
+ {
+ BT_PROFILE("sortOverlappingPairs");
+ indices.resize(pa.size());
+ for (int i = 0; i < indices.size(); i++)
+ {
+ const btBroadphasePair& p = pa[i];
+ const int uidA0 = p.m_pProxy0 ? p.m_pProxy0->m_uniqueId : -1;
+ const int uidA1 = p.m_pProxy1 ? p.m_pProxy1->m_uniqueId : -1;
+ indices[i].m_uidA0 = uidA0;
+ indices[i].m_uidA1 = uidA1;
+ indices[i].m_orgIndex = i;
+ }
+ indices.quickSort(MyPairIndeSortPredicate());
+ }
+ {
+ BT_PROFILE("btHashedOverlappingPairCache::processAllOverlappingPairs");
+ int i;
+ for (i = 0; i < indices.size();)
+ {
+ btBroadphasePair* pair = &pa[indices[i].m_orgIndex];
+ if (callback->processOverlap(*pair))
+ {
+ removeOverlappingPair(pair->m_pProxy0, pair->m_pProxy1, dispatcher);
+ }
+ else
+ {
+ i++;
+ }
+ }
+ }
+ }
+ else
+ {
+ processAllOverlappingPairs(callback, dispatcher);
+ }
+}
-void btHashedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
+void btHashedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
{
///need to keep hashmap in sync with pair address, so rebuild all
btBroadphasePairArray tmpPairs;
int i;
- for (i=0;i<m_overlappingPairArray.size();i++)
+ for (i = 0; i < m_overlappingPairArray.size(); i++)
{
tmpPairs.push_back(m_overlappingPairArray[i]);
}
- for (i=0;i<tmpPairs.size();i++)
+ for (i = 0; i < tmpPairs.size(); i++)
{
- removeOverlappingPair(tmpPairs[i].m_pProxy0,tmpPairs[i].m_pProxy1,dispatcher);
+ removeOverlappingPair(tmpPairs[i].m_pProxy0, tmpPairs[i].m_pProxy1, dispatcher);
}
-
+
for (i = 0; i < m_next.size(); i++)
{
m_next[i] = BT_NULL_PAIR;
@@ -472,31 +435,28 @@ void btHashedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher
tmpPairs.quickSort(btBroadphasePairSortPredicate());
- for (i=0;i<tmpPairs.size();i++)
+ for (i = 0; i < tmpPairs.size(); i++)
{
- addOverlappingPair(tmpPairs[i].m_pProxy0,tmpPairs[i].m_pProxy1);
+ addOverlappingPair(tmpPairs[i].m_pProxy0, tmpPairs[i].m_pProxy1);
}
-
-
}
-
-void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1, btDispatcher* dispatcher )
+void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, btDispatcher* dispatcher)
{
if (!hasDeferredRemoval())
{
- btBroadphasePair findPair(*proxy0,*proxy1);
+ btBroadphasePair findPair(*proxy0, *proxy1);
int findIndex = m_overlappingPairArray.findLinearSearch(findPair);
if (findIndex < m_overlappingPairArray.size())
{
btBroadphasePair& pair = m_overlappingPairArray[findIndex];
void* userData = pair.m_internalInfo1;
- cleanOverlappingPair(pair,dispatcher);
+ cleanOverlappingPair(pair, dispatcher);
if (m_ghostPairCallback)
- m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
-
- m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1);
+ m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1, dispatcher);
+
+ m_overlappingPairArray.swap(findIndex, m_overlappingPairArray.capacity() - 1);
m_overlappingPairArray.pop_back();
return userData;
}
@@ -505,95 +465,73 @@ void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
return 0;
}
-
-
-
-
-
-
-
-btBroadphasePair* btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+btBroadphasePair* btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
//don't add overlap with own
btAssert(proxy0 != proxy1);
- if (!needsBroadphaseCollision(proxy0,proxy1))
+ if (!needsBroadphaseCollision(proxy0, proxy1))
return 0;
-
+
void* mem = &m_overlappingPairArray.expandNonInitializing();
- btBroadphasePair* pair = new (mem) btBroadphasePair(*proxy0,*proxy1);
+ btBroadphasePair* pair = new (mem) btBroadphasePair(*proxy0, *proxy1);
- if (m_ghostPairCallback)
+ if (m_ghostPairCallback)
m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
return pair;
-
}
///this findPair becomes really slow. Either sort the list to speedup the query, or
///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed.
///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address)
///Also we can use a 2D bitmap, which can be useful for a future GPU implementation
- btBroadphasePair* btSortedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+btBroadphasePair* btSortedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
- if (!needsBroadphaseCollision(proxy0,proxy1))
+ if (!needsBroadphaseCollision(proxy0, proxy1))
return 0;
- btBroadphasePair tmpPair(*proxy0,*proxy1);
+ btBroadphasePair tmpPair(*proxy0, *proxy1);
int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair);
if (findIndex < m_overlappingPairArray.size())
{
//btAssert(it != m_overlappingPairSet.end());
- btBroadphasePair* pair = &m_overlappingPairArray[findIndex];
+ btBroadphasePair* pair = &m_overlappingPairArray[findIndex];
return pair;
}
return 0;
}
-
-
-
-
-
-
-
-
-
//#include <stdio.h>
-void btSortedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher)
+void btSortedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback, btDispatcher* dispatcher)
{
-
int i;
- for (i=0;i<m_overlappingPairArray.size();)
+ for (i = 0; i < m_overlappingPairArray.size();)
{
-
btBroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
- cleanOverlappingPair(*pair,dispatcher);
+ cleanOverlappingPair(*pair, dispatcher);
pair->m_pProxy0 = 0;
pair->m_pProxy1 = 0;
- m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
+ m_overlappingPairArray.swap(i, m_overlappingPairArray.size() - 1);
m_overlappingPairArray.pop_back();
- } else
+ }
+ else
{
i++;
}
}
}
-
-
-
-btSortedOverlappingPairCache::btSortedOverlappingPairCache():
- m_blockedForChanges(false),
- m_hasDeferredRemoval(true),
- m_overlapFilterCallback(0),
- m_ghostPairCallback(0)
+btSortedOverlappingPairCache::btSortedOverlappingPairCache() : m_blockedForChanges(false),
+ m_hasDeferredRemoval(true),
+ m_overlapFilterCallback(0),
+ m_ghostPairCallback(0)
{
- int initialAllocatedSize= 2;
+ int initialAllocatedSize = 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
}
@@ -601,81 +539,73 @@ btSortedOverlappingPairCache::~btSortedOverlappingPairCache()
{
}
-void btSortedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
+void btSortedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair, btDispatcher* dispatcher)
{
if (pair.m_algorithm)
{
{
pair.m_algorithm->~btCollisionAlgorithm();
dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
- pair.m_algorithm=0;
+ pair.m_algorithm = 0;
}
}
}
-
-void btSortedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
+void btSortedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy, btDispatcher* dispatcher)
{
-
- class CleanPairCallback : public btOverlapCallback
+ class CleanPairCallback : public btOverlapCallback
{
btBroadphaseProxy* m_cleanProxy;
- btOverlappingPairCache* m_pairCache;
+ btOverlappingPairCache* m_pairCache;
btDispatcher* m_dispatcher;
public:
- CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher)
- :m_cleanProxy(cleanProxy),
- m_pairCache(pairCache),
- m_dispatcher(dispatcher)
+ CleanPairCallback(btBroadphaseProxy* cleanProxy, btOverlappingPairCache* pairCache, btDispatcher* dispatcher)
+ : m_cleanProxy(cleanProxy),
+ m_pairCache(pairCache),
+ m_dispatcher(dispatcher)
{
}
- virtual bool processOverlap(btBroadphasePair& pair)
+ virtual bool processOverlap(btBroadphasePair& pair)
{
if ((pair.m_pProxy0 == m_cleanProxy) ||
(pair.m_pProxy1 == m_cleanProxy))
{
- m_pairCache->cleanOverlappingPair(pair,m_dispatcher);
+ m_pairCache->cleanOverlappingPair(pair, m_dispatcher);
}
return false;
}
-
};
- CleanPairCallback cleanPairs(proxy,this,dispatcher);
-
- processAllOverlappingPairs(&cleanPairs,dispatcher);
+ CleanPairCallback cleanPairs(proxy, this, dispatcher);
+ processAllOverlappingPairs(&cleanPairs, dispatcher);
}
-
-void btSortedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
+void btSortedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher)
{
-
- class RemovePairCallback : public btOverlapCallback
+ class RemovePairCallback : public btOverlapCallback
{
btBroadphaseProxy* m_obsoleteProxy;
public:
RemovePairCallback(btBroadphaseProxy* obsoleteProxy)
- :m_obsoleteProxy(obsoleteProxy)
+ : m_obsoleteProxy(obsoleteProxy)
{
}
- virtual bool processOverlap(btBroadphasePair& pair)
+ virtual bool processOverlap(btBroadphasePair& pair)
{
return ((pair.m_pProxy0 == m_obsoleteProxy) ||
- (pair.m_pProxy1 == m_obsoleteProxy));
+ (pair.m_pProxy1 == m_obsoleteProxy));
}
-
};
RemovePairCallback removeCallback(proxy);
- processAllOverlappingPairs(&removeCallback,dispatcher);
+ processAllOverlappingPairs(&removeCallback, dispatcher);
}
-void btSortedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
+void btSortedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
{
//should already be sorted
}
-
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
index 7a38d34f05..a85782bc8a 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef BT_OVERLAPPING_PAIR_CACHE_H
#define BT_OVERLAPPING_PAIR_CACHE_H
-
#include "btBroadphaseInterface.h"
#include "btBroadphaseProxy.h"
#include "btOverlappingPairCallback.h"
@@ -24,177 +23,163 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
class btDispatcher;
-typedef btAlignedObjectArray<btBroadphasePair> btBroadphasePairArray;
+typedef btAlignedObjectArray<btBroadphasePair> btBroadphasePairArray;
-struct btOverlapCallback
+struct btOverlapCallback
{
virtual ~btOverlapCallback()
- {}
+ {
+ }
//return true for deletion of the pair
- virtual bool processOverlap(btBroadphasePair& pair) = 0;
-
+ virtual bool processOverlap(btBroadphasePair& pair) = 0;
};
struct btOverlapFilterCallback
{
virtual ~btOverlapFilterCallback()
- {}
+ {
+ }
// return true when pairs need collision
- virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const = 0;
+ virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) const = 0;
};
-
-
-
-
-
-
-const int BT_NULL_PAIR=0xffffffff;
+const int BT_NULL_PAIR = 0xffffffff;
///The btOverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the btBroadphaseInterface broadphases.
///The btHashedOverlappingPairCache and btSortedOverlappingPairCache classes are two implementations.
class btOverlappingPairCache : public btOverlappingPairCallback
{
public:
- virtual ~btOverlappingPairCache() {} // this is needed so we can get to the derived class destructor
+ virtual ~btOverlappingPairCache() {} // this is needed so we can get to the derived class destructor
+
+ virtual btBroadphasePair* getOverlappingPairArrayPtr() = 0;
- virtual btBroadphasePair* getOverlappingPairArrayPtr() = 0;
-
- virtual const btBroadphasePair* getOverlappingPairArrayPtr() const = 0;
+ virtual const btBroadphasePair* getOverlappingPairArrayPtr() const = 0;
- virtual btBroadphasePairArray& getOverlappingPairArray() = 0;
+ virtual btBroadphasePairArray& getOverlappingPairArray() = 0;
- virtual void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher) = 0;
+ virtual void cleanOverlappingPair(btBroadphasePair& pair, btDispatcher* dispatcher) = 0;
virtual int getNumOverlappingPairs() const = 0;
- virtual void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher) = 0;
+ virtual void cleanProxyFromPairs(btBroadphaseProxy* proxy, btDispatcher* dispatcher) = 0;
- virtual void setOverlapFilterCallback(btOverlapFilterCallback* callback) = 0;
+ virtual void setOverlapFilterCallback(btOverlapFilterCallback* callback) = 0;
- virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher) = 0;
+ virtual void processAllOverlappingPairs(btOverlapCallback*, btDispatcher* dispatcher) = 0;
- virtual void processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher, const struct btDispatcherInfo& dispatchInfo)
+ virtual void processAllOverlappingPairs(btOverlapCallback* callback, btDispatcher* dispatcher, const struct btDispatcherInfo& dispatchInfo)
{
processAllOverlappingPairs(callback, dispatcher);
}
virtual btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) = 0;
- virtual bool hasDeferredRemoval() = 0;
-
- virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)=0;
-
- virtual void sortOverlappingPairs(btDispatcher* dispatcher) = 0;
+ virtual bool hasDeferredRemoval() = 0;
+ virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback) = 0;
+ virtual void sortOverlappingPairs(btDispatcher* dispatcher) = 0;
};
/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
-ATTRIBUTE_ALIGNED16(class) btHashedOverlappingPairCache : public btOverlappingPairCache
+ATTRIBUTE_ALIGNED16(class)
+btHashedOverlappingPairCache : public btOverlappingPairCache
{
- btBroadphasePairArray m_overlappingPairArray;
+ btBroadphasePairArray m_overlappingPairArray;
btOverlapFilterCallback* m_overlapFilterCallback;
protected:
-
- btAlignedObjectArray<int> m_hashTable;
- btAlignedObjectArray<int> m_next;
- btOverlappingPairCallback* m_ghostPairCallback;
-
+ btAlignedObjectArray<int> m_hashTable;
+ btAlignedObjectArray<int> m_next;
+ btOverlappingPairCallback* m_ghostPairCallback;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
btHashedOverlappingPairCache();
virtual ~btHashedOverlappingPairCache();
-
- void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
+ void removeOverlappingPairsContainingProxy(btBroadphaseProxy * proxy, btDispatcher * dispatcher);
+
+ virtual void* removeOverlappingPair(btBroadphaseProxy * proxy0, btBroadphaseProxy * proxy1, btDispatcher * dispatcher);
- virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher);
-
- SIMD_FORCE_INLINE bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
+ SIMD_FORCE_INLINE bool needsBroadphaseCollision(btBroadphaseProxy * proxy0, btBroadphaseProxy * proxy1) const
{
if (m_overlapFilterCallback)
- return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
+ return m_overlapFilterCallback->needBroadphaseCollision(proxy0, proxy1);
bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-
+
return collides;
}
// Add a pair and return the new pair. If the pair already exists,
// no new pair is created and the old one is returned.
- virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+ virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy * proxy0, btBroadphaseProxy * proxy1)
{
- if (!needsBroadphaseCollision(proxy0,proxy1))
+ if (!needsBroadphaseCollision(proxy0, proxy1))
return 0;
- return internalAddPair(proxy0,proxy1);
+ return internalAddPair(proxy0, proxy1);
}
-
-
- void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
+ void cleanProxyFromPairs(btBroadphaseProxy * proxy, btDispatcher * dispatcher);
-
- virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher);
+ virtual void processAllOverlappingPairs(btOverlapCallback*, btDispatcher * dispatcher);
- virtual void processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher, const struct btDispatcherInfo& dispatchInfo);
+ virtual void processAllOverlappingPairs(btOverlapCallback * callback, btDispatcher * dispatcher, const struct btDispatcherInfo& dispatchInfo);
- virtual btBroadphasePair* getOverlappingPairArrayPtr()
+ virtual btBroadphasePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}
- const btBroadphasePair* getOverlappingPairArrayPtr() const
+ const btBroadphasePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}
- btBroadphasePairArray& getOverlappingPairArray()
+ btBroadphasePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}
- const btBroadphasePairArray& getOverlappingPairArray() const
+ const btBroadphasePairArray& getOverlappingPairArray() const
{
return m_overlappingPairArray;
}
- void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher);
-
+ void cleanOverlappingPair(btBroadphasePair & pair, btDispatcher * dispatcher);
-
- btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1);
+ btBroadphasePair* findPair(btBroadphaseProxy * proxy0, btBroadphaseProxy * proxy1);
int GetCount() const { return m_overlappingPairArray.size(); }
-// btBroadphasePair* GetPairs() { return m_pairs; }
+ // btBroadphasePair* GetPairs() { return m_pairs; }
btOverlapFilterCallback* getOverlapFilterCallback()
{
return m_overlapFilterCallback;
}
- void setOverlapFilterCallback(btOverlapFilterCallback* callback)
+ void setOverlapFilterCallback(btOverlapFilterCallback * callback)
{
m_overlapFilterCallback = callback;
}
- int getNumOverlappingPairs() const
+ int getNumOverlappingPairs() const
{
return m_overlappingPairArray.size();
}
+
private:
-
- btBroadphasePair* internalAddPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
+ btBroadphasePair* internalAddPair(btBroadphaseProxy * proxy0, btBroadphaseProxy * proxy1);
- void growTables();
+ void growTables();
SIMD_FORCE_INLINE bool equalsPair(const btBroadphasePair& pair, int proxyId1, int proxyId2)
- {
+ {
return pair.m_pProxy0->getUid() == proxyId1 && pair.m_pProxy1->getUid() == proxyId2;
}
@@ -214,40 +199,37 @@ private:
}
*/
-
SIMD_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
{
unsigned int key = proxyId1 | (proxyId2 << 16);
// Thomas Wang's hash
key += ~(key << 15);
- key ^= (key >> 10);
- key += (key << 3);
- key ^= (key >> 6);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
key += ~(key << 11);
- key ^= (key >> 16);
+ key ^= (key >> 16);
return key;
}
-
-
- SIMD_FORCE_INLINE btBroadphasePair* internalFindPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, int hash)
+ SIMD_FORCE_INLINE btBroadphasePair* internalFindPair(btBroadphaseProxy * proxy0, btBroadphaseProxy * proxy1, int hash)
{
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();
- #if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
+#if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
if (proxyId1 > proxyId2)
btSwap(proxyId1, proxyId2);
- #endif
+#endif
int index = m_hashTable[hash];
-
- while( index != BT_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
+
+ while (index != BT_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
{
index = m_next[index];
}
- if ( index == BT_NULL_PAIR )
+ if (index == BT_NULL_PAIR)
{
return NULL;
}
@@ -257,155 +239,136 @@ private:
return &m_overlappingPairArray[index];
}
- virtual bool hasDeferredRemoval()
+ virtual bool hasDeferredRemoval()
{
return false;
}
- virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
+ virtual void setInternalGhostPairCallback(btOverlappingPairCallback * ghostPairCallback)
{
m_ghostPairCallback = ghostPairCallback;
}
- virtual void sortOverlappingPairs(btDispatcher* dispatcher);
-
-
-
+ virtual void sortOverlappingPairs(btDispatcher * dispatcher);
};
-
-
-
///btSortedOverlappingPairCache maintains the objects with overlapping AABB
///Typically managed by the Broadphase, Axis3Sweep or btSimpleBroadphase
-class btSortedOverlappingPairCache : public btOverlappingPairCache
+class btSortedOverlappingPairCache : public btOverlappingPairCache
{
- protected:
- //avoid brute-force finding all the time
- btBroadphasePairArray m_overlappingPairArray;
+protected:
+ //avoid brute-force finding all the time
+ btBroadphasePairArray m_overlappingPairArray;
- //during the dispatch, check that user doesn't destroy/create proxy
- bool m_blockedForChanges;
+ //during the dispatch, check that user doesn't destroy/create proxy
+ bool m_blockedForChanges;
- ///by default, do the removal during the pair traversal
- bool m_hasDeferredRemoval;
-
- //if set, use the callback instead of the built in filter in needBroadphaseCollision
- btOverlapFilterCallback* m_overlapFilterCallback;
+ ///by default, do the removal during the pair traversal
+ bool m_hasDeferredRemoval;
- btOverlappingPairCallback* m_ghostPairCallback;
+ //if set, use the callback instead of the built in filter in needBroadphaseCollision
+ btOverlapFilterCallback* m_overlapFilterCallback;
- public:
-
- btSortedOverlappingPairCache();
- virtual ~btSortedOverlappingPairCache();
+ btOverlappingPairCallback* m_ghostPairCallback;
- virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher);
+public:
+ btSortedOverlappingPairCache();
+ virtual ~btSortedOverlappingPairCache();
- void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher);
+ virtual void processAllOverlappingPairs(btOverlapCallback*, btDispatcher* dispatcher);
- void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher);
-
- btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
+ void* removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, btDispatcher* dispatcher);
- btBroadphasePair* findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
-
-
- void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
+ void cleanOverlappingPair(btBroadphasePair& pair, btDispatcher* dispatcher);
- void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
+ btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1);
+ btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1);
- inline bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
- {
- if (m_overlapFilterCallback)
- return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1);
+ void cleanProxyFromPairs(btBroadphaseProxy* proxy, btDispatcher* dispatcher);
- bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
- collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-
- return collides;
- }
-
- btBroadphasePairArray& getOverlappingPairArray()
- {
- return m_overlappingPairArray;
- }
+ void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher);
- const btBroadphasePairArray& getOverlappingPairArray() const
- {
- return m_overlappingPairArray;
- }
+ inline bool needsBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) const
+ {
+ if (m_overlapFilterCallback)
+ return m_overlapFilterCallback->needBroadphaseCollision(proxy0, proxy1);
-
+ bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ return collides;
+ }
- btBroadphasePair* getOverlappingPairArrayPtr()
- {
- return &m_overlappingPairArray[0];
- }
+ btBroadphasePairArray& getOverlappingPairArray()
+ {
+ return m_overlappingPairArray;
+ }
- const btBroadphasePair* getOverlappingPairArrayPtr() const
- {
- return &m_overlappingPairArray[0];
- }
+ const btBroadphasePairArray& getOverlappingPairArray() const
+ {
+ return m_overlappingPairArray;
+ }
- int getNumOverlappingPairs() const
- {
- return m_overlappingPairArray.size();
- }
-
- btOverlapFilterCallback* getOverlapFilterCallback()
- {
- return m_overlapFilterCallback;
- }
+ btBroadphasePair* getOverlappingPairArrayPtr()
+ {
+ return &m_overlappingPairArray[0];
+ }
- void setOverlapFilterCallback(btOverlapFilterCallback* callback)
- {
- m_overlapFilterCallback = callback;
- }
+ const btBroadphasePair* getOverlappingPairArrayPtr() const
+ {
+ return &m_overlappingPairArray[0];
+ }
- virtual bool hasDeferredRemoval()
- {
- return m_hasDeferredRemoval;
- }
+ int getNumOverlappingPairs() const
+ {
+ return m_overlappingPairArray.size();
+ }
- virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
- {
- m_ghostPairCallback = ghostPairCallback;
- }
+ btOverlapFilterCallback* getOverlapFilterCallback()
+ {
+ return m_overlapFilterCallback;
+ }
- virtual void sortOverlappingPairs(btDispatcher* dispatcher);
-
+ void setOverlapFilterCallback(btOverlapFilterCallback* callback)
+ {
+ m_overlapFilterCallback = callback;
+ }
-};
+ virtual bool hasDeferredRemoval()
+ {
+ return m_hasDeferredRemoval;
+ }
+ virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
+ {
+ m_ghostPairCallback = ghostPairCallback;
+ }
+ virtual void sortOverlappingPairs(btDispatcher* dispatcher);
+};
///btNullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing.
class btNullPairCache : public btOverlappingPairCache
{
-
- btBroadphasePairArray m_overlappingPairArray;
+ btBroadphasePairArray m_overlappingPairArray;
public:
-
- virtual btBroadphasePair* getOverlappingPairArrayPtr()
+ virtual btBroadphasePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}
- const btBroadphasePair* getOverlappingPairArrayPtr() const
+ const btBroadphasePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}
- btBroadphasePairArray& getOverlappingPairArray()
+ btBroadphasePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}
-
- virtual void cleanOverlappingPair(btBroadphasePair& /*pair*/,btDispatcher* /*dispatcher*/)
- {
+ virtual void cleanOverlappingPair(btBroadphasePair& /*pair*/, btDispatcher* /*dispatcher*/)
+ {
}
virtual int getNumOverlappingPairs() const
@@ -413,16 +376,15 @@ public:
return 0;
}
- virtual void cleanProxyFromPairs(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/)
+ virtual void cleanProxyFromPairs(btBroadphaseProxy* /*proxy*/, btDispatcher* /*dispatcher*/)
{
-
}
- virtual void setOverlapFilterCallback(btOverlapFilterCallback* /*callback*/)
+ virtual void setOverlapFilterCallback(btOverlapFilterCallback* /*callback*/)
{
}
- virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* /*dispatcher*/)
+ virtual void processAllOverlappingPairs(btOverlapCallback*, btDispatcher* /*dispatcher*/)
{
}
@@ -431,39 +393,33 @@ public:
return 0;
}
- virtual bool hasDeferredRemoval()
+ virtual bool hasDeferredRemoval()
{
return true;
}
- virtual void setInternalGhostPairCallback(btOverlappingPairCallback* /* ghostPairCallback */)
+ virtual void setInternalGhostPairCallback(btOverlappingPairCallback* /* ghostPairCallback */)
{
-
}
- virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/)
+ virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* /*proxy0*/, btBroadphaseProxy* /*proxy1*/)
{
return 0;
}
- virtual void* removeOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/,btDispatcher* /*dispatcher*/)
+ virtual void* removeOverlappingPair(btBroadphaseProxy* /*proxy0*/, btBroadphaseProxy* /*proxy1*/, btDispatcher* /*dispatcher*/)
{
return 0;
}
- virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
+ virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/, btDispatcher* /*dispatcher*/)
{
}
-
- virtual void sortOverlappingPairs(btDispatcher* dispatcher)
+
+ virtual void sortOverlappingPairs(btDispatcher* dispatcher)
{
- (void) dispatcher;
+ (void)dispatcher;
}
-
-
};
-
-#endif //BT_OVERLAPPING_PAIR_CACHE_H
-
-
+#endif //BT_OVERLAPPING_PAIR_CACHE_H
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
index 3e069fa5e2..d16c72542f 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
@@ -18,26 +18,24 @@ subject to the following restrictions:
#define OVERLAPPING_PAIR_CALLBACK_H
class btDispatcher;
-struct btBroadphasePair;
+struct btBroadphasePair;
///The btOverlappingPairCallback class is an additional optional broadphase user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
class btOverlappingPairCallback
{
protected:
- btOverlappingPairCallback() {}
-
+ btOverlappingPairCallback() {}
+
public:
virtual ~btOverlappingPairCallback()
{
-
}
-
- virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) = 0;
- virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher) = 0;
+ virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) = 0;
- virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0,btDispatcher* dispatcher) = 0;
+ virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, btDispatcher* dispatcher) = 0;
+ virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0, btDispatcher* dispatcher) = 0;
};
-#endif //OVERLAPPING_PAIR_CALLBACK_H
+#endif //OVERLAPPING_PAIR_CALLBACK_H
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
index 875d89c53e..b814fd84d8 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
@@ -21,43 +21,38 @@ subject to the following restrictions:
#define RAYAABB2
-btQuantizedBvh::btQuantizedBvh() :
- m_bulletVersion(BT_BULLET_VERSION),
- m_useQuantization(false),
- //m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
- m_traversalMode(TRAVERSAL_STACKLESS)
- //m_traversalMode(TRAVERSAL_RECURSIVE)
- ,m_subtreeHeaderCount(0) //PCK: add this line
+btQuantizedBvh::btQuantizedBvh() : m_bulletVersion(BT_BULLET_VERSION),
+ m_useQuantization(false),
+ //m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
+ m_traversalMode(TRAVERSAL_STACKLESS)
+ //m_traversalMode(TRAVERSAL_RECURSIVE)
+ ,
+ m_subtreeHeaderCount(0) //PCK: add this line
{
- m_bvhAabbMin.setValue(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY);
- m_bvhAabbMax.setValue(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
+ m_bvhAabbMin.setValue(-SIMD_INFINITY, -SIMD_INFINITY, -SIMD_INFINITY);
+ m_bvhAabbMax.setValue(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY);
}
-
-
-
-
void btQuantizedBvh::buildInternal()
{
///assumes that caller filled in the m_quantizedLeafNodes
m_useQuantization = true;
int numLeafNodes = 0;
-
+
if (m_useQuantization)
{
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_quantizedLeafNodes.size();
- m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
+ m_quantizedContiguousNodes.resize(2 * numLeafNodes);
}
m_curNodeIndex = 0;
- buildTree(0,numLeafNodes);
+ buildTree(0, numLeafNodes);
///if the entire tree is small then subtree size, we need to create a header info for the tree
- if(m_useQuantization && !m_SubtreeHeaders.size())
+ if (m_useQuantization && !m_SubtreeHeaders.size())
{
btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
@@ -73,29 +68,24 @@ void btQuantizedBvh::buildInternal()
m_leafNodes.clear();
}
-
-
///just for debugging, to visualize the individual patches/subtrees
#ifdef DEBUG_PATCH_COLORS
-btVector3 color[4]=
-{
- btVector3(1,0,0),
- btVector3(0,1,0),
- btVector3(0,0,1),
- btVector3(0,1,1)
-};
-#endif //DEBUG_PATCH_COLORS
-
-
+btVector3 color[4] =
+ {
+ btVector3(1, 0, 0),
+ btVector3(0, 1, 0),
+ btVector3(0, 0, 1),
+ btVector3(0, 1, 1)};
+#endif //DEBUG_PATCH_COLORS
-void btQuantizedBvh::setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin)
+void btQuantizedBvh::setQuantizationValues(const btVector3& bvhAabbMin, const btVector3& bvhAabbMax, btScalar quantizationMargin)
{
//enlarge the AABB to avoid division by zero when initializing the quantization values
- btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin);
+ btVector3 clampValue(quantizationMargin, quantizationMargin, quantizationMargin);
m_bvhAabbMin = bvhAabbMin - clampValue;
m_bvhAabbMax = bvhAabbMax + clampValue;
btVector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin;
- m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize;
+ m_bvhQuantization = btVector3(btScalar(65533.0), btScalar(65533.0), btScalar(65533.0)) / aabbSize;
m_useQuantization = true;
@@ -103,25 +93,22 @@ void btQuantizedBvh::setQuantizationValues(const btVector3& bvhAabbMin,const btV
unsigned short vecIn[3];
btVector3 v;
{
- quantize(vecIn,m_bvhAabbMin,false);
+ quantize(vecIn, m_bvhAabbMin, false);
v = unQuantize(vecIn);
- m_bvhAabbMin.setMin(v-clampValue);
+ m_bvhAabbMin.setMin(v - clampValue);
}
- aabbSize = m_bvhAabbMax - m_bvhAabbMin;
- m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize;
+ aabbSize = m_bvhAabbMax - m_bvhAabbMin;
+ m_bvhQuantization = btVector3(btScalar(65533.0), btScalar(65533.0), btScalar(65533.0)) / aabbSize;
{
- quantize(vecIn,m_bvhAabbMax,true);
+ quantize(vecIn, m_bvhAabbMax, true);
v = unQuantize(vecIn);
- m_bvhAabbMax.setMax(v+clampValue);
+ m_bvhAabbMax.setMax(v + clampValue);
}
aabbSize = m_bvhAabbMax - m_bvhAabbMin;
- m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize;
+ m_bvhQuantization = btVector3(btScalar(65533.0), btScalar(65533.0), btScalar(65533.0)) / aabbSize;
}
}
-
-
-
btQuantizedBvh::~btQuantizedBvh()
{
}
@@ -129,104 +116,100 @@ btQuantizedBvh::~btQuantizedBvh()
#ifdef DEBUG_TREE_BUILDING
int gStackDepth = 0;
int gMaxStackDepth = 0;
-#endif //DEBUG_TREE_BUILDING
+#endif //DEBUG_TREE_BUILDING
-void btQuantizedBvh::buildTree (int startIndex,int endIndex)
+void btQuantizedBvh::buildTree(int startIndex, int endIndex)
{
#ifdef DEBUG_TREE_BUILDING
gStackDepth++;
if (gStackDepth > gMaxStackDepth)
gMaxStackDepth = gStackDepth;
-#endif //DEBUG_TREE_BUILDING
-
+#endif //DEBUG_TREE_BUILDING
int splitAxis, splitIndex, i;
- int numIndices =endIndex-startIndex;
+ int numIndices = endIndex - startIndex;
int curIndex = m_curNodeIndex;
- btAssert(numIndices>0);
+ btAssert(numIndices > 0);
- if (numIndices==1)
+ if (numIndices == 1)
{
#ifdef DEBUG_TREE_BUILDING
gStackDepth--;
-#endif //DEBUG_TREE_BUILDING
-
- assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex);
+#endif //DEBUG_TREE_BUILDING
+
+ assignInternalNodeFromLeafNode(m_curNodeIndex, startIndex);
m_curNodeIndex++;
- return;
+ return;
}
//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
-
- splitAxis = calcSplittingAxis(startIndex,endIndex);
- splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis);
+ splitAxis = calcSplittingAxis(startIndex, endIndex);
+
+ splitIndex = sortAndCalcSplittingIndex(startIndex, endIndex, splitAxis);
int internalNodeIndex = m_curNodeIndex;
-
+
//set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value.
//the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values
- setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY)) because of quantization
- setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use btVector3(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY)) because of quantization
-
-
- for (i=startIndex;i<endIndex;i++)
+ setInternalNodeAabbMin(m_curNodeIndex, m_bvhAabbMax); //can't use btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY)) because of quantization
+ setInternalNodeAabbMax(m_curNodeIndex, m_bvhAabbMin); //can't use btVector3(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY)) because of quantization
+
+ for (i = startIndex; i < endIndex; i++)
{
- mergeInternalNodeAabb(m_curNodeIndex,getAabbMin(i),getAabbMax(i));
+ mergeInternalNodeAabb(m_curNodeIndex, getAabbMin(i), getAabbMax(i));
}
m_curNodeIndex++;
-
//internalNode->m_escapeIndex;
-
+
int leftChildNodexIndex = m_curNodeIndex;
//build left child tree
- buildTree(startIndex,splitIndex);
+ buildTree(startIndex, splitIndex);
int rightChildNodexIndex = m_curNodeIndex;
//build right child tree
- buildTree(splitIndex,endIndex);
+ buildTree(splitIndex, endIndex);
#ifdef DEBUG_TREE_BUILDING
gStackDepth--;
-#endif //DEBUG_TREE_BUILDING
+#endif //DEBUG_TREE_BUILDING
int escapeIndex = m_curNodeIndex - curIndex;
if (m_useQuantization)
{
//escapeIndex is the number of nodes of this subtree
- const int sizeQuantizedNode =sizeof(btQuantizedBvhNode);
+ const int sizeQuantizedNode = sizeof(btQuantizedBvhNode);
const int treeSizeInBytes = escapeIndex * sizeQuantizedNode;
if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES)
{
- updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex);
+ updateSubtreeHeaders(leftChildNodexIndex, rightChildNodexIndex);
}
- } else
+ }
+ else
{
-
}
- setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex);
-
+ setInternalNodeEscapeIndex(internalNodeIndex, escapeIndex);
}
-void btQuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex)
+void btQuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex, int rightChildNodexIndex)
{
btAssert(m_useQuantization);
btQuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex];
int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex();
- int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast<int>(sizeof(btQuantizedBvhNode));
-
+ int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast<int>(sizeof(btQuantizedBvhNode));
+
btQuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex];
int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex();
- int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast<int>(sizeof(btQuantizedBvhNode));
+ int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast<int>(sizeof(btQuantizedBvhNode));
- if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
+ if (leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
{
btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(leftChildNode);
@@ -234,7 +217,7 @@ void btQuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChild
subtree.m_subtreeSize = leftSubTreeSize;
}
- if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
+ if (rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
{
btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(rightChildNode);
@@ -246,32 +229,31 @@ void btQuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChild
m_subtreeHeaderCount = m_SubtreeHeaders.size();
}
-
-int btQuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis)
+int btQuantizedBvh::sortAndCalcSplittingIndex(int startIndex, int endIndex, int splitAxis)
{
int i;
- int splitIndex =startIndex;
+ int splitIndex = startIndex;
int numIndices = endIndex - startIndex;
btScalar splitValue;
- btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
- for (i=startIndex;i<endIndex;i++)
+ btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.));
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
- means+=center;
+ btVector3 center = btScalar(0.5) * (getAabbMax(i) + getAabbMin(i));
+ means += center;
}
- means *= (btScalar(1.)/(btScalar)numIndices);
-
+ means *= (btScalar(1.) / (btScalar)numIndices);
+
splitValue = means[splitAxis];
-
+
//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
+ btVector3 center = btScalar(0.5) * (getAabbMax(i) + getAabbMin(i));
if (center[splitAxis] > splitValue)
{
//swap
- swapLeafNodes(i,splitIndex);
+ swapLeafNodes(i, splitIndex);
splitIndex++;
}
}
@@ -281,56 +263,53 @@ int btQuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int sp
//unbalanced1 is unsafe: it can cause stack overflows
//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
- //unbalanced2 should work too: always use center (perfect balanced trees)
+ //unbalanced2 should work too: always use center (perfect balanced trees)
//bool unbalanced2 = true;
//this should be safe too:
- int rangeBalancedIndices = numIndices/3;
- bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
-
+ int rangeBalancedIndices = numIndices / 3;
+ bool unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices)));
+
if (unbalanced)
{
- splitIndex = startIndex+ (numIndices>>1);
+ splitIndex = startIndex + (numIndices >> 1);
}
- bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
+ bool unbal = (splitIndex == startIndex) || (splitIndex == (endIndex));
(void)unbal;
btAssert(!unbal);
return splitIndex;
}
-
-int btQuantizedBvh::calcSplittingAxis(int startIndex,int endIndex)
+int btQuantizedBvh::calcSplittingAxis(int startIndex, int endIndex)
{
int i;
- btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
- btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
- int numIndices = endIndex-startIndex;
+ btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.));
+ btVector3 variance(btScalar(0.), btScalar(0.), btScalar(0.));
+ int numIndices = endIndex - startIndex;
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
- means+=center;
+ btVector3 center = btScalar(0.5) * (getAabbMax(i) + getAabbMin(i));
+ means += center;
}
- means *= (btScalar(1.)/(btScalar)numIndices);
-
- for (i=startIndex;i<endIndex;i++)
+ means *= (btScalar(1.) / (btScalar)numIndices);
+
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
- btVector3 diff2 = center-means;
+ btVector3 center = btScalar(0.5) * (getAabbMax(i) + getAabbMin(i));
+ btVector3 diff2 = center - means;
diff2 = diff2 * diff2;
variance += diff2;
}
- variance *= (btScalar(1.)/ ((btScalar)numIndices-1) );
-
+ variance *= (btScalar(1.) / ((btScalar)numIndices - 1));
+
return variance.maxAxis();
}
-
-
-void btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
//either choose recursive traversal (walkTree) or stackless (walkStacklessTree)
@@ -339,38 +318,37 @@ void btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallb
///quantize query AABB
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
- quantizeWithClamp(quantizedQueryAabbMin,aabbMin,0);
- quantizeWithClamp(quantizedQueryAabbMax,aabbMax,1);
+ quantizeWithClamp(quantizedQueryAabbMin, aabbMin, 0);
+ quantizeWithClamp(quantizedQueryAabbMax, aabbMax, 1);
switch (m_traversalMode)
{
- case TRAVERSAL_STACKLESS:
- walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,0,m_curNodeIndex);
- break;
- case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
- walkStacklessQuantizedTreeCacheFriendly(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
- break;
- case TRAVERSAL_RECURSIVE:
+ case TRAVERSAL_STACKLESS:
+ walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax, 0, m_curNodeIndex);
+ break;
+ case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
+ walkStacklessQuantizedTreeCacheFriendly(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
+ break;
+ case TRAVERSAL_RECURSIVE:
{
const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[0];
- walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
}
break;
- default:
- //unsupported
- btAssert(0);
+ default:
+ //unsupported
+ btAssert(0);
}
- } else
+ }
+ else
{
- walkStacklessTree(nodeCallback,aabbMin,aabbMax);
+ walkStacklessTree(nodeCallback, aabbMin, aabbMax);
}
}
-
int maxIterations = 0;
-
-void btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
btAssert(!m_useQuantization);
@@ -384,24 +362,25 @@ void btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const
while (curIndex < m_curNodeIndex)
{
//catch bugs in tree data
- btAssert (walkIterations < m_curNodeIndex);
+ btAssert(walkIterations < m_curNodeIndex);
walkIterations++;
- aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
+ aabbOverlap = TestAabbAgainstAabb2(aabbMin, aabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg);
isLeafNode = rootNode->m_escapeIndex == -1;
-
+
//PCK: unsigned instead of bool
if (isLeafNode && (aabbOverlap != 0))
{
- nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
- }
-
+ nodeCallback->processNode(rootNode->m_subPart, rootNode->m_triangleIndex);
+ }
+
//PCK: unsigned instead of bool
if ((aabbOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->m_escapeIndex;
rootNode += escapeIndex;
@@ -410,7 +389,6 @@ void btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const
}
if (maxIterations < walkIterations)
maxIterations = walkIterations;
-
}
/*
@@ -434,39 +412,38 @@ void btQuantizedBvh::walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback
}
*/
-void btQuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
+void btQuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode, btNodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const
{
btAssert(m_useQuantization);
-
+
bool isLeafNode;
//PCK: unsigned instead of bool
unsigned aabbOverlap;
//PCK: unsigned instead of bool
- aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax);
+ aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, currentNode->m_quantizedAabbMin, currentNode->m_quantizedAabbMax);
isLeafNode = currentNode->isLeafNode();
-
+
//PCK: unsigned instead of bool
if (aabbOverlap != 0)
{
if (isLeafNode)
{
- nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex());
- } else
+ nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex());
+ }
+ else
{
//process left and right children
- const btQuantizedBvhNode* leftChildNode = currentNode+1;
- walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ const btQuantizedBvhNode* leftChildNode = currentNode + 1;
+ walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
- const btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex();
- walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ const btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode + 1 : leftChildNode + leftChildNode->getEscapeIndex();
+ walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
}
- }
+ }
}
-
-
-void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
+void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex, int endNodeIndex) const
{
btAssert(!m_useQuantization);
@@ -475,11 +452,11 @@ void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCall
int walkIterations = 0;
bool isLeafNode;
//PCK: unsigned instead of bool
- unsigned aabbOverlap=0;
- unsigned rayBoxOverlap=0;
+ unsigned aabbOverlap = 0;
+ unsigned rayBoxOverlap = 0;
btScalar lambda_max = 1.0;
-
- /* Quick pruning by quantized box */
+
+ /* Quick pruning by quantized box */
btVector3 rayAabbMin = raySource;
btVector3 rayAabbMax = raySource;
rayAabbMin.setMin(rayTarget);
@@ -490,15 +467,15 @@ void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCall
rayAabbMax += aabbMax;
#ifdef RAYAABB2
- btVector3 rayDir = (rayTarget-raySource);
- rayDir.normalize ();
- lambda_max = rayDir.dot(rayTarget-raySource);
+ btVector3 rayDir = (rayTarget - raySource);
+ rayDir.normalize();
+ lambda_max = rayDir.dot(rayTarget - raySource);
///what about division by zero? --> just set rayDirection[i] to 1.0
btVector3 rayDirectionInverse;
rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
- unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
+ unsigned int sign[3] = {rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
#endif
btVector3 bounds[2];
@@ -507,7 +484,7 @@ void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCall
{
btScalar param = 1.0;
//catch bugs in tree data
- btAssert (walkIterations < m_curNodeIndex);
+ btAssert(walkIterations < m_curNodeIndex);
walkIterations++;
@@ -517,34 +494,35 @@ void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCall
bounds[0] -= aabbMax;
bounds[1] -= aabbMin;
- aabbOverlap = TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
+ aabbOverlap = TestAabbAgainstAabb2(rayAabbMin, rayAabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg);
//perhaps profile if it is worth doing the aabbOverlap test first
#ifdef RAYAABB2
- ///careful with this check: need to check division by zero (above) and fix the unQuantize method
- ///thanks Joerg/hiker for the reproduction case!
- ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
- rayBoxOverlap = aabbOverlap ? btRayAabb2 (raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
+ ///careful with this check: need to check division by zero (above) and fix the unQuantize method
+ ///thanks Joerg/hiker for the reproduction case!
+ ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
+ rayBoxOverlap = aabbOverlap ? btRayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
#else
btVector3 normal;
- rayBoxOverlap = btRayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal);
+ rayBoxOverlap = btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
#endif
isLeafNode = rootNode->m_escapeIndex == -1;
-
+
//PCK: unsigned instead of bool
if (isLeafNode && (rayBoxOverlap != 0))
{
- nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
- }
-
+ nodeCallback->processNode(rootNode->m_subPart, rootNode->m_triangleIndex);
+ }
+
//PCK: unsigned instead of bool
if ((rayBoxOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->m_escapeIndex;
rootNode += escapeIndex;
@@ -553,15 +531,12 @@ void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCall
}
if (maxIterations < walkIterations)
maxIterations = walkIterations;
-
}
-
-
-void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
+void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex, int endNodeIndex) const
{
btAssert(m_useQuantization);
-
+
int curIndex = startNodeIndex;
int walkIterations = 0;
int subTreeSize = endNodeIndex - startNodeIndex;
@@ -569,7 +544,7 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
int escapeIndex;
-
+
bool isLeafNode;
//PCK: unsigned instead of bool
unsigned boxBoxOverlap = 0;
@@ -578,14 +553,14 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
btScalar lambda_max = 1.0;
#ifdef RAYAABB2
- btVector3 rayDirection = (rayTarget-raySource);
- rayDirection.normalize ();
- lambda_max = rayDirection.dot(rayTarget-raySource);
+ btVector3 rayDirection = (rayTarget - raySource);
+ rayDirection.normalize();
+ lambda_max = rayDirection.dot(rayTarget - raySource);
///what about division by zero? --> just set rayDirection[i] to 1.0
rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[0];
rayDirection[1] = rayDirection[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[1];
rayDirection[2] = rayDirection[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[2];
- unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
+ unsigned int sign[3] = {rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
#endif
/* Quick pruning by quantized box */
@@ -600,37 +575,36 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
unsigned short int quantizedQueryAabbMin[3];
unsigned short int quantizedQueryAabbMax[3];
- quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin,0);
- quantizeWithClamp(quantizedQueryAabbMax,rayAabbMax,1);
+ quantizeWithClamp(quantizedQueryAabbMin, rayAabbMin, 0);
+ quantizeWithClamp(quantizedQueryAabbMax, rayAabbMax, 1);
while (curIndex < endNodeIndex)
{
-
//#define VISUALLY_ANALYZE_BVH 1
#ifdef VISUALLY_ANALYZE_BVH
//some code snippet to debugDraw aabb, to visually analyze bvh structure
static int drawPatch = 0;
//need some global access to a debugDrawer
extern btIDebugDraw* debugDrawerPtr;
- if (curIndex==drawPatch)
+ if (curIndex == drawPatch)
{
- btVector3 aabbMin,aabbMax;
+ btVector3 aabbMin, aabbMax;
aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
- btVector3 color(1,0,0);
- debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
+ btVector3 color(1, 0, 0);
+ debugDrawerPtr->drawAabb(aabbMin, aabbMax, color);
}
-#endif//VISUALLY_ANALYZE_BVH
+#endif //VISUALLY_ANALYZE_BVH
//catch bugs in tree data
- btAssert (walkIterations < subTreeSize);
+ btAssert(walkIterations < subTreeSize);
walkIterations++;
//PCK: unsigned instead of bool
// only interested if this is closer than any previous hit
btScalar param = 1.0;
rayBoxOverlap = 0;
- boxBoxOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
+ boxBoxOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax);
isLeafNode = rootNode->isLeafNode();
if (boxBoxOverlap)
{
@@ -655,24 +629,25 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
//BT_PROFILE("btRayAabb2");
- rayBoxOverlap = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
-
+ rayBoxOverlap = btRayAabb2(raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
+
#else
- rayBoxOverlap = true;//btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
+ rayBoxOverlap = true; //btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
#endif
}
-
+
if (isLeafNode && rayBoxOverlap)
{
- nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
+ nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex());
}
-
+
//PCK: unsigned instead of bool
if ((rayBoxOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->getEscapeIndex();
rootNode += escapeIndex;
@@ -681,13 +656,12 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
}
if (maxIterations < walkIterations)
maxIterations = walkIterations;
-
}
-void btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const
+void btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax, int startNodeIndex, int endNodeIndex) const
{
btAssert(m_useQuantization);
-
+
int curIndex = startNodeIndex;
int walkIterations = 0;
int subTreeSize = endNodeIndex - startNodeIndex;
@@ -695,49 +669,49 @@ void btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallb
const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
int escapeIndex;
-
+
bool isLeafNode;
//PCK: unsigned instead of bool
unsigned aabbOverlap;
while (curIndex < endNodeIndex)
{
-
//#define VISUALLY_ANALYZE_BVH 1
#ifdef VISUALLY_ANALYZE_BVH
//some code snippet to debugDraw aabb, to visually analyze bvh structure
static int drawPatch = 0;
//need some global access to a debugDrawer
extern btIDebugDraw* debugDrawerPtr;
- if (curIndex==drawPatch)
+ if (curIndex == drawPatch)
{
- btVector3 aabbMin,aabbMax;
+ btVector3 aabbMin, aabbMax;
aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
- btVector3 color(1,0,0);
- debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
+ btVector3 color(1, 0, 0);
+ debugDrawerPtr->drawAabb(aabbMin, aabbMax, color);
}
-#endif//VISUALLY_ANALYZE_BVH
+#endif //VISUALLY_ANALYZE_BVH
//catch bugs in tree data
- btAssert (walkIterations < subTreeSize);
+ btAssert(walkIterations < subTreeSize);
walkIterations++;
//PCK: unsigned instead of bool
- aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
+ aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax);
isLeafNode = rootNode->isLeafNode();
-
+
if (isLeafNode && aabbOverlap)
{
- nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex());
- }
-
+ nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex());
+ }
+
//PCK: unsigned instead of bool
if ((aabbOverlap != 0) || isLeafNode)
{
rootNode++;
curIndex++;
- } else
+ }
+ else
{
escapeIndex = rootNode->getEscapeIndex();
rootNode += escapeIndex;
@@ -746,40 +720,36 @@ void btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallb
}
if (maxIterations < walkIterations)
maxIterations = walkIterations;
-
}
//This traversal can be called from Playstation 3 SPU
-void btQuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
+void btQuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const
{
btAssert(m_useQuantization);
int i;
-
- for (i=0;i<this->m_SubtreeHeaders.size();i++)
+ for (i = 0; i < this->m_SubtreeHeaders.size(); i++)
{
const btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
//PCK: unsigned instead of bool
- unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
- walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,
- subtree.m_rootNodeIndex,
- subtree.m_rootNodeIndex+subtree.m_subtreeSize);
+ walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax,
+ subtree.m_rootNodeIndex,
+ subtree.m_rootNodeIndex + subtree.m_subtreeSize);
}
}
}
-
-void btQuantizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const
+void btQuantizedBvh::reportRayOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const
{
- reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,btVector3(0,0,0),btVector3(0,0,0));
+ reportBoxCastOverlappingNodex(nodeCallback, raySource, rayTarget, btVector3(0, 0, 0), btVector3(0, 0, 0));
}
-
-void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const
+void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax) const
{
//always use stackless
@@ -803,31 +773,31 @@ void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCa
reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax);
}
*/
-
}
-
-void btQuantizedBvh::swapLeafNodes(int i,int splitIndex)
+void btQuantizedBvh::swapLeafNodes(int i, int splitIndex)
{
if (m_useQuantization)
{
- btQuantizedBvhNode tmp = m_quantizedLeafNodes[i];
- m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
- m_quantizedLeafNodes[splitIndex] = tmp;
- } else
+ btQuantizedBvhNode tmp = m_quantizedLeafNodes[i];
+ m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
+ m_quantizedLeafNodes[splitIndex] = tmp;
+ }
+ else
{
- btOptimizedBvhNode tmp = m_leafNodes[i];
- m_leafNodes[i] = m_leafNodes[splitIndex];
- m_leafNodes[splitIndex] = tmp;
+ btOptimizedBvhNode tmp = m_leafNodes[i];
+ m_leafNodes[i] = m_leafNodes[splitIndex];
+ m_leafNodes[splitIndex] = tmp;
}
}
-void btQuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex)
+void btQuantizedBvh::assignInternalNodeFromLeafNode(int internalNode, int leafNodeIndex)
{
if (m_useQuantization)
{
m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex];
- } else
+ }
+ else
{
m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex];
}
@@ -844,11 +814,10 @@ static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1;
static const unsigned BVH_ALIGNMENT_BLOCKS = 2;
#endif
-
unsigned int btQuantizedBvh::getAlignmentSerializationPadding()
{
// I changed this to 0 since the extra padding is not needed or used.
- return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
+ return 0; //BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
}
unsigned btQuantizedBvh::calculateSerializeBufferSize() const
@@ -862,12 +831,12 @@ unsigned btQuantizedBvh::calculateSerializeBufferSize() const
return baseSize + m_curNodeIndex * sizeof(btOptimizedBvhNode);
}
-bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
+bool btQuantizedBvh::serialize(void* o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
{
btAssert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
m_subtreeHeaderCount = m_SubtreeHeaders.size();
-/* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
+ /* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
{
///check alignedment for buffer?
btAssert(0);
@@ -875,7 +844,7 @@ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
}
*/
- btQuantizedBvh *targetBvh = (btQuantizedBvh *)o_alignedDataBuffer;
+ btQuantizedBvh* targetBvh = (btQuantizedBvh*)o_alignedDataBuffer;
// construct the class so the virtual function table, etc will be set up
// Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
@@ -885,10 +854,9 @@ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
{
targetBvh->m_curNodeIndex = static_cast<int>(btSwapEndian(m_curNodeIndex));
-
- btSwapVector3Endian(m_bvhAabbMin,targetBvh->m_bvhAabbMin);
- btSwapVector3Endian(m_bvhAabbMax,targetBvh->m_bvhAabbMax);
- btSwapVector3Endian(m_bvhQuantization,targetBvh->m_bvhQuantization);
+ btSwapVector3Endian(m_bvhAabbMin, targetBvh->m_bvhAabbMin);
+ btSwapVector3Endian(m_bvhAabbMax, targetBvh->m_bvhAabbMax);
+ btSwapVector3Endian(m_bvhQuantization, targetBvh->m_bvhQuantization);
targetBvh->m_traversalMode = (btTraversalMode)btSwapEndian(m_traversalMode);
targetBvh->m_subtreeHeaderCount = static_cast<int>(btSwapEndian(m_subtreeHeaderCount));
@@ -905,12 +873,12 @@ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
targetBvh->m_useQuantization = m_useQuantization;
- unsigned char *nodeData = (unsigned char *)targetBvh;
+ unsigned char* nodeData = (unsigned char*)targetBvh;
nodeData += sizeof(btQuantizedBvh);
-
- unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+
+ unsigned sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
-
+
int nodeCount = m_curNodeIndex;
if (m_useQuantization)
@@ -936,7 +904,6 @@ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
{
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
{
-
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0];
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1];
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2];
@@ -946,8 +913,6 @@ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2];
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex;
-
-
}
}
nodeData += sizeof(btQuantizedBvhNode) * nodeCount;
@@ -993,7 +958,7 @@ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0);
}
- sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+ sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
// Now serialize the subtree headers
@@ -1048,14 +1013,13 @@ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
return true;
}
-btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
+btQuantizedBvh* btQuantizedBvh::deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
{
-
- if (i_alignedDataBuffer == NULL)// || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
+ if (i_alignedDataBuffer == NULL) // || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
{
return NULL;
}
- btQuantizedBvh *bvh = (btQuantizedBvh *)i_alignedDataBuffer;
+ btQuantizedBvh* bvh = (btQuantizedBvh*)i_alignedDataBuffer;
if (i_swapEndian)
{
@@ -1077,12 +1041,12 @@ btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
return NULL;
}
- unsigned char *nodeData = (unsigned char *)bvh;
+ unsigned char* nodeData = (unsigned char*)bvh;
nodeData += sizeof(btQuantizedBvh);
-
- unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+
+ unsigned sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
-
+
int nodeCount = bvh->m_curNodeIndex;
// Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor
@@ -1120,7 +1084,7 @@ btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
{
btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
-
+
bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex));
bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart));
bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex));
@@ -1129,7 +1093,7 @@ btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
nodeData += sizeof(btOptimizedBvhNode) * nodeCount;
}
- sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
+ sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
nodeData += sizeToAdd;
// Now serialize the subtree headers
@@ -1155,13 +1119,11 @@ btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
}
// Constructor that prevents btVector3's default constructor from being called
-btQuantizedBvh::btQuantizedBvh(btQuantizedBvh &self, bool /* ownsMemory */) :
-m_bvhAabbMin(self.m_bvhAabbMin),
-m_bvhAabbMax(self.m_bvhAabbMax),
-m_bvhQuantization(self.m_bvhQuantization),
-m_bulletVersion(BT_BULLET_VERSION)
+btQuantizedBvh::btQuantizedBvh(btQuantizedBvh& self, bool /* ownsMemory */) : m_bvhAabbMin(self.m_bvhAabbMin),
+ m_bvhAabbMax(self.m_bvhAabbMax),
+ m_bvhQuantization(self.m_bvhQuantization),
+ m_bulletVersion(BT_BULLET_VERSION)
{
-
}
void btQuantizedBvh::deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData)
@@ -1171,8 +1133,8 @@ void btQuantizedBvh::deSerializeFloat(struct btQuantizedBvhFloatData& quantizedB
m_bvhQuantization.deSerializeFloat(quantizedBvhFloatData.m_bvhQuantization);
m_curNodeIndex = quantizedBvhFloatData.m_curNodeIndex;
- m_useQuantization = quantizedBvhFloatData.m_useQuantization!=0;
-
+ m_useQuantization = quantizedBvhFloatData.m_useQuantization != 0;
+
{
int numElem = quantizedBvhFloatData.m_numContiguousLeafNodes;
m_contiguousNodes.resize(numElem);
@@ -1181,7 +1143,7 @@ void btQuantizedBvh::deSerializeFloat(struct btQuantizedBvhFloatData& quantizedB
{
btOptimizedBvhNodeFloatData* memPtr = quantizedBvhFloatData.m_contiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_contiguousNodes[i].m_aabbMaxOrg.deSerializeFloat(memPtr->m_aabbMaxOrg);
m_contiguousNodes[i].m_aabbMinOrg.deSerializeFloat(memPtr->m_aabbMinOrg);
@@ -1195,11 +1157,11 @@ void btQuantizedBvh::deSerializeFloat(struct btQuantizedBvhFloatData& quantizedB
{
int numElem = quantizedBvhFloatData.m_numQuantizedContiguousNodes;
m_quantizedContiguousNodes.resize(numElem);
-
+
if (numElem)
{
btQuantizedBvhNodeData* memPtr = quantizedBvhFloatData.m_quantizedContiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
@@ -1213,16 +1175,16 @@ void btQuantizedBvh::deSerializeFloat(struct btQuantizedBvhFloatData& quantizedB
}
m_traversalMode = btTraversalMode(quantizedBvhFloatData.m_traversalMode);
-
+
{
int numElem = quantizedBvhFloatData.m_numSubtreeHeaders;
m_SubtreeHeaders.resize(numElem);
if (numElem)
{
btBvhSubtreeInfoData* memPtr = quantizedBvhFloatData.m_subTreeInfoPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
+ m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
@@ -1242,8 +1204,8 @@ void btQuantizedBvh::deSerializeDouble(struct btQuantizedBvhDoubleData& quantize
m_bvhQuantization.deSerializeDouble(quantizedBvhDoubleData.m_bvhQuantization);
m_curNodeIndex = quantizedBvhDoubleData.m_curNodeIndex;
- m_useQuantization = quantizedBvhDoubleData.m_useQuantization!=0;
-
+ m_useQuantization = quantizedBvhDoubleData.m_useQuantization != 0;
+
{
int numElem = quantizedBvhDoubleData.m_numContiguousLeafNodes;
m_contiguousNodes.resize(numElem);
@@ -1252,7 +1214,7 @@ void btQuantizedBvh::deSerializeDouble(struct btQuantizedBvhDoubleData& quantize
{
btOptimizedBvhNodeDoubleData* memPtr = quantizedBvhDoubleData.m_contiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_contiguousNodes[i].m_aabbMaxOrg.deSerializeDouble(memPtr->m_aabbMaxOrg);
m_contiguousNodes[i].m_aabbMinOrg.deSerializeDouble(memPtr->m_aabbMinOrg);
@@ -1266,11 +1228,11 @@ void btQuantizedBvh::deSerializeDouble(struct btQuantizedBvhDoubleData& quantize
{
int numElem = quantizedBvhDoubleData.m_numQuantizedContiguousNodes;
m_quantizedContiguousNodes.resize(numElem);
-
+
if (numElem)
{
btQuantizedBvhNodeData* memPtr = quantizedBvhDoubleData.m_quantizedContiguousNodesPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
@@ -1284,16 +1246,16 @@ void btQuantizedBvh::deSerializeDouble(struct btQuantizedBvhDoubleData& quantize
}
m_traversalMode = btTraversalMode(quantizedBvhDoubleData.m_traversalMode);
-
+
{
int numElem = quantizedBvhDoubleData.m_numSubtreeHeaders;
m_SubtreeHeaders.resize(numElem);
if (numElem)
{
btBvhSubtreeInfoData* memPtr = quantizedBvhDoubleData.m_subTreeInfoPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0] ;
+ m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
@@ -1304,32 +1266,29 @@ void btQuantizedBvh::deSerializeDouble(struct btQuantizedBvhDoubleData& quantize
}
}
}
-
}
-
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btQuantizedBvh::serialize(void* dataBuffer, btSerializer* serializer) const
+const char* btQuantizedBvh::serialize(void* dataBuffer, btSerializer* serializer) const
{
btQuantizedBvhData* quantizedData = (btQuantizedBvhData*)dataBuffer;
-
+
m_bvhAabbMax.serialize(quantizedData->m_bvhAabbMax);
m_bvhAabbMin.serialize(quantizedData->m_bvhAabbMin);
m_bvhQuantization.serialize(quantizedData->m_bvhQuantization);
quantizedData->m_curNodeIndex = m_curNodeIndex;
quantizedData->m_useQuantization = m_useQuantization;
-
+
quantizedData->m_numContiguousLeafNodes = m_contiguousNodes.size();
- quantizedData->m_contiguousNodesPtr = (btOptimizedBvhNodeData*) (m_contiguousNodes.size() ? serializer->getUniquePointer((void*)&m_contiguousNodes[0]) : 0);
+ quantizedData->m_contiguousNodesPtr = (btOptimizedBvhNodeData*)(m_contiguousNodes.size() ? serializer->getUniquePointer((void*)&m_contiguousNodes[0]) : 0);
if (quantizedData->m_contiguousNodesPtr)
{
int sz = sizeof(btOptimizedBvhNodeData);
int numElem = m_contiguousNodes.size();
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
btOptimizedBvhNodeData* memPtr = (btOptimizedBvhNodeData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_contiguousNodes[i].m_aabbMaxOrg.serialize(memPtr->m_aabbMaxOrg);
m_contiguousNodes[i].m_aabbMinOrg.serialize(memPtr->m_aabbMinOrg);
@@ -1339,19 +1298,19 @@ const char* btQuantizedBvh::serialize(void* dataBuffer, btSerializer* serializer
// Fill padding with zeros to appease msan.
memset(memPtr->m_pad, 0, sizeof(memPtr->m_pad));
}
- serializer->finalizeChunk(chunk,"btOptimizedBvhNodeData",BT_ARRAY_CODE,(void*)&m_contiguousNodes[0]);
+ serializer->finalizeChunk(chunk, "btOptimizedBvhNodeData", BT_ARRAY_CODE, (void*)&m_contiguousNodes[0]);
}
quantizedData->m_numQuantizedContiguousNodes = m_quantizedContiguousNodes.size();
-// printf("quantizedData->m_numQuantizedContiguousNodes=%d\n",quantizedData->m_numQuantizedContiguousNodes);
- quantizedData->m_quantizedContiguousNodesPtr =(btQuantizedBvhNodeData*) (m_quantizedContiguousNodes.size() ? serializer->getUniquePointer((void*)&m_quantizedContiguousNodes[0]) : 0);
+ // printf("quantizedData->m_numQuantizedContiguousNodes=%d\n",quantizedData->m_numQuantizedContiguousNodes);
+ quantizedData->m_quantizedContiguousNodesPtr = (btQuantizedBvhNodeData*)(m_quantizedContiguousNodes.size() ? serializer->getUniquePointer((void*)&m_quantizedContiguousNodes[0]) : 0);
if (quantizedData->m_quantizedContiguousNodesPtr)
{
int sz = sizeof(btQuantizedBvhNodeData);
int numElem = m_quantizedContiguousNodes.size();
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
btQuantizedBvhNodeData* memPtr = (btQuantizedBvhNodeData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
memPtr->m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex;
memPtr->m_quantizedAabbMax[0] = m_quantizedContiguousNodes[i].m_quantizedAabbMax[0];
@@ -1361,20 +1320,20 @@ const char* btQuantizedBvh::serialize(void* dataBuffer, btSerializer* serializer
memPtr->m_quantizedAabbMin[1] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[1];
memPtr->m_quantizedAabbMin[2] = m_quantizedContiguousNodes[i].m_quantizedAabbMin[2];
}
- serializer->finalizeChunk(chunk,"btQuantizedBvhNodeData",BT_ARRAY_CODE,(void*)&m_quantizedContiguousNodes[0]);
+ serializer->finalizeChunk(chunk, "btQuantizedBvhNodeData", BT_ARRAY_CODE, (void*)&m_quantizedContiguousNodes[0]);
}
quantizedData->m_traversalMode = int(m_traversalMode);
quantizedData->m_numSubtreeHeaders = m_SubtreeHeaders.size();
- quantizedData->m_subTreeInfoPtr = (btBvhSubtreeInfoData*) (m_SubtreeHeaders.size() ? serializer->getUniquePointer((void*)&m_SubtreeHeaders[0]) : 0);
+ quantizedData->m_subTreeInfoPtr = (btBvhSubtreeInfoData*)(m_SubtreeHeaders.size() ? serializer->getUniquePointer((void*)&m_SubtreeHeaders[0]) : 0);
if (quantizedData->m_subTreeInfoPtr)
{
int sz = sizeof(btBvhSubtreeInfoData);
int numElem = m_SubtreeHeaders.size();
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
btBvhSubtreeInfoData* memPtr = (btBvhSubtreeInfoData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
memPtr->m_quantizedAabbMax[0] = m_SubtreeHeaders[i].m_quantizedAabbMax[0];
memPtr->m_quantizedAabbMax[1] = m_SubtreeHeaders[i].m_quantizedAabbMax[1];
@@ -1386,12 +1345,7 @@ const char* btQuantizedBvh::serialize(void* dataBuffer, btSerializer* serializer
memPtr->m_rootNodeIndex = m_SubtreeHeaders[i].m_rootNodeIndex;
memPtr->m_subtreeSize = m_SubtreeHeaders[i].m_subtreeSize;
}
- serializer->finalizeChunk(chunk,"btBvhSubtreeInfoData",BT_ARRAY_CODE,(void*)&m_SubtreeHeaders[0]);
+ serializer->finalizeChunk(chunk, "btBvhSubtreeInfoData", BT_ARRAY_CODE, (void*)&m_SubtreeHeaders[0]);
}
return btQuantizedBvhDataName;
}
-
-
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
index 3dd5ac9bb6..1c47b9ccf2 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
@@ -22,11 +22,11 @@ class btSerializer;
#ifdef DEBUG_CHECK_DEQUANTIZATION
#ifdef __SPU__
#define printf spu_printf
-#endif //__SPU__
+#endif //__SPU__
#include <stdio.h>
#include <stdlib.h>
-#endif //DEBUG_CHECK_DEQUANTIZATION
+#endif //DEBUG_CHECK_DEQUANTIZATION
#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedAllocator.h"
@@ -41,13 +41,10 @@ class btSerializer;
#define btQuantizedBvhDataName "btQuantizedBvhFloatData"
#endif
-
-
//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
-
//Note: currently we have 16 bytes per quantized node
-#define MAX_SUBTREE_SIZE_IN_BYTES 2048
+#define MAX_SUBTREE_SIZE_IN_BYTES 2048
// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one
// actually) triangles each (since the sign bit is reserved
@@ -55,15 +52,16 @@ class btSerializer;
///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
+ATTRIBUTE_ALIGNED16(struct)
+btQuantizedBvhNode
{
BT_DECLARE_ALIGNED_ALLOCATOR();
//12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
//4 bytes
- int m_escapeIndexOrTriangleIndex;
+ int m_escapeIndexOrTriangleIndex;
bool isLeafNode() const
{
@@ -75,68 +73,67 @@ ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
btAssert(!isLeafNode());
return -m_escapeIndexOrTriangleIndex;
}
- int getTriangleIndex() const
+ int getTriangleIndex() const
{
btAssert(isLeafNode());
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
+ unsigned int x = 0;
+ unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
- return (m_escapeIndexOrTriangleIndex&~(y));
+ return (m_escapeIndexOrTriangleIndex & ~(y));
}
- int getPartId() const
+ int getPartId() const
{
btAssert(isLeafNode());
// Get only the highest bits where the part index is stored
- return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
+ return (m_escapeIndexOrTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS));
}
-}
-;
+};
/// btOptimizedBvhNode contains both internal and leaf node information.
/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
-ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode
+ATTRIBUTE_ALIGNED16(struct)
+btOptimizedBvhNode
{
BT_DECLARE_ALIGNED_ALLOCATOR();
//32 bytes
- btVector3 m_aabbMinOrg;
- btVector3 m_aabbMaxOrg;
+ btVector3 m_aabbMinOrg;
+ btVector3 m_aabbMaxOrg;
//4
- int m_escapeIndex;
+ int m_escapeIndex;
//8
//for child nodes
- int m_subPart;
- int m_triangleIndex;
+ int m_subPart;
+ int m_triangleIndex;
-//pad the size to 64 bytes
- char m_padding[20];
+ //pad the size to 64 bytes
+ char m_padding[20];
};
-
///btBvhSubtreeInfo provides info to gather a subtree of limited size
-ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo
+ATTRIBUTE_ALIGNED16(class)
+btBvhSubtreeInfo
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
//12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
//4 bytes, points to the root of the subtree
- int m_rootNodeIndex;
+ int m_rootNodeIndex;
//4 bytes
- int m_subtreeSize;
- int m_padding[3];
+ int m_subtreeSize;
+ int m_padding[3];
btBvhSubtreeInfo()
{
//memset(&m_padding[0], 0, sizeof(m_padding));
}
-
- void setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode)
+ void setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode)
{
m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0];
m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1];
@@ -145,14 +142,12 @@ public:
m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1];
m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2];
}
-}
-;
-
+};
class btNodeOverlapCallback
{
public:
- virtual ~btNodeOverlapCallback() {};
+ virtual ~btNodeOverlapCallback(){};
virtual void processNode(int subPart, int triangleIndex) = 0;
};
@@ -160,18 +155,16 @@ public:
#include "LinearMath/btAlignedAllocator.h"
#include "LinearMath/btAlignedObjectArray.h"
-
-
///for code readability:
-typedef btAlignedObjectArray<btOptimizedBvhNode> NodeArray;
-typedef btAlignedObjectArray<btQuantizedBvhNode> QuantizedNodeArray;
-typedef btAlignedObjectArray<btBvhSubtreeInfo> BvhSubtreeInfoArray;
-
+typedef btAlignedObjectArray<btOptimizedBvhNode> NodeArray;
+typedef btAlignedObjectArray<btQuantizedBvhNode> QuantizedNodeArray;
+typedef btAlignedObjectArray<btBvhSubtreeInfo> BvhSubtreeInfoArray;
///The btQuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU.
///It is used by the btBvhTriangleMeshShape as midphase.
///It is recommended to use quantization for better performance and lower memory requirements.
-ATTRIBUTE_ALIGNED16(class) btQuantizedBvh
+ATTRIBUTE_ALIGNED16(class)
+btQuantizedBvh
{
public:
enum btTraversalMode
@@ -182,54 +175,47 @@ public:
};
protected:
+ btVector3 m_bvhAabbMin;
+ btVector3 m_bvhAabbMax;
+ btVector3 m_bvhQuantization;
+ int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.
- btVector3 m_bvhAabbMin;
- btVector3 m_bvhAabbMax;
- btVector3 m_bvhQuantization;
-
- int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.
-
- int m_curNodeIndex;
+ int m_curNodeIndex;
//quantization data
- bool m_useQuantization;
+ bool m_useQuantization;
+ NodeArray m_leafNodes;
+ NodeArray m_contiguousNodes;
+ QuantizedNodeArray m_quantizedLeafNodes;
+ QuantizedNodeArray m_quantizedContiguousNodes;
-
- NodeArray m_leafNodes;
- NodeArray m_contiguousNodes;
- QuantizedNodeArray m_quantizedLeafNodes;
- QuantizedNodeArray m_quantizedContiguousNodes;
-
- btTraversalMode m_traversalMode;
- BvhSubtreeInfoArray m_SubtreeHeaders;
+ btTraversalMode m_traversalMode;
+ BvhSubtreeInfoArray m_SubtreeHeaders;
//This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray
mutable int m_subtreeHeaderCount;
-
-
-
-
///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
///this might be refactored into a virtual, it is usually not calculated at run-time
- void setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin)
+ void setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin)
{
if (m_useQuantization)
{
- quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0);
- } else
+ quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0], aabbMin, 0);
+ }
+ else
{
m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin;
-
}
}
- void setInternalNodeAabbMax(int nodeIndex,const btVector3& aabbMax)
+ void setInternalNodeAabbMax(int nodeIndex, const btVector3& aabbMax)
{
if (m_useQuantization)
{
- quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1);
- } else
+ quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0], aabbMax, 1);
+ }
+ else
{
m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax;
}
@@ -243,115 +229,102 @@ protected:
}
//non-quantized
return m_leafNodes[nodeIndex].m_aabbMinOrg;
-
}
btVector3 getAabbMax(int nodeIndex) const
{
if (m_useQuantization)
{
return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]);
- }
+ }
//non-quantized
return m_leafNodes[nodeIndex].m_aabbMaxOrg;
-
}
-
- void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
+ void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
{
if (m_useQuantization)
{
m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex;
- }
+ }
else
{
m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex;
}
-
}
- void mergeInternalNodeAabb(int nodeIndex,const btVector3& newAabbMin,const btVector3& newAabbMax)
+ void mergeInternalNodeAabb(int nodeIndex, const btVector3& newAabbMin, const btVector3& newAabbMax)
{
if (m_useQuantization)
{
unsigned short int quantizedAabbMin[3];
unsigned short int quantizedAabbMax[3];
- quantize(quantizedAabbMin,newAabbMin,0);
- quantize(quantizedAabbMax,newAabbMax,1);
- for (int i=0;i<3;i++)
+ quantize(quantizedAabbMin, newAabbMin, 0);
+ quantize(quantizedAabbMax, newAabbMax, 1);
+ for (int i = 0; i < 3; i++)
{
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i])
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i];
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i])
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i];
-
}
- } else
+ }
+ else
{
//non-quantized
m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin);
- m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
+ m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
}
}
- void swapLeafNodes(int firstIndex,int secondIndex);
+ void swapLeafNodes(int firstIndex, int secondIndex);
- void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex);
+ void assignInternalNodeFromLeafNode(int internalNode, int leafNodeIndex);
protected:
+ void buildTree(int startIndex, int endIndex);
-
+ int calcSplittingAxis(int startIndex, int endIndex);
- void buildTree (int startIndex,int endIndex);
+ int sortAndCalcSplittingIndex(int startIndex, int endIndex, int splitAxis);
- int calcSplittingAxis(int startIndex,int endIndex);
+ void walkStacklessTree(btNodeOverlapCallback * nodeCallback, const btVector3& aabbMin, const btVector3& aabbMax) const;
- int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis);
-
- void walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
- void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
- void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
- void walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
+ void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback * nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex, int endNodeIndex) const;
+ void walkStacklessQuantizedTree(btNodeOverlapCallback * nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax, int startNodeIndex, int endNodeIndex) const;
+ void walkStacklessTreeAgainstRay(btNodeOverlapCallback * nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex, int endNodeIndex) const;
///tree traversal designed for small-memory processors like PS3 SPU
- void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
+ void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback * nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const;
///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
- void walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
+ void walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode, btNodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const;
///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
- void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const;
-
+ void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA, const btQuantizedBvhNode* treeNodeB, btNodeOverlapCallback* nodeCallback) const;
-
-
- void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
+ void updateSubtreeHeaders(int leftChildNodexIndex, int rightChildNodexIndex);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
btQuantizedBvh();
virtual ~btQuantizedBvh();
-
///***************************************** expert/internal use only *************************
- void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
- QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
+ void setQuantizationValues(const btVector3& bvhAabbMin, const btVector3& bvhAabbMax, btScalar quantizationMargin = btScalar(1.0));
+ QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
- void buildInternal();
+ void buildInternal();
///***************************************** expert/internal use only *************************
- void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
- void reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const;
- void reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const;
+ void reportAabbOverlappingNodex(btNodeOverlapCallback * nodeCallback, const btVector3& aabbMin, const btVector3& aabbMax) const;
+ void reportRayOverlappingNodex(btNodeOverlapCallback * nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const;
+ void reportBoxCastOverlappingNodex(btNodeOverlapCallback * nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax) const;
- SIMD_FORCE_INLINE void quantize(unsigned short* out, const btVector3& point,int isMax) const
+ SIMD_FORCE_INLINE void quantize(unsigned short* out, const btVector3& point, int isMax) const
{
-
btAssert(m_useQuantization);
btAssert(point.getX() <= m_bvhAabbMax.getX());
@@ -368,122 +341,114 @@ public:
///@todo: double-check this
if (isMax)
{
- out[0] = (unsigned short) (((unsigned short)(v.getX()+btScalar(1.)) | 1));
- out[1] = (unsigned short) (((unsigned short)(v.getY()+btScalar(1.)) | 1));
- out[2] = (unsigned short) (((unsigned short)(v.getZ()+btScalar(1.)) | 1));
- } else
+ out[0] = (unsigned short)(((unsigned short)(v.getX() + btScalar(1.)) | 1));
+ out[1] = (unsigned short)(((unsigned short)(v.getY() + btScalar(1.)) | 1));
+ out[2] = (unsigned short)(((unsigned short)(v.getZ() + btScalar(1.)) | 1));
+ }
+ else
{
- out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe));
- out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe));
- out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe));
+ out[0] = (unsigned short)(((unsigned short)(v.getX()) & 0xfffe));
+ out[1] = (unsigned short)(((unsigned short)(v.getY()) & 0xfffe));
+ out[2] = (unsigned short)(((unsigned short)(v.getZ()) & 0xfffe));
}
-
#ifdef DEBUG_CHECK_DEQUANTIZATION
btVector3 newPoint = unQuantize(out);
if (isMax)
{
if (newPoint.getX() < point.getX())
{
- printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
+ printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n", newPoint.getX() - point.getX(), newPoint.getX(), point.getX());
}
if (newPoint.getY() < point.getY())
{
- printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
+ printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n", newPoint.getY() - point.getY(), newPoint.getY(), point.getY());
}
if (newPoint.getZ() < point.getZ())
{
-
- printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
+ printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n", newPoint.getZ() - point.getZ(), newPoint.getZ(), point.getZ());
}
- } else
+ }
+ else
{
if (newPoint.getX() > point.getX())
{
- printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
+ printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n", newPoint.getX() - point.getX(), newPoint.getX(), point.getX());
}
if (newPoint.getY() > point.getY())
{
- printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
+ printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n", newPoint.getY() - point.getY(), newPoint.getY(), point.getY());
}
if (newPoint.getZ() > point.getZ())
{
- printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
+ printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n", newPoint.getZ() - point.getZ(), newPoint.getZ(), point.getZ());
}
}
-#endif //DEBUG_CHECK_DEQUANTIZATION
-
+#endif //DEBUG_CHECK_DEQUANTIZATION
}
-
- SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const btVector3& point2,int isMax) const
+ SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const btVector3& point2, int isMax) const
{
-
btAssert(m_useQuantization);
btVector3 clampedPoint(point2);
clampedPoint.setMax(m_bvhAabbMin);
clampedPoint.setMin(m_bvhAabbMax);
- quantize(out,clampedPoint,isMax);
-
+ quantize(out, clampedPoint, isMax);
}
-
- SIMD_FORCE_INLINE btVector3 unQuantize(const unsigned short* vecIn) const
+
+ SIMD_FORCE_INLINE btVector3 unQuantize(const unsigned short* vecIn) const
{
- btVector3 vecOut;
- vecOut.setValue(
+ btVector3 vecOut;
+ vecOut.setValue(
(btScalar)(vecIn[0]) / (m_bvhQuantization.getX()),
(btScalar)(vecIn[1]) / (m_bvhQuantization.getY()),
(btScalar)(vecIn[2]) / (m_bvhQuantization.getZ()));
- vecOut += m_bvhAabbMin;
- return vecOut;
+ vecOut += m_bvhAabbMin;
+ return vecOut;
}
///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees.
- void setTraversalMode(btTraversalMode traversalMode)
+ void setTraversalMode(btTraversalMode traversalMode)
{
m_traversalMode = traversalMode;
}
-
- SIMD_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray()
- {
- return m_quantizedContiguousNodes;
+ SIMD_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray()
+ {
+ return m_quantizedContiguousNodes;
}
-
- SIMD_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
+ SIMD_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
{
return m_SubtreeHeaders;
}
-////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////
/////Calculate space needed to store BVH for serialization
unsigned calculateSerializeBufferSize() const;
/// Data buffer MUST be 16 byte aligned
- virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;
+ virtual bool serialize(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
- static btQuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
+ static btQuantizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
static unsigned int getAlignmentSerializationPadding();
-//////////////////////////////////////////////////////////////////////
+ //////////////////////////////////////////////////////////////////////
-
- virtual int calculateSerializeBufferSizeNew() const;
+ virtual int calculateSerializeBufferSizeNew() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
- virtual void deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData);
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
- virtual void deSerializeDouble(struct btQuantizedBvhDoubleData& quantizedBvhDoubleData);
+ virtual void deSerializeFloat(struct btQuantizedBvhFloatData & quantizedBvhFloatData);
+ virtual void deSerializeDouble(struct btQuantizedBvhDoubleData & quantizedBvhDoubleData);
-////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////
SIMD_FORCE_INLINE bool isQuantized()
{
@@ -494,38 +459,37 @@ private:
// Special "copy" constructor that allows for in-place deserialization
// Prevents btVector3's default constructor from being called, but doesn't inialize much else
// ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need)
- btQuantizedBvh(btQuantizedBvh &other, bool ownsMemory);
-
-}
-;
-
+ btQuantizedBvh(btQuantizedBvh & other, bool ownsMemory);
+};
-struct btBvhSubtreeInfoData
+// clang-format off
+// parser needs * with the name
+struct btBvhSubtreeInfoData
{
- int m_rootNodeIndex;
- int m_subtreeSize;
+ int m_rootNodeIndex;
+ int m_subtreeSize;
unsigned short m_quantizedAabbMin[3];
unsigned short m_quantizedAabbMax[3];
};
struct btOptimizedBvhNodeFloatData
{
- btVector3FloatData m_aabbMinOrg;
- btVector3FloatData m_aabbMaxOrg;
- int m_escapeIndex;
- int m_subPart;
- int m_triangleIndex;
+ btVector3FloatData m_aabbMinOrg;
+ btVector3FloatData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
char m_pad[4];
};
struct btOptimizedBvhNodeDoubleData
{
- btVector3DoubleData m_aabbMinOrg;
- btVector3DoubleData m_aabbMaxOrg;
- int m_escapeIndex;
- int m_subPart;
- int m_triangleIndex;
- char m_pad[4];
+ btVector3DoubleData m_aabbMinOrg;
+ btVector3DoubleData m_aabbMaxOrg;
+ int m_escapeIndex;
+ int m_subPart;
+ int m_triangleIndex;
+ char m_pad[4];
};
@@ -569,13 +533,11 @@ struct btQuantizedBvhDoubleData
int m_numSubtreeHeaders;
btBvhSubtreeInfoData *m_subTreeInfoPtr;
};
+// clang-format on
-
-SIMD_FORCE_INLINE int btQuantizedBvh::calculateSerializeBufferSizeNew() const
+SIMD_FORCE_INLINE int btQuantizedBvh::calculateSerializeBufferSizeNew() const
{
return sizeof(btQuantizedBvhData);
}
-
-
-#endif //BT_QUANTIZED_BVH_H
+#endif //BT_QUANTIZED_BVH_H
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
index 5f89f960e8..166cf771fe 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
@@ -24,50 +24,45 @@ subject to the following restrictions:
#include <new>
-void btSimpleBroadphase::validate()
+void btSimpleBroadphase::validate()
{
- for (int i=0;i<m_numHandles;i++)
+ for (int i = 0; i < m_numHandles; i++)
{
- for (int j=i+1;j<m_numHandles;j++)
+ for (int j = i + 1; j < m_numHandles; j++)
{
btAssert(&m_pHandles[i] != &m_pHandles[j]);
}
}
-
}
btSimpleBroadphase::btSimpleBroadphase(int maxProxies, btOverlappingPairCache* overlappingPairCache)
- :m_pairCache(overlappingPairCache),
- m_ownsPairCache(false),
- m_invalidPair(0)
+ : m_pairCache(overlappingPairCache),
+ m_ownsPairCache(false),
+ m_invalidPair(0)
{
-
if (!overlappingPairCache)
{
- void* mem = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16);
- m_pairCache = new (mem)btHashedOverlappingPairCache();
+ void* mem = btAlignedAlloc(sizeof(btHashedOverlappingPairCache), 16);
+ m_pairCache = new (mem) btHashedOverlappingPairCache();
m_ownsPairCache = true;
}
// allocate handles buffer and put all handles on free list
- m_pHandlesRawPtr = btAlignedAlloc(sizeof(btSimpleBroadphaseProxy)*maxProxies,16);
- m_pHandles = new(m_pHandlesRawPtr) btSimpleBroadphaseProxy[maxProxies];
+ m_pHandlesRawPtr = btAlignedAlloc(sizeof(btSimpleBroadphaseProxy) * maxProxies, 16);
+ m_pHandles = new (m_pHandlesRawPtr) btSimpleBroadphaseProxy[maxProxies];
m_maxHandles = maxProxies;
m_numHandles = 0;
m_firstFreeHandle = 0;
m_LastHandleIndex = -1;
-
{
for (int i = m_firstFreeHandle; i < maxProxies; i++)
{
m_pHandles[i].SetNextFree(i + 1);
- m_pHandles[i].m_uniqueId = i+2;//any UID will do, we just avoid too trivial values (0,1) for debugging purposes
+ m_pHandles[i].m_uniqueId = i + 2; //any UID will do, we just avoid too trivial values (0,1) for debugging purposes
}
m_pHandles[maxProxies - 1].SetNextFree(0);
-
}
-
}
btSimpleBroadphase::~btSimpleBroadphase()
@@ -81,26 +76,25 @@ btSimpleBroadphase::~btSimpleBroadphase()
}
}
-
-btBroadphaseProxy* btSimpleBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr , int collisionFilterGroup, int collisionFilterMask, btDispatcher* /*dispatcher*/)
+btBroadphaseProxy* btSimpleBroadphase::createProxy(const btVector3& aabbMin, const btVector3& aabbMax, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* /*dispatcher*/)
{
if (m_numHandles >= m_maxHandles)
{
btAssert(0);
- return 0; //should never happen, but don't let the game crash ;-)
+ return 0; //should never happen, but don't let the game crash ;-)
}
- btAssert(aabbMin[0]<= aabbMax[0] && aabbMin[1]<= aabbMax[1] && aabbMin[2]<= aabbMax[2]);
+ btAssert(aabbMin[0] <= aabbMax[0] && aabbMin[1] <= aabbMax[1] && aabbMin[2] <= aabbMax[2]);
int newHandleIndex = allocHandle();
- btSimpleBroadphaseProxy* proxy = new (&m_pHandles[newHandleIndex])btSimpleBroadphaseProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask);
+ btSimpleBroadphaseProxy* proxy = new (&m_pHandles[newHandleIndex]) btSimpleBroadphaseProxy(aabbMin, aabbMax, shapeType, userPtr, collisionFilterGroup, collisionFilterMask);
return proxy;
}
-class RemovingOverlapCallback : public btOverlapCallback
+class RemovingOverlapCallback : public btOverlapCallback
{
protected:
- virtual bool processOverlap(btBroadphasePair& pair)
+ virtual bool processOverlap(btBroadphasePair& pair)
{
(void)pair;
btAssert(0);
@@ -110,12 +104,13 @@ protected:
class RemovePairContainingProxy
{
+ btBroadphaseProxy* m_targetProxy;
- btBroadphaseProxy* m_targetProxy;
- public:
+public:
virtual ~RemovePairContainingProxy()
{
}
+
protected:
virtual bool processOverlap(btBroadphasePair& pair)
{
@@ -126,38 +121,36 @@ protected:
};
};
-void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg,btDispatcher* dispatcher)
+void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg, btDispatcher* dispatcher)
{
-
- btSimpleBroadphaseProxy* proxy0 = static_cast<btSimpleBroadphaseProxy*>(proxyOrg);
- freeHandle(proxy0);
+ btSimpleBroadphaseProxy* proxy0 = static_cast<btSimpleBroadphaseProxy*>(proxyOrg);
+ freeHandle(proxy0);
- m_pairCache->removeOverlappingPairsContainingProxy(proxyOrg,dispatcher);
+ m_pairCache->removeOverlappingPairsContainingProxy(proxyOrg, dispatcher);
- //validate();
-
+ //validate();
}
-void btSimpleBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
+void btSimpleBroadphase::getAabb(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const
{
const btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy);
aabbMin = sbp->m_aabbMin;
aabbMax = sbp->m_aabbMax;
}
-void btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* /*dispatcher*/)
+void btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* /*dispatcher*/)
{
btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy);
sbp->m_aabbMin = aabbMin;
sbp->m_aabbMax = aabbMax;
}
-void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
+void btSimpleBroadphase::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin, const btVector3& aabbMax)
{
- for (int i=0; i <= m_LastHandleIndex; i++)
+ for (int i = 0; i <= m_LastHandleIndex; i++)
{
btSimpleBroadphaseProxy* proxy = &m_pHandles[i];
- if(!proxy->m_clientObject)
+ if (!proxy->m_clientObject)
{
continue;
}
@@ -165,69 +158,59 @@ void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo
}
}
-
-void btSimpleBroadphase::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
+void btSimpleBroadphase::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
{
- for (int i=0; i <= m_LastHandleIndex; i++)
+ for (int i = 0; i <= m_LastHandleIndex; i++)
{
btSimpleBroadphaseProxy* proxy = &m_pHandles[i];
- if(!proxy->m_clientObject)
+ if (!proxy->m_clientObject)
{
continue;
}
- if (TestAabbAgainstAabb2(aabbMin,aabbMax,proxy->m_aabbMin,proxy->m_aabbMax))
+ if (TestAabbAgainstAabb2(aabbMin, aabbMax, proxy->m_aabbMin, proxy->m_aabbMax))
{
callback.process(proxy);
}
}
}
-
-
-
-
-
-
-bool btSimpleBroadphase::aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1)
+bool btSimpleBroadphase::aabbOverlap(btSimpleBroadphaseProxy* proxy0, btSimpleBroadphaseProxy* proxy1)
{
- return proxy0->m_aabbMin[0] <= proxy1->m_aabbMax[0] && proxy1->m_aabbMin[0] <= proxy0->m_aabbMax[0] &&
+ return proxy0->m_aabbMin[0] <= proxy1->m_aabbMax[0] && proxy1->m_aabbMin[0] <= proxy0->m_aabbMax[0] &&
proxy0->m_aabbMin[1] <= proxy1->m_aabbMax[1] && proxy1->m_aabbMin[1] <= proxy0->m_aabbMax[1] &&
proxy0->m_aabbMin[2] <= proxy1->m_aabbMax[2] && proxy1->m_aabbMin[2] <= proxy0->m_aabbMax[2];
-
}
-
-
//then remove non-overlapping ones
class CheckOverlapCallback : public btOverlapCallback
{
public:
virtual bool processOverlap(btBroadphasePair& pair)
{
- return (!btSimpleBroadphase::aabbOverlap(static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy0),static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy1)));
+ return (!btSimpleBroadphase::aabbOverlap(static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy0), static_cast<btSimpleBroadphaseProxy*>(pair.m_pProxy1)));
}
};
-void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
+void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
{
//first check for new overlapping pairs
- int i,j;
+ int i, j;
if (m_numHandles >= 0)
{
int new_largest_index = -1;
- for (i=0; i <= m_LastHandleIndex; i++)
+ for (i = 0; i <= m_LastHandleIndex; i++)
{
btSimpleBroadphaseProxy* proxy0 = &m_pHandles[i];
- if(!proxy0->m_clientObject)
+ if (!proxy0->m_clientObject)
{
continue;
}
new_largest_index = i;
- for (j=i+1; j <= m_LastHandleIndex; j++)
+ for (j = i + 1; j <= m_LastHandleIndex; j++)
{
btSimpleBroadphaseProxy* proxy1 = &m_pHandles[j];
btAssert(proxy0 != proxy1);
- if(!proxy1->m_clientObject)
+ if (!proxy1->m_clientObject)
{
continue;
}
@@ -235,19 +218,20 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0);
btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1);
- if (aabbOverlap(p0,p1))
+ if (aabbOverlap(p0, p1))
{
- if ( !m_pairCache->findPair(proxy0,proxy1))
+ if (!m_pairCache->findPair(proxy0, proxy1))
{
- m_pairCache->addOverlappingPair(proxy0,proxy1);
+ m_pairCache->addOverlappingPair(proxy0, proxy1);
}
- } else
+ }
+ else
{
if (!m_pairCache->hasDeferredRemoval())
{
- if ( m_pairCache->findPair(proxy0,proxy1))
+ if (m_pairCache->findPair(proxy0, proxy1))
{
- m_pairCache->removeOverlappingPair(proxy0,proxy1,dispatcher);
+ m_pairCache->removeOverlappingPair(proxy0, proxy1, dispatcher);
}
}
}
@@ -258,8 +242,7 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
if (m_ownsPairCache && m_pairCache->hasDeferredRemoval())
{
-
- btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray();
+ btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray();
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
@@ -267,16 +250,13 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
-
btBroadphasePair previousPair;
previousPair.m_pProxy0 = 0;
previousPair.m_pProxy1 = 0;
previousPair.m_algorithm = 0;
-
- for (i=0;i<overlappingPairArray.size();i++)
+ for (i = 0; i < overlappingPairArray.size(); i++)
{
-
btBroadphasePair& pair = overlappingPairArray[i];
bool isDuplicate = (pair == previousPair);
@@ -287,16 +267,18 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
if (!isDuplicate)
{
- bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);
+ bool hasOverlap = testAabbOverlap(pair.m_pProxy0, pair.m_pProxy1);
if (hasOverlap)
{
- needsRemoval = false;//callback->processOverlap(pair);
- } else
+ needsRemoval = false; //callback->processOverlap(pair);
+ }
+ else
{
needsRemoval = true;
}
- } else
+ }
+ else
{
//remove duplicate
needsRemoval = true;
@@ -306,7 +288,7 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
if (needsRemoval)
{
- m_pairCache->cleanOverlappingPair(pair,dispatcher);
+ m_pairCache->cleanOverlappingPair(pair, dispatcher);
// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
// m_overlappingPairArray.pop_back();
@@ -314,7 +296,6 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
pair.m_pProxy1 = 0;
m_invalidPair++;
}
-
}
///if you don't like to skip the invalid pairs in the array, execute following code:
@@ -326,21 +307,19 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
m_invalidPair = 0;
-#endif//CLEAN_INVALID_PAIRS
-
+#endif //CLEAN_INVALID_PAIRS
}
}
}
-
-bool btSimpleBroadphase::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+bool btSimpleBroadphase::testAabbOverlap(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0);
btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1);
- return aabbOverlap(p0,p1);
+ return aabbOverlap(p0, p1);
}
-void btSimpleBroadphase::resetPool(btDispatcher* dispatcher)
+void btSimpleBroadphase::resetPool(btDispatcher* dispatcher)
{
//not yet
}
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
index d7a18e400a..3e02fdc003 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
@@ -16,57 +16,47 @@ subject to the following restrictions:
#ifndef BT_SIMPLE_BROADPHASE_H
#define BT_SIMPLE_BROADPHASE_H
-
#include "btOverlappingPairCache.h"
-
struct btSimpleBroadphaseProxy : public btBroadphaseProxy
{
- int m_nextFree;
-
-// int m_handleId;
+ int m_nextFree;
-
- btSimpleBroadphaseProxy() {};
+ // int m_handleId;
- btSimpleBroadphaseProxy(const btVector3& minpt,const btVector3& maxpt,int shapeType,void* userPtr, int collisionFilterGroup, int collisionFilterMask)
- :btBroadphaseProxy(minpt,maxpt,userPtr,collisionFilterGroup,collisionFilterMask)
+ btSimpleBroadphaseProxy(){};
+
+ btSimpleBroadphaseProxy(const btVector3& minpt, const btVector3& maxpt, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask)
+ : btBroadphaseProxy(minpt, maxpt, userPtr, collisionFilterGroup, collisionFilterMask)
{
(void)shapeType;
}
-
-
- SIMD_FORCE_INLINE void SetNextFree(int next) {m_nextFree = next;}
- SIMD_FORCE_INLINE int GetNextFree() const {return m_nextFree;}
-
-
-
+ SIMD_FORCE_INLINE void SetNextFree(int next) { m_nextFree = next; }
+ SIMD_FORCE_INLINE int GetNextFree() const { return m_nextFree; }
};
///The SimpleBroadphase is just a unit-test for btAxisSweep3, bt32BitAxisSweep3, or btDbvtBroadphase, so use those classes instead.
///It is a brute force aabb culling broadphase based on O(n^2) aabb checks
class btSimpleBroadphase : public btBroadphaseInterface
{
-
protected:
+ int m_numHandles; // number of active handles
+ int m_maxHandles; // max number of handles
+ int m_LastHandleIndex;
- int m_numHandles; // number of active handles
- int m_maxHandles; // max number of handles
- int m_LastHandleIndex;
-
- btSimpleBroadphaseProxy* m_pHandles; // handles pool
+ btSimpleBroadphaseProxy* m_pHandles; // handles pool
void* m_pHandlesRawPtr;
- int m_firstFreeHandle; // free handles list
-
+ int m_firstFreeHandle; // free handles list
+
int allocHandle()
{
btAssert(m_numHandles < m_maxHandles);
int freeHandle = m_firstFreeHandle;
m_firstFreeHandle = m_pHandles[freeHandle].GetNextFree();
m_numHandles++;
- if(freeHandle > m_LastHandleIndex)
+ if (freeHandle > m_LastHandleIndex)
{
m_LastHandleIndex = freeHandle;
}
@@ -75,9 +65,9 @@ protected:
void freeHandle(btSimpleBroadphaseProxy* proxy)
{
- int handle = int(proxy-m_pHandles);
+ int handle = int(proxy - m_pHandles);
btAssert(handle >= 0 && handle < m_maxHandles);
- if(handle == m_LastHandleIndex)
+ if (handle == m_LastHandleIndex)
{
m_LastHandleIndex--;
}
@@ -89,20 +79,18 @@ protected:
m_numHandles--;
}
- btOverlappingPairCache* m_pairCache;
- bool m_ownsPairCache;
+ btOverlappingPairCache* m_pairCache;
+ bool m_ownsPairCache;
- int m_invalidPair;
+ int m_invalidPair;
-
-
- inline btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy)
+ inline btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy)
{
btSimpleBroadphaseProxy* proxy0 = static_cast<btSimpleBroadphaseProxy*>(proxy);
return proxy0;
}
- inline const btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy) const
+ inline const btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy) const
{
const btSimpleBroadphaseProxy* proxy0 = static_cast<const btSimpleBroadphaseProxy*>(proxy);
return proxy0;
@@ -111,61 +99,50 @@ protected:
///reset broadphase internal structures, to ensure determinism/reproducability
virtual void resetPool(btDispatcher* dispatcher);
-
- void validate();
+ void validate();
protected:
-
-
-
-
public:
- btSimpleBroadphase(int maxProxies=16384,btOverlappingPairCache* overlappingPairCache=0);
+ btSimpleBroadphase(int maxProxies = 16384, btOverlappingPairCache* overlappingPairCache = 0);
virtual ~btSimpleBroadphase();
+ static bool aabbOverlap(btSimpleBroadphaseProxy* proxy0, btSimpleBroadphaseProxy* proxy1);
- static bool aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1);
-
+ virtual btBroadphaseProxy* createProxy(const btVector3& aabbMin, const btVector3& aabbMax, int shapeType, void* userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher);
- virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr , int collisionFilterGroup, int collisionFilterMask, btDispatcher* dispatcher);
+ virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
- virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
+ virtual void destroyProxy(btBroadphaseProxy* proxy, btDispatcher* dispatcher);
+ virtual void setAabb(btBroadphaseProxy* proxy, const btVector3& aabbMin, const btVector3& aabbMax, btDispatcher* dispatcher);
+ virtual void getAabb(btBroadphaseProxy* proxy, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
- virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
- virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
+ virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin = btVector3(0, 0, 0), const btVector3& aabbMax = btVector3(0, 0, 0));
+ virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
- virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
- virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
-
- btOverlappingPairCache* getOverlappingPairCache()
+ btOverlappingPairCache* getOverlappingPairCache()
{
return m_pairCache;
}
- const btOverlappingPairCache* getOverlappingPairCache() const
+ const btOverlappingPairCache* getOverlappingPairCache() const
{
return m_pairCache;
}
- bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
-
+ bool testAabbOverlap(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1);
///getAabb returns the axis aligned bounding box in the 'global' coordinate frame
///will add some transform later
- virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
+ virtual void getBroadphaseAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
- aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
- aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
+ aabbMin.setValue(-BT_LARGE_FLOAT, -BT_LARGE_FLOAT, -BT_LARGE_FLOAT);
+ aabbMax.setValue(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
}
- virtual void printStats()
+ virtual void printStats()
{
-// printf("btSimpleBroadphase.h\n");
-// printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
+ // printf("btSimpleBroadphase.h\n");
+ // printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
}
};
-
-
-#endif //BT_SIMPLE_BROADPHASE_H
-
+#endif //BT_SIMPLE_BROADPHASE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
index e5bac8438e..7647f67360 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
@@ -18,94 +18,95 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
-SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold)
-:m_sphere(sphere),
-m_triangle(triangle),
-m_contactBreakingThreshold(contactBreakingThreshold)
+SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere, btTriangleShape* triangle, btScalar contactBreakingThreshold)
+ : m_sphere(sphere),
+ m_triangle(triangle),
+ m_contactBreakingThreshold(contactBreakingThreshold)
{
-
}
-void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
+void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults)
{
-
(void)debugDraw;
const btTransform& transformA = input.m_transformA;
const btTransform& transformB = input.m_transformB;
- btVector3 point,normal;
+ btVector3 point, normal;
btScalar timeOfImpact = btScalar(1.);
btScalar depth = btScalar(0.);
-// output.m_distance = btScalar(BT_LARGE_FLOAT);
+ // output.m_distance = btScalar(BT_LARGE_FLOAT);
//move sphere into triangle space
- btTransform sphereInTr = transformB.inverseTimes(transformA);
+ btTransform sphereInTr = transformB.inverseTimes(transformA);
- if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold))
+ if (collide(sphereInTr.getOrigin(), point, normal, depth, timeOfImpact, m_contactBreakingThreshold))
{
if (swapResults)
{
- btVector3 normalOnB = transformB.getBasis()*normal;
+ btVector3 normalOnB = transformB.getBasis() * normal;
btVector3 normalOnA = -normalOnB;
- btVector3 pointOnA = transformB*point+normalOnB*depth;
- output.addContactPoint(normalOnA,pointOnA,depth);
- } else
+ btVector3 pointOnA = transformB * point + normalOnB * depth;
+ output.addContactPoint(normalOnA, pointOnA, depth);
+ }
+ else
{
- output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth);
+ output.addContactPoint(transformB.getBasis() * normal, transformB * point, depth);
}
}
-
}
-
-
// See also geometrictools.com
// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv
-btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest);
+btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to, const btVector3& p, btVector3& nearest);
-btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) {
+btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to, const btVector3& p, btVector3& nearest)
+{
btVector3 diff = p - from;
btVector3 v = to - from;
btScalar t = v.dot(diff);
-
- if (t > 0) {
+
+ if (t > 0)
+ {
btScalar dotVV = v.dot(v);
- if (t < dotVV) {
+ if (t < dotVV)
+ {
t /= dotVV;
- diff -= t*v;
- } else {
+ diff -= t * v;
+ }
+ else
+ {
t = 1;
diff -= v;
}
- } else
+ }
+ else
t = 0;
- nearest = from + t*v;
- return diff.dot(diff);
+ nearest = from + t * v;
+ return diff.dot(diff);
}
-bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal) {
+bool SphereTriangleDetector::facecontains(const btVector3& p, const btVector3* vertices, btVector3& normal)
+{
btVector3 lp(p);
btVector3 lnormal(normal);
-
+
return pointInTriangle(vertices, lnormal, &lp);
}
-bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)
+bool SphereTriangleDetector::collide(const btVector3& sphereCenter, btVector3& point, btVector3& resultNormal, btScalar& depth, btScalar& timeOfImpact, btScalar contactBreakingThreshold)
{
-
const btVector3* vertices = &m_triangle->getVertexPtr(0);
-
+
btScalar radius = m_sphere->getRadius();
btScalar radiusWithThreshold = radius + contactBreakingThreshold;
- btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
+ btVector3 normal = (vertices[1] - vertices[0]).cross(vertices[2] - vertices[0]);
btScalar l2 = normal.length2();
bool hasContact = false;
btVector3 contactPoint;
- if (l2 >= SIMD_EPSILON*SIMD_EPSILON)
+ if (l2 >= SIMD_EPSILON * SIMD_EPSILON)
{
normal /= btSqrt(l2);
@@ -120,54 +121,59 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
}
bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
-
+
// Check for contact / intersection
-
- if (isInsideContactPlane) {
- if (facecontains(sphereCenter, vertices, normal)) {
+
+ if (isInsideContactPlane)
+ {
+ if (facecontains(sphereCenter, vertices, normal))
+ {
// Inside the contact wedge - touches a point on the shell plane
hasContact = true;
- contactPoint = sphereCenter - normal*distanceFromPlane;
+ contactPoint = sphereCenter - normal * distanceFromPlane;
}
- else {
+ else
+ {
// Could be inside one of the contact capsules
- btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
+ btScalar contactCapsuleRadiusSqr = radiusWithThreshold * radiusWithThreshold;
btScalar minDistSqr = contactCapsuleRadiusSqr;
btVector3 nearestOnEdge;
- for (int i = 0; i < m_triangle->getNumEdges(); i++) {
-
+ for (int i = 0; i < m_triangle->getNumEdges(); i++)
+ {
btVector3 pa;
btVector3 pb;
m_triangle->getEdge(i, pa, pb);
btScalar distanceSqr = SegmentSqrDistance(pa, pb, sphereCenter, nearestOnEdge);
- if (distanceSqr < minDistSqr) {
+ if (distanceSqr < minDistSqr)
+ {
// Yep, we're inside a capsule, and record the capsule with smallest distance
minDistSqr = distanceSqr;
hasContact = true;
contactPoint = nearestOnEdge;
}
-
}
}
}
}
- if (hasContact) {
+ if (hasContact)
+ {
btVector3 contactToCentre = sphereCenter - contactPoint;
btScalar distanceSqr = contactToCentre.length2();
- if (distanceSqr < radiusWithThreshold*radiusWithThreshold)
+ if (distanceSqr < radiusWithThreshold * radiusWithThreshold)
{
- if (distanceSqr>SIMD_EPSILON)
+ if (distanceSqr > SIMD_EPSILON)
{
btScalar distance = btSqrt(distanceSqr);
resultNormal = contactToCentre;
resultNormal.normalize();
point = contactPoint;
- depth = -(radius-distance);
- } else
+ depth = -(radius - distance);
+ }
+ else
{
resultNormal = normal;
point = contactPoint;
@@ -176,36 +182,34 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
return true;
}
}
-
+
return false;
}
-
-bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p )
+bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const btVector3& normal, btVector3* p)
{
const btVector3* p1 = &vertices[0];
const btVector3* p2 = &vertices[1];
const btVector3* p3 = &vertices[2];
- btVector3 edge1( *p2 - *p1 );
- btVector3 edge2( *p3 - *p2 );
- btVector3 edge3( *p1 - *p3 );
+ btVector3 edge1(*p2 - *p1);
+ btVector3 edge2(*p3 - *p2);
+ btVector3 edge3(*p1 - *p3);
+
+ btVector3 p1_to_p(*p - *p1);
+ btVector3 p2_to_p(*p - *p2);
+ btVector3 p3_to_p(*p - *p3);
- btVector3 p1_to_p( *p - *p1 );
- btVector3 p2_to_p( *p - *p2 );
- btVector3 p3_to_p( *p - *p3 );
+ btVector3 edge1_normal(edge1.cross(normal));
+ btVector3 edge2_normal(edge2.cross(normal));
+ btVector3 edge3_normal(edge3.cross(normal));
- btVector3 edge1_normal( edge1.cross(normal));
- btVector3 edge2_normal( edge2.cross(normal));
- btVector3 edge3_normal( edge3.cross(normal));
-
btScalar r1, r2, r3;
- r1 = edge1_normal.dot( p1_to_p );
- r2 = edge2_normal.dot( p2_to_p );
- r3 = edge3_normal.dot( p3_to_p );
- if ( ( r1 > 0 && r2 > 0 && r3 > 0 ) ||
- ( r1 <= 0 && r2 <= 0 && r3 <= 0 ) )
+ r1 = edge1_normal.dot(p1_to_p);
+ r2 = edge2_normal.dot(p2_to_p);
+ r3 = edge3_normal.dot(p3_to_p);
+ if ((r1 > 0 && r2 > 0 && r3 > 0) ||
+ (r1 <= 0 && r2 <= 0 && r3 <= 0))
return true;
return false;
-
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
index 22953af43f..d47e47530d 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
@@ -18,34 +18,26 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
-
class btSphereShape;
class btTriangleShape;
-
-
/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
{
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
+ virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
- SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);
+ SphereTriangleDetector(btSphereShape* sphere, btTriangleShape* triangle, btScalar contactBreakingThreshold);
- virtual ~SphereTriangleDetector() {};
+ virtual ~SphereTriangleDetector(){};
- bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
+ bool collide(const btVector3& sphereCenter, btVector3& point, btVector3& resultNormal, btScalar& depth, btScalar& timeOfImpact, btScalar contactBreakingThreshold);
private:
-
-
- bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
- bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
+ bool pointInTriangle(const btVector3 vertices[], const btVector3& normal, btVector3* p);
+ bool facecontains(const btVector3& p, const btVector3* vertices, btVector3& normal);
btSphereShape* m_sphere;
btTriangleShape* m_triangle;
- btScalar m_contactBreakingThreshold;
-
+ btScalar m_contactBreakingThreshold;
};
-#endif //BT_SPHERE_TRIANGLE_DETECTOR_H
-
+#endif //BT_SPHERE_TRIANGLE_DETECTOR_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
index 57f1464935..ac5de45d27 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
@@ -17,31 +17,31 @@ subject to the following restrictions:
#include "btCollisionDispatcher.h"
#include "btCollisionObject.h"
-btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
-:btCollisionAlgorithm(ci)
+btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
+ : btCollisionAlgorithm(ci)
//,
//m_colObj0(0),
//m_colObj1(0)
{
}
-btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* )
-:btCollisionAlgorithm(ci)
+btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper*, const btCollisionObjectWrapper*)
+ : btCollisionAlgorithm(ci)
//,
//m_colObj0(0),
//m_colObj1(0)
{
-// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
-// {
-// m_colObj0 = colObj0;
-// m_colObj1 = colObj1;
-//
-// m_colObj0->activate();
-// m_colObj1->activate();
-// }
+ // if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
+ // {
+ // m_colObj0 = colObj0;
+ // m_colObj1 = colObj1;
+ //
+ // m_colObj0->activate();
+ // m_colObj1->activate();
+ // }
}
btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
{
-// m_colObj0->activate();
-// m_colObj1->activate();
+ // m_colObj0->activate();
+ // m_colObj1->activate();
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
index 0e19f1ea35..862060571b 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
@@ -21,17 +21,15 @@ subject to the following restrictions:
///This class is not enabled yet (work-in-progress) to more aggressively activate objects.
class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
{
-// btCollisionObject* m_colObj0;
-// btCollisionObject* m_colObj1;
+ // btCollisionObject* m_colObj0;
+ // btCollisionObject* m_colObj1;
protected:
+ btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
- btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
-
- btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+ btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
public:
virtual ~btActivatingCollisionAlgorithm();
-
};
-#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
+#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
index cabbb0bf6a..6873a95d90 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
@@ -26,61 +26,55 @@ subject to the following restrictions:
#define USE_PERSISTENT_CONTACTS 1
-btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap)
-: btActivatingCollisionAlgorithm(ci,obj0Wrap,obj1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf)
+btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* obj0Wrap, const btCollisionObjectWrapper* obj1Wrap)
+ : btActivatingCollisionAlgorithm(ci, obj0Wrap, obj1Wrap),
+ m_ownManifold(false),
+ m_manifoldPtr(mf)
{
- if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject()))
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0Wrap->getCollisionObject(), obj1Wrap->getCollisionObject()))
{
- m_manifoldPtr = m_dispatcher->getNewManifold(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject());
+ m_manifoldPtr = m_dispatcher->getNewManifold(obj0Wrap->getCollisionObject(), obj1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
{
-
if (m_ownManifold)
{
if (m_manifoldPtr)
m_dispatcher->releaseManifold(m_manifoldPtr);
}
-
}
-
-void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
+void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
//#include <stdio.h>
-void btBox2dBox2dCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btBox2dBox2dCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;
-
const btBox2dShape* box0 = (const btBox2dShape*)body0Wrap->getCollisionShape();
const btBox2dShape* box1 = (const btBox2dShape*)body1Wrap->getCollisionShape();
resultOut->setPersistentManifold(m_manifoldPtr);
- b2CollidePolygons(resultOut,box0,body0Wrap->getWorldTransform(),box1,body1Wrap->getWorldTransform());
+ b2CollidePolygons(resultOut, box0, body0Wrap->getWorldTransform(), box1, body1Wrap->getWorldTransform());
// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}
-
}
-btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
+btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
{
//not yet
return 1.f;
}
-
struct ClipVertex
{
btVector3 v;
@@ -89,16 +83,16 @@ struct ClipVertex
//b2ContactID id;
};
-#define b2Dot(a,b) (a).dot(b)
-#define b2Mul(a,b) (a)*(b)
-#define b2MulT(a,b) (a).transpose()*(b)
-#define b2Cross(a,b) (a).cross(b)
-#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
+#define b2Dot(a, b) (a).dot(b)
+#define b2Mul(a, b) (a) * (b)
+#define b2MulT(a, b) (a).transpose() * (b)
+#define b2Cross(a, b) (a).cross(b)
+#define btCrossS(a, s) btVector3(s* a.getY(), -s* a.getX(), 0.f)
-int b2_maxManifoldPoints =2;
+int b2_maxManifoldPoints = 2;
static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
- const btVector3& normal, btScalar offset)
+ const btVector3& normal, btScalar offset)
{
// Start with no output points
int numOut = 0;
@@ -133,7 +127,7 @@ static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
// Find the separation between poly1 and poly2 for a give edge normal on poly1.
static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
- const btBox2dShape* poly2, const btTransform& xf2)
+ const btBox2dShape* poly2, const btTransform& xf2)
{
const btVector3* vertices1 = poly1->getVertices();
const btVector3* normals1 = poly1->getNormals();
@@ -151,8 +145,8 @@ static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1
int index = 0;
btScalar minDot = BT_LARGE_FLOAT;
- if( count2 > 0 )
- index = (int) normal1.minDot( vertices2, count2, minDot);
+ if (count2 > 0)
+ index = (int)normal1.minDot(vertices2, count2, minDot);
btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
btVector3 v2 = b2Mul(xf2, vertices2[index]);
@@ -162,8 +156,8 @@ static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1
// Find the max separation between poly1 and poly2 using edge normals from poly1.
static btScalar FindMaxSeparation(int* edgeIndex,
- const btBox2dShape* poly1, const btTransform& xf1,
- const btBox2dShape* poly2, const btTransform& xf2)
+ const btBox2dShape* poly1, const btTransform& xf1,
+ const btBox2dShape* poly2, const btTransform& xf2)
{
int count1 = poly1->getVertexCount();
const btVector3* normals1 = poly1->getNormals();
@@ -174,9 +168,9 @@ static btScalar FindMaxSeparation(int* edgeIndex,
// Find edge normal on poly1 that has the largest projection onto d.
int edge = 0;
- btScalar maxDot;
- if( count1 > 0 )
- edge = (int) dLocal1.maxDot( normals1, count1, maxDot);
+ btScalar maxDot;
+ if (count1 > 0)
+ edge = (int)dLocal1.maxDot(normals1, count1, maxDot);
// Get the separation for the edge normal.
btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
@@ -224,7 +218,7 @@ static btScalar FindMaxSeparation(int* edgeIndex,
}
// Perform a local search for the best edge normal.
- for ( ; ; )
+ for (;;)
{
if (increment == -1)
edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
@@ -285,14 +279,14 @@ static void FindIncidentEdge(ClipVertex c[2],
int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
c[0].v = b2Mul(xf2, vertices2[i1]);
-// c[0].id.features.referenceEdge = (unsigned char)edge1;
-// c[0].id.features.incidentEdge = (unsigned char)i1;
-// c[0].id.features.incidentVertex = 0;
+ // c[0].id.features.referenceEdge = (unsigned char)edge1;
+ // c[0].id.features.incidentEdge = (unsigned char)i1;
+ // c[0].id.features.incidentVertex = 0;
c[1].v = b2Mul(xf2, vertices2[i2]);
-// c[1].id.features.referenceEdge = (unsigned char)edge1;
-// c[1].id.features.incidentEdge = (unsigned char)i2;
-// c[1].id.features.incidentVertex = 1;
+ // c[1].id.features.referenceEdge = (unsigned char)edge1;
+ // c[1].id.features.incidentEdge = (unsigned char)i2;
+ // c[1].id.features.incidentVertex = 1;
}
// Find edge normal of max separation on A - return if separating axis is found
@@ -303,10 +297,9 @@ static void FindIncidentEdge(ClipVertex c[2],
// The normal points from 1 to 2
void b2CollidePolygons(btManifoldResult* manifold,
- const btBox2dShape* polyA, const btTransform& xfA,
- const btBox2dShape* polyB, const btTransform& xfB)
+ const btBox2dShape* polyA, const btTransform& xfA,
+ const btBox2dShape* polyB, const btTransform& xfB)
{
-
int edgeA = 0;
btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
if (separationA > 0.0f)
@@ -317,10 +310,10 @@ void b2CollidePolygons(btManifoldResult* manifold,
if (separationB > 0.0f)
return;
- const btBox2dShape* poly1; // reference poly
- const btBox2dShape* poly2; // incident poly
+ const btBox2dShape* poly1; // reference poly
+ const btBox2dShape* poly2; // incident poly
btTransform xf1, xf2;
- int edge1; // reference edge
+ int edge1; // reference edge
unsigned char flip;
const btScalar k_relativeTol = 0.98f;
const btScalar k_absoluteTol = 0.001f;
@@ -352,14 +345,13 @@ void b2CollidePolygons(btManifoldResult* manifold,
const btVector3* vertices1 = poly1->getVertices();
btVector3 v11 = vertices1[edge1];
- btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
+ btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1 + 1] : vertices1[0];
//btVector3 dv = v12 - v11;
btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
sideNormal.normalize();
btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
-
-
+
v11 = b2Mul(xf1, v11);
v12 = b2Mul(xf1, v12);
@@ -369,13 +361,12 @@ void b2CollidePolygons(btManifoldResult* manifold,
// Clip incident edge against extruded edge1 side edges.
ClipVertex clipPoints1[2];
- clipPoints1[0].v.setValue(0,0,0);
- clipPoints1[1].v.setValue(0,0,0);
+ clipPoints1[0].v.setValue(0, 0, 0);
+ clipPoints1[1].v.setValue(0, 0, 0);
ClipVertex clipPoints2[2];
- clipPoints2[0].v.setValue(0,0,0);
- clipPoints2[1].v.setValue(0,0,0);
-
+ clipPoints2[0].v.setValue(0, 0, 0);
+ clipPoints2[1].v.setValue(0, 0, 0);
int np;
@@ -386,7 +377,7 @@ void b2CollidePolygons(btManifoldResult* manifold,
return;
// Clip to negative box side 1
- np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
+ np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
if (np < 2)
{
@@ -403,19 +394,18 @@ void b2CollidePolygons(btManifoldResult* manifold,
if (separation <= 0.0f)
{
-
//b2ManifoldPoint* cp = manifold->points + pointCount;
//btScalar separation = separation;
//cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
//cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);
- manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation);
+ manifold->addContactPoint(-manifoldNormal, clipPoints2[i].v, separation);
-// cp->id = clipPoints2[i].id;
-// cp->id.features.flip = flip;
+ // cp->id = clipPoints2[i].id;
+ // cp->id.features.flip = flip;
++pointCount;
}
}
-// manifold->pointCount = pointCount;}
+ // manifold->pointCount = pointCount;}
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
index 6ea6e89bda..3b66d1fd0b 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
@@ -26,22 +26,22 @@ class btPersistentManifold;
///box-box collision detection
class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+
public:
btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+ btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
virtual ~btBox2dBox2dCollisionAlgorithm();
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
@@ -49,18 +49,15 @@ public:
}
}
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
- return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
+ return new (ptr) btBox2dBox2dCollisionAlgorithm(0, ci, body0Wrap, body1Wrap);
}
};
-
};
-#endif //BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
-
+#endif //BT_BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
index ac68968f59..7a391e059a 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
@@ -21,14 +21,14 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#define USE_PERSISTENT_CONTACTS 1
-btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf)
+btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
+ : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
+ m_ownManifold(false),
+ m_manifoldPtr(mf)
{
- if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()))
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject()))
{
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -42,30 +42,27 @@ btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
}
}
-void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btBoxBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;
-
const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape();
const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape();
-
-
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
-#ifndef USE_PERSISTENT_CONTACTS
+#ifndef USE_PERSISTENT_CONTACTS
m_manifoldPtr->clearManifold();
-#endif //USE_PERSISTENT_CONTACTS
+#endif //USE_PERSISTENT_CONTACTS
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
input.m_transformA = body0Wrap->getWorldTransform();
input.m_transformB = body1Wrap->getWorldTransform();
- btBoxBoxDetector detector(box0,box1);
- detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+ btBoxBoxDetector detector(box0, box1);
+ detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
#ifdef USE_PERSISTENT_CONTACTS
// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
@@ -73,11 +70,10 @@ void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrappe
{
resultOut->refreshContactPoints();
}
-#endif //USE_PERSISTENT_CONTACTS
-
+#endif //USE_PERSISTENT_CONTACTS
}
-btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
+btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
{
//not yet
return 1.f;
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
index 59808df5a9..eb21065765 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
@@ -26,22 +26,22 @@ class btPersistentManifold;
///box-box collision detection
class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+
public:
btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+ btBoxBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
virtual ~btBoxBoxCollisionAlgorithm();
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
@@ -49,18 +49,15 @@ public:
}
}
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
int bbsize = sizeof(btBoxBoxCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
- return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
+ return new (ptr) btBoxBoxCollisionAlgorithm(0, ci, body0Wrap, body1Wrap);
}
};
-
};
-#endif //BT_BOX_BOX__COLLISION_ALGORITHM_H
-
+#endif //BT_BOX_BOX__COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
index 7043bde34f..202039956e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
@@ -24,14 +24,12 @@ subject to the following restrictions:
#include <float.h>
#include <string.h>
-btBoxBoxDetector::btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2)
-: m_box1(box1),
-m_box2(box2)
+btBoxBoxDetector::btBoxBoxDetector(const btBoxShape* box1, const btBoxShape* box2)
+ : m_box1(box1),
+ m_box2(box2)
{
-
}
-
// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and
// generate contact points. this returns 0 if there is no contact otherwise
// it returns the number of contacts generated.
@@ -48,67 +46,66 @@ m_box2(box2)
// collision functions. this function only fills in the position and depth
// fields.
struct dContactGeom;
-#define dDOTpq(a,b,p,q) ((a)[0]*(b)[0] + (a)[p]*(b)[q] + (a)[2*(p)]*(b)[2*(q)])
+#define dDOTpq(a, b, p, q) ((a)[0] * (b)[0] + (a)[p] * (b)[q] + (a)[2 * (p)] * (b)[2 * (q)])
#define dInfinity FLT_MAX
-
/*PURE_INLINE btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
PURE_INLINE btScalar dDOT13 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,3); }
PURE_INLINE btScalar dDOT31 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,1); }
PURE_INLINE btScalar dDOT33 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,3); }
*/
-static btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); }
-static btScalar dDOT44 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,4); }
-static btScalar dDOT41 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,1); }
-static btScalar dDOT14 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,4); }
-#define dMULTIPLYOP1_331(A,op,B,C) \
-{\
- (A)[0] op dDOT41((B),(C)); \
- (A)[1] op dDOT41((B+1),(C)); \
- (A)[2] op dDOT41((B+2),(C)); \
-}
+static btScalar dDOT(const btScalar* a, const btScalar* b) { return dDOTpq(a, b, 1, 1); }
+static btScalar dDOT44(const btScalar* a, const btScalar* b) { return dDOTpq(a, b, 4, 4); }
+static btScalar dDOT41(const btScalar* a, const btScalar* b) { return dDOTpq(a, b, 4, 1); }
+static btScalar dDOT14(const btScalar* a, const btScalar* b) { return dDOTpq(a, b, 1, 4); }
+#define dMULTIPLYOP1_331(A, op, B, C) \
+ { \
+ (A)[0] op dDOT41((B), (C)); \
+ (A)[1] op dDOT41((B + 1), (C)); \
+ (A)[2] op dDOT41((B + 2), (C)); \
+ }
-#define dMULTIPLYOP0_331(A,op,B,C) \
-{ \
- (A)[0] op dDOT((B),(C)); \
- (A)[1] op dDOT((B+4),(C)); \
- (A)[2] op dDOT((B+8),(C)); \
-}
+#define dMULTIPLYOP0_331(A, op, B, C) \
+ { \
+ (A)[0] op dDOT((B), (C)); \
+ (A)[1] op dDOT((B + 4), (C)); \
+ (A)[2] op dDOT((B + 8), (C)); \
+ }
-#define dMULTIPLY1_331(A,B,C) dMULTIPLYOP1_331(A,=,B,C)
-#define dMULTIPLY0_331(A,B,C) dMULTIPLYOP0_331(A,=,B,C)
+#define dMULTIPLY1_331(A, B, C) dMULTIPLYOP1_331(A, =, B, C)
+#define dMULTIPLY0_331(A, B, C) dMULTIPLYOP0_331(A, =, B, C)
-typedef btScalar dMatrix3[4*3];
+typedef btScalar dMatrix3[4 * 3];
-void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
- const btVector3& pb, const btVector3& ub,
- btScalar *alpha, btScalar *beta);
-void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
- const btVector3& pb, const btVector3& ub,
- btScalar *alpha, btScalar *beta)
+void dLineClosestApproach(const btVector3& pa, const btVector3& ua,
+ const btVector3& pb, const btVector3& ub,
+ btScalar* alpha, btScalar* beta);
+void dLineClosestApproach(const btVector3& pa, const btVector3& ua,
+ const btVector3& pb, const btVector3& ub,
+ btScalar* alpha, btScalar* beta)
{
- btVector3 p;
- p[0] = pb[0] - pa[0];
- p[1] = pb[1] - pa[1];
- p[2] = pb[2] - pa[2];
- btScalar uaub = dDOT(ua,ub);
- btScalar q1 = dDOT(ua,p);
- btScalar q2 = -dDOT(ub,p);
- btScalar d = 1-uaub*uaub;
- if (d <= btScalar(0.0001f)) {
- // @@@ this needs to be made more robust
- *alpha = 0;
- *beta = 0;
- }
- else {
- d = 1.f/d;
- *alpha = (q1 + uaub*q2)*d;
- *beta = (uaub*q1 + q2)*d;
- }
+ btVector3 p;
+ p[0] = pb[0] - pa[0];
+ p[1] = pb[1] - pa[1];
+ p[2] = pb[2] - pa[2];
+ btScalar uaub = dDOT(ua, ub);
+ btScalar q1 = dDOT(ua, p);
+ btScalar q2 = -dDOT(ub, p);
+ btScalar d = 1 - uaub * uaub;
+ if (d <= btScalar(0.0001f))
+ {
+ // @@@ this needs to be made more robust
+ *alpha = 0;
+ *beta = 0;
+ }
+ else
+ {
+ d = 1.f / d;
+ *alpha = (q1 + uaub * q2) * d;
+ *beta = (uaub * q1 + q2) * d;
+ }
}
-
-
// find all the intersection points between the 2D rectangle with vertices
// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]),
// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]).
@@ -117,60 +114,66 @@ void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
// the number of intersection points is returned by the function (this will
// be in the range 0 to 8).
-static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16])
+static int intersectRectQuad2(btScalar h[2], btScalar p[8], btScalar ret[16])
{
- // q (and r) contain nq (and nr) coordinate points for the current (and
- // chopped) polygons
- int nq=4,nr=0;
- btScalar buffer[16];
- btScalar *q = p;
- btScalar *r = ret;
- for (int dir=0; dir <= 1; dir++) {
- // direction notation: xy[0] = x axis, xy[1] = y axis
- for (int sign=-1; sign <= 1; sign += 2) {
- // chop q along the line xy[dir] = sign*h[dir]
- btScalar *pq = q;
- btScalar *pr = r;
- nr = 0;
- for (int i=nq; i > 0; i--) {
- // go through all points in q and all lines between adjacent points
- if (sign*pq[dir] < h[dir]) {
- // this point is inside the chopping line
- pr[0] = pq[0];
- pr[1] = pq[1];
- pr += 2;
- nr++;
- if (nr & 8) {
- q = r;
- goto done;
- }
- }
- btScalar *nextq = (i > 1) ? pq+2 : q;
- if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) {
- // this line crosses the chopping line
- pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) /
- (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]);
- pr[dir] = sign*h[dir];
- pr += 2;
- nr++;
- if (nr & 8) {
- q = r;
- goto done;
- }
+ // q (and r) contain nq (and nr) coordinate points for the current (and
+ // chopped) polygons
+ int nq = 4, nr = 0;
+ btScalar buffer[16];
+ btScalar* q = p;
+ btScalar* r = ret;
+ for (int dir = 0; dir <= 1; dir++)
+ {
+ // direction notation: xy[0] = x axis, xy[1] = y axis
+ for (int sign = -1; sign <= 1; sign += 2)
+ {
+ // chop q along the line xy[dir] = sign*h[dir]
+ btScalar* pq = q;
+ btScalar* pr = r;
+ nr = 0;
+ for (int i = nq; i > 0; i--)
+ {
+ // go through all points in q and all lines between adjacent points
+ if (sign * pq[dir] < h[dir])
+ {
+ // this point is inside the chopping line
+ pr[0] = pq[0];
+ pr[1] = pq[1];
+ pr += 2;
+ nr++;
+ if (nr & 8)
+ {
+ q = r;
+ goto done;
+ }
+ }
+ btScalar* nextq = (i > 1) ? pq + 2 : q;
+ if ((sign * pq[dir] < h[dir]) ^ (sign * nextq[dir] < h[dir]))
+ {
+ // this line crosses the chopping line
+ pr[1 - dir] = pq[1 - dir] + (nextq[1 - dir] - pq[1 - dir]) /
+ (nextq[dir] - pq[dir]) * (sign * h[dir] - pq[dir]);
+ pr[dir] = sign * h[dir];
+ pr += 2;
+ nr++;
+ if (nr & 8)
+ {
+ q = r;
+ goto done;
+ }
+ }
+ pq += 2;
+ }
+ q = r;
+ r = (q == ret) ? buffer : ret;
+ nq = nr;
+ }
}
- pq += 2;
- }
- q = r;
- r = (q==ret) ? buffer : ret;
- nq = nr;
- }
- }
- done:
- if (q != ret) memcpy (ret,q,nr*2*sizeof(btScalar));
- return nr;
+done:
+ if (q != ret) memcpy(ret, q, nr * 2 * sizeof(btScalar));
+ return nr;
}
-
#define M__PI 3.14159265f
// given n points in the plane (array p, of size 2*n), generate m points that
@@ -181,538 +184,584 @@ static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16])
// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be
// in the range [0..n-1].
-void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[]);
-void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
+void cullPoints2(int n, btScalar p[], int m, int i0, int iret[]);
+void cullPoints2(int n, btScalar p[], int m, int i0, int iret[])
{
- // compute the centroid of the polygon in cx,cy
- int i,j;
- btScalar a,cx,cy,q;
- if (n==1) {
- cx = p[0];
- cy = p[1];
- }
- else if (n==2) {
- cx = btScalar(0.5)*(p[0] + p[2]);
- cy = btScalar(0.5)*(p[1] + p[3]);
- }
- else {
- a = 0;
- cx = 0;
- cy = 0;
- for (i=0; i<(n-1); i++) {
- q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1];
- a += q;
- cx += q*(p[i*2]+p[i*2+2]);
- cy += q*(p[i*2+1]+p[i*2+3]);
- }
- q = p[n*2-2]*p[1] - p[0]*p[n*2-1];
- if (btFabs(a+q) > SIMD_EPSILON)
+ // compute the centroid of the polygon in cx,cy
+ int i, j;
+ btScalar a, cx, cy, q;
+ if (n == 1)
{
- a = 1.f/(btScalar(3.0)*(a+q));
- } else
+ cx = p[0];
+ cy = p[1];
+ }
+ else if (n == 2)
{
- a=BT_LARGE_FLOAT;
+ cx = btScalar(0.5) * (p[0] + p[2]);
+ cy = btScalar(0.5) * (p[1] + p[3]);
}
- cx = a*(cx + q*(p[n*2-2]+p[0]));
- cy = a*(cy + q*(p[n*2-1]+p[1]));
- }
-
- // compute the angle of each point w.r.t. the centroid
- btScalar A[8];
- for (i=0; i<n; i++) A[i] = btAtan2(p[i*2+1]-cy,p[i*2]-cx);
-
- // search for points that have angles closest to A[i0] + i*(2*pi/m).
- int avail[8];
- for (i=0; i<n; i++) avail[i] = 1;
- avail[i0] = 0;
- iret[0] = i0;
- iret++;
- for (j=1; j<m; j++) {
- a = btScalar(j)*(2*M__PI/m) + A[i0];
- if (a > M__PI) a -= 2*M__PI;
- btScalar maxdiff=1e9,diff;
-
- *iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0
-
- for (i=0; i<n; i++) {
- if (avail[i]) {
- diff = btFabs (A[i]-a);
- if (diff > M__PI) diff = 2*M__PI - diff;
- if (diff < maxdiff) {
- maxdiff = diff;
- *iret = i;
+ else
+ {
+ a = 0;
+ cx = 0;
+ cy = 0;
+ for (i = 0; i < (n - 1); i++)
+ {
+ q = p[i * 2] * p[i * 2 + 3] - p[i * 2 + 2] * p[i * 2 + 1];
+ a += q;
+ cx += q * (p[i * 2] + p[i * 2 + 2]);
+ cy += q * (p[i * 2 + 1] + p[i * 2 + 3]);
+ }
+ q = p[n * 2 - 2] * p[1] - p[0] * p[n * 2 - 1];
+ if (btFabs(a + q) > SIMD_EPSILON)
+ {
+ a = 1.f / (btScalar(3.0) * (a + q));
+ }
+ else
+ {
+ a = BT_LARGE_FLOAT;
+ }
+ cx = a * (cx + q * (p[n * 2 - 2] + p[0]));
+ cy = a * (cy + q * (p[n * 2 - 1] + p[1]));
}
- }
- }
-#if defined(DEBUG) || defined (_DEBUG)
- btAssert (*iret != i0); // ensure iret got set
+
+ // compute the angle of each point w.r.t. the centroid
+ btScalar A[8];
+ for (i = 0; i < n; i++) A[i] = btAtan2(p[i * 2 + 1] - cy, p[i * 2] - cx);
+
+ // search for points that have angles closest to A[i0] + i*(2*pi/m).
+ int avail[8];
+ for (i = 0; i < n; i++) avail[i] = 1;
+ avail[i0] = 0;
+ iret[0] = i0;
+ iret++;
+ for (j = 1; j < m; j++)
+ {
+ a = btScalar(j) * (2 * M__PI / m) + A[i0];
+ if (a > M__PI) a -= 2 * M__PI;
+ btScalar maxdiff = 1e9, diff;
+
+ *iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0
+
+ for (i = 0; i < n; i++)
+ {
+ if (avail[i])
+ {
+ diff = btFabs(A[i] - a);
+ if (diff > M__PI) diff = 2 * M__PI - diff;
+ if (diff < maxdiff)
+ {
+ maxdiff = diff;
+ *iret = i;
+ }
+ }
+ }
+#if defined(DEBUG) || defined(_DEBUG)
+ btAssert(*iret != i0); // ensure iret got set
#endif
- avail[*iret] = 0;
- iret++;
- }
+ avail[*iret] = 0;
+ iret++;
+ }
}
+int dBoxBox2(const btVector3& p1, const dMatrix3 R1,
+ const btVector3& side1, const btVector3& p2,
+ const dMatrix3 R2, const btVector3& side2,
+ btVector3& normal, btScalar* depth, int* return_code,
+ int maxc, dContactGeom* /*contact*/, int /*skip*/, btDiscreteCollisionDetectorInterface::Result& output);
+int dBoxBox2(const btVector3& p1, const dMatrix3 R1,
+ const btVector3& side1, const btVector3& p2,
+ const dMatrix3 R2, const btVector3& side2,
+ btVector3& normal, btScalar* depth, int* return_code,
+ int maxc, dContactGeom* /*contact*/, int /*skip*/, btDiscreteCollisionDetectorInterface::Result& output)
+{
+ const btScalar fudge_factor = btScalar(1.05);
+ btVector3 p, pp, normalC(0.f, 0.f, 0.f);
+ const btScalar* normalR = 0;
+ btScalar A[3], B[3], R11, R12, R13, R21, R22, R23, R31, R32, R33,
+ Q11, Q12, Q13, Q21, Q22, Q23, Q31, Q32, Q33, s, s2, l;
+ int i, j, invert_normal, code;
+
+ // get vector from centers of box 1 to box 2, relative to box 1
+ p = p2 - p1;
+ dMULTIPLY1_331(pp, R1, p); // get pp = p relative to body 1
+
+ // get side lengths / 2
+ A[0] = side1[0] * btScalar(0.5);
+ A[1] = side1[1] * btScalar(0.5);
+ A[2] = side1[2] * btScalar(0.5);
+ B[0] = side2[0] * btScalar(0.5);
+ B[1] = side2[1] * btScalar(0.5);
+ B[2] = side2[2] * btScalar(0.5);
+
+ // Rij is R1'*R2, i.e. the relative rotation between R1 and R2
+ R11 = dDOT44(R1 + 0, R2 + 0);
+ R12 = dDOT44(R1 + 0, R2 + 1);
+ R13 = dDOT44(R1 + 0, R2 + 2);
+ R21 = dDOT44(R1 + 1, R2 + 0);
+ R22 = dDOT44(R1 + 1, R2 + 1);
+ R23 = dDOT44(R1 + 1, R2 + 2);
+ R31 = dDOT44(R1 + 2, R2 + 0);
+ R32 = dDOT44(R1 + 2, R2 + 1);
+ R33 = dDOT44(R1 + 2, R2 + 2);
+
+ Q11 = btFabs(R11);
+ Q12 = btFabs(R12);
+ Q13 = btFabs(R13);
+ Q21 = btFabs(R21);
+ Q22 = btFabs(R22);
+ Q23 = btFabs(R23);
+ Q31 = btFabs(R31);
+ Q32 = btFabs(R32);
+ Q33 = btFabs(R33);
+
+ // for all 15 possible separating axes:
+ // * see if the axis separates the boxes. if so, return 0.
+ // * find the depth of the penetration along the separating axis (s2)
+ // * if this is the largest depth so far, record it.
+ // the normal vector will be set to the separating axis with the smallest
+ // depth. note: normalR is set to point to a column of R1 or R2 if that is
+ // the smallest depth normal so far. otherwise normalR is 0 and normalC is
+ // set to a vector relative to body 1. invert_normal is 1 if the sign of
+ // the normal should be flipped.
+
+#define TST(expr1, expr2, norm, cc) \
+ s2 = btFabs(expr1) - (expr2); \
+ if (s2 > 0) return 0; \
+ if (s2 > s) \
+ { \
+ s = s2; \
+ normalR = norm; \
+ invert_normal = ((expr1) < 0); \
+ code = (cc); \
+ }
+ s = -dInfinity;
+ invert_normal = 0;
+ code = 0;
-int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
- const btVector3& side1, const btVector3& p2,
- const dMatrix3 R2, const btVector3& side2,
- btVector3& normal, btScalar *depth, int *return_code,
- int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output);
-int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
- const btVector3& side1, const btVector3& p2,
- const dMatrix3 R2, const btVector3& side2,
- btVector3& normal, btScalar *depth, int *return_code,
- int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output)
-{
- const btScalar fudge_factor = btScalar(1.05);
- btVector3 p,pp,normalC(0.f,0.f,0.f);
- const btScalar *normalR = 0;
- btScalar A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33,
- Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l;
- int i,j,invert_normal,code;
-
- // get vector from centers of box 1 to box 2, relative to box 1
- p = p2 - p1;
- dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1
-
- // get side lengths / 2
- A[0] = side1[0]*btScalar(0.5);
- A[1] = side1[1]*btScalar(0.5);
- A[2] = side1[2]*btScalar(0.5);
- B[0] = side2[0]*btScalar(0.5);
- B[1] = side2[1]*btScalar(0.5);
- B[2] = side2[2]*btScalar(0.5);
-
- // Rij is R1'*R2, i.e. the relative rotation between R1 and R2
- R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2);
- R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2);
- R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2);
-
- Q11 = btFabs(R11); Q12 = btFabs(R12); Q13 = btFabs(R13);
- Q21 = btFabs(R21); Q22 = btFabs(R22); Q23 = btFabs(R23);
- Q31 = btFabs(R31); Q32 = btFabs(R32); Q33 = btFabs(R33);
-
- // for all 15 possible separating axes:
- // * see if the axis separates the boxes. if so, return 0.
- // * find the depth of the penetration along the separating axis (s2)
- // * if this is the largest depth so far, record it.
- // the normal vector will be set to the separating axis with the smallest
- // depth. note: normalR is set to point to a column of R1 or R2 if that is
- // the smallest depth normal so far. otherwise normalR is 0 and normalC is
- // set to a vector relative to body 1. invert_normal is 1 if the sign of
- // the normal should be flipped.
-
-#define TST(expr1,expr2,norm,cc) \
- s2 = btFabs(expr1) - (expr2); \
- if (s2 > 0) return 0; \
- if (s2 > s) { \
- s = s2; \
- normalR = norm; \
- invert_normal = ((expr1) < 0); \
- code = (cc); \
- }
-
- s = -dInfinity;
- invert_normal = 0;
- code = 0;
-
- // separating axis = u1,u2,u3
- TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1);
- TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2);
- TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3);
-
- // separating axis = v1,v2,v3
- TST (dDOT41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4);
- TST (dDOT41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5);
- TST (dDOT41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6);
-
- // note: cross product axes need to be scaled when s is computed.
- // normal (n1,n2,n3) is relative to box 1.
+ // separating axis = u1,u2,u3
+ TST(pp[0], (A[0] + B[0] * Q11 + B[1] * Q12 + B[2] * Q13), R1 + 0, 1);
+ TST(pp[1], (A[1] + B[0] * Q21 + B[1] * Q22 + B[2] * Q23), R1 + 1, 2);
+ TST(pp[2], (A[2] + B[0] * Q31 + B[1] * Q32 + B[2] * Q33), R1 + 2, 3);
+
+ // separating axis = v1,v2,v3
+ TST(dDOT41(R2 + 0, p), (A[0] * Q11 + A[1] * Q21 + A[2] * Q31 + B[0]), R2 + 0, 4);
+ TST(dDOT41(R2 + 1, p), (A[0] * Q12 + A[1] * Q22 + A[2] * Q32 + B[1]), R2 + 1, 5);
+ TST(dDOT41(R2 + 2, p), (A[0] * Q13 + A[1] * Q23 + A[2] * Q33 + B[2]), R2 + 2, 6);
+
+ // note: cross product axes need to be scaled when s is computed.
+ // normal (n1,n2,n3) is relative to box 1.
#undef TST
-#define TST(expr1,expr2,n1,n2,n3,cc) \
- s2 = btFabs(expr1) - (expr2); \
- if (s2 > SIMD_EPSILON) return 0; \
- l = btSqrt((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
- if (l > SIMD_EPSILON) { \
- s2 /= l; \
- if (s2*fudge_factor > s) { \
- s = s2; \
- normalR = 0; \
- normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \
- invert_normal = ((expr1) < 0); \
- code = (cc); \
- } \
- }
-
- btScalar fudge2 (1.0e-5f);
-
- Q11 += fudge2;
- Q12 += fudge2;
- Q13 += fudge2;
-
- Q21 += fudge2;
- Q22 += fudge2;
- Q23 += fudge2;
-
- Q31 += fudge2;
- Q32 += fudge2;
- Q33 += fudge2;
-
- // separating axis = u1 x (v1,v2,v3)
- TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7);
- TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8);
- TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9);
-
- // separating axis = u2 x (v1,v2,v3)
- TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10);
- TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11);
- TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12);
-
- // separating axis = u3 x (v1,v2,v3)
- TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13);
- TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14);
- TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15);
+#define TST(expr1, expr2, n1, n2, n3, cc) \
+ s2 = btFabs(expr1) - (expr2); \
+ if (s2 > SIMD_EPSILON) return 0; \
+ l = btSqrt((n1) * (n1) + (n2) * (n2) + (n3) * (n3)); \
+ if (l > SIMD_EPSILON) \
+ { \
+ s2 /= l; \
+ if (s2 * fudge_factor > s) \
+ { \
+ s = s2; \
+ normalR = 0; \
+ normalC[0] = (n1) / l; \
+ normalC[1] = (n2) / l; \
+ normalC[2] = (n3) / l; \
+ invert_normal = ((expr1) < 0); \
+ code = (cc); \
+ } \
+ }
+
+ btScalar fudge2(1.0e-5f);
+
+ Q11 += fudge2;
+ Q12 += fudge2;
+ Q13 += fudge2;
+
+ Q21 += fudge2;
+ Q22 += fudge2;
+ Q23 += fudge2;
+
+ Q31 += fudge2;
+ Q32 += fudge2;
+ Q33 += fudge2;
+
+ // separating axis = u1 x (v1,v2,v3)
+ TST(pp[2] * R21 - pp[1] * R31, (A[1] * Q31 + A[2] * Q21 + B[1] * Q13 + B[2] * Q12), 0, -R31, R21, 7);
+ TST(pp[2] * R22 - pp[1] * R32, (A[1] * Q32 + A[2] * Q22 + B[0] * Q13 + B[2] * Q11), 0, -R32, R22, 8);
+ TST(pp[2] * R23 - pp[1] * R33, (A[1] * Q33 + A[2] * Q23 + B[0] * Q12 + B[1] * Q11), 0, -R33, R23, 9);
+
+ // separating axis = u2 x (v1,v2,v3)
+ TST(pp[0] * R31 - pp[2] * R11, (A[0] * Q31 + A[2] * Q11 + B[1] * Q23 + B[2] * Q22), R31, 0, -R11, 10);
+ TST(pp[0] * R32 - pp[2] * R12, (A[0] * Q32 + A[2] * Q12 + B[0] * Q23 + B[2] * Q21), R32, 0, -R12, 11);
+ TST(pp[0] * R33 - pp[2] * R13, (A[0] * Q33 + A[2] * Q13 + B[0] * Q22 + B[1] * Q21), R33, 0, -R13, 12);
+
+ // separating axis = u3 x (v1,v2,v3)
+ TST(pp[1] * R11 - pp[0] * R21, (A[0] * Q21 + A[1] * Q11 + B[1] * Q33 + B[2] * Q32), -R21, R11, 0, 13);
+ TST(pp[1] * R12 - pp[0] * R22, (A[0] * Q22 + A[1] * Q12 + B[0] * Q33 + B[2] * Q31), -R22, R12, 0, 14);
+ TST(pp[1] * R13 - pp[0] * R23, (A[0] * Q23 + A[1] * Q13 + B[0] * Q32 + B[1] * Q31), -R23, R13, 0, 15);
#undef TST
- if (!code) return 0;
-
- // if we get to this point, the boxes interpenetrate. compute the normal
- // in global coordinates.
- if (normalR) {
- normal[0] = normalR[0];
- normal[1] = normalR[4];
- normal[2] = normalR[8];
- }
- else {
- dMULTIPLY0_331 (normal,R1,normalC);
- }
- if (invert_normal) {
- normal[0] = -normal[0];
- normal[1] = -normal[1];
- normal[2] = -normal[2];
- }
- *depth = -s;
-
- // compute contact point(s)
-
- if (code > 6) {
- // an edge from box 1 touches an edge from box 2.
- // find a point pa on the intersecting edge of box 1
- btVector3 pa;
- btScalar sign;
- for (i=0; i<3; i++) pa[i] = p1[i];
- for (j=0; j<3; j++) {
- sign = (dDOT14(normal,R1+j) > 0) ? btScalar(1.0) : btScalar(-1.0);
- for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j];
- }
-
- // find a point pb on the intersecting edge of box 2
- btVector3 pb;
- for (i=0; i<3; i++) pb[i] = p2[i];
- for (j=0; j<3; j++) {
- sign = (dDOT14(normal,R2+j) > 0) ? btScalar(-1.0) : btScalar(1.0);
- for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j];
- }
-
- btScalar alpha,beta;
- btVector3 ua,ub;
- for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4];
- for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4];
-
- dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta);
- for (i=0; i<3; i++) pa[i] += ua[i]*alpha;
- for (i=0; i<3; i++) pb[i] += ub[i]*beta;
+ if (!code) return 0;
+ // if we get to this point, the boxes interpenetrate. compute the normal
+ // in global coordinates.
+ if (normalR)
+ {
+ normal[0] = normalR[0];
+ normal[1] = normalR[4];
+ normal[2] = normalR[8];
+ }
+ else
{
-
- //contact[0].pos[i] = btScalar(0.5)*(pa[i]+pb[i]);
- //contact[0].depth = *depth;
- btVector3 pointInWorld;
+ dMULTIPLY0_331(normal, R1, normalC);
+ }
+ if (invert_normal)
+ {
+ normal[0] = -normal[0];
+ normal[1] = -normal[1];
+ normal[2] = -normal[2];
+ }
+ *depth = -s;
+
+ // compute contact point(s)
+
+ if (code > 6)
+ {
+ // an edge from box 1 touches an edge from box 2.
+ // find a point pa on the intersecting edge of box 1
+ btVector3 pa;
+ btScalar sign;
+ for (i = 0; i < 3; i++) pa[i] = p1[i];
+ for (j = 0; j < 3; j++)
+ {
+ sign = (dDOT14(normal, R1 + j) > 0) ? btScalar(1.0) : btScalar(-1.0);
+ for (i = 0; i < 3; i++) pa[i] += sign * A[j] * R1[i * 4 + j];
+ }
+
+ // find a point pb on the intersecting edge of box 2
+ btVector3 pb;
+ for (i = 0; i < 3; i++) pb[i] = p2[i];
+ for (j = 0; j < 3; j++)
+ {
+ sign = (dDOT14(normal, R2 + j) > 0) ? btScalar(-1.0) : btScalar(1.0);
+ for (i = 0; i < 3; i++) pb[i] += sign * B[j] * R2[i * 4 + j];
+ }
+
+ btScalar alpha, beta;
+ btVector3 ua, ub;
+ for (i = 0; i < 3; i++) ua[i] = R1[((code)-7) / 3 + i * 4];
+ for (i = 0; i < 3; i++) ub[i] = R2[((code)-7) % 3 + i * 4];
+
+ dLineClosestApproach(pa, ua, pb, ub, &alpha, &beta);
+ for (i = 0; i < 3; i++) pa[i] += ua[i] * alpha;
+ for (i = 0; i < 3; i++) pb[i] += ub[i] * beta;
+
+ {
+ //contact[0].pos[i] = btScalar(0.5)*(pa[i]+pb[i]);
+ //contact[0].depth = *depth;
+ btVector3 pointInWorld;
#ifdef USE_CENTER_POINT
- for (i=0; i<3; i++)
- pointInWorld[i] = (pa[i]+pb[i])*btScalar(0.5);
- output.addContactPoint(-normal,pointInWorld,-*depth);
+ for (i = 0; i < 3; i++)
+ pointInWorld[i] = (pa[i] + pb[i]) * btScalar(0.5);
+ output.addContactPoint(-normal, pointInWorld, -*depth);
#else
- output.addContactPoint(-normal,pb,-*depth);
+ output.addContactPoint(-normal, pb, -*depth);
-#endif //
- *return_code = code;
+#endif //
+ *return_code = code;
+ }
+ return 1;
+ }
+
+ // okay, we have a face-something intersection (because the separating
+ // axis is perpendicular to a face). define face 'a' to be the reference
+ // face (i.e. the normal vector is perpendicular to this) and face 'b' to be
+ // the incident face (the closest face of the other box).
+
+ const btScalar *Ra, *Rb, *pa, *pb, *Sa, *Sb;
+ if (code <= 3)
+ {
+ Ra = R1;
+ Rb = R2;
+ pa = p1;
+ pb = p2;
+ Sa = A;
+ Sb = B;
+ }
+ else
+ {
+ Ra = R2;
+ Rb = R1;
+ pa = p2;
+ pb = p1;
+ Sa = B;
+ Sb = A;
+ }
+
+ // nr = normal vector of reference face dotted with axes of incident box.
+ // anr = absolute values of nr.
+ btVector3 normal2, nr, anr;
+ if (code <= 3)
+ {
+ normal2[0] = normal[0];
+ normal2[1] = normal[1];
+ normal2[2] = normal[2];
+ }
+ else
+ {
+ normal2[0] = -normal[0];
+ normal2[1] = -normal[1];
+ normal2[2] = -normal[2];
}
- return 1;
- }
-
- // okay, we have a face-something intersection (because the separating
- // axis is perpendicular to a face). define face 'a' to be the reference
- // face (i.e. the normal vector is perpendicular to this) and face 'b' to be
- // the incident face (the closest face of the other box).
-
- const btScalar *Ra,*Rb,*pa,*pb,*Sa,*Sb;
- if (code <= 3) {
- Ra = R1;
- Rb = R2;
- pa = p1;
- pb = p2;
- Sa = A;
- Sb = B;
- }
- else {
- Ra = R2;
- Rb = R1;
- pa = p2;
- pb = p1;
- Sa = B;
- Sb = A;
- }
-
- // nr = normal vector of reference face dotted with axes of incident box.
- // anr = absolute values of nr.
- btVector3 normal2,nr,anr;
- if (code <= 3) {
- normal2[0] = normal[0];
- normal2[1] = normal[1];
- normal2[2] = normal[2];
- }
- else {
- normal2[0] = -normal[0];
- normal2[1] = -normal[1];
- normal2[2] = -normal[2];
- }
- dMULTIPLY1_331 (nr,Rb,normal2);
- anr[0] = btFabs (nr[0]);
- anr[1] = btFabs (nr[1]);
- anr[2] = btFabs (nr[2]);
-
- // find the largest compontent of anr: this corresponds to the normal
- // for the indident face. the other axis numbers of the indicent face
- // are stored in a1,a2.
- int lanr,a1,a2;
- if (anr[1] > anr[0]) {
- if (anr[1] > anr[2]) {
- a1 = 0;
- lanr = 1;
- a2 = 2;
- }
- else {
- a1 = 0;
- a2 = 1;
- lanr = 2;
- }
- }
- else {
- if (anr[0] > anr[2]) {
- lanr = 0;
- a1 = 1;
- a2 = 2;
- }
- else {
- a1 = 0;
- a2 = 1;
- lanr = 2;
- }
- }
-
- // compute center point of incident face, in reference-face coordinates
- btVector3 center;
- if (nr[lanr] < 0) {
- for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr];
- }
- else {
- for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr];
- }
-
- // find the normal and non-normal axis numbers of the reference box
- int codeN,code1,code2;
- if (code <= 3) codeN = code-1; else codeN = code-4;
- if (codeN==0) {
- code1 = 1;
- code2 = 2;
- }
- else if (codeN==1) {
- code1 = 0;
- code2 = 2;
- }
- else {
- code1 = 0;
- code2 = 1;
- }
-
- // find the four corners of the incident face, in reference-face coordinates
- btScalar quad[8]; // 2D coordinate of incident face (x,y pairs)
- btScalar c1,c2,m11,m12,m21,m22;
- c1 = dDOT14 (center,Ra+code1);
- c2 = dDOT14 (center,Ra+code2);
- // optimize this? - we have already computed this data above, but it is not
- // stored in an easy-to-index format. for now it's quicker just to recompute
- // the four dot products.
- m11 = dDOT44 (Ra+code1,Rb+a1);
- m12 = dDOT44 (Ra+code1,Rb+a2);
- m21 = dDOT44 (Ra+code2,Rb+a1);
- m22 = dDOT44 (Ra+code2,Rb+a2);
- {
- btScalar k1 = m11*Sb[a1];
- btScalar k2 = m21*Sb[a1];
- btScalar k3 = m12*Sb[a2];
- btScalar k4 = m22*Sb[a2];
- quad[0] = c1 - k1 - k3;
- quad[1] = c2 - k2 - k4;
- quad[2] = c1 - k1 + k3;
- quad[3] = c2 - k2 + k4;
- quad[4] = c1 + k1 + k3;
- quad[5] = c2 + k2 + k4;
- quad[6] = c1 + k1 - k3;
- quad[7] = c2 + k2 - k4;
- }
-
- // find the size of the reference face
- btScalar rect[2];
- rect[0] = Sa[code1];
- rect[1] = Sa[code2];
-
- // intersect the incident and reference faces
- btScalar ret[16];
- int n = intersectRectQuad2 (rect,quad,ret);
- if (n < 1) return 0; // this should never happen
-
- // convert the intersection points into reference-face coordinates,
- // and compute the contact position and depth for each point. only keep
- // those points that have a positive (penetrating) depth. delete points in
- // the 'ret' array as necessary so that 'point' and 'ret' correspond.
- btScalar point[3*8]; // penetrating contact points
- btScalar dep[8]; // depths for those points
- btScalar det1 = 1.f/(m11*m22 - m12*m21);
- m11 *= det1;
- m12 *= det1;
- m21 *= det1;
- m22 *= det1;
- int cnum = 0; // number of penetrating contact points found
- for (j=0; j < n; j++) {
- btScalar k1 = m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2);
- btScalar k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2);
- for (i=0; i<3; i++) point[cnum*3+i] =
- center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2];
- dep[cnum] = Sa[codeN] - dDOT(normal2,point+cnum*3);
- if (dep[cnum] >= 0) {
- ret[cnum*2] = ret[j*2];
- ret[cnum*2+1] = ret[j*2+1];
- cnum++;
- }
- }
- if (cnum < 1) return 0; // this should never happen
-
- // we can't generate more contacts than we actually have
- if (maxc > cnum) maxc = cnum;
- if (maxc < 1) maxc = 1;
-
- if (cnum <= maxc) {
-
- if (code<4)
- {
- // we have less contacts than we need, so we use them all
- for (j=0; j < cnum; j++)
+ dMULTIPLY1_331(nr, Rb, normal2);
+ anr[0] = btFabs(nr[0]);
+ anr[1] = btFabs(nr[1]);
+ anr[2] = btFabs(nr[2]);
+
+ // find the largest compontent of anr: this corresponds to the normal
+ // for the indident face. the other axis numbers of the indicent face
+ // are stored in a1,a2.
+ int lanr, a1, a2;
+ if (anr[1] > anr[0])
{
- btVector3 pointInWorld;
- for (i=0; i<3; i++)
- pointInWorld[i] = point[j*3+i] + pa[i];
- output.addContactPoint(-normal,pointInWorld,-dep[j]);
-
- }
- } else
- {
- // we have less contacts than we need, so we use them all
- for (j=0; j < cnum; j++)
+ if (anr[1] > anr[2])
{
- btVector3 pointInWorld;
- for (i=0; i<3; i++)
- pointInWorld[i] = point[j*3+i] + pa[i]-normal[i]*dep[j];
+ a1 = 0;
+ lanr = 1;
+ a2 = 2;
+ }
+ else
+ {
+ a1 = 0;
+ a2 = 1;
+ lanr = 2;
+ }
+ }
+ else
+ {
+ if (anr[0] > anr[2])
+ {
+ lanr = 0;
+ a1 = 1;
+ a2 = 2;
+ }
+ else
+ {
+ a1 = 0;
+ a2 = 1;
+ lanr = 2;
+ }
+ }
+
+ // compute center point of incident face, in reference-face coordinates
+ btVector3 center;
+ if (nr[lanr] < 0)
+ {
+ for (i = 0; i < 3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i * 4 + lanr];
+ }
+ else
+ {
+ for (i = 0; i < 3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i * 4 + lanr];
+ }
+
+ // find the normal and non-normal axis numbers of the reference box
+ int codeN, code1, code2;
+ if (code <= 3)
+ codeN = code - 1;
+ else
+ codeN = code - 4;
+ if (codeN == 0)
+ {
+ code1 = 1;
+ code2 = 2;
+ }
+ else if (codeN == 1)
+ {
+ code1 = 0;
+ code2 = 2;
+ }
+ else
+ {
+ code1 = 0;
+ code2 = 1;
+ }
+
+ // find the four corners of the incident face, in reference-face coordinates
+ btScalar quad[8]; // 2D coordinate of incident face (x,y pairs)
+ btScalar c1, c2, m11, m12, m21, m22;
+ c1 = dDOT14(center, Ra + code1);
+ c2 = dDOT14(center, Ra + code2);
+ // optimize this? - we have already computed this data above, but it is not
+ // stored in an easy-to-index format. for now it's quicker just to recompute
+ // the four dot products.
+ m11 = dDOT44(Ra + code1, Rb + a1);
+ m12 = dDOT44(Ra + code1, Rb + a2);
+ m21 = dDOT44(Ra + code2, Rb + a1);
+ m22 = dDOT44(Ra + code2, Rb + a2);
+ {
+ btScalar k1 = m11 * Sb[a1];
+ btScalar k2 = m21 * Sb[a1];
+ btScalar k3 = m12 * Sb[a2];
+ btScalar k4 = m22 * Sb[a2];
+ quad[0] = c1 - k1 - k3;
+ quad[1] = c2 - k2 - k4;
+ quad[2] = c1 - k1 + k3;
+ quad[3] = c2 - k2 + k4;
+ quad[4] = c1 + k1 + k3;
+ quad[5] = c2 + k2 + k4;
+ quad[6] = c1 + k1 - k3;
+ quad[7] = c2 + k2 - k4;
+ }
+
+ // find the size of the reference face
+ btScalar rect[2];
+ rect[0] = Sa[code1];
+ rect[1] = Sa[code2];
+
+ // intersect the incident and reference faces
+ btScalar ret[16];
+ int n = intersectRectQuad2(rect, quad, ret);
+ if (n < 1) return 0; // this should never happen
+
+ // convert the intersection points into reference-face coordinates,
+ // and compute the contact position and depth for each point. only keep
+ // those points that have a positive (penetrating) depth. delete points in
+ // the 'ret' array as necessary so that 'point' and 'ret' correspond.
+ btScalar point[3 * 8]; // penetrating contact points
+ btScalar dep[8]; // depths for those points
+ btScalar det1 = 1.f / (m11 * m22 - m12 * m21);
+ m11 *= det1;
+ m12 *= det1;
+ m21 *= det1;
+ m22 *= det1;
+ int cnum = 0; // number of penetrating contact points found
+ for (j = 0; j < n; j++)
+ {
+ btScalar k1 = m22 * (ret[j * 2] - c1) - m12 * (ret[j * 2 + 1] - c2);
+ btScalar k2 = -m21 * (ret[j * 2] - c1) + m11 * (ret[j * 2 + 1] - c2);
+ for (i = 0; i < 3; i++) point[cnum * 3 + i] =
+ center[i] + k1 * Rb[i * 4 + a1] + k2 * Rb[i * 4 + a2];
+ dep[cnum] = Sa[codeN] - dDOT(normal2, point + cnum * 3);
+ if (dep[cnum] >= 0)
+ {
+ ret[cnum * 2] = ret[j * 2];
+ ret[cnum * 2 + 1] = ret[j * 2 + 1];
+ cnum++;
+ }
+ }
+ if (cnum < 1) return 0; // this should never happen
+
+ // we can't generate more contacts than we actually have
+ if (maxc > cnum) maxc = cnum;
+ if (maxc < 1) maxc = 1;
+
+ if (cnum <= maxc)
+ {
+ if (code < 4)
+ {
+ // we have less contacts than we need, so we use them all
+ for (j = 0; j < cnum; j++)
+ {
+ btVector3 pointInWorld;
+ for (i = 0; i < 3; i++)
+ pointInWorld[i] = point[j * 3 + i] + pa[i];
+ output.addContactPoint(-normal, pointInWorld, -dep[j]);
+ }
+ }
+ else
+ {
+ // we have less contacts than we need, so we use them all
+ for (j = 0; j < cnum; j++)
+ {
+ btVector3 pointInWorld;
+ for (i = 0; i < 3; i++)
+ pointInWorld[i] = point[j * 3 + i] + pa[i] - normal[i] * dep[j];
//pointInWorld[i] = point[j*3+i] + pa[i];
- output.addContactPoint(-normal,pointInWorld,-dep[j]);
+ output.addContactPoint(-normal, pointInWorld, -dep[j]);
+ }
}
- }
- }
- else {
- // we have more contacts than are wanted, some of them must be culled.
- // find the deepest point, it is always the first contact.
- int i1 = 0;
- btScalar maxdepth = dep[0];
- for (i=1; i<cnum; i++) {
- if (dep[i] > maxdepth) {
- maxdepth = dep[i];
- i1 = i;
- }
- }
-
- int iret[8];
- cullPoints2 (cnum,ret,maxc,i1,iret);
-
- for (j=0; j < maxc; j++) {
-// dContactGeom *con = CONTACT(contact,skip*j);
- // for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i];
- // con->depth = dep[iret[j]];
-
- btVector3 posInWorld;
- for (i=0; i<3; i++)
- posInWorld[i] = point[iret[j]*3+i] + pa[i];
- if (code<4)
- {
- output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
- } else
+ }
+ else
+ {
+ // we have more contacts than are wanted, some of them must be culled.
+ // find the deepest point, it is always the first contact.
+ int i1 = 0;
+ btScalar maxdepth = dep[0];
+ for (i = 1; i < cnum; i++)
{
- output.addContactPoint(-normal,posInWorld-normal*dep[iret[j]],-dep[iret[j]]);
+ if (dep[i] > maxdepth)
+ {
+ maxdepth = dep[i];
+ i1 = i;
+ }
}
- }
- cnum = maxc;
- }
- *return_code = code;
- return cnum;
+ int iret[8];
+ cullPoints2(cnum, ret, maxc, i1, iret);
+
+ for (j = 0; j < maxc; j++)
+ {
+ // dContactGeom *con = CONTACT(contact,skip*j);
+ // for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i];
+ // con->depth = dep[iret[j]];
+
+ btVector3 posInWorld;
+ for (i = 0; i < 3; i++)
+ posInWorld[i] = point[iret[j] * 3 + i] + pa[i];
+ if (code < 4)
+ {
+ output.addContactPoint(-normal, posInWorld, -dep[iret[j]]);
+ }
+ else
+ {
+ output.addContactPoint(-normal, posInWorld - normal * dep[iret[j]], -dep[iret[j]]);
+ }
+ }
+ cnum = maxc;
+ }
+
+ *return_code = code;
+ return cnum;
}
-void btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* /*debugDraw*/,bool /*swapResults*/)
+void btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* /*debugDraw*/, bool /*swapResults*/)
{
-
const btTransform& transformA = input.m_transformA;
const btTransform& transformB = input.m_transformB;
-
+
int skip = 0;
- dContactGeom *contact = 0;
+ dContactGeom* contact = 0;
dMatrix3 R1;
dMatrix3 R2;
- for (int j=0;j<3;j++)
+ for (int j = 0; j < 3; j++)
{
- R1[0+4*j] = transformA.getBasis()[j].x();
- R2[0+4*j] = transformB.getBasis()[j].x();
-
- R1[1+4*j] = transformA.getBasis()[j].y();
- R2[1+4*j] = transformB.getBasis()[j].y();
-
+ R1[0 + 4 * j] = transformA.getBasis()[j].x();
+ R2[0 + 4 * j] = transformB.getBasis()[j].x();
- R1[2+4*j] = transformA.getBasis()[j].z();
- R2[2+4*j] = transformB.getBasis()[j].z();
+ R1[1 + 4 * j] = transformA.getBasis()[j].y();
+ R2[1 + 4 * j] = transformB.getBasis()[j].y();
+ R1[2 + 4 * j] = transformA.getBasis()[j].z();
+ R2[2 + 4 * j] = transformB.getBasis()[j].z();
}
-
-
btVector3 normal;
btScalar depth;
int return_code;
int maxc = 4;
-
- dBoxBox2 (transformA.getOrigin(),
- R1,
- 2.f*m_box1->getHalfExtentsWithMargin(),
- transformB.getOrigin(),
- R2,
- 2.f*m_box2->getHalfExtentsWithMargin(),
- normal, &depth, &return_code,
- maxc, contact, skip,
- output
- );
-
+ dBoxBox2(transformA.getOrigin(),
+ R1,
+ 2.f * m_box1->getHalfExtentsWithMargin(),
+ transformB.getOrigin(),
+ R2,
+ 2.f * m_box2->getHalfExtentsWithMargin(),
+ normal, &depth, &return_code,
+ maxc, contact, skip,
+ output);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
index 3924377705..9f7d988fc1 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
@@ -19,11 +19,9 @@ subject to the following restrictions:
#ifndef BT_BOX_BOX_DETECTOR_H
#define BT_BOX_BOX_DETECTOR_H
-
class btBoxShape;
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-
/// btBoxBoxDetector wraps the ODE box-box collision detector
/// re-distributed under the Zlib license with permission from Russell L. Smith
struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
@@ -32,13 +30,11 @@ struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
const btBoxShape* m_box2;
public:
+ btBoxBoxDetector(const btBoxShape* box1, const btBoxShape* box2);
- btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2);
-
- virtual ~btBoxBoxDetector() {};
-
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
+ virtual ~btBoxBoxDetector(){};
+ virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
};
-#endif //BT_BOX_BOX_DETECTOR_H
+#endif //BT_BOX_BOX_DETECTOR_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
index 35f77d4e65..d6e15f555b 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
@@ -23,11 +23,9 @@ class btPoolAllocator;
///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator size, default collision algorithms and persistent manifold pool size
///@todo: describe the meaning
-class btCollisionConfiguration
+class btCollisionConfiguration
{
-
public:
-
virtual ~btCollisionConfiguration()
{
}
@@ -37,13 +35,9 @@ public:
virtual btPoolAllocator* getCollisionAlgorithmPool() = 0;
-
- virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0;
+ virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) = 0;
virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) = 0;
-
-
};
-#endif //BT_COLLISION_CONFIGURATION
-
+#endif //BT_COLLISION_CONFIGURATION
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
index 62ee66c4e9..bd81284939 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
@@ -26,20 +26,18 @@ struct btCollisionAlgorithmConstructionInfo;
struct btCollisionAlgorithmCreateFunc
{
bool m_swapped;
-
+
btCollisionAlgorithmCreateFunc()
- :m_swapped(false)
+ : m_swapped(false)
{
}
virtual ~btCollisionAlgorithmCreateFunc(){};
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo&, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
-
(void)body0Wrap;
(void)body1Wrap;
return 0;
}
};
-#endif //BT_COLLISION_CREATE_FUNC
-
+#endif //BT_COLLISION_CREATE_FUNC
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
index f8794dec47..25b2b1ea46 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "btCollisionDispatcher.h"
#include "LinearMath/btQuickprof.h"
@@ -31,40 +29,34 @@ subject to the following restrictions:
#include <stdio.h>
#endif
-
-btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
-m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
- m_collisionConfiguration(collisionConfiguration)
+btCollisionDispatcher::btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration) : m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
+ m_collisionConfiguration(collisionConfiguration)
{
int i;
setNearCallback(defaultNearCallback);
-
+
m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool();
m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool();
- for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
+ for (i = 0; i < MAX_BROADPHASE_COLLISION_TYPES; i++)
{
- for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
+ for (int j = 0; j < MAX_BROADPHASE_COLLISION_TYPES; j++)
{
- m_doubleDispatchContactPoints[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j);
+ m_doubleDispatchContactPoints[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i, j);
btAssert(m_doubleDispatchContactPoints[i][j]);
m_doubleDispatchClosestPoints[i][j] = m_collisionConfiguration->getClosestPointsAlgorithmCreateFunc(i, j);
-
}
}
-
-
}
-
-void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
+void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc)
{
m_doubleDispatchContactPoints[proxyType0][proxyType1] = createFunc;
}
-void btCollisionDispatcher::registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
+void btCollisionDispatcher::registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc)
{
m_doubleDispatchClosestPoints[proxyType0][proxyType1] = createFunc;
}
@@ -73,35 +65,33 @@ btCollisionDispatcher::~btCollisionDispatcher()
{
}
-btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0,const btCollisionObject* body1)
-{
+btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1)
+{
//btAssert(gNumManifold < 65535);
-
-
//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
-
- btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ?
- btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
- : gContactBreakingThreshold ;
-
- btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
-
- void* mem = m_persistentManifoldPoolAllocator->allocate( sizeof( btPersistentManifold ) );
- if (NULL == mem)
+
+ btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold), body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
+ : gContactBreakingThreshold;
+
+ btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
+
+ void* mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
+ if (NULL == mem)
{
- //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
- if ((m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION)==0)
+ //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
+ if ((m_dispatcherFlags & CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION) == 0)
{
- mem = btAlignedAlloc(sizeof(btPersistentManifold),16);
- } else
+ mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
+ }
+ else
{
btAssert(0);
//make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
return 0;
}
}
- btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold);
+ btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
manifold->m_index1a = m_manifoldsPtr.size();
m_manifoldsPtr.push_back(manifold);
@@ -113,17 +103,14 @@ void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
manifold->clearManifold();
}
-
void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
{
-
-
//printf("releaseManifold: gNumManifold %d\n",gNumManifold);
clearManifold(manifold);
int findIndex = manifold->m_index1a;
btAssert(findIndex < m_manifoldsPtr.size());
- m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1);
+ m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
m_manifoldsPtr[findIndex]->m_index1a = findIndex;
m_manifoldsPtr.pop_back();
@@ -131,19 +118,15 @@ void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
if (m_persistentManifoldPoolAllocator->validPtr(manifold))
{
m_persistentManifoldPoolAllocator->freeMemory(manifold);
- } else
+ }
+ else
{
btAlignedFree(manifold);
}
-
}
-
-
-
-btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType algoType)
+btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType algoType)
{
-
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = this;
@@ -161,21 +144,18 @@ btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObje
return algo;
}
-
-
-
-bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)
+bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0, const btCollisionObject* body1)
{
//here you can do filtering
- bool hasResponse =
+ bool hasResponse =
(body0->hasContactResponse() && body1->hasContactResponse());
//no response between two static/kinematic bodies:
hasResponse = hasResponse &&
- ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject()));
+ ((!body0->isStaticOrKinematicObject()) || (!body1->isStaticOrKinematicObject()));
return hasResponse;
}
-bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* body1)
+bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject* body1)
{
btAssert(body0);
btAssert(body1);
@@ -192,31 +172,27 @@ bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const
printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
}
}
-#endif //BT_DEBUG
+#endif //BT_DEBUG
if ((!body0->isActive()) && (!body1->isActive()))
needsCollision = false;
else if ((!body0->checkCollideWith(body1)) || (!body1->checkCollideWith(body0)))
needsCollision = false;
-
- return needsCollision ;
+ return needsCollision;
}
-
-
///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
///this is useful for the collision dispatcher.
class btCollisionPairCallback : public btOverlapCallback
{
const btDispatcherInfo& m_dispatchInfo;
- btCollisionDispatcher* m_dispatcher;
+ btCollisionDispatcher* m_dispatcher;
public:
-
- btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher)
- :m_dispatchInfo(dispatchInfo),
- m_dispatcher(dispatcher)
+ btCollisionPairCallback(const btDispatcherInfo& dispatchInfo, btCollisionDispatcher* dispatcher)
+ : m_dispatchInfo(dispatchInfo),
+ m_dispatcher(dispatcher)
{
}
@@ -228,87 +204,76 @@ public:
}
*/
-
virtual ~btCollisionPairCallback() {}
-
- virtual bool processOverlap(btBroadphasePair& pair)
+ virtual bool processOverlap(btBroadphasePair& pair)
{
- (*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo);
+ (*m_dispatcher->getNearCallback())(pair, *m_dispatcher, m_dispatchInfo);
return false;
}
};
-
-
-
-void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)
+void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher)
{
//m_blockedForChanges = true;
- btCollisionPairCallback collisionCallback(dispatchInfo,this);
+ btCollisionPairCallback collisionCallback(dispatchInfo, this);
- {
+ {
BT_PROFILE("processAllOverlappingPairs");
- pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher, dispatchInfo);
+ pairCache->processAllOverlappingPairs(&collisionCallback, dispatcher, dispatchInfo);
}
//m_blockedForChanges = false;
-
}
-
-
//by default, Bullet will use this near callback
void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
{
- btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
+ btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
+ btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
+
+ if (dispatcher.needsCollision(colObj0, colObj1))
+ {
+ btCollisionObjectWrapper obj0Wrap(0, colObj0->getCollisionShape(), colObj0, colObj0->getWorldTransform(), -1, -1);
+ btCollisionObjectWrapper obj1Wrap(0, colObj1->getCollisionShape(), colObj1, colObj1->getWorldTransform(), -1, -1);
- if (dispatcher.needsCollision(colObj0,colObj1))
+ //dispatcher will keep algorithms persistent in the collision pair
+ if (!collisionPair.m_algorithm)
{
- btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
- btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
+ collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALGORITHMS);
+ }
+ if (collisionPair.m_algorithm)
+ {
+ btManifoldResult contactPointResult(&obj0Wrap, &obj1Wrap);
- //dispatcher will keep algorithms persistent in the collision pair
- if (!collisionPair.m_algorithm)
+ if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
{
- collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap,&obj1Wrap,0, BT_CONTACT_POINT_ALGORITHMS);
- }
+ //discrete collision detection query
- if (collisionPair.m_algorithm)
+ collisionPair.m_algorithm->processCollision(&obj0Wrap, &obj1Wrap, dispatchInfo, &contactPointResult);
+ }
+ else
{
- btManifoldResult contactPointResult(&obj0Wrap,&obj1Wrap);
-
- if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
- {
- //discrete collision detection query
-
- collisionPair.m_algorithm->processCollision(&obj0Wrap,&obj1Wrap,dispatchInfo,&contactPointResult);
- } else
- {
- //continuous collision detection query, time of impact (toi)
- btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult);
- if (dispatchInfo.m_timeOfImpact > toi)
- dispatchInfo.m_timeOfImpact = toi;
-
- }
+ //continuous collision detection query, time of impact (toi)
+ btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0, colObj1, dispatchInfo, &contactPointResult);
+ if (dispatchInfo.m_timeOfImpact > toi)
+ dispatchInfo.m_timeOfImpact = toi;
}
}
-
+ }
}
-
void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
{
- void* mem = m_collisionAlgorithmPoolAllocator->allocate( size );
- if (NULL == mem)
- {
- //warn user for overflow?
- return btAlignedAlloc(static_cast<size_t>(size), 16);
- }
- return mem;
+ void* mem = m_collisionAlgorithmPoolAllocator->allocate(size);
+ if (NULL == mem)
+ {
+ //warn user for overflow?
+ return btAlignedAlloc(static_cast<size_t>(size), 16);
+ }
+ return mem;
}
void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
@@ -316,7 +281,8 @@ void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
if (m_collisionAlgorithmPoolAllocator->validPtr(ptr))
{
m_collisionAlgorithmPoolAllocator->freeMemory(ptr);
- } else
+ }
+ else
{
btAlignedFree(ptr);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
index b97ee3c1ba..6b9f5e23a5 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
@@ -37,35 +37,30 @@ class btCollisionDispatcher;
///user can override this nearcallback for collision filtering and more finegrained control over collision detection
typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
-
///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
///Time of Impact, Closest Points and Penetration Depth.
class btCollisionDispatcher : public btDispatcher
{
-
protected:
+ int m_dispatcherFlags;
- int m_dispatcherFlags;
+ btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
- btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
+ btManifoldResult m_defaultManifoldResult;
- btManifoldResult m_defaultManifoldResult;
+ btNearCallback m_nearCallback;
- btNearCallback m_nearCallback;
-
- btPoolAllocator* m_collisionAlgorithmPoolAllocator;
+ btPoolAllocator* m_collisionAlgorithmPoolAllocator;
- btPoolAllocator* m_persistentManifoldPoolAllocator;
+ btPoolAllocator* m_persistentManifoldPoolAllocator;
btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
- btCollisionConfiguration* m_collisionConfiguration;
-
+ btCollisionConfiguration* m_collisionConfiguration;
public:
-
enum DispatcherFlags
{
CD_STATIC_STATIC_REPORTED = 1,
@@ -73,103 +68,100 @@ public:
CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
};
- int getDispatcherFlags() const
+ int getDispatcherFlags() const
{
return m_dispatcherFlags;
}
- void setDispatcherFlags(int flags)
+ void setDispatcherFlags(int flags)
{
m_dispatcherFlags = flags;
}
///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
- void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
+ void registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
- void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc);
+ void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
- int getNumManifolds() const
- {
- return int( m_manifoldsPtr.size());
+ int getNumManifolds() const
+ {
+ return int(m_manifoldsPtr.size());
}
- btPersistentManifold** getInternalManifoldPointer()
+ btPersistentManifold** getInternalManifoldPointer()
{
- return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
+ return m_manifoldsPtr.size() ? &m_manifoldsPtr[0] : 0;
}
- btPersistentManifold* getManifoldByIndexInternal(int index)
+ btPersistentManifold* getManifoldByIndexInternal(int index)
{
return m_manifoldsPtr[index];
}
- const btPersistentManifold* getManifoldByIndexInternal(int index) const
+ const btPersistentManifold* getManifoldByIndexInternal(int index) const
{
return m_manifoldsPtr[index];
}
- btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
+ btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration);
virtual ~btCollisionDispatcher();
- virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
-
- virtual void releaseManifold(btPersistentManifold* manifold);
+ virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0, const btCollisionObject* b1);
+ virtual void releaseManifold(btPersistentManifold* manifold);
virtual void clearManifold(btPersistentManifold* manifold);
- btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType);
-
- virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
-
- virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
-
- virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
+ btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType);
+
+ virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1);
+
+ virtual bool needsResponse(const btCollisionObject* body0, const btCollisionObject* body1);
- void setNearCallback(btNearCallback nearCallback)
+ virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher);
+
+ void setNearCallback(btNearCallback nearCallback)
{
- m_nearCallback = nearCallback;
+ m_nearCallback = nearCallback;
}
- btNearCallback getNearCallback() const
+ btNearCallback getNearCallback() const
{
return m_nearCallback;
}
//by default, Bullet will use this near callback
- static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
+ static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
- virtual void* allocateCollisionAlgorithm(int size);
+ virtual void* allocateCollisionAlgorithm(int size);
- virtual void freeCollisionAlgorithm(void* ptr);
+ virtual void freeCollisionAlgorithm(void* ptr);
- btCollisionConfiguration* getCollisionConfiguration()
+ btCollisionConfiguration* getCollisionConfiguration()
{
return m_collisionConfiguration;
}
- const btCollisionConfiguration* getCollisionConfiguration() const
+ const btCollisionConfiguration* getCollisionConfiguration() const
{
return m_collisionConfiguration;
}
- void setCollisionConfiguration(btCollisionConfiguration* config)
+ void setCollisionConfiguration(btCollisionConfiguration* config)
{
m_collisionConfiguration = config;
}
- virtual btPoolAllocator* getInternalManifoldPool()
+ virtual btPoolAllocator* getInternalManifoldPool()
{
return m_persistentManifoldPoolAllocator;
}
- virtual const btPoolAllocator* getInternalManifoldPool() const
+ virtual const btPoolAllocator* getInternalManifoldPool() const
{
return m_persistentManifoldPoolAllocator;
}
-
};
-#endif //BT_COLLISION__DISPATCHER_H
-
+#endif //BT_COLLISION__DISPATCHER_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
index 075860c503..6fe56538d2 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "btCollisionDispatcherMt.h"
#include "LinearMath/btQuickprof.h"
@@ -27,138 +25,132 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btCollisionDispatcherMt::btCollisionDispatcherMt( btCollisionConfiguration* config, int grainSize )
- : btCollisionDispatcher( config )
+btCollisionDispatcherMt::btCollisionDispatcherMt(btCollisionConfiguration* config, int grainSize)
+ : btCollisionDispatcher(config)
{
- m_batchUpdating = false;
- m_grainSize = grainSize; // iterations per task
+ m_batchUpdating = false;
+ m_grainSize = grainSize; // iterations per task
}
-
-btPersistentManifold* btCollisionDispatcherMt::getNewManifold( const btCollisionObject* body0, const btCollisionObject* body1 )
+btPersistentManifold* btCollisionDispatcherMt::getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1)
{
- //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
-
- btScalar contactBreakingThreshold = ( m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD ) ?
- btMin( body0->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ), body1->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ) )
- : gContactBreakingThreshold;
-
- btScalar contactProcessingThreshold = btMin( body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold() );
-
- void* mem = m_persistentManifoldPoolAllocator->allocate( sizeof( btPersistentManifold ) );
- if ( NULL == mem )
- {
- //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
- if ( ( m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION ) == 0 )
- {
- mem = btAlignedAlloc( sizeof( btPersistentManifold ), 16 );
- }
- else
- {
- btAssert( 0 );
- //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
- return 0;
- }
- }
- btPersistentManifold* manifold = new( mem ) btPersistentManifold( body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold );
- if ( !m_batchUpdating )
- {
- // batch updater will update manifold pointers array after finishing, so
- // only need to update array when not batch-updating
- //btAssert( !btThreadsAreRunning() );
- manifold->m_index1a = m_manifoldsPtr.size();
- m_manifoldsPtr.push_back( manifold );
- }
-
- return manifold;
+ //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
+
+ btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold), body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
+ : gContactBreakingThreshold;
+
+ btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
+
+ void* mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
+ if (NULL == mem)
+ {
+ //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
+ if ((m_dispatcherFlags & CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION) == 0)
+ {
+ mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
+ }
+ else
+ {
+ btAssert(0);
+ //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
+ return 0;
+ }
+ }
+ btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
+ if (!m_batchUpdating)
+ {
+ // batch updater will update manifold pointers array after finishing, so
+ // only need to update array when not batch-updating
+ //btAssert( !btThreadsAreRunning() );
+ manifold->m_index1a = m_manifoldsPtr.size();
+ m_manifoldsPtr.push_back(manifold);
+ }
+
+ return manifold;
}
-void btCollisionDispatcherMt::releaseManifold( btPersistentManifold* manifold )
+void btCollisionDispatcherMt::releaseManifold(btPersistentManifold* manifold)
{
- clearManifold( manifold );
- //btAssert( !btThreadsAreRunning() );
- if ( !m_batchUpdating )
- {
- // batch updater will update manifold pointers array after finishing, so
- // only need to update array when not batch-updating
- int findIndex = manifold->m_index1a;
- btAssert( findIndex < m_manifoldsPtr.size() );
- m_manifoldsPtr.swap( findIndex, m_manifoldsPtr.size() - 1 );
- m_manifoldsPtr[ findIndex ]->m_index1a = findIndex;
- m_manifoldsPtr.pop_back();
- }
-
- manifold->~btPersistentManifold();
- if ( m_persistentManifoldPoolAllocator->validPtr( manifold ) )
- {
- m_persistentManifoldPoolAllocator->freeMemory( manifold );
- }
- else
- {
- btAlignedFree( manifold );
- }
+ clearManifold(manifold);
+ //btAssert( !btThreadsAreRunning() );
+ if (!m_batchUpdating)
+ {
+ // batch updater will update manifold pointers array after finishing, so
+ // only need to update array when not batch-updating
+ int findIndex = manifold->m_index1a;
+ btAssert(findIndex < m_manifoldsPtr.size());
+ m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
+ m_manifoldsPtr[findIndex]->m_index1a = findIndex;
+ m_manifoldsPtr.pop_back();
+ }
+
+ manifold->~btPersistentManifold();
+ if (m_persistentManifoldPoolAllocator->validPtr(manifold))
+ {
+ m_persistentManifoldPoolAllocator->freeMemory(manifold);
+ }
+ else
+ {
+ btAlignedFree(manifold);
+ }
}
struct CollisionDispatcherUpdater : public btIParallelForBody
{
- btBroadphasePair* mPairArray;
- btNearCallback mCallback;
- btCollisionDispatcher* mDispatcher;
- const btDispatcherInfo* mInfo;
-
- CollisionDispatcherUpdater()
- {
- mPairArray = NULL;
- mCallback = NULL;
- mDispatcher = NULL;
- mInfo = NULL;
- }
- void forLoop( int iBegin, int iEnd ) const
- {
- for ( int i = iBegin; i < iEnd; ++i )
- {
- btBroadphasePair* pair = &mPairArray[ i ];
- mCallback( *pair, *mDispatcher, *mInfo );
- }
- }
+ btBroadphasePair* mPairArray;
+ btNearCallback mCallback;
+ btCollisionDispatcher* mDispatcher;
+ const btDispatcherInfo* mInfo;
+
+ CollisionDispatcherUpdater()
+ {
+ mPairArray = NULL;
+ mCallback = NULL;
+ mDispatcher = NULL;
+ mInfo = NULL;
+ }
+ void forLoop(int iBegin, int iEnd) const
+ {
+ for (int i = iBegin; i < iEnd; ++i)
+ {
+ btBroadphasePair* pair = &mPairArray[i];
+ mCallback(*pair, *mDispatcher, *mInfo);
+ }
+ }
};
-
-void btCollisionDispatcherMt::dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher )
+void btCollisionDispatcherMt::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher)
{
- int pairCount = pairCache->getNumOverlappingPairs();
- if ( pairCount == 0 )
- {
- return;
- }
- CollisionDispatcherUpdater updater;
- updater.mCallback = getNearCallback();
- updater.mPairArray = pairCache->getOverlappingPairArrayPtr();
- updater.mDispatcher = this;
- updater.mInfo = &info;
-
- m_batchUpdating = true;
- btParallelFor( 0, pairCount, m_grainSize, updater );
- m_batchUpdating = false;
-
- // reconstruct the manifolds array to ensure determinism
- m_manifoldsPtr.resizeNoInitialize( 0 );
-
- btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr();
- for ( int i = 0; i < pairCount; ++i )
- {
- if (btCollisionAlgorithm* algo = pairs[ i ].m_algorithm)
- {
- algo->getAllContactManifolds( m_manifoldsPtr );
- }
- }
-
- // update the indices (used when releasing manifolds)
- for ( int i = 0; i < m_manifoldsPtr.size(); ++i )
- {
- m_manifoldsPtr[ i ]->m_index1a = i;
- }
+ int pairCount = pairCache->getNumOverlappingPairs();
+ if (pairCount == 0)
+ {
+ return;
+ }
+ CollisionDispatcherUpdater updater;
+ updater.mCallback = getNearCallback();
+ updater.mPairArray = pairCache->getOverlappingPairArrayPtr();
+ updater.mDispatcher = this;
+ updater.mInfo = &info;
+
+ m_batchUpdating = true;
+ btParallelFor(0, pairCount, m_grainSize, updater);
+ m_batchUpdating = false;
+
+ // reconstruct the manifolds array to ensure determinism
+ m_manifoldsPtr.resizeNoInitialize(0);
+
+ btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr();
+ for (int i = 0; i < pairCount; ++i)
+ {
+ if (btCollisionAlgorithm* algo = pairs[i].m_algorithm)
+ {
+ algo->getAllContactManifolds(m_manifoldsPtr);
+ }
+ }
+
+ // update the indices (used when releasing manifolds)
+ for (int i = 0; i < m_manifoldsPtr.size(); ++i)
+ {
+ m_manifoldsPtr[i]->m_index1a = i;
+ }
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
index f1d7eafdc9..28eba7f32a 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
@@ -19,21 +19,19 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "LinearMath/btThreads.h"
-
class btCollisionDispatcherMt : public btCollisionDispatcher
{
public:
- btCollisionDispatcherMt( btCollisionConfiguration* config, int grainSize = 40 );
+ btCollisionDispatcherMt(btCollisionConfiguration* config, int grainSize = 40);
- virtual btPersistentManifold* getNewManifold( const btCollisionObject* body0, const btCollisionObject* body1 ) BT_OVERRIDE;
- virtual void releaseManifold( btPersistentManifold* manifold ) BT_OVERRIDE;
+ virtual btPersistentManifold* getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1) BT_OVERRIDE;
+ virtual void releaseManifold(btPersistentManifold* manifold) BT_OVERRIDE;
- virtual void dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher ) BT_OVERRIDE;
+ virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher) BT_OVERRIDE;
protected:
- bool m_batchUpdating;
- int m_grainSize;
+ bool m_batchUpdating;
+ int m_grainSize;
};
-#endif //BT_COLLISION_DISPATCHER_MT_H
-
+#endif //BT_COLLISION_DISPATCHER_MT_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
index 05f96a14bc..98a02d0c45 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.cpp
@@ -13,42 +13,41 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btCollisionObject.h"
#include "LinearMath/btSerializer.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
btCollisionObject::btCollisionObject()
- : m_interpolationLinearVelocity(0.f, 0.f, 0.f),
- m_interpolationAngularVelocity(0.f, 0.f, 0.f),
- m_anisotropicFriction(1.f,1.f,1.f),
- m_hasAnisotropicFriction(false),
- m_contactProcessingThreshold(BT_LARGE_FLOAT),
- m_broadphaseHandle(0),
- m_collisionShape(0),
- m_extensionPointer(0),
- m_rootCollisionShape(0),
- m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
- m_islandTag1(-1),
- m_companionId(-1),
- m_worldArrayIndex(-1),
- m_activationState1(1),
- m_deactivationTime(btScalar(0.)),
- m_friction(btScalar(0.5)),
- m_restitution(btScalar(0.)),
- m_rollingFriction(0.0f),
- m_spinningFriction(0.f),
- m_contactDamping(.1),
- m_contactStiffness(BT_LARGE_FLOAT),
- m_internalType(CO_COLLISION_OBJECT),
- m_userObjectPointer(0),
- m_userIndex2(-1),
- m_userIndex(-1),
- m_hitFraction(btScalar(1.)),
- m_ccdSweptSphereRadius(btScalar(0.)),
- m_ccdMotionThreshold(btScalar(0.)),
- m_checkCollideWith(false),
- m_updateRevision(0)
+ : m_interpolationLinearVelocity(0.f, 0.f, 0.f),
+ m_interpolationAngularVelocity(0.f, 0.f, 0.f),
+ m_anisotropicFriction(1.f, 1.f, 1.f),
+ m_hasAnisotropicFriction(false),
+ m_contactProcessingThreshold(BT_LARGE_FLOAT),
+ m_broadphaseHandle(0),
+ m_collisionShape(0),
+ m_extensionPointer(0),
+ m_rootCollisionShape(0),
+ m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
+ m_islandTag1(-1),
+ m_companionId(-1),
+ m_worldArrayIndex(-1),
+ m_activationState1(1),
+ m_deactivationTime(btScalar(0.)),
+ m_friction(btScalar(0.5)),
+ m_restitution(btScalar(0.)),
+ m_rollingFriction(0.0f),
+ m_spinningFriction(0.f),
+ m_contactDamping(.1),
+ m_contactStiffness(BT_LARGE_FLOAT),
+ m_internalType(CO_COLLISION_OBJECT),
+ m_userObjectPointer(0),
+ m_userIndex2(-1),
+ m_userIndex(-1),
+ m_hitFraction(btScalar(1.)),
+ m_ccdSweptSphereRadius(btScalar(0.)),
+ m_ccdMotionThreshold(btScalar(0.)),
+ m_checkCollideWith(false),
+ m_updateRevision(0)
{
m_worldTransform.setIdentity();
m_interpolationWorldTransform.setIdentity();
@@ -59,8 +58,8 @@ btCollisionObject::~btCollisionObject()
}
void btCollisionObject::setActivationState(int newState) const
-{
- if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
+{
+ if ((m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
m_activationState1 = newState;
}
@@ -71,7 +70,7 @@ void btCollisionObject::forceActivationState(int newState) const
void btCollisionObject::activate(bool forceActivation) const
{
- if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
+ if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT)))
{
setActivationState(ACTIVE_TAG);
m_deactivationTime = btScalar(0.);
@@ -80,7 +79,6 @@ void btCollisionObject::activate(bool forceActivation) const
const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
{
-
btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
m_worldTransform.serialize(dataOut->m_worldTransform);
@@ -92,7 +90,7 @@ const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* seriali
dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
dataOut->m_broadphaseHandle = 0;
dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
- dataOut->m_rootCollisionShape = 0;//@todo
+ dataOut->m_rootCollisionShape = 0; //@todo
dataOut->m_collisionFlags = m_collisionFlags;
dataOut->m_islandTag1 = m_islandTag1;
dataOut->m_companionId = m_companionId;
@@ -104,8 +102,8 @@ const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* seriali
dataOut->m_contactStiffness = m_contactStiffness;
dataOut->m_restitution = m_restitution;
dataOut->m_internalType = m_internalType;
-
- char* name = (char*) serializer->findNameForPointer(this);
+
+ char* name = (char*)serializer->findNameForPointer(this);
dataOut->m_name = (char*)serializer->getUniquePointer(name);
if (dataOut->m_name)
{
@@ -130,11 +128,10 @@ const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* seriali
return btCollisionObjectDataName;
}
-
void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
{
int len = calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this);
+ serializer->finalizeChunk(chunk, structType, BT_COLLISIONOBJECT_CODE, (void*)this);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
index 135f8a033c..56b3d89e56 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObject.h
@@ -25,8 +25,8 @@ subject to the following restrictions:
#define DISABLE_DEACTIVATION 4
#define DISABLE_SIMULATION 5
-struct btBroadphaseProxy;
-class btCollisionShape;
+struct btBroadphaseProxy;
+class btCollisionShape;
struct btCollisionShapeData;
#include "LinearMath/btMotionState.h"
#include "LinearMath/btAlignedAllocator.h"
@@ -42,123 +42,118 @@ typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
#define btCollisionObjectDataName "btCollisionObjectFloatData"
#endif
-
-/// btCollisionObject can be used to manage collision detection objects.
+/// btCollisionObject can be used to manage collision detection objects.
/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
/// They can be added to the btCollisionWorld.
-ATTRIBUTE_ALIGNED16(class) btCollisionObject
+ATTRIBUTE_ALIGNED16(class)
+btCollisionObject
{
-
protected:
-
- btTransform m_worldTransform;
+ btTransform m_worldTransform;
///m_interpolationWorldTransform is used for CCD and interpolation
///it can be either previous or future (predicted) transform
- btTransform m_interpolationWorldTransform;
- //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
+ btTransform m_interpolationWorldTransform;
+ //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)
//without destroying the continuous interpolated motion (which uses this interpolation velocities)
- btVector3 m_interpolationLinearVelocity;
- btVector3 m_interpolationAngularVelocity;
-
- btVector3 m_anisotropicFriction;
- int m_hasAnisotropicFriction;
- btScalar m_contactProcessingThreshold;
-
- btBroadphaseProxy* m_broadphaseHandle;
- btCollisionShape* m_collisionShape;
+ btVector3 m_interpolationLinearVelocity;
+ btVector3 m_interpolationAngularVelocity;
+
+ btVector3 m_anisotropicFriction;
+ int m_hasAnisotropicFriction;
+ btScalar m_contactProcessingThreshold;
+
+ btBroadphaseProxy* m_broadphaseHandle;
+ btCollisionShape* m_collisionShape;
///m_extensionPointer is used by some internal low-level Bullet extensions.
- void* m_extensionPointer;
-
+ void* m_extensionPointer;
+
///m_rootCollisionShape is temporarily used to store the original collision shape
///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
///If it is NULL, the m_collisionShape is not temporarily replaced.
- btCollisionShape* m_rootCollisionShape;
+ btCollisionShape* m_rootCollisionShape;
- int m_collisionFlags;
+ int m_collisionFlags;
- int m_islandTag1;
- int m_companionId;
- int m_worldArrayIndex; // index of object in world's collisionObjects array
+ int m_islandTag1;
+ int m_companionId;
+ int m_worldArrayIndex; // index of object in world's collisionObjects array
- mutable int m_activationState1;
- mutable btScalar m_deactivationTime;
+ mutable int m_activationState1;
+ mutable btScalar m_deactivationTime;
- btScalar m_friction;
- btScalar m_restitution;
- btScalar m_rollingFriction;//torsional friction orthogonal to contact normal (useful to stop spheres rolling forever)
- btScalar m_spinningFriction; // torsional friction around the contact normal (useful for grasping)
- btScalar m_contactDamping;
- btScalar m_contactStiffness;
-
-
+ btScalar m_friction;
+ btScalar m_restitution;
+ btScalar m_rollingFriction; //torsional friction orthogonal to contact normal (useful to stop spheres rolling forever)
+ btScalar m_spinningFriction; // torsional friction around the contact normal (useful for grasping)
+ btScalar m_contactDamping;
+ btScalar m_contactStiffness;
///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
///do not assign your own m_internalType unless you write a new dynamics object class.
- int m_internalType;
+ int m_internalType;
///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
- void* m_userObjectPointer;
+ void* m_userObjectPointer;
- int m_userIndex2;
-
- int m_userIndex;
+ int m_userIndex2;
+
+ int m_userIndex;
///time of impact calculation
- btScalar m_hitFraction;
-
+ btScalar m_hitFraction;
+
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- btScalar m_ccdSweptSphereRadius;
+ btScalar m_ccdSweptSphereRadius;
/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
- btScalar m_ccdMotionThreshold;
-
+ btScalar m_ccdMotionThreshold;
+
/// If some object should have elaborate collision filtering by sub-classes
- int m_checkCollideWith;
+ int m_checkCollideWith;
btAlignedObjectArray<const btCollisionObject*> m_objectsWithoutCollisionCheck;
///internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
- int m_updateRevision;
+ int m_updateRevision;
- btVector3 m_customDebugColorRGB;
+ btVector3 m_customDebugColorRGB;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
enum CollisionFlags
{
- CF_STATIC_OBJECT= 1,
- CF_KINEMATIC_OBJECT= 2,
+ CF_STATIC_OBJECT = 1,
+ CF_KINEMATIC_OBJECT = 2,
CF_NO_CONTACT_RESPONSE = 4,
- CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
+ CF_CUSTOM_MATERIAL_CALLBACK = 8, //this allows per-triangle material (friction/restitution)
CF_CHARACTER_OBJECT = 16,
- CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
- CF_DISABLE_SPU_COLLISION_PROCESSING = 64,//disable parallel/SPU processing
+ CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
+ CF_DISABLE_SPU_COLLISION_PROCESSING = 64, //disable parallel/SPU processing
CF_HAS_CONTACT_STIFFNESS_DAMPING = 128,
CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256,
CF_HAS_FRICTION_ANCHOR = 512,
CF_HAS_COLLISION_SOUND_TRIGGER = 1024
};
- enum CollisionObjectTypes
+ enum CollisionObjectTypes
{
- CO_COLLISION_OBJECT =1,
- CO_RIGID_BODY=2,
+ CO_COLLISION_OBJECT = 1,
+ CO_RIGID_BODY = 2,
///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
///It is useful for collision sensors, explosion objects, character controller etc.
- CO_GHOST_OBJECT=4,
- CO_SOFT_BODY=8,
- CO_HF_FLUID=16,
- CO_USER_TYPE=32,
- CO_FEATHERSTONE_LINK=64
+ CO_GHOST_OBJECT = 4,
+ CO_SOFT_BODY = 8,
+ CO_HF_FLUID = 16,
+ CO_USER_TYPE = 32,
+ CO_FEATHERSTONE_LINK = 64
};
enum AnisotropicFrictionFlags
{
- CF_ANISOTROPIC_FRICTION_DISABLED=0,
+ CF_ANISOTROPIC_FRICTION_DISABLED = 0,
CF_ANISOTROPIC_FRICTION = 1,
CF_ANISOTROPIC_ROLLING_FRICTION = 2
};
@@ -166,76 +161,77 @@ public:
SIMD_FORCE_INLINE bool mergesSimulationIslands() const
{
///static objects, kinematic and object without contact response don't merge islands
- return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
+ return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE)) == 0);
}
const btVector3& getAnisotropicFriction() const
{
return m_anisotropicFriction;
}
- void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPIC_FRICTION)
+ void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPIC_FRICTION)
{
m_anisotropicFriction = anisotropicFriction;
- bool isUnity = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
- m_hasAnisotropicFriction = isUnity?frictionMode : 0;
+ bool isUnity = (anisotropicFriction[0] != 1.f) || (anisotropicFriction[1] != 1.f) || (anisotropicFriction[2] != 1.f);
+ m_hasAnisotropicFriction = isUnity ? frictionMode : 0;
}
- bool hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const
+ bool hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const
{
- return (m_hasAnisotropicFriction&frictionMode)!=0;
+ return (m_hasAnisotropicFriction & frictionMode) != 0;
}
///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
- void setContactProcessingThreshold( btScalar contactProcessingThreshold)
+ void setContactProcessingThreshold(btScalar contactProcessingThreshold)
{
m_contactProcessingThreshold = contactProcessingThreshold;
}
- btScalar getContactProcessingThreshold() const
+ btScalar getContactProcessingThreshold() const
{
return m_contactProcessingThreshold;
}
- SIMD_FORCE_INLINE bool isStaticObject() const {
+ SIMD_FORCE_INLINE bool isStaticObject() const
+ {
return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
}
- SIMD_FORCE_INLINE bool isKinematicObject() const
+ SIMD_FORCE_INLINE bool isKinematicObject() const
{
return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0;
}
- SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const
+ SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const
{
- return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ;
+ return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0;
}
- SIMD_FORCE_INLINE bool hasContactResponse() const {
- return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0;
+ SIMD_FORCE_INLINE bool hasContactResponse() const
+ {
+ return (m_collisionFlags & CF_NO_CONTACT_RESPONSE) == 0;
}
-
btCollisionObject();
virtual ~btCollisionObject();
- virtual void setCollisionShape(btCollisionShape* collisionShape)
+ virtual void setCollisionShape(btCollisionShape * collisionShape)
{
m_updateRevision++;
m_collisionShape = collisionShape;
m_rootCollisionShape = collisionShape;
}
- SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
+ SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
{
return m_collisionShape;
}
- SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
+ SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
{
return m_collisionShape;
}
- void setIgnoreCollisionCheck(const btCollisionObject* co, bool ignoreCollisionCheck)
+ void setIgnoreCollisionCheck(const btCollisionObject* co, bool ignoreCollisionCheck)
{
if (ignoreCollisionCheck)
{
@@ -253,7 +249,7 @@ public:
m_checkCollideWith = m_objectsWithoutCollisionCheck.size() > 0;
}
- virtual bool checkCollideWithOverride(const btCollisionObject* co) const
+ virtual bool checkCollideWithOverride(const btCollisionObject* co) const
{
int index = m_objectsWithoutCollisionCheck.findLinearSearch(co);
if (index < m_objectsWithoutCollisionCheck.size())
@@ -263,317 +259,309 @@ public:
return true;
}
-
-
-
- ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
+ ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
- void* internalGetExtensionPointer() const
+ void* internalGetExtensionPointer() const
{
return m_extensionPointer;
}
///Avoid using this internal API call, the extension pointer is used by some Bullet extensions
///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
- void internalSetExtensionPointer(void* pointer)
+ void internalSetExtensionPointer(void* pointer)
{
m_extensionPointer = pointer;
}
- SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
-
+ SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1; }
+
void setActivationState(int newState) const;
- void setDeactivationTime(btScalar time)
+ void setDeactivationTime(btScalar time)
{
m_deactivationTime = time;
}
- btScalar getDeactivationTime() const
+ btScalar getDeactivationTime() const
{
return m_deactivationTime;
}
void forceActivationState(int newState) const;
- void activate(bool forceActivation = false) const;
+ void activate(bool forceActivation = false) const;
SIMD_FORCE_INLINE bool isActive() const
{
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
}
- void setRestitution(btScalar rest)
+ void setRestitution(btScalar rest)
{
m_updateRevision++;
m_restitution = rest;
}
- btScalar getRestitution() const
+ btScalar getRestitution() const
{
return m_restitution;
}
- void setFriction(btScalar frict)
+ void setFriction(btScalar frict)
{
m_updateRevision++;
m_friction = frict;
}
- btScalar getFriction() const
+ btScalar getFriction() const
{
return m_friction;
}
- void setRollingFriction(btScalar frict)
+ void setRollingFriction(btScalar frict)
{
m_updateRevision++;
m_rollingFriction = frict;
}
- btScalar getRollingFriction() const
+ btScalar getRollingFriction() const
{
return m_rollingFriction;
}
- void setSpinningFriction(btScalar frict)
- {
- m_updateRevision++;
- m_spinningFriction = frict;
- }
- btScalar getSpinningFriction() const
- {
- return m_spinningFriction;
- }
- void setContactStiffnessAndDamping(btScalar stiffness, btScalar damping)
+ void setSpinningFriction(btScalar frict)
+ {
+ m_updateRevision++;
+ m_spinningFriction = frict;
+ }
+ btScalar getSpinningFriction() const
+ {
+ return m_spinningFriction;
+ }
+ void setContactStiffnessAndDamping(btScalar stiffness, btScalar damping)
{
m_updateRevision++;
m_contactStiffness = stiffness;
m_contactDamping = damping;
-
- m_collisionFlags |=CF_HAS_CONTACT_STIFFNESS_DAMPING;
-
- //avoid divisions by zero...
- if (m_contactStiffness< SIMD_EPSILON)
- {
- m_contactStiffness = SIMD_EPSILON;
- }
- }
-
- btScalar getContactStiffness() const
+
+ m_collisionFlags |= CF_HAS_CONTACT_STIFFNESS_DAMPING;
+
+ //avoid divisions by zero...
+ if (m_contactStiffness < SIMD_EPSILON)
+ {
+ m_contactStiffness = SIMD_EPSILON;
+ }
+ }
+
+ btScalar getContactStiffness() const
{
return m_contactStiffness;
}
-
- btScalar getContactDamping() const
+
+ btScalar getContactDamping() const
{
return m_contactDamping;
}
-
+
///reserved for Bullet internal usage
- int getInternalType() const
+ int getInternalType() const
{
return m_internalType;
}
- btTransform& getWorldTransform()
+ btTransform& getWorldTransform()
{
return m_worldTransform;
}
- const btTransform& getWorldTransform() const
+ const btTransform& getWorldTransform() const
{
return m_worldTransform;
}
- void setWorldTransform(const btTransform& worldTrans)
+ void setWorldTransform(const btTransform& worldTrans)
{
m_updateRevision++;
m_worldTransform = worldTrans;
}
-
- SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
+ SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
{
return m_broadphaseHandle;
}
- SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
+ SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
{
return m_broadphaseHandle;
}
- void setBroadphaseHandle(btBroadphaseProxy* handle)
+ void setBroadphaseHandle(btBroadphaseProxy * handle)
{
m_broadphaseHandle = handle;
}
-
- const btTransform& getInterpolationWorldTransform() const
+ const btTransform& getInterpolationWorldTransform() const
{
return m_interpolationWorldTransform;
}
- btTransform& getInterpolationWorldTransform()
+ btTransform& getInterpolationWorldTransform()
{
return m_interpolationWorldTransform;
}
- void setInterpolationWorldTransform(const btTransform& trans)
+ void setInterpolationWorldTransform(const btTransform& trans)
{
m_updateRevision++;
m_interpolationWorldTransform = trans;
}
- void setInterpolationLinearVelocity(const btVector3& linvel)
+ void setInterpolationLinearVelocity(const btVector3& linvel)
{
m_updateRevision++;
m_interpolationLinearVelocity = linvel;
}
- void setInterpolationAngularVelocity(const btVector3& angvel)
+ void setInterpolationAngularVelocity(const btVector3& angvel)
{
m_updateRevision++;
m_interpolationAngularVelocity = angvel;
}
- const btVector3& getInterpolationLinearVelocity() const
+ const btVector3& getInterpolationLinearVelocity() const
{
return m_interpolationLinearVelocity;
}
- const btVector3& getInterpolationAngularVelocity() const
+ const btVector3& getInterpolationAngularVelocity() const
{
return m_interpolationAngularVelocity;
}
SIMD_FORCE_INLINE int getIslandTag() const
{
- return m_islandTag1;
+ return m_islandTag1;
}
- void setIslandTag(int tag)
+ void setIslandTag(int tag)
{
m_islandTag1 = tag;
}
SIMD_FORCE_INLINE int getCompanionId() const
{
- return m_companionId;
+ return m_companionId;
}
- void setCompanionId(int id)
+ void setCompanionId(int id)
{
m_companionId = id;
}
- SIMD_FORCE_INLINE int getWorldArrayIndex() const
- {
- return m_worldArrayIndex;
- }
+ SIMD_FORCE_INLINE int getWorldArrayIndex() const
+ {
+ return m_worldArrayIndex;
+ }
- // only should be called by CollisionWorld
- void setWorldArrayIndex(int ix)
- {
- m_worldArrayIndex = ix;
- }
+ // only should be called by CollisionWorld
+ void setWorldArrayIndex(int ix)
+ {
+ m_worldArrayIndex = ix;
+ }
- SIMD_FORCE_INLINE btScalar getHitFraction() const
+ SIMD_FORCE_INLINE btScalar getHitFraction() const
{
- return m_hitFraction;
+ return m_hitFraction;
}
- void setHitFraction(btScalar hitFraction)
+ void setHitFraction(btScalar hitFraction)
{
m_hitFraction = hitFraction;
}
-
- SIMD_FORCE_INLINE int getCollisionFlags() const
+ SIMD_FORCE_INLINE int getCollisionFlags() const
{
return m_collisionFlags;
}
- void setCollisionFlags(int flags)
+ void setCollisionFlags(int flags)
{
m_collisionFlags = flags;
}
-
+
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- btScalar getCcdSweptSphereRadius() const
+ btScalar getCcdSweptSphereRadius() const
{
return m_ccdSweptSphereRadius;
}
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- void setCcdSweptSphereRadius(btScalar radius)
+ void setCcdSweptSphereRadius(btScalar radius)
{
m_ccdSweptSphereRadius = radius;
}
- btScalar getCcdMotionThreshold() const
+ btScalar getCcdMotionThreshold() const
{
return m_ccdMotionThreshold;
}
- btScalar getCcdSquareMotionThreshold() const
+ btScalar getCcdSquareMotionThreshold() const
{
- return m_ccdMotionThreshold*m_ccdMotionThreshold;
+ return m_ccdMotionThreshold * m_ccdMotionThreshold;
}
-
-
/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
- void setCcdMotionThreshold(btScalar ccdMotionThreshold)
+ void setCcdMotionThreshold(btScalar ccdMotionThreshold)
{
m_ccdMotionThreshold = ccdMotionThreshold;
}
///users can point to their objects, userPointer is not used by Bullet
- void* getUserPointer() const
+ void* getUserPointer() const
{
return m_userObjectPointer;
}
- int getUserIndex() const
+ int getUserIndex() const
{
return m_userIndex;
}
-
- int getUserIndex2() const
+
+ int getUserIndex2() const
{
return m_userIndex2;
}
-
+
///users can point to their objects, userPointer is not used by Bullet
- void setUserPointer(void* userPointer)
+ void setUserPointer(void* userPointer)
{
m_userObjectPointer = userPointer;
}
///users can point to their objects, userPointer is not used by Bullet
- void setUserIndex(int index)
+ void setUserIndex(int index)
{
m_userIndex = index;
}
-
- void setUserIndex2(int index)
+
+ void setUserIndex2(int index)
{
m_userIndex2 = index;
}
- int getUpdateRevisionInternal() const
+ int getUpdateRevisionInternal() const
{
return m_updateRevision;
}
- void setCustomDebugColor(const btVector3& colorRGB)
+ void setCustomDebugColor(const btVector3& colorRGB)
{
m_customDebugColorRGB = colorRGB;
m_collisionFlags |= CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
}
- void removeCustomDebugColor()
+ void removeCustomDebugColor()
{
m_collisionFlags &= ~CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
}
- bool getCustomDebugColor(btVector3& colorRGB) const
+ bool getCustomDebugColor(btVector3 & colorRGB) const
{
- bool hasCustomColor = (0!=(m_collisionFlags&CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR));
+ bool hasCustomColor = (0 != (m_collisionFlags & CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR));
if (hasCustomColor)
{
colorRGB = m_customDebugColorRGB;
@@ -589,15 +577,16 @@ public:
return true;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
-
- virtual void serializeSingleObject(class btSerializer* serializer) const;
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+ virtual void serializeSingleObject(class btSerializer * serializer) const;
};
+// clang-format off
+
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCollisionObjectDoubleData
{
@@ -667,14 +656,11 @@ struct btCollisionObjectFloatData
int m_collisionFilterMask;
int m_uniqueId;
};
+// clang-format on
-
-
-SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
{
return sizeof(btCollisionObjectData);
}
-
-
-#endif //BT_COLLISION_OBJECT_H
+#endif //BT_COLLISION_OBJECT_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
index 952440b7de..1cc4a5ac5f 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
@@ -1,25 +1,25 @@
#ifndef BT_COLLISION_OBJECT_WRAPPER_H
#define BT_COLLISION_OBJECT_WRAPPER_H
-///btCollisionObjectWrapperis an internal data structure.
+///btCollisionObjectWrapperis an internal data structure.
///Most users can ignore this and use btCollisionObject and btCollisionShape instead
class btCollisionShape;
class btCollisionObject;
class btTransform;
-#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition
+#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition
#define BT_DECLARE_STACK_ONLY_OBJECT \
- private: \
- void* operator new(size_t size); \
- void operator delete(void*);
+private: \
+ void* operator new(size_t size); \
+ void operator delete(void*);
struct btCollisionObjectWrapper;
struct btCollisionObjectWrapper
{
-BT_DECLARE_STACK_ONLY_OBJECT
+ BT_DECLARE_STACK_ONLY_OBJECT
private:
- btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed.
+ btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed.
btCollisionObjectWrapper* operator=(const btCollisionObjectWrapper&);
public:
@@ -27,17 +27,17 @@ public:
const btCollisionShape* m_shape;
const btCollisionObject* m_collisionObject;
const btTransform& m_worldTransform;
- int m_partId;
- int m_index;
+ int m_partId;
+ int m_index;
btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
- : m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform),
- m_partId(partId), m_index(index)
- {}
+ : m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_partId(partId), m_index(index)
+ {
+ }
SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }
SIMD_FORCE_INLINE const btCollisionObject* getCollisionObject() const { return m_collisionObject; }
SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_shape; }
};
-#endif //BT_COLLISION_OBJECT_WRAPPER_H
+#endif //BT_COLLISION_OBJECT_WRAPPER_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index 3de8d6995e..782e9efaf1 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -19,9 +19,9 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
@@ -38,7 +38,6 @@ subject to the following restrictions:
//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
-
//#define USE_BRUTEFORCE_RAYBROADPHASE 1
//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
//#define RECALCULATE_AABB_RAYCAST 1
@@ -48,7 +47,6 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
-
///for debug drawing
//for debug rendering
@@ -65,25 +63,21 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-
-
-btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
-:m_dispatcher1(dispatcher),
-m_broadphasePairCache(pairCache),
-m_debugDrawer(0),
-m_forceUpdateAllAabbs(true)
+btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
+ : m_dispatcher1(dispatcher),
+ m_broadphasePairCache(pairCache),
+ m_debugDrawer(0),
+ m_forceUpdateAllAabbs(true)
{
}
-
btCollisionWorld::~btCollisionWorld()
{
-
//clean up remaining objects
int i;
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
- btCollisionObject* collisionObject= m_collisionObjects[i];
+ btCollisionObject* collisionObject = m_collisionObjects[i];
btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
if (bp)
@@ -91,74 +85,83 @@ btCollisionWorld::~btCollisionWorld()
//
// only clear the cached algorithms
//
- getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
- getBroadphase()->destroyProxy(bp,m_dispatcher1);
+ getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp, m_dispatcher1);
+ getBroadphase()->destroyProxy(bp, m_dispatcher1);
collisionObject->setBroadphaseHandle(0);
}
}
-
-
}
-
-
-
-
-
-
-
-
-
-void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask)
+void btCollisionWorld::refreshBroadphaseProxy(btCollisionObject* collisionObject)
{
+ if (collisionObject->getBroadphaseHandle())
+ {
+ int collisionFilterGroup = collisionObject->getBroadphaseHandle()->m_collisionFilterGroup;
+ int collisionFilterMask = collisionObject->getBroadphaseHandle()->m_collisionFilterMask;
+
+ getBroadphase()->destroyProxy(collisionObject->getBroadphaseHandle(), getDispatcher());
+
+ //calculate new AABB
+ btTransform trans = collisionObject->getWorldTransform();
+
+ btVector3 minAabb;
+ btVector3 maxAabb;
+ collisionObject->getCollisionShape()->getAabb(trans, minAabb, maxAabb);
+
+ int type = collisionObject->getCollisionShape()->getShapeType();
+ collisionObject->setBroadphaseHandle(getBroadphase()->createProxy(
+ minAabb,
+ maxAabb,
+ type,
+ collisionObject,
+ collisionFilterGroup,
+ collisionFilterMask,
+ m_dispatcher1));
+ }
+}
+void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask)
+{
btAssert(collisionObject);
//check that the object isn't already added
- btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
- btAssert(collisionObject->getWorldArrayIndex() == -1); // do not add the same object to more than one collision world
+ btAssert(m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
+ btAssert(collisionObject->getWorldArrayIndex() == -1); // do not add the same object to more than one collision world
- collisionObject->setWorldArrayIndex(m_collisionObjects.size());
+ collisionObject->setWorldArrayIndex(m_collisionObjects.size());
m_collisionObjects.push_back(collisionObject);
//calculate new AABB
btTransform trans = collisionObject->getWorldTransform();
- btVector3 minAabb;
- btVector3 maxAabb;
- collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
+ btVector3 minAabb;
+ btVector3 maxAabb;
+ collisionObject->getCollisionShape()->getAabb(trans, minAabb, maxAabb);
int type = collisionObject->getCollisionShape()->getShapeType();
- collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
+ collisionObject->setBroadphaseHandle(getBroadphase()->createProxy(
minAabb,
maxAabb,
type,
collisionObject,
collisionFilterGroup,
collisionFilterMask,
- m_dispatcher1)) ;
-
-
-
-
-
+ m_dispatcher1));
}
-
-
-void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
+void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
{
- btVector3 minAabb,maxAabb;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
+ btVector3 minAabb, maxAabb;
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb, maxAabb);
//need to increase the aabb for contact thresholds
- btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
+ btVector3 contactThreshold(gContactBreakingThreshold, gContactBreakingThreshold, gContactBreakingThreshold);
minAabb -= contactThreshold;
maxAabb += contactThreshold;
- if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
+ if (getDispatchInfo().m_useContinuous && colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
{
- btVector3 minAabb2,maxAabb2;
- colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
+ btVector3 minAabb2, maxAabb2;
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(), minAabb2, maxAabb2);
minAabb2 -= contactThreshold;
maxAabb2 += contactThreshold;
minAabb.setMin(minAabb2);
@@ -168,10 +171,11 @@ void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
//moving objects should be moderately sized, probably something wrong if not
- if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
+ if (colObj->isStaticObject() || ((maxAabb - minAabb).length2() < btScalar(1e12)))
{
- bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
- } else
+ bp->setAabb(colObj->getBroadphaseHandle(), minAabb, maxAabb, m_dispatcher1);
+ }
+ else
{
//something went wrong, investigate
//this assert is unwanted in 3D modelers (danger of loosing work)
@@ -189,15 +193,15 @@ void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
}
}
-void btCollisionWorld::updateAabbs()
+void btCollisionWorld::updateAabbs()
{
BT_PROFILE("updateAabbs");
btTransform predictedTrans;
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for (int i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
- btAssert(colObj->getWorldArrayIndex() == i);
+ btAssert(colObj->getWorldArrayIndex() == i);
//only update aabb of active objects
if (m_forceUpdateAllAabbs || colObj->isActive())
@@ -207,14 +211,13 @@ void btCollisionWorld::updateAabbs()
}
}
-
-void btCollisionWorld::computeOverlappingPairs()
+void btCollisionWorld::computeOverlappingPairs()
{
BT_PROFILE("calculateOverlappingPairs");
m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
}
-void btCollisionWorld::performDiscreteCollisionDetection()
+void btCollisionWorld::performDiscreteCollisionDetection()
{
BT_PROFILE("performDiscreteCollisionDetection");
@@ -228,69 +231,61 @@ void btCollisionWorld::performDiscreteCollisionDetection()
{
BT_PROFILE("dispatchAllCollisionPairs");
if (dispatcher)
- dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1);
+ dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(), dispatchInfo, m_dispatcher1);
}
-
}
-
-
-void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
+void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
{
-
-
//bool removeFromBroadphase = false;
{
-
btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
if (bp)
{
//
// only clear the cached algorithms
//
- getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
- getBroadphase()->destroyProxy(bp,m_dispatcher1);
+ getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp, m_dispatcher1);
+ getBroadphase()->destroyProxy(bp, m_dispatcher1);
collisionObject->setBroadphaseHandle(0);
}
}
-
- int iObj = collisionObject->getWorldArrayIndex();
-// btAssert(iObj >= 0 && iObj < m_collisionObjects.size()); // trying to remove an object that was never added or already removed previously?
- if (iObj >= 0 && iObj < m_collisionObjects.size())
- {
- btAssert(collisionObject == m_collisionObjects[iObj]);
- m_collisionObjects.swap(iObj, m_collisionObjects.size()-1);
- m_collisionObjects.pop_back();
- if (iObj < m_collisionObjects.size())
- {
- m_collisionObjects[iObj]->setWorldArrayIndex(iObj);
- }
- }
- else
- {
- // slow linear search
- //swapremove
- m_collisionObjects.remove(collisionObject);
- }
- collisionObject->setWorldArrayIndex(-1);
+ int iObj = collisionObject->getWorldArrayIndex();
+ // btAssert(iObj >= 0 && iObj < m_collisionObjects.size()); // trying to remove an object that was never added or already removed previously?
+ if (iObj >= 0 && iObj < m_collisionObjects.size())
+ {
+ btAssert(collisionObject == m_collisionObjects[iObj]);
+ m_collisionObjects.swap(iObj, m_collisionObjects.size() - 1);
+ m_collisionObjects.pop_back();
+ if (iObj < m_collisionObjects.size())
+ {
+ m_collisionObjects[iObj]->setWorldArrayIndex(iObj);
+ }
+ }
+ else
+ {
+ // slow linear search
+ //swapremove
+ m_collisionObjects.remove(collisionObject);
+ }
+ collisionObject->setWorldArrayIndex(-1);
}
-
-void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
+void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback)
{
- btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
- btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback);
+ btCollisionObjectWrapper colObWrap(0, collisionShape, collisionObject, colObjWorldTransform, -1, -1);
+ btCollisionWorld::rayTestSingleInternal(rayFromTrans, rayToTrans, &colObWrap, resultCallback);
}
-void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- const btCollisionObjectWrapper* collisionObjectWrap,
- RayResultCallback& resultCallback)
+void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ const btCollisionObjectWrapper* collisionObjectWrap,
+ RayResultCallback& resultCallback)
{
btSphereShape pointShape(btScalar(0.0));
pointShape.setMargin(0.f);
@@ -304,12 +299,12 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
btConvexCast::CastResult castResult;
castResult.m_fraction = resultCallback.m_closestHitFraction;
- btConvexShape* convexShape = (btConvexShape*) collisionShape;
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast subSimplexConvexCaster(castShape,convexShape,&simplexSolver);
-
- btGjkConvexCast gjkConvexCaster(castShape,convexShape,&simplexSolver);
-
+ btConvexShape* convexShape = (btConvexShape*)collisionShape;
+ btVoronoiSimplexSolver simplexSolver;
+ btSubsimplexConvexCast subSimplexConvexCaster(castShape, convexShape, &simplexSolver);
+
+ btGjkConvexCast gjkConvexCaster(castShape, convexShape, &simplexSolver);
+
//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
btConvexCast* convexCasterPtr = 0;
@@ -318,10 +313,10 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
convexCasterPtr = &gjkConvexCaster;
else
convexCasterPtr = &subSimplexConvexCaster;
-
+
btConvexCast& convexCaster = *convexCasterPtr;
- if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
+ if (convexCaster.calcTimeOfImpact(rayFromTrans, rayToTrans, colObjWorldTransform, colObjWorldTransform, castResult))
{
//add hit
if (castResult.m_normal.length2() > btScalar(0.0001))
@@ -332,81 +327,75 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
//rotate normal into worldspace
castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
-#endif //USE_SUBSIMPLEX_CONVEX_CAST
+#endif //USE_SUBSIMPLEX_CONVEX_CAST
castResult.m_normal.normalize();
- btCollisionWorld::LocalRayResult localRayResult
- (
+ btCollisionWorld::LocalRayResult localRayResult(
collisionObjectWrap->getCollisionObject(),
0,
castResult.m_normal,
- castResult.m_fraction
- );
+ castResult.m_fraction);
bool normalInWorldSpace = true;
resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
-
}
}
}
- } else {
+ }
+ else
+ {
if (collisionShape->isConcave())
{
-
//ConvexCast::CastResult
- struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
+ struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
+ {
+ btCollisionWorld::RayResultCallback* m_resultCallback;
+ const btCollisionObject* m_collisionObject;
+ const btConcaveShape* m_triangleMesh;
+
+ btTransform m_colObjWorldTransform;
+
+ BridgeTriangleRaycastCallback(const btVector3& from, const btVector3& to,
+ btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject, const btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform) : //@BP Mod
+ btTriangleRaycastCallback(from, to, resultCallback->m_flags),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh),
+ m_colObjWorldTransform(colObjWorldTransform)
{
- btCollisionWorld::RayResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- const btConcaveShape* m_triangleMesh;
-
- btTransform m_colObjWorldTransform;
-
- BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,const btConcaveShape* triangleMesh,const btTransform& colObjWorldTransform):
- //@BP Mod
- btTriangleRaycastCallback(from,to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh),
- m_colObjWorldTransform(colObjWorldTransform)
- {
- }
-
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
- {
- btCollisionWorld::LocalShapeInfo shapeInfo;
- shapeInfo.m_shapePart = partId;
- shapeInfo.m_triangleIndex = triangleIndex;
+ }
- btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = partId;
+ shapeInfo.m_triangleIndex = triangleIndex;
- btCollisionWorld::LocalRayResult rayResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalWorld,
- hitFraction);
+ btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
- bool normalInWorldSpace = true;
- return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
- }
+ btCollisionWorld::LocalRayResult rayResult(m_collisionObject,
+ &shapeInfo,
+ hitNormalWorld,
+ hitFraction);
- };
+ bool normalInWorldSpace = true;
+ return m_resultCallback->addSingleResult(rayResult, normalInWorldSpace);
+ }
+ };
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
// BT_PROFILE("rayTestConcave");
- if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ if (collisionShape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
///optimized version for btBvhTriangleMeshShape
btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
-
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),triangleMesh,colObjWorldTransform);
+
+ BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->getCollisionObject(), triangleMesh, colObjWorldTransform);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
- triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
+ triangleMesh->performRaycast(&rcb, rayFromLocal, rayToLocal);
}
else if (collisionShape->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
@@ -418,7 +407,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
btVector3 scale = scaledTriangleMesh->getLocalScaling();
btVector3 rayFromLocalScaled = rayFromLocal / scale;
btVector3 rayToLocalScaled = rayToLocal / scale;
-
+
//perform raycast in the underlying btBvhTriangleMeshShape
BridgeTriangleRaycastCallback rcb(rayFromLocalScaled, rayToLocalScaled, &resultCallback, collisionObjectWrap->getCollisionObject(), triangleMesh, colObjWorldTransform);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
@@ -439,45 +428,40 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
{
btCollisionWorld::RayResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- btConcaveShape* m_triangleMesh;
+ const btCollisionObject* m_collisionObject;
+ btConcaveShape* m_triangleMesh;
btTransform m_colObjWorldTransform;
- BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform):
- //@BP Mod
- btTriangleRaycastCallback(from,to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh),
- m_colObjWorldTransform(colObjWorldTransform)
+ BridgeTriangleRaycastCallback(const btVector3& from, const btVector3& to,
+ btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject, btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform) : //@BP Mod
+ btTriangleRaycastCallback(from, to, resultCallback->m_flags),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh),
+ m_colObjWorldTransform(colObjWorldTransform)
{
}
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
{
- btCollisionWorld::LocalShapeInfo shapeInfo;
+ btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
- btCollisionWorld::LocalRayResult rayResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalWorld,
- hitFraction);
+ btCollisionWorld::LocalRayResult rayResult(m_collisionObject,
+ &shapeInfo,
+ hitNormalWorld,
+ hitFraction);
- bool normalInWorldSpace = true;
- return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
+ bool normalInWorldSpace = true;
+ return m_resultCallback->addSingleResult(rayResult, normalInWorldSpace);
}
-
};
-
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
+ BridgeTriangleRaycastCallback rcb(rayFromLocal, rayToLocal, &resultCallback, collisionObjectWrap->getCollisionObject(), concaveShape, colObjWorldTransform);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
btVector3 rayAabbMinLocal = rayFromLocal;
@@ -485,9 +469,11 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
btVector3 rayAabbMaxLocal = rayFromLocal;
rayAabbMaxLocal.setMax(rayToLocal);
- concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
+ concaveShape->processAllTriangles(&rcb, rayAabbMinLocal, rayAabbMaxLocal);
}
- } else {
+ }
+ else
+ {
// BT_PROFILE("rayTestCompound");
if (collisionShape->isCompound())
{
@@ -495,10 +481,10 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
{
RayResultCallback* m_userCallback;
int m_i;
-
- LocalInfoAdder2 (int i, RayResultCallback *user)
+
+ LocalInfoAdder2(int i, RayResultCallback* user)
: m_userCallback(user), m_i(i)
- {
+ {
m_closestHitFraction = m_userCallback->m_closestHitFraction;
m_flags = m_userCallback->m_flags;
}
@@ -507,7 +493,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
return m_userCallback->needsCollision(p);
}
- virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
+ virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& r, bool b)
{
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = -1;
@@ -520,7 +506,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
return result;
}
};
-
+
struct RayTester : btDbvt::ICollide
{
const btCollisionObject* m_collisionObject;
@@ -529,33 +515,29 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
const btTransform& m_rayFromTrans;
const btTransform& m_rayToTrans;
RayResultCallback& m_resultCallback;
-
+
RayTester(const btCollisionObject* collisionObject,
- const btCompoundShape* compoundShape,
- const btTransform& colObjWorldTransform,
- const btTransform& rayFromTrans,
- const btTransform& rayToTrans,
- RayResultCallback& resultCallback):
- m_collisionObject(collisionObject),
- m_compoundShape(compoundShape),
- m_colObjWorldTransform(colObjWorldTransform),
- m_rayFromTrans(rayFromTrans),
- m_rayToTrans(rayToTrans),
- m_resultCallback(resultCallback)
+ const btCompoundShape* compoundShape,
+ const btTransform& colObjWorldTransform,
+ const btTransform& rayFromTrans,
+ const btTransform& rayToTrans,
+ RayResultCallback& resultCallback) : m_collisionObject(collisionObject),
+ m_compoundShape(compoundShape),
+ m_colObjWorldTransform(colObjWorldTransform),
+ m_rayFromTrans(rayFromTrans),
+ m_rayToTrans(rayToTrans),
+ m_resultCallback(resultCallback)
{
-
}
-
+
void ProcessLeaf(int i)
{
const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
const btTransform& childTrans = m_compoundShape->getChildTransform(i);
btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
-
- btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i);
- // replace collision shape so that callback can determine the triangle
-
+ btCollisionObjectWrapper tmpOb(0, childCollisionShape, m_collisionObject, childWorldTrans, -1, i);
+ // replace collision shape so that callback can determine the triangle
LocalInfoAdder2 my_cb(i, &m_resultCallback);
@@ -564,19 +546,17 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
m_rayToTrans,
&tmpOb,
my_cb);
-
}
-
+
void Process(const btDbvtNode* leaf)
{
ProcessLeaf(leaf->dataAsInt);
}
};
-
+
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
const btDbvt* dbvt = compoundShape->getDynamicAabbTree();
-
RayTester rayCB(
collisionObjectWrap->getCollisionObject(),
compoundShape,
@@ -584,39 +564,39 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
rayFromTrans,
rayToTrans,
resultCallback);
-#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
if (dbvt)
{
btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
- btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
+ btDbvt::rayTest(dbvt->m_root, localRayFrom, localRayTo, rayCB);
}
else
-#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
{
for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
{
rayCB.ProcessLeaf(i);
- }
+ }
}
}
}
}
}
-void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration)
+void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration)
{
- btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
- btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration);
+ btCollisionObjectWrapper tmpOb(0, collisionShape, collisionObject, colObjWorldTransform, -1, -1);
+ btCollisionWorld::objectQuerySingleInternal(castShape, convexFromTrans, convexToTrans, &tmpOb, resultCallback, allowedPenetration);
}
-void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
- const btCollisionObjectWrapper* colObjWrap,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration)
+void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans,
+ const btCollisionObjectWrapper* colObjWrap,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration)
{
const btCollisionShape* collisionShape = colObjWrap->getCollisionShape();
const btTransform& colObjWorldTransform = colObjWrap->getWorldTransform();
@@ -626,21 +606,19 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
//BT_PROFILE("convexSweepConvex");
btConvexCast::CastResult castResult;
castResult.m_allowedPenetration = allowedPenetration;
- castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//??
+ castResult.m_fraction = resultCallback.m_closestHitFraction; //btScalar(1.);//??
- btConvexShape* convexShape = (btConvexShape*) collisionShape;
- btVoronoiSimplexSolver simplexSolver;
- btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
+ btConvexShape* convexShape = (btConvexShape*)collisionShape;
+ btVoronoiSimplexSolver simplexSolver;
+ btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
- btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
+ btContinuousConvexCollision convexCaster1(castShape, convexShape, &simplexSolver, &gjkEpaPenetrationSolver);
//btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
//btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
btConvexCast* castPtr = &convexCaster1;
-
-
- if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
+ if (castPtr->calcTimeOfImpact(convexFromTrans, convexToTrans, colObjWorldTransform, colObjWorldTransform, castResult))
{
//add hit
if (castResult.m_normal.length2() > btScalar(0.0001))
@@ -648,25 +626,24 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
{
castResult.m_normal.normalize();
- btCollisionWorld::LocalConvexResult localConvexResult
- (
+ btCollisionWorld::LocalConvexResult localConvexResult(
colObjWrap->getCollisionObject(),
0,
castResult.m_normal,
castResult.m_hitPoint,
- castResult.m_fraction
- );
+ castResult.m_fraction);
bool normalInWorldSpace = true;
resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
-
}
}
}
- } else {
+ }
+ else
+ {
if (collisionShape->isConcave())
{
- if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ if (collisionShape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
//BT_PROFILE("convexSweepbtBvhTriangleMesh");
btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
@@ -680,62 +657,57 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
{
btCollisionWorld::ConvexResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- btTriangleMeshShape* m_triangleMesh;
-
- BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
- btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
+ const btCollisionObject* m_collisionObject;
+ btTriangleMeshShape* m_triangleMesh;
+
+ BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from, const btTransform& to,
+ btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject, btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld) : btTriangleConvexcastCallback(castShape, from, to, triangleToWorld, triangleMesh->getMargin()),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh)
{
}
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex)
{
- btCollisionWorld::LocalShapeInfo shapeInfo;
+ btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
if (hitFraction <= m_resultCallback->m_closestHitFraction)
{
+ btCollisionWorld::LocalConvexResult convexResult(m_collisionObject,
+ &shapeInfo,
+ hitNormalLocal,
+ hitPointLocal,
+ hitFraction);
- btCollisionWorld::LocalConvexResult convexResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalLocal,
- hitPointLocal,
- hitFraction);
+ bool normalInWorldSpace = true;
- bool normalInWorldSpace = true;
-
-
- return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
+ return m_resultCallback->addSingleResult(convexResult, normalInWorldSpace);
}
return hitFraction;
}
-
};
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),triangleMesh, colObjWorldTransform);
+ BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans, convexToTrans, &resultCallback, colObjWrap->getCollisionObject(), triangleMesh, colObjWorldTransform);
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
tccb.m_allowedPenetration = allowedPenetration;
btVector3 boxMinLocal, boxMaxLocal;
castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
- triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
- } else
+ triangleMesh->performConvexcast(&tccb, convexFromLocal, convexToLocal, boxMinLocal, boxMaxLocal);
+ }
+ else
{
- if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE)
+ if (collisionShape->getShapeType() == STATIC_PLANE_PROXYTYPE)
{
btConvexCast::CastResult castResult;
castResult.m_allowedPenetration = allowedPenetration;
castResult.m_fraction = resultCallback.m_closestHitFraction;
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*) collisionShape;
- btContinuousConvexCollision convexCaster1(castShape,planeShape);
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*)collisionShape;
+ btContinuousConvexCollision convexCaster1(castShape, planeShape);
btConvexCast* castPtr = &convexCaster1;
- if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
+ if (castPtr->calcTimeOfImpact(convexFromTrans, convexToTrans, colObjWorldTransform, colObjWorldTransform, castResult))
{
//add hit
if (castResult.m_normal.length2() > btScalar(0.0001))
@@ -743,22 +715,20 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
{
castResult.m_normal.normalize();
- btCollisionWorld::LocalConvexResult localConvexResult
- (
+ btCollisionWorld::LocalConvexResult localConvexResult(
colObjWrap->getCollisionObject(),
0,
castResult.m_normal,
castResult.m_hitPoint,
- castResult.m_fraction
- );
+ castResult.m_fraction);
bool normalInWorldSpace = true;
resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
}
}
}
-
- } else
+ }
+ else
{
//BT_PROFILE("convexSweepConcave");
btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
@@ -772,44 +742,39 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
{
btCollisionWorld::ConvexResultCallback* m_resultCallback;
- const btCollisionObject* m_collisionObject;
- btConcaveShape* m_triangleMesh;
-
- BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
- btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
+ const btCollisionObject* m_collisionObject;
+ btConcaveShape* m_triangleMesh;
+
+ BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from, const btTransform& to,
+ btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject, btConcaveShape* triangleMesh, const btTransform& triangleToWorld) : btTriangleConvexcastCallback(castShape, from, to, triangleToWorld, triangleMesh->getMargin()),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh)
{
}
-
- virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex)
{
- btCollisionWorld::LocalShapeInfo shapeInfo;
+ btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
if (hitFraction <= m_resultCallback->m_closestHitFraction)
{
+ btCollisionWorld::LocalConvexResult convexResult(m_collisionObject,
+ &shapeInfo,
+ hitNormalLocal,
+ hitPointLocal,
+ hitFraction);
- btCollisionWorld::LocalConvexResult convexResult
- (m_collisionObject,
- &shapeInfo,
- hitNormalLocal,
- hitPointLocal,
- hitFraction);
-
- bool normalInWorldSpace = true;
+ bool normalInWorldSpace = true;
- return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace);
+ return m_resultCallback->addSingleResult(convexResult, normalInWorldSpace);
}
return hitFraction;
}
-
};
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
+ BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans, convexToTrans, &resultCallback, colObjWrap->getCollisionObject(), concaveShape, colObjWorldTransform);
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
tccb.m_allowedPenetration = allowedPenetration;
btVector3 boxMinLocal, boxMaxLocal;
@@ -821,35 +786,37 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
rayAabbMaxLocal.setMax(convexToLocal);
rayAabbMinLocal += boxMinLocal;
rayAabbMaxLocal += boxMaxLocal;
- concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
+ concaveShape->processAllTriangles(&tccb, rayAabbMinLocal, rayAabbMaxLocal);
}
}
- } else {
+ }
+ else
+ {
if (collisionShape->isCompound())
{
- struct btCompoundLeafCallback : btDbvt::ICollide
+ struct btCompoundLeafCallback : btDbvt::ICollide
{
btCompoundLeafCallback(
- const btCollisionObjectWrapper* colObjWrap,
- const btConvexShape* castShape,
- const btTransform& convexFromTrans,
- const btTransform& convexToTrans,
- btScalar allowedPenetration,
- const btCompoundShape* compoundShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback)
- :
- m_colObjWrap(colObjWrap),
- m_castShape(castShape),
- m_convexFromTrans(convexFromTrans),
- m_convexToTrans(convexToTrans),
- m_allowedPenetration(allowedPenetration),
- m_compoundShape(compoundShape),
- m_colObjWorldTransform(colObjWorldTransform),
- m_resultCallback(resultCallback) {
+ const btCollisionObjectWrapper* colObjWrap,
+ const btConvexShape* castShape,
+ const btTransform& convexFromTrans,
+ const btTransform& convexToTrans,
+ btScalar allowedPenetration,
+ const btCompoundShape* compoundShape,
+ const btTransform& colObjWorldTransform,
+ ConvexResultCallback& resultCallback)
+ : m_colObjWrap(colObjWrap),
+ m_castShape(castShape),
+ m_convexFromTrans(convexFromTrans),
+ m_convexToTrans(convexToTrans),
+ m_allowedPenetration(allowedPenetration),
+ m_compoundShape(compoundShape),
+ m_colObjWorldTransform(colObjWorldTransform),
+ m_resultCallback(resultCallback)
+ {
}
- const btCollisionObjectWrapper* m_colObjWrap;
+ const btCollisionObjectWrapper* m_colObjWrap;
const btConvexShape* m_castShape;
const btTransform& m_convexFromTrans;
const btTransform& m_convexToTrans;
@@ -859,16 +826,16 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
ConvexResultCallback& m_resultCallback;
public:
-
- void ProcessChild(int index, const btTransform& childTrans, const btCollisionShape* childCollisionShape)
+ void ProcessChild(int index, const btTransform& childTrans, const btCollisionShape* childCollisionShape)
{
btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
- struct LocalInfoAdder : public ConvexResultCallback {
+ struct LocalInfoAdder : public ConvexResultCallback
+ {
ConvexResultCallback* m_userCallback;
int m_i;
- LocalInfoAdder(int i, ConvexResultCallback *user)
+ LocalInfoAdder(int i, ConvexResultCallback* user)
: m_userCallback(user), m_i(i)
{
m_closestHitFraction = m_userCallback->m_closestHitFraction;
@@ -877,9 +844,9 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
{
return m_userCallback->needsCollision(p);
}
- virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& r, bool b)
+ virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& r, bool b)
{
- btCollisionWorld::LocalShapeInfo shapeInfo;
+ btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = -1;
shapeInfo.m_triangleIndex = m_i;
if (r.m_localShapeInfo == NULL)
@@ -887,7 +854,6 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
const btScalar result = m_userCallback->addSingleResult(r, b);
m_closestHitFraction = m_userCallback->m_closestHitFraction;
return result;
-
}
};
@@ -898,7 +864,7 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
objectQuerySingleInternal(m_castShape, m_convexFromTrans, m_convexToTrans, &tmpObj, my_cb, m_allowedPenetration);
}
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
// Processing leaf node
int index = leaf->dataAsInt;
@@ -923,15 +889,18 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
fromLocalAabbMax.setMax(toLocalAabbMax);
btCompoundLeafCallback callback(colObjWrap, castShape, convexFromTrans, convexToTrans,
- allowedPenetration, compoundShape, colObjWorldTransform, resultCallback);
+ allowedPenetration, compoundShape, colObjWorldTransform, resultCallback);
const btDbvt* tree = compoundShape->getDynamicAabbTree();
- if (tree) {
- const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(fromLocalAabbMin, fromLocalAabbMax);
+ if (tree)
+ {
+ const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(fromLocalAabbMin, fromLocalAabbMax);
tree->collideTV(tree->m_root, bounds, callback);
- } else {
+ }
+ else
+ {
int i;
- for (i=0;i<compoundShape->getNumChildShapes();i++)
+ for (i = 0; i < compoundShape->getNumChildShapes(); i++)
{
const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
btTransform childTrans = compoundShape->getChildTransform(i);
@@ -943,33 +912,31 @@ void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,
}
}
-
struct btSingleRayCallback : public btBroadphaseRayCallback
{
-
- btVector3 m_rayFromWorld;
- btVector3 m_rayToWorld;
- btTransform m_rayFromTrans;
- btTransform m_rayToTrans;
- btVector3 m_hitNormal;
-
- const btCollisionWorld* m_world;
- btCollisionWorld::RayResultCallback& m_resultCallback;
-
- btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_world(world),
- m_resultCallback(resultCallback)
+ btVector3 m_rayFromWorld;
+ btVector3 m_rayToWorld;
+ btTransform m_rayFromTrans;
+ btTransform m_rayToTrans;
+ btVector3 m_hitNormal;
+
+ const btCollisionWorld* m_world;
+ btCollisionWorld::RayResultCallback& m_resultCallback;
+
+ btSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btCollisionWorld* world, btCollisionWorld::RayResultCallback& resultCallback)
+ : m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
{
m_rayFromTrans.setIdentity();
m_rayFromTrans.setOrigin(m_rayFromWorld);
m_rayToTrans.setIdentity();
m_rayToTrans.setOrigin(m_rayToWorld);
- btVector3 rayDir = (rayToWorld-rayFromWorld);
+ btVector3 rayDir = (rayToWorld - rayFromWorld);
- rayDir.normalize ();
+ rayDir.normalize();
///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
@@ -978,22 +945,19 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
- m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
-
+ m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld);
}
-
-
- virtual bool process(const btBroadphaseProxy* proxy)
+ virtual bool process(const btBroadphaseProxy* proxy)
{
///terminate further ray tests, once the closestHitFraction reached zero
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
return false;
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
//only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
@@ -1011,57 +975,53 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
//culling already done by broadphase
//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
{
- m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback);
+ m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
}
}
return true;
}
};
-void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
{
//BT_PROFILE("rayTest");
/// use the broadphase to accelerate the search for objects, based on their aabb
/// and for each object with ray-aabb overlap, perform an exact ray test
- btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
+ btSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback);
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
- m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
+ m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB);
#else
- for (int i=0;i<this->getNumCollisionObjects();i++)
+ for (int i = 0; i < this->getNumCollisionObjects(); i++)
{
rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
- }
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
}
-
struct btSingleSweepCallback : public btBroadphaseRayCallback
{
-
- btTransform m_convexFromTrans;
- btTransform m_convexToTrans;
- btVector3 m_hitNormal;
- const btCollisionWorld* m_world;
- btCollisionWorld::ConvexResultCallback& m_resultCallback;
- btScalar m_allowedCcdPenetration;
+ btTransform m_convexFromTrans;
+ btTransform m_convexToTrans;
+ btVector3 m_hitNormal;
+ const btCollisionWorld* m_world;
+ btCollisionWorld::ConvexResultCallback& m_resultCallback;
+ btScalar m_allowedCcdPenetration;
const btConvexShape* m_castShape;
-
- btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration)
- :m_convexFromTrans(convexFromTrans),
- m_convexToTrans(convexToTrans),
- m_world(world),
- m_resultCallback(resultCallback),
- m_allowedCcdPenetration(allowedPenetration),
- m_castShape(castShape)
+ btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans, const btCollisionWorld* world, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedPenetration)
+ : m_convexFromTrans(convexFromTrans),
+ m_convexToTrans(convexToTrans),
+ m_world(world),
+ m_resultCallback(resultCallback),
+ m_allowedCcdPenetration(allowedPenetration),
+ m_castShape(castShape)
{
- btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
+ btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin() - m_convexFromTrans.getOrigin());
btVector3 rayDir = unnormalizedRayDir.normalized();
///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
@@ -1072,109 +1032,102 @@ struct btSingleSweepCallback : public btBroadphaseRayCallback
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
m_lambda_max = rayDir.dot(unnormalizedRayDir);
-
}
- virtual bool process(const btBroadphaseProxy* proxy)
+ virtual bool process(const btBroadphaseProxy* proxy)
{
///terminate further convex sweep tests, once the closestHitFraction reached zero
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
return false;
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
//only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
+ if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback,
- m_allowedCcdPenetration);
+ m_world->objectQuerySingle(m_castShape, m_convexFromTrans, m_convexToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback,
+ m_allowedCcdPenetration);
}
return true;
}
};
-
-
-void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
+void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
{
-
BT_PROFILE("convexSweepTest");
/// use the broadphase to accelerate the search for objects, based on their aabb
/// and for each object with ray-aabb overlap, perform an exact ray test
/// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
-
-
- btTransform convexFromTrans,convexToTrans;
+ btTransform convexFromTrans, convexToTrans;
convexFromTrans = convexFromWorld;
convexToTrans = convexToWorld;
btVector3 castShapeAabbMin, castShapeAabbMax;
/* Compute AABB that encompasses angular movement */
{
btVector3 linVel, angVel;
- btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0f, linVel, angVel);
+ btTransformUtil::calculateVelocity(convexFromTrans, convexToTrans, 1.0f, linVel, angVel);
btVector3 zeroLinVel;
- zeroLinVel.setValue(0,0,0);
+ zeroLinVel.setValue(0, 0, 0);
btTransform R;
- R.setIdentity ();
- R.setRotation (convexFromTrans.getRotation());
- castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0f, castShapeAabbMin, castShapeAabbMax);
+ R.setIdentity();
+ R.setRotation(convexFromTrans.getRotation());
+ castShape->calculateTemporalAabb(R, zeroLinVel, angVel, 1.0f, castShapeAabbMin, castShapeAabbMax);
}
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
- btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration);
+ btSingleSweepCallback convexCB(castShape, convexFromWorld, convexToWorld, this, resultCallback, allowedCcdPenetration);
- m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax);
+ m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(), convexToTrans.getOrigin(), convexCB, castShapeAabbMin, castShapeAabbMax);
#else
/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
// do a ray-shape query using convexCaster (CCD)
int i;
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
- btCollisionObject* collisionObject= m_collisionObjects[i];
+ btCollisionObject* collisionObject = m_collisionObjects[i];
//only perform raycast if filterMask matches
- if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
+ if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
- AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
- btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
+ btVector3 collisionObjectAabbMin, collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(), collisionObjectAabbMin, collisionObjectAabbMax);
+ AabbExpand(collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
+ btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
btVector3 hitNormal;
- if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
+ if (btRayAabb(convexFromWorld.getOrigin(), convexToWorld.getOrigin(), collisionObjectAabbMin, collisionObjectAabbMax, hitLambda, hitNormal))
{
- objectQuerySingle(castShape, convexFromTrans,convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback,
- allowedCcdPenetration);
+ objectQuerySingle(castShape, convexFromTrans, convexToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback,
+ allowedCcdPenetration);
}
}
}
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
}
-
-
struct btBridgedManifoldResult : public btManifoldResult
{
+ btCollisionWorld::ContactResultCallback& m_resultCallback;
- btCollisionWorld::ContactResultCallback& m_resultCallback;
-
- btBridgedManifoldResult( const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap,btCollisionWorld::ContactResultCallback& resultCallback )
- :btManifoldResult(obj0Wrap,obj1Wrap),
- m_resultCallback(resultCallback)
+ btBridgedManifoldResult(const btCollisionObjectWrapper* obj0Wrap, const btCollisionObjectWrapper* obj1Wrap, btCollisionWorld::ContactResultCallback& resultCallback)
+ : btManifoldResult(obj0Wrap, obj1Wrap),
+ m_resultCallback(resultCallback)
{
}
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
{
bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
@@ -1182,78 +1135,74 @@ struct btBridgedManifoldResult : public btManifoldResult
btVector3 localB;
if (isSwapped)
{
- localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
- } else
+ }
+ else
{
- localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
}
-
- btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
+
+ btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth);
newPt.m_positionWorldOnA = pointA;
newPt.m_positionWorldOnB = pointInWorld;
-
- //BP mod, store contact triangles.
+
+ //BP mod, store contact triangles.
if (isSwapped)
{
newPt.m_partId0 = m_partId1;
newPt.m_partId1 = m_partId0;
- newPt.m_index0 = m_index1;
- newPt.m_index1 = m_index0;
- } else
+ newPt.m_index0 = m_index1;
+ newPt.m_index1 = m_index0;
+ }
+ else
{
newPt.m_partId0 = m_partId0;
newPt.m_partId1 = m_partId1;
- newPt.m_index0 = m_index0;
- newPt.m_index1 = m_index1;
+ newPt.m_index0 = m_index0;
+ newPt.m_index1 = m_index1;
}
//experimental feature info, for per-triangle material etc.
- const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
- const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
- m_resultCallback.addSingleResult(newPt,obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
-
+ const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap;
+ const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap;
+ m_resultCallback.addSingleResult(newPt, obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1);
}
-
};
-
-
struct btSingleContactCallback : public btBroadphaseAabbCallback
{
-
btCollisionObject* m_collisionObject;
- btCollisionWorld* m_world;
- btCollisionWorld::ContactResultCallback& m_resultCallback;
-
-
- btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback)
- :m_collisionObject(collisionObject),
- m_world(world),
- m_resultCallback(resultCallback)
+ btCollisionWorld* m_world;
+ btCollisionWorld::ContactResultCallback& m_resultCallback;
+
+ btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world, btCollisionWorld::ContactResultCallback& resultCallback)
+ : m_collisionObject(collisionObject),
+ m_world(world),
+ m_resultCallback(resultCallback)
{
}
- virtual bool process(const btBroadphaseProxy* proxy)
+ virtual bool process(const btBroadphaseProxy* proxy)
{
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
if (collisionObject == m_collisionObject)
return true;
//only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
- btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1);
- btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1);
+ btCollisionObjectWrapper ob0(0, m_collisionObject->getCollisionShape(), m_collisionObject, m_collisionObject->getWorldTransform(), -1, -1);
+ btCollisionObjectWrapper ob1(0, collisionObject->getCollisionShape(), collisionObject, collisionObject->getWorldTransform(), -1, -1);
- btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1,0, BT_CLOSEST_POINT_ALGORITHMS);
+ btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0, &ob1, 0, BT_CLOSEST_POINT_ALGORITHMS);
if (algorithm)
{
- btBridgedManifoldResult contactPointResult(&ob0,&ob1, m_resultCallback);
+ btBridgedManifoldResult contactPointResult(&ob0, &ob1, m_resultCallback);
//discrete collision detection query
-
- algorithm->processCollision(&ob0,&ob1, m_world->getDispatchInfo(),&contactPointResult);
+
+ algorithm->processCollision(&ob0, &ob1, m_world->getDispatchInfo(), &contactPointResult);
algorithm->~btCollisionAlgorithm();
m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
@@ -1263,271 +1212,247 @@ struct btSingleContactCallback : public btBroadphaseAabbCallback
}
};
-
///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
-void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback)
+void btCollisionWorld::contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback)
{
- btVector3 aabbMin,aabbMax;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax);
- btSingleContactCallback contactCB(colObj,this,resultCallback);
-
- m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB);
-}
+ btVector3 aabbMin, aabbMax;
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), aabbMin, aabbMax);
+ btSingleContactCallback contactCB(colObj, this, resultCallback);
+ m_broadphasePairCache->aabbTest(aabbMin, aabbMax, contactCB);
+}
///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
///it reports one or more contact points (including the one with deepest penetration)
-void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
+void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
{
- btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1);
- btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1);
+ btCollisionObjectWrapper obA(0, colObjA->getCollisionShape(), colObjA, colObjA->getWorldTransform(), -1, -1);
+ btCollisionObjectWrapper obB(0, colObjB->getCollisionShape(), colObjB, colObjB->getWorldTransform(), -1, -1);
- btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB, 0, BT_CLOSEST_POINT_ALGORITHMS);
+ btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA, &obB, 0, BT_CLOSEST_POINT_ALGORITHMS);
if (algorithm)
{
- btBridgedManifoldResult contactPointResult(&obA,&obB, resultCallback);
+ btBridgedManifoldResult contactPointResult(&obA, &obB, resultCallback);
contactPointResult.m_closestPointDistanceThreshold = resultCallback.m_closestDistanceThreshold;
//discrete collision detection query
- algorithm->processCollision(&obA,&obB, getDispatchInfo(),&contactPointResult);
+ algorithm->processCollision(&obA, &obB, getDispatchInfo(), &contactPointResult);
algorithm->~btCollisionAlgorithm();
getDispatcher()->freeCollisionAlgorithm(algorithm);
}
-
}
-
-
-
class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
{
- btIDebugDraw* m_debugDrawer;
- btVector3 m_color;
- btTransform m_worldTrans;
+ btIDebugDraw* m_debugDrawer;
+ btVector3 m_color;
+ btTransform m_worldTrans;
public:
+ DebugDrawcallback(btIDebugDraw* debugDrawer, const btTransform& worldTrans, const btVector3& color) : m_debugDrawer(debugDrawer),
+ m_color(color),
+ m_worldTrans(worldTrans)
+ {
+ }
- DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
- m_debugDrawer(debugDrawer),
- m_color(color),
- m_worldTrans(worldTrans)
- {
- }
-
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
- {
- processTriangle(triangle,partId,triangleIndex);
- }
-
- virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
-
- btVector3 wv0,wv1,wv2;
- wv0 = m_worldTrans*triangle[0];
- wv1 = m_worldTrans*triangle[1];
- wv2 = m_worldTrans*triangle[2];
- btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.);
-
- if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals )
- {
- btVector3 normal = (wv1-wv0).cross(wv2-wv0);
- normal.normalize();
- btVector3 normalColor(1,1,0);
- m_debugDrawer->drawLine(center,center+normal,normalColor);
- }
- m_debugDrawer->drawLine(wv0,wv1,m_color);
- m_debugDrawer->drawLine(wv1,wv2,m_color);
- m_debugDrawer->drawLine(wv2,wv0,m_color);
- }
-};
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
+ {
+ processTriangle(triangle, partId, triangleIndex);
+ }
+
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
+ {
+ (void)partId;
+ (void)triangleIndex;
+ btVector3 wv0, wv1, wv2;
+ wv0 = m_worldTrans * triangle[0];
+ wv1 = m_worldTrans * triangle[1];
+ wv2 = m_worldTrans * triangle[2];
+ btVector3 center = (wv0 + wv1 + wv2) * btScalar(1. / 3.);
+
+ if (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
+ {
+ btVector3 normal = (wv1 - wv0).cross(wv2 - wv0);
+ normal.normalize();
+ btVector3 normalColor(1, 1, 0);
+ m_debugDrawer->drawLine(center, center + normal, normalColor);
+ }
+ m_debugDrawer->drawLine(wv0, wv1, m_color);
+ m_debugDrawer->drawLine(wv1, wv2, m_color);
+ m_debugDrawer->drawLine(wv2, wv0, m_color);
+ }
+};
void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
{
// Draw a small simplex at the center of the object
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawFrames)
{
- getDebugDrawer()->drawTransform(worldTransform,.1);
+ getDebugDrawer()->drawTransform(worldTransform, .1);
}
if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
{
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
- for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
+ for (int i = compoundShape->getNumChildShapes() - 1; i >= 0; i--)
{
btTransform childTrans = compoundShape->getChildTransform(i);
const btCollisionShape* colShape = compoundShape->getChildShape(i);
- debugDrawObject(worldTransform*childTrans,colShape,color);
+ debugDrawObject(worldTransform * childTrans, colShape, color);
}
-
- } else
+ }
+ else
{
+ switch (shape->getShapeType())
+ {
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
+ btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
+ getDebugDrawer()->drawBox(-halfExtents, halfExtents, worldTransform, color);
+ break;
+ }
+
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
+ btScalar radius = sphereShape->getMargin(); //radius doesn't include the margin, so draw with margin
+
+ getDebugDrawer()->drawSphere(radius, worldTransform, color);
+ break;
+ }
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
+
+ btTransform childTransform;
+ childTransform.setIdentity();
- switch (shape->getShapeType())
- {
-
- case BOX_SHAPE_PROXYTYPE:
- {
- const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
- btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
- getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
- break;
- }
-
- case SPHERE_SHAPE_PROXYTYPE:
- {
- const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
- btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
-
- getDebugDrawer()->drawSphere(radius, worldTransform, color);
- break;
- }
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
- {
- const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
-
- btTransform childTransform;
- childTransform.setIdentity();
-
- for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
- {
- childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
- getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
- }
-
- break;
- }
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
-
- btScalar radius = capsuleShape->getRadius();
- btScalar halfHeight = capsuleShape->getHalfHeight();
-
- int upAxis = capsuleShape->getUpAxis();
- getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
- break;
- }
- case CONE_SHAPE_PROXYTYPE:
- {
- const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
- btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
- btScalar height = coneShape->getHeight();//+coneShape->getMargin();
-
- int upAxis= coneShape->getConeUpIndex();
- getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
- break;
-
- }
- case CYLINDER_SHAPE_PROXYTYPE:
- {
- const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
- int upAxis = cylinder->getUpAxis();
- btScalar radius = cylinder->getRadius();
- btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
- getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
- break;
- }
-
- case STATIC_PLANE_PROXYTYPE:
- {
- const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
- btScalar planeConst = staticPlaneShape->getPlaneConstant();
- const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
- getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color);
- break;
-
- }
- default:
- {
-
- /// for polyhedral shapes
- if (shape->isPolyhedral())
- {
- btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
-
- int i;
- if (polyshape->getConvexPolyhedron())
- {
- const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron();
- for (i=0;i<poly->m_faces.size();i++)
- {
- btVector3 centroid(0,0,0);
- int numVerts = poly->m_faces[i].m_indices.size();
- if (numVerts)
- {
- int lastV = poly->m_faces[i].m_indices[numVerts-1];
- for (int v=0;v<poly->m_faces[i].m_indices.size();v++)
- {
- int curVert = poly->m_faces[i].m_indices[v];
- centroid+=poly->m_vertices[curVert];
- getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color);
- lastV = curVert;
- }
- }
- centroid*= btScalar(1.f)/btScalar(numVerts);
- if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
- {
- btVector3 normalColor(1,1,0);
- btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]);
- getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor);
- }
-
- }
-
-
- } else
- {
- for (i=0;i<polyshape->getNumEdges();i++)
- {
- btVector3 a,b;
- polyshape->getEdge(i,a,b);
- btVector3 wa = worldTransform * a;
- btVector3 wb = worldTransform * b;
- getDebugDrawer()->drawLine(wa,wb,color);
- }
- }
-
-
- }
-
- if (shape->isConcave())
- {
- btConcaveShape* concaveMesh = (btConcaveShape*) shape;
-
- ///@todo pass camera, for some culling? no -> we are not a graphics lib
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
-
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
-
- }
-
- if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
- {
- btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
- //todo: pass camera for some culling
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- //DebugDrawcallback drawCallback;
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
- }
-
-
-
- }
-
+ for (int i = multiSphereShape->getSphereCount() - 1; i >= 0; i--)
+ {
+ childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
+ getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform * childTransform, color);
+ }
+
+ break;
+ }
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
+
+ btScalar radius = capsuleShape->getRadius();
+ btScalar halfHeight = capsuleShape->getHalfHeight();
+
+ int upAxis = capsuleShape->getUpAxis();
+ getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
+ break;
+ }
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
+ btScalar radius = coneShape->getRadius(); //+coneShape->getMargin();
+ btScalar height = coneShape->getHeight(); //+coneShape->getMargin();
+
+ int upAxis = coneShape->getConeUpIndex();
+ getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
+ break;
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
+ int upAxis = cylinder->getUpAxis();
+ btScalar radius = cylinder->getRadius();
+ btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
+ getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
+ break;
+ }
+
+ case STATIC_PLANE_PROXYTYPE:
+ {
+ const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
+ btScalar planeConst = staticPlaneShape->getPlaneConstant();
+ const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
+ getDebugDrawer()->drawPlane(planeNormal, planeConst, worldTransform, color);
+ break;
+ }
+ default:
+ {
+ /// for polyhedral shapes
+ if (shape->isPolyhedral())
+ {
+ btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*)shape;
+
+ int i;
+ if (polyshape->getConvexPolyhedron())
+ {
+ const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron();
+ for (i = 0; i < poly->m_faces.size(); i++)
+ {
+ btVector3 centroid(0, 0, 0);
+ int numVerts = poly->m_faces[i].m_indices.size();
+ if (numVerts)
+ {
+ int lastV = poly->m_faces[i].m_indices[numVerts - 1];
+ for (int v = 0; v < poly->m_faces[i].m_indices.size(); v++)
+ {
+ int curVert = poly->m_faces[i].m_indices[v];
+ centroid += poly->m_vertices[curVert];
+ getDebugDrawer()->drawLine(worldTransform * poly->m_vertices[lastV], worldTransform * poly->m_vertices[curVert], color);
+ lastV = curVert;
+ }
+ }
+ centroid *= btScalar(1.f) / btScalar(numVerts);
+ if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
+ {
+ btVector3 normalColor(1, 1, 0);
+ btVector3 faceNormal(poly->m_faces[i].m_plane[0], poly->m_faces[i].m_plane[1], poly->m_faces[i].m_plane[2]);
+ getDebugDrawer()->drawLine(worldTransform * centroid, worldTransform * (centroid + faceNormal), normalColor);
+ }
+ }
+ }
+ else
+ {
+ for (i = 0; i < polyshape->getNumEdges(); i++)
+ {
+ btVector3 a, b;
+ polyshape->getEdge(i, a, b);
+ btVector3 wa = worldTransform * a;
+ btVector3 wb = worldTransform * b;
+ getDebugDrawer()->drawLine(wa, wb, color);
+ }
+ }
+ }
+
+ if (shape->isConcave())
+ {
+ btConcaveShape* concaveMesh = (btConcaveShape*)shape;
+
+ ///@todo pass camera, for some culling? no -> we are not a graphics lib
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
+
+ DebugDrawcallback drawCallback(getDebugDrawer(), worldTransform, color);
+ concaveMesh->processAllTriangles(&drawCallback, aabbMin, aabbMax);
+ }
+
+ if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
+ {
+ btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*)shape;
+ //todo: pass camera for some culling
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
+ //DebugDrawcallback drawCallback;
+ DebugDrawcallback drawCallback(getDebugDrawer(), worldTransform, color);
+ convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback, aabbMin, aabbMax);
+ }
+ }
}
}
}
-
-void btCollisionWorld::debugDrawWorld()
+void btCollisionWorld::debugDrawWorld()
{
if (getDebugDrawer())
{
@@ -1535,25 +1460,23 @@ void btCollisionWorld::debugDrawWorld()
btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors();
- if ( getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
+ if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
{
-
-
if (getDispatcher())
{
int numManifolds = getDispatcher()->getNumManifolds();
-
- for (int i=0;i<numManifolds;i++)
+
+ for (int i = 0; i < numManifolds; i++)
{
btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
//btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
//btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
int numContacts = contactManifold->getNumContacts();
- for (int j=0;j<numContacts;j++)
+ for (int j = 0; j < numContacts; j++)
{
btManifoldPoint& cp = contactManifold->getContactPoint(j);
- getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),defaultColors.m_contactPoint);
+ getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB, cp.m_normalWorldOnB, cp.getDistance(), cp.getLifeTime(), defaultColors.m_contactPoint);
}
}
}
@@ -1563,58 +1486,63 @@ void btCollisionWorld::debugDrawWorld()
{
int i;
- for ( i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
- if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
+ if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT) == 0)
{
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
{
- btVector3 color(btScalar(0.4),btScalar(0.4),btScalar(0.4));
+ btVector3 color(btScalar(0.4), btScalar(0.4), btScalar(0.4));
- switch(colObj->getActivationState())
+ switch (colObj->getActivationState())
{
- case ACTIVE_TAG:
- color = defaultColors.m_activeObject; break;
- case ISLAND_SLEEPING:
- color = defaultColors.m_deactivatedObject;break;
- case WANTS_DEACTIVATION:
- color = defaultColors.m_wantsDeactivationObject;break;
- case DISABLE_DEACTIVATION:
- color = defaultColors.m_disabledDeactivationObject;break;
- case DISABLE_SIMULATION:
- color = defaultColors.m_disabledSimulationObject;break;
- default:
+ case ACTIVE_TAG:
+ color = defaultColors.m_activeObject;
+ break;
+ case ISLAND_SLEEPING:
+ color = defaultColors.m_deactivatedObject;
+ break;
+ case WANTS_DEACTIVATION:
+ color = defaultColors.m_wantsDeactivationObject;
+ break;
+ case DISABLE_DEACTIVATION:
+ color = defaultColors.m_disabledDeactivationObject;
+ break;
+ case DISABLE_SIMULATION:
+ color = defaultColors.m_disabledSimulationObject;
+ break;
+ default:
{
- color = btVector3(btScalar(.3),btScalar(0.3),btScalar(0.3));
+ color = btVector3(btScalar(.3), btScalar(0.3), btScalar(0.3));
}
};
colObj->getCustomDebugColor(color);
- debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
+ debugDrawObject(colObj->getWorldTransform(), colObj->getCollisionShape(), color);
}
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
- btVector3 minAabb,maxAabb;
+ btVector3 minAabb, maxAabb;
btVector3 colorvec = defaultColors.m_aabb;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
- btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb, maxAabb);
+ btVector3 contactThreshold(gContactBreakingThreshold, gContactBreakingThreshold, gContactBreakingThreshold);
minAabb -= contactThreshold;
maxAabb += contactThreshold;
- btVector3 minAabb2,maxAabb2;
+ btVector3 minAabb2, maxAabb2;
- if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
+ if (getDispatchInfo().m_useContinuous && colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
{
- colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(), minAabb2, maxAabb2);
minAabb2 -= contactThreshold;
maxAabb2 += contactThreshold;
minAabb.setMin(minAabb2);
maxAabb.setMax(maxAabb2);
}
- m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
+ m_debugDrawer->drawAabb(minAabb, maxAabb, colorvec);
}
}
}
@@ -1622,28 +1550,27 @@ void btCollisionWorld::debugDrawWorld()
}
}
-
-void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
+void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
{
int i;
///keep track of shapes already serialized
- btHashMap<btHashPtr,btCollisionShape*> serializedShapes;
+ btHashMap<btHashPtr, btCollisionShape*> serializedShapes;
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btCollisionShape* shape = colObj->getCollisionShape();
if (!serializedShapes.find(shape))
{
- serializedShapes.insert(shape,shape);
+ serializedShapes.insert(shape, shape);
shape->serializeSingleShape(serializer);
}
}
//serialize all collision objects
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
@@ -1653,8 +1580,6 @@ void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
}
}
-
-
void btCollisionWorld::serializeContactManifolds(btSerializer* serializer)
{
if (serializer->getSerializationFlags() & BT_SERIALIZE_CONTACT_MANIFOLDS)
@@ -1663,7 +1588,7 @@ void btCollisionWorld::serializeContactManifolds(btSerializer* serializer)
for (int i = 0; i < numManifolds; i++)
{
const btPersistentManifold* manifold = getDispatcher()->getInternalManifoldPointer()[i];
- //don't serialize empty manifolds, they just take space
+ //don't serialize empty manifolds, they just take space
//(may have to do it anyway if it destroys determinism)
if (manifold->getNumContacts() == 0)
continue;
@@ -1675,16 +1600,13 @@ void btCollisionWorld::serializeContactManifolds(btSerializer* serializer)
}
}
-
-void btCollisionWorld::serialize(btSerializer* serializer)
+void btCollisionWorld::serialize(btSerializer* serializer)
{
-
serializer->startSerialization();
-
+
serializeCollisionObjects(serializer);
serializeContactManifolds(serializer);
-
+
serializer->finishSerialization();
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
index 886476e8ad..fd0e5b9bbd 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
/**
* @mainpage Bullet Documentation
*
@@ -66,8 +65,6 @@ subject to the following restrictions:
* For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
*
*/
-
-
#ifndef BT_COLLISION_WORLD_H
#define BT_COLLISION_WORLD_H
@@ -87,147 +84,138 @@ class btSerializer;
///CollisionWorld is interface and container for the collision detection
class btCollisionWorld
{
-
-
protected:
+ btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
- btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
-
- btDispatcher* m_dispatcher1;
+ btDispatcher* m_dispatcher1;
- btDispatcherInfo m_dispatchInfo;
+ btDispatcherInfo m_dispatchInfo;
- btBroadphaseInterface* m_broadphasePairCache;
+ btBroadphaseInterface* m_broadphasePairCache;
- btIDebugDraw* m_debugDrawer;
+ btIDebugDraw* m_debugDrawer;
///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs
///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)
bool m_forceUpdateAllAabbs;
- void serializeCollisionObjects(btSerializer* serializer);
+ void serializeCollisionObjects(btSerializer* serializer);
void serializeContactManifolds(btSerializer* serializer);
-
public:
-
//this constructor doesn't own the dispatcher and paircache/broadphase
- btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);
+ btCollisionWorld(btDispatcher* dispatcher, btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);
virtual ~btCollisionWorld();
- void setBroadphase(btBroadphaseInterface* pairCache)
+ void setBroadphase(btBroadphaseInterface* pairCache)
{
m_broadphasePairCache = pairCache;
}
- const btBroadphaseInterface* getBroadphase() const
+ const btBroadphaseInterface* getBroadphase() const
{
return m_broadphasePairCache;
}
- btBroadphaseInterface* getBroadphase()
+ btBroadphaseInterface* getBroadphase()
{
return m_broadphasePairCache;
}
- btOverlappingPairCache* getPairCache()
+ btOverlappingPairCache* getPairCache()
{
return m_broadphasePairCache->getOverlappingPairCache();
}
-
- btDispatcher* getDispatcher()
+ btDispatcher* getDispatcher()
{
return m_dispatcher1;
}
- const btDispatcher* getDispatcher() const
+ const btDispatcher* getDispatcher() const
{
return m_dispatcher1;
}
- void updateSingleAabb(btCollisionObject* colObj);
+ void updateSingleAabb(btCollisionObject* colObj);
- virtual void updateAabbs();
+ virtual void updateAabbs();
///the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation)
///it can be useful to use if you perform ray tests without collision detection/simulation
- virtual void computeOverlappingPairs();
+ virtual void computeOverlappingPairs();
-
- virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
+ virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
{
- m_debugDrawer = debugDrawer;
+ m_debugDrawer = debugDrawer;
}
- virtual btIDebugDraw* getDebugDrawer()
+ virtual btIDebugDraw* getDebugDrawer()
{
return m_debugDrawer;
}
- virtual void debugDrawWorld();
+ virtual void debugDrawWorld();
virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
-
///LocalShapeInfo gives extra information for complex shapes
///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
- struct LocalShapeInfo
+ struct LocalShapeInfo
{
- int m_shapePart;
- int m_triangleIndex;
-
+ int m_shapePart;
+ int m_triangleIndex;
+
//const btCollisionShape* m_shapeTemp;
//const btTransform* m_shapeLocalTransform;
};
- struct LocalRayResult
+ struct LocalRayResult
{
- LocalRayResult(const btCollisionObject* collisionObject,
- LocalShapeInfo* localShapeInfo,
- const btVector3& hitNormalLocal,
- btScalar hitFraction)
- :m_collisionObject(collisionObject),
- m_localShapeInfo(localShapeInfo),
- m_hitNormalLocal(hitNormalLocal),
- m_hitFraction(hitFraction)
+ LocalRayResult(const btCollisionObject* collisionObject,
+ LocalShapeInfo* localShapeInfo,
+ const btVector3& hitNormalLocal,
+ btScalar hitFraction)
+ : m_collisionObject(collisionObject),
+ m_localShapeInfo(localShapeInfo),
+ m_hitNormalLocal(hitNormalLocal),
+ m_hitFraction(hitFraction)
{
}
- const btCollisionObject* m_collisionObject;
- LocalShapeInfo* m_localShapeInfo;
- btVector3 m_hitNormalLocal;
- btScalar m_hitFraction;
-
+ const btCollisionObject* m_collisionObject;
+ LocalShapeInfo* m_localShapeInfo;
+ btVector3 m_hitNormalLocal;
+ btScalar m_hitFraction;
};
///RayResultCallback is used to report new raycast results
- struct RayResultCallback
+ struct RayResultCallback
{
- btScalar m_closestHitFraction;
- const btCollisionObject* m_collisionObject;
- int m_collisionFilterGroup;
- int m_collisionFilterMask;
+ btScalar m_closestHitFraction;
+ const btCollisionObject* m_collisionObject;
+ int m_collisionFilterGroup;
+ int m_collisionFilterMask;
//@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback.h. Apply any of the EFlags defined there on m_flags here to invoke.
unsigned int m_flags;
virtual ~RayResultCallback()
{
}
- bool hasHit() const
+ bool hasHit() const
{
return (m_collisionObject != 0);
}
RayResultCallback()
- :m_closestHitFraction(btScalar(1.)),
- m_collisionObject(0),
- m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
- m_collisionFilterMask(btBroadphaseProxy::AllFilter),
- //@BP Mod
- m_flags(0)
+ : m_closestHitFraction(btScalar(1.)),
+ m_collisionObject(0),
+ m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
+ m_collisionFilterMask(btBroadphaseProxy::AllFilter),
+ //@BP Mod
+ m_flags(0)
{
}
@@ -238,62 +226,62 @@ public:
return collides;
}
-
- virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
+ virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace) = 0;
};
- struct ClosestRayResultCallback : public RayResultCallback
+ struct ClosestRayResultCallback : public RayResultCallback
{
- ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld)
+ ClosestRayResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld)
+ : m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld)
{
}
- btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
- btVector3 m_rayToWorld;
+ btVector3 m_rayFromWorld; //used to calculate hitPointWorld from hitFraction
+ btVector3 m_rayToWorld;
+
+ btVector3 m_hitNormalWorld;
+ btVector3 m_hitPointWorld;
- btVector3 m_hitNormalWorld;
- btVector3 m_hitPointWorld;
-
- virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
+ virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace)
{
//caller already does the filter on the m_closestHitFraction
btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
-
+
m_closestHitFraction = rayResult.m_hitFraction;
m_collisionObject = rayResult.m_collisionObject;
if (normalInWorldSpace)
{
m_hitNormalWorld = rayResult.m_hitNormalLocal;
- } else
+ }
+ else
{
///need to transform normal into worldspace
- m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
+ m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal;
}
- m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
+ m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction);
return rayResult.m_hitFraction;
}
};
- struct AllHitsRayResultCallback : public RayResultCallback
+ struct AllHitsRayResultCallback : public RayResultCallback
{
- AllHitsRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld)
+ AllHitsRayResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld)
+ : m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld)
{
}
- btAlignedObjectArray<const btCollisionObject*> m_collisionObjects;
+ btAlignedObjectArray<const btCollisionObject*> m_collisionObjects;
- btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
- btVector3 m_rayToWorld;
+ btVector3 m_rayFromWorld; //used to calculate hitPointWorld from hitFraction
+ btVector3 m_rayToWorld;
- btAlignedObjectArray<btVector3> m_hitNormalWorld;
- btAlignedObjectArray<btVector3> m_hitPointWorld;
+ btAlignedObjectArray<btVector3> m_hitNormalWorld;
+ btAlignedObjectArray<btVector3> m_hitPointWorld;
btAlignedObjectArray<btScalar> m_hitFractions;
-
- virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
+
+ virtual btScalar addSingleResult(LocalRayResult& rayResult, bool normalInWorldSpace)
{
m_collisionObject = rayResult.m_collisionObject;
m_collisionObjects.push_back(rayResult.m_collisionObject);
@@ -301,69 +289,66 @@ public:
if (normalInWorldSpace)
{
hitNormalWorld = rayResult.m_hitNormalLocal;
- } else
+ }
+ else
{
///need to transform normal into worldspace
- hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
+ hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal;
}
m_hitNormalWorld.push_back(hitNormalWorld);
btVector3 hitPointWorld;
- hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
+ hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction);
m_hitPointWorld.push_back(hitPointWorld);
m_hitFractions.push_back(rayResult.m_hitFraction);
return m_closestHitFraction;
}
};
-
struct LocalConvexResult
{
- LocalConvexResult(const btCollisionObject* hitCollisionObject,
- LocalShapeInfo* localShapeInfo,
- const btVector3& hitNormalLocal,
- const btVector3& hitPointLocal,
- btScalar hitFraction
- )
- :m_hitCollisionObject(hitCollisionObject),
- m_localShapeInfo(localShapeInfo),
- m_hitNormalLocal(hitNormalLocal),
- m_hitPointLocal(hitPointLocal),
- m_hitFraction(hitFraction)
+ LocalConvexResult(const btCollisionObject* hitCollisionObject,
+ LocalShapeInfo* localShapeInfo,
+ const btVector3& hitNormalLocal,
+ const btVector3& hitPointLocal,
+ btScalar hitFraction)
+ : m_hitCollisionObject(hitCollisionObject),
+ m_localShapeInfo(localShapeInfo),
+ m_hitNormalLocal(hitNormalLocal),
+ m_hitPointLocal(hitPointLocal),
+ m_hitFraction(hitFraction)
{
}
- const btCollisionObject* m_hitCollisionObject;
- LocalShapeInfo* m_localShapeInfo;
- btVector3 m_hitNormalLocal;
- btVector3 m_hitPointLocal;
- btScalar m_hitFraction;
+ const btCollisionObject* m_hitCollisionObject;
+ LocalShapeInfo* m_localShapeInfo;
+ btVector3 m_hitNormalLocal;
+ btVector3 m_hitPointLocal;
+ btScalar m_hitFraction;
};
///RayResultCallback is used to report new raycast results
- struct ConvexResultCallback
+ struct ConvexResultCallback
{
- btScalar m_closestHitFraction;
- int m_collisionFilterGroup;
- int m_collisionFilterMask;
-
+ btScalar m_closestHitFraction;
+ int m_collisionFilterGroup;
+ int m_collisionFilterMask;
+
ConvexResultCallback()
- :m_closestHitFraction(btScalar(1.)),
- m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
- m_collisionFilterMask(btBroadphaseProxy::AllFilter)
+ : m_closestHitFraction(btScalar(1.)),
+ m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
+ m_collisionFilterMask(btBroadphaseProxy::AllFilter)
{
}
virtual ~ConvexResultCallback()
{
}
-
- bool hasHit() const
+
+ bool hasHit() const
{
return (m_closestHitFraction < btScalar(1.));
}
-
-
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
@@ -371,39 +356,40 @@ public:
return collides;
}
- virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
+ virtual btScalar addSingleResult(LocalConvexResult& convexResult, bool normalInWorldSpace) = 0;
};
- struct ClosestConvexResultCallback : public ConvexResultCallback
+ struct ClosestConvexResultCallback : public ConvexResultCallback
{
- ClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld)
- :m_convexFromWorld(convexFromWorld),
- m_convexToWorld(convexToWorld),
- m_hitCollisionObject(0)
+ ClosestConvexResultCallback(const btVector3& convexFromWorld, const btVector3& convexToWorld)
+ : m_convexFromWorld(convexFromWorld),
+ m_convexToWorld(convexToWorld),
+ m_hitCollisionObject(0)
{
}
- btVector3 m_convexFromWorld;//used to calculate hitPointWorld from hitFraction
- btVector3 m_convexToWorld;
+ btVector3 m_convexFromWorld; //used to calculate hitPointWorld from hitFraction
+ btVector3 m_convexToWorld;
- btVector3 m_hitNormalWorld;
- btVector3 m_hitPointWorld;
- const btCollisionObject* m_hitCollisionObject;
-
- virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
+ btVector3 m_hitNormalWorld;
+ btVector3 m_hitPointWorld;
+ const btCollisionObject* m_hitCollisionObject;
+
+ virtual btScalar addSingleResult(LocalConvexResult& convexResult, bool normalInWorldSpace)
{
-//caller already does the filter on the m_closestHitFraction
+ //caller already does the filter on the m_closestHitFraction
btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
-
+
m_closestHitFraction = convexResult.m_hitFraction;
m_hitCollisionObject = convexResult.m_hitCollisionObject;
if (normalInWorldSpace)
{
m_hitNormalWorld = convexResult.m_hitNormalLocal;
- } else
+ }
+ else
{
///need to transform normal into worldspace
- m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
+ m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis() * convexResult.m_hitNormalLocal;
}
m_hitPointWorld = convexResult.m_hitPointLocal;
return convexResult.m_hitFraction;
@@ -411,23 +397,23 @@ public:
};
///ContactResultCallback is used to report contact points
- struct ContactResultCallback
+ struct ContactResultCallback
{
- int m_collisionFilterGroup;
- int m_collisionFilterMask;
- btScalar m_closestDistanceThreshold;
+ int m_collisionFilterGroup;
+ int m_collisionFilterMask;
+ btScalar m_closestDistanceThreshold;
ContactResultCallback()
- :m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
- m_collisionFilterMask(btBroadphaseProxy::AllFilter),
- m_closestDistanceThreshold(0)
+ : m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
+ m_collisionFilterMask(btBroadphaseProxy::AllFilter),
+ m_closestDistanceThreshold(0)
{
}
virtual ~ContactResultCallback()
{
}
-
+
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
@@ -435,58 +421,57 @@ public:
return collides;
}
- virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1) = 0;
+ virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper* colObj1Wrap, int partId1, int index1) = 0;
};
-
-
- int getNumCollisionObjects() const
+ int getNumCollisionObjects() const
{
return int(m_collisionObjects.size());
}
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
- virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
+ virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
/// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
/// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
- void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
+ void convexSweepTest(const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
- void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
+ void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
///it reports one or more contact points (including the one with deepest penetration)
- void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
-
+ void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
/// This allows more customization.
- static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback);
+ static void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback);
- static void rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- const btCollisionObjectWrapper* collisionObjectWrap,
- RayResultCallback& resultCallback);
+ static void rayTestSingleInternal(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ const btCollisionObjectWrapper* collisionObjectWrap,
+ RayResultCallback& resultCallback);
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
- static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration);
+ static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration);
- static void objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
- const btCollisionObjectWrapper* colObjWrap,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration);
+ static void objectQuerySingleInternal(const btConvexShape* castShape, const btTransform& convexFromTrans, const btTransform& convexToTrans,
+ const btCollisionObjectWrapper* colObjWrap,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration);
- virtual void addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter);
+ virtual void addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
+
+ virtual void refreshBroadphaseProxy(btCollisionObject* collisionObject);
btCollisionObjectArray& getCollisionObjectArray()
{
@@ -498,10 +483,9 @@ public:
return m_collisionObjects;
}
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
-
- virtual void performDiscreteCollisionDetection();
+ virtual void performDiscreteCollisionDetection();
btDispatcherInfo& getDispatchInfo()
{
@@ -512,20 +496,18 @@ public:
{
return m_dispatchInfo;
}
-
- bool getForceUpdateAllAabbs() const
+
+ bool getForceUpdateAllAabbs() const
{
return m_forceUpdateAllAabbs;
}
- void setForceUpdateAllAabbs( bool forceUpdateAllAabbs)
+ void setForceUpdateAllAabbs(bool forceUpdateAllAabbs)
{
m_forceUpdateAllAabbs = forceUpdateAllAabbs;
}
///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)
- virtual void serialize(btSerializer* serializer);
-
+ virtual void serialize(btSerializer* serializer);
};
-
-#endif //BT_COLLISION_WORLD_H
+#endif //BT_COLLISION_WORLD_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
index f2b0837808..9f422dc157 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
@@ -15,269 +15,251 @@ subject to the following restrictions:
#include "btCollisionWorldImporter.h"
#include "btBulletCollisionCommon.h"
-#include "LinearMath/btSerializer.h" //for btBulletSerializedArrays definition
+#include "LinearMath/btSerializer.h" //for btBulletSerializedArrays definition
#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
#include "BulletCollision/Gimpact/btGImpactShape.h"
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
btCollisionWorldImporter::btCollisionWorldImporter(btCollisionWorld* world)
-:m_collisionWorld(world),
-m_verboseMode(0)
+ : m_collisionWorld(world),
+ m_verboseMode(0)
{
-
}
btCollisionWorldImporter::~btCollisionWorldImporter()
{
}
-
-
-
-
-bool btCollisionWorldImporter::convertAllObjects( btBulletSerializedArrays* arrays)
+bool btCollisionWorldImporter::convertAllObjects(btBulletSerializedArrays* arrays)
{
-
m_shapeMap.clear();
m_bodyMap.clear();
int i;
- for (i=0;i<arrays->m_bvhsDouble.size();i++)
+ for (i = 0; i < arrays->m_bvhsDouble.size(); i++)
{
btOptimizedBvh* bvh = createOptimizedBvh();
btQuantizedBvhDoubleData* bvhData = arrays->m_bvhsDouble[i];
bvh->deSerializeDouble(*bvhData);
- m_bvhMap.insert(arrays->m_bvhsDouble[i],bvh);
+ m_bvhMap.insert(arrays->m_bvhsDouble[i], bvh);
}
- for (i=0;i<arrays->m_bvhsFloat.size();i++)
- {
- btOptimizedBvh* bvh = createOptimizedBvh();
- btQuantizedBvhFloatData* bvhData = arrays->m_bvhsFloat[i];
+ for (i = 0; i < arrays->m_bvhsFloat.size(); i++)
+ {
+ btOptimizedBvh* bvh = createOptimizedBvh();
+ btQuantizedBvhFloatData* bvhData = arrays->m_bvhsFloat[i];
bvh->deSerializeFloat(*bvhData);
- m_bvhMap.insert(arrays->m_bvhsFloat[i],bvh);
+ m_bvhMap.insert(arrays->m_bvhsFloat[i], bvh);
}
-
-
-
-
- for (i=0;i<arrays->m_colShapeData.size();i++)
+ for (i = 0; i < arrays->m_colShapeData.size(); i++)
{
btCollisionShapeData* shapeData = arrays->m_colShapeData[i];
btCollisionShape* shape = convertCollisionShape(shapeData);
if (shape)
{
- // printf("shapeMap.insert(%x,%x)\n",shapeData,shape);
- m_shapeMap.insert(shapeData,shape);
+ // printf("shapeMap.insert(%x,%x)\n",shapeData,shape);
+ m_shapeMap.insert(shapeData, shape);
}
- if (shape&& shapeData->m_name)
+ if (shape && shapeData->m_name)
{
char* newname = duplicateName(shapeData->m_name);
- m_objectNameMap.insert(shape,newname);
- m_nameShapeMap.insert(newname,shape);
+ m_objectNameMap.insert(shape, newname);
+ m_nameShapeMap.insert(newname, shape);
}
}
-
- for (i=0;i<arrays->m_collisionObjectDataDouble.size();i++)
+ for (i = 0; i < arrays->m_collisionObjectDataDouble.size(); i++)
{
- btCollisionObjectDoubleData* colObjData = arrays->m_collisionObjectDataDouble[i];
- btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
- if (shapePtr && *shapePtr)
- {
- btTransform startTransform;
- colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
- startTransform.deSerializeDouble(colObjData->m_worldTransform);
-
- btCollisionShape* shape = (btCollisionShape*)*shapePtr;
- btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
- body->setFriction(btScalar(colObjData->m_friction));
- body->setRestitution(btScalar(colObjData->m_restitution));
+ btCollisionObjectDoubleData* colObjData = arrays->m_collisionObjectDataDouble[i];
+ btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
+ if (shapePtr && *shapePtr)
+ {
+ btTransform startTransform;
+ colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
+ startTransform.deSerializeDouble(colObjData->m_worldTransform);
+
+ btCollisionShape* shape = (btCollisionShape*)*shapePtr;
+ btCollisionObject* body = createCollisionObject(startTransform, shape, colObjData->m_name);
+ body->setFriction(btScalar(colObjData->m_friction));
+ body->setRestitution(btScalar(colObjData->m_restitution));
#ifdef USE_INTERNAL_EDGE_UTILITY
- if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
- if (trimesh->getTriangleInfoMap())
- {
- body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
- }
- }
-#endif //USE_INTERNAL_EDGE_UTILITY
- m_bodyMap.insert(colObjData,body);
- } else
- {
- printf("error: no shape found\n");
- }
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
+ if (trimesh->getTriangleInfoMap())
+ {
+ body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
+ }
+ }
+#endif //USE_INTERNAL_EDGE_UTILITY
+ m_bodyMap.insert(colObjData, body);
+ }
+ else
+ {
+ printf("error: no shape found\n");
+ }
}
- for (i=0;i<arrays->m_collisionObjectDataFloat.size();i++)
+ for (i = 0; i < arrays->m_collisionObjectDataFloat.size(); i++)
{
- btCollisionObjectFloatData* colObjData = arrays->m_collisionObjectDataFloat[i];
- btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
- if (shapePtr && *shapePtr)
- {
- btTransform startTransform;
- colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
- startTransform.deSerializeFloat(colObjData->m_worldTransform);
+ btCollisionObjectFloatData* colObjData = arrays->m_collisionObjectDataFloat[i];
+ btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
+ if (shapePtr && *shapePtr)
+ {
+ btTransform startTransform;
+ colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
+ startTransform.deSerializeFloat(colObjData->m_worldTransform);
- btCollisionShape* shape = (btCollisionShape*)*shapePtr;
- btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
+ btCollisionShape* shape = (btCollisionShape*)*shapePtr;
+ btCollisionObject* body = createCollisionObject(startTransform, shape, colObjData->m_name);
#ifdef USE_INTERNAL_EDGE_UTILITY
- if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
- {
- btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
- if (trimesh->getTriangleInfoMap())
- {
- body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
- }
- }
-#endif //USE_INTERNAL_EDGE_UTILITY
- m_bodyMap.insert(colObjData,body);
- } else
- {
- printf("error: no shape found\n");
- }
- }
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
+ if (trimesh->getTriangleInfoMap())
+ {
+ body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
+ }
+ }
+#endif //USE_INTERNAL_EDGE_UTILITY
+ m_bodyMap.insert(colObjData, body);
+ }
+ else
+ {
+ printf("error: no shape found\n");
+ }
+ }
return true;
}
-
-
void btCollisionWorldImporter::deleteAllData()
{
int i;
- for (i=0;i<m_allocatedCollisionObjects.size();i++)
+ for (i = 0; i < m_allocatedCollisionObjects.size(); i++)
{
- if(m_collisionWorld)
+ if (m_collisionWorld)
m_collisionWorld->removeCollisionObject(m_allocatedCollisionObjects[i]);
delete m_allocatedCollisionObjects[i];
}
m_allocatedCollisionObjects.clear();
-
- for (i=0;i<m_allocatedCollisionShapes.size();i++)
+ for (i = 0; i < m_allocatedCollisionShapes.size(); i++)
{
delete m_allocatedCollisionShapes[i];
}
m_allocatedCollisionShapes.clear();
-
- for (i=0;i<m_allocatedBvhs.size();i++)
+ for (i = 0; i < m_allocatedBvhs.size(); i++)
{
delete m_allocatedBvhs[i];
}
m_allocatedBvhs.clear();
- for (i=0;i<m_allocatedTriangleInfoMaps.size();i++)
+ for (i = 0; i < m_allocatedTriangleInfoMaps.size(); i++)
{
delete m_allocatedTriangleInfoMaps[i];
}
m_allocatedTriangleInfoMaps.clear();
- for (i=0;i<m_allocatedTriangleIndexArrays.size();i++)
+ for (i = 0; i < m_allocatedTriangleIndexArrays.size(); i++)
{
delete m_allocatedTriangleIndexArrays[i];
}
m_allocatedTriangleIndexArrays.clear();
- for (i=0;i<m_allocatedNames.size();i++)
+ for (i = 0; i < m_allocatedNames.size(); i++)
{
delete[] m_allocatedNames[i];
}
m_allocatedNames.clear();
- for (i=0;i<m_allocatedbtStridingMeshInterfaceDatas.size();i++)
+ for (i = 0; i < m_allocatedbtStridingMeshInterfaceDatas.size(); i++)
{
btStridingMeshInterfaceData* curData = m_allocatedbtStridingMeshInterfaceDatas[i];
- for(int a = 0;a < curData->m_numMeshParts;a++)
+ for (int a = 0; a < curData->m_numMeshParts; a++)
{
btMeshPartData* curPart = &curData->m_meshPartsPtr[a];
- if(curPart->m_vertices3f)
- delete [] curPart->m_vertices3f;
+ if (curPart->m_vertices3f)
+ delete[] curPart->m_vertices3f;
- if(curPart->m_vertices3d)
- delete [] curPart->m_vertices3d;
+ if (curPart->m_vertices3d)
+ delete[] curPart->m_vertices3d;
- if(curPart->m_indices32)
- delete [] curPart->m_indices32;
+ if (curPart->m_indices32)
+ delete[] curPart->m_indices32;
- if(curPart->m_3indices16)
- delete [] curPart->m_3indices16;
+ if (curPart->m_3indices16)
+ delete[] curPart->m_3indices16;
- if(curPart->m_indices16)
- delete [] curPart->m_indices16;
+ if (curPart->m_indices16)
+ delete[] curPart->m_indices16;
if (curPart->m_3indices8)
- delete [] curPart->m_3indices8;
-
+ delete[] curPart->m_3indices8;
}
- delete [] curData->m_meshPartsPtr;
+ delete[] curData->m_meshPartsPtr;
delete curData;
}
m_allocatedbtStridingMeshInterfaceDatas.clear();
- for (i=0;i<m_indexArrays.size();i++)
+ for (i = 0; i < m_indexArrays.size(); i++)
{
btAlignedFree(m_indexArrays[i]);
}
- m_indexArrays.clear();
+ m_indexArrays.clear();
- for (i=0;i<m_shortIndexArrays.size();i++)
+ for (i = 0; i < m_shortIndexArrays.size(); i++)
{
btAlignedFree(m_shortIndexArrays[i]);
}
- m_shortIndexArrays.clear();
+ m_shortIndexArrays.clear();
- for (i=0;i<m_charIndexArrays.size();i++)
+ for (i = 0; i < m_charIndexArrays.size(); i++)
{
btAlignedFree(m_charIndexArrays[i]);
}
- m_charIndexArrays.clear();
+ m_charIndexArrays.clear();
- for (i=0;i<m_floatVertexArrays.size();i++)
+ for (i = 0; i < m_floatVertexArrays.size(); i++)
{
btAlignedFree(m_floatVertexArrays[i]);
}
- m_floatVertexArrays.clear();
+ m_floatVertexArrays.clear();
- for (i=0;i<m_doubleVertexArrays.size();i++)
+ for (i = 0; i < m_doubleVertexArrays.size(); i++)
{
btAlignedFree(m_doubleVertexArrays[i]);
}
- m_doubleVertexArrays.clear();
-
-
+ m_doubleVertexArrays.clear();
}
-
-
-btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionShapeData* shapeData )
+btCollisionShape* btCollisionWorldImporter::convertCollisionShape(btCollisionShapeData* shapeData)
{
btCollisionShape* shape = 0;
switch (shapeData->m_shapeType)
- {
- case STATIC_PLANE_PROXYTYPE:
+ {
+ case STATIC_PLANE_PROXYTYPE:
{
btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*)shapeData;
- btVector3 planeNormal,localScaling;
+ btVector3 planeNormal, localScaling;
planeNormal.deSerializeFloat(planeData->m_planeNormal);
localScaling.deSerializeFloat(planeData->m_localScaling);
- shape = createPlaneShape(planeNormal,planeData->m_planeConstant);
+ shape = createPlaneShape(planeNormal, planeData->m_planeConstant);
shape->setLocalScaling(localScaling);
break;
}
- case SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
+ case SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
{
- btScaledTriangleMeshShapeData* scaledMesh = (btScaledTriangleMeshShapeData*) shapeData;
- btCollisionShapeData* colShapeData = (btCollisionShapeData*) &scaledMesh->m_trimeshShapeData;
+ btScaledTriangleMeshShapeData* scaledMesh = (btScaledTriangleMeshShapeData*)shapeData;
+ btCollisionShapeData* colShapeData = (btCollisionShapeData*)&scaledMesh->m_trimeshShapeData;
colShapeData->m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
btCollisionShape* childShape = convertCollisionShape(colShapeData);
btBvhTriangleMeshShape* meshShape = (btBvhTriangleMeshShape*)childShape;
@@ -288,15 +270,14 @@ btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionS
break;
}
#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
- case GIMPACT_SHAPE_PROXYTYPE:
+ case GIMPACT_SHAPE_PROXYTYPE:
{
- btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*) shapeData;
+ btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*)shapeData;
if (gimpactData->m_gimpactSubType == CONST_GIMPACT_TRIMESH_SHAPE)
{
btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&gimpactData->m_meshInterface);
btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
-
btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface);
btVector3 localScaling;
localScaling.deSerializeFloat(gimpactData->m_localScaling);
@@ -304,47 +285,45 @@ btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionS
gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin));
gimpactShape->updateBound();
shape = gimpactShape;
- } else
+ }
+ else
{
printf("unsupported gimpact sub type\n");
}
break;
}
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
- //The btCapsuleShape* API has issue passing the margin/scaling/halfextents unmodified through the API
- //so deal with this
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT \
+ //The btCapsuleShape* API has issue passing the margin/scaling/halfextents unmodified through the API \
+ //so deal with this
case CAPSULE_SHAPE_PROXYTYPE:
{
btCapsuleShapeData* capData = (btCapsuleShapeData*)shapeData;
-
switch (capData->m_upAxis)
{
- case 0:
+ case 0:
{
- shape = createCapsuleShapeX(1,1);
+ shape = createCapsuleShapeX(1, 1);
break;
}
- case 1:
+ case 1:
{
- shape = createCapsuleShapeY(1,1);
+ shape = createCapsuleShapeY(1, 1);
break;
}
- case 2:
+ case 2:
{
- shape = createCapsuleShapeZ(1,1);
+ shape = createCapsuleShapeZ(1, 1);
break;
}
- default:
+ default:
{
printf("error: wrong up axis for btCapsuleShape\n");
}
-
-
};
if (shape)
{
- btCapsuleShape* cap = (btCapsuleShape*) shape;
+ btCapsuleShape* cap = (btCapsuleShape*)shape;
cap->deSerializeFloat(capData);
}
break;
@@ -355,163 +334,156 @@ btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionS
case SPHERE_SHAPE_PROXYTYPE:
case MULTI_SPHERE_SHAPE_PROXYTYPE:
case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
+ btVector3 implicitShapeDimensions;
+ implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(bsd->m_localScaling);
+ btVector3 margin(bsd->m_collisionMargin, bsd->m_collisionMargin, bsd->m_collisionMargin);
+ switch (shapeData->m_shapeType)
{
- btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
- btVector3 implicitShapeDimensions;
- implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
- btVector3 localScaling;
- localScaling.deSerializeFloat(bsd->m_localScaling);
- btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
- switch (shapeData->m_shapeType)
+ case BOX_SHAPE_PROXYTYPE:
{
- case BOX_SHAPE_PROXYTYPE:
- {
- btBoxShape* box= (btBoxShape*)createBoxShape(implicitShapeDimensions/localScaling+margin);
- //box->initializePolyhedralFeatures();
- shape = box;
+ btBoxShape* box = (btBoxShape*)createBoxShape(implicitShapeDimensions / localScaling + margin);
+ //box->initializePolyhedralFeatures();
+ shape = box;
+ break;
+ }
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ shape = createSphereShape(implicitShapeDimensions.getX());
+ break;
+ }
+
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ btCylinderShapeData* cylData = (btCylinderShapeData*)shapeData;
+ btVector3 halfExtents = implicitShapeDimensions + margin;
+ switch (cylData->m_upAxis)
+ {
+ case 0:
+ {
+ shape = createCylinderShapeX(halfExtents.getY(), halfExtents.getX());
break;
}
- case SPHERE_SHAPE_PROXYTYPE:
+ case 1:
{
- shape = createSphereShape(implicitShapeDimensions.getX());
+ shape = createCylinderShapeY(halfExtents.getX(), halfExtents.getY());
break;
}
-
- case CYLINDER_SHAPE_PROXYTYPE:
+ case 2:
{
- btCylinderShapeData* cylData = (btCylinderShapeData*) shapeData;
- btVector3 halfExtents = implicitShapeDimensions+margin;
- switch (cylData->m_upAxis)
- {
- case 0:
- {
- shape = createCylinderShapeX(halfExtents.getY(),halfExtents.getX());
- break;
- }
- case 1:
- {
- shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY());
- break;
- }
- case 2:
- {
- shape = createCylinderShapeZ(halfExtents.getX(),halfExtents.getZ());
- break;
- }
- default:
- {
- printf("unknown Cylinder up axis\n");
- }
-
- };
-
-
-
+ shape = createCylinderShapeZ(halfExtents.getX(), halfExtents.getZ());
break;
}
- case CONE_SHAPE_PROXYTYPE:
+ default:
{
- btConeShapeData* conData = (btConeShapeData*) shapeData;
- btVector3 halfExtents = implicitShapeDimensions;//+margin;
- switch (conData->m_upIndex)
- {
- case 0:
- {
- shape = createConeShapeX(halfExtents.getY(),halfExtents.getX());
- break;
- }
- case 1:
- {
- shape = createConeShapeY(halfExtents.getX(),halfExtents.getY());
- break;
- }
- case 2:
- {
- shape = createConeShapeZ(halfExtents.getX(),halfExtents.getZ());
- break;
- }
- default:
- {
- printf("unknown Cone up axis\n");
- }
-
- };
-
-
+ printf("unknown Cylinder up axis\n");
+ }
+ };
+ break;
+ }
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ btConeShapeData* conData = (btConeShapeData*)shapeData;
+ btVector3 halfExtents = implicitShapeDimensions; //+margin;
+ switch (conData->m_upIndex)
+ {
+ case 0:
+ {
+ shape = createConeShapeX(halfExtents.getY(), halfExtents.getX());
break;
}
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ case 1:
{
- btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
- int numSpheres = mss->m_localPositionArraySize;
-
- btAlignedObjectArray<btVector3> tmpPos;
- btAlignedObjectArray<btScalar> radii;
- radii.resize(numSpheres);
- tmpPos.resize(numSpheres);
- int i;
- for ( i=0;i<numSpheres;i++)
- {
- tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
- radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
- }
- shape = createMultiSphereShape(&tmpPos[0],&radii[0],numSpheres);
+ shape = createConeShapeY(halfExtents.getX(), halfExtents.getY());
break;
}
- case CONVEX_HULL_SHAPE_PROXYTYPE:
+ case 2:
{
- // int sz = sizeof(btConvexHullShapeData);
- // int sz2 = sizeof(btConvexInternalShapeData);
- // int sz3 = sizeof(btCollisionShapeData);
- btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
- int numPoints = convexData->m_numUnscaledPoints;
-
- btAlignedObjectArray<btVector3> tmpPoints;
- tmpPoints.resize(numPoints);
- int i;
- for ( i=0;i<numPoints;i++)
- {
-#ifdef BT_USE_DOUBLE_PRECISION
- if (convexData->m_unscaledPointsDoublePtr)
- tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
- if (convexData->m_unscaledPointsFloatPtr)
- tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
-#else
- if (convexData->m_unscaledPointsFloatPtr)
- tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
- if (convexData->m_unscaledPointsDoublePtr)
- tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
-#endif //BT_USE_DOUBLE_PRECISION
- }
- btConvexHullShape* hullShape = createConvexHullShape();
- for (i=0;i<numPoints;i++)
- {
- hullShape->addPoint(tmpPoints[i]);
- }
- hullShape->setMargin(bsd->m_collisionMargin);
- //hullShape->initializePolyhedralFeatures();
- shape = hullShape;
+ shape = createConeShapeZ(halfExtents.getX(), halfExtents.getZ());
break;
}
- default:
+ default:
{
- printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
+ printf("unknown Cone up axis\n");
}
- }
+ };
- if (shape)
+ break;
+ }
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ {
+ btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
+ int numSpheres = mss->m_localPositionArraySize;
+
+ btAlignedObjectArray<btVector3> tmpPos;
+ btAlignedObjectArray<btScalar> radii;
+ radii.resize(numSpheres);
+ tmpPos.resize(numSpheres);
+ int i;
+ for (i = 0; i < numSpheres; i++)
+ {
+ tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
+ radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
+ }
+ shape = createMultiSphereShape(&tmpPos[0], &radii[0], numSpheres);
+ break;
+ }
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
{
- shape->setMargin(bsd->m_collisionMargin);
+ // int sz = sizeof(btConvexHullShapeData);
+ // int sz2 = sizeof(btConvexInternalShapeData);
+ // int sz3 = sizeof(btCollisionShapeData);
+ btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
+ int numPoints = convexData->m_numUnscaledPoints;
+
+ btAlignedObjectArray<btVector3> tmpPoints;
+ tmpPoints.resize(numPoints);
+ int i;
+ for (i = 0; i < numPoints; i++)
+ {
+#ifdef BT_USE_DOUBLE_PRECISION
+ if (convexData->m_unscaledPointsDoublePtr)
+ tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
+ if (convexData->m_unscaledPointsFloatPtr)
+ tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
+#else
+ if (convexData->m_unscaledPointsFloatPtr)
+ tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
+ if (convexData->m_unscaledPointsDoublePtr)
+ tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
+#endif //BT_USE_DOUBLE_PRECISION
+ }
+ btConvexHullShape* hullShape = createConvexHullShape();
+ for (i = 0; i < numPoints; i++)
+ {
+ hullShape->addPoint(tmpPoints[i]);
+ }
+ hullShape->setMargin(bsd->m_collisionMargin);
+ //hullShape->initializePolyhedralFeatures();
+ shape = hullShape;
+ break;
+ }
+ default:
+ {
+ printf("error: cannot create shape type (%d)\n", shapeData->m_shapeType);
+ }
+ }
- btVector3 localScaling;
- localScaling.deSerializeFloat(bsd->m_localScaling);
- shape->setLocalScaling(localScaling);
+ if (shape)
+ {
+ shape->setMargin(bsd->m_collisionMargin);
- }
- break;
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(bsd->m_localScaling);
+ shape->setLocalScaling(localScaling);
}
+ break;
+ }
case TRIANGLE_MESH_SHAPE_PROXYTYPE:
{
btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
@@ -522,10 +494,10 @@ btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionS
return 0;
}
- btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
+ btVector3 scaling;
+ scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
meshInterface->setScaling(scaling);
-
btOptimizedBvh* bvh = 0;
#if 1
if (trimesh->m_quantizedFloatBvh)
@@ -534,7 +506,8 @@ btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionS
if (bvhPtr && *bvhPtr)
{
bvh = *bvhPtr;
- } else
+ }
+ else
{
bvh = createOptimizedBvh();
bvh->deSerializeFloat(*trimesh->m_quantizedFloatBvh);
@@ -546,7 +519,8 @@ btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionS
if (bvhPtr && *bvhPtr)
{
bvh = *bvhPtr;
- } else
+ }
+ else
{
bvh = createOptimizedBvh();
bvh->deSerializeDouble(*trimesh->m_quantizedDoubleBvh);
@@ -554,8 +528,7 @@ btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionS
}
#endif
-
- btBvhTriangleMeshShape* trimeshShape = createBvhTriangleMeshShape(meshInterface,bvh);
+ btBvhTriangleMeshShape* trimeshShape = createBvhTriangleMeshShape(meshInterface, bvh);
trimeshShape->setMargin(trimesh->m_collisionMargin);
shape = trimeshShape;
@@ -567,71 +540,66 @@ btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionS
#ifdef USE_INTERNAL_EDGE_UTILITY
gContactAddedCallback = btAdjustInternalEdgeContactsCallback;
-#endif //USE_INTERNAL_EDGE_UTILITY
-
+#endif //USE_INTERNAL_EDGE_UTILITY
}
//printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
break;
}
case COMPOUND_SHAPE_PROXYTYPE:
- {
- btCompoundShapeData* compoundData = (btCompoundShapeData*)shapeData;
- btCompoundShape* compoundShape = createCompoundShape();
-
- //btCompoundShapeChildData* childShapeDataArray = &compoundData->m_childShapePtr[0];
+ {
+ btCompoundShapeData* compoundData = (btCompoundShapeData*)shapeData;
+ btCompoundShape* compoundShape = createCompoundShape();
+ //btCompoundShapeChildData* childShapeDataArray = &compoundData->m_childShapePtr[0];
- btAlignedObjectArray<btCollisionShape*> childShapes;
- for (int i=0;i<compoundData->m_numChildShapes;i++)
- {
- //btCompoundShapeChildData* ptr = &compoundData->m_childShapePtr[i];
+ btAlignedObjectArray<btCollisionShape*> childShapes;
+ for (int i = 0; i < compoundData->m_numChildShapes; i++)
+ {
+ //btCompoundShapeChildData* ptr = &compoundData->m_childShapePtr[i];
- btCollisionShapeData* cd = compoundData->m_childShapePtr[i].m_childShape;
+ btCollisionShapeData* cd = compoundData->m_childShapePtr[i].m_childShape;
- btCollisionShape* childShape = convertCollisionShape(cd);
- if (childShape)
- {
- btTransform localTransform;
- localTransform.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
- compoundShape->addChildShape(localTransform,childShape);
- } else
- {
+ btCollisionShape* childShape = convertCollisionShape(cd);
+ if (childShape)
+ {
+ btTransform localTransform;
+ localTransform.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
+ compoundShape->addChildShape(localTransform, childShape);
+ }
+ else
+ {
#ifdef _DEBUG
- printf("error: couldn't create childShape for compoundShape\n");
+ printf("error: couldn't create childShape for compoundShape\n");
#endif
- }
-
}
- shape = compoundShape;
-
- break;
}
+ shape = compoundShape;
+
+ break;
+ }
case SOFTBODY_SHAPE_PROXYTYPE:
- {
- return 0;
- }
+ {
+ return 0;
+ }
default:
- {
+ {
#ifdef _DEBUG
- printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
+ printf("unsupported shape type (%d)\n", shapeData->m_shapeType);
#endif
- }
}
+ }
- return shape;
-
+ return shape;
}
-
-
char* btCollisionWorldImporter::duplicateName(const char* name)
{
if (name)
{
int l = (int)strlen(name);
- char* newName = new char[l+1];
- memcpy(newName,name,l);
+ char* newName = new char[l + 1];
+ memcpy(newName, name, l);
newName[l] = 0;
m_allocatedNames.push_back(newName);
return newName;
@@ -639,53 +607,43 @@ char* btCollisionWorldImporter::duplicateName(const char* name)
return 0;
}
-
-
-
-
-
-
-
-
-
-
-btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStridingMeshInterfaceData& meshData)
+btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStridingMeshInterfaceData& meshData)
{
btTriangleIndexVertexArray* meshInterface = createTriangleMeshContainer();
- for (int i=0;i<meshData.m_numMeshParts;i++)
+ for (int i = 0; i < meshData.m_numMeshParts; i++)
{
btIndexedMesh meshPart;
meshPart.m_numTriangles = meshData.m_meshPartsPtr[i].m_numTriangles;
meshPart.m_numVertices = meshData.m_meshPartsPtr[i].m_numVertices;
-
if (meshData.m_meshPartsPtr[i].m_indices32)
{
meshPart.m_indexType = PHY_INTEGER;
- meshPart.m_triangleIndexStride = 3*sizeof(int);
- int* indexArray = (int*)btAlignedAlloc(sizeof(int)*3*meshPart.m_numTriangles,16);
+ meshPart.m_triangleIndexStride = 3 * sizeof(int);
+ int* indexArray = (int*)btAlignedAlloc(sizeof(int) * 3 * meshPart.m_numTriangles, 16);
m_indexArrays.push_back(indexArray);
- for (int j=0;j<3*meshPart.m_numTriangles;j++)
+ for (int j = 0; j < 3 * meshPart.m_numTriangles; j++)
{
indexArray[j] = meshData.m_meshPartsPtr[i].m_indices32[j].m_value;
}
meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
- } else
+ }
+ else
{
if (meshData.m_meshPartsPtr[i].m_3indices16)
{
meshPart.m_indexType = PHY_SHORT;
- meshPart.m_triangleIndexStride = sizeof(short int)*3;//sizeof(btShortIntIndexTripletData);
+ meshPart.m_triangleIndexStride = sizeof(short int) * 3; //sizeof(btShortIntIndexTripletData);
- short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
+ short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int) * 3 * meshPart.m_numTriangles, 16);
m_shortIndexArrays.push_back(indexArray);
- for (int j=0;j<meshPart.m_numTriangles;j++)
+ for (int j = 0; j < meshPart.m_numTriangles; j++)
{
- indexArray[3*j] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[0];
- indexArray[3*j+1] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[1];
- indexArray[3*j+2] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[2];
+ indexArray[3 * j] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[0];
+ indexArray[3 * j + 1] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[1];
+ indexArray[3 * j + 2] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[2];
}
meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
@@ -693,10 +651,10 @@ btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStri
if (meshData.m_meshPartsPtr[i].m_indices16)
{
meshPart.m_indexType = PHY_SHORT;
- meshPart.m_triangleIndexStride = 3*sizeof(short int);
- short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
+ meshPart.m_triangleIndexStride = 3 * sizeof(short int);
+ short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int) * 3 * meshPart.m_numTriangles, 16);
m_shortIndexArrays.push_back(indexArray);
- for (int j=0;j<3*meshPart.m_numTriangles;j++)
+ for (int j = 0; j < 3 * meshPart.m_numTriangles; j++)
{
indexArray[j] = meshData.m_meshPartsPtr[i].m_indices16[j].m_value;
}
@@ -707,16 +665,16 @@ btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStri
if (meshData.m_meshPartsPtr[i].m_3indices8)
{
meshPart.m_indexType = PHY_UCHAR;
- meshPart.m_triangleIndexStride = sizeof(unsigned char)*3;
+ meshPart.m_triangleIndexStride = sizeof(unsigned char) * 3;
- unsigned char* indexArray = (unsigned char*)btAlignedAlloc(sizeof(unsigned char)*3*meshPart.m_numTriangles,16);
+ unsigned char* indexArray = (unsigned char*)btAlignedAlloc(sizeof(unsigned char) * 3 * meshPart.m_numTriangles, 16);
m_charIndexArrays.push_back(indexArray);
- for (int j=0;j<meshPart.m_numTriangles;j++)
+ for (int j = 0; j < meshPart.m_numTriangles; j++)
{
- indexArray[3*j] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[0];
- indexArray[3*j+1] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[1];
- indexArray[3*j+2] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[2];
+ indexArray[3 * j] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[0];
+ indexArray[3 * j + 1] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[1];
+ indexArray[3 * j + 2] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[2];
}
meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
@@ -727,10 +685,10 @@ btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStri
{
meshPart.m_vertexType = PHY_FLOAT;
meshPart.m_vertexStride = sizeof(btVector3FloatData);
- btVector3FloatData* vertices = (btVector3FloatData*) btAlignedAlloc(sizeof(btVector3FloatData)*meshPart.m_numVertices,16);
+ btVector3FloatData* vertices = (btVector3FloatData*)btAlignedAlloc(sizeof(btVector3FloatData) * meshPart.m_numVertices, 16);
m_floatVertexArrays.push_back(vertices);
- for (int j=0;j<meshPart.m_numVertices;j++)
+ for (int j = 0; j < meshPart.m_numVertices; j++)
{
vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[0];
vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[1];
@@ -738,16 +696,16 @@ btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStri
vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[3];
}
meshPart.m_vertexBase = (const unsigned char*)vertices;
- } else
+ }
+ else
{
meshPart.m_vertexType = PHY_DOUBLE;
meshPart.m_vertexStride = sizeof(btVector3DoubleData);
-
- btVector3DoubleData* vertices = (btVector3DoubleData*) btAlignedAlloc(sizeof(btVector3DoubleData)*meshPart.m_numVertices,16);
+ btVector3DoubleData* vertices = (btVector3DoubleData*)btAlignedAlloc(sizeof(btVector3DoubleData) * meshPart.m_numVertices, 16);
m_doubleVertexArrays.push_back(vertices);
- for (int j=0;j<meshPart.m_numVertices;j++)
+ for (int j = 0; j < meshPart.m_numVertices; j++)
{
vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[0];
vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[1];
@@ -759,14 +717,13 @@ btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStri
if (meshPart.m_triangleIndexBase && meshPart.m_vertexBase)
{
- meshInterface->addIndexedMesh(meshPart,meshPart.m_indexType);
+ meshInterface->addIndexedMesh(meshPart, meshPart.m_indexType);
}
}
return meshInterface;
}
-
btStridingMeshInterfaceData* btCollisionWorldImporter::createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData)
{
//create a new btStridingMeshInterfaceData that is an exact copy of shapedata and store it in the WorldImporter
@@ -776,7 +733,7 @@ btStridingMeshInterfaceData* btCollisionWorldImporter::createStridingMeshInterfa
newData->m_numMeshParts = interfaceData->m_numMeshParts;
newData->m_meshPartsPtr = new btMeshPartData[newData->m_numMeshParts];
- for(int i = 0;i < newData->m_numMeshParts;i++)
+ for (int i = 0; i < newData->m_numMeshParts; i++)
{
btMeshPartData* curPart = &interfaceData->m_meshPartsPtr[i];
btMeshPartData* curNewPart = &newData->m_meshPartsPtr[i];
@@ -784,18 +741,18 @@ btStridingMeshInterfaceData* btCollisionWorldImporter::createStridingMeshInterfa
curNewPart->m_numTriangles = curPart->m_numTriangles;
curNewPart->m_numVertices = curPart->m_numVertices;
- if(curPart->m_vertices3f)
+ if (curPart->m_vertices3f)
{
curNewPart->m_vertices3f = new btVector3FloatData[curNewPart->m_numVertices];
- memcpy(curNewPart->m_vertices3f,curPart->m_vertices3f,sizeof(btVector3FloatData) * curNewPart->m_numVertices);
+ memcpy(curNewPart->m_vertices3f, curPart->m_vertices3f, sizeof(btVector3FloatData) * curNewPart->m_numVertices);
}
else
curNewPart->m_vertices3f = NULL;
- if(curPart->m_vertices3d)
+ if (curPart->m_vertices3d)
{
curNewPart->m_vertices3d = new btVector3DoubleData[curNewPart->m_numVertices];
- memcpy(curNewPart->m_vertices3d,curPart->m_vertices3d,sizeof(btVector3DoubleData) * curNewPart->m_numVertices);
+ memcpy(curNewPart->m_vertices3d, curPart->m_vertices3d, sizeof(btVector3DoubleData) * curNewPart->m_numVertices);
}
else
curNewPart->m_vertices3d = NULL;
@@ -803,63 +760,60 @@ btStridingMeshInterfaceData* btCollisionWorldImporter::createStridingMeshInterfa
int numIndices = curNewPart->m_numTriangles * 3;
///the m_3indices8 was not initialized in some Bullet versions, this can cause crashes at loading time
///we catch it by only dealing with m_3indices8 if none of the other indices are initialized
- bool uninitialized3indices8Workaround =false;
+ bool uninitialized3indices8Workaround = false;
- if(curPart->m_indices32)
+ if (curPart->m_indices32)
{
- uninitialized3indices8Workaround=true;
+ uninitialized3indices8Workaround = true;
curNewPart->m_indices32 = new btIntIndexData[numIndices];
- memcpy(curNewPart->m_indices32,curPart->m_indices32,sizeof(btIntIndexData) * numIndices);
+ memcpy(curNewPart->m_indices32, curPart->m_indices32, sizeof(btIntIndexData) * numIndices);
}
else
curNewPart->m_indices32 = NULL;
- if(curPart->m_3indices16)
+ if (curPart->m_3indices16)
{
- uninitialized3indices8Workaround=true;
+ uninitialized3indices8Workaround = true;
curNewPart->m_3indices16 = new btShortIntIndexTripletData[curNewPart->m_numTriangles];
- memcpy(curNewPart->m_3indices16,curPart->m_3indices16,sizeof(btShortIntIndexTripletData) * curNewPart->m_numTriangles);
+ memcpy(curNewPart->m_3indices16, curPart->m_3indices16, sizeof(btShortIntIndexTripletData) * curNewPart->m_numTriangles);
}
else
curNewPart->m_3indices16 = NULL;
- if(curPart->m_indices16)
+ if (curPart->m_indices16)
{
- uninitialized3indices8Workaround=true;
+ uninitialized3indices8Workaround = true;
curNewPart->m_indices16 = new btShortIntIndexData[numIndices];
- memcpy(curNewPart->m_indices16,curPart->m_indices16,sizeof(btShortIntIndexData) * numIndices);
+ memcpy(curNewPart->m_indices16, curPart->m_indices16, sizeof(btShortIntIndexData) * numIndices);
}
else
curNewPart->m_indices16 = NULL;
- if(!uninitialized3indices8Workaround && curPart->m_3indices8)
+ if (!uninitialized3indices8Workaround && curPart->m_3indices8)
{
curNewPart->m_3indices8 = new btCharIndexTripletData[curNewPart->m_numTriangles];
- memcpy(curNewPart->m_3indices8,curPart->m_3indices8,sizeof(btCharIndexTripletData) * curNewPart->m_numTriangles);
+ memcpy(curNewPart->m_3indices8, curPart->m_3indices8, sizeof(btCharIndexTripletData) * curNewPart->m_numTriangles);
}
else
curNewPart->m_3indices8 = NULL;
-
}
m_allocatedbtStridingMeshInterfaceDatas.push_back(newData);
- return(newData);
+ return (newData);
}
#ifdef USE_INTERNAL_EDGE_UTILITY
-extern ContactAddedCallback gContactAddedCallback;
+extern ContactAddedCallback gContactAddedCallback;
-static bool btAdjustInternalEdgeContactsCallback(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1)
+static bool btAdjustInternalEdgeContactsCallback(btManifoldPoint& cp, const btCollisionObject* colObj0, int partId0, int index0, const btCollisionObject* colObj1, int partId1, int index1)
{
-
- btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1);
- //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE);
- //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED);
+ btAdjustInternalEdgeContacts(cp, colObj1, colObj0, partId1, index1);
+ //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE);
+ //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED);
return true;
}
-#endif //USE_INTERNAL_EDGE_UTILITY
-
+#endif //USE_INTERNAL_EDGE_UTILITY
/*
btRigidBody* btWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape,const char* bodyName)
@@ -898,29 +852,27 @@ btCollisionObject* btCollisionWorldImporter::getCollisionObjectByName(const char
return 0;
}
-btCollisionObject* btCollisionWorldImporter::createCollisionObject(const btTransform& startTransform,btCollisionShape* shape, const char* bodyName)
+btCollisionObject* btCollisionWorldImporter::createCollisionObject(const btTransform& startTransform, btCollisionShape* shape, const char* bodyName)
{
btCollisionObject* colObj = new btCollisionObject();
colObj->setWorldTransform(startTransform);
colObj->setCollisionShape(shape);
- m_collisionWorld->addCollisionObject(colObj);//todo: flags etc
+ m_collisionWorld->addCollisionObject(colObj); //todo: flags etc
if (bodyName)
{
char* newname = duplicateName(bodyName);
- m_objectNameMap.insert(colObj,newname);
- m_nameColObjMap.insert(newname,colObj);
+ m_objectNameMap.insert(colObj, newname);
+ m_nameColObjMap.insert(newname, colObj);
}
m_allocatedCollisionObjects.push_back(colObj);
return colObj;
}
-
-
-btCollisionShape* btCollisionWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
+btCollisionShape* btCollisionWorldImporter::createPlaneShape(const btVector3& planeNormal, btScalar planeConstant)
{
- btStaticPlaneShape* shape = new btStaticPlaneShape(planeNormal,planeConstant);
+ btStaticPlaneShape* shape = new btStaticPlaneShape(planeNormal, planeConstant);
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
@@ -937,85 +889,83 @@ btCollisionShape* btCollisionWorldImporter::createSphereShape(btScalar radius)
return shape;
}
-
btCollisionShape* btCollisionWorldImporter::createCapsuleShapeX(btScalar radius, btScalar height)
{
- btCapsuleShapeX* shape = new btCapsuleShapeX(radius,height);
+ btCapsuleShapeX* shape = new btCapsuleShapeX(radius, height);
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
btCollisionShape* btCollisionWorldImporter::createCapsuleShapeY(btScalar radius, btScalar height)
{
- btCapsuleShape* shape = new btCapsuleShape(radius,height);
+ btCapsuleShape* shape = new btCapsuleShape(radius, height);
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
btCollisionShape* btCollisionWorldImporter::createCapsuleShapeZ(btScalar radius, btScalar height)
{
- btCapsuleShapeZ* shape = new btCapsuleShapeZ(radius,height);
+ btCapsuleShapeZ* shape = new btCapsuleShapeZ(radius, height);
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
-btCollisionShape* btCollisionWorldImporter::createCylinderShapeX(btScalar radius,btScalar height)
+btCollisionShape* btCollisionWorldImporter::createCylinderShapeX(btScalar radius, btScalar height)
{
- btCylinderShapeX* shape = new btCylinderShapeX(btVector3(height,radius,radius));
+ btCylinderShapeX* shape = new btCylinderShapeX(btVector3(height, radius, radius));
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
-btCollisionShape* btCollisionWorldImporter::createCylinderShapeY(btScalar radius,btScalar height)
+btCollisionShape* btCollisionWorldImporter::createCylinderShapeY(btScalar radius, btScalar height)
{
- btCylinderShape* shape = new btCylinderShape(btVector3(radius,height,radius));
+ btCylinderShape* shape = new btCylinderShape(btVector3(radius, height, radius));
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
-btCollisionShape* btCollisionWorldImporter::createCylinderShapeZ(btScalar radius,btScalar height)
+btCollisionShape* btCollisionWorldImporter::createCylinderShapeZ(btScalar radius, btScalar height)
{
- btCylinderShapeZ* shape = new btCylinderShapeZ(btVector3(radius,radius,height));
+ btCylinderShapeZ* shape = new btCylinderShapeZ(btVector3(radius, radius, height));
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
-btCollisionShape* btCollisionWorldImporter::createConeShapeX(btScalar radius,btScalar height)
+btCollisionShape* btCollisionWorldImporter::createConeShapeX(btScalar radius, btScalar height)
{
- btConeShapeX* shape = new btConeShapeX(radius,height);
+ btConeShapeX* shape = new btConeShapeX(radius, height);
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
-btCollisionShape* btCollisionWorldImporter::createConeShapeY(btScalar radius,btScalar height)
+btCollisionShape* btCollisionWorldImporter::createConeShapeY(btScalar radius, btScalar height)
{
- btConeShape* shape = new btConeShape(radius,height);
+ btConeShape* shape = new btConeShape(radius, height);
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
-btCollisionShape* btCollisionWorldImporter::createConeShapeZ(btScalar radius,btScalar height)
+btCollisionShape* btCollisionWorldImporter::createConeShapeZ(btScalar radius, btScalar height)
{
- btConeShapeZ* shape = new btConeShapeZ(radius,height);
+ btConeShapeZ* shape = new btConeShapeZ(radius, height);
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
-btTriangleIndexVertexArray* btCollisionWorldImporter::createTriangleMeshContainer()
+btTriangleIndexVertexArray* btCollisionWorldImporter::createTriangleMeshContainer()
{
btTriangleIndexVertexArray* in = new btTriangleIndexVertexArray();
m_allocatedTriangleIndexArrays.push_back(in);
return in;
}
-btOptimizedBvh* btCollisionWorldImporter::createOptimizedBvh()
+btOptimizedBvh* btCollisionWorldImporter::createOptimizedBvh()
{
btOptimizedBvh* bvh = new btOptimizedBvh();
m_allocatedBvhs.push_back(bvh);
return bvh;
}
-
btTriangleInfoMap* btCollisionWorldImporter::createTriangleInfoMap()
{
btTriangleInfoMap* tim = new btTriangleInfoMap();
@@ -1027,16 +977,15 @@ btBvhTriangleMeshShape* btCollisionWorldImporter::createBvhTriangleMeshShape(btS
{
if (bvh)
{
- btBvhTriangleMeshShape* bvhTriMesh = new btBvhTriangleMeshShape(trimesh,bvh->isQuantized(), false);
+ btBvhTriangleMeshShape* bvhTriMesh = new btBvhTriangleMeshShape(trimesh, bvh->isQuantized(), false);
bvhTriMesh->setOptimizedBvh(bvh);
m_allocatedCollisionShapes.push_back(bvhTriMesh);
return bvhTriMesh;
}
- btBvhTriangleMeshShape* ts = new btBvhTriangleMeshShape(trimesh,true);
+ btBvhTriangleMeshShape* ts = new btBvhTriangleMeshShape(trimesh, true);
m_allocatedCollisionShapes.push_back(ts);
return ts;
-
}
btCollisionShape* btCollisionWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh)
{
@@ -1048,9 +997,8 @@ btGImpactMeshShape* btCollisionWorldImporter::createGimpactShape(btStridingMeshI
btGImpactMeshShape* shape = new btGImpactMeshShape(trimesh);
m_allocatedCollisionShapes.push_back(shape);
return shape;
-
}
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
btConvexHullShape* btCollisionWorldImporter::createConvexHullShape()
{
@@ -1066,25 +1014,22 @@ btCompoundShape* btCollisionWorldImporter::createCompoundShape()
return shape;
}
-
-btScaledBvhTriangleMeshShape* btCollisionWorldImporter::createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScaling)
+btScaledBvhTriangleMeshShape* btCollisionWorldImporter::createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape, const btVector3& localScaling)
{
- btScaledBvhTriangleMeshShape* shape = new btScaledBvhTriangleMeshShape(meshShape,localScaling);
+ btScaledBvhTriangleMeshShape* shape = new btScaledBvhTriangleMeshShape(meshShape, localScaling);
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
-btMultiSphereShape* btCollisionWorldImporter::createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres)
+btMultiSphereShape* btCollisionWorldImporter::createMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres)
{
btMultiSphereShape* shape = new btMultiSphereShape(positions, radi, numSpheres);
m_allocatedCollisionShapes.push_back(shape);
return shape;
}
-
-
- // query for data
-int btCollisionWorldImporter::getNumCollisionShapes() const
+// query for data
+int btCollisionWorldImporter::getNumCollisionShapes() const
{
return m_allocatedCollisionShapes.size();
}
@@ -1097,23 +1042,21 @@ btCollisionShape* btCollisionWorldImporter::getCollisionShapeByIndex(int index)
btCollisionShape* btCollisionWorldImporter::getCollisionShapeByName(const char* name)
{
btCollisionShape** shapePtr = m_nameShapeMap.find(name);
- if (shapePtr&& *shapePtr)
+ if (shapePtr && *shapePtr)
{
return *shapePtr;
}
return 0;
}
-
-const char* btCollisionWorldImporter::getNameForPointer(const void* ptr) const
+const char* btCollisionWorldImporter::getNameForPointer(const void* ptr) const
{
- const char*const * namePtr = m_objectNameMap.find(ptr);
+ const char* const* namePtr = m_objectNameMap.find(ptr);
if (namePtr && *namePtr)
return *namePtr;
return 0;
}
-
int btCollisionWorldImporter::getNumRigidBodies() const
{
return m_allocatedRigidBodies.size();
@@ -1124,12 +1067,11 @@ btCollisionObject* btCollisionWorldImporter::getRigidBodyByIndex(int index) cons
return m_allocatedRigidBodies[index];
}
-
int btCollisionWorldImporter::getNumBvhs() const
{
return m_allocatedBvhs.size();
}
- btOptimizedBvh* btCollisionWorldImporter::getBvhByIndex(int index) const
+btOptimizedBvh* btCollisionWorldImporter::getBvhByIndex(int index) const
{
return m_allocatedBvhs[index];
}
@@ -1143,5 +1085,3 @@ btTriangleInfoMap* btCollisionWorldImporter::getTriangleInfoMapByIndex(int index
{
return m_allocatedTriangleInfoMaps[index];
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
index 81c6142726..5e8bc95341 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_COLLISION_WORLD_IMPORTER_H
#define BT_COLLISION_WORLD_IMPORTER_H
@@ -26,7 +25,6 @@ class btCollisionShape;
class btCollisionObject;
struct btBulletSerializedArrays;
-
struct ConstraintInput;
class btCollisionWorld;
struct btCollisionShapeData;
@@ -46,9 +44,6 @@ class btSliderConstraint;
class btGearConstraint;
struct btContactSolverInfo;
-
-
-
class btCollisionWorldImporter
{
protected:
@@ -56,60 +51,53 @@ protected:
int m_verboseMode;
- btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
+ btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
- btAlignedObjectArray<btOptimizedBvh*> m_allocatedBvhs;
+ btAlignedObjectArray<btOptimizedBvh*> m_allocatedBvhs;
btAlignedObjectArray<btTriangleInfoMap*> m_allocatedTriangleInfoMaps;
btAlignedObjectArray<btTriangleIndexVertexArray*> m_allocatedTriangleIndexArrays;
btAlignedObjectArray<btStridingMeshInterfaceData*> m_allocatedbtStridingMeshInterfaceDatas;
btAlignedObjectArray<btCollisionObject*> m_allocatedCollisionObjects;
+ btAlignedObjectArray<char*> m_allocatedNames;
- btAlignedObjectArray<char*> m_allocatedNames;
+ btAlignedObjectArray<int*> m_indexArrays;
+ btAlignedObjectArray<short int*> m_shortIndexArrays;
+ btAlignedObjectArray<unsigned char*> m_charIndexArrays;
- btAlignedObjectArray<int*> m_indexArrays;
- btAlignedObjectArray<short int*> m_shortIndexArrays;
- btAlignedObjectArray<unsigned char*> m_charIndexArrays;
+ btAlignedObjectArray<btVector3FloatData*> m_floatVertexArrays;
+ btAlignedObjectArray<btVector3DoubleData*> m_doubleVertexArrays;
- btAlignedObjectArray<btVector3FloatData*> m_floatVertexArrays;
- btAlignedObjectArray<btVector3DoubleData*> m_doubleVertexArrays;
+ btHashMap<btHashPtr, btOptimizedBvh*> m_bvhMap;
+ btHashMap<btHashPtr, btTriangleInfoMap*> m_timMap;
+ btHashMap<btHashString, btCollisionShape*> m_nameShapeMap;
+ btHashMap<btHashString, btCollisionObject*> m_nameColObjMap;
- btHashMap<btHashPtr,btOptimizedBvh*> m_bvhMap;
- btHashMap<btHashPtr,btTriangleInfoMap*> m_timMap;
-
- btHashMap<btHashString,btCollisionShape*> m_nameShapeMap;
- btHashMap<btHashString,btCollisionObject*> m_nameColObjMap;
-
- btHashMap<btHashPtr,const char*> m_objectNameMap;
-
- btHashMap<btHashPtr,btCollisionShape*> m_shapeMap;
- btHashMap<btHashPtr,btCollisionObject*> m_bodyMap;
+ btHashMap<btHashPtr, const char*> m_objectNameMap;
+ btHashMap<btHashPtr, btCollisionShape*> m_shapeMap;
+ btHashMap<btHashPtr, btCollisionObject*> m_bodyMap;
//methods
+ char* duplicateName(const char* name);
-
- char* duplicateName(const char* name);
-
- btCollisionShape* convertCollisionShape( btCollisionShapeData* shapeData );
-
+ btCollisionShape* convertCollisionShape(btCollisionShapeData* shapeData);
public:
-
btCollisionWorldImporter(btCollisionWorld* world);
virtual ~btCollisionWorldImporter();
- bool convertAllObjects( btBulletSerializedArrays* arrays);
+ bool convertAllObjects(btBulletSerializedArrays* arrays);
- ///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
+ ///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
///make sure you don't use the dynamics world containing objects after you call this method
virtual void deleteAllData();
- void setVerboseMode(int verboseMode)
+ void setVerboseMode(int verboseMode)
{
m_verboseMode = verboseMode;
}
@@ -119,14 +107,14 @@ public:
return m_verboseMode;
}
- // query for data
- int getNumCollisionShapes() const;
+ // query for data
+ int getNumCollisionShapes() const;
btCollisionShape* getCollisionShapeByIndex(int index);
int getNumRigidBodies() const;
btCollisionObject* getRigidBodyByIndex(int index) const;
int getNumBvhs() const;
- btOptimizedBvh* getBvhByIndex(int index) const;
+ btOptimizedBvh* getBvhByIndex(int index) const;
int getNumTriangleInfoMaps() const;
btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const;
@@ -134,56 +122,48 @@ public:
btCollisionShape* getCollisionShapeByName(const char* name);
btCollisionObject* getCollisionObjectByName(const char* name);
-
- const char* getNameForPointer(const void* ptr) const;
+ const char* getNameForPointer(const void* ptr) const;
///those virtuals are called by load and can be overridden by the user
-
-
//bodies
- virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
+ virtual btCollisionObject* createCollisionObject(const btTransform& startTransform, btCollisionShape* shape, const char* bodyName);
///shapes
- virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
+ virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal, btScalar planeConstant);
virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
virtual btCollisionShape* createSphereShape(btScalar radius);
virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
- virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height);
- virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
- virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height);
- virtual btCollisionShape* createConeShapeX(btScalar radius,btScalar height);
- virtual btCollisionShape* createConeShapeY(btScalar radius,btScalar height);
- virtual btCollisionShape* createConeShapeZ(btScalar radius,btScalar height);
- virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
- virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
+ virtual btCollisionShape* createCylinderShapeX(btScalar radius, btScalar height);
+ virtual btCollisionShape* createCylinderShapeY(btScalar radius, btScalar height);
+ virtual btCollisionShape* createCylinderShapeZ(btScalar radius, btScalar height);
+ virtual btCollisionShape* createConeShapeX(btScalar radius, btScalar height);
+ virtual btCollisionShape* createConeShapeY(btScalar radius, btScalar height);
+ virtual btCollisionShape* createConeShapeZ(btScalar radius, btScalar height);
+ virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
+ virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh);
#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
-#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData);
virtual class btConvexHullShape* createConvexHullShape();
virtual class btCompoundShape* createCompoundShape();
- virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape);
+ virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape, const btVector3& localScalingbtBvhTriangleMeshShape);
- virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres);
+ virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres);
virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
///acceleration and connectivity structures
- virtual btOptimizedBvh* createOptimizedBvh();
+ virtual btOptimizedBvh* createOptimizedBvh();
virtual btTriangleInfoMap* createTriangleInfoMap();
-
-
-
-
};
-
-#endif //BT_WORLD_IMPORTER_H
+#endif //BT_WORLD_IMPORTER_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
index 91b7809c17..633bee4825 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -25,62 +25,58 @@ subject to the following restrictions:
btShapePairCallback gCompoundChildShapePairCallback = 0;
-btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
-:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_isSwapped(isSwapped),
-m_sharedManifold(ci.m_manifold)
+btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
+ : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
+ m_isSwapped(isSwapped),
+ m_sharedManifold(ci.m_manifold)
{
m_ownsManifold = false;
- const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
- btAssert (colObjWrap->getCollisionShape()->isCompound());
-
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
+ btAssert(colObjWrap->getCollisionShape()->isCompound());
+
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
m_compoundShapeRevision = compoundShape->getUpdateRevision();
-
-
- preallocateChildAlgorithms(body0Wrap,body1Wrap);
+
+ preallocateChildAlgorithms(body0Wrap, body1Wrap);
}
-void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
- const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
- btAssert (colObjWrap->getCollisionShape()->isCompound());
-
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
+ btAssert(colObjWrap->getCollisionShape()->isCompound());
+
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
int numChildren = compoundShape->getNumChildShapes();
int i;
-
+
m_childCollisionAlgorithms.resize(numChildren);
- for (i=0;i<numChildren;i++)
+ for (i = 0; i < numChildren; i++)
{
if (compoundShape->getDynamicAabbTree())
{
m_childCollisionAlgorithms[i] = 0;
- } else
+ }
+ else
{
-
const btCollisionShape* childShape = compoundShape->getChildShape(i);
- btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
- m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
-
+ btCollisionObjectWrapper childWrap(colObjWrap, childShape, colObjWrap->getCollisionObject(), colObjWrap->getWorldTransform(), -1, i); //wrong child trans, but unused (hopefully)
+ m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap, otherObjWrap, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsContact;
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithmsClosestPoints;
-
-
}
}
}
-void btCompoundCollisionAlgorithm::removeChildAlgorithms()
+void btCompoundCollisionAlgorithm::removeChildAlgorithms()
{
int numChildren = m_childCollisionAlgorithms.size();
int i;
- for (i=0;i<numChildren;i++)
+ for (i = 0; i < numChildren; i++)
{
if (m_childCollisionAlgorithms[i])
{
@@ -95,66 +91,56 @@ btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
removeChildAlgorithms();
}
-
-
-
-struct btCompoundLeafCallback : btDbvt::ICollide
+struct btCompoundLeafCallback : btDbvt::ICollide
{
-
public:
-
const btCollisionObjectWrapper* m_compoundColObjWrap;
const btCollisionObjectWrapper* m_otherObjWrap;
btDispatcher* m_dispatcher;
const btDispatcherInfo& m_dispatchInfo;
- btManifoldResult* m_resultOut;
- btCollisionAlgorithm** m_childCollisionAlgorithms;
- btPersistentManifold* m_sharedManifold;
-
- btCompoundLeafCallback (const btCollisionObjectWrapper* compoundObjWrap,const btCollisionObjectWrapper* otherObjWrap,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
- :m_compoundColObjWrap(compoundObjWrap),m_otherObjWrap(otherObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
- m_childCollisionAlgorithms(childCollisionAlgorithms),
- m_sharedManifold(sharedManifold)
- {
+ btManifoldResult* m_resultOut;
+ btCollisionAlgorithm** m_childCollisionAlgorithms;
+ btPersistentManifold* m_sharedManifold;
+ btCompoundLeafCallback(const btCollisionObjectWrapper* compoundObjWrap, const btCollisionObjectWrapper* otherObjWrap, btDispatcher* dispatcher, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut, btCollisionAlgorithm** childCollisionAlgorithms, btPersistentManifold* sharedManifold)
+ : m_compoundColObjWrap(compoundObjWrap), m_otherObjWrap(otherObjWrap), m_dispatcher(dispatcher), m_dispatchInfo(dispatchInfo), m_resultOut(resultOut), m_childCollisionAlgorithms(childCollisionAlgorithms), m_sharedManifold(sharedManifold)
+ {
}
-
- void ProcessChildShape(const btCollisionShape* childShape,int index)
+ void ProcessChildShape(const btCollisionShape* childShape, int index)
{
- btAssert(index>=0);
+ btAssert(index >= 0);
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
- btAssert(index<compoundShape->getNumChildShapes());
+ btAssert(index < compoundShape->getNumChildShapes());
+ if (gCompoundChildShapePairCallback)
+ {
+ if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape))
+ return;
+ }
//backup
- btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
-
+ btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
+
const btTransform& childTrans = compoundShape->getChildTransform(index);
- btTransform newChildWorldTrans = orgTrans*childTrans ;
+ btTransform newChildWorldTrans = orgTrans * childTrans;
//perform an AABB check first
- btVector3 aabbMin0,aabbMax0;
- childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
+ btVector3 aabbMin0, aabbMax0;
+ childShape->getAabb(newChildWorldTrans, aabbMin0, aabbMax0);
btVector3 extendAabb(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
aabbMin0 -= extendAabb;
aabbMax0 += extendAabb;
btVector3 aabbMin1, aabbMax1;
- m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
+ m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(), aabbMin1, aabbMax1);
- if (gCompoundChildShapePairCallback)
- {
- if (!gCompoundChildShapePairCallback(m_otherObjWrap->getCollisionShape(), childShape))
- return;
- }
- if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
+ if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
{
+ btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap, childShape, m_compoundColObjWrap->getCollisionObject(), newChildWorldTrans, -1, index);
- btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
-
btCollisionAlgorithm* algo = 0;
bool allocatedAlgorithm = false;
@@ -172,7 +158,7 @@ public:
}
algo = m_childCollisionAlgorithms[index];
}
-
+
const btCollisionObjectWrapper* tmpWrap = 0;
///detect swapping case
@@ -180,15 +166,16 @@ public:
{
tmpWrap = m_resultOut->getBody0Wrap();
m_resultOut->setBody0Wrap(&compoundWrap);
- m_resultOut->setShapeIdentifiersA(-1,index);
- } else
+ m_resultOut->setShapeIdentifiersA(-1, index);
+ }
+ else
{
tmpWrap = m_resultOut->getBody1Wrap();
m_resultOut->setBody1Wrap(&compoundWrap);
- m_resultOut->setShapeIdentifiersB(-1,index);
+ m_resultOut->setShapeIdentifiersB(-1, index);
}
- algo->processCollision(&compoundWrap,m_otherObjWrap,m_dispatchInfo,m_resultOut);
+ algo->processCollision(&compoundWrap, m_otherObjWrap, m_dispatchInfo, m_resultOut);
#if 0
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
@@ -202,18 +189,19 @@ public:
if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
{
m_resultOut->setBody0Wrap(tmpWrap);
- } else
+ }
+ else
{
m_resultOut->setBody1Wrap(tmpWrap);
}
- if(allocatedAlgorithm)
+ if (allocatedAlgorithm)
{
algo->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(algo);
- }
+ }
}
}
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
int index = leaf->dataAsInt;
@@ -230,22 +218,16 @@ public:
}
#endif
- ProcessChildShape(childShape,index);
-
+ ProcessChildShape(childShape, index);
}
};
-
-
-
-
-
-void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btCompoundCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
- const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* otherObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
- btAssert (colObjWrap->getCollisionShape()->isCompound());
+ btAssert(colObjWrap->getCollisionShape()->isCompound());
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
///btCompoundShape might have changed:
@@ -254,17 +236,17 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
{
///clear and update all
removeChildAlgorithms();
-
- preallocateChildAlgorithms(body0Wrap,body1Wrap);
+
+ preallocateChildAlgorithms(body0Wrap, body1Wrap);
m_compoundShapeRevision = compoundShape->getUpdateRevision();
}
- if (m_childCollisionAlgorithms.size()==0)
+ if (m_childCollisionAlgorithms.size() == 0)
return;
const btDbvt* tree = compoundShape->getDynamicAabbTree();
//use a dynamic aabb tree to cull potential child-overlaps
- btCompoundLeafCallback callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
+ btCompoundLeafCallback callback(colObjWrap, otherObjWrap, m_dispatcher, dispatchInfo, resultOut, &m_childCollisionAlgorithms[0], m_sharedManifold);
///we need to refresh all contact manifolds
///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
@@ -272,18 +254,18 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
{
int i;
manifoldArray.resize(0);
- for (i=0;i<m_childCollisionAlgorithms.size();i++)
+ for (i = 0; i < m_childCollisionAlgorithms.size(); i++)
{
if (m_childCollisionAlgorithms[i])
{
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
- for (int m=0;m<manifoldArray.size();m++)
+ for (int m = 0; m < manifoldArray.size(); m++)
{
if (manifoldArray[m]->getNumContacts())
{
resultOut->setPersistentManifold(manifoldArray[m]);
resultOut->refreshContactPoints();
- resultOut->setPersistentManifold(0);//??necessary?
+ resultOut->setPersistentManifold(0); //??necessary?
}
}
manifoldArray.resize(0);
@@ -293,57 +275,56 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
if (tree)
{
-
- btVector3 localAabbMin,localAabbMax;
+ btVector3 localAabbMin, localAabbMax;
btTransform otherInCompoundSpace;
otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
- otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
+ otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace, localAabbMin, localAabbMax);
btVector3 extraExtends(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
localAabbMin -= extraExtends;
localAabbMax += extraExtends;
- const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
+ const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds = btDbvtVolume::FromMM(localAabbMin, localAabbMax);
//process all children, that overlap with the given AABB bounds
- tree->collideTVNoStackAlloc(tree->m_root,bounds,stack2,callback);
-
- } else
+ tree->collideTVNoStackAlloc(tree->m_root, bounds, stack2, callback);
+ }
+ else
{
//iterate over all children, perform an AABB check inside ProcessChildShape
int numChildren = m_childCollisionAlgorithms.size();
int i;
- for (i=0;i<numChildren;i++)
+ for (i = 0; i < numChildren; i++)
{
- callback.ProcessChildShape(compoundShape->getChildShape(i),i);
+ callback.ProcessChildShape(compoundShape->getChildShape(i), i);
}
}
{
- //iterate over all children, perform an AABB check inside ProcessChildShape
+ //iterate over all children, perform an AABB check inside ProcessChildShape
int numChildren = m_childCollisionAlgorithms.size();
int i;
manifoldArray.resize(0);
- const btCollisionShape* childShape = 0;
- btTransform orgTrans;
-
- btTransform newChildWorldTrans;
- btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
-
- for (i=0;i<numChildren;i++)
+ const btCollisionShape* childShape = 0;
+ btTransform orgTrans;
+
+ btTransform newChildWorldTrans;
+ btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
+
+ for (i = 0; i < numChildren; i++)
{
if (m_childCollisionAlgorithms[i])
{
childShape = compoundShape->getChildShape(i);
- //if not longer overlapping, remove the algorithm
+ //if not longer overlapping, remove the algorithm
orgTrans = colObjWrap->getWorldTransform();
-
+
const btTransform& childTrans = compoundShape->getChildTransform(i);
- newChildWorldTrans = orgTrans*childTrans ;
+ newChildWorldTrans = orgTrans * childTrans;
//perform an AABB check first
- childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
- otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
+ childShape->getAabb(newChildWorldTrans, aabbMin0, aabbMax0);
+ otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(), aabbMin1, aabbMax1);
- if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
+ if (!TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
{
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
@@ -354,15 +335,15 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
}
}
-btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
btAssert(0);
//needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btCollisionObject* otherObj = m_isSwapped? body0 : body1;
+ btCollisionObject* colObj = m_isSwapped ? body1 : body0;
+ btCollisionObject* otherObj = m_isSwapped ? body0 : body1;
+
+ btAssert(colObj->getCollisionShape()->isCompound());
- btAssert (colObj->getCollisionShape()->isCompound());
-
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
@@ -376,33 +357,29 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
int numChildren = m_childCollisionAlgorithms.size();
int i;
- btTransform orgTrans;
- btScalar frac;
- for (i=0;i<numChildren;i++)
+ btTransform orgTrans;
+ btScalar frac;
+ for (i = 0; i < numChildren; i++)
{
//btCollisionShape* childShape = compoundShape->getChildShape(i);
//backup
- orgTrans = colObj->getWorldTransform();
-
+ orgTrans = colObj->getWorldTransform();
+
const btTransform& childTrans = compoundShape->getChildTransform(i);
//btTransform newChildWorldTrans = orgTrans*childTrans ;
- colObj->setWorldTransform( orgTrans*childTrans );
+ colObj->setWorldTransform(orgTrans * childTrans);
//btCollisionShape* tmpShape = colObj->getCollisionShape();
//colObj->internalSetTemporaryCollisionShape( childShape );
- frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
- if (frac<hitFraction)
+ frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj, otherObj, dispatchInfo, resultOut);
+ if (frac < hitFraction)
{
hitFraction = frac;
}
//revert back
//colObj->internalSetTemporaryCollisionShape( tmpShape);
- colObj->setWorldTransform( orgTrans);
+ colObj->setWorldTransform(orgTrans);
}
return hitFraction;
-
}
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
index d2086fbc02..4ea5e77185 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
@@ -35,7 +35,7 @@ typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCol
extern btShapePairCallback gCompoundChildShapePairCallback;
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
-class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
+class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
btNodeStack stack2;
btManifoldArray manifoldArray;
@@ -44,61 +44,56 @@ protected:
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
bool m_isSwapped;
- class btPersistentManifold* m_sharedManifold;
- bool m_ownsManifold;
+ class btPersistentManifold* m_sharedManifold;
+ bool m_ownsManifold;
+ int m_compoundShapeRevision; //to keep track of changes, so that childAlgorithm array can be updated
- int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
-
- void removeChildAlgorithms();
-
- void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+ void removeChildAlgorithms();
-public:
+ void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
- btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+public:
+ btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btCompoundCollisionAlgorithm();
- btCollisionAlgorithm* getChildAlgorithm (int n) const
+ btCollisionAlgorithm* getChildAlgorithm(int n) const
{
return m_childCollisionAlgorithms[n];
}
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
-
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
int i;
- for (i=0;i<m_childCollisionAlgorithms.size();i++)
+ for (i = 0; i < m_childCollisionAlgorithms.size(); i++)
{
if (m_childCollisionAlgorithms[i])
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
}
}
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
- return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
+ return new (mem) btCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
}
};
- struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
+ struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
- return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
+ return new (mem) btCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
}
};
-
};
-#endif //BT_COMPOUND_COLLISION_ALGORITHM_H
+#endif //BT_COMPOUND_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
index 20b542f670..044b60dbb1 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
@@ -29,29 +29,25 @@ subject to the following restrictions:
btShapePairCallback gCompoundCompoundChildShapePairCallback = 0;
-btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
-:btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,isSwapped)
+btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
+ : btCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, isSwapped)
{
-
- void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache),16);
- m_childCollisionAlgorithmCache= new(ptr) btHashedSimplePairCache();
+ void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache), 16);
+ m_childCollisionAlgorithmCache = new (ptr) btHashedSimplePairCache();
const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
- btAssert (col0ObjWrap->getCollisionShape()->isCompound());
+ btAssert(col0ObjWrap->getCollisionShape()->isCompound());
const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
- btAssert (col1ObjWrap->getCollisionShape()->isCompound());
-
+ btAssert(col1ObjWrap->getCollisionShape()->isCompound());
+
const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
-
-
}
-
btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm()
{
removeChildAlgorithms();
@@ -59,32 +55,30 @@ btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm()
btAlignedFree(m_childCollisionAlgorithmCache);
}
-void btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
+void btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
{
int i;
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
- for (i=0;i<pairs.size();i++)
+ for (i = 0; i < pairs.size(); i++)
{
if (pairs[i].m_userPointer)
{
-
((btCollisionAlgorithm*)pairs[i].m_userPointer)->getAllContactManifolds(manifoldArray);
}
}
}
-
-void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
+void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
{
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
int numChildren = pairs.size();
int i;
- for (i=0;i<numChildren;i++)
+ for (i = 0; i < numChildren; i++)
{
if (pairs[i].m_userPointer)
{
- btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
+ btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
algo->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(algo);
}
@@ -92,77 +86,65 @@ void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
m_childCollisionAlgorithmCache->removeAllPairs();
}
-struct btCompoundCompoundLeafCallback : btDbvt::ICollide
+struct btCompoundCompoundLeafCallback : btDbvt::ICollide
{
int m_numOverlapPairs;
-
const btCollisionObjectWrapper* m_compound0ColObjWrap;
const btCollisionObjectWrapper* m_compound1ColObjWrap;
btDispatcher* m_dispatcher;
const btDispatcherInfo& m_dispatchInfo;
- btManifoldResult* m_resultOut;
-
-
- class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
-
- btPersistentManifold* m_sharedManifold;
-
- btCompoundCompoundLeafCallback (const btCollisionObjectWrapper* compound1ObjWrap,
- const btCollisionObjectWrapper* compound0ObjWrap,
- btDispatcher* dispatcher,
- const btDispatcherInfo& dispatchInfo,
- btManifoldResult* resultOut,
- btHashedSimplePairCache* childAlgorithmsCache,
- btPersistentManifold* sharedManifold)
- :m_numOverlapPairs(0),m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
- m_childCollisionAlgorithmCache(childAlgorithmsCache),
- m_sharedManifold(sharedManifold)
- {
+ btManifoldResult* m_resultOut;
- }
+ class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
+ btPersistentManifold* m_sharedManifold;
+ btCompoundCompoundLeafCallback(const btCollisionObjectWrapper* compound1ObjWrap,
+ const btCollisionObjectWrapper* compound0ObjWrap,
+ btDispatcher* dispatcher,
+ const btDispatcherInfo& dispatchInfo,
+ btManifoldResult* resultOut,
+ btHashedSimplePairCache* childAlgorithmsCache,
+ btPersistentManifold* sharedManifold)
+ : m_numOverlapPairs(0), m_compound0ColObjWrap(compound1ObjWrap), m_compound1ColObjWrap(compound0ObjWrap), m_dispatcher(dispatcher), m_dispatchInfo(dispatchInfo), m_resultOut(resultOut), m_childCollisionAlgorithmCache(childAlgorithmsCache), m_sharedManifold(sharedManifold)
+ {
+ }
-
- void Process(const btDbvtNode* leaf0,const btDbvtNode* leaf1)
+ void Process(const btDbvtNode* leaf0, const btDbvtNode* leaf1)
{
BT_PROFILE("btCompoundCompoundLeafCallback::Process");
m_numOverlapPairs++;
-
int childIndex0 = leaf0->dataAsInt;
int childIndex1 = leaf1->dataAsInt;
-
-
- btAssert(childIndex0>=0);
- btAssert(childIndex1>=0);
+ btAssert(childIndex0 >= 0);
+ btAssert(childIndex1 >= 0);
const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(m_compound0ColObjWrap->getCollisionShape());
- btAssert(childIndex0<compoundShape0->getNumChildShapes());
+ btAssert(childIndex0 < compoundShape0->getNumChildShapes());
const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(m_compound1ColObjWrap->getCollisionShape());
- btAssert(childIndex1<compoundShape1->getNumChildShapes());
+ btAssert(childIndex1 < compoundShape1->getNumChildShapes());
const btCollisionShape* childShape0 = compoundShape0->getChildShape(childIndex0);
const btCollisionShape* childShape1 = compoundShape1->getChildShape(childIndex1);
//backup
- btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform();
+ btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform();
const btTransform& childTrans0 = compoundShape0->getChildTransform(childIndex0);
- btTransform newChildWorldTrans0 = orgTrans0*childTrans0 ;
-
- btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform();
+ btTransform newChildWorldTrans0 = orgTrans0 * childTrans0;
+
+ btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform();
const btTransform& childTrans1 = compoundShape1->getChildTransform(childIndex1);
- btTransform newChildWorldTrans1 = orgTrans1*childTrans1 ;
-
+ btTransform newChildWorldTrans1 = orgTrans1 * childTrans1;
//perform an AABB check first
- btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
- childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
- childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
-
+ btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
+ childShape0->getAabb(newChildWorldTrans0, aabbMin0, aabbMax0);
+ childShape1->getAabb(newChildWorldTrans1, aabbMin1, aabbMax1);
+
btVector3 thresholdVec(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
aabbMin0 -= thresholdVec;
@@ -170,17 +152,16 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
if (gCompoundCompoundChildShapePairCallback)
{
- if (!gCompoundCompoundChildShapePairCallback(childShape0,childShape1))
+ if (!gCompoundCompoundChildShapePairCallback(childShape0, childShape1))
return;
}
- if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
+ if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
{
- btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap,childShape0, m_compound0ColObjWrap->getCollisionObject(),newChildWorldTrans0,-1,childIndex0);
- btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap,childShape1,m_compound1ColObjWrap->getCollisionObject(),newChildWorldTrans1,-1,childIndex1);
-
+ btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap, childShape0, m_compound0ColObjWrap->getCollisionObject(), newChildWorldTrans0, -1, childIndex0);
+ btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap, childShape1, m_compound1ColObjWrap->getCollisionObject(), newChildWorldTrans1, -1, childIndex1);
- btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0,childIndex1);
+ btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0, childIndex1);
bool removePair = false;
btCollisionAlgorithm* colAlgo = 0;
if (m_resultOut->m_closestPointDistanceThreshold > 0)
@@ -193,7 +174,6 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
if (pair)
{
colAlgo = (btCollisionAlgorithm*)pair->m_userPointer;
-
}
else
{
@@ -205,7 +185,7 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
}
btAssert(colAlgo);
-
+
const btCollisionObjectWrapper* tmpWrap0 = 0;
const btCollisionObjectWrapper* tmpWrap1 = 0;
@@ -215,105 +195,100 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
m_resultOut->setBody0Wrap(&compoundWrap0);
m_resultOut->setBody1Wrap(&compoundWrap1);
- m_resultOut->setShapeIdentifiersA(-1,childIndex0);
- m_resultOut->setShapeIdentifiersB(-1,childIndex1);
+ m_resultOut->setShapeIdentifiersA(-1, childIndex0);
+ m_resultOut->setShapeIdentifiersB(-1, childIndex1);
+ colAlgo->processCollision(&compoundWrap0, &compoundWrap1, m_dispatchInfo, m_resultOut);
- colAlgo->processCollision(&compoundWrap0,&compoundWrap1,m_dispatchInfo,m_resultOut);
-
m_resultOut->setBody0Wrap(tmpWrap0);
m_resultOut->setBody1Wrap(tmpWrap1);
-
+
if (removePair)
{
colAlgo->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(colAlgo);
}
-
}
}
};
-
-static DBVT_INLINE bool MyIntersect( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b, const btTransform& xform, btScalar distanceThreshold)
+static DBVT_INLINE bool MyIntersect(const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b, const btTransform& xform, btScalar distanceThreshold)
{
- btVector3 newmin,newmax;
- btTransformAabb(b.Mins(),b.Maxs(),0.f,xform,newmin,newmax);
+ btVector3 newmin, newmax;
+ btTransformAabb(b.Mins(), b.Maxs(), 0.f, xform, newmin, newmax);
newmin -= btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
newmax += btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
- btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin,newmax);
- return Intersect(a,newb);
+ btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin, newmax);
+ return Intersect(a, newb);
}
-
-static inline void MycollideTT( const btDbvtNode* root0,
- const btDbvtNode* root1,
- const btTransform& xform,
- btCompoundCompoundLeafCallback* callback, btScalar distanceThreshold)
+static inline void MycollideTT(const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ const btTransform& xform,
+ btCompoundCompoundLeafCallback* callback, btScalar distanceThreshold)
{
-
- if(root0&&root1)
- {
- int depth=1;
- int treshold=btDbvt::DOUBLE_STACKSIZE-4;
- btAlignedObjectArray<btDbvt::sStkNN> stkStack;
+ if (root0 && root1)
+ {
+ int depth = 1;
+ int treshold = btDbvt::DOUBLE_STACKSIZE - 4;
+ btAlignedObjectArray<btDbvt::sStkNN> stkStack;
#ifdef USE_LOCAL_STACK
- ATTRIBUTE_ALIGNED16(btDbvt::sStkNN localStack[btDbvt::DOUBLE_STACKSIZE]);
- stkStack.initializeFromBuffer(&localStack,btDbvt::DOUBLE_STACKSIZE,btDbvt::DOUBLE_STACKSIZE);
+ ATTRIBUTE_ALIGNED16(btDbvt::sStkNN localStack[btDbvt::DOUBLE_STACKSIZE]);
+ stkStack.initializeFromBuffer(&localStack, btDbvt::DOUBLE_STACKSIZE, btDbvt::DOUBLE_STACKSIZE);
#else
- stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
+ stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
#endif
- stkStack[0]=btDbvt::sStkNN(root0,root1);
- do {
- btDbvt::sStkNN p=stkStack[--depth];
- if(MyIntersect(p.a->volume,p.b->volume,xform, distanceThreshold))
+ stkStack[0] = btDbvt::sStkNN(root0, root1);
+ do
+ {
+ btDbvt::sStkNN p = stkStack[--depth];
+ if (MyIntersect(p.a->volume, p.b->volume, xform, distanceThreshold))
+ {
+ if (depth > treshold)
{
- if(depth>treshold)
+ stkStack.resize(stkStack.size() * 2);
+ treshold = stkStack.size() - 4;
+ }
+ if (p.a->isinternal())
+ {
+ if (p.b->isinternal())
{
- stkStack.resize(stkStack.size()*2);
- treshold=stkStack.size()-4;
+ stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b->childs[0]);
+ stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b->childs[0]);
+ stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b->childs[1]);
+ stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b->childs[1]);
}
- if(p.a->isinternal())
+ else
{
- if(p.b->isinternal())
- {
- stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[0]);
- stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[0]);
- stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b->childs[1]);
- stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b->childs[1]);
- }
- else
- {
- stkStack[depth++]=btDbvt::sStkNN(p.a->childs[0],p.b);
- stkStack[depth++]=btDbvt::sStkNN(p.a->childs[1],p.b);
- }
+ stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b);
+ stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b);
+ }
+ }
+ else
+ {
+ if (p.b->isinternal())
+ {
+ stkStack[depth++] = btDbvt::sStkNN(p.a, p.b->childs[0]);
+ stkStack[depth++] = btDbvt::sStkNN(p.a, p.b->childs[1]);
}
else
{
- if(p.b->isinternal())
- {
- stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[0]);
- stkStack[depth++]=btDbvt::sStkNN(p.a,p.b->childs[1]);
- }
- else
- {
- callback->Process(p.a,p.b);
- }
+ callback->Process(p.a, p.b);
}
}
- } while(depth);
- }
+ }
+ } while (depth);
+ }
}
-void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btCompoundCompoundCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
-
const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
- const btCollisionObjectWrapper* col1ObjWrap= body1Wrap;
+ const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
- btAssert (col0ObjWrap->getCollisionShape()->isCompound());
- btAssert (col1ObjWrap->getCollisionShape()->isCompound());
+ btAssert(col0ObjWrap->getCollisionShape()->isCompound());
+ btAssert(col1ObjWrap->getCollisionShape()->isCompound());
const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
@@ -321,7 +296,7 @@ void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionOb
const btDbvt* tree1 = compoundShape1->getDynamicAabbTree();
if (!tree0 || !tree1)
{
- return btCompoundCollisionAlgorithm::processCollision(body0Wrap,body1Wrap,dispatchInfo,resultOut);
+ return btCompoundCollisionAlgorithm::processCollision(body0Wrap, body1Wrap, dispatchInfo, resultOut);
}
///btCompoundShape might have changed:
////make sure the internal child collision algorithm caches are still valid
@@ -331,28 +306,26 @@ void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionOb
removeChildAlgorithms();
m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
-
}
-
///we need to refresh all contact manifolds
///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
{
int i;
btManifoldArray manifoldArray;
-#ifdef USE_LOCAL_STACK
+#ifdef USE_LOCAL_STACK
btPersistentManifold localManifolds[4];
- manifoldArray.initializeFromBuffer(&localManifolds,0,4);
+ manifoldArray.initializeFromBuffer(&localManifolds, 0, 4);
#endif
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
- for (i=0;i<pairs.size();i++)
+ for (i = 0; i < pairs.size(); i++)
{
if (pairs[i].m_userPointer)
{
- btCollisionAlgorithm* algo = (btCollisionAlgorithm*) pairs[i].m_userPointer;
+ btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
algo->getAllContactManifolds(manifoldArray);
- for (int m=0;m<manifoldArray.size();m++)
+ for (int m = 0; m < manifoldArray.size(); m++)
{
if (manifoldArray[m]->getNumContacts())
{
@@ -366,35 +339,27 @@ void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionOb
}
}
+ btCompoundCompoundLeafCallback callback(col0ObjWrap, col1ObjWrap, this->m_dispatcher, dispatchInfo, resultOut, this->m_childCollisionAlgorithmCache, m_sharedManifold);
-
-
- btCompoundCompoundLeafCallback callback(col0ObjWrap,col1ObjWrap,this->m_dispatcher,dispatchInfo,resultOut,this->m_childCollisionAlgorithmCache,m_sharedManifold);
-
-
- const btTransform xform=col0ObjWrap->getWorldTransform().inverse()*col1ObjWrap->getWorldTransform();
- MycollideTT(tree0->m_root,tree1->m_root,xform,&callback, resultOut->m_closestPointDistanceThreshold);
+ const btTransform xform = col0ObjWrap->getWorldTransform().inverse() * col1ObjWrap->getWorldTransform();
+ MycollideTT(tree0->m_root, tree1->m_root, xform, &callback, resultOut->m_closestPointDistanceThreshold);
//printf("#compound-compound child/leaf overlap =%d \r",callback.m_numOverlapPairs);
//remove non-overlapping child pairs
{
- btAssert(m_removePairs.size()==0);
+ btAssert(m_removePairs.size() == 0);
//iterate over all children, perform an AABB check inside ProcessChildShape
btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
-
+
int i;
- btManifoldArray manifoldArray;
-
-
-
-
-
- btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
-
- for (i=0;i<pairs.size();i++)
+ btManifoldArray manifoldArray;
+
+ btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
+
+ for (i = 0; i < pairs.size(); i++)
{
if (pairs[i].m_userPointer)
{
@@ -402,52 +367,47 @@ void btCompoundCompoundCollisionAlgorithm::processCollision (const btCollisionOb
{
const btCollisionShape* childShape0 = 0;
-
- btTransform newChildWorldTrans0;
+
+ btTransform newChildWorldTrans0;
childShape0 = compoundShape0->getChildShape(pairs[i].m_indexA);
const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA);
- newChildWorldTrans0 = col0ObjWrap->getWorldTransform()*childTrans0 ;
- childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
+ newChildWorldTrans0 = col0ObjWrap->getWorldTransform() * childTrans0;
+ childShape0->getAabb(newChildWorldTrans0, aabbMin0, aabbMax0);
}
btVector3 thresholdVec(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
aabbMin0 -= thresholdVec;
aabbMax0 += thresholdVec;
{
const btCollisionShape* childShape1 = 0;
- btTransform newChildWorldTrans1;
+ btTransform newChildWorldTrans1;
childShape1 = compoundShape1->getChildShape(pairs[i].m_indexB);
const btTransform& childTrans1 = compoundShape1->getChildTransform(pairs[i].m_indexB);
- newChildWorldTrans1 = col1ObjWrap->getWorldTransform()*childTrans1 ;
- childShape1->getAabb(newChildWorldTrans1,aabbMin1,aabbMax1);
+ newChildWorldTrans1 = col1ObjWrap->getWorldTransform() * childTrans1;
+ childShape1->getAabb(newChildWorldTrans1, aabbMin1, aabbMax1);
}
-
+
aabbMin1 -= thresholdVec;
aabbMax1 += thresholdVec;
- if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
+ if (!TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
{
algo->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(algo);
- m_removePairs.push_back(btSimplePair(pairs[i].m_indexA,pairs[i].m_indexB));
+ m_removePairs.push_back(btSimplePair(pairs[i].m_indexA, pairs[i].m_indexB));
}
}
}
- for (int i=0;i<m_removePairs.size();i++)
+ for (int i = 0; i < m_removePairs.size(); i++)
{
- m_childCollisionAlgorithmCache->removeOverlappingPair(m_removePairs[i].m_indexA,m_removePairs[i].m_indexB);
+ m_childCollisionAlgorithmCache->removeOverlappingPair(m_removePairs[i].m_indexA, m_removePairs[i].m_indexB);
}
m_removePairs.clear();
}
-
}
-btScalar btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
btAssert(0);
return 0.f;
-
}
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
index f29f7a709a..a940d840e0 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.h
@@ -34,54 +34,49 @@ class btCollisionObject;
class btCollisionShape;
+extern btShapePairCallback gCompoundCompoundChildShapePairCallback;
+
/// btCompoundCompoundCollisionAlgorithm supports collision between two btCompoundCollisionShape shapes
-class btCompoundCompoundCollisionAlgorithm : public btCompoundCollisionAlgorithm
+class btCompoundCompoundCollisionAlgorithm : public btCompoundCollisionAlgorithm
{
-
- class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
+ class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
btSimplePairArray m_removePairs;
+ int m_compoundShapeRevision0; //to keep track of changes, so that childAlgorithm array can be updated
+ int m_compoundShapeRevision1;
- int m_compoundShapeRevision0;//to keep track of changes, so that childAlgorithm array can be updated
- int m_compoundShapeRevision1;
-
- void removeChildAlgorithms();
-
-// void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+ void removeChildAlgorithms();
-public:
+ // void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
- btCompoundCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+public:
+ btCompoundCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btCompoundCompoundCollisionAlgorithm();
-
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
-
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
- return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
+ return new (mem) btCompoundCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
}
};
- struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
+ struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCompoundCollisionAlgorithm));
- return new(mem) btCompoundCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
+ return new (mem) btCompoundCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
}
};
-
};
-#endif //BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
+#endif //BT_COMPOUND_COMPOUND_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
index 1cb3d2e7a1..9087f84398 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
@@ -22,7 +22,6 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
@@ -34,8 +33,6 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-
-
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
@@ -45,31 +42,28 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
+btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
{
m_simplexSolver = simplexSolver;
m_pdSolver = pdSolver;
}
-btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
-{
+btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
+{
}
-btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int /* numPerturbationIterations */, int /* minimumPointsPerturbationThreshold */)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_simplexSolver(simplexSolver),
-m_pdSolver(pdSolver),
-m_ownManifold (false),
-m_manifoldPtr(mf),
-m_lowLevelOfDetail(false)
+btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int /* numPerturbationIterations */, int /* minimumPointsPerturbationThreshold */)
+ : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
+ m_simplexSolver(simplexSolver),
+ m_pdSolver(pdSolver),
+ m_ownManifold(false),
+ m_manifoldPtr(mf),
+ m_lowLevelOfDetail(false)
{
(void)body0Wrap;
(void)body1Wrap;
}
-
-
-
btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
{
if (m_ownManifold)
@@ -79,26 +73,22 @@ btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
}
}
-void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
+void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
{
m_lowLevelOfDetail = useLowLevel;
}
-
-
extern btScalar gContactBreakingThreshold;
-
//
// Convex-Convex collision algorithm
//
-void btConvex2dConvex2dAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvex2dConvex2dAlgorithm ::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
-
if (!m_manifoldPtr)
{
//swapped?
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
m_ownManifold = true;
}
resultOut->setPersistentManifold(m_manifoldPtr);
@@ -106,49 +96,41 @@ void btConvex2dConvex2dAlgorithm ::processCollision (const btCollisionObjectWrap
//comment-out next line to test multi-contact generation
//resultOut->getPersistentManifold()->clearManifold();
-
const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
- btVector3 normalOnB;
- btVector3 pointOnBWorld;
+ btVector3 normalOnB;
+ btVector3 pointOnBWorld;
{
-
-
btGjkPairDetector::ClosestPointInput input;
- btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
+ btGjkPairDetector gjkPairDetector(min0, min1, m_simplexSolver, m_pdSolver);
//TODO: if (dispatchInfo.m_useContinuous)
gjkPairDetector.setMinkowskiA(min0);
gjkPairDetector.setMinkowskiB(min1);
{
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
- input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
+ input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared;
}
input.m_transformA = body0Wrap->getWorldTransform();
input.m_transformB = body1Wrap->getWorldTransform();
- gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+ gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
- btVector3 v0,v1;
+ btVector3 v0, v1;
btVector3 sepNormalWorldSpace;
-
}
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}
-
}
-
-
-
-btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
@@ -158,7 +140,6 @@ btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* c
///col0->m_worldTransform,
btScalar resultFraction = btScalar(1.);
-
btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
@@ -166,77 +147,65 @@ btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* c
squareMot1 < col1->getCcdSquareMotionThreshold())
return resultFraction;
-
//An adhoc way of testing the Continuous Collision Detection algorithms
//One object is approximated as a sphere, to simplify things
//Starting in penetration should report no time of impact
//For proper CCD, better accuracy and handling of 'allowed' penetration should be added
//also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
-
/// Convex0 against sphere for Convex1
{
btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
- btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
+ btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btConvexCast::CastResult result;
btVoronoiSimplexSolver voronoiSimplex;
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
+ btGjkConvexCast ccd1(convex0, &sphere1, &voronoiSimplex);
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
+ if (ccd1.calcTimeOfImpact(col0->getWorldTransform(), col0->getInterpolationWorldTransform(),
+ col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
{
-
//store result.m_fraction in both bodies
- if (col0->getHitFraction()> result.m_fraction)
- col0->setHitFraction( result.m_fraction );
+ if (col0->getHitFraction() > result.m_fraction)
+ col0->setHitFraction(result.m_fraction);
if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction( result.m_fraction);
+ col1->setHitFraction(result.m_fraction);
if (resultFraction > result.m_fraction)
resultFraction = result.m_fraction;
-
}
-
-
-
-
}
/// Sphere (for convex0) against Convex1
{
btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
- btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
+ btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btConvexCast::CastResult result;
btVoronoiSimplexSolver voronoiSimplex;
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
+ btGjkConvexCast ccd1(&sphere0, convex1, &voronoiSimplex);
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
+ if (ccd1.calcTimeOfImpact(col0->getWorldTransform(), col0->getInterpolationWorldTransform(),
+ col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
{
-
//store result.m_fraction in both bodies
- if (col0->getHitFraction() > result.m_fraction)
- col0->setHitFraction( result.m_fraction);
+ if (col0->getHitFraction() > result.m_fraction)
+ col0->setHitFraction(result.m_fraction);
if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction( result.m_fraction);
+ col1->setHitFraction(result.m_fraction);
if (resultFraction > result.m_fraction)
resultFraction = result.m_fraction;
-
}
}
return resultFraction;
-
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
index 24d1336778..9fca463fbe 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
@@ -23,70 +23,61 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
+#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
class btConvexPenetrationDepthSolver;
-
///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
{
- btSimplexSolverInterface* m_simplexSolver;
+ btSimplexSolverInterface* m_simplexSolver;
btConvexPenetrationDepthSolver* m_pdSolver;
-
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_lowLevelOfDetail;
-
-public:
-
- btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_lowLevelOfDetail;
+public:
+ btConvex2dConvex2dAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
virtual ~btConvex2dConvex2dAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
///should we use m_ownManifold to avoid adding duplicates?
if (m_manifoldPtr && m_ownManifold)
manifoldArray.push_back(m_manifoldPtr);
}
+ void setLowLevelOfDetail(bool useLowLevel);
- void setLowLevelOfDetail(bool useLowLevel);
-
-
- const btPersistentManifold* getManifold()
+ const btPersistentManifold* getManifold()
{
return m_manifoldPtr;
}
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
-
- btConvexPenetrationDepthSolver* m_pdSolver;
- btSimplexSolverInterface* m_simplexSolver;
+ btConvexPenetrationDepthSolver* m_pdSolver;
+ btSimplexSolverInterface* m_simplexSolver;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
- CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
-
+ CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
+
virtual ~CreateFunc();
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
- return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ return new (mem) btConvex2dConvex2dAlgorithm(ci.m_manifold, ci, body0Wrap, body1Wrap, m_simplexSolver, m_pdSolver, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
}
};
-
-
};
-#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
+#endif //BT_CONVEX_2D_CONVEX_2D_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
index d8cbe96142..e50f85e2bb 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btConvexConcaveCollisionAlgorithm.h"
#include "LinearMath/btQuickprof.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
@@ -29,10 +28,10 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#include "BulletCollision/CollisionShapes/btSdfCollisionShape.h"
-btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_btConvexTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped),
-m_isSwapped(isSwapped)
+btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
+ : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
+ m_btConvexTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped),
+ m_isSwapped(isSwapped)
{
}
@@ -40,7 +39,7 @@ btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
{
}
-void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
+void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_btConvexTriangleCallback.m_manifoldPtr)
{
@@ -48,38 +47,32 @@ void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray&
}
}
-
-btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
- m_dispatcher(dispatcher),
- m_dispatchInfoPtr(0)
+btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) : m_dispatcher(dispatcher),
+ m_dispatchInfoPtr(0)
{
- m_convexBodyWrap = isSwapped? body1Wrap:body0Wrap;
- m_triBodyWrap = isSwapped? body0Wrap:body1Wrap;
-
- //
- // create the manifold from the dispatcher 'manifold pool'
- //
- m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(),m_triBodyWrap->getCollisionObject());
+ m_convexBodyWrap = isSwapped ? body1Wrap : body0Wrap;
+ m_triBodyWrap = isSwapped ? body0Wrap : body1Wrap;
+
+ //
+ // create the manifold from the dispatcher 'manifold pool'
+ //
+ m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(), m_triBodyWrap->getCollisionObject());
- clearCache();
+ clearCache();
}
btConvexTriangleCallback::~btConvexTriangleCallback()
{
clearCache();
- m_dispatcher->releaseManifold( m_manifoldPtr );
-
+ m_dispatcher->releaseManifold(m_manifoldPtr);
}
-
-void btConvexTriangleCallback::clearCache()
+void btConvexTriangleCallback::clearCache()
{
m_dispatcher->clearManifold(m_manifoldPtr);
}
-
-void btConvexTriangleCallback::processTriangle(btVector3* triangle,int
-partId, int triangleIndex)
+void btConvexTriangleCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
BT_PROFILE("btConvexTriangleCallback::processTriangle");
@@ -88,16 +81,12 @@ partId, int triangleIndex)
return;
}
- //just for debugging purposes
- //printf("triangle %d",m_triangleCount++);
-
-
+ //just for debugging purposes
+ //printf("triangle %d",m_triangleCount++);
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = m_dispatcher;
-
-
#if 0
///debug drawing of the overlapping triangles
@@ -111,16 +100,15 @@ partId, int triangleIndex)
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
}
#endif
-
+
if (m_convexBodyWrap->getCollisionShape()->isConvex())
{
- btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
+ btTriangleShape tm(triangle[0], triangle[1], triangle[2]);
tm.setMargin(m_collisionMarginTriangle);
-
-
- btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
+
+ btCollisionObjectWrapper triObWrap(m_triBodyWrap, &tm, m_triBodyWrap->getCollisionObject(), m_triBodyWrap->getWorldTransform(), partId, triangleIndex); //correct transform?
btCollisionAlgorithm* colAlgo = 0;
-
+
if (m_resultOut->m_closestPointDistanceThreshold > 0)
{
colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap, &triObWrap, 0, BT_CLOSEST_POINT_ALGORITHMS);
@@ -135,36 +123,32 @@ partId, int triangleIndex)
{
tmpWrap = m_resultOut->getBody0Wrap();
m_resultOut->setBody0Wrap(&triObWrap);
- m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
+ m_resultOut->setShapeIdentifiersA(partId, triangleIndex);
}
else
{
tmpWrap = m_resultOut->getBody1Wrap();
m_resultOut->setBody1Wrap(&triObWrap);
- m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
+ m_resultOut->setShapeIdentifiersB(partId, triangleIndex);
}
-
- colAlgo->processCollision(m_convexBodyWrap,&triObWrap,*m_dispatchInfoPtr,m_resultOut);
+
+ colAlgo->processCollision(m_convexBodyWrap, &triObWrap, *m_dispatchInfoPtr, m_resultOut);
if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
{
m_resultOut->setBody0Wrap(tmpWrap);
- } else
+ }
+ else
{
m_resultOut->setBody1Wrap(tmpWrap);
}
-
-
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
}
-
}
-
-
-void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
+void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
{
m_convexBodyWrap = convexBodyWrap;
m_triBodyWrap = triBodyWrap;
@@ -185,16 +169,14 @@ void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTr
m_aabbMax += extra;
m_aabbMin -= extra;
-
}
void btConvexConcaveCollisionAlgorithm::clearCache()
{
m_btConvexTriangleCallback.clearCache();
-
}
-void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
+void btConvexConcaveCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
BT_PROFILE("btConvexConcaveCollisionAlgorithm::processCollision");
@@ -208,7 +190,6 @@ void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjec
btSdfCollisionShape* sdfShape = (btSdfCollisionShape*)triBodyWrap->getCollisionShape();
if (convexBodyWrap->getCollisionShape()->isConvex())
{
-
btConvexShape* convex = (btConvexShape*)convexBodyWrap->getCollisionShape();
btAlignedObjectArray<btVector3> queryVertices;
@@ -229,7 +210,6 @@ void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjec
queryVertices.push_back(btVector3(0, 0, 0));
btSphereShape* sphere = (btSphereShape*)convex;
maxDist = sphere->getRadius() + SIMD_EPSILON;
-
}
if (queryVertices.size())
{
@@ -240,7 +220,7 @@ void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjec
for (int v = 0; v < queryVertices.size(); v++)
{
const btVector3& vtx = queryVertices[v];
- btVector3 vtxWorldSpace = convexBodyWrap->getWorldTransform()*vtx;
+ btVector3 vtxWorldSpace = convexBodyWrap->getWorldTransform() * vtx;
btVector3 vtxInSdf = triBodyWrap->getWorldTransform().invXform(vtxWorldSpace);
btVector3 normalLocal;
@@ -250,58 +230,52 @@ void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjec
if (dist <= maxDist)
{
normalLocal.safeNormalize();
- btVector3 normal = triBodyWrap->getWorldTransform().getBasis()*normalLocal;
+ btVector3 normal = triBodyWrap->getWorldTransform().getBasis() * normalLocal;
if (convex->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
{
btSphereShape* sphere = (btSphereShape*)convex;
dist -= sphere->getRadius();
- vtxWorldSpace -= sphere->getRadius()*normal;
-
+ vtxWorldSpace -= sphere->getRadius() * normal;
}
- resultOut->addContactPoint(normal,vtxWorldSpace-normal*dist, dist);
+ resultOut->addContactPoint(normal, vtxWorldSpace - normal * dist, dist);
}
}
}
resultOut->refreshContactPoints();
}
-
}
- } else
+ }
+ else
{
- const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
-
+ const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>(triBodyWrap->getCollisionShape());
+
if (convexBodyWrap->getCollisionShape()->isConvex())
{
btScalar collisionMarginTriangle = concaveShape->getMargin();
-
+
resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
- m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
+ m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle, dispatchInfo, convexBodyWrap, triBodyWrap, resultOut);
- m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
+ m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(), triBodyWrap->getCollisionObject());
+
+ concaveShape->processAllTriangles(&m_btConvexTriangleCallback, m_btConvexTriangleCallback.getAabbMin(), m_btConvexTriangleCallback.getAabbMax());
- concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
-
resultOut->refreshContactPoints();
m_btConvexTriangleCallback.clearWrapperData();
-
}
}
-
}
-
}
-
-btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
//only perform CCD above a certain threshold, this prevents blocking on the long run
@@ -320,25 +294,23 @@ btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObj
btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
- struct LocalTriangleSphereCastCallback : public btTriangleCallback
+ struct LocalTriangleSphereCastCallback : public btTriangleCallback
{
btTransform m_ccdSphereFromTrans;
btTransform m_ccdSphereToTrans;
- btTransform m_meshTransform;
+ btTransform m_meshTransform;
- btScalar m_ccdSphereRadius;
- btScalar m_hitFraction;
-
+ btScalar m_ccdSphereRadius;
+ btScalar m_hitFraction;
- LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
- :m_ccdSphereFromTrans(from),
- m_ccdSphereToTrans(to),
- m_ccdSphereRadius(ccdSphereRadius),
- m_hitFraction(hitFraction)
- {
+ LocalTriangleSphereCastCallback(const btTransform& from, const btTransform& to, btScalar ccdSphereRadius, btScalar hitFraction)
+ : m_ccdSphereFromTrans(from),
+ m_ccdSphereToTrans(to),
+ m_ccdSphereRadius(ccdSphereRadius),
+ m_hitFraction(hitFraction)
+ {
}
-
-
+
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
BT_PROFILE("processTriangle");
@@ -349,29 +321,23 @@ btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObj
ident.setIdentity();
btConvexCast::CastResult castResult;
castResult.m_fraction = m_hitFraction;
- btSphereShape pointShape(m_ccdSphereRadius);
- btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
+ btSphereShape pointShape(m_ccdSphereRadius);
+ btTriangleShape triShape(triangle[0], triangle[1], triangle[2]);
+ btVoronoiSimplexSolver simplexSolver;
+ btSubsimplexConvexCast convexCaster(&pointShape, &triShape, &simplexSolver);
//GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
//local space?
- if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
- ident,ident,castResult))
+ if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans, m_ccdSphereToTrans,
+ ident, ident, castResult))
{
if (m_hitFraction > castResult.m_fraction)
m_hitFraction = castResult.m_fraction;
}
-
}
-
};
-
-
-
-
if (triBody->getCollisionShape()->isConcave())
{
btVector3 rayAabbMin = convexFromLocal.getOrigin();
@@ -379,33 +345,30 @@ btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObj
btVector3 rayAabbMax = convexFromLocal.getOrigin();
rayAabbMax.setMax(convexToLocal.getOrigin());
btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
- rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
- rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
+ rayAabbMin -= btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
+ rayAabbMax += btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
- btScalar curHitFraction = btScalar(1.); //is this available?
- LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
- convexbody->getCcdSweptSphereRadius(),curHitFraction);
+ btScalar curHitFraction = btScalar(1.); //is this available?
+ LocalTriangleSphereCastCallback raycastCallback(convexFromLocal, convexToLocal,
+ convexbody->getCcdSweptSphereRadius(), curHitFraction);
raycastCallback.m_hitFraction = convexbody->getHitFraction();
btCollisionObject* concavebody = triBody;
- btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
-
+ btConcaveShape* triangleMesh = (btConcaveShape*)concavebody->getCollisionShape();
+
if (triangleMesh)
{
- triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
+ triangleMesh->processAllTriangles(&raycastCallback, rayAabbMin, rayAabbMax);
}
-
-
if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
{
- convexbody->setHitFraction( raycastCallback.m_hitFraction);
+ convexbody->setHitFraction(raycastCallback.m_hitFraction);
return raycastCallback.m_hitFraction;
}
}
return btScalar(1.);
-
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
index 93d842ef50..b72e402981 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
@@ -26,42 +26,40 @@ class btDispatcher;
#include "btCollisionCreateFunc.h"
///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
-ATTRIBUTE_ALIGNED16(class) btConvexTriangleCallback : public btTriangleCallback
+ATTRIBUTE_ALIGNED16(class)
+btConvexTriangleCallback : public btTriangleCallback
{
-
- btVector3 m_aabbMin;
- btVector3 m_aabbMax ;
+ btVector3 m_aabbMin;
+ btVector3 m_aabbMax;
const btCollisionObjectWrapper* m_convexBodyWrap;
const btCollisionObjectWrapper* m_triBodyWrap;
-
-
btManifoldResult* m_resultOut;
- btDispatcher* m_dispatcher;
+ btDispatcher* m_dispatcher;
const btDispatcherInfo* m_dispatchInfoPtr;
btScalar m_collisionMarginTriangle;
-
+
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
-int m_triangleCount;
-
- btPersistentManifold* m_manifoldPtr;
- btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+ int m_triangleCount;
+
+ btPersistentManifold* m_manifoldPtr;
- void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
+ btConvexTriangleCallback(btDispatcher * dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
- void clearWrapperData()
+ void setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
+
+ void clearWrapperData()
{
m_convexBodyWrap = 0;
m_triBodyWrap = 0;
}
virtual ~btConvexTriangleCallback();
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
+ virtual void processTriangle(btVector3 * triangle, int partId, int triangleIndex);
+
void clearCache();
SIMD_FORCE_INLINE const btVector3& getAabbMin() const
@@ -72,56 +70,48 @@ int m_triangleCount;
{
return m_aabbMax;
}
-
};
-
-
-
/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
-ATTRIBUTE_ALIGNED16(class) btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
+ATTRIBUTE_ALIGNED16(class)
+btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
-
btConvexTriangleCallback m_btConvexTriangleCallback;
- bool m_isSwapped;
-
-
+ bool m_isSwapped;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+
+ btConvexConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btConvexConcaveCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
+
+ btScalar calculateTimeOfImpact(btCollisionObject * body0, btCollisionObject * body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void getAllContactManifolds(btManifoldArray & manifoldArray);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
-
- void clearCache();
+ void clearCache();
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
+ return new (mem) btConvexConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
}
};
- struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
+ struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
+ return new (mem) btConvexConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
}
};
-
};
-#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
+#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
index 3e8bc6e426..44dd3c553e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
@@ -30,8 +30,6 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
-
-
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
@@ -43,8 +41,6 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
-
-
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
@@ -57,8 +53,6 @@ subject to the following restrictions:
///////////
-
-
static SIMD_FORCE_INLINE void segmentsClosestPoints(
btVector3& ptsVector,
btVector3& offsetA,
@@ -66,43 +60,49 @@ static SIMD_FORCE_INLINE void segmentsClosestPoints(
btScalar& tA, btScalar& tB,
const btVector3& translation,
const btVector3& dirA, btScalar hlenA,
- const btVector3& dirB, btScalar hlenB )
+ const btVector3& dirB, btScalar hlenB)
{
// compute the parameters of the closest points on each line segment
- btScalar dirA_dot_dirB = btDot(dirA,dirB);
- btScalar dirA_dot_trans = btDot(dirA,translation);
- btScalar dirB_dot_trans = btDot(dirB,translation);
+ btScalar dirA_dot_dirB = btDot(dirA, dirB);
+ btScalar dirA_dot_trans = btDot(dirA, translation);
+ btScalar dirB_dot_trans = btDot(dirB, translation);
btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
- if ( denom == 0.0f ) {
+ if (denom == 0.0f)
+ {
tA = 0.0f;
- } else {
- tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
- if ( tA < -hlenA )
+ }
+ else
+ {
+ tA = (dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB) / denom;
+ if (tA < -hlenA)
tA = -hlenA;
- else if ( tA > hlenA )
+ else if (tA > hlenA)
tA = hlenA;
}
tB = tA * dirA_dot_dirB - dirB_dot_trans;
- if ( tB < -hlenB ) {
+ if (tB < -hlenB)
+ {
tB = -hlenB;
tA = tB * dirA_dot_dirB + dirA_dot_trans;
- if ( tA < -hlenA )
+ if (tA < -hlenA)
tA = -hlenA;
- else if ( tA > hlenA )
+ else if (tA > hlenA)
tA = hlenA;
- } else if ( tB > hlenB ) {
+ }
+ else if (tB > hlenB)
+ {
tB = hlenB;
tA = tB * dirA_dot_dirB + dirA_dot_trans;
- if ( tA < -hlenA )
+ if (tA < -hlenA)
tA = -hlenA;
- else if ( tA > hlenA )
+ else if (tA > hlenA)
tA = hlenA;
}
@@ -114,19 +114,18 @@ static SIMD_FORCE_INLINE void segmentsClosestPoints(
ptsVector = translation - offsetA + offsetB;
}
-
static SIMD_FORCE_INLINE btScalar capsuleCapsuleDistance(
btVector3& normalOnB,
btVector3& pointOnB,
btScalar capsuleLengthA,
- btScalar capsuleRadiusA,
+ btScalar capsuleRadiusA,
btScalar capsuleLengthB,
- btScalar capsuleRadiusB,
+ btScalar capsuleRadiusB,
int capsuleAxisA,
int capsuleAxisB,
const btTransform& transformA,
const btTransform& transformB,
- btScalar distanceThreshold )
+ btScalar distanceThreshold)
{
btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA);
btVector3 translationA = transformA.getOrigin();
@@ -139,47 +138,38 @@ static SIMD_FORCE_INLINE btScalar capsuleCapsuleDistance(
// compute the closest points of the capsule line segments
- btVector3 ptsVector; // the vector between the closest points
-
- btVector3 offsetA, offsetB; // offsets from segment centers to their closest points
- btScalar tA, tB; // parameters on line segment
+ btVector3 ptsVector; // the vector between the closest points
+
+ btVector3 offsetA, offsetB; // offsets from segment centers to their closest points
+ btScalar tA, tB; // parameters on line segment
- segmentsClosestPoints( ptsVector, offsetA, offsetB, tA, tB, translation,
- directionA, capsuleLengthA, directionB, capsuleLengthB );
+ segmentsClosestPoints(ptsVector, offsetA, offsetB, tA, tB, translation,
+ directionA, capsuleLengthA, directionB, capsuleLengthB);
btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB;
- if ( distance > distanceThreshold )
+ if (distance > distanceThreshold)
return distance;
btScalar lenSqr = ptsVector.length2();
- if (lenSqr<= (SIMD_EPSILON*SIMD_EPSILON))
+ if (lenSqr <= (SIMD_EPSILON * SIMD_EPSILON))
{
//degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA'
btVector3 q;
- btPlaneSpace1(directionA,normalOnB,q);
- } else
+ btPlaneSpace1(directionA, normalOnB, q);
+ }
+ else
{
// compute the contact normal
- normalOnB = ptsVector*-btRecipSqrt(lenSqr);
+ normalOnB = ptsVector * -btRecipSqrt(lenSqr);
}
- pointOnB = transformB.getOrigin()+offsetB + normalOnB * capsuleRadiusB;
+ pointOnB = transformB.getOrigin() + offsetB + normalOnB * capsuleRadiusB;
return distance;
}
-
-
-
-
-
-
//////////
-
-
-
-
btConvexConvexAlgorithm::CreateFunc::CreateFunc(btConvexPenetrationDepthSolver* pdSolver)
{
m_numPerturbationIterations = 0;
@@ -187,30 +177,27 @@ btConvexConvexAlgorithm::CreateFunc::CreateFunc(btConvexPenetrationDepthSolver*
m_pdSolver = pdSolver;
}
-btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
-{
+btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
+{
}
-btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_pdSolver(pdSolver),
-m_ownManifold (false),
-m_manifoldPtr(mf),
-m_lowLevelOfDetail(false),
+btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+ : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
+ m_pdSolver(pdSolver),
+ m_ownManifold(false),
+ m_manifoldPtr(mf),
+ m_lowLevelOfDetail(false),
#ifdef USE_SEPDISTANCE_UTIL2
-m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
- (static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
+ m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
+ (static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
#endif
-m_numPerturbationIterations(numPerturbationIterations),
-m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
+ m_numPerturbationIterations(numPerturbationIterations),
+ m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
(void)body0Wrap;
(void)body1Wrap;
}
-
-
-
btConvexConvexAlgorithm::~btConvexConvexAlgorithm()
{
if (m_ownManifold)
@@ -220,112 +207,105 @@ btConvexConvexAlgorithm::~btConvexConvexAlgorithm()
}
}
-void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
+void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
{
m_lowLevelOfDetail = useLowLevel;
}
-
struct btPerturbedContactResult : public btManifoldResult
{
btManifoldResult* m_originalManifoldResult;
btTransform m_transformA;
btTransform m_transformB;
- btTransform m_unPerturbedTransform;
- bool m_perturbA;
- btIDebugDraw* m_debugDrawer;
-
-
- btPerturbedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB,const btTransform& unPerturbedTransform,bool perturbA,btIDebugDraw* debugDrawer)
- :m_originalManifoldResult(originalResult),
- m_transformA(transformA),
- m_transformB(transformB),
- m_unPerturbedTransform(unPerturbedTransform),
- m_perturbA(perturbA),
- m_debugDrawer(debugDrawer)
+ btTransform m_unPerturbedTransform;
+ bool m_perturbA;
+ btIDebugDraw* m_debugDrawer;
+
+ btPerturbedContactResult(btManifoldResult* originalResult, const btTransform& transformA, const btTransform& transformB, const btTransform& unPerturbedTransform, bool perturbA, btIDebugDraw* debugDrawer)
+ : m_originalManifoldResult(originalResult),
+ m_transformA(transformA),
+ m_transformB(transformB),
+ m_unPerturbedTransform(unPerturbedTransform),
+ m_perturbA(perturbA),
+ m_debugDrawer(debugDrawer)
{
}
- virtual ~ btPerturbedContactResult()
+ virtual ~btPerturbedContactResult()
{
}
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar orgDepth)
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar orgDepth)
{
- btVector3 endPt,startPt;
+ btVector3 endPt, startPt;
btScalar newDepth;
btVector3 newNormal;
if (m_perturbA)
{
- btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth;
- endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg);
- newDepth = (endPt - pointInWorld).dot(normalOnBInWorld);
- startPt = endPt - normalOnBInWorld*newDepth;
- } else
+ btVector3 endPtOrg = pointInWorld + normalOnBInWorld * orgDepth;
+ endPt = (m_unPerturbedTransform * m_transformA.inverse())(endPtOrg);
+ newDepth = (endPt - pointInWorld).dot(normalOnBInWorld);
+ startPt = endPt - normalOnBInWorld * newDepth;
+ }
+ else
{
- endPt = pointInWorld + normalOnBInWorld*orgDepth;
- startPt = (m_unPerturbedTransform*m_transformB.inverse())(pointInWorld);
- newDepth = (endPt - startPt).dot(normalOnBInWorld);
-
+ endPt = pointInWorld + normalOnBInWorld * orgDepth;
+ startPt = (m_unPerturbedTransform * m_transformB.inverse())(pointInWorld);
+ newDepth = (endPt - startPt).dot(normalOnBInWorld);
}
//#define DEBUG_CONTACTS 1
#ifdef DEBUG_CONTACTS
- m_debugDrawer->drawLine(startPt,endPt,btVector3(1,0,0));
- m_debugDrawer->drawSphere(startPt,0.05,btVector3(0,1,0));
- m_debugDrawer->drawSphere(endPt,0.05,btVector3(0,0,1));
-#endif //DEBUG_CONTACTS
+ m_debugDrawer->drawLine(startPt, endPt, btVector3(1, 0, 0));
+ m_debugDrawer->drawSphere(startPt, 0.05, btVector3(0, 1, 0));
+ m_debugDrawer->drawSphere(endPt, 0.05, btVector3(0, 0, 1));
+#endif //DEBUG_CONTACTS
-
- m_originalManifoldResult->addContactPoint(normalOnBInWorld,startPt,newDepth);
+ m_originalManifoldResult->addContactPoint(normalOnBInWorld, startPt, newDepth);
}
-
};
extern btScalar gContactBreakingThreshold;
-
//
// Convex-Convex collision algorithm
//
-void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexConvexAlgorithm ::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
-
if (!m_manifoldPtr)
{
//swapped?
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
m_ownManifold = true;
}
resultOut->setPersistentManifold(m_manifoldPtr);
//comment-out next line to test multi-contact generation
//resultOut->getPersistentManifold()->clearManifold();
-
const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
- btVector3 normalOnB;
- btVector3 pointOnBWorld;
+ btVector3 normalOnB;
+ btVector3 pointOnBWorld;
#ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
{
//m_manifoldPtr->clearManifold();
- btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
- btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
-
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+ btCapsuleShape* capsuleA = (btCapsuleShape*)min0;
+ btCapsuleShape* capsuleB = (btCapsuleShape*)min1;
- btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
- capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(),
- body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
- if (dist<threshold)
+ btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld, capsuleA->getHalfHeight(), capsuleA->getRadius(),
+ capsuleB->getHalfHeight(), capsuleB->getRadius(), capsuleA->getUpAxis(), capsuleB->getUpAxis(),
+ body0Wrap->getWorldTransform(), body1Wrap->getWorldTransform(), threshold);
+
+ if (dist < threshold)
{
- btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
- resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
+ btAssert(normalOnB.length2() >= (SIMD_EPSILON * SIMD_EPSILON));
+ resultOut->addContactPoint(normalOnB, pointOnBWorld, dist);
}
resultOut->refreshContactPoints();
return;
@@ -335,19 +315,19 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
{
//m_manifoldPtr->clearManifold();
- btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
- btSphereShape* capsuleB = (btSphereShape*) min1;
-
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+ btCapsuleShape* capsuleA = (btCapsuleShape*)min0;
+ btSphereShape* capsuleB = (btSphereShape*)min1;
+
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
- btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
- 0.,capsuleB->getRadius(),capsuleA->getUpAxis(),1,
- body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
+ btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld, capsuleA->getHalfHeight(), capsuleA->getRadius(),
+ 0., capsuleB->getRadius(), capsuleA->getUpAxis(), 1,
+ body0Wrap->getWorldTransform(), body1Wrap->getWorldTransform(), threshold);
- if (dist<threshold)
+ if (dist < threshold)
{
- btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
- resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
+ btAssert(normalOnB.length2() >= (SIMD_EPSILON * SIMD_EPSILON));
+ resultOut->addContactPoint(normalOnB, pointOnBWorld, dist);
}
resultOut->refreshContactPoints();
return;
@@ -357,252 +337,227 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
{
//m_manifoldPtr->clearManifold();
- btSphereShape* capsuleA = (btSphereShape*) min0;
- btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
-
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+ btSphereShape* capsuleA = (btSphereShape*)min0;
+ btCapsuleShape* capsuleB = (btCapsuleShape*)min1;
+
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
- btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,0.,capsuleA->getRadius(),
- capsuleB->getHalfHeight(),capsuleB->getRadius(),1,capsuleB->getUpAxis(),
- body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
+ btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld, 0., capsuleA->getRadius(),
+ capsuleB->getHalfHeight(), capsuleB->getRadius(), 1, capsuleB->getUpAxis(),
+ body0Wrap->getWorldTransform(), body1Wrap->getWorldTransform(), threshold);
- if (dist<threshold)
+ if (dist < threshold)
{
- btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
- resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
+ btAssert(normalOnB.length2() >= (SIMD_EPSILON * SIMD_EPSILON));
+ resultOut->addContactPoint(normalOnB, pointOnBWorld, dist);
}
resultOut->refreshContactPoints();
return;
}
-#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
-
-
-
+#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
#ifdef USE_SEPDISTANCE_UTIL2
if (dispatchInfo.m_useConvexConservativeDistanceUtil)
{
- m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
+ m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(), body1->getWorldTransform());
}
- if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
-#endif //USE_SEPDISTANCE_UTIL2
+ if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance() <= 0.f)
+#endif //USE_SEPDISTANCE_UTIL2
{
-
-
- btGjkPairDetector::ClosestPointInput input;
- btVoronoiSimplexSolver simplexSolver;
- btGjkPairDetector gjkPairDetector( min0, min1, &simplexSolver, m_pdSolver );
- //TODO: if (dispatchInfo.m_useContinuous)
- gjkPairDetector.setMinkowskiA(min0);
- gjkPairDetector.setMinkowskiB(min1);
+ btGjkPairDetector::ClosestPointInput input;
+ btVoronoiSimplexSolver simplexSolver;
+ btGjkPairDetector gjkPairDetector(min0, min1, &simplexSolver, m_pdSolver);
+ //TODO: if (dispatchInfo.m_useContinuous)
+ gjkPairDetector.setMinkowskiA(min0);
+ gjkPairDetector.setMinkowskiB(min1);
#ifdef USE_SEPDISTANCE_UTIL2
- if (dispatchInfo.m_useConvexConservativeDistanceUtil)
- {
- input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
- } else
-#endif //USE_SEPDISTANCE_UTIL2
- {
- //if (dispatchInfo.m_convexMaxDistanceUseCPT)
- //{
- // input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
- //} else
- //{
- input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold()+resultOut->m_closestPointDistanceThreshold;
-// }
-
- input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
- }
-
- input.m_transformA = body0Wrap->getWorldTransform();
- input.m_transformB = body1Wrap->getWorldTransform();
-
-
-
-
-
-#ifdef USE_SEPDISTANCE_UTIL2
- btScalar sepDist = 0.f;
- if (dispatchInfo.m_useConvexConservativeDistanceUtil)
- {
- sepDist = gjkPairDetector.getCachedSeparatingDistance();
- if (sepDist>SIMD_EPSILON)
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil)
{
- sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
- //now perturbe directions to get multiple contact points
-
+ input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
+ }
+ else
+#endif //USE_SEPDISTANCE_UTIL2
+ {
+ //if (dispatchInfo.m_convexMaxDistanceUseCPT)
+ //{
+ // input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
+ //} else
+ //{
+ input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold() + resultOut->m_closestPointDistanceThreshold;
+ // }
+
+ input.m_maximumDistanceSquared *= input.m_maximumDistanceSquared;
}
- }
-#endif //USE_SEPDISTANCE_UTIL2
-
- if (min0->isPolyhedral() && min1->isPolyhedral())
- {
+ input.m_transformA = body0Wrap->getWorldTransform();
+ input.m_transformB = body1Wrap->getWorldTransform();
- struct btDummyResult : public btDiscreteCollisionDetectorInterface::Result
+#ifdef USE_SEPDISTANCE_UTIL2
+ btScalar sepDist = 0.f;
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil)
{
- btVector3 m_normalOnBInWorld;
- btVector3 m_pointInWorld;
- btScalar m_depth;
- bool m_hasContact;
-
-
- btDummyResult()
- : m_hasContact(false)
+ sepDist = gjkPairDetector.getCachedSeparatingDistance();
+ if (sepDist > SIMD_EPSILON)
{
+ sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
+ //now perturbe directions to get multiple contact points
}
-
-
- virtual void setShapeIdentifiersA(int partId0,int index0){}
- virtual void setShapeIdentifiersB(int partId1,int index1){}
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
- {
- m_hasContact = true;
- m_normalOnBInWorld = normalOnBInWorld;
- m_pointInWorld = pointInWorld;
- m_depth = depth;
- }
- };
+ }
+#endif //USE_SEPDISTANCE_UTIL2
-
- struct btWithoutMarginResult : public btDiscreteCollisionDetectorInterface::Result
+ if (min0->isPolyhedral() && min1->isPolyhedral())
{
- btDiscreteCollisionDetectorInterface::Result* m_originalResult;
- btVector3 m_reportedNormalOnWorld;
- btScalar m_marginOnA;
- btScalar m_marginOnB;
- btScalar m_reportedDistance;
-
- bool m_foundResult;
- btWithoutMarginResult(btDiscreteCollisionDetectorInterface::Result* result, btScalar marginOnA, btScalar marginOnB)
- :m_originalResult(result),
- m_marginOnA(marginOnA),
- m_marginOnB(marginOnB),
- m_foundResult(false)
- {
- }
-
- virtual void setShapeIdentifiersA(int partId0,int index0){}
- virtual void setShapeIdentifiersB(int partId1,int index1){}
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorldOrg,btScalar depthOrg)
+ struct btDummyResult : public btDiscreteCollisionDetectorInterface::Result
{
- m_reportedDistance = depthOrg;
- m_reportedNormalOnWorld = normalOnBInWorld;
-
- btVector3 adjustedPointB = pointInWorldOrg - normalOnBInWorld*m_marginOnB;
- m_reportedDistance = depthOrg+(m_marginOnA+m_marginOnB);
- if (m_reportedDistance<0.f)
+ btVector3 m_normalOnBInWorld;
+ btVector3 m_pointInWorld;
+ btScalar m_depth;
+ bool m_hasContact;
+
+ btDummyResult()
+ : m_hasContact(false)
{
- m_foundResult = true;
}
- m_originalResult->addContactPoint(normalOnBInWorld,adjustedPointB,m_reportedDistance);
- }
- };
-
- btDummyResult dummy;
-
-///btBoxShape is an exception: its vertices are created WITH margin so don't subtract it
+ virtual void setShapeIdentifiersA(int partId0, int index0) {}
+ virtual void setShapeIdentifiersB(int partId1, int index1) {}
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
+ {
+ m_hasContact = true;
+ m_normalOnBInWorld = normalOnBInWorld;
+ m_pointInWorld = pointInWorld;
+ m_depth = depth;
+ }
+ };
- btScalar min0Margin = min0->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min0->getMargin();
- btScalar min1Margin = min1->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min1->getMargin();
+ struct btWithoutMarginResult : public btDiscreteCollisionDetectorInterface::Result
+ {
+ btDiscreteCollisionDetectorInterface::Result* m_originalResult;
+ btVector3 m_reportedNormalOnWorld;
+ btScalar m_marginOnA;
+ btScalar m_marginOnB;
+ btScalar m_reportedDistance;
+
+ bool m_foundResult;
+ btWithoutMarginResult(btDiscreteCollisionDetectorInterface::Result* result, btScalar marginOnA, btScalar marginOnB)
+ : m_originalResult(result),
+ m_marginOnA(marginOnA),
+ m_marginOnB(marginOnB),
+ m_foundResult(false)
+ {
+ }
- btWithoutMarginResult withoutMargin(resultOut, min0Margin,min1Margin);
+ virtual void setShapeIdentifiersA(int partId0, int index0) {}
+ virtual void setShapeIdentifiersB(int partId1, int index1) {}
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorldOrg, btScalar depthOrg)
+ {
+ m_reportedDistance = depthOrg;
+ m_reportedNormalOnWorld = normalOnBInWorld;
- btPolyhedralConvexShape* polyhedronA = (btPolyhedralConvexShape*) min0;
- btPolyhedralConvexShape* polyhedronB = (btPolyhedralConvexShape*) min1;
- if (polyhedronA->getConvexPolyhedron() && polyhedronB->getConvexPolyhedron())
- {
+ btVector3 adjustedPointB = pointInWorldOrg - normalOnBInWorld * m_marginOnB;
+ m_reportedDistance = depthOrg + (m_marginOnA + m_marginOnB);
+ if (m_reportedDistance < 0.f)
+ {
+ m_foundResult = true;
+ }
+ m_originalResult->addContactPoint(normalOnBInWorld, adjustedPointB, m_reportedDistance);
+ }
+ };
+ btDummyResult dummy;
-
+ ///btBoxShape is an exception: its vertices are created WITH margin so don't subtract it
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+ btScalar min0Margin = min0->getShapeType() == BOX_SHAPE_PROXYTYPE ? 0.f : min0->getMargin();
+ btScalar min1Margin = min1->getShapeType() == BOX_SHAPE_PROXYTYPE ? 0.f : min1->getMargin();
- btScalar minDist = -1e30f;
- btVector3 sepNormalWorldSpace;
- bool foundSepAxis = true;
+ btWithoutMarginResult withoutMargin(resultOut, min0Margin, min1Margin);
- if (dispatchInfo.m_enableSatConvex)
- {
- foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
- *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
- body0Wrap->getWorldTransform(),
- body1Wrap->getWorldTransform(),
- sepNormalWorldSpace,*resultOut);
- } else
+ btPolyhedralConvexShape* polyhedronA = (btPolyhedralConvexShape*)min0;
+ btPolyhedralConvexShape* polyhedronB = (btPolyhedralConvexShape*)min1;
+ if (polyhedronA->getConvexPolyhedron() && polyhedronB->getConvexPolyhedron())
{
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
+
+ btScalar minDist = -1e30f;
+ btVector3 sepNormalWorldSpace;
+ bool foundSepAxis = true;
+
+ if (dispatchInfo.m_enableSatConvex)
+ {
+ foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
+ *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
+ body0Wrap->getWorldTransform(),
+ body1Wrap->getWorldTransform(),
+ sepNormalWorldSpace, *resultOut);
+ }
+ else
+ {
#ifdef ZERO_MARGIN
- gjkPairDetector.setIgnoreMargin(true);
- gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+ gjkPairDetector.setIgnoreMargin(true);
+ gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
#else
+ gjkPairDetector.getClosestPoints(input, withoutMargin, dispatchInfo.m_debugDraw);
+ //gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
+#endif //ZERO_MARGIN \
+ //btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2(); \
+ //if (l2>SIMD_EPSILON)
+ {
+ sepNormalWorldSpace = withoutMargin.m_reportedNormalOnWorld; //gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
+ //minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
+ minDist = withoutMargin.m_reportedDistance; //gjkPairDetector.getCachedSeparatingDistance()+min0->getMargin()+min1->getMargin();
- gjkPairDetector.getClosestPoints(input,withoutMargin,dispatchInfo.m_debugDraw);
- //gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
-#endif //ZERO_MARGIN
- //btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
- //if (l2>SIMD_EPSILON)
- {
- sepNormalWorldSpace = withoutMargin.m_reportedNormalOnWorld;//gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
- //minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
- minDist = withoutMargin.m_reportedDistance;//gjkPairDetector.getCachedSeparatingDistance()+min0->getMargin()+min1->getMargin();
-
#ifdef ZERO_MARGIN
- foundSepAxis = true;//gjkPairDetector.getCachedSeparatingDistance()<0.f;
+ foundSepAxis = true; //gjkPairDetector.getCachedSeparatingDistance()<0.f;
#else
- foundSepAxis = withoutMargin.m_foundResult && minDist<0;//-(min0->getMargin()+min1->getMargin());
+ foundSepAxis = withoutMargin.m_foundResult && minDist < 0; //-(min0->getMargin()+min1->getMargin());
#endif
+ }
}
- }
- if (foundSepAxis)
- {
-
-// printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
-
- worldVertsB1.resize(0);
- btPolyhedralContactClipping::clipHullAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
- body0Wrap->getWorldTransform(),
- body1Wrap->getWorldTransform(), minDist-threshold, threshold, worldVertsB1,worldVertsB2,
- *resultOut);
-
- }
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
- }
- return;
-
- } else
- {
-
+ if (foundSepAxis)
+ {
+ // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
- //we can also deal with convex versus triangle (without connectivity data)
- if (dispatchInfo.m_enableSatConvex && polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType()==TRIANGLE_SHAPE_PROXYTYPE)
+ worldVertsB1.resize(0);
+ btPolyhedralContactClipping::clipHullAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
+ body0Wrap->getWorldTransform(),
+ body1Wrap->getWorldTransform(), minDist - threshold, threshold, worldVertsB1, worldVertsB2,
+ *resultOut);
+ }
+ if (m_ownManifold)
+ {
+ resultOut->refreshContactPoints();
+ }
+ return;
+ }
+ else
{
+ //we can also deal with convex versus triangle (without connectivity data)
+ if (dispatchInfo.m_enableSatConvex && polyhedronA->getConvexPolyhedron() && polyhedronB->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE)
+ {
+ btVertexArray worldSpaceVertices;
+ btTriangleShape* tri = (btTriangleShape*)polyhedronB;
+ worldSpaceVertices.push_back(body1Wrap->getWorldTransform() * tri->m_vertices1[0]);
+ worldSpaceVertices.push_back(body1Wrap->getWorldTransform() * tri->m_vertices1[1]);
+ worldSpaceVertices.push_back(body1Wrap->getWorldTransform() * tri->m_vertices1[2]);
+ //tri->initializePolyhedralFeatures();
- btVertexArray worldSpaceVertices;
- btTriangleShape* tri = (btTriangleShape*)polyhedronB;
- worldSpaceVertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[0]);
- worldSpaceVertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[1]);
- worldSpaceVertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[2]);
-
- //tri->initializePolyhedralFeatures();
+ btScalar threshold = m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
- btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
+ btVector3 sepNormalWorldSpace;
+ btScalar minDist = -1e30f;
+ btScalar maxDist = threshold;
- btVector3 sepNormalWorldSpace;
- btScalar minDist =-1e30f;
- btScalar maxDist = threshold;
-
- bool foundSepAxis = false;
- bool useSatSepNormal = true;
+ bool foundSepAxis = false;
+ bool useSatSepNormal = true;
- if (useSatSepNormal)
- {
+ if (useSatSepNormal)
+ {
#if 0
if (0)
{
@@ -610,113 +565,107 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
polyhedronB->initializePolyhedralFeatures();
} else
#endif
- {
+ {
+ btVector3 uniqueEdges[3] = {tri->m_vertices1[1] - tri->m_vertices1[0],
+ tri->m_vertices1[2] - tri->m_vertices1[1],
+ tri->m_vertices1[0] - tri->m_vertices1[2]};
- btVector3 uniqueEdges[3] = {tri->m_vertices1[1]-tri->m_vertices1[0],
- tri->m_vertices1[2]-tri->m_vertices1[1],
- tri->m_vertices1[0]-tri->m_vertices1[2]};
+ uniqueEdges[0].normalize();
+ uniqueEdges[1].normalize();
+ uniqueEdges[2].normalize();
- uniqueEdges[0].normalize();
- uniqueEdges[1].normalize();
- uniqueEdges[2].normalize();
+ btConvexPolyhedron polyhedron;
+ polyhedron.m_vertices.push_back(tri->m_vertices1[2]);
+ polyhedron.m_vertices.push_back(tri->m_vertices1[0]);
+ polyhedron.m_vertices.push_back(tri->m_vertices1[1]);
- btConvexPolyhedron polyhedron;
- polyhedron.m_vertices.push_back(tri->m_vertices1[2]);
- polyhedron.m_vertices.push_back(tri->m_vertices1[0]);
- polyhedron.m_vertices.push_back(tri->m_vertices1[1]);
-
-
- {
- btFace combinedFaceA;
- combinedFaceA.m_indices.push_back(0);
- combinedFaceA.m_indices.push_back(1);
- combinedFaceA.m_indices.push_back(2);
- btVector3 faceNormal = uniqueEdges[0].cross(uniqueEdges[1]);
- faceNormal.normalize();
- btScalar planeEq=1e30f;
- for (int v=0;v<combinedFaceA.m_indices.size();v++)
{
- btScalar eq = tri->m_vertices1[combinedFaceA.m_indices[v]].dot(faceNormal);
- if (planeEq>eq)
+ btFace combinedFaceA;
+ combinedFaceA.m_indices.push_back(0);
+ combinedFaceA.m_indices.push_back(1);
+ combinedFaceA.m_indices.push_back(2);
+ btVector3 faceNormal = uniqueEdges[0].cross(uniqueEdges[1]);
+ faceNormal.normalize();
+ btScalar planeEq = 1e30f;
+ for (int v = 0; v < combinedFaceA.m_indices.size(); v++)
{
- planeEq=eq;
+ btScalar eq = tri->m_vertices1[combinedFaceA.m_indices[v]].dot(faceNormal);
+ if (planeEq > eq)
+ {
+ planeEq = eq;
+ }
}
+ combinedFaceA.m_plane[0] = faceNormal[0];
+ combinedFaceA.m_plane[1] = faceNormal[1];
+ combinedFaceA.m_plane[2] = faceNormal[2];
+ combinedFaceA.m_plane[3] = -planeEq;
+ polyhedron.m_faces.push_back(combinedFaceA);
}
- combinedFaceA.m_plane[0] = faceNormal[0];
- combinedFaceA.m_plane[1] = faceNormal[1];
- combinedFaceA.m_plane[2] = faceNormal[2];
- combinedFaceA.m_plane[3] = -planeEq;
- polyhedron.m_faces.push_back(combinedFaceA);
- }
- {
- btFace combinedFaceB;
- combinedFaceB.m_indices.push_back(0);
- combinedFaceB.m_indices.push_back(2);
- combinedFaceB.m_indices.push_back(1);
- btVector3 faceNormal = -uniqueEdges[0].cross(uniqueEdges[1]);
- faceNormal.normalize();
- btScalar planeEq=1e30f;
- for (int v=0;v<combinedFaceB.m_indices.size();v++)
{
- btScalar eq = tri->m_vertices1[combinedFaceB.m_indices[v]].dot(faceNormal);
- if (planeEq>eq)
+ btFace combinedFaceB;
+ combinedFaceB.m_indices.push_back(0);
+ combinedFaceB.m_indices.push_back(2);
+ combinedFaceB.m_indices.push_back(1);
+ btVector3 faceNormal = -uniqueEdges[0].cross(uniqueEdges[1]);
+ faceNormal.normalize();
+ btScalar planeEq = 1e30f;
+ for (int v = 0; v < combinedFaceB.m_indices.size(); v++)
{
- planeEq=eq;
+ btScalar eq = tri->m_vertices1[combinedFaceB.m_indices[v]].dot(faceNormal);
+ if (planeEq > eq)
+ {
+ planeEq = eq;
+ }
}
+
+ combinedFaceB.m_plane[0] = faceNormal[0];
+ combinedFaceB.m_plane[1] = faceNormal[1];
+ combinedFaceB.m_plane[2] = faceNormal[2];
+ combinedFaceB.m_plane[3] = -planeEq;
+ polyhedron.m_faces.push_back(combinedFaceB);
}
- combinedFaceB.m_plane[0] = faceNormal[0];
- combinedFaceB.m_plane[1] = faceNormal[1];
- combinedFaceB.m_plane[2] = faceNormal[2];
- combinedFaceB.m_plane[3] = -planeEq;
- polyhedron.m_faces.push_back(combinedFaceB);
- }
+ polyhedron.m_uniqueEdges.push_back(uniqueEdges[0]);
+ polyhedron.m_uniqueEdges.push_back(uniqueEdges[1]);
+ polyhedron.m_uniqueEdges.push_back(uniqueEdges[2]);
+ polyhedron.initialize2();
-
- polyhedron.m_uniqueEdges.push_back(uniqueEdges[0]);
- polyhedron.m_uniqueEdges.push_back(uniqueEdges[1]);
- polyhedron.m_uniqueEdges.push_back(uniqueEdges[2]);
- polyhedron.initialize2();
+ polyhedronB->setPolyhedralFeatures(polyhedron);
+ }
- polyhedronB->setPolyhedralFeatures(polyhedron);
+ foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
+ *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
+ body0Wrap->getWorldTransform(),
+ body1Wrap->getWorldTransform(),
+ sepNormalWorldSpace, *resultOut);
+ // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
}
-
-
-
- foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
- *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
- body0Wrap->getWorldTransform(),
- body1Wrap->getWorldTransform(),
- sepNormalWorldSpace,*resultOut);
- // printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
-
- }
- else
- {
+ else
+ {
#ifdef ZERO_MARGIN
- gjkPairDetector.setIgnoreMargin(true);
- gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+ gjkPairDetector.setIgnoreMargin(true);
+ gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
#else
- gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
-#endif//ZERO_MARGIN
-
- if (dummy.m_hasContact && dummy.m_depth<0)
- {
-
- if (foundSepAxis)
+ gjkPairDetector.getClosestPoints(input, dummy, dispatchInfo.m_debugDraw);
+#endif //ZERO_MARGIN
+
+ if (dummy.m_hasContact && dummy.m_depth < 0)
{
- if (dummy.m_normalOnBInWorld.dot(sepNormalWorldSpace)<0.99)
+ if (foundSepAxis)
{
- printf("?\n");
+ if (dummy.m_normalOnBInWorld.dot(sepNormalWorldSpace) < 0.99)
+ {
+ printf("?\n");
+ }
}
- } else
- {
- printf("!\n");
+ else
+ {
+ printf("!\n");
+ }
+ sepNormalWorldSpace.setValue(0, 0, 1); // = dummy.m_normalOnBInWorld;
+ //minDist = dummy.m_depth;
+ foundSepAxis = true;
}
- sepNormalWorldSpace.setValue(0,0,1);// = dummy.m_normalOnBInWorld;
- //minDist = dummy.m_depth;
- foundSepAxis = true;
- }
#if 0
btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
if (l2>SIMD_EPSILON)
@@ -728,145 +677,131 @@ void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper*
foundSepAxis = true;
}
#endif
- }
+ }
-
- if (foundSepAxis)
- {
- worldVertsB2.resize(0);
- btPolyhedralContactClipping::clipFaceAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(),
- body0Wrap->getWorldTransform(), worldSpaceVertices, worldVertsB2,minDist-threshold, maxDist, *resultOut);
- }
-
-
- if (m_ownManifold)
- {
- resultOut->refreshContactPoints();
+ if (foundSepAxis)
+ {
+ worldVertsB2.resize(0);
+ btPolyhedralContactClipping::clipFaceAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(),
+ body0Wrap->getWorldTransform(), worldSpaceVertices, worldVertsB2, minDist - threshold, maxDist, *resultOut);
+ }
+
+ if (m_ownManifold)
+ {
+ resultOut->refreshContactPoints();
+ }
+
+ return;
}
-
- return;
}
-
-
}
+ gjkPairDetector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
- }
-
- gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+ //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
- //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
-
- //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
- if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
- {
-
- int i;
- btVector3 v0,v1;
- btVector3 sepNormalWorldSpace;
- btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
-
- if (l2>SIMD_EPSILON)
+ //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
+ if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
{
- sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
-
- btPlaneSpace1(sepNormalWorldSpace,v0,v1);
-
+ int i;
+ btVector3 v0, v1;
+ btVector3 sepNormalWorldSpace;
+ btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
- bool perturbeA = true;
- const btScalar angleLimit = 0.125f * SIMD_PI;
- btScalar perturbeAngle;
- btScalar radiusA = min0->getAngularMotionDisc();
- btScalar radiusB = min1->getAngularMotionDisc();
- if (radiusA < radiusB)
- {
- perturbeAngle = gContactBreakingThreshold /radiusA;
- perturbeA = true;
- } else
+ if (l2 > SIMD_EPSILON)
{
- perturbeAngle = gContactBreakingThreshold / radiusB;
- perturbeA = false;
- }
- if ( perturbeAngle > angleLimit )
- perturbeAngle = angleLimit;
+ sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis() * (1.f / l2);
- btTransform unPerturbedTransform;
- if (perturbeA)
- {
- unPerturbedTransform = input.m_transformA;
- } else
- {
- unPerturbedTransform = input.m_transformB;
- }
-
- for ( i=0;i<m_numPerturbationIterations;i++)
- {
- if (v0.length2()>SIMD_EPSILON)
+ btPlaneSpace1(sepNormalWorldSpace, v0, v1);
+
+ bool perturbeA = true;
+ const btScalar angleLimit = 0.125f * SIMD_PI;
+ btScalar perturbeAngle;
+ btScalar radiusA = min0->getAngularMotionDisc();
+ btScalar radiusB = min1->getAngularMotionDisc();
+ if (radiusA < radiusB)
{
- btQuaternion perturbeRot(v0,perturbeAngle);
- btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
- btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
-
-
+ perturbeAngle = gContactBreakingThreshold / radiusA;
+ perturbeA = true;
+ }
+ else
+ {
+ perturbeAngle = gContactBreakingThreshold / radiusB;
+ perturbeA = false;
+ }
+ if (perturbeAngle > angleLimit)
+ perturbeAngle = angleLimit;
+
+ btTransform unPerturbedTransform;
if (perturbeA)
{
- input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0Wrap->getWorldTransform().getBasis());
- input.m_transformB = body1Wrap->getWorldTransform();
- #ifdef DEBUG_CONTACTS
- dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0);
- #endif //DEBUG_CONTACTS
- } else
+ unPerturbedTransform = input.m_transformA;
+ }
+ else
{
- input.m_transformA = body0Wrap->getWorldTransform();
- input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1Wrap->getWorldTransform().getBasis());
- #ifdef DEBUG_CONTACTS
- dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0);
- #endif
+ unPerturbedTransform = input.m_transformB;
}
-
- btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw);
- gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
+
+ for (i = 0; i < m_numPerturbationIterations; i++)
+ {
+ if (v0.length2() > SIMD_EPSILON)
+ {
+ btQuaternion perturbeRot(v0, perturbeAngle);
+ btScalar iterationAngle = i * (SIMD_2_PI / btScalar(m_numPerturbationIterations));
+ btQuaternion rotq(sepNormalWorldSpace, iterationAngle);
+
+ if (perturbeA)
+ {
+ input.m_transformA.setBasis(btMatrix3x3(rotq.inverse() * perturbeRot * rotq) * body0Wrap->getWorldTransform().getBasis());
+ input.m_transformB = body1Wrap->getWorldTransform();
+#ifdef DEBUG_CONTACTS
+ dispatchInfo.m_debugDraw->drawTransform(input.m_transformA, 10.0);
+#endif //DEBUG_CONTACTS
+ }
+ else
+ {
+ input.m_transformA = body0Wrap->getWorldTransform();
+ input.m_transformB.setBasis(btMatrix3x3(rotq.inverse() * perturbeRot * rotq) * body1Wrap->getWorldTransform().getBasis());
+#ifdef DEBUG_CONTACTS
+ dispatchInfo.m_debugDraw->drawTransform(input.m_transformB, 10.0);
+#endif
+ }
+
+ btPerturbedContactResult perturbedResultOut(resultOut, input.m_transformA, input.m_transformB, unPerturbedTransform, perturbeA, dispatchInfo.m_debugDraw);
+ gjkPairDetector.getClosestPoints(input, perturbedResultOut, dispatchInfo.m_debugDraw);
+ }
}
}
}
- }
-
-
#ifdef USE_SEPDISTANCE_UTIL2
- if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
- {
- m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
- }
-#endif //USE_SEPDISTANCE_UTIL2
-
-
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist > SIMD_EPSILON))
+ {
+ m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(), sepDist, body0->getWorldTransform(), body1->getWorldTransform());
+ }
+#endif //USE_SEPDISTANCE_UTIL2
}
if (m_ownManifold)
{
resultOut->refreshContactPoints();
}
-
}
-
-
bool disableCcd = false;
-btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
-
+
///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
///col0->m_worldTransform,
btScalar resultFraction = btScalar(1.);
-
btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
-
+
if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
squareMot1 < col1->getCcdSquareMotionThreshold())
return resultFraction;
@@ -874,77 +809,65 @@ btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,
if (disableCcd)
return btScalar(1.);
-
//An adhoc way of testing the Continuous Collision Detection algorithms
//One object is approximated as a sphere, to simplify things
//Starting in penetration should report no time of impact
//For proper CCD, better accuracy and handling of 'allowed' penetration should be added
//also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
-
/// Convex0 against sphere for Convex1
{
btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
- btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
+ btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btConvexCast::CastResult result;
btVoronoiSimplexSolver voronoiSimplex;
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
+ btGjkConvexCast ccd1(convex0, &sphere1, &voronoiSimplex);
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
+ if (ccd1.calcTimeOfImpact(col0->getWorldTransform(), col0->getInterpolationWorldTransform(),
+ col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
{
-
//store result.m_fraction in both bodies
-
- if (col0->getHitFraction()> result.m_fraction)
- col0->setHitFraction( result.m_fraction );
+
+ if (col0->getHitFraction() > result.m_fraction)
+ col0->setHitFraction(result.m_fraction);
if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction( result.m_fraction);
+ col1->setHitFraction(result.m_fraction);
if (resultFraction > result.m_fraction)
resultFraction = result.m_fraction;
-
}
-
-
-
-
}
/// Sphere (for convex0) against Convex1
{
btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
- btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
+ btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
btConvexCast::CastResult result;
btVoronoiSimplexSolver voronoiSimplex;
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
///Simplification, one object is simplified as a sphere
- btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
+ btGjkConvexCast ccd1(&sphere0, convex1, &voronoiSimplex);
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
- if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
- col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
+ if (ccd1.calcTimeOfImpact(col0->getWorldTransform(), col0->getInterpolationWorldTransform(),
+ col1->getWorldTransform(), col1->getInterpolationWorldTransform(), result))
{
-
//store result.m_fraction in both bodies
-
- if (col0->getHitFraction() > result.m_fraction)
- col0->setHitFraction( result.m_fraction);
+
+ if (col0->getHitFraction() > result.m_fraction)
+ col0->setHitFraction(result.m_fraction);
if (col1->getHitFraction() > result.m_fraction)
- col1->setHitFraction( result.m_fraction);
+ col1->setHitFraction(result.m_fraction);
if (resultFraction > result.m_fraction)
resultFraction = result.m_fraction;
-
}
}
-
- return resultFraction;
+ return resultFraction;
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
index cd75ba12d7..eac5b4d824 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
@@ -23,7 +23,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
-#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
+#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
class btConvexPenetrationDepthSolver;
@@ -41,69 +41,61 @@ class btConvexPenetrationDepthSolver;
class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
{
#ifdef USE_SEPDISTANCE_UTIL2
- btConvexSeparatingDistanceUtil m_sepDistance;
+ btConvexSeparatingDistanceUtil m_sepDistance;
#endif
btConvexPenetrationDepthSolver* m_pdSolver;
btVertexArray worldVertsB1;
btVertexArray worldVertsB2;
-
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_lowLevelOfDetail;
-
+
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_lowLevelOfDetail;
+
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
-
///cache separating vector to speedup collision detection
-
public:
-
- btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
+ btConvexConvexAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
virtual ~btConvexConvexAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
///should we use m_ownManifold to avoid adding duplicates?
if (m_manifoldPtr && m_ownManifold)
manifoldArray.push_back(m_manifoldPtr);
}
+ void setLowLevelOfDetail(bool useLowLevel);
- void setLowLevelOfDetail(bool useLowLevel);
-
-
- const btPersistentManifold* getManifold()
+ const btPersistentManifold* getManifold()
{
return m_manifoldPtr;
}
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
-
- btConvexPenetrationDepthSolver* m_pdSolver;
+ btConvexPenetrationDepthSolver* m_pdSolver;
int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
CreateFunc(btConvexPenetrationDepthSolver* pdSolver);
-
+
virtual ~CreateFunc();
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
- return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ return new (mem) btConvexConvexAlgorithm(ci.m_manifold, ci, body0Wrap, body1Wrap, m_pdSolver, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
}
};
-
-
};
-#endif //BT_CONVEX_CONVEX_ALGORITHM_H
+#endif //BT_CONVEX_CONVEX_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
index cce2d95bcf..ba1bc06b69 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
@@ -23,25 +23,24 @@ subject to the following restrictions:
//#include <stdio.h>
-btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
-: btCollisionAlgorithm(ci),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_isSwapped(isSwapped),
-m_numPerturbationIterations(numPerturbationIterations),
-m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
+btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+ : btCollisionAlgorithm(ci),
+ m_ownManifold(false),
+ m_manifoldPtr(mf),
+ m_isSwapped(isSwapped),
+ m_numPerturbationIterations(numPerturbationIterations),
+ m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
- const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? col1Wrap : col0Wrap;
- const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? col0Wrap : col1Wrap;
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? col1Wrap : col0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? col0Wrap : col1Wrap;
- if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject()))
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(), planeObjWrap->getCollisionObject()))
{
- m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject());
+ m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(), planeObjWrap->getCollisionObject());
m_ownManifold = true;
}
}
-
btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
{
if (m_ownManifold)
@@ -51,32 +50,32 @@ btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
}
}
-void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexPlaneCollisionAlgorithm::collideSingleContact(const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
- const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
- btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
+ btConvexShape* convexShape = (btConvexShape*)convexObjWrap->getCollisionShape();
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*)planeObjWrap->getCollisionShape();
- bool hasCollision = false;
+ bool hasCollision = false;
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
-
+
btTransform convexWorldTransform = convexObjWrap->getWorldTransform();
btTransform convexInPlaneTrans;
- convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
+ convexInPlaneTrans = planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
//now perturbe the convex-world transform
- convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
+ convexWorldTransform.getBasis() *= btMatrix3x3(perturbeRot);
btTransform planeInConvex;
- planeInConvex= convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
-
- btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
+ planeInConvex = convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
+
+ btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis() * -planeNormal);
btVector3 vtxInPlane = convexInPlaneTrans(vtx);
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
- btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
+ btVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal;
btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
@@ -86,70 +85,69 @@ void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion&
/// report a contact. internally this will be kept persistent, and contact reduction is done
btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
btVector3 pOnB = vtxInPlaneWorld;
- resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
+ resultOut->addContactPoint(normalOnSurfaceB, pOnB, distance);
}
}
-
-void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexPlaneCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)dispatchInfo;
if (!m_manifoldPtr)
return;
- const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
- btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
+ btConvexShape* convexShape = (btConvexShape*)convexObjWrap->getCollisionShape();
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*)planeObjWrap->getCollisionShape();
bool hasCollision = false;
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
btTransform planeInConvex;
- planeInConvex= convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
+ planeInConvex = convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
btTransform convexInPlaneTrans;
- convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
+ convexInPlaneTrans = planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
- btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
+ btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis() * -planeNormal);
btVector3 vtxInPlane = convexInPlaneTrans(vtx);
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
- btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
+ btVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal;
btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
- hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
+ hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold;
resultOut->setPersistentManifold(m_manifoldPtr);
if (hasCollision)
{
/// report a contact. internally this will be kept persistent, and contact reduction is done
btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
btVector3 pOnB = vtxInPlaneWorld;
- resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
+ resultOut->addContactPoint(normalOnSurfaceB, pOnB, distance);
}
//the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones:
//they keep on rolling forever because of the additional off-center contact points
//so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc)
- if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
+ if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
{
- btVector3 v0,v1;
- btPlaneSpace1(planeNormal,v0,v1);
+ btVector3 v0, v1;
+ btPlaneSpace1(planeNormal, v0, v1);
//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
const btScalar angleLimit = 0.125f * SIMD_PI;
btScalar perturbeAngle;
btScalar radius = convexShape->getAngularMotionDisc();
perturbeAngle = gContactBreakingThreshold / radius;
- if ( perturbeAngle > angleLimit )
- perturbeAngle = angleLimit;
+ if (perturbeAngle > angleLimit)
+ perturbeAngle = angleLimit;
- btQuaternion perturbeRot(v0,perturbeAngle);
- for (int i=0;i<m_numPerturbationIterations;i++)
+ btQuaternion perturbeRot(v0, perturbeAngle);
+ for (int i = 0; i < m_numPerturbationIterations; i++)
{
- btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
- btQuaternion rotq(planeNormal,iterationAngle);
- collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0Wrap,body1Wrap,dispatchInfo,resultOut);
+ btScalar iterationAngle = i * (SIMD_2_PI / btScalar(m_numPerturbationIterations));
+ btQuaternion rotq(planeNormal, iterationAngle);
+ collideSingleContact(rotq.inverse() * perturbeRot * rotq, body0Wrap, body1Wrap, dispatchInfo, resultOut);
}
}
@@ -162,7 +160,7 @@ void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectW
}
}
-btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
index d28c430c4c..b693da118f 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
@@ -28,25 +28,24 @@ class btPersistentManifold;
/// Other features are frame-coherency (persistent data) and collision response.
class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_isSwapped;
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_isSwapped;
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
public:
-
- btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
+ btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
virtual ~btConvexPlaneCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- void collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ void collideSingleContact(const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
@@ -54,31 +53,30 @@ public:
}
}
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- int m_numPerturbationIterations;
+ int m_numPerturbationIterations;
int m_minimumPointsPerturbationThreshold;
-
- CreateFunc()
+
+ CreateFunc()
: m_numPerturbationIterations(1),
- m_minimumPointsPerturbationThreshold(0)
+ m_minimumPointsPerturbationThreshold(0)
{
}
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
if (!m_swapped)
{
- return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
- } else
+ return new (mem) btConvexPlaneCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, false, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
+ }
+ else
{
- return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ return new (mem) btConvexPlaneCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, true, m_numPerturbationIterations, m_minimumPointsPerturbationThreshold);
}
}
};
-
};
-#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
-
+#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
index f6e4e57b0a..ef3ea9e394 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
@@ -26,114 +26,108 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
+#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
-
-
#include "LinearMath/btPoolAllocator.h"
-
-
-
-
btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
//btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool)
{
-
- void* mem = NULL;
+ void* mem = NULL;
if (constructionInfo.m_useEpaPenetrationAlgorithm)
{
- mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16);
- m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver;
- }else
+ mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver), 16);
+ m_pdSolver = new (mem) btGjkEpaPenetrationDepthSolver;
+ }
+ else
{
- mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16);
- m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver;
+ mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver), 16);
+ m_pdSolver = new (mem) btMinkowskiPenetrationDepthSolver;
}
-
+
//default CreationFunctions, filling the m_doubleDispatch table
- mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc),16);
- m_convexConvexCreateFunc = new(mem) btConvexConvexAlgorithm::CreateFunc(m_pdSolver);
- mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
- m_convexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16);
- m_swappedConvexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
- mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc),16);
- m_compoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::CreateFunc;
-
- mem = btAlignedAlloc(sizeof(btCompoundCompoundCollisionAlgorithm::CreateFunc),16);
- m_compoundCompoundCreateFunc = new (mem)btCompoundCompoundCollisionAlgorithm::CreateFunc;
-
- mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc),16);
- m_swappedCompoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::SwappedCreateFunc;
- mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc),16);
- m_emptyCreateFunc = new(mem) btEmptyAlgorithm::CreateFunc;
-
- mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc),16);
- m_sphereSphereCF = new(mem) btSphereSphereCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc), 16);
+ m_convexConvexCreateFunc = new (mem) btConvexConvexAlgorithm::CreateFunc(m_pdSolver);
+ mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc), 16);
+ m_convexConcaveCreateFunc = new (mem) btConvexConcaveCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc), 16);
+ m_swappedConvexConcaveCreateFunc = new (mem) btConvexConcaveCollisionAlgorithm::SwappedCreateFunc;
+ mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc), 16);
+ m_compoundCreateFunc = new (mem) btCompoundCollisionAlgorithm::CreateFunc;
+
+ mem = btAlignedAlloc(sizeof(btCompoundCompoundCollisionAlgorithm::CreateFunc), 16);
+ m_compoundCompoundCreateFunc = new (mem) btCompoundCompoundCollisionAlgorithm::CreateFunc;
+
+ mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc), 16);
+ m_swappedCompoundCreateFunc = new (mem) btCompoundCollisionAlgorithm::SwappedCreateFunc;
+ mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc), 16);
+ m_emptyCreateFunc = new (mem) btEmptyAlgorithm::CreateFunc;
+
+ mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc), 16);
+ m_sphereSphereCF = new (mem) btSphereSphereCollisionAlgorithm::CreateFunc;
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
- mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
- m_sphereBoxCF = new(mem) btSphereBoxCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
- m_boxSphereCF = new (mem)btSphereBoxCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc), 16);
+ m_sphereBoxCF = new (mem) btSphereBoxCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc), 16);
+ m_boxSphereCF = new (mem) btSphereBoxCollisionAlgorithm::CreateFunc;
m_boxSphereCF->m_swapped = true;
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
+#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
- mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
- m_sphereTriangleCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
- m_triangleSphereCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc), 16);
+ m_sphereTriangleCF = new (mem) btSphereTriangleCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc), 16);
+ m_triangleSphereCF = new (mem) btSphereTriangleCollisionAlgorithm::CreateFunc;
m_triangleSphereCF->m_swapped = true;
-
- mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc),16);
- m_boxBoxCF = new(mem)btBoxBoxCollisionAlgorithm::CreateFunc;
+
+ mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc), 16);
+ m_boxBoxCF = new (mem) btBoxBoxCollisionAlgorithm::CreateFunc;
//convex versus plane
- mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
+ mem = btAlignedAlloc(sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc), 16);
m_convexPlaneCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16);
+ mem = btAlignedAlloc(sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc), 16);
m_planeConvexCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc;
m_planeConvexCF->m_swapped = true;
-
+
///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
int maxSize = sizeof(btConvexConvexAlgorithm);
int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
int maxSize4 = sizeof(btCompoundCompoundCollisionAlgorithm);
- int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize4);
-
+ int collisionAlgorithmMaxElementSize = btMax(maxSize, constructionInfo.m_customCollisionAlgorithmMaxElementSize);
+ collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize2);
+ collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize3);
+ collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize4);
+
if (constructionInfo.m_persistentManifoldPool)
{
m_ownsPersistentManifoldPool = false;
m_persistentManifoldPool = constructionInfo.m_persistentManifoldPool;
- } else
+ }
+ else
{
m_ownsPersistentManifoldPool = true;
- void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
- m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold),constructionInfo.m_defaultMaxPersistentManifoldPoolSize);
+ void* mem = btAlignedAlloc(sizeof(btPoolAllocator), 16);
+ m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold), constructionInfo.m_defaultMaxPersistentManifoldPoolSize);
}
-
- collisionAlgorithmMaxElementSize = (collisionAlgorithmMaxElementSize+16)&0xffffffffffff0;
+
+ collisionAlgorithmMaxElementSize = (collisionAlgorithmMaxElementSize + 16) & 0xffffffffffff0;
if (constructionInfo.m_collisionAlgorithmPool)
{
m_ownsCollisionAlgorithmPool = false;
m_collisionAlgorithmPool = constructionInfo.m_collisionAlgorithmPool;
- } else
+ }
+ else
{
m_ownsCollisionAlgorithmPool = true;
- void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
- m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
+ void* mem = btAlignedAlloc(sizeof(btPoolAllocator), 16);
+ m_collisionAlgorithmPool = new (mem) btPoolAllocator(collisionAlgorithmMaxElementSize, constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
}
-
-
}
btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
@@ -150,83 +144,78 @@ btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
}
m_convexConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_convexConvexCreateFunc);
+ btAlignedFree(m_convexConvexCreateFunc);
m_convexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_convexConcaveCreateFunc);
+ btAlignedFree(m_convexConcaveCreateFunc);
m_swappedConvexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_swappedConvexConcaveCreateFunc);
+ btAlignedFree(m_swappedConvexConcaveCreateFunc);
m_compoundCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_compoundCreateFunc);
+ btAlignedFree(m_compoundCreateFunc);
m_compoundCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
btAlignedFree(m_compoundCompoundCreateFunc);
m_swappedCompoundCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_swappedCompoundCreateFunc);
+ btAlignedFree(m_swappedCompoundCreateFunc);
m_emptyCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_emptyCreateFunc);
+ btAlignedFree(m_emptyCreateFunc);
m_sphereSphereCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_sphereSphereCF);
+ btAlignedFree(m_sphereSphereCF);
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
m_sphereBoxCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_sphereBoxCF);
+ btAlignedFree(m_sphereBoxCF);
m_boxSphereCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_boxSphereCF);
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
+ btAlignedFree(m_boxSphereCF);
+#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
m_sphereTriangleCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_sphereTriangleCF);
+ btAlignedFree(m_sphereTriangleCF);
m_triangleSphereCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_triangleSphereCF);
+ btAlignedFree(m_triangleSphereCF);
m_boxBoxCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_boxBoxCF);
+ btAlignedFree(m_boxBoxCF);
m_convexPlaneCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_convexPlaneCF);
+ btAlignedFree(m_convexPlaneCF);
m_planeConvexCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_planeConvexCF);
+ btAlignedFree(m_planeConvexCF);
m_pdSolver->~btConvexPenetrationDepthSolver();
-
- btAlignedFree(m_pdSolver);
-
+ btAlignedFree(m_pdSolver);
}
btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1)
{
-
-
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
- return m_sphereSphereCF;
+ return m_sphereSphereCF;
}
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
{
- return m_sphereBoxCF;
+ return m_sphereBoxCF;
}
if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
- return m_boxSphereCF;
+ return m_boxSphereCF;
}
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
+#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == TRIANGLE_SHAPE_PROXYTYPE))
{
- return m_sphereTriangleCF;
+ return m_sphereTriangleCF;
}
if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
- return m_triangleSphereCF;
+ return m_triangleSphereCF;
}
if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
@@ -239,8 +228,6 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getClosestPoint
return m_planeConvexCF;
}
-
-
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
{
return m_convexConvexCreateFunc;
@@ -256,7 +243,6 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getClosestPoint
return m_swappedConvexConcaveCreateFunc;
}
-
if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1))
{
return m_compoundCompoundCreateFunc;
@@ -276,46 +262,41 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getClosestPoint
//failed to find an algorithm
return m_emptyCreateFunc;
-
}
-btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
+btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
{
-
-
-
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
+ if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
- return m_sphereSphereCF;
+ return m_sphereSphereCF;
}
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE))
+ if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
{
- return m_sphereBoxCF;
+ return m_sphereBoxCF;
}
- if ((proxyType0 == BOX_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
+ if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
- return m_boxSphereCF;
+ return m_boxSphereCF;
}
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
-
+#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
- if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE ) && (proxyType1==TRIANGLE_SHAPE_PROXYTYPE))
+ if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == TRIANGLE_SHAPE_PROXYTYPE))
{
- return m_sphereTriangleCF;
+ return m_sphereTriangleCF;
}
- if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
+ if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE) && (proxyType1 == SPHERE_SHAPE_PROXYTYPE))
{
- return m_triangleSphereCF;
- }
+ return m_triangleSphereCF;
+ }
if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
{
return m_boxBoxCF;
}
-
+
if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE))
{
return m_convexPlaneCF;
@@ -325,8 +306,6 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
{
return m_planeConvexCF;
}
-
-
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
{
@@ -343,7 +322,6 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
return m_swappedConvexConcaveCreateFunc;
}
-
if (btBroadphaseProxy::isCompound(proxyType0) && btBroadphaseProxy::isCompound(proxyType1))
{
return m_compoundCompoundCreateFunc;
@@ -352,7 +330,8 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
if (btBroadphaseProxy::isCompound(proxyType0))
{
return m_compoundCreateFunc;
- } else
+ }
+ else
{
if (btBroadphaseProxy::isCompound(proxyType1))
{
@@ -366,17 +345,17 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
void btDefaultCollisionConfiguration::setConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
{
- btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*) m_convexConvexCreateFunc;
+ btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*)m_convexConvexCreateFunc;
convexConvex->m_numPerturbationIterations = numPerturbationIterations;
convexConvex->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
}
-void btDefaultCollisionConfiguration::setPlaneConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+void btDefaultCollisionConfiguration::setPlaneConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
{
btConvexPlaneCollisionAlgorithm::CreateFunc* cpCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_convexPlaneCF;
cpCF->m_numPerturbationIterations = numPerturbationIterations;
cpCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
-
+
btConvexPlaneCollisionAlgorithm::CreateFunc* pcCF = (btConvexPlaneCollisionAlgorithm::CreateFunc*)m_planeConvexCF;
pcCF->m_numPerturbationIterations = numPerturbationIterations;
pcCF->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
index 17c7596cff..b39a3f41de 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
@@ -20,76 +20,68 @@ subject to the following restrictions:
class btVoronoiSimplexSolver;
class btConvexPenetrationDepthSolver;
-struct btDefaultCollisionConstructionInfo
+struct btDefaultCollisionConstructionInfo
{
- btPoolAllocator* m_persistentManifoldPool;
- btPoolAllocator* m_collisionAlgorithmPool;
- int m_defaultMaxPersistentManifoldPoolSize;
- int m_defaultMaxCollisionAlgorithmPoolSize;
- int m_customCollisionAlgorithmMaxElementSize;
- int m_useEpaPenetrationAlgorithm;
+ btPoolAllocator* m_persistentManifoldPool;
+ btPoolAllocator* m_collisionAlgorithmPool;
+ int m_defaultMaxPersistentManifoldPoolSize;
+ int m_defaultMaxCollisionAlgorithmPoolSize;
+ int m_customCollisionAlgorithmMaxElementSize;
+ int m_useEpaPenetrationAlgorithm;
btDefaultCollisionConstructionInfo()
- :m_persistentManifoldPool(0),
- m_collisionAlgorithmPool(0),
- m_defaultMaxPersistentManifoldPoolSize(4096),
- m_defaultMaxCollisionAlgorithmPoolSize(4096),
- m_customCollisionAlgorithmMaxElementSize(0),
- m_useEpaPenetrationAlgorithm(true)
+ : m_persistentManifoldPool(0),
+ m_collisionAlgorithmPool(0),
+ m_defaultMaxPersistentManifoldPoolSize(4096),
+ m_defaultMaxCollisionAlgorithmPoolSize(4096),
+ m_customCollisionAlgorithmMaxElementSize(0),
+ m_useEpaPenetrationAlgorithm(true)
{
}
};
-
-
///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator, pool memory allocators
///@todo: describe the meaning
-class btDefaultCollisionConfiguration : public btCollisionConfiguration
+class btDefaultCollisionConfiguration : public btCollisionConfiguration
{
-
protected:
+ int m_persistentManifoldPoolSize;
- int m_persistentManifoldPoolSize;
-
-
- btPoolAllocator* m_persistentManifoldPool;
- bool m_ownsPersistentManifoldPool;
+ btPoolAllocator* m_persistentManifoldPool;
+ bool m_ownsPersistentManifoldPool;
-
- btPoolAllocator* m_collisionAlgorithmPool;
- bool m_ownsCollisionAlgorithmPool;
+ btPoolAllocator* m_collisionAlgorithmPool;
+ bool m_ownsCollisionAlgorithmPool;
//default penetration depth solver
- btConvexPenetrationDepthSolver* m_pdSolver;
-
+ btConvexPenetrationDepthSolver* m_pdSolver;
+
//default CreationFunctions, filling the m_doubleDispatch table
- btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
- btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
- btCollisionAlgorithmCreateFunc* m_compoundCompoundCreateFunc;
-
- btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_compoundCompoundCreateFunc;
+
+ btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
btCollisionAlgorithmCreateFunc* m_boxSphereCF;
btCollisionAlgorithmCreateFunc* m_boxBoxCF;
- btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
- btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
- btCollisionAlgorithmCreateFunc* m_planeConvexCF;
- btCollisionAlgorithmCreateFunc* m_convexPlaneCF;
-
-public:
-
+ btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
+ btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
+ btCollisionAlgorithmCreateFunc* m_planeConvexCF;
+ btCollisionAlgorithmCreateFunc* m_convexPlaneCF;
+public:
btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
virtual ~btDefaultCollisionConfiguration();
- ///memory pools
+ ///memory pools
virtual btPoolAllocator* getPersistentManifoldPool()
{
return m_persistentManifoldPool;
@@ -100,8 +92,7 @@ public:
return m_collisionAlgorithmPool;
}
-
- virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
+ virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
@@ -112,11 +103,9 @@ public:
///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
- void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
-
- void setPlaneConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
+ void setConvexConvexMultipointIterations(int numPerturbationIterations = 3, int minimumPointsPerturbationThreshold = 3);
+ void setPlaneConvexMultipointIterations(int numPerturbationIterations = 3, int minimumPointsPerturbationThreshold = 3);
};
-#endif //BT_DEFAULT_COLLISION_CONFIGURATION
-
+#endif //BT_DEFAULT_COLLISION_CONFIGURATION
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
index 5fa1c8be5e..7cd41bdb33 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
@@ -15,20 +15,16 @@ subject to the following restrictions:
#include "btEmptyCollisionAlgorithm.h"
-
-
btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci)
{
}
-void btEmptyAlgorithm::processCollision (const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* ,const btDispatcherInfo& ,btManifoldResult* )
+void btEmptyAlgorithm::processCollision(const btCollisionObjectWrapper*, const btCollisionObjectWrapper*, const btDispatcherInfo&, btManifoldResult*)
{
}
-btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
+btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject*, btCollisionObject*, const btDispatcherInfo&, btManifoldResult*)
{
return btScalar(1.);
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
index cb0f152183..65ef83e094 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
@@ -25,30 +25,28 @@ subject to the following restrictions:
///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
class btEmptyAlgorithm : public btCollisionAlgorithm
{
-
public:
-
btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
}
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
+ {
(void)body0Wrap;
(void)body1Wrap;
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
- return new(mem) btEmptyAlgorithm(ci);
+ return new (mem) btEmptyAlgorithm(ci);
}
};
} ATTRIBUTE_ALIGNED(16);
-#endif //BT_EMPTY_ALGORITH
+#endif //BT_EMPTY_ALGORITH
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp
index 86141fa689..00f16fd0a8 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.cpp
@@ -29,60 +29,58 @@ btGhostObject::~btGhostObject()
btAssert(!m_overlappingObjects.size());
}
-
-void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
+void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy)
{
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btAssert(otherObject);
///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index==m_overlappingObjects.size())
+ if (index == m_overlappingObjects.size())
{
//not found
m_overlappingObjects.push_back(otherObject);
}
}
-void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy)
+void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy)
{
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btAssert(otherObject);
int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index<m_overlappingObjects.size())
+ if (index < m_overlappingObjects.size())
{
- m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
+ m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size() - 1];
m_overlappingObjects.pop_back();
}
}
-
btPairCachingGhostObject::btPairCachingGhostObject()
{
- m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
+ m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache), 16)) btHashedOverlappingPairCache();
}
btPairCachingGhostObject::~btPairCachingGhostObject()
{
m_hashPairCache->~btHashedOverlappingPairCache();
- btAlignedFree( m_hashPairCache );
+ btAlignedFree(m_hashPairCache);
}
-void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
+void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy)
{
- btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
+ btBroadphaseProxy* actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
btAssert(actualThisProxy);
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btAssert(otherObject);
int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index==m_overlappingObjects.size())
+ if (index == m_overlappingObjects.size())
{
m_overlappingObjects.push_back(otherObject);
- m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
+ m_hashPairCache->addOverlappingPair(actualThisProxy, otherProxy);
}
}
-void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1)
+void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy1)
{
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
@@ -90,82 +88,79 @@ void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy
btAssert(otherObject);
int index = m_overlappingObjects.findLinearSearch(otherObject);
- if (index<m_overlappingObjects.size())
+ if (index < m_overlappingObjects.size())
{
- m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
+ m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size() - 1];
m_overlappingObjects.pop_back();
- m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
+ m_hashPairCache->removeOverlappingPair(actualThisProxy, otherProxy, dispatcher);
}
}
-
-void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
+void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
{
- btTransform convexFromTrans,convexToTrans;
+ btTransform convexFromTrans, convexToTrans;
convexFromTrans = convexFromWorld;
convexToTrans = convexToWorld;
btVector3 castShapeAabbMin, castShapeAabbMax;
/* Compute AABB that encompasses angular movement */
{
btVector3 linVel, angVel;
- btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
+ btTransformUtil::calculateVelocity(convexFromTrans, convexToTrans, 1.0, linVel, angVel);
btTransform R;
- R.setIdentity ();
- R.setRotation (convexFromTrans.getRotation());
- castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
+ R.setIdentity();
+ R.setRotation(convexFromTrans.getRotation());
+ castShape->calculateTemporalAabb(R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
}
/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
// do a ray-shape query using convexCaster (CCD)
int i;
- for (i=0;i<m_overlappingObjects.size();i++)
+ for (i = 0; i < m_overlappingObjects.size(); i++)
{
- btCollisionObject* collisionObject= m_overlappingObjects[i];
+ btCollisionObject* collisionObject = m_overlappingObjects[i];
//only perform raycast if filterMask matches
- if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
+ if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
- AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
- btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
+ btVector3 collisionObjectAabbMin, collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(), collisionObjectAabbMin, collisionObjectAabbMax);
+ AabbExpand(collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
+ btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
btVector3 hitNormal;
- if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
+ if (btRayAabb(convexFromWorld.getOrigin(), convexToWorld.getOrigin(), collisionObjectAabbMin, collisionObjectAabbMax, hitLambda, hitNormal))
{
- btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback,
- allowedCcdPenetration);
+ btCollisionWorld::objectQuerySingle(castShape, convexFromTrans, convexToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback,
+ allowedCcdPenetration);
}
}
}
-
}
-void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
+void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
{
btTransform rayFromTrans;
rayFromTrans.setIdentity();
rayFromTrans.setOrigin(rayFromWorld);
- btTransform rayToTrans;
+ btTransform rayToTrans;
rayToTrans.setIdentity();
rayToTrans.setOrigin(rayToWorld);
-
int i;
- for (i=0;i<m_overlappingObjects.size();i++)
+ for (i = 0; i < m_overlappingObjects.size(); i++)
{
- btCollisionObject* collisionObject= m_overlappingObjects[i];
+ btCollisionObject* collisionObject = m_overlappingObjects[i];
//only perform raycast if filterMask matches
- if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ if (resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
- btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback);
+ btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback);
}
}
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.h
index 8ec8613857..aa7f48d5cb 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btGhostObject.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef BT_GHOST_OBJECT_H
#define BT_GHOST_OBJECT_H
-
#include "btCollisionObject.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
#include "LinearMath/btAlignedAllocator.h"
@@ -31,48 +30,47 @@ class btDispatcher;
///By default, this overlap is based on the AABB
///This is useful for creating a character controller, collision sensors/triggers, explosions etc.
///We plan on adding rayTest and other queries for the btGhostObject
-ATTRIBUTE_ALIGNED16(class) btGhostObject : public btCollisionObject
+ATTRIBUTE_ALIGNED16(class)
+btGhostObject : public btCollisionObject
{
protected:
-
btAlignedObjectArray<btCollisionObject*> m_overlappingObjects;
public:
-
btGhostObject();
virtual ~btGhostObject();
- void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
+ void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
- void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
+ void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
///this method is mainly for expert/internal use only.
- virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
+ virtual void addOverlappingObjectInternal(btBroadphaseProxy * otherProxy, btBroadphaseProxy* thisProxy = 0);
///this method is mainly for expert/internal use only.
- virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
+ virtual void removeOverlappingObjectInternal(btBroadphaseProxy * otherProxy, btDispatcher * dispatcher, btBroadphaseProxy* thisProxy = 0);
- int getNumOverlappingObjects() const
+ int getNumOverlappingObjects() const
{
return m_overlappingObjects.size();
}
- btCollisionObject* getOverlappingObject(int index)
+ btCollisionObject* getOverlappingObject(int index)
{
return m_overlappingObjects[index];
}
- const btCollisionObject* getOverlappingObject(int index) const
+ const btCollisionObject* getOverlappingObject(int index) const
{
return m_overlappingObjects[index];
}
- btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
+ btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
{
return m_overlappingObjects;
}
- const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
+ const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
{
return m_overlappingObjects;
}
@@ -81,49 +79,43 @@ public:
// internal cast
//
- static const btGhostObject* upcast(const btCollisionObject* colObj)
+ static const btGhostObject* upcast(const btCollisionObject* colObj)
{
- if (colObj->getInternalType()==CO_GHOST_OBJECT)
+ if (colObj->getInternalType() == CO_GHOST_OBJECT)
return (const btGhostObject*)colObj;
return 0;
}
- static btGhostObject* upcast(btCollisionObject* colObj)
+ static btGhostObject* upcast(btCollisionObject * colObj)
{
- if (colObj->getInternalType()==CO_GHOST_OBJECT)
+ if (colObj->getInternalType() == CO_GHOST_OBJECT)
return (btGhostObject*)colObj;
return 0;
}
-
};
-class btPairCachingGhostObject : public btGhostObject
+class btPairCachingGhostObject : public btGhostObject
{
- btHashedOverlappingPairCache* m_hashPairCache;
+ btHashedOverlappingPairCache* m_hashPairCache;
public:
-
btPairCachingGhostObject();
virtual ~btPairCachingGhostObject();
///this method is mainly for expert/internal use only.
- virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
+ virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy = 0);
- virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
+ virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btDispatcher* dispatcher, btBroadphaseProxy* thisProxy = 0);
- btHashedOverlappingPairCache* getOverlappingPairCache()
+ btHashedOverlappingPairCache* getOverlappingPairCache()
{
return m_hashPairCache;
}
-
};
-
-
///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject.
class btGhostPairCallback : public btOverlappingPairCallback
{
-
public:
btGhostPairCallback()
{
@@ -131,15 +123,14 @@ public:
virtual ~btGhostPairCallback()
{
-
}
- virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+ virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
- btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
- btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
- btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
+ btCollisionObject* colObj0 = (btCollisionObject*)proxy0->m_clientObject;
+ btCollisionObject* colObj1 = (btCollisionObject*)proxy1->m_clientObject;
+ btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
+ btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
if (ghost0)
ghost0->addOverlappingObjectInternal(proxy1, proxy0);
if (ghost1)
@@ -147,29 +138,25 @@ public:
return 0;
}
- virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
+ virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, btDispatcher* dispatcher)
{
- btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
- btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
- btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
+ btCollisionObject* colObj0 = (btCollisionObject*)proxy0->m_clientObject;
+ btCollisionObject* colObj1 = (btCollisionObject*)proxy1->m_clientObject;
+ btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
+ btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
if (ghost0)
- ghost0->removeOverlappingObjectInternal(proxy1,dispatcher,proxy0);
+ ghost0->removeOverlappingObjectInternal(proxy1, dispatcher, proxy0);
if (ghost1)
- ghost1->removeOverlappingObjectInternal(proxy0,dispatcher,proxy1);
+ ghost1->removeOverlappingObjectInternal(proxy0, dispatcher, proxy1);
return 0;
}
- virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
+ virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/, btDispatcher* /*dispatcher*/)
{
btAssert(0);
//need to keep track of all ghost objects and call them here
//m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
}
-
-
-
};
#endif
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
index 8271981b29..b686d98d1e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
@@ -13,64 +13,49 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "btHashedSimplePairCache.h"
-
#include <stdio.h>
#ifdef BT_DEBUG_COLLISION_PAIRS
-int gOverlappingSimplePairs = 0;
-int gRemoveSimplePairs =0;
-int gAddedSimplePairs =0;
-int gFindSimplePairs =0;
-#endif //BT_DEBUG_COLLISION_PAIRS
-
-
+int gOverlappingSimplePairs = 0;
+int gRemoveSimplePairs = 0;
+int gAddedSimplePairs = 0;
+int gFindSimplePairs = 0;
+#endif //BT_DEBUG_COLLISION_PAIRS
-btHashedSimplePairCache::btHashedSimplePairCache() {
- int initialAllocatedSize= 2;
+btHashedSimplePairCache::btHashedSimplePairCache()
+{
+ int initialAllocatedSize = 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
growTables();
}
-
-
-
btHashedSimplePairCache::~btHashedSimplePairCache()
{
}
-
-
-
-
-
void btHashedSimplePairCache::removeAllPairs()
{
m_overlappingPairArray.clear();
m_hashTable.clear();
m_next.clear();
- int initialAllocatedSize= 2;
+ int initialAllocatedSize = 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
growTables();
}
-
-
btSimplePair* btHashedSimplePairCache::findPair(int indexA, int indexB)
{
#ifdef BT_DEBUG_COLLISION_PAIRS
gFindSimplePairs++;
#endif
-
-
+
/*if (indexA > indexB)
btSwap(indexA, indexB);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1));
if (hash >= m_hashTable.size())
{
@@ -95,9 +80,8 @@ btSimplePair* btHashedSimplePairCache::findPair(int indexA, int indexB)
//#include <stdio.h>
-void btHashedSimplePairCache::growTables()
+void btHashedSimplePairCache::growTables()
{
-
int newCapacity = m_overlappingPairArray.capacity();
if (m_hashTable.size() < newCapacity)
@@ -108,10 +92,9 @@ void btHashedSimplePairCache::growTables()
m_hashTable.resize(newCapacity);
m_next.resize(newCapacity);
-
int i;
- for (i= 0; i < newCapacity; ++i)
+ for (i = 0; i < newCapacity; ++i)
{
m_hashTable[i] = BT_SIMPLE_NULL_PAIR;
}
@@ -120,27 +103,22 @@ void btHashedSimplePairCache::growTables()
m_next[i] = BT_SIMPLE_NULL_PAIR;
}
- for(i=0;i<curHashtableSize;i++)
+ for (i = 0; i < curHashtableSize; i++)
{
-
const btSimplePair& pair = m_overlappingPairArray[i];
int indexA = pair.m_indexA;
int indexB = pair.m_indexB;
-
- int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
+
+ int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
m_next[i] = m_hashTable[hashValue];
m_hashTable[hashValue] = i;
}
-
-
}
}
btSimplePair* btHashedSimplePairCache::internalAddPair(int indexA, int indexB)
{
-
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
-
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1)); // New hash value with new mask
btSimplePair* pair = internalFindPair(indexA, indexB, hash);
if (pair != NULL)
@@ -158,32 +136,29 @@ btSimplePair* btHashedSimplePairCache::internalAddPair(int indexA, int indexB)
{
growTables();
//hash with new capacity
- hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
+ hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1));
}
-
- pair = new (mem) btSimplePair(indexA,indexB);
+
+ pair = new (mem) btSimplePair(indexA, indexB);
pair->m_userPointer = 0;
-
+
m_next[count] = m_hashTable[hash];
m_hashTable[hash] = count;
return pair;
}
-
-
void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
{
#ifdef BT_DEBUG_COLLISION_PAIRS
gRemoveSimplePairs++;
#endif
-
/*if (indexA > indexB)
btSwap(indexA, indexB);*/
- int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA),static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity()-1));
+ int hash = static_cast<int>(getHash(static_cast<unsigned int>(indexA), static_cast<unsigned int>(indexB)) & (m_overlappingPairArray.capacity() - 1));
btSimplePair* pair = internalFindPair(indexA, indexB, hash);
if (pair == NULL)
@@ -191,10 +166,8 @@ void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
return 0;
}
-
void* userData = pair->m_userPointer;
-
int pairIndex = int(pair - &m_overlappingPairArray[0]);
btAssert(pairIndex < m_overlappingPairArray.size());
@@ -234,8 +207,8 @@ void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
// Remove the last pair from the hash table.
const btSimplePair* last = &m_overlappingPairArray[lastPairIndex];
- /* missing swap here too, Nat. */
- int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_indexA), static_cast<unsigned int>(last->m_indexB)) & (m_overlappingPairArray.capacity()-1));
+ /* missing swap here too, Nat. */
+ int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_indexA), static_cast<unsigned int>(last->m_indexB)) & (m_overlappingPairArray.capacity() - 1));
index = m_hashTable[lastHash];
btAssert(index != BT_SIMPLE_NULL_PAIR);
@@ -269,13 +242,3 @@ void* btHashedSimplePairCache::removeOverlappingPair(int indexA, int indexB)
return userData;
}
//#include <stdio.h>
-
-
-
-
-
-
-
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
index 318981cda1..fd38a4f0e1 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
@@ -16,144 +16,126 @@ subject to the following restrictions:
#ifndef BT_HASHED_SIMPLE_PAIR_CACHE_H
#define BT_HASHED_SIMPLE_PAIR_CACHE_H
-
-
#include "LinearMath/btAlignedObjectArray.h"
-const int BT_SIMPLE_NULL_PAIR=0xffffffff;
+const int BT_SIMPLE_NULL_PAIR = 0xffffffff;
struct btSimplePair
{
- btSimplePair(int indexA,int indexB)
- :m_indexA(indexA),
- m_indexB(indexB),
- m_userPointer(0)
+ btSimplePair(int indexA, int indexB)
+ : m_indexA(indexA),
+ m_indexB(indexB),
+ m_userPointer(0)
{
}
int m_indexA;
int m_indexB;
- union
- {
- void* m_userPointer;
- int m_userValue;
+ union {
+ void* m_userPointer;
+ int m_userValue;
};
};
-typedef btAlignedObjectArray<btSimplePair> btSimplePairArray;
-
+typedef btAlignedObjectArray<btSimplePair> btSimplePairArray;
#ifdef BT_DEBUG_COLLISION_PAIRS
extern int gOverlappingSimplePairs;
extern int gRemoveSimplePairs;
extern int gAddedSimplePairs;
extern int gFindSimplePairs;
-#endif //BT_DEBUG_COLLISION_PAIRS
-
-
+#endif //BT_DEBUG_COLLISION_PAIRS
class btHashedSimplePairCache
{
- btSimplePairArray m_overlappingPairArray;
-
+ btSimplePairArray m_overlappingPairArray;
protected:
-
- btAlignedObjectArray<int> m_hashTable;
- btAlignedObjectArray<int> m_next;
-
+ btAlignedObjectArray<int> m_hashTable;
+ btAlignedObjectArray<int> m_next;
public:
btHashedSimplePairCache();
virtual ~btHashedSimplePairCache();
-
+
void removeAllPairs();
- virtual void* removeOverlappingPair(int indexA,int indexB);
-
+ virtual void* removeOverlappingPair(int indexA, int indexB);
+
// Add a pair and return the new pair. If the pair already exists,
// no new pair is created and the old one is returned.
- virtual btSimplePair* addOverlappingPair(int indexA,int indexB)
+ virtual btSimplePair* addOverlappingPair(int indexA, int indexB)
{
#ifdef BT_DEBUG_COLLISION_PAIRS
gAddedSimplePairs++;
#endif
- return internalAddPair(indexA,indexB);
+ return internalAddPair(indexA, indexB);
}
-
- virtual btSimplePair* getOverlappingPairArrayPtr()
+ virtual btSimplePair* getOverlappingPairArrayPtr()
{
return &m_overlappingPairArray[0];
}
- const btSimplePair* getOverlappingPairArrayPtr() const
+ const btSimplePair* getOverlappingPairArrayPtr() const
{
return &m_overlappingPairArray[0];
}
- btSimplePairArray& getOverlappingPairArray()
+ btSimplePairArray& getOverlappingPairArray()
{
return m_overlappingPairArray;
}
- const btSimplePairArray& getOverlappingPairArray() const
+ const btSimplePairArray& getOverlappingPairArray() const
{
return m_overlappingPairArray;
}
-
- btSimplePair* findPair(int indexA,int indexB);
+ btSimplePair* findPair(int indexA, int indexB);
int GetCount() const { return m_overlappingPairArray.size(); }
- int getNumOverlappingPairs() const
+ int getNumOverlappingPairs() const
{
return m_overlappingPairArray.size();
}
+
private:
-
- btSimplePair* internalAddPair(int indexA, int indexB);
+ btSimplePair* internalAddPair(int indexA, int indexB);
- void growTables();
+ void growTables();
SIMD_FORCE_INLINE bool equalsPair(const btSimplePair& pair, int indexA, int indexB)
- {
+ {
return pair.m_indexA == indexA && pair.m_indexB == indexB;
}
-
-
SIMD_FORCE_INLINE unsigned int getHash(unsigned int indexA, unsigned int indexB)
{
unsigned int key = indexA | (indexB << 16);
// Thomas Wang's hash
key += ~(key << 15);
- key ^= (key >> 10);
- key += (key << 3);
- key ^= (key >> 6);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
key += ~(key << 11);
- key ^= (key >> 16);
+ key ^= (key >> 16);
return key;
}
-
-
-
-
- SIMD_FORCE_INLINE btSimplePair* internalFindPair(int proxyIdA , int proxyIdB, int hash)
+ SIMD_FORCE_INLINE btSimplePair* internalFindPair(int proxyIdA, int proxyIdB, int hash)
{
-
int index = m_hashTable[hash];
-
- while( index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyIdA, proxyIdB) == false)
+
+ while (index != BT_SIMPLE_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyIdA, proxyIdB) == false)
{
index = m_next[index];
}
- if ( index == BT_SIMPLE_NULL_PAIR )
+ if (index == BT_SIMPLE_NULL_PAIR)
{
return NULL;
}
@@ -162,13 +144,6 @@ private:
return &m_overlappingPairArray[index];
}
-
-
};
-
-
-
-#endif //BT_HASHED_SIMPLE_PAIR_CACHE_H
-
-
+#endif //BT_HASHED_SIMPLE_PAIR_CACHE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
index 898320ee1a..e74c83f9f1 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
@@ -12,50 +12,44 @@
#ifdef DEBUG_INTERNAL_EDGE
#include <stdio.h>
-#endif //DEBUG_INTERNAL_EDGE
-
+#endif //DEBUG_INTERNAL_EDGE
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
static btIDebugDraw* gDebugDrawer = 0;
-void btSetDebugDrawer(btIDebugDraw* debugDrawer)
+void btSetDebugDrawer(btIDebugDraw* debugDrawer)
{
gDebugDrawer = debugDrawer;
}
-static void btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color)
+static void btDebugDrawLine(const btVector3& from, const btVector3& to, const btVector3& color)
{
if (gDebugDrawer)
- gDebugDrawer->drawLine(from,to,color);
+ gDebugDrawer->drawLine(from, to, color);
}
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-static int btGetHash(int partId, int triangleIndex)
+static int btGetHash(int partId, int triangleIndex)
{
- int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
+ int hash = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
return hash;
}
-
-
-static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB)
+static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA, const btVector3& normalB)
{
- const btVector3 refAxis0 = edgeA;
- const btVector3 refAxis1 = normalA;
+ const btVector3 refAxis0 = edgeA;
+ const btVector3 refAxis1 = normalA;
const btVector3 swingAxis = normalB;
btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
- return angle;
+ return angle;
}
-
struct btConnectivityProcessor : public btTriangleCallback
{
- int m_partIdA;
- int m_triangleIndexA;
- btVector3* m_triangleVerticesA;
- btTriangleInfoMap* m_triangleInfoMap;
-
+ int m_partIdA;
+ int m_triangleIndexA;
+ btVector3* m_triangleVerticesA;
+ btTriangleInfoMap* m_triangleInfoMap;
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
@@ -69,18 +63,17 @@ struct btConnectivityProcessor : public btTriangleCallback
//search for shared vertices and edges
int numshared = 0;
- int sharedVertsA[3]={-1,-1,-1};
- int sharedVertsB[3]={-1,-1,-1};
+ int sharedVertsA[3] = {-1, -1, -1};
+ int sharedVertsB[3] = {-1, -1, -1};
///skip degenerate triangles
- btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2();
+ btScalar crossBSqr = ((triangle[1] - triangle[0]).cross(triangle[2] - triangle[0])).length2();
if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
return;
-
- btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2();
+ btScalar crossASqr = ((m_triangleVerticesA[1] - m_triangleVerticesA[0]).cross(m_triangleVerticesA[2] - m_triangleVerticesA[0])).length2();
///skip degenerate triangles
- if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold)
+ if (crossASqr < m_triangleInfoMap->m_equalVertexThreshold)
return;
#if 0
@@ -96,36 +89,36 @@ struct btConnectivityProcessor : public btTriangleCallback
triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
#endif
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
- for (int j=0;j<3;j++)
+ for (int j = 0; j < 3; j++)
{
- if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
+ if ((m_triangleVerticesA[i] - triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
{
sharedVertsA[numshared] = i;
sharedVertsB[numshared] = j;
numshared++;
///degenerate case
- if(numshared >= 3)
+ if (numshared >= 3)
return;
}
}
///degenerate case
- if(numshared >= 3)
+ if (numshared >= 3)
return;
}
switch (numshared)
{
- case 0:
+ case 0:
{
break;
}
- case 1:
+ case 1:
{
//shared vertex
break;
}
- case 2:
+ case 2:
{
//shared edge
//we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
@@ -138,26 +131,25 @@ struct btConnectivityProcessor : public btTriangleCallback
sharedVertsB[0] = tmp;
}
- int hash = btGetHash(m_partIdA,m_triangleIndexA);
+ int hash = btGetHash(m_partIdA, m_triangleIndexA);
btTriangleInfo* info = m_triangleInfoMap->find(hash);
if (!info)
{
btTriangleInfo tmp;
- m_triangleInfoMap->insert(hash,tmp);
+ m_triangleInfoMap->insert(hash, tmp);
info = m_triangleInfoMap->find(hash);
}
- int sumvertsA = sharedVertsA[0]+sharedVertsA[1];
- int otherIndexA = 3-sumvertsA;
+ int sumvertsA = sharedVertsA[0] + sharedVertsA[1];
+ int otherIndexA = 3 - sumvertsA;
-
- btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]);
+ btVector3 edge(m_triangleVerticesA[sharedVertsA[1]] - m_triangleVerticesA[sharedVertsA[0]]);
- btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]);
- int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]);
+ btTriangleShape tA(m_triangleVerticesA[0], m_triangleVerticesA[1], m_triangleVerticesA[2]);
+ int otherIndexB = 3 - (sharedVertsB[0] + sharedVertsB[1]);
- btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]);
+ btTriangleShape tB(triangle[sharedVertsB[1]], triangle[sharedVertsB[0]], triangle[otherIndexB]);
//btTriangleShape tB(triangle[0],triangle[1],triangle[2]);
btVector3 normalA;
@@ -168,26 +160,25 @@ struct btConnectivityProcessor : public btTriangleCallback
btVector3 edgeCrossA = edge.cross(normalA).normalize();
{
- btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]];
+ btVector3 tmp = m_triangleVerticesA[otherIndexA] - m_triangleVerticesA[sharedVertsA[0]];
if (edgeCrossA.dot(tmp) < 0)
{
- edgeCrossA*=-1;
+ edgeCrossA *= -1;
}
}
btVector3 edgeCrossB = edge.cross(normalB).normalize();
{
- btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]];
+ btVector3 tmp = triangle[otherIndexB] - triangle[sharedVertsB[0]];
if (edgeCrossB.dot(tmp) < 0)
{
- edgeCrossB*=-1;
+ edgeCrossB *= -1;
}
}
- btScalar angle2 = 0;
- btScalar ang4 = 0.f;
-
+ btScalar angle2 = 0;
+ btScalar ang4 = 0.f;
btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
btScalar len2 = calculatedEdge.length2();
@@ -196,52 +187,47 @@ struct btConnectivityProcessor : public btTriangleCallback
//btVector3 calculatedNormalB = normalA;
bool isConvex = false;
- if (len2<m_triangleInfoMap->m_planarEpsilon)
+ if (len2 < m_triangleInfoMap->m_planarEpsilon)
{
angle2 = 0.f;
ang4 = 0.f;
- } else
+ }
+ else
{
-
calculatedEdge.normalize();
btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
calculatedNormalA.normalize();
- angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB);
- ang4 = SIMD_PI-angle2;
+ angle2 = btGetAngle(calculatedNormalA, edgeCrossA, edgeCrossB);
+ ang4 = SIMD_PI - angle2;
btScalar dotA = normalA.dot(edgeCrossB);
///@todo: check if we need some epsilon, due to floating point imprecision
- isConvex = (dotA<0.);
+ isConvex = (dotA < 0.);
correctedAngle = isConvex ? ang4 : -ang4;
}
-
-
-
-
- //alternatively use
+ //alternatively use
//btVector3 calculatedNormalB2 = quatRotate(orn,normalA);
-
switch (sumvertsA)
{
- case 1:
+ case 1:
{
- btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1];
- btQuaternion orn(edge,-correctedAngle);
- btVector3 computedNormalB = quatRotate(orn,normalA);
+ btVector3 edge = m_triangleVerticesA[0] - m_triangleVerticesA[1];
+ btQuaternion orn(edge, -correctedAngle);
+ btVector3 computedNormalB = quatRotate(orn, normalA);
btScalar bla = computedNormalB.dot(normalB);
- if (bla<0)
+ if (bla < 0)
{
- computedNormalB*=-1;
+ computedNormalB *= -1;
info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
}
#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB-normalB).length()>0.0001)
+ if ((computedNormalB - normalB).length() > 0.0001)
{
printf("warning: normals not identical\n");
}
-#endif//DEBUG_INTERNAL_EDGE
+#endif //DEBUG_INTERNAL_EDGE
info->m_edgeV0V1Angle = -correctedAngle;
@@ -249,44 +235,44 @@ struct btConnectivityProcessor : public btTriangleCallback
info->m_flags |= TRI_INFO_V0V1_CONVEX;
break;
}
- case 2:
+ case 2:
{
- btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0];
- btQuaternion orn(edge,-correctedAngle);
- btVector3 computedNormalB = quatRotate(orn,normalA);
- if (computedNormalB.dot(normalB)<0)
+ btVector3 edge = m_triangleVerticesA[2] - m_triangleVerticesA[0];
+ btQuaternion orn(edge, -correctedAngle);
+ btVector3 computedNormalB = quatRotate(orn, normalA);
+ if (computedNormalB.dot(normalB) < 0)
{
- computedNormalB*=-1;
+ computedNormalB *= -1;
info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
}
#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB-normalB).length()>0.0001)
+ if ((computedNormalB - normalB).length() > 0.0001)
{
printf("warning: normals not identical\n");
}
-#endif //DEBUG_INTERNAL_EDGE
+#endif //DEBUG_INTERNAL_EDGE
info->m_edgeV2V0Angle = -correctedAngle;
if (isConvex)
info->m_flags |= TRI_INFO_V2V0_CONVEX;
- break;
+ break;
}
- case 3:
+ case 3:
{
- btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2];
- btQuaternion orn(edge,-correctedAngle);
- btVector3 computedNormalB = quatRotate(orn,normalA);
- if (computedNormalB.dot(normalB)<0)
+ btVector3 edge = m_triangleVerticesA[1] - m_triangleVerticesA[2];
+ btQuaternion orn(edge, -correctedAngle);
+ btVector3 computedNormalB = quatRotate(orn, normalA);
+ if (computedNormalB.dot(normalB) < 0)
{
info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
- computedNormalB*=-1;
+ computedNormalB *= -1;
}
#ifdef DEBUG_INTERNAL_EDGE
- if ((computedNormalB-normalB).length()>0.0001)
+ if ((computedNormalB - normalB).length() > 0.0001)
{
printf("warning: normals not identical\n");
}
-#endif //DEBUG_INTERNAL_EDGE
+#endif //DEBUG_INTERNAL_EDGE
info->m_edgeV1V2Angle = -correctedAngle;
if (isConvex)
@@ -297,18 +283,17 @@ struct btConnectivityProcessor : public btTriangleCallback
break;
}
- default:
+ default:
{
// printf("warning: duplicate triangle\n");
}
-
}
}
};
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
-void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap)
+void btGenerateInternalEdgeInfo(btBvhTriangleMeshShape* trimeshShape, btTriangleInfoMap* triangleInfoMap)
{
//the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
if (trimeshShape->getTriangleInfoMap())
@@ -319,46 +304,45 @@ void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangle
btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
const btVector3& meshScaling = meshInterface->getScaling();
- for (int partId = 0; partId< meshInterface->getNumSubParts();partId++)
+ for (int partId = 0; partId < meshInterface->getNumSubParts(); partId++)
{
- const unsigned char *vertexbase = 0;
+ const unsigned char* vertexbase = 0;
int numverts = 0;
PHY_ScalarType type = PHY_INTEGER;
int stride = 0;
- const unsigned char *indexbase = 0;
+ const unsigned char* indexbase = 0;
int indexstride = 0;
int numfaces = 0;
PHY_ScalarType indicestype = PHY_INTEGER;
//PHY_ScalarType indexType=0;
btVector3 triangleVerts[3];
- meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
- btVector3 aabbMin,aabbMax;
+ meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numfaces, indicestype, partId);
+ btVector3 aabbMin, aabbMax;
- for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
+ for (int triangleIndex = 0; triangleIndex < numfaces; triangleIndex++)
{
- unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
+ unsigned int* gfxbase = (unsigned int*)(indexbase + triangleIndex * indexstride);
- for (int j=2;j>=0;j--)
+ for (int j = 2; j >= 0; j--)
{
-
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
+ int graphicsindex = indicestype == PHY_SHORT ? ((unsigned short*)gfxbase)[j] : gfxbase[j];
if (type == PHY_FLOAT)
{
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
+ float* graphicsbase = (float*)(vertexbase + graphicsindex * stride);
triangleVerts[j] = btVector3(
- graphicsbase[0]*meshScaling.getX(),
- graphicsbase[1]*meshScaling.getY(),
- graphicsbase[2]*meshScaling.getZ());
+ graphicsbase[0] * meshScaling.getX(),
+ graphicsbase[1] * meshScaling.getY(),
+ graphicsbase[2] * meshScaling.getZ());
}
else
{
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
+ double* graphicsbase = (double*)(vertexbase + graphicsindex * stride);
+ triangleVerts[j] = btVector3(btScalar(graphicsbase[0] * meshScaling.getX()), btScalar(graphicsbase[1] * meshScaling.getY()), btScalar(graphicsbase[2] * meshScaling.getZ()));
}
}
- aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ aabbMin.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
aabbMin.setMin(triangleVerts[0]);
aabbMax.setMax(triangleVerts[0]);
aabbMin.setMin(triangleVerts[1]);
@@ -370,140 +354,127 @@ void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangle
connectivityProcessor.m_partIdA = partId;
connectivityProcessor.m_triangleIndexA = triangleIndex;
connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
- connectivityProcessor.m_triangleInfoMap = triangleInfoMap;
+ connectivityProcessor.m_triangleInfoMap = triangleInfoMap;
- trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax);
+ trimeshShape->processAllTriangles(&connectivityProcessor, aabbMin, aabbMax);
}
-
}
-
}
-
-
-
// Given a point and a line segment (defined by two points), compute the closest point
// in the line. Cap the point at the endpoints of the line segment.
-void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
+void btNearestPointInLineSegment(const btVector3& point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
{
- btVector3 lineDelta = line1 - line0;
+ btVector3 lineDelta = line1 - line0;
// Handle degenerate lines
- if ( lineDelta.fuzzyZero())
+ if (lineDelta.fuzzyZero())
{
nearestPoint = line0;
}
else
{
- btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
+ btScalar delta = (point - line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
// Clamp the point to conform to the segment's endpoints
- if ( delta < 0 )
+ if (delta < 0)
delta = 0;
- else if ( delta > 1 )
+ else if (delta > 1)
delta = 1;
- nearestPoint = line0 + lineDelta*delta;
+ nearestPoint = line0 + lineDelta * delta;
}
}
-
-
-
-bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal)
+bool btClampNormal(const btVector3& edge, const btVector3& tri_normal_org, const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3& clampedLocalNormal)
{
btVector3 tri_normal = tri_normal_org;
//we only have a local triangle normal, not a local contact normal -> only normal in world space...
//either compute the current angle all in local space, or all in world space
btVector3 edgeCross = edge.cross(tri_normal).normalize();
- btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB);
+ btScalar curAngle = btGetAngle(edgeCross, tri_normal, localContactNormalOnB);
- if (correctedEdgeAngle<0)
+ if (correctedEdgeAngle < 0)
{
if (curAngle < correctedEdgeAngle)
{
- btScalar diffAngle = correctedEdgeAngle-curAngle;
- btQuaternion rotation(edge,diffAngle );
- clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
+ btScalar diffAngle = correctedEdgeAngle - curAngle;
+ btQuaternion rotation(edge, diffAngle);
+ clampedLocalNormal = btMatrix3x3(rotation) * localContactNormalOnB;
return true;
}
}
- if (correctedEdgeAngle>=0)
+ if (correctedEdgeAngle >= 0)
{
if (curAngle > correctedEdgeAngle)
{
- btScalar diffAngle = correctedEdgeAngle-curAngle;
- btQuaternion rotation(edge,diffAngle );
- clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
+ btScalar diffAngle = correctedEdgeAngle - curAngle;
+ btQuaternion rotation(edge, diffAngle);
+ clampedLocalNormal = btMatrix3x3(rotation) * localContactNormalOnB;
return true;
}
}
return false;
}
-
-
/// Changes a btManifoldPoint collision normal to the normal from the mesh.
-void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,const btCollisionObjectWrapper* colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
+void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap, const btCollisionObjectWrapper* colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
{
//btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
if (colObj0Wrap->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
return;
btBvhTriangleMeshShape* trimesh = 0;
-
- if( colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
+
+ if (colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape();
}
else
{
- if (colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ if (colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
}
}
- if (trimesh==0)
+ if (trimesh == 0)
return;
- btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
+ btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*)trimesh->getTriangleInfoMap();
if (!triangleInfoMapPtr)
return;
- int hash = btGetHash(partId0,index0);
-
+ int hash = btGetHash(partId0, index0);
btTriangleInfo* info = triangleInfoMapPtr->find(hash);
if (!info)
return;
- btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
-
+ btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE) == 0 ? 1.f : -1.f;
+
const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0Wrap->getCollisionShape());
- btVector3 v0,v1,v2;
- tri_shape->getVertex(0,v0);
- tri_shape->getVertex(1,v1);
- tri_shape->getVertex(2,v2);
+ btVector3 v0, v1, v2;
+ tri_shape->getVertex(0, v0);
+ tri_shape->getVertex(1, v1);
+ tri_shape->getVertex(2, v2);
//btVector3 center = (v0+v1+v2)*btScalar(1./3.);
- btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
+ btVector3 red(1, 0, 0), green(0, 1, 0), blue(0, 0, 1), white(1, 1, 1), black(0, 0, 0);
btVector3 tri_normal;
tri_shape->calcNormal(tri_normal);
//btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
btVector3 nearest;
- btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest);
+ btNearestPointInLineSegment(cp.m_localPointB, v0, v1, nearest);
btVector3 contact = cp.m_localPointB;
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
const btTransform& tr = colObj0->getWorldTransform();
- btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
+ btDebugDrawLine(tr * nearest, tr * cp.m_localPointB, red);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
bool isNearEdge = false;
@@ -511,334 +482,325 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWr
int numConvexEdgeHits = 0;
btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- localContactNormalOnB.normalize();//is this necessary?
-
+ localContactNormalOnB.normalize(); //is this necessary?
+
// Get closest edge
- int bestedge=-1;
- btScalar disttobestedge=BT_LARGE_FLOAT;
+ int bestedge = -1;
+ btScalar disttobestedge = BT_LARGE_FLOAT;
//
// Edge 0 -> 1
- if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
- btVector3 nearest;
- btNearestPointInLineSegment( cp.m_localPointB, v0, v1, nearest );
- btScalar len=(contact-nearest).length();
- //
- if( len < disttobestedge )
- {
- bestedge=0;
- disttobestedge=len;
- }
- }
+ if (btFabs(info->m_edgeV0V1Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ {
+ btVector3 nearest;
+ btNearestPointInLineSegment(cp.m_localPointB, v0, v1, nearest);
+ btScalar len = (contact - nearest).length();
+ //
+ if (len < disttobestedge)
+ {
+ bestedge = 0;
+ disttobestedge = len;
+ }
+ }
// Edge 1 -> 2
- if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
- btVector3 nearest;
- btNearestPointInLineSegment( cp.m_localPointB, v1, v2, nearest );
- btScalar len=(contact-nearest).length();
- //
- if( len < disttobestedge )
- {
- bestedge=1;
- disttobestedge=len;
- }
- }
+ if (btFabs(info->m_edgeV1V2Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ {
+ btVector3 nearest;
+ btNearestPointInLineSegment(cp.m_localPointB, v1, v2, nearest);
+ btScalar len = (contact - nearest).length();
+ //
+ if (len < disttobestedge)
+ {
+ bestedge = 1;
+ disttobestedge = len;
+ }
+ }
// Edge 2 -> 0
- if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
- {
- btVector3 nearest;
- btNearestPointInLineSegment( cp.m_localPointB, v2, v0, nearest );
- btScalar len=(contact-nearest).length();
- //
- if( len < disttobestedge )
- {
- bestedge=2;
- disttobestedge=len;
- }
- }
-
+ if (btFabs(info->m_edgeV2V0Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ {
+ btVector3 nearest;
+ btNearestPointInLineSegment(cp.m_localPointB, v2, v0, nearest);
+ btScalar len = (contact - nearest).length();
+ //
+ if (len < disttobestedge)
+ {
+ bestedge = 2;
+ disttobestedge = len;
+ }
+ }
+
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btVector3 upfix=tri_normal * btVector3(0.1f,0.1f,0.1f);
- btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red );
-#endif
- if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ btVector3 upfix = tri_normal * btVector3(0.1f, 0.1f, 0.1f);
+ btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red);
+#endif
+ if (btFabs(info->m_edgeV0V1Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
+ btDebugDrawLine(tr * contact, tr * (contact + cp.m_normalWorldOnB * 10), black);
#endif
- btScalar len = (contact-nearest).length();
- if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
- if( bestedge==0 )
- {
- btVector3 edge(v0-v1);
- isNearEdge = true;
-
- if (info->m_edgeV0V1Angle==btScalar(0))
- {
- numConcaveEdgeHits++;
- } else
+ btScalar len = (contact - nearest).length();
+ if (len < triangleInfoMapPtr->m_edgeDistanceThreshold)
+ if (bestedge == 0)
{
+ btVector3 edge(v0 - v1);
+ isNearEdge = true;
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
- #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
- #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+ if (info->m_edgeV0V1Angle == btScalar(0))
+ {
+ numConcaveEdgeHits++;
+ }
+ else
+ {
+ bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
+ btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * nearest, tr * (nearest + swapFactor * tri_normal * 10), white);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
- btVector3 nA = swapFactor * tri_normal;
+ btVector3 nA = swapFactor * tri_normal;
- btQuaternion orn(edge,info->m_edgeV0V1Angle);
- btVector3 computedNormalB = quatRotate(orn,tri_normal);
- if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
- computedNormalB*=-1;
- btVector3 nB = swapFactor*computedNormalB;
+ btQuaternion orn(edge, info->m_edgeV0V1Angle);
+ btVector3 computedNormalB = quatRotate(orn, tri_normal);
+ if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
+ computedNormalB *= -1;
+ btVector3 nB = swapFactor * computedNormalB;
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
+ btScalar NdotA = localContactNormalOnB.dot(nA);
+ btScalar NdotB = localContactNormalOnB.dot(nB);
+ bool backFacingNormal = (NdotA < triangleInfoMapPtr->m_convexEpsilon) && (NdotB < triangleInfoMapPtr->m_convexEpsilon);
#ifdef DEBUG_INTERNAL_EDGE
- {
-
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
+ {
+ btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + tr.getBasis() * (nB * 20), red);
+ }
+#endif //DEBUG_INTERNAL_EDGE
- if (backFacingNormal)
- {
- numConcaveEdgeHits++;
- }
- else
- {
- numConvexEdgeHits++;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal);
- if (isClamped)
+ if (backFacingNormal)
+ {
+ numConcaveEdgeHits++;
+ }
+ else
{
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
+ numConvexEdgeHits++;
+ btVector3 clampedLocalNormal;
+ bool isClamped = btClampNormal(edge, swapFactor * tri_normal, localContactNormalOnB, info->m_edgeV0V1Angle, clampedLocalNormal);
+ if (isClamped)
{
- btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal. (what about cp.m_distance1?)
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
-
+ if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED) != 0) || (clampedLocalNormal.dot(frontFacing * tri_normal) > 0))
+ {
+ btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
+ // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
+ cp.m_normalWorldOnB = newNormal;
+ // Reproject collision point along normal. (what about cp.m_distance1?)
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ }
}
}
}
}
- }
}
- btNearestPointInLineSegment(contact,v1,v2,nearest);
+ btNearestPointInLineSegment(contact, v1, v2, nearest);
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * nearest, tr * cp.m_localPointB, green);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix , green );
-#endif
+ btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix, green);
+#endif
- if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ if (btFabs(info->m_edgeV1V2Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-
- btScalar len = (contact-nearest).length();
- if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
- if( bestedge==1 )
- {
- isNearEdge = true;
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * contact, tr * (contact + cp.m_normalWorldOnB * 10), black);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
- btVector3 edge(v1-v2);
-
- isNearEdge = true;
-
- if (info->m_edgeV1V2Angle == btScalar(0))
+ btScalar len = (contact - nearest).length();
+ if (len < triangleInfoMapPtr->m_edgeDistanceThreshold)
+ if (bestedge == 1)
{
- numConcaveEdgeHits++;
- } else
- {
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0;
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
- #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
- #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
-
- btQuaternion orn(edge,info->m_edgeV1V2Angle);
- btVector3 computedNormalB = quatRotate(orn,tri_normal);
- if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
- computedNormalB*=-1;
- btVector3 nB = swapFactor*computedNormalB;
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
- }
-#endif //DEBUG_INTERNAL_EDGE
+ isNearEdge = true;
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * nearest, tr * (nearest + tri_normal * 10), white);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+ btVector3 edge(v1 - v2);
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
+ isNearEdge = true;
- if (backFacingNormal)
+ if (info->m_edgeV1V2Angle == btScalar(0))
{
numConcaveEdgeHits++;
}
else
{
- numConvexEdgeHits++;
- btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal);
- if (isClamped)
+ bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX) != 0;
+ btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * nearest, tr * (nearest + swapFactor * tri_normal * 10), white);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 nA = swapFactor * tri_normal;
+
+ btQuaternion orn(edge, info->m_edgeV1V2Angle);
+ btVector3 computedNormalB = quatRotate(orn, tri_normal);
+ if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
+ computedNormalB *= -1;
+ btVector3 nB = swapFactor * computedNormalB;
+
+#ifdef DEBUG_INTERNAL_EDGE
+ {
+ btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + tr.getBasis() * (nB * 20), red);
+ }
+#endif //DEBUG_INTERNAL_EDGE
+
+ btScalar NdotA = localContactNormalOnB.dot(nA);
+ btScalar NdotB = localContactNormalOnB.dot(nB);
+ bool backFacingNormal = (NdotA < triangleInfoMapPtr->m_convexEpsilon) && (NdotB < triangleInfoMapPtr->m_convexEpsilon);
+
+ if (backFacingNormal)
+ {
+ numConcaveEdgeHits++;
+ }
+ else
{
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
+ numConvexEdgeHits++;
+ btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ btVector3 clampedLocalNormal;
+ bool isClamped = btClampNormal(edge, swapFactor * tri_normal, localContactNormalOnB, info->m_edgeV1V2Angle, clampedLocalNormal);
+ if (isClamped)
{
- btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED) != 0) || (clampedLocalNormal.dot(frontFacing * tri_normal) > 0))
+ {
+ btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
+ // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
+ cp.m_normalWorldOnB = newNormal;
+ // Reproject collision point along normal.
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ }
}
}
}
}
- }
}
- btNearestPointInLineSegment(contact,v2,v0,nearest);
+ btNearestPointInLineSegment(contact, v2, v0, nearest);
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * nearest, tr * cp.m_localPointB, blue);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix , blue );
-#endif
+ btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix, blue);
+#endif
- if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
+ if (btFabs(info->m_edgeV2V0Angle) < triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
-
-#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btScalar len = (contact-nearest).length();
- if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
- if( bestedge==2 )
- {
- isNearEdge = true;
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * contact, tr * (contact + cp.m_normalWorldOnB * 10), black);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
- btVector3 edge(v2-v0);
-
- if (info->m_edgeV2V0Angle==btScalar(0))
- {
- numConcaveEdgeHits++;
- } else
+ btScalar len = (contact - nearest).length();
+ if (len < triangleInfoMapPtr->m_edgeDistanceThreshold)
+ if (bestedge == 2)
{
+ isNearEdge = true;
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * nearest, tr * (nearest + tri_normal * 10), white);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
- bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0;
- btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
- #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
- btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
- #endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
- btVector3 nA = swapFactor * tri_normal;
- btQuaternion orn(edge,info->m_edgeV2V0Angle);
- btVector3 computedNormalB = quatRotate(orn,tri_normal);
- if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
- computedNormalB*=-1;
- btVector3 nB = swapFactor*computedNormalB;
-
-#ifdef DEBUG_INTERNAL_EDGE
- {
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
- }
-#endif //DEBUG_INTERNAL_EDGE
-
- btScalar NdotA = localContactNormalOnB.dot(nA);
- btScalar NdotB = localContactNormalOnB.dot(nB);
- bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
+ btVector3 edge(v2 - v0);
- if (backFacingNormal)
+ if (info->m_edgeV2V0Angle == btScalar(0))
{
numConcaveEdgeHits++;
}
else
{
- numConvexEdgeHits++;
- // printf("hitting convex edge\n");
+ bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX) != 0;
+ btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
+#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
+ btDebugDrawLine(tr * nearest, tr * (nearest + swapFactor * tri_normal * 10), white);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+
+ btVector3 nA = swapFactor * tri_normal;
+ btQuaternion orn(edge, info->m_edgeV2V0Angle);
+ btVector3 computedNormalB = quatRotate(orn, tri_normal);
+ if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
+ computedNormalB *= -1;
+ btVector3 nB = swapFactor * computedNormalB;
+
+#ifdef DEBUG_INTERNAL_EDGE
+ {
+ btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + tr.getBasis() * (nB * 20), red);
+ }
+#endif //DEBUG_INTERNAL_EDGE
+ btScalar NdotA = localContactNormalOnB.dot(nA);
+ btScalar NdotB = localContactNormalOnB.dot(nB);
+ bool backFacingNormal = (NdotA < triangleInfoMapPtr->m_convexEpsilon) && (NdotB < triangleInfoMapPtr->m_convexEpsilon);
- btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
- btVector3 clampedLocalNormal;
- bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal);
- if (isClamped)
+ if (backFacingNormal)
+ {
+ numConcaveEdgeHits++;
+ }
+ else
{
- if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
+ numConvexEdgeHits++;
+ // printf("hitting convex edge\n");
+
+ btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ btVector3 clampedLocalNormal;
+ bool isClamped = btClampNormal(edge, swapFactor * tri_normal, localContactNormalOnB, info->m_edgeV2V0Angle, clampedLocalNormal);
+ if (isClamped)
{
- btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
- // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
- cp.m_normalWorldOnB = newNormal;
- // Reproject collision point along normal.
- cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED) != 0) || (clampedLocalNormal.dot(frontFacing * tri_normal) > 0))
+ {
+ btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
+ // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
+ cp.m_normalWorldOnB = newNormal;
+ // Reproject collision point along normal.
+ cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ }
}
}
- }
+ }
}
-
-
- }
}
#ifdef DEBUG_INTERNAL_EDGE
{
- btVector3 color(0,1,1);
- btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color);
+ btVector3 color(0, 1, 1);
+ btDebugDrawLine(cp.getPositionWorldOnB(), cp.getPositionWorldOnB() + cp.m_normalWorldOnB * 10, color);
}
-#endif //DEBUG_INTERNAL_EDGE
+#endif //DEBUG_INTERNAL_EDGE
if (isNearEdge)
{
-
- if (numConcaveEdgeHits>0)
+ if (numConcaveEdgeHits > 0)
{
- if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0)
+ if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED) != 0)
{
//fix tri_normal so it pointing the same direction as the current local contact normal
if (tri_normal.dot(localContactNormalOnB) < 0)
{
tri_normal *= -1;
}
- cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis()*tri_normal;
- } else
+ cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() * tri_normal;
+ }
+ else
{
- btVector3 newNormal = tri_normal *frontFacing;
+ btVector3 newNormal = tri_normal * frontFacing;
//if the tri_normal is pointing opposite direction as the current local contact normal, skip it
- btScalar d = newNormal.dot(localContactNormalOnB) ;
- if (d< 0)
+ btScalar d = newNormal.dot(localContactNormalOnB);
+ if (d < 0)
{
return;
}
//modify the normal to be the triangle normal (or backfacing normal)
- cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() *newNormal;
+ cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() * newNormal;
}
-
+
// Reproject collision point along normal.
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
index 7d9aafeee6..9d9cff040f 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
@@ -16,32 +16,26 @@ struct btCollisionObjectWrapper;
class btManifoldPoint;
class btIDebugDraw;
-
-
enum btInternalEdgeAdjustFlags
{
BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
- BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
+ BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
};
-
///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
-void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);
-
+void btGenerateInternalEdgeInfo(btBvhTriangleMeshShape* trimeshShape, btTriangleInfoMap* triangleInfoMap);
///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
///If this info map is missing, or the triangle is not store in this map, nothing will be done
-void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap,const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
+void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap, const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
//#define BT_INTERNAL_EDGE_DEBUG_DRAW
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
-void btSetDebugDrawer(btIDebugDraw* debugDrawer);
-#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
-
-
-#endif //BT_INTERNAL_EDGE_UTILITY_H
+void btSetDebugDrawer(btIDebugDraw* debugDrawer);
+#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
+#endif //BT_INTERNAL_EDGE_UTILITY_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
index 23c73c8825..770eb24369 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.cpp
@@ -13,106 +13,102 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btManifoldResult.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
///This is to allow MaterialCombiner/Custom Friction/Restitution values
-ContactAddedCallback gContactAddedCallback=0;
+ContactAddedCallback gContactAddedCallback = 0;
-CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution;
-CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction;
-CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction;
-CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction;
-CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping;
-CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness;
+CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution;
+CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction;
+CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction;
+CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction;
+CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping;
+CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness;
-btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1)
{
btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
- const btScalar MAX_FRICTION = btScalar(10.);
+ const btScalar MAX_FRICTION = btScalar(10.);
if (friction < -MAX_FRICTION)
friction = -MAX_FRICTION;
if (friction > MAX_FRICTION)
friction = MAX_FRICTION;
return friction;
-
}
-btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1)
{
- btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
-
- const btScalar MAX_FRICTION = btScalar(10.);
- if (friction < -MAX_FRICTION)
- friction = -MAX_FRICTION;
- if (friction > MAX_FRICTION)
- friction = MAX_FRICTION;
- return friction;
+ btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
+
+ const btScalar MAX_FRICTION = btScalar(10.);
+ if (friction < -MAX_FRICTION)
+ friction = -MAX_FRICTION;
+ if (friction > MAX_FRICTION)
+ friction = MAX_FRICTION;
+ return friction;
}
///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
-btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1)
{
btScalar friction = body0->getFriction() * body1->getFriction();
- const btScalar MAX_FRICTION = btScalar(10.);
+ const btScalar MAX_FRICTION = btScalar(10.);
if (friction < -MAX_FRICTION)
friction = -MAX_FRICTION;
if (friction > MAX_FRICTION)
friction = MAX_FRICTION;
return friction;
-
}
-btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
+btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1)
{
return body0->getRestitution() * body1->getRestitution();
}
-btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1)
+btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1)
{
- return body0->getContactDamping() + body1->getContactDamping();
+ return body0->getContactDamping() + body1->getContactDamping();
}
-btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1)
+btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1)
{
-
- btScalar s0 = body0->getContactStiffness();
- btScalar s1 = body1->getContactStiffness();
-
- btScalar tmp0 = btScalar(1)/s0;
- btScalar tmp1 = btScalar(1)/s1;
- btScalar combinedStiffness = btScalar(1) / (tmp0+tmp1);
- return combinedStiffness;
-}
+ btScalar s0 = body0->getContactStiffness();
+ btScalar s1 = body1->getContactStiffness();
+ btScalar tmp0 = btScalar(1) / s0;
+ btScalar tmp1 = btScalar(1) / s1;
+ btScalar combinedStiffness = btScalar(1) / (tmp0 + tmp1);
+ return combinedStiffness;
+}
-btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- :m_manifoldPtr(0),
- m_body0Wrap(body0Wrap),
- m_body1Wrap(body1Wrap)
+btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
+ : m_manifoldPtr(0),
+ m_body0Wrap(body0Wrap),
+ m_body1Wrap(body1Wrap)
#ifdef DEBUG_PART_INDEX
- ,m_partId0(-1),
- m_partId1(-1),
- m_index0(-1),
- m_index1(-1)
-#endif //DEBUG_PART_INDEX
- , m_closestPointDistanceThreshold(0)
+ ,
+ m_partId0(-1),
+ m_partId1(-1),
+ m_index0(-1),
+ m_index1(-1)
+#endif //DEBUG_PART_INDEX
+ ,
+ m_closestPointDistanceThreshold(0)
{
}
-
-void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
{
btAssert(m_manifoldPtr);
//order in manifold needs to match
if (depth > m_manifoldPtr->getContactBreakingThreshold())
-// if (depth > m_manifoldPtr->getContactProcessingThreshold())
+ // if (depth > m_manifoldPtr->getContactProcessingThreshold())
return;
bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
@@ -122,81 +118,82 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
btVector3 localA;
btVector3 localB;
-
+
if (isSwapped)
{
- localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
- } else
+ }
+ else
{
- localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
}
- btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
+ btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth);
newPt.m_positionWorldOnA = pointA;
newPt.m_positionWorldOnB = pointInWorld;
-
+
int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
- newPt.m_combinedFriction = gCalculateCombinedFrictionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
- newPt.m_combinedRestitution = gCalculateCombinedRestitutionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
- newPt.m_combinedRollingFriction = gCalculateCombinedRollingFrictionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
- newPt.m_combinedSpinningFriction = gCalculateCombinedSpinningFrictionCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
-
- if ( (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
- (m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
- {
- newPt.m_combinedContactDamping1 = gCalculateCombinedContactDampingCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
- newPt.m_combinedContactStiffness1 = gCalculateCombinedContactStiffnessCallback(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
- newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
- }
-
- if ( (m_body0Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
- (m_body1Wrap->getCollisionObject()->getCollisionFlags()& btCollisionObject::CF_HAS_FRICTION_ANCHOR))
- {
- newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR;
- }
-
- btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
-
-
-
- //BP mod, store contact triangles.
+ newPt.m_combinedFriction = gCalculateCombinedFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
+ newPt.m_combinedRestitution = gCalculateCombinedRestitutionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
+ newPt.m_combinedRollingFriction = gCalculateCombinedRollingFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
+ newPt.m_combinedSpinningFriction = gCalculateCombinedSpinningFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
+
+ if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
+ (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
+ {
+ newPt.m_combinedContactDamping1 = gCalculateCombinedContactDampingCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
+ newPt.m_combinedContactStiffness1 = gCalculateCombinedContactStiffnessCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
+ newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
+ }
+
+ if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
+ (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR))
+ {
+ newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR;
+ }
+
+ btPlaneSpace1(newPt.m_normalWorldOnB, newPt.m_lateralFrictionDir1, newPt.m_lateralFrictionDir2);
+
+ //BP mod, store contact triangles.
if (isSwapped)
{
newPt.m_partId0 = m_partId1;
newPt.m_partId1 = m_partId0;
- newPt.m_index0 = m_index1;
- newPt.m_index1 = m_index0;
- } else
+ newPt.m_index0 = m_index1;
+ newPt.m_index1 = m_index0;
+ }
+ else
{
newPt.m_partId0 = m_partId0;
newPt.m_partId1 = m_partId1;
- newPt.m_index0 = m_index0;
- newPt.m_index1 = m_index1;
+ newPt.m_index0 = m_index0;
+ newPt.m_index1 = m_index1;
}
//printf("depth=%f\n",depth);
///@todo, check this for any side effects
if (insertIndex >= 0)
{
//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
- m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
- } else
+ m_manifoldPtr->replaceContactPoint(newPt, insertIndex);
+ }
+ else
{
insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
}
-
+
//User can override friction and/or restitution
if (gContactAddedCallback &&
//and if either of the two bodies requires custom material
- ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
- (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
+ ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
+ (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
{
//experimental feature info, for per-triangle material etc.
- const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
- const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
- (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
+ const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap;
+ const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap;
+ (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex), obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1);
}
if (gContactStartedCallback && isNewCollision)
@@ -204,4 +201,3 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
gContactStartedCallback(m_manifoldPtr);
}
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
index 12cdafd1b6..6c0a2d9a43 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btManifoldResult.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_MANIFOLD_RESULT_H
#define BT_MANIFOLD_RESULT_H
@@ -29,85 +28,81 @@ class btManifoldPoint;
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1);
-extern ContactAddedCallback gContactAddedCallback;
+typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper* colObj1Wrap, int partId1, int index1);
+extern ContactAddedCallback gContactAddedCallback;
//#define DEBUG_PART_INDEX 1
/// These callbacks are used to customize the algorith that combine restitution, friction, damping, Stiffness
-typedef btScalar (*CalculateCombinedCallback)(const btCollisionObject* body0,const btCollisionObject* body1);
+typedef btScalar (*CalculateCombinedCallback)(const btCollisionObject* body0, const btCollisionObject* body1);
-extern CalculateCombinedCallback gCalculateCombinedRestitutionCallback;
-extern CalculateCombinedCallback gCalculateCombinedFrictionCallback;
-extern CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback;
-extern CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback;
-extern CalculateCombinedCallback gCalculateCombinedContactDampingCallback;
-extern CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback;
+extern CalculateCombinedCallback gCalculateCombinedRestitutionCallback;
+extern CalculateCombinedCallback gCalculateCombinedFrictionCallback;
+extern CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback;
+extern CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback;
+extern CalculateCombinedCallback gCalculateCombinedContactDampingCallback;
+extern CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback;
///btManifoldResult is a helper class to manage contact results.
class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
{
protected:
-
btPersistentManifold* m_manifoldPtr;
const btCollisionObjectWrapper* m_body0Wrap;
const btCollisionObjectWrapper* m_body1Wrap;
- int m_partId0;
+ int m_partId0;
int m_partId1;
int m_index0;
int m_index1;
-
-
-public:
+public:
btManifoldResult()
:
#ifdef DEBUG_PART_INDEX
-
- m_partId0(-1),
- m_partId1(-1),
- m_index0(-1),
- m_index1(-1)
-#endif //DEBUG_PART_INDEX
- m_closestPointDistanceThreshold(0)
+
+ m_partId0(-1),
+ m_partId1(-1),
+ m_index0(-1),
+ m_index1(-1)
+#endif //DEBUG_PART_INDEX
+ m_closestPointDistanceThreshold(0)
{
}
- btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+ btManifoldResult(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
- virtual ~btManifoldResult() {};
+ virtual ~btManifoldResult(){};
- void setPersistentManifold(btPersistentManifold* manifoldPtr)
+ void setPersistentManifold(btPersistentManifold* manifoldPtr)
{
m_manifoldPtr = manifoldPtr;
}
- const btPersistentManifold* getPersistentManifold() const
+ const btPersistentManifold* getPersistentManifold() const
{
return m_manifoldPtr;
}
- btPersistentManifold* getPersistentManifold()
+ btPersistentManifold* getPersistentManifold()
{
return m_manifoldPtr;
}
- virtual void setShapeIdentifiersA(int partId0,int index0)
+ virtual void setShapeIdentifiersA(int partId0, int index0)
{
- m_partId0=partId0;
- m_index0=index0;
+ m_partId0 = partId0;
+ m_index0 = index0;
}
- virtual void setShapeIdentifiersB( int partId1,int index1)
+ virtual void setShapeIdentifiersB(int partId1, int index1)
{
- m_partId1=partId1;
- m_index1=index1;
+ m_partId1 = partId1;
+ m_index1 = index1;
}
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth);
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
-
- SIMD_FORCE_INLINE void refreshContactPoints()
+ SIMD_FORCE_INLINE void refreshContactPoints()
{
btAssert(m_manifoldPtr);
if (!m_manifoldPtr->getNumContacts())
@@ -117,10 +112,11 @@ public:
if (isSwapped)
{
- m_manifoldPtr->refreshContactPoints(m_body1Wrap->getCollisionObject()->getWorldTransform(),m_body0Wrap->getCollisionObject()->getWorldTransform());
- } else
+ m_manifoldPtr->refreshContactPoints(m_body1Wrap->getCollisionObject()->getWorldTransform(), m_body0Wrap->getCollisionObject()->getWorldTransform());
+ }
+ else
{
- m_manifoldPtr->refreshContactPoints(m_body0Wrap->getCollisionObject()->getWorldTransform(),m_body1Wrap->getCollisionObject()->getWorldTransform());
+ m_manifoldPtr->refreshContactPoints(m_body0Wrap->getCollisionObject()->getWorldTransform(), m_body1Wrap->getCollisionObject()->getWorldTransform());
}
}
@@ -153,15 +149,15 @@ public:
return m_body1Wrap->getCollisionObject();
}
- btScalar m_closestPointDistanceThreshold;
+ btScalar m_closestPointDistanceThreshold;
/// in the future we can let the user override the methods to combine restitution and friction
- static btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1);
- static btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1);
- static btScalar calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1);
- static btScalar calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1);
- static btScalar calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1);
- static btScalar calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1);
+ static btScalar calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1);
+ static btScalar calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1);
+ static btScalar calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1);
+ static btScalar calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1);
+ static btScalar calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1);
+ static btScalar calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1);
};
-#endif //BT_MANIFOLD_RESULT_H
+#endif //BT_MANIFOLD_RESULT_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
index 91c76a8dac..e5097ccbbf 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
@@ -14,7 +14,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "LinearMath/btScalar.h"
#include "btSimulationIslandManager.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
@@ -25,8 +24,7 @@ subject to the following restrictions:
//#include <stdio.h>
#include "LinearMath/btQuickprof.h"
-btSimulationIslandManager::btSimulationIslandManager():
-m_splitIslands(true)
+btSimulationIslandManager::btSimulationIslandManager() : m_splitIslands(true)
{
}
@@ -34,53 +32,47 @@ btSimulationIslandManager::~btSimulationIslandManager()
{
}
-
void btSimulationIslandManager::initUnionFind(int n)
{
- m_unionFind.reset(n);
+ m_unionFind.reset(n);
}
-
-void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btCollisionWorld* colWorld)
+void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */, btCollisionWorld* colWorld)
{
-
{
btOverlappingPairCache* pairCachePtr = colWorld->getPairCache();
const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs();
if (numOverlappingPairs)
{
- btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
-
- for (int i=0;i<numOverlappingPairs;i++)
- {
- const btBroadphasePair& collisionPair = pairPtr[i];
- btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
+ btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
- if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
- ((colObj1) && ((colObj1)->mergesSimulationIslands())))
+ for (int i = 0; i < numOverlappingPairs; i++)
{
+ const btBroadphasePair& collisionPair = pairPtr[i];
+ btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
+ btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
- m_unionFind.unite((colObj0)->getIslandTag(),
- (colObj1)->getIslandTag());
+ if (((colObj0) && ((colObj0)->mergesSimulationIslands())) &&
+ ((colObj1) && ((colObj1)->mergesSimulationIslands())))
+ {
+ m_unionFind.unite((colObj0)->getIslandTag(),
+ (colObj1)->getIslandTag());
+ }
}
}
- }
}
}
#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION
-void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
+void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher)
{
-
- // put the index into m_controllers into m_tag
+ // put the index into m_controllers into m_tag
int index = 0;
{
-
int i;
- for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
+ for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
{
- btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
+ btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
//Adding filtering here
if (!collisionObject->isStaticOrKinematicObject())
{
@@ -92,28 +84,29 @@ void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWor
}
// do the union find
- initUnionFind( index );
+ initUnionFind(index);
- findUnions(dispatcher,colWorld);
+ findUnions(dispatcher, colWorld);
}
-void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
+void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
{
- // put the islandId ('find' value) into m_tag
+ // put the islandId ('find' value) into m_tag
{
int index = 0;
int i;
- for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
+ for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
{
- btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
+ btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
if (!collisionObject->isStaticOrKinematicObject())
{
- collisionObject->setIslandTag( m_unionFind.find(index) );
+ collisionObject->setIslandTag(m_unionFind.find(index));
//Set the correct object offset in Collision Object Array
m_unionFind.getElement(index).m_sz = i;
collisionObject->setCompanionId(-1);
index++;
- } else
+ }
+ else
{
collisionObject->setIslandTag(-1);
collisionObject->setCompanionId(-2);
@@ -122,49 +115,44 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* c
}
}
-
-#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION
-void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
+#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION
+void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher)
{
+ initUnionFind(int(colWorld->getCollisionObjectArray().size()));
- initUnionFind( int (colWorld->getCollisionObjectArray().size()));
-
- // put the index into m_controllers into m_tag
+ // put the index into m_controllers into m_tag
{
-
int index = 0;
int i;
- for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
+ for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
{
- btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
+ btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
collisionObject->setIslandTag(index);
collisionObject->setCompanionId(-1);
collisionObject->setHitFraction(btScalar(1.));
index++;
-
}
}
// do the union find
- findUnions(dispatcher,colWorld);
+ findUnions(dispatcher, colWorld);
}
-void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
+void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
{
- // put the islandId ('find' value) into m_tag
+ // put the islandId ('find' value) into m_tag
{
-
-
int index = 0;
int i;
- for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
+ for (i = 0; i < colWorld->getCollisionObjectArray().size(); i++)
{
- btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
+ btCollisionObject* collisionObject = colWorld->getCollisionObjectArray()[i];
if (!collisionObject->isStaticOrKinematicObject())
{
- collisionObject->setIslandTag( m_unionFind.find(index) );
+ collisionObject->setIslandTag(m_unionFind.find(index));
collisionObject->setCompanionId(-1);
- } else
+ }
+ else
{
collisionObject->setIslandTag(-1);
collisionObject->setCompanionId(-2);
@@ -174,72 +162,59 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* col
}
}
-#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
+#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
-inline int getIslandId(const btPersistentManifold* lhs)
+inline int getIslandId(const btPersistentManifold* lhs)
{
int islandId;
const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
- islandId= rcolObj0->getIslandTag()>=0?rcolObj0->getIslandTag():rcolObj1->getIslandTag();
+ islandId = rcolObj0->getIslandTag() >= 0 ? rcolObj0->getIslandTag() : rcolObj1->getIslandTag();
return islandId;
-
}
-
-
/// function object that routes calls to operator<
class btPersistentManifoldSortPredicate
{
- public:
-
- SIMD_FORCE_INLINE bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs ) const
- {
- return getIslandId(lhs) < getIslandId(rhs);
- }
+public:
+ SIMD_FORCE_INLINE bool operator()(const btPersistentManifold* lhs, const btPersistentManifold* rhs) const
+ {
+ return getIslandId(lhs) < getIslandId(rhs);
+ }
};
class btPersistentManifoldSortPredicateDeterministic
{
public:
-
- SIMD_FORCE_INLINE bool operator() (const btPersistentManifold* lhs, const btPersistentManifold* rhs) const
+ SIMD_FORCE_INLINE bool operator()(const btPersistentManifold* lhs, const btPersistentManifold* rhs) const
{
return (
- (getIslandId(lhs) < getIslandId(rhs))
- || ((getIslandId(lhs) == getIslandId(rhs)) && lhs->getBody0()->getBroadphaseHandle()->m_uniqueId < rhs->getBody0()->getBroadphaseHandle()->m_uniqueId)
- ||((getIslandId(lhs) == getIslandId(rhs)) && (lhs->getBody0()->getBroadphaseHandle()->m_uniqueId == rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) &&
- (lhs->getBody1()->getBroadphaseHandle()->m_uniqueId < rhs->getBody1()->getBroadphaseHandle()->m_uniqueId))
- );
-
+ (getIslandId(lhs) < getIslandId(rhs)) || ((getIslandId(lhs) == getIslandId(rhs)) && lhs->getBody0()->getBroadphaseHandle()->m_uniqueId < rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) || ((getIslandId(lhs) == getIslandId(rhs)) && (lhs->getBody0()->getBroadphaseHandle()->m_uniqueId == rhs->getBody0()->getBroadphaseHandle()->m_uniqueId) && (lhs->getBody1()->getBroadphaseHandle()->m_uniqueId < rhs->getBody1()->getBroadphaseHandle()->m_uniqueId)));
}
};
-
-void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
+void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld)
{
-
BT_PROFILE("islandUnionFindAndQuickSort");
-
+
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
m_islandmanifold.resize(0);
//we are going to sort the unionfind array, and store the element id in the size
//afterwards, we clean unionfind, to make sure no-one uses it anymore
-
+
getUnionFind().sortIslands();
int numElem = getUnionFind().getNumElements();
- int endIslandIndex=1;
+ int endIslandIndex = 1;
int startIslandIndex;
-
//update the sleeping state for bodies, if all are sleeping
- for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
+ for (startIslandIndex = 0; startIslandIndex < numElem; startIslandIndex = endIslandIndex)
{
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
- for (endIslandIndex = startIslandIndex+1;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
+ for (endIslandIndex = startIslandIndex + 1; (endIslandIndex < numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId); endIslandIndex++)
{
}
@@ -248,69 +223,68 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
bool allSleeping = true;
int idx;
- for (idx=startIslandIndex;idx<endIslandIndex;idx++)
+ for (idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
-// printf("error in island management\n");
+ // printf("error in island management\n");
}
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
- if (colObj0->getActivationState()== ACTIVE_TAG ||
- colObj0->getActivationState()== DISABLE_DEACTIVATION)
+ if (colObj0->getActivationState() == ACTIVE_TAG ||
+ colObj0->getActivationState() == DISABLE_DEACTIVATION)
{
allSleeping = false;
break;
}
}
}
-
if (allSleeping)
{
int idx;
- for (idx=startIslandIndex;idx<endIslandIndex;idx++)
+ for (idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
-// printf("error in island management\n");
+ // printf("error in island management\n");
}
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
- colObj0->setActivationState( ISLAND_SLEEPING );
+ colObj0->setActivationState(ISLAND_SLEEPING);
}
}
- } else
+ }
+ else
{
-
int idx;
- for (idx=startIslandIndex;idx<endIslandIndex;idx++)
+ for (idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
-// printf("error in island management\n");
+ // printf("error in island management\n");
}
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
- if ( colObj0->getActivationState() == ISLAND_SLEEPING)
+ if (colObj0->getActivationState() == ISLAND_SLEEPING)
{
- colObj0->setActivationState( WANTS_DEACTIVATION);
+ colObj0->setActivationState(WANTS_DEACTIVATION);
colObj0->setDeactivationTime(0.f);
}
}
@@ -318,34 +292,30 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
}
}
-
int i;
int maxNumManifolds = dispatcher->getNumManifolds();
-//#define SPLIT_ISLANDS 1
-//#ifdef SPLIT_ISLANDS
+ //#define SPLIT_ISLANDS 1
+ //#ifdef SPLIT_ISLANDS
-
-//#endif //SPLIT_ISLANDS
+ //#endif //SPLIT_ISLANDS
-
- for (i=0;i<maxNumManifolds ;i++)
+ for (i = 0; i < maxNumManifolds; i++)
{
- btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
- if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs)
- {
+ btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
+ if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs)
+ {
if (manifold->getNumContacts() == 0)
continue;
- }
+ }
- const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
- const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
-
- ///@todo: check sleeping conditions!
- if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
+ const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
+ const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
+
+ ///@todo: check sleeping conditions!
+ if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
{
-
//kinematic objects don't merge islands, but wake up all connected objects
if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
{
@@ -357,36 +327,34 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
if (colObj1->hasContactResponse())
colObj0->activate();
}
- if(m_splitIslands)
- {
+ if (m_splitIslands)
+ {
//filtering for response
- if (dispatcher->needsResponse(colObj0,colObj1))
+ if (dispatcher->needsResponse(colObj0, colObj1))
m_islandmanifold.push_back(manifold);
}
}
}
}
-
-
///@todo: this is random access, it can be walked 'cache friendly'!
-void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
+void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback)
{
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
- buildIslands(dispatcher,collisionWorld);
+ buildIslands(dispatcher, collisionWorld);
- int endIslandIndex=1;
+ int endIslandIndex = 1;
int startIslandIndex;
int numElem = getUnionFind().getNumElements();
BT_PROFILE("processIslands");
- if(!m_splitIslands)
+ if (!m_splitIslands)
{
btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
int maxNumManifolds = dispatcher->getNumManifolds();
- callback->processIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
+ callback->processIsland(&collisionObjects[0], collisionObjects.size(), manifold, maxNumManifolds, -1);
}
else
{
@@ -394,7 +362,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
// Sort the vector using predicate and std::sort
//std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
- int numManifolds = int (m_islandmanifold.size());
+ int numManifolds = int(m_islandmanifold.size());
//tried a radix sort, but quicksort/heapsort seems still faster
//@todo rewrite island management
@@ -403,7 +371,8 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
if (collisionWorld->getDispatchInfo().m_deterministicOverlappingPairs)
{
m_islandmanifold.quickSort(btPersistentManifoldSortPredicateDeterministic());
- } else
+ }
+ else
{
m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
}
@@ -417,55 +386,49 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
//int islandId;
-
-
- // printf("Start Islands\n");
+ // printf("Start Islands\n");
//traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
- for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
+ for (startIslandIndex = 0; startIslandIndex < numElem; startIslandIndex = endIslandIndex)
{
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
+ bool islandSleeping = true;
- bool islandSleeping = true;
-
- for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
- {
- int i = getUnionFind().getElement(endIslandIndex).m_sz;
- btCollisionObject* colObj0 = collisionObjects[i];
- m_islandBodies.push_back(colObj0);
- if (colObj0->isActive())
- islandSleeping = false;
- }
-
+ for (endIslandIndex = startIslandIndex; (endIslandIndex < numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId); endIslandIndex++)
+ {
+ int i = getUnionFind().getElement(endIslandIndex).m_sz;
+ btCollisionObject* colObj0 = collisionObjects[i];
+ m_islandBodies.push_back(colObj0);
+ if (colObj0->isActive())
+ islandSleeping = false;
+ }
//find the accompanying contact manifold for this islandId
int numIslandManifolds = 0;
btPersistentManifold** startManifold = 0;
- if (startManifoldIndex<numManifolds)
+ if (startManifoldIndex < numManifolds)
{
int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
if (curIslandId == islandId)
{
startManifold = &m_islandmanifold[startManifoldIndex];
-
- for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++)
- {
+ for (endManifoldIndex = startManifoldIndex + 1; (endManifoldIndex < numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex])); endManifoldIndex++)
+ {
}
/// Process the actual simulation, only if not sleeping/deactivated
- numIslandManifolds = endManifoldIndex-startManifoldIndex;
+ numIslandManifolds = endManifoldIndex - startManifoldIndex;
}
-
}
if (!islandSleeping)
{
- callback->processIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
- // printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
+ callback->processIsland(&m_islandBodies[0], m_islandBodies.size(), startManifold, numIslandManifolds, islandId);
+ // printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
}
-
+
if (numIslandManifolds)
{
startManifoldIndex = endManifoldIndex;
@@ -473,6 +436,5 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
m_islandBodies.resize(0);
}
- } // else if(!splitIslands)
-
+ } // else if(!splitIslands)
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
index e24c6afeca..6c2802141c 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
@@ -26,45 +26,39 @@ class btCollisionWorld;
class btDispatcher;
class btPersistentManifold;
-
///SimulationIslandManager creates and handles simulation islands, using btUnionFind
class btSimulationIslandManager
{
btUnionFind m_unionFind;
- btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
- btAlignedObjectArray<btCollisionObject* > m_islandBodies;
-
+ btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
+ btAlignedObjectArray<btCollisionObject*> m_islandBodies;
+
bool m_splitIslands;
-
+
public:
btSimulationIslandManager();
virtual ~btSimulationIslandManager();
+ void initUnionFind(int n);
- void initUnionFind(int n);
-
-
- btUnionFind& getUnionFind() { return m_unionFind;}
-
- virtual void updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher);
- virtual void storeIslandActivationState(btCollisionWorld* world);
+ btUnionFind& getUnionFind() { return m_unionFind; }
+ virtual void updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher);
+ virtual void storeIslandActivationState(btCollisionWorld* world);
- void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld);
+ void findUnions(btDispatcher* dispatcher, btCollisionWorld* colWorld);
-
-
- struct IslandCallback
+ struct IslandCallback
{
- virtual ~IslandCallback() {};
+ virtual ~IslandCallback(){};
- virtual void processIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
+ virtual void processIsland(btCollisionObject** bodies, int numBodies, class btPersistentManifold** manifolds, int numManifolds, int islandId) = 0;
};
- void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
+ void buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
- void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
+ void buildIslands(btDispatcher* dispatcher, btCollisionWorld* colWorld);
bool getSplitIslands()
{
@@ -74,8 +68,6 @@ public:
{
m_splitIslands = doSplitIslands;
}
-
};
-#endif //BT_SIMULATION_ISLAND_MANAGER_H
-
+#endif //BT_SIMULATION_ISLAND_MANAGER_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
index e8b567e0ef..bc68b285b8 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
@@ -21,23 +21,22 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
//#include <stdio.h>
-btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
-: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_isSwapped(isSwapped)
+btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
+ : btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
+ m_ownManifold(false),
+ m_manifoldPtr(mf),
+ m_isSwapped(isSwapped)
{
- const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap;
- const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap;
-
- if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()))
+ const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? col1Wrap : col0Wrap;
+ const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? col0Wrap : col1Wrap;
+
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject()))
{
- m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject());
+ m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject());
m_ownManifold = true;
}
}
-
btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
{
if (m_ownManifold)
@@ -47,17 +46,15 @@ btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
}
}
-
-
-void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
+void btSphereBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)dispatchInfo;
(void)resultOut;
if (!m_manifoldPtr)
return;
- const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap;
+ const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
btVector3 pOnBox;
@@ -83,10 +80,9 @@ void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWra
resultOut->refreshContactPoints();
}
}
-
}
-btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
@@ -97,27 +93,26 @@ btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
return btScalar(1.);
}
-
-bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance )
+bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance)
{
- const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape();
- btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
+ const btBoxShape* boxShape = (const btBoxShape*)boxObjWrap->getCollisionShape();
+ btVector3 const& boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
btScalar boxMargin = boxShape->getMargin();
penetrationDepth = 1.0f;
// convert the sphere position to the box's local space
- btTransform const &m44T = boxObjWrap->getWorldTransform();
+ btTransform const& m44T = boxObjWrap->getWorldTransform();
btVector3 sphereRelPos = m44T.invXform(sphereCenter);
// Determine the closest point to the sphere center in the box
btVector3 closestPoint = sphereRelPos;
- closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) );
- closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) );
- closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) );
- closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) );
- closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) );
- closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) );
-
+ closestPoint.setX(btMin(boxHalfExtent.getX(), closestPoint.getX()));
+ closestPoint.setX(btMax(-boxHalfExtent.getX(), closestPoint.getX()));
+ closestPoint.setY(btMin(boxHalfExtent.getY(), closestPoint.getY()));
+ closestPoint.setY(btMax(-boxHalfExtent.getY(), closestPoint.getY()));
+ closestPoint.setZ(btMin(boxHalfExtent.getZ(), closestPoint.getZ()));
+ closestPoint.setZ(btMax(-boxHalfExtent.getZ(), closestPoint.getZ()));
+
btScalar intersectionDist = fRadius + boxMargin;
btScalar contactDist = intersectionDist + maxContactDistance;
normal = sphereRelPos - closestPoint;
@@ -136,42 +131,42 @@ bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWra
{
distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
}
- else //compute the penetration details
+ else //compute the penetration details
{
distance = normal.length();
normal /= distance;
}
pointOnBox = closestPoint + normal * boxMargin;
-// v3PointOnSphere = sphereRelPos - (normal * fRadius);
+ // v3PointOnSphere = sphereRelPos - (normal * fRadius);
penetrationDepth = distance - intersectionDist;
// transform back in world space
btVector3 tmp = m44T(pointOnBox);
pointOnBox = tmp;
-// tmp = m44T(v3PointOnSphere);
-// v3PointOnSphere = tmp;
+ // tmp = m44T(v3PointOnSphere);
+ // v3PointOnSphere = tmp;
tmp = m44T.getBasis() * normal;
normal = tmp;
return true;
}
-btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal )
+btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration(btVector3 const& boxHalfExtent, btVector3 const& sphereRelPos, btVector3& closestPoint, btVector3& normal)
{
//project the center of the sphere on the closest face of the box
btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
btScalar minDist = faceDist;
- closestPoint.setX( boxHalfExtent.getX() );
- normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
+ closestPoint.setX(boxHalfExtent.getX());
+ normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
if (faceDist < minDist)
{
minDist = faceDist;
closestPoint = sphereRelPos;
- closestPoint.setX( -boxHalfExtent.getX() );
- normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
+ closestPoint.setX(-boxHalfExtent.getX());
+ normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
}
faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
@@ -179,8 +174,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
{
minDist = faceDist;
closestPoint = sphereRelPos;
- closestPoint.setY( boxHalfExtent.getY() );
- normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
+ closestPoint.setY(boxHalfExtent.getY());
+ normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
}
faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
@@ -188,8 +183,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
{
minDist = faceDist;
closestPoint = sphereRelPos;
- closestPoint.setY( -boxHalfExtent.getY() );
- normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
+ closestPoint.setY(-boxHalfExtent.getY());
+ normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
}
faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
@@ -197,8 +192,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
{
minDist = faceDist;
closestPoint = sphereRelPos;
- closestPoint.setZ( boxHalfExtent.getZ() );
- normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
+ closestPoint.setZ(boxHalfExtent.getZ());
+ normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
}
faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
@@ -206,8 +201,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &b
{
minDist = faceDist;
closestPoint = sphereRelPos;
- closestPoint.setZ( -boxHalfExtent.getZ() );
- normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
+ closestPoint.setZ(-boxHalfExtent.getZ());
+ normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
}
return minDist;
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
index eefaedc9e7..3348bc89af 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
@@ -28,21 +28,20 @@ class btPersistentManifold;
/// Other features are frame-coherency (persistent data) and collision response.
class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_isSwapped;
-
-public:
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_isSwapped;
- btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
+public:
+ btSphereBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btSphereBoxCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
@@ -50,26 +49,25 @@ public:
}
}
- bool getSphereDistance( const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance );
+ bool getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance);
+
+ btScalar getSpherePenetration(btVector3 const& boxHalfExtent, btVector3 const& sphereRelPos, btVector3& closestPoint, btVector3& normal);
- btScalar getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal );
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
if (!m_swapped)
{
- return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false);
- } else
+ return new (mem) btSphereBoxCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, false);
+ }
+ else
{
- return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true);
+ return new (mem) btSphereBoxCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, true);
}
}
};
-
};
-#endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H
-
+#endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
index 27eaec3059..7fa0559f97 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
@@ -20,14 +20,14 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
-: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf)
+btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap)
+ : btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
+ m_ownManifold(false),
+ m_manifoldPtr(mf)
{
if (!m_manifoldPtr)
{
- m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(),col1Wrap->getCollisionObject());
+ m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(), col1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -41,7 +41,7 @@ btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
}
}
-void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btSphereSphereCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)dispatchInfo;
@@ -53,27 +53,27 @@ void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObject
btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape();
btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape();
- btVector3 diff = col0Wrap->getWorldTransform().getOrigin()- col1Wrap->getWorldTransform().getOrigin();
+ btVector3 diff = col0Wrap->getWorldTransform().getOrigin() - col1Wrap->getWorldTransform().getOrigin();
btScalar len = diff.length();
btScalar radius0 = sphere0->getRadius();
btScalar radius1 = sphere1->getRadius();
#ifdef CLEAR_MANIFOLD
- m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
+ m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
#endif
///iff distance positive, don't generate a new contact
- if ( len > (radius0+radius1+resultOut->m_closestPointDistanceThreshold))
+ if (len > (radius0 + radius1 + resultOut->m_closestPointDistanceThreshold))
{
#ifndef CLEAR_MANIFOLD
resultOut->refreshContactPoints();
-#endif //CLEAR_MANIFOLD
+#endif //CLEAR_MANIFOLD
return;
}
///distance (negative means penetration)
- btScalar dist = len - (radius0+radius1);
+ btScalar dist = len - (radius0 + radius1);
- btVector3 normalOnSurfaceB(1,0,0);
+ btVector3 normalOnSurfaceB(1, 0, 0);
if (len > SIMD_EPSILON)
{
normalOnSurfaceB = diff / len;
@@ -82,20 +82,18 @@ void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObject
///point on A (worldspace)
///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
///point on B (worldspace)
- btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
+ btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1 * normalOnSurfaceB;
/// report a contact. internally this will be kept persistent, and contact reduction is done
-
-
- resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);
+
+ resultOut->addContactPoint(normalOnSurfaceB, pos1, dist);
#ifndef CLEAR_MANIFOLD
resultOut->refreshContactPoints();
-#endif //CLEAR_MANIFOLD
-
+#endif //CLEAR_MANIFOLD
}
-btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)col0;
(void)col1;
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
index 3517a568a9..b08d0df76d 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
@@ -28,39 +28,37 @@ class btPersistentManifold;
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+
public:
- btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap);
+ btSphereSphereCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap);
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
manifoldArray.push_back(m_manifoldPtr);
}
}
-
+
virtual ~btSphereSphereCollisionAlgorithm();
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
- return new(mem) btSphereSphereCollisionAlgorithm(0,ci,col0Wrap,col1Wrap);
+ return new (mem) btSphereSphereCollisionAlgorithm(0, ci, col0Wrap, col1Wrap);
}
};
-
};
-#endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
-
+#endif //BT_SPHERE_SPHERE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
index 86d4e74400..1bc3056c01 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btSphereTriangleCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
@@ -21,15 +20,15 @@ subject to the following restrictions:
#include "SphereTriangleDetector.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
-m_ownManifold(false),
-m_manifoldPtr(mf),
-m_swapped(swapped)
+btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool swapped)
+ : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
+ m_ownManifold(false),
+ m_manifoldPtr(mf),
+ m_swapped(swapped)
{
if (!m_manifoldPtr)
{
- m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -43,36 +42,35 @@ btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
}
}
-void btSphereTriangleCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btSphereTriangleCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;
- const btCollisionObjectWrapper* sphereObjWrap = m_swapped? col1Wrap : col0Wrap;
- const btCollisionObjectWrapper* triObjWrap = m_swapped? col0Wrap : col1Wrap;
+ const btCollisionObjectWrapper* sphereObjWrap = m_swapped ? col1Wrap : col0Wrap;
+ const btCollisionObjectWrapper* triObjWrap = m_swapped ? col0Wrap : col1Wrap;
btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape();
btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape();
-
+
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
- SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold()+ resultOut->m_closestPointDistanceThreshold);
-
+ SphereTriangleDetector detector(sphere, triangle, m_manifoldPtr->getContactBreakingThreshold() + resultOut->m_closestPointDistanceThreshold);
+
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
+ input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT); ///@todo: tighter bounds
input.m_transformA = sphereObjWrap->getWorldTransform();
input.m_transformB = triObjWrap->getWorldTransform();
bool swapResults = m_swapped;
- detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);
+ detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw, swapResults);
if (m_ownManifold)
resultOut->refreshContactPoints();
-
}
-btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
index 6b6e39a72b..d660222f16 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
@@ -27,43 +27,39 @@ class btPersistentManifold;
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
- bool m_swapped;
-
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ bool m_swapped;
+
public:
- btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped);
+ btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool swapped);
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
{
manifoldArray.push_back(m_manifoldPtr);
}
}
-
+
virtual ~btSphereTriangleCollisionAlgorithm();
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
-
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
-
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
- return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_swapped);
+ return new (mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold, ci, body0Wrap, body1Wrap, m_swapped);
}
};
-
};
-#endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-
+#endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp
index 5222933595..816bf1e6ad 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.cpp
@@ -15,68 +15,60 @@ subject to the following restrictions:
#include "btUnionFind.h"
-
-
btUnionFind::~btUnionFind()
{
Free();
-
}
btUnionFind::btUnionFind()
-{
-
+{
}
-void btUnionFind::allocate(int N)
+void btUnionFind::allocate(int N)
{
m_elements.resize(N);
}
-void btUnionFind::Free()
+void btUnionFind::Free()
{
m_elements.clear();
}
-
-void btUnionFind::reset(int N)
+void btUnionFind::reset(int N)
{
allocate(N);
- for (int i = 0; i < N; i++)
- {
- m_elements[i].m_id = i; m_elements[i].m_sz = 1;
- }
+ for (int i = 0; i < N; i++)
+ {
+ m_elements[i].m_id = i;
+ m_elements[i].m_sz = 1;
+ }
}
-
class btUnionFindElementSortPredicate
{
- public:
-
- bool operator() ( const btElement& lhs, const btElement& rhs ) const
- {
- return lhs.m_id < rhs.m_id;
- }
+public:
+ bool operator()(const btElement& lhs, const btElement& rhs) const
+ {
+ return lhs.m_id < rhs.m_id;
+ }
};
///this is a special operation, destroying the content of btUnionFind.
///it sorts the elements, based on island id, in order to make it easy to iterate over islands
-void btUnionFind::sortIslands()
+void btUnionFind::sortIslands()
{
-
//first store the original body index, and islandId
int numElements = m_elements.size();
-
- for (int i=0;i<numElements;i++)
+
+ for (int i = 0; i < numElements; i++)
{
m_elements[i].m_id = find(i);
#ifndef STATIC_SIMULATION_ISLAND_OPTIMIZATION
m_elements[i].m_sz = i;
-#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
+#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
}
-
- // Sort the vector using predicate and std::sort
- //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
- m_elements.quickSort(btUnionFindElementSortPredicate());
+ // Sort the vector using predicate and std::sort
+ //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
+ m_elements.quickSort(btUnionFindElementSortPredicate());
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
index ef2a29202f..d422ef55eb 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btUnionFind.h
@@ -23,107 +23,101 @@ subject to the following restrictions:
///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406
#define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1
-struct btElement
+struct btElement
{
- int m_id;
- int m_sz;
+ int m_id;
+ int m_sz;
};
///UnionFind calculates connected subsets
// Implements weighted Quick Union with path compression
// optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable)
class btUnionFind
- {
- private:
- btAlignedObjectArray<btElement> m_elements;
-
- public:
-
- btUnionFind();
- ~btUnionFind();
-
-
- //this is a special operation, destroying the content of btUnionFind.
- //it sorts the elements, based on island id, in order to make it easy to iterate over islands
- void sortIslands();
-
- void reset(int N);
-
- SIMD_FORCE_INLINE int getNumElements() const
- {
- return int(m_elements.size());
- }
- SIMD_FORCE_INLINE bool isRoot(int x) const
- {
- return (x == m_elements[x].m_id);
- }
-
- btElement& getElement(int index)
- {
- return m_elements[index];
- }
- const btElement& getElement(int index) const
- {
- return m_elements[index];
- }
-
- void allocate(int N);
- void Free();
-
-
-
-
- int find(int p, int q)
- {
- return (find(p) == find(q));
- }
-
- void unite(int p, int q)
- {
- int i = find(p), j = find(q);
- if (i == j)
- return;
+{
+private:
+ btAlignedObjectArray<btElement> m_elements;
+
+public:
+ btUnionFind();
+ ~btUnionFind();
+
+ //this is a special operation, destroying the content of btUnionFind.
+ //it sorts the elements, based on island id, in order to make it easy to iterate over islands
+ void sortIslands();
+
+ void reset(int N);
+
+ SIMD_FORCE_INLINE int getNumElements() const
+ {
+ return int(m_elements.size());
+ }
+ SIMD_FORCE_INLINE bool isRoot(int x) const
+ {
+ return (x == m_elements[x].m_id);
+ }
+
+ btElement& getElement(int index)
+ {
+ return m_elements[index];
+ }
+ const btElement& getElement(int index) const
+ {
+ return m_elements[index];
+ }
+
+ void allocate(int N);
+ void Free();
+
+ int find(int p, int q)
+ {
+ return (find(p) == find(q));
+ }
+
+ void unite(int p, int q)
+ {
+ int i = find(p), j = find(q);
+ if (i == j)
+ return;
#ifndef USE_PATH_COMPRESSION
- //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
- if (m_elements[i].m_sz < m_elements[j].m_sz)
- {
- m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
- }
- else
- {
- m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz;
- }
-#else
- m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
-#endif //USE_PATH_COMPRESSION
+ //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
+ if (m_elements[i].m_sz < m_elements[j].m_sz)
+ {
+ m_elements[i].m_id = j;
+ m_elements[j].m_sz += m_elements[i].m_sz;
+ }
+ else
+ {
+ m_elements[j].m_id = i;
+ m_elements[i].m_sz += m_elements[j].m_sz;
}
+#else
+ m_elements[i].m_id = j;
+ m_elements[j].m_sz += m_elements[i].m_sz;
+#endif //USE_PATH_COMPRESSION
+ }
+
+ int find(int x)
+ {
+ //btAssert(x < m_N);
+ //btAssert(x >= 0);
- int find(int x)
- {
+ while (x != m_elements[x].m_id)
+ {
+ //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
+
+#ifdef USE_PATH_COMPRESSION
+ const btElement* elementPtr = &m_elements[m_elements[x].m_id];
+ m_elements[x].m_id = elementPtr->m_id;
+ x = elementPtr->m_id;
+#else //
+ x = m_elements[x].m_id;
+#endif
//btAssert(x < m_N);
//btAssert(x >= 0);
-
- while (x != m_elements[x].m_id)
- {
- //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
-
- #ifdef USE_PATH_COMPRESSION
- const btElement* elementPtr = &m_elements[m_elements[x].m_id];
- m_elements[x].m_id = elementPtr->m_id;
- x = elementPtr->m_id;
- #else//
- x = m_elements[x].m_id;
- #endif
- //btAssert(x < m_N);
- //btAssert(x >= 0);
-
- }
- return x;
}
+ return x;
+ }
+};
-
- };
-
-
-#endif //BT_UNION_FIND_H
+#endif //BT_UNION_FIND_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp
index ecce028c2e..a3d8075daf 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.cpp
@@ -15,28 +15,23 @@ subject to the following restrictions:
#include "btBox2dShape.h"
+//{
-//{
-
-
-void btBox2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btBox2dShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
- btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
+ btTransformAabb(getHalfExtentsWithoutMargin(), getMargin(), t, aabbMin, aabbMax);
}
-
-void btBox2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btBox2dShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
//btScalar margin = btScalar(0.);
btVector3 halfExtents = getHalfExtentsWithMargin();
- btScalar lx=btScalar(2.)*(halfExtents.x());
- btScalar ly=btScalar(2.)*(halfExtents.y());
- btScalar lz=btScalar(2.)*(halfExtents.z());
-
- inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
- mass/(btScalar(12.0)) * (lx*lx + lz*lz),
- mass/(btScalar(12.0)) * (lx*lx + ly*ly));
+ btScalar lx = btScalar(2.) * (halfExtents.x());
+ btScalar ly = btScalar(2.) * (halfExtents.y());
+ btScalar lz = btScalar(2.) * (halfExtents.z());
+ inertia.setValue(mass / (btScalar(12.0)) * (ly * ly + lz * lz),
+ mass / (btScalar(12.0)) * (lx * lx + lz * lz),
+ mass / (btScalar(12.0)) * (lx * lx + ly * ly));
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.h
index 22bee4f2c8..7e085f9e2e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btBox2dShape.h
@@ -23,9 +23,9 @@ subject to the following restrictions:
#include "LinearMath/btMinMax.h"
///The btBox2dShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
-ATTRIBUTE_ALIGNED16(class) btBox2dShape: public btPolyhedralConvexShape
+ATTRIBUTE_ALIGNED16(class)
+btBox2dShape : public btPolyhedralConvexShape
{
-
//btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead
btVector3 m_centroid;
@@ -33,79 +33,75 @@ ATTRIBUTE_ALIGNED16(class) btBox2dShape: public btPolyhedralConvexShape
btVector3 m_normals[4];
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
btVector3 getHalfExtentsWithMargin() const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
- btVector3 margin(getMargin(),getMargin(),getMargin());
+ btVector3 margin(getMargin(), getMargin(), getMargin());
halfExtents += margin;
return halfExtents;
}
-
+
const btVector3& getHalfExtentsWithoutMargin() const
{
- return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
+ return m_implicitShapeDimensions; //changed in Bullet 2.63: assume the scaling and margin are included
}
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
- btVector3 margin(getMargin(),getMargin(),getMargin());
+ btVector3 margin(getMargin(), getMargin(), getMargin());
halfExtents += margin;
-
+
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
- btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
- btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
+ btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}
- SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+ SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
-
+
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
- btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
- btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
+ btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
-
- for (int i=0;i<numVectors;i++)
+
+ for (int i = 0; i < numVectors; i++)
{
const btVector3& vec = vectors[i];
supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
- btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
- btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
+ btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}
-
}
-
///a btBox2dShape is a flat 2D box in the X-Y plane (Z extents are zero)
- btBox2dShape( const btVector3& boxHalfExtents)
+ btBox2dShape(const btVector3& boxHalfExtents)
: btPolyhedralConvexShape(),
- m_centroid(0,0,0)
+ m_centroid(0, 0, 0)
{
- m_vertices[0].setValue(-boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
- m_vertices[1].setValue(boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
- m_vertices[2].setValue(boxHalfExtents.getX(),boxHalfExtents.getY(),0);
- m_vertices[3].setValue(-boxHalfExtents.getX(),boxHalfExtents.getY(),0);
+ m_vertices[0].setValue(-boxHalfExtents.getX(), -boxHalfExtents.getY(), 0);
+ m_vertices[1].setValue(boxHalfExtents.getX(), -boxHalfExtents.getY(), 0);
+ m_vertices[2].setValue(boxHalfExtents.getX(), boxHalfExtents.getY(), 0);
+ m_vertices[3].setValue(-boxHalfExtents.getX(), boxHalfExtents.getY(), 0);
- m_normals[0].setValue(0,-1,0);
- m_normals[1].setValue(1,0,0);
- m_normals[2].setValue(0,1,0);
- m_normals[3].setValue(-1,0,0);
+ m_normals[0].setValue(0, -1, 0);
+ m_normals[1].setValue(1, 0, 0);
+ m_normals[2].setValue(0, 1, 0);
+ m_normals[3].setValue(-1, 0, 0);
btScalar minDimension = boxHalfExtents.getX();
- if (minDimension>boxHalfExtents.getY())
+ if (minDimension > boxHalfExtents.getY())
minDimension = boxHalfExtents.getY();
m_shapeType = BOX_2D_SHAPE_PROXYTYPE;
- btVector3 margin(getMargin(),getMargin(),getMargin());
+ btVector3 margin(getMargin(), getMargin(), getMargin());
m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
setSafeMargin(minDimension);
@@ -114,42 +110,34 @@ public:
virtual void setMargin(btScalar collisionMargin)
{
//correct the m_implicitShapeDimensions for the margin
- btVector3 oldMargin(getMargin(),getMargin(),getMargin());
- btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-
+ btVector3 oldMargin(getMargin(), getMargin(), getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions + oldMargin;
+
btConvexInternalShape::setMargin(collisionMargin);
- btVector3 newMargin(getMargin(),getMargin(),getMargin());
+ btVector3 newMargin(getMargin(), getMargin(), getMargin());
m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
-
}
- virtual void setLocalScaling(const btVector3& scaling)
+ virtual void setLocalScaling(const btVector3& scaling)
{
- btVector3 oldMargin(getMargin(),getMargin(),getMargin());
- btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
+ btVector3 oldMargin(getMargin(), getMargin(), getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions + oldMargin;
btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
btConvexInternalShape::setLocalScaling(scaling);
m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
-
}
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-
-
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
-
- int getVertexCount() const
+ int getVertexCount() const
{
return 4;
}
- virtual int getNumVertices()const
+ virtual int getNumVertices() const
{
return 4;
}
@@ -164,82 +152,70 @@ public:
return &m_normals[0];
}
-
-
-
-
-
-
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
+ virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const
{
//this plane might not be aligned...
- btVector4 plane ;
- getPlaneEquation(plane,i);
- planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ());
+ btVector4 plane;
+ getPlaneEquation(plane, i);
+ planeNormal = btVector3(plane.getX(), plane.getY(), plane.getZ());
planeSupport = localGetSupportingVertex(-planeNormal);
}
-
const btVector3& getCentroid() const
{
return m_centroid;
}
-
+
virtual int getNumPlanes() const
{
return 6;
- }
-
-
+ }
virtual int getNumEdges() const
{
return 12;
}
-
- virtual void getVertex(int i,btVector3& vtx) const
+ virtual void getVertex(int i, btVector3& vtx) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
vtx = btVector3(
- halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1),
- halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1),
- halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2));
+ halfExtents.x() * (1 - (i & 1)) - halfExtents.x() * (i & 1),
+ halfExtents.y() * (1 - ((i & 2) >> 1)) - halfExtents.y() * ((i & 2) >> 1),
+ halfExtents.z() * (1 - ((i & 4) >> 2)) - halfExtents.z() * ((i & 4) >> 2));
}
-
- virtual void getPlaneEquation(btVector4& plane,int i) const
+ virtual void getPlaneEquation(btVector4 & plane, int i) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
switch (i)
{
- case 0:
- plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
- break;
- case 1:
- plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
- break;
- case 2:
- plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
- break;
- case 3:
- plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
- break;
- case 4:
- plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
- break;
- case 5:
- plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
- break;
- default:
- btAssert(0);
+ case 0:
+ plane.setValue(btScalar(1.), btScalar(0.), btScalar(0.), -halfExtents.x());
+ break;
+ case 1:
+ plane.setValue(btScalar(-1.), btScalar(0.), btScalar(0.), -halfExtents.x());
+ break;
+ case 2:
+ plane.setValue(btScalar(0.), btScalar(1.), btScalar(0.), -halfExtents.y());
+ break;
+ case 3:
+ plane.setValue(btScalar(0.), btScalar(-1.), btScalar(0.), -halfExtents.y());
+ break;
+ case 4:
+ plane.setValue(btScalar(0.), btScalar(0.), btScalar(1.), -halfExtents.z());
+ break;
+ case 5:
+ plane.setValue(btScalar(0.), btScalar(0.), btScalar(-1.), -halfExtents.z());
+ break;
+ default:
+ btAssert(0);
}
}
-
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
+ virtual void getEdge(int i, btVector3& pa, btVector3& pb) const
//virtual void getEdge(int i,Edge& edge) const
{
int edgeVert0 = 0;
@@ -247,126 +223,117 @@ public:
switch (i)
{
- case 0:
+ case 0:
edgeVert0 = 0;
edgeVert1 = 1;
- break;
- case 1:
+ break;
+ case 1:
edgeVert0 = 0;
edgeVert1 = 2;
- break;
- case 2:
- edgeVert0 = 1;
- edgeVert1 = 3;
-
- break;
- case 3:
- edgeVert0 = 2;
- edgeVert1 = 3;
- break;
- case 4:
- edgeVert0 = 0;
- edgeVert1 = 4;
- break;
- case 5:
- edgeVert0 = 1;
- edgeVert1 = 5;
-
- break;
- case 6:
- edgeVert0 = 2;
- edgeVert1 = 6;
- break;
- case 7:
- edgeVert0 = 3;
- edgeVert1 = 7;
- break;
- case 8:
- edgeVert0 = 4;
- edgeVert1 = 5;
- break;
- case 9:
- edgeVert0 = 4;
- edgeVert1 = 6;
- break;
- case 10:
- edgeVert0 = 5;
- edgeVert1 = 7;
- break;
- case 11:
- edgeVert0 = 6;
- edgeVert1 = 7;
- break;
- default:
- btAssert(0);
-
+ break;
+ case 2:
+ edgeVert0 = 1;
+ edgeVert1 = 3;
+
+ break;
+ case 3:
+ edgeVert0 = 2;
+ edgeVert1 = 3;
+ break;
+ case 4:
+ edgeVert0 = 0;
+ edgeVert1 = 4;
+ break;
+ case 5:
+ edgeVert0 = 1;
+ edgeVert1 = 5;
+
+ break;
+ case 6:
+ edgeVert0 = 2;
+ edgeVert1 = 6;
+ break;
+ case 7:
+ edgeVert0 = 3;
+ edgeVert1 = 7;
+ break;
+ case 8:
+ edgeVert0 = 4;
+ edgeVert1 = 5;
+ break;
+ case 9:
+ edgeVert0 = 4;
+ edgeVert1 = 6;
+ break;
+ case 10:
+ edgeVert0 = 5;
+ edgeVert1 = 7;
+ break;
+ case 11:
+ edgeVert0 = 6;
+ edgeVert1 = 7;
+ break;
+ default:
+ btAssert(0);
}
- getVertex(edgeVert0,pa );
- getVertex(edgeVert1,pb );
+ getVertex(edgeVert0, pa);
+ getVertex(edgeVert1, pb);
}
-
-
-
-
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const
+ virtual bool isInside(const btVector3& pt, btScalar tolerance) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
//btScalar minDist = 2*tolerance;
-
- bool result = (pt.x() <= (halfExtents.x()+tolerance)) &&
- (pt.x() >= (-halfExtents.x()-tolerance)) &&
- (pt.y() <= (halfExtents.y()+tolerance)) &&
- (pt.y() >= (-halfExtents.y()-tolerance)) &&
- (pt.z() <= (halfExtents.z()+tolerance)) &&
- (pt.z() >= (-halfExtents.z()-tolerance));
-
+
+ bool result = (pt.x() <= (halfExtents.x() + tolerance)) &&
+ (pt.x() >= (-halfExtents.x() - tolerance)) &&
+ (pt.y() <= (halfExtents.y() + tolerance)) &&
+ (pt.y() >= (-halfExtents.y() - tolerance)) &&
+ (pt.z() <= (halfExtents.z() + tolerance)) &&
+ (pt.z() >= (-halfExtents.z() - tolerance));
+
return result;
}
-
//debugging
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "Box2d";
}
- virtual int getNumPreferredPenetrationDirections() const
+ virtual int getNumPreferredPenetrationDirections() const
{
return 6;
}
-
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
+
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
switch (index)
{
- case 0:
- penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
- break;
- case 1:
- penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
- break;
- case 2:
- penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
- break;
- case 3:
- penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
- break;
- case 4:
- penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
- break;
- case 5:
- penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
- break;
- default:
- btAssert(0);
+ case 0:
+ penetrationVector.setValue(btScalar(1.), btScalar(0.), btScalar(0.));
+ break;
+ case 1:
+ penetrationVector.setValue(btScalar(-1.), btScalar(0.), btScalar(0.));
+ break;
+ case 2:
+ penetrationVector.setValue(btScalar(0.), btScalar(1.), btScalar(0.));
+ break;
+ case 3:
+ penetrationVector.setValue(btScalar(0.), btScalar(-1.), btScalar(0.));
+ break;
+ case 4:
+ penetrationVector.setValue(btScalar(0.), btScalar(0.), btScalar(1.));
+ break;
+ case 5:
+ penetrationVector.setValue(btScalar(0.), btScalar(0.), btScalar(-1.));
+ break;
+ default:
+ btAssert(0);
}
}
-
};
-#endif //BT_OBB_BOX_2D_SHAPE_H
-
-
+#endif //BT_OBB_BOX_2D_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp
index 72eeb38911..cb91d023e4 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btBoxShape.cpp
@@ -14,38 +14,32 @@ subject to the following restrictions:
*/
#include "btBoxShape.h"
-btBoxShape::btBoxShape( const btVector3& boxHalfExtents)
-: btPolyhedralConvexShape()
+btBoxShape::btBoxShape(const btVector3& boxHalfExtents)
+ : btPolyhedralConvexShape()
{
m_shapeType = BOX_SHAPE_PROXYTYPE;
- btVector3 margin(getMargin(),getMargin(),getMargin());
+ btVector3 margin(getMargin(), getMargin(), getMargin());
m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
setSafeMargin(boxHalfExtents);
};
-
-
-
-void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btBoxShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
- btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
+ btTransformAabb(getHalfExtentsWithoutMargin(), getMargin(), t, aabbMin, aabbMax);
}
-
-void btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btBoxShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
//btScalar margin = btScalar(0.);
btVector3 halfExtents = getHalfExtentsWithMargin();
- btScalar lx=btScalar(2.)*(halfExtents.x());
- btScalar ly=btScalar(2.)*(halfExtents.y());
- btScalar lz=btScalar(2.)*(halfExtents.z());
-
- inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
- mass/(btScalar(12.0)) * (lx*lx + lz*lz),
- mass/(btScalar(12.0)) * (lx*lx + ly*ly));
+ btScalar lx = btScalar(2.) * (halfExtents.x());
+ btScalar ly = btScalar(2.) * (halfExtents.y());
+ btScalar lz = btScalar(2.) * (halfExtents.z());
+ inertia.setValue(mass / (btScalar(12.0)) * (ly * ly + lz * lz),
+ mass / (btScalar(12.0)) * (lx * lx + lz * lz),
+ mass / (btScalar(12.0)) * (lx * lx + ly * ly));
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btBoxShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btBoxShape.h
index 715e3f2ab9..3c65505d5b 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btBoxShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btBoxShape.h
@@ -23,112 +23,102 @@ subject to the following restrictions:
#include "LinearMath/btMinMax.h"
///The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
-ATTRIBUTE_ALIGNED16(class) btBoxShape: public btPolyhedralConvexShape
+ATTRIBUTE_ALIGNED16(class)
+btBoxShape : public btPolyhedralConvexShape
{
-
//btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead
-
public:
-
-BT_DECLARE_ALIGNED_ALLOCATOR();
+ BT_DECLARE_ALIGNED_ALLOCATOR();
btVector3 getHalfExtentsWithMargin() const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
- btVector3 margin(getMargin(),getMargin(),getMargin());
+ btVector3 margin(getMargin(), getMargin(), getMargin());
halfExtents += margin;
return halfExtents;
}
-
+
const btVector3& getHalfExtentsWithoutMargin() const
{
- return m_implicitShapeDimensions;//scaling is included, margin is not
+ return m_implicitShapeDimensions; //scaling is included, margin is not
}
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
- btVector3 margin(getMargin(),getMargin(),getMargin());
+ btVector3 margin(getMargin(), getMargin(), getMargin());
halfExtents += margin;
-
+
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
- btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
- btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
+ btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}
- SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+ SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
-
+
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
- btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
- btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
+ btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
-
- for (int i=0;i<numVectors;i++)
+
+ for (int i = 0; i < numVectors; i++)
{
const btVector3& vec = vectors[i];
supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
- btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
- btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
+ btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
}
-
}
-
- btBoxShape( const btVector3& boxHalfExtents);
+ btBoxShape(const btVector3& boxHalfExtents);
virtual void setMargin(btScalar collisionMargin)
{
//correct the m_implicitShapeDimensions for the margin
- btVector3 oldMargin(getMargin(),getMargin(),getMargin());
- btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-
+ btVector3 oldMargin(getMargin(), getMargin(), getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions + oldMargin;
+
btConvexInternalShape::setMargin(collisionMargin);
- btVector3 newMargin(getMargin(),getMargin(),getMargin());
+ btVector3 newMargin(getMargin(), getMargin(), getMargin());
m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
-
}
- virtual void setLocalScaling(const btVector3& scaling)
+ virtual void setLocalScaling(const btVector3& scaling)
{
- btVector3 oldMargin(getMargin(),getMargin(),getMargin());
- btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
+ btVector3 oldMargin(getMargin(), getMargin(), getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions + oldMargin;
btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
btConvexInternalShape::setLocalScaling(scaling);
m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
-
}
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
-
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
+ virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const
{
//this plane might not be aligned...
- btVector4 plane ;
- getPlaneEquation(plane,i);
- planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ());
+ btVector4 plane;
+ getPlaneEquation(plane, i);
+ planeNormal = btVector3(plane.getX(), plane.getY(), plane.getZ());
planeSupport = localGetSupportingVertex(-planeNormal);
}
-
virtual int getNumPlanes() const
{
return 6;
- }
-
- virtual int getNumVertices() const
+ }
+
+ virtual int getNumVertices() const
{
return 8;
}
@@ -138,49 +128,46 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
return 12;
}
-
- virtual void getVertex(int i,btVector3& vtx) const
+ virtual void getVertex(int i, btVector3& vtx) const
{
btVector3 halfExtents = getHalfExtentsWithMargin();
vtx = btVector3(
- halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1),
- halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1),
- halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2));
+ halfExtents.x() * (1 - (i & 1)) - halfExtents.x() * (i & 1),
+ halfExtents.y() * (1 - ((i & 2) >> 1)) - halfExtents.y() * ((i & 2) >> 1),
+ halfExtents.z() * (1 - ((i & 4) >> 2)) - halfExtents.z() * ((i & 4) >> 2));
}
-
- virtual void getPlaneEquation(btVector4& plane,int i) const
+ virtual void getPlaneEquation(btVector4 & plane, int i) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
switch (i)
{
- case 0:
- plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
- break;
- case 1:
- plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
- break;
- case 2:
- plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
- break;
- case 3:
- plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
- break;
- case 4:
- plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
- break;
- case 5:
- plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
- break;
- default:
- btAssert(0);
+ case 0:
+ plane.setValue(btScalar(1.), btScalar(0.), btScalar(0.), -halfExtents.x());
+ break;
+ case 1:
+ plane.setValue(btScalar(-1.), btScalar(0.), btScalar(0.), -halfExtents.x());
+ break;
+ case 2:
+ plane.setValue(btScalar(0.), btScalar(1.), btScalar(0.), -halfExtents.y());
+ break;
+ case 3:
+ plane.setValue(btScalar(0.), btScalar(-1.), btScalar(0.), -halfExtents.y());
+ break;
+ case 4:
+ plane.setValue(btScalar(0.), btScalar(0.), btScalar(1.), -halfExtents.z());
+ break;
+ case 5:
+ plane.setValue(btScalar(0.), btScalar(0.), btScalar(-1.), -halfExtents.z());
+ break;
+ default:
+ btAssert(0);
}
}
-
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
+ virtual void getEdge(int i, btVector3& pa, btVector3& pb) const
//virtual void getEdge(int i,Edge& edge) const
{
int edgeVert0 = 0;
@@ -188,127 +175,117 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
switch (i)
{
- case 0:
+ case 0:
edgeVert0 = 0;
edgeVert1 = 1;
- break;
- case 1:
+ break;
+ case 1:
edgeVert0 = 0;
edgeVert1 = 2;
- break;
- case 2:
- edgeVert0 = 1;
- edgeVert1 = 3;
-
- break;
- case 3:
- edgeVert0 = 2;
- edgeVert1 = 3;
- break;
- case 4:
- edgeVert0 = 0;
- edgeVert1 = 4;
- break;
- case 5:
- edgeVert0 = 1;
- edgeVert1 = 5;
-
- break;
- case 6:
- edgeVert0 = 2;
- edgeVert1 = 6;
- break;
- case 7:
- edgeVert0 = 3;
- edgeVert1 = 7;
- break;
- case 8:
- edgeVert0 = 4;
- edgeVert1 = 5;
- break;
- case 9:
- edgeVert0 = 4;
- edgeVert1 = 6;
- break;
- case 10:
- edgeVert0 = 5;
- edgeVert1 = 7;
- break;
- case 11:
- edgeVert0 = 6;
- edgeVert1 = 7;
- break;
- default:
- btAssert(0);
-
+ break;
+ case 2:
+ edgeVert0 = 1;
+ edgeVert1 = 3;
+
+ break;
+ case 3:
+ edgeVert0 = 2;
+ edgeVert1 = 3;
+ break;
+ case 4:
+ edgeVert0 = 0;
+ edgeVert1 = 4;
+ break;
+ case 5:
+ edgeVert0 = 1;
+ edgeVert1 = 5;
+
+ break;
+ case 6:
+ edgeVert0 = 2;
+ edgeVert1 = 6;
+ break;
+ case 7:
+ edgeVert0 = 3;
+ edgeVert1 = 7;
+ break;
+ case 8:
+ edgeVert0 = 4;
+ edgeVert1 = 5;
+ break;
+ case 9:
+ edgeVert0 = 4;
+ edgeVert1 = 6;
+ break;
+ case 10:
+ edgeVert0 = 5;
+ edgeVert1 = 7;
+ break;
+ case 11:
+ edgeVert0 = 6;
+ edgeVert1 = 7;
+ break;
+ default:
+ btAssert(0);
}
- getVertex(edgeVert0,pa );
- getVertex(edgeVert1,pb );
+ getVertex(edgeVert0, pa);
+ getVertex(edgeVert1, pb);
}
-
-
-
-
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const
+ virtual bool isInside(const btVector3& pt, btScalar tolerance) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
//btScalar minDist = 2*tolerance;
-
- bool result = (pt.x() <= (halfExtents.x()+tolerance)) &&
- (pt.x() >= (-halfExtents.x()-tolerance)) &&
- (pt.y() <= (halfExtents.y()+tolerance)) &&
- (pt.y() >= (-halfExtents.y()-tolerance)) &&
- (pt.z() <= (halfExtents.z()+tolerance)) &&
- (pt.z() >= (-halfExtents.z()-tolerance));
-
+
+ bool result = (pt.x() <= (halfExtents.x() + tolerance)) &&
+ (pt.x() >= (-halfExtents.x() - tolerance)) &&
+ (pt.y() <= (halfExtents.y() + tolerance)) &&
+ (pt.y() >= (-halfExtents.y() - tolerance)) &&
+ (pt.z() <= (halfExtents.z() + tolerance)) &&
+ (pt.z() >= (-halfExtents.z() - tolerance));
+
return result;
}
-
//debugging
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "Box";
}
- virtual int getNumPreferredPenetrationDirections() const
+ virtual int getNumPreferredPenetrationDirections() const
{
return 6;
}
-
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
+
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
switch (index)
{
- case 0:
- penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
- break;
- case 1:
- penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
- break;
- case 2:
- penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
- break;
- case 3:
- penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
- break;
- case 4:
- penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
- break;
- case 5:
- penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
- break;
- default:
- btAssert(0);
+ case 0:
+ penetrationVector.setValue(btScalar(1.), btScalar(0.), btScalar(0.));
+ break;
+ case 1:
+ penetrationVector.setValue(btScalar(-1.), btScalar(0.), btScalar(0.));
+ break;
+ case 2:
+ penetrationVector.setValue(btScalar(0.), btScalar(1.), btScalar(0.));
+ break;
+ case 3:
+ penetrationVector.setValue(btScalar(0.), btScalar(-1.), btScalar(0.));
+ break;
+ case 4:
+ penetrationVector.setValue(btScalar(0.), btScalar(0.), btScalar(1.));
+ break;
+ case 5:
+ penetrationVector.setValue(btScalar(0.), btScalar(0.), btScalar(-1.));
+ break;
+ default:
+ btAssert(0);
}
}
-
};
-
-#endif //BT_OBB_BOX_MINKOWSKI_H
-
-
+#endif //BT_OBB_BOX_MINKOWSKI_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
index 61f465cb72..d663b3d6d6 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
@@ -22,11 +22,11 @@ subject to the following restrictions:
///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh)
-:btTriangleMeshShape(meshInterface),
-m_bvh(0),
-m_triangleInfoMap(0),
-m_useQuantizedAabbCompression(useQuantizedAabbCompression),
-m_ownsBvh(false)
+ : btTriangleMeshShape(meshInterface),
+ m_bvh(0),
+ m_triangleInfoMap(0),
+ m_useQuantizedAabbCompression(useQuantizedAabbCompression),
+ m_ownsBvh(false)
{
m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
//construct bvh from meshInterface
@@ -37,16 +37,15 @@ m_ownsBvh(false)
buildOptimizedBvh();
}
-#endif //DISABLE_BVH
-
+#endif //DISABLE_BVH
}
-btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh)
-:btTriangleMeshShape(meshInterface),
-m_bvh(0),
-m_triangleInfoMap(0),
-m_useQuantizedAabbCompression(useQuantizedAabbCompression),
-m_ownsBvh(false)
+btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax, bool buildBvh)
+ : btTriangleMeshShape(meshInterface),
+ m_bvh(0),
+ m_triangleInfoMap(0),
+ m_useQuantizedAabbCompression(useQuantizedAabbCompression),
+ m_ownsBvh(false)
{
m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
//construct bvh from meshInterface
@@ -54,30 +53,28 @@ m_ownsBvh(false)
if (buildBvh)
{
- void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16);
+ void* mem = btAlignedAlloc(sizeof(btOptimizedBvh), 16);
m_bvh = new (mem) btOptimizedBvh();
-
- m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax);
+
+ m_bvh->build(meshInterface, m_useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax);
m_ownsBvh = true;
}
-#endif //DISABLE_BVH
-
+#endif //DISABLE_BVH
}
-void btBvhTriangleMeshShape::partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax)
+void btBvhTriangleMeshShape::partialRefitTree(const btVector3& aabbMin, const btVector3& aabbMax)
{
- m_bvh->refitPartial( m_meshInterface,aabbMin,aabbMax );
-
+ m_bvh->refitPartial(m_meshInterface, aabbMin, aabbMax);
+
m_localAabbMin.setMin(aabbMin);
m_localAabbMax.setMax(aabbMax);
}
-
-void btBvhTriangleMeshShape::refitTree(const btVector3& aabbMin,const btVector3& aabbMax)
+void btBvhTriangleMeshShape::refitTree(const btVector3& aabbMin, const btVector3& aabbMax)
{
- m_bvh->refit( m_meshInterface, aabbMin,aabbMax );
-
+ m_bvh->refit(m_meshInterface, aabbMin, aabbMax);
+
recalcLocalAabb();
}
@@ -90,27 +87,27 @@ btBvhTriangleMeshShape::~btBvhTriangleMeshShape()
}
}
-void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget)
+void btBvhTriangleMeshShape::performRaycast(btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget)
{
- struct MyNodeOverlapCallback : public btNodeOverlapCallback
+ struct MyNodeOverlapCallback : public btNodeOverlapCallback
{
- btStridingMeshInterface* m_meshInterface;
+ btStridingMeshInterface* m_meshInterface;
btTriangleCallback* m_callback;
- MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface)
- :m_meshInterface(meshInterface),
- m_callback(callback)
+ MyNodeOverlapCallback(btTriangleCallback* callback, btStridingMeshInterface* meshInterface)
+ : m_meshInterface(meshInterface),
+ m_callback(callback)
{
}
-
+
virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
{
btVector3 m_triangle[3];
- const unsigned char *vertexbase;
+ const unsigned char* vertexbase;
int numverts;
PHY_ScalarType type;
int stride;
- const unsigned char *indexbase;
+ const unsigned char* indexbase;
int indexstride;
int numfaces;
PHY_ScalarType indicestype;
@@ -126,60 +123,60 @@ void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const
indicestype,
nodeSubPart);
- unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
- btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
-
+ unsigned int* gfxbase = (unsigned int*)(indexbase + nodeTriangleIndex * indexstride);
+ btAssert(indicestype == PHY_INTEGER || indicestype == PHY_SHORT);
+
const btVector3& meshScaling = m_meshInterface->getScaling();
- for (int j=2;j>=0;j--)
+ for (int j = 2; j >= 0; j--)
{
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
-
+ int graphicsindex = indicestype == PHY_SHORT ? ((unsigned short*)gfxbase)[j] : gfxbase[j];
+
if (type == PHY_FLOAT)
{
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
-
- m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ float* graphicsbase = (float*)(vertexbase + graphicsindex * stride);
+
+ m_triangle[j] = btVector3(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
}
else
{
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
-
- m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
+ double* graphicsbase = (double*)(vertexbase + graphicsindex * stride);
+
+ m_triangle[j] = btVector3(btScalar(graphicsbase[0]) * meshScaling.getX(), btScalar(graphicsbase[1]) * meshScaling.getY(), btScalar(graphicsbase[2]) * meshScaling.getZ());
}
}
/* Perform ray vs. triangle collision here */
- m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
+ m_callback->processTriangle(m_triangle, nodeSubPart, nodeTriangleIndex);
m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
}
};
- MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface);
+ MyNodeOverlapCallback myNodeCallback(callback, m_meshInterface);
- m_bvh->reportRayOverlappingNodex(&myNodeCallback,raySource,rayTarget);
+ m_bvh->reportRayOverlappingNodex(&myNodeCallback, raySource, rayTarget);
}
-void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax)
+void btBvhTriangleMeshShape::performConvexcast(btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax)
{
- struct MyNodeOverlapCallback : public btNodeOverlapCallback
+ struct MyNodeOverlapCallback : public btNodeOverlapCallback
{
- btStridingMeshInterface* m_meshInterface;
+ btStridingMeshInterface* m_meshInterface;
btTriangleCallback* m_callback;
- MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface)
- :m_meshInterface(meshInterface),
- m_callback(callback)
+ MyNodeOverlapCallback(btTriangleCallback* callback, btStridingMeshInterface* meshInterface)
+ : m_meshInterface(meshInterface),
+ m_callback(callback)
{
}
-
+
virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
{
btVector3 m_triangle[3];
- const unsigned char *vertexbase;
+ const unsigned char* vertexbase;
int numverts;
PHY_ScalarType type;
int stride;
- const unsigned char *indexbase;
+ const unsigned char* indexbase;
int indexstride;
int numfaces;
PHY_ScalarType indicestype;
@@ -195,77 +192,74 @@ void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, co
indicestype,
nodeSubPart);
- unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
- btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
-
+ unsigned int* gfxbase = (unsigned int*)(indexbase + nodeTriangleIndex * indexstride);
+ btAssert(indicestype == PHY_INTEGER || indicestype == PHY_SHORT);
+
const btVector3& meshScaling = m_meshInterface->getScaling();
- for (int j=2;j>=0;j--)
+ for (int j = 2; j >= 0; j--)
{
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
+ int graphicsindex = indicestype == PHY_SHORT ? ((unsigned short*)gfxbase)[j] : gfxbase[j];
if (type == PHY_FLOAT)
{
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
+ float* graphicsbase = (float*)(vertexbase + graphicsindex * stride);
- m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ m_triangle[j] = btVector3(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
}
else
{
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
-
- m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
+ double* graphicsbase = (double*)(vertexbase + graphicsindex * stride);
+
+ m_triangle[j] = btVector3(btScalar(graphicsbase[0]) * meshScaling.getX(), btScalar(graphicsbase[1]) * meshScaling.getY(), btScalar(graphicsbase[2]) * meshScaling.getZ());
}
}
/* Perform ray vs. triangle collision here */
- m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
+ m_callback->processTriangle(m_triangle, nodeSubPart, nodeTriangleIndex);
m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
}
};
- MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface);
+ MyNodeOverlapCallback myNodeCallback(callback, m_meshInterface);
- m_bvh->reportBoxCastOverlappingNodex (&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax);
+ m_bvh->reportBoxCastOverlappingNodex(&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax);
}
//perform bvh tree traversal and report overlapping triangles to 'callback'
-void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
-
#ifdef DISABLE_BVH
//brute force traverse all triangles
- btTriangleMeshShape::processAllTriangles(callback,aabbMin,aabbMax);
+ btTriangleMeshShape::processAllTriangles(callback, aabbMin, aabbMax);
#else
//first get all the nodes
-
- struct MyNodeOverlapCallback : public btNodeOverlapCallback
+ struct MyNodeOverlapCallback : public btNodeOverlapCallback
{
- btStridingMeshInterface* m_meshInterface;
- btTriangleCallback* m_callback;
- btVector3 m_triangle[3];
+ btStridingMeshInterface* m_meshInterface;
+ btTriangleCallback* m_callback;
+ btVector3 m_triangle[3];
int m_numOverlap;
- MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface)
- :m_meshInterface(meshInterface),
- m_callback(callback),
- m_numOverlap(0)
+ MyNodeOverlapCallback(btTriangleCallback* callback, btStridingMeshInterface* meshInterface)
+ : m_meshInterface(meshInterface),
+ m_callback(callback),
+ m_numOverlap(0)
{
}
-
+
virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
{
m_numOverlap++;
- const unsigned char *vertexbase;
+ const unsigned char* vertexbase;
int numverts;
PHY_ScalarType type;
int stride;
- const unsigned char *indexbase;
+ const unsigned char* indexbase;
int indexstride;
int numfaces;
PHY_ScalarType indicestype;
-
m_meshInterface->getLockedReadOnlyVertexIndexBase(
&vertexbase,
@@ -278,67 +272,62 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
indicestype,
nodeSubPart);
- unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
- btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT||indicestype==PHY_UCHAR);
-
+ unsigned int* gfxbase = (unsigned int*)(indexbase + nodeTriangleIndex * indexstride);
+ btAssert(indicestype == PHY_INTEGER || indicestype == PHY_SHORT || indicestype == PHY_UCHAR);
+
const btVector3& meshScaling = m_meshInterface->getScaling();
- for (int j=2;j>=0;j--)
+ for (int j = 2; j >= 0; j--)
{
-
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:indicestype==PHY_INTEGER?gfxbase[j]:((unsigned char*)gfxbase)[j];
-
+ int graphicsindex = indicestype == PHY_SHORT ? ((unsigned short*)gfxbase)[j] : indicestype == PHY_INTEGER ? gfxbase[j] : ((unsigned char*)gfxbase)[j];
#ifdef DEBUG_TRIANGLE_MESH
- printf("%d ,",graphicsindex);
-#endif //DEBUG_TRIANGLE_MESH
+ printf("%d ,", graphicsindex);
+#endif //DEBUG_TRIANGLE_MESH
if (type == PHY_FLOAT)
{
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
-
+ float* graphicsbase = (float*)(vertexbase + graphicsindex * stride);
+
m_triangle[j] = btVector3(
- graphicsbase[0]*meshScaling.getX(),
- graphicsbase[1]*meshScaling.getY(),
- graphicsbase[2]*meshScaling.getZ());
+ graphicsbase[0] * meshScaling.getX(),
+ graphicsbase[1] * meshScaling.getY(),
+ graphicsbase[2] * meshScaling.getZ());
}
else
{
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
+ double* graphicsbase = (double*)(vertexbase + graphicsindex * stride);
m_triangle[j] = btVector3(
- btScalar(graphicsbase[0])*meshScaling.getX(),
- btScalar(graphicsbase[1])*meshScaling.getY(),
- btScalar(graphicsbase[2])*meshScaling.getZ());
+ btScalar(graphicsbase[0]) * meshScaling.getX(),
+ btScalar(graphicsbase[1]) * meshScaling.getY(),
+ btScalar(graphicsbase[2]) * meshScaling.getZ());
}
#ifdef DEBUG_TRIANGLE_MESH
- printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z());
-#endif //DEBUG_TRIANGLE_MESH
+ printf("triangle vertices:%f,%f,%f\n", triangle[j].x(), triangle[j].y(), triangle[j].z());
+#endif //DEBUG_TRIANGLE_MESH
}
- m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
+ m_callback->processTriangle(m_triangle, nodeSubPart, nodeTriangleIndex);
m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
}
-
};
- MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface);
-
- m_bvh->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
-
-#endif//DISABLE_BVH
+ MyNodeOverlapCallback myNodeCallback(callback, m_meshInterface);
+ m_bvh->reportAabbOverlappingNodex(&myNodeCallback, aabbMin, aabbMax);
+#endif //DISABLE_BVH
}
-void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
+void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
{
- if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
- {
- btTriangleMeshShape::setLocalScaling(scaling);
- buildOptimizedBvh();
- }
+ if ((getLocalScaling() - scaling).length2() > SIMD_EPSILON)
+ {
+ btTriangleMeshShape::setLocalScaling(scaling);
+ buildOptimizedBvh();
+ }
}
-void btBvhTriangleMeshShape::buildOptimizedBvh()
+void btBvhTriangleMeshShape::buildOptimizedBvh()
{
if (m_ownsBvh)
{
@@ -346,43 +335,39 @@ void btBvhTriangleMeshShape::buildOptimizedBvh()
btAlignedFree(m_bvh);
}
///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
- void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16);
- m_bvh = new(mem) btOptimizedBvh();
+ void* mem = btAlignedAlloc(sizeof(btOptimizedBvh), 16);
+ m_bvh = new (mem) btOptimizedBvh();
//rebuild the bvh...
- m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax);
+ m_bvh->build(m_meshInterface, m_useQuantizedAabbCompression, m_localAabbMin, m_localAabbMax);
m_ownsBvh = true;
}
-void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling)
+void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling)
{
- btAssert(!m_bvh);
- btAssert(!m_ownsBvh);
-
- m_bvh = bvh;
- m_ownsBvh = false;
- // update the scaling without rebuilding the bvh
- if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
- {
- btTriangleMeshShape::setLocalScaling(scaling);
- }
-}
-
+ btAssert(!m_bvh);
+ btAssert(!m_ownsBvh);
+ m_bvh = bvh;
+ m_ownsBvh = false;
+ // update the scaling without rebuilding the bvh
+ if ((getLocalScaling() - scaling).length2() > SIMD_EPSILON)
+ {
+ btTriangleMeshShape::setLocalScaling(scaling);
+ }
+}
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
+const char* btBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btTriangleMeshShapeData* trimeshData = (btTriangleMeshShapeData*) dataBuffer;
+ btTriangleMeshShapeData* trimeshData = (btTriangleMeshShapeData*)dataBuffer;
- btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
+ btCollisionShape::serialize(&trimeshData->m_collisionShapeData, serializer);
m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
trimeshData->m_collisionMargin = float(m_collisionMargin);
-
-
- if (m_bvh && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_BVH))
+ if (m_bvh && !(serializer->getSerializationFlags() & BT_SERIALIZE_NO_BVH))
{
void* chunk = serializer->findPointer(m_bvh);
if (chunk)
@@ -391,48 +376,49 @@ const char* btBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* se
trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)chunk;
trimeshData->m_quantizedFloatBvh = 0;
#else
- trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)chunk;
- trimeshData->m_quantizedDoubleBvh= 0;
-#endif //BT_USE_DOUBLE_PRECISION
- } else
+ trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)chunk;
+ trimeshData->m_quantizedDoubleBvh = 0;
+#endif //BT_USE_DOUBLE_PRECISION
+ }
+ else
{
-
#ifdef BT_USE_DOUBLE_PRECISION
trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
trimeshData->m_quantizedFloatBvh = 0;
#else
- trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
- trimeshData->m_quantizedDoubleBvh= 0;
-#endif //BT_USE_DOUBLE_PRECISION
-
+ trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
+ trimeshData->m_quantizedDoubleBvh = 0;
+#endif //BT_USE_DOUBLE_PRECISION
+
int sz = m_bvh->calculateSerializeBufferSizeNew();
- btChunk* chunk = serializer->allocate(sz,1);
+ btChunk* chunk = serializer->allocate(sz, 1);
const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,m_bvh);
+ serializer->finalizeChunk(chunk, structType, BT_QUANTIZED_BVH_CODE, m_bvh);
}
- } else
+ }
+ else
{
trimeshData->m_quantizedFloatBvh = 0;
trimeshData->m_quantizedDoubleBvh = 0;
}
-
-
- if (m_triangleInfoMap && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_TRIANGLEINFOMAP))
+ if (m_triangleInfoMap && !(serializer->getSerializationFlags() & BT_SERIALIZE_NO_TRIANGLEINFOMAP))
{
void* chunk = serializer->findPointer(m_triangleInfoMap);
if (chunk)
{
trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)chunk;
- } else
+ }
+ else
{
trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)serializer->getUniquePointer(m_triangleInfoMap);
int sz = m_triangleInfoMap->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(sz,1);
+ btChunk* chunk = serializer->allocate(sz, 1);
const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,m_triangleInfoMap);
+ serializer->finalizeChunk(chunk, structType, BT_TRIANLGE_INFO_MAP, m_triangleInfoMap);
}
- } else
+ }
+ else
{
trimeshData->m_triangleInfoMap = 0;
}
@@ -443,28 +429,24 @@ const char* btBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* se
return "btTriangleMeshShapeData";
}
-void btBvhTriangleMeshShape::serializeSingleBvh(btSerializer* serializer) const
+void btBvhTriangleMeshShape::serializeSingleBvh(btSerializer* serializer) const
{
if (m_bvh)
{
- int len = m_bvh->calculateSerializeBufferSizeNew(); //make sure not to use calculateSerializeBufferSize because it is used for in-place
- btChunk* chunk = serializer->allocate(len,1);
+ int len = m_bvh->calculateSerializeBufferSizeNew(); //make sure not to use calculateSerializeBufferSize because it is used for in-place
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,(void*)m_bvh);
+ serializer->finalizeChunk(chunk, structType, BT_QUANTIZED_BVH_CODE, (void*)m_bvh);
}
}
-void btBvhTriangleMeshShape::serializeSingleTriangleInfoMap(btSerializer* serializer) const
+void btBvhTriangleMeshShape::serializeSingleTriangleInfoMap(btSerializer* serializer) const
{
if (m_triangleInfoMap)
{
int len = m_triangleInfoMap->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,(void*)m_triangleInfoMap);
+ serializer->finalizeChunk(chunk, structType, BT_TRIANLGE_INFO_MAP, (void*)m_triangleInfoMap);
}
}
-
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
index 1fa4995d16..8b2f2ee85e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
@@ -23,103 +23,99 @@ subject to the following restrictions:
///The btBvhTriangleMeshShape is a static-triangle mesh shape, it can only be used for fixed/non-moving objects.
///If you required moving concave triangle meshes, it is recommended to perform convex decomposition
-///using HACD, see Bullet/Demos/ConvexDecompositionDemo.
+///using HACD, see Bullet/Demos/ConvexDecompositionDemo.
///Alternatively, you can use btGimpactMeshShape for moving concave triangle meshes.
-///btBvhTriangleMeshShape has several optimizations, such as bounding volume hierarchy and
-///cache friendly traversal for PlayStation 3 Cell SPU.
+///btBvhTriangleMeshShape has several optimizations, such as bounding volume hierarchy and
+///cache friendly traversal for PlayStation 3 Cell SPU.
///It is recommended to enable useQuantizedAabbCompression for better memory usage.
///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method.
///Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk.
///See Demos\ConcaveDemo\ConcavePhysicsDemo.cpp for an example.
-ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
+ATTRIBUTE_ALIGNED16(class)
+btBvhTriangleMeshShape : public btTriangleMeshShape
{
-
- btOptimizedBvh* m_bvh;
- btTriangleInfoMap* m_triangleInfoMap;
+ btOptimizedBvh* m_bvh;
+ btTriangleInfoMap* m_triangleInfoMap;
bool m_useQuantizedAabbCompression;
bool m_ownsBvh;
#ifdef __clang__
- bool m_pad[11] __attribute__((unused));////need padding due to alignment
+ bool m_pad[11] __attribute__((unused)); ////need padding due to alignment
#else
- bool m_pad[11];////need padding due to alignment
+ bool m_pad[11]; ////need padding due to alignment
#endif
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
+ btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
- btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true);
-
+ btBvhTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax, bool buildBvh = true);
+
virtual ~btBvhTriangleMeshShape();
- bool getOwnsBvh () const
+ bool getOwnsBvh() const
{
return m_ownsBvh;
}
+ void performRaycast(btTriangleCallback * callback, const btVector3& raySource, const btVector3& rayTarget);
+ void performConvexcast(btTriangleCallback * callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
-
- void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget);
- void performConvexcast (btTriangleCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
-
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
- void refitTree(const btVector3& aabbMin,const btVector3& aabbMax);
+ void refitTree(const btVector3& aabbMin, const btVector3& aabbMax);
///for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks
- void partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax);
+ void partialRefitTree(const btVector3& aabbMin, const btVector3& aabbMax);
//debugging
- virtual const char* getName()const {return "BVHTRIANGLEMESH";}
+ virtual const char* getName() const { return "BVHTRIANGLEMESH"; }
+ virtual void setLocalScaling(const btVector3& scaling);
- virtual void setLocalScaling(const btVector3& scaling);
-
- btOptimizedBvh* getOptimizedBvh()
+ btOptimizedBvh* getOptimizedBvh()
{
return m_bvh;
}
- void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
+ void setOptimizedBvh(btOptimizedBvh * bvh, const btVector3& localScaling = btVector3(1, 1, 1));
- void buildOptimizedBvh();
+ void buildOptimizedBvh();
- bool usesQuantizedAabbCompression() const
+ bool usesQuantizedAabbCompression() const
{
- return m_useQuantizedAabbCompression;
+ return m_useQuantizedAabbCompression;
}
- void setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap)
+ void setTriangleInfoMap(btTriangleInfoMap * triangleInfoMap)
{
m_triangleInfoMap = triangleInfoMap;
}
- const btTriangleInfoMap* getTriangleInfoMap() const
+ const btTriangleInfoMap* getTriangleInfoMap() const
{
return m_triangleInfoMap;
}
-
- btTriangleInfoMap* getTriangleInfoMap()
+
+ btTriangleInfoMap* getTriangleInfoMap()
{
return m_triangleInfoMap;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
- virtual void serializeSingleBvh(btSerializer* serializer) const;
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
- virtual void serializeSingleTriangleInfoMap(btSerializer* serializer) const;
+ virtual void serializeSingleBvh(btSerializer * serializer) const;
+ virtual void serializeSingleTriangleInfoMap(btSerializer * serializer) const;
};
+// clang-format off
+
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btTriangleMeshShapeData
{
@@ -138,12 +134,11 @@ struct btTriangleMeshShapeData
};
+// clang-format on
-SIMD_FORCE_INLINE int btBvhTriangleMeshShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btBvhTriangleMeshShape::calculateSerializeBufferSize() const
{
return sizeof(btTriangleMeshShapeData);
}
-
-
-#endif //BT_BVH_TRIANGLE_MESH_SHAPE_H
+#endif //BT_BVH_TRIANGLE_MESH_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp
index 0345501ce2..7c33774284 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp
@@ -13,24 +13,21 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btCapsuleShape.h"
#include "LinearMath/btQuaternion.h"
-btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInternalShape ()
+btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInternalShape()
{
m_collisionMargin = radius;
m_shapeType = CAPSULE_SHAPE_PROXYTYPE;
m_upAxis = 1;
- m_implicitShapeDimensions.setValue(radius,0.5f*height,radius);
+ m_implicitShapeDimensions.setValue(radius, 0.5f * height, radius);
}
-
- btVector3 btCapsuleShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+btVector3 btCapsuleShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
{
-
- btVector3 supVec(0,0,0);
+ btVector3 supVec(0, 0, 0);
btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
@@ -38,20 +35,19 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInter
btScalar lenSqr = vec.length2();
if (lenSqr < btScalar(0.0001))
{
- vec.setValue(1,0,0);
- } else
+ vec.setValue(1, 0, 0);
+ }
+ else
{
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
vec *= rlen;
}
btVector3 vtx;
btScalar newDot;
-
-
{
- btVector3 pos(0,0,0);
+ btVector3 pos(0, 0, 0);
pos[getUpAxis()] = getHalfHeight();
vtx = pos;
@@ -63,7 +59,7 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInter
}
}
{
- btVector3 pos(0,0,0);
+ btVector3 pos(0, 0, 0);
pos[getUpAxis()] = -getHalfHeight();
vtx = pos;
@@ -76,15 +72,11 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInter
}
return supVec;
-
}
- void btCapsuleShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btCapsuleShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
-
-
-
- for (int j=0;j<numVectors;j++)
+ for (int j = 0; j < numVectors; j++)
{
btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
const btVector3& vec = vectors[j];
@@ -92,7 +84,7 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInter
btVector3 vtx;
btScalar newDot;
{
- btVector3 pos(0,0,0);
+ btVector3 pos(0, 0, 0);
pos[getUpAxis()] = getHalfHeight();
vtx = pos;
newDot = vec.dot(vtx);
@@ -103,7 +95,7 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInter
}
}
{
- btVector3 pos(0,0,0);
+ btVector3 pos(0, 0, 0);
pos[getUpAxis()] = -getHalfHeight();
vtx = pos;
newDot = vec.dot(vtx);
@@ -113,57 +105,44 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInter
supportVerticesOut[j] = vtx;
}
}
-
}
}
-
-void btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btCapsuleShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
//as an approximation, take the inertia of the box that bounds the spheres
btTransform ident;
ident.setIdentity();
-
btScalar radius = getRadius();
- btVector3 halfExtents(radius,radius,radius);
- halfExtents[getUpAxis()]+=getHalfHeight();
+ btVector3 halfExtents(radius, radius, radius);
+ halfExtents[getUpAxis()] += getHalfHeight();
- btScalar lx=btScalar(2.)*(halfExtents[0]);
- btScalar ly=btScalar(2.)*(halfExtents[1]);
- btScalar lz=btScalar(2.)*(halfExtents[2]);
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
+ btScalar lx = btScalar(2.) * (halfExtents[0]);
+ btScalar ly = btScalar(2.) * (halfExtents[1]);
+ btScalar lz = btScalar(2.) * (halfExtents[2]);
+ const btScalar x2 = lx * lx;
+ const btScalar y2 = ly * ly;
+ const btScalar z2 = lz * lz;
const btScalar scaledmass = mass * btScalar(.08333333);
- inertia[0] = scaledmass * (y2+z2);
- inertia[1] = scaledmass * (x2+z2);
- inertia[2] = scaledmass * (x2+y2);
-
+ inertia[0] = scaledmass * (y2 + z2);
+ inertia[1] = scaledmass * (x2 + z2);
+ inertia[2] = scaledmass * (x2 + y2);
}
-btCapsuleShapeX::btCapsuleShapeX(btScalar radius,btScalar height)
+btCapsuleShapeX::btCapsuleShapeX(btScalar radius, btScalar height)
{
m_collisionMargin = radius;
m_upAxis = 0;
- m_implicitShapeDimensions.setValue(0.5f*height, radius,radius);
+ m_implicitShapeDimensions.setValue(0.5f * height, radius, radius);
}
-
-
-
-
-
-btCapsuleShapeZ::btCapsuleShapeZ(btScalar radius,btScalar height)
+btCapsuleShapeZ::btCapsuleShapeZ(btScalar radius, btScalar height)
{
m_collisionMargin = radius;
m_upAxis = 2;
- m_implicitShapeDimensions.setValue(radius,radius,0.5f*height);
+ m_implicitShapeDimensions.setValue(radius, radius, 0.5f * height);
}
-
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h
index 5a3362834a..138d0c0f7c 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btCapsuleShape.h
@@ -17,99 +17,96 @@ subject to the following restrictions:
#define BT_CAPSULE_SHAPE_H
#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
///The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned around the X axis and btCapsuleShapeZ around the Z axis.
///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres.
-ATTRIBUTE_ALIGNED16(class) btCapsuleShape : public btConvexInternalShape
+ATTRIBUTE_ALIGNED16(class)
+btCapsuleShape : public btConvexInternalShape
{
protected:
- int m_upAxis;
+ int m_upAxis;
protected:
///only used for btCapsuleShapeZ and btCapsuleShapeX subclasses.
- btCapsuleShape() : btConvexInternalShape() {m_shapeType = CAPSULE_SHAPE_PROXYTYPE;};
+ btCapsuleShape() : btConvexInternalShape() { m_shapeType = CAPSULE_SHAPE_PROXYTYPE; };
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btCapsuleShape(btScalar radius,btScalar height);
+
+ btCapsuleShape(btScalar radius, btScalar height);
///CollisionShape Interface
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
/// btConvexShape Interface
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
virtual void setMargin(btScalar collisionMargin)
{
//don't override the margin for capsules, their entire radius == margin
(void)collisionMargin;
}
- virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
- btVector3 halfExtents(getRadius(),getRadius(),getRadius());
- halfExtents[m_upAxis] = getRadius() + getHalfHeight();
- btMatrix3x3 abs_b = t.getBasis().absolute();
- btVector3 center = t.getOrigin();
- btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
-
- aabbMin = center - extent;
- aabbMax = center + extent;
+ btVector3 halfExtents(getRadius(), getRadius(), getRadius());
+ halfExtents[m_upAxis] = getRadius() + getHalfHeight();
+ btMatrix3x3 abs_b = t.getBasis().absolute();
+ btVector3 center = t.getOrigin();
+ btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
+
+ aabbMin = center - extent;
+ aabbMax = center + extent;
}
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "CapsuleShape";
}
- int getUpAxis() const
+ int getUpAxis() const
{
return m_upAxis;
}
- btScalar getRadius() const
+ btScalar getRadius() const
{
- int radiusAxis = (m_upAxis+2)%3;
+ int radiusAxis = (m_upAxis + 2) % 3;
return m_implicitShapeDimensions[radiusAxis];
}
- btScalar getHalfHeight() const
+ btScalar getHalfHeight() const
{
return m_implicitShapeDimensions[m_upAxis];
}
- virtual void setLocalScaling(const btVector3& scaling)
+ virtual void setLocalScaling(const btVector3& scaling)
{
btVector3 unScaledImplicitShapeDimensions = m_implicitShapeDimensions / m_localScaling;
- btConvexInternalShape::setLocalScaling(scaling);
+ btConvexInternalShape::setLocalScaling(scaling);
m_implicitShapeDimensions = (unScaledImplicitShapeDimensions * scaling);
//update m_collisionMargin, since entire radius==margin
- int radiusAxis = (m_upAxis+2)%3;
+ int radiusAxis = (m_upAxis + 2) % 3;
m_collisionMargin = m_implicitShapeDimensions[radiusAxis];
}
- virtual btVector3 getAnisotropicRollingFrictionDirection() const
+ virtual btVector3 getAnisotropicRollingFrictionDirection() const
{
- btVector3 aniDir(0,0,0);
- aniDir[getUpAxis()]=1;
+ btVector3 aniDir(0, 0, 0);
+ aniDir[getUpAxis()] = 1;
return aniDir;
}
-
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
- SIMD_FORCE_INLINE void deSerializeFloat(struct btCapsuleShapeData* dataBuffer);
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+ SIMD_FORCE_INLINE void deSerializeFloat(struct btCapsuleShapeData * dataBuffer);
};
///btCapsuleShapeX represents a capsule around the Z axis
@@ -117,17 +114,13 @@ public:
class btCapsuleShapeX : public btCapsuleShape
{
public:
+ btCapsuleShapeX(btScalar radius, btScalar height);
- btCapsuleShapeX(btScalar radius,btScalar height);
-
//debugging
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "CapsuleX";
}
-
-
-
};
///btCapsuleShapeZ represents a capsule around the Z axis
@@ -135,38 +128,36 @@ public:
class btCapsuleShapeZ : public btCapsuleShape
{
public:
- btCapsuleShapeZ(btScalar radius,btScalar height);
+ btCapsuleShapeZ(btScalar radius, btScalar height);
- //debugging
- virtual const char* getName()const
+ //debugging
+ virtual const char* getName() const
{
return "CapsuleZ";
}
-
-
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btCapsuleShapeData
+struct btCapsuleShapeData
{
- btConvexInternalShapeData m_convexInternalShapeData;
+ btConvexInternalShapeData m_convexInternalShapeData;
- int m_upAxis;
+ int m_upAxis;
- char m_padding[4];
+ char m_padding[4];
};
-SIMD_FORCE_INLINE int btCapsuleShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btCapsuleShape::calculateSerializeBufferSize() const
{
return sizeof(btCapsuleShapeData);
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btCapsuleShape::serialize(void* dataBuffer, btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btCapsuleShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btCapsuleShapeData* shapeData = (btCapsuleShapeData*) dataBuffer;
+ btCapsuleShapeData* shapeData = (btCapsuleShapeData*)dataBuffer;
- btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
+ btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
shapeData->m_upAxis = m_upAxis;
@@ -179,7 +170,7 @@ SIMD_FORCE_INLINE const char* btCapsuleShape::serialize(void* dataBuffer, btSeri
return "btCapsuleShapeData";
}
-SIMD_FORCE_INLINE void btCapsuleShape::deSerializeFloat(btCapsuleShapeData* dataBuffer)
+SIMD_FORCE_INLINE void btCapsuleShape::deSerializeFloat(btCapsuleShapeData* dataBuffer)
{
m_implicitShapeDimensions.deSerializeFloat(dataBuffer->m_convexInternalShapeData.m_implicitShapeDimensions);
m_collisionMargin = dataBuffer->m_convexInternalShapeData.m_collisionMargin;
@@ -188,4 +179,4 @@ SIMD_FORCE_INLINE void btCapsuleShape::deSerializeFloat(btCapsuleShapeData* data
m_upAxis = dataBuffer->m_upAxis;
}
-#endif //BT_CAPSULE_SHAPE_H
+#endif //BT_CAPSULE_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h
index 474bf1fb49..abd8ab3eb5 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h
@@ -19,9 +19,6 @@ subject to the following restrictions:
///The CONVEX_DISTANCE_MARGIN is a default collision margin for convex collision shapes derived from btConvexInternalShape.
///This collision margin is used by Gjk and some other algorithms
///Note that when creating small objects, you need to make sure to set a smaller collision margin, using the 'setMargin' API
-#define CONVEX_DISTANCE_MARGIN btScalar(0.04)// btScalar(0.1)//;//btScalar(0.01)
-
-
-
-#endif //BT_COLLISION_MARGIN_H
+#define CONVEX_DISTANCE_MARGIN btScalar(0.04) // btScalar(0.1)//;//btScalar(0.01)
+#endif //BT_COLLISION_MARGIN_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp
index 823e2788f2..0b3640a65b 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.cpp
@@ -20,47 +20,44 @@ subject to the following restrictions:
can be used by probes that are checking whether the
library is actually installed.
*/
-extern "C"
+extern "C"
{
-void btBulletCollisionProbe ();
+ void btBulletCollisionProbe();
-void btBulletCollisionProbe () {}
+ void btBulletCollisionProbe() {}
}
-
-
-void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const
+void btCollisionShape::getBoundingSphere(btVector3& center, btScalar& radius) const
{
btTransform tr;
tr.setIdentity();
- btVector3 aabbMin,aabbMax;
+ btVector3 aabbMin, aabbMax;
- getAabb(tr,aabbMin,aabbMax);
+ getAabb(tr, aabbMin, aabbMax);
- radius = (aabbMax-aabbMin).length()*btScalar(0.5);
- center = (aabbMin+aabbMax)*btScalar(0.5);
+ radius = (aabbMax - aabbMin).length() * btScalar(0.5);
+ center = (aabbMin + aabbMax) * btScalar(0.5);
}
-
-btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const
+btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const
{
return getAngularMotionDisc() * defaultContactThreshold;
}
-btScalar btCollisionShape::getAngularMotionDisc() const
+btScalar btCollisionShape::getAngularMotionDisc() const
{
///@todo cache this value, to improve performance
- btVector3 center;
+ btVector3 center;
btScalar disc;
- getBoundingSphere(center,disc);
+ getBoundingSphere(center, disc);
disc += (center).length();
return disc;
}
-void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const
+void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btVector3& temporalAabbMin, btVector3& temporalAabbMax) const
{
//start with static aabb
- getAabb(curTrans,temporalAabbMin,temporalAabbMax);
+ getAabb(curTrans, temporalAabbMin, temporalAabbMax);
btScalar temporalAabbMaxx = temporalAabbMax.getX();
btScalar temporalAabbMaxy = temporalAabbMax.getY();
@@ -70,36 +67,36 @@ void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const b
btScalar temporalAabbMinz = temporalAabbMin.getZ();
// add linear motion
- btVector3 linMotion = linvel*timeStep;
+ btVector3 linMotion = linvel * timeStep;
///@todo: simd would have a vector max/min operation, instead of per-element access
if (linMotion.x() > btScalar(0.))
- temporalAabbMaxx += linMotion.x();
+ temporalAabbMaxx += linMotion.x();
else
temporalAabbMinx += linMotion.x();
if (linMotion.y() > btScalar(0.))
- temporalAabbMaxy += linMotion.y();
+ temporalAabbMaxy += linMotion.y();
else
temporalAabbMiny += linMotion.y();
if (linMotion.z() > btScalar(0.))
- temporalAabbMaxz += linMotion.z();
+ temporalAabbMaxz += linMotion.z();
else
temporalAabbMinz += linMotion.z();
//add conservative angular motion
btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep;
- btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion);
- temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz);
- temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz);
+ btVector3 angularMotion3d(angularMotion, angularMotion, angularMotion);
+ temporalAabbMin = btVector3(temporalAabbMinx, temporalAabbMiny, temporalAabbMinz);
+ temporalAabbMax = btVector3(temporalAabbMaxx, temporalAabbMaxy, temporalAabbMaxz);
temporalAabbMin -= angularMotion3d;
temporalAabbMax += angularMotion3d;
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
+const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btCollisionShapeData* shapeData = (btCollisionShapeData*) dataBuffer;
- char* name = (char*) serializer->findNameForPointer(this);
+ btCollisionShapeData* shapeData = (btCollisionShapeData*)dataBuffer;
+ char* name = (char*)serializer->findNameForPointer(this);
shapeData->m_name = (char*)serializer->getUniquePointer(name);
if (shapeData->m_name)
{
@@ -113,10 +110,10 @@ const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializ
return "btCollisionShapeData";
}
-void btCollisionShape::serializeSingleShape(btSerializer* serializer) const
+void btCollisionShape::serializeSingleShape(btSerializer* serializer) const
{
int len = calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,(void*)this);
+ serializer->finalizeChunk(chunk, structType, BT_SHAPE_CODE, (void*)this);
} \ No newline at end of file
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
index 6c4916fbd4..c80e105a4d 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btCollisionShape.h
@@ -19,12 +19,12 @@ subject to the following restrictions:
#include "LinearMath/btTransform.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btMatrix3x3.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
class btSerializer;
-
///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
-ATTRIBUTE_ALIGNED16(class) btCollisionShape
+ATTRIBUTE_ALIGNED16(class)
+btCollisionShape
{
protected:
int m_shapeType;
@@ -32,10 +32,9 @@ protected:
int m_userIndex;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0), m_userIndex(-1)
+ btCollisionShape() : m_shapeType(INVALID_SHAPE_PROXYTYPE), m_userPointer(0), m_userIndex(-1)
{
}
@@ -44,50 +43,47 @@ public:
}
///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const = 0;
- virtual void getBoundingSphere(btVector3& center,btScalar& radius) const;
+ virtual void getBoundingSphere(btVector3 & center, btScalar & radius) const;
///getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations.
- virtual btScalar getAngularMotionDisc() const;
-
- virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
+ virtual btScalar getAngularMotionDisc() const;
+ virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
///result is conservative
- void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
-
+ void calculateTemporalAabb(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btVector3& temporalAabbMin, btVector3& temporalAabbMax) const;
-
- SIMD_FORCE_INLINE bool isPolyhedral() const
+ SIMD_FORCE_INLINE bool isPolyhedral() const
{
return btBroadphaseProxy::isPolyhedral(getShapeType());
}
- SIMD_FORCE_INLINE bool isConvex2d() const
+ SIMD_FORCE_INLINE bool isConvex2d() const
{
return btBroadphaseProxy::isConvex2d(getShapeType());
}
- SIMD_FORCE_INLINE bool isConvex() const
+ SIMD_FORCE_INLINE bool isConvex() const
{
return btBroadphaseProxy::isConvex(getShapeType());
}
- SIMD_FORCE_INLINE bool isNonMoving() const
+ SIMD_FORCE_INLINE bool isNonMoving() const
{
return btBroadphaseProxy::isNonMoving(getShapeType());
}
- SIMD_FORCE_INLINE bool isConcave() const
+ SIMD_FORCE_INLINE bool isConcave() const
{
return btBroadphaseProxy::isConcave(getShapeType());
}
- SIMD_FORCE_INLINE bool isCompound() const
+ SIMD_FORCE_INLINE bool isCompound() const
{
return btBroadphaseProxy::isCompound(getShapeType());
}
- SIMD_FORCE_INLINE bool isSoftBody() const
+ SIMD_FORCE_INLINE bool isSoftBody() const
{
return btBroadphaseProxy::isSoftBody(getShapeType());
}
@@ -99,35 +95,35 @@ public:
}
#ifndef __SPU__
- virtual void setLocalScaling(const btVector3& scaling) =0;
- virtual const btVector3& getLocalScaling() const =0;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;
-
+ virtual void setLocalScaling(const btVector3& scaling) = 0;
+ virtual const btVector3& getLocalScaling() const = 0;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const = 0;
-//debugging support
- virtual const char* getName()const =0 ;
-#endif //__SPU__
+ //debugging support
+ virtual const char* getName() const = 0;
+#endif //__SPU__
-
- int getShapeType() const { return m_shapeType; }
+ int getShapeType() const
+ {
+ return m_shapeType;
+ }
///the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction
///See Bullet/Demos/RollingFrictionDemo for an example
- virtual btVector3 getAnisotropicRollingFrictionDirection() const
+ virtual btVector3 getAnisotropicRollingFrictionDirection() const
{
- return btVector3(1,1,1);
+ return btVector3(1, 1, 1);
}
- virtual void setMargin(btScalar margin) = 0;
- virtual btScalar getMargin() const = 0;
+ virtual void setMargin(btScalar margin) = 0;
+ virtual btScalar getMargin() const = 0;
-
///optional user data pointer
- void setUserPointer(void* userPtr)
+ void setUserPointer(void* userPtr)
{
m_userPointer = userPtr;
}
- void* getUserPointer() const
+ void* getUserPointer() const
{
return m_userPointer;
}
@@ -141,16 +137,16 @@ public:
return m_userIndex;
}
-
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
- virtual void serializeSingleShape(btSerializer* serializer) const;
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-};
+ virtual void serializeSingleShape(btSerializer * serializer) const;
+};
+// clang-format off
+// parser needs * with the name
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCollisionShapeData
{
@@ -158,13 +154,10 @@ struct btCollisionShapeData
int m_shapeType;
char m_padding[4];
};
-
-SIMD_FORCE_INLINE int btCollisionShape::calculateSerializeBufferSize() const
+// clang-format on
+SIMD_FORCE_INLINE int btCollisionShape::calculateSerializeBufferSize() const
{
return sizeof(btCollisionShapeData);
}
-
-
-#endif //BT_COLLISION_SHAPE_H
-
+#endif //BT_COLLISION_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp
index 85572da307..fd7828b104 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btCompoundShape.cpp
@@ -19,26 +19,25 @@ subject to the following restrictions:
#include "LinearMath/btSerializer.h"
btCompoundShape::btCompoundShape(bool enableDynamicAabbTree, const int initialChildCapacity)
-: m_localAabbMin(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)),
-m_localAabbMax(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)),
-m_dynamicAabbTree(0),
-m_updateRevision(1),
-m_collisionMargin(btScalar(0.)),
-m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
+ : m_localAabbMin(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT)),
+ m_localAabbMax(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT)),
+ m_dynamicAabbTree(0),
+ m_updateRevision(1),
+ m_collisionMargin(btScalar(0.)),
+ m_localScaling(btScalar(1.), btScalar(1.), btScalar(1.))
{
m_shapeType = COMPOUND_SHAPE_PROXYTYPE;
if (enableDynamicAabbTree)
{
- void* mem = btAlignedAlloc(sizeof(btDbvt),16);
- m_dynamicAabbTree = new(mem) btDbvt();
- btAssert(mem==m_dynamicAabbTree);
+ void* mem = btAlignedAlloc(sizeof(btDbvt), 16);
+ m_dynamicAabbTree = new (mem) btDbvt();
+ btAssert(mem == m_dynamicAabbTree);
}
m_children.reserve(initialChildCapacity);
}
-
btCompoundShape::~btCompoundShape()
{
if (m_dynamicAabbTree)
@@ -48,7 +47,7 @@ btCompoundShape::~btCompoundShape()
}
}
-void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape)
+void btCompoundShape::addChildShape(const btTransform& localTransform, btCollisionShape* shape)
{
m_updateRevision++;
//m_childTransforms.push_back(localTransform);
@@ -60,11 +59,10 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
child.m_childShapeType = shape->getShapeType();
child.m_childMargin = shape->getMargin();
-
//extend the local aabbMin/aabbMax
- btVector3 localAabbMin,localAabbMax;
- shape->getAabb(localTransform,localAabbMin,localAabbMax);
- for (int i=0;i<3;i++)
+ btVector3 localAabbMin, localAabbMax;
+ shape->getAabb(localTransform, localAabbMin, localAabbMax);
+ for (int i = 0; i < 3; i++)
{
if (m_localAabbMin[i] > localAabbMin[i])
{
@@ -74,31 +72,30 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
{
m_localAabbMax[i] = localAabbMax[i];
}
-
}
if (m_dynamicAabbTree)
{
- const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
+ const btDbvtVolume bounds = btDbvtVolume::FromMM(localAabbMin, localAabbMax);
size_t index = m_children.size();
- child.m_node = m_dynamicAabbTree->insert(bounds,reinterpret_cast<void*>(index) );
+ child.m_node = m_dynamicAabbTree->insert(bounds, reinterpret_cast<void*>(index));
}
m_children.push_back(child);
-
}
-void btCompoundShape::updateChildTransform(int childIndex, const btTransform& newChildTransform,bool shouldRecalculateLocalAabb)
+void btCompoundShape::updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb)
{
m_children[childIndex].m_transform = newChildTransform;
if (m_dynamicAabbTree)
{
///update the dynamic aabb tree
- btVector3 localAabbMin,localAabbMax;
- m_children[childIndex].m_childShape->getAabb(newChildTransform,localAabbMin,localAabbMax);
- ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
+ btVector3 localAabbMin, localAabbMax;
+ m_children[childIndex].m_childShape->getAabb(newChildTransform, localAabbMin, localAabbMax);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ bounds = btDbvtVolume::FromMM(localAabbMin, localAabbMax);
//int index = m_children.size()-1;
- m_dynamicAabbTree->update(m_children[childIndex].m_node,bounds);
+ m_dynamicAabbTree->update(m_children[childIndex].m_node, bounds);
}
if (shouldRecalculateLocalAabb)
@@ -110,35 +107,30 @@ void btCompoundShape::updateChildTransform(int childIndex, const btTransform& ne
void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
{
m_updateRevision++;
- btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size());
+ btAssert(childShapeIndex >= 0 && childShapeIndex < m_children.size());
if (m_dynamicAabbTree)
{
m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node);
}
- m_children.swap(childShapeIndex,m_children.size()-1);
- if (m_dynamicAabbTree)
+ m_children.swap(childShapeIndex, m_children.size() - 1);
+ if (m_dynamicAabbTree)
m_children[childShapeIndex].m_node->dataAsInt = childShapeIndex;
m_children.pop_back();
-
}
-
-
void btCompoundShape::removeChildShape(btCollisionShape* shape)
{
m_updateRevision++;
// Find the children containing the shape specified, and remove those children.
//note: there might be multiple children using the same shape!
- for(int i = m_children.size()-1; i >= 0 ; i--)
+ for (int i = m_children.size() - 1; i >= 0; i--)
{
- if(m_children[i].m_childShape == shape)
+ if (m_children[i].m_childShape == shape)
{
removeChildShapeByIndex(i);
}
}
-
-
recalculateLocalAabb();
}
@@ -147,15 +139,15 @@ void btCompoundShape::recalculateLocalAabb()
// Recalculate the local aabb
// Brute force, it iterates over all the shapes left.
- m_localAabbMin = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- m_localAabbMax = btVector3(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ m_localAabbMin = btVector3(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ m_localAabbMax = btVector3(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
//extend the local aabbMin/aabbMax
for (int j = 0; j < m_children.size(); j++)
{
- btVector3 localAabbMin,localAabbMax;
+ btVector3 localAabbMin, localAabbMax;
m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax);
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
if (m_localAabbMin[i] > localAabbMin[i])
m_localAabbMin[i] = localAabbMin[i];
@@ -166,53 +158,47 @@ void btCompoundShape::recalculateLocalAabb()
}
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+void btCompoundShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
{
- btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
- btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
-
+ btVector3 localHalfExtents = btScalar(0.5) * (m_localAabbMax - m_localAabbMin);
+ btVector3 localCenter = btScalar(0.5) * (m_localAabbMax + m_localAabbMin);
+
//avoid an illegal AABB when there are no children
if (!m_children.size())
{
- localHalfExtents.setValue(0,0,0);
- localCenter.setValue(0,0,0);
+ localHalfExtents.setValue(0, 0, 0);
+ localCenter.setValue(0, 0, 0);
}
- localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
-
+ localHalfExtents += btVector3(getMargin(), getMargin(), getMargin());
- btMatrix3x3 abs_b = trans.getBasis().absolute();
+ btMatrix3x3 abs_b = trans.getBasis().absolute();
btVector3 center = trans(localCenter);
- btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
- aabbMin = center-extent;
- aabbMax = center+extent;
-
+ btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
+ aabbMin = center - extent;
+ aabbMax = center + extent;
}
-void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btCompoundShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
//approximation: take the inertia from the aabb for now
btTransform ident;
ident.setIdentity();
- btVector3 aabbMin,aabbMax;
- getAabb(ident,aabbMin,aabbMax);
+ btVector3 aabbMin, aabbMax;
+ getAabb(ident, aabbMin, aabbMax);
- btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
+ btVector3 halfExtents = (aabbMax - aabbMin) * btScalar(0.5);
- btScalar lx=btScalar(2.)*(halfExtents.x());
- btScalar ly=btScalar(2.)*(halfExtents.y());
- btScalar lz=btScalar(2.)*(halfExtents.z());
-
- inertia[0] = mass/(btScalar(12.0)) * (ly*ly + lz*lz);
- inertia[1] = mass/(btScalar(12.0)) * (lx*lx + lz*lz);
- inertia[2] = mass/(btScalar(12.0)) * (lx*lx + ly*ly);
+ btScalar lx = btScalar(2.) * (halfExtents.x());
+ btScalar ly = btScalar(2.) * (halfExtents.y());
+ btScalar lz = btScalar(2.) * (halfExtents.z());
+ inertia[0] = mass / (btScalar(12.0)) * (ly * ly + lz * lz);
+ inertia[1] = mass / (btScalar(12.0)) * (lx * lx + lz * lz);
+ inertia[2] = mass / (btScalar(12.0)) * (lx * lx + ly * ly);
}
-
-
-
void btCompoundShape::calculatePrincipalAxisTransform(const btScalar* masses, btTransform& principal, btVector3& inertia) const
{
int n = m_children.size();
@@ -223,18 +209,18 @@ void btCompoundShape::calculatePrincipalAxisTransform(const btScalar* masses, bt
for (k = 0; k < n; k++)
{
- btAssert(masses[k]>0);
+ btAssert(masses[k] > 0);
center += m_children[k].m_transform.getOrigin() * masses[k];
totalMass += masses[k];
}
- btAssert(totalMass>0);
+ btAssert(totalMass > 0);
center /= totalMass;
principal.setOrigin(center);
btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0);
- for ( k = 0; k < n; k++)
+ for (k = 0; k < n; k++)
{
btVector3 i;
m_children[k].m_childShape->calculateLocalInertia(masses[k], i);
@@ -259,8 +245,8 @@ void btCompoundShape::calculatePrincipalAxisTransform(const btScalar* masses, bt
j[0].setValue(o2, 0, 0);
j[1].setValue(0, o2, 0);
j[2].setValue(0, 0, o2);
- j[0] += o * -o.x();
- j[1] += o * -o.y();
+ j[0] += o * -o.x();
+ j[1] += o * -o.y();
j[2] += o * -o.z();
//add inertia tensor of pointmass
@@ -273,59 +259,50 @@ void btCompoundShape::calculatePrincipalAxisTransform(const btScalar* masses, bt
inertia.setValue(tensor[0][0], tensor[1][1], tensor[2][2]);
}
-
-
-
-
void btCompoundShape::setLocalScaling(const btVector3& scaling)
{
-
- for(int i = 0; i < m_children.size(); i++)
+ for (int i = 0; i < m_children.size(); i++)
{
btTransform childTrans = getChildTransform(i);
btVector3 childScale = m_children[i].m_childShape->getLocalScaling();
-// childScale = childScale * (childTrans.getBasis() * scaling);
+ // childScale = childScale * (childTrans.getBasis() * scaling);
childScale = childScale * scaling / m_localScaling;
m_children[i].m_childShape->setLocalScaling(childScale);
childTrans.setOrigin((childTrans.getOrigin()) * scaling / m_localScaling);
- updateChildTransform(i, childTrans,false);
+ updateChildTransform(i, childTrans, false);
}
-
+
m_localScaling = scaling;
recalculateLocalAabb();
-
}
-
void btCompoundShape::createAabbTreeFromChildren()
{
- if ( !m_dynamicAabbTree )
- {
- void* mem = btAlignedAlloc(sizeof(btDbvt),16);
- m_dynamicAabbTree = new(mem) btDbvt();
- btAssert(mem==m_dynamicAabbTree);
+ if (!m_dynamicAabbTree)
+ {
+ void* mem = btAlignedAlloc(sizeof(btDbvt), 16);
+ m_dynamicAabbTree = new (mem) btDbvt();
+ btAssert(mem == m_dynamicAabbTree);
- for ( int index = 0; index < m_children.size(); index++ )
- {
- btCompoundShapeChild &child = m_children[index];
+ for (int index = 0; index < m_children.size(); index++)
+ {
+ btCompoundShapeChild& child = m_children[index];
- //extend the local aabbMin/aabbMax
- btVector3 localAabbMin,localAabbMax;
- child.m_childShape->getAabb(child.m_transform,localAabbMin,localAabbMax);
+ //extend the local aabbMin/aabbMax
+ btVector3 localAabbMin, localAabbMax;
+ child.m_childShape->getAabb(child.m_transform, localAabbMin, localAabbMax);
- const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
+ const btDbvtVolume bounds = btDbvtVolume::FromMM(localAabbMin, localAabbMax);
size_t index2 = index;
- child.m_node = m_dynamicAabbTree->insert(bounds, reinterpret_cast<void*>(index2) );
- }
- }
+ child.m_node = m_dynamicAabbTree->insert(bounds, reinterpret_cast<void*>(index2));
+ }
+ }
}
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btCompoundShape::serialize(void* dataBuffer, btSerializer* serializer) const
+const char* btCompoundShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
-
- btCompoundShapeData* shapeData = (btCompoundShapeData*) dataBuffer;
+ btCompoundShapeData* shapeData = (btCompoundShapeData*)dataBuffer;
btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
shapeData->m_collisionMargin = float(m_collisionMargin);
@@ -333,27 +310,26 @@ const char* btCompoundShape::serialize(void* dataBuffer, btSerializer* serialize
shapeData->m_childShapePtr = 0;
if (shapeData->m_numChildShapes)
{
- btChunk* chunk = serializer->allocate(sizeof(btCompoundShapeChildData),shapeData->m_numChildShapes);
+ btChunk* chunk = serializer->allocate(sizeof(btCompoundShapeChildData), shapeData->m_numChildShapes);
btCompoundShapeChildData* memPtr = (btCompoundShapeChildData*)chunk->m_oldPtr;
shapeData->m_childShapePtr = (btCompoundShapeChildData*)serializer->getUniquePointer(memPtr);
- for (int i=0;i<shapeData->m_numChildShapes;i++,memPtr++)
+ for (int i = 0; i < shapeData->m_numChildShapes; i++, memPtr++)
{
memPtr->m_childMargin = float(m_children[i].m_childMargin);
memPtr->m_childShape = (btCollisionShapeData*)serializer->getUniquePointer(m_children[i].m_childShape);
//don't serialize shapes that already have been serialized
if (!serializer->findPointer(m_children[i].m_childShape))
{
- btChunk* chunk = serializer->allocate(m_children[i].m_childShape->calculateSerializeBufferSize(),1);
- const char* structType = m_children[i].m_childShape->serialize(chunk->m_oldPtr,serializer);
- serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,m_children[i].m_childShape);
- }
+ btChunk* chunk = serializer->allocate(m_children[i].m_childShape->calculateSerializeBufferSize(), 1);
+ const char* structType = m_children[i].m_childShape->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk, structType, BT_SHAPE_CODE, m_children[i].m_childShape);
+ }
memPtr->m_childShapeType = m_children[i].m_childShapeType;
m_children[i].m_transform.serializeFloat(memPtr->m_transform);
}
- serializer->finalizeChunk(chunk,"btCompoundShapeChildData",BT_ARRAY_CODE,chunk->m_oldPtr);
+ serializer->finalizeChunk(chunk, "btCompoundShapeChildData", BT_ARRAY_CODE, chunk->m_oldPtr);
}
return "btCompoundShapeData";
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCompoundShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btCompoundShape.h
index 2cbcd1bfca..7e2d0eb817 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btCompoundShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btCompoundShape.h
@@ -27,45 +27,47 @@ subject to the following restrictions:
//class btOptimizedBvh;
struct btDbvt;
-ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
+ATTRIBUTE_ALIGNED16(struct)
+btCompoundShapeChild
{
BT_DECLARE_ALIGNED_ALLOCATOR();
- btTransform m_transform;
- btCollisionShape* m_childShape;
- int m_childShapeType;
- btScalar m_childMargin;
- struct btDbvtNode* m_node;
+ btTransform m_transform;
+ btCollisionShape* m_childShape;
+ int m_childShapeType;
+ btScalar m_childMargin;
+ struct btDbvtNode* m_node;
};
SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
{
- return ( c1.m_transform == c2.m_transform &&
- c1.m_childShape == c2.m_childShape &&
- c1.m_childShapeType == c2.m_childShapeType &&
- c1.m_childMargin == c2.m_childMargin );
+ return (c1.m_transform == c2.m_transform &&
+ c1.m_childShape == c2.m_childShape &&
+ c1.m_childShapeType == c2.m_childShapeType &&
+ c1.m_childMargin == c2.m_childMargin);
}
/// The btCompoundShape allows to store multiple other btCollisionShapes
/// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape.
-/// It has an (optional) dynamic aabb tree to accelerate early rejection tests.
+/// It has an (optional) dynamic aabb tree to accelerate early rejection tests.
/// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25
/// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape)
-ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
+ATTRIBUTE_ALIGNED16(class)
+btCompoundShape : public btCollisionShape
{
protected:
btAlignedObjectArray<btCompoundShapeChild> m_children;
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
- btDbvt* m_dynamicAabbTree;
+ btDbvt* m_dynamicAabbTree;
///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated
- int m_updateRevision;
+ int m_updateRevision;
- btScalar m_collisionMargin;
+ btScalar m_collisionMargin;
- btVector3 m_localScaling;
+ btVector3 m_localScaling;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
@@ -74,17 +76,16 @@ public:
virtual ~btCompoundShape();
- void addChildShape(const btTransform& localTransform,btCollisionShape* shape);
+ void addChildShape(const btTransform& localTransform, btCollisionShape* shape);
/// Remove all children shapes that contain the specified shape
- virtual void removeChildShape(btCollisionShape* shape);
+ virtual void removeChildShape(btCollisionShape * shape);
void removeChildShapeByIndex(int childShapeindex);
-
- int getNumChildShapes() const
+ int getNumChildShapes() const
{
- return int (m_children.size());
+ return int(m_children.size());
}
btCollisionShape* getChildShape(int index)
@@ -96,18 +97,17 @@ public:
return m_children[index].m_childShape;
}
- btTransform& getChildTransform(int index)
+ btTransform& getChildTransform(int index)
{
return m_children[index].m_transform;
}
- const btTransform& getChildTransform(int index) const
+ const btTransform& getChildTransform(int index) const
{
return m_children[index].m_transform;
}
///set a new transform for a child, and update internal data structures (local aabb and dynamic tree)
- void updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true);
-
+ void updateChildTransform(int childIndex, const btTransform& newChildTransform, bool shouldRecalculateLocalAabb = true);
btCompoundShapeChild* getChildList()
{
@@ -115,40 +115,40 @@ public:
}
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
/** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
Use this yourself if you modify the children or their transforms. */
- virtual void recalculateLocalAabb();
+ virtual void recalculateLocalAabb();
- virtual void setLocalScaling(const btVector3& scaling);
+ virtual void setLocalScaling(const btVector3& scaling);
- virtual const btVector3& getLocalScaling() const
+ virtual const btVector3& getLocalScaling() const
{
return m_localScaling;
}
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- virtual void setMargin(btScalar margin)
+ virtual void setMargin(btScalar margin)
{
m_collisionMargin = margin;
}
- virtual btScalar getMargin() const
+ virtual btScalar getMargin() const
{
return m_collisionMargin;
}
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "Compound";
}
- const btDbvt* getDynamicAabbTree() const
+ const btDbvt* getDynamicAabbTree() const
{
return m_dynamicAabbTree;
}
-
- btDbvt* getDynamicAabbTree()
+
+ btDbvt* getDynamicAabbTree()
{
return m_dynamicAabbTree;
}
@@ -162,19 +162,19 @@ public:
///of the collision object by the principal transform.
void calculatePrincipalAxisTransform(const btScalar* masses, btTransform& principal, btVector3& inertia) const;
- int getUpdateRevision() const
+ int getUpdateRevision() const
{
return m_updateRevision;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
+// clang-format off
+
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCompoundShapeChildData
{
@@ -197,16 +197,11 @@ struct btCompoundShapeData
};
+// clang-format on
-SIMD_FORCE_INLINE int btCompoundShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btCompoundShape::calculateSerializeBufferSize() const
{
return sizeof(btCompoundShapeData);
}
-
-
-
-
-
-
-#endif //BT_COMPOUND_SHAPE_H
+#endif //BT_COMPOUND_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp
index 58ff84a5b0..5d396844dd 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConcaveShape.cpp
@@ -13,15 +13,12 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btConcaveShape.h"
btConcaveShape::btConcaveShape() : m_collisionMargin(btScalar(0.))
{
-
}
btConcaveShape::~btConcaveShape()
{
-
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConcaveShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConcaveShape.h
index 2917cc5b60..716624e182 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConcaveShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConcaveShape.h
@@ -17,12 +17,13 @@ subject to the following restrictions:
#define BT_CONCAVE_SHAPE_H
#include "btCollisionShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "btTriangleCallback.h"
/// PHY_ScalarType enumerates possible scalar types.
/// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use
-typedef enum PHY_ScalarType {
+typedef enum PHY_ScalarType
+{
PHY_FLOAT,
PHY_DOUBLE,
PHY_INTEGER,
@@ -33,30 +34,29 @@ typedef enum PHY_ScalarType {
///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
-ATTRIBUTE_ALIGNED16(class) btConcaveShape : public btCollisionShape
+ATTRIBUTE_ALIGNED16(class)
+btConcaveShape : public btCollisionShape
{
protected:
btScalar m_collisionMargin;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
btConcaveShape();
virtual ~btConcaveShape();
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
+ virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const = 0;
- virtual btScalar getMargin() const {
+ virtual btScalar getMargin() const
+ {
return m_collisionMargin;
}
virtual void setMargin(btScalar collisionMargin)
{
m_collisionMargin = collisionMargin;
}
-
-
-
};
-#endif //BT_CONCAVE_SHAPE_H
+#endif //BT_CONCAVE_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConeShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btConeShape.cpp
index 2d83c8bfba..64a6f272ca 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConeShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConeShape.cpp
@@ -15,11 +15,9 @@ subject to the following restrictions:
#include "btConeShape.h"
-
-
-btConeShape::btConeShape (btScalar radius,btScalar height): btConvexInternalShape (),
-m_radius (radius),
-m_height(height)
+btConeShape::btConeShape(btScalar radius, btScalar height) : btConvexInternalShape(),
+ m_radius(radius),
+ m_height(height)
{
m_shapeType = CONE_SHAPE_PROXYTYPE;
setConeUpIndex(1);
@@ -27,42 +25,40 @@ m_height(height)
m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
}
-btConeShapeZ::btConeShapeZ (btScalar radius,btScalar height):
-btConeShape(radius,height)
+btConeShapeZ::btConeShapeZ(btScalar radius, btScalar height) : btConeShape(radius, height)
{
setConeUpIndex(2);
}
-btConeShapeX::btConeShapeX (btScalar radius,btScalar height):
-btConeShape(radius,height)
+btConeShapeX::btConeShapeX(btScalar radius, btScalar height) : btConeShape(radius, height)
{
setConeUpIndex(0);
}
///choose upAxis index
-void btConeShape::setConeUpIndex(int upIndex)
+void btConeShape::setConeUpIndex(int upIndex)
{
switch (upIndex)
{
- case 0:
+ case 0:
m_coneIndices[0] = 1;
m_coneIndices[1] = 0;
m_coneIndices[2] = 2;
- break;
- case 1:
+ break;
+ case 1:
m_coneIndices[0] = 0;
m_coneIndices[1] = 1;
m_coneIndices[2] = 2;
- break;
- case 2:
+ break;
+ case 2:
m_coneIndices[0] = 0;
m_coneIndices[1] = 2;
m_coneIndices[2] = 1;
- break;
- default:
- btAssert(0);
+ break;
+ default:
+ btAssert(0);
};
-
+
m_implicitShapeDimensions[m_coneIndices[0]] = m_radius;
m_implicitShapeDimensions[m_coneIndices[1]] = m_height;
m_implicitShapeDimensions[m_coneIndices[2]] = m_radius;
@@ -70,72 +66,71 @@ void btConeShape::setConeUpIndex(int upIndex)
btVector3 btConeShape::coneLocalSupport(const btVector3& v) const
{
-
btScalar halfHeight = m_height * btScalar(0.5);
- if (v[m_coneIndices[1]] > v.length() * m_sinAngle)
- {
- btVector3 tmp;
-
- tmp[m_coneIndices[0]] = btScalar(0.);
- tmp[m_coneIndices[1]] = halfHeight;
- tmp[m_coneIndices[2]] = btScalar(0.);
- return tmp;
- }
- else {
- btScalar s = btSqrt(v[m_coneIndices[0]] * v[m_coneIndices[0]] + v[m_coneIndices[2]] * v[m_coneIndices[2]]);
- if (s > SIMD_EPSILON) {
- btScalar d = m_radius / s;
- btVector3 tmp;
- tmp[m_coneIndices[0]] = v[m_coneIndices[0]] * d;
- tmp[m_coneIndices[1]] = -halfHeight;
- tmp[m_coneIndices[2]] = v[m_coneIndices[2]] * d;
- return tmp;
- }
- else {
+ if (v[m_coneIndices[1]] > v.length() * m_sinAngle)
+ {
btVector3 tmp;
+
tmp[m_coneIndices[0]] = btScalar(0.);
- tmp[m_coneIndices[1]] = -halfHeight;
+ tmp[m_coneIndices[1]] = halfHeight;
tmp[m_coneIndices[2]] = btScalar(0.);
return tmp;
}
- }
-
+ else
+ {
+ btScalar s = btSqrt(v[m_coneIndices[0]] * v[m_coneIndices[0]] + v[m_coneIndices[2]] * v[m_coneIndices[2]]);
+ if (s > SIMD_EPSILON)
+ {
+ btScalar d = m_radius / s;
+ btVector3 tmp;
+ tmp[m_coneIndices[0]] = v[m_coneIndices[0]] * d;
+ tmp[m_coneIndices[1]] = -halfHeight;
+ tmp[m_coneIndices[2]] = v[m_coneIndices[2]] * d;
+ return tmp;
+ }
+ else
+ {
+ btVector3 tmp;
+ tmp[m_coneIndices[0]] = btScalar(0.);
+ tmp[m_coneIndices[1]] = -halfHeight;
+ tmp[m_coneIndices[2]] = btScalar(0.);
+ return tmp;
+ }
+ }
}
-btVector3 btConeShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
+btVector3 btConeShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
- return coneLocalSupport(vec);
+ return coneLocalSupport(vec);
}
-void btConeShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btConeShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
- for (int i=0;i<numVectors;i++)
+ for (int i = 0; i < numVectors; i++)
{
const btVector3& vec = vectors[i];
supportVerticesOut[i] = coneLocalSupport(vec);
}
}
-
-btVector3 btConeShape::localGetSupportingVertex(const btVector3& vec) const
+btVector3 btConeShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supVertex = coneLocalSupport(vec);
- if ( getMargin()!=btScalar(0.) )
+ if (getMargin() != btScalar(0.))
{
btVector3 vecnorm = vec;
- if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
{
- vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
- }
+ vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
+ }
vecnorm.normalize();
- supVertex+= getMargin() * vecnorm;
+ supVertex += getMargin() * vecnorm;
}
return supVertex;
}
-
-void btConeShape::setLocalScaling(const btVector3& scaling)
+void btConeShape::setLocalScaling(const btVector3& scaling)
{
int axis = m_coneIndices[1];
int r1 = m_coneIndices[0];
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConeShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConeShape.h
index 3b44e3f272..49f26bc4e5 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConeShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConeShape.h
@@ -17,31 +17,30 @@ subject to the following restrictions:
#define BT_CONE_MINKOWSKI_H
#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
///The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. The btConeShapeX is aligned around the X axis and btConeShapeZ around the Z axis.
-ATTRIBUTE_ALIGNED16(class) btConeShape : public btConvexInternalShape
+ATTRIBUTE_ALIGNED16(class)
+btConeShape : public btConvexInternalShape
{
-
btScalar m_sinAngle;
btScalar m_radius;
btScalar m_height;
- int m_coneIndices[3];
+ int m_coneIndices[3];
btVector3 coneLocalSupport(const btVector3& v) const;
-
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btConeShape (btScalar radius,btScalar height);
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
- btScalar getRadius() const { return m_radius;}
- btScalar getHeight() const { return m_height;}
+ btConeShape(btScalar radius, btScalar height);
+
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
+
+ btScalar getRadius() const { return m_radius; }
+ btScalar getHeight() const { return m_height; }
void setRadius(const btScalar radius)
{
@@ -52,124 +51,115 @@ public:
m_height = height;
}
-
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const
{
btTransform identity;
identity.setIdentity();
- btVector3 aabbMin,aabbMax;
- getAabb(identity,aabbMin,aabbMax);
+ btVector3 aabbMin, aabbMax;
+ getAabb(identity, aabbMin, aabbMax);
- btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
+ btVector3 halfExtents = (aabbMax - aabbMin) * btScalar(0.5);
btScalar margin = getMargin();
- btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
- btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
- btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
+ btScalar lx = btScalar(2.) * (halfExtents.x() + margin);
+ btScalar ly = btScalar(2.) * (halfExtents.y() + margin);
+ btScalar lz = btScalar(2.) * (halfExtents.z() + margin);
+ const btScalar x2 = lx * lx;
+ const btScalar y2 = ly * ly;
+ const btScalar z2 = lz * lz;
const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
+ inertia = scaledmass * (btVector3(y2 + z2, x2 + z2, x2 + y2));
-// inertia.x() = scaledmass * (y2+z2);
-// inertia.y() = scaledmass * (x2+z2);
-// inertia.z() = scaledmass * (x2+y2);
+ // inertia.x() = scaledmass * (y2+z2);
+ // inertia.y() = scaledmass * (x2+z2);
+ // inertia.z() = scaledmass * (x2+y2);
}
+ virtual const char* getName() const
+ {
+ return "Cone";
+ }
- virtual const char* getName()const
- {
- return "Cone";
- }
-
- ///choose upAxis index
- void setConeUpIndex(int upIndex);
-
- int getConeUpIndex() const
- {
- return m_coneIndices[1];
- }
-
- virtual btVector3 getAnisotropicRollingFrictionDirection() const
+ ///choose upAxis index
+ void setConeUpIndex(int upIndex);
+
+ int getConeUpIndex() const
{
- return btVector3 (0,1,0);
+ return m_coneIndices[1];
}
- virtual void setLocalScaling(const btVector3& scaling);
-
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
+ virtual btVector3 getAnisotropicRollingFrictionDirection() const
+ {
+ return btVector3(0, 1, 0);
+ }
+
+ virtual void setLocalScaling(const btVector3& scaling);
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
///btConeShape implements a Cone shape, around the X axis
class btConeShapeX : public btConeShape
{
- public:
- btConeShapeX(btScalar radius,btScalar height);
+public:
+ btConeShapeX(btScalar radius, btScalar height);
- virtual btVector3 getAnisotropicRollingFrictionDirection() const
+ virtual btVector3 getAnisotropicRollingFrictionDirection() const
{
- return btVector3 (1,0,0);
+ return btVector3(1, 0, 0);
}
//debugging
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "ConeX";
}
-
-
};
///btConeShapeZ implements a Cone shape, around the Z axis
class btConeShapeZ : public btConeShape
{
public:
- btConeShapeZ(btScalar radius,btScalar height);
+ btConeShapeZ(btScalar radius, btScalar height);
- virtual btVector3 getAnisotropicRollingFrictionDirection() const
+ virtual btVector3 getAnisotropicRollingFrictionDirection() const
{
- return btVector3 (0,0,1);
+ return btVector3(0, 0, 1);
}
//debugging
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "ConeZ";
}
-
-
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btConeShapeData
+struct btConeShapeData
{
- btConvexInternalShapeData m_convexInternalShapeData;
-
- int m_upIndex;
-
- char m_padding[4];
+ btConvexInternalShapeData m_convexInternalShapeData;
+
+ int m_upIndex;
+
+ char m_padding[4];
};
-SIMD_FORCE_INLINE int btConeShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btConeShape::calculateSerializeBufferSize() const
{
return sizeof(btConeShapeData);
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btConeShape::serialize(void* dataBuffer, btSerializer* serializer) const
+SIMD_FORCE_INLINE const char* btConeShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btConeShapeData* shapeData = (btConeShapeData*) dataBuffer;
+ btConeShapeData* shapeData = (btConeShapeData*)dataBuffer;
- btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
+ btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
shapeData->m_upIndex = m_coneIndices[1];
@@ -182,5 +172,4 @@ SIMD_FORCE_INLINE const char* btConeShape::serialize(void* dataBuffer, btSeriali
return "btConeShapeData";
}
-#endif //BT_CONE_MINKOWSKI_H
-
+#endif //BT_CONE_MINKOWSKI_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp
index 10ea3e981a..7d3d1d362f 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvex2dShape.cpp
@@ -15,54 +15,48 @@ subject to the following restrictions:
#include "btConvex2dShape.h"
-btConvex2dShape::btConvex2dShape( btConvexShape* convexChildShape):
-btConvexShape (), m_childConvexShape(convexChildShape)
+btConvex2dShape::btConvex2dShape(btConvexShape* convexChildShape) : btConvexShape(), m_childConvexShape(convexChildShape)
{
m_shapeType = CONVEX_2D_SHAPE_PROXYTYPE;
}
-
+
btConvex2dShape::~btConvex2dShape()
{
}
-
-
-btVector3 btConvex2dShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+btVector3 btConvex2dShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
return m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
}
-void btConvex2dShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btConvex2dShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
- m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
+ m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors, supportVerticesOut, numVectors);
}
-
-btVector3 btConvex2dShape::localGetSupportingVertex(const btVector3& vec)const
+btVector3 btConvex2dShape::localGetSupportingVertex(const btVector3& vec) const
{
return m_childConvexShape->localGetSupportingVertex(vec);
}
-
-void btConvex2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btConvex2dShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
///this linear upscaling is not realistic, but we don't deal with large mass ratios...
- m_childConvexShape->calculateLocalInertia(mass,inertia);
+ m_childConvexShape->calculateLocalInertia(mass, inertia);
}
-
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btConvex2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
+void btConvex2dShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
- m_childConvexShape->getAabb(t,aabbMin,aabbMax);
+ m_childConvexShape->getAabb(t, aabbMin, aabbMax);
}
-void btConvex2dShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btConvex2dShape::getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
- m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax);
+ m_childConvexShape->getAabbSlow(t, aabbMin, aabbMax);
}
-void btConvex2dShape::setLocalScaling(const btVector3& scaling)
+void btConvex2dShape::setLocalScaling(const btVector3& scaling)
{
m_childConvexShape->setLocalScaling(scaling);
}
@@ -72,21 +66,21 @@ const btVector3& btConvex2dShape::getLocalScaling() const
return m_childConvexShape->getLocalScaling();
}
-void btConvex2dShape::setMargin(btScalar margin)
+void btConvex2dShape::setMargin(btScalar margin)
{
m_childConvexShape->setMargin(margin);
}
-btScalar btConvex2dShape::getMargin() const
+btScalar btConvex2dShape::getMargin() const
{
return m_childConvexShape->getMargin();
}
-int btConvex2dShape::getNumPreferredPenetrationDirections() const
+int btConvex2dShape::getNumPreferredPenetrationDirections() const
{
return m_childConvexShape->getNumPreferredPenetrationDirections();
}
-
-void btConvex2dShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
+
+void btConvex2dShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
- m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
+ m_childConvexShape->getPreferredPenetrationDirection(index, penetrationVector);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h
index bbd1caf42f..cd4f1ef7b8 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvex2dShape.h
@@ -17,66 +17,61 @@ subject to the following restrictions:
#define BT_CONVEX_2D_SHAPE_H
#include "BulletCollision/CollisionShapes/btConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
///The btConvex2dShape allows to use arbitrary convex shapes as 2d convex shapes, with the Z component assumed to be 0.
///For 2d boxes, the btBox2dShape is recommended.
-ATTRIBUTE_ALIGNED16(class) btConvex2dShape : public btConvexShape
+ATTRIBUTE_ALIGNED16(class)
+btConvex2dShape : public btConvexShape
{
- btConvexShape* m_childConvexShape;
+ btConvexShape* m_childConvexShape;
- public:
-
+public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btConvex2dShape( btConvexShape* convexChildShape);
-
+
+ btConvex2dShape(btConvexShape * convexChildShape);
+
virtual ~btConvex2dShape();
-
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- btConvexShape* getChildShape()
+ btConvexShape* getChildShape()
{
return m_childConvexShape;
}
- const btConvexShape* getChildShape() const
+ const btConvexShape* getChildShape() const
{
return m_childConvexShape;
}
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "Convex2dShape";
}
-
-
///////////////////////////
-
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
- virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void setLocalScaling(const btVector3& scaling) ;
- virtual const btVector3& getLocalScaling() const ;
+ virtual void getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void setMargin(btScalar margin);
- virtual btScalar getMargin() const;
+ virtual void setLocalScaling(const btVector3& scaling);
+ virtual const btVector3& getLocalScaling() const;
- virtual int getNumPreferredPenetrationDirections() const;
-
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
+ virtual void setMargin(btScalar margin);
+ virtual btScalar getMargin() const;
+ virtual int getNumPreferredPenetrationDirections() const;
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
};
-#endif //BT_CONVEX_2D_SHAPE_H
+#endif //BT_CONVEX_2D_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp
index a7a9598406..703de45922 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexHullShape.cpp
@@ -13,7 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-#if defined (_WIN32) || defined (__i386__)
+#if defined(_WIN32) || defined(__i386__)
#define BT_USE_SSE_IN_API
#endif
@@ -25,14 +25,14 @@ subject to the following restrictions:
#include "btConvexPolyhedron.h"
#include "LinearMath/btConvexHullComputer.h"
-btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride) : btPolyhedralConvexAabbCachingShape ()
+btConvexHullShape ::btConvexHullShape(const btScalar* points, int numPoints, int stride) : btPolyhedralConvexAabbCachingShape()
{
m_shapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
m_unscaledPoints.resize(numPoints);
unsigned char* pointsAddress = (unsigned char*)points;
- for (int i=0;i<numPoints;i++)
+ for (int i = 0; i < numPoints; i++)
{
btScalar* point = (btScalar*)pointsAddress;
m_unscaledPoints[i] = btVector3(point[0], point[1], point[2]);
@@ -40,11 +40,8 @@ btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int
}
recalcLocalAabb();
-
}
-
-
void btConvexHullShape::setLocalScaling(const btVector3& scaling)
{
m_localScaling = scaling;
@@ -56,90 +53,81 @@ void btConvexHullShape::addPoint(const btVector3& point, bool recalculateLocalAa
m_unscaledPoints.push_back(point);
if (recalculateLocalAabb)
recalcLocalAabb();
-
}
-btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
- btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 supVec(btScalar(0.), btScalar(0.), btScalar(0.));
btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
- // Here we take advantage of dot(a, b*c) = dot(a*b, c). Note: This is true mathematically, but not numerically.
- if( 0 < m_unscaledPoints.size() )
- {
- btVector3 scaled = vec * m_localScaling;
- int index = (int) scaled.maxDot( &m_unscaledPoints[0], m_unscaledPoints.size(), maxDot); // FIXME: may violate encapsulation of m_unscaledPoints
- return m_unscaledPoints[index] * m_localScaling;
- }
+ // Here we take advantage of dot(a, b*c) = dot(a*b, c). Note: This is true mathematically, but not numerically.
+ if (0 < m_unscaledPoints.size())
+ {
+ btVector3 scaled = vec * m_localScaling;
+ int index = (int)scaled.maxDot(&m_unscaledPoints[0], m_unscaledPoints.size(), maxDot); // FIXME: may violate encapsulation of m_unscaledPoints
+ return m_unscaledPoints[index] * m_localScaling;
+ }
- return supVec;
+ return supVec;
}
-void btConvexHullShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btConvexHullShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
btScalar newDot;
//use 'w' component of supportVerticesOut?
{
- for (int i=0;i<numVectors;i++)
+ for (int i = 0; i < numVectors; i++)
{
supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
}
}
- for (int j=0;j<numVectors;j++)
- {
- btVector3 vec = vectors[j] * m_localScaling; // dot(a*b,c) = dot(a,b*c)
- if( 0 < m_unscaledPoints.size() )
- {
- int i = (int) vec.maxDot( &m_unscaledPoints[0], m_unscaledPoints.size(), newDot);
- supportVerticesOut[j] = getScaledPoint(i);
- supportVerticesOut[j][3] = newDot;
- }
- else
- supportVerticesOut[j][3] = -BT_LARGE_FLOAT;
- }
-
-
-
+ for (int j = 0; j < numVectors; j++)
+ {
+ btVector3 vec = vectors[j] * m_localScaling; // dot(a*b,c) = dot(a,b*c)
+ if (0 < m_unscaledPoints.size())
+ {
+ int i = (int)vec.maxDot(&m_unscaledPoints[0], m_unscaledPoints.size(), newDot);
+ supportVerticesOut[j] = getScaledPoint(i);
+ supportVerticesOut[j][3] = newDot;
+ }
+ else
+ supportVerticesOut[j][3] = -BT_LARGE_FLOAT;
+ }
}
-
-
-btVector3 btConvexHullShape::localGetSupportingVertex(const btVector3& vec)const
+btVector3 btConvexHullShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
- if ( getMargin()!=btScalar(0.) )
+ if (getMargin() != btScalar(0.))
{
btVector3 vecnorm = vec;
- if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
{
- vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
- }
+ vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
+ }
vecnorm.normalize();
- supVertex+= getMargin() * vecnorm;
+ supVertex += getMargin() * vecnorm;
}
return supVertex;
}
-
void btConvexHullShape::optimizeConvexHull()
{
btConvexHullComputer conv;
- conv.compute(&m_unscaledPoints[0].getX(), sizeof(btVector3),m_unscaledPoints.size(),0.f,0.f);
+ conv.compute(&m_unscaledPoints[0].getX(), sizeof(btVector3), m_unscaledPoints.size(), 0.f, 0.f);
int numVerts = conv.vertices.size();
m_unscaledPoints.resize(0);
- for (int i=0;i<numVerts;i++)
- {
- m_unscaledPoints.push_back(conv.vertices[i]);
- }
+ for (int i = 0; i < numVerts; i++)
+ {
+ m_unscaledPoints.push_back(conv.vertices[i]);
+ }
}
-
-
//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
-int btConvexHullShape::getNumVertices() const
+int btConvexHullShape::getNumVertices() const
{
return m_unscaledPoints.size();
}
@@ -149,67 +137,65 @@ int btConvexHullShape::getNumEdges() const
return m_unscaledPoints.size();
}
-void btConvexHullShape::getEdge(int i,btVector3& pa,btVector3& pb) const
+void btConvexHullShape::getEdge(int i, btVector3& pa, btVector3& pb) const
{
-
- int index0 = i%m_unscaledPoints.size();
- int index1 = (i+1)%m_unscaledPoints.size();
+ int index0 = i % m_unscaledPoints.size();
+ int index1 = (i + 1) % m_unscaledPoints.size();
pa = getScaledPoint(index0);
pb = getScaledPoint(index1);
}
-void btConvexHullShape::getVertex(int i,btVector3& vtx) const
+void btConvexHullShape::getVertex(int i, btVector3& vtx) const
{
vtx = getScaledPoint(i);
}
-int btConvexHullShape::getNumPlanes() const
+int btConvexHullShape::getNumPlanes() const
{
return 0;
}
-void btConvexHullShape::getPlane(btVector3& ,btVector3& ,int ) const
+void btConvexHullShape::getPlane(btVector3&, btVector3&, int) const
{
-
btAssert(0);
}
//not yet
-bool btConvexHullShape::isInside(const btVector3& ,btScalar ) const
+bool btConvexHullShape::isInside(const btVector3&, btScalar) const
{
btAssert(0);
return false;
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btConvexHullShape::serialize(void* dataBuffer, btSerializer* serializer) const
+const char* btConvexHullShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
//int szc = sizeof(btConvexHullShapeData);
- btConvexHullShapeData* shapeData = (btConvexHullShapeData*) dataBuffer;
+ btConvexHullShapeData* shapeData = (btConvexHullShapeData*)dataBuffer;
btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
int numElem = m_unscaledPoints.size();
shapeData->m_numUnscaledPoints = numElem;
#ifdef BT_USE_DOUBLE_PRECISION
shapeData->m_unscaledPointsFloatPtr = 0;
- shapeData->m_unscaledPointsDoublePtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0;
+ shapeData->m_unscaledPointsDoublePtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]) : 0;
#else
- shapeData->m_unscaledPointsFloatPtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0;
+ shapeData->m_unscaledPointsFloatPtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]) : 0;
shapeData->m_unscaledPointsDoublePtr = 0;
#endif
-
+
if (numElem)
{
int sz = sizeof(btVector3Data);
- // int sz2 = sizeof(btVector3DoubleData);
- // int sz3 = sizeof(btVector3FloatData);
- btChunk* chunk = serializer->allocate(sz,numElem);
+ // int sz2 = sizeof(btVector3DoubleData);
+ // int sz3 = sizeof(btVector3FloatData);
+ btChunk* chunk = serializer->allocate(sz, numElem);
btVector3Data* memPtr = (btVector3Data*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_unscaledPoints[i].serialize(*memPtr);
}
- serializer->finalizeChunk(chunk,btVector3DataName,BT_ARRAY_CODE,(void*)&m_unscaledPoints[0]);
+ serializer->finalizeChunk(chunk, btVector3DataName, BT_ARRAY_CODE, (void*)&m_unscaledPoints[0]);
}
// Fill padding with zeros to appease msan.
@@ -218,45 +204,41 @@ const char* btConvexHullShape::serialize(void* dataBuffer, btSerializer* seriali
return "btConvexHullShapeData";
}
-void btConvexHullShape::project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const
+void btConvexHullShape::project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin, btVector3& witnesPtMax) const
{
#if 1
minProj = FLT_MAX;
maxProj = -FLT_MAX;
int numVerts = m_unscaledPoints.size();
- for(int i=0;i<numVerts;i++)
+ for (int i = 0; i < numVerts; i++)
{
btVector3 vtx = m_unscaledPoints[i] * m_localScaling;
btVector3 pt = trans * vtx;
btScalar dp = pt.dot(dir);
- if(dp < minProj)
+ if (dp < minProj)
{
minProj = dp;
witnesPtMin = pt;
}
- if(dp > maxProj)
+ if (dp > maxProj)
{
maxProj = dp;
- witnesPtMax=pt;
+ witnesPtMax = pt;
}
}
#else
- btVector3 localAxis = dir*trans.getBasis();
- witnesPtMin = trans(localGetSupportingVertex(localAxis));
+ btVector3 localAxis = dir * trans.getBasis();
+ witnesPtMin = trans(localGetSupportingVertex(localAxis));
witnesPtMax = trans(localGetSupportingVertex(-localAxis));
minProj = witnesPtMin.dot(dir);
maxProj = witnesPtMax.dot(dir);
#endif
- if(minProj>maxProj)
+ if (minProj > maxProj)
{
- btSwap(minProj,maxProj);
- btSwap(witnesPtMin,witnesPtMax);
+ btSwap(minProj, maxProj);
+ btSwap(witnesPtMin, witnesPtMax);
}
-
-
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h
index 0c12aeef15..96136d7dd7 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexHullShape.h
@@ -17,28 +17,26 @@ subject to the following restrictions:
#define BT_CONVEX_HULL_SHAPE_H
#include "btPolyhedralConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "LinearMath/btAlignedObjectArray.h"
-
///The btConvexHullShape implements an implicit convex hull of an array of vertices.
///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex.
-ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexAabbCachingShape
+ATTRIBUTE_ALIGNED16(class)
+btConvexHullShape : public btPolyhedralConvexAabbCachingShape
{
- btAlignedObjectArray<btVector3> m_unscaledPoints;
+ btAlignedObjectArray<btVector3> m_unscaledPoints;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory.
///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint.
///btConvexHullShape make an internal copy of the points.
- btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btVector3));
+ btConvexHullShape(const btScalar* points = 0, int numPoints = 0, int stride = sizeof(btVector3));
void addPoint(const btVector3& point, bool recalculateLocalAabb = true);
-
btVector3* getUnscaledPoints()
{
return &m_unscaledPoints[0];
@@ -55,48 +53,46 @@ public:
return getUnscaledPoints();
}
- void optimizeConvexHull();
-
- SIMD_FORCE_INLINE btVector3 getScaledPoint(int i) const
+ void optimizeConvexHull();
+
+ SIMD_FORCE_INLINE btVector3 getScaledPoint(int i) const
{
return m_unscaledPoints[i] * m_localScaling;
}
- SIMD_FORCE_INLINE int getNumPoints() const
+ SIMD_FORCE_INLINE int getNumPoints() const
{
return m_unscaledPoints.size();
}
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
-
- virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const;
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
+ virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin, btVector3& witnesPtMax) const;
//debugging
- virtual const char* getName()const {return "Convex";}
+ virtual const char* getName() const { return "Convex"; }
-
- virtual int getNumVertices() const;
+ virtual int getNumVertices() const;
virtual int getNumEdges() const;
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
- virtual void getVertex(int i,btVector3& vtx) const;
- virtual int getNumPlanes() const;
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
+ virtual void getEdge(int i, btVector3& pa, btVector3& pb) const;
+ virtual void getVertex(int i, btVector3& vtx) const;
+ virtual int getNumPlanes() const;
+ virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const;
+ virtual bool isInside(const btVector3& pt, btScalar tolerance) const;
///in case we receive negative scaling
- virtual void setLocalScaling(const btVector3& scaling);
+ virtual void setLocalScaling(const btVector3& scaling);
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
+// clang-format off
+
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btConvexHullShapeData
{
@@ -110,12 +106,11 @@ struct btConvexHullShapeData
};
+// clang-format on
-SIMD_FORCE_INLINE int btConvexHullShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btConvexHullShape::calculateSerializeBufferSize() const
{
return sizeof(btConvexHullShapeData);
}
-
-#endif //BT_CONVEX_HULL_SHAPE_H
-
+#endif //BT_CONVEX_HULL_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
index 083d60b1b1..4d598b1aa2 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
@@ -13,139 +13,125 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btConvexInternalShape.h"
-
-
btConvexInternalShape::btConvexInternalShape()
-: m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
-m_collisionMargin(CONVEX_DISTANCE_MARGIN)
+ : m_localScaling(btScalar(1.), btScalar(1.), btScalar(1.)),
+ m_collisionMargin(CONVEX_DISTANCE_MARGIN)
{
}
-
-void btConvexInternalShape::setLocalScaling(const btVector3& scaling)
+void btConvexInternalShape::setLocalScaling(const btVector3& scaling)
{
m_localScaling = scaling.absolute();
}
-
-
-void btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAabb,btVector3&maxAabb) const
+void btConvexInternalShape::getAabbSlow(const btTransform& trans, btVector3& minAabb, btVector3& maxAabb) const
{
#ifndef __SPU__
//use localGetSupportingVertexWithoutMargin?
btScalar margin = getMargin();
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
- btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
vec[i] = btScalar(1.);
- btVector3 sv = localGetSupportingVertex(vec*trans.getBasis());
+ btVector3 sv = localGetSupportingVertex(vec * trans.getBasis());
btVector3 tmp = trans(sv);
- maxAabb[i] = tmp[i]+margin;
+ maxAabb[i] = tmp[i] + margin;
vec[i] = btScalar(-1.);
- tmp = trans(localGetSupportingVertex(vec*trans.getBasis()));
- minAabb[i] = tmp[i]-margin;
+ tmp = trans(localGetSupportingVertex(vec * trans.getBasis()));
+ minAabb[i] = tmp[i] - margin;
}
#endif
}
-
-
-btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)const
+btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec) const
{
#ifndef __SPU__
- btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
+ btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
- if ( getMargin()!=btScalar(0.) )
+ if (getMargin() != btScalar(0.))
{
btVector3 vecnorm = vec;
- if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
{
- vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
- }
+ vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
+ }
vecnorm.normalize();
- supVertex+= getMargin() * vecnorm;
+ supVertex += getMargin() * vecnorm;
}
return supVertex;
#else
btAssert(0);
- return btVector3(0,0,0);
-#endif //__SPU__
-
- }
-
+ return btVector3(0, 0, 0);
+#endif //__SPU__
+}
btConvexInternalAabbCachingShape::btConvexInternalAabbCachingShape()
- : btConvexInternalShape(),
-m_localAabbMin(1,1,1),
-m_localAabbMax(-1,-1,-1),
-m_isLocalAabbValid(false)
+ : btConvexInternalShape(),
+ m_localAabbMin(1, 1, 1),
+ m_localAabbMax(-1, -1, -1),
+ m_isLocalAabbValid(false)
{
}
-
-void btConvexInternalAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+void btConvexInternalAabbCachingShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
{
- getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
+ getNonvirtualAabb(trans, aabbMin, aabbMax, getMargin());
}
-void btConvexInternalAabbCachingShape::setLocalScaling(const btVector3& scaling)
+void btConvexInternalAabbCachingShape::setLocalScaling(const btVector3& scaling)
{
btConvexInternalShape::setLocalScaling(scaling);
recalcLocalAabb();
}
-
-void btConvexInternalAabbCachingShape::recalcLocalAabb()
+void btConvexInternalAabbCachingShape::recalcLocalAabb()
{
m_isLocalAabbValid = true;
-
- #if 1
+
+#if 1
static const btVector3 _directions[] =
- {
- btVector3( 1., 0., 0.),
- btVector3( 0., 1., 0.),
- btVector3( 0., 0., 1.),
- btVector3( -1., 0., 0.),
- btVector3( 0., -1., 0.),
- btVector3( 0., 0., -1.)
- };
-
+ {
+ btVector3(1., 0., 0.),
+ btVector3(0., 1., 0.),
+ btVector3(0., 0., 1.),
+ btVector3(-1., 0., 0.),
+ btVector3(0., -1., 0.),
+ btVector3(0., 0., -1.)};
+
btVector3 _supporting[] =
- {
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.)
- };
-
+ {
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.)};
+
batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
-
- for ( int i = 0; i < 3; ++i )
+
+ for (int i = 0; i < 3; ++i)
{
m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin;
m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin;
}
-
- #else
- for (int i=0;i<3;i++)
+#else
+
+ for (int i = 0; i < 3; i++)
{
- btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
vec[i] = btScalar(1.);
btVector3 tmp = localGetSupportingVertex(vec);
- m_localAabbMax[i] = tmp[i]+m_collisionMargin;
+ m_localAabbMax[i] = tmp[i] + m_collisionMargin;
vec[i] = btScalar(-1.);
tmp = localGetSupportingVertex(vec);
- m_localAabbMin[i] = tmp[i]-m_collisionMargin;
+ m_localAabbMin[i] = tmp[i] - m_collisionMargin;
}
- #endif
+#endif
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h
index 1213b82fbe..a28c57de4b 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexInternalShape.h
@@ -19,39 +19,35 @@ subject to the following restrictions:
#include "btConvexShape.h"
#include "LinearMath/btAabbUtil2.h"
-
///The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
///The btConvexInternalShape uses a default collision margin set to CONVEX_DISTANCE_MARGIN.
///This collision margin used by Gjk and some other algorithms, see also btCollisionMargin.h
-///Note that when creating small shapes (derived from btConvexInternalShape),
+///Note that when creating small shapes (derived from btConvexInternalShape),
///you need to make sure to set a smaller collision margin, using the 'setMargin' API
///There is a automatic mechanism 'setSafeMargin' used by btBoxShape and btCylinderShape
-ATTRIBUTE_ALIGNED16(class) btConvexInternalShape : public btConvexShape
+ATTRIBUTE_ALIGNED16(class)
+btConvexInternalShape : public btConvexShape
{
-
- protected:
-
+protected:
//local scaling. collisionMargin is not scaled !
- btVector3 m_localScaling;
+ btVector3 m_localScaling;
+
+ btVector3 m_implicitShapeDimensions;
- btVector3 m_implicitShapeDimensions;
-
- btScalar m_collisionMargin;
+ btScalar m_collisionMargin;
- btScalar m_padding;
+ btScalar m_padding;
btConvexInternalShape();
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
virtual ~btConvexInternalShape()
{
-
}
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
const btVector3& getImplicitShapeDimensions() const
{
@@ -62,110 +58,102 @@ public:
///changing a collision shape while the body is in the world is not recommended,
///it is best to remove the body from the world, then make the change, and re-add it
///alternatively flush the contact points, see documentation for 'cleanProxyFromPairs'
- void setImplicitShapeDimensions(const btVector3& dimensions)
+ void setImplicitShapeDimensions(const btVector3& dimensions)
{
m_implicitShapeDimensions = dimensions;
}
- void setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier = 0.1f)
+ void setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier = 0.1f)
{
- btScalar safeMargin = defaultMarginMultiplier*minDimension;
+ btScalar safeMargin = defaultMarginMultiplier * minDimension;
if (safeMargin < getMargin())
{
setMargin(safeMargin);
}
}
- void setSafeMargin(const btVector3& halfExtents, btScalar defaultMarginMultiplier = 0.1f)
+ void setSafeMargin(const btVector3& halfExtents, btScalar defaultMarginMultiplier = 0.1f)
{
//see http://code.google.com/p/bullet/issues/detail?id=349
//this margin check could could be added to other collision shapes too,
//or add some assert/warning somewhere
- btScalar minDimension=halfExtents[halfExtents.minAxis()];
+ btScalar minDimension = halfExtents[halfExtents.minAxis()];
setSafeMargin(minDimension, defaultMarginMultiplier);
}
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+ void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
- getAabbSlow(t,aabbMin,aabbMax);
+ getAabbSlow(t, aabbMin, aabbMax);
}
+ virtual void getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
-
- virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
-
- virtual void setLocalScaling(const btVector3& scaling);
- virtual const btVector3& getLocalScaling() const
+ virtual void setLocalScaling(const btVector3& scaling);
+ virtual const btVector3& getLocalScaling() const
{
return m_localScaling;
}
- const btVector3& getLocalScalingNV() const
+ const btVector3& getLocalScalingNV() const
{
return m_localScaling;
}
- virtual void setMargin(btScalar margin)
+ virtual void setMargin(btScalar margin)
{
m_collisionMargin = margin;
}
- virtual btScalar getMargin() const
+ virtual btScalar getMargin() const
{
return m_collisionMargin;
}
- btScalar getMarginNV() const
+ btScalar getMarginNV() const
{
return m_collisionMargin;
}
- virtual int getNumPreferredPenetrationDirections() const
+ virtual int getNumPreferredPenetrationDirections() const
{
return 0;
}
-
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
+
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
(void)penetrationVector;
(void)index;
btAssert(0);
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btConvexInternalShapeData
+struct btConvexInternalShapeData
{
- btCollisionShapeData m_collisionShapeData;
+ btCollisionShapeData m_collisionShapeData;
- btVector3FloatData m_localScaling;
+ btVector3FloatData m_localScaling;
- btVector3FloatData m_implicitShapeDimensions;
-
- float m_collisionMargin;
+ btVector3FloatData m_implicitShapeDimensions;
- int m_padding;
+ float m_collisionMargin;
+ int m_padding;
};
-
-
-SIMD_FORCE_INLINE int btConvexInternalShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btConvexInternalShape::calculateSerializeBufferSize() const
{
return sizeof(btConvexInternalShapeData);
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const
+SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*) dataBuffer;
+ btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*)dataBuffer;
btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
m_implicitShapeDimensions.serializeFloat(shapeData->m_implicitShapeDimensions);
@@ -178,50 +166,43 @@ SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer,
return "btConvexInternalShapeData";
}
-
-
-
///btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive bounding box calculations
class btConvexInternalAabbCachingShape : public btConvexInternalShape
{
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
- bool m_isLocalAabbValid;
-
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
+ bool m_isLocalAabbValid;
+
protected:
-
btConvexInternalAabbCachingShape();
-
- void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
+
+ void setCachedLocalAabb(const btVector3& aabbMin, const btVector3& aabbMax)
{
m_isLocalAabbValid = true;
m_localAabbMin = aabbMin;
m_localAabbMax = aabbMax;
}
- inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
+ inline void getCachedLocalAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
btAssert(m_isLocalAabbValid);
aabbMin = m_localAabbMin;
aabbMax = m_localAabbMax;
}
- inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
+ inline void getNonvirtualAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax, btScalar margin) const
{
-
//lazy evaluation of local aabb
btAssert(m_isLocalAabbValid);
- btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
+ btTransformAabb(m_localAabbMin, m_localAabbMax, margin, trans, aabbMin, aabbMax);
}
-
-public:
-
- virtual void setLocalScaling(const btVector3& scaling);
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+public:
+ virtual void setLocalScaling(const btVector3& scaling);
- void recalcLocalAabb();
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
+ void recalcLocalAabb();
};
-#endif //BT_CONVEX_INTERNAL_SHAPE_H
+#endif //BT_CONVEX_INTERNAL_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
index ad1d1bf78f..f00a440fa3 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
@@ -25,81 +25,73 @@ void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
}
#ifndef __SPU__
-btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
{
- btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 supVec(btScalar(0.), btScalar(0.), btScalar(0.));
btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
if (lenSqr < btScalar(0.0001))
{
- vec.setValue(1,0,0);
- } else
+ vec.setValue(1, 0, 0);
+ }
+ else
{
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
vec *= rlen;
}
-
- if( m_numPoints > 0 )
- {
- // Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically.
- // btVector3 scaled = vec * m_localScaling;
- int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot); //FIXME: may violate encapsulation of m_unscaledPoints
- return getScaledPoint(index);
- }
+
+ if (m_numPoints > 0)
+ {
+ // Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically.
+ // btVector3 scaled = vec * m_localScaling;
+ int index = (int)vec.maxDot(&m_unscaledPoints[0], m_numPoints, maxDot); //FIXME: may violate encapsulation of m_unscaledPoints
+ return getScaledPoint(index);
+ }
return supVec;
}
-void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
- for( int j = 0; j < numVectors; j++ )
- {
- const btVector3& vec = vectors[j] * m_localScaling; // dot( a*c, b) = dot(a, b*c)
- btScalar maxDot;
- int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot);
- supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT);
- if( 0 <= index )
- {
- //WARNING: don't swap next lines, the w component would get overwritten!
- supportVerticesOut[j] = getScaledPoint(index);
- supportVerticesOut[j][3] = maxDot;
- }
- }
-
+ for (int j = 0; j < numVectors; j++)
+ {
+ const btVector3& vec = vectors[j] * m_localScaling; // dot( a*c, b) = dot(a, b*c)
+ btScalar maxDot;
+ int index = (int)vec.maxDot(&m_unscaledPoints[0], m_numPoints, maxDot);
+ supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT);
+ if (0 <= index)
+ {
+ //WARNING: don't swap next lines, the w component would get overwritten!
+ supportVerticesOut[j] = getScaledPoint(index);
+ supportVerticesOut[j][3] = maxDot;
+ }
+ }
}
-
-
-btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const
+btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
- if ( getMargin()!=btScalar(0.) )
+ if (getMargin() != btScalar(0.))
{
btVector3 vecnorm = vec;
- if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
{
- vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
- }
+ vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
+ }
vecnorm.normalize();
- supVertex+= getMargin() * vecnorm;
+ supVertex += getMargin() * vecnorm;
}
return supVertex;
}
-
#endif
-
-
-
-
-
//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
-int btConvexPointCloudShape::getNumVertices() const
+int btConvexPointCloudShape::getNumVertices() const
{
return m_numPoints;
}
@@ -109,31 +101,29 @@ int btConvexPointCloudShape::getNumEdges() const
return 0;
}
-void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const
+void btConvexPointCloudShape::getEdge(int i, btVector3& pa, btVector3& pb) const
{
- btAssert (0);
+ btAssert(0);
}
-void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const
+void btConvexPointCloudShape::getVertex(int i, btVector3& vtx) const
{
- vtx = m_unscaledPoints[i]*m_localScaling;
+ vtx = m_unscaledPoints[i] * m_localScaling;
}
-int btConvexPointCloudShape::getNumPlanes() const
+int btConvexPointCloudShape::getNumPlanes() const
{
return 0;
}
-void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const
+void btConvexPointCloudShape::getPlane(btVector3&, btVector3&, int) const
{
-
btAssert(0);
}
//not yet
-bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const
+bool btConvexPointCloudShape::isInside(const btVector3&, btScalar) const
{
btAssert(0);
return false;
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
index 54b5afac3e..c7d554a4d3 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
@@ -17,11 +17,12 @@ subject to the following restrictions:
#define BT_CONVEX_POINT_CLOUD_SHAPE_H
#include "btPolyhedralConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "LinearMath/btAlignedObjectArray.h"
///The btConvexPointCloudShape implements an implicit convex hull of an array of vertices.
-ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape
+ATTRIBUTE_ALIGNED16(class)
+btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape
{
btVector3* m_unscaledPoints;
int m_numPoints;
@@ -31,13 +32,13 @@ public:
btConvexPointCloudShape()
{
- m_localScaling.setValue(1.f,1.f,1.f);
+ m_localScaling.setValue(1.f, 1.f, 1.f);
m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
m_unscaledPoints = 0;
m_numPoints = 0;
}
- btConvexPointCloudShape(btVector3* points,int numPoints, const btVector3& localScaling,bool computeAabb = true)
+ btConvexPointCloudShape(btVector3 * points, int numPoints, const btVector3& localScaling, bool computeAabb = true)
{
m_localScaling = localScaling;
m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
@@ -48,7 +49,7 @@ public:
recalcLocalAabb();
}
- void setPoints (btVector3* points, int numPoints, bool computeAabb = true,const btVector3& localScaling=btVector3(1.f,1.f,1.f))
+ void setPoints(btVector3 * points, int numPoints, bool computeAabb = true, const btVector3& localScaling = btVector3(1.f, 1.f, 1.f))
{
m_unscaledPoints = points;
m_numPoints = numPoints;
@@ -58,48 +59,45 @@ public:
recalcLocalAabb();
}
- SIMD_FORCE_INLINE btVector3* getUnscaledPoints()
+ SIMD_FORCE_INLINE btVector3* getUnscaledPoints()
{
return m_unscaledPoints;
}
- SIMD_FORCE_INLINE const btVector3* getUnscaledPoints() const
+ SIMD_FORCE_INLINE const btVector3* getUnscaledPoints() const
{
return m_unscaledPoints;
}
- SIMD_FORCE_INLINE int getNumPoints() const
+ SIMD_FORCE_INLINE int getNumPoints() const
{
return m_numPoints;
}
- SIMD_FORCE_INLINE btVector3 getScaledPoint( int index) const
+ SIMD_FORCE_INLINE btVector3 getScaledPoint(int index) const
{
return m_unscaledPoints[index] * m_localScaling;
}
#ifndef __SPU__
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
#endif
-
//debugging
- virtual const char* getName()const {return "ConvexPointCloud";}
+ virtual const char* getName() const { return "ConvexPointCloud"; }
- virtual int getNumVertices() const;
+ virtual int getNumVertices() const;
virtual int getNumEdges() const;
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
- virtual void getVertex(int i,btVector3& vtx) const;
- virtual int getNumPlanes() const;
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
+ virtual void getEdge(int i, btVector3& pa, btVector3& pb) const;
+ virtual void getVertex(int i, btVector3& vtx) const;
+ virtual int getNumPlanes() const;
+ virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const;
+ virtual bool isInside(const btVector3& pt, btScalar tolerance) const;
///in case we receive negative scaling
- virtual void setLocalScaling(const btVector3& scaling);
+ virtual void setLocalScaling(const btVector3& scaling);
};
-
-#endif //BT_CONVEX_POINT_CLOUD_SHAPE_H
-
+#endif //BT_CONVEX_POINT_CLOUD_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp
index 0fea00df5c..65b669e1c0 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
///This file was written by Erwin Coumans
///Separating axis rest based on work from Pierre Terdiman, see
///And contact clipping based on work from Simon Hobbs
@@ -21,49 +20,45 @@ subject to the following restrictions:
#include "btConvexPolyhedron.h"
#include "LinearMath/btHashMap.h"
-
btConvexPolyhedron::btConvexPolyhedron()
{
-
}
btConvexPolyhedron::~btConvexPolyhedron()
{
-
}
-
inline bool IsAlmostZero(const btVector3& v)
{
- if(btFabs(v.x())>1e-6 || btFabs(v.y())>1e-6 || btFabs(v.z())>1e-6) return false;
+ if (btFabs(v.x()) > 1e-6 || btFabs(v.y()) > 1e-6 || btFabs(v.z()) > 1e-6) return false;
return true;
}
struct btInternalVertexPair
{
- btInternalVertexPair(short int v0,short int v1)
- :m_v0(v0),
- m_v1(v1)
+ btInternalVertexPair(short int v0, short int v1)
+ : m_v0(v0),
+ m_v1(v1)
{
- if (m_v1>m_v0)
- btSwap(m_v0,m_v1);
+ if (m_v1 > m_v0)
+ btSwap(m_v0, m_v1);
}
short int m_v0;
short int m_v1;
int getHash() const
{
- return m_v0+(m_v1<<16);
+ return m_v0 + (m_v1 << 16);
}
bool equals(const btInternalVertexPair& other) const
{
- return m_v0==other.m_v0 && m_v1==other.m_v1;
+ return m_v0 == other.m_v0 && m_v1 == other.m_v1;
}
};
struct btInternalEdge
{
btInternalEdge()
- :m_face0(-1),
- m_face1(-1)
+ : m_face0(-1),
+ m_face1(-1)
{
}
short int m_face0;
@@ -75,23 +70,31 @@ struct btInternalEdge
#ifdef TEST_INTERNAL_OBJECTS
bool btConvexPolyhedron::testContainment() const
{
- for(int p=0;p<8;p++)
+ for (int p = 0; p < 8; p++)
{
btVector3 LocalPt;
- if(p==0) LocalPt = m_localCenter + btVector3(m_extents[0], m_extents[1], m_extents[2]);
- else if(p==1) LocalPt = m_localCenter + btVector3(m_extents[0], m_extents[1], -m_extents[2]);
- else if(p==2) LocalPt = m_localCenter + btVector3(m_extents[0], -m_extents[1], m_extents[2]);
- else if(p==3) LocalPt = m_localCenter + btVector3(m_extents[0], -m_extents[1], -m_extents[2]);
- else if(p==4) LocalPt = m_localCenter + btVector3(-m_extents[0], m_extents[1], m_extents[2]);
- else if(p==5) LocalPt = m_localCenter + btVector3(-m_extents[0], m_extents[1], -m_extents[2]);
- else if(p==6) LocalPt = m_localCenter + btVector3(-m_extents[0], -m_extents[1], m_extents[2]);
- else if(p==7) LocalPt = m_localCenter + btVector3(-m_extents[0], -m_extents[1], -m_extents[2]);
-
- for(int i=0;i<m_faces.size();i++)
+ if (p == 0)
+ LocalPt = m_localCenter + btVector3(m_extents[0], m_extents[1], m_extents[2]);
+ else if (p == 1)
+ LocalPt = m_localCenter + btVector3(m_extents[0], m_extents[1], -m_extents[2]);
+ else if (p == 2)
+ LocalPt = m_localCenter + btVector3(m_extents[0], -m_extents[1], m_extents[2]);
+ else if (p == 3)
+ LocalPt = m_localCenter + btVector3(m_extents[0], -m_extents[1], -m_extents[2]);
+ else if (p == 4)
+ LocalPt = m_localCenter + btVector3(-m_extents[0], m_extents[1], m_extents[2]);
+ else if (p == 5)
+ LocalPt = m_localCenter + btVector3(-m_extents[0], m_extents[1], -m_extents[2]);
+ else if (p == 6)
+ LocalPt = m_localCenter + btVector3(-m_extents[0], -m_extents[1], m_extents[2]);
+ else if (p == 7)
+ LocalPt = m_localCenter + btVector3(-m_extents[0], -m_extents[1], -m_extents[2]);
+
+ for (int i = 0; i < m_faces.size(); i++)
{
const btVector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
const btScalar d = LocalPt.dot(Normal) + m_faces[i].m_plane[3];
- if(d>0.0f)
+ if (d > 0.0f)
return false;
}
}
@@ -99,33 +102,28 @@ bool btConvexPolyhedron::testContainment() const
}
#endif
-void btConvexPolyhedron::initialize()
+void btConvexPolyhedron::initialize()
{
+ btHashMap<btInternalVertexPair, btInternalEdge> edges;
- btHashMap<btInternalVertexPair,btInternalEdge> edges;
-
-
-
-
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
int numVertices = m_faces[i].m_indices.size();
int NbTris = numVertices;
- for(int j=0;j<NbTris;j++)
+ for (int j = 0; j < NbTris; j++)
{
- int k = (j+1)%numVertices;
- btInternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
+ int k = (j + 1) % numVertices;
+ btInternalVertexPair vp(m_faces[i].m_indices[j], m_faces[i].m_indices[k]);
btInternalEdge* edptr = edges.find(vp);
- btVector3 edge = m_vertices[vp.m_v1]-m_vertices[vp.m_v0];
+ btVector3 edge = m_vertices[vp.m_v1] - m_vertices[vp.m_v0];
edge.normalize();
bool found = false;
- for (int p=0;p<m_uniqueEdges.size();p++)
+ for (int p = 0; p < m_uniqueEdges.size(); p++)
{
-
- if (IsAlmostZero(m_uniqueEdges[p]-edge) ||
- IsAlmostZero(m_uniqueEdges[p]+edge))
+ if (IsAlmostZero(m_uniqueEdges[p] - edge) ||
+ IsAlmostZero(m_uniqueEdges[p] + edge))
{
found = true;
break;
@@ -139,112 +137,107 @@ void btConvexPolyhedron::initialize()
if (edptr)
{
- btAssert(edptr->m_face0>=0);
- btAssert(edptr->m_face1<0);
+ btAssert(edptr->m_face0 >= 0);
+ btAssert(edptr->m_face1 < 0);
edptr->m_face1 = i;
- } else
+ }
+ else
{
btInternalEdge ed;
ed.m_face0 = i;
- edges.insert(vp,ed);
+ edges.insert(vp, ed);
}
}
}
#ifdef USE_CONNECTED_FACES
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
int numVertices = m_faces[i].m_indices.size();
m_faces[i].m_connectedFaces.resize(numVertices);
- for(int j=0;j<numVertices;j++)
+ for (int j = 0; j < numVertices; j++)
{
- int k = (j+1)%numVertices;
- btInternalVertexPair vp(m_faces[i].m_indices[j],m_faces[i].m_indices[k]);
+ int k = (j + 1) % numVertices;
+ btInternalVertexPair vp(m_faces[i].m_indices[j], m_faces[i].m_indices[k]);
btInternalEdge* edptr = edges.find(vp);
btAssert(edptr);
- btAssert(edptr->m_face0>=0);
- btAssert(edptr->m_face1>=0);
+ btAssert(edptr->m_face0 >= 0);
+ btAssert(edptr->m_face1 >= 0);
- int connectedFace = (edptr->m_face0==i)?edptr->m_face1:edptr->m_face0;
+ int connectedFace = (edptr->m_face0 == i) ? edptr->m_face1 : edptr->m_face0;
m_faces[i].m_connectedFaces[j] = connectedFace;
}
}
-#endif//USE_CONNECTED_FACES
+#endif //USE_CONNECTED_FACES
initialize2();
}
-void btConvexPolyhedron::initialize2()
+void btConvexPolyhedron::initialize2()
{
m_localCenter.setValue(0, 0, 0);
btScalar TotalArea = 0.0f;
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
int numVertices = m_faces[i].m_indices.size();
- int NbTris = numVertices-2;
-
+ int NbTris = numVertices - 2;
+
const btVector3& p0 = m_vertices[m_faces[i].m_indices[0]];
- for(int j=1;j<=NbTris;j++)
+ for (int j = 1; j <= NbTris; j++)
{
- int k = (j+1)%numVertices;
+ int k = (j + 1) % numVertices;
const btVector3& p1 = m_vertices[m_faces[i].m_indices[j]];
const btVector3& p2 = m_vertices[m_faces[i].m_indices[k]];
btScalar Area = ((p0 - p1).cross(p0 - p2)).length() * 0.5f;
- btVector3 Center = (p0+p1+p2)/3.0f;
+ btVector3 Center = (p0 + p1 + p2) / 3.0f;
m_localCenter += Area * Center;
TotalArea += Area;
}
}
m_localCenter /= TotalArea;
-
-
-
#ifdef TEST_INTERNAL_OBJECTS
- if(1)
+ if (1)
{
m_radius = FLT_MAX;
- for(int i=0;i<m_faces.size();i++)
+ for (int i = 0; i < m_faces.size(); i++)
{
const btVector3 Normal(m_faces[i].m_plane[0], m_faces[i].m_plane[1], m_faces[i].m_plane[2]);
const btScalar dist = btFabs(m_localCenter.dot(Normal) + m_faces[i].m_plane[3]);
- if(dist<m_radius)
+ if (dist < m_radius)
m_radius = dist;
}
-
btScalar MinX = FLT_MAX;
btScalar MinY = FLT_MAX;
btScalar MinZ = FLT_MAX;
btScalar MaxX = -FLT_MAX;
btScalar MaxY = -FLT_MAX;
btScalar MaxZ = -FLT_MAX;
- for(int i=0; i<m_vertices.size(); i++)
+ for (int i = 0; i < m_vertices.size(); i++)
{
const btVector3& pt = m_vertices[i];
- if(pt.x()<MinX) MinX = pt.x();
- if(pt.x()>MaxX) MaxX = pt.x();
- if(pt.y()<MinY) MinY = pt.y();
- if(pt.y()>MaxY) MaxY = pt.y();
- if(pt.z()<MinZ) MinZ = pt.z();
- if(pt.z()>MaxZ) MaxZ = pt.z();
+ if (pt.x() < MinX) MinX = pt.x();
+ if (pt.x() > MaxX) MaxX = pt.x();
+ if (pt.y() < MinY) MinY = pt.y();
+ if (pt.y() > MaxY) MaxY = pt.y();
+ if (pt.z() < MinZ) MinZ = pt.z();
+ if (pt.z() > MaxZ) MaxZ = pt.z();
}
- mC.setValue(MaxX+MinX, MaxY+MinY, MaxZ+MinZ);
- mE.setValue(MaxX-MinX, MaxY-MinY, MaxZ-MinZ);
-
-
+ mC.setValue(MaxX + MinX, MaxY + MinY, MaxZ + MinZ);
+ mE.setValue(MaxX - MinX, MaxY - MinY, MaxZ - MinZ);
-// const btScalar r = m_radius / sqrtf(2.0f);
+ // const btScalar r = m_radius / sqrtf(2.0f);
const btScalar r = m_radius / sqrtf(3.0f);
const int LargestExtent = mE.maxAxis();
- const btScalar Step = (mE[LargestExtent]*0.5f - r)/1024.0f;
+ const btScalar Step = (mE[LargestExtent] * 0.5f - r) / 1024.0f;
m_extents[0] = m_extents[1] = m_extents[2] = r;
- m_extents[LargestExtent] = mE[LargestExtent]*0.5f;
+ m_extents[LargestExtent] = mE[LargestExtent] * 0.5f;
bool FoundBox = false;
- for(int j=0;j<1024;j++)
+ for (int j = 0; j < 1024; j++)
{
- if(testContainment())
+ if (testContainment())
{
FoundBox = true;
break;
@@ -252,25 +245,25 @@ void btConvexPolyhedron::initialize2()
m_extents[LargestExtent] -= Step;
}
- if(!FoundBox)
+ if (!FoundBox)
{
m_extents[0] = m_extents[1] = m_extents[2] = r;
}
else
{
// Refine the box
- const btScalar Step = (m_radius - r)/1024.0f;
- const int e0 = (1<<LargestExtent) & 3;
- const int e1 = (1<<e0) & 3;
+ const btScalar Step = (m_radius - r) / 1024.0f;
+ const int e0 = (1 << LargestExtent) & 3;
+ const int e1 = (1 << e0) & 3;
- for(int j=0;j<1024;j++)
+ for (int j = 0; j < 1024; j++)
{
const btScalar Saved0 = m_extents[e0];
const btScalar Saved1 = m_extents[e1];
m_extents[e0] += Step;
m_extents[e1] += Step;
- if(!testContainment())
+ if (!testContainment())
{
m_extents[e0] = Saved0;
m_extents[e1] = Saved1;
@@ -281,29 +274,29 @@ void btConvexPolyhedron::initialize2()
}
#endif
}
-void btConvexPolyhedron::project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const
+void btConvexPolyhedron::project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin, btVector3& witnesPtMax) const
{
minProj = FLT_MAX;
maxProj = -FLT_MAX;
int numVerts = m_vertices.size();
- for(int i=0;i<numVerts;i++)
+ for (int i = 0; i < numVerts; i++)
{
btVector3 pt = trans * m_vertices[i];
btScalar dp = pt.dot(dir);
- if(dp < minProj)
+ if (dp < minProj)
{
minProj = dp;
witnesPtMin = pt;
}
- if(dp > maxProj)
+ if (dp > maxProj)
{
maxProj = dp;
witnesPtMax = pt;
}
}
- if(minProj>maxProj)
+ if (minProj > maxProj)
{
- btSwap(minProj,maxProj);
- btSwap(witnesPtMin,witnesPtMax);
+ btSwap(minProj, maxProj);
+ btSwap(witnesPtMin, witnesPtMax);
}
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h
index c5aa20f453..638aa9b3df 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexPolyhedron.h
@@ -13,10 +13,8 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
///This file was written by Erwin Coumans
-
#ifndef _BT_POLYHEDRAL_FEATURES_H
#define _BT_POLYHEDRAL_FEATURES_H
@@ -25,42 +23,37 @@ subject to the following restrictions:
#define TEST_INTERNAL_OBJECTS 1
-
struct btFace
{
- btAlignedObjectArray<int> m_indices;
-// btAlignedObjectArray<int> m_connectedFaces;
- btScalar m_plane[4];
+ btAlignedObjectArray<int> m_indices;
+ // btAlignedObjectArray<int> m_connectedFaces;
+ btScalar m_plane[4];
};
-
-ATTRIBUTE_ALIGNED16(class) btConvexPolyhedron
+ATTRIBUTE_ALIGNED16(class)
+btConvexPolyhedron
{
- public:
-
+public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
btConvexPolyhedron();
- virtual ~btConvexPolyhedron();
+ virtual ~btConvexPolyhedron();
- btAlignedObjectArray<btVector3> m_vertices;
- btAlignedObjectArray<btFace> m_faces;
+ btAlignedObjectArray<btVector3> m_vertices;
+ btAlignedObjectArray<btFace> m_faces;
btAlignedObjectArray<btVector3> m_uniqueEdges;
- btVector3 m_localCenter;
- btVector3 m_extents;
- btScalar m_radius;
- btVector3 mC;
- btVector3 mE;
+ btVector3 m_localCenter;
+ btVector3 m_extents;
+ btScalar m_radius;
+ btVector3 mC;
+ btVector3 mE;
- void initialize();
- void initialize2();
+ void initialize();
+ void initialize2();
bool testContainment() const;
- void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const;
+ void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin, btVector3& witnesPtMax) const;
};
-
-#endif //_BT_POLYHEDRAL_FEATURES_H
-
-
+#endif //_BT_POLYHEDRAL_FEATURES_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp
index 2f84858598..f8fb0aa9fd 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexShape.cpp
@@ -13,7 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-#if defined (_WIN32) || defined (__i386__)
+#if defined(_WIN32) || defined(__i386__)
#define BT_USE_SSE_IN_API
#endif
@@ -27,30 +27,28 @@ subject to the following restrictions:
#include "btConvexPointCloudShape.h"
///not supported on IBM SDK, until we fix the alignment of btVector3
-#if defined (__CELLOS_LV2__) && defined (__SPU__)
+#if defined(__CELLOS_LV2__) && defined(__SPU__)
#include <spu_intrinsics.h>
-static inline vec_float4 vec_dot3( vec_float4 vec0, vec_float4 vec1 )
+static inline vec_float4 vec_dot3(vec_float4 vec0, vec_float4 vec1)
{
- vec_float4 result;
- result = spu_mul( vec0, vec1 );
- result = spu_madd( spu_rlqwbyte( vec0, 4 ), spu_rlqwbyte( vec1, 4 ), result );
- return spu_madd( spu_rlqwbyte( vec0, 8 ), spu_rlqwbyte( vec1, 8 ), result );
+ vec_float4 result;
+ result = spu_mul(vec0, vec1);
+ result = spu_madd(spu_rlqwbyte(vec0, 4), spu_rlqwbyte(vec1, 4), result);
+ return spu_madd(spu_rlqwbyte(vec0, 8), spu_rlqwbyte(vec1, 8), result);
}
-#endif //__SPU__
+#endif //__SPU__
-btConvexShape::btConvexShape ()
+btConvexShape::btConvexShape()
{
}
btConvexShape::~btConvexShape()
{
-
}
-
-void btConvexShape::project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max, btVector3& witnesPtMin,btVector3& witnesPtMax) const
+void btConvexShape::project(const btTransform& trans, const btVector3& dir, btScalar& min, btScalar& max, btVector3& witnesPtMin, btVector3& witnesPtMax) const
{
- btVector3 localAxis = dir*trans.getBasis();
+ btVector3 localAxis = dir * trans.getBasis();
btVector3 vtx1 = trans(localGetSupportingVertex(localAxis));
btVector3 vtx2 = trans(localGetSupportingVertex(-localAxis));
@@ -58,8 +56,8 @@ void btConvexShape::project(const btTransform& trans, const btVector3& dir, btSc
max = vtx2.dot(dir);
witnesPtMax = vtx2;
witnesPtMin = vtx1;
-
- if(min>max)
+
+ if (min > max)
{
btScalar tmp = min;
min = max;
@@ -69,391 +67,392 @@ void btConvexShape::project(const btTransform& trans, const btVector3& dir, btSc
}
}
-
-static btVector3 convexHullSupport (const btVector3& localDirOrg, const btVector3* points, int numPoints, const btVector3& localScaling)
-{
-
+static btVector3 convexHullSupport(const btVector3& localDirOrg, const btVector3* points, int numPoints, const btVector3& localScaling)
+{
btVector3 vec = localDirOrg * localScaling;
-#if defined (__CELLOS_LV2__) && defined (__SPU__)
+#if defined(__CELLOS_LV2__) && defined(__SPU__)
btVector3 localDir = vec;
- vec_float4 v_distMax = {-FLT_MAX,0,0,0};
- vec_int4 v_idxMax = {-999,0,0,0};
- int v=0;
+ vec_float4 v_distMax = {-FLT_MAX, 0, 0, 0};
+ vec_int4 v_idxMax = {-999, 0, 0, 0};
+ int v = 0;
int numverts = numPoints;
- for(;v<(int)numverts-4;v+=4) {
- vec_float4 p0 = vec_dot3(points[v ].get128(),localDir.get128());
- vec_float4 p1 = vec_dot3(points[v+1].get128(),localDir.get128());
- vec_float4 p2 = vec_dot3(points[v+2].get128(),localDir.get128());
- vec_float4 p3 = vec_dot3(points[v+3].get128(),localDir.get128());
- const vec_int4 i0 = {v ,0,0,0};
- const vec_int4 i1 = {v+1,0,0,0};
- const vec_int4 i2 = {v+2,0,0,0};
- const vec_int4 i3 = {v+3,0,0,0};
- vec_uint4 retGt01 = spu_cmpgt(p0,p1);
- vec_float4 pmax01 = spu_sel(p1,p0,retGt01);
- vec_int4 imax01 = spu_sel(i1,i0,retGt01);
- vec_uint4 retGt23 = spu_cmpgt(p2,p3);
- vec_float4 pmax23 = spu_sel(p3,p2,retGt23);
- vec_int4 imax23 = spu_sel(i3,i2,retGt23);
- vec_uint4 retGt0123 = spu_cmpgt(pmax01,pmax23);
- vec_float4 pmax0123 = spu_sel(pmax23,pmax01,retGt0123);
- vec_int4 imax0123 = spu_sel(imax23,imax01,retGt0123);
- vec_uint4 retGtMax = spu_cmpgt(v_distMax,pmax0123);
- v_distMax = spu_sel(pmax0123,v_distMax,retGtMax);
- v_idxMax = spu_sel(imax0123,v_idxMax,retGtMax);
+ for (; v < (int)numverts - 4; v += 4)
+ {
+ vec_float4 p0 = vec_dot3(points[v].get128(), localDir.get128());
+ vec_float4 p1 = vec_dot3(points[v + 1].get128(), localDir.get128());
+ vec_float4 p2 = vec_dot3(points[v + 2].get128(), localDir.get128());
+ vec_float4 p3 = vec_dot3(points[v + 3].get128(), localDir.get128());
+ const vec_int4 i0 = {v, 0, 0, 0};
+ const vec_int4 i1 = {v + 1, 0, 0, 0};
+ const vec_int4 i2 = {v + 2, 0, 0, 0};
+ const vec_int4 i3 = {v + 3, 0, 0, 0};
+ vec_uint4 retGt01 = spu_cmpgt(p0, p1);
+ vec_float4 pmax01 = spu_sel(p1, p0, retGt01);
+ vec_int4 imax01 = spu_sel(i1, i0, retGt01);
+ vec_uint4 retGt23 = spu_cmpgt(p2, p3);
+ vec_float4 pmax23 = spu_sel(p3, p2, retGt23);
+ vec_int4 imax23 = spu_sel(i3, i2, retGt23);
+ vec_uint4 retGt0123 = spu_cmpgt(pmax01, pmax23);
+ vec_float4 pmax0123 = spu_sel(pmax23, pmax01, retGt0123);
+ vec_int4 imax0123 = spu_sel(imax23, imax01, retGt0123);
+ vec_uint4 retGtMax = spu_cmpgt(v_distMax, pmax0123);
+ v_distMax = spu_sel(pmax0123, v_distMax, retGtMax);
+ v_idxMax = spu_sel(imax0123, v_idxMax, retGtMax);
}
- for(;v<(int)numverts;v++) {
- vec_float4 p = vec_dot3(points[v].get128(),localDir.get128());
- const vec_int4 i = {v,0,0,0};
- vec_uint4 retGtMax = spu_cmpgt(v_distMax,p);
- v_distMax = spu_sel(p,v_distMax,retGtMax);
- v_idxMax = spu_sel(i,v_idxMax,retGtMax);
+ for (; v < (int)numverts; v++)
+ {
+ vec_float4 p = vec_dot3(points[v].get128(), localDir.get128());
+ const vec_int4 i = {v, 0, 0, 0};
+ vec_uint4 retGtMax = spu_cmpgt(v_distMax, p);
+ v_distMax = spu_sel(p, v_distMax, retGtMax);
+ v_idxMax = spu_sel(i, v_idxMax, retGtMax);
}
- int ptIndex = spu_extract(v_idxMax,0);
- const btVector3& supVec= points[ptIndex] * localScaling;
+ int ptIndex = spu_extract(v_idxMax, 0);
+ const btVector3& supVec = points[ptIndex] * localScaling;
return supVec;
#else
btScalar maxDot;
- long ptIndex = vec.maxDot( points, numPoints, maxDot);
+ long ptIndex = vec.maxDot(points, numPoints, maxDot);
btAssert(ptIndex >= 0);
- if (ptIndex<0)
+ if (ptIndex < 0)
{
ptIndex = 0;
}
btVector3 supVec = points[ptIndex] * localScaling;
return supVec;
-#endif //__SPU__
+#endif //__SPU__
}
-btVector3 btConvexShape::localGetSupportVertexWithoutMarginNonVirtual (const btVector3& localDir) const
+btVector3 btConvexShape::localGetSupportVertexWithoutMarginNonVirtual(const btVector3& localDir) const
{
switch (m_shapeType)
{
- case SPHERE_SHAPE_PROXYTYPE:
- {
- return btVector3(0,0,0);
- }
- case BOX_SHAPE_PROXYTYPE:
- {
- btBoxShape* convexShape = (btBoxShape*)this;
- const btVector3& halfExtents = convexShape->getImplicitShapeDimensions();
-
-#if defined( __APPLE__ ) && (defined( BT_USE_SSE )||defined( BT_USE_NEON ))
- #if defined( BT_USE_SSE )
- return btVector3( _mm_xor_ps( _mm_and_ps( localDir.mVec128, (__m128){-0.0f, -0.0f, -0.0f, -0.0f }), halfExtents.mVec128 ));
- #elif defined( BT_USE_NEON )
- return btVector3( (float32x4_t) (((uint32x4_t) localDir.mVec128 & (uint32x4_t){ 0x80000000, 0x80000000, 0x80000000, 0x80000000}) ^ (uint32x4_t) halfExtents.mVec128 ));
- #else
- #error unknown vector arch
- #endif
-#else
- return btVector3(btFsels(localDir.x(), halfExtents.x(), -halfExtents.x()),
- btFsels(localDir.y(), halfExtents.y(), -halfExtents.y()),
- btFsels(localDir.z(), halfExtents.z(), -halfExtents.z()));
-#endif
- }
- case TRIANGLE_SHAPE_PROXYTYPE:
- {
- btTriangleShape* triangleShape = (btTriangleShape*)this;
- btVector3 dir(localDir.getX(),localDir.getY(),localDir.getZ());
- btVector3* vertices = &triangleShape->m_vertices1[0];
- btVector3 dots = dir.dot3(vertices[0], vertices[1], vertices[2]);
- btVector3 sup = vertices[dots.maxAxis()];
- return btVector3(sup.getX(),sup.getY(),sup.getZ());
- }
- case CYLINDER_SHAPE_PROXYTYPE:
- {
- btCylinderShape* cylShape = (btCylinderShape*)this;
- //mapping of halfextents/dimension onto radius/height depends on how cylinder local orientation is (upAxis)
-
- btVector3 halfExtents = cylShape->getImplicitShapeDimensions();
- btVector3 v(localDir.getX(),localDir.getY(),localDir.getZ());
- int cylinderUpAxis = cylShape->getUpAxis();
- int XX(1),YY(0),ZZ(2);
-
- switch (cylinderUpAxis)
- {
- case 0:
+ case SPHERE_SHAPE_PROXYTYPE:
{
- XX = 1;
- YY = 0;
- ZZ = 2;
+ return btVector3(0, 0, 0);
}
- break;
- case 1:
+ case BOX_SHAPE_PROXYTYPE:
{
- XX = 0;
- YY = 1;
- ZZ = 2;
+ btBoxShape* convexShape = (btBoxShape*)this;
+ const btVector3& halfExtents = convexShape->getImplicitShapeDimensions();
+
+#if defined(__APPLE__) && (defined(BT_USE_SSE) || defined(BT_USE_NEON))
+#if defined(BT_USE_SSE)
+ return btVector3(_mm_xor_ps(_mm_and_ps(localDir.mVec128, (__m128){-0.0f, -0.0f, -0.0f, -0.0f}), halfExtents.mVec128));
+#elif defined(BT_USE_NEON)
+ return btVector3((float32x4_t)(((uint32x4_t)localDir.mVec128 & (uint32x4_t){0x80000000, 0x80000000, 0x80000000, 0x80000000}) ^ (uint32x4_t)halfExtents.mVec128));
+#else
+#error unknown vector arch
+#endif
+#else
+ return btVector3(btFsels(localDir.x(), halfExtents.x(), -halfExtents.x()),
+ btFsels(localDir.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(localDir.z(), halfExtents.z(), -halfExtents.z()));
+#endif
}
- break;
- case 2:
+ case TRIANGLE_SHAPE_PROXYTYPE:
{
- XX = 0;
- YY = 2;
- ZZ = 1;
-
+ btTriangleShape* triangleShape = (btTriangleShape*)this;
+ btVector3 dir(localDir.getX(), localDir.getY(), localDir.getZ());
+ btVector3* vertices = &triangleShape->m_vertices1[0];
+ btVector3 dots = dir.dot3(vertices[0], vertices[1], vertices[2]);
+ btVector3 sup = vertices[dots.maxAxis()];
+ return btVector3(sup.getX(), sup.getY(), sup.getZ());
}
- break;
- default:
- btAssert(0);
- break;
- };
-
- btScalar radius = halfExtents[XX];
- btScalar halfHeight = halfExtents[cylinderUpAxis];
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ btCylinderShape* cylShape = (btCylinderShape*)this;
+ //mapping of halfextents/dimension onto radius/height depends on how cylinder local orientation is (upAxis)
- btVector3 tmp;
- btScalar d ;
+ btVector3 halfExtents = cylShape->getImplicitShapeDimensions();
+ btVector3 v(localDir.getX(), localDir.getY(), localDir.getZ());
+ int cylinderUpAxis = cylShape->getUpAxis();
+ int XX(1), YY(0), ZZ(2);
- btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
- if (s != btScalar(0.0))
- {
- d = radius / s;
- tmp[XX] = v[XX] * d;
- tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
- tmp[ZZ] = v[ZZ] * d;
- return btVector3(tmp.getX(),tmp.getY(),tmp.getZ());
- } else {
- tmp[XX] = radius;
- tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
- tmp[ZZ] = btScalar(0.0);
- return btVector3(tmp.getX(),tmp.getY(),tmp.getZ());
+ switch (cylinderUpAxis)
+ {
+ case 0:
+ {
+ XX = 1;
+ YY = 0;
+ ZZ = 2;
+ }
+ break;
+ case 1:
+ {
+ XX = 0;
+ YY = 1;
+ ZZ = 2;
+ }
+ break;
+ case 2:
+ {
+ XX = 0;
+ YY = 2;
+ ZZ = 1;
+ }
+ break;
+ default:
+ btAssert(0);
+ break;
+ };
+
+ btScalar radius = halfExtents[XX];
+ btScalar halfHeight = halfExtents[cylinderUpAxis];
+
+ btVector3 tmp;
+ btScalar d;
+
+ btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
+ if (s != btScalar(0.0))
+ {
+ d = radius / s;
+ tmp[XX] = v[XX] * d;
+ tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
+ tmp[ZZ] = v[ZZ] * d;
+ return btVector3(tmp.getX(), tmp.getY(), tmp.getZ());
+ }
+ else
+ {
+ tmp[XX] = radius;
+ tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
+ tmp[ZZ] = btScalar(0.0);
+ return btVector3(tmp.getX(), tmp.getY(), tmp.getZ());
+ }
}
- }
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- btVector3 vec0(localDir.getX(),localDir.getY(),localDir.getZ());
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ btVector3 vec0(localDir.getX(), localDir.getY(), localDir.getZ());
- btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
- btScalar halfHeight = capsuleShape->getHalfHeight();
- int capsuleUpAxis = capsuleShape->getUpAxis();
+ btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
+ btScalar halfHeight = capsuleShape->getHalfHeight();
+ int capsuleUpAxis = capsuleShape->getUpAxis();
- btVector3 supVec(0,0,0);
+ btVector3 supVec(0, 0, 0);
- btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
+ btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
- btVector3 vec = vec0;
- btScalar lenSqr = vec.length2();
- if (lenSqr < SIMD_EPSILON*SIMD_EPSILON)
- {
- vec.setValue(1,0,0);
- } else
- {
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
- vec *= rlen;
- }
- btVector3 vtx;
- btScalar newDot;
- {
- btVector3 pos(0,0,0);
- pos[capsuleUpAxis] = halfHeight;
+ btVector3 vec = vec0;
+ btScalar lenSqr = vec.length2();
+ if (lenSqr < SIMD_EPSILON * SIMD_EPSILON)
+ {
+ vec.setValue(1, 0, 0);
+ }
+ else
+ {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
+ vec *= rlen;
+ }
+ btVector3 vtx;
+ btScalar newDot;
+ {
+ btVector3 pos(0, 0, 0);
+ pos[capsuleUpAxis] = halfHeight;
- vtx = pos;
- newDot = vec.dot(vtx);
-
+ vtx = pos;
+ newDot = vec.dot(vtx);
- if (newDot > maxDot)
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
+ }
{
- maxDot = newDot;
- supVec = vtx;
+ btVector3 pos(0, 0, 0);
+ pos[capsuleUpAxis] = -halfHeight;
+
+ vtx = pos;
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
}
+ return btVector3(supVec.getX(), supVec.getY(), supVec.getZ());
}
+ case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
{
- btVector3 pos(0,0,0);
- pos[capsuleUpAxis] = -halfHeight;
-
- vtx = pos;
- newDot = vec.dot(vtx);
- if (newDot > maxDot)
- {
- maxDot = newDot;
- supVec = vtx;
- }
+ btConvexPointCloudShape* convexPointCloudShape = (btConvexPointCloudShape*)this;
+ btVector3* points = convexPointCloudShape->getUnscaledPoints();
+ int numPoints = convexPointCloudShape->getNumPoints();
+ return convexHullSupport(localDir, points, numPoints, convexPointCloudShape->getLocalScalingNV());
}
- return btVector3(supVec.getX(),supVec.getY(),supVec.getZ());
- }
- case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
- {
- btConvexPointCloudShape* convexPointCloudShape = (btConvexPointCloudShape*)this;
- btVector3* points = convexPointCloudShape->getUnscaledPoints ();
- int numPoints = convexPointCloudShape->getNumPoints ();
- return convexHullSupport (localDir, points, numPoints,convexPointCloudShape->getLocalScalingNV());
- }
- case CONVEX_HULL_SHAPE_PROXYTYPE:
- {
- btConvexHullShape* convexHullShape = (btConvexHullShape*)this;
- btVector3* points = convexHullShape->getUnscaledPoints();
- int numPoints = convexHullShape->getNumPoints ();
- return convexHullSupport (localDir, points, numPoints,convexHullShape->getLocalScalingNV());
- }
- default:
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ btConvexHullShape* convexHullShape = (btConvexHullShape*)this;
+ btVector3* points = convexHullShape->getUnscaledPoints();
+ int numPoints = convexHullShape->getNumPoints();
+ return convexHullSupport(localDir, points, numPoints, convexHullShape->getLocalScalingNV());
+ }
+ default:
#ifndef __SPU__
- return this->localGetSupportingVertexWithoutMargin (localDir);
+ return this->localGetSupportingVertexWithoutMargin(localDir);
#else
- btAssert (0);
+ btAssert(0);
#endif
}
// should never reach here
- btAssert (0);
- return btVector3 (btScalar(0.0f), btScalar(0.0f), btScalar(0.0f));
+ btAssert(0);
+ return btVector3(btScalar(0.0f), btScalar(0.0f), btScalar(0.0f));
}
-btVector3 btConvexShape::localGetSupportVertexNonVirtual (const btVector3& localDir) const
+btVector3 btConvexShape::localGetSupportVertexNonVirtual(const btVector3& localDir) const
{
btVector3 localDirNorm = localDir;
- if (localDirNorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ if (localDirNorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
{
- localDirNorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
+ localDirNorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
}
- localDirNorm.normalize ();
+ localDirNorm.normalize();
- return localGetSupportVertexWithoutMarginNonVirtual(localDirNorm)+ getMarginNonVirtual() * localDirNorm;
+ return localGetSupportVertexWithoutMarginNonVirtual(localDirNorm) + getMarginNonVirtual() * localDirNorm;
}
/* TODO: This should be bumped up to btCollisionShape () */
-btScalar btConvexShape::getMarginNonVirtual () const
+btScalar btConvexShape::getMarginNonVirtual() const
{
switch (m_shapeType)
{
- case SPHERE_SHAPE_PROXYTYPE:
- {
- btSphereShape* sphereShape = (btSphereShape*)this;
- return sphereShape->getRadius ();
- }
- case BOX_SHAPE_PROXYTYPE:
- {
- btBoxShape* convexShape = (btBoxShape*)this;
- return convexShape->getMarginNV ();
- }
- case TRIANGLE_SHAPE_PROXYTYPE:
- {
- btTriangleShape* triangleShape = (btTriangleShape*)this;
- return triangleShape->getMarginNV ();
- }
- case CYLINDER_SHAPE_PROXYTYPE:
- {
- btCylinderShape* cylShape = (btCylinderShape*)this;
- return cylShape->getMarginNV();
- }
- case CONE_SHAPE_PROXYTYPE:
- {
- btConeShape* conShape = (btConeShape*)this;
- return conShape->getMarginNV();
- }
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
- return capsuleShape->getMarginNV();
- }
- case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
- /* fall through */
- case CONVEX_HULL_SHAPE_PROXYTYPE:
- {
- btPolyhedralConvexShape* convexHullShape = (btPolyhedralConvexShape*)this;
- return convexHullShape->getMarginNV();
- }
- default:
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ btSphereShape* sphereShape = (btSphereShape*)this;
+ return sphereShape->getRadius();
+ }
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ btBoxShape* convexShape = (btBoxShape*)this;
+ return convexShape->getMarginNV();
+ }
+ case TRIANGLE_SHAPE_PROXYTYPE:
+ {
+ btTriangleShape* triangleShape = (btTriangleShape*)this;
+ return triangleShape->getMarginNV();
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ btCylinderShape* cylShape = (btCylinderShape*)this;
+ return cylShape->getMarginNV();
+ }
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ btConeShape* conShape = (btConeShape*)this;
+ return conShape->getMarginNV();
+ }
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
+ return capsuleShape->getMarginNV();
+ }
+ case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
+ /* fall through */
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ btPolyhedralConvexShape* convexHullShape = (btPolyhedralConvexShape*)this;
+ return convexHullShape->getMarginNV();
+ }
+ default:
#ifndef __SPU__
- return this->getMargin ();
+ return this->getMargin();
#else
- btAssert (0);
+ btAssert(0);
#endif
}
// should never reach here
- btAssert (0);
+ btAssert(0);
return btScalar(0.0f);
}
#ifndef __SPU__
-void btConvexShape::getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+void btConvexShape::getAabbNonVirtual(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
switch (m_shapeType)
{
- case SPHERE_SHAPE_PROXYTYPE:
- {
- btSphereShape* sphereShape = (btSphereShape*)this;
- btScalar radius = sphereShape->getImplicitShapeDimensions().getX();// * convexShape->getLocalScaling().getX();
- btScalar margin = radius + sphereShape->getMarginNonVirtual();
- const btVector3& center = t.getOrigin();
- btVector3 extent(margin,margin,margin);
- aabbMin = center - extent;
- aabbMax = center + extent;
- }
- break;
- case CYLINDER_SHAPE_PROXYTYPE:
- /* fall through */
- case BOX_SHAPE_PROXYTYPE:
- {
- btBoxShape* convexShape = (btBoxShape*)this;
- btScalar margin=convexShape->getMarginNonVirtual();
- btVector3 halfExtents = convexShape->getImplicitShapeDimensions();
- halfExtents += btVector3(margin,margin,margin);
- btMatrix3x3 abs_b = t.getBasis().absolute();
- btVector3 center = t.getOrigin();
- btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
-
- aabbMin = center - extent;
- aabbMax = center + extent;
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ btSphereShape* sphereShape = (btSphereShape*)this;
+ btScalar radius = sphereShape->getImplicitShapeDimensions().getX(); // * convexShape->getLocalScaling().getX();
+ btScalar margin = radius + sphereShape->getMarginNonVirtual();
+ const btVector3& center = t.getOrigin();
+ btVector3 extent(margin, margin, margin);
+ aabbMin = center - extent;
+ aabbMax = center + extent;
+ }
break;
- }
- case TRIANGLE_SHAPE_PROXYTYPE:
- {
- btTriangleShape* triangleShape = (btTriangleShape*)this;
- btScalar margin = triangleShape->getMarginNonVirtual();
- for (int i=0;i<3;i++)
+ case CYLINDER_SHAPE_PROXYTYPE:
+ /* fall through */
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ btBoxShape* convexShape = (btBoxShape*)this;
+ btScalar margin = convexShape->getMarginNonVirtual();
+ btVector3 halfExtents = convexShape->getImplicitShapeDimensions();
+ halfExtents += btVector3(margin, margin, margin);
+ btMatrix3x3 abs_b = t.getBasis().absolute();
+ btVector3 center = t.getOrigin();
+ btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
+
+ aabbMin = center - extent;
+ aabbMax = center + extent;
+ break;
+ }
+ case TRIANGLE_SHAPE_PROXYTYPE:
{
- btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
- vec[i] = btScalar(1.);
+ btTriangleShape* triangleShape = (btTriangleShape*)this;
+ btScalar margin = triangleShape->getMarginNonVirtual();
+ for (int i = 0; i < 3; i++)
+ {
+ btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
+ vec[i] = btScalar(1.);
- btVector3 sv = localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis());
+ btVector3 sv = localGetSupportVertexWithoutMarginNonVirtual(vec * t.getBasis());
- btVector3 tmp = t(sv);
- aabbMax[i] = tmp[i]+margin;
- vec[i] = btScalar(-1.);
- tmp = t(localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis()));
- aabbMin[i] = tmp[i]-margin;
- }
- }
- break;
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
- btVector3 halfExtents(capsuleShape->getRadius(),capsuleShape->getRadius(),capsuleShape->getRadius());
- int m_upAxis = capsuleShape->getUpAxis();
- halfExtents[m_upAxis] = capsuleShape->getRadius() + capsuleShape->getHalfHeight();
- btMatrix3x3 abs_b = t.getBasis().absolute();
- btVector3 center = t.getOrigin();
- btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
- aabbMin = center - extent;
- aabbMax = center + extent;
- }
- break;
- case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
- case CONVEX_HULL_SHAPE_PROXYTYPE:
- {
- btPolyhedralConvexAabbCachingShape* convexHullShape = (btPolyhedralConvexAabbCachingShape*)this;
- btScalar margin = convexHullShape->getMarginNonVirtual();
- convexHullShape->getNonvirtualAabb (t, aabbMin, aabbMax, margin);
- }
- break;
- default:
+ btVector3 tmp = t(sv);
+ aabbMax[i] = tmp[i] + margin;
+ vec[i] = btScalar(-1.);
+ tmp = t(localGetSupportVertexWithoutMarginNonVirtual(vec * t.getBasis()));
+ aabbMin[i] = tmp[i] - margin;
+ }
+ }
+ break;
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
+ btVector3 halfExtents(capsuleShape->getRadius(), capsuleShape->getRadius(), capsuleShape->getRadius());
+ int m_upAxis = capsuleShape->getUpAxis();
+ halfExtents[m_upAxis] = capsuleShape->getRadius() + capsuleShape->getHalfHeight();
+ btMatrix3x3 abs_b = t.getBasis().absolute();
+ btVector3 center = t.getOrigin();
+ btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
+ aabbMin = center - extent;
+ aabbMax = center + extent;
+ }
+ break;
+ case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ btPolyhedralConvexAabbCachingShape* convexHullShape = (btPolyhedralConvexAabbCachingShape*)this;
+ btScalar margin = convexHullShape->getMarginNonVirtual();
+ convexHullShape->getNonvirtualAabb(t, aabbMin, aabbMax, margin);
+ }
+ break;
+ default:
#ifndef __SPU__
- this->getAabb (t, aabbMin, aabbMax);
+ this->getAabb(t, aabbMin, aabbMax);
#else
- btAssert (0);
+ btAssert(0);
#endif
- break;
+ break;
}
// should never reach here
- btAssert (0);
+ btAssert(0);
}
-#endif //__SPU__
+#endif //__SPU__
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexShape.h
index 875f2ac195..d3b3ed816e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexShape.h
@@ -28,58 +28,48 @@ subject to the following restrictions:
/// The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape, btConvexHullShape etc.
/// It describes general convex shapes using the localGetSupportingVertex interface, used by collision detectors such as btGjkPairDetector.
-ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape
+ATTRIBUTE_ALIGNED16(class)
+btConvexShape : public btCollisionShape
{
-
-
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btConvexShape ();
+ btConvexShape();
virtual ~btConvexShape();
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const = 0;
-
- ////////
- #ifndef __SPU__
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const=0;
- #endif //#ifndef __SPU__
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const = 0;
- btVector3 localGetSupportVertexWithoutMarginNonVirtual (const btVector3& vec) const;
- btVector3 localGetSupportVertexNonVirtual (const btVector3& vec) const;
- btScalar getMarginNonVirtual () const;
- void getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
+////////
+#ifndef __SPU__
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const = 0;
+#endif //#ifndef __SPU__
+ btVector3 localGetSupportVertexWithoutMarginNonVirtual(const btVector3& vec) const;
+ btVector3 localGetSupportVertexNonVirtual(const btVector3& vec) const;
+ btScalar getMarginNonVirtual() const;
+ void getAabbNonVirtual(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const;
+ virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin, btVector3& witnesPtMax) const;
-
//notice that the vectors should be unit length
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const = 0;
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
+ void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const = 0;
- virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
+ virtual void getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const = 0;
- virtual void setLocalScaling(const btVector3& scaling) =0;
- virtual const btVector3& getLocalScaling() const =0;
+ virtual void setLocalScaling(const btVector3& scaling) = 0;
+ virtual const btVector3& getLocalScaling() const = 0;
- virtual void setMargin(btScalar margin)=0;
+ virtual void setMargin(btScalar margin) = 0;
- virtual btScalar getMargin() const=0;
+ virtual btScalar getMargin() const = 0;
- virtual int getNumPreferredPenetrationDirections() const=0;
-
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const=0;
+ virtual int getNumPreferredPenetrationDirections() const = 0;
-
-
-
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const = 0;
};
-
-
-#endif //BT_CONVEX_SHAPE_INTERFACE1
+#endif //BT_CONVEX_SHAPE_INTERFACE1
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
index 0f9ced554b..f6987cc760 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
@@ -19,42 +19,37 @@ subject to the following restrictions:
#include "LinearMath/btQuaternion.h"
#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
-
-btConvexTriangleMeshShape ::btConvexTriangleMeshShape (btStridingMeshInterface* meshInterface, bool calcAabb)
-: btPolyhedralConvexAabbCachingShape(), m_stridingMesh(meshInterface)
+btConvexTriangleMeshShape ::btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb)
+ : btPolyhedralConvexAabbCachingShape(), m_stridingMesh(meshInterface)
{
m_shapeType = CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE;
- if ( calcAabb )
+ if (calcAabb)
recalcLocalAabb();
}
-
-
-
///It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once
///but then we are duplicating
-class LocalSupportVertexCallback: public btInternalTriangleIndexCallback
+class LocalSupportVertexCallback : public btInternalTriangleIndexCallback
{
-
btVector3 m_supportVertexLocal;
-public:
+public:
btScalar m_maxDot;
btVector3 m_supportVecLocal;
LocalSupportVertexCallback(const btVector3& supportVecLocal)
- : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)),
- m_maxDot(btScalar(-BT_LARGE_FLOAT)),
- m_supportVecLocal(supportVecLocal)
+ : m_supportVertexLocal(btScalar(0.), btScalar(0.), btScalar(0.)),
+ m_maxDot(btScalar(-BT_LARGE_FLOAT)),
+ m_supportVecLocal(supportVecLocal)
{
}
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
{
(void)triangleIndex;
(void)partId;
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
btScalar dot = m_supportVecLocal.dot(triangle[i]);
if (dot > m_maxDot)
@@ -64,99 +59,82 @@ public:
}
}
}
-
- btVector3 GetSupportVertexLocal()
+
+ btVector3 GetSupportVertexLocal()
{
return m_supportVertexLocal;
}
-
};
-
-
-
-
-btVector3 btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+btVector3 btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
{
- btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 supVec(btScalar(0.), btScalar(0.), btScalar(0.));
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
if (lenSqr < btScalar(0.0001))
{
- vec.setValue(1,0,0);
- } else
+ vec.setValue(1, 0, 0);
+ }
+ else
{
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
vec *= rlen;
}
- LocalSupportVertexCallback supportCallback(vec);
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax);
+ LocalSupportVertexCallback supportCallback(vec);
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ m_stridingMesh->InternalProcessAllTriangles(&supportCallback, -aabbMax, aabbMax);
supVec = supportCallback.GetSupportVertexLocal();
return supVec;
}
-void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
//use 'w' component of supportVerticesOut?
{
- for (int i=0;i<numVectors;i++)
+ for (int i = 0; i < numVectors; i++)
{
supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
}
}
-
- ///@todo: could do the batch inside the callback!
+ ///@todo: could do the batch inside the callback!
- for (int j=0;j<numVectors;j++)
+ for (int j = 0; j < numVectors; j++)
{
const btVector3& vec = vectors[j];
- LocalSupportVertexCallback supportCallback(vec);
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax);
+ LocalSupportVertexCallback supportCallback(vec);
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ m_stridingMesh->InternalProcessAllTriangles(&supportCallback, -aabbMax, aabbMax);
supportVerticesOut[j] = supportCallback.GetSupportVertexLocal();
}
-
}
-
-
-btVector3 btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& vec)const
+btVector3 btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
- if ( getMargin()!=btScalar(0.) )
+ if (getMargin() != btScalar(0.))
{
btVector3 vecnorm = vec;
- if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
{
- vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
- }
+ vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
+ }
vecnorm.normalize();
- supVertex+= getMargin() * vecnorm;
+ supVertex += getMargin() * vecnorm;
}
return supVertex;
}
-
-
-
-
-
-
-
-
//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
//Please note that you can debug-draw btConvexTriangleMeshShape with the Raytracer Demo
-int btConvexTriangleMeshShape::getNumVertices() const
+int btConvexTriangleMeshShape::getNumVertices() const
{
//cache this?
return 0;
-
}
int btConvexTriangleMeshShape::getNumEdges() const
@@ -164,44 +142,40 @@ int btConvexTriangleMeshShape::getNumEdges() const
return 0;
}
-void btConvexTriangleMeshShape::getEdge(int ,btVector3& ,btVector3& ) const
+void btConvexTriangleMeshShape::getEdge(int, btVector3&, btVector3&) const
{
- btAssert(0);
+ btAssert(0);
}
-void btConvexTriangleMeshShape::getVertex(int ,btVector3& ) const
+void btConvexTriangleMeshShape::getVertex(int, btVector3&) const
{
btAssert(0);
}
-int btConvexTriangleMeshShape::getNumPlanes() const
+int btConvexTriangleMeshShape::getNumPlanes() const
{
return 0;
}
-void btConvexTriangleMeshShape::getPlane(btVector3& ,btVector3& ,int ) const
+void btConvexTriangleMeshShape::getPlane(btVector3&, btVector3&, int) const
{
btAssert(0);
}
//not yet
-bool btConvexTriangleMeshShape::isInside(const btVector3& ,btScalar ) const
+bool btConvexTriangleMeshShape::isInside(const btVector3&, btScalar) const
{
btAssert(0);
return false;
}
-
-
-void btConvexTriangleMeshShape::setLocalScaling(const btVector3& scaling)
+void btConvexTriangleMeshShape::setLocalScaling(const btVector3& scaling)
{
m_stridingMesh->setScaling(scaling);
-
+
recalcLocalAabb();
-
}
-
const btVector3& btConvexTriangleMeshShape::getLocalScaling() const
{
return m_stridingMesh->getScaling();
@@ -209,107 +183,101 @@ const btVector3& btConvexTriangleMeshShape::getLocalScaling() const
void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const
{
- class CenterCallback: public btInternalTriangleIndexCallback
- {
- bool first;
- btVector3 ref;
- btVector3 sum;
- btScalar volume;
-
- public:
-
- CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0)
- {
- }
-
- virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
- {
- (void) triangleIndex;
- (void) partId;
- if (first)
- {
- ref = triangle[0];
- first = false;
- }
- else
- {
- btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref));
- sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref));
- volume += vol;
- }
- }
-
- btVector3 getCenter()
- {
- return (volume > 0) ? sum / volume : ref;
- }
-
- btScalar getVolume()
- {
- return volume * btScalar(1. / 6);
- }
-
- };
-
- class InertiaCallback: public btInternalTriangleIndexCallback
- {
- btMatrix3x3 sum;
- btVector3 center;
-
- public:
-
- InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center)
- {
- }
-
- virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
- {
- (void) triangleIndex;
- (void) partId;
- btMatrix3x3 i;
- btVector3 a = triangle[0] - center;
- btVector3 b = triangle[1] - center;
- btVector3 c = triangle[2] - center;
- btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6);
- for (int j = 0; j < 3; j++)
- {
- for (int k = 0; k <= j; k++)
- {
- i[j][k] = i[k][j] = volNeg * (btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k])
- + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j]));
- }
- }
- btScalar i00 = -i[0][0];
- btScalar i11 = -i[1][1];
- btScalar i22 = -i[2][2];
- i[0][0] = i11 + i22;
- i[1][1] = i22 + i00;
- i[2][2] = i00 + i11;
- sum[0] += i[0];
- sum[1] += i[1];
- sum[2] += i[2];
- }
-
- btMatrix3x3& getInertia()
- {
- return sum;
- }
-
- };
-
- CenterCallback centerCallback;
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- m_stridingMesh->InternalProcessAllTriangles(&centerCallback, -aabbMax, aabbMax);
- btVector3 center = centerCallback.getCenter();
- principal.setOrigin(center);
- volume = centerCallback.getVolume();
-
- InertiaCallback inertiaCallback(center);
- m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax);
-
- btMatrix3x3& i = inertiaCallback.getInertia();
- i.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
- inertia.setValue(i[0][0], i[1][1], i[2][2]);
- inertia /= volume;
-}
+ class CenterCallback : public btInternalTriangleIndexCallback
+ {
+ bool first;
+ btVector3 ref;
+ btVector3 sum;
+ btScalar volume;
+
+ public:
+ CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0)
+ {
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
+ {
+ (void)triangleIndex;
+ (void)partId;
+ if (first)
+ {
+ ref = triangle[0];
+ first = false;
+ }
+ else
+ {
+ btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref));
+ sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref));
+ volume += vol;
+ }
+ }
+ btVector3 getCenter()
+ {
+ return (volume > 0) ? sum / volume : ref;
+ }
+
+ btScalar getVolume()
+ {
+ return volume * btScalar(1. / 6);
+ }
+ };
+
+ class InertiaCallback : public btInternalTriangleIndexCallback
+ {
+ btMatrix3x3 sum;
+ btVector3 center;
+
+ public:
+ InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center)
+ {
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
+ {
+ (void)triangleIndex;
+ (void)partId;
+ btMatrix3x3 i;
+ btVector3 a = triangle[0] - center;
+ btVector3 b = triangle[1] - center;
+ btVector3 c = triangle[2] - center;
+ btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6);
+ for (int j = 0; j < 3; j++)
+ {
+ for (int k = 0; k <= j; k++)
+ {
+ i[j][k] = i[k][j] = volNeg * (btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k]) + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j]));
+ }
+ }
+ btScalar i00 = -i[0][0];
+ btScalar i11 = -i[1][1];
+ btScalar i22 = -i[2][2];
+ i[0][0] = i11 + i22;
+ i[1][1] = i22 + i00;
+ i[2][2] = i00 + i11;
+ sum[0] += i[0];
+ sum[1] += i[1];
+ sum[2] += i[2];
+ }
+
+ btMatrix3x3& getInertia()
+ {
+ return sum;
+ }
+ };
+
+ CenterCallback centerCallback;
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ m_stridingMesh->InternalProcessAllTriangles(&centerCallback, -aabbMax, aabbMax);
+ btVector3 center = centerCallback.getCenter();
+ principal.setOrigin(center);
+ volume = centerCallback.getVolume();
+
+ InertiaCallback inertiaCallback(center);
+ m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax);
+
+ btMatrix3x3& i = inertiaCallback.getInertia();
+ i.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
+ inertia.setValue(i[0][0], i[1][1], i[2][2]);
+ inertia /= volume;
+}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
index f338865ca1..6dac9fff04 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
@@ -15,24 +15,22 @@ subject to the following restrictions:
#ifndef BT_CONVEX_TRIANGLEMESH_SHAPE_H
#define BT_CONVEX_TRIANGLEMESH_SHAPE_H
-
#include "btPolyhedralConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
/// The btConvexTriangleMeshShape is a convex hull of a triangle mesh, but the performance is not as good as btConvexHullShape.
/// A small benefit of this class is that it uses the btStridingMeshInterface, so you can avoid the duplication of the triangle mesh data. Nevertheless, most users should use the much better performing btConvexHullShape instead.
-ATTRIBUTE_ALIGNED16(class) btConvexTriangleMeshShape : public btPolyhedralConvexAabbCachingShape
+ATTRIBUTE_ALIGNED16(class)
+btConvexTriangleMeshShape : public btPolyhedralConvexAabbCachingShape
{
-
- class btStridingMeshInterface* m_stridingMesh;
+ class btStridingMeshInterface* m_stridingMesh;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb = true);
- class btStridingMeshInterface* getMeshInterface()
+ btConvexTriangleMeshShape(btStridingMeshInterface * meshInterface, bool calcAabb = true);
+
+ class btStridingMeshInterface* getMeshInterface()
{
return m_stridingMesh;
}
@@ -40,24 +38,23 @@ public:
{
return m_stridingMesh;
}
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
+
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
+
//debugging
- virtual const char* getName()const {return "ConvexTrimesh";}
-
- virtual int getNumVertices() const;
+ virtual const char* getName() const { return "ConvexTrimesh"; }
+
+ virtual int getNumVertices() const;
virtual int getNumEdges() const;
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
- virtual void getVertex(int i,btVector3& vtx) const;
- virtual int getNumPlanes() const;
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
+ virtual void getEdge(int i, btVector3& pa, btVector3& pb) const;
+ virtual void getVertex(int i, btVector3& vtx) const;
+ virtual int getNumPlanes() const;
+ virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const;
+ virtual bool isInside(const btVector3& pt, btScalar tolerance) const;
-
- virtual void setLocalScaling(const btVector3& scaling);
+ virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
@@ -65,13 +62,7 @@ public:
///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the
///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
///of the collision object by the principal transform. This method also computes the volume of the convex mesh.
- void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const;
-
+ void calculatePrincipalAxisTransform(btTransform & principal, btVector3 & inertia, btScalar & volume) const;
};
-
-
-#endif //BT_CONVEX_TRIANGLEMESH_SHAPE_H
-
-
-
+#endif //BT_CONVEX_TRIANGLEMESH_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp
index 604b3fc770..66dbb8e53d 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.cpp
@@ -15,11 +15,11 @@ subject to the following restrictions:
#include "btCylinderShape.h"
-btCylinderShape::btCylinderShape (const btVector3& halfExtents)
-:btConvexInternalShape(),
-m_upAxis(1)
+btCylinderShape::btCylinderShape(const btVector3& halfExtents)
+ : btConvexInternalShape(),
+ m_upAxis(1)
{
- btVector3 margin(getMargin(),getMargin(),getMargin());
+ btVector3 margin(getMargin(), getMargin(), getMargin());
m_implicitShapeDimensions = (halfExtents * m_localScaling) - margin;
setSafeMargin(halfExtents);
@@ -27,30 +27,25 @@ m_upAxis(1)
m_shapeType = CYLINDER_SHAPE_PROXYTYPE;
}
-
-btCylinderShapeX::btCylinderShapeX (const btVector3& halfExtents)
-:btCylinderShape(halfExtents)
+btCylinderShapeX::btCylinderShapeX(const btVector3& halfExtents)
+ : btCylinderShape(halfExtents)
{
m_upAxis = 0;
-
}
-
-btCylinderShapeZ::btCylinderShapeZ (const btVector3& halfExtents)
-:btCylinderShape(halfExtents)
+btCylinderShapeZ::btCylinderShapeZ(const btVector3& halfExtents)
+ : btCylinderShape(halfExtents)
{
m_upAxis = 2;
-
}
-void btCylinderShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btCylinderShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
- btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
+ btTransformAabb(getHalfExtentsWithoutMargin(), getMargin(), t, aabbMin, aabbMax);
}
-void btCylinderShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btCylinderShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
-
//Until Bullet 2.77 a box approximation was used, so uncomment this if you need backwards compatibility
//#define USE_BOX_INERTIA_APPROXIMATION 1
#ifndef USE_BOX_INERTIA_APPROXIMATION
@@ -64,25 +59,25 @@ void btCylinderShape::calculateLocalInertia(btScalar mass,btVector3& inertia) co
*
*/
- btScalar radius2; // square of cylinder radius
- btScalar height2; // square of cylinder height
- btVector3 halfExtents = getHalfExtentsWithMargin(); // get cylinder dimension
+ btScalar radius2; // square of cylinder radius
+ btScalar height2; // square of cylinder height
+ btVector3 halfExtents = getHalfExtentsWithMargin(); // get cylinder dimension
btScalar div12 = mass / 12.f;
btScalar div4 = mass / 4.f;
btScalar div2 = mass / 2.f;
int idxRadius, idxHeight;
- switch (m_upAxis) // get indices of radius and height of cylinder
+ switch (m_upAxis) // get indices of radius and height of cylinder
{
- case 0: // cylinder is aligned along x
+ case 0: // cylinder is aligned along x
idxRadius = 1;
idxHeight = 0;
break;
- case 2: // cylinder is aligned along z
+ case 2: // cylinder is aligned along z
idxRadius = 0;
idxHeight = 2;
break;
- default: // cylinder is aligned along y
+ default: // cylinder is aligned along y
idxRadius = 0;
idxHeight = 1;
}
@@ -95,188 +90,164 @@ void btCylinderShape::calculateLocalInertia(btScalar mass,btVector3& inertia) co
btScalar t1 = div12 * height2 + div4 * radius2;
btScalar t2 = div2 * radius2;
- switch (m_upAxis) // set diagonal elements of inertia tensor
+ switch (m_upAxis) // set diagonal elements of inertia tensor
{
- case 0: // cylinder is aligned along x
- inertia.setValue(t2,t1,t1);
+ case 0: // cylinder is aligned along x
+ inertia.setValue(t2, t1, t1);
break;
- case 2: // cylinder is aligned along z
- inertia.setValue(t1,t1,t2);
+ case 2: // cylinder is aligned along z
+ inertia.setValue(t1, t1, t2);
break;
- default: // cylinder is aligned along y
- inertia.setValue(t1,t2,t1);
+ default: // cylinder is aligned along y
+ inertia.setValue(t1, t2, t1);
}
-#else //USE_BOX_INERTIA_APPROXIMATION
+#else //USE_BOX_INERTIA_APPROXIMATION
//approximation of box shape
btVector3 halfExtents = getHalfExtentsWithMargin();
- btScalar lx=btScalar(2.)*(halfExtents.x());
- btScalar ly=btScalar(2.)*(halfExtents.y());
- btScalar lz=btScalar(2.)*(halfExtents.z());
+ btScalar lx = btScalar(2.) * (halfExtents.x());
+ btScalar ly = btScalar(2.) * (halfExtents.y());
+ btScalar lz = btScalar(2.) * (halfExtents.z());
- inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
- mass/(btScalar(12.0)) * (lx*lx + lz*lz),
- mass/(btScalar(12.0)) * (lx*lx + ly*ly));
-#endif //USE_BOX_INERTIA_APPROXIMATION
+ inertia.setValue(mass / (btScalar(12.0)) * (ly * ly + lz * lz),
+ mass / (btScalar(12.0)) * (lx * lx + lz * lz),
+ mass / (btScalar(12.0)) * (lx * lx + ly * ly));
+#endif //USE_BOX_INERTIA_APPROXIMATION
}
-
-SIMD_FORCE_INLINE btVector3 CylinderLocalSupportX(const btVector3& halfExtents,const btVector3& v)
+SIMD_FORCE_INLINE btVector3 CylinderLocalSupportX(const btVector3& halfExtents, const btVector3& v)
{
-const int cylinderUpAxis = 0;
-const int XX = 1;
-const int YY = 0;
-const int ZZ = 2;
+ const int cylinderUpAxis = 0;
+ const int XX = 1;
+ const int YY = 0;
+ const int ZZ = 2;
//mapping depends on how cylinder local orientation is
// extents of the cylinder is: X,Y is for radius, and Z for height
-
btScalar radius = halfExtents[XX];
btScalar halfHeight = halfExtents[cylinderUpAxis];
+ btVector3 tmp;
+ btScalar d;
- btVector3 tmp;
- btScalar d ;
-
- btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
- if (s != btScalar(0.0))
+ btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
+ if (s != btScalar(0.0))
{
- d = radius / s;
+ d = radius / s;
tmp[XX] = v[XX] * d;
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
tmp[ZZ] = v[ZZ] * d;
return tmp;
}
- else
+ else
{
- tmp[XX] = radius;
+ tmp[XX] = radius;
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
tmp[ZZ] = btScalar(0.0);
return tmp;
- }
-
-
+ }
}
-
-
-
-
-
-inline btVector3 CylinderLocalSupportY(const btVector3& halfExtents,const btVector3& v)
+inline btVector3 CylinderLocalSupportY(const btVector3& halfExtents, const btVector3& v)
{
-
-const int cylinderUpAxis = 1;
-const int XX = 0;
-const int YY = 1;
-const int ZZ = 2;
-
+ const int cylinderUpAxis = 1;
+ const int XX = 0;
+ const int YY = 1;
+ const int ZZ = 2;
btScalar radius = halfExtents[XX];
btScalar halfHeight = halfExtents[cylinderUpAxis];
+ btVector3 tmp;
+ btScalar d;
- btVector3 tmp;
- btScalar d ;
-
- btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
- if (s != btScalar(0.0))
+ btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
+ if (s != btScalar(0.0))
{
- d = radius / s;
+ d = radius / s;
tmp[XX] = v[XX] * d;
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
tmp[ZZ] = v[ZZ] * d;
return tmp;
}
- else
+ else
{
- tmp[XX] = radius;
+ tmp[XX] = radius;
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
tmp[ZZ] = btScalar(0.0);
return tmp;
- }
-
+ }
}
-inline btVector3 CylinderLocalSupportZ(const btVector3& halfExtents,const btVector3& v)
+inline btVector3 CylinderLocalSupportZ(const btVector3& halfExtents, const btVector3& v)
{
-const int cylinderUpAxis = 2;
-const int XX = 0;
-const int YY = 2;
-const int ZZ = 1;
+ const int cylinderUpAxis = 2;
+ const int XX = 0;
+ const int YY = 2;
+ const int ZZ = 1;
//mapping depends on how cylinder local orientation is
// extents of the cylinder is: X,Y is for radius, and Z for height
-
btScalar radius = halfExtents[XX];
btScalar halfHeight = halfExtents[cylinderUpAxis];
+ btVector3 tmp;
+ btScalar d;
- btVector3 tmp;
- btScalar d ;
-
- btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
- if (s != btScalar(0.0))
+ btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
+ if (s != btScalar(0.0))
{
- d = radius / s;
+ d = radius / s;
tmp[XX] = v[XX] * d;
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
tmp[ZZ] = v[ZZ] * d;
return tmp;
}
- else
+ else
{
- tmp[XX] = radius;
+ tmp[XX] = radius;
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
tmp[ZZ] = btScalar(0.0);
return tmp;
- }
-
-
+ }
}
-btVector3 btCylinderShapeX::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+btVector3 btCylinderShapeX::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
- return CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vec);
+ return CylinderLocalSupportX(getHalfExtentsWithoutMargin(), vec);
}
-
-btVector3 btCylinderShapeZ::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+btVector3 btCylinderShapeZ::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
- return CylinderLocalSupportZ(getHalfExtentsWithoutMargin(),vec);
+ return CylinderLocalSupportZ(getHalfExtentsWithoutMargin(), vec);
}
-btVector3 btCylinderShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+btVector3 btCylinderShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
- return CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vec);
+ return CylinderLocalSupportY(getHalfExtentsWithoutMargin(), vec);
}
-void btCylinderShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btCylinderShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
- for (int i=0;i<numVectors;i++)
+ for (int i = 0; i < numVectors; i++)
{
- supportVerticesOut[i] = CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vectors[i]);
+ supportVerticesOut[i] = CylinderLocalSupportY(getHalfExtentsWithoutMargin(), vectors[i]);
}
}
-void btCylinderShapeZ::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btCylinderShapeZ::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
- for (int i=0;i<numVectors;i++)
+ for (int i = 0; i < numVectors; i++)
{
- supportVerticesOut[i] = CylinderLocalSupportZ(getHalfExtentsWithoutMargin(),vectors[i]);
+ supportVerticesOut[i] = CylinderLocalSupportZ(getHalfExtentsWithoutMargin(), vectors[i]);
}
}
-
-
-
-void btCylinderShapeX::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btCylinderShapeX::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
- for (int i=0;i<numVectors;i++)
+ for (int i = 0; i < numVectors; i++)
{
- supportVerticesOut[i] = CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vectors[i]);
+ supportVerticesOut[i] = CylinderLocalSupportX(getHalfExtentsWithoutMargin(), vectors[i]);
}
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.h
index a214a827c9..d3f64508ba 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.h
@@ -17,90 +17,84 @@ subject to the following restrictions:
#define BT_CYLINDER_MINKOWSKI_H
#include "btBoxShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "LinearMath/btVector3.h"
/// The btCylinderShape class implements a cylinder shape primitive, centered around the origin. Its central axis aligned with the Y axis. btCylinderShapeX is aligned with the X axis and btCylinderShapeZ around the Z axis.
-ATTRIBUTE_ALIGNED16(class) btCylinderShape : public btConvexInternalShape
+ATTRIBUTE_ALIGNED16(class)
+btCylinderShape : public btConvexInternalShape
{
-
protected:
-
- int m_upAxis;
+ int m_upAxis;
public:
-
-BT_DECLARE_ALIGNED_ALLOCATOR();
+ BT_DECLARE_ALIGNED_ALLOCATOR();
btVector3 getHalfExtentsWithMargin() const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
- btVector3 margin(getMargin(),getMargin(),getMargin());
+ btVector3 margin(getMargin(), getMargin(), getMargin());
halfExtents += margin;
return halfExtents;
}
-
+
const btVector3& getHalfExtentsWithoutMargin() const
{
- return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
+ return m_implicitShapeDimensions; //changed in Bullet 2.63: assume the scaling and margin are included
}
- btCylinderShape (const btVector3& halfExtents);
-
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ btCylinderShape(const btVector3& halfExtents);
+
+ void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
virtual void setMargin(btScalar collisionMargin)
{
//correct the m_implicitShapeDimensions for the margin
- btVector3 oldMargin(getMargin(),getMargin(),getMargin());
- btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
-
+ btVector3 oldMargin(getMargin(), getMargin(), getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions + oldMargin;
+
btConvexInternalShape::setMargin(collisionMargin);
- btVector3 newMargin(getMargin(),getMargin(),getMargin());
+ btVector3 newMargin(getMargin(), getMargin(), getMargin());
m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
-
}
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
-
btVector3 supVertex;
supVertex = localGetSupportingVertexWithoutMargin(vec);
-
- if ( getMargin()!=btScalar(0.) )
+
+ if (getMargin() != btScalar(0.))
{
btVector3 vecnorm = vec;
- if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
{
- vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
- }
+ vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
+ }
vecnorm.normalize();
- supVertex+= getMargin() * vecnorm;
+ supVertex += getMargin() * vecnorm;
}
return supVertex;
}
-
//use box inertia
// virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
- int getUpAxis() const
+ int getUpAxis() const
{
return m_upAxis;
}
- virtual btVector3 getAnisotropicRollingFrictionDirection() const
+ virtual btVector3 getAnisotropicRollingFrictionDirection() const
{
- btVector3 aniDir(0,0,0);
- aniDir[getUpAxis()]=1;
+ btVector3 aniDir(0, 0, 0);
+ aniDir[getUpAxis()] = 1;
return aniDir;
}
@@ -109,43 +103,41 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
return getHalfExtentsWithMargin().getX();
}
- virtual void setLocalScaling(const btVector3& scaling)
+ virtual void setLocalScaling(const btVector3& scaling)
{
- btVector3 oldMargin(getMargin(),getMargin(),getMargin());
- btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
+ btVector3 oldMargin(getMargin(), getMargin(), getMargin());
+ btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions + oldMargin;
btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
btConvexInternalShape::setLocalScaling(scaling);
m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
-
}
//debugging
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "CylinderY";
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
class btCylinderShapeX : public btCylinderShape
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btCylinderShapeX (const btVector3& halfExtents);
-
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
- //debugging
- virtual const char* getName()const
+
+ btCylinderShapeX(const btVector3& halfExtents);
+
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
+
+ //debugging
+ virtual const char* getName() const
{
return "CylinderX";
}
@@ -154,21 +146,20 @@ public:
{
return getHalfExtentsWithMargin().getY();
}
-
};
class btCylinderShapeZ : public btCylinderShape
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btCylinderShapeZ (const btVector3& halfExtents);
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+ btCylinderShapeZ(const btVector3& halfExtents);
+
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
- //debugging
- virtual const char* getName()const
+ //debugging
+ virtual const char* getName() const
{
return "CylinderZ";
}
@@ -177,30 +168,29 @@ public:
{
return getHalfExtentsWithMargin().getX();
}
-
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btCylinderShapeData
+struct btCylinderShapeData
{
- btConvexInternalShapeData m_convexInternalShapeData;
+ btConvexInternalShapeData m_convexInternalShapeData;
- int m_upAxis;
+ int m_upAxis;
- char m_padding[4];
+ char m_padding[4];
};
-SIMD_FORCE_INLINE int btCylinderShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btCylinderShape::calculateSerializeBufferSize() const
{
return sizeof(btCylinderShapeData);
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btCylinderShape::serialize(void* dataBuffer, btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btCylinderShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btCylinderShapeData* shapeData = (btCylinderShapeData*) dataBuffer;
+ btCylinderShapeData* shapeData = (btCylinderShapeData*)dataBuffer;
- btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
+ btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
shapeData->m_upAxis = m_upAxis;
@@ -213,7 +203,4 @@ SIMD_FORCE_INLINE const char* btCylinderShape::serialize(void* dataBuffer, btSer
return "btCylinderShapeData";
}
-
-
-#endif //BT_CYLINDER_MINKOWSKI_H
-
+#endif //BT_CYLINDER_MINKOWSKI_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.cpp
index a9e6df5c58..4699555bd8 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.cpp
@@ -15,36 +15,28 @@ subject to the following restrictions:
#include "btEmptyShape.h"
-
#include "btCollisionShape.h"
-
-btEmptyShape::btEmptyShape() : btConcaveShape ()
+btEmptyShape::btEmptyShape() : btConcaveShape()
{
m_shapeType = EMPTY_SHAPE_PROXYTYPE;
}
-
btEmptyShape::~btEmptyShape()
{
}
-
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btEmptyShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
+void btEmptyShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
- btVector3 margin(getMargin(),getMargin(),getMargin());
+ btVector3 margin(getMargin(), getMargin(), getMargin());
aabbMin = t.getOrigin() - margin;
aabbMax = t.getOrigin() + margin;
-
}
-void btEmptyShape::calculateLocalInertia(btScalar ,btVector3& ) const
+void btEmptyShape::calculateLocalInertia(btScalar, btVector3&) const
{
btAssert(0);
}
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h
index 069a79402b..d2e21173b2 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btEmptyShape.h
@@ -23,50 +23,43 @@ subject to the following restrictions:
#include "LinearMath/btMatrix3x3.h"
#include "btCollisionMargin.h"
-
-
-
/// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
/// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed.
-ATTRIBUTE_ALIGNED16(class) btEmptyShape : public btConcaveShape
+ATTRIBUTE_ALIGNED16(class)
+btEmptyShape : public btConcaveShape
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
btEmptyShape();
virtual ~btEmptyShape();
-
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
-
- virtual void setLocalScaling(const btVector3& scaling)
+ virtual void setLocalScaling(const btVector3& scaling)
{
m_localScaling = scaling;
}
- virtual const btVector3& getLocalScaling() const
+ virtual const btVector3& getLocalScaling() const
{
return m_localScaling;
}
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
- virtual const char* getName()const
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
+
+ virtual const char* getName() const
{
return "Empty";
}
- virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const
+ virtual void processAllTriangles(btTriangleCallback*, const btVector3&, const btVector3&) const
{
}
protected:
- btVector3 m_localScaling;
-
+ btVector3 m_localScaling;
};
-
-
-#endif //BT_EMPTY_SHAPE_H
+#endif //BT_EMPTY_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
index 441a89c6bb..c85ce2498e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
@@ -17,23 +17,17 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
-
-
-btHeightfieldTerrainShape::btHeightfieldTerrainShape
-(
-int heightStickWidth, int heightStickLength, const void* heightfieldData,
-btScalar heightScale, btScalar minHeight, btScalar maxHeight,int upAxis,
-PHY_ScalarType hdt, bool flipQuadEdges
-)
+btHeightfieldTerrainShape::btHeightfieldTerrainShape(
+ int heightStickWidth, int heightStickLength, const void* heightfieldData,
+ btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis,
+ PHY_ScalarType hdt, bool flipQuadEdges)
{
initialize(heightStickWidth, heightStickLength, heightfieldData,
- heightScale, minHeight, maxHeight, upAxis, hdt,
- flipQuadEdges);
+ heightScale, minHeight, maxHeight, upAxis, hdt,
+ flipQuadEdges);
}
-
-
-btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,const void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges)
+btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength, const void* heightfieldData, btScalar maxHeight, int upAxis, bool useFloatData, bool flipQuadEdges)
{
// legacy constructor: support only float or unsigned char,
// and min height is zero
@@ -45,27 +39,23 @@ btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int h
btScalar heightScale = maxHeight / 65535;
initialize(heightStickWidth, heightStickLength, heightfieldData,
- heightScale, minHeight, maxHeight, upAxis, hdt,
- flipQuadEdges);
+ heightScale, minHeight, maxHeight, upAxis, hdt,
+ flipQuadEdges);
}
-
-
-void btHeightfieldTerrainShape::initialize
-(
-int heightStickWidth, int heightStickLength, const void* heightfieldData,
-btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis,
-PHY_ScalarType hdt, bool flipQuadEdges
-)
+void btHeightfieldTerrainShape::initialize(
+ int heightStickWidth, int heightStickLength, const void* heightfieldData,
+ btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis,
+ PHY_ScalarType hdt, bool flipQuadEdges)
{
// validation
- btAssert(heightStickWidth > 1);// && "bad width");
- btAssert(heightStickLength > 1);// && "bad length");
- btAssert(heightfieldData);// && "null heightfield data");
+ btAssert(heightStickWidth > 1); // && "bad width");
+ btAssert(heightStickLength > 1); // && "bad length");
+ btAssert(heightfieldData); // && "null heightfield data");
// btAssert(heightScale) -- do we care? Trust caller here
- btAssert(minHeight <= maxHeight);// && "bad min/max height");
- btAssert(upAxis >= 0 && upAxis < 3);// && "bad upAxis--should be in range [0,2]");
- btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT);// && "Bad height data type enum");
+ btAssert(minHeight <= maxHeight); // && "bad min/max height");
+ btAssert(upAxis >= 0 && upAxis < 3); // && "bad upAxis--should be in range [0,2]");
+ btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT); // && "Bad height data type enum");
// initialize member variables
m_shapeType = TERRAIN_SHAPE_PROXYTYPE;
@@ -73,8 +63,8 @@ PHY_ScalarType hdt, bool flipQuadEdges
m_heightStickLength = heightStickLength;
m_minHeight = minHeight;
m_maxHeight = maxHeight;
- m_width = (btScalar) (heightStickWidth - 1);
- m_length = (btScalar) (heightStickLength - 1);
+ m_width = (btScalar)(heightStickWidth - 1);
+ m_length = (btScalar)(heightStickLength - 1);
m_heightScale = heightScale;
m_heightfieldDataUnknown = heightfieldData;
m_heightDataType = hdt;
@@ -87,28 +77,28 @@ PHY_ScalarType hdt, bool flipQuadEdges
// determine min/max axis-aligned bounding box (aabb) values
switch (m_upAxis)
{
- case 0:
+ case 0:
{
m_localAabbMin.setValue(m_minHeight, 0, 0);
m_localAabbMax.setValue(m_maxHeight, m_width, m_length);
break;
}
- case 1:
+ case 1:
{
m_localAabbMin.setValue(0, m_minHeight, 0);
m_localAabbMax.setValue(m_width, m_maxHeight, m_length);
break;
};
- case 2:
+ case 2:
{
m_localAabbMin.setValue(0, 0, m_minHeight);
m_localAabbMax.setValue(m_width, m_length, m_maxHeight);
break;
}
- default:
+ default:
{
//need to get valid m_upAxis
- btAssert(0);// && "Bad m_upAxis");
+ btAssert(0); // && "Bad m_upAxis");
}
}
@@ -116,62 +106,57 @@ PHY_ScalarType hdt, bool flipQuadEdges
m_localOrigin = btScalar(0.5) * (m_localAabbMin + m_localAabbMax);
}
-
-
btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
{
}
-
-
-void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btHeightfieldTerrainShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
- btVector3 halfExtents = (m_localAabbMax-m_localAabbMin)* m_localScaling * btScalar(0.5);
+ btVector3 halfExtents = (m_localAabbMax - m_localAabbMin) * m_localScaling * btScalar(0.5);
btVector3 localOrigin(0, 0, 0);
localOrigin[m_upAxis] = (m_minHeight + m_maxHeight) * btScalar(0.5);
localOrigin *= m_localScaling;
- btMatrix3x3 abs_b = t.getBasis().absolute();
+ btMatrix3x3 abs_b = t.getBasis().absolute();
btVector3 center = t.getOrigin();
- btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
- extent += btVector3(getMargin(),getMargin(),getMargin());
+ btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
+ extent += btVector3(getMargin(), getMargin(), getMargin());
aabbMin = center - extent;
aabbMax = center + extent;
}
-
/// This returns the "raw" (user's initial) height, not the actual height.
/// The actual height needs to be adjusted to be relative to the center
/// of the heightfield's AABB.
btScalar
-btHeightfieldTerrainShape::getRawHeightFieldValue(int x,int y) const
+btHeightfieldTerrainShape::getRawHeightFieldValue(int x, int y) const
{
btScalar val = 0.f;
switch (m_heightDataType)
{
- case PHY_FLOAT:
+ case PHY_FLOAT:
{
- val = m_heightfieldDataFloat[(y*m_heightStickWidth)+x];
+ val = m_heightfieldDataFloat[(y * m_heightStickWidth) + x];
break;
}
- case PHY_UCHAR:
+ case PHY_UCHAR:
{
- unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_heightStickWidth)+x];
+ unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y * m_heightStickWidth) + x];
val = heightFieldValue * m_heightScale;
break;
}
- case PHY_SHORT:
+ case PHY_SHORT:
{
short hfValue = m_heightfieldDataShort[(y * m_heightStickWidth) + x];
val = hfValue * m_heightScale;
break;
}
- default:
+ default:
{
btAssert(!"Bad m_heightDataType");
}
@@ -180,74 +165,63 @@ btHeightfieldTerrainShape::getRawHeightFieldValue(int x,int y) const
return val;
}
-
-
-
/// this returns the vertex in bullet-local coordinates
-void btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const
+void btHeightfieldTerrainShape::getVertex(int x, int y, btVector3& vertex) const
{
- btAssert(x>=0);
- btAssert(y>=0);
- btAssert(x<m_heightStickWidth);
- btAssert(y<m_heightStickLength);
+ btAssert(x >= 0);
+ btAssert(y >= 0);
+ btAssert(x < m_heightStickWidth);
+ btAssert(y < m_heightStickLength);
- btScalar height = getRawHeightFieldValue(x,y);
+ btScalar height = getRawHeightFieldValue(x, y);
switch (m_upAxis)
{
- case 0:
+ case 0:
{
- vertex.setValue(
- height - m_localOrigin.getX(),
- (-m_width/btScalar(2.0)) + x,
- (-m_length/btScalar(2.0) ) + y
- );
+ vertex.setValue(
+ height - m_localOrigin.getX(),
+ (-m_width / btScalar(2.0)) + x,
+ (-m_length / btScalar(2.0)) + y);
break;
}
- case 1:
+ case 1:
{
vertex.setValue(
- (-m_width/btScalar(2.0)) + x,
- height - m_localOrigin.getY(),
- (-m_length/btScalar(2.0)) + y
- );
+ (-m_width / btScalar(2.0)) + x,
+ height - m_localOrigin.getY(),
+ (-m_length / btScalar(2.0)) + y);
break;
};
- case 2:
+ case 2:
{
vertex.setValue(
- (-m_width/btScalar(2.0)) + x,
- (-m_length/btScalar(2.0)) + y,
- height - m_localOrigin.getZ()
- );
+ (-m_width / btScalar(2.0)) + x,
+ (-m_length / btScalar(2.0)) + y,
+ height - m_localOrigin.getZ());
break;
}
- default:
+ default:
{
//need to get valid m_upAxis
btAssert(0);
}
}
- vertex*=m_localScaling;
+ vertex *= m_localScaling;
}
-
-
static inline int
-getQuantized
-(
-btScalar x
-)
+getQuantized(
+ btScalar x)
{
- if (x < 0.0) {
- return (int) (x - 0.5);
+ if (x < 0.0)
+ {
+ return (int)(x - 0.5);
}
- return (int) (x + 0.5);
+ return (int)(x + 0.5);
}
-
-
/// given input vector, return quantized version
/**
This routine is basically determining the gridpoint indices for a given
@@ -257,7 +231,7 @@ btScalar x
"with clamp" means that we restrict the point to be in the heightfield's
axis-aligned bounding box.
*/
-void btHeightfieldTerrainShape::quantizeWithClamp(int* out, const btVector3& point,int /*isMax*/) const
+void btHeightfieldTerrainShape::quantizeWithClamp(int* out, const btVector3& point, int /*isMax*/) const
{
btVector3 clampedPoint(point);
clampedPoint.setMax(m_localAabbMin);
@@ -266,11 +240,8 @@ void btHeightfieldTerrainShape::quantizeWithClamp(int* out, const btVector3& poi
out[0] = getQuantized(clampedPoint.getX());
out[1] = getQuantized(clampedPoint.getY());
out[2] = getQuantized(clampedPoint.getZ());
-
}
-
-
/// process all triangles within the provided axis-aligned bounding box
/**
basic algorithm:
@@ -278,128 +249,123 @@ void btHeightfieldTerrainShape::quantizeWithClamp(int* out, const btVector3& poi
- convert input aabb to a range of heightfield grid points (quantize)
- iterate over all triangles in that subset of the grid
*/
-void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
// scale down the input aabb's so they are in local (non-scaled) coordinates
- btVector3 localAabbMin = aabbMin*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
- btVector3 localAabbMax = aabbMax*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
+ btVector3 localAabbMin = aabbMin * btVector3(1.f / m_localScaling[0], 1.f / m_localScaling[1], 1.f / m_localScaling[2]);
+ btVector3 localAabbMax = aabbMax * btVector3(1.f / m_localScaling[0], 1.f / m_localScaling[1], 1.f / m_localScaling[2]);
// account for local origin
localAabbMin += m_localOrigin;
localAabbMax += m_localOrigin;
//quantize the aabbMin and aabbMax, and adjust the start/end ranges
- int quantizedAabbMin[3];
- int quantizedAabbMax[3];
- quantizeWithClamp(quantizedAabbMin, localAabbMin,0);
- quantizeWithClamp(quantizedAabbMax, localAabbMax,1);
-
+ int quantizedAabbMin[3];
+ int quantizedAabbMax[3];
+ quantizeWithClamp(quantizedAabbMin, localAabbMin, 0);
+ quantizeWithClamp(quantizedAabbMax, localAabbMax, 1);
+
// expand the min/max quantized values
// this is to catch the case where the input aabb falls between grid points!
- for (int i = 0; i < 3; ++i) {
+ for (int i = 0; i < 3; ++i)
+ {
quantizedAabbMin[i]--;
quantizedAabbMax[i]++;
- }
+ }
- int startX=0;
- int endX=m_heightStickWidth-1;
- int startJ=0;
- int endJ=m_heightStickLength-1;
+ int startX = 0;
+ int endX = m_heightStickWidth - 1;
+ int startJ = 0;
+ int endJ = m_heightStickLength - 1;
switch (m_upAxis)
{
- case 0:
+ case 0:
{
- if (quantizedAabbMin[1]>startX)
+ if (quantizedAabbMin[1] > startX)
startX = quantizedAabbMin[1];
- if (quantizedAabbMax[1]<endX)
+ if (quantizedAabbMax[1] < endX)
endX = quantizedAabbMax[1];
- if (quantizedAabbMin[2]>startJ)
+ if (quantizedAabbMin[2] > startJ)
startJ = quantizedAabbMin[2];
- if (quantizedAabbMax[2]<endJ)
+ if (quantizedAabbMax[2] < endJ)
endJ = quantizedAabbMax[2];
break;
}
- case 1:
+ case 1:
{
- if (quantizedAabbMin[0]>startX)
+ if (quantizedAabbMin[0] > startX)
startX = quantizedAabbMin[0];
- if (quantizedAabbMax[0]<endX)
+ if (quantizedAabbMax[0] < endX)
endX = quantizedAabbMax[0];
- if (quantizedAabbMin[2]>startJ)
+ if (quantizedAabbMin[2] > startJ)
startJ = quantizedAabbMin[2];
- if (quantizedAabbMax[2]<endJ)
+ if (quantizedAabbMax[2] < endJ)
endJ = quantizedAabbMax[2];
break;
};
- case 2:
+ case 2:
{
- if (quantizedAabbMin[0]>startX)
+ if (quantizedAabbMin[0] > startX)
startX = quantizedAabbMin[0];
- if (quantizedAabbMax[0]<endX)
+ if (quantizedAabbMax[0] < endX)
endX = quantizedAabbMax[0];
- if (quantizedAabbMin[1]>startJ)
+ if (quantizedAabbMin[1] > startJ)
startJ = quantizedAabbMin[1];
- if (quantizedAabbMax[1]<endJ)
+ if (quantizedAabbMax[1] < endJ)
endJ = quantizedAabbMax[1];
break;
}
- default:
+ default:
{
//need to get valid m_upAxis
btAssert(0);
}
}
-
-
-
- for(int j=startJ; j<endJ; j++)
+ for (int j = startJ; j < endJ; j++)
{
- for(int x=startX; x<endX; x++)
+ for (int x = startX; x < endX; x++)
{
btVector3 vertices[3];
- if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j+x) & 1))|| (m_useZigzagSubdivision && !(j & 1)))
+ if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j + x) & 1)) || (m_useZigzagSubdivision && !(j & 1)))
{
- //first triangle
- getVertex(x,j,vertices[0]);
- getVertex(x, j + 1, vertices[1]);
- getVertex(x + 1, j + 1, vertices[2]);
- callback->processTriangle(vertices,x,j);
- //second triangle
- // getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman
- getVertex(x+1,j+1,vertices[1]);
- getVertex(x + 1, j, vertices[2]);
- callback->processTriangle(vertices, x, j);
-
- } else
+ //first triangle
+ getVertex(x, j, vertices[0]);
+ getVertex(x, j + 1, vertices[1]);
+ getVertex(x + 1, j + 1, vertices[2]);
+ callback->processTriangle(vertices, x, j);
+ //second triangle
+ // getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman
+ getVertex(x + 1, j + 1, vertices[1]);
+ getVertex(x + 1, j, vertices[2]);
+ callback->processTriangle(vertices, x, j);
+ }
+ else
{
- //first triangle
- getVertex(x,j,vertices[0]);
- getVertex(x,j+1,vertices[1]);
- getVertex(x+1,j,vertices[2]);
- callback->processTriangle(vertices,x,j);
- //second triangle
- getVertex(x+1,j,vertices[0]);
- //getVertex(x,j+1,vertices[1]);
- getVertex(x+1,j+1,vertices[2]);
- callback->processTriangle(vertices,x,j);
+ //first triangle
+ getVertex(x, j, vertices[0]);
+ getVertex(x, j + 1, vertices[1]);
+ getVertex(x + 1, j, vertices[2]);
+ callback->processTriangle(vertices, x, j);
+ //second triangle
+ getVertex(x + 1, j, vertices[0]);
+ //getVertex(x,j+1,vertices[1]);
+ getVertex(x + 1, j + 1, vertices[2]);
+ callback->processTriangle(vertices, x, j);
}
}
}
-
-
-
}
-void btHeightfieldTerrainShape::calculateLocalInertia(btScalar ,btVector3& inertia) const
+void btHeightfieldTerrainShape::calculateLocalInertia(btScalar, btVector3& inertia) const
{
//moving concave objects not supported
-
- inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+
+ inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
-void btHeightfieldTerrainShape::setLocalScaling(const btVector3& scaling)
+void btHeightfieldTerrainShape::setLocalScaling(const btVector3& scaling)
{
m_localScaling = scaling;
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
index 4a7a4a4bda..8a50a57e31 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
@@ -68,43 +68,41 @@ subject to the following restrictions:
For usage and testing see the TerrainDemo.
*/
-ATTRIBUTE_ALIGNED16(class) btHeightfieldTerrainShape : public btConcaveShape
+ATTRIBUTE_ALIGNED16(class)
+btHeightfieldTerrainShape : public btConcaveShape
{
protected:
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
- btVector3 m_localOrigin;
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
+ btVector3 m_localOrigin;
///terrain data
- int m_heightStickWidth;
+ int m_heightStickWidth;
int m_heightStickLength;
- btScalar m_minHeight;
- btScalar m_maxHeight;
+ btScalar m_minHeight;
+ btScalar m_maxHeight;
btScalar m_width;
btScalar m_length;
btScalar m_heightScale;
- union
- {
- const unsigned char* m_heightfieldDataUnsignedChar;
- const short* m_heightfieldDataShort;
- const btScalar* m_heightfieldDataFloat;
- const void* m_heightfieldDataUnknown;
+ union {
+ const unsigned char* m_heightfieldDataUnsignedChar;
+ const short* m_heightfieldDataShort;
+ const btScalar* m_heightfieldDataFloat;
+ const void* m_heightfieldDataUnknown;
};
- PHY_ScalarType m_heightDataType;
- bool m_flipQuadEdges;
- bool m_useDiamondSubdivision;
+ PHY_ScalarType m_heightDataType;
+ bool m_flipQuadEdges;
+ bool m_useDiamondSubdivision;
bool m_useZigzagSubdivision;
- int m_upAxis;
-
- btVector3 m_localScaling;
-
- virtual btScalar getRawHeightFieldValue(int x,int y) const;
- void quantizeWithClamp(int* out, const btVector3& point,int isMax) const;
- void getVertex(int x,int y,btVector3& vertex) const;
+ int m_upAxis;
+ btVector3 m_localScaling;
+ virtual btScalar getRawHeightFieldValue(int x, int y) const;
+ void quantizeWithClamp(int* out, const btVector3& point, int isMax) const;
+ void getVertex(int x, int y, btVector3& vertex) const;
/// protected initialization
/**
@@ -112,25 +110,24 @@ protected:
backwards-compatible without a lot of copy/paste.
*/
void initialize(int heightStickWidth, int heightStickLength,
- const void* heightfieldData, btScalar heightScale,
- btScalar minHeight, btScalar maxHeight, int upAxis,
- PHY_ScalarType heightDataType, bool flipQuadEdges);
+ const void* heightfieldData, btScalar heightScale,
+ btScalar minHeight, btScalar maxHeight, int upAxis,
+ PHY_ScalarType heightDataType, bool flipQuadEdges);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
/// preferred constructor
/**
This constructor supports a range of heightfield
data types, and allows for a non-zero minimum height value.
heightScale is needed for any integer-based heightfield data types.
*/
- btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,
- const void* heightfieldData, btScalar heightScale,
- btScalar minHeight, btScalar maxHeight,
- int upAxis, PHY_ScalarType heightDataType,
- bool flipQuadEdges);
+ btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,
+ const void* heightfieldData, btScalar heightScale,
+ btScalar minHeight, btScalar maxHeight,
+ int upAxis, PHY_ScalarType heightDataType,
+ bool flipQuadEdges);
/// legacy constructor
/**
@@ -139,29 +136,27 @@ public:
compatibility reasons, heightScale is calculated as maxHeight / 65535
(and is only used when useFloatData = false).
*/
- btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,const void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges);
+ btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength, const void* heightfieldData, btScalar maxHeight, int upAxis, bool useFloatData, bool flipQuadEdges);
virtual ~btHeightfieldTerrainShape();
+ void setUseDiamondSubdivision(bool useDiamondSubdivision = true) { m_useDiamondSubdivision = useDiamondSubdivision; }
- void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;}
+ ///could help compatibility with Ogre heightfields. See https://code.google.com/p/bullet/issues/detail?id=625
+ void setUseZigzagSubdivision(bool useZigzagSubdivision = true) { m_useZigzagSubdivision = useZigzagSubdivision; }
- ///could help compatibility with Ogre heightfields. See https://code.google.com/p/bullet/issues/detail?id=625
- void setUseZigzagSubdivision(bool useZigzagSubdivision=true) { m_useZigzagSubdivision = useZigzagSubdivision;}
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void setLocalScaling(const btVector3& scaling);
- virtual void setLocalScaling(const btVector3& scaling);
-
virtual const btVector3& getLocalScaling() const;
-
- //debugging
- virtual const char* getName()const {return "HEIGHTFIELD";}
+ //debugging
+ virtual const char* getName() const { return "HEIGHTFIELD"; }
};
-#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
+#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btMaterial.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btMaterial.h
index 866f9b4da4..c9a436bf26 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btMaterial.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btMaterial.h
@@ -21,15 +21,18 @@ subject to the following restrictions:
// Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties
class btMaterial
{
- // public members so that materials can change due to world events
+ // public members so that materials can change due to world events
public:
- btScalar m_friction;
- btScalar m_restitution;
- int pad[2];
-
- btMaterial(){}
- btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; }
+ btScalar m_friction;
+ btScalar m_restitution;
+ int pad[2];
+
+ btMaterial() {}
+ btMaterial(btScalar fric, btScalar rest)
+ {
+ m_friction = fric;
+ m_restitution = rest;
+ }
};
-#endif // BT_MATERIAL_H
-
+#endif // BT_MATERIAL_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btMiniSDF.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btMiniSDF.cpp
index afe45e1d2d..13c0a343f1 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btMiniSDF.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btMiniSDF.cpp
@@ -10,31 +10,31 @@
//
#include <limits.h>
-#include <string.h> //memcpy
+#include <string.h> //memcpy
struct btSdfDataStream
{
const char* m_data;
int m_size;
-
+
int m_currentOffset;
-
+
btSdfDataStream(const char* data, int size)
- :m_data(data),
- m_size(size),
- m_currentOffset(0)
+ : m_data(data),
+ m_size(size),
+ m_currentOffset(0)
{
-
}
- template<class T> bool read(T& val)
+ template <class T>
+ bool read(T& val)
{
int bytes = sizeof(T);
- if (m_currentOffset+bytes<=m_size)
+ if (m_currentOffset + bytes <= m_size)
{
char* dest = (char*)&val;
- memcpy(dest,&m_data[m_currentOffset],bytes);
- m_currentOffset+=bytes;
+ memcpy(dest, &m_data[m_currentOffset], bytes);
+ m_currentOffset += bytes;
return true;
}
btAssert(0);
@@ -42,137 +42,133 @@ struct btSdfDataStream
}
};
-
bool btMiniSDF::load(const char* data, int size)
{
- int fileSize = -1;
+ int fileSize = -1;
- btSdfDataStream ds(data,size);
- {
- double buf[6];
- ds.read(buf);
- m_domain.m_min[0] = buf[0];
- m_domain.m_min[1] = buf[1];
- m_domain.m_min[2] = buf[2];
- m_domain.m_min[3] = 0;
- m_domain.m_max[0] = buf[3];
- m_domain.m_max[1] = buf[4];
- m_domain.m_max[2] = buf[5];
- m_domain.m_max[3] = 0;
- }
- {
- unsigned int buf2[3];
- ds.read(buf2);
- m_resolution[0] = buf2[0];
- m_resolution[1] = buf2[1];
- m_resolution[2] = buf2[2];
- }
- {
- double buf[3];
- ds.read(buf);
- m_cell_size[0] = buf[0];
- m_cell_size[1] = buf[1];
- m_cell_size[2] = buf[2];
- }
- {
- double buf[3];
- ds.read(buf);
- m_inv_cell_size[0] = buf[0];
- m_inv_cell_size[1] = buf[1];
- m_inv_cell_size[2] = buf[2];
- }
- {
- unsigned long long int cells;
- ds.read(cells);
- m_n_cells = cells;
- }
- {
- unsigned long long int fields;
- ds.read(fields);
- m_n_fields = fields;
- }
+ btSdfDataStream ds(data, size);
+ {
+ double buf[6];
+ ds.read(buf);
+ m_domain.m_min[0] = buf[0];
+ m_domain.m_min[1] = buf[1];
+ m_domain.m_min[2] = buf[2];
+ m_domain.m_min[3] = 0;
+ m_domain.m_max[0] = buf[3];
+ m_domain.m_max[1] = buf[4];
+ m_domain.m_max[2] = buf[5];
+ m_domain.m_max[3] = 0;
+ }
+ {
+ unsigned int buf2[3];
+ ds.read(buf2);
+ m_resolution[0] = buf2[0];
+ m_resolution[1] = buf2[1];
+ m_resolution[2] = buf2[2];
+ }
+ {
+ double buf[3];
+ ds.read(buf);
+ m_cell_size[0] = buf[0];
+ m_cell_size[1] = buf[1];
+ m_cell_size[2] = buf[2];
+ }
+ {
+ double buf[3];
+ ds.read(buf);
+ m_inv_cell_size[0] = buf[0];
+ m_inv_cell_size[1] = buf[1];
+ m_inv_cell_size[2] = buf[2];
+ }
+ {
+ unsigned long long int cells;
+ ds.read(cells);
+ m_n_cells = cells;
+ }
+ {
+ unsigned long long int fields;
+ ds.read(fields);
+ m_n_fields = fields;
+ }
-
- unsigned long long int nodes0;
- std::size_t n_nodes0;
- ds.read(nodes0);
- n_nodes0 = nodes0;
- if (n_nodes0 > 1024 * 1024 * 1024)
- {
- return m_isValid;
- }
- m_nodes.resize(n_nodes0);
- for (unsigned int i=0;i<n_nodes0;i++)
+ unsigned long long int nodes0;
+ std::size_t n_nodes0;
+ ds.read(nodes0);
+ n_nodes0 = nodes0;
+ if (n_nodes0 > 1024 * 1024 * 1024)
+ {
+ return m_isValid;
+ }
+ m_nodes.resize(n_nodes0);
+ for (unsigned int i = 0; i < n_nodes0; i++)
+ {
+ unsigned long long int n_nodes1;
+ ds.read(n_nodes1);
+ btAlignedObjectArray<double>& nodes = m_nodes[i];
+ nodes.resize(n_nodes1);
+ for (int j = 0; j < nodes.size(); j++)
{
- unsigned long long int n_nodes1;
- ds.read(n_nodes1);
- btAlignedObjectArray<double>& nodes = m_nodes[i];
- nodes.resize(n_nodes1);
- for ( int j=0;j<nodes.size();j++)
- {
- double& node = nodes[j];
- ds.read(node);
- }
+ double& node = nodes[j];
+ ds.read(node);
}
+ }
- unsigned long long int n_cells0;
- ds.read(n_cells0);
- m_cells.resize(n_cells0);
- for (int i=0;i<n_cells0;i++)
+ unsigned long long int n_cells0;
+ ds.read(n_cells0);
+ m_cells.resize(n_cells0);
+ for (int i = 0; i < n_cells0; i++)
+ {
+ unsigned long long int n_cells1;
+ btAlignedObjectArray<btCell32>& cells = m_cells[i];
+ ds.read(n_cells1);
+ cells.resize(n_cells1);
+ for (int j = 0; j < n_cells1; j++)
{
- unsigned long long int n_cells1;
- btAlignedObjectArray<btCell32 >& cells = m_cells[i];
- ds.read(n_cells1);
- cells.resize(n_cells1);
- for (int j=0;j<n_cells1;j++)
- {
- btCell32& cell = cells[j];
- ds.read(cell);
- }
+ btCell32& cell = cells[j];
+ ds.read(cell);
}
+ }
+
+ {
+ unsigned long long int n_cell_maps0;
+ ds.read(n_cell_maps0);
+ m_cell_map.resize(n_cell_maps0);
+ for (int i = 0; i < n_cell_maps0; i++)
{
- unsigned long long int n_cell_maps0;
- ds.read(n_cell_maps0);
-
- m_cell_map.resize(n_cell_maps0);
- for (int i=0;i<n_cell_maps0;i++)
+ unsigned long long int n_cell_maps1;
+ btAlignedObjectArray<unsigned int>& cell_maps = m_cell_map[i];
+ ds.read(n_cell_maps1);
+ cell_maps.resize(n_cell_maps1);
+ for (int j = 0; j < n_cell_maps1; j++)
{
- unsigned long long int n_cell_maps1;
- btAlignedObjectArray<unsigned int>& cell_maps = m_cell_map[i];
- ds.read(n_cell_maps1);
- cell_maps.resize(n_cell_maps1);
- for (int j=0;j<n_cell_maps1;j++)
- {
- unsigned int& cell_map = cell_maps[j];
- ds.read(cell_map);
- }
+ unsigned int& cell_map = cell_maps[j];
+ ds.read(cell_map);
}
}
+ }
- m_isValid = (ds.m_currentOffset == ds.m_size);
- return m_isValid;
+ m_isValid = (ds.m_currentOffset == ds.m_size);
+ return m_isValid;
}
-
-unsigned int btMiniSDF::multiToSingleIndex(btMultiIndex const & ijk) const
+unsigned int btMiniSDF::multiToSingleIndex(btMultiIndex const& ijk) const
{
return m_resolution[1] * m_resolution[0] * ijk.ijk[2] + m_resolution[0] * ijk.ijk[1] + ijk.ijk[0];
}
-
+
btAlignedBox3d
btMiniSDF::subdomain(btMultiIndex const& ijk) const
{
btAssert(m_isValid);
btVector3 tmp;
- tmp.m_floats[0] = m_cell_size[0]*(double)ijk.ijk[0];
- tmp.m_floats[1] = m_cell_size[1]*(double)ijk.ijk[1];
- tmp.m_floats[2] = m_cell_size[2]*(double)ijk.ijk[2];
-
+ tmp.m_floats[0] = m_cell_size[0] * (double)ijk.ijk[0];
+ tmp.m_floats[1] = m_cell_size[1] * (double)ijk.ijk[1];
+ tmp.m_floats[2] = m_cell_size[2] * (double)ijk.ijk[2];
btVector3 origin = m_domain.min() + tmp;
- btAlignedBox3d box = btAlignedBox3d (origin, origin + m_cell_size);
+ btAlignedBox3d box = btAlignedBox3d(origin, origin + m_cell_size);
return box;
}
@@ -181,8 +177,8 @@ btMiniSDF::singleToMultiIndex(unsigned int l) const
{
btAssert(m_isValid);
unsigned int n01 = m_resolution[0] * m_resolution[1];
- unsigned int k = l / n01;
- unsigned int temp = l % n01;
+ unsigned int k = l / n01;
+ unsigned int temp = l % n01;
unsigned int j = temp / m_resolution[0];
unsigned int i = temp % m_resolution[0];
btMultiIndex mi;
@@ -199,59 +195,57 @@ btMiniSDF::subdomain(unsigned int l) const
return subdomain(singleToMultiIndex(l));
}
-
btShapeMatrix
btMiniSDF::shape_function_(btVector3 const& xi, btShapeGradients* gradient) const
{
btAssert(m_isValid);
btShapeMatrix res;
-
+
btScalar x = xi[0];
btScalar y = xi[1];
btScalar z = xi[2];
- btScalar x2 = x*x;
- btScalar y2 = y*y;
- btScalar z2 = z*z;
-
- btScalar _1mx = 1.0 - x;
- btScalar _1my = 1.0 - y;
- btScalar _1mz = 1.0 - z;
+ btScalar x2 = x * x;
+ btScalar y2 = y * y;
+ btScalar z2 = z * z;
- btScalar _1px = 1.0 + x;
- btScalar _1py = 1.0 + y;
- btScalar _1pz = 1.0 + z;
+ btScalar _1mx = 1.0 - x;
+ btScalar _1my = 1.0 - y;
+ btScalar _1mz = 1.0 - z;
- btScalar _1m3x = 1.0 - 3.0 * x;
- btScalar _1m3y = 1.0 - 3.0 * y;
- btScalar _1m3z = 1.0 - 3.0 * z;
+ btScalar _1px = 1.0 + x;
+ btScalar _1py = 1.0 + y;
+ btScalar _1pz = 1.0 + z;
- btScalar _1p3x = 1.0 + 3.0 * x;
- btScalar _1p3y = 1.0 + 3.0 * y;
- btScalar _1p3z = 1.0 + 3.0 * z;
+ btScalar _1m3x = 1.0 - 3.0 * x;
+ btScalar _1m3y = 1.0 - 3.0 * y;
+ btScalar _1m3z = 1.0 - 3.0 * z;
- btScalar _1mxt1my = _1mx * _1my;
- btScalar _1mxt1py = _1mx * _1py;
- btScalar _1pxt1my = _1px * _1my;
- btScalar _1pxt1py = _1px * _1py;
+ btScalar _1p3x = 1.0 + 3.0 * x;
+ btScalar _1p3y = 1.0 + 3.0 * y;
+ btScalar _1p3z = 1.0 + 3.0 * z;
- btScalar _1mxt1mz = _1mx * _1mz;
- btScalar _1mxt1pz = _1mx * _1pz;
- btScalar _1pxt1mz = _1px * _1mz;
- btScalar _1pxt1pz = _1px * _1pz;
+ btScalar _1mxt1my = _1mx * _1my;
+ btScalar _1mxt1py = _1mx * _1py;
+ btScalar _1pxt1my = _1px * _1my;
+ btScalar _1pxt1py = _1px * _1py;
- btScalar _1myt1mz = _1my * _1mz;
- btScalar _1myt1pz = _1my * _1pz;
- btScalar _1pyt1mz = _1py * _1mz;
- btScalar _1pyt1pz = _1py * _1pz;
+ btScalar _1mxt1mz = _1mx * _1mz;
+ btScalar _1mxt1pz = _1mx * _1pz;
+ btScalar _1pxt1mz = _1px * _1mz;
+ btScalar _1pxt1pz = _1px * _1pz;
- btScalar _1mx2 = 1.0 - x2;
- btScalar _1my2 = 1.0 - y2;
- btScalar _1mz2 = 1.0 - z2;
+ btScalar _1myt1mz = _1my * _1mz;
+ btScalar _1myt1pz = _1my * _1pz;
+ btScalar _1pyt1mz = _1py * _1mz;
+ btScalar _1pyt1pz = _1py * _1pz;
+ btScalar _1mx2 = 1.0 - x2;
+ btScalar _1my2 = 1.0 - y2;
+ btScalar _1mz2 = 1.0 - z2;
// Corner nodes.
- btScalar fac = 1.0 / 64.0 * (9.0 * (x2 + y2 + z2) - 19.0);
+ btScalar fac = 1.0 / 64.0 * (9.0 * (x2 + y2 + z2) - 19.0);
res[0] = fac * _1mxt1my * _1mz;
res[1] = fac * _1pxt1my * _1mz;
res[2] = fac * _1mxt1py * _1mz;
@@ -264,10 +258,10 @@ btMiniSDF::shape_function_(btVector3 const& xi, btShapeGradients* gradient) cons
// Edge nodes.
fac = 9.0 / 64.0 * _1mx2;
- btScalar fact1m3x = fac * _1m3x;
- btScalar fact1p3x = fac * _1p3x;
- res[ 8] = fact1m3x * _1myt1mz;
- res[ 9] = fact1p3x * _1myt1mz;
+ btScalar fact1m3x = fac * _1m3x;
+ btScalar fact1p3x = fac * _1p3x;
+ res[8] = fact1m3x * _1myt1mz;
+ res[9] = fact1p3x * _1myt1mz;
res[10] = fact1m3x * _1myt1pz;
res[11] = fact1p3x * _1myt1pz;
res[12] = fact1m3x * _1pyt1mz;
@@ -276,8 +270,8 @@ btMiniSDF::shape_function_(btVector3 const& xi, btShapeGradients* gradient) cons
res[15] = fact1p3x * _1pyt1pz;
fac = 9.0 / 64.0 * _1my2;
- btScalar fact1m3y = fac * _1m3y;
- btScalar fact1p3y = fac * _1p3y;
+ btScalar fact1m3y = fac * _1m3y;
+ btScalar fact1p3y = fac * _1p3y;
res[16] = fact1m3y * _1mxt1mz;
res[17] = fact1p3y * _1mxt1mz;
res[18] = fact1m3y * _1pxt1mz;
@@ -288,8 +282,8 @@ btMiniSDF::shape_function_(btVector3 const& xi, btShapeGradients* gradient) cons
res[23] = fact1p3y * _1pxt1pz;
fac = 9.0 / 64.0 * _1mz2;
- btScalar fact1m3z = fac * _1m3z;
- btScalar fact1p3z = fac * _1p3z;
+ btScalar fact1m3z = fac * _1m3z;
+ btScalar fact1p3z = fac * _1p3z;
res[24] = fact1m3z * _1mxt1my;
res[25] = fact1p3z * _1mxt1my;
res[26] = fact1m3z * _1mxt1py;
@@ -309,7 +303,7 @@ btMiniSDF::shape_function_(btVector3 const& xi, btShapeGradients* gradient) cons
btScalar _18x = 18.0 * x;
btScalar _18y = 18.0 * y;
btScalar _18z = 18.0 * z;
-
+
btScalar _3m9x2 = 3.0 - 9.0 * x2;
btScalar _3m9y2 = 3.0 - 9.0 * y2;
btScalar _3m9z2 = 3.0 - 9.0 * z2;
@@ -325,132 +319,128 @@ btMiniSDF::shape_function_(btVector3 const& xi, btShapeGradients* gradient) cons
btScalar _18zm9tx2py2p3z2m19 = _18z - _9tx2py2p3z2m19;
btScalar _18zp9tx2py2p3z2m19 = _18z + _9tx2py2p3z2m19;
- dN(0,0) =_18xm9t3x2py2pz2m19 * _1myt1mz;
- dN(0,1) =_1mxt1mz * _18ym9tx2p3y2pz2m19;
- dN(0,2) =_1mxt1my * _18zm9tx2py2p3z2m19;
- dN(1,0) =_18xp9t3x2py2pz2m19 * _1myt1mz;
- dN(1,1) =_1pxt1mz * _18ym9tx2p3y2pz2m19;
- dN(1,2) =_1pxt1my * _18zm9tx2py2p3z2m19;
- dN(2,0) =_18xm9t3x2py2pz2m19 * _1pyt1mz;
- dN(2,1) =_1mxt1mz * _18yp9tx2p3y2pz2m19;
- dN(2,2) =_1mxt1py * _18zm9tx2py2p3z2m19;
- dN(3,0) =_18xp9t3x2py2pz2m19 * _1pyt1mz;
- dN(3,1) =_1pxt1mz * _18yp9tx2p3y2pz2m19;
- dN(3,2) =_1pxt1py * _18zm9tx2py2p3z2m19;
- dN(4,0) =_18xm9t3x2py2pz2m19 * _1myt1pz;
- dN(4,1) =_1mxt1pz * _18ym9tx2p3y2pz2m19;
- dN(4,2) =_1mxt1my * _18zp9tx2py2p3z2m19;
- dN(5,0) =_18xp9t3x2py2pz2m19 * _1myt1pz;
- dN(5,1) =_1pxt1pz * _18ym9tx2p3y2pz2m19;
- dN(5,2) =_1pxt1my * _18zp9tx2py2p3z2m19;
- dN(6,0) =_18xm9t3x2py2pz2m19 * _1pyt1pz;
- dN(6,1) =_1mxt1pz * _18yp9tx2p3y2pz2m19;
- dN(6,2) =_1mxt1py * _18zp9tx2py2p3z2m19;
- dN(7,0) =_18xp9t3x2py2pz2m19 * _1pyt1pz;
- dN(7,1) =_1pxt1pz * _18yp9tx2p3y2pz2m19;
- dN(7,2) =_1pxt1py * _18zp9tx2py2p3z2m19;
+ dN(0, 0) = _18xm9t3x2py2pz2m19 * _1myt1mz;
+ dN(0, 1) = _1mxt1mz * _18ym9tx2p3y2pz2m19;
+ dN(0, 2) = _1mxt1my * _18zm9tx2py2p3z2m19;
+ dN(1, 0) = _18xp9t3x2py2pz2m19 * _1myt1mz;
+ dN(1, 1) = _1pxt1mz * _18ym9tx2p3y2pz2m19;
+ dN(1, 2) = _1pxt1my * _18zm9tx2py2p3z2m19;
+ dN(2, 0) = _18xm9t3x2py2pz2m19 * _1pyt1mz;
+ dN(2, 1) = _1mxt1mz * _18yp9tx2p3y2pz2m19;
+ dN(2, 2) = _1mxt1py * _18zm9tx2py2p3z2m19;
+ dN(3, 0) = _18xp9t3x2py2pz2m19 * _1pyt1mz;
+ dN(3, 1) = _1pxt1mz * _18yp9tx2p3y2pz2m19;
+ dN(3, 2) = _1pxt1py * _18zm9tx2py2p3z2m19;
+ dN(4, 0) = _18xm9t3x2py2pz2m19 * _1myt1pz;
+ dN(4, 1) = _1mxt1pz * _18ym9tx2p3y2pz2m19;
+ dN(4, 2) = _1mxt1my * _18zp9tx2py2p3z2m19;
+ dN(5, 0) = _18xp9t3x2py2pz2m19 * _1myt1pz;
+ dN(5, 1) = _1pxt1pz * _18ym9tx2p3y2pz2m19;
+ dN(5, 2) = _1pxt1my * _18zp9tx2py2p3z2m19;
+ dN(6, 0) = _18xm9t3x2py2pz2m19 * _1pyt1pz;
+ dN(6, 1) = _1mxt1pz * _18yp9tx2p3y2pz2m19;
+ dN(6, 2) = _1mxt1py * _18zp9tx2py2p3z2m19;
+ dN(7, 0) = _18xp9t3x2py2pz2m19 * _1pyt1pz;
+ dN(7, 1) = _1pxt1pz * _18yp9tx2p3y2pz2m19;
+ dN(7, 2) = _1pxt1py * _18zp9tx2py2p3z2m19;
dN.topRowsDivide(8, 64.0);
btScalar _m3m9x2m2x = -_3m9x2 - _2x;
- btScalar _p3m9x2m2x = _3m9x2 - _2x;
+ btScalar _p3m9x2m2x = _3m9x2 - _2x;
btScalar _1mx2t1m3x = _1mx2 * _1m3x;
btScalar _1mx2t1p3x = _1mx2 * _1p3x;
- dN( 8,0) = _m3m9x2m2x * _1myt1mz,
- dN( 8,1) = -_1mx2t1m3x * _1mz,
- dN( 8,2) = -_1mx2t1m3x * _1my;
- dN( 9,0) = _p3m9x2m2x * _1myt1mz,
- dN( 9,1) = -_1mx2t1p3x * _1mz,
- dN( 9,2) = -_1mx2t1p3x * _1my;
- dN(10,0) = _m3m9x2m2x * _1myt1pz,
- dN(10,1) = -_1mx2t1m3x * _1pz,
- dN(10,2) = _1mx2t1m3x * _1my;
- dN(11,0) = _p3m9x2m2x * _1myt1pz,
- dN(11,1) = -_1mx2t1p3x * _1pz,
- dN(11,2) = _1mx2t1p3x * _1my;
- dN(12,0) = _m3m9x2m2x * _1pyt1mz,
- dN(12,1) = _1mx2t1m3x * _1mz,
- dN(12,2) = -_1mx2t1m3x * _1py;
- dN(13,0) = _p3m9x2m2x * _1pyt1mz,
- dN(13,1) = _1mx2t1p3x * _1mz,
- dN(13,2) = -_1mx2t1p3x * _1py;
- dN(14,0) = _m3m9x2m2x * _1pyt1pz,
- dN(14,1) = _1mx2t1m3x * _1pz,
- dN(14,2) = _1mx2t1m3x * _1py;
- dN(15,0) = _p3m9x2m2x * _1pyt1pz,
- dN(15,1) = _1mx2t1p3x * _1pz,
- dN(15,2) = _1mx2t1p3x * _1py;
+ dN(8, 0) = _m3m9x2m2x * _1myt1mz,
+ dN(8, 1) = -_1mx2t1m3x * _1mz,
+ dN(8, 2) = -_1mx2t1m3x * _1my;
+ dN(9, 0) = _p3m9x2m2x * _1myt1mz,
+ dN(9, 1) = -_1mx2t1p3x * _1mz,
+ dN(9, 2) = -_1mx2t1p3x * _1my;
+ dN(10, 0) = _m3m9x2m2x * _1myt1pz,
+ dN(10, 1) = -_1mx2t1m3x * _1pz,
+ dN(10, 2) = _1mx2t1m3x * _1my;
+ dN(11, 0) = _p3m9x2m2x * _1myt1pz,
+ dN(11, 1) = -_1mx2t1p3x * _1pz,
+ dN(11, 2) = _1mx2t1p3x * _1my;
+ dN(12, 0) = _m3m9x2m2x * _1pyt1mz,
+ dN(12, 1) = _1mx2t1m3x * _1mz,
+ dN(12, 2) = -_1mx2t1m3x * _1py;
+ dN(13, 0) = _p3m9x2m2x * _1pyt1mz,
+ dN(13, 1) = _1mx2t1p3x * _1mz,
+ dN(13, 2) = -_1mx2t1p3x * _1py;
+ dN(14, 0) = _m3m9x2m2x * _1pyt1pz,
+ dN(14, 1) = _1mx2t1m3x * _1pz,
+ dN(14, 2) = _1mx2t1m3x * _1py;
+ dN(15, 0) = _p3m9x2m2x * _1pyt1pz,
+ dN(15, 1) = _1mx2t1p3x * _1pz,
+ dN(15, 2) = _1mx2t1p3x * _1py;
btScalar _m3m9y2m2y = -_3m9y2 - _2y;
- btScalar _p3m9y2m2y = _3m9y2 - _2y;
+ btScalar _p3m9y2m2y = _3m9y2 - _2y;
btScalar _1my2t1m3y = _1my2 * _1m3y;
btScalar _1my2t1p3y = _1my2 * _1p3y;
- dN(16,0) = -_1my2t1m3y * _1mz,
- dN(16,1) = _m3m9y2m2y * _1mxt1mz,
- dN(16,2) = -_1my2t1m3y * _1mx;
- dN(17,0) = -_1my2t1p3y * _1mz,
- dN(17,1) = _p3m9y2m2y * _1mxt1mz,
- dN(17,2) = -_1my2t1p3y * _1mx;
- dN(18,0) = _1my2t1m3y * _1mz,
- dN(18,1) = _m3m9y2m2y * _1pxt1mz,
- dN(18,2) = -_1my2t1m3y * _1px;
- dN(19,0) = _1my2t1p3y * _1mz,
- dN(19,1) = _p3m9y2m2y * _1pxt1mz,
- dN(19,2) = -_1my2t1p3y * _1px;
- dN(20,0) = -_1my2t1m3y * _1pz,
- dN(20,1) = _m3m9y2m2y * _1mxt1pz,
- dN(20,2) = _1my2t1m3y * _1mx;
- dN(21,0) = -_1my2t1p3y * _1pz,
- dN(21,1) = _p3m9y2m2y * _1mxt1pz,
- dN(21,2) = _1my2t1p3y * _1mx;
- dN(22,0) = _1my2t1m3y * _1pz,
- dN(22,1) = _m3m9y2m2y * _1pxt1pz,
- dN(22,2) = _1my2t1m3y * _1px;
- dN(23,0) = _1my2t1p3y * _1pz,
- dN(23,1) = _p3m9y2m2y * _1pxt1pz,
- dN(23,2) = _1my2t1p3y * _1px;
-
+ dN(16, 0) = -_1my2t1m3y * _1mz,
+ dN(16, 1) = _m3m9y2m2y * _1mxt1mz,
+ dN(16, 2) = -_1my2t1m3y * _1mx;
+ dN(17, 0) = -_1my2t1p3y * _1mz,
+ dN(17, 1) = _p3m9y2m2y * _1mxt1mz,
+ dN(17, 2) = -_1my2t1p3y * _1mx;
+ dN(18, 0) = _1my2t1m3y * _1mz,
+ dN(18, 1) = _m3m9y2m2y * _1pxt1mz,
+ dN(18, 2) = -_1my2t1m3y * _1px;
+ dN(19, 0) = _1my2t1p3y * _1mz,
+ dN(19, 1) = _p3m9y2m2y * _1pxt1mz,
+ dN(19, 2) = -_1my2t1p3y * _1px;
+ dN(20, 0) = -_1my2t1m3y * _1pz,
+ dN(20, 1) = _m3m9y2m2y * _1mxt1pz,
+ dN(20, 2) = _1my2t1m3y * _1mx;
+ dN(21, 0) = -_1my2t1p3y * _1pz,
+ dN(21, 1) = _p3m9y2m2y * _1mxt1pz,
+ dN(21, 2) = _1my2t1p3y * _1mx;
+ dN(22, 0) = _1my2t1m3y * _1pz,
+ dN(22, 1) = _m3m9y2m2y * _1pxt1pz,
+ dN(22, 2) = _1my2t1m3y * _1px;
+ dN(23, 0) = _1my2t1p3y * _1pz,
+ dN(23, 1) = _p3m9y2m2y * _1pxt1pz,
+ dN(23, 2) = _1my2t1p3y * _1px;
btScalar _m3m9z2m2z = -_3m9z2 - _2z;
- btScalar _p3m9z2m2z = _3m9z2 - _2z;
+ btScalar _p3m9z2m2z = _3m9z2 - _2z;
btScalar _1mz2t1m3z = _1mz2 * _1m3z;
btScalar _1mz2t1p3z = _1mz2 * _1p3z;
- dN(24,0) = -_1mz2t1m3z * _1my,
- dN(24,1) = -_1mz2t1m3z * _1mx,
- dN(24,2) = _m3m9z2m2z * _1mxt1my;
- dN(25,0) = -_1mz2t1p3z * _1my,
- dN(25,1) = -_1mz2t1p3z * _1mx,
- dN(25,2) = _p3m9z2m2z * _1mxt1my;
- dN(26,0) = -_1mz2t1m3z * _1py,
- dN(26,1) = _1mz2t1m3z * _1mx,
- dN(26,2) = _m3m9z2m2z * _1mxt1py;
- dN(27,0) = -_1mz2t1p3z * _1py,
- dN(27,1) = _1mz2t1p3z * _1mx,
- dN(27,2) = _p3m9z2m2z * _1mxt1py;
- dN(28,0) = _1mz2t1m3z * _1my,
- dN(28,1) = -_1mz2t1m3z * _1px,
- dN(28,2) = _m3m9z2m2z * _1pxt1my;
- dN(29,0) = _1mz2t1p3z * _1my,
- dN(29,1) = -_1mz2t1p3z * _1px,
- dN(29,2) = _p3m9z2m2z * _1pxt1my;
- dN(30,0) = _1mz2t1m3z * _1py,
- dN(30,1) = _1mz2t1m3z * _1px,
- dN(30,2) = _m3m9z2m2z * _1pxt1py;
- dN(31,0) = _1mz2t1p3z * _1py,
- dN(31,1) = _1mz2t1p3z * _1px,
- dN(31,2) = _p3m9z2m2z * _1pxt1py;
+ dN(24, 0) = -_1mz2t1m3z * _1my,
+ dN(24, 1) = -_1mz2t1m3z * _1mx,
+ dN(24, 2) = _m3m9z2m2z * _1mxt1my;
+ dN(25, 0) = -_1mz2t1p3z * _1my,
+ dN(25, 1) = -_1mz2t1p3z * _1mx,
+ dN(25, 2) = _p3m9z2m2z * _1mxt1my;
+ dN(26, 0) = -_1mz2t1m3z * _1py,
+ dN(26, 1) = _1mz2t1m3z * _1mx,
+ dN(26, 2) = _m3m9z2m2z * _1mxt1py;
+ dN(27, 0) = -_1mz2t1p3z * _1py,
+ dN(27, 1) = _1mz2t1p3z * _1mx,
+ dN(27, 2) = _p3m9z2m2z * _1mxt1py;
+ dN(28, 0) = _1mz2t1m3z * _1my,
+ dN(28, 1) = -_1mz2t1m3z * _1px,
+ dN(28, 2) = _m3m9z2m2z * _1pxt1my;
+ dN(29, 0) = _1mz2t1p3z * _1my,
+ dN(29, 1) = -_1mz2t1p3z * _1px,
+ dN(29, 2) = _p3m9z2m2z * _1pxt1my;
+ dN(30, 0) = _1mz2t1m3z * _1py,
+ dN(30, 1) = _1mz2t1m3z * _1px,
+ dN(30, 2) = _m3m9z2m2z * _1pxt1py;
+ dN(31, 0) = _1mz2t1p3z * _1py,
+ dN(31, 1) = _1mz2t1p3z * _1px,
+ dN(31, 2) = _p3m9z2m2z * _1pxt1py;
dN.bottomRowsMul(32u - 8u, 9.0 / 64.0);
-
}
return res;
}
-
-
bool btMiniSDF::interpolate(unsigned int field_id, double& dist, btVector3 const& x,
- btVector3* gradient) const
+ btVector3* gradient) const
{
btAssert(m_isValid);
if (!m_isValid)
@@ -459,15 +449,15 @@ bool btMiniSDF::interpolate(unsigned int field_id, double& dist, btVector3 const
if (!m_domain.contains(x))
return false;
- btVector3 tmpmi = ((x - m_domain.min())*(m_inv_cell_size));//.cast<unsigned int>().eval();
- unsigned int mi[3] = {(unsigned int )tmpmi[0],(unsigned int )tmpmi[1],(unsigned int )tmpmi[2]};
+ btVector3 tmpmi = ((x - m_domain.min()) * (m_inv_cell_size)); //.cast<unsigned int>().eval();
+ unsigned int mi[3] = {(unsigned int)tmpmi[0], (unsigned int)tmpmi[1], (unsigned int)tmpmi[2]};
if (mi[0] >= m_resolution[0])
- mi[0] = m_resolution[0]-1;
+ mi[0] = m_resolution[0] - 1;
if (mi[1] >= m_resolution[1])
- mi[1] = m_resolution[1]-1;
+ mi[1] = m_resolution[1] - 1;
if (mi[2] >= m_resolution[2])
- mi[2] = m_resolution[2]-1;
- btMultiIndex mui;
+ mi[2] = m_resolution[2] - 1;
+ btMultiIndex mui;
mui.ijk[0] = mi[0];
mui.ijk[1] = mi[1];
mui.ijk[2] = mi[2];
@@ -478,12 +468,12 @@ bool btMiniSDF::interpolate(unsigned int field_id, double& dist, btVector3 const
btAlignedBox3d sd = subdomain(i);
i = i_;
- btVector3 d = sd.m_max-sd.m_min;//.diagonal().eval();
+ btVector3 d = sd.m_max - sd.m_min; //.diagonal().eval();
btVector3 denom = (sd.max() - sd.min());
- btVector3 c0 = btVector3(2.0,2.0,2.0)/denom;
- btVector3 c1 = (sd.max() + sd.min())/denom;
- btVector3 xi = (c0*x - c1);
+ btVector3 c0 = btVector3(2.0, 2.0, 2.0) / denom;
+ btVector3 c1 = (sd.max() + sd.min()) / denom;
+ btVector3 xi = (c0 * x - c1);
btCell32 const& cell = m_cells[field_id][i];
if (!gradient)
@@ -497,7 +487,8 @@ bool btMiniSDF::interpolate(unsigned int field_id, double& dist, btVector3 const
double c = m_nodes[field_id][v];
if (c == DBL_MAX)
{
- return false;;
+ return false;
+ ;
}
phi += c * N[j];
}
@@ -529,4 +520,3 @@ bool btMiniSDF::interpolate(unsigned int field_id, double& dist, btVector3 const
dist = phi;
return true;
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btMiniSDF.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btMiniSDF.h
index 3de90e4f8a..b60fd102fd 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btMiniSDF.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btMiniSDF.h
@@ -5,7 +5,6 @@
#include "LinearMath/btAabbUtil2.h"
#include "LinearMath/btAlignedObjectArray.h"
-
struct btMultiIndex
{
unsigned int ijk[3];
@@ -25,7 +24,6 @@ struct btAlignedBox3d
{
return m_max;
}
-
bool contains(const btVector3& x) const
{
@@ -33,8 +31,8 @@ struct btAlignedBox3d
}
btAlignedBox3d(const btVector3& mn, const btVector3& mx)
- :m_min(mn),
- m_max(mx)
+ : m_min(mn),
+ m_max(mx)
{
}
@@ -47,39 +45,38 @@ struct btShapeMatrix
{
double m_vec[32];
- inline double& operator[](int i)
+ inline double& operator[](int i)
{
return m_vec[i];
}
- inline const double& operator[](int i) const
+ inline const double& operator[](int i) const
{
return m_vec[i];
}
-
};
struct btShapeGradients
{
- btVector3 m_vec[32];
+ btVector3 m_vec[32];
void topRowsDivide(int row, double denom)
{
- for (int i=0;i<row;i++)
+ for (int i = 0; i < row; i++)
{
m_vec[i] /= denom;
}
}
-
+
void bottomRowsMul(int row, double val)
{
- for (int i=32-row;i<32;i++)
+ for (int i = 32 - row; i < 32; i++)
{
m_vec[i] *= val;
}
}
-
- inline btScalar& operator()(int i, int j)
+
+ inline btScalar& operator()(int i, int j)
{
return m_vec[i][j];
}
@@ -92,7 +89,6 @@ struct btCell32
struct btMiniSDF
{
-
btAlignedBox3d m_domain;
unsigned int m_resolution[3];
btVector3 m_cell_size;
@@ -101,13 +97,12 @@ struct btMiniSDF
std::size_t m_n_fields;
bool m_isValid;
-
btAlignedObjectArray<btAlignedObjectArray<double> > m_nodes;
- btAlignedObjectArray<btAlignedObjectArray<btCell32 > > m_cells;
+ btAlignedObjectArray<btAlignedObjectArray<btCell32> > m_cells;
btAlignedObjectArray<btAlignedObjectArray<unsigned int> > m_cell_map;
btMiniSDF()
- :m_isValid(false)
+ : m_isValid(false)
{
}
bool load(const char* data, int size);
@@ -115,20 +110,18 @@ struct btMiniSDF
{
return m_isValid;
}
- unsigned int multiToSingleIndex(btMultiIndex const & ijk) const;
-
+ unsigned int multiToSingleIndex(btMultiIndex const& ijk) const;
+
btAlignedBox3d subdomain(btMultiIndex const& ijk) const;
btMultiIndex singleToMultiIndex(unsigned int l) const;
btAlignedBox3d subdomain(unsigned int l) const;
-
btShapeMatrix
shape_function_(btVector3 const& xi, btShapeGradients* gradient = 0) const;
bool interpolate(unsigned int field_id, double& dist, btVector3 const& x, btVector3* gradient) const;
};
-
-#endif //MINISDF_H
+#endif //MINISDF_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
index 899ef50056..d4b6a651de 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
@@ -13,65 +13,59 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btMinkowskiSumShape.h"
-
-btMinkowskiSumShape::btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB)
-: btConvexInternalShape (),
-m_shapeA(shapeA),
-m_shapeB(shapeB)
+btMinkowskiSumShape::btMinkowskiSumShape(const btConvexShape* shapeA, const btConvexShape* shapeB)
+ : btConvexInternalShape(),
+ m_shapeA(shapeA),
+ m_shapeB(shapeB)
{
m_shapeType = MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE;
m_transA.setIdentity();
m_transB.setIdentity();
}
-btVector3 btMinkowskiSumShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+btVector3 btMinkowskiSumShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
- btVector3 supVertexA = m_transA(m_shapeA->localGetSupportingVertexWithoutMargin(vec*m_transA.getBasis()));
- btVector3 supVertexB = m_transB(m_shapeB->localGetSupportingVertexWithoutMargin(-vec*m_transB.getBasis()));
- return supVertexA - supVertexB;
+ btVector3 supVertexA = m_transA(m_shapeA->localGetSupportingVertexWithoutMargin(vec * m_transA.getBasis()));
+ btVector3 supVertexB = m_transB(m_shapeB->localGetSupportingVertexWithoutMargin(-vec * m_transB.getBasis()));
+ return supVertexA - supVertexB;
}
-void btMinkowskiSumShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btMinkowskiSumShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
///@todo: could make recursive use of batching. probably this shape is not used frequently.
- for (int i=0;i<numVectors;i++)
+ for (int i = 0; i < numVectors; i++)
{
supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]);
}
-
}
-
-
-btScalar btMinkowskiSumShape::getMargin() const
+btScalar btMinkowskiSumShape::getMargin() const
{
return m_shapeA->getMargin() + m_shapeB->getMargin();
}
-
-void btMinkowskiSumShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btMinkowskiSumShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
(void)mass;
//inertia of the AABB of the Minkowski sum
btTransform identity;
identity.setIdentity();
- btVector3 aabbMin,aabbMax;
- getAabb(identity,aabbMin,aabbMax);
+ btVector3 aabbMin, aabbMax;
+ getAabb(identity, aabbMin, aabbMax);
- btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
+ btVector3 halfExtents = (aabbMax - aabbMin) * btScalar(0.5);
btScalar margin = getMargin();
- btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
- btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
- btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
+ btScalar lx = btScalar(2.) * (halfExtents.x() + margin);
+ btScalar ly = btScalar(2.) * (halfExtents.y() + margin);
+ btScalar lz = btScalar(2.) * (halfExtents.z() + margin);
+ const btScalar x2 = lx * lx;
+ const btScalar y2 = ly * ly;
+ const btScalar z2 = lz * lz;
const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
+ inertia = scaledmass * (btVector3(y2 + z2, x2 + z2, x2 + y2));
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
index a3f9a47239..3b5150f6d5 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
@@ -17,46 +17,43 @@ subject to the following restrictions:
#define BT_MINKOWSKI_SUM_SHAPE_H
#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
/// The btMinkowskiSumShape is only for advanced users. This shape represents implicit based minkowski sum of two convex implicit shapes.
-ATTRIBUTE_ALIGNED16(class) btMinkowskiSumShape : public btConvexInternalShape
+ATTRIBUTE_ALIGNED16(class)
+btMinkowskiSumShape : public btConvexInternalShape
{
-
- btTransform m_transA;
- btTransform m_transB;
- const btConvexShape* m_shapeA;
- const btConvexShape* m_shapeB;
+ btTransform m_transA;
+ btTransform m_transB;
+ const btConvexShape* m_shapeA;
+ const btConvexShape* m_shapeB;
public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
-BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB);
-
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
-
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+ btMinkowskiSumShape(const btConvexShape* shapeA, const btConvexShape* shapeB);
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
- void setTransformA(const btTransform& transA) { m_transA = transA;}
- void setTransformB(const btTransform& transB) { m_transB = transB;}
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- const btTransform& getTransformA()const { return m_transA;}
- const btTransform& GetTransformB()const { return m_transB;}
+ void setTransformA(const btTransform& transA) { m_transA = transA; }
+ void setTransformB(const btTransform& transB) { m_transB = transB; }
+ const btTransform& getTransformA() const { return m_transA; }
+ const btTransform& GetTransformB() const { return m_transB; }
- virtual btScalar getMargin() const;
+ virtual btScalar getMargin() const;
- const btConvexShape* getShapeA() const { return m_shapeA;}
- const btConvexShape* getShapeB() const { return m_shapeB;}
+ const btConvexShape* getShapeA() const { return m_shapeA; }
+ const btConvexShape* getShapeB() const { return m_shapeB; }
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "MinkowskiSum";
}
};
-#endif //BT_MINKOWSKI_SUM_SHAPE_H
+#endif //BT_MINKOWSKI_SUM_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
index 4195fa3138..c0cc55dfb0 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
@@ -13,7 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-#if defined (_WIN32) || defined (__i386__)
+#if defined(_WIN32) || defined(__i386__)
#define BT_USE_SSE_IN_API
#endif
@@ -22,43 +22,41 @@ subject to the following restrictions:
#include "LinearMath/btQuaternion.h"
#include "LinearMath/btSerializer.h"
-btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres)
-:btConvexInternalAabbCachingShape ()
+btMultiSphereShape::btMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres)
+ : btConvexInternalAabbCachingShape()
{
m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
//btScalar startMargin = btScalar(BT_LARGE_FLOAT);
m_localPositionArray.resize(numSpheres);
m_radiArray.resize(numSpheres);
- for (int i=0;i<numSpheres;i++)
+ for (int i = 0; i < numSpheres; i++)
{
m_localPositionArray[i] = positions[i];
m_radiArray[i] = radi[i];
-
}
recalcLocalAabb();
-
}
#ifndef MIN
- #define MIN( _a, _b) ((_a) < (_b) ? (_a) : (_b))
+#define MIN(_a, _b) ((_a) < (_b) ? (_a) : (_b))
#endif
- btVector3 btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+btVector3 btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
{
- btVector3 supVec(0,0,0);
+ btVector3 supVec(0, 0, 0);
btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
-
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
- if (lenSqr < (SIMD_EPSILON*SIMD_EPSILON))
+ if (lenSqr < (SIMD_EPSILON * SIMD_EPSILON))
{
- vec.setValue(1,0,0);
- } else
+ vec.setValue(1, 0, 0);
+ }
+ else
{
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
vec *= rlen;
}
@@ -69,32 +67,30 @@ btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScala
const btScalar* rad = &m_radiArray[0];
int numSpheres = m_localPositionArray.size();
- for( int k = 0; k < numSpheres; k+= 128 )
+ for (int k = 0; k < numSpheres; k += 128)
{
btVector3 temp[128];
- int inner_count = MIN( numSpheres - k, 128 );
- for( long i = 0; i < inner_count; i++ )
- {
- temp[i] = (*pos)*m_localScaling +vec*m_localScaling*(*rad) - vec * getMargin();
- pos++;
- rad++;
- }
- long i = vec.maxDot( temp, inner_count, newDot);
- if( newDot > maxDot )
+ int inner_count = MIN(numSpheres - k, 128);
+ for (long i = 0; i < inner_count; i++)
+ {
+ temp[i] = (*pos) * m_localScaling + vec * m_localScaling * (*rad) - vec * getMargin();
+ pos++;
+ rad++;
+ }
+ long i = vec.maxDot(temp, inner_count, newDot);
+ if (newDot > maxDot)
{
maxDot = newDot;
supVec = temp[i];
}
- }
+ }
return supVec;
-
}
- void btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
-
- for (int j=0;j<numVectors;j++)
+ for (int j = 0; j < numVectors; j++)
{
btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
@@ -107,73 +103,63 @@ btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScala
const btScalar* rad = &m_radiArray[0];
int numSpheres = m_localPositionArray.size();
- for( int k = 0; k < numSpheres; k+= 128 )
- {
- btVector3 temp[128];
- int inner_count = MIN( numSpheres - k, 128 );
- for( long i = 0; i < inner_count; i++ )
- {
- temp[i] = (*pos)*m_localScaling +vec*m_localScaling*(*rad) - vec * getMargin();
- pos++;
- rad++;
- }
- long i = vec.maxDot( temp, inner_count, newDot);
- if( newDot > maxDot )
- {
- maxDot = newDot;
- supportVerticesOut[j] = temp[i];
- }
- }
-
+ for (int k = 0; k < numSpheres; k += 128)
+ {
+ btVector3 temp[128];
+ int inner_count = MIN(numSpheres - k, 128);
+ for (long i = 0; i < inner_count; i++)
+ {
+ temp[i] = (*pos) * m_localScaling + vec * m_localScaling * (*rad) - vec * getMargin();
+ pos++;
+ rad++;
+ }
+ long i = vec.maxDot(temp, inner_count, newDot);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supportVerticesOut[j] = temp[i];
+ }
+ }
}
}
-
-
-
-
-
-
-
-void btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btMultiSphereShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
//as an approximation, take the inertia of the box that bounds the spheres
- btVector3 localAabbMin,localAabbMax;
- getCachedLocalAabb(localAabbMin,localAabbMax);
- btVector3 halfExtents = (localAabbMax-localAabbMin)*btScalar(0.5);
+ btVector3 localAabbMin, localAabbMax;
+ getCachedLocalAabb(localAabbMin, localAabbMax);
+ btVector3 halfExtents = (localAabbMax - localAabbMin) * btScalar(0.5);
- btScalar lx=btScalar(2.)*(halfExtents.x());
- btScalar ly=btScalar(2.)*(halfExtents.y());
- btScalar lz=btScalar(2.)*(halfExtents.z());
-
- inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
- mass/(btScalar(12.0)) * (lx*lx + lz*lz),
- mass/(btScalar(12.0)) * (lx*lx + ly*ly));
+ btScalar lx = btScalar(2.) * (halfExtents.x());
+ btScalar ly = btScalar(2.) * (halfExtents.y());
+ btScalar lz = btScalar(2.) * (halfExtents.z());
+ inertia.setValue(mass / (btScalar(12.0)) * (ly * ly + lz * lz),
+ mass / (btScalar(12.0)) * (lx * lx + lz * lz),
+ mass / (btScalar(12.0)) * (lx * lx + ly * ly));
}
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const
+const char* btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*) dataBuffer;
+ btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*)dataBuffer;
btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
int numElem = m_localPositionArray.size();
- shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]): 0;
-
+ shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]) : 0;
+
shapeData->m_localPositionArraySize = numElem;
if (numElem)
{
- btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius),numElem);
+ btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius), numElem);
btPositionAndRadius* memPtr = (btPositionAndRadius*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_localPositionArray[i].serializeFloat(memPtr->m_pos);
memPtr->m_radius = float(m_radiArray[i]);
}
- serializer->finalizeChunk(chunk,"btPositionAndRadius",BT_ARRAY_CODE,(void*)&m_localPositionArray[0]);
+ serializer->finalizeChunk(chunk, "btPositionAndRadius", BT_ARRAY_CODE, (void*)&m_localPositionArray[0]);
}
// Fill padding with zeros to appease msan.
@@ -181,5 +167,3 @@ const char* btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serial
return "btMultiSphereShapeData";
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h
index 5d3b402684..2d79c07ca4 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h
@@ -17,69 +17,65 @@ subject to the following restrictions:
#define BT_MULTI_SPHERE_MINKOWSKI_H
#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btAabbUtil2.h"
-
-
///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes.
///It is possible to animate the spheres for deformation, but call 'recalcLocalAabb' after changing any sphere position/radius
-ATTRIBUTE_ALIGNED16(class) btMultiSphereShape : public btConvexInternalAabbCachingShape
+ATTRIBUTE_ALIGNED16(class)
+btMultiSphereShape : public btConvexInternalAabbCachingShape
{
-
btAlignedObjectArray<btVector3> m_localPositionArray;
- btAlignedObjectArray<btScalar> m_radiArray;
-
+ btAlignedObjectArray<btScalar> m_radiArray;
+
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres);
+
+ btMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres);
///CollisionShape Interface
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
/// btConvexShape Interface
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
- int getSphereCount() const
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
+
+ int getSphereCount() const
{
return m_localPositionArray.size();
}
- const btVector3& getSpherePosition(int index) const
+ const btVector3& getSpherePosition(int index) const
{
return m_localPositionArray[index];
}
- btScalar getSphereRadius(int index) const
+ btScalar getSphereRadius(int index) const
{
return m_radiArray[index];
}
-
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "MultiSphere";
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
-
-struct btPositionAndRadius
+struct btPositionAndRadius
{
- btVector3FloatData m_pos;
- float m_radius;
+ btVector3FloatData m_pos;
+ float m_radius;
};
+// clang-format off
+
struct btMultiSphereShapeData
{
btConvexInternalShapeData m_convexInternalShapeData;
@@ -89,13 +85,11 @@ struct btMultiSphereShapeData
char m_padding[4];
};
+// clang-format on
-
-SIMD_FORCE_INLINE int btMultiSphereShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btMultiSphereShape::calculateSerializeBufferSize() const
{
return sizeof(btMultiSphereShapeData);
}
-
-
-#endif //BT_MULTI_SPHERE_MINKOWSKI_H
+#endif //BT_MULTI_SPHERE_MINKOWSKI_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
index 58799ac96a..30108c9e7b 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
@@ -19,27 +19,25 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h"
//#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
-
///Obtains the material for a specific triangle
-const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex)
+const btMaterial *btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex)
{
- const unsigned char * materialBase = 0;
- int numMaterials;
- PHY_ScalarType materialType;
- int materialStride;
- const unsigned char * triangleMaterialBase = 0;
- int numTriangles;
- int triangleMaterialStride;
- PHY_ScalarType triangleType;
-
- ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride,
- &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID);
-
- // return the pointer to the place with the friction for the triangle
- // TODO: This depends on whether it's a moving mesh or not
- // BUG IN GIMPACT
- //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]);
- int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)]));
- btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride]));
- return (matVal);
+ const unsigned char *materialBase = 0;
+ int numMaterials;
+ PHY_ScalarType materialType;
+ int materialStride;
+ const unsigned char *triangleMaterialBase = 0;
+ int numTriangles;
+ int triangleMaterialStride;
+ PHY_ScalarType triangleType;
+
+ ((btTriangleIndexVertexMaterialArray *)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride, &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID);
+
+ // return the pointer to the place with the friction for the triangle
+ // TODO: This depends on whether it's a moving mesh or not
+ // BUG IN GIMPACT
+ //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]);
+ int *matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)]));
+ btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride]));
+ return (matVal);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
index 5ebaede4a8..d1d42f8e04 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
@@ -22,82 +22,80 @@ subject to the following restrictions:
#include "btMaterial.h"
///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
-ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
+ATTRIBUTE_ALIGNED16(class)
+btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
{
- btAlignedObjectArray <btMaterial*> m_materialList;
+ btAlignedObjectArray<btMaterial *> m_materialList;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
- btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
- {
- m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
-
- const unsigned char *vertexbase;
- int numverts;
- PHY_ScalarType type;
- int stride;
- const unsigned char *indexbase;
- int indexstride;
- int numfaces;
- PHY_ScalarType indicestype;
-
- //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
-
- for(int i = 0; i < meshInterface->getNumSubParts(); i++)
- {
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,
- numverts,
- type,
- stride,
- &indexbase,
- indexstride,
- numfaces,
- indicestype,
- i);
- //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
- }
- }
+ btMultimaterialTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true) : btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
+ {
+ m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
+
+ const unsigned char *vertexbase;
+ int numverts;
+ PHY_ScalarType type;
+ int stride;
+ const unsigned char *indexbase;
+ int indexstride;
+ int numfaces;
+ PHY_ScalarType indicestype;
+
+ //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
+
+ for (int i = 0; i < meshInterface->getNumSubParts(); i++)
+ {
+ m_meshInterface->getLockedReadOnlyVertexIndexBase(
+ &vertexbase,
+ numverts,
+ type,
+ stride,
+ &indexbase,
+ indexstride,
+ numfaces,
+ indicestype,
+ i);
+ //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
+ }
+ }
///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
- btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
- btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
- {
- m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
-
- const unsigned char *vertexbase;
- int numverts;
- PHY_ScalarType type;
- int stride;
- const unsigned char *indexbase;
- int indexstride;
- int numfaces;
- PHY_ScalarType indicestype;
-
- //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
-
- for(int i = 0; i < meshInterface->getNumSubParts(); i++)
- {
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,
- numverts,
- type,
- stride,
- &indexbase,
- indexstride,
- numfaces,
- indicestype,
- i);
- //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
- }
- }
-
- virtual ~btMultimaterialTriangleMeshShape()
- {
-/*
+ btMultimaterialTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh = true) : btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
+ {
+ m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
+
+ const unsigned char *vertexbase;
+ int numverts;
+ PHY_ScalarType type;
+ int stride;
+ const unsigned char *indexbase;
+ int indexstride;
+ int numfaces;
+ PHY_ScalarType indicestype;
+
+ //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
+
+ for (int i = 0; i < meshInterface->getNumSubParts(); i++)
+ {
+ m_meshInterface->getLockedReadOnlyVertexIndexBase(
+ &vertexbase,
+ numverts,
+ type,
+ stride,
+ &indexbase,
+ indexstride,
+ numfaces,
+ indicestype,
+ i);
+ //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
+ }
+ }
+
+ virtual ~btMultimaterialTriangleMeshShape()
+ {
+ /*
for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
{
btAlignedFree(m_materialValues[i]);
@@ -106,14 +104,12 @@ public:
btAlignedFree(m_materialValues);
m_materialLookup = NULL;
*/
- }
+ }
//debugging
- virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";}
-
- ///Obtains the material for a specific triangle
- const btMaterial * getMaterialProperties(int partID, int triIndex);
+ virtual const char *getName() const { return "MULTIMATERIALTRIANGLEMESH"; }
-}
-;
+ ///Obtains the material for a specific triangle
+ const btMaterial *getMaterialProperties(int partID, int triIndex);
+};
-#endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
+#endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
index 6f36775f7c..687399e0a9 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
@@ -13,51 +13,46 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btOptimizedBvh.h"
#include "btStridingMeshInterface.h"
#include "LinearMath/btAabbUtil2.h"
#include "LinearMath/btIDebugDraw.h"
-
btOptimizedBvh::btOptimizedBvh()
-{
+{
}
btOptimizedBvh::~btOptimizedBvh()
{
}
-
void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax)
{
m_useQuantization = useQuantizedAabbCompression;
-
// NodeArray triangleNodes;
- struct NodeTriangleCallback : public btInternalTriangleIndexCallback
+ struct NodeTriangleCallback : public btInternalTriangleIndexCallback
{
-
- NodeArray& m_triangleNodes;
+ NodeArray& m_triangleNodes;
NodeTriangleCallback& operator=(NodeTriangleCallback& other)
{
m_triangleNodes.copyFromArray(other.m_triangleNodes);
return *this;
}
-
- NodeTriangleCallback(NodeArray& triangleNodes)
- :m_triangleNodes(triangleNodes)
+
+ NodeTriangleCallback(NodeArray& triangleNodes)
+ : m_triangleNodes(triangleNodes)
{
}
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
{
btOptimizedBvhNode node;
- btVector3 aabbMin,aabbMax;
- aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ btVector3 aabbMin, aabbMax;
+ aabbMin.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
aabbMin.setMin(triangle[0]);
aabbMax.setMax(triangle[0]);
aabbMin.setMin(triangle[1]);
@@ -70,17 +65,17 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized
node.m_aabbMaxOrg = aabbMax;
node.m_escapeIndex = -1;
-
+
//for child nodes
node.m_subPart = partId;
node.m_triangleIndex = triangleIndex;
m_triangleNodes.push_back(node);
}
};
- struct QuantizedNodeTriangleCallback : public btInternalTriangleIndexCallback
+ struct QuantizedNodeTriangleCallback : public btInternalTriangleIndexCallback
{
- QuantizedNodeArray& m_triangleNodes;
- const btQuantizedBvh* m_optimizedTree; // for quantization
+ QuantizedNodeArray& m_triangleNodes;
+ const btQuantizedBvh* m_optimizedTree; // for quantization
QuantizedNodeTriangleCallback& operator=(QuantizedNodeTriangleCallback& other)
{
@@ -89,23 +84,23 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized
return *this;
}
- QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes,const btQuantizedBvh* tree)
- :m_triangleNodes(triangleNodes),m_optimizedTree(tree)
+ QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes, const btQuantizedBvh* tree)
+ : m_triangleNodes(triangleNodes), m_optimizedTree(tree)
{
}
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
{
// The partId and triangle index must fit in the same (positive) integer
- btAssert(partId < (1<<MAX_NUM_PARTS_IN_BITS));
- btAssert(triangleIndex < (1<<(31-MAX_NUM_PARTS_IN_BITS)));
+ btAssert(partId < (1 << MAX_NUM_PARTS_IN_BITS));
+ btAssert(triangleIndex < (1 << (31 - MAX_NUM_PARTS_IN_BITS)));
//negative indices are reserved for escapeIndex
- btAssert(triangleIndex>=0);
+ btAssert(triangleIndex >= 0);
btQuantizedBvhNode node;
- btVector3 aabbMin,aabbMax;
- aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ btVector3 aabbMin, aabbMax;
+ aabbMin.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
aabbMin.setMin(triangle[0]);
aabbMax.setMax(triangle[0]);
aabbMin.setMin(triangle[1]);
@@ -132,59 +127,52 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized
aabbMin.setZ(aabbMin.z() - MIN_AABB_HALF_DIMENSION);
}
- m_optimizedTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0);
- m_optimizedTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1);
+ m_optimizedTree->quantize(&node.m_quantizedAabbMin[0], aabbMin, 0);
+ m_optimizedTree->quantize(&node.m_quantizedAabbMax[0], aabbMax, 1);
- node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
+ node.m_escapeIndexOrTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
m_triangleNodes.push_back(node);
}
};
-
-
int numLeafNodes = 0;
-
if (m_useQuantization)
{
-
//initialize quantization values
- setQuantizationValues(bvhAabbMin,bvhAabbMax);
+ setQuantizationValues(bvhAabbMin, bvhAabbMax);
- QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes,this);
+ QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes, this);
-
- triangles->InternalProcessAllTriangles(&callback,m_bvhAabbMin,m_bvhAabbMax);
+ triangles->InternalProcessAllTriangles(&callback, m_bvhAabbMin, m_bvhAabbMax);
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_quantizedLeafNodes.size();
-
- m_quantizedContiguousNodes.resize(2*numLeafNodes);
-
-
- } else
+ m_quantizedContiguousNodes.resize(2 * numLeafNodes);
+ }
+ else
{
- NodeTriangleCallback callback(m_leafNodes);
+ NodeTriangleCallback callback(m_leafNodes);
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
- triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax);
+ triangles->InternalProcessAllTriangles(&callback, aabbMin, aabbMax);
//now we have an array of leafnodes in m_leafNodes
numLeafNodes = m_leafNodes.size();
- m_contiguousNodes.resize(2*numLeafNodes);
+ m_contiguousNodes.resize(2 * numLeafNodes);
}
m_curNodeIndex = 0;
- buildTree(0,numLeafNodes);
+ buildTree(0, numLeafNodes);
///if the entire tree is small then subtree size, we need to create a header info for the tree
- if(m_useQuantization && !m_SubtreeHeaders.size())
+ if (m_useQuantization && !m_SubtreeHeaders.size())
{
btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
@@ -200,37 +188,29 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized
m_leafNodes.clear();
}
-
-
-
-void btOptimizedBvh::refit(btStridingMeshInterface* meshInterface,const btVector3& aabbMin,const btVector3& aabbMax)
+void btOptimizedBvh::refit(btStridingMeshInterface* meshInterface, const btVector3& aabbMin, const btVector3& aabbMax)
{
if (m_useQuantization)
{
+ setQuantizationValues(aabbMin, aabbMax);
- setQuantizationValues(aabbMin,aabbMax);
-
- updateBvhNodes(meshInterface,0,m_curNodeIndex,0);
+ updateBvhNodes(meshInterface, 0, m_curNodeIndex, 0);
///now update all subtree headers
int i;
- for (i=0;i<m_SubtreeHeaders.size();i++)
+ for (i = 0; i < m_SubtreeHeaders.size(); i++)
{
btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
}
-
- } else
+ }
+ else
{
-
}
}
-
-
-
-void btOptimizedBvh::refitPartial(btStridingMeshInterface* meshInterface,const btVector3& aabbMin,const btVector3& aabbMax)
+void btOptimizedBvh::refitPartial(btStridingMeshInterface* meshInterface, const btVector3& aabbMin, const btVector3& aabbMax)
{
//incrementally initialize quantization values
btAssert(m_useQuantization);
@@ -245,147 +225,135 @@ void btOptimizedBvh::refitPartial(btStridingMeshInterface* meshInterface,const b
///we should update all quantization values, using updateBvhNodes(meshInterface);
///but we only update chunks that overlap the given aabb
-
- unsigned short quantizedQueryAabbMin[3];
- unsigned short quantizedQueryAabbMax[3];
- quantize(&quantizedQueryAabbMin[0],aabbMin,0);
- quantize(&quantizedQueryAabbMax[0],aabbMax,1);
+ unsigned short quantizedQueryAabbMin[3];
+ unsigned short quantizedQueryAabbMax[3];
+
+ quantize(&quantizedQueryAabbMin[0], aabbMin, 0);
+ quantize(&quantizedQueryAabbMax[0], aabbMax, 1);
int i;
- for (i=0;i<this->m_SubtreeHeaders.size();i++)
+ for (i = 0; i < this->m_SubtreeHeaders.size(); i++)
{
btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
//PCK: unsigned instead of bool
- unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
if (overlap != 0)
{
- updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i);
+ updateBvhNodes(meshInterface, subtree.m_rootNodeIndex, subtree.m_rootNodeIndex + subtree.m_subtreeSize, i);
subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
}
}
-
}
-void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index)
+void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface, int firstNode, int endNode, int index)
{
(void)index;
btAssert(m_useQuantization);
- int curNodeSubPart=-1;
+ int curNodeSubPart = -1;
//get access info to trianglemesh data
- const unsigned char *vertexbase = 0;
- int numverts = 0;
- PHY_ScalarType type = PHY_INTEGER;
- int stride = 0;
- const unsigned char *indexbase = 0;
- int indexstride = 0;
- int numfaces = 0;
- PHY_ScalarType indicestype = PHY_INTEGER;
-
- btVector3 triangleVerts[3];
- btVector3 aabbMin,aabbMax;
- const btVector3& meshScaling = meshInterface->getScaling();
-
- int i;
- for (i=endNode-1;i>=firstNode;i--)
+ const unsigned char* vertexbase = 0;
+ int numverts = 0;
+ PHY_ScalarType type = PHY_INTEGER;
+ int stride = 0;
+ const unsigned char* indexbase = 0;
+ int indexstride = 0;
+ int numfaces = 0;
+ PHY_ScalarType indicestype = PHY_INTEGER;
+
+ btVector3 triangleVerts[3];
+ btVector3 aabbMin, aabbMax;
+ const btVector3& meshScaling = meshInterface->getScaling();
+
+ int i;
+ for (i = endNode - 1; i >= firstNode; i--)
+ {
+ btQuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
+ if (curNode.isLeafNode())
{
+ //recalc aabb from triangle data
+ int nodeSubPart = curNode.getPartId();
+ int nodeTriangleIndex = curNode.getTriangleIndex();
+ if (nodeSubPart != curNodeSubPart)
+ {
+ if (curNodeSubPart >= 0)
+ meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
+ meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numfaces, indicestype, nodeSubPart);
+ curNodeSubPart = nodeSubPart;
+ btAssert(indicestype == PHY_INTEGER || indicestype == PHY_SHORT);
+ }
+ //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
- btQuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
- if (curNode.isLeafNode())
+ unsigned int* gfxbase = (unsigned int*)(indexbase + nodeTriangleIndex * indexstride);
+
+ for (int j = 2; j >= 0; j--)
{
- //recalc aabb from triangle data
- int nodeSubPart = curNode.getPartId();
- int nodeTriangleIndex = curNode.getTriangleIndex();
- if (nodeSubPart != curNodeSubPart)
+ int graphicsindex = indicestype == PHY_SHORT ? ((unsigned short*)gfxbase)[j] : gfxbase[j];
+ if (type == PHY_FLOAT)
{
- if (curNodeSubPart >= 0)
- meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
- meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart);
-
- curNodeSubPart = nodeSubPart;
- btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
+ float* graphicsbase = (float*)(vertexbase + graphicsindex * stride);
+ triangleVerts[j] = btVector3(
+ graphicsbase[0] * meshScaling.getX(),
+ graphicsbase[1] * meshScaling.getY(),
+ graphicsbase[2] * meshScaling.getZ());
}
- //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
-
- unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
-
-
- for (int j=2;j>=0;j--)
+ else
{
-
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
- if (type == PHY_FLOAT)
- {
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3(
- graphicsbase[0]*meshScaling.getX(),
- graphicsbase[1]*meshScaling.getY(),
- graphicsbase[2]*meshScaling.getZ());
- }
- else
- {
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
- }
+ double* graphicsbase = (double*)(vertexbase + graphicsindex * stride);
+ triangleVerts[j] = btVector3(btScalar(graphicsbase[0] * meshScaling.getX()), btScalar(graphicsbase[1] * meshScaling.getY()), btScalar(graphicsbase[2] * meshScaling.getZ()));
}
+ }
+ aabbMin.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
+ aabbMin.setMin(triangleVerts[0]);
+ aabbMax.setMax(triangleVerts[0]);
+ aabbMin.setMin(triangleVerts[1]);
+ aabbMax.setMax(triangleVerts[1]);
+ aabbMin.setMin(triangleVerts[2]);
+ aabbMax.setMax(triangleVerts[2]);
+
+ quantize(&curNode.m_quantizedAabbMin[0], aabbMin, 0);
+ quantize(&curNode.m_quantizedAabbMax[0], aabbMax, 1);
+ }
+ else
+ {
+ //combine aabb from both children
-
- aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- aabbMin.setMin(triangleVerts[0]);
- aabbMax.setMax(triangleVerts[0]);
- aabbMin.setMin(triangleVerts[1]);
- aabbMax.setMax(triangleVerts[1]);
- aabbMin.setMin(triangleVerts[2]);
- aabbMax.setMax(triangleVerts[2]);
-
- quantize(&curNode.m_quantizedAabbMin[0],aabbMin,0);
- quantize(&curNode.m_quantizedAabbMax[0],aabbMax,1);
-
- } else
- {
- //combine aabb from both children
+ btQuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i + 1];
- btQuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i+1];
-
- btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i+2] :
- &m_quantizedContiguousNodes[i+1+leftChildNode->getEscapeIndex()];
-
+ btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i + 2] : &m_quantizedContiguousNodes[i + 1 + leftChildNode->getEscapeIndex()];
+ {
+ for (int i = 0; i < 3; i++)
{
- for (int i=0;i<3;i++)
- {
- curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
- if (curNode.m_quantizedAabbMin[i]>rightChildNode->m_quantizedAabbMin[i])
- curNode.m_quantizedAabbMin[i]=rightChildNode->m_quantizedAabbMin[i];
-
- curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
- if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
- curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
- }
+ curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
+ if (curNode.m_quantizedAabbMin[i] > rightChildNode->m_quantizedAabbMin[i])
+ curNode.m_quantizedAabbMin[i] = rightChildNode->m_quantizedAabbMin[i];
+
+ curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
+ if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
+ curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
}
}
-
}
+ }
- if (curNodeSubPart >= 0)
- meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
-
-
+ if (curNodeSubPart >= 0)
+ meshInterface->unLockReadOnlyVertexBase(curNodeSubPart);
}
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
-btOptimizedBvh* btOptimizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
+btOptimizedBvh* btOptimizedBvh::deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
{
- btQuantizedBvh* bvh = btQuantizedBvh::deSerializeInPlace(i_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-
+ btQuantizedBvh* bvh = btQuantizedBvh::deSerializeInPlace(i_alignedDataBuffer, i_dataBufferSize, i_swapEndian);
+
//we don't add additional data so just do a static upcast
return static_cast<btOptimizedBvh*>(bvh);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h
index 715961f552..22f131c8b2 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h
@@ -22,44 +22,35 @@ subject to the following restrictions:
class btStridingMeshInterface;
-
///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
-ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh
+ATTRIBUTE_ALIGNED16(class)
+btOptimizedBvh : public btQuantizedBvh
{
-
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
protected:
-
public:
-
btOptimizedBvh();
virtual ~btOptimizedBvh();
- void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
+ void build(btStridingMeshInterface * triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
- void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
+ void refit(btStridingMeshInterface * triangles, const btVector3& aabbMin, const btVector3& aabbMax);
- void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
+ void refitPartial(btStridingMeshInterface * triangles, const btVector3& aabbMin, const btVector3& aabbMax);
- void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
+ void updateBvhNodes(btStridingMeshInterface * meshInterface, int firstNode, int endNode, int index);
/// Data buffer MUST be 16 byte aligned
- virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
+ virtual bool serializeInPlace(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
{
- return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-
+ return btQuantizedBvh::serialize(o_alignedDataBuffer, i_dataBufferSize, i_swapEndian);
}
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
- static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
-
-
+ static btOptimizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
};
-
-#endif //BT_OPTIMIZED_BVH_H
-
-
+#endif //BT_OPTIMIZED_BVH_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
index d51b6760fc..521ecfc760 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
@@ -12,7 +12,7 @@ subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
-#if defined (_WIN32) || defined (__i386__)
+#if defined(_WIN32) || defined(__i386__)
#define BT_USE_SSE_IN_API
#endif
@@ -23,11 +23,9 @@ subject to the following restrictions:
#include "LinearMath/btGeometryUtil.h"
#include "LinearMath/btGrahamScan2dConvexHull.h"
-
-btPolyhedralConvexShape::btPolyhedralConvexShape() :btConvexInternalShape(),
-m_polyhedron(0)
+btPolyhedralConvexShape::btPolyhedralConvexShape() : btConvexInternalShape(),
+ m_polyhedron(0)
{
-
}
btPolyhedralConvexShape::~btPolyhedralConvexShape()
@@ -44,65 +42,65 @@ void btPolyhedralConvexShape::setPolyhedralFeatures(btConvexPolyhedron& polyhedr
if (m_polyhedron)
{
*m_polyhedron = polyhedron;
- } else
+ }
+ else
{
- void* mem = btAlignedAlloc(sizeof(btConvexPolyhedron),16);
+ void* mem = btAlignedAlloc(sizeof(btConvexPolyhedron), 16);
m_polyhedron = new (mem) btConvexPolyhedron(polyhedron);
}
}
-bool btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMargin)
+bool btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMargin)
{
-
if (m_polyhedron)
{
m_polyhedron->~btConvexPolyhedron();
btAlignedFree(m_polyhedron);
}
-
- void* mem = btAlignedAlloc(sizeof(btConvexPolyhedron),16);
+
+ void* mem = btAlignedAlloc(sizeof(btConvexPolyhedron), 16);
m_polyhedron = new (mem) btConvexPolyhedron;
btAlignedObjectArray<btVector3> orgVertices;
- for (int i=0;i<getNumVertices();i++)
+ for (int i = 0; i < getNumVertices(); i++)
{
btVector3& newVertex = orgVertices.expand();
- getVertex(i,newVertex);
+ getVertex(i, newVertex);
}
-
+
btConvexHullComputer conv;
-
+
if (shiftVerticesByMargin)
{
btAlignedObjectArray<btVector3> planeEquations;
- btGeometryUtil::getPlaneEquationsFromVertices(orgVertices,planeEquations);
+ btGeometryUtil::getPlaneEquationsFromVertices(orgVertices, planeEquations);
btAlignedObjectArray<btVector3> shiftedPlaneEquations;
- for (int p=0;p<planeEquations.size();p++)
+ for (int p = 0; p < planeEquations.size(); p++)
{
- btVector3 plane = planeEquations[p];
- // btScalar margin = getMargin();
- plane[3] -= getMargin();
- shiftedPlaneEquations.push_back(plane);
+ btVector3 plane = planeEquations[p];
+ // btScalar margin = getMargin();
+ plane[3] -= getMargin();
+ shiftedPlaneEquations.push_back(plane);
}
btAlignedObjectArray<btVector3> tmpVertices;
- btGeometryUtil::getVerticesFromPlaneEquations(shiftedPlaneEquations,tmpVertices);
-
- conv.compute(&tmpVertices[0].getX(), sizeof(btVector3),tmpVertices.size(),0.f,0.f);
- } else
+ btGeometryUtil::getVerticesFromPlaneEquations(shiftedPlaneEquations, tmpVertices);
+
+ conv.compute(&tmpVertices[0].getX(), sizeof(btVector3), tmpVertices.size(), 0.f, 0.f);
+ }
+ else
{
-
- conv.compute(&orgVertices[0].getX(), sizeof(btVector3),orgVertices.size(),0.f,0.f);
+ conv.compute(&orgVertices[0].getX(), sizeof(btVector3), orgVertices.size(), 0.f, 0.f);
}
#ifndef BT_RECONSTRUCT_FACES
-
+
int numVertices = conv.vertices.size();
m_polyhedron->m_vertices.resize(numVertices);
- for (int p=0;p<numVertices;p++)
+ for (int p = 0; p < numVertices; p++)
{
m_polyhedron->m_vertices[p] = conv.vertices[p];
}
@@ -115,78 +113,72 @@ bool btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMa
btFace combinedFace;
const btConvexHullComputer::Edge* edge = &conv.edges[conv.faces[j]];
v0 = edge->getSourceVertex();
- int prevVertex=v0;
+ int prevVertex = v0;
combinedFace.m_indices.push_back(v0);
v1 = edge->getTargetVertex();
while (v1 != v0)
{
-
btVector3 wa = conv.vertices[prevVertex];
btVector3 wb = conv.vertices[v1];
- btVector3 newEdge = wb-wa;
+ btVector3 newEdge = wb - wa;
newEdge.normalize();
- if (numEdges<2)
+ if (numEdges < 2)
edges[numEdges++] = newEdge;
-
//face->addIndex(v1);
combinedFace.m_indices.push_back(v1);
edge = edge->getNextEdgeOfFace();
prevVertex = v1;
int v01 = edge->getSourceVertex();
v1 = edge->getTargetVertex();
-
}
-
+
btAssert(combinedFace.m_indices.size() > 2);
btVector3 faceNormal = edges[0].cross(edges[1]);
faceNormal.normalize();
- btScalar planeEq=1e30f;
+ btScalar planeEq = 1e30f;
- for (int v=0;v<combinedFace.m_indices.size();v++)
+ for (int v = 0; v < combinedFace.m_indices.size(); v++)
{
btScalar eq = m_polyhedron->m_vertices[combinedFace.m_indices[v]].dot(faceNormal);
- if (planeEq>eq)
+ if (planeEq > eq)
{
- planeEq=eq;
+ planeEq = eq;
}
}
combinedFace.m_plane[0] = faceNormal.getX();
combinedFace.m_plane[1] = faceNormal.getY();
combinedFace.m_plane[2] = faceNormal.getZ();
combinedFace.m_plane[3] = -planeEq;
-
+
m_polyhedron->m_faces.push_back(combinedFace);
}
-
-#else//BT_RECONSTRUCT_FACES
+#else //BT_RECONSTRUCT_FACES
btAlignedObjectArray<btVector3> faceNormals;
int numFaces = conv.faces.size();
faceNormals.resize(numFaces);
btConvexHullComputer* convexUtil = &conv;
-
- btAlignedObjectArray<btFace> tmpFaces;
+ btAlignedObjectArray<btFace> tmpFaces;
tmpFaces.resize(numFaces);
int numVertices = convexUtil->vertices.size();
m_polyhedron->m_vertices.resize(numVertices);
- for (int p=0;p<numVertices;p++)
+ for (int p = 0; p < numVertices; p++)
{
m_polyhedron->m_vertices[p] = convexUtil->vertices[p];
}
-
- for (int i=0;i<numFaces;i++)
+ for (int i = 0; i < numFaces; i++)
{
int face = convexUtil->faces[i];
//printf("face=%d\n",face);
- const btConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face];
- const btConvexHullComputer::Edge* edge = firstEdge;
+ const btConvexHullComputer::Edge* firstEdge = &convexUtil->edges[face];
+ const btConvexHullComputer::Edge* edge = firstEdge;
btVector3 edges[3];
int numEdges = 0;
@@ -194,25 +186,23 @@ bool btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMa
do
{
-
int src = edge->getSourceVertex();
tmpFaces[i].m_indices.push_back(src);
int targ = edge->getTargetVertex();
btVector3 wa = convexUtil->vertices[src];
btVector3 wb = convexUtil->vertices[targ];
- btVector3 newEdge = wb-wa;
+ btVector3 newEdge = wb - wa;
newEdge.normalize();
- if (numEdges<2)
+ if (numEdges < 2)
edges[numEdges++] = newEdge;
edge = edge->getNextEdgeOfFace();
- } while (edge!=firstEdge);
+ } while (edge != firstEdge);
btScalar planeEq = 1e30f;
-
- if (numEdges==2)
+ if (numEdges == 2)
{
faceNormals[i] = edges[0].cross(edges[1]);
faceNormals[i].normalize();
@@ -220,20 +210,19 @@ bool btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMa
tmpFaces[i].m_plane[1] = faceNormals[i].getY();
tmpFaces[i].m_plane[2] = faceNormals[i].getZ();
tmpFaces[i].m_plane[3] = planeEq;
-
}
else
{
- btAssert(0);//degenerate?
+ btAssert(0); //degenerate?
faceNormals[i].setZero();
}
- for (int v=0;v<tmpFaces[i].m_indices.size();v++)
+ for (int v = 0; v < tmpFaces[i].m_indices.size(); v++)
{
btScalar eq = m_polyhedron->m_vertices[tmpFaces[i].m_indices[v]].dot(faceNormals[i]);
- if (planeEq>eq)
+ if (planeEq > eq)
{
- planeEq=eq;
+ planeEq = eq;
}
}
tmpFaces[i].m_plane[3] = -planeEq;
@@ -241,89 +230,86 @@ bool btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMa
//merge coplanar faces and copy them to m_polyhedron
- btScalar faceWeldThreshold= 0.999f;
+ btScalar faceWeldThreshold = 0.999f;
btAlignedObjectArray<int> todoFaces;
- for (int i=0;i<tmpFaces.size();i++)
+ for (int i = 0; i < tmpFaces.size(); i++)
todoFaces.push_back(i);
while (todoFaces.size())
{
btAlignedObjectArray<int> coplanarFaceGroup;
- int refFace = todoFaces[todoFaces.size()-1];
+ int refFace = todoFaces[todoFaces.size() - 1];
coplanarFaceGroup.push_back(refFace);
btFace& faceA = tmpFaces[refFace];
todoFaces.pop_back();
- btVector3 faceNormalA(faceA.m_plane[0],faceA.m_plane[1],faceA.m_plane[2]);
- for (int j=todoFaces.size()-1;j>=0;j--)
+ btVector3 faceNormalA(faceA.m_plane[0], faceA.m_plane[1], faceA.m_plane[2]);
+ for (int j = todoFaces.size() - 1; j >= 0; j--)
{
int i = todoFaces[j];
btFace& faceB = tmpFaces[i];
- btVector3 faceNormalB(faceB.m_plane[0],faceB.m_plane[1],faceB.m_plane[2]);
- if (faceNormalA.dot(faceNormalB)>faceWeldThreshold)
+ btVector3 faceNormalB(faceB.m_plane[0], faceB.m_plane[1], faceB.m_plane[2]);
+ if (faceNormalA.dot(faceNormalB) > faceWeldThreshold)
{
coplanarFaceGroup.push_back(i);
todoFaces.remove(i);
}
}
-
bool did_merge = false;
- if (coplanarFaceGroup.size()>1)
+ if (coplanarFaceGroup.size() > 1)
{
//do the merge: use Graham Scan 2d convex hull
btAlignedObjectArray<GrahamVector3> orgpoints;
- btVector3 averageFaceNormal(0,0,0);
+ btVector3 averageFaceNormal(0, 0, 0);
- for (int i=0;i<coplanarFaceGroup.size();i++)
+ for (int i = 0; i < coplanarFaceGroup.size(); i++)
{
-// m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]);
+ // m_polyhedron->m_faces.push_back(tmpFaces[coplanarFaceGroup[i]]);
btFace& face = tmpFaces[coplanarFaceGroup[i]];
- btVector3 faceNormal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
- averageFaceNormal+=faceNormal;
- for (int f=0;f<face.m_indices.size();f++)
+ btVector3 faceNormal(face.m_plane[0], face.m_plane[1], face.m_plane[2]);
+ averageFaceNormal += faceNormal;
+ for (int f = 0; f < face.m_indices.size(); f++)
{
int orgIndex = face.m_indices[f];
btVector3 pt = m_polyhedron->m_vertices[orgIndex];
-
+
bool found = false;
- for (int i=0;i<orgpoints.size();i++)
+ for (int i = 0; i < orgpoints.size(); i++)
{
//if ((orgpoints[i].m_orgIndex == orgIndex) || ((rotatedPt-orgpoints[i]).length2()<0.0001))
if (orgpoints[i].m_orgIndex == orgIndex)
{
- found=true;
+ found = true;
break;
}
}
if (!found)
- orgpoints.push_back(GrahamVector3(pt,orgIndex));
+ orgpoints.push_back(GrahamVector3(pt, orgIndex));
}
}
-
-
btFace combinedFace;
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
combinedFace.m_plane[i] = tmpFaces[coplanarFaceGroup[0]].m_plane[i];
btAlignedObjectArray<GrahamVector3> hull;
averageFaceNormal.normalize();
- GrahamScanConvexHull2D(orgpoints,hull,averageFaceNormal);
+ GrahamScanConvexHull2D(orgpoints, hull, averageFaceNormal);
- for (int i=0;i<hull.size();i++)
+ for (int i = 0; i < hull.size(); i++)
{
combinedFace.m_indices.push_back(hull[i].m_orgIndex);
- for(int k = 0; k < orgpoints.size(); k++)
+ for (int k = 0; k < orgpoints.size(); k++)
{
- if(orgpoints[k].m_orgIndex == hull[i].m_orgIndex)
+ if (orgpoints[k].m_orgIndex == hull[i].m_orgIndex)
{
- orgpoints[k].m_orgIndex = -1; // invalidate...
+ orgpoints[k].m_orgIndex = -1; // invalidate...
break;
}
}
@@ -331,38 +317,41 @@ bool btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMa
// are there rejected vertices?
bool reject_merge = false;
-
-
- for(int i = 0; i < orgpoints.size(); i++) {
- if(orgpoints[i].m_orgIndex == -1)
- continue; // this is in the hull...
+ for (int i = 0; i < orgpoints.size(); i++)
+ {
+ if (orgpoints[i].m_orgIndex == -1)
+ continue; // this is in the hull...
// this vertex is rejected -- is anybody else using this vertex?
- for(int j = 0; j < tmpFaces.size(); j++) {
-
+ for (int j = 0; j < tmpFaces.size(); j++)
+ {
btFace& face = tmpFaces[j];
// is this a face of the current coplanar group?
bool is_in_current_group = false;
- for(int k = 0; k < coplanarFaceGroup.size(); k++) {
- if(coplanarFaceGroup[k] == j) {
+ for (int k = 0; k < coplanarFaceGroup.size(); k++)
+ {
+ if (coplanarFaceGroup[k] == j)
+ {
is_in_current_group = true;
break;
}
}
- if(is_in_current_group) // ignore this face...
+ if (is_in_current_group) // ignore this face...
continue;
// does this face use this rejected vertex?
- for(int v = 0; v < face.m_indices.size(); v++) {
- if(face.m_indices[v] == orgpoints[i].m_orgIndex) {
+ for (int v = 0; v < face.m_indices.size(); v++)
+ {
+ if (face.m_indices[v] == orgpoints[i].m_orgIndex)
+ {
// this rejected vertex is used in another face -- reject merge
reject_merge = true;
break;
}
}
- if(reject_merge)
+ if (reject_merge)
break;
}
- if(reject_merge)
+ if (reject_merge)
break;
}
@@ -373,21 +362,17 @@ bool btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMa
m_polyhedron->m_faces.push_back(combinedFace);
}
}
- if(!did_merge)
+ if (!did_merge)
{
- for (int i=0;i<coplanarFaceGroup.size();i++)
+ for (int i = 0; i < coplanarFaceGroup.size(); i++)
{
btFace face = tmpFaces[coplanarFaceGroup[i]];
m_polyhedron->m_faces.push_back(face);
}
-
- }
-
-
-
+ }
}
-#endif //BT_RECONSTRUCT_FACES
+#endif //BT_RECONSTRUCT_FACES
m_polyhedron->initialize();
@@ -395,14 +380,12 @@ bool btPolyhedralConvexShape::initializePolyhedralFeatures(int shiftVerticesByMa
}
#ifndef MIN
- #define MIN(_a, _b) ((_a) < (_b) ? (_a) : (_b))
+#define MIN(_a, _b) ((_a) < (_b) ? (_a) : (_b))
#endif
-btVector3 btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+btVector3 btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
{
-
-
- btVector3 supVec(0,0,0);
+ btVector3 supVec(0, 0, 0);
#ifndef __SPU__
int i;
btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
@@ -411,37 +394,36 @@ btVector3 btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(const b
btScalar lenSqr = vec.length2();
if (lenSqr < btScalar(0.0001))
{
- vec.setValue(1,0,0);
- } else
+ vec.setValue(1, 0, 0);
+ }
+ else
{
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
vec *= rlen;
}
btVector3 vtx;
btScalar newDot;
- for( int k = 0; k < getNumVertices(); k += 128 )
- {
- btVector3 temp[128];
- int inner_count = MIN(getNumVertices() - k, 128);
- for( i = 0; i < inner_count; i++ )
- getVertex(i,temp[i]);
- i = (int) vec.maxDot( temp, inner_count, newDot);
+ for (int k = 0; k < getNumVertices(); k += 128)
+ {
+ btVector3 temp[128];
+ int inner_count = MIN(getNumVertices() - k, 128);
+ for (i = 0; i < inner_count; i++)
+ getVertex(i, temp[i]);
+ i = (int)vec.maxDot(temp, inner_count, newDot);
if (newDot > maxDot)
{
maxDot = newDot;
supVec = temp[i];
- }
- }
-
-#endif //__SPU__
+ }
+ }
+
+#endif //__SPU__
return supVec;
}
-
-
-void btPolyhedralConvexShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btPolyhedralConvexShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
#ifndef __SPU__
int i;
@@ -449,36 +431,34 @@ void btPolyhedralConvexShape::batchedUnitVectorGetSupportingVertexWithoutMargin(
btVector3 vtx;
btScalar newDot;
- for (i=0;i<numVectors;i++)
+ for (i = 0; i < numVectors; i++)
{
supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
}
- for (int j=0;j<numVectors;j++)
+ for (int j = 0; j < numVectors; j++)
{
- const btVector3& vec = vectors[j];
-
- for( int k = 0; k < getNumVertices(); k += 128 )
- {
- btVector3 temp[128];
- int inner_count = MIN(getNumVertices() - k, 128);
- for( i = 0; i < inner_count; i++ )
- getVertex(i,temp[i]);
- i = (int) vec.maxDot( temp, inner_count, newDot);
- if (newDot > supportVerticesOut[j][3])
- {
+ const btVector3& vec = vectors[j];
+
+ for (int k = 0; k < getNumVertices(); k += 128)
+ {
+ btVector3 temp[128];
+ int inner_count = MIN(getNumVertices() - k, 128);
+ for (i = 0; i < inner_count; i++)
+ getVertex(i, temp[i]);
+ i = (int)vec.maxDot(temp, inner_count, newDot);
+ if (newDot > supportVerticesOut[j][3])
+ {
supportVerticesOut[j] = temp[i];
supportVerticesOut[j][3] = newDot;
- }
- }
- }
+ }
+ }
+ }
-#endif //__SPU__
+#endif //__SPU__
}
-
-
-void btPolyhedralConvexShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btPolyhedralConvexShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
#ifndef __SPU__
//not yet, return box inertia
@@ -487,81 +467,77 @@ void btPolyhedralConvexShape::calculateLocalInertia(btScalar mass,btVector3& ine
btTransform ident;
ident.setIdentity();
- btVector3 aabbMin,aabbMax;
- getAabb(ident,aabbMin,aabbMax);
- btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
-
- btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
- btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
- btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
+ btVector3 aabbMin, aabbMax;
+ getAabb(ident, aabbMin, aabbMax);
+ btVector3 halfExtents = (aabbMax - aabbMin) * btScalar(0.5);
+
+ btScalar lx = btScalar(2.) * (halfExtents.x() + margin);
+ btScalar ly = btScalar(2.) * (halfExtents.y() + margin);
+ btScalar lz = btScalar(2.) * (halfExtents.z() + margin);
+ const btScalar x2 = lx * lx;
+ const btScalar y2 = ly * ly;
+ const btScalar z2 = lz * lz;
const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
-#endif //__SPU__
+ inertia = scaledmass * (btVector3(y2 + z2, x2 + z2, x2 + y2));
+#endif //__SPU__
}
-
-
-void btPolyhedralConvexAabbCachingShape::setLocalScaling(const btVector3& scaling)
+void btPolyhedralConvexAabbCachingShape::setLocalScaling(const btVector3& scaling)
{
btConvexInternalShape::setLocalScaling(scaling);
recalcLocalAabb();
}
btPolyhedralConvexAabbCachingShape::btPolyhedralConvexAabbCachingShape()
-:btPolyhedralConvexShape(),
-m_localAabbMin(1,1,1),
-m_localAabbMax(-1,-1,-1),
-m_isLocalAabbValid(false)
+ : btPolyhedralConvexShape(),
+ m_localAabbMin(1, 1, 1),
+ m_localAabbMax(-1, -1, -1),
+ m_isLocalAabbValid(false)
{
}
-void btPolyhedralConvexAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+void btPolyhedralConvexAabbCachingShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
{
- getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
+ getNonvirtualAabb(trans, aabbMin, aabbMax, getMargin());
}
-void btPolyhedralConvexAabbCachingShape::recalcLocalAabb()
+void btPolyhedralConvexAabbCachingShape::recalcLocalAabb()
{
m_isLocalAabbValid = true;
-
- #if 1
+
+#if 1
static const btVector3 _directions[] =
- {
- btVector3( 1., 0., 0.),
- btVector3( 0., 1., 0.),
- btVector3( 0., 0., 1.),
- btVector3( -1., 0., 0.),
- btVector3( 0., -1., 0.),
- btVector3( 0., 0., -1.)
- };
-
+ {
+ btVector3(1., 0., 0.),
+ btVector3(0., 1., 0.),
+ btVector3(0., 0., 1.),
+ btVector3(-1., 0., 0.),
+ btVector3(0., -1., 0.),
+ btVector3(0., 0., -1.)};
+
btVector3 _supporting[] =
- {
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.)
- };
-
+ {
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.)};
+
batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
-
- for ( int i = 0; i < 3; ++i )
+
+ for (int i = 0; i < 3; ++i)
{
m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin;
m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin;
}
-
- #else
- for (int i=0;i<3;i++)
+#else
+
+ for (int i = 0; i < 3; i++)
{
- btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
vec[i] = btScalar(1.);
btVector3 tmp = localGetSupportingVertex(vec);
m_localAabbMax[i] = tmp[i];
@@ -569,9 +545,5 @@ void btPolyhedralConvexAabbCachingShape::recalcLocalAabb()
tmp = localGetSupportingVertex(vec);
m_localAabbMin[i] = tmp[i];
}
- #endif
+#endif
}
-
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
index b7ddb6e060..b3ffab7a23 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
@@ -20,20 +20,15 @@ subject to the following restrictions:
#include "btConvexInternalShape.h"
class btConvexPolyhedron;
-
///The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes.
-ATTRIBUTE_ALIGNED16(class) btPolyhedralConvexShape : public btConvexInternalShape
+ATTRIBUTE_ALIGNED16(class)
+btPolyhedralConvexShape : public btConvexInternalShape
{
-
-
protected:
-
btConvexPolyhedron* m_polyhedron;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
btPolyhedralConvexShape();
@@ -41,55 +36,49 @@ public:
///optional method mainly used to generate multiple contact points by clipping polyhedral features (faces/edges)
///experimental/work-in-progress
- virtual bool initializePolyhedralFeatures(int shiftVerticesByMargin=0);
+ virtual bool initializePolyhedralFeatures(int shiftVerticesByMargin = 0);
- virtual void setPolyhedralFeatures(btConvexPolyhedron& polyhedron);
-
+ virtual void setPolyhedralFeatures(btConvexPolyhedron & polyhedron);
- const btConvexPolyhedron* getConvexPolyhedron() const
+ const btConvexPolyhedron* getConvexPolyhedron() const
{
return m_polyhedron;
}
//brute force implementations
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-
- virtual int getNumVertices() const = 0 ;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
+
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
+
+ virtual int getNumVertices() const = 0;
virtual int getNumEdges() const = 0;
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const = 0;
- virtual void getVertex(int i,btVector3& vtx) const = 0;
- virtual int getNumPlanes() const = 0;
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const = 0;
-// virtual int getIndex(int i) const = 0 ;
-
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const = 0;
-
-};
+ virtual void getEdge(int i, btVector3& pa, btVector3& pb) const = 0;
+ virtual void getVertex(int i, btVector3& vtx) const = 0;
+ virtual int getNumPlanes() const = 0;
+ virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const = 0;
+ // virtual int getIndex(int i) const = 0 ;
+ virtual bool isInside(const btVector3& pt, btScalar tolerance) const = 0;
+};
///The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape
class btPolyhedralConvexAabbCachingShape : public btPolyhedralConvexShape
{
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
+ bool m_isLocalAabbValid;
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
- bool m_isLocalAabbValid;
-
protected:
-
- void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
+ void setCachedLocalAabb(const btVector3& aabbMin, const btVector3& aabbMax)
{
m_isLocalAabbValid = true;
m_localAabbMin = aabbMin;
m_localAabbMax = aabbMax;
}
- inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
+ inline void getCachedLocalAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
btAssert(m_isLocalAabbValid);
aabbMin = m_localAabbMin;
@@ -97,25 +86,21 @@ protected:
}
protected:
-
btPolyhedralConvexAabbCachingShape();
-
+
public:
-
- inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
+ inline void getNonvirtualAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax, btScalar margin) const
{
-
//lazy evaluation of local aabb
btAssert(m_isLocalAabbValid);
- btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
+ btTransformAabb(m_localAabbMin, m_localAabbMax, margin, trans, aabbMin, aabbMax);
}
- virtual void setLocalScaling(const btVector3& scaling);
-
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ virtual void setLocalScaling(const btVector3& scaling);
- void recalcLocalAabb();
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
+ void recalcLocalAabb();
};
-#endif //BT_POLYHEDRAL_CONVEX_SHAPE_H
+#endif //BT_POLYHEDRAL_CONVEX_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
index 6a337c786c..f427319974 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
@@ -13,11 +13,10 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btScaledBvhTriangleMeshShape.h"
-btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling)
-:m_localScaling(localScaling),m_bvhTriMeshShape(childShape)
+btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape, const btVector3& localScaling)
+ : m_localScaling(localScaling), m_bvhTriMeshShape(childShape)
{
m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
}
@@ -26,55 +25,51 @@ btScaledBvhTriangleMeshShape::~btScaledBvhTriangleMeshShape()
{
}
-
class btScaledTriangleCallback : public btTriangleCallback
{
btTriangleCallback* m_originalCallback;
- btVector3 m_localScaling;
+ btVector3 m_localScaling;
public:
-
- btScaledTriangleCallback(btTriangleCallback* originalCallback,const btVector3& localScaling)
- :m_originalCallback(originalCallback),
- m_localScaling(localScaling)
+ btScaledTriangleCallback(btTriangleCallback* originalCallback, const btVector3& localScaling)
+ : m_originalCallback(originalCallback),
+ m_localScaling(localScaling)
{
}
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
btVector3 newTriangle[3];
- newTriangle[0] = triangle[0]*m_localScaling;
- newTriangle[1] = triangle[1]*m_localScaling;
- newTriangle[2] = triangle[2]*m_localScaling;
- m_originalCallback->processTriangle(&newTriangle[0],partId,triangleIndex);
+ newTriangle[0] = triangle[0] * m_localScaling;
+ newTriangle[1] = triangle[1] * m_localScaling;
+ newTriangle[2] = triangle[2] * m_localScaling;
+ m_originalCallback->processTriangle(&newTriangle[0], partId, triangleIndex);
}
};
-void btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
- btScaledTriangleCallback scaledCallback(callback,m_localScaling);
-
- btVector3 invLocalScaling(1.f/m_localScaling.getX(),1.f/m_localScaling.getY(),1.f/m_localScaling.getZ());
- btVector3 scaledAabbMin,scaledAabbMax;
+ btScaledTriangleCallback scaledCallback(callback, m_localScaling);
+
+ btVector3 invLocalScaling(1.f / m_localScaling.getX(), 1.f / m_localScaling.getY(), 1.f / m_localScaling.getZ());
+ btVector3 scaledAabbMin, scaledAabbMax;
///support negative scaling
scaledAabbMin[0] = m_localScaling.getX() >= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
scaledAabbMin[1] = m_localScaling.getY() >= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
scaledAabbMin[2] = m_localScaling.getZ() >= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
scaledAabbMin[3] = 0.f;
-
+
scaledAabbMax[0] = m_localScaling.getX() <= 0. ? aabbMin[0] * invLocalScaling[0] : aabbMax[0] * invLocalScaling[0];
scaledAabbMax[1] = m_localScaling.getY() <= 0. ? aabbMin[1] * invLocalScaling[1] : aabbMax[1] * invLocalScaling[1];
scaledAabbMax[2] = m_localScaling.getZ() <= 0. ? aabbMin[2] * invLocalScaling[2] : aabbMax[2] * invLocalScaling[2];
scaledAabbMax[3] = 0.f;
-
-
- m_bvhTriMeshShape->processAllTriangles(&scaledCallback,scaledAabbMin,scaledAabbMax);
-}
+ m_bvhTriMeshShape->processAllTriangles(&scaledCallback, scaledAabbMin, scaledAabbMax);
+}
-void btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+void btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
{
btVector3 localAabbMin = m_bvhTriMeshShape->getLocalAabbMin();
btVector3 localAabbMax = m_bvhTriMeshShape->getLocalAabbMax();
@@ -89,22 +84,21 @@ void btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans,btVector3& a
localAabbMax[1] = (m_localScaling.getY() <= 0.) ? tmpLocalAabbMin[1] : tmpLocalAabbMax[1];
localAabbMax[2] = (m_localScaling.getZ() <= 0.) ? tmpLocalAabbMin[2] : tmpLocalAabbMax[2];
- btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
+ btVector3 localHalfExtents = btScalar(0.5) * (localAabbMax - localAabbMin);
btScalar margin = m_bvhTriMeshShape->getMargin();
- localHalfExtents += btVector3(margin,margin,margin);
- btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
-
- btMatrix3x3 abs_b = trans.getBasis().absolute();
+ localHalfExtents += btVector3(margin, margin, margin);
+ btVector3 localCenter = btScalar(0.5) * (localAabbMax + localAabbMin);
+
+ btMatrix3x3 abs_b = trans.getBasis().absolute();
btVector3 center = trans(localCenter);
- btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
+ btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
aabbMin = center - extent;
aabbMax = center + extent;
-
}
-void btScaledBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
+void btScaledBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
{
m_localScaling = scaling;
}
@@ -114,8 +108,8 @@ const btVector3& btScaledBvhTriangleMeshShape::getLocalScaling() const
return m_localScaling;
}
-void btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
///don't make this a movable object!
-// btAssert(0);
+ // btAssert(0);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
index 39049eaf08..4d6feb61af 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
@@ -18,78 +18,69 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
-
///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape.
///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling'
-ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
+ATTRIBUTE_ALIGNED16(class)
+btScaledBvhTriangleMeshShape : public btConcaveShape
{
-
-
- btVector3 m_localScaling;
+ btVector3 m_localScaling;
- btBvhTriangleMeshShape* m_bvhTriMeshShape;
+ btBvhTriangleMeshShape* m_bvhTriMeshShape;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling);
+ btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape * childShape, const btVector3& localScaling);
virtual ~btScaledBvhTriangleMeshShape();
-
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
- virtual void setLocalScaling(const btVector3& scaling);
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
+ virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
- btBvhTriangleMeshShape* getChildShape()
+ btBvhTriangleMeshShape* getChildShape()
{
return m_bvhTriMeshShape;
}
- const btBvhTriangleMeshShape* getChildShape() const
+ const btBvhTriangleMeshShape* getChildShape() const
{
return m_bvhTriMeshShape;
}
//debugging
- virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";}
+ virtual const char* getName() const { return "SCALEDBVHTRIANGLEMESH"; }
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btScaledTriangleMeshShapeData
+struct btScaledTriangleMeshShapeData
{
- btTriangleMeshShapeData m_trimeshShapeData;
+ btTriangleMeshShapeData m_trimeshShapeData;
- btVector3FloatData m_localScaling;
+ btVector3FloatData m_localScaling;
};
-
-SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
{
return sizeof(btScaledTriangleMeshShapeData);
}
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
+SIMD_FORCE_INLINE const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer;
- m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer);
+ btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*)dataBuffer;
+ m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData, serializer);
scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
return "btScaledTriangleMeshShapeData";
}
-
-#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
+#endif //BT_SCALED_BVH_TRIANGLE_MESH_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btSdfCollisionShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btSdfCollisionShape.cpp
index 828acda470..4a95dbea4f 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btSdfCollisionShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btSdfCollisionShape.cpp
@@ -9,10 +9,9 @@ struct btSdfCollisionShapeInternalData
btMiniSDF m_sdf;
btSdfCollisionShapeInternalData()
- :m_localScaling(1,1,1),
- m_margin(0)
+ : m_localScaling(1, 1, 1),
+ m_margin(0)
{
-
}
};
@@ -26,8 +25,6 @@ btSdfCollisionShape::btSdfCollisionShape()
m_shapeType = SDF_SHAPE_PROXYTYPE;
m_data = new btSdfCollisionShapeInternalData();
-
-
//"E:/develop/bullet3/data/toys/ground_hole64_64_8.cdf");//ground_cube.cdf");
/*unsigned int field_id=0;
Eigen::Vector3d x (1,10,1);
@@ -35,25 +32,22 @@ btSdfCollisionShape::btSdfCollisionShape()
double dist = m_data->m_sdf.interpolate(field_id, x, &gradient);
printf("dist=%g\n", dist);
*/
-
}
btSdfCollisionShape::~btSdfCollisionShape()
{
delete m_data;
}
-void btSdfCollisionShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btSdfCollisionShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
btAssert(m_data->m_sdf.isValid());
btVector3 localAabbMin = m_data->m_sdf.m_domain.m_min;
btVector3 localAabbMax = m_data->m_sdf.m_domain.m_max;
btScalar margin(0);
- btTransformAabb(localAabbMin,localAabbMax,margin,t,aabbMin,aabbMax);
-
+ btTransformAabb(localAabbMin, localAabbMax, margin, t, aabbMin, aabbMax);
}
-
-void btSdfCollisionShape::setLocalScaling(const btVector3& scaling)
+void btSdfCollisionShape::setLocalScaling(const btVector3& scaling)
{
m_data->m_localScaling = scaling;
}
@@ -61,39 +55,38 @@ const btVector3& btSdfCollisionShape::getLocalScaling() const
{
return m_data->m_localScaling;
}
-void btSdfCollisionShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btSdfCollisionShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
- inertia.setValue(0,0,0);
+ inertia.setValue(0, 0, 0);
}
-const char* btSdfCollisionShape::getName()const
+const char* btSdfCollisionShape::getName() const
{
return "btSdfCollisionShape";
}
-void btSdfCollisionShape::setMargin(btScalar margin)
+void btSdfCollisionShape::setMargin(btScalar margin)
{
m_data->m_margin = margin;
}
-btScalar btSdfCollisionShape::getMargin() const
+btScalar btSdfCollisionShape::getMargin() const
{
return m_data->m_margin;
}
-void btSdfCollisionShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btSdfCollisionShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
//not yet
}
-
bool btSdfCollisionShape::queryPoint(const btVector3& ptInSDF, btScalar& distOut, btVector3& normal)
{
int field = 0;
btVector3 grad;
double dist;
- bool hasResult = m_data->m_sdf.interpolate(field,dist, ptInSDF,&grad);
+ bool hasResult = m_data->m_sdf.interpolate(field, dist, ptInSDF, &grad);
if (hasResult)
{
- normal.setValue(grad[0],grad[1],grad[2]);
- distOut= dist;
+ normal.setValue(grad[0], grad[1], grad[2]);
+ distOut = dist;
}
return hasResult;
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btSdfCollisionShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btSdfCollisionShape.h
index 6e32db9cd8..3989d6245e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btSdfCollisionShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btSdfCollisionShape.h
@@ -8,23 +8,22 @@ class btSdfCollisionShape : public btConcaveShape
struct btSdfCollisionShapeInternalData* m_data;
public:
-
btSdfCollisionShape();
virtual ~btSdfCollisionShape();
-
+
bool initializeSDF(const char* sdfData, int sizeInBytes);
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
- virtual void setLocalScaling(const btVector3& scaling);
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
+ virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
- virtual const char* getName()const;
- virtual void setMargin(btScalar margin);
- virtual btScalar getMargin() const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const;
+ virtual const char* getName() const;
+ virtual void setMargin(btScalar margin);
+ virtual btScalar getMargin() const;
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ virtual void processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
bool queryPoint(const btVector3& ptInSDF, btScalar& distOut, btVector3& normal);
};
-#endif //BT_SDF_COLLISION_SHAPE_H
+#endif //BT_SDF_COLLISION_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.cpp
index 9f712fe555..a2c490faf9 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.cpp
@@ -15,53 +15,48 @@ subject to the following restrictions:
//btShapeHull was implemented by John McCutchan.
-
#include "btShapeHull.h"
#include "LinearMath/btConvexHull.h"
#define NUM_UNITSPHERE_POINTS 42
#define NUM_UNITSPHERE_POINTS_HIGHRES 256
-
-btShapeHull::btShapeHull (const btConvexShape* shape)
+btShapeHull::btShapeHull(const btConvexShape* shape)
{
m_shape = shape;
- m_vertices.clear ();
+ m_vertices.clear();
m_indices.clear();
m_numIndices = 0;
}
-btShapeHull::~btShapeHull ()
+btShapeHull::~btShapeHull()
{
- m_indices.clear();
- m_vertices.clear ();
+ m_indices.clear();
+ m_vertices.clear();
}
-bool
-btShapeHull::buildHull (btScalar /*margin*/, int highres)
+bool btShapeHull::buildHull(btScalar /*margin*/, int highres)
{
- int numSampleDirections = highres? NUM_UNITSPHERE_POINTS_HIGHRES:NUM_UNITSPHERE_POINTS;
- {
- int numPDA = m_shape->getNumPreferredPenetrationDirections();
- if (numPDA)
- {
- for (int i=0;i<numPDA;i++)
- {
- btVector3 norm;
- m_shape->getPreferredPenetrationDirection(i,norm);
- getUnitSpherePoints(highres)[numSampleDirections] = norm;
- numSampleDirections++;
- }
- }
- }
-
- btVector3 supportPoints[NUM_UNITSPHERE_POINTS_HIGHRES+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
+
+ int numSampleDirections = highres ? NUM_UNITSPHERE_POINTS_HIGHRES : NUM_UNITSPHERE_POINTS;
+ btVector3 supportPoints[NUM_UNITSPHERE_POINTS_HIGHRES + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2];
int i;
for (i = 0; i < numSampleDirections; i++)
{
supportPoints[i] = m_shape->localGetSupportingVertex(getUnitSpherePoints(highres)[i]);
}
+ int numPDA = m_shape->getNumPreferredPenetrationDirections();
+ if (numPDA)
+ {
+ for (int s = 0; s < numPDA; s++)
+ {
+ btVector3 norm;
+ m_shape->getPreferredPenetrationDirection(s, norm);
+ supportPoints[i++] = m_shape->localGetSupportingVertex(norm);
+ numSampleDirections++;
+ }
+ }
HullDesc hd;
hd.mFlags = QF_TRIANGLES;
hd.mVcount = static_cast<unsigned int>(numSampleDirections);
@@ -71,18 +66,17 @@ btShapeHull::buildHull (btScalar /*margin*/, int highres)
hd.mVertexStride = sizeof(btVector3);
#else
hd.mVertices = &supportPoints[0];
- hd.mVertexStride = sizeof (btVector3);
+ hd.mVertexStride = sizeof(btVector3);
#endif
HullLibrary hl;
HullResult hr;
- if (hl.CreateConvexHull (hd, hr) == QE_FAIL)
+ if (hl.CreateConvexHull(hd, hr) == QE_FAIL)
{
return false;
}
- m_vertices.resize (static_cast<int>(hr.mNumOutputVertices));
-
+ m_vertices.resize(static_cast<int>(hr.mNumOutputVertices));
for (i = 0; i < static_cast<int>(hr.mNumOutputVertices); i++)
{
@@ -96,338 +90,332 @@ btShapeHull::buildHull (btScalar /*margin*/, int highres)
}
// free temporary hull result that we just copied
- hl.ReleaseResult (hr);
+ hl.ReleaseResult(hr);
return true;
}
-int
-btShapeHull::numTriangles () const
+int btShapeHull::numTriangles() const
{
return static_cast<int>(m_numIndices / 3);
}
-int
-btShapeHull::numVertices () const
+int btShapeHull::numVertices() const
{
- return m_vertices.size ();
+ return m_vertices.size();
}
-int
-btShapeHull::numIndices () const
+int btShapeHull::numIndices() const
{
return static_cast<int>(m_numIndices);
}
-
btVector3* btShapeHull::getUnitSpherePoints(int highres)
{
static btVector3 sUnitSpherePointsHighres[NUM_UNITSPHERE_POINTS_HIGHRES + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2] =
- {
- btVector3(btScalar(0.997604), btScalar(0.067004), btScalar(0.017144)),
- btVector3(btScalar(0.984139), btScalar(-0.086784), btScalar(-0.154427)),
- btVector3(btScalar(0.971065), btScalar(0.124164), btScalar(-0.203224)),
- btVector3(btScalar(0.955844), btScalar(0.291173), btScalar(-0.037704)),
- btVector3(btScalar(0.957405), btScalar(0.212238), btScalar(0.195157)),
- btVector3(btScalar(0.971650), btScalar(-0.012709), btScalar(0.235561)),
- btVector3(btScalar(0.984920), btScalar(-0.161831), btScalar(0.059695)),
- btVector3(btScalar(0.946673), btScalar(-0.299288), btScalar(-0.117536)),
- btVector3(btScalar(0.922670), btScalar(-0.219186), btScalar(-0.317019)),
- btVector3(btScalar(0.928134), btScalar(-0.007265), btScalar(-0.371867)),
- btVector3(btScalar(0.875642), btScalar(0.198434), btScalar(-0.439988)),
- btVector3(btScalar(0.908035), btScalar(0.325975), btScalar(-0.262562)),
- btVector3(btScalar(0.864519), btScalar(0.488706), btScalar(-0.116755)),
- btVector3(btScalar(0.893009), btScalar(0.428046), btScalar(0.137185)),
- btVector3(btScalar(0.857494), btScalar(0.362137), btScalar(0.364776)),
- btVector3(btScalar(0.900815), btScalar(0.132524), btScalar(0.412987)),
- btVector3(btScalar(0.934964), btScalar(-0.241739), btScalar(0.259179)),
- btVector3(btScalar(0.894570), btScalar(-0.103504), btScalar(0.434263)),
- btVector3(btScalar(0.922085), btScalar(-0.376668), btScalar(0.086241)),
- btVector3(btScalar(0.862177), btScalar(-0.499154), btScalar(-0.085330)),
- btVector3(btScalar(0.861982), btScalar(-0.420218), btScalar(-0.282861)),
- btVector3(btScalar(0.818076), btScalar(-0.328256), btScalar(-0.471804)),
- btVector3(btScalar(0.762657), btScalar(-0.179329), btScalar(-0.621124)),
- btVector3(btScalar(0.826857), btScalar(0.019760), btScalar(-0.561786)),
- btVector3(btScalar(0.731434), btScalar(0.206599), btScalar(-0.649817)),
- btVector3(btScalar(0.769486), btScalar(0.379052), btScalar(-0.513770)),
- btVector3(btScalar(0.796806), btScalar(0.507176), btScalar(-0.328145)),
- btVector3(btScalar(0.679722), btScalar(0.684101), btScalar(-0.264123)),
- btVector3(btScalar(0.786854), btScalar(0.614886), btScalar(0.050912)),
- btVector3(btScalar(0.769486), btScalar(0.571141), btScalar(0.285139)),
- btVector3(btScalar(0.707432), btScalar(0.492789), btScalar(0.506288)),
- btVector3(btScalar(0.774560), btScalar(0.268037), btScalar(0.572652)),
- btVector3(btScalar(0.796220), btScalar(0.031230), btScalar(0.604077)),
- btVector3(btScalar(0.837395), btScalar(-0.320285), btScalar(0.442461)),
- btVector3(btScalar(0.848127), btScalar(-0.450548), btScalar(0.278307)),
- btVector3(btScalar(0.775536), btScalar(-0.206354), btScalar(0.596465)),
- btVector3(btScalar(0.816320), btScalar(-0.567007), btScalar(0.109469)),
- btVector3(btScalar(0.741191), btScalar(-0.668690), btScalar(-0.056832)),
- btVector3(btScalar(0.755632), btScalar(-0.602975), btScalar(-0.254949)),
- btVector3(btScalar(0.720311), btScalar(-0.521318), btScalar(-0.457165)),
- btVector3(btScalar(0.670746), btScalar(-0.386583), btScalar(-0.632835)),
- btVector3(btScalar(0.587031), btScalar(-0.219769), btScalar(-0.778836)),
- btVector3(btScalar(0.676015), btScalar(-0.003182), btScalar(-0.736676)),
- btVector3(btScalar(0.566932), btScalar(0.186963), btScalar(-0.802064)),
- btVector3(btScalar(0.618254), btScalar(0.398105), btScalar(-0.677533)),
- btVector3(btScalar(0.653964), btScalar(0.575224), btScalar(-0.490933)),
- btVector3(btScalar(0.525367), btScalar(0.743205), btScalar(-0.414028)),
- btVector3(btScalar(0.506439), btScalar(0.836528), btScalar(-0.208885)),
- btVector3(btScalar(0.651427), btScalar(0.756426), btScalar(-0.056247)),
- btVector3(btScalar(0.641670), btScalar(0.745149), btScalar(0.180908)),
- btVector3(btScalar(0.602643), btScalar(0.687211), btScalar(0.405180)),
- btVector3(btScalar(0.516586), btScalar(0.596999), btScalar(0.613447)),
- btVector3(btScalar(0.602252), btScalar(0.387801), btScalar(0.697573)),
- btVector3(btScalar(0.646549), btScalar(0.153911), btScalar(0.746956)),
- btVector3(btScalar(0.650842), btScalar(-0.087756), btScalar(0.753983)),
- btVector3(btScalar(0.740411), btScalar(-0.497404), btScalar(0.451830)),
- btVector3(btScalar(0.726946), btScalar(-0.619890), btScalar(0.295093)),
- btVector3(btScalar(0.637768), btScalar(-0.313092), btScalar(0.703624)),
- btVector3(btScalar(0.678942), btScalar(-0.722934), btScalar(0.126645)),
- btVector3(btScalar(0.489072), btScalar(-0.867195), btScalar(-0.092942)),
- btVector3(btScalar(0.622742), btScalar(-0.757541), btScalar(-0.194636)),
- btVector3(btScalar(0.596788), btScalar(-0.693576), btScalar(-0.403098)),
- btVector3(btScalar(0.550150), btScalar(-0.582172), btScalar(-0.598287)),
- btVector3(btScalar(0.474436), btScalar(-0.429745), btScalar(-0.768101)),
- btVector3(btScalar(0.372574), btScalar(-0.246016), btScalar(-0.894583)),
- btVector3(btScalar(0.480095), btScalar(-0.026513), btScalar(-0.876626)),
- btVector3(btScalar(0.352474), btScalar(0.177242), btScalar(-0.918787)),
- btVector3(btScalar(0.441848), btScalar(0.374386), btScalar(-0.814946)),
- btVector3(btScalar(0.492389), btScalar(0.582223), btScalar(-0.646693)),
- btVector3(btScalar(0.343498), btScalar(0.866080), btScalar(-0.362693)),
- btVector3(btScalar(0.362036), btScalar(0.745149), btScalar(-0.559639)),
- btVector3(btScalar(0.334131), btScalar(0.937044), btScalar(-0.099774)),
- btVector3(btScalar(0.486925), btScalar(0.871718), btScalar(0.052473)),
- btVector3(btScalar(0.452776), btScalar(0.845665), btScalar(0.281820)),
- btVector3(btScalar(0.399503), btScalar(0.771785), btScalar(0.494576)),
- btVector3(btScalar(0.296469), btScalar(0.673018), btScalar(0.677469)),
- btVector3(btScalar(0.392088), btScalar(0.479179), btScalar(0.785213)),
- btVector3(btScalar(0.452190), btScalar(0.252094), btScalar(0.855286)),
- btVector3(btScalar(0.478339), btScalar(0.013149), btScalar(0.877928)),
- btVector3(btScalar(0.481656), btScalar(-0.219380), btScalar(0.848259)),
- btVector3(btScalar(0.615327), btScalar(-0.494293), btScalar(0.613837)),
- btVector3(btScalar(0.594642), btScalar(-0.650414), btScalar(0.472325)),
- btVector3(btScalar(0.562249), btScalar(-0.771345), btScalar(0.297631)),
- btVector3(btScalar(0.467411), btScalar(-0.437133), btScalar(0.768231)),
- btVector3(btScalar(0.519513), btScalar(-0.847947), btScalar(0.103808)),
- btVector3(btScalar(0.297640), btScalar(-0.938159), btScalar(-0.176288)),
- btVector3(btScalar(0.446727), btScalar(-0.838615), btScalar(-0.311359)),
- btVector3(btScalar(0.331790), btScalar(-0.942437), btScalar(0.040762)),
- btVector3(btScalar(0.413358), btScalar(-0.748403), btScalar(-0.518259)),
- btVector3(btScalar(0.347596), btScalar(-0.621640), btScalar(-0.701737)),
- btVector3(btScalar(0.249831), btScalar(-0.456186), btScalar(-0.853984)),
- btVector3(btScalar(0.131772), btScalar(-0.262931), btScalar(-0.955678)),
- btVector3(btScalar(0.247099), btScalar(-0.042261), btScalar(-0.967975)),
- btVector3(btScalar(0.113624), btScalar(0.165965), btScalar(-0.979491)),
- btVector3(btScalar(0.217438), btScalar(0.374580), btScalar(-0.901220)),
- btVector3(btScalar(0.307983), btScalar(0.554615), btScalar(-0.772786)),
- btVector3(btScalar(0.166702), btScalar(0.953181), btScalar(-0.252021)),
- btVector3(btScalar(0.172751), btScalar(0.844499), btScalar(-0.506743)),
- btVector3(btScalar(0.177630), btScalar(0.711125), btScalar(-0.679876)),
- btVector3(btScalar(0.120064), btScalar(0.992260), btScalar(-0.030482)),
- btVector3(btScalar(0.289640), btScalar(0.949098), btScalar(0.122546)),
- btVector3(btScalar(0.239879), btScalar(0.909047), btScalar(0.340377)),
- btVector3(btScalar(0.181142), btScalar(0.821363), btScalar(0.540641)),
- btVector3(btScalar(0.066986), btScalar(0.719097), btScalar(0.691327)),
- btVector3(btScalar(0.156750), btScalar(0.545478), btScalar(0.823079)),
- btVector3(btScalar(0.236172), btScalar(0.342306), btScalar(0.909353)),
- btVector3(btScalar(0.277541), btScalar(0.112693), btScalar(0.953856)),
- btVector3(btScalar(0.295299), btScalar(-0.121974), btScalar(0.947415)),
- btVector3(btScalar(0.287883), btScalar(-0.349254), btScalar(0.891591)),
- btVector3(btScalar(0.437165), btScalar(-0.634666), btScalar(0.636869)),
- btVector3(btScalar(0.407113), btScalar(-0.784954), btScalar(0.466664)),
- btVector3(btScalar(0.375111), btScalar(-0.888193), btScalar(0.264839)),
- btVector3(btScalar(0.275394), btScalar(-0.560591), btScalar(0.780723)),
- btVector3(btScalar(0.122015), btScalar(-0.992209), btScalar(-0.024821)),
- btVector3(btScalar(0.087866), btScalar(-0.966156), btScalar(-0.241676)),
- btVector3(btScalar(0.239489), btScalar(-0.885665), btScalar(-0.397437)),
- btVector3(btScalar(0.167287), btScalar(-0.965184), btScalar(0.200817)),
- btVector3(btScalar(0.201632), btScalar(-0.776789), btScalar(-0.596335)),
- btVector3(btScalar(0.122015), btScalar(-0.637971), btScalar(-0.760098)),
- btVector3(btScalar(0.008054), btScalar(-0.464741), btScalar(-0.885214)),
- btVector3(btScalar(-0.116054), btScalar(-0.271096), btScalar(-0.955482)),
- btVector3(btScalar(-0.000727), btScalar(-0.056065), btScalar(-0.998424)),
- btVector3(btScalar(-0.134007), btScalar(0.152939), btScalar(-0.978905)),
- btVector3(btScalar(-0.025900), btScalar(0.366026), btScalar(-0.930108)),
- btVector3(btScalar(0.081231), btScalar(0.557337), btScalar(-0.826072)),
- btVector3(btScalar(-0.002874), btScalar(0.917213), btScalar(-0.398023)),
- btVector3(btScalar(-0.050683), btScalar(0.981761), btScalar(-0.182534)),
- btVector3(btScalar(-0.040536), btScalar(0.710153), btScalar(-0.702713)),
- btVector3(btScalar(-0.139081), btScalar(0.827973), btScalar(-0.543048)),
- btVector3(btScalar(-0.101029), btScalar(0.994010), btScalar(0.041152)),
- btVector3(btScalar(0.069328), btScalar(0.978067), btScalar(0.196133)),
- btVector3(btScalar(0.023860), btScalar(0.911380), btScalar(0.410645)),
- btVector3(btScalar(-0.153521), btScalar(0.736789), btScalar(0.658145)),
- btVector3(btScalar(-0.070002), btScalar(0.591750), btScalar(0.802780)),
- btVector3(btScalar(0.002590), btScalar(0.312948), btScalar(0.949562)),
- btVector3(btScalar(0.090988), btScalar(-0.020680), btScalar(0.995627)),
- btVector3(btScalar(0.088842), btScalar(-0.250099), btScalar(0.964006)),
- btVector3(btScalar(0.083378), btScalar(-0.470185), btScalar(0.878318)),
- btVector3(btScalar(0.240074), btScalar(-0.749764), btScalar(0.616374)),
- btVector3(btScalar(0.210803), btScalar(-0.885860), btScalar(0.412987)),
- btVector3(btScalar(0.077524), btScalar(-0.660524), btScalar(0.746565)),
- btVector3(btScalar(-0.096736), btScalar(-0.990070), btScalar(-0.100945)),
- btVector3(btScalar(-0.052634), btScalar(-0.990264), btScalar(0.127426)),
- btVector3(btScalar(-0.106102), btScalar(-0.938354), btScalar(-0.328340)),
- btVector3(btScalar(0.013323), btScalar(-0.863112), btScalar(-0.504596)),
- btVector3(btScalar(-0.002093), btScalar(-0.936993), btScalar(0.349161)),
- btVector3(btScalar(-0.106297), btScalar(-0.636610), btScalar(-0.763612)),
- btVector3(btScalar(-0.229430), btScalar(-0.463769), btScalar(-0.855546)),
- btVector3(btScalar(-0.245236), btScalar(-0.066175), btScalar(-0.966999)),
- btVector3(btScalar(-0.351587), btScalar(-0.270513), btScalar(-0.896145)),
- btVector3(btScalar(-0.370906), btScalar(0.133108), btScalar(-0.918982)),
- btVector3(btScalar(-0.264360), btScalar(0.346000), btScalar(-0.900049)),
- btVector3(btScalar(-0.151375), btScalar(0.543728), btScalar(-0.825291)),
- btVector3(btScalar(-0.218697), btScalar(0.912741), btScalar(-0.344346)),
- btVector3(btScalar(-0.274507), btScalar(0.953764), btScalar(-0.121635)),
- btVector3(btScalar(-0.259677), btScalar(0.692266), btScalar(-0.673044)),
- btVector3(btScalar(-0.350416), btScalar(0.798810), btScalar(-0.488786)),
- btVector3(btScalar(-0.320170), btScalar(0.941127), btScalar(0.108297)),
- btVector3(btScalar(-0.147667), btScalar(0.952792), btScalar(0.265034)),
- btVector3(btScalar(-0.188061), btScalar(0.860636), btScalar(0.472910)),
- btVector3(btScalar(-0.370906), btScalar(0.739900), btScalar(0.560941)),
- btVector3(btScalar(-0.297143), btScalar(0.585334), btScalar(0.754178)),
- btVector3(btScalar(-0.189622), btScalar(0.428241), btScalar(0.883393)),
- btVector3(btScalar(-0.091272), btScalar(0.098695), btScalar(0.990747)),
- btVector3(btScalar(-0.256945), btScalar(0.228375), btScalar(0.938827)),
- btVector3(btScalar(-0.111761), btScalar(-0.133251), btScalar(0.984696)),
- btVector3(btScalar(-0.118006), btScalar(-0.356253), btScalar(0.926725)),
- btVector3(btScalar(-0.119372), btScalar(-0.563896), btScalar(0.817029)),
- btVector3(btScalar(0.041228), btScalar(-0.833949), btScalar(0.550010)),
- btVector3(btScalar(-0.121909), btScalar(-0.736543), btScalar(0.665172)),
- btVector3(btScalar(-0.307681), btScalar(-0.931160), btScalar(-0.195026)),
- btVector3(btScalar(-0.283679), btScalar(-0.957990), btScalar(0.041348)),
- btVector3(btScalar(-0.227284), btScalar(-0.935243), btScalar(0.270890)),
- btVector3(btScalar(-0.293436), btScalar(-0.858252), btScalar(-0.420860)),
- btVector3(btScalar(-0.175767), btScalar(-0.780677), btScalar(-0.599262)),
- btVector3(btScalar(-0.170108), btScalar(-0.858835), btScalar(0.482865)),
- btVector3(btScalar(-0.332854), btScalar(-0.635055), btScalar(-0.696857)),
- btVector3(btScalar(-0.447791), btScalar(-0.445299), btScalar(-0.775128)),
- btVector3(btScalar(-0.470622), btScalar(-0.074146), btScalar(-0.879164)),
- btVector3(btScalar(-0.639417), btScalar(-0.340505), btScalar(-0.689049)),
- btVector3(btScalar(-0.598438), btScalar(0.104722), btScalar(-0.794256)),
- btVector3(btScalar(-0.488575), btScalar(0.307699), btScalar(-0.816313)),
- btVector3(btScalar(-0.379882), btScalar(0.513592), btScalar(-0.769077)),
- btVector3(btScalar(-0.425740), btScalar(0.862775), btScalar(-0.272516)),
- btVector3(btScalar(-0.480769), btScalar(0.875412), btScalar(-0.048439)),
- btVector3(btScalar(-0.467890), btScalar(0.648716), btScalar(-0.600043)),
- btVector3(btScalar(-0.543799), btScalar(0.730956), btScalar(-0.411881)),
- btVector3(btScalar(-0.516284), btScalar(0.838277), btScalar(0.174076)),
- btVector3(btScalar(-0.353343), btScalar(0.876384), btScalar(0.326519)),
- btVector3(btScalar(-0.572875), btScalar(0.614497), btScalar(0.542007)),
- btVector3(btScalar(-0.503600), btScalar(0.497261), btScalar(0.706161)),
- btVector3(btScalar(-0.530920), btScalar(0.754870), btScalar(0.384685)),
- btVector3(btScalar(-0.395884), btScalar(0.366414), btScalar(0.841818)),
- btVector3(btScalar(-0.300656), btScalar(0.001678), btScalar(0.953661)),
- btVector3(btScalar(-0.461060), btScalar(0.146912), btScalar(0.875000)),
- btVector3(btScalar(-0.315486), btScalar(-0.232212), btScalar(0.919893)),
- btVector3(btScalar(-0.323682), btScalar(-0.449187), btScalar(0.832644)),
- btVector3(btScalar(-0.318999), btScalar(-0.639527), btScalar(0.699134)),
- btVector3(btScalar(-0.496771), btScalar(-0.866029), btScalar(-0.055271)),
- btVector3(btScalar(-0.496771), btScalar(-0.816257), btScalar(-0.294377)),
- btVector3(btScalar(-0.456377), btScalar(-0.869528), btScalar(0.188130)),
- btVector3(btScalar(-0.380858), btScalar(-0.827144), btScalar(0.412792)),
- btVector3(btScalar(-0.449352), btScalar(-0.727405), btScalar(-0.518259)),
- btVector3(btScalar(-0.570533), btScalar(-0.551064), btScalar(-0.608632)),
- btVector3(btScalar(-0.656394), btScalar(-0.118280), btScalar(-0.744874)),
- btVector3(btScalar(-0.756696), btScalar(-0.438105), btScalar(-0.484882)),
- btVector3(btScalar(-0.801773), btScalar(-0.204798), btScalar(-0.561005)),
- btVector3(btScalar(-0.785186), btScalar(0.038618), btScalar(-0.617805)),
- btVector3(btScalar(-0.709082), btScalar(0.262399), btScalar(-0.654306)),
- btVector3(btScalar(-0.583412), btScalar(0.462265), btScalar(-0.667383)),
- btVector3(btScalar(-0.616001), btScalar(0.761286), btScalar(-0.201272)),
- btVector3(btScalar(-0.660687), btScalar(0.750204), btScalar(0.020072)),
- btVector3(btScalar(-0.744987), btScalar(0.435823), btScalar(-0.504791)),
- btVector3(btScalar(-0.713765), btScalar(0.605554), btScalar(-0.351373)),
- btVector3(btScalar(-0.686251), btScalar(0.687600), btScalar(0.236927)),
- btVector3(btScalar(-0.680201), btScalar(0.429407), btScalar(0.593732)),
- btVector3(btScalar(-0.733474), btScalar(0.546450), btScalar(0.403814)),
- btVector3(btScalar(-0.591023), btScalar(0.292923), btScalar(0.751445)),
- btVector3(btScalar(-0.500283), btScalar(-0.080757), btScalar(0.861922)),
- btVector3(btScalar(-0.643710), btScalar(0.070115), btScalar(0.761985)),
- btVector3(btScalar(-0.506332), btScalar(-0.308425), btScalar(0.805122)),
- btVector3(btScalar(-0.503015), btScalar(-0.509847), btScalar(0.697573)),
- btVector3(btScalar(-0.482525), btScalar(-0.682105), btScalar(0.549229)),
- btVector3(btScalar(-0.680396), btScalar(-0.716323), btScalar(-0.153451)),
- btVector3(btScalar(-0.658346), btScalar(-0.746264), btScalar(0.097562)),
- btVector3(btScalar(-0.653272), btScalar(-0.646915), btScalar(-0.392948)),
- btVector3(btScalar(-0.590828), btScalar(-0.732655), btScalar(0.337645)),
- btVector3(btScalar(-0.819140), btScalar(-0.518013), btScalar(-0.246166)),
- btVector3(btScalar(-0.900513), btScalar(-0.282178), btScalar(-0.330487)),
- btVector3(btScalar(-0.914953), btScalar(-0.028652), btScalar(-0.402122)),
- btVector3(btScalar(-0.859924), btScalar(0.220209), btScalar(-0.459898)),
- btVector3(btScalar(-0.777185), btScalar(0.613720), btScalar(-0.137836)),
- btVector3(btScalar(-0.805285), btScalar(0.586889), btScalar(0.082728)),
- btVector3(btScalar(-0.872413), btScalar(0.406077), btScalar(-0.271735)),
- btVector3(btScalar(-0.859339), btScalar(0.448072), btScalar(0.246101)),
- btVector3(btScalar(-0.757671), btScalar(0.216320), btScalar(0.615594)),
- btVector3(btScalar(-0.826165), btScalar(0.348139), btScalar(0.442851)),
- btVector3(btScalar(-0.671810), btScalar(-0.162803), btScalar(0.722557)),
- btVector3(btScalar(-0.796504), btScalar(-0.004543), btScalar(0.604468)),
- btVector3(btScalar(-0.676298), btScalar(-0.378223), btScalar(0.631794)),
- btVector3(btScalar(-0.668883), btScalar(-0.558258), btScalar(0.490673)),
- btVector3(btScalar(-0.821287), btScalar(-0.570118), btScalar(0.006994)),
- btVector3(btScalar(-0.767428), btScalar(-0.587810), btScalar(0.255470)),
- btVector3(btScalar(-0.933296), btScalar(-0.349837), btScalar(-0.079865)),
- btVector3(btScalar(-0.982667), btScalar(-0.100393), btScalar(-0.155208)),
- btVector3(btScalar(-0.961396), btScalar(0.160910), btScalar(-0.222938)),
- btVector3(btScalar(-0.934858), btScalar(0.354555), btScalar(-0.006864)),
- btVector3(btScalar(-0.941687), btScalar(0.229736), btScalar(0.245711)),
- btVector3(btScalar(-0.884317), btScalar(0.131552), btScalar(0.447536)),
- btVector3(btScalar(-0.810359), btScalar(-0.219769), btScalar(0.542788)),
- btVector3(btScalar(-0.915929), btScalar(-0.210048), btScalar(0.341743)),
- btVector3(btScalar(-0.816799), btScalar(-0.407192), btScalar(0.408303)),
- btVector3(btScalar(-0.903050), btScalar(-0.392416), btScalar(0.174076)),
- btVector3(btScalar(-0.980325), btScalar(-0.170969), btScalar(0.096586)),
- btVector3(btScalar(-0.995936), btScalar(0.084891), btScalar(0.029441)),
- btVector3(btScalar(-0.960031), btScalar(0.002650), btScalar(0.279283)),
- };
+ {
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+ btVector3(btScalar(0.984139), btScalar(-0.086784), btScalar(-0.154427)),
+ btVector3(btScalar(0.971065), btScalar(0.124164), btScalar(-0.203224)),
+ btVector3(btScalar(0.955844), btScalar(0.291173), btScalar(-0.037704)),
+ btVector3(btScalar(0.957405), btScalar(0.212238), btScalar(0.195157)),
+ btVector3(btScalar(0.971650), btScalar(-0.012709), btScalar(0.235561)),
+ btVector3(btScalar(0.984920), btScalar(-0.161831), btScalar(0.059695)),
+ btVector3(btScalar(0.946673), btScalar(-0.299288), btScalar(-0.117536)),
+ btVector3(btScalar(0.922670), btScalar(-0.219186), btScalar(-0.317019)),
+ btVector3(btScalar(0.928134), btScalar(-0.007265), btScalar(-0.371867)),
+ btVector3(btScalar(0.875642), btScalar(0.198434), btScalar(-0.439988)),
+ btVector3(btScalar(0.908035), btScalar(0.325975), btScalar(-0.262562)),
+ btVector3(btScalar(0.864519), btScalar(0.488706), btScalar(-0.116755)),
+ btVector3(btScalar(0.893009), btScalar(0.428046), btScalar(0.137185)),
+ btVector3(btScalar(0.857494), btScalar(0.362137), btScalar(0.364776)),
+ btVector3(btScalar(0.900815), btScalar(0.132524), btScalar(0.412987)),
+ btVector3(btScalar(0.934964), btScalar(-0.241739), btScalar(0.259179)),
+ btVector3(btScalar(0.894570), btScalar(-0.103504), btScalar(0.434263)),
+ btVector3(btScalar(0.922085), btScalar(-0.376668), btScalar(0.086241)),
+ btVector3(btScalar(0.862177), btScalar(-0.499154), btScalar(-0.085330)),
+ btVector3(btScalar(0.861982), btScalar(-0.420218), btScalar(-0.282861)),
+ btVector3(btScalar(0.818076), btScalar(-0.328256), btScalar(-0.471804)),
+ btVector3(btScalar(0.762657), btScalar(-0.179329), btScalar(-0.621124)),
+ btVector3(btScalar(0.826857), btScalar(0.019760), btScalar(-0.561786)),
+ btVector3(btScalar(0.731434), btScalar(0.206599), btScalar(-0.649817)),
+ btVector3(btScalar(0.769486), btScalar(0.379052), btScalar(-0.513770)),
+ btVector3(btScalar(0.796806), btScalar(0.507176), btScalar(-0.328145)),
+ btVector3(btScalar(0.679722), btScalar(0.684101), btScalar(-0.264123)),
+ btVector3(btScalar(0.786854), btScalar(0.614886), btScalar(0.050912)),
+ btVector3(btScalar(0.769486), btScalar(0.571141), btScalar(0.285139)),
+ btVector3(btScalar(0.707432), btScalar(0.492789), btScalar(0.506288)),
+ btVector3(btScalar(0.774560), btScalar(0.268037), btScalar(0.572652)),
+ btVector3(btScalar(0.796220), btScalar(0.031230), btScalar(0.604077)),
+ btVector3(btScalar(0.837395), btScalar(-0.320285), btScalar(0.442461)),
+ btVector3(btScalar(0.848127), btScalar(-0.450548), btScalar(0.278307)),
+ btVector3(btScalar(0.775536), btScalar(-0.206354), btScalar(0.596465)),
+ btVector3(btScalar(0.816320), btScalar(-0.567007), btScalar(0.109469)),
+ btVector3(btScalar(0.741191), btScalar(-0.668690), btScalar(-0.056832)),
+ btVector3(btScalar(0.755632), btScalar(-0.602975), btScalar(-0.254949)),
+ btVector3(btScalar(0.720311), btScalar(-0.521318), btScalar(-0.457165)),
+ btVector3(btScalar(0.670746), btScalar(-0.386583), btScalar(-0.632835)),
+ btVector3(btScalar(0.587031), btScalar(-0.219769), btScalar(-0.778836)),
+ btVector3(btScalar(0.676015), btScalar(-0.003182), btScalar(-0.736676)),
+ btVector3(btScalar(0.566932), btScalar(0.186963), btScalar(-0.802064)),
+ btVector3(btScalar(0.618254), btScalar(0.398105), btScalar(-0.677533)),
+ btVector3(btScalar(0.653964), btScalar(0.575224), btScalar(-0.490933)),
+ btVector3(btScalar(0.525367), btScalar(0.743205), btScalar(-0.414028)),
+ btVector3(btScalar(0.506439), btScalar(0.836528), btScalar(-0.208885)),
+ btVector3(btScalar(0.651427), btScalar(0.756426), btScalar(-0.056247)),
+ btVector3(btScalar(0.641670), btScalar(0.745149), btScalar(0.180908)),
+ btVector3(btScalar(0.602643), btScalar(0.687211), btScalar(0.405180)),
+ btVector3(btScalar(0.516586), btScalar(0.596999), btScalar(0.613447)),
+ btVector3(btScalar(0.602252), btScalar(0.387801), btScalar(0.697573)),
+ btVector3(btScalar(0.646549), btScalar(0.153911), btScalar(0.746956)),
+ btVector3(btScalar(0.650842), btScalar(-0.087756), btScalar(0.753983)),
+ btVector3(btScalar(0.740411), btScalar(-0.497404), btScalar(0.451830)),
+ btVector3(btScalar(0.726946), btScalar(-0.619890), btScalar(0.295093)),
+ btVector3(btScalar(0.637768), btScalar(-0.313092), btScalar(0.703624)),
+ btVector3(btScalar(0.678942), btScalar(-0.722934), btScalar(0.126645)),
+ btVector3(btScalar(0.489072), btScalar(-0.867195), btScalar(-0.092942)),
+ btVector3(btScalar(0.622742), btScalar(-0.757541), btScalar(-0.194636)),
+ btVector3(btScalar(0.596788), btScalar(-0.693576), btScalar(-0.403098)),
+ btVector3(btScalar(0.550150), btScalar(-0.582172), btScalar(-0.598287)),
+ btVector3(btScalar(0.474436), btScalar(-0.429745), btScalar(-0.768101)),
+ btVector3(btScalar(0.372574), btScalar(-0.246016), btScalar(-0.894583)),
+ btVector3(btScalar(0.480095), btScalar(-0.026513), btScalar(-0.876626)),
+ btVector3(btScalar(0.352474), btScalar(0.177242), btScalar(-0.918787)),
+ btVector3(btScalar(0.441848), btScalar(0.374386), btScalar(-0.814946)),
+ btVector3(btScalar(0.492389), btScalar(0.582223), btScalar(-0.646693)),
+ btVector3(btScalar(0.343498), btScalar(0.866080), btScalar(-0.362693)),
+ btVector3(btScalar(0.362036), btScalar(0.745149), btScalar(-0.559639)),
+ btVector3(btScalar(0.334131), btScalar(0.937044), btScalar(-0.099774)),
+ btVector3(btScalar(0.486925), btScalar(0.871718), btScalar(0.052473)),
+ btVector3(btScalar(0.452776), btScalar(0.845665), btScalar(0.281820)),
+ btVector3(btScalar(0.399503), btScalar(0.771785), btScalar(0.494576)),
+ btVector3(btScalar(0.296469), btScalar(0.673018), btScalar(0.677469)),
+ btVector3(btScalar(0.392088), btScalar(0.479179), btScalar(0.785213)),
+ btVector3(btScalar(0.452190), btScalar(0.252094), btScalar(0.855286)),
+ btVector3(btScalar(0.478339), btScalar(0.013149), btScalar(0.877928)),
+ btVector3(btScalar(0.481656), btScalar(-0.219380), btScalar(0.848259)),
+ btVector3(btScalar(0.615327), btScalar(-0.494293), btScalar(0.613837)),
+ btVector3(btScalar(0.594642), btScalar(-0.650414), btScalar(0.472325)),
+ btVector3(btScalar(0.562249), btScalar(-0.771345), btScalar(0.297631)),
+ btVector3(btScalar(0.467411), btScalar(-0.437133), btScalar(0.768231)),
+ btVector3(btScalar(0.519513), btScalar(-0.847947), btScalar(0.103808)),
+ btVector3(btScalar(0.297640), btScalar(-0.938159), btScalar(-0.176288)),
+ btVector3(btScalar(0.446727), btScalar(-0.838615), btScalar(-0.311359)),
+ btVector3(btScalar(0.331790), btScalar(-0.942437), btScalar(0.040762)),
+ btVector3(btScalar(0.413358), btScalar(-0.748403), btScalar(-0.518259)),
+ btVector3(btScalar(0.347596), btScalar(-0.621640), btScalar(-0.701737)),
+ btVector3(btScalar(0.249831), btScalar(-0.456186), btScalar(-0.853984)),
+ btVector3(btScalar(0.131772), btScalar(-0.262931), btScalar(-0.955678)),
+ btVector3(btScalar(0.247099), btScalar(-0.042261), btScalar(-0.967975)),
+ btVector3(btScalar(0.113624), btScalar(0.165965), btScalar(-0.979491)),
+ btVector3(btScalar(0.217438), btScalar(0.374580), btScalar(-0.901220)),
+ btVector3(btScalar(0.307983), btScalar(0.554615), btScalar(-0.772786)),
+ btVector3(btScalar(0.166702), btScalar(0.953181), btScalar(-0.252021)),
+ btVector3(btScalar(0.172751), btScalar(0.844499), btScalar(-0.506743)),
+ btVector3(btScalar(0.177630), btScalar(0.711125), btScalar(-0.679876)),
+ btVector3(btScalar(0.120064), btScalar(0.992260), btScalar(-0.030482)),
+ btVector3(btScalar(0.289640), btScalar(0.949098), btScalar(0.122546)),
+ btVector3(btScalar(0.239879), btScalar(0.909047), btScalar(0.340377)),
+ btVector3(btScalar(0.181142), btScalar(0.821363), btScalar(0.540641)),
+ btVector3(btScalar(0.066986), btScalar(0.719097), btScalar(0.691327)),
+ btVector3(btScalar(0.156750), btScalar(0.545478), btScalar(0.823079)),
+ btVector3(btScalar(0.236172), btScalar(0.342306), btScalar(0.909353)),
+ btVector3(btScalar(0.277541), btScalar(0.112693), btScalar(0.953856)),
+ btVector3(btScalar(0.295299), btScalar(-0.121974), btScalar(0.947415)),
+ btVector3(btScalar(0.287883), btScalar(-0.349254), btScalar(0.891591)),
+ btVector3(btScalar(0.437165), btScalar(-0.634666), btScalar(0.636869)),
+ btVector3(btScalar(0.407113), btScalar(-0.784954), btScalar(0.466664)),
+ btVector3(btScalar(0.375111), btScalar(-0.888193), btScalar(0.264839)),
+ btVector3(btScalar(0.275394), btScalar(-0.560591), btScalar(0.780723)),
+ btVector3(btScalar(0.122015), btScalar(-0.992209), btScalar(-0.024821)),
+ btVector3(btScalar(0.087866), btScalar(-0.966156), btScalar(-0.241676)),
+ btVector3(btScalar(0.239489), btScalar(-0.885665), btScalar(-0.397437)),
+ btVector3(btScalar(0.167287), btScalar(-0.965184), btScalar(0.200817)),
+ btVector3(btScalar(0.201632), btScalar(-0.776789), btScalar(-0.596335)),
+ btVector3(btScalar(0.122015), btScalar(-0.637971), btScalar(-0.760098)),
+ btVector3(btScalar(0.008054), btScalar(-0.464741), btScalar(-0.885214)),
+ btVector3(btScalar(-0.116054), btScalar(-0.271096), btScalar(-0.955482)),
+ btVector3(btScalar(-0.000727), btScalar(-0.056065), btScalar(-0.998424)),
+ btVector3(btScalar(-0.134007), btScalar(0.152939), btScalar(-0.978905)),
+ btVector3(btScalar(-0.025900), btScalar(0.366026), btScalar(-0.930108)),
+ btVector3(btScalar(0.081231), btScalar(0.557337), btScalar(-0.826072)),
+ btVector3(btScalar(-0.002874), btScalar(0.917213), btScalar(-0.398023)),
+ btVector3(btScalar(-0.050683), btScalar(0.981761), btScalar(-0.182534)),
+ btVector3(btScalar(-0.040536), btScalar(0.710153), btScalar(-0.702713)),
+ btVector3(btScalar(-0.139081), btScalar(0.827973), btScalar(-0.543048)),
+ btVector3(btScalar(-0.101029), btScalar(0.994010), btScalar(0.041152)),
+ btVector3(btScalar(0.069328), btScalar(0.978067), btScalar(0.196133)),
+ btVector3(btScalar(0.023860), btScalar(0.911380), btScalar(0.410645)),
+ btVector3(btScalar(-0.153521), btScalar(0.736789), btScalar(0.658145)),
+ btVector3(btScalar(-0.070002), btScalar(0.591750), btScalar(0.802780)),
+ btVector3(btScalar(0.002590), btScalar(0.312948), btScalar(0.949562)),
+ btVector3(btScalar(0.090988), btScalar(-0.020680), btScalar(0.995627)),
+ btVector3(btScalar(0.088842), btScalar(-0.250099), btScalar(0.964006)),
+ btVector3(btScalar(0.083378), btScalar(-0.470185), btScalar(0.878318)),
+ btVector3(btScalar(0.240074), btScalar(-0.749764), btScalar(0.616374)),
+ btVector3(btScalar(0.210803), btScalar(-0.885860), btScalar(0.412987)),
+ btVector3(btScalar(0.077524), btScalar(-0.660524), btScalar(0.746565)),
+ btVector3(btScalar(-0.096736), btScalar(-0.990070), btScalar(-0.100945)),
+ btVector3(btScalar(-0.052634), btScalar(-0.990264), btScalar(0.127426)),
+ btVector3(btScalar(-0.106102), btScalar(-0.938354), btScalar(-0.328340)),
+ btVector3(btScalar(0.013323), btScalar(-0.863112), btScalar(-0.504596)),
+ btVector3(btScalar(-0.002093), btScalar(-0.936993), btScalar(0.349161)),
+ btVector3(btScalar(-0.106297), btScalar(-0.636610), btScalar(-0.763612)),
+ btVector3(btScalar(-0.229430), btScalar(-0.463769), btScalar(-0.855546)),
+ btVector3(btScalar(-0.245236), btScalar(-0.066175), btScalar(-0.966999)),
+ btVector3(btScalar(-0.351587), btScalar(-0.270513), btScalar(-0.896145)),
+ btVector3(btScalar(-0.370906), btScalar(0.133108), btScalar(-0.918982)),
+ btVector3(btScalar(-0.264360), btScalar(0.346000), btScalar(-0.900049)),
+ btVector3(btScalar(-0.151375), btScalar(0.543728), btScalar(-0.825291)),
+ btVector3(btScalar(-0.218697), btScalar(0.912741), btScalar(-0.344346)),
+ btVector3(btScalar(-0.274507), btScalar(0.953764), btScalar(-0.121635)),
+ btVector3(btScalar(-0.259677), btScalar(0.692266), btScalar(-0.673044)),
+ btVector3(btScalar(-0.350416), btScalar(0.798810), btScalar(-0.488786)),
+ btVector3(btScalar(-0.320170), btScalar(0.941127), btScalar(0.108297)),
+ btVector3(btScalar(-0.147667), btScalar(0.952792), btScalar(0.265034)),
+ btVector3(btScalar(-0.188061), btScalar(0.860636), btScalar(0.472910)),
+ btVector3(btScalar(-0.370906), btScalar(0.739900), btScalar(0.560941)),
+ btVector3(btScalar(-0.297143), btScalar(0.585334), btScalar(0.754178)),
+ btVector3(btScalar(-0.189622), btScalar(0.428241), btScalar(0.883393)),
+ btVector3(btScalar(-0.091272), btScalar(0.098695), btScalar(0.990747)),
+ btVector3(btScalar(-0.256945), btScalar(0.228375), btScalar(0.938827)),
+ btVector3(btScalar(-0.111761), btScalar(-0.133251), btScalar(0.984696)),
+ btVector3(btScalar(-0.118006), btScalar(-0.356253), btScalar(0.926725)),
+ btVector3(btScalar(-0.119372), btScalar(-0.563896), btScalar(0.817029)),
+ btVector3(btScalar(0.041228), btScalar(-0.833949), btScalar(0.550010)),
+ btVector3(btScalar(-0.121909), btScalar(-0.736543), btScalar(0.665172)),
+ btVector3(btScalar(-0.307681), btScalar(-0.931160), btScalar(-0.195026)),
+ btVector3(btScalar(-0.283679), btScalar(-0.957990), btScalar(0.041348)),
+ btVector3(btScalar(-0.227284), btScalar(-0.935243), btScalar(0.270890)),
+ btVector3(btScalar(-0.293436), btScalar(-0.858252), btScalar(-0.420860)),
+ btVector3(btScalar(-0.175767), btScalar(-0.780677), btScalar(-0.599262)),
+ btVector3(btScalar(-0.170108), btScalar(-0.858835), btScalar(0.482865)),
+ btVector3(btScalar(-0.332854), btScalar(-0.635055), btScalar(-0.696857)),
+ btVector3(btScalar(-0.447791), btScalar(-0.445299), btScalar(-0.775128)),
+ btVector3(btScalar(-0.470622), btScalar(-0.074146), btScalar(-0.879164)),
+ btVector3(btScalar(-0.639417), btScalar(-0.340505), btScalar(-0.689049)),
+ btVector3(btScalar(-0.598438), btScalar(0.104722), btScalar(-0.794256)),
+ btVector3(btScalar(-0.488575), btScalar(0.307699), btScalar(-0.816313)),
+ btVector3(btScalar(-0.379882), btScalar(0.513592), btScalar(-0.769077)),
+ btVector3(btScalar(-0.425740), btScalar(0.862775), btScalar(-0.272516)),
+ btVector3(btScalar(-0.480769), btScalar(0.875412), btScalar(-0.048439)),
+ btVector3(btScalar(-0.467890), btScalar(0.648716), btScalar(-0.600043)),
+ btVector3(btScalar(-0.543799), btScalar(0.730956), btScalar(-0.411881)),
+ btVector3(btScalar(-0.516284), btScalar(0.838277), btScalar(0.174076)),
+ btVector3(btScalar(-0.353343), btScalar(0.876384), btScalar(0.326519)),
+ btVector3(btScalar(-0.572875), btScalar(0.614497), btScalar(0.542007)),
+ btVector3(btScalar(-0.503600), btScalar(0.497261), btScalar(0.706161)),
+ btVector3(btScalar(-0.530920), btScalar(0.754870), btScalar(0.384685)),
+ btVector3(btScalar(-0.395884), btScalar(0.366414), btScalar(0.841818)),
+ btVector3(btScalar(-0.300656), btScalar(0.001678), btScalar(0.953661)),
+ btVector3(btScalar(-0.461060), btScalar(0.146912), btScalar(0.875000)),
+ btVector3(btScalar(-0.315486), btScalar(-0.232212), btScalar(0.919893)),
+ btVector3(btScalar(-0.323682), btScalar(-0.449187), btScalar(0.832644)),
+ btVector3(btScalar(-0.318999), btScalar(-0.639527), btScalar(0.699134)),
+ btVector3(btScalar(-0.496771), btScalar(-0.866029), btScalar(-0.055271)),
+ btVector3(btScalar(-0.496771), btScalar(-0.816257), btScalar(-0.294377)),
+ btVector3(btScalar(-0.456377), btScalar(-0.869528), btScalar(0.188130)),
+ btVector3(btScalar(-0.380858), btScalar(-0.827144), btScalar(0.412792)),
+ btVector3(btScalar(-0.449352), btScalar(-0.727405), btScalar(-0.518259)),
+ btVector3(btScalar(-0.570533), btScalar(-0.551064), btScalar(-0.608632)),
+ btVector3(btScalar(-0.656394), btScalar(-0.118280), btScalar(-0.744874)),
+ btVector3(btScalar(-0.756696), btScalar(-0.438105), btScalar(-0.484882)),
+ btVector3(btScalar(-0.801773), btScalar(-0.204798), btScalar(-0.561005)),
+ btVector3(btScalar(-0.785186), btScalar(0.038618), btScalar(-0.617805)),
+ btVector3(btScalar(-0.709082), btScalar(0.262399), btScalar(-0.654306)),
+ btVector3(btScalar(-0.583412), btScalar(0.462265), btScalar(-0.667383)),
+ btVector3(btScalar(-0.616001), btScalar(0.761286), btScalar(-0.201272)),
+ btVector3(btScalar(-0.660687), btScalar(0.750204), btScalar(0.020072)),
+ btVector3(btScalar(-0.744987), btScalar(0.435823), btScalar(-0.504791)),
+ btVector3(btScalar(-0.713765), btScalar(0.605554), btScalar(-0.351373)),
+ btVector3(btScalar(-0.686251), btScalar(0.687600), btScalar(0.236927)),
+ btVector3(btScalar(-0.680201), btScalar(0.429407), btScalar(0.593732)),
+ btVector3(btScalar(-0.733474), btScalar(0.546450), btScalar(0.403814)),
+ btVector3(btScalar(-0.591023), btScalar(0.292923), btScalar(0.751445)),
+ btVector3(btScalar(-0.500283), btScalar(-0.080757), btScalar(0.861922)),
+ btVector3(btScalar(-0.643710), btScalar(0.070115), btScalar(0.761985)),
+ btVector3(btScalar(-0.506332), btScalar(-0.308425), btScalar(0.805122)),
+ btVector3(btScalar(-0.503015), btScalar(-0.509847), btScalar(0.697573)),
+ btVector3(btScalar(-0.482525), btScalar(-0.682105), btScalar(0.549229)),
+ btVector3(btScalar(-0.680396), btScalar(-0.716323), btScalar(-0.153451)),
+ btVector3(btScalar(-0.658346), btScalar(-0.746264), btScalar(0.097562)),
+ btVector3(btScalar(-0.653272), btScalar(-0.646915), btScalar(-0.392948)),
+ btVector3(btScalar(-0.590828), btScalar(-0.732655), btScalar(0.337645)),
+ btVector3(btScalar(-0.819140), btScalar(-0.518013), btScalar(-0.246166)),
+ btVector3(btScalar(-0.900513), btScalar(-0.282178), btScalar(-0.330487)),
+ btVector3(btScalar(-0.914953), btScalar(-0.028652), btScalar(-0.402122)),
+ btVector3(btScalar(-0.859924), btScalar(0.220209), btScalar(-0.459898)),
+ btVector3(btScalar(-0.777185), btScalar(0.613720), btScalar(-0.137836)),
+ btVector3(btScalar(-0.805285), btScalar(0.586889), btScalar(0.082728)),
+ btVector3(btScalar(-0.872413), btScalar(0.406077), btScalar(-0.271735)),
+ btVector3(btScalar(-0.859339), btScalar(0.448072), btScalar(0.246101)),
+ btVector3(btScalar(-0.757671), btScalar(0.216320), btScalar(0.615594)),
+ btVector3(btScalar(-0.826165), btScalar(0.348139), btScalar(0.442851)),
+ btVector3(btScalar(-0.671810), btScalar(-0.162803), btScalar(0.722557)),
+ btVector3(btScalar(-0.796504), btScalar(-0.004543), btScalar(0.604468)),
+ btVector3(btScalar(-0.676298), btScalar(-0.378223), btScalar(0.631794)),
+ btVector3(btScalar(-0.668883), btScalar(-0.558258), btScalar(0.490673)),
+ btVector3(btScalar(-0.821287), btScalar(-0.570118), btScalar(0.006994)),
+ btVector3(btScalar(-0.767428), btScalar(-0.587810), btScalar(0.255470)),
+ btVector3(btScalar(-0.933296), btScalar(-0.349837), btScalar(-0.079865)),
+ btVector3(btScalar(-0.982667), btScalar(-0.100393), btScalar(-0.155208)),
+ btVector3(btScalar(-0.961396), btScalar(0.160910), btScalar(-0.222938)),
+ btVector3(btScalar(-0.934858), btScalar(0.354555), btScalar(-0.006864)),
+ btVector3(btScalar(-0.941687), btScalar(0.229736), btScalar(0.245711)),
+ btVector3(btScalar(-0.884317), btScalar(0.131552), btScalar(0.447536)),
+ btVector3(btScalar(-0.810359), btScalar(-0.219769), btScalar(0.542788)),
+ btVector3(btScalar(-0.915929), btScalar(-0.210048), btScalar(0.341743)),
+ btVector3(btScalar(-0.816799), btScalar(-0.407192), btScalar(0.408303)),
+ btVector3(btScalar(-0.903050), btScalar(-0.392416), btScalar(0.174076)),
+ btVector3(btScalar(-0.980325), btScalar(-0.170969), btScalar(0.096586)),
+ btVector3(btScalar(-0.995936), btScalar(0.084891), btScalar(0.029441)),
+ btVector3(btScalar(-0.960031), btScalar(0.002650), btScalar(0.279283)),
+ };
static btVector3 sUnitSpherePoints[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2] =
- {
- btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
- btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
- btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
- btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
- btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
- btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
- btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
- btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
- btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
- btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
- btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
- btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
- btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
- btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
- btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
- btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
- btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
- btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
- btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
- btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
- btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
- btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
- btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
- btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
- btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
- btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
- btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
- btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
- btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
- btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
- btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
- btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
- btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
- btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
- btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
- btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
- btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
- btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
- btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
- btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
- btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
- btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
- };
+ {
+ btVector3(btScalar(0.000000), btScalar(-0.000000), btScalar(-1.000000)),
+ btVector3(btScalar(0.723608), btScalar(-0.525725), btScalar(-0.447219)),
+ btVector3(btScalar(-0.276388), btScalar(-0.850649), btScalar(-0.447219)),
+ btVector3(btScalar(-0.894426), btScalar(-0.000000), btScalar(-0.447216)),
+ btVector3(btScalar(-0.276388), btScalar(0.850649), btScalar(-0.447220)),
+ btVector3(btScalar(0.723608), btScalar(0.525725), btScalar(-0.447219)),
+ btVector3(btScalar(0.276388), btScalar(-0.850649), btScalar(0.447220)),
+ btVector3(btScalar(-0.723608), btScalar(-0.525725), btScalar(0.447219)),
+ btVector3(btScalar(-0.723608), btScalar(0.525725), btScalar(0.447219)),
+ btVector3(btScalar(0.276388), btScalar(0.850649), btScalar(0.447219)),
+ btVector3(btScalar(0.894426), btScalar(0.000000), btScalar(0.447216)),
+ btVector3(btScalar(-0.000000), btScalar(0.000000), btScalar(1.000000)),
+ btVector3(btScalar(0.425323), btScalar(-0.309011), btScalar(-0.850654)),
+ btVector3(btScalar(-0.162456), btScalar(-0.499995), btScalar(-0.850654)),
+ btVector3(btScalar(0.262869), btScalar(-0.809012), btScalar(-0.525738)),
+ btVector3(btScalar(0.425323), btScalar(0.309011), btScalar(-0.850654)),
+ btVector3(btScalar(0.850648), btScalar(-0.000000), btScalar(-0.525736)),
+ btVector3(btScalar(-0.525730), btScalar(-0.000000), btScalar(-0.850652)),
+ btVector3(btScalar(-0.688190), btScalar(-0.499997), btScalar(-0.525736)),
+ btVector3(btScalar(-0.162456), btScalar(0.499995), btScalar(-0.850654)),
+ btVector3(btScalar(-0.688190), btScalar(0.499997), btScalar(-0.525736)),
+ btVector3(btScalar(0.262869), btScalar(0.809012), btScalar(-0.525738)),
+ btVector3(btScalar(0.951058), btScalar(0.309013), btScalar(0.000000)),
+ btVector3(btScalar(0.951058), btScalar(-0.309013), btScalar(0.000000)),
+ btVector3(btScalar(0.587786), btScalar(-0.809017), btScalar(0.000000)),
+ btVector3(btScalar(0.000000), btScalar(-1.000000), btScalar(0.000000)),
+ btVector3(btScalar(-0.587786), btScalar(-0.809017), btScalar(0.000000)),
+ btVector3(btScalar(-0.951058), btScalar(-0.309013), btScalar(-0.000000)),
+ btVector3(btScalar(-0.951058), btScalar(0.309013), btScalar(-0.000000)),
+ btVector3(btScalar(-0.587786), btScalar(0.809017), btScalar(-0.000000)),
+ btVector3(btScalar(-0.000000), btScalar(1.000000), btScalar(-0.000000)),
+ btVector3(btScalar(0.587786), btScalar(0.809017), btScalar(-0.000000)),
+ btVector3(btScalar(0.688190), btScalar(-0.499997), btScalar(0.525736)),
+ btVector3(btScalar(-0.262869), btScalar(-0.809012), btScalar(0.525738)),
+ btVector3(btScalar(-0.850648), btScalar(0.000000), btScalar(0.525736)),
+ btVector3(btScalar(-0.262869), btScalar(0.809012), btScalar(0.525738)),
+ btVector3(btScalar(0.688190), btScalar(0.499997), btScalar(0.525736)),
+ btVector3(btScalar(0.525730), btScalar(0.000000), btScalar(0.850652)),
+ btVector3(btScalar(0.162456), btScalar(-0.499995), btScalar(0.850654)),
+ btVector3(btScalar(-0.425323), btScalar(-0.309011), btScalar(0.850654)),
+ btVector3(btScalar(-0.425323), btScalar(0.309011), btScalar(0.850654)),
+ btVector3(btScalar(0.162456), btScalar(0.499995), btScalar(0.850654))};
if (highres)
return sUnitSpherePointsHighres;
return sUnitSpherePoints;
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.h
index 78ea4b6501..54439f9ca2 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btShapeHull.h
@@ -21,32 +21,31 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
-
///The btShapeHull class takes a btConvexShape, builds a simplified convex hull using btConvexHull and provides triangle indices and vertices.
///It can be useful for to simplify a complex convex object and for visualization of a non-polyhedral convex object.
///It approximates the convex hull using the supporting vertex of 42 directions.
-ATTRIBUTE_ALIGNED16(class) btShapeHull
+ATTRIBUTE_ALIGNED16(class)
+btShapeHull
{
protected:
-
btAlignedObjectArray<btVector3> m_vertices;
btAlignedObjectArray<unsigned int> m_indices;
unsigned int m_numIndices;
const btConvexShape* m_shape;
- static btVector3* getUnitSpherePoints(int highres=0);
+ static btVector3* getUnitSpherePoints(int highres = 0);
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btShapeHull (const btConvexShape* shape);
- ~btShapeHull ();
- bool buildHull (btScalar margin, int highres=0);
+ btShapeHull(const btConvexShape* shape);
+ ~btShapeHull();
+
+ bool buildHull(btScalar margin, int highres = 0);
- int numTriangles () const;
- int numVertices () const;
- int numIndices () const;
+ int numTriangles() const;
+ int numVertices() const;
+ int numIndices() const;
const btVector3* getVertexPointer() const
{
@@ -58,4 +57,4 @@ public:
}
};
-#endif //BT_SHAPE_HULL_H
+#endif //BT_SHAPE_HULL_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btSphereShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btSphereShape.cpp
index b9a736c0fd..027db2e104 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btSphereShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btSphereShape.cpp
@@ -18,54 +18,48 @@ subject to the following restrictions:
#include "LinearMath/btQuaternion.h"
-btVector3 btSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+btVector3 btSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
(void)vec;
- return btVector3(btScalar(0.),btScalar(0.),btScalar(0.));
+ return btVector3(btScalar(0.), btScalar(0.), btScalar(0.));
}
-void btSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
(void)vectors;
- for (int i=0;i<numVectors;i++)
+ for (int i = 0; i < numVectors; i++)
{
- supportVerticesOut[i].setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ supportVerticesOut[i].setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
}
-
-btVector3 btSphereShape::localGetSupportingVertex(const btVector3& vec)const
+btVector3 btSphereShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supVertex;
supVertex = localGetSupportingVertexWithoutMargin(vec);
btVector3 vecnorm = vec;
- if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
{
- vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
- }
+ vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
+ }
vecnorm.normalize();
- supVertex+= getMargin() * vecnorm;
+ supVertex += getMargin() * vecnorm;
return supVertex;
}
-
//broken due to scaling
-void btSphereShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btSphereShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
const btVector3& center = t.getOrigin();
- btVector3 extent(getMargin(),getMargin(),getMargin());
+ btVector3 extent(getMargin(), getMargin(), getMargin());
aabbMin = center - extent;
aabbMax = center + extent;
}
-
-
-void btSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btSphereShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
- btScalar elem = btScalar(0.4) * mass * getMargin()*getMargin();
- inertia.setValue(elem,elem,elem);
-
+ btScalar elem = btScalar(0.4) * mass * getMargin() * getMargin();
+ inertia.setValue(elem, elem, elem);
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btSphereShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btSphereShape.h
index 50561f7f54..75e4fd8e18 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btSphereShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btSphereShape.h
@@ -16,17 +16,17 @@ subject to the following restrictions:
#define BT_SPHERE_MINKOWSKI_H
#include "btConvexInternalShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
///The btSphereShape implements an implicit sphere, centered around a local origin with radius.
-ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape
+ATTRIBUTE_ALIGNED16(class)
+btSphereShape : public btConvexInternalShape
{
-
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btSphereShape (btScalar radius) : btConvexInternalShape ()
+ btSphereShape(btScalar radius) : btConvexInternalShape()
{
m_shapeType = SPHERE_SHAPE_PROXYTYPE;
m_localScaling.setValue(1.0, 1.0, 1.0);
@@ -35,42 +35,37 @@ public:
m_collisionMargin = radius;
m_padding = 0;
}
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
- //notice that the vectors should be unit length
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+ //notice that the vectors should be unit length
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- btScalar getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX();}
+ btScalar getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX(); }
- void setUnscaledRadius(btScalar radius)
+ void setUnscaledRadius(btScalar radius)
{
m_implicitShapeDimensions.setX(radius);
btConvexInternalShape::setMargin(radius);
}
//debugging
- virtual const char* getName()const {return "SPHERE";}
+ virtual const char* getName() const { return "SPHERE"; }
- virtual void setMargin(btScalar margin)
+ virtual void setMargin(btScalar margin)
{
btConvexInternalShape::setMargin(margin);
}
- virtual btScalar getMargin() const
+ virtual btScalar getMargin() const
{
//to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
//this means, non-uniform scaling is not supported anymore
return getRadius();
}
-
-
};
-
-#endif //BT_SPHERE_MINKOWSKI_H
+#endif //BT_SPHERE_MINKOWSKI_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
index b5e0e716d4..9238c919d5 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
@@ -17,24 +17,18 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
-
-btStaticPlaneShape::btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
-: btConcaveShape (), m_planeNormal(planeNormal.normalized()),
-m_planeConstant(planeConstant),
-m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
+btStaticPlaneShape::btStaticPlaneShape(const btVector3& planeNormal, btScalar planeConstant)
+ : btConcaveShape(), m_planeNormal(planeNormal.normalized()), m_planeConstant(planeConstant), m_localScaling(btScalar(1.), btScalar(1.), btScalar(1.))
{
m_shapeType = STATIC_PLANE_PROXYTYPE;
// btAssert( btFuzzyZero(m_planeNormal.length() - btScalar(1.)) );
}
-
btStaticPlaneShape::~btStaticPlaneShape()
{
}
-
-
-void btStaticPlaneShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btStaticPlaneShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
(void)t;
/*
@@ -47,55 +41,49 @@ void btStaticPlaneShape::getAabb(const btTransform& t,btVector3& aabbMin,btVecto
aabbMax.setMax(center - infvec*m_planeNormal);
*/
- aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-
+ aabbMin.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
}
-
-
-
-void btStaticPlaneShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btStaticPlaneShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
-
btVector3 halfExtents = (aabbMax - aabbMin) * btScalar(0.5);
btScalar radius = halfExtents.length();
btVector3 center = (aabbMax + aabbMin) * btScalar(0.5);
-
+
//this is where the triangles are generated, given AABB and plane equation (normal/constant)
- btVector3 tangentDir0,tangentDir1;
+ btVector3 tangentDir0, tangentDir1;
//tangentDir0/tangentDir1 can be precalculated
- btPlaneSpace1(m_planeNormal,tangentDir0,tangentDir1);
+ btPlaneSpace1(m_planeNormal, tangentDir0, tangentDir1);
- btVector3 projectedCenter = center - (m_planeNormal.dot(center) - m_planeConstant)*m_planeNormal;
-
- btVector3 triangle[3];
- triangle[0] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
- triangle[1] = projectedCenter + tangentDir0*radius - tangentDir1*radius;
- triangle[2] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
+ btVector3 projectedCenter = center - (m_planeNormal.dot(center) - m_planeConstant) * m_planeNormal;
- callback->processTriangle(triangle,0,0);
+ btVector3 triangle[3];
+ triangle[0] = projectedCenter + tangentDir0 * radius + tangentDir1 * radius;
+ triangle[1] = projectedCenter + tangentDir0 * radius - tangentDir1 * radius;
+ triangle[2] = projectedCenter - tangentDir0 * radius - tangentDir1 * radius;
- triangle[0] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
- triangle[1] = projectedCenter - tangentDir0*radius + tangentDir1*radius;
- triangle[2] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
+ callback->processTriangle(triangle, 0, 0);
- callback->processTriangle(triangle,0,1);
+ triangle[0] = projectedCenter - tangentDir0 * radius - tangentDir1 * radius;
+ triangle[1] = projectedCenter - tangentDir0 * radius + tangentDir1 * radius;
+ triangle[2] = projectedCenter + tangentDir0 * radius + tangentDir1 * radius;
+ callback->processTriangle(triangle, 0, 1);
}
-void btStaticPlaneShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btStaticPlaneShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
(void)mass;
//moving concave objects not supported
-
- inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+
+ inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
-void btStaticPlaneShape::setLocalScaling(const btVector3& scaling)
+void btStaticPlaneShape::setLocalScaling(const btVector3& scaling)
{
m_localScaling = scaling;
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h
index 5e9eccc77d..1cda8bbc75 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btStaticPlaneShape.h
@@ -18,78 +18,74 @@ subject to the following restrictions:
#include "btConcaveShape.h"
-
///The btStaticPlaneShape simulates an infinite non-moving (static) collision plane.
-ATTRIBUTE_ALIGNED16(class) btStaticPlaneShape : public btConcaveShape
+ATTRIBUTE_ALIGNED16(class)
+btStaticPlaneShape : public btConcaveShape
{
protected:
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
-
- btVector3 m_planeNormal;
- btScalar m_planeConstant;
- btVector3 m_localScaling;
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
+
+ btVector3 m_planeNormal;
+ btScalar m_planeConstant;
+ btVector3 m_localScaling;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
+ btStaticPlaneShape(const btVector3& planeNormal, btScalar planeConstant);
virtual ~btStaticPlaneShape();
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- virtual void setLocalScaling(const btVector3& scaling);
+ virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
-
- const btVector3& getPlaneNormal() const
+
+ const btVector3& getPlaneNormal() const
{
- return m_planeNormal;
+ return m_planeNormal;
}
- const btScalar& getPlaneConstant() const
+ const btScalar& getPlaneConstant() const
{
- return m_planeConstant;
+ return m_planeConstant;
}
//debugging
- virtual const char* getName()const {return "STATICPLANE";}
+ virtual const char* getName() const { return "STATICPLANE"; }
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btStaticPlaneShapeData
+struct btStaticPlaneShapeData
{
- btCollisionShapeData m_collisionShapeData;
+ btCollisionShapeData m_collisionShapeData;
- btVector3FloatData m_localScaling;
- btVector3FloatData m_planeNormal;
- float m_planeConstant;
- char m_pad[4];
+ btVector3FloatData m_localScaling;
+ btVector3FloatData m_planeNormal;
+ float m_planeConstant;
+ char m_pad[4];
};
-
-SIMD_FORCE_INLINE int btStaticPlaneShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btStaticPlaneShape::calculateSerializeBufferSize() const
{
return sizeof(btStaticPlaneShapeData);
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btStaticPlaneShape::serialize(void* dataBuffer, btSerializer* serializer) const
+SIMD_FORCE_INLINE const char* btStaticPlaneShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*) dataBuffer;
- btCollisionShape::serialize(&planeData->m_collisionShapeData,serializer);
+ btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*)dataBuffer;
+ btCollisionShape::serialize(&planeData->m_collisionShapeData, serializer);
m_localScaling.serializeFloat(planeData->m_localScaling);
m_planeNormal.serializeFloat(planeData->m_planeNormal);
@@ -104,8 +100,4 @@ SIMD_FORCE_INLINE const char* btStaticPlaneShape::serialize(void* dataBuffer, bt
return "btStaticPlaneShapeData";
}
-
-#endif //BT_STATIC_PLANE_SHAPE_H
-
-
-
+#endif //BT_STATIC_PLANE_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
index 78ddeb3704..eb288e99c9 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
@@ -18,32 +18,30 @@ subject to the following restrictions:
btStridingMeshInterface::~btStridingMeshInterface()
{
-
}
-
-void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
(void)aabbMin;
(void)aabbMax;
int numtotalphysicsverts = 0;
- int part,graphicssubparts = getNumSubParts();
- const unsigned char * vertexbase;
- const unsigned char * indexbase;
+ int part, graphicssubparts = getNumSubParts();
+ const unsigned char* vertexbase;
+ const unsigned char* indexbase;
int indexstride;
PHY_ScalarType type;
PHY_ScalarType gfxindextype;
- int stride,numverts,numtriangles;
+ int stride, numverts, numtriangles;
int gfxindex;
btVector3 triangle[3];
btVector3 meshScaling = getScaling();
///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
- for (part=0;part<graphicssubparts ;part++)
+ for (part = 0; part < graphicssubparts; part++)
{
- getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
- numtotalphysicsverts+=numtriangles*3; //upper bound
+ getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numtriangles, gfxindextype, part);
+ numtotalphysicsverts += numtriangles * 3; //upper bound
///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
///so disable this feature by default
@@ -51,143 +49,141 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
switch (type)
{
- case PHY_FLOAT:
- {
-
- float* graphicsbase;
-
- switch (gfxindextype)
- {
- case PHY_INTEGER:
- {
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
- {
- unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
- }
- break;
- }
- case PHY_SHORT:
- {
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
- {
- unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
- }
- break;
- }
- case PHY_UCHAR:
- {
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
- {
- unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
- }
- break;
- }
- default:
- btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
- }
- break;
- }
-
- case PHY_DOUBLE:
+ case PHY_FLOAT:
+ {
+ float* graphicsbase;
+
+ switch (gfxindextype)
+ {
+ case PHY_INTEGER:
+ {
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
+ {
+ unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
+ }
+ break;
+ }
+ case PHY_SHORT:
+ {
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
+ {
+ unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
+ }
+ break;
+ }
+ case PHY_UCHAR:
+ {
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
+ {
+ unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (float*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue(graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
+ }
+ break;
+ }
+ default:
+ btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
+ }
+ break;
+ }
+
+ case PHY_DOUBLE:
{
double* graphicsbase;
switch (gfxindextype)
{
- case PHY_INTEGER:
+ case PHY_INTEGER:
{
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue((btScalar)graphicsbase[0] * meshScaling.getX(), (btScalar)graphicsbase[1] * meshScaling.getY(), (btScalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue((btScalar)graphicsbase[0] * meshScaling.getX(), (btScalar)graphicsbase[1] * meshScaling.getY(), (btScalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue((btScalar)graphicsbase[0] * meshScaling.getX(), (btScalar)graphicsbase[1] * meshScaling.getY(), (btScalar)graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
}
break;
}
- case PHY_SHORT:
+ case PHY_SHORT:
{
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue((btScalar)graphicsbase[0] * meshScaling.getX(), (btScalar)graphicsbase[1] * meshScaling.getY(), (btScalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue((btScalar)graphicsbase[0] * meshScaling.getX(), (btScalar)graphicsbase[1] * meshScaling.getY(), (btScalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue((btScalar)graphicsbase[0] * meshScaling.getX(), (btScalar)graphicsbase[1] * meshScaling.getY(), (btScalar)graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
}
break;
}
- case PHY_UCHAR:
+ case PHY_UCHAR:
{
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
- graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
- triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
- triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
- triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
- callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride);
+ graphicsbase = (double*)(vertexbase + tri_indices[0] * stride);
+ triangle[0].setValue((btScalar)graphicsbase[0] * meshScaling.getX(), (btScalar)graphicsbase[1] * meshScaling.getY(), (btScalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[1] * stride);
+ triangle[1].setValue((btScalar)graphicsbase[0] * meshScaling.getX(), (btScalar)graphicsbase[1] * meshScaling.getY(), (btScalar)graphicsbase[2] * meshScaling.getZ());
+ graphicsbase = (double*)(vertexbase + tri_indices[2] * stride);
+ triangle[2].setValue((btScalar)graphicsbase[0] * meshScaling.getX(), (btScalar)graphicsbase[1] * meshScaling.getY(), (btScalar)graphicsbase[2] * meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle, part, gfxindex);
}
break;
}
- default:
- btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
+ default:
+ btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
}
break;
}
- default:
- btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
+ default:
+ btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
}
unLockReadOnlyVertexBase(part);
}
}
-void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax)
+void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin, btVector3& aabbMax)
{
-
- struct AabbCalculationCallback : public btInternalTriangleIndexCallback
+ struct AabbCalculationCallback : public btInternalTriangleIndexCallback
{
- btVector3 m_aabbMin;
- btVector3 m_aabbMax;
+ btVector3 m_aabbMin;
+ btVector3 m_aabbMax;
AabbCalculationCallback()
{
- m_aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- m_aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ m_aabbMin.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ m_aabbMax.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
}
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
{
(void)partId;
(void)triangleIndex;
@@ -202,21 +198,19 @@ void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVecto
};
//first calculate the total aabb for all triangles
- AabbCalculationCallback aabbCallback;
- aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax);
+ AabbCalculationCallback aabbCallback;
+ aabbMin.setValue(btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT), btScalar(-BT_LARGE_FLOAT));
+ aabbMax.setValue(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+ InternalProcessAllTriangles(&aabbCallback, aabbMin, aabbMax);
aabbMin = aabbCallback.m_aabbMin;
aabbMax = aabbCallback.m_aabbMax;
}
-
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* serializer) const
+const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btStridingMeshInterfaceData* trimeshData = (btStridingMeshInterfaceData*) dataBuffer;
+ btStridingMeshInterfaceData* trimeshData = (btStridingMeshInterfaceData*)dataBuffer;
trimeshData->m_numMeshParts = getNumSubParts();
@@ -226,29 +220,28 @@ const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* s
if (trimeshData->m_numMeshParts)
{
- btChunk* chunk = serializer->allocate(sizeof(btMeshPartData),trimeshData->m_numMeshParts);
+ btChunk* chunk = serializer->allocate(sizeof(btMeshPartData), trimeshData->m_numMeshParts);
btMeshPartData* memPtr = (btMeshPartData*)chunk->m_oldPtr;
- trimeshData->m_meshPartsPtr = (btMeshPartData *)serializer->getUniquePointer(memPtr);
-
+ trimeshData->m_meshPartsPtr = (btMeshPartData*)serializer->getUniquePointer(memPtr);
- // int numtotalphysicsverts = 0;
- int part,graphicssubparts = getNumSubParts();
- const unsigned char * vertexbase;
- const unsigned char * indexbase;
+ // int numtotalphysicsverts = 0;
+ int part, graphicssubparts = getNumSubParts();
+ const unsigned char* vertexbase;
+ const unsigned char* indexbase;
int indexstride;
PHY_ScalarType type;
PHY_ScalarType gfxindextype;
- int stride,numverts,numtriangles;
+ int stride, numverts, numtriangles;
int gfxindex;
- // btVector3 triangle[3];
+ // btVector3 triangle[3];
- // btVector3 meshScaling = getScaling();
+ // btVector3 meshScaling = getScaling();
///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
- for (part=0;part<graphicssubparts ;part++,memPtr++)
+ for (part = 0; part < graphicssubparts; part++, memPtr++)
{
- getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
- memPtr->m_numTriangles = numtriangles;//indices = 3*numtriangles
+ getLockedReadOnlyVertexIndexBase(&vertexbase, numverts, type, stride, &indexbase, indexstride, numtriangles, gfxindextype, part);
+ memPtr->m_numTriangles = numtriangles; //indices = 3*numtriangles
memPtr->m_numVertices = numverts;
memPtr->m_indices16 = 0;
memPtr->m_indices32 = 0;
@@ -257,39 +250,38 @@ const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* s
memPtr->m_vertices3f = 0;
memPtr->m_vertices3d = 0;
-
switch (gfxindextype)
{
- case PHY_INTEGER:
+ case PHY_INTEGER:
{
- int numindices = numtriangles*3;
-
+ int numindices = numtriangles * 3;
+
if (numindices)
{
- btChunk* chunk = serializer->allocate(sizeof(btIntIndexData),numindices);
+ btChunk* chunk = serializer->allocate(sizeof(btIntIndexData), numindices);
btIntIndexData* tmpIndices = (btIntIndexData*)chunk->m_oldPtr;
memPtr->m_indices32 = (btIntIndexData*)serializer->getUniquePointer(tmpIndices);
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
- tmpIndices[gfxindex*3].m_value = tri_indices[0];
- tmpIndices[gfxindex*3+1].m_value = tri_indices[1];
- tmpIndices[gfxindex*3+2].m_value = tri_indices[2];
+ unsigned int* tri_indices = (unsigned int*)(indexbase + gfxindex * indexstride);
+ tmpIndices[gfxindex * 3].m_value = tri_indices[0];
+ tmpIndices[gfxindex * 3 + 1].m_value = tri_indices[1];
+ tmpIndices[gfxindex * 3 + 2].m_value = tri_indices[2];
}
- serializer->finalizeChunk(chunk,"btIntIndexData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
+ serializer->finalizeChunk(chunk, "btIntIndexData", BT_ARRAY_CODE, (void*)chunk->m_oldPtr);
}
break;
}
- case PHY_SHORT:
+ case PHY_SHORT:
{
if (numtriangles)
{
- btChunk* chunk = serializer->allocate(sizeof(btShortIntIndexTripletData),numtriangles);
+ btChunk* chunk = serializer->allocate(sizeof(btShortIntIndexTripletData), numtriangles);
btShortIntIndexTripletData* tmpIndices = (btShortIntIndexTripletData*)chunk->m_oldPtr;
- memPtr->m_3indices16 = (btShortIntIndexTripletData*) serializer->getUniquePointer(tmpIndices);
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ memPtr->m_3indices16 = (btShortIntIndexTripletData*)serializer->getUniquePointer(tmpIndices);
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
+ unsigned short int* tri_indices = (unsigned short int*)(indexbase + gfxindex * indexstride);
tmpIndices[gfxindex].m_values[0] = tri_indices[0];
tmpIndices[gfxindex].m_values[1] = tri_indices[1];
tmpIndices[gfxindex].m_values[2] = tri_indices[2];
@@ -297,7 +289,7 @@ const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* s
tmpIndices[gfxindex].m_pad[0] = 0;
tmpIndices[gfxindex].m_pad[1] = 0;
}
- serializer->finalizeChunk(chunk,"btShortIntIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
+ serializer->finalizeChunk(chunk, "btShortIntIndexTripletData", BT_ARRAY_CODE, (void*)chunk->m_oldPtr);
}
break;
}
@@ -305,23 +297,23 @@ const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* s
{
if (numtriangles)
{
- btChunk* chunk = serializer->allocate(sizeof(btCharIndexTripletData),numtriangles);
+ btChunk* chunk = serializer->allocate(sizeof(btCharIndexTripletData), numtriangles);
btCharIndexTripletData* tmpIndices = (btCharIndexTripletData*)chunk->m_oldPtr;
- memPtr->m_3indices8 = (btCharIndexTripletData*) serializer->getUniquePointer(tmpIndices);
- for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ memPtr->m_3indices8 = (btCharIndexTripletData*)serializer->getUniquePointer(tmpIndices);
+ for (gfxindex = 0; gfxindex < numtriangles; gfxindex++)
{
- unsigned char* tri_indices= (unsigned char*)(indexbase+gfxindex*indexstride);
+ unsigned char* tri_indices = (unsigned char*)(indexbase + gfxindex * indexstride);
tmpIndices[gfxindex].m_values[0] = tri_indices[0];
tmpIndices[gfxindex].m_values[1] = tri_indices[1];
tmpIndices[gfxindex].m_values[2] = tri_indices[2];
// Fill padding with zeros to appease msan.
tmpIndices[gfxindex].m_pad = 0;
}
- serializer->finalizeChunk(chunk,"btCharIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
+ serializer->finalizeChunk(chunk, "btCharIndexTripletData", BT_ARRAY_CODE, (void*)chunk->m_oldPtr);
}
break;
}
- default:
+ default:
{
btAssert(0);
//unknown index type
@@ -330,54 +322,54 @@ const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* s
switch (type)
{
- case PHY_FLOAT:
- {
- float* graphicsbase;
-
- if (numverts)
- {
- btChunk* chunk = serializer->allocate(sizeof(btVector3FloatData),numverts);
- btVector3FloatData* tmpVertices = (btVector3FloatData*) chunk->m_oldPtr;
- memPtr->m_vertices3f = (btVector3FloatData *)serializer->getUniquePointer(tmpVertices);
- for (int i=0;i<numverts;i++)
- {
- graphicsbase = (float*)(vertexbase+i*stride);
- tmpVertices[i].m_floats[0] = graphicsbase[0];
- tmpVertices[i].m_floats[1] = graphicsbase[1];
- tmpVertices[i].m_floats[2] = graphicsbase[2];
- }
- serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
- }
- break;
+ case PHY_FLOAT:
+ {
+ float* graphicsbase;
+
+ if (numverts)
+ {
+ btChunk* chunk = serializer->allocate(sizeof(btVector3FloatData), numverts);
+ btVector3FloatData* tmpVertices = (btVector3FloatData*)chunk->m_oldPtr;
+ memPtr->m_vertices3f = (btVector3FloatData*)serializer->getUniquePointer(tmpVertices);
+ for (int i = 0; i < numverts; i++)
+ {
+ graphicsbase = (float*)(vertexbase + i * stride);
+ tmpVertices[i].m_floats[0] = graphicsbase[0];
+ tmpVertices[i].m_floats[1] = graphicsbase[1];
+ tmpVertices[i].m_floats[2] = graphicsbase[2];
+ }
+ serializer->finalizeChunk(chunk, "btVector3FloatData", BT_ARRAY_CODE, (void*)chunk->m_oldPtr);
+ }
+ break;
}
- case PHY_DOUBLE:
+ case PHY_DOUBLE:
{
if (numverts)
{
- btChunk* chunk = serializer->allocate(sizeof(btVector3DoubleData),numverts);
- btVector3DoubleData* tmpVertices = (btVector3DoubleData*) chunk->m_oldPtr;
- memPtr->m_vertices3d = (btVector3DoubleData *) serializer->getUniquePointer(tmpVertices);
- for (int i=0;i<numverts;i++)
- {
- double* graphicsbase = (double*)(vertexbase+i*stride);//for now convert to float, might leave it at double
- tmpVertices[i].m_floats[0] = graphicsbase[0];
- tmpVertices[i].m_floats[1] = graphicsbase[1];
- tmpVertices[i].m_floats[2] = graphicsbase[2];
- }
- serializer->finalizeChunk(chunk,"btVector3DoubleData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
+ btChunk* chunk = serializer->allocate(sizeof(btVector3DoubleData), numverts);
+ btVector3DoubleData* tmpVertices = (btVector3DoubleData*)chunk->m_oldPtr;
+ memPtr->m_vertices3d = (btVector3DoubleData*)serializer->getUniquePointer(tmpVertices);
+ for (int i = 0; i < numverts; i++)
+ {
+ double* graphicsbase = (double*)(vertexbase + i * stride); //for now convert to float, might leave it at double
+ tmpVertices[i].m_floats[0] = graphicsbase[0];
+ tmpVertices[i].m_floats[1] = graphicsbase[1];
+ tmpVertices[i].m_floats[2] = graphicsbase[2];
+ }
+ serializer->finalizeChunk(chunk, "btVector3DoubleData", BT_ARRAY_CODE, (void*)chunk->m_oldPtr);
}
break;
}
- default:
- btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
+ default:
+ btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
}
unLockReadOnlyVertexBase(part);
}
- serializer->finalizeChunk(chunk,"btMeshPartData",BT_ARRAY_CODE,chunk->m_oldPtr);
+ serializer->finalizeChunk(chunk, "btMeshPartData", BT_ARRAY_CODE, chunk->m_oldPtr);
}
// Fill padding with zeros to appease msan.
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
index 9fbe139768..7d729ee0d7 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btStridingMeshInterface.h
@@ -20,110 +20,102 @@ subject to the following restrictions:
#include "btTriangleCallback.h"
#include "btConcaveShape.h"
-
-
-
-
/// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
/// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
-ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface
+ATTRIBUTE_ALIGNED16(class)
+btStridingMeshInterface
{
- protected:
-
- btVector3 m_scaling;
-
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
- {
-
- }
-
- virtual ~btStridingMeshInterface();
-
-
-
- virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
-
- ///brute force method to calculate aabb
- void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
-
- /// get read and write access to a subpart of a triangle mesh
- /// this subpart has a continuous array of vertices and indices
- /// in this way the mesh can be handled as chunks of memory with striding
- /// very similar to OpenGL vertexarray support
- /// make a call to unLockVertexBase when the read and write access is finished
- virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0;
-
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0;
-
- /// unLockVertexBase finishes the access to a subpart of the triangle mesh
- /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart)=0;
-
- virtual void unLockReadOnlyVertexBase(int subpart) const=0;
-
-
- /// getNumSubParts returns the number of seperate subparts
- /// each subpart has a continuous array of vertices and indices
- virtual int getNumSubParts() const=0;
-
- virtual void preallocateVertices(int numverts)=0;
- virtual void preallocateIndices(int numindices)=0;
-
- virtual bool hasPremadeAabb() const { return false; }
- virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
- {
- (void) aabbMin;
- (void) aabbMax;
- }
- virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
- {
- (void) aabbMin;
- (void) aabbMax;
- }
-
- const btVector3& getScaling() const {
- return m_scaling;
- }
- void setScaling(const btVector3& scaling)
- {
- m_scaling = scaling;
- }
-
- virtual int calculateSerializeBufferSize() const;
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
+protected:
+ btVector3 m_scaling;
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btStridingMeshInterface() : m_scaling(btScalar(1.), btScalar(1.), btScalar(1.))
+ {
+ }
+
+ virtual ~btStridingMeshInterface();
+
+ virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
+
+ ///brute force method to calculate aabb
+ void calculateAabbBruteForce(btVector3 & aabbMin, btVector3 & aabbMax);
+
+ /// get read and write access to a subpart of a triangle mesh
+ /// this subpart has a continuous array of vertices and indices
+ /// in this way the mesh can be handled as chunks of memory with striding
+ /// very similar to OpenGL vertexarray support
+ /// make a call to unLockVertexBase when the read and write access is finished
+ virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) = 0;
+
+ virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const = 0;
+
+ /// unLockVertexBase finishes the access to a subpart of the triangle mesh
+ /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
+ virtual void unLockVertexBase(int subpart) = 0;
+
+ virtual void unLockReadOnlyVertexBase(int subpart) const = 0;
+
+ /// getNumSubParts returns the number of seperate subparts
+ /// each subpart has a continuous array of vertices and indices
+ virtual int getNumSubParts() const = 0;
+
+ virtual void preallocateVertices(int numverts) = 0;
+ virtual void preallocateIndices(int numindices) = 0;
+
+ virtual bool hasPremadeAabb() const { return false; }
+ virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax) const
+ {
+ (void)aabbMin;
+ (void)aabbMax;
+ }
+ virtual void getPremadeAabb(btVector3 * aabbMin, btVector3 * aabbMax) const
+ {
+ (void)aabbMin;
+ (void)aabbMax;
+ }
+
+ const btVector3& getScaling() const
+ {
+ return m_scaling;
+ }
+ void setScaling(const btVector3& scaling)
+ {
+ m_scaling = scaling;
+ }
+
+ virtual int calculateSerializeBufferSize() const;
+
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
-struct btIntIndexData
+struct btIntIndexData
{
- int m_value;
+ int m_value;
};
-struct btShortIntIndexData
+struct btShortIntIndexData
{
short m_value;
char m_pad[2];
};
-struct btShortIntIndexTripletData
+struct btShortIntIndexTripletData
{
- short m_values[3];
- char m_pad[2];
+ short m_values[3];
+ char m_pad[2];
};
-struct btCharIndexTripletData
+struct btCharIndexTripletData
{
unsigned char m_values[3];
- char m_pad;
+ char m_pad;
};
+// clang-format off
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btMeshPartData
@@ -151,14 +143,11 @@ struct btStridingMeshInterfaceData
char m_padding[4];
};
+// clang-format on
-
-
-SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const
{
return sizeof(btStridingMeshInterfaceData);
}
-
-
-#endif //BT_STRIDING_MESHINTERFACE_H
+#endif //BT_STRIDING_MESHINTERFACE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
index 52f346bf72..c4d33c429f 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
@@ -16,29 +16,29 @@ subject to the following restrictions:
#include "btTetrahedronShape.h"
#include "LinearMath/btMatrix3x3.h"
-btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexAabbCachingShape(),
+ m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexAabbCachingShape(),
+ m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1) : btPolyhedralConvexAabbCachingShape(),
+ m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
addVertex(pt1);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1, const btVector3& pt2) : btPolyhedralConvexAabbCachingShape(),
+ m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
@@ -46,8 +46,8 @@ m_numVertices(0)
addVertex(pt2);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3) : btPolyhedralConvexAabbCachingShape (),
-m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1, const btVector3& pt2, const btVector3& pt3) : btPolyhedralConvexAabbCachingShape(),
+ m_numVertices(0)
{
m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
@@ -56,17 +56,16 @@ m_numVertices(0)
addVertex(pt3);
}
-
-void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btBU_Simplex1to4::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
#if 1
- btPolyhedralConvexAabbCachingShape::getAabb(t,aabbMin,aabbMax);
+ btPolyhedralConvexAabbCachingShape::getAabb(t, aabbMin, aabbMax);
#else
- aabbMin.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
- aabbMax.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
+ aabbMin.setValue(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
+ aabbMax.setValue(-BT_LARGE_FLOAT, -BT_LARGE_FLOAT, -BT_LARGE_FLOAT);
//just transform the vertices in worldspace, and take their AABB
- for (int i=0;i<m_numVertices;i++)
+ for (int i = 0; i < m_numVertices; i++)
{
btVector3 worldVertex = t(m_vertices[i]);
aabbMin.setMin(worldVertex);
@@ -75,18 +74,13 @@ void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3
#endif
}
-
-
-
-
void btBU_Simplex1to4::addVertex(const btVector3& pt)
{
m_vertices[m_numVertices++] = pt;
recalcLocalAabb();
}
-
-int btBU_Simplex1to4::getNumVertices() const
+int btBU_Simplex1to4::getNumVertices() const
{
return m_numVertices;
}
@@ -97,122 +91,113 @@ int btBU_Simplex1to4::getNumEdges() const
switch (m_numVertices)
{
- case 0:
- return 0;
- case 1: return 0;
- case 2: return 1;
- case 3: return 3;
- case 4: return 6;
-
-
+ case 0:
+ return 0;
+ case 1:
+ return 0;
+ case 2:
+ return 1;
+ case 3:
+ return 3;
+ case 4:
+ return 6;
}
return 0;
}
-void btBU_Simplex1to4::getEdge(int i,btVector3& pa,btVector3& pb) const
+void btBU_Simplex1to4::getEdge(int i, btVector3& pa, btVector3& pb) const
{
-
- switch (m_numVertices)
+ switch (m_numVertices)
{
-
- case 2:
- pa = m_vertices[0];
- pb = m_vertices[1];
- break;
- case 3:
- switch (i)
- {
- case 0:
- pa = m_vertices[0];
- pb = m_vertices[1];
- break;
- case 1:
- pa = m_vertices[1];
- pb = m_vertices[2];
- break;
case 2:
- pa = m_vertices[2];
- pb = m_vertices[0];
- break;
-
- }
- break;
- case 4:
- switch (i)
- {
- case 0:
pa = m_vertices[0];
pb = m_vertices[1];
break;
- case 1:
- pa = m_vertices[1];
- pb = m_vertices[2];
- break;
- case 2:
- pa = m_vertices[2];
- pb = m_vertices[0];
- break;
case 3:
- pa = m_vertices[0];
- pb = m_vertices[3];
+ switch (i)
+ {
+ case 0:
+ pa = m_vertices[0];
+ pb = m_vertices[1];
+ break;
+ case 1:
+ pa = m_vertices[1];
+ pb = m_vertices[2];
+ break;
+ case 2:
+ pa = m_vertices[2];
+ pb = m_vertices[0];
+ break;
+ }
break;
case 4:
- pa = m_vertices[1];
- pb = m_vertices[3];
- break;
- case 5:
- pa = m_vertices[2];
- pb = m_vertices[3];
- break;
- }
-
+ switch (i)
+ {
+ case 0:
+ pa = m_vertices[0];
+ pb = m_vertices[1];
+ break;
+ case 1:
+ pa = m_vertices[1];
+ pb = m_vertices[2];
+ break;
+ case 2:
+ pa = m_vertices[2];
+ pb = m_vertices[0];
+ break;
+ case 3:
+ pa = m_vertices[0];
+ pb = m_vertices[3];
+ break;
+ case 4:
+ pa = m_vertices[1];
+ pb = m_vertices[3];
+ break;
+ case 5:
+ pa = m_vertices[2];
+ pb = m_vertices[3];
+ break;
+ }
}
-
-
-
-
}
-void btBU_Simplex1to4::getVertex(int i,btVector3& vtx) const
+void btBU_Simplex1to4::getVertex(int i, btVector3& vtx) const
{
vtx = m_vertices[i];
}
-int btBU_Simplex1to4::getNumPlanes() const
+int btBU_Simplex1to4::getNumPlanes() const
{
switch (m_numVertices)
{
- case 0:
+ case 0:
return 0;
- case 1:
+ case 1:
return 0;
- case 2:
+ case 2:
return 0;
- case 3:
+ case 3:
return 2;
- case 4:
+ case 4:
return 4;
- default:
+ default:
{
}
}
return 0;
}
-
-void btBU_Simplex1to4::getPlane(btVector3&, btVector3& ,int ) const
+void btBU_Simplex1to4::getPlane(btVector3&, btVector3&, int) const
{
-
}
-int btBU_Simplex1to4::getIndex(int ) const
+int btBU_Simplex1to4::getIndex(int) const
{
return 0;
}
-bool btBU_Simplex1to4::isInside(const btVector3& ,btScalar ) const
+bool btBU_Simplex1to4::isInside(const btVector3&, btScalar) const
{
return false;
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h
index b69209835e..f5e2209ed0 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTetrahedronShape.h
@@ -16,61 +16,56 @@ subject to the following restrictions:
#ifndef BT_SIMPLEX_1TO4_SHAPE
#define BT_SIMPLEX_1TO4_SHAPE
-
#include "btPolyhedralConvexShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-
///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
-ATTRIBUTE_ALIGNED16(class) btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape
+ATTRIBUTE_ALIGNED16(class)
+btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape
{
protected:
-
- int m_numVertices;
- btVector3 m_vertices[4];
+ int m_numVertices;
+ btVector3 m_vertices[4];
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
btBU_Simplex1to4();
btBU_Simplex1to4(const btVector3& pt0);
- btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1);
- btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2);
- btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3);
+ btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1);
+ btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1, const btVector3& pt2);
+ btBU_Simplex1to4(const btVector3& pt0, const btVector3& pt1, const btVector3& pt2, const btVector3& pt3);
-
- void reset()
+ void reset()
{
m_numVertices = 0;
}
-
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
void addVertex(const btVector3& pt);
//PolyhedralConvexShape interface
- virtual int getNumVertices() const;
+ virtual int getNumVertices() const;
virtual int getNumEdges() const;
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
-
- virtual void getVertex(int i,btVector3& vtx) const;
+ virtual void getEdge(int i, btVector3& pa, btVector3& pb) const;
- virtual int getNumPlanes() const;
+ virtual void getVertex(int i, btVector3& vtx) const;
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const;
+ virtual int getNumPlanes() const;
- virtual int getIndex(int i) const;
+ virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const;
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
+ virtual int getIndex(int i) const;
+ virtual bool isInside(const btVector3& pt, btScalar tolerance) const;
///getName is for debugging
- virtual const char* getName()const { return "btBU_Simplex1to4";}
-
+ virtual const char* getName() const { return "btBU_Simplex1to4"; }
};
-#endif //BT_SIMPLEX_1TO4_SHAPE
+#endif //BT_SIMPLEX_1TO4_SHAPE
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
index 3027e65b25..3b6db2b39f 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.cpp
@@ -15,21 +15,14 @@ subject to the following restrictions:
#include "btTriangleBuffer.h"
-
-
-
-
-
-
-void btTriangleBuffer::processTriangle(btVector3* triangle,int partId,int triangleIndex)
+void btTriangleBuffer::processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
- btTriangle tri;
- tri.m_vertex0 = triangle[0];
- tri.m_vertex1 = triangle[1];
- tri.m_vertex2 = triangle[2];
- tri.m_partId = partId;
- tri.m_triangleIndex = triangleIndex;
-
- m_triangleBuffer.push_back(tri);
+ btTriangle tri;
+ tri.m_vertex0 = triangle[0];
+ tri.m_vertex1 = triangle[1];
+ tri.m_vertex2 = triangle[2];
+ tri.m_partId = partId;
+ tri.m_triangleIndex = triangleIndex;
+
+ m_triangleBuffer.push_back(tri);
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h
index b71fc8b374..a89b9cd8a4 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleBuffer.h
@@ -19,13 +19,13 @@ subject to the following restrictions:
#include "btTriangleCallback.h"
#include "LinearMath/btAlignedObjectArray.h"
-struct btTriangle
+struct btTriangle
{
- btVector3 m_vertex0;
- btVector3 m_vertex1;
- btVector3 m_vertex2;
- int m_partId;
- int m_triangleIndex;
+ btVector3 m_vertex0;
+ btVector3 m_vertex1;
+ btVector3 m_vertex2;
+ int m_partId;
+ int m_triangleIndex;
};
///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
@@ -39,31 +39,25 @@ struct btTriangle
/// }
class btTriangleBuffer : public btTriangleCallback
{
+ btAlignedObjectArray<btTriangle> m_triangleBuffer;
- btAlignedObjectArray<btTriangle> m_triangleBuffer;
-
public:
-
-
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
- int getNumTriangles() const
+
+ int getNumTriangles() const
{
return int(m_triangleBuffer.size());
}
-
- const btTriangle& getTriangle(int index) const
+
+ const btTriangle& getTriangle(int index) const
{
return m_triangleBuffer[index];
}
- void clearBuffer()
+ void clearBuffer()
{
m_triangleBuffer.clear();
}
-
};
-
-#endif //BT_TRIANGLE_BUFFER_H
-
+#endif //BT_TRIANGLE_BUFFER_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.cpp
index f558bf6d24..5bd2c595fe 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.cpp
@@ -17,12 +17,8 @@ subject to the following restrictions:
btTriangleCallback::~btTriangleCallback()
{
-
}
-
btInternalTriangleIndexCallback::~btInternalTriangleIndexCallback()
{
-
}
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h
index 461c57f877..d3644891ee 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h
@@ -18,13 +18,11 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
-
///The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
///This callback is called by processAllTriangles for all btConcaveShape derived class, such as btBvhTriangleMeshShape, btStaticPlaneShape and btHeightfieldTerrainShape.
class btTriangleCallback
{
public:
-
virtual ~btTriangleCallback();
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0;
};
@@ -32,11 +30,8 @@ public:
class btInternalTriangleIndexCallback
{
public:
-
virtual ~btInternalTriangleIndexCallback();
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) = 0;
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) = 0;
};
-
-
-#endif //BT_TRIANGLE_CALLBACK_H
+#endif //BT_TRIANGLE_CALLBACK_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
index a665024cb6..dae4255194 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
@@ -15,81 +15,76 @@ subject to the following restrictions:
#include "btTriangleIndexVertexArray.h"
-btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride)
-: m_hasAabb(0)
+btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, btScalar* vertexBase, int vertexStride)
+ : m_hasAabb(0)
{
btIndexedMesh mesh;
mesh.m_numTriangles = numTriangles;
- mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
+ mesh.m_triangleIndexBase = (const unsigned char*)triangleIndexBase;
mesh.m_triangleIndexStride = triangleIndexStride;
mesh.m_numVertices = numVertices;
- mesh.m_vertexBase = (const unsigned char *)vertexBase;
+ mesh.m_vertexBase = (const unsigned char*)vertexBase;
mesh.m_vertexStride = vertexStride;
addIndexedMesh(mesh);
-
}
btTriangleIndexVertexArray::~btTriangleIndexVertexArray()
{
-
}
-void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
+void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart)
{
- btAssert(subpart< getNumSubParts() );
+ btAssert(subpart < getNumSubParts());
btIndexedMesh& mesh = m_indexedMeshes[subpart];
numverts = mesh.m_numVertices;
- (*vertexbase) = (unsigned char *) mesh.m_vertexBase;
+ (*vertexbase) = (unsigned char*)mesh.m_vertexBase;
- type = mesh.m_vertexType;
+ type = mesh.m_vertexType;
vertexStride = mesh.m_vertexStride;
numfaces = mesh.m_numTriangles;
- (*indexbase) = (unsigned char *)mesh.m_triangleIndexBase;
+ (*indexbase) = (unsigned char*)mesh.m_triangleIndexBase;
indexstride = mesh.m_triangleIndexStride;
indicestype = mesh.m_indexType;
}
-void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
+void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart) const
{
const btIndexedMesh& mesh = m_indexedMeshes[subpart];
numverts = mesh.m_numVertices;
- (*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
+ (*vertexbase) = (const unsigned char*)mesh.m_vertexBase;
+
+ type = mesh.m_vertexType;
- type = mesh.m_vertexType;
-
vertexStride = mesh.m_vertexStride;
numfaces = mesh.m_numTriangles;
- (*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase;
+ (*indexbase) = (const unsigned char*)mesh.m_triangleIndexBase;
indexstride = mesh.m_triangleIndexStride;
indicestype = mesh.m_indexType;
}
-bool btTriangleIndexVertexArray::hasPremadeAabb() const
+bool btTriangleIndexVertexArray::hasPremadeAabb() const
{
return (m_hasAabb == 1);
}
-
-void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
+void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax) const
{
m_aabbMin = aabbMin;
m_aabbMax = aabbMax;
- m_hasAabb = 1; // this is intentionally an int see notes in header
+ m_hasAabb = 1; // this is intentionally an int see notes in header
}
-void btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
+void btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax) const
{
*aabbMin = m_aabbMin;
*aabbMax = m_aabbMax;
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
index b7a6f74361..8ebb22baae 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
@@ -20,62 +20,59 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btScalar.h"
-
///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh.
///Instead of the number of indices, we pass the number of triangles.
-ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
+ATTRIBUTE_ALIGNED16(struct)
+btIndexedMesh
{
BT_DECLARE_ALIGNED_ALLOCATOR();
- int m_numTriangles;
- const unsigned char * m_triangleIndexBase;
- // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed)
- int m_triangleIndexStride;
- int m_numVertices;
- const unsigned char * m_vertexBase;
- // Size of a vertex, in bytes
- int m_vertexStride;
-
- // The index type is set when adding an indexed mesh to the
- // btTriangleIndexVertexArray, do not set it manually
- PHY_ScalarType m_indexType;
-
- // The vertex type has a default type similar to Bullet's precision mode (float or double)
- // but can be set manually if you for example run Bullet with double precision but have
- // mesh data in single precision..
- PHY_ScalarType m_vertexType;
-
-
- btIndexedMesh()
- :m_indexType(PHY_INTEGER),
+ int m_numTriangles;
+ const unsigned char* m_triangleIndexBase;
+ // Size in byte of the indices for one triangle (3*sizeof(index_type) if the indices are tightly packed)
+ int m_triangleIndexStride;
+ int m_numVertices;
+ const unsigned char* m_vertexBase;
+ // Size of a vertex, in bytes
+ int m_vertexStride;
+
+ // The index type is set when adding an indexed mesh to the
+ // btTriangleIndexVertexArray, do not set it manually
+ PHY_ScalarType m_indexType;
+
+ // The vertex type has a default type similar to Bullet's precision mode (float or double)
+ // but can be set manually if you for example run Bullet with double precision but have
+ // mesh data in single precision..
+ PHY_ScalarType m_vertexType;
+
+ btIndexedMesh()
+ : m_indexType(PHY_INTEGER),
#ifdef BT_USE_DOUBLE_PRECISION
- m_vertexType(PHY_DOUBLE)
-#else // BT_USE_DOUBLE_PRECISION
- m_vertexType(PHY_FLOAT)
-#endif // BT_USE_DOUBLE_PRECISION
- {
- }
-}
-;
-
+ m_vertexType(PHY_DOUBLE)
+#else // BT_USE_DOUBLE_PRECISION
+ m_vertexType(PHY_FLOAT)
+#endif // BT_USE_DOUBLE_PRECISION
+ {
+ }
+};
-typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray;
+typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray;
///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
///Additional meshes can be added using addIndexedMesh
///No duplicate is made of the vertex/index data, it only indexes into external vertex/index arrays.
///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
-ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface
+ATTRIBUTE_ALIGNED16(class)
+btTriangleIndexVertexArray : public btStridingMeshInterface
{
protected:
- IndexedMeshArray m_indexedMeshes;
+ IndexedMeshArray m_indexedMeshes;
int m_pad[2];
- mutable int m_hasAabb; // using int instead of bool to maintain alignment
+ mutable int m_hasAabb; // using int instead of bool to maintain alignment
mutable btVector3 m_aabbMin;
mutable btVector3 m_aabbMax;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
btTriangleIndexVertexArray() : m_hasAabb(0)
@@ -85,49 +82,47 @@ public:
virtual ~btTriangleIndexVertexArray();
//just to be backwards compatible
- btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
-
- void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
+ btTriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, btScalar* vertexBase, int vertexStride);
+
+ void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
{
m_indexedMeshes.push_back(mesh);
- m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType;
+ m_indexedMeshes[m_indexedMeshes.size() - 1].m_indexType = indexType;
}
-
-
- virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0);
- virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const;
+ virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0);
+
+ virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const;
/// unLockVertexBase finishes the access to a subpart of the triangle mesh
/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart) {(void)subpart;}
+ virtual void unLockVertexBase(int subpart) { (void)subpart; }
- virtual void unLockReadOnlyVertexBase(int subpart) const {(void)subpart;}
+ virtual void unLockReadOnlyVertexBase(int subpart) const { (void)subpart; }
/// getNumSubParts returns the number of seperate subparts
/// each subpart has a continuous array of vertices and indices
- virtual int getNumSubParts() const {
+ virtual int getNumSubParts() const
+ {
return (int)m_indexedMeshes.size();
}
- IndexedMeshArray& getIndexedMeshArray()
+ IndexedMeshArray& getIndexedMeshArray()
{
return m_indexedMeshes;
}
- const IndexedMeshArray& getIndexedMeshArray() const
+ const IndexedMeshArray& getIndexedMeshArray() const
{
return m_indexedMeshes;
}
- virtual void preallocateVertices(int numverts){(void) numverts;}
- virtual void preallocateIndices(int numindices){(void) numindices;}
-
- virtual bool hasPremadeAabb() const;
- virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const;
- virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const;
+ virtual void preallocateVertices(int numverts) { (void)numverts; }
+ virtual void preallocateIndices(int numindices) { (void)numindices; }
-}
-;
+ virtual bool hasPremadeAabb() const;
+ virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax) const;
+ virtual void getPremadeAabb(btVector3 * aabbMin, btVector3 * aabbMax) const;
+};
-#endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
+#endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
index dc562941ad..4bf133d7ac 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
@@ -17,70 +17,68 @@ subject to the following restrictions:
#include "btTriangleIndexVertexMaterialArray.h"
-btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
- int numVertices,btScalar* vertexBase,int vertexStride,
- int numMaterials, unsigned char* materialBase, int materialStride,
- int* triangleMaterialsBase, int materialIndexStride) :
-btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
+btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride,
+ int numVertices, btScalar* vertexBase, int vertexStride,
+ int numMaterials, unsigned char* materialBase, int materialStride,
+ int* triangleMaterialsBase, int materialIndexStride) : btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride)
{
- btMaterialProperties mat;
+ btMaterialProperties mat;
- mat.m_numMaterials = numMaterials;
- mat.m_materialBase = materialBase;
- mat.m_materialStride = materialStride;
+ mat.m_numMaterials = numMaterials;
+ mat.m_materialBase = materialBase;
+ mat.m_materialStride = materialStride;
#ifdef BT_USE_DOUBLE_PRECISION
- mat.m_materialType = PHY_DOUBLE;
+ mat.m_materialType = PHY_DOUBLE;
#else
- mat.m_materialType = PHY_FLOAT;
+ mat.m_materialType = PHY_FLOAT;
#endif
- mat.m_numTriangles = numTriangles;
- mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase;
- mat.m_triangleMaterialStride = materialIndexStride;
- mat.m_triangleType = PHY_INTEGER;
+ mat.m_numTriangles = numTriangles;
+ mat.m_triangleMaterialsBase = (unsigned char*)triangleMaterialsBase;
+ mat.m_triangleMaterialStride = materialIndexStride;
+ mat.m_triangleType = PHY_INTEGER;
- addMaterialProperties(mat);
+ addMaterialProperties(mat);
}
-
-void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
- unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
+void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char** materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
+ unsigned char** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
{
- btAssert(subpart< getNumSubParts() );
+ btAssert(subpart < getNumSubParts());
- btMaterialProperties& mats = m_materials[subpart];
+ btMaterialProperties& mats = m_materials[subpart];
- numMaterials = mats.m_numMaterials;
- (*materialBase) = (unsigned char *) mats.m_materialBase;
+ numMaterials = mats.m_numMaterials;
+ (*materialBase) = (unsigned char*)mats.m_materialBase;
#ifdef BT_USE_DOUBLE_PRECISION
- materialType = PHY_DOUBLE;
+ materialType = PHY_DOUBLE;
#else
- materialType = PHY_FLOAT;
+ materialType = PHY_FLOAT;
#endif
- materialStride = mats.m_materialStride;
+ materialStride = mats.m_materialStride;
- numTriangles = mats.m_numTriangles;
- (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase;
- triangleMaterialStride = mats.m_triangleMaterialStride;
- triangleType = mats.m_triangleType;
+ numTriangles = mats.m_numTriangles;
+ (*triangleMaterialBase) = (unsigned char*)mats.m_triangleMaterialsBase;
+ triangleMaterialStride = mats.m_triangleMaterialStride;
+ triangleType = mats.m_triangleType;
}
-void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
- const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
+void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char** materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
+ const unsigned char** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart)
{
- btMaterialProperties& mats = m_materials[subpart];
+ btMaterialProperties& mats = m_materials[subpart];
- numMaterials = mats.m_numMaterials;
- (*materialBase) = (const unsigned char *) mats.m_materialBase;
+ numMaterials = mats.m_numMaterials;
+ (*materialBase) = (const unsigned char*)mats.m_materialBase;
#ifdef BT_USE_DOUBLE_PRECISION
- materialType = PHY_DOUBLE;
+ materialType = PHY_DOUBLE;
#else
- materialType = PHY_FLOAT;
+ materialType = PHY_FLOAT;
#endif
- materialStride = mats.m_materialStride;
+ materialStride = mats.m_materialStride;
- numTriangles = mats.m_numTriangles;
- (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase;
- triangleMaterialStride = mats.m_triangleMaterialStride;
- triangleType = mats.m_triangleType;
+ numTriangles = mats.m_numTriangles;
+ (*triangleMaterialBase) = (const unsigned char*)mats.m_triangleMaterialsBase;
+ triangleMaterialStride = mats.m_triangleMaterialStride;
+ triangleType = mats.m_triangleType;
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
index ba4f7b4607..315b1e21f3 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
@@ -20,26 +20,26 @@ subject to the following restrictions:
#include "btTriangleIndexVertexArray.h"
-
-ATTRIBUTE_ALIGNED16( struct) btMaterialProperties
+ATTRIBUTE_ALIGNED16(struct)
+btMaterialProperties
{
- ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution
- int m_numMaterials;
- const unsigned char * m_materialBase;
- int m_materialStride;
- PHY_ScalarType m_materialType;
- ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're
- /// padding the structure, it can be reproduced at no real cost
- ///m_triangleMaterials =====> 1 integer value makes up one entry
- /// eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5
- int m_numTriangles;
- const unsigned char * m_triangleMaterialsBase;
- int m_triangleMaterialStride;
- ///m_triangleType <========== Automatically set in addMaterialProperties
- PHY_ScalarType m_triangleType;
+ ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution
+ int m_numMaterials;
+ const unsigned char* m_materialBase;
+ int m_materialStride;
+ PHY_ScalarType m_materialType;
+ ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're
+ /// padding the structure, it can be reproduced at no real cost
+ ///m_triangleMaterials =====> 1 integer value makes up one entry
+ /// eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5
+ int m_numTriangles;
+ const unsigned char* m_triangleMaterialsBase;
+ int m_triangleMaterialStride;
+ ///m_triangleType <========== Automatically set in addMaterialProperties
+ PHY_ScalarType m_triangleType;
};
-typedef btAlignedObjectArray<btMaterialProperties> MaterialArray;
+typedef btAlignedObjectArray<btMaterialProperties> MaterialArray;
///Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray
///The addition of a material array allows for the utilization of the partID and
@@ -47,38 +47,37 @@ typedef btAlignedObjectArray<btMaterialProperties> MaterialArray;
///TriangleIndexVertexArray, no duplicate is made of the material data, so it
///is the users responsibility to maintain the array during the lifetime of the
///TriangleIndexVertexMaterialArray.
-ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray
+ATTRIBUTE_ALIGNED16(class)
+btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray
{
protected:
- MaterialArray m_materials;
-
+ MaterialArray m_materials;
+
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btTriangleIndexVertexMaterialArray()
+ btTriangleIndexVertexMaterialArray()
{
}
- btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,
- int numVertices,btScalar* vertexBase,int vertexStride,
- int numMaterials, unsigned char* materialBase, int materialStride,
- int* triangleMaterialsBase, int materialIndexStride);
-
- virtual ~btTriangleIndexVertexMaterialArray() {}
+ btTriangleIndexVertexMaterialArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride,
+ int numVertices, btScalar* vertexBase, int vertexStride,
+ int numMaterials, unsigned char* materialBase, int materialStride,
+ int* triangleMaterialsBase, int materialIndexStride);
- void addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER)
- {
- m_materials.push_back(mat);
- m_materials[m_materials.size()-1].m_triangleType = triangleType;
- }
+ virtual ~btTriangleIndexVertexMaterialArray() {}
- virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
- unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0);
+ void addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER)
+ {
+ m_materials.push_back(mat);
+ m_materials[m_materials.size() - 1].m_triangleType = triangleType;
+ }
- virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
- const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
+ virtual void getLockedMaterialBase(unsigned char** materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
+ unsigned char** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
-}
-;
+ virtual void getLockedReadOnlyMaterialBase(const unsigned char** materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride,
+ const unsigned char** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0);
+};
-#endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
+#endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h
index 6427589590..8ee35ef5fa 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleInfoMap.h
@@ -16,11 +16,9 @@ subject to the following restrictions:
#ifndef _BT_TRIANGLE_INFO_MAP_H
#define _BT_TRIANGLE_INFO_MAP_H
-
#include "LinearMath/btHashMap.h"
#include "LinearMath/btSerializer.h"
-
///for btTriangleInfo m_flags
#define TRI_INFO_V0V1_CONVEX 1
#define TRI_INFO_V1V2_CONVEX 2
@@ -30,61 +28,58 @@ subject to the following restrictions:
#define TRI_INFO_V1V2_SWAP_NORMALB 16
#define TRI_INFO_V2V0_SWAP_NORMALB 32
-
///The btTriangleInfo structure stores information to adjust collision normals to avoid collisions against internal edges
-///it can be generated using
-struct btTriangleInfo
+///it can be generated using
+struct btTriangleInfo
{
btTriangleInfo()
{
m_edgeV0V1Angle = SIMD_2_PI;
m_edgeV1V2Angle = SIMD_2_PI;
m_edgeV2V0Angle = SIMD_2_PI;
- m_flags=0;
+ m_flags = 0;
}
- int m_flags;
-
- btScalar m_edgeV0V1Angle;
- btScalar m_edgeV1V2Angle;
- btScalar m_edgeV2V0Angle;
+ int m_flags;
+ btScalar m_edgeV0V1Angle;
+ btScalar m_edgeV1V2Angle;
+ btScalar m_edgeV2V0Angle;
};
-typedef btHashMap<btHashInt,btTriangleInfo> btInternalTriangleInfoMap;
-
+typedef btHashMap<btHashInt, btTriangleInfo> btInternalTriangleInfoMap;
///The btTriangleInfoMap stores edge angle information for some triangles. You can compute this information yourself or using btGenerateInternalEdgeInfo.
-struct btTriangleInfoMap : public btInternalTriangleInfoMap
+struct btTriangleInfoMap : public btInternalTriangleInfoMap
{
- btScalar m_convexEpsilon;///used to determine if an edge or contact normal is convex, using the dot product
- btScalar m_planarEpsilon; ///used to determine if a triangle edge is planar with zero angle
- btScalar m_equalVertexThreshold; ///used to compute connectivity: if the distance between two vertices is smaller than m_equalVertexThreshold, they are considered to be 'shared'
- btScalar m_edgeDistanceThreshold; ///used to determine edge contacts: if the closest distance between a contact point and an edge is smaller than this distance threshold it is considered to "hit the edge"
- btScalar m_maxEdgeAngleThreshold; //ignore edges that connect triangles at an angle larger than this m_maxEdgeAngleThreshold
- btScalar m_zeroAreaThreshold; ///used to determine if a triangle is degenerate (length squared of cross product of 2 triangle edges < threshold)
-
-
+ btScalar m_convexEpsilon; ///used to determine if an edge or contact normal is convex, using the dot product
+ btScalar m_planarEpsilon; ///used to determine if a triangle edge is planar with zero angle
+ btScalar m_equalVertexThreshold; ///used to compute connectivity: if the distance between two vertices is smaller than m_equalVertexThreshold, they are considered to be 'shared'
+ btScalar m_edgeDistanceThreshold; ///used to determine edge contacts: if the closest distance between a contact point and an edge is smaller than this distance threshold it is considered to "hit the edge"
+ btScalar m_maxEdgeAngleThreshold; //ignore edges that connect triangles at an angle larger than this m_maxEdgeAngleThreshold
+ btScalar m_zeroAreaThreshold; ///used to determine if a triangle is degenerate (length squared of cross product of 2 triangle edges < threshold)
+
btTriangleInfoMap()
{
m_convexEpsilon = 0.00f;
m_planarEpsilon = 0.0001f;
- m_equalVertexThreshold = btScalar(0.0001)*btScalar(0.0001);
+ m_equalVertexThreshold = btScalar(0.0001) * btScalar(0.0001);
m_edgeDistanceThreshold = btScalar(0.1);
- m_zeroAreaThreshold = btScalar(0.0001)*btScalar(0.0001);
+ m_zeroAreaThreshold = btScalar(0.0001) * btScalar(0.0001);
m_maxEdgeAngleThreshold = SIMD_2_PI;
}
virtual ~btTriangleInfoMap() {}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
- void deSerialize(struct btTriangleInfoMapData& data);
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+ void deSerialize(struct btTriangleInfoMapData& data);
};
+// clang-format off
+
///those fields have to be float and not btScalar for the serialization to work properly
struct btTriangleInfoData
{
@@ -114,86 +109,86 @@ struct btTriangleInfoMapData
char m_padding[4];
};
-SIMD_FORCE_INLINE int btTriangleInfoMap::calculateSerializeBufferSize() const
+// clang-format on
+
+SIMD_FORCE_INLINE int btTriangleInfoMap::calculateSerializeBufferSize() const
{
return sizeof(btTriangleInfoMapData);
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btTriangleInfoMap::serialize(void* dataBuffer, btSerializer* serializer) const
+SIMD_FORCE_INLINE const char* btTriangleInfoMap::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btTriangleInfoMapData* tmapData = (btTriangleInfoMapData*) dataBuffer;
+ btTriangleInfoMapData* tmapData = (btTriangleInfoMapData*)dataBuffer;
tmapData->m_convexEpsilon = (float)m_convexEpsilon;
tmapData->m_planarEpsilon = (float)m_planarEpsilon;
- tmapData->m_equalVertexThreshold =(float) m_equalVertexThreshold;
+ tmapData->m_equalVertexThreshold = (float)m_equalVertexThreshold;
tmapData->m_edgeDistanceThreshold = (float)m_edgeDistanceThreshold;
tmapData->m_zeroAreaThreshold = (float)m_zeroAreaThreshold;
-
+
tmapData->m_hashTableSize = m_hashTable.size();
tmapData->m_hashTablePtr = tmapData->m_hashTableSize ? (int*)serializer->getUniquePointer((void*)&m_hashTable[0]) : 0;
if (tmapData->m_hashTablePtr)
- {
+ {
//serialize an int buffer
int sz = sizeof(int);
int numElem = tmapData->m_hashTableSize;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
int* memPtr = (int*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
*memPtr = m_hashTable[i];
}
- serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_hashTable[0]);
-
+ serializer->finalizeChunk(chunk, "int", BT_ARRAY_CODE, (void*)&m_hashTable[0]);
}
tmapData->m_nextSize = m_next.size();
- tmapData->m_nextPtr = tmapData->m_nextSize? (int*)serializer->getUniquePointer((void*)&m_next[0]): 0;
+ tmapData->m_nextPtr = tmapData->m_nextSize ? (int*)serializer->getUniquePointer((void*)&m_next[0]) : 0;
if (tmapData->m_nextPtr)
{
int sz = sizeof(int);
int numElem = tmapData->m_nextSize;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
int* memPtr = (int*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
*memPtr = m_next[i];
}
- serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_next[0]);
+ serializer->finalizeChunk(chunk, "int", BT_ARRAY_CODE, (void*)&m_next[0]);
}
-
+
tmapData->m_numValues = m_valueArray.size();
- tmapData->m_valueArrayPtr = tmapData->m_numValues ? (btTriangleInfoData*)serializer->getUniquePointer((void*)&m_valueArray[0]): 0;
+ tmapData->m_valueArrayPtr = tmapData->m_numValues ? (btTriangleInfoData*)serializer->getUniquePointer((void*)&m_valueArray[0]) : 0;
if (tmapData->m_valueArrayPtr)
{
int sz = sizeof(btTriangleInfoData);
int numElem = tmapData->m_numValues;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
btTriangleInfoData* memPtr = (btTriangleInfoData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
memPtr->m_edgeV0V1Angle = (float)m_valueArray[i].m_edgeV0V1Angle;
memPtr->m_edgeV1V2Angle = (float)m_valueArray[i].m_edgeV1V2Angle;
memPtr->m_edgeV2V0Angle = (float)m_valueArray[i].m_edgeV2V0Angle;
memPtr->m_flags = m_valueArray[i].m_flags;
}
- serializer->finalizeChunk(chunk,"btTriangleInfoData",BT_ARRAY_CODE,(void*) &m_valueArray[0]);
+ serializer->finalizeChunk(chunk, "btTriangleInfoData", BT_ARRAY_CODE, (void*)&m_valueArray[0]);
}
-
+
tmapData->m_numKeys = m_keyArray.size();
tmapData->m_keyArrayPtr = tmapData->m_numKeys ? (int*)serializer->getUniquePointer((void*)&m_keyArray[0]) : 0;
if (tmapData->m_keyArrayPtr)
{
int sz = sizeof(int);
int numElem = tmapData->m_numValues;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
int* memPtr = (int*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
*memPtr = m_keyArray[i].getUid1();
}
- serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*) &m_keyArray[0]);
-
+ serializer->finalizeChunk(chunk, "int", BT_ARRAY_CODE, (void*)&m_keyArray[0]);
}
// Fill padding with zeros to appease msan.
@@ -205,44 +200,39 @@ SIMD_FORCE_INLINE const char* btTriangleInfoMap::serialize(void* dataBuffer, btS
return "btTriangleInfoMapData";
}
-
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE void btTriangleInfoMap::deSerialize(btTriangleInfoMapData& tmapData )
+SIMD_FORCE_INLINE void btTriangleInfoMap::deSerialize(btTriangleInfoMapData& tmapData)
{
-
-
m_convexEpsilon = tmapData.m_convexEpsilon;
m_planarEpsilon = tmapData.m_planarEpsilon;
m_equalVertexThreshold = tmapData.m_equalVertexThreshold;
m_edgeDistanceThreshold = tmapData.m_edgeDistanceThreshold;
m_zeroAreaThreshold = tmapData.m_zeroAreaThreshold;
m_hashTable.resize(tmapData.m_hashTableSize);
- int i =0;
- for (i=0;i<tmapData.m_hashTableSize;i++)
+ int i = 0;
+ for (i = 0; i < tmapData.m_hashTableSize; i++)
{
m_hashTable[i] = tmapData.m_hashTablePtr[i];
}
m_next.resize(tmapData.m_nextSize);
- for (i=0;i<tmapData.m_nextSize;i++)
+ for (i = 0; i < tmapData.m_nextSize; i++)
{
m_next[i] = tmapData.m_nextPtr[i];
}
m_valueArray.resize(tmapData.m_numValues);
- for (i=0;i<tmapData.m_numValues;i++)
+ for (i = 0; i < tmapData.m_numValues; i++)
{
m_valueArray[i].m_edgeV0V1Angle = tmapData.m_valueArrayPtr[i].m_edgeV0V1Angle;
m_valueArray[i].m_edgeV1V2Angle = tmapData.m_valueArrayPtr[i].m_edgeV1V2Angle;
m_valueArray[i].m_edgeV2V0Angle = tmapData.m_valueArrayPtr[i].m_edgeV2V0Angle;
m_valueArray[i].m_flags = tmapData.m_valueArrayPtr[i].m_flags;
}
-
- m_keyArray.resize(tmapData.m_numKeys,btHashInt(0));
- for (i=0;i<tmapData.m_numKeys;i++)
+
+ m_keyArray.resize(tmapData.m_numKeys, btHashInt(0));
+ for (i = 0; i < tmapData.m_numKeys; i++)
{
m_keyArray[i].setUid1(tmapData.m_keyArrayPtr[i]);
}
}
-
-#endif //_BT_TRIANGLE_INFO_MAP_H
+#endif //_BT_TRIANGLE_INFO_MAP_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp
index e4de732093..abd8c22786 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.cpp
@@ -13,38 +13,36 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btTriangleMesh.h"
-
-
-btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices)
-:m_use32bitIndices(use32bitIndices),
-m_use4componentVertices(use4componentVertices),
-m_weldingThreshold(0.0)
+btTriangleMesh::btTriangleMesh(bool use32bitIndices, bool use4componentVertices)
+ : m_use32bitIndices(use32bitIndices),
+ m_use4componentVertices(use4componentVertices),
+ m_weldingThreshold(0.0)
{
btIndexedMesh meshIndex;
meshIndex.m_numTriangles = 0;
meshIndex.m_numVertices = 0;
meshIndex.m_indexType = PHY_INTEGER;
meshIndex.m_triangleIndexBase = 0;
- meshIndex.m_triangleIndexStride = 3*sizeof(int);
+ meshIndex.m_triangleIndexStride = 3 * sizeof(int);
meshIndex.m_vertexBase = 0;
meshIndex.m_vertexStride = sizeof(btVector3);
m_indexedMeshes.push_back(meshIndex);
if (m_use32bitIndices)
{
- m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3;
+ m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size() / 3;
m_indexedMeshes[0].m_triangleIndexBase = 0;
m_indexedMeshes[0].m_indexType = PHY_INTEGER;
- m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int);
- } else
+ m_indexedMeshes[0].m_triangleIndexStride = 3 * sizeof(int);
+ }
+ else
{
- m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3;
+ m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size() / 3;
m_indexedMeshes[0].m_triangleIndexBase = 0;
m_indexedMeshes[0].m_indexType = PHY_SHORT;
- m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int);
+ m_indexedMeshes[0].m_triangleIndexStride = 3 * sizeof(short int);
}
if (m_use4componentVertices)
@@ -52,48 +50,48 @@ m_weldingThreshold(0.0)
m_indexedMeshes[0].m_numVertices = m_4componentVertices.size();
m_indexedMeshes[0].m_vertexBase = 0;
m_indexedMeshes[0].m_vertexStride = sizeof(btVector3);
- } else
+ }
+ else
{
- m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3;
+ m_indexedMeshes[0].m_numVertices = m_3componentVertices.size() / 3;
m_indexedMeshes[0].m_vertexBase = 0;
- m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar);
+ m_indexedMeshes[0].m_vertexStride = 3 * sizeof(btScalar);
}
-
-
}
-void btTriangleMesh::addIndex(int index)
+void btTriangleMesh::addIndex(int index)
{
if (m_use32bitIndices)
{
m_32bitIndices.push_back(index);
- m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0];
- } else
+ m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*)&m_32bitIndices[0];
+ }
+ else
{
m_16bitIndices.push_back(index);
- m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0];
+ m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*)&m_16bitIndices[0];
}
}
-void btTriangleMesh::addTriangleIndices(int index1, int index2, int index3 )
+void btTriangleMesh::addTriangleIndices(int index1, int index2, int index3)
{
m_indexedMeshes[0].m_numTriangles++;
- addIndex( index1 );
- addIndex( index2 );
- addIndex( index3 );
+ addIndex(index1);
+ addIndex(index2);
+ addIndex(index3);
}
-int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
+int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
{
//return index of new/existing vertex
///@todo: could use acceleration structure for this
if (m_use4componentVertices)
{
if (removeDuplicateVertices)
+ {
+ for (int i = 0; i < m_4componentVertices.size(); i++)
{
- for (int i=0;i< m_4componentVertices.size();i++)
- {
- if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
+ if ((m_4componentVertices[i] - vertex).length2() <= m_weldingThreshold)
{
return i;
}
@@ -103,19 +101,18 @@ int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicat
m_4componentVertices.push_back(vertex);
m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0];
- return m_4componentVertices.size()-1;
-
- } else
+ return m_4componentVertices.size() - 1;
+ }
+ else
{
-
if (removeDuplicateVertices)
{
- for (int i=0;i< m_3componentVertices.size();i+=3)
+ for (int i = 0; i < m_3componentVertices.size(); i += 3)
{
- btVector3 vtx(m_3componentVertices[i],m_3componentVertices[i+1],m_3componentVertices[i+2]);
- if ((vtx-vertex).length2() <= m_weldingThreshold)
+ btVector3 vtx(m_3componentVertices[i], m_3componentVertices[i + 1], m_3componentVertices[i + 2]);
+ if ((vtx - vertex).length2() <= m_weldingThreshold)
{
- return i/3;
+ return i / 3;
}
}
}
@@ -124,17 +121,16 @@ int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicat
m_3componentVertices.push_back(vertex.getZ());
m_indexedMeshes[0].m_numVertices++;
m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
- return (m_3componentVertices.size()/3)-1;
+ return (m_3componentVertices.size() / 3) - 1;
}
-
}
-
-void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices)
+
+void btTriangleMesh::addTriangle(const btVector3& vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices)
{
m_indexedMeshes[0].m_numTriangles++;
- addIndex(findOrAddVertex(vertex0,removeDuplicateVertices));
- addIndex(findOrAddVertex(vertex1,removeDuplicateVertices));
- addIndex(findOrAddVertex(vertex2,removeDuplicateVertices));
+ addIndex(findOrAddVertex(vertex0, removeDuplicateVertices));
+ addIndex(findOrAddVertex(vertex1, removeDuplicateVertices));
+ addIndex(findOrAddVertex(vertex2, removeDuplicateVertices));
}
int btTriangleMesh::getNumTriangles() const
@@ -151,7 +147,8 @@ void btTriangleMesh::preallocateVertices(int numverts)
if (m_use4componentVertices)
{
m_4componentVertices.reserve(numverts);
- } else
+ }
+ else
{
m_3componentVertices.reserve(numverts);
}
@@ -162,7 +159,8 @@ void btTriangleMesh::preallocateIndices(int numindices)
if (m_use32bitIndices)
{
m_32bitIndices.reserve(numindices);
- } else
+ }
+ else
{
m_16bitIndices.reserve(numindices);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h
index ac4afa7f6b..a8a362355c 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h
@@ -26,47 +26,44 @@ subject to the following restrictions:
///Performance of btTriangleMesh and btTriangleIndexVertexArray used in a btBvhTriangleMeshShape is the same.
class btTriangleMesh : public btTriangleIndexVertexArray
{
- btAlignedObjectArray<btVector3> m_4componentVertices;
- btAlignedObjectArray<btScalar> m_3componentVertices;
+ btAlignedObjectArray<btVector3> m_4componentVertices;
+ btAlignedObjectArray<btScalar> m_3componentVertices;
- btAlignedObjectArray<unsigned int> m_32bitIndices;
- btAlignedObjectArray<unsigned short int> m_16bitIndices;
- bool m_use32bitIndices;
- bool m_use4componentVertices;
-
+ btAlignedObjectArray<unsigned int> m_32bitIndices;
+ btAlignedObjectArray<unsigned short int> m_16bitIndices;
+ bool m_use32bitIndices;
+ bool m_use4componentVertices;
- public:
- btScalar m_weldingThreshold;
+public:
+ btScalar m_weldingThreshold;
- btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true);
+ btTriangleMesh(bool use32bitIndices = true, bool use4componentVertices = true);
- bool getUse32bitIndices() const
- {
- return m_use32bitIndices;
- }
+ bool getUse32bitIndices() const
+ {
+ return m_use32bitIndices;
+ }
- bool getUse4componentVertices() const
- {
- return m_use4componentVertices;
- }
- ///By default addTriangle won't search for duplicate vertices, because the search is very slow for large triangle meshes.
- ///In general it is better to directly use btTriangleIndexVertexArray instead.
- void addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false);
+ bool getUse4componentVertices() const
+ {
+ return m_use4componentVertices;
+ }
+ ///By default addTriangle won't search for duplicate vertices, because the search is very slow for large triangle meshes.
+ ///In general it is better to directly use btTriangleIndexVertexArray instead.
+ void addTriangle(const btVector3& vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices = false);
- ///Add a triangle using its indices. Make sure the indices are pointing within the vertices array, so add the vertices first (and to be sure, avoid removal of duplicate vertices)
- void addTriangleIndices(int index1, int index2, int index3 );
-
- int getNumTriangles() const;
+ ///Add a triangle using its indices. Make sure the indices are pointing within the vertices array, so add the vertices first (and to be sure, avoid removal of duplicate vertices)
+ void addTriangleIndices(int index1, int index2, int index3);
- virtual void preallocateVertices(int numverts);
- virtual void preallocateIndices(int numindices);
+ int getNumTriangles() const;
- ///findOrAddVertex is an internal method, use addTriangle instead
- int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
- ///addIndex is an internal method, use addTriangle instead
- void addIndex(int index);
-
-};
+ virtual void preallocateVertices(int numverts);
+ virtual void preallocateIndices(int numindices);
-#endif //BT_TRIANGLE_MESH_H
+ ///findOrAddVertex is an internal method, use addTriangle instead
+ int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
+ ///addIndex is an internal method, use addTriangle instead
+ void addIndex(int index);
+};
+#endif //BT_TRIANGLE_MESH_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
index 0e17951405..aec239063c 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
@@ -20,12 +20,11 @@ subject to the following restrictions:
#include "LinearMath/btAabbUtil2.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-
btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
-: btConcaveShape (), m_meshInterface(meshInterface)
+ : btConcaveShape(), m_meshInterface(meshInterface)
{
m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
- if(meshInterface->hasPremadeAabb())
+ if (meshInterface->hasPremadeAabb())
{
meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
}
@@ -35,69 +34,60 @@ btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
}
}
-
btTriangleMeshShape::~btTriangleMeshShape()
{
-
}
-
-
-
-void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+void btTriangleMeshShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
{
+ btVector3 localHalfExtents = btScalar(0.5) * (m_localAabbMax - m_localAabbMin);
+ localHalfExtents += btVector3(getMargin(), getMargin(), getMargin());
+ btVector3 localCenter = btScalar(0.5) * (m_localAabbMax + m_localAabbMin);
- btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
- localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
- btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
-
- btMatrix3x3 abs_b = trans.getBasis().absolute();
+ btMatrix3x3 abs_b = trans.getBasis().absolute();
btVector3 center = trans(localCenter);
- btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
+ btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
aabbMin = center - extent;
aabbMax = center + extent;
}
-void btTriangleMeshShape::recalcLocalAabb()
+void btTriangleMeshShape::recalcLocalAabb()
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
- btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
vec[i] = btScalar(1.);
btVector3 tmp = localGetSupportingVertex(vec);
- m_localAabbMax[i] = tmp[i]+m_collisionMargin;
+ m_localAabbMax[i] = tmp[i] + m_collisionMargin;
vec[i] = btScalar(-1.);
tmp = localGetSupportingVertex(vec);
- m_localAabbMin[i] = tmp[i]-m_collisionMargin;
+ m_localAabbMin[i] = tmp[i] - m_collisionMargin;
}
}
-
-
class SupportVertexCallback : public btTriangleCallback
{
-
btVector3 m_supportVertexLocal;
-public:
- btTransform m_worldTrans;
+public:
+ btTransform m_worldTrans;
btScalar m_maxDot;
btVector3 m_supportVecLocal;
- SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
- : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
-
+ SupportVertexCallback(const btVector3& supportVecWorld, const btTransform& trans)
+ : m_supportVertexLocal(btScalar(0.), btScalar(0.), btScalar(0.)), m_worldTrans(trans), m_maxDot(btScalar(-BT_LARGE_FLOAT))
+
{
m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
}
- virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex)
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
(void)partId;
(void)triangleIndex;
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
btScalar dot = m_supportVecLocal.dot(triangle[i]);
if (dot > m_maxDot)
@@ -113,14 +103,12 @@ public:
return m_worldTrans(m_supportVertexLocal);
}
- btVector3 GetSupportVertexLocal()
+ btVector3 GetSupportVertexLocal()
{
return m_supportVertexLocal;
}
-
};
-
void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
{
m_meshInterface->setScaling(scaling);
@@ -132,60 +120,46 @@ const btVector3& btTriangleMeshShape::getLocalScaling() const
return m_meshInterface->getScaling();
}
-
-
-
-
-
//#define DEBUG_TRIANGLE_MESH
-
-
-void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
- struct FilteredCallback : public btInternalTriangleIndexCallback
+ struct FilteredCallback : public btInternalTriangleIndexCallback
{
btTriangleCallback* m_callback;
btVector3 m_aabbMin;
btVector3 m_aabbMax;
- FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax)
- :m_callback(callback),
- m_aabbMin(aabbMin),
- m_aabbMax(aabbMax)
+ FilteredCallback(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax)
+ : m_callback(callback),
+ m_aabbMin(aabbMin),
+ m_aabbMax(aabbMax)
{
}
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
{
- if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax))
+ if (TestTriangleAgainstAabb2(&triangle[0], m_aabbMin, m_aabbMax))
{
//check aabb in triangle-space, before doing this
- m_callback->processTriangle(triangle,partId,triangleIndex);
+ m_callback->processTriangle(triangle, partId, triangleIndex);
}
-
}
-
};
- FilteredCallback filterCallback(callback,aabbMin,aabbMax);
+ FilteredCallback filterCallback(callback, aabbMin, aabbMax);
- m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
+ m_meshInterface->InternalProcessAllTriangles(&filterCallback, aabbMin, aabbMax);
}
-
-
-
-
-void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btTriangleMeshShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
(void)mass;
//moving concave objects not supported
btAssert(0);
- inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
-
btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supportVertex;
@@ -193,15 +167,13 @@ btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) co
btTransform ident;
ident.setIdentity();
- SupportVertexCallback supportCallback(vec,ident);
+ SupportVertexCallback supportCallback(vec, ident);
+
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
+
+ processAllTriangles(&supportCallback, -aabbMax, aabbMax);
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
-
- processAllTriangles(&supportCallback,-aabbMax,aabbMax);
-
supportVertex = supportCallback.GetSupportVertexLocal();
return supportVertex;
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h
index 453e58005a..4a70e283fa 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h
@@ -19,18 +19,18 @@ subject to the following restrictions:
#include "btConcaveShape.h"
#include "btStridingMeshInterface.h"
-
///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead.
-ATTRIBUTE_ALIGNED16(class) btTriangleMeshShape : public btConcaveShape
+ATTRIBUTE_ALIGNED16(class)
+btTriangleMeshShape : public btConcaveShape
{
protected:
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
btStridingMeshInterface* m_meshInterface;
///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.
///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
- btTriangleMeshShape(btStridingMeshInterface* meshInterface);
+ btTriangleMeshShape(btStridingMeshInterface * meshInterface);
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
@@ -39,23 +39,23 @@ public:
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
btAssert(0);
return localGetSupportingVertex(vec);
}
- void recalcLocalAabb();
+ void recalcLocalAabb();
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- virtual void setLocalScaling(const btVector3& scaling);
+ virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
-
+
btStridingMeshInterface* getMeshInterface()
{
return m_meshInterface;
@@ -75,16 +75,8 @@ public:
return m_localAabbMax;
}
-
-
//debugging
- virtual const char* getName()const {return "TRIANGLEMESH";}
-
-
-
+ virtual const char* getName() const { return "TRIANGLEMESH"; }
};
-
-
-
-#endif //BT_TRIANGLE_MESH_SHAPE_H
+#endif //BT_TRIANGLE_MESH_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleShape.h
index a8a80f82fe..190cbdae69 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btTriangleShape.h
@@ -19,15 +19,13 @@ subject to the following restrictions:
#include "btConvexShape.h"
#include "btBoxShape.h"
-ATTRIBUTE_ALIGNED16(class) btTriangleShape : public btPolyhedralConvexShape
+ATTRIBUTE_ALIGNED16(class)
+btTriangleShape : public btPolyhedralConvexShape
{
-
-
public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
-BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btVector3 m_vertices1[3];
+ btVector3 m_vertices1[3];
virtual int getNumVertices() const
{
@@ -43,7 +41,7 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
{
return m_vertices1[index];
}
- virtual void getVertex(int index,btVector3& vert) const
+ virtual void getVertex(int index, btVector3& vert) const
{
vert = m_vertices1[index];
}
@@ -52,83 +50,79 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
{
return 3;
}
-
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
+
+ virtual void getEdge(int i, btVector3& pa, btVector3& pb) const
{
- getVertex(i,pa);
- getVertex((i+1)%3,pb);
+ getVertex(i, pa);
+ getVertex((i + 1) % 3, pb);
}
-
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
-// btAssert(0);
- getAabbSlow(t,aabbMin,aabbMax);
+ // btAssert(0);
+ getAabbSlow(t, aabbMin, aabbMax);
}
- btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir)const
+ btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir) const
{
- btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
- return m_vertices1[dots.maxAxis()];
-
+ btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
+ return m_vertices1[dots.maxAxis()];
}
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
- for (int i=0;i<numVectors;i++)
+ for (int i = 0; i < numVectors; i++)
{
const btVector3& dir = vectors[i];
- btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
- supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
+ btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
+ supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
}
-
}
- btTriangleShape() : btPolyhedralConvexShape ()
- {
+ btTriangleShape() : btPolyhedralConvexShape()
+ {
m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
}
- btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2) : btPolyhedralConvexShape ()
- {
+ btTriangleShape(const btVector3& p0, const btVector3& p1, const btVector3& p2) : btPolyhedralConvexShape()
+ {
m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
- m_vertices1[0] = p0;
- m_vertices1[1] = p1;
- m_vertices1[2] = p2;
- }
-
+ m_vertices1[0] = p0;
+ m_vertices1[1] = p1;
+ m_vertices1[2] = p2;
+ }
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const
+ virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const
{
- getPlaneEquation(i,planeNormal,planeSupport);
+ getPlaneEquation(i, planeNormal, planeSupport);
}
- virtual int getNumPlanes() const
+ virtual int getNumPlanes() const
{
return 1;
}
- void calcNormal(btVector3& normal) const
+ void calcNormal(btVector3 & normal) const
{
- normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
+ normal = (m_vertices1[1] - m_vertices1[0]).cross(m_vertices1[2] - m_vertices1[0]);
normal.normalize();
}
- virtual void getPlaneEquation(int i, btVector3& planeNormal,btVector3& planeSupport) const
+ virtual void getPlaneEquation(int i, btVector3& planeNormal, btVector3& planeSupport) const
{
(void)i;
calcNormal(planeNormal);
planeSupport = m_vertices1[0];
}
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const
{
(void)mass;
btAssert(0);
- inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const
+ virtual bool isInside(const btVector3& pt, btScalar tolerance) const
{
btVector3 normal;
calcNormal(normal);
@@ -140,45 +134,42 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
{
//inside check on edge-planes
int i;
- for (i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- btVector3 pa,pb;
- getEdge(i,pa,pb);
- btVector3 edge = pb-pa;
+ btVector3 pa, pb;
+ getEdge(i, pa, pb);
+ btVector3 edge = pb - pa;
btVector3 edgeNormal = edge.cross(normal);
edgeNormal.normalize();
- btScalar dist = pt.dot( edgeNormal);
+ btScalar dist = pt.dot(edgeNormal);
btScalar edgeConst = pa.dot(edgeNormal);
dist -= edgeConst;
if (dist < -tolerance)
return false;
}
-
+
return true;
}
return false;
}
- //debugging
- virtual const char* getName()const
- {
- return "Triangle";
- }
-
- virtual int getNumPreferredPenetrationDirections() const
- {
- return 2;
- }
-
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
- {
- calcNormal(penetrationVector);
- if (index)
- penetrationVector *= btScalar(-1.);
- }
+ //debugging
+ virtual const char* getName() const
+ {
+ return "Triangle";
+ }
+ virtual int getNumPreferredPenetrationDirections() const
+ {
+ return 2;
+ }
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
+ {
+ calcNormal(penetrationVector);
+ if (index)
+ penetrationVector *= btScalar(-1.);
+ }
};
-#endif //BT_OBB_TRIANGLE_MINKOWSKI_H
-
+#endif //BT_OBB_TRIANGLE_MINKOWSKI_H
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
index b148bbd99a..ed3cd2d259 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
@@ -15,122 +15,112 @@ subject to the following restrictions:
#include "btUniformScalingShape.h"
-btUniformScalingShape::btUniformScalingShape( btConvexShape* convexChildShape,btScalar uniformScalingFactor):
-btConvexShape (), m_childConvexShape(convexChildShape),
-m_uniformScalingFactor(uniformScalingFactor)
+btUniformScalingShape::btUniformScalingShape(btConvexShape* convexChildShape, btScalar uniformScalingFactor) : btConvexShape(), m_childConvexShape(convexChildShape), m_uniformScalingFactor(uniformScalingFactor)
{
m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE;
}
-
+
btUniformScalingShape::~btUniformScalingShape()
{
}
-
-btVector3 btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+btVector3 btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
btVector3 tmpVertex;
tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
- return tmpVertex*m_uniformScalingFactor;
+ return tmpVertex * m_uniformScalingFactor;
}
-void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
- m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
+ m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors, supportVerticesOut, numVectors);
int i;
- for (i=0;i<numVectors;i++)
+ for (i = 0; i < numVectors; i++)
{
supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
}
}
-
-btVector3 btUniformScalingShape::localGetSupportingVertex(const btVector3& vec)const
+btVector3 btUniformScalingShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 tmpVertex;
tmpVertex = m_childConvexShape->localGetSupportingVertex(vec);
- return tmpVertex*m_uniformScalingFactor;
+ return tmpVertex * m_uniformScalingFactor;
}
-
-void btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btUniformScalingShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
-
///this linear upscaling is not realistic, but we don't deal with large mass ratios...
btVector3 tmpInertia;
- m_childConvexShape->calculateLocalInertia(mass,tmpInertia);
+ m_childConvexShape->calculateLocalInertia(mass, tmpInertia);
inertia = tmpInertia * m_uniformScalingFactor;
}
-
- ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
-void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
+void btUniformScalingShape::getAabb(const btTransform& trans, btVector3& aabbMin, btVector3& aabbMax) const
{
- getAabbSlow(trans,aabbMin,aabbMax);
-
+ getAabbSlow(trans, aabbMin, aabbMax);
}
-void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btUniformScalingShape::getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
#if 1
btVector3 _directions[] =
- {
- btVector3( 1., 0., 0.),
- btVector3( 0., 1., 0.),
- btVector3( 0., 0., 1.),
- btVector3( -1., 0., 0.),
- btVector3( 0., -1., 0.),
- btVector3( 0., 0., -1.)
- };
-
+ {
+ btVector3(1., 0., 0.),
+ btVector3(0., 1., 0.),
+ btVector3(0., 0., 1.),
+ btVector3(-1., 0., 0.),
+ btVector3(0., -1., 0.),
+ btVector3(0., 0., -1.)};
+
btVector3 _supporting[] =
+ {
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.),
+ btVector3(0., 0., 0.)};
+
+ for (int i = 0; i < 6; i++)
{
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.),
- btVector3( 0., 0., 0.)
- };
-
- for (int i=0;i<6;i++)
- {
- _directions[i] = _directions[i]*t.getBasis();
+ _directions[i] = _directions[i] * t.getBasis();
}
-
+
batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
-
- btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0);
- for ( int i = 0; i < 3; ++i )
+ btVector3 aabbMin1(0, 0, 0), aabbMax1(0, 0, 0);
+
+ for (int i = 0; i < 3; ++i)
{
aabbMax1[i] = t(_supporting[i])[i];
aabbMin1[i] = t(_supporting[i + 3])[i];
}
- btVector3 marginVec(getMargin(),getMargin(),getMargin());
- aabbMin = aabbMin1-marginVec;
- aabbMax = aabbMax1+marginVec;
-
+ btVector3 marginVec(getMargin(), getMargin(), getMargin());
+ aabbMin = aabbMin1 - marginVec;
+ aabbMax = aabbMax1 + marginVec;
+
#else
btScalar margin = getMargin();
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
- btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 vec(btScalar(0.), btScalar(0.), btScalar(0.));
vec[i] = btScalar(1.);
- btVector3 sv = localGetSupportingVertex(vec*t.getBasis());
+ btVector3 sv = localGetSupportingVertex(vec * t.getBasis());
btVector3 tmp = t(sv);
- aabbMax[i] = tmp[i]+margin;
+ aabbMax[i] = tmp[i] + margin;
vec[i] = btScalar(-1.);
- sv = localGetSupportingVertex(vec*t.getBasis());
+ sv = localGetSupportingVertex(vec * t.getBasis());
tmp = t(sv);
- aabbMin[i] = tmp[i]-margin;
+ aabbMin[i] = tmp[i] - margin;
}
#endif
}
-void btUniformScalingShape::setLocalScaling(const btVector3& scaling)
+void btUniformScalingShape::setLocalScaling(const btVector3& scaling)
{
m_childConvexShape->setLocalScaling(scaling);
}
@@ -140,21 +130,21 @@ const btVector3& btUniformScalingShape::getLocalScaling() const
return m_childConvexShape->getLocalScaling();
}
-void btUniformScalingShape::setMargin(btScalar margin)
+void btUniformScalingShape::setMargin(btScalar margin)
{
m_childConvexShape->setMargin(margin);
}
-btScalar btUniformScalingShape::getMargin() const
+btScalar btUniformScalingShape::getMargin() const
{
return m_childConvexShape->getMargin() * m_uniformScalingFactor;
}
-int btUniformScalingShape::getNumPreferredPenetrationDirections() const
+int btUniformScalingShape::getNumPreferredPenetrationDirections() const
{
return m_childConvexShape->getNumPreferredPenetrationDirections();
}
-
-void btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
+
+void btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
- m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
+ m_childConvexShape->getPreferredPenetrationDirection(index, penetrationVector);
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h
index a10f58d242..4dfe34efbd 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btUniformScalingShape.h
@@ -17,73 +17,68 @@ subject to the following restrictions:
#define BT_UNIFORM_SCALING_SHAPE_H
#include "btConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
///The btUniformScalingShape allows to re-use uniform scaled instances of btConvexShape in a memory efficient way.
///Istead of using btUniformScalingShape, it is better to use the non-uniform setLocalScaling method on convex shapes that implement it.
-ATTRIBUTE_ALIGNED16(class) btUniformScalingShape : public btConvexShape
+ATTRIBUTE_ALIGNED16(class)
+btUniformScalingShape : public btConvexShape
{
- btConvexShape* m_childConvexShape;
+ btConvexShape* m_childConvexShape;
- btScalar m_uniformScalingFactor;
-
- public:
-
+ btScalar m_uniformScalingFactor;
+
+public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btUniformScalingShape( btConvexShape* convexChildShape, btScalar uniformScalingFactor);
-
+
+ btUniformScalingShape(btConvexShape * convexChildShape, btScalar uniformScalingFactor);
+
virtual ~btUniformScalingShape();
-
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
+
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
- btScalar getUniformScalingFactor() const
+ btScalar getUniformScalingFactor() const
{
return m_uniformScalingFactor;
}
- btConvexShape* getChildShape()
+ btConvexShape* getChildShape()
{
return m_childConvexShape;
}
- const btConvexShape* getChildShape() const
+ const btConvexShape* getChildShape() const
{
return m_childConvexShape;
}
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "UniformScalingShape";
}
-
-
///////////////////////////
-
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
-
- virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+ void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void setLocalScaling(const btVector3& scaling) ;
- virtual const btVector3& getLocalScaling() const ;
+ virtual void getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual void setMargin(btScalar margin);
- virtual btScalar getMargin() const;
+ virtual void setLocalScaling(const btVector3& scaling);
+ virtual const btVector3& getLocalScaling() const;
- virtual int getNumPreferredPenetrationDirections() const;
-
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
+ virtual void setMargin(btScalar margin);
+ virtual btScalar getMargin() const;
+ virtual int getNumPreferredPenetrationDirections() const;
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
};
-#endif //BT_UNIFORM_SCALING_SHAPE_H
+#endif //BT_UNIFORM_SCALING_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btBoxCollision.h b/thirdparty/bullet/BulletCollision/Gimpact/btBoxCollision.h
index 0a0357e5a8..182835c3b4 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btBoxCollision.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btBoxCollision.h
@@ -26,27 +26,21 @@ subject to the following restrictions:
#include "LinearMath/btTransform.h"
-
///Swap numbers
-#define BT_SWAP_NUMBERS(a,b){ \
- a = a+b; \
- b = a-b; \
- a = a-b; \
-}\
-
-
-#define BT_MAX(a,b) (a<b?b:a)
-#define BT_MIN(a,b) (a>b?b:a)
-
-#define BT_GREATER(x, y) btFabs(x) > (y)
-
-#define BT_MAX3(a,b,c) BT_MAX(a,BT_MAX(b,c))
-#define BT_MIN3(a,b,c) BT_MIN(a,BT_MIN(b,c))
-
-
+#define BT_SWAP_NUMBERS(a, b) \
+ { \
+ a = a + b; \
+ b = a - b; \
+ a = a - b; \
+ }
+#define BT_MAX(a, b) (a < b ? b : a)
+#define BT_MIN(a, b) (a > b ? b : a)
+#define BT_GREATER(x, y) btFabs(x) > (y)
+#define BT_MAX3(a, b, c) BT_MAX(a, BT_MAX(b, c))
+#define BT_MIN3(a, b, c) BT_MIN(a, BT_MIN(b, c))
enum eBT_PLANE_INTERSECTION_TYPE
{
@@ -115,152 +109,144 @@ enum eBT_PLANE_INTERSECTION_TYPE
// return test_cross_edge_box(edge,absolute_edge,pointa,pointb,extend,1,0,0,1);
//}
+#define TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, i_dir_0, i_dir_1, i_comp_0, i_comp_1) \
+ { \
+ const btScalar dir0 = -edge[i_dir_0]; \
+ const btScalar dir1 = edge[i_dir_1]; \
+ btScalar pmin = pointa[i_comp_0] * dir0 + pointa[i_comp_1] * dir1; \
+ btScalar pmax = pointb[i_comp_0] * dir0 + pointb[i_comp_1] * dir1; \
+ if (pmin > pmax) \
+ { \
+ BT_SWAP_NUMBERS(pmin, pmax); \
+ } \
+ const btScalar abs_dir0 = absolute_edge[i_dir_0]; \
+ const btScalar abs_dir1 = absolute_edge[i_dir_1]; \
+ const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1; \
+ if (pmin > rad || -rad > pmax) return false; \
+ }
-#define TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,i_dir_0,i_dir_1,i_comp_0,i_comp_1)\
-{\
- const btScalar dir0 = -edge[i_dir_0];\
- const btScalar dir1 = edge[i_dir_1];\
- btScalar pmin = pointa[i_comp_0]*dir0 + pointa[i_comp_1]*dir1;\
- btScalar pmax = pointb[i_comp_0]*dir0 + pointb[i_comp_1]*dir1;\
- if(pmin>pmax)\
- {\
- BT_SWAP_NUMBERS(pmin,pmax); \
- }\
- const btScalar abs_dir0 = absolute_edge[i_dir_0];\
- const btScalar abs_dir1 = absolute_edge[i_dir_1];\
- const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1;\
- if(pmin>rad || -rad>pmax) return false;\
-}\
-
-
-#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
- TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,2,1,1,2);\
-}\
-
-#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
- TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,0,2,2,0);\
-}\
+#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend) \
+ { \
+ TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, 2, 1, 1, 2); \
+ }
-#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
- TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,1,0,0,1);\
-}\
+#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend) \
+ { \
+ TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, 0, 2, 2, 0); \
+ }
+#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend) \
+ { \
+ TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, 1, 0, 0, 1); \
+ }
//! Returns the dot product between a vec3f and the col of a matrix
SIMD_FORCE_INLINE btScalar bt_mat3_dot_col(
-const btMatrix3x3 & mat, const btVector3 & vec3, int colindex)
+ const btMatrix3x3 &mat, const btVector3 &vec3, int colindex)
{
- return vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex];
+ return vec3[0] * mat[0][colindex] + vec3[1] * mat[1][colindex] + vec3[2] * mat[2][colindex];
}
-
//! Class for transforming a model1 to the space of model0
-ATTRIBUTE_ALIGNED16 (class) BT_BOX_BOX_TRANSFORM_CACHE
+ATTRIBUTE_ALIGNED16(class)
+BT_BOX_BOX_TRANSFORM_CACHE
{
public:
- btVector3 m_T1to0;//!< Transforms translation of model1 to model 0
- btMatrix3x3 m_R1to0;//!< Transforms Rotation of model1 to model 0, equal to R0' * R1
- btMatrix3x3 m_AR;//!< Absolute value of m_R1to0
+ btVector3 m_T1to0; //!< Transforms translation of model1 to model 0
+ btMatrix3x3 m_R1to0; //!< Transforms Rotation of model1 to model 0, equal to R0' * R1
+ btMatrix3x3 m_AR; //!< Absolute value of m_R1to0
SIMD_FORCE_INLINE void calc_absolute_matrix()
{
-// static const btVector3 vepsi(1e-6f,1e-6f,1e-6f);
-// m_AR[0] = vepsi + m_R1to0[0].absolute();
-// m_AR[1] = vepsi + m_R1to0[1].absolute();
-// m_AR[2] = vepsi + m_R1to0[2].absolute();
-
- int i,j;
+ // static const btVector3 vepsi(1e-6f,1e-6f,1e-6f);
+ // m_AR[0] = vepsi + m_R1to0[0].absolute();
+ // m_AR[1] = vepsi + m_R1to0[1].absolute();
+ // m_AR[2] = vepsi + m_R1to0[2].absolute();
- for(i=0;i<3;i++)
- {
- for(j=0;j<3;j++ )
- {
- m_AR[i][j] = 1e-6f + btFabs(m_R1to0[i][j]);
- }
- }
+ int i, j;
+ for (i = 0; i < 3; i++)
+ {
+ for (j = 0; j < 3; j++)
+ {
+ m_AR[i][j] = 1e-6f + btFabs(m_R1to0[i][j]);
+ }
+ }
}
BT_BOX_BOX_TRANSFORM_CACHE()
{
}
-
-
//! Calc the transformation relative 1 to 0. Inverts matrics by transposing
- SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform & trans0,const btTransform & trans1)
+ SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform &trans0, const btTransform &trans1)
{
-
btTransform temp_trans = trans0.inverse();
temp_trans = temp_trans * trans1;
m_T1to0 = temp_trans.getOrigin();
m_R1to0 = temp_trans.getBasis();
-
calc_absolute_matrix();
}
//! Calcs the full invertion of the matrices. Useful for scaling matrices
- SIMD_FORCE_INLINE void calc_from_full_invert(const btTransform & trans0,const btTransform & trans1)
+ SIMD_FORCE_INLINE void calc_from_full_invert(const btTransform &trans0, const btTransform &trans1)
{
m_R1to0 = trans0.getBasis().inverse();
m_T1to0 = m_R1to0 * (-trans0.getOrigin());
- m_T1to0 += m_R1to0*trans1.getOrigin();
+ m_T1to0 += m_R1to0 * trans1.getOrigin();
m_R1to0 *= trans1.getBasis();
calc_absolute_matrix();
}
- SIMD_FORCE_INLINE btVector3 transform(const btVector3 & point) const
+ SIMD_FORCE_INLINE btVector3 transform(const btVector3 &point) const
{
- return point.dot3( m_R1to0[0], m_R1to0[1], m_R1to0[2] ) + m_T1to0;
+ return point.dot3(m_R1to0[0], m_R1to0[1], m_R1to0[2]) + m_T1to0;
}
};
-
#define BOX_PLANE_EPSILON 0.000001f
//! Axis aligned box
-ATTRIBUTE_ALIGNED16 (class) btAABB
+ATTRIBUTE_ALIGNED16(class)
+btAABB
{
public:
btVector3 m_min;
btVector3 m_max;
btAABB()
- {}
-
+ {
+ }
- btAABB(const btVector3 & V1,
- const btVector3 & V2,
- const btVector3 & V3)
+ btAABB(const btVector3 &V1,
+ const btVector3 &V2,
+ const btVector3 &V3)
{
- m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
- m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
- m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
+ m_min[0] = BT_MIN3(V1[0], V2[0], V3[0]);
+ m_min[1] = BT_MIN3(V1[1], V2[1], V3[1]);
+ m_min[2] = BT_MIN3(V1[2], V2[2], V3[2]);
- m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
- m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
- m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
+ m_max[0] = BT_MAX3(V1[0], V2[0], V3[0]);
+ m_max[1] = BT_MAX3(V1[1], V2[1], V3[1]);
+ m_max[2] = BT_MAX3(V1[2], V2[2], V3[2]);
}
- btAABB(const btVector3 & V1,
- const btVector3 & V2,
- const btVector3 & V3,
- btScalar margin)
+ btAABB(const btVector3 &V1,
+ const btVector3 &V2,
+ const btVector3 &V3,
+ btScalar margin)
{
- m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
- m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
- m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
+ m_min[0] = BT_MIN3(V1[0], V2[0], V3[0]);
+ m_min[1] = BT_MIN3(V1[1], V2[1], V3[1]);
+ m_min[2] = BT_MIN3(V1[2], V2[2], V3[2]);
- m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
- m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
- m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
+ m_max[0] = BT_MAX3(V1[0], V2[0], V3[0]);
+ m_max[1] = BT_MAX3(V1[1], V2[1], V3[1]);
+ m_max[2] = BT_MAX3(V1[2], V2[2], V3[2]);
m_min[0] -= margin;
m_min[1] -= margin;
@@ -270,13 +256,11 @@ public:
m_max[2] += margin;
}
- btAABB(const btAABB &other):
- m_min(other.m_min),m_max(other.m_max)
+ btAABB(const btAABB &other) : m_min(other.m_min), m_max(other.m_max)
{
}
- btAABB(const btAABB &other,btScalar margin ):
- m_min(other.m_min),m_max(other.m_max)
+ btAABB(const btAABB &other, btScalar margin) : m_min(other.m_min), m_max(other.m_max)
{
m_min[0] -= margin;
m_min[1] -= margin;
@@ -317,34 +301,34 @@ public:
m_max[2] = other.m_max[2] + margin;
}
- template<typename CLASS_POINT>
+ template <typename CLASS_POINT>
SIMD_FORCE_INLINE void calc_from_triangle(
- const CLASS_POINT & V1,
- const CLASS_POINT & V2,
- const CLASS_POINT & V3)
+ const CLASS_POINT &V1,
+ const CLASS_POINT &V2,
+ const CLASS_POINT &V3)
{
- m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
- m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
- m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
+ m_min[0] = BT_MIN3(V1[0], V2[0], V3[0]);
+ m_min[1] = BT_MIN3(V1[1], V2[1], V3[1]);
+ m_min[2] = BT_MIN3(V1[2], V2[2], V3[2]);
- m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
- m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
- m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
+ m_max[0] = BT_MAX3(V1[0], V2[0], V3[0]);
+ m_max[1] = BT_MAX3(V1[1], V2[1], V3[1]);
+ m_max[2] = BT_MAX3(V1[2], V2[2], V3[2]);
}
- template<typename CLASS_POINT>
+ template <typename CLASS_POINT>
SIMD_FORCE_INLINE void calc_from_triangle_margin(
- const CLASS_POINT & V1,
- const CLASS_POINT & V2,
- const CLASS_POINT & V3, btScalar margin)
+ const CLASS_POINT &V1,
+ const CLASS_POINT &V2,
+ const CLASS_POINT &V3, btScalar margin)
{
- m_min[0] = BT_MIN3(V1[0],V2[0],V3[0]);
- m_min[1] = BT_MIN3(V1[1],V2[1],V3[1]);
- m_min[2] = BT_MIN3(V1[2],V2[2],V3[2]);
+ m_min[0] = BT_MIN3(V1[0], V2[0], V3[0]);
+ m_min[1] = BT_MIN3(V1[1], V2[1], V3[1]);
+ m_min[2] = BT_MIN3(V1[2], V2[2], V3[2]);
- m_max[0] = BT_MAX3(V1[0],V2[0],V3[0]);
- m_max[1] = BT_MAX3(V1[1],V2[1],V3[1]);
- m_max[2] = BT_MAX3(V1[2],V2[2],V3[2]);
+ m_max[0] = BT_MAX3(V1[0], V2[0], V3[0]);
+ m_max[1] = BT_MAX3(V1[1], V2[1], V3[1]);
+ m_max[2] = BT_MAX3(V1[2], V2[2], V3[2]);
m_min[0] -= margin;
m_min[1] -= margin;
@@ -355,91 +339,89 @@ public:
}
//! Apply a transform to an AABB
- SIMD_FORCE_INLINE void appy_transform(const btTransform & trans)
+ SIMD_FORCE_INLINE void appy_transform(const btTransform &trans)
{
- btVector3 center = (m_max+m_min)*0.5f;
+ btVector3 center = (m_max + m_min) * 0.5f;
btVector3 extends = m_max - center;
// Compute new center
center = trans(center);
- btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(),
- trans.getBasis().getRow(1).absolute(),
- trans.getBasis().getRow(2).absolute());
+ btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(),
+ trans.getBasis().getRow(1).absolute(),
+ trans.getBasis().getRow(2).absolute());
m_min = center - textends;
m_max = center + textends;
}
-
//! Apply a transform to an AABB
- SIMD_FORCE_INLINE void appy_transform_trans_cache(const BT_BOX_BOX_TRANSFORM_CACHE & trans)
+ SIMD_FORCE_INLINE void appy_transform_trans_cache(const BT_BOX_BOX_TRANSFORM_CACHE &trans)
{
- btVector3 center = (m_max+m_min)*0.5f;
+ btVector3 center = (m_max + m_min) * 0.5f;
btVector3 extends = m_max - center;
// Compute new center
center = trans.transform(center);
- btVector3 textends = extends.dot3(trans.m_R1to0.getRow(0).absolute(),
- trans.m_R1to0.getRow(1).absolute(),
- trans.m_R1to0.getRow(2).absolute());
-
+ btVector3 textends = extends.dot3(trans.m_R1to0.getRow(0).absolute(),
+ trans.m_R1to0.getRow(1).absolute(),
+ trans.m_R1to0.getRow(2).absolute());
+
m_min = center - textends;
m_max = center + textends;
}
//! Merges a Box
- SIMD_FORCE_INLINE void merge(const btAABB & box)
+ SIMD_FORCE_INLINE void merge(const btAABB &box)
{
- m_min[0] = BT_MIN(m_min[0],box.m_min[0]);
- m_min[1] = BT_MIN(m_min[1],box.m_min[1]);
- m_min[2] = BT_MIN(m_min[2],box.m_min[2]);
+ m_min[0] = BT_MIN(m_min[0], box.m_min[0]);
+ m_min[1] = BT_MIN(m_min[1], box.m_min[1]);
+ m_min[2] = BT_MIN(m_min[2], box.m_min[2]);
- m_max[0] = BT_MAX(m_max[0],box.m_max[0]);
- m_max[1] = BT_MAX(m_max[1],box.m_max[1]);
- m_max[2] = BT_MAX(m_max[2],box.m_max[2]);
+ m_max[0] = BT_MAX(m_max[0], box.m_max[0]);
+ m_max[1] = BT_MAX(m_max[1], box.m_max[1]);
+ m_max[2] = BT_MAX(m_max[2], box.m_max[2]);
}
//! Merges a point
- template<typename CLASS_POINT>
- SIMD_FORCE_INLINE void merge_point(const CLASS_POINT & point)
+ template <typename CLASS_POINT>
+ SIMD_FORCE_INLINE void merge_point(const CLASS_POINT &point)
{
- m_min[0] = BT_MIN(m_min[0],point[0]);
- m_min[1] = BT_MIN(m_min[1],point[1]);
- m_min[2] = BT_MIN(m_min[2],point[2]);
+ m_min[0] = BT_MIN(m_min[0], point[0]);
+ m_min[1] = BT_MIN(m_min[1], point[1]);
+ m_min[2] = BT_MIN(m_min[2], point[2]);
- m_max[0] = BT_MAX(m_max[0],point[0]);
- m_max[1] = BT_MAX(m_max[1],point[1]);
- m_max[2] = BT_MAX(m_max[2],point[2]);
+ m_max[0] = BT_MAX(m_max[0], point[0]);
+ m_max[1] = BT_MAX(m_max[1], point[1]);
+ m_max[2] = BT_MAX(m_max[2], point[2]);
}
//! Gets the extend and center
- SIMD_FORCE_INLINE void get_center_extend(btVector3 & center,btVector3 & extend) const
+ SIMD_FORCE_INLINE void get_center_extend(btVector3 & center, btVector3 & extend) const
{
- center = (m_max+m_min)*0.5f;
+ center = (m_max + m_min) * 0.5f;
extend = m_max - center;
}
//! Finds the intersecting box between this box and the other.
- SIMD_FORCE_INLINE void find_intersection(const btAABB & other, btAABB & intersection) const
+ SIMD_FORCE_INLINE void find_intersection(const btAABB &other, btAABB &intersection) const
{
- intersection.m_min[0] = BT_MAX(other.m_min[0],m_min[0]);
- intersection.m_min[1] = BT_MAX(other.m_min[1],m_min[1]);
- intersection.m_min[2] = BT_MAX(other.m_min[2],m_min[2]);
+ intersection.m_min[0] = BT_MAX(other.m_min[0], m_min[0]);
+ intersection.m_min[1] = BT_MAX(other.m_min[1], m_min[1]);
+ intersection.m_min[2] = BT_MAX(other.m_min[2], m_min[2]);
- intersection.m_max[0] = BT_MIN(other.m_max[0],m_max[0]);
- intersection.m_max[1] = BT_MIN(other.m_max[1],m_max[1]);
- intersection.m_max[2] = BT_MIN(other.m_max[2],m_max[2]);
+ intersection.m_max[0] = BT_MIN(other.m_max[0], m_max[0]);
+ intersection.m_max[1] = BT_MIN(other.m_max[1], m_max[1]);
+ intersection.m_max[2] = BT_MIN(other.m_max[2], m_max[2]);
}
-
- SIMD_FORCE_INLINE bool has_collision(const btAABB & other) const
+ SIMD_FORCE_INLINE bool has_collision(const btAABB &other) const
{
- if(m_min[0] > other.m_max[0] ||
- m_max[0] < other.m_min[0] ||
- m_min[1] > other.m_max[1] ||
- m_max[1] < other.m_min[1] ||
- m_min[2] > other.m_max[2] ||
- m_max[2] < other.m_min[2])
+ if (m_min[0] > other.m_max[0] ||
+ m_max[0] < other.m_min[0] ||
+ m_min[1] > other.m_max[1] ||
+ m_max[1] < other.m_min[1] ||
+ m_min[2] > other.m_max[2] ||
+ m_max[2] < other.m_min[2])
{
return false;
}
@@ -451,35 +433,34 @@ public:
\param vorigin A vec3f with the origin of the ray
\param vdir A vec3f with the direction of the ray
*/
- SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir) const
+ SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir) const
{
- btVector3 extents,center;
- this->get_center_extend(center,extents);;
+ btVector3 extents, center;
+ this->get_center_extend(center, extents);
+ ;
btScalar Dx = vorigin[0] - center[0];
- if(BT_GREATER(Dx, extents[0]) && Dx*vdir[0]>=0.0f) return false;
+ if (BT_GREATER(Dx, extents[0]) && Dx * vdir[0] >= 0.0f) return false;
btScalar Dy = vorigin[1] - center[1];
- if(BT_GREATER(Dy, extents[1]) && Dy*vdir[1]>=0.0f) return false;
+ if (BT_GREATER(Dy, extents[1]) && Dy * vdir[1] >= 0.0f) return false;
btScalar Dz = vorigin[2] - center[2];
- if(BT_GREATER(Dz, extents[2]) && Dz*vdir[2]>=0.0f) return false;
-
+ if (BT_GREATER(Dz, extents[2]) && Dz * vdir[2] >= 0.0f) return false;
btScalar f = vdir[1] * Dz - vdir[2] * Dy;
- if(btFabs(f) > extents[1]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[1])) return false;
+ if (btFabs(f) > extents[1] * btFabs(vdir[2]) + extents[2] * btFabs(vdir[1])) return false;
f = vdir[2] * Dx - vdir[0] * Dz;
- if(btFabs(f) > extents[0]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[0]))return false;
+ if (btFabs(f) > extents[0] * btFabs(vdir[2]) + extents[2] * btFabs(vdir[0])) return false;
f = vdir[0] * Dy - vdir[1] * Dx;
- if(btFabs(f) > extents[0]*btFabs(vdir[1]) + extents[1]*btFabs(vdir[0]))return false;
+ if (btFabs(f) > extents[0] * btFabs(vdir[1]) + extents[1] * btFabs(vdir[0])) return false;
return true;
}
-
- SIMD_FORCE_INLINE void projection_interval(const btVector3 & direction, btScalar &vmin, btScalar &vmax) const
+ SIMD_FORCE_INLINE void projection_interval(const btVector3 &direction, btScalar &vmin, btScalar &vmax) const
{
- btVector3 center = (m_max+m_min)*0.5f;
- btVector3 extend = m_max-center;
+ btVector3 center = (m_max + m_min) * 0.5f;
+ btVector3 extend = m_max - center;
- btScalar _fOrigin = direction.dot(center);
+ btScalar _fOrigin = direction.dot(center);
btScalar _fMaximumExtent = extend.dot(direction.absolute());
vmin = _fOrigin - _fMaximumExtent;
vmax = _fOrigin + _fMaximumExtent;
@@ -487,30 +468,30 @@ public:
SIMD_FORCE_INLINE eBT_PLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const
{
- btScalar _fmin,_fmax;
- this->projection_interval(plane,_fmin,_fmax);
+ btScalar _fmin, _fmax;
+ this->projection_interval(plane, _fmin, _fmax);
- if(plane[3] > _fmax + BOX_PLANE_EPSILON)
+ if (plane[3] > _fmax + BOX_PLANE_EPSILON)
{
- return BT_CONST_BACK_PLANE; // 0
+ return BT_CONST_BACK_PLANE; // 0
}
- if(plane[3]+BOX_PLANE_EPSILON >=_fmin)
+ if (plane[3] + BOX_PLANE_EPSILON >= _fmin)
{
- return BT_CONST_COLLIDE_PLANE; //1
+ return BT_CONST_COLLIDE_PLANE; //1
}
- return BT_CONST_FRONT_PLANE;//2
+ return BT_CONST_FRONT_PLANE; //2
}
- SIMD_FORCE_INLINE bool overlapping_trans_conservative(const btAABB & box, btTransform & trans1_to_0) const
+ SIMD_FORCE_INLINE bool overlapping_trans_conservative(const btAABB &box, btTransform &trans1_to_0) const
{
btAABB tbox = box;
tbox.appy_transform(trans1_to_0);
return has_collision(tbox);
}
- SIMD_FORCE_INLINE bool overlapping_trans_conservative2(const btAABB & box,
- const BT_BOX_BOX_TRANSFORM_CACHE & trans1_to_0) const
+ SIMD_FORCE_INLINE bool overlapping_trans_conservative2(const btAABB &box,
+ const BT_BOX_BOX_TRANSFORM_CACHE &trans1_to_0) const
{
btAABB tbox = box;
tbox.appy_transform_trans_cache(trans1_to_0);
@@ -519,52 +500,50 @@ public:
//! transcache is the transformation cache from box to this AABB
SIMD_FORCE_INLINE bool overlapping_trans_cache(
- const btAABB & box,const BT_BOX_BOX_TRANSFORM_CACHE & transcache, bool fulltest) const
+ const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &transcache, bool fulltest) const
{
-
//Taken from OPCODE
- btVector3 ea,eb;//extends
- btVector3 ca,cb;//extends
- get_center_extend(ca,ea);
- box.get_center_extend(cb,eb);
-
+ btVector3 ea, eb; //extends
+ btVector3 ca, cb; //extends
+ get_center_extend(ca, ea);
+ box.get_center_extend(cb, eb);
btVector3 T;
- btScalar t,t2;
+ btScalar t, t2;
int i;
// Class I : A's basis vectors
- for(i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- T[i] = transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i];
+ T[i] = transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i];
t = transcache.m_AR[i].dot(eb) + ea[i];
- if(BT_GREATER(T[i], t)) return false;
+ if (BT_GREATER(T[i], t)) return false;
}
// Class II : B's basis vectors
- for(i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- t = bt_mat3_dot_col(transcache.m_R1to0,T,i);
- t2 = bt_mat3_dot_col(transcache.m_AR,ea,i) + eb[i];
- if(BT_GREATER(t,t2)) return false;
+ t = bt_mat3_dot_col(transcache.m_R1to0, T, i);
+ t2 = bt_mat3_dot_col(transcache.m_AR, ea, i) + eb[i];
+ if (BT_GREATER(t, t2)) return false;
}
// Class III : 9 cross products
- if(fulltest)
+ if (fulltest)
{
- int j,m,n,o,p,q,r;
- for(i=0;i<3;i++)
+ int j, m, n, o, p, q, r;
+ for (i = 0; i < 3; i++)
{
- m = (i+1)%3;
- n = (i+2)%3;
- o = i==0?1:0;
- p = i==2?1:2;
- for(j=0;j<3;j++)
+ m = (i + 1) % 3;
+ n = (i + 2) % 3;
+ o = i == 0 ? 1 : 0;
+ p = i == 2 ? 1 : 2;
+ for (j = 0; j < 3; j++)
{
- q = j==2?1:2;
- r = j==0?1:0;
- t = T[n]*transcache.m_R1to0[m][j] - T[m]*transcache.m_R1to0[n][j];
- t2 = ea[o]*transcache.m_AR[p][j] + ea[p]*transcache.m_AR[o][j] +
- eb[r]*transcache.m_AR[i][q] + eb[q]*transcache.m_AR[i][r];
- if(BT_GREATER(t,t2)) return false;
+ q = j == 2 ? 1 : 2;
+ r = j == 0 ? 1 : 0;
+ t = T[n] * transcache.m_R1to0[m][j] - T[m] * transcache.m_R1to0[n][j];
+ t2 = ea[o] * transcache.m_AR[p][j] + ea[p] * transcache.m_AR[o][j] +
+ eb[r] * transcache.m_AR[i][q] + eb[q] * transcache.m_AR[i][r];
+ if (BT_GREATER(t, t2)) return false;
}
}
}
@@ -573,7 +552,7 @@ public:
//! Simple test for planes.
SIMD_FORCE_INLINE bool collide_plane(
- const btVector4 & plane) const
+ const btVector4 &plane) const
{
eBT_PLANE_INTERSECTION_TYPE classify = plane_classify(plane);
return (classify == BT_CONST_COLLIDE_PLANE);
@@ -581,15 +560,15 @@ public:
//! test for a triangle, with edges
SIMD_FORCE_INLINE bool collide_triangle_exact(
- const btVector3 & p1,
- const btVector3 & p2,
- const btVector3 & p3,
- const btVector4 & triangle_plane) const
+ const btVector3 &p1,
+ const btVector3 &p2,
+ const btVector3 &p3,
+ const btVector4 &triangle_plane) const
{
- if(!collide_plane(triangle_plane)) return false;
+ if (!collide_plane(triangle_plane)) return false;
- btVector3 center,extends;
- this->get_center_extend(center,extends);
+ btVector3 center, extends;
+ this->get_center_extend(center, extends);
const btVector3 v1(p1 - center);
const btVector3 v2(p2 - center);
@@ -599,47 +578,43 @@ public:
btVector3 diff(v2 - v1);
btVector3 abs_diff = diff.absolute();
//Test With X axis
- TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v1,v3,extends);
+ TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff, abs_diff, v1, v3, extends);
//Test With Y axis
- TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v1,v3,extends);
+ TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff, abs_diff, v1, v3, extends);
//Test With Z axis
- TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v1,v3,extends);
-
+ TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff, abs_diff, v1, v3, extends);
diff = v3 - v2;
abs_diff = diff.absolute();
//Test With X axis
- TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v2,v1,extends);
+ TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff, abs_diff, v2, v1, extends);
//Test With Y axis
- TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v2,v1,extends);
+ TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff, abs_diff, v2, v1, extends);
//Test With Z axis
- TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v2,v1,extends);
+ TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff, abs_diff, v2, v1, extends);
diff = v1 - v3;
abs_diff = diff.absolute();
//Test With X axis
- TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v3,v2,extends);
+ TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff, abs_diff, v3, v2, extends);
//Test With Y axis
- TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v3,v2,extends);
+ TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff, abs_diff, v3, v2, extends);
//Test With Z axis
- TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v3,v2,extends);
+ TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff, abs_diff, v3, v2, extends);
return true;
}
};
-
//! Compairison of transformation objects
-SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform & t1,const btTransform & t2)
+SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform &t1, const btTransform &t2)
{
- if(!(t1.getOrigin() == t2.getOrigin()) ) return false;
+ if (!(t1.getOrigin() == t2.getOrigin())) return false;
- if(!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0)) ) return false;
- if(!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1)) ) return false;
- if(!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2)) ) return false;
+ if (!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0))) return false;
+ if (!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1))) return false;
+ if (!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2))) return false;
return true;
}
-
-
-#endif // GIM_BOX_COLLISION_H_INCLUDED
+#endif // GIM_BOX_COLLISION_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btClipPolygon.h b/thirdparty/bullet/BulletCollision/Gimpact/btClipPolygon.h
index de0a5231ba..38c23e222d 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btClipPolygon.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btClipPolygon.h
@@ -27,77 +27,74 @@ subject to the following restrictions:
#include "LinearMath/btTransform.h"
#include "LinearMath/btGeometryUtil.h"
-
-SIMD_FORCE_INLINE btScalar bt_distance_point_plane(const btVector4 & plane,const btVector3 &point)
+SIMD_FORCE_INLINE btScalar bt_distance_point_plane(const btVector4 &plane, const btVector3 &point)
{
return point.dot(plane) - plane[3];
}
/*! Vector blending
Takes two vectors a, b, blends them together*/
-SIMD_FORCE_INLINE void bt_vec_blend(btVector3 &vr, const btVector3 &va,const btVector3 &vb, btScalar blend_factor)
+SIMD_FORCE_INLINE void bt_vec_blend(btVector3 &vr, const btVector3 &va, const btVector3 &vb, btScalar blend_factor)
{
- vr = (1-blend_factor)*va + blend_factor*vb;
+ vr = (1 - blend_factor) * va + blend_factor * vb;
}
//! This function calcs the distance from a 3D plane
SIMD_FORCE_INLINE void bt_plane_clip_polygon_collect(
- const btVector3 & point0,
- const btVector3 & point1,
- btScalar dist0,
- btScalar dist1,
- btVector3 * clipped,
- int & clipped_count)
+ const btVector3 &point0,
+ const btVector3 &point1,
+ btScalar dist0,
+ btScalar dist1,
+ btVector3 *clipped,
+ int &clipped_count)
{
- bool _prevclassif = (dist0>SIMD_EPSILON);
- bool _classif = (dist1>SIMD_EPSILON);
- if(_classif!=_prevclassif)
+ bool _prevclassif = (dist0 > SIMD_EPSILON);
+ bool _classif = (dist1 > SIMD_EPSILON);
+ if (_classif != _prevclassif)
{
- btScalar blendfactor = -dist0/(dist1-dist0);
- bt_vec_blend(clipped[clipped_count],point0,point1,blendfactor);
+ btScalar blendfactor = -dist0 / (dist1 - dist0);
+ bt_vec_blend(clipped[clipped_count], point0, point1, blendfactor);
clipped_count++;
}
- if(!_classif)
+ if (!_classif)
{
clipped[clipped_count] = point1;
clipped_count++;
}
}
-
//! Clips a polygon by a plane
/*!
*\return The count of the clipped counts
*/
SIMD_FORCE_INLINE int bt_plane_clip_polygon(
- const btVector4 & plane,
- const btVector3 * polygon_points,
- int polygon_point_count,
- btVector3 * clipped)
+ const btVector4 &plane,
+ const btVector3 *polygon_points,
+ int polygon_point_count,
+ btVector3 *clipped)
{
- int clipped_count = 0;
-
+ int clipped_count = 0;
- //clip first point
- btScalar firstdist = bt_distance_point_plane(plane,polygon_points[0]);;
- if(!(firstdist>SIMD_EPSILON))
+ //clip first point
+ btScalar firstdist = bt_distance_point_plane(plane, polygon_points[0]);
+ ;
+ if (!(firstdist > SIMD_EPSILON))
{
clipped[clipped_count] = polygon_points[0];
clipped_count++;
}
btScalar olddist = firstdist;
- for(int i=1;i<polygon_point_count;i++)
+ for (int i = 1; i < polygon_point_count; i++)
{
- btScalar dist = bt_distance_point_plane(plane,polygon_points[i]);
+ btScalar dist = bt_distance_point_plane(plane, polygon_points[i]);
bt_plane_clip_polygon_collect(
- polygon_points[i-1],polygon_points[i],
- olddist,
- dist,
- clipped,
- clipped_count);
-
+ polygon_points[i - 1], polygon_points[i],
+ olddist,
+ dist,
+ clipped,
+ clipped_count);
olddist = dist;
}
@@ -105,11 +102,11 @@ SIMD_FORCE_INLINE int bt_plane_clip_polygon(
//RETURN TO FIRST point
bt_plane_clip_polygon_collect(
- polygon_points[polygon_point_count-1],polygon_points[0],
- olddist,
- firstdist,
- clipped,
- clipped_count);
+ polygon_points[polygon_point_count - 1], polygon_points[0],
+ olddist,
+ firstdist,
+ clipped,
+ clipped_count);
return clipped_count;
}
@@ -120,18 +117,19 @@ SIMD_FORCE_INLINE int bt_plane_clip_polygon(
*\return The count of the clipped counts
*/
SIMD_FORCE_INLINE int bt_plane_clip_triangle(
- const btVector4 & plane,
- const btVector3 & point0,
- const btVector3 & point1,
- const btVector3& point2,
- btVector3 * clipped // an allocated array of 16 points at least
- )
+ const btVector4 &plane,
+ const btVector3 &point0,
+ const btVector3 &point1,
+ const btVector3 &point2,
+ btVector3 *clipped // an allocated array of 16 points at least
+)
{
- int clipped_count = 0;
+ int clipped_count = 0;
- //clip first point0
- btScalar firstdist = bt_distance_point_plane(plane,point0);;
- if(!(firstdist>SIMD_EPSILON))
+ //clip first point0
+ btScalar firstdist = bt_distance_point_plane(plane, point0);
+ ;
+ if (!(firstdist > SIMD_EPSILON))
{
clipped[clipped_count] = point0;
clipped_count++;
@@ -139,44 +137,37 @@ SIMD_FORCE_INLINE int bt_plane_clip_triangle(
// point 1
btScalar olddist = firstdist;
- btScalar dist = bt_distance_point_plane(plane,point1);
+ btScalar dist = bt_distance_point_plane(plane, point1);
bt_plane_clip_polygon_collect(
- point0,point1,
- olddist,
- dist,
- clipped,
- clipped_count);
+ point0, point1,
+ olddist,
+ dist,
+ clipped,
+ clipped_count);
olddist = dist;
-
// point 2
- dist = bt_distance_point_plane(plane,point2);
+ dist = bt_distance_point_plane(plane, point2);
bt_plane_clip_polygon_collect(
- point1,point2,
- olddist,
- dist,
- clipped,
- clipped_count);
+ point1, point2,
+ olddist,
+ dist,
+ clipped,
+ clipped_count);
olddist = dist;
-
-
//RETURN TO FIRST point0
bt_plane_clip_polygon_collect(
- point2,point0,
- olddist,
- firstdist,
- clipped,
- clipped_count);
+ point2, point0,
+ olddist,
+ firstdist,
+ clipped,
+ clipped_count);
return clipped_count;
}
-
-
-
-
-#endif // GIM_TRI_COLLISION_H_INCLUDED
+#endif // GIM_TRI_COLLISION_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h b/thirdparty/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h
index 19f7ecddd0..ede59e8a57 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btCompoundFromGimpact.h
@@ -5,7 +5,8 @@
#include "btGImpactShape.h"
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
-ATTRIBUTE_ALIGNED16(class) btCompoundFromGimpactShape : public btCompoundShape
+ATTRIBUTE_ALIGNED16(class)
+btCompoundFromGimpactShape : public btCompoundShape
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
@@ -18,92 +19,87 @@ public:
delete m_children[i].m_childShape;
}
}
-
};
struct MyCallback : public btTriangleRaycastCallback
+{
+ int m_ignorePart;
+ int m_ignoreTriangleIndex;
+
+ MyCallback(const btVector3& from, const btVector3& to, int ignorePart, int ignoreTriangleIndex)
+ : btTriangleRaycastCallback(from, to),
+ m_ignorePart(ignorePart),
+ m_ignoreTriangleIndex(ignoreTriangleIndex)
+ {
+ }
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
+ {
+ if (partId != m_ignorePart || triangleIndex != m_ignoreTriangleIndex)
{
- int m_ignorePart;
- int m_ignoreTriangleIndex;
-
-
- MyCallback(const btVector3& from, const btVector3& to, int ignorePart, int ignoreTriangleIndex)
- :btTriangleRaycastCallback(from,to),
- m_ignorePart(ignorePart),
- m_ignoreTriangleIndex(ignoreTriangleIndex)
- {
-
- }
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
- {
- if (partId!=m_ignorePart || triangleIndex!=m_ignoreTriangleIndex)
- {
- if (hitFraction < m_hitFraction)
- return hitFraction;
- }
-
- return m_hitFraction;
- }
- };
- struct MyInternalTriangleIndexCallback :public btInternalTriangleIndexCallback
+ if (hitFraction < m_hitFraction)
+ return hitFraction;
+ }
+
+ return m_hitFraction;
+ }
+};
+struct MyInternalTriangleIndexCallback : public btInternalTriangleIndexCallback
+{
+ const btGImpactMeshShape* m_gimpactShape;
+ btCompoundShape* m_colShape;
+ btScalar m_depth;
+
+ MyInternalTriangleIndexCallback(btCompoundShape* colShape, const btGImpactMeshShape* meshShape, btScalar depth)
+ : m_colShape(colShape),
+ m_gimpactShape(meshShape),
+ m_depth(depth)
+ {
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
+ {
+ btVector3 scale = m_gimpactShape->getLocalScaling();
+ btVector3 v0 = triangle[0] * scale;
+ btVector3 v1 = triangle[1] * scale;
+ btVector3 v2 = triangle[2] * scale;
+
+ btVector3 centroid = (v0 + v1 + v2) / 3;
+ btVector3 normal = (v1 - v0).cross(v2 - v0);
+ normal.normalize();
+ btVector3 rayFrom = centroid;
+ btVector3 rayTo = centroid - normal * m_depth;
+
+ MyCallback cb(rayFrom, rayTo, partId, triangleIndex);
+
+ m_gimpactShape->processAllTrianglesRay(&cb, rayFrom, rayTo);
+ if (cb.m_hitFraction < 1)
{
- const btGImpactMeshShape* m_gimpactShape;
- btCompoundShape* m_colShape;
- btScalar m_depth;
-
- MyInternalTriangleIndexCallback (btCompoundShape* colShape, const btGImpactMeshShape* meshShape, btScalar depth)
- :m_colShape(colShape),
- m_gimpactShape(meshShape),
- m_depth(depth)
- {
- }
-
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
- {
- btVector3 scale = m_gimpactShape->getLocalScaling();
- btVector3 v0=triangle[0]*scale;
- btVector3 v1=triangle[1]*scale;
- btVector3 v2=triangle[2]*scale;
-
- btVector3 centroid = (v0+v1+v2)/3;
- btVector3 normal = (v1-v0).cross(v2-v0);
- normal.normalize();
- btVector3 rayFrom = centroid;
- btVector3 rayTo = centroid-normal*m_depth;
-
- MyCallback cb(rayFrom,rayTo,partId,triangleIndex);
-
- m_gimpactShape->processAllTrianglesRay(&cb,rayFrom, rayTo);
- if (cb.m_hitFraction<1)
- {
- rayTo.setInterpolate3(cb.m_from,cb.m_to,cb.m_hitFraction);
- //rayTo = cb.m_from;
- //rayTo = rayTo.lerp(cb.m_to,cb.m_hitFraction);
- //gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0));
- }
-
-
-
- btBU_Simplex1to4* tet = new btBU_Simplex1to4(v0,v1,v2,rayTo);
- btTransform ident;
- ident.setIdentity();
- m_colShape->addChildShape(ident,tet);
- }
- };
-
-btCompoundShape* btCreateCompoundFromGimpactShape(const btGImpactMeshShape* gimpactMesh, btScalar depth)
+ rayTo.setInterpolate3(cb.m_from, cb.m_to, cb.m_hitFraction);
+ //rayTo = cb.m_from;
+ //rayTo = rayTo.lerp(cb.m_to,cb.m_hitFraction);
+ //gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0));
+ }
+
+ btBU_Simplex1to4* tet = new btBU_Simplex1to4(v0, v1, v2, rayTo);
+ btTransform ident;
+ ident.setIdentity();
+ m_colShape->addChildShape(ident, tet);
+ }
+};
+
+btCompoundShape* btCreateCompoundFromGimpactShape(const btGImpactMeshShape* gimpactMesh, btScalar depth)
{
btCompoundShape* colShape = new btCompoundFromGimpactShape();
-
- btTransform tr;
- tr.setIdentity();
-
- MyInternalTriangleIndexCallback cb(colShape,gimpactMesh, depth);
- btVector3 aabbMin,aabbMax;
- gimpactMesh->getAabb(tr,aabbMin,aabbMax);
- gimpactMesh->getMeshInterface()->InternalProcessAllTriangles(&cb,aabbMin,aabbMax);
-
- return colShape;
-}
-
-#endif //BT_COMPOUND_FROM_GIMPACT
+
+ btTransform tr;
+ tr.setIdentity();
+
+ MyInternalTriangleIndexCallback cb(colShape, gimpactMesh, depth);
+ btVector3 aabbMin, aabbMax;
+ gimpactMesh->getAabb(tr, aabbMin, aabbMax);
+ gimpactMesh->getMeshInterface()->InternalProcessAllTriangles(&cb, aabbMin, aabbMax);
+
+ return colShape;
+}
+
+#endif //BT_COMPOUND_FROM_GIMPACT
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessing.cpp b/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessing.cpp
index eed31d839f..f2e3e18d61 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessing.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessing.cpp
@@ -27,54 +27,50 @@ struct CONTACT_KEY_TOKEN
unsigned int m_key;
int m_value;
CONTACT_KEY_TOKEN()
- {
- }
-
- CONTACT_KEY_TOKEN(unsigned int key,int token)
- {
- m_key = key;
- m_value = token;
- }
-
- CONTACT_KEY_TOKEN(const CONTACT_KEY_TOKEN& rtoken)
- {
- m_key = rtoken.m_key;
- m_value = rtoken.m_value;
- }
-
- inline bool operator <(const CONTACT_KEY_TOKEN& other) const
+ {
+ }
+
+ CONTACT_KEY_TOKEN(unsigned int key, int token)
+ {
+ m_key = key;
+ m_value = token;
+ }
+
+ CONTACT_KEY_TOKEN(const CONTACT_KEY_TOKEN& rtoken)
+ {
+ m_key = rtoken.m_key;
+ m_value = rtoken.m_value;
+ }
+
+ inline bool operator<(const CONTACT_KEY_TOKEN& other) const
{
return (m_key < other.m_key);
}
- inline bool operator >(const CONTACT_KEY_TOKEN& other) const
+ inline bool operator>(const CONTACT_KEY_TOKEN& other) const
{
return (m_key > other.m_key);
}
-
};
class CONTACT_KEY_TOKEN_COMP
{
- public:
-
- bool operator() ( const CONTACT_KEY_TOKEN& a, const CONTACT_KEY_TOKEN& b ) const
- {
- return ( a < b );
- }
+public:
+ bool operator()(const CONTACT_KEY_TOKEN& a, const CONTACT_KEY_TOKEN& b) const
+ {
+ return (a < b);
+ }
};
-
void btContactArray::merge_contacts(
- const btContactArray & contacts, bool normal_contact_average)
+ const btContactArray& contacts, bool normal_contact_average)
{
clear();
int i;
- if(contacts.size()==0) return;
-
+ if (contacts.size() == 0) return;
- if(contacts.size()==1)
+ if (contacts.size() == 1)
{
push_back(contacts[0]);
return;
@@ -86,16 +82,16 @@ void btContactArray::merge_contacts(
//fill key contacts
- for ( i = 0;i<contacts.size() ;i++ )
+ for (i = 0; i < contacts.size(); i++)
{
- keycontacts.push_back(CONTACT_KEY_TOKEN(contacts[i].calc_key_contact(),i));
+ keycontacts.push_back(CONTACT_KEY_TOKEN(contacts[i].calc_key_contact(), i));
}
//sort keys
keycontacts.quickSort(CONTACT_KEY_TOKEN_COMP());
// Merge contacts
- int coincident_count=0;
+ int coincident_count = 0;
btVector3 coincident_normals[MAX_COINCIDENT];
unsigned int last_key = keycontacts[0].m_key;
@@ -103,56 +99,56 @@ void btContactArray::merge_contacts(
push_back(contacts[keycontacts[0].m_value]);
- GIM_CONTACT * pcontact = &(*this)[0];
+ GIM_CONTACT* pcontact = &(*this)[0];
- for( i=1;i<keycontacts.size();i++)
+ for (i = 1; i < keycontacts.size(); i++)
{
- key = keycontacts[i].m_key;
- const GIM_CONTACT * scontact = &contacts[keycontacts[i].m_value];
+ key = keycontacts[i].m_key;
+ const GIM_CONTACT* scontact = &contacts[keycontacts[i].m_value];
- if(last_key == key)//same points
+ if (last_key == key) //same points
{
//merge contact
- if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
+ if (pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth) //)
{
*pcontact = *scontact;
- coincident_count = 0;
+ coincident_count = 0;
}
- else if(normal_contact_average)
+ else if (normal_contact_average)
{
- if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
- {
- if(coincident_count<MAX_COINCIDENT)
- {
- coincident_normals[coincident_count] = scontact->m_normal;
- coincident_count++;
- }
- }
+ if (btFabs(pcontact->m_depth - scontact->m_depth) < CONTACT_DIFF_EPSILON)
+ {
+ if (coincident_count < MAX_COINCIDENT)
+ {
+ coincident_normals[coincident_count] = scontact->m_normal;
+ coincident_count++;
+ }
+ }
}
}
else
- {//add new contact
+ { //add new contact
- if(normal_contact_average && coincident_count>0)
- {
- pcontact->interpolate_normals(coincident_normals,coincident_count);
- coincident_count = 0;
- }
+ if (normal_contact_average && coincident_count > 0)
+ {
+ pcontact->interpolate_normals(coincident_normals, coincident_count);
+ coincident_count = 0;
+ }
- push_back(*scontact);
- pcontact = &(*this)[this->size()-1];
- }
+ push_back(*scontact);
+ pcontact = &(*this)[this->size() - 1];
+ }
last_key = key;
}
}
-void btContactArray::merge_contacts_unique(const btContactArray & contacts)
+void btContactArray::merge_contacts_unique(const btContactArray& contacts)
{
clear();
- if(contacts.size()==0) return;
+ if (contacts.size() == 0) return;
- if(contacts.size()==1)
+ if (contacts.size() == 1)
{
push_back(contacts[0]);
return;
@@ -160,14 +156,14 @@ void btContactArray::merge_contacts_unique(const btContactArray & contacts)
GIM_CONTACT average_contact = contacts[0];
- for (int i=1;i<contacts.size() ;i++ )
+ for (int i = 1; i < contacts.size(); i++)
{
average_contact.m_point += contacts[i].m_point;
average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
}
//divide
- btScalar divide_average = 1.0f/((btScalar)contacts.size());
+ btScalar divide_average = 1.0f / ((btScalar)contacts.size());
average_contact.m_point *= divide_average;
@@ -176,6 +172,4 @@ void btContactArray::merge_contacts_unique(const btContactArray & contacts)
average_contact.m_depth = average_contact.m_normal.length();
average_contact.m_normal /= average_contact.m_depth;
-
}
-
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessing.h b/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessing.h
index d1027dbe67..4ff09d7cdd 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessing.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessing.h
@@ -29,7 +29,7 @@ subject to the following restrictions:
#include "btTriangleShapeEx.h"
#include "btContactProcessingStructs.h"
-class btContactArray:public btAlignedObjectArray<GIM_CONTACT>
+class btContactArray : public btAlignedObjectArray<GIM_CONTACT>
{
public:
btContactArray()
@@ -38,28 +38,28 @@ public:
}
SIMD_FORCE_INLINE void push_contact(
- const btVector3 &point,const btVector3 & normal,
+ const btVector3 &point, const btVector3 &normal,
btScalar depth, int feature1, int feature2)
{
- push_back( GIM_CONTACT(point,normal,depth,feature1,feature2) );
+ push_back(GIM_CONTACT(point, normal, depth, feature1, feature2));
}
SIMD_FORCE_INLINE void push_triangle_contacts(
- const GIM_TRIANGLE_CONTACT & tricontact,
- int feature1,int feature2)
+ const GIM_TRIANGLE_CONTACT &tricontact,
+ int feature1, int feature2)
{
- for(int i = 0;i<tricontact.m_point_count ;i++ )
+ for (int i = 0; i < tricontact.m_point_count; i++)
{
push_contact(
tricontact.m_points[i],
tricontact.m_separating_normal,
- tricontact.m_penetration_depth,feature1,feature2);
+ tricontact.m_penetration_depth, feature1, feature2);
}
}
- void merge_contacts(const btContactArray & contacts, bool normal_contact_average = true);
+ void merge_contacts(const btContactArray &contacts, bool normal_contact_average = true);
- void merge_contacts_unique(const btContactArray & contacts);
+ void merge_contacts_unique(const btContactArray &contacts);
};
-#endif // GIM_CONTACT_H_INCLUDED
+#endif // GIM_CONTACT_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessingStructs.h b/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessingStructs.h
index efbc4a567a..bc8a709246 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessingStructs.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btContactProcessingStructs.h
@@ -28,7 +28,6 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
#include "btTriangleShapeEx.h"
-
/**
Configuration var for applying interpolation of contact normals
*/
@@ -41,69 +40,66 @@ Configuration var for applying interpolation of contact normals
class GIM_CONTACT
{
public:
- btVector3 m_point;
- btVector3 m_normal;
- btScalar m_depth;//Positive value indicates interpenetration
- btScalar m_distance;//Padding not for use
- int m_feature1;//Face number
- int m_feature2;//Face number
+ btVector3 m_point;
+ btVector3 m_normal;
+ btScalar m_depth; //Positive value indicates interpenetration
+ btScalar m_distance; //Padding not for use
+ int m_feature1; //Face number
+ int m_feature2; //Face number
public:
- GIM_CONTACT()
- {
- }
-
- GIM_CONTACT(const GIM_CONTACT & contact):
- m_point(contact.m_point),
- m_normal(contact.m_normal),
- m_depth(contact.m_depth),
- m_feature1(contact.m_feature1),
- m_feature2(contact.m_feature2)
- {
- }
-
- GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
- btScalar depth, int feature1, int feature2):
- m_point(point),
- m_normal(normal),
- m_depth(depth),
- m_feature1(feature1),
- m_feature2(feature2)
- {
- }
+ GIM_CONTACT()
+ {
+ }
+
+ GIM_CONTACT(const GIM_CONTACT &contact) : m_point(contact.m_point),
+ m_normal(contact.m_normal),
+ m_depth(contact.m_depth),
+ m_feature1(contact.m_feature1),
+ m_feature2(contact.m_feature2)
+ {
+ }
+
+ GIM_CONTACT(const btVector3 &point, const btVector3 &normal,
+ btScalar depth, int feature1, int feature2) : m_point(point),
+ m_normal(normal),
+ m_depth(depth),
+ m_feature1(feature1),
+ m_feature2(feature2)
+ {
+ }
//! Calcs key for coord classification
- SIMD_FORCE_INLINE unsigned int calc_key_contact() const
- {
- int _coords[] = {
- (int)(m_point[0]*1000.0f+1.0f),
- (int)(m_point[1]*1333.0f),
- (int)(m_point[2]*2133.0f+3.0f)};
- unsigned int _hash=0;
+ SIMD_FORCE_INLINE unsigned int calc_key_contact() const
+ {
+ int _coords[] = {
+ (int)(m_point[0] * 1000.0f + 1.0f),
+ (int)(m_point[1] * 1333.0f),
+ (int)(m_point[2] * 2133.0f + 3.0f)};
+ unsigned int _hash = 0;
unsigned int *_uitmp = (unsigned int *)(&_coords[0]);
_hash = *_uitmp;
_uitmp++;
- _hash += (*_uitmp)<<4;
+ _hash += (*_uitmp) << 4;
_uitmp++;
- _hash += (*_uitmp)<<8;
+ _hash += (*_uitmp) << 8;
return _hash;
- }
+ }
- SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,int normal_count)
- {
- btVector3 vec_sum(m_normal);
- for(int i=0;i<normal_count;i++)
+ SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, int normal_count)
+ {
+ btVector3 vec_sum(m_normal);
+ for (int i = 0; i < normal_count; i++)
{
vec_sum += normals[i];
}
btScalar vec_sum_len = vec_sum.length2();
- if(vec_sum_len <CONTACT_DIFF_EPSILON) return;
+ if (vec_sum_len < CONTACT_DIFF_EPSILON) return;
//GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
- m_normal = vec_sum/btSqrt(vec_sum_len);
- }
-
+ m_normal = vec_sum / btSqrt(vec_sum_len);
+ }
};
-#endif // BT_CONTACT_H_STRUCTS_INCLUDED
+#endif // BT_CONTACT_H_STRUCTS_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp
index 863233163a..bb520e061d 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvh.cpp
@@ -30,7 +30,6 @@ btClock g_tree_clock;
float g_accum_tree_collision_time = 0;
int g_count_traversing = 0;
-
void bt_begin_gim02_tree_time()
{
g_tree_clock.reset();
@@ -45,7 +44,7 @@ void bt_end_gim02_tree_time()
//! Gets the average time in miliseconds of tree collisions
float btGImpactBvh::getAverageTreeCollisionTime()
{
- if(g_count_traversing == 0) return 0;
+ if (g_count_traversing == 0) return 0;
float avgtime = g_accum_tree_collision_time;
avgtime /= (float)g_count_traversing;
@@ -54,80 +53,76 @@ float btGImpactBvh::getAverageTreeCollisionTime()
g_count_traversing = 0;
return avgtime;
-// float avgtime = g_count_traversing;
-// g_count_traversing = 0;
-// return avgtime;
-
+ // float avgtime = g_count_traversing;
+ // g_count_traversing = 0;
+ // return avgtime;
}
-#endif //TRI_COLLISION_PROFILING
+#endif //TRI_COLLISION_PROFILING
/////////////////////// btBvhTree /////////////////////////////////
int btBvhTree::_calc_splitting_axis(
- GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
+ GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex)
{
-
int i;
- btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
- btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
- int numIndices = endIndex-startIndex;
+ btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.));
+ btVector3 variance(btScalar(0.), btScalar(0.), btScalar(0.));
+ int numIndices = endIndex - startIndex;
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
- primitive_boxes[i].m_bound.m_min);
- means+=center;
+ btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
+ means += center;
}
- means *= (btScalar(1.)/(btScalar)numIndices);
+ means *= (btScalar(1.) / (btScalar)numIndices);
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
- primitive_boxes[i].m_bound.m_min);
- btVector3 diff2 = center-means;
+ btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
+ btVector3 diff2 = center - means;
diff2 = diff2 * diff2;
variance += diff2;
}
- variance *= (btScalar(1.)/ ((btScalar)numIndices-1) );
+ variance *= (btScalar(1.) / ((btScalar)numIndices - 1));
return variance.maxAxis();
}
-
int btBvhTree::_sort_and_calc_splitting_index(
- GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,
+ GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex,
int endIndex, int splitAxis)
{
int i;
- int splitIndex =startIndex;
+ int splitIndex = startIndex;
int numIndices = endIndex - startIndex;
// average of centers
btScalar splitValue = 0.0f;
- btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
- for (i=startIndex;i<endIndex;i++)
+ btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.));
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
- primitive_boxes[i].m_bound.m_min);
- means+=center;
+ btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
+ means += center;
}
- means *= (btScalar(1.)/(btScalar)numIndices);
+ means *= (btScalar(1.) / (btScalar)numIndices);
splitValue = means[splitAxis];
-
//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
- primitive_boxes[i].m_bound.m_min);
+ btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
if (center[splitAxis] > splitValue)
{
//swap
- primitive_boxes.swap(i,splitIndex);
+ primitive_boxes.swap(i, splitIndex);
//swapLeafNodes(i,splitIndex);
splitIndex++;
}
@@ -142,32 +137,30 @@ int btBvhTree::_sort_and_calc_splitting_index(
//bool unbalanced2 = true;
//this should be safe too:
- int rangeBalancedIndices = numIndices/3;
- bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
+ int rangeBalancedIndices = numIndices / 3;
+ bool unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices)));
if (unbalanced)
{
- splitIndex = startIndex+ (numIndices>>1);
+ splitIndex = startIndex + (numIndices >> 1);
}
- btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
+ btAssert(!((splitIndex == startIndex) || (splitIndex == (endIndex))));
return splitIndex;
-
}
-
-void btBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
+void btBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex)
{
int curIndex = m_num_nodes;
m_num_nodes++;
- btAssert((endIndex-startIndex)>0);
+ btAssert((endIndex - startIndex) > 0);
- if ((endIndex-startIndex)==1)
+ if ((endIndex - startIndex) == 1)
{
- //We have a leaf node
- setNodeBound(curIndex,primitive_boxes[startIndex].m_bound);
+ //We have a leaf node
+ setNodeBound(curIndex, primitive_boxes[startIndex].m_bound);
m_node_array[curIndex].setDataIndex(primitive_boxes[startIndex].m_data);
return;
@@ -175,47 +168,42 @@ void btBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startI
//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
//split axis
- int splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
+ int splitIndex = _calc_splitting_axis(primitive_boxes, startIndex, endIndex);
splitIndex = _sort_and_calc_splitting_index(
- primitive_boxes,startIndex,endIndex,
- splitIndex//split axis
- );
-
+ primitive_boxes, startIndex, endIndex,
+ splitIndex //split axis
+ );
//calc this node bounding box
btAABB node_bound;
node_bound.invalidate();
- for (int i=startIndex;i<endIndex;i++)
+ for (int i = startIndex; i < endIndex; i++)
{
node_bound.merge(primitive_boxes[i].m_bound);
}
- setNodeBound(curIndex,node_bound);
-
+ setNodeBound(curIndex, node_bound);
//build left branch
- _build_sub_tree(primitive_boxes, startIndex, splitIndex );
-
+ _build_sub_tree(primitive_boxes, startIndex, splitIndex);
//build right branch
- _build_sub_tree(primitive_boxes, splitIndex ,endIndex);
+ _build_sub_tree(primitive_boxes, splitIndex, endIndex);
m_node_array[curIndex].setEscapeIndex(m_num_nodes - curIndex);
-
-
}
//! stackless build tree
void btBvhTree::build_tree(
- GIM_BVH_DATA_ARRAY & primitive_boxes)
+ GIM_BVH_DATA_ARRAY& primitive_boxes)
{
// initialize node count to 0
m_num_nodes = 0;
// allocate nodes
- m_node_array.resize(primitive_boxes.size()*2);
+ m_node_array.resize(primitive_boxes.size() * 2);
_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
}
@@ -225,13 +213,13 @@ void btBvhTree::build_tree(
void btGImpactBvh::refit()
{
int nodecount = getNodeCount();
- while(nodecount--)
+ while (nodecount--)
{
- if(isLeafNode(nodecount))
+ if (isLeafNode(nodecount))
{
btAABB leafbox;
- m_primitive_manager->get_primitive_box(getNodeData(nodecount),leafbox);
- setNodeBound(nodecount,leafbox);
+ m_primitive_manager->get_primitive_box(getNodeData(nodecount), leafbox);
+ setNodeBound(nodecount, leafbox);
}
else
{
@@ -243,20 +231,20 @@ void btGImpactBvh::refit()
btAABB temp_box;
int child_node = getLeftNode(nodecount);
- if(child_node)
+ if (child_node)
{
- getNodeBound(child_node,temp_box);
+ getNodeBound(child_node, temp_box);
bound.merge(temp_box);
}
child_node = getRightNode(nodecount);
- if(child_node)
+ if (child_node)
{
- getNodeBound(child_node,temp_box);
+ getNodeBound(child_node, temp_box);
bound.merge(temp_box);
}
- setNodeBound(nodecount,bound);
+ setNodeBound(nodecount, bound);
}
}
}
@@ -268,17 +256,17 @@ void btGImpactBvh::buildSet()
GIM_BVH_DATA_ARRAY primitive_boxes;
primitive_boxes.resize(m_primitive_manager->get_primitive_count());
- for (int i = 0;i<primitive_boxes.size() ;i++ )
+ for (int i = 0; i < primitive_boxes.size(); i++)
{
- m_primitive_manager->get_primitive_box(i,primitive_boxes[i].m_bound);
- primitive_boxes[i].m_data = i;
+ m_primitive_manager->get_primitive_box(i, primitive_boxes[i].m_bound);
+ primitive_boxes[i].m_data = i;
}
m_box_tree.build_tree(primitive_boxes);
}
//! returns the indices of the primitives in the m_primitive_manager
-bool btGImpactBvh::boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const
+bool btGImpactBvh::boxQuery(const btAABB& box, btAlignedObjectArray<int>& collided_results) const
{
int curIndex = 0;
int numNodes = getNodeCount();
@@ -286,7 +274,7 @@ bool btGImpactBvh::boxQuery(const btAABB & box, btAlignedObjectArray<int> & coll
while (curIndex < numNodes)
{
btAABB bound;
- getNodeBound(curIndex,bound);
+ getNodeBound(curIndex, bound);
//catch bugs in tree data
@@ -306,19 +294,17 @@ bool btGImpactBvh::boxQuery(const btAABB & box, btAlignedObjectArray<int> & coll
else
{
//skip node
- curIndex+= getEscapeNodeIndex(curIndex);
+ curIndex += getEscapeNodeIndex(curIndex);
}
}
- if(collided_results.size()>0) return true;
+ if (collided_results.size() > 0) return true;
return false;
}
-
-
//! returns the indices of the primitives in the m_primitive_manager
bool btGImpactBvh::rayQuery(
- const btVector3 & ray_dir,const btVector3 & ray_origin ,
- btAlignedObjectArray<int> & collided_results) const
+ const btVector3& ray_dir, const btVector3& ray_origin,
+ btAlignedObjectArray<int>& collided_results) const
{
int curIndex = 0;
int numNodes = getNodeCount();
@@ -326,16 +312,16 @@ bool btGImpactBvh::rayQuery(
while (curIndex < numNodes)
{
btAABB bound;
- getNodeBound(curIndex,bound);
+ getNodeBound(curIndex, bound);
//catch bugs in tree data
- bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir);
+ bool aabbOverlap = bound.collide_ray(ray_origin, ray_dir);
bool isleafnode = isLeafNode(curIndex);
if (isleafnode && aabbOverlap)
{
- collided_results.push_back(getNodeData( curIndex));
+ collided_results.push_back(getNodeData(curIndex));
}
if (aabbOverlap || isleafnode)
@@ -346,153 +332,133 @@ bool btGImpactBvh::rayQuery(
else
{
//skip node
- curIndex+= getEscapeNodeIndex(curIndex);
+ curIndex += getEscapeNodeIndex(curIndex);
}
}
- if(collided_results.size()>0) return true;
+ if (collided_results.size() > 0) return true;
return false;
}
-
SIMD_FORCE_INLINE bool _node_collision(
- btGImpactBvh * boxset0, btGImpactBvh * boxset1,
- const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
- int node0 ,int node1, bool complete_primitive_tests)
+ btGImpactBvh* boxset0, btGImpactBvh* boxset1,
+ const BT_BOX_BOX_TRANSFORM_CACHE& trans_cache_1to0,
+ int node0, int node1, bool complete_primitive_tests)
{
btAABB box0;
- boxset0->getNodeBound(node0,box0);
+ boxset0->getNodeBound(node0, box0);
btAABB box1;
- boxset1->getNodeBound(node1,box1);
-
- return box0.overlapping_trans_cache(box1,trans_cache_1to0,complete_primitive_tests );
-// box1.appy_transform_trans_cache(trans_cache_1to0);
-// return box0.has_collision(box1);
+ boxset1->getNodeBound(node1, box1);
+ return box0.overlapping_trans_cache(box1, trans_cache_1to0, complete_primitive_tests);
+ // box1.appy_transform_trans_cache(trans_cache_1to0);
+ // return box0.has_collision(box1);
}
-
//stackless recursive collision routine
static void _find_collision_pairs_recursive(
- btGImpactBvh * boxset0, btGImpactBvh * boxset1,
- btPairSet * collision_pairs,
- const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
+ btGImpactBvh* boxset0, btGImpactBvh* boxset1,
+ btPairSet* collision_pairs,
+ const BT_BOX_BOX_TRANSFORM_CACHE& trans_cache_1to0,
int node0, int node1, bool complete_primitive_tests)
{
+ if (_node_collision(
+ boxset0, boxset1, trans_cache_1to0,
+ node0, node1, complete_primitive_tests) == false) return; //avoid colliding internal nodes
-
-
- if( _node_collision(
- boxset0,boxset1,trans_cache_1to0,
- node0,node1,complete_primitive_tests) ==false) return;//avoid colliding internal nodes
-
- if(boxset0->isLeafNode(node0))
+ if (boxset0->isLeafNode(node0))
{
- if(boxset1->isLeafNode(node1))
+ if (boxset1->isLeafNode(node1))
{
// collision result
collision_pairs->push_pair(
- boxset0->getNodeData(node0),boxset1->getNodeData(node1));
+ boxset0->getNodeData(node0), boxset1->getNodeData(node1));
return;
}
else
{
-
//collide left recursive
_find_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- node0,boxset1->getLeftNode(node1),false);
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ node0, boxset1->getLeftNode(node1), false);
//collide right recursive
_find_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- node0,boxset1->getRightNode(node1),false);
-
-
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ node0, boxset1->getRightNode(node1), false);
}
}
else
{
- if(boxset1->isLeafNode(node1))
+ if (boxset1->isLeafNode(node1))
{
-
//collide left recursive
_find_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getLeftNode(node0),node1,false);
-
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getLeftNode(node0), node1, false);
//collide right recursive
_find_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getRightNode(node0),node1,false);
-
-
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getRightNode(node0), node1, false);
}
else
{
//collide left0 left1
-
-
_find_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getLeftNode(node0),boxset1->getLeftNode(node1),false);
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getLeftNode(node0), boxset1->getLeftNode(node1), false);
//collide left0 right1
_find_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getLeftNode(node0),boxset1->getRightNode(node1),false);
-
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getLeftNode(node0), boxset1->getRightNode(node1), false);
//collide right0 left1
_find_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getRightNode(node0),boxset1->getLeftNode(node1),false);
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getRightNode(node0), boxset1->getLeftNode(node1), false);
//collide right0 right1
_find_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getRightNode(node0),boxset1->getRightNode(node1),false);
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getRightNode(node0), boxset1->getRightNode(node1), false);
- }// else if node1 is not a leaf
- }// else if node0 is not a leaf
+ } // else if node1 is not a leaf
+ } // else if node0 is not a leaf
}
-
-void btGImpactBvh::find_collision(btGImpactBvh * boxset0, const btTransform & trans0,
- btGImpactBvh * boxset1, const btTransform & trans1,
- btPairSet & collision_pairs)
+void btGImpactBvh::find_collision(btGImpactBvh* boxset0, const btTransform& trans0,
+ btGImpactBvh* boxset1, const btTransform& trans1,
+ btPairSet& collision_pairs)
{
-
- if(boxset0->getNodeCount()==0 || boxset1->getNodeCount()==0 ) return;
+ if (boxset0->getNodeCount() == 0 || boxset1->getNodeCount() == 0) return;
BT_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0;
- trans_cache_1to0.calc_from_homogenic(trans0,trans1);
+ trans_cache_1to0.calc_from_homogenic(trans0, trans1);
#ifdef TRI_COLLISION_PROFILING
bt_begin_gim02_tree_time();
-#endif //TRI_COLLISION_PROFILING
+#endif //TRI_COLLISION_PROFILING
_find_collision_pairs_recursive(
- boxset0,boxset1,
- &collision_pairs,trans_cache_1to0,0,0,true);
+ boxset0, boxset1,
+ &collision_pairs, trans_cache_1to0, 0, 0, true);
#ifdef TRI_COLLISION_PROFILING
bt_end_gim02_tree_time();
-#endif //TRI_COLLISION_PROFILING
-
+#endif //TRI_COLLISION_PROFILING
}
-
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvh.h b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvh.h
index e20e03cc1d..3cd8fa24e7 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvh.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvh.h
@@ -1,5 +1,5 @@
-#ifndef GIM_BOX_SET_H_INCLUDED
-#define GIM_BOX_SET_H_INCLUDED
+#ifndef BT_GIMPACT_BVH_H_INCLUDED
+#define BT_GIMPACT_BVH_H_INCLUDED
/*! \file gim_box_set.h
\author Francisco Leon Najera
@@ -24,7 +24,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "LinearMath/btAlignedObjectArray.h"
#include "btBoxCollision.h"
@@ -32,50 +31,48 @@ subject to the following restrictions:
#include "btGImpactBvhStructs.h"
//! A pairset array
-class btPairSet: public btAlignedObjectArray<GIM_PAIR>
+class btPairSet : public btAlignedObjectArray<GIM_PAIR>
{
public:
btPairSet()
{
reserve(32);
}
- inline void push_pair(int index1,int index2)
+ inline void push_pair(int index1, int index2)
{
- push_back(GIM_PAIR(index1,index2));
+ push_back(GIM_PAIR(index1, index2));
}
- inline void push_pair_inv(int index1,int index2)
+ inline void push_pair_inv(int index1, int index2)
{
- push_back(GIM_PAIR(index2,index1));
+ push_back(GIM_PAIR(index2, index1));
}
};
-class GIM_BVH_DATA_ARRAY:public btAlignedObjectArray<GIM_BVH_DATA>
+class GIM_BVH_DATA_ARRAY : public btAlignedObjectArray<GIM_BVH_DATA>
{
};
-
-class GIM_BVH_TREE_NODE_ARRAY:public btAlignedObjectArray<GIM_BVH_TREE_NODE>
+class GIM_BVH_TREE_NODE_ARRAY : public btAlignedObjectArray<GIM_BVH_TREE_NODE>
{
};
-
-
-
//! Basic Box tree structure
class btBvhTree
{
protected:
int m_num_nodes;
GIM_BVH_TREE_NODE_ARRAY m_node_array;
+
protected:
int _sort_and_calc_splitting_index(
- GIM_BVH_DATA_ARRAY & primitive_boxes,
- int startIndex, int endIndex, int splitAxis);
+ GIM_BVH_DATA_ARRAY& primitive_boxes,
+ int startIndex, int endIndex, int splitAxis);
- int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
+ int _calc_splitting_axis(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex);
+
+ void _build_sub_tree(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex);
- void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
public:
btBvhTree()
{
@@ -84,7 +81,7 @@ public:
//! prototype functions for box tree management
//!@{
- void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes);
+ void build_tree(GIM_BVH_DATA_ARRAY& primitive_boxes);
SIMD_FORCE_INLINE void clearNodes()
{
@@ -109,25 +106,25 @@ public:
return m_node_array[nodeindex].getDataIndex();
}
- SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
+ SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB& bound) const
{
bound = m_node_array[nodeindex].m_bound;
}
- SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
+ SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB& bound)
{
m_node_array[nodeindex].m_bound = bound;
}
SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
{
- return nodeindex+1;
+ return nodeindex + 1;
}
SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
{
- if(m_node_array[nodeindex+1].isLeafNode()) return nodeindex+2;
- return nodeindex+1 + m_node_array[nodeindex+1].getEscapeIndex();
+ if (m_node_array[nodeindex + 1].isLeafNode()) return nodeindex + 2;
+ return nodeindex + 1 + m_node_array[nodeindex + 1].getEscapeIndex();
}
SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
@@ -135,7 +132,7 @@ public:
return m_node_array[nodeindex].getEscapeIndex();
}
- SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
+ SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE* get_node_pointer(int index = 0) const
{
return &m_node_array[index];
}
@@ -143,7 +140,6 @@ public:
//!@}
};
-
//! Prototype Base class for primitive classification
/*!
This class is a wrapper for primitive collections.
@@ -153,18 +149,16 @@ This class can manage Compound shapes and trimeshes, and if it is managing trime
class btPrimitiveManagerBase
{
public:
-
virtual ~btPrimitiveManagerBase() {}
//! determines if this manager consist on only triangles, which special case will be optimized
virtual bool is_trimesh() const = 0;
virtual int get_primitive_count() const = 0;
- virtual void get_primitive_box(int prim_index ,btAABB & primbox) const = 0;
+ virtual void get_primitive_box(int prim_index, btAABB& primbox) const = 0;
//! retrieves only the points of the triangle, and the collision margin
- virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const= 0;
+ virtual void get_primitive_triangle(int prim_index, btPrimitiveTriangle& triangle) const = 0;
};
-
//! Structure for containing Boxes
/*!
This class offers an structure for managing a box tree of primitives.
@@ -174,13 +168,13 @@ class btGImpactBvh
{
protected:
btBvhTree m_box_tree;
- btPrimitiveManagerBase * m_primitive_manager;
+ btPrimitiveManagerBase* m_primitive_manager;
protected:
//stackless refit
void refit();
-public:
+public:
//! this constructor doesn't build the tree. you must call buildSet
btGImpactBvh()
{
@@ -188,31 +182,30 @@ public:
}
//! this constructor doesn't build the tree. you must call buildSet
- btGImpactBvh(btPrimitiveManagerBase * primitive_manager)
+ btGImpactBvh(btPrimitiveManagerBase* primitive_manager)
{
m_primitive_manager = primitive_manager;
}
- SIMD_FORCE_INLINE btAABB getGlobalBox() const
+ SIMD_FORCE_INLINE btAABB getGlobalBox() const
{
btAABB totalbox;
getNodeBound(0, totalbox);
return totalbox;
}
- SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase * primitive_manager)
+ SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase* primitive_manager)
{
m_primitive_manager = primitive_manager;
}
- SIMD_FORCE_INLINE btPrimitiveManagerBase * getPrimitiveManager() const
+ SIMD_FORCE_INLINE btPrimitiveManagerBase* getPrimitiveManager() const
{
return m_primitive_manager;
}
-
-//! node manager prototype functions
-///@{
+ //! node manager prototype functions
+ ///@{
//! this attemps to refit the box set.
SIMD_FORCE_INLINE void update()
@@ -224,21 +217,21 @@ public:
void buildSet();
//! returns the indices of the primitives in the m_primitive_manager
- bool boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const;
+ bool boxQuery(const btAABB& box, btAlignedObjectArray<int>& collided_results) const;
//! returns the indices of the primitives in the m_primitive_manager
- SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB & box,
- const btTransform & transform, btAlignedObjectArray<int> & collided_results) const
+ SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB& box,
+ const btTransform& transform, btAlignedObjectArray<int>& collided_results) const
{
- btAABB transbox=box;
+ btAABB transbox = box;
transbox.appy_transform(transform);
- return boxQuery(transbox,collided_results);
+ return boxQuery(transbox, collided_results);
}
//! returns the indices of the primitives in the m_primitive_manager
bool rayQuery(
- const btVector3 & ray_dir,const btVector3 & ray_origin ,
- btAlignedObjectArray<int> & collided_results) const;
+ const btVector3& ray_dir, const btVector3& ray_origin,
+ btAlignedObjectArray<int>& collided_results) const;
//! tells if this set has hierarcht
SIMD_FORCE_INLINE bool hasHierarchy() const
@@ -247,7 +240,7 @@ public:
}
//! tells if this set is a trimesh
- SIMD_FORCE_INLINE bool isTrimesh() const
+ SIMD_FORCE_INLINE bool isTrimesh() const
{
return m_primitive_manager->is_trimesh();
}
@@ -269,17 +262,16 @@ public:
return m_box_tree.getNodeData(nodeindex);
}
- SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
+ SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB& bound) const
{
m_box_tree.getNodeBound(nodeindex, bound);
}
- SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
+ SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB& bound)
{
m_box_tree.setNodeBound(nodeindex, bound);
}
-
SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
{
return m_box_tree.getLeftNode(nodeindex);
@@ -295,24 +287,23 @@ public:
return m_box_tree.getEscapeNodeIndex(nodeindex);
}
- SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle) const
+ SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex, btPrimitiveTriangle& triangle) const
{
- m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex),triangle);
+ m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex), triangle);
}
-
- SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
+ SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE* get_node_pointer(int index = 0) const
{
return m_box_tree.get_node_pointer(index);
}
#ifdef TRI_COLLISION_PROFILING
static float getAverageTreeCollisionTime();
-#endif //TRI_COLLISION_PROFILING
+#endif //TRI_COLLISION_PROFILING
- static void find_collision(btGImpactBvh * boxset1, const btTransform & trans1,
- btGImpactBvh * boxset2, const btTransform & trans2,
- btPairSet & collision_pairs);
+ static void find_collision(btGImpactBvh* boxset1, const btTransform& trans1,
+ btGImpactBvh* boxset2, const btTransform& trans2,
+ btPairSet& collision_pairs);
};
-#endif // GIM_BOXPRUNING_H_INCLUDED
+#endif // BT_GIMPACT_BVH_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvhStructs.h b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvhStructs.h
index 9342a572d0..54888c6757 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvhStructs.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactBvhStructs.h
@@ -24,7 +24,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "LinearMath/btAlignedObjectArray.h"
#include "btBoxCollision.h"
@@ -33,21 +32,22 @@ subject to the following restrictions:
//! Overlapping pair
struct GIM_PAIR
{
- int m_index1;
- int m_index2;
- GIM_PAIR()
- {}
-
- GIM_PAIR(const GIM_PAIR & p)
- {
- m_index1 = p.m_index1;
- m_index2 = p.m_index2;
+ int m_index1;
+ int m_index2;
+ GIM_PAIR()
+ {
+ }
+
+ GIM_PAIR(const GIM_PAIR& p)
+ {
+ m_index1 = p.m_index1;
+ m_index2 = p.m_index2;
}
GIM_PAIR(int index1, int index2)
- {
- m_index1 = index1;
- m_index2 = index2;
+ {
+ m_index1 = index1;
+ m_index2 = index2;
}
};
@@ -63,8 +63,10 @@ class GIM_BVH_TREE_NODE
{
public:
btAABB m_bound;
+
protected:
- int m_escapeIndexOrDataIndex;
+ int m_escapeIndexOrDataIndex;
+
public:
GIM_BVH_TREE_NODE()
{
@@ -74,7 +76,7 @@ public:
SIMD_FORCE_INLINE bool isLeafNode() const
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (m_escapeIndexOrDataIndex>=0);
+ return (m_escapeIndexOrDataIndex >= 0);
}
SIMD_FORCE_INLINE int getEscapeIndex() const
@@ -99,7 +101,6 @@ public:
{
m_escapeIndexOrDataIndex = index;
}
-
};
-#endif // GIM_BOXPRUNING_H_INCLUDED
+#endif // GIM_BOXPRUNING_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
index 2e87475e39..3d8ab9f520 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
@@ -31,18 +31,16 @@ Concave-Concave Collision
#include "btContactProcessing.h"
#include "LinearMath/btQuickprof.h"
-
//! Class for accessing the plane equation
class btPlaneShape : public btStaticPlaneShape
{
public:
-
btPlaneShape(const btVector3& v, float f)
- :btStaticPlaneShape(v,f)
+ : btStaticPlaneShape(v, f)
{
}
- void get_plane_equation(btVector4 &equation)
+ void get_plane_equation(btVector4& equation)
{
equation[0] = m_planeNormal[0];
equation[1] = m_planeNormal[1];
@@ -50,18 +48,16 @@ public:
equation[3] = m_planeConstant;
}
-
- void get_plane_equation_transformed(const btTransform & trans,btVector4 &equation) const
+ void get_plane_equation_transformed(const btTransform& trans, btVector4& equation) const
{
- equation[0] = trans.getBasis().getRow(0).dot(m_planeNormal);
- equation[1] = trans.getBasis().getRow(1).dot(m_planeNormal);
- equation[2] = trans.getBasis().getRow(2).dot(m_planeNormal);
- equation[3] = trans.getOrigin().dot(m_planeNormal) + m_planeConstant;
+ const btVector3 normal = trans.getBasis() * m_planeNormal;
+ equation[0] = normal[0];
+ equation[1] = normal[1];
+ equation[2] = normal[2];
+ equation[3] = normal.dot(trans * (m_planeConstant * m_planeNormal));
}
};
-
-
//////////////////////////////////////////////////////////////////////////////////////////////
#ifdef TRI_COLLISION_PROFILING
@@ -80,7 +76,7 @@ void bt_end_gim02_tri_time()
g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds();
g_count_triangle_collision++;
}
-#endif //TRI_COLLISION_PROFILING
+#endif //TRI_COLLISION_PROFILING
//! Retrieving shapes shapes
/*!
Declared here due of insuficent space on Pool allocators
@@ -89,7 +85,7 @@ Declared here due of insuficent space on Pool allocators
class GIM_ShapeRetriever
{
public:
- const btGImpactShapeInterface * m_gim_shape;
+ const btGImpactShapeInterface* m_gim_shape;
btTriangleShapeEx m_trishape;
btTetrahedronShapeEx m_tetrashape;
@@ -97,51 +93,50 @@ public:
class ChildShapeRetriever
{
public:
- GIM_ShapeRetriever * m_parent;
- virtual const btCollisionShape * getChildShape(int index)
+ GIM_ShapeRetriever* m_parent;
+ virtual const btCollisionShape* getChildShape(int index)
{
return m_parent->m_gim_shape->getChildShape(index);
}
virtual ~ChildShapeRetriever() {}
};
- class TriangleShapeRetriever:public ChildShapeRetriever
+ class TriangleShapeRetriever : public ChildShapeRetriever
{
public:
-
- virtual btCollisionShape * getChildShape(int index)
+ virtual btCollisionShape* getChildShape(int index)
{
- m_parent->m_gim_shape->getBulletTriangle(index,m_parent->m_trishape);
+ m_parent->m_gim_shape->getBulletTriangle(index, m_parent->m_trishape);
return &m_parent->m_trishape;
}
virtual ~TriangleShapeRetriever() {}
};
- class TetraShapeRetriever:public ChildShapeRetriever
+ class TetraShapeRetriever : public ChildShapeRetriever
{
public:
-
- virtual btCollisionShape * getChildShape(int index)
+ virtual btCollisionShape* getChildShape(int index)
{
- m_parent->m_gim_shape->getBulletTetrahedron(index,m_parent->m_tetrashape);
+ m_parent->m_gim_shape->getBulletTetrahedron(index, m_parent->m_tetrashape);
return &m_parent->m_tetrashape;
}
};
+
public:
ChildShapeRetriever m_child_retriever;
TriangleShapeRetriever m_tri_retriever;
- TetraShapeRetriever m_tetra_retriever;
- ChildShapeRetriever * m_current_retriever;
+ TetraShapeRetriever m_tetra_retriever;
+ ChildShapeRetriever* m_current_retriever;
- GIM_ShapeRetriever(const btGImpactShapeInterface * gim_shape)
+ GIM_ShapeRetriever(const btGImpactShapeInterface* gim_shape)
{
m_gim_shape = gim_shape;
//select retriever
- if(m_gim_shape->needsRetrieveTriangles())
+ if (m_gim_shape->needsRetrieveTriangles())
{
m_current_retriever = &m_tri_retriever;
}
- else if(m_gim_shape->needsRetrieveTetrahedrons())
+ else if (m_gim_shape->needsRetrieveTetrahedrons())
{
m_current_retriever = &m_tetra_retriever;
}
@@ -153,32 +148,26 @@ public:
m_current_retriever->m_parent = this;
}
- const btCollisionShape * getChildShape(int index)
+ const btCollisionShape* getChildShape(int index)
{
return m_current_retriever->getChildShape(index);
}
-
-
};
-
-
//!@}
-
#ifdef TRI_COLLISION_PROFILING
//! Gets the average time in miliseconds of tree collisions
float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime()
{
return btGImpactBoxSet::getAverageTreeCollisionTime();
-
}
//! Gets the average time in miliseconds of triangle collisions
float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
{
- if(g_count_triangle_collision == 0) return 0;
+ if (g_count_triangle_collision == 0) return 0;
float avgtime = g_accum_triangle_collision_time;
avgtime /= (float)g_count_triangle_collision;
@@ -189,12 +178,10 @@ float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
return avgtime;
}
-#endif //TRI_COLLISION_PROFILING
-
+#endif //TRI_COLLISION_PROFILING
-
-btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
-: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap)
+btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
+ : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap)
{
m_manifoldPtr = NULL;
m_convex_algorithm = NULL;
@@ -205,77 +192,62 @@ btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm()
clearCache();
}
-
-
-
-
-void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btVector3 & point,
- const btVector3 & normal,
- btScalar distance)
+void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btVector3& point,
+ const btVector3& normal,
+ btScalar distance)
{
- m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
- m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
- checkManifold(body0Wrap,body1Wrap);
- m_resultOut->addContactPoint(normal,point,distance);
+ m_resultOut->setShapeIdentifiersA(m_part0, m_triface0);
+ m_resultOut->setShapeIdentifiersB(m_part1, m_triface1);
+ checkManifold(body0Wrap, body1Wrap);
+ m_resultOut->addContactPoint(normal, point, distance);
}
-
void btGImpactCollisionAlgorithm::shape_vs_shape_collision(
- const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btCollisionShape * shape0,
- const btCollisionShape * shape1)
+ const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btCollisionShape* shape0,
+ const btCollisionShape* shape1)
{
-
-
{
-
- btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap);
+ btCollisionAlgorithm* algor = newAlgorithm(body0Wrap, body1Wrap);
// post : checkManifold is called
- m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
- m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
-
- algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut);
-
+ m_resultOut->setShapeIdentifiersA(m_part0, m_triface0);
+ m_resultOut->setShapeIdentifiersB(m_part1, m_triface1);
+
+ algor->processCollision(body0Wrap, body1Wrap, *m_dispatchInfo, m_resultOut);
+
algor->~btCollisionAlgorithm();
m_dispatcher->freeCollisionAlgorithm(algor);
}
-
}
void btGImpactCollisionAlgorithm::convex_vs_convex_collision(
- const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btCollisionShape* shape0,
- const btCollisionShape* shape1)
+ const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btCollisionShape* shape0,
+ const btCollisionShape* shape1)
{
+ m_resultOut->setShapeIdentifiersA(m_part0, m_triface0);
+ m_resultOut->setShapeIdentifiersB(m_part1, m_triface1);
- m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
- m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
-
- btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
- btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1);
- checkConvexAlgorithm(&ob0,&ob1);
- m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut);
-
-
+ btCollisionObjectWrapper ob0(body0Wrap, shape0, body0Wrap->getCollisionObject(), body0Wrap->getWorldTransform(), m_part0, m_triface0);
+ btCollisionObjectWrapper ob1(body1Wrap, shape1, body1Wrap->getCollisionObject(), body1Wrap->getWorldTransform(), m_part1, m_triface1);
+ checkConvexAlgorithm(&ob0, &ob1);
+ m_convex_algorithm->processCollision(&ob0, &ob1, *m_dispatchInfo, m_resultOut);
}
-
-
-
void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs(
- const btTransform & trans0,
- const btTransform & trans1,
- const btGImpactShapeInterface * shape0,
- const btGImpactShapeInterface * shape1,btPairSet & pairset)
+ const btTransform& trans0,
+ const btTransform& trans1,
+ const btGImpactShapeInterface* shape0,
+ const btGImpactShapeInterface* shape1, btPairSet& pairset)
{
- if(shape0->hasBoxSet() && shape1->hasBoxSet())
+ if (shape0->hasBoxSet() && shape1->hasBoxSet())
{
- btGImpactBoxSet::find_collision(shape0->getBoxSet(),trans0,shape1->getBoxSet(),trans1,pairset);
+ btGImpactBoxSet::find_collision(shape0->getBoxSet(), trans0, shape1->getBoxSet(), trans1, pairset);
}
else
{
@@ -283,74 +255,66 @@ void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs(
btAABB boxshape1;
int i = shape0->getNumChildShapes();
- while(i--)
+ while (i--)
{
- shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
+ shape0->getChildAabb(i, trans0, boxshape0.m_min, boxshape0.m_max);
int j = shape1->getNumChildShapes();
- while(j--)
+ while (j--)
{
- shape1->getChildAabb(i,trans1,boxshape1.m_min,boxshape1.m_max);
+ shape1->getChildAabb(i, trans1, boxshape1.m_min, boxshape1.m_max);
- if(boxshape1.has_collision(boxshape0))
+ if (boxshape1.has_collision(boxshape0))
{
- pairset.push_pair(i,j);
+ pairset.push_pair(i, j);
}
}
}
}
-
-
}
-
void btGImpactCollisionAlgorithm::gimpact_vs_shape_find_pairs(
- const btTransform & trans0,
- const btTransform & trans1,
- const btGImpactShapeInterface * shape0,
- const btCollisionShape * shape1,
- btAlignedObjectArray<int> & collided_primitives)
+ const btTransform& trans0,
+ const btTransform& trans1,
+ const btGImpactShapeInterface* shape0,
+ const btCollisionShape* shape1,
+ btAlignedObjectArray<int>& collided_primitives)
{
-
btAABB boxshape;
-
- if(shape0->hasBoxSet())
+ if (shape0->hasBoxSet())
{
btTransform trans1to0 = trans0.inverse();
trans1to0 *= trans1;
- shape1->getAabb(trans1to0,boxshape.m_min,boxshape.m_max);
+ shape1->getAabb(trans1to0, boxshape.m_min, boxshape.m_max);
shape0->getBoxSet()->boxQuery(boxshape, collided_primitives);
}
else
{
- shape1->getAabb(trans1,boxshape.m_min,boxshape.m_max);
+ shape1->getAabb(trans1, boxshape.m_min, boxshape.m_max);
btAABB boxshape0;
int i = shape0->getNumChildShapes();
- while(i--)
+ while (i--)
{
- shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
+ shape0->getChildAabb(i, trans0, boxshape0.m_min, boxshape0.m_max);
- if(boxshape.has_collision(boxshape0))
+ if (boxshape.has_collision(boxshape0))
{
collided_primitives.push_back(i);
}
}
-
}
-
}
-
-void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactMeshShapePart * shape0,
- const btGImpactMeshShapePart * shape1,
- const int * pairs, int pair_count)
+void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactMeshShapePart* shape0,
+ const btGImpactMeshShapePart* shape1,
+ const int* pairs, int pair_count)
{
btTriangleShapeEx tri0;
btTriangleShapeEx tri1;
@@ -358,27 +322,22 @@ void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectW
shape0->lockChildShapes();
shape1->lockChildShapes();
- const int * pair_pointer = pairs;
+ const int* pair_pointer = pairs;
- while(pair_count--)
+ while (pair_count--)
{
-
m_triface0 = *(pair_pointer);
- m_triface1 = *(pair_pointer+1);
- pair_pointer+=2;
-
-
-
- shape0->getBulletTriangle(m_triface0,tri0);
- shape1->getBulletTriangle(m_triface1,tri1);
+ m_triface1 = *(pair_pointer + 1);
+ pair_pointer += 2;
+ shape0->getBulletTriangle(m_triface0, tri0);
+ shape1->getBulletTriangle(m_triface1, tri1);
//collide two convex shapes
- if(tri0.overlap_test_conservative(tri1))
+ if (tri0.overlap_test_conservative(tri1))
{
- convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1);
+ convex_vs_convex_collision(body0Wrap, body1Wrap, &tri0, &tri1);
}
-
}
shape0->unlockChildShapes();
@@ -386,10 +345,10 @@ void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectW
}
void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btGImpactMeshShapePart * shape0,
- const btGImpactMeshShapePart * shape1,
- const int * pairs, int pair_count)
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactMeshShapePart* shape0,
+ const btGImpactMeshShapePart* shape1,
+ const int* pairs, int pair_count)
{
btTransform orgtrans0 = body0Wrap->getWorldTransform();
btTransform orgtrans1 = body1Wrap->getWorldTransform();
@@ -401,119 +360,105 @@ void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectW
shape0->lockChildShapes();
shape1->lockChildShapes();
- const int * pair_pointer = pairs;
+ const int* pair_pointer = pairs;
- while(pair_count--)
+ while (pair_count--)
{
-
m_triface0 = *(pair_pointer);
- m_triface1 = *(pair_pointer+1);
- pair_pointer+=2;
+ m_triface1 = *(pair_pointer + 1);
+ pair_pointer += 2;
+ shape0->getPrimitiveTriangle(m_triface0, ptri0);
+ shape1->getPrimitiveTriangle(m_triface1, ptri1);
- shape0->getPrimitiveTriangle(m_triface0,ptri0);
- shape1->getPrimitiveTriangle(m_triface1,ptri1);
-
- #ifdef TRI_COLLISION_PROFILING
+#ifdef TRI_COLLISION_PROFILING
bt_begin_gim02_tri_time();
- #endif
+#endif
ptri0.applyTransform(orgtrans0);
ptri1.applyTransform(orgtrans1);
-
//build planes
ptri0.buildTriPlane();
ptri1.buildTriPlane();
// test conservative
-
-
- if(ptri0.overlap_test_conservative(ptri1))
+ if (ptri0.overlap_test_conservative(ptri1))
{
- if(ptri0.find_triangle_collision_clip_method(ptri1,contact_data))
+ if (ptri0.find_triangle_collision_clip_method(ptri1, contact_data))
{
-
int j = contact_data.m_point_count;
- while(j--)
+ while (j--)
{
-
addContactPoint(body0Wrap, body1Wrap,
- contact_data.m_points[j],
- contact_data.m_separating_normal,
- -contact_data.m_penetration_depth);
+ contact_data.m_points[j],
+ contact_data.m_separating_normal,
+ -contact_data.m_penetration_depth);
}
}
}
- #ifdef TRI_COLLISION_PROFILING
+#ifdef TRI_COLLISION_PROFILING
bt_end_gim02_tri_time();
- #endif
-
+#endif
}
shape0->unlockChildShapes();
shape1->unlockChildShapes();
-
}
-
void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
- const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btGImpactShapeInterface * shape1)
+ const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactShapeInterface* shape0,
+ const btGImpactShapeInterface* shape1)
{
-
- if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
+ if (shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE)
{
- const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
+ const btGImpactMeshShape* meshshape0 = static_cast<const btGImpactMeshShape*>(shape0);
m_part0 = meshshape0->getMeshPartCount();
- while(m_part0--)
+ while (m_part0--)
{
- gimpact_vs_gimpact(body0Wrap,body1Wrap,meshshape0->getMeshPart(m_part0),shape1);
+ gimpact_vs_gimpact(body0Wrap, body1Wrap, meshshape0->getMeshPart(m_part0), shape1);
}
return;
}
- if(shape1->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
+ if (shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE)
{
- const btGImpactMeshShape * meshshape1 = static_cast<const btGImpactMeshShape *>(shape1);
+ const btGImpactMeshShape* meshshape1 = static_cast<const btGImpactMeshShape*>(shape1);
m_part1 = meshshape1->getMeshPartCount();
- while(m_part1--)
+ while (m_part1--)
{
-
- gimpact_vs_gimpact(body0Wrap,body1Wrap,shape0,meshshape1->getMeshPart(m_part1));
-
+ gimpact_vs_gimpact(body0Wrap, body1Wrap, shape0, meshshape1->getMeshPart(m_part1));
}
return;
}
-
btTransform orgtrans0 = body0Wrap->getWorldTransform();
btTransform orgtrans1 = body1Wrap->getWorldTransform();
btPairSet pairset;
- gimpact_vs_gimpact_find_pairs(orgtrans0,orgtrans1,shape0,shape1,pairset);
+ gimpact_vs_gimpact_find_pairs(orgtrans0, orgtrans1, shape0, shape1, pairset);
- if(pairset.size()== 0) return;
+ if (pairset.size() == 0) return;
- if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
+ if (shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART)
{
- const btGImpactMeshShapePart * shapepart0 = static_cast<const btGImpactMeshShapePart * >(shape0);
- const btGImpactMeshShapePart * shapepart1 = static_cast<const btGImpactMeshShapePart * >(shape1);
- //specialized function
- #ifdef BULLET_TRIANGLE_COLLISION
- collide_gjk_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
- #else
- collide_sat_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
- #endif
+ const btGImpactMeshShapePart* shapepart0 = static_cast<const btGImpactMeshShapePart*>(shape0);
+ const btGImpactMeshShapePart* shapepart1 = static_cast<const btGImpactMeshShapePart*>(shape1);
+//specialized function
+#ifdef BULLET_TRIANGLE_COLLISION
+ collide_gjk_triangles(body0Wrap, body1Wrap, shapepart0, shapepart1, &pairset[0].m_index1, pairset.size());
+#else
+ collide_sat_triangles(body0Wrap, body1Wrap, shapepart0, shapepart1, &pairset[0].m_index1, pairset.size());
+#endif
return;
}
@@ -530,32 +475,32 @@ void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
bool child_has_transform1 = shape1->childrenHasTransform();
int i = pairset.size();
- while(i--)
+ while (i--)
{
- GIM_PAIR * pair = &pairset[i];
+ GIM_PAIR* pair = &pairset[i];
m_triface0 = pair->m_index1;
m_triface1 = pair->m_index2;
- const btCollisionShape * colshape0 = retriever0.getChildShape(m_triface0);
- const btCollisionShape * colshape1 = retriever1.getChildShape(m_triface1);
+ const btCollisionShape* colshape0 = retriever0.getChildShape(m_triface0);
+ const btCollisionShape* colshape1 = retriever1.getChildShape(m_triface1);
btTransform tr0 = body0Wrap->getWorldTransform();
btTransform tr1 = body1Wrap->getWorldTransform();
- if(child_has_transform0)
+ if (child_has_transform0)
{
- tr0 = orgtrans0*shape0->getChildTransform(m_triface0);
+ tr0 = orgtrans0 * shape0->getChildTransform(m_triface0);
}
- if(child_has_transform1)
+ if (child_has_transform1)
{
- tr1 = orgtrans1*shape1->getChildTransform(m_triface1);
+ tr1 = orgtrans1 * shape1->getChildTransform(m_triface1);
}
- btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0);
- btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1);
+ btCollisionObjectWrapper ob0(body0Wrap, colshape0, body0Wrap->getCollisionObject(), tr0, m_part0, m_triface0);
+ btCollisionObjectWrapper ob1(body1Wrap, colshape1, body1Wrap->getCollisionObject(), tr1, m_part1, m_triface1);
//collide two convex shapes
- convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1);
+ convex_vs_convex_collision(&ob0, &ob1, colshape0, colshape1);
}
shape0->unlockChildShapes();
@@ -563,159 +508,149 @@ void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
}
void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btCollisionShape * shape1,bool swapped)
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactShapeInterface* shape0,
+ const btCollisionShape* shape1, bool swapped)
{
- if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
+ if (shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE)
{
- const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
+ const btGImpactMeshShape* meshshape0 = static_cast<const btGImpactMeshShape*>(shape0);
int& part = swapped ? m_part1 : m_part0;
part = meshshape0->getMeshPartCount();
- while(part--)
+ while (part--)
{
-
gimpact_vs_shape(body0Wrap,
- body1Wrap,
- meshshape0->getMeshPart(part),
- shape1,swapped);
-
+ body1Wrap,
+ meshshape0->getMeshPart(part),
+ shape1, swapped);
}
return;
}
- #ifdef GIMPACT_VS_PLANE_COLLISION
- if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
+#ifdef GIMPACT_VS_PLANE_COLLISION
+ if (shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
shape1->getShapeType() == STATIC_PLANE_PROXYTYPE)
{
- const btGImpactMeshShapePart * shapepart = static_cast<const btGImpactMeshShapePart *>(shape0);
- const btStaticPlaneShape * planeshape = static_cast<const btStaticPlaneShape * >(shape1);
- gimpacttrimeshpart_vs_plane_collision(body0Wrap,body1Wrap,shapepart,planeshape,swapped);
+ const btGImpactMeshShapePart* shapepart = static_cast<const btGImpactMeshShapePart*>(shape0);
+ const btStaticPlaneShape* planeshape = static_cast<const btStaticPlaneShape*>(shape1);
+ gimpacttrimeshpart_vs_plane_collision(body0Wrap, body1Wrap, shapepart, planeshape, swapped);
return;
}
- #endif
-
+#endif
-
- if(shape1->isCompound())
+ if (shape1->isCompound())
{
- const btCompoundShape * compoundshape = static_cast<const btCompoundShape *>(shape1);
- gimpact_vs_compoundshape(body0Wrap,body1Wrap,shape0,compoundshape,swapped);
+ const btCompoundShape* compoundshape = static_cast<const btCompoundShape*>(shape1);
+ gimpact_vs_compoundshape(body0Wrap, body1Wrap, shape0, compoundshape, swapped);
return;
}
- else if(shape1->isConcave())
+ else if (shape1->isConcave())
{
- const btConcaveShape * concaveshape = static_cast<const btConcaveShape *>(shape1);
- gimpact_vs_concave(body0Wrap,body1Wrap,shape0,concaveshape,swapped);
+ const btConcaveShape* concaveshape = static_cast<const btConcaveShape*>(shape1);
+ gimpact_vs_concave(body0Wrap, body1Wrap, shape0, concaveshape, swapped);
return;
}
-
btTransform orgtrans0 = body0Wrap->getWorldTransform();
btTransform orgtrans1 = body1Wrap->getWorldTransform();
btAlignedObjectArray<int> collided_results;
- gimpact_vs_shape_find_pairs(orgtrans0,orgtrans1,shape0,shape1,collided_results);
-
- if(collided_results.size() == 0) return;
+ gimpact_vs_shape_find_pairs(orgtrans0, orgtrans1, shape0, shape1, collided_results);
+ if (collided_results.size() == 0) return;
shape0->lockChildShapes();
GIM_ShapeRetriever retriever0(shape0);
-
bool child_has_transform0 = shape0->childrenHasTransform();
-
int i = collided_results.size();
- while(i--)
+ while (i--)
{
int child_index = collided_results[i];
- if(swapped)
- m_triface1 = child_index;
- else
- m_triface0 = child_index;
+ if (swapped)
+ m_triface1 = child_index;
+ else
+ m_triface0 = child_index;
- const btCollisionShape * colshape0 = retriever0.getChildShape(child_index);
+ const btCollisionShape* colshape0 = retriever0.getChildShape(child_index);
btTransform tr0 = body0Wrap->getWorldTransform();
- if(child_has_transform0)
+ if (child_has_transform0)
{
- tr0 = orgtrans0*shape0->getChildTransform(child_index);
+ tr0 = orgtrans0 * shape0->getChildTransform(child_index);
}
- btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
+ btCollisionObjectWrapper ob0(body0Wrap, colshape0, body0Wrap->getCollisionObject(), body0Wrap->getWorldTransform(), m_part0, m_triface0);
const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap();
-
- if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject())
+
+ if (m_resultOut->getBody0Wrap()->getCollisionObject() == ob0.getCollisionObject())
{
m_resultOut->setBody0Wrap(&ob0);
- } else
+ }
+ else
{
m_resultOut->setBody1Wrap(&ob0);
}
//collide two shapes
- if(swapped)
+ if (swapped)
{
-
- shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0);
+ shape_vs_shape_collision(body1Wrap, &ob0, shape1, colshape0);
}
else
{
-
- shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1);
+ shape_vs_shape_collision(&ob0, body1Wrap, colshape0, shape1);
}
m_resultOut->setBody0Wrap(prevObj0);
-
}
shape0->unlockChildShapes();
-
}
void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btCompoundShape * shape1,bool swapped)
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactShapeInterface* shape0,
+ const btCompoundShape* shape1, bool swapped)
{
btTransform orgtrans1 = body1Wrap->getWorldTransform();
int i = shape1->getNumChildShapes();
- while(i--)
+ while (i--)
{
+ const btCollisionShape* colshape1 = shape1->getChildShape(i);
+ btTransform childtrans1 = orgtrans1 * shape1->getChildTransform(i);
- const btCollisionShape * colshape1 = shape1->getChildShape(i);
- btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i);
+ btCollisionObjectWrapper ob1(body1Wrap, colshape1, body1Wrap->getCollisionObject(), childtrans1, -1, i);
- btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i);
-
const btCollisionObjectWrapper* tmp = 0;
- if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
+ if (m_resultOut->getBody0Wrap()->getCollisionObject() == ob1.getCollisionObject())
{
tmp = m_resultOut->getBody0Wrap();
m_resultOut->setBody0Wrap(&ob1);
- } else
+ }
+ else
{
tmp = m_resultOut->getBody1Wrap();
m_resultOut->setBody1Wrap(&ob1);
}
//collide child shape
gimpact_vs_shape(body0Wrap, &ob1,
- shape0,colshape1,swapped);
+ shape0, colshape1, swapped);
- if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
+ if (m_resultOut->getBody0Wrap()->getCollisionObject() == ob1.getCollisionObject())
{
m_resultOut->setBody0Wrap(tmp);
- } else
+ }
+ else
{
m_resultOut->setBody1Wrap(tmp);
}
@@ -723,27 +658,25 @@ void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObje
}
void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision(
- const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactMeshShapePart * shape0,
- const btStaticPlaneShape * shape1,bool swapped)
+ const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactMeshShapePart* shape0,
+ const btStaticPlaneShape* shape1, bool swapped)
{
-
-
btTransform orgtrans0 = body0Wrap->getWorldTransform();
btTransform orgtrans1 = body1Wrap->getWorldTransform();
- const btPlaneShape * planeshape = static_cast<const btPlaneShape *>(shape1);
+ const btPlaneShape* planeshape = static_cast<const btPlaneShape*>(shape1);
btVector4 plane;
- planeshape->get_plane_equation_transformed(orgtrans1,plane);
+ planeshape->get_plane_equation_transformed(orgtrans1, plane);
//test box against plane
btAABB tribox;
- shape0->getAabb(orgtrans0,tribox.m_min,tribox.m_max);
+ shape0->getAabb(orgtrans0, tribox.m_min, tribox.m_max);
tribox.increment_margin(planeshape->getMargin());
- if( tribox.plane_classify(plane)!= BT_CONST_COLLIDE_PLANE) return;
+ if (tribox.plane_classify(plane) != BT_CONST_COLLIDE_PLANE) return;
shape0->lockChildShapes();
@@ -751,28 +684,28 @@ void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision(
btVector3 vertex;
int vi = shape0->getVertexCount();
- while(vi--)
+ while (vi--)
{
- shape0->getVertex(vi,vertex);
+ shape0->getVertex(vi, vertex);
vertex = orgtrans0(vertex);
btScalar distance = vertex.dot(plane) - plane[3] - margin;
- if(distance<0.0)//add contact
+ if (distance < 0.0) //add contact
{
- if(swapped)
+ if (swapped)
{
addContactPoint(body1Wrap, body0Wrap,
- vertex,
- -plane,
- distance);
+ vertex,
+ -plane,
+ distance);
}
else
{
addContactPoint(body0Wrap, body1Wrap,
- vertex,
- plane,
- distance);
+ vertex,
+ plane,
+ distance);
}
}
}
@@ -780,69 +713,64 @@ void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision(
shape0->unlockChildShapes();
}
-
-
-
-class btGImpactTriangleCallback: public btTriangleCallback
+class btGImpactTriangleCallback : public btTriangleCallback
{
public:
- btGImpactCollisionAlgorithm * algorithm;
- const btCollisionObjectWrapper * body0Wrap;
- const btCollisionObjectWrapper * body1Wrap;
- const btGImpactShapeInterface * gimpactshape0;
+ btGImpactCollisionAlgorithm* algorithm;
+ const btCollisionObjectWrapper* body0Wrap;
+ const btCollisionObjectWrapper* body1Wrap;
+ const btGImpactShapeInterface* gimpactshape0;
bool swapped;
btScalar margin;
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
- btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]);
+ btTriangleShapeEx tri1(triangle[0], triangle[1], triangle[2]);
tri1.setMargin(margin);
- if(swapped)
- {
- algorithm->setPart0(partId);
- algorithm->setFace0(triangleIndex);
- }
- else
- {
- algorithm->setPart1(partId);
- algorithm->setFace1(triangleIndex);
- }
-
- btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex);
- const btCollisionObjectWrapper * tmp = 0;
-
- if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
+ if (swapped)
+ {
+ algorithm->setPart0(partId);
+ algorithm->setFace0(triangleIndex);
+ }
+ else
+ {
+ algorithm->setPart1(partId);
+ algorithm->setFace1(triangleIndex);
+ }
+
+ btCollisionObjectWrapper ob1Wrap(body1Wrap, &tri1, body1Wrap->getCollisionObject(), body1Wrap->getWorldTransform(), partId, triangleIndex);
+ const btCollisionObjectWrapper* tmp = 0;
+
+ if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject() == ob1Wrap.getCollisionObject())
{
tmp = algorithm->internalGetResultOut()->getBody0Wrap();
algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap);
- } else
+ }
+ else
{
tmp = algorithm->internalGetResultOut()->getBody1Wrap();
algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap);
}
-
+
algorithm->gimpact_vs_shape(
- body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped);
+ body0Wrap, &ob1Wrap, gimpactshape0, &tri1, swapped);
- if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
+ if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject() == ob1Wrap.getCollisionObject())
{
algorithm->internalGetResultOut()->setBody0Wrap(tmp);
- } else
+ }
+ else
{
algorithm->internalGetResultOut()->setBody1Wrap(tmp);
}
-
}
};
-
-
-
void btGImpactCollisionAlgorithm::gimpact_vs_concave(
- const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btConcaveShape * shape1,bool swapped)
+ const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactShapeInterface* shape0,
+ const btConcaveShape* shape1, bool swapped)
{
//create the callback
btGImpactTriangleCallback tricallback;
@@ -858,75 +786,71 @@ void btGImpactCollisionAlgorithm::gimpact_vs_concave(
gimpactInConcaveSpace = body1Wrap->getWorldTransform().inverse() * body0Wrap->getWorldTransform();
- btVector3 minAABB,maxAABB;
- shape0->getAabb(gimpactInConcaveSpace,minAABB,maxAABB);
-
- shape1->processAllTriangles(&tricallback,minAABB,maxAABB);
+ btVector3 minAABB, maxAABB;
+ shape0->getAabb(gimpactInConcaveSpace, minAABB, maxAABB);
+ shape1->processAllTriangles(&tricallback, minAABB, maxAABB);
}
-
-
-void btGImpactCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btGImpactCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
- clearCache();
+ clearCache();
- m_resultOut = resultOut;
+ m_resultOut = resultOut;
m_dispatchInfo = &dispatchInfo;
- const btGImpactShapeInterface * gimpactshape0;
- const btGImpactShapeInterface * gimpactshape1;
+ const btGImpactShapeInterface* gimpactshape0;
+ const btGImpactShapeInterface* gimpactshape1;
- if (body0Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE)
+ if (body0Wrap->getCollisionShape()->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
{
- gimpactshape0 = static_cast<const btGImpactShapeInterface *>(body0Wrap->getCollisionShape());
+ gimpactshape0 = static_cast<const btGImpactShapeInterface*>(body0Wrap->getCollisionShape());
- if( body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
+ if (body1Wrap->getCollisionShape()->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
{
- gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
+ gimpactshape1 = static_cast<const btGImpactShapeInterface*>(body1Wrap->getCollisionShape());
- gimpact_vs_gimpact(body0Wrap,body1Wrap,gimpactshape0,gimpactshape1);
+ gimpact_vs_gimpact(body0Wrap, body1Wrap, gimpactshape0, gimpactshape1);
}
else
{
- gimpact_vs_shape(body0Wrap,body1Wrap,gimpactshape0,body1Wrap->getCollisionShape(),false);
+ gimpact_vs_shape(body0Wrap, body1Wrap, gimpactshape0, body1Wrap->getCollisionShape(), false);
}
-
}
- else if (body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
+ else if (body1Wrap->getCollisionShape()->getShapeType() == GIMPACT_SHAPE_PROXYTYPE)
{
- gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
+ gimpactshape1 = static_cast<const btGImpactShapeInterface*>(body1Wrap->getCollisionShape());
- gimpact_vs_shape(body1Wrap,body0Wrap,gimpactshape1,body0Wrap->getCollisionShape(),true);
+ gimpact_vs_shape(body1Wrap, body0Wrap, gimpactshape1, body0Wrap->getCollisionShape(), true);
}
-}
+ // Ensure that gContactProcessedCallback is called for concave shapes.
+ if (getLastManifold())
+ {
+ m_resultOut->refreshContactPoints();
+ }
+}
-btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
return 1.f;
-
}
///////////////////////////////////// REGISTERING ALGORITHM //////////////////////////////////////////////
-
-
//! Use this function for register the algorithm externally
-void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher)
+void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher* dispatcher)
{
-
static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf;
int i;
- for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
+ for (i = 0; i < MAX_BROADPHASE_COLLISION_TYPES; i++)
{
- dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&s_gimpact_cf);
+ dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE, i, &s_gimpact_cf);
}
- for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
+ for (i = 0; i < MAX_BROADPHASE_COLLISION_TYPES; i++)
{
- dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&s_gimpact_cf);
+ dispatcher->registerCollisionCreateFunc(i, GIMPACT_SHAPE_PROXYTYPE, &s_gimpact_cf);
}
-
}
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
index 3e5675f729..a368c8a0c0 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
@@ -42,7 +42,6 @@ class btDispatcher;
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
//! Collision Algorithm for GImpact Shapes
/*!
For register this algorithm in Bullet, proceed as following:
@@ -54,36 +53,35 @@ btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
protected:
- btCollisionAlgorithm * m_convex_algorithm;
- btPersistentManifold * m_manifoldPtr;
+ btCollisionAlgorithm* m_convex_algorithm;
+ btPersistentManifold* m_manifoldPtr;
btManifoldResult* m_resultOut;
- const btDispatcherInfo * m_dispatchInfo;
+ const btDispatcherInfo* m_dispatchInfo;
int m_triface0;
int m_part0;
int m_triface1;
int m_part1;
-
//! Creates a new contact point
- SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(const btCollisionObject* body0,const btCollisionObject* body1)
+ SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(const btCollisionObject* body0, const btCollisionObject* body1)
{
- m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0, body1);
return m_manifoldPtr;
}
SIMD_FORCE_INLINE void destroyConvexAlgorithm()
{
- if(m_convex_algorithm)
+ if (m_convex_algorithm)
{
m_convex_algorithm->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm( m_convex_algorithm);
+ m_dispatcher->freeCollisionAlgorithm(m_convex_algorithm);
m_convex_algorithm = NULL;
}
}
SIMD_FORCE_INLINE void destroyContactManifolds()
{
- if(m_manifoldPtr == NULL) return;
+ if (m_manifoldPtr == NULL) return;
m_dispatcher->releaseManifold(m_manifoldPtr);
m_manifoldPtr = NULL;
}
@@ -104,207 +102,187 @@ protected:
return m_manifoldPtr;
}
-
// Call before process collision
- SIMD_FORCE_INLINE void checkManifold(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ SIMD_FORCE_INLINE void checkManifold(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
- if(getLastManifold() == 0)
+ if (getLastManifold() == 0)
{
- newContactManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
+ newContactManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
}
m_resultOut->setPersistentManifold(getLastManifold());
}
// Call before process collision
- SIMD_FORCE_INLINE btCollisionAlgorithm * newAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ SIMD_FORCE_INLINE btCollisionAlgorithm* newAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
- checkManifold(body0Wrap,body1Wrap);
+ checkManifold(body0Wrap, body1Wrap);
- btCollisionAlgorithm * convex_algorithm = m_dispatcher->findAlgorithm(
- body0Wrap,body1Wrap,getLastManifold(), BT_CONTACT_POINT_ALGORITHMS);
- return convex_algorithm ;
+ btCollisionAlgorithm* convex_algorithm = m_dispatcher->findAlgorithm(
+ body0Wrap, body1Wrap, getLastManifold(), BT_CONTACT_POINT_ALGORITHMS);
+ return convex_algorithm;
}
// Call before process collision
- SIMD_FORCE_INLINE void checkConvexAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ SIMD_FORCE_INLINE void checkConvexAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
- if(m_convex_algorithm) return;
- m_convex_algorithm = newAlgorithm(body0Wrap,body1Wrap);
+ if (m_convex_algorithm) return;
+ m_convex_algorithm = newAlgorithm(body0Wrap, body1Wrap);
}
+ void addContactPoint(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btVector3& point,
+ const btVector3& normal,
+ btScalar distance);
-
-
- void addContactPoint(const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btVector3 & point,
- const btVector3 & normal,
- btScalar distance);
-
-//! Collision routines
-//!@{
+ //! Collision routines
+ //!@{
void collide_gjk_triangles(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btGImpactMeshShapePart * shape0,
- const btGImpactMeshShapePart * shape1,
- const int * pairs, int pair_count);
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactMeshShapePart* shape0,
+ const btGImpactMeshShapePart* shape1,
+ const int* pairs, int pair_count);
void collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btGImpactMeshShapePart * shape0,
- const btGImpactMeshShapePart * shape1,
- const int * pairs, int pair_count);
-
-
-
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactMeshShapePart* shape0,
+ const btGImpactMeshShapePart* shape1,
+ const int* pairs, int pair_count);
void shape_vs_shape_collision(
- const btCollisionObjectWrapper* body0,
- const btCollisionObjectWrapper* body1,
- const btCollisionShape * shape0,
- const btCollisionShape * shape1);
+ const btCollisionObjectWrapper* body0,
+ const btCollisionObjectWrapper* body1,
+ const btCollisionShape* shape0,
+ const btCollisionShape* shape1);
void convex_vs_convex_collision(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btCollisionShape* shape0,
- const btCollisionShape* shape1);
-
-
+ const btCollisionObjectWrapper* body1Wrap,
+ const btCollisionShape* shape0,
+ const btCollisionShape* shape1);
void gimpact_vs_gimpact_find_pairs(
- const btTransform & trans0,
- const btTransform & trans1,
- const btGImpactShapeInterface * shape0,
- const btGImpactShapeInterface * shape1,btPairSet & pairset);
+ const btTransform& trans0,
+ const btTransform& trans1,
+ const btGImpactShapeInterface* shape0,
+ const btGImpactShapeInterface* shape1, btPairSet& pairset);
void gimpact_vs_shape_find_pairs(
- const btTransform & trans0,
- const btTransform & trans1,
- const btGImpactShapeInterface * shape0,
- const btCollisionShape * shape1,
- btAlignedObjectArray<int> & collided_primitives);
-
+ const btTransform& trans0,
+ const btTransform& trans1,
+ const btGImpactShapeInterface* shape0,
+ const btCollisionShape* shape1,
+ btAlignedObjectArray<int>& collided_primitives);
void gimpacttrimeshpart_vs_plane_collision(
- const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactMeshShapePart * shape0,
- const btStaticPlaneShape * shape1,bool swapped);
-
+ const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactMeshShapePart* shape0,
+ const btStaticPlaneShape* shape1, bool swapped);
public:
-
- btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+ btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
virtual ~btGImpactCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr)
manifoldArray.push_back(m_manifoldPtr);
}
- btManifoldResult* internalGetResultOut()
+ btManifoldResult* internalGetResultOut()
{
return m_resultOut;
}
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btGImpactCollisionAlgorithm));
- return new(mem) btGImpactCollisionAlgorithm(ci,body0Wrap,body1Wrap);
+ return new (mem) btGImpactCollisionAlgorithm(ci, body0Wrap, body1Wrap);
}
};
//! Use this function for register the algorithm externally
- static void registerAlgorithm(btCollisionDispatcher * dispatcher);
+ static void registerAlgorithm(btCollisionDispatcher* dispatcher);
#ifdef TRI_COLLISION_PROFILING
//! Gets the average time in miliseconds of tree collisions
static float getAverageTreeCollisionTime();
//! Gets the average time in miliseconds of triangle collisions
static float getAverageTriangleCollisionTime();
-#endif //TRI_COLLISION_PROFILING
+#endif //TRI_COLLISION_PROFILING
//! Collides two gimpact shapes
/*!
\pre shape0 and shape1 couldn't be btGImpactMeshShape objects
*/
-
void gimpact_vs_gimpact(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btGImpactShapeInterface * shape1);
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactShapeInterface* shape0,
+ const btGImpactShapeInterface* shape1);
void gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btCollisionShape * shape1,bool swapped);
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactShapeInterface* shape0,
+ const btCollisionShape* shape1, bool swapped);
- void gimpact_vs_compoundshape(const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btCompoundShape * shape1,bool swapped);
+ void gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactShapeInterface* shape0,
+ const btCompoundShape* shape1, bool swapped);
void gimpact_vs_concave(
- const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btConcaveShape * shape1,bool swapped);
-
-
-
-
- /// Accessor/Mutator pairs for Part and triangleID
- void setFace0(int value)
- {
- m_triface0 = value;
- }
- int getFace0()
- {
- return m_triface0;
- }
- void setFace1(int value)
- {
- m_triface1 = value;
- }
- int getFace1()
- {
- return m_triface1;
- }
- void setPart0(int value)
- {
- m_part0 = value;
- }
- int getPart0()
- {
- return m_part0;
- }
- void setPart1(int value)
- {
- m_part1 = value;
- }
- int getPart1()
- {
- return m_part1;
- }
+ const btCollisionObjectWrapper* body0Wrap,
+ const btCollisionObjectWrapper* body1Wrap,
+ const btGImpactShapeInterface* shape0,
+ const btConcaveShape* shape1, bool swapped);
+ /// Accessor/Mutator pairs for Part and triangleID
+ void setFace0(int value)
+ {
+ m_triface0 = value;
+ }
+ int getFace0()
+ {
+ return m_triface0;
+ }
+ void setFace1(int value)
+ {
+ m_triface1 = value;
+ }
+ int getFace1()
+ {
+ return m_triface1;
+ }
+ void setPart0(int value)
+ {
+ m_part0 = value;
+ }
+ int getPart0()
+ {
+ return m_part0;
+ }
+ void setPart1(int value)
+ {
+ m_part1 = value;
+ }
+ int getPart1()
+ {
+ return m_part1;
+ }
};
-
//algorithm details
//#define BULLET_TRIANGLE_COLLISION 1
#define GIMPACT_VS_PLANE_COLLISION 1
-
-
-#endif //BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
+#endif //BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h
index 2543aefcfc..1cde46ed8b 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactMassUtil.h
@@ -21,40 +21,36 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef GIMPACT_MASS_UTIL_H
#define GIMPACT_MASS_UTIL_H
#include "LinearMath/btTransform.h"
-
-
SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed(
- const btVector3 & source_inertia, const btVector3 & added_inertia, const btTransform & transform)
+ const btVector3& source_inertia, const btVector3& added_inertia, const btTransform& transform)
{
- btMatrix3x3 rotatedTensor = transform.getBasis().scaled(added_inertia) * transform.getBasis().transpose();
+ btMatrix3x3 rotatedTensor = transform.getBasis().scaled(added_inertia) * transform.getBasis().transpose();
btScalar x2 = transform.getOrigin()[0];
- x2*= x2;
+ x2 *= x2;
btScalar y2 = transform.getOrigin()[1];
- y2*= y2;
+ y2 *= y2;
btScalar z2 = transform.getOrigin()[2];
- z2*= z2;
+ z2 *= z2;
- btScalar ix = rotatedTensor[0][0]*(y2+z2);
- btScalar iy = rotatedTensor[1][1]*(x2+z2);
- btScalar iz = rotatedTensor[2][2]*(x2+y2);
+ btScalar ix = rotatedTensor[0][0] * (y2 + z2);
+ btScalar iy = rotatedTensor[1][1] * (x2 + z2);
+ btScalar iz = rotatedTensor[2][2] * (x2 + y2);
- return btVector3(source_inertia[0]+ix,source_inertia[1]+iy,source_inertia[2] + iz);
+ return btVector3(source_inertia[0] + ix, source_inertia[1] + iy, source_inertia[2] + iz);
}
-SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3 & point, btScalar mass)
+SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3& point, btScalar mass)
{
- btScalar x2 = point[0]*point[0];
- btScalar y2 = point[1]*point[1];
- btScalar z2 = point[2]*point[2];
- return btVector3(mass*(y2+z2),mass*(x2+z2),mass*(x2+y2));
+ btScalar x2 = point[0] * point[0];
+ btScalar y2 = point[1] * point[1];
+ btScalar z2 = point[2] * point[2];
+ return btVector3(mass * (y2 + z2), mass * (x2 + z2), mass * (x2 + y2));
}
-
-#endif //GIMPACT_MESH_SHAPE_H
+#endif //GIMPACT_MESH_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
index 4528758c37..b81fc97044 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
@@ -27,11 +27,9 @@ subject to the following restrictions:
#ifdef TRI_COLLISION_PROFILING
btClock g_q_tree_clock;
-
float g_q_accum_tree_collision_time = 0;
int g_q_count_traversing = 0;
-
void bt_begin_gim02_q_tree_time()
{
g_q_tree_clock.reset();
@@ -43,11 +41,10 @@ void bt_end_gim02_q_tree_time()
g_q_count_traversing++;
}
-
//! Gets the average time in miliseconds of tree collisions
float btGImpactQuantizedBvh::getAverageTreeCollisionTime()
{
- if(g_q_count_traversing == 0) return 0;
+ if (g_q_count_traversing == 0) return 0;
float avgtime = g_q_accum_tree_collision_time;
avgtime /= (float)g_q_count_traversing;
@@ -56,99 +53,92 @@ float btGImpactQuantizedBvh::getAverageTreeCollisionTime()
g_q_count_traversing = 0;
return avgtime;
-// float avgtime = g_q_count_traversing;
-// g_q_count_traversing = 0;
-// return avgtime;
-
+ // float avgtime = g_q_count_traversing;
+ // g_q_count_traversing = 0;
+ // return avgtime;
}
-#endif //TRI_COLLISION_PROFILING
+#endif //TRI_COLLISION_PROFILING
/////////////////////// btQuantizedBvhTree /////////////////////////////////
void btQuantizedBvhTree::calc_quantization(
- GIM_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin)
+ GIM_BVH_DATA_ARRAY& primitive_boxes, btScalar boundMargin)
{
//calc globa box
btAABB global_bound;
global_bound.invalidate();
- for (int i=0;i<primitive_boxes.size() ;i++ )
+ for (int i = 0; i < primitive_boxes.size(); i++)
{
global_bound.merge(primitive_boxes[i].m_bound);
}
bt_calc_quantization_parameters(
- m_global_bound.m_min,m_global_bound.m_max,m_bvhQuantization,global_bound.m_min,global_bound.m_max,boundMargin);
-
+ m_global_bound.m_min, m_global_bound.m_max, m_bvhQuantization, global_bound.m_min, global_bound.m_max, boundMargin);
}
-
-
int btQuantizedBvhTree::_calc_splitting_axis(
- GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
+ GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex)
{
-
int i;
- btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
- btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
- int numIndices = endIndex-startIndex;
+ btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.));
+ btVector3 variance(btScalar(0.), btScalar(0.), btScalar(0.));
+ int numIndices = endIndex - startIndex;
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
- primitive_boxes[i].m_bound.m_min);
- means+=center;
+ btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
+ means += center;
}
- means *= (btScalar(1.)/(btScalar)numIndices);
+ means *= (btScalar(1.) / (btScalar)numIndices);
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
- primitive_boxes[i].m_bound.m_min);
- btVector3 diff2 = center-means;
+ btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
+ btVector3 diff2 = center - means;
diff2 = diff2 * diff2;
variance += diff2;
}
- variance *= (btScalar(1.)/ ((btScalar)numIndices-1) );
+ variance *= (btScalar(1.) / ((btScalar)numIndices - 1));
return variance.maxAxis();
}
-
int btQuantizedBvhTree::_sort_and_calc_splitting_index(
- GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,
+ GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex,
int endIndex, int splitAxis)
{
int i;
- int splitIndex =startIndex;
+ int splitIndex = startIndex;
int numIndices = endIndex - startIndex;
// average of centers
btScalar splitValue = 0.0f;
- btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
- for (i=startIndex;i<endIndex;i++)
+ btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.));
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
- primitive_boxes[i].m_bound.m_min);
- means+=center;
+ btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
+ means += center;
}
- means *= (btScalar(1.)/(btScalar)numIndices);
+ means *= (btScalar(1.) / (btScalar)numIndices);
splitValue = means[splitAxis];
-
//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
- primitive_boxes[i].m_bound.m_min);
+ btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
if (center[splitAxis] > splitValue)
{
//swap
- primitive_boxes.swap(i,splitIndex);
+ primitive_boxes.swap(i, splitIndex);
//swapLeafNodes(i,splitIndex);
splitIndex++;
}
@@ -163,32 +153,30 @@ int btQuantizedBvhTree::_sort_and_calc_splitting_index(
//bool unbalanced2 = true;
//this should be safe too:
- int rangeBalancedIndices = numIndices/3;
- bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
+ int rangeBalancedIndices = numIndices / 3;
+ bool unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices)));
if (unbalanced)
{
- splitIndex = startIndex+ (numIndices>>1);
+ splitIndex = startIndex + (numIndices >> 1);
}
- btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
+ btAssert(!((splitIndex == startIndex) || (splitIndex == (endIndex))));
return splitIndex;
-
}
-
-void btQuantizedBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
+void btQuantizedBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex)
{
int curIndex = m_num_nodes;
m_num_nodes++;
- btAssert((endIndex-startIndex)>0);
+ btAssert((endIndex - startIndex) > 0);
- if ((endIndex-startIndex)==1)
+ if ((endIndex - startIndex) == 1)
{
- //We have a leaf node
- setNodeBound(curIndex,primitive_boxes[startIndex].m_bound);
+ //We have a leaf node
+ setNodeBound(curIndex, primitive_boxes[startIndex].m_bound);
m_node_array[curIndex].setDataIndex(primitive_boxes[startIndex].m_data);
return;
@@ -196,48 +184,43 @@ void btQuantizedBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, i
//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
//split axis
- int splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
+ int splitIndex = _calc_splitting_axis(primitive_boxes, startIndex, endIndex);
splitIndex = _sort_and_calc_splitting_index(
- primitive_boxes,startIndex,endIndex,
- splitIndex//split axis
- );
-
+ primitive_boxes, startIndex, endIndex,
+ splitIndex //split axis
+ );
//calc this node bounding box
btAABB node_bound;
node_bound.invalidate();
- for (int i=startIndex;i<endIndex;i++)
+ for (int i = startIndex; i < endIndex; i++)
{
node_bound.merge(primitive_boxes[i].m_bound);
}
- setNodeBound(curIndex,node_bound);
-
+ setNodeBound(curIndex, node_bound);
//build left branch
- _build_sub_tree(primitive_boxes, startIndex, splitIndex );
-
+ _build_sub_tree(primitive_boxes, startIndex, splitIndex);
//build right branch
- _build_sub_tree(primitive_boxes, splitIndex ,endIndex);
+ _build_sub_tree(primitive_boxes, splitIndex, endIndex);
m_node_array[curIndex].setEscapeIndex(m_num_nodes - curIndex);
-
-
}
//! stackless build tree
void btQuantizedBvhTree::build_tree(
- GIM_BVH_DATA_ARRAY & primitive_boxes)
+ GIM_BVH_DATA_ARRAY& primitive_boxes)
{
calc_quantization(primitive_boxes);
// initialize node count to 0
m_num_nodes = 0;
// allocate nodes
- m_node_array.resize(primitive_boxes.size()*2);
+ m_node_array.resize(primitive_boxes.size() * 2);
_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
}
@@ -247,13 +230,13 @@ void btQuantizedBvhTree::build_tree(
void btGImpactQuantizedBvh::refit()
{
int nodecount = getNodeCount();
- while(nodecount--)
+ while (nodecount--)
{
- if(isLeafNode(nodecount))
+ if (isLeafNode(nodecount))
{
btAABB leafbox;
- m_primitive_manager->get_primitive_box(getNodeData(nodecount),leafbox);
- setNodeBound(nodecount,leafbox);
+ m_primitive_manager->get_primitive_box(getNodeData(nodecount), leafbox);
+ setNodeBound(nodecount, leafbox);
}
else
{
@@ -265,20 +248,20 @@ void btGImpactQuantizedBvh::refit()
btAABB temp_box;
int child_node = getLeftNode(nodecount);
- if(child_node)
+ if (child_node)
{
- getNodeBound(child_node,temp_box);
+ getNodeBound(child_node, temp_box);
bound.merge(temp_box);
}
child_node = getRightNode(nodecount);
- if(child_node)
+ if (child_node)
{
- getNodeBound(child_node,temp_box);
+ getNodeBound(child_node, temp_box);
bound.merge(temp_box);
}
- setNodeBound(nodecount,bound);
+ setNodeBound(nodecount, bound);
}
}
}
@@ -290,17 +273,17 @@ void btGImpactQuantizedBvh::buildSet()
GIM_BVH_DATA_ARRAY primitive_boxes;
primitive_boxes.resize(m_primitive_manager->get_primitive_count());
- for (int i = 0;i<primitive_boxes.size() ;i++ )
+ for (int i = 0; i < primitive_boxes.size(); i++)
{
- m_primitive_manager->get_primitive_box(i,primitive_boxes[i].m_bound);
- primitive_boxes[i].m_data = i;
+ m_primitive_manager->get_primitive_box(i, primitive_boxes[i].m_bound);
+ primitive_boxes[i].m_data = i;
}
m_box_tree.build_tree(primitive_boxes);
}
//! returns the indices of the primitives in the m_primitive_manager
-bool btGImpactQuantizedBvh::boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const
+bool btGImpactQuantizedBvh::boxQuery(const btAABB& box, btAlignedObjectArray<int>& collided_results) const
{
int curIndex = 0;
int numNodes = getNodeCount();
@@ -310,16 +293,14 @@ bool btGImpactQuantizedBvh::boxQuery(const btAABB & box, btAlignedObjectArray<in
unsigned short quantizedMin[3];
unsigned short quantizedMax[3];
- m_box_tree.quantizePoint(quantizedMin,box.m_min);
- m_box_tree.quantizePoint(quantizedMax,box.m_max);
-
+ m_box_tree.quantizePoint(quantizedMin, box.m_min);
+ m_box_tree.quantizePoint(quantizedMax, box.m_max);
while (curIndex < numNodes)
{
-
//catch bugs in tree data
- bool aabbOverlap = m_box_tree.testQuantizedBoxOverlapp(curIndex, quantizedMin,quantizedMax);
+ bool aabbOverlap = m_box_tree.testQuantizedBoxOverlapp(curIndex, quantizedMin, quantizedMax);
bool isleafnode = isLeafNode(curIndex);
if (isleafnode && aabbOverlap)
@@ -335,19 +316,17 @@ bool btGImpactQuantizedBvh::boxQuery(const btAABB & box, btAlignedObjectArray<in
else
{
//skip node
- curIndex+= getEscapeNodeIndex(curIndex);
+ curIndex += getEscapeNodeIndex(curIndex);
}
}
- if(collided_results.size()>0) return true;
+ if (collided_results.size() > 0) return true;
return false;
}
-
-
//! returns the indices of the primitives in the m_primitive_manager
bool btGImpactQuantizedBvh::rayQuery(
- const btVector3 & ray_dir,const btVector3 & ray_origin ,
- btAlignedObjectArray<int> & collided_results) const
+ const btVector3& ray_dir, const btVector3& ray_origin,
+ btAlignedObjectArray<int>& collided_results) const
{
int curIndex = 0;
int numNodes = getNodeCount();
@@ -355,16 +334,16 @@ bool btGImpactQuantizedBvh::rayQuery(
while (curIndex < numNodes)
{
btAABB bound;
- getNodeBound(curIndex,bound);
+ getNodeBound(curIndex, bound);
//catch bugs in tree data
- bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir);
+ bool aabbOverlap = bound.collide_ray(ray_origin, ray_dir);
bool isleafnode = isLeafNode(curIndex);
if (isleafnode && aabbOverlap)
{
- collided_results.push_back(getNodeData( curIndex));
+ collided_results.push_back(getNodeData(curIndex));
}
if (aabbOverlap || isleafnode)
@@ -375,154 +354,133 @@ bool btGImpactQuantizedBvh::rayQuery(
else
{
//skip node
- curIndex+= getEscapeNodeIndex(curIndex);
+ curIndex += getEscapeNodeIndex(curIndex);
}
}
- if(collided_results.size()>0) return true;
+ if (collided_results.size() > 0) return true;
return false;
}
-
SIMD_FORCE_INLINE bool _quantized_node_collision(
- const btGImpactQuantizedBvh * boxset0, const btGImpactQuantizedBvh * boxset1,
- const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
- int node0 ,int node1, bool complete_primitive_tests)
+ const btGImpactQuantizedBvh* boxset0, const btGImpactQuantizedBvh* boxset1,
+ const BT_BOX_BOX_TRANSFORM_CACHE& trans_cache_1to0,
+ int node0, int node1, bool complete_primitive_tests)
{
btAABB box0;
- boxset0->getNodeBound(node0,box0);
+ boxset0->getNodeBound(node0, box0);
btAABB box1;
- boxset1->getNodeBound(node1,box1);
-
- return box0.overlapping_trans_cache(box1,trans_cache_1to0,complete_primitive_tests );
-// box1.appy_transform_trans_cache(trans_cache_1to0);
-// return box0.has_collision(box1);
+ boxset1->getNodeBound(node1, box1);
+ return box0.overlapping_trans_cache(box1, trans_cache_1to0, complete_primitive_tests);
+ // box1.appy_transform_trans_cache(trans_cache_1to0);
+ // return box0.has_collision(box1);
}
-
//stackless recursive collision routine
static void _find_quantized_collision_pairs_recursive(
- const btGImpactQuantizedBvh * boxset0, const btGImpactQuantizedBvh * boxset1,
- btPairSet * collision_pairs,
- const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
+ const btGImpactQuantizedBvh* boxset0, const btGImpactQuantizedBvh* boxset1,
+ btPairSet* collision_pairs,
+ const BT_BOX_BOX_TRANSFORM_CACHE& trans_cache_1to0,
int node0, int node1, bool complete_primitive_tests)
{
+ if (_quantized_node_collision(
+ boxset0, boxset1, trans_cache_1to0,
+ node0, node1, complete_primitive_tests) == false) return; //avoid colliding internal nodes
-
-
- if( _quantized_node_collision(
- boxset0,boxset1,trans_cache_1to0,
- node0,node1,complete_primitive_tests) ==false) return;//avoid colliding internal nodes
-
- if(boxset0->isLeafNode(node0))
+ if (boxset0->isLeafNode(node0))
{
- if(boxset1->isLeafNode(node1))
+ if (boxset1->isLeafNode(node1))
{
// collision result
collision_pairs->push_pair(
- boxset0->getNodeData(node0),boxset1->getNodeData(node1));
+ boxset0->getNodeData(node0), boxset1->getNodeData(node1));
return;
}
else
{
-
//collide left recursive
_find_quantized_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- node0,boxset1->getLeftNode(node1),false);
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ node0, boxset1->getLeftNode(node1), false);
//collide right recursive
_find_quantized_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- node0,boxset1->getRightNode(node1),false);
-
-
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ node0, boxset1->getRightNode(node1), false);
}
}
else
{
- if(boxset1->isLeafNode(node1))
+ if (boxset1->isLeafNode(node1))
{
-
//collide left recursive
_find_quantized_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getLeftNode(node0),node1,false);
-
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getLeftNode(node0), node1, false);
//collide right recursive
_find_quantized_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getRightNode(node0),node1,false);
-
-
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getRightNode(node0), node1, false);
}
else
{
//collide left0 left1
-
-
_find_quantized_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getLeftNode(node0),boxset1->getLeftNode(node1),false);
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getLeftNode(node0), boxset1->getLeftNode(node1), false);
//collide left0 right1
_find_quantized_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getLeftNode(node0),boxset1->getRightNode(node1),false);
-
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getLeftNode(node0), boxset1->getRightNode(node1), false);
//collide right0 left1
_find_quantized_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getRightNode(node0),boxset1->getLeftNode(node1),false);
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getRightNode(node0), boxset1->getLeftNode(node1), false);
//collide right0 right1
_find_quantized_collision_pairs_recursive(
- boxset0,boxset1,
- collision_pairs,trans_cache_1to0,
- boxset0->getRightNode(node0),boxset1->getRightNode(node1),false);
+ boxset0, boxset1,
+ collision_pairs, trans_cache_1to0,
+ boxset0->getRightNode(node0), boxset1->getRightNode(node1), false);
- }// else if node1 is not a leaf
- }// else if node0 is not a leaf
+ } // else if node1 is not a leaf
+ } // else if node0 is not a leaf
}
-
-void btGImpactQuantizedBvh::find_collision(const btGImpactQuantizedBvh * boxset0, const btTransform & trans0,
- const btGImpactQuantizedBvh * boxset1, const btTransform & trans1,
- btPairSet & collision_pairs)
+void btGImpactQuantizedBvh::find_collision(const btGImpactQuantizedBvh* boxset0, const btTransform& trans0,
+ const btGImpactQuantizedBvh* boxset1, const btTransform& trans1,
+ btPairSet& collision_pairs)
{
-
- if(boxset0->getNodeCount()==0 || boxset1->getNodeCount()==0 ) return;
+ if (boxset0->getNodeCount() == 0 || boxset1->getNodeCount() == 0) return;
BT_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0;
- trans_cache_1to0.calc_from_homogenic(trans0,trans1);
+ trans_cache_1to0.calc_from_homogenic(trans0, trans1);
#ifdef TRI_COLLISION_PROFILING
bt_begin_gim02_q_tree_time();
-#endif //TRI_COLLISION_PROFILING
+#endif //TRI_COLLISION_PROFILING
_find_quantized_collision_pairs_recursive(
- boxset0,boxset1,
- &collision_pairs,trans_cache_1to0,0,0,true);
+ boxset0, boxset1,
+ &collision_pairs, trans_cache_1to0, 0, 0, true);
#ifdef TRI_COLLISION_PROFILING
bt_end_gim02_q_tree_time();
-#endif //TRI_COLLISION_PROFILING
-
+#endif //TRI_COLLISION_PROFILING
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
index 42e5520fc0..b231c1e832 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
@@ -28,13 +28,10 @@ subject to the following restrictions:
#include "btQuantization.h"
#include "btGImpactQuantizedBvhStructs.h"
-class GIM_QUANTIZED_BVH_NODE_ARRAY:public btAlignedObjectArray<BT_QUANTIZED_BVH_NODE>
+class GIM_QUANTIZED_BVH_NODE_ARRAY : public btAlignedObjectArray<BT_QUANTIZED_BVH_NODE>
{
};
-
-
-
//! Basic Box tree structure
class btQuantizedBvhTree
{
@@ -43,16 +40,18 @@ protected:
GIM_QUANTIZED_BVH_NODE_ARRAY m_node_array;
btAABB m_global_bound;
btVector3 m_bvhQuantization;
+
protected:
- void calc_quantization(GIM_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin = btScalar(1.0) );
+ void calc_quantization(GIM_BVH_DATA_ARRAY& primitive_boxes, btScalar boundMargin = btScalar(1.0));
int _sort_and_calc_splitting_index(
- GIM_BVH_DATA_ARRAY & primitive_boxes,
- int startIndex, int endIndex, int splitAxis);
+ GIM_BVH_DATA_ARRAY& primitive_boxes,
+ int startIndex, int endIndex, int splitAxis);
- int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
+ int _calc_splitting_axis(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex);
+
+ void _build_sub_tree(GIM_BVH_DATA_ARRAY& primitive_boxes, int startIndex, int endIndex);
- void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
public:
btQuantizedBvhTree()
{
@@ -61,20 +60,19 @@ public:
//! prototype functions for box tree management
//!@{
- void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes);
+ void build_tree(GIM_BVH_DATA_ARRAY& primitive_boxes);
SIMD_FORCE_INLINE void quantizePoint(
- unsigned short * quantizedpoint, const btVector3 & point) const
+ unsigned short* quantizedpoint, const btVector3& point) const
{
- bt_quantize_clamp(quantizedpoint,point,m_global_bound.m_min,m_global_bound.m_max,m_bvhQuantization);
+ bt_quantize_clamp(quantizedpoint, point, m_global_bound.m_min, m_global_bound.m_max, m_bvhQuantization);
}
-
SIMD_FORCE_INLINE bool testQuantizedBoxOverlapp(
int node_index,
- unsigned short * quantizedMin,unsigned short * quantizedMax) const
+ unsigned short* quantizedMin, unsigned short* quantizedMax) const
{
- return m_node_array[node_index].testQuantizedBoxOverlapp(quantizedMin,quantizedMax);
+ return m_node_array[node_index].testQuantizedBoxOverlapp(quantizedMin, quantizedMax);
}
SIMD_FORCE_INLINE void clearNodes()
@@ -100,41 +98,41 @@ public:
return m_node_array[nodeindex].getDataIndex();
}
- SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
+ SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB& bound) const
{
bound.m_min = bt_unquantize(
m_node_array[nodeindex].m_quantizedAabbMin,
- m_global_bound.m_min,m_bvhQuantization);
+ m_global_bound.m_min, m_bvhQuantization);
bound.m_max = bt_unquantize(
m_node_array[nodeindex].m_quantizedAabbMax,
- m_global_bound.m_min,m_bvhQuantization);
+ m_global_bound.m_min, m_bvhQuantization);
}
- SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
+ SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB& bound)
{
- bt_quantize_clamp( m_node_array[nodeindex].m_quantizedAabbMin,
- bound.m_min,
- m_global_bound.m_min,
- m_global_bound.m_max,
- m_bvhQuantization);
+ bt_quantize_clamp(m_node_array[nodeindex].m_quantizedAabbMin,
+ bound.m_min,
+ m_global_bound.m_min,
+ m_global_bound.m_max,
+ m_bvhQuantization);
- bt_quantize_clamp( m_node_array[nodeindex].m_quantizedAabbMax,
- bound.m_max,
- m_global_bound.m_min,
- m_global_bound.m_max,
- m_bvhQuantization);
+ bt_quantize_clamp(m_node_array[nodeindex].m_quantizedAabbMax,
+ bound.m_max,
+ m_global_bound.m_min,
+ m_global_bound.m_max,
+ m_bvhQuantization);
}
SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
{
- return nodeindex+1;
+ return nodeindex + 1;
}
SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
{
- if(m_node_array[nodeindex+1].isLeafNode()) return nodeindex+2;
- return nodeindex+1 + m_node_array[nodeindex+1].getEscapeIndex();
+ if (m_node_array[nodeindex + 1].isLeafNode()) return nodeindex + 2;
+ return nodeindex + 1 + m_node_array[nodeindex + 1].getEscapeIndex();
}
SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
@@ -142,7 +140,7 @@ public:
return m_node_array[nodeindex].getEscapeIndex();
}
- SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE * get_node_pointer(int index = 0) const
+ SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE* get_node_pointer(int index = 0) const
{
return &m_node_array[index];
}
@@ -150,8 +148,6 @@ public:
//!@}
};
-
-
//! Structure for containing Boxes
/*!
This class offers an structure for managing a box tree of primitives.
@@ -161,13 +157,13 @@ class btGImpactQuantizedBvh
{
protected:
btQuantizedBvhTree m_box_tree;
- btPrimitiveManagerBase * m_primitive_manager;
+ btPrimitiveManagerBase* m_primitive_manager;
protected:
//stackless refit
void refit();
-public:
+public:
//! this constructor doesn't build the tree. you must call buildSet
btGImpactQuantizedBvh()
{
@@ -175,31 +171,30 @@ public:
}
//! this constructor doesn't build the tree. you must call buildSet
- btGImpactQuantizedBvh(btPrimitiveManagerBase * primitive_manager)
+ btGImpactQuantizedBvh(btPrimitiveManagerBase* primitive_manager)
{
m_primitive_manager = primitive_manager;
}
- SIMD_FORCE_INLINE btAABB getGlobalBox() const
+ SIMD_FORCE_INLINE btAABB getGlobalBox() const
{
btAABB totalbox;
getNodeBound(0, totalbox);
return totalbox;
}
- SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase * primitive_manager)
+ SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase* primitive_manager)
{
m_primitive_manager = primitive_manager;
}
- SIMD_FORCE_INLINE btPrimitiveManagerBase * getPrimitiveManager() const
+ SIMD_FORCE_INLINE btPrimitiveManagerBase* getPrimitiveManager() const
{
return m_primitive_manager;
}
-
-//! node manager prototype functions
-///@{
+ //! node manager prototype functions
+ ///@{
//! this attemps to refit the box set.
SIMD_FORCE_INLINE void update()
@@ -211,21 +206,21 @@ public:
void buildSet();
//! returns the indices of the primitives in the m_primitive_manager
- bool boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const;
+ bool boxQuery(const btAABB& box, btAlignedObjectArray<int>& collided_results) const;
//! returns the indices of the primitives in the m_primitive_manager
- SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB & box,
- const btTransform & transform, btAlignedObjectArray<int> & collided_results) const
+ SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB& box,
+ const btTransform& transform, btAlignedObjectArray<int>& collided_results) const
{
- btAABB transbox=box;
+ btAABB transbox = box;
transbox.appy_transform(transform);
- return boxQuery(transbox,collided_results);
+ return boxQuery(transbox, collided_results);
}
//! returns the indices of the primitives in the m_primitive_manager
bool rayQuery(
- const btVector3 & ray_dir,const btVector3 & ray_origin ,
- btAlignedObjectArray<int> & collided_results) const;
+ const btVector3& ray_dir, const btVector3& ray_origin,
+ btAlignedObjectArray<int>& collided_results) const;
//! tells if this set has hierarcht
SIMD_FORCE_INLINE bool hasHierarchy() const
@@ -234,7 +229,7 @@ public:
}
//! tells if this set is a trimesh
- SIMD_FORCE_INLINE bool isTrimesh() const
+ SIMD_FORCE_INLINE bool isTrimesh() const
{
return m_primitive_manager->is_trimesh();
}
@@ -256,17 +251,16 @@ public:
return m_box_tree.getNodeData(nodeindex);
}
- SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
+ SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB& bound) const
{
m_box_tree.getNodeBound(nodeindex, bound);
}
- SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
+ SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB& bound)
{
m_box_tree.setNodeBound(nodeindex, bound);
}
-
SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
{
return m_box_tree.getLeftNode(nodeindex);
@@ -282,24 +276,23 @@ public:
return m_box_tree.getEscapeNodeIndex(nodeindex);
}
- SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle) const
+ SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex, btPrimitiveTriangle& triangle) const
{
- m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex),triangle);
+ m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex), triangle);
}
-
- SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE * get_node_pointer(int index = 0) const
+ SIMD_FORCE_INLINE const BT_QUANTIZED_BVH_NODE* get_node_pointer(int index = 0) const
{
return m_box_tree.get_node_pointer(index);
}
#ifdef TRI_COLLISION_PROFILING
static float getAverageTreeCollisionTime();
-#endif //TRI_COLLISION_PROFILING
+#endif //TRI_COLLISION_PROFILING
- static void find_collision(const btGImpactQuantizedBvh * boxset1, const btTransform & trans1,
- const btGImpactQuantizedBvh * boxset2, const btTransform & trans2,
- btPairSet & collision_pairs);
+ static void find_collision(const btGImpactQuantizedBvh* boxset1, const btTransform& trans1,
+ const btGImpactQuantizedBvh* boxset2, const btTransform& trans2,
+ btPairSet& collision_pairs);
};
-#endif // GIM_BOXPRUNING_H_INCLUDED
+#endif // GIM_BOXPRUNING_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvhStructs.h b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvhStructs.h
index 7dd5a1b9d0..bd50cb5b87 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvhStructs.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactQuantizedBvhStructs.h
@@ -29,13 +29,14 @@ subject to the following restrictions:
///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
-ATTRIBUTE_ALIGNED16 (struct) BT_QUANTIZED_BVH_NODE
+ATTRIBUTE_ALIGNED16(struct)
+BT_QUANTIZED_BVH_NODE
{
//12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
//4 bytes
- int m_escapeIndexOrDataIndex;
+ int m_escapeIndexOrDataIndex;
BT_QUANTIZED_BVH_NODE()
{
@@ -45,7 +46,7 @@ ATTRIBUTE_ALIGNED16 (struct) BT_QUANTIZED_BVH_NODE
SIMD_FORCE_INLINE bool isLeafNode() const
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (m_escapeIndexOrDataIndex>=0);
+ return (m_escapeIndexOrDataIndex >= 0);
}
SIMD_FORCE_INLINE int getEscapeIndex() const
@@ -72,20 +73,19 @@ ATTRIBUTE_ALIGNED16 (struct) BT_QUANTIZED_BVH_NODE
}
SIMD_FORCE_INLINE bool testQuantizedBoxOverlapp(
- unsigned short * quantizedMin,unsigned short * quantizedMax) const
+ unsigned short* quantizedMin, unsigned short* quantizedMax) const
{
- if(m_quantizedAabbMin[0] > quantizedMax[0] ||
- m_quantizedAabbMax[0] < quantizedMin[0] ||
- m_quantizedAabbMin[1] > quantizedMax[1] ||
- m_quantizedAabbMax[1] < quantizedMin[1] ||
- m_quantizedAabbMin[2] > quantizedMax[2] ||
- m_quantizedAabbMax[2] < quantizedMin[2])
+ if (m_quantizedAabbMin[0] > quantizedMax[0] ||
+ m_quantizedAabbMax[0] < quantizedMin[0] ||
+ m_quantizedAabbMin[1] > quantizedMax[1] ||
+ m_quantizedAabbMax[1] < quantizedMin[1] ||
+ m_quantizedAabbMin[2] > quantizedMax[2] ||
+ m_quantizedAabbMax[2] < quantizedMin[2])
{
return false;
}
return true;
}
-
};
-#endif // GIM_QUANTIZED_SET_STRUCTS_H_INCLUDED
+#endif // GIM_QUANTIZED_SET_STRUCTS_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.cpp b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.cpp
index 30c85e3fff..34c229a3ab 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.cpp
@@ -18,178 +18,169 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btGImpactShape.h"
#include "btGImpactMassUtil.h"
-
-btGImpactMeshShapePart::btGImpactMeshShapePart( btStridingMeshInterface * meshInterface, int part )
+btGImpactMeshShapePart::btGImpactMeshShapePart(btStridingMeshInterface* meshInterface, int part)
{
- // moved from .h to .cpp because of conditional compilation
- // (The setting of BT_THREADSAFE may differ between various cpp files, so it is best to
- // avoid using it in h files)
- m_primitive_manager.m_meshInterface = meshInterface;
- m_primitive_manager.m_part = part;
- m_box_set.setPrimitiveManager( &m_primitive_manager );
+ // moved from .h to .cpp because of conditional compilation
+ // (The setting of BT_THREADSAFE may differ between various cpp files, so it is best to
+ // avoid using it in h files)
+ m_primitive_manager.m_meshInterface = meshInterface;
+ m_primitive_manager.m_part = part;
+ m_box_set.setPrimitiveManager(&m_primitive_manager);
#if BT_THREADSAFE
- // If threadsafe is requested, this object uses a different lock/unlock
- // model with the btStridingMeshInterface -- lock once when the object is constructed
- // and unlock once in the destructor.
- // The other way of locking and unlocking for each collision check in the narrowphase
- // is not threadsafe. Note these are not thread-locks, they are calls to the meshInterface's
- // getLockedReadOnlyVertexIndexBase virtual function, which by default just returns a couple of
- // pointers. In theory a client could override the lock function to do all sorts of
- // things like reading data from GPU memory, or decompressing data on the fly, but such things
- // do not seem all that likely or useful, given the performance cost.
- m_primitive_manager.lock();
+ // If threadsafe is requested, this object uses a different lock/unlock
+ // model with the btStridingMeshInterface -- lock once when the object is constructed
+ // and unlock once in the destructor.
+ // The other way of locking and unlocking for each collision check in the narrowphase
+ // is not threadsafe. Note these are not thread-locks, they are calls to the meshInterface's
+ // getLockedReadOnlyVertexIndexBase virtual function, which by default just returns a couple of
+ // pointers. In theory a client could override the lock function to do all sorts of
+ // things like reading data from GPU memory, or decompressing data on the fly, but such things
+ // do not seem all that likely or useful, given the performance cost.
+ m_primitive_manager.lock();
#endif
}
btGImpactMeshShapePart::~btGImpactMeshShapePart()
{
- // moved from .h to .cpp because of conditional compilation
+ // moved from .h to .cpp because of conditional compilation
#if BT_THREADSAFE
- m_primitive_manager.unlock();
+ m_primitive_manager.unlock();
#endif
}
void btGImpactMeshShapePart::lockChildShapes() const
{
- // moved from .h to .cpp because of conditional compilation
-#if ! BT_THREADSAFE
- // called in the narrowphase -- not threadsafe!
- void * dummy = (void*) ( m_box_set.getPrimitiveManager() );
- TrimeshPrimitiveManager * dummymanager = static_cast<TrimeshPrimitiveManager *>( dummy );
- dummymanager->lock();
+ // moved from .h to .cpp because of conditional compilation
+#if !BT_THREADSAFE
+ // called in the narrowphase -- not threadsafe!
+ void* dummy = (void*)(m_box_set.getPrimitiveManager());
+ TrimeshPrimitiveManager* dummymanager = static_cast<TrimeshPrimitiveManager*>(dummy);
+ dummymanager->lock();
#endif
}
-void btGImpactMeshShapePart::unlockChildShapes() const
+void btGImpactMeshShapePart::unlockChildShapes() const
{
- // moved from .h to .cpp because of conditional compilation
-#if ! BT_THREADSAFE
- // called in the narrowphase -- not threadsafe!
- void * dummy = (void*) ( m_box_set.getPrimitiveManager() );
- TrimeshPrimitiveManager * dummymanager = static_cast<TrimeshPrimitiveManager *>( dummy );
- dummymanager->unlock();
+ // moved from .h to .cpp because of conditional compilation
+#if !BT_THREADSAFE
+ // called in the narrowphase -- not threadsafe!
+ void* dummy = (void*)(m_box_set.getPrimitiveManager());
+ TrimeshPrimitiveManager* dummymanager = static_cast<TrimeshPrimitiveManager*>(dummy);
+ dummymanager->unlock();
#endif
}
-
#define CALC_EXACT_INERTIA 1
-
-void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btGImpactCompoundShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
lockChildShapes();
#ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f,0.f,0.f);
+ inertia.setValue(0.f, 0.f, 0.f);
int i = this->getNumChildShapes();
- btScalar shapemass = mass/btScalar(i);
+ btScalar shapemass = mass / btScalar(i);
- while(i--)
+ while (i--)
{
btVector3 temp_inertia;
- m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia);
- if(childrenHasTransform())
+ m_childShapes[i]->calculateLocalInertia(shapemass, temp_inertia);
+ if (childrenHasTransform())
{
- inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]);
+ inertia = gim_inertia_add_transformed(inertia, temp_inertia, m_childTransforms[i]);
}
else
{
- inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity());
+ inertia = gim_inertia_add_transformed(inertia, temp_inertia, btTransform::getIdentity());
}
-
}
#else
// Calc box inertia
- btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
+ btScalar lx = m_localAABB.m_max[0] - m_localAABB.m_min[0];
+ btScalar ly = m_localAABB.m_max[1] - m_localAABB.m_min[1];
+ btScalar lz = m_localAABB.m_max[2] - m_localAABB.m_min[2];
+ const btScalar x2 = lx * lx;
+ const btScalar y2 = ly * ly;
+ const btScalar z2 = lz * lz;
const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
+ inertia = scaledmass * (btVector3(y2 + z2, x2 + z2, x2 + y2));
#endif
unlockChildShapes();
}
-
-
-void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
lockChildShapes();
-
#ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f,0.f,0.f);
+ inertia.setValue(0.f, 0.f, 0.f);
int i = this->getVertexCount();
- btScalar pointmass = mass/btScalar(i);
+ btScalar pointmass = mass / btScalar(i);
- while(i--)
+ while (i--)
{
btVector3 pointintertia;
- this->getVertex(i,pointintertia);
- pointintertia = gim_get_point_inertia(pointintertia,pointmass);
- inertia+=pointintertia;
+ this->getVertex(i, pointintertia);
+ pointintertia = gim_get_point_inertia(pointintertia, pointmass);
+ inertia += pointintertia;
}
#else
// Calc box inertia
- btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
+ btScalar lx = m_localAABB.m_max[0] - m_localAABB.m_min[0];
+ btScalar ly = m_localAABB.m_max[1] - m_localAABB.m_min[1];
+ btScalar lz = m_localAABB.m_max[2] - m_localAABB.m_min[2];
+ const btScalar x2 = lx * lx;
+ const btScalar y2 = ly * ly;
+ const btScalar z2 = lz * lz;
const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
+ inertia = scaledmass * (btVector3(y2 + z2, x2 + z2, x2 + y2));
#endif
unlockChildShapes();
}
-void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
+void btGImpactMeshShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
{
-
#ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f,0.f,0.f);
+ inertia.setValue(0.f, 0.f, 0.f);
int i = this->getMeshPartCount();
- btScalar partmass = mass/btScalar(i);
+ btScalar partmass = mass / btScalar(i);
- while(i--)
+ while (i--)
{
btVector3 partinertia;
- getMeshPart(i)->calculateLocalInertia(partmass,partinertia);
- inertia+=partinertia;
+ getMeshPart(i)->calculateLocalInertia(partmass, partinertia);
+ inertia += partinertia;
}
#else
// Calc box inertia
- btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
+ btScalar lx = m_localAABB.m_max[0] - m_localAABB.m_min[0];
+ btScalar ly = m_localAABB.m_max[1] - m_localAABB.m_min[1];
+ btScalar lz = m_localAABB.m_max[2] - m_localAABB.m_min[2];
+ const btScalar x2 = lx * lx;
+ const btScalar y2 = ly * ly;
+ const btScalar z2 = lz * lz;
const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
+ inertia = scaledmass * (btVector3(y2 + z2, x2 + z2, x2 + y2));
#endif
}
@@ -198,7 +189,7 @@ void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayT
{
}
-void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const
+void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback, const btVector3& rayFrom, const btVector3& rayTo) const
{
lockChildShapes();
@@ -207,7 +198,7 @@ void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback
rayDir.normalize();
m_box_set.rayQuery(rayDir, rayFrom, collided);
- if(collided.size()==0)
+ if (collided.size() == 0)
{
unlockChildShapes();
return;
@@ -216,15 +207,15 @@ void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback
int part = (int)getPart();
btPrimitiveTriangle triangle;
int i = collided.size();
- while(i--)
+ while (i--)
{
- getPrimitiveTriangle(collided[i],triangle);
- callback->processTriangle(triangle.m_vertices,part,collided[i]);
+ getPrimitiveTriangle(collided[i], triangle);
+ callback->processTriangle(triangle.m_vertices, part, collided[i]);
}
unlockChildShapes();
}
-void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
lockChildShapes();
btAABB box;
@@ -232,9 +223,9 @@ void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,co
box.m_max = aabbMax;
btAlignedObjectArray<int> collided;
- m_box_set.boxQuery(box,collided);
+ m_box_set.boxQuery(box, collided);
- if(collided.size()==0)
+ if (collided.size() == 0)
{
unlockChildShapes();
return;
@@ -243,40 +234,38 @@ void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,co
int part = (int)getPart();
btPrimitiveTriangle triangle;
int i = collided.size();
- while(i--)
+ while (i--)
{
- this->getPrimitiveTriangle(collided[i],triangle);
- callback->processTriangle(triangle.m_vertices,part,collided[i]);
+ this->getPrimitiveTriangle(collided[i], triangle);
+ callback->processTriangle(triangle.m_vertices, part, collided[i]);
}
unlockChildShapes();
-
}
-void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
int i = m_mesh_parts.size();
- while(i--)
+ while (i--)
{
- m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax);
+ m_mesh_parts[i]->processAllTriangles(callback, aabbMin, aabbMax);
}
}
-void btGImpactMeshShape::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const
+void btGImpactMeshShape::processAllTrianglesRay(btTriangleCallback* callback, const btVector3& rayFrom, const btVector3& rayTo) const
{
int i = m_mesh_parts.size();
- while(i--)
+ while (i--)
{
m_mesh_parts[i]->processAllTrianglesRay(callback, rayFrom, rayTo);
}
}
-
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
+const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*) dataBuffer;
+ btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*)dataBuffer;
- btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
+ btCollisionShape::serialize(&trimeshData->m_collisionShapeData, serializer);
m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
@@ -288,4 +277,3 @@ const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serial
return "btGImpactMeshShapeData";
}
-
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.h b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.h
index 9d7e40562c..5b85e87041 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGImpactShape.h
@@ -21,7 +21,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef GIMPACT_SHAPE_H
#define GIMPACT_SHAPE_H
@@ -37,8 +36,7 @@ subject to the following restrictions:
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btAlignedObjectArray.h"
-#include "btGImpactQuantizedBvh.h" // box tree class
-
+#include "btGImpactQuantizedBvh.h" // box tree class
//! declare Quantized trees, (you can change to float based trees)
typedef btGImpactQuantizedBvh btGImpactBoxSet;
@@ -50,10 +48,8 @@ enum eGIMPACT_SHAPE_TYPE
CONST_GIMPACT_TRIMESH_SHAPE
};
-
-
//! Helper class for tetrahedrons
-class btTetrahedronShapeEx:public btBU_Simplex1to4
+class btTetrahedronShapeEx : public btBU_Simplex1to4
{
public:
btTetrahedronShapeEx()
@@ -61,10 +57,9 @@ public:
m_numVertices = 4;
}
-
SIMD_FORCE_INLINE void setVertices(
- const btVector3 & v0,const btVector3 & v1,
- const btVector3 & v2,const btVector3 & v3)
+ const btVector3& v0, const btVector3& v1,
+ const btVector3& v2, const btVector3& v3)
{
m_vertices[0] = v0;
m_vertices[1] = v1;
@@ -74,45 +69,42 @@ public:
}
};
-
//! Base class for gimpact shapes
class btGImpactShapeInterface : public btConcaveShape
{
protected:
- btAABB m_localAABB;
- bool m_needs_update;
- btVector3 localScaling;
- btGImpactBoxSet m_box_set;// optionally boxset
+ btAABB m_localAABB;
+ bool m_needs_update;
+ btVector3 localScaling;
+ btGImpactBoxSet m_box_set; // optionally boxset
//! use this function for perfofm refit in bounding boxes
- //! use this function for perfofm refit in bounding boxes
- virtual void calcLocalAABB()
- {
+ //! use this function for perfofm refit in bounding boxes
+ virtual void calcLocalAABB()
+ {
lockChildShapes();
- if(m_box_set.getNodeCount() == 0)
- {
- m_box_set.buildSet();
- }
- else
- {
- m_box_set.update();
- }
- unlockChildShapes();
-
- m_localAABB = m_box_set.getGlobalBox();
- }
+ if (m_box_set.getNodeCount() == 0)
+ {
+ m_box_set.buildSet();
+ }
+ else
+ {
+ m_box_set.update();
+ }
+ unlockChildShapes();
+ m_localAABB = m_box_set.getGlobalBox();
+ }
public:
btGImpactShapeInterface()
{
- m_shapeType=GIMPACT_SHAPE_PROXYTYPE;
+ m_shapeType = GIMPACT_SHAPE_PROXYTYPE;
m_localAABB.invalidate();
m_needs_update = true;
- localScaling.setValue(1.f,1.f,1.f);
+ localScaling.setValue(1.f, 1.f, 1.f);
}
-
//! performs refit operation
/*!
Updates the entire Box set of this shape.
@@ -120,47 +112,46 @@ public:
will does nothing.
\post if m_needs_update == true, then it calls calcLocalAABB();
*/
- SIMD_FORCE_INLINE void updateBound()
- {
- if(!m_needs_update) return;
- calcLocalAABB();
- m_needs_update = false;
- }
-
- //! If the Bounding box is not updated, then this class attemps to calculate it.
- /*!
+ SIMD_FORCE_INLINE void updateBound()
+ {
+ if (!m_needs_update) return;
+ calcLocalAABB();
+ m_needs_update = false;
+ }
+
+ //! If the Bounding box is not updated, then this class attemps to calculate it.
+ /*!
\post Calls updateBound() for update the box set.
*/
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- btAABB transformedbox = m_localAABB;
- transformedbox.appy_transform(t);
- aabbMin = transformedbox.m_min;
- aabbMax = transformedbox.m_max;
- }
-
- //! Tells to this object that is needed to refit the box set
- virtual void postUpdate()
- {
- m_needs_update = true;
- }
+ void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ btAABB transformedbox = m_localAABB;
+ transformedbox.appy_transform(t);
+ aabbMin = transformedbox.m_min;
+ aabbMax = transformedbox.m_max;
+ }
+
+ //! Tells to this object that is needed to refit the box set
+ virtual void postUpdate()
+ {
+ m_needs_update = true;
+ }
//! Obtains the local box, which is the global calculated box of the total of subshapes
- SIMD_FORCE_INLINE const btAABB & getLocalBox()
+ SIMD_FORCE_INLINE const btAABB& getLocalBox()
{
return m_localAABB;
}
+ virtual int getShapeType() const
+ {
+ return GIMPACT_SHAPE_PROXYTYPE;
+ }
- virtual int getShapeType() const
- {
- return GIMPACT_SHAPE_PROXYTYPE;
- }
-
- /*!
+ /*!
\post You must call updateBound() for update the box set.
*/
- virtual void setLocalScaling(const btVector3& scaling)
+ virtual void setLocalScaling(const btVector3& scaling)
{
localScaling = scaling;
postUpdate();
@@ -171,46 +162,43 @@ public:
return localScaling;
}
-
virtual void setMargin(btScalar margin)
- {
- m_collisionMargin = margin;
- int i = getNumChildShapes();
- while(i--)
- {
+ {
+ m_collisionMargin = margin;
+ int i = getNumChildShapes();
+ while (i--)
+ {
btCollisionShape* child = getChildShape(i);
child->setMargin(margin);
- }
+ }
m_needs_update = true;
- }
-
+ }
//! Subshape member functions
//!@{
//! Base method for determinig which kind of GIMPACT shape we get
- virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const = 0 ;
+ virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const = 0;
//! gets boxset
- SIMD_FORCE_INLINE const btGImpactBoxSet * getBoxSet() const
+ SIMD_FORCE_INLINE const btGImpactBoxSet* getBoxSet() const
{
return &m_box_set;
}
//! Determines if this class has a hierarchy structure for sorting its primitives
- SIMD_FORCE_INLINE bool hasBoxSet() const
+ SIMD_FORCE_INLINE bool hasBoxSet() const
{
- if(m_box_set.getNodeCount() == 0) return false;
+ if (m_box_set.getNodeCount() == 0) return false;
return true;
}
//! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const = 0;
-
+ virtual const btPrimitiveManagerBase* getPrimitiveManager() const = 0;
//! Gets the number of children
- virtual int getNumChildShapes() const = 0;
+ virtual int getNumChildShapes() const = 0;
//! if true, then its children must get transforms.
virtual bool childrenHasTransform() const = 0;
@@ -221,11 +209,9 @@ public:
//! Determines if this shape has tetrahedrons
virtual bool needsRetrieveTetrahedrons() const = 0;
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const = 0;
-
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const = 0;
-
+ virtual void getBulletTriangle(int prim_index, btTriangleShapeEx& triangle) const = 0;
+ virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx& tetrahedron) const = 0;
//! call when reading child shapes
virtual void lockChildShapes() const
@@ -237,94 +223,91 @@ public:
}
//! if this trimesh
- SIMD_FORCE_INLINE void getPrimitiveTriangle(int index,btPrimitiveTriangle & triangle) const
+ SIMD_FORCE_INLINE void getPrimitiveTriangle(int index, btPrimitiveTriangle& triangle) const
{
- getPrimitiveManager()->get_primitive_triangle(index,triangle);
+ getPrimitiveManager()->get_primitive_triangle(index, triangle);
}
-
//! Retrieves the bound from a child
- /*!
+ /*!
*/
- virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- btAABB child_aabb;
- getPrimitiveManager()->get_primitive_box(child_index,child_aabb);
- child_aabb.appy_transform(t);
- aabbMin = child_aabb.m_min;
- aabbMax = child_aabb.m_max;
- }
+ virtual void getChildAabb(int child_index, const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ btAABB child_aabb;
+ getPrimitiveManager()->get_primitive_box(child_index, child_aabb);
+ child_aabb.appy_transform(t);
+ aabbMin = child_aabb.m_min;
+ aabbMax = child_aabb.m_max;
+ }
//! Gets the children
virtual btCollisionShape* getChildShape(int index) = 0;
-
//! Gets the child
virtual const btCollisionShape* getChildShape(int index) const = 0;
//! Gets the children transform
- virtual btTransform getChildTransform(int index) const = 0;
+ virtual btTransform getChildTransform(int index) const = 0;
//! Sets the children transform
/*!
\post You must call updateBound() for update the box set.
*/
- virtual void setChildTransform(int index, const btTransform & transform) = 0;
+ virtual void setChildTransform(int index, const btTransform& transform) = 0;
//!@}
-
//! virtual method for ray collision
- virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
+ virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
{
- (void) rayFrom; (void) rayTo; (void) resultCallback;
+ (void)rayFrom;
+ (void)rayTo;
+ (void)resultCallback;
}
//! Function for retrieve triangles.
/*!
It gives the triangles in local space
*/
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+ virtual void processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const
{
- (void) callback; (void) aabbMin; (void) aabbMax;
+ (void)callback;
+ (void)aabbMin;
+ (void)aabbMax;
}
//! Function for retrieve triangles.
/*!
It gives the triangles in local space
*/
- virtual void processAllTrianglesRay(btTriangleCallback* /*callback*/,const btVector3& /*rayFrom*/, const btVector3& /*rayTo*/) const
+ virtual void processAllTrianglesRay(btTriangleCallback* /*callback*/, const btVector3& /*rayFrom*/, const btVector3& /*rayTo*/) const
{
-
}
//!@}
-
};
-
//! btGImpactCompoundShape allows to handle multiple btCollisionShape objects at once
/*!
This class only can manage Convex subshapes
*/
-class btGImpactCompoundShape : public btGImpactShapeInterface
+class btGImpactCompoundShape : public btGImpactShapeInterface
{
public:
//! compound primitive manager
- class CompoundPrimitiveManager:public btPrimitiveManagerBase
+ class CompoundPrimitiveManager : public btPrimitiveManagerBase
{
public:
virtual ~CompoundPrimitiveManager() {}
- btGImpactCompoundShape * m_compoundShape;
-
+ btGImpactCompoundShape* m_compoundShape;
CompoundPrimitiveManager(const CompoundPrimitiveManager& compound)
- : btPrimitiveManagerBase()
+ : btPrimitiveManagerBase()
{
m_compoundShape = compound.m_compoundShape;
}
- CompoundPrimitiveManager(btGImpactCompoundShape * compoundShape)
+ CompoundPrimitiveManager(btGImpactCompoundShape* compoundShape)
{
m_compoundShape = compoundShape;
}
@@ -341,13 +324,13 @@ public:
virtual int get_primitive_count() const
{
- return (int )m_compoundShape->getNumChildShapes();
+ return (int)m_compoundShape->getNumChildShapes();
}
- virtual void get_primitive_box(int prim_index ,btAABB & primbox) const
+ virtual void get_primitive_box(int prim_index, btAABB& primbox) const
{
btTransform prim_trans;
- if(m_compoundShape->childrenHasTransform())
+ if (m_compoundShape->childrenHasTransform())
{
prim_trans = m_compoundShape->getChildTransform(prim_index);
}
@@ -356,30 +339,26 @@ public:
prim_trans.setIdentity();
}
const btCollisionShape* shape = m_compoundShape->getChildShape(prim_index);
- shape->getAabb(prim_trans,primbox.m_min,primbox.m_max);
+ shape->getAabb(prim_trans, primbox.m_min, primbox.m_max);
}
- virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
+ virtual void get_primitive_triangle(int prim_index, btPrimitiveTriangle& triangle) const
{
btAssert(0);
- (void) prim_index; (void) triangle;
+ (void)prim_index;
+ (void)triangle;
}
-
};
-
-
protected:
CompoundPrimitiveManager m_primitive_manager;
- btAlignedObjectArray<btTransform> m_childTransforms;
- btAlignedObjectArray<btCollisionShape*> m_childShapes;
-
+ btAlignedObjectArray<btTransform> m_childTransforms;
+ btAlignedObjectArray<btCollisionShape*> m_childShapes;
public:
-
btGImpactCompoundShape(bool children_has_transform = true)
{
- (void) children_has_transform;
+ (void)children_has_transform;
m_primitive_manager.m_compoundShape = this;
m_box_set.setPrimitiveManager(&m_primitive_manager);
}
@@ -388,36 +367,33 @@ public:
{
}
-
//! if true, then its children must get transforms.
virtual bool childrenHasTransform() const
{
- if(m_childTransforms.size()==0) return false;
+ if (m_childTransforms.size() == 0) return false;
return true;
}
-
//! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const
+ virtual const btPrimitiveManagerBase* getPrimitiveManager() const
{
return &m_primitive_manager;
}
//! Obtains the compopund primitive manager
- SIMD_FORCE_INLINE CompoundPrimitiveManager * getCompoundPrimitiveManager()
+ SIMD_FORCE_INLINE CompoundPrimitiveManager* getCompoundPrimitiveManager()
{
return &m_primitive_manager;
}
//! Gets the number of children
- virtual int getNumChildShapes() const
+ virtual int getNumChildShapes() const
{
return m_childShapes.size();
}
-
//! Use this method for adding children. Only Convex shapes are allowed.
- void addChildShape(const btTransform& localTransform,btCollisionShape* shape)
+ void addChildShape(const btTransform& localTransform, btCollisionShape* shape)
{
btAssert(shape->isConvex());
m_childTransforms.push_back(localTransform);
@@ -444,24 +420,22 @@ public:
}
//! Retrieves the bound from a child
- /*!
+ /*!
*/
- virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
-
- if(childrenHasTransform())
- {
- m_childShapes[child_index]->getAabb(t*m_childTransforms[child_index],aabbMin,aabbMax);
- }
- else
- {
- m_childShapes[child_index]->getAabb(t,aabbMin,aabbMax);
- }
- }
-
+ virtual void getChildAabb(int child_index, const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ if (childrenHasTransform())
+ {
+ m_childShapes[child_index]->getAabb(t * m_childTransforms[child_index], aabbMin, aabbMax);
+ }
+ else
+ {
+ m_childShapes[child_index]->getAabb(t, aabbMin, aabbMax);
+ }
+ }
//! Gets the children transform
- virtual btTransform getChildTransform(int index) const
+ virtual btTransform getChildTransform(int index) const
{
btAssert(m_childTransforms.size() == m_childShapes.size());
return m_childTransforms[index];
@@ -471,7 +445,7 @@ public:
/*!
\post You must call updateBound() for update the box set.
*/
- virtual void setChildTransform(int index, const btTransform & transform)
+ virtual void setChildTransform(int index, const btTransform& transform)
{
btAssert(m_childTransforms.size() == m_childShapes.size());
m_childTransforms[index] = transform;
@@ -490,24 +464,24 @@ public:
return false;
}
-
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
+ virtual void getBulletTriangle(int prim_index, btTriangleShapeEx& triangle) const
{
- (void) prim_index; (void) triangle;
+ (void)prim_index;
+ (void)triangle;
btAssert(0);
}
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
+ virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx& tetrahedron) const
{
- (void) prim_index; (void) tetrahedron;
+ (void)prim_index;
+ (void)tetrahedron;
btAssert(0);
}
-
//! Calculates the exact inertia tensor for this shape
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const;
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "GImpactCompound";
}
@@ -516,11 +490,8 @@ public:
{
return CONST_GIMPACT_COMPOUND_SHAPE;
}
-
};
-
-
//! This class manages a sub part of a mesh supplied by the btStridingMeshInterface interface.
/*!
- Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShapePart, then you must call updateBound() after creating the mesh
@@ -535,21 +506,21 @@ public:
/*!
Manages the info from btStridingMeshInterface object and controls the Lock/Unlock mechanism
*/
- class TrimeshPrimitiveManager:public btPrimitiveManagerBase
+ class TrimeshPrimitiveManager : public btPrimitiveManagerBase
{
public:
btScalar m_margin;
- btStridingMeshInterface * m_meshInterface;
+ btStridingMeshInterface* m_meshInterface;
btVector3 m_scale;
int m_part;
int m_lock_count;
- const unsigned char *vertexbase;
+ const unsigned char* vertexbase;
int numverts;
PHY_ScalarType type;
int stride;
- const unsigned char *indexbase;
+ const unsigned char* indexbase;
int indexstride;
- int numfaces;
+ int numfaces;
PHY_ScalarType indicestype;
TrimeshPrimitiveManager()
@@ -557,7 +528,7 @@ public:
m_meshInterface = NULL;
m_part = 0;
m_margin = 0.01f;
- m_scale = btVector3(1.f,1.f,1.f);
+ m_scale = btVector3(1.f, 1.f, 1.f);
m_lock_count = 0;
vertexbase = 0;
numverts = 0;
@@ -567,8 +538,8 @@ public:
numfaces = 0;
}
- TrimeshPrimitiveManager(const TrimeshPrimitiveManager & manager)
- : btPrimitiveManagerBase()
+ TrimeshPrimitiveManager(const TrimeshPrimitiveManager& manager)
+ : btPrimitiveManagerBase()
{
m_meshInterface = manager.m_meshInterface;
m_part = manager.m_part;
@@ -581,11 +552,10 @@ public:
indexbase = 0;
indexstride = 0;
numfaces = 0;
-
}
TrimeshPrimitiveManager(
- btStridingMeshInterface * meshInterface, int part)
+ btStridingMeshInterface* meshInterface, int part)
{
m_meshInterface = meshInterface;
m_part = part;
@@ -598,29 +568,28 @@ public:
indexbase = 0;
indexstride = 0;
numfaces = 0;
-
}
virtual ~TrimeshPrimitiveManager() {}
void lock()
{
- if(m_lock_count>0)
+ if (m_lock_count > 0)
{
m_lock_count++;
return;
}
m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,numverts,
- type, stride,&indexbase, indexstride, numfaces,indicestype,m_part);
+ &vertexbase, numverts,
+ type, stride, &indexbase, indexstride, numfaces, indicestype, m_part);
m_lock_count = 1;
}
void unlock()
{
- if(m_lock_count == 0) return;
- if(m_lock_count>1)
+ if (m_lock_count == 0) return;
+ if (m_lock_count > 1)
{
--m_lock_count;
return;
@@ -637,93 +606,91 @@ public:
virtual int get_primitive_count() const
{
- return (int )numfaces;
+ return (int)numfaces;
}
SIMD_FORCE_INLINE int get_vertex_count() const
{
- return (int )numverts;
+ return (int)numverts;
}
- SIMD_FORCE_INLINE void get_indices(int face_index,unsigned int &i0,unsigned int &i1,unsigned int &i2) const
+ SIMD_FORCE_INLINE void get_indices(int face_index, unsigned int& i0, unsigned int& i1, unsigned int& i2) const
{
- if(indicestype == PHY_SHORT)
+ if (indicestype == PHY_SHORT)
{
- unsigned short* s_indices = (unsigned short *)(indexbase + face_index * indexstride);
+ unsigned short* s_indices = (unsigned short*)(indexbase + face_index * indexstride);
i0 = s_indices[0];
i1 = s_indices[1];
i2 = s_indices[2];
}
else
{
- unsigned int * i_indices = (unsigned int *)(indexbase + face_index*indexstride);
+ unsigned int* i_indices = (unsigned int*)(indexbase + face_index * indexstride);
i0 = i_indices[0];
i1 = i_indices[1];
i2 = i_indices[2];
}
}
- SIMD_FORCE_INLINE void get_vertex(unsigned int vertex_index, btVector3 & vertex) const
+ SIMD_FORCE_INLINE void get_vertex(unsigned int vertex_index, btVector3& vertex) const
{
- if(type == PHY_DOUBLE)
+ if (type == PHY_DOUBLE)
{
- double * dvertices = (double *)(vertexbase + vertex_index*stride);
- vertex[0] = btScalar(dvertices[0]*m_scale[0]);
- vertex[1] = btScalar(dvertices[1]*m_scale[1]);
- vertex[2] = btScalar(dvertices[2]*m_scale[2]);
+ double* dvertices = (double*)(vertexbase + vertex_index * stride);
+ vertex[0] = btScalar(dvertices[0] * m_scale[0]);
+ vertex[1] = btScalar(dvertices[1] * m_scale[1]);
+ vertex[2] = btScalar(dvertices[2] * m_scale[2]);
}
else
{
- float * svertices = (float *)(vertexbase + vertex_index*stride);
- vertex[0] = svertices[0]*m_scale[0];
- vertex[1] = svertices[1]*m_scale[1];
- vertex[2] = svertices[2]*m_scale[2];
+ float* svertices = (float*)(vertexbase + vertex_index * stride);
+ vertex[0] = svertices[0] * m_scale[0];
+ vertex[1] = svertices[1] * m_scale[1];
+ vertex[2] = svertices[2] * m_scale[2];
}
}
- virtual void get_primitive_box(int prim_index ,btAABB & primbox) const
+ virtual void get_primitive_box(int prim_index, btAABB& primbox) const
{
- btPrimitiveTriangle triangle;
- get_primitive_triangle(prim_index,triangle);
+ btPrimitiveTriangle triangle;
+ get_primitive_triangle(prim_index, triangle);
primbox.calc_from_triangle_margin(
triangle.m_vertices[0],
- triangle.m_vertices[1],triangle.m_vertices[2],triangle.m_margin);
+ triangle.m_vertices[1], triangle.m_vertices[2], triangle.m_margin);
}
- virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const
+ virtual void get_primitive_triangle(int prim_index, btPrimitiveTriangle& triangle) const
{
unsigned int indices[3];
- get_indices(prim_index,indices[0],indices[1],indices[2]);
- get_vertex(indices[0],triangle.m_vertices[0]);
- get_vertex(indices[1],triangle.m_vertices[1]);
- get_vertex(indices[2],triangle.m_vertices[2]);
+ get_indices(prim_index, indices[0], indices[1], indices[2]);
+ get_vertex(indices[0], triangle.m_vertices[0]);
+ get_vertex(indices[1], triangle.m_vertices[1]);
+ get_vertex(indices[2], triangle.m_vertices[2]);
triangle.m_margin = m_margin;
}
- SIMD_FORCE_INLINE void get_bullet_triangle(int prim_index,btTriangleShapeEx & triangle) const
+ SIMD_FORCE_INLINE void get_bullet_triangle(int prim_index, btTriangleShapeEx& triangle) const
{
unsigned int indices[3];
- get_indices(prim_index,indices[0],indices[1],indices[2]);
- get_vertex(indices[0],triangle.m_vertices1[0]);
- get_vertex(indices[1],triangle.m_vertices1[1]);
- get_vertex(indices[2],triangle.m_vertices1[2]);
+ get_indices(prim_index, indices[0], indices[1], indices[2]);
+ get_vertex(indices[0], triangle.m_vertices1[0]);
+ get_vertex(indices[1], triangle.m_vertices1[1]);
+ get_vertex(indices[2], triangle.m_vertices1[2]);
triangle.setMargin(m_margin);
}
-
};
-
protected:
TrimeshPrimitiveManager m_primitive_manager;
-public:
+public:
btGImpactMeshShapePart()
{
m_box_set.setPrimitiveManager(&m_primitive_manager);
}
- btGImpactMeshShapePart( btStridingMeshInterface * meshInterface, int part );
- virtual ~btGImpactMeshShapePart();
+ btGImpactMeshShapePart(btStridingMeshInterface* meshInterface, int part);
+ virtual ~btGImpactMeshShapePart();
//! if true, then its children must get transforms.
virtual bool childrenHasTransform() const
@@ -731,40 +698,36 @@ public:
return false;
}
-
//! call when reading child shapes
- virtual void lockChildShapes() const;
- virtual void unlockChildShapes() const;
+ virtual void lockChildShapes() const;
+ virtual void unlockChildShapes() const;
//! Gets the number of children
- virtual int getNumChildShapes() const
+ virtual int getNumChildShapes() const
{
return m_primitive_manager.get_primitive_count();
}
-
//! Gets the children
virtual btCollisionShape* getChildShape(int index)
{
- (void) index;
+ (void)index;
btAssert(0);
return NULL;
}
-
-
//! Gets the child
virtual const btCollisionShape* getChildShape(int index) const
{
- (void) index;
+ (void)index;
btAssert(0);
return NULL;
}
//! Gets the children transform
- virtual btTransform getChildTransform(int index) const
+ virtual btTransform getChildTransform(int index) const
{
- (void) index;
+ (void)index;
btAssert(0);
return btTransform();
}
@@ -773,35 +736,27 @@ public:
/*!
\post You must call updateBound() for update the box set.
*/
- virtual void setChildTransform(int index, const btTransform & transform)
+ virtual void setChildTransform(int index, const btTransform& transform)
{
- (void) index;
- (void) transform;
+ (void)index;
+ (void)transform;
btAssert(0);
}
-
//! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const
+ virtual const btPrimitiveManagerBase* getPrimitiveManager() const
{
return &m_primitive_manager;
}
- SIMD_FORCE_INLINE TrimeshPrimitiveManager * getTrimeshPrimitiveManager()
+ SIMD_FORCE_INLINE TrimeshPrimitiveManager* getTrimeshPrimitiveManager()
{
return &m_primitive_manager;
}
+ virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const;
-
-
-
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
-
-
-
-
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "GImpactMeshShapePart";
}
@@ -823,61 +778,58 @@ public:
return false;
}
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
+ virtual void getBulletTriangle(int prim_index, btTriangleShapeEx& triangle) const
{
- m_primitive_manager.get_bullet_triangle(prim_index,triangle);
+ m_primitive_manager.get_bullet_triangle(prim_index, triangle);
}
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
+ virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx& tetrahedron) const
{
- (void) prim_index;
- (void) tetrahedron;
+ (void)prim_index;
+ (void)tetrahedron;
btAssert(0);
}
-
-
SIMD_FORCE_INLINE int getVertexCount() const
{
return m_primitive_manager.get_vertex_count();
}
- SIMD_FORCE_INLINE void getVertex(int vertex_index, btVector3 & vertex) const
+ SIMD_FORCE_INLINE void getVertex(int vertex_index, btVector3& vertex) const
{
- m_primitive_manager.get_vertex(vertex_index,vertex);
+ m_primitive_manager.get_vertex(vertex_index, vertex);
}
SIMD_FORCE_INLINE void setMargin(btScalar margin)
- {
- m_primitive_manager.m_margin = margin;
- postUpdate();
- }
-
- SIMD_FORCE_INLINE btScalar getMargin() const
- {
- return m_primitive_manager.m_margin;
- }
-
- virtual void setLocalScaling(const btVector3& scaling)
- {
- m_primitive_manager.m_scale = scaling;
- postUpdate();
- }
-
- virtual const btVector3& getLocalScaling() const
- {
- return m_primitive_manager.m_scale;
- }
-
- SIMD_FORCE_INLINE int getPart() const
- {
- return (int)m_primitive_manager.m_part;
- }
-
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
- virtual void processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const;
-};
+ {
+ m_primitive_manager.m_margin = margin;
+ postUpdate();
+ }
+
+ SIMD_FORCE_INLINE btScalar getMargin() const
+ {
+ return m_primitive_manager.m_margin;
+ }
+
+ virtual void setLocalScaling(const btVector3& scaling)
+ {
+ m_primitive_manager.m_scale = scaling;
+ postUpdate();
+ }
+
+ virtual const btVector3& getLocalScaling() const
+ {
+ return m_primitive_manager.m_scale;
+ }
+ SIMD_FORCE_INLINE int getPart() const
+ {
+ return (int)m_primitive_manager.m_part;
+ }
+
+ virtual void processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
+ virtual void processAllTrianglesRay(btTriangleCallback* callback, const btVector3& rayFrom, const btVector3& rayTo) const;
+};
//! This class manages a mesh supplied by the btStridingMeshInterface interface.
/*!
@@ -893,29 +845,29 @@ class btGImpactMeshShape : public btGImpactShapeInterface
protected:
btAlignedObjectArray<btGImpactMeshShapePart*> m_mesh_parts;
- void buildMeshParts(btStridingMeshInterface * meshInterface)
+ void buildMeshParts(btStridingMeshInterface* meshInterface)
{
- for (int i=0;i<meshInterface->getNumSubParts() ;++i )
+ for (int i = 0; i < meshInterface->getNumSubParts(); ++i)
{
- btGImpactMeshShapePart * newpart = new btGImpactMeshShapePart(meshInterface,i);
+ btGImpactMeshShapePart* newpart = new btGImpactMeshShapePart(meshInterface, i);
m_mesh_parts.push_back(newpart);
}
}
//! use this function for perfofm refit in bounding boxes
- virtual void calcLocalAABB()
- {
- m_localAABB.invalidate();
- int i = m_mesh_parts.size();
- while(i--)
- {
- m_mesh_parts[i]->updateBound();
- m_localAABB.merge(m_mesh_parts[i]->getLocalBox());
- }
- }
+ virtual void calcLocalAABB()
+ {
+ m_localAABB.invalidate();
+ int i = m_mesh_parts.size();
+ while (i--)
+ {
+ m_mesh_parts[i]->updateBound();
+ m_localAABB.merge(m_mesh_parts[i]->getLocalBox());
+ }
+ }
public:
- btGImpactMeshShape(btStridingMeshInterface * meshInterface)
+ btGImpactMeshShape(btStridingMeshInterface* meshInterface)
{
m_meshInterface = meshInterface;
buildMeshParts(meshInterface);
@@ -924,15 +876,14 @@ public:
virtual ~btGImpactMeshShape()
{
int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
+ while (i--)
+ {
+ btGImpactMeshShapePart* part = m_mesh_parts[i];
delete part;
- }
+ }
m_mesh_parts.clear();
}
-
btStridingMeshInterface* getMeshInterface()
{
return m_meshInterface;
@@ -948,79 +899,73 @@ public:
return m_mesh_parts.size();
}
- btGImpactMeshShapePart * getMeshPart(int index)
+ btGImpactMeshShapePart* getMeshPart(int index)
{
return m_mesh_parts[index];
}
-
-
- const btGImpactMeshShapePart * getMeshPart(int index) const
+ const btGImpactMeshShapePart* getMeshPart(int index) const
{
return m_mesh_parts[index];
}
-
- virtual void setLocalScaling(const btVector3& scaling)
+ virtual void setLocalScaling(const btVector3& scaling)
{
localScaling = scaling;
int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
+ while (i--)
+ {
+ btGImpactMeshShapePart* part = m_mesh_parts[i];
part->setLocalScaling(scaling);
- }
+ }
m_needs_update = true;
}
virtual void setMargin(btScalar margin)
- {
- m_collisionMargin = margin;
+ {
+ m_collisionMargin = margin;
int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
+ while (i--)
+ {
+ btGImpactMeshShapePart* part = m_mesh_parts[i];
part->setMargin(margin);
- }
+ }
m_needs_update = true;
- }
+ }
//! Tells to this object that is needed to refit all the meshes
- virtual void postUpdate()
- {
+ virtual void postUpdate()
+ {
int i = m_mesh_parts.size();
- while(i--)
- {
- btGImpactMeshShapePart * part = m_mesh_parts[i];
+ while (i--)
+ {
+ btGImpactMeshShapePart* part = m_mesh_parts[i];
part->postUpdate();
- }
-
- m_needs_update = true;
- }
+ }
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ m_needs_update = true;
+ }
+ virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const;
//! Obtains the primitive manager
- virtual const btPrimitiveManagerBase * getPrimitiveManager() const
+ virtual const btPrimitiveManagerBase* getPrimitiveManager() const
{
btAssert(0);
return NULL;
}
-
//! Gets the number of children
- virtual int getNumChildShapes() const
+ virtual int getNumChildShapes() const
{
btAssert(0);
return 0;
}
-
//! if true, then its children must get transforms.
virtual bool childrenHasTransform() const
{
@@ -1042,15 +987,17 @@ public:
return false;
}
- virtual void getBulletTriangle(int prim_index,btTriangleShapeEx & triangle) const
+ virtual void getBulletTriangle(int prim_index, btTriangleShapeEx& triangle) const
{
- (void) prim_index; (void) triangle;
+ (void)prim_index;
+ (void)triangle;
btAssert(0);
}
- virtual void getBulletTetrahedron(int prim_index,btTetrahedronShapeEx & tetrahedron) const
+ virtual void getBulletTetrahedron(int prim_index, btTetrahedronShapeEx& tetrahedron) const
{
- (void) prim_index; (void) tetrahedron;
+ (void)prim_index;
+ (void)tetrahedron;
btAssert(0);
}
@@ -1065,39 +1012,38 @@ public:
btAssert(0);
}
-
-
-
//! Retrieves the bound from a child
- /*!
+ /*!
*/
- virtual void getChildAabb(int child_index,const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- (void) child_index; (void) t; (void) aabbMin; (void) aabbMax;
- btAssert(0);
- }
+ virtual void getChildAabb(int child_index, const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ (void)child_index;
+ (void)t;
+ (void)aabbMin;
+ (void)aabbMax;
+ btAssert(0);
+ }
//! Gets the children
virtual btCollisionShape* getChildShape(int index)
{
- (void) index;
+ (void)index;
btAssert(0);
return NULL;
}
-
//! Gets the child
virtual const btCollisionShape* getChildShape(int index) const
{
- (void) index;
+ (void)index;
btAssert(0);
return NULL;
}
//! Gets the children transform
- virtual btTransform getChildTransform(int index) const
+ virtual btTransform getChildTransform(int index) const
{
- (void) index;
+ (void)index;
btAssert(0);
return btTransform();
}
@@ -1106,59 +1052,56 @@ public:
/*!
\post You must call updateBound() for update the box set.
*/
- virtual void setChildTransform(int index, const btTransform & transform)
+ virtual void setChildTransform(int index, const btTransform& transform)
{
- (void) index; (void) transform;
+ (void)index;
+ (void)transform;
btAssert(0);
}
-
virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const
{
return CONST_GIMPACT_TRIMESH_SHAPE;
}
-
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "GImpactMesh";
}
- virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const;
+ virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const;
//! Function for retrieve triangles.
/*!
It gives the triangles in local space
*/
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ virtual void processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
- virtual void processAllTrianglesRay (btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const;
+ virtual void processAllTrianglesRay(btTriangleCallback* callback, const btVector3& rayFrom, const btVector3& rayTo) const;
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btGImpactMeshShapeData
+struct btGImpactMeshShapeData
{
- btCollisionShapeData m_collisionShapeData;
+ btCollisionShapeData m_collisionShapeData;
btStridingMeshInterfaceData m_meshInterface;
- btVector3FloatData m_localScaling;
+ btVector3FloatData m_localScaling;
- float m_collisionMargin;
+ float m_collisionMargin;
- int m_gimpactSubType;
+ int m_gimpactSubType;
};
-SIMD_FORCE_INLINE int btGImpactMeshShape::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btGImpactMeshShape::calculateSerializeBufferSize() const
{
return sizeof(btGImpactMeshShapeData);
}
-
-#endif //GIMPACT_MESH_SHAPE_H
+#endif //GIMPACT_MESH_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp b/thirdparty/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
index 5d07d1adb9..bfdb3db5d0 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
@@ -20,48 +20,45 @@ subject to the following restrictions:
#include "btGenericPoolAllocator.h"
-
-
/// *************** btGenericMemoryPool ******************///////////
size_t btGenericMemoryPool::allocate_from_free_nodes(size_t num_elements)
{
size_t ptr = BT_UINT_MAX;
- if(m_free_nodes_count == 0) return BT_UINT_MAX;
+ if (m_free_nodes_count == 0) return BT_UINT_MAX;
// find an avaliable free node with the correct size
size_t revindex = m_free_nodes_count;
- while(revindex-- && ptr == BT_UINT_MAX)
+ while (revindex-- && ptr == BT_UINT_MAX)
{
- if(m_allocated_sizes[m_free_nodes[revindex]]>=num_elements)
+ if (m_allocated_sizes[m_free_nodes[revindex]] >= num_elements)
{
ptr = revindex;
}
}
- if(ptr == BT_UINT_MAX) return BT_UINT_MAX; // not found
-
+ if (ptr == BT_UINT_MAX) return BT_UINT_MAX; // not found
revindex = ptr;
ptr = m_free_nodes[revindex];
// post: ptr contains the node index, and revindex the index in m_free_nodes
- size_t finalsize = m_allocated_sizes[ptr];
+ size_t finalsize = m_allocated_sizes[ptr];
finalsize -= num_elements;
m_allocated_sizes[ptr] = num_elements;
// post: finalsize>=0, m_allocated_sizes[ptr] has the requested size
- if(finalsize>0) // preserve free node, there are some free memory
+ if (finalsize > 0) // preserve free node, there are some free memory
{
m_free_nodes[revindex] = ptr + num_elements;
m_allocated_sizes[ptr + num_elements] = finalsize;
}
- else // delete free node
+ else // delete free node
{
// swap with end
- m_free_nodes[revindex] = m_free_nodes[m_free_nodes_count-1];
+ m_free_nodes[revindex] = m_free_nodes[m_free_nodes_count - 1];
m_free_nodes_count--;
}
@@ -70,17 +67,16 @@ size_t btGenericMemoryPool::allocate_from_free_nodes(size_t num_elements)
size_t btGenericMemoryPool::allocate_from_pool(size_t num_elements)
{
- if(m_allocated_count+num_elements>m_max_element_count) return BT_UINT_MAX;
+ if (m_allocated_count + num_elements > m_max_element_count) return BT_UINT_MAX;
size_t ptr = m_allocated_count;
m_allocated_sizes[m_allocated_count] = num_elements;
- m_allocated_count+=num_elements;
+ m_allocated_count += num_elements;
return ptr;
}
-
void btGenericMemoryPool::init_pool(size_t element_size, size_t element_count)
{
m_allocated_count = 0;
@@ -89,14 +85,11 @@ void btGenericMemoryPool::init_pool(size_t element_size, size_t element_count)
m_element_size = element_size;
m_max_element_count = element_count;
+ m_pool = (unsigned char *)btAlignedAlloc(m_element_size * m_max_element_count, 16);
+ m_free_nodes = (size_t *)btAlignedAlloc(sizeof(size_t) * m_max_element_count, 16);
+ m_allocated_sizes = (size_t *)btAlignedAlloc(sizeof(size_t) * m_max_element_count, 16);
-
-
- m_pool = (unsigned char *) btAlignedAlloc(m_element_size*m_max_element_count,16);
- m_free_nodes = (size_t *) btAlignedAlloc(sizeof(size_t)*m_max_element_count,16);
- m_allocated_sizes = (size_t *) btAlignedAlloc(sizeof(size_t)*m_max_element_count,16);
-
- for (size_t i = 0;i< m_max_element_count;i++ )
+ for (size_t i = 0; i < m_max_element_count; i++)
{
m_allocated_sizes[i] = 0;
}
@@ -111,150 +104,141 @@ void btGenericMemoryPool::end_pool()
m_free_nodes_count = 0;
}
-
//! Allocates memory in pool
/*!
\param size_bytes size in bytes of the buffer
*/
-void * btGenericMemoryPool::allocate(size_t size_bytes)
+void *btGenericMemoryPool::allocate(size_t size_bytes)
{
-
- size_t module = size_bytes%m_element_size;
- size_t element_count = size_bytes/m_element_size;
- if(module>0) element_count++;
+ size_t module = size_bytes % m_element_size;
+ size_t element_count = size_bytes / m_element_size;
+ if (module > 0) element_count++;
size_t alloc_pos = allocate_from_free_nodes(element_count);
// a free node is found
- if(alloc_pos != BT_UINT_MAX)
+ if (alloc_pos != BT_UINT_MAX)
{
return get_element_data(alloc_pos);
}
// allocate directly on pool
alloc_pos = allocate_from_pool(element_count);
- if(alloc_pos == BT_UINT_MAX) return NULL; // not space
+ if (alloc_pos == BT_UINT_MAX) return NULL; // not space
return get_element_data(alloc_pos);
}
-bool btGenericMemoryPool::freeMemory(void * pointer)
+bool btGenericMemoryPool::freeMemory(void *pointer)
{
- unsigned char * pointer_pos = (unsigned char *)pointer;
- unsigned char * pool_pos = (unsigned char *)m_pool;
+ unsigned char *pointer_pos = (unsigned char *)pointer;
+ unsigned char *pool_pos = (unsigned char *)m_pool;
// calc offset
- if(pointer_pos<pool_pos) return false;//other pool
+ if (pointer_pos < pool_pos) return false; //other pool
size_t offset = size_t(pointer_pos - pool_pos);
- if(offset>=get_pool_capacity()) return false;// far away
+ if (offset >= get_pool_capacity()) return false; // far away
// find free position
- m_free_nodes[m_free_nodes_count] = offset/m_element_size;
+ m_free_nodes[m_free_nodes_count] = offset / m_element_size;
m_free_nodes_count++;
return true;
}
-
/// *******************! btGenericPoolAllocator *******************!///
-
btGenericPoolAllocator::~btGenericPoolAllocator()
{
// destroy pools
size_t i;
- for (i=0;i<m_pool_count;i++)
+ for (i = 0; i < m_pool_count; i++)
{
m_pools[i]->end_pool();
btAlignedFree(m_pools[i]);
}
}
-
// creates a pool
-btGenericMemoryPool * btGenericPoolAllocator::push_new_pool()
+btGenericMemoryPool *btGenericPoolAllocator::push_new_pool()
{
- if(m_pool_count >= BT_DEFAULT_MAX_POOLS) return NULL;
+ if (m_pool_count >= BT_DEFAULT_MAX_POOLS) return NULL;
- btGenericMemoryPool * newptr = (btGenericMemoryPool *)btAlignedAlloc(sizeof(btGenericMemoryPool),16);
+ btGenericMemoryPool *newptr = (btGenericMemoryPool *)btAlignedAlloc(sizeof(btGenericMemoryPool), 16);
m_pools[m_pool_count] = newptr;
- m_pools[m_pool_count]->init_pool(m_pool_element_size,m_pool_element_count);
+ m_pools[m_pool_count]->init_pool(m_pool_element_size, m_pool_element_count);
m_pool_count++;
return newptr;
}
-void * btGenericPoolAllocator::failback_alloc(size_t size_bytes)
+void *btGenericPoolAllocator::failback_alloc(size_t size_bytes)
{
+ btGenericMemoryPool *pool = NULL;
- btGenericMemoryPool * pool = NULL;
-
-
- if(size_bytes<=get_pool_capacity())
+ if (size_bytes <= get_pool_capacity())
{
- pool = push_new_pool();
+ pool = push_new_pool();
}
- if(pool==NULL) // failback
+ if (pool == NULL) // failback
{
- return btAlignedAlloc(size_bytes,16);
+ return btAlignedAlloc(size_bytes, 16);
}
return pool->allocate(size_bytes);
}
-bool btGenericPoolAllocator::failback_free(void * pointer)
+bool btGenericPoolAllocator::failback_free(void *pointer)
{
btAlignedFree(pointer);
return true;
}
-
//! Allocates memory in pool
/*!
\param size_bytes size in bytes of the buffer
*/
-void * btGenericPoolAllocator::allocate(size_t size_bytes)
+void *btGenericPoolAllocator::allocate(size_t size_bytes)
{
- void * ptr = NULL;
+ void *ptr = NULL;
size_t i = 0;
- while(i<m_pool_count && ptr == NULL)
+ while (i < m_pool_count && ptr == NULL)
{
ptr = m_pools[i]->allocate(size_bytes);
++i;
}
- if(ptr) return ptr;
+ if (ptr) return ptr;
return failback_alloc(size_bytes);
}
-bool btGenericPoolAllocator::freeMemory(void * pointer)
+bool btGenericPoolAllocator::freeMemory(void *pointer)
{
bool result = false;
size_t i = 0;
- while(i<m_pool_count && result == false)
+ while (i < m_pool_count && result == false)
{
result = m_pools[i]->freeMemory(pointer);
++i;
}
- if(result) return true;
+ if (result) return true;
return failback_free(pointer);
}
/// ************** STANDARD ALLOCATOR ***************************///
-
#define BT_DEFAULT_POOL_SIZE 32768
#define BT_DEFAULT_POOL_ELEMENT_SIZE 8
// main allocator
-class GIM_STANDARD_ALLOCATOR: public btGenericPoolAllocator
+class GIM_STANDARD_ALLOCATOR : public btGenericPoolAllocator
{
public:
- GIM_STANDARD_ALLOCATOR():btGenericPoolAllocator(BT_DEFAULT_POOL_ELEMENT_SIZE,BT_DEFAULT_POOL_SIZE)
+ GIM_STANDARD_ALLOCATOR() : btGenericPoolAllocator(BT_DEFAULT_POOL_ELEMENT_SIZE, BT_DEFAULT_POOL_SIZE)
{
}
};
@@ -262,19 +246,18 @@ public:
// global allocator
GIM_STANDARD_ALLOCATOR g_main_allocator;
-
-void * btPoolAlloc(size_t size)
+void *btPoolAlloc(size_t size)
{
return g_main_allocator.allocate(size);
}
-void * btPoolRealloc(void *ptr, size_t oldsize, size_t newsize)
+void *btPoolRealloc(void *ptr, size_t oldsize, size_t newsize)
{
- void * newptr = btPoolAlloc(newsize);
- size_t copysize = oldsize<newsize?oldsize:newsize;
- memcpy(newptr,ptr,copysize);
- btPoolFree(ptr);
- return newptr;
+ void *newptr = btPoolAlloc(newsize);
+ size_t copysize = oldsize < newsize ? oldsize : newsize;
+ memcpy(newptr, ptr, copysize);
+ btPoolFree(ptr);
+ return newptr;
}
void btPoolFree(void *ptr)
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h b/thirdparty/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h
index b46d851634..a535088e48 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGenericPoolAllocator.h
@@ -29,16 +29,16 @@ subject to the following restrictions:
#define BT_UINT_MAX UINT_MAX
#define BT_DEFAULT_MAX_POOLS 16
-
//! Generic Pool class
class btGenericMemoryPool
{
public:
- unsigned char * m_pool; //[m_element_size*m_max_element_count];
- size_t * m_free_nodes; //[m_max_element_count];//! free nodes
- size_t * m_allocated_sizes;//[m_max_element_count];//! Number of elements allocated per node
+ unsigned char *m_pool; //[m_element_size*m_max_element_count];
+ size_t *m_free_nodes; //[m_max_element_count];//! free nodes
+ size_t *m_allocated_sizes; //[m_max_element_count];//! Number of elements allocated per node
size_t m_allocated_count;
size_t m_free_nodes_count;
+
protected:
size_t m_element_size;
size_t m_max_element_count;
@@ -47,12 +47,10 @@ protected:
size_t allocate_from_pool(size_t num_elements);
public:
-
void init_pool(size_t element_size, size_t element_count);
void end_pool();
-
btGenericMemoryPool(size_t element_size, size_t element_count)
{
init_pool(element_size, element_count);
@@ -63,10 +61,9 @@ public:
end_pool();
}
-
inline size_t get_pool_capacity()
{
- return m_element_size*m_max_element_count;
+ return m_element_size * m_max_element_count;
}
inline size_t gem_element_size()
@@ -89,23 +86,20 @@ public:
return m_free_nodes_count;
}
- inline void * get_element_data(size_t element_index)
+ inline void *get_element_data(size_t element_index)
{
- return &m_pool[element_index*m_element_size];
+ return &m_pool[element_index * m_element_size];
}
//! Allocates memory in pool
/*!
\param size_bytes size in bytes of the buffer
*/
- void * allocate(size_t size_bytes);
+ void *allocate(size_t size_bytes);
- bool freeMemory(void * pointer);
+ bool freeMemory(void *pointer);
};
-
-
-
//! Generic Allocator with pools
/*!
General purpose Allocator which can create Memory Pools dynamiacally as needed.
@@ -115,26 +109,25 @@ class btGenericPoolAllocator
protected:
size_t m_pool_element_size;
size_t m_pool_element_count;
+
public:
- btGenericMemoryPool * m_pools[BT_DEFAULT_MAX_POOLS];
+ btGenericMemoryPool *m_pools[BT_DEFAULT_MAX_POOLS];
size_t m_pool_count;
-
inline size_t get_pool_capacity()
{
- return m_pool_element_size*m_pool_element_count;
+ return m_pool_element_size * m_pool_element_count;
}
-
protected:
// creates a pool
- btGenericMemoryPool * push_new_pool();
+ btGenericMemoryPool *push_new_pool();
- void * failback_alloc(size_t size_bytes);
+ void *failback_alloc(size_t size_bytes);
- bool failback_free(void * pointer);
-public:
+ bool failback_free(void *pointer);
+public:
btGenericPoolAllocator(size_t pool_element_size, size_t pool_element_count)
{
m_pool_count = 0;
@@ -148,16 +141,13 @@ public:
/*!
\param size_bytes size in bytes of the buffer
*/
- void * allocate(size_t size_bytes);
+ void *allocate(size_t size_bytes);
- bool freeMemory(void * pointer);
+ bool freeMemory(void *pointer);
};
-
-
-void * btPoolAlloc(size_t size);
-void * btPoolRealloc(void *ptr, size_t oldsize, size_t newsize);
+void *btPoolAlloc(size_t size);
+void *btPoolRealloc(void *ptr, size_t oldsize, size_t newsize);
void btPoolFree(void *ptr);
-
#endif
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btGeometryOperations.h b/thirdparty/bullet/BulletCollision/Gimpact/btGeometryOperations.h
index 60f06510ad..6a1ee6dcf9 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btGeometryOperations.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btGeometryOperations.h
@@ -27,52 +27,44 @@ subject to the following restrictions:
#include "btBoxCollision.h"
-
-
-
-
#define PLANEDIREPSILON 0.0000001f
#define PARALELENORMALS 0.000001f
-
-#define BT_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
+#define BT_CLAMP(number, minval, maxval) (number < minval ? minval : (number > maxval ? maxval : number))
/// Calc a plane from a triangle edge an a normal. plane is a vec4f
-SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 & e2, const btVector3 & normal,btVector4 & plane)
+SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 &e1, const btVector3 &e2, const btVector3 &normal, btVector4 &plane)
{
- btVector3 planenormal = (e2-e1).cross(normal);
+ btVector3 planenormal = (e2 - e1).cross(normal);
planenormal.normalize();
- plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal));
+ plane.setValue(planenormal[0], planenormal[1], planenormal[2], e2.dot(planenormal));
}
-
-
//***************** SEGMENT and LINE FUNCTIONS **********************************///
/*! Finds the closest point(cp) to (v) on a segment (e1,e2)
*/
SIMD_FORCE_INLINE void bt_closest_point_on_segment(
- btVector3 & cp, const btVector3 & v,
- const btVector3 &e1,const btVector3 &e2)
+ btVector3 &cp, const btVector3 &v,
+ const btVector3 &e1, const btVector3 &e2)
{
- btVector3 n = e2-e1;
- cp = v - e1;
- btScalar _scalar = cp.dot(n)/n.dot(n);
- if(_scalar <0.0f)
+ btVector3 n = e2 - e1;
+ cp = v - e1;
+ btScalar _scalar = cp.dot(n) / n.dot(n);
+ if (_scalar < 0.0f)
{
- cp = e1;
+ cp = e1;
}
- else if(_scalar >1.0f)
+ else if (_scalar > 1.0f)
{
- cp = e2;
+ cp = e2;
}
else
{
- cp = _scalar*n + e1;
+ cp = _scalar * n + e1;
}
}
-
//! line plane collision
/*!
*\return
@@ -82,131 +74,125 @@ SIMD_FORCE_INLINE void bt_closest_point_on_segment(
*/
SIMD_FORCE_INLINE int bt_line_plane_collision(
- const btVector4 & plane,
- const btVector3 & vDir,
- const btVector3 & vPoint,
- btVector3 & pout,
+ const btVector4 &plane,
+ const btVector3 &vDir,
+ const btVector3 &vPoint,
+ btVector3 &pout,
btScalar &tparam,
btScalar tmin, btScalar tmax)
{
-
btScalar _dotdir = vDir.dot(plane);
- if(btFabs(_dotdir)<PLANEDIREPSILON)
+ if (btFabs(_dotdir) < PLANEDIREPSILON)
{
tparam = tmax;
- return 0;
+ return 0;
}
- btScalar _dis = bt_distance_point_plane(plane,vPoint);
- char returnvalue = _dis<0.0f? 2:1;
- tparam = -_dis/_dotdir;
+ btScalar _dis = bt_distance_point_plane(plane, vPoint);
+ char returnvalue = _dis < 0.0f ? 2 : 1;
+ tparam = -_dis / _dotdir;
- if(tparam<tmin)
+ if (tparam < tmin)
{
returnvalue = 0;
tparam = tmin;
}
- else if(tparam>tmax)
+ else if (tparam > tmax)
{
returnvalue = 0;
tparam = tmax;
}
- pout = tparam*vDir + vPoint;
+ pout = tparam * vDir + vPoint;
return returnvalue;
}
-
//! Find closest points on segments
SIMD_FORCE_INLINE void bt_segment_collision(
- const btVector3 & vA1,
- const btVector3 & vA2,
- const btVector3 & vB1,
- const btVector3 & vB2,
- btVector3 & vPointA,
- btVector3 & vPointB)
+ const btVector3 &vA1,
+ const btVector3 &vA2,
+ const btVector3 &vB1,
+ const btVector3 &vB2,
+ btVector3 &vPointA,
+ btVector3 &vPointB)
{
- btVector3 AD = vA2 - vA1;
- btVector3 BD = vB2 - vB1;
- btVector3 N = AD.cross(BD);
- btScalar tp = N.length2();
-
- btVector4 _M;//plane
-
- if(tp<SIMD_EPSILON)//ARE PARALELE
- {
- //project B over A
- bool invert_b_order = false;
- _M[0] = vB1.dot(AD);
- _M[1] = vB2.dot(AD);
-
- if(_M[0]>_M[1])
- {
- invert_b_order = true;
- BT_SWAP_NUMBERS(_M[0],_M[1]);
- }
- _M[2] = vA1.dot(AD);
- _M[3] = vA2.dot(AD);
- //mid points
- N[0] = (_M[0]+_M[1])*0.5f;
- N[1] = (_M[2]+_M[3])*0.5f;
-
- if(N[0]<N[1])
- {
- if(_M[1]<_M[2])
- {
- vPointB = invert_b_order?vB1:vB2;
- vPointA = vA1;
- }
- else if(_M[1]<_M[3])
- {
- vPointB = invert_b_order?vB1:vB2;
- bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
- }
- else
- {
- vPointA = vA2;
- bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
- }
- }
- else
- {
- if(_M[3]<_M[0])
- {
- vPointB = invert_b_order?vB2:vB1;
- vPointA = vA2;
- }
- else if(_M[3]<_M[1])
- {
- vPointA = vA2;
- bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
- }
- else
- {
- vPointB = invert_b_order?vB1:vB2;
- bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
- }
- }
- return;
- }
-
- N = N.cross(BD);
- _M.setValue(N[0],N[1],N[2],vB1.dot(N));
+ btVector3 AD = vA2 - vA1;
+ btVector3 BD = vB2 - vB1;
+ btVector3 N = AD.cross(BD);
+ btScalar tp = N.length2();
- // get point A as the plane collision point
- bt_line_plane_collision(_M,AD,vA1,vPointA,tp,btScalar(0), btScalar(1));
-
- /*Closest point on segment*/
- vPointB = vPointA - vB1;
- tp = vPointB.dot(BD);
- tp/= BD.dot(BD);
- tp = BT_CLAMP(tp,0.0f,1.0f);
+ btVector4 _M; //plane
- vPointB = tp*BD + vB1;
-}
+ if (tp < SIMD_EPSILON) //ARE PARALELE
+ {
+ //project B over A
+ bool invert_b_order = false;
+ _M[0] = vB1.dot(AD);
+ _M[1] = vB2.dot(AD);
+
+ if (_M[0] > _M[1])
+ {
+ invert_b_order = true;
+ BT_SWAP_NUMBERS(_M[0], _M[1]);
+ }
+ _M[2] = vA1.dot(AD);
+ _M[3] = vA2.dot(AD);
+ //mid points
+ N[0] = (_M[0] + _M[1]) * 0.5f;
+ N[1] = (_M[2] + _M[3]) * 0.5f;
+
+ if (N[0] < N[1])
+ {
+ if (_M[1] < _M[2])
+ {
+ vPointB = invert_b_order ? vB1 : vB2;
+ vPointA = vA1;
+ }
+ else if (_M[1] < _M[3])
+ {
+ vPointB = invert_b_order ? vB1 : vB2;
+ bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2);
+ }
+ else
+ {
+ vPointA = vA2;
+ bt_closest_point_on_segment(vPointB, vPointA, vB1, vB2);
+ }
+ }
+ else
+ {
+ if (_M[3] < _M[0])
+ {
+ vPointB = invert_b_order ? vB2 : vB1;
+ vPointA = vA2;
+ }
+ else if (_M[3] < _M[1])
+ {
+ vPointA = vA2;
+ bt_closest_point_on_segment(vPointB, vPointA, vB1, vB2);
+ }
+ else
+ {
+ vPointB = invert_b_order ? vB1 : vB2;
+ bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2);
+ }
+ }
+ return;
+ }
+ N = N.cross(BD);
+ _M.setValue(N[0], N[1], N[2], vB1.dot(N));
+ // get point A as the plane collision point
+ bt_line_plane_collision(_M, AD, vA1, vPointA, tp, btScalar(0), btScalar(1));
+ /*Closest point on segment*/
+ vPointB = vPointA - vB1;
+ tp = vPointB.dot(BD);
+ tp /= BD.dot(BD);
+ tp = BT_CLAMP(tp, 0.0f, 1.0f);
+ vPointB = tp * BD + vB1;
+}
-#endif // GIM_VECTOR_H_INCLUDED
+#endif // GIM_VECTOR_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btQuantization.h b/thirdparty/bullet/BulletCollision/Gimpact/btQuantization.h
index bd2633cfc5..19a02a2177 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btQuantization.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btQuantization.h
@@ -27,54 +27,47 @@ subject to the following restrictions:
#include "LinearMath/btTransform.h"
-
-
-
-
-
SIMD_FORCE_INLINE void bt_calc_quantization_parameters(
- btVector3 & outMinBound,
- btVector3 & outMaxBound,
- btVector3 & bvhQuantization,
- const btVector3& srcMinBound,const btVector3& srcMaxBound,
+ btVector3& outMinBound,
+ btVector3& outMaxBound,
+ btVector3& bvhQuantization,
+ const btVector3& srcMinBound, const btVector3& srcMaxBound,
btScalar quantizationMargin)
{
//enlarge the AABB to avoid division by zero when initializing the quantization values
- btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin);
+ btVector3 clampValue(quantizationMargin, quantizationMargin, quantizationMargin);
outMinBound = srcMinBound - clampValue;
outMaxBound = srcMaxBound + clampValue;
btVector3 aabbSize = outMaxBound - outMinBound;
bvhQuantization = btVector3(btScalar(65535.0),
btScalar(65535.0),
- btScalar(65535.0)) / aabbSize;
+ btScalar(65535.0)) /
+ aabbSize;
}
-
SIMD_FORCE_INLINE void bt_quantize_clamp(
unsigned short* out,
const btVector3& point,
- const btVector3 & min_bound,
- const btVector3 & max_bound,
- const btVector3 & bvhQuantization)
+ const btVector3& min_bound,
+ const btVector3& max_bound,
+ const btVector3& bvhQuantization)
{
-
btVector3 clampedPoint(point);
clampedPoint.setMax(min_bound);
clampedPoint.setMin(max_bound);
btVector3 v = (clampedPoint - min_bound) * bvhQuantization;
- out[0] = (unsigned short)(v.getX()+0.5f);
- out[1] = (unsigned short)(v.getY()+0.5f);
- out[2] = (unsigned short)(v.getZ()+0.5f);
+ out[0] = (unsigned short)(v.getX() + 0.5f);
+ out[1] = (unsigned short)(v.getY() + 0.5f);
+ out[2] = (unsigned short)(v.getZ() + 0.5f);
}
-
SIMD_FORCE_INLINE btVector3 bt_unquantize(
const unsigned short* vecIn,
- const btVector3 & offset,
- const btVector3 & bvhQuantization)
+ const btVector3& offset,
+ const btVector3& bvhQuantization)
{
- btVector3 vecOut;
+ btVector3 vecOut;
vecOut.setValue(
(btScalar)(vecIn[0]) / (bvhQuantization.getX()),
(btScalar)(vecIn[1]) / (bvhQuantization.getY()),
@@ -83,6 +76,4 @@ SIMD_FORCE_INLINE btVector3 bt_unquantize(
return vecOut;
}
-
-
-#endif // BT_GIMPACT_QUANTIZATION_H_INCLUDED
+#endif // BT_GIMPACT_QUANTIZATION_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.cpp b/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.cpp
index ca76cc54a1..292ef8c1ff 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.cpp
@@ -23,196 +23,181 @@ subject to the following restrictions:
#include "btTriangleShapeEx.h"
-
-
-void GIM_TRIANGLE_CONTACT::merge_points(const btVector4 & plane,
- btScalar margin, const btVector3 * points, int point_count)
+void GIM_TRIANGLE_CONTACT::merge_points(const btVector4& plane,
+ btScalar margin, const btVector3* points, int point_count)
{
- m_point_count = 0;
- m_penetration_depth= -1000.0f;
+ m_point_count = 0;
+ m_penetration_depth = -1000.0f;
- int point_indices[MAX_TRI_CLIPPING];
+ int point_indices[MAX_TRI_CLIPPING];
int _k;
- for ( _k=0;_k<point_count;_k++)
- {
- btScalar _dist = - bt_distance_point_plane(plane,points[_k]) + margin;
-
- if (_dist>=0.0f)
- {
- if (_dist>m_penetration_depth)
- {
- m_penetration_depth = _dist;
- point_indices[0] = _k;
- m_point_count=1;
- }
- else if ((_dist+SIMD_EPSILON)>=m_penetration_depth)
- {
- point_indices[m_point_count] = _k;
- m_point_count++;
- }
- }
- }
-
- for ( _k=0;_k<m_point_count;_k++)
- {
- m_points[_k] = points[point_indices[_k]];
- }
+ for (_k = 0; _k < point_count; _k++)
+ {
+ btScalar _dist = -bt_distance_point_plane(plane, points[_k]) + margin;
+
+ if (_dist >= 0.0f)
+ {
+ if (_dist > m_penetration_depth)
+ {
+ m_penetration_depth = _dist;
+ point_indices[0] = _k;
+ m_point_count = 1;
+ }
+ else if ((_dist + SIMD_EPSILON) >= m_penetration_depth)
+ {
+ point_indices[m_point_count] = _k;
+ m_point_count++;
+ }
+ }
+ }
+
+ for (_k = 0; _k < m_point_count; _k++)
+ {
+ m_points[_k] = points[point_indices[_k]];
+ }
}
///class btPrimitiveTriangle
bool btPrimitiveTriangle::overlap_test_conservative(const btPrimitiveTriangle& other)
{
- btScalar total_margin = m_margin + other.m_margin;
- // classify points on other triangle
- btScalar dis0 = bt_distance_point_plane(m_plane,other.m_vertices[0]) - total_margin;
+ btScalar total_margin = m_margin + other.m_margin;
+ // classify points on other triangle
+ btScalar dis0 = bt_distance_point_plane(m_plane, other.m_vertices[0]) - total_margin;
- btScalar dis1 = bt_distance_point_plane(m_plane,other.m_vertices[1]) - total_margin;
+ btScalar dis1 = bt_distance_point_plane(m_plane, other.m_vertices[1]) - total_margin;
- btScalar dis2 = bt_distance_point_plane(m_plane,other.m_vertices[2]) - total_margin;
+ btScalar dis2 = bt_distance_point_plane(m_plane, other.m_vertices[2]) - total_margin;
- if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
+ if (dis0 > 0.0f && dis1 > 0.0f && dis2 > 0.0f) return false;
- // classify points on this triangle
- dis0 = bt_distance_point_plane(other.m_plane,m_vertices[0]) - total_margin;
+ // classify points on this triangle
+ dis0 = bt_distance_point_plane(other.m_plane, m_vertices[0]) - total_margin;
- dis1 = bt_distance_point_plane(other.m_plane,m_vertices[1]) - total_margin;
+ dis1 = bt_distance_point_plane(other.m_plane, m_vertices[1]) - total_margin;
- dis2 = bt_distance_point_plane(other.m_plane,m_vertices[2]) - total_margin;
+ dis2 = bt_distance_point_plane(other.m_plane, m_vertices[2]) - total_margin;
- if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
+ if (dis0 > 0.0f && dis1 > 0.0f && dis2 > 0.0f) return false;
- return true;
+ return true;
}
-int btPrimitiveTriangle::clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points )
+int btPrimitiveTriangle::clip_triangle(btPrimitiveTriangle& other, btVector3* clipped_points)
{
- // edge 0
-
- btVector3 temp_points[MAX_TRI_CLIPPING];
-
+ // edge 0
- btVector4 edgeplane;
+ btVector3 temp_points[MAX_TRI_CLIPPING];
- get_edge_plane(0,edgeplane);
+ btVector4 edgeplane;
+ get_edge_plane(0, edgeplane);
- int clipped_count = bt_plane_clip_triangle(
- edgeplane,other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],temp_points);
+ int clipped_count = bt_plane_clip_triangle(
+ edgeplane, other.m_vertices[0], other.m_vertices[1], other.m_vertices[2], temp_points);
- if (clipped_count == 0) return 0;
+ if (clipped_count == 0) return 0;
- btVector3 temp_points1[MAX_TRI_CLIPPING];
+ btVector3 temp_points1[MAX_TRI_CLIPPING];
+ // edge 1
+ get_edge_plane(1, edgeplane);
- // edge 1
- get_edge_plane(1,edgeplane);
+ clipped_count = bt_plane_clip_polygon(edgeplane, temp_points, clipped_count, temp_points1);
+ if (clipped_count == 0) return 0;
- clipped_count = bt_plane_clip_polygon(edgeplane,temp_points,clipped_count,temp_points1);
+ // edge 2
+ get_edge_plane(2, edgeplane);
- if (clipped_count == 0) return 0;
+ clipped_count = bt_plane_clip_polygon(
+ edgeplane, temp_points1, clipped_count, clipped_points);
- // edge 2
- get_edge_plane(2,edgeplane);
-
- clipped_count = bt_plane_clip_polygon(
- edgeplane,temp_points1,clipped_count,clipped_points);
-
- return clipped_count;
+ return clipped_count;
}
-bool btPrimitiveTriangle::find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts)
+bool btPrimitiveTriangle::find_triangle_collision_clip_method(btPrimitiveTriangle& other, GIM_TRIANGLE_CONTACT& contacts)
{
- btScalar margin = m_margin + other.m_margin;
-
- btVector3 clipped_points[MAX_TRI_CLIPPING];
- int clipped_count;
- //create planes
- // plane v vs U points
-
- GIM_TRIANGLE_CONTACT contacts1;
-
- contacts1.m_separating_normal = m_plane;
-
-
- clipped_count = clip_triangle(other,clipped_points);
-
- if (clipped_count == 0 )
- {
- return false;//Reject
- }
-
- //find most deep interval face1
- contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count);
- if (contacts1.m_point_count == 0) return false; // too far
- //Normal pointing to this triangle
- contacts1.m_separating_normal *= -1.f;
-
-
- //Clip tri1 by tri2 edges
- GIM_TRIANGLE_CONTACT contacts2;
- contacts2.m_separating_normal = other.m_plane;
-
- clipped_count = other.clip_triangle(*this,clipped_points);
-
- if (clipped_count == 0 )
- {
- return false;//Reject
- }
-
- //find most deep interval face1
- contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count);
- if (contacts2.m_point_count == 0) return false; // too far
-
-
-
-
- ////check most dir for contacts
- if (contacts2.m_penetration_depth<contacts1.m_penetration_depth)
- {
- contacts.copy_from(contacts2);
- }
- else
- {
- contacts.copy_from(contacts1);
- }
- return true;
+ btScalar margin = m_margin + other.m_margin;
+
+ btVector3 clipped_points[MAX_TRI_CLIPPING];
+ int clipped_count;
+ //create planes
+ // plane v vs U points
+
+ GIM_TRIANGLE_CONTACT contacts1;
+
+ contacts1.m_separating_normal = m_plane;
+
+ clipped_count = clip_triangle(other, clipped_points);
+
+ if (clipped_count == 0)
+ {
+ return false; //Reject
+ }
+
+ //find most deep interval face1
+ contacts1.merge_points(contacts1.m_separating_normal, margin, clipped_points, clipped_count);
+ if (contacts1.m_point_count == 0) return false; // too far
+ //Normal pointing to this triangle
+ contacts1.m_separating_normal *= -1.f;
+
+ //Clip tri1 by tri2 edges
+ GIM_TRIANGLE_CONTACT contacts2;
+ contacts2.m_separating_normal = other.m_plane;
+
+ clipped_count = other.clip_triangle(*this, clipped_points);
+
+ if (clipped_count == 0)
+ {
+ return false; //Reject
+ }
+
+ //find most deep interval face1
+ contacts2.merge_points(contacts2.m_separating_normal, margin, clipped_points, clipped_count);
+ if (contacts2.m_point_count == 0) return false; // too far
+
+ ////check most dir for contacts
+ if (contacts2.m_penetration_depth < contacts1.m_penetration_depth)
+ {
+ contacts.copy_from(contacts2);
+ }
+ else
+ {
+ contacts.copy_from(contacts1);
+ }
+ return true;
}
-
-
///class btTriangleShapeEx: public btTriangleShape
bool btTriangleShapeEx::overlap_test_conservative(const btTriangleShapeEx& other)
{
- btScalar total_margin = getMargin() + other.getMargin();
+ btScalar total_margin = getMargin() + other.getMargin();
- btVector4 plane0;
- buildTriPlane(plane0);
- btVector4 plane1;
- other.buildTriPlane(plane1);
+ btVector4 plane0;
+ buildTriPlane(plane0);
+ btVector4 plane1;
+ other.buildTriPlane(plane1);
- // classify points on other triangle
- btScalar dis0 = bt_distance_point_plane(plane0,other.m_vertices1[0]) - total_margin;
+ // classify points on other triangle
+ btScalar dis0 = bt_distance_point_plane(plane0, other.m_vertices1[0]) - total_margin;
- btScalar dis1 = bt_distance_point_plane(plane0,other.m_vertices1[1]) - total_margin;
+ btScalar dis1 = bt_distance_point_plane(plane0, other.m_vertices1[1]) - total_margin;
- btScalar dis2 = bt_distance_point_plane(plane0,other.m_vertices1[2]) - total_margin;
+ btScalar dis2 = bt_distance_point_plane(plane0, other.m_vertices1[2]) - total_margin;
- if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
+ if (dis0 > 0.0f && dis1 > 0.0f && dis2 > 0.0f) return false;
- // classify points on this triangle
- dis0 = bt_distance_point_plane(plane1,m_vertices1[0]) - total_margin;
+ // classify points on this triangle
+ dis0 = bt_distance_point_plane(plane1, m_vertices1[0]) - total_margin;
- dis1 = bt_distance_point_plane(plane1,m_vertices1[1]) - total_margin;
+ dis1 = bt_distance_point_plane(plane1, m_vertices1[1]) - total_margin;
- dis2 = bt_distance_point_plane(plane1,m_vertices1[2]) - total_margin;
+ dis2 = bt_distance_point_plane(plane1, m_vertices1[2]) - total_margin;
- if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
+ if (dis0 > 0.0f && dis1 > 0.0f && dis2 > 0.0f) return false;
- return true;
+ return true;
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h b/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h
index 973c2ed127..568a1ce811 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/btTriangleShapeEx.h
@@ -21,7 +21,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef GIMPACT_TRIANGLE_SHAPE_EX_H
#define GIMPACT_TRIANGLE_SHAPE_EX_H
@@ -31,16 +30,15 @@ subject to the following restrictions:
#include "btClipPolygon.h"
#include "btGeometryOperations.h"
-
#define MAX_TRI_CLIPPING 16
//! Structure for collision
struct GIM_TRIANGLE_CONTACT
{
- btScalar m_penetration_depth;
- int m_point_count;
- btVector4 m_separating_normal;
- btVector3 m_points[MAX_TRI_CLIPPING];
+ btScalar m_penetration_depth;
+ int m_point_count;
+ btVector4 m_separating_normal;
+ btVector3 m_points[MAX_TRI_CLIPPING];
SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other)
{
@@ -48,7 +46,7 @@ struct GIM_TRIANGLE_CONTACT
m_separating_normal = other.m_separating_normal;
m_point_count = other.m_point_count;
int i = m_point_count;
- while(i--)
+ while (i--)
{
m_points[i] = other.m_points[i];
}
@@ -63,14 +61,11 @@ struct GIM_TRIANGLE_CONTACT
copy_from(other);
}
- //! classify points that are closer
- void merge_points(const btVector4 & plane,
- btScalar margin, const btVector3 * points, int point_count);
-
+ //! classify points that are closer
+ void merge_points(const btVector4& plane,
+ btScalar margin, const btVector3* points, int point_count);
};
-
-
class btPrimitiveTriangle
{
public:
@@ -78,17 +73,15 @@ public:
btVector4 m_plane;
btScalar m_margin;
btScalar m_dummy;
- btPrimitiveTriangle():m_margin(0.01f)
+ btPrimitiveTriangle() : m_margin(0.01f)
{
-
}
-
SIMD_FORCE_INLINE void buildTriPlane()
{
- btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]);
+ btVector3 normal = (m_vertices[1] - m_vertices[0]).cross(m_vertices[2] - m_vertices[0]);
normal.normalize();
- m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal));
+ m_plane.setValue(normal[0], normal[1], normal[2], m_vertices[0].dot(normal));
}
//! Test if triangles could collide
@@ -98,14 +91,14 @@ public:
/*!
\pre this triangle must have its plane calculated.
*/
- SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane) const
- {
- const btVector3 & e0 = m_vertices[edge_index];
- const btVector3 & e1 = m_vertices[(edge_index+1)%3];
- bt_edge_plane(e0,e1,m_plane,plane);
- }
-
- void applyTransform(const btTransform& t)
+ SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4& plane) const
+ {
+ const btVector3& e0 = m_vertices[edge_index];
+ const btVector3& e1 = m_vertices[(edge_index + 1) % 3];
+ bt_edge_plane(e0, e1, m_plane, plane);
+ }
+
+ void applyTransform(const btTransform& t)
{
m_vertices[0] = t(m_vertices[0]);
m_vertices[1] = t(m_vertices[1]);
@@ -117,44 +110,41 @@ public:
\pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated.
\return the number of clipped points
*/
- int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points );
+ int clip_triangle(btPrimitiveTriangle& other, btVector3* clipped_points);
//! Find collision using the clipping method
/*!
\pre this triangle and other must have their triangles calculated
*/
- bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts);
+ bool find_triangle_collision_clip_method(btPrimitiveTriangle& other, GIM_TRIANGLE_CONTACT& contacts);
};
-
-
//! Helper class for colliding Bullet Triangle Shapes
/*!
This class implements a better getAabb method than the previous btTriangleShape class
*/
-class btTriangleShapeEx: public btTriangleShape
+class btTriangleShapeEx : public btTriangleShape
{
public:
-
- btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0))
+ btTriangleShapeEx() : btTriangleShape(btVector3(0, 0, 0), btVector3(0, 0, 0), btVector3(0, 0, 0))
{
}
- btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2): btTriangleShape(p0,p1,p2)
+ btTriangleShapeEx(const btVector3& p0, const btVector3& p1, const btVector3& p2) : btTriangleShape(p0, p1, p2)
{
}
- btTriangleShapeEx(const btTriangleShapeEx & other): btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2])
+ btTriangleShapeEx(const btTriangleShapeEx& other) : btTriangleShape(other.m_vertices1[0], other.m_vertices1[1], other.m_vertices1[2])
{
}
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
btVector3 tv0 = t(m_vertices1[0]);
btVector3 tv1 = t(m_vertices1[1]);
btVector3 tv2 = t(m_vertices1[2]);
- btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin);
+ btAABB trianglebox(tv0, tv1, tv2, m_collisionMargin);
aabbMin = trianglebox.m_min;
aabbMax = trianglebox.m_max;
}
@@ -166,15 +156,14 @@ public:
m_vertices1[2] = t(m_vertices1[2]);
}
- SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const
+ SIMD_FORCE_INLINE void buildTriPlane(btVector4& plane) const
{
- btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
+ btVector3 normal = (m_vertices1[1] - m_vertices1[0]).cross(m_vertices1[2] - m_vertices1[0]);
normal.normalize();
- plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal));
+ plane.setValue(normal[0], normal[1], normal[2], m_vertices1[0].dot(normal));
}
bool overlap_test_conservative(const btTriangleShapeEx& other);
};
-
-#endif //GIMPACT_TRIANGLE_MESH_SHAPE_H
+#endif //GIMPACT_TRIANGLE_MESH_SHAPE_H
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_array.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_array.h
index cda51a5fce..fc2dc38a33 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_array.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_array.h
@@ -34,47 +34,46 @@ email: projectileman@yahoo.com
#include "gim_memory.h"
-
#define GIM_ARRAY_GROW_INCREMENT 2
#define GIM_ARRAY_GROW_FACTOR 2
//! Very simple array container with fast access and simd memory
-template<typename T>
+template <typename T>
class gim_array
{
public:
-//! properties
-//!@{
- T *m_data;
- GUINT m_size;
- GUINT m_allocated_size;
-//!@}
-//! protected operations
-//!@{
-
- inline void destroyData()
- {
- m_allocated_size = 0;
- if(m_data==NULL) return;
+ //! properties
+ //!@{
+ T* m_data;
+ GUINT m_size;
+ GUINT m_allocated_size;
+ //!@}
+ //! protected operations
+ //!@{
+
+ inline void destroyData()
+ {
+ m_allocated_size = 0;
+ if (m_data == NULL) return;
gim_free(m_data);
m_data = NULL;
}
inline bool resizeData(GUINT newsize)
{
- if(newsize==0)
+ if (newsize == 0)
{
destroyData();
return true;
}
- if(m_size>0)
+ if (m_size > 0)
{
- m_data = (T*)gim_realloc(m_data,m_size*sizeof(T),newsize*sizeof(T));
+ m_data = (T*)gim_realloc(m_data, m_size * sizeof(T), newsize * sizeof(T));
}
else
{
- m_data = (T*)gim_alloc(newsize*sizeof(T));
+ m_data = (T*)gim_alloc(newsize * sizeof(T));
}
m_allocated_size = newsize;
return true;
@@ -82,243 +81,238 @@ public:
inline bool growingCheck()
{
- if(m_allocated_size<=m_size)
+ if (m_allocated_size <= m_size)
{
- GUINT requestsize = m_size;
- m_size = m_allocated_size;
- if(resizeData((requestsize+GIM_ARRAY_GROW_INCREMENT)*GIM_ARRAY_GROW_FACTOR)==false) return false;
+ GUINT requestsize = m_size;
+ m_size = m_allocated_size;
+ if (resizeData((requestsize + GIM_ARRAY_GROW_INCREMENT) * GIM_ARRAY_GROW_FACTOR) == false) return false;
}
return true;
}
-//!@}
-//! public operations
-//!@{
- inline bool reserve(GUINT size)
- {
- if(m_allocated_size>=size) return false;
- return resizeData(size);
- }
-
- inline void clear_range(GUINT start_range)
- {
- while(m_size>start_range)
- {
- m_data[--m_size].~T();
- }
- }
-
- inline void clear()
- {
- if(m_size==0)return;
- clear_range(0);
- }
-
- inline void clear_memory()
- {
- clear();
- destroyData();
- }
-
- gim_array()
- {
- m_data = 0;
- m_size = 0;
- m_allocated_size = 0;
- }
-
- gim_array(GUINT reservesize)
- {
- m_data = 0;
- m_size = 0;
-
- m_allocated_size = 0;
- reserve(reservesize);
- }
-
- ~gim_array()
- {
- clear_memory();
- }
-
- inline GUINT size() const
- {
- return m_size;
- }
-
- inline GUINT max_size() const
- {
- return m_allocated_size;
- }
-
- inline T & operator[](size_t i)
+ //!@}
+ //! public operations
+ //!@{
+ inline bool reserve(GUINT size)
+ {
+ if (m_allocated_size >= size) return false;
+ return resizeData(size);
+ }
+
+ inline void clear_range(GUINT start_range)
+ {
+ while (m_size > start_range)
+ {
+ m_data[--m_size].~T();
+ }
+ }
+
+ inline void clear()
+ {
+ if (m_size == 0) return;
+ clear_range(0);
+ }
+
+ inline void clear_memory()
+ {
+ clear();
+ destroyData();
+ }
+
+ gim_array()
+ {
+ m_data = 0;
+ m_size = 0;
+ m_allocated_size = 0;
+ }
+
+ gim_array(GUINT reservesize)
+ {
+ m_data = 0;
+ m_size = 0;
+
+ m_allocated_size = 0;
+ reserve(reservesize);
+ }
+
+ ~gim_array()
+ {
+ clear_memory();
+ }
+
+ inline GUINT size() const
+ {
+ return m_size;
+ }
+
+ inline GUINT max_size() const
+ {
+ return m_allocated_size;
+ }
+
+ inline T& operator[](size_t i)
{
return m_data[i];
}
- inline const T & operator[](size_t i) const
+ inline const T& operator[](size_t i) const
{
return m_data[i];
}
- inline T * pointer(){ return m_data;}
- inline const T * pointer() const
- { return m_data;}
-
+ inline T* pointer() { return m_data; }
+ inline const T* pointer() const
+ {
+ return m_data;
+ }
- inline T * get_pointer_at(GUINT i)
+ inline T* get_pointer_at(GUINT i)
{
return m_data + i;
}
- inline const T * get_pointer_at(GUINT i) const
+ inline const T* get_pointer_at(GUINT i) const
{
return m_data + i;
}
- inline T & at(GUINT i)
+ inline T& at(GUINT i)
{
return m_data[i];
}
- inline const T & at(GUINT i) const
+ inline const T& at(GUINT i) const
{
return m_data[i];
}
- inline T & front()
+ inline T& front()
{
return *m_data;
}
- inline const T & front() const
+ inline const T& front() const
{
return *m_data;
}
- inline T & back()
+ inline T& back()
{
- return m_data[m_size-1];
+ return m_data[m_size - 1];
}
- inline const T & back() const
+ inline const T& back() const
{
- return m_data[m_size-1];
+ return m_data[m_size - 1];
}
-
inline void swap(GUINT i, GUINT j)
{
- gim_swap_elements(m_data,i,j);
+ gim_swap_elements(m_data, i, j);
}
- inline void push_back(const T & obj)
+ inline void push_back(const T& obj)
{
- this->growingCheck();
- m_data[m_size] = obj;
- m_size++;
+ this->growingCheck();
+ m_data[m_size] = obj;
+ m_size++;
}
//!Simply increase the m_size, doesn't call the new element constructor
inline void push_back_mem()
{
- this->growingCheck();
- m_size++;
+ this->growingCheck();
+ m_size++;
}
- inline void push_back_memcpy(const T & obj)
+ inline void push_back_memcpy(const T& obj)
{
- this->growingCheck();
- gim_simd_memcpy(&m_data[m_size],&obj,sizeof(T));
- m_size++;
+ this->growingCheck();
+ gim_simd_memcpy(&m_data[m_size], &obj, sizeof(T));
+ m_size++;
}
inline void pop_back()
{
- m_size--;
- m_data[m_size].~T();
+ m_size--;
+ m_data[m_size].~T();
}
//!Simply decrease the m_size, doesn't call the deleted element destructor
inline void pop_back_mem()
{
- m_size--;
+ m_size--;
}
- //! fast erase
+ //! fast erase
inline void erase(GUINT index)
{
- if(index<m_size-1)
- {
- swap(index,m_size-1);
- }
- pop_back();
+ if (index < m_size - 1)
+ {
+ swap(index, m_size - 1);
+ }
+ pop_back();
}
inline void erase_sorted_mem(GUINT index)
{
- m_size--;
- for(GUINT i = index;i<m_size;i++)
- {
- gim_simd_memcpy(m_data+i,m_data+i+1,sizeof(T));
- }
+ m_size--;
+ for (GUINT i = index; i < m_size; i++)
+ {
+ gim_simd_memcpy(m_data + i, m_data + i + 1, sizeof(T));
+ }
}
inline void erase_sorted(GUINT index)
{
- m_data[index].~T();
- erase_sorted_mem(index);
+ m_data[index].~T();
+ erase_sorted_mem(index);
}
inline void insert_mem(GUINT index)
{
- this->growingCheck();
- for(GUINT i = m_size;i>index;i--)
- {
- gim_simd_memcpy(m_data+i,m_data+i-1,sizeof(T));
- }
- m_size++;
- }
-
- inline void insert(const T & obj,GUINT index)
- {
- insert_mem(index);
- m_data[index] = obj;
- }
-
- inline void resize(GUINT size, bool call_constructor = true, const T& fillData=T())
- {
- if(size>m_size)
- {
- reserve(size);
- if(call_constructor)
- {
- while(m_size<size)
- {
- m_data[m_size] = fillData;
- m_size++;
- }
- }
- else
- {
- m_size = size;
- }
- }
- else if(size<m_size)
- {
- if(call_constructor) clear_range(size);
- m_size = size;
- }
+ this->growingCheck();
+ for (GUINT i = m_size; i > index; i--)
+ {
+ gim_simd_memcpy(m_data + i, m_data + i - 1, sizeof(T));
+ }
+ m_size++;
}
- inline void refit()
+ inline void insert(const T& obj, GUINT index)
{
- resizeData(m_size);
+ insert_mem(index);
+ m_data[index] = obj;
}
-};
-
-
-
+ inline void resize(GUINT size, bool call_constructor = true, const T& fillData = T())
+ {
+ if (size > m_size)
+ {
+ reserve(size);
+ if (call_constructor)
+ {
+ while (m_size < size)
+ {
+ m_data[m_size] = fillData;
+ m_size++;
+ }
+ }
+ else
+ {
+ m_size = size;
+ }
+ }
+ else if (size < m_size)
+ {
+ if (call_constructor) clear_range(size);
+ m_size = size;
+ }
+ }
+ inline void refit()
+ {
+ resizeData(m_size);
+ }
+};
-#endif // GIM_CONTAINERS_H_INCLUDED
+#endif // GIM_CONTAINERS_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h
index 0c48cb60fc..7ab783672d 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_basic_geometry_operations.h
@@ -35,12 +35,8 @@ email: projectileman@yahoo.com
-----------------------------------------------------------------------------
*/
-
#include "gim_linear_math.h"
-
-
-
#ifndef PLANEDIREPSILON
#define PLANEDIREPSILON 0.0000001f
#endif
@@ -49,77 +45,82 @@ email: projectileman@yahoo.com
#define PARALELENORMALS 0.000001f
#endif
-#define TRIANGLE_NORMAL(v1,v2,v3,n)\
-{\
- vec3f _dif1,_dif2;\
- VEC_DIFF(_dif1,v2,v1);\
- VEC_DIFF(_dif2,v3,v1);\
- VEC_CROSS(n,_dif1,_dif2);\
- VEC_NORMALIZE(n);\
-}\
-
-#define TRIANGLE_NORMAL_FAST(v1,v2,v3,n){\
- vec3f _dif1,_dif2; \
- VEC_DIFF(_dif1,v2,v1); \
- VEC_DIFF(_dif2,v3,v1); \
- VEC_CROSS(n,_dif1,_dif2); \
-}\
+#define TRIANGLE_NORMAL(v1, v2, v3, n) \
+ { \
+ vec3f _dif1, _dif2; \
+ VEC_DIFF(_dif1, v2, v1); \
+ VEC_DIFF(_dif2, v3, v1); \
+ VEC_CROSS(n, _dif1, _dif2); \
+ VEC_NORMALIZE(n); \
+ }
+
+#define TRIANGLE_NORMAL_FAST(v1, v2, v3, n) \
+ { \
+ vec3f _dif1, _dif2; \
+ VEC_DIFF(_dif1, v2, v1); \
+ VEC_DIFF(_dif2, v3, v1); \
+ VEC_CROSS(n, _dif1, _dif2); \
+ }
/// plane is a vec4f
-#define TRIANGLE_PLANE(v1,v2,v3,plane) {\
- TRIANGLE_NORMAL(v1,v2,v3,plane);\
- plane[3] = VEC_DOT(v1,plane);\
-}\
+#define TRIANGLE_PLANE(v1, v2, v3, plane) \
+ { \
+ TRIANGLE_NORMAL(v1, v2, v3, plane); \
+ plane[3] = VEC_DOT(v1, plane); \
+ }
/// plane is a vec4f
-#define TRIANGLE_PLANE_FAST(v1,v2,v3,plane) {\
- TRIANGLE_NORMAL_FAST(v1,v2,v3,plane);\
- plane[3] = VEC_DOT(v1,plane);\
-}\
+#define TRIANGLE_PLANE_FAST(v1, v2, v3, plane) \
+ { \
+ TRIANGLE_NORMAL_FAST(v1, v2, v3, plane); \
+ plane[3] = VEC_DOT(v1, plane); \
+ }
/// Calc a plane from an edge an a normal. plane is a vec4f
-#define EDGE_PLANE(e1,e2,n,plane) {\
- vec3f _dif; \
- VEC_DIFF(_dif,e2,e1); \
- VEC_CROSS(plane,_dif,n); \
- VEC_NORMALIZE(plane); \
- plane[3] = VEC_DOT(e1,plane);\
-}\
-
-#define DISTANCE_PLANE_POINT(plane,point) (VEC_DOT(plane,point) - plane[3])
-
-#define PROJECT_POINT_PLANE(point,plane,projected) {\
- GREAL _dis;\
- _dis = DISTANCE_PLANE_POINT(plane,point);\
- VEC_SCALE(projected,-_dis,plane);\
- VEC_SUM(projected,projected,point); \
-}\
+#define EDGE_PLANE(e1, e2, n, plane) \
+ { \
+ vec3f _dif; \
+ VEC_DIFF(_dif, e2, e1); \
+ VEC_CROSS(plane, _dif, n); \
+ VEC_NORMALIZE(plane); \
+ plane[3] = VEC_DOT(e1, plane); \
+ }
+
+#define DISTANCE_PLANE_POINT(plane, point) (VEC_DOT(plane, point) - plane[3])
+
+#define PROJECT_POINT_PLANE(point, plane, projected) \
+ { \
+ GREAL _dis; \
+ _dis = DISTANCE_PLANE_POINT(plane, point); \
+ VEC_SCALE(projected, -_dis, plane); \
+ VEC_SUM(projected, projected, point); \
+ }
//! Verifies if a point is in the plane hull
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE bool POINT_IN_HULL(
- const CLASS_POINT& point,const CLASS_PLANE * planes,GUINT plane_count)
+ const CLASS_POINT &point, const CLASS_PLANE *planes, GUINT plane_count)
{
GREAL _dis;
- for (GUINT _i = 0;_i< plane_count;++_i)
+ for (GUINT _i = 0; _i < plane_count; ++_i)
{
- _dis = DISTANCE_PLANE_POINT(planes[_i],point);
- if(_dis>0.0f) return false;
+ _dis = DISTANCE_PLANE_POINT(planes[_i], point);
+ if (_dis > 0.0f) return false;
}
return true;
}
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE void PLANE_CLIP_SEGMENT(
- const CLASS_POINT& s1,
- const CLASS_POINT &s2,const CLASS_PLANE &plane,CLASS_POINT &clipped)
+ const CLASS_POINT &s1,
+ const CLASS_POINT &s2, const CLASS_PLANE &plane, CLASS_POINT &clipped)
{
- GREAL _dis1,_dis2;
- _dis1 = DISTANCE_PLANE_POINT(plane,s1);
- VEC_DIFF(clipped,s2,s1);
- _dis2 = VEC_DOT(clipped,plane);
- VEC_SCALE(clipped,-_dis1/_dis2,clipped);
- VEC_SUM(clipped,clipped,s1);
+ GREAL _dis1, _dis2;
+ _dis1 = DISTANCE_PLANE_POINT(plane, s1);
+ VEC_DIFF(clipped, s2, s1);
+ _dis2 = VEC_DOT(clipped, plane);
+ VEC_SCALE(clipped, -_dis1 / _dis2, clipped);
+ VEC_SUM(clipped, clipped, s1);
}
enum ePLANE_INTERSECTION_TYPE
@@ -152,30 +153,30 @@ intersection type must have the following values
</ul>
*/
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT2(
- const CLASS_POINT& s1,
+ const CLASS_POINT &s1,
const CLASS_POINT &s2,
- const CLASS_PLANE &plane,CLASS_POINT &clipped)
+ const CLASS_PLANE &plane, CLASS_POINT &clipped)
{
- GREAL _dis1 = DISTANCE_PLANE_POINT(plane,s1);
- GREAL _dis2 = DISTANCE_PLANE_POINT(plane,s2);
- if(_dis1 >-G_EPSILON && _dis2 >-G_EPSILON)
+ GREAL _dis1 = DISTANCE_PLANE_POINT(plane, s1);
+ GREAL _dis2 = DISTANCE_PLANE_POINT(plane, s2);
+ if (_dis1 > -G_EPSILON && _dis2 > -G_EPSILON)
{
- if(_dis1<_dis2) return G_FRONT_PLANE_S1;
- return G_FRONT_PLANE_S2;
+ if (_dis1 < _dis2) return G_FRONT_PLANE_S1;
+ return G_FRONT_PLANE_S2;
}
- else if(_dis1 <G_EPSILON && _dis2 <G_EPSILON)
+ else if (_dis1 < G_EPSILON && _dis2 < G_EPSILON)
{
- if(_dis1>_dis2) return G_BACK_PLANE_S1;
- return G_BACK_PLANE_S2;
+ if (_dis1 > _dis2) return G_BACK_PLANE_S1;
+ return G_BACK_PLANE_S2;
}
- VEC_DIFF(clipped,s2,s1);
- _dis2 = VEC_DOT(clipped,plane);
- VEC_SCALE(clipped,-_dis1/_dis2,clipped);
- VEC_SUM(clipped,clipped,s1);
- if(_dis1<_dis2) return G_COLLIDE_PLANE_S1;
+ VEC_DIFF(clipped, s2, s1);
+ _dis2 = VEC_DOT(clipped, plane);
+ VEC_SCALE(clipped, -_dis1 / _dis2, clipped);
+ VEC_SUM(clipped, clipped, s1);
+ if (_dis1 < _dis2) return G_COLLIDE_PLANE_S1;
return G_COLLIDE_PLANE_S2;
}
@@ -194,43 +195,42 @@ intersection_type must have the following values
<li> 5 : Segment collides plane, s2 in back
</ul>
*/
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT_CLOSEST(
- const CLASS_POINT& s1,
+ const CLASS_POINT &s1,
const CLASS_POINT &s2,
const CLASS_PLANE &plane,
- CLASS_POINT &clipped1,CLASS_POINT &clipped2)
+ CLASS_POINT &clipped1, CLASS_POINT &clipped2)
{
- eLINE_PLANE_INTERSECTION_TYPE intersection_type = PLANE_CLIP_SEGMENT2(s1,s2,plane,clipped1);
- switch(intersection_type)
+ eLINE_PLANE_INTERSECTION_TYPE intersection_type = PLANE_CLIP_SEGMENT2(s1, s2, plane, clipped1);
+ switch (intersection_type)
{
- case G_FRONT_PLANE_S1:
- VEC_COPY(clipped1,s1);
- VEC_COPY(clipped2,s2);
- break;
- case G_FRONT_PLANE_S2:
- VEC_COPY(clipped1,s2);
- VEC_COPY(clipped2,s1);
- break;
- case G_BACK_PLANE_S1:
- VEC_COPY(clipped1,s1);
- VEC_COPY(clipped2,s2);
- break;
- case G_BACK_PLANE_S2:
- VEC_COPY(clipped1,s2);
- VEC_COPY(clipped2,s1);
- break;
- case G_COLLIDE_PLANE_S1:
- VEC_COPY(clipped2,s1);
- break;
- case G_COLLIDE_PLANE_S2:
- VEC_COPY(clipped2,s2);
- break;
+ case G_FRONT_PLANE_S1:
+ VEC_COPY(clipped1, s1);
+ VEC_COPY(clipped2, s2);
+ break;
+ case G_FRONT_PLANE_S2:
+ VEC_COPY(clipped1, s2);
+ VEC_COPY(clipped2, s1);
+ break;
+ case G_BACK_PLANE_S1:
+ VEC_COPY(clipped1, s1);
+ VEC_COPY(clipped2, s2);
+ break;
+ case G_BACK_PLANE_S2:
+ VEC_COPY(clipped1, s2);
+ VEC_COPY(clipped2, s1);
+ break;
+ case G_COLLIDE_PLANE_S1:
+ VEC_COPY(clipped2, s1);
+ break;
+ case G_COLLIDE_PLANE_S2:
+ VEC_COPY(clipped2, s2);
+ break;
}
return intersection_type;
}
-
//! Finds the 2 smallest cartesian coordinates of a plane normal
#define PLANE_MINOR_AXES(plane, i0, i1) VEC_MINOR_AXES(plane, i0, i1)
@@ -239,23 +239,23 @@ SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT_CLOSEST(
Intersects plane in one way only. The ray must face the plane (normals must be in opossite directions).<br/>
It uses the PLANEDIREPSILON constant.
*/
-template<typename T,typename CLASS_POINT,typename CLASS_PLANE>
+template <typename T, typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE bool RAY_PLANE_COLLISION(
- const CLASS_PLANE & plane,
- const CLASS_POINT & vDir,
- const CLASS_POINT & vPoint,
- CLASS_POINT & pout,T &tparam)
+ const CLASS_PLANE &plane,
+ const CLASS_POINT &vDir,
+ const CLASS_POINT &vPoint,
+ CLASS_POINT &pout, T &tparam)
{
- GREAL _dis,_dotdir;
- _dotdir = VEC_DOT(plane,vDir);
- if(_dotdir<PLANEDIREPSILON)
+ GREAL _dis, _dotdir;
+ _dotdir = VEC_DOT(plane, vDir);
+ if (_dotdir < PLANEDIREPSILON)
{
- return false;
+ return false;
}
- _dis = DISTANCE_PLANE_POINT(plane,vPoint);
- tparam = -_dis/_dotdir;
- VEC_SCALE(pout,tparam,vDir);
- VEC_SUM(pout,vPoint,pout);
+ _dis = DISTANCE_PLANE_POINT(plane, vPoint);
+ tparam = -_dis / _dotdir;
+ VEC_SCALE(pout, tparam, vDir);
+ VEC_SUM(pout, vPoint, pout);
return true;
}
@@ -266,39 +266,39 @@ SIMD_FORCE_INLINE bool RAY_PLANE_COLLISION(
-1 if the ray collides in front
-2 if the ray collides in back
*/
-template<typename T,typename CLASS_POINT,typename CLASS_PLANE>
+template <typename T, typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE GUINT LINE_PLANE_COLLISION(
- const CLASS_PLANE & plane,
- const CLASS_POINT & vDir,
- const CLASS_POINT & vPoint,
- CLASS_POINT & pout,
+ const CLASS_PLANE &plane,
+ const CLASS_POINT &vDir,
+ const CLASS_POINT &vPoint,
+ CLASS_POINT &pout,
T &tparam,
T tmin, T tmax)
{
- GREAL _dis,_dotdir;
- _dotdir = VEC_DOT(plane,vDir);
- if(btFabs(_dotdir)<PLANEDIREPSILON)
+ GREAL _dis, _dotdir;
+ _dotdir = VEC_DOT(plane, vDir);
+ if (btFabs(_dotdir) < PLANEDIREPSILON)
{
tparam = tmax;
- return 0;
+ return 0;
}
- _dis = DISTANCE_PLANE_POINT(plane,vPoint);
- char returnvalue = _dis<0.0f?2:1;
- tparam = -_dis/_dotdir;
+ _dis = DISTANCE_PLANE_POINT(plane, vPoint);
+ char returnvalue = _dis < 0.0f ? 2 : 1;
+ tparam = -_dis / _dotdir;
- if(tparam<tmin)
+ if (tparam < tmin)
{
returnvalue = 0;
tparam = tmin;
}
- else if(tparam>tmax)
+ else if (tparam > tmax)
{
returnvalue = 0;
tparam = tmax;
}
- VEC_SCALE(pout,tparam,vDir);
- VEC_SUM(pout,vPoint,pout);
+ VEC_SCALE(pout, tparam, vDir);
+ VEC_SUM(pout, vPoint, pout);
return returnvalue;
}
@@ -312,24 +312,24 @@ SIMD_FORCE_INLINE GUINT LINE_PLANE_COLLISION(
\return true if the planes intersect, 0 if paralell.
*/
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE bool INTERSECT_PLANES(
- const CLASS_PLANE &p1,
- const CLASS_PLANE &p2,
- CLASS_POINT &p,
- CLASS_POINT &d)
+ const CLASS_PLANE &p1,
+ const CLASS_PLANE &p2,
+ CLASS_POINT &p,
+ CLASS_POINT &d)
{
- VEC_CROSS(d,p1,p2);
- GREAL denom = VEC_DOT(d, d);
- if(GIM_IS_ZERO(denom)) return false;
+ VEC_CROSS(d, p1, p2);
+ GREAL denom = VEC_DOT(d, d);
+ if (GIM_IS_ZERO(denom)) return false;
vec3f _n;
- _n[0]=p1[3]*p2[0] - p2[3]*p1[0];
- _n[1]=p1[3]*p2[1] - p2[3]*p1[1];
- _n[2]=p1[3]*p2[2] - p2[3]*p1[2];
- VEC_CROSS(p,_n,d);
- p[0]/=denom;
- p[1]/=denom;
- p[2]/=denom;
+ _n[0] = p1[3] * p2[0] - p2[3] * p1[0];
+ _n[1] = p1[3] * p2[1] - p2[3] * p1[1];
+ _n[2] = p1[3] * p2[2] - p2[3] * p1[2];
+ VEC_CROSS(p, _n, d);
+ p[0] /= denom;
+ p[1] /= denom;
+ p[2] /= denom;
return true;
}
@@ -337,32 +337,31 @@ SIMD_FORCE_INLINE bool INTERSECT_PLANES(
/*! Finds the closest point(cp) to (v) on a segment (e1,e2)
*/
-template<typename CLASS_POINT>
+template <typename CLASS_POINT>
SIMD_FORCE_INLINE void CLOSEST_POINT_ON_SEGMENT(
- CLASS_POINT & cp, const CLASS_POINT & v,
- const CLASS_POINT &e1,const CLASS_POINT &e2)
+ CLASS_POINT &cp, const CLASS_POINT &v,
+ const CLASS_POINT &e1, const CLASS_POINT &e2)
{
- vec3f _n;
- VEC_DIFF(_n,e2,e1);
- VEC_DIFF(cp,v,e1);
+ vec3f _n;
+ VEC_DIFF(_n, e2, e1);
+ VEC_DIFF(cp, v, e1);
GREAL _scalar = VEC_DOT(cp, _n);
- _scalar/= VEC_DOT(_n, _n);
- if(_scalar <0.0f)
+ _scalar /= VEC_DOT(_n, _n);
+ if (_scalar < 0.0f)
{
- VEC_COPY(cp,e1);
+ VEC_COPY(cp, e1);
}
- else if(_scalar >1.0f)
+ else if (_scalar > 1.0f)
{
- VEC_COPY(cp,e2);
+ VEC_COPY(cp, e2);
}
else
{
- VEC_SCALE(cp,_scalar,_n);
- VEC_SUM(cp,cp,e1);
+ VEC_SCALE(cp, _scalar, _n);
+ VEC_SUM(cp, cp, e1);
}
}
-
/*! \brief Finds the line params where these lines intersect.
\param dir1 Direction of line 1
@@ -374,117 +373,113 @@ SIMD_FORCE_INLINE void CLOSEST_POINT_ON_SEGMENT(
\param dointersect 0 if the lines won't intersect, else 1
*/
-template<typename T,typename CLASS_POINT>
+template <typename T, typename CLASS_POINT>
SIMD_FORCE_INLINE bool LINE_INTERSECTION_PARAMS(
- const CLASS_POINT & dir1,
- CLASS_POINT & point1,
- const CLASS_POINT & dir2,
- CLASS_POINT & point2,
- T& t1,T& t2)
+ const CLASS_POINT &dir1,
+ CLASS_POINT &point1,
+ const CLASS_POINT &dir2,
+ CLASS_POINT &point2,
+ T &t1, T &t2)
{
- GREAL det;
- GREAL e1e1 = VEC_DOT(dir1,dir1);
- GREAL e1e2 = VEC_DOT(dir1,dir2);
- GREAL e2e2 = VEC_DOT(dir2,dir2);
+ GREAL det;
+ GREAL e1e1 = VEC_DOT(dir1, dir1);
+ GREAL e1e2 = VEC_DOT(dir1, dir2);
+ GREAL e2e2 = VEC_DOT(dir2, dir2);
vec3f p1p2;
- VEC_DIFF(p1p2,point1,point2);
- GREAL p1p2e1 = VEC_DOT(p1p2,dir1);
- GREAL p1p2e2 = VEC_DOT(p1p2,dir2);
- det = e1e2*e1e2 - e1e1*e2e2;
- if(GIM_IS_ZERO(det)) return false;
- t1 = (e1e2*p1p2e2 - e2e2*p1p2e1)/det;
- t2 = (e1e1*p1p2e2 - e1e2*p1p2e1)/det;
+ VEC_DIFF(p1p2, point1, point2);
+ GREAL p1p2e1 = VEC_DOT(p1p2, dir1);
+ GREAL p1p2e2 = VEC_DOT(p1p2, dir2);
+ det = e1e2 * e1e2 - e1e1 * e2e2;
+ if (GIM_IS_ZERO(det)) return false;
+ t1 = (e1e2 * p1p2e2 - e2e2 * p1p2e1) / det;
+ t2 = (e1e1 * p1p2e2 - e1e2 * p1p2e1) / det;
return true;
}
//! Find closest points on segments
-template<typename CLASS_POINT>
+template <typename CLASS_POINT>
SIMD_FORCE_INLINE void SEGMENT_COLLISION(
- const CLASS_POINT & vA1,
- const CLASS_POINT & vA2,
- const CLASS_POINT & vB1,
- const CLASS_POINT & vB2,
- CLASS_POINT & vPointA,
- CLASS_POINT & vPointB)
+ const CLASS_POINT &vA1,
+ const CLASS_POINT &vA2,
+ const CLASS_POINT &vB1,
+ const CLASS_POINT &vB2,
+ CLASS_POINT &vPointA,
+ CLASS_POINT &vPointB)
{
- CLASS_POINT _AD,_BD,n;
- vec4f _M;//plane
- VEC_DIFF(_AD,vA2,vA1);
- VEC_DIFF(_BD,vB2,vB1);
- VEC_CROSS(n,_AD,_BD);
- GREAL _tp = VEC_DOT(n,n);
- if(_tp<G_EPSILON)//ARE PARALELE
- {
- //project B over A
- bool invert_b_order = false;
- _M[0] = VEC_DOT(vB1,_AD);
- _M[1] = VEC_DOT(vB2,_AD);
- if(_M[0]>_M[1])
- {
- invert_b_order = true;
- GIM_SWAP_NUMBERS(_M[0],_M[1]);
- }
- _M[2] = VEC_DOT(vA1,_AD);
- _M[3] = VEC_DOT(vA2,_AD);
- //mid points
- n[0] = (_M[0]+_M[1])*0.5f;
- n[1] = (_M[2]+_M[3])*0.5f;
-
- if(n[0]<n[1])
- {
- if(_M[1]<_M[2])
- {
- vPointB = invert_b_order?vB1:vB2;
- vPointA = vA1;
- }
- else if(_M[1]<_M[3])
- {
- vPointB = invert_b_order?vB1:vB2;
- CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2);
- }
- else
- {
- vPointA = vA2;
- CLOSEST_POINT_ON_SEGMENT(vPointB,vPointA,vB1,vB2);
- }
- }
- else
- {
- if(_M[3]<_M[0])
- {
- vPointB = invert_b_order?vB2:vB1;
- vPointA = vA2;
- }
- else if(_M[3]<_M[1])
- {
- vPointA = vA2;
- CLOSEST_POINT_ON_SEGMENT(vPointB,vPointA,vB1,vB2);
- }
- else
- {
- vPointB = invert_b_order?vB1:vB2;
- CLOSEST_POINT_ON_SEGMENT(vPointA,vPointB,vA1,vA2);
- }
- }
- return;
- }
-
-
- VEC_CROSS(_M,n,_BD);
- _M[3] = VEC_DOT(_M,vB1);
-
- LINE_PLANE_COLLISION(_M,_AD,vA1,vPointA,_tp,btScalar(0), btScalar(1));
- /*Closest point on segment*/
- VEC_DIFF(vPointB,vPointA,vB1);
- _tp = VEC_DOT(vPointB, _BD);
- _tp/= VEC_DOT(_BD, _BD);
- _tp = GIM_CLAMP(_tp,0.0f,1.0f);
- VEC_SCALE(vPointB,_tp,_BD);
- VEC_SUM(vPointB,vPointB,vB1);
-}
-
+ CLASS_POINT _AD, _BD, n;
+ vec4f _M; //plane
+ VEC_DIFF(_AD, vA2, vA1);
+ VEC_DIFF(_BD, vB2, vB1);
+ VEC_CROSS(n, _AD, _BD);
+ GREAL _tp = VEC_DOT(n, n);
+ if (_tp < G_EPSILON) //ARE PARALELE
+ {
+ //project B over A
+ bool invert_b_order = false;
+ _M[0] = VEC_DOT(vB1, _AD);
+ _M[1] = VEC_DOT(vB2, _AD);
+ if (_M[0] > _M[1])
+ {
+ invert_b_order = true;
+ GIM_SWAP_NUMBERS(_M[0], _M[1]);
+ }
+ _M[2] = VEC_DOT(vA1, _AD);
+ _M[3] = VEC_DOT(vA2, _AD);
+ //mid points
+ n[0] = (_M[0] + _M[1]) * 0.5f;
+ n[1] = (_M[2] + _M[3]) * 0.5f;
+
+ if (n[0] < n[1])
+ {
+ if (_M[1] < _M[2])
+ {
+ vPointB = invert_b_order ? vB1 : vB2;
+ vPointA = vA1;
+ }
+ else if (_M[1] < _M[3])
+ {
+ vPointB = invert_b_order ? vB1 : vB2;
+ CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2);
+ }
+ else
+ {
+ vPointA = vA2;
+ CLOSEST_POINT_ON_SEGMENT(vPointB, vPointA, vB1, vB2);
+ }
+ }
+ else
+ {
+ if (_M[3] < _M[0])
+ {
+ vPointB = invert_b_order ? vB2 : vB1;
+ vPointA = vA2;
+ }
+ else if (_M[3] < _M[1])
+ {
+ vPointA = vA2;
+ CLOSEST_POINT_ON_SEGMENT(vPointB, vPointA, vB1, vB2);
+ }
+ else
+ {
+ vPointB = invert_b_order ? vB1 : vB2;
+ CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2);
+ }
+ }
+ return;
+ }
+ VEC_CROSS(_M, n, _BD);
+ _M[3] = VEC_DOT(_M, vB1);
+ LINE_PLANE_COLLISION(_M, _AD, vA1, vPointA, _tp, btScalar(0), btScalar(1));
+ /*Closest point on segment*/
+ VEC_DIFF(vPointB, vPointA, vB1);
+ _tp = VEC_DOT(vPointB, _BD);
+ _tp /= VEC_DOT(_BD, _BD);
+ _tp = GIM_CLAMP(_tp, 0.0f, 1.0f);
+ VEC_SCALE(vPointB, _tp, _BD);
+ VEC_SUM(vPointB, vPointB, vB1);
+}
//! Line box intersection in one dimension
/*!
@@ -497,37 +492,36 @@ SIMD_FORCE_INLINE void SEGMENT_COLLISION(
*\param tlast the maximum projection. Assign to INFINITY at first.
*\return true if there is an intersection.
*/
-template<typename T>
-SIMD_FORCE_INLINE bool BOX_AXIS_INTERSECT(T pos, T dir,T bmin, T bmax, T & tfirst, T & tlast)
+template <typename T>
+SIMD_FORCE_INLINE bool BOX_AXIS_INTERSECT(T pos, T dir, T bmin, T bmax, T &tfirst, T &tlast)
{
- if(GIM_IS_ZERO(dir))
+ if (GIM_IS_ZERO(dir))
{
- return !(pos < bmin || pos > bmax);
+ return !(pos < bmin || pos > bmax);
}
GREAL a0 = (bmin - pos) / dir;
GREAL a1 = (bmax - pos) / dir;
- if(a0 > a1) GIM_SWAP_NUMBERS(a0, a1);
+ if (a0 > a1) GIM_SWAP_NUMBERS(a0, a1);
tfirst = GIM_MAX(a0, tfirst);
tlast = GIM_MIN(a1, tlast);
if (tlast < tfirst) return false;
return true;
}
-
//! Sorts 3 componets
-template<typename T>
+template <typename T>
SIMD_FORCE_INLINE void SORT_3_INDICES(
- const T * values,
- GUINT * order_indices)
+ const T *values,
+ GUINT *order_indices)
{
//get minimum
order_indices[0] = values[0] < values[1] ? (values[0] < values[2] ? 0 : 2) : (values[1] < values[2] ? 1 : 2);
//get second and third
- GUINT i0 = (order_indices[0] + 1)%3;
- GUINT i1 = (i0 + 1)%3;
+ GUINT i0 = (order_indices[0] + 1) % 3;
+ GUINT i1 = (i0 + 1) % 3;
- if(values[i0] < values[i1])
+ if (values[i0] < values[i1])
{
order_indices[1] = i0;
order_indices[2] = i1;
@@ -539,8 +533,4 @@ SIMD_FORCE_INLINE void SORT_3_INDICES(
}
}
-
-
-
-
-#endif // GIM_VECTOR_H_INCLUDED
+#endif // GIM_VECTOR_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_bitset.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_bitset.h
index 7dee48a4c7..c1fb41a5c0 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_bitset.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_bitset.h
@@ -34,34 +34,32 @@ email: projectileman@yahoo.com
#include "gim_array.h"
-
#define GUINT_BIT_COUNT 32
#define GUINT_EXPONENT 5
class gim_bitset
{
public:
- gim_array<GUINT> m_container;
-
- gim_bitset()
- {
+ gim_array<GUINT> m_container;
- }
+ gim_bitset()
+ {
+ }
- gim_bitset(GUINT bits_count)
- {
- resize(bits_count);
- }
+ gim_bitset(GUINT bits_count)
+ {
+ resize(bits_count);
+ }
- ~gim_bitset()
- {
- }
+ ~gim_bitset()
+ {
+ }
inline bool resize(GUINT newsize)
{
GUINT oldsize = m_container.size();
- m_container.resize(newsize/GUINT_BIT_COUNT + 1,false);
- while(oldsize<m_container.size())
+ m_container.resize(newsize / GUINT_BIT_COUNT + 1, false);
+ while (oldsize < m_container.size())
{
m_container[oldsize] = 0;
}
@@ -70,12 +68,12 @@ public:
inline GUINT size()
{
- return m_container.size()*GUINT_BIT_COUNT;
+ return m_container.size() * GUINT_BIT_COUNT;
}
inline void set_all()
{
- for(GUINT i = 0;i<m_container.size();++i)
+ for (GUINT i = 0; i < m_container.size(); ++i)
{
m_container[i] = 0xffffffff;
}
@@ -83,7 +81,7 @@ public:
inline void clear_all()
{
- for(GUINT i = 0;i<m_container.size();++i)
+ for (GUINT i = 0; i < m_container.size(); ++i)
{
m_container[i] = 0;
}
@@ -91,33 +89,29 @@ public:
inline void set(GUINT bit_index)
{
- if(bit_index>=size())
+ if (bit_index >= size())
{
resize(bit_index);
}
- m_container[bit_index >> GUINT_EXPONENT] |= (1 << (bit_index & (GUINT_BIT_COUNT-1)));
+ m_container[bit_index >> GUINT_EXPONENT] |= (1 << (bit_index & (GUINT_BIT_COUNT - 1)));
}
///Return 0 or 1
inline char get(GUINT bit_index)
{
- if(bit_index>=size())
+ if (bit_index >= size())
{
return 0;
}
char value = m_container[bit_index >> GUINT_EXPONENT] &
- (1 << (bit_index & (GUINT_BIT_COUNT-1)));
+ (1 << (bit_index & (GUINT_BIT_COUNT - 1)));
return value;
}
inline void clear(GUINT bit_index)
{
- m_container[bit_index >> GUINT_EXPONENT] &= ~(1 << (bit_index & (GUINT_BIT_COUNT-1)));
+ m_container[bit_index >> GUINT_EXPONENT] &= ~(1 << (bit_index & (GUINT_BIT_COUNT - 1)));
}
};
-
-
-
-
-#endif // GIM_CONTAINERS_H_INCLUDED
+#endif // GIM_CONTAINERS_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_box_collision.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_box_collision.h
index a051b4fdbf..9f7cbe732f 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_box_collision.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_box_collision.h
@@ -35,8 +35,6 @@ email: projectileman@yahoo.com
#include "gim_basic_geometry_operations.h"
#include "LinearMath/btTransform.h"
-
-
//SIMD_FORCE_INLINE bool test_cross_edge_box(
// const btVector3 & edge,
// const btVector3 & absolute_edge,
@@ -99,52 +97,50 @@ email: projectileman@yahoo.com
#ifndef TEST_CROSS_EDGE_BOX_MCR
-#define TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,i_dir_0,i_dir_1,i_comp_0,i_comp_1)\
-{\
- const btScalar dir0 = -edge[i_dir_0];\
- const btScalar dir1 = edge[i_dir_1];\
- btScalar pmin = pointa[i_comp_0]*dir0 + pointa[i_comp_1]*dir1;\
- btScalar pmax = pointb[i_comp_0]*dir0 + pointb[i_comp_1]*dir1;\
- if(pmin>pmax)\
- {\
- GIM_SWAP_NUMBERS(pmin,pmax); \
- }\
- const btScalar abs_dir0 = absolute_edge[i_dir_0];\
- const btScalar abs_dir1 = absolute_edge[i_dir_1];\
- const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1;\
- if(pmin>rad || -rad>pmax) return false;\
-}\
+#define TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, i_dir_0, i_dir_1, i_comp_0, i_comp_1) \
+ { \
+ const btScalar dir0 = -edge[i_dir_0]; \
+ const btScalar dir1 = edge[i_dir_1]; \
+ btScalar pmin = pointa[i_comp_0] * dir0 + pointa[i_comp_1] * dir1; \
+ btScalar pmax = pointb[i_comp_0] * dir0 + pointb[i_comp_1] * dir1; \
+ if (pmin > pmax) \
+ { \
+ GIM_SWAP_NUMBERS(pmin, pmax); \
+ } \
+ const btScalar abs_dir0 = absolute_edge[i_dir_0]; \
+ const btScalar abs_dir1 = absolute_edge[i_dir_1]; \
+ const btScalar rad = _extend[i_comp_0] * abs_dir0 + _extend[i_comp_1] * abs_dir1; \
+ if (pmin > rad || -rad > pmax) return false; \
+ }
#endif
-#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
- TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,2,1,1,2);\
-}\
-
-#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
- TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,0,2,2,0);\
-}\
-
-#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge,absolute_edge,pointa,pointb,_extend)\
-{\
- TEST_CROSS_EDGE_BOX_MCR(edge,absolute_edge,pointa,pointb,_extend,1,0,0,1);\
-}\
+#define TEST_CROSS_EDGE_BOX_X_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend) \
+ { \
+ TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, 2, 1, 1, 2); \
+ }
+#define TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend) \
+ { \
+ TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, 0, 2, 2, 0); \
+ }
+#define TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(edge, absolute_edge, pointa, pointb, _extend) \
+ { \
+ TEST_CROSS_EDGE_BOX_MCR(edge, absolute_edge, pointa, pointb, _extend, 1, 0, 0, 1); \
+ }
//! Class for transforming a model1 to the space of model0
class GIM_BOX_BOX_TRANSFORM_CACHE
{
public:
- btVector3 m_T1to0;//!< Transforms translation of model1 to model 0
- btMatrix3x3 m_R1to0;//!< Transforms Rotation of model1 to model 0, equal to R0' * R1
- btMatrix3x3 m_AR;//!< Absolute value of m_R1to0
+ btVector3 m_T1to0; //!< Transforms translation of model1 to model 0
+ btMatrix3x3 m_R1to0; //!< Transforms Rotation of model1 to model 0, equal to R0' * R1
+ btMatrix3x3 m_AR; //!< Absolute value of m_R1to0
SIMD_FORCE_INLINE void calc_absolute_matrix()
{
- static const btVector3 vepsi(1e-6f,1e-6f,1e-6f);
+ static const btVector3 vepsi(1e-6f, 1e-6f, 1e-6f);
m_AR[0] = vepsi + m_R1to0[0].absolute();
m_AR[1] = vepsi + m_R1to0[1].absolute();
m_AR[2] = vepsi + m_R1to0[2].absolute();
@@ -154,42 +150,40 @@ public:
{
}
-
- GIM_BOX_BOX_TRANSFORM_CACHE(mat4f trans1_to_0)
+ GIM_BOX_BOX_TRANSFORM_CACHE(mat4f trans1_to_0)
{
- COPY_MATRIX_3X3(m_R1to0,trans1_to_0)
- MAT_GET_TRANSLATION(trans1_to_0,m_T1to0)
+ COPY_MATRIX_3X3(m_R1to0, trans1_to_0)
+ MAT_GET_TRANSLATION(trans1_to_0, m_T1to0)
calc_absolute_matrix();
}
//! Calc the transformation relative 1 to 0. Inverts matrics by transposing
- SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform & trans0,const btTransform & trans1)
+ SIMD_FORCE_INLINE void calc_from_homogenic(const btTransform &trans0, const btTransform &trans1)
{
-
m_R1to0 = trans0.getBasis().transpose();
m_T1to0 = m_R1to0 * (-trans0.getOrigin());
- m_T1to0 += m_R1to0*trans1.getOrigin();
+ m_T1to0 += m_R1to0 * trans1.getOrigin();
m_R1to0 *= trans1.getBasis();
calc_absolute_matrix();
}
//! Calcs the full invertion of the matrices. Useful for scaling matrices
- SIMD_FORCE_INLINE void calc_from_full_invert(const btTransform & trans0,const btTransform & trans1)
+ SIMD_FORCE_INLINE void calc_from_full_invert(const btTransform &trans0, const btTransform &trans1)
{
m_R1to0 = trans0.getBasis().inverse();
m_T1to0 = m_R1to0 * (-trans0.getOrigin());
- m_T1to0 += m_R1to0*trans1.getOrigin();
+ m_T1to0 += m_R1to0 * trans1.getOrigin();
m_R1to0 *= trans1.getBasis();
calc_absolute_matrix();
}
- SIMD_FORCE_INLINE btVector3 transform(const btVector3 & point)
+ SIMD_FORCE_INLINE btVector3 transform(const btVector3 &point)
{
- return point.dot3(m_R1to0[0], m_R1to0[1], m_R1to0[2]) + m_T1to0;
+ return point.dot3(m_R1to0[0], m_R1to0[1], m_R1to0[2]) + m_T1to0;
}
};
@@ -205,34 +199,34 @@ public:
btVector3 m_max;
GIM_AABB()
- {}
-
+ {
+ }
- GIM_AABB(const btVector3 & V1,
- const btVector3 & V2,
- const btVector3 & V3)
+ GIM_AABB(const btVector3 &V1,
+ const btVector3 &V2,
+ const btVector3 &V3)
{
- m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]);
- m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]);
- m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]);
+ m_min[0] = GIM_MIN3(V1[0], V2[0], V3[0]);
+ m_min[1] = GIM_MIN3(V1[1], V2[1], V3[1]);
+ m_min[2] = GIM_MIN3(V1[2], V2[2], V3[2]);
- m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]);
- m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]);
- m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]);
+ m_max[0] = GIM_MAX3(V1[0], V2[0], V3[0]);
+ m_max[1] = GIM_MAX3(V1[1], V2[1], V3[1]);
+ m_max[2] = GIM_MAX3(V1[2], V2[2], V3[2]);
}
- GIM_AABB(const btVector3 & V1,
- const btVector3 & V2,
- const btVector3 & V3,
+ GIM_AABB(const btVector3 &V1,
+ const btVector3 &V2,
+ const btVector3 &V3,
GREAL margin)
{
- m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]);
- m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]);
- m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]);
+ m_min[0] = GIM_MIN3(V1[0], V2[0], V3[0]);
+ m_min[1] = GIM_MIN3(V1[1], V2[1], V3[1]);
+ m_min[2] = GIM_MIN3(V1[2], V2[2], V3[2]);
- m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]);
- m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]);
- m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]);
+ m_max[0] = GIM_MAX3(V1[0], V2[0], V3[0]);
+ m_max[1] = GIM_MAX3(V1[1], V2[1], V3[1]);
+ m_max[2] = GIM_MAX3(V1[2], V2[2], V3[2]);
m_min[0] -= margin;
m_min[1] -= margin;
@@ -242,13 +236,11 @@ public:
m_max[2] += margin;
}
- GIM_AABB(const GIM_AABB &other):
- m_min(other.m_min),m_max(other.m_max)
+ GIM_AABB(const GIM_AABB &other) : m_min(other.m_min), m_max(other.m_max)
{
}
- GIM_AABB(const GIM_AABB &other,btScalar margin ):
- m_min(other.m_min),m_max(other.m_max)
+ GIM_AABB(const GIM_AABB &other, btScalar margin) : m_min(other.m_min), m_max(other.m_max)
{
m_min[0] -= margin;
m_min[1] -= margin;
@@ -289,34 +281,34 @@ public:
m_max[2] = other.m_max[2] + margin;
}
- template<typename CLASS_POINT>
+ template <typename CLASS_POINT>
SIMD_FORCE_INLINE void calc_from_triangle(
- const CLASS_POINT & V1,
- const CLASS_POINT & V2,
- const CLASS_POINT & V3)
+ const CLASS_POINT &V1,
+ const CLASS_POINT &V2,
+ const CLASS_POINT &V3)
{
- m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]);
- m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]);
- m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]);
+ m_min[0] = GIM_MIN3(V1[0], V2[0], V3[0]);
+ m_min[1] = GIM_MIN3(V1[1], V2[1], V3[1]);
+ m_min[2] = GIM_MIN3(V1[2], V2[2], V3[2]);
- m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]);
- m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]);
- m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]);
+ m_max[0] = GIM_MAX3(V1[0], V2[0], V3[0]);
+ m_max[1] = GIM_MAX3(V1[1], V2[1], V3[1]);
+ m_max[2] = GIM_MAX3(V1[2], V2[2], V3[2]);
}
- template<typename CLASS_POINT>
+ template <typename CLASS_POINT>
SIMD_FORCE_INLINE void calc_from_triangle_margin(
- const CLASS_POINT & V1,
- const CLASS_POINT & V2,
- const CLASS_POINT & V3, btScalar margin)
+ const CLASS_POINT &V1,
+ const CLASS_POINT &V2,
+ const CLASS_POINT &V3, btScalar margin)
{
- m_min[0] = GIM_MIN3(V1[0],V2[0],V3[0]);
- m_min[1] = GIM_MIN3(V1[1],V2[1],V3[1]);
- m_min[2] = GIM_MIN3(V1[2],V2[2],V3[2]);
+ m_min[0] = GIM_MIN3(V1[0], V2[0], V3[0]);
+ m_min[1] = GIM_MIN3(V1[1], V2[1], V3[1]);
+ m_min[2] = GIM_MIN3(V1[2], V2[2], V3[2]);
- m_max[0] = GIM_MAX3(V1[0],V2[0],V3[0]);
- m_max[1] = GIM_MAX3(V1[1],V2[1],V3[1]);
- m_max[2] = GIM_MAX3(V1[2],V2[2],V3[2]);
+ m_max[0] = GIM_MAX3(V1[0], V2[0], V3[0]);
+ m_max[1] = GIM_MAX3(V1[1], V2[1], V3[1]);
+ m_max[2] = GIM_MAX3(V1[2], V2[2], V3[2]);
m_min[0] -= margin;
m_min[1] -= margin;
@@ -327,74 +319,73 @@ public:
}
//! Apply a transform to an AABB
- SIMD_FORCE_INLINE void appy_transform(const btTransform & trans)
+ SIMD_FORCE_INLINE void appy_transform(const btTransform &trans)
{
- btVector3 center = (m_max+m_min)*0.5f;
+ btVector3 center = (m_max + m_min) * 0.5f;
btVector3 extends = m_max - center;
// Compute new center
center = trans(center);
- btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(),
- trans.getBasis().getRow(1).absolute(),
- trans.getBasis().getRow(2).absolute());
-
+ btVector3 textends = extends.dot3(trans.getBasis().getRow(0).absolute(),
+ trans.getBasis().getRow(1).absolute(),
+ trans.getBasis().getRow(2).absolute());
+
m_min = center - textends;
m_max = center + textends;
}
//! Merges a Box
- SIMD_FORCE_INLINE void merge(const GIM_AABB & box)
+ SIMD_FORCE_INLINE void merge(const GIM_AABB &box)
{
- m_min[0] = GIM_MIN(m_min[0],box.m_min[0]);
- m_min[1] = GIM_MIN(m_min[1],box.m_min[1]);
- m_min[2] = GIM_MIN(m_min[2],box.m_min[2]);
+ m_min[0] = GIM_MIN(m_min[0], box.m_min[0]);
+ m_min[1] = GIM_MIN(m_min[1], box.m_min[1]);
+ m_min[2] = GIM_MIN(m_min[2], box.m_min[2]);
- m_max[0] = GIM_MAX(m_max[0],box.m_max[0]);
- m_max[1] = GIM_MAX(m_max[1],box.m_max[1]);
- m_max[2] = GIM_MAX(m_max[2],box.m_max[2]);
+ m_max[0] = GIM_MAX(m_max[0], box.m_max[0]);
+ m_max[1] = GIM_MAX(m_max[1], box.m_max[1]);
+ m_max[2] = GIM_MAX(m_max[2], box.m_max[2]);
}
//! Merges a point
- template<typename CLASS_POINT>
- SIMD_FORCE_INLINE void merge_point(const CLASS_POINT & point)
+ template <typename CLASS_POINT>
+ SIMD_FORCE_INLINE void merge_point(const CLASS_POINT &point)
{
- m_min[0] = GIM_MIN(m_min[0],point[0]);
- m_min[1] = GIM_MIN(m_min[1],point[1]);
- m_min[2] = GIM_MIN(m_min[2],point[2]);
+ m_min[0] = GIM_MIN(m_min[0], point[0]);
+ m_min[1] = GIM_MIN(m_min[1], point[1]);
+ m_min[2] = GIM_MIN(m_min[2], point[2]);
- m_max[0] = GIM_MAX(m_max[0],point[0]);
- m_max[1] = GIM_MAX(m_max[1],point[1]);
- m_max[2] = GIM_MAX(m_max[2],point[2]);
+ m_max[0] = GIM_MAX(m_max[0], point[0]);
+ m_max[1] = GIM_MAX(m_max[1], point[1]);
+ m_max[2] = GIM_MAX(m_max[2], point[2]);
}
//! Gets the extend and center
- SIMD_FORCE_INLINE void get_center_extend(btVector3 & center,btVector3 & extend) const
+ SIMD_FORCE_INLINE void get_center_extend(btVector3 &center, btVector3 &extend) const
{
- center = (m_max+m_min)*0.5f;
+ center = (m_max + m_min) * 0.5f;
extend = m_max - center;
}
//! Finds the intersecting box between this box and the other.
- SIMD_FORCE_INLINE void find_intersection(const GIM_AABB & other, GIM_AABB & intersection) const
+ SIMD_FORCE_INLINE void find_intersection(const GIM_AABB &other, GIM_AABB &intersection) const
{
- intersection.m_min[0] = GIM_MAX(other.m_min[0],m_min[0]);
- intersection.m_min[1] = GIM_MAX(other.m_min[1],m_min[1]);
- intersection.m_min[2] = GIM_MAX(other.m_min[2],m_min[2]);
+ intersection.m_min[0] = GIM_MAX(other.m_min[0], m_min[0]);
+ intersection.m_min[1] = GIM_MAX(other.m_min[1], m_min[1]);
+ intersection.m_min[2] = GIM_MAX(other.m_min[2], m_min[2]);
- intersection.m_max[0] = GIM_MIN(other.m_max[0],m_max[0]);
- intersection.m_max[1] = GIM_MIN(other.m_max[1],m_max[1]);
- intersection.m_max[2] = GIM_MIN(other.m_max[2],m_max[2]);
+ intersection.m_max[0] = GIM_MIN(other.m_max[0], m_max[0]);
+ intersection.m_max[1] = GIM_MIN(other.m_max[1], m_max[1]);
+ intersection.m_max[2] = GIM_MIN(other.m_max[2], m_max[2]);
}
-
- SIMD_FORCE_INLINE bool has_collision(const GIM_AABB & other) const
+ SIMD_FORCE_INLINE bool has_collision(const GIM_AABB &other) const
{
- if(m_min[0] > other.m_max[0] ||
- m_max[0] < other.m_min[0] ||
- m_min[1] > other.m_max[1] ||
- m_max[1] < other.m_min[1] ||
- m_min[2] > other.m_max[2] ||
- m_max[2] < other.m_min[2])
+ if (m_min[0] > other.m_max[0] ||
+ m_max[0] < other.m_min[0] ||
+ m_min[1] > other.m_max[1] ||
+ m_max[1] < other.m_min[1] ||
+ m_min[2] > other.m_max[2] ||
+ m_max[2] < other.m_min[2])
{
return false;
}
@@ -406,35 +397,34 @@ public:
\param vorigin A vec3f with the origin of the ray
\param vdir A vec3f with the direction of the ray
*/
- SIMD_FORCE_INLINE bool collide_ray(const btVector3 & vorigin,const btVector3 & vdir)
+ SIMD_FORCE_INLINE bool collide_ray(const btVector3 &vorigin, const btVector3 &vdir)
{
- btVector3 extents,center;
- this->get_center_extend(center,extents);;
+ btVector3 extents, center;
+ this->get_center_extend(center, extents);
+ ;
btScalar Dx = vorigin[0] - center[0];
- if(GIM_GREATER(Dx, extents[0]) && Dx*vdir[0]>=0.0f) return false;
+ if (GIM_GREATER(Dx, extents[0]) && Dx * vdir[0] >= 0.0f) return false;
btScalar Dy = vorigin[1] - center[1];
- if(GIM_GREATER(Dy, extents[1]) && Dy*vdir[1]>=0.0f) return false;
+ if (GIM_GREATER(Dy, extents[1]) && Dy * vdir[1] >= 0.0f) return false;
btScalar Dz = vorigin[2] - center[2];
- if(GIM_GREATER(Dz, extents[2]) && Dz*vdir[2]>=0.0f) return false;
-
+ if (GIM_GREATER(Dz, extents[2]) && Dz * vdir[2] >= 0.0f) return false;
btScalar f = vdir[1] * Dz - vdir[2] * Dy;
- if(btFabs(f) > extents[1]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[1])) return false;
+ if (btFabs(f) > extents[1] * btFabs(vdir[2]) + extents[2] * btFabs(vdir[1])) return false;
f = vdir[2] * Dx - vdir[0] * Dz;
- if(btFabs(f) > extents[0]*btFabs(vdir[2]) + extents[2]*btFabs(vdir[0]))return false;
+ if (btFabs(f) > extents[0] * btFabs(vdir[2]) + extents[2] * btFabs(vdir[0])) return false;
f = vdir[0] * Dy - vdir[1] * Dx;
- if(btFabs(f) > extents[0]*btFabs(vdir[1]) + extents[1]*btFabs(vdir[0]))return false;
+ if (btFabs(f) > extents[0] * btFabs(vdir[1]) + extents[1] * btFabs(vdir[0])) return false;
return true;
}
-
- SIMD_FORCE_INLINE void projection_interval(const btVector3 & direction, btScalar &vmin, btScalar &vmax) const
+ SIMD_FORCE_INLINE void projection_interval(const btVector3 &direction, btScalar &vmin, btScalar &vmax) const
{
- btVector3 center = (m_max+m_min)*0.5f;
- btVector3 extend = m_max-center;
+ btVector3 center = (m_max + m_min) * 0.5f;
+ btVector3 extend = m_max - center;
- btScalar _fOrigin = direction.dot(center);
+ btScalar _fOrigin = direction.dot(center);
btScalar _fMaximumExtent = extend.dot(direction.absolute());
vmin = _fOrigin - _fMaximumExtent;
vmax = _fOrigin + _fMaximumExtent;
@@ -442,22 +432,22 @@ public:
SIMD_FORCE_INLINE ePLANE_INTERSECTION_TYPE plane_classify(const btVector4 &plane) const
{
- btScalar _fmin,_fmax;
- this->projection_interval(plane,_fmin,_fmax);
+ btScalar _fmin, _fmax;
+ this->projection_interval(plane, _fmin, _fmax);
- if(plane[3] > _fmax + BOX_PLANE_EPSILON)
+ if (plane[3] > _fmax + BOX_PLANE_EPSILON)
{
- return G_BACK_PLANE; // 0
+ return G_BACK_PLANE; // 0
}
- if(plane[3]+BOX_PLANE_EPSILON >=_fmin)
+ if (plane[3] + BOX_PLANE_EPSILON >= _fmin)
{
- return G_COLLIDE_PLANE; //1
+ return G_COLLIDE_PLANE; //1
}
- return G_FRONT_PLANE;//2
+ return G_FRONT_PLANE; //2
}
- SIMD_FORCE_INLINE bool overlapping_trans_conservative(const GIM_AABB & box, btTransform & trans1_to_0)
+ SIMD_FORCE_INLINE bool overlapping_trans_conservative(const GIM_AABB &box, btTransform &trans1_to_0)
{
GIM_AABB tbox = box;
tbox.appy_transform(trans1_to_0);
@@ -466,52 +456,50 @@ public:
//! transcache is the transformation cache from box to this AABB
SIMD_FORCE_INLINE bool overlapping_trans_cache(
- const GIM_AABB & box,const GIM_BOX_BOX_TRANSFORM_CACHE & transcache, bool fulltest)
+ const GIM_AABB &box, const GIM_BOX_BOX_TRANSFORM_CACHE &transcache, bool fulltest)
{
-
//Taken from OPCODE
- btVector3 ea,eb;//extends
- btVector3 ca,cb;//extends
- get_center_extend(ca,ea);
- box.get_center_extend(cb,eb);
-
+ btVector3 ea, eb; //extends
+ btVector3 ca, cb; //extends
+ get_center_extend(ca, ea);
+ box.get_center_extend(cb, eb);
btVector3 T;
- btScalar t,t2;
+ btScalar t, t2;
int i;
// Class I : A's basis vectors
- for(i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- T[i] = transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i];
+ T[i] = transcache.m_R1to0[i].dot(cb) + transcache.m_T1to0[i] - ca[i];
t = transcache.m_AR[i].dot(eb) + ea[i];
- if(GIM_GREATER(T[i], t)) return false;
+ if (GIM_GREATER(T[i], t)) return false;
}
// Class II : B's basis vectors
- for(i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- t = MAT_DOT_COL(transcache.m_R1to0,T,i);
- t2 = MAT_DOT_COL(transcache.m_AR,ea,i) + eb[i];
- if(GIM_GREATER(t,t2)) return false;
+ t = MAT_DOT_COL(transcache.m_R1to0, T, i);
+ t2 = MAT_DOT_COL(transcache.m_AR, ea, i) + eb[i];
+ if (GIM_GREATER(t, t2)) return false;
}
// Class III : 9 cross products
- if(fulltest)
+ if (fulltest)
{
- int j,m,n,o,p,q,r;
- for(i=0;i<3;i++)
+ int j, m, n, o, p, q, r;
+ for (i = 0; i < 3; i++)
{
- m = (i+1)%3;
- n = (i+2)%3;
- o = i==0?1:0;
- p = i==2?1:2;
- for(j=0;j<3;j++)
+ m = (i + 1) % 3;
+ n = (i + 2) % 3;
+ o = i == 0 ? 1 : 0;
+ p = i == 2 ? 1 : 2;
+ for (j = 0; j < 3; j++)
{
- q = j==2?1:2;
- r = j==0?1:0;
- t = T[n]*transcache.m_R1to0[m][j] - T[m]*transcache.m_R1to0[n][j];
- t2 = ea[o]*transcache.m_AR[p][j] + ea[p]*transcache.m_AR[o][j] +
- eb[r]*transcache.m_AR[i][q] + eb[q]*transcache.m_AR[i][r];
- if(GIM_GREATER(t,t2)) return false;
+ q = j == 2 ? 1 : 2;
+ r = j == 0 ? 1 : 0;
+ t = T[n] * transcache.m_R1to0[m][j] - T[m] * transcache.m_R1to0[n][j];
+ t2 = ea[o] * transcache.m_AR[p][j] + ea[p] * transcache.m_AR[o][j] +
+ eb[r] * transcache.m_AR[i][q] + eb[q] * transcache.m_AR[i][r];
+ if (GIM_GREATER(t, t2)) return false;
}
}
}
@@ -520,7 +508,7 @@ public:
//! Simple test for planes.
SIMD_FORCE_INLINE bool collide_plane(
- const btVector4 & plane)
+ const btVector4 &plane)
{
ePLANE_INTERSECTION_TYPE classify = plane_classify(plane);
return (classify == G_COLLIDE_PLANE);
@@ -528,15 +516,15 @@ public:
//! test for a triangle, with edges
SIMD_FORCE_INLINE bool collide_triangle_exact(
- const btVector3 & p1,
- const btVector3 & p2,
- const btVector3 & p3,
- const btVector4 & triangle_plane)
+ const btVector3 &p1,
+ const btVector3 &p2,
+ const btVector3 &p3,
+ const btVector4 &triangle_plane)
{
- if(!collide_plane(triangle_plane)) return false;
+ if (!collide_plane(triangle_plane)) return false;
- btVector3 center,extends;
- this->get_center_extend(center,extends);
+ btVector3 center, extends;
+ this->get_center_extend(center, extends);
const btVector3 v1(p1 - center);
const btVector3 v2(p2 - center);
@@ -546,30 +534,29 @@ public:
btVector3 diff(v2 - v1);
btVector3 abs_diff = diff.absolute();
//Test With X axis
- TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v1,v3,extends);
+ TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff, abs_diff, v1, v3, extends);
//Test With Y axis
- TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v1,v3,extends);
+ TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff, abs_diff, v1, v3, extends);
//Test With Z axis
- TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v1,v3,extends);
-
+ TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff, abs_diff, v1, v3, extends);
diff = v3 - v2;
abs_diff = diff.absolute();
//Test With X axis
- TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v2,v1,extends);
+ TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff, abs_diff, v2, v1, extends);
//Test With Y axis
- TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v2,v1,extends);
+ TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff, abs_diff, v2, v1, extends);
//Test With Z axis
- TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v2,v1,extends);
+ TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff, abs_diff, v2, v1, extends);
diff = v1 - v3;
abs_diff = diff.absolute();
//Test With X axis
- TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff,abs_diff,v3,v2,extends);
+ TEST_CROSS_EDGE_BOX_X_AXIS_MCR(diff, abs_diff, v3, v2, extends);
//Test With Y axis
- TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff,abs_diff,v3,v2,extends);
+ TEST_CROSS_EDGE_BOX_Y_AXIS_MCR(diff, abs_diff, v3, v2, extends);
//Test With Z axis
- TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff,abs_diff,v3,v2,extends);
+ TEST_CROSS_EDGE_BOX_Z_AXIS_MCR(diff, abs_diff, v3, v2, extends);
return true;
}
@@ -577,17 +564,15 @@ public:
#ifndef BT_BOX_COLLISION_H_INCLUDED
//! Compairison of transformation objects
-SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform & t1,const btTransform & t2)
+SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform &t1, const btTransform &t2)
{
- if(!(t1.getOrigin() == t2.getOrigin()) ) return false;
+ if (!(t1.getOrigin() == t2.getOrigin())) return false;
- if(!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0)) ) return false;
- if(!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1)) ) return false;
- if(!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2)) ) return false;
+ if (!(t1.getBasis().getRow(0) == t2.getBasis().getRow(0))) return false;
+ if (!(t1.getBasis().getRow(1) == t2.getBasis().getRow(1))) return false;
+ if (!(t1.getBasis().getRow(2) == t2.getBasis().getRow(2))) return false;
return true;
}
#endif
-
-
-#endif // GIM_BOX_COLLISION_H_INCLUDED
+#endif // GIM_BOX_COLLISION_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_box_set.cpp b/thirdparty/bullet/BulletCollision/Gimpact/gim_box_set.cpp
index 0c3d7ba8db..0c7a6b7fc1 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_box_set.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_box_set.cpp
@@ -28,67 +28,64 @@ email: projectileman@yahoo.com
-----------------------------------------------------------------------------
*/
-
#include "gim_box_set.h"
-
GUINT GIM_BOX_TREE::_calc_splitting_axis(
- gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex)
+ gim_array<GIM_AABB_DATA>& primitive_boxes, GUINT startIndex, GUINT endIndex)
{
GUINT i;
- btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
- btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
- GUINT numIndices = endIndex-startIndex;
+ btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.));
+ btVector3 variance(btScalar(0.), btScalar(0.), btScalar(0.));
+ GUINT numIndices = endIndex - startIndex;
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
- primitive_boxes[i].m_bound.m_min);
- means+=center;
+ btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
+ means += center;
}
- means *= (btScalar(1.)/(btScalar)numIndices);
+ means *= (btScalar(1.) / (btScalar)numIndices);
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btVector3 center = btScalar(0.5)*(primitive_boxes[i].m_bound.m_max +
- primitive_boxes[i].m_bound.m_min);
- btVector3 diff2 = center-means;
+ btVector3 center = btScalar(0.5) * (primitive_boxes[i].m_bound.m_max +
+ primitive_boxes[i].m_bound.m_min);
+ btVector3 diff2 = center - means;
diff2 = diff2 * diff2;
variance += diff2;
}
- variance *= (btScalar(1.)/ ((btScalar)numIndices-1) );
+ variance *= (btScalar(1.) / ((btScalar)numIndices - 1));
return variance.maxAxis();
}
-
GUINT GIM_BOX_TREE::_sort_and_calc_splitting_index(
- gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex,
+ gim_array<GIM_AABB_DATA>& primitive_boxes, GUINT startIndex,
GUINT endIndex, GUINT splitAxis)
{
GUINT i;
- GUINT splitIndex =startIndex;
+ GUINT splitIndex = startIndex;
GUINT numIndices = endIndex - startIndex;
// average of centers
btScalar splitValue = 0.0f;
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- splitValue+= 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
- primitive_boxes[i].m_bound.m_min[splitAxis]);
+ splitValue += 0.5f * (primitive_boxes[i].m_bound.m_max[splitAxis] +
+ primitive_boxes[i].m_bound.m_min[splitAxis]);
}
splitValue /= (btScalar)numIndices;
//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
- for (i=startIndex;i<endIndex;i++)
+ for (i = startIndex; i < endIndex; i++)
{
- btScalar center = 0.5f*(primitive_boxes[i].m_bound.m_max[splitAxis] +
- primitive_boxes[i].m_bound.m_min[splitAxis]);
+ btScalar center = 0.5f * (primitive_boxes[i].m_bound.m_max[splitAxis] +
+ primitive_boxes[i].m_bound.m_min[splitAxis]);
if (center > splitValue)
{
//swap
- primitive_boxes.swap(i,splitIndex);
+ primitive_boxes.swap(i, splitIndex);
splitIndex++;
}
}
@@ -102,28 +99,27 @@ GUINT GIM_BOX_TREE::_sort_and_calc_splitting_index(
//bool unbalanced2 = true;
//this should be safe too:
- GUINT rangeBalancedIndices = numIndices/3;
- bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
+ GUINT rangeBalancedIndices = numIndices / 3;
+ bool unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices)));
if (unbalanced)
{
- splitIndex = startIndex+ (numIndices>>1);
+ splitIndex = startIndex + (numIndices >> 1);
}
- btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
+ btAssert(!((splitIndex == startIndex) || (splitIndex == (endIndex))));
return splitIndex;
}
-
-void GIM_BOX_TREE::_build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex)
+void GIM_BOX_TREE::_build_sub_tree(gim_array<GIM_AABB_DATA>& primitive_boxes, GUINT startIndex, GUINT endIndex)
{
GUINT current_index = m_num_nodes++;
- btAssert((endIndex-startIndex)>0);
+ btAssert((endIndex - startIndex) > 0);
- if((endIndex-startIndex) == 1) //we got a leaf
- {
+ if ((endIndex - startIndex) == 1) //we got a leaf
+ {
m_node_array[current_index].m_left = 0;
m_node_array[current_index].m_right = 0;
m_node_array[current_index].m_escapeIndex = 0;
@@ -138,8 +134,8 @@ void GIM_BOX_TREE::_build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, G
GUINT splitIndex;
//calc this node bounding box
- m_node_array[current_index].m_bound.invalidate();
- for (splitIndex=startIndex;splitIndex<endIndex;splitIndex++)
+ m_node_array[current_index].m_bound.invalidate();
+ for (splitIndex = startIndex; splitIndex < endIndex; splitIndex++)
{
m_node_array[current_index].m_bound.merge(primitive_boxes[splitIndex].m_bound);
}
@@ -147,36 +143,34 @@ void GIM_BOX_TREE::_build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, G
//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
//split axis
- splitIndex = _calc_splitting_axis(primitive_boxes,startIndex,endIndex);
+ splitIndex = _calc_splitting_axis(primitive_boxes, startIndex, endIndex);
splitIndex = _sort_and_calc_splitting_index(
- primitive_boxes,startIndex,endIndex,splitIndex);
+ primitive_boxes, startIndex, endIndex, splitIndex);
//configure this inner node : the left node index
m_node_array[current_index].m_left = m_num_nodes;
//build left child tree
- _build_sub_tree(primitive_boxes, startIndex, splitIndex );
+ _build_sub_tree(primitive_boxes, startIndex, splitIndex);
//configure this inner node : the right node index
m_node_array[current_index].m_right = m_num_nodes;
//build right child tree
- _build_sub_tree(primitive_boxes, splitIndex ,endIndex);
+ _build_sub_tree(primitive_boxes, splitIndex, endIndex);
//configure this inner node : the escape index
- m_node_array[current_index].m_escapeIndex = m_num_nodes - current_index;
+ m_node_array[current_index].m_escapeIndex = m_num_nodes - current_index;
}
//! stackless build tree
void GIM_BOX_TREE::build_tree(
- gim_array<GIM_AABB_DATA> & primitive_boxes)
+ gim_array<GIM_AABB_DATA>& primitive_boxes)
{
// initialize node count to 0
m_num_nodes = 0;
// allocate nodes
- m_node_array.resize(primitive_boxes.size()*2);
-
+ m_node_array.resize(primitive_boxes.size() * 2);
+
_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_box_set.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_box_set.h
index 61d190a7df..0522007e4f 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_box_set.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_box_set.h
@@ -33,54 +33,51 @@ email: projectileman@yahoo.com
-----------------------------------------------------------------------------
*/
-
#include "gim_array.h"
#include "gim_radixsort.h"
#include "gim_box_collision.h"
#include "gim_tri_collision.h"
-
-
//! Overlapping pair
struct GIM_PAIR
{
- GUINT m_index1;
- GUINT m_index2;
- GIM_PAIR()
- {}
+ GUINT m_index1;
+ GUINT m_index2;
+ GIM_PAIR()
+ {
+ }
- GIM_PAIR(const GIM_PAIR & p)
- {
- m_index1 = p.m_index1;
- m_index2 = p.m_index2;
+ GIM_PAIR(const GIM_PAIR& p)
+ {
+ m_index1 = p.m_index1;
+ m_index2 = p.m_index2;
}
GIM_PAIR(GUINT index1, GUINT index2)
- {
- m_index1 = index1;
- m_index2 = index2;
+ {
+ m_index1 = index1;
+ m_index2 = index2;
}
};
//! A pairset array
-class gim_pair_set: public gim_array<GIM_PAIR>
+class gim_pair_set : public gim_array<GIM_PAIR>
{
public:
- gim_pair_set():gim_array<GIM_PAIR>(32)
+ gim_pair_set() : gim_array<GIM_PAIR>(32)
{
}
- inline void push_pair(GUINT index1,GUINT index2)
+ inline void push_pair(GUINT index1, GUINT index2)
{
- push_back(GIM_PAIR(index1,index2));
+ push_back(GIM_PAIR(index1, index2));
}
- inline void push_pair_inv(GUINT index1,GUINT index2)
+ inline void push_pair_inv(GUINT index1, GUINT index2)
{
- push_back(GIM_PAIR(index2,index1));
+ push_back(GIM_PAIR(index2, index1));
}
};
-
//! Prototype Base class for primitive classification
/*!
This class is a wrapper for primitive collections.
@@ -90,16 +87,14 @@ This class can manage Compound shapes and trimeshes, and if it is managing trime
class GIM_PRIMITIVE_MANAGER_PROTOTYPE
{
public:
-
virtual ~GIM_PRIMITIVE_MANAGER_PROTOTYPE() {}
//! determines if this manager consist on only triangles, which special case will be optimized
virtual bool is_trimesh() = 0;
virtual GUINT get_primitive_count() = 0;
- virtual void get_primitive_box(GUINT prim_index ,GIM_AABB & primbox) = 0;
- virtual void get_primitive_triangle(GUINT prim_index,GIM_TRIANGLE & triangle) = 0;
+ virtual void get_primitive_box(GUINT prim_index, GIM_AABB& primbox) = 0;
+ virtual void get_primitive_triangle(GUINT prim_index, GIM_TRIANGLE& triangle) = 0;
};
-
struct GIM_AABB_DATA
{
GIM_AABB m_bound;
@@ -110,22 +105,22 @@ struct GIM_AABB_DATA
struct GIM_BOX_TREE_NODE
{
GIM_AABB m_bound;
- GUINT m_left;//!< Left subtree
- GUINT m_right;//!< Right subtree
- GUINT m_escapeIndex;//!< Scape index for traversing
- GUINT m_data;//!< primitive index if apply
+ GUINT m_left; //!< Left subtree
+ GUINT m_right; //!< Right subtree
+ GUINT m_escapeIndex; //!< Scape index for traversing
+ GUINT m_data; //!< primitive index if apply
GIM_BOX_TREE_NODE()
{
- m_left = 0;
- m_right = 0;
- m_escapeIndex = 0;
- m_data = 0;
+ m_left = 0;
+ m_right = 0;
+ m_escapeIndex = 0;
+ m_data = 0;
}
SIMD_FORCE_INLINE bool is_leaf_node() const
{
- return (!m_left && !m_right);
+ return (!m_left && !m_right);
}
};
@@ -135,14 +130,16 @@ class GIM_BOX_TREE
protected:
GUINT m_num_nodes;
gim_array<GIM_BOX_TREE_NODE> m_node_array;
+
protected:
GUINT _sort_and_calc_splitting_index(
- gim_array<GIM_AABB_DATA> & primitive_boxes,
- GUINT startIndex, GUINT endIndex, GUINT splitAxis);
+ gim_array<GIM_AABB_DATA>& primitive_boxes,
+ GUINT startIndex, GUINT endIndex, GUINT splitAxis);
- GUINT _calc_splitting_axis(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex);
+ GUINT _calc_splitting_axis(gim_array<GIM_AABB_DATA>& primitive_boxes, GUINT startIndex, GUINT endIndex);
+
+ void _build_sub_tree(gim_array<GIM_AABB_DATA>& primitive_boxes, GUINT startIndex, GUINT endIndex);
- void _build_sub_tree(gim_array<GIM_AABB_DATA> & primitive_boxes, GUINT startIndex, GUINT endIndex);
public:
GIM_BOX_TREE()
{
@@ -151,7 +148,7 @@ public:
//! prototype functions for box tree management
//!@{
- void build_tree(gim_array<GIM_AABB_DATA> & primitive_boxes);
+ void build_tree(gim_array<GIM_AABB_DATA>& primitive_boxes);
SIMD_FORCE_INLINE void clearNodes()
{
@@ -176,22 +173,22 @@ public:
return m_node_array[nodeindex].m_data;
}
- SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB & bound) const
+ SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB& bound) const
{
bound = m_node_array[nodeindex].m_bound;
}
- SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB & bound)
+ SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB& bound)
{
m_node_array[nodeindex].m_bound = bound;
}
- SIMD_FORCE_INLINE GUINT getLeftNodeIndex(GUINT nodeindex) const
+ SIMD_FORCE_INLINE GUINT getLeftNodeIndex(GUINT nodeindex) const
{
return m_node_array[nodeindex].m_left;
}
- SIMD_FORCE_INLINE GUINT getRightNodeIndex(GUINT nodeindex) const
+ SIMD_FORCE_INLINE GUINT getRightNodeIndex(GUINT nodeindex) const
{
return m_node_array[nodeindex].m_right;
}
@@ -204,78 +201,78 @@ public:
//!@}
};
-
//! Generic Box Tree Template
/*!
This class offers an structure for managing a box tree of primitives.
Requires a Primitive prototype (like GIM_PRIMITIVE_MANAGER_PROTOTYPE ) and
a Box tree structure ( like GIM_BOX_TREE).
*/
-template<typename _GIM_PRIMITIVE_MANAGER_PROTOTYPE, typename _GIM_BOX_TREE_PROTOTYPE>
+template <typename _GIM_PRIMITIVE_MANAGER_PROTOTYPE, typename _GIM_BOX_TREE_PROTOTYPE>
class GIM_BOX_TREE_TEMPLATE_SET
{
protected:
_GIM_PRIMITIVE_MANAGER_PROTOTYPE m_primitive_manager;
_GIM_BOX_TREE_PROTOTYPE m_box_tree;
+
protected:
//stackless refit
SIMD_FORCE_INLINE void refit()
{
GUINT nodecount = getNodeCount();
- while(nodecount--)
+ while (nodecount--)
{
- if(isLeafNode(nodecount))
+ if (isLeafNode(nodecount))
{
GIM_AABB leafbox;
- m_primitive_manager.get_primitive_box(getNodeData(nodecount),leafbox);
- setNodeBound(nodecount,leafbox);
+ m_primitive_manager.get_primitive_box(getNodeData(nodecount), leafbox);
+ setNodeBound(nodecount, leafbox);
}
else
{
//get left bound
GUINT childindex = getLeftNodeIndex(nodecount);
GIM_AABB bound;
- getNodeBound(childindex,bound);
+ getNodeBound(childindex, bound);
//get right bound
childindex = getRightNodeIndex(nodecount);
GIM_AABB bound2;
- getNodeBound(childindex,bound2);
+ getNodeBound(childindex, bound2);
bound.merge(bound2);
- setNodeBound(nodecount,bound);
+ setNodeBound(nodecount, bound);
}
}
}
-public:
+public:
GIM_BOX_TREE_TEMPLATE_SET()
{
}
- SIMD_FORCE_INLINE GIM_AABB getGlobalBox() const
+ SIMD_FORCE_INLINE GIM_AABB getGlobalBox() const
{
GIM_AABB totalbox;
getNodeBound(0, totalbox);
return totalbox;
}
- SIMD_FORCE_INLINE void setPrimitiveManager(const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & primitive_manager)
+ SIMD_FORCE_INLINE void setPrimitiveManager(const _GIM_PRIMITIVE_MANAGER_PROTOTYPE& primitive_manager)
{
m_primitive_manager = primitive_manager;
}
- const _GIM_PRIMITIVE_MANAGER_PROTOTYPE & getPrimitiveManager() const
+ const _GIM_PRIMITIVE_MANAGER_PROTOTYPE& getPrimitiveManager() const
{
return m_primitive_manager;
}
- _GIM_PRIMITIVE_MANAGER_PROTOTYPE & getPrimitiveManager()
+ _GIM_PRIMITIVE_MANAGER_PROTOTYPE& getPrimitiveManager()
{
return m_primitive_manager;
}
-//! node manager prototype functions
-///@{
+ //! node manager prototype functions
+ ///@{
//! this attemps to refit the box set.
SIMD_FORCE_INLINE void update()
@@ -288,19 +285,19 @@ public:
{
//obtain primitive boxes
gim_array<GIM_AABB_DATA> primitive_boxes;
- primitive_boxes.resize(m_primitive_manager.get_primitive_count(),false);
+ primitive_boxes.resize(m_primitive_manager.get_primitive_count(), false);
- for (GUINT i = 0;i<primitive_boxes.size() ;i++ )
+ for (GUINT i = 0; i < primitive_boxes.size(); i++)
{
- m_primitive_manager.get_primitive_box(i,primitive_boxes[i].m_bound);
- primitive_boxes[i].m_data = i;
+ m_primitive_manager.get_primitive_box(i, primitive_boxes[i].m_bound);
+ primitive_boxes[i].m_data = i;
}
m_box_tree.build_tree(primitive_boxes);
}
//! returns the indices of the primitives in the m_primitive_manager
- SIMD_FORCE_INLINE bool boxQuery(const GIM_AABB & box, gim_array<GUINT> & collided_results) const
+ SIMD_FORCE_INLINE bool boxQuery(const GIM_AABB& box, gim_array<GUINT>& collided_results) const
{
GUINT curIndex = 0;
GUINT numNodes = getNodeCount();
@@ -308,7 +305,7 @@ public:
while (curIndex < numNodes)
{
GIM_AABB bound;
- getNodeBound(curIndex,bound);
+ getNodeBound(curIndex, bound);
//catch bugs in tree data
@@ -328,26 +325,26 @@ public:
else
{
//skip node
- curIndex+= getScapeNodeIndex(curIndex);
+ curIndex += getScapeNodeIndex(curIndex);
}
}
- if(collided_results.size()>0) return true;
+ if (collided_results.size() > 0) return true;
return false;
}
//! returns the indices of the primitives in the m_primitive_manager
- SIMD_FORCE_INLINE bool boxQueryTrans(const GIM_AABB & box,
- const btTransform & transform, gim_array<GUINT> & collided_results) const
+ SIMD_FORCE_INLINE bool boxQueryTrans(const GIM_AABB& box,
+ const btTransform& transform, gim_array<GUINT>& collided_results) const
{
- GIM_AABB transbox=box;
+ GIM_AABB transbox = box;
transbox.appy_transform(transform);
- return boxQuery(transbox,collided_results);
+ return boxQuery(transbox, collided_results);
}
//! returns the indices of the primitives in the m_primitive_manager
SIMD_FORCE_INLINE bool rayQuery(
- const btVector3 & ray_dir,const btVector3 & ray_origin ,
- gim_array<GUINT> & collided_results) const
+ const btVector3& ray_dir, const btVector3& ray_origin,
+ gim_array<GUINT>& collided_results) const
{
GUINT curIndex = 0;
GUINT numNodes = getNodeCount();
@@ -355,16 +352,16 @@ public:
while (curIndex < numNodes)
{
GIM_AABB bound;
- getNodeBound(curIndex,bound);
+ getNodeBound(curIndex, bound);
//catch bugs in tree data
- bool aabbOverlap = bound.collide_ray(ray_origin,ray_dir);
+ bool aabbOverlap = bound.collide_ray(ray_origin, ray_dir);
bool isleafnode = isLeafNode(curIndex);
if (isleafnode && aabbOverlap)
{
- collided_results.push_back(getNodeData( curIndex));
+ collided_results.push_back(getNodeData(curIndex));
}
if (aabbOverlap || isleafnode)
@@ -375,10 +372,10 @@ public:
else
{
//skip node
- curIndex+= getScapeNodeIndex(curIndex);
+ curIndex += getScapeNodeIndex(curIndex);
}
}
- if(collided_results.size()>0) return true;
+ if (collided_results.size() > 0) return true;
return false;
}
@@ -389,7 +386,7 @@ public:
}
//! tells if this set is a trimesh
- SIMD_FORCE_INLINE bool isTrimesh() const
+ SIMD_FORCE_INLINE bool isTrimesh() const
{
return m_primitive_manager.is_trimesh();
}
@@ -411,12 +408,12 @@ public:
return m_box_tree.getNodeData(nodeindex);
}
- SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB & bound) const
+ SIMD_FORCE_INLINE void getNodeBound(GUINT nodeindex, GIM_AABB& bound) const
{
m_box_tree.getNodeBound(nodeindex, bound);
}
- SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB & bound)
+ SIMD_FORCE_INLINE void setNodeBound(GUINT nodeindex, const GIM_AABB& bound)
{
m_box_tree.setNodeBound(nodeindex, bound);
}
@@ -436,36 +433,30 @@ public:
return m_box_tree.getScapeNodeIndex(nodeindex);
}
- SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex,GIM_TRIANGLE & triangle) const
+ SIMD_FORCE_INLINE void getNodeTriangle(GUINT nodeindex, GIM_TRIANGLE& triangle) const
{
- m_primitive_manager.get_primitive_triangle(getNodeData(nodeindex),triangle);
+ m_primitive_manager.get_primitive_triangle(getNodeData(nodeindex), triangle);
}
-
};
//! Class for Box Tree Sets
/*!
this has the GIM_BOX_TREE implementation for bounding boxes.
*/
-template<typename _GIM_PRIMITIVE_MANAGER_PROTOTYPE>
-class GIM_BOX_TREE_SET: public GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, GIM_BOX_TREE>
+template <typename _GIM_PRIMITIVE_MANAGER_PROTOTYPE>
+class GIM_BOX_TREE_SET : public GIM_BOX_TREE_TEMPLATE_SET<_GIM_PRIMITIVE_MANAGER_PROTOTYPE, GIM_BOX_TREE>
{
public:
-
};
-
-
-
-
/// GIM_BOX_SET collision methods
-template<typename BOX_SET_CLASS0,typename BOX_SET_CLASS1>
+template <typename BOX_SET_CLASS0, typename BOX_SET_CLASS1>
class GIM_TREE_TREE_COLLIDER
{
public:
- gim_pair_set * m_collision_pairs;
- BOX_SET_CLASS0 * m_boxset0;
- BOX_SET_CLASS1 * m_boxset1;
+ gim_pair_set* m_collision_pairs;
+ BOX_SET_CLASS0* m_boxset0;
+ BOX_SET_CLASS1* m_boxset1;
GUINT current_node0;
GUINT current_node1;
bool node0_is_leaf;
@@ -483,18 +474,18 @@ public:
GIM_TRIANGLE m_tri1;
btVector4 m_tri1_plane;
-
public:
GIM_TREE_TREE_COLLIDER()
{
current_node0 = G_UINT_INFINITY;
current_node1 = G_UINT_INFINITY;
}
+
protected:
SIMD_FORCE_INLINE void retrieve_node0_triangle(GUINT node0)
{
- if(node0_has_triangle) return;
- m_boxset0->getNodeTriangle(node0,m_tri0);
+ if (node0_has_triangle) return;
+ m_boxset0->getNodeTriangle(node0, m_tri0);
//transform triangle
m_tri0.m_vertices[0] = trans_cache_0to1(m_tri0.m_vertices[0]);
m_tri0.m_vertices[1] = trans_cache_0to1(m_tri0.m_vertices[1]);
@@ -506,8 +497,8 @@ protected:
SIMD_FORCE_INLINE void retrieve_node1_triangle(GUINT node1)
{
- if(node1_has_triangle) return;
- m_boxset1->getNodeTriangle(node1,m_tri1);
+ if (node1_has_triangle) return;
+ m_boxset1->getNodeTriangle(node1, m_tri1);
//transform triangle
m_tri1.m_vertices[0] = trans_cache_1to0.transform(m_tri1.m_vertices[0]);
m_tri1.m_vertices[1] = trans_cache_1to0.transform(m_tri1.m_vertices[1]);
@@ -519,8 +510,8 @@ protected:
SIMD_FORCE_INLINE void retrieve_node0_info(GUINT node0)
{
- if(node0 == current_node0) return;
- m_boxset0->getNodeBound(node0,m_box0);
+ if (node0 == current_node0) return;
+ m_boxset0->getNodeBound(node0, m_box0);
node0_is_leaf = m_boxset0->isLeafNode(node0);
node0_has_triangle = false;
current_node0 = node0;
@@ -528,21 +519,21 @@ protected:
SIMD_FORCE_INLINE void retrieve_node1_info(GUINT node1)
{
- if(node1 == current_node1) return;
- m_boxset1->getNodeBound(node1,m_box1);
+ if (node1 == current_node1) return;
+ m_boxset1->getNodeBound(node1, m_box1);
node1_is_leaf = m_boxset1->isLeafNode(node1);
node1_has_triangle = false;
current_node1 = node1;
}
- SIMD_FORCE_INLINE bool node_collision(GUINT node0 ,GUINT node1)
+ SIMD_FORCE_INLINE bool node_collision(GUINT node0, GUINT node1)
{
retrieve_node0_info(node0);
retrieve_node1_info(node1);
- bool result = m_box0.overlapping_trans_cache(m_box1,trans_cache_1to0,true);
- if(!result) return false;
+ bool result = m_box0.overlapping_trans_cache(m_box1, trans_cache_1to0, true);
+ if (!result) return false;
- if(t0_is_trimesh && node0_is_leaf)
+ if (t0_is_trimesh && node0_is_leaf)
{
//perform primitive vs box collision
retrieve_node0_triangle(node0);
@@ -550,14 +541,14 @@ protected:
m_box1.increment_margin(m_tri0.m_margin);
result = m_box1.collide_triangle_exact(
- m_tri0.m_vertices[0],m_tri0.m_vertices[1],m_tri0.m_vertices[2],m_tri0_plane);
+ m_tri0.m_vertices[0], m_tri0.m_vertices[1], m_tri0.m_vertices[2], m_tri0_plane);
m_box1.increment_margin(-m_tri0.m_margin);
- if(!result) return false;
+ if (!result) return false;
return true;
}
- else if(t1_is_trimesh && node1_is_leaf)
+ else if (t1_is_trimesh && node1_is_leaf)
{
//perform primitive vs box collision
retrieve_node1_triangle(node1);
@@ -565,11 +556,11 @@ protected:
m_box0.increment_margin(m_tri1.m_margin);
result = m_box0.collide_triangle_exact(
- m_tri1.m_vertices[0],m_tri1.m_vertices[1],m_tri1.m_vertices[2],m_tri1_plane);
+ m_tri1.m_vertices[0], m_tri1.m_vertices[1], m_tri1.m_vertices[2], m_tri1_plane);
m_box0.increment_margin(-m_tri1.m_margin);
- if(!result) return false;
+ if (!result) return false;
return true;
}
return true;
@@ -582,40 +573,39 @@ protected:
stack_collisions.reserve(32);
//add the first pair
- stack_collisions.push_pair(0,0);
+ stack_collisions.push_pair(0, 0);
-
- while(stack_collisions.size())
+ while (stack_collisions.size())
{
//retrieve the last pair and pop
GUINT node0 = stack_collisions.back().m_index1;
GUINT node1 = stack_collisions.back().m_index2;
stack_collisions.pop_back();
- if(node_collision(node0,node1)) // a collision is found
+ if (node_collision(node0, node1)) // a collision is found
{
- if(node0_is_leaf)
+ if (node0_is_leaf)
{
- if(node1_is_leaf)
+ if (node1_is_leaf)
{
- m_collision_pairs->push_pair(m_boxset0->getNodeData(node0),m_boxset1->getNodeData(node1));
+ m_collision_pairs->push_pair(m_boxset0->getNodeData(node0), m_boxset1->getNodeData(node1));
}
else
{
//collide left
- stack_collisions.push_pair(node0,m_boxset1->getLeftNodeIndex(node1));
+ stack_collisions.push_pair(node0, m_boxset1->getLeftNodeIndex(node1));
//collide right
- stack_collisions.push_pair(node0,m_boxset1->getRightNodeIndex(node1));
+ stack_collisions.push_pair(node0, m_boxset1->getRightNodeIndex(node1));
}
}
else
{
- if(node1_is_leaf)
+ if (node1_is_leaf)
{
//collide left
- stack_collisions.push_pair(m_boxset0->getLeftNodeIndex(node0),node1);
+ stack_collisions.push_pair(m_boxset0->getLeftNodeIndex(node0), node1);
//collide right
- stack_collisions.push_pair(m_boxset0->getRightNodeIndex(node0),node1);
+ stack_collisions.push_pair(m_boxset0->getRightNodeIndex(node0), node1);
}
else
{
@@ -624,36 +614,36 @@ protected:
GUINT left1 = m_boxset1->getLeftNodeIndex(node1);
GUINT right1 = m_boxset1->getRightNodeIndex(node1);
//collide left
- stack_collisions.push_pair(left0,left1);
+ stack_collisions.push_pair(left0, left1);
//collide right
- stack_collisions.push_pair(left0,right1);
+ stack_collisions.push_pair(left0, right1);
//collide left
- stack_collisions.push_pair(right0,left1);
+ stack_collisions.push_pair(right0, left1);
//collide right
- stack_collisions.push_pair(right0,right1);
+ stack_collisions.push_pair(right0, right1);
- }// else if node1 is not a leaf
- }// else if node0 is not a leaf
+ } // else if node1 is not a leaf
+ } // else if node0 is not a leaf
- }// if(node_collision(node0,node1))
- }//while(stack_collisions.size())
+ } // if(node_collision(node0,node1))
+ } //while(stack_collisions.size())
}
+
public:
- void find_collision(BOX_SET_CLASS0 * boxset1, const btTransform & trans1,
- BOX_SET_CLASS1 * boxset2, const btTransform & trans2,
- gim_pair_set & collision_pairs, bool complete_primitive_tests = true)
+ void find_collision(BOX_SET_CLASS0* boxset1, const btTransform& trans1,
+ BOX_SET_CLASS1* boxset2, const btTransform& trans2,
+ gim_pair_set& collision_pairs, bool complete_primitive_tests = true)
{
m_collision_pairs = &collision_pairs;
m_boxset0 = boxset1;
m_boxset1 = boxset2;
- trans_cache_1to0.calc_from_homogenic(trans1,trans2);
+ trans_cache_1to0.calc_from_homogenic(trans1, trans2);
- trans_cache_0to1 = trans2.inverse();
+ trans_cache_0to1 = trans2.inverse();
trans_cache_0to1 *= trans1;
-
- if(complete_primitive_tests)
+ if (complete_primitive_tests)
{
t0_is_trimesh = boxset1->getPrimitiveManager().is_trimesh();
t1_is_trimesh = boxset2->getPrimitiveManager().is_trimesh();
@@ -668,7 +658,4 @@ public:
}
};
-
-#endif // GIM_BOXPRUNING_H_INCLUDED
-
-
+#endif // GIM_BOXPRUNING_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_clip_polygon.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_clip_polygon.h
index e342459ce5..57b9c5c91a 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_clip_polygon.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_clip_polygon.h
@@ -33,91 +33,86 @@ email: projectileman@yahoo.com
-----------------------------------------------------------------------------
*/
-
//! This function calcs the distance from a 3D plane
class DISTANCE_PLANE_3D_FUNC
{
public:
- template<typename CLASS_POINT,typename CLASS_PLANE>
- inline GREAL operator()(const CLASS_PLANE & plane, const CLASS_POINT & point)
+ template <typename CLASS_POINT, typename CLASS_PLANE>
+ inline GREAL operator()(const CLASS_PLANE& plane, const CLASS_POINT& point)
{
return DISTANCE_PLANE_POINT(plane, point);
}
};
-
-
-template<typename CLASS_POINT>
+template <typename CLASS_POINT>
SIMD_FORCE_INLINE void PLANE_CLIP_POLYGON_COLLECT(
- const CLASS_POINT & point0,
- const CLASS_POINT & point1,
- GREAL dist0,
- GREAL dist1,
- CLASS_POINT * clipped,
- GUINT & clipped_count)
+ const CLASS_POINT& point0,
+ const CLASS_POINT& point1,
+ GREAL dist0,
+ GREAL dist1,
+ CLASS_POINT* clipped,
+ GUINT& clipped_count)
{
- GUINT _prevclassif = (dist0>G_EPSILON);
- GUINT _classif = (dist1>G_EPSILON);
- if(_classif!=_prevclassif)
+ GUINT _prevclassif = (dist0 > G_EPSILON);
+ GUINT _classif = (dist1 > G_EPSILON);
+ if (_classif != _prevclassif)
{
- GREAL blendfactor = -dist0/(dist1-dist0);
- VEC_BLEND(clipped[clipped_count],point0,point1,blendfactor);
+ GREAL blendfactor = -dist0 / (dist1 - dist0);
+ VEC_BLEND(clipped[clipped_count], point0, point1, blendfactor);
clipped_count++;
}
- if(!_classif)
+ if (!_classif)
{
- VEC_COPY(clipped[clipped_count],point1);
+ VEC_COPY(clipped[clipped_count], point1);
clipped_count++;
}
}
-
//! Clips a polygon by a plane
/*!
*\return The count of the clipped counts
*/
-template<typename CLASS_POINT,typename CLASS_PLANE, typename DISTANCE_PLANE_FUNC>
+template <typename CLASS_POINT, typename CLASS_PLANE, typename DISTANCE_PLANE_FUNC>
SIMD_FORCE_INLINE GUINT PLANE_CLIP_POLYGON_GENERIC(
- const CLASS_PLANE & plane,
- const CLASS_POINT * polygon_points,
- GUINT polygon_point_count,
- CLASS_POINT * clipped,DISTANCE_PLANE_FUNC distance_func)
+ const CLASS_PLANE& plane,
+ const CLASS_POINT* polygon_points,
+ GUINT polygon_point_count,
+ CLASS_POINT* clipped, DISTANCE_PLANE_FUNC distance_func)
{
- GUINT clipped_count = 0;
+ GUINT clipped_count = 0;
-
- //clip first point
- GREAL firstdist = distance_func(plane,polygon_points[0]);;
- if(!(firstdist>G_EPSILON))
+ //clip first point
+ GREAL firstdist = distance_func(plane, polygon_points[0]);
+ ;
+ if (!(firstdist > G_EPSILON))
{
- VEC_COPY(clipped[clipped_count],polygon_points[0]);
+ VEC_COPY(clipped[clipped_count], polygon_points[0]);
clipped_count++;
}
GREAL olddist = firstdist;
- for(GUINT _i=1;_i<polygon_point_count;_i++)
- {
- GREAL dist = distance_func(plane,polygon_points[_i]);
+ for (GUINT _i = 1; _i < polygon_point_count; _i++)
+ {
+ GREAL dist = distance_func(plane, polygon_points[_i]);
PLANE_CLIP_POLYGON_COLLECT(
- polygon_points[_i-1],polygon_points[_i],
- olddist,
- dist,
- clipped,
- clipped_count);
+ polygon_points[_i - 1], polygon_points[_i],
+ olddist,
+ dist,
+ clipped,
+ clipped_count);
-
- olddist = dist;
+ olddist = dist;
}
- //RETURN TO FIRST point
+ //RETURN TO FIRST point
PLANE_CLIP_POLYGON_COLLECT(
- polygon_points[polygon_point_count-1],polygon_points[0],
- olddist,
- firstdist,
- clipped,
- clipped_count);
+ polygon_points[polygon_point_count - 1], polygon_points[0],
+ olddist,
+ firstdist,
+ clipped,
+ clipped_count);
return clipped_count;
}
@@ -126,85 +121,79 @@ SIMD_FORCE_INLINE GUINT PLANE_CLIP_POLYGON_GENERIC(
/*!
*\return The count of the clipped counts
*/
-template<typename CLASS_POINT,typename CLASS_PLANE, typename DISTANCE_PLANE_FUNC>
+template <typename CLASS_POINT, typename CLASS_PLANE, typename DISTANCE_PLANE_FUNC>
SIMD_FORCE_INLINE GUINT PLANE_CLIP_TRIANGLE_GENERIC(
- const CLASS_PLANE & plane,
- const CLASS_POINT & point0,
- const CLASS_POINT & point1,
- const CLASS_POINT & point2,
- CLASS_POINT * clipped,DISTANCE_PLANE_FUNC distance_func)
+ const CLASS_PLANE& plane,
+ const CLASS_POINT& point0,
+ const CLASS_POINT& point1,
+ const CLASS_POINT& point2,
+ CLASS_POINT* clipped, DISTANCE_PLANE_FUNC distance_func)
{
- GUINT clipped_count = 0;
+ GUINT clipped_count = 0;
- //clip first point
- GREAL firstdist = distance_func(plane,point0);;
- if(!(firstdist>G_EPSILON))
+ //clip first point
+ GREAL firstdist = distance_func(plane, point0);
+ ;
+ if (!(firstdist > G_EPSILON))
{
- VEC_COPY(clipped[clipped_count],point0);
+ VEC_COPY(clipped[clipped_count], point0);
clipped_count++;
}
// point 1
GREAL olddist = firstdist;
- GREAL dist = distance_func(plane,point1);
+ GREAL dist = distance_func(plane, point1);
PLANE_CLIP_POLYGON_COLLECT(
- point0,point1,
- olddist,
- dist,
- clipped,
- clipped_count);
+ point0, point1,
+ olddist,
+ dist,
+ clipped,
+ clipped_count);
olddist = dist;
-
// point 2
- dist = distance_func(plane,point2);
+ dist = distance_func(plane, point2);
PLANE_CLIP_POLYGON_COLLECT(
- point1,point2,
- olddist,
- dist,
- clipped,
- clipped_count);
+ point1, point2,
+ olddist,
+ dist,
+ clipped,
+ clipped_count);
olddist = dist;
-
-
//RETURN TO FIRST point
PLANE_CLIP_POLYGON_COLLECT(
- point2,point0,
- olddist,
- firstdist,
- clipped,
- clipped_count);
+ point2, point0,
+ olddist,
+ firstdist,
+ clipped,
+ clipped_count);
return clipped_count;
}
-
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE GUINT PLANE_CLIP_POLYGON3D(
- const CLASS_PLANE & plane,
- const CLASS_POINT * polygon_points,
- GUINT polygon_point_count,
- CLASS_POINT * clipped)
+ const CLASS_PLANE& plane,
+ const CLASS_POINT* polygon_points,
+ GUINT polygon_point_count,
+ CLASS_POINT* clipped)
{
- return PLANE_CLIP_POLYGON_GENERIC<CLASS_POINT,CLASS_PLANE>(plane,polygon_points,polygon_point_count,clipped,DISTANCE_PLANE_3D_FUNC());
+ return PLANE_CLIP_POLYGON_GENERIC<CLASS_POINT, CLASS_PLANE>(plane, polygon_points, polygon_point_count, clipped, DISTANCE_PLANE_3D_FUNC());
}
-
-template<typename CLASS_POINT,typename CLASS_PLANE>
+template <typename CLASS_POINT, typename CLASS_PLANE>
SIMD_FORCE_INLINE GUINT PLANE_CLIP_TRIANGLE3D(
- const CLASS_PLANE & plane,
- const CLASS_POINT & point0,
- const CLASS_POINT & point1,
- const CLASS_POINT & point2,
- CLASS_POINT * clipped)
+ const CLASS_PLANE& plane,
+ const CLASS_POINT& point0,
+ const CLASS_POINT& point1,
+ const CLASS_POINT& point2,
+ CLASS_POINT* clipped)
{
- return PLANE_CLIP_TRIANGLE_GENERIC<CLASS_POINT,CLASS_PLANE>(plane,point0,point1,point2,clipped,DISTANCE_PLANE_3D_FUNC());
+ return PLANE_CLIP_TRIANGLE_GENERIC<CLASS_POINT, CLASS_PLANE>(plane, point0, point1, point2, clipped, DISTANCE_PLANE_3D_FUNC());
}
-
-
-#endif // GIM_TRI_COLLISION_H_INCLUDED
+#endif // GIM_TRI_COLLISION_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.cpp b/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.cpp
index 20e41de089..390225709e 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.cpp
@@ -33,91 +33,89 @@ email: projectileman@yahoo.com
#define MAX_COINCIDENT 8
void gim_contact_array::merge_contacts(
- const gim_contact_array & contacts, bool normal_contact_average)
+ const gim_contact_array& contacts, bool normal_contact_average)
{
clear();
- if(contacts.size()==1)
+ if (contacts.size() == 1)
{
push_back(contacts.back());
return;
}
gim_array<GIM_RSORT_TOKEN> keycontacts(contacts.size());
- keycontacts.resize(contacts.size(),false);
+ keycontacts.resize(contacts.size(), false);
//fill key contacts
GUINT i;
- for (i = 0;i<contacts.size() ;i++ )
+ for (i = 0; i < contacts.size(); i++)
{
keycontacts[i].m_key = contacts[i].calc_key_contact();
keycontacts[i].m_value = i;
}
//sort keys
- gim_heap_sort(keycontacts.pointer(),keycontacts.size(),GIM_RSORT_TOKEN_COMPARATOR());
+ gim_heap_sort(keycontacts.pointer(), keycontacts.size(), GIM_RSORT_TOKEN_COMPARATOR());
// Merge contacts
- GUINT coincident_count=0;
+ GUINT coincident_count = 0;
btVector3 coincident_normals[MAX_COINCIDENT];
GUINT last_key = keycontacts[0].m_key;
GUINT key = 0;
push_back(contacts[keycontacts[0].m_value]);
- GIM_CONTACT * pcontact = &back();
+ GIM_CONTACT* pcontact = &back();
-
-
- for( i=1;i<keycontacts.size();i++)
+ for (i = 1; i < keycontacts.size(); i++)
{
- key = keycontacts[i].m_key;
- const GIM_CONTACT * scontact = &contacts[keycontacts[i].m_value];
+ key = keycontacts[i].m_key;
+ const GIM_CONTACT* scontact = &contacts[keycontacts[i].m_value];
- if(last_key == key)//same points
+ if (last_key == key) //same points
{
//merge contact
- if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
+ if (pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth) //)
{
*pcontact = *scontact;
- coincident_count = 0;
+ coincident_count = 0;
}
- else if(normal_contact_average)
+ else if (normal_contact_average)
{
- if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
- {
- if(coincident_count<MAX_COINCIDENT)
- {
- coincident_normals[coincident_count] = scontact->m_normal;
- coincident_count++;
- }
- }
+ if (btFabs(pcontact->m_depth - scontact->m_depth) < CONTACT_DIFF_EPSILON)
+ {
+ if (coincident_count < MAX_COINCIDENT)
+ {
+ coincident_normals[coincident_count] = scontact->m_normal;
+ coincident_count++;
+ }
+ }
}
}
else
- {//add new contact
+ { //add new contact
- if(normal_contact_average && coincident_count>0)
- {
- pcontact->interpolate_normals(coincident_normals,coincident_count);
- coincident_count = 0;
- }
+ if (normal_contact_average && coincident_count > 0)
+ {
+ pcontact->interpolate_normals(coincident_normals, coincident_count);
+ coincident_count = 0;
+ }
- push_back(*scontact);
- pcontact = &back();
- }
+ push_back(*scontact);
+ pcontact = &back();
+ }
last_key = key;
}
}
-void gim_contact_array::merge_contacts_unique(const gim_contact_array & contacts)
+void gim_contact_array::merge_contacts_unique(const gim_contact_array& contacts)
{
clear();
- if(contacts.size()==1)
+ if (contacts.size() == 1)
{
push_back(contacts.back());
return;
@@ -125,14 +123,14 @@ void gim_contact_array::merge_contacts_unique(const gim_contact_array & contacts
GIM_CONTACT average_contact = contacts.back();
- for (GUINT i=1;i<contacts.size() ;i++ )
+ for (GUINT i = 1; i < contacts.size(); i++)
{
average_contact.m_point += contacts[i].m_point;
average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
}
//divide
- GREAL divide_average = 1.0f/((GREAL)contacts.size());
+ GREAL divide_average = 1.0f / ((GREAL)contacts.size());
average_contact.m_point *= divide_average;
@@ -141,6 +139,4 @@ void gim_contact_array::merge_contacts_unique(const gim_contact_array & contacts
average_contact.m_depth = average_contact.m_normal.length();
average_contact.m_normal /= average_contact.m_depth;
-
}
-
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.h
index b41c714b5f..9deb28a26e 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_contact.h
@@ -36,7 +36,6 @@ email: projectileman@yahoo.com
#include "gim_radixsort.h"
#include "gim_array.h"
-
/**
Configuration var for applying interpolation of contact normals
*/
@@ -58,90 +57,87 @@ Configuration var for applying interpolation of contact normals
class GIM_CONTACT
{
public:
- btVector3 m_point;
- btVector3 m_normal;
- GREAL m_depth;//Positive value indicates interpenetration
- GREAL m_distance;//Padding not for use
- GUINT m_feature1;//Face number
- GUINT m_feature2;//Face number
+ btVector3 m_point;
+ btVector3 m_normal;
+ GREAL m_depth; //Positive value indicates interpenetration
+ GREAL m_distance; //Padding not for use
+ GUINT m_feature1; //Face number
+ GUINT m_feature2; //Face number
public:
- GIM_CONTACT()
- {
- }
-
- GIM_CONTACT(const GIM_CONTACT & contact):
- m_point(contact.m_point),
- m_normal(contact.m_normal),
- m_depth(contact.m_depth),
- m_feature1(contact.m_feature1),
- m_feature2(contact.m_feature2)
- {
- m_point = contact.m_point;
- m_normal = contact.m_normal;
- m_depth = contact.m_depth;
- m_feature1 = contact.m_feature1;
- m_feature2 = contact.m_feature2;
- }
-
- GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
- GREAL depth, GUINT feature1, GUINT feature2):
- m_point(point),
- m_normal(normal),
- m_depth(depth),
- m_feature1(feature1),
- m_feature2(feature2)
- {
- }
+ GIM_CONTACT()
+ {
+ }
+
+ GIM_CONTACT(const GIM_CONTACT &contact) : m_point(contact.m_point),
+ m_normal(contact.m_normal),
+ m_depth(contact.m_depth),
+ m_feature1(contact.m_feature1),
+ m_feature2(contact.m_feature2)
+ {
+ m_point = contact.m_point;
+ m_normal = contact.m_normal;
+ m_depth = contact.m_depth;
+ m_feature1 = contact.m_feature1;
+ m_feature2 = contact.m_feature2;
+ }
+
+ GIM_CONTACT(const btVector3 &point, const btVector3 &normal,
+ GREAL depth, GUINT feature1, GUINT feature2) : m_point(point),
+ m_normal(normal),
+ m_depth(depth),
+ m_feature1(feature1),
+ m_feature2(feature2)
+ {
+ }
//! Calcs key for coord classification
- SIMD_FORCE_INLINE GUINT calc_key_contact() const
- {
- GINT _coords[] = {
- (GINT)(m_point[0]*1000.0f+1.0f),
- (GINT)(m_point[1]*1333.0f),
- (GINT)(m_point[2]*2133.0f+3.0f)};
- GUINT _hash=0;
+ SIMD_FORCE_INLINE GUINT calc_key_contact() const
+ {
+ GINT _coords[] = {
+ (GINT)(m_point[0] * 1000.0f + 1.0f),
+ (GINT)(m_point[1] * 1333.0f),
+ (GINT)(m_point[2] * 2133.0f + 3.0f)};
+ GUINT _hash = 0;
GUINT *_uitmp = (GUINT *)(&_coords[0]);
_hash = *_uitmp;
_uitmp++;
- _hash += (*_uitmp)<<4;
+ _hash += (*_uitmp) << 4;
_uitmp++;
- _hash += (*_uitmp)<<8;
+ _hash += (*_uitmp) << 8;
return _hash;
- }
+ }
- SIMD_FORCE_INLINE void interpolate_normals( btVector3 * normals,GUINT normal_count)
- {
- btVector3 vec_sum(m_normal);
- for(GUINT i=0;i<normal_count;i++)
+ SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, GUINT normal_count)
+ {
+ btVector3 vec_sum(m_normal);
+ for (GUINT i = 0; i < normal_count; i++)
{
vec_sum += normals[i];
}
GREAL vec_sum_len = vec_sum.length2();
- if(vec_sum_len <CONTACT_DIFF_EPSILON) return;
-
- GIM_INV_SQRT(vec_sum_len,vec_sum_len); // 1/sqrt(vec_sum_len)
+ if (vec_sum_len < CONTACT_DIFF_EPSILON) return;
- m_normal = vec_sum*vec_sum_len;
- }
+ GIM_INV_SQRT(vec_sum_len, vec_sum_len); // 1/sqrt(vec_sum_len)
+ m_normal = vec_sum * vec_sum_len;
+ }
};
#endif
-class gim_contact_array:public gim_array<GIM_CONTACT>
+class gim_contact_array : public gim_array<GIM_CONTACT>
{
public:
- gim_contact_array():gim_array<GIM_CONTACT>(64)
+ gim_contact_array() : gim_array<GIM_CONTACT>(64)
{
}
- SIMD_FORCE_INLINE void push_contact(const btVector3 &point,const btVector3 & normal,
- GREAL depth, GUINT feature1, GUINT feature2)
+ SIMD_FORCE_INLINE void push_contact(const btVector3 &point, const btVector3 &normal,
+ GREAL depth, GUINT feature1, GUINT feature2)
{
push_back_mem();
- GIM_CONTACT & newele = back();
+ GIM_CONTACT &newele = back();
newele.m_point = point;
newele.m_normal = normal;
newele.m_depth = depth;
@@ -150,13 +146,13 @@ public:
}
SIMD_FORCE_INLINE void push_triangle_contacts(
- const GIM_TRIANGLE_CONTACT_DATA & tricontact,
- GUINT feature1,GUINT feature2)
+ const GIM_TRIANGLE_CONTACT_DATA &tricontact,
+ GUINT feature1, GUINT feature2)
{
- for(GUINT i = 0;i<tricontact.m_point_count ;i++ )
+ for (GUINT i = 0; i < tricontact.m_point_count; i++)
{
push_back_mem();
- GIM_CONTACT & newele = back();
+ GIM_CONTACT &newele = back();
newele.m_point = tricontact.m_points[i];
newele.m_normal = tricontact.m_separating_normal;
newele.m_depth = tricontact.m_penetration_depth;
@@ -165,8 +161,8 @@ public:
}
}
- void merge_contacts(const gim_contact_array & contacts, bool normal_contact_average = true);
- void merge_contacts_unique(const gim_contact_array & contacts);
+ void merge_contacts(const gim_contact_array &contacts, bool normal_contact_average = true);
+ void merge_contacts_unique(const gim_contact_array &contacts);
};
-#endif // GIM_CONTACT_H_INCLUDED
+#endif // GIM_CONTACT_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_geom_types.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_geom_types.h
index 6b8f9ea6c2..9dc48f354b 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_geom_types.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_geom_types.h
@@ -33,11 +33,8 @@ email: projectileman@yahoo.com
-----------------------------------------------------------------------------
*/
-
#include "gim_math.h"
-
-
//! Short Integer vector 2D
typedef GSHORT vec2s[2];
//! Integer vector 3D
@@ -92,6 +89,4 @@ typedef GREAL quatf[4];
//typedef struct _aabb3f aabb3f;
-
-
-#endif // GIM_GEOM_TYPES_H_INCLUDED
+#endif // GIM_GEOM_TYPES_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_geometry.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_geometry.h
index c67a6991c0..4a7ac3c4d8 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_geometry.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_geometry.h
@@ -39,4 +39,4 @@ email: projectileman@yahoo.com
#include "gim_box_collision.h"
#include "gim_tri_collision.h"
-#endif // GIM_VECTOR_H_INCLUDED
+#endif // GIM_VECTOR_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_hash_table.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_hash_table.h
index e4237c2c57..abf88d3108 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_hash_table.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_hash_table.h
@@ -34,53 +34,52 @@ email: projectileman@yahoo.com
#include "gim_radixsort.h"
-
-#define GIM_INVALID_HASH 0xffffffff //!< A very very high value
+#define GIM_INVALID_HASH 0xffffffff //!< A very very high value
#define GIM_DEFAULT_HASH_TABLE_SIZE 380
#define GIM_DEFAULT_HASH_TABLE_NODE_SIZE 4
#define GIM_HASH_TABLE_GROW_FACTOR 2
-#define GIM_MIN_RADIX_SORT_SIZE 860 //!< calibrated on a PIII
+#define GIM_MIN_RADIX_SORT_SIZE 860 //!< calibrated on a PIII
-template<typename T>
+template <typename T>
struct GIM_HASH_TABLE_NODE
{
- GUINT m_key;
- T m_data;
- GIM_HASH_TABLE_NODE()
- {
- }
-
- GIM_HASH_TABLE_NODE(const GIM_HASH_TABLE_NODE & value)
- {
- m_key = value.m_key;
- m_data = value.m_data;
- }
-
- GIM_HASH_TABLE_NODE(GUINT key, const T & data)
- {
- m_key = key;
- m_data = data;
- }
-
- bool operator <(const GIM_HASH_TABLE_NODE<T> & other) const
+ GUINT m_key;
+ T m_data;
+ GIM_HASH_TABLE_NODE()
+ {
+ }
+
+ GIM_HASH_TABLE_NODE(const GIM_HASH_TABLE_NODE& value)
+ {
+ m_key = value.m_key;
+ m_data = value.m_data;
+ }
+
+ GIM_HASH_TABLE_NODE(GUINT key, const T& data)
+ {
+ m_key = key;
+ m_data = data;
+ }
+
+ bool operator<(const GIM_HASH_TABLE_NODE<T>& other) const
{
///inverse order, further objects are first
- if(m_key < other.m_key) return true;
+ if (m_key < other.m_key) return true;
return false;
}
- bool operator >(const GIM_HASH_TABLE_NODE<T> & other) const
+ bool operator>(const GIM_HASH_TABLE_NODE<T>& other) const
{
///inverse order, further objects are first
- if(m_key > other.m_key) return true;
+ if (m_key > other.m_key) return true;
return false;
}
- bool operator ==(const GIM_HASH_TABLE_NODE<T> & other) const
+ bool operator==(const GIM_HASH_TABLE_NODE<T>& other) const
{
///inverse order, further objects are first
- if(m_key == other.m_key) return true;
+ if (m_key == other.m_key) return true;
return false;
}
};
@@ -89,21 +88,19 @@ struct GIM_HASH_TABLE_NODE
class GIM_HASH_NODE_GET_KEY
{
public:
- template<class T>
- inline GUINT operator()( const T& a)
+ template <class T>
+ inline GUINT operator()(const T& a)
{
return a.m_key;
}
};
-
-
///Macro for comparing the key and the element
class GIM_HASH_NODE_CMP_KEY_MACRO
{
public:
- template<class T>
- inline int operator() ( const T& a, GUINT key)
+ template <class T>
+ inline int operator()(const T& a, GUINT key)
{
return ((int)(a.m_key - key));
}
@@ -113,65 +110,53 @@ public:
class GIM_HASH_NODE_CMP_MACRO
{
public:
- template<class T>
- inline int operator() ( const T& a, const T& b )
+ template <class T>
+ inline int operator()(const T& a, const T& b)
{
return ((int)(a.m_key - b.m_key));
}
};
-
-
-
-
//! Sorting for hash table
/*!
switch automatically between quicksort and radixsort
*/
-template<typename T>
-void gim_sort_hash_node_array(T * array, GUINT array_count)
+template <typename T>
+void gim_sort_hash_node_array(T* array, GUINT array_count)
{
- if(array_count<GIM_MIN_RADIX_SORT_SIZE)
- {
- gim_heap_sort(array,array_count,GIM_HASH_NODE_CMP_MACRO());
- }
- else
- {
- memcopy_elements_func cmpfunc;
- gim_radix_sort(array,array_count,GIM_HASH_NODE_GET_KEY(),cmpfunc);
- }
+ if (array_count < GIM_MIN_RADIX_SORT_SIZE)
+ {
+ gim_heap_sort(array, array_count, GIM_HASH_NODE_CMP_MACRO());
+ }
+ else
+ {
+ memcopy_elements_func cmpfunc;
+ gim_radix_sort(array, array_count, GIM_HASH_NODE_GET_KEY(), cmpfunc);
+ }
}
-
-
-
-
-
// Note: assumes long is at least 32 bits.
#define GIM_NUM_PRIME 28
static const GUINT gim_prime_list[GIM_NUM_PRIME] =
-{
- 53ul, 97ul, 193ul, 389ul, 769ul,
- 1543ul, 3079ul, 6151ul, 12289ul, 24593ul,
- 49157ul, 98317ul, 196613ul, 393241ul, 786433ul,
- 1572869ul, 3145739ul, 6291469ul, 12582917ul, 25165843ul,
- 50331653ul, 100663319ul, 201326611ul, 402653189ul, 805306457ul,
- 1610612741ul, 3221225473ul, 4294967291ul
-};
+ {
+ 53ul, 97ul, 193ul, 389ul, 769ul,
+ 1543ul, 3079ul, 6151ul, 12289ul, 24593ul,
+ 49157ul, 98317ul, 196613ul, 393241ul, 786433ul,
+ 1572869ul, 3145739ul, 6291469ul, 12582917ul, 25165843ul,
+ 50331653ul, 100663319ul, 201326611ul, 402653189ul, 805306457ul,
+ 1610612741ul, 3221225473ul, 4294967291ul};
inline GUINT gim_next_prime(GUINT number)
{
- //Find nearest upper prime
- GUINT result_ind = 0;
- gim_binary_search(gim_prime_list,0,(GIM_NUM_PRIME-2),number,result_ind);
+ //Find nearest upper prime
+ GUINT result_ind = 0;
+ gim_binary_search(gim_prime_list, 0, (GIM_NUM_PRIME - 2), number, result_ind);
- // inv: result_ind < 28
- return gim_prime_list[result_ind];
+ // inv: result_ind < 28
+ return gim_prime_list[result_ind];
}
-
-
//! A compact hash table implementation
/*!
A memory aligned compact hash table that coud be treated as an array.
@@ -187,129 +172,124 @@ When the array size reaches the size equivalent to 'min_hash_table_size', then i
</ul>
*/
-template<class T>
+template <class T>
class gim_hash_table
{
protected:
- typedef GIM_HASH_TABLE_NODE<T> _node_type;
-
- //!The nodes
- //array< _node_type, SuperAllocator<_node_type> > m_nodes;
- gim_array< _node_type > m_nodes;
- //SuperBufferedArray< _node_type > m_nodes;
- bool m_sorted;
-
- ///Hash table data management. The hash table has the indices to the corresponding m_nodes array
- GUINT * m_hash_table;//!<
- GUINT m_table_size;//!<
- GUINT m_node_size;//!<
- GUINT m_min_hash_table_size;
-
-
-
- //! Returns the cell index
- inline GUINT _find_cell(GUINT hashkey)
- {
- _node_type * nodesptr = m_nodes.pointer();
- GUINT start_index = (hashkey%m_table_size)*m_node_size;
- GUINT end_index = start_index + m_node_size;
-
- while(start_index<end_index)
- {
- GUINT value = m_hash_table[start_index];
- if(value != GIM_INVALID_HASH)
- {
- if(nodesptr[value].m_key == hashkey) return start_index;
- }
- start_index++;
- }
- return GIM_INVALID_HASH;
- }
-
- //! Find the avaliable cell for the hashkey, and return an existing cell if it has the same hash key
- inline GUINT _find_avaliable_cell(GUINT hashkey)
- {
- _node_type * nodesptr = m_nodes.pointer();
- GUINT avaliable_index = GIM_INVALID_HASH;
- GUINT start_index = (hashkey%m_table_size)*m_node_size;
- GUINT end_index = start_index + m_node_size;
-
- while(start_index<end_index)
- {
- GUINT value = m_hash_table[start_index];
- if(value == GIM_INVALID_HASH)
- {
- if(avaliable_index==GIM_INVALID_HASH)
- {
- avaliable_index = start_index;
- }
- }
- else if(nodesptr[value].m_key == hashkey)
- {
- return start_index;
- }
- start_index++;
- }
- return avaliable_index;
- }
-
-
-
- //! reserves the memory for the hash table.
- /*!
+ typedef GIM_HASH_TABLE_NODE<T> _node_type;
+
+ //!The nodes
+ //array< _node_type, SuperAllocator<_node_type> > m_nodes;
+ gim_array<_node_type> m_nodes;
+ //SuperBufferedArray< _node_type > m_nodes;
+ bool m_sorted;
+
+ ///Hash table data management. The hash table has the indices to the corresponding m_nodes array
+ GUINT* m_hash_table; //!<
+ GUINT m_table_size; //!<
+ GUINT m_node_size; //!<
+ GUINT m_min_hash_table_size;
+
+ //! Returns the cell index
+ inline GUINT _find_cell(GUINT hashkey)
+ {
+ _node_type* nodesptr = m_nodes.pointer();
+ GUINT start_index = (hashkey % m_table_size) * m_node_size;
+ GUINT end_index = start_index + m_node_size;
+
+ while (start_index < end_index)
+ {
+ GUINT value = m_hash_table[start_index];
+ if (value != GIM_INVALID_HASH)
+ {
+ if (nodesptr[value].m_key == hashkey) return start_index;
+ }
+ start_index++;
+ }
+ return GIM_INVALID_HASH;
+ }
+
+ //! Find the avaliable cell for the hashkey, and return an existing cell if it has the same hash key
+ inline GUINT _find_avaliable_cell(GUINT hashkey)
+ {
+ _node_type* nodesptr = m_nodes.pointer();
+ GUINT avaliable_index = GIM_INVALID_HASH;
+ GUINT start_index = (hashkey % m_table_size) * m_node_size;
+ GUINT end_index = start_index + m_node_size;
+
+ while (start_index < end_index)
+ {
+ GUINT value = m_hash_table[start_index];
+ if (value == GIM_INVALID_HASH)
+ {
+ if (avaliable_index == GIM_INVALID_HASH)
+ {
+ avaliable_index = start_index;
+ }
+ }
+ else if (nodesptr[value].m_key == hashkey)
+ {
+ return start_index;
+ }
+ start_index++;
+ }
+ return avaliable_index;
+ }
+
+ //! reserves the memory for the hash table.
+ /*!
\pre hash table must be empty
\post reserves the memory for the hash table, an initializes all elements to GIM_INVALID_HASH.
*/
- inline void _reserve_table_memory(GUINT newtablesize)
- {
- if(newtablesize==0) return;
- if(m_node_size==0) return;
-
- //Get a Prime size
-
- m_table_size = gim_next_prime(newtablesize);
-
- GUINT datasize = m_table_size*m_node_size;
- //Alloc the data buffer
- m_hash_table = (GUINT *)gim_alloc(datasize*sizeof(GUINT));
- }
-
- inline void _invalidate_keys()
- {
- GUINT datasize = m_table_size*m_node_size;
- for(GUINT i=0;i<datasize;i++)
- {
- m_hash_table[i] = GIM_INVALID_HASH;// invalidate keys
- }
- }
-
- //! Clear all memory for the hash table
- inline void _clear_table_memory()
- {
- if(m_hash_table==NULL) return;
- gim_free(m_hash_table);
- m_hash_table = NULL;
- m_table_size = 0;
- }
-
- //! Invalidates the keys (Assigning GIM_INVALID_HASH to all) Reorders the hash keys
- inline void _rehash()
- {
- _invalidate_keys();
-
- _node_type * nodesptr = m_nodes.pointer();
- for(GUINT i=0;i<(GUINT)m_nodes.size();i++)
- {
- GUINT nodekey = nodesptr[i].m_key;
- if(nodekey != GIM_INVALID_HASH)
- {
- //Search for the avaliable cell in buffer
- GUINT index = _find_avaliable_cell(nodekey);
-
-
- if(m_hash_table[index]!=GIM_INVALID_HASH)
- {//The new index is alreade used... discard this new incomming object, repeated key
- btAssert(m_hash_table[index]==nodekey);
+ inline void _reserve_table_memory(GUINT newtablesize)
+ {
+ if (newtablesize == 0) return;
+ if (m_node_size == 0) return;
+
+ //Get a Prime size
+
+ m_table_size = gim_next_prime(newtablesize);
+
+ GUINT datasize = m_table_size * m_node_size;
+ //Alloc the data buffer
+ m_hash_table = (GUINT*)gim_alloc(datasize * sizeof(GUINT));
+ }
+
+ inline void _invalidate_keys()
+ {
+ GUINT datasize = m_table_size * m_node_size;
+ for (GUINT i = 0; i < datasize; i++)
+ {
+ m_hash_table[i] = GIM_INVALID_HASH; // invalidate keys
+ }
+ }
+
+ //! Clear all memory for the hash table
+ inline void _clear_table_memory()
+ {
+ if (m_hash_table == NULL) return;
+ gim_free(m_hash_table);
+ m_hash_table = NULL;
+ m_table_size = 0;
+ }
+
+ //! Invalidates the keys (Assigning GIM_INVALID_HASH to all) Reorders the hash keys
+ inline void _rehash()
+ {
+ _invalidate_keys();
+
+ _node_type* nodesptr = m_nodes.pointer();
+ for (GUINT i = 0; i < (GUINT)m_nodes.size(); i++)
+ {
+ GUINT nodekey = nodesptr[i].m_key;
+ if (nodekey != GIM_INVALID_HASH)
+ {
+ //Search for the avaliable cell in buffer
+ GUINT index = _find_avaliable_cell(nodekey);
+
+ if (m_hash_table[index] != GIM_INVALID_HASH)
+ { //The new index is alreade used... discard this new incomming object, repeated key
+ btAssert(m_hash_table[index] == nodekey);
nodesptr[i].m_key = GIM_INVALID_HASH;
}
else
@@ -318,585 +298,560 @@ protected:
//Assign the value for alloc
m_hash_table[index] = i;
}
- }
- }
- }
-
- //! Resize hash table indices
- inline void _resize_table(GUINT newsize)
- {
- //Clear memory
- _clear_table_memory();
- //Alloc the data
- _reserve_table_memory(newsize);
- //Invalidate keys and rehash
- _rehash();
- }
-
- //! Destroy hash table memory
- inline void _destroy()
- {
- if(m_hash_table==NULL) return;
- _clear_table_memory();
- }
-
- //! Finds an avaliable hash table cell, and resizes the table if there isn't space
- inline GUINT _assign_hash_table_cell(GUINT hashkey)
- {
- GUINT cell_index = _find_avaliable_cell(hashkey);
-
- if(cell_index==GIM_INVALID_HASH)
- {
- //rehashing
- _resize_table(m_table_size+1);
- GUINT cell_index = _find_avaliable_cell(hashkey);
- btAssert(cell_index!=GIM_INVALID_HASH);
- }
- return cell_index;
- }
-
- //! erase by index in hash table
- inline bool _erase_by_index_hash_table(GUINT index)
- {
- if(index >= m_nodes.size()) return false;
- if(m_nodes[index].m_key != GIM_INVALID_HASH)
- {
- //Search for the avaliable cell in buffer
- GUINT cell_index = _find_cell(m_nodes[index].m_key);
-
- btAssert(cell_index!=GIM_INVALID_HASH);
- btAssert(m_hash_table[cell_index]==index);
-
- m_hash_table[cell_index] = GIM_INVALID_HASH;
- }
-
- return this->_erase_unsorted(index);
- }
-
- //! erase by key in hash table
- inline bool _erase_hash_table(GUINT hashkey)
- {
- if(hashkey == GIM_INVALID_HASH) return false;
-
- //Search for the avaliable cell in buffer
- GUINT cell_index = _find_cell(hashkey);
- if(cell_index ==GIM_INVALID_HASH) return false;
-
- GUINT index = m_hash_table[cell_index];
- m_hash_table[cell_index] = GIM_INVALID_HASH;
-
- return this->_erase_unsorted(index);
- }
-
-
-
- //! insert an element in hash table
- /*!
+ }
+ }
+ }
+
+ //! Resize hash table indices
+ inline void _resize_table(GUINT newsize)
+ {
+ //Clear memory
+ _clear_table_memory();
+ //Alloc the data
+ _reserve_table_memory(newsize);
+ //Invalidate keys and rehash
+ _rehash();
+ }
+
+ //! Destroy hash table memory
+ inline void _destroy()
+ {
+ if (m_hash_table == NULL) return;
+ _clear_table_memory();
+ }
+
+ //! Finds an avaliable hash table cell, and resizes the table if there isn't space
+ inline GUINT _assign_hash_table_cell(GUINT hashkey)
+ {
+ GUINT cell_index = _find_avaliable_cell(hashkey);
+
+ if (cell_index == GIM_INVALID_HASH)
+ {
+ //rehashing
+ _resize_table(m_table_size + 1);
+ GUINT cell_index = _find_avaliable_cell(hashkey);
+ btAssert(cell_index != GIM_INVALID_HASH);
+ }
+ return cell_index;
+ }
+
+ //! erase by index in hash table
+ inline bool _erase_by_index_hash_table(GUINT index)
+ {
+ if (index >= m_nodes.size()) return false;
+ if (m_nodes[index].m_key != GIM_INVALID_HASH)
+ {
+ //Search for the avaliable cell in buffer
+ GUINT cell_index = _find_cell(m_nodes[index].m_key);
+
+ btAssert(cell_index != GIM_INVALID_HASH);
+ btAssert(m_hash_table[cell_index] == index);
+
+ m_hash_table[cell_index] = GIM_INVALID_HASH;
+ }
+
+ return this->_erase_unsorted(index);
+ }
+
+ //! erase by key in hash table
+ inline bool _erase_hash_table(GUINT hashkey)
+ {
+ if (hashkey == GIM_INVALID_HASH) return false;
+
+ //Search for the avaliable cell in buffer
+ GUINT cell_index = _find_cell(hashkey);
+ if (cell_index == GIM_INVALID_HASH) return false;
+
+ GUINT index = m_hash_table[cell_index];
+ m_hash_table[cell_index] = GIM_INVALID_HASH;
+
+ return this->_erase_unsorted(index);
+ }
+
+ //! insert an element in hash table
+ /*!
If the element exists, this won't insert the element
\return the index in the array of the existing element,or GIM_INVALID_HASH if the element has been inserted
If so, the element has been inserted at the last position of the array.
*/
- inline GUINT _insert_hash_table(GUINT hashkey, const T & value)
- {
- if(hashkey==GIM_INVALID_HASH)
- {
- //Insert anyway
- _insert_unsorted(hashkey,value);
- return GIM_INVALID_HASH;
- }
+ inline GUINT _insert_hash_table(GUINT hashkey, const T& value)
+ {
+ if (hashkey == GIM_INVALID_HASH)
+ {
+ //Insert anyway
+ _insert_unsorted(hashkey, value);
+ return GIM_INVALID_HASH;
+ }
- GUINT cell_index = _assign_hash_table_cell(hashkey);
+ GUINT cell_index = _assign_hash_table_cell(hashkey);
- GUINT value_key = m_hash_table[cell_index];
+ GUINT value_key = m_hash_table[cell_index];
- if(value_key!= GIM_INVALID_HASH) return value_key;// Not overrited
+ if (value_key != GIM_INVALID_HASH) return value_key; // Not overrited
- m_hash_table[cell_index] = m_nodes.size();
+ m_hash_table[cell_index] = m_nodes.size();
- _insert_unsorted(hashkey,value);
- return GIM_INVALID_HASH;
- }
+ _insert_unsorted(hashkey, value);
+ return GIM_INVALID_HASH;
+ }
- //! insert an element in hash table.
- /*!
+ //! insert an element in hash table.
+ /*!
If the element exists, this replaces the element.
\return the index in the array of the existing element,or GIM_INVALID_HASH if the element has been inserted
If so, the element has been inserted at the last position of the array.
*/
- inline GUINT _insert_hash_table_replace(GUINT hashkey, const T & value)
- {
- if(hashkey==GIM_INVALID_HASH)
- {
- //Insert anyway
- _insert_unsorted(hashkey,value);
- return GIM_INVALID_HASH;
- }
-
- GUINT cell_index = _assign_hash_table_cell(hashkey);
-
- GUINT value_key = m_hash_table[cell_index];
-
- if(value_key!= GIM_INVALID_HASH)
- {//replaces the existing
- m_nodes[value_key] = _node_type(hashkey,value);
- return value_key;// index of the replaced element
- }
-
- m_hash_table[cell_index] = m_nodes.size();
-
- _insert_unsorted(hashkey,value);
- return GIM_INVALID_HASH;
-
- }
-
-
- ///Sorted array data management. The hash table has the indices to the corresponding m_nodes array
- inline bool _erase_sorted(GUINT index)
- {
- if(index>=(GUINT)m_nodes.size()) return false;
- m_nodes.erase_sorted(index);
- if(m_nodes.size()<2) m_sorted = false;
- return true;
- }
-
- //! faster, but unsorted
- inline bool _erase_unsorted(GUINT index)
- {
- if(index>=m_nodes.size()) return false;
-
- GUINT lastindex = m_nodes.size()-1;
- if(index<lastindex && m_hash_table!=0)
- {
- GUINT hashkey = m_nodes[lastindex].m_key;
- if(hashkey!=GIM_INVALID_HASH)
+ inline GUINT _insert_hash_table_replace(GUINT hashkey, const T& value)
+ {
+ if (hashkey == GIM_INVALID_HASH)
+ {
+ //Insert anyway
+ _insert_unsorted(hashkey, value);
+ return GIM_INVALID_HASH;
+ }
+
+ GUINT cell_index = _assign_hash_table_cell(hashkey);
+
+ GUINT value_key = m_hash_table[cell_index];
+
+ if (value_key != GIM_INVALID_HASH)
+ { //replaces the existing
+ m_nodes[value_key] = _node_type(hashkey, value);
+ return value_key; // index of the replaced element
+ }
+
+ m_hash_table[cell_index] = m_nodes.size();
+
+ _insert_unsorted(hashkey, value);
+ return GIM_INVALID_HASH;
+ }
+
+ ///Sorted array data management. The hash table has the indices to the corresponding m_nodes array
+ inline bool _erase_sorted(GUINT index)
+ {
+ if (index >= (GUINT)m_nodes.size()) return false;
+ m_nodes.erase_sorted(index);
+ if (m_nodes.size() < 2) m_sorted = false;
+ return true;
+ }
+
+ //! faster, but unsorted
+ inline bool _erase_unsorted(GUINT index)
+ {
+ if (index >= m_nodes.size()) return false;
+
+ GUINT lastindex = m_nodes.size() - 1;
+ if (index < lastindex && m_hash_table != 0)
+ {
+ GUINT hashkey = m_nodes[lastindex].m_key;
+ if (hashkey != GIM_INVALID_HASH)
{
//update the new position of the last element
GUINT cell_index = _find_cell(hashkey);
- btAssert(cell_index!=GIM_INVALID_HASH);
+ btAssert(cell_index != GIM_INVALID_HASH);
//new position of the last element which will be swaped
m_hash_table[cell_index] = index;
}
- }
- m_nodes.erase(index);
- m_sorted = false;
- return true;
- }
-
- //! Insert in position ordered
- /*!
+ }
+ m_nodes.erase(index);
+ m_sorted = false;
+ return true;
+ }
+
+ //! Insert in position ordered
+ /*!
Also checks if it is needed to transform this container to a hash table, by calling check_for_switching_to_hashtable
*/
- inline void _insert_in_pos(GUINT hashkey, const T & value, GUINT pos)
- {
- m_nodes.insert(_node_type(hashkey,value),pos);
- this->check_for_switching_to_hashtable();
- }
-
- //! Insert an element in an ordered array
- inline GUINT _insert_sorted(GUINT hashkey, const T & value)
- {
- if(hashkey==GIM_INVALID_HASH || size()==0)
- {
- m_nodes.push_back(_node_type(hashkey,value));
- return GIM_INVALID_HASH;
- }
- //Insert at last position
- //Sort element
-
-
- GUINT result_ind=0;
- GUINT last_index = m_nodes.size()-1;
- _node_type * ptr = m_nodes.pointer();
-
- bool found = gim_binary_search_ex(
- ptr,0,last_index,result_ind,hashkey,GIM_HASH_NODE_CMP_KEY_MACRO());
-
-
- //Insert before found index
- if(found)
- {
- return result_ind;
- }
- else
- {
- _insert_in_pos(hashkey, value, result_ind);
- }
- return GIM_INVALID_HASH;
- }
-
- inline GUINT _insert_sorted_replace(GUINT hashkey, const T & value)
- {
- if(hashkey==GIM_INVALID_HASH || size()==0)
- {
- m_nodes.push_back(_node_type(hashkey,value));
- return GIM_INVALID_HASH;
- }
- //Insert at last position
- //Sort element
- GUINT result_ind;
- GUINT last_index = m_nodes.size()-1;
- _node_type * ptr = m_nodes.pointer();
-
- bool found = gim_binary_search_ex(
- ptr,0,last_index,result_ind,hashkey,GIM_HASH_NODE_CMP_KEY_MACRO());
-
- //Insert before found index
- if(found)
- {
- m_nodes[result_ind] = _node_type(hashkey,value);
- }
- else
- {
- _insert_in_pos(hashkey, value, result_ind);
- }
- return result_ind;
- }
-
- //! Fast insertion in m_nodes array
- inline GUINT _insert_unsorted(GUINT hashkey, const T & value)
- {
- m_nodes.push_back(_node_type(hashkey,value));
- m_sorted = false;
- return GIM_INVALID_HASH;
- }
-
-
+ inline void _insert_in_pos(GUINT hashkey, const T& value, GUINT pos)
+ {
+ m_nodes.insert(_node_type(hashkey, value), pos);
+ this->check_for_switching_to_hashtable();
+ }
-public:
+ //! Insert an element in an ordered array
+ inline GUINT _insert_sorted(GUINT hashkey, const T& value)
+ {
+ if (hashkey == GIM_INVALID_HASH || size() == 0)
+ {
+ m_nodes.push_back(_node_type(hashkey, value));
+ return GIM_INVALID_HASH;
+ }
+ //Insert at last position
+ //Sort element
+
+ GUINT result_ind = 0;
+ GUINT last_index = m_nodes.size() - 1;
+ _node_type* ptr = m_nodes.pointer();
+
+ bool found = gim_binary_search_ex(
+ ptr, 0, last_index, result_ind, hashkey, GIM_HASH_NODE_CMP_KEY_MACRO());
+
+ //Insert before found index
+ if (found)
+ {
+ return result_ind;
+ }
+ else
+ {
+ _insert_in_pos(hashkey, value, result_ind);
+ }
+ return GIM_INVALID_HASH;
+ }
- /*!
+ inline GUINT _insert_sorted_replace(GUINT hashkey, const T& value)
+ {
+ if (hashkey == GIM_INVALID_HASH || size() == 0)
+ {
+ m_nodes.push_back(_node_type(hashkey, value));
+ return GIM_INVALID_HASH;
+ }
+ //Insert at last position
+ //Sort element
+ GUINT result_ind;
+ GUINT last_index = m_nodes.size() - 1;
+ _node_type* ptr = m_nodes.pointer();
+
+ bool found = gim_binary_search_ex(
+ ptr, 0, last_index, result_ind, hashkey, GIM_HASH_NODE_CMP_KEY_MACRO());
+
+ //Insert before found index
+ if (found)
+ {
+ m_nodes[result_ind] = _node_type(hashkey, value);
+ }
+ else
+ {
+ _insert_in_pos(hashkey, value, result_ind);
+ }
+ return result_ind;
+ }
+
+ //! Fast insertion in m_nodes array
+ inline GUINT _insert_unsorted(GUINT hashkey, const T& value)
+ {
+ m_nodes.push_back(_node_type(hashkey, value));
+ m_sorted = false;
+ return GIM_INVALID_HASH;
+ }
+
+public:
+ /*!
<li> if node_size = 0, then this container becomes a simple sorted array allocator. reserve_size is used for reserve memory in m_nodes.
When the array size reaches the size equivalent to 'min_hash_table_size', then it becomes a hash table by calling check_for_switching_to_hashtable.
<li> If node_size != 0, then this container becomes a hash table for ever
</ul>
*/
- gim_hash_table(GUINT reserve_size = GIM_DEFAULT_HASH_TABLE_SIZE,
- GUINT node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE,
- GUINT min_hash_table_size = GIM_INVALID_HASH)
- {
- m_hash_table = NULL;
- m_table_size = 0;
- m_sorted = false;
- m_node_size = node_size;
- m_min_hash_table_size = min_hash_table_size;
-
- if(m_node_size!=0)
- {
- if(reserve_size!=0)
- {
- m_nodes.reserve(reserve_size);
- _reserve_table_memory(reserve_size);
- _invalidate_keys();
- }
- else
- {
- m_nodes.reserve(GIM_DEFAULT_HASH_TABLE_SIZE);
- _reserve_table_memory(GIM_DEFAULT_HASH_TABLE_SIZE);
- _invalidate_keys();
- }
- }
- else if(reserve_size!=0)
- {
- m_nodes.reserve(reserve_size);
- }
-
- }
-
- ~gim_hash_table()
- {
- _destroy();
- }
-
- inline bool is_hash_table()
- {
- if(m_hash_table) return true;
- return false;
- }
-
- inline bool is_sorted()
- {
- if(size()<2) return true;
- return m_sorted;
- }
-
- bool sort()
- {
- if(is_sorted()) return true;
- if(m_nodes.size()<2) return false;
-
-
- _node_type * ptr = m_nodes.pointer();
- GUINT siz = m_nodes.size();
- gim_sort_hash_node_array(ptr,siz);
- m_sorted=true;
-
-
-
- if(m_hash_table)
- {
- _rehash();
- }
- return true;
- }
-
- bool switch_to_hashtable()
- {
- if(m_hash_table) return false;
- if(m_node_size==0) m_node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE;
- if(m_nodes.size()<GIM_DEFAULT_HASH_TABLE_SIZE)
- {
- _resize_table(GIM_DEFAULT_HASH_TABLE_SIZE);
- }
- else
- {
- _resize_table(m_nodes.size()+1);
- }
-
- return true;
- }
-
- bool switch_to_sorted_array()
- {
- if(m_hash_table==NULL) return true;
- _clear_table_memory();
- return sort();
- }
-
- //!If the container reaches the
- bool check_for_switching_to_hashtable()
- {
- if(this->m_hash_table) return true;
-
- if(!(m_nodes.size()< m_min_hash_table_size))
- {
- if(m_node_size == 0)
- {
- m_node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE;
- }
-
- _resize_table(m_nodes.size()+1);
- return true;
- }
- return false;
- }
-
- inline void set_sorted(bool value)
- {
- m_sorted = value;
- }
-
- //! Retrieves the amount of keys.
- inline GUINT size() const
- {
- return m_nodes.size();
- }
-
- //! Retrieves the hash key.
- inline GUINT get_key(GUINT index) const
- {
- return m_nodes[index].m_key;
- }
-
- //! Retrieves the value by index
- /*!
+ gim_hash_table(GUINT reserve_size = GIM_DEFAULT_HASH_TABLE_SIZE,
+ GUINT node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE,
+ GUINT min_hash_table_size = GIM_INVALID_HASH)
+ {
+ m_hash_table = NULL;
+ m_table_size = 0;
+ m_sorted = false;
+ m_node_size = node_size;
+ m_min_hash_table_size = min_hash_table_size;
+
+ if (m_node_size != 0)
+ {
+ if (reserve_size != 0)
+ {
+ m_nodes.reserve(reserve_size);
+ _reserve_table_memory(reserve_size);
+ _invalidate_keys();
+ }
+ else
+ {
+ m_nodes.reserve(GIM_DEFAULT_HASH_TABLE_SIZE);
+ _reserve_table_memory(GIM_DEFAULT_HASH_TABLE_SIZE);
+ _invalidate_keys();
+ }
+ }
+ else if (reserve_size != 0)
+ {
+ m_nodes.reserve(reserve_size);
+ }
+ }
+
+ ~gim_hash_table()
+ {
+ _destroy();
+ }
+
+ inline bool is_hash_table()
+ {
+ if (m_hash_table) return true;
+ return false;
+ }
+
+ inline bool is_sorted()
+ {
+ if (size() < 2) return true;
+ return m_sorted;
+ }
+
+ bool sort()
+ {
+ if (is_sorted()) return true;
+ if (m_nodes.size() < 2) return false;
+
+ _node_type* ptr = m_nodes.pointer();
+ GUINT siz = m_nodes.size();
+ gim_sort_hash_node_array(ptr, siz);
+ m_sorted = true;
+
+ if (m_hash_table)
+ {
+ _rehash();
+ }
+ return true;
+ }
+
+ bool switch_to_hashtable()
+ {
+ if (m_hash_table) return false;
+ if (m_node_size == 0) m_node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE;
+ if (m_nodes.size() < GIM_DEFAULT_HASH_TABLE_SIZE)
+ {
+ _resize_table(GIM_DEFAULT_HASH_TABLE_SIZE);
+ }
+ else
+ {
+ _resize_table(m_nodes.size() + 1);
+ }
+
+ return true;
+ }
+
+ bool switch_to_sorted_array()
+ {
+ if (m_hash_table == NULL) return true;
+ _clear_table_memory();
+ return sort();
+ }
+
+ //!If the container reaches the
+ bool check_for_switching_to_hashtable()
+ {
+ if (this->m_hash_table) return true;
+
+ if (!(m_nodes.size() < m_min_hash_table_size))
+ {
+ if (m_node_size == 0)
+ {
+ m_node_size = GIM_DEFAULT_HASH_TABLE_NODE_SIZE;
+ }
+
+ _resize_table(m_nodes.size() + 1);
+ return true;
+ }
+ return false;
+ }
+
+ inline void set_sorted(bool value)
+ {
+ m_sorted = value;
+ }
+
+ //! Retrieves the amount of keys.
+ inline GUINT size() const
+ {
+ return m_nodes.size();
+ }
+
+ //! Retrieves the hash key.
+ inline GUINT get_key(GUINT index) const
+ {
+ return m_nodes[index].m_key;
+ }
+
+ //! Retrieves the value by index
+ /*!
*/
- inline T * get_value_by_index(GUINT index)
- {
- return &m_nodes[index].m_data;
- }
-
- inline const T& operator[](GUINT index) const
- {
- return m_nodes[index].m_data;
- }
-
- inline T& operator[](GUINT index)
- {
- return m_nodes[index].m_data;
- }
-
- //! Finds the index of the element with the key
- /*!
+ inline T* get_value_by_index(GUINT index)
+ {
+ return &m_nodes[index].m_data;
+ }
+
+ inline const T& operator[](GUINT index) const
+ {
+ return m_nodes[index].m_data;
+ }
+
+ inline T& operator[](GUINT index)
+ {
+ return m_nodes[index].m_data;
+ }
+
+ //! Finds the index of the element with the key
+ /*!
\return the index in the array of the existing element,or GIM_INVALID_HASH if the element has been inserted
If so, the element has been inserted at the last position of the array.
*/
- inline GUINT find(GUINT hashkey)
- {
- if(m_hash_table)
- {
- GUINT cell_index = _find_cell(hashkey);
- if(cell_index==GIM_INVALID_HASH) return GIM_INVALID_HASH;
- return m_hash_table[cell_index];
- }
+ inline GUINT find(GUINT hashkey)
+ {
+ if (m_hash_table)
+ {
+ GUINT cell_index = _find_cell(hashkey);
+ if (cell_index == GIM_INVALID_HASH) return GIM_INVALID_HASH;
+ return m_hash_table[cell_index];
+ }
GUINT last_index = m_nodes.size();
- if(last_index<2)
- {
- if(last_index==0) return GIM_INVALID_HASH;
- if(m_nodes[0].m_key == hashkey) return 0;
- return GIM_INVALID_HASH;
- }
- else if(m_sorted)
- {
- //Binary search
- GUINT result_ind = 0;
+ if (last_index < 2)
+ {
+ if (last_index == 0) return GIM_INVALID_HASH;
+ if (m_nodes[0].m_key == hashkey) return 0;
+ return GIM_INVALID_HASH;
+ }
+ else if (m_sorted)
+ {
+ //Binary search
+ GUINT result_ind = 0;
last_index--;
- _node_type * ptr = m_nodes.pointer();
+ _node_type* ptr = m_nodes.pointer();
- bool found = gim_binary_search_ex(ptr,0,last_index,result_ind,hashkey,GIM_HASH_NODE_CMP_KEY_MACRO());
+ bool found = gim_binary_search_ex(ptr, 0, last_index, result_ind, hashkey, GIM_HASH_NODE_CMP_KEY_MACRO());
+ if (found) return result_ind;
+ }
+ return GIM_INVALID_HASH;
+ }
- if(found) return result_ind;
- }
- return GIM_INVALID_HASH;
- }
-
- //! Retrieves the value associated with the index
- /*!
+ //! Retrieves the value associated with the index
+ /*!
\return the found element, or null
*/
- inline T * get_value(GUINT hashkey)
- {
- GUINT index = find(hashkey);
- if(index == GIM_INVALID_HASH) return NULL;
- return &m_nodes[index].m_data;
- }
-
+ inline T* get_value(GUINT hashkey)
+ {
+ GUINT index = find(hashkey);
+ if (index == GIM_INVALID_HASH) return NULL;
+ return &m_nodes[index].m_data;
+ }
- /*!
+ /*!
*/
- inline bool erase_by_index(GUINT index)
- {
- if(index > m_nodes.size()) return false;
-
- if(m_hash_table == NULL)
- {
- if(is_sorted())
- {
- return this->_erase_sorted(index);
- }
- else
- {
- return this->_erase_unsorted(index);
- }
- }
- else
- {
- return this->_erase_by_index_hash_table(index);
- }
- return false;
- }
-
-
-
- inline bool erase_by_index_unsorted(GUINT index)
- {
- if(index > m_nodes.size()) return false;
-
- if(m_hash_table == NULL)
- {
- return this->_erase_unsorted(index);
- }
- else
- {
- return this->_erase_by_index_hash_table(index);
- }
- return false;
- }
-
-
-
- /*!
+ inline bool erase_by_index(GUINT index)
+ {
+ if (index > m_nodes.size()) return false;
+
+ if (m_hash_table == NULL)
+ {
+ if (is_sorted())
+ {
+ return this->_erase_sorted(index);
+ }
+ else
+ {
+ return this->_erase_unsorted(index);
+ }
+ }
+ else
+ {
+ return this->_erase_by_index_hash_table(index);
+ }
+ return false;
+ }
+
+ inline bool erase_by_index_unsorted(GUINT index)
+ {
+ if (index > m_nodes.size()) return false;
+
+ if (m_hash_table == NULL)
+ {
+ return this->_erase_unsorted(index);
+ }
+ else
+ {
+ return this->_erase_by_index_hash_table(index);
+ }
+ return false;
+ }
+
+ /*!
*/
- inline bool erase_by_key(GUINT hashkey)
- {
- if(size()==0) return false;
-
- if(m_hash_table)
- {
- return this->_erase_hash_table(hashkey);
- }
- //Binary search
-
- if(is_sorted()==false) return false;
-
- GUINT result_ind = find(hashkey);
- if(result_ind!= GIM_INVALID_HASH)
- {
- return this->_erase_sorted(result_ind);
- }
- return false;
- }
-
- void clear()
- {
- m_nodes.clear();
-
- if(m_hash_table==NULL) return;
- GUINT datasize = m_table_size*m_node_size;
- //Initialize the hashkeys.
- GUINT i;
- for(i=0;i<datasize;i++)
- {
- m_hash_table[i] = GIM_INVALID_HASH;// invalidate keys
- }
+ inline bool erase_by_key(GUINT hashkey)
+ {
+ if (size() == 0) return false;
+
+ if (m_hash_table)
+ {
+ return this->_erase_hash_table(hashkey);
+ }
+ //Binary search
+
+ if (is_sorted() == false) return false;
+
+ GUINT result_ind = find(hashkey);
+ if (result_ind != GIM_INVALID_HASH)
+ {
+ return this->_erase_sorted(result_ind);
+ }
+ return false;
+ }
+
+ void clear()
+ {
+ m_nodes.clear();
+
+ if (m_hash_table == NULL) return;
+ GUINT datasize = m_table_size * m_node_size;
+ //Initialize the hashkeys.
+ GUINT i;
+ for (i = 0; i < datasize; i++)
+ {
+ m_hash_table[i] = GIM_INVALID_HASH; // invalidate keys
+ }
m_sorted = false;
- }
+ }
- //! Insert an element into the hash
- /*!
+ //! Insert an element into the hash
+ /*!
\return If GIM_INVALID_HASH, the object has been inserted succesfully. Else it returns the position
of the existing element.
*/
- inline GUINT insert(GUINT hashkey, const T & element)
- {
- if(m_hash_table)
- {
- return this->_insert_hash_table(hashkey,element);
- }
- if(this->is_sorted())
- {
- return this->_insert_sorted(hashkey,element);
- }
- return this->_insert_unsorted(hashkey,element);
- }
-
- //! Insert an element into the hash, and could overrite an existing object with the same hash.
- /*!
+ inline GUINT insert(GUINT hashkey, const T& element)
+ {
+ if (m_hash_table)
+ {
+ return this->_insert_hash_table(hashkey, element);
+ }
+ if (this->is_sorted())
+ {
+ return this->_insert_sorted(hashkey, element);
+ }
+ return this->_insert_unsorted(hashkey, element);
+ }
+
+ //! Insert an element into the hash, and could overrite an existing object with the same hash.
+ /*!
\return If GIM_INVALID_HASH, the object has been inserted succesfully. Else it returns the position
of the replaced element.
*/
- inline GUINT insert_override(GUINT hashkey, const T & element)
- {
- if(m_hash_table)
- {
- return this->_insert_hash_table_replace(hashkey,element);
- }
- if(this->is_sorted())
- {
- return this->_insert_sorted_replace(hashkey,element);
- }
- this->_insert_unsorted(hashkey,element);
- return m_nodes.size();
- }
-
-
-
- //! Insert an element into the hash,But if this container is a sorted array, this inserts it unsorted
- /*!
- */
- inline GUINT insert_unsorted(GUINT hashkey,const T & element)
- {
- if(m_hash_table)
- {
- return this->_insert_hash_table(hashkey,element);
- }
- return this->_insert_unsorted(hashkey,element);
- }
-
+ inline GUINT insert_override(GUINT hashkey, const T& element)
+ {
+ if (m_hash_table)
+ {
+ return this->_insert_hash_table_replace(hashkey, element);
+ }
+ if (this->is_sorted())
+ {
+ return this->_insert_sorted_replace(hashkey, element);
+ }
+ this->_insert_unsorted(hashkey, element);
+ return m_nodes.size();
+ }
+ //! Insert an element into the hash,But if this container is a sorted array, this inserts it unsorted
+ /*!
+ */
+ inline GUINT insert_unsorted(GUINT hashkey, const T& element)
+ {
+ if (m_hash_table)
+ {
+ return this->_insert_hash_table(hashkey, element);
+ }
+ return this->_insert_unsorted(hashkey, element);
+ }
};
-
-
-#endif // GIM_CONTAINERS_H_INCLUDED
+#endif // GIM_CONTAINERS_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_linear_math.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_linear_math.h
index 64f11b4954..98401a404a 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_linear_math.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_linear_math.h
@@ -34,962 +34,900 @@ email: projectileman@yahoo.com
-----------------------------------------------------------------------------
*/
-
#include "gim_math.h"
#include "gim_geom_types.h"
-
-
-
//! Zero out a 2D vector
-#define VEC_ZERO_2(a) \
-{ \
- (a)[0] = (a)[1] = 0.0f; \
-}\
-
+#define VEC_ZERO_2(a) \
+ { \
+ (a)[0] = (a)[1] = 0.0f; \
+ }
//! Zero out a 3D vector
-#define VEC_ZERO(a) \
-{ \
- (a)[0] = (a)[1] = (a)[2] = 0.0f; \
-}\
-
+#define VEC_ZERO(a) \
+ { \
+ (a)[0] = (a)[1] = (a)[2] = 0.0f; \
+ }
/// Zero out a 4D vector
-#define VEC_ZERO_4(a) \
-{ \
- (a)[0] = (a)[1] = (a)[2] = (a)[3] = 0.0f; \
-}\
-
+#define VEC_ZERO_4(a) \
+ { \
+ (a)[0] = (a)[1] = (a)[2] = (a)[3] = 0.0f; \
+ }
/// Vector copy
-#define VEC_COPY_2(b,a) \
-{ \
- (b)[0] = (a)[0]; \
- (b)[1] = (a)[1]; \
-}\
-
+#define VEC_COPY_2(b, a) \
+ { \
+ (b)[0] = (a)[0]; \
+ (b)[1] = (a)[1]; \
+ }
/// Copy 3D vector
-#define VEC_COPY(b,a) \
-{ \
- (b)[0] = (a)[0]; \
- (b)[1] = (a)[1]; \
- (b)[2] = (a)[2]; \
-}\
-
+#define VEC_COPY(b, a) \
+ { \
+ (b)[0] = (a)[0]; \
+ (b)[1] = (a)[1]; \
+ (b)[2] = (a)[2]; \
+ }
/// Copy 4D vector
-#define VEC_COPY_4(b,a) \
-{ \
- (b)[0] = (a)[0]; \
- (b)[1] = (a)[1]; \
- (b)[2] = (a)[2]; \
- (b)[3] = (a)[3]; \
-}\
+#define VEC_COPY_4(b, a) \
+ { \
+ (b)[0] = (a)[0]; \
+ (b)[1] = (a)[1]; \
+ (b)[2] = (a)[2]; \
+ (b)[3] = (a)[3]; \
+ }
/// VECTOR SWAP
-#define VEC_SWAP(b,a) \
-{ \
- GIM_SWAP_NUMBERS((b)[0],(a)[0]);\
- GIM_SWAP_NUMBERS((b)[1],(a)[1]);\
- GIM_SWAP_NUMBERS((b)[2],(a)[2]);\
-}\
+#define VEC_SWAP(b, a) \
+ { \
+ GIM_SWAP_NUMBERS((b)[0], (a)[0]); \
+ GIM_SWAP_NUMBERS((b)[1], (a)[1]); \
+ GIM_SWAP_NUMBERS((b)[2], (a)[2]); \
+ }
/// Vector difference
-#define VEC_DIFF_2(v21,v2,v1) \
-{ \
- (v21)[0] = (v2)[0] - (v1)[0]; \
- (v21)[1] = (v2)[1] - (v1)[1]; \
-}\
-
+#define VEC_DIFF_2(v21, v2, v1) \
+ { \
+ (v21)[0] = (v2)[0] - (v1)[0]; \
+ (v21)[1] = (v2)[1] - (v1)[1]; \
+ }
/// Vector difference
-#define VEC_DIFF(v21,v2,v1) \
-{ \
- (v21)[0] = (v2)[0] - (v1)[0]; \
- (v21)[1] = (v2)[1] - (v1)[1]; \
- (v21)[2] = (v2)[2] - (v1)[2]; \
-}\
-
+#define VEC_DIFF(v21, v2, v1) \
+ { \
+ (v21)[0] = (v2)[0] - (v1)[0]; \
+ (v21)[1] = (v2)[1] - (v1)[1]; \
+ (v21)[2] = (v2)[2] - (v1)[2]; \
+ }
/// Vector difference
-#define VEC_DIFF_4(v21,v2,v1) \
-{ \
- (v21)[0] = (v2)[0] - (v1)[0]; \
- (v21)[1] = (v2)[1] - (v1)[1]; \
- (v21)[2] = (v2)[2] - (v1)[2]; \
- (v21)[3] = (v2)[3] - (v1)[3]; \
-}\
-
+#define VEC_DIFF_4(v21, v2, v1) \
+ { \
+ (v21)[0] = (v2)[0] - (v1)[0]; \
+ (v21)[1] = (v2)[1] - (v1)[1]; \
+ (v21)[2] = (v2)[2] - (v1)[2]; \
+ (v21)[3] = (v2)[3] - (v1)[3]; \
+ }
/// Vector sum
-#define VEC_SUM_2(v21,v2,v1) \
-{ \
- (v21)[0] = (v2)[0] + (v1)[0]; \
- (v21)[1] = (v2)[1] + (v1)[1]; \
-}\
-
+#define VEC_SUM_2(v21, v2, v1) \
+ { \
+ (v21)[0] = (v2)[0] + (v1)[0]; \
+ (v21)[1] = (v2)[1] + (v1)[1]; \
+ }
/// Vector sum
-#define VEC_SUM(v21,v2,v1) \
-{ \
- (v21)[0] = (v2)[0] + (v1)[0]; \
- (v21)[1] = (v2)[1] + (v1)[1]; \
- (v21)[2] = (v2)[2] + (v1)[2]; \
-}\
-
+#define VEC_SUM(v21, v2, v1) \
+ { \
+ (v21)[0] = (v2)[0] + (v1)[0]; \
+ (v21)[1] = (v2)[1] + (v1)[1]; \
+ (v21)[2] = (v2)[2] + (v1)[2]; \
+ }
/// Vector sum
-#define VEC_SUM_4(v21,v2,v1) \
-{ \
- (v21)[0] = (v2)[0] + (v1)[0]; \
- (v21)[1] = (v2)[1] + (v1)[1]; \
- (v21)[2] = (v2)[2] + (v1)[2]; \
- (v21)[3] = (v2)[3] + (v1)[3]; \
-}\
-
+#define VEC_SUM_4(v21, v2, v1) \
+ { \
+ (v21)[0] = (v2)[0] + (v1)[0]; \
+ (v21)[1] = (v2)[1] + (v1)[1]; \
+ (v21)[2] = (v2)[2] + (v1)[2]; \
+ (v21)[3] = (v2)[3] + (v1)[3]; \
+ }
/// scalar times vector
-#define VEC_SCALE_2(c,a,b) \
-{ \
- (c)[0] = (a)*(b)[0]; \
- (c)[1] = (a)*(b)[1]; \
-}\
-
+#define VEC_SCALE_2(c, a, b) \
+ { \
+ (c)[0] = (a) * (b)[0]; \
+ (c)[1] = (a) * (b)[1]; \
+ }
/// scalar times vector
-#define VEC_SCALE(c,a,b) \
-{ \
- (c)[0] = (a)*(b)[0]; \
- (c)[1] = (a)*(b)[1]; \
- (c)[2] = (a)*(b)[2]; \
-}\
-
+#define VEC_SCALE(c, a, b) \
+ { \
+ (c)[0] = (a) * (b)[0]; \
+ (c)[1] = (a) * (b)[1]; \
+ (c)[2] = (a) * (b)[2]; \
+ }
/// scalar times vector
-#define VEC_SCALE_4(c,a,b) \
-{ \
- (c)[0] = (a)*(b)[0]; \
- (c)[1] = (a)*(b)[1]; \
- (c)[2] = (a)*(b)[2]; \
- (c)[3] = (a)*(b)[3]; \
-}\
-
+#define VEC_SCALE_4(c, a, b) \
+ { \
+ (c)[0] = (a) * (b)[0]; \
+ (c)[1] = (a) * (b)[1]; \
+ (c)[2] = (a) * (b)[2]; \
+ (c)[3] = (a) * (b)[3]; \
+ }
/// accumulate scaled vector
-#define VEC_ACCUM_2(c,a,b) \
-{ \
- (c)[0] += (a)*(b)[0]; \
- (c)[1] += (a)*(b)[1]; \
-}\
-
+#define VEC_ACCUM_2(c, a, b) \
+ { \
+ (c)[0] += (a) * (b)[0]; \
+ (c)[1] += (a) * (b)[1]; \
+ }
/// accumulate scaled vector
-#define VEC_ACCUM(c,a,b) \
-{ \
- (c)[0] += (a)*(b)[0]; \
- (c)[1] += (a)*(b)[1]; \
- (c)[2] += (a)*(b)[2]; \
-}\
-
+#define VEC_ACCUM(c, a, b) \
+ { \
+ (c)[0] += (a) * (b)[0]; \
+ (c)[1] += (a) * (b)[1]; \
+ (c)[2] += (a) * (b)[2]; \
+ }
/// accumulate scaled vector
-#define VEC_ACCUM_4(c,a,b) \
-{ \
- (c)[0] += (a)*(b)[0]; \
- (c)[1] += (a)*(b)[1]; \
- (c)[2] += (a)*(b)[2]; \
- (c)[3] += (a)*(b)[3]; \
-}\
-
+#define VEC_ACCUM_4(c, a, b) \
+ { \
+ (c)[0] += (a) * (b)[0]; \
+ (c)[1] += (a) * (b)[1]; \
+ (c)[2] += (a) * (b)[2]; \
+ (c)[3] += (a) * (b)[3]; \
+ }
/// Vector dot product
-#define VEC_DOT_2(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1])
-
+#define VEC_DOT_2(a, b) ((a)[0] * (b)[0] + (a)[1] * (b)[1])
/// Vector dot product
-#define VEC_DOT(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2])
+#define VEC_DOT(a, b) ((a)[0] * (b)[0] + (a)[1] * (b)[1] + (a)[2] * (b)[2])
/// Vector dot product
-#define VEC_DOT_4(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] + (a)[3]*(b)[3])
+#define VEC_DOT_4(a, b) ((a)[0] * (b)[0] + (a)[1] * (b)[1] + (a)[2] * (b)[2] + (a)[3] * (b)[3])
/// vector impact parameter (squared)
-#define VEC_IMPACT_SQ(bsq,direction,position) {\
- GREAL _llel_ = VEC_DOT(direction, position);\
- bsq = VEC_DOT(position, position) - _llel_*_llel_;\
-}\
-
+#define VEC_IMPACT_SQ(bsq, direction, position) \
+ { \
+ GREAL _llel_ = VEC_DOT(direction, position); \
+ bsq = VEC_DOT(position, position) - _llel_ * _llel_; \
+ }
/// vector impact parameter
-#define VEC_IMPACT(bsq,direction,position) {\
- VEC_IMPACT_SQ(bsq,direction,position); \
- GIM_SQRT(bsq,bsq); \
-}\
+#define VEC_IMPACT(bsq, direction, position) \
+ { \
+ VEC_IMPACT_SQ(bsq, direction, position); \
+ GIM_SQRT(bsq, bsq); \
+ }
/// Vector length
-#define VEC_LENGTH_2(a,l)\
-{\
- GREAL _pp = VEC_DOT_2(a,a);\
- GIM_SQRT(_pp,l);\
-}\
-
+#define VEC_LENGTH_2(a, l) \
+ { \
+ GREAL _pp = VEC_DOT_2(a, a); \
+ GIM_SQRT(_pp, l); \
+ }
/// Vector length
-#define VEC_LENGTH(a,l)\
-{\
- GREAL _pp = VEC_DOT(a,a);\
- GIM_SQRT(_pp,l);\
-}\
-
+#define VEC_LENGTH(a, l) \
+ { \
+ GREAL _pp = VEC_DOT(a, a); \
+ GIM_SQRT(_pp, l); \
+ }
/// Vector length
-#define VEC_LENGTH_4(a,l)\
-{\
- GREAL _pp = VEC_DOT_4(a,a);\
- GIM_SQRT(_pp,l);\
-}\
+#define VEC_LENGTH_4(a, l) \
+ { \
+ GREAL _pp = VEC_DOT_4(a, a); \
+ GIM_SQRT(_pp, l); \
+ }
/// Vector inv length
-#define VEC_INV_LENGTH_2(a,l)\
-{\
- GREAL _pp = VEC_DOT_2(a,a);\
- GIM_INV_SQRT(_pp,l);\
-}\
-
+#define VEC_INV_LENGTH_2(a, l) \
+ { \
+ GREAL _pp = VEC_DOT_2(a, a); \
+ GIM_INV_SQRT(_pp, l); \
+ }
/// Vector inv length
-#define VEC_INV_LENGTH(a,l)\
-{\
- GREAL _pp = VEC_DOT(a,a);\
- GIM_INV_SQRT(_pp,l);\
-}\
-
+#define VEC_INV_LENGTH(a, l) \
+ { \
+ GREAL _pp = VEC_DOT(a, a); \
+ GIM_INV_SQRT(_pp, l); \
+ }
/// Vector inv length
-#define VEC_INV_LENGTH_4(a,l)\
-{\
- GREAL _pp = VEC_DOT_4(a,a);\
- GIM_INV_SQRT(_pp,l);\
-}\
-
-
+#define VEC_INV_LENGTH_4(a, l) \
+ { \
+ GREAL _pp = VEC_DOT_4(a, a); \
+ GIM_INV_SQRT(_pp, l); \
+ }
/// distance between two points
-#define VEC_DISTANCE(_len,_va,_vb) {\
- vec3f _tmp_; \
- VEC_DIFF(_tmp_, _vb, _va); \
- VEC_LENGTH(_tmp_,_len); \
-}\
-
+#define VEC_DISTANCE(_len, _va, _vb) \
+ { \
+ vec3f _tmp_; \
+ VEC_DIFF(_tmp_, _vb, _va); \
+ VEC_LENGTH(_tmp_, _len); \
+ }
/// Vector length
-#define VEC_CONJUGATE_LENGTH(a,l)\
-{\
- GREAL _pp = 1.0 - a[0]*a[0] - a[1]*a[1] - a[2]*a[2];\
- GIM_SQRT(_pp,l);\
-}\
-
+#define VEC_CONJUGATE_LENGTH(a, l) \
+ { \
+ GREAL _pp = 1.0 - a[0] * a[0] - a[1] * a[1] - a[2] * a[2]; \
+ GIM_SQRT(_pp, l); \
+ }
/// Vector length
-#define VEC_NORMALIZE(a) { \
- GREAL len;\
- VEC_INV_LENGTH(a,len); \
- if(len<G_REAL_INFINITY)\
- {\
- a[0] *= len; \
- a[1] *= len; \
- a[2] *= len; \
- } \
-}\
+#define VEC_NORMALIZE(a) \
+ { \
+ GREAL len; \
+ VEC_INV_LENGTH(a, len); \
+ if (len < G_REAL_INFINITY) \
+ { \
+ a[0] *= len; \
+ a[1] *= len; \
+ a[2] *= len; \
+ } \
+ }
/// Set Vector size
-#define VEC_RENORMALIZE(a,newlen) { \
- GREAL len;\
- VEC_INV_LENGTH(a,len); \
- if(len<G_REAL_INFINITY)\
- {\
- len *= newlen;\
- a[0] *= len; \
- a[1] *= len; \
- a[2] *= len; \
- } \
-}\
+#define VEC_RENORMALIZE(a, newlen) \
+ { \
+ GREAL len; \
+ VEC_INV_LENGTH(a, len); \
+ if (len < G_REAL_INFINITY) \
+ { \
+ len *= newlen; \
+ a[0] *= len; \
+ a[1] *= len; \
+ a[2] *= len; \
+ } \
+ }
/// Vector cross
-#define VEC_CROSS(c,a,b) \
-{ \
- c[0] = (a)[1] * (b)[2] - (a)[2] * (b)[1]; \
- c[1] = (a)[2] * (b)[0] - (a)[0] * (b)[2]; \
- c[2] = (a)[0] * (b)[1] - (a)[1] * (b)[0]; \
-}\
-
+#define VEC_CROSS(c, a, b) \
+ { \
+ c[0] = (a)[1] * (b)[2] - (a)[2] * (b)[1]; \
+ c[1] = (a)[2] * (b)[0] - (a)[0] * (b)[2]; \
+ c[2] = (a)[0] * (b)[1] - (a)[1] * (b)[0]; \
+ }
/*! Vector perp -- assumes that n is of unit length
* accepts vector v, subtracts out any component parallel to n */
-#define VEC_PERPENDICULAR(vp,v,n) \
-{ \
- GREAL dot = VEC_DOT(v, n); \
- vp[0] = (v)[0] - dot*(n)[0]; \
- vp[1] = (v)[1] - dot*(n)[1]; \
- vp[2] = (v)[2] - dot*(n)[2]; \
-}\
-
+#define VEC_PERPENDICULAR(vp, v, n) \
+ { \
+ GREAL dot = VEC_DOT(v, n); \
+ vp[0] = (v)[0] - dot * (n)[0]; \
+ vp[1] = (v)[1] - dot * (n)[1]; \
+ vp[2] = (v)[2] - dot * (n)[2]; \
+ }
/*! Vector parallel -- assumes that n is of unit length */
-#define VEC_PARALLEL(vp,v,n) \
-{ \
- GREAL dot = VEC_DOT(v, n); \
- vp[0] = (dot) * (n)[0]; \
- vp[1] = (dot) * (n)[1]; \
- vp[2] = (dot) * (n)[2]; \
-}\
+#define VEC_PARALLEL(vp, v, n) \
+ { \
+ GREAL dot = VEC_DOT(v, n); \
+ vp[0] = (dot) * (n)[0]; \
+ vp[1] = (dot) * (n)[1]; \
+ vp[2] = (dot) * (n)[2]; \
+ }
/*! Same as Vector parallel -- n can have any length
* accepts vector v, subtracts out any component perpendicular to n */
-#define VEC_PROJECT(vp,v,n) \
-{ \
- GREAL scalar = VEC_DOT(v, n); \
- scalar/= VEC_DOT(n, n); \
- vp[0] = (scalar) * (n)[0]; \
- vp[1] = (scalar) * (n)[1]; \
- vp[2] = (scalar) * (n)[2]; \
-}\
-
+#define VEC_PROJECT(vp, v, n) \
+ { \
+ GREAL scalar = VEC_DOT(v, n); \
+ scalar /= VEC_DOT(n, n); \
+ vp[0] = (scalar) * (n)[0]; \
+ vp[1] = (scalar) * (n)[1]; \
+ vp[2] = (scalar) * (n)[2]; \
+ }
/*! accepts vector v*/
-#define VEC_UNPROJECT(vp,v,n) \
-{ \
- GREAL scalar = VEC_DOT(v, n); \
- scalar = VEC_DOT(n, n)/scalar; \
- vp[0] = (scalar) * (n)[0]; \
- vp[1] = (scalar) * (n)[1]; \
- vp[2] = (scalar) * (n)[2]; \
-}\
-
+#define VEC_UNPROJECT(vp, v, n) \
+ { \
+ GREAL scalar = VEC_DOT(v, n); \
+ scalar = VEC_DOT(n, n) / scalar; \
+ vp[0] = (scalar) * (n)[0]; \
+ vp[1] = (scalar) * (n)[1]; \
+ vp[2] = (scalar) * (n)[2]; \
+ }
/*! Vector reflection -- assumes n is of unit length
Takes vector v, reflects it against reflector n, and returns vr */
-#define VEC_REFLECT(vr,v,n) \
-{ \
- GREAL dot = VEC_DOT(v, n); \
- vr[0] = (v)[0] - 2.0 * (dot) * (n)[0]; \
- vr[1] = (v)[1] - 2.0 * (dot) * (n)[1]; \
- vr[2] = (v)[2] - 2.0 * (dot) * (n)[2]; \
-}\
-
+#define VEC_REFLECT(vr, v, n) \
+ { \
+ GREAL dot = VEC_DOT(v, n); \
+ vr[0] = (v)[0] - 2.0 * (dot) * (n)[0]; \
+ vr[1] = (v)[1] - 2.0 * (dot) * (n)[1]; \
+ vr[2] = (v)[2] - 2.0 * (dot) * (n)[2]; \
+ }
/*! Vector blending
Takes two vectors a, b, blends them together with two scalars */
-#define VEC_BLEND_AB(vr,sa,a,sb,b) \
-{ \
- vr[0] = (sa) * (a)[0] + (sb) * (b)[0]; \
- vr[1] = (sa) * (a)[1] + (sb) * (b)[1]; \
- vr[2] = (sa) * (a)[2] + (sb) * (b)[2]; \
-}\
+#define VEC_BLEND_AB(vr, sa, a, sb, b) \
+ { \
+ vr[0] = (sa) * (a)[0] + (sb) * (b)[0]; \
+ vr[1] = (sa) * (a)[1] + (sb) * (b)[1]; \
+ vr[2] = (sa) * (a)[2] + (sb) * (b)[2]; \
+ }
/*! Vector blending
Takes two vectors a, b, blends them together with s <=1 */
-#define VEC_BLEND(vr,a,b,s) VEC_BLEND_AB(vr,(1-s),a,s,b)
+#define VEC_BLEND(vr, a, b, s) VEC_BLEND_AB(vr, (1 - s), a, s, b)
-#define VEC_SET3(a,b,op,c) a[0]=b[0] op c[0]; a[1]=b[1] op c[1]; a[2]=b[2] op c[2];
+#define VEC_SET3(a, b, op, c) \
+ a[0] = b[0] op c[0]; \
+ a[1] = b[1] op c[1]; \
+ a[2] = b[2] op c[2];
//! Finds the bigger cartesian coordinate from a vector
-#define VEC_MAYOR_COORD(vec, maxc)\
-{\
- GREAL A[] = {fabs(vec[0]),fabs(vec[1]),fabs(vec[2])};\
- maxc = A[0]>A[1]?(A[0]>A[2]?0:2):(A[1]>A[2]?1:2);\
-}\
+#define VEC_MAYOR_COORD(vec, maxc) \
+ { \
+ GREAL A[] = {fabs(vec[0]), fabs(vec[1]), fabs(vec[2])}; \
+ maxc = A[0] > A[1] ? (A[0] > A[2] ? 0 : 2) : (A[1] > A[2] ? 1 : 2); \
+ }
//! Finds the 2 smallest cartesian coordinates from a vector
-#define VEC_MINOR_AXES(vec, i0, i1)\
-{\
- VEC_MAYOR_COORD(vec,i0);\
- i0 = (i0+1)%3;\
- i1 = (i0+1)%3;\
-}\
-
-
-
+#define VEC_MINOR_AXES(vec, i0, i1) \
+ { \
+ VEC_MAYOR_COORD(vec, i0); \
+ i0 = (i0 + 1) % 3; \
+ i1 = (i0 + 1) % 3; \
+ }
-#define VEC_EQUAL(v1,v2) (v1[0]==v2[0]&&v1[1]==v2[1]&&v1[2]==v2[2])
-
-#define VEC_NEAR_EQUAL(v1,v2) (GIM_NEAR_EQUAL(v1[0],v2[0])&&GIM_NEAR_EQUAL(v1[1],v2[1])&&GIM_NEAR_EQUAL(v1[2],v2[2]))
+#define VEC_EQUAL(v1, v2) (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2])
+#define VEC_NEAR_EQUAL(v1, v2) (GIM_NEAR_EQUAL(v1[0], v2[0]) && GIM_NEAR_EQUAL(v1[1], v2[1]) && GIM_NEAR_EQUAL(v1[2], v2[2]))
/// Vector cross
-#define X_AXIS_CROSS_VEC(dst,src)\
-{ \
- dst[0] = 0.0f; \
- dst[1] = -src[2]; \
- dst[2] = src[1]; \
-}\
-
-#define Y_AXIS_CROSS_VEC(dst,src)\
-{ \
- dst[0] = src[2]; \
- dst[1] = 0.0f; \
- dst[2] = -src[0]; \
-}\
-
-#define Z_AXIS_CROSS_VEC(dst,src)\
-{ \
- dst[0] = -src[1]; \
- dst[1] = src[0]; \
- dst[2] = 0.0f; \
-}\
-
-
-
-
-
+#define X_AXIS_CROSS_VEC(dst, src) \
+ { \
+ dst[0] = 0.0f; \
+ dst[1] = -src[2]; \
+ dst[2] = src[1]; \
+ }
+
+#define Y_AXIS_CROSS_VEC(dst, src) \
+ { \
+ dst[0] = src[2]; \
+ dst[1] = 0.0f; \
+ dst[2] = -src[0]; \
+ }
+
+#define Z_AXIS_CROSS_VEC(dst, src) \
+ { \
+ dst[0] = -src[1]; \
+ dst[1] = src[0]; \
+ dst[2] = 0.0f; \
+ }
/// initialize matrix
-#define IDENTIFY_MATRIX_3X3(m) \
-{ \
- m[0][0] = 1.0; \
- m[0][1] = 0.0; \
- m[0][2] = 0.0; \
- \
- m[1][0] = 0.0; \
- m[1][1] = 1.0; \
- m[1][2] = 0.0; \
- \
- m[2][0] = 0.0; \
- m[2][1] = 0.0; \
- m[2][2] = 1.0; \
-}\
+#define IDENTIFY_MATRIX_3X3(m) \
+ { \
+ m[0][0] = 1.0; \
+ m[0][1] = 0.0; \
+ m[0][2] = 0.0; \
+ \
+ m[1][0] = 0.0; \
+ m[1][1] = 1.0; \
+ m[1][2] = 0.0; \
+ \
+ m[2][0] = 0.0; \
+ m[2][1] = 0.0; \
+ m[2][2] = 1.0; \
+ }
/*! initialize matrix */
-#define IDENTIFY_MATRIX_4X4(m) \
-{ \
- m[0][0] = 1.0; \
- m[0][1] = 0.0; \
- m[0][2] = 0.0; \
- m[0][3] = 0.0; \
- \
- m[1][0] = 0.0; \
- m[1][1] = 1.0; \
- m[1][2] = 0.0; \
- m[1][3] = 0.0; \
- \
- m[2][0] = 0.0; \
- m[2][1] = 0.0; \
- m[2][2] = 1.0; \
- m[2][3] = 0.0; \
- \
- m[3][0] = 0.0; \
- m[3][1] = 0.0; \
- m[3][2] = 0.0; \
- m[3][3] = 1.0; \
-}\
+#define IDENTIFY_MATRIX_4X4(m) \
+ { \
+ m[0][0] = 1.0; \
+ m[0][1] = 0.0; \
+ m[0][2] = 0.0; \
+ m[0][3] = 0.0; \
+ \
+ m[1][0] = 0.0; \
+ m[1][1] = 1.0; \
+ m[1][2] = 0.0; \
+ m[1][3] = 0.0; \
+ \
+ m[2][0] = 0.0; \
+ m[2][1] = 0.0; \
+ m[2][2] = 1.0; \
+ m[2][3] = 0.0; \
+ \
+ m[3][0] = 0.0; \
+ m[3][1] = 0.0; \
+ m[3][2] = 0.0; \
+ m[3][3] = 1.0; \
+ }
/*! initialize matrix */
-#define ZERO_MATRIX_4X4(m) \
-{ \
- m[0][0] = 0.0; \
- m[0][1] = 0.0; \
- m[0][2] = 0.0; \
- m[0][3] = 0.0; \
- \
- m[1][0] = 0.0; \
- m[1][1] = 0.0; \
- m[1][2] = 0.0; \
- m[1][3] = 0.0; \
- \
- m[2][0] = 0.0; \
- m[2][1] = 0.0; \
- m[2][2] = 0.0; \
- m[2][3] = 0.0; \
- \
- m[3][0] = 0.0; \
- m[3][1] = 0.0; \
- m[3][2] = 0.0; \
- m[3][3] = 0.0; \
-}\
+#define ZERO_MATRIX_4X4(m) \
+ { \
+ m[0][0] = 0.0; \
+ m[0][1] = 0.0; \
+ m[0][2] = 0.0; \
+ m[0][3] = 0.0; \
+ \
+ m[1][0] = 0.0; \
+ m[1][1] = 0.0; \
+ m[1][2] = 0.0; \
+ m[1][3] = 0.0; \
+ \
+ m[2][0] = 0.0; \
+ m[2][1] = 0.0; \
+ m[2][2] = 0.0; \
+ m[2][3] = 0.0; \
+ \
+ m[3][0] = 0.0; \
+ m[3][1] = 0.0; \
+ m[3][2] = 0.0; \
+ m[3][3] = 0.0; \
+ }
/*! matrix rotation X */
-#define ROTX_CS(m,cosine,sine) \
-{ \
- /* rotation about the x-axis */ \
- \
- m[0][0] = 1.0; \
- m[0][1] = 0.0; \
- m[0][2] = 0.0; \
- m[0][3] = 0.0; \
- \
- m[1][0] = 0.0; \
- m[1][1] = (cosine); \
- m[1][2] = (sine); \
- m[1][3] = 0.0; \
- \
- m[2][0] = 0.0; \
- m[2][1] = -(sine); \
- m[2][2] = (cosine); \
- m[2][3] = 0.0; \
- \
- m[3][0] = 0.0; \
- m[3][1] = 0.0; \
- m[3][2] = 0.0; \
- m[3][3] = 1.0; \
-}\
+#define ROTX_CS(m, cosine, sine) \
+ { \
+ /* rotation about the x-axis */ \
+ \
+ m[0][0] = 1.0; \
+ m[0][1] = 0.0; \
+ m[0][2] = 0.0; \
+ m[0][3] = 0.0; \
+ \
+ m[1][0] = 0.0; \
+ m[1][1] = (cosine); \
+ m[1][2] = (sine); \
+ m[1][3] = 0.0; \
+ \
+ m[2][0] = 0.0; \
+ m[2][1] = -(sine); \
+ m[2][2] = (cosine); \
+ m[2][3] = 0.0; \
+ \
+ m[3][0] = 0.0; \
+ m[3][1] = 0.0; \
+ m[3][2] = 0.0; \
+ m[3][3] = 1.0; \
+ }
/*! matrix rotation Y */
-#define ROTY_CS(m,cosine,sine) \
-{ \
- /* rotation about the y-axis */ \
- \
- m[0][0] = (cosine); \
- m[0][1] = 0.0; \
- m[0][2] = -(sine); \
- m[0][3] = 0.0; \
- \
- m[1][0] = 0.0; \
- m[1][1] = 1.0; \
- m[1][2] = 0.0; \
- m[1][3] = 0.0; \
- \
- m[2][0] = (sine); \
- m[2][1] = 0.0; \
- m[2][2] = (cosine); \
- m[2][3] = 0.0; \
- \
- m[3][0] = 0.0; \
- m[3][1] = 0.0; \
- m[3][2] = 0.0; \
- m[3][3] = 1.0; \
-}\
+#define ROTY_CS(m, cosine, sine) \
+ { \
+ /* rotation about the y-axis */ \
+ \
+ m[0][0] = (cosine); \
+ m[0][1] = 0.0; \
+ m[0][2] = -(sine); \
+ m[0][3] = 0.0; \
+ \
+ m[1][0] = 0.0; \
+ m[1][1] = 1.0; \
+ m[1][2] = 0.0; \
+ m[1][3] = 0.0; \
+ \
+ m[2][0] = (sine); \
+ m[2][1] = 0.0; \
+ m[2][2] = (cosine); \
+ m[2][3] = 0.0; \
+ \
+ m[3][0] = 0.0; \
+ m[3][1] = 0.0; \
+ m[3][2] = 0.0; \
+ m[3][3] = 1.0; \
+ }
/*! matrix rotation Z */
-#define ROTZ_CS(m,cosine,sine) \
-{ \
- /* rotation about the z-axis */ \
- \
- m[0][0] = (cosine); \
- m[0][1] = (sine); \
- m[0][2] = 0.0; \
- m[0][3] = 0.0; \
- \
- m[1][0] = -(sine); \
- m[1][1] = (cosine); \
- m[1][2] = 0.0; \
- m[1][3] = 0.0; \
- \
- m[2][0] = 0.0; \
- m[2][1] = 0.0; \
- m[2][2] = 1.0; \
- m[2][3] = 0.0; \
- \
- m[3][0] = 0.0; \
- m[3][1] = 0.0; \
- m[3][2] = 0.0; \
- m[3][3] = 1.0; \
-}\
+#define ROTZ_CS(m, cosine, sine) \
+ { \
+ /* rotation about the z-axis */ \
+ \
+ m[0][0] = (cosine); \
+ m[0][1] = (sine); \
+ m[0][2] = 0.0; \
+ m[0][3] = 0.0; \
+ \
+ m[1][0] = -(sine); \
+ m[1][1] = (cosine); \
+ m[1][2] = 0.0; \
+ m[1][3] = 0.0; \
+ \
+ m[2][0] = 0.0; \
+ m[2][1] = 0.0; \
+ m[2][2] = 1.0; \
+ m[2][3] = 0.0; \
+ \
+ m[3][0] = 0.0; \
+ m[3][1] = 0.0; \
+ m[3][2] = 0.0; \
+ m[3][3] = 1.0; \
+ }
/*! matrix copy */
-#define COPY_MATRIX_2X2(b,a) \
-{ \
- b[0][0] = a[0][0]; \
- b[0][1] = a[0][1]; \
- \
- b[1][0] = a[1][0]; \
- b[1][1] = a[1][1]; \
- \
-}\
-
+#define COPY_MATRIX_2X2(b, a) \
+ { \
+ b[0][0] = a[0][0]; \
+ b[0][1] = a[0][1]; \
+ \
+ b[1][0] = a[1][0]; \
+ b[1][1] = a[1][1]; \
+ }
/*! matrix copy */
-#define COPY_MATRIX_2X3(b,a) \
-{ \
- b[0][0] = a[0][0]; \
- b[0][1] = a[0][1]; \
- b[0][2] = a[0][2]; \
- \
- b[1][0] = a[1][0]; \
- b[1][1] = a[1][1]; \
- b[1][2] = a[1][2]; \
-}\
-
+#define COPY_MATRIX_2X3(b, a) \
+ { \
+ b[0][0] = a[0][0]; \
+ b[0][1] = a[0][1]; \
+ b[0][2] = a[0][2]; \
+ \
+ b[1][0] = a[1][0]; \
+ b[1][1] = a[1][1]; \
+ b[1][2] = a[1][2]; \
+ }
/*! matrix copy */
-#define COPY_MATRIX_3X3(b,a) \
-{ \
- b[0][0] = a[0][0]; \
- b[0][1] = a[0][1]; \
- b[0][2] = a[0][2]; \
- \
- b[1][0] = a[1][0]; \
- b[1][1] = a[1][1]; \
- b[1][2] = a[1][2]; \
- \
- b[2][0] = a[2][0]; \
- b[2][1] = a[2][1]; \
- b[2][2] = a[2][2]; \
-}\
-
+#define COPY_MATRIX_3X3(b, a) \
+ { \
+ b[0][0] = a[0][0]; \
+ b[0][1] = a[0][1]; \
+ b[0][2] = a[0][2]; \
+ \
+ b[1][0] = a[1][0]; \
+ b[1][1] = a[1][1]; \
+ b[1][2] = a[1][2]; \
+ \
+ b[2][0] = a[2][0]; \
+ b[2][1] = a[2][1]; \
+ b[2][2] = a[2][2]; \
+ }
/*! matrix copy */
-#define COPY_MATRIX_4X4(b,a) \
-{ \
- b[0][0] = a[0][0]; \
- b[0][1] = a[0][1]; \
- b[0][2] = a[0][2]; \
- b[0][3] = a[0][3]; \
- \
- b[1][0] = a[1][0]; \
- b[1][1] = a[1][1]; \
- b[1][2] = a[1][2]; \
- b[1][3] = a[1][3]; \
- \
- b[2][0] = a[2][0]; \
- b[2][1] = a[2][1]; \
- b[2][2] = a[2][2]; \
- b[2][3] = a[2][3]; \
- \
- b[3][0] = a[3][0]; \
- b[3][1] = a[3][1]; \
- b[3][2] = a[3][2]; \
- b[3][3] = a[3][3]; \
-}\
-
+#define COPY_MATRIX_4X4(b, a) \
+ { \
+ b[0][0] = a[0][0]; \
+ b[0][1] = a[0][1]; \
+ b[0][2] = a[0][2]; \
+ b[0][3] = a[0][3]; \
+ \
+ b[1][0] = a[1][0]; \
+ b[1][1] = a[1][1]; \
+ b[1][2] = a[1][2]; \
+ b[1][3] = a[1][3]; \
+ \
+ b[2][0] = a[2][0]; \
+ b[2][1] = a[2][1]; \
+ b[2][2] = a[2][2]; \
+ b[2][3] = a[2][3]; \
+ \
+ b[3][0] = a[3][0]; \
+ b[3][1] = a[3][1]; \
+ b[3][2] = a[3][2]; \
+ b[3][3] = a[3][3]; \
+ }
/*! matrix transpose */
-#define TRANSPOSE_MATRIX_2X2(b,a) \
-{ \
- b[0][0] = a[0][0]; \
- b[0][1] = a[1][0]; \
- \
- b[1][0] = a[0][1]; \
- b[1][1] = a[1][1]; \
-}\
-
+#define TRANSPOSE_MATRIX_2X2(b, a) \
+ { \
+ b[0][0] = a[0][0]; \
+ b[0][1] = a[1][0]; \
+ \
+ b[1][0] = a[0][1]; \
+ b[1][1] = a[1][1]; \
+ }
/*! matrix transpose */
-#define TRANSPOSE_MATRIX_3X3(b,a) \
-{ \
- b[0][0] = a[0][0]; \
- b[0][1] = a[1][0]; \
- b[0][2] = a[2][0]; \
- \
- b[1][0] = a[0][1]; \
- b[1][1] = a[1][1]; \
- b[1][2] = a[2][1]; \
- \
- b[2][0] = a[0][2]; \
- b[2][1] = a[1][2]; \
- b[2][2] = a[2][2]; \
-}\
-
+#define TRANSPOSE_MATRIX_3X3(b, a) \
+ { \
+ b[0][0] = a[0][0]; \
+ b[0][1] = a[1][0]; \
+ b[0][2] = a[2][0]; \
+ \
+ b[1][0] = a[0][1]; \
+ b[1][1] = a[1][1]; \
+ b[1][2] = a[2][1]; \
+ \
+ b[2][0] = a[0][2]; \
+ b[2][1] = a[1][2]; \
+ b[2][2] = a[2][2]; \
+ }
/*! matrix transpose */
-#define TRANSPOSE_MATRIX_4X4(b,a) \
-{ \
- b[0][0] = a[0][0]; \
- b[0][1] = a[1][0]; \
- b[0][2] = a[2][0]; \
- b[0][3] = a[3][0]; \
- \
- b[1][0] = a[0][1]; \
- b[1][1] = a[1][1]; \
- b[1][2] = a[2][1]; \
- b[1][3] = a[3][1]; \
- \
- b[2][0] = a[0][2]; \
- b[2][1] = a[1][2]; \
- b[2][2] = a[2][2]; \
- b[2][3] = a[3][2]; \
- \
- b[3][0] = a[0][3]; \
- b[3][1] = a[1][3]; \
- b[3][2] = a[2][3]; \
- b[3][3] = a[3][3]; \
-}\
-
+#define TRANSPOSE_MATRIX_4X4(b, a) \
+ { \
+ b[0][0] = a[0][0]; \
+ b[0][1] = a[1][0]; \
+ b[0][2] = a[2][0]; \
+ b[0][3] = a[3][0]; \
+ \
+ b[1][0] = a[0][1]; \
+ b[1][1] = a[1][1]; \
+ b[1][2] = a[2][1]; \
+ b[1][3] = a[3][1]; \
+ \
+ b[2][0] = a[0][2]; \
+ b[2][1] = a[1][2]; \
+ b[2][2] = a[2][2]; \
+ b[2][3] = a[3][2]; \
+ \
+ b[3][0] = a[0][3]; \
+ b[3][1] = a[1][3]; \
+ b[3][2] = a[2][3]; \
+ b[3][3] = a[3][3]; \
+ }
/*! multiply matrix by scalar */
-#define SCALE_MATRIX_2X2(b,s,a) \
-{ \
- b[0][0] = (s) * a[0][0]; \
- b[0][1] = (s) * a[0][1]; \
- \
- b[1][0] = (s) * a[1][0]; \
- b[1][1] = (s) * a[1][1]; \
-}\
-
+#define SCALE_MATRIX_2X2(b, s, a) \
+ { \
+ b[0][0] = (s)*a[0][0]; \
+ b[0][1] = (s)*a[0][1]; \
+ \
+ b[1][0] = (s)*a[1][0]; \
+ b[1][1] = (s)*a[1][1]; \
+ }
/*! multiply matrix by scalar */
-#define SCALE_MATRIX_3X3(b,s,a) \
-{ \
- b[0][0] = (s) * a[0][0]; \
- b[0][1] = (s) * a[0][1]; \
- b[0][2] = (s) * a[0][2]; \
- \
- b[1][0] = (s) * a[1][0]; \
- b[1][1] = (s) * a[1][1]; \
- b[1][2] = (s) * a[1][2]; \
- \
- b[2][0] = (s) * a[2][0]; \
- b[2][1] = (s) * a[2][1]; \
- b[2][2] = (s) * a[2][2]; \
-}\
-
+#define SCALE_MATRIX_3X3(b, s, a) \
+ { \
+ b[0][0] = (s)*a[0][0]; \
+ b[0][1] = (s)*a[0][1]; \
+ b[0][2] = (s)*a[0][2]; \
+ \
+ b[1][0] = (s)*a[1][0]; \
+ b[1][1] = (s)*a[1][1]; \
+ b[1][2] = (s)*a[1][2]; \
+ \
+ b[2][0] = (s)*a[2][0]; \
+ b[2][1] = (s)*a[2][1]; \
+ b[2][2] = (s)*a[2][2]; \
+ }
/*! multiply matrix by scalar */
-#define SCALE_MATRIX_4X4(b,s,a) \
-{ \
- b[0][0] = (s) * a[0][0]; \
- b[0][1] = (s) * a[0][1]; \
- b[0][2] = (s) * a[0][2]; \
- b[0][3] = (s) * a[0][3]; \
- \
- b[1][0] = (s) * a[1][0]; \
- b[1][1] = (s) * a[1][1]; \
- b[1][2] = (s) * a[1][2]; \
- b[1][3] = (s) * a[1][3]; \
- \
- b[2][0] = (s) * a[2][0]; \
- b[2][1] = (s) * a[2][1]; \
- b[2][2] = (s) * a[2][2]; \
- b[2][3] = (s) * a[2][3]; \
- \
- b[3][0] = s * a[3][0]; \
- b[3][1] = s * a[3][1]; \
- b[3][2] = s * a[3][2]; \
- b[3][3] = s * a[3][3]; \
-}\
-
+#define SCALE_MATRIX_4X4(b, s, a) \
+ { \
+ b[0][0] = (s)*a[0][0]; \
+ b[0][1] = (s)*a[0][1]; \
+ b[0][2] = (s)*a[0][2]; \
+ b[0][3] = (s)*a[0][3]; \
+ \
+ b[1][0] = (s)*a[1][0]; \
+ b[1][1] = (s)*a[1][1]; \
+ b[1][2] = (s)*a[1][2]; \
+ b[1][3] = (s)*a[1][3]; \
+ \
+ b[2][0] = (s)*a[2][0]; \
+ b[2][1] = (s)*a[2][1]; \
+ b[2][2] = (s)*a[2][2]; \
+ b[2][3] = (s)*a[2][3]; \
+ \
+ b[3][0] = s * a[3][0]; \
+ b[3][1] = s * a[3][1]; \
+ b[3][2] = s * a[3][2]; \
+ b[3][3] = s * a[3][3]; \
+ }
/*! multiply matrix by scalar */
-#define SCALE_VEC_MATRIX_2X2(b,svec,a) \
-{ \
- b[0][0] = svec[0] * a[0][0]; \
- b[1][0] = svec[0] * a[1][0]; \
- \
- b[0][1] = svec[1] * a[0][1]; \
- b[1][1] = svec[1] * a[1][1]; \
-}\
-
+#define SCALE_VEC_MATRIX_2X2(b, svec, a) \
+ { \
+ b[0][0] = svec[0] * a[0][0]; \
+ b[1][0] = svec[0] * a[1][0]; \
+ \
+ b[0][1] = svec[1] * a[0][1]; \
+ b[1][1] = svec[1] * a[1][1]; \
+ }
/*! multiply matrix by scalar. Each columns is scaled by each scalar vector component */
-#define SCALE_VEC_MATRIX_3X3(b,svec,a) \
-{ \
- b[0][0] = svec[0] * a[0][0]; \
- b[1][0] = svec[0] * a[1][0]; \
- b[2][0] = svec[0] * a[2][0]; \
- \
- b[0][1] = svec[1] * a[0][1]; \
- b[1][1] = svec[1] * a[1][1]; \
- b[2][1] = svec[1] * a[2][1]; \
- \
- b[0][2] = svec[2] * a[0][2]; \
- b[1][2] = svec[2] * a[1][2]; \
- b[2][2] = svec[2] * a[2][2]; \
-}\
-
+#define SCALE_VEC_MATRIX_3X3(b, svec, a) \
+ { \
+ b[0][0] = svec[0] * a[0][0]; \
+ b[1][0] = svec[0] * a[1][0]; \
+ b[2][0] = svec[0] * a[2][0]; \
+ \
+ b[0][1] = svec[1] * a[0][1]; \
+ b[1][1] = svec[1] * a[1][1]; \
+ b[2][1] = svec[1] * a[2][1]; \
+ \
+ b[0][2] = svec[2] * a[0][2]; \
+ b[1][2] = svec[2] * a[1][2]; \
+ b[2][2] = svec[2] * a[2][2]; \
+ }
/*! multiply matrix by scalar */
-#define SCALE_VEC_MATRIX_4X4(b,svec,a) \
-{ \
- b[0][0] = svec[0] * a[0][0]; \
- b[1][0] = svec[0] * a[1][0]; \
- b[2][0] = svec[0] * a[2][0]; \
- b[3][0] = svec[0] * a[3][0]; \
- \
- b[0][1] = svec[1] * a[0][1]; \
- b[1][1] = svec[1] * a[1][1]; \
- b[2][1] = svec[1] * a[2][1]; \
- b[3][1] = svec[1] * a[3][1]; \
- \
- b[0][2] = svec[2] * a[0][2]; \
- b[1][2] = svec[2] * a[1][2]; \
- b[2][2] = svec[2] * a[2][2]; \
- b[3][2] = svec[2] * a[3][2]; \
- \
- b[0][3] = svec[3] * a[0][3]; \
- b[1][3] = svec[3] * a[1][3]; \
- b[2][3] = svec[3] * a[2][3]; \
- b[3][3] = svec[3] * a[3][3]; \
-}\
-
+#define SCALE_VEC_MATRIX_4X4(b, svec, a) \
+ { \
+ b[0][0] = svec[0] * a[0][0]; \
+ b[1][0] = svec[0] * a[1][0]; \
+ b[2][0] = svec[0] * a[2][0]; \
+ b[3][0] = svec[0] * a[3][0]; \
+ \
+ b[0][1] = svec[1] * a[0][1]; \
+ b[1][1] = svec[1] * a[1][1]; \
+ b[2][1] = svec[1] * a[2][1]; \
+ b[3][1] = svec[1] * a[3][1]; \
+ \
+ b[0][2] = svec[2] * a[0][2]; \
+ b[1][2] = svec[2] * a[1][2]; \
+ b[2][2] = svec[2] * a[2][2]; \
+ b[3][2] = svec[2] * a[3][2]; \
+ \
+ b[0][3] = svec[3] * a[0][3]; \
+ b[1][3] = svec[3] * a[1][3]; \
+ b[2][3] = svec[3] * a[2][3]; \
+ b[3][3] = svec[3] * a[3][3]; \
+ }
/*! multiply matrix by scalar */
-#define ACCUM_SCALE_MATRIX_2X2(b,s,a) \
-{ \
- b[0][0] += (s) * a[0][0]; \
- b[0][1] += (s) * a[0][1]; \
- \
- b[1][0] += (s) * a[1][0]; \
- b[1][1] += (s) * a[1][1]; \
-}\
-
+#define ACCUM_SCALE_MATRIX_2X2(b, s, a) \
+ { \
+ b[0][0] += (s)*a[0][0]; \
+ b[0][1] += (s)*a[0][1]; \
+ \
+ b[1][0] += (s)*a[1][0]; \
+ b[1][1] += (s)*a[1][1]; \
+ }
/*! multiply matrix by scalar */
-#define ACCUM_SCALE_MATRIX_3X3(b,s,a) \
-{ \
- b[0][0] += (s) * a[0][0]; \
- b[0][1] += (s) * a[0][1]; \
- b[0][2] += (s) * a[0][2]; \
- \
- b[1][0] += (s) * a[1][0]; \
- b[1][1] += (s) * a[1][1]; \
- b[1][2] += (s) * a[1][2]; \
- \
- b[2][0] += (s) * a[2][0]; \
- b[2][1] += (s) * a[2][1]; \
- b[2][2] += (s) * a[2][2]; \
-}\
-
+#define ACCUM_SCALE_MATRIX_3X3(b, s, a) \
+ { \
+ b[0][0] += (s)*a[0][0]; \
+ b[0][1] += (s)*a[0][1]; \
+ b[0][2] += (s)*a[0][2]; \
+ \
+ b[1][0] += (s)*a[1][0]; \
+ b[1][1] += (s)*a[1][1]; \
+ b[1][2] += (s)*a[1][2]; \
+ \
+ b[2][0] += (s)*a[2][0]; \
+ b[2][1] += (s)*a[2][1]; \
+ b[2][2] += (s)*a[2][2]; \
+ }
/*! multiply matrix by scalar */
-#define ACCUM_SCALE_MATRIX_4X4(b,s,a) \
-{ \
- b[0][0] += (s) * a[0][0]; \
- b[0][1] += (s) * a[0][1]; \
- b[0][2] += (s) * a[0][2]; \
- b[0][3] += (s) * a[0][3]; \
- \
- b[1][0] += (s) * a[1][0]; \
- b[1][1] += (s) * a[1][1]; \
- b[1][2] += (s) * a[1][2]; \
- b[1][3] += (s) * a[1][3]; \
- \
- b[2][0] += (s) * a[2][0]; \
- b[2][1] += (s) * a[2][1]; \
- b[2][2] += (s) * a[2][2]; \
- b[2][3] += (s) * a[2][3]; \
- \
- b[3][0] += (s) * a[3][0]; \
- b[3][1] += (s) * a[3][1]; \
- b[3][2] += (s) * a[3][2]; \
- b[3][3] += (s) * a[3][3]; \
-}\
+#define ACCUM_SCALE_MATRIX_4X4(b, s, a) \
+ { \
+ b[0][0] += (s)*a[0][0]; \
+ b[0][1] += (s)*a[0][1]; \
+ b[0][2] += (s)*a[0][2]; \
+ b[0][3] += (s)*a[0][3]; \
+ \
+ b[1][0] += (s)*a[1][0]; \
+ b[1][1] += (s)*a[1][1]; \
+ b[1][2] += (s)*a[1][2]; \
+ b[1][3] += (s)*a[1][3]; \
+ \
+ b[2][0] += (s)*a[2][0]; \
+ b[2][1] += (s)*a[2][1]; \
+ b[2][2] += (s)*a[2][2]; \
+ b[2][3] += (s)*a[2][3]; \
+ \
+ b[3][0] += (s)*a[3][0]; \
+ b[3][1] += (s)*a[3][1]; \
+ b[3][2] += (s)*a[3][2]; \
+ b[3][3] += (s)*a[3][3]; \
+ }
/*! matrix product */
/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/
-#define MATRIX_PRODUCT_2X2(c,a,b) \
-{ \
- c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]; \
- c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]; \
- \
- c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]; \
- c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]; \
- \
-}\
+#define MATRIX_PRODUCT_2X2(c, a, b) \
+ { \
+ c[0][0] = a[0][0] * b[0][0] + a[0][1] * b[1][0]; \
+ c[0][1] = a[0][0] * b[0][1] + a[0][1] * b[1][1]; \
+ \
+ c[1][0] = a[1][0] * b[0][0] + a[1][1] * b[1][0]; \
+ c[1][1] = a[1][0] * b[0][1] + a[1][1] * b[1][1]; \
+ }
/*! matrix product */
/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/
-#define MATRIX_PRODUCT_3X3(c,a,b) \
-{ \
- c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+a[0][2]*b[2][0]; \
- c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+a[0][2]*b[2][1]; \
- c[0][2] = a[0][0]*b[0][2]+a[0][1]*b[1][2]+a[0][2]*b[2][2]; \
- \
- c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]+a[1][2]*b[2][0]; \
- c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]+a[1][2]*b[2][1]; \
- c[1][2] = a[1][0]*b[0][2]+a[1][1]*b[1][2]+a[1][2]*b[2][2]; \
- \
- c[2][0] = a[2][0]*b[0][0]+a[2][1]*b[1][0]+a[2][2]*b[2][0]; \
- c[2][1] = a[2][0]*b[0][1]+a[2][1]*b[1][1]+a[2][2]*b[2][1]; \
- c[2][2] = a[2][0]*b[0][2]+a[2][1]*b[1][2]+a[2][2]*b[2][2]; \
-}\
-
+#define MATRIX_PRODUCT_3X3(c, a, b) \
+ { \
+ c[0][0] = a[0][0] * b[0][0] + a[0][1] * b[1][0] + a[0][2] * b[2][0]; \
+ c[0][1] = a[0][0] * b[0][1] + a[0][1] * b[1][1] + a[0][2] * b[2][1]; \
+ c[0][2] = a[0][0] * b[0][2] + a[0][1] * b[1][2] + a[0][2] * b[2][2]; \
+ \
+ c[1][0] = a[1][0] * b[0][0] + a[1][1] * b[1][0] + a[1][2] * b[2][0]; \
+ c[1][1] = a[1][0] * b[0][1] + a[1][1] * b[1][1] + a[1][2] * b[2][1]; \
+ c[1][2] = a[1][0] * b[0][2] + a[1][1] * b[1][2] + a[1][2] * b[2][2]; \
+ \
+ c[2][0] = a[2][0] * b[0][0] + a[2][1] * b[1][0] + a[2][2] * b[2][0]; \
+ c[2][1] = a[2][0] * b[0][1] + a[2][1] * b[1][1] + a[2][2] * b[2][1]; \
+ c[2][2] = a[2][0] * b[0][2] + a[2][1] * b[1][2] + a[2][2] * b[2][2]; \
+ }
/*! matrix product */
/*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/
-#define MATRIX_PRODUCT_4X4(c,a,b) \
-{ \
- c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+a[0][2]*b[2][0]+a[0][3]*b[3][0];\
- c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+a[0][2]*b[2][1]+a[0][3]*b[3][1];\
- c[0][2] = a[0][0]*b[0][2]+a[0][1]*b[1][2]+a[0][2]*b[2][2]+a[0][3]*b[3][2];\
- c[0][3] = a[0][0]*b[0][3]+a[0][1]*b[1][3]+a[0][2]*b[2][3]+a[0][3]*b[3][3];\
- \
- c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]+a[1][2]*b[2][0]+a[1][3]*b[3][0];\
- c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]+a[1][2]*b[2][1]+a[1][3]*b[3][1];\
- c[1][2] = a[1][0]*b[0][2]+a[1][1]*b[1][2]+a[1][2]*b[2][2]+a[1][3]*b[3][2];\
- c[1][3] = a[1][0]*b[0][3]+a[1][1]*b[1][3]+a[1][2]*b[2][3]+a[1][3]*b[3][3];\
- \
- c[2][0] = a[2][0]*b[0][0]+a[2][1]*b[1][0]+a[2][2]*b[2][0]+a[2][3]*b[3][0];\
- c[2][1] = a[2][0]*b[0][1]+a[2][1]*b[1][1]+a[2][2]*b[2][1]+a[2][3]*b[3][1];\
- c[2][2] = a[2][0]*b[0][2]+a[2][1]*b[1][2]+a[2][2]*b[2][2]+a[2][3]*b[3][2];\
- c[2][3] = a[2][0]*b[0][3]+a[2][1]*b[1][3]+a[2][2]*b[2][3]+a[2][3]*b[3][3];\
- \
- c[3][0] = a[3][0]*b[0][0]+a[3][1]*b[1][0]+a[3][2]*b[2][0]+a[3][3]*b[3][0];\
- c[3][1] = a[3][0]*b[0][1]+a[3][1]*b[1][1]+a[3][2]*b[2][1]+a[3][3]*b[3][1];\
- c[3][2] = a[3][0]*b[0][2]+a[3][1]*b[1][2]+a[3][2]*b[2][2]+a[3][3]*b[3][2];\
- c[3][3] = a[3][0]*b[0][3]+a[3][1]*b[1][3]+a[3][2]*b[2][3]+a[3][3]*b[3][3];\
-}\
-
+#define MATRIX_PRODUCT_4X4(c, a, b) \
+ { \
+ c[0][0] = a[0][0] * b[0][0] + a[0][1] * b[1][0] + a[0][2] * b[2][0] + a[0][3] * b[3][0]; \
+ c[0][1] = a[0][0] * b[0][1] + a[0][1] * b[1][1] + a[0][2] * b[2][1] + a[0][3] * b[3][1]; \
+ c[0][2] = a[0][0] * b[0][2] + a[0][1] * b[1][2] + a[0][2] * b[2][2] + a[0][3] * b[3][2]; \
+ c[0][3] = a[0][0] * b[0][3] + a[0][1] * b[1][3] + a[0][2] * b[2][3] + a[0][3] * b[3][3]; \
+ \
+ c[1][0] = a[1][0] * b[0][0] + a[1][1] * b[1][0] + a[1][2] * b[2][0] + a[1][3] * b[3][0]; \
+ c[1][1] = a[1][0] * b[0][1] + a[1][1] * b[1][1] + a[1][2] * b[2][1] + a[1][3] * b[3][1]; \
+ c[1][2] = a[1][0] * b[0][2] + a[1][1] * b[1][2] + a[1][2] * b[2][2] + a[1][3] * b[3][2]; \
+ c[1][3] = a[1][0] * b[0][3] + a[1][1] * b[1][3] + a[1][2] * b[2][3] + a[1][3] * b[3][3]; \
+ \
+ c[2][0] = a[2][0] * b[0][0] + a[2][1] * b[1][0] + a[2][2] * b[2][0] + a[2][3] * b[3][0]; \
+ c[2][1] = a[2][0] * b[0][1] + a[2][1] * b[1][1] + a[2][2] * b[2][1] + a[2][3] * b[3][1]; \
+ c[2][2] = a[2][0] * b[0][2] + a[2][1] * b[1][2] + a[2][2] * b[2][2] + a[2][3] * b[3][2]; \
+ c[2][3] = a[2][0] * b[0][3] + a[2][1] * b[1][3] + a[2][2] * b[2][3] + a[2][3] * b[3][3]; \
+ \
+ c[3][0] = a[3][0] * b[0][0] + a[3][1] * b[1][0] + a[3][2] * b[2][0] + a[3][3] * b[3][0]; \
+ c[3][1] = a[3][0] * b[0][1] + a[3][1] * b[1][1] + a[3][2] * b[2][1] + a[3][3] * b[3][1]; \
+ c[3][2] = a[3][0] * b[0][2] + a[3][1] * b[1][2] + a[3][2] * b[2][2] + a[3][3] * b[3][2]; \
+ c[3][3] = a[3][0] * b[0][3] + a[3][1] * b[1][3] + a[3][2] * b[2][3] + a[3][3] * b[3][3]; \
+ }
/*! matrix times vector */
-#define MAT_DOT_VEC_2X2(p,m,v) \
-{ \
- p[0] = m[0][0]*v[0] + m[0][1]*v[1]; \
- p[1] = m[1][0]*v[0] + m[1][1]*v[1]; \
-}\
-
+#define MAT_DOT_VEC_2X2(p, m, v) \
+ { \
+ p[0] = m[0][0] * v[0] + m[0][1] * v[1]; \
+ p[1] = m[1][0] * v[0] + m[1][1] * v[1]; \
+ }
/*! matrix times vector */
-#define MAT_DOT_VEC_3X3(p,m,v) \
-{ \
- p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2]; \
- p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2]; \
- p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2]; \
-}\
-
+#define MAT_DOT_VEC_3X3(p, m, v) \
+ { \
+ p[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2]; \
+ p[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2]; \
+ p[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2]; \
+ }
/*! matrix times vector
v is a vec4f
*/
-#define MAT_DOT_VEC_4X4(p,m,v) \
-{ \
- p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2] + m[0][3]*v[3]; \
- p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2] + m[1][3]*v[3]; \
- p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2] + m[2][3]*v[3]; \
- p[3] = m[3][0]*v[0] + m[3][1]*v[1] + m[3][2]*v[2] + m[3][3]*v[3]; \
-}\
+#define MAT_DOT_VEC_4X4(p, m, v) \
+ { \
+ p[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3]; \
+ p[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3]; \
+ p[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3]; \
+ p[3] = m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]; \
+ }
/*! matrix times vector
v is a vec3f
and m is a mat4f<br>
Last column is added as the position
*/
-#define MAT_DOT_VEC_3X4(p,m,v) \
-{ \
- p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2] + m[0][3]; \
- p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2] + m[1][3]; \
- p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2] + m[2][3]; \
-}\
-
+#define MAT_DOT_VEC_3X4(p, m, v) \
+ { \
+ p[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3]; \
+ p[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3]; \
+ p[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3]; \
+ }
/*! vector transpose times matrix */
/*! p[j] = v[0]*m[0][j] + v[1]*m[1][j] + v[2]*m[2][j]; */
-#define VEC_DOT_MAT_3X3(p,v,m) \
-{ \
- p[0] = v[0]*m[0][0] + v[1]*m[1][0] + v[2]*m[2][0]; \
- p[1] = v[0]*m[0][1] + v[1]*m[1][1] + v[2]*m[2][1]; \
- p[2] = v[0]*m[0][2] + v[1]*m[1][2] + v[2]*m[2][2]; \
-}\
-
+#define VEC_DOT_MAT_3X3(p, v, m) \
+ { \
+ p[0] = v[0] * m[0][0] + v[1] * m[1][0] + v[2] * m[2][0]; \
+ p[1] = v[0] * m[0][1] + v[1] * m[1][1] + v[2] * m[2][1]; \
+ p[2] = v[0] * m[0][2] + v[1] * m[1][2] + v[2] * m[2][2]; \
+ }
/*! affine matrix times vector */
/** The matrix is assumed to be an affine matrix, with last two
* entries representing a translation */
-#define MAT_DOT_VEC_2X3(p,m,v) \
-{ \
- p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]; \
- p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]; \
-}\
+#define MAT_DOT_VEC_2X3(p, m, v) \
+ { \
+ p[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2]; \
+ p[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2]; \
+ }
//! Transform a plane
-#define MAT_TRANSFORM_PLANE_4X4(pout,m,plane)\
-{ \
- pout[0] = m[0][0]*plane[0] + m[0][1]*plane[1] + m[0][2]*plane[2];\
- pout[1] = m[1][0]*plane[0] + m[1][1]*plane[1] + m[1][2]*plane[2];\
- pout[2] = m[2][0]*plane[0] + m[2][1]*plane[1] + m[2][2]*plane[2];\
- pout[3] = m[0][3]*pout[0] + m[1][3]*pout[1] + m[2][3]*pout[2] + plane[3];\
-}\
-
-
+#define MAT_TRANSFORM_PLANE_4X4(pout, m, plane) \
+ { \
+ pout[0] = m[0][0] * plane[0] + m[0][1] * plane[1] + m[0][2] * plane[2]; \
+ pout[1] = m[1][0] * plane[0] + m[1][1] * plane[1] + m[1][2] * plane[2]; \
+ pout[2] = m[2][0] * plane[0] + m[2][1] * plane[1] + m[2][2] * plane[2]; \
+ pout[3] = m[0][3] * pout[0] + m[1][3] * pout[1] + m[2][3] * pout[2] + plane[3]; \
+ }
/** inverse transpose of matrix times vector
*
@@ -1000,22 +938,22 @@ Last column is added as the position
* It will leave normals the wrong length !!!
* See macro below for use on normals.
*/
-#define INV_TRANSP_MAT_DOT_VEC_2X2(p,m,v) \
-{ \
- GREAL det; \
- \
- det = m[0][0]*m[1][1] - m[0][1]*m[1][0]; \
- p[0] = m[1][1]*v[0] - m[1][0]*v[1]; \
- p[1] = - m[0][1]*v[0] + m[0][0]*v[1]; \
- \
- /* if matrix not singular, and not orthonormal, then renormalize */ \
- if ((det!=1.0f) && (det != 0.0f)) { \
- det = 1.0f / det; \
- p[0] *= det; \
- p[1] *= det; \
- } \
-}\
-
+#define INV_TRANSP_MAT_DOT_VEC_2X2(p, m, v) \
+ { \
+ GREAL det; \
+ \
+ det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; \
+ p[0] = m[1][1] * v[0] - m[1][0] * v[1]; \
+ p[1] = -m[0][1] * v[0] + m[0][0] * v[1]; \
+ \
+ /* if matrix not singular, and not orthonormal, then renormalize */ \
+ if ((det != 1.0f) && (det != 0.0f)) \
+ { \
+ det = 1.0f / det; \
+ p[0] *= det; \
+ p[1] *= det; \
+ } \
+ }
/** transform normal vector by inverse transpose of matrix
* and then renormalize the vector
@@ -1024,550 +962,527 @@ Last column is added as the position
* and multiplies vector v into it, to yeild vector p
* Vector p is then normalized.
*/
-#define NORM_XFORM_2X2(p,m,v) \
-{ \
- GREAL len; \
- \
- /* do nothing if off-diagonals are zero and diagonals are \
- * equal */ \
- if ((m[0][1] != 0.0) || (m[1][0] != 0.0) || (m[0][0] != m[1][1])) { \
- p[0] = m[1][1]*v[0] - m[1][0]*v[1]; \
- p[1] = - m[0][1]*v[0] + m[0][0]*v[1]; \
- \
- len = p[0]*p[0] + p[1]*p[1]; \
- GIM_INV_SQRT(len,len); \
- p[0] *= len; \
- p[1] *= len; \
- } else { \
- VEC_COPY_2 (p, v); \
- } \
-}\
-
+#define NORM_XFORM_2X2(p, m, v) \
+ { \
+ GREAL len; \
+ \
+ /* do nothing if off-diagonals are zero and diagonals are \
+ * equal */ \
+ if ((m[0][1] != 0.0) || (m[1][0] != 0.0) || (m[0][0] != m[1][1])) \
+ { \
+ p[0] = m[1][1] * v[0] - m[1][0] * v[1]; \
+ p[1] = -m[0][1] * v[0] + m[0][0] * v[1]; \
+ \
+ len = p[0] * p[0] + p[1] * p[1]; \
+ GIM_INV_SQRT(len, len); \
+ p[0] *= len; \
+ p[1] *= len; \
+ } \
+ else \
+ { \
+ VEC_COPY_2(p, v); \
+ } \
+ }
/** outer product of vector times vector transpose
*
* The outer product of vector v and vector transpose t yeilds
* dyadic matrix m.
*/
-#define OUTER_PRODUCT_2X2(m,v,t) \
-{ \
- m[0][0] = v[0] * t[0]; \
- m[0][1] = v[0] * t[1]; \
- \
- m[1][0] = v[1] * t[0]; \
- m[1][1] = v[1] * t[1]; \
-}\
-
+#define OUTER_PRODUCT_2X2(m, v, t) \
+ { \
+ m[0][0] = v[0] * t[0]; \
+ m[0][1] = v[0] * t[1]; \
+ \
+ m[1][0] = v[1] * t[0]; \
+ m[1][1] = v[1] * t[1]; \
+ }
/** outer product of vector times vector transpose
*
* The outer product of vector v and vector transpose t yeilds
* dyadic matrix m.
*/
-#define OUTER_PRODUCT_3X3(m,v,t) \
-{ \
- m[0][0] = v[0] * t[0]; \
- m[0][1] = v[0] * t[1]; \
- m[0][2] = v[0] * t[2]; \
- \
- m[1][0] = v[1] * t[0]; \
- m[1][1] = v[1] * t[1]; \
- m[1][2] = v[1] * t[2]; \
- \
- m[2][0] = v[2] * t[0]; \
- m[2][1] = v[2] * t[1]; \
- m[2][2] = v[2] * t[2]; \
-}\
-
+#define OUTER_PRODUCT_3X3(m, v, t) \
+ { \
+ m[0][0] = v[0] * t[0]; \
+ m[0][1] = v[0] * t[1]; \
+ m[0][2] = v[0] * t[2]; \
+ \
+ m[1][0] = v[1] * t[0]; \
+ m[1][1] = v[1] * t[1]; \
+ m[1][2] = v[1] * t[2]; \
+ \
+ m[2][0] = v[2] * t[0]; \
+ m[2][1] = v[2] * t[1]; \
+ m[2][2] = v[2] * t[2]; \
+ }
/** outer product of vector times vector transpose
*
* The outer product of vector v and vector transpose t yeilds
* dyadic matrix m.
*/
-#define OUTER_PRODUCT_4X4(m,v,t) \
-{ \
- m[0][0] = v[0] * t[0]; \
- m[0][1] = v[0] * t[1]; \
- m[0][2] = v[0] * t[2]; \
- m[0][3] = v[0] * t[3]; \
- \
- m[1][0] = v[1] * t[0]; \
- m[1][1] = v[1] * t[1]; \
- m[1][2] = v[1] * t[2]; \
- m[1][3] = v[1] * t[3]; \
- \
- m[2][0] = v[2] * t[0]; \
- m[2][1] = v[2] * t[1]; \
- m[2][2] = v[2] * t[2]; \
- m[2][3] = v[2] * t[3]; \
- \
- m[3][0] = v[3] * t[0]; \
- m[3][1] = v[3] * t[1]; \
- m[3][2] = v[3] * t[2]; \
- m[3][3] = v[3] * t[3]; \
-}\
-
+#define OUTER_PRODUCT_4X4(m, v, t) \
+ { \
+ m[0][0] = v[0] * t[0]; \
+ m[0][1] = v[0] * t[1]; \
+ m[0][2] = v[0] * t[2]; \
+ m[0][3] = v[0] * t[3]; \
+ \
+ m[1][0] = v[1] * t[0]; \
+ m[1][1] = v[1] * t[1]; \
+ m[1][2] = v[1] * t[2]; \
+ m[1][3] = v[1] * t[3]; \
+ \
+ m[2][0] = v[2] * t[0]; \
+ m[2][1] = v[2] * t[1]; \
+ m[2][2] = v[2] * t[2]; \
+ m[2][3] = v[2] * t[3]; \
+ \
+ m[3][0] = v[3] * t[0]; \
+ m[3][1] = v[3] * t[1]; \
+ m[3][2] = v[3] * t[2]; \
+ m[3][3] = v[3] * t[3]; \
+ }
/** outer product of vector times vector transpose
*
* The outer product of vector v and vector transpose t yeilds
* dyadic matrix m.
*/
-#define ACCUM_OUTER_PRODUCT_2X2(m,v,t) \
-{ \
- m[0][0] += v[0] * t[0]; \
- m[0][1] += v[0] * t[1]; \
- \
- m[1][0] += v[1] * t[0]; \
- m[1][1] += v[1] * t[1]; \
-}\
-
+#define ACCUM_OUTER_PRODUCT_2X2(m, v, t) \
+ { \
+ m[0][0] += v[0] * t[0]; \
+ m[0][1] += v[0] * t[1]; \
+ \
+ m[1][0] += v[1] * t[0]; \
+ m[1][1] += v[1] * t[1]; \
+ }
/** outer product of vector times vector transpose
*
* The outer product of vector v and vector transpose t yeilds
* dyadic matrix m.
*/
-#define ACCUM_OUTER_PRODUCT_3X3(m,v,t) \
-{ \
- m[0][0] += v[0] * t[0]; \
- m[0][1] += v[0] * t[1]; \
- m[0][2] += v[0] * t[2]; \
- \
- m[1][0] += v[1] * t[0]; \
- m[1][1] += v[1] * t[1]; \
- m[1][2] += v[1] * t[2]; \
- \
- m[2][0] += v[2] * t[0]; \
- m[2][1] += v[2] * t[1]; \
- m[2][2] += v[2] * t[2]; \
-}\
-
+#define ACCUM_OUTER_PRODUCT_3X3(m, v, t) \
+ { \
+ m[0][0] += v[0] * t[0]; \
+ m[0][1] += v[0] * t[1]; \
+ m[0][2] += v[0] * t[2]; \
+ \
+ m[1][0] += v[1] * t[0]; \
+ m[1][1] += v[1] * t[1]; \
+ m[1][2] += v[1] * t[2]; \
+ \
+ m[2][0] += v[2] * t[0]; \
+ m[2][1] += v[2] * t[1]; \
+ m[2][2] += v[2] * t[2]; \
+ }
/** outer product of vector times vector transpose
*
* The outer product of vector v and vector transpose t yeilds
* dyadic matrix m.
*/
-#define ACCUM_OUTER_PRODUCT_4X4(m,v,t) \
-{ \
- m[0][0] += v[0] * t[0]; \
- m[0][1] += v[0] * t[1]; \
- m[0][2] += v[0] * t[2]; \
- m[0][3] += v[0] * t[3]; \
- \
- m[1][0] += v[1] * t[0]; \
- m[1][1] += v[1] * t[1]; \
- m[1][2] += v[1] * t[2]; \
- m[1][3] += v[1] * t[3]; \
- \
- m[2][0] += v[2] * t[0]; \
- m[2][1] += v[2] * t[1]; \
- m[2][2] += v[2] * t[2]; \
- m[2][3] += v[2] * t[3]; \
- \
- m[3][0] += v[3] * t[0]; \
- m[3][1] += v[3] * t[1]; \
- m[3][2] += v[3] * t[2]; \
- m[3][3] += v[3] * t[3]; \
-}\
-
+#define ACCUM_OUTER_PRODUCT_4X4(m, v, t) \
+ { \
+ m[0][0] += v[0] * t[0]; \
+ m[0][1] += v[0] * t[1]; \
+ m[0][2] += v[0] * t[2]; \
+ m[0][3] += v[0] * t[3]; \
+ \
+ m[1][0] += v[1] * t[0]; \
+ m[1][1] += v[1] * t[1]; \
+ m[1][2] += v[1] * t[2]; \
+ m[1][3] += v[1] * t[3]; \
+ \
+ m[2][0] += v[2] * t[0]; \
+ m[2][1] += v[2] * t[1]; \
+ m[2][2] += v[2] * t[2]; \
+ m[2][3] += v[2] * t[3]; \
+ \
+ m[3][0] += v[3] * t[0]; \
+ m[3][1] += v[3] * t[1]; \
+ m[3][2] += v[3] * t[2]; \
+ m[3][3] += v[3] * t[3]; \
+ }
/** determinant of matrix
*
* Computes determinant of matrix m, returning d
*/
-#define DETERMINANT_2X2(d,m) \
-{ \
- d = m[0][0] * m[1][1] - m[0][1] * m[1][0]; \
-}\
-
+#define DETERMINANT_2X2(d, m) \
+ { \
+ d = m[0][0] * m[1][1] - m[0][1] * m[1][0]; \
+ }
/** determinant of matrix
*
* Computes determinant of matrix m, returning d
*/
-#define DETERMINANT_3X3(d,m) \
-{ \
- d = m[0][0] * (m[1][1]*m[2][2] - m[1][2] * m[2][1]); \
- d -= m[0][1] * (m[1][0]*m[2][2] - m[1][2] * m[2][0]); \
- d += m[0][2] * (m[1][0]*m[2][1] - m[1][1] * m[2][0]); \
-}\
-
+#define DETERMINANT_3X3(d, m) \
+ { \
+ d = m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]); \
+ d -= m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]); \
+ d += m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); \
+ }
/** i,j,th cofactor of a 4x4 matrix
*
*/
-#define COFACTOR_4X4_IJ(fac,m,i,j) \
-{ \
- GUINT __ii[4], __jj[4], __k; \
- \
- for (__k=0; __k<i; __k++) __ii[__k] = __k; \
- for (__k=i; __k<3; __k++) __ii[__k] = __k+1; \
- for (__k=0; __k<j; __k++) __jj[__k] = __k; \
- for (__k=j; __k<3; __k++) __jj[__k] = __k+1; \
- \
- (fac) = m[__ii[0]][__jj[0]] * (m[__ii[1]][__jj[1]]*m[__ii[2]][__jj[2]] \
- - m[__ii[1]][__jj[2]]*m[__ii[2]][__jj[1]]); \
- (fac) -= m[__ii[0]][__jj[1]] * (m[__ii[1]][__jj[0]]*m[__ii[2]][__jj[2]] \
- - m[__ii[1]][__jj[2]]*m[__ii[2]][__jj[0]]);\
- (fac) += m[__ii[0]][__jj[2]] * (m[__ii[1]][__jj[0]]*m[__ii[2]][__jj[1]] \
- - m[__ii[1]][__jj[1]]*m[__ii[2]][__jj[0]]);\
- \
- __k = i+j; \
- if ( __k != (__k/2)*2) { \
- (fac) = -(fac); \
- } \
-}\
-
+#define COFACTOR_4X4_IJ(fac, m, i, j) \
+ { \
+ GUINT __ii[4], __jj[4], __k; \
+ \
+ for (__k = 0; __k < i; __k++) __ii[__k] = __k; \
+ for (__k = i; __k < 3; __k++) __ii[__k] = __k + 1; \
+ for (__k = 0; __k < j; __k++) __jj[__k] = __k; \
+ for (__k = j; __k < 3; __k++) __jj[__k] = __k + 1; \
+ \
+ (fac) = m[__ii[0]][__jj[0]] * (m[__ii[1]][__jj[1]] * m[__ii[2]][__jj[2]] - m[__ii[1]][__jj[2]] * m[__ii[2]][__jj[1]]); \
+ (fac) -= m[__ii[0]][__jj[1]] * (m[__ii[1]][__jj[0]] * m[__ii[2]][__jj[2]] - m[__ii[1]][__jj[2]] * m[__ii[2]][__jj[0]]); \
+ (fac) += m[__ii[0]][__jj[2]] * (m[__ii[1]][__jj[0]] * m[__ii[2]][__jj[1]] - m[__ii[1]][__jj[1]] * m[__ii[2]][__jj[0]]); \
+ \
+ __k = i + j; \
+ if (__k != (__k / 2) * 2) \
+ { \
+ (fac) = -(fac); \
+ } \
+ }
/** determinant of matrix
*
* Computes determinant of matrix m, returning d
*/
-#define DETERMINANT_4X4(d,m) \
-{ \
- GREAL cofac; \
- COFACTOR_4X4_IJ (cofac, m, 0, 0); \
- d = m[0][0] * cofac; \
- COFACTOR_4X4_IJ (cofac, m, 0, 1); \
- d += m[0][1] * cofac; \
- COFACTOR_4X4_IJ (cofac, m, 0, 2); \
- d += m[0][2] * cofac; \
- COFACTOR_4X4_IJ (cofac, m, 0, 3); \
- d += m[0][3] * cofac; \
-}\
-
+#define DETERMINANT_4X4(d, m) \
+ { \
+ GREAL cofac; \
+ COFACTOR_4X4_IJ(cofac, m, 0, 0); \
+ d = m[0][0] * cofac; \
+ COFACTOR_4X4_IJ(cofac, m, 0, 1); \
+ d += m[0][1] * cofac; \
+ COFACTOR_4X4_IJ(cofac, m, 0, 2); \
+ d += m[0][2] * cofac; \
+ COFACTOR_4X4_IJ(cofac, m, 0, 3); \
+ d += m[0][3] * cofac; \
+ }
/** cofactor of matrix
*
* Computes cofactor of matrix m, returning a
*/
-#define COFACTOR_2X2(a,m) \
-{ \
- a[0][0] = (m)[1][1]; \
- a[0][1] = - (m)[1][0]; \
- a[1][0] = - (m)[0][1]; \
- a[1][1] = (m)[0][0]; \
-}\
-
+#define COFACTOR_2X2(a, m) \
+ { \
+ a[0][0] = (m)[1][1]; \
+ a[0][1] = -(m)[1][0]; \
+ a[1][0] = -(m)[0][1]; \
+ a[1][1] = (m)[0][0]; \
+ }
/** cofactor of matrix
*
* Computes cofactor of matrix m, returning a
*/
-#define COFACTOR_3X3(a,m) \
-{ \
- a[0][0] = m[1][1]*m[2][2] - m[1][2]*m[2][1]; \
- a[0][1] = - (m[1][0]*m[2][2] - m[2][0]*m[1][2]); \
- a[0][2] = m[1][0]*m[2][1] - m[1][1]*m[2][0]; \
- a[1][0] = - (m[0][1]*m[2][2] - m[0][2]*m[2][1]); \
- a[1][1] = m[0][0]*m[2][2] - m[0][2]*m[2][0]; \
- a[1][2] = - (m[0][0]*m[2][1] - m[0][1]*m[2][0]); \
- a[2][0] = m[0][1]*m[1][2] - m[0][2]*m[1][1]; \
- a[2][1] = - (m[0][0]*m[1][2] - m[0][2]*m[1][0]); \
- a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]); \
-}\
-
+#define COFACTOR_3X3(a, m) \
+ { \
+ a[0][0] = m[1][1] * m[2][2] - m[1][2] * m[2][1]; \
+ a[0][1] = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]); \
+ a[0][2] = m[1][0] * m[2][1] - m[1][1] * m[2][0]; \
+ a[1][0] = -(m[0][1] * m[2][2] - m[0][2] * m[2][1]); \
+ a[1][1] = m[0][0] * m[2][2] - m[0][2] * m[2][0]; \
+ a[1][2] = -(m[0][0] * m[2][1] - m[0][1] * m[2][0]); \
+ a[2][0] = m[0][1] * m[1][2] - m[0][2] * m[1][1]; \
+ a[2][1] = -(m[0][0] * m[1][2] - m[0][2] * m[1][0]); \
+ a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]); \
+ }
/** cofactor of matrix
*
* Computes cofactor of matrix m, returning a
*/
-#define COFACTOR_4X4(a,m) \
-{ \
- int i,j; \
- \
- for (i=0; i<4; i++) { \
- for (j=0; j<4; j++) { \
- COFACTOR_4X4_IJ (a[i][j], m, i, j); \
- } \
- } \
-}\
-
+#define COFACTOR_4X4(a, m) \
+ { \
+ int i, j; \
+ \
+ for (i = 0; i < 4; i++) \
+ { \
+ for (j = 0; j < 4; j++) \
+ { \
+ COFACTOR_4X4_IJ(a[i][j], m, i, j); \
+ } \
+ } \
+ }
/** adjoint of matrix
*
* Computes adjoint of matrix m, returning a
* (Note that adjoint is just the transpose of the cofactor matrix)
*/
-#define ADJOINT_2X2(a,m) \
-{ \
- a[0][0] = (m)[1][1]; \
- a[1][0] = - (m)[1][0]; \
- a[0][1] = - (m)[0][1]; \
- a[1][1] = (m)[0][0]; \
-}\
-
+#define ADJOINT_2X2(a, m) \
+ { \
+ a[0][0] = (m)[1][1]; \
+ a[1][0] = -(m)[1][0]; \
+ a[0][1] = -(m)[0][1]; \
+ a[1][1] = (m)[0][0]; \
+ }
/** adjoint of matrix
*
* Computes adjoint of matrix m, returning a
* (Note that adjoint is just the transpose of the cofactor matrix)
*/
-#define ADJOINT_3X3(a,m) \
-{ \
- a[0][0] = m[1][1]*m[2][2] - m[1][2]*m[2][1]; \
- a[1][0] = - (m[1][0]*m[2][2] - m[2][0]*m[1][2]); \
- a[2][0] = m[1][0]*m[2][1] - m[1][1]*m[2][0]; \
- a[0][1] = - (m[0][1]*m[2][2] - m[0][2]*m[2][1]); \
- a[1][1] = m[0][0]*m[2][2] - m[0][2]*m[2][0]; \
- a[2][1] = - (m[0][0]*m[2][1] - m[0][1]*m[2][0]); \
- a[0][2] = m[0][1]*m[1][2] - m[0][2]*m[1][1]; \
- a[1][2] = - (m[0][0]*m[1][2] - m[0][2]*m[1][0]); \
- a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]); \
-}\
-
+#define ADJOINT_3X3(a, m) \
+ { \
+ a[0][0] = m[1][1] * m[2][2] - m[1][2] * m[2][1]; \
+ a[1][0] = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]); \
+ a[2][0] = m[1][0] * m[2][1] - m[1][1] * m[2][0]; \
+ a[0][1] = -(m[0][1] * m[2][2] - m[0][2] * m[2][1]); \
+ a[1][1] = m[0][0] * m[2][2] - m[0][2] * m[2][0]; \
+ a[2][1] = -(m[0][0] * m[2][1] - m[0][1] * m[2][0]); \
+ a[0][2] = m[0][1] * m[1][2] - m[0][2] * m[1][1]; \
+ a[1][2] = -(m[0][0] * m[1][2] - m[0][2] * m[1][0]); \
+ a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]); \
+ }
/** adjoint of matrix
*
* Computes adjoint of matrix m, returning a
* (Note that adjoint is just the transpose of the cofactor matrix)
*/
-#define ADJOINT_4X4(a,m) \
-{ \
- char _i_,_j_; \
- \
- for (_i_=0; _i_<4; _i_++) { \
- for (_j_=0; _j_<4; _j_++) { \
- COFACTOR_4X4_IJ (a[_j_][_i_], m, _i_, _j_); \
- } \
- } \
-}\
-
+#define ADJOINT_4X4(a, m) \
+ { \
+ char _i_, _j_; \
+ \
+ for (_i_ = 0; _i_ < 4; _i_++) \
+ { \
+ for (_j_ = 0; _j_ < 4; _j_++) \
+ { \
+ COFACTOR_4X4_IJ(a[_j_][_i_], m, _i_, _j_); \
+ } \
+ } \
+ }
/** compute adjoint of matrix and scale
*
* Computes adjoint of matrix m, scales it by s, returning a
*/
-#define SCALE_ADJOINT_2X2(a,s,m) \
-{ \
- a[0][0] = (s) * m[1][1]; \
- a[1][0] = - (s) * m[1][0]; \
- a[0][1] = - (s) * m[0][1]; \
- a[1][1] = (s) * m[0][0]; \
-}\
-
+#define SCALE_ADJOINT_2X2(a, s, m) \
+ { \
+ a[0][0] = (s)*m[1][1]; \
+ a[1][0] = -(s)*m[1][0]; \
+ a[0][1] = -(s)*m[0][1]; \
+ a[1][1] = (s)*m[0][0]; \
+ }
/** compute adjoint of matrix and scale
*
* Computes adjoint of matrix m, scales it by s, returning a
*/
-#define SCALE_ADJOINT_3X3(a,s,m) \
-{ \
- a[0][0] = (s) * (m[1][1] * m[2][2] - m[1][2] * m[2][1]); \
- a[1][0] = (s) * (m[1][2] * m[2][0] - m[1][0] * m[2][2]); \
- a[2][0] = (s) * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); \
- \
- a[0][1] = (s) * (m[0][2] * m[2][1] - m[0][1] * m[2][2]); \
- a[1][1] = (s) * (m[0][0] * m[2][2] - m[0][2] * m[2][0]); \
- a[2][1] = (s) * (m[0][1] * m[2][0] - m[0][0] * m[2][1]); \
- \
- a[0][2] = (s) * (m[0][1] * m[1][2] - m[0][2] * m[1][1]); \
- a[1][2] = (s) * (m[0][2] * m[1][0] - m[0][0] * m[1][2]); \
- a[2][2] = (s) * (m[0][0] * m[1][1] - m[0][1] * m[1][0]); \
-}\
-
+#define SCALE_ADJOINT_3X3(a, s, m) \
+ { \
+ a[0][0] = (s) * (m[1][1] * m[2][2] - m[1][2] * m[2][1]); \
+ a[1][0] = (s) * (m[1][2] * m[2][0] - m[1][0] * m[2][2]); \
+ a[2][0] = (s) * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); \
+ \
+ a[0][1] = (s) * (m[0][2] * m[2][1] - m[0][1] * m[2][2]); \
+ a[1][1] = (s) * (m[0][0] * m[2][2] - m[0][2] * m[2][0]); \
+ a[2][1] = (s) * (m[0][1] * m[2][0] - m[0][0] * m[2][1]); \
+ \
+ a[0][2] = (s) * (m[0][1] * m[1][2] - m[0][2] * m[1][1]); \
+ a[1][2] = (s) * (m[0][2] * m[1][0] - m[0][0] * m[1][2]); \
+ a[2][2] = (s) * (m[0][0] * m[1][1] - m[0][1] * m[1][0]); \
+ }
/** compute adjoint of matrix and scale
*
* Computes adjoint of matrix m, scales it by s, returning a
*/
-#define SCALE_ADJOINT_4X4(a,s,m) \
-{ \
- char _i_,_j_; \
- for (_i_=0; _i_<4; _i_++) { \
- for (_j_=0; _j_<4; _j_++) { \
- COFACTOR_4X4_IJ (a[_j_][_i_], m, _i_, _j_); \
- a[_j_][_i_] *= s; \
- } \
- } \
-}\
+#define SCALE_ADJOINT_4X4(a, s, m) \
+ { \
+ char _i_, _j_; \
+ for (_i_ = 0; _i_ < 4; _i_++) \
+ { \
+ for (_j_ = 0; _j_ < 4; _j_++) \
+ { \
+ COFACTOR_4X4_IJ(a[_j_][_i_], m, _i_, _j_); \
+ a[_j_][_i_] *= s; \
+ } \
+ } \
+ }
/** inverse of matrix
*
* Compute inverse of matrix a, returning determinant m and
* inverse b
*/
-#define INVERT_2X2(b,det,a) \
-{ \
- GREAL _tmp_; \
- DETERMINANT_2X2 (det, a); \
- _tmp_ = 1.0 / (det); \
- SCALE_ADJOINT_2X2 (b, _tmp_, a); \
-}\
-
+#define INVERT_2X2(b, det, a) \
+ { \
+ GREAL _tmp_; \
+ DETERMINANT_2X2(det, a); \
+ _tmp_ = 1.0 / (det); \
+ SCALE_ADJOINT_2X2(b, _tmp_, a); \
+ }
/** inverse of matrix
*
* Compute inverse of matrix a, returning determinant m and
* inverse b
*/
-#define INVERT_3X3(b,det,a) \
-{ \
- GREAL _tmp_; \
- DETERMINANT_3X3 (det, a); \
- _tmp_ = 1.0 / (det); \
- SCALE_ADJOINT_3X3 (b, _tmp_, a); \
-}\
-
+#define INVERT_3X3(b, det, a) \
+ { \
+ GREAL _tmp_; \
+ DETERMINANT_3X3(det, a); \
+ _tmp_ = 1.0 / (det); \
+ SCALE_ADJOINT_3X3(b, _tmp_, a); \
+ }
/** inverse of matrix
*
* Compute inverse of matrix a, returning determinant m and
* inverse b
*/
-#define INVERT_4X4(b,det,a) \
-{ \
- GREAL _tmp_; \
- DETERMINANT_4X4 (det, a); \
- _tmp_ = 1.0 / (det); \
- SCALE_ADJOINT_4X4 (b, _tmp_, a); \
-}\
+#define INVERT_4X4(b, det, a) \
+ { \
+ GREAL _tmp_; \
+ DETERMINANT_4X4(det, a); \
+ _tmp_ = 1.0 / (det); \
+ SCALE_ADJOINT_4X4(b, _tmp_, a); \
+ }
//! Get the triple(3) row of a transform matrix
-#define MAT_GET_ROW(mat,vec3,rowindex)\
-{\
- vec3[0] = mat[rowindex][0];\
- vec3[1] = mat[rowindex][1];\
- vec3[2] = mat[rowindex][2]; \
-}\
+#define MAT_GET_ROW(mat, vec3, rowindex) \
+ { \
+ vec3[0] = mat[rowindex][0]; \
+ vec3[1] = mat[rowindex][1]; \
+ vec3[2] = mat[rowindex][2]; \
+ }
//! Get the tuple(2) row of a transform matrix
-#define MAT_GET_ROW2(mat,vec2,rowindex)\
-{\
- vec2[0] = mat[rowindex][0];\
- vec2[1] = mat[rowindex][1];\
-}\
-
+#define MAT_GET_ROW2(mat, vec2, rowindex) \
+ { \
+ vec2[0] = mat[rowindex][0]; \
+ vec2[1] = mat[rowindex][1]; \
+ }
//! Get the quad (4) row of a transform matrix
-#define MAT_GET_ROW4(mat,vec4,rowindex)\
-{\
- vec4[0] = mat[rowindex][0];\
- vec4[1] = mat[rowindex][1];\
- vec4[2] = mat[rowindex][2];\
- vec4[3] = mat[rowindex][3];\
-}\
+#define MAT_GET_ROW4(mat, vec4, rowindex) \
+ { \
+ vec4[0] = mat[rowindex][0]; \
+ vec4[1] = mat[rowindex][1]; \
+ vec4[2] = mat[rowindex][2]; \
+ vec4[3] = mat[rowindex][3]; \
+ }
//! Get the triple(3) col of a transform matrix
-#define MAT_GET_COL(mat,vec3,colindex)\
-{\
- vec3[0] = mat[0][colindex];\
- vec3[1] = mat[1][colindex];\
- vec3[2] = mat[2][colindex]; \
-}\
+#define MAT_GET_COL(mat, vec3, colindex) \
+ { \
+ vec3[0] = mat[0][colindex]; \
+ vec3[1] = mat[1][colindex]; \
+ vec3[2] = mat[2][colindex]; \
+ }
//! Get the tuple(2) col of a transform matrix
-#define MAT_GET_COL2(mat,vec2,colindex)\
-{\
- vec2[0] = mat[0][colindex];\
- vec2[1] = mat[1][colindex];\
-}\
-
+#define MAT_GET_COL2(mat, vec2, colindex) \
+ { \
+ vec2[0] = mat[0][colindex]; \
+ vec2[1] = mat[1][colindex]; \
+ }
//! Get the quad (4) col of a transform matrix
-#define MAT_GET_COL4(mat,vec4,colindex)\
-{\
- vec4[0] = mat[0][colindex];\
- vec4[1] = mat[1][colindex];\
- vec4[2] = mat[2][colindex];\
- vec4[3] = mat[3][colindex];\
-}\
+#define MAT_GET_COL4(mat, vec4, colindex) \
+ { \
+ vec4[0] = mat[0][colindex]; \
+ vec4[1] = mat[1][colindex]; \
+ vec4[2] = mat[2][colindex]; \
+ vec4[3] = mat[3][colindex]; \
+ }
//! Get the triple(3) col of a transform matrix
-#define MAT_GET_X(mat,vec3)\
-{\
- MAT_GET_COL(mat,vec3,0);\
-}\
+#define MAT_GET_X(mat, vec3) \
+ { \
+ MAT_GET_COL(mat, vec3, 0); \
+ }
//! Get the triple(3) col of a transform matrix
-#define MAT_GET_Y(mat,vec3)\
-{\
- MAT_GET_COL(mat,vec3,1);\
-}\
+#define MAT_GET_Y(mat, vec3) \
+ { \
+ MAT_GET_COL(mat, vec3, 1); \
+ }
//! Get the triple(3) col of a transform matrix
-#define MAT_GET_Z(mat,vec3)\
-{\
- MAT_GET_COL(mat,vec3,2);\
-}\
-
+#define MAT_GET_Z(mat, vec3) \
+ { \
+ MAT_GET_COL(mat, vec3, 2); \
+ }
//! Get the triple(3) col of a transform matrix
-#define MAT_SET_X(mat,vec3)\
-{\
- mat[0][0] = vec3[0];\
- mat[1][0] = vec3[1];\
- mat[2][0] = vec3[2];\
-}\
+#define MAT_SET_X(mat, vec3) \
+ { \
+ mat[0][0] = vec3[0]; \
+ mat[1][0] = vec3[1]; \
+ mat[2][0] = vec3[2]; \
+ }
//! Get the triple(3) col of a transform matrix
-#define MAT_SET_Y(mat,vec3)\
-{\
- mat[0][1] = vec3[0];\
- mat[1][1] = vec3[1];\
- mat[2][1] = vec3[2];\
-}\
+#define MAT_SET_Y(mat, vec3) \
+ { \
+ mat[0][1] = vec3[0]; \
+ mat[1][1] = vec3[1]; \
+ mat[2][1] = vec3[2]; \
+ }
//! Get the triple(3) col of a transform matrix
-#define MAT_SET_Z(mat,vec3)\
-{\
- mat[0][2] = vec3[0];\
- mat[1][2] = vec3[1];\
- mat[2][2] = vec3[2];\
-}\
-
+#define MAT_SET_Z(mat, vec3) \
+ { \
+ mat[0][2] = vec3[0]; \
+ mat[1][2] = vec3[1]; \
+ mat[2][2] = vec3[2]; \
+ }
//! Get the triple(3) col of a transform matrix
-#define MAT_GET_TRANSLATION(mat,vec3)\
-{\
- vec3[0] = mat[0][3];\
- vec3[1] = mat[1][3];\
- vec3[2] = mat[2][3]; \
-}\
+#define MAT_GET_TRANSLATION(mat, vec3) \
+ { \
+ vec3[0] = mat[0][3]; \
+ vec3[1] = mat[1][3]; \
+ vec3[2] = mat[2][3]; \
+ }
//! Set the triple(3) col of a transform matrix
-#define MAT_SET_TRANSLATION(mat,vec3)\
-{\
- mat[0][3] = vec3[0];\
- mat[1][3] = vec3[1];\
- mat[2][3] = vec3[2]; \
-}\
-
-
+#define MAT_SET_TRANSLATION(mat, vec3) \
+ { \
+ mat[0][3] = vec3[0]; \
+ mat[1][3] = vec3[1]; \
+ mat[2][3] = vec3[2]; \
+ }
//! Returns the dot product between a vec3f and the row of a matrix
-#define MAT_DOT_ROW(mat,vec3,rowindex) (vec3[0]*mat[rowindex][0] + vec3[1]*mat[rowindex][1] + vec3[2]*mat[rowindex][2])
+#define MAT_DOT_ROW(mat, vec3, rowindex) (vec3[0] * mat[rowindex][0] + vec3[1] * mat[rowindex][1] + vec3[2] * mat[rowindex][2])
//! Returns the dot product between a vec2f and the row of a matrix
-#define MAT_DOT_ROW2(mat,vec2,rowindex) (vec2[0]*mat[rowindex][0] + vec2[1]*mat[rowindex][1])
+#define MAT_DOT_ROW2(mat, vec2, rowindex) (vec2[0] * mat[rowindex][0] + vec2[1] * mat[rowindex][1])
//! Returns the dot product between a vec4f and the row of a matrix
-#define MAT_DOT_ROW4(mat,vec4,rowindex) (vec4[0]*mat[rowindex][0] + vec4[1]*mat[rowindex][1] + vec4[2]*mat[rowindex][2] + vec4[3]*mat[rowindex][3])
-
+#define MAT_DOT_ROW4(mat, vec4, rowindex) (vec4[0] * mat[rowindex][0] + vec4[1] * mat[rowindex][1] + vec4[2] * mat[rowindex][2] + vec4[3] * mat[rowindex][3])
//! Returns the dot product between a vec3f and the col of a matrix
-#define MAT_DOT_COL(mat,vec3,colindex) (vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex])
+#define MAT_DOT_COL(mat, vec3, colindex) (vec3[0] * mat[0][colindex] + vec3[1] * mat[1][colindex] + vec3[2] * mat[2][colindex])
//! Returns the dot product between a vec2f and the col of a matrix
-#define MAT_DOT_COL2(mat,vec2,colindex) (vec2[0]*mat[0][colindex] + vec2[1]*mat[1][colindex])
+#define MAT_DOT_COL2(mat, vec2, colindex) (vec2[0] * mat[0][colindex] + vec2[1] * mat[1][colindex])
//! Returns the dot product between a vec4f and the col of a matrix
-#define MAT_DOT_COL4(mat,vec4,colindex) (vec4[0]*mat[0][colindex] + vec4[1]*mat[1][colindex] + vec4[2]*mat[2][colindex] + vec4[3]*mat[3][colindex])
+#define MAT_DOT_COL4(mat, vec4, colindex) (vec4[0] * mat[0][colindex] + vec4[1] * mat[1][colindex] + vec4[2] * mat[2][colindex] + vec4[3] * mat[3][colindex])
/*!Transpose matrix times vector
v is a vec3f
and m is a mat4f<br>
*/
-#define INV_MAT_DOT_VEC_3X3(p,m,v) \
-{ \
- p[0] = MAT_DOT_COL(m,v,0); \
- p[1] = MAT_DOT_COL(m,v,1); \
- p[2] = MAT_DOT_COL(m,v,2); \
-}\
-
-
-
-#endif // GIM_VECTOR_H_INCLUDED
+#define INV_MAT_DOT_VEC_3X3(p, m, v) \
+ { \
+ p[0] = MAT_DOT_COL(m, v, 0); \
+ p[1] = MAT_DOT_COL(m, v, 1); \
+ p[2] = MAT_DOT_COL(m, v, 2); \
+ }
+
+#endif // GIM_VECTOR_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_math.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_math.h
index 939079e104..3c4f821a72 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_math.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_math.h
@@ -34,8 +34,6 @@ email: projectileman@yahoo.com
#include "LinearMath/btScalar.h"
-
-
#define GREAL btScalar
#define GREAL2 double
#define GINT int
@@ -45,8 +43,6 @@ email: projectileman@yahoo.com
#define GINT64 long long
#define GUINT64 unsigned long long
-
-
#define G_PI 3.14159265358979f
#define G_HALF_PI 1.5707963f
//267948966
@@ -54,16 +50,14 @@ email: projectileman@yahoo.com
//71795864
#define G_ROOT3 1.73205f
#define G_ROOT2 1.41421f
-#define G_UINT_INFINITY 0xffffffff //!< A very very high value
+#define G_UINT_INFINITY 0xffffffff //!< A very very high value
#define G_REAL_INFINITY FLT_MAX
-#define G_SIGN_BITMASK 0x80000000
+#define G_SIGN_BITMASK 0x80000000
#define G_EPSILON SIMD_EPSILON
-
-
enum GIM_SCALAR_TYPES
{
- G_STYPE_REAL =0,
+ G_STYPE_REAL = 0,
G_STYPE_REAL2,
G_STYPE_SHORT,
G_STYPE_USHORT,
@@ -73,85 +67,82 @@ enum GIM_SCALAR_TYPES
G_STYPE_UINT64
};
-
-
-#define G_DEGTORAD(X) ((X)*3.1415926f/180.0f)
-#define G_RADTODEG(X) ((X)*180.0f/3.1415926f)
+#define G_DEGTORAD(X) ((X)*3.1415926f / 180.0f)
+#define G_RADTODEG(X) ((X)*180.0f / 3.1415926f)
//! Integer representation of a floating-point value.
-#define GIM_IR(x) ((GUINT&)(x))
+#define GIM_IR(x) ((GUINT&)(x))
//! Signed integer representation of a floating-point value.
-#define GIM_SIR(x) ((GINT&)(x))
+#define GIM_SIR(x) ((GINT&)(x))
//! Absolute integer representation of a floating-point value
-#define GIM_AIR(x) (GIM_IR(x)&0x7fffffff)
+#define GIM_AIR(x) (GIM_IR(x) & 0x7fffffff)
//! Floating-point representation of an integer value.
-#define GIM_FR(x) ((GREAL&)(x))
+#define GIM_FR(x) ((GREAL&)(x))
-#define GIM_MAX(a,b) (a<b?b:a)
-#define GIM_MIN(a,b) (a>b?b:a)
+#define GIM_MAX(a, b) (a < b ? b : a)
+#define GIM_MIN(a, b) (a > b ? b : a)
-#define GIM_MAX3(a,b,c) GIM_MAX(a,GIM_MAX(b,c))
-#define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c))
+#define GIM_MAX3(a, b, c) GIM_MAX(a, GIM_MAX(b, c))
+#define GIM_MIN3(a, b, c) GIM_MIN(a, GIM_MIN(b, c))
-#define GIM_IS_ZERO(value) (value < G_EPSILON && value > -G_EPSILON)
+#define GIM_IS_ZERO(value) (value < G_EPSILON && value > -G_EPSILON)
#define GIM_IS_NEGATIVE(value) (value <= -G_EPSILON)
#define GIM_IS_POSISITVE(value) (value >= G_EPSILON)
-#define GIM_NEAR_EQUAL(v1,v2) GIM_IS_ZERO((v1-v2))
+#define GIM_NEAR_EQUAL(v1, v2) GIM_IS_ZERO((v1 - v2))
///returns a clamped number
-#define GIM_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
+#define GIM_CLAMP(number, minval, maxval) (number < minval ? minval : (number > maxval ? maxval : number))
-#define GIM_GREATER(x, y) btFabs(x) > (y)
+#define GIM_GREATER(x, y) btFabs(x) > (y)
///Swap numbers
-#define GIM_SWAP_NUMBERS(a,b){ \
- a = a+b; \
- b = a-b; \
- a = a-b; \
-}\
-
-#define GIM_INV_SQRT(va,isva)\
-{\
- if(va<=0.0000001f)\
- {\
- isva = G_REAL_INFINITY;\
- }\
- else\
- {\
- GREAL _x = va * 0.5f;\
- GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\
- isva = GIM_FR(_y);\
- isva = isva * ( 1.5f - ( _x * isva * isva ) );\
- }\
-}\
-
-#define GIM_SQRT(va,sva)\
-{\
- GIM_INV_SQRT(va,sva);\
- sva = 1.0f/sva;\
-}\
+#define GIM_SWAP_NUMBERS(a, b) \
+ { \
+ a = a + b; \
+ b = a - b; \
+ a = a - b; \
+ }
+
+#define GIM_INV_SQRT(va, isva) \
+ { \
+ if (va <= 0.0000001f) \
+ { \
+ isva = G_REAL_INFINITY; \
+ } \
+ else \
+ { \
+ GREAL _x = va * 0.5f; \
+ GUINT _y = 0x5f3759df - (GIM_IR(va) >> 1); \
+ isva = GIM_FR(_y); \
+ isva = isva * (1.5f - (_x * isva * isva)); \
+ } \
+ }
+
+#define GIM_SQRT(va, sva) \
+ { \
+ GIM_INV_SQRT(va, sva); \
+ sva = 1.0f / sva; \
+ }
//! Computes 1.0f / sqrtf(x). Comes from Quake3. See http://www.magic-software.com/3DGEDInvSqrt.html
inline GREAL gim_inv_sqrt(GREAL f)
{
- GREAL r;
- GIM_INV_SQRT(f,r);
- return r;
+ GREAL r;
+ GIM_INV_SQRT(f, r);
+ return r;
}
inline GREAL gim_sqrt(GREAL f)
{
- GREAL r;
- GIM_SQRT(f,r);
- return r;
+ GREAL r;
+ GIM_SQRT(f, r);
+ return r;
}
-
-
-#endif // GIM_MATH_H_INCLUDED
+#endif // GIM_MATH_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_memory.cpp b/thirdparty/bullet/BulletCollision/Gimpact/gim_memory.cpp
index 1636eb7867..9e29ab91d6 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_memory.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_memory.cpp
@@ -27,7 +27,6 @@ email: projectileman@yahoo.com
-----------------------------------------------------------------------------
*/
-
#include "gim_memory.h"
#include "stdlib.h"
@@ -40,52 +39,49 @@ static gim_alloca_function *g_allocafn = 0;
static gim_realloc_function *g_reallocfn = 0;
static gim_free_function *g_freefn = 0;
-void gim_set_alloc_handler (gim_alloc_function *fn)
+void gim_set_alloc_handler(gim_alloc_function *fn)
{
- g_allocfn = fn;
+ g_allocfn = fn;
}
-void gim_set_alloca_handler (gim_alloca_function *fn)
+void gim_set_alloca_handler(gim_alloca_function *fn)
{
- g_allocafn = fn;
+ g_allocafn = fn;
}
-void gim_set_realloc_handler (gim_realloc_function *fn)
+void gim_set_realloc_handler(gim_realloc_function *fn)
{
- g_reallocfn = fn;
+ g_reallocfn = fn;
}
-void gim_set_free_handler (gim_free_function *fn)
+void gim_set_free_handler(gim_free_function *fn)
{
- g_freefn = fn;
+ g_freefn = fn;
}
gim_alloc_function *gim_get_alloc_handler()
{
- return g_allocfn;
+ return g_allocfn;
}
gim_alloca_function *gim_get_alloca_handler()
{
- return g_allocafn;
+ return g_allocafn;
}
-
-gim_realloc_function *gim_get_realloc_handler ()
+gim_realloc_function *gim_get_realloc_handler()
{
- return g_reallocfn;
+ return g_reallocfn;
}
-
-gim_free_function *gim_get_free_handler ()
+gim_free_function *gim_get_free_handler()
{
- return g_freefn;
+ return g_freefn;
}
-
-void * gim_alloc(size_t size)
+void *gim_alloc(size_t size)
{
- void * ptr;
+ void *ptr;
if (g_allocfn)
{
ptr = g_allocfn(size);
@@ -93,27 +89,29 @@ void * gim_alloc(size_t size)
else
{
#ifdef GIM_SIMD_MEMORY
- ptr = btAlignedAlloc(size,16);
+ ptr = btAlignedAlloc(size, 16);
#else
ptr = malloc(size);
#endif
}
- return ptr;
+ return ptr;
}
-void * gim_alloca(size_t size)
+void *gim_alloca(size_t size)
{
- if (g_allocafn) return g_allocafn(size); else return gim_alloc(size);
+ if (g_allocafn)
+ return g_allocafn(size);
+ else
+ return gim_alloc(size);
}
-
-void * gim_realloc(void *ptr, size_t oldsize, size_t newsize)
+void *gim_realloc(void *ptr, size_t oldsize, size_t newsize)
{
- void * newptr = gim_alloc(newsize);
- size_t copysize = oldsize<newsize?oldsize:newsize;
- gim_simd_memcpy(newptr,ptr,copysize);
- gim_free(ptr);
- return newptr;
+ void *newptr = gim_alloc(newsize);
+ size_t copysize = oldsize < newsize ? oldsize : newsize;
+ gim_simd_memcpy(newptr, ptr, copysize);
+ gim_free(ptr);
+ return newptr;
}
void gim_free(void *ptr)
@@ -121,15 +119,14 @@ void gim_free(void *ptr)
if (!ptr) return;
if (g_freefn)
{
- g_freefn(ptr);
+ g_freefn(ptr);
}
else
{
- #ifdef GIM_SIMD_MEMORY
+#ifdef GIM_SIMD_MEMORY
btAlignedFree(ptr);
- #else
+#else
free(ptr);
- #endif
+#endif
}
}
-
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_memory.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_memory.h
index e203888a1e..fffbfa23d8 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_memory.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_memory.h
@@ -32,93 +32,84 @@ email: projectileman@yahoo.com
-----------------------------------------------------------------------------
*/
-
#include "gim_math.h"
#include <string.h>
#ifdef PREFETCH
-#include <xmmintrin.h> // for prefetch
-#define pfval 64
-#define pfval2 128
+#include <xmmintrin.h> // for prefetch
+#define pfval 64
+#define pfval2 128
//! Prefetch 64
-#define pf(_x,_i) _mm_prefetch((void *)(_x + _i + pfval), 0)
+#define pf(_x, _i) _mm_prefetch((void *)(_x + _i + pfval), 0)
//! Prefetch 128
-#define pf2(_x,_i) _mm_prefetch((void *)(_x + _i + pfval2), 0)
+#define pf2(_x, _i) _mm_prefetch((void *)(_x + _i + pfval2), 0)
#else
//! Prefetch 64
-#define pf(_x,_i)
+#define pf(_x, _i)
//! Prefetch 128
-#define pf2(_x,_i)
+#define pf2(_x, _i)
#endif
-
///Functions for manip packed arrays of numbers
-#define GIM_COPY_ARRAYS(dest_array,source_array,element_count)\
-{\
- for (GUINT _i_=0;_i_<element_count ;++_i_)\
- {\
- dest_array[_i_] = source_array[_i_];\
- }\
-}\
-
-#define GIM_COPY_ARRAYS_1(dest_array,source_array,element_count,copy_macro)\
-{\
- for (GUINT _i_=0;_i_<element_count ;++_i_)\
- {\
- copy_macro(dest_array[_i_],source_array[_i_]);\
- }\
-}\
-
-
-#define GIM_ZERO_ARRAY(array,element_count)\
-{\
- for (GUINT _i_=0;_i_<element_count ;++_i_)\
- {\
- array[_i_] = 0;\
- }\
-}\
-
-#define GIM_CONSTANT_ARRAY(array,element_count,constant)\
-{\
- for (GUINT _i_=0;_i_<element_count ;++_i_)\
- {\
- array[_i_] = constant;\
- }\
-}\
-
+#define GIM_COPY_ARRAYS(dest_array, source_array, element_count) \
+ { \
+ for (GUINT _i_ = 0; _i_ < element_count; ++_i_) \
+ { \
+ dest_array[_i_] = source_array[_i_]; \
+ } \
+ }
+
+#define GIM_COPY_ARRAYS_1(dest_array, source_array, element_count, copy_macro) \
+ { \
+ for (GUINT _i_ = 0; _i_ < element_count; ++_i_) \
+ { \
+ copy_macro(dest_array[_i_], source_array[_i_]); \
+ } \
+ }
+
+#define GIM_ZERO_ARRAY(array, element_count) \
+ { \
+ for (GUINT _i_ = 0; _i_ < element_count; ++_i_) \
+ { \
+ array[_i_] = 0; \
+ } \
+ }
+
+#define GIM_CONSTANT_ARRAY(array, element_count, constant) \
+ { \
+ for (GUINT _i_ = 0; _i_ < element_count; ++_i_) \
+ { \
+ array[_i_] = constant; \
+ } \
+ }
///Function prototypes to allocate and free memory.
-typedef void * gim_alloc_function (size_t size);
-typedef void * gim_alloca_function (size_t size);//Allocs on the heap
-typedef void * gim_realloc_function (void *ptr, size_t oldsize, size_t newsize);
-typedef void gim_free_function (void *ptr);
-
+typedef void *gim_alloc_function(size_t size);
+typedef void *gim_alloca_function(size_t size); //Allocs on the heap
+typedef void *gim_realloc_function(void *ptr, size_t oldsize, size_t newsize);
+typedef void gim_free_function(void *ptr);
///Memory Function Handlers
///set new memory management functions. if fn is 0, the default handlers are used.
-void gim_set_alloc_handler (gim_alloc_function *fn);
-void gim_set_alloca_handler (gim_alloca_function *fn);
-void gim_set_realloc_handler (gim_realloc_function *fn);
-void gim_set_free_handler (gim_free_function *fn);
-
+void gim_set_alloc_handler(gim_alloc_function *fn);
+void gim_set_alloca_handler(gim_alloca_function *fn);
+void gim_set_realloc_handler(gim_realloc_function *fn);
+void gim_set_free_handler(gim_free_function *fn);
///get current memory management functions.
-gim_alloc_function *gim_get_alloc_handler (void);
+gim_alloc_function *gim_get_alloc_handler(void);
gim_alloca_function *gim_get_alloca_handler(void);
-gim_realloc_function *gim_get_realloc_handler (void);
-gim_free_function *gim_get_free_handler (void);
-
+gim_realloc_function *gim_get_realloc_handler(void);
+gim_free_function *gim_get_free_handler(void);
///Standar Memory functions
-void * gim_alloc(size_t size);
-void * gim_alloca(size_t size);
-void * gim_realloc(void *ptr, size_t oldsize, size_t newsize);
+void *gim_alloc(size_t size);
+void *gim_alloca(size_t size);
+void *gim_realloc(void *ptr, size_t oldsize, size_t newsize);
void gim_free(void *ptr);
-
-
-#if defined (_WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__)
- #define GIM_SIMD_MEMORY 1
+#if defined(_WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__)
+#define GIM_SIMD_MEMORY 1
#endif
//! SIMD POINTER INTEGER
@@ -126,11 +117,10 @@ void gim_free(void *ptr);
//! SIMD INTEGER SIZE
#define SIMD_T_SIZE sizeof(SIMD_T)
-
-inline void gim_simd_memcpy(void * dst, const void * src, size_t copysize)
+inline void gim_simd_memcpy(void *dst, const void *src, size_t copysize)
{
#ifdef GIM_SIMD_MEMORY
-/*
+ /*
//'long long int' is incompatible with visual studio 6...
//copy words
SIMD_T * ui_src_ptr = (SIMD_T *)src;
@@ -143,48 +133,45 @@ inline void gim_simd_memcpy(void * dst, const void * src, size_t copysize)
if(copysize==0) return;
*/
- char * c_src_ptr = (char *)src;
- char * c_dst_ptr = (char *)dst;
- while(copysize>0)
- {
- *(c_dst_ptr++) = *(c_src_ptr++);
- copysize--;
- }
- return;
+ char *c_src_ptr = (char *)src;
+ char *c_dst_ptr = (char *)dst;
+ while (copysize > 0)
+ {
+ *(c_dst_ptr++) = *(c_src_ptr++);
+ copysize--;
+ }
+ return;
#else
- memcpy(dst,src,copysize);
+ memcpy(dst, src, copysize);
#endif
}
-
-
-template<class T>
-inline void gim_swap_elements(T* _array,size_t _i,size_t _j)
+template <class T>
+inline void gim_swap_elements(T *_array, size_t _i, size_t _j)
{
T _e_tmp_ = _array[_i];
_array[_i] = _array[_j];
_array[_j] = _e_tmp_;
}
-
-template<class T>
-inline void gim_swap_elements_memcpy(T* _array,size_t _i,size_t _j)
+template <class T>
+inline void gim_swap_elements_memcpy(T *_array, size_t _i, size_t _j)
{
char _e_tmp_[sizeof(T)];
- gim_simd_memcpy(_e_tmp_,&_array[_i],sizeof(T));
- gim_simd_memcpy(&_array[_i],&_array[_j],sizeof(T));
- gim_simd_memcpy(&_array[_j],_e_tmp_,sizeof(T));
+ gim_simd_memcpy(_e_tmp_, &_array[_i], sizeof(T));
+ gim_simd_memcpy(&_array[_i], &_array[_j], sizeof(T));
+ gim_simd_memcpy(&_array[_j], _e_tmp_, sizeof(T));
}
template <int SIZE>
-inline void gim_swap_elements_ptr(char * _array,size_t _i,size_t _j)
+inline void gim_swap_elements_ptr(char *_array, size_t _i, size_t _j)
{
char _e_tmp_[SIZE];
- _i*=SIZE;
- _j*=SIZE;
- gim_simd_memcpy(_e_tmp_,_array+_i,SIZE);
- gim_simd_memcpy(_array+_i,_array+_j,SIZE);
- gim_simd_memcpy(_array+_j,_e_tmp_,SIZE);
+ _i *= SIZE;
+ _j *= SIZE;
+ gim_simd_memcpy(_e_tmp_, _array + _i, SIZE);
+ gim_simd_memcpy(_array + _i, _array + _j, SIZE);
+ gim_simd_memcpy(_array + _j, _e_tmp_, SIZE);
}
-#endif // GIM_MEMORY_H_INCLUDED
+#endif // GIM_MEMORY_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_radixsort.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_radixsort.h
index c246ef1254..ff7907adca 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_radixsort.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_radixsort.h
@@ -40,24 +40,22 @@ email: projectileman@yahoo.com
//! Prototype for comparators
class less_comparator
{
- public:
-
- template<class T,class Z>
- inline int operator() ( const T& a, const Z& b )
+public:
+ template <class T, class Z>
+ inline int operator()(const T& a, const Z& b)
{
- return ( a<b?-1:(a>b?1:0));
+ return (a < b ? -1 : (a > b ? 1 : 0));
}
};
//! Prototype for comparators
class integer_comparator
{
- public:
-
- template<class T>
- inline int operator() ( const T& a, const T& b )
+public:
+ template <class T>
+ inline int operator()(const T& a, const T& b)
{
- return (int)(a-b);
+ return (int)(a - b);
}
};
@@ -65,20 +63,19 @@ class integer_comparator
class uint_key_func
{
public:
- template<class T>
- inline GUINT operator()( const T& a)
+ template <class T>
+ inline GUINT operator()(const T& a)
{
return (GUINT)a;
}
};
-
//!Prototype for copying elements
class copy_elements_func
{
public:
- template<class T>
- inline void operator()(T& a,T& b)
+ template <class T>
+ inline void operator()(T& a, T& b)
{
a = b;
}
@@ -88,34 +85,33 @@ public:
class memcopy_elements_func
{
public:
- template<class T>
- inline void operator()(T& a,T& b)
+ template <class T>
+ inline void operator()(T& a, T& b)
{
- gim_simd_memcpy(&a,&b,sizeof(T));
+ gim_simd_memcpy(&a, &b, sizeof(T));
}
};
-
//! @{
struct GIM_RSORT_TOKEN
{
- GUINT m_key;
- GUINT m_value;
- GIM_RSORT_TOKEN()
- {
- }
- GIM_RSORT_TOKEN(const GIM_RSORT_TOKEN& rtoken)
- {
- m_key = rtoken.m_key;
- m_value = rtoken.m_value;
- }
+ GUINT m_key;
+ GUINT m_value;
+ GIM_RSORT_TOKEN()
+ {
+ }
+ GIM_RSORT_TOKEN(const GIM_RSORT_TOKEN& rtoken)
+ {
+ m_key = rtoken.m_key;
+ m_value = rtoken.m_value;
+ }
- inline bool operator <(const GIM_RSORT_TOKEN& other) const
+ inline bool operator<(const GIM_RSORT_TOKEN& other) const
{
return (m_key < other.m_key);
}
- inline bool operator >(const GIM_RSORT_TOKEN& other) const
+ inline bool operator>(const GIM_RSORT_TOKEN& other) const
{
return (m_key > other.m_key);
}
@@ -124,33 +120,28 @@ struct GIM_RSORT_TOKEN
//! Prototype for comparators
class GIM_RSORT_TOKEN_COMPARATOR
{
- public:
-
- inline int operator()( const GIM_RSORT_TOKEN& a, const GIM_RSORT_TOKEN& b )
+public:
+ inline int operator()(const GIM_RSORT_TOKEN& a, const GIM_RSORT_TOKEN& b)
{
return (int)((a.m_key) - (b.m_key));
}
};
-
-
#define kHist 2048
// ---- utils for accessing 11-bit quantities
-#define D11_0(x) (x & 0x7FF)
-#define D11_1(x) (x >> 11 & 0x7FF)
-#define D11_2(x) (x >> 22 )
-
-
+#define D11_0(x) (x & 0x7FF)
+#define D11_1(x) (x >> 11 & 0x7FF)
+#define D11_2(x) (x >> 22)
///Radix sort for unsigned integer keys
inline void gim_radix_sort_rtokens(
- GIM_RSORT_TOKEN * array,
- GIM_RSORT_TOKEN * sorted, GUINT element_count)
+ GIM_RSORT_TOKEN* array,
+ GIM_RSORT_TOKEN* sorted, GUINT element_count)
{
GUINT i;
GUINT b0[kHist * 3];
- GUINT *b1 = b0 + kHist;
- GUINT *b2 = b1 + kHist;
+ GUINT* b1 = b0 + kHist;
+ GUINT* b2 = b1 + kHist;
for (i = 0; i < kHist * 3; ++i)
{
b0[i] = 0;
@@ -159,10 +150,10 @@ inline void gim_radix_sort_rtokens(
GUINT pos;
for (i = 0; i < element_count; ++i)
{
- fi = array[i].m_key;
- b0[D11_0(fi)] ++;
- b1[D11_1(fi)] ++;
- b2[D11_2(fi)] ++;
+ fi = array[i].m_key;
+ b0[D11_0(fi)]++;
+ b1[D11_1(fi)]++;
+ b2[D11_2(fi)]++;
}
{
GUINT sum0 = 0, sum1 = 0, sum2 = 0;
@@ -182,7 +173,7 @@ inline void gim_radix_sort_rtokens(
}
for (i = 0; i < element_count; ++i)
{
- fi = array[i].m_key;
+ fi = array[i].m_key;
pos = D11_0(fi);
pos = ++b0[pos];
sorted[pos].m_key = array[i].m_key;
@@ -190,7 +181,7 @@ inline void gim_radix_sort_rtokens(
}
for (i = 0; i < element_count; ++i)
{
- fi = sorted[i].m_key;
+ fi = sorted[i].m_key;
pos = D11_1(fi);
pos = ++b1[pos];
array[pos].m_key = sorted[i].m_key;
@@ -198,7 +189,7 @@ inline void gim_radix_sort_rtokens(
}
for (i = 0; i < element_count; ++i)
{
- fi = array[i].m_key;
+ fi = array[i].m_key;
pos = D11_2(fi);
pos = ++b2[pos];
sorted[pos].m_key = array[i].m_key;
@@ -206,9 +197,6 @@ inline void gim_radix_sort_rtokens(
}
}
-
-
-
/// Get the sorted tokens from an array. For generic use. Tokens are IRR_RSORT_TOKEN
/*!
*\param array Array of elements to sort
@@ -216,21 +204,21 @@ inline void gim_radix_sort_rtokens(
*\param element_count element count
*\param uintkey_macro Functor which retrieves the integer representation of an array element
*/
-template<typename T, class GETKEY_CLASS>
+template <typename T, class GETKEY_CLASS>
void gim_radix_sort_array_tokens(
- T* array ,
- GIM_RSORT_TOKEN * sorted_tokens,
- GUINT element_count,GETKEY_CLASS uintkey_macro)
+ T* array,
+ GIM_RSORT_TOKEN* sorted_tokens,
+ GUINT element_count, GETKEY_CLASS uintkey_macro)
{
- GIM_RSORT_TOKEN * _unsorted = (GIM_RSORT_TOKEN *) gim_alloc(sizeof(GIM_RSORT_TOKEN)*element_count);
- for (GUINT _i=0;_i<element_count;++_i)
- {
- _unsorted[_i].m_key = uintkey_macro(array[_i]);
- _unsorted[_i].m_value = _i;
- }
- gim_radix_sort_rtokens(_unsorted,sorted_tokens,element_count);
- gim_free(_unsorted);
- gim_free(_unsorted);
+ GIM_RSORT_TOKEN* _unsorted = (GIM_RSORT_TOKEN*)gim_alloc(sizeof(GIM_RSORT_TOKEN) * element_count);
+ for (GUINT _i = 0; _i < element_count; ++_i)
+ {
+ _unsorted[_i].m_key = uintkey_macro(array[_i]);
+ _unsorted[_i].m_value = _i;
+ }
+ gim_radix_sort_rtokens(_unsorted, sorted_tokens, element_count);
+ gim_free(_unsorted);
+ gim_free(_unsorted);
}
/// Sorts array in place. For generic use
@@ -241,21 +229,21 @@ void gim_radix_sort_array_tokens(
\param get_uintkey_macro Macro for extract the Integer value of the element. Similar to SIMPLE_GET_UINTKEY
\param copy_elements_macro Macro for copy elements, similar to SIMPLE_COPY_ELEMENTS
*/
-template<typename T, class GETKEY_CLASS, class COPY_CLASS>
+template <typename T, class GETKEY_CLASS, class COPY_CLASS>
void gim_radix_sort(
- T * array, GUINT element_count,
+ T* array, GUINT element_count,
GETKEY_CLASS get_uintkey_macro, COPY_CLASS copy_elements_macro)
{
- GIM_RSORT_TOKEN * _sorted = (GIM_RSORT_TOKEN *) gim_alloc(sizeof(GIM_RSORT_TOKEN)*element_count);
- gim_radix_sort_array_tokens(array,_sorted,element_count,get_uintkey_macro);
- T * _original_array = (T *) gim_alloc(sizeof(T)*element_count);
- gim_simd_memcpy(_original_array,array,sizeof(T)*element_count);
- for (GUINT _i=0;_i<element_count;++_i)
- {
- copy_elements_macro(array[_i],_original_array[_sorted[_i].m_value]);
- }
- gim_free(_original_array);
- gim_free(_sorted);
+ GIM_RSORT_TOKEN* _sorted = (GIM_RSORT_TOKEN*)gim_alloc(sizeof(GIM_RSORT_TOKEN) * element_count);
+ gim_radix_sort_array_tokens(array, _sorted, element_count, get_uintkey_macro);
+ T* _original_array = (T*)gim_alloc(sizeof(T) * element_count);
+ gim_simd_memcpy(_original_array, array, sizeof(T) * element_count);
+ for (GUINT _i = 0; _i < element_count; ++_i)
+ {
+ copy_elements_macro(array[_i], _original_array[_sorted[_i].m_value]);
+ }
+ gim_free(_original_array);
+ gim_free(_sorted);
}
//! Failsafe Iterative binary search,
@@ -269,20 +257,20 @@ If the element is not found, it returns the nearest upper element position, may
\param _found If true the value has found. Boolean
\param _result_index the index of the found element, or if not found then it will get the index of the closest bigger value
*/
-template<class T, typename KEYCLASS, typename COMP_CLASS>
-bool gim_binary_search_ex(
- const T* _array, GUINT _start_i,
- GUINT _end_i,GUINT & _result_index,
- const KEYCLASS & _search_key,
- COMP_CLASS _comp_macro)
+template <class T, typename KEYCLASS, typename COMP_CLASS>
+bool gim_binary_search_ex(
+ const T* _array, GUINT _start_i,
+ GUINT _end_i, GUINT& _result_index,
+ const KEYCLASS& _search_key,
+ COMP_CLASS _comp_macro)
{
GUINT _k;
int _comp_result;
GUINT _i = _start_i;
- GUINT _j = _end_i+1;
+ GUINT _j = _end_i + 1;
while (_i < _j)
{
- _k = (_j+_i-1)/2;
+ _k = (_j + _i - 1) / 2;
_comp_result = _comp_macro(_array[_k], _search_key);
if (_comp_result == 0)
{
@@ -291,7 +279,7 @@ bool gim_binary_search_ex(
}
else if (_comp_result < 0)
{
- _i = _k+1;
+ _i = _k + 1;
}
else
{
@@ -302,8 +290,6 @@ bool gim_binary_search_ex(
return false;
}
-
-
//! Failsafe Iterative binary search,Template version
/*!
If the element is not found, it returns the nearest upper element position, may be the further position after the last element.
@@ -314,26 +300,26 @@ If the element is not found, it returns the nearest upper element position, may
\param _result_index the index of the found element, or if not found then it will get the index of the closest bigger value
\return true if found, else false
*/
-template<class T>
+template <class T>
bool gim_binary_search(
- const T*_array,GUINT _start_i,
- GUINT _end_i,const T & _search_key,
- GUINT & _result_index)
+ const T* _array, GUINT _start_i,
+ GUINT _end_i, const T& _search_key,
+ GUINT& _result_index)
{
GUINT _i = _start_i;
- GUINT _j = _end_i+1;
+ GUINT _j = _end_i + 1;
GUINT _k;
- while(_i < _j)
+ while (_i < _j)
{
- _k = (_j+_i-1)/2;
- if(_array[_k]==_search_key)
+ _k = (_j + _i - 1) / 2;
+ if (_array[_k] == _search_key)
{
_result_index = _k;
return true;
}
- else if (_array[_k]<_search_key)
+ else if (_array[_k] < _search_key)
{
- _i = _k+1;
+ _i = _k + 1;
}
else
{
@@ -344,27 +330,25 @@ bool gim_binary_search(
return false;
}
-
-
///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
template <typename T, typename COMP_CLASS>
-void gim_down_heap(T *pArr, GUINT k, GUINT n,COMP_CLASS CompareFunc)
+void gim_down_heap(T* pArr, GUINT k, GUINT n, COMP_CLASS CompareFunc)
{
/* PRE: a[k+1..N] is a heap */
/* POST: a[k..N] is a heap */
T temp = pArr[k - 1];
/* k has child(s) */
- while (k <= n/2)
+ while (k <= n / 2)
{
- int child = 2*k;
+ int child = 2 * k;
- if ((child < (int)n) && CompareFunc(pArr[child - 1] , pArr[child])<0)
+ if ((child < (int)n) && CompareFunc(pArr[child - 1], pArr[child]) < 0)
{
child++;
}
/* pick larger child */
- if (CompareFunc(temp , pArr[child - 1])<0)
+ if (CompareFunc(temp, pArr[child - 1]) < 0)
{
/* move child up */
pArr[k - 1] = pArr[child - 1];
@@ -378,29 +362,25 @@ void gim_down_heap(T *pArr, GUINT k, GUINT n,COMP_CLASS CompareFunc)
pArr[k - 1] = temp;
} /*downHeap*/
-
template <typename T, typename COMP_CLASS>
-void gim_heap_sort(T *pArr, GUINT element_count, COMP_CLASS CompareFunc)
+void gim_heap_sort(T* pArr, GUINT element_count, COMP_CLASS CompareFunc)
{
/* sort a[0..N-1], N.B. 0 to N-1 */
GUINT k;
GUINT n = element_count;
- for (k = n/2; k > 0; k--)
+ for (k = n / 2; k > 0; k--)
{
gim_down_heap(pArr, k, n, CompareFunc);
}
/* a[1..N] is now a heap */
- while ( n>=2 )
+ while (n >= 2)
{
- gim_swap_elements(pArr,0,n-1); /* largest of a[0..n-1] */
+ gim_swap_elements(pArr, 0, n - 1); /* largest of a[0..n-1] */
--n;
/* restore a[1..i-1] heap */
gim_down_heap(pArr, 1, n, CompareFunc);
}
}
-
-
-
-#endif // GIM_RADIXSORT_H_INCLUDED
+#endif // GIM_RADIXSORT_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_tri_collision.cpp b/thirdparty/bullet/BulletCollision/Gimpact/gim_tri_collision.cpp
index f9727e1d53..8d83e95da4 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_tri_collision.cpp
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_tri_collision.cpp
@@ -33,15 +33,13 @@ email: projectileman@yahoo.com
#include "gim_tri_collision.h"
-
#define TRI_LOCAL_EPSILON 0.000001f
#define MIN_EDGE_EDGE_DIS 0.00001f
-
class GIM_TRIANGLE_CALCULATION_CACHE
{
public:
- GREAL margin;
+ GREAL margin;
btVector3 tu_vertices[3];
btVector3 tv_vertices[3];
btVector4 tu_plane;
@@ -55,46 +53,47 @@ public:
GREAL du0du2;
GREAL dv[4];
GREAL dv0dv1;
- GREAL dv0dv2;
+ GREAL dv0dv2;
btVector3 temp_points[MAX_TRI_CLIPPING];
btVector3 temp_points1[MAX_TRI_CLIPPING];
btVector3 contact_points[MAX_TRI_CLIPPING];
-
-
//! if returns false, the faces are paralele
SIMD_FORCE_INLINE bool compute_intervals(
- const GREAL &D0,
- const GREAL &D1,
- const GREAL &D2,
- const GREAL &D0D1,
- const GREAL &D0D2,
- GREAL & scale_edge0,
- GREAL & scale_edge1,
- GUINT &edge_index0,
- GUINT &edge_index1)
+ const GREAL &D0,
+ const GREAL &D1,
+ const GREAL &D2,
+ const GREAL &D0D1,
+ const GREAL &D0D2,
+ GREAL &scale_edge0,
+ GREAL &scale_edge1,
+ GUINT &edge_index0,
+ GUINT &edge_index1)
{
- if(D0D1>0.0f)
+ if (D0D1 > 0.0f)
{
/* here we know that D0D2<=0.0 */
/* that is D0, D1 are on the same side, D2 on the other or on the plane */
- scale_edge0 = -D2/(D0-D2);
- scale_edge1 = -D1/(D2-D1);
- edge_index0 = 2;edge_index1 = 1;
+ scale_edge0 = -D2 / (D0 - D2);
+ scale_edge1 = -D1 / (D2 - D1);
+ edge_index0 = 2;
+ edge_index1 = 1;
}
- else if(D0D2>0.0f)
+ else if (D0D2 > 0.0f)
{
/* here we know that d0d1<=0.0 */
- scale_edge0 = -D0/(D1-D0);
- scale_edge1 = -D1/(D2-D1);
- edge_index0 = 0;edge_index1 = 1;
+ scale_edge0 = -D0 / (D1 - D0);
+ scale_edge1 = -D1 / (D2 - D1);
+ edge_index0 = 0;
+ edge_index1 = 1;
}
- else if(D1*D2>0.0f || D0!=0.0f)
+ else if (D1 * D2 > 0.0f || D0 != 0.0f)
{
/* here we know that d0d1<=0.0 or that D0!=0.0 */
- scale_edge0 = -D0/(D1-D0);
- scale_edge1 = -D2/(D0-D2);
- edge_index0 = 0 ;edge_index1 = 2;
+ scale_edge0 = -D0 / (D1 - D0);
+ scale_edge1 = -D2 / (D0 - D2);
+ edge_index0 = 0;
+ edge_index1 = 2;
}
else
{
@@ -103,46 +102,44 @@ public:
return true;
}
-
//! clip triangle
/*!
*/
SIMD_FORCE_INLINE GUINT clip_triangle(
- const btVector4 & tri_plane,
- const btVector3 * tripoints,
- const btVector3 * srcpoints,
- btVector3 * clip_points)
+ const btVector4 &tri_plane,
+ const btVector3 *tripoints,
+ const btVector3 *srcpoints,
+ btVector3 *clip_points)
{
// edge 0
btVector4 edgeplane;
- EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane);
+ EDGE_PLANE(tripoints[0], tripoints[1], tri_plane, edgeplane);
GUINT clipped_count = PLANE_CLIP_TRIANGLE3D(
- edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points);
+ edgeplane, srcpoints[0], srcpoints[1], srcpoints[2], temp_points);
- if(clipped_count == 0) return 0;
+ if (clipped_count == 0) return 0;
// edge 1
- EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane);
+ EDGE_PLANE(tripoints[1], tripoints[2], tri_plane, edgeplane);
clipped_count = PLANE_CLIP_POLYGON3D(
- edgeplane,temp_points,clipped_count,temp_points1);
+ edgeplane, temp_points, clipped_count, temp_points1);
- if(clipped_count == 0) return 0;
+ if (clipped_count == 0) return 0;
// edge 2
- EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane);
+ EDGE_PLANE(tripoints[2], tripoints[0], tri_plane, edgeplane);
clipped_count = PLANE_CLIP_POLYGON3D(
- edgeplane,temp_points1,clipped_count,clip_points);
+ edgeplane, temp_points1, clipped_count, clip_points);
return clipped_count;
-
/*GUINT i0 = (tri_plane.closestAxis()+1)%3;
GUINT i1 = (i0+1)%3;
// edge 0
@@ -172,13 +169,13 @@ public:
}
SIMD_FORCE_INLINE void sort_isect(
- GREAL & isect0,GREAL & isect1,GUINT &e0,GUINT &e1,btVector3 & vec0,btVector3 & vec1)
+ GREAL &isect0, GREAL &isect1, GUINT &e0, GUINT &e1, btVector3 &vec0, btVector3 &vec1)
{
- if(isect1<isect0)
+ if (isect1 < isect0)
{
//swap
- GIM_SWAP_NUMBERS(isect0,isect1);
- GIM_SWAP_NUMBERS(e0,e1);
+ GIM_SWAP_NUMBERS(isect0, isect1);
+ GIM_SWAP_NUMBERS(e0, e1);
btVector3 tmp = vec0;
vec0 = vec1;
vec1 = tmp;
@@ -202,53 +199,52 @@ public:
// Compute direction of intersection line
edge_edge_dir = tu_plane.cross(tv_plane);
GREAL Dlen;
- VEC_LENGTH(edge_edge_dir,Dlen);
+ VEC_LENGTH(edge_edge_dir, Dlen);
- if(Dlen<0.0001)
+ if (Dlen < 0.0001)
{
- return 0; //faces near paralele
+ return 0; //faces near paralele
}
- edge_edge_dir*= 1/Dlen;//normalize
-
+ edge_edge_dir *= 1 / Dlen; //normalize
// Compute interval for triangle 1
- GUINT tu_e0,tu_e1;//edge indices
- GREAL tu_scale_e0,tu_scale_e1;//edge scale
- if(!compute_intervals(du[0],du[1],du[2],
- du0du1,du0du2,tu_scale_e0,tu_scale_e1,tu_e0,tu_e1)) return 0;
+ GUINT tu_e0, tu_e1; //edge indices
+ GREAL tu_scale_e0, tu_scale_e1; //edge scale
+ if (!compute_intervals(du[0], du[1], du[2],
+ du0du1, du0du2, tu_scale_e0, tu_scale_e1, tu_e0, tu_e1)) return 0;
// Compute interval for triangle 2
- GUINT tv_e0,tv_e1;//edge indices
- GREAL tv_scale_e0,tv_scale_e1;//edge scale
+ GUINT tv_e0, tv_e1; //edge indices
+ GREAL tv_scale_e0, tv_scale_e1; //edge scale
- if(!compute_intervals(dv[0],dv[1],dv[2],
- dv0dv1,dv0dv2,tv_scale_e0,tv_scale_e1,tv_e0,tv_e1)) return 0;
+ if (!compute_intervals(dv[0], dv[1], dv[2],
+ dv0dv1, dv0dv2, tv_scale_e0, tv_scale_e1, tv_e0, tv_e1)) return 0;
//proyected vertices
- btVector3 up_e0 = tu_vertices[tu_e0].lerp(tu_vertices[(tu_e0+1)%3],tu_scale_e0);
- btVector3 up_e1 = tu_vertices[tu_e1].lerp(tu_vertices[(tu_e1+1)%3],tu_scale_e1);
+ btVector3 up_e0 = tu_vertices[tu_e0].lerp(tu_vertices[(tu_e0 + 1) % 3], tu_scale_e0);
+ btVector3 up_e1 = tu_vertices[tu_e1].lerp(tu_vertices[(tu_e1 + 1) % 3], tu_scale_e1);
- btVector3 vp_e0 = tv_vertices[tv_e0].lerp(tv_vertices[(tv_e0+1)%3],tv_scale_e0);
- btVector3 vp_e1 = tv_vertices[tv_e1].lerp(tv_vertices[(tv_e1+1)%3],tv_scale_e1);
+ btVector3 vp_e0 = tv_vertices[tv_e0].lerp(tv_vertices[(tv_e0 + 1) % 3], tv_scale_e0);
+ btVector3 vp_e1 = tv_vertices[tv_e1].lerp(tv_vertices[(tv_e1 + 1) % 3], tv_scale_e1);
//proyected intervals
- GREAL isect_u[] = {up_e0.dot(edge_edge_dir),up_e1.dot(edge_edge_dir)};
- GREAL isect_v[] = {vp_e0.dot(edge_edge_dir),vp_e1.dot(edge_edge_dir)};
+ GREAL isect_u[] = {up_e0.dot(edge_edge_dir), up_e1.dot(edge_edge_dir)};
+ GREAL isect_v[] = {vp_e0.dot(edge_edge_dir), vp_e1.dot(edge_edge_dir)};
- sort_isect(isect_u[0],isect_u[1],tu_e0,tu_e1,up_e0,up_e1);
- sort_isect(isect_v[0],isect_v[1],tv_e0,tv_e1,vp_e0,vp_e1);
+ sort_isect(isect_u[0], isect_u[1], tu_e0, tu_e1, up_e0, up_e1);
+ sort_isect(isect_v[0], isect_v[1], tv_e0, tv_e1, vp_e0, vp_e1);
- const GREAL midpoint_u = 0.5f*(isect_u[0]+isect_u[1]); // midpoint
- const GREAL midpoint_v = 0.5f*(isect_v[0]+isect_v[1]); // midpoint
+ const GREAL midpoint_u = 0.5f * (isect_u[0] + isect_u[1]); // midpoint
+ const GREAL midpoint_v = 0.5f * (isect_v[0] + isect_v[1]); // midpoint
- if(midpoint_u<midpoint_v)
+ if (midpoint_u < midpoint_v)
{
- if(isect_u[1]>=isect_v[1]) // face U casts face V
+ if (isect_u[1] >= isect_v[1]) // face U casts face V
{
return 1;
}
- else if(isect_v[0]<=isect_u[0]) // face V casts face U
+ else if (isect_v[0] <= isect_u[0]) // face V casts face U
{
return 2;
}
@@ -257,32 +253,31 @@ public:
closest_point_v = vp_e0;
// calc edges and separation
- if(isect_u[1]+ MIN_EDGE_EDGE_DIS<isect_v[0]) //calc distance between two lines instead
+ if (isect_u[1] + MIN_EDGE_EDGE_DIS < isect_v[0]) //calc distance between two lines instead
{
SEGMENT_COLLISION(
- tu_vertices[tu_e1],tu_vertices[(tu_e1+1)%3],
- tv_vertices[tv_e0],tv_vertices[(tv_e0+1)%3],
+ tu_vertices[tu_e1], tu_vertices[(tu_e1 + 1) % 3],
+ tv_vertices[tv_e0], tv_vertices[(tv_e0 + 1) % 3],
closest_point_u,
closest_point_v);
- edge_edge_dir = closest_point_u-closest_point_v;
- VEC_LENGTH(edge_edge_dir,distances[2]);
- edge_edge_dir *= 1.0f/distances[2];// normalize
+ edge_edge_dir = closest_point_u - closest_point_v;
+ VEC_LENGTH(edge_edge_dir, distances[2]);
+ edge_edge_dir *= 1.0f / distances[2]; // normalize
}
else
{
- distances[2] = isect_v[0]-isect_u[1];//distance negative
- //edge_edge_dir *= -1.0f; //normal pointing from V to U
+ distances[2] = isect_v[0] - isect_u[1]; //distance negative
+ //edge_edge_dir *= -1.0f; //normal pointing from V to U
}
-
}
else
{
- if(isect_v[1]>=isect_u[1]) // face V casts face U
+ if (isect_v[1] >= isect_u[1]) // face V casts face U
{
return 2;
}
- else if(isect_u[0]<=isect_v[0]) // face U casts face V
+ else if (isect_u[0] <= isect_v[0]) // face U casts face V
{
return 1;
}
@@ -291,41 +286,39 @@ public:
closest_point_v = vp_e1;
// calc edges and separation
- if(isect_v[1]+MIN_EDGE_EDGE_DIS<isect_u[0]) //calc distance between two lines instead
+ if (isect_v[1] + MIN_EDGE_EDGE_DIS < isect_u[0]) //calc distance between two lines instead
{
SEGMENT_COLLISION(
- tu_vertices[tu_e0],tu_vertices[(tu_e0+1)%3],
- tv_vertices[tv_e1],tv_vertices[(tv_e1+1)%3],
+ tu_vertices[tu_e0], tu_vertices[(tu_e0 + 1) % 3],
+ tv_vertices[tv_e1], tv_vertices[(tv_e1 + 1) % 3],
closest_point_u,
closest_point_v);
- edge_edge_dir = closest_point_u-closest_point_v;
- VEC_LENGTH(edge_edge_dir,distances[2]);
- edge_edge_dir *= 1.0f/distances[2];// normalize
+ edge_edge_dir = closest_point_u - closest_point_v;
+ VEC_LENGTH(edge_edge_dir, distances[2]);
+ edge_edge_dir *= 1.0f / distances[2]; // normalize
}
else
{
- distances[2] = isect_u[0]-isect_v[1];//distance negative
- //edge_edge_dir *= -1.0f; //normal pointing from V to U
+ distances[2] = isect_u[0] - isect_v[1]; //distance negative
+ //edge_edge_dir *= -1.0f; //normal pointing from V to U
}
}
return 3;
}
-
//! collides by two sides
SIMD_FORCE_INLINE bool triangle_collision(
- const btVector3 & u0,
- const btVector3 & u1,
- const btVector3 & u2,
- GREAL margin_u,
- const btVector3 & v0,
- const btVector3 & v1,
- const btVector3 & v2,
- GREAL margin_v,
- GIM_TRIANGLE_CONTACT_DATA & contacts)
+ const btVector3 &u0,
+ const btVector3 &u1,
+ const btVector3 &u2,
+ GREAL margin_u,
+ const btVector3 &v0,
+ const btVector3 &v1,
+ const btVector3 &v2,
+ GREAL margin_v,
+ GIM_TRIANGLE_CONTACT_DATA &contacts)
{
-
margin = margin_u + margin_v;
tu_vertices[0] = u0;
@@ -339,103 +332,99 @@ public:
//create planes
// plane v vs U points
- TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],tv_plane);
-
- du[0] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[0]);
- du[1] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[1]);
- du[2] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[2]);
+ TRIANGLE_PLANE(tv_vertices[0], tv_vertices[1], tv_vertices[2], tv_plane);
+ du[0] = DISTANCE_PLANE_POINT(tv_plane, tu_vertices[0]);
+ du[1] = DISTANCE_PLANE_POINT(tv_plane, tu_vertices[1]);
+ du[2] = DISTANCE_PLANE_POINT(tv_plane, tu_vertices[2]);
du0du1 = du[0] * du[1];
du0du2 = du[0] * du[2];
-
- if(du0du1>0.0f && du0du2>0.0f) // same sign on all of them + not equal 0 ?
+ if (du0du1 > 0.0f && du0du2 > 0.0f) // same sign on all of them + not equal 0 ?
{
- if(du[0]<0) //we need test behind the triangle plane
+ if (du[0] < 0) //we need test behind the triangle plane
{
- distances[0] = GIM_MAX3(du[0],du[1],du[2]);
+ distances[0] = GIM_MAX3(du[0], du[1], du[2]);
distances[0] = -distances[0];
- if(distances[0]>margin) return false; //never intersect
+ if (distances[0] > margin) return false; //never intersect
//reorder triangle v
- VEC_SWAP(tv_vertices[0],tv_vertices[1]);
- VEC_SCALE_4(tv_plane,-1.0f,tv_plane);
+ VEC_SWAP(tv_vertices[0], tv_vertices[1]);
+ VEC_SCALE_4(tv_plane, -1.0f, tv_plane);
}
else
{
- distances[0] = GIM_MIN3(du[0],du[1],du[2]);
- if(distances[0]>margin) return false; //never intersect
+ distances[0] = GIM_MIN3(du[0], du[1], du[2]);
+ if (distances[0] > margin) return false; //never intersect
}
}
else
{
//Look if we need to invert the triangle
- distances[0] = (du[0]+du[1]+du[2])/3.0f; //centroid
+ distances[0] = (du[0] + du[1] + du[2]) / 3.0f; //centroid
- if(distances[0]<0.0f)
+ if (distances[0] < 0.0f)
{
//reorder triangle v
- VEC_SWAP(tv_vertices[0],tv_vertices[1]);
- VEC_SCALE_4(tv_plane,-1.0f,tv_plane);
+ VEC_SWAP(tv_vertices[0], tv_vertices[1]);
+ VEC_SCALE_4(tv_plane, -1.0f, tv_plane);
- distances[0] = GIM_MAX3(du[0],du[1],du[2]);
+ distances[0] = GIM_MAX3(du[0], du[1], du[2]);
distances[0] = -distances[0];
}
else
{
- distances[0] = GIM_MIN3(du[0],du[1],du[2]);
+ distances[0] = GIM_MIN3(du[0], du[1], du[2]);
}
}
-
// plane U vs V points
- TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],tu_plane);
+ TRIANGLE_PLANE(tu_vertices[0], tu_vertices[1], tu_vertices[2], tu_plane);
- dv[0] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[0]);
- dv[1] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[1]);
- dv[2] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[2]);
+ dv[0] = DISTANCE_PLANE_POINT(tu_plane, tv_vertices[0]);
+ dv[1] = DISTANCE_PLANE_POINT(tu_plane, tv_vertices[1]);
+ dv[2] = DISTANCE_PLANE_POINT(tu_plane, tv_vertices[2]);
dv0dv1 = dv[0] * dv[1];
dv0dv2 = dv[0] * dv[2];
-
- if(dv0dv1>0.0f && dv0dv2>0.0f) // same sign on all of them + not equal 0 ?
+ if (dv0dv1 > 0.0f && dv0dv2 > 0.0f) // same sign on all of them + not equal 0 ?
{
- if(dv[0]<0) //we need test behind the triangle plane
+ if (dv[0] < 0) //we need test behind the triangle plane
{
- distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]);
+ distances[1] = GIM_MAX3(dv[0], dv[1], dv[2]);
distances[1] = -distances[1];
- if(distances[1]>margin) return false; //never intersect
+ if (distances[1] > margin) return false; //never intersect
//reorder triangle u
- VEC_SWAP(tu_vertices[0],tu_vertices[1]);
- VEC_SCALE_4(tu_plane,-1.0f,tu_plane);
+ VEC_SWAP(tu_vertices[0], tu_vertices[1]);
+ VEC_SCALE_4(tu_plane, -1.0f, tu_plane);
}
else
{
- distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]);
- if(distances[1]>margin) return false; //never intersect
+ distances[1] = GIM_MIN3(dv[0], dv[1], dv[2]);
+ if (distances[1] > margin) return false; //never intersect
}
}
else
{
//Look if we need to invert the triangle
- distances[1] = (dv[0]+dv[1]+dv[2])/3.0f; //centroid
+ distances[1] = (dv[0] + dv[1] + dv[2]) / 3.0f; //centroid
- if(distances[1]<0.0f)
+ if (distances[1] < 0.0f)
{
//reorder triangle v
- VEC_SWAP(tu_vertices[0],tu_vertices[1]);
- VEC_SCALE_4(tu_plane,-1.0f,tu_plane);
+ VEC_SWAP(tu_vertices[0], tu_vertices[1]);
+ VEC_SCALE_4(tu_plane, -1.0f, tu_plane);
- distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]);
+ distances[1] = GIM_MAX3(dv[0], dv[1], dv[2]);
distances[1] = -distances[1];
}
else
{
- distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]);
+ distances[1] = GIM_MIN3(dv[0], dv[1], dv[2]);
}
}
@@ -448,47 +437,44 @@ public:
}
else
{*/
- bl = 0;
- if(distances[0]<distances[1]) bl = 1;
+ bl = 0;
+ if (distances[0] < distances[1]) bl = 1;
//}
- if(bl==2) //edge edge separation
+ if (bl == 2) //edge edge separation
{
- if(distances[2]>margin) return false;
+ if (distances[2] > margin) return false;
contacts.m_penetration_depth = -distances[2] + margin;
contacts.m_points[0] = closest_point_v;
contacts.m_point_count = 1;
- VEC_COPY(contacts.m_separating_normal,edge_edge_dir);
+ VEC_COPY(contacts.m_separating_normal, edge_edge_dir);
return true;
}
//clip face against other
-
GUINT point_count;
//TODO
- if(bl == 0) //clip U points against V
+ if (bl == 0) //clip U points against V
{
- point_count = clip_triangle(tv_plane,tv_vertices,tu_vertices,contact_points);
- if(point_count == 0) return false;
- contacts.merge_points(tv_plane,margin,contact_points,point_count);
+ point_count = clip_triangle(tv_plane, tv_vertices, tu_vertices, contact_points);
+ if (point_count == 0) return false;
+ contacts.merge_points(tv_plane, margin, contact_points, point_count);
}
- else //clip V points against U
+ else //clip V points against U
{
- point_count = clip_triangle(tu_plane,tu_vertices,tv_vertices,contact_points);
- if(point_count == 0) return false;
- contacts.merge_points(tu_plane,margin,contact_points,point_count);
+ point_count = clip_triangle(tu_plane, tu_vertices, tv_vertices, contact_points);
+ if (point_count == 0) return false;
+ contacts.merge_points(tu_plane, margin, contact_points, point_count);
contacts.m_separating_normal *= -1.f;
}
- if(contacts.m_point_count == 0) return false;
+ if (contacts.m_point_count == 0) return false;
return true;
}
-
};
-
/*class GIM_TRIANGLE_CALCULATION_CACHE
{
public:
@@ -621,20 +607,13 @@ public:
};*/
-
-
bool GIM_TRIANGLE::collide_triangle_hard_test(
- const GIM_TRIANGLE & other,
- GIM_TRIANGLE_CONTACT_DATA & contact_data) const
+ const GIM_TRIANGLE &other,
+ GIM_TRIANGLE_CONTACT_DATA &contact_data) const
{
- GIM_TRIANGLE_CALCULATION_CACHE calc_cache;
+ GIM_TRIANGLE_CALCULATION_CACHE calc_cache;
return calc_cache.triangle_collision(
- m_vertices[0],m_vertices[1],m_vertices[2],m_margin,
- other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin,
- contact_data);
-
+ m_vertices[0], m_vertices[1], m_vertices[2], m_margin,
+ other.m_vertices[0], other.m_vertices[1], other.m_vertices[2], other.m_margin,
+ contact_data);
}
-
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/Gimpact/gim_tri_collision.h b/thirdparty/bullet/BulletCollision/Gimpact/gim_tri_collision.h
index 267f806e7e..e6d4bf5470 100644
--- a/thirdparty/bullet/BulletCollision/Gimpact/gim_tri_collision.h
+++ b/thirdparty/bullet/BulletCollision/Gimpact/gim_tri_collision.h
@@ -36,8 +36,6 @@ email: projectileman@yahoo.com
#include "gim_box_collision.h"
#include "gim_clip_polygon.h"
-
-
#ifndef MAX_TRI_CLIPPING
#define MAX_TRI_CLIPPING 16
#endif
@@ -45,18 +43,18 @@ email: projectileman@yahoo.com
//! Structure for collision
struct GIM_TRIANGLE_CONTACT_DATA
{
- GREAL m_penetration_depth;
- GUINT m_point_count;
- btVector4 m_separating_normal;
- btVector3 m_points[MAX_TRI_CLIPPING];
+ GREAL m_penetration_depth;
+ GUINT m_point_count;
+ btVector4 m_separating_normal;
+ btVector3 m_points[MAX_TRI_CLIPPING];
- SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT_DATA& other)
+ SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT_DATA &other)
{
m_penetration_depth = other.m_penetration_depth;
m_separating_normal = other.m_separating_normal;
m_point_count = other.m_point_count;
GUINT i = m_point_count;
- while(i--)
+ while (i--)
{
m_points[i] = other.m_points[i];
}
@@ -66,39 +64,36 @@ struct GIM_TRIANGLE_CONTACT_DATA
{
}
- GIM_TRIANGLE_CONTACT_DATA(const GIM_TRIANGLE_CONTACT_DATA& other)
+ GIM_TRIANGLE_CONTACT_DATA(const GIM_TRIANGLE_CONTACT_DATA &other)
{
copy_from(other);
}
-
-
-
- //! classify points that are closer
- template<typename DISTANCE_FUNC,typename CLASS_PLANE>
- SIMD_FORCE_INLINE void mergepoints_generic(const CLASS_PLANE & plane,
- GREAL margin, const btVector3 * points, GUINT point_count, DISTANCE_FUNC distance_func)
- {
- m_point_count = 0;
- m_penetration_depth= -1000.0f;
+ //! classify points that are closer
+ template <typename DISTANCE_FUNC, typename CLASS_PLANE>
+ SIMD_FORCE_INLINE void mergepoints_generic(const CLASS_PLANE &plane,
+ GREAL margin, const btVector3 *points, GUINT point_count, DISTANCE_FUNC distance_func)
+ {
+ m_point_count = 0;
+ m_penetration_depth = -1000.0f;
GUINT point_indices[MAX_TRI_CLIPPING];
GUINT _k;
- for(_k=0;_k<point_count;_k++)
+ for (_k = 0; _k < point_count; _k++)
{
- GREAL _dist = -distance_func(plane,points[_k]) + margin;
+ GREAL _dist = -distance_func(plane, points[_k]) + margin;
- if(_dist>=0.0f)
+ if (_dist >= 0.0f)
{
- if(_dist>m_penetration_depth)
+ if (_dist > m_penetration_depth)
{
m_penetration_depth = _dist;
point_indices[0] = _k;
- m_point_count=1;
+ m_point_count = 1;
}
- else if((_dist+G_EPSILON)>=m_penetration_depth)
+ else if ((_dist + G_EPSILON) >= m_penetration_depth)
{
point_indices[m_point_count] = _k;
m_point_count++;
@@ -106,88 +101,87 @@ struct GIM_TRIANGLE_CONTACT_DATA
}
}
- for( _k=0;_k<m_point_count;_k++)
+ for (_k = 0; _k < m_point_count; _k++)
{
m_points[_k] = points[point_indices[_k]];
}
}
//! classify points that are closer
- SIMD_FORCE_INLINE void merge_points(const btVector4 & plane, GREAL margin,
- const btVector3 * points, GUINT point_count)
+ SIMD_FORCE_INLINE void merge_points(const btVector4 &plane, GREAL margin,
+ const btVector3 *points, GUINT point_count)
{
m_separating_normal = plane;
mergepoints_generic(plane, margin, points, point_count, DISTANCE_PLANE_3D_FUNC());
}
};
-
//! Class for colliding triangles
class GIM_TRIANGLE
{
public:
btScalar m_margin;
- btVector3 m_vertices[3];
-
- GIM_TRIANGLE():m_margin(0.1f)
- {
- }
-
- SIMD_FORCE_INLINE GIM_AABB get_box() const
- {
- return GIM_AABB(m_vertices[0],m_vertices[1],m_vertices[2],m_margin);
- }
-
- SIMD_FORCE_INLINE void get_normal(btVector3 &normal) const
- {
- TRIANGLE_NORMAL(m_vertices[0],m_vertices[1],m_vertices[2],normal);
- }
-
- SIMD_FORCE_INLINE void get_plane(btVector4 &plane) const
- {
- TRIANGLE_PLANE(m_vertices[0],m_vertices[1],m_vertices[2],plane);;
- }
-
- SIMD_FORCE_INLINE void apply_transform(const btTransform & trans)
- {
- m_vertices[0] = trans(m_vertices[0]);
- m_vertices[1] = trans(m_vertices[1]);
- m_vertices[2] = trans(m_vertices[2]);
- }
-
- SIMD_FORCE_INLINE void get_edge_plane(GUINT edge_index,const btVector3 &triangle_normal,btVector4 &plane) const
- {
- const btVector3 & e0 = m_vertices[edge_index];
- const btVector3 & e1 = m_vertices[(edge_index+1)%3];
- EDGE_PLANE(e0,e1,triangle_normal,plane);
- }
-
- //! Gets the relative transformation of this triangle
- /*!
+ btVector3 m_vertices[3];
+
+ GIM_TRIANGLE() : m_margin(0.1f)
+ {
+ }
+
+ SIMD_FORCE_INLINE GIM_AABB get_box() const
+ {
+ return GIM_AABB(m_vertices[0], m_vertices[1], m_vertices[2], m_margin);
+ }
+
+ SIMD_FORCE_INLINE void get_normal(btVector3 &normal) const
+ {
+ TRIANGLE_NORMAL(m_vertices[0], m_vertices[1], m_vertices[2], normal);
+ }
+
+ SIMD_FORCE_INLINE void get_plane(btVector4 &plane) const
+ {
+ TRIANGLE_PLANE(m_vertices[0], m_vertices[1], m_vertices[2], plane);
+ ;
+ }
+
+ SIMD_FORCE_INLINE void apply_transform(const btTransform &trans)
+ {
+ m_vertices[0] = trans(m_vertices[0]);
+ m_vertices[1] = trans(m_vertices[1]);
+ m_vertices[2] = trans(m_vertices[2]);
+ }
+
+ SIMD_FORCE_INLINE void get_edge_plane(GUINT edge_index, const btVector3 &triangle_normal, btVector4 &plane) const
+ {
+ const btVector3 &e0 = m_vertices[edge_index];
+ const btVector3 &e1 = m_vertices[(edge_index + 1) % 3];
+ EDGE_PLANE(e0, e1, triangle_normal, plane);
+ }
+
+ //! Gets the relative transformation of this triangle
+ /*!
The transformation is oriented to the triangle normal , and aligned to the 1st edge of this triangle. The position corresponds to vertice 0:
- triangle normal corresponds to Z axis.
- 1st normalized edge corresponds to X axis,
*/
- SIMD_FORCE_INLINE void get_triangle_transform(btTransform & triangle_transform) const
- {
- btMatrix3x3 & matrix = triangle_transform.getBasis();
-
- btVector3 zaxis;
- get_normal(zaxis);
- MAT_SET_Z(matrix,zaxis);
+ SIMD_FORCE_INLINE void get_triangle_transform(btTransform &triangle_transform) const
+ {
+ btMatrix3x3 &matrix = triangle_transform.getBasis();
- btVector3 xaxis = m_vertices[1] - m_vertices[0];
- VEC_NORMALIZE(xaxis);
- MAT_SET_X(matrix,xaxis);
+ btVector3 zaxis;
+ get_normal(zaxis);
+ MAT_SET_Z(matrix, zaxis);
- //y axis
- xaxis = zaxis.cross(xaxis);
- MAT_SET_Y(matrix,xaxis);
+ btVector3 xaxis = m_vertices[1] - m_vertices[0];
+ VEC_NORMALIZE(xaxis);
+ MAT_SET_X(matrix, xaxis);
- triangle_transform.setOrigin(m_vertices[0]);
- }
+ //y axis
+ xaxis = zaxis.cross(xaxis);
+ MAT_SET_Y(matrix, xaxis);
+ triangle_transform.setOrigin(m_vertices[0]);
+ }
//! Test triangles by finding separating axis
/*!
@@ -195,8 +189,8 @@ public:
\param contact_data Structure for holding contact points, normal and penetration depth; The normal is pointing toward this triangle from the other triangle
*/
bool collide_triangle_hard_test(
- const GIM_TRIANGLE & other,
- GIM_TRIANGLE_CONTACT_DATA & contact_data) const;
+ const GIM_TRIANGLE &other,
+ GIM_TRIANGLE_CONTACT_DATA &contact_data) const;
//! Test boxes before doing hard test
/*!
@@ -205,16 +199,16 @@ public:
\
*/
SIMD_FORCE_INLINE bool collide_triangle(
- const GIM_TRIANGLE & other,
- GIM_TRIANGLE_CONTACT_DATA & contact_data) const
+ const GIM_TRIANGLE &other,
+ GIM_TRIANGLE_CONTACT_DATA &contact_data) const
{
//test box collisioin
- GIM_AABB boxu(m_vertices[0],m_vertices[1],m_vertices[2],m_margin);
- GIM_AABB boxv(other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin);
- if(!boxu.has_collision(boxv)) return false;
+ GIM_AABB boxu(m_vertices[0], m_vertices[1], m_vertices[2], m_margin);
+ GIM_AABB boxv(other.m_vertices[0], other.m_vertices[1], other.m_vertices[2], other.m_margin);
+ if (!boxu.has_collision(boxv)) return false;
//do hard test
- return collide_triangle_hard_test(other,contact_data);
+ return collide_triangle_hard_test(other, contact_data);
}
/*!
@@ -246,43 +240,43 @@ if 0.0<= u+v <=1.0 then they are inside of triangle
\return false if the point is outside of triangle.This function doesn't take the margin
*/
SIMD_FORCE_INLINE bool get_uv_parameters(
- const btVector3 & point,
- const btVector3 & tri_plane,
- GREAL & u, GREAL & v) const
+ const btVector3 &point,
+ const btVector3 &tri_plane,
+ GREAL &u, GREAL &v) const
{
- btVector3 _axe1 = m_vertices[1]-m_vertices[0];
- btVector3 _axe2 = m_vertices[2]-m_vertices[0];
+ btVector3 _axe1 = m_vertices[1] - m_vertices[0];
+ btVector3 _axe2 = m_vertices[2] - m_vertices[0];
btVector3 _vecproj = point - m_vertices[0];
- GUINT _i1 = (tri_plane.closestAxis()+1)%3;
- GUINT _i2 = (_i1+1)%3;
- if(btFabs(_axe2[_i2])<G_EPSILON)
+ GUINT _i1 = (tri_plane.closestAxis() + 1) % 3;
+ GUINT _i2 = (_i1 + 1) % 3;
+ if (btFabs(_axe2[_i2]) < G_EPSILON)
{
- u = (_vecproj[_i2]*_axe2[_i1] - _vecproj[_i1]*_axe2[_i2]) /(_axe1[_i2]*_axe2[_i1] - _axe1[_i1]*_axe2[_i2]);
- v = (_vecproj[_i1] - u*_axe1[_i1])/_axe2[_i1];
+ u = (_vecproj[_i2] * _axe2[_i1] - _vecproj[_i1] * _axe2[_i2]) / (_axe1[_i2] * _axe2[_i1] - _axe1[_i1] * _axe2[_i2]);
+ v = (_vecproj[_i1] - u * _axe1[_i1]) / _axe2[_i1];
}
else
{
- u = (_vecproj[_i1]*_axe2[_i2] - _vecproj[_i2]*_axe2[_i1]) /(_axe1[_i1]*_axe2[_i2] - _axe1[_i2]*_axe2[_i1]);
- v = (_vecproj[_i2] - u*_axe1[_i2])/_axe2[_i2];
+ u = (_vecproj[_i1] * _axe2[_i2] - _vecproj[_i2] * _axe2[_i1]) / (_axe1[_i1] * _axe2[_i2] - _axe1[_i2] * _axe2[_i1]);
+ v = (_vecproj[_i2] - u * _axe1[_i2]) / _axe2[_i2];
}
- if(u<-G_EPSILON)
+ if (u < -G_EPSILON)
{
return false;
}
- else if(v<-G_EPSILON)
+ else if (v < -G_EPSILON)
{
return false;
}
else
{
btScalar sumuv;
- sumuv = u+v;
- if(sumuv<-G_EPSILON)
+ sumuv = u + v;
+ if (sumuv < -G_EPSILON)
{
return false;
}
- else if(sumuv-1.0f>G_EPSILON)
+ else if (sumuv - 1.0f > G_EPSILON)
{
return false;
}
@@ -294,50 +288,49 @@ if 0.0<= u+v <=1.0 then they are inside of triangle
/*!
Test if point is in triangle, with m_margin tolerance
*/
- SIMD_FORCE_INLINE bool is_point_inside(const btVector3 & point, const btVector3 & tri_normal) const
+ SIMD_FORCE_INLINE bool is_point_inside(const btVector3 &point, const btVector3 &tri_normal) const
{
//Test with edge 0
btVector4 edge_plane;
- this->get_edge_plane(0,tri_normal,edge_plane);
- GREAL dist = DISTANCE_PLANE_POINT(edge_plane,point);
- if(dist-m_margin>0.0f) return false; // outside plane
+ this->get_edge_plane(0, tri_normal, edge_plane);
+ GREAL dist = DISTANCE_PLANE_POINT(edge_plane, point);
+ if (dist - m_margin > 0.0f) return false; // outside plane
- this->get_edge_plane(1,tri_normal,edge_plane);
- dist = DISTANCE_PLANE_POINT(edge_plane,point);
- if(dist-m_margin>0.0f) return false; // outside plane
+ this->get_edge_plane(1, tri_normal, edge_plane);
+ dist = DISTANCE_PLANE_POINT(edge_plane, point);
+ if (dist - m_margin > 0.0f) return false; // outside plane
- this->get_edge_plane(2,tri_normal,edge_plane);
- dist = DISTANCE_PLANE_POINT(edge_plane,point);
- if(dist-m_margin>0.0f) return false; // outside plane
+ this->get_edge_plane(2, tri_normal, edge_plane);
+ dist = DISTANCE_PLANE_POINT(edge_plane, point);
+ if (dist - m_margin > 0.0f) return false; // outside plane
return true;
}
-
//! Bidireccional ray collision
SIMD_FORCE_INLINE bool ray_collision(
- const btVector3 & vPoint,
- const btVector3 & vDir, btVector3 & pout, btVector3 & triangle_normal,
- GREAL & tparam, GREAL tmax = G_REAL_INFINITY)
+ const btVector3 &vPoint,
+ const btVector3 &vDir, btVector3 &pout, btVector3 &triangle_normal,
+ GREAL &tparam, GREAL tmax = G_REAL_INFINITY)
{
btVector4 faceplane;
{
btVector3 dif1 = m_vertices[1] - m_vertices[0];
btVector3 dif2 = m_vertices[2] - m_vertices[0];
- VEC_CROSS(faceplane,dif1,dif2);
- faceplane[3] = m_vertices[0].dot(faceplane);
+ VEC_CROSS(faceplane, dif1, dif2);
+ faceplane[3] = m_vertices[0].dot(faceplane);
}
- GUINT res = LINE_PLANE_COLLISION(faceplane,vDir,vPoint,pout,tparam, btScalar(0), tmax);
- if(res == 0) return false;
- if(! is_point_inside(pout,faceplane)) return false;
+ GUINT res = LINE_PLANE_COLLISION(faceplane, vDir, vPoint, pout, tparam, btScalar(0), tmax);
+ if (res == 0) return false;
+ if (!is_point_inside(pout, faceplane)) return false;
- if(res==2) //invert normal
+ if (res == 2) //invert normal
{
- triangle_normal.setValue(-faceplane[0],-faceplane[1],-faceplane[2]);
+ triangle_normal.setValue(-faceplane[0], -faceplane[1], -faceplane[2]);
}
else
{
- triangle_normal.setValue(faceplane[0],faceplane[1],faceplane[2]);
+ triangle_normal.setValue(faceplane[0], faceplane[1], faceplane[2]);
}
VEC_NORMALIZE(triangle_normal);
@@ -345,36 +338,31 @@ if 0.0<= u+v <=1.0 then they are inside of triangle
return true;
}
-
//! one direccion ray collision
SIMD_FORCE_INLINE bool ray_collision_front_side(
- const btVector3 & vPoint,
- const btVector3 & vDir, btVector3 & pout, btVector3 & triangle_normal,
- GREAL & tparam, GREAL tmax = G_REAL_INFINITY)
+ const btVector3 &vPoint,
+ const btVector3 &vDir, btVector3 &pout, btVector3 &triangle_normal,
+ GREAL &tparam, GREAL tmax = G_REAL_INFINITY)
{
btVector4 faceplane;
{
btVector3 dif1 = m_vertices[1] - m_vertices[0];
btVector3 dif2 = m_vertices[2] - m_vertices[0];
- VEC_CROSS(faceplane,dif1,dif2);
- faceplane[3] = m_vertices[0].dot(faceplane);
+ VEC_CROSS(faceplane, dif1, dif2);
+ faceplane[3] = m_vertices[0].dot(faceplane);
}
- GUINT res = LINE_PLANE_COLLISION(faceplane,vDir,vPoint,pout,tparam, btScalar(0), tmax);
- if(res != 1) return false;
+ GUINT res = LINE_PLANE_COLLISION(faceplane, vDir, vPoint, pout, tparam, btScalar(0), tmax);
+ if (res != 1) return false;
- if(!is_point_inside(pout,faceplane)) return false;
+ if (!is_point_inside(pout, faceplane)) return false;
- triangle_normal.setValue(faceplane[0],faceplane[1],faceplane[2]);
+ triangle_normal.setValue(faceplane[0], faceplane[1], faceplane[2]);
VEC_NORMALIZE(triangle_normal);
return true;
}
-
};
-
-
-
-#endif // GIM_TRI_COLLISION_H_INCLUDED
+#endif // GIM_TRI_COLLISION_H_INCLUDED
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h
index 9eb880b8df..c94391d816 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h
@@ -16,163 +16,153 @@ subject to the following restrictions:
#ifndef BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
#define BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
-#include "LinearMath/btTransform.h" // Note that btVector3 might be double precision...
+#include "LinearMath/btTransform.h" // Note that btVector3 might be double precision...
#include "btGjkEpa3.h"
#include "btGjkCollisionDescription.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+template <typename btConvexTemplate>
+bool btGjkEpaCalcPenDepth(const btConvexTemplate& a, const btConvexTemplate& b,
+ const btGjkCollisionDescription& colDesc,
+ btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB)
+{
+ (void)v;
+ // const btScalar radialmargin(btScalar(0.));
+ btVector3 guessVector(b.getWorldTransform().getOrigin() - a.getWorldTransform().getOrigin()); //?? why not use the GJK input?
+ btGjkEpaSolver3::sResults results;
+ if (btGjkEpaSolver3_Penetration(a, b, guessVector, results))
-template <typename btConvexTemplate>
-bool btGjkEpaCalcPenDepth(const btConvexTemplate& a, const btConvexTemplate& b,
- const btGjkCollisionDescription& colDesc,
- btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB)
-{
- (void)v;
-
- // const btScalar radialmargin(btScalar(0.));
-
- btVector3 guessVector(b.getWorldTransform().getOrigin()-a.getWorldTransform().getOrigin());//?? why not use the GJK input?
-
- btGjkEpaSolver3::sResults results;
-
-
- if(btGjkEpaSolver3_Penetration(a,b,guessVector,results))
-
- {
- // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
- //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
- wWitnessOnA = results.witnesses[0];
- wWitnessOnB = results.witnesses[1];
- v = results.normal;
- return true;
- } else
- {
- if(btGjkEpaSolver3_Distance(a,b,guessVector,results))
- {
- wWitnessOnA = results.witnesses[0];
- wWitnessOnB = results.witnesses[1];
- v = results.normal;
- return false;
- }
- }
- return false;
+ {
+ // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
+ //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
+ wWitnessOnA = results.witnesses[0];
+ wWitnessOnB = results.witnesses[1];
+ v = results.normal;
+ return true;
+ }
+ else
+ {
+ if (btGjkEpaSolver3_Distance(a, b, guessVector, results))
+ {
+ wWitnessOnA = results.witnesses[0];
+ wWitnessOnB = results.witnesses[1];
+ v = results.normal;
+ return false;
+ }
+ }
+ return false;
}
template <typename btConvexTemplate, typename btGjkDistanceTemplate>
-int btComputeGjkEpaPenetration(const btConvexTemplate& a, const btConvexTemplate& b, const btGjkCollisionDescription& colDesc, btVoronoiSimplexSolver& simplexSolver, btGjkDistanceTemplate* distInfo)
+int btComputeGjkEpaPenetration(const btConvexTemplate& a, const btConvexTemplate& b, const btGjkCollisionDescription& colDesc, btVoronoiSimplexSolver& simplexSolver, btGjkDistanceTemplate* distInfo)
{
-
- bool m_catchDegeneracies = true;
- btScalar m_cachedSeparatingDistance = 0.f;
-
- btScalar distance=btScalar(0.);
- btVector3 normalInB(btScalar(0.),btScalar(0.),btScalar(0.));
-
- btVector3 pointOnA,pointOnB;
- btTransform localTransA = a.getWorldTransform();
- btTransform localTransB = b.getWorldTransform();
-
- btScalar marginA = a.getMargin();
- btScalar marginB = b.getMargin();
-
- int m_curIter = 0;
- int gGjkMaxIter = colDesc.m_maxGjkIterations;//this is to catch invalid input, perhaps check for #NaN?
- btVector3 m_cachedSeparatingAxis = colDesc.m_firstDir;
-
- bool isValid = false;
- bool checkSimplex = false;
- bool checkPenetration = true;
- int m_degenerateSimplex = 0;
-
- int m_lastUsedMethod = -1;
-
- {
- btScalar squaredDistance = BT_LARGE_FLOAT;
- btScalar delta = btScalar(0.);
-
- btScalar margin = marginA + marginB;
-
-
-
- simplexSolver.reset();
-
- for ( ; ; )
- //while (true)
- {
-
- btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* localTransA.getBasis();
- btVector3 seperatingAxisInB = m_cachedSeparatingAxis* localTransB.getBasis();
-
- btVector3 pInA = a.getLocalSupportWithoutMargin(seperatingAxisInA);
- btVector3 qInB = b.getLocalSupportWithoutMargin(seperatingAxisInB);
-
- btVector3 pWorld = localTransA(pInA);
- btVector3 qWorld = localTransB(qInB);
-
-
-
- btVector3 w = pWorld - qWorld;
- delta = m_cachedSeparatingAxis.dot(w);
-
- // potential exit, they don't overlap
- if ((delta > btScalar(0.0)) && (delta * delta > squaredDistance * colDesc.m_maximumDistanceSquared))
- {
- m_degenerateSimplex = 10;
- checkSimplex=true;
- //checkPenetration = false;
- break;
- }
-
- //exit 0: the new point is already in the simplex, or we didn't come any closer
- if (simplexSolver.inSimplex(w))
- {
- m_degenerateSimplex = 1;
- checkSimplex = true;
- break;
- }
- // are we getting any closer ?
- btScalar f0 = squaredDistance - delta;
- btScalar f1 = squaredDistance * colDesc.m_gjkRelError2;
-
- if (f0 <= f1)
- {
- if (f0 <= btScalar(0.))
- {
- m_degenerateSimplex = 2;
- } else
- {
- m_degenerateSimplex = 11;
- }
- checkSimplex = true;
- break;
- }
-
- //add current vertex to simplex
- simplexSolver.addVertex(w, pWorld, qWorld);
- btVector3 newCachedSeparatingAxis;
-
- //calculate the closest point to the origin (update vector v)
- if (!simplexSolver.closest(newCachedSeparatingAxis))
- {
- m_degenerateSimplex = 3;
- checkSimplex = true;
- break;
- }
-
- if(newCachedSeparatingAxis.length2()<colDesc.m_gjkRelError2)
- {
- m_cachedSeparatingAxis = newCachedSeparatingAxis;
- m_degenerateSimplex = 6;
- checkSimplex = true;
- break;
- }
-
- btScalar previousSquaredDistance = squaredDistance;
- squaredDistance = newCachedSeparatingAxis.length2();
+ bool m_catchDegeneracies = true;
+ btScalar m_cachedSeparatingDistance = 0.f;
+
+ btScalar distance = btScalar(0.);
+ btVector3 normalInB(btScalar(0.), btScalar(0.), btScalar(0.));
+
+ btVector3 pointOnA, pointOnB;
+ btTransform localTransA = a.getWorldTransform();
+ btTransform localTransB = b.getWorldTransform();
+
+ btScalar marginA = a.getMargin();
+ btScalar marginB = b.getMargin();
+
+ int m_curIter = 0;
+ int gGjkMaxIter = colDesc.m_maxGjkIterations; //this is to catch invalid input, perhaps check for #NaN?
+ btVector3 m_cachedSeparatingAxis = colDesc.m_firstDir;
+
+ bool isValid = false;
+ bool checkSimplex = false;
+ bool checkPenetration = true;
+ int m_degenerateSimplex = 0;
+
+ int m_lastUsedMethod = -1;
+
+ {
+ btScalar squaredDistance = BT_LARGE_FLOAT;
+ btScalar delta = btScalar(0.);
+
+ btScalar margin = marginA + marginB;
+
+ simplexSolver.reset();
+
+ for (;;)
+ //while (true)
+ {
+ btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis) * localTransA.getBasis();
+ btVector3 seperatingAxisInB = m_cachedSeparatingAxis * localTransB.getBasis();
+
+ btVector3 pInA = a.getLocalSupportWithoutMargin(seperatingAxisInA);
+ btVector3 qInB = b.getLocalSupportWithoutMargin(seperatingAxisInB);
+
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
+
+ btVector3 w = pWorld - qWorld;
+ delta = m_cachedSeparatingAxis.dot(w);
+
+ // potential exit, they don't overlap
+ if ((delta > btScalar(0.0)) && (delta * delta > squaredDistance * colDesc.m_maximumDistanceSquared))
+ {
+ m_degenerateSimplex = 10;
+ checkSimplex = true;
+ //checkPenetration = false;
+ break;
+ }
+
+ //exit 0: the new point is already in the simplex, or we didn't come any closer
+ if (simplexSolver.inSimplex(w))
+ {
+ m_degenerateSimplex = 1;
+ checkSimplex = true;
+ break;
+ }
+ // are we getting any closer ?
+ btScalar f0 = squaredDistance - delta;
+ btScalar f1 = squaredDistance * colDesc.m_gjkRelError2;
+
+ if (f0 <= f1)
+ {
+ if (f0 <= btScalar(0.))
+ {
+ m_degenerateSimplex = 2;
+ }
+ else
+ {
+ m_degenerateSimplex = 11;
+ }
+ checkSimplex = true;
+ break;
+ }
+
+ //add current vertex to simplex
+ simplexSolver.addVertex(w, pWorld, qWorld);
+ btVector3 newCachedSeparatingAxis;
+
+ //calculate the closest point to the origin (update vector v)
+ if (!simplexSolver.closest(newCachedSeparatingAxis))
+ {
+ m_degenerateSimplex = 3;
+ checkSimplex = true;
+ break;
+ }
+
+ if (newCachedSeparatingAxis.length2() < colDesc.m_gjkRelError2)
+ {
+ m_cachedSeparatingAxis = newCachedSeparatingAxis;
+ m_degenerateSimplex = 6;
+ checkSimplex = true;
+ break;
+ }
+
+ btScalar previousSquaredDistance = squaredDistance;
+ squaredDistance = newCachedSeparatingAxis.length2();
#if 0
///warning: this termination condition leads to some problems in 2d test case see Bullet/Demos/Box2dDemo
if (squaredDistance>previousSquaredDistance)
@@ -182,188 +172,183 @@ int btComputeGjkEpaPenetration(const btConvexTemplate& a, const btConvexTemplate
checkSimplex = false;
break;
}
-#endif //
-
-
- //redundant m_simplexSolver->compute_points(pointOnA, pointOnB);
-
- //are we getting any closer ?
- if (previousSquaredDistance - squaredDistance <= SIMD_EPSILON * previousSquaredDistance)
- {
- // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
- checkSimplex = true;
- m_degenerateSimplex = 12;
-
- break;
- }
-
- m_cachedSeparatingAxis = newCachedSeparatingAxis;
-
- //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
- if (m_curIter++ > gGjkMaxIter)
- {
-#if defined(DEBUG) || defined (_DEBUG)
-
- printf("btGjkPairDetector maxIter exceeded:%i\n",m_curIter);
- printf("sepAxis=(%f,%f,%f), squaredDistance = %f\n",
- m_cachedSeparatingAxis.getX(),
- m_cachedSeparatingAxis.getY(),
- m_cachedSeparatingAxis.getZ(),
- squaredDistance);
+#endif //
+
+ //redundant m_simplexSolver->compute_points(pointOnA, pointOnB);
+
+ //are we getting any closer ?
+ if (previousSquaredDistance - squaredDistance <= SIMD_EPSILON * previousSquaredDistance)
+ {
+ // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
+ checkSimplex = true;
+ m_degenerateSimplex = 12;
+
+ break;
+ }
+
+ m_cachedSeparatingAxis = newCachedSeparatingAxis;
+
+ //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
+ if (m_curIter++ > gGjkMaxIter)
+ {
+#if defined(DEBUG) || defined(_DEBUG)
+
+ printf("btGjkPairDetector maxIter exceeded:%i\n", m_curIter);
+ printf("sepAxis=(%f,%f,%f), squaredDistance = %f\n",
+ m_cachedSeparatingAxis.getX(),
+ m_cachedSeparatingAxis.getY(),
+ m_cachedSeparatingAxis.getZ(),
+ squaredDistance);
#endif
-
- break;
-
- }
-
-
- bool check = (!simplexSolver.fullSimplex());
- //bool check = (!m_simplexSolver->fullSimplex() && squaredDistance > SIMD_EPSILON * m_simplexSolver->maxVertex());
-
- if (!check)
- {
- //do we need this backup_closest here ?
- // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
- m_degenerateSimplex = 13;
- break;
- }
- }
-
- if (checkSimplex)
- {
- simplexSolver.compute_points(pointOnA, pointOnB);
- normalInB = m_cachedSeparatingAxis;
-
- btScalar lenSqr =m_cachedSeparatingAxis.length2();
-
- //valid normal
- if (lenSqr < 0.0001)
- {
- m_degenerateSimplex = 5;
- }
- if (lenSqr > SIMD_EPSILON*SIMD_EPSILON)
- {
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
- normalInB *= rlen; //normalize
-
- btScalar s = btSqrt(squaredDistance);
-
- btAssert(s > btScalar(0.0));
- pointOnA -= m_cachedSeparatingAxis * (marginA / s);
- pointOnB += m_cachedSeparatingAxis * (marginB / s);
- distance = ((btScalar(1.)/rlen) - margin);
- isValid = true;
-
- m_lastUsedMethod = 1;
- } else
- {
- m_lastUsedMethod = 2;
- }
- }
-
- bool catchDegeneratePenetrationCase =
- (m_catchDegeneracies && m_degenerateSimplex && ((distance+margin) < 0.01));
-
- //if (checkPenetration && !isValid)
- if (checkPenetration && (!isValid || catchDegeneratePenetrationCase ))
- {
- //penetration case
-
- //if there is no way to handle penetrations, bail out
-
- // Penetration depth case.
- btVector3 tmpPointOnA,tmpPointOnB;
-
- m_cachedSeparatingAxis.setZero();
-
- bool isValid2 = btGjkEpaCalcPenDepth(a,b,
- colDesc,
- m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB);
-
- if (isValid2)
- {
- btVector3 tmpNormalInB = tmpPointOnB-tmpPointOnA;
- btScalar lenSqr = tmpNormalInB.length2();
- if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON))
- {
- tmpNormalInB = m_cachedSeparatingAxis;
- lenSqr = m_cachedSeparatingAxis.length2();
- }
-
- if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
- {
- tmpNormalInB /= btSqrt(lenSqr);
- btScalar distance2 = -(tmpPointOnA-tmpPointOnB).length();
- //only replace valid penetrations when the result is deeper (check)
- if (!isValid || (distance2 < distance))
- {
- distance = distance2;
- pointOnA = tmpPointOnA;
- pointOnB = tmpPointOnB;
- normalInB = tmpNormalInB;
-
- isValid = true;
- m_lastUsedMethod = 3;
- } else
- {
- m_lastUsedMethod = 8;
- }
- } else
- {
- m_lastUsedMethod = 9;
- }
- } else
-
- {
- ///this is another degenerate case, where the initial GJK calculation reports a degenerate case
- ///EPA reports no penetration, and the second GJK (using the supporting vector without margin)
- ///reports a valid positive distance. Use the results of the second GJK instead of failing.
- ///thanks to Jacob.Langford for the reproduction case
- ///http://code.google.com/p/bullet/issues/detail?id=250
-
-
- if (m_cachedSeparatingAxis.length2() > btScalar(0.))
- {
- btScalar distance2 = (tmpPointOnA-tmpPointOnB).length()-margin;
- //only replace valid distances when the distance is less
- if (!isValid || (distance2 < distance))
- {
- distance = distance2;
- pointOnA = tmpPointOnA;
- pointOnB = tmpPointOnB;
- pointOnA -= m_cachedSeparatingAxis * marginA ;
- pointOnB += m_cachedSeparatingAxis * marginB ;
- normalInB = m_cachedSeparatingAxis;
- normalInB.normalize();
-
- isValid = true;
- m_lastUsedMethod = 6;
- } else
- {
- m_lastUsedMethod = 5;
- }
- }
- }
- }
- }
-
-
-
- if (isValid && ((distance < 0) || (distance*distance < colDesc.m_maximumDistanceSquared)))
- {
-
- m_cachedSeparatingAxis = normalInB;
- m_cachedSeparatingDistance = distance;
- distInfo->m_distance = distance;
- distInfo->m_normalBtoA = normalInB;
- distInfo->m_pointOnB = pointOnB;
- distInfo->m_pointOnA = pointOnB+normalInB*distance;
- return 0;
- }
- return -m_lastUsedMethod;
-}
+ break;
+ }
+
+ bool check = (!simplexSolver.fullSimplex());
+ //bool check = (!m_simplexSolver->fullSimplex() && squaredDistance > SIMD_EPSILON * m_simplexSolver->maxVertex());
+
+ if (!check)
+ {
+ //do we need this backup_closest here ?
+ // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
+ m_degenerateSimplex = 13;
+ break;
+ }
+ }
+
+ if (checkSimplex)
+ {
+ simplexSolver.compute_points(pointOnA, pointOnB);
+ normalInB = m_cachedSeparatingAxis;
+
+ btScalar lenSqr = m_cachedSeparatingAxis.length2();
+
+ //valid normal
+ if (lenSqr < 0.0001)
+ {
+ m_degenerateSimplex = 5;
+ }
+ if (lenSqr > SIMD_EPSILON * SIMD_EPSILON)
+ {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
+ normalInB *= rlen; //normalize
+
+ btScalar s = btSqrt(squaredDistance);
+
+ btAssert(s > btScalar(0.0));
+ pointOnA -= m_cachedSeparatingAxis * (marginA / s);
+ pointOnB += m_cachedSeparatingAxis * (marginB / s);
+ distance = ((btScalar(1.) / rlen) - margin);
+ isValid = true;
+
+ m_lastUsedMethod = 1;
+ }
+ else
+ {
+ m_lastUsedMethod = 2;
+ }
+ }
+
+ bool catchDegeneratePenetrationCase =
+ (m_catchDegeneracies && m_degenerateSimplex && ((distance + margin) < 0.01));
+
+ //if (checkPenetration && !isValid)
+ if (checkPenetration && (!isValid || catchDegeneratePenetrationCase))
+ {
+ //penetration case
+ //if there is no way to handle penetrations, bail out
+ // Penetration depth case.
+ btVector3 tmpPointOnA, tmpPointOnB;
+
+ m_cachedSeparatingAxis.setZero();
+
+ bool isValid2 = btGjkEpaCalcPenDepth(a, b,
+ colDesc,
+ m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB);
+
+ if (isValid2)
+ {
+ btVector3 tmpNormalInB = tmpPointOnB - tmpPointOnA;
+ btScalar lenSqr = tmpNormalInB.length2();
+ if (lenSqr <= (SIMD_EPSILON * SIMD_EPSILON))
+ {
+ tmpNormalInB = m_cachedSeparatingAxis;
+ lenSqr = m_cachedSeparatingAxis.length2();
+ }
+
+ if (lenSqr > (SIMD_EPSILON * SIMD_EPSILON))
+ {
+ tmpNormalInB /= btSqrt(lenSqr);
+ btScalar distance2 = -(tmpPointOnA - tmpPointOnB).length();
+ //only replace valid penetrations when the result is deeper (check)
+ if (!isValid || (distance2 < distance))
+ {
+ distance = distance2;
+ pointOnA = tmpPointOnA;
+ pointOnB = tmpPointOnB;
+ normalInB = tmpNormalInB;
+
+ isValid = true;
+ m_lastUsedMethod = 3;
+ }
+ else
+ {
+ m_lastUsedMethod = 8;
+ }
+ }
+ else
+ {
+ m_lastUsedMethod = 9;
+ }
+ }
+ else
+
+ {
+ ///this is another degenerate case, where the initial GJK calculation reports a degenerate case
+ ///EPA reports no penetration, and the second GJK (using the supporting vector without margin)
+ ///reports a valid positive distance. Use the results of the second GJK instead of failing.
+ ///thanks to Jacob.Langford for the reproduction case
+ ///http://code.google.com/p/bullet/issues/detail?id=250
+
+ if (m_cachedSeparatingAxis.length2() > btScalar(0.))
+ {
+ btScalar distance2 = (tmpPointOnA - tmpPointOnB).length() - margin;
+ //only replace valid distances when the distance is less
+ if (!isValid || (distance2 < distance))
+ {
+ distance = distance2;
+ pointOnA = tmpPointOnA;
+ pointOnB = tmpPointOnB;
+ pointOnA -= m_cachedSeparatingAxis * marginA;
+ pointOnB += m_cachedSeparatingAxis * marginB;
+ normalInB = m_cachedSeparatingAxis;
+ normalInB.normalize();
+
+ isValid = true;
+ m_lastUsedMethod = 6;
+ }
+ else
+ {
+ m_lastUsedMethod = 5;
+ }
+ }
+ }
+ }
+ }
+
+ if (isValid && ((distance < 0) || (distance * distance < colDesc.m_maximumDistanceSquared)))
+ {
+ m_cachedSeparatingAxis = normalInB;
+ m_cachedSeparatingDistance = distance;
+ distInfo->m_distance = distance;
+ distInfo->m_normalBtoA = normalInB;
+ distInfo->m_pointOnB = pointOnB;
+ distInfo->m_pointOnA = pointOnB + normalInB * distance;
+ return 0;
+ }
+ return -m_lastUsedMethod;
+}
-#endif //BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
+#endif //BT_GJK_EPA_PENETATION_CONVEX_COLLISION_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
index 3481fec850..38df8d4808 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btContinuousConvexCollision.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
@@ -24,59 +23,60 @@ subject to the following restrictions:
#include "btPointCollector.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
-
-
-btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver)
-:m_simplexSolver(simplexSolver),
-m_penetrationDepthSolver(penetrationDepthSolver),
-m_convexA(convexA),m_convexB1(convexB),m_planeShape(0)
+btContinuousConvexCollision::btContinuousConvexCollision(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver)
+ : m_simplexSolver(simplexSolver),
+ m_penetrationDepthSolver(penetrationDepthSolver),
+ m_convexA(convexA),
+ m_convexB1(convexB),
+ m_planeShape(0)
{
}
-
-btContinuousConvexCollision::btContinuousConvexCollision( const btConvexShape* convexA,const btStaticPlaneShape* plane)
-:m_simplexSolver(0),
-m_penetrationDepthSolver(0),
-m_convexA(convexA),m_convexB1(0),m_planeShape(plane)
+btContinuousConvexCollision::btContinuousConvexCollision(const btConvexShape* convexA, const btStaticPlaneShape* plane)
+ : m_simplexSolver(0),
+ m_penetrationDepthSolver(0),
+ m_convexA(convexA),
+ m_convexB1(0),
+ m_planeShape(plane)
{
}
-
/// This maximum should not be necessary. It allows for untested/degenerate cases in production code.
/// You don't want your game ever to lock-up.
#define MAX_ITERATIONS 64
-void btContinuousConvexCollision::computeClosestPoints( const btTransform& transA, const btTransform& transB,btPointCollector& pointCollector)
+void btContinuousConvexCollision::computeClosestPoints(const btTransform& transA, const btTransform& transB, btPointCollector& pointCollector)
{
if (m_convexB1)
{
m_simplexSolver->reset();
- btGjkPairDetector gjk(m_convexA,m_convexB1,m_convexA->getShapeType(),m_convexB1->getShapeType(),m_convexA->getMargin(),m_convexB1->getMargin(),m_simplexSolver,m_penetrationDepthSolver);
+ btGjkPairDetector gjk(m_convexA, m_convexB1, m_convexA->getShapeType(), m_convexB1->getShapeType(), m_convexA->getMargin(), m_convexB1->getMargin(), m_simplexSolver, m_penetrationDepthSolver);
btGjkPairDetector::ClosestPointInput input;
input.m_transformA = transA;
input.m_transformB = transB;
- gjk.getClosestPoints(input,pointCollector,0);
- } else
+ gjk.getClosestPoints(input, pointCollector, 0);
+ }
+ else
{
//convex versus plane
const btConvexShape* convexShape = m_convexA;
const btStaticPlaneShape* planeShape = m_planeShape;
-
+
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
-
+
btTransform convexWorldTransform = transA;
btTransform convexInPlaneTrans;
- convexInPlaneTrans= transB.inverse() * convexWorldTransform;
+ convexInPlaneTrans = transB.inverse() * convexWorldTransform;
btTransform planeInConvex;
- planeInConvex= convexWorldTransform.inverse() * transB;
-
- btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
+ planeInConvex = convexWorldTransform.inverse() * transB;
+
+ btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis() * -planeNormal);
btVector3 vtxInPlane = convexInPlaneTrans(vtx);
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
- btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
+ btVector3 vtxInPlaneProjected = vtxInPlane - distance * planeNormal;
btVector3 vtxInPlaneWorld = transB * vtxInPlaneProjected;
btVector3 normalOnSurfaceB = transB.getBasis() * planeNormal;
@@ -87,36 +87,33 @@ void btContinuousConvexCollision::computeClosestPoints( const btTransform& trans
}
}
-bool btContinuousConvexCollision::calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result)
+bool btContinuousConvexCollision::calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result)
{
-
-
/// compute linear and angular velocity for this interval, to interpolate
- btVector3 linVelA,angVelA,linVelB,angVelB;
- btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA);
- btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB);
-
+ btVector3 linVelA, angVelA, linVelB, angVelB;
+ btTransformUtil::calculateVelocity(fromA, toA, btScalar(1.), linVelA, angVelA);
+ btTransformUtil::calculateVelocity(fromB, toB, btScalar(1.), linVelB, angVelB);
btScalar boundingRadiusA = m_convexA->getAngularMotionDisc();
- btScalar boundingRadiusB = m_convexB1?m_convexB1->getAngularMotionDisc():0.f;
+ btScalar boundingRadiusB = m_convexB1 ? m_convexB1->getAngularMotionDisc() : 0.f;
btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB;
- btVector3 relLinVel = (linVelB-linVelA);
+ btVector3 relLinVel = (linVelB - linVelA);
+
+ btScalar relLinVelocLength = (linVelB - linVelA).length();
- btScalar relLinVelocLength = (linVelB-linVelA).length();
-
- if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f)
+ if ((relLinVelocLength + maxAngularProjectedVelocity) == 0.f)
return false;
btScalar lambda = btScalar(0.);
btVector3 n;
- n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ n.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
bool hasResult = false;
btVector3 c;
@@ -126,14 +123,13 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
int numIter = 0;
//first solution, using GJK
-
btScalar radius = 0.001f;
-// result.drawCoordSystem(sphereTr);
+ // result.drawCoordSystem(sphereTr);
- btPointCollector pointCollector1;
+ btPointCollector pointCollector1;
- {
- computeClosestPoints(fromA,fromB,pointCollector1);
+ {
+ computeClosestPoints(fromA, fromB, pointCollector1);
hasResult = pointCollector1.m_hasResult;
c = pointCollector1.m_pointInWorld;
@@ -145,7 +141,7 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
dist = pointCollector1.m_distance + result.m_allowedPenetration;
n = pointCollector1.m_normalOnBInWorld;
btScalar projectedLinearVelocity = relLinVel.dot(n);
- if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON)
+ if ((projectedLinearVelocity + maxAngularProjectedVelocity) <= SIMD_EPSILON)
return false;
//not close enough
@@ -153,18 +149,17 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
{
if (result.m_debugDrawer)
{
- result.m_debugDrawer->drawSphere(c,0.2f,btVector3(1,1,1));
+ result.m_debugDrawer->drawSphere(c, 0.2f, btVector3(1, 1, 1));
}
btScalar dLambda = btScalar(0.);
projectedLinearVelocity = relLinVel.dot(n);
-
//don't report time of impact for motion away from the contact normal (or causes minor penetration)
- if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON)
+ if ((projectedLinearVelocity + maxAngularProjectedVelocity) <= SIMD_EPSILON)
return false;
-
- dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity);
+
+ dLambda = dist / (projectedLinearVelocity + maxAngularProjectedVelocity);
lambda += dLambda;
@@ -181,28 +176,29 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
lastLambda = lambda;
//interpolate to next lambda
- btTransform interpolatedTransA,interpolatedTransB,relativeTrans;
+ btTransform interpolatedTransA, interpolatedTransB, relativeTrans;
- btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA);
- btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB);
+ btTransformUtil::integrateTransform(fromA, linVelA, angVelA, lambda, interpolatedTransA);
+ btTransformUtil::integrateTransform(fromB, linVelB, angVelB, lambda, interpolatedTransB);
relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA);
if (result.m_debugDrawer)
{
- result.m_debugDrawer->drawSphere(interpolatedTransA.getOrigin(),0.2f,btVector3(1,0,0));
+ result.m_debugDrawer->drawSphere(interpolatedTransA.getOrigin(), 0.2f, btVector3(1, 0, 0));
}
- result.DebugDraw( lambda );
+ result.DebugDraw(lambda);
- btPointCollector pointCollector;
- computeClosestPoints(interpolatedTransA,interpolatedTransB,pointCollector);
+ btPointCollector pointCollector;
+ computeClosestPoints(interpolatedTransA, interpolatedTransB, pointCollector);
if (pointCollector.m_hasResult)
{
- dist = pointCollector.m_distance+result.m_allowedPenetration;
- c = pointCollector.m_pointInWorld;
+ dist = pointCollector.m_distance + result.m_allowedPenetration;
+ c = pointCollector.m_pointInWorld;
n = pointCollector.m_normalOnBInWorld;
- } else
+ }
+ else
{
result.reportFailure(-1, numIter);
return false;
@@ -215,7 +211,7 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
return false;
}
}
-
+
result.m_fraction = lambda;
result.m_normal = n;
result.m_hitPoint = c;
@@ -224,4 +220,3 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
return false;
}
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
index 528b5e0101..67b2205c36 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
#define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
@@ -30,30 +29,25 @@ class btStaticPlaneShape;
class btContinuousConvexCollision : public btConvexCast
{
btSimplexSolverInterface* m_simplexSolver;
- btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
- const btConvexShape* m_convexA;
+ btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
+ const btConvexShape* m_convexA;
//second object is either a convex or a plane (code sharing)
- const btConvexShape* m_convexB1;
- const btStaticPlaneShape* m_planeShape;
+ const btConvexShape* m_convexB1;
+ const btStaticPlaneShape* m_planeShape;
- void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector);
+ void computeClosestPoints(const btTransform& transA, const btTransform& transB, struct btPointCollector& pointCollector);
public:
+ btContinuousConvexCollision(const btConvexShape* shapeA, const btConvexShape* shapeB, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver);
- btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
-
- btContinuousConvexCollision(const btConvexShape* shapeA,const btStaticPlaneShape* plane );
-
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result);
-
+ btContinuousConvexCollision(const btConvexShape* shapeA, const btStaticPlaneShape* plane);
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result);
};
-
-#endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
-
+#endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
index bfd79d03be..76f54699c5 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexCast.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_CONVEX_CAST_H
#define BT_CONVEX_CAST_H
@@ -23,51 +22,69 @@ subject to the following restrictions:
class btMinkowskiSumShape;
#include "LinearMath/btIDebugDraw.h"
+#ifdef BT_USE_DOUBLE_PRECISION
+#define MAX_ITERATIONS 64
+#define MAX_EPSILON (SIMD_EPSILON * 10)
+#else
+#define MAX_ITERATIONS 32
+#define MAX_EPSILON btScalar(0.0001)
+#endif
+///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
+///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565
+//will need to digg deeper to make the algorithm more robust
+//since, a large epsilon can cause an early termination with false
+//positive results (ray intersections that shouldn't be there)
+
/// btConvexCast is an interface for Casting
class btConvexCast
{
public:
-
-
virtual ~btConvexCast();
///RayResult stores the closest result
/// alternatively, add a callback method to decide about closest/all results
- struct CastResult
+ struct CastResult
{
//virtual bool addRayResult(const btVector3& normal,btScalar fraction) = 0;
-
- virtual void DebugDraw(btScalar fraction) {(void)fraction;}
- virtual void drawCoordSystem(const btTransform& trans) {(void)trans;}
- virtual void reportFailure(int errNo, int numIterations) {(void)errNo;(void)numIterations;}
+
+ virtual void DebugDraw(btScalar fraction) { (void)fraction; }
+ virtual void drawCoordSystem(const btTransform& trans) { (void)trans; }
+ virtual void reportFailure(int errNo, int numIterations)
+ {
+ (void)errNo;
+ (void)numIterations;
+ }
CastResult()
- :m_fraction(btScalar(BT_LARGE_FLOAT)),
- m_debugDrawer(0),
- m_allowedPenetration(btScalar(0))
+ : m_fraction(btScalar(BT_LARGE_FLOAT)),
+ m_debugDrawer(0),
+ m_allowedPenetration(btScalar(0)),
+ m_subSimplexCastMaxIterations(MAX_ITERATIONS),
+ m_subSimplexCastEpsilon(MAX_EPSILON)
{
}
+ virtual ~CastResult(){};
- virtual ~CastResult() {};
-
- btTransform m_hitTransformA;
- btTransform m_hitTransformB;
- btVector3 m_normal;
- btVector3 m_hitPoint;
- btScalar m_fraction; //input and output
+ btTransform m_hitTransformA;
+ btTransform m_hitTransformB;
+ btVector3 m_normal;
+ btVector3 m_hitPoint;
+ btScalar m_fraction; //input and output
btIDebugDraw* m_debugDrawer;
- btScalar m_allowedPenetration;
+ btScalar m_allowedPenetration;
+
+ int m_subSimplexCastMaxIterations;
+ btScalar m_subSimplexCastEpsilon;
};
-
/// cast a convex against another convex object
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result) = 0;
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result) = 0;
};
-#endif //BT_CONVEX_CAST_H
+#endif //BT_CONVEX_CAST_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
index 29620abffb..65c9df9340 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_CONVEX_PENETRATION_DEPTH_H
#define BT_CONVEX_PENETRATION_DEPTH_H
@@ -25,16 +24,12 @@ class btTransform;
///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
class btConvexPenetrationDepthSolver
{
-public:
-
- virtual ~btConvexPenetrationDepthSolver() {};
- virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
- const btConvexShape* convexA,const btConvexShape* convexB,
- const btTransform& transA,const btTransform& transB,
- btVector3& v, btVector3& pa, btVector3& pb,
- class btIDebugDraw* debugDraw) = 0;
-
-
+public:
+ virtual ~btConvexPenetrationDepthSolver(){};
+ virtual bool calcPenDepth(btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* convexA, const btConvexShape* convexB,
+ const btTransform& transA, const btTransform& transB,
+ btVector3& v, btVector3& pa, btVector3& pb,
+ class btIDebugDraw* debugDraw) = 0;
};
-#endif //BT_CONVEX_PENETRATION_DEPTH_H
-
+#endif //BT_CONVEX_PENETRATION_DEPTH_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
index 0ea7b483cf..d1bbb1a46e 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
#define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
@@ -27,64 +26,60 @@ subject to the following restrictions:
/// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
struct btDiscreteCollisionDetectorInterface
{
-
struct Result
{
-
- virtual ~Result(){}
+ virtual ~Result() {}
///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
- virtual void setShapeIdentifiersA(int partId0,int index0)=0;
- virtual void setShapeIdentifiersB(int partId1,int index1)=0;
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
+ virtual void setShapeIdentifiersA(int partId0, int index0) = 0;
+ virtual void setShapeIdentifiersB(int partId1, int index1) = 0;
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth) = 0;
};
struct ClosestPointInput
{
ClosestPointInput()
- :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
+ : m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT))
{
}
btTransform m_transformA;
btTransform m_transformB;
- btScalar m_maximumDistanceSquared;
+ btScalar m_maximumDistanceSquared;
};
- virtual ~btDiscreteCollisionDetectorInterface() {};
+ virtual ~btDiscreteCollisionDetectorInterface(){};
//
// give either closest points (distance > 0) or penetration (distance)
// the normal always points from B towards A
//
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0;
-
+ virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false) = 0;
};
struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
{
- btVector3 m_normalOnSurfaceB;
- btVector3 m_closestPointInB;
- btScalar m_distance; //negative means penetration !
+ btVector3 m_normalOnSurfaceB;
+ btVector3 m_closestPointInB;
+ btScalar m_distance; //negative means penetration !
- protected:
- btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
- {
- }
-
- public:
- virtual ~btStorageResult() {};
+protected:
+ btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
+ {
+ }
+
+public:
+ virtual ~btStorageResult(){};
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
+ {
+ if (depth < m_distance)
{
- if (depth < m_distance)
- {
- m_normalOnSurfaceB = normalOnBInWorld;
- m_closestPointInB = pointInWorld;
- m_distance = depth;
- }
+ m_normalOnSurfaceB = normalOnBInWorld;
+ m_closestPointInB = pointInWorld;
+ m_distance = depth;
}
+ }
};
-#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
-
+#endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h
index 0b49b0ecc6..c9fd84bebf 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef GJK_COLLISION_DESCRIPTION_H
#define GJK_COLLISION_DESCRIPTION_H
@@ -21,21 +20,20 @@ subject to the following restrictions:
struct btGjkCollisionDescription
{
- btVector3 m_firstDir;
- int m_maxGjkIterations;
- btScalar m_maximumDistanceSquared;
- btScalar m_gjkRelError2;
- btGjkCollisionDescription()
- :m_firstDir(0,1,0),
- m_maxGjkIterations(1000),
- m_maximumDistanceSquared(1e30f),
- m_gjkRelError2(1.0e-6)
- {
- }
- virtual ~btGjkCollisionDescription()
- {
- }
+ btVector3 m_firstDir;
+ int m_maxGjkIterations;
+ btScalar m_maximumDistanceSquared;
+ btScalar m_gjkRelError2;
+ btGjkCollisionDescription()
+ : m_firstDir(0, 1, 0),
+ m_maxGjkIterations(1000),
+ m_maximumDistanceSquared(1e30f),
+ m_gjkRelError2(1.0e-6)
+ {
+ }
+ virtual ~btGjkCollisionDescription()
+ {
+ }
};
-#endif //GJK_COLLISION_DESCRIPTION_H
-
+#endif //GJK_COLLISION_DESCRIPTION_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
index bef697a0a1..9d61e75dac 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "btGjkConvexCast.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "btGjkPairDetector.h"
@@ -27,41 +25,39 @@ subject to the following restrictions:
#define MAX_ITERATIONS 32
#endif
-btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
-:m_simplexSolver(simplexSolver),
-m_convexA(convexA),
-m_convexB(convexB)
+btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver)
+ : m_simplexSolver(simplexSolver),
+ m_convexA(convexA),
+ m_convexB(convexB)
{
}
-bool btGjkConvexCast::calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result)
+bool btGjkConvexCast::calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result)
{
-
-
m_simplexSolver->reset();
/// compute linear velocity for this interval, to interpolate
//assume no rotation/angular velocity, assert here?
- btVector3 linVelA,linVelB;
- linVelA = toA.getOrigin()-fromA.getOrigin();
- linVelB = toB.getOrigin()-fromB.getOrigin();
+ btVector3 linVelA, linVelB;
+ linVelA = toA.getOrigin() - fromA.getOrigin();
+ linVelB = toB.getOrigin() - fromB.getOrigin();
btScalar radius = btScalar(0.001);
btScalar lambda = btScalar(0.);
- btVector3 v(1,0,0);
+ btVector3 v(1, 0, 0);
int maxIter = MAX_ITERATIONS;
btVector3 n;
- n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ n.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
bool hasResult = false;
btVector3 c;
- btVector3 r = (linVelA-linVelB);
+ btVector3 r = (linVelA - linVelB);
btScalar lastLambda = lambda;
//btScalar epsilon = btScalar(0.001);
@@ -69,17 +65,14 @@ bool btGjkConvexCast::calcTimeOfImpact(
int numIter = 0;
//first solution, using GJK
-
btTransform identityTrans;
identityTrans.setIdentity();
+ // result.drawCoordSystem(sphereTr);
-// result.drawCoordSystem(sphereTr);
-
- btPointCollector pointCollector;
+ btPointCollector pointCollector;
-
- btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,0);//m_penetrationDepthSolver);
+ btGjkPairDetector gjk(m_convexA, m_convexB, m_simplexSolver, 0); //m_penetrationDepthSolver);
btGjkPairDetector::ClosestPointInput input;
//we don't use margins during CCD
@@ -87,7 +80,7 @@ bool btGjkConvexCast::calcTimeOfImpact(
input.m_transformA = fromA;
input.m_transformB = fromB;
- gjk.getClosestPoints(input,pointCollector,0);
+ gjk.getClosestPoints(input, pointCollector, 0);
hasResult = pointCollector.m_hasResult;
c = pointCollector.m_pointInWorld;
@@ -98,20 +91,18 @@ bool btGjkConvexCast::calcTimeOfImpact(
dist = pointCollector.m_distance;
n = pointCollector.m_normalOnBInWorld;
-
-
//not close enough
while (dist > radius)
{
numIter++;
if (numIter > maxIter)
{
- return false; //todo: report a failure
+ return false; //todo: report a failure
}
btScalar dLambda = btScalar(0.);
btScalar projectedLinearVelocity = r.dot(n);
-
+
dLambda = dist / (projectedLinearVelocity);
lambda = lambda - dLambda;
@@ -132,35 +123,35 @@ bool btGjkConvexCast::calcTimeOfImpact(
lastLambda = lambda;
//interpolate to next lambda
- result.DebugDraw( lambda );
- input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
- input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
-
- gjk.getClosestPoints(input,pointCollector,0);
+ result.DebugDraw(lambda);
+ input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(), toA.getOrigin(), lambda);
+ input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(), toB.getOrigin(), lambda);
+
+ gjk.getClosestPoints(input, pointCollector, 0);
if (pointCollector.m_hasResult)
{
if (pointCollector.m_distance < btScalar(0.))
{
result.m_fraction = lastLambda;
n = pointCollector.m_normalOnBInWorld;
- result.m_normal=n;
+ result.m_normal = n;
result.m_hitPoint = pointCollector.m_pointInWorld;
return true;
}
- c = pointCollector.m_pointInWorld;
+ c = pointCollector.m_pointInWorld;
n = pointCollector.m_normalOnBInWorld;
dist = pointCollector.m_distance;
- } else
+ }
+ else
{
//??
return false;
}
-
}
//is n normalized?
//don't report time of impact for motion away from the contact normal (or causes minor penetration)
- if (n.dot(r)>=-result.m_allowedPenetration)
+ if (n.dot(r) >= -result.m_allowedPenetration)
return false;
result.m_fraction = lambda;
@@ -170,7 +161,4 @@ bool btGjkConvexCast::calcTimeOfImpact(
}
return false;
-
-
}
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
index 6a42ee63b0..ef5979173e 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_GJK_CONVEX_CAST_H
#define BT_GJK_CONVEX_CAST_H
@@ -29,22 +27,20 @@ class btMinkowskiSumShape;
///GjkConvexCast performs a raycast on a convex object using support mapping.
class btGjkConvexCast : public btConvexCast
{
- btSimplexSolverInterface* m_simplexSolver;
- const btConvexShape* m_convexA;
- const btConvexShape* m_convexB;
+ btSimplexSolverInterface* m_simplexSolver;
+ const btConvexShape* m_convexA;
+ const btConvexShape* m_convexB;
public:
-
- btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver);
+ btGjkConvexCast(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver);
/// cast a convex against another convex object
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result);
-
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result);
};
-#endif //BT_GJK_CONVEX_CAST_H
+#endif //BT_GJK_CONVEX_CAST_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
index eefb974bbd..45d1817135 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
@@ -26,1010 +26,1065 @@ GJK-EPA collision solver by Nathanael Presson, 2008
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "btGjkEpa2.h"
-#if defined(DEBUG) || defined (_DEBUG)
-#include <stdio.h> //for debug printf
+#if defined(DEBUG) || defined(_DEBUG)
+#include <stdio.h> //for debug printf
#ifdef __SPU__
#include <spu_printf.h>
#define printf spu_printf
-#endif //__SPU__
+#endif //__SPU__
#endif
namespace gjkepa2_impl
{
+// Config
- // Config
-
- /* GJK */
-#define GJK_MAX_ITERATIONS 128
+/* GJK */
+#define GJK_MAX_ITERATIONS 128
#ifdef BT_USE_DOUBLE_PRECISION
- #define GJK_ACCURACY ((btScalar)1e-12)
- #define GJK_MIN_DISTANCE ((btScalar)1e-12)
- #define GJK_DUPLICATED_EPS ((btScalar)1e-12)
+#define GJK_ACCURACY ((btScalar)1e-12)
+#define GJK_MIN_DISTANCE ((btScalar)1e-12)
+#define GJK_DUPLICATED_EPS ((btScalar)1e-12)
#else
- #define GJK_ACCURACY ((btScalar)0.0001)
- #define GJK_MIN_DISTANCE ((btScalar)0.0001)
- #define GJK_DUPLICATED_EPS ((btScalar)0.0001)
-#endif //BT_USE_DOUBLE_PRECISION
-
+#define GJK_ACCURACY ((btScalar)0.0001)
+#define GJK_MIN_DISTANCE ((btScalar)0.0001)
+#define GJK_DUPLICATED_EPS ((btScalar)0.0001)
+#endif //BT_USE_DOUBLE_PRECISION
-#define GJK_SIMPLEX2_EPS ((btScalar)0.0)
-#define GJK_SIMPLEX3_EPS ((btScalar)0.0)
-#define GJK_SIMPLEX4_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX2_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX3_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX4_EPS ((btScalar)0.0)
- /* EPA */
-#define EPA_MAX_VERTICES 128
-#define EPA_MAX_ITERATIONS 255
+/* EPA */
+#define EPA_MAX_VERTICES 128
+#define EPA_MAX_ITERATIONS 255
#ifdef BT_USE_DOUBLE_PRECISION
- #define EPA_ACCURACY ((btScalar)1e-12)
- #define EPA_PLANE_EPS ((btScalar)1e-14)
- #define EPA_INSIDE_EPS ((btScalar)1e-9)
+#define EPA_ACCURACY ((btScalar)1e-12)
+#define EPA_PLANE_EPS ((btScalar)1e-14)
+#define EPA_INSIDE_EPS ((btScalar)1e-9)
#else
- #define EPA_ACCURACY ((btScalar)0.0001)
- #define EPA_PLANE_EPS ((btScalar)0.00001)
- #define EPA_INSIDE_EPS ((btScalar)0.01)
+#define EPA_ACCURACY ((btScalar)0.0001)
+#define EPA_PLANE_EPS ((btScalar)0.00001)
+#define EPA_INSIDE_EPS ((btScalar)0.01)
#endif
-#define EPA_FALLBACK (10*EPA_ACCURACY)
-#define EPA_MAX_FACES (EPA_MAX_VERTICES*2)
-
+#define EPA_FALLBACK (10 * EPA_ACCURACY)
+#define EPA_MAX_FACES (EPA_MAX_VERTICES * 2)
- // Shorthands
- typedef unsigned int U;
- typedef unsigned char U1;
+// Shorthands
+typedef unsigned int U;
+typedef unsigned char U1;
- // MinkowskiDiff
- struct MinkowskiDiff
- {
- const btConvexShape* m_shapes[2];
- btMatrix3x3 m_toshape1;
- btTransform m_toshape0;
+// MinkowskiDiff
+struct MinkowskiDiff
+{
+ const btConvexShape* m_shapes[2];
+ btMatrix3x3 m_toshape1;
+ btTransform m_toshape0;
#ifdef __SPU__
- bool m_enableMargin;
+ bool m_enableMargin;
#else
- btVector3 (btConvexShape::*Ls)(const btVector3&) const;
-#endif//__SPU__
-
+ btVector3 (btConvexShape::*Ls)(const btVector3&) const;
+#endif //__SPU__
- MinkowskiDiff()
- {
-
- }
+ MinkowskiDiff()
+ {
+ }
#ifdef __SPU__
- void EnableMargin(bool enable)
- {
- m_enableMargin = enable;
- }
- inline btVector3 Support0(const btVector3& d) const
- {
- if (m_enableMargin)
- {
- return m_shapes[0]->localGetSupportVertexNonVirtual(d);
- } else
- {
- return m_shapes[0]->localGetSupportVertexWithoutMarginNonVirtual(d);
- }
- }
- inline btVector3 Support1(const btVector3& d) const
- {
- if (m_enableMargin)
- {
- return m_toshape0*(m_shapes[1]->localGetSupportVertexNonVirtual(m_toshape1*d));
- } else
- {
- return m_toshape0*(m_shapes[1]->localGetSupportVertexWithoutMarginNonVirtual(m_toshape1*d));
- }
- }
-#else
- void EnableMargin(bool enable)
- {
- if(enable)
- Ls=&btConvexShape::localGetSupportVertexNonVirtual;
- else
- Ls=&btConvexShape::localGetSupportVertexWithoutMarginNonVirtual;
- }
- inline btVector3 Support0(const btVector3& d) const
+ void EnableMargin(bool enable)
+ {
+ m_enableMargin = enable;
+ }
+ inline btVector3 Support0(const btVector3& d) const
+ {
+ if (m_enableMargin)
{
- return(((m_shapes[0])->*(Ls))(d));
+ return m_shapes[0]->localGetSupportVertexNonVirtual(d);
}
- inline btVector3 Support1(const btVector3& d) const
+ else
{
- return(m_toshape0*((m_shapes[1])->*(Ls))(m_toshape1*d));
+ return m_shapes[0]->localGetSupportVertexWithoutMarginNonVirtual(d);
}
-#endif //__SPU__
-
- inline btVector3 Support(const btVector3& d) const
+ }
+ inline btVector3 Support1(const btVector3& d) const
+ {
+ if (m_enableMargin)
{
- return(Support0(d)-Support1(-d));
+ return m_toshape0 * (m_shapes[1]->localGetSupportVertexNonVirtual(m_toshape1 * d));
}
- btVector3 Support(const btVector3& d,U index) const
+ else
{
- if(index)
- return(Support1(d));
- else
- return(Support0(d));
+ return m_toshape0 * (m_shapes[1]->localGetSupportVertexWithoutMarginNonVirtual(m_toshape1 * d));
}
- };
+ }
+#else
+ void EnableMargin(bool enable)
+ {
+ if (enable)
+ Ls = &btConvexShape::localGetSupportVertexNonVirtual;
+ else
+ Ls = &btConvexShape::localGetSupportVertexWithoutMarginNonVirtual;
+ }
+ inline btVector3 Support0(const btVector3& d) const
+ {
+ return (((m_shapes[0])->*(Ls))(d));
+ }
+ inline btVector3 Support1(const btVector3& d) const
+ {
+ return (m_toshape0 * ((m_shapes[1])->*(Ls))(m_toshape1 * d));
+ }
+#endif //__SPU__
- typedef MinkowskiDiff tShape;
+ inline btVector3 Support(const btVector3& d) const
+ {
+ return (Support0(d) - Support1(-d));
+ }
+ btVector3 Support(const btVector3& d, U index) const
+ {
+ if (index)
+ return (Support1(d));
+ else
+ return (Support0(d));
+ }
+};
+typedef MinkowskiDiff tShape;
- // GJK
- struct GJK
+// GJK
+struct GJK
+{
+ /* Types */
+ struct sSV
{
- /* Types */
- struct sSV
- {
- btVector3 d,w;
- };
- struct sSimplex
+ btVector3 d, w;
+ };
+ struct sSimplex
+ {
+ sSV* c[4];
+ btScalar p[4];
+ U rank;
+ };
+ struct eStatus
+ {
+ enum _
{
- sSV* c[4];
- btScalar p[4];
- U rank;
- };
- struct eStatus { enum _ {
Valid,
Inside,
- Failed };};
- /* Fields */
- tShape m_shape;
- btVector3 m_ray;
- btScalar m_distance;
- sSimplex m_simplices[2];
- sSV m_store[4];
- sSV* m_free[4];
- U m_nfree;
- U m_current;
- sSimplex* m_simplex;
- eStatus::_ m_status;
- /* Methods */
- GJK()
- {
- Initialize();
+ Failed
+ };
+ };
+ /* Fields */
+ tShape m_shape;
+ btVector3 m_ray;
+ btScalar m_distance;
+ sSimplex m_simplices[2];
+ sSV m_store[4];
+ sSV* m_free[4];
+ U m_nfree;
+ U m_current;
+ sSimplex* m_simplex;
+ eStatus::_ m_status;
+ /* Methods */
+ GJK()
+ {
+ Initialize();
+ }
+ void Initialize()
+ {
+ m_ray = btVector3(0, 0, 0);
+ m_nfree = 0;
+ m_status = eStatus::Failed;
+ m_current = 0;
+ m_distance = 0;
+ }
+ eStatus::_ Evaluate(const tShape& shapearg, const btVector3& guess)
+ {
+ U iterations = 0;
+ btScalar sqdist = 0;
+ btScalar alpha = 0;
+ btVector3 lastw[4];
+ U clastw = 0;
+ /* Initialize solver */
+ m_free[0] = &m_store[0];
+ m_free[1] = &m_store[1];
+ m_free[2] = &m_store[2];
+ m_free[3] = &m_store[3];
+ m_nfree = 4;
+ m_current = 0;
+ m_status = eStatus::Valid;
+ m_shape = shapearg;
+ m_distance = 0;
+ /* Initialize simplex */
+ m_simplices[0].rank = 0;
+ m_ray = guess;
+ const btScalar sqrl = m_ray.length2();
+ appendvertice(m_simplices[0], sqrl > 0 ? -m_ray : btVector3(1, 0, 0));
+ m_simplices[0].p[0] = 1;
+ m_ray = m_simplices[0].c[0]->w;
+ sqdist = sqrl;
+ lastw[0] =
+ lastw[1] =
+ lastw[2] =
+ lastw[3] = m_ray;
+ /* Loop */
+ do
+ {
+ const U next = 1 - m_current;
+ sSimplex& cs = m_simplices[m_current];
+ sSimplex& ns = m_simplices[next];
+ /* Check zero */
+ const btScalar rl = m_ray.length();
+ if (rl < GJK_MIN_DISTANCE)
+ { /* Touching or inside */
+ m_status = eStatus::Inside;
+ break;
}
- void Initialize()
+ /* Append new vertice in -'v' direction */
+ appendvertice(cs, -m_ray);
+ const btVector3& w = cs.c[cs.rank - 1]->w;
+ bool found = false;
+ for (U i = 0; i < 4; ++i)
{
- m_ray = btVector3(0,0,0);
- m_nfree = 0;
- m_status = eStatus::Failed;
- m_current = 0;
- m_distance = 0;
+ if ((w - lastw[i]).length2() < GJK_DUPLICATED_EPS)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ else
+ { /* Update lastw */
+ lastw[clastw = (clastw + 1) & 3] = w;
+ }
+ /* Check for termination */
+ const btScalar omega = btDot(m_ray, w) / rl;
+ alpha = btMax(omega, alpha);
+ if (((rl - alpha) - (GJK_ACCURACY * rl)) <= 0)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
}
- eStatus::_ Evaluate(const tShape& shapearg,const btVector3& guess)
+ /* Reduce simplex */
+ btScalar weights[4];
+ U mask = 0;
+ switch (cs.rank)
{
- U iterations=0;
- btScalar sqdist=0;
- btScalar alpha=0;
- btVector3 lastw[4];
- U clastw=0;
- /* Initialize solver */
- m_free[0] = &m_store[0];
- m_free[1] = &m_store[1];
- m_free[2] = &m_store[2];
- m_free[3] = &m_store[3];
- m_nfree = 4;
- m_current = 0;
- m_status = eStatus::Valid;
- m_shape = shapearg;
- m_distance = 0;
- /* Initialize simplex */
- m_simplices[0].rank = 0;
- m_ray = guess;
- const btScalar sqrl= m_ray.length2();
- appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0));
- m_simplices[0].p[0] = 1;
- m_ray = m_simplices[0].c[0]->w;
- sqdist = sqrl;
- lastw[0] =
- lastw[1] =
- lastw[2] =
- lastw[3] = m_ray;
- /* Loop */
- do {
- const U next=1-m_current;
- sSimplex& cs=m_simplices[m_current];
- sSimplex& ns=m_simplices[next];
- /* Check zero */
- const btScalar rl=m_ray.length();
- if(rl<GJK_MIN_DISTANCE)
- {/* Touching or inside */
- m_status=eStatus::Inside;
- break;
- }
- /* Append new vertice in -'v' direction */
- appendvertice(cs,-m_ray);
- const btVector3& w=cs.c[cs.rank-1]->w;
- bool found=false;
- for(U i=0;i<4;++i)
+ case 2:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ weights, mask);
+ break;
+ case 3:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ weights, mask);
+ break;
+ case 4:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ cs.c[3]->w,
+ weights, mask);
+ break;
+ }
+ if (sqdist >= 0)
+ { /* Valid */
+ ns.rank = 0;
+ m_ray = btVector3(0, 0, 0);
+ m_current = next;
+ for (U i = 0, ni = cs.rank; i < ni; ++i)
+ {
+ if (mask & (1 << i))
{
- if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
- { found=true;break; }
- }
- if(found)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
+ ns.c[ns.rank] = cs.c[i];
+ ns.p[ns.rank++] = weights[i];
+ m_ray += cs.c[i]->w * weights[i];
}
else
- {/* Update lastw */
- lastw[clastw=(clastw+1)&3]=w;
- }
- /* Check for termination */
- const btScalar omega=btDot(m_ray,w)/rl;
- alpha=btMax(omega,alpha);
- if(((rl-alpha)-(GJK_ACCURACY*rl))<=0)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- /* Reduce simplex */
- btScalar weights[4];
- U mask=0;
- switch(cs.rank)
{
- case 2: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- weights,mask);break;
- case 3: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- weights,mask);break;
- case 4: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- cs.c[3]->w,
- weights,mask);break;
- }
- if(sqdist>=0)
- {/* Valid */
- ns.rank = 0;
- m_ray = btVector3(0,0,0);
- m_current = next;
- for(U i=0,ni=cs.rank;i<ni;++i)
- {
- if(mask&(1<<i))
- {
- ns.c[ns.rank] = cs.c[i];
- ns.p[ns.rank++] = weights[i];
- m_ray += cs.c[i]->w*weights[i];
- }
- else
- {
- m_free[m_nfree++] = cs.c[i];
- }
- }
- if(mask==15) m_status=eStatus::Inside;
+ m_free[m_nfree++] = cs.c[i];
}
- else
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed;
- } while(m_status==eStatus::Valid);
- m_simplex=&m_simplices[m_current];
- switch(m_status)
+ }
+ if (mask == 15) m_status = eStatus::Inside;
+ }
+ else
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ m_status = ((++iterations) < GJK_MAX_ITERATIONS) ? m_status : eStatus::Failed;
+ } while (m_status == eStatus::Valid);
+ m_simplex = &m_simplices[m_current];
+ switch (m_status)
+ {
+ case eStatus::Valid:
+ m_distance = m_ray.length();
+ break;
+ case eStatus::Inside:
+ m_distance = 0;
+ break;
+ default:
+ {
+ }
+ }
+ return (m_status);
+ }
+ bool EncloseOrigin()
+ {
+ switch (m_simplex->rank)
+ {
+ case 1:
+ {
+ for (U i = 0; i < 3; ++i)
{
- case eStatus::Valid: m_distance=m_ray.length();break;
- case eStatus::Inside: m_distance=0;break;
- default:
- {
- }
- }
- return(m_status);
+ btVector3 axis = btVector3(0, 0, 0);
+ axis[i] = 1;
+ appendvertice(*m_simplex, axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
}
- bool EncloseOrigin()
+ break;
+ case 2:
{
- switch(m_simplex->rank)
+ const btVector3 d = m_simplex->c[1]->w - m_simplex->c[0]->w;
+ for (U i = 0; i < 3; ++i)
{
- case 1:
- {
- for(U i=0;i<3;++i)
- {
- btVector3 axis=btVector3(0,0,0);
- axis[i]=1;
- appendvertice(*m_simplex, axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- break;
- case 2:
- {
- const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w;
- for(U i=0;i<3;++i)
- {
- btVector3 axis=btVector3(0,0,0);
- axis[i]=1;
- const btVector3 p=btCross(d,axis);
- if(p.length2()>0)
- {
- appendvertice(*m_simplex, p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- }
- break;
- case 3:
- {
- const btVector3 n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w,
- m_simplex->c[2]->w-m_simplex->c[0]->w);
- if(n.length2()>0)
- {
- appendvertice(*m_simplex,n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- break;
- case 4:
+ btVector3 axis = btVector3(0, 0, 0);
+ axis[i] = 1;
+ const btVector3 p = btCross(d, axis);
+ if (p.length2() > 0)
{
- if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w,
- m_simplex->c[1]->w-m_simplex->c[3]->w,
- m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
- return(true);
+ appendvertice(*m_simplex, p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
}
- break;
}
- return(false);
}
- /* Internals */
- void getsupport(const btVector3& d,sSV& sv) const
+ break;
+ case 3:
{
- sv.d = d/d.length();
- sv.w = m_shape.Support(sv.d);
+ const btVector3 n = btCross(m_simplex->c[1]->w - m_simplex->c[0]->w,
+ m_simplex->c[2]->w - m_simplex->c[0]->w);
+ if (n.length2() > 0)
+ {
+ appendvertice(*m_simplex, n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
}
- void removevertice(sSimplex& simplex)
+ break;
+ case 4:
{
- m_free[m_nfree++]=simplex.c[--simplex.rank];
+ if (btFabs(det(m_simplex->c[0]->w - m_simplex->c[3]->w,
+ m_simplex->c[1]->w - m_simplex->c[3]->w,
+ m_simplex->c[2]->w - m_simplex->c[3]->w)) > 0)
+ return (true);
}
- void appendvertice(sSimplex& simplex,const btVector3& v)
+ break;
+ }
+ return (false);
+ }
+ /* Internals */
+ void getsupport(const btVector3& d, sSV& sv) const
+ {
+ sv.d = d / d.length();
+ sv.w = m_shape.Support(sv.d);
+ }
+ void removevertice(sSimplex& simplex)
+ {
+ m_free[m_nfree++] = simplex.c[--simplex.rank];
+ }
+ void appendvertice(sSimplex& simplex, const btVector3& v)
+ {
+ simplex.p[simplex.rank] = 0;
+ simplex.c[simplex.rank] = m_free[--m_nfree];
+ getsupport(v, *simplex.c[simplex.rank++]);
+ }
+ static btScalar det(const btVector3& a, const btVector3& b, const btVector3& c)
+ {
+ return (a.y() * b.z() * c.x() + a.z() * b.x() * c.y() -
+ a.x() * b.z() * c.y() - a.y() * b.x() * c.z() +
+ a.x() * b.y() * c.z() - a.z() * b.y() * c.x());
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ btScalar* w, U& m)
+ {
+ const btVector3 d = b - a;
+ const btScalar l = d.length2();
+ if (l > GJK_SIMPLEX2_EPS)
+ {
+ const btScalar t(l > 0 ? -btDot(a, d) / l : 0);
+ if (t >= 1)
{
- simplex.p[simplex.rank]=0;
- simplex.c[simplex.rank]=m_free[--m_nfree];
- getsupport(v,*simplex.c[simplex.rank++]);
+ w[0] = 0;
+ w[1] = 1;
+ m = 2;
+ return (b.length2());
}
- static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c)
+ else if (t <= 0)
{
- return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()-
- a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+
- a.x()*b.y()*c.z()-a.z()*b.y()*c.x());
+ w[0] = 1;
+ w[1] = 0;
+ m = 1;
+ return (a.length2());
}
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- btScalar* w,U& m)
+ else
{
- const btVector3 d=b-a;
- const btScalar l=d.length2();
- if(l>GJK_SIMPLEX2_EPS)
- {
- const btScalar t(l>0?-btDot(a,d)/l:0);
- if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); }
- else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); }
- else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
- }
- return(-1);
+ w[0] = 1 - (w[1] = t);
+ m = 3;
+ return ((a + d * t).length2());
}
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar* w,U& m)
+ }
+ return (-1);
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar* w, U& m)
+ {
+ static const U imd3[] = {1, 2, 0};
+ const btVector3* vt[] = {&a, &b, &c};
+ const btVector3 dl[] = {a - b, b - c, c - a};
+ const btVector3 n = btCross(dl[0], dl[1]);
+ const btScalar l = n.length2();
+ if (l > GJK_SIMPLEX3_EPS)
+ {
+ btScalar mindist = -1;
+ btScalar subw[2] = {0.f, 0.f};
+ U subm(0);
+ for (U i = 0; i < 3; ++i)
{
- static const U imd3[]={1,2,0};
- const btVector3* vt[]={&a,&b,&c};
- const btVector3 dl[]={a-b,b-c,c-a};
- const btVector3 n=btCross(dl[0],dl[1]);
- const btScalar l=n.length2();
- if(l>GJK_SIMPLEX3_EPS)
+ if (btDot(*vt[i], btCross(dl[i], n)) > 0)
{
- btScalar mindist=-1;
- btScalar subw[2]={0.f,0.f};
- U subm(0);
- for(U i=0;i<3;++i)
+ const U j = imd3[i];
+ const btScalar subd(projectorigin(*vt[i], *vt[j], subw, subm));
+ if ((mindist < 0) || (subd < mindist))
{
- if(btDot(*vt[i],btCross(dl[i],n))>0)
- {
- const U j=imd3[i];
- const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm));
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- }
- }
+ mindist = subd;
+ m = static_cast<U>(((subm & 1) ? 1 << i : 0) + ((subm & 2) ? 1 << j : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
}
- if(mindist<0)
- {
- const btScalar d=btDot(a,n);
- const btScalar s=btSqrt(l);
- const btVector3 p=n*(d/l);
- mindist = p.length2();
- m = 7;
- w[0] = (btCross(dl[1],b-p)).length()/s;
- w[1] = (btCross(dl[2],c-p)).length()/s;
- w[2] = 1-(w[0]+w[1]);
- }
- return(mindist);
}
- return(-1);
}
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- const btVector3& d,
- btScalar* w,U& m)
+ if (mindist < 0)
{
- static const U imd3[]={1,2,0};
- const btVector3* vt[]={&a,&b,&c,&d};
- const btVector3 dl[]={a-d,b-d,c-d};
- const btScalar vl=det(dl[0],dl[1],dl[2]);
- const bool ng=(vl*btDot(a,btCross(b-c,a-b)))<=0;
- if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS))
+ const btScalar d = btDot(a, n);
+ const btScalar s = btSqrt(l);
+ const btVector3 p = n * (d / l);
+ mindist = p.length2();
+ m = 7;
+ w[0] = (btCross(dl[1], b - p)).length() / s;
+ w[1] = (btCross(dl[2], c - p)).length() / s;
+ w[2] = 1 - (w[0] + w[1]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ const btVector3& d,
+ btScalar* w, U& m)
+ {
+ static const U imd3[] = {1, 2, 0};
+ const btVector3* vt[] = {&a, &b, &c, &d};
+ const btVector3 dl[] = {a - d, b - d, c - d};
+ const btScalar vl = det(dl[0], dl[1], dl[2]);
+ const bool ng = (vl * btDot(a, btCross(b - c, a - b))) <= 0;
+ if (ng && (btFabs(vl) > GJK_SIMPLEX4_EPS))
+ {
+ btScalar mindist = -1;
+ btScalar subw[3] = {0.f, 0.f, 0.f};
+ U subm(0);
+ for (U i = 0; i < 3; ++i)
+ {
+ const U j = imd3[i];
+ const btScalar s = vl * btDot(d, btCross(dl[i], dl[j]));
+ if (s > 0)
{
- btScalar mindist=-1;
- btScalar subw[3]={0.f,0.f,0.f};
- U subm(0);
- for(U i=0;i<3;++i)
- {
- const U j=imd3[i];
- const btScalar s=vl*btDot(d,btCross(dl[i],dl[j]));
- if(s>0)
- {
- const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>((subm&1?1<<i:0)+
- (subm&2?1<<j:0)+
- (subm&4?8:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- w[3] = subw[2];
- }
- }
- }
- if(mindist<0)
+ const btScalar subd = projectorigin(*vt[i], *vt[j], d, subw, subm);
+ if ((mindist < 0) || (subd < mindist))
{
- mindist = 0;
- m = 15;
- w[0] = det(c,b,d)/vl;
- w[1] = det(a,c,d)/vl;
- w[2] = det(b,a,d)/vl;
- w[3] = 1-(w[0]+w[1]+w[2]);
+ mindist = subd;
+ m = static_cast<U>((subm & 1 ? 1 << i : 0) +
+ (subm & 2 ? 1 << j : 0) +
+ (subm & 4 ? 8 : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ w[3] = subw[2];
}
- return(mindist);
}
- return(-1);
}
- };
+ if (mindist < 0)
+ {
+ mindist = 0;
+ m = 15;
+ w[0] = det(c, b, d) / vl;
+ w[1] = det(a, c, d) / vl;
+ w[2] = det(b, a, d) / vl;
+ w[3] = 1 - (w[0] + w[1] + w[2]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+};
- // EPA
- struct EPA
+// EPA
+struct EPA
+{
+ /* Types */
+ typedef GJK::sSV sSV;
+ struct sFace
{
- /* Types */
- typedef GJK::sSV sSV;
- struct sFace
- {
- btVector3 n;
- btScalar d;
- sSV* c[3];
- sFace* f[3];
- sFace* l[2];
- U1 e[3];
- U1 pass;
- };
- struct sList
- {
- sFace* root;
- U count;
- sList() : root(0),count(0) {}
- };
- struct sHorizon
+ btVector3 n;
+ btScalar d;
+ sSV* c[3];
+ sFace* f[3];
+ sFace* l[2];
+ U1 e[3];
+ U1 pass;
+ };
+ struct sList
+ {
+ sFace* root;
+ U count;
+ sList() : root(0), count(0) {}
+ };
+ struct sHorizon
+ {
+ sFace* cf;
+ sFace* ff;
+ U nf;
+ sHorizon() : cf(0), ff(0), nf(0) {}
+ };
+ struct eStatus
+ {
+ enum _
{
- sFace* cf;
- sFace* ff;
- U nf;
- sHorizon() : cf(0),ff(0),nf(0) {}
- };
- struct eStatus { enum _ {
Valid,
Touching,
Degenerated,
NonConvex,
- InvalidHull,
+ InvalidHull,
OutOfFaces,
OutOfVertices,
AccuraryReached,
FallBack,
- Failed };};
- /* Fields */
- eStatus::_ m_status;
- GJK::sSimplex m_result;
- btVector3 m_normal;
- btScalar m_depth;
- sSV m_sv_store[EPA_MAX_VERTICES];
- sFace m_fc_store[EPA_MAX_FACES];
- U m_nextsv;
- sList m_hull;
- sList m_stock;
- /* Methods */
- EPA()
- {
- Initialize();
- }
+ Failed
+ };
+ };
+ /* Fields */
+ eStatus::_ m_status;
+ GJK::sSimplex m_result;
+ btVector3 m_normal;
+ btScalar m_depth;
+ sSV m_sv_store[EPA_MAX_VERTICES];
+ sFace m_fc_store[EPA_MAX_FACES];
+ U m_nextsv;
+ sList m_hull;
+ sList m_stock;
+ /* Methods */
+ EPA()
+ {
+ Initialize();
+ }
+ static inline void bind(sFace* fa, U ea, sFace* fb, U eb)
+ {
+ fa->e[ea] = (U1)eb;
+ fa->f[ea] = fb;
+ fb->e[eb] = (U1)ea;
+ fb->f[eb] = fa;
+ }
+ static inline void append(sList& list, sFace* face)
+ {
+ face->l[0] = 0;
+ face->l[1] = list.root;
+ if (list.root) list.root->l[0] = face;
+ list.root = face;
+ ++list.count;
+ }
+ static inline void remove(sList& list, sFace* face)
+ {
+ if (face->l[1]) face->l[1]->l[0] = face->l[0];
+ if (face->l[0]) face->l[0]->l[1] = face->l[1];
+ if (face == list.root) list.root = face->l[1];
+ --list.count;
+ }
- static inline void bind(sFace* fa,U ea,sFace* fb,U eb)
- {
- fa->e[ea]=(U1)eb;fa->f[ea]=fb;
- fb->e[eb]=(U1)ea;fb->f[eb]=fa;
- }
- static inline void append(sList& list,sFace* face)
+ void Initialize()
+ {
+ m_status = eStatus::Failed;
+ m_normal = btVector3(0, 0, 0);
+ m_depth = 0;
+ m_nextsv = 0;
+ for (U i = 0; i < EPA_MAX_FACES; ++i)
+ {
+ append(m_stock, &m_fc_store[EPA_MAX_FACES - i - 1]);
+ }
+ }
+ eStatus::_ Evaluate(GJK& gjk, const btVector3& guess)
+ {
+ GJK::sSimplex& simplex = *gjk.m_simplex;
+ if ((simplex.rank > 1) && gjk.EncloseOrigin())
+ {
+ /* Clean up */
+ while (m_hull.root)
{
- face->l[0] = 0;
- face->l[1] = list.root;
- if(list.root) list.root->l[0]=face;
- list.root = face;
- ++list.count;
+ sFace* f = m_hull.root;
+ remove(m_hull, f);
+ append(m_stock, f);
}
- static inline void remove(sList& list,sFace* face)
+ m_status = eStatus::Valid;
+ m_nextsv = 0;
+ /* Orient simplex */
+ if (gjk.det(simplex.c[0]->w - simplex.c[3]->w,
+ simplex.c[1]->w - simplex.c[3]->w,
+ simplex.c[2]->w - simplex.c[3]->w) < 0)
{
- if(face->l[1]) face->l[1]->l[0]=face->l[0];
- if(face->l[0]) face->l[0]->l[1]=face->l[1];
- if(face==list.root) list.root=face->l[1];
- --list.count;
+ btSwap(simplex.c[0], simplex.c[1]);
+ btSwap(simplex.p[0], simplex.p[1]);
}
-
-
- void Initialize()
+ /* Build initial hull */
+ sFace* tetra[] = {newface(simplex.c[0], simplex.c[1], simplex.c[2], true),
+ newface(simplex.c[1], simplex.c[0], simplex.c[3], true),
+ newface(simplex.c[2], simplex.c[1], simplex.c[3], true),
+ newface(simplex.c[0], simplex.c[2], simplex.c[3], true)};
+ if (m_hull.count == 4)
{
- m_status = eStatus::Failed;
- m_normal = btVector3(0,0,0);
- m_depth = 0;
- m_nextsv = 0;
- for(U i=0;i<EPA_MAX_FACES;++i)
+ sFace* best = findbest();
+ sFace outer = *best;
+ U pass = 0;
+ U iterations = 0;
+ bind(tetra[0], 0, tetra[1], 0);
+ bind(tetra[0], 1, tetra[2], 0);
+ bind(tetra[0], 2, tetra[3], 0);
+ bind(tetra[1], 1, tetra[3], 2);
+ bind(tetra[1], 2, tetra[2], 1);
+ bind(tetra[2], 2, tetra[3], 1);
+ m_status = eStatus::Valid;
+ for (; iterations < EPA_MAX_ITERATIONS; ++iterations)
{
- append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
- }
- }
- eStatus::_ Evaluate(GJK& gjk,const btVector3& guess)
- {
- GJK::sSimplex& simplex=*gjk.m_simplex;
- if((simplex.rank>1)&&gjk.EncloseOrigin())
- {
-
- /* Clean up */
- while(m_hull.root)
- {
- sFace* f = m_hull.root;
- remove(m_hull,f);
- append(m_stock,f);
- }
- m_status = eStatus::Valid;
- m_nextsv = 0;
- /* Orient simplex */
- if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
- simplex.c[1]->w-simplex.c[3]->w,
- simplex.c[2]->w-simplex.c[3]->w)<0)
- {
- btSwap(simplex.c[0],simplex.c[1]);
- btSwap(simplex.p[0],simplex.p[1]);
- }
- /* Build initial hull */
- sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
- newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
- newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
- newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
- if(m_hull.count==4)
+ if (m_nextsv < EPA_MAX_VERTICES)
{
- sFace* best=findbest();
- sFace outer=*best;
- U pass=0;
- U iterations=0;
- bind(tetra[0],0,tetra[1],0);
- bind(tetra[0],1,tetra[2],0);
- bind(tetra[0],2,tetra[3],0);
- bind(tetra[1],1,tetra[3],2);
- bind(tetra[1],2,tetra[2],1);
- bind(tetra[2],2,tetra[3],1);
- m_status=eStatus::Valid;
- for(;iterations<EPA_MAX_ITERATIONS;++iterations)
+ sHorizon horizon;
+ sSV* w = &m_sv_store[m_nextsv++];
+ bool valid = true;
+ best->pass = (U1)(++pass);
+ gjk.getsupport(best->n, *w);
+ const btScalar wdist = btDot(best->n, w->w) - best->d;
+ if (wdist > EPA_ACCURACY)
{
- if(m_nextsv<EPA_MAX_VERTICES)
- {
- sHorizon horizon;
- sSV* w=&m_sv_store[m_nextsv++];
- bool valid=true;
- best->pass = (U1)(++pass);
- gjk.getsupport(best->n,*w);
- const btScalar wdist=btDot(best->n,w->w)-best->d;
- if(wdist>EPA_ACCURACY)
- {
- for(U j=0;(j<3)&&valid;++j)
- {
- valid&=expand( pass,w,
- best->f[j],best->e[j],
- horizon);
- }
- if(valid&&(horizon.nf>=3))
- {
- bind(horizon.cf,1,horizon.ff,2);
- remove(m_hull,best);
- append(m_stock,best);
- best=findbest();
- outer=*best;
- } else { m_status=eStatus::InvalidHull;break; }
- } else { m_status=eStatus::AccuraryReached;break; }
- } else { m_status=eStatus::OutOfVertices;break; }
+ for (U j = 0; (j < 3) && valid; ++j)
+ {
+ valid &= expand(pass, w,
+ best->f[j], best->e[j],
+ horizon);
+ }
+ if (valid && (horizon.nf >= 3))
+ {
+ bind(horizon.cf, 1, horizon.ff, 2);
+ remove(m_hull, best);
+ append(m_stock, best);
+ best = findbest();
+ outer = *best;
+ }
+ else
+ {
+ m_status = eStatus::InvalidHull;
+ break;
+ }
+ }
+ else
+ {
+ m_status = eStatus::AccuraryReached;
+ break;
}
- const btVector3 projection=outer.n*outer.d;
- m_normal = outer.n;
- m_depth = outer.d;
- m_result.rank = 3;
- m_result.c[0] = outer.c[0];
- m_result.c[1] = outer.c[1];
- m_result.c[2] = outer.c[2];
- m_result.p[0] = btCross( outer.c[1]->w-projection,
- outer.c[2]->w-projection).length();
- m_result.p[1] = btCross( outer.c[2]->w-projection,
- outer.c[0]->w-projection).length();
- m_result.p[2] = btCross( outer.c[0]->w-projection,
- outer.c[1]->w-projection).length();
- const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
- m_result.p[0] /= sum;
- m_result.p[1] /= sum;
- m_result.p[2] /= sum;
- return(m_status);
- }
- }
- /* Fallback */
- m_status = eStatus::FallBack;
- m_normal = -guess;
- const btScalar nl=m_normal.length();
- if(nl>0)
- m_normal = m_normal/nl;
- else
- m_normal = btVector3(1,0,0);
- m_depth = 0;
- m_result.rank=1;
- m_result.c[0]=simplex.c[0];
- m_result.p[0]=1;
- return(m_status);
- }
- bool getedgedist(sFace* face, sSV* a, sSV* b, btScalar& dist)
- {
- const btVector3 ba = b->w - a->w;
- const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane
- const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
-
- if(a_dot_nab < 0)
- {
- // Outside of edge a->b
-
- const btScalar ba_l2 = ba.length2();
- const btScalar a_dot_ba = btDot(a->w, ba);
- const btScalar b_dot_ba = btDot(b->w, ba);
-
- if(a_dot_ba > 0)
- {
- // Pick distance vertex a
- dist = a->w.length();
- }
- else if(b_dot_ba < 0)
- {
- // Pick distance vertex b
- dist = b->w.length();
}
else
{
- // Pick distance to edge a->b
- const btScalar a_dot_b = btDot(a->w, b->w);
- dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0));
+ m_status = eStatus::OutOfVertices;
+ break;
}
-
- return true;
}
+ const btVector3 projection = outer.n * outer.d;
+ m_normal = outer.n;
+ m_depth = outer.d;
+ m_result.rank = 3;
+ m_result.c[0] = outer.c[0];
+ m_result.c[1] = outer.c[1];
+ m_result.c[2] = outer.c[2];
+ m_result.p[0] = btCross(outer.c[1]->w - projection,
+ outer.c[2]->w - projection)
+ .length();
+ m_result.p[1] = btCross(outer.c[2]->w - projection,
+ outer.c[0]->w - projection)
+ .length();
+ m_result.p[2] = btCross(outer.c[0]->w - projection,
+ outer.c[1]->w - projection)
+ .length();
+ const btScalar sum = m_result.p[0] + m_result.p[1] + m_result.p[2];
+ m_result.p[0] /= sum;
+ m_result.p[1] /= sum;
+ m_result.p[2] /= sum;
+ return (m_status);
+ }
+ }
+ /* Fallback */
+ m_status = eStatus::FallBack;
+ m_normal = -guess;
+ const btScalar nl = m_normal.length();
+ if (nl > 0)
+ m_normal = m_normal / nl;
+ else
+ m_normal = btVector3(1, 0, 0);
+ m_depth = 0;
+ m_result.rank = 1;
+ m_result.c[0] = simplex.c[0];
+ m_result.p[0] = 1;
+ return (m_status);
+ }
+ bool getedgedist(sFace* face, sSV* a, sSV* b, btScalar& dist)
+ {
+ const btVector3 ba = b->w - a->w;
+ const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane
+ const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
- return false;
+ if (a_dot_nab < 0)
+ {
+ // Outside of edge a->b
+
+ const btScalar ba_l2 = ba.length2();
+ const btScalar a_dot_ba = btDot(a->w, ba);
+ const btScalar b_dot_ba = btDot(b->w, ba);
+
+ if (a_dot_ba > 0)
+ {
+ // Pick distance vertex a
+ dist = a->w.length();
}
- sFace* newface(sSV* a,sSV* b,sSV* c,bool forced)
+ else if (b_dot_ba < 0)
{
- if(m_stock.root)
- {
- sFace* face=m_stock.root;
- remove(m_stock,face);
- append(m_hull,face);
- face->pass = 0;
- face->c[0] = a;
- face->c[1] = b;
- face->c[2] = c;
- face->n = btCross(b->w-a->w,c->w-a->w);
- const btScalar l=face->n.length();
- const bool v=l>EPA_ACCURACY;
+ // Pick distance vertex b
+ dist = b->w.length();
+ }
+ else
+ {
+ // Pick distance to edge a->b
+ const btScalar a_dot_b = btDot(a->w, b->w);
+ dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0));
+ }
- if(v)
- {
- if(!(getedgedist(face, a, b, face->d) ||
- getedgedist(face, b, c, face->d) ||
- getedgedist(face, c, a, face->d)))
- {
- // Origin projects to the interior of the triangle
- // Use distance to triangle plane
- face->d = btDot(a->w, face->n) / l;
- }
+ return true;
+ }
- face->n /= l;
- if(forced || (face->d >= -EPA_PLANE_EPS))
- {
- return face;
- }
- else
- m_status=eStatus::NonConvex;
- }
- else
- m_status=eStatus::Degenerated;
+ return false;
+ }
+ sFace* newface(sSV* a, sSV* b, sSV* c, bool forced)
+ {
+ if (m_stock.root)
+ {
+ sFace* face = m_stock.root;
+ remove(m_stock, face);
+ append(m_hull, face);
+ face->pass = 0;
+ face->c[0] = a;
+ face->c[1] = b;
+ face->c[2] = c;
+ face->n = btCross(b->w - a->w, c->w - a->w);
+ const btScalar l = face->n.length();
+ const bool v = l > EPA_ACCURACY;
- remove(m_hull, face);
- append(m_stock, face);
- return 0;
+ if (v)
+ {
+ if (!(getedgedist(face, a, b, face->d) ||
+ getedgedist(face, b, c, face->d) ||
+ getedgedist(face, c, a, face->d)))
+ {
+ // Origin projects to the interior of the triangle
+ // Use distance to triangle plane
+ face->d = btDot(a->w, face->n) / l;
+ }
+ face->n /= l;
+ if (forced || (face->d >= -EPA_PLANE_EPS))
+ {
+ return face;
}
- m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces;
- return 0;
+ else
+ m_status = eStatus::NonConvex;
+ }
+ else
+ m_status = eStatus::Degenerated;
+
+ remove(m_hull, face);
+ append(m_stock, face);
+ return 0;
+ }
+ m_status = m_stock.root ? eStatus::OutOfVertices : eStatus::OutOfFaces;
+ return 0;
+ }
+ sFace* findbest()
+ {
+ sFace* minf = m_hull.root;
+ btScalar mind = minf->d * minf->d;
+ for (sFace* f = minf->l[1]; f; f = f->l[1])
+ {
+ const btScalar sqd = f->d * f->d;
+ if (sqd < mind)
+ {
+ minf = f;
+ mind = sqd;
}
- sFace* findbest()
+ }
+ return (minf);
+ }
+ bool expand(U pass, sSV* w, sFace* f, U e, sHorizon& horizon)
+ {
+ static const U i1m3[] = {1, 2, 0};
+ static const U i2m3[] = {2, 0, 1};
+ if (f->pass != pass)
+ {
+ const U e1 = i1m3[e];
+ if ((btDot(f->n, w->w) - f->d) < -EPA_PLANE_EPS)
{
- sFace* minf=m_hull.root;
- btScalar mind=minf->d*minf->d;
- for(sFace* f=minf->l[1];f;f=f->l[1])
+ sFace* nf = newface(f->c[e1], f->c[e], w, false);
+ if (nf)
{
- const btScalar sqd=f->d*f->d;
- if(sqd<mind)
- {
- minf=f;
- mind=sqd;
- }
+ bind(nf, 0, f, e);
+ if (horizon.cf)
+ bind(horizon.cf, 1, nf, 2);
+ else
+ horizon.ff = nf;
+ horizon.cf = nf;
+ ++horizon.nf;
+ return (true);
}
- return(minf);
}
- bool expand(U pass,sSV* w,sFace* f,U e,sHorizon& horizon)
+ else
{
- static const U i1m3[]={1,2,0};
- static const U i2m3[]={2,0,1};
- if(f->pass!=pass)
+ const U e2 = i2m3[e];
+ f->pass = (U1)pass;
+ if (expand(pass, w, f->f[e1], f->e[e1], horizon) &&
+ expand(pass, w, f->f[e2], f->e[e2], horizon))
{
- const U e1=i1m3[e];
- if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
- {
- sFace* nf=newface(f->c[e1],f->c[e],w,false);
- if(nf)
- {
- bind(nf,0,f,e);
- if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
- horizon.cf=nf;
- ++horizon.nf;
- return(true);
- }
- }
- else
- {
- const U e2=i2m3[e];
- f->pass = (U1)pass;
- if( expand(pass,w,f->f[e1],f->e[e1],horizon)&&
- expand(pass,w,f->f[e2],f->e[e2],horizon))
- {
- remove(m_hull,f);
- append(m_stock,f);
- return(true);
- }
- }
+ remove(m_hull, f);
+ append(m_stock, f);
+ return (true);
}
- return(false);
}
-
- };
-
- //
- static void Initialize( const btConvexShape* shape0,const btTransform& wtrs0,
- const btConvexShape* shape1,const btTransform& wtrs1,
- btGjkEpaSolver2::sResults& results,
- tShape& shape,
- bool withmargins)
- {
- /* Results */
- results.witnesses[0] =
- results.witnesses[1] = btVector3(0,0,0);
- results.status = btGjkEpaSolver2::sResults::Separated;
- /* Shape */
- shape.m_shapes[0] = shape0;
- shape.m_shapes[1] = shape1;
- shape.m_toshape1 = wtrs1.getBasis().transposeTimes(wtrs0.getBasis());
- shape.m_toshape0 = wtrs0.inverseTimes(wtrs1);
- shape.EnableMargin(withmargins);
+ }
+ return (false);
}
+};
+//
+static void Initialize(const btConvexShape* shape0, const btTransform& wtrs0,
+ const btConvexShape* shape1, const btTransform& wtrs1,
+ btGjkEpaSolver2::sResults& results,
+ tShape& shape,
+ bool withmargins)
+{
+ /* Results */
+ results.witnesses[0] =
+ results.witnesses[1] = btVector3(0, 0, 0);
+ results.status = btGjkEpaSolver2::sResults::Separated;
+ /* Shape */
+ shape.m_shapes[0] = shape0;
+ shape.m_shapes[1] = shape1;
+ shape.m_toshape1 = wtrs1.getBasis().transposeTimes(wtrs0.getBasis());
+ shape.m_toshape0 = wtrs0.inverseTimes(wtrs1);
+ shape.EnableMargin(withmargins);
}
+} // namespace gjkepa2_impl
+
//
// Api
//
-using namespace gjkepa2_impl;
+using namespace gjkepa2_impl;
//
-int btGjkEpaSolver2::StackSizeRequirement()
+int btGjkEpaSolver2::StackSizeRequirement()
{
- return(sizeof(GJK)+sizeof(EPA));
+ return (sizeof(GJK) + sizeof(EPA));
}
//
-bool btGjkEpaSolver2::Distance( const btConvexShape* shape0,
- const btTransform& wtrs0,
- const btConvexShape* shape1,
- const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results)
+bool btGjkEpaSolver2::Distance(const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results)
{
- tShape shape;
- Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
- GJK gjk;
- GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
- if(gjk_status==GJK::eStatus::Valid)
+ tShape shape;
+ Initialize(shape0, wtrs0, shape1, wtrs1, results, shape, false);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, guess);
+ if (gjk_status == GJK::eStatus::Valid)
{
- btVector3 w0=btVector3(0,0,0);
- btVector3 w1=btVector3(0,0,0);
- for(U i=0;i<gjk.m_simplex->rank;++i)
+ btVector3 w0 = btVector3(0, 0, 0);
+ btVector3 w1 = btVector3(0, 0, 0);
+ for (U i = 0; i < gjk.m_simplex->rank; ++i)
{
- const btScalar p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
+ const btScalar p = gjk.m_simplex->p[i];
+ w0 += shape.Support(gjk.m_simplex->c[i]->d, 0) * p;
+ w1 += shape.Support(-gjk.m_simplex->c[i]->d, 1) * p;
}
- results.witnesses[0] = wtrs0*w0;
- results.witnesses[1] = wtrs0*w1;
- results.normal = w0-w1;
- results.distance = results.normal.length();
- results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1;
- return(true);
+ results.witnesses[0] = wtrs0 * w0;
+ results.witnesses[1] = wtrs0 * w1;
+ results.normal = w0 - w1;
+ results.distance = results.normal.length();
+ results.normal /= results.distance > GJK_MIN_DISTANCE ? results.distance : 1;
+ return (true);
}
else
{
- results.status = gjk_status==GJK::eStatus::Inside?
- sResults::Penetrating :
- sResults::GJK_Failed ;
- return(false);
+ results.status = gjk_status == GJK::eStatus::Inside ? sResults::Penetrating : sResults::GJK_Failed;
+ return (false);
}
}
//
-bool btGjkEpaSolver2::Penetration( const btConvexShape* shape0,
- const btTransform& wtrs0,
- const btConvexShape* shape1,
- const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results,
- bool usemargins)
+bool btGjkEpaSolver2::Penetration(const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results,
+ bool usemargins)
{
- tShape shape;
- Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,usemargins);
- GJK gjk;
- GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess);
- switch(gjk_status)
+ tShape shape;
+ Initialize(shape0, wtrs0, shape1, wtrs1, results, shape, usemargins);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, -guess);
+ switch (gjk_status)
{
- case GJK::eStatus::Inside:
+ case GJK::eStatus::Inside:
{
- EPA epa;
- EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess);
- if(epa_status!=EPA::eStatus::Failed)
+ EPA epa;
+ EPA::eStatus::_ epa_status = epa.Evaluate(gjk, -guess);
+ if (epa_status != EPA::eStatus::Failed)
{
- btVector3 w0=btVector3(0,0,0);
- for(U i=0;i<epa.m_result.rank;++i)
+ btVector3 w0 = btVector3(0, 0, 0);
+ for (U i = 0; i < epa.m_result.rank; ++i)
{
- w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i];
+ w0 += shape.Support(epa.m_result.c[i]->d, 0) * epa.m_result.p[i];
}
- results.status = sResults::Penetrating;
- results.witnesses[0] = wtrs0*w0;
- results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth);
- results.normal = -epa.m_normal;
- results.distance = -epa.m_depth;
- return(true);
- } else results.status=sResults::EPA_Failed;
+ results.status = sResults::Penetrating;
+ results.witnesses[0] = wtrs0 * w0;
+ results.witnesses[1] = wtrs0 * (w0 - epa.m_normal * epa.m_depth);
+ results.normal = -epa.m_normal;
+ results.distance = -epa.m_depth;
+ return (true);
+ }
+ else
+ results.status = sResults::EPA_Failed;
}
break;
- case GJK::eStatus::Failed:
- results.status=sResults::GJK_Failed;
- break;
+ case GJK::eStatus::Failed:
+ results.status = sResults::GJK_Failed;
+ break;
default:
- {
- }
+ {
+ }
}
- return(false);
+ return (false);
}
#ifndef __SPU__
//
-btScalar btGjkEpaSolver2::SignedDistance(const btVector3& position,
- btScalar margin,
- const btConvexShape* shape0,
- const btTransform& wtrs0,
- sResults& results)
+btScalar btGjkEpaSolver2::SignedDistance(const btVector3& position,
+ btScalar margin,
+ const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ sResults& results)
{
- tShape shape;
- btSphereShape shape1(margin);
- btTransform wtrs1(btQuaternion(0,0,0,1),position);
- Initialize(shape0,wtrs0,&shape1,wtrs1,results,shape,false);
- GJK gjk;
- GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,btVector3(1,1,1));
- if(gjk_status==GJK::eStatus::Valid)
+ tShape shape;
+ btSphereShape shape1(margin);
+ btTransform wtrs1(btQuaternion(0, 0, 0, 1), position);
+ Initialize(shape0, wtrs0, &shape1, wtrs1, results, shape, false);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status = gjk.Evaluate(shape, btVector3(1, 1, 1));
+ if (gjk_status == GJK::eStatus::Valid)
{
- btVector3 w0=btVector3(0,0,0);
- btVector3 w1=btVector3(0,0,0);
- for(U i=0;i<gjk.m_simplex->rank;++i)
+ btVector3 w0 = btVector3(0, 0, 0);
+ btVector3 w1 = btVector3(0, 0, 0);
+ for (U i = 0; i < gjk.m_simplex->rank; ++i)
{
- const btScalar p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
+ const btScalar p = gjk.m_simplex->p[i];
+ w0 += shape.Support(gjk.m_simplex->c[i]->d, 0) * p;
+ w1 += shape.Support(-gjk.m_simplex->c[i]->d, 1) * p;
}
- results.witnesses[0] = wtrs0*w0;
- results.witnesses[1] = wtrs0*w1;
- const btVector3 delta= results.witnesses[1]-
- results.witnesses[0];
- const btScalar margin= shape0->getMarginNonVirtual()+
- shape1.getMarginNonVirtual();
- const btScalar length= delta.length();
- results.normal = delta/length;
- results.witnesses[0] += results.normal*margin;
- return(length-margin);
+ results.witnesses[0] = wtrs0 * w0;
+ results.witnesses[1] = wtrs0 * w1;
+ const btVector3 delta = results.witnesses[1] -
+ results.witnesses[0];
+ const btScalar margin = shape0->getMarginNonVirtual() +
+ shape1.getMarginNonVirtual();
+ const btScalar length = delta.length();
+ results.normal = delta / length;
+ results.witnesses[0] += results.normal * margin;
+ return (length - margin);
}
else
{
- if(gjk_status==GJK::eStatus::Inside)
+ if (gjk_status == GJK::eStatus::Inside)
{
- if(Penetration(shape0,wtrs0,&shape1,wtrs1,gjk.m_ray,results))
+ if (Penetration(shape0, wtrs0, &shape1, wtrs1, gjk.m_ray, results))
{
- const btVector3 delta= results.witnesses[0]-
- results.witnesses[1];
- const btScalar length= delta.length();
+ const btVector3 delta = results.witnesses[0] -
+ results.witnesses[1];
+ const btScalar length = delta.length();
if (length >= SIMD_EPSILON)
- results.normal = delta/length;
- return(-length);
+ results.normal = delta / length;
+ return (-length);
}
- }
+ }
}
- return(SIMD_INFINITY);
+ return (SIMD_INFINITY);
}
//
-bool btGjkEpaSolver2::SignedDistance(const btConvexShape* shape0,
- const btTransform& wtrs0,
- const btConvexShape* shape1,
- const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results)
+bool btGjkEpaSolver2::SignedDistance(const btConvexShape* shape0,
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results)
{
- if(!Distance(shape0,wtrs0,shape1,wtrs1,guess,results))
- return(Penetration(shape0,wtrs0,shape1,wtrs1,guess,results,false));
+ if (!Distance(shape0, wtrs0, shape1, wtrs1, guess, results))
+ return (Penetration(shape0, wtrs0, shape1, wtrs1, guess, results, false));
else
- return(true);
+ return (true);
}
-#endif //__SPU__
+#endif //__SPU__
-/* Symbols cleanup */
+/* Symbols cleanup */
#undef GJK_MAX_ITERATIONS
#undef GJK_ACCURACY
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
index ac501d5ecf..893daea3f5 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
@@ -28,48 +28,46 @@ GJK-EPA collision solver by Nathanael Presson, 2008
#include "BulletCollision/CollisionShapes/btConvexShape.h"
///btGjkEpaSolver contributed under zlib by Nathanael Presson
-struct btGjkEpaSolver2
+struct btGjkEpaSolver2
{
-struct sResults
+ struct sResults
{
- enum eStatus
+ enum eStatus
{
- Separated, /* Shapes doesnt penetrate */
- Penetrating, /* Shapes are penetrating */
- GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
- EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
- } status;
- btVector3 witnesses[2];
- btVector3 normal;
- btScalar distance;
+ Separated, /* Shapes doesnt penetrate */
+ Penetrating, /* Shapes are penetrating */
+ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
+ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
+ } status;
+ btVector3 witnesses[2];
+ btVector3 normal;
+ btScalar distance;
};
-static int StackSizeRequirement();
+ static int StackSizeRequirement();
-static bool Distance( const btConvexShape* shape0,const btTransform& wtrs0,
- const btConvexShape* shape1,const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results);
+ static bool Distance(const btConvexShape* shape0, const btTransform& wtrs0,
+ const btConvexShape* shape1, const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results);
-static bool Penetration(const btConvexShape* shape0,const btTransform& wtrs0,
- const btConvexShape* shape1,const btTransform& wtrs1,
+ static bool Penetration(const btConvexShape* shape0, const btTransform& wtrs0,
+ const btConvexShape* shape1, const btTransform& wtrs1,
const btVector3& guess,
sResults& results,
- bool usemargins=true);
+ bool usemargins = true);
#ifndef __SPU__
-static btScalar SignedDistance( const btVector3& position,
- btScalar margin,
- const btConvexShape* shape,
- const btTransform& wtrs,
- sResults& results);
-
-static bool SignedDistance( const btConvexShape* shape0,const btTransform& wtrs0,
- const btConvexShape* shape1,const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results);
-#endif //__SPU__
+ static btScalar SignedDistance(const btVector3& position,
+ btScalar margin,
+ const btConvexShape* shape,
+ const btTransform& wtrs,
+ sResults& results);
+ static bool SignedDistance(const btConvexShape* shape0, const btTransform& wtrs0,
+ const btConvexShape* shape1, const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results);
+#endif //__SPU__
};
-#endif //BT_GJK_EPA2_H
-
+#endif //BT_GJK_EPA2_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h
index ce1f24bc50..6fedbbb3e5 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h
@@ -29,915 +29,946 @@ Improvements and refactoring by Erwin Coumans, 2008-2014
#include "LinearMath/btTransform.h"
#include "btGjkCollisionDescription.h"
-
-
-struct btGjkEpaSolver3
+struct btGjkEpaSolver3
{
-struct sResults
+ struct sResults
{
- enum eStatus
+ enum eStatus
{
- Separated, /* Shapes doesnt penetrate */
- Penetrating, /* Shapes are penetrating */
- GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
- EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
- } status;
- btVector3 witnesses[2];
- btVector3 normal;
- btScalar distance;
+ Separated, /* Shapes doesnt penetrate */
+ Penetrating, /* Shapes are penetrating */
+ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */
+ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */
+ } status;
+ btVector3 witnesses[2];
+ btVector3 normal;
+ btScalar distance;
};
-
-
};
-
-
-#if defined(DEBUG) || defined (_DEBUG)
-#include <stdio.h> //for debug printf
+#if defined(DEBUG) || defined(_DEBUG)
+#include <stdio.h> //for debug printf
#ifdef __SPU__
#include <spu_printf.h>
#define printf spu_printf
-#endif //__SPU__
+#endif //__SPU__
#endif
+// Config
-
- // Config
-
- /* GJK */
-#define GJK_MAX_ITERATIONS 128
-#define GJK_ACCURARY ((btScalar)0.0001)
-#define GJK_MIN_DISTANCE ((btScalar)0.0001)
-#define GJK_DUPLICATED_EPS ((btScalar)0.0001)
-#define GJK_SIMPLEX2_EPS ((btScalar)0.0)
-#define GJK_SIMPLEX3_EPS ((btScalar)0.0)
-#define GJK_SIMPLEX4_EPS ((btScalar)0.0)
-
- /* EPA */
-#define EPA_MAX_VERTICES 64
-#define EPA_MAX_FACES (EPA_MAX_VERTICES*2)
-#define EPA_MAX_ITERATIONS 255
-#define EPA_ACCURACY ((btScalar)0.0001)
-#define EPA_FALLBACK (10*EPA_ACCURACY)
-#define EPA_PLANE_EPS ((btScalar)0.00001)
-#define EPA_INSIDE_EPS ((btScalar)0.01)
-
-
- // Shorthands
- typedef unsigned int U;
- typedef unsigned char U1;
-
- // MinkowskiDiff
- template <typename btConvexTemplate>
- struct MinkowskiDiff
- {
- const btConvexTemplate* m_convexAPtr;
- const btConvexTemplate* m_convexBPtr;
-
- btMatrix3x3 m_toshape1;
- btTransform m_toshape0;
-
- bool m_enableMargin;
-
-
- MinkowskiDiff(const btConvexTemplate& a, const btConvexTemplate& b)
- :m_convexAPtr(&a),
- m_convexBPtr(&b)
- {
- }
-
- void EnableMargin(bool enable)
- {
- m_enableMargin = enable;
- }
- inline btVector3 Support0(const btVector3& d) const
- {
- return m_convexAPtr->getLocalSupportWithMargin(d);
- }
- inline btVector3 Support1(const btVector3& d) const
- {
- return m_toshape0*m_convexBPtr->getLocalSupportWithMargin(m_toshape1*d);
- }
-
-
- inline btVector3 Support(const btVector3& d) const
- {
- return(Support0(d)-Support1(-d));
- }
- btVector3 Support(const btVector3& d,U index) const
- {
- if(index)
- return(Support1(d));
- else
- return(Support0(d));
- }
- };
-
-enum eGjkStatus
+/* GJK */
+#define GJK_MAX_ITERATIONS 128
+#define GJK_ACCURARY ((btScalar)0.0001)
+#define GJK_MIN_DISTANCE ((btScalar)0.0001)
+#define GJK_DUPLICATED_EPS ((btScalar)0.0001)
+#define GJK_SIMPLEX2_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX3_EPS ((btScalar)0.0)
+#define GJK_SIMPLEX4_EPS ((btScalar)0.0)
+
+/* EPA */
+#define EPA_MAX_VERTICES 64
+#define EPA_MAX_FACES (EPA_MAX_VERTICES * 2)
+#define EPA_MAX_ITERATIONS 255
+#define EPA_ACCURACY ((btScalar)0.0001)
+#define EPA_FALLBACK (10 * EPA_ACCURACY)
+#define EPA_PLANE_EPS ((btScalar)0.00001)
+#define EPA_INSIDE_EPS ((btScalar)0.01)
+
+// Shorthands
+typedef unsigned int U;
+typedef unsigned char U1;
+
+// MinkowskiDiff
+template <typename btConvexTemplate>
+struct MinkowskiDiff
{
- eGjkValid,
- eGjkInside,
- eGjkFailed
+ const btConvexTemplate* m_convexAPtr;
+ const btConvexTemplate* m_convexBPtr;
+
+ btMatrix3x3 m_toshape1;
+ btTransform m_toshape0;
+
+ bool m_enableMargin;
+
+ MinkowskiDiff(const btConvexTemplate& a, const btConvexTemplate& b)
+ : m_convexAPtr(&a),
+ m_convexBPtr(&b)
+ {
+ }
+
+ void EnableMargin(bool enable)
+ {
+ m_enableMargin = enable;
+ }
+ inline btVector3 Support0(const btVector3& d) const
+ {
+ return m_convexAPtr->getLocalSupportWithMargin(d);
+ }
+ inline btVector3 Support1(const btVector3& d) const
+ {
+ return m_toshape0 * m_convexBPtr->getLocalSupportWithMargin(m_toshape1 * d);
+ }
+
+ inline btVector3 Support(const btVector3& d) const
+ {
+ return (Support0(d) - Support1(-d));
+ }
+ btVector3 Support(const btVector3& d, U index) const
+ {
+ if (index)
+ return (Support1(d));
+ else
+ return (Support0(d));
+ }
};
- // GJK
- template <typename btConvexTemplate>
- struct GJK
- {
- /* Types */
- struct sSV
- {
- btVector3 d,w;
- };
- struct sSimplex
- {
- sSV* c[4];
- btScalar p[4];
- U rank;
- };
-
- /* Fields */
-
- MinkowskiDiff<btConvexTemplate> m_shape;
- btVector3 m_ray;
- btScalar m_distance;
- sSimplex m_simplices[2];
- sSV m_store[4];
- sSV* m_free[4];
- U m_nfree;
- U m_current;
- sSimplex* m_simplex;
- eGjkStatus m_status;
- /* Methods */
-
- GJK(const btConvexTemplate& a, const btConvexTemplate& b)
- :m_shape(a,b)
- {
- Initialize();
- }
- void Initialize()
- {
- m_ray = btVector3(0,0,0);
- m_nfree = 0;
- m_status = eGjkFailed;
- m_current = 0;
- m_distance = 0;
- }
- eGjkStatus Evaluate(const MinkowskiDiff<btConvexTemplate>& shapearg,const btVector3& guess)
- {
- U iterations=0;
- btScalar sqdist=0;
- btScalar alpha=0;
- btVector3 lastw[4];
- U clastw=0;
- /* Initialize solver */
- m_free[0] = &m_store[0];
- m_free[1] = &m_store[1];
- m_free[2] = &m_store[2];
- m_free[3] = &m_store[3];
- m_nfree = 4;
- m_current = 0;
- m_status = eGjkValid;
- m_shape = shapearg;
- m_distance = 0;
- /* Initialize simplex */
- m_simplices[0].rank = 0;
- m_ray = guess;
- const btScalar sqrl= m_ray.length2();
- appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0));
- m_simplices[0].p[0] = 1;
- m_ray = m_simplices[0].c[0]->w;
- sqdist = sqrl;
- lastw[0] =
- lastw[1] =
- lastw[2] =
- lastw[3] = m_ray;
- /* Loop */
- do {
- const U next=1-m_current;
- sSimplex& cs=m_simplices[m_current];
- sSimplex& ns=m_simplices[next];
- /* Check zero */
- const btScalar rl=m_ray.length();
- if(rl<GJK_MIN_DISTANCE)
- {/* Touching or inside */
- m_status=eGjkInside;
- break;
- }
- /* Append new vertice in -'v' direction */
- appendvertice(cs,-m_ray);
- const btVector3& w=cs.c[cs.rank-1]->w;
- bool found=false;
- for(U i=0;i<4;++i)
- {
- if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
- { found=true;break; }
- }
- if(found)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- else
- {/* Update lastw */
- lastw[clastw=(clastw+1)&3]=w;
- }
- /* Check for termination */
- const btScalar omega=btDot(m_ray,w)/rl;
- alpha=btMax(omega,alpha);
- if(((rl-alpha)-(GJK_ACCURARY*rl))<=0)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- /* Reduce simplex */
- btScalar weights[4];
- U mask=0;
- switch(cs.rank)
- {
- case 2: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- weights,mask);break;
- case 3: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- weights,mask);break;
- case 4: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- cs.c[3]->w,
- weights,mask);break;
- }
- if(sqdist>=0)
- {/* Valid */
- ns.rank = 0;
- m_ray = btVector3(0,0,0);
- m_current = next;
- for(U i=0,ni=cs.rank;i<ni;++i)
- {
- if(mask&(1<<i))
- {
- ns.c[ns.rank] = cs.c[i];
- ns.p[ns.rank++] = weights[i];
- m_ray += cs.c[i]->w*weights[i];
- }
- else
- {
- m_free[m_nfree++] = cs.c[i];
- }
- }
- if(mask==15) m_status=eGjkInside;
- }
- else
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eGjkFailed;
- } while(m_status==eGjkValid);
- m_simplex=&m_simplices[m_current];
- switch(m_status)
- {
- case eGjkValid: m_distance=m_ray.length();break;
- case eGjkInside: m_distance=0;break;
- default:
- {
- }
- }
- return(m_status);
- }
- bool EncloseOrigin()
- {
- switch(m_simplex->rank)
- {
- case 1:
- {
- for(U i=0;i<3;++i)
- {
- btVector3 axis=btVector3(0,0,0);
- axis[i]=1;
- appendvertice(*m_simplex, axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- break;
- case 2:
- {
- const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w;
- for(U i=0;i<3;++i)
- {
- btVector3 axis=btVector3(0,0,0);
- axis[i]=1;
- const btVector3 p=btCross(d,axis);
- if(p.length2()>0)
- {
- appendvertice(*m_simplex, p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- }
- break;
- case 3:
- {
- const btVector3 n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w,
- m_simplex->c[2]->w-m_simplex->c[0]->w);
- if(n.length2()>0)
- {
- appendvertice(*m_simplex,n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
- }
- break;
- case 4:
- {
- if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w,
- m_simplex->c[1]->w-m_simplex->c[3]->w,
- m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
- return(true);
- }
- break;
- }
- return(false);
- }
- /* Internals */
- void getsupport(const btVector3& d,sSV& sv) const
- {
- sv.d = d/d.length();
- sv.w = m_shape.Support(sv.d);
- }
- void removevertice(sSimplex& simplex)
- {
- m_free[m_nfree++]=simplex.c[--simplex.rank];
- }
- void appendvertice(sSimplex& simplex,const btVector3& v)
- {
- simplex.p[simplex.rank]=0;
- simplex.c[simplex.rank]=m_free[--m_nfree];
- getsupport(v,*simplex.c[simplex.rank++]);
- }
- static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c)
- {
- return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()-
- a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+
- a.x()*b.y()*c.z()-a.z()*b.y()*c.x());
- }
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- btScalar* w,U& m)
- {
- const btVector3 d=b-a;
- const btScalar l=d.length2();
- if(l>GJK_SIMPLEX2_EPS)
- {
- const btScalar t(l>0?-btDot(a,d)/l:0);
- if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); }
- else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); }
- else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
- }
- return(-1);
- }
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar* w,U& m)
- {
- static const U imd3[]={1,2,0};
- const btVector3* vt[]={&a,&b,&c};
- const btVector3 dl[]={a-b,b-c,c-a};
- const btVector3 n=btCross(dl[0],dl[1]);
- const btScalar l=n.length2();
- if(l>GJK_SIMPLEX3_EPS)
- {
- btScalar mindist=-1;
- btScalar subw[2]={0.f,0.f};
- U subm(0);
- for(U i=0;i<3;++i)
- {
- if(btDot(*vt[i],btCross(dl[i],n))>0)
- {
- const U j=imd3[i];
- const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm));
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- }
- }
- }
- if(mindist<0)
- {
- const btScalar d=btDot(a,n);
- const btScalar s=btSqrt(l);
- const btVector3 p=n*(d/l);
- mindist = p.length2();
- m = 7;
- w[0] = (btCross(dl[1],b-p)).length()/s;
- w[1] = (btCross(dl[2],c-p)).length()/s;
- w[2] = 1-(w[0]+w[1]);
- }
- return(mindist);
- }
- return(-1);
- }
- static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- const btVector3& d,
- btScalar* w,U& m)
- {
- static const U imd3[]={1,2,0};
- const btVector3* vt[]={&a,&b,&c,&d};
- const btVector3 dl[]={a-d,b-d,c-d};
- const btScalar vl=det(dl[0],dl[1],dl[2]);
- const bool ng=(vl*btDot(a,btCross(b-c,a-b)))<=0;
- if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS))
- {
- btScalar mindist=-1;
- btScalar subw[3]={0.f,0.f,0.f};
- U subm(0);
- for(U i=0;i<3;++i)
- {
- const U j=imd3[i];
- const btScalar s=vl*btDot(d,btCross(dl[i],dl[j]));
- if(s>0)
- {
- const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>((subm&1?1<<i:0)+
- (subm&2?1<<j:0)+
- (subm&4?8:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- w[3] = subw[2];
- }
- }
- }
- if(mindist<0)
- {
- mindist = 0;
- m = 15;
- w[0] = det(c,b,d)/vl;
- w[1] = det(a,c,d)/vl;
- w[2] = det(b,a,d)/vl;
- w[3] = 1-(w[0]+w[1]+w[2]);
- }
- return(mindist);
- }
- return(-1);
- }
- };
+enum eGjkStatus
+{
+ eGjkValid,
+ eGjkInside,
+ eGjkFailed
+};
+
+// GJK
+template <typename btConvexTemplate>
+struct GJK
+{
+ /* Types */
+ struct sSV
+ {
+ btVector3 d, w;
+ };
+ struct sSimplex
+ {
+ sSV* c[4];
+ btScalar p[4];
+ U rank;
+ };
+
+ /* Fields */
+ MinkowskiDiff<btConvexTemplate> m_shape;
+ btVector3 m_ray;
+ btScalar m_distance;
+ sSimplex m_simplices[2];
+ sSV m_store[4];
+ sSV* m_free[4];
+ U m_nfree;
+ U m_current;
+ sSimplex* m_simplex;
+ eGjkStatus m_status;
+ /* Methods */
+
+ GJK(const btConvexTemplate& a, const btConvexTemplate& b)
+ : m_shape(a, b)
+ {
+ Initialize();
+ }
+ void Initialize()
+ {
+ m_ray = btVector3(0, 0, 0);
+ m_nfree = 0;
+ m_status = eGjkFailed;
+ m_current = 0;
+ m_distance = 0;
+ }
+ eGjkStatus Evaluate(const MinkowskiDiff<btConvexTemplate>& shapearg, const btVector3& guess)
+ {
+ U iterations = 0;
+ btScalar sqdist = 0;
+ btScalar alpha = 0;
+ btVector3 lastw[4];
+ U clastw = 0;
+ /* Initialize solver */
+ m_free[0] = &m_store[0];
+ m_free[1] = &m_store[1];
+ m_free[2] = &m_store[2];
+ m_free[3] = &m_store[3];
+ m_nfree = 4;
+ m_current = 0;
+ m_status = eGjkValid;
+ m_shape = shapearg;
+ m_distance = 0;
+ /* Initialize simplex */
+ m_simplices[0].rank = 0;
+ m_ray = guess;
+ const btScalar sqrl = m_ray.length2();
+ appendvertice(m_simplices[0], sqrl > 0 ? -m_ray : btVector3(1, 0, 0));
+ m_simplices[0].p[0] = 1;
+ m_ray = m_simplices[0].c[0]->w;
+ sqdist = sqrl;
+ lastw[0] =
+ lastw[1] =
+ lastw[2] =
+ lastw[3] = m_ray;
+ /* Loop */
+ do
+ {
+ const U next = 1 - m_current;
+ sSimplex& cs = m_simplices[m_current];
+ sSimplex& ns = m_simplices[next];
+ /* Check zero */
+ const btScalar rl = m_ray.length();
+ if (rl < GJK_MIN_DISTANCE)
+ { /* Touching or inside */
+ m_status = eGjkInside;
+ break;
+ }
+ /* Append new vertice in -'v' direction */
+ appendvertice(cs, -m_ray);
+ const btVector3& w = cs.c[cs.rank - 1]->w;
+ bool found = false;
+ for (U i = 0; i < 4; ++i)
+ {
+ if ((w - lastw[i]).length2() < GJK_DUPLICATED_EPS)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ else
+ { /* Update lastw */
+ lastw[clastw = (clastw + 1) & 3] = w;
+ }
+ /* Check for termination */
+ const btScalar omega = btDot(m_ray, w) / rl;
+ alpha = btMax(omega, alpha);
+ if (((rl - alpha) - (GJK_ACCURARY * rl)) <= 0)
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ /* Reduce simplex */
+ btScalar weights[4];
+ U mask = 0;
+ switch (cs.rank)
+ {
+ case 2:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ weights, mask);
+ break;
+ case 3:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ weights, mask);
+ break;
+ case 4:
+ sqdist = projectorigin(cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ cs.c[3]->w,
+ weights, mask);
+ break;
+ }
+ if (sqdist >= 0)
+ { /* Valid */
+ ns.rank = 0;
+ m_ray = btVector3(0, 0, 0);
+ m_current = next;
+ for (U i = 0, ni = cs.rank; i < ni; ++i)
+ {
+ if (mask & (1 << i))
+ {
+ ns.c[ns.rank] = cs.c[i];
+ ns.p[ns.rank++] = weights[i];
+ m_ray += cs.c[i]->w * weights[i];
+ }
+ else
+ {
+ m_free[m_nfree++] = cs.c[i];
+ }
+ }
+ if (mask == 15) m_status = eGjkInside;
+ }
+ else
+ { /* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ m_status = ((++iterations) < GJK_MAX_ITERATIONS) ? m_status : eGjkFailed;
+ } while (m_status == eGjkValid);
+ m_simplex = &m_simplices[m_current];
+ switch (m_status)
+ {
+ case eGjkValid:
+ m_distance = m_ray.length();
+ break;
+ case eGjkInside:
+ m_distance = 0;
+ break;
+ default:
+ {
+ }
+ }
+ return (m_status);
+ }
+ bool EncloseOrigin()
+ {
+ switch (m_simplex->rank)
+ {
+ case 1:
+ {
+ for (U i = 0; i < 3; ++i)
+ {
+ btVector3 axis = btVector3(0, 0, 0);
+ axis[i] = 1;
+ appendvertice(*m_simplex, axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -axis);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
+ }
+ break;
+ case 2:
+ {
+ const btVector3 d = m_simplex->c[1]->w - m_simplex->c[0]->w;
+ for (U i = 0; i < 3; ++i)
+ {
+ btVector3 axis = btVector3(0, 0, 0);
+ axis[i] = 1;
+ const btVector3 p = btCross(d, axis);
+ if (p.length2() > 0)
+ {
+ appendvertice(*m_simplex, p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -p);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
+ }
+ }
+ break;
+ case 3:
+ {
+ const btVector3 n = btCross(m_simplex->c[1]->w - m_simplex->c[0]->w,
+ m_simplex->c[2]->w - m_simplex->c[0]->w);
+ if (n.length2() > 0)
+ {
+ appendvertice(*m_simplex, n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex, -n);
+ if (EncloseOrigin()) return (true);
+ removevertice(*m_simplex);
+ }
+ }
+ break;
+ case 4:
+ {
+ if (btFabs(det(m_simplex->c[0]->w - m_simplex->c[3]->w,
+ m_simplex->c[1]->w - m_simplex->c[3]->w,
+ m_simplex->c[2]->w - m_simplex->c[3]->w)) > 0)
+ return (true);
+ }
+ break;
+ }
+ return (false);
+ }
+ /* Internals */
+ void getsupport(const btVector3& d, sSV& sv) const
+ {
+ sv.d = d / d.length();
+ sv.w = m_shape.Support(sv.d);
+ }
+ void removevertice(sSimplex& simplex)
+ {
+ m_free[m_nfree++] = simplex.c[--simplex.rank];
+ }
+ void appendvertice(sSimplex& simplex, const btVector3& v)
+ {
+ simplex.p[simplex.rank] = 0;
+ simplex.c[simplex.rank] = m_free[--m_nfree];
+ getsupport(v, *simplex.c[simplex.rank++]);
+ }
+ static btScalar det(const btVector3& a, const btVector3& b, const btVector3& c)
+ {
+ return (a.y() * b.z() * c.x() + a.z() * b.x() * c.y() -
+ a.x() * b.z() * c.y() - a.y() * b.x() * c.z() +
+ a.x() * b.y() * c.z() - a.z() * b.y() * c.x());
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ btScalar* w, U& m)
+ {
+ const btVector3 d = b - a;
+ const btScalar l = d.length2();
+ if (l > GJK_SIMPLEX2_EPS)
+ {
+ const btScalar t(l > 0 ? -btDot(a, d) / l : 0);
+ if (t >= 1)
+ {
+ w[0] = 0;
+ w[1] = 1;
+ m = 2;
+ return (b.length2());
+ }
+ else if (t <= 0)
+ {
+ w[0] = 1;
+ w[1] = 0;
+ m = 1;
+ return (a.length2());
+ }
+ else
+ {
+ w[0] = 1 - (w[1] = t);
+ m = 3;
+ return ((a + d * t).length2());
+ }
+ }
+ return (-1);
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar* w, U& m)
+ {
+ static const U imd3[] = {1, 2, 0};
+ const btVector3* vt[] = {&a, &b, &c};
+ const btVector3 dl[] = {a - b, b - c, c - a};
+ const btVector3 n = btCross(dl[0], dl[1]);
+ const btScalar l = n.length2();
+ if (l > GJK_SIMPLEX3_EPS)
+ {
+ btScalar mindist = -1;
+ btScalar subw[2] = {0.f, 0.f};
+ U subm(0);
+ for (U i = 0; i < 3; ++i)
+ {
+ if (btDot(*vt[i], btCross(dl[i], n)) > 0)
+ {
+ const U j = imd3[i];
+ const btScalar subd(projectorigin(*vt[i], *vt[j], subw, subm));
+ if ((mindist < 0) || (subd < mindist))
+ {
+ mindist = subd;
+ m = static_cast<U>(((subm & 1) ? 1 << i : 0) + ((subm & 2) ? 1 << j : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ }
+ }
+ }
+ if (mindist < 0)
+ {
+ const btScalar d = btDot(a, n);
+ const btScalar s = btSqrt(l);
+ const btVector3 p = n * (d / l);
+ mindist = p.length2();
+ m = 7;
+ w[0] = (btCross(dl[1], b - p)).length() / s;
+ w[1] = (btCross(dl[2], c - p)).length() / s;
+ w[2] = 1 - (w[0] + w[1]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+ static btScalar projectorigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ const btVector3& d,
+ btScalar* w, U& m)
+ {
+ static const U imd3[] = {1, 2, 0};
+ const btVector3* vt[] = {&a, &b, &c, &d};
+ const btVector3 dl[] = {a - d, b - d, c - d};
+ const btScalar vl = det(dl[0], dl[1], dl[2]);
+ const bool ng = (vl * btDot(a, btCross(b - c, a - b))) <= 0;
+ if (ng && (btFabs(vl) > GJK_SIMPLEX4_EPS))
+ {
+ btScalar mindist = -1;
+ btScalar subw[3] = {0.f, 0.f, 0.f};
+ U subm(0);
+ for (U i = 0; i < 3; ++i)
+ {
+ const U j = imd3[i];
+ const btScalar s = vl * btDot(d, btCross(dl[i], dl[j]));
+ if (s > 0)
+ {
+ const btScalar subd = projectorigin(*vt[i], *vt[j], d, subw, subm);
+ if ((mindist < 0) || (subd < mindist))
+ {
+ mindist = subd;
+ m = static_cast<U>((subm & 1 ? 1 << i : 0) +
+ (subm & 2 ? 1 << j : 0) +
+ (subm & 4 ? 8 : 0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ w[3] = subw[2];
+ }
+ }
+ }
+ if (mindist < 0)
+ {
+ mindist = 0;
+ m = 15;
+ w[0] = det(c, b, d) / vl;
+ w[1] = det(a, c, d) / vl;
+ w[2] = det(b, a, d) / vl;
+ w[3] = 1 - (w[0] + w[1] + w[2]);
+ }
+ return (mindist);
+ }
+ return (-1);
+ }
+};
-enum eEpaStatus
+enum eEpaStatus
{
- eEpaValid,
- eEpaTouching,
- eEpaDegenerated,
- eEpaNonConvex,
- eEpaInvalidHull,
- eEpaOutOfFaces,
- eEpaOutOfVertices,
- eEpaAccuraryReached,
- eEpaFallBack,
- eEpaFailed
+ eEpaValid,
+ eEpaTouching,
+ eEpaDegenerated,
+ eEpaNonConvex,
+ eEpaInvalidHull,
+ eEpaOutOfFaces,
+ eEpaOutOfVertices,
+ eEpaAccuraryReached,
+ eEpaFallBack,
+ eEpaFailed
};
+// EPA
+template <typename btConvexTemplate>
+struct EPA
+{
+ /* Types */
+
+ struct sFace
+ {
+ btVector3 n;
+ btScalar d;
+ typename GJK<btConvexTemplate>::sSV* c[3];
+ sFace* f[3];
+ sFace* l[2];
+ U1 e[3];
+ U1 pass;
+ };
+ struct sList
+ {
+ sFace* root;
+ U count;
+ sList() : root(0), count(0) {}
+ };
+ struct sHorizon
+ {
+ sFace* cf;
+ sFace* ff;
+ U nf;
+ sHorizon() : cf(0), ff(0), nf(0) {}
+ };
+
+ /* Fields */
+ eEpaStatus m_status;
+ typename GJK<btConvexTemplate>::sSimplex m_result;
+ btVector3 m_normal;
+ btScalar m_depth;
+ typename GJK<btConvexTemplate>::sSV m_sv_store[EPA_MAX_VERTICES];
+ sFace m_fc_store[EPA_MAX_FACES];
+ U m_nextsv;
+ sList m_hull;
+ sList m_stock;
+ /* Methods */
+ EPA()
+ {
+ Initialize();
+ }
+
+ static inline void bind(sFace* fa, U ea, sFace* fb, U eb)
+ {
+ fa->e[ea] = (U1)eb;
+ fa->f[ea] = fb;
+ fb->e[eb] = (U1)ea;
+ fb->f[eb] = fa;
+ }
+ static inline void append(sList& list, sFace* face)
+ {
+ face->l[0] = 0;
+ face->l[1] = list.root;
+ if (list.root) list.root->l[0] = face;
+ list.root = face;
+ ++list.count;
+ }
+ static inline void remove(sList& list, sFace* face)
+ {
+ if (face->l[1]) face->l[1]->l[0] = face->l[0];
+ if (face->l[0]) face->l[0]->l[1] = face->l[1];
+ if (face == list.root) list.root = face->l[1];
+ --list.count;
+ }
+
+ void Initialize()
+ {
+ m_status = eEpaFailed;
+ m_normal = btVector3(0, 0, 0);
+ m_depth = 0;
+ m_nextsv = 0;
+ for (U i = 0; i < EPA_MAX_FACES; ++i)
+ {
+ append(m_stock, &m_fc_store[EPA_MAX_FACES - i - 1]);
+ }
+ }
+ eEpaStatus Evaluate(GJK<btConvexTemplate>& gjk, const btVector3& guess)
+ {
+ typename GJK<btConvexTemplate>::sSimplex& simplex = *gjk.m_simplex;
+ if ((simplex.rank > 1) && gjk.EncloseOrigin())
+ {
+ /* Clean up */
+ while (m_hull.root)
+ {
+ sFace* f = m_hull.root;
+ remove(m_hull, f);
+ append(m_stock, f);
+ }
+ m_status = eEpaValid;
+ m_nextsv = 0;
+ /* Orient simplex */
+ if (gjk.det(simplex.c[0]->w - simplex.c[3]->w,
+ simplex.c[1]->w - simplex.c[3]->w,
+ simplex.c[2]->w - simplex.c[3]->w) < 0)
+ {
+ btSwap(simplex.c[0], simplex.c[1]);
+ btSwap(simplex.p[0], simplex.p[1]);
+ }
+ /* Build initial hull */
+ sFace* tetra[] = {newface(simplex.c[0], simplex.c[1], simplex.c[2], true),
+ newface(simplex.c[1], simplex.c[0], simplex.c[3], true),
+ newface(simplex.c[2], simplex.c[1], simplex.c[3], true),
+ newface(simplex.c[0], simplex.c[2], simplex.c[3], true)};
+ if (m_hull.count == 4)
+ {
+ sFace* best = findbest();
+ sFace outer = *best;
+ U pass = 0;
+ U iterations = 0;
+ bind(tetra[0], 0, tetra[1], 0);
+ bind(tetra[0], 1, tetra[2], 0);
+ bind(tetra[0], 2, tetra[3], 0);
+ bind(tetra[1], 1, tetra[3], 2);
+ bind(tetra[1], 2, tetra[2], 1);
+ bind(tetra[2], 2, tetra[3], 1);
+ m_status = eEpaValid;
+ for (; iterations < EPA_MAX_ITERATIONS; ++iterations)
+ {
+ if (m_nextsv < EPA_MAX_VERTICES)
+ {
+ sHorizon horizon;
+ typename GJK<btConvexTemplate>::sSV* w = &m_sv_store[m_nextsv++];
+ bool valid = true;
+ best->pass = (U1)(++pass);
+ gjk.getsupport(best->n, *w);
+ const btScalar wdist = btDot(best->n, w->w) - best->d;
+ if (wdist > EPA_ACCURACY)
+ {
+ for (U j = 0; (j < 3) && valid; ++j)
+ {
+ valid &= expand(pass, w,
+ best->f[j], best->e[j],
+ horizon);
+ }
+ if (valid && (horizon.nf >= 3))
+ {
+ bind(horizon.cf, 1, horizon.ff, 2);
+ remove(m_hull, best);
+ append(m_stock, best);
+ best = findbest();
+ outer = *best;
+ }
+ else
+ {
+ m_status = eEpaInvalidHull;
+ break;
+ }
+ }
+ else
+ {
+ m_status = eEpaAccuraryReached;
+ break;
+ }
+ }
+ else
+ {
+ m_status = eEpaOutOfVertices;
+ break;
+ }
+ }
+ const btVector3 projection = outer.n * outer.d;
+ m_normal = outer.n;
+ m_depth = outer.d;
+ m_result.rank = 3;
+ m_result.c[0] = outer.c[0];
+ m_result.c[1] = outer.c[1];
+ m_result.c[2] = outer.c[2];
+ m_result.p[0] = btCross(outer.c[1]->w - projection,
+ outer.c[2]->w - projection)
+ .length();
+ m_result.p[1] = btCross(outer.c[2]->w - projection,
+ outer.c[0]->w - projection)
+ .length();
+ m_result.p[2] = btCross(outer.c[0]->w - projection,
+ outer.c[1]->w - projection)
+ .length();
+ const btScalar sum = m_result.p[0] + m_result.p[1] + m_result.p[2];
+ m_result.p[0] /= sum;
+ m_result.p[1] /= sum;
+ m_result.p[2] /= sum;
+ return (m_status);
+ }
+ }
+ /* Fallback */
+ m_status = eEpaFallBack;
+ m_normal = -guess;
+ const btScalar nl = m_normal.length();
+ if (nl > 0)
+ m_normal = m_normal / nl;
+ else
+ m_normal = btVector3(1, 0, 0);
+ m_depth = 0;
+ m_result.rank = 1;
+ m_result.c[0] = simplex.c[0];
+ m_result.p[0] = 1;
+ return (m_status);
+ }
+ bool getedgedist(sFace* face, typename GJK<btConvexTemplate>::sSV* a, typename GJK<btConvexTemplate>::sSV* b, btScalar& dist)
+ {
+ const btVector3 ba = b->w - a->w;
+ const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane
+ const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
+
+ if (a_dot_nab < 0)
+ {
+ // Outside of edge a->b
+
+ const btScalar ba_l2 = ba.length2();
+ const btScalar a_dot_ba = btDot(a->w, ba);
+ const btScalar b_dot_ba = btDot(b->w, ba);
+
+ if (a_dot_ba > 0)
+ {
+ // Pick distance vertex a
+ dist = a->w.length();
+ }
+ else if (b_dot_ba < 0)
+ {
+ // Pick distance vertex b
+ dist = b->w.length();
+ }
+ else
+ {
+ // Pick distance to edge a->b
+ const btScalar a_dot_b = btDot(a->w, b->w);
+ dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0));
+ }
+
+ return true;
+ }
+
+ return false;
+ }
+ sFace* newface(typename GJK<btConvexTemplate>::sSV* a, typename GJK<btConvexTemplate>::sSV* b, typename GJK<btConvexTemplate>::sSV* c, bool forced)
+ {
+ if (m_stock.root)
+ {
+ sFace* face = m_stock.root;
+ remove(m_stock, face);
+ append(m_hull, face);
+ face->pass = 0;
+ face->c[0] = a;
+ face->c[1] = b;
+ face->c[2] = c;
+ face->n = btCross(b->w - a->w, c->w - a->w);
+ const btScalar l = face->n.length();
+ const bool v = l > EPA_ACCURACY;
+
+ if (v)
+ {
+ if (!(getedgedist(face, a, b, face->d) ||
+ getedgedist(face, b, c, face->d) ||
+ getedgedist(face, c, a, face->d)))
+ {
+ // Origin projects to the interior of the triangle
+ // Use distance to triangle plane
+ face->d = btDot(a->w, face->n) / l;
+ }
+
+ face->n /= l;
+ if (forced || (face->d >= -EPA_PLANE_EPS))
+ {
+ return face;
+ }
+ else
+ m_status = eEpaNonConvex;
+ }
+ else
+ m_status = eEpaDegenerated;
+
+ remove(m_hull, face);
+ append(m_stock, face);
+ return 0;
+ }
+ m_status = m_stock.root ? eEpaOutOfVertices : eEpaOutOfFaces;
+ return 0;
+ }
+ sFace* findbest()
+ {
+ sFace* minf = m_hull.root;
+ btScalar mind = minf->d * minf->d;
+ for (sFace* f = minf->l[1]; f; f = f->l[1])
+ {
+ const btScalar sqd = f->d * f->d;
+ if (sqd < mind)
+ {
+ minf = f;
+ mind = sqd;
+ }
+ }
+ return (minf);
+ }
+ bool expand(U pass, typename GJK<btConvexTemplate>::sSV* w, sFace* f, U e, sHorizon& horizon)
+ {
+ static const U i1m3[] = {1, 2, 0};
+ static const U i2m3[] = {2, 0, 1};
+ if (f->pass != pass)
+ {
+ const U e1 = i1m3[e];
+ if ((btDot(f->n, w->w) - f->d) < -EPA_PLANE_EPS)
+ {
+ sFace* nf = newface(f->c[e1], f->c[e], w, false);
+ if (nf)
+ {
+ bind(nf, 0, f, e);
+ if (horizon.cf)
+ bind(horizon.cf, 1, nf, 2);
+ else
+ horizon.ff = nf;
+ horizon.cf = nf;
+ ++horizon.nf;
+ return (true);
+ }
+ }
+ else
+ {
+ const U e2 = i2m3[e];
+ f->pass = (U1)pass;
+ if (expand(pass, w, f->f[e1], f->e[e1], horizon) &&
+ expand(pass, w, f->f[e2], f->e[e2], horizon))
+ {
+ remove(m_hull, f);
+ append(m_stock, f);
+ return (true);
+ }
+ }
+ }
+ return (false);
+ }
+};
- // EPA
template <typename btConvexTemplate>
- struct EPA
- {
- /* Types */
-
- struct sFace
- {
- btVector3 n;
- btScalar d;
- typename GJK<btConvexTemplate>::sSV* c[3];
- sFace* f[3];
- sFace* l[2];
- U1 e[3];
- U1 pass;
- };
- struct sList
- {
- sFace* root;
- U count;
- sList() : root(0),count(0) {}
- };
- struct sHorizon
- {
- sFace* cf;
- sFace* ff;
- U nf;
- sHorizon() : cf(0),ff(0),nf(0) {}
- };
-
- /* Fields */
- eEpaStatus m_status;
- typename GJK<btConvexTemplate>::sSimplex m_result;
- btVector3 m_normal;
- btScalar m_depth;
- typename GJK<btConvexTemplate>::sSV m_sv_store[EPA_MAX_VERTICES];
- sFace m_fc_store[EPA_MAX_FACES];
- U m_nextsv;
- sList m_hull;
- sList m_stock;
- /* Methods */
- EPA()
- {
- Initialize();
- }
-
-
- static inline void bind(sFace* fa,U ea,sFace* fb,U eb)
- {
- fa->e[ea]=(U1)eb;fa->f[ea]=fb;
- fb->e[eb]=(U1)ea;fb->f[eb]=fa;
- }
- static inline void append(sList& list,sFace* face)
- {
- face->l[0] = 0;
- face->l[1] = list.root;
- if(list.root) list.root->l[0]=face;
- list.root = face;
- ++list.count;
- }
- static inline void remove(sList& list,sFace* face)
- {
- if(face->l[1]) face->l[1]->l[0]=face->l[0];
- if(face->l[0]) face->l[0]->l[1]=face->l[1];
- if(face==list.root) list.root=face->l[1];
- --list.count;
- }
-
-
- void Initialize()
- {
- m_status = eEpaFailed;
- m_normal = btVector3(0,0,0);
- m_depth = 0;
- m_nextsv = 0;
- for(U i=0;i<EPA_MAX_FACES;++i)
- {
- append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
- }
- }
- eEpaStatus Evaluate(GJK<btConvexTemplate>& gjk,const btVector3& guess)
- {
- typename GJK<btConvexTemplate>::sSimplex& simplex=*gjk.m_simplex;
- if((simplex.rank>1)&&gjk.EncloseOrigin())
- {
-
- /* Clean up */
- while(m_hull.root)
- {
- sFace* f = m_hull.root;
- remove(m_hull,f);
- append(m_stock,f);
- }
- m_status = eEpaValid;
- m_nextsv = 0;
- /* Orient simplex */
- if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
- simplex.c[1]->w-simplex.c[3]->w,
- simplex.c[2]->w-simplex.c[3]->w)<0)
- {
- btSwap(simplex.c[0],simplex.c[1]);
- btSwap(simplex.p[0],simplex.p[1]);
- }
- /* Build initial hull */
- sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
- newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
- newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
- newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
- if(m_hull.count==4)
- {
- sFace* best=findbest();
- sFace outer=*best;
- U pass=0;
- U iterations=0;
- bind(tetra[0],0,tetra[1],0);
- bind(tetra[0],1,tetra[2],0);
- bind(tetra[0],2,tetra[3],0);
- bind(tetra[1],1,tetra[3],2);
- bind(tetra[1],2,tetra[2],1);
- bind(tetra[2],2,tetra[3],1);
- m_status=eEpaValid;
- for(;iterations<EPA_MAX_ITERATIONS;++iterations)
- {
- if(m_nextsv<EPA_MAX_VERTICES)
- {
- sHorizon horizon;
- typename GJK<btConvexTemplate>::sSV* w=&m_sv_store[m_nextsv++];
- bool valid=true;
- best->pass = (U1)(++pass);
- gjk.getsupport(best->n,*w);
- const btScalar wdist=btDot(best->n,w->w)-best->d;
- if(wdist>EPA_ACCURACY)
- {
- for(U j=0;(j<3)&&valid;++j)
- {
- valid&=expand( pass,w,
- best->f[j],best->e[j],
- horizon);
- }
- if(valid&&(horizon.nf>=3))
- {
- bind(horizon.cf,1,horizon.ff,2);
- remove(m_hull,best);
- append(m_stock,best);
- best=findbest();
- outer=*best;
- } else { m_status=eEpaInvalidHull;break; }
- } else { m_status=eEpaAccuraryReached;break; }
- } else { m_status=eEpaOutOfVertices;break; }
- }
- const btVector3 projection=outer.n*outer.d;
- m_normal = outer.n;
- m_depth = outer.d;
- m_result.rank = 3;
- m_result.c[0] = outer.c[0];
- m_result.c[1] = outer.c[1];
- m_result.c[2] = outer.c[2];
- m_result.p[0] = btCross( outer.c[1]->w-projection,
- outer.c[2]->w-projection).length();
- m_result.p[1] = btCross( outer.c[2]->w-projection,
- outer.c[0]->w-projection).length();
- m_result.p[2] = btCross( outer.c[0]->w-projection,
- outer.c[1]->w-projection).length();
- const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
- m_result.p[0] /= sum;
- m_result.p[1] /= sum;
- m_result.p[2] /= sum;
- return(m_status);
- }
- }
- /* Fallback */
- m_status = eEpaFallBack;
- m_normal = -guess;
- const btScalar nl=m_normal.length();
- if(nl>0)
- m_normal = m_normal/nl;
- else
- m_normal = btVector3(1,0,0);
- m_depth = 0;
- m_result.rank=1;
- m_result.c[0]=simplex.c[0];
- m_result.p[0]=1;
- return(m_status);
- }
- bool getedgedist(sFace* face, typename GJK<btConvexTemplate>::sSV* a, typename GJK<btConvexTemplate>::sSV* b, btScalar& dist)
- {
- const btVector3 ba = b->w - a->w;
- const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane
- const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required
-
- if(a_dot_nab < 0)
- {
- // Outside of edge a->b
-
- const btScalar ba_l2 = ba.length2();
- const btScalar a_dot_ba = btDot(a->w, ba);
- const btScalar b_dot_ba = btDot(b->w, ba);
-
- if(a_dot_ba > 0)
- {
- // Pick distance vertex a
- dist = a->w.length();
- }
- else if(b_dot_ba < 0)
- {
- // Pick distance vertex b
- dist = b->w.length();
- }
- else
- {
- // Pick distance to edge a->b
- const btScalar a_dot_b = btDot(a->w, b->w);
- dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0));
- }
-
- return true;
- }
-
- return false;
- }
- sFace* newface(typename GJK<btConvexTemplate>::sSV* a,typename GJK<btConvexTemplate>::sSV* b,typename GJK<btConvexTemplate>::sSV* c,bool forced)
- {
- if(m_stock.root)
- {
- sFace* face=m_stock.root;
- remove(m_stock,face);
- append(m_hull,face);
- face->pass = 0;
- face->c[0] = a;
- face->c[1] = b;
- face->c[2] = c;
- face->n = btCross(b->w-a->w,c->w-a->w);
- const btScalar l=face->n.length();
- const bool v=l>EPA_ACCURACY;
-
- if(v)
- {
- if(!(getedgedist(face, a, b, face->d) ||
- getedgedist(face, b, c, face->d) ||
- getedgedist(face, c, a, face->d)))
- {
- // Origin projects to the interior of the triangle
- // Use distance to triangle plane
- face->d = btDot(a->w, face->n) / l;
- }
-
- face->n /= l;
- if(forced || (face->d >= -EPA_PLANE_EPS))
- {
- return face;
- }
- else
- m_status=eEpaNonConvex;
- }
- else
- m_status=eEpaDegenerated;
-
- remove(m_hull, face);
- append(m_stock, face);
- return 0;
-
- }
- m_status = m_stock.root ? eEpaOutOfVertices : eEpaOutOfFaces;
- return 0;
- }
- sFace* findbest()
- {
- sFace* minf=m_hull.root;
- btScalar mind=minf->d*minf->d;
- for(sFace* f=minf->l[1];f;f=f->l[1])
- {
- const btScalar sqd=f->d*f->d;
- if(sqd<mind)
- {
- minf=f;
- mind=sqd;
- }
- }
- return(minf);
- }
- bool expand(U pass,typename GJK<btConvexTemplate>::sSV* w,sFace* f,U e,sHorizon& horizon)
- {
- static const U i1m3[]={1,2,0};
- static const U i2m3[]={2,0,1};
- if(f->pass!=pass)
- {
- const U e1=i1m3[e];
- if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
- {
- sFace* nf=newface(f->c[e1],f->c[e],w,false);
- if(nf)
- {
- bind(nf,0,f,e);
- if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
- horizon.cf=nf;
- ++horizon.nf;
- return(true);
- }
- }
- else
- {
- const U e2=i2m3[e];
- f->pass = (U1)pass;
- if( expand(pass,w,f->f[e1],f->e[e1],horizon)&&
- expand(pass,w,f->f[e2],f->e[e2],horizon))
- {
- remove(m_hull,f);
- append(m_stock,f);
- return(true);
- }
- }
- }
- return(false);
- }
-
- };
-
- template <typename btConvexTemplate>
- static void Initialize( const btConvexTemplate& a, const btConvexTemplate& b,
- btGjkEpaSolver3::sResults& results,
- MinkowskiDiff<btConvexTemplate>& shape)
- {
- /* Results */
- results.witnesses[0] =
- results.witnesses[1] = btVector3(0,0,0);
- results.status = btGjkEpaSolver3::sResults::Separated;
- /* Shape */
-
- shape.m_toshape1 = b.getWorldTransform().getBasis().transposeTimes(a.getWorldTransform().getBasis());
- shape.m_toshape0 = a.getWorldTransform().inverseTimes(b.getWorldTransform());
-
- }
-
+static void Initialize(const btConvexTemplate& a, const btConvexTemplate& b,
+ btGjkEpaSolver3::sResults& results,
+ MinkowskiDiff<btConvexTemplate>& shape)
+{
+ /* Results */
+ results.witnesses[0] =
+ results.witnesses[1] = btVector3(0, 0, 0);
+ results.status = btGjkEpaSolver3::sResults::Separated;
+ /* Shape */
+
+ shape.m_toshape1 = b.getWorldTransform().getBasis().transposeTimes(a.getWorldTransform().getBasis());
+ shape.m_toshape0 = a.getWorldTransform().inverseTimes(b.getWorldTransform());
+}
//
// Api
//
-
-
//
template <typename btConvexTemplate>
-bool btGjkEpaSolver3_Distance(const btConvexTemplate& a, const btConvexTemplate& b,
- const btVector3& guess,
- btGjkEpaSolver3::sResults& results)
+bool btGjkEpaSolver3_Distance(const btConvexTemplate& a, const btConvexTemplate& b,
+ const btVector3& guess,
+ btGjkEpaSolver3::sResults& results)
{
- MinkowskiDiff<btConvexTemplate> shape(a,b);
- Initialize(a,b,results,shape);
- GJK<btConvexTemplate> gjk(a,b);
- eGjkStatus gjk_status=gjk.Evaluate(shape,guess);
- if(gjk_status==eGjkValid)
- {
- btVector3 w0=btVector3(0,0,0);
- btVector3 w1=btVector3(0,0,0);
- for(U i=0;i<gjk.m_simplex->rank;++i)
- {
- const btScalar p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
- }
- results.witnesses[0] = a.getWorldTransform()*w0;
- results.witnesses[1] = a.getWorldTransform()*w1;
- results.normal = w0-w1;
- results.distance = results.normal.length();
- results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1;
- return(true);
- }
- else
- {
- results.status = gjk_status==eGjkInside?
- btGjkEpaSolver3::sResults::Penetrating :
- btGjkEpaSolver3::sResults::GJK_Failed ;
- return(false);
- }
+ MinkowskiDiff<btConvexTemplate> shape(a, b);
+ Initialize(a, b, results, shape);
+ GJK<btConvexTemplate> gjk(a, b);
+ eGjkStatus gjk_status = gjk.Evaluate(shape, guess);
+ if (gjk_status == eGjkValid)
+ {
+ btVector3 w0 = btVector3(0, 0, 0);
+ btVector3 w1 = btVector3(0, 0, 0);
+ for (U i = 0; i < gjk.m_simplex->rank; ++i)
+ {
+ const btScalar p = gjk.m_simplex->p[i];
+ w0 += shape.Support(gjk.m_simplex->c[i]->d, 0) * p;
+ w1 += shape.Support(-gjk.m_simplex->c[i]->d, 1) * p;
+ }
+ results.witnesses[0] = a.getWorldTransform() * w0;
+ results.witnesses[1] = a.getWorldTransform() * w1;
+ results.normal = w0 - w1;
+ results.distance = results.normal.length();
+ results.normal /= results.distance > GJK_MIN_DISTANCE ? results.distance : 1;
+ return (true);
+ }
+ else
+ {
+ results.status = gjk_status == eGjkInside ? btGjkEpaSolver3::sResults::Penetrating : btGjkEpaSolver3::sResults::GJK_Failed;
+ return (false);
+ }
}
-
template <typename btConvexTemplate>
-bool btGjkEpaSolver3_Penetration(const btConvexTemplate& a,
- const btConvexTemplate& b,
- const btVector3& guess,
- btGjkEpaSolver3::sResults& results)
+bool btGjkEpaSolver3_Penetration(const btConvexTemplate& a,
+ const btConvexTemplate& b,
+ const btVector3& guess,
+ btGjkEpaSolver3::sResults& results)
{
- MinkowskiDiff<btConvexTemplate> shape(a,b);
- Initialize(a,b,results,shape);
- GJK<btConvexTemplate> gjk(a,b);
- eGjkStatus gjk_status=gjk.Evaluate(shape,-guess);
- switch(gjk_status)
- {
- case eGjkInside:
- {
- EPA<btConvexTemplate> epa;
- eEpaStatus epa_status=epa.Evaluate(gjk,-guess);
- if(epa_status!=eEpaFailed)
- {
- btVector3 w0=btVector3(0,0,0);
- for(U i=0;i<epa.m_result.rank;++i)
- {
- w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i];
- }
- results.status = btGjkEpaSolver3::sResults::Penetrating;
- results.witnesses[0] = a.getWorldTransform()*w0;
- results.witnesses[1] = a.getWorldTransform()*(w0-epa.m_normal*epa.m_depth);
- results.normal = -epa.m_normal;
- results.distance = -epa.m_depth;
- return(true);
- } else results.status=btGjkEpaSolver3::sResults::EPA_Failed;
- }
- break;
- case eGjkFailed:
- results.status=btGjkEpaSolver3::sResults::GJK_Failed;
- break;
- default:
- {
- }
- }
- return(false);
+ MinkowskiDiff<btConvexTemplate> shape(a, b);
+ Initialize(a, b, results, shape);
+ GJK<btConvexTemplate> gjk(a, b);
+ eGjkStatus gjk_status = gjk.Evaluate(shape, -guess);
+ switch (gjk_status)
+ {
+ case eGjkInside:
+ {
+ EPA<btConvexTemplate> epa;
+ eEpaStatus epa_status = epa.Evaluate(gjk, -guess);
+ if (epa_status != eEpaFailed)
+ {
+ btVector3 w0 = btVector3(0, 0, 0);
+ for (U i = 0; i < epa.m_result.rank; ++i)
+ {
+ w0 += shape.Support(epa.m_result.c[i]->d, 0) * epa.m_result.p[i];
+ }
+ results.status = btGjkEpaSolver3::sResults::Penetrating;
+ results.witnesses[0] = a.getWorldTransform() * w0;
+ results.witnesses[1] = a.getWorldTransform() * (w0 - epa.m_normal * epa.m_depth);
+ results.normal = -epa.m_normal;
+ results.distance = -epa.m_depth;
+ return (true);
+ }
+ else
+ results.status = btGjkEpaSolver3::sResults::EPA_Failed;
+ }
+ break;
+ case eGjkFailed:
+ results.status = btGjkEpaSolver3::sResults::GJK_Failed;
+ break;
+ default:
+ {
+ }
+ }
+ return (false);
}
#if 0
@@ -990,28 +1021,28 @@ int btComputeGjkEpaPenetration2(const btCollisionDescription& colDesc, btDistanc
#endif
template <typename btConvexTemplate, typename btDistanceInfoTemplate>
-int btComputeGjkDistance(const btConvexTemplate& a, const btConvexTemplate& b,
- const btGjkCollisionDescription& colDesc, btDistanceInfoTemplate* distInfo)
+int btComputeGjkDistance(const btConvexTemplate& a, const btConvexTemplate& b,
+ const btGjkCollisionDescription& colDesc, btDistanceInfoTemplate* distInfo)
{
- btGjkEpaSolver3::sResults results;
- btVector3 guess = colDesc.m_firstDir;
-
- bool isSeparated = btGjkEpaSolver3_Distance( a,b,
- guess,
- results);
- if (isSeparated)
- {
- distInfo->m_distance = results.distance;
- distInfo->m_pointOnA= results.witnesses[0];
- distInfo->m_pointOnB= results.witnesses[1];
- distInfo->m_normalBtoA= results.normal;
- return 0;
- }
-
- return -1;
+ btGjkEpaSolver3::sResults results;
+ btVector3 guess = colDesc.m_firstDir;
+
+ bool isSeparated = btGjkEpaSolver3_Distance(a, b,
+ guess,
+ results);
+ if (isSeparated)
+ {
+ distInfo->m_distance = results.distance;
+ distInfo->m_pointOnA = results.witnesses[0];
+ distInfo->m_pointOnB = results.witnesses[1];
+ distInfo->m_normalBtoA = results.normal;
+ return 0;
+ }
+
+ return -1;
}
-/* Symbols cleanup */
+/* Symbols cleanup */
#undef GJK_MAX_ITERATIONS
#undef GJK_ACCURARY
@@ -1029,7 +1060,4 @@ int btComputeGjkDistance(const btConvexTemplate& a, const btConvexTemplate& b,
#undef EPA_PLANE_EPS
#undef EPA_INSIDE_EPS
-
-
-#endif //BT_GJK_EPA3_H
-
+#endif //BT_GJK_EPA3_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
index b79f49d611..07629229ab 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
@@ -18,23 +18,21 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "btGjkEpaPenetrationDepthSolver.h"
-
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
bool btGjkEpaPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver,
- const btConvexShape* pConvexA, const btConvexShape* pConvexB,
- const btTransform& transformA, const btTransform& transformB,
- btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
- class btIDebugDraw* debugDraw)
+ const btConvexShape* pConvexA, const btConvexShape* pConvexB,
+ const btTransform& transformA, const btTransform& transformB,
+ btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
+ class btIDebugDraw* debugDraw)
{
-
(void)debugDraw;
(void)v;
(void)simplexSolver;
btVector3 guessVectors[] = {
- btVector3(transformB.getOrigin() - transformA.getOrigin()).normalized(),
- btVector3(transformA.getOrigin() - transformB.getOrigin()).normalized(),
+ btVector3(transformB.getOrigin() - transformA.getOrigin()).safeNormalize(),
+ btVector3(transformA.getOrigin() - transformB.getOrigin()).safeNormalize(),
btVector3(0, 0, 1),
btVector3(0, 1, 0),
btVector3(1, 0, 0),
@@ -49,13 +47,13 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simp
for (int i = 0; i < numVectors; i++)
{
simplexSolver.reset();
- btVector3 guessVector = guessVectors[i];
+ btVector3 guessVector = guessVectors[i];
- btGjkEpaSolver2::sResults results;
+ btGjkEpaSolver2::sResults results;
if (btGjkEpaSolver2::Penetration(pConvexA, transformA,
- pConvexB, transformB,
- guessVector, results))
+ pConvexB, transformB,
+ guessVector, results))
{
wWitnessOnA = results.witnesses[0];
@@ -81,4 +79,3 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simp
v.setValue(0, 0, 0);
return false;
}
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
index 1ed6340af3..92d6df1729 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
@@ -23,21 +23,18 @@ subject to the following restrictions:
///calculate the penetration depth between two convex shapes.
class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver
{
- public :
-
- btGjkEpaPenetrationDepthSolver()
- {
- }
-
- bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
- const btConvexShape* pConvexA, const btConvexShape* pConvexB,
- const btTransform& transformA, const btTransform& transformB,
- btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
- class btIDebugDraw* debugDraw);
-
- private :
-
+public:
+ btGjkEpaPenetrationDepthSolver()
+ {
+ }
+
+ bool calcPenDepth(btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* pConvexA, const btConvexShape* pConvexB,
+ const btTransform& transformA, const btTransform& transformB,
+ btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
+ class btIDebugDraw* debugDraw);
+
+private:
};
-#endif // BT_GJP_EPA_PENETRATION_DEPTH_H
-
+#endif // BT_GJP_EPA_PENETRATION_DEPTH_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
index a0b825f0e8..803f6e0671 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
@@ -18,75 +18,69 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
-
-
-#if defined(DEBUG) || defined (_DEBUG)
+#if defined(DEBUG) || defined(_DEBUG)
//#define TEST_NON_VIRTUAL 1
-#include <stdio.h> //for debug printf
+#include <stdio.h> //for debug printf
#ifdef __SPU__
#include <spu_printf.h>
#define printf spu_printf
-#endif //__SPU__
+#endif //__SPU__
#endif
//must be above the machine epsilon
-#ifdef BT_USE_DOUBLE_PRECISION
- #define REL_ERROR2 btScalar(1.0e-12)
- btScalar gGjkEpaPenetrationTolerance = 1.0e-12;
+#ifdef BT_USE_DOUBLE_PRECISION
+#define REL_ERROR2 btScalar(1.0e-12)
+btScalar gGjkEpaPenetrationTolerance = 1.0e-12;
#else
- #define REL_ERROR2 btScalar(1.0e-6)
- btScalar gGjkEpaPenetrationTolerance = 0.001;
+#define REL_ERROR2 btScalar(1.0e-6)
+btScalar gGjkEpaPenetrationTolerance = 0.001;
#endif
-//temp globals, to improve GJK/EPA/penetration calculations
-int gNumDeepPenetrationChecks = 0;
-int gNumGjkChecks = 0;
-
-
-btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
-:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)),
-m_penetrationDepthSolver(penetrationDepthSolver),
-m_simplexSolver(simplexSolver),
-m_minkowskiA(objectA),
-m_minkowskiB(objectB),
-m_shapeTypeA(objectA->getShapeType()),
-m_shapeTypeB(objectB->getShapeType()),
-m_marginA(objectA->getMargin()),
-m_marginB(objectB->getMargin()),
-m_ignoreMargin(false),
-m_lastUsedMethod(-1),
-m_catchDegeneracies(1),
-m_fixContactNormalDirection(1)
+
+btGjkPairDetector::btGjkPairDetector(const btConvexShape *objectA, const btConvexShape *objectB, btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *penetrationDepthSolver)
+ : m_cachedSeparatingAxis(btScalar(0.), btScalar(1.), btScalar(0.)),
+ m_penetrationDepthSolver(penetrationDepthSolver),
+ m_simplexSolver(simplexSolver),
+ m_minkowskiA(objectA),
+ m_minkowskiB(objectB),
+ m_shapeTypeA(objectA->getShapeType()),
+ m_shapeTypeB(objectB->getShapeType()),
+ m_marginA(objectA->getMargin()),
+ m_marginB(objectB->getMargin()),
+ m_ignoreMargin(false),
+ m_lastUsedMethod(-1),
+ m_catchDegeneracies(1),
+ m_fixContactNormalDirection(1)
{
}
-btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
-:m_cachedSeparatingAxis(btScalar(0.),btScalar(1.),btScalar(0.)),
-m_penetrationDepthSolver(penetrationDepthSolver),
-m_simplexSolver(simplexSolver),
-m_minkowskiA(objectA),
-m_minkowskiB(objectB),
-m_shapeTypeA(shapeTypeA),
-m_shapeTypeB(shapeTypeB),
-m_marginA(marginA),
-m_marginB(marginB),
-m_ignoreMargin(false),
-m_lastUsedMethod(-1),
-m_catchDegeneracies(1),
-m_fixContactNormalDirection(1)
+btGjkPairDetector::btGjkPairDetector(const btConvexShape *objectA, const btConvexShape *objectB, int shapeTypeA, int shapeTypeB, btScalar marginA, btScalar marginB, btSimplexSolverInterface *simplexSolver, btConvexPenetrationDepthSolver *penetrationDepthSolver)
+ : m_cachedSeparatingAxis(btScalar(0.), btScalar(1.), btScalar(0.)),
+ m_penetrationDepthSolver(penetrationDepthSolver),
+ m_simplexSolver(simplexSolver),
+ m_minkowskiA(objectA),
+ m_minkowskiB(objectB),
+ m_shapeTypeA(shapeTypeA),
+ m_shapeTypeB(shapeTypeB),
+ m_marginA(marginA),
+ m_marginB(marginB),
+ m_ignoreMargin(false),
+ m_lastUsedMethod(-1),
+ m_catchDegeneracies(1),
+ m_fixContactNormalDirection(1)
{
}
-void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
+void btGjkPairDetector::getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults)
{
(void)swapResults;
- getClosestPointsNonVirtual(input,output,debugDraw);
+ getClosestPointsNonVirtual(input, output, debugDraw);
}
-static void btComputeSupport(const btConvexShape* convexA, const btTransform& localTransA, const btConvexShape* convexB, const btTransform& localTransB, const btVector3& dir, bool check2d, btVector3& supAworld, btVector3& supBworld, btVector3& aMinb)
+static void btComputeSupport(const btConvexShape *convexA, const btTransform &localTransA, const btConvexShape *convexB, const btTransform &localTransB, const btVector3 &dir, bool check2d, btVector3 &supAworld, btVector3 &supBworld, btVector3 &aMinb)
{
- btVector3 seperatingAxisInA = (dir)* localTransA.getBasis();
- btVector3 seperatingAxisInB = (-dir)* localTransB.getBasis();
+ btVector3 seperatingAxisInA = (dir)*localTransA.getBasis();
+ btVector3 seperatingAxisInB = (-dir) * localTransB.getBasis();
btVector3 pInANoMargin = convexA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInBNoMargin = convexB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
@@ -106,22 +100,21 @@ static void btComputeSupport(const btConvexShape* convexA, const btTransform& lo
aMinb = supAworld - supBworld;
}
-struct btSupportVector
+struct btSupportVector
{
- btVector3 v; //!< Support point in minkowski sum
- btVector3 v1; //!< Support point in obj1
- btVector3 v2; //!< Support point in obj2
+ btVector3 v; //!< Support point in minkowski sum
+ btVector3 v1; //!< Support point in obj1
+ btVector3 v2; //!< Support point in obj2
};
-struct btSimplex
+struct btSimplex
{
btSupportVector ps[4];
- int last; //!< index of last added point
+ int last; //!< index of last added point
};
static btVector3 ccd_vec3_origin(0, 0, 0);
-
inline void btSimplexInit(btSimplex *s)
{
s->last = -1;
@@ -142,19 +135,18 @@ inline void btSupportCopy(btSupportVector *d, const btSupportVector *s)
*d = *s;
}
-inline void btVec3Copy(btVector3 *v, const btVector3* w)
+inline void btVec3Copy(btVector3 *v, const btVector3 *w)
{
*v = *w;
}
-inline void ccdVec3Add(btVector3*v, const btVector3*w)
+inline void ccdVec3Add(btVector3 *v, const btVector3 *w)
{
v->m_floats[0] += w->m_floats[0];
v->m_floats[1] += w->m_floats[1];
v->m_floats[2] += w->m_floats[2];
}
-
inline void ccdVec3Sub(btVector3 *v, const btVector3 *w)
{
*v -= *w;
@@ -162,24 +154,22 @@ inline void ccdVec3Sub(btVector3 *v, const btVector3 *w)
inline void btVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w)
{
*d = (*v) - (*w);
-
}
-inline btScalar btVec3Dot(const btVector3 *a, const btVector3 *b)
+inline btScalar btVec3Dot(const btVector3 *a, const btVector3 *b)
{
btScalar dot;
dot = a->dot(*b);
-
+
return dot;
}
-inline btScalar ccdVec3Dist2(const btVector3 *a, const btVector3*b)
+inline btScalar ccdVec3Dist2(const btVector3 *a, const btVector3 *b)
{
btVector3 ab;
btVec3Sub2(&ab, a, b);
return btVec3Dot(&ab, &ab);
}
-
inline void btVec3Scale(btVector3 *d, btScalar k)
{
d->m_floats[0] *= k;
@@ -195,7 +185,7 @@ inline void btVec3Cross(btVector3 *d, const btVector3 *a, const btVector3 *b)
}
inline void btTripleCross(const btVector3 *a, const btVector3 *b,
- const btVector3 *c, btVector3 *d)
+ const btVector3 *c, btVector3 *d)
{
btVector3 e;
btVec3Cross(&e, a, b);
@@ -213,36 +203,35 @@ inline int ccdEq(btScalar _a, btScalar _b)
a = btFabs(_a);
b = btFabs(_b);
- if (b > a) {
+ if (b > a)
+ {
return ab < SIMD_EPSILON * b;
}
- else {
+ else
+ {
return ab < SIMD_EPSILON * a;
}
}
-btScalar ccdVec3X(const btVector3* v)
+btScalar ccdVec3X(const btVector3 *v)
{
return v->x();
}
-btScalar ccdVec3Y(const btVector3* v)
+btScalar ccdVec3Y(const btVector3 *v)
{
return v->y();
}
-btScalar ccdVec3Z(const btVector3* v)
+btScalar ccdVec3Z(const btVector3 *v)
{
return v->z();
}
inline int btVec3Eq(const btVector3 *a, const btVector3 *b)
{
- return ccdEq(ccdVec3X(a), ccdVec3X(b))
- && ccdEq(ccdVec3Y(a), ccdVec3Y(b))
- && ccdEq(ccdVec3Z(a), ccdVec3Z(b));
+ return ccdEq(ccdVec3X(a), ccdVec3X(b)) && ccdEq(ccdVec3Y(a), ccdVec3Y(b)) && ccdEq(ccdVec3Z(a), ccdVec3Z(b));
}
-
inline void btSimplexAdd(btSimplex *s, const btSupportVector *v)
{
// here is no check on boundaries in sake of speed
@@ -250,7 +239,6 @@ inline void btSimplexAdd(btSimplex *s, const btSupportVector *v)
btSupportCopy(s->ps + s->last, v);
}
-
inline void btSimplexSet(btSimplex *s, size_t pos, const btSupportVector *a)
{
btSupportCopy(s->ps + pos, a);
@@ -268,27 +256,28 @@ inline const btSupportVector *ccdSimplexLast(const btSimplex *s)
inline int ccdSign(btScalar val)
{
- if (btFuzzyZero(val)) {
+ if (btFuzzyZero(val))
+ {
return 0;
}
- else if (val < btScalar(0)) {
+ else if (val < btScalar(0))
+ {
return -1;
}
return 1;
}
-
inline btScalar btVec3PointSegmentDist2(const btVector3 *P,
- const btVector3 *x0,
- const btVector3 *b,
- btVector3 *witness)
+ const btVector3 *x0,
+ const btVector3 *b,
+ btVector3 *witness)
{
// The computation comes from solving equation of segment:
// S(t) = x0 + t.d
// where - x0 is initial point of segment
// - d is direction of segment from x0 (|d| > 0)
// - t belongs to <0, 1> interval
- //
+ //
// Than, distance from a segment to some point P can be expressed:
// D(t) = |x0 + t.d - P|^2
// which is distance from any point on segment. Minimization
@@ -310,24 +299,29 @@ inline btScalar btVec3PointSegmentDist2(const btVector3 *P,
t = -btScalar(1.) * btVec3Dot(&a, &d);
t /= btVec3Dot(&d, &d);
- if (t < btScalar(0) || btFuzzyZero(t)) {
+ if (t < btScalar(0) || btFuzzyZero(t))
+ {
dist = ccdVec3Dist2(x0, P);
if (witness)
btVec3Copy(witness, x0);
}
- else if (t > btScalar(1) || ccdEq(t, btScalar(1))) {
+ else if (t > btScalar(1) || ccdEq(t, btScalar(1)))
+ {
dist = ccdVec3Dist2(b, P);
if (witness)
btVec3Copy(witness, b);
}
- else {
- if (witness) {
+ else
+ {
+ if (witness)
+ {
btVec3Copy(witness, &d);
btVec3Scale(witness, t);
ccdVec3Add(witness, x0);
dist = ccdVec3Dist2(witness, P);
}
- else {
+ else
+ {
// recycling variables
btVec3Scale(&d, t);
ccdVec3Add(&d, &a);
@@ -338,11 +332,10 @@ inline btScalar btVec3PointSegmentDist2(const btVector3 *P,
return dist;
}
-
btScalar btVec3PointTriDist2(const btVector3 *P,
- const btVector3 *x0, const btVector3 *B,
- const btVector3 *C,
- btVector3 *witness)
+ const btVector3 *x0, const btVector3 *B,
+ const btVector3 *C,
+ btVector3 *witness)
{
// Computation comes from analytic expression for triangle (x0, B, C)
// T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
@@ -372,13 +365,9 @@ btScalar btVec3PointTriDist2(const btVector3 *P,
s = (q * r - w * p) / (w * v - r * r);
t = (-s * r - q) / w;
- if ((btFuzzyZero(s) || s > btScalar(0))
- && (ccdEq(s, btScalar(1)) || s < btScalar(1))
- && (btFuzzyZero(t) || t > btScalar(0))
- && (ccdEq(t, btScalar(1)) || t < btScalar(1))
- && (ccdEq(t + s, btScalar(1)) || t + s < btScalar(1))) {
-
- if (witness)
+ if ((btFuzzyZero(s) || s > btScalar(0)) && (ccdEq(s, btScalar(1)) || s < btScalar(1)) && (btFuzzyZero(t) || t > btScalar(0)) && (ccdEq(t, btScalar(1)) || t < btScalar(1)) && (ccdEq(t + s, btScalar(1)) || t + s < btScalar(1)))
+ {
+ if (witness)
{
btVec3Scale(&d1, s);
btVec3Scale(&d2, t);
@@ -388,7 +377,7 @@ btScalar btVec3PointTriDist2(const btVector3 *P,
dist = ccdVec3Dist2(witness, P);
}
- else
+ else
{
dist = s * s * v;
dist += t * t * w;
@@ -398,18 +387,21 @@ btScalar btVec3PointTriDist2(const btVector3 *P,
dist += u;
}
}
- else {
+ else
+ {
dist = btVec3PointSegmentDist2(P, x0, B, witness);
dist2 = btVec3PointSegmentDist2(P, x0, C, &witness2);
- if (dist2 < dist) {
+ if (dist2 < dist)
+ {
dist = dist2;
if (witness)
btVec3Copy(witness, &witness2);
}
dist2 = btVec3PointSegmentDist2(P, B, C, &witness2);
- if (dist2 < dist) {
+ if (dist2 < dist)
+ {
dist = dist2;
if (witness)
btVec3Copy(witness, &witness2);
@@ -419,7 +411,6 @@ btScalar btVec3PointTriDist2(const btVector3 *P,
return dist;
}
-
static int btDoSimplex2(btSimplex *simplex, btVector3 *dir)
{
const btSupportVector *A, *B;
@@ -441,18 +432,21 @@ static int btDoSimplex2(btSimplex *simplex, btVector3 *dir)
// check if origin doesn't lie on AB segment
btVec3Cross(&tmp, &AB, &AO);
- if (btFuzzyZero(btVec3Dot(&tmp, &tmp)) && dot > btScalar(0)) {
+ if (btFuzzyZero(btVec3Dot(&tmp, &tmp)) && dot > btScalar(0))
+ {
return 1;
}
// check if origin is in area where AB segment is
- if (btFuzzyZero(dot) || dot < btScalar(0)) {
+ if (btFuzzyZero(dot) || dot < btScalar(0))
+ {
// origin is in outside are of A
btSimplexSet(simplex, 0, A);
btSimplexSetSize(simplex, 1);
btVec3Copy(dir, &AO);
}
- else {
+ else
+ {
// origin is in area where AB segment is
// keep simplex untouched and set direction to
@@ -463,8 +457,6 @@ static int btDoSimplex2(btSimplex *simplex, btVector3 *dir)
return 0;
}
-
-
static int btDoSimplex3(btSimplex *simplex, btVector3 *dir)
{
const btSupportVector *A, *B, *C;
@@ -479,13 +471,15 @@ static int btDoSimplex3(btSimplex *simplex, btVector3 *dir)
// check touching contact
dist = btVec3PointTriDist2(&ccd_vec3_origin, &A->v, &B->v, &C->v, 0);
- if (btFuzzyZero(dist)) {
+ if (btFuzzyZero(dist))
+ {
return 1;
}
// check if triangle is really triangle (has area > 0)
// if not simplex can't be expanded and thus no itersection is found
- if (btVec3Eq(&A->v, &B->v) || btVec3Eq(&A->v, &C->v)) {
+ if (btVec3Eq(&A->v, &B->v) || btVec3Eq(&A->v, &C->v))
+ {
return -1;
}
@@ -500,54 +494,64 @@ static int btDoSimplex3(btSimplex *simplex, btVector3 *dir)
btVec3Cross(&tmp, &ABC, &AC);
dot = btVec3Dot(&tmp, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0)) {
+ if (btFuzzyZero(dot) || dot > btScalar(0))
+ {
dot = btVec3Dot(&AC, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0)) {
+ if (btFuzzyZero(dot) || dot > btScalar(0))
+ {
// C is already in place
btSimplexSet(simplex, 1, A);
btSimplexSetSize(simplex, 2);
btTripleCross(&AC, &AO, &AC, dir);
}
- else {
-
+ else
+ {
dot = btVec3Dot(&AB, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0)) {
+ if (btFuzzyZero(dot) || dot > btScalar(0))
+ {
btSimplexSet(simplex, 0, B);
btSimplexSet(simplex, 1, A);
btSimplexSetSize(simplex, 2);
btTripleCross(&AB, &AO, &AB, dir);
}
- else {
+ else
+ {
btSimplexSet(simplex, 0, A);
btSimplexSetSize(simplex, 1);
btVec3Copy(dir, &AO);
}
}
}
- else {
+ else
+ {
btVec3Cross(&tmp, &AB, &ABC);
dot = btVec3Dot(&tmp, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0))
+ if (btFuzzyZero(dot) || dot > btScalar(0))
{
dot = btVec3Dot(&AB, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0)) {
+ if (btFuzzyZero(dot) || dot > btScalar(0))
+ {
btSimplexSet(simplex, 0, B);
btSimplexSet(simplex, 1, A);
btSimplexSetSize(simplex, 2);
btTripleCross(&AB, &AO, &AB, dir);
}
- else {
+ else
+ {
btSimplexSet(simplex, 0, A);
btSimplexSetSize(simplex, 1);
btVec3Copy(dir, &AO);
}
}
- else {
+ else
+ {
dot = btVec3Dot(&ABC, &AO);
- if (btFuzzyZero(dot) || dot > btScalar(0)) {
+ if (btFuzzyZero(dot) || dot > btScalar(0))
+ {
btVec3Copy(dir, &ABC);
}
- else {
+ else
+ {
btSupportVector tmp;
btSupportCopy(&tmp, C);
btSimplexSet(simplex, 0, B);
@@ -581,7 +585,8 @@ static int btDoSimplex4(btSimplex *simplex, btVector3 *dir)
// if it is not simplex can't be expanded and thus no intersection is
// found
dist = btVec3PointTriDist2(&A->v, &B->v, &C->v, &D->v, 0);
- if (btFuzzyZero(dist)) {
+ if (btFuzzyZero(dist))
+ {
return -1;
}
@@ -622,12 +627,14 @@ static int btDoSimplex4(btSimplex *simplex, btVector3 *dir)
AC_O = ccdSign(btVec3Dot(&ADB, &AO)) == C_on_ADB;
AD_O = ccdSign(btVec3Dot(&ABC, &AO)) == D_on_ABC;
- if (AB_O && AC_O && AD_O) {
+ if (AB_O && AC_O && AD_O)
+ {
// origin is in tetrahedron
return 1;
// rearrange simplex to triangle and call btDoSimplex3()
}
- else if (!AB_O) {
+ else if (!AB_O)
+ {
// B is farthest from the origin among all of the tetrahedron's
// points, so remove it from the list and go on with the triangle
// case
@@ -636,14 +643,16 @@ static int btDoSimplex4(btSimplex *simplex, btVector3 *dir)
btSimplexSet(simplex, 2, A);
btSimplexSetSize(simplex, 3);
}
- else if (!AC_O) {
+ else if (!AC_O)
+ {
// C is farthest
btSimplexSet(simplex, 1, D);
btSimplexSet(simplex, 0, B);
btSimplexSet(simplex, 2, A);
btSimplexSetSize(simplex, 3);
}
- else { // (!AD_O)
+ else
+ { // (!AD_O)
btSimplexSet(simplex, 0, C);
btSimplexSet(simplex, 1, B);
btSimplexSet(simplex, 2, A);
@@ -655,36 +664,39 @@ static int btDoSimplex4(btSimplex *simplex, btVector3 *dir)
static int btDoSimplex(btSimplex *simplex, btVector3 *dir)
{
- if (btSimplexSize(simplex) == 2) {
+ if (btSimplexSize(simplex) == 2)
+ {
// simplex contains segment only one segment
return btDoSimplex2(simplex, dir);
}
- else if (btSimplexSize(simplex) == 3) {
+ else if (btSimplexSize(simplex) == 3)
+ {
// simplex contains triangle
return btDoSimplex3(simplex, dir);
}
- else { // btSimplexSize(simplex) == 4
- // tetrahedron - this is the only shape which can encapsule origin
- // so btDoSimplex4() also contains test on it
+ else
+ { // btSimplexSize(simplex) == 4
+ // tetrahedron - this is the only shape which can encapsule origin
+ // so btDoSimplex4() also contains test on it
return btDoSimplex4(simplex, dir);
}
}
#ifdef __SPU__
-void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
+void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw)
#else
-void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw)
+void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw)
#endif
{
m_cachedSeparatingDistance = 0.f;
- btScalar distance=btScalar(0.);
- btVector3 normalInB(btScalar(0.),btScalar(0.),btScalar(0.));
+ btScalar distance = btScalar(0.);
+ btVector3 normalInB(btScalar(0.), btScalar(0.), btScalar(0.));
- btVector3 pointOnA,pointOnB;
- btTransform localTransA = input.m_transformA;
+ btVector3 pointOnA, pointOnB;
+ btTransform localTransA = input.m_transformA;
btTransform localTransB = input.m_transformB;
- btVector3 positionOffset=(localTransA.getOrigin() + localTransB.getOrigin()) * btScalar(0.5);
+ btVector3 positionOffset = (localTransA.getOrigin() + localTransB.getOrigin()) * btScalar(0.5);
localTransA.getOrigin() -= positionOffset;
localTransB.getOrigin() -= positionOffset;
@@ -693,7 +705,6 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
btScalar marginA = m_marginA;
btScalar marginB = m_marginB;
- gNumGjkChecks++;
//for CCD we don't use margins
if (m_ignoreMargin)
@@ -703,19 +714,19 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
}
m_curIter = 0;
- int gGjkMaxIter = 1000;//this is to catch invalid input, perhaps check for #NaN?
- m_cachedSeparatingAxis.setValue(0,1,0);
+ int gGjkMaxIter = 1000; //this is to catch invalid input, perhaps check for #NaN?
+ m_cachedSeparatingAxis.setValue(0, 1, 0);
bool isValid = false;
bool checkSimplex = false;
bool checkPenetration = true;
m_degenerateSimplex = 0;
-
+
m_lastUsedMethod = -1;
int status = -2;
btVector3 orgNormalInB(0, 0, 0);
btScalar margin = marginA + marginB;
-
+
//we add a separate implementation to check if the convex shapes intersect
//See also "Real-time Collision Detection with Implicit Objects" by Leif Olvang
//Todo: integrate the simplex penetration check directly inside the Bullet btVoronoiSimplexSolver
@@ -726,22 +737,18 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
btScalar squaredDistance = BT_LARGE_FLOAT;
btScalar delta = btScalar(0.);
-
-
-
btSimplex simplex1;
- btSimplex* simplex = &simplex1;
+ btSimplex *simplex = &simplex1;
btSimplexInit(simplex);
btVector3 dir(1, 0, 0);
{
-
btVector3 lastSupV;
btVector3 supAworld;
btVector3 supBworld;
btComputeSupport(m_minkowskiA, localTransA, m_minkowskiB, localTransB, dir, check2d, supAworld, supBworld, lastSupV);
-
+
btSupportVector last;
last.v = lastSupV;
last.v1 = supAworld;
@@ -751,10 +758,8 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
dir = -lastSupV;
-
-
// start iterations
- for (int iterations = 0; iterations <gGjkMaxIter; iterations++)
+ for (int iterations = 0; iterations < gGjkMaxIter; iterations++)
{
// obtain support point
btComputeSupport(m_minkowskiA, localTransA, m_minkowskiB, localTransB, dir, check2d, supAworld, supBworld, lastSupV);
@@ -769,7 +774,7 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
status = -1;
break;
}
-
+
// add last support vector to simplex
last.v = lastSupV;
last.v1 = supAworld;
@@ -781,21 +786,21 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
// intersect and 0 if algorithm should continue
btVector3 newDir;
- int do_simplex_res = btDoSimplex(simplex, &dir);
+ int do_simplex_res = btDoSimplex(simplex, &dir);
- if (do_simplex_res == 1)
+ if (do_simplex_res == 1)
{
- status = 0; // intersection found
+ status = 0; // intersection found
break;
}
- else if (do_simplex_res == -1)
+ else if (do_simplex_res == -1)
{
// intersection not found
status = -1;
break;
}
-
- if (btFuzzyZero(btVec3Dot(&dir, &dir)))
+
+ if (btFuzzyZero(btVec3Dot(&dir, &dir)))
{
// intersection not found
status = -1;
@@ -815,7 +820,6 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
break;
}
}
-
}
m_simplexSolver->reset();
@@ -825,27 +829,24 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
//printf("Intersect!\n");
}
- if (status==-1)
+ if (status == -1)
{
//printf("not intersect\n");
}
//printf("dir=%f,%f,%f\n",dir[0],dir[1],dir[2]);
if (1)
{
- for (; ; )
- //while (true)
+ for (;;)
+ //while (true)
{
-
- btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* localTransA.getBasis();
- btVector3 seperatingAxisInB = m_cachedSeparatingAxis* localTransB.getBasis();
-
+ btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis) * localTransA.getBasis();
+ btVector3 seperatingAxisInB = m_cachedSeparatingAxis * localTransB.getBasis();
btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
- btVector3 pWorld = localTransA(pInA);
- btVector3 qWorld = localTransB(qInB);
-
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
if (check2d)
{
@@ -921,8 +922,7 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
checkSimplex = false;
break;
}
-#endif //
-
+#endif //
//redundant m_simplexSolver->compute_points(pointOnA, pointOnB);
@@ -938,33 +938,31 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
m_cachedSeparatingAxis = newCachedSeparatingAxis;
- //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
+ //degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
if (m_curIter++ > gGjkMaxIter)
{
-#if defined(DEBUG) || defined (_DEBUG)
+#if defined(DEBUG) || defined(_DEBUG)
printf("btGjkPairDetector maxIter exceeded:%i\n", m_curIter);
printf("sepAxis=(%f,%f,%f), squaredDistance = %f, shapeTypeA=%i,shapeTypeB=%i\n",
- m_cachedSeparatingAxis.getX(),
- m_cachedSeparatingAxis.getY(),
- m_cachedSeparatingAxis.getZ(),
- squaredDistance,
- m_minkowskiA->getShapeType(),
- m_minkowskiB->getShapeType());
-
-#endif
- break;
+ m_cachedSeparatingAxis.getX(),
+ m_cachedSeparatingAxis.getY(),
+ m_cachedSeparatingAxis.getZ(),
+ squaredDistance,
+ m_minkowskiA->getShapeType(),
+ m_minkowskiB->getShapeType());
+#endif
+ break;
}
-
bool check = (!m_simplexSolver->fullSimplex());
//bool check = (!m_simplexSolver->fullSimplex() && squaredDistance > SIMD_EPSILON * m_simplexSolver->maxVertex());
if (!check)
{
//do we need this backup_closest here ?
- // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
+ // m_simplexSolver->backup_closest(m_cachedSeparatingAxis);
m_degenerateSimplex = 13;
break;
}
@@ -972,20 +970,20 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
if (checkSimplex)
{
- m_simplexSolver->compute_points(pointOnA, pointOnB);
- normalInB = m_cachedSeparatingAxis;
+ m_simplexSolver->compute_points(pointOnA, pointOnB);
+ normalInB = m_cachedSeparatingAxis;
+
+ btScalar lenSqr = m_cachedSeparatingAxis.length2();
- btScalar lenSqr =m_cachedSeparatingAxis.length2();
-
//valid normal
if (lenSqr < REL_ERROR2)
{
m_degenerateSimplex = 5;
}
- if (lenSqr > SIMD_EPSILON*SIMD_EPSILON)
+ if (lenSqr > SIMD_EPSILON * SIMD_EPSILON)
{
btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
- normalInB *= rlen; //normalize
+ normalInB *= rlen; //normalize
btScalar s = btSqrt(squaredDistance);
@@ -1005,13 +1003,11 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
}
}
-
-
- bool catchDegeneratePenetrationCase =
- (m_catchDegeneracies && m_penetrationDepthSolver && m_degenerateSimplex && ((distance+margin) < gGjkEpaPenetrationTolerance));
+ bool catchDegeneratePenetrationCase =
+ (m_catchDegeneracies && m_penetrationDepthSolver && m_degenerateSimplex && ((distance + margin) < gGjkEpaPenetrationTolerance));
//if (checkPenetration && !isValid)
- if ((checkPenetration && (!isValid || catchDegeneratePenetrationCase )) || (status == 0))
+ if ((checkPenetration && (!isValid || catchDegeneratePenetrationCase)) || (status == 0))
{
//penetration case
@@ -1019,19 +1015,16 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
if (m_penetrationDepthSolver)
{
// Penetration depth case.
- btVector3 tmpPointOnA,tmpPointOnB;
-
- gNumDeepPenetrationChecks++;
+ btVector3 tmpPointOnA, tmpPointOnB;
+
m_cachedSeparatingAxis.setZero();
- bool isValid2 = m_penetrationDepthSolver->calcPenDepth(
- *m_simplexSolver,
- m_minkowskiA,m_minkowskiB,
- localTransA,localTransB,
+ bool isValid2 = m_penetrationDepthSolver->calcPenDepth(
+ *m_simplexSolver,
+ m_minkowskiA, m_minkowskiB,
+ localTransA, localTransB,
m_cachedSeparatingAxis, tmpPointOnA, tmpPointOnB,
- debugDraw
- );
-
+ debugDraw);
if (m_cachedSeparatingAxis.length2())
{
@@ -1039,13 +1032,13 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
{
btVector3 tmpNormalInB = tmpPointOnB - tmpPointOnA;
btScalar lenSqr = tmpNormalInB.length2();
- if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON))
+ if (lenSqr <= (SIMD_EPSILON * SIMD_EPSILON))
{
tmpNormalInB = m_cachedSeparatingAxis;
lenSqr = m_cachedSeparatingAxis.length2();
}
- if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
+ if (lenSqr > (SIMD_EPSILON * SIMD_EPSILON))
{
tmpNormalInB /= btSqrt(lenSqr);
btScalar distance2 = -(tmpPointOnA - tmpPointOnB).length();
@@ -1058,7 +1051,6 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
pointOnB = tmpPointOnB;
normalInB = tmpNormalInB;
isValid = true;
-
}
else
{
@@ -1079,7 +1071,6 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
///thanks to Jacob.Langford for the reproduction case
///http://code.google.com/p/bullet/issues/detail?id=250
-
if (m_cachedSeparatingAxis.length2() > btScalar(0.))
{
btScalar distance2 = (tmpPointOnA - tmpPointOnB).length() - margin;
@@ -1103,109 +1094,90 @@ void btGjkPairDetector::getClosestPointsNonVirtual(const ClosestPointInput& inpu
}
}
}
- } else
+ }
+ else
{
//printf("EPA didn't return a valid value\n");
}
-
}
-
}
}
-
-
- if (isValid && ((distance < 0) || (distance*distance < input.m_maximumDistanceSquared)))
+ if (isValid && ((distance < 0) || (distance * distance < input.m_maximumDistanceSquared)))
{
-
m_cachedSeparatingAxis = normalInB;
m_cachedSeparatingDistance = distance;
if (1)
{
- ///todo: need to track down this EPA penetration solver degeneracy
- ///the penetration solver reports penetration but the contact normal
- ///connecting the contact points is pointing in the opposite direction
- ///until then, detect the issue and revert the normal
+ ///todo: need to track down this EPA penetration solver degeneracy
+ ///the penetration solver reports penetration but the contact normal
+ ///connecting the contact points is pointing in the opposite direction
+ ///until then, detect the issue and revert the normal
btScalar d2 = 0.f;
{
- btVector3 seperatingAxisInA = (-orgNormalInB)* localTransA.getBasis();
- btVector3 seperatingAxisInB = orgNormalInB* localTransB.getBasis();
-
+ btVector3 seperatingAxisInA = (-orgNormalInB) * localTransA.getBasis();
+ btVector3 seperatingAxisInB = orgNormalInB * localTransB.getBasis();
btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
- btVector3 pWorld = localTransA(pInA);
- btVector3 qWorld = localTransB(qInB);
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
btVector3 w = pWorld - qWorld;
- d2 = orgNormalInB.dot(w)- margin;
+ d2 = orgNormalInB.dot(w) - margin;
}
-
- btScalar d1=0;
+
+ btScalar d1 = 0;
{
-
- btVector3 seperatingAxisInA = (normalInB)* localTransA.getBasis();
- btVector3 seperatingAxisInB = -normalInB* localTransB.getBasis();
-
+ btVector3 seperatingAxisInA = (normalInB)*localTransA.getBasis();
+ btVector3 seperatingAxisInB = -normalInB * localTransB.getBasis();
btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
- btVector3 pWorld = localTransA(pInA);
- btVector3 qWorld = localTransB(qInB);
- btVector3 w = pWorld - qWorld;
- d1 = (-normalInB).dot(w)- margin;
-
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
+ btVector3 w = pWorld - qWorld;
+ d1 = (-normalInB).dot(w) - margin;
}
btScalar d0 = 0.f;
{
- btVector3 seperatingAxisInA = (-normalInB)* input.m_transformA.getBasis();
- btVector3 seperatingAxisInB = normalInB* input.m_transformB.getBasis();
-
+ btVector3 seperatingAxisInA = (-normalInB) * input.m_transformA.getBasis();
+ btVector3 seperatingAxisInB = normalInB * input.m_transformB.getBasis();
btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
- btVector3 pWorld = localTransA(pInA);
- btVector3 qWorld = localTransB(qInB);
- btVector3 w = pWorld - qWorld;
- d0 = normalInB.dot(w)-margin;
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
+ btVector3 w = pWorld - qWorld;
+ d0 = normalInB.dot(w) - margin;
}
-
- if (d1>d0)
+
+ if (d1 > d0)
{
m_lastUsedMethod = 10;
- normalInB*=-1;
- }
+ normalInB *= -1;
+ }
if (orgNormalInB.length2())
{
if (d2 > d0 && d2 > d1 && d2 > distance)
{
-
normalInB = orgNormalInB;
distance = d2;
}
}
}
-
output.addContactPoint(
normalInB,
- pointOnB+positionOffset,
+ pointOnB + positionOffset,
distance);
-
}
else
{
//printf("invalid gjk query\n");
}
-
-
}
-
-
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
index feeae68621..659b63551e 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
@@ -13,9 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
-
#ifndef BT_GJK_PAIR_DETECTOR_H
#define BT_GJK_PAIR_DETECTOR_H
@@ -29,39 +26,34 @@ class btConvexPenetrationDepthSolver;
/// btGjkPairDetector uses GJK to implement the btDiscreteCollisionDetectorInterface
class btGjkPairDetector : public btDiscreteCollisionDetectorInterface
{
-
-
- btVector3 m_cachedSeparatingAxis;
- btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
+ btVector3 m_cachedSeparatingAxis;
+ btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
btSimplexSolverInterface* m_simplexSolver;
const btConvexShape* m_minkowskiA;
const btConvexShape* m_minkowskiB;
- int m_shapeTypeA;
+ int m_shapeTypeA;
int m_shapeTypeB;
- btScalar m_marginA;
- btScalar m_marginB;
+ btScalar m_marginA;
+ btScalar m_marginB;
- bool m_ignoreMargin;
- btScalar m_cachedSeparatingDistance;
-
+ bool m_ignoreMargin;
+ btScalar m_cachedSeparatingDistance;
public:
-
//some debugging to fix degeneracy problems
- int m_lastUsedMethod;
- int m_curIter;
- int m_degenerateSimplex;
- int m_catchDegeneracies;
- int m_fixContactNormalDirection;
+ int m_lastUsedMethod;
+ int m_curIter;
+ int m_degenerateSimplex;
+ int m_catchDegeneracies;
+ int m_fixContactNormalDirection;
- btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
- btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,int shapeTypeA,int shapeTypeB,btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
- virtual ~btGjkPairDetector() {};
+ btGjkPairDetector(const btConvexShape* objectA, const btConvexShape* objectB, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver);
+ btGjkPairDetector(const btConvexShape* objectA, const btConvexShape* objectB, int shapeTypeA, int shapeTypeB, btScalar marginA, btScalar marginB, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver);
+ virtual ~btGjkPairDetector(){};
- virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
+ virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
- void getClosestPointsNonVirtual(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw);
-
+ void getClosestPointsNonVirtual(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw);
void setMinkowskiA(const btConvexShape* minkA)
{
@@ -81,23 +73,21 @@ public:
{
return m_cachedSeparatingAxis;
}
- btScalar getCachedSeparatingDistance() const
+ btScalar getCachedSeparatingDistance() const
{
return m_cachedSeparatingDistance;
}
- void setPenetrationDepthSolver(btConvexPenetrationDepthSolver* penetrationDepthSolver)
+ void setPenetrationDepthSolver(btConvexPenetrationDepthSolver* penetrationDepthSolver)
{
m_penetrationDepthSolver = penetrationDepthSolver;
}
///don't use setIgnoreMargin, it's for Bullet's internal use
- void setIgnoreMargin(bool ignoreMargin)
+ void setIgnoreMargin(bool ignoreMargin)
{
m_ignoreMargin = ignoreMargin;
}
-
-
};
-#endif //BT_GJK_PAIR_DETECTOR_H
+#endif //BT_GJK_PAIR_DETECTOR_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
index 571ad2c5f7..6d21f66202 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
@@ -20,161 +20,152 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
#ifdef PFX_USE_FREE_VECTORMATH
- #include "physics_effects/base_level/solver/pfx_constraint_row.h"
+#include "physics_effects/base_level/solver/pfx_constraint_row.h"
typedef sce::PhysicsEffects::PfxConstraintRow btConstraintRow;
#else
- // Don't change following order of parameters
- ATTRIBUTE_ALIGNED16(struct) btConstraintRow {
- btScalar m_normal[3];
- btScalar m_rhs;
- btScalar m_jacDiagInv;
- btScalar m_lowerLimit;
- btScalar m_upperLimit;
- btScalar m_accumImpulse;
- };
- typedef btConstraintRow PfxConstraintRow;
-#endif //PFX_USE_FREE_VECTORMATH
+// Don't change following order of parameters
+ATTRIBUTE_ALIGNED16(struct)
+btConstraintRow
+{
+ btScalar m_normal[3];
+ btScalar m_rhs;
+ btScalar m_jacDiagInv;
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+ btScalar m_accumImpulse;
+};
+typedef btConstraintRow PfxConstraintRow;
+#endif //PFX_USE_FREE_VECTORMATH
enum btContactPointFlags
{
- BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED=1,
- BT_CONTACT_FLAG_HAS_CONTACT_CFM=2,
- BT_CONTACT_FLAG_HAS_CONTACT_ERP=4,
- BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING = 8,
+ BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED = 1,
+ BT_CONTACT_FLAG_HAS_CONTACT_CFM = 2,
+ BT_CONTACT_FLAG_HAS_CONTACT_ERP = 4,
+ BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING = 8,
BT_CONTACT_FLAG_FRICTION_ANCHOR = 16,
};
/// ManifoldContactPoint collects and maintains persistent contactpoints.
/// used to improve stability and performance of rigidbody dynamics response.
class btManifoldPoint
+{
+public:
+ btManifoldPoint()
+ : m_userPersistentData(0),
+ m_contactPointFlags(0),
+ m_appliedImpulse(0.f),
+ m_appliedImpulseLateral1(0.f),
+ m_appliedImpulseLateral2(0.f),
+ m_contactMotion1(0.f),
+ m_contactMotion2(0.f),
+ m_contactCFM(0.f),
+ m_contactERP(0.f),
+ m_frictionCFM(0.f),
+ m_lifeTime(0)
+ {
+ }
+
+ btManifoldPoint(const btVector3& pointA, const btVector3& pointB,
+ const btVector3& normal,
+ btScalar distance) : m_localPointA(pointA),
+ m_localPointB(pointB),
+ m_normalWorldOnB(normal),
+ m_distance1(distance),
+ m_combinedFriction(btScalar(0.)),
+ m_combinedRollingFriction(btScalar(0.)),
+ m_combinedSpinningFriction(btScalar(0.)),
+ m_combinedRestitution(btScalar(0.)),
+ m_userPersistentData(0),
+ m_contactPointFlags(0),
+ m_appliedImpulse(0.f),
+ m_appliedImpulseLateral1(0.f),
+ m_appliedImpulseLateral2(0.f),
+ m_contactMotion1(0.f),
+ m_contactMotion2(0.f),
+ m_contactCFM(0.f),
+ m_contactERP(0.f),
+ m_frictionCFM(0.f),
+ m_lifeTime(0)
{
- public:
- btManifoldPoint()
- :m_userPersistentData(0),
- m_contactPointFlags(0),
- m_appliedImpulse(0.f),
- m_appliedImpulseLateral1(0.f),
- m_appliedImpulseLateral2(0.f),
- m_contactMotion1(0.f),
- m_contactMotion2(0.f),
- m_contactCFM(0.f),
- m_contactERP(0.f),
- m_frictionCFM(0.f),
- m_lifeTime(0)
- {
- }
-
- btManifoldPoint( const btVector3 &pointA, const btVector3 &pointB,
- const btVector3 &normal,
- btScalar distance ) :
- m_localPointA( pointA ),
- m_localPointB( pointB ),
- m_normalWorldOnB( normal ),
- m_distance1( distance ),
- m_combinedFriction(btScalar(0.)),
- m_combinedRollingFriction(btScalar(0.)),
- m_combinedSpinningFriction(btScalar(0.)),
- m_combinedRestitution(btScalar(0.)),
- m_userPersistentData(0),
- m_contactPointFlags(0),
- m_appliedImpulse(0.f),
- m_appliedImpulseLateral1(0.f),
- m_appliedImpulseLateral2(0.f),
- m_contactMotion1(0.f),
- m_contactMotion2(0.f),
- m_contactCFM(0.f),
- m_contactERP(0.f),
- m_frictionCFM(0.f),
- m_lifeTime(0)
- {
-
- }
-
-
-
- btVector3 m_localPointA;
- btVector3 m_localPointB;
- btVector3 m_positionWorldOnB;
- ///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
- btVector3 m_positionWorldOnA;
- btVector3 m_normalWorldOnB;
-
- btScalar m_distance1;
- btScalar m_combinedFriction;
- btScalar m_combinedRollingFriction;//torsional friction orthogonal to contact normal, useful to make spheres stop rolling forever
- btScalar m_combinedSpinningFriction;//torsional friction around contact normal, useful for grasping objects
- btScalar m_combinedRestitution;
-
- //BP mod, store contact triangles.
- int m_partId0;
- int m_partId1;
- int m_index0;
- int m_index1;
-
- mutable void* m_userPersistentData;
- //bool m_lateralFrictionInitialized;
- int m_contactPointFlags;
-
- btScalar m_appliedImpulse;
- btScalar m_appliedImpulseLateral1;
- btScalar m_appliedImpulseLateral2;
- btScalar m_contactMotion1;
- btScalar m_contactMotion2;
-
- union
- {
- btScalar m_contactCFM;
- btScalar m_combinedContactStiffness1;
- };
-
- union
- {
- btScalar m_contactERP;
- btScalar m_combinedContactDamping1;
- };
-
- btScalar m_frictionCFM;
-
- int m_lifeTime;//lifetime of the contactpoint in frames
-
- btVector3 m_lateralFrictionDir1;
- btVector3 m_lateralFrictionDir2;
-
-
-
-
- btScalar getDistance() const
- {
- return m_distance1;
- }
- int getLifeTime() const
- {
- return m_lifeTime;
- }
-
- const btVector3& getPositionWorldOnA() const {
- return m_positionWorldOnA;
-// return m_positionWorldOnB + m_normalWorldOnB * m_distance1;
- }
-
- const btVector3& getPositionWorldOnB() const
- {
- return m_positionWorldOnB;
- }
-
- void setDistance(btScalar dist)
- {
- m_distance1 = dist;
- }
-
- ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
- btScalar getAppliedImpulse() const
- {
- return m_appliedImpulse;
- }
-
-
+ }
+
+ btVector3 m_localPointA;
+ btVector3 m_localPointB;
+ btVector3 m_positionWorldOnB;
+ ///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
+ btVector3 m_positionWorldOnA;
+ btVector3 m_normalWorldOnB;
+
+ btScalar m_distance1;
+ btScalar m_combinedFriction;
+ btScalar m_combinedRollingFriction; //torsional friction orthogonal to contact normal, useful to make spheres stop rolling forever
+ btScalar m_combinedSpinningFriction; //torsional friction around contact normal, useful for grasping objects
+ btScalar m_combinedRestitution;
+
+ //BP mod, store contact triangles.
+ int m_partId0;
+ int m_partId1;
+ int m_index0;
+ int m_index1;
+
+ mutable void* m_userPersistentData;
+ //bool m_lateralFrictionInitialized;
+ int m_contactPointFlags;
+
+ btScalar m_appliedImpulse;
+ btScalar m_appliedImpulseLateral1;
+ btScalar m_appliedImpulseLateral2;
+ btScalar m_contactMotion1;
+ btScalar m_contactMotion2;
+
+ union {
+ btScalar m_contactCFM;
+ btScalar m_combinedContactStiffness1;
+ };
+ union {
+ btScalar m_contactERP;
+ btScalar m_combinedContactDamping1;
};
-#endif //BT_MANIFOLD_CONTACT_POINT_H
+ btScalar m_frictionCFM;
+
+ int m_lifeTime; //lifetime of the contactpoint in frames
+
+ btVector3 m_lateralFrictionDir1;
+ btVector3 m_lateralFrictionDir2;
+
+ btScalar getDistance() const
+ {
+ return m_distance1;
+ }
+ int getLifeTime() const
+ {
+ return m_lifeTime;
+ }
+
+ const btVector3& getPositionWorldOnA() const
+ {
+ return m_positionWorldOnA;
+ // return m_positionWorldOnB + m_normalWorldOnB * m_distance1;
+ }
+
+ const btVector3& getPositionWorldOnB() const
+ {
+ return m_positionWorldOnB;
+ }
+
+ void setDistance(btScalar dist)
+ {
+ m_distance1 = dist;
+ }
+
+ ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
+ btScalar getAppliedImpulse() const
+ {
+ return m_appliedImpulse;
+ }
+};
+
+#endif //BT_MANIFOLD_CONTACT_POINT_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
index fa45f49037..a77449812f 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
@@ -21,42 +21,38 @@ subject to the following restrictions:
#define NUM_UNITSPHERE_POINTS 42
-
bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver,
- const btConvexShape* convexA,const btConvexShape* convexB,
- const btTransform& transA,const btTransform& transB,
- btVector3& v, btVector3& pa, btVector3& pb,
- class btIDebugDraw* debugDraw
- )
+ const btConvexShape* convexA, const btConvexShape* convexB,
+ const btTransform& transA, const btTransform& transB,
+ btVector3& v, btVector3& pa, btVector3& pb,
+ class btIDebugDraw* debugDraw)
{
-
(void)v;
-
- bool check2d= convexA->isConvex2d() && convexB->isConvex2d();
+
+ bool check2d = convexA->isConvex2d() && convexB->isConvex2d();
struct btIntermediateResult : public btDiscreteCollisionDetectorInterface::Result
{
-
- btIntermediateResult():m_hasResult(false)
+ btIntermediateResult() : m_hasResult(false)
{
}
-
+
btVector3 m_normalOnBInWorld;
btVector3 m_pointInWorld;
btScalar m_depth;
- bool m_hasResult;
+ bool m_hasResult;
- virtual void setShapeIdentifiersA(int partId0,int index0)
+ virtual void setShapeIdentifiersA(int partId0, int index0)
{
(void)partId0;
(void)index0;
}
- virtual void setShapeIdentifiersB(int partId1,int index1)
+ virtual void setShapeIdentifiersB(int partId1, int index1)
{
(void)partId1;
(void)index1;
}
- void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
{
m_normalOnBInWorld = normalOnBInWorld;
m_pointInWorld = pointInWorld;
@@ -68,39 +64,39 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
//just take fixed number of orientation, and sample the penetration depth in that direction
btScalar minProj = btScalar(BT_LARGE_FLOAT);
btVector3 minNorm(btScalar(0.), btScalar(0.), btScalar(0.));
- btVector3 minA,minB;
- btVector3 seperatingAxisInA,seperatingAxisInB;
- btVector3 pInA,qInB,pWorld,qWorld,w;
+ btVector3 minA, minB;
+ btVector3 seperatingAxisInA, seperatingAxisInB;
+ btVector3 pInA, qInB, pWorld, qWorld, w;
#ifndef __SPU__
#define USE_BATCHED_SUPPORT 1
#endif
#ifdef USE_BATCHED_SUPPORT
- btVector3 supportVerticesABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
- btVector3 supportVerticesBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
- btVector3 seperatingAxisInABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
- btVector3 seperatingAxisInBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
+ btVector3 supportVerticesABatch[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2];
+ btVector3 supportVerticesBBatch[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2];
+ btVector3 seperatingAxisInABatch[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2];
+ btVector3 seperatingAxisInBBatch[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2];
int i;
int numSampleDirections = NUM_UNITSPHERE_POINTS;
- for (i=0;i<numSampleDirections;i++)
+ for (i = 0; i < numSampleDirections; i++)
{
btVector3 norm = getPenetrationDirections()[i];
- seperatingAxisInABatch[i] = (-norm) * transA.getBasis() ;
- seperatingAxisInBBatch[i] = norm * transB.getBasis() ;
+ seperatingAxisInABatch[i] = (-norm) * transA.getBasis();
+ seperatingAxisInBBatch[i] = norm * transB.getBasis();
}
{
int numPDA = convexA->getNumPreferredPenetrationDirections();
if (numPDA)
{
- for (int i=0;i<numPDA;i++)
+ for (int i = 0; i < numPDA; i++)
{
btVector3 norm;
- convexA->getPreferredPenetrationDirection(i,norm);
- norm = transA.getBasis() * norm;
+ convexA->getPreferredPenetrationDirection(i, norm);
+ norm = transA.getBasis() * norm;
getPenetrationDirections()[numSampleDirections] = norm;
seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis();
seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis();
@@ -113,11 +109,11 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
int numPDB = convexB->getNumPreferredPenetrationDirections();
if (numPDB)
{
- for (int i=0;i<numPDB;i++)
+ for (int i = 0; i < numPDB; i++)
{
btVector3 norm;
- convexB->getPreferredPenetrationDirection(i,norm);
- norm = transB.getBasis() * norm;
+ convexB->getPreferredPenetrationDirection(i, norm);
+ norm = transB.getBasis() * norm;
getPenetrationDirections()[numSampleDirections] = norm;
seperatingAxisInABatch[numSampleDirections] = (-norm) * transA.getBasis();
seperatingAxisInBBatch[numSampleDirections] = norm * transB.getBasis();
@@ -126,29 +122,25 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
}
}
+ convexA->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch, supportVerticesABatch, numSampleDirections);
+ convexB->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch, supportVerticesBBatch, numSampleDirections);
-
-
- convexA->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch,supportVerticesABatch,numSampleDirections);
- convexB->batchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch,supportVerticesBBatch,numSampleDirections);
-
- for (i=0;i<numSampleDirections;i++)
+ for (i = 0; i < numSampleDirections; i++)
{
btVector3 norm = getPenetrationDirections()[i];
if (check2d)
{
norm[2] = 0.f;
}
- if (norm.length2()>0.01)
+ if (norm.length2() > 0.01)
{
-
seperatingAxisInA = seperatingAxisInABatch[i];
seperatingAxisInB = seperatingAxisInBBatch[i];
pInA = supportVerticesABatch[i];
qInB = supportVerticesBBatch[i];
- pWorld = transA(pInA);
+ pWorld = transA(pInA);
qWorld = transB(qInB);
if (check2d)
{
@@ -156,7 +148,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
qWorld[2] = 0.f;
}
- w = qWorld - pWorld;
+ w = qWorld - pWorld;
btScalar delta = norm.dot(w);
//find smallest delta
if (delta < minProj)
@@ -167,7 +159,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
minB = qWorld;
}
}
- }
+ }
#else
int numSampleDirections = NUM_UNITSPHERE_POINTS;
@@ -177,11 +169,11 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
int numPDA = convexA->getNumPreferredPenetrationDirections();
if (numPDA)
{
- for (int i=0;i<numPDA;i++)
+ for (int i = 0; i < numPDA; i++)
{
btVector3 norm;
- convexA->getPreferredPenetrationDirection(i,norm);
- norm = transA.getBasis() * norm;
+ convexA->getPreferredPenetrationDirection(i, norm);
+ norm = transA.getBasis() * norm;
getPenetrationDirections()[numSampleDirections] = norm;
numSampleDirections++;
}
@@ -192,28 +184,28 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
int numPDB = convexB->getNumPreferredPenetrationDirections();
if (numPDB)
{
- for (int i=0;i<numPDB;i++)
+ for (int i = 0; i < numPDB; i++)
{
btVector3 norm;
- convexB->getPreferredPenetrationDirection(i,norm);
- norm = transB.getBasis() * norm;
+ convexB->getPreferredPenetrationDirection(i, norm);
+ norm = transB.getBasis() * norm;
getPenetrationDirections()[numSampleDirections] = norm;
numSampleDirections++;
}
}
}
-#endif // __SPU__
+#endif // __SPU__
- for (int i=0;i<numSampleDirections;i++)
+ for (int i = 0; i < numSampleDirections; i++)
{
const btVector3& norm = getPenetrationDirections()[i];
- seperatingAxisInA = (-norm)* transA.getBasis();
- seperatingAxisInB = norm* transB.getBasis();
+ seperatingAxisInA = (-norm) * transA.getBasis();
+ seperatingAxisInB = norm * transB.getBasis();
pInA = convexA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
qInB = convexB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
- pWorld = transA(pInA);
+ pWorld = transA(pInA);
qWorld = transB(qInB);
- w = qWorld - pWorld;
+ w = qWorld - pWorld;
btScalar delta = norm.dot(w);
//find smallest delta
if (delta < minProj)
@@ -224,48 +216,39 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
minB = qWorld;
}
}
-#endif //USE_BATCHED_SUPPORT
+#endif //USE_BATCHED_SUPPORT
//add the margins
- minA += minNorm*convexA->getMarginNonVirtual();
- minB -= minNorm*convexB->getMarginNonVirtual();
+ minA += minNorm * convexA->getMarginNonVirtual();
+ minB -= minNorm * convexB->getMarginNonVirtual();
//no penetration
if (minProj < btScalar(0.))
return false;
- btScalar extraSeparation = 0.5f;///scale dependent
- minProj += extraSeparation+(convexA->getMarginNonVirtual() + convexB->getMarginNonVirtual());
-
-
-
-
+ btScalar extraSeparation = 0.5f; ///scale dependent
+ minProj += extraSeparation + (convexA->getMarginNonVirtual() + convexB->getMarginNonVirtual());
//#define DEBUG_DRAW 1
#ifdef DEBUG_DRAW
if (debugDraw)
{
- btVector3 color(0,1,0);
- debugDraw->drawLine(minA,minB,color);
- color = btVector3 (1,1,1);
- btVector3 vec = minB-minA;
+ btVector3 color(0, 1, 0);
+ debugDraw->drawLine(minA, minB, color);
+ color = btVector3(1, 1, 1);
+ btVector3 vec = minB - minA;
btScalar prj2 = minNorm.dot(vec);
- debugDraw->drawLine(minA,minA+(minNorm*minProj),color);
-
+ debugDraw->drawLine(minA, minA + (minNorm * minProj), color);
}
-#endif //DEBUG_DRAW
+#endif //DEBUG_DRAW
-
-
- btGjkPairDetector gjkdet(convexA,convexB,&simplexSolver,0);
+ btGjkPairDetector gjkdet(convexA, convexB, &simplexSolver, 0);
btScalar offsetDist = minProj;
btVector3 offset = minNorm * offsetDist;
-
-
btGjkPairDetector::ClosestPointInput input;
-
+
btVector3 newOrg = transA.getOrigin() + offset;
btTransform displacedTrans = transA;
@@ -273,89 +256,81 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
input.m_transformA = displacedTrans;
input.m_transformB = transB;
- input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);//minProj;
-
+ input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT); //minProj;
+
btIntermediateResult res;
gjkdet.setCachedSeperatingAxis(-minNorm);
- gjkdet.getClosestPoints(input,res,debugDraw);
+ gjkdet.getClosestPoints(input, res, debugDraw);
btScalar correctedMinNorm = minProj - res.m_depth;
-
//the penetration depth is over-estimated, relax it
- btScalar penetration_relaxation= btScalar(1.);
- minNorm*=penetration_relaxation;
-
+ btScalar penetration_relaxation = btScalar(1.);
+ minNorm *= penetration_relaxation;
if (res.m_hasResult)
{
-
pa = res.m_pointInWorld - minNorm * correctedMinNorm;
pb = res.m_pointInWorld;
v = minNorm;
-
+
#ifdef DEBUG_DRAW
if (debugDraw)
{
- btVector3 color(1,0,0);
- debugDraw->drawLine(pa,pb,color);
+ btVector3 color(1, 0, 0);
+ debugDraw->drawLine(pa, pb, color);
}
-#endif//DEBUG_DRAW
-
-
+#endif //DEBUG_DRAW
}
return res.m_hasResult;
}
-btVector3* btMinkowskiPenetrationDepthSolver::getPenetrationDirections()
+btVector3* btMinkowskiPenetrationDepthSolver::getPenetrationDirections()
{
- static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
- {
- btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
- btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
- btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
- btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
- btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
- btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
- btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
- btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
- btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
- btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
- btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
- btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
- btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
- btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
- btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
- btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
- btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
- btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
- btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
- btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
- btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
- btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
- btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
- btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
- btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
- btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
- btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
- btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
- btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
- btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
- btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
- btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
- btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
- btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
- btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
- btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
- btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
- btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
- btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
- btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
- btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
- btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
- };
+ static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS + MAX_PREFERRED_PENETRATION_DIRECTIONS * 2] =
+ {
+ btVector3(btScalar(0.000000), btScalar(-0.000000), btScalar(-1.000000)),
+ btVector3(btScalar(0.723608), btScalar(-0.525725), btScalar(-0.447219)),
+ btVector3(btScalar(-0.276388), btScalar(-0.850649), btScalar(-0.447219)),
+ btVector3(btScalar(-0.894426), btScalar(-0.000000), btScalar(-0.447216)),
+ btVector3(btScalar(-0.276388), btScalar(0.850649), btScalar(-0.447220)),
+ btVector3(btScalar(0.723608), btScalar(0.525725), btScalar(-0.447219)),
+ btVector3(btScalar(0.276388), btScalar(-0.850649), btScalar(0.447220)),
+ btVector3(btScalar(-0.723608), btScalar(-0.525725), btScalar(0.447219)),
+ btVector3(btScalar(-0.723608), btScalar(0.525725), btScalar(0.447219)),
+ btVector3(btScalar(0.276388), btScalar(0.850649), btScalar(0.447219)),
+ btVector3(btScalar(0.894426), btScalar(0.000000), btScalar(0.447216)),
+ btVector3(btScalar(-0.000000), btScalar(0.000000), btScalar(1.000000)),
+ btVector3(btScalar(0.425323), btScalar(-0.309011), btScalar(-0.850654)),
+ btVector3(btScalar(-0.162456), btScalar(-0.499995), btScalar(-0.850654)),
+ btVector3(btScalar(0.262869), btScalar(-0.809012), btScalar(-0.525738)),
+ btVector3(btScalar(0.425323), btScalar(0.309011), btScalar(-0.850654)),
+ btVector3(btScalar(0.850648), btScalar(-0.000000), btScalar(-0.525736)),
+ btVector3(btScalar(-0.525730), btScalar(-0.000000), btScalar(-0.850652)),
+ btVector3(btScalar(-0.688190), btScalar(-0.499997), btScalar(-0.525736)),
+ btVector3(btScalar(-0.162456), btScalar(0.499995), btScalar(-0.850654)),
+ btVector3(btScalar(-0.688190), btScalar(0.499997), btScalar(-0.525736)),
+ btVector3(btScalar(0.262869), btScalar(0.809012), btScalar(-0.525738)),
+ btVector3(btScalar(0.951058), btScalar(0.309013), btScalar(0.000000)),
+ btVector3(btScalar(0.951058), btScalar(-0.309013), btScalar(0.000000)),
+ btVector3(btScalar(0.587786), btScalar(-0.809017), btScalar(0.000000)),
+ btVector3(btScalar(0.000000), btScalar(-1.000000), btScalar(0.000000)),
+ btVector3(btScalar(-0.587786), btScalar(-0.809017), btScalar(0.000000)),
+ btVector3(btScalar(-0.951058), btScalar(-0.309013), btScalar(-0.000000)),
+ btVector3(btScalar(-0.951058), btScalar(0.309013), btScalar(-0.000000)),
+ btVector3(btScalar(-0.587786), btScalar(0.809017), btScalar(-0.000000)),
+ btVector3(btScalar(-0.000000), btScalar(1.000000), btScalar(-0.000000)),
+ btVector3(btScalar(0.587786), btScalar(0.809017), btScalar(-0.000000)),
+ btVector3(btScalar(0.688190), btScalar(-0.499997), btScalar(0.525736)),
+ btVector3(btScalar(-0.262869), btScalar(-0.809012), btScalar(0.525738)),
+ btVector3(btScalar(-0.850648), btScalar(0.000000), btScalar(0.525736)),
+ btVector3(btScalar(-0.262869), btScalar(0.809012), btScalar(0.525738)),
+ btVector3(btScalar(0.688190), btScalar(0.499997), btScalar(0.525736)),
+ btVector3(btScalar(0.525730), btScalar(0.000000), btScalar(0.850652)),
+ btVector3(btScalar(0.162456), btScalar(-0.499995), btScalar(0.850654)),
+ btVector3(btScalar(-0.425323), btScalar(-0.309011), btScalar(0.850654)),
+ btVector3(btScalar(-0.425323), btScalar(0.309011), btScalar(0.850654)),
+ btVector3(btScalar(0.162456), btScalar(0.499995), btScalar(0.850654))};
return sPenetrationDirections;
}
-
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
index fd533b4fc3..8e3e393259 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
@@ -23,18 +23,14 @@ subject to the following restrictions:
class btMinkowskiPenetrationDepthSolver : public btConvexPenetrationDepthSolver
{
protected:
-
- static btVector3* getPenetrationDirections();
+ static btVector3* getPenetrationDirections();
public:
-
- virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
- const btConvexShape* convexA,const btConvexShape* convexB,
- const btTransform& transA,const btTransform& transB,
- btVector3& v, btVector3& pa, btVector3& pb,
- class btIDebugDraw* debugDraw
- );
+ virtual bool calcPenDepth(btSimplexSolverInterface& simplexSolver,
+ const btConvexShape* convexA, const btConvexShape* convexB,
+ const btTransform& transA, const btTransform& transB,
+ btVector3& v, btVector3& pa, btVector3& pb,
+ class btIDebugDraw* debugDraw);
};
-#endif //BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
-
+#endif //BT_MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h
index a22a0bae66..358bc95d81 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btMprPenetration.h
@@ -28,32 +28,31 @@
//#define MPR_AVERAGE_CONTACT_POSITIONS
-
struct btMprCollisionDescription
{
- btVector3 m_firstDir;
- int m_maxGjkIterations;
- btScalar m_maximumDistanceSquared;
- btScalar m_gjkRelError2;
-
- btMprCollisionDescription()
- : m_firstDir(0,1,0),
- m_maxGjkIterations(1000),
- m_maximumDistanceSquared(1e30f),
- m_gjkRelError2(1.0e-6)
- {
- }
- virtual ~btMprCollisionDescription()
- {
- }
+ btVector3 m_firstDir;
+ int m_maxGjkIterations;
+ btScalar m_maximumDistanceSquared;
+ btScalar m_gjkRelError2;
+
+ btMprCollisionDescription()
+ : m_firstDir(0, 1, 0),
+ m_maxGjkIterations(1000),
+ m_maximumDistanceSquared(1e30f),
+ m_gjkRelError2(1.0e-6)
+ {
+ }
+ virtual ~btMprCollisionDescription()
+ {
+ }
};
struct btMprDistanceInfo
{
- btVector3 m_pointOnA;
- btVector3 m_pointOnB;
- btVector3 m_normalBtoA;
- btScalar m_distance;
+ btVector3 m_pointOnA;
+ btVector3 m_pointOnB;
+ btVector3 m_normalBtoA;
+ btScalar m_distance;
};
#ifdef __cplusplus
@@ -67,131 +66,112 @@ struct btMprDistanceInfo
#define BT_MPR_TOLERANCE 1E-6f
#define BT_MPR_MAX_ITERATIONS 1000
-struct _btMprSupport_t
+struct _btMprSupport_t
{
- btVector3 v; //!< Support point in minkowski sum
- btVector3 v1; //!< Support point in obj1
- btVector3 v2; //!< Support point in obj2
+ btVector3 v; //!< Support point in minkowski sum
+ btVector3 v1; //!< Support point in obj1
+ btVector3 v2; //!< Support point in obj2
};
typedef struct _btMprSupport_t btMprSupport_t;
-struct _btMprSimplex_t
+struct _btMprSimplex_t
{
- btMprSupport_t ps[4];
- int last; //!< index of last added point
+ btMprSupport_t ps[4];
+ int last; //!< index of last added point
};
typedef struct _btMprSimplex_t btMprSimplex_t;
-inline btMprSupport_t* btMprSimplexPointW(btMprSimplex_t *s, int idx)
+inline btMprSupport_t *btMprSimplexPointW(btMprSimplex_t *s, int idx)
{
- return &s->ps[idx];
+ return &s->ps[idx];
}
inline void btMprSimplexSetSize(btMprSimplex_t *s, int size)
{
- s->last = size - 1;
+ s->last = size - 1;
}
#ifdef DEBUG_MPR
-inline void btPrintPortalVertex(_btMprSimplex_t* portal, int index)
+inline void btPrintPortalVertex(_btMprSimplex_t *portal, int index)
{
- printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(),portal->ps[index].v.y(),portal->ps[index].v.z(),
- portal->ps[index].v1.x(),portal->ps[index].v1.y(),portal->ps[index].v1.z(),
- portal->ps[index].v2.x(),portal->ps[index].v2.y(),portal->ps[index].v2.z());
+ printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(), portal->ps[index].v.y(), portal->ps[index].v.z(),
+ portal->ps[index].v1.x(), portal->ps[index].v1.y(), portal->ps[index].v1.z(),
+ portal->ps[index].v2.x(), portal->ps[index].v2.y(), portal->ps[index].v2.z());
}
-#endif //DEBUG_MPR
-
-
-
+#endif //DEBUG_MPR
inline int btMprSimplexSize(const btMprSimplex_t *s)
{
- return s->last + 1;
+ return s->last + 1;
}
-
-inline const btMprSupport_t* btMprSimplexPoint(const btMprSimplex_t* s, int idx)
+inline const btMprSupport_t *btMprSimplexPoint(const btMprSimplex_t *s, int idx)
{
- // here is no check on boundaries
- return &s->ps[idx];
+ // here is no check on boundaries
+ return &s->ps[idx];
}
inline void btMprSupportCopy(btMprSupport_t *d, const btMprSupport_t *s)
{
- *d = *s;
+ *d = *s;
}
inline void btMprSimplexSet(btMprSimplex_t *s, size_t pos, const btMprSupport_t *a)
{
- btMprSupportCopy(s->ps + pos, a);
+ btMprSupportCopy(s->ps + pos, a);
}
-
inline void btMprSimplexSwap(btMprSimplex_t *s, size_t pos1, size_t pos2)
{
- btMprSupport_t supp;
+ btMprSupport_t supp;
- btMprSupportCopy(&supp, &s->ps[pos1]);
- btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
- btMprSupportCopy(&s->ps[pos2], &supp);
+ btMprSupportCopy(&supp, &s->ps[pos1]);
+ btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
+ btMprSupportCopy(&s->ps[pos2], &supp);
}
-
inline int btMprIsZero(float val)
{
- return BT_MPR_FABS(val) < FLT_EPSILON;
+ return BT_MPR_FABS(val) < FLT_EPSILON;
}
-
-
inline int btMprEq(float _a, float _b)
{
- float ab;
- float a, b;
+ float ab;
+ float a, b;
- ab = BT_MPR_FABS(_a - _b);
- if (BT_MPR_FABS(ab) < FLT_EPSILON)
- return 1;
+ ab = BT_MPR_FABS(_a - _b);
+ if (BT_MPR_FABS(ab) < FLT_EPSILON)
+ return 1;
- a = BT_MPR_FABS(_a);
- b = BT_MPR_FABS(_b);
- if (b > a){
- return ab < FLT_EPSILON * b;
- }else{
- return ab < FLT_EPSILON * a;
- }
+ a = BT_MPR_FABS(_a);
+ b = BT_MPR_FABS(_b);
+ if (b > a)
+ {
+ return ab < FLT_EPSILON * b;
+ }
+ else
+ {
+ return ab < FLT_EPSILON * a;
+ }
}
-
-inline int btMprVec3Eq(const btVector3* a, const btVector3 *b)
+inline int btMprVec3Eq(const btVector3 *a, const btVector3 *b)
{
- return btMprEq((*a).x(), (*b).x())
- && btMprEq((*a).y(), (*b).y())
- && btMprEq((*a).z(), (*b).z());
+ return btMprEq((*a).x(), (*b).x()) && btMprEq((*a).y(), (*b).y()) && btMprEq((*a).z(), (*b).z());
}
-
-
-
-
-
-
-
-
-
-
template <typename btConvexTemplate>
-inline void btFindOrigin(const btConvexTemplate& a, const btConvexTemplate& b, const btMprCollisionDescription& colDesc,btMprSupport_t *center)
+inline void btFindOrigin(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc, btMprSupport_t *center)
{
-
center->v1 = a.getObjectCenterInWorld();
- center->v2 = b.getObjectCenterInWorld();
- center->v = center->v1 - center->v2;
+ center->v2 = b.getObjectCenterInWorld();
+ center->v = center->v1 - center->v2;
}
inline void btMprVec3Set(btVector3 *v, float x, float y, float z)
{
- v->setValue(x,y,z);
+ v->setValue(x, y, z);
}
inline void btMprVec3Add(btVector3 *v, const btVector3 *w)
@@ -201,41 +181,38 @@ inline void btMprVec3Add(btVector3 *v, const btVector3 *w)
inline void btMprVec3Copy(btVector3 *v, const btVector3 *w)
{
- *v = *w;
+ *v = *w;
}
inline void btMprVec3Scale(btVector3 *d, float k)
{
- *d *= k;
+ *d *= k;
}
inline float btMprVec3Dot(const btVector3 *a, const btVector3 *b)
{
- float dot;
+ float dot;
- dot = btDot(*a,*b);
- return dot;
+ dot = btDot(*a, *b);
+ return dot;
}
-
inline float btMprVec3Len2(const btVector3 *v)
{
- return btMprVec3Dot(v, v);
+ return btMprVec3Dot(v, v);
}
inline void btMprVec3Normalize(btVector3 *d)
{
- float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d));
- btMprVec3Scale(d, k);
+ float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d));
+ btMprVec3Scale(d, k);
}
inline void btMprVec3Cross(btVector3 *d, const btVector3 *a, const btVector3 *b)
{
- *d = btCross(*a,*b);
-
+ *d = btCross(*a, *b);
}
-
inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w)
{
*d = *v - *w;
@@ -243,89 +220,97 @@ inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w)
inline void btPortalDir(const btMprSimplex_t *portal, btVector3 *dir)
{
- btVector3 v2v1, v3v1;
+ btVector3 v2v1, v3v1;
- btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v,
- &btMprSimplexPoint(portal, 1)->v);
- btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v,
- &btMprSimplexPoint(portal, 1)->v);
- btMprVec3Cross(dir, &v2v1, &v3v1);
- btMprVec3Normalize(dir);
+ btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ btMprVec3Cross(dir, &v2v1, &v3v1);
+ btMprVec3Normalize(dir);
}
-
inline int portalEncapsulesOrigin(const btMprSimplex_t *portal,
- const btVector3 *dir)
+ const btVector3 *dir)
{
- float dot;
- dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v);
- return btMprIsZero(dot) || dot > 0.f;
+ float dot;
+ dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v);
+ return btMprIsZero(dot) || dot > 0.f;
}
inline int portalReachTolerance(const btMprSimplex_t *portal,
- const btMprSupport_t *v4,
- const btVector3 *dir)
+ const btMprSupport_t *v4,
+ const btVector3 *dir)
{
- float dv1, dv2, dv3, dv4;
- float dot1, dot2, dot3;
+ float dv1, dv2, dv3, dv4;
+ float dot1, dot2, dot3;
- // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
+ // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
- dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir);
- dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir);
- dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir);
- dv4 = btMprVec3Dot(&v4->v, dir);
+ dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir);
+ dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir);
+ dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir);
+ dv4 = btMprVec3Dot(&v4->v, dir);
- dot1 = dv4 - dv1;
- dot2 = dv4 - dv2;
- dot3 = dv4 - dv3;
+ dot1 = dv4 - dv1;
+ dot2 = dv4 - dv2;
+ dot3 = dv4 - dv3;
- dot1 = BT_MPR_FMIN(dot1, dot2);
- dot1 = BT_MPR_FMIN(dot1, dot3);
+ dot1 = BT_MPR_FMIN(dot1, dot2);
+ dot1 = BT_MPR_FMIN(dot1, dot3);
- return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE;
+ return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE;
}
inline int portalCanEncapsuleOrigin(const btMprSimplex_t *portal,
- const btMprSupport_t *v4,
- const btVector3 *dir)
+ const btMprSupport_t *v4,
+ const btVector3 *dir)
{
- float dot;
- dot = btMprVec3Dot(&v4->v, dir);
- return btMprIsZero(dot) || dot > 0.f;
+ float dot;
+ dot = btMprVec3Dot(&v4->v, dir);
+ return btMprIsZero(dot) || dot > 0.f;
}
inline void btExpandPortal(btMprSimplex_t *portal,
- const btMprSupport_t *v4)
-{
- float dot;
- btVector3 v4v0;
-
- btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v);
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0);
- if (dot > 0.f){
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0);
- if (dot > 0.f){
- btMprSimplexSet(portal, 1, v4);
- }else{
- btMprSimplexSet(portal, 3, v4);
- }
- }else{
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0);
- if (dot > 0.f){
- btMprSimplexSet(portal, 2, v4);
- }else{
- btMprSimplexSet(portal, 1, v4);
- }
- }
+ const btMprSupport_t *v4)
+{
+ float dot;
+ btVector3 v4v0;
+
+ btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v);
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ btMprSimplexSet(portal, 1, v4);
+ }
+ else
+ {
+ btMprSimplexSet(portal, 3, v4);
+ }
+ }
+ else
+ {
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0);
+ if (dot > 0.f)
+ {
+ btMprSimplexSet(portal, 2, v4);
+ }
+ else
+ {
+ btMprSimplexSet(portal, 1, v4);
+ }
+ }
}
template <typename btConvexTemplate>
-inline void btMprSupport(const btConvexTemplate& a, const btConvexTemplate& b,
- const btMprCollisionDescription& colDesc,
- const btVector3& dir, btMprSupport_t *supp)
+inline void btMprSupport(const btConvexTemplate &a, const btConvexTemplate &b,
+ const btMprCollisionDescription &colDesc,
+ const btVector3 &dir, btMprSupport_t *supp)
{
- btVector3 seperatingAxisInA = dir* a.getWorldTransform().getBasis();
- btVector3 seperatingAxisInB = -dir* b.getWorldTransform().getBasis();
+ btVector3 seperatingAxisInA = dir * a.getWorldTransform().getBasis();
+ btVector3 seperatingAxisInB = -dir * b.getWorldTransform().getBasis();
btVector3 pInA = a.getLocalSupportWithMargin(seperatingAxisInA);
btVector3 qInB = b.getLocalSupportWithMargin(seperatingAxisInB);
@@ -335,574 +320,565 @@ inline void btMprSupport(const btConvexTemplate& a, const btConvexTemplate& b,
supp->v = supp->v1 - supp->v2;
}
-
template <typename btConvexTemplate>
-static int btDiscoverPortal(const btConvexTemplate& a, const btConvexTemplate& b,
- const btMprCollisionDescription& colDesc,
- btMprSimplex_t *portal)
-{
- btVector3 dir, va, vb;
- float dot;
- int cont;
-
-
-
- // vertex 0 is center of portal
- btFindOrigin(a,b,colDesc, btMprSimplexPointW(portal, 0));
-
-
- // vertex 0 is center of portal
- btMprSimplexSetSize(portal, 1);
-
-
-
- btVector3 zero = btVector3(0,0,0);
- btVector3* org = &zero;
-
- if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org)){
- // Portal's center lies on origin (0,0,0) => we know that objects
- // intersect but we would need to know penetration info.
- // So move center little bit...
- btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
- btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va);
- }
-
-
- // vertex 1 = support in direction of origin
- btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Scale(&dir, -1.f);
- btMprVec3Normalize(&dir);
-
-
- btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 1));
-
- btMprSimplexSetSize(portal, 2);
-
- // test if origin isn't outside of v1
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir);
-
-
- if (btMprIsZero(dot) || dot < 0.f)
- return -1;
-
-
- // vertex 2
- btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v,
- &btMprSimplexPoint(portal, 1)->v);
- if (btMprIsZero(btMprVec3Len2(&dir))){
- if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org)){
- // origin lies on v1
- return 1;
- }else{
- // origin lies on v0-v1 segment
- return 2;
- }
- }
-
- btMprVec3Normalize(&dir);
- btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 2));
-
-
-
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir);
- if (btMprIsZero(dot) || dot < 0.f)
- return -1;
-
- btMprSimplexSetSize(portal, 3);
-
- // vertex 3 direction
- btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
- &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
- &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Cross(&dir, &va, &vb);
- btMprVec3Normalize(&dir);
-
- // it is better to form portal faces to be oriented "outside" origin
- dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v);
- if (dot > 0.f){
- btMprSimplexSwap(portal, 1, 2);
- btMprVec3Scale(&dir, -1.f);
- }
-
- while (btMprSimplexSize(portal) < 4){
- btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 3));
-
- dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir);
- if (btMprIsZero(dot) || dot < 0.f)
- return -1;
-
- cont = 0;
-
- // test if origin is outside (v1, v0, v3) - set v2 as v3 and
- // continue
- btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v,
- &btMprSimplexPoint(portal, 3)->v);
- dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !btMprIsZero(dot)){
- btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3));
- cont = 1;
- }
-
- if (!cont){
- // test if origin is outside (v3, v0, v2) - set v1 as v3 and
- // continue
- btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v,
- &btMprSimplexPoint(portal, 2)->v);
- dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
- if (dot < 0.f && !btMprIsZero(dot)){
- btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3));
- cont = 1;
- }
- }
-
- if (cont){
- btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
- &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
- &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Cross(&dir, &va, &vb);
- btMprVec3Normalize(&dir);
- }else{
- btMprSimplexSetSize(portal, 4);
- }
- }
-
- return 0;
+static int btDiscoverPortal(const btConvexTemplate &a, const btConvexTemplate &b,
+ const btMprCollisionDescription &colDesc,
+ btMprSimplex_t *portal)
+{
+ btVector3 dir, va, vb;
+ float dot;
+ int cont;
+
+ // vertex 0 is center of portal
+ btFindOrigin(a, b, colDesc, btMprSimplexPointW(portal, 0));
+
+ // vertex 0 is center of portal
+ btMprSimplexSetSize(portal, 1);
+
+ btVector3 zero = btVector3(0, 0, 0);
+ btVector3 *org = &zero;
+
+ if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org))
+ {
+ // Portal's center lies on origin (0,0,0) => we know that objects
+ // intersect but we would need to know penetration info.
+ // So move center little bit...
+ btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
+ btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va);
+ }
+
+ // vertex 1 = support in direction of origin
+ btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Scale(&dir, -1.f);
+ btMprVec3Normalize(&dir);
+
+ btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 1));
+
+ btMprSimplexSetSize(portal, 2);
+
+ // test if origin isn't outside of v1
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir);
+
+ if (btMprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ // vertex 2
+ btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ if (btMprIsZero(btMprVec3Len2(&dir)))
+ {
+ if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org))
+ {
+ // origin lies on v1
+ return 1;
+ }
+ else
+ {
+ // origin lies on v0-v1 segment
+ return 2;
+ }
+ }
+
+ btMprVec3Normalize(&dir);
+ btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 2));
+
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir);
+ if (btMprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ btMprSimplexSetSize(portal, 3);
+
+ // vertex 3 direction
+ btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
+ &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
+ &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Cross(&dir, &va, &vb);
+ btMprVec3Normalize(&dir);
+
+ // it is better to form portal faces to be oriented "outside" origin
+ dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v);
+ if (dot > 0.f)
+ {
+ btMprSimplexSwap(portal, 1, 2);
+ btMprVec3Scale(&dir, -1.f);
+ }
+
+ while (btMprSimplexSize(portal) < 4)
+ {
+ btMprSupport(a, b, colDesc, dir, btMprSimplexPointW(portal, 3));
+
+ dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir);
+ if (btMprIsZero(dot) || dot < 0.f)
+ return -1;
+
+ cont = 0;
+
+ // test if origin is outside (v1, v0, v3) - set v2 as v3 and
+ // continue
+ btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v,
+ &btMprSimplexPoint(portal, 3)->v);
+ dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !btMprIsZero(dot))
+ {
+ btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+
+ if (!cont)
+ {
+ // test if origin is outside (v3, v0, v2) - set v1 as v3 and
+ // continue
+ btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v,
+ &btMprSimplexPoint(portal, 2)->v);
+ dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
+ if (dot < 0.f && !btMprIsZero(dot))
+ {
+ btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3));
+ cont = 1;
+ }
+ }
+
+ if (cont)
+ {
+ btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
+ &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
+ &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Cross(&dir, &va, &vb);
+ btMprVec3Normalize(&dir);
+ }
+ else
+ {
+ btMprSimplexSetSize(portal, 4);
+ }
+ }
+
+ return 0;
}
template <typename btConvexTemplate>
-static int btRefinePortal(const btConvexTemplate& a, const btConvexTemplate& b,const btMprCollisionDescription& colDesc,
- btMprSimplex_t *portal)
+static int btRefinePortal(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc,
+ btMprSimplex_t *portal)
{
- btVector3 dir;
- btMprSupport_t v4;
+ btVector3 dir;
+ btMprSupport_t v4;
- for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
- //while (1)
+ for (int i = 0; i < BT_MPR_MAX_ITERATIONS; i++)
+ //while (1)
{
- // compute direction outside the portal (from v0 throught v1,v2,v3
- // face)
- btPortalDir(portal, &dir);
+ // compute direction outside the portal (from v0 throught v1,v2,v3
+ // face)
+ btPortalDir(portal, &dir);
- // test if origin is inside the portal
- if (portalEncapsulesOrigin(portal, &dir))
- return 0;
+ // test if origin is inside the portal
+ if (portalEncapsulesOrigin(portal, &dir))
+ return 0;
- // get next support point
-
- btMprSupport(a,b,colDesc, dir, &v4);
+ // get next support point
+ btMprSupport(a, b, colDesc, dir, &v4);
- // test if v4 can expand portal to contain origin and if portal
- // expanding doesn't reach given tolerance
- if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
- || portalReachTolerance(portal, &v4, &dir))
+ // test if v4 can expand portal to contain origin and if portal
+ // expanding doesn't reach given tolerance
+ if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir))
{
- return -1;
- }
+ return -1;
+ }
- // v1-v2-v3 triangle must be rearranged to face outside Minkowski
- // difference (direction from v0).
- btExpandPortal(portal, &v4);
- }
+ // v1-v2-v3 triangle must be rearranged to face outside Minkowski
+ // difference (direction from v0).
+ btExpandPortal(portal, &v4);
+ }
- return -1;
+ return -1;
}
static void btFindPos(const btMprSimplex_t *portal, btVector3 *pos)
{
+ btVector3 zero = btVector3(0, 0, 0);
+ btVector3 *origin = &zero;
- btVector3 zero = btVector3(0,0,0);
- btVector3* origin = &zero;
-
- btVector3 dir;
- size_t i;
- float b[4], sum, inv;
- btVector3 vec, p1, p2;
+ btVector3 dir;
+ size_t i;
+ float b[4], sum, inv;
+ btVector3 vec, p1, p2;
- btPortalDir(portal, &dir);
+ btPortalDir(portal, &dir);
- // use barycentric coordinates of tetrahedron to find origin
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
- &btMprSimplexPoint(portal, 2)->v);
- b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
+ // use barycentric coordinates of tetrahedron to find origin
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
+ &btMprSimplexPoint(portal, 2)->v);
+ b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
- &btMprSimplexPoint(portal, 2)->v);
- b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
+ &btMprSimplexPoint(portal, 2)->v);
+ b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v,
- &btMprSimplexPoint(portal, 1)->v);
- b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
- &btMprSimplexPoint(portal, 1)->v);
- b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
sum = b[0] + b[1] + b[2] + b[3];
- if (btMprIsZero(sum) || sum < 0.f){
+ if (btMprIsZero(sum) || sum < 0.f)
+ {
b[0] = 0.f;
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
- &btMprSimplexPoint(portal, 3)->v);
- b[1] = btMprVec3Dot(&vec, &dir);
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
- &btMprSimplexPoint(portal, 1)->v);
- b[2] = btMprVec3Dot(&vec, &dir);
- btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
- &btMprSimplexPoint(portal, 2)->v);
- b[3] = btMprVec3Dot(&vec, &dir);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
+ &btMprSimplexPoint(portal, 3)->v);
+ b[1] = btMprVec3Dot(&vec, &dir);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
+ &btMprSimplexPoint(portal, 1)->v);
+ b[2] = btMprVec3Dot(&vec, &dir);
+ btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
+ &btMprSimplexPoint(portal, 2)->v);
+ b[3] = btMprVec3Dot(&vec, &dir);
sum = b[1] + b[2] + b[3];
}
inv = 1.f / sum;
- btMprVec3Copy(&p1, origin);
- btMprVec3Copy(&p2, origin);
- for (i = 0; i < 4; i++){
- btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1);
- btMprVec3Scale(&vec, b[i]);
- btMprVec3Add(&p1, &vec);
-
- btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2);
- btMprVec3Scale(&vec, b[i]);
- btMprVec3Add(&p2, &vec);
- }
- btMprVec3Scale(&p1, inv);
- btMprVec3Scale(&p2, inv);
+ btMprVec3Copy(&p1, origin);
+ btMprVec3Copy(&p2, origin);
+ for (i = 0; i < 4; i++)
+ {
+ btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1);
+ btMprVec3Scale(&vec, b[i]);
+ btMprVec3Add(&p1, &vec);
+
+ btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2);
+ btMprVec3Scale(&vec, b[i]);
+ btMprVec3Add(&p2, &vec);
+ }
+ btMprVec3Scale(&p1, inv);
+ btMprVec3Scale(&p2, inv);
#ifdef MPR_AVERAGE_CONTACT_POSITIONS
- btMprVec3Copy(pos, &p1);
- btMprVec3Add(pos, &p2);
- btMprVec3Scale(pos, 0.5);
+ btMprVec3Copy(pos, &p1);
+ btMprVec3Add(pos, &p2);
+ btMprVec3Scale(pos, 0.5);
#else
- btMprVec3Copy(pos, &p2);
-#endif//MPR_AVERAGE_CONTACT_POSITIONS
+ btMprVec3Copy(pos, &p2);
+#endif //MPR_AVERAGE_CONTACT_POSITIONS
}
inline float btMprVec3Dist2(const btVector3 *a, const btVector3 *b)
{
- btVector3 ab;
- btMprVec3Sub2(&ab, a, b);
- return btMprVec3Len2(&ab);
+ btVector3 ab;
+ btMprVec3Sub2(&ab, a, b);
+ return btMprVec3Len2(&ab);
}
inline float _btMprVec3PointSegmentDist2(const btVector3 *P,
- const btVector3 *x0,
- const btVector3 *b,
- btVector3 *witness)
-{
- // The computation comes from solving equation of segment:
- // S(t) = x0 + t.d
- // where - x0 is initial point of segment
- // - d is direction of segment from x0 (|d| > 0)
- // - t belongs to <0, 1> interval
- //
- // Than, distance from a segment to some point P can be expressed:
- // D(t) = |x0 + t.d - P|^2
- // which is distance from any point on segment. Minimization
- // of this function brings distance from P to segment.
- // Minimization of D(t) leads to simple quadratic equation that's
- // solving is straightforward.
- //
- // Bonus of this method is witness point for free.
-
- float dist, t;
- btVector3 d, a;
-
- // direction of segment
- btMprVec3Sub2(&d, b, x0);
-
- // precompute vector from P to x0
- btMprVec3Sub2(&a, x0, P);
-
- t = -1.f * btMprVec3Dot(&a, &d);
- t /= btMprVec3Len2(&d);
-
- if (t < 0.f || btMprIsZero(t)){
- dist = btMprVec3Dist2(x0, P);
- if (witness)
- btMprVec3Copy(witness, x0);
- }else if (t > 1.f || btMprEq(t, 1.f)){
- dist = btMprVec3Dist2(b, P);
- if (witness)
- btMprVec3Copy(witness, b);
- }else{
- if (witness){
- btMprVec3Copy(witness, &d);
- btMprVec3Scale(witness, t);
- btMprVec3Add(witness, x0);
- dist = btMprVec3Dist2(witness, P);
- }else{
- // recycling variables
- btMprVec3Scale(&d, t);
- btMprVec3Add(&d, &a);
- dist = btMprVec3Len2(&d);
- }
- }
-
- return dist;
-}
-
+ const btVector3 *x0,
+ const btVector3 *b,
+ btVector3 *witness)
+{
+ // The computation comes from solving equation of segment:
+ // S(t) = x0 + t.d
+ // where - x0 is initial point of segment
+ // - d is direction of segment from x0 (|d| > 0)
+ // - t belongs to <0, 1> interval
+ //
+ // Than, distance from a segment to some point P can be expressed:
+ // D(t) = |x0 + t.d - P|^2
+ // which is distance from any point on segment. Minimization
+ // of this function brings distance from P to segment.
+ // Minimization of D(t) leads to simple quadratic equation that's
+ // solving is straightforward.
+ //
+ // Bonus of this method is witness point for free.
+
+ float dist, t;
+ btVector3 d, a;
+
+ // direction of segment
+ btMprVec3Sub2(&d, b, x0);
+
+ // precompute vector from P to x0
+ btMprVec3Sub2(&a, x0, P);
+
+ t = -1.f * btMprVec3Dot(&a, &d);
+ t /= btMprVec3Len2(&d);
+
+ if (t < 0.f || btMprIsZero(t))
+ {
+ dist = btMprVec3Dist2(x0, P);
+ if (witness)
+ btMprVec3Copy(witness, x0);
+ }
+ else if (t > 1.f || btMprEq(t, 1.f))
+ {
+ dist = btMprVec3Dist2(b, P);
+ if (witness)
+ btMprVec3Copy(witness, b);
+ }
+ else
+ {
+ if (witness)
+ {
+ btMprVec3Copy(witness, &d);
+ btMprVec3Scale(witness, t);
+ btMprVec3Add(witness, x0);
+ dist = btMprVec3Dist2(witness, P);
+ }
+ else
+ {
+ // recycling variables
+ btMprVec3Scale(&d, t);
+ btMprVec3Add(&d, &a);
+ dist = btMprVec3Len2(&d);
+ }
+ }
+ return dist;
+}
inline float btMprVec3PointTriDist2(const btVector3 *P,
- const btVector3 *x0, const btVector3 *B,
- const btVector3 *C,
- btVector3 *witness)
-{
- // Computation comes from analytic expression for triangle (x0, B, C)
- // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
- // Then equation for distance is:
- // D(s, t) = | T(s, t) - P |^2
- // This leads to minimization of quadratic function of two variables.
- // The solution from is taken only if s is between 0 and 1, t is
- // between 0 and 1 and t + s < 1, otherwise distance from segment is
- // computed.
-
- btVector3 d1, d2, a;
- float u, v, w, p, q, r;
- float s, t, dist, dist2;
- btVector3 witness2;
-
- btMprVec3Sub2(&d1, B, x0);
- btMprVec3Sub2(&d2, C, x0);
- btMprVec3Sub2(&a, x0, P);
-
- u = btMprVec3Dot(&a, &a);
- v = btMprVec3Dot(&d1, &d1);
- w = btMprVec3Dot(&d2, &d2);
- p = btMprVec3Dot(&a, &d1);
- q = btMprVec3Dot(&a, &d2);
- r = btMprVec3Dot(&d1, &d2);
+ const btVector3 *x0, const btVector3 *B,
+ const btVector3 *C,
+ btVector3 *witness)
+{
+ // Computation comes from analytic expression for triangle (x0, B, C)
+ // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
+ // Then equation for distance is:
+ // D(s, t) = | T(s, t) - P |^2
+ // This leads to minimization of quadratic function of two variables.
+ // The solution from is taken only if s is between 0 and 1, t is
+ // between 0 and 1 and t + s < 1, otherwise distance from segment is
+ // computed.
+
+ btVector3 d1, d2, a;
+ float u, v, w, p, q, r;
+ float s, t, dist, dist2;
+ btVector3 witness2;
+
+ btMprVec3Sub2(&d1, B, x0);
+ btMprVec3Sub2(&d2, C, x0);
+ btMprVec3Sub2(&a, x0, P);
+
+ u = btMprVec3Dot(&a, &a);
+ v = btMprVec3Dot(&d1, &d1);
+ w = btMprVec3Dot(&d2, &d2);
+ p = btMprVec3Dot(&a, &d1);
+ q = btMprVec3Dot(&a, &d2);
+ r = btMprVec3Dot(&d1, &d2);
btScalar div = (w * v - r * r);
if (btMprIsZero(div))
{
- s=-1;
- } else
+ s = -1;
+ }
+ else
{
s = (q * r - w * p) / div;
t = (-s * r - q) / w;
}
- if ((btMprIsZero(s) || s > 0.f)
- && (btMprEq(s, 1.f) || s < 1.f)
- && (btMprIsZero(t) || t > 0.f)
- && (btMprEq(t, 1.f) || t < 1.f)
- && (btMprEq(t + s, 1.f) || t + s < 1.f)){
-
- if (witness){
- btMprVec3Scale(&d1, s);
- btMprVec3Scale(&d2, t);
- btMprVec3Copy(witness, x0);
- btMprVec3Add(witness, &d1);
- btMprVec3Add(witness, &d2);
-
- dist = btMprVec3Dist2(witness, P);
- }else{
- dist = s * s * v;
- dist += t * t * w;
- dist += 2.f * s * t * r;
- dist += 2.f * s * p;
- dist += 2.f * t * q;
- dist += u;
- }
- }else{
- dist = _btMprVec3PointSegmentDist2(P, x0, B, witness);
-
- dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2);
- if (dist2 < dist){
- dist = dist2;
- if (witness)
- btMprVec3Copy(witness, &witness2);
- }
-
- dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2);
- if (dist2 < dist){
- dist = dist2;
- if (witness)
- btMprVec3Copy(witness, &witness2);
- }
- }
-
- return dist;
+ if ((btMprIsZero(s) || s > 0.f) && (btMprEq(s, 1.f) || s < 1.f) && (btMprIsZero(t) || t > 0.f) && (btMprEq(t, 1.f) || t < 1.f) && (btMprEq(t + s, 1.f) || t + s < 1.f))
+ {
+ if (witness)
+ {
+ btMprVec3Scale(&d1, s);
+ btMprVec3Scale(&d2, t);
+ btMprVec3Copy(witness, x0);
+ btMprVec3Add(witness, &d1);
+ btMprVec3Add(witness, &d2);
+
+ dist = btMprVec3Dist2(witness, P);
+ }
+ else
+ {
+ dist = s * s * v;
+ dist += t * t * w;
+ dist += 2.f * s * t * r;
+ dist += 2.f * s * p;
+ dist += 2.f * t * q;
+ dist += u;
+ }
+ }
+ else
+ {
+ dist = _btMprVec3PointSegmentDist2(P, x0, B, witness);
+
+ dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2);
+ if (dist2 < dist)
+ {
+ dist = dist2;
+ if (witness)
+ btMprVec3Copy(witness, &witness2);
+ }
+
+ dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2);
+ if (dist2 < dist)
+ {
+ dist = dist2;
+ if (witness)
+ btMprVec3Copy(witness, &witness2);
+ }
+ }
+
+ return dist;
}
template <typename btConvexTemplate>
-static void btFindPenetr(const btConvexTemplate& a, const btConvexTemplate& b,
- const btMprCollisionDescription& colDesc,
- btMprSimplex_t *portal,
- float *depth, btVector3 *pdir, btVector3 *pos)
+static void btFindPenetr(const btConvexTemplate &a, const btConvexTemplate &b,
+ const btMprCollisionDescription &colDesc,
+ btMprSimplex_t *portal,
+ float *depth, btVector3 *pdir, btVector3 *pos)
{
- btVector3 dir;
- btMprSupport_t v4;
- unsigned long iterations;
+ btVector3 dir;
+ btMprSupport_t v4;
+ unsigned long iterations;
- btVector3 zero = btVector3(0,0,0);
- btVector3* origin = &zero;
+ btVector3 zero = btVector3(0, 0, 0);
+ btVector3 *origin = &zero;
-
- iterations = 1UL;
- for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
- //while (1)
+ iterations = 1UL;
+ for (int i = 0; i < BT_MPR_MAX_ITERATIONS; i++)
+ //while (1)
{
- // compute portal direction and obtain next support point
- btPortalDir(portal, &dir);
-
- btMprSupport(a,b,colDesc, dir, &v4);
+ // compute portal direction and obtain next support point
+ btPortalDir(portal, &dir);
+ btMprSupport(a, b, colDesc, dir, &v4);
- // reached tolerance -> find penetration info
- if (portalReachTolerance(portal, &v4, &dir)
- || iterations ==BT_MPR_MAX_ITERATIONS)
+ // reached tolerance -> find penetration info
+ if (portalReachTolerance(portal, &v4, &dir) || iterations == BT_MPR_MAX_ITERATIONS)
{
- *depth = btMprVec3PointTriDist2(origin,&btMprSimplexPoint(portal, 1)->v,&btMprSimplexPoint(portal, 2)->v,&btMprSimplexPoint(portal, 3)->v,pdir);
- *depth = BT_MPR_SQRT(*depth);
-
+ *depth = btMprVec3PointTriDist2(origin, &btMprSimplexPoint(portal, 1)->v, &btMprSimplexPoint(portal, 2)->v, &btMprSimplexPoint(portal, 3)->v, pdir);
+ *depth = BT_MPR_SQRT(*depth);
+
if (btMprIsZero((*pdir).x()) && btMprIsZero((*pdir).y()) && btMprIsZero((*pdir).z()))
{
-
*pdir = dir;
- }
+ }
btMprVec3Normalize(pdir);
-
- // barycentric coordinates:
- btFindPos(portal, pos);
+ // barycentric coordinates:
+ btFindPos(portal, pos);
- return;
- }
+ return;
+ }
- btExpandPortal(portal, &v4);
+ btExpandPortal(portal, &v4);
- iterations++;
- }
+ iterations++;
+ }
}
-static void btFindPenetrTouch(btMprSimplex_t *portal,float *depth, btVector3 *dir, btVector3 *pos)
+static void btFindPenetrTouch(btMprSimplex_t *portal, float *depth, btVector3 *dir, btVector3 *pos)
{
- // Touching contact on portal's v1 - so depth is zero and direction
- // is unimportant and pos can be guessed
- *depth = 0.f;
- btVector3 zero = btVector3(0,0,0);
- btVector3* origin = &zero;
-
+ // Touching contact on portal's v1 - so depth is zero and direction
+ // is unimportant and pos can be guessed
+ *depth = 0.f;
+ btVector3 zero = btVector3(0, 0, 0);
+ btVector3 *origin = &zero;
btMprVec3Copy(dir, origin);
#ifdef MPR_AVERAGE_CONTACT_POSITIONS
- btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
- btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
- btMprVec3Scale(pos, 0.5);
+ btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
+ btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
+ btMprVec3Scale(pos, 0.5);
#else
- btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
+ btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
#endif
}
static void btFindPenetrSegment(btMprSimplex_t *portal,
- float *depth, btVector3 *dir, btVector3 *pos)
+ float *depth, btVector3 *dir, btVector3 *pos)
{
-
- // Origin lies on v0-v1 segment.
- // Depth is distance to v1, direction also and position must be
- // computed
+ // Origin lies on v0-v1 segment.
+ // Depth is distance to v1, direction also and position must be
+ // computed
#ifdef MPR_AVERAGE_CONTACT_POSITIONS
- btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
- btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
- btMprVec3Scale(pos, 0.5f);
+ btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
+ btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
+ btMprVec3Scale(pos, 0.5f);
#else
- btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
-#endif//MPR_AVERAGE_CONTACT_POSITIONS
-
- btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v);
- *depth = BT_MPR_SQRT(btMprVec3Len2(dir));
- btMprVec3Normalize(dir);
+ btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
+#endif //MPR_AVERAGE_CONTACT_POSITIONS
-
+ btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v);
+ *depth = BT_MPR_SQRT(btMprVec3Len2(dir));
+ btMprVec3Normalize(dir);
}
-
template <typename btConvexTemplate>
-inline int btMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b,
- const btMprCollisionDescription& colDesc,
- float *depthOut, btVector3* dirOut, btVector3* posOut)
+inline int btMprPenetration(const btConvexTemplate &a, const btConvexTemplate &b,
+ const btMprCollisionDescription &colDesc,
+ float *depthOut, btVector3 *dirOut, btVector3 *posOut)
{
-
- btMprSimplex_t portal;
+ btMprSimplex_t portal;
+ // Phase 1: Portal discovery
+ int result = btDiscoverPortal(a, b, colDesc, &portal);
- // Phase 1: Portal discovery
- int result = btDiscoverPortal(a,b,colDesc, &portal);
-
-
//sepAxis[pairIndex] = *pdir;//or -dir?
switch (result)
{
- case 0:
+ case 0:
{
// Phase 2: Portal refinement
-
- result = btRefinePortal(a,b,colDesc, &portal);
+
+ result = btRefinePortal(a, b, colDesc, &portal);
if (result < 0)
return -1;
// Phase 3. Penetration info
- btFindPenetr(a,b,colDesc, &portal, depthOut, dirOut, posOut);
-
-
+ btFindPenetr(a, b, colDesc, &portal, depthOut, dirOut, posOut);
+
break;
}
- case 1:
+ case 1:
{
- // Touching contact on portal's v1.
+ // Touching contact on portal's v1.
btFindPenetrTouch(&portal, depthOut, dirOut, posOut);
- result=0;
+ result = 0;
break;
}
- case 2:
+ case 2:
{
-
- btFindPenetrSegment( &portal, depthOut, dirOut, posOut);
- result=0;
+ btFindPenetrSegment(&portal, depthOut, dirOut, posOut);
+ result = 0;
break;
}
- default:
+ default:
{
//if (res < 0)
//{
- // Origin isn't inside portal - no collision.
- result = -1;
+ // Origin isn't inside portal - no collision.
+ result = -1;
//}
}
};
-
+
return result;
};
-
-template<typename btConvexTemplate, typename btMprDistanceTemplate>
-inline int btComputeMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b, const
- btMprCollisionDescription& colDesc, btMprDistanceTemplate* distInfo)
+template <typename btConvexTemplate, typename btMprDistanceTemplate>
+inline int btComputeMprPenetration(const btConvexTemplate &a, const btConvexTemplate &b, const btMprCollisionDescription &colDesc, btMprDistanceTemplate *distInfo)
{
- btVector3 dir,pos;
+ btVector3 dir, pos;
float depth;
- int res = btMprPenetration(a,b,colDesc,&depth, &dir, &pos);
- if (res==0)
+ int res = btMprPenetration(a, b, colDesc, &depth, &dir, &pos);
+ if (res == 0)
{
distInfo->m_distance = -depth;
distInfo->m_pointOnB = pos;
distInfo->m_normalBtoA = -dir;
- distInfo->m_pointOnA = pos-distInfo->m_distance*dir;
+ distInfo->m_pointOnA = pos - distInfo->m_distance * dir;
return 0;
}
return -1;
}
-
-
-#endif //BT_MPR_PENETRATION_H
+#endif //BT_MPR_PENETRATION_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
index 9603a8bbdc..f1422cad4d 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btPersistentManifold.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btSerializer.h"
@@ -24,83 +23,76 @@ subject to the following restrictions:
#define btCollisionObjectData btCollisionObjectFloatData
#endif
-btScalar gContactBreakingThreshold = btScalar(0.02);
-ContactDestroyedCallback gContactDestroyedCallback = 0;
-ContactProcessedCallback gContactProcessedCallback = 0;
-ContactStartedCallback gContactStartedCallback = 0;
-ContactEndedCallback gContactEndedCallback = 0;
+btScalar gContactBreakingThreshold = btScalar(0.02);
+ContactDestroyedCallback gContactDestroyedCallback = 0;
+ContactProcessedCallback gContactProcessedCallback = 0;
+ContactStartedCallback gContactStartedCallback = 0;
+ContactEndedCallback gContactEndedCallback = 0;
///gContactCalcArea3Points will approximate the convex hull area using 3 points
///when setting it to false, it will use 4 points to compute the area: it is more accurate but slower
-bool gContactCalcArea3Points = true;
-
+bool gContactCalcArea3Points = true;
btPersistentManifold::btPersistentManifold()
-:btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
-m_body0(0),
-m_body1(0),
-m_cachedPoints (0),
-m_companionIdA(0),
-m_companionIdB(0),
-m_index1a(0)
+ : btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
+ m_body0(0),
+ m_body1(0),
+ m_cachedPoints(0),
+ m_companionIdA(0),
+ m_companionIdB(0),
+ m_index1a(0)
{
}
-
-
-
#ifdef DEBUG_PERSISTENCY
#include <stdio.h>
-void btPersistentManifold::DebugPersistency()
+void btPersistentManifold::DebugPersistency()
{
int i;
- printf("DebugPersistency : numPoints %d\n",m_cachedPoints);
- for (i=0;i<m_cachedPoints;i++)
+ printf("DebugPersistency : numPoints %d\n", m_cachedPoints);
+ for (i = 0; i < m_cachedPoints; i++)
{
- printf("m_pointCache[%d].m_userPersistentData = %x\n",i,m_pointCache[i].m_userPersistentData);
+ printf("m_pointCache[%d].m_userPersistentData = %x\n", i, m_pointCache[i].m_userPersistentData);
}
}
-#endif //DEBUG_PERSISTENCY
+#endif //DEBUG_PERSISTENCY
void btPersistentManifold::clearUserCache(btManifoldPoint& pt)
{
-
void* oldPtr = pt.m_userPersistentData;
if (oldPtr)
{
#ifdef DEBUG_PERSISTENCY
int i;
int occurance = 0;
- for (i=0;i<m_cachedPoints;i++)
+ for (i = 0; i < m_cachedPoints; i++)
{
if (m_pointCache[i].m_userPersistentData == oldPtr)
{
occurance++;
- if (occurance>1)
+ if (occurance > 1)
printf("error in clearUserCache\n");
}
}
- btAssert(occurance<=0);
-#endif //DEBUG_PERSISTENCY
+ btAssert(occurance <= 0);
+#endif //DEBUG_PERSISTENCY
if (pt.m_userPersistentData && gContactDestroyedCallback)
{
(*gContactDestroyedCallback)(pt.m_userPersistentData);
pt.m_userPersistentData = 0;
}
-
+
#ifdef DEBUG_PERSISTENCY
DebugPersistency();
#endif
}
-
-
}
-static inline btScalar calcArea4Points(const btVector3 &p0,const btVector3 &p1,const btVector3 &p2,const btVector3 &p3)
+static inline btScalar calcArea4Points(const btVector3& p0, const btVector3& p1, const btVector3& p2, const btVector3& p3)
{
// It calculates possible 3 area constructed from random 4 points and returns the biggest one.
- btVector3 a[3],b[3];
+ btVector3 a[3], b[3];
a[0] = p0 - p1;
a[1] = p0 - p2;
a[2] = p0 - p3;
@@ -113,100 +105,102 @@ static inline btScalar calcArea4Points(const btVector3 &p0,const btVector3 &p1,c
btVector3 tmp1 = a[1].cross(b[1]);
btVector3 tmp2 = a[2].cross(b[2]);
- return btMax(btMax(tmp0.length2(),tmp1.length2()),tmp2.length2());
+ return btMax(btMax(tmp0.length2(), tmp1.length2()), tmp2.length2());
}
-int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt)
+int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt)
{
- //calculate 4 possible cases areas, and take biggest area
- //also need to keep 'deepest'
-
- int maxPenetrationIndex = -1;
+ //calculate 4 possible cases areas, and take biggest area
+ //also need to keep 'deepest'
+
+ int maxPenetrationIndex = -1;
#define KEEP_DEEPEST_POINT 1
#ifdef KEEP_DEEPEST_POINT
- btScalar maxPenetration = pt.getDistance();
- for (int i=0;i<4;i++)
+ btScalar maxPenetration = pt.getDistance();
+ for (int i = 0; i < 4; i++)
+ {
+ if (m_pointCache[i].getDistance() < maxPenetration)
{
- if (m_pointCache[i].getDistance() < maxPenetration)
- {
- maxPenetrationIndex = i;
- maxPenetration = m_pointCache[i].getDistance();
- }
+ maxPenetrationIndex = i;
+ maxPenetration = m_pointCache[i].getDistance();
}
-#endif //KEEP_DEEPEST_POINT
-
- btScalar res0(btScalar(0.)),res1(btScalar(0.)),res2(btScalar(0.)),res3(btScalar(0.));
+ }
+#endif //KEEP_DEEPEST_POINT
+
+ btScalar res0(btScalar(0.)), res1(btScalar(0.)), res2(btScalar(0.)), res3(btScalar(0.));
if (gContactCalcArea3Points)
{
if (maxPenetrationIndex != 0)
{
- btVector3 a0 = pt.m_localPointA-m_pointCache[1].m_localPointA;
- btVector3 b0 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
+ btVector3 a0 = pt.m_localPointA - m_pointCache[1].m_localPointA;
+ btVector3 b0 = m_pointCache[3].m_localPointA - m_pointCache[2].m_localPointA;
btVector3 cross = a0.cross(b0);
res0 = cross.length2();
}
if (maxPenetrationIndex != 1)
{
- btVector3 a1 = pt.m_localPointA-m_pointCache[0].m_localPointA;
- btVector3 b1 = m_pointCache[3].m_localPointA-m_pointCache[2].m_localPointA;
+ btVector3 a1 = pt.m_localPointA - m_pointCache[0].m_localPointA;
+ btVector3 b1 = m_pointCache[3].m_localPointA - m_pointCache[2].m_localPointA;
btVector3 cross = a1.cross(b1);
res1 = cross.length2();
}
if (maxPenetrationIndex != 2)
{
- btVector3 a2 = pt.m_localPointA-m_pointCache[0].m_localPointA;
- btVector3 b2 = m_pointCache[3].m_localPointA-m_pointCache[1].m_localPointA;
+ btVector3 a2 = pt.m_localPointA - m_pointCache[0].m_localPointA;
+ btVector3 b2 = m_pointCache[3].m_localPointA - m_pointCache[1].m_localPointA;
btVector3 cross = a2.cross(b2);
res2 = cross.length2();
}
if (maxPenetrationIndex != 3)
{
- btVector3 a3 = pt.m_localPointA-m_pointCache[0].m_localPointA;
- btVector3 b3 = m_pointCache[2].m_localPointA-m_pointCache[1].m_localPointA;
+ btVector3 a3 = pt.m_localPointA - m_pointCache[0].m_localPointA;
+ btVector3 b3 = m_pointCache[2].m_localPointA - m_pointCache[1].m_localPointA;
btVector3 cross = a3.cross(b3);
res3 = cross.length2();
}
- }
+ }
else
{
- if(maxPenetrationIndex != 0) {
- res0 = calcArea4Points(pt.m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA);
+ if (maxPenetrationIndex != 0)
+ {
+ res0 = calcArea4Points(pt.m_localPointA, m_pointCache[1].m_localPointA, m_pointCache[2].m_localPointA, m_pointCache[3].m_localPointA);
}
- if(maxPenetrationIndex != 1) {
- res1 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[2].m_localPointA,m_pointCache[3].m_localPointA);
+ if (maxPenetrationIndex != 1)
+ {
+ res1 = calcArea4Points(pt.m_localPointA, m_pointCache[0].m_localPointA, m_pointCache[2].m_localPointA, m_pointCache[3].m_localPointA);
}
- if(maxPenetrationIndex != 2) {
- res2 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[3].m_localPointA);
+ if (maxPenetrationIndex != 2)
+ {
+ res2 = calcArea4Points(pt.m_localPointA, m_pointCache[0].m_localPointA, m_pointCache[1].m_localPointA, m_pointCache[3].m_localPointA);
}
- if(maxPenetrationIndex != 3) {
- res3 = calcArea4Points(pt.m_localPointA,m_pointCache[0].m_localPointA,m_pointCache[1].m_localPointA,m_pointCache[2].m_localPointA);
+ if (maxPenetrationIndex != 3)
+ {
+ res3 = calcArea4Points(pt.m_localPointA, m_pointCache[0].m_localPointA, m_pointCache[1].m_localPointA, m_pointCache[2].m_localPointA);
}
}
- btVector4 maxvec(res0,res1,res2,res3);
+ btVector4 maxvec(res0, res1, res2, res3);
int biggestarea = maxvec.closestAxis4();
return biggestarea;
-
}
-
int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const
{
- btScalar shortestDist = getContactBreakingThreshold() * getContactBreakingThreshold();
+ btScalar shortestDist = getContactBreakingThreshold() * getContactBreakingThreshold();
int size = getNumContacts();
int nearestPoint = -1;
- for( int i = 0; i < size; i++ )
+ for (int i = 0; i < size; i++)
{
- const btManifoldPoint &mp = m_pointCache[i];
+ const btManifoldPoint& mp = m_pointCache[i];
- btVector3 diffA = mp.m_localPointA- newPoint.m_localPointA;
+ btVector3 diffA = mp.m_localPointA - newPoint.m_localPointA;
const btScalar distToManiPoint = diffA.dot(diffA);
- if( distToManiPoint < shortestDist )
+ if (distToManiPoint < shortestDist)
{
shortestDist = distToManiPoint;
nearestPoint = i;
@@ -221,7 +215,7 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint, bool
{
btAssert(validContactDistance(newPoint));
}
-
+
int insertIndex = getNumContacts();
if (insertIndex == MANIFOLD_CACHE_SIZE)
{
@@ -232,91 +226,87 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint, bool
insertIndex = 0;
#endif
clearUserCache(m_pointCache[insertIndex]);
-
- } else
+ }
+ else
{
m_cachedPoints++;
-
-
}
- if (insertIndex<0)
- insertIndex=0;
+ if (insertIndex < 0)
+ insertIndex = 0;
- btAssert(m_pointCache[insertIndex].m_userPersistentData==0);
+ btAssert(m_pointCache[insertIndex].m_userPersistentData == 0);
m_pointCache[insertIndex] = newPoint;
return insertIndex;
}
-btScalar btPersistentManifold::getContactBreakingThreshold() const
+btScalar btPersistentManifold::getContactBreakingThreshold() const
{
return m_contactBreakingThreshold;
}
-
-
-void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btTransform& trB)
+void btPersistentManifold::refreshContactPoints(const btTransform& trA, const btTransform& trB)
{
int i;
#ifdef DEBUG_PERSISTENCY
printf("refreshContactPoints posA = (%f,%f,%f) posB = (%f,%f,%f)\n",
- trA.getOrigin().getX(),
- trA.getOrigin().getY(),
- trA.getOrigin().getZ(),
- trB.getOrigin().getX(),
- trB.getOrigin().getY(),
- trB.getOrigin().getZ());
-#endif //DEBUG_PERSISTENCY
+ trA.getOrigin().getX(),
+ trA.getOrigin().getY(),
+ trA.getOrigin().getZ(),
+ trB.getOrigin().getX(),
+ trB.getOrigin().getY(),
+ trB.getOrigin().getZ());
+#endif //DEBUG_PERSISTENCY
/// first refresh worldspace positions and distance
- for (i=getNumContacts()-1;i>=0;i--)
+ for (i = getNumContacts() - 1; i >= 0; i--)
{
- btManifoldPoint &manifoldPoint = m_pointCache[i];
- manifoldPoint.m_positionWorldOnA = trA( manifoldPoint.m_localPointA );
- manifoldPoint.m_positionWorldOnB = trB( manifoldPoint.m_localPointB );
- manifoldPoint.m_distance1 = (manifoldPoint.m_positionWorldOnA - manifoldPoint.m_positionWorldOnB).dot(manifoldPoint.m_normalWorldOnB);
+ btManifoldPoint& manifoldPoint = m_pointCache[i];
+ manifoldPoint.m_positionWorldOnA = trA(manifoldPoint.m_localPointA);
+ manifoldPoint.m_positionWorldOnB = trB(manifoldPoint.m_localPointB);
+ manifoldPoint.m_distance1 = (manifoldPoint.m_positionWorldOnA - manifoldPoint.m_positionWorldOnB).dot(manifoldPoint.m_normalWorldOnB);
manifoldPoint.m_lifeTime++;
}
- /// then
+ /// then
btScalar distance2d;
- btVector3 projectedDifference,projectedPoint;
- for (i=getNumContacts()-1;i>=0;i--)
+ btVector3 projectedDifference, projectedPoint;
+ for (i = getNumContacts() - 1; i >= 0; i--)
{
-
- btManifoldPoint &manifoldPoint = m_pointCache[i];
+ btManifoldPoint& manifoldPoint = m_pointCache[i];
//contact becomes invalid when signed distance exceeds margin (projected on contactnormal direction)
if (!validContactDistance(manifoldPoint))
{
removeContactPoint(i);
- } else
+ }
+ else
{
- //todo: friction anchor may require the contact to be around a bit longer
+ //todo: friction anchor may require the contact to be around a bit longer
//contact also becomes invalid when relative movement orthogonal to normal exceeds margin
projectedPoint = manifoldPoint.m_positionWorldOnA - manifoldPoint.m_normalWorldOnB * manifoldPoint.m_distance1;
projectedDifference = manifoldPoint.m_positionWorldOnB - projectedPoint;
distance2d = projectedDifference.dot(projectedDifference);
- if (distance2d > getContactBreakingThreshold()*getContactBreakingThreshold() )
+ if (distance2d > getContactBreakingThreshold() * getContactBreakingThreshold())
{
removeContactPoint(i);
- } else
+ }
+ else
{
//contact point processed callback
if (gContactProcessedCallback)
- (*gContactProcessedCallback)(manifoldPoint,(void*)m_body0,(void*)m_body1);
+ (*gContactProcessedCallback)(manifoldPoint, (void*)m_body0, (void*)m_body1);
}
}
}
#ifdef DEBUG_PERSISTENCY
DebugPersistency();
-#endif //
+#endif //
}
-
-int btPersistentManifold::calculateSerializeBufferSize() const
+int btPersistentManifold::calculateSerializeBufferSize() const
{
return sizeof(btPersistentManifoldData);
}
-const char* btPersistentManifold::serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const
+const char* btPersistentManifold::serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const
{
btPersistentManifoldData* dataOut = (btPersistentManifoldData*)dataBuffer;
memset(dataOut, 0, sizeof(btPersistentManifoldData));
@@ -379,7 +369,7 @@ void btPersistentManifold::deSerialize(const struct btPersistentManifoldDoubleDa
for (int i = 0; i < this->getNumContacts(); i++)
{
btManifoldPoint& pt = m_pointCache[i];
-
+
pt.m_appliedImpulse = manifoldDataPtr->m_pointCacheAppliedImpulse[i];
pt.m_appliedImpulseLateral1 = manifoldDataPtr->m_pointCacheAppliedImpulseLateral1[i];
pt.m_appliedImpulseLateral2 = manifoldDataPtr->m_pointCacheAppliedImpulseLateral2[i];
@@ -409,7 +399,6 @@ void btPersistentManifold::deSerialize(const struct btPersistentManifoldDoubleDa
pt.m_contactMotion1 = manifoldDataPtr->m_pointCacheContactMotion1[i];
pt.m_contactMotion2 = manifoldDataPtr->m_pointCacheContactMotion2[i];
}
-
}
void btPersistentManifold::deSerialize(const struct btPersistentManifoldFloatData* manifoldDataPtr)
@@ -455,5 +444,4 @@ void btPersistentManifold::deSerialize(const struct btPersistentManifoldFloatDat
pt.m_contactMotion1 = manifoldDataPtr->m_pointCacheContactMotion1[i];
pt.m_contactMotion2 = manifoldDataPtr->m_pointCacheContactMotion2[i];
}
-
} \ No newline at end of file
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
index 67be0c48eb..8a9134c95c 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef BT_PERSISTENT_MANIFOLD_H
#define BT_PERSISTENT_MANIFOLD_H
-
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "btManifoldPoint.h"
@@ -34,14 +33,14 @@ extern btScalar gContactBreakingThreshold;
class btPersistentManifold;
typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
-typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1);
-typedef void (*ContactStartedCallback)(btPersistentManifold* const &manifold);
-typedef void (*ContactEndedCallback)(btPersistentManifold* const &manifold);
-extern ContactDestroyedCallback gContactDestroyedCallback;
+typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp, void* body0, void* body1);
+typedef void (*ContactStartedCallback)(btPersistentManifold* const& manifold);
+typedef void (*ContactEndedCallback)(btPersistentManifold* const& manifold);
+extern ContactDestroyedCallback gContactDestroyedCallback;
extern ContactProcessedCallback gContactProcessedCallback;
extern ContactStartedCallback gContactStartedCallback;
extern ContactEndedCallback gContactEndedCallback;
-#endif //SWIG
+#endif //SWIG
//the enum starts at 1024 to avoid type conflicts with btTypedConstraint
enum btContactManifoldTypes
@@ -60,73 +59,74 @@ enum btContactManifoldTypes
///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
///note that some pairs of objects might have more then one contact manifold.
-
//ATTRIBUTE_ALIGNED128( class) btPersistentManifold : public btTypedObject
-ATTRIBUTE_ALIGNED16( class) btPersistentManifold : public btTypedObject
+ATTRIBUTE_ALIGNED16(class)
+btPersistentManifold : public btTypedObject
{
-
btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE];
/// this two body pointers can point to the physics rigidbody class.
const btCollisionObject* m_body0;
const btCollisionObject* m_body1;
- int m_cachedPoints;
+ int m_cachedPoints;
- btScalar m_contactBreakingThreshold;
- btScalar m_contactProcessingThreshold;
+ btScalar m_contactBreakingThreshold;
+ btScalar m_contactProcessingThreshold;
-
/// sort cached points so most isolated points come first
- int sortCachedPoints(const btManifoldPoint& pt);
+ int sortCachedPoints(const btManifoldPoint& pt);
- int findContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt);
+ int findContactPoint(const btManifoldPoint* unUsed, int numUnused, const btManifoldPoint& pt);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- int m_companionIdA;
- int m_companionIdB;
+ int m_companionIdA;
+ int m_companionIdB;
int m_index1a;
btPersistentManifold();
- btPersistentManifold(const btCollisionObject* body0,const btCollisionObject* body1,int , btScalar contactBreakingThreshold,btScalar contactProcessingThreshold)
+ btPersistentManifold(const btCollisionObject* body0, const btCollisionObject* body1, int, btScalar contactBreakingThreshold, btScalar contactProcessingThreshold)
: btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
- m_body0(body0),m_body1(body1),m_cachedPoints(0),
- m_contactBreakingThreshold(contactBreakingThreshold),
- m_contactProcessingThreshold(contactProcessingThreshold),
- m_companionIdA(0),
- m_companionIdB(0),
- m_index1a(0)
+ m_body0(body0),
+ m_body1(body1),
+ m_cachedPoints(0),
+ m_contactBreakingThreshold(contactBreakingThreshold),
+ m_contactProcessingThreshold(contactProcessingThreshold),
+ m_companionIdA(0),
+ m_companionIdB(0),
+ m_index1a(0)
{
}
- SIMD_FORCE_INLINE const btCollisionObject* getBody0() const { return m_body0;}
- SIMD_FORCE_INLINE const btCollisionObject* getBody1() const { return m_body1;}
+ SIMD_FORCE_INLINE const btCollisionObject* getBody0() const { return m_body0; }
+ SIMD_FORCE_INLINE const btCollisionObject* getBody1() const { return m_body1; }
- void setBodies(const btCollisionObject* body0,const btCollisionObject* body1)
+ void setBodies(const btCollisionObject* body0, const btCollisionObject* body1)
{
m_body0 = body0;
m_body1 = body1;
}
- void clearUserCache(btManifoldPoint& pt);
+ void clearUserCache(btManifoldPoint & pt);
#ifdef DEBUG_PERSISTENCY
- void DebugPersistency();
-#endif //
-
- SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;}
+ void DebugPersistency();
+#endif //
+
+ SIMD_FORCE_INLINE int getNumContacts() const
+ {
+ return m_cachedPoints;
+ }
/// the setNumContacts API is usually not used, except when you gather/fill all contacts manually
void setNumContacts(int cachedPoints)
{
m_cachedPoints = cachedPoints;
}
-
SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const
{
btAssert(index < m_cachedPoints);
@@ -140,39 +140,36 @@ public:
}
///@todo: get this margin from the current physics / collision environment
- btScalar getContactBreakingThreshold() const;
+ btScalar getContactBreakingThreshold() const;
- btScalar getContactProcessingThreshold() const
+ btScalar getContactProcessingThreshold() const
{
return m_contactProcessingThreshold;
}
-
+
void setContactBreakingThreshold(btScalar contactBreakingThreshold)
{
m_contactBreakingThreshold = contactBreakingThreshold;
}
- void setContactProcessingThreshold(btScalar contactProcessingThreshold)
+ void setContactProcessingThreshold(btScalar contactProcessingThreshold)
{
m_contactProcessingThreshold = contactProcessingThreshold;
}
-
-
-
int getCacheEntry(const btManifoldPoint& newPoint) const;
- int addManifoldPoint( const btManifoldPoint& newPoint, bool isPredictive=false);
+ int addManifoldPoint(const btManifoldPoint& newPoint, bool isPredictive = false);
- void removeContactPoint (int index)
+ void removeContactPoint(int index)
{
clearUserCache(m_pointCache[index]);
int lastUsedIndex = getNumContacts() - 1;
-// m_pointCache[index] = m_pointCache[lastUsedIndex];
- if(index != lastUsedIndex)
+ // m_pointCache[index] = m_pointCache[lastUsedIndex];
+ if (index != lastUsedIndex)
{
- m_pointCache[index] = m_pointCache[lastUsedIndex];
+ m_pointCache[index] = m_pointCache[lastUsedIndex];
//get rid of duplicated userPersistentData pointer
m_pointCache[lastUsedIndex].m_userPersistentData = 0;
m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f;
@@ -182,7 +179,7 @@ public:
m_pointCache[lastUsedIndex].m_lifeTime = 0;
}
- btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0);
+ btAssert(m_pointCache[lastUsedIndex].m_userPersistentData == 0);
m_cachedPoints--;
if (gContactEndedCallback && m_cachedPoints == 0)
@@ -243,13 +240,12 @@ public:
return pt.m_distance1 <= getContactBreakingThreshold();
}
/// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
- void refreshContactPoints( const btTransform& trA,const btTransform& trB);
+ void refreshContactPoints(const btTransform& trA, const btTransform& trB);
-
- SIMD_FORCE_INLINE void clearManifold()
+ SIMD_FORCE_INLINE void clearManifold()
{
int i;
- for (i=0;i<m_cachedPoints;i++)
+ for (i = 0; i < m_cachedPoints; i++)
{
clearUserCache(m_pointCache[i]);
}
@@ -261,15 +257,13 @@ public:
m_cachedPoints = 0;
}
- int calculateSerializeBufferSize() const;
- const char* serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const;
+ int calculateSerializeBufferSize() const;
+ const char* serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const;
void deSerialize(const struct btPersistentManifoldDoubleData* manifoldDataPtr);
void deSerialize(const struct btPersistentManifoldFloatData* manifoldDataPtr);
-
-
};
-
+// clang-format off
struct btPersistentManifoldDoubleData
{
@@ -362,17 +356,14 @@ struct btPersistentManifoldFloatData
btCollisionObjectFloatData *m_body1;
};
+// clang-format on
+
#ifdef BT_USE_DOUBLE_PRECISION
-#define btPersistentManifoldData btPersistentManifoldDoubleData
-#define btPersistentManifoldDataName "btPersistentManifoldDoubleData"
+#define btPersistentManifoldData btPersistentManifoldDoubleData
+#define btPersistentManifoldDataName "btPersistentManifoldDoubleData"
#else
-#define btPersistentManifoldData btPersistentManifoldFloatData
-#define btPersistentManifoldDataName "btPersistentManifoldFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
-
-
-
+#define btPersistentManifoldData btPersistentManifoldFloatData
+#define btPersistentManifoldDataName "btPersistentManifoldFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
-#endif //BT_PERSISTENT_MANIFOLD_H
+#endif //BT_PERSISTENT_MANIFOLD_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
index 18da171011..0900eb6e85 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h
@@ -18,38 +18,33 @@ subject to the following restrictions:
#include "btDiscreteCollisionDetectorInterface.h"
-
-
struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
{
-
-
btVector3 m_normalOnBInWorld;
btVector3 m_pointInWorld;
- btScalar m_distance;//negative means penetration
+ btScalar m_distance; //negative means penetration
- bool m_hasResult;
+ bool m_hasResult;
- btPointCollector ()
- : m_distance(btScalar(BT_LARGE_FLOAT)),m_hasResult(false)
+ btPointCollector()
+ : m_distance(btScalar(BT_LARGE_FLOAT)), m_hasResult(false)
{
}
- virtual void setShapeIdentifiersA(int partId0,int index0)
+ virtual void setShapeIdentifiersA(int partId0, int index0)
{
(void)partId0;
(void)index0;
-
}
- virtual void setShapeIdentifiersB(int partId1,int index1)
+ virtual void setShapeIdentifiersB(int partId1, int index1)
{
(void)partId1;
(void)index1;
}
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ virtual void addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
{
- if (depth< m_distance)
+ if (depth < m_distance)
{
m_hasResult = true;
m_normalOnBInWorld = normalOnBInWorld;
@@ -60,5 +55,4 @@ struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
}
};
-#endif //BT_POINT_COLLECTOR_H
-
+#endif //BT_POINT_COLLECTOR_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp
index ea380bc5f1..9d1836037d 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp
@@ -13,45 +13,42 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
///This file was written by Erwin Coumans
///Separating axis rest based on work from Pierre Terdiman, see
///And contact clipping based on work from Simon Hobbs
-
#include "btPolyhedralContactClipping.h"
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
-#include <float.h> //for FLT_MAX
+#include <float.h> //for FLT_MAX
-int gExpectedNbTests=0;
+int gExpectedNbTests = 0;
int gActualNbTests = 0;
bool gUseInternalObject = true;
// Clips a face to the back of a plane
-void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS,btScalar planeEqWS)
+void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS, btScalar planeEqWS)
{
-
int ve;
btScalar ds, de;
int numVerts = pVtxIn.size();
if (numVerts < 2)
return;
- btVector3 firstVertex=pVtxIn[pVtxIn.size()-1];
+ btVector3 firstVertex = pVtxIn[pVtxIn.size() - 1];
btVector3 endVertex = pVtxIn[0];
-
- ds = planeNormalWS.dot(firstVertex)+planeEqWS;
+
+ ds = planeNormalWS.dot(firstVertex) + planeEqWS;
for (ve = 0; ve < numVerts; ve++)
{
- endVertex=pVtxIn[ve];
+ endVertex = pVtxIn[ve];
- de = planeNormalWS.dot(endVertex)+planeEqWS;
+ de = planeNormalWS.dot(endVertex) + planeEqWS;
- if (ds<0)
+ if (ds < 0)
{
- if (de<0)
+ if (de < 0)
{
// Start < 0, end < 0, so output endVertex
ppVtxOut.push_back(endVertex);
@@ -59,15 +56,15 @@ void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertex
else
{
// Start < 0, end >= 0, so output intersection
- ppVtxOut.push_back( firstVertex.lerp(endVertex,btScalar(ds * 1.f/(ds - de))));
+ ppVtxOut.push_back(firstVertex.lerp(endVertex, btScalar(ds * 1.f / (ds - de))));
}
}
else
{
- if (de<0)
+ if (de < 0)
{
// Start >= 0, end < 0 so output intersection and end
- ppVtxOut.push_back(firstVertex.lerp(endVertex,btScalar(ds * 1.f/(ds - de))));
+ ppVtxOut.push_back(firstVertex.lerp(endVertex, btScalar(ds * 1.f / (ds - de))));
ppVtxOut.push_back(endVertex);
}
}
@@ -76,47 +73,44 @@ void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertex
}
}
-
-static bool TestSepAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btVector3& sep_axis, btScalar& depth, btVector3& witnessPointA, btVector3& witnessPointB)
+static bool TestSepAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, const btVector3& sep_axis, btScalar& depth, btVector3& witnessPointA, btVector3& witnessPointB)
{
- btScalar Min0,Max0;
- btScalar Min1,Max1;
- btVector3 witnesPtMinA,witnesPtMaxA;
- btVector3 witnesPtMinB,witnesPtMaxB;
+ btScalar Min0, Max0;
+ btScalar Min1, Max1;
+ btVector3 witnesPtMinA, witnesPtMaxA;
+ btVector3 witnesPtMinB, witnesPtMaxB;
- hullA.project(transA,sep_axis, Min0, Max0,witnesPtMinA,witnesPtMaxA);
- hullB.project(transB, sep_axis, Min1, Max1,witnesPtMinB,witnesPtMaxB);
+ hullA.project(transA, sep_axis, Min0, Max0, witnesPtMinA, witnesPtMaxA);
+ hullB.project(transB, sep_axis, Min1, Max1, witnesPtMinB, witnesPtMaxB);
- if(Max0<Min1 || Max1<Min0)
+ if (Max0 < Min1 || Max1 < Min0)
return false;
btScalar d0 = Max0 - Min1;
- btAssert(d0>=0.0f);
+ btAssert(d0 >= 0.0f);
btScalar d1 = Max1 - Min0;
- btAssert(d1>=0.0f);
- if (d0<d1)
+ btAssert(d1 >= 0.0f);
+ if (d0 < d1)
{
depth = d0;
witnessPointA = witnesPtMaxA;
witnessPointB = witnesPtMinB;
-
- } else
+ }
+ else
{
depth = d1;
witnessPointA = witnesPtMinA;
witnessPointB = witnesPtMaxB;
}
-
+
return true;
}
-
-
-static int gActualSATPairTests=0;
+static int gActualSATPairTests = 0;
inline bool IsAlmostZero(const btVector3& v)
{
- if(btFabs(v.x())>1e-6 || btFabs(v.y())>1e-6 || btFabs(v.z())>1e-6) return false;
+ if (btFabs(v.x()) > 1e-6 || btFabs(v.y()) > 1e-6 || btFabs(v.z()) > 1e-6) return false;
return true;
}
@@ -125,9 +119,9 @@ inline bool IsAlmostZero(const btVector3& v)
inline void BoxSupport(const btScalar extents[3], const btScalar sv[3], btScalar p[3])
{
// This version is ~11.000 cycles (4%) faster overall in one of the tests.
-// IR(p[0]) = IR(extents[0])|(IR(sv[0])&SIGN_BITMASK);
-// IR(p[1]) = IR(extents[1])|(IR(sv[1])&SIGN_BITMASK);
-// IR(p[2]) = IR(extents[2])|(IR(sv[2])&SIGN_BITMASK);
+ // IR(p[0]) = IR(extents[0])|(IR(sv[0])&SIGN_BITMASK);
+ // IR(p[1]) = IR(extents[1])|(IR(sv[1])&SIGN_BITMASK);
+ // IR(p[2]) = IR(extents[2])|(IR(sv[2])&SIGN_BITMASK);
p[0] = sv[0] < 0.0f ? -extents[0] : extents[0];
p[1] = sv[1] < 0.0f ? -extents[1] : extents[1];
p[2] = sv[2] < 0.0f ? -extents[2] : extents[2];
@@ -140,90 +134,94 @@ void InverseTransformPoint3x3(btVector3& out, const btVector3& in, const btTrans
const btVector3& r1 = rot[1];
const btVector3& r2 = rot[2];
- const btScalar x = r0.x()*in.x() + r1.x()*in.y() + r2.x()*in.z();
- const btScalar y = r0.y()*in.x() + r1.y()*in.y() + r2.y()*in.z();
- const btScalar z = r0.z()*in.x() + r1.z()*in.y() + r2.z()*in.z();
+ const btScalar x = r0.x() * in.x() + r1.x() * in.y() + r2.x() * in.z();
+ const btScalar y = r0.y() * in.x() + r1.y() * in.y() + r2.y() * in.z();
+ const btScalar z = r0.z() * in.x() + r1.z() * in.y() + r2.z() * in.z();
out.setValue(x, y, z);
}
- bool TestInternalObjects( const btTransform& trans0, const btTransform& trans1, const btVector3& delta_c, const btVector3& axis, const btConvexPolyhedron& convex0, const btConvexPolyhedron& convex1, btScalar dmin)
+bool TestInternalObjects(const btTransform& trans0, const btTransform& trans1, const btVector3& delta_c, const btVector3& axis, const btConvexPolyhedron& convex0, const btConvexPolyhedron& convex1, btScalar dmin)
{
const btScalar dp = delta_c.dot(axis);
btVector3 localAxis0;
- InverseTransformPoint3x3(localAxis0, axis,trans0);
+ InverseTransformPoint3x3(localAxis0, axis, trans0);
btVector3 localAxis1;
- InverseTransformPoint3x3(localAxis1, axis,trans1);
+ InverseTransformPoint3x3(localAxis1, axis, trans1);
btScalar p0[3];
BoxSupport(convex0.m_extents, localAxis0, p0);
btScalar p1[3];
BoxSupport(convex1.m_extents, localAxis1, p1);
- const btScalar Radius0 = p0[0]*localAxis0.x() + p0[1]*localAxis0.y() + p0[2]*localAxis0.z();
- const btScalar Radius1 = p1[0]*localAxis1.x() + p1[1]*localAxis1.y() + p1[2]*localAxis1.z();
+ const btScalar Radius0 = p0[0] * localAxis0.x() + p0[1] * localAxis0.y() + p0[2] * localAxis0.z();
+ const btScalar Radius1 = p1[0] * localAxis1.x() + p1[1] * localAxis1.y() + p1[2] * localAxis1.z();
- const btScalar MinRadius = Radius0>convex0.m_radius ? Radius0 : convex0.m_radius;
- const btScalar MaxRadius = Radius1>convex1.m_radius ? Radius1 : convex1.m_radius;
+ const btScalar MinRadius = Radius0 > convex0.m_radius ? Radius0 : convex0.m_radius;
+ const btScalar MaxRadius = Radius1 > convex1.m_radius ? Radius1 : convex1.m_radius;
const btScalar MinMaxRadius = MaxRadius + MinRadius;
const btScalar d0 = MinMaxRadius + dp;
const btScalar d1 = MinMaxRadius - dp;
- const btScalar depth = d0<d1 ? d0:d1;
- if(depth>dmin)
+ const btScalar depth = d0 < d1 ? d0 : d1;
+ if (depth > dmin)
return false;
return true;
}
-#endif //TEST_INTERNAL_OBJECTS
+#endif //TEST_INTERNAL_OBJECTS
-
-
- SIMD_FORCE_INLINE void btSegmentsClosestPoints(
+SIMD_FORCE_INLINE void btSegmentsClosestPoints(
btVector3& ptsVector,
btVector3& offsetA,
btVector3& offsetB,
btScalar& tA, btScalar& tB,
const btVector3& translation,
const btVector3& dirA, btScalar hlenA,
- const btVector3& dirB, btScalar hlenB )
+ const btVector3& dirB, btScalar hlenB)
{
// compute the parameters of the closest points on each line segment
- btScalar dirA_dot_dirB = btDot(dirA,dirB);
- btScalar dirA_dot_trans = btDot(dirA,translation);
- btScalar dirB_dot_trans = btDot(dirB,translation);
+ btScalar dirA_dot_dirB = btDot(dirA, dirB);
+ btScalar dirA_dot_trans = btDot(dirA, translation);
+ btScalar dirB_dot_trans = btDot(dirB, translation);
btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
- if ( denom == 0.0f ) {
+ if (denom == 0.0f)
+ {
tA = 0.0f;
- } else {
- tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
- if ( tA < -hlenA )
+ }
+ else
+ {
+ tA = (dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB) / denom;
+ if (tA < -hlenA)
tA = -hlenA;
- else if ( tA > hlenA )
+ else if (tA > hlenA)
tA = hlenA;
}
tB = tA * dirA_dot_dirB - dirB_dot_trans;
- if ( tB < -hlenB ) {
+ if (tB < -hlenB)
+ {
tB = -hlenB;
tA = tB * dirA_dot_dirB + dirA_dot_trans;
- if ( tA < -hlenA )
+ if (tA < -hlenA)
tA = -hlenA;
- else if ( tA > hlenA )
+ else if (tA > hlenA)
tA = hlenA;
- } else if ( tB > hlenB ) {
+ }
+ else if (tB > hlenB)
+ {
tB = hlenB;
tA = tB * dirA_dot_dirB + dirA_dot_trans;
- if ( tA < -hlenA )
+ if (tA < -hlenA)
tA = -hlenA;
- else if ( tA > hlenA )
+ else if (tA > hlenA)
tA = hlenA;
}
@@ -235,44 +233,42 @@ void InverseTransformPoint3x3(btVector3& out, const btVector3& in, const btTrans
ptsVector = translation - offsetA + offsetB;
}
-
-
-bool btPolyhedralContactClipping::findSeparatingAxis( const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut)
+bool btPolyhedralContactClipping::findSeparatingAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut)
{
gActualSATPairTests++;
-//#ifdef TEST_INTERNAL_OBJECTS
+ //#ifdef TEST_INTERNAL_OBJECTS
const btVector3 c0 = transA * hullA.m_localCenter;
const btVector3 c1 = transB * hullB.m_localCenter;
const btVector3 DeltaC2 = c0 - c1;
-//#endif
+ //#endif
btScalar dmin = FLT_MAX;
- int curPlaneTests=0;
+ int curPlaneTests = 0;
int numFacesA = hullA.m_faces.size();
// Test normals from hullA
- for(int i=0;i<numFacesA;i++)
+ for (int i = 0; i < numFacesA; i++)
{
const btVector3 Normal(hullA.m_faces[i].m_plane[0], hullA.m_faces[i].m_plane[1], hullA.m_faces[i].m_plane[2]);
btVector3 faceANormalWS = transA.getBasis() * Normal;
- if (DeltaC2.dot(faceANormalWS)<0)
- faceANormalWS*=-1.f;
+ if (DeltaC2.dot(faceANormalWS) < 0)
+ faceANormalWS *= -1.f;
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
btScalar d;
- btVector3 wA,wB;
- if(!TestSepAxis( hullA, hullB, transA,transB, faceANormalWS, d,wA,wB))
+ btVector3 wA, wB;
+ if (!TestSepAxis(hullA, hullB, transA, transB, faceANormalWS, d, wA, wB))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = faceANormalWS;
@@ -281,92 +277,89 @@ bool btPolyhedralContactClipping::findSeparatingAxis( const btConvexPolyhedron&
int numFacesB = hullB.m_faces.size();
// Test normals from hullB
- for(int i=0;i<numFacesB;i++)
+ for (int i = 0; i < numFacesB; i++)
{
const btVector3 Normal(hullB.m_faces[i].m_plane[0], hullB.m_faces[i].m_plane[1], hullB.m_faces[i].m_plane[2]);
btVector3 WorldNormal = transB.getBasis() * Normal;
- if (DeltaC2.dot(WorldNormal)<0)
- WorldNormal *=-1.f;
+ if (DeltaC2.dot(WorldNormal) < 0)
+ WorldNormal *= -1.f;
curPlaneTests++;
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, WorldNormal, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
btScalar d;
- btVector3 wA,wB;
- if(!TestSepAxis(hullA, hullB,transA,transB, WorldNormal,d,wA,wB))
+ btVector3 wA, wB;
+ if (!TestSepAxis(hullA, hullB, transA, transB, WorldNormal, d, wA, wB))
return false;
- if(d<dmin)
+ if (d < dmin)
{
dmin = d;
sep = WorldNormal;
}
}
- btVector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
- int edgeA=-1;
- int edgeB=-1;
+ btVector3 edgeAstart, edgeAend, edgeBstart, edgeBend;
+ int edgeA = -1;
+ int edgeB = -1;
btVector3 worldEdgeA;
btVector3 worldEdgeB;
- btVector3 witnessPointA(0,0,0),witnessPointB(0,0,0);
-
+ btVector3 witnessPointA(0, 0, 0), witnessPointB(0, 0, 0);
int curEdgeEdge = 0;
// Test edges
- for(int e0=0;e0<hullA.m_uniqueEdges.size();e0++)
+ for (int e0 = 0; e0 < hullA.m_uniqueEdges.size(); e0++)
{
const btVector3 edge0 = hullA.m_uniqueEdges[e0];
const btVector3 WorldEdge0 = transA.getBasis() * edge0;
- for(int e1=0;e1<hullB.m_uniqueEdges.size();e1++)
+ for (int e1 = 0; e1 < hullB.m_uniqueEdges.size(); e1++)
{
const btVector3 edge1 = hullB.m_uniqueEdges[e1];
const btVector3 WorldEdge1 = transB.getBasis() * edge1;
btVector3 Cross = WorldEdge0.cross(WorldEdge1);
curEdgeEdge++;
- if(!IsAlmostZero(Cross))
+ if (!IsAlmostZero(Cross))
{
Cross = Cross.normalize();
- if (DeltaC2.dot(Cross)<0)
+ if (DeltaC2.dot(Cross) < 0)
Cross *= -1.f;
-
#ifdef TEST_INTERNAL_OBJECTS
gExpectedNbTests++;
- if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
+ if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin))
continue;
gActualNbTests++;
#endif
btScalar dist;
- btVector3 wA,wB;
- if(!TestSepAxis( hullA, hullB, transA,transB, Cross, dist,wA,wB))
+ btVector3 wA, wB;
+ if (!TestSepAxis(hullA, hullB, transA, transB, Cross, dist, wA, wB))
return false;
- if(dist<dmin)
+ if (dist < dmin)
{
dmin = dist;
sep = Cross;
- edgeA=e0;
- edgeB=e1;
+ edgeA = e0;
+ edgeB = e1;
worldEdgeA = WorldEdge0;
worldEdgeB = WorldEdge1;
- witnessPointA=wA;
- witnessPointB=wB;
+ witnessPointA = wA;
+ witnessPointB = wB;
}
}
}
-
}
- if (edgeA>=0&&edgeB>=0)
+ if (edgeA >= 0 && edgeB >= 0)
{
-// printf("edge-edge\n");
+ // printf("edge-edge\n");
//add an edge-edge contact
btVector3 ptsVector;
@@ -375,57 +368,55 @@ bool btPolyhedralContactClipping::findSeparatingAxis( const btConvexPolyhedron&
btScalar tA;
btScalar tB;
- btVector3 translation = witnessPointB-witnessPointA;
+ btVector3 translation = witnessPointB - witnessPointA;
btVector3 dirA = worldEdgeA;
btVector3 dirB = worldEdgeB;
-
+
btScalar hlenB = 1e30f;
btScalar hlenA = 1e30f;
- btSegmentsClosestPoints(ptsVector,offsetA,offsetB,tA,tB,
- translation,
- dirA, hlenA,
- dirB,hlenB);
+ btSegmentsClosestPoints(ptsVector, offsetA, offsetB, tA, tB,
+ translation,
+ dirA, hlenA,
+ dirB, hlenB);
btScalar nlSqrt = ptsVector.length2();
- if (nlSqrt>SIMD_EPSILON)
+ if (nlSqrt > SIMD_EPSILON)
{
btScalar nl = btSqrt(nlSqrt);
- ptsVector *= 1.f/nl;
- if (ptsVector.dot(DeltaC2)<0.f)
+ ptsVector *= 1.f / nl;
+ if (ptsVector.dot(DeltaC2) < 0.f)
{
- ptsVector*=-1.f;
+ ptsVector *= -1.f;
}
btVector3 ptOnB = witnessPointB + offsetB;
btScalar distance = nl;
- resultOut.addContactPoint(ptsVector, ptOnB,-distance);
+ resultOut.addContactPoint(ptsVector, ptOnB, -distance);
}
-
}
-
- if((DeltaC2.dot(sep))<0.0f)
+ if ((DeltaC2.dot(sep)) < 0.0f)
sep = -sep;
return true;
}
-void btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1,btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist,btDiscreteCollisionDetectorInterface::Result& resultOut)
+void btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1, btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result& resultOut)
{
worldVertsB2.resize(0);
btVertexArray* pVtxIn = &worldVertsB1;
btVertexArray* pVtxOut = &worldVertsB2;
pVtxOut->reserve(pVtxIn->size());
- int closestFaceA=-1;
+ int closestFaceA = -1;
{
btScalar dmin = FLT_MAX;
- for(int face=0;face<hullA.m_faces.size();face++)
+ for (int face = 0; face < hullA.m_faces.size(); face++)
{
const btVector3 Normal(hullA.m_faces[face].m_plane[0], hullA.m_faces[face].m_plane[1], hullA.m_faces[face].m_plane[2]);
const btVector3 faceANormalWS = transA.getBasis() * Normal;
-
+
btScalar d = faceANormalWS.dot(separatingNormal);
if (d < dmin)
{
@@ -434,69 +425,66 @@ void btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatin
}
}
}
- if (closestFaceA<0)
+ if (closestFaceA < 0)
return;
const btFace& polyA = hullA.m_faces[closestFaceA];
- // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
+ // clip polygon to back of planes of all faces of hull A that are adjacent to witness face
int numVerticesA = polyA.m_indices.size();
- for(int e0=0;e0<numVerticesA;e0++)
+ for (int e0 = 0; e0 < numVerticesA; e0++)
{
const btVector3& a = hullA.m_vertices[polyA.m_indices[e0]];
- const btVector3& b = hullA.m_vertices[polyA.m_indices[(e0+1)%numVerticesA]];
+ const btVector3& b = hullA.m_vertices[polyA.m_indices[(e0 + 1) % numVerticesA]];
const btVector3 edge0 = a - b;
const btVector3 WorldEdge0 = transA.getBasis() * edge0;
- btVector3 worldPlaneAnormal1 = transA.getBasis()* btVector3(polyA.m_plane[0],polyA.m_plane[1],polyA.m_plane[2]);
+ btVector3 worldPlaneAnormal1 = transA.getBasis() * btVector3(polyA.m_plane[0], polyA.m_plane[1], polyA.m_plane[2]);
- btVector3 planeNormalWS1 = -WorldEdge0.cross(worldPlaneAnormal1);//.cross(WorldEdge0);
- btVector3 worldA1 = transA*a;
+ btVector3 planeNormalWS1 = -WorldEdge0.cross(worldPlaneAnormal1); //.cross(WorldEdge0);
+ btVector3 worldA1 = transA * a;
btScalar planeEqWS1 = -worldA1.dot(planeNormalWS1);
-
+
//int otherFace=0;
#ifdef BLA1
int otherFace = polyA.m_connectedFaces[e0];
- btVector3 localPlaneNormal (hullA.m_faces[otherFace].m_plane[0],hullA.m_faces[otherFace].m_plane[1],hullA.m_faces[otherFace].m_plane[2]);
+ btVector3 localPlaneNormal(hullA.m_faces[otherFace].m_plane[0], hullA.m_faces[otherFace].m_plane[1], hullA.m_faces[otherFace].m_plane[2]);
btScalar localPlaneEq = hullA.m_faces[otherFace].m_plane[3];
- btVector3 planeNormalWS = transA.getBasis()*localPlaneNormal;
- btScalar planeEqWS=localPlaneEq-planeNormalWS.dot(transA.getOrigin());
-#else
+ btVector3 planeNormalWS = transA.getBasis() * localPlaneNormal;
+ btScalar planeEqWS = localPlaneEq - planeNormalWS.dot(transA.getOrigin());
+#else
btVector3 planeNormalWS = planeNormalWS1;
- btScalar planeEqWS=planeEqWS1;
-
+ btScalar planeEqWS = planeEqWS1;
+
#endif
//clip face
- clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);
- btSwap(pVtxIn,pVtxOut);
+ clipFace(*pVtxIn, *pVtxOut, planeNormalWS, planeEqWS);
+ btSwap(pVtxIn, pVtxOut);
pVtxOut->resize(0);
}
-
-
-//#define ONLY_REPORT_DEEPEST_POINT
+ //#define ONLY_REPORT_DEEPEST_POINT
btVector3 point;
-
// only keep points that are behind the witness face
{
- btVector3 localPlaneNormal (polyA.m_plane[0],polyA.m_plane[1],polyA.m_plane[2]);
+ btVector3 localPlaneNormal(polyA.m_plane[0], polyA.m_plane[1], polyA.m_plane[2]);
btScalar localPlaneEq = polyA.m_plane[3];
- btVector3 planeNormalWS = transA.getBasis()*localPlaneNormal;
- btScalar planeEqWS=localPlaneEq-planeNormalWS.dot(transA.getOrigin());
- for (int i=0;i<pVtxIn->size();i++)
+ btVector3 planeNormalWS = transA.getBasis() * localPlaneNormal;
+ btScalar planeEqWS = localPlaneEq - planeNormalWS.dot(transA.getOrigin());
+ for (int i = 0; i < pVtxIn->size(); i++)
{
btVector3 vtx = pVtxIn->at(i);
- btScalar depth = planeNormalWS.dot(vtx)+planeEqWS;
- if (depth <=minDist)
+ btScalar depth = planeNormalWS.dot(vtx) + planeEqWS;
+ if (depth <= minDist)
{
-// printf("clamped: depth=%f to minDist=%f\n",depth,minDist);
+ // printf("clamped: depth=%f to minDist=%f\n",depth,minDist);
depth = minDist;
}
- if (depth <=maxDist)
+ if (depth <= maxDist)
{
btVector3 point = pVtxIn->at(i);
#ifdef ONLY_REPORT_DEEPEST_POINT
@@ -507,40 +495,32 @@ void btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatin
{
printf("error in btPolyhedralContactClipping depth = %f\n", depth);
printf("likely wrong separatingNormal passed in\n");
- }
-#endif
- resultOut.addContactPoint(separatingNormal,point,depth);
+ }
+#endif
+ resultOut.addContactPoint(separatingNormal, point, depth);
#endif
}
}
}
#ifdef ONLY_REPORT_DEEPEST_POINT
- if (curMaxDist<maxDist)
+ if (curMaxDist < maxDist)
{
- resultOut.addContactPoint(separatingNormal,point,curMaxDist);
+ resultOut.addContactPoint(separatingNormal, point, curMaxDist);
}
-#endif //ONLY_REPORT_DEEPEST_POINT
-
+#endif //ONLY_REPORT_DEEPEST_POINT
}
-
-
-
-
-void btPolyhedralContactClipping::clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btScalar minDist, btScalar maxDist,btVertexArray& worldVertsB1,btVertexArray& worldVertsB2,btDiscreteCollisionDetectorInterface::Result& resultOut)
+void btPolyhedralContactClipping::clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, const btScalar minDist, btScalar maxDist, btVertexArray& worldVertsB1, btVertexArray& worldVertsB2, btDiscreteCollisionDetectorInterface::Result& resultOut)
{
-
btVector3 separatingNormal = separatingNormal1.normalized();
-// const btVector3 c0 = transA * hullA.m_localCenter;
-// const btVector3 c1 = transB * hullB.m_localCenter;
+ // const btVector3 c0 = transA * hullA.m_localCenter;
+ // const btVector3 c1 = transB * hullB.m_localCenter;
//const btVector3 DeltaC2 = c0 - c1;
-
-
- int closestFaceB=-1;
+ int closestFaceB = -1;
btScalar dmax = -FLT_MAX;
{
- for(int face=0;face<hullB.m_faces.size();face++)
+ for (int face = 0; face < hullB.m_faces.size(); face++)
{
const btVector3 Normal(hullB.m_faces[face].m_plane[0], hullB.m_faces[face].m_plane[1], hullB.m_faces[face].m_plane[2]);
const btVector3 WorldNormal = transB.getBasis() * Normal;
@@ -553,18 +533,16 @@ void btPolyhedralContactClipping::clipHullAgainstHull(const btVector3& separatin
}
}
worldVertsB1.resize(0);
- {
- const btFace& polyB = hullB.m_faces[closestFaceB];
- const int numVertices = polyB.m_indices.size();
- for(int e0=0;e0<numVertices;e0++)
- {
- const btVector3& b = hullB.m_vertices[polyB.m_indices[e0]];
- worldVertsB1.push_back(transB*b);
- }
- }
-
-
- if (closestFaceB>=0)
- clipFaceAgainstHull(separatingNormal, hullA, transA,worldVertsB1, worldVertsB2,minDist, maxDist,resultOut);
+ {
+ const btFace& polyB = hullB.m_faces[closestFaceB];
+ const int numVertices = polyB.m_indices.size();
+ for (int e0 = 0; e0 < numVertices; e0++)
+ {
+ const btVector3& b = hullB.m_vertices[polyB.m_indices[e0]];
+ worldVertsB1.push_back(transB * b);
+ }
+ }
+ if (closestFaceB >= 0)
+ clipFaceAgainstHull(separatingNormal, hullA, transA, worldVertsB1, worldVertsB2, minDist, maxDist, resultOut);
}
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h
index 30e3db687b..328f6424bc 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h
@@ -13,14 +13,11 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
///This file was written by Erwin Coumans
-
#ifndef BT_POLYHEDRAL_CONTACT_CLIPPING_H
#define BT_POLYHEDRAL_CONTACT_CLIPPING_H
-
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
#include "btDiscreteCollisionDetectorInterface.h"
@@ -32,18 +29,14 @@ typedef btAlignedObjectArray<btVector3> btVertexArray;
// Clips a face to the back of a plane
struct btPolyhedralContactClipping
{
+ static void clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, const btScalar minDist, btScalar maxDist, btVertexArray& worldVertsB1, btVertexArray& worldVertsB2, btDiscreteCollisionDetectorInterface::Result& resultOut);
- static void clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, const btScalar minDist, btScalar maxDist,btVertexArray& worldVertsB1,btVertexArray& worldVertsB2,btDiscreteCollisionDetectorInterface::Result& resultOut);
-
- static void clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1,btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist,btDiscreteCollisionDetectorInterface::Result& resultOut);
+ static void clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1, btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result& resultOut);
-
- static bool findSeparatingAxis( const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA,const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut);
+ static bool findSeparatingAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut);
///the clipFace method is used internally
- static void clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS,btScalar planeEqWS);
-
+ static void clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS, btScalar planeEqWS);
};
-#endif // BT_POLYHEDRAL_CONTACT_CLIPPING_H
-
+#endif // BT_POLYHEDRAL_CONTACT_CLIPPING_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
index 786efd1820..3d11e5bce5 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
@@ -23,39 +23,38 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "btRaycastCallback.h"
-btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags)
- :
- m_from(from),
- m_to(to),
- //@BP Mod
- m_flags(flags),
- m_hitFraction(btScalar(1.))
+btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from, const btVector3& to, unsigned int flags)
+ : m_from(from),
+ m_to(to),
+ //@BP Mod
+ m_flags(flags),
+ m_hitFraction(btScalar(1.))
{
-
}
-
-
-void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
+void btTriangleRaycastCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
- const btVector3 &vert0=triangle[0];
- const btVector3 &vert1=triangle[1];
- const btVector3 &vert2=triangle[2];
+ const btVector3& vert0 = triangle[0];
+ const btVector3& vert1 = triangle[1];
+ const btVector3& vert2 = triangle[2];
+
+ btVector3 v10;
+ v10 = vert1 - vert0;
+ btVector3 v20;
+ v20 = vert2 - vert0;
- btVector3 v10; v10 = vert1 - vert0 ;
- btVector3 v20; v20 = vert2 - vert0 ;
+ btVector3 triangleNormal;
+ triangleNormal = v10.cross(v20);
- btVector3 triangleNormal; triangleNormal = v10.cross( v20 );
-
const btScalar dist = vert0.dot(triangleNormal);
- btScalar dist_a = triangleNormal.dot(m_from) ;
- dist_a-= dist;
+ btScalar dist_a = triangleNormal.dot(m_from);
+ dist_a -= dist;
btScalar dist_b = triangleNormal.dot(m_to);
dist_b -= dist;
- if ( dist_a * dist_b >= btScalar(0.0) )
+ if (dist_a * dist_b >= btScalar(0.0))
{
- return ; // same sign
+ return; // same sign
}
if (((m_flags & kF_FilterBackfaces) != 0) && (dist_a <= btScalar(0.0)))
@@ -64,52 +63,52 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
return;
}
-
- const btScalar proj_length=dist_a-dist_b;
- const btScalar distance = (dist_a)/(proj_length);
+ const btScalar proj_length = dist_a - dist_b;
+ const btScalar distance = (dist_a) / (proj_length);
// Now we have the intersection point on the plane, we'll see if it's inside the triangle
// Add an epsilon as a tolerance for the raycast,
// in case the ray hits exacly on the edge of the triangle.
// It must be scaled for the triangle size.
-
- if(distance < m_hitFraction)
- {
-
- btScalar edge_tolerance =triangleNormal.length2();
+ if (distance < m_hitFraction)
+ {
+ btScalar edge_tolerance = triangleNormal.length2();
edge_tolerance *= btScalar(-0.0001);
- btVector3 point; point.setInterpolate3( m_from, m_to, distance);
+ btVector3 point;
+ point.setInterpolate3(m_from, m_to, distance);
{
- btVector3 v0p; v0p = vert0 - point;
- btVector3 v1p; v1p = vert1 - point;
- btVector3 cp0; cp0 = v0p.cross( v1p );
-
- if ( (btScalar)(cp0.dot(triangleNormal)) >=edge_tolerance)
+ btVector3 v0p;
+ v0p = vert0 - point;
+ btVector3 v1p;
+ v1p = vert1 - point;
+ btVector3 cp0;
+ cp0 = v0p.cross(v1p);
+
+ if ((btScalar)(cp0.dot(triangleNormal)) >= edge_tolerance)
{
-
-
- btVector3 v2p; v2p = vert2 - point;
+ btVector3 v2p;
+ v2p = vert2 - point;
btVector3 cp1;
- cp1 = v1p.cross( v2p);
- if ( (btScalar)(cp1.dot(triangleNormal)) >=edge_tolerance)
+ cp1 = v1p.cross(v2p);
+ if ((btScalar)(cp1.dot(triangleNormal)) >= edge_tolerance)
{
btVector3 cp2;
cp2 = v2p.cross(v0p);
-
- if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance)
+
+ if ((btScalar)(cp2.dot(triangleNormal)) >= edge_tolerance)
{
- //@BP Mod
- // Triangle normal isn't normalized
- triangleNormal.normalize();
+ //@BP Mod
+ // Triangle normal isn't normalized
+ triangleNormal.normalize();
- //@BP Mod - Allow for unflipped normal when raycasting against backfaces
+ //@BP Mod - Allow for unflipped normal when raycasting against backfaces
if (((m_flags & kF_KeepUnflippedNormal) == 0) && (dist_a <= btScalar(0.0)))
{
- m_hitFraction = reportHit(-triangleNormal,distance,partId,triangleIndex);
+ m_hitFraction = reportHit(-triangleNormal, distance, partId, triangleIndex);
}
else
{
- m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex);
+ m_hitFraction = reportHit(triangleNormal, distance, partId, triangleIndex);
}
}
}
@@ -118,8 +117,7 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
}
}
-
-btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin)
+btTriangleConvexcastCallback::btTriangleConvexcastCallback(const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin)
{
m_convexShape = convexShape;
m_convexShapeFrom = convexShapeFrom;
@@ -130,14 +128,13 @@ btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape*
m_allowedPenetration = 0.f;
}
-void
-btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex)
+void btTriangleConvexcastCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
- btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]);
- triangleShape.setMargin(m_triangleCollisionMargin);
+ btTriangleShape triangleShape(triangle[0], triangle[1], triangle[2]);
+ triangleShape.setMargin(m_triangleCollisionMargin);
- btVoronoiSimplexSolver simplexSolver;
- btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
+ btVoronoiSimplexSolver simplexSolver;
+ btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
//#define USE_SUBSIMPLEX_CONVEX_CAST 1
//if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented out code below
@@ -145,21 +142,21 @@ btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId,
btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver);
#else
//btGjkConvexCast convexCaster(m_convexShape,&triangleShape,&simplexSolver);
- btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,&gjkEpaPenetrationSolver);
-#endif //#USE_SUBSIMPLEX_CONVEX_CAST
-
+ btContinuousConvexCollision convexCaster(m_convexShape, &triangleShape, &simplexSolver, &gjkEpaPenetrationSolver);
+#endif //#USE_SUBSIMPLEX_CONVEX_CAST
+
btConvexCast::CastResult castResult;
castResult.m_fraction = btScalar(1.);
castResult.m_allowedPenetration = m_allowedPenetration;
- if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult))
+ if (convexCaster.calcTimeOfImpact(m_convexShapeFrom, m_convexShapeTo, m_triangleToWorld, m_triangleToWorld, castResult))
{
//add hit
if (castResult.m_normal.length2() > btScalar(0.0001))
- {
+ {
if (castResult.m_fraction < m_hitFraction)
{
-/* btContinuousConvexCast's normal is already in world space */
-/*
+ /* btContinuousConvexCast's normal is already in world space */
+ /*
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
//rotate normal into worldspace
castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal;
@@ -167,11 +164,11 @@ btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId,
*/
castResult.m_normal.normalize();
- reportHit (castResult.m_normal,
- castResult.m_hitPoint,
- castResult.m_fraction,
- partId,
- triangleIndex);
+ reportHit(castResult.m_normal,
+ castResult.m_hitPoint,
+ castResult.m_fraction,
+ partId,
+ triangleIndex);
}
}
}
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
index f2ed0cd39c..2b2dfabec2 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
@@ -21,35 +21,33 @@ subject to the following restrictions:
struct btBroadphaseProxy;
class btConvexShape;
-class btTriangleRaycastCallback: public btTriangleCallback
+class btTriangleRaycastCallback : public btTriangleCallback
{
public:
-
//input
btVector3 m_from;
btVector3 m_to;
- //@BP Mod - allow backface filtering and unflipped normals
- enum EFlags
- {
- kF_None = 0,
- kF_FilterBackfaces = 1 << 0,
- kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
- ///SubSimplexConvexCastRaytest is the default, even if kF_None is set.
- kF_UseSubSimplexConvexCastRaytest = 1 << 2, // Uses an approximate but faster ray versus convex intersection algorithm
- kF_UseGjkConvexCastRaytest = 1 << 3,
- kF_Terminator = 0xFFFFFFFF
- };
- unsigned int m_flags;
+ //@BP Mod - allow backface filtering and unflipped normals
+ enum EFlags
+ {
+ kF_None = 0,
+ kF_FilterBackfaces = 1 << 0,
+ kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
+ ///SubSimplexConvexCastRaytest is the default, even if kF_None is set.
+ kF_UseSubSimplexConvexCastRaytest = 1 << 2, // Uses an approximate but faster ray versus convex intersection algorithm
+ kF_UseGjkConvexCastRaytest = 1 << 3,
+ kF_Terminator = 0xFFFFFFFF
+ };
+ unsigned int m_flags;
+
+ btScalar m_hitFraction;
- btScalar m_hitFraction;
+ btTriangleRaycastCallback(const btVector3& from, const btVector3& to, unsigned int flags = 0);
- btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags=0);
-
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
- virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0;
-
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
};
class btTriangleConvexcastCallback : public btTriangleCallback
@@ -63,12 +61,11 @@ public:
btScalar m_triangleCollisionMargin;
btScalar m_allowedPenetration;
- btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
+ btTriangleConvexcastCallback(const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin);
- virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex);
+ virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
- virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0;
};
-#endif //BT_RAYCAST_TRI_CALLBACK_H
-
+#endif //BT_RAYCAST_TRI_CALLBACK_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
index da8a13914c..ccd227109d 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
@@ -13,8 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_SIMPLEX_SOLVER_INTERFACE_H
#define BT_SIMPLEX_SOLVER_INTERFACE_H
@@ -31,33 +29,30 @@ subject to the following restrictions:
/// voronoi regions or barycentric coordinates
class btSimplexSolverInterface
{
- public:
- virtual ~btSimplexSolverInterface() {};
+public:
+ virtual ~btSimplexSolverInterface(){};
virtual void reset() = 0;
virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
-
+
virtual bool closest(btVector3& v) = 0;
virtual btScalar maxVertex() = 0;
virtual bool fullSimplex() const = 0;
- virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0;
+ virtual int getSimplex(btVector3* pBuf, btVector3* qBuf, btVector3* yBuf) const = 0;
virtual bool inSimplex(const btVector3& w) = 0;
-
+
virtual void backup_closest(btVector3& v) = 0;
virtual bool emptySimplex() const = 0;
virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
- virtual int numVertices() const =0;
-
-
+ virtual int numVertices() const = 0;
};
#endif
-#endif //BT_SIMPLEX_SOLVER_INTERFACE_H
-
+#endif //BT_SIMPLEX_SOLVER_INTERFACE_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
index 08d6e6de86..37458339e7 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btSubSimplexConvexCast.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
@@ -22,32 +21,26 @@ subject to the following restrictions:
#include "btPointCollector.h"
#include "LinearMath/btTransformUtil.h"
-btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
-:m_simplexSolver(simplexSolver),
-m_convexA(convexA),m_convexB(convexB)
+btSubsimplexConvexCast::btSubsimplexConvexCast(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver)
+ : m_simplexSolver(simplexSolver),
+ m_convexA(convexA),
+ m_convexB(convexB)
{
}
-///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
-///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565
-#ifdef BT_USE_DOUBLE_PRECISION
-#define MAX_ITERATIONS 64
-#else
-#define MAX_ITERATIONS 32
-#endif
-bool btSubsimplexConvexCast::calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result)
-{
+bool btSubsimplexConvexCast::calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result)
+{
m_simplexSolver->reset();
- btVector3 linVelA,linVelB;
- linVelA = toA.getOrigin()-fromA.getOrigin();
- linVelB = toB.getOrigin()-fromB.getOrigin();
+ btVector3 linVelA, linVelB;
+ linVelA = toA.getOrigin() - fromA.getOrigin();
+ linVelB = toB.getOrigin() - fromB.getOrigin();
btScalar lambda = btScalar(0.);
@@ -55,43 +48,31 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
btTransform interpolatedTransB = fromB;
///take relative motion
- btVector3 r = (linVelA-linVelB);
+ btVector3 r = (linVelA - linVelB);
btVector3 v;
-
- btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis()));
- btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis()));
- v = supVertexA-supVertexB;
- int maxIter = MAX_ITERATIONS;
- btVector3 n;
- n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
-
- btVector3 c;
+ btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r * fromA.getBasis()));
+ btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r * fromB.getBasis()));
+ v = supVertexA - supVertexB;
+ int maxIter = result.m_subSimplexCastMaxIterations;
-
+ btVector3 n;
+ n.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
+ btVector3 c;
btScalar dist2 = v.length2();
-#ifdef BT_USE_DOUBLE_PRECISION
- btScalar epsilon = SIMD_EPSILON * 10;
-#else
-//todo: epsilon kept for backward compatibility of unit tests.
-//will need to digg deeper to make the algorithm more robust
-//since, a large epsilon can cause an early termination with false
-//positive results (ray intersections that shouldn't be there)
- btScalar epsilon = btScalar(0.0001);
-#endif //BT_USE_DOUBLE_PRECISION
- btVector3 w,p;
+ btVector3 w, p;
btScalar VdotR;
-
- while ( (dist2 > epsilon) && maxIter--)
+
+ while ((dist2 > result.m_subSimplexCastEpsilon) && maxIter--)
{
- supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis()));
- supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis()));
- w = supVertexA-supVertexB;
+ supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v * interpolatedTransA.getBasis()));
+ supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v * interpolatedTransB.getBasis()));
+ w = supVertexA - supVertexB;
btScalar VdotW = v.dot(w);
@@ -100,68 +81,63 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
return false;
}
- if ( VdotW > btScalar(0.))
+ if (VdotW > btScalar(0.))
{
VdotR = v.dot(r);
- if (VdotR >= -(SIMD_EPSILON*SIMD_EPSILON))
+ if (VdotR >= -(SIMD_EPSILON * SIMD_EPSILON))
return false;
else
{
lambda = lambda - VdotW / VdotR;
//interpolate to next lambda
// x = s + lambda * r;
- interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
- interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
+ interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(), toA.getOrigin(), lambda);
+ interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(), toB.getOrigin(), lambda);
//m_simplexSolver->reset();
//check next line
- w = supVertexA-supVertexB;
-
+ w = supVertexA - supVertexB;
+
n = v;
-
}
- }
+ }
///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc.
if (!m_simplexSolver->inSimplex(w))
- m_simplexSolver->addVertex( w, supVertexA , supVertexB);
+ m_simplexSolver->addVertex(w, supVertexA, supVertexB);
if (m_simplexSolver->closest(v))
{
dist2 = v.length2();
-
+
//todo: check this normal for validity
//n=v;
//printf("V=%f , %f, %f\n",v[0],v[1],v[2]);
//printf("DIST2=%f\n",dist2);
//printf("numverts = %i\n",m_simplexSolver->numVertices());
- } else
+ }
+ else
{
dist2 = btScalar(0.);
- }
+ }
}
//int numiter = MAX_ITERATIONS - maxIter;
-// printf("number of iterations: %d", numiter);
-
+ // printf("number of iterations: %d", numiter);
+
//don't report a time of impact when moving 'away' from the hitnormal
-
result.m_fraction = lambda;
- if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON))
+ if (n.length2() >= (SIMD_EPSILON * SIMD_EPSILON))
result.m_normal = n.normalized();
else
result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0));
//don't report time of impact for motion away from the contact normal (or causes minor penetration)
- if (result.m_normal.dot(r)>=-result.m_allowedPenetration)
+ if (result.m_normal.dot(r) >= -result.m_allowedPenetration)
return false;
- btVector3 hitA,hitB;
- m_simplexSolver->compute_points(hitA,hitB);
- result.m_hitPoint=hitB;
+ btVector3 hitA, hitB;
+ m_simplexSolver->compute_points(hitA, hitB);
+ result.m_hitPoint = hitB;
return true;
}
-
-
-
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
index 6c8127983e..0638a30eb1 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_SUBSIMPLEX_CONVEX_CAST_H
#define BT_SUBSIMPLEX_CONVEX_CAST_H
@@ -28,23 +27,21 @@ class btConvexShape;
class btSubsimplexConvexCast : public btConvexCast
{
btSimplexSolverInterface* m_simplexSolver;
- const btConvexShape* m_convexA;
- const btConvexShape* m_convexB;
+ const btConvexShape* m_convexA;
+ const btConvexShape* m_convexB;
public:
-
- btSubsimplexConvexCast (const btConvexShape* shapeA,const btConvexShape* shapeB,btSimplexSolverInterface* simplexSolver);
+ btSubsimplexConvexCast(const btConvexShape* shapeA, const btConvexShape* shapeB, btSimplexSolverInterface* simplexSolver);
//virtual ~btSubsimplexConvexCast();
///SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (sweep) between two moving objects.
///Precondition is that objects should not penetration/overlap at the start from the interval. Overlap can be tested using btGjkPairDetector.
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result);
-
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result);
};
-#endif //BT_SUBSIMPLEX_CONVEX_CAST_H
+#endif //BT_SUBSIMPLEX_CONVEX_CAST_H
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
index 756373c9b5..8fda94d2ad 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
@@ -23,26 +23,24 @@ subject to the following restrictions:
*/
-
#include "btVoronoiSimplexSolver.h"
-#define VERTA 0
-#define VERTB 1
-#define VERTC 2
-#define VERTD 3
+#define VERTA 0
+#define VERTB 1
+#define VERTC 2
+#define VERTD 3
#define CATCH_DEGENERATE_TETRAHEDRON 1
-void btVoronoiSimplexSolver::removeVertex(int index)
+void btVoronoiSimplexSolver::removeVertex(int index)
{
-
- btAssert(m_numVertices>0);
+ btAssert(m_numVertices > 0);
m_numVertices--;
m_simplexVectorW[index] = m_simplexVectorW[m_numVertices];
m_simplexPointsP[index] = m_simplexPointsP[m_numVertices];
m_simplexPointsQ[index] = m_simplexPointsQ[m_numVertices];
}
-void btVoronoiSimplexSolver::reduceVertices (const btUsageBitfield& usedVerts)
+void btVoronoiSimplexSolver::reduceVertices(const btUsageBitfield& usedVerts)
{
if ((numVertices() >= 4) && (!usedVerts.usedVertexD))
removeVertex(3);
@@ -52,29 +50,22 @@ void btVoronoiSimplexSolver::reduceVertices (const btUsageBitfield& usedVerts)
if ((numVertices() >= 2) && (!usedVerts.usedVertexB))
removeVertex(1);
-
+
if ((numVertices() >= 1) && (!usedVerts.usedVertexA))
removeVertex(0);
-
}
-
-
-
-
//clear the simplex, remove all the vertices
void btVoronoiSimplexSolver::reset()
{
m_cachedValidClosest = false;
m_numVertices = 0;
m_needsUpdate = true;
- m_lastW = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ m_lastW = btVector3(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
m_cachedBC.reset();
}
-
-
- //add a vertex
+//add a vertex
void btVoronoiSimplexSolver::addVertex(const btVector3& w, const btVector3& p, const btVector3& q)
{
m_lastW = w;
@@ -87,9 +78,8 @@ void btVoronoiSimplexSolver::addVertex(const btVector3& w, const btVector3& p, c
m_numVertices++;
}
-bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
+bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
{
-
if (m_needsUpdate)
{
m_cachedBC.reset();
@@ -98,127 +88,131 @@ bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
switch (numVertices())
{
- case 0:
+ case 0:
m_cachedValidClosest = false;
break;
- case 1:
+ case 1:
{
m_cachedP1 = m_simplexPointsP[0];
m_cachedP2 = m_simplexPointsQ[0];
- m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0]
+ m_cachedV = m_cachedP1 - m_cachedP2; //== m_simplexVectorW[0]
m_cachedBC.reset();
- m_cachedBC.setBarycentricCoordinates(btScalar(1.),btScalar(0.),btScalar(0.),btScalar(0.));
+ m_cachedBC.setBarycentricCoordinates(btScalar(1.), btScalar(0.), btScalar(0.), btScalar(0.));
m_cachedValidClosest = m_cachedBC.isValid();
break;
};
- case 2:
+ case 2:
{
- //closest point origin from line segment
- const btVector3& from = m_simplexVectorW[0];
- const btVector3& to = m_simplexVectorW[1];
- btVector3 nearest;
-
- btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
- btVector3 diff = p - from;
- btVector3 v = to - from;
- btScalar t = v.dot(diff);
-
- if (t > 0) {
- btScalar dotVV = v.dot(v);
- if (t < dotVV) {
- t /= dotVV;
- diff -= t*v;
- m_cachedBC.m_usedVertices.usedVertexA = true;
- m_cachedBC.m_usedVertices.usedVertexB = true;
- } else {
- t = 1;
- diff -= v;
- //reduce to 1 point
- m_cachedBC.m_usedVertices.usedVertexB = true;
- }
- } else
+ //closest point origin from line segment
+ const btVector3& from = m_simplexVectorW[0];
+ const btVector3& to = m_simplexVectorW[1];
+ btVector3 nearest;
+
+ btVector3 p(btScalar(0.), btScalar(0.), btScalar(0.));
+ btVector3 diff = p - from;
+ btVector3 v = to - from;
+ btScalar t = v.dot(diff);
+
+ if (t > 0)
+ {
+ btScalar dotVV = v.dot(v);
+ if (t < dotVV)
{
- t = 0;
- //reduce to 1 point
+ t /= dotVV;
+ diff -= t * v;
m_cachedBC.m_usedVertices.usedVertexA = true;
+ m_cachedBC.m_usedVertices.usedVertexB = true;
+ }
+ else
+ {
+ t = 1;
+ diff -= v;
+ //reduce to 1 point
+ m_cachedBC.m_usedVertices.usedVertexB = true;
}
- m_cachedBC.setBarycentricCoordinates(1-t,t);
- nearest = from + t*v;
+ }
+ else
+ {
+ t = 0;
+ //reduce to 1 point
+ m_cachedBC.m_usedVertices.usedVertexA = true;
+ }
+ m_cachedBC.setBarycentricCoordinates(1 - t, t);
+ nearest = from + t * v;
- m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
- m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
- m_cachedV = m_cachedP1 - m_cachedP2;
-
- reduceVertices(m_cachedBC.m_usedVertices);
+ m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
+ m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
+ m_cachedV = m_cachedP1 - m_cachedP2;
- m_cachedValidClosest = m_cachedBC.isValid();
- break;
+ reduceVertices(m_cachedBC.m_usedVertices);
+
+ m_cachedValidClosest = m_cachedBC.isValid();
+ break;
}
- case 3:
- {
- //closest point origin from triangle
- btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
+ case 3:
+ {
+ //closest point origin from triangle
+ btVector3 p(btScalar(0.), btScalar(0.), btScalar(0.));
- const btVector3& a = m_simplexVectorW[0];
- const btVector3& b = m_simplexVectorW[1];
- const btVector3& c = m_simplexVectorW[2];
+ const btVector3& a = m_simplexVectorW[0];
+ const btVector3& b = m_simplexVectorW[1];
+ const btVector3& c = m_simplexVectorW[2];
- closestPtPointTriangle(p,a,b,c,m_cachedBC);
- m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2];
+ closestPtPointTriangle(p, a, b, c, m_cachedBC);
+ m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2];
- m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2];
+ m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2];
- m_cachedV = m_cachedP1-m_cachedP2;
+ m_cachedV = m_cachedP1 - m_cachedP2;
- reduceVertices (m_cachedBC.m_usedVertices);
- m_cachedValidClosest = m_cachedBC.isValid();
+ reduceVertices(m_cachedBC.m_usedVertices);
+ m_cachedValidClosest = m_cachedBC.isValid();
- break;
+ break;
}
- case 4:
+ case 4:
{
+ btVector3 p(btScalar(0.), btScalar(0.), btScalar(0.));
-
- btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
-
const btVector3& a = m_simplexVectorW[0];
const btVector3& b = m_simplexVectorW[1];
const btVector3& c = m_simplexVectorW[2];
const btVector3& d = m_simplexVectorW[3];
- bool hasSeparation = closestPtPointTetrahedron(p,a,b,c,d,m_cachedBC);
+ bool hasSeparation = closestPtPointTetrahedron(p, a, b, c, d, m_cachedBC);
if (hasSeparation)
{
-
m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
- m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
+ m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
- m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
+ m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
- m_cachedV = m_cachedP1-m_cachedP2;
- reduceVertices (m_cachedBC.m_usedVertices);
- } else
+ m_cachedV = m_cachedP1 - m_cachedP2;
+ reduceVertices(m_cachedBC.m_usedVertices);
+ }
+ else
{
-// printf("sub distance got penetration\n");
+ // printf("sub distance got penetration\n");
if (m_cachedBC.m_degenerate)
{
m_cachedValidClosest = false;
- } else
+ }
+ else
{
m_cachedValidClosest = true;
//degenerate case == false, penetration = true + zero
- m_cachedV.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ m_cachedV.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
break;
}
@@ -228,7 +222,7 @@ bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
//closest point origin from tetrahedron
break;
}
- default:
+ default:
{
m_cachedValidClosest = false;
}
@@ -236,7 +230,6 @@ bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
}
return m_cachedValidClosest;
-
}
//return/calculate the closest vertex
@@ -247,13 +240,11 @@ bool btVoronoiSimplexSolver::closest(btVector3& v)
return succes;
}
-
-
btScalar btVoronoiSimplexSolver::maxVertex()
{
int i, numverts = numVertices();
btScalar maxV = btScalar(0.);
- for (i=0;i<numverts;i++)
+ for (i = 0; i < numverts; i++)
{
btScalar curLen2 = m_simplexVectorW[i].length2();
if (maxV < curLen2)
@@ -262,13 +253,11 @@ btScalar btVoronoiSimplexSolver::maxVertex()
return maxV;
}
-
-
- //return the current simplex
-int btVoronoiSimplexSolver::getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const
+//return the current simplex
+int btVoronoiSimplexSolver::getSimplex(btVector3* pBuf, btVector3* qBuf, btVector3* yBuf) const
{
int i;
- for (i=0;i<numVertices();i++)
+ for (i = 0; i < numVertices(); i++)
{
yBuf[i] = m_simplexVectorW[i];
pBuf[i] = m_simplexPointsP[i];
@@ -277,20 +266,17 @@ int btVoronoiSimplexSolver::getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVecto
return numVertices();
}
-
-
-
bool btVoronoiSimplexSolver::inSimplex(const btVector3& w)
{
bool found = false;
int i, numverts = numVertices();
//btScalar maxV = btScalar(0.);
-
+
//w is in the current (reduced) simplex
- for (i=0;i<numverts;i++)
+ for (i = 0; i < numverts; i++)
{
#ifdef BT_USE_EQUAL_VERTEX_THRESHOLD
- if ( m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
+ if (m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
#else
if (m_simplexVectorW[i] == w)
#endif
@@ -303,199 +289,190 @@ bool btVoronoiSimplexSolver::inSimplex(const btVector3& w)
//check in case lastW is already removed
if (w == m_lastW)
return true;
-
+
return found;
}
-void btVoronoiSimplexSolver::backup_closest(btVector3& v)
+void btVoronoiSimplexSolver::backup_closest(btVector3& v)
{
v = m_cachedV;
}
-
-bool btVoronoiSimplexSolver::emptySimplex() const
+bool btVoronoiSimplexSolver::emptySimplex() const
{
return (numVertices() == 0);
-
}
-void btVoronoiSimplexSolver::compute_points(btVector3& p1, btVector3& p2)
+void btVoronoiSimplexSolver::compute_points(btVector3& p1, btVector3& p2)
{
updateClosestVectorAndPoints();
p1 = m_cachedP1;
p2 = m_cachedP2;
-
}
-
-
-
-bool btVoronoiSimplexSolver::closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result)
+bool btVoronoiSimplexSolver::closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, btSubSimplexClosestResult& result)
{
result.m_usedVertices.reset();
- // Check if P in vertex region outside A
- btVector3 ab = b - a;
- btVector3 ac = c - a;
- btVector3 ap = p - a;
- btScalar d1 = ab.dot(ap);
- btScalar d2 = ac.dot(ap);
- if (d1 <= btScalar(0.0) && d2 <= btScalar(0.0))
+ // Check if P in vertex region outside A
+ btVector3 ab = b - a;
+ btVector3 ac = c - a;
+ btVector3 ap = p - a;
+ btScalar d1 = ab.dot(ap);
+ btScalar d2 = ac.dot(ap);
+ if (d1 <= btScalar(0.0) && d2 <= btScalar(0.0))
{
result.m_closestPointOnSimplex = a;
result.m_usedVertices.usedVertexA = true;
- result.setBarycentricCoordinates(1,0,0);
- return true;// a; // barycentric coordinates (1,0,0)
+ result.setBarycentricCoordinates(1, 0, 0);
+ return true; // a; // barycentric coordinates (1,0,0)
}
- // Check if P in vertex region outside B
- btVector3 bp = p - b;
- btScalar d3 = ab.dot(bp);
- btScalar d4 = ac.dot(bp);
- if (d3 >= btScalar(0.0) && d4 <= d3)
+ // Check if P in vertex region outside B
+ btVector3 bp = p - b;
+ btScalar d3 = ab.dot(bp);
+ btScalar d4 = ac.dot(bp);
+ if (d3 >= btScalar(0.0) && d4 <= d3)
{
result.m_closestPointOnSimplex = b;
result.m_usedVertices.usedVertexB = true;
- result.setBarycentricCoordinates(0,1,0);
+ result.setBarycentricCoordinates(0, 1, 0);
- return true; // b; // barycentric coordinates (0,1,0)
+ return true; // b; // barycentric coordinates (0,1,0)
}
- // Check if P in edge region of AB, if so return projection of P onto AB
- btScalar vc = d1*d4 - d3*d2;
- if (vc <= btScalar(0.0) && d1 >= btScalar(0.0) && d3 <= btScalar(0.0)) {
- btScalar v = d1 / (d1 - d3);
+ // Check if P in edge region of AB, if so return projection of P onto AB
+ btScalar vc = d1 * d4 - d3 * d2;
+ if (vc <= btScalar(0.0) && d1 >= btScalar(0.0) && d3 <= btScalar(0.0))
+ {
+ btScalar v = d1 / (d1 - d3);
result.m_closestPointOnSimplex = a + v * ab;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexB = true;
- result.setBarycentricCoordinates(1-v,v,0);
+ result.setBarycentricCoordinates(1 - v, v, 0);
return true;
- //return a + v * ab; // barycentric coordinates (1-v,v,0)
- }
-
- // Check if P in vertex region outside C
- btVector3 cp = p - c;
- btScalar d5 = ab.dot(cp);
- btScalar d6 = ac.dot(cp);
- if (d6 >= btScalar(0.0) && d5 <= d6)
+ //return a + v * ab; // barycentric coordinates (1-v,v,0)
+ }
+
+ // Check if P in vertex region outside C
+ btVector3 cp = p - c;
+ btScalar d5 = ab.dot(cp);
+ btScalar d6 = ac.dot(cp);
+ if (d6 >= btScalar(0.0) && d5 <= d6)
{
result.m_closestPointOnSimplex = c;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(0,0,1);
- return true;//c; // barycentric coordinates (0,0,1)
+ result.setBarycentricCoordinates(0, 0, 1);
+ return true; //c; // barycentric coordinates (0,0,1)
}
- // Check if P in edge region of AC, if so return projection of P onto AC
- btScalar vb = d5*d2 - d1*d6;
- if (vb <= btScalar(0.0) && d2 >= btScalar(0.0) && d6 <= btScalar(0.0)) {
- btScalar w = d2 / (d2 - d6);
+ // Check if P in edge region of AC, if so return projection of P onto AC
+ btScalar vb = d5 * d2 - d1 * d6;
+ if (vb <= btScalar(0.0) && d2 >= btScalar(0.0) && d6 <= btScalar(0.0))
+ {
+ btScalar w = d2 / (d2 - d6);
result.m_closestPointOnSimplex = a + w * ac;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(1-w,0,w);
+ result.setBarycentricCoordinates(1 - w, 0, w);
return true;
- //return a + w * ac; // barycentric coordinates (1-w,0,w)
- }
+ //return a + w * ac; // barycentric coordinates (1-w,0,w)
+ }
+
+ // Check if P in edge region of BC, if so return projection of P onto BC
+ btScalar va = d3 * d6 - d5 * d4;
+ if (va <= btScalar(0.0) && (d4 - d3) >= btScalar(0.0) && (d5 - d6) >= btScalar(0.0))
+ {
+ btScalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
- // Check if P in edge region of BC, if so return projection of P onto BC
- btScalar va = d3*d6 - d5*d4;
- if (va <= btScalar(0.0) && (d4 - d3) >= btScalar(0.0) && (d5 - d6) >= btScalar(0.0)) {
- btScalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
-
result.m_closestPointOnSimplex = b + w * (c - b);
result.m_usedVertices.usedVertexB = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(0,1-w,w);
- return true;
- // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
- }
-
- // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
- btScalar denom = btScalar(1.0) / (va + vb + vc);
- btScalar v = vb * denom;
- btScalar w = vc * denom;
-
+ result.setBarycentricCoordinates(0, 1 - w, w);
+ return true;
+ // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
+ }
+
+ // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
+ btScalar denom = btScalar(1.0) / (va + vb + vc);
+ btScalar v = vb * denom;
+ btScalar w = vc * denom;
+
result.m_closestPointOnSimplex = a + ab * v + ac * w;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexB = true;
result.m_usedVertices.usedVertexC = true;
- result.setBarycentricCoordinates(1-v-w,v,w);
-
- return true;
-// return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = btScalar(1.0) - v - w
+ result.setBarycentricCoordinates(1 - v - w, v, w);
+ return true;
+ // return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = btScalar(1.0) - v - w
}
-
-
-
-
/// Test if point p and d lie on opposite sides of plane through abc
int btVoronoiSimplexSolver::pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d)
{
- btVector3 normal = (b-a).cross(c-a);
+ btVector3 normal = (b - a).cross(c - a);
- btScalar signp = (p - a).dot(normal); // [AP AB AC]
- btScalar signd = (d - a).dot( normal); // [AD AB AC]
+ btScalar signp = (p - a).dot(normal); // [AP AB AC]
+ btScalar signd = (d - a).dot(normal); // [AD AB AC]
#ifdef CATCH_DEGENERATE_TETRAHEDRON
#ifdef BT_USE_DOUBLE_PRECISION
-if (signd * signd < (btScalar(1e-8) * btScalar(1e-8)))
+ if (signd * signd < (btScalar(1e-8) * btScalar(1e-8)))
{
return -1;
}
#else
if (signd * signd < (btScalar(1e-4) * btScalar(1e-4)))
{
-// printf("affine dependent/degenerate\n");//
+ // printf("affine dependent/degenerate\n");//
return -1;
}
#endif
#endif
// Points on opposite sides if expression signs are opposite
- return signp * signd < btScalar(0.);
+ return signp * signd < btScalar(0.);
}
-
-bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult)
+bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult)
{
btSubSimplexClosestResult tempResult;
- // Start out assuming point inside all halfspaces, so closest to itself
+ // Start out assuming point inside all halfspaces, so closest to itself
finalResult.m_closestPointOnSimplex = p;
finalResult.m_usedVertices.reset();
- finalResult.m_usedVertices.usedVertexA = true;
+ finalResult.m_usedVertices.usedVertexA = true;
finalResult.m_usedVertices.usedVertexB = true;
finalResult.m_usedVertices.usedVertexC = true;
finalResult.m_usedVertices.usedVertexD = true;
- int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
+ int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
int pointOutsideACD = pointOutsideOfPlane(p, a, c, d, b);
- int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
- int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
-
- if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
- {
- finalResult.m_degenerate = true;
- return false;
- }
+ int pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
+ int pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
- if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
- {
- return false;
- }
+ if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
+ {
+ finalResult.m_degenerate = true;
+ return false;
+ }
+ if (!pointOutsideABC && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
+ {
+ return false;
+ }
- btScalar bestSqDist = FLT_MAX;
- // If point outside face abc then compute closest point on abc
- if (pointOutsideABC)
+ btScalar bestSqDist = FLT_MAX;
+ // If point outside face abc then compute closest point on abc
+ if (pointOutsideABC)
{
- closestPtPointTriangle(p, a, b, c,tempResult);
+ closestPtPointTriangle(p, a, b, c, tempResult);
btVector3 q = tempResult.m_closestPointOnSimplex;
-
- btScalar sqDist = (q - p).dot( q - p);
- // Update best closest point if (squared) distance is less than current best
- if (sqDist < bestSqDist) {
+
+ btScalar sqDist = (q - p).dot(q - p);
+ // Update best closest point if (squared) distance is less than current best
+ if (sqDist < bestSqDist)
+ {
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
//convert result bitmask!
@@ -504,25 +481,22 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const
finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTB],
- tempResult.m_barycentricCoords[VERTC],
- 0
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTB],
+ tempResult.m_barycentricCoords[VERTC],
+ 0);
}
- }
-
+ }
// Repeat test for face acd
- if (pointOutsideACD)
+ if (pointOutsideACD)
{
- closestPtPointTriangle(p, a, c, d,tempResult);
+ closestPtPointTriangle(p, a, c, d, tempResult);
btVector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- btScalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ btScalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
@@ -532,52 +506,46 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const
finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- 0,
- tempResult.m_barycentricCoords[VERTB],
- tempResult.m_barycentricCoords[VERTC]
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ 0,
+ tempResult.m_barycentricCoords[VERTB],
+ tempResult.m_barycentricCoords[VERTC]);
}
- }
- // Repeat test for face adb
+ }
+ // Repeat test for face adb
-
if (pointOutsideADB)
{
- closestPtPointTriangle(p, a, d, b,tempResult);
+ closestPtPointTriangle(p, a, d, b, tempResult);
btVector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- btScalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ btScalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
finalResult.m_usedVertices.reset();
finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC;
-
+
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.setBarycentricCoordinates(
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTC],
- 0,
- tempResult.m_barycentricCoords[VERTB]
- );
-
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTC],
+ 0,
+ tempResult.m_barycentricCoords[VERTB]);
}
- }
- // Repeat test for face bdc
-
+ }
+ // Repeat test for face bdc
if (pointOutsideBDC)
{
- closestPtPointTriangle(p, b, d, c,tempResult);
+ closestPtPointTriangle(p, b, d, c, tempResult);
btVector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- btScalar sqDist = (q - p).dot( q - p);
- if (sqDist < bestSqDist)
+ btScalar sqDist = (q - p).dot(q - p);
+ if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
@@ -588,25 +556,22 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.setBarycentricCoordinates(
- 0,
- tempResult.m_barycentricCoords[VERTA],
- tempResult.m_barycentricCoords[VERTC],
- tempResult.m_barycentricCoords[VERTB]
- );
-
+ 0,
+ tempResult.m_barycentricCoords[VERTA],
+ tempResult.m_barycentricCoords[VERTC],
+ tempResult.m_barycentricCoords[VERTB]);
}
- }
+ }
//help! we ended up full !
-
+
if (finalResult.m_usedVertices.usedVertexA &&
finalResult.m_usedVertices.usedVertexB &&
finalResult.m_usedVertices.usedVertexC &&
- finalResult.m_usedVertices.usedVertexD)
+ finalResult.m_usedVertices.usedVertexD)
{
return true;
}
- return true;
+ return true;
}
-
diff --git a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
index 80fd490f4e..24a0a8f2df 100644
--- a/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
+++ b/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
@@ -13,15 +13,11 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_VORONOI_SIMPLEX_SOLVER_H
#define BT_VORONOI_SIMPLEX_SOLVER_H
#include "btSimplexSolverInterface.h"
-
-
#define VORONOI_SIMPLEX_MAX_VERTS 5
///disable next define, or use defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f) to disable/configure
@@ -31,9 +27,10 @@ subject to the following restrictions:
#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 1e-12f
#else
#define VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD 0.0001f
-#endif//BT_USE_DOUBLE_PRECISION
+#endif //BT_USE_DOUBLE_PRECISION
-struct btUsageBitfield{
+struct btUsageBitfield
+{
btUsageBitfield()
{
reset();
@@ -46,140 +43,131 @@ struct btUsageBitfield{
usedVertexC = false;
usedVertexD = false;
}
- unsigned short usedVertexA : 1;
- unsigned short usedVertexB : 1;
- unsigned short usedVertexC : 1;
- unsigned short usedVertexD : 1;
- unsigned short unused1 : 1;
- unsigned short unused2 : 1;
- unsigned short unused3 : 1;
- unsigned short unused4 : 1;
+ unsigned short usedVertexA : 1;
+ unsigned short usedVertexB : 1;
+ unsigned short usedVertexC : 1;
+ unsigned short usedVertexD : 1;
+ unsigned short unused1 : 1;
+ unsigned short unused2 : 1;
+ unsigned short unused3 : 1;
+ unsigned short unused4 : 1;
};
-
-struct btSubSimplexClosestResult
+struct btSubSimplexClosestResult
{
- btVector3 m_closestPointOnSimplex;
+ btVector3 m_closestPointOnSimplex;
//MASK for m_usedVertices
- //stores the simplex vertex-usage, using the MASK,
+ //stores the simplex vertex-usage, using the MASK,
// if m_usedVertices & MASK then the related vertex is used
- btUsageBitfield m_usedVertices;
- btScalar m_barycentricCoords[4];
+ btUsageBitfield m_usedVertices;
+ btScalar m_barycentricCoords[4];
bool m_degenerate;
- void reset()
+ void reset()
{
m_degenerate = false;
setBarycentricCoordinates();
m_usedVertices.reset();
}
- bool isValid()
+ bool isValid()
{
bool valid = (m_barycentricCoords[0] >= btScalar(0.)) &&
- (m_barycentricCoords[1] >= btScalar(0.)) &&
- (m_barycentricCoords[2] >= btScalar(0.)) &&
- (m_barycentricCoords[3] >= btScalar(0.));
-
+ (m_barycentricCoords[1] >= btScalar(0.)) &&
+ (m_barycentricCoords[2] >= btScalar(0.)) &&
+ (m_barycentricCoords[3] >= btScalar(0.));
return valid;
}
- void setBarycentricCoordinates(btScalar a=btScalar(0.),btScalar b=btScalar(0.),btScalar c=btScalar(0.),btScalar d=btScalar(0.))
+ void setBarycentricCoordinates(btScalar a = btScalar(0.), btScalar b = btScalar(0.), btScalar c = btScalar(0.), btScalar d = btScalar(0.))
{
m_barycentricCoords[0] = a;
m_barycentricCoords[1] = b;
m_barycentricCoords[2] = c;
m_barycentricCoords[3] = d;
}
-
};
/// btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin.
/// Can be used with GJK, as an alternative to Johnson distance algorithm.
#ifdef NO_VIRTUAL_INTERFACE
-ATTRIBUTE_ALIGNED16(class) btVoronoiSimplexSolver
+ATTRIBUTE_ALIGNED16(class)
+btVoronoiSimplexSolver
#else
-ATTRIBUTE_ALIGNED16(class) btVoronoiSimplexSolver : public btSimplexSolverInterface
+ATTRIBUTE_ALIGNED16(class)
+btVoronoiSimplexSolver : public btSimplexSolverInterface
#endif
{
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- int m_numVertices;
-
- btVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
- btVector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
- btVector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
+ int m_numVertices;
-
+ btVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
+ btVector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
+ btVector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
- btVector3 m_cachedP1;
- btVector3 m_cachedP2;
- btVector3 m_cachedV;
- btVector3 m_lastW;
-
- btScalar m_equalVertexThreshold;
- bool m_cachedValidClosest;
+ btVector3 m_cachedP1;
+ btVector3 m_cachedP2;
+ btVector3 m_cachedV;
+ btVector3 m_lastW;
+ btScalar m_equalVertexThreshold;
+ bool m_cachedValidClosest;
btSubSimplexClosestResult m_cachedBC;
- bool m_needsUpdate;
-
- void removeVertex(int index);
- void reduceVertices (const btUsageBitfield& usedVerts);
- bool updateClosestVectorAndPoints();
+ bool m_needsUpdate;
- bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult);
- int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d);
- bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result);
+ void removeVertex(int index);
+ void reduceVertices(const btUsageBitfield& usedVerts);
+ bool updateClosestVectorAndPoints();
-public:
+ bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult);
+ int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d);
+ bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, btSubSimplexClosestResult& result);
+public:
btVoronoiSimplexSolver()
- : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
+ : m_equalVertexThreshold(VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD)
{
}
- void reset();
-
- void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
+ void reset();
- void setEqualVertexThreshold(btScalar threshold)
- {
- m_equalVertexThreshold = threshold;
- }
+ void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
- btScalar getEqualVertexThreshold() const
- {
- return m_equalVertexThreshold;
- }
+ void setEqualVertexThreshold(btScalar threshold)
+ {
+ m_equalVertexThreshold = threshold;
+ }
- bool closest(btVector3& v);
+ btScalar getEqualVertexThreshold() const
+ {
+ return m_equalVertexThreshold;
+ }
- btScalar maxVertex();
+ bool closest(btVector3 & v);
- bool fullSimplex() const
- {
- return (m_numVertices == 4);
- }
+ btScalar maxVertex();
- int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const;
+ bool fullSimplex() const
+ {
+ return (m_numVertices == 4);
+ }
- bool inSimplex(const btVector3& w);
-
- void backup_closest(btVector3& v) ;
+ int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const;
- bool emptySimplex() const ;
+ bool inSimplex(const btVector3& w);
- void compute_points(btVector3& p1, btVector3& p2) ;
+ void backup_closest(btVector3 & v);
- int numVertices() const
- {
- return m_numVertices;
- }
+ bool emptySimplex() const;
+ void compute_points(btVector3 & p1, btVector3 & p2);
+ int numVertices() const
+ {
+ return m_numVertices;
+ }
};
-#endif //BT_VORONOI_SIMPLEX_SOLVER_H
-
+#endif //BT_VORONOI_SIMPLEX_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h b/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h
index abe24b5ca6..2ccf317b92 100644
--- a/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h
+++ b/thirdparty/bullet/BulletDynamics/Character/btCharacterControllerInterface.h
@@ -26,22 +26,21 @@ class btCollisionWorld;
class btCharacterControllerInterface : public btActionInterface
{
public:
- btCharacterControllerInterface () {};
- virtual ~btCharacterControllerInterface () {};
-
- virtual void setWalkDirection(const btVector3& walkDirection) = 0;
- virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
- virtual void reset ( btCollisionWorld* collisionWorld ) = 0;
- virtual void warp (const btVector3& origin) = 0;
-
- virtual void preStep ( btCollisionWorld* collisionWorld) = 0;
- virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0;
- virtual bool canJump () const = 0;
- virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0;
-
- virtual bool onGround () const = 0;
- virtual void setUpInterpolate (bool value) = 0;
-};
+ btCharacterControllerInterface(){};
+ virtual ~btCharacterControllerInterface(){};
+
+ virtual void setWalkDirection(const btVector3& walkDirection) = 0;
+ virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
+ virtual void reset(btCollisionWorld* collisionWorld) = 0;
+ virtual void warp(const btVector3& origin) = 0;
-#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
+ virtual void preStep(btCollisionWorld* collisionWorld) = 0;
+ virtual void playerStep(btCollisionWorld* collisionWorld, btScalar dt) = 0;
+ virtual bool canJump() const = 0;
+ virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0;
+
+ virtual bool onGround() const = 0;
+ virtual void setUpInterpolate(bool value) = 0;
+};
+#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
diff --git a/thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp b/thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp
index cb1aa71a14..2bbccb291c 100644
--- a/thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp
+++ b/thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include <stdio.h>
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
@@ -24,20 +23,19 @@ subject to the following restrictions:
#include "LinearMath/btDefaultMotionState.h"
#include "btKinematicCharacterController.h"
-
// static helper method
static btVector3
getNormalizedVector(const btVector3& v)
{
btVector3 n(0, 0, 0);
- if (v.length() > SIMD_EPSILON) {
+ if (v.length() > SIMD_EPSILON)
+ {
n = v.normalized();
}
return n;
}
-
///@todo Interact with dynamic objects,
///Ride kinematicly animated platforms properly
///More realistic (or maybe just a config option) falling
@@ -47,18 +45,19 @@ getNormalizedVector(const btVector3& v)
class btKinematicClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
{
public:
- btKinematicClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
+ btKinematicClosestNotMeRayResultCallback(btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
{
m_me = me;
}
- virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
+ virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace)
{
if (rayResult.m_collisionObject == m_me)
return 1.0;
- return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace);
+ return ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace);
}
+
protected:
btCollisionObject* m_me;
};
@@ -66,15 +65,12 @@ protected:
class btKinematicClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
{
public:
- btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me, const btVector3& up, btScalar minSlopeDot)
- : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
- , m_me(me)
- , m_up(up)
- , m_minSlopeDot(minSlopeDot)
+ btKinematicClosestNotMeConvexResultCallback(btCollisionObject* me, const btVector3& up, btScalar minSlopeDot)
+ : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)), m_me(me), m_up(up), m_minSlopeDot(minSlopeDot)
{
}
- virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
+ virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult, bool normalInWorldSpace)
{
if (convexResult.m_hitCollisionObject == m_me)
return btScalar(1.0);
@@ -86,19 +82,22 @@ public:
if (normalInWorldSpace)
{
hitNormalWorld = convexResult.m_hitNormalLocal;
- } else
+ }
+ else
{
///need to transform normal into worldspace
- hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
+ hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis() * convexResult.m_hitNormalLocal;
}
btScalar dotUp = m_up.dot(hitNormalWorld);
- if (dotUp < m_minSlopeDot) {
+ if (dotUp < m_minSlopeDot)
+ {
return btScalar(1.0);
}
- return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace);
+ return ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
}
+
protected:
btCollisionObject* m_me;
const btVector3 m_up;
@@ -110,7 +109,7 @@ protected:
*
* from: http://www-cs-students.stanford.edu/~adityagp/final/node3.html
*/
-btVector3 btKinematicCharacterController::computeReflectionDirection (const btVector3& direction, const btVector3& normal)
+btVector3 btKinematicCharacterController::computeReflectionDirection(const btVector3& direction, const btVector3& normal)
{
return direction - (btScalar(2.0) * direction.dot(normal)) * normal;
}
@@ -118,7 +117,7 @@ btVector3 btKinematicCharacterController::computeReflectionDirection (const btVe
/*
* Returns the portion of 'direction' that is parallel to 'normal'
*/
-btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVector3& normal)
+btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVector3& normal)
{
btScalar magnitude = direction.dot(normal);
return normal * magnitude;
@@ -127,29 +126,29 @@ btVector3 btKinematicCharacterController::parallelComponent (const btVector3& di
/*
* Returns the portion of 'direction' that is perpindicular to 'normal'
*/
-btVector3 btKinematicCharacterController::perpindicularComponent (const btVector3& direction, const btVector3& normal)
+btVector3 btKinematicCharacterController::perpindicularComponent(const btVector3& direction, const btVector3& normal)
{
return direction - parallelComponent(direction, normal);
}
-btKinematicCharacterController::btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, const btVector3& up)
+btKinematicCharacterController::btKinematicCharacterController(btPairCachingGhostObject* ghostObject, btConvexShape* convexShape, btScalar stepHeight, const btVector3& up)
{
m_ghostObject = ghostObject;
m_up.setValue(0.0f, 0.0f, 1.0f);
m_jumpAxis.setValue(0.0f, 0.0f, 1.0f);
m_addedMargin = 0.02;
- m_walkDirection.setValue(0.0,0.0,0.0);
+ m_walkDirection.setValue(0.0, 0.0, 0.0);
m_AngVel.setValue(0.0, 0.0, 0.0);
- m_useGhostObjectSweepTest = true;
+ m_useGhostObjectSweepTest = true;
m_turnAngle = btScalar(0.0);
- m_convexShape=convexShape;
- m_useWalkDirection = true; // use walk direction by default, legacy behavior
+ m_convexShape = convexShape;
+ m_useWalkDirection = true; // use walk direction by default, legacy behavior
m_velocityTimeInterval = 0.0;
m_verticalVelocity = 0.0;
m_verticalOffset = 0.0;
- m_gravity = 9.8 * 3.0 ; // 3G acceleration.
- m_fallSpeed = 55.0; // Terminal velocity of a sky diver in m/s.
- m_jumpSpeed = 10.0; // ?
+ m_gravity = 9.8 * 3.0; // 3G acceleration.
+ m_fallSpeed = 55.0; // Terminal velocity of a sky diver in m/s.
+ m_jumpSpeed = 10.0; // ?
m_SetjumpSpeed = m_jumpSpeed;
m_wasOnGround = false;
m_wasJumping = false;
@@ -166,7 +165,7 @@ btKinematicCharacterController::btKinematicCharacterController (btPairCachingGho
setMaxSlope(btRadians(45.0));
}
-btKinematicCharacterController::~btKinematicCharacterController ()
+btKinematicCharacterController::~btKinematicCharacterController()
{
}
@@ -175,7 +174,7 @@ btPairCachingGhostObject* btKinematicCharacterController::getGhostObject()
return m_ghostObject;
}
-bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld)
+bool btKinematicCharacterController::recoverFromPenetration(btCollisionWorld* collisionWorld)
{
// Here we must refresh the overlapping paircache as the penetrating movement itself or the
// previous recovery iteration might have used setWorldTransform and pushed us into an object
@@ -186,19 +185,19 @@ bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld*
// paircache and the ghostobject's internal paircache at the same time. /BW
btVector3 minAabb, maxAabb;
- m_convexShape->getAabb(m_ghostObject->getWorldTransform(), minAabb,maxAabb);
- collisionWorld->getBroadphase()->setAabb(m_ghostObject->getBroadphaseHandle(),
- minAabb,
- maxAabb,
- collisionWorld->getDispatcher());
-
+ m_convexShape->getAabb(m_ghostObject->getWorldTransform(), minAabb, maxAabb);
+ collisionWorld->getBroadphase()->setAabb(m_ghostObject->getBroadphaseHandle(),
+ minAabb,
+ maxAabb,
+ collisionWorld->getDispatcher());
+
bool penetration = false;
collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher());
m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
-
-// btScalar maxPen = btScalar(0.0);
+
+ // btScalar maxPen = btScalar(0.0);
for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++)
{
m_manifoldArray.resize(0);
@@ -206,25 +205,24 @@ bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld*
btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i];
btCollisionObject* obj0 = static_cast<btCollisionObject*>(collisionPair->m_pProxy0->m_clientObject);
- btCollisionObject* obj1 = static_cast<btCollisionObject*>(collisionPair->m_pProxy1->m_clientObject);
+ btCollisionObject* obj1 = static_cast<btCollisionObject*>(collisionPair->m_pProxy1->m_clientObject);
if ((obj0 && !obj0->hasContactResponse()) || (obj1 && !obj1->hasContactResponse()))
continue;
if (!needsCollision(obj0, obj1))
continue;
-
+
if (collisionPair->m_algorithm)
collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray);
-
- for (int j=0;j<m_manifoldArray.size();j++)
+ for (int j = 0; j < m_manifoldArray.size(); j++)
{
btPersistentManifold* manifold = m_manifoldArray[j];
btScalar directionSign = manifold->getBody0() == m_ghostObject ? btScalar(-1.0) : btScalar(1.0);
- for (int p=0;p<manifold->getNumContacts();p++)
+ for (int p = 0; p < manifold->getNumContacts(); p++)
{
- const btManifoldPoint&pt = manifold->getContactPoint(p);
+ const btManifoldPoint& pt = manifold->getContactPoint(p);
btScalar dist = pt.getDistance();
@@ -239,22 +237,24 @@ bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld*
//}
m_currentPosition += pt.m_normalWorldOnB * directionSign * dist * btScalar(0.2);
penetration = true;
- } else {
+ }
+ else
+ {
//printf("touching %f\n", dist);
}
}
-
+
//manifold->clearManifold();
}
}
btTransform newTrans = m_ghostObject->getWorldTransform();
newTrans.setOrigin(m_currentPosition);
m_ghostObject->setWorldTransform(newTrans);
-// printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]);
+ // printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]);
return penetration;
}
-void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
+void btKinematicCharacterController::stepUp(btCollisionWorld* world)
{
btScalar stepHeight = 0.0f;
if (m_verticalVelocity < 0.0)
@@ -263,8 +263,8 @@ void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
// phase 1: up
btTransform start, end;
- start.setIdentity ();
- end.setIdentity ();
+ start.setIdentity();
+ end.setIdentity();
/* FIXME: Handle penetration properly */
start.setOrigin(m_currentPosition);
@@ -272,7 +272,7 @@ void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
m_targetPosition = m_currentPosition + m_up * (stepHeight) + m_jumpAxis * ((m_verticalOffset > 0.f ? m_verticalOffset : 0.f));
m_currentPosition = m_targetPosition;
- end.setOrigin (m_targetPosition);
+ end.setOrigin(m_targetPosition);
start.setRotation(m_currentOrientation);
end.setRotation(m_targetOrientation);
@@ -280,10 +280,10 @@ void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
btKinematicClosestNotMeConvexResultCallback callback(m_ghostObject, -m_up, m_maxSlopeCosine);
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
-
+
if (m_useGhostObjectSweepTest)
{
- m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration);
+ m_ghostObject->convexSweepTest(m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration);
}
else
{
@@ -298,7 +298,7 @@ void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
// we moved up only a fraction of the step height
m_currentStepOffset = stepHeight * callback.m_closestHitFraction;
if (m_interpolateUp == true)
- m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
+ m_currentPosition.setInterpolate3(m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
else
m_currentPosition = m_targetPosition;
}
@@ -329,7 +329,9 @@ void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
m_verticalVelocity = 0.0;
m_currentStepOffset = m_stepHeight;
}
- } else {
+ }
+ else
+ {
m_currentStepOffset = stepHeight;
m_currentPosition = m_targetPosition;
}
@@ -342,43 +344,44 @@ bool btKinematicCharacterController::needsCollision(const btCollisionObject* bod
return collides;
}
-void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag)
+void btKinematicCharacterController::updateTargetPositionBasedOnCollision(const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag)
{
btVector3 movementDirection = m_targetPosition - m_currentPosition;
btScalar movementLength = movementDirection.length();
- if (movementLength>SIMD_EPSILON)
+ if (movementLength > SIMD_EPSILON)
{
movementDirection.normalize();
- btVector3 reflectDir = computeReflectionDirection (movementDirection, hitNormal);
+ btVector3 reflectDir = computeReflectionDirection(movementDirection, hitNormal);
reflectDir.normalize();
btVector3 parallelDir, perpindicularDir;
- parallelDir = parallelComponent (reflectDir, hitNormal);
- perpindicularDir = perpindicularComponent (reflectDir, hitNormal);
+ parallelDir = parallelComponent(reflectDir, hitNormal);
+ perpindicularDir = perpindicularComponent(reflectDir, hitNormal);
m_targetPosition = m_currentPosition;
- if (0)//tangentMag != 0.0)
+ if (0) //tangentMag != 0.0)
{
- btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength);
-// printf("parComponent=%f,%f,%f\n",parComponent[0],parComponent[1],parComponent[2]);
- m_targetPosition += parComponent;
+ btVector3 parComponent = parallelDir * btScalar(tangentMag * movementLength);
+ // printf("parComponent=%f,%f,%f\n",parComponent[0],parComponent[1],parComponent[2]);
+ m_targetPosition += parComponent;
}
if (normalMag != 0.0)
{
- btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength);
-// printf("perpComponent=%f,%f,%f\n",perpComponent[0],perpComponent[1],perpComponent[2]);
+ btVector3 perpComponent = perpindicularDir * btScalar(normalMag * movementLength);
+ // printf("perpComponent=%f,%f,%f\n",perpComponent[0],perpComponent[1],perpComponent[2]);
m_targetPosition += perpComponent;
}
- } else
+ }
+ else
{
-// printf("movementLength don't normalize a zero vector\n");
+ // printf("movementLength don't normalize a zero vector\n");
}
}
-void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove)
+void btKinematicCharacterController::stepForwardAndStrafe(btCollisionWorld* collisionWorld, const btVector3& walkMove)
{
// printf("m_normalizedDirection=%f,%f,%f\n",
// m_normalizedDirection[0],m_normalizedDirection[1],m_normalizedDirection[2]);
@@ -387,29 +390,28 @@ void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* co
m_targetPosition = m_currentPosition + walkMove;
- start.setIdentity ();
- end.setIdentity ();
-
+ start.setIdentity();
+ end.setIdentity();
+
btScalar fraction = 1.0;
- btScalar distance2 = (m_currentPosition-m_targetPosition).length2();
-// printf("distance2=%f\n",distance2);
+ btScalar distance2 = (m_currentPosition - m_targetPosition).length2();
+ // printf("distance2=%f\n",distance2);
int maxIter = 10;
while (fraction > btScalar(0.01) && maxIter-- > 0)
{
- start.setOrigin (m_currentPosition);
- end.setOrigin (m_targetPosition);
+ start.setOrigin(m_currentPosition);
+ end.setOrigin(m_targetPosition);
btVector3 sweepDirNegative(m_currentPosition - m_targetPosition);
start.setRotation(m_currentOrientation);
end.setRotation(m_targetOrientation);
- btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, sweepDirNegative, btScalar(0.0));
+ btKinematicClosestNotMeConvexResultCallback callback(m_ghostObject, sweepDirNegative, btScalar(0.0));
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
-
btScalar margin = m_convexShape->getMargin();
m_convexShape->setMargin(margin + m_addedMargin);
@@ -426,18 +428,17 @@ void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* co
}
m_convexShape->setMargin(margin);
-
fraction -= callback.m_closestHitFraction;
if (callback.hasHit() && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, callback.m_hitCollisionObject))
- {
+ {
// we moved only a fraction
//btScalar hitDistance;
//hitDistance = (callback.m_hitPointWorld - m_currentPosition).length();
-// m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
+ // m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
- updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld);
+ updateTargetPositionBasedOnCollision(callback.m_hitNormalWorld);
btVector3 currentDir = m_targetPosition - m_currentPosition;
distance2 = currentDir.length2();
if (distance2 > SIMD_EPSILON)
@@ -448,21 +449,21 @@ void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* co
{
break;
}
- } else
+ }
+ else
{
-// printf("currentDir: don't normalize a zero vector\n");
+ // printf("currentDir: don't normalize a zero vector\n");
break;
}
-
}
- else
- {
- m_currentPosition = m_targetPosition;
+ else
+ {
+ m_currentPosition = m_targetPosition;
}
}
}
-void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt)
+void btKinematicCharacterController::stepDown(btCollisionWorld* collisionWorld, btScalar dt)
{
btTransform start, end, end_double;
bool runonce = false;
@@ -475,64 +476,64 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
m_targetPosition -= (step_drop + gravity_drop);*/
btVector3 orig_position = m_targetPosition;
-
- btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
+
+ btScalar downVelocity = (m_verticalVelocity < 0.f ? -m_verticalVelocity : 0.f) * dt;
if (m_verticalVelocity > 0.0)
return;
- if(downVelocity > 0.0 && downVelocity > m_fallSpeed
- && (m_wasOnGround || !m_wasJumping))
+ if (downVelocity > 0.0 && downVelocity > m_fallSpeed && (m_wasOnGround || !m_wasJumping))
downVelocity = m_fallSpeed;
btVector3 step_drop = m_up * (m_currentStepOffset + downVelocity);
m_targetPosition -= step_drop;
btKinematicClosestNotMeConvexResultCallback callback(m_ghostObject, m_up, m_maxSlopeCosine);
- callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
- callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
+ callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
+ callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
btKinematicClosestNotMeConvexResultCallback callback2(m_ghostObject, m_up, m_maxSlopeCosine);
- callback2.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
- callback2.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
+ callback2.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
+ callback2.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
while (1)
{
- start.setIdentity ();
- end.setIdentity ();
+ start.setIdentity();
+ end.setIdentity();
- end_double.setIdentity ();
+ end_double.setIdentity();
- start.setOrigin (m_currentPosition);
- end.setOrigin (m_targetPosition);
+ start.setOrigin(m_currentPosition);
+ end.setOrigin(m_targetPosition);
start.setRotation(m_currentOrientation);
end.setRotation(m_targetOrientation);
//set double test for 2x the step drop, to check for a large drop vs small drop
- end_double.setOrigin (m_targetPosition - step_drop);
+ end_double.setOrigin(m_targetPosition - step_drop);
if (m_useGhostObjectSweepTest)
{
- m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
+ m_ghostObject->convexSweepTest(m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
if (!callback.hasHit() && m_ghostObject->hasContactResponse())
{
//test a double fall height, to see if the character should interpolate it's fall (full) or not (partial)
- m_ghostObject->convexSweepTest (m_convexShape, start, end_double, callback2, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
+ m_ghostObject->convexSweepTest(m_convexShape, start, end_double, callback2, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
}
- } else
+ }
+ else
{
- collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
+ collisionWorld->convexSweepTest(m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
if (!callback.hasHit() && m_ghostObject->hasContactResponse())
{
//test a double fall height, to see if the character should interpolate it's fall (large) or not (small)
- collisionWorld->convexSweepTest (m_convexShape, start, end_double, callback2, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
+ collisionWorld->convexSweepTest(m_convexShape, start, end_double, callback2, collisionWorld->getDispatchInfo().m_allowedCcdPenetration);
}
}
-
- btScalar downVelocity2 = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
+
+ btScalar downVelocity2 = (m_verticalVelocity < 0.f ? -m_verticalVelocity : 0.f) * dt;
bool has_hit;
if (bounce_fix == true)
has_hit = (callback.hasHit() || callback2.hasHit()) && m_ghostObject->hasContactResponse() && needsCollision(m_ghostObject, callback.m_hitCollisionObject);
@@ -543,8 +544,7 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
if (m_verticalVelocity < 0.0)
stepHeight = m_stepHeight;
- if (downVelocity2 > 0.0 && downVelocity2 < stepHeight && has_hit == true && runonce == false
- && (m_wasOnGround || !m_wasJumping))
+ if (downVelocity2 > 0.0 && downVelocity2 < stepHeight && has_hit == true && runonce == false && (m_wasOnGround || !m_wasJumping))
{
//redo the velocity calculation when falling a small amount, for fast stairs motion
//for larger falls, use the smoother/slower interpolated movement by not touching the target position
@@ -555,7 +555,7 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
step_drop = m_up * (m_currentStepOffset + downVelocity);
m_targetPosition -= step_drop;
runonce = true;
- continue; //re-run previous tests
+ continue; //re-run previous tests
}
break;
}
@@ -570,30 +570,32 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
if (bounce_fix == true)
{
if (full_drop == true)
- m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
- else
+ m_currentPosition.setInterpolate3(m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
+ else
//due to errors in the closestHitFraction variable when used with large polygons, calculate the hit fraction manually
- m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, fraction);
+ m_currentPosition.setInterpolate3(m_currentPosition, m_targetPosition, fraction);
}
else
- m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
+ m_currentPosition.setInterpolate3(m_currentPosition, m_targetPosition, callback.m_closestHitFraction);
full_drop = false;
m_verticalVelocity = 0.0;
m_verticalOffset = 0.0;
m_wasJumping = false;
- } else {
+ }
+ else
+ {
// we dropped the full height
full_drop = true;
if (bounce_fix == true)
{
- downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
+ downVelocity = (m_verticalVelocity < 0.f ? -m_verticalVelocity : 0.f) * dt;
if (downVelocity > m_fallSpeed && (m_wasOnGround || !m_wasJumping))
{
- m_targetPosition += step_drop; //undo previous target change
+ m_targetPosition += step_drop; //undo previous target change
downVelocity = m_fallSpeed;
step_drop = m_up * (m_currentStepOffset + downVelocity);
m_targetPosition -= step_drop;
@@ -605,30 +607,22 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
}
}
-
-
-void btKinematicCharacterController::setWalkDirection
-(
-const btVector3& walkDirection
-)
+void btKinematicCharacterController::setWalkDirection(
+ const btVector3& walkDirection)
{
m_useWalkDirection = true;
m_walkDirection = walkDirection;
m_normalizedDirection = getNormalizedVector(m_walkDirection);
}
-
-
-void btKinematicCharacterController::setVelocityForTimeInterval
-(
-const btVector3& velocity,
-btScalar timeInterval
-)
+void btKinematicCharacterController::setVelocityForTimeInterval(
+ const btVector3& velocity,
+ btScalar timeInterval)
{
-// printf("setVelocity!\n");
-// printf(" interval: %f\n", timeInterval);
-// printf(" velocity: (%f, %f, %f)\n",
-// velocity.x(), velocity.y(), velocity.z());
+ // printf("setVelocity!\n");
+ // printf(" interval: %f\n", timeInterval);
+ // printf(" velocity: (%f, %f, %f)\n",
+ // velocity.x(), velocity.y(), velocity.z());
m_useWalkDirection = false;
m_walkDirection = velocity;
@@ -661,7 +655,7 @@ void btKinematicCharacterController::setLinearVelocity(const btVector3& velocity
btVector3 upComponent = m_up * (btSin(SIMD_HALF_PI - btAcos(c)) * m_walkDirection.length());
m_walkDirection -= upComponent;
m_verticalVelocity = (c < 0.0f ? -1 : 1) * upComponent.length();
-
+
if (c > 0.0f)
{
m_wasJumping = true;
@@ -678,46 +672,45 @@ btVector3 btKinematicCharacterController::getLinearVelocity() const
return m_walkDirection + (m_verticalVelocity * m_up);
}
-void btKinematicCharacterController::reset ( btCollisionWorld* collisionWorld )
+void btKinematicCharacterController::reset(btCollisionWorld* collisionWorld)
{
- m_verticalVelocity = 0.0;
- m_verticalOffset = 0.0;
- m_wasOnGround = false;
- m_wasJumping = false;
- m_walkDirection.setValue(0,0,0);
- m_velocityTimeInterval = 0.0;
+ m_verticalVelocity = 0.0;
+ m_verticalOffset = 0.0;
+ m_wasOnGround = false;
+ m_wasJumping = false;
+ m_walkDirection.setValue(0, 0, 0);
+ m_velocityTimeInterval = 0.0;
- //clear pair cache
- btHashedOverlappingPairCache *cache = m_ghostObject->getOverlappingPairCache();
- while (cache->getOverlappingPairArray().size() > 0)
- {
- cache->removeOverlappingPair(cache->getOverlappingPairArray()[0].m_pProxy0, cache->getOverlappingPairArray()[0].m_pProxy1, collisionWorld->getDispatcher());
- }
+ //clear pair cache
+ btHashedOverlappingPairCache* cache = m_ghostObject->getOverlappingPairCache();
+ while (cache->getOverlappingPairArray().size() > 0)
+ {
+ cache->removeOverlappingPair(cache->getOverlappingPairArray()[0].m_pProxy0, cache->getOverlappingPairArray()[0].m_pProxy1, collisionWorld->getDispatcher());
+ }
}
-void btKinematicCharacterController::warp (const btVector3& origin)
+void btKinematicCharacterController::warp(const btVector3& origin)
{
btTransform xform;
xform.setIdentity();
- xform.setOrigin (origin);
- m_ghostObject->setWorldTransform (xform);
+ xform.setOrigin(origin);
+ m_ghostObject->setWorldTransform(xform);
}
-
-void btKinematicCharacterController::preStep ( btCollisionWorld* collisionWorld)
+void btKinematicCharacterController::preStep(btCollisionWorld* collisionWorld)
{
m_currentPosition = m_ghostObject->getWorldTransform().getOrigin();
m_targetPosition = m_currentPosition;
m_currentOrientation = m_ghostObject->getWorldTransform().getRotation();
m_targetOrientation = m_currentOrientation;
-// printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]);
+ // printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]);
}
-void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWorld, btScalar dt)
+void btKinematicCharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar dt)
{
-// printf("playerStep(): ");
-// printf(" dt = %f", dt);
+ // printf("playerStep(): ");
+ // printf(" dt = %f", dt);
if (m_AngVel.length2() > 0.0f)
{
@@ -744,16 +737,17 @@ void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWo
}
// quick check...
- if (!m_useWalkDirection && (m_velocityTimeInterval <= 0.0)) {
-// printf("\n");
- return; // no motion
+ if (!m_useWalkDirection && (m_velocityTimeInterval <= 0.0 || m_walkDirection.fuzzyZero()))
+ {
+ // printf("\n");
+ return; // no motion
}
m_wasOnGround = onGround();
//btVector3 lvel = m_walkDirection;
//btScalar c = 0.0f;
-
+
if (m_walkDirection.length2() > 0)
{
// apply damping
@@ -761,7 +755,7 @@ void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWo
}
m_verticalVelocity *= btPow(btScalar(1) - m_linearDamping, dt);
-
+
// Update fall velocity.
m_verticalVelocity -= m_gravity * dt;
if (m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed)
@@ -777,12 +771,12 @@ void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWo
btTransform xform;
xform = m_ghostObject->getWorldTransform();
-// printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]);
-// printf("walkSpeed=%f\n",walkSpeed);
+ // printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]);
+ // printf("walkSpeed=%f\n",walkSpeed);
stepUp(collisionWorld);
//todo: Experimenting with behavior of controller when it hits a ceiling..
- //bool hitUp = stepUp (collisionWorld);
+ //bool hitUp = stepUp (collisionWorld);
//if (hitUp)
//{
// m_verticalVelocity -= m_gravity * dt;
@@ -799,9 +793,12 @@ void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWo
// xform = m_ghostObject->getWorldTransform();
//}
- if (m_useWalkDirection) {
- stepForwardAndStrafe (collisionWorld, m_walkDirection);
- } else {
+ if (m_useWalkDirection)
+ {
+ stepForwardAndStrafe(collisionWorld, m_walkDirection);
+ }
+ else
+ {
//printf(" time: %f", m_velocityTimeInterval);
// still have some time left for moving!
btScalar dtMoving =
@@ -816,7 +813,7 @@ void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWo
// okay, step
stepForwardAndStrafe(collisionWorld, move);
}
- stepDown (collisionWorld, dt);
+ stepDown(collisionWorld, dt);
//todo: Experimenting with max jump height
//if (m_wasJumping)
@@ -827,7 +824,7 @@ void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWo
// // substract the overshoot
// m_currentPosition[m_upAxis] -= ds - m_maxJumpHeight;
- // // max height was reached, so potential energy is at max
+ // // max height was reached, so potential energy is at max
// // and kinematic energy is 0, thus velocity is 0.
// if (m_verticalVelocity > 0.0)
// m_verticalVelocity = 0.0;
@@ -835,8 +832,8 @@ void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWo
//}
// printf("\n");
- xform.setOrigin (m_currentPosition);
- m_ghostObject->setWorldTransform (xform);
+ xform.setOrigin(m_currentPosition);
+ m_ghostObject->setWorldTransform(xform);
int numPenetrationLoops = 0;
m_touchingContact = false;
@@ -852,23 +849,23 @@ void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWo
}
}
-void btKinematicCharacterController::setFallSpeed (btScalar fallSpeed)
+void btKinematicCharacterController::setFallSpeed(btScalar fallSpeed)
{
m_fallSpeed = fallSpeed;
}
-void btKinematicCharacterController::setJumpSpeed (btScalar jumpSpeed)
+void btKinematicCharacterController::setJumpSpeed(btScalar jumpSpeed)
{
m_jumpSpeed = jumpSpeed;
m_SetjumpSpeed = m_jumpSpeed;
}
-void btKinematicCharacterController::setMaxJumpHeight (btScalar maxJumpHeight)
+void btKinematicCharacterController::setMaxJumpHeight(btScalar maxJumpHeight)
{
m_maxJumpHeight = maxJumpHeight;
}
-bool btKinematicCharacterController::canJump () const
+bool btKinematicCharacterController::canJump() const
{
return onGround();
}
@@ -927,20 +924,20 @@ btScalar btKinematicCharacterController::getMaxPenetrationDepth() const
return m_maxPenetrationDepth;
}
-bool btKinematicCharacterController::onGround () const
+bool btKinematicCharacterController::onGround() const
{
return (fabs(m_verticalVelocity) < SIMD_EPSILON) && (fabs(m_verticalOffset) < SIMD_EPSILON);
}
-void btKinematicCharacterController::setStepHeight(btScalar h)
+void btKinematicCharacterController::setStepHeight(btScalar h)
{
m_stepHeight = h;
}
btVector3* btKinematicCharacterController::getUpAxisDirections()
{
- static btVector3 sUpAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) };
-
+ static btVector3 sUpAxisDirection[3] = {btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f)};
+
return sUpAxisDirection;
}
@@ -997,4 +994,3 @@ btQuaternion btKinematicCharacterController::getRotation(btVector3& v0, btVector
return shortestArcQuatNormalize2(v0, v1);
}
-
diff --git a/thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.h b/thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.h
index 00c59c0248..ff34fc871a 100644
--- a/thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.h
+++ b/thirdparty/bullet/BulletDynamics/Character/btKinematicCharacterController.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_KINEMATIC_CHARACTER_CONTROLLER_H
#define BT_KINEMATIC_CHARACTER_CONTROLLER_H
@@ -23,7 +22,6 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-
class btCollisionShape;
class btConvexShape;
class btRigidBody;
@@ -34,15 +32,15 @@ class btPairCachingGhostObject;
///btKinematicCharacterController is an object that supports a sliding motion in a world.
///It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations.
///Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
-ATTRIBUTE_ALIGNED16(class) btKinematicCharacterController : public btCharacterControllerInterface
+ATTRIBUTE_ALIGNED16(class)
+btKinematicCharacterController : public btCharacterControllerInterface
{
protected:
-
btScalar m_halfHeight;
-
+
btPairCachingGhostObject* m_ghostObject;
- btConvexShape* m_convexShape;//is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast
-
+ btConvexShape* m_convexShape; //is also in m_ghostObject, but it needs to be convex, so we store it here to avoid upcast
+
btScalar m_maxPenetrationDepth;
btScalar m_verticalVelocity;
btScalar m_verticalOffset;
@@ -50,33 +48,33 @@ protected:
btScalar m_jumpSpeed;
btScalar m_SetjumpSpeed;
btScalar m_maxJumpHeight;
- btScalar m_maxSlopeRadians; // Slope angle that is set (used for returning the exact value)
- btScalar m_maxSlopeCosine; // Cosine equivalent of m_maxSlopeRadians (calculated once when set, for optimization)
+ btScalar m_maxSlopeRadians; // Slope angle that is set (used for returning the exact value)
+ btScalar m_maxSlopeCosine; // Cosine equivalent of m_maxSlopeRadians (calculated once when set, for optimization)
btScalar m_gravity;
btScalar m_turnAngle;
-
+
btScalar m_stepHeight;
- btScalar m_addedMargin;//@todo: remove this and fix the code
+ btScalar m_addedMargin; //@todo: remove this and fix the code
///this is the desired walk direction, set by the user
- btVector3 m_walkDirection;
- btVector3 m_normalizedDirection;
- btVector3 m_AngVel;
+ btVector3 m_walkDirection;
+ btVector3 m_normalizedDirection;
+ btVector3 m_AngVel;
- btVector3 m_jumpPosition;
+ btVector3 m_jumpPosition;
//some internal variables
btVector3 m_currentPosition;
- btScalar m_currentStepOffset;
+ btScalar m_currentStepOffset;
btVector3 m_targetPosition;
btQuaternion m_currentOrientation;
btQuaternion m_targetOrientation;
///keep track of the contact manifolds
- btManifoldArray m_manifoldArray;
+ btManifoldArray m_manifoldArray;
bool m_touchingContact;
btVector3 m_touchingNormal;
@@ -84,52 +82,50 @@ protected:
btScalar m_linearDamping;
btScalar m_angularDamping;
- bool m_wasOnGround;
- bool m_wasJumping;
- bool m_useGhostObjectSweepTest;
- bool m_useWalkDirection;
- btScalar m_velocityTimeInterval;
+ bool m_wasOnGround;
+ bool m_wasJumping;
+ bool m_useGhostObjectSweepTest;
+ bool m_useWalkDirection;
+ btScalar m_velocityTimeInterval;
btVector3 m_up;
btVector3 m_jumpAxis;
static btVector3* getUpAxisDirections();
- bool m_interpolateUp;
- bool full_drop;
- bool bounce_fix;
+ bool m_interpolateUp;
+ bool full_drop;
+ bool bounce_fix;
- btVector3 computeReflectionDirection (const btVector3& direction, const btVector3& normal);
- btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
- btVector3 perpindicularComponent (const btVector3& direction, const btVector3& normal);
+ btVector3 computeReflectionDirection(const btVector3& direction, const btVector3& normal);
+ btVector3 parallelComponent(const btVector3& direction, const btVector3& normal);
+ btVector3 perpindicularComponent(const btVector3& direction, const btVector3& normal);
- bool recoverFromPenetration ( btCollisionWorld* collisionWorld);
- void stepUp (btCollisionWorld* collisionWorld);
- void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0));
- void stepForwardAndStrafe (btCollisionWorld* collisionWorld, const btVector3& walkMove);
- void stepDown (btCollisionWorld* collisionWorld, btScalar dt);
+ bool recoverFromPenetration(btCollisionWorld * collisionWorld);
+ void stepUp(btCollisionWorld * collisionWorld);
+ void updateTargetPositionBasedOnCollision(const btVector3& hit_normal, btScalar tangentMag = btScalar(0.0), btScalar normalMag = btScalar(1.0));
+ void stepForwardAndStrafe(btCollisionWorld * collisionWorld, const btVector3& walkMove);
+ void stepDown(btCollisionWorld * collisionWorld, btScalar dt);
virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1);
void setUpVector(const btVector3& up);
- btQuaternion getRotation(btVector3& v0, btVector3& v1) const;
+ btQuaternion getRotation(btVector3 & v0, btVector3 & v1) const;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, const btVector3& up = btVector3(1.0,0.0,0.0));
- ~btKinematicCharacterController ();
-
+ btKinematicCharacterController(btPairCachingGhostObject * ghostObject, btConvexShape * convexShape, btScalar stepHeight, const btVector3& up = btVector3(1.0, 0.0, 0.0));
+ ~btKinematicCharacterController();
///btActionInterface interface
- virtual void updateAction( btCollisionWorld* collisionWorld,btScalar deltaTime)
+ virtual void updateAction(btCollisionWorld * collisionWorld, btScalar deltaTime)
{
- preStep ( collisionWorld);
- playerStep (collisionWorld, deltaTime);
+ preStep(collisionWorld);
+ playerStep(collisionWorld, deltaTime);
}
-
+
///btActionInterface interface
- void debugDraw(btIDebugDraw* debugDrawer);
+ void debugDraw(btIDebugDraw * debugDrawer);
void setUp(const btVector3& up);
@@ -140,7 +136,7 @@ public:
/// increment the position each simulation iteration, regardless
/// of dt.
/// This call will reset any velocity set by setVelocityForTimeInterval().
- virtual void setWalkDirection(const btVector3& walkDirection);
+ virtual void setWalkDirection(const btVector3& walkDirection);
/// Caller provides a velocity with which the character should move for
/// the given time period. After the time period, velocity is reset
@@ -148,7 +144,7 @@ public:
/// This call will reset any walk direction set by setWalkDirection().
/// Negative time intervals will result in no motion.
virtual void setVelocityForTimeInterval(const btVector3& velocity,
- btScalar timeInterval);
+ btScalar timeInterval);
virtual void setAngularVelocity(const btVector3& velocity);
virtual const btVector3& getAngularVelocity() const;
@@ -157,24 +153,24 @@ public:
virtual btVector3 getLinearVelocity() const;
void setLinearDamping(btScalar d) { m_linearDamping = btClamped(d, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); }
- btScalar getLinearDamping() const { return m_linearDamping; }
+ btScalar getLinearDamping() const { return m_linearDamping; }
void setAngularDamping(btScalar d) { m_angularDamping = btClamped(d, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); }
- btScalar getAngularDamping() const { return m_angularDamping; }
+ btScalar getAngularDamping() const { return m_angularDamping; }
- void reset ( btCollisionWorld* collisionWorld );
- void warp (const btVector3& origin);
+ void reset(btCollisionWorld * collisionWorld);
+ void warp(const btVector3& origin);
- void preStep ( btCollisionWorld* collisionWorld);
- void playerStep ( btCollisionWorld* collisionWorld, btScalar dt);
+ void preStep(btCollisionWorld * collisionWorld);
+ void playerStep(btCollisionWorld * collisionWorld, btScalar dt);
void setStepHeight(btScalar h);
btScalar getStepHeight() const { return m_stepHeight; }
- void setFallSpeed (btScalar fallSpeed);
+ void setFallSpeed(btScalar fallSpeed);
btScalar getFallSpeed() const { return m_fallSpeed; }
- void setJumpSpeed (btScalar jumpSpeed);
+ void setJumpSpeed(btScalar jumpSpeed);
btScalar getJumpSpeed() const { return m_jumpSpeed; }
- void setMaxJumpHeight (btScalar maxJumpHeight);
- bool canJump () const;
+ void setMaxJumpHeight(btScalar maxJumpHeight);
+ bool canJump() const;
void jump(const btVector3& v = btVector3(0, 0, 0));
@@ -192,13 +188,13 @@ public:
btScalar getMaxPenetrationDepth() const;
btPairCachingGhostObject* getGhostObject();
- void setUseGhostSweepTest(bool useGhostObjectSweepTest)
+ void setUseGhostSweepTest(bool useGhostObjectSweepTest)
{
m_useGhostObjectSweepTest = useGhostObjectSweepTest;
}
- bool onGround () const;
- void setUpInterpolate (bool value);
+ bool onGround() const;
+ void setUpInterpolate(bool value);
};
-#endif // BT_KINEMATIC_CHARACTER_CONTROLLER_H
+#endif // BT_KINEMATIC_CHARACTER_CONTROLLER_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp
index c82ba87f9f..b51dfaad3c 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btBatchedConstraints.h"
#include "LinearMath/btIDebugDraw.h"
@@ -21,606 +20,573 @@ subject to the following restrictions:
#include "LinearMath/btStackAlloc.h"
#include "LinearMath/btQuickprof.h"
-#include <string.h> //for memset
+#include <string.h> //for memset
const int kNoMerge = -1;
bool btBatchedConstraints::s_debugDrawBatches = false;
-
struct btBatchedConstraintInfo
{
- int constraintIndex;
- int numConstraintRows;
- int bodyIds[2];
+ int constraintIndex;
+ int numConstraintRows;
+ int bodyIds[2];
};
-
struct btBatchInfo
{
- int numConstraints;
- int mergeIndex;
+ int numConstraints;
+ int mergeIndex;
- btBatchInfo() : numConstraints(0), mergeIndex(kNoMerge) {}
+ btBatchInfo() : numConstraints(0), mergeIndex(kNoMerge) {}
};
-
bool btBatchedConstraints::validate(btConstraintArray* constraints, const btAlignedObjectArray<btSolverBody>& bodies) const
{
- //
- // validate: for debugging only. Verify coloring of bodies, that no body is touched by more than one batch in any given phase
- //
- int errors = 0;
- const int kUnassignedBatch = -1;
-
- btAlignedObjectArray<int> bodyBatchId;
- for (int iPhase = 0; iPhase < m_phases.size(); ++iPhase)
- {
- bodyBatchId.resizeNoInitialize(0);
- bodyBatchId.resize( bodies.size(), kUnassignedBatch );
- const Range& phase = m_phases[iPhase];
- for (int iBatch = phase.begin; iBatch < phase.end; ++iBatch)
- {
- const Range& batch = m_batches[iBatch];
- for (int iiCons = batch.begin; iiCons < batch.end; ++iiCons)
- {
- int iCons = m_constraintIndices[iiCons];
- const btSolverConstraint& cons = constraints->at(iCons);
- const btSolverBody& bodyA = bodies[cons.m_solverBodyIdA];
- const btSolverBody& bodyB = bodies[cons.m_solverBodyIdB];
- if (! bodyA.internalGetInvMass().isZero())
- {
- int thisBodyBatchId = bodyBatchId[cons.m_solverBodyIdA];
- if (thisBodyBatchId == kUnassignedBatch)
- {
- bodyBatchId[cons.m_solverBodyIdA] = iBatch;
- }
- else if (thisBodyBatchId != iBatch)
- {
- btAssert( !"dynamic body is used in 2 different batches in the same phase" );
- errors++;
- }
- }
- if (! bodyB.internalGetInvMass().isZero())
- {
- int thisBodyBatchId = bodyBatchId[cons.m_solverBodyIdB];
- if (thisBodyBatchId == kUnassignedBatch)
- {
- bodyBatchId[cons.m_solverBodyIdB] = iBatch;
- }
- else if (thisBodyBatchId != iBatch)
- {
- btAssert( !"dynamic body is used in 2 different batches in the same phase" );
- errors++;
- }
- }
- }
- }
- }
- return errors == 0;
+ //
+ // validate: for debugging only. Verify coloring of bodies, that no body is touched by more than one batch in any given phase
+ //
+ int errors = 0;
+ const int kUnassignedBatch = -1;
+
+ btAlignedObjectArray<int> bodyBatchId;
+ for (int iPhase = 0; iPhase < m_phases.size(); ++iPhase)
+ {
+ bodyBatchId.resizeNoInitialize(0);
+ bodyBatchId.resize(bodies.size(), kUnassignedBatch);
+ const Range& phase = m_phases[iPhase];
+ for (int iBatch = phase.begin; iBatch < phase.end; ++iBatch)
+ {
+ const Range& batch = m_batches[iBatch];
+ for (int iiCons = batch.begin; iiCons < batch.end; ++iiCons)
+ {
+ int iCons = m_constraintIndices[iiCons];
+ const btSolverConstraint& cons = constraints->at(iCons);
+ const btSolverBody& bodyA = bodies[cons.m_solverBodyIdA];
+ const btSolverBody& bodyB = bodies[cons.m_solverBodyIdB];
+ if (!bodyA.internalGetInvMass().isZero())
+ {
+ int thisBodyBatchId = bodyBatchId[cons.m_solverBodyIdA];
+ if (thisBodyBatchId == kUnassignedBatch)
+ {
+ bodyBatchId[cons.m_solverBodyIdA] = iBatch;
+ }
+ else if (thisBodyBatchId != iBatch)
+ {
+ btAssert(!"dynamic body is used in 2 different batches in the same phase");
+ errors++;
+ }
+ }
+ if (!bodyB.internalGetInvMass().isZero())
+ {
+ int thisBodyBatchId = bodyBatchId[cons.m_solverBodyIdB];
+ if (thisBodyBatchId == kUnassignedBatch)
+ {
+ bodyBatchId[cons.m_solverBodyIdB] = iBatch;
+ }
+ else if (thisBodyBatchId != iBatch)
+ {
+ btAssert(!"dynamic body is used in 2 different batches in the same phase");
+ errors++;
+ }
+ }
+ }
+ }
+ }
+ return errors == 0;
}
-
-static void debugDrawSingleBatch( const btBatchedConstraints* bc,
- btConstraintArray* constraints,
- const btAlignedObjectArray<btSolverBody>& bodies,
- int iBatch,
- const btVector3& color,
- const btVector3& offset
- )
+static void debugDrawSingleBatch(const btBatchedConstraints* bc,
+ btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies,
+ int iBatch,
+ const btVector3& color,
+ const btVector3& offset)
{
- if (bc && bc->m_debugDrawer && iBatch < bc->m_batches.size())
- {
- const btBatchedConstraints::Range& b = bc->m_batches[iBatch];
- for (int iiCon = b.begin; iiCon < b.end; ++iiCon)
- {
- int iCon = bc->m_constraintIndices[iiCon];
- const btSolverConstraint& con = constraints->at(iCon);
- int iBody0 = con.m_solverBodyIdA;
- int iBody1 = con.m_solverBodyIdB;
- btVector3 pos0 = bodies[iBody0].getWorldTransform().getOrigin() + offset;
- btVector3 pos1 = bodies[iBody1].getWorldTransform().getOrigin() + offset;
- bc->m_debugDrawer->drawLine(pos0, pos1, color);
- }
- }
+ if (bc && bc->m_debugDrawer && iBatch < bc->m_batches.size())
+ {
+ const btBatchedConstraints::Range& b = bc->m_batches[iBatch];
+ for (int iiCon = b.begin; iiCon < b.end; ++iiCon)
+ {
+ int iCon = bc->m_constraintIndices[iiCon];
+ const btSolverConstraint& con = constraints->at(iCon);
+ int iBody0 = con.m_solverBodyIdA;
+ int iBody1 = con.m_solverBodyIdB;
+ btVector3 pos0 = bodies[iBody0].getWorldTransform().getOrigin() + offset;
+ btVector3 pos1 = bodies[iBody1].getWorldTransform().getOrigin() + offset;
+ bc->m_debugDrawer->drawLine(pos0, pos1, color);
+ }
+ }
}
-
-static void debugDrawPhase( const btBatchedConstraints* bc,
- btConstraintArray* constraints,
- const btAlignedObjectArray<btSolverBody>& bodies,
- int iPhase,
- const btVector3& color0,
- const btVector3& color1,
- const btVector3& offset
- )
+static void debugDrawPhase(const btBatchedConstraints* bc,
+ btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies,
+ int iPhase,
+ const btVector3& color0,
+ const btVector3& color1,
+ const btVector3& offset)
{
- BT_PROFILE( "debugDrawPhase" );
- if ( bc && bc->m_debugDrawer && iPhase < bc->m_phases.size() )
- {
- const btBatchedConstraints::Range& phase = bc->m_phases[iPhase];
- for (int iBatch = phase.begin; iBatch < phase.end; ++iBatch)
- {
- float tt = float(iBatch - phase.begin) / float(btMax(1, phase.end - phase.begin - 1));
- btVector3 col = lerp(color0, color1, tt);
- debugDrawSingleBatch(bc, constraints, bodies, iBatch, col, offset);
- }
- }
+ BT_PROFILE("debugDrawPhase");
+ if (bc && bc->m_debugDrawer && iPhase < bc->m_phases.size())
+ {
+ const btBatchedConstraints::Range& phase = bc->m_phases[iPhase];
+ for (int iBatch = phase.begin; iBatch < phase.end; ++iBatch)
+ {
+ float tt = float(iBatch - phase.begin) / float(btMax(1, phase.end - phase.begin - 1));
+ btVector3 col = lerp(color0, color1, tt);
+ debugDrawSingleBatch(bc, constraints, bodies, iBatch, col, offset);
+ }
+ }
}
-
-static void debugDrawAllBatches( const btBatchedConstraints* bc,
- btConstraintArray* constraints,
- const btAlignedObjectArray<btSolverBody>& bodies
- )
+static void debugDrawAllBatches(const btBatchedConstraints* bc,
+ btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies)
{
- BT_PROFILE( "debugDrawAllBatches" );
- if ( bc && bc->m_debugDrawer && bc->m_phases.size() > 0 )
- {
- btVector3 bboxMin(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
- btVector3 bboxMax = -bboxMin;
- for (int iBody = 0; iBody < bodies.size(); ++iBody)
- {
- const btVector3& pos = bodies[iBody].getWorldTransform().getOrigin();
- bboxMin.setMin(pos);
- bboxMax.setMax(pos);
- }
- btVector3 bboxExtent = bboxMax - bboxMin;
- btVector3 offsetBase = btVector3( 0, bboxExtent.y()*1.1f, 0 );
- btVector3 offsetStep = btVector3( 0, 0, bboxExtent.z()*1.1f );
- int numPhases = bc->m_phases.size();
- for (int iPhase = 0; iPhase < numPhases; ++iPhase)
- {
- float b = float(iPhase)/float(numPhases-1);
- btVector3 color0 = btVector3(1,0,b);
- btVector3 color1 = btVector3(0,1,b);
- btVector3 offset = offsetBase + offsetStep*(float(iPhase) - float(numPhases-1)*0.5);
- debugDrawPhase(bc, constraints, bodies, iPhase, color0, color1, offset);
- }
- }
+ BT_PROFILE("debugDrawAllBatches");
+ if (bc && bc->m_debugDrawer && bc->m_phases.size() > 0)
+ {
+ btVector3 bboxMin(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
+ btVector3 bboxMax = -bboxMin;
+ for (int iBody = 0; iBody < bodies.size(); ++iBody)
+ {
+ const btVector3& pos = bodies[iBody].getWorldTransform().getOrigin();
+ bboxMin.setMin(pos);
+ bboxMax.setMax(pos);
+ }
+ btVector3 bboxExtent = bboxMax - bboxMin;
+ btVector3 offsetBase = btVector3(0, bboxExtent.y() * 1.1f, 0);
+ btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f);
+ int numPhases = bc->m_phases.size();
+ for (int iPhase = 0; iPhase < numPhases; ++iPhase)
+ {
+ float b = float(iPhase) / float(numPhases - 1);
+ btVector3 color0 = btVector3(1, 0, b);
+ btVector3 color1 = btVector3(0, 1, b);
+ btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5);
+ debugDrawPhase(bc, constraints, bodies, iPhase, color0, color1, offset);
+ }
+ }
}
-
static void initBatchedBodyDynamicFlags(btAlignedObjectArray<bool>* outBodyDynamicFlags, const btAlignedObjectArray<btSolverBody>& bodies)
{
- BT_PROFILE("initBatchedBodyDynamicFlags");
- btAlignedObjectArray<bool>& bodyDynamicFlags = *outBodyDynamicFlags;
- bodyDynamicFlags.resizeNoInitialize(bodies.size());
- for (int i = 0; i < bodies.size(); ++i)
- {
- const btSolverBody& body = bodies[ i ];
- bodyDynamicFlags[i] = ( body.internalGetInvMass().x() > btScalar( 0 ) );
- }
+ BT_PROFILE("initBatchedBodyDynamicFlags");
+ btAlignedObjectArray<bool>& bodyDynamicFlags = *outBodyDynamicFlags;
+ bodyDynamicFlags.resizeNoInitialize(bodies.size());
+ for (int i = 0; i < bodies.size(); ++i)
+ {
+ const btSolverBody& body = bodies[i];
+ bodyDynamicFlags[i] = (body.internalGetInvMass().x() > btScalar(0));
+ }
}
-
static int runLengthEncodeConstraintInfo(btBatchedConstraintInfo* outConInfos, int numConstraints)
{
- BT_PROFILE("runLengthEncodeConstraintInfo");
- // detect and run-length encode constraint rows that repeat the same bodies
- int iDest = 0;
- int iSrc = 0;
- while (iSrc < numConstraints)
- {
- const btBatchedConstraintInfo& srcConInfo = outConInfos[iSrc];
- btBatchedConstraintInfo& conInfo = outConInfos[iDest];
- conInfo.constraintIndex = iSrc;
- conInfo.bodyIds[0] = srcConInfo.bodyIds[0];
- conInfo.bodyIds[1] = srcConInfo.bodyIds[1];
- while (iSrc < numConstraints && outConInfos[iSrc].bodyIds[0] == srcConInfo.bodyIds[0] && outConInfos[iSrc].bodyIds[1] == srcConInfo.bodyIds[1])
- {
- ++iSrc;
- }
- conInfo.numConstraintRows = iSrc - conInfo.constraintIndex;
- ++iDest;
- }
- return iDest;
+ BT_PROFILE("runLengthEncodeConstraintInfo");
+ // detect and run-length encode constraint rows that repeat the same bodies
+ int iDest = 0;
+ int iSrc = 0;
+ while (iSrc < numConstraints)
+ {
+ const btBatchedConstraintInfo& srcConInfo = outConInfos[iSrc];
+ btBatchedConstraintInfo& conInfo = outConInfos[iDest];
+ conInfo.constraintIndex = iSrc;
+ conInfo.bodyIds[0] = srcConInfo.bodyIds[0];
+ conInfo.bodyIds[1] = srcConInfo.bodyIds[1];
+ while (iSrc < numConstraints && outConInfos[iSrc].bodyIds[0] == srcConInfo.bodyIds[0] && outConInfos[iSrc].bodyIds[1] == srcConInfo.bodyIds[1])
+ {
+ ++iSrc;
+ }
+ conInfo.numConstraintRows = iSrc - conInfo.constraintIndex;
+ ++iDest;
+ }
+ return iDest;
}
-
struct ReadSolverConstraintsLoop : public btIParallelForBody
{
- btBatchedConstraintInfo* m_outConInfos;
- btConstraintArray* m_constraints;
-
- ReadSolverConstraintsLoop( btBatchedConstraintInfo* outConInfos, btConstraintArray* constraints )
- {
- m_outConInfos = outConInfos;
- m_constraints = constraints;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- for (int i = iBegin; i < iEnd; ++i)
- {
- btBatchedConstraintInfo& conInfo = m_outConInfos[i];
- const btSolverConstraint& con = m_constraints->at( i );
- conInfo.bodyIds[0] = con.m_solverBodyIdA;
- conInfo.bodyIds[1] = con.m_solverBodyIdB;
- conInfo.constraintIndex = i;
- conInfo.numConstraintRows = 1;
- }
- }
+ btBatchedConstraintInfo* m_outConInfos;
+ btConstraintArray* m_constraints;
+
+ ReadSolverConstraintsLoop(btBatchedConstraintInfo* outConInfos, btConstraintArray* constraints)
+ {
+ m_outConInfos = outConInfos;
+ m_constraints = constraints;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ for (int i = iBegin; i < iEnd; ++i)
+ {
+ btBatchedConstraintInfo& conInfo = m_outConInfos[i];
+ const btSolverConstraint& con = m_constraints->at(i);
+ conInfo.bodyIds[0] = con.m_solverBodyIdA;
+ conInfo.bodyIds[1] = con.m_solverBodyIdB;
+ conInfo.constraintIndex = i;
+ conInfo.numConstraintRows = 1;
+ }
+ }
};
-
static int initBatchedConstraintInfo(btBatchedConstraintInfo* outConInfos, btConstraintArray* constraints)
{
- BT_PROFILE("initBatchedConstraintInfo");
- int numConstraints = constraints->size();
- bool inParallel = true;
- if (inParallel)
- {
- ReadSolverConstraintsLoop loop(outConInfos, constraints);
- int grainSize = 1200;
- btParallelFor(0, numConstraints, grainSize, loop);
- }
- else
- {
- for (int i = 0; i < numConstraints; ++i)
- {
- btBatchedConstraintInfo& conInfo = outConInfos[i];
- const btSolverConstraint& con = constraints->at( i );
- conInfo.bodyIds[0] = con.m_solverBodyIdA;
- conInfo.bodyIds[1] = con.m_solverBodyIdB;
- conInfo.constraintIndex = i;
- conInfo.numConstraintRows = 1;
- }
- }
- bool useRunLengthEncoding = true;
- if (useRunLengthEncoding)
- {
- numConstraints = runLengthEncodeConstraintInfo(outConInfos, numConstraints);
- }
- return numConstraints;
+ BT_PROFILE("initBatchedConstraintInfo");
+ int numConstraints = constraints->size();
+ bool inParallel = true;
+ if (inParallel)
+ {
+ ReadSolverConstraintsLoop loop(outConInfos, constraints);
+ int grainSize = 1200;
+ btParallelFor(0, numConstraints, grainSize, loop);
+ }
+ else
+ {
+ for (int i = 0; i < numConstraints; ++i)
+ {
+ btBatchedConstraintInfo& conInfo = outConInfos[i];
+ const btSolverConstraint& con = constraints->at(i);
+ conInfo.bodyIds[0] = con.m_solverBodyIdA;
+ conInfo.bodyIds[1] = con.m_solverBodyIdB;
+ conInfo.constraintIndex = i;
+ conInfo.numConstraintRows = 1;
+ }
+ }
+ bool useRunLengthEncoding = true;
+ if (useRunLengthEncoding)
+ {
+ numConstraints = runLengthEncodeConstraintInfo(outConInfos, numConstraints);
+ }
+ return numConstraints;
}
-
static void expandConstraintRowsInPlace(int* constraintBatchIds, const btBatchedConstraintInfo* conInfos, int numConstraints, int numConstraintRows)
{
- BT_PROFILE("expandConstraintRowsInPlace");
- if (numConstraintRows > numConstraints)
- {
- // we walk the array in reverse to avoid overwriteing
- for (int iCon = numConstraints - 1; iCon >= 0; --iCon)
- {
- const btBatchedConstraintInfo& conInfo = conInfos[iCon];
- int iBatch = constraintBatchIds[iCon];
- for (int i = conInfo.numConstraintRows - 1; i >= 0; --i)
- {
- int iDest = conInfo.constraintIndex + i;
- btAssert(iDest >= iCon);
- btAssert(iDest >= 0 && iDest < numConstraintRows);
- constraintBatchIds[iDest] = iBatch;
- }
- }
- }
+ BT_PROFILE("expandConstraintRowsInPlace");
+ if (numConstraintRows > numConstraints)
+ {
+ // we walk the array in reverse to avoid overwriteing
+ for (int iCon = numConstraints - 1; iCon >= 0; --iCon)
+ {
+ const btBatchedConstraintInfo& conInfo = conInfos[iCon];
+ int iBatch = constraintBatchIds[iCon];
+ for (int i = conInfo.numConstraintRows - 1; i >= 0; --i)
+ {
+ int iDest = conInfo.constraintIndex + i;
+ btAssert(iDest >= iCon);
+ btAssert(iDest >= 0 && iDest < numConstraintRows);
+ constraintBatchIds[iDest] = iBatch;
+ }
+ }
+ }
}
-
static void expandConstraintRows(int* destConstraintBatchIds, const int* srcConstraintBatchIds, const btBatchedConstraintInfo* conInfos, int numConstraints, int numConstraintRows)
{
- BT_PROFILE("expandConstraintRows");
- for ( int iCon = 0; iCon < numConstraints; ++iCon )
- {
- const btBatchedConstraintInfo& conInfo = conInfos[ iCon ];
- int iBatch = srcConstraintBatchIds[ iCon ];
- for ( int i = 0; i < conInfo.numConstraintRows; ++i )
- {
- int iDest = conInfo.constraintIndex + i;
- btAssert( iDest >= iCon );
- btAssert( iDest >= 0 && iDest < numConstraintRows );
- destConstraintBatchIds[ iDest ] = iBatch;
- }
- }
+ BT_PROFILE("expandConstraintRows");
+ for (int iCon = 0; iCon < numConstraints; ++iCon)
+ {
+ const btBatchedConstraintInfo& conInfo = conInfos[iCon];
+ int iBatch = srcConstraintBatchIds[iCon];
+ for (int i = 0; i < conInfo.numConstraintRows; ++i)
+ {
+ int iDest = conInfo.constraintIndex + i;
+ btAssert(iDest >= iCon);
+ btAssert(iDest >= 0 && iDest < numConstraintRows);
+ destConstraintBatchIds[iDest] = iBatch;
+ }
+ }
}
-
struct ExpandConstraintRowsLoop : public btIParallelForBody
{
- int* m_destConstraintBatchIds;
- const int* m_srcConstraintBatchIds;
- const btBatchedConstraintInfo* m_conInfos;
- int m_numConstraintRows;
-
- ExpandConstraintRowsLoop( int* destConstraintBatchIds, const int* srcConstraintBatchIds, const btBatchedConstraintInfo* conInfos, int numConstraintRows)
- {
- m_destConstraintBatchIds = destConstraintBatchIds;
- m_srcConstraintBatchIds = srcConstraintBatchIds;
- m_conInfos = conInfos;
- m_numConstraintRows = numConstraintRows;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- expandConstraintRows(m_destConstraintBatchIds, m_srcConstraintBatchIds + iBegin, m_conInfos + iBegin, iEnd - iBegin, m_numConstraintRows);
- }
+ int* m_destConstraintBatchIds;
+ const int* m_srcConstraintBatchIds;
+ const btBatchedConstraintInfo* m_conInfos;
+ int m_numConstraintRows;
+
+ ExpandConstraintRowsLoop(int* destConstraintBatchIds, const int* srcConstraintBatchIds, const btBatchedConstraintInfo* conInfos, int numConstraintRows)
+ {
+ m_destConstraintBatchIds = destConstraintBatchIds;
+ m_srcConstraintBatchIds = srcConstraintBatchIds;
+ m_conInfos = conInfos;
+ m_numConstraintRows = numConstraintRows;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ expandConstraintRows(m_destConstraintBatchIds, m_srcConstraintBatchIds + iBegin, m_conInfos + iBegin, iEnd - iBegin, m_numConstraintRows);
+ }
};
-
static void expandConstraintRowsMt(int* destConstraintBatchIds, const int* srcConstraintBatchIds, const btBatchedConstraintInfo* conInfos, int numConstraints, int numConstraintRows)
{
- BT_PROFILE("expandConstraintRowsMt");
- ExpandConstraintRowsLoop loop(destConstraintBatchIds, srcConstraintBatchIds, conInfos, numConstraintRows);
- int grainSize = 600;
- btParallelFor(0, numConstraints, grainSize, loop);
+ BT_PROFILE("expandConstraintRowsMt");
+ ExpandConstraintRowsLoop loop(destConstraintBatchIds, srcConstraintBatchIds, conInfos, numConstraintRows);
+ int grainSize = 600;
+ btParallelFor(0, numConstraints, grainSize, loop);
}
-
static void initBatchedConstraintInfoArray(btAlignedObjectArray<btBatchedConstraintInfo>* outConInfos, btConstraintArray* constraints)
{
- BT_PROFILE("initBatchedConstraintInfoArray");
- btAlignedObjectArray<btBatchedConstraintInfo>& conInfos = *outConInfos;
- int numConstraints = constraints->size();
- conInfos.resizeNoInitialize(numConstraints);
+ BT_PROFILE("initBatchedConstraintInfoArray");
+ btAlignedObjectArray<btBatchedConstraintInfo>& conInfos = *outConInfos;
+ int numConstraints = constraints->size();
+ conInfos.resizeNoInitialize(numConstraints);
- int newSize = initBatchedConstraintInfo(&outConInfos->at(0), constraints);
- conInfos.resizeNoInitialize(newSize);
+ int newSize = initBatchedConstraintInfo(&outConInfos->at(0), constraints);
+ conInfos.resizeNoInitialize(newSize);
}
-
static void mergeSmallBatches(btBatchInfo* batches, int iBeginBatch, int iEndBatch, int minBatchSize, int maxBatchSize)
{
- BT_PROFILE("mergeSmallBatches");
- for ( int iBatch = iEndBatch - 1; iBatch >= iBeginBatch; --iBatch )
- {
- btBatchInfo& batch = batches[ iBatch ];
- if ( batch.mergeIndex == kNoMerge && batch.numConstraints > 0 && batch.numConstraints < minBatchSize )
- {
- for ( int iDestBatch = iBatch - 1; iDestBatch >= iBeginBatch; --iDestBatch )
- {
- btBatchInfo& destBatch = batches[ iDestBatch ];
- if ( destBatch.mergeIndex == kNoMerge && ( destBatch.numConstraints + batch.numConstraints ) < maxBatchSize )
- {
- destBatch.numConstraints += batch.numConstraints;
- batch.numConstraints = 0;
- batch.mergeIndex = iDestBatch;
- break;
- }
- }
- }
- }
- // flatten mergeIndexes
- // e.g. in case where A was merged into B and then B was merged into C, we need A to point to C instead of B
- // Note: loop goes forward through batches because batches always merge from higher indexes to lower,
- // so by going from low to high it reduces the amount of trail-following
- for ( int iBatch = iBeginBatch; iBatch < iEndBatch; ++iBatch )
- {
- btBatchInfo& batch = batches[ iBatch ];
- if ( batch.mergeIndex != kNoMerge )
- {
- int iMergeDest = batches[ batch.mergeIndex ].mergeIndex;
- // follow trail of merges to the end
- while ( iMergeDest != kNoMerge )
- {
- int iNext = batches[ iMergeDest ].mergeIndex;
- if ( iNext == kNoMerge )
- {
- batch.mergeIndex = iMergeDest;
- break;
- }
- iMergeDest = iNext;
- }
- }
- }
+ BT_PROFILE("mergeSmallBatches");
+ for (int iBatch = iEndBatch - 1; iBatch >= iBeginBatch; --iBatch)
+ {
+ btBatchInfo& batch = batches[iBatch];
+ if (batch.mergeIndex == kNoMerge && batch.numConstraints > 0 && batch.numConstraints < minBatchSize)
+ {
+ for (int iDestBatch = iBatch - 1; iDestBatch >= iBeginBatch; --iDestBatch)
+ {
+ btBatchInfo& destBatch = batches[iDestBatch];
+ if (destBatch.mergeIndex == kNoMerge && (destBatch.numConstraints + batch.numConstraints) < maxBatchSize)
+ {
+ destBatch.numConstraints += batch.numConstraints;
+ batch.numConstraints = 0;
+ batch.mergeIndex = iDestBatch;
+ break;
+ }
+ }
+ }
+ }
+ // flatten mergeIndexes
+ // e.g. in case where A was merged into B and then B was merged into C, we need A to point to C instead of B
+ // Note: loop goes forward through batches because batches always merge from higher indexes to lower,
+ // so by going from low to high it reduces the amount of trail-following
+ for (int iBatch = iBeginBatch; iBatch < iEndBatch; ++iBatch)
+ {
+ btBatchInfo& batch = batches[iBatch];
+ if (batch.mergeIndex != kNoMerge)
+ {
+ int iMergeDest = batches[batch.mergeIndex].mergeIndex;
+ // follow trail of merges to the end
+ while (iMergeDest != kNoMerge)
+ {
+ int iNext = batches[iMergeDest].mergeIndex;
+ if (iNext == kNoMerge)
+ {
+ batch.mergeIndex = iMergeDest;
+ break;
+ }
+ iMergeDest = iNext;
+ }
+ }
+ }
}
-
static void updateConstraintBatchIdsForMerges(int* constraintBatchIds, int numConstraints, const btBatchInfo* batches, int numBatches)
{
- BT_PROFILE("updateConstraintBatchIdsForMerges");
- // update batchIds to account for merges
- for (int i = 0; i < numConstraints; ++i)
- {
- int iBatch = constraintBatchIds[i];
- btAssert(iBatch < numBatches);
- // if this constraint references a batch that was merged into another batch
- if (batches[iBatch].mergeIndex != kNoMerge)
- {
- // update batchId
- constraintBatchIds[i] = batches[iBatch].mergeIndex;
- }
- }
+ BT_PROFILE("updateConstraintBatchIdsForMerges");
+ // update batchIds to account for merges
+ for (int i = 0; i < numConstraints; ++i)
+ {
+ int iBatch = constraintBatchIds[i];
+ btAssert(iBatch < numBatches);
+ // if this constraint references a batch that was merged into another batch
+ if (batches[iBatch].mergeIndex != kNoMerge)
+ {
+ // update batchId
+ constraintBatchIds[i] = batches[iBatch].mergeIndex;
+ }
+ }
}
-
struct UpdateConstraintBatchIdsForMergesLoop : public btIParallelForBody
{
- int* m_constraintBatchIds;
- const btBatchInfo* m_batches;
- int m_numBatches;
-
- UpdateConstraintBatchIdsForMergesLoop( int* constraintBatchIds, const btBatchInfo* batches, int numBatches )
- {
- m_constraintBatchIds = constraintBatchIds;
- m_batches = batches;
- m_numBatches = numBatches;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- BT_PROFILE( "UpdateConstraintBatchIdsForMergesLoop" );
- updateConstraintBatchIdsForMerges( m_constraintBatchIds + iBegin, iEnd - iBegin, m_batches, m_numBatches );
- }
+ int* m_constraintBatchIds;
+ const btBatchInfo* m_batches;
+ int m_numBatches;
+
+ UpdateConstraintBatchIdsForMergesLoop(int* constraintBatchIds, const btBatchInfo* batches, int numBatches)
+ {
+ m_constraintBatchIds = constraintBatchIds;
+ m_batches = batches;
+ m_numBatches = numBatches;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("UpdateConstraintBatchIdsForMergesLoop");
+ updateConstraintBatchIdsForMerges(m_constraintBatchIds + iBegin, iEnd - iBegin, m_batches, m_numBatches);
+ }
};
-
static void updateConstraintBatchIdsForMergesMt(int* constraintBatchIds, int numConstraints, const btBatchInfo* batches, int numBatches)
{
- BT_PROFILE( "updateConstraintBatchIdsForMergesMt" );
- UpdateConstraintBatchIdsForMergesLoop loop(constraintBatchIds, batches, numBatches);
- int grainSize = 800;
- btParallelFor(0, numConstraints, grainSize, loop);
+ BT_PROFILE("updateConstraintBatchIdsForMergesMt");
+ UpdateConstraintBatchIdsForMergesLoop loop(constraintBatchIds, batches, numBatches);
+ int grainSize = 800;
+ btParallelFor(0, numConstraints, grainSize, loop);
}
-
inline bool BatchCompare(const btBatchedConstraints::Range& a, const btBatchedConstraints::Range& b)
{
- int lenA = a.end - a.begin;
- int lenB = b.end - b.begin;
- return lenA > lenB;
+ int lenA = a.end - a.begin;
+ int lenB = b.end - b.begin;
+ return lenA > lenB;
}
-
static void writeOutConstraintIndicesForRangeOfBatches(btBatchedConstraints* bc,
- const int* constraintBatchIds,
- int numConstraints,
- int* constraintIdPerBatch,
- int batchBegin,
- int batchEnd
- )
+ const int* constraintBatchIds,
+ int numConstraints,
+ int* constraintIdPerBatch,
+ int batchBegin,
+ int batchEnd)
{
- BT_PROFILE("writeOutConstraintIndicesForRangeOfBatches");
- for ( int iCon = 0; iCon < numConstraints; ++iCon )
- {
- int iBatch = constraintBatchIds[ iCon ];
- if (iBatch >= batchBegin && iBatch < batchEnd)
- {
- int iDestCon = constraintIdPerBatch[ iBatch ];
- constraintIdPerBatch[ iBatch ] = iDestCon + 1;
- bc->m_constraintIndices[ iDestCon ] = iCon;
- }
- }
+ BT_PROFILE("writeOutConstraintIndicesForRangeOfBatches");
+ for (int iCon = 0; iCon < numConstraints; ++iCon)
+ {
+ int iBatch = constraintBatchIds[iCon];
+ if (iBatch >= batchBegin && iBatch < batchEnd)
+ {
+ int iDestCon = constraintIdPerBatch[iBatch];
+ constraintIdPerBatch[iBatch] = iDestCon + 1;
+ bc->m_constraintIndices[iDestCon] = iCon;
+ }
+ }
}
-
struct WriteOutConstraintIndicesLoop : public btIParallelForBody
{
- btBatchedConstraints* m_batchedConstraints;
- const int* m_constraintBatchIds;
- int m_numConstraints;
- int* m_constraintIdPerBatch;
- int m_maxNumBatchesPerPhase;
-
- WriteOutConstraintIndicesLoop( btBatchedConstraints* bc, const int* constraintBatchIds, int numConstraints, int* constraintIdPerBatch, int maxNumBatchesPerPhase )
- {
- m_batchedConstraints = bc;
- m_constraintBatchIds = constraintBatchIds;
- m_numConstraints = numConstraints;
- m_constraintIdPerBatch = constraintIdPerBatch;
- m_maxNumBatchesPerPhase = maxNumBatchesPerPhase;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- BT_PROFILE( "WriteOutConstraintIndicesLoop" );
- int batchBegin = iBegin * m_maxNumBatchesPerPhase;
- int batchEnd = iEnd * m_maxNumBatchesPerPhase;
- writeOutConstraintIndicesForRangeOfBatches(m_batchedConstraints,
- m_constraintBatchIds,
- m_numConstraints,
- m_constraintIdPerBatch,
- batchBegin,
- batchEnd
- );
- }
+ btBatchedConstraints* m_batchedConstraints;
+ const int* m_constraintBatchIds;
+ int m_numConstraints;
+ int* m_constraintIdPerBatch;
+ int m_maxNumBatchesPerPhase;
+
+ WriteOutConstraintIndicesLoop(btBatchedConstraints* bc, const int* constraintBatchIds, int numConstraints, int* constraintIdPerBatch, int maxNumBatchesPerPhase)
+ {
+ m_batchedConstraints = bc;
+ m_constraintBatchIds = constraintBatchIds;
+ m_numConstraints = numConstraints;
+ m_constraintIdPerBatch = constraintIdPerBatch;
+ m_maxNumBatchesPerPhase = maxNumBatchesPerPhase;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("WriteOutConstraintIndicesLoop");
+ int batchBegin = iBegin * m_maxNumBatchesPerPhase;
+ int batchEnd = iEnd * m_maxNumBatchesPerPhase;
+ writeOutConstraintIndicesForRangeOfBatches(m_batchedConstraints,
+ m_constraintBatchIds,
+ m_numConstraints,
+ m_constraintIdPerBatch,
+ batchBegin,
+ batchEnd);
+ }
};
-
static void writeOutConstraintIndicesMt(btBatchedConstraints* bc,
- const int* constraintBatchIds,
- int numConstraints,
- int* constraintIdPerBatch,
- int maxNumBatchesPerPhase,
- int numPhases
- )
+ const int* constraintBatchIds,
+ int numConstraints,
+ int* constraintIdPerBatch,
+ int maxNumBatchesPerPhase,
+ int numPhases)
{
- BT_PROFILE("writeOutConstraintIndicesMt");
- bool inParallel = true;
- if (inParallel)
- {
- WriteOutConstraintIndicesLoop loop( bc, constraintBatchIds, numConstraints, constraintIdPerBatch, maxNumBatchesPerPhase );
- btParallelFor( 0, numPhases, 1, loop );
- }
- else
- {
- for ( int iCon = 0; iCon < numConstraints; ++iCon )
- {
- int iBatch = constraintBatchIds[ iCon ];
- int iDestCon = constraintIdPerBatch[ iBatch ];
- constraintIdPerBatch[ iBatch ] = iDestCon + 1;
- bc->m_constraintIndices[ iDestCon ] = iCon;
- }
- }
+ BT_PROFILE("writeOutConstraintIndicesMt");
+ bool inParallel = true;
+ if (inParallel)
+ {
+ WriteOutConstraintIndicesLoop loop(bc, constraintBatchIds, numConstraints, constraintIdPerBatch, maxNumBatchesPerPhase);
+ btParallelFor(0, numPhases, 1, loop);
+ }
+ else
+ {
+ for (int iCon = 0; iCon < numConstraints; ++iCon)
+ {
+ int iBatch = constraintBatchIds[iCon];
+ int iDestCon = constraintIdPerBatch[iBatch];
+ constraintIdPerBatch[iBatch] = iDestCon + 1;
+ bc->m_constraintIndices[iDestCon] = iCon;
+ }
+ }
}
-
static void writeGrainSizes(btBatchedConstraints* bc)
{
- typedef btBatchedConstraints::Range Range;
- int numPhases = bc->m_phases.size();
- bc->m_phaseGrainSize.resizeNoInitialize(numPhases);
- int numThreads = btGetTaskScheduler()->getNumThreads();
- for (int iPhase = 0; iPhase < numPhases; ++iPhase)
- {
- const Range& phase = bc->m_phases[ iPhase ];
- int numBatches = phase.end - phase.begin;
- float grainSize = floor((0.25f*numBatches / float(numThreads)) + 0.0f);
- bc->m_phaseGrainSize[ iPhase ] = btMax(1, int(grainSize));
- }
+ typedef btBatchedConstraints::Range Range;
+ int numPhases = bc->m_phases.size();
+ bc->m_phaseGrainSize.resizeNoInitialize(numPhases);
+ int numThreads = btGetTaskScheduler()->getNumThreads();
+ for (int iPhase = 0; iPhase < numPhases; ++iPhase)
+ {
+ const Range& phase = bc->m_phases[iPhase];
+ int numBatches = phase.end - phase.begin;
+ float grainSize = floor((0.25f * numBatches / float(numThreads)) + 0.0f);
+ bc->m_phaseGrainSize[iPhase] = btMax(1, int(grainSize));
+ }
}
-
static void writeOutBatches(btBatchedConstraints* bc,
- const int* constraintBatchIds,
- int numConstraints,
- const btBatchInfo* batches,
- int* batchWork,
- int maxNumBatchesPerPhase,
- int numPhases
-)
+ const int* constraintBatchIds,
+ int numConstraints,
+ const btBatchInfo* batches,
+ int* batchWork,
+ int maxNumBatchesPerPhase,
+ int numPhases)
{
- BT_PROFILE("writeOutBatches");
- typedef btBatchedConstraints::Range Range;
- bc->m_constraintIndices.reserve( numConstraints );
- bc->m_batches.resizeNoInitialize( 0 );
- bc->m_phases.resizeNoInitialize( 0 );
-
- //int maxNumBatches = numPhases * maxNumBatchesPerPhase;
- {
- int* constraintIdPerBatch = batchWork; // for each batch, keep an index into the next available slot in the m_constraintIndices array
- int iConstraint = 0;
- for (int iPhase = 0; iPhase < numPhases; ++iPhase)
- {
- int curPhaseBegin = bc->m_batches.size();
- int iBegin = iPhase * maxNumBatchesPerPhase;
- int iEnd = iBegin + maxNumBatchesPerPhase;
- for ( int i = iBegin; i < iEnd; ++i )
- {
- const btBatchInfo& batch = batches[ i ];
- int curBatchBegin = iConstraint;
- constraintIdPerBatch[ i ] = curBatchBegin; // record the start of each batch in m_constraintIndices array
- int numConstraints = batch.numConstraints;
- iConstraint += numConstraints;
- if ( numConstraints > 0 )
- {
- bc->m_batches.push_back( Range( curBatchBegin, iConstraint ) );
- }
- }
- // if any batches were emitted this phase,
- if ( bc->m_batches.size() > curPhaseBegin )
- {
- // output phase
- bc->m_phases.push_back( Range( curPhaseBegin, bc->m_batches.size() ) );
- }
- }
-
- btAssert(iConstraint == numConstraints);
- bc->m_constraintIndices.resizeNoInitialize( numConstraints );
- writeOutConstraintIndicesMt( bc, constraintBatchIds, numConstraints, constraintIdPerBatch, maxNumBatchesPerPhase, numPhases );
- }
- // for each phase
- for (int iPhase = 0; iPhase < bc->m_phases.size(); ++iPhase)
- {
- // sort the batches from largest to smallest (can be helpful to some task schedulers)
- const Range& curBatches = bc->m_phases[iPhase];
- bc->m_batches.quickSortInternal(BatchCompare, curBatches.begin, curBatches.end-1);
- }
- bc->m_phaseOrder.resize(bc->m_phases.size());
- for (int i = 0; i < bc->m_phases.size(); ++i)
- {
- bc->m_phaseOrder[i] = i;
- }
- writeGrainSizes(bc);
+ BT_PROFILE("writeOutBatches");
+ typedef btBatchedConstraints::Range Range;
+ bc->m_constraintIndices.reserve(numConstraints);
+ bc->m_batches.resizeNoInitialize(0);
+ bc->m_phases.resizeNoInitialize(0);
+
+ //int maxNumBatches = numPhases * maxNumBatchesPerPhase;
+ {
+ int* constraintIdPerBatch = batchWork; // for each batch, keep an index into the next available slot in the m_constraintIndices array
+ int iConstraint = 0;
+ for (int iPhase = 0; iPhase < numPhases; ++iPhase)
+ {
+ int curPhaseBegin = bc->m_batches.size();
+ int iBegin = iPhase * maxNumBatchesPerPhase;
+ int iEnd = iBegin + maxNumBatchesPerPhase;
+ for (int i = iBegin; i < iEnd; ++i)
+ {
+ const btBatchInfo& batch = batches[i];
+ int curBatchBegin = iConstraint;
+ constraintIdPerBatch[i] = curBatchBegin; // record the start of each batch in m_constraintIndices array
+ int numConstraints = batch.numConstraints;
+ iConstraint += numConstraints;
+ if (numConstraints > 0)
+ {
+ bc->m_batches.push_back(Range(curBatchBegin, iConstraint));
+ }
+ }
+ // if any batches were emitted this phase,
+ if (bc->m_batches.size() > curPhaseBegin)
+ {
+ // output phase
+ bc->m_phases.push_back(Range(curPhaseBegin, bc->m_batches.size()));
+ }
+ }
+
+ btAssert(iConstraint == numConstraints);
+ bc->m_constraintIndices.resizeNoInitialize(numConstraints);
+ writeOutConstraintIndicesMt(bc, constraintBatchIds, numConstraints, constraintIdPerBatch, maxNumBatchesPerPhase, numPhases);
+ }
+ // for each phase
+ for (int iPhase = 0; iPhase < bc->m_phases.size(); ++iPhase)
+ {
+ // sort the batches from largest to smallest (can be helpful to some task schedulers)
+ const Range& curBatches = bc->m_phases[iPhase];
+ bc->m_batches.quickSortInternal(BatchCompare, curBatches.begin, curBatches.end - 1);
+ }
+ bc->m_phaseOrder.resize(bc->m_phases.size());
+ for (int i = 0; i < bc->m_phases.size(); ++i)
+ {
+ bc->m_phaseOrder[i] = i;
+ }
+ writeGrainSizes(bc);
}
-
//
// PreallocatedMemoryHelper -- helper object for allocating a number of chunks of memory in a single contiguous block.
// It is generally more efficient to do a single larger allocation than many smaller allocations.
@@ -639,191 +605,184 @@ static void writeOutBatches(btBatchedConstraints* bc,
template <int N>
class PreallocatedMemoryHelper
{
- struct Chunk
- {
- void** ptr;
- size_t size;
- };
- Chunk m_chunks[N];
- int m_numChunks;
+ struct Chunk
+ {
+ void** ptr;
+ size_t size;
+ };
+ Chunk m_chunks[N];
+ int m_numChunks;
+
public:
- PreallocatedMemoryHelper() {m_numChunks=0;}
- void addChunk( void** ptr, size_t sz )
- {
- btAssert( m_numChunks < N );
- if ( m_numChunks < N )
- {
- Chunk& chunk = m_chunks[ m_numChunks ];
- chunk.ptr = ptr;
- chunk.size = sz;
- m_numChunks++;
- }
- }
- size_t getSizeToAllocate() const
- {
- size_t totalSize = 0;
- for (int i = 0; i < m_numChunks; ++i)
- {
- totalSize += m_chunks[i].size;
- }
- return totalSize;
- }
- void setChunkPointers(void* mem) const
- {
- size_t totalSize = 0;
- for (int i = 0; i < m_numChunks; ++i)
- {
- const Chunk& chunk = m_chunks[ i ];
- char* chunkPtr = static_cast<char*>(mem) + totalSize;
- *chunk.ptr = chunkPtr;
- totalSize += chunk.size;
- }
- }
+ PreallocatedMemoryHelper() { m_numChunks = 0; }
+ void addChunk(void** ptr, size_t sz)
+ {
+ btAssert(m_numChunks < N);
+ if (m_numChunks < N)
+ {
+ Chunk& chunk = m_chunks[m_numChunks];
+ chunk.ptr = ptr;
+ chunk.size = sz;
+ m_numChunks++;
+ }
+ }
+ size_t getSizeToAllocate() const
+ {
+ size_t totalSize = 0;
+ for (int i = 0; i < m_numChunks; ++i)
+ {
+ totalSize += m_chunks[i].size;
+ }
+ return totalSize;
+ }
+ void setChunkPointers(void* mem) const
+ {
+ size_t totalSize = 0;
+ for (int i = 0; i < m_numChunks; ++i)
+ {
+ const Chunk& chunk = m_chunks[i];
+ char* chunkPtr = static_cast<char*>(mem) + totalSize;
+ *chunk.ptr = chunkPtr;
+ totalSize += chunk.size;
+ }
+ }
};
-
-
static btVector3 findMaxDynamicConstraintExtent(
- btVector3* bodyPositions,
- bool* bodyDynamicFlags,
- btBatchedConstraintInfo* conInfos,
- int numConstraints,
- int numBodies
- )
+ btVector3* bodyPositions,
+ bool* bodyDynamicFlags,
+ btBatchedConstraintInfo* conInfos,
+ int numConstraints,
+ int numBodies)
{
- BT_PROFILE("findMaxDynamicConstraintExtent");
- btVector3 consExtent = btVector3(1,1,1) * 0.001;
- for (int iCon = 0; iCon < numConstraints; ++iCon)
- {
- const btBatchedConstraintInfo& con = conInfos[ iCon ];
- int iBody0 = con.bodyIds[0];
- int iBody1 = con.bodyIds[1];
- btAssert(iBody0 >= 0 && iBody0 < numBodies);
- btAssert(iBody1 >= 0 && iBody1 < numBodies);
- // is it a dynamic constraint?
- if (bodyDynamicFlags[iBody0] && bodyDynamicFlags[iBody1])
- {
- btVector3 delta = bodyPositions[iBody1] - bodyPositions[iBody0];
- consExtent.setMax(delta.absolute());
- }
- }
- return consExtent;
+ BT_PROFILE("findMaxDynamicConstraintExtent");
+ btVector3 consExtent = btVector3(1, 1, 1) * 0.001;
+ for (int iCon = 0; iCon < numConstraints; ++iCon)
+ {
+ const btBatchedConstraintInfo& con = conInfos[iCon];
+ int iBody0 = con.bodyIds[0];
+ int iBody1 = con.bodyIds[1];
+ btAssert(iBody0 >= 0 && iBody0 < numBodies);
+ btAssert(iBody1 >= 0 && iBody1 < numBodies);
+ // is it a dynamic constraint?
+ if (bodyDynamicFlags[iBody0] && bodyDynamicFlags[iBody1])
+ {
+ btVector3 delta = bodyPositions[iBody1] - bodyPositions[iBody0];
+ consExtent.setMax(delta.absolute());
+ }
+ }
+ return consExtent;
}
-
struct btIntVec3
{
- int m_ints[ 3 ];
+ int m_ints[3];
- SIMD_FORCE_INLINE const int& operator[](int i) const {return m_ints[i];}
- SIMD_FORCE_INLINE int& operator[](int i) {return m_ints[i];}
+ SIMD_FORCE_INLINE const int& operator[](int i) const { return m_ints[i]; }
+ SIMD_FORCE_INLINE int& operator[](int i) { return m_ints[i]; }
};
-
struct AssignConstraintsToGridBatchesParams
{
- bool* bodyDynamicFlags;
- btIntVec3* bodyGridCoords;
- int numBodies;
- btBatchedConstraintInfo* conInfos;
- int* constraintBatchIds;
- btIntVec3 gridChunkDim;
- int maxNumBatchesPerPhase;
- int numPhases;
- int phaseMask;
-
- AssignConstraintsToGridBatchesParams()
- {
- memset(this, 0, sizeof(*this));
- }
+ bool* bodyDynamicFlags;
+ btIntVec3* bodyGridCoords;
+ int numBodies;
+ btBatchedConstraintInfo* conInfos;
+ int* constraintBatchIds;
+ btIntVec3 gridChunkDim;
+ int maxNumBatchesPerPhase;
+ int numPhases;
+ int phaseMask;
+
+ AssignConstraintsToGridBatchesParams()
+ {
+ memset(this, 0, sizeof(*this));
+ }
};
-
static void assignConstraintsToGridBatches(const AssignConstraintsToGridBatchesParams& params, int iConBegin, int iConEnd)
{
- BT_PROFILE("assignConstraintsToGridBatches");
- // (can be done in parallel)
- for ( int iCon = iConBegin; iCon < iConEnd; ++iCon )
- {
- const btBatchedConstraintInfo& con = params.conInfos[ iCon ];
- int iBody0 = con.bodyIds[ 0 ];
- int iBody1 = con.bodyIds[ 1 ];
- int iPhase = iCon; //iBody0; // pseudorandom choice to distribute evenly amongst phases
- iPhase &= params.phaseMask;
- int gridCoord[ 3 ];
- // is it a dynamic constraint?
- if ( params.bodyDynamicFlags[ iBody0 ] && params.bodyDynamicFlags[ iBody1 ] )
- {
- const btIntVec3& body0Coords = params.bodyGridCoords[iBody0];
- const btIntVec3& body1Coords = params.bodyGridCoords[iBody1];
- // for each dimension x,y,z,
- for (int i = 0; i < 3; ++i)
- {
- int coordMin = btMin(body0Coords.m_ints[i], body1Coords.m_ints[i]);
- int coordMax = btMax(body0Coords.m_ints[i], body1Coords.m_ints[i]);
- if (coordMin != coordMax)
- {
- btAssert( coordMax == coordMin + 1 );
- if ((coordMin&1) == 0)
- {
- iPhase &= ~(1 << i); // force bit off
- }
- else
- {
- iPhase |= (1 << i); // force bit on
- iPhase &= params.phaseMask;
- }
- }
- gridCoord[ i ] = coordMin;
- }
- }
- else
- {
- if ( !params.bodyDynamicFlags[ iBody0 ] )
- {
- iBody0 = con.bodyIds[ 1 ];
- }
- btAssert(params.bodyDynamicFlags[ iBody0 ]);
- const btIntVec3& body0Coords = params.bodyGridCoords[iBody0];
- // for each dimension x,y,z,
- for ( int i = 0; i < 3; ++i )
- {
- gridCoord[ i ] = body0Coords.m_ints[ i ];
- }
- }
- // calculate chunk coordinates
- int chunkCoord[ 3 ];
- btIntVec3 gridChunkDim = params.gridChunkDim;
- // for each dimension x,y,z,
- for ( int i = 0; i < 3; ++i )
- {
- int coordOffset = ( iPhase >> i ) & 1;
- chunkCoord[ i ] = (gridCoord[ i ] - coordOffset)/2;
- btClamp( chunkCoord[ i ], 0, gridChunkDim[ i ] - 1);
- btAssert( chunkCoord[ i ] < gridChunkDim[ i ] );
- }
- int iBatch = iPhase * params.maxNumBatchesPerPhase + chunkCoord[ 0 ] + chunkCoord[ 1 ] * gridChunkDim[ 0 ] + chunkCoord[ 2 ] * gridChunkDim[ 0 ] * gridChunkDim[ 1 ];
- btAssert(iBatch >= 0 && iBatch < params.maxNumBatchesPerPhase*params.numPhases);
- params.constraintBatchIds[ iCon ] = iBatch;
- }
+ BT_PROFILE("assignConstraintsToGridBatches");
+ // (can be done in parallel)
+ for (int iCon = iConBegin; iCon < iConEnd; ++iCon)
+ {
+ const btBatchedConstraintInfo& con = params.conInfos[iCon];
+ int iBody0 = con.bodyIds[0];
+ int iBody1 = con.bodyIds[1];
+ int iPhase = iCon; //iBody0; // pseudorandom choice to distribute evenly amongst phases
+ iPhase &= params.phaseMask;
+ int gridCoord[3];
+ // is it a dynamic constraint?
+ if (params.bodyDynamicFlags[iBody0] && params.bodyDynamicFlags[iBody1])
+ {
+ const btIntVec3& body0Coords = params.bodyGridCoords[iBody0];
+ const btIntVec3& body1Coords = params.bodyGridCoords[iBody1];
+ // for each dimension x,y,z,
+ for (int i = 0; i < 3; ++i)
+ {
+ int coordMin = btMin(body0Coords.m_ints[i], body1Coords.m_ints[i]);
+ int coordMax = btMax(body0Coords.m_ints[i], body1Coords.m_ints[i]);
+ if (coordMin != coordMax)
+ {
+ btAssert(coordMax == coordMin + 1);
+ if ((coordMin & 1) == 0)
+ {
+ iPhase &= ~(1 << i); // force bit off
+ }
+ else
+ {
+ iPhase |= (1 << i); // force bit on
+ iPhase &= params.phaseMask;
+ }
+ }
+ gridCoord[i] = coordMin;
+ }
+ }
+ else
+ {
+ if (!params.bodyDynamicFlags[iBody0])
+ {
+ iBody0 = con.bodyIds[1];
+ }
+ btAssert(params.bodyDynamicFlags[iBody0]);
+ const btIntVec3& body0Coords = params.bodyGridCoords[iBody0];
+ // for each dimension x,y,z,
+ for (int i = 0; i < 3; ++i)
+ {
+ gridCoord[i] = body0Coords.m_ints[i];
+ }
+ }
+ // calculate chunk coordinates
+ int chunkCoord[3];
+ btIntVec3 gridChunkDim = params.gridChunkDim;
+ // for each dimension x,y,z,
+ for (int i = 0; i < 3; ++i)
+ {
+ int coordOffset = (iPhase >> i) & 1;
+ chunkCoord[i] = (gridCoord[i] - coordOffset) / 2;
+ btClamp(chunkCoord[i], 0, gridChunkDim[i] - 1);
+ btAssert(chunkCoord[i] < gridChunkDim[i]);
+ }
+ int iBatch = iPhase * params.maxNumBatchesPerPhase + chunkCoord[0] + chunkCoord[1] * gridChunkDim[0] + chunkCoord[2] * gridChunkDim[0] * gridChunkDim[1];
+ btAssert(iBatch >= 0 && iBatch < params.maxNumBatchesPerPhase * params.numPhases);
+ params.constraintBatchIds[iCon] = iBatch;
+ }
}
-
struct AssignConstraintsToGridBatchesLoop : public btIParallelForBody
{
- const AssignConstraintsToGridBatchesParams* m_params;
-
- AssignConstraintsToGridBatchesLoop( const AssignConstraintsToGridBatchesParams& params )
- {
- m_params = &params;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- assignConstraintsToGridBatches(*m_params, iBegin, iEnd);
- }
+ const AssignConstraintsToGridBatchesParams* m_params;
+
+ AssignConstraintsToGridBatchesLoop(const AssignConstraintsToGridBatchesParams& params)
+ {
+ m_params = &params;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ assignConstraintsToGridBatches(*m_params, iBegin, iEnd);
+ }
};
-
//
// setupSpatialGridBatchesMt -- generate batches using a uniform 3D grid
//
@@ -853,276 +812,269 @@ to 4. With fewer phases, there are more constraints per phase and this makes it
*/
//
static void setupSpatialGridBatchesMt(
- btBatchedConstraints* batchedConstraints,
- btAlignedObjectArray<char>* scratchMemory,
- btConstraintArray* constraints,
- const btAlignedObjectArray<btSolverBody>& bodies,
- int minBatchSize,
- int maxBatchSize,
- bool use2DGrid
-)
+ btBatchedConstraints* batchedConstraints,
+ btAlignedObjectArray<char>* scratchMemory,
+ btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies,
+ int minBatchSize,
+ int maxBatchSize,
+ bool use2DGrid)
{
- BT_PROFILE("setupSpatialGridBatchesMt");
- const int numPhases = 8;
- int numConstraints = constraints->size();
- int numConstraintRows = constraints->size();
-
- const int maxGridChunkCount = 128;
- int allocNumBatchesPerPhase = maxGridChunkCount;
- int minNumBatchesPerPhase = 16;
- int allocNumBatches = allocNumBatchesPerPhase * numPhases;
-
- btVector3* bodyPositions = NULL;
- bool* bodyDynamicFlags = NULL;
- btIntVec3* bodyGridCoords = NULL;
- btBatchInfo* batches = NULL;
- int* batchWork = NULL;
- btBatchedConstraintInfo* conInfos = NULL;
- int* constraintBatchIds = NULL;
- int* constraintRowBatchIds = NULL;
- {
- PreallocatedMemoryHelper<10> memHelper;
- memHelper.addChunk( (void**) &bodyPositions, sizeof( btVector3 ) * bodies.size() );
- memHelper.addChunk( (void**) &bodyDynamicFlags, sizeof( bool ) * bodies.size() );
- memHelper.addChunk( (void**) &bodyGridCoords, sizeof( btIntVec3 ) * bodies.size() );
- memHelper.addChunk( (void**) &batches, sizeof( btBatchInfo )* allocNumBatches );
- memHelper.addChunk( (void**) &batchWork, sizeof( int )* allocNumBatches );
- memHelper.addChunk( (void**) &conInfos, sizeof( btBatchedConstraintInfo ) * numConstraints );
- memHelper.addChunk( (void**) &constraintBatchIds, sizeof( int ) * numConstraints );
- memHelper.addChunk( (void**) &constraintRowBatchIds, sizeof( int ) * numConstraintRows );
- size_t scratchSize = memHelper.getSizeToAllocate();
- // if we need to reallocate
- if (scratchMemory->capacity() < scratchSize)
- {
- // allocate 6.25% extra to avoid repeated reallocs
- scratchMemory->reserve( scratchSize + scratchSize/16 );
- }
- scratchMemory->resizeNoInitialize( scratchSize );
- char* memPtr = &scratchMemory->at(0);
- memHelper.setChunkPointers( memPtr );
- }
-
- numConstraints = initBatchedConstraintInfo(conInfos, constraints);
-
- // compute bounding box around all dynamic bodies
- // (could be done in parallel)
- btVector3 bboxMin(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
- btVector3 bboxMax = -bboxMin;
- //int dynamicBodyCount = 0;
- for (int i = 0; i < bodies.size(); ++i)
- {
- const btSolverBody& body = bodies[i];
- btVector3 bodyPos = body.getWorldTransform().getOrigin();
- bool isDynamic = ( body.internalGetInvMass().x() > btScalar( 0 ) );
- bodyPositions[i] = bodyPos;
- bodyDynamicFlags[i] = isDynamic;
- if (isDynamic)
- {
- //dynamicBodyCount++;
- bboxMin.setMin(bodyPos);
- bboxMax.setMax(bodyPos);
- }
- }
-
- // find max extent of all dynamic constraints
- // (could be done in parallel)
- btVector3 consExtent = findMaxDynamicConstraintExtent(bodyPositions, bodyDynamicFlags, conInfos, numConstraints, bodies.size());
-
- btVector3 gridExtent = bboxMax - bboxMin;
-
- btVector3 gridCellSize = consExtent;
- int gridDim[3];
- gridDim[ 0 ] = int( 1.0 + gridExtent.x() / gridCellSize.x() );
- gridDim[ 1 ] = int( 1.0 + gridExtent.y() / gridCellSize.y() );
- gridDim[ 2 ] = int( 1.0 + gridExtent.z() / gridCellSize.z() );
-
- // if we can collapse an axis, it will cut our number of phases in half which could be more efficient
- int phaseMask = 7;
- bool collapseAxis = use2DGrid;
- if ( collapseAxis )
- {
- // pick the smallest axis to collapse, leaving us with the greatest number of cells in our grid
- int iAxisToCollapse = 0;
- int axisDim = gridDim[iAxisToCollapse];
- //for each dimension
- for ( int i = 0; i < 3; ++i )
- {
- if (gridDim[i] < axisDim)
- {
- iAxisToCollapse = i;
- axisDim = gridDim[i];
- }
- }
- // collapse it
- gridCellSize[iAxisToCollapse] = gridExtent[iAxisToCollapse] * 2.0f;
- phaseMask &= ~(1 << iAxisToCollapse);
- }
-
- int numGridChunks = 0;
- btIntVec3 gridChunkDim; // each chunk is 2x2x2 group of cells
- while (true)
- {
- gridDim[0] = int( 1.0 + gridExtent.x() / gridCellSize.x() );
- gridDim[1] = int( 1.0 + gridExtent.y() / gridCellSize.y() );
- gridDim[2] = int( 1.0 + gridExtent.z() / gridCellSize.z() );
- gridChunkDim[ 0 ] = btMax( 1, ( gridDim[ 0 ] + 0 ) / 2 );
- gridChunkDim[ 1 ] = btMax( 1, ( gridDim[ 1 ] + 0 ) / 2 );
- gridChunkDim[ 2 ] = btMax( 1, ( gridDim[ 2 ] + 0 ) / 2 );
- numGridChunks = gridChunkDim[ 0 ] * gridChunkDim[ 1 ] * gridChunkDim[ 2 ];
- float nChunks = float(gridChunkDim[0]) * float(gridChunkDim[1]) * float(gridChunkDim[2]); // suceptible to integer overflow
- if ( numGridChunks <= maxGridChunkCount && nChunks <= maxGridChunkCount )
- {
- break;
- }
- gridCellSize *= 1.25; // should roughly cut numCells in half
- }
- btAssert(numGridChunks <= maxGridChunkCount );
- int maxNumBatchesPerPhase = numGridChunks;
-
- // for each dynamic body, compute grid coords
- btVector3 invGridCellSize = btVector3(1,1,1)/gridCellSize;
- // (can be done in parallel)
- for (int iBody = 0; iBody < bodies.size(); ++iBody)
- {
- btIntVec3& coords = bodyGridCoords[iBody];
- if (bodyDynamicFlags[iBody])
- {
- btVector3 v = ( bodyPositions[ iBody ] - bboxMin )*invGridCellSize;
- coords.m_ints[0] = int(v.x());
- coords.m_ints[1] = int(v.y());
- coords.m_ints[2] = int(v.z());
- btAssert(coords.m_ints[0] >= 0 && coords.m_ints[0] < gridDim[0]);
- btAssert(coords.m_ints[1] >= 0 && coords.m_ints[1] < gridDim[1]);
- btAssert(coords.m_ints[2] >= 0 && coords.m_ints[2] < gridDim[2]);
- }
- else
- {
- coords.m_ints[0] = -1;
- coords.m_ints[1] = -1;
- coords.m_ints[2] = -1;
- }
- }
-
- for (int iPhase = 0; iPhase < numPhases; ++iPhase)
- {
- int batchBegin = iPhase * maxNumBatchesPerPhase;
- int batchEnd = batchBegin + maxNumBatchesPerPhase;
- for ( int iBatch = batchBegin; iBatch < batchEnd; ++iBatch )
- {
- btBatchInfo& batch = batches[ iBatch ];
- batch = btBatchInfo();
- }
- }
-
- {
- AssignConstraintsToGridBatchesParams params;
- params.bodyDynamicFlags = bodyDynamicFlags;
- params.bodyGridCoords = bodyGridCoords;
- params.numBodies = bodies.size();
- params.conInfos = conInfos;
- params.constraintBatchIds = constraintBatchIds;
- params.gridChunkDim = gridChunkDim;
- params.maxNumBatchesPerPhase = maxNumBatchesPerPhase;
- params.numPhases = numPhases;
- params.phaseMask = phaseMask;
- bool inParallel = true;
- if (inParallel)
- {
- AssignConstraintsToGridBatchesLoop loop(params);
- int grainSize = 250;
- btParallelFor(0, numConstraints, grainSize, loop);
- }
- else
- {
- assignConstraintsToGridBatches( params, 0, numConstraints );
- }
- }
- for ( int iCon = 0; iCon < numConstraints; ++iCon )
- {
- const btBatchedConstraintInfo& con = conInfos[ iCon ];
- int iBatch = constraintBatchIds[ iCon ];
- btBatchInfo& batch = batches[iBatch];
- batch.numConstraints += con.numConstraintRows;
- }
-
- for (int iPhase = 0; iPhase < numPhases; ++iPhase)
- {
- // if phase is legit,
- if (iPhase == (iPhase&phaseMask))
- {
- int iBeginBatch = iPhase * maxNumBatchesPerPhase;
- int iEndBatch = iBeginBatch + maxNumBatchesPerPhase;
- mergeSmallBatches( batches, iBeginBatch, iEndBatch, minBatchSize, maxBatchSize );
- }
- }
- // all constraints have been assigned a batchId
- updateConstraintBatchIdsForMergesMt(constraintBatchIds, numConstraints, batches, maxNumBatchesPerPhase*numPhases);
-
- if (numConstraintRows > numConstraints)
- {
- expandConstraintRowsMt(&constraintRowBatchIds[0], &constraintBatchIds[0], &conInfos[0], numConstraints, numConstraintRows);
- }
- else
- {
- constraintRowBatchIds = constraintBatchIds;
- }
-
- writeOutBatches(batchedConstraints, constraintRowBatchIds, numConstraintRows, batches, batchWork, maxNumBatchesPerPhase, numPhases);
- btAssert(batchedConstraints->validate(constraints, bodies));
+ BT_PROFILE("setupSpatialGridBatchesMt");
+ const int numPhases = 8;
+ int numConstraints = constraints->size();
+ int numConstraintRows = constraints->size();
+
+ const int maxGridChunkCount = 128;
+ int allocNumBatchesPerPhase = maxGridChunkCount;
+ int minNumBatchesPerPhase = 16;
+ int allocNumBatches = allocNumBatchesPerPhase * numPhases;
+
+ btVector3* bodyPositions = NULL;
+ bool* bodyDynamicFlags = NULL;
+ btIntVec3* bodyGridCoords = NULL;
+ btBatchInfo* batches = NULL;
+ int* batchWork = NULL;
+ btBatchedConstraintInfo* conInfos = NULL;
+ int* constraintBatchIds = NULL;
+ int* constraintRowBatchIds = NULL;
+ {
+ PreallocatedMemoryHelper<10> memHelper;
+ memHelper.addChunk((void**)&bodyPositions, sizeof(btVector3) * bodies.size());
+ memHelper.addChunk((void**)&bodyDynamicFlags, sizeof(bool) * bodies.size());
+ memHelper.addChunk((void**)&bodyGridCoords, sizeof(btIntVec3) * bodies.size());
+ memHelper.addChunk((void**)&batches, sizeof(btBatchInfo) * allocNumBatches);
+ memHelper.addChunk((void**)&batchWork, sizeof(int) * allocNumBatches);
+ memHelper.addChunk((void**)&conInfos, sizeof(btBatchedConstraintInfo) * numConstraints);
+ memHelper.addChunk((void**)&constraintBatchIds, sizeof(int) * numConstraints);
+ memHelper.addChunk((void**)&constraintRowBatchIds, sizeof(int) * numConstraintRows);
+ size_t scratchSize = memHelper.getSizeToAllocate();
+ // if we need to reallocate
+ if (scratchMemory->capacity() < scratchSize)
+ {
+ // allocate 6.25% extra to avoid repeated reallocs
+ scratchMemory->reserve(scratchSize + scratchSize / 16);
+ }
+ scratchMemory->resizeNoInitialize(scratchSize);
+ char* memPtr = &scratchMemory->at(0);
+ memHelper.setChunkPointers(memPtr);
+ }
+
+ numConstraints = initBatchedConstraintInfo(conInfos, constraints);
+
+ // compute bounding box around all dynamic bodies
+ // (could be done in parallel)
+ btVector3 bboxMin(BT_LARGE_FLOAT, BT_LARGE_FLOAT, BT_LARGE_FLOAT);
+ btVector3 bboxMax = -bboxMin;
+ //int dynamicBodyCount = 0;
+ for (int i = 0; i < bodies.size(); ++i)
+ {
+ const btSolverBody& body = bodies[i];
+ btVector3 bodyPos = body.getWorldTransform().getOrigin();
+ bool isDynamic = (body.internalGetInvMass().x() > btScalar(0));
+ bodyPositions[i] = bodyPos;
+ bodyDynamicFlags[i] = isDynamic;
+ if (isDynamic)
+ {
+ //dynamicBodyCount++;
+ bboxMin.setMin(bodyPos);
+ bboxMax.setMax(bodyPos);
+ }
+ }
+
+ // find max extent of all dynamic constraints
+ // (could be done in parallel)
+ btVector3 consExtent = findMaxDynamicConstraintExtent(bodyPositions, bodyDynamicFlags, conInfos, numConstraints, bodies.size());
+
+ btVector3 gridExtent = bboxMax - bboxMin;
+
+ btVector3 gridCellSize = consExtent;
+ int gridDim[3];
+ gridDim[0] = int(1.0 + gridExtent.x() / gridCellSize.x());
+ gridDim[1] = int(1.0 + gridExtent.y() / gridCellSize.y());
+ gridDim[2] = int(1.0 + gridExtent.z() / gridCellSize.z());
+
+ // if we can collapse an axis, it will cut our number of phases in half which could be more efficient
+ int phaseMask = 7;
+ bool collapseAxis = use2DGrid;
+ if (collapseAxis)
+ {
+ // pick the smallest axis to collapse, leaving us with the greatest number of cells in our grid
+ int iAxisToCollapse = 0;
+ int axisDim = gridDim[iAxisToCollapse];
+ //for each dimension
+ for (int i = 0; i < 3; ++i)
+ {
+ if (gridDim[i] < axisDim)
+ {
+ iAxisToCollapse = i;
+ axisDim = gridDim[i];
+ }
+ }
+ // collapse it
+ gridCellSize[iAxisToCollapse] = gridExtent[iAxisToCollapse] * 2.0f;
+ phaseMask &= ~(1 << iAxisToCollapse);
+ }
+
+ int numGridChunks = 0;
+ btIntVec3 gridChunkDim; // each chunk is 2x2x2 group of cells
+ while (true)
+ {
+ gridDim[0] = int(1.0 + gridExtent.x() / gridCellSize.x());
+ gridDim[1] = int(1.0 + gridExtent.y() / gridCellSize.y());
+ gridDim[2] = int(1.0 + gridExtent.z() / gridCellSize.z());
+ gridChunkDim[0] = btMax(1, (gridDim[0] + 0) / 2);
+ gridChunkDim[1] = btMax(1, (gridDim[1] + 0) / 2);
+ gridChunkDim[2] = btMax(1, (gridDim[2] + 0) / 2);
+ numGridChunks = gridChunkDim[0] * gridChunkDim[1] * gridChunkDim[2];
+ float nChunks = float(gridChunkDim[0]) * float(gridChunkDim[1]) * float(gridChunkDim[2]); // suceptible to integer overflow
+ if (numGridChunks <= maxGridChunkCount && nChunks <= maxGridChunkCount)
+ {
+ break;
+ }
+ gridCellSize *= 1.25; // should roughly cut numCells in half
+ }
+ btAssert(numGridChunks <= maxGridChunkCount);
+ int maxNumBatchesPerPhase = numGridChunks;
+
+ // for each dynamic body, compute grid coords
+ btVector3 invGridCellSize = btVector3(1, 1, 1) / gridCellSize;
+ // (can be done in parallel)
+ for (int iBody = 0; iBody < bodies.size(); ++iBody)
+ {
+ btIntVec3& coords = bodyGridCoords[iBody];
+ if (bodyDynamicFlags[iBody])
+ {
+ btVector3 v = (bodyPositions[iBody] - bboxMin) * invGridCellSize;
+ coords.m_ints[0] = int(v.x());
+ coords.m_ints[1] = int(v.y());
+ coords.m_ints[2] = int(v.z());
+ btAssert(coords.m_ints[0] >= 0 && coords.m_ints[0] < gridDim[0]);
+ btAssert(coords.m_ints[1] >= 0 && coords.m_ints[1] < gridDim[1]);
+ btAssert(coords.m_ints[2] >= 0 && coords.m_ints[2] < gridDim[2]);
+ }
+ else
+ {
+ coords.m_ints[0] = -1;
+ coords.m_ints[1] = -1;
+ coords.m_ints[2] = -1;
+ }
+ }
+
+ for (int iPhase = 0; iPhase < numPhases; ++iPhase)
+ {
+ int batchBegin = iPhase * maxNumBatchesPerPhase;
+ int batchEnd = batchBegin + maxNumBatchesPerPhase;
+ for (int iBatch = batchBegin; iBatch < batchEnd; ++iBatch)
+ {
+ btBatchInfo& batch = batches[iBatch];
+ batch = btBatchInfo();
+ }
+ }
+
+ {
+ AssignConstraintsToGridBatchesParams params;
+ params.bodyDynamicFlags = bodyDynamicFlags;
+ params.bodyGridCoords = bodyGridCoords;
+ params.numBodies = bodies.size();
+ params.conInfos = conInfos;
+ params.constraintBatchIds = constraintBatchIds;
+ params.gridChunkDim = gridChunkDim;
+ params.maxNumBatchesPerPhase = maxNumBatchesPerPhase;
+ params.numPhases = numPhases;
+ params.phaseMask = phaseMask;
+ bool inParallel = true;
+ if (inParallel)
+ {
+ AssignConstraintsToGridBatchesLoop loop(params);
+ int grainSize = 250;
+ btParallelFor(0, numConstraints, grainSize, loop);
+ }
+ else
+ {
+ assignConstraintsToGridBatches(params, 0, numConstraints);
+ }
+ }
+ for (int iCon = 0; iCon < numConstraints; ++iCon)
+ {
+ const btBatchedConstraintInfo& con = conInfos[iCon];
+ int iBatch = constraintBatchIds[iCon];
+ btBatchInfo& batch = batches[iBatch];
+ batch.numConstraints += con.numConstraintRows;
+ }
+
+ for (int iPhase = 0; iPhase < numPhases; ++iPhase)
+ {
+ // if phase is legit,
+ if (iPhase == (iPhase & phaseMask))
+ {
+ int iBeginBatch = iPhase * maxNumBatchesPerPhase;
+ int iEndBatch = iBeginBatch + maxNumBatchesPerPhase;
+ mergeSmallBatches(batches, iBeginBatch, iEndBatch, minBatchSize, maxBatchSize);
+ }
+ }
+ // all constraints have been assigned a batchId
+ updateConstraintBatchIdsForMergesMt(constraintBatchIds, numConstraints, batches, maxNumBatchesPerPhase * numPhases);
+
+ if (numConstraintRows > numConstraints)
+ {
+ expandConstraintRowsMt(&constraintRowBatchIds[0], &constraintBatchIds[0], &conInfos[0], numConstraints, numConstraintRows);
+ }
+ else
+ {
+ constraintRowBatchIds = constraintBatchIds;
+ }
+
+ writeOutBatches(batchedConstraints, constraintRowBatchIds, numConstraintRows, batches, batchWork, maxNumBatchesPerPhase, numPhases);
+ btAssert(batchedConstraints->validate(constraints, bodies));
}
-
static void setupSingleBatch(
- btBatchedConstraints* bc,
- int numConstraints
-)
+ btBatchedConstraints* bc,
+ int numConstraints)
{
- BT_PROFILE("setupSingleBatch");
- typedef btBatchedConstraints::Range Range;
-
- bc->m_constraintIndices.resize( numConstraints );
- for ( int i = 0; i < numConstraints; ++i )
- {
- bc->m_constraintIndices[ i ] = i;
- }
-
- bc->m_batches.resizeNoInitialize( 0 );
- bc->m_phases.resizeNoInitialize( 0 );
- bc->m_phaseOrder.resizeNoInitialize( 0 );
- bc->m_phaseGrainSize.resizeNoInitialize( 0 );
-
- if (numConstraints > 0)
- {
- bc->m_batches.push_back( Range( 0, numConstraints ) );
- bc->m_phases.push_back( Range( 0, 1 ) );
- bc->m_phaseOrder.push_back(0);
- bc->m_phaseGrainSize.push_back(1);
- }
+ BT_PROFILE("setupSingleBatch");
+ typedef btBatchedConstraints::Range Range;
+
+ bc->m_constraintIndices.resize(numConstraints);
+ for (int i = 0; i < numConstraints; ++i)
+ {
+ bc->m_constraintIndices[i] = i;
+ }
+
+ bc->m_batches.resizeNoInitialize(0);
+ bc->m_phases.resizeNoInitialize(0);
+ bc->m_phaseOrder.resizeNoInitialize(0);
+ bc->m_phaseGrainSize.resizeNoInitialize(0);
+
+ if (numConstraints > 0)
+ {
+ bc->m_batches.push_back(Range(0, numConstraints));
+ bc->m_phases.push_back(Range(0, 1));
+ bc->m_phaseOrder.push_back(0);
+ bc->m_phaseGrainSize.push_back(1);
+ }
}
-
void btBatchedConstraints::setup(
- btConstraintArray* constraints,
- const btAlignedObjectArray<btSolverBody>& bodies,
- BatchingMethod batchingMethod,
- int minBatchSize,
- int maxBatchSize,
- btAlignedObjectArray<char>* scratchMemory
- )
+ btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies,
+ BatchingMethod batchingMethod,
+ int minBatchSize,
+ int maxBatchSize,
+ btAlignedObjectArray<char>* scratchMemory)
{
- if (constraints->size() >= minBatchSize*4)
- {
- bool use2DGrid = batchingMethod == BATCHING_METHOD_SPATIAL_GRID_2D;
- setupSpatialGridBatchesMt( this, scratchMemory, constraints, bodies, minBatchSize, maxBatchSize, use2DGrid );
- if (s_debugDrawBatches)
- {
- debugDrawAllBatches( this, constraints, bodies );
- }
- }
- else
- {
- setupSingleBatch( this, constraints->size() );
- }
+ if (constraints->size() >= minBatchSize * 4)
+ {
+ bool use2DGrid = batchingMethod == BATCHING_METHOD_SPATIAL_GRID_2D;
+ setupSpatialGridBatchesMt(this, scratchMemory, constraints, bodies, minBatchSize, maxBatchSize, use2DGrid);
+ if (s_debugDrawBatches)
+ {
+ debugDrawAllBatches(this, constraints, bodies);
+ }
+ }
+ else
+ {
+ setupSingleBatch(this, constraints->size());
+ }
}
-
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.h
index 0fd8f31dd4..5d982ca370 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btBatchedConstraints.h
@@ -21,46 +21,42 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
#include "BulletDynamics/ConstraintSolver/btSolverConstraint.h"
-
class btIDebugDraw;
struct btBatchedConstraints
{
- enum BatchingMethod
- {
- BATCHING_METHOD_SPATIAL_GRID_2D,
- BATCHING_METHOD_SPATIAL_GRID_3D,
- BATCHING_METHOD_COUNT
- };
- struct Range
- {
- int begin;
- int end;
-
- Range() : begin( 0 ), end( 0 ) {}
- Range( int _beg, int _end ) : begin( _beg ), end( _end ) {}
- };
-
- btAlignedObjectArray<int> m_constraintIndices;
- btAlignedObjectArray<Range> m_batches; // each batch is a range of indices in the m_constraintIndices array
- btAlignedObjectArray<Range> m_phases; // each phase is range of indices in the m_batches array
- btAlignedObjectArray<char> m_phaseGrainSize; // max grain size for each phase
- btAlignedObjectArray<int> m_phaseOrder; // phases can be done in any order, so we can randomize the order here
- btIDebugDraw* m_debugDrawer;
-
- static bool s_debugDrawBatches;
-
- btBatchedConstraints() {m_debugDrawer=NULL;}
- void setup( btConstraintArray* constraints,
- const btAlignedObjectArray<btSolverBody>& bodies,
- BatchingMethod batchingMethod,
- int minBatchSize,
- int maxBatchSize,
- btAlignedObjectArray<char>* scratchMemory
- );
- bool validate( btConstraintArray* constraints, const btAlignedObjectArray<btSolverBody>& bodies ) const;
+ enum BatchingMethod
+ {
+ BATCHING_METHOD_SPATIAL_GRID_2D,
+ BATCHING_METHOD_SPATIAL_GRID_3D,
+ BATCHING_METHOD_COUNT
+ };
+ struct Range
+ {
+ int begin;
+ int end;
+
+ Range() : begin(0), end(0) {}
+ Range(int _beg, int _end) : begin(_beg), end(_end) {}
+ };
+
+ btAlignedObjectArray<int> m_constraintIndices;
+ btAlignedObjectArray<Range> m_batches; // each batch is a range of indices in the m_constraintIndices array
+ btAlignedObjectArray<Range> m_phases; // each phase is range of indices in the m_batches array
+ btAlignedObjectArray<char> m_phaseGrainSize; // max grain size for each phase
+ btAlignedObjectArray<int> m_phaseOrder; // phases can be done in any order, so we can randomize the order here
+ btIDebugDraw* m_debugDrawer;
+
+ static bool s_debugDrawBatches;
+
+ btBatchedConstraints() { m_debugDrawer = NULL; }
+ void setup(btConstraintArray* constraints,
+ const btAlignedObjectArray<btSolverBody>& bodies,
+ BatchingMethod batchingMethod,
+ int minBatchSize,
+ int maxBatchSize,
+ btAlignedObjectArray<char>* scratchMemory);
+ bool validate(btConstraintArray* constraints, const btAlignedObjectArray<btSolverBody>& bodies) const;
};
-
-#endif // BT_BATCHED_CONSTRAINTS_H
-
+#endif // BT_BATCHED_CONSTRAINTS_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
index 0572256f74..10678b2a61 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
@@ -15,49 +15,37 @@ subject to the following restrictions:
Written by: Marcus Hennix
*/
-
#include "btConeTwistConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMinMax.h"
#include <new>
-
-
//#define CONETWIST_USE_OBSOLETE_SOLVER true
#define CONETWIST_USE_OBSOLETE_SOLVER false
#define CONETWIST_DEF_FIX_THRESH btScalar(.05f)
-
SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis, const btMatrix3x3& invInertiaWorld)
{
btVector3 vec = axis * invInertiaWorld;
return axis.dot(vec);
}
-
-
-
-btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,
- const btTransform& rbAFrame,const btTransform& rbBFrame)
- :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
- m_angularOnly(false),
- m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
+btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA, btRigidBody& rbB,
+ const btTransform& rbAFrame, const btTransform& rbBFrame)
+ : btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA, rbB), m_rbAFrame(rbAFrame), m_rbBFrame(rbBFrame), m_angularOnly(false), m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
{
init();
}
-btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame)
- :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE,rbA),m_rbAFrame(rbAFrame),
- m_angularOnly(false),
- m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
+btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA, const btTransform& rbAFrame)
+ : btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA), m_rbAFrame(rbAFrame), m_angularOnly(false), m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
{
m_rbBFrame = m_rbAFrame;
m_rbBFrame.setOrigin(btVector3(0., 0., 0.));
- init();
+ init();
}
-
void btConeTwistConstraint::init()
{
m_angularOnly = false;
@@ -75,30 +63,29 @@ void btConeTwistConstraint::init()
m_angCFM = btScalar(0.f);
}
-
-void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
+void btConeTwistConstraint::getInfo1(btConstraintInfo1* info)
{
if (m_useSolveConstraintObsolete)
{
info->m_numConstraintRows = 0;
info->nub = 0;
- }
+ }
else
{
info->m_numConstraintRows = 3;
info->nub = 3;
- calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
- if(m_solveSwingLimit)
+ calcAngleInfo2(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform(), m_rbA.getInvInertiaTensorWorld(), m_rbB.getInvInertiaTensorWorld());
+ if (m_solveSwingLimit)
{
info->m_numConstraintRows++;
info->nub--;
- if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
+ if ((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
{
info->m_numConstraintRows++;
info->nub--;
}
}
- if(m_solveTwistLimit)
+ if (m_solveTwistLimit)
{
info->m_numConstraintRows++;
info->nub--;
@@ -106,90 +93,88 @@ void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
}
}
-void btConeTwistConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
+void btConeTwistConstraint::getInfo1NonVirtual(btConstraintInfo1* info)
{
//always reserve 6 rows: object transform is not available on SPU
info->m_numConstraintRows = 6;
info->nub = 0;
-
}
-
-void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
+void btConeTwistConstraint::getInfo2(btConstraintInfo2* info)
{
- getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
+ getInfo2NonVirtual(info, m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform(), m_rbA.getInvInertiaTensorWorld(), m_rbB.getInvInertiaTensorWorld());
}
-void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
+void btConeTwistConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA, const btMatrix3x3& invInertiaWorldB)
{
- calcAngleInfo2(transA,transB,invInertiaWorldA,invInertiaWorldB);
-
+ calcAngleInfo2(transA, transB, invInertiaWorldA, invInertiaWorldB);
+
btAssert(!m_useSolveConstraintObsolete);
- // set jacobian
- info->m_J1linearAxis[0] = 1;
- info->m_J1linearAxis[info->rowskip+1] = 1;
- info->m_J1linearAxis[2*info->rowskip+2] = 1;
+ // set jacobian
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip + 1] = 1;
+ info->m_J1linearAxis[2 * info->rowskip + 2] = 1;
btVector3 a1 = transA.getBasis() * m_rbAFrame.getOrigin();
{
btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
- btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
- btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * info->rowskip);
btVector3 a1neg = -a1;
- a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ a1neg.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
- info->m_J2linearAxis[0] = -1;
- info->m_J2linearAxis[info->rowskip+1] = -1;
- info->m_J2linearAxis[2*info->rowskip+2] = -1;
+ info->m_J2linearAxis[0] = -1;
+ info->m_J2linearAxis[info->rowskip + 1] = -1;
+ info->m_J2linearAxis[2 * info->rowskip + 2] = -1;
btVector3 a2 = transB.getBasis() * m_rbBFrame.getOrigin();
{
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
- btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
- btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
- a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
- // set right hand side
+ // set right hand side
btScalar linERP = (m_flags & BT_CONETWIST_FLAGS_LIN_ERP) ? m_linERP : info->erp;
- btScalar k = info->fps * linERP;
- int j;
- for (j=0; j<3; j++)
- {
- info->m_constraintError[j*info->rowskip] = k * (a2[j] + transB.getOrigin()[j] - a1[j] - transA.getOrigin()[j]);
- info->m_lowerLimit[j*info->rowskip] = -SIMD_INFINITY;
- info->m_upperLimit[j*info->rowskip] = SIMD_INFINITY;
- if(m_flags & BT_CONETWIST_FLAGS_LIN_CFM)
+ btScalar k = info->fps * linERP;
+ int j;
+ for (j = 0; j < 3; j++)
+ {
+ info->m_constraintError[j * info->rowskip] = k * (a2[j] + transB.getOrigin()[j] - a1[j] - transA.getOrigin()[j]);
+ info->m_lowerLimit[j * info->rowskip] = -SIMD_INFINITY;
+ info->m_upperLimit[j * info->rowskip] = SIMD_INFINITY;
+ if (m_flags & BT_CONETWIST_FLAGS_LIN_CFM)
{
- info->cfm[j*info->rowskip] = m_linCFM;
+ info->cfm[j * info->rowskip] = m_linCFM;
}
- }
+ }
int row = 3;
- int srow = row * info->rowskip;
+ int srow = row * info->rowskip;
btVector3 ax1;
// angular limits
- if(m_solveSwingLimit)
+ if (m_solveSwingLimit)
{
- btScalar *J1 = info->m_J1angularAxis;
- btScalar *J2 = info->m_J2angularAxis;
- if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
+ btScalar* J1 = info->m_J1angularAxis;
+ btScalar* J2 = info->m_J2angularAxis;
+ if ((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
{
- btTransform trA = transA*m_rbAFrame;
+ btTransform trA = transA * m_rbAFrame;
btVector3 p = trA.getBasis().getColumn(1);
btVector3 q = trA.getBasis().getColumn(2);
int srow1 = srow + info->rowskip;
- J1[srow+0] = p[0];
- J1[srow+1] = p[1];
- J1[srow+2] = p[2];
- J1[srow1+0] = q[0];
- J1[srow1+1] = q[1];
- J1[srow1+2] = q[2];
- J2[srow+0] = -p[0];
- J2[srow+1] = -p[1];
- J2[srow+2] = -p[2];
- J2[srow1+0] = -q[0];
- J2[srow1+1] = -q[1];
- J2[srow1+2] = -q[2];
+ J1[srow + 0] = p[0];
+ J1[srow + 1] = p[1];
+ J1[srow + 2] = p[2];
+ J1[srow1 + 0] = q[0];
+ J1[srow1 + 1] = q[1];
+ J1[srow1 + 2] = q[2];
+ J2[srow + 0] = -p[0];
+ J2[srow + 1] = -p[1];
+ J2[srow + 2] = -p[2];
+ J2[srow1 + 0] = -q[0];
+ J2[srow1 + 1] = -q[1];
+ J2[srow1 + 2] = -q[2];
btScalar fact = info->fps * m_relaxationFactor;
- info->m_constraintError[srow] = fact * m_swingAxis.dot(p);
- info->m_constraintError[srow1] = fact * m_swingAxis.dot(q);
+ info->m_constraintError[srow] = fact * m_swingAxis.dot(p);
+ info->m_constraintError[srow1] = fact * m_swingAxis.dot(q);
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = SIMD_INFINITY;
info->m_lowerLimit[srow1] = -SIMD_INFINITY;
@@ -199,16 +184,16 @@ void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const bt
else
{
ax1 = m_swingAxis * m_relaxationFactor * m_relaxationFactor;
- J1[srow+0] = ax1[0];
- J1[srow+1] = ax1[1];
- J1[srow+2] = ax1[2];
- J2[srow+0] = -ax1[0];
- J2[srow+1] = -ax1[1];
- J2[srow+2] = -ax1[2];
+ J1[srow + 0] = ax1[0];
+ J1[srow + 1] = ax1[1];
+ J1[srow + 2] = ax1[2];
+ J2[srow + 0] = -ax1[0];
+ J2[srow + 1] = -ax1[1];
+ J2[srow + 2] = -ax1[2];
btScalar k = info->fps * m_biasFactor;
info->m_constraintError[srow] = k * m_swingCorrection;
- if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
+ if (m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
{
info->cfm[srow] = m_angCFM;
}
@@ -218,36 +203,35 @@ void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const bt
srow += info->rowskip;
}
}
- if(m_solveTwistLimit)
+ if (m_solveTwistLimit)
{
ax1 = m_twistAxis * m_relaxationFactor * m_relaxationFactor;
- btScalar *J1 = info->m_J1angularAxis;
- btScalar *J2 = info->m_J2angularAxis;
- J1[srow+0] = ax1[0];
- J1[srow+1] = ax1[1];
- J1[srow+2] = ax1[2];
- J2[srow+0] = -ax1[0];
- J2[srow+1] = -ax1[1];
- J2[srow+2] = -ax1[2];
+ btScalar* J1 = info->m_J1angularAxis;
+ btScalar* J2 = info->m_J2angularAxis;
+ J1[srow + 0] = ax1[0];
+ J1[srow + 1] = ax1[1];
+ J1[srow + 2] = ax1[2];
+ J2[srow + 0] = -ax1[0];
+ J2[srow + 1] = -ax1[1];
+ J2[srow + 2] = -ax1[2];
btScalar k = info->fps * m_biasFactor;
info->m_constraintError[srow] = k * m_twistCorrection;
- if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
+ if (m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
{
info->cfm[srow] = m_angCFM;
}
- if(m_twistSpan > 0.0f)
+ if (m_twistSpan > 0.0f)
{
-
- if(m_twistCorrection > 0.0f)
+ if (m_twistCorrection > 0.0f)
{
info->m_lowerLimit[srow] = 0;
info->m_upperLimit[srow] = SIMD_INFINITY;
- }
+ }
else
{
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = 0;
- }
+ }
}
else
{
@@ -257,22 +241,20 @@ void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const bt
srow += info->rowskip;
}
}
-
-
-void btConeTwistConstraint::buildJacobian()
+void btConeTwistConstraint::buildJacobian()
{
if (m_useSolveConstraintObsolete)
{
m_appliedImpulse = btScalar(0.);
m_accTwistLimitImpulse = btScalar(0.);
m_accSwingLimitImpulse = btScalar(0.);
- m_accMotorImpulse = btVector3(0.,0.,0.);
+ m_accMotorImpulse = btVector3(0., 0., 0.);
if (!m_angularOnly)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform() * m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform() * m_rbBFrame.getOrigin();
btVector3 relPos = pivotBInW - pivotAInW;
btVector3 normal[3];
@@ -282,71 +264,68 @@ void btConeTwistConstraint::buildJacobian()
}
else
{
- normal[0].setValue(btScalar(1.0),0,0);
+ normal[0].setValue(btScalar(1.0), 0, 0);
}
btPlaneSpace1(normal[0], normal[1], normal[2]);
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
new (&m_jac[i]) btJacobianEntry(
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- pivotAInW - m_rbA.getCenterOfMassPosition(),
- pivotBInW - m_rbB.getCenterOfMassPosition(),
- normal[i],
- m_rbA.getInvInertiaDiagLocal(),
- m_rbA.getInvMass(),
- m_rbB.getInvInertiaDiagLocal(),
- m_rbB.getInvMass());
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ pivotAInW - m_rbA.getCenterOfMassPosition(),
+ pivotBInW - m_rbB.getCenterOfMassPosition(),
+ normal[i],
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbA.getInvMass(),
+ m_rbB.getInvInertiaDiagLocal(),
+ m_rbB.getInvMass());
}
}
- calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
+ calcAngleInfo2(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform(), m_rbA.getInvInertiaTensorWorld(), m_rbB.getInvInertiaTensorWorld());
}
}
-
-
-void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA, btSolverBody& bodyB, btScalar timeStep)
{
- #ifndef __SPU__
+#ifndef __SPU__
if (m_useSolveConstraintObsolete)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform() * m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform() * m_rbBFrame.getOrigin();
btScalar tau = btScalar(0.3);
//linear part
if (!m_angularOnly)
{
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
btVector3 vel1;
- bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
+ bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1, vel1);
btVector3 vel2;
- bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
+ bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2, vel2);
btVector3 vel = vel1 - vel2;
- for (int i=0;i<3;i++)
- {
+ for (int i = 0; i < 3; i++)
+ {
const btVector3& normal = m_jac[i].m_linearJointAxis;
btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
btScalar rel_vel;
rel_vel = normal.dot(vel);
//positional error (zeroth order error)
- btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
+ btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
+ btScalar impulse = depth * tau / timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
-
+
btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
- bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
- bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
-
+ bodyA.internalApplyImpulse(normal * m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld() * ftorqueAxis1, impulse);
+ bodyB.internalApplyImpulse(normal * m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld() * ftorqueAxis2, -impulse);
}
}
@@ -356,13 +335,17 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
// compute current and predicted transforms
btTransform trACur = m_rbA.getCenterOfMassTransform();
btTransform trBCur = m_rbB.getCenterOfMassTransform();
- btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA);
- btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB);
- btTransform trAPred; trAPred.setIdentity();
- btVector3 zerovec(0,0,0);
+ btVector3 omegaA;
+ bodyA.internalGetAngularVelocity(omegaA);
+ btVector3 omegaB;
+ bodyB.internalGetAngularVelocity(omegaB);
+ btTransform trAPred;
+ trAPred.setIdentity();
+ btVector3 zerovec(0, 0, 0);
btTransformUtil::integrateTransform(
trACur, zerovec, omegaA, timeStep, trAPred);
- btTransform trBPred; trBPred.setIdentity();
+ btTransform trBPred;
+ trBPred.setIdentity();
btTransformUtil::integrateTransform(
trBCur, zerovec, omegaB, timeStep, trBPred);
@@ -374,7 +357,7 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
// compute desired omegas in world
btVector3 omegaADes, omegaBDes;
-
+
btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes);
btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes);
@@ -415,10 +398,10 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
{
btScalar fMaxImpulse = m_maxMotorImpulse;
if (m_bNormalizedMotorStrength)
- fMaxImpulse = fMaxImpulse/kAxisAInv;
+ fMaxImpulse = fMaxImpulse / kAxisAInv;
btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse;
- btScalar newUnclampedMag = newUnclampedAccImpulse.length();
+ btScalar newUnclampedMag = newUnclampedAccImpulse.length();
if (newUnclampedMag > fMaxImpulse)
{
newUnclampedAccImpulse.normalize();
@@ -428,31 +411,32 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
m_accMotorImpulse += impulse;
}
- btScalar impulseMag = impulse.length();
- btVector3 impulseAxis = impulse / impulseMag;
-
- bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
- bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
+ btScalar impulseMag = impulse.length();
+ btVector3 impulseAxis = impulse / impulseMag;
+ bodyA.internalApplyImpulse(btVector3(0, 0, 0), m_rbA.getInvInertiaTensorWorld() * impulseAxis, impulseMag);
+ bodyB.internalApplyImpulse(btVector3(0, 0, 0), m_rbB.getInvInertiaTensorWorld() * impulseAxis, -impulseMag);
}
}
- else if (m_damping > SIMD_EPSILON) // no motor: do a little damping
+ else if (m_damping > SIMD_EPSILON) // no motor: do a little damping
{
- btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA);
- btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB);
+ btVector3 angVelA;
+ bodyA.internalGetAngularVelocity(angVelA);
+ btVector3 angVelB;
+ bodyB.internalGetAngularVelocity(angVelB);
btVector3 relVel = angVelB - angVelA;
if (relVel.length2() > SIMD_EPSILON)
{
btVector3 relVelAxis = relVel.normalized();
- btScalar m_kDamping = btScalar(1.) /
- (getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
- getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
+ btScalar m_kDamping = btScalar(1.) /
+ (getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
+ getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
btVector3 impulse = m_damping * m_kDamping * relVel;
- btScalar impulseMag = impulse.length();
+ btScalar impulseMag = impulse.length();
btVector3 impulseAxis = impulse / impulseMag;
- bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
- bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
+ bodyA.internalApplyImpulse(btVector3(0, 0, 0), m_rbA.getInvInertiaTensorWorld() * impulseAxis, impulseMag);
+ bodyB.internalApplyImpulse(btVector3(0, 0, 0), m_rbB.getInvInertiaTensorWorld() * impulseAxis, -impulseMag);
}
}
@@ -467,7 +451,7 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
// solve swing limit
if (m_solveSwingLimit)
{
- btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep;
+ btScalar amplitude = m_swingLimitRatio * m_swingCorrection * m_biasFactor / timeStep;
btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
if (relSwingVel > 0)
amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor;
@@ -475,7 +459,7 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
// Clamp the accumulated impulse
btScalar temp = m_accSwingLimitImpulse;
- m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
+ m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0));
impulseMag = m_accSwingLimitImpulse - temp;
btVector3 impulse = m_swingAxis * impulseMag;
@@ -491,47 +475,41 @@ void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolver
impulseMag = impulse.length();
btVector3 noTwistSwingAxis = impulse / impulseMag;
- bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
- bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
+ bodyA.internalApplyImpulse(btVector3(0, 0, 0), m_rbA.getInvInertiaTensorWorld() * noTwistSwingAxis, impulseMag);
+ bodyB.internalApplyImpulse(btVector3(0, 0, 0), m_rbB.getInvInertiaTensorWorld() * noTwistSwingAxis, -impulseMag);
}
-
// solve twist limit
if (m_solveTwistLimit)
{
- btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep;
- btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
- if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
+ btScalar amplitude = m_twistLimitRatio * m_twistCorrection * m_biasFactor / timeStep;
+ btScalar relTwistVel = (angVelB - angVelA).dot(m_twistAxis);
+ if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor;
btScalar impulseMag = amplitude * m_kTwist;
// Clamp the accumulated impulse
btScalar temp = m_accTwistLimitImpulse;
- m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
+ m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0));
impulseMag = m_accTwistLimitImpulse - temp;
- // btVector3 impulse = m_twistAxis * impulseMag;
+ // btVector3 impulse = m_twistAxis * impulseMag;
- bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
- bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
- }
+ bodyA.internalApplyImpulse(btVector3(0, 0, 0), m_rbA.getInvInertiaTensorWorld() * m_twistAxis, impulseMag);
+ bodyB.internalApplyImpulse(btVector3(0, 0, 0), m_rbB.getInvInertiaTensorWorld() * m_twistAxis, -impulseMag);
+ }
}
}
#else
-btAssert(0);
-#endif //__SPU__
+ btAssert(0);
+#endif //__SPU__
}
-
-
-
-void btConeTwistConstraint::updateRHS(btScalar timeStep)
+void btConeTwistConstraint::updateRHS(btScalar timeStep)
{
(void)timeStep;
-
}
-
#ifndef __SPU__
void btConeTwistConstraint::calcAngleInfo()
{
@@ -540,15 +518,15 @@ void btConeTwistConstraint::calcAngleInfo()
m_solveTwistLimit = false;
m_solveSwingLimit = false;
- btVector3 b1Axis1(0,0,0),b1Axis2(0,0,0),b1Axis3(0,0,0);
- btVector3 b2Axis1(0,0,0),b2Axis2(0,0,0);
+ btVector3 b1Axis1(0, 0, 0), b1Axis2(0, 0, 0), b1Axis3(0, 0, 0);
+ btVector3 b2Axis1(0, 0, 0), b2Axis2(0, 0, 0);
b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0);
b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0);
- btScalar swing1=btScalar(0.),swing2 = btScalar(0.);
+ btScalar swing1 = btScalar(0.), swing2 = btScalar(0.);
- btScalar swx=btScalar(0.),swy = btScalar(0.);
+ btScalar swx = btScalar(0.), swy = btScalar(0.);
btScalar thresh = btScalar(10.);
btScalar fact;
@@ -558,33 +536,33 @@ void btConeTwistConstraint::calcAngleInfo()
b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1);
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis2);
- swing1 = btAtan2Fast(swy, swx);
- fact = (swy*swy + swx*swx) * thresh * thresh;
+ swing1 = btAtan2Fast(swy, swx);
+ fact = (swy * swy + swx * swx) * thresh * thresh;
fact = fact / (fact + btScalar(1.0));
- swing1 *= fact;
+ swing1 *= fact;
}
if (m_swingSpan2 >= btScalar(0.05f))
{
- b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);
+ b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis3);
- swing2 = btAtan2Fast(swy, swx);
- fact = (swy*swy + swx*swx) * thresh * thresh;
+ swing2 = btAtan2Fast(swy, swx);
+ fact = (swy * swy + swx * swx) * thresh * thresh;
fact = fact / (fact + btScalar(1.0));
- swing2 *= fact;
+ swing2 *= fact;
}
- btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);
- btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);
- btScalar EllipseAngle = btFabs(swing1*swing1)* RMaxAngle1Sq + btFabs(swing2*swing2) * RMaxAngle2Sq;
+ btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1 * m_swingSpan1);
+ btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2 * m_swingSpan2);
+ btScalar EllipseAngle = btFabs(swing1 * swing1) * RMaxAngle1Sq + btFabs(swing2 * swing2) * RMaxAngle2Sq;
if (EllipseAngle > 1.0f)
{
- m_swingCorrection = EllipseAngle-1.0f;
+ m_swingCorrection = EllipseAngle - 1.0f;
m_solveSwingLimit = true;
// Calculate necessary axis & factors
- m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
+ m_swingAxis = b2Axis1.cross(b1Axis2 * b2Axis1.dot(b1Axis2) + b1Axis3 * b2Axis1.dot(b1Axis3));
m_swingAxis.normalize();
btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
m_swingAxis *= swingAxisSign;
@@ -594,14 +572,14 @@ void btConeTwistConstraint::calcAngleInfo()
if (m_twistSpan >= btScalar(0.))
{
btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1);
- btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1);
- btVector3 TwistRef = quatRotate(rotationArc,b2Axis2);
- btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
+ btQuaternion rotationArc = shortestArcQuat(b2Axis1, b1Axis1);
+ btVector3 TwistRef = quatRotate(rotationArc, b2Axis2);
+ btScalar twist = btAtan2Fast(TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2));
m_twistAngle = twist;
-// btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
+ // btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.);
- if (twist <= -m_twistSpan*lockedFreeFactor)
+ if (twist <= -m_twistSpan * lockedFreeFactor)
{
m_twistCorrection = -(twist + m_twistSpan);
m_solveTwistLimit = true;
@@ -609,7 +587,7 @@ void btConeTwistConstraint::calcAngleInfo()
m_twistAxis.normalize();
m_twistAxis *= -1.0f;
}
- else if (twist > m_twistSpan*lockedFreeFactor)
+ else if (twist > m_twistSpan * lockedFreeFactor)
{
m_twistCorrection = (twist - m_twistSpan);
m_solveTwistLimit = true;
@@ -618,13 +596,11 @@ void btConeTwistConstraint::calcAngleInfo()
}
}
}
-#endif //__SPU__
-
-static btVector3 vTwist(1,0,0); // twist axis in constraint's space
+#endif //__SPU__
+static btVector3 vTwist(1, 0, 0); // twist axis in constraint's space
-
-void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
+void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA, const btMatrix3x3& invInertiaWorldB)
{
m_swingCorrection = btScalar(0.);
m_twistLimitSign = btScalar(0.);
@@ -632,7 +608,7 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
m_solveSwingLimit = false;
// compute rotation of A wrt B (in constraint space)
if (m_bMotorEnabled && (!m_useSolveConstraintObsolete))
- { // it is assumed that setMotorTarget() was alredy called
+ { // it is assumed that setMotorTarget() was alredy called
// and motor target m_qTarget is within constraint limits
// TODO : split rotation to pure swing and pure twist
// compute desired transforms in world
@@ -641,23 +617,22 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
btTransform trB = transB * m_rbBFrame;
btTransform trDeltaAB = trB * trPose * trA.inverse();
btQuaternion qDeltaAB = trDeltaAB.getRotation();
- btVector3 swingAxis = btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z());
+ btVector3 swingAxis = btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z());
btScalar swingAxisLen2 = swingAxis.length2();
- if(btFuzzyZero(swingAxisLen2))
+ if (btFuzzyZero(swingAxisLen2))
{
- return;
+ return;
}
m_swingAxis = swingAxis;
m_swingAxis.normalize();
m_swingCorrection = qDeltaAB.getAngle();
- if(!btFuzzyZero(m_swingCorrection))
+ if (!btFuzzyZero(m_swingCorrection))
{
m_solveSwingLimit = true;
}
return;
}
-
{
// compute rotation of A wrt B (in constraint space)
btQuaternion qA = transA.getRotation() * m_rbAFrame.getRotation();
@@ -665,13 +640,17 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
btQuaternion qAB = qB.inverse() * qA;
// split rotation into cone and twist
// (all this is done from B's perspective. Maybe I should be averaging axes...)
- btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
- btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
- btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();
+ btVector3 vConeNoTwist = quatRotate(qAB, vTwist);
+ vConeNoTwist.normalize();
+ btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist);
+ qABCone.normalize();
+ btQuaternion qABTwist = qABCone.inverse() * qAB;
+ qABTwist.normalize();
if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh)
{
- btScalar swingAngle, swingLimit = 0; btVector3 swingAxis;
+ btScalar swingAngle, swingLimit = 0;
+ btVector3 swingAxis;
computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit);
if (swingAngle > swingLimit * m_limitSoftness)
@@ -684,9 +663,9 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
m_swingLimitRatio = 1.f;
if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON)
{
- m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness)/
+ m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness) /
(swingLimit - swingLimit * m_limitSoftness);
- }
+ }
// swing correction tries to get back to soft limit
m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness);
@@ -694,14 +673,14 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
// adjustment of swing axis (based on ellipse normal)
adjustSwingAxisToUseEllipseNormal(swingAxis);
- // Calculate necessary axis & factors
+ // Calculate necessary axis & factors
m_swingAxis = quatRotate(qB, -swingAxis);
- m_twistAxisA.setValue(0,0,0);
+ m_twistAxisA.setValue(0, 0, 0);
- m_kSwing = btScalar(1.) /
- (computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldA) +
- computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldB));
+ m_kSwing = btScalar(1.) /
+ (computeAngularImpulseDenominator(m_swingAxis, invInertiaWorldA) +
+ computeAngularImpulseDenominator(m_swingAxis, invInertiaWorldB));
}
}
else
@@ -717,9 +696,9 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
btScalar x = ivB.dot(ivA);
btScalar y = ivB.dot(jvA);
btScalar z = ivB.dot(kvA);
- if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
- { // fixed. We'll need to add one more row to constraint
- if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
+ if ((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
+ { // fixed. We'll need to add one more row to constraint
+ if ((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
{
m_solveSwingLimit = true;
m_swingAxis = -ivB.cross(ivA);
@@ -727,47 +706,47 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
}
else
{
- if(m_swingSpan1 < m_fixThresh)
- { // hinge around Y axis
-// if(!(btFuzzyZero(y)))
- if((!(btFuzzyZero(x))) || (!(btFuzzyZero(z))))
+ if (m_swingSpan1 < m_fixThresh)
+ { // hinge around Y axis
+ // if(!(btFuzzyZero(y)))
+ if ((!(btFuzzyZero(x))) || (!(btFuzzyZero(z))))
{
m_solveSwingLimit = true;
- if(m_swingSpan2 >= m_fixThresh)
+ if (m_swingSpan2 >= m_fixThresh)
{
y = btScalar(0.f);
btScalar span2 = btAtan2(z, x);
- if(span2 > m_swingSpan2)
+ if (span2 > m_swingSpan2)
{
x = btCos(m_swingSpan2);
z = btSin(m_swingSpan2);
}
- else if(span2 < -m_swingSpan2)
+ else if (span2 < -m_swingSpan2)
{
- x = btCos(m_swingSpan2);
+ x = btCos(m_swingSpan2);
z = -btSin(m_swingSpan2);
}
}
}
}
else
- { // hinge around Z axis
-// if(!btFuzzyZero(z))
- if((!(btFuzzyZero(x))) || (!(btFuzzyZero(y))))
+ { // hinge around Z axis
+ // if(!btFuzzyZero(z))
+ if ((!(btFuzzyZero(x))) || (!(btFuzzyZero(y))))
{
m_solveSwingLimit = true;
- if(m_swingSpan1 >= m_fixThresh)
+ if (m_swingSpan1 >= m_fixThresh)
{
z = btScalar(0.f);
btScalar span1 = btAtan2(y, x);
- if(span1 > m_swingSpan1)
+ if (span1 > m_swingSpan1)
{
x = btCos(m_swingSpan1);
y = btSin(m_swingSpan1);
}
- else if(span1 < -m_swingSpan1)
+ else if (span1 < -m_swingSpan1)
{
- x = btCos(m_swingSpan1);
+ x = btCos(m_swingSpan1);
y = -btSin(m_swingSpan1);
}
}
@@ -778,10 +757,10 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2];
target.normalize();
m_swingAxis = -ivB.cross(target);
- m_swingCorrection = m_swingAxis.length();
+ m_swingCorrection = m_swingAxis.length();
- if (!btFuzzyZero(m_swingCorrection))
- m_swingAxis.normalize();
+ if (!btFuzzyZero(m_swingCorrection))
+ m_swingAxis.normalize();
}
}
@@ -790,15 +769,15 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
btVector3 twistAxis;
computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis);
- if (m_twistAngle > m_twistSpan*m_limitSoftness)
+ if (m_twistAngle > m_twistSpan * m_limitSoftness)
{
m_solveTwistLimit = true;
m_twistLimitRatio = 1.f;
if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON)
{
- m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness)/
- (m_twistSpan - m_twistSpan * m_limitSoftness);
+ m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness) /
+ (m_twistSpan - m_twistSpan * m_limitSoftness);
}
// twist correction tries to get back to soft limit
@@ -807,8 +786,8 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
m_twistAxis = quatRotate(qB, -twistAxis);
m_kTwist = btScalar(1.) /
- (computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldA) +
- computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldB));
+ (computeAngularImpulseDenominator(m_twistAxis, invInertiaWorldA) +
+ computeAngularImpulseDenominator(m_twistAxis, invInertiaWorldB));
}
if (m_solveSwingLimit)
@@ -821,15 +800,13 @@ void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTr
}
}
-
-
// given a cone rotation in constraint space, (pre: twist must already be removed)
// this method computes its corresponding swing angle and axis.
// more interestingly, it computes the cone/swing limit (angle) for this cone "pose".
void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
- btScalar& swingAngle, // out
- btVector3& vSwingAxis, // out
- btScalar& swingLimit) // out
+ btScalar& swingAngle, // out
+ btVector3& vSwingAxis, // out
+ btScalar& swingLimit) // out
{
swingAngle = qCone.getAngle();
if (swingAngle > SIMD_EPSILON)
@@ -840,7 +817,7 @@ void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
// non-zero twist?! this should never happen.
btAssert(fabs(vSwingAxis.x()) <= SIMD_EPSILON));
#endif
-
+
// Compute limit for given swing. tricky:
// Given a swing axis, we're looking for the intersection with the bounding cone ellipse.
// (Since we're dealing with angles, this ellipse is embedded on the surface of a sphere.)
@@ -848,7 +825,7 @@ void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
// For starters, compute the direction from center to surface of ellipse.
// This is just the perpendicular (ie. rotate 2D vector by PI/2) of the swing axis.
// (vSwingAxis is the cone rotation (in z,y); change vars and rotate to (x,y) coords.)
- btScalar xEllipse = vSwingAxis.y();
+ btScalar xEllipse = vSwingAxis.y();
btScalar yEllipse = -vSwingAxis.z();
// Now, we use the slope of the vector (using x/yEllipse) and find the length
@@ -858,10 +835,10 @@ void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
// a^2 b^2
// Do the math and it should be clear.
- swingLimit = m_swingSpan1; // if xEllipse == 0, we have a pure vSwingAxis.z rotation: just use swingspan1
+ swingLimit = m_swingSpan1; // if xEllipse == 0, we have a pure vSwingAxis.z rotation: just use swingspan1
if (fabs(xEllipse) > SIMD_EPSILON)
{
- btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
+ btScalar surfaceSlope2 = (yEllipse * yEllipse) / (xEllipse * xEllipse);
btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
@@ -887,7 +864,7 @@ void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
#if 0
btAssert(0);
#endif
- }
+ }
}
btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const
@@ -903,10 +880,10 @@ btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btSc
// a^2 b^2
// Do the math and it should be clear.
- btScalar swingLimit = m_swingSpan1; // if xEllipse == 0, just use axis b (1)
+ btScalar swingLimit = m_swingSpan1; // if xEllipse == 0, just use axis b (1)
if (fabs(xEllipse) > SIMD_EPSILON)
{
- btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
+ btScalar surfaceSlope2 = (yEllipse * yEllipse) / (xEllipse * xEllipse);
btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
@@ -917,20 +894,20 @@ btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btSc
// note: twist is x-axis, swing 1 and 2 are along the z and y axes respectively
btVector3 vSwingAxis(0, xEllipse, -yEllipse);
btQuaternion qSwing(vSwingAxis, swingLimit);
- btVector3 vPointInConstraintSpace(fLength,0,0);
+ btVector3 vPointInConstraintSpace(fLength, 0, 0);
return quatRotate(qSwing, vPointInConstraintSpace);
}
// given a twist rotation in constraint space, (pre: cone must already be removed)
// this method computes its corresponding angle and axis.
void btConeTwistConstraint::computeTwistLimitInfo(const btQuaternion& qTwist,
- btScalar& twistAngle, // out
- btVector3& vTwistAxis) // out
+ btScalar& twistAngle, // out
+ btVector3& vTwistAxis) // out
{
btQuaternion qMinTwist = qTwist;
twistAngle = qTwist.getAngle();
- if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
+ if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
{
qMinTwist = -(qTwist);
twistAngle = qMinTwist.getAngle();
@@ -948,80 +925,79 @@ void btConeTwistConstraint::computeTwistLimitInfo(const btQuaternion& qTwist,
vTwistAxis.normalize();
}
-
void btConeTwistConstraint::adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const
{
// the swing axis is computed as the "twist-free" cone rotation,
// but the cone limit is not circular, but elliptical (if swingspan1 != swingspan2).
- // so, if we're outside the limits, the closest way back inside the cone isn't
+ // so, if we're outside the limits, the closest way back inside the cone isn't
// along the vector back to the center. better (and more stable) to use the ellipse normal.
// convert swing axis to direction from center to surface of ellipse
// (ie. rotate 2D vector by PI/2)
btScalar y = -vSwingAxis.z();
- btScalar z = vSwingAxis.y();
+ btScalar z = vSwingAxis.y();
// do the math...
- if (fabs(z) > SIMD_EPSILON) // avoid division by 0. and we don't need an update if z == 0.
+ if (fabs(z) > SIMD_EPSILON) // avoid division by 0. and we don't need an update if z == 0.
{
// compute gradient/normal of ellipse surface at current "point"
- btScalar grad = y/z;
+ btScalar grad = y / z;
grad *= m_swingSpan2 / m_swingSpan1;
// adjust y/z to represent normal at point (instead of vector to point)
if (y > 0)
- y = fabs(grad * z);
+ y = fabs(grad * z);
else
y = -fabs(grad * z);
// convert ellipse direction back to swing axis
vSwingAxis.setZ(-y);
- vSwingAxis.setY( z);
+ vSwingAxis.setY(z);
vSwingAxis.normalize();
}
}
-
-
-void btConeTwistConstraint::setMotorTarget(const btQuaternion &q)
+void btConeTwistConstraint::setMotorTarget(const btQuaternion& q)
{
//btTransform trACur = m_rbA.getCenterOfMassTransform();
//btTransform trBCur = m_rbB.getCenterOfMassTransform();
-// btTransform trABCur = trBCur.inverse() * trACur;
-// btQuaternion qABCur = trABCur.getRotation();
-// btTransform trConstraintCur = (trBCur * m_rbBFrame).inverse() * (trACur * m_rbAFrame);
+ // btTransform trABCur = trBCur.inverse() * trACur;
+ // btQuaternion qABCur = trABCur.getRotation();
+ // btTransform trConstraintCur = (trBCur * m_rbBFrame).inverse() * (trACur * m_rbAFrame);
//btQuaternion qConstraintCur = trConstraintCur.getRotation();
btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * q * m_rbAFrame.getRotation();
setMotorTargetInConstraintSpace(qConstraint);
}
-
-void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &q)
+void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion& q)
{
m_qTarget = q;
// clamp motor target to within limits
{
- btScalar softness = 1.f;//m_limitSoftness;
+ btScalar softness = 1.f; //m_limitSoftness;
// split into twist and cone
btVector3 vTwisted = quatRotate(m_qTarget, vTwist);
- btQuaternion qTargetCone = shortestArcQuat(vTwist, vTwisted); qTargetCone.normalize();
- btQuaternion qTargetTwist = qTargetCone.inverse() * m_qTarget; qTargetTwist.normalize();
+ btQuaternion qTargetCone = shortestArcQuat(vTwist, vTwisted);
+ qTargetCone.normalize();
+ btQuaternion qTargetTwist = qTargetCone.inverse() * m_qTarget;
+ qTargetTwist.normalize();
// clamp cone
if (m_swingSpan1 >= btScalar(0.05f) && m_swingSpan2 >= btScalar(0.05f))
{
- btScalar swingAngle, swingLimit; btVector3 swingAxis;
+ btScalar swingAngle, swingLimit;
+ btVector3 swingAxis;
computeConeLimitInfo(qTargetCone, swingAngle, swingAxis, swingLimit);
if (fabs(swingAngle) > SIMD_EPSILON)
{
- if (swingAngle > swingLimit*softness)
- swingAngle = swingLimit*softness;
- else if (swingAngle < -swingLimit*softness)
- swingAngle = -swingLimit*softness;
+ if (swingAngle > swingLimit * softness)
+ swingAngle = swingLimit * softness;
+ else if (swingAngle < -swingLimit * softness)
+ swingAngle = -swingLimit * softness;
qTargetCone = btQuaternion(swingAxis, swingAngle);
}
}
@@ -1029,16 +1005,17 @@ void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &
// clamp twist
if (m_twistSpan >= btScalar(0.05f))
{
- btScalar twistAngle; btVector3 twistAxis;
+ btScalar twistAngle;
+ btVector3 twistAxis;
computeTwistLimitInfo(qTargetTwist, twistAngle, twistAxis);
if (fabs(twistAngle) > SIMD_EPSILON)
{
// eddy todo: limitSoftness used here???
- if (twistAngle > m_twistSpan*softness)
- twistAngle = m_twistSpan*softness;
- else if (twistAngle < -m_twistSpan*softness)
- twistAngle = -m_twistSpan*softness;
+ if (twistAngle > m_twistSpan * softness)
+ twistAngle = m_twistSpan * softness;
+ else if (twistAngle < -m_twistSpan * softness)
+ twistAngle = -m_twistSpan * softness;
qTargetTwist = btQuaternion(twistAxis, twistAngle);
}
}
@@ -1047,15 +1024,15 @@ void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &
}
}
-///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
void btConeTwistConstraint::setParam(int num, btScalar value, int axis)
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_ERP :
- case BT_CONSTRAINT_STOP_ERP :
- if((axis >= 0) && (axis < 3))
+ case BT_CONSTRAINT_ERP:
+ case BT_CONSTRAINT_STOP_ERP:
+ if ((axis >= 0) && (axis < 3))
{
m_linERP = value;
m_flags |= BT_CONETWIST_FLAGS_LIN_ERP;
@@ -1065,9 +1042,9 @@ void btConeTwistConstraint::setParam(int num, btScalar value, int axis)
m_biasFactor = value;
}
break;
- case BT_CONSTRAINT_CFM :
- case BT_CONSTRAINT_STOP_CFM :
- if((axis >= 0) && (axis < 3))
+ case BT_CONSTRAINT_CFM:
+ case BT_CONSTRAINT_STOP_CFM:
+ if ((axis >= 0) && (axis < 3))
{
m_linCFM = value;
m_flags |= BT_CONETWIST_FLAGS_LIN_CFM;
@@ -1085,19 +1062,19 @@ void btConeTwistConstraint::setParam(int num, btScalar value, int axis)
}
///return the local value of parameter
-btScalar btConeTwistConstraint::getParam(int num, int axis) const
+btScalar btConeTwistConstraint::getParam(int num, int axis) const
{
btScalar retVal = 0;
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_ERP :
- case BT_CONSTRAINT_STOP_ERP :
- if((axis >= 0) && (axis < 3))
+ case BT_CONSTRAINT_ERP:
+ case BT_CONSTRAINT_STOP_ERP:
+ if ((axis >= 0) && (axis < 3))
{
btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_ERP);
retVal = m_linERP;
}
- else if((axis >= 3) && (axis < 6))
+ else if ((axis >= 3) && (axis < 6))
{
retVal = m_biasFactor;
}
@@ -1106,14 +1083,14 @@ btScalar btConeTwistConstraint::getParam(int num, int axis) const
btAssertConstrParams(0);
}
break;
- case BT_CONSTRAINT_CFM :
- case BT_CONSTRAINT_STOP_CFM :
- if((axis >= 0) && (axis < 3))
+ case BT_CONSTRAINT_CFM:
+ case BT_CONSTRAINT_STOP_CFM:
+ if ((axis >= 0) && (axis < 3))
{
btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_CFM);
retVal = m_linCFM;
}
- else if((axis >= 3) && (axis < 6))
+ else if ((axis >= 3) && (axis < 6))
{
btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_ANG_CFM);
retVal = m_angCFM;
@@ -1123,21 +1100,16 @@ btScalar btConeTwistConstraint::getParam(int num, int axis) const
btAssertConstrParams(0);
}
break;
- default :
+ default:
btAssertConstrParams(0);
}
return retVal;
}
-
-void btConeTwistConstraint::setFrames(const btTransform & frameA, const btTransform & frameB)
+void btConeTwistConstraint::setFrames(const btTransform& frameA, const btTransform& frameB)
{
m_rbAFrame = frameA;
m_rbBFrame = frameB;
buildJacobian();
//calculateTransforms();
}
-
-
-
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
index 7a33d01d1e..64f44df1cb 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
@@ -15,8 +15,6 @@ subject to the following restrictions:
Written by: Marcus Hennix
*/
-
-
/*
Overview:
@@ -31,8 +29,6 @@ twist is along the x-axis,
and swing 1 and 2 are along the z and y axes respectively.
*/
-
-
#ifndef BT_CONETWISTCONSTRAINT_H
#define BT_CONETWISTCONSTRAINT_H
@@ -41,13 +37,12 @@ and swing 1 and 2 are along the z and y axes respectively.
#include "btTypedConstraint.h"
#ifdef BT_USE_DOUBLE_PRECISION
-#define btConeTwistConstraintData2 btConeTwistConstraintDoubleData
-#define btConeTwistConstraintDataName "btConeTwistConstraintDoubleData"
+#define btConeTwistConstraintData2 btConeTwistConstraintDoubleData
+#define btConeTwistConstraintDataName "btConeTwistConstraintDoubleData"
#else
-#define btConeTwistConstraintData2 btConeTwistConstraintData
-#define btConeTwistConstraintDataName "btConeTwistConstraintData"
-#endif //BT_USE_DOUBLE_PRECISION
-
+#define btConeTwistConstraintData2 btConeTwistConstraintData
+#define btConeTwistConstraintDataName "btConeTwistConstraintData"
+#endif //BT_USE_DOUBLE_PRECISION
class btRigidBody;
@@ -59,103 +54,99 @@ enum btConeTwistFlags
};
///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc)
-ATTRIBUTE_ALIGNED16(class) btConeTwistConstraint : public btTypedConstraint
+ATTRIBUTE_ALIGNED16(class)
+btConeTwistConstraint : public btTypedConstraint
{
#ifdef IN_PARALLELL_SOLVER
public:
#endif
- btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
+ btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
- btTransform m_rbAFrame;
+ btTransform m_rbAFrame;
btTransform m_rbBFrame;
- btScalar m_limitSoftness;
- btScalar m_biasFactor;
- btScalar m_relaxationFactor;
+ btScalar m_limitSoftness;
+ btScalar m_biasFactor;
+ btScalar m_relaxationFactor;
- btScalar m_damping;
+ btScalar m_damping;
- btScalar m_swingSpan1;
- btScalar m_swingSpan2;
- btScalar m_twistSpan;
+ btScalar m_swingSpan1;
+ btScalar m_swingSpan2;
+ btScalar m_twistSpan;
- btScalar m_fixThresh;
+ btScalar m_fixThresh;
- btVector3 m_swingAxis;
- btVector3 m_twistAxis;
+ btVector3 m_swingAxis;
+ btVector3 m_twistAxis;
- btScalar m_kSwing;
- btScalar m_kTwist;
+ btScalar m_kSwing;
+ btScalar m_kTwist;
- btScalar m_twistLimitSign;
- btScalar m_swingCorrection;
- btScalar m_twistCorrection;
+ btScalar m_twistLimitSign;
+ btScalar m_swingCorrection;
+ btScalar m_twistCorrection;
- btScalar m_twistAngle;
+ btScalar m_twistAngle;
- btScalar m_accSwingLimitImpulse;
- btScalar m_accTwistLimitImpulse;
+ btScalar m_accSwingLimitImpulse;
+ btScalar m_accTwistLimitImpulse;
- bool m_angularOnly;
- bool m_solveTwistLimit;
- bool m_solveSwingLimit;
+ bool m_angularOnly;
+ bool m_solveTwistLimit;
+ bool m_solveSwingLimit;
- bool m_useSolveConstraintObsolete;
+ bool m_useSolveConstraintObsolete;
// not yet used...
- btScalar m_swingLimitRatio;
- btScalar m_twistLimitRatio;
- btVector3 m_twistAxisA;
+ btScalar m_swingLimitRatio;
+ btScalar m_twistLimitRatio;
+ btVector3 m_twistAxisA;
// motor
- bool m_bMotorEnabled;
- bool m_bNormalizedMotorStrength;
+ bool m_bMotorEnabled;
+ bool m_bNormalizedMotorStrength;
btQuaternion m_qTarget;
- btScalar m_maxMotorImpulse;
- btVector3 m_accMotorImpulse;
-
+ btScalar m_maxMotorImpulse;
+ btVector3 m_accMotorImpulse;
+
// parameters
- int m_flags;
- btScalar m_linCFM;
- btScalar m_linERP;
- btScalar m_angCFM;
-
-protected:
+ int m_flags;
+ btScalar m_linCFM;
+ btScalar m_linERP;
+ btScalar m_angCFM;
+protected:
void init();
- void computeConeLimitInfo(const btQuaternion& qCone, // in
- btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
+ void computeConeLimitInfo(const btQuaternion& qCone, // in
+ btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
- void computeTwistLimitInfo(const btQuaternion& qTwist, // in
- btScalar& twistAngle, btVector3& vTwistAxis); // all outs
-
- void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const;
+ void computeTwistLimitInfo(const btQuaternion& qTwist, // in
+ btScalar& twistAngle, btVector3& vTwistAxis); // all outs
+ void adjustSwingAxisToUseEllipseNormal(btVector3 & vSwingAxis) const;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
-
- btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
+ btConeTwistConstraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& rbAFrame, const btTransform& rbBFrame);
+
+ btConeTwistConstraint(btRigidBody & rbA, const btTransform& rbAFrame);
+
+ virtual void buildJacobian();
- virtual void buildJacobian();
+ virtual void getInfo1(btConstraintInfo1 * info);
- virtual void getInfo1 (btConstraintInfo1* info);
+ void getInfo1NonVirtual(btConstraintInfo1 * info);
- void getInfo1NonVirtual(btConstraintInfo1* info);
-
- virtual void getInfo2 (btConstraintInfo2* info);
-
- void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
+ virtual void getInfo2(btConstraintInfo2 * info);
- virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
+ void getInfo2NonVirtual(btConstraintInfo2 * info, const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA, const btMatrix3x3& invInertiaWorldB);
-
- void updateRHS(btScalar timeStep);
+ virtual void solveConstraintObsolete(btSolverBody & bodyA, btSolverBody & bodyB, btScalar timeStep);
+ void updateRHS(btScalar timeStep);
const btRigidBody& getRigidBodyA() const
{
@@ -166,64 +157,64 @@ public:
return m_rbB;
}
- void setAngularOnly(bool angularOnly)
+ void setAngularOnly(bool angularOnly)
{
m_angularOnly = angularOnly;
}
-
- bool getAngularOnly() const
+
+ bool getAngularOnly() const
{
- return m_angularOnly;
+ return m_angularOnly;
}
- void setLimit(int limitIndex,btScalar limitValue)
+ void setLimit(int limitIndex, btScalar limitValue)
{
switch (limitIndex)
{
- case 3:
+ case 3:
{
m_twistSpan = limitValue;
break;
}
- case 4:
+ case 4:
{
m_swingSpan2 = limitValue;
break;
}
- case 5:
+ case 5:
{
m_swingSpan1 = limitValue;
break;
}
- default:
+ default:
{
}
};
}
- btScalar getLimit(int limitIndex) const
+ btScalar getLimit(int limitIndex) const
{
switch (limitIndex)
{
- case 3:
+ case 3:
{
return m_twistSpan;
break;
}
- case 4:
+ case 4:
{
return m_swingSpan2;
break;
}
- case 5:
+ case 5:
{
return m_swingSpan1;
break;
}
- default:
+ default:
{
- btAssert(0 && "Invalid limitIndex specified for btConeTwistConstraint");
- return 0.0;
+ btAssert(0 && "Invalid limitIndex specified for btConeTwistConstraint");
+ return 0.0;
}
};
}
@@ -239,18 +230,18 @@ public:
// __relaxationFactor:
// 0->1, recommend to stay near 1.
// the lower the value, the less the constraint will fight velocities which violate the angular limits.
- void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
+ void setLimit(btScalar _swingSpan1, btScalar _swingSpan2, btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
{
m_swingSpan1 = _swingSpan1;
m_swingSpan2 = _swingSpan2;
- m_twistSpan = _twistSpan;
+ m_twistSpan = _twistSpan;
- m_limitSoftness = _softness;
+ m_limitSoftness = _softness;
m_biasFactor = _biasFactor;
m_relaxationFactor = _relaxationFactor;
}
- const btTransform& getAFrame() const { return m_rbAFrame; };
+ const btTransform& getAFrame() const { return m_rbAFrame; };
const btTransform& getBFrame() const { return m_rbBFrame; };
inline int getSolveTwistLimit()
@@ -269,7 +260,7 @@ public:
}
void calcAngleInfo();
- void calcAngleInfo2(const btTransform& transA, const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB);
+ void calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA, const btMatrix3x3& invInertiaWorldB);
inline btScalar getSwingSpan1() const
{
@@ -308,8 +299,16 @@ public:
bool isMotorEnabled() const { return m_bMotorEnabled; }
btScalar getMaxMotorImpulse() const { return m_maxMotorImpulse; }
bool isMaxMotorImpulseNormalized() const { return m_bNormalizedMotorStrength; }
- void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; }
- void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; }
+ void setMaxMotorImpulse(btScalar maxMotorImpulse)
+ {
+ m_maxMotorImpulse = maxMotorImpulse;
+ m_bNormalizedMotorStrength = false;
+ }
+ void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse)
+ {
+ m_maxMotorImpulse = maxMotorImpulse;
+ m_bNormalizedMotorStrength = true;
+ }
btScalar getFixThresh() { return m_fixThresh; }
void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; }
@@ -318,17 +317,17 @@ public:
// q: the desired rotation of bodyA wrt bodyB.
// note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
// note: don't forget to enableMotor()
- void setMotorTarget(const btQuaternion &q);
+ void setMotorTarget(const btQuaternion& q);
const btQuaternion& getMotorTarget() const { return m_qTarget; }
// same as above, but q is the desired rotation of frameA wrt frameB in constraint space
- void setMotorTargetInConstraintSpace(const btQuaternion &q);
+ void setMotorTargetInConstraintSpace(const btQuaternion& q);
btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const;
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, btScalar value, int axis = -1);
+ virtual void setParam(int num, btScalar value, int axis = -1);
virtual void setFrames(const btTransform& frameA, const btTransform& frameB);
@@ -342,84 +341,74 @@ public:
return m_rbBFrame;
}
-
///return the local value of parameter
- virtual btScalar getParam(int num, int axis = -1) const;
+ virtual btScalar getParam(int num, int axis = -1) const;
int getFlags() const
{
return m_flags;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
-
-
-struct btConeTwistConstraintDoubleData
+struct btConeTwistConstraintDoubleData
{
- btTypedConstraintDoubleData m_typeConstraintData;
+ btTypedConstraintDoubleData m_typeConstraintData;
btTransformDoubleData m_rbAFrame;
btTransformDoubleData m_rbBFrame;
//limits
- double m_swingSpan1;
- double m_swingSpan2;
- double m_twistSpan;
- double m_limitSoftness;
- double m_biasFactor;
- double m_relaxationFactor;
-
- double m_damping;
-
-
-
+ double m_swingSpan1;
+ double m_swingSpan2;
+ double m_twistSpan;
+ double m_limitSoftness;
+ double m_biasFactor;
+ double m_relaxationFactor;
+
+ double m_damping;
};
#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
///this structure is not used, except for loading pre-2.82 .bullet files
-struct btConeTwistConstraintData
+struct btConeTwistConstraintData
{
- btTypedConstraintData m_typeConstraintData;
+ btTypedConstraintData m_typeConstraintData;
btTransformFloatData m_rbAFrame;
btTransformFloatData m_rbBFrame;
//limits
- float m_swingSpan1;
- float m_swingSpan2;
- float m_twistSpan;
- float m_limitSoftness;
- float m_biasFactor;
- float m_relaxationFactor;
-
- float m_damping;
-
- char m_pad[4];
+ float m_swingSpan1;
+ float m_swingSpan2;
+ float m_twistSpan;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
+ float m_damping;
+
+ char m_pad[4];
};
-#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
+#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
//
-SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() const
{
return sizeof(btConeTwistConstraintData2);
-
}
-
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btConeTwistConstraintData2* cone = (btConeTwistConstraintData2*) dataBuffer;
- btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer);
+ btConeTwistConstraintData2* cone = (btConeTwistConstraintData2*)dataBuffer;
+ btTypedConstraint::serialize(&cone->m_typeConstraintData, serializer);
m_rbAFrame.serialize(cone->m_rbAFrame);
m_rbBFrame.serialize(cone->m_rbBFrame);
-
+
cone->m_swingSpan1 = m_swingSpan1;
cone->m_swingSpan2 = m_swingSpan2;
cone->m_twistSpan = m_twistSpan;
@@ -431,5 +420,4 @@ SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer,
return btConeTwistConstraintDataName;
}
-
-#endif //BT_CONETWISTCONSTRAINT_H
+#endif //BT_CONETWISTCONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h
index 0491639f70..808433477c 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConstraintSolver.h
@@ -26,41 +26,33 @@ struct btContactSolverInfo;
struct btBroadphaseProxy;
class btIDebugDraw;
class btStackAlloc;
-class btDispatcher;
+class btDispatcher;
/// btConstraintSolver provides solver interface
-
enum btConstraintSolverType
{
- BT_SEQUENTIAL_IMPULSE_SOLVER=1,
- BT_MLCP_SOLVER=2,
- BT_NNCG_SOLVER=4,
- BT_MULTIBODY_SOLVER=8,
+ BT_SEQUENTIAL_IMPULSE_SOLVER = 1,
+ BT_MLCP_SOLVER = 2,
+ BT_NNCG_SOLVER = 4,
+ BT_MULTIBODY_SOLVER = 8,
};
class btConstraintSolver
{
-
public:
-
virtual ~btConstraintSolver() {}
-
- virtual void prepareSolve (int /* numBodies */, int /* numManifolds */) {;}
+
+ virtual void prepareSolve(int /* numBodies */, int /* numManifolds */) { ; }
///solve a group of constraints
- virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer,btDispatcher* dispatcher) = 0;
+ virtual btScalar solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, class btIDebugDraw* debugDrawer, btDispatcher* dispatcher) = 0;
- virtual void allSolved (const btContactSolverInfo& /* info */,class btIDebugDraw* /* debugDrawer */) {;}
+ virtual void allSolved(const btContactSolverInfo& /* info */, class btIDebugDraw* /* debugDrawer */) { ; }
///clear internal cached data and reset random seed
- virtual void reset() = 0;
-
- virtual btConstraintSolverType getSolverType() const=0;
-
+ virtual void reset() = 0;
+ virtual btConstraintSolverType getSolverType() const = 0;
};
-
-
-
-#endif //BT_CONSTRAINT_SOLVER_H
+#endif //BT_CONSTRAINT_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
index 1098d0c96b..4b22b2fff5 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btContactConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btVector3.h"
@@ -22,44 +21,33 @@ subject to the following restrictions:
#include "LinearMath/btMinMax.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-
-
-btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB)
-:btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB),
- m_contactManifold(*contactManifold)
+btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold, btRigidBody& rbA, btRigidBody& rbB)
+ : btTypedConstraint(CONTACT_CONSTRAINT_TYPE, rbA, rbB),
+ m_contactManifold(*contactManifold)
{
-
}
btContactConstraint::~btContactConstraint()
{
-
}
-void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold)
+void btContactConstraint::setContactManifold(btPersistentManifold* contactManifold)
{
m_contactManifold = *contactManifold;
}
-void btContactConstraint::getInfo1 (btConstraintInfo1* info)
+void btContactConstraint::getInfo1(btConstraintInfo1* info)
{
-
}
-void btContactConstraint::getInfo2 (btConstraintInfo2* info)
+void btContactConstraint::getInfo2(btConstraintInfo2* info)
{
-
}
-void btContactConstraint::buildJacobian()
+void btContactConstraint::buildJacobian()
{
-
}
-
-
-
-
#include "btContactConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btVector3.h"
@@ -68,64 +56,59 @@ void btContactConstraint::buildJacobian()
#include "LinearMath/btMinMax.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-
-
//response between two dynamic objects without friction and no restitution, assuming 0 penetration depth
btScalar resolveSingleCollision(
- btRigidBody* body1,
- btCollisionObject* colObj2,
- const btVector3& contactPositionWorld,
- const btVector3& contactNormalOnB,
- const btContactSolverInfo& solverInfo,
- btScalar distance)
+ btRigidBody* body1,
+ btCollisionObject* colObj2,
+ const btVector3& contactPositionWorld,
+ const btVector3& contactNormalOnB,
+ const btContactSolverInfo& solverInfo,
+ btScalar distance)
{
btRigidBody* body2 = btRigidBody::upcast(colObj2);
-
-
- const btVector3& normal = contactNormalOnB;
-
- btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin();
- btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin();
-
- btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
-
- btScalar combinedRestitution = 0.f;
- btScalar restitution = combinedRestitution* -rel_vel;
-
- btScalar positionalError = solverInfo.m_erp *-distance /solverInfo.m_timeStep ;
- btScalar velocityError = -(1.0f + restitution) * rel_vel;// * damping;
- btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld,normal);
- btScalar denom1 = body2? body2->computeImpulseDenominator(contactPositionWorld,normal) : 0.f;
+
+ const btVector3& normal = contactNormalOnB;
+
+ btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin();
+ btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin();
+
+ btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1);
+ btVector3 vel2 = body2 ? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0);
+ btVector3 vel = vel1 - vel2;
+ btScalar rel_vel;
+ rel_vel = normal.dot(vel);
+
+ btScalar combinedRestitution = 0.f;
+ btScalar restitution = combinedRestitution * -rel_vel;
+
+ btScalar positionalError = solverInfo.m_erp * -distance / solverInfo.m_timeStep;
+ btScalar velocityError = -(1.0f + restitution) * rel_vel; // * damping;
+ btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld, normal);
+ btScalar denom1 = body2 ? body2->computeImpulseDenominator(contactPositionWorld, normal) : 0.f;
btScalar relaxation = 1.f;
- btScalar jacDiagABInv = relaxation/(denom0+denom1);
+ btScalar jacDiagABInv = relaxation / (denom0 + denom1);
- btScalar penetrationImpulse = positionalError * jacDiagABInv;
- btScalar velocityImpulse = velocityError * jacDiagABInv;
+ btScalar penetrationImpulse = positionalError * jacDiagABInv;
+ btScalar velocityImpulse = velocityError * jacDiagABInv;
- btScalar normalImpulse = penetrationImpulse+velocityImpulse;
- normalImpulse = 0.f > normalImpulse ? 0.f: normalImpulse;
+ btScalar normalImpulse = penetrationImpulse + velocityImpulse;
+ normalImpulse = 0.f > normalImpulse ? 0.f : normalImpulse;
- body1->applyImpulse(normal*(normalImpulse), rel_pos1);
- if (body2)
- body2->applyImpulse(-normal*(normalImpulse), rel_pos2);
-
- return normalImpulse;
-}
+ body1->applyImpulse(normal * (normalImpulse), rel_pos1);
+ if (body2)
+ body2->applyImpulse(-normal * (normalImpulse), rel_pos2);
+ return normalImpulse;
+}
//bilateral constraint between two dynamic objects
void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
- btRigidBody& body2, const btVector3& pos2,
- btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep)
+ btRigidBody& body2, const btVector3& pos2,
+ btScalar distance, const btVector3& normal, btScalar& impulse, btScalar timeStep)
{
(void)timeStep;
(void)distance;
-
btScalar normalLenSqr = normal.length2();
btAssert(btFabs(normalLenSqr) < btScalar(1.1));
if (normalLenSqr > btScalar(1.1))
@@ -133,45 +116,38 @@ void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
impulse = btScalar(0.);
return;
}
- btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
+ btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
//this jacobian entry could be re-used for all iterations
-
+
btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
btVector3 vel = vel1 - vel2;
-
- btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
- body2.getCenterOfMassTransform().getBasis().transpose(),
- rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(),
- body2.getInvInertiaDiagLocal(),body2.getInvMass());
+ btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
+ body2.getCenterOfMassTransform().getBasis().transpose(),
+ rel_pos1, rel_pos2, normal, body1.getInvInertiaDiagLocal(), body1.getInvMass(),
+ body2.getInvInertiaDiagLocal(), body2.getInvMass());
btScalar jacDiagAB = jac.getDiagonal();
btScalar jacDiagABInv = btScalar(1.) / jacDiagAB;
-
- btScalar rel_vel = jac.getRelativeVelocity(
+
+ btScalar rel_vel = jac.getRelativeVelocity(
body1.getLinearVelocity(),
body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(),
body2.getLinearVelocity(),
- body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity());
-
-
+ body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity());
rel_vel = normal.dot(vel);
-
+
//todo: move this into proper structure
btScalar contactDamping = btScalar(0.2);
#ifdef ONLY_USE_LINEAR_MASS
btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass());
- impulse = - contactDamping * rel_vel * massTerm;
-#else
+ impulse = -contactDamping * rel_vel * massTerm;
+#else
btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
impulse = velocityImpulse;
#endif
}
-
-
-
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h
index adb2268353..255489be99 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactConstraint.h
@@ -22,20 +22,17 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
-ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint
+ATTRIBUTE_ALIGNED16(class)
+btContactConstraint : public btTypedConstraint
{
protected:
-
btPersistentManifold m_contactManifold;
protected:
-
-
- btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB);
+ btContactConstraint(btPersistentManifold * contactManifold, btRigidBody & rbA, btRigidBody & rbB);
public:
-
- void setContactManifold(btPersistentManifold* contactManifold);
+ void setContactManifold(btPersistentManifold * contactManifold);
btPersistentManifold* getContactManifold()
{
@@ -49,25 +46,20 @@ public:
virtual ~btContactConstraint();
- virtual void getInfo1 (btConstraintInfo1* info);
+ virtual void getInfo1(btConstraintInfo1 * info);
- virtual void getInfo2 (btConstraintInfo2* info);
+ virtual void getInfo2(btConstraintInfo2 * info);
///obsolete methods
- virtual void buildJacobian();
-
-
+ virtual void buildJacobian();
};
///very basic collision resolution without friction
-btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld,const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo,btScalar distance);
-
+btScalar resolveSingleCollision(btRigidBody* body1, class btCollisionObject* colObj2, const btVector3& contactPositionWorld, const btVector3& contactNormalOnB, const struct btContactSolverInfo& solverInfo, btScalar distance);
///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
- btRigidBody& body2, const btVector3& pos2,
- btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
-
-
+ btRigidBody& body2, const btVector3& pos2,
+ btScalar distance, const btVector3& normal, btScalar& impulse, btScalar timeStep);
-#endif //BT_CONTACT_CONSTRAINT_H
+#endif //BT_CONTACT_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
index 93865cbc59..89f8db8b1a 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
@@ -18,7 +18,7 @@ subject to the following restrictions:
#include "LinearMath/btScalar.h"
-enum btSolverMode
+enum btSolverMode
{
SOLVER_RANDMIZE_ORDER = 1,
SOLVER_FRICTION_SEPARATE = 2,
@@ -35,134 +35,129 @@ enum btSolverMode
struct btContactSolverInfoData
{
-
-
- btScalar m_tau;
- btScalar m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
- btScalar m_friction;
- btScalar m_timeStep;
- btScalar m_restitution;
- int m_numIterations;
- btScalar m_maxErrorReduction;
- btScalar m_sor;//successive over-relaxation term
- btScalar m_erp;//error reduction for non-contact constraints
- btScalar m_erp2;//error reduction for contact constraints
- btScalar m_globalCfm;//constraint force mixing for contacts and non-contacts
- btScalar m_frictionERP;//error reduction for friction constraints
- btScalar m_frictionCFM;//constraint force mixing for friction constraints
-
- int m_splitImpulse;
- btScalar m_splitImpulsePenetrationThreshold;
- btScalar m_splitImpulseTurnErp;
- btScalar m_linearSlop;
- btScalar m_warmstartingFactor;
-
- int m_solverMode;
- int m_restingContactRestitutionThreshold;
- int m_minimumSolverBatchSize;
- btScalar m_maxGyroscopicForce;
- btScalar m_singleAxisRollingFrictionThreshold;
- btScalar m_leastSquaresResidualThreshold;
- btScalar m_restitutionVelocityThreshold;
-
+ btScalar m_tau;
+ btScalar m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
+ btScalar m_friction;
+ btScalar m_timeStep;
+ btScalar m_restitution;
+ int m_numIterations;
+ btScalar m_maxErrorReduction;
+ btScalar m_sor; //successive over-relaxation term
+ btScalar m_erp; //error reduction for non-contact constraints
+ btScalar m_erp2; //error reduction for contact constraints
+ btScalar m_globalCfm; //constraint force mixing for contacts and non-contacts
+ btScalar m_frictionERP; //error reduction for friction constraints
+ btScalar m_frictionCFM; //constraint force mixing for friction constraints
+
+ int m_splitImpulse;
+ btScalar m_splitImpulsePenetrationThreshold;
+ btScalar m_splitImpulseTurnErp;
+ btScalar m_linearSlop;
+ btScalar m_warmstartingFactor;
+
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+ btScalar m_maxGyroscopicForce;
+ btScalar m_singleAxisRollingFrictionThreshold;
+ btScalar m_leastSquaresResidualThreshold;
+ btScalar m_restitutionVelocityThreshold;
+ bool m_jointFeedbackInWorldSpace;
+ bool m_jointFeedbackInJointFrame;
};
struct btContactSolverInfo : public btContactSolverInfoData
{
-
-
-
inline btContactSolverInfo()
{
m_tau = btScalar(0.6);
m_damping = btScalar(1.0);
m_friction = btScalar(0.3);
- m_timeStep = btScalar(1.f/60.f);
+ m_timeStep = btScalar(1.f / 60.f);
m_restitution = btScalar(0.);
m_maxErrorReduction = btScalar(20.);
m_numIterations = 10;
m_erp = btScalar(0.2);
m_erp2 = btScalar(0.2);
m_globalCfm = btScalar(0.);
- m_frictionERP = btScalar(0.2);//positional friction 'anchors' are disabled by default
+ m_frictionERP = btScalar(0.2); //positional friction 'anchors' are disabled by default
m_frictionCFM = btScalar(0.);
m_sor = btScalar(1.);
m_splitImpulse = true;
m_splitImpulsePenetrationThreshold = -.04f;
m_splitImpulseTurnErp = 0.1f;
m_linearSlop = btScalar(0.0);
- m_warmstartingFactor=btScalar(0.85);
+ m_warmstartingFactor = btScalar(0.85);
//m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD | SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION|SOLVER_USE_2_FRICTION_DIRECTIONS|SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;// | SOLVER_RANDMIZE_ORDER;
- m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD;// | SOLVER_RANDMIZE_ORDER;
- m_restingContactRestitutionThreshold = 2;//unused as of 2.81
- m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
- m_maxGyroscopicForce = 100.f; ///it is only used for 'explicit' version of gyroscopic force
- m_singleAxisRollingFrictionThreshold = 1e30f;///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows.
+ m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD; // | SOLVER_RANDMIZE_ORDER;
+ m_restingContactRestitutionThreshold = 2; //unused as of 2.81
+ m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
+ m_maxGyroscopicForce = 100.f; ///it is only used for 'explicit' version of gyroscopic force
+ m_singleAxisRollingFrictionThreshold = 1e30f; ///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows.
m_leastSquaresResidualThreshold = 0.f;
- m_restitutionVelocityThreshold = 0.2f;//if the relative velocity is below this threshold, there is zero restitution
+ m_restitutionVelocityThreshold = 0.2f; //if the relative velocity is below this threshold, there is zero restitution
+ m_jointFeedbackInWorldSpace = false;
+ m_jointFeedbackInJointFrame = false;
}
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btContactSolverInfoDoubleData
{
- double m_tau;
- double m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
- double m_friction;
- double m_timeStep;
- double m_restitution;
- double m_maxErrorReduction;
- double m_sor;
- double m_erp;//used as Baumgarte factor
- double m_erp2;//used in Split Impulse
- double m_globalCfm;//constraint force mixing
- double m_splitImpulsePenetrationThreshold;
- double m_splitImpulseTurnErp;
- double m_linearSlop;
- double m_warmstartingFactor;
- double m_maxGyroscopicForce;///it is only used for 'explicit' version of gyroscopic force
- double m_singleAxisRollingFrictionThreshold;
-
- int m_numIterations;
- int m_solverMode;
- int m_restingContactRestitutionThreshold;
- int m_minimumSolverBatchSize;
- int m_splitImpulse;
- char m_padding[4];
-
+ double m_tau;
+ double m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
+ double m_friction;
+ double m_timeStep;
+ double m_restitution;
+ double m_maxErrorReduction;
+ double m_sor;
+ double m_erp; //used as Baumgarte factor
+ double m_erp2; //used in Split Impulse
+ double m_globalCfm; //constraint force mixing
+ double m_splitImpulsePenetrationThreshold;
+ double m_splitImpulseTurnErp;
+ double m_linearSlop;
+ double m_warmstartingFactor;
+ double m_maxGyroscopicForce; ///it is only used for 'explicit' version of gyroscopic force
+ double m_singleAxisRollingFrictionThreshold;
+
+ int m_numIterations;
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+ int m_splitImpulse;
+ char m_padding[4];
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btContactSolverInfoFloatData
{
- float m_tau;
- float m_damping;//global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
- float m_friction;
- float m_timeStep;
-
- float m_restitution;
- float m_maxErrorReduction;
- float m_sor;
- float m_erp;//used as Baumgarte factor
-
- float m_erp2;//used in Split Impulse
- float m_globalCfm;//constraint force mixing
- float m_splitImpulsePenetrationThreshold;
- float m_splitImpulseTurnErp;
-
- float m_linearSlop;
- float m_warmstartingFactor;
- float m_maxGyroscopicForce;
- float m_singleAxisRollingFrictionThreshold;
-
- int m_numIterations;
- int m_solverMode;
- int m_restingContactRestitutionThreshold;
- int m_minimumSolverBatchSize;
-
- int m_splitImpulse;
- char m_padding[4];
+ float m_tau;
+ float m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
+ float m_friction;
+ float m_timeStep;
+
+ float m_restitution;
+ float m_maxErrorReduction;
+ float m_sor;
+ float m_erp; //used as Baumgarte factor
+
+ float m_erp2; //used in Split Impulse
+ float m_globalCfm; //constraint force mixing
+ float m_splitImpulsePenetrationThreshold;
+ float m_splitImpulseTurnErp;
+
+ float m_linearSlop;
+ float m_warmstartingFactor;
+ float m_maxGyroscopicForce;
+ float m_singleAxisRollingFrictionThreshold;
+
+ int m_numIterations;
+ int m_solverMode;
+ int m_restingContactRestitutionThreshold;
+ int m_minimumSolverBatchSize;
+
+ int m_splitImpulse;
+ char m_padding[4];
};
-
-
-#endif //BT_CONTACT_SOLVER_INFO
+#endif //BT_CONTACT_SOLVER_INFO
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
index 75d81cc08c..bba102d905 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
@@ -13,25 +13,20 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btFixedConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include <new>
-
-btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
-:btGeneric6DofSpring2Constraint(rbA,rbB,frameInA,frameInB)
+btFixedConstraint::btFixedConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB)
+ : btGeneric6DofSpring2Constraint(rbA, rbB, frameInA, frameInB)
{
- setAngularLowerLimit(btVector3(0,0,0));
- setAngularUpperLimit(btVector3(0,0,0));
- setLinearLowerLimit(btVector3(0,0,0));
- setLinearUpperLimit(btVector3(0,0,0));
+ setAngularLowerLimit(btVector3(0, 0, 0));
+ setAngularUpperLimit(btVector3(0, 0, 0));
+ setLinearLowerLimit(btVector3(0, 0, 0));
+ setLinearUpperLimit(btVector3(0, 0, 0));
}
-
-
-
-btFixedConstraint::~btFixedConstraint ()
+btFixedConstraint::~btFixedConstraint()
{
}
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h
index bff2008b28..6d474ea81d 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h
@@ -18,16 +18,13 @@ subject to the following restrictions:
#include "btGeneric6DofSpring2Constraint.h"
-
-ATTRIBUTE_ALIGNED16(class) btFixedConstraint : public btGeneric6DofSpring2Constraint
+ATTRIBUTE_ALIGNED16(class)
+btFixedConstraint : public btGeneric6DofSpring2Constraint
{
-
public:
- btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB);
+ btFixedConstraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& frameInA, const btTransform& frameInB);
-
virtual ~btFixedConstraint();
-
};
-#endif //BT_FIXED_CONSTRAINT_H
+#endif //BT_FIXED_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.cpp
index bcd457b673..7535c52c05 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.cpp
@@ -17,38 +17,36 @@ subject to the following restrictions:
#include "btGearConstraint.h"
-btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio)
-:btTypedConstraint(GEAR_CONSTRAINT_TYPE,rbA,rbB),
-m_axisInA(axisInA),
-m_axisInB(axisInB),
-m_ratio(ratio)
+btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA, const btVector3& axisInB, btScalar ratio)
+ : btTypedConstraint(GEAR_CONSTRAINT_TYPE, rbA, rbB),
+ m_axisInA(axisInA),
+ m_axisInB(axisInB),
+ m_ratio(ratio)
{
}
-btGearConstraint::~btGearConstraint ()
+btGearConstraint::~btGearConstraint()
{
}
-void btGearConstraint::getInfo1 (btConstraintInfo1* info)
+void btGearConstraint::getInfo1(btConstraintInfo1* info)
{
info->m_numConstraintRows = 1;
info->nub = 1;
}
-void btGearConstraint::getInfo2 (btConstraintInfo2* info)
+void btGearConstraint::getInfo2(btConstraintInfo2* info)
{
btVector3 globalAxisA, globalAxisB;
- globalAxisA = m_rbA.getWorldTransform().getBasis()*this->m_axisInA;
- globalAxisB = m_rbB.getWorldTransform().getBasis()*this->m_axisInB;
+ globalAxisA = m_rbA.getWorldTransform().getBasis() * this->m_axisInA;
+ globalAxisB = m_rbB.getWorldTransform().getBasis() * this->m_axisInB;
info->m_J1angularAxis[0] = globalAxisA[0];
info->m_J1angularAxis[1] = globalAxisA[1];
info->m_J1angularAxis[2] = globalAxisA[2];
- info->m_J2angularAxis[0] = m_ratio*globalAxisB[0];
- info->m_J2angularAxis[1] = m_ratio*globalAxisB[1];
- info->m_J2angularAxis[2] = m_ratio*globalAxisB[2];
-
+ info->m_J2angularAxis[0] = m_ratio * globalAxisB[0];
+ info->m_J2angularAxis[1] = m_ratio * globalAxisB[1];
+ info->m_J2angularAxis[2] = m_ratio * globalAxisB[2];
}
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h
index e4613455a2..64b15dfbce 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGearConstraint.h
@@ -13,45 +13,40 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_GEAR_CONSTRAINT_H
#define BT_GEAR_CONSTRAINT_H
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
-
#ifdef BT_USE_DOUBLE_PRECISION
-#define btGearConstraintData btGearConstraintDoubleData
-#define btGearConstraintDataName "btGearConstraintDoubleData"
+#define btGearConstraintData btGearConstraintDoubleData
+#define btGearConstraintDataName "btGearConstraintDoubleData"
#else
-#define btGearConstraintData btGearConstraintFloatData
-#define btGearConstraintDataName "btGearConstraintFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
+#define btGearConstraintData btGearConstraintFloatData
+#define btGearConstraintDataName "btGearConstraintFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
///The btGeatConstraint will couple the angular velocity for two bodies around given local axis and ratio.
///See Bullet/Demos/ConstraintDemo for an example use.
class btGearConstraint : public btTypedConstraint
{
protected:
- btVector3 m_axisInA;
- btVector3 m_axisInB;
- bool m_useFrameA;
- btScalar m_ratio;
+ btVector3 m_axisInA;
+ btVector3 m_axisInB;
+ bool m_useFrameA;
+ btScalar m_ratio;
public:
- btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio=1.f);
- virtual ~btGearConstraint ();
+ btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA, const btVector3& axisInB, btScalar ratio = 1.f);
+ virtual ~btGearConstraint();
///internal method used by the constraint solver, don't use them directly
- virtual void getInfo1 (btConstraintInfo1* info);
+ virtual void getInfo1(btConstraintInfo1* info);
///internal method used by the constraint solver, don't use them directly
- virtual void getInfo2 (btConstraintInfo2* info);
+ virtual void getInfo2(btConstraintInfo2* info);
- void setAxisA(btVector3& axisA)
+ void setAxisA(btVector3& axisA)
{
m_axisInA = axisA;
}
@@ -76,68 +71,64 @@ public:
return m_ratio;
}
-
- virtual void setParam(int num, btScalar value, int axis = -1)
+ virtual void setParam(int num, btScalar value, int axis = -1)
{
- (void) num;
- (void) value;
- (void) axis;
+ (void)num;
+ (void)value;
+ (void)axis;
btAssert(0);
}
///return the local value of parameter
- virtual btScalar getParam(int num, int axis = -1) const
- {
- (void) num;
- (void) axis;
+ virtual btScalar getParam(int num, int axis = -1) const
+ {
+ (void)num;
+ (void)axis;
btAssert(0);
return 0.f;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
-
-
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btGearConstraintFloatData
{
- btTypedConstraintFloatData m_typeConstraintData;
+ btTypedConstraintFloatData m_typeConstraintData;
- btVector3FloatData m_axisInA;
- btVector3FloatData m_axisInB;
+ btVector3FloatData m_axisInA;
+ btVector3FloatData m_axisInB;
- float m_ratio;
- char m_padding[4];
+ float m_ratio;
+ char m_padding[4];
};
struct btGearConstraintDoubleData
{
- btTypedConstraintDoubleData m_typeConstraintData;
+ btTypedConstraintDoubleData m_typeConstraintData;
- btVector3DoubleData m_axisInA;
- btVector3DoubleData m_axisInB;
+ btVector3DoubleData m_axisInA;
+ btVector3DoubleData m_axisInB;
- double m_ratio;
+ double m_ratio;
};
-SIMD_FORCE_INLINE int btGearConstraint::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btGearConstraint::calculateSerializeBufferSize() const
{
return sizeof(btGearConstraintData);
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btGearConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btGearConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
btGearConstraintData* gear = (btGearConstraintData*)dataBuffer;
- btTypedConstraint::serialize(&gear->m_typeConstraintData,serializer);
+ btTypedConstraint::serialize(&gear->m_typeConstraintData, serializer);
- m_axisInA.serialize( gear->m_axisInA );
- m_axisInB.serialize( gear->m_axisInB );
+ m_axisInA.serialize(gear->m_axisInA);
+ m_axisInB.serialize(gear->m_axisInB);
gear->m_ratio = m_ratio;
@@ -152,9 +143,4 @@ SIMD_FORCE_INLINE const char* btGearConstraint::serialize(void* dataBuffer, btSe
return btGearConstraintDataName;
}
-
-
-
-
-
-#endif //BT_GEAR_CONSTRAINT_H
+#endif //BT_GEAR_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
index c38b8353f0..1f54203532 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
@@ -25,83 +25,61 @@ http://gimpact.sf.net
#include "LinearMath/btTransformUtil.h"
#include <new>
-
-
#define D6_USE_OBSOLETE_METHOD false
#define D6_USE_FRAME_OFFSET true
-
-
-
-
-
btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
-: btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB)
-, m_frameInA(frameInA)
-, m_frameInB(frameInB),
-m_useLinearReferenceFrameA(useLinearReferenceFrameA),
-m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
-m_flags(0),
-m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
+ : btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB), m_frameInA(frameInA), m_frameInB(frameInB), m_useLinearReferenceFrameA(useLinearReferenceFrameA), m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET), m_flags(0), m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
{
calculateTransforms();
}
-
-
btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB)
- : btTypedConstraint(D6_CONSTRAINT_TYPE, getFixedBody(), rbB),
- m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameB),
- m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
- m_flags(0),
- m_useSolveConstraintObsolete(false)
+ : btTypedConstraint(D6_CONSTRAINT_TYPE, getFixedBody(), rbB),
+ m_frameInB(frameInB),
+ m_useLinearReferenceFrameA(useLinearReferenceFrameB),
+ m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
+ m_flags(0),
+ m_useSolveConstraintObsolete(false)
{
///not providing rigidbody A means implicitly using worldspace for body A
m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB;
calculateTransforms();
}
-
-
-
#define GENERIC_D6_DISABLE_WARMSTARTING 1
-
-
btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
btScalar btGetMatrixElem(const btMatrix3x3& mat, int index)
{
- int i = index%3;
- int j = index/3;
+ int i = index % 3;
+ int j = index / 3;
return mat[i][j];
}
-
-
///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
-bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz);
-bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
+bool matrixToEulerXYZ(const btMatrix3x3& mat, btVector3& xyz);
+bool matrixToEulerXYZ(const btMatrix3x3& mat, btVector3& xyz)
{
// // rot = cy*cz -cy*sz sy
// // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
// // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
//
- btScalar fi = btGetMatrixElem(mat,2);
+ btScalar fi = btGetMatrixElem(mat, 2);
if (fi < btScalar(1.0f))
{
if (fi > btScalar(-1.0f))
{
- xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
- xyz[1] = btAsin(btGetMatrixElem(mat,2));
- xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
+ xyz[0] = btAtan2(-btGetMatrixElem(mat, 5), btGetMatrixElem(mat, 8));
+ xyz[1] = btAsin(btGetMatrixElem(mat, 2));
+ xyz[2] = btAtan2(-btGetMatrixElem(mat, 1), btGetMatrixElem(mat, 0));
return true;
}
else
{
// WARNING. Not unique. XA - ZA = -atan2(r10,r11)
- xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[0] = -btAtan2(btGetMatrixElem(mat, 3), btGetMatrixElem(mat, 4));
xyz[1] = -SIMD_HALF_PI;
xyz[2] = btScalar(0.0);
return false;
@@ -110,7 +88,7 @@ bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
else
{
// WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
- xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[0] = btAtan2(btGetMatrixElem(mat, 3), btGetMatrixElem(mat, 4));
xyz[1] = SIMD_HALF_PI;
xyz[2] = 0.0;
}
@@ -121,52 +99,49 @@ bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
int btRotationalLimitMotor::testLimitValue(btScalar test_value)
{
- if(m_loLimit>m_hiLimit)
+ if (m_loLimit > m_hiLimit)
{
- m_currentLimit = 0;//Free from violation
+ m_currentLimit = 0; //Free from violation
return 0;
}
if (test_value < m_loLimit)
{
- m_currentLimit = 1;//low limit violation
- m_currentLimitError = test_value - m_loLimit;
- if(m_currentLimitError>SIMD_PI)
- m_currentLimitError-=SIMD_2_PI;
- else if(m_currentLimitError<-SIMD_PI)
- m_currentLimitError+=SIMD_2_PI;
+ m_currentLimit = 1; //low limit violation
+ m_currentLimitError = test_value - m_loLimit;
+ if (m_currentLimitError > SIMD_PI)
+ m_currentLimitError -= SIMD_2_PI;
+ else if (m_currentLimitError < -SIMD_PI)
+ m_currentLimitError += SIMD_2_PI;
return 1;
}
- else if (test_value> m_hiLimit)
+ else if (test_value > m_hiLimit)
{
- m_currentLimit = 2;//High limit violation
+ m_currentLimit = 2; //High limit violation
m_currentLimitError = test_value - m_hiLimit;
- if(m_currentLimitError>SIMD_PI)
- m_currentLimitError-=SIMD_2_PI;
- else if(m_currentLimitError<-SIMD_PI)
- m_currentLimitError+=SIMD_2_PI;
+ if (m_currentLimitError > SIMD_PI)
+ m_currentLimitError -= SIMD_2_PI;
+ else if (m_currentLimitError < -SIMD_PI)
+ m_currentLimitError += SIMD_2_PI;
return 2;
};
- m_currentLimit = 0;//Free from violation
+ m_currentLimit = 0; //Free from violation
return 0;
-
}
-
-
btScalar btRotationalLimitMotor::solveAngularLimits(
- btScalar timeStep,btVector3& axis,btScalar jacDiagABInv,
- btRigidBody * body0, btRigidBody * body1 )
+ btScalar timeStep, btVector3& axis, btScalar jacDiagABInv,
+ btRigidBody* body0, btRigidBody* body1)
{
- if (needApplyTorques()==false) return 0.0f;
+ if (needApplyTorques() == false) return 0.0f;
btScalar target_velocity = m_targetVelocity;
btScalar maxMotorForce = m_maxMotorForce;
//current error correction
- if (m_currentLimit!=0)
+ if (m_currentLimit != 0)
{
- target_velocity = -m_stopERP*m_currentLimitError/(timeStep);
+ target_velocity = -m_stopERP * m_currentLimitError / (timeStep);
maxMotorForce = m_maxLimitForce;
}
@@ -178,42 +153,37 @@ btScalar btRotationalLimitMotor::solveAngularLimits(
btVector3 angVelB = body1->getAngularVelocity();
btVector3 vel_diff;
- vel_diff = angVelA-angVelB;
-
-
+ vel_diff = angVelA - angVelB;
btScalar rel_vel = axis.dot(vel_diff);
// correction velocity
- btScalar motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel);
+ btScalar motor_relvel = m_limitSoftness * (target_velocity - m_damping * rel_vel);
-
- if ( motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON )
+ if (motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON)
{
- return 0.0f;//no need for applying force
+ return 0.0f; //no need for applying force
}
-
// correction impulse
- btScalar unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv;
+ btScalar unclippedMotorImpulse = (1 + m_bounce) * motor_relvel * jacDiagABInv;
// clip correction impulse
btScalar clippedMotorImpulse;
///@todo: should clip against accumulated impulse
- if (unclippedMotorImpulse>0.0f)
+ if (unclippedMotorImpulse > 0.0f)
{
- clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse;
+ clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce ? maxMotorForce : unclippedMotorImpulse;
}
else
{
- clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse;
+ clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce : unclippedMotorImpulse;
}
-
// sort with accumulated impulses
- btScalar lo = btScalar(-BT_LARGE_FLOAT);
- btScalar hi = btScalar(BT_LARGE_FLOAT);
+ btScalar lo = btScalar(-BT_LARGE_FLOAT);
+ btScalar hi = btScalar(BT_LARGE_FLOAT);
btScalar oldaccumImpulse = m_accumulatedImpulse;
btScalar sum = oldaccumImpulse + clippedMotorImpulse;
@@ -227,59 +197,50 @@ btScalar btRotationalLimitMotor::solveAngularLimits(
body1->applyTorqueImpulse(-motorImp);
return clippedMotorImpulse;
-
-
}
//////////////////////////// End btRotationalLimitMotor ////////////////////////////////////
-
-
-
//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
-
int btTranslationalLimitMotor::testLimitValue(int limitIndex, btScalar test_value)
{
btScalar loLimit = m_lowerLimit[limitIndex];
btScalar hiLimit = m_upperLimit[limitIndex];
- if(loLimit > hiLimit)
+ if (loLimit > hiLimit)
{
- m_currentLimit[limitIndex] = 0;//Free from violation
+ m_currentLimit[limitIndex] = 0; //Free from violation
m_currentLimitError[limitIndex] = btScalar(0.f);
return 0;
}
if (test_value < loLimit)
{
- m_currentLimit[limitIndex] = 2;//low limit violation
- m_currentLimitError[limitIndex] = test_value - loLimit;
+ m_currentLimit[limitIndex] = 2; //low limit violation
+ m_currentLimitError[limitIndex] = test_value - loLimit;
return 2;
}
- else if (test_value> hiLimit)
+ else if (test_value > hiLimit)
{
- m_currentLimit[limitIndex] = 1;//High limit violation
+ m_currentLimit[limitIndex] = 1; //High limit violation
m_currentLimitError[limitIndex] = test_value - hiLimit;
return 1;
};
- m_currentLimit[limitIndex] = 0;//Free from violation
+ m_currentLimit[limitIndex] = 0; //Free from violation
m_currentLimitError[limitIndex] = btScalar(0.f);
return 0;
}
-
-
btScalar btTranslationalLimitMotor::solveLinearAxis(
btScalar timeStep,
btScalar jacDiagABInv,
- btRigidBody& body1,const btVector3 &pointInA,
- btRigidBody& body2,const btVector3 &pointInB,
+ btRigidBody& body1, const btVector3& pointInA,
+ btRigidBody& body2, const btVector3& pointInB,
int limit_index,
- const btVector3 & axis_normal_on_a,
- const btVector3 & anchorPos)
+ const btVector3& axis_normal_on_a,
+ const btVector3& anchorPos)
{
-
///find relative velocity
// btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition();
// btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition();
@@ -292,14 +253,12 @@ btScalar btTranslationalLimitMotor::solveLinearAxis(
btScalar rel_vel = axis_normal_on_a.dot(vel);
-
-
/// apply displacement correction
//positional error (zeroth order error)
btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a);
- btScalar lo = btScalar(-BT_LARGE_FLOAT);
- btScalar hi = btScalar(BT_LARGE_FLOAT);
+ btScalar lo = btScalar(-BT_LARGE_FLOAT);
+ btScalar hi = btScalar(BT_LARGE_FLOAT);
btScalar minLimit = m_lowerLimit[limit_index];
btScalar maxLimit = m_upperLimit[limit_index];
@@ -312,7 +271,6 @@ btScalar btTranslationalLimitMotor::solveLinearAxis(
{
depth -= maxLimit;
lo = btScalar(0.);
-
}
else
{
@@ -329,10 +287,7 @@ btScalar btTranslationalLimitMotor::solveLinearAxis(
}
}
- btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv;
-
-
-
+ btScalar normalImpulse = m_limitSoftness * (m_restitution * depth / timeStep - m_damping * rel_vel) * jacDiagABInv;
btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index];
btScalar sum = oldNormalImpulse + normalImpulse;
@@ -340,11 +295,9 @@ btScalar btTranslationalLimitMotor::solveLinearAxis(
normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
btVector3 impulse_vector = axis_normal_on_a * normalImpulse;
- body1.applyImpulse( impulse_vector, rel_pos1);
+ body1.applyImpulse(impulse_vector, rel_pos1);
body2.applyImpulse(-impulse_vector, rel_pos2);
-
-
return normalImpulse;
}
@@ -352,8 +305,8 @@ btScalar btTranslationalLimitMotor::solveLinearAxis(
void btGeneric6DofConstraint::calculateAngleInfo()
{
- btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis();
- matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff);
+ btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse() * m_calculatedTransformB.getBasis();
+ matrixToEulerXYZ(relative_frame, m_calculatedAxisAngleDiff);
// in euler angle mode we do not actually constrain the angular velocity
// along the axes axis[0] and axis[2] (although we do use axis[1]) :
//
@@ -378,31 +331,30 @@ void btGeneric6DofConstraint::calculateAngleInfo()
m_calculatedAxis[0].normalize();
m_calculatedAxis[1].normalize();
m_calculatedAxis[2].normalize();
-
}
void btGeneric6DofConstraint::calculateTransforms()
{
- calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ calculateTransforms(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
}
-void btGeneric6DofConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB)
+void btGeneric6DofConstraint::calculateTransforms(const btTransform& transA, const btTransform& transB)
{
m_calculatedTransformA = transA * m_frameInA;
m_calculatedTransformB = transB * m_frameInB;
calculateLinearInfo();
calculateAngleInfo();
- if(m_useOffsetForConstraintFrame)
- { // get weight factors depending on masses
+ if (m_useOffsetForConstraintFrame)
+ { // get weight factors depending on masses
btScalar miA = getRigidBodyA().getInvMass();
btScalar miB = getRigidBodyB().getInvMass();
m_hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
btScalar miS = miA + miB;
- if(miS > btScalar(0.f))
+ if (miS > btScalar(0.f))
{
m_factA = miB / miS;
}
- else
+ else
{
m_factA = btScalar(0.5f);
}
@@ -410,39 +362,32 @@ void btGeneric6DofConstraint::calculateTransforms(const btTransform& transA,cons
}
}
-
-
void btGeneric6DofConstraint::buildLinearJacobian(
- btJacobianEntry & jacLinear,const btVector3 & normalWorld,
- const btVector3 & pivotAInW,const btVector3 & pivotBInW)
+ btJacobianEntry& jacLinear, const btVector3& normalWorld,
+ const btVector3& pivotAInW, const btVector3& pivotBInW)
{
new (&jacLinear) btJacobianEntry(
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- pivotAInW - m_rbA.getCenterOfMassPosition(),
- pivotBInW - m_rbB.getCenterOfMassPosition(),
- normalWorld,
- m_rbA.getInvInertiaDiagLocal(),
- m_rbA.getInvMass(),
- m_rbB.getInvInertiaDiagLocal(),
- m_rbB.getInvMass());
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ pivotAInW - m_rbA.getCenterOfMassPosition(),
+ pivotBInW - m_rbB.getCenterOfMassPosition(),
+ normalWorld,
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbA.getInvMass(),
+ m_rbB.getInvInertiaDiagLocal(),
+ m_rbB.getInvMass());
}
-
-
void btGeneric6DofConstraint::buildAngularJacobian(
- btJacobianEntry & jacAngular,const btVector3 & jointAxisW)
+ btJacobianEntry& jacAngular, const btVector3& jointAxisW)
{
- new (&jacAngular) btJacobianEntry(jointAxisW,
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getInvInertiaDiagLocal(),
- m_rbB.getInvInertiaDiagLocal());
-
+ new (&jacAngular) btJacobianEntry(jointAxisW,
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbB.getInvInertiaDiagLocal());
}
-
-
bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index)
{
btScalar angle = m_calculatedAxisAngleDiff[axis_index];
@@ -453,23 +398,20 @@ bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index)
return m_angularLimits[axis_index].needApplyTorques();
}
-
-
void btGeneric6DofConstraint::buildJacobian()
{
#ifndef __SPU__
if (m_useSolveConstraintObsolete)
{
-
// Clear accumulated impulses for the next simulation step
m_linearLimits.m_accumulatedImpulse.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
int i;
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
m_angularLimits[i].m_accumulatedImpulse = btScalar(0.);
}
//calculates transform
- calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ calculateTransforms(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
// const btVector3& pivotAInW = m_calculatedTransformA.getOrigin();
// const btVector3& pivotBInW = m_calculatedTransformB.getOrigin();
@@ -483,7 +425,7 @@ void btGeneric6DofConstraint::buildJacobian()
btVector3 normalWorld;
//linear part
- for (i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
if (m_linearLimits.isLimited(i))
{
@@ -493,56 +435,53 @@ void btGeneric6DofConstraint::buildJacobian()
normalWorld = m_calculatedTransformB.getBasis().getColumn(i);
buildLinearJacobian(
- m_jacLinear[i],normalWorld ,
- pivotAInW,pivotBInW);
-
+ m_jacLinear[i], normalWorld,
+ pivotAInW, pivotBInW);
}
}
// angular part
- for (i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
//calculates error angle
if (testAngularLimitMotor(i))
{
normalWorld = this->getAxis(i);
// Create angular atom
- buildAngularJacobian(m_jacAng[i],normalWorld);
+ buildAngularJacobian(m_jacAng[i], normalWorld);
}
}
-
}
-#endif //__SPU__
-
+#endif //__SPU__
}
-
-void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info)
+void btGeneric6DofConstraint::getInfo1(btConstraintInfo1* info)
{
if (m_useSolveConstraintObsolete)
{
info->m_numConstraintRows = 0;
info->nub = 0;
- } else
+ }
+ else
{
//prepare constraint
- calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ calculateTransforms(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
info->m_numConstraintRows = 0;
info->nub = 6;
int i;
//test linear limits
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
- if(m_linearLimits.needApplyForce(i))
+ if (m_linearLimits.needApplyForce(i))
{
info->m_numConstraintRows++;
info->nub--;
}
}
//test angular limits
- for (i=0;i<3 ;i++ )
+ for (i = 0; i < 3; i++)
{
- if(testAngularLimitMotor(i))
+ if (testAngularLimitMotor(i))
{
info->m_numConstraintRows++;
info->nub--;
@@ -551,13 +490,14 @@ void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info)
}
}
-void btGeneric6DofConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
+void btGeneric6DofConstraint::getInfo1NonVirtual(btConstraintInfo1* info)
{
if (m_useSolveConstraintObsolete)
{
info->m_numConstraintRows = 0;
info->nub = 0;
- } else
+ }
+ else
{
//pre-allocate all 6
info->m_numConstraintRows = 6;
@@ -565,8 +505,7 @@ void btGeneric6DofConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
}
}
-
-void btGeneric6DofConstraint::getInfo2 (btConstraintInfo2* info)
+void btGeneric6DofConstraint::getInfo2(btConstraintInfo2* info)
{
btAssert(!m_useSolveConstraintObsolete);
@@ -577,136 +516,124 @@ void btGeneric6DofConstraint::getInfo2 (btConstraintInfo2* info)
const btVector3& angVelA = m_rbA.getAngularVelocity();
const btVector3& angVelB = m_rbB.getAngularVelocity();
- if(m_useOffsetForConstraintFrame)
- { // for stability better to solve angular limits first
- int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
- setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
+ if (m_useOffsetForConstraintFrame)
+ { // for stability better to solve angular limits first
+ int row = setAngularLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB);
+ setLinearLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB);
}
else
- { // leave old version for compatibility
- int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
- setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
+ { // leave old version for compatibility
+ int row = setLinearLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB);
+ setAngularLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB);
}
-
}
-
-void btGeneric6DofConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
+void btGeneric6DofConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB)
{
-
btAssert(!m_useSolveConstraintObsolete);
//prepare constraint
- calculateTransforms(transA,transB);
+ calculateTransforms(transA, transB);
int i;
- for (i=0;i<3 ;i++ )
+ for (i = 0; i < 3; i++)
{
testAngularLimitMotor(i);
}
- if(m_useOffsetForConstraintFrame)
- { // for stability better to solve angular limits first
- int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
- setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
+ if (m_useOffsetForConstraintFrame)
+ { // for stability better to solve angular limits first
+ int row = setAngularLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB);
+ setLinearLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB);
}
else
- { // leave old version for compatibility
- int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,angVelA,angVelB);
- setAngularLimits(info, row,transA,transB,linVelA,linVelB,angVelA,angVelB);
+ { // leave old version for compatibility
+ int row = setLinearLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB);
+ setAngularLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB);
}
}
-
-
-int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
+int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB)
{
-// int row = 0;
+ // int row = 0;
//solve linear limits
btRotationalLimitMotor limot;
- for (int i=0;i<3 ;i++ )
+ for (int i = 0; i < 3; i++)
{
- if(m_linearLimits.needApplyForce(i))
- { // re-use rotational motor code
+ if (m_linearLimits.needApplyForce(i))
+ { // re-use rotational motor code
limot.m_bounce = btScalar(0.f);
limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i];
- limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i];
- limot.m_damping = m_linearLimits.m_damping;
- limot.m_enableMotor = m_linearLimits.m_enableMotor[i];
- limot.m_hiLimit = m_linearLimits.m_upperLimit[i];
- limot.m_limitSoftness = m_linearLimits.m_limitSoftness;
- limot.m_loLimit = m_linearLimits.m_lowerLimit[i];
- limot.m_maxLimitForce = btScalar(0.f);
- limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i];
- limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i];
+ limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i];
+ limot.m_damping = m_linearLimits.m_damping;
+ limot.m_enableMotor = m_linearLimits.m_enableMotor[i];
+ limot.m_hiLimit = m_linearLimits.m_upperLimit[i];
+ limot.m_limitSoftness = m_linearLimits.m_limitSoftness;
+ limot.m_loLimit = m_linearLimits.m_lowerLimit[i];
+ limot.m_maxLimitForce = btScalar(0.f);
+ limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i];
+ limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i];
btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
int flags = m_flags >> (i * BT_6DOF_FLAGS_AXIS_SHIFT);
- limot.m_normalCFM = (flags & BT_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0];
- limot.m_stopCFM = (flags & BT_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
- limot.m_stopERP = (flags & BT_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp;
- if(m_useOffsetForConstraintFrame)
+ limot.m_normalCFM = (flags & BT_6DOF_FLAGS_CFM_NORM) ? m_linearLimits.m_normalCFM[i] : info->cfm[0];
+ limot.m_stopCFM = (flags & BT_6DOF_FLAGS_CFM_STOP) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
+ limot.m_stopERP = (flags & BT_6DOF_FLAGS_ERP_STOP) ? m_linearLimits.m_stopERP[i] : info->erp;
+ if (m_useOffsetForConstraintFrame)
{
int indx1 = (i + 1) % 3;
int indx2 = (i + 2) % 3;
- int rotAllowed = 1; // rotations around orthos to current axis
- if(m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit)
+ int rotAllowed = 1; // rotations around orthos to current axis
+ if (m_angularLimits[indx1].m_currentLimit && m_angularLimits[indx2].m_currentLimit)
{
rotAllowed = 0;
}
- row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
+ row += get_limit_motor_info2(&limot, transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 0, rotAllowed);
}
else
{
- row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0);
+ row += get_limit_motor_info2(&limot, transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 0);
}
}
}
return row;
}
-
-
-int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
+int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2* info, int row_offset, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB)
{
- btGeneric6DofConstraint * d6constraint = this;
+ btGeneric6DofConstraint* d6constraint = this;
int row = row_offset;
//solve angular limits
- for (int i=0;i<3 ;i++ )
+ for (int i = 0; i < 3; i++)
{
- if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
+ if (d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
{
btVector3 axis = d6constraint->getAxis(i);
int flags = m_flags >> ((i + 3) * BT_6DOF_FLAGS_AXIS_SHIFT);
- if(!(flags & BT_6DOF_FLAGS_CFM_NORM))
+ if (!(flags & BT_6DOF_FLAGS_CFM_NORM))
{
m_angularLimits[i].m_normalCFM = info->cfm[0];
}
- if(!(flags & BT_6DOF_FLAGS_CFM_STOP))
+ if (!(flags & BT_6DOF_FLAGS_CFM_STOP))
{
m_angularLimits[i].m_stopCFM = info->cfm[0];
}
- if(!(flags & BT_6DOF_FLAGS_ERP_STOP))
+ if (!(flags & BT_6DOF_FLAGS_ERP_STOP))
{
m_angularLimits[i].m_stopERP = info->erp;
}
row += get_limit_motor_info2(d6constraint->getRotationalLimitMotor(i),
- transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1);
+ transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 1);
}
}
return row;
}
-
-
-
-void btGeneric6DofConstraint::updateRHS(btScalar timeStep)
+void btGeneric6DofConstraint::updateRHS(btScalar timeStep)
{
(void)timeStep;
-
}
-
void btGeneric6DofConstraint::setFrames(const btTransform& frameA, const btTransform& frameB)
{
m_frameInA = frameA;
@@ -715,33 +642,27 @@ void btGeneric6DofConstraint::setFrames(const btTransform& frameA, const btTrans
calculateTransforms();
}
-
-
btVector3 btGeneric6DofConstraint::getAxis(int axis_index) const
{
return m_calculatedAxis[axis_index];
}
-
-btScalar btGeneric6DofConstraint::getRelativePivotPosition(int axisIndex) const
+btScalar btGeneric6DofConstraint::getRelativePivotPosition(int axisIndex) const
{
return m_calculatedLinearDiff[axisIndex];
}
-
btScalar btGeneric6DofConstraint::getAngle(int axisIndex) const
{
return m_calculatedAxisAngleDiff[axisIndex];
}
-
-
void btGeneric6DofConstraint::calcAnchorPos(void)
{
btScalar imA = m_rbA.getInvMass();
btScalar imB = m_rbB.getInvMass();
btScalar weight;
- if(imB == btScalar(0.0))
+ if (imB == btScalar(0.0))
{
weight = btScalar(1.0);
}
@@ -755,43 +676,39 @@ void btGeneric6DofConstraint::calcAnchorPos(void)
return;
}
-
-
void btGeneric6DofConstraint::calculateLinearInfo()
{
m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin();
m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff;
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
{
m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i];
m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]);
}
}
-
-
int btGeneric6DofConstraint::get_limit_motor_info2(
- btRotationalLimitMotor * limot,
- const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
- btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int rotAllowed)
-{
- int srow = row * info->rowskip;
- bool powered = limot->m_enableMotor;
- int limit = limot->m_currentLimit;
- if (powered || limit)
- { // if the joint is powered, or has joint limits, add in the extra row
- btScalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
- btScalar *J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis;
- J1[srow+0] = ax1[0];
- J1[srow+1] = ax1[1];
- J1[srow+2] = ax1[2];
-
- J2[srow+0] = -ax1[0];
- J2[srow+1] = -ax1[1];
- J2[srow+2] = -ax1[2];
-
- if((!rotational))
- {
+ btRotationalLimitMotor* limot,
+ const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB,
+ btConstraintInfo2* info, int row, btVector3& ax1, int rotational, int rotAllowed)
+{
+ int srow = row * info->rowskip;
+ bool powered = limot->m_enableMotor;
+ int limit = limot->m_currentLimit;
+ if (powered || limit)
+ { // if the joint is powered, or has joint limits, add in the extra row
+ btScalar* J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
+ btScalar* J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis;
+ J1[srow + 0] = ax1[0];
+ J1[srow + 1] = ax1[1];
+ J1[srow + 2] = ax1[2];
+
+ J2[srow + 0] = -ax1[0];
+ J2[srow + 1] = -ax1[1];
+ J2[srow + 2] = -ax1[2];
+
+ if ((!rotational))
+ {
if (m_useOffsetForConstraintFrame)
{
btVector3 tmpA, tmpB, relA, relB;
@@ -814,55 +731,56 @@ int btGeneric6DofConstraint::get_limit_motor_info2(
relB = orthoB - totalDist * m_factB;
tmpA = relA.cross(ax1);
tmpB = relB.cross(ax1);
- if(m_hasStaticBody && (!rotAllowed))
+ if (m_hasStaticBody && (!rotAllowed))
{
tmpA *= m_factA;
tmpB *= m_factB;
}
int i;
- for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i];
- } else
+ for (i = 0; i < 3; i++) info->m_J1angularAxis[srow + i] = tmpA[i];
+ for (i = 0; i < 3; i++) info->m_J2angularAxis[srow + i] = -tmpB[i];
+ }
+ else
{
- btVector3 ltd; // Linear Torque Decoupling vector
+ btVector3 ltd; // Linear Torque Decoupling vector
btVector3 c = m_calculatedTransformB.getOrigin() - transA.getOrigin();
ltd = c.cross(ax1);
- info->m_J1angularAxis[srow+0] = ltd[0];
- info->m_J1angularAxis[srow+1] = ltd[1];
- info->m_J1angularAxis[srow+2] = ltd[2];
+ info->m_J1angularAxis[srow + 0] = ltd[0];
+ info->m_J1angularAxis[srow + 1] = ltd[1];
+ info->m_J1angularAxis[srow + 2] = ltd[2];
c = m_calculatedTransformB.getOrigin() - transB.getOrigin();
ltd = -c.cross(ax1);
- info->m_J2angularAxis[srow+0] = ltd[0];
- info->m_J2angularAxis[srow+1] = ltd[1];
- info->m_J2angularAxis[srow+2] = ltd[2];
+ info->m_J2angularAxis[srow + 0] = ltd[0];
+ info->m_J2angularAxis[srow + 1] = ltd[1];
+ info->m_J2angularAxis[srow + 2] = ltd[2];
}
- }
- // if we're limited low and high simultaneously, the joint motor is
- // ineffective
- if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = false;
- info->m_constraintError[srow] = btScalar(0.f);
- if (powered)
- {
+ }
+ // if we're limited low and high simultaneously, the joint motor is
+ // ineffective
+ if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = false;
+ info->m_constraintError[srow] = btScalar(0.f);
+ if (powered)
+ {
info->cfm[srow] = limot->m_normalCFM;
- if(!limit)
- {
+ if (!limit)
+ {
btScalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity;
- btScalar mot_fact = getMotorFactor( limot->m_currentPosition,
- limot->m_loLimit,
- limot->m_hiLimit,
- tag_vel,
- info->fps * limot->m_stopERP);
+ btScalar mot_fact = getMotorFactor(limot->m_currentPosition,
+ limot->m_loLimit,
+ limot->m_hiLimit,
+ tag_vel,
+ info->fps * limot->m_stopERP);
info->m_constraintError[srow] += mot_fact * limot->m_targetVelocity;
- info->m_lowerLimit[srow] = -limot->m_maxMotorForce / info->fps;
- info->m_upperLimit[srow] = limot->m_maxMotorForce / info->fps;
- }
- }
- if(limit)
- {
- btScalar k = info->fps * limot->m_stopERP;
- if(!rotational)
+ info->m_lowerLimit[srow] = -limot->m_maxMotorForce / info->fps;
+ info->m_upperLimit[srow] = limot->m_maxMotorForce / info->fps;
+ }
+ }
+ if (limit)
+ {
+ btScalar k = info->fps * limot->m_stopERP;
+ if (!rotational)
{
info->m_constraintError[srow] += k * limot->m_currentLimitError;
}
@@ -871,116 +789,112 @@ int btGeneric6DofConstraint::get_limit_motor_info2(
info->m_constraintError[srow] += -k * limot->m_currentLimitError;
}
info->cfm[srow] = limot->m_stopCFM;
- if (limot->m_loLimit == limot->m_hiLimit)
- { // limited low and high simultaneously
- info->m_lowerLimit[srow] = -SIMD_INFINITY;
- info->m_upperLimit[srow] = SIMD_INFINITY;
- }
- else
- {
- if (limit == 1)
- {
- info->m_lowerLimit[srow] = 0;
- info->m_upperLimit[srow] = SIMD_INFINITY;
- }
- else
- {
- info->m_lowerLimit[srow] = -SIMD_INFINITY;
- info->m_upperLimit[srow] = 0;
- }
- // deal with bounce
- if (limot->m_bounce > 0)
- {
- // calculate joint velocity
- btScalar vel;
- if (rotational)
- {
- vel = angVelA.dot(ax1);
-//make sure that if no body -> angVelB == zero vec
-// if (body1)
- vel -= angVelB.dot(ax1);
- }
- else
- {
- vel = linVelA.dot(ax1);
-//make sure that if no body -> angVelB == zero vec
-// if (body1)
- vel -= linVelB.dot(ax1);
- }
- // only apply bounce if the velocity is incoming, and if the
- // resulting c[] exceeds what we already have.
- if (limit == 1)
- {
- if (vel < 0)
- {
- btScalar newc = -limot->m_bounce* vel;
- if (newc > info->m_constraintError[srow])
+ if (limot->m_loLimit == limot->m_hiLimit)
+ { // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ {
+ if (limit == 1)
+ {
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ {
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ // deal with bounce
+ if (limot->m_bounce > 0)
+ {
+ // calculate joint velocity
+ btScalar vel;
+ if (rotational)
+ {
+ vel = angVelA.dot(ax1);
+ //make sure that if no body -> angVelB == zero vec
+ // if (body1)
+ vel -= angVelB.dot(ax1);
+ }
+ else
+ {
+ vel = linVelA.dot(ax1);
+ //make sure that if no body -> angVelB == zero vec
+ // if (body1)
+ vel -= linVelB.dot(ax1);
+ }
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if (limit == 1)
+ {
+ if (vel < 0)
+ {
+ btScalar newc = -limot->m_bounce * vel;
+ if (newc > info->m_constraintError[srow])
info->m_constraintError[srow] = newc;
- }
- }
- else
- {
- if (vel > 0)
- {
- btScalar newc = -limot->m_bounce * vel;
- if (newc < info->m_constraintError[srow])
+ }
+ }
+ else
+ {
+ if (vel > 0)
+ {
+ btScalar newc = -limot->m_bounce * vel;
+ if (newc < info->m_constraintError[srow])
info->m_constraintError[srow] = newc;
- }
- }
- }
- }
- }
- return 1;
- }
- else return 0;
+ }
+ }
+ }
+ }
+ }
+ return 1;
+ }
+ else
+ return 0;
}
-
-
-
-
-
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
- ///If no axis is provided, it uses the default axis for this constraint.
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///If no axis is provided, it uses the default axis for this constraint.
void btGeneric6DofConstraint::setParam(int num, btScalar value, int axis)
{
- if((axis >= 0) && (axis < 3))
+ if ((axis >= 0) && (axis < 3))
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_STOP_ERP :
+ case BT_CONSTRAINT_STOP_ERP:
m_linearLimits.m_stopERP[axis] = value;
m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
break;
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_STOP_CFM:
m_linearLimits.m_stopCFM[axis] = value;
m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
break;
- case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_CFM:
m_linearLimits.m_normalCFM[axis] = value;
m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
break;
- default :
+ default:
btAssertConstrParams(0);
}
}
- else if((axis >=3) && (axis < 6))
+ else if ((axis >= 3) && (axis < 6))
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_STOP_ERP :
+ case BT_CONSTRAINT_STOP_ERP:
m_angularLimits[axis - 3].m_stopERP = value;
m_flags |= BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
break;
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_STOP_CFM:
m_angularLimits[axis - 3].m_stopCFM = value;
m_flags |= BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
break;
- case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_CFM:
m_angularLimits[axis - 3].m_normalCFM = value;
m_flags |= BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT);
break;
- default :
+ default:
btAssertConstrParams(0);
}
}
@@ -990,47 +904,47 @@ void btGeneric6DofConstraint::setParam(int num, btScalar value, int axis)
}
}
- ///return the local value of parameter
-btScalar btGeneric6DofConstraint::getParam(int num, int axis) const
+///return the local value of parameter
+btScalar btGeneric6DofConstraint::getParam(int num, int axis) const
{
btScalar retVal = 0;
- if((axis >= 0) && (axis < 3))
+ if ((axis >= 0) && (axis < 3))
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_STOP_ERP :
+ case BT_CONSTRAINT_STOP_ERP:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_linearLimits.m_stopERP[axis];
break;
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_STOP_CFM:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_linearLimits.m_stopCFM[axis];
break;
- case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_CFM:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_linearLimits.m_normalCFM[axis];
break;
- default :
+ default:
btAssertConstrParams(0);
}
}
- else if((axis >=3) && (axis < 6))
+ else if ((axis >= 3) && (axis < 6))
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_STOP_ERP :
+ case BT_CONSTRAINT_STOP_ERP:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_angularLimits[axis - 3].m_stopERP;
break;
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_STOP_CFM:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_angularLimits[axis - 3].m_stopCFM;
break;
- case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_CFM:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_NORM << (axis * BT_6DOF_FLAGS_AXIS_SHIFT)));
retVal = m_angularLimits[axis - 3].m_normalCFM;
break;
- default :
+ default:
btAssertConstrParams(0);
}
}
@@ -1041,23 +955,21 @@ btScalar btGeneric6DofConstraint::getParam(int num, int axis) const
return retVal;
}
-
-
-void btGeneric6DofConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
+void btGeneric6DofConstraint::setAxis(const btVector3& axis1, const btVector3& axis2)
{
btVector3 zAxis = axis1.normalized();
btVector3 yAxis = axis2.normalized();
- btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
-
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+
btTransform frameInW;
frameInW.setIdentity();
- frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
- xAxis[1], yAxis[1], zAxis[1],
- xAxis[2], yAxis[2], zAxis[2]);
-
+ frameInW.getBasis().setValue(xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
+
// now get constraint frame in local coordinate systems
m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
-
+
calculateTransforms();
}
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
index b2ad45f749..b9e762e175 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
@@ -23,7 +23,6 @@ email: projectileman@yahoo.com
http://gimpact.sf.net
*/
-
#ifndef BT_GENERIC_6DOF_CONSTRAINT_H
#define BT_GENERIC_6DOF_CONSTRAINT_H
@@ -33,96 +32,91 @@ http://gimpact.sf.net
class btRigidBody;
-
-
#ifdef BT_USE_DOUBLE_PRECISION
-#define btGeneric6DofConstraintData2 btGeneric6DofConstraintDoubleData2
-#define btGeneric6DofConstraintDataName "btGeneric6DofConstraintDoubleData2"
+#define btGeneric6DofConstraintData2 btGeneric6DofConstraintDoubleData2
+#define btGeneric6DofConstraintDataName "btGeneric6DofConstraintDoubleData2"
#else
-#define btGeneric6DofConstraintData2 btGeneric6DofConstraintData
-#define btGeneric6DofConstraintDataName "btGeneric6DofConstraintData"
-#endif //BT_USE_DOUBLE_PRECISION
-
+#define btGeneric6DofConstraintData2 btGeneric6DofConstraintData
+#define btGeneric6DofConstraintDataName "btGeneric6DofConstraintData"
+#endif //BT_USE_DOUBLE_PRECISION
//! Rotation Limit structure for generic joints
class btRotationalLimitMotor
{
public:
- //! limit_parameters
- //!@{
- btScalar m_loLimit;//!< joint limit
- btScalar m_hiLimit;//!< joint limit
- btScalar m_targetVelocity;//!< target motor velocity
- btScalar m_maxMotorForce;//!< max force on motor
- btScalar m_maxLimitForce;//!< max force on limit
- btScalar m_damping;//!< Damping.
- btScalar m_limitSoftness;//! Relaxation factor
- btScalar m_normalCFM;//!< Constraint force mixing factor
- btScalar m_stopERP;//!< Error tolerance factor when joint is at limit
- btScalar m_stopCFM;//!< Constraint force mixing factor when joint is at limit
- btScalar m_bounce;//!< restitution factor
- bool m_enableMotor;
-
- //!@}
-
- //! temp_variables
- //!@{
- btScalar m_currentLimitError;//! How much is violated this limit
- btScalar m_currentPosition; //! current value of angle
- int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit
- btScalar m_accumulatedImpulse;
- //!@}
-
- btRotationalLimitMotor()
- {
- m_accumulatedImpulse = 0.f;
- m_targetVelocity = 0;
- m_maxMotorForce = 6.0f;
- m_maxLimitForce = 300.0f;
- m_loLimit = 1.0f;
- m_hiLimit = -1.0f;
+ //! limit_parameters
+ //!@{
+ btScalar m_loLimit; //!< joint limit
+ btScalar m_hiLimit; //!< joint limit
+ btScalar m_targetVelocity; //!< target motor velocity
+ btScalar m_maxMotorForce; //!< max force on motor
+ btScalar m_maxLimitForce; //!< max force on limit
+ btScalar m_damping; //!< Damping.
+ btScalar m_limitSoftness; //! Relaxation factor
+ btScalar m_normalCFM; //!< Constraint force mixing factor
+ btScalar m_stopERP; //!< Error tolerance factor when joint is at limit
+ btScalar m_stopCFM; //!< Constraint force mixing factor when joint is at limit
+ btScalar m_bounce; //!< restitution factor
+ bool m_enableMotor;
+
+ //!@}
+
+ //! temp_variables
+ //!@{
+ btScalar m_currentLimitError; //! How much is violated this limit
+ btScalar m_currentPosition; //! current value of angle
+ int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
+ btScalar m_accumulatedImpulse;
+ //!@}
+
+ btRotationalLimitMotor()
+ {
+ m_accumulatedImpulse = 0.f;
+ m_targetVelocity = 0;
+ m_maxMotorForce = 6.0f;
+ m_maxLimitForce = 300.0f;
+ m_loLimit = 1.0f;
+ m_hiLimit = -1.0f;
m_normalCFM = 0.f;
m_stopERP = 0.2f;
m_stopCFM = 0.f;
- m_bounce = 0.0f;
- m_damping = 1.0f;
- m_limitSoftness = 0.5f;
- m_currentLimit = 0;
- m_currentLimitError = 0;
- m_enableMotor = false;
- }
-
- btRotationalLimitMotor(const btRotationalLimitMotor & limot)
- {
- m_targetVelocity = limot.m_targetVelocity;
- m_maxMotorForce = limot.m_maxMotorForce;
- m_limitSoftness = limot.m_limitSoftness;
- m_loLimit = limot.m_loLimit;
- m_hiLimit = limot.m_hiLimit;
+ m_bounce = 0.0f;
+ m_damping = 1.0f;
+ m_limitSoftness = 0.5f;
+ m_currentLimit = 0;
+ m_currentLimitError = 0;
+ m_enableMotor = false;
+ }
+
+ btRotationalLimitMotor(const btRotationalLimitMotor& limot)
+ {
+ m_targetVelocity = limot.m_targetVelocity;
+ m_maxMotorForce = limot.m_maxMotorForce;
+ m_limitSoftness = limot.m_limitSoftness;
+ m_loLimit = limot.m_loLimit;
+ m_hiLimit = limot.m_hiLimit;
m_normalCFM = limot.m_normalCFM;
m_stopERP = limot.m_stopERP;
- m_stopCFM = limot.m_stopCFM;
- m_bounce = limot.m_bounce;
- m_currentLimit = limot.m_currentLimit;
- m_currentLimitError = limot.m_currentLimitError;
- m_enableMotor = limot.m_enableMotor;
- }
-
-
+ m_stopCFM = limot.m_stopCFM;
+ m_bounce = limot.m_bounce;
+ m_currentLimit = limot.m_currentLimit;
+ m_currentLimitError = limot.m_currentLimitError;
+ m_enableMotor = limot.m_enableMotor;
+ }
//! Is limited
- bool isLimited() const
- {
- if(m_loLimit > m_hiLimit) return false;
- return true;
- }
+ bool isLimited() const
+ {
+ if (m_loLimit > m_hiLimit) return false;
+ return true;
+ }
//! Need apply correction
- bool needApplyTorques() const
- {
- if(m_currentLimit == 0 && m_enableMotor == false) return false;
- return true;
- }
+ bool needApplyTorques() const
+ {
+ if (m_currentLimit == 0 && m_enableMotor == false) return false;
+ return true;
+ }
//! calculates error
/*!
@@ -131,104 +125,98 @@ public:
int testLimitValue(btScalar test_value);
//! apply the correction impulses for two bodies
- btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btRigidBody * body1);
-
+ btScalar solveAngularLimits(btScalar timeStep, btVector3& axis, btScalar jacDiagABInv, btRigidBody* body0, btRigidBody* body1);
};
-
-
class btTranslationalLimitMotor
{
public:
- btVector3 m_lowerLimit;//!< the constraint lower limits
- btVector3 m_upperLimit;//!< the constraint upper limits
- btVector3 m_accumulatedImpulse;
- //! Linear_Limit_parameters
- //!@{
- btScalar m_limitSoftness;//!< Softness for linear limit
- btScalar m_damping;//!< Damping for linear limit
- btScalar m_restitution;//! Bounce parameter for linear limit
- btVector3 m_normalCFM;//!< Constraint force mixing factor
- btVector3 m_stopERP;//!< Error tolerance factor when joint is at limit
- btVector3 m_stopCFM;//!< Constraint force mixing factor when joint is at limit
- //!@}
- bool m_enableMotor[3];
- btVector3 m_targetVelocity;//!< target motor velocity
- btVector3 m_maxMotorForce;//!< max force on motor
- btVector3 m_currentLimitError;//! How much is violated this limit
- btVector3 m_currentLinearDiff;//! Current relative offset of constraint frames
- int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
-
- btTranslationalLimitMotor()
- {
- m_lowerLimit.setValue(0.f,0.f,0.f);
- m_upperLimit.setValue(0.f,0.f,0.f);
- m_accumulatedImpulse.setValue(0.f,0.f,0.f);
+ btVector3 m_lowerLimit; //!< the constraint lower limits
+ btVector3 m_upperLimit; //!< the constraint upper limits
+ btVector3 m_accumulatedImpulse;
+ //! Linear_Limit_parameters
+ //!@{
+ btScalar m_limitSoftness; //!< Softness for linear limit
+ btScalar m_damping; //!< Damping for linear limit
+ btScalar m_restitution; //! Bounce parameter for linear limit
+ btVector3 m_normalCFM; //!< Constraint force mixing factor
+ btVector3 m_stopERP; //!< Error tolerance factor when joint is at limit
+ btVector3 m_stopCFM; //!< Constraint force mixing factor when joint is at limit
+ //!@}
+ bool m_enableMotor[3];
+ btVector3 m_targetVelocity; //!< target motor velocity
+ btVector3 m_maxMotorForce; //!< max force on motor
+ btVector3 m_currentLimitError; //! How much is violated this limit
+ btVector3 m_currentLinearDiff; //! Current relative offset of constraint frames
+ int m_currentLimit[3]; //!< 0=free, 1=at lower limit, 2=at upper limit
+
+ btTranslationalLimitMotor()
+ {
+ m_lowerLimit.setValue(0.f, 0.f, 0.f);
+ m_upperLimit.setValue(0.f, 0.f, 0.f);
+ m_accumulatedImpulse.setValue(0.f, 0.f, 0.f);
m_normalCFM.setValue(0.f, 0.f, 0.f);
m_stopERP.setValue(0.2f, 0.2f, 0.2f);
m_stopCFM.setValue(0.f, 0.f, 0.f);
- m_limitSoftness = 0.7f;
- m_damping = btScalar(1.0f);
- m_restitution = btScalar(0.5f);
- for(int i=0; i < 3; i++)
+ m_limitSoftness = 0.7f;
+ m_damping = btScalar(1.0f);
+ m_restitution = btScalar(0.5f);
+ for (int i = 0; i < 3; i++)
{
m_enableMotor[i] = false;
m_targetVelocity[i] = btScalar(0.f);
m_maxMotorForce[i] = btScalar(0.f);
}
- }
+ }
- btTranslationalLimitMotor(const btTranslationalLimitMotor & other )
- {
- m_lowerLimit = other.m_lowerLimit;
- m_upperLimit = other.m_upperLimit;
- m_accumulatedImpulse = other.m_accumulatedImpulse;
+ btTranslationalLimitMotor(const btTranslationalLimitMotor& other)
+ {
+ m_lowerLimit = other.m_lowerLimit;
+ m_upperLimit = other.m_upperLimit;
+ m_accumulatedImpulse = other.m_accumulatedImpulse;
- m_limitSoftness = other.m_limitSoftness ;
- m_damping = other.m_damping;
- m_restitution = other.m_restitution;
+ m_limitSoftness = other.m_limitSoftness;
+ m_damping = other.m_damping;
+ m_restitution = other.m_restitution;
m_normalCFM = other.m_normalCFM;
m_stopERP = other.m_stopERP;
m_stopCFM = other.m_stopCFM;
- for(int i=0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
{
m_enableMotor[i] = other.m_enableMotor[i];
m_targetVelocity[i] = other.m_targetVelocity[i];
m_maxMotorForce[i] = other.m_maxMotorForce[i];
}
- }
+ }
- //! Test limit
+ //! Test limit
/*!
- free means upper < lower,
- locked means upper == lower
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
*/
- inline bool isLimited(int limitIndex) const
- {
- return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
- }
- inline bool needApplyForce(int limitIndex) const
- {
- if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
- return true;
- }
+ inline bool isLimited(int limitIndex) const
+ {
+ return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
+ }
+ inline bool needApplyForce(int limitIndex) const
+ {
+ if (m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
+ return true;
+ }
int testLimitValue(int limitIndex, btScalar test_value);
-
- btScalar solveLinearAxis(
- btScalar timeStep,
- btScalar jacDiagABInv,
- btRigidBody& body1,const btVector3 &pointInA,
- btRigidBody& body2,const btVector3 &pointInB,
- int limit_index,
- const btVector3 & axis_normal_on_a,
- const btVector3 & anchorPos);
-
-
+ btScalar solveLinearAxis(
+ btScalar timeStep,
+ btScalar jacDiagABInv,
+ btRigidBody& body1, const btVector3& pointInA,
+ btRigidBody& body2, const btVector3& pointInB,
+ int limit_index,
+ const btVector3& axis_normal_on_a,
+ const btVector3& anchorPos);
};
enum bt6DofFlags
@@ -237,8 +225,7 @@ enum bt6DofFlags
BT_6DOF_FLAGS_CFM_STOP = 2,
BT_6DOF_FLAGS_ERP_STOP = 4
};
-#define BT_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis
-
+#define BT_6DOF_FLAGS_AXIS_SHIFT 3 // bits per axis
/// btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
/*!
@@ -276,254 +263,245 @@ This brings support for limit parameters and motors. </li>
</ul>
*/
-ATTRIBUTE_ALIGNED16(class) btGeneric6DofConstraint : public btTypedConstraint
+ATTRIBUTE_ALIGNED16(class)
+btGeneric6DofConstraint : public btTypedConstraint
{
protected:
-
//! relative_frames
- //!@{
- btTransform m_frameInA;//!< the constraint space w.r.t body A
- btTransform m_frameInB;//!< the constraint space w.r.t body B
- //!@}
+ //!@{
+ btTransform m_frameInA; //!< the constraint space w.r.t body A
+ btTransform m_frameInB; //!< the constraint space w.r.t body B
+ //!@}
- //! Jacobians
- //!@{
- btJacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints
- btJacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints
- //!@}
+ //! Jacobians
+ //!@{
+ btJacobianEntry m_jacLinear[3]; //!< 3 orthogonal linear constraints
+ btJacobianEntry m_jacAng[3]; //!< 3 orthogonal angular constraints
+ //!@}
//! Linear_Limit_parameters
- //!@{
- btTranslationalLimitMotor m_linearLimits;
- //!@}
-
-
- //! hinge_parameters
- //!@{
- btRotationalLimitMotor m_angularLimits[3];
+ //!@{
+ btTranslationalLimitMotor m_linearLimits;
//!@}
+ //! hinge_parameters
+ //!@{
+ btRotationalLimitMotor m_angularLimits[3];
+ //!@}
protected:
- //! temporal variables
- //!@{
- btScalar m_timeStep;
- btTransform m_calculatedTransformA;
- btTransform m_calculatedTransformB;
- btVector3 m_calculatedAxisAngleDiff;
- btVector3 m_calculatedAxis[3];
- btVector3 m_calculatedLinearDiff;
- btScalar m_factA;
- btScalar m_factB;
- bool m_hasStaticBody;
-
- btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
+ //! temporal variables
+ //!@{
+ btScalar m_timeStep;
+ btTransform m_calculatedTransformA;
+ btTransform m_calculatedTransformB;
+ btVector3 m_calculatedAxisAngleDiff;
+ btVector3 m_calculatedAxis[3];
+ btVector3 m_calculatedLinearDiff;
+ btScalar m_factA;
+ btScalar m_factB;
+ bool m_hasStaticBody;
- bool m_useLinearReferenceFrameA;
- bool m_useOffsetForConstraintFrame;
-
- int m_flags;
+ btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
- //!@}
+ bool m_useLinearReferenceFrameA;
+ bool m_useOffsetForConstraintFrame;
- btGeneric6DofConstraint& operator=(btGeneric6DofConstraint& other)
- {
- btAssert(0);
- (void) other;
- return *this;
- }
+ int m_flags;
+ //!@}
- int setAngularLimits(btConstraintInfo2 *info, int row_offset,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
+ btGeneric6DofConstraint& operator=(btGeneric6DofConstraint& other)
+ {
+ btAssert(0);
+ (void)other;
+ return *this;
+ }
- int setLinearLimits(btConstraintInfo2 *info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
+ int setAngularLimits(btConstraintInfo2 * info, int row_offset, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB);
- void buildLinearJacobian(
- btJacobianEntry & jacLinear,const btVector3 & normalWorld,
- const btVector3 & pivotAInW,const btVector3 & pivotBInW);
+ int setLinearLimits(btConstraintInfo2 * info, int row, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB);
- void buildAngularJacobian(btJacobianEntry & jacAngular,const btVector3 & jointAxisW);
+ void buildLinearJacobian(
+ btJacobianEntry & jacLinear, const btVector3& normalWorld,
+ const btVector3& pivotAInW, const btVector3& pivotBInW);
+
+ void buildAngularJacobian(btJacobianEntry & jacAngular, const btVector3& jointAxisW);
// tests linear limits
void calculateLinearInfo();
//! calcs the euler angles between the two bodies.
- void calculateAngleInfo();
-
-
+ void calculateAngleInfo();
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
///for backwards compatibility during the transition to 'getInfo/getInfo2'
- bool m_useSolveConstraintObsolete;
+ bool m_useSolveConstraintObsolete;
+
+ btGeneric6DofConstraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA);
+ btGeneric6DofConstraint(btRigidBody & rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
- btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
- btGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
-
//! Calcs global transform of the offsets
/*!
Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
\sa btGeneric6DofConstraint.getCalculatedTransformA , btGeneric6DofConstraint.getCalculatedTransformB, btGeneric6DofConstraint.calculateAngleInfo
*/
- void calculateTransforms(const btTransform& transA,const btTransform& transB);
+ void calculateTransforms(const btTransform& transA, const btTransform& transB);
void calculateTransforms();
//! Gets the global transform of the offset for body A
- /*!
+ /*!
\sa btGeneric6DofConstraint.getFrameOffsetA, btGeneric6DofConstraint.getFrameOffsetB, btGeneric6DofConstraint.calculateAngleInfo.
*/
- const btTransform & getCalculatedTransformA() const
- {
- return m_calculatedTransformA;
- }
+ const btTransform& getCalculatedTransformA() const
+ {
+ return m_calculatedTransformA;
+ }
- //! Gets the global transform of the offset for body B
- /*!
+ //! Gets the global transform of the offset for body B
+ /*!
\sa btGeneric6DofConstraint.getFrameOffsetA, btGeneric6DofConstraint.getFrameOffsetB, btGeneric6DofConstraint.calculateAngleInfo.
*/
- const btTransform & getCalculatedTransformB() const
- {
- return m_calculatedTransformB;
- }
-
- const btTransform & getFrameOffsetA() const
- {
- return m_frameInA;
- }
-
- const btTransform & getFrameOffsetB() const
- {
- return m_frameInB;
- }
+ const btTransform& getCalculatedTransformB() const
+ {
+ return m_calculatedTransformB;
+ }
+ const btTransform& getFrameOffsetA() const
+ {
+ return m_frameInA;
+ }
- btTransform & getFrameOffsetA()
- {
- return m_frameInA;
- }
+ const btTransform& getFrameOffsetB() const
+ {
+ return m_frameInB;
+ }
- btTransform & getFrameOffsetB()
- {
- return m_frameInB;
- }
+ btTransform& getFrameOffsetA()
+ {
+ return m_frameInA;
+ }
+ btTransform& getFrameOffsetB()
+ {
+ return m_frameInB;
+ }
//! performs Jacobian calculation, and also calculates angle differences and axis
- virtual void buildJacobian();
-
- virtual void getInfo1 (btConstraintInfo1* info);
+ virtual void buildJacobian();
- void getInfo1NonVirtual (btConstraintInfo1* info);
+ virtual void getInfo1(btConstraintInfo1 * info);
- virtual void getInfo2 (btConstraintInfo2* info);
+ void getInfo1NonVirtual(btConstraintInfo1 * info);
- void getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
+ virtual void getInfo2(btConstraintInfo2 * info);
+ void getInfo2NonVirtual(btConstraintInfo2 * info, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB);
- void updateRHS(btScalar timeStep);
+ void updateRHS(btScalar timeStep);
//! Get the rotation axis in global coordinates
/*!
\pre btGeneric6DofConstraint.buildJacobian must be called previously.
*/
- btVector3 getAxis(int axis_index) const;
+ btVector3 getAxis(int axis_index) const;
- //! Get the relative Euler angle
- /*!
+ //! Get the relative Euler angle
+ /*!
\pre btGeneric6DofConstraint::calculateTransforms() must be called previously.
*/
- btScalar getAngle(int axis_index) const;
+ btScalar getAngle(int axis_index) const;
//! Get the relative position of the constraint pivot
- /*!
+ /*!
\pre btGeneric6DofConstraint::calculateTransforms() must be called previously.
*/
btScalar getRelativePivotPosition(int axis_index) const;
- void setFrames(const btTransform & frameA, const btTransform & frameB);
+ void setFrames(const btTransform& frameA, const btTransform& frameB);
//! Test angular limit.
/*!
Calculates angular correction and returns true if limit needs to be corrected.
\pre btGeneric6DofConstraint::calculateTransforms() must be called previously.
*/
- bool testAngularLimitMotor(int axis_index);
+ bool testAngularLimitMotor(int axis_index);
- void setLinearLowerLimit(const btVector3& linearLower)
- {
- m_linearLimits.m_lowerLimit = linearLower;
- }
+ void setLinearLowerLimit(const btVector3& linearLower)
+ {
+ m_linearLimits.m_lowerLimit = linearLower;
+ }
- void getLinearLowerLimit(btVector3& linearLower) const
+ void getLinearLowerLimit(btVector3 & linearLower) const
{
linearLower = m_linearLimits.m_lowerLimit;
}
- void setLinearUpperLimit(const btVector3& linearUpper)
+ void setLinearUpperLimit(const btVector3& linearUpper)
{
m_linearLimits.m_upperLimit = linearUpper;
}
- void getLinearUpperLimit(btVector3& linearUpper) const
+ void getLinearUpperLimit(btVector3 & linearUpper) const
{
linearUpper = m_linearLimits.m_upperLimit;
}
- void setAngularLowerLimit(const btVector3& angularLower)
- {
- for(int i = 0; i < 3; i++)
+ void setAngularLowerLimit(const btVector3& angularLower)
+ {
+ for (int i = 0; i < 3; i++)
m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
- }
+ }
- void getAngularLowerLimit(btVector3& angularLower) const
+ void getAngularLowerLimit(btVector3 & angularLower) const
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
angularLower[i] = m_angularLimits[i].m_loLimit;
}
- void setAngularUpperLimit(const btVector3& angularUpper)
- {
- for(int i = 0; i < 3; i++)
+ void setAngularUpperLimit(const btVector3& angularUpper)
+ {
+ for (int i = 0; i < 3; i++)
m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
- }
+ }
- void getAngularUpperLimit(btVector3& angularUpper) const
+ void getAngularUpperLimit(btVector3 & angularUpper) const
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
angularUpper[i] = m_angularLimits[i].m_hiLimit;
}
//! Retrieves the angular limit informacion
- btRotationalLimitMotor * getRotationalLimitMotor(int index)
- {
- return &m_angularLimits[index];
- }
-
- //! Retrieves the limit informacion
- btTranslationalLimitMotor * getTranslationalLimitMotor()
- {
- return &m_linearLimits;
- }
-
- //first 3 are linear, next 3 are angular
- void setLimit(int axis, btScalar lo, btScalar hi)
- {
- if(axis<3)
- {
- m_linearLimits.m_lowerLimit[axis] = lo;
- m_linearLimits.m_upperLimit[axis] = hi;
- }
- else
- {
+ btRotationalLimitMotor* getRotationalLimitMotor(int index)
+ {
+ return &m_angularLimits[index];
+ }
+
+ //! Retrieves the limit informacion
+ btTranslationalLimitMotor* getTranslationalLimitMotor()
+ {
+ return &m_linearLimits;
+ }
+
+ //first 3 are linear, next 3 are angular
+ void setLimit(int axis, btScalar lo, btScalar hi)
+ {
+ if (axis < 3)
+ {
+ m_linearLimits.m_lowerLimit[axis] = lo;
+ m_linearLimits.m_upperLimit[axis] = hi;
+ }
+ else
+ {
lo = btNormalizeAngle(lo);
hi = btNormalizeAngle(hi);
- m_angularLimits[axis-3].m_loLimit = lo;
- m_angularLimits[axis-3].m_hiLimit = hi;
- }
- }
+ m_angularLimits[axis - 3].m_loLimit = lo;
+ m_angularLimits[axis - 3].m_hiLimit = hi;
+ }
+ }
//! Test limit
/*!
@@ -532,116 +510,106 @@ public:
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
*/
- bool isLimited(int limitIndex) const
- {
- if(limitIndex<3)
- {
+ bool isLimited(int limitIndex) const
+ {
+ if (limitIndex < 3)
+ {
return m_linearLimits.isLimited(limitIndex);
+ }
+ return m_angularLimits[limitIndex - 3].isLimited();
+ }
- }
- return m_angularLimits[limitIndex-3].isLimited();
- }
-
- virtual void calcAnchorPos(void); // overridable
+ virtual void calcAnchorPos(void); // overridable
- int get_limit_motor_info2( btRotationalLimitMotor * limot,
- const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
- btConstraintInfo2 *info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
+ int get_limit_motor_info2(btRotationalLimitMotor * limot,
+ const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB,
+ btConstraintInfo2* info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
// access for UseFrameOffset
bool getUseFrameOffset() const { return m_useOffsetForConstraintFrame; }
void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
-
+
bool getUseLinearReferenceFrameA() const { return m_useLinearReferenceFrameA; }
void setUseLinearReferenceFrameA(bool linearReferenceFrameA) { m_useLinearReferenceFrameA = linearReferenceFrameA; }
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, btScalar value, int axis = -1);
+ virtual void setParam(int num, btScalar value, int axis = -1);
///return the local value of parameter
- virtual btScalar getParam(int num, int axis = -1) const;
+ virtual btScalar getParam(int num, int axis = -1) const;
- void setAxis( const btVector3& axis1, const btVector3& axis2);
+ void setAxis(const btVector3& axis1, const btVector3& axis2);
- virtual int getFlags() const
- {
- return m_flags;
+ virtual int getFlags() const
+ {
+ return m_flags;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
-
struct btGeneric6DofConstraintData
{
- btTypedConstraintData m_typeConstraintData;
- btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
btTransformFloatData m_rbBFrame;
-
- btVector3FloatData m_linearUpperLimit;
- btVector3FloatData m_linearLowerLimit;
-
- btVector3FloatData m_angularUpperLimit;
- btVector3FloatData m_angularLowerLimit;
-
- int m_useLinearReferenceFrameA;
+
+ btVector3FloatData m_linearUpperLimit;
+ btVector3FloatData m_linearLowerLimit;
+
+ btVector3FloatData m_angularUpperLimit;
+ btVector3FloatData m_angularLowerLimit;
+
+ int m_useLinearReferenceFrameA;
int m_useOffsetForConstraintFrame;
};
struct btGeneric6DofConstraintDoubleData2
{
- btTypedConstraintDoubleData m_typeConstraintData;
- btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
btTransformDoubleData m_rbBFrame;
-
- btVector3DoubleData m_linearUpperLimit;
- btVector3DoubleData m_linearLowerLimit;
-
- btVector3DoubleData m_angularUpperLimit;
- btVector3DoubleData m_angularLowerLimit;
-
- int m_useLinearReferenceFrameA;
+
+ btVector3DoubleData m_linearUpperLimit;
+ btVector3DoubleData m_linearLowerLimit;
+
+ btVector3DoubleData m_angularUpperLimit;
+ btVector3DoubleData m_angularLowerLimit;
+
+ int m_useLinearReferenceFrameA;
int m_useOffsetForConstraintFrame;
};
-SIMD_FORCE_INLINE int btGeneric6DofConstraint::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btGeneric6DofConstraint::calculateSerializeBufferSize() const
{
return sizeof(btGeneric6DofConstraintData2);
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btGeneric6DofConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btGeneric6DofConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
-
btGeneric6DofConstraintData2* dof = (btGeneric6DofConstraintData2*)dataBuffer;
- btTypedConstraint::serialize(&dof->m_typeConstraintData,serializer);
+ btTypedConstraint::serialize(&dof->m_typeConstraintData, serializer);
m_frameInA.serialize(dof->m_rbAFrame);
m_frameInB.serialize(dof->m_rbBFrame);
-
int i;
- for (i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- dof->m_angularLowerLimit.m_floats[i] = m_angularLimits[i].m_loLimit;
- dof->m_angularUpperLimit.m_floats[i] = m_angularLimits[i].m_hiLimit;
+ dof->m_angularLowerLimit.m_floats[i] = m_angularLimits[i].m_loLimit;
+ dof->m_angularUpperLimit.m_floats[i] = m_angularLimits[i].m_hiLimit;
dof->m_linearLowerLimit.m_floats[i] = m_linearLimits.m_lowerLimit[i];
dof->m_linearUpperLimit.m_floats[i] = m_linearLimits.m_upperLimit[i];
}
-
- dof->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA? 1 : 0;
+
+ dof->m_useLinearReferenceFrameA = m_useLinearReferenceFrameA ? 1 : 0;
dof->m_useOffsetForConstraintFrame = m_useOffsetForConstraintFrame ? 1 : 0;
return btGeneric6DofConstraintDataName;
}
-
-
-
-
-#endif //BT_GENERIC_6DOF_CONSTRAINT_H
+#endif //BT_GENERIC_6DOF_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
index 540dcd18f7..49c8d9bbf7 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
@@ -37,67 +37,54 @@ email: projectileman@yahoo.com
http://gimpact.sf.net
*/
-
-
#include "btGeneric6DofSpring2Constraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include <new>
-
-
btGeneric6DofSpring2Constraint::btGeneric6DofSpring2Constraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, RotateOrder rotOrder)
- : btTypedConstraint(D6_SPRING_2_CONSTRAINT_TYPE, rbA, rbB)
- , m_frameInA(frameInA)
- , m_frameInB(frameInB)
- , m_rotateOrder(rotOrder)
- , m_flags(0)
+ : btTypedConstraint(D6_SPRING_2_CONSTRAINT_TYPE, rbA, rbB), m_frameInA(frameInA), m_frameInB(frameInB), m_rotateOrder(rotOrder), m_flags(0)
{
calculateTransforms();
}
-
btGeneric6DofSpring2Constraint::btGeneric6DofSpring2Constraint(btRigidBody& rbB, const btTransform& frameInB, RotateOrder rotOrder)
- : btTypedConstraint(D6_SPRING_2_CONSTRAINT_TYPE, getFixedBody(), rbB)
- , m_frameInB(frameInB)
- , m_rotateOrder(rotOrder)
- , m_flags(0)
+ : btTypedConstraint(D6_SPRING_2_CONSTRAINT_TYPE, getFixedBody(), rbB), m_frameInB(frameInB), m_rotateOrder(rotOrder), m_flags(0)
{
///not providing rigidbody A means implicitly using worldspace for body A
m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB;
calculateTransforms();
}
-
btScalar btGeneric6DofSpring2Constraint::btGetMatrixElem(const btMatrix3x3& mat, int index)
{
- int i = index%3;
- int j = index/3;
+ int i = index % 3;
+ int j = index / 3;
return mat[i][j];
}
// MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
-bool btGeneric6DofSpring2Constraint::matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
+bool btGeneric6DofSpring2Constraint::matrixToEulerXYZ(const btMatrix3x3& mat, btVector3& xyz)
{
// rot = cy*cz -cy*sz sy
// cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
// -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
- btScalar fi = btGetMatrixElem(mat,2);
+ btScalar fi = btGetMatrixElem(mat, 2);
if (fi < btScalar(1.0f))
{
if (fi > btScalar(-1.0f))
{
- xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
- xyz[1] = btAsin(btGetMatrixElem(mat,2));
- xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
+ xyz[0] = btAtan2(-btGetMatrixElem(mat, 5), btGetMatrixElem(mat, 8));
+ xyz[1] = btAsin(btGetMatrixElem(mat, 2));
+ xyz[2] = btAtan2(-btGetMatrixElem(mat, 1), btGetMatrixElem(mat, 0));
return true;
}
else
{
// WARNING. Not unique. XA - ZA = -atan2(r10,r11)
- xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[0] = -btAtan2(btGetMatrixElem(mat, 3), btGetMatrixElem(mat, 4));
xyz[1] = -SIMD_HALF_PI;
xyz[2] = btScalar(0.0);
return false;
@@ -106,32 +93,32 @@ bool btGeneric6DofSpring2Constraint::matrixToEulerXYZ(const btMatrix3x3& mat,btV
else
{
// WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
- xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[0] = btAtan2(btGetMatrixElem(mat, 3), btGetMatrixElem(mat, 4));
xyz[1] = SIMD_HALF_PI;
xyz[2] = 0.0;
}
return false;
}
-bool btGeneric6DofSpring2Constraint::matrixToEulerXZY(const btMatrix3x3& mat,btVector3& xyz)
+bool btGeneric6DofSpring2Constraint::matrixToEulerXZY(const btMatrix3x3& mat, btVector3& xyz)
{
// rot = cy*cz -sz sy*cz
// cy*cx*sz+sx*sy cx*cz sy*cx*sz-cy*sx
// cy*sx*sz-cx*sy sx*cz sy*sx*sz+cx*cy
- btScalar fi = btGetMatrixElem(mat,1);
+ btScalar fi = btGetMatrixElem(mat, 1);
if (fi < btScalar(1.0f))
{
if (fi > btScalar(-1.0f))
{
- xyz[0] = btAtan2(btGetMatrixElem(mat,7),btGetMatrixElem(mat,4));
- xyz[1] = btAtan2(btGetMatrixElem(mat,2),btGetMatrixElem(mat,0));
- xyz[2] = btAsin(-btGetMatrixElem(mat,1));
+ xyz[0] = btAtan2(btGetMatrixElem(mat, 7), btGetMatrixElem(mat, 4));
+ xyz[1] = btAtan2(btGetMatrixElem(mat, 2), btGetMatrixElem(mat, 0));
+ xyz[2] = btAsin(-btGetMatrixElem(mat, 1));
return true;
}
else
{
- xyz[0] = -btAtan2(-btGetMatrixElem(mat,6),btGetMatrixElem(mat,8));
+ xyz[0] = -btAtan2(-btGetMatrixElem(mat, 6), btGetMatrixElem(mat, 8));
xyz[1] = btScalar(0.0);
xyz[2] = SIMD_HALF_PI;
return false;
@@ -139,33 +126,33 @@ bool btGeneric6DofSpring2Constraint::matrixToEulerXZY(const btMatrix3x3& mat,btV
}
else
{
- xyz[0] = btAtan2(-btGetMatrixElem(mat,6),btGetMatrixElem(mat,8));
+ xyz[0] = btAtan2(-btGetMatrixElem(mat, 6), btGetMatrixElem(mat, 8));
xyz[1] = 0.0;
xyz[2] = -SIMD_HALF_PI;
}
return false;
}
-bool btGeneric6DofSpring2Constraint::matrixToEulerYXZ(const btMatrix3x3& mat,btVector3& xyz)
+bool btGeneric6DofSpring2Constraint::matrixToEulerYXZ(const btMatrix3x3& mat, btVector3& xyz)
{
// rot = cy*cz+sy*sx*sz cz*sy*sx-cy*sz cx*sy
// cx*sz cx*cz -sx
// cy*sx*sz-cz*sy sy*sz+cy*cz*sx cy*cx
- btScalar fi = btGetMatrixElem(mat,5);
+ btScalar fi = btGetMatrixElem(mat, 5);
if (fi < btScalar(1.0f))
{
if (fi > btScalar(-1.0f))
{
- xyz[0] = btAsin(-btGetMatrixElem(mat,5));
- xyz[1] = btAtan2(btGetMatrixElem(mat,2),btGetMatrixElem(mat,8));
- xyz[2] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[0] = btAsin(-btGetMatrixElem(mat, 5));
+ xyz[1] = btAtan2(btGetMatrixElem(mat, 2), btGetMatrixElem(mat, 8));
+ xyz[2] = btAtan2(btGetMatrixElem(mat, 3), btGetMatrixElem(mat, 4));
return true;
}
else
{
xyz[0] = SIMD_HALF_PI;
- xyz[1] = -btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
+ xyz[1] = -btAtan2(-btGetMatrixElem(mat, 1), btGetMatrixElem(mat, 0));
xyz[2] = btScalar(0.0);
return false;
}
@@ -173,32 +160,32 @@ bool btGeneric6DofSpring2Constraint::matrixToEulerYXZ(const btMatrix3x3& mat,btV
else
{
xyz[0] = -SIMD_HALF_PI;
- xyz[1] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
+ xyz[1] = btAtan2(-btGetMatrixElem(mat, 1), btGetMatrixElem(mat, 0));
xyz[2] = 0.0;
}
return false;
}
-bool btGeneric6DofSpring2Constraint::matrixToEulerYZX(const btMatrix3x3& mat,btVector3& xyz)
+bool btGeneric6DofSpring2Constraint::matrixToEulerYZX(const btMatrix3x3& mat, btVector3& xyz)
{
// rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx
// sz cz*cx -cz*sx
// -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx
- btScalar fi = btGetMatrixElem(mat,3);
+ btScalar fi = btGetMatrixElem(mat, 3);
if (fi < btScalar(1.0f))
{
if (fi > btScalar(-1.0f))
{
- xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,4));
- xyz[1] = btAtan2(-btGetMatrixElem(mat,6),btGetMatrixElem(mat,0));
- xyz[2] = btAsin(btGetMatrixElem(mat,3));
+ xyz[0] = btAtan2(-btGetMatrixElem(mat, 5), btGetMatrixElem(mat, 4));
+ xyz[1] = btAtan2(-btGetMatrixElem(mat, 6), btGetMatrixElem(mat, 0));
+ xyz[2] = btAsin(btGetMatrixElem(mat, 3));
return true;
}
else
{
xyz[0] = btScalar(0.0);
- xyz[1] = -btAtan2(btGetMatrixElem(mat,7),btGetMatrixElem(mat,8));
+ xyz[1] = -btAtan2(btGetMatrixElem(mat, 7), btGetMatrixElem(mat, 8));
xyz[2] = -SIMD_HALF_PI;
return false;
}
@@ -206,33 +193,33 @@ bool btGeneric6DofSpring2Constraint::matrixToEulerYZX(const btMatrix3x3& mat,btV
else
{
xyz[0] = btScalar(0.0);
- xyz[1] = btAtan2(btGetMatrixElem(mat,7),btGetMatrixElem(mat,8));
+ xyz[1] = btAtan2(btGetMatrixElem(mat, 7), btGetMatrixElem(mat, 8));
xyz[2] = SIMD_HALF_PI;
}
return false;
}
-bool btGeneric6DofSpring2Constraint::matrixToEulerZXY(const btMatrix3x3& mat,btVector3& xyz)
+bool btGeneric6DofSpring2Constraint::matrixToEulerZXY(const btMatrix3x3& mat, btVector3& xyz)
{
// rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx
// cy*sz+cz*sx*sy cz*cx sz*sy-cz*xy*sx
// -cx*sy sx cx*cy
- btScalar fi = btGetMatrixElem(mat,7);
+ btScalar fi = btGetMatrixElem(mat, 7);
if (fi < btScalar(1.0f))
{
if (fi > btScalar(-1.0f))
{
- xyz[0] = btAsin(btGetMatrixElem(mat,7));
- xyz[1] = btAtan2(-btGetMatrixElem(mat,6),btGetMatrixElem(mat,8));
- xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,4));
+ xyz[0] = btAsin(btGetMatrixElem(mat, 7));
+ xyz[1] = btAtan2(-btGetMatrixElem(mat, 6), btGetMatrixElem(mat, 8));
+ xyz[2] = btAtan2(-btGetMatrixElem(mat, 1), btGetMatrixElem(mat, 4));
return true;
}
else
{
xyz[0] = -SIMD_HALF_PI;
xyz[1] = btScalar(0.0);
- xyz[2] = -btAtan2(btGetMatrixElem(mat,2),btGetMatrixElem(mat,0));
+ xyz[2] = -btAtan2(btGetMatrixElem(mat, 2), btGetMatrixElem(mat, 0));
return false;
}
}
@@ -240,32 +227,32 @@ bool btGeneric6DofSpring2Constraint::matrixToEulerZXY(const btMatrix3x3& mat,btV
{
xyz[0] = SIMD_HALF_PI;
xyz[1] = btScalar(0.0);
- xyz[2] = btAtan2(btGetMatrixElem(mat,2),btGetMatrixElem(mat,0));
+ xyz[2] = btAtan2(btGetMatrixElem(mat, 2), btGetMatrixElem(mat, 0));
}
return false;
}
-bool btGeneric6DofSpring2Constraint::matrixToEulerZYX(const btMatrix3x3& mat,btVector3& xyz)
+bool btGeneric6DofSpring2Constraint::matrixToEulerZYX(const btMatrix3x3& mat, btVector3& xyz)
{
// rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*sy
// cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx
// -sy cy*sx cy*cx
- btScalar fi = btGetMatrixElem(mat,6);
+ btScalar fi = btGetMatrixElem(mat, 6);
if (fi < btScalar(1.0f))
{
if (fi > btScalar(-1.0f))
{
- xyz[0] = btAtan2(btGetMatrixElem(mat,7), btGetMatrixElem(mat,8));
- xyz[1] = btAsin(-btGetMatrixElem(mat,6));
- xyz[2] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,0));
+ xyz[0] = btAtan2(btGetMatrixElem(mat, 7), btGetMatrixElem(mat, 8));
+ xyz[1] = btAsin(-btGetMatrixElem(mat, 6));
+ xyz[2] = btAtan2(btGetMatrixElem(mat, 3), btGetMatrixElem(mat, 0));
return true;
}
else
{
xyz[0] = btScalar(0.0);
xyz[1] = SIMD_HALF_PI;
- xyz[2] = -btAtan2(btGetMatrixElem(mat,1),btGetMatrixElem(mat,2));
+ xyz[2] = -btAtan2(btGetMatrixElem(mat, 1), btGetMatrixElem(mat, 2));
return false;
}
}
@@ -273,23 +260,36 @@ bool btGeneric6DofSpring2Constraint::matrixToEulerZYX(const btMatrix3x3& mat,btV
{
xyz[0] = btScalar(0.0);
xyz[1] = -SIMD_HALF_PI;
- xyz[2] = btAtan2(-btGetMatrixElem(mat,1),-btGetMatrixElem(mat,2));
+ xyz[2] = btAtan2(-btGetMatrixElem(mat, 1), -btGetMatrixElem(mat, 2));
}
return false;
}
void btGeneric6DofSpring2Constraint::calculateAngleInfo()
{
- btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis();
+ btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse() * m_calculatedTransformB.getBasis();
switch (m_rotateOrder)
{
- case RO_XYZ : matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff); break;
- case RO_XZY : matrixToEulerXZY(relative_frame,m_calculatedAxisAngleDiff); break;
- case RO_YXZ : matrixToEulerYXZ(relative_frame,m_calculatedAxisAngleDiff); break;
- case RO_YZX : matrixToEulerYZX(relative_frame,m_calculatedAxisAngleDiff); break;
- case RO_ZXY : matrixToEulerZXY(relative_frame,m_calculatedAxisAngleDiff); break;
- case RO_ZYX : matrixToEulerZYX(relative_frame,m_calculatedAxisAngleDiff); break;
- default : btAssert(false);
+ case RO_XYZ:
+ matrixToEulerXYZ(relative_frame, m_calculatedAxisAngleDiff);
+ break;
+ case RO_XZY:
+ matrixToEulerXZY(relative_frame, m_calculatedAxisAngleDiff);
+ break;
+ case RO_YXZ:
+ matrixToEulerYXZ(relative_frame, m_calculatedAxisAngleDiff);
+ break;
+ case RO_YZX:
+ matrixToEulerYZX(relative_frame, m_calculatedAxisAngleDiff);
+ break;
+ case RO_ZXY:
+ matrixToEulerZXY(relative_frame, m_calculatedAxisAngleDiff);
+ break;
+ case RO_ZYX:
+ matrixToEulerZYX(relative_frame, m_calculatedAxisAngleDiff);
+ break;
+ default:
+ btAssert(false);
}
// in euler angle mode we do not actually constrain the angular velocity
// along the axes axis[0] and axis[2] (although we do use axis[1]) :
@@ -307,14 +307,14 @@ void btGeneric6DofSpring2Constraint::calculateAngleInfo()
// to the components of w and set that to 0.
switch (m_rotateOrder)
{
- case RO_XYZ :
+ case RO_XYZ:
{
//Is this the "line of nodes" calculation choosing planes YZ (B coordinate system) and xy (A coordinate system)? (http://en.wikipedia.org/wiki/Euler_angles)
//The two planes are non-homologous, so this is a Tait–Bryan angle formalism and not a proper Euler
//Extrinsic rotations are equal to the reversed order intrinsic rotations so the above xyz extrinsic rotations (axes are fixed) are the same as the zy'x" intrinsic rotations (axes are refreshed after each rotation)
//that is why xy and YZ planes are chosen (this will describe a zy'x" intrinsic rotation) (see the figure on the left at http://en.wikipedia.org/wiki/Euler_angles under Tait–Bryan angles)
// x' = Nperp = N.cross(axis2)
- // y' = N = axis2.cross(axis0)
+ // y' = N = axis2.cross(axis0)
// z' = z
//
// x" = X
@@ -324,7 +324,7 @@ void btGeneric6DofSpring2Constraint::calculateAngleInfo()
//first rotate around z
//second rotate around y'= z.cross(X)
//third rotate around x" = X
- //Original XYZ extrinsic rotation order.
+ //Original XYZ extrinsic rotation order.
//Planes: xy and YZ normals: z, X. Plane intersection (N) is z.cross(X)
btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0);
btVector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2);
@@ -333,7 +333,7 @@ void btGeneric6DofSpring2Constraint::calculateAngleInfo()
m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
break;
}
- case RO_XZY :
+ case RO_XZY:
{
//planes: xz,ZY normals: y, X
//first rotate around y
@@ -346,7 +346,7 @@ void btGeneric6DofSpring2Constraint::calculateAngleInfo()
m_calculatedAxis[1] = m_calculatedAxis[2].cross(axis0);
break;
}
- case RO_YXZ :
+ case RO_YXZ:
{
//planes: yx,XZ normals: z, Y
//first rotate around z
@@ -359,7 +359,7 @@ void btGeneric6DofSpring2Constraint::calculateAngleInfo()
m_calculatedAxis[2] = m_calculatedAxis[0].cross(axis1);
break;
}
- case RO_YZX :
+ case RO_YZX:
{
//planes: yz,ZX normals: x, Y
//first rotate around x
@@ -372,7 +372,7 @@ void btGeneric6DofSpring2Constraint::calculateAngleInfo()
m_calculatedAxis[1] = m_calculatedAxis[2].cross(axis0);
break;
}
- case RO_ZXY :
+ case RO_ZXY:
{
//planes: zx,XY normals: y, Z
//first rotate around y
@@ -385,7 +385,7 @@ void btGeneric6DofSpring2Constraint::calculateAngleInfo()
m_calculatedAxis[2] = m_calculatedAxis[0].cross(axis1);
break;
}
- case RO_ZYX :
+ case RO_ZYX:
{
//planes: zy,YX normals: x, Z
//first rotate around x
@@ -398,22 +398,21 @@ void btGeneric6DofSpring2Constraint::calculateAngleInfo()
m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
break;
}
- default:
- btAssert(false);
+ default:
+ btAssert(false);
}
m_calculatedAxis[0].normalize();
m_calculatedAxis[1].normalize();
m_calculatedAxis[2].normalize();
-
}
void btGeneric6DofSpring2Constraint::calculateTransforms()
{
- calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ calculateTransforms(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
}
-void btGeneric6DofSpring2Constraint::calculateTransforms(const btTransform& transA,const btTransform& transB)
+void btGeneric6DofSpring2Constraint::calculateTransforms(const btTransform& transA, const btTransform& transB)
{
m_calculatedTransformA = transA * m_frameInA;
m_calculatedTransformB = transB * m_frameInB;
@@ -424,18 +423,17 @@ void btGeneric6DofSpring2Constraint::calculateTransforms(const btTransform& tran
btScalar miB = getRigidBodyB().getInvMass();
m_hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
btScalar miS = miA + miB;
- if(miS > btScalar(0.f))
+ if (miS > btScalar(0.f))
{
m_factA = miB / miS;
}
- else
+ else
{
m_factA = btScalar(0.5f);
}
m_factB = btScalar(1.0f) - m_factA;
}
-
void btGeneric6DofSpring2Constraint::testAngularLimitMotor(int axis_index)
{
btScalar angle = m_calculatedAxisAngleDiff[axis_index];
@@ -444,35 +442,37 @@ void btGeneric6DofSpring2Constraint::testAngularLimitMotor(int axis_index)
m_angularLimits[axis_index].testLimitValue(angle);
}
-
-void btGeneric6DofSpring2Constraint::getInfo1 (btConstraintInfo1* info)
+void btGeneric6DofSpring2Constraint::getInfo1(btConstraintInfo1* info)
{
//prepare constraint
- calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ calculateTransforms(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
info->m_numConstraintRows = 0;
info->nub = 0;
int i;
//test linear limits
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
- if (m_linearLimits.m_currentLimit[i]==4) info->m_numConstraintRows += 2;
- else if (m_linearLimits.m_currentLimit[i]!=0) info->m_numConstraintRows += 1;
- if (m_linearLimits.m_enableMotor[i] ) info->m_numConstraintRows += 1;
+ if (m_linearLimits.m_currentLimit[i] == 4)
+ info->m_numConstraintRows += 2;
+ else if (m_linearLimits.m_currentLimit[i] != 0)
+ info->m_numConstraintRows += 1;
+ if (m_linearLimits.m_enableMotor[i]) info->m_numConstraintRows += 1;
if (m_linearLimits.m_enableSpring[i]) info->m_numConstraintRows += 1;
}
//test angular limits
- for (i=0;i<3 ;i++ )
+ for (i = 0; i < 3; i++)
{
testAngularLimitMotor(i);
- if (m_angularLimits[i].m_currentLimit==4) info->m_numConstraintRows += 2;
- else if (m_angularLimits[i].m_currentLimit!=0) info->m_numConstraintRows += 1;
- if (m_angularLimits[i].m_enableMotor ) info->m_numConstraintRows += 1;
+ if (m_angularLimits[i].m_currentLimit == 4)
+ info->m_numConstraintRows += 2;
+ else if (m_angularLimits[i].m_currentLimit != 0)
+ info->m_numConstraintRows += 1;
+ if (m_angularLimits[i].m_enableMotor) info->m_numConstraintRows += 1;
if (m_angularLimits[i].m_enableSpring) info->m_numConstraintRows += 1;
}
}
-
-void btGeneric6DofSpring2Constraint::getInfo2 (btConstraintInfo2* info)
+void btGeneric6DofSpring2Constraint::getInfo2(btConstraintInfo2* info)
{
const btTransform& transA = m_rbA.getCenterOfMassTransform();
const btTransform& transB = m_rbB.getCenterOfMassTransform();
@@ -482,118 +482,138 @@ void btGeneric6DofSpring2Constraint::getInfo2 (btConstraintInfo2* info)
const btVector3& angVelB = m_rbB.getAngularVelocity();
// for stability better to solve angular limits first
- int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,angVelA,angVelB);
- setLinearLimits(info, row, transA,transB,linVelA,linVelB,angVelA,angVelB);
+ int row = setAngularLimits(info, 0, transA, transB, linVelA, linVelB, angVelA, angVelB);
+ setLinearLimits(info, row, transA, transB, linVelA, linVelB, angVelA, angVelB);
}
-
-int btGeneric6DofSpring2Constraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
+int btGeneric6DofSpring2Constraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB)
{
//solve linear limits
btRotationalLimitMotor2 limot;
- for (int i=0;i<3 ;i++ )
+ for (int i = 0; i < 3; i++)
{
- if(m_linearLimits.m_currentLimit[i] || m_linearLimits.m_enableMotor[i] || m_linearLimits.m_enableSpring[i])
- { // re-use rotational motor code
- limot.m_bounce = m_linearLimits.m_bounce[i];
- limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
- limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i];
- limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i];
- limot.m_currentLimitErrorHi = m_linearLimits.m_currentLimitErrorHi[i];
- limot.m_enableMotor = m_linearLimits.m_enableMotor[i];
- limot.m_servoMotor = m_linearLimits.m_servoMotor[i];
- limot.m_servoTarget = m_linearLimits.m_servoTarget[i];
- limot.m_enableSpring = m_linearLimits.m_enableSpring[i];
- limot.m_springStiffness = m_linearLimits.m_springStiffness[i];
+ if (m_linearLimits.m_currentLimit[i] || m_linearLimits.m_enableMotor[i] || m_linearLimits.m_enableSpring[i])
+ { // re-use rotational motor code
+ limot.m_bounce = m_linearLimits.m_bounce[i];
+ limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
+ limot.m_currentPosition = m_linearLimits.m_currentLinearDiff[i];
+ limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i];
+ limot.m_currentLimitErrorHi = m_linearLimits.m_currentLimitErrorHi[i];
+ limot.m_enableMotor = m_linearLimits.m_enableMotor[i];
+ limot.m_servoMotor = m_linearLimits.m_servoMotor[i];
+ limot.m_servoTarget = m_linearLimits.m_servoTarget[i];
+ limot.m_enableSpring = m_linearLimits.m_enableSpring[i];
+ limot.m_springStiffness = m_linearLimits.m_springStiffness[i];
limot.m_springStiffnessLimited = m_linearLimits.m_springStiffnessLimited[i];
- limot.m_springDamping = m_linearLimits.m_springDamping[i];
- limot.m_springDampingLimited = m_linearLimits.m_springDampingLimited[i];
- limot.m_equilibriumPoint = m_linearLimits.m_equilibriumPoint[i];
- limot.m_hiLimit = m_linearLimits.m_upperLimit[i];
- limot.m_loLimit = m_linearLimits.m_lowerLimit[i];
- limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i];
- limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i];
+ limot.m_springDamping = m_linearLimits.m_springDamping[i];
+ limot.m_springDampingLimited = m_linearLimits.m_springDampingLimited[i];
+ limot.m_equilibriumPoint = m_linearLimits.m_equilibriumPoint[i];
+ limot.m_hiLimit = m_linearLimits.m_upperLimit[i];
+ limot.m_loLimit = m_linearLimits.m_lowerLimit[i];
+ limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i];
+ limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i];
btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
int flags = m_flags >> (i * BT_6DOF_FLAGS_AXIS_SHIFT2);
- limot.m_stopCFM = (flags & BT_6DOF_FLAGS_CFM_STOP2) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
- limot.m_stopERP = (flags & BT_6DOF_FLAGS_ERP_STOP2) ? m_linearLimits.m_stopERP[i] : info->erp;
+ limot.m_stopCFM = (flags & BT_6DOF_FLAGS_CFM_STOP2) ? m_linearLimits.m_stopCFM[i] : info->cfm[0];
+ limot.m_stopERP = (flags & BT_6DOF_FLAGS_ERP_STOP2) ? m_linearLimits.m_stopERP[i] : info->erp;
limot.m_motorCFM = (flags & BT_6DOF_FLAGS_CFM_MOTO2) ? m_linearLimits.m_motorCFM[i] : info->cfm[0];
limot.m_motorERP = (flags & BT_6DOF_FLAGS_ERP_MOTO2) ? m_linearLimits.m_motorERP[i] : info->erp;
//rotAllowed is a bit of a magic from the original 6dof. The calculation of it here is something that imitates the original behavior as much as possible.
int indx1 = (i + 1) % 3;
int indx2 = (i + 2) % 3;
- int rotAllowed = 1; // rotations around orthos to current axis (it is used only when one of the body is static)
- #define D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION 1.0e-3
+ int rotAllowed = 1; // rotations around orthos to current axis (it is used only when one of the body is static)
+#define D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION 1.0e-3
bool indx1Violated = m_angularLimits[indx1].m_currentLimit == 1 ||
- m_angularLimits[indx1].m_currentLimit == 2 ||
- ( m_angularLimits[indx1].m_currentLimit == 3 && ( m_angularLimits[indx1].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx1].m_currentLimitError > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) ) ||
- ( m_angularLimits[indx1].m_currentLimit == 4 && ( m_angularLimits[indx1].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx1].m_currentLimitErrorHi > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) );
+ m_angularLimits[indx1].m_currentLimit == 2 ||
+ (m_angularLimits[indx1].m_currentLimit == 3 && (m_angularLimits[indx1].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx1].m_currentLimitError > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION)) ||
+ (m_angularLimits[indx1].m_currentLimit == 4 && (m_angularLimits[indx1].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx1].m_currentLimitErrorHi > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION));
bool indx2Violated = m_angularLimits[indx2].m_currentLimit == 1 ||
- m_angularLimits[indx2].m_currentLimit == 2 ||
- ( m_angularLimits[indx2].m_currentLimit == 3 && ( m_angularLimits[indx2].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx2].m_currentLimitError > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) ) ||
- ( m_angularLimits[indx2].m_currentLimit == 4 && ( m_angularLimits[indx2].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx2].m_currentLimitErrorHi > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION ) );
- if( indx1Violated && indx2Violated )
+ m_angularLimits[indx2].m_currentLimit == 2 ||
+ (m_angularLimits[indx2].m_currentLimit == 3 && (m_angularLimits[indx2].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx2].m_currentLimitError > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION)) ||
+ (m_angularLimits[indx2].m_currentLimit == 4 && (m_angularLimits[indx2].m_currentLimitError < -D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION || m_angularLimits[indx2].m_currentLimitErrorHi > D6_LIMIT_ERROR_THRESHOLD_FOR_ROTATION));
+ if (indx1Violated && indx2Violated)
{
rotAllowed = 0;
}
- row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
-
+ row += get_limit_motor_info2(&limot, transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 0, rotAllowed);
}
}
return row;
}
-
-
-int btGeneric6DofSpring2Constraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB)
+int btGeneric6DofSpring2Constraint::setAngularLimits(btConstraintInfo2* info, int row_offset, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB)
{
int row = row_offset;
//order of rotational constraint rows
int cIdx[] = {0, 1, 2};
- switch(m_rotateOrder)
+ switch (m_rotateOrder)
{
- case RO_XYZ : cIdx[0] = 0; cIdx[1] = 1; cIdx[2] = 2; break;
- case RO_XZY : cIdx[0] = 0; cIdx[1] = 2; cIdx[2] = 1; break;
- case RO_YXZ : cIdx[0] = 1; cIdx[1] = 0; cIdx[2] = 2; break;
- case RO_YZX : cIdx[0] = 1; cIdx[1] = 2; cIdx[2] = 0; break;
- case RO_ZXY : cIdx[0] = 2; cIdx[1] = 0; cIdx[2] = 1; break;
- case RO_ZYX : cIdx[0] = 2; cIdx[1] = 1; cIdx[2] = 0; break;
- default : btAssert(false);
+ case RO_XYZ:
+ cIdx[0] = 0;
+ cIdx[1] = 1;
+ cIdx[2] = 2;
+ break;
+ case RO_XZY:
+ cIdx[0] = 0;
+ cIdx[1] = 2;
+ cIdx[2] = 1;
+ break;
+ case RO_YXZ:
+ cIdx[0] = 1;
+ cIdx[1] = 0;
+ cIdx[2] = 2;
+ break;
+ case RO_YZX:
+ cIdx[0] = 1;
+ cIdx[1] = 2;
+ cIdx[2] = 0;
+ break;
+ case RO_ZXY:
+ cIdx[0] = 2;
+ cIdx[1] = 0;
+ cIdx[2] = 1;
+ break;
+ case RO_ZYX:
+ cIdx[0] = 2;
+ cIdx[1] = 1;
+ cIdx[2] = 0;
+ break;
+ default:
+ btAssert(false);
}
- for (int ii = 0; ii < 3 ; ii++ )
+ for (int ii = 0; ii < 3; ii++)
{
int i = cIdx[ii];
- if(m_angularLimits[i].m_currentLimit || m_angularLimits[i].m_enableMotor || m_angularLimits[i].m_enableSpring)
+ if (m_angularLimits[i].m_currentLimit || m_angularLimits[i].m_enableMotor || m_angularLimits[i].m_enableSpring)
{
btVector3 axis = getAxis(i);
int flags = m_flags >> ((i + 3) * BT_6DOF_FLAGS_AXIS_SHIFT2);
- if(!(flags & BT_6DOF_FLAGS_CFM_STOP2))
+ if (!(flags & BT_6DOF_FLAGS_CFM_STOP2))
{
m_angularLimits[i].m_stopCFM = info->cfm[0];
}
- if(!(flags & BT_6DOF_FLAGS_ERP_STOP2))
+ if (!(flags & BT_6DOF_FLAGS_ERP_STOP2))
{
m_angularLimits[i].m_stopERP = info->erp;
}
- if(!(flags & BT_6DOF_FLAGS_CFM_MOTO2))
+ if (!(flags & BT_6DOF_FLAGS_CFM_MOTO2))
{
m_angularLimits[i].m_motorCFM = info->cfm[0];
}
- if(!(flags & BT_6DOF_FLAGS_ERP_MOTO2))
+ if (!(flags & BT_6DOF_FLAGS_ERP_MOTO2))
{
m_angularLimits[i].m_motorERP = info->erp;
}
- row += get_limit_motor_info2(&m_angularLimits[i],transA,transB,linVelA,linVelB,angVelA,angVelB, info,row,axis,1);
+ row += get_limit_motor_info2(&m_angularLimits[i], transA, transB, linVelA, linVelB, angVelA, angVelB, info, row, axis, 1);
}
}
return row;
}
-
void btGeneric6DofSpring2Constraint::setFrames(const btTransform& frameA, const btTransform& frameB)
{
m_frameInA = frameA;
@@ -602,32 +622,31 @@ void btGeneric6DofSpring2Constraint::setFrames(const btTransform& frameA, const
calculateTransforms();
}
-
void btGeneric6DofSpring2Constraint::calculateLinearInfo()
{
m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin();
m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff;
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
{
m_linearLimits.m_currentLinearDiff[i] = m_calculatedLinearDiff[i];
m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]);
}
}
-void btGeneric6DofSpring2Constraint::calculateJacobi(btRotationalLimitMotor2 * limot, const btTransform& transA,const btTransform& transB, btConstraintInfo2 *info, int srow, btVector3& ax1, int rotational, int rotAllowed)
+void btGeneric6DofSpring2Constraint::calculateJacobi(btRotationalLimitMotor2* limot, const btTransform& transA, const btTransform& transB, btConstraintInfo2* info, int srow, btVector3& ax1, int rotational, int rotAllowed)
{
- btScalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
- btScalar *J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis;
+ btScalar* J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
+ btScalar* J2 = rotational ? info->m_J2angularAxis : info->m_J2linearAxis;
- J1[srow+0] = ax1[0];
- J1[srow+1] = ax1[1];
- J1[srow+2] = ax1[2];
+ J1[srow + 0] = ax1[0];
+ J1[srow + 1] = ax1[1];
+ J1[srow + 2] = ax1[2];
- J2[srow+0] = -ax1[0];
- J2[srow+1] = -ax1[1];
- J2[srow+2] = -ax1[2];
+ J2[srow + 0] = -ax1[0];
+ J2[srow + 1] = -ax1[1];
+ J2[srow + 2] = -ax1[2];
- if(!rotational)
+ if (!rotational)
{
btVector3 tmpA, tmpB, relA, relB;
// get vector from bodyB to frameB in WCS
@@ -636,40 +655,44 @@ void btGeneric6DofSpring2Constraint::calculateJacobi(btRotationalLimitMotor2 * l
relA = m_calculatedTransformA.getOrigin() - transA.getOrigin();
tmpA = relA.cross(ax1);
tmpB = relB.cross(ax1);
- if(m_hasStaticBody && (!rotAllowed))
+ if (m_hasStaticBody && (!rotAllowed))
{
tmpA *= m_factA;
tmpB *= m_factB;
}
int i;
- for (i=0; i<3; i++) info->m_J1angularAxis[srow+i] = tmpA[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[srow+i] = -tmpB[i];
+ for (i = 0; i < 3; i++) info->m_J1angularAxis[srow + i] = tmpA[i];
+ for (i = 0; i < 3; i++) info->m_J2angularAxis[srow + i] = -tmpB[i];
}
}
-
int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
- btRotationalLimitMotor2 * limot,
- const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
- btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int rotAllowed)
+ btRotationalLimitMotor2* limot,
+ const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB,
+ btConstraintInfo2* info, int row, btVector3& ax1, int rotational, int rotAllowed)
{
int count = 0;
int srow = row * info->rowskip;
- if (limot->m_currentLimit==4)
+ if (limot->m_currentLimit == 4)
{
btScalar vel = rotational ? angVelA.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(ax1);
- calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
+ calculateJacobi(limot, transA, transB, info, srow, ax1, rotational, rotAllowed);
info->m_constraintError[srow] = info->fps * limot->m_stopERP * limot->m_currentLimitError * (rotational ? -1 : 1);
- if (rotational) {
- if (info->m_constraintError[srow]-vel*limot->m_stopERP > 0) {
- btScalar bounceerror = -limot->m_bounce* vel;
+ if (rotational)
+ {
+ if (info->m_constraintError[srow] - vel * limot->m_stopERP > 0)
+ {
+ btScalar bounceerror = -limot->m_bounce * vel;
if (bounceerror > info->m_constraintError[srow]) info->m_constraintError[srow] = bounceerror;
}
- } else {
- if (info->m_constraintError[srow]-vel*limot->m_stopERP < 0) {
- btScalar bounceerror = -limot->m_bounce* vel;
+ }
+ else
+ {
+ if (info->m_constraintError[srow] - vel * limot->m_stopERP < 0)
+ {
+ btScalar bounceerror = -limot->m_bounce * vel;
if (bounceerror < info->m_constraintError[srow]) info->m_constraintError[srow] = bounceerror;
}
}
@@ -679,16 +702,21 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
srow += info->rowskip;
++count;
- calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
+ calculateJacobi(limot, transA, transB, info, srow, ax1, rotational, rotAllowed);
info->m_constraintError[srow] = info->fps * limot->m_stopERP * limot->m_currentLimitErrorHi * (rotational ? -1 : 1);
- if (rotational) {
- if (info->m_constraintError[srow]-vel*limot->m_stopERP < 0) {
- btScalar bounceerror = -limot->m_bounce* vel;
+ if (rotational)
+ {
+ if (info->m_constraintError[srow] - vel * limot->m_stopERP < 0)
+ {
+ btScalar bounceerror = -limot->m_bounce * vel;
if (bounceerror < info->m_constraintError[srow]) info->m_constraintError[srow] = bounceerror;
}
- } else {
- if (info->m_constraintError[srow]-vel*limot->m_stopERP > 0) {
- btScalar bounceerror = -limot->m_bounce* vel;
+ }
+ else
+ {
+ if (info->m_constraintError[srow] - vel * limot->m_stopERP > 0)
+ {
+ btScalar bounceerror = -limot->m_bounce * vel;
if (bounceerror > info->m_constraintError[srow]) info->m_constraintError[srow] = bounceerror;
}
}
@@ -697,10 +725,10 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
info->cfm[srow] = limot->m_stopCFM;
srow += info->rowskip;
++count;
- } else
- if (limot->m_currentLimit==3)
+ }
+ else if (limot->m_currentLimit == 3)
{
- calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
+ calculateJacobi(limot, transA, transB, info, srow, ax1, rotational, rotAllowed);
info->m_constraintError[srow] = info->fps * limot->m_stopERP * limot->m_currentLimitError * (rotational ? -1 : 1);
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = SIMD_INFINITY;
@@ -711,13 +739,13 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
if (limot->m_enableMotor && !limot->m_servoMotor)
{
- calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
+ calculateJacobi(limot, transA, transB, info, srow, ax1, rotational, rotAllowed);
btScalar tag_vel = rotational ? limot->m_targetVelocity : -limot->m_targetVelocity;
- btScalar mot_fact = getMotorFactor(limot->m_currentPosition,
- limot->m_loLimit,
- limot->m_hiLimit,
- tag_vel,
- info->fps * limot->m_motorERP);
+ btScalar mot_fact = getMotorFactor(limot->m_currentPosition,
+ limot->m_loLimit,
+ limot->m_hiLimit,
+ tag_vel,
+ info->fps * limot->m_motorERP);
info->m_constraintError[srow] = mot_fact * limot->m_targetVelocity;
info->m_lowerLimit[srow] = -limot->m_maxMotorForce / info->fps;
info->m_upperLimit[srow] = limot->m_maxMotorForce / info->fps;
@@ -735,36 +763,36 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
if (error > SIMD_PI)
{
error -= SIMD_2_PI;
- curServoTarget +=SIMD_2_PI;
+ curServoTarget += SIMD_2_PI;
}
if (error < -SIMD_PI)
{
error += SIMD_2_PI;
- curServoTarget -=SIMD_2_PI;
+ curServoTarget -= SIMD_2_PI;
}
}
- calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
- btScalar targetvelocity = error<0 ? -limot->m_targetVelocity : limot->m_targetVelocity;
+ calculateJacobi(limot, transA, transB, info, srow, ax1, rotational, rotAllowed);
+ btScalar targetvelocity = error < 0 ? -limot->m_targetVelocity : limot->m_targetVelocity;
btScalar tag_vel = -targetvelocity;
btScalar mot_fact;
- if(error != 0)
+ if (error != 0)
{
btScalar lowLimit;
btScalar hiLimit;
- if(limot->m_loLimit > limot->m_hiLimit)
+ if (limot->m_loLimit > limot->m_hiLimit)
{
lowLimit = error > 0 ? curServoTarget : -SIMD_INFINITY;
- hiLimit = error < 0 ? curServoTarget : SIMD_INFINITY;
+ hiLimit = error < 0 ? curServoTarget : SIMD_INFINITY;
}
else
{
- lowLimit = error > 0 && curServoTarget>limot->m_loLimit ? curServoTarget : limot->m_loLimit;
- hiLimit = error < 0 && curServoTarget<limot->m_hiLimit ? curServoTarget : limot->m_hiLimit;
+ lowLimit = error > 0 && curServoTarget > limot->m_loLimit ? curServoTarget : limot->m_loLimit;
+ hiLimit = error < 0 && curServoTarget < limot->m_hiLimit ? curServoTarget : limot->m_hiLimit;
}
mot_fact = getMotorFactor(limot->m_currentPosition, lowLimit, hiLimit, tag_vel, info->fps * limot->m_motorERP);
- }
- else
+ }
+ else
{
mot_fact = 0;
}
@@ -779,7 +807,7 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
if (limot->m_enableSpring)
{
btScalar error = limot->m_currentPosition - limot->m_equilibriumPoint;
- calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
+ calculateJacobi(limot, transA, transB, info, srow, ax1, rotational, rotAllowed);
//btScalar cfm = 1.0 / ((1.0/info->fps)*limot->m_springStiffness+ limot->m_springDamping);
//if(cfm > 0.99999)
@@ -792,34 +820,46 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
btScalar dt = BT_ONE / info->fps;
btScalar kd = limot->m_springDamping;
btScalar ks = limot->m_springStiffness;
- btScalar vel = rotational ? angVelA.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(ax1);
-// btScalar erp = 0.1;
+ btScalar vel;
+ if (rotational)
+ {
+ vel = angVelA.dot(ax1) - angVelB.dot(ax1);
+ }
+ else
+ {
+ btVector3 tanVelA = angVelA.cross(m_calculatedTransformA.getOrigin() - transA.getOrigin());
+ btVector3 tanVelB = angVelB.cross(m_calculatedTransformB.getOrigin() - transB.getOrigin());
+ vel = (linVelA + tanVelA).dot(ax1) - (linVelB + tanVelB).dot(ax1);
+ }
btScalar cfm = BT_ZERO;
btScalar mA = BT_ONE / m_rbA.getInvMass();
btScalar mB = BT_ONE / m_rbB.getInvMass();
- if (rotational) {
+ if (rotational)
+ {
btScalar rrA = (m_calculatedTransformA.getOrigin() - transA.getOrigin()).length2();
btScalar rrB = (m_calculatedTransformB.getOrigin() - transB.getOrigin()).length2();
if (m_rbA.getInvMass()) mA = mA * rrA + 1 / (m_rbA.getInvInertiaTensorWorld() * ax1).length();
if (m_rbB.getInvMass()) mB = mB * rrB + 1 / (m_rbB.getInvInertiaTensorWorld() * ax1).length();
}
- btScalar m = mA > mB ? mB : mA;
+ btScalar m;
+ if (m_rbA.getInvMass() == 0) m = mB; else
+ if (m_rbB.getInvMass() == 0) m = mA; else
+ m = mA*mB / (mA + mB);
btScalar angularfreq = sqrt(ks / m);
-
//limit stiffness (the spring should not be sampled faster that the quarter of its angular frequency)
- if(limot->m_springStiffnessLimited && 0.25 < angularfreq * dt)
+ if (limot->m_springStiffnessLimited && 0.25 < angularfreq * dt)
{
ks = BT_ONE / dt / dt / btScalar(16.0) * m;
}
//avoid damping that would blow up the spring
- if(limot->m_springDampingLimited && kd * dt > m)
+ if (limot->m_springDampingLimited && kd * dt > m)
{
kd = m / dt;
}
btScalar fs = ks * error * dt;
btScalar fd = -kd * (vel) * (rotational ? -1 : 1) * dt;
- btScalar f = (fs+fd);
+ btScalar f = (fs + fd);
// after the spring force affecting the body(es) the new velocity will be
// vel + f / m * (rotational ? -1 : 1)
@@ -828,15 +868,18 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
// however in practice any value is fine as long as it is greater then the "proper" velocity,
// because the m_lowerLimit and the m_upperLimit will determinate the strength of the final pulling force
// so it is much simpler (and more robust) just to simply use inf (with the proper sign)
+ // (Even with our best intent the "new" velocity is only an estimation. If we underestimate
+ // the "proper" velocity that will weaken the spring, however if we overestimate it, it doesn't
+ // matter, because the solver will limit it according the force limit)
// you may also wonder what if the current velocity (vel) so high that the pulling force will not change its direction (in this iteration)
// will we not request a velocity with the wrong direction ?
- // and the answare is not, because in practice during the solving the current velocity is subtracted from the m_constraintError
+ // and the answer is not, because in practice during the solving the current velocity is subtracted from the m_constraintError
// so the sign of the force that is really matters
info->m_constraintError[srow] = (rotational ? -1 : 1) * (f < 0 ? -SIMD_INFINITY : SIMD_INFINITY);
btScalar minf = f < fd ? f : fd;
btScalar maxf = f < fd ? fd : f;
- if(!rotational)
+ if (!rotational)
{
info->m_lowerLimit[srow] = minf > 0 ? 0 : minf;
info->m_upperLimit[srow] = maxf < 0 ? 0 : maxf;
@@ -855,56 +898,55 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
return count;
}
-
-//override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+//override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
//If no axis is provided, it uses the default axis for this constraint.
void btGeneric6DofSpring2Constraint::setParam(int num, btScalar value, int axis)
{
- if((axis >= 0) && (axis < 3))
+ if ((axis >= 0) && (axis < 3))
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_STOP_ERP :
+ case BT_CONSTRAINT_STOP_ERP:
m_linearLimits.m_stopERP[axis] = value;
m_flags |= BT_6DOF_FLAGS_ERP_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
break;
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_STOP_CFM:
m_linearLimits.m_stopCFM[axis] = value;
m_flags |= BT_6DOF_FLAGS_CFM_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
break;
- case BT_CONSTRAINT_ERP :
+ case BT_CONSTRAINT_ERP:
m_linearLimits.m_motorERP[axis] = value;
m_flags |= BT_6DOF_FLAGS_ERP_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
break;
- case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_CFM:
m_linearLimits.m_motorCFM[axis] = value;
m_flags |= BT_6DOF_FLAGS_CFM_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
break;
- default :
+ default:
btAssertConstrParams(0);
}
}
- else if((axis >=3) && (axis < 6))
+ else if ((axis >= 3) && (axis < 6))
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_STOP_ERP :
+ case BT_CONSTRAINT_STOP_ERP:
m_angularLimits[axis - 3].m_stopERP = value;
m_flags |= BT_6DOF_FLAGS_ERP_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
break;
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_STOP_CFM:
m_angularLimits[axis - 3].m_stopCFM = value;
m_flags |= BT_6DOF_FLAGS_CFM_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
break;
- case BT_CONSTRAINT_ERP :
+ case BT_CONSTRAINT_ERP:
m_angularLimits[axis - 3].m_motorERP = value;
m_flags |= BT_6DOF_FLAGS_ERP_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
break;
- case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_CFM:
m_angularLimits[axis - 3].m_motorCFM = value;
m_flags |= BT_6DOF_FLAGS_CFM_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2);
break;
- default :
+ default:
btAssertConstrParams(0);
}
}
@@ -915,54 +957,54 @@ void btGeneric6DofSpring2Constraint::setParam(int num, btScalar value, int axis)
}
//return the local value of parameter
-btScalar btGeneric6DofSpring2Constraint::getParam(int num, int axis) const
+btScalar btGeneric6DofSpring2Constraint::getParam(int num, int axis) const
{
btScalar retVal = 0;
- if((axis >= 0) && (axis < 3))
+ if ((axis >= 0) && (axis < 3))
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_STOP_ERP :
+ case BT_CONSTRAINT_STOP_ERP:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
retVal = m_linearLimits.m_stopERP[axis];
break;
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_STOP_CFM:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
retVal = m_linearLimits.m_stopCFM[axis];
break;
- case BT_CONSTRAINT_ERP :
+ case BT_CONSTRAINT_ERP:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
retVal = m_linearLimits.m_motorERP[axis];
break;
- case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_CFM:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
retVal = m_linearLimits.m_motorCFM[axis];
break;
- default :
+ default:
btAssertConstrParams(0);
}
}
- else if((axis >=3) && (axis < 6))
+ else if ((axis >= 3) && (axis < 6))
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_STOP_ERP :
+ case BT_CONSTRAINT_STOP_ERP:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
retVal = m_angularLimits[axis - 3].m_stopERP;
break;
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_STOP_CFM:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_STOP2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
retVal = m_angularLimits[axis - 3].m_stopCFM;
break;
- case BT_CONSTRAINT_ERP :
+ case BT_CONSTRAINT_ERP:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_ERP_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
retVal = m_angularLimits[axis - 3].m_motorERP;
break;
- case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_CFM:
btAssertConstrParams(m_flags & (BT_6DOF_FLAGS_CFM_MOTO2 << (axis * BT_6DOF_FLAGS_AXIS_SHIFT2)));
retVal = m_angularLimits[axis - 3].m_motorCFM;
break;
- default :
+ default:
btAssertConstrParams(0);
}
}
@@ -973,31 +1015,29 @@ btScalar btGeneric6DofSpring2Constraint::getParam(int num, int axis) const
return retVal;
}
-
-
-void btGeneric6DofSpring2Constraint::setAxis(const btVector3& axis1,const btVector3& axis2)
+void btGeneric6DofSpring2Constraint::setAxis(const btVector3& axis1, const btVector3& axis2)
{
btVector3 zAxis = axis1.normalized();
btVector3 yAxis = axis2.normalized();
- btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
-
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+
btTransform frameInW;
frameInW.setIdentity();
- frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
- xAxis[1], yAxis[1], zAxis[1],
- xAxis[2], yAxis[2], zAxis[2]);
-
+ frameInW.getBasis().setValue(xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
+
// now get constraint frame in local coordinate systems
m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
-
+
calculateTransforms();
}
void btGeneric6DofSpring2Constraint::setBounce(int index, btScalar bounce)
{
btAssert((index >= 0) && (index < 6));
- if (index<3)
+ if (index < 3)
m_linearLimits.m_bounce[index] = bounce;
else
m_angularLimits[index - 3].m_bounce = bounce;
@@ -1006,7 +1046,7 @@ void btGeneric6DofSpring2Constraint::setBounce(int index, btScalar bounce)
void btGeneric6DofSpring2Constraint::enableMotor(int index, bool onOff)
{
btAssert((index >= 0) && (index < 6));
- if (index<3)
+ if (index < 3)
m_linearLimits.m_enableMotor[index] = onOff;
else
m_angularLimits[index - 3].m_enableMotor = onOff;
@@ -1015,7 +1055,7 @@ void btGeneric6DofSpring2Constraint::enableMotor(int index, bool onOff)
void btGeneric6DofSpring2Constraint::setServo(int index, bool onOff)
{
btAssert((index >= 0) && (index < 6));
- if (index<3)
+ if (index < 3)
m_linearLimits.m_servoMotor[index] = onOff;
else
m_angularLimits[index - 3].m_servoMotor = onOff;
@@ -1024,18 +1064,16 @@ void btGeneric6DofSpring2Constraint::setServo(int index, bool onOff)
void btGeneric6DofSpring2Constraint::setTargetVelocity(int index, btScalar velocity)
{
btAssert((index >= 0) && (index < 6));
- if (index<3)
+ if (index < 3)
m_linearLimits.m_targetVelocity[index] = velocity;
else
m_angularLimits[index - 3].m_targetVelocity = velocity;
}
-
-
void btGeneric6DofSpring2Constraint::setServoTarget(int index, btScalar targetOrg)
{
btAssert((index >= 0) && (index < 6));
- if (index<3)
+ if (index < 3)
{
m_linearLimits.m_servoTarget[index] = targetOrg;
}
@@ -1044,23 +1082,24 @@ void btGeneric6DofSpring2Constraint::setServoTarget(int index, btScalar targetOr
//wrap between -PI and PI, see also
//https://stackoverflow.com/questions/4633177/c-how-to-wrap-a-float-to-the-interval-pi-pi
- btScalar target = targetOrg+SIMD_PI;
+ btScalar target = targetOrg + SIMD_PI;
if (1)
{
- btScalar m = target - SIMD_2_PI * floor(target/SIMD_2_PI);
+ btScalar m = target - SIMD_2_PI * floor(target / SIMD_2_PI);
// handle boundary cases resulted from floating-point cut off:
{
- if (m>=SIMD_2_PI)
+ if (m >= SIMD_2_PI)
{
target = 0;
- } else
+ }
+ else
{
- if (m<0 )
+ if (m < 0)
{
- if (SIMD_2_PI+m == SIMD_2_PI)
+ if (SIMD_2_PI + m == SIMD_2_PI)
target = 0;
else
- target = SIMD_2_PI+m;
+ target = SIMD_2_PI + m;
}
else
{
@@ -1070,7 +1109,7 @@ void btGeneric6DofSpring2Constraint::setServoTarget(int index, btScalar targetOr
}
target -= SIMD_PI;
}
-
+
m_angularLimits[index - 3].m_servoTarget = target;
}
}
@@ -1078,7 +1117,7 @@ void btGeneric6DofSpring2Constraint::setServoTarget(int index, btScalar targetOr
void btGeneric6DofSpring2Constraint::setMaxMotorForce(int index, btScalar force)
{
btAssert((index >= 0) && (index < 6));
- if (index<3)
+ if (index < 3)
m_linearLimits.m_maxMotorForce[index] = force;
else
m_angularLimits[index - 3].m_maxMotorForce = force;
@@ -1087,19 +1126,22 @@ void btGeneric6DofSpring2Constraint::setMaxMotorForce(int index, btScalar force)
void btGeneric6DofSpring2Constraint::enableSpring(int index, bool onOff)
{
btAssert((index >= 0) && (index < 6));
- if (index<3)
+ if (index < 3)
m_linearLimits.m_enableSpring[index] = onOff;
else
- m_angularLimits[index - 3] .m_enableSpring = onOff;
+ m_angularLimits[index - 3].m_enableSpring = onOff;
}
void btGeneric6DofSpring2Constraint::setStiffness(int index, btScalar stiffness, bool limitIfNeeded)
{
btAssert((index >= 0) && (index < 6));
- if (index<3) {
+ if (index < 3)
+ {
m_linearLimits.m_springStiffness[index] = stiffness;
m_linearLimits.m_springStiffnessLimited[index] = limitIfNeeded;
- } else {
+ }
+ else
+ {
m_angularLimits[index - 3].m_springStiffness = stiffness;
m_angularLimits[index - 3].m_springStiffnessLimited = limitIfNeeded;
}
@@ -1108,10 +1150,13 @@ void btGeneric6DofSpring2Constraint::setStiffness(int index, btScalar stiffness,
void btGeneric6DofSpring2Constraint::setDamping(int index, btScalar damping, bool limitIfNeeded)
{
btAssert((index >= 0) && (index < 6));
- if (index<3) {
+ if (index < 3)
+ {
m_linearLimits.m_springDamping[index] = damping;
m_linearLimits.m_springDampingLimited[index] = limitIfNeeded;
- } else {
+ }
+ else
+ {
m_angularLimits[index - 3].m_springDamping = damping;
m_angularLimits[index - 3].m_springDampingLimited = limitIfNeeded;
}
@@ -1121,9 +1166,9 @@ void btGeneric6DofSpring2Constraint::setEquilibriumPoint()
{
calculateTransforms();
int i;
- for( i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
m_linearLimits.m_equilibriumPoint[i] = m_calculatedLinearDiff[i];
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
m_angularLimits[i].m_equilibriumPoint = m_calculatedAxisAngleDiff[i];
}
@@ -1131,35 +1176,38 @@ void btGeneric6DofSpring2Constraint::setEquilibriumPoint(int index)
{
btAssert((index >= 0) && (index < 6));
calculateTransforms();
- if (index<3)
+ if (index < 3)
m_linearLimits.m_equilibriumPoint[index] = m_calculatedLinearDiff[index];
else
- m_angularLimits[index - 3] .m_equilibriumPoint = m_calculatedAxisAngleDiff[index - 3];
+ m_angularLimits[index - 3].m_equilibriumPoint = m_calculatedAxisAngleDiff[index - 3];
}
void btGeneric6DofSpring2Constraint::setEquilibriumPoint(int index, btScalar val)
{
btAssert((index >= 0) && (index < 6));
- if (index<3)
+ if (index < 3)
m_linearLimits.m_equilibriumPoint[index] = val;
else
- m_angularLimits[index - 3] .m_equilibriumPoint = val;
+ m_angularLimits[index - 3].m_equilibriumPoint = val;
}
-
//////////////////////////// btRotationalLimitMotor2 ////////////////////////////////////
void btRotationalLimitMotor2::testLimitValue(btScalar test_value)
{
//we can't normalize the angles here because we would lost the sign that we use later, but it doesn't seem to be a problem
- if(m_loLimit > m_hiLimit) {
+ if (m_loLimit > m_hiLimit)
+ {
m_currentLimit = 0;
m_currentLimitError = btScalar(0.f);
}
- else if(m_loLimit == m_hiLimit) {
+ else if (m_loLimit == m_hiLimit)
+ {
m_currentLimitError = test_value - m_loLimit;
m_currentLimit = 3;
- } else {
+ }
+ else
+ {
m_currentLimitError = test_value - m_loLimit;
m_currentLimitErrorHi = test_value - m_hiLimit;
m_currentLimit = 4;
@@ -1172,18 +1220,20 @@ void btTranslationalLimitMotor2::testLimitValue(int limitIndex, btScalar test_va
{
btScalar loLimit = m_lowerLimit[limitIndex];
btScalar hiLimit = m_upperLimit[limitIndex];
- if(loLimit > hiLimit) {
+ if (loLimit > hiLimit)
+ {
m_currentLimitError[limitIndex] = 0;
m_currentLimit[limitIndex] = 0;
}
- else if(loLimit == hiLimit) {
+ else if (loLimit == hiLimit)
+ {
m_currentLimitError[limitIndex] = test_value - loLimit;
m_currentLimit[limitIndex] = 3;
- } else {
+ }
+ else
+ {
m_currentLimitError[limitIndex] = test_value - loLimit;
m_currentLimitErrorHi[limitIndex] = test_value - hiLimit;
m_currentLimit[limitIndex] = 4;
}
}
-
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
index 1b8d0eace9..bc3ee6d210 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
@@ -37,7 +37,6 @@ email: projectileman@yahoo.com
http://gimpact.sf.net
*/
-
#ifndef BT_GENERIC_6DOF_CONSTRAINT2_H
#define BT_GENERIC_6DOF_CONSTRAINT2_H
@@ -47,18 +46,17 @@ http://gimpact.sf.net
class btRigidBody;
-
#ifdef BT_USE_DOUBLE_PRECISION
-#define btGeneric6DofSpring2ConstraintData2 btGeneric6DofSpring2ConstraintDoubleData2
-#define btGeneric6DofSpring2ConstraintDataName "btGeneric6DofSpring2ConstraintDoubleData2"
+#define btGeneric6DofSpring2ConstraintData2 btGeneric6DofSpring2ConstraintDoubleData2
+#define btGeneric6DofSpring2ConstraintDataName "btGeneric6DofSpring2ConstraintDoubleData2"
#else
-#define btGeneric6DofSpring2ConstraintData2 btGeneric6DofSpring2ConstraintData
-#define btGeneric6DofSpring2ConstraintDataName "btGeneric6DofSpring2ConstraintData"
-#endif //BT_USE_DOUBLE_PRECISION
+#define btGeneric6DofSpring2ConstraintData2 btGeneric6DofSpring2ConstraintData
+#define btGeneric6DofSpring2ConstraintDataName "btGeneric6DofSpring2ConstraintData"
+#endif //BT_USE_DOUBLE_PRECISION
enum RotateOrder
{
- RO_XYZ=0,
+ RO_XYZ = 0,
RO_XZY,
RO_YXZ,
RO_YZX,
@@ -69,9 +67,9 @@ enum RotateOrder
class btRotationalLimitMotor2
{
public:
-// upper < lower means free
-// upper == lower means locked
-// upper > lower means limited
+ // upper < lower means free
+ // upper == lower means locked
+ // upper > lower means limited
btScalar m_loLimit;
btScalar m_hiLimit;
btScalar m_bounce;
@@ -79,95 +77,92 @@ public:
btScalar m_stopCFM;
btScalar m_motorERP;
btScalar m_motorCFM;
- bool m_enableMotor;
+ bool m_enableMotor;
btScalar m_targetVelocity;
btScalar m_maxMotorForce;
- bool m_servoMotor;
+ bool m_servoMotor;
btScalar m_servoTarget;
- bool m_enableSpring;
+ bool m_enableSpring;
btScalar m_springStiffness;
- bool m_springStiffnessLimited;
+ bool m_springStiffnessLimited;
btScalar m_springDamping;
- bool m_springDampingLimited;
+ bool m_springDampingLimited;
btScalar m_equilibriumPoint;
btScalar m_currentLimitError;
btScalar m_currentLimitErrorHi;
btScalar m_currentPosition;
- int m_currentLimit;
+ int m_currentLimit;
btRotationalLimitMotor2()
{
- m_loLimit = 1.0f;
- m_hiLimit = -1.0f;
- m_bounce = 0.0f;
- m_stopERP = 0.2f;
- m_stopCFM = 0.f;
- m_motorERP = 0.9f;
- m_motorCFM = 0.f;
- m_enableMotor = false;
- m_targetVelocity = 0;
- m_maxMotorForce = 6.0f;
- m_servoMotor = false;
- m_servoTarget = 0;
- m_enableSpring = false;
- m_springStiffness = 0;
+ m_loLimit = 1.0f;
+ m_hiLimit = -1.0f;
+ m_bounce = 0.0f;
+ m_stopERP = 0.2f;
+ m_stopCFM = 0.f;
+ m_motorERP = 0.9f;
+ m_motorCFM = 0.f;
+ m_enableMotor = false;
+ m_targetVelocity = 0;
+ m_maxMotorForce = 6.0f;
+ m_servoMotor = false;
+ m_servoTarget = 0;
+ m_enableSpring = false;
+ m_springStiffness = 0;
m_springStiffnessLimited = false;
- m_springDamping = 0;
- m_springDampingLimited = false;
- m_equilibriumPoint = 0;
+ m_springDamping = 0;
+ m_springDampingLimited = false;
+ m_equilibriumPoint = 0;
- m_currentLimitError = 0;
+ m_currentLimitError = 0;
m_currentLimitErrorHi = 0;
- m_currentPosition = 0;
- m_currentLimit = 0;
+ m_currentPosition = 0;
+ m_currentLimit = 0;
}
- btRotationalLimitMotor2(const btRotationalLimitMotor2 & limot)
+ btRotationalLimitMotor2(const btRotationalLimitMotor2& limot)
{
- m_loLimit = limot.m_loLimit;
- m_hiLimit = limot.m_hiLimit;
- m_bounce = limot.m_bounce;
- m_stopERP = limot.m_stopERP;
- m_stopCFM = limot.m_stopCFM;
- m_motorERP = limot.m_motorERP;
- m_motorCFM = limot.m_motorCFM;
- m_enableMotor = limot.m_enableMotor;
- m_targetVelocity = limot.m_targetVelocity;
- m_maxMotorForce = limot.m_maxMotorForce;
- m_servoMotor = limot.m_servoMotor;
- m_servoTarget = limot.m_servoTarget;
- m_enableSpring = limot.m_enableSpring;
- m_springStiffness = limot.m_springStiffness;
+ m_loLimit = limot.m_loLimit;
+ m_hiLimit = limot.m_hiLimit;
+ m_bounce = limot.m_bounce;
+ m_stopERP = limot.m_stopERP;
+ m_stopCFM = limot.m_stopCFM;
+ m_motorERP = limot.m_motorERP;
+ m_motorCFM = limot.m_motorCFM;
+ m_enableMotor = limot.m_enableMotor;
+ m_targetVelocity = limot.m_targetVelocity;
+ m_maxMotorForce = limot.m_maxMotorForce;
+ m_servoMotor = limot.m_servoMotor;
+ m_servoTarget = limot.m_servoTarget;
+ m_enableSpring = limot.m_enableSpring;
+ m_springStiffness = limot.m_springStiffness;
m_springStiffnessLimited = limot.m_springStiffnessLimited;
- m_springDamping = limot.m_springDamping;
- m_springDampingLimited = limot.m_springDampingLimited;
- m_equilibriumPoint = limot.m_equilibriumPoint;
+ m_springDamping = limot.m_springDamping;
+ m_springDampingLimited = limot.m_springDampingLimited;
+ m_equilibriumPoint = limot.m_equilibriumPoint;
- m_currentLimitError = limot.m_currentLimitError;
+ m_currentLimitError = limot.m_currentLimitError;
m_currentLimitErrorHi = limot.m_currentLimitErrorHi;
- m_currentPosition = limot.m_currentPosition;
- m_currentLimit = limot.m_currentLimit;
+ m_currentPosition = limot.m_currentPosition;
+ m_currentLimit = limot.m_currentLimit;
}
-
bool isLimited()
{
- if(m_loLimit > m_hiLimit) return false;
+ if (m_loLimit > m_hiLimit) return false;
return true;
}
void testLimitValue(btScalar test_value);
};
-
-
class btTranslationalLimitMotor2
{
public:
-// upper < lower means free
-// upper == lower means locked
-// upper > lower means limited
+ // upper < lower means free
+ // upper == lower means locked
+ // upper > lower means limited
btVector3 m_lowerLimit;
btVector3 m_upperLimit;
btVector3 m_bounce;
@@ -175,14 +170,14 @@ public:
btVector3 m_stopCFM;
btVector3 m_motorERP;
btVector3 m_motorCFM;
- bool m_enableMotor[3];
- bool m_servoMotor[3];
- bool m_enableSpring[3];
+ bool m_enableMotor[3];
+ bool m_servoMotor[3];
+ bool m_enableSpring[3];
btVector3 m_servoTarget;
btVector3 m_springStiffness;
- bool m_springStiffnessLimited[3];
+ bool m_springStiffnessLimited[3];
btVector3 m_springDamping;
- bool m_springDampingLimited[3];
+ bool m_springDampingLimited[3];
btVector3 m_equilibriumPoint;
btVector3 m_targetVelocity;
btVector3 m_maxMotorForce;
@@ -190,69 +185,69 @@ public:
btVector3 m_currentLimitError;
btVector3 m_currentLimitErrorHi;
btVector3 m_currentLinearDiff;
- int m_currentLimit[3];
+ int m_currentLimit[3];
btTranslationalLimitMotor2()
{
- m_lowerLimit .setValue(0.f , 0.f , 0.f );
- m_upperLimit .setValue(0.f , 0.f , 0.f );
- m_bounce .setValue(0.f , 0.f , 0.f );
- m_stopERP .setValue(0.2f, 0.2f, 0.2f);
- m_stopCFM .setValue(0.f , 0.f , 0.f );
- m_motorERP .setValue(0.9f, 0.9f, 0.9f);
- m_motorCFM .setValue(0.f , 0.f , 0.f );
-
- m_currentLimitError .setValue(0.f , 0.f , 0.f );
- m_currentLimitErrorHi.setValue(0.f , 0.f , 0.f );
- m_currentLinearDiff .setValue(0.f , 0.f , 0.f );
-
- for(int i=0; i < 3; i++)
+ m_lowerLimit.setValue(0.f, 0.f, 0.f);
+ m_upperLimit.setValue(0.f, 0.f, 0.f);
+ m_bounce.setValue(0.f, 0.f, 0.f);
+ m_stopERP.setValue(0.2f, 0.2f, 0.2f);
+ m_stopCFM.setValue(0.f, 0.f, 0.f);
+ m_motorERP.setValue(0.9f, 0.9f, 0.9f);
+ m_motorCFM.setValue(0.f, 0.f, 0.f);
+
+ m_currentLimitError.setValue(0.f, 0.f, 0.f);
+ m_currentLimitErrorHi.setValue(0.f, 0.f, 0.f);
+ m_currentLinearDiff.setValue(0.f, 0.f, 0.f);
+
+ for (int i = 0; i < 3; i++)
{
- m_enableMotor[i] = false;
- m_servoMotor[i] = false;
- m_enableSpring[i] = false;
- m_servoTarget[i] = btScalar(0.f);
- m_springStiffness[i] = btScalar(0.f);
+ m_enableMotor[i] = false;
+ m_servoMotor[i] = false;
+ m_enableSpring[i] = false;
+ m_servoTarget[i] = btScalar(0.f);
+ m_springStiffness[i] = btScalar(0.f);
m_springStiffnessLimited[i] = false;
- m_springDamping[i] = btScalar(0.f);
- m_springDampingLimited[i] = false;
- m_equilibriumPoint[i] = btScalar(0.f);
- m_targetVelocity[i] = btScalar(0.f);
- m_maxMotorForce[i] = btScalar(0.f);
-
- m_currentLimit[i] = 0;
+ m_springDamping[i] = btScalar(0.f);
+ m_springDampingLimited[i] = false;
+ m_equilibriumPoint[i] = btScalar(0.f);
+ m_targetVelocity[i] = btScalar(0.f);
+ m_maxMotorForce[i] = btScalar(0.f);
+
+ m_currentLimit[i] = 0;
}
}
- btTranslationalLimitMotor2(const btTranslationalLimitMotor2 & other )
+ btTranslationalLimitMotor2(const btTranslationalLimitMotor2& other)
{
- m_lowerLimit = other.m_lowerLimit;
- m_upperLimit = other.m_upperLimit;
- m_bounce = other.m_bounce;
- m_stopERP = other.m_stopERP;
- m_stopCFM = other.m_stopCFM;
- m_motorERP = other.m_motorERP;
- m_motorCFM = other.m_motorCFM;
-
- m_currentLimitError = other.m_currentLimitError;
+ m_lowerLimit = other.m_lowerLimit;
+ m_upperLimit = other.m_upperLimit;
+ m_bounce = other.m_bounce;
+ m_stopERP = other.m_stopERP;
+ m_stopCFM = other.m_stopCFM;
+ m_motorERP = other.m_motorERP;
+ m_motorCFM = other.m_motorCFM;
+
+ m_currentLimitError = other.m_currentLimitError;
m_currentLimitErrorHi = other.m_currentLimitErrorHi;
- m_currentLinearDiff = other.m_currentLinearDiff;
+ m_currentLinearDiff = other.m_currentLinearDiff;
- for(int i=0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
{
- m_enableMotor[i] = other.m_enableMotor[i];
- m_servoMotor[i] = other.m_servoMotor[i];
- m_enableSpring[i] = other.m_enableSpring[i];
- m_servoTarget[i] = other.m_servoTarget[i];
- m_springStiffness[i] = other.m_springStiffness[i];
+ m_enableMotor[i] = other.m_enableMotor[i];
+ m_servoMotor[i] = other.m_servoMotor[i];
+ m_enableSpring[i] = other.m_enableSpring[i];
+ m_servoTarget[i] = other.m_servoTarget[i];
+ m_springStiffness[i] = other.m_springStiffness[i];
m_springStiffnessLimited[i] = other.m_springStiffnessLimited[i];
- m_springDamping[i] = other.m_springDamping[i];
- m_springDampingLimited[i] = other.m_springDampingLimited[i];
- m_equilibriumPoint[i] = other.m_equilibriumPoint[i];
- m_targetVelocity[i] = other.m_targetVelocity[i];
- m_maxMotorForce[i] = other.m_maxMotorForce[i];
+ m_springDamping[i] = other.m_springDamping[i];
+ m_springDampingLimited[i] = other.m_springDampingLimited[i];
+ m_equilibriumPoint[i] = other.m_equilibriumPoint[i];
+ m_targetVelocity[i] = other.m_targetVelocity[i];
+ m_maxMotorForce[i] = other.m_maxMotorForce[i];
- m_currentLimit[i] = other.m_currentLimit[i];
+ m_currentLimit[i] = other.m_currentLimit[i];
}
}
@@ -269,15 +264,14 @@ enum bt6DofFlags2
BT_6DOF_FLAGS_CFM_STOP2 = 1,
BT_6DOF_FLAGS_ERP_STOP2 = 2,
BT_6DOF_FLAGS_CFM_MOTO2 = 4,
- BT_6DOF_FLAGS_ERP_MOTO2 = 8
+ BT_6DOF_FLAGS_ERP_MOTO2 = 8,
};
-#define BT_6DOF_FLAGS_AXIS_SHIFT2 4 // bits per axis
+#define BT_6DOF_FLAGS_AXIS_SHIFT2 4 // bits per axis
-
-ATTRIBUTE_ALIGNED16(class) btGeneric6DofSpring2Constraint : public btTypedConstraint
+ATTRIBUTE_ALIGNED16(class)
+btGeneric6DofSpring2Constraint : public btTypedConstraint
{
protected:
-
btTransform m_frameInA;
btTransform m_frameInB;
@@ -290,45 +284,43 @@ protected:
RotateOrder m_rotateOrder;
protected:
-
- btTransform m_calculatedTransformA;
- btTransform m_calculatedTransformB;
- btVector3 m_calculatedAxisAngleDiff;
- btVector3 m_calculatedAxis[3];
- btVector3 m_calculatedLinearDiff;
- btScalar m_factA;
- btScalar m_factB;
- bool m_hasStaticBody;
- int m_flags;
-
- btGeneric6DofSpring2Constraint& operator=(btGeneric6DofSpring2Constraint&)
+ btTransform m_calculatedTransformA;
+ btTransform m_calculatedTransformB;
+ btVector3 m_calculatedAxisAngleDiff;
+ btVector3 m_calculatedAxis[3];
+ btVector3 m_calculatedLinearDiff;
+ btScalar m_factA;
+ btScalar m_factB;
+ bool m_hasStaticBody;
+ int m_flags;
+
+ btGeneric6DofSpring2Constraint& operator=(btGeneric6DofSpring2Constraint&)
{
btAssert(0);
return *this;
}
- int setAngularLimits(btConstraintInfo2 *info, int row_offset,const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
- int setLinearLimits(btConstraintInfo2 *info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB);
+ int setAngularLimits(btConstraintInfo2 * info, int row_offset, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB);
+ int setLinearLimits(btConstraintInfo2 * info, int row, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB);
void calculateLinearInfo();
void calculateAngleInfo();
void testAngularLimitMotor(int axis_index);
- void calculateJacobi(btRotationalLimitMotor2* limot, const btTransform& transA,const btTransform& transB, btConstraintInfo2* info, int srow, btVector3& ax1, int rotational, int rotAllowed);
- int get_limit_motor_info2(btRotationalLimitMotor2* limot,
- const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3& angVelA,const btVector3& angVelB,
- btConstraintInfo2* info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
+ void calculateJacobi(btRotationalLimitMotor2 * limot, const btTransform& transA, const btTransform& transB, btConstraintInfo2* info, int srow, btVector3& ax1, int rotational, int rotAllowed);
+ int get_limit_motor_info2(btRotationalLimitMotor2 * limot,
+ const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, const btVector3& angVelA, const btVector3& angVelB,
+ btConstraintInfo2* info, int row, btVector3& ax1, int rotational, int rotAllowed = false);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btGeneric6DofSpring2Constraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
- btGeneric6DofSpring2Constraint(btRigidBody& rbB, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
+ btGeneric6DofSpring2Constraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& frameInA, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
+ btGeneric6DofSpring2Constraint(btRigidBody & rbB, const btTransform& frameInB, RotateOrder rotOrder = RO_XYZ);
virtual void buildJacobian() {}
- virtual void getInfo1 (btConstraintInfo1* info);
- virtual void getInfo2 (btConstraintInfo2* info);
+ virtual void getInfo1(btConstraintInfo1 * info);
+ virtual void getInfo2(btConstraintInfo2 * info);
virtual int calculateSerializeBufferSize() const;
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
@@ -336,19 +328,19 @@ public:
btTranslationalLimitMotor2* getTranslationalLimitMotor() { return &m_linearLimits; }
// Calculates the global transform for the joint offset for body A an B, and also calculates the angle differences between the bodies.
- void calculateTransforms(const btTransform& transA,const btTransform& transB);
+ void calculateTransforms(const btTransform& transA, const btTransform& transB);
void calculateTransforms();
// Gets the global transform of the offset for body A
- const btTransform & getCalculatedTransformA() const { return m_calculatedTransformA; }
+ const btTransform& getCalculatedTransformA() const { return m_calculatedTransformA; }
// Gets the global transform of the offset for body B
- const btTransform & getCalculatedTransformB() const { return m_calculatedTransformB; }
+ const btTransform& getCalculatedTransformB() const { return m_calculatedTransformB; }
- const btTransform & getFrameOffsetA() const { return m_frameInA; }
- const btTransform & getFrameOffsetB() const { return m_frameInB; }
+ const btTransform& getFrameOffsetA() const { return m_frameInA; }
+ const btTransform& getFrameOffsetB() const { return m_frameInB; }
- btTransform & getFrameOffsetA() { return m_frameInA; }
- btTransform & getFrameOffsetB() { return m_frameInB; }
+ btTransform& getFrameOffsetA() { return m_frameInA; }
+ btTransform& getFrameOffsetB() { return m_frameInB; }
// Get the rotation axis in global coordinates ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
btVector3 getAxis(int axis_index) const { return m_calculatedAxis[axis_index]; }
@@ -359,58 +351,58 @@ public:
// Get the relative position of the constraint pivot ( btGeneric6DofSpring2Constraint::calculateTransforms() must be called previously )
btScalar getRelativePivotPosition(int axis_index) const { return m_calculatedLinearDiff[axis_index]; }
- void setFrames(const btTransform & frameA, const btTransform & frameB);
+ void setFrames(const btTransform& frameA, const btTransform& frameB);
void setLinearLowerLimit(const btVector3& linearLower) { m_linearLimits.m_lowerLimit = linearLower; }
- void getLinearLowerLimit(btVector3& linearLower) { linearLower = m_linearLimits.m_lowerLimit; }
+ void getLinearLowerLimit(btVector3 & linearLower) { linearLower = m_linearLimits.m_lowerLimit; }
void setLinearUpperLimit(const btVector3& linearUpper) { m_linearLimits.m_upperLimit = linearUpper; }
- void getLinearUpperLimit(btVector3& linearUpper) { linearUpper = m_linearLimits.m_upperLimit; }
+ void getLinearUpperLimit(btVector3 & linearUpper) { linearUpper = m_linearLimits.m_upperLimit; }
void setAngularLowerLimit(const btVector3& angularLower)
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
m_angularLimits[i].m_loLimit = btNormalizeAngle(angularLower[i]);
}
void setAngularLowerLimitReversed(const btVector3& angularLower)
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
m_angularLimits[i].m_hiLimit = btNormalizeAngle(-angularLower[i]);
}
- void getAngularLowerLimit(btVector3& angularLower)
+ void getAngularLowerLimit(btVector3 & angularLower)
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
angularLower[i] = m_angularLimits[i].m_loLimit;
}
- void getAngularLowerLimitReversed(btVector3& angularLower)
+ void getAngularLowerLimitReversed(btVector3 & angularLower)
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
angularLower[i] = -m_angularLimits[i].m_hiLimit;
}
void setAngularUpperLimit(const btVector3& angularUpper)
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
m_angularLimits[i].m_hiLimit = btNormalizeAngle(angularUpper[i]);
}
void setAngularUpperLimitReversed(const btVector3& angularUpper)
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
m_angularLimits[i].m_loLimit = btNormalizeAngle(-angularUpper[i]);
}
- void getAngularUpperLimit(btVector3& angularUpper)
+ void getAngularUpperLimit(btVector3 & angularUpper)
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
angularUpper[i] = m_angularLimits[i].m_hiLimit;
}
- void getAngularUpperLimitReversed(btVector3& angularUpper)
+ void getAngularUpperLimitReversed(btVector3 & angularUpper)
{
- for(int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; i++)
angularUpper[i] = -m_angularLimits[i].m_loLimit;
}
@@ -418,7 +410,7 @@ public:
void setLimit(int axis, btScalar lo, btScalar hi)
{
- if(axis<3)
+ if (axis < 3)
{
m_linearLimits.m_lowerLimit[axis] = lo;
m_linearLimits.m_upperLimit[axis] = hi;
@@ -427,14 +419,14 @@ public:
{
lo = btNormalizeAngle(lo);
hi = btNormalizeAngle(hi);
- m_angularLimits[axis-3].m_loLimit = lo;
- m_angularLimits[axis-3].m_hiLimit = hi;
+ m_angularLimits[axis - 3].m_loLimit = lo;
+ m_angularLimits[axis - 3].m_hiLimit = hi;
}
}
void setLimitReversed(int axis, btScalar lo, btScalar hi)
{
- if(axis<3)
+ if (axis < 3)
{
m_linearLimits.m_lowerLimit[axis] = lo;
m_linearLimits.m_upperLimit[axis] = hi;
@@ -443,54 +435,53 @@ public:
{
lo = btNormalizeAngle(lo);
hi = btNormalizeAngle(hi);
- m_angularLimits[axis-3].m_hiLimit = -lo;
- m_angularLimits[axis-3].m_loLimit = -hi;
+ m_angularLimits[axis - 3].m_hiLimit = -lo;
+ m_angularLimits[axis - 3].m_loLimit = -hi;
}
}
bool isLimited(int limitIndex)
{
- if(limitIndex<3)
+ if (limitIndex < 3)
{
return m_linearLimits.isLimited(limitIndex);
}
- return m_angularLimits[limitIndex-3].isLimited();
+ return m_angularLimits[limitIndex - 3].isLimited();
}
void setRotationOrder(RotateOrder order) { m_rotateOrder = order; }
RotateOrder getRotationOrder() { return m_rotateOrder; }
- void setAxis( const btVector3& axis1, const btVector3& axis2);
+ void setAxis(const btVector3& axis1, const btVector3& axis2);
void setBounce(int index, btScalar bounce);
void enableMotor(int index, bool onOff);
- void setServo(int index, bool onOff); // set the type of the motor (servo or not) (the motor has to be turned on for servo also)
+ void setServo(int index, bool onOff); // set the type of the motor (servo or not) (the motor has to be turned on for servo also)
void setTargetVelocity(int index, btScalar velocity);
void setServoTarget(int index, btScalar target);
void setMaxMotorForce(int index, btScalar force);
void enableSpring(int index, bool onOff);
- void setStiffness(int index, btScalar stiffness, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the stiffness in necessary situations where otherwise the spring would move unrealistically too widely
- void setDamping(int index, btScalar damping, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the damping in necessary situations where otherwise the spring would blow up
- void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
- void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
+ void setStiffness(int index, btScalar stiffness, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the stiffness in necessary situations where otherwise the spring would move unrealistically too widely
+ void setDamping(int index, btScalar damping, bool limitIfNeeded = true); // if limitIfNeeded is true the system will automatically limit the damping in necessary situations where otherwise the spring would blow up
+ void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
+ void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
void setEquilibriumPoint(int index, btScalar val);
- //override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ //override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
//If no axis is provided, it uses the default axis for this constraint.
virtual void setParam(int num, btScalar value, int axis = -1);
virtual btScalar getParam(int num, int axis = -1) const;
-
- static btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
- static bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz);
- static bool matrixToEulerXZY(const btMatrix3x3& mat,btVector3& xyz);
- static bool matrixToEulerYXZ(const btMatrix3x3& mat,btVector3& xyz);
- static bool matrixToEulerYZX(const btMatrix3x3& mat,btVector3& xyz);
- static bool matrixToEulerZXY(const btMatrix3x3& mat,btVector3& xyz);
- static bool matrixToEulerZYX(const btMatrix3x3& mat,btVector3& xyz);
-};
+ static btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
+ static bool matrixToEulerXYZ(const btMatrix3x3& mat, btVector3& xyz);
+ static bool matrixToEulerXZY(const btMatrix3x3& mat, btVector3& xyz);
+ static bool matrixToEulerYXZ(const btMatrix3x3& mat, btVector3& xyz);
+ static bool matrixToEulerYZX(const btMatrix3x3& mat, btVector3& xyz);
+ static bool matrixToEulerZXY(const btMatrix3x3& mat, btVector3& xyz);
+ static bool matrixToEulerZYX(const btMatrix3x3& mat, btVector3& xyz);
+};
struct btGeneric6DofSpring2ConstraintData
{
@@ -511,12 +502,12 @@ struct btGeneric6DofSpring2ConstraintData
btVector3FloatData m_linearSpringStiffness;
btVector3FloatData m_linearSpringDamping;
btVector3FloatData m_linearEquilibriumPoint;
- char m_linearEnableMotor[4];
- char m_linearServoMotor[4];
- char m_linearEnableSpring[4];
- char m_linearSpringStiffnessLimited[4];
- char m_linearSpringDampingLimited[4];
- char m_padding1[4];
+ char m_linearEnableMotor[4];
+ char m_linearServoMotor[4];
+ char m_linearEnableSpring[4];
+ char m_linearSpringStiffnessLimited[4];
+ char m_linearSpringDampingLimited[4];
+ char m_padding1[4];
btVector3FloatData m_angularUpperLimit;
btVector3FloatData m_angularLowerLimit;
@@ -531,13 +522,13 @@ struct btGeneric6DofSpring2ConstraintData
btVector3FloatData m_angularSpringStiffness;
btVector3FloatData m_angularSpringDamping;
btVector3FloatData m_angularEquilibriumPoint;
- char m_angularEnableMotor[4];
- char m_angularServoMotor[4];
- char m_angularEnableSpring[4];
- char m_angularSpringStiffnessLimited[4];
- char m_angularSpringDampingLimited[4];
+ char m_angularEnableMotor[4];
+ char m_angularServoMotor[4];
+ char m_angularEnableSpring[4];
+ char m_angularSpringStiffnessLimited[4];
+ char m_angularSpringDampingLimited[4];
- int m_rotateOrder;
+ int m_rotateOrder;
};
struct btGeneric6DofSpring2ConstraintDoubleData2
@@ -559,12 +550,12 @@ struct btGeneric6DofSpring2ConstraintDoubleData2
btVector3DoubleData m_linearSpringStiffness;
btVector3DoubleData m_linearSpringDamping;
btVector3DoubleData m_linearEquilibriumPoint;
- char m_linearEnableMotor[4];
- char m_linearServoMotor[4];
- char m_linearEnableSpring[4];
- char m_linearSpringStiffnessLimited[4];
- char m_linearSpringDampingLimited[4];
- char m_padding1[4];
+ char m_linearEnableMotor[4];
+ char m_linearServoMotor[4];
+ char m_linearEnableSpring[4];
+ char m_linearSpringStiffnessLimited[4];
+ char m_linearSpringDampingLimited[4];
+ char m_padding1[4];
btVector3DoubleData m_angularUpperLimit;
btVector3DoubleData m_angularLowerLimit;
@@ -579,13 +570,13 @@ struct btGeneric6DofSpring2ConstraintDoubleData2
btVector3DoubleData m_angularSpringStiffness;
btVector3DoubleData m_angularSpringDamping;
btVector3DoubleData m_angularEquilibriumPoint;
- char m_angularEnableMotor[4];
- char m_angularServoMotor[4];
- char m_angularEnableSpring[4];
- char m_angularSpringStiffnessLimited[4];
- char m_angularSpringDampingLimited[4];
+ char m_angularEnableMotor[4];
+ char m_angularServoMotor[4];
+ char m_angularEnableSpring[4];
+ char m_angularSpringStiffnessLimited[4];
+ char m_angularSpringDampingLimited[4];
- int m_rotateOrder;
+ int m_rotateOrder;
};
SIMD_FORCE_INLINE int btGeneric6DofSpring2Constraint::calculateSerializeBufferSize() const
@@ -596,70 +587,70 @@ SIMD_FORCE_INLINE int btGeneric6DofSpring2Constraint::calculateSerializeBufferSi
SIMD_FORCE_INLINE const char* btGeneric6DofSpring2Constraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
btGeneric6DofSpring2ConstraintData2* dof = (btGeneric6DofSpring2ConstraintData2*)dataBuffer;
- btTypedConstraint::serialize(&dof->m_typeConstraintData,serializer);
+ btTypedConstraint::serialize(&dof->m_typeConstraintData, serializer);
m_frameInA.serialize(dof->m_rbAFrame);
m_frameInB.serialize(dof->m_rbBFrame);
int i;
- for (i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- dof->m_angularLowerLimit.m_floats[i] = m_angularLimits[i].m_loLimit;
- dof->m_angularUpperLimit.m_floats[i] = m_angularLimits[i].m_hiLimit;
- dof->m_angularBounce.m_floats[i] = m_angularLimits[i].m_bounce;
- dof->m_angularStopERP.m_floats[i] = m_angularLimits[i].m_stopERP;
- dof->m_angularStopCFM.m_floats[i] = m_angularLimits[i].m_stopCFM;
- dof->m_angularMotorERP.m_floats[i] = m_angularLimits[i].m_motorERP;
- dof->m_angularMotorCFM.m_floats[i] = m_angularLimits[i].m_motorCFM;
- dof->m_angularTargetVelocity.m_floats[i] = m_angularLimits[i].m_targetVelocity;
- dof->m_angularMaxMotorForce.m_floats[i] = m_angularLimits[i].m_maxMotorForce;
- dof->m_angularServoTarget.m_floats[i] = m_angularLimits[i].m_servoTarget;
- dof->m_angularSpringStiffness.m_floats[i] = m_angularLimits[i].m_springStiffness;
- dof->m_angularSpringDamping.m_floats[i] = m_angularLimits[i].m_springDamping;
+ dof->m_angularLowerLimit.m_floats[i] = m_angularLimits[i].m_loLimit;
+ dof->m_angularUpperLimit.m_floats[i] = m_angularLimits[i].m_hiLimit;
+ dof->m_angularBounce.m_floats[i] = m_angularLimits[i].m_bounce;
+ dof->m_angularStopERP.m_floats[i] = m_angularLimits[i].m_stopERP;
+ dof->m_angularStopCFM.m_floats[i] = m_angularLimits[i].m_stopCFM;
+ dof->m_angularMotorERP.m_floats[i] = m_angularLimits[i].m_motorERP;
+ dof->m_angularMotorCFM.m_floats[i] = m_angularLimits[i].m_motorCFM;
+ dof->m_angularTargetVelocity.m_floats[i] = m_angularLimits[i].m_targetVelocity;
+ dof->m_angularMaxMotorForce.m_floats[i] = m_angularLimits[i].m_maxMotorForce;
+ dof->m_angularServoTarget.m_floats[i] = m_angularLimits[i].m_servoTarget;
+ dof->m_angularSpringStiffness.m_floats[i] = m_angularLimits[i].m_springStiffness;
+ dof->m_angularSpringDamping.m_floats[i] = m_angularLimits[i].m_springDamping;
dof->m_angularEquilibriumPoint.m_floats[i] = m_angularLimits[i].m_equilibriumPoint;
}
- dof->m_angularLowerLimit.m_floats[3] = 0;
- dof->m_angularUpperLimit.m_floats[3] = 0;
- dof->m_angularBounce.m_floats[3] = 0;
- dof->m_angularStopERP.m_floats[3] = 0;
- dof->m_angularStopCFM.m_floats[3] = 0;
- dof->m_angularMotorERP.m_floats[3] = 0;
- dof->m_angularMotorCFM.m_floats[3] = 0;
- dof->m_angularTargetVelocity.m_floats[3] = 0;
- dof->m_angularMaxMotorForce.m_floats[3] = 0;
- dof->m_angularServoTarget.m_floats[3] = 0;
- dof->m_angularSpringStiffness.m_floats[3] = 0;
- dof->m_angularSpringDamping.m_floats[3] = 0;
+ dof->m_angularLowerLimit.m_floats[3] = 0;
+ dof->m_angularUpperLimit.m_floats[3] = 0;
+ dof->m_angularBounce.m_floats[3] = 0;
+ dof->m_angularStopERP.m_floats[3] = 0;
+ dof->m_angularStopCFM.m_floats[3] = 0;
+ dof->m_angularMotorERP.m_floats[3] = 0;
+ dof->m_angularMotorCFM.m_floats[3] = 0;
+ dof->m_angularTargetVelocity.m_floats[3] = 0;
+ dof->m_angularMaxMotorForce.m_floats[3] = 0;
+ dof->m_angularServoTarget.m_floats[3] = 0;
+ dof->m_angularSpringStiffness.m_floats[3] = 0;
+ dof->m_angularSpringDamping.m_floats[3] = 0;
dof->m_angularEquilibriumPoint.m_floats[3] = 0;
- for (i=0;i<4;i++)
+ for (i = 0; i < 4; i++)
{
- dof->m_angularEnableMotor[i] = i < 3 ? ( m_angularLimits[i].m_enableMotor ? 1 : 0 ) : 0;
- dof->m_angularServoMotor[i] = i < 3 ? ( m_angularLimits[i].m_servoMotor ? 1 : 0 ) : 0;
- dof->m_angularEnableSpring[i] = i < 3 ? ( m_angularLimits[i].m_enableSpring ? 1 : 0 ) : 0;
- dof->m_angularSpringStiffnessLimited[i] = i < 3 ? ( m_angularLimits[i].m_springStiffnessLimited ? 1 : 0 ) : 0;
- dof->m_angularSpringDampingLimited[i] = i < 3 ? ( m_angularLimits[i].m_springDampingLimited ? 1 : 0 ) : 0;
+ dof->m_angularEnableMotor[i] = i < 3 ? (m_angularLimits[i].m_enableMotor ? 1 : 0) : 0;
+ dof->m_angularServoMotor[i] = i < 3 ? (m_angularLimits[i].m_servoMotor ? 1 : 0) : 0;
+ dof->m_angularEnableSpring[i] = i < 3 ? (m_angularLimits[i].m_enableSpring ? 1 : 0) : 0;
+ dof->m_angularSpringStiffnessLimited[i] = i < 3 ? (m_angularLimits[i].m_springStiffnessLimited ? 1 : 0) : 0;
+ dof->m_angularSpringDampingLimited[i] = i < 3 ? (m_angularLimits[i].m_springDampingLimited ? 1 : 0) : 0;
}
- m_linearLimits.m_lowerLimit.serialize( dof->m_linearLowerLimit );
- m_linearLimits.m_upperLimit.serialize( dof->m_linearUpperLimit );
- m_linearLimits.m_bounce.serialize( dof->m_linearBounce );
- m_linearLimits.m_stopERP.serialize( dof->m_linearStopERP );
- m_linearLimits.m_stopCFM.serialize( dof->m_linearStopCFM );
- m_linearLimits.m_motorERP.serialize( dof->m_linearMotorERP );
- m_linearLimits.m_motorCFM.serialize( dof->m_linearMotorCFM );
- m_linearLimits.m_targetVelocity.serialize( dof->m_linearTargetVelocity );
- m_linearLimits.m_maxMotorForce.serialize( dof->m_linearMaxMotorForce );
- m_linearLimits.m_servoTarget.serialize( dof->m_linearServoTarget );
- m_linearLimits.m_springStiffness.serialize( dof->m_linearSpringStiffness );
- m_linearLimits.m_springDamping.serialize( dof->m_linearSpringDamping );
- m_linearLimits.m_equilibriumPoint.serialize( dof->m_linearEquilibriumPoint );
- for (i=0;i<4;i++)
+ m_linearLimits.m_lowerLimit.serialize(dof->m_linearLowerLimit);
+ m_linearLimits.m_upperLimit.serialize(dof->m_linearUpperLimit);
+ m_linearLimits.m_bounce.serialize(dof->m_linearBounce);
+ m_linearLimits.m_stopERP.serialize(dof->m_linearStopERP);
+ m_linearLimits.m_stopCFM.serialize(dof->m_linearStopCFM);
+ m_linearLimits.m_motorERP.serialize(dof->m_linearMotorERP);
+ m_linearLimits.m_motorCFM.serialize(dof->m_linearMotorCFM);
+ m_linearLimits.m_targetVelocity.serialize(dof->m_linearTargetVelocity);
+ m_linearLimits.m_maxMotorForce.serialize(dof->m_linearMaxMotorForce);
+ m_linearLimits.m_servoTarget.serialize(dof->m_linearServoTarget);
+ m_linearLimits.m_springStiffness.serialize(dof->m_linearSpringStiffness);
+ m_linearLimits.m_springDamping.serialize(dof->m_linearSpringDamping);
+ m_linearLimits.m_equilibriumPoint.serialize(dof->m_linearEquilibriumPoint);
+ for (i = 0; i < 4; i++)
{
- dof->m_linearEnableMotor[i] = i < 3 ? ( m_linearLimits.m_enableMotor[i] ? 1 : 0 ) : 0;
- dof->m_linearServoMotor[i] = i < 3 ? ( m_linearLimits.m_servoMotor[i] ? 1 : 0 ) : 0;
- dof->m_linearEnableSpring[i] = i < 3 ? ( m_linearLimits.m_enableSpring[i] ? 1 : 0 ) : 0;
- dof->m_linearSpringStiffnessLimited[i] = i < 3 ? ( m_linearLimits.m_springStiffnessLimited[i] ? 1 : 0 ) : 0;
- dof->m_linearSpringDampingLimited[i] = i < 3 ? ( m_linearLimits.m_springDampingLimited[i] ? 1 : 0 ) : 0;
+ dof->m_linearEnableMotor[i] = i < 3 ? (m_linearLimits.m_enableMotor[i] ? 1 : 0) : 0;
+ dof->m_linearServoMotor[i] = i < 3 ? (m_linearLimits.m_servoMotor[i] ? 1 : 0) : 0;
+ dof->m_linearEnableSpring[i] = i < 3 ? (m_linearLimits.m_enableSpring[i] ? 1 : 0) : 0;
+ dof->m_linearSpringStiffnessLimited[i] = i < 3 ? (m_linearLimits.m_springStiffnessLimited[i] ? 1 : 0) : 0;
+ dof->m_linearSpringDampingLimited[i] = i < 3 ? (m_linearLimits.m_springDampingLimited[i] ? 1 : 0) : 0;
}
dof->m_rotateOrder = m_rotateOrder;
@@ -672,8 +663,4 @@ SIMD_FORCE_INLINE const char* btGeneric6DofSpring2Constraint::serialize(void* da
return btGeneric6DofSpring2ConstraintDataName;
}
-
-
-
-
-#endif //BT_GENERIC_6DOF_CONSTRAINT_H
+#endif //BT_GENERIC_6DOF_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
index 3f875989ea..8baf52bcd1 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
@@ -17,26 +17,23 @@ subject to the following restrictions:
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
-
-btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA)
+btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
: btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA)
{
- init();
+ init();
}
-
btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB)
- : btGeneric6DofConstraint(rbB, frameInB, useLinearReferenceFrameB)
+ : btGeneric6DofConstraint(rbB, frameInB, useLinearReferenceFrameB)
{
- init();
+ init();
}
-
void btGeneric6DofSpringConstraint::init()
{
m_objectType = D6_SPRING_CONSTRAINT_TYPE;
- for(int i = 0; i < 6; i++)
+ for (int i = 0; i < 6; i++)
{
m_springEnabled[i] = false;
m_equilibriumPoint[i] = btScalar(0.f);
@@ -45,12 +42,11 @@ void btGeneric6DofSpringConstraint::init()
}
}
-
void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff)
{
btAssert((index >= 0) && (index < 6));
m_springEnabled[index] = onOff;
- if(index < 3)
+ if (index < 3)
{
m_linearLimits.m_enableMotor[index] = onOff;
}
@@ -60,44 +56,38 @@ void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff)
}
}
-
-
void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness)
{
btAssert((index >= 0) && (index < 6));
m_springStiffness[index] = stiffness;
}
-
void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping)
{
btAssert((index >= 0) && (index < 6));
m_springDamping[index] = damping;
}
-
void btGeneric6DofSpringConstraint::setEquilibriumPoint()
{
calculateTransforms();
int i;
- for( i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
m_equilibriumPoint[i] = m_calculatedLinearDiff[i];
}
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i];
}
}
-
-
void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index)
{
btAssert((index >= 0) && (index < 6));
calculateTransforms();
- if(index < 3)
+ if (index < 3)
{
m_equilibriumPoint[index] = m_calculatedLinearDiff[index];
}
@@ -113,15 +103,14 @@ void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val)
m_equilibriumPoint[index] = val;
}
-
void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info)
{
// it is assumed that calculateTransforms() have been called before this call
int i;
//btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity();
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
- if(m_springEnabled[i])
+ if (m_springEnabled[i])
{
// get current position of constraint
btScalar currPos = m_calculatedLinearDiff[i];
@@ -130,28 +119,27 @@ void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* inf
// spring force is (delta * m_stiffness) according to Hooke's Law
btScalar force = delta * m_springStiffness[i];
btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations);
- m_linearLimits.m_targetVelocity[i] = velFactor * force;
- m_linearLimits.m_maxMotorForce[i] = btFabs(force);
+ m_linearLimits.m_targetVelocity[i] = velFactor * force;
+ m_linearLimits.m_maxMotorForce[i] = btFabs(force);
}
}
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
- if(m_springEnabled[i + 3])
+ if (m_springEnabled[i + 3])
{
// get current position of constraint
btScalar currPos = m_calculatedAxisAngleDiff[i];
// calculate difference
- btScalar delta = currPos - m_equilibriumPoint[i+3];
+ btScalar delta = currPos - m_equilibriumPoint[i + 3];
// spring force is (-delta * m_stiffness) according to Hooke's Law
- btScalar force = -delta * m_springStiffness[i+3];
- btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations);
+ btScalar force = -delta * m_springStiffness[i + 3];
+ btScalar velFactor = info->fps * m_springDamping[i + 3] / btScalar(info->m_numIterations);
m_angularLimits[i].m_targetVelocity = velFactor * force;
m_angularLimits[i].m_maxMotorForce = btFabs(force);
}
}
}
-
void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info)
{
// this will be called by constraint solver at the constraint setup stage
@@ -161,25 +149,21 @@ void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info)
btGeneric6DofConstraint::getInfo2(info);
}
-
-void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
+void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1, const btVector3& axis2)
{
btVector3 zAxis = axis1.normalized();
btVector3 yAxis = axis2.normalized();
- btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
btTransform frameInW;
frameInW.setIdentity();
- frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
- xAxis[1], yAxis[1], zAxis[1],
- xAxis[2], yAxis[2], zAxis[2]);
+ frameInW.getBasis().setValue(xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
// now get constraint frame in local coordinate systems
m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
- calculateTransforms();
+ calculateTransforms();
}
-
-
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
index dac59c6889..02b9d4d05d 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
@@ -16,20 +16,17 @@ subject to the following restrictions:
#ifndef BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
#define BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
-
#include "LinearMath/btVector3.h"
#include "btTypedConstraint.h"
#include "btGeneric6DofConstraint.h"
#ifdef BT_USE_DOUBLE_PRECISION
-#define btGeneric6DofSpringConstraintData2 btGeneric6DofSpringConstraintDoubleData2
-#define btGeneric6DofSpringConstraintDataName "btGeneric6DofSpringConstraintDoubleData2"
+#define btGeneric6DofSpringConstraintData2 btGeneric6DofSpringConstraintDoubleData2
+#define btGeneric6DofSpringConstraintDataName "btGeneric6DofSpringConstraintDoubleData2"
#else
-#define btGeneric6DofSpringConstraintData2 btGeneric6DofSpringConstraintData
-#define btGeneric6DofSpringConstraintDataName "btGeneric6DofSpringConstraintData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
+#define btGeneric6DofSpringConstraintData2 btGeneric6DofSpringConstraintData
+#define btGeneric6DofSpringConstraintDataName "btGeneric6DofSpringConstraintData"
+#endif //BT_USE_DOUBLE_PRECISION
/// Generic 6 DOF constraint that allows to set spring motors to any translational and rotational DOF
@@ -41,101 +38,98 @@ subject to the following restrictions:
/// 4 : rotation Y (2nd Euler rotational around new position of Y axis, range [-PI/2+epsilon, PI/2-epsilon] )
/// 5 : rotation Z (1st Euler rotational around Z axis, range [-PI+epsilon, PI-epsilon] )
-ATTRIBUTE_ALIGNED16(class) btGeneric6DofSpringConstraint : public btGeneric6DofConstraint
+ATTRIBUTE_ALIGNED16(class)
+btGeneric6DofSpringConstraint : public btGeneric6DofConstraint
{
protected:
- bool m_springEnabled[6];
- btScalar m_equilibriumPoint[6];
- btScalar m_springStiffness[6];
- btScalar m_springDamping[6]; // between 0 and 1 (1 == no damping)
+ bool m_springEnabled[6];
+ btScalar m_equilibriumPoint[6];
+ btScalar m_springStiffness[6];
+ btScalar m_springDamping[6]; // between 0 and 1 (1 == no damping)
void init();
- void internalUpdateSprings(btConstraintInfo2* info);
-public:
-
+ void internalUpdateSprings(btConstraintInfo2 * info);
+
+public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
- btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
+
+ btGeneric6DofSpringConstraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA);
+ btGeneric6DofSpringConstraint(btRigidBody & rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
void enableSpring(int index, bool onOff);
void setStiffness(int index, btScalar stiffness);
void setDamping(int index, btScalar damping);
- void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
+ void setEquilibriumPoint(); // set the current constraint position/orientation as an equilibrium point for all DOF
void setEquilibriumPoint(int index); // set the current constraint position/orientation as an equilibrium point for given DOF
void setEquilibriumPoint(int index, btScalar val);
bool isSpringEnabled(int index) const
{
- return m_springEnabled[index];
+ return m_springEnabled[index];
}
btScalar getStiffness(int index) const
{
- return m_springStiffness[index];
+ return m_springStiffness[index];
}
btScalar getDamping(int index) const
{
- return m_springDamping[index];
+ return m_springDamping[index];
}
btScalar getEquilibriumPoint(int index) const
{
- return m_equilibriumPoint[index];
+ return m_equilibriumPoint[index];
}
- virtual void setAxis( const btVector3& axis1, const btVector3& axis2);
+ virtual void setAxis(const btVector3& axis1, const btVector3& axis2);
- virtual void getInfo2 (btConstraintInfo2* info);
+ virtual void getInfo2(btConstraintInfo2 * info);
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
-
struct btGeneric6DofSpringConstraintData
{
- btGeneric6DofConstraintData m_6dofData;
-
- int m_springEnabled[6];
- float m_equilibriumPoint[6];
- float m_springStiffness[6];
- float m_springDamping[6];
+ btGeneric6DofConstraintData m_6dofData;
+
+ int m_springEnabled[6];
+ float m_equilibriumPoint[6];
+ float m_springStiffness[6];
+ float m_springDamping[6];
};
struct btGeneric6DofSpringConstraintDoubleData2
{
- btGeneric6DofConstraintDoubleData2 m_6dofData;
-
- int m_springEnabled[6];
- double m_equilibriumPoint[6];
- double m_springStiffness[6];
- double m_springDamping[6];
-};
+ btGeneric6DofConstraintDoubleData2 m_6dofData;
+ int m_springEnabled[6];
+ double m_equilibriumPoint[6];
+ double m_springStiffness[6];
+ double m_springDamping[6];
+};
-SIMD_FORCE_INLINE int btGeneric6DofSpringConstraint::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btGeneric6DofSpringConstraint::calculateSerializeBufferSize() const
{
return sizeof(btGeneric6DofSpringConstraintData2);
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btGeneric6DofSpringConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btGeneric6DofSpringConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
btGeneric6DofSpringConstraintData2* dof = (btGeneric6DofSpringConstraintData2*)dataBuffer;
- btGeneric6DofConstraint::serialize(&dof->m_6dofData,serializer);
+ btGeneric6DofConstraint::serialize(&dof->m_6dofData, serializer);
int i;
- for (i=0;i<6;i++)
+ for (i = 0; i < 6; i++)
{
dof->m_equilibriumPoint[i] = m_equilibriumPoint[i];
dof->m_springDamping[i] = m_springDamping[i];
- dof->m_springEnabled[i] = m_springEnabled[i]? 1 : 0;
+ dof->m_springEnabled[i] = m_springEnabled[i] ? 1 : 0;
dof->m_springStiffness[i] = m_springStiffness[i];
}
return btGeneric6DofSpringConstraintDataName;
}
-#endif // BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
-
+#endif // BT_GENERIC_6DOF_SPRING_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
index 4be2aabe4d..6507e1a0a7 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
@@ -13,54 +13,49 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "btHinge2Constraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
-
-
// constructor
// anchor, axis1 and axis2 are in world coordinate system
// axis1 must be orthogonal to axis2
btHinge2Constraint::btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2)
-: btGeneric6DofSpring2Constraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(),RO_XYZ),
- m_anchor(anchor),
- m_axis1(axis1),
- m_axis2(axis2)
+ : btGeneric6DofSpring2Constraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), RO_XYZ),
+ m_anchor(anchor),
+ m_axis1(axis1),
+ m_axis2(axis2)
{
// build frame basis
// 6DOF constraint uses Euler angles and to define limits
// it is assumed that rotational order is :
// Z - first, allowed limits are (-PI,PI);
- // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number
+ // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number
// used to prevent constraint from instability on poles;
// new position of X, allowed limits are (-PI,PI);
// So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs
// Build the frame in world coordinate system first
btVector3 zAxis = axis1.normalize();
btVector3 xAxis = axis2.normalize();
- btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system
+ btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system
btTransform frameInW;
frameInW.setIdentity();
- frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
- xAxis[1], yAxis[1], zAxis[1],
- xAxis[2], yAxis[2], zAxis[2]);
+ frameInW.getBasis().setValue(xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
frameInW.setOrigin(anchor);
// now get constraint frame in local coordinate systems
m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW;
m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW;
// sei limits
setLinearLowerLimit(btVector3(0.f, 0.f, -1.f));
- setLinearUpperLimit(btVector3(0.f, 0.f, 1.f));
+ setLinearUpperLimit(btVector3(0.f, 0.f, 1.f));
// like front wheels of a car
- setAngularLowerLimit(btVector3(1.f, 0.f, -SIMD_HALF_PI * 0.5f));
- setAngularUpperLimit(btVector3(-1.f, 0.f, SIMD_HALF_PI * 0.5f));
+ setAngularLowerLimit(btVector3(1.f, 0.f, -SIMD_HALF_PI * 0.5f));
+ setAngularUpperLimit(btVector3(-1.f, 0.f, SIMD_HALF_PI * 0.5f));
// enable suspension
enableSpring(2, true);
setStiffness(2, SIMD_PI * SIMD_PI * 4.f);
setDamping(2, 0.01f);
setEquilibriumPoint();
}
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
index 06a8e3ecd1..95f604a890 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
@@ -16,32 +16,30 @@ subject to the following restrictions:
#ifndef BT_HINGE2_CONSTRAINT_H
#define BT_HINGE2_CONSTRAINT_H
-
-
#include "LinearMath/btVector3.h"
#include "btTypedConstraint.h"
#include "btGeneric6DofSpring2Constraint.h"
-
-
// Constraint similar to ODE Hinge2 Joint
// has 3 degrees of frredom:
// 2 rotational degrees of freedom, similar to Euler rotations around Z (axis 1) and X (axis 2)
// 1 translational (along axis Z) with suspension spring
-ATTRIBUTE_ALIGNED16(class) btHinge2Constraint : public btGeneric6DofSpring2Constraint
+ATTRIBUTE_ALIGNED16(class)
+btHinge2Constraint : public btGeneric6DofSpring2Constraint
{
protected:
- btVector3 m_anchor;
- btVector3 m_axis1;
- btVector3 m_axis2;
+ btVector3 m_anchor;
+ btVector3 m_axis1;
+ btVector3 m_axis2;
+
public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
// constructor
// anchor, axis1 and axis2 are in world coordinate system
// axis1 must be orthogonal to axis2
- btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
+ btHinge2Constraint(btRigidBody & rbA, btRigidBody & rbB, btVector3 & anchor, btVector3 & axis1, btVector3 & axis2);
// access
const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
@@ -51,10 +49,7 @@ public:
btScalar getAngle2() { return getAngle(0); }
// limits
void setUpperLimit(btScalar ang1max) { setAngularUpperLimit(btVector3(-1.f, 0.f, ang1max)); }
- void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3( 1.f, 0.f, ang1min)); }
+ void setLowerLimit(btScalar ang1min) { setAngularLowerLimit(btVector3(1.f, 0.f, ang1min)); }
};
-
-
-#endif // BT_HINGE2_CONSTRAINT_H
-
+#endif // BT_HINGE2_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
index 7e5e6f9e54..aa6f69000d 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btHingeConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
@@ -21,8 +20,6 @@ subject to the following restrictions:
#include <new>
#include "btSolverBody.h"
-
-
//#define HINGE_USE_OBSOLETE_SOLVER false
#define HINGE_USE_OBSOLETE_SOLVER false
@@ -30,59 +27,60 @@ subject to the following restrictions:
#ifndef __SPU__
-
-
-
-
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,
- const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA)
- :btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& pivotInA, const btVector3& pivotInB,
+ const btVector3& axisInA, const btVector3& axisInB, bool useReferenceFrameA)
+ : btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA, rbB),
#ifdef _BT_USE_CENTER_LIMIT_
- m_limit(),
+ m_limit(),
#endif
- m_angularOnly(false),
- m_enableAngularMotor(false),
- m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
- m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
- m_useReferenceFrameA(useReferenceFrameA),
- m_flags(0),
- m_normalCFM(0),
- m_normalERP(0),
- m_stopCFM(0),
- m_stopERP(0)
+ m_angularOnly(false),
+ m_enableAngularMotor(false),
+ m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+ m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
+ m_useReferenceFrameA(useReferenceFrameA),
+ m_flags(0),
+ m_normalCFM(0),
+ m_normalERP(0),
+ m_stopCFM(0),
+ m_stopERP(0)
{
m_rbAFrame.getOrigin() = pivotInA;
-
+
// since no frame is given, assume this to be zero angle and just pick rb transform axis
btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0);
btVector3 rbAxisA2;
btScalar projection = axisInA.dot(rbAxisA1);
- if (projection >= 1.0f - SIMD_EPSILON) {
+ if (projection >= 1.0f - SIMD_EPSILON)
+ {
rbAxisA1 = -rbA.getCenterOfMassTransform().getBasis().getColumn(2);
rbAxisA2 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);
- } else if (projection <= -1.0f + SIMD_EPSILON) {
+ }
+ else if (projection <= -1.0f + SIMD_EPSILON)
+ {
rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(2);
- rbAxisA2 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);
- } else {
+ rbAxisA2 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);
+ }
+ else
+ {
rbAxisA2 = axisInA.cross(rbAxisA1);
rbAxisA1 = rbAxisA2.cross(axisInA);
}
- m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
- rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
- rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
+ m_rbAFrame.getBasis().setValue(rbAxisA1.getX(), rbAxisA2.getX(), axisInA.getX(),
+ rbAxisA1.getY(), rbAxisA2.getY(), axisInA.getY(),
+ rbAxisA1.getZ(), rbAxisA2.getZ(), axisInA.getZ());
+
+ btQuaternion rotationArc = shortestArcQuat(axisInA, axisInB);
+ btVector3 rbAxisB1 = quatRotate(rotationArc, rbAxisA1);
+ btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
- btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
- btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
- btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
-
m_rbBFrame.getOrigin() = pivotInB;
- m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
- rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
- rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
-
-#ifndef _BT_USE_CENTER_LIMIT_
+ m_rbBFrame.getBasis().setValue(rbAxisB1.getX(), rbAxisB2.getX(), axisInB.getX(),
+ rbAxisB1.getY(), rbAxisB2.getY(), axisInB.getY(),
+ rbAxisB1.getZ(), rbAxisB2.getZ(), axisInB.getZ());
+
+#ifndef _BT_USE_CENTER_LIMIT_
//start with free
m_lowerLimit = btScalar(1.0f);
m_upperLimit = btScalar(-1.0f);
@@ -94,47 +92,44 @@ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const bt
m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
-
-
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA)
-:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA),
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btVector3& pivotInA, const btVector3& axisInA, bool useReferenceFrameA)
+ : btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA),
#ifdef _BT_USE_CENTER_LIMIT_
-m_limit(),
+ m_limit(),
#endif
-m_angularOnly(false), m_enableAngularMotor(false),
-m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
-m_useReferenceFrameA(useReferenceFrameA),
-m_flags(0),
-m_normalCFM(0),
-m_normalERP(0),
-m_stopCFM(0),
-m_stopERP(0)
+ m_angularOnly(false),
+ m_enableAngularMotor(false),
+ m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+ m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
+ m_useReferenceFrameA(useReferenceFrameA),
+ m_flags(0),
+ m_normalCFM(0),
+ m_normalERP(0),
+ m_stopCFM(0),
+ m_stopERP(0)
{
-
// since no frame is given, assume this to be zero angle and just pick rb transform axis
// fixed axis in worldspace
btVector3 rbAxisA1, rbAxisA2;
btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
m_rbAFrame.getOrigin() = pivotInA;
- m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
- rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
- rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
+ m_rbAFrame.getBasis().setValue(rbAxisA1.getX(), rbAxisA2.getX(), axisInA.getX(),
+ rbAxisA1.getY(), rbAxisA2.getY(), axisInA.getY(),
+ rbAxisA1.getZ(), rbAxisA2.getZ(), axisInA.getZ());
btVector3 axisInB = rbA.getCenterOfMassTransform().getBasis() * axisInA;
- btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
- btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
+ btQuaternion rotationArc = shortestArcQuat(axisInA, axisInB);
+ btVector3 rbAxisB1 = quatRotate(rotationArc, rbAxisA1);
btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
-
m_rbBFrame.getOrigin() = rbA.getCenterOfMassTransform()(pivotInA);
- m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
- rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
- rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
-
-#ifndef _BT_USE_CENTER_LIMIT_
+ m_rbBFrame.getBasis().setValue(rbAxisB1.getX(), rbAxisB2.getX(), axisInB.getX(),
+ rbAxisB1.getY(), rbAxisB2.getY(), axisInB.getY(),
+ rbAxisB1.getZ(), rbAxisB2.getZ(), axisInB.getZ());
+
+#ifndef _BT_USE_CENTER_LIMIT_
//start with free
m_lowerLimit = btScalar(1.0f);
m_upperLimit = btScalar(-1.0f);
@@ -146,26 +141,24 @@ m_stopERP(0)
m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
-
-
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB,
- const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA)
-:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA, btRigidBody& rbB,
+ const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA)
+ : btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA, rbB), m_rbAFrame(rbAFrame), m_rbBFrame(rbBFrame),
#ifdef _BT_USE_CENTER_LIMIT_
-m_limit(),
+ m_limit(),
#endif
-m_angularOnly(false),
-m_enableAngularMotor(false),
-m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
-m_useReferenceFrameA(useReferenceFrameA),
-m_flags(0),
-m_normalCFM(0),
-m_normalERP(0),
-m_stopCFM(0),
-m_stopERP(0)
+ m_angularOnly(false),
+ m_enableAngularMotor(false),
+ m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+ m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
+ m_useReferenceFrameA(useReferenceFrameA),
+ m_flags(0),
+ m_normalCFM(0),
+ m_normalERP(0),
+ m_stopCFM(0),
+ m_stopERP(0)
{
-#ifndef _BT_USE_CENTER_LIMIT_
+#ifndef _BT_USE_CENTER_LIMIT_
//start with free
m_lowerLimit = btScalar(1.0f);
m_upperLimit = btScalar(-1.0f);
@@ -175,30 +168,28 @@ m_stopERP(0)
m_solveLimit = false;
#endif
m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
-}
-
-
+}
btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame, bool useReferenceFrameA)
-:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA),m_rbAFrame(rbAFrame),m_rbBFrame(rbAFrame),
+ : btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA), m_rbAFrame(rbAFrame), m_rbBFrame(rbAFrame),
#ifdef _BT_USE_CENTER_LIMIT_
-m_limit(),
+ m_limit(),
#endif
-m_angularOnly(false),
-m_enableAngularMotor(false),
-m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
-m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
-m_useReferenceFrameA(useReferenceFrameA),
-m_flags(0),
-m_normalCFM(0),
-m_normalERP(0),
-m_stopCFM(0),
-m_stopERP(0)
+ m_angularOnly(false),
+ m_enableAngularMotor(false),
+ m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+ m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),
+ m_useReferenceFrameA(useReferenceFrameA),
+ m_flags(0),
+ m_normalCFM(0),
+ m_normalERP(0),
+ m_stopCFM(0),
+ m_stopERP(0)
{
///not providing rigidbody B means implicitly using worldspace for body B
m_rbBFrame.getOrigin() = m_rbA.getCenterOfMassTransform()(m_rbAFrame.getOrigin());
-#ifndef _BT_USE_CENTER_LIMIT_
+#ifndef _BT_USE_CENTER_LIMIT_
//start with free
m_lowerLimit = btScalar(1.0f);
m_upperLimit = btScalar(-1.0f);
@@ -210,9 +201,7 @@ m_stopERP(0)
m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
-
-
-void btHingeConstraint::buildJacobian()
+void btHingeConstraint::buildJacobian()
{
if (m_useSolveConstraintObsolete)
{
@@ -221,8 +210,8 @@ void btHingeConstraint::buildJacobian()
if (!m_angularOnly)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform() * m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform() * m_rbBFrame.getOrigin();
btVector3 relPos = pivotBInW - pivotAInW;
btVector3 normal[3];
@@ -232,23 +221,23 @@ void btHingeConstraint::buildJacobian()
}
else
{
- normal[0].setValue(btScalar(1.0),0,0);
+ normal[0].setValue(btScalar(1.0), 0, 0);
}
btPlaneSpace1(normal[0], normal[1], normal[2]);
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
new (&m_jac[i]) btJacobianEntry(
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- pivotAInW - m_rbA.getCenterOfMassPosition(),
- pivotBInW - m_rbB.getCenterOfMassPosition(),
- normal[i],
- m_rbA.getInvInertiaDiagLocal(),
- m_rbA.getInvMass(),
- m_rbB.getInvInertiaDiagLocal(),
- m_rbB.getInvMass());
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ pivotAInW - m_rbA.getCenterOfMassPosition(),
+ pivotBInW - m_rbB.getCenterOfMassPosition(),
+ normal[i],
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbA.getInvMass(),
+ m_rbB.getInvInertiaDiagLocal(),
+ m_rbB.getInvMass());
}
}
@@ -258,60 +247,55 @@ void btHingeConstraint::buildJacobian()
//this is unused for now, it's a todo
btVector3 jointAxis0local;
btVector3 jointAxis1local;
-
- btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local);
+
+ btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2), jointAxis0local, jointAxis1local);
btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local;
btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local;
btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
-
- new (&m_jacAng[0]) btJacobianEntry(jointAxis0,
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getInvInertiaDiagLocal(),
- m_rbB.getInvInertiaDiagLocal());
-
- new (&m_jacAng[1]) btJacobianEntry(jointAxis1,
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getInvInertiaDiagLocal(),
- m_rbB.getInvInertiaDiagLocal());
-
- new (&m_jacAng[2]) btJacobianEntry(hingeAxisWorld,
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getInvInertiaDiagLocal(),
- m_rbB.getInvInertiaDiagLocal());
-
- // clear accumulator
- m_accLimitImpulse = btScalar(0.);
-
- // test angular limit
- testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
- //Compute K = J*W*J' for hinge axis
- btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
- m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) +
- getRigidBodyB().computeAngularImpulseDenominator(axisA));
+ new (&m_jacAng[0]) btJacobianEntry(jointAxis0,
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbB.getInvInertiaDiagLocal());
- }
-}
+ new (&m_jacAng[1]) btJacobianEntry(jointAxis1,
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbB.getInvInertiaDiagLocal());
+ new (&m_jacAng[2]) btJacobianEntry(hingeAxisWorld,
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbB.getInvInertiaDiagLocal());
-#endif //__SPU__
+ // clear accumulator
+ m_accLimitImpulse = btScalar(0.);
+ // test angular limit
+ testLimit(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
-static inline btScalar btNormalizeAnglePositive(btScalar angle)
-{
- return btFmod(btFmod(angle, btScalar(2.0*SIMD_PI)) + btScalar(2.0*SIMD_PI), btScalar(2.0*SIMD_PI));
+ //Compute K = J*W*J' for hinge axis
+ btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) +
+ getRigidBodyB().computeAngularImpulseDenominator(axisA));
+ }
}
+#endif //__SPU__
+static inline btScalar btNormalizeAnglePositive(btScalar angle)
+{
+ return btFmod(btFmod(angle, btScalar(2.0 * SIMD_PI)) + btScalar(2.0 * SIMD_PI), btScalar(2.0 * SIMD_PI));
+}
static btScalar btShortestAngularDistance(btScalar accAngle, btScalar curAngle)
{
btScalar result = btNormalizeAngle(btNormalizeAnglePositive(btNormalizeAnglePositive(curAngle) -
- btNormalizeAnglePositive(accAngle)));
+ btNormalizeAnglePositive(accAngle)));
return result;
}
@@ -320,41 +304,36 @@ static btScalar btShortestAngleUpdate(btScalar accAngle, btScalar curAngle)
btScalar tol(0.3);
btScalar result = btShortestAngularDistance(accAngle, curAngle);
- if (btFabs(result) > tol)
+ if (btFabs(result) > tol)
return curAngle;
- else
+ else
return accAngle + result;
return curAngle;
}
-
btScalar btHingeAccumulatedAngleConstraint::getAccumulatedHingeAngle()
{
btScalar hingeAngle = getHingeAngle();
- m_accumulatedAngle = btShortestAngleUpdate(m_accumulatedAngle,hingeAngle);
+ m_accumulatedAngle = btShortestAngleUpdate(m_accumulatedAngle, hingeAngle);
return m_accumulatedAngle;
}
-void btHingeAccumulatedAngleConstraint::setAccumulatedHingeAngle(btScalar accAngle)
+void btHingeAccumulatedAngleConstraint::setAccumulatedHingeAngle(btScalar accAngle)
{
- m_accumulatedAngle = accAngle;
+ m_accumulatedAngle = accAngle;
}
void btHingeAccumulatedAngleConstraint::getInfo1(btConstraintInfo1* info)
{
//update m_accumulatedAngle
btScalar curHingeAngle = getHingeAngle();
- m_accumulatedAngle = btShortestAngleUpdate(m_accumulatedAngle,curHingeAngle);
+ m_accumulatedAngle = btShortestAngleUpdate(m_accumulatedAngle, curHingeAngle);
btHingeConstraint::getInfo1(info);
-
}
-
void btHingeConstraint::getInfo1(btConstraintInfo1* info)
{
-
-
if (m_useSolveConstraintObsolete)
{
info->m_numConstraintRows = 0;
@@ -362,17 +341,16 @@ void btHingeConstraint::getInfo1(btConstraintInfo1* info)
}
else
{
- info->m_numConstraintRows = 5; // Fixed 3 linear + 2 angular
- info->nub = 1;
+ info->m_numConstraintRows = 5; // Fixed 3 linear + 2 angular
+ info->nub = 1;
//always add the row, to avoid computation (data is not available yet)
//prepare constraint
- testLimit(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
- if(getSolveLimit() || getEnableAngularMotor())
+ testLimit(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
+ if (getSolveLimit() || getEnableAngularMotor())
{
- info->m_numConstraintRows++; // limit 3rd anguar as well
- info->nub--;
+ info->m_numConstraintRows++; // limit 3rd anguar as well
+ info->nub--;
}
-
}
}
@@ -386,41 +364,38 @@ void btHingeConstraint::getInfo1NonVirtual(btConstraintInfo1* info)
else
{
//always add the 'limit' row, to avoid computation (data is not available yet)
- info->m_numConstraintRows = 6; // Fixed 3 linear + 2 angular
- info->nub = 0;
+ info->m_numConstraintRows = 6; // Fixed 3 linear + 2 angular
+ info->nub = 0;
}
}
-void btHingeConstraint::getInfo2 (btConstraintInfo2* info)
+void btHingeConstraint::getInfo2(btConstraintInfo2* info)
{
- if(m_useOffsetForConstraintFrame)
+ if (m_useOffsetForConstraintFrame)
{
- getInfo2InternalUsingFrameOffset(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocity());
+ getInfo2InternalUsingFrameOffset(info, m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform(), m_rbA.getAngularVelocity(), m_rbB.getAngularVelocity());
}
else
{
- getInfo2Internal(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getAngularVelocity(),m_rbB.getAngularVelocity());
+ getInfo2Internal(info, m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform(), m_rbA.getAngularVelocity(), m_rbB.getAngularVelocity());
}
}
-
-void btHingeConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB)
+void btHingeConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB, const btVector3& angVelA, const btVector3& angVelB)
{
///the regular (virtual) implementation getInfo2 already performs 'testLimit' during getInfo1, so we need to do it now
- testLimit(transA,transB);
+ testLimit(transA, transB);
- getInfo2Internal(info,transA,transB,angVelA,angVelB);
+ getInfo2Internal(info, transA, transB, angVelA, angVelB);
}
-
-void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB)
+void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB, const btVector3& angVelA, const btVector3& angVelB)
{
-
btAssert(!m_useSolveConstraintObsolete);
int i, skip = info->rowskip;
// transforms in world space
- btTransform trA = transA*m_rbAFrame;
- btTransform trB = transB*m_rbBFrame;
+ btTransform trA = transA * m_rbAFrame;
+ btTransform trB = transB * m_rbBFrame;
// pivot point
btVector3 pivotAInW = trA.getOrigin();
btVector3 pivotBInW = trB.getOrigin();
@@ -448,7 +423,7 @@ void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransf
info->m_constraintError[i*skip]=0.f;
}
}
-#endif //#if 0
+#endif //#if 0
// linear (all fixed)
if (!m_angularOnly)
@@ -460,10 +435,7 @@ void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransf
info->m_J2linearAxis[0] = -1;
info->m_J2linearAxis[skip + 1] = -1;
info->m_J2linearAxis[2 * skip + 2] = -1;
- }
-
-
-
+ }
btVector3 a1 = pivotAInW - transA.getOrigin();
{
@@ -471,22 +443,22 @@ void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransf
btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + skip);
btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * skip);
btVector3 a1neg = -a1;
- a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ a1neg.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
btVector3 a2 = pivotBInW - transB.getOrigin();
{
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + skip);
btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * skip);
- a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ a2.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
// linear RHS
btScalar normalErp = (m_flags & BT_HINGE_FLAGS_ERP_NORM) ? m_normalERP : info->erp;
- btScalar k = info->fps * normalErp;
+ btScalar k = info->fps * normalErp;
if (!m_angularOnly)
{
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
info->m_constraintError[i * skip] = k * (pivotBInW[i] - pivotAInW[i]);
}
@@ -504,9 +476,9 @@ void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransf
// get 2 orthos to hinge axis (X, Y)
btVector3 p = trA.getBasis().getColumn(0);
btVector3 q = trA.getBasis().getColumn(1);
- // set the two hinge angular rows
- int s3 = 3 * info->rowskip;
- int s4 = 4 * info->rowskip;
+ // set the two hinge angular rows
+ int s3 = 3 * info->rowskip;
+ int s4 = 4 * info->rowskip;
info->m_J1angularAxis[s3 + 0] = p[0];
info->m_J1angularAxis[s3 + 1] = p[1];
@@ -521,181 +493,172 @@ void btHingeConstraint::getInfo2Internal(btConstraintInfo2* info, const btTransf
info->m_J2angularAxis[s4 + 0] = -q[0];
info->m_J2angularAxis[s4 + 1] = -q[1];
info->m_J2angularAxis[s4 + 2] = -q[2];
- // compute the right hand side of the constraint equation. set relative
- // body velocities along p and q to bring the hinge back into alignment.
- // if ax1,ax2 are the unit length hinge axes as computed from body1 and
- // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
- // if `theta' is the angle between ax1 and ax2, we need an angular velocity
- // along u to cover angle erp*theta in one step :
- // |angular_velocity| = angle/time = erp*theta / stepsize
- // = (erp*fps) * theta
- // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
- // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
- // ...as ax1 and ax2 are unit length. if theta is smallish,
- // theta ~= sin(theta), so
- // angular_velocity = (erp*fps) * (ax1 x ax2)
- // ax1 x ax2 is in the plane space of ax1, so we project the angular
- // velocity to p and q to find the right hand side.
- btVector3 ax2 = trB.getBasis().getColumn(2);
+ // compute the right hand side of the constraint equation. set relative
+ // body velocities along p and q to bring the hinge back into alignment.
+ // if ax1,ax2 are the unit length hinge axes as computed from body1 and
+ // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
+ // if `theta' is the angle between ax1 and ax2, we need an angular velocity
+ // along u to cover angle erp*theta in one step :
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
+ // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
+ // ...as ax1 and ax2 are unit length. if theta is smallish,
+ // theta ~= sin(theta), so
+ // angular_velocity = (erp*fps) * (ax1 x ax2)
+ // ax1 x ax2 is in the plane space of ax1, so we project the angular
+ // velocity to p and q to find the right hand side.
+ btVector3 ax2 = trB.getBasis().getColumn(2);
btVector3 u = ax1.cross(ax2);
info->m_constraintError[s3] = k * u.dot(p);
info->m_constraintError[s4] = k * u.dot(q);
// check angular limits
- int nrow = 4; // last filled row
+ int nrow = 4; // last filled row
int srow;
btScalar limit_err = btScalar(0.0);
int limit = 0;
- if(getSolveLimit())
+ if (getSolveLimit())
{
-#ifdef _BT_USE_CENTER_LIMIT_
- limit_err = m_limit.getCorrection() * m_referenceSign;
+#ifdef _BT_USE_CENTER_LIMIT_
+ limit_err = m_limit.getCorrection() * m_referenceSign;
#else
- limit_err = m_correction * m_referenceSign;
+ limit_err = m_correction * m_referenceSign;
#endif
- limit = (limit_err > btScalar(0.0)) ? 1 : 2;
-
+ limit = (limit_err > btScalar(0.0)) ? 1 : 2;
}
// if the hinge has joint limits or motor, add in the extra row
bool powered = getEnableAngularMotor();
- if(limit || powered)
+ if (limit || powered)
{
nrow++;
srow = nrow * info->rowskip;
- info->m_J1angularAxis[srow+0] = ax1[0];
- info->m_J1angularAxis[srow+1] = ax1[1];
- info->m_J1angularAxis[srow+2] = ax1[2];
+ info->m_J1angularAxis[srow + 0] = ax1[0];
+ info->m_J1angularAxis[srow + 1] = ax1[1];
+ info->m_J1angularAxis[srow + 2] = ax1[2];
- info->m_J2angularAxis[srow+0] = -ax1[0];
- info->m_J2angularAxis[srow+1] = -ax1[1];
- info->m_J2angularAxis[srow+2] = -ax1[2];
+ info->m_J2angularAxis[srow + 0] = -ax1[0];
+ info->m_J2angularAxis[srow + 1] = -ax1[1];
+ info->m_J2angularAxis[srow + 2] = -ax1[2];
btScalar lostop = getLowerLimit();
btScalar histop = getUpperLimit();
- if(limit && (lostop == histop))
+ if (limit && (lostop == histop))
{ // the joint motor is ineffective
powered = false;
}
info->m_constraintError[srow] = btScalar(0.0f);
btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : normalErp;
- if(powered)
+ if (powered)
{
- if(m_flags & BT_HINGE_FLAGS_CFM_NORM)
+ if (m_flags & BT_HINGE_FLAGS_CFM_NORM)
{
info->cfm[srow] = m_normalCFM;
}
btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP);
info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign;
- info->m_lowerLimit[srow] = - m_maxMotorImpulse;
- info->m_upperLimit[srow] = m_maxMotorImpulse;
+ info->m_lowerLimit[srow] = -m_maxMotorImpulse;
+ info->m_upperLimit[srow] = m_maxMotorImpulse;
}
- if(limit)
+ if (limit)
{
k = info->fps * currERP;
info->m_constraintError[srow] += k * limit_err;
- if(m_flags & BT_HINGE_FLAGS_CFM_STOP)
+ if (m_flags & BT_HINGE_FLAGS_CFM_STOP)
{
info->cfm[srow] = m_stopCFM;
}
- if(lostop == histop)
+ if (lostop == histop)
{
// limited low and high simultaneously
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = SIMD_INFINITY;
}
- else if(limit == 1)
- { // low limit
+ else if (limit == 1)
+ { // low limit
info->m_lowerLimit[srow] = 0;
info->m_upperLimit[srow] = SIMD_INFINITY;
}
- else
- { // high limit
+ else
+ { // high limit
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = 0;
}
// bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
-#ifdef _BT_USE_CENTER_LIMIT_
+#ifdef _BT_USE_CENTER_LIMIT_
btScalar bounce = m_limit.getRelaxationFactor();
#else
btScalar bounce = m_relaxationFactor;
#endif
- if(bounce > btScalar(0.0))
+ if (bounce > btScalar(0.0))
{
btScalar vel = angVelA.dot(ax1);
vel -= angVelB.dot(ax1);
// only apply bounce if the velocity is incoming, and if the
// resulting c[] exceeds what we already have.
- if(limit == 1)
- { // low limit
- if(vel < 0)
+ if (limit == 1)
+ { // low limit
+ if (vel < 0)
{
btScalar newc = -bounce * vel;
- if(newc > info->m_constraintError[srow])
+ if (newc > info->m_constraintError[srow])
{
info->m_constraintError[srow] = newc;
}
}
}
else
- { // high limit - all those computations are reversed
- if(vel > 0)
+ { // high limit - all those computations are reversed
+ if (vel > 0)
{
btScalar newc = -bounce * vel;
- if(newc < info->m_constraintError[srow])
+ if (newc < info->m_constraintError[srow])
{
info->m_constraintError[srow] = newc;
}
}
}
}
-#ifdef _BT_USE_CENTER_LIMIT_
+#ifdef _BT_USE_CENTER_LIMIT_
info->m_constraintError[srow] *= m_limit.getBiasFactor();
#else
info->m_constraintError[srow] *= m_biasFactor;
#endif
- } // if(limit)
- } // if angular limit or powered
+ } // if(limit)
+ } // if angular limit or powered
}
-
-void btHingeConstraint::setFrames(const btTransform & frameA, const btTransform & frameB)
+void btHingeConstraint::setFrames(const btTransform& frameA, const btTransform& frameB)
{
m_rbAFrame = frameA;
m_rbBFrame = frameB;
buildJacobian();
}
-
-void btHingeConstraint::updateRHS(btScalar timeStep)
+void btHingeConstraint::updateRHS(btScalar timeStep)
{
(void)timeStep;
-
}
-
-
-
btScalar btHingeConstraint::getHingeAngle()
{
- return getHingeAngle(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ return getHingeAngle(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
}
-btScalar btHingeConstraint::getHingeAngle(const btTransform& transA,const btTransform& transB)
+btScalar btHingeConstraint::getHingeAngle(const btTransform& transA, const btTransform& transB)
{
- const btVector3 refAxis0 = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0);
- const btVector3 refAxis1 = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1);
+ const btVector3 refAxis0 = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0);
+ const btVector3 refAxis1 = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1);
const btVector3 swingAxis = transB.getBasis() * m_rbBFrame.getBasis().getColumn(1);
-// btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
+ // btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
return m_referenceSign * angle;
}
-
-
-void btHingeConstraint::testLimit(const btTransform& transA,const btTransform& transB)
+void btHingeConstraint::testLimit(const btTransform& transA, const btTransform& transB)
{
// Compute limit information
- m_hingeAngle = getHingeAngle(transA,transB);
-#ifdef _BT_USE_CENTER_LIMIT_
+ m_hingeAngle = getHingeAngle(transA, transB);
+#ifdef _BT_USE_CENTER_LIMIT_
m_limit.test(m_hingeAngle);
#else
m_correction = btScalar(0.);
@@ -709,7 +672,7 @@ void btHingeConstraint::testLimit(const btTransform& transA,const btTransform& t
m_correction = (m_lowerLimit - m_hingeAngle);
m_limitSign = 1.0f;
m_solveLimit = true;
- }
+ }
else if (m_hingeAngle >= m_upperLimit)
{
m_correction = m_upperLimit - m_hingeAngle;
@@ -721,7 +684,6 @@ void btHingeConstraint::testLimit(const btTransform& transA,const btTransform& t
return;
}
-
static btVector3 vHinge(0, 0, btScalar(1));
void btHingeConstraint::setMotorTarget(const btQuaternion& qAinB, btScalar dt)
@@ -731,14 +693,15 @@ void btHingeConstraint::setMotorTarget(const btQuaternion& qAinB, btScalar dt)
qConstraint.normalize();
// extract "pure" hinge component
- btVector3 vNoHinge = quatRotate(qConstraint, vHinge); vNoHinge.normalize();
+ btVector3 vNoHinge = quatRotate(qConstraint, vHinge);
+ vNoHinge.normalize();
btQuaternion qNoHinge = shortestArcQuat(vHinge, vNoHinge);
btQuaternion qHinge = qNoHinge.inverse() * qConstraint;
qHinge.normalize();
// compute angular target, clamped to limits
btScalar targetAngle = qHinge.getAngle();
- if (targetAngle > SIMD_PI) // long way around. flip quat and recalculate.
+ if (targetAngle > SIMD_PI) // long way around. flip quat and recalculate.
{
qHinge = -(qHinge);
targetAngle = qHinge.getAngle();
@@ -751,7 +714,7 @@ void btHingeConstraint::setMotorTarget(const btQuaternion& qAinB, btScalar dt)
void btHingeConstraint::setMotorTarget(btScalar targetAngle, btScalar dt)
{
-#ifdef _BT_USE_CENTER_LIMIT_
+#ifdef _BT_USE_CENTER_LIMIT_
m_limit.fit(targetAngle);
#else
if (m_lowerLimit < m_upperLimit)
@@ -763,20 +726,18 @@ void btHingeConstraint::setMotorTarget(btScalar targetAngle, btScalar dt)
}
#endif
// compute angular velocity
- btScalar curAngle = getHingeAngle(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ btScalar curAngle = getHingeAngle(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
btScalar dAngle = targetAngle - curAngle;
m_motorTargetVelocity = dAngle / dt;
}
-
-
-void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB)
+void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB, const btVector3& angVelA, const btVector3& angVelB)
{
btAssert(!m_useSolveConstraintObsolete);
int i, s = info->rowskip;
// transforms in world space
- btTransform trA = transA*m_rbAFrame;
- btTransform trB = transB*m_rbBFrame;
+ btTransform trA = transA * m_rbAFrame;
+ btTransform trB = transB * m_rbBFrame;
// pivot point
// btVector3 pivotAInW = trA.getOrigin();
// btVector3 pivotBInW = trB.getOrigin();
@@ -789,11 +750,11 @@ void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info
bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
btScalar miS = miA + miB;
btScalar factA, factB;
- if(miS > btScalar(0.f))
+ if (miS > btScalar(0.f))
{
factA = miB / miS;
}
- else
+ else
{
factA = btScalar(0.5f);
}
@@ -803,15 +764,21 @@ void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info
btVector3 ax1A = trA.getBasis().getColumn(2);
btVector3 ax1B = trB.getBasis().getColumn(2);
btVector3 ax1 = ax1A * factA + ax1B * factB;
+ if (ax1.length2()<SIMD_EPSILON)
+ {
+ factA=0.f;
+ factB=1.f;
+ ax1 = ax1A * factA + ax1B * factB;
+ }
ax1.normalize();
- // fill first 3 rows
+ // fill first 3 rows
// we want: velA + wA x relA == velB + wB x relB
btTransform bodyA_trans = transA;
btTransform bodyB_trans = transB;
int s0 = 0;
int s1 = s;
int s2 = s * 2;
- int nrow = 2; // last filled row
+ int nrow = 2; // last filled row
btVector3 tmpA, tmpB, relA, relB, p, q;
// get vector from bodyB to frameB in WCS
relB = trB.getOrigin() - bodyB_trans.getOrigin();
@@ -830,7 +797,7 @@ void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info
// now choose average ortho to hinge axis
p = orthoB * factA + orthoA * factB;
btScalar len2 = p.length2();
- if(len2 > SIMD_EPSILON)
+ if (len2 > SIMD_EPSILON)
{
p /= btSqrt(len2);
}
@@ -843,44 +810,44 @@ void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info
// fill three rows
tmpA = relA.cross(p);
tmpB = relB.cross(p);
- for (i=0; i<3; i++) info->m_J1angularAxis[s0+i] = tmpA[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[s0+i] = -tmpB[i];
+ for (i = 0; i < 3; i++) info->m_J1angularAxis[s0 + i] = tmpA[i];
+ for (i = 0; i < 3; i++) info->m_J2angularAxis[s0 + i] = -tmpB[i];
tmpA = relA.cross(q);
tmpB = relB.cross(q);
- if(hasStaticBody && getSolveLimit())
- { // to make constraint between static and dynamic objects more rigid
+ if (hasStaticBody && getSolveLimit())
+ { // to make constraint between static and dynamic objects more rigid
// remove wA (or wB) from equation if angular limit is hit
tmpB *= factB;
tmpA *= factA;
}
- for (i=0; i<3; i++) info->m_J1angularAxis[s1+i] = tmpA[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[s1+i] = -tmpB[i];
+ for (i = 0; i < 3; i++) info->m_J1angularAxis[s1 + i] = tmpA[i];
+ for (i = 0; i < 3; i++) info->m_J2angularAxis[s1 + i] = -tmpB[i];
tmpA = relA.cross(ax1);
tmpB = relB.cross(ax1);
- if(hasStaticBody)
- { // to make constraint between static and dynamic objects more rigid
+ if (hasStaticBody)
+ { // to make constraint between static and dynamic objects more rigid
// remove wA (or wB) from equation
tmpB *= factB;
tmpA *= factA;
}
- for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i];
+ for (i = 0; i < 3; i++) info->m_J1angularAxis[s2 + i] = tmpA[i];
+ for (i = 0; i < 3; i++) info->m_J2angularAxis[s2 + i] = -tmpB[i];
- btScalar normalErp = (m_flags & BT_HINGE_FLAGS_ERP_NORM)? m_normalERP : info->erp;
+ btScalar normalErp = (m_flags & BT_HINGE_FLAGS_ERP_NORM) ? m_normalERP : info->erp;
btScalar k = info->fps * normalErp;
if (!m_angularOnly)
{
- for (i=0; i<3; i++) info->m_J1linearAxis[s0+i] = p[i];
- for (i=0; i<3; i++) info->m_J1linearAxis[s1+i] = q[i];
- for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = ax1[i];
+ for (i = 0; i < 3; i++) info->m_J1linearAxis[s0 + i] = p[i];
+ for (i = 0; i < 3; i++) info->m_J1linearAxis[s1 + i] = q[i];
+ for (i = 0; i < 3; i++) info->m_J1linearAxis[s2 + i] = ax1[i];
+
+ for (i = 0; i < 3; i++) info->m_J2linearAxis[s0 + i] = -p[i];
+ for (i = 0; i < 3; i++) info->m_J2linearAxis[s1 + i] = -q[i];
+ for (i = 0; i < 3; i++) info->m_J2linearAxis[s2 + i] = -ax1[i];
- for (i=0; i<3; i++) info->m_J2linearAxis[s0+i] = -p[i];
- for (i=0; i<3; i++) info->m_J2linearAxis[s1+i] = -q[i];
- for (i=0; i<3; i++) info->m_J2linearAxis[s2+i] = -ax1[i];
+ // compute three elements of right hand side
- // compute three elements of right hand side
-
btScalar rhs = k * p.dot(ofs);
info->m_constraintError[s0] = rhs;
rhs = k * q.dot(ofs);
@@ -925,146 +892,144 @@ void btHingeConstraint::getInfo2InternalUsingFrameOffset(btConstraintInfo2* info
// angular_velocity = (erp*fps) * (ax1 x ax2)
// ax1 x ax2 is in the plane space of ax1, so we project the angular
// velocity to p and q to find the right hand side.
- k = info->fps * normalErp;//??
+ k = info->fps * normalErp; //??
btVector3 u = ax1A.cross(ax1B);
info->m_constraintError[s3] = k * u.dot(p);
info->m_constraintError[s4] = k * u.dot(q);
#endif
// check angular limits
- nrow = 4; // last filled row
+ nrow = 4; // last filled row
int srow;
btScalar limit_err = btScalar(0.0);
int limit = 0;
- if(getSolveLimit())
+ if (getSolveLimit())
{
-#ifdef _BT_USE_CENTER_LIMIT_
- limit_err = m_limit.getCorrection() * m_referenceSign;
+#ifdef _BT_USE_CENTER_LIMIT_
+ limit_err = m_limit.getCorrection() * m_referenceSign;
#else
- limit_err = m_correction * m_referenceSign;
+ limit_err = m_correction * m_referenceSign;
#endif
- limit = (limit_err > btScalar(0.0)) ? 1 : 2;
-
+ limit = (limit_err > btScalar(0.0)) ? 1 : 2;
}
// if the hinge has joint limits or motor, add in the extra row
bool powered = getEnableAngularMotor();
- if(limit || powered)
+ if (limit || powered)
{
nrow++;
srow = nrow * info->rowskip;
- info->m_J1angularAxis[srow+0] = ax1[0];
- info->m_J1angularAxis[srow+1] = ax1[1];
- info->m_J1angularAxis[srow+2] = ax1[2];
+ info->m_J1angularAxis[srow + 0] = ax1[0];
+ info->m_J1angularAxis[srow + 1] = ax1[1];
+ info->m_J1angularAxis[srow + 2] = ax1[2];
- info->m_J2angularAxis[srow+0] = -ax1[0];
- info->m_J2angularAxis[srow+1] = -ax1[1];
- info->m_J2angularAxis[srow+2] = -ax1[2];
+ info->m_J2angularAxis[srow + 0] = -ax1[0];
+ info->m_J2angularAxis[srow + 1] = -ax1[1];
+ info->m_J2angularAxis[srow + 2] = -ax1[2];
btScalar lostop = getLowerLimit();
btScalar histop = getUpperLimit();
- if(limit && (lostop == histop))
+ if (limit && (lostop == histop))
{ // the joint motor is ineffective
powered = false;
}
info->m_constraintError[srow] = btScalar(0.0f);
btScalar currERP = (m_flags & BT_HINGE_FLAGS_ERP_STOP) ? m_stopERP : normalErp;
- if(powered)
+ if (powered)
{
- if(m_flags & BT_HINGE_FLAGS_CFM_NORM)
+ if (m_flags & BT_HINGE_FLAGS_CFM_NORM)
{
info->cfm[srow] = m_normalCFM;
}
btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * currERP);
info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign;
- info->m_lowerLimit[srow] = - m_maxMotorImpulse;
- info->m_upperLimit[srow] = m_maxMotorImpulse;
+ info->m_lowerLimit[srow] = -m_maxMotorImpulse;
+ info->m_upperLimit[srow] = m_maxMotorImpulse;
}
- if(limit)
+ if (limit)
{
k = info->fps * currERP;
info->m_constraintError[srow] += k * limit_err;
- if(m_flags & BT_HINGE_FLAGS_CFM_STOP)
+ if (m_flags & BT_HINGE_FLAGS_CFM_STOP)
{
info->cfm[srow] = m_stopCFM;
}
- if(lostop == histop)
+ if (lostop == histop)
{
// limited low and high simultaneously
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = SIMD_INFINITY;
}
- else if(limit == 1)
- { // low limit
+ else if (limit == 1)
+ { // low limit
info->m_lowerLimit[srow] = 0;
info->m_upperLimit[srow] = SIMD_INFINITY;
}
- else
- { // high limit
+ else
+ { // high limit
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = 0;
}
// bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
-#ifdef _BT_USE_CENTER_LIMIT_
+#ifdef _BT_USE_CENTER_LIMIT_
btScalar bounce = m_limit.getRelaxationFactor();
#else
btScalar bounce = m_relaxationFactor;
#endif
- if(bounce > btScalar(0.0))
+ if (bounce > btScalar(0.0))
{
btScalar vel = angVelA.dot(ax1);
vel -= angVelB.dot(ax1);
// only apply bounce if the velocity is incoming, and if the
// resulting c[] exceeds what we already have.
- if(limit == 1)
- { // low limit
- if(vel < 0)
+ if (limit == 1)
+ { // low limit
+ if (vel < 0)
{
btScalar newc = -bounce * vel;
- if(newc > info->m_constraintError[srow])
+ if (newc > info->m_constraintError[srow])
{
info->m_constraintError[srow] = newc;
}
}
}
else
- { // high limit - all those computations are reversed
- if(vel > 0)
+ { // high limit - all those computations are reversed
+ if (vel > 0)
{
btScalar newc = -bounce * vel;
- if(newc < info->m_constraintError[srow])
+ if (newc < info->m_constraintError[srow])
{
info->m_constraintError[srow] = newc;
}
}
}
}
-#ifdef _BT_USE_CENTER_LIMIT_
+#ifdef _BT_USE_CENTER_LIMIT_
info->m_constraintError[srow] *= m_limit.getBiasFactor();
#else
info->m_constraintError[srow] *= m_biasFactor;
#endif
- } // if(limit)
- } // if angular limit or powered
+ } // if(limit)
+ } // if angular limit or powered
}
-
-///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
void btHingeConstraint::setParam(int num, btScalar value, int axis)
{
- if((axis == -1) || (axis == 5))
+ if ((axis == -1) || (axis == 5))
{
- switch(num)
- {
- case BT_CONSTRAINT_STOP_ERP :
+ switch (num)
+ {
+ case BT_CONSTRAINT_STOP_ERP:
m_stopERP = value;
m_flags |= BT_HINGE_FLAGS_ERP_STOP;
break;
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_STOP_CFM:
m_stopCFM = value;
m_flags |= BT_HINGE_FLAGS_CFM_STOP;
break;
- case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_CFM:
m_normalCFM = value;
m_flags |= BT_HINGE_FLAGS_CFM_NORM;
break;
@@ -1072,7 +1037,7 @@ void btHingeConstraint::setParam(int num, btScalar value, int axis)
m_normalERP = value;
m_flags |= BT_HINGE_FLAGS_ERP_NORM;
break;
- default :
+ default:
btAssertConstrParams(0);
}
}
@@ -1083,22 +1048,22 @@ void btHingeConstraint::setParam(int num, btScalar value, int axis)
}
///return the local value of parameter
-btScalar btHingeConstraint::getParam(int num, int axis) const
+btScalar btHingeConstraint::getParam(int num, int axis) const
{
btScalar retVal = 0;
- if((axis == -1) || (axis == 5))
+ if ((axis == -1) || (axis == 5))
{
- switch(num)
- {
- case BT_CONSTRAINT_STOP_ERP :
+ switch (num)
+ {
+ case BT_CONSTRAINT_STOP_ERP:
btAssertConstrParams(m_flags & BT_HINGE_FLAGS_ERP_STOP);
retVal = m_stopERP;
break;
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_STOP_CFM:
btAssertConstrParams(m_flags & BT_HINGE_FLAGS_CFM_STOP);
retVal = m_stopCFM;
break;
- case BT_CONSTRAINT_CFM :
+ case BT_CONSTRAINT_CFM:
btAssertConstrParams(m_flags & BT_HINGE_FLAGS_CFM_NORM);
retVal = m_normalCFM;
break;
@@ -1106,7 +1071,7 @@ btScalar btHingeConstraint::getParam(int num, int axis) const
btAssertConstrParams(m_flags & BT_HINGE_FLAGS_ERP_NORM);
retVal = m_normalERP;
break;
- default :
+ default:
btAssertConstrParams(0);
}
}
@@ -1116,5 +1081,3 @@ btScalar btHingeConstraint::getParam(int num, int axis) const
}
return retVal;
}
-
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h
index 3c3df24dba..c7509e30af 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btHingeConstraint.h
@@ -20,7 +20,6 @@ subject to the following restrictions:
#define _BT_USE_CENTER_LIMIT_ 1
-
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"
@@ -28,14 +27,12 @@ subject to the following restrictions:
class btRigidBody;
#ifdef BT_USE_DOUBLE_PRECISION
-#define btHingeConstraintData btHingeConstraintDoubleData2 //rename to 2 for backwards compatibility, so we can still load the 'btHingeConstraintDoubleData' version
-#define btHingeConstraintDataName "btHingeConstraintDoubleData2"
+#define btHingeConstraintData btHingeConstraintDoubleData2 //rename to 2 for backwards compatibility, so we can still load the 'btHingeConstraintDoubleData' version
+#define btHingeConstraintDataName "btHingeConstraintDoubleData2"
#else
-#define btHingeConstraintData btHingeConstraintFloatData
-#define btHingeConstraintDataName "btHingeConstraintFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
+#define btHingeConstraintData btHingeConstraintFloatData
+#define btHingeConstraintDataName "btHingeConstraintFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
enum btHingeFlags
{
@@ -45,89 +42,83 @@ enum btHingeFlags
BT_HINGE_FLAGS_ERP_NORM = 8
};
-
/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
/// axis defines the orientation of the hinge axis
-ATTRIBUTE_ALIGNED16(class) btHingeConstraint : public btTypedConstraint
+ATTRIBUTE_ALIGNED16(class)
+btHingeConstraint : public btTypedConstraint
{
#ifdef IN_PARALLELL_SOLVER
public:
#endif
- btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
- btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
+ btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
+ btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
- btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
btTransform m_rbBFrame;
- btScalar m_motorTargetVelocity;
- btScalar m_maxMotorImpulse;
-
+ btScalar m_motorTargetVelocity;
+ btScalar m_maxMotorImpulse;
-#ifdef _BT_USE_CENTER_LIMIT_
- btAngularLimit m_limit;
+#ifdef _BT_USE_CENTER_LIMIT_
+ btAngularLimit m_limit;
#else
- btScalar m_lowerLimit;
- btScalar m_upperLimit;
- btScalar m_limitSign;
- btScalar m_correction;
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+ btScalar m_limitSign;
+ btScalar m_correction;
- btScalar m_limitSoftness;
- btScalar m_biasFactor;
- btScalar m_relaxationFactor;
+ btScalar m_limitSoftness;
+ btScalar m_biasFactor;
+ btScalar m_relaxationFactor;
- bool m_solveLimit;
+ bool m_solveLimit;
#endif
- btScalar m_kHinge;
-
+ btScalar m_kHinge;
- btScalar m_accLimitImpulse;
- btScalar m_hingeAngle;
- btScalar m_referenceSign;
+ btScalar m_accLimitImpulse;
+ btScalar m_hingeAngle;
+ btScalar m_referenceSign;
- bool m_angularOnly;
- bool m_enableAngularMotor;
- bool m_useSolveConstraintObsolete;
- bool m_useOffsetForConstraintFrame;
- bool m_useReferenceFrameA;
+ bool m_angularOnly;
+ bool m_enableAngularMotor;
+ bool m_useSolveConstraintObsolete;
+ bool m_useOffsetForConstraintFrame;
+ bool m_useReferenceFrameA;
- btScalar m_accMotorImpulse;
+ btScalar m_accMotorImpulse;
- int m_flags;
- btScalar m_normalCFM;
- btScalar m_normalERP;
- btScalar m_stopCFM;
- btScalar m_stopERP;
+ int m_flags;
+ btScalar m_normalCFM;
+ btScalar m_normalERP;
+ btScalar m_stopCFM;
+ btScalar m_stopERP;
-
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false);
- btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false);
-
- btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
+ btHingeConstraint(btRigidBody & rbA, btRigidBody & rbB, const btVector3& pivotInA, const btVector3& pivotInB, const btVector3& axisInA, const btVector3& axisInB, bool useReferenceFrameA = false);
+
+ btHingeConstraint(btRigidBody & rbA, const btVector3& pivotInA, const btVector3& axisInA, bool useReferenceFrameA = false);
- btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
+ btHingeConstraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
+ btHingeConstraint(btRigidBody & rbA, const btTransform& rbAFrame, bool useReferenceFrameA = false);
- virtual void buildJacobian();
+ virtual void buildJacobian();
- virtual void getInfo1 (btConstraintInfo1* info);
+ virtual void getInfo1(btConstraintInfo1 * info);
- void getInfo1NonVirtual(btConstraintInfo1* info);
+ void getInfo1NonVirtual(btConstraintInfo1 * info);
- virtual void getInfo2 (btConstraintInfo2* info);
+ virtual void getInfo2(btConstraintInfo2 * info);
- void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
+ void getInfo2NonVirtual(btConstraintInfo2 * info, const btTransform& transA, const btTransform& transB, const btVector3& angVelA, const btVector3& angVelB);
- void getInfo2Internal(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
- void getInfo2InternalUsingFrameOffset(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btVector3& angVelA,const btVector3& angVelB);
-
+ void getInfo2Internal(btConstraintInfo2 * info, const btTransform& transA, const btTransform& transB, const btVector3& angVelA, const btVector3& angVelB);
+ void getInfo2InternalUsingFrameOffset(btConstraintInfo2 * info, const btTransform& transA, const btTransform& transB, const btVector3& angVelA, const btVector3& angVelB);
- void updateRHS(btScalar timeStep);
+ void updateRHS(btScalar timeStep);
const btRigidBody& getRigidBodyA() const
{
@@ -138,19 +129,19 @@ public:
return m_rbB;
}
- btRigidBody& getRigidBodyA()
- {
- return m_rbA;
- }
+ btRigidBody& getRigidBodyA()
+ {
+ return m_rbA;
+ }
- btRigidBody& getRigidBodyB()
- {
- return m_rbB;
+ btRigidBody& getRigidBodyB()
+ {
+ return m_rbB;
}
btTransform& getFrameOffsetA()
{
- return m_rbAFrame;
+ return m_rbAFrame;
}
btTransform& getFrameOffsetB()
@@ -159,15 +150,15 @@ public:
}
void setFrames(const btTransform& frameA, const btTransform& frameB);
-
- void setAngularOnly(bool angularOnly)
+
+ void setAngularOnly(bool angularOnly)
{
m_angularOnly = angularOnly;
}
- void enableAngularMotor(bool enableMotor,btScalar targetVelocity,btScalar maxMotorImpulse)
+ void enableAngularMotor(bool enableMotor, btScalar targetVelocity, btScalar maxMotorImpulse)
{
- m_enableAngularMotor = enableMotor;
+ m_enableAngularMotor = enableMotor;
m_motorTargetVelocity = targetVelocity;
m_maxMotorImpulse = maxMotorImpulse;
}
@@ -175,29 +166,28 @@ public:
// extra motor API, including ability to set a target rotation (as opposed to angular velocity)
// note: setMotorTarget sets angular velocity under the hood, so you must call it every tick to
// maintain a given angular target.
- void enableMotor(bool enableMotor) { m_enableAngularMotor = enableMotor; }
+ void enableMotor(bool enableMotor) { m_enableAngularMotor = enableMotor; }
void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; }
void setMotorTargetVelocity(btScalar motorTargetVelocity) { m_motorTargetVelocity = motorTargetVelocity; }
- void setMotorTarget(const btQuaternion& qAinB, btScalar dt); // qAinB is rotation of body A wrt body B.
+ void setMotorTarget(const btQuaternion& qAinB, btScalar dt); // qAinB is rotation of body A wrt body B.
void setMotorTarget(btScalar targetAngle, btScalar dt);
-
- void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
+ void setLimit(btScalar low, btScalar high, btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
{
-#ifdef _BT_USE_CENTER_LIMIT_
+#ifdef _BT_USE_CENTER_LIMIT_
m_limit.set(low, high, _softness, _biasFactor, _relaxationFactor);
#else
m_lowerLimit = btNormalizeAngle(low);
m_upperLimit = btNormalizeAngle(high);
- m_limitSoftness = _softness;
+ m_limitSoftness = _softness;
m_biasFactor = _biasFactor;
m_relaxationFactor = _relaxationFactor;
#endif
}
-
+
btScalar getLimitSoftness() const
{
-#ifdef _BT_USE_CENTER_LIMIT_
+#ifdef _BT_USE_CENTER_LIMIT_
return m_limit.getSoftness();
#else
return m_limitSoftness;
@@ -206,7 +196,7 @@ public:
btScalar getLimitBiasFactor() const
{
-#ifdef _BT_USE_CENTER_LIMIT_
+#ifdef _BT_USE_CENTER_LIMIT_
return m_limit.getBiasFactor();
#else
return m_biasFactor;
@@ -215,112 +205,110 @@ public:
btScalar getLimitRelaxationFactor() const
{
-#ifdef _BT_USE_CENTER_LIMIT_
+#ifdef _BT_USE_CENTER_LIMIT_
return m_limit.getRelaxationFactor();
#else
return m_relaxationFactor;
#endif
}
- void setAxis(btVector3& axisInA)
+ void setAxis(btVector3 & axisInA)
{
btVector3 rbAxisA1, rbAxisA2;
btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
btVector3 pivotInA = m_rbAFrame.getOrigin();
-// m_rbAFrame.getOrigin() = pivotInA;
- m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
- rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
- rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
+ // m_rbAFrame.getOrigin() = pivotInA;
+ m_rbAFrame.getBasis().setValue(rbAxisA1.getX(), rbAxisA2.getX(), axisInA.getX(),
+ rbAxisA1.getY(), rbAxisA2.getY(), axisInA.getY(),
+ rbAxisA1.getZ(), rbAxisA2.getZ(), axisInA.getZ());
btVector3 axisInB = m_rbA.getCenterOfMassTransform().getBasis() * axisInA;
- btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
- btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
+ btQuaternion rotationArc = shortestArcQuat(axisInA, axisInB);
+ btVector3 rbAxisB1 = quatRotate(rotationArc, rbAxisA1);
btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
m_rbBFrame.getOrigin() = m_rbB.getCenterOfMassTransform().inverse()(m_rbA.getCenterOfMassTransform()(pivotInA));
- m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
- rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
- rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
+ m_rbBFrame.getBasis().setValue(rbAxisB1.getX(), rbAxisB2.getX(), axisInB.getX(),
+ rbAxisB1.getY(), rbAxisB2.getY(), axisInB.getY(),
+ rbAxisB1.getZ(), rbAxisB2.getZ(), axisInB.getZ());
m_rbBFrame.getBasis() = m_rbB.getCenterOfMassTransform().getBasis().inverse() * m_rbBFrame.getBasis();
-
}
- bool hasLimit() const {
-#ifdef _BT_USE_CENTER_LIMIT_
- return m_limit.getHalfRange() > 0;
+ bool hasLimit() const
+ {
+#ifdef _BT_USE_CENTER_LIMIT_
+ return m_limit.getHalfRange() > 0;
#else
- return m_lowerLimit <= m_upperLimit;
+ return m_lowerLimit <= m_upperLimit;
#endif
- }
+ }
- btScalar getLowerLimit() const
+ btScalar getLowerLimit() const
{
-#ifdef _BT_USE_CENTER_LIMIT_
- return m_limit.getLow();
+#ifdef _BT_USE_CENTER_LIMIT_
+ return m_limit.getLow();
#else
- return m_lowerLimit;
+ return m_lowerLimit;
#endif
}
- btScalar getUpperLimit() const
+ btScalar getUpperLimit() const
{
-#ifdef _BT_USE_CENTER_LIMIT_
- return m_limit.getHigh();
-#else
- return m_upperLimit;
+#ifdef _BT_USE_CENTER_LIMIT_
+ return m_limit.getHigh();
+#else
+ return m_upperLimit;
#endif
}
-
///The getHingeAngle gives the hinge angle in range [-PI,PI]
btScalar getHingeAngle();
- btScalar getHingeAngle(const btTransform& transA,const btTransform& transB);
-
- void testLimit(const btTransform& transA,const btTransform& transB);
+ btScalar getHingeAngle(const btTransform& transA, const btTransform& transB);
+ void testLimit(const btTransform& transA, const btTransform& transB);
- const btTransform& getAFrame() const { return m_rbAFrame; };
+ const btTransform& getAFrame() const { return m_rbAFrame; };
const btTransform& getBFrame() const { return m_rbBFrame; };
- btTransform& getAFrame() { return m_rbAFrame; };
+ btTransform& getAFrame() { return m_rbAFrame; };
btTransform& getBFrame() { return m_rbBFrame; };
inline int getSolveLimit()
{
-#ifdef _BT_USE_CENTER_LIMIT_
- return m_limit.isLimit();
+#ifdef _BT_USE_CENTER_LIMIT_
+ return m_limit.isLimit();
#else
- return m_solveLimit;
+ return m_solveLimit;
#endif
}
inline btScalar getLimitSign()
{
-#ifdef _BT_USE_CENTER_LIMIT_
- return m_limit.getSign();
+#ifdef _BT_USE_CENTER_LIMIT_
+ return m_limit.getSign();
#else
return m_limitSign;
#endif
}
- inline bool getAngularOnly()
- {
- return m_angularOnly;
+ inline bool getAngularOnly()
+ {
+ return m_angularOnly;
}
- inline bool getEnableAngularMotor()
- {
- return m_enableAngularMotor;
+ inline bool getEnableAngularMotor()
+ {
+ return m_enableAngularMotor;
}
- inline btScalar getMotorTargetVelocity()
- {
- return m_motorTargetVelocity;
+ inline btScalar getMotorTargetVelocity()
+ {
+ return m_motorTargetVelocity;
}
- inline btScalar getMaxMotorImpulse()
- {
- return m_maxMotorImpulse;
+ inline btScalar getMaxMotorImpulse()
+ {
+ return m_maxMotorImpulse;
}
// access for UseFrameOffset
bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
@@ -329,143 +317,132 @@ public:
bool getUseReferenceFrameA() const { return m_useReferenceFrameA; }
void setUseReferenceFrameA(bool useReferenceFrameA) { m_useReferenceFrameA = useReferenceFrameA; }
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, btScalar value, int axis = -1);
+ virtual void setParam(int num, btScalar value, int axis = -1);
///return the local value of parameter
- virtual btScalar getParam(int num, int axis = -1) const;
-
- virtual int getFlags() const
+ virtual btScalar getParam(int num, int axis = -1) const;
+
+ virtual int getFlags() const
{
- return m_flags;
+ return m_flags;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
-
//only for backward compatibility
#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
///this structure is not used, except for loading pre-2.82 .bullet files
-struct btHingeConstraintDoubleData
+struct btHingeConstraintDoubleData
{
- btTypedConstraintData m_typeConstraintData;
- btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTypedConstraintData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
btTransformDoubleData m_rbBFrame;
- int m_useReferenceFrameA;
- int m_angularOnly;
- int m_enableAngularMotor;
- float m_motorTargetVelocity;
- float m_maxMotorImpulse;
-
- float m_lowerLimit;
- float m_upperLimit;
- float m_limitSoftness;
- float m_biasFactor;
- float m_relaxationFactor;
-
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+ int m_enableAngularMotor;
+ float m_motorTargetVelocity;
+ float m_maxMotorImpulse;
+
+ float m_lowerLimit;
+ float m_upperLimit;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
};
-#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
+#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
///The getAccumulatedHingeAngle returns the accumulated hinge angle, taking rotation across the -PI/PI boundary into account
-ATTRIBUTE_ALIGNED16(class) btHingeAccumulatedAngleConstraint : public btHingeConstraint
+ATTRIBUTE_ALIGNED16(class)
+btHingeAccumulatedAngleConstraint : public btHingeConstraint
{
protected:
- btScalar m_accumulatedAngle;
-public:
+ btScalar m_accumulatedAngle;
+public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btHingeAccumulatedAngleConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false)
- :btHingeConstraint(rbA,rbB,pivotInA,pivotInB, axisInA,axisInB, useReferenceFrameA )
+
+ btHingeAccumulatedAngleConstraint(btRigidBody & rbA, btRigidBody & rbB, const btVector3& pivotInA, const btVector3& pivotInB, const btVector3& axisInA, const btVector3& axisInB, bool useReferenceFrameA = false)
+ : btHingeConstraint(rbA, rbB, pivotInA, pivotInB, axisInA, axisInB, useReferenceFrameA)
{
- m_accumulatedAngle=getHingeAngle();
+ m_accumulatedAngle = getHingeAngle();
}
- btHingeAccumulatedAngleConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false)
- :btHingeConstraint(rbA,pivotInA,axisInA, useReferenceFrameA)
+ btHingeAccumulatedAngleConstraint(btRigidBody & rbA, const btVector3& pivotInA, const btVector3& axisInA, bool useReferenceFrameA = false)
+ : btHingeConstraint(rbA, pivotInA, axisInA, useReferenceFrameA)
{
- m_accumulatedAngle=getHingeAngle();
+ m_accumulatedAngle = getHingeAngle();
}
-
- btHingeAccumulatedAngleConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false)
- :btHingeConstraint(rbA,rbB, rbAFrame, rbBFrame, useReferenceFrameA )
+
+ btHingeAccumulatedAngleConstraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false)
+ : btHingeConstraint(rbA, rbB, rbAFrame, rbBFrame, useReferenceFrameA)
{
- m_accumulatedAngle=getHingeAngle();
+ m_accumulatedAngle = getHingeAngle();
}
- btHingeAccumulatedAngleConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false)
- :btHingeConstraint(rbA,rbAFrame, useReferenceFrameA )
+ btHingeAccumulatedAngleConstraint(btRigidBody & rbA, const btTransform& rbAFrame, bool useReferenceFrameA = false)
+ : btHingeConstraint(rbA, rbAFrame, useReferenceFrameA)
{
- m_accumulatedAngle=getHingeAngle();
+ m_accumulatedAngle = getHingeAngle();
}
btScalar getAccumulatedHingeAngle();
- void setAccumulatedHingeAngle(btScalar accAngle);
- virtual void getInfo1 (btConstraintInfo1* info);
-
+ void setAccumulatedHingeAngle(btScalar accAngle);
+ virtual void getInfo1(btConstraintInfo1 * info);
};
-struct btHingeConstraintFloatData
+struct btHingeConstraintFloatData
{
- btTypedConstraintData m_typeConstraintData;
- btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
btTransformFloatData m_rbBFrame;
- int m_useReferenceFrameA;
- int m_angularOnly;
-
- int m_enableAngularMotor;
- float m_motorTargetVelocity;
- float m_maxMotorImpulse;
-
- float m_lowerLimit;
- float m_upperLimit;
- float m_limitSoftness;
- float m_biasFactor;
- float m_relaxationFactor;
-
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+
+ int m_enableAngularMotor;
+ float m_motorTargetVelocity;
+ float m_maxMotorImpulse;
+
+ float m_lowerLimit;
+ float m_upperLimit;
+ float m_limitSoftness;
+ float m_biasFactor;
+ float m_relaxationFactor;
};
-
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btHingeConstraintDoubleData2
+struct btHingeConstraintDoubleData2
{
- btTypedConstraintDoubleData m_typeConstraintData;
- btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
btTransformDoubleData m_rbBFrame;
- int m_useReferenceFrameA;
- int m_angularOnly;
- int m_enableAngularMotor;
- double m_motorTargetVelocity;
- double m_maxMotorImpulse;
-
- double m_lowerLimit;
- double m_upperLimit;
- double m_limitSoftness;
- double m_biasFactor;
- double m_relaxationFactor;
- char m_padding1[4];
-
+ int m_useReferenceFrameA;
+ int m_angularOnly;
+ int m_enableAngularMotor;
+ double m_motorTargetVelocity;
+ double m_maxMotorImpulse;
+
+ double m_lowerLimit;
+ double m_upperLimit;
+ double m_limitSoftness;
+ double m_biasFactor;
+ double m_relaxationFactor;
+ char m_padding1[4];
};
-
-
-
-SIMD_FORCE_INLINE int btHingeConstraint::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btHingeConstraint::calculateSerializeBufferSize() const
{
return sizeof(btHingeConstraintData);
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btHingeConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btHingeConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
btHingeConstraintData* hingeData = (btHingeConstraintData*)dataBuffer;
- btTypedConstraint::serialize(&hingeData->m_typeConstraintData,serializer);
+ btTypedConstraint::serialize(&hingeData->m_typeConstraintData, serializer);
m_rbAFrame.serialize(hingeData->m_rbAFrame);
m_rbBFrame.serialize(hingeData->m_rbBFrame);
@@ -475,7 +452,7 @@ SIMD_FORCE_INLINE const char* btHingeConstraint::serialize(void* dataBuffer, btS
hingeData->m_maxMotorImpulse = float(m_maxMotorImpulse);
hingeData->m_motorTargetVelocity = float(m_motorTargetVelocity);
hingeData->m_useReferenceFrameA = m_useReferenceFrameA;
-#ifdef _BT_USE_CENTER_LIMIT_
+#ifdef _BT_USE_CENTER_LIMIT_
hingeData->m_lowerLimit = float(m_limit.getLow());
hingeData->m_upperLimit = float(m_limit.getHigh());
hingeData->m_limitSoftness = float(m_limit.getSoftness());
@@ -500,4 +477,4 @@ SIMD_FORCE_INLINE const char* btHingeConstraint::serialize(void* dataBuffer, btS
return btHingeConstraintDataName;
}
-#endif //BT_HINGECONSTRAINT_H
+#endif //BT_HINGECONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h
index 125580d199..438456fe51 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btJacobianEntry.h
@@ -18,7 +18,6 @@ subject to the following restrictions:
#include "LinearMath/btMatrix3x3.h"
-
//notes:
// Another memory optimization would be to store m_1MinvJt in the remaining 3 w components
// which makes the btJacobianEntry memory layout 16 bytes
@@ -27,25 +26,26 @@ subject to the following restrictions:
/// Jacobian entry is an abstraction that allows to describe constraints
/// it can be used in combination with a constraint solver
/// Can be used to relate the effect of an impulse to the constraint error
-ATTRIBUTE_ALIGNED16(class) btJacobianEntry
+ATTRIBUTE_ALIGNED16(class)
+btJacobianEntry
{
public:
- btJacobianEntry() {};
+ btJacobianEntry(){};
//constraint between two different rigidbodies
btJacobianEntry(
const btMatrix3x3& world2A,
const btMatrix3x3& world2B,
- const btVector3& rel_pos1,const btVector3& rel_pos2,
+ const btVector3& rel_pos1, const btVector3& rel_pos2,
const btVector3& jointAxis,
- const btVector3& inertiaInvA,
+ const btVector3& inertiaInvA,
const btScalar massInvA,
const btVector3& inertiaInvB,
const btScalar massInvB)
- :m_linearJointAxis(jointAxis)
+ : m_linearJointAxis(jointAxis)
{
- m_aJ = world2A*(rel_pos1.cross(m_linearJointAxis));
- m_bJ = world2B*(rel_pos2.cross(-m_linearJointAxis));
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_aJ = world2A * (rel_pos1.cross(m_linearJointAxis));
+ m_bJ = world2B * (rel_pos2.cross(-m_linearJointAxis));
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ) + massInvB + m_1MinvJt.dot(m_bJ);
@@ -54,33 +54,31 @@ public:
//angular constraint between two different rigidbodies
btJacobianEntry(const btVector3& jointAxis,
- const btMatrix3x3& world2A,
- const btMatrix3x3& world2B,
- const btVector3& inertiaInvA,
- const btVector3& inertiaInvB)
- :m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
+ const btMatrix3x3& world2A,
+ const btMatrix3x3& world2B,
+ const btVector3& inertiaInvA,
+ const btVector3& inertiaInvB)
+ : m_linearJointAxis(btVector3(btScalar(0.), btScalar(0.), btScalar(0.)))
{
- m_aJ= world2A*jointAxis;
- m_bJ = world2B*-jointAxis;
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_aJ = world2A * jointAxis;
+ m_bJ = world2B * -jointAxis;
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
- m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
+ m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
btAssert(m_Adiag > btScalar(0.0));
}
//angular constraint between two different rigidbodies
btJacobianEntry(const btVector3& axisInA,
- const btVector3& axisInB,
- const btVector3& inertiaInvA,
- const btVector3& inertiaInvB)
- : m_linearJointAxis(btVector3(btScalar(0.),btScalar(0.),btScalar(0.)))
- , m_aJ(axisInA)
- , m_bJ(-axisInB)
+ const btVector3& axisInB,
+ const btVector3& inertiaInvA,
+ const btVector3& inertiaInvB)
+ : m_linearJointAxis(btVector3(btScalar(0.), btScalar(0.), btScalar(0.))), m_aJ(axisInA), m_bJ(-axisInB)
{
- m_0MinvJt = inertiaInvA * m_aJ;
+ m_0MinvJt = inertiaInvA * m_aJ;
m_1MinvJt = inertiaInvB * m_bJ;
- m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
+ m_Adiag = m_0MinvJt.dot(m_aJ) + m_1MinvJt.dot(m_bJ);
btAssert(m_Adiag > btScalar(0.0));
}
@@ -88,25 +86,25 @@ public:
//constraint on one rigidbody
btJacobianEntry(
const btMatrix3x3& world2A,
- const btVector3& rel_pos1,const btVector3& rel_pos2,
+ const btVector3& rel_pos1, const btVector3& rel_pos2,
const btVector3& jointAxis,
- const btVector3& inertiaInvA,
+ const btVector3& inertiaInvA,
const btScalar massInvA)
- :m_linearJointAxis(jointAxis)
+ : m_linearJointAxis(jointAxis)
{
- m_aJ= world2A*(rel_pos1.cross(jointAxis));
- m_bJ = world2A*(rel_pos2.cross(-jointAxis));
- m_0MinvJt = inertiaInvA * m_aJ;
- m_1MinvJt = btVector3(btScalar(0.),btScalar(0.),btScalar(0.));
+ m_aJ = world2A * (rel_pos1.cross(jointAxis));
+ m_bJ = world2A * (rel_pos2.cross(-jointAxis));
+ m_0MinvJt = inertiaInvA * m_aJ;
+ m_1MinvJt = btVector3(btScalar(0.), btScalar(0.), btScalar(0.));
m_Adiag = massInvA + m_0MinvJt.dot(m_aJ);
btAssert(m_Adiag > btScalar(0.0));
}
- btScalar getDiagonal() const { return m_Adiag; }
+ btScalar getDiagonal() const { return m_Adiag; }
// for two constraints on the same rigidbody (for example vehicle friction)
- btScalar getNonDiagonal(const btJacobianEntry& jacB, const btScalar massInvA) const
+ btScalar getNonDiagonal(const btJacobianEntry& jacB, const btScalar massInvA) const
{
const btJacobianEntry& jacA = *this;
btScalar lin = massInvA * jacA.m_linearJointAxis.dot(jacB.m_linearJointAxis);
@@ -114,42 +112,39 @@ public:
return lin + ang;
}
-
-
// for two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies)
- btScalar getNonDiagonal(const btJacobianEntry& jacB,const btScalar massInvA,const btScalar massInvB) const
+ btScalar getNonDiagonal(const btJacobianEntry& jacB, const btScalar massInvA, const btScalar massInvB) const
{
const btJacobianEntry& jacA = *this;
btVector3 lin = jacA.m_linearJointAxis * jacB.m_linearJointAxis;
btVector3 ang0 = jacA.m_0MinvJt * jacB.m_aJ;
btVector3 ang1 = jacA.m_1MinvJt * jacB.m_bJ;
- btVector3 lin0 = massInvA * lin ;
+ btVector3 lin0 = massInvA * lin;
btVector3 lin1 = massInvB * lin;
- btVector3 sum = ang0+ang1+lin0+lin1;
- return sum[0]+sum[1]+sum[2];
+ btVector3 sum = ang0 + ang1 + lin0 + lin1;
+ return sum[0] + sum[1] + sum[2];
}
- btScalar getRelativeVelocity(const btVector3& linvelA,const btVector3& angvelA,const btVector3& linvelB,const btVector3& angvelB)
+ btScalar getRelativeVelocity(const btVector3& linvelA, const btVector3& angvelA, const btVector3& linvelB, const btVector3& angvelB)
{
btVector3 linrel = linvelA - linvelB;
- btVector3 angvela = angvelA * m_aJ;
- btVector3 angvelb = angvelB * m_bJ;
+ btVector3 angvela = angvelA * m_aJ;
+ btVector3 angvelb = angvelB * m_bJ;
linrel *= m_linearJointAxis;
angvela += angvelb;
angvela += linrel;
- btScalar rel_vel2 = angvela[0]+angvela[1]+angvela[2];
+ btScalar rel_vel2 = angvela[0] + angvela[1] + angvela[2];
return rel_vel2 + SIMD_EPSILON;
}
-//private:
+ //private:
- btVector3 m_linearJointAxis;
- btVector3 m_aJ;
- btVector3 m_bJ;
- btVector3 m_0MinvJt;
- btVector3 m_1MinvJt;
+ btVector3 m_linearJointAxis;
+ btVector3 m_aJ;
+ btVector3 m_bJ;
+ btVector3 m_0MinvJt;
+ btVector3 m_1MinvJt;
//Optimization: can be stored in the w/last component of one of the vectors
- btScalar m_Adiag;
-
+ btScalar m_Adiag;
};
-#endif //BT_JACOBIAN_ENTRY_H
+#endif //BT_JACOBIAN_ENTRY_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp
index f3979be358..ccf8916049 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp
@@ -15,14 +15,9 @@ subject to the following restrictions:
#include "btNNCGConstraintSolver.h"
-
-
-
-
-
-btScalar btNNCGConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+btScalar btNNCGConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
- btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies,numBodies,manifoldPtr, numManifolds, constraints,numConstraints,infoGlobal,debugDrawer);
+ btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
m_pNC.resizeNoInitialize(m_tmpSolverNonContactConstraintPool.size());
m_pC.resizeNoInitialize(m_tmpSolverContactConstraintPool.size());
@@ -37,38 +32,39 @@ btScalar btNNCGConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject*
return val;
}
-btScalar btNNCGConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/)
+btScalar btNNCGConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */, int /*numBodies*/, btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* /*debugDrawer*/)
{
-
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
int numConstraintPool = m_tmpSolverContactConstraintPool.size();
int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
{
- if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
+ if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
{
-
- for (int j=0; j<numNonContactPool; ++j) {
+ for (int j = 0; j < numNonContactPool; ++j)
+ {
int tmp = m_orderNonContactConstraintPool[j];
- int swapi = btRandInt2(j+1);
+ int swapi = btRandInt2(j + 1);
m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
m_orderNonContactConstraintPool[swapi] = tmp;
}
- //contact/friction constraints are not solved more than
- if (iteration< infoGlobal.m_numIterations)
+ //contact/friction constraints are not solved more than
+ if (iteration < infoGlobal.m_numIterations)
{
- for (int j=0; j<numConstraintPool; ++j) {
+ for (int j = 0; j < numConstraintPool; ++j)
+ {
int tmp = m_orderTmpConstraintPool[j];
- int swapi = btRandInt2(j+1);
+ int swapi = btRandInt2(j + 1);
m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
m_orderTmpConstraintPool[swapi] = tmp;
}
- for (int j=0; j<numFrictionPool; ++j) {
+ for (int j = 0; j < numFrictionPool; ++j)
+ {
int tmp = m_orderFrictionConstraintPool[j];
- int swapi = btRandInt2(j+1);
+ int swapi = btRandInt2(j + 1);
m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
m_orderFrictionConstraintPool[swapi] = tmp;
}
@@ -76,39 +72,40 @@ btScalar btNNCGConstraintSolver::solveSingleIteration(int iteration, btCollision
}
}
-
btScalar deltaflengthsqr = 0;
{
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
{
btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
- if (iteration < constraint.m_overrideNumSolverIterations)
+ if (iteration < constraint.m_overrideNumSolverIterations)
{
- btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
+ btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA], m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
m_deltafNC[j] = deltaf;
deltaflengthsqr += deltaf * deltaf;
}
}
}
-
- if (m_onlyForNoneContact)
+ if (m_onlyForNoneContact)
{
- if (iteration==0)
+ if (iteration == 0)
+ {
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++) m_pNC[j] = m_deltafNC[j];
+ }
+ else
{
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) m_pNC[j] = m_deltafNC[j];
- } else {
// deltaflengthsqrprev can be 0 only if the solver solved the problem exactly in the previous iteration. In this case we should have quit, but mainly for debug reason with this 'hack' it is now allowed to continue the calculation
- btScalar beta = m_deltafLengthSqrPrev>0 ? deltaflengthsqr / m_deltafLengthSqrPrev : 2;
- if (beta>1)
+ btScalar beta = m_deltafLengthSqrPrev > 0 ? deltaflengthsqr / m_deltafLengthSqrPrev : 2;
+ if (beta > 1)
{
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) m_pNC[j] = 0;
- } else
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++) m_pNC[j] = 0;
+ }
+ else
{
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
{
btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
- if (iteration < constraint.m_overrideNumSolverIterations)
+ if (iteration < constraint.m_overrideNumSolverIterations)
{
btScalar additionaldeltaimpulse = beta * m_pNC[j];
constraint.m_appliedImpulse = btScalar(constraint.m_appliedImpulse) + additionaldeltaimpulse;
@@ -116,8 +113,8 @@ btScalar btNNCGConstraintSolver::solveSingleIteration(int iteration, btCollision
btSolverBody& body1 = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
btSolverBody& body2 = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
const btSolverConstraint& c = constraint;
- body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,additionaldeltaimpulse);
- body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,additionaldeltaimpulse);
+ body1.internalApplyImpulse(c.m_contactNormal1 * body1.internalGetInvMass(), c.m_angularComponentA, additionaldeltaimpulse);
+ body2.internalApplyImpulse(c.m_contactNormal2 * body2.internalGetInvMass(), c.m_angularComponentB, additionaldeltaimpulse);
}
}
}
@@ -125,21 +122,18 @@ btScalar btNNCGConstraintSolver::solveSingleIteration(int iteration, btCollision
m_deltafLengthSqrPrev = deltaflengthsqr;
}
-
-
{
-
- if (iteration< infoGlobal.m_numIterations)
+ if (iteration < infoGlobal.m_numIterations)
{
- for (int j=0;j<numConstraints;j++)
+ for (int j = 0; j < numConstraints; j++)
{
if (constraints[j]->isEnabled())
{
- int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
- int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(), infoGlobal.m_timeStep);
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(), infoGlobal.m_timeStep);
btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
- constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
+ constraints[j]->solveConstraintObsolete(bodyA, bodyB, infoGlobal.m_timeStep);
}
}
@@ -147,203 +141,206 @@ btScalar btNNCGConstraintSolver::solveSingleIteration(int iteration, btCollision
if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
{
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1;
+ int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
- for (int c=0;c<numPoolConstraints;c++)
+ for (int c = 0; c < numPoolConstraints; c++)
{
- btScalar totalImpulse =0;
+ btScalar totalImpulse = 0;
{
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
- btScalar deltaf = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ btScalar deltaf = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
m_deltafC[c] = deltaf;
- deltaflengthsqr += deltaf*deltaf;
+ deltaflengthsqr += deltaf * deltaf;
totalImpulse = solveManifold.m_appliedImpulse;
}
bool applyFriction = true;
if (applyFriction)
{
{
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier]];
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier]];
-
- if (totalImpulse>btScalar(0))
+ if (totalImpulse > btScalar(0))
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- m_deltafCF[c*multiplier] = deltaf;
- deltaflengthsqr += deltaf*deltaf;
- } else {
- m_deltafCF[c*multiplier] = 0;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
+ btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ m_deltafCF[c * multiplier] = deltaf;
+ deltaflengthsqr += deltaf * deltaf;
+ }
+ else
+ {
+ m_deltafCF[c * multiplier] = 0;
}
}
if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
{
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier + 1]];
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
-
- if (totalImpulse>btScalar(0))
+ if (totalImpulse > btScalar(0))
+ {
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
+ btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ m_deltafCF[c * multiplier + 1] = deltaf;
+ deltaflengthsqr += deltaf * deltaf;
+ }
+ else
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- m_deltafCF[c*multiplier+1] = deltaf;
- deltaflengthsqr += deltaf*deltaf;
- } else {
- m_deltafCF[c*multiplier+1] = 0;
+ m_deltafCF[c * multiplier + 1] = 0;
}
}
}
}
-
}
- else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
+ else //SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
{
//solve the friction constraints after all contact constraints, don't interleave them
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- btScalar deltaf = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ btScalar deltaf = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
m_deltafC[j] = deltaf;
- deltaflengthsqr += deltaf*deltaf;
+ deltaflengthsqr += deltaf * deltaf;
}
-
-
///solve all friction constraints
int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
+ for (j = 0; j < numFrictionPoolConstraints; j++)
{
btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>btScalar(0))
+ if (totalImpulse > btScalar(0))
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
m_deltafCF[j] = deltaf;
- deltaflengthsqr += deltaf*deltaf;
- } else {
+ deltaflengthsqr += deltaf * deltaf;
+ }
+ else
+ {
m_deltafCF[j] = 0;
}
}
}
- {
+ {
int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
- for (int j=0;j<numRollingFrictionPoolConstraints;j++)
+ for (int j = 0; j < numRollingFrictionPoolConstraints; j++)
{
-
btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>btScalar(0))
+ if (totalImpulse > btScalar(0))
{
- btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
- btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
+ btScalar deltaf = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
m_deltafCRF[j] = deltaf;
- deltaflengthsqr += deltaf*deltaf;
- } else {
+ deltaflengthsqr += deltaf * deltaf;
+ }
+ else
+ {
m_deltafCRF[j] = 0;
}
}
- }
-
+ }
}
-
-
-
}
-
-
-
- if (!m_onlyForNoneContact)
+ if (!m_onlyForNoneContact)
{
- if (iteration==0)
+ if (iteration == 0)
{
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) m_pNC[j] = m_deltafNC[j];
- for (int j=0;j<m_tmpSolverContactConstraintPool.size();j++) m_pC[j] = m_deltafC[j];
- for (int j=0;j<m_tmpSolverContactFrictionConstraintPool.size();j++) m_pCF[j] = m_deltafCF[j];
- for (int j=0;j<m_tmpSolverContactRollingFrictionConstraintPool.size();j++) m_pCRF[j] = m_deltafCRF[j];
- } else
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++) m_pNC[j] = m_deltafNC[j];
+ for (int j = 0; j < m_tmpSolverContactConstraintPool.size(); j++) m_pC[j] = m_deltafC[j];
+ for (int j = 0; j < m_tmpSolverContactFrictionConstraintPool.size(); j++) m_pCF[j] = m_deltafCF[j];
+ for (int j = 0; j < m_tmpSolverContactRollingFrictionConstraintPool.size(); j++) m_pCRF[j] = m_deltafCRF[j];
+ }
+ else
{
// deltaflengthsqrprev can be 0 only if the solver solved the problem exactly in the previous iteration. In this case we should have quit, but mainly for debug reason with this 'hack' it is now allowed to continue the calculation
- btScalar beta = m_deltafLengthSqrPrev>0 ? deltaflengthsqr / m_deltafLengthSqrPrev : 2;
- if (beta>1) {
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++) m_pNC[j] = 0;
- for (int j=0;j<m_tmpSolverContactConstraintPool.size();j++) m_pC[j] = 0;
- for (int j=0;j<m_tmpSolverContactFrictionConstraintPool.size();j++) m_pCF[j] = 0;
- for (int j=0;j<m_tmpSolverContactRollingFrictionConstraintPool.size();j++) m_pCRF[j] = 0;
- } else {
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ btScalar beta = m_deltafLengthSqrPrev > 0 ? deltaflengthsqr / m_deltafLengthSqrPrev : 2;
+ if (beta > 1)
+ {
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++) m_pNC[j] = 0;
+ for (int j = 0; j < m_tmpSolverContactConstraintPool.size(); j++) m_pC[j] = 0;
+ for (int j = 0; j < m_tmpSolverContactFrictionConstraintPool.size(); j++) m_pCF[j] = 0;
+ for (int j = 0; j < m_tmpSolverContactRollingFrictionConstraintPool.size(); j++) m_pCRF[j] = 0;
+ }
+ else
+ {
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
{
btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
- if (iteration < constraint.m_overrideNumSolverIterations) {
+ if (iteration < constraint.m_overrideNumSolverIterations)
+ {
btScalar additionaldeltaimpulse = beta * m_pNC[j];
constraint.m_appliedImpulse = btScalar(constraint.m_appliedImpulse) + additionaldeltaimpulse;
m_pNC[j] = beta * m_pNC[j] + m_deltafNC[j];
btSolverBody& body1 = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
btSolverBody& body2 = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
const btSolverConstraint& c = constraint;
- body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,additionaldeltaimpulse);
- body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,additionaldeltaimpulse);
+ body1.internalApplyImpulse(c.m_contactNormal1 * body1.internalGetInvMass(), c.m_angularComponentA, additionaldeltaimpulse);
+ body2.internalApplyImpulse(c.m_contactNormal2 * body2.internalGetInvMass(), c.m_angularComponentB, additionaldeltaimpulse);
}
}
- for (int j=0;j<m_tmpSolverContactConstraintPool.size();j++)
+ for (int j = 0; j < m_tmpSolverContactConstraintPool.size(); j++)
{
btSolverConstraint& constraint = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- if (iteration< infoGlobal.m_numIterations) {
+ if (iteration < infoGlobal.m_numIterations)
+ {
btScalar additionaldeltaimpulse = beta * m_pC[j];
constraint.m_appliedImpulse = btScalar(constraint.m_appliedImpulse) + additionaldeltaimpulse;
m_pC[j] = beta * m_pC[j] + m_deltafC[j];
btSolverBody& body1 = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
btSolverBody& body2 = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
const btSolverConstraint& c = constraint;
- body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,additionaldeltaimpulse);
- body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,additionaldeltaimpulse);
+ body1.internalApplyImpulse(c.m_contactNormal1 * body1.internalGetInvMass(), c.m_angularComponentA, additionaldeltaimpulse);
+ body2.internalApplyImpulse(c.m_contactNormal2 * body2.internalGetInvMass(), c.m_angularComponentB, additionaldeltaimpulse);
}
}
- for (int j=0;j<m_tmpSolverContactFrictionConstraintPool.size();j++)
+ for (int j = 0; j < m_tmpSolverContactFrictionConstraintPool.size(); j++)
{
btSolverConstraint& constraint = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- if (iteration< infoGlobal.m_numIterations) {
+ if (iteration < infoGlobal.m_numIterations)
+ {
btScalar additionaldeltaimpulse = beta * m_pCF[j];
constraint.m_appliedImpulse = btScalar(constraint.m_appliedImpulse) + additionaldeltaimpulse;
m_pCF[j] = beta * m_pCF[j] + m_deltafCF[j];
btSolverBody& body1 = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
btSolverBody& body2 = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
const btSolverConstraint& c = constraint;
- body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,additionaldeltaimpulse);
- body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,additionaldeltaimpulse);
+ body1.internalApplyImpulse(c.m_contactNormal1 * body1.internalGetInvMass(), c.m_angularComponentA, additionaldeltaimpulse);
+ body2.internalApplyImpulse(c.m_contactNormal2 * body2.internalGetInvMass(), c.m_angularComponentB, additionaldeltaimpulse);
}
}
{
- for (int j=0;j<m_tmpSolverContactRollingFrictionConstraintPool.size();j++)
+ for (int j = 0; j < m_tmpSolverContactRollingFrictionConstraintPool.size(); j++)
{
btSolverConstraint& constraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
- if (iteration< infoGlobal.m_numIterations) {
+ if (iteration < infoGlobal.m_numIterations)
+ {
btScalar additionaldeltaimpulse = beta * m_pCRF[j];
constraint.m_appliedImpulse = btScalar(constraint.m_appliedImpulse) + additionaldeltaimpulse;
m_pCRF[j] = beta * m_pCRF[j] + m_deltafCRF[j];
btSolverBody& body1 = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
btSolverBody& body2 = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
const btSolverConstraint& c = constraint;
- body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,additionaldeltaimpulse);
- body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,additionaldeltaimpulse);
+ body1.internalApplyImpulse(c.m_contactNormal1 * body1.internalGetInvMass(), c.m_angularComponentA, additionaldeltaimpulse);
+ body2.internalApplyImpulse(c.m_contactNormal2 * body2.internalGetInvMass(), c.m_angularComponentB, additionaldeltaimpulse);
}
}
}
@@ -355,7 +352,7 @@ btScalar btNNCGConstraintSolver::solveSingleIteration(int iteration, btCollision
return deltaflengthsqr;
}
-btScalar btNNCGConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
+btScalar btNNCGConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
m_pNC.resizeNoInitialize(0);
m_pC.resizeNoInitialize(0);
@@ -369,6 +366,3 @@ btScalar btNNCGConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject
return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
}
-
-
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h
index a300929cd5..c84f274a99 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h
@@ -18,33 +18,30 @@ subject to the following restrictions:
#include "btSequentialImpulseConstraintSolver.h"
-ATTRIBUTE_ALIGNED16(class) btNNCGConstraintSolver : public btSequentialImpulseConstraintSolver
+ATTRIBUTE_ALIGNED16(class)
+btNNCGConstraintSolver : public btSequentialImpulseConstraintSolver
{
protected:
-
btScalar m_deltafLengthSqrPrev;
- btAlignedObjectArray<btScalar> m_pNC; // p for None Contact constraints
- btAlignedObjectArray<btScalar> m_pC; // p for Contact constraints
- btAlignedObjectArray<btScalar> m_pCF; // p for ContactFriction constraints
- btAlignedObjectArray<btScalar> m_pCRF; // p for ContactRollingFriction constraints
+ btAlignedObjectArray<btScalar> m_pNC; // p for None Contact constraints
+ btAlignedObjectArray<btScalar> m_pC; // p for Contact constraints
+ btAlignedObjectArray<btScalar> m_pCF; // p for ContactFriction constraints
+ btAlignedObjectArray<btScalar> m_pCRF; // p for ContactRollingFriction constraints
//These are recalculated in every iterations. We just keep these to prevent reallocation in each iteration.
- btAlignedObjectArray<btScalar> m_deltafNC; // deltaf for NoneContact constraints
- btAlignedObjectArray<btScalar> m_deltafC; // deltaf for Contact constraints
- btAlignedObjectArray<btScalar> m_deltafCF; // deltaf for ContactFriction constraints
- btAlignedObjectArray<btScalar> m_deltafCRF; // deltaf for ContactRollingFriction constraints
+ btAlignedObjectArray<btScalar> m_deltafNC; // deltaf for NoneContact constraints
+ btAlignedObjectArray<btScalar> m_deltafC; // deltaf for Contact constraints
+ btAlignedObjectArray<btScalar> m_deltafCF; // deltaf for ContactFriction constraints
+ btAlignedObjectArray<btScalar> m_deltafCRF; // deltaf for ContactRollingFriction constraints
-
protected:
+ virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
+ virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
- virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
- virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
- virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
btNNCGConstraintSolver() : btSequentialImpulseConstraintSolver(), m_onlyForNoneContact(false) {}
@@ -57,8 +54,4 @@ public:
bool m_onlyForNoneContact;
};
-
-
-
-#endif //BT_NNCG_CONSTRAINT_SOLVER_H
-
+#endif //BT_NNCG_CONSTRAINT_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
index 3c0430b903..ad399dc57f 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
@@ -13,217 +13,193 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btPoint2PointConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include <new>
-
-
-
-
-btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB)
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
-m_flags(0),
-m_useSolveConstraintObsolete(false)
+btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& pivotInA, const btVector3& pivotInB)
+ : btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE, rbA, rbB), m_pivotInA(pivotInA), m_pivotInB(pivotInB), m_flags(0), m_useSolveConstraintObsolete(false)
{
-
}
-
-btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA)
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)),
-m_flags(0),
-m_useSolveConstraintObsolete(false)
+btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA, const btVector3& pivotInA)
+ : btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE, rbA), m_pivotInA(pivotInA), m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)), m_flags(0), m_useSolveConstraintObsolete(false)
{
-
}
-void btPoint2PointConstraint::buildJacobian()
+void btPoint2PointConstraint::buildJacobian()
{
-
///we need it for both methods
{
m_appliedImpulse = btScalar(0.);
- btVector3 normal(0,0,0);
+ btVector3 normal(0, 0, 0);
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
normal[i] = 1;
new (&m_jac[i]) btJacobianEntry(
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(),
- m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(),
- normal,
- m_rbA.getInvInertiaDiagLocal(),
- m_rbA.getInvMass(),
- m_rbB.getInvInertiaDiagLocal(),
- m_rbB.getInvMass());
- normal[i] = 0;
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getCenterOfMassTransform() * m_pivotInA - m_rbA.getCenterOfMassPosition(),
+ m_rbB.getCenterOfMassTransform() * m_pivotInB - m_rbB.getCenterOfMassPosition(),
+ normal,
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbA.getInvMass(),
+ m_rbB.getInvInertiaDiagLocal(),
+ m_rbB.getInvMass());
+ normal[i] = 0;
}
}
-
-
}
-void btPoint2PointConstraint::getInfo1 (btConstraintInfo1* info)
+void btPoint2PointConstraint::getInfo1(btConstraintInfo1* info)
{
getInfo1NonVirtual(info);
}
-void btPoint2PointConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
+void btPoint2PointConstraint::getInfo1NonVirtual(btConstraintInfo1* info)
{
if (m_useSolveConstraintObsolete)
{
info->m_numConstraintRows = 0;
info->nub = 0;
- } else
+ }
+ else
{
info->m_numConstraintRows = 3;
info->nub = 3;
}
}
-
-
-
-void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info)
+void btPoint2PointConstraint::getInfo2(btConstraintInfo2* info)
{
- getInfo2NonVirtual(info, m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ getInfo2NonVirtual(info, m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
}
-void btPoint2PointConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans)
+void btPoint2PointConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans)
{
btAssert(!m_useSolveConstraintObsolete);
- //retrieve matrices
+ //retrieve matrices
// anchor points in global coordinates with respect to body PORs.
-
- // set jacobian
- info->m_J1linearAxis[0] = 1;
- info->m_J1linearAxis[info->rowskip+1] = 1;
- info->m_J1linearAxis[2*info->rowskip+2] = 1;
- btVector3 a1 = body0_trans.getBasis()*getPivotInA();
+ // set jacobian
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip + 1] = 1;
+ info->m_J1linearAxis[2 * info->rowskip + 2] = 1;
+
+ btVector3 a1 = body0_trans.getBasis() * getPivotInA();
{
btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
- btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
- btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * info->rowskip);
btVector3 a1neg = -a1;
- a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ a1neg.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
-
+
info->m_J2linearAxis[0] = -1;
- info->m_J2linearAxis[info->rowskip+1] = -1;
- info->m_J2linearAxis[2*info->rowskip+2] = -1;
-
- btVector3 a2 = body1_trans.getBasis()*getPivotInB();
-
+ info->m_J2linearAxis[info->rowskip + 1] = -1;
+ info->m_J2linearAxis[2 * info->rowskip + 2] = -1;
+
+ btVector3 a2 = body1_trans.getBasis() * getPivotInB();
+
{
- // btVector3 a2n = -a2;
+ // btVector3 a2n = -a2;
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
- btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
- btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
- a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0, angular1, angular2);
}
-
-
- // set right hand side
+ // set right hand side
btScalar currERP = (m_flags & BT_P2P_FLAGS_ERP) ? m_erp : info->erp;
- btScalar k = info->fps * currERP;
- int j;
- for (j=0; j<3; j++)
- {
- info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
+ btScalar k = info->fps * currERP;
+ int j;
+ for (j = 0; j < 3; j++)
+ {
+ info->m_constraintError[j * info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
- }
- if(m_flags & BT_P2P_FLAGS_CFM)
+ }
+ if (m_flags & BT_P2P_FLAGS_CFM)
{
- for (j=0; j<3; j++)
+ for (j = 0; j < 3; j++)
{
- info->cfm[j*info->rowskip] = m_cfm;
+ info->cfm[j * info->rowskip] = m_cfm;
}
}
- btScalar impulseClamp = m_setting.m_impulseClamp;//
- for (j=0; j<3; j++)
- {
+ btScalar impulseClamp = m_setting.m_impulseClamp; //
+ for (j = 0; j < 3; j++)
+ {
if (m_setting.m_impulseClamp > 0)
{
- info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
- info->m_upperLimit[j*info->rowskip] = impulseClamp;
+ info->m_lowerLimit[j * info->rowskip] = -impulseClamp;
+ info->m_upperLimit[j * info->rowskip] = impulseClamp;
}
}
info->m_damping = m_setting.m_damping;
-
}
-
-
-void btPoint2PointConstraint::updateRHS(btScalar timeStep)
+void btPoint2PointConstraint::updateRHS(btScalar timeStep)
{
(void)timeStep;
-
}
-///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
void btPoint2PointConstraint::setParam(int num, btScalar value, int axis)
{
- if(axis != -1)
+ if (axis != -1)
{
btAssertConstrParams(0);
}
else
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_ERP :
- case BT_CONSTRAINT_STOP_ERP :
- m_erp = value;
+ case BT_CONSTRAINT_ERP:
+ case BT_CONSTRAINT_STOP_ERP:
+ m_erp = value;
m_flags |= BT_P2P_FLAGS_ERP;
break;
- case BT_CONSTRAINT_CFM :
- case BT_CONSTRAINT_STOP_CFM :
- m_cfm = value;
+ case BT_CONSTRAINT_CFM:
+ case BT_CONSTRAINT_STOP_CFM:
+ m_cfm = value;
m_flags |= BT_P2P_FLAGS_CFM;
break;
- default:
+ default:
btAssertConstrParams(0);
}
}
}
///return the local value of parameter
-btScalar btPoint2PointConstraint::getParam(int num, int axis) const
+btScalar btPoint2PointConstraint::getParam(int num, int axis) const
{
btScalar retVal(SIMD_INFINITY);
- if(axis != -1)
+ if (axis != -1)
{
btAssertConstrParams(0);
}
else
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_ERP :
- case BT_CONSTRAINT_STOP_ERP :
+ case BT_CONSTRAINT_ERP:
+ case BT_CONSTRAINT_STOP_ERP:
btAssertConstrParams(m_flags & BT_P2P_FLAGS_ERP);
- retVal = m_erp;
+ retVal = m_erp;
break;
- case BT_CONSTRAINT_CFM :
- case BT_CONSTRAINT_STOP_CFM :
+ case BT_CONSTRAINT_CFM:
+ case BT_CONSTRAINT_STOP_CFM:
btAssertConstrParams(m_flags & BT_P2P_FLAGS_CFM);
- retVal = m_cfm;
+ retVal = m_cfm;
break;
- default:
+ default:
btAssertConstrParams(0);
}
}
return retVal;
}
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
index 8fa03d719d..4717e19800 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
@@ -22,26 +22,24 @@ subject to the following restrictions:
class btRigidBody;
-
#ifdef BT_USE_DOUBLE_PRECISION
-#define btPoint2PointConstraintData2 btPoint2PointConstraintDoubleData2
-#define btPoint2PointConstraintDataName "btPoint2PointConstraintDoubleData2"
+#define btPoint2PointConstraintData2 btPoint2PointConstraintDoubleData2
+#define btPoint2PointConstraintDataName "btPoint2PointConstraintDoubleData2"
#else
-#define btPoint2PointConstraintData2 btPoint2PointConstraintFloatData
-#define btPoint2PointConstraintDataName "btPoint2PointConstraintFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
+#define btPoint2PointConstraintData2 btPoint2PointConstraintFloatData
+#define btPoint2PointConstraintDataName "btPoint2PointConstraintFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
-struct btConstraintSetting
+struct btConstraintSetting
{
- btConstraintSetting() :
- m_tau(btScalar(0.3)),
- m_damping(btScalar(1.)),
- m_impulseClamp(btScalar(0.))
+ btConstraintSetting() : m_tau(btScalar(0.3)),
+ m_damping(btScalar(1.)),
+ m_impulseClamp(btScalar(0.))
{
}
- btScalar m_tau;
- btScalar m_damping;
- btScalar m_impulseClamp;
+ btScalar m_tau;
+ btScalar m_damping;
+ btScalar m_impulseClamp;
};
enum btPoint2PointFlags
@@ -51,52 +49,51 @@ enum btPoint2PointFlags
};
/// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space
-ATTRIBUTE_ALIGNED16(class) btPoint2PointConstraint : public btTypedConstraint
+ATTRIBUTE_ALIGNED16(class)
+btPoint2PointConstraint : public btTypedConstraint
{
#ifdef IN_PARALLELL_SOLVER
public:
#endif
- btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
-
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
-
- int m_flags;
- btScalar m_erp;
- btScalar m_cfm;
-
-public:
+ btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
+
+ btVector3 m_pivotInA;
+ btVector3 m_pivotInB;
+
+ int m_flags;
+ btScalar m_erp;
+ btScalar m_cfm;
+public:
BT_DECLARE_ALIGNED_ALLOCATOR();
///for backwards compatibility during the transition to 'getInfo/getInfo2'
- bool m_useSolveConstraintObsolete;
-
- btConstraintSetting m_setting;
+ bool m_useSolveConstraintObsolete;
- btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
+ btConstraintSetting m_setting;
- btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA);
+ btPoint2PointConstraint(btRigidBody & rbA, btRigidBody & rbB, const btVector3& pivotInA, const btVector3& pivotInB);
+ btPoint2PointConstraint(btRigidBody & rbA, const btVector3& pivotInA);
- virtual void buildJacobian();
+ virtual void buildJacobian();
- virtual void getInfo1 (btConstraintInfo1* info);
+ virtual void getInfo1(btConstraintInfo1 * info);
- void getInfo1NonVirtual (btConstraintInfo1* info);
+ void getInfo1NonVirtual(btConstraintInfo1 * info);
- virtual void getInfo2 (btConstraintInfo2* info);
+ virtual void getInfo2(btConstraintInfo2 * info);
- void getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& body0_trans, const btTransform& body1_trans);
+ void getInfo2NonVirtual(btConstraintInfo2 * info, const btTransform& body0_trans, const btTransform& body1_trans);
- void updateRHS(btScalar timeStep);
+ void updateRHS(btScalar timeStep);
- void setPivotA(const btVector3& pivotA)
+ void setPivotA(const btVector3& pivotA)
{
m_pivotInA = pivotA;
}
- void setPivotB(const btVector3& pivotB)
+ void setPivotB(const btVector3& pivotB)
{
m_pivotInB = pivotB;
}
@@ -111,70 +108,66 @@ public:
return m_pivotInB;
}
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, btScalar value, int axis = -1);
+ virtual void setParam(int num, btScalar value, int axis = -1);
///return the local value of parameter
- virtual btScalar getParam(int num, int axis = -1) const;
-
- virtual int getFlags() const
+ virtual btScalar getParam(int num, int axis = -1) const;
+
+ virtual int getFlags() const
{
- return m_flags;
- }
+ return m_flags;
+ }
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btPoint2PointConstraintFloatData
+struct btPoint2PointConstraintFloatData
{
- btTypedConstraintData m_typeConstraintData;
- btVector3FloatData m_pivotInA;
- btVector3FloatData m_pivotInB;
+ btTypedConstraintData m_typeConstraintData;
+ btVector3FloatData m_pivotInA;
+ btVector3FloatData m_pivotInB;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btPoint2PointConstraintDoubleData2
+struct btPoint2PointConstraintDoubleData2
{
- btTypedConstraintDoubleData m_typeConstraintData;
- btVector3DoubleData m_pivotInA;
- btVector3DoubleData m_pivotInB;
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btVector3DoubleData m_pivotInA;
+ btVector3DoubleData m_pivotInB;
};
#ifdef BT_BACKWARDS_COMPATIBLE_SERIALIZATION
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
///this structure is not used, except for loading pre-2.82 .bullet files
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btPoint2PointConstraintDoubleData
+struct btPoint2PointConstraintDoubleData
{
- btTypedConstraintData m_typeConstraintData;
- btVector3DoubleData m_pivotInA;
- btVector3DoubleData m_pivotInB;
+ btTypedConstraintData m_typeConstraintData;
+ btVector3DoubleData m_pivotInA;
+ btVector3DoubleData m_pivotInB;
};
-#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
+#endif //BT_BACKWARDS_COMPATIBLE_SERIALIZATION
-
-SIMD_FORCE_INLINE int btPoint2PointConstraint::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btPoint2PointConstraint::calculateSerializeBufferSize() const
{
return sizeof(btPoint2PointConstraintData2);
-
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btPoint2PointConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btPoint2PointConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
btPoint2PointConstraintData2* p2pData = (btPoint2PointConstraintData2*)dataBuffer;
- btTypedConstraint::serialize(&p2pData->m_typeConstraintData,serializer);
+ btTypedConstraint::serialize(&p2pData->m_typeConstraintData, serializer);
m_pivotInA.serialize(p2pData->m_pivotInA);
m_pivotInB.serialize(p2pData->m_pivotInB);
return btPoint2PointConstraintDataName;
}
-#endif //BT_POINT2POINTCONSTRAINT_H
+#endif //BT_POINT2POINTCONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index 63174a6ec0..def3227b43 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -21,7 +21,6 @@ subject to the following restrictions:
#include "btSequentialImpulseConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btCpuFeatureUtility.h"
@@ -34,9 +33,9 @@ subject to the following restrictions:
//#include "btSolverBody.h"
//#include "btSolverConstraint.h"
#include "LinearMath/btAlignedObjectArray.h"
-#include <string.h> //for memset
+#include <string.h> //for memset
-int gNumSplitImpulseRecoveries = 0;
+int gNumSplitImpulseRecoveries = 0;
#include "BulletDynamics/Dynamics/btRigidBody.h"
@@ -45,13 +44,13 @@ int gNumSplitImpulseRecoveries = 0;
///Below are optional SSE2 and SSE4/FMA3 versions. We assume most hardware has SSE2. For SSE4/FMA3 we perform a CPU feature check.
static btScalar gResolveSingleConstraintRowGeneric_scalar_reference(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
- btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
+ btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm;
const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(bodyA.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA.internalGetDeltaAngularVelocity());
const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(bodyB.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB.internalGetDeltaAngularVelocity());
// const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
if (sum < c.m_lowerLimit)
@@ -69,21 +68,20 @@ static btScalar gResolveSingleConstraintRowGeneric_scalar_reference(btSolverBody
c.m_appliedImpulse = sum;
}
- bodyA.internalApplyImpulse(c.m_contactNormal1*bodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
- bodyB.internalApplyImpulse(c.m_contactNormal2*bodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+ bodyA.internalApplyImpulse(c.m_contactNormal1 * bodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ bodyB.internalApplyImpulse(c.m_contactNormal2 * bodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
- return deltaImpulse*(1./c.m_jacDiagABInv);
+ return deltaImpulse * (1. / c.m_jacDiagABInv);
}
-
static btScalar gResolveSingleConstraintRowLowerLimit_scalar_reference(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
- btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
+ btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm;
const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(bodyA.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA.internalGetDeltaAngularVelocity());
const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(bodyB.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB.internalGetDeltaAngularVelocity());
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
if (sum < c.m_lowerLimit)
{
@@ -94,58 +92,55 @@ static btScalar gResolveSingleConstraintRowLowerLimit_scalar_reference(btSolverB
{
c.m_appliedImpulse = sum;
}
- bodyA.internalApplyImpulse(c.m_contactNormal1*bodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
- bodyB.internalApplyImpulse(c.m_contactNormal2*bodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+ bodyA.internalApplyImpulse(c.m_contactNormal1 * bodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ bodyB.internalApplyImpulse(c.m_contactNormal2 * bodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
- return deltaImpulse*(1./c.m_jacDiagABInv);
+ return deltaImpulse * (1. / c.m_jacDiagABInv);
}
-
-
#ifdef USE_SIMD
#include <emmintrin.h>
-
-#define btVecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
-static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
+#define btVecSplat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e, e, e, e))
+static inline __m128 btSimdDot3(__m128 vec0, __m128 vec1)
{
- __m128 result = _mm_mul_ps( vec0, vec1);
- return _mm_add_ps( btVecSplat( result, 0 ), _mm_add_ps( btVecSplat( result, 1 ), btVecSplat( result, 2 ) ) );
+ __m128 result = _mm_mul_ps(vec0, vec1);
+ return _mm_add_ps(btVecSplat(result, 0), _mm_add_ps(btVecSplat(result, 1), btVecSplat(result, 2)));
}
-#if defined (BT_ALLOW_SSE4)
+#if defined(BT_ALLOW_SSE4)
#include <intrin.h>
-#define USE_FMA 1
-#define USE_FMA3_INSTEAD_FMA4 1
-#define USE_SSE4_DOT 1
+#define USE_FMA 1
+#define USE_FMA3_INSTEAD_FMA4 1
+#define USE_SSE4_DOT 1
-#define SSE4_DP(a, b) _mm_dp_ps(a, b, 0x7f)
-#define SSE4_DP_FP(a, b) _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7f))
+#define SSE4_DP(a, b) _mm_dp_ps(a, b, 0x7f)
+#define SSE4_DP_FP(a, b) _mm_cvtss_f32(_mm_dp_ps(a, b, 0x7f))
#if USE_SSE4_DOT
-#define DOT_PRODUCT(a, b) SSE4_DP(a, b)
+#define DOT_PRODUCT(a, b) SSE4_DP(a, b)
#else
-#define DOT_PRODUCT(a, b) btSimdDot3(a, b)
+#define DOT_PRODUCT(a, b) btSimdDot3(a, b)
#endif
#if USE_FMA
#if USE_FMA3_INSTEAD_FMA4
// a*b + c
-#define FMADD(a, b, c) _mm_fmadd_ps(a, b, c)
+#define FMADD(a, b, c) _mm_fmadd_ps(a, b, c)
// -(a*b) + c
-#define FMNADD(a, b, c) _mm_fnmadd_ps(a, b, c)
-#else // USE_FMA3
+#define FMNADD(a, b, c) _mm_fnmadd_ps(a, b, c)
+#else // USE_FMA3
// a*b + c
-#define FMADD(a, b, c) _mm_macc_ps(a, b, c)
+#define FMADD(a, b, c) _mm_macc_ps(a, b, c)
// -(a*b) + c
-#define FMNADD(a, b, c) _mm_nmacc_ps(a, b, c)
+#define FMNADD(a, b, c) _mm_nmacc_ps(a, b, c)
#endif
-#else // USE_FMA
+#else // USE_FMA
// c + a*b
-#define FMADD(a, b, c) _mm_add_ps(c, _mm_mul_ps(a, b))
+#define FMADD(a, b, c) _mm_add_ps(c, _mm_mul_ps(a, b))
// c - a*b
-#define FMNADD(a, b, c) _mm_sub_ps(c, _mm_mul_ps(a, b))
+#define FMNADD(a, b, c) _mm_sub_ps(c, _mm_mul_ps(a, b))
#endif
#endif
@@ -153,8 +148,8 @@ static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
static btScalar gResolveSingleConstraintRowGeneric_sse2(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
btSimdScalar deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
__m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
__m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
@@ -170,52 +165,49 @@ static btScalar gResolveSingleConstraintRowGeneric_sse2(btSolverBody& bodyA, btS
__m128 upperMinApplied = _mm_sub_ps(upperLimit1, cpAppliedImp);
deltaImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied));
c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1));
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal2).mVec128, bodyB.internalGetInvMass().mVec128);
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal2).mVec128, bodyB.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
bodyA.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
bodyA.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
bodyB.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
bodyB.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
- return deltaImpulse.m_floats[0]/c.m_jacDiagABInv;
+ return deltaImpulse.m_floats[0] / c.m_jacDiagABInv;
}
-
// Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
static btScalar gResolveSingleConstraintRowGeneric_sse4_1_fma3(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
-#if defined (BT_ALLOW_SSE4)
- __m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
- __m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm);
- const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
- const __m128 upperLimit = _mm_set_ps1(c.m_upperLimit);
- const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
- const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
- deltaImpulse = FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
- deltaImpulse = FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
- tmp = _mm_add_ps(c.m_appliedImpulse, deltaImpulse); // sum
- const __m128 maskLower = _mm_cmpgt_ps(tmp, lowerLimit);
- const __m128 maskUpper = _mm_cmpgt_ps(upperLimit, tmp);
- deltaImpulse = _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), _mm_blendv_ps(_mm_sub_ps(upperLimit, c.m_appliedImpulse), deltaImpulse, maskUpper), maskLower);
- c.m_appliedImpulse = _mm_blendv_ps(lowerLimit, _mm_blendv_ps(upperLimit, tmp, maskUpper), maskLower);
- bodyA.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128), deltaImpulse, bodyA.internalGetDeltaLinearVelocity().mVec128);
+#if defined(BT_ALLOW_SSE4)
+ __m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
+ __m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm);
+ const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
+ const __m128 upperLimit = _mm_set_ps1(c.m_upperLimit);
+ const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
+ const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
+ deltaImpulse = FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
+ deltaImpulse = FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
+ tmp = _mm_add_ps(c.m_appliedImpulse, deltaImpulse); // sum
+ const __m128 maskLower = _mm_cmpgt_ps(tmp, lowerLimit);
+ const __m128 maskUpper = _mm_cmpgt_ps(upperLimit, tmp);
+ deltaImpulse = _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), _mm_blendv_ps(_mm_sub_ps(upperLimit, c.m_appliedImpulse), deltaImpulse, maskUpper), maskLower);
+ c.m_appliedImpulse = _mm_blendv_ps(lowerLimit, _mm_blendv_ps(upperLimit, tmp, maskUpper), maskLower);
+ bodyA.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128), deltaImpulse, bodyA.internalGetDeltaLinearVelocity().mVec128);
bodyA.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, bodyA.internalGetDeltaAngularVelocity().mVec128);
- bodyB.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128), deltaImpulse, bodyB.internalGetDeltaLinearVelocity().mVec128);
+ bodyB.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128), deltaImpulse, bodyB.internalGetDeltaLinearVelocity().mVec128);
bodyB.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, bodyB.internalGetDeltaAngularVelocity().mVec128);
btSimdScalar deltaImp = deltaImpulse;
- return deltaImp.m_floats[0]*(1./c.m_jacDiagABInv);
+ return deltaImp.m_floats[0] * (1. / c.m_jacDiagABInv);
#else
- return gResolveSingleConstraintRowGeneric_sse2(bodyA,bodyB,c);
+ return gResolveSingleConstraintRowGeneric_sse2(bodyA, bodyB, c);
#endif
}
-
-
static btScalar gResolveSingleConstraintRowLowerLimit_sse2(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
btSimdScalar deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse), _mm_set1_ps(c.m_cfm)));
__m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
__m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
@@ -228,104 +220,98 @@ static btScalar gResolveSingleConstraintRowLowerLimit_sse2(btSolverBody& bodyA,
__m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
c.m_appliedImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128);
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
bodyA.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
bodyA.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyA.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
bodyB.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaLinearVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
bodyB.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(bodyB.internalGetDeltaAngularVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
- return deltaImpulse.m_floats[0]/c.m_jacDiagABInv;
+ return deltaImpulse.m_floats[0] / c.m_jacDiagABInv;
}
-
// Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
static btScalar gResolveSingleConstraintRowLowerLimit_sse4_1_fma3(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
#ifdef BT_ALLOW_SSE4
- __m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
- __m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm);
- const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
- const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
- const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
- deltaImpulse = FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
- deltaImpulse = FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
- tmp = _mm_add_ps(c.m_appliedImpulse, deltaImpulse);
- const __m128 mask = _mm_cmpgt_ps(tmp, lowerLimit);
- deltaImpulse = _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), deltaImpulse, mask);
- c.m_appliedImpulse = _mm_blendv_ps(lowerLimit, tmp, mask);
- bodyA.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128), deltaImpulse, bodyA.internalGetDeltaLinearVelocity().mVec128);
+ __m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
+ __m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm);
+ const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
+ const __m128 deltaVel1Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal1.mVec128, bodyA.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetDeltaAngularVelocity().mVec128));
+ const __m128 deltaVel2Dotn = _mm_add_ps(DOT_PRODUCT(c.m_contactNormal2.mVec128, bodyB.internalGetDeltaLinearVelocity().mVec128), DOT_PRODUCT(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetDeltaAngularVelocity().mVec128));
+ deltaImpulse = FMNADD(deltaVel1Dotn, tmp, deltaImpulse);
+ deltaImpulse = FMNADD(deltaVel2Dotn, tmp, deltaImpulse);
+ tmp = _mm_add_ps(c.m_appliedImpulse, deltaImpulse);
+ const __m128 mask = _mm_cmpgt_ps(tmp, lowerLimit);
+ deltaImpulse = _mm_blendv_ps(_mm_sub_ps(lowerLimit, c.m_appliedImpulse), deltaImpulse, mask);
+ c.m_appliedImpulse = _mm_blendv_ps(lowerLimit, tmp, mask);
+ bodyA.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128), deltaImpulse, bodyA.internalGetDeltaLinearVelocity().mVec128);
bodyA.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentA.mVec128, deltaImpulse, bodyA.internalGetDeltaAngularVelocity().mVec128);
- bodyB.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128), deltaImpulse, bodyB.internalGetDeltaLinearVelocity().mVec128);
+ bodyB.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128), deltaImpulse, bodyB.internalGetDeltaLinearVelocity().mVec128);
bodyB.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, bodyB.internalGetDeltaAngularVelocity().mVec128);
btSimdScalar deltaImp = deltaImpulse;
- return deltaImp.m_floats[0]*(1./c.m_jacDiagABInv);
+ return deltaImp.m_floats[0] * (1. / c.m_jacDiagABInv);
#else
- return gResolveSingleConstraintRowLowerLimit_sse2(bodyA,bodyB,c);
-#endif //BT_ALLOW_SSE4
+ return gResolveSingleConstraintRowLowerLimit_sse2(bodyA, bodyB, c);
+#endif //BT_ALLOW_SSE4
}
+#endif //USE_SIMD
-#endif //USE_SIMD
-
-
-
-btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& c)
+btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
return m_resolveSingleConstraintRowGeneric(bodyA, bodyB, c);
}
// Project Gauss Seidel or the equivalent Sequential Impulse
-btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& c)
+btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
return m_resolveSingleConstraintRowGeneric(bodyA, bodyB, c);
}
-btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& c)
+btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
return m_resolveSingleConstraintRowLowerLimit(bodyA, bodyB, c);
}
-
-btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& c)
+btScalar btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
return m_resolveSingleConstraintRowLowerLimit(bodyA, bodyB, c);
}
-
static btScalar gResolveSplitPenetrationImpulse_scalar_reference(
- btSolverBody& bodyA,
- btSolverBody& bodyB,
- const btSolverConstraint& c)
+ btSolverBody& bodyA,
+ btSolverBody& bodyB,
+ const btSolverConstraint& c)
{
btScalar deltaImpulse = 0.f;
- if (c.m_rhsPenetration)
- {
- gNumSplitImpulseRecoveries++;
- deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(bodyA.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(bodyA.internalGetTurnVelocity());
- const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(bodyB.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(bodyB.internalGetTurnVelocity());
-
- deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
- deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse;
- if (sum < c.m_lowerLimit)
- {
- deltaImpulse = c.m_lowerLimit-c.m_appliedPushImpulse;
- c.m_appliedPushImpulse = c.m_lowerLimit;
- }
- else
- {
- c.m_appliedPushImpulse = sum;
- }
- bodyA.internalApplyPushImpulse(c.m_contactNormal1*bodyA.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- bodyB.internalApplyPushImpulse(c.m_contactNormal2*bodyB.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
- }
- return deltaImpulse*(1./c.m_jacDiagABInv);
+ if (c.m_rhsPenetration)
+ {
+ gNumSplitImpulseRecoveries++;
+ deltaImpulse = c.m_rhsPenetration - btScalar(c.m_appliedPushImpulse) * c.m_cfm;
+ const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(bodyA.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(bodyA.internalGetTurnVelocity());
+ const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(bodyB.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(bodyB.internalGetTurnVelocity());
+
+ deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
+ const btScalar sum = btScalar(c.m_appliedPushImpulse) + deltaImpulse;
+ if (sum < c.m_lowerLimit)
+ {
+ deltaImpulse = c.m_lowerLimit - c.m_appliedPushImpulse;
+ c.m_appliedPushImpulse = c.m_lowerLimit;
+ }
+ else
+ {
+ c.m_appliedPushImpulse = sum;
+ }
+ bodyA.internalApplyPushImpulse(c.m_contactNormal1 * bodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ bodyB.internalApplyPushImpulse(c.m_contactNormal2 * bodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+ }
+ return deltaImpulse * (1. / c.m_jacDiagABInv);
}
-static btScalar gResolveSplitPenetrationImpulse_sse2(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& c)
+static btScalar gResolveSplitPenetrationImpulse_sse2(btSolverBody& bodyA, btSolverBody& bodyB, const btSolverConstraint& c)
{
#ifdef USE_SIMD
if (!c.m_rhsPenetration)
@@ -334,113 +320,109 @@ static btScalar gResolveSplitPenetrationImpulse_sse2(btSolverBody& bodyA,btSolve
gNumSplitImpulseRecoveries++;
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedPushImpulse);
- __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
- __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
- __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,bodyA.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,bodyA.internalGetTurnVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,bodyB.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,bodyB.internalGetTurnVelocity().mVec128));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
- btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
- btSimdScalar resultLowerLess,resultUpperLess;
- resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
- resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
- __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
- deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
- c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,bodyA.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,bodyB.internalGetInvMass().mVec128);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse), _mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128, bodyA.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128, bodyA.internalGetTurnVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128, bodyB.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128, bodyB.internalGetTurnVelocity().mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel1Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse, _mm_mul_ps(deltaVel2Dotn, _mm_set1_ps(c.m_jacDiagABInv)));
+ btSimdScalar sum = _mm_add_ps(cpAppliedImp, deltaImpulse);
+ btSimdScalar resultLowerLess, resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum, lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum, upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1, cpAppliedImp);
+ deltaImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse));
+ c.m_appliedPushImpulse = _mm_or_ps(_mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum));
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128, bodyA.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128, bodyB.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
- bodyA.internalGetPushVelocity().mVec128 = _mm_add_ps(bodyA.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
- bodyA.internalGetTurnVelocity().mVec128 = _mm_add_ps(bodyA.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- bodyB.internalGetPushVelocity().mVec128 = _mm_add_ps(bodyB.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
- bodyB.internalGetTurnVelocity().mVec128 = _mm_add_ps(bodyB.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+ bodyA.internalGetPushVelocity().mVec128 = _mm_add_ps(bodyA.internalGetPushVelocity().mVec128, _mm_mul_ps(linearComponentA, impulseMagnitude));
+ bodyA.internalGetTurnVelocity().mVec128 = _mm_add_ps(bodyA.internalGetTurnVelocity().mVec128, _mm_mul_ps(c.m_angularComponentA.mVec128, impulseMagnitude));
+ bodyB.internalGetPushVelocity().mVec128 = _mm_add_ps(bodyB.internalGetPushVelocity().mVec128, _mm_mul_ps(linearComponentB, impulseMagnitude));
+ bodyB.internalGetTurnVelocity().mVec128 = _mm_add_ps(bodyB.internalGetTurnVelocity().mVec128, _mm_mul_ps(c.m_angularComponentB.mVec128, impulseMagnitude));
btSimdScalar deltaImp = deltaImpulse;
return deltaImp.m_floats[0] * (1. / c.m_jacDiagABInv);
#else
- return gResolveSplitPenetrationImpulse_scalar_reference(bodyA,bodyB,c);
+ return gResolveSplitPenetrationImpulse_scalar_reference(bodyA, bodyB, c);
#endif
}
-
btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
{
- m_btSeed2 = 0;
- m_cachedSolverMode = 0;
- setupSolverFunctions( false );
+ m_btSeed2 = 0;
+ m_cachedSolverMode = 0;
+ setupSolverFunctions(false);
}
-void btSequentialImpulseConstraintSolver::setupSolverFunctions( bool useSimd )
+void btSequentialImpulseConstraintSolver::setupSolverFunctions(bool useSimd)
{
- m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_scalar_reference;
- m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_scalar_reference;
- m_resolveSplitPenetrationImpulse = gResolveSplitPenetrationImpulse_scalar_reference;
+ m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_scalar_reference;
+ m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_scalar_reference;
+ m_resolveSplitPenetrationImpulse = gResolveSplitPenetrationImpulse_scalar_reference;
- if ( useSimd )
- {
+ if (useSimd)
+ {
#ifdef USE_SIMD
- m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse2;
- m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_sse2;
- m_resolveSplitPenetrationImpulse = gResolveSplitPenetrationImpulse_sse2;
+ m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse2;
+ m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_sse2;
+ m_resolveSplitPenetrationImpulse = gResolveSplitPenetrationImpulse_sse2;
#ifdef BT_ALLOW_SSE4
- int cpuFeatures = btCpuFeatureUtility::getCpuFeatures();
- if ((cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_FMA3) && (cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_SSE4_1))
- {
- m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse4_1_fma3;
- m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
- }
-#endif//BT_ALLOW_SSE4
-#endif //USE_SIMD
- }
+ int cpuFeatures = btCpuFeatureUtility::getCpuFeatures();
+ if ((cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_FMA3) && (cpuFeatures & btCpuFeatureUtility::CPU_FEATURE_SSE4_1))
+ {
+ m_resolveSingleConstraintRowGeneric = gResolveSingleConstraintRowGeneric_sse4_1_fma3;
+ m_resolveSingleConstraintRowLowerLimit = gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
+ }
+#endif //BT_ALLOW_SSE4
+#endif //USE_SIMD
+ }
}
- btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
- {
- }
-
- btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverGeneric()
- {
- return gResolveSingleConstraintRowGeneric_scalar_reference;
- }
+btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
+{
+}
- btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverLowerLimit()
- {
- return gResolveSingleConstraintRowLowerLimit_scalar_reference;
- }
+btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverGeneric()
+{
+ return gResolveSingleConstraintRowGeneric_scalar_reference;
+}
+btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getScalarConstraintRowSolverLowerLimit()
+{
+ return gResolveSingleConstraintRowLowerLimit_scalar_reference;
+}
#ifdef USE_SIMD
- btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverGeneric()
- {
- return gResolveSingleConstraintRowGeneric_sse2;
- }
- btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverLowerLimit()
- {
- return gResolveSingleConstraintRowLowerLimit_sse2;
- }
+btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverGeneric()
+{
+ return gResolveSingleConstraintRowGeneric_sse2;
+}
+btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE2ConstraintRowSolverLowerLimit()
+{
+ return gResolveSingleConstraintRowLowerLimit_sse2;
+}
#ifdef BT_ALLOW_SSE4
- btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverGeneric()
- {
- return gResolveSingleConstraintRowGeneric_sse4_1_fma3;
- }
- btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverLowerLimit()
- {
- return gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
- }
-#endif //BT_ALLOW_SSE4
-#endif //USE_SIMD
+btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverGeneric()
+{
+ return gResolveSingleConstraintRowGeneric_sse4_1_fma3;
+}
+btSingleConstraintRowSolver btSequentialImpulseConstraintSolver::getSSE4_1ConstraintRowSolverLowerLimit()
+{
+ return gResolveSingleConstraintRowLowerLimit_sse4_1_fma3;
+}
+#endif //BT_ALLOW_SSE4
+#endif //USE_SIMD
unsigned long btSequentialImpulseConstraintSolver::btRand2()
{
- m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
+ m_btSeed2 = (1664525L * m_btSeed2 + 1013904223L) & 0xffffffff;
return m_btSeed2;
}
-
-
//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
-int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
+int btSequentialImpulseConstraintSolver::btRandInt2(int n)
{
// seems good; xor-fold and modulus
const unsigned long un = static_cast<unsigned long>(n);
@@ -448,15 +430,20 @@ int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
// note: probably more aggressive than it needs to be -- might be
// able to get away without one or two of the innermost branches.
- if (un <= 0x00010000UL) {
+ if (un <= 0x00010000UL)
+ {
r ^= (r >> 16);
- if (un <= 0x00000100UL) {
+ if (un <= 0x00000100UL)
+ {
r ^= (r >> 8);
- if (un <= 0x00000010UL) {
+ if (un <= 0x00000010UL)
+ {
r ^= (r >> 4);
- if (un <= 0x00000004UL) {
+ if (un <= 0x00000004UL)
+ {
r ^= (r >> 2);
- if (un <= 0x00000002UL) {
+ if (un <= 0x00000002UL)
+ {
r ^= (r >> 1);
}
}
@@ -464,70 +451,56 @@ int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
}
}
- return (int) (r % un);
+ return (int)(r % un);
}
-
-
-void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
+void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep)
{
+ btRigidBody* rb = collisionObject ? btRigidBody::upcast(collisionObject) : 0;
- btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
-
- solverBody->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetPushVelocity().setValue(0.f,0.f,0.f);
- solverBody->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
+ solverBody->internalGetDeltaLinearVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetDeltaAngularVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetPushVelocity().setValue(0.f, 0.f, 0.f);
+ solverBody->internalGetTurnVelocity().setValue(0.f, 0.f, 0.f);
if (rb)
{
solverBody->m_worldTransform = rb->getWorldTransform();
- solverBody->internalSetInvMass(btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor());
+ solverBody->internalSetInvMass(btVector3(rb->getInvMass(), rb->getInvMass(), rb->getInvMass()) * rb->getLinearFactor());
solverBody->m_originalBody = rb;
solverBody->m_angularFactor = rb->getAngularFactor();
solverBody->m_linearFactor = rb->getLinearFactor();
solverBody->m_linearVelocity = rb->getLinearVelocity();
solverBody->m_angularVelocity = rb->getAngularVelocity();
- solverBody->m_externalForceImpulse = rb->getTotalForce()*rb->getInvMass()*timeStep;
- solverBody->m_externalTorqueImpulse = rb->getTotalTorque()*rb->getInvInertiaTensorWorld()*timeStep ;
-
- } else
+ solverBody->m_externalForceImpulse = rb->getTotalForce() * rb->getInvMass() * timeStep;
+ solverBody->m_externalTorqueImpulse = rb->getTotalTorque() * rb->getInvInertiaTensorWorld() * timeStep;
+ }
+ else
{
solverBody->m_worldTransform.setIdentity();
- solverBody->internalSetInvMass(btVector3(0,0,0));
+ solverBody->internalSetInvMass(btVector3(0, 0, 0));
solverBody->m_originalBody = 0;
- solverBody->m_angularFactor.setValue(1,1,1);
- solverBody->m_linearFactor.setValue(1,1,1);
- solverBody->m_linearVelocity.setValue(0,0,0);
- solverBody->m_angularVelocity.setValue(0,0,0);
- solverBody->m_externalForceImpulse.setValue(0,0,0);
- solverBody->m_externalTorqueImpulse.setValue(0,0,0);
+ solverBody->m_angularFactor.setValue(1, 1, 1);
+ solverBody->m_linearFactor.setValue(1, 1, 1);
+ solverBody->m_linearVelocity.setValue(0, 0, 0);
+ solverBody->m_angularVelocity.setValue(0, 0, 0);
+ solverBody->m_externalForceImpulse.setValue(0, 0, 0);
+ solverBody->m_externalTorqueImpulse.setValue(0, 0, 0);
}
-
-
}
-
-
-
-
-
btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold)
{
//printf("rel_vel =%f\n", rel_vel);
- if (btFabs(rel_vel)<velocityThreshold)
+ if (btFabs(rel_vel) < velocityThreshold)
return 0.;
btScalar rest = restitution * -rel_vel;
return rest;
}
-
-
-void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode)
+void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionObject* colObj, btVector3& frictionDirection, int frictionMode)
{
-
-
if (colObj && colObj->hasAnisotropicFriction(frictionMode))
{
// transform to local coordinates
@@ -538,16 +511,10 @@ void btSequentialImpulseConstraintSolver::applyAnisotropicFriction(btCollisionOb
// ... and transform it back to global coordinates
frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
}
-
}
-
-
-
-void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
+void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
-
-
btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
@@ -568,12 +535,13 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
solverConstraint.m_contactNormal1 = normalAxis;
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal1);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor();
- }else
+ solverConstraint.m_angularComponentA = body0->getInvInertiaTensorWorld() * ftorqueAxis1 * body0->getAngularFactor();
+ }
+ else
{
solverConstraint.m_contactNormal1.setZero();
solverConstraint.m_relpos1CrossNormal.setZero();
- solverConstraint.m_angularComponentA .setZero();
+ solverConstraint.m_angularComponentA.setZero();
}
if (bodyA)
@@ -581,8 +549,9 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
solverConstraint.m_contactNormal2 = -normalAxis;
btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal2);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = bodyA->getInvInertiaTensorWorld()*ftorqueAxis1*bodyA->getAngularFactor();
- } else
+ solverConstraint.m_angularComponentB = bodyA->getInvInertiaTensorWorld() * ftorqueAxis1 * bodyA->getAngularFactor();
+ }
+ else
{
solverConstraint.m_contactNormal2.setZero();
solverConstraint.m_relpos2CrossNormal.setZero();
@@ -595,32 +564,28 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
btScalar denom1 = 0.f;
if (body0)
{
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
+ vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
denom0 = body0->getInvMass() + normalAxis.dot(vec);
}
if (bodyA)
{
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
+ vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
denom1 = bodyA->getInvMass() + normalAxis.dot(vec);
}
- btScalar denom = relaxation/(denom0+denom1);
+ btScalar denom = relaxation / (denom0 + denom1);
solverConstraint.m_jacDiagABInv = denom;
}
{
-
-
btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyA?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(bodyA?solverBodyB.m_angularVelocity:btVector3(0,0,0));
+ btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0 ? solverBodyA.m_linearVelocity + solverBodyA.m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(body0 ? solverBodyA.m_angularVelocity : btVector3(0, 0, 0));
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyA ? solverBodyB.m_linearVelocity + solverBodyB.m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(bodyA ? solverBodyB.m_angularVelocity : btVector3(0, 0, 0));
- rel_vel = vel1Dotn+vel2Dotn;
+ rel_vel = vel1Dotn + vel2Dotn;
-// btScalar positionalError = 0.f;
+ // btScalar positionalError = 0.f;
- btScalar velocityError = desiredVelocity - rel_vel;
+ btScalar velocityError = desiredVelocity - rel_vel;
btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
btScalar penetrationImpulse = btScalar(0);
@@ -628,8 +593,8 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
if (cp.m_contactPointFlags & BT_CONTACT_FLAG_FRICTION_ANCHOR)
{
btScalar distance = (cp.getPositionWorldOnA() - cp.getPositionWorldOnB()).dot(normalAxis);
- btScalar positionalError = -distance * infoGlobal.m_frictionERP/infoGlobal.m_timeStep;
- penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
+ btScalar positionalError = -distance * infoGlobal.m_frictionERP / infoGlobal.m_timeStep;
+ penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
}
solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
@@ -637,11 +602,10 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
solverConstraint.m_cfm = cfmSlip;
solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
solverConstraint.m_upperLimit = solverConstraint.m_friction;
-
}
}
-btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
+btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
solverConstraint.m_frictionIndex = frictionIndex;
@@ -650,15 +614,13 @@ btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(c
return solverConstraint;
}
-
-void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB,
- btManifoldPoint& cp,btScalar combinedTorsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
- btScalar desiredVelocity, btScalar cfmSlip)
+void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
+ btScalar desiredVelocity, btScalar cfmSlip)
{
- btVector3 normalAxis(0,0,0);
-
+ btVector3 normalAxis(0, 0, 0);
solverConstraint.m_contactNormal1 = normalAxis;
solverConstraint.m_contactNormal2 = -normalAxis;
@@ -671,8 +633,8 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint( btSo
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_friction = combinedTorsionalFriction;
- solverConstraint.m_originalContactPoint = 0;
+ solverConstraint.m_friction = combinedTorsionalFriction;
+ solverConstraint.m_originalContactPoint = 0;
solverConstraint.m_appliedImpulse = 0.f;
solverConstraint.m_appliedPushImpulse = 0.f;
@@ -680,138 +642,125 @@ void btSequentialImpulseConstraintSolver::setupTorsionalFrictionConstraint( btSo
{
btVector3 ftorqueAxis1 = -normalAxis1;
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
+ solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld() * ftorqueAxis1 * body0->getAngularFactor() : btVector3(0, 0, 0);
}
{
btVector3 ftorqueAxis1 = normalAxis1;
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = bodyA ? bodyA->getInvInertiaTensorWorld()*ftorqueAxis1*bodyA->getAngularFactor() : btVector3(0,0,0);
+ solverConstraint.m_angularComponentB = bodyA ? bodyA->getInvInertiaTensorWorld() * ftorqueAxis1 * bodyA->getAngularFactor() : btVector3(0, 0, 0);
}
-
{
- btVector3 iMJaA = body0?body0->getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal:btVector3(0,0,0);
- btVector3 iMJaB = bodyA?bodyA->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:btVector3(0,0,0);
+ btVector3 iMJaA = body0 ? body0->getInvInertiaTensorWorld() * solverConstraint.m_relpos1CrossNormal : btVector3(0, 0, 0);
+ btVector3 iMJaB = bodyA ? bodyA->getInvInertiaTensorWorld() * solverConstraint.m_relpos2CrossNormal : btVector3(0, 0, 0);
btScalar sum = 0;
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
+ solverConstraint.m_jacDiagABInv = btScalar(1.) / sum;
}
{
-
-
btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity+solverBodyA.m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyA?solverBodyB.m_linearVelocity+solverBodyB.m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(bodyA?solverBodyB.m_angularVelocity:btVector3(0,0,0));
+ btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0 ? solverBodyA.m_linearVelocity + solverBodyA.m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(body0 ? solverBodyA.m_angularVelocity : btVector3(0, 0, 0));
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyA ? solverBodyB.m_linearVelocity + solverBodyB.m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(bodyA ? solverBodyB.m_angularVelocity : btVector3(0, 0, 0));
- rel_vel = vel1Dotn+vel2Dotn;
+ rel_vel = vel1Dotn + vel2Dotn;
-// btScalar positionalError = 0.f;
+ // btScalar positionalError = 0.f;
- btSimdScalar velocityError = desiredVelocity - rel_vel;
- btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
+ btSimdScalar velocityError = desiredVelocity - rel_vel;
+ btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
solverConstraint.m_rhs = velocityImpulse;
solverConstraint.m_cfm = cfmSlip;
solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
solverConstraint.m_upperLimit = solverConstraint.m_friction;
-
}
}
-
-
-
-
-
-
-
-btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,btScalar combinedTorsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
+btSolverConstraint& btSequentialImpulseConstraintSolver::addTorsionalFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
{
btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
solverConstraint.m_frictionIndex = frictionIndex;
- setupTorsionalFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, combinedTorsionalFriction,rel_pos1, rel_pos2,
- colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
+ setupTorsionalFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, combinedTorsionalFriction, rel_pos1, rel_pos2,
+ colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
return solverConstraint;
}
-
-int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body,btScalar timeStep)
+int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body, btScalar timeStep)
{
#if BT_THREADSAFE
- int solverBodyId = -1;
- bool isRigidBodyType = btRigidBody::upcast( &body ) != NULL;
- if ( isRigidBodyType && !body.isStaticOrKinematicObject() )
- {
- // dynamic body
- // Dynamic bodies can only be in one island, so it's safe to write to the companionId
- solverBodyId = body.getCompanionId();
- if ( solverBodyId < 0 )
- {
- solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody( &solverBody, &body, timeStep );
- body.setCompanionId( solverBodyId );
- }
- }
- else if (isRigidBodyType && body.isKinematicObject())
- {
- //
- // NOTE: must test for kinematic before static because some kinematic objects also
- // identify as "static"
- //
- // Kinematic bodies can be in multiple islands at once, so it is a
- // race condition to write to them, so we use an alternate method
- // to record the solverBodyId
- int uniqueId = body.getWorldArrayIndex();
- const int INVALID_SOLVER_BODY_ID = -1;
- if (uniqueId >= m_kinematicBodyUniqueIdToSolverBodyTable.size())
- {
- m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID);
- }
- solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[ uniqueId ];
- // if no table entry yet,
- if ( solverBodyId == INVALID_SOLVER_BODY_ID )
- {
- // create a table entry for this body
- solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody( &solverBody, &body, timeStep );
- m_kinematicBodyUniqueIdToSolverBodyTable[ uniqueId ] = solverBodyId;
- }
- }
- else
- {
- bool isMultiBodyType = (body.getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK);
- // Incorrectly set collision object flags can degrade performance in various ways.
+ int solverBodyId = -1;
+ bool isRigidBodyType = btRigidBody::upcast(&body) != NULL;
+ if (isRigidBodyType && !body.isStaticOrKinematicObject())
+ {
+ // dynamic body
+ // Dynamic bodies can only be in one island, so it's safe to write to the companionId
+ solverBodyId = body.getCompanionId();
+ if (solverBodyId < 0)
+ {
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody, &body, timeStep);
+ body.setCompanionId(solverBodyId);
+ }
+ }
+ else if (isRigidBodyType && body.isKinematicObject())
+ {
+ //
+ // NOTE: must test for kinematic before static because some kinematic objects also
+ // identify as "static"
+ //
+ // Kinematic bodies can be in multiple islands at once, so it is a
+ // race condition to write to them, so we use an alternate method
+ // to record the solverBodyId
+ int uniqueId = body.getWorldArrayIndex();
+ const int INVALID_SOLVER_BODY_ID = -1;
+ if (uniqueId >= m_kinematicBodyUniqueIdToSolverBodyTable.size())
+ {
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID);
+ }
+ solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId];
+ // if no table entry yet,
+ if (solverBodyId == INVALID_SOLVER_BODY_ID)
+ {
+ // create a table entry for this body
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody, &body, timeStep);
+ m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId] = solverBodyId;
+ }
+ }
+ else
+ {
+ bool isMultiBodyType = (body.getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK);
+ // Incorrectly set collision object flags can degrade performance in various ways.
if (!isMultiBodyType)
{
- btAssert( body.isStaticOrKinematicObject() );
+ btAssert(body.isStaticOrKinematicObject());
}
- //it could be a multibody link collider
- // all fixed bodies (inf mass) get mapped to a single solver id
- if ( m_fixedBodyId < 0 )
- {
- m_fixedBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- initSolverBody( &fixedBody, 0, timeStep );
- }
- solverBodyId = m_fixedBodyId;
- }
- btAssert( solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size() );
+ //it could be a multibody link collider
+ // all fixed bodies (inf mass) get mapped to a single solver id
+ if (m_fixedBodyId < 0)
+ {
+ m_fixedBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody, 0, timeStep);
+ }
+ solverBodyId = m_fixedBodyId;
+ }
+ btAssert(solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size());
return solverBodyId;
-#else // BT_THREADSAFE
+#else // BT_THREADSAFE
- int solverBodyIdA = -1;
+ int solverBodyIdA = -1;
if (body.getCompanionId() >= 0)
{
//body has already been converted
solverBodyIdA = body.getCompanionId();
- btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
- } else
+ btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
+ }
+ else
{
btRigidBody* rb = btRigidBody::upcast(&body);
//convert both active and kinematic objects (for their velocity)
@@ -819,233 +768,216 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
{
solverBodyIdA = m_tmpSolverBodyPool.size();
btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,&body,timeStep);
+ initSolverBody(&solverBody, &body, timeStep);
body.setCompanionId(solverBodyIdA);
- } else
+ }
+ else
{
-
- if (m_fixedBodyId<0)
+ if (m_fixedBodyId < 0)
{
m_fixedBodyId = m_tmpSolverBodyPool.size();
btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&fixedBody,0,timeStep);
+ initSolverBody(&fixedBody, 0, timeStep);
}
return m_fixedBodyId;
-// return 0;//assume first one is a fixed solver body
+ // return 0;//assume first one is a fixed solver body
}
}
return solverBodyIdA;
-#endif // BT_THREADSAFE
-
+#endif // BT_THREADSAFE
}
#include <stdio.h>
-
void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
const btVector3& rel_pos1, const btVector3& rel_pos2)
{
+ // const btVector3& pos1 = cp.getPositionWorldOnA();
+ // const btVector3& pos2 = cp.getPositionWorldOnB();
- // const btVector3& pos1 = cp.getPositionWorldOnA();
- // const btVector3& pos2 = cp.getPositionWorldOnB();
-
- btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
- btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
- btRigidBody* rb0 = bodyA->m_originalBody;
- btRigidBody* rb1 = bodyB->m_originalBody;
-
-// btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
-// btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- //rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
- //rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
-
- relaxation = infoGlobal.m_sor;
- btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
-
- //cfm = 1 / ( dt * kp + kd )
- //erp = dt * kp / ( dt * kp + kd )
-
- btScalar cfm = infoGlobal.m_globalCfm;
- btScalar erp = infoGlobal.m_erp2;
-
- if ((cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM) || (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP))
- {
- if (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM)
- cfm = cp.m_contactCFM;
- if (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP)
- erp = cp.m_contactERP;
- } else
- {
- if (cp.m_contactPointFlags & BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING)
- {
- btScalar denom = ( infoGlobal.m_timeStep * cp.m_combinedContactStiffness1 + cp.m_combinedContactDamping1 );
- if (denom < SIMD_EPSILON)
- {
- denom = SIMD_EPSILON;
- }
- cfm = btScalar(1) / denom;
- erp = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1) / denom;
- }
- }
-
- cfm *= invTimeStep;
-
-
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
-
- {
-#ifdef COMPUTE_IMPULSE_DENOM
- btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
- btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
-#else
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (rb0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
- if (rb1)
- {
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
-#endif //COMPUTE_IMPULSE_DENOM
-
- btScalar denom = relaxation/(denom0+denom1+cfm);
- solverConstraint.m_jacDiagABInv = denom;
- }
-
- if (rb0)
- {
- solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB;
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- } else
- {
- solverConstraint.m_contactNormal1.setZero();
- solverConstraint.m_relpos1CrossNormal.setZero();
- }
- if (rb1)
- {
- solverConstraint.m_contactNormal2 = -cp.m_normalWorldOnB;
- solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
- }else
- {
- solverConstraint.m_contactNormal2.setZero();
- solverConstraint.m_relpos2CrossNormal.setZero();
- }
-
- btScalar restitution = 0.f;
- btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
-
- {
- btVector3 vel1,vel2;
+ btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
- vel1 = rb0? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
- vel2 = rb1? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
+ btRigidBody* rb0 = bodyA->m_originalBody;
+ btRigidBody* rb1 = bodyB->m_originalBody;
- // btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
+ // btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
+ // btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
+ //rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
+ //rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
+ relaxation = infoGlobal.m_sor;
+ btScalar invTimeStep = btScalar(1) / infoGlobal.m_timeStep;
+ //cfm = 1 / ( dt * kp + kd )
+ //erp = dt * kp / ( dt * kp + kd )
- solverConstraint.m_friction = cp.m_combinedFriction;
+ btScalar cfm = infoGlobal.m_globalCfm;
+ btScalar erp = infoGlobal.m_erp2;
+ if ((cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_CFM) || (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_ERP))
+ {
+ if (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_CFM)
+ cfm = cp.m_contactCFM;
+ if (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_ERP)
+ erp = cp.m_contactERP;
+ }
+ else
+ {
+ if (cp.m_contactPointFlags & BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING)
+ {
+ btScalar denom = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1 + cp.m_combinedContactDamping1);
+ if (denom < SIMD_EPSILON)
+ {
+ denom = SIMD_EPSILON;
+ }
+ cfm = btScalar(1) / denom;
+ erp = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1) / denom;
+ }
+ }
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
- if (restitution <= btScalar(0.))
- {
- restitution = 0.f;
- };
- }
+ cfm *= invTimeStep;
+ btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
+ btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * -torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
- ///warm starting (or zero if disabled)
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
- if (rb0)
- bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
- if (rb1)
- bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
- } else
- {
- solverConstraint.m_appliedImpulse = 0.f;
- }
+ {
+#ifdef COMPUTE_IMPULSE_DENOM
+ btScalar denom0 = rb0->computeImpulseDenominator(pos1, cp.m_normalWorldOnB);
+ btScalar denom1 = rb1->computeImpulseDenominator(pos2, cp.m_normalWorldOnB);
+#else
+ btVector3 vec;
+ btScalar denom0 = 0.f;
+ btScalar denom1 = 0.f;
+ if (rb0)
+ {
+ vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
+ denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
+ }
+ if (rb1)
+ {
+ vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
+ denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
+ }
+#endif //COMPUTE_IMPULSE_DENOM
- solverConstraint.m_appliedPushImpulse = 0.f;
+ btScalar denom = relaxation / (denom0 + denom1 + cfm);
+ solverConstraint.m_jacDiagABInv = denom;
+ }
- {
+ if (rb0)
+ {
+ solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB;
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ }
+ else
+ {
+ solverConstraint.m_contactNormal1.setZero();
+ solverConstraint.m_relpos1CrossNormal.setZero();
+ }
+ if (rb1)
+ {
+ solverConstraint.m_contactNormal2 = -cp.m_normalWorldOnB;
+ solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
+ }
+ else
+ {
+ solverConstraint.m_contactNormal2.setZero();
+ solverConstraint.m_relpos2CrossNormal.setZero();
+ }
- btVector3 externalForceImpulseA = bodyA->m_originalBody ? bodyA->m_externalForceImpulse: btVector3(0,0,0);
- btVector3 externalTorqueImpulseA = bodyA->m_originalBody ? bodyA->m_externalTorqueImpulse: btVector3(0,0,0);
- btVector3 externalForceImpulseB = bodyB->m_originalBody ? bodyB->m_externalForceImpulse: btVector3(0,0,0);
- btVector3 externalTorqueImpulseB = bodyB->m_originalBody ?bodyB->m_externalTorqueImpulse : btVector3(0,0,0);
+ btScalar restitution = 0.f;
+ btScalar penetration = cp.getDistance() + infoGlobal.m_linearSlop;
+ {
+ btVector3 vel1, vel2;
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(bodyA->m_linearVelocity+externalForceImpulseA)
- + solverConstraint.m_relpos1CrossNormal.dot(bodyA->m_angularVelocity+externalTorqueImpulseA);
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyB->m_linearVelocity+externalForceImpulseB)
- + solverConstraint.m_relpos2CrossNormal.dot(bodyB->m_angularVelocity+externalTorqueImpulseB);
- btScalar rel_vel = vel1Dotn+vel2Dotn;
+ vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0, 0, 0);
+ vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0, 0, 0);
- btScalar positionalError = 0.f;
- btScalar velocityError = restitution - rel_vel;// * damping;
+ // btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
+ btVector3 vel = vel1 - vel2;
+ btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
+ solverConstraint.m_friction = cp.m_combinedFriction;
-
- if (penetration>0)
- {
- positionalError = 0;
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
+ if (restitution <= btScalar(0.))
+ {
+ restitution = 0.f;
+ };
+ }
- velocityError -= penetration *invTimeStep;
- } else
- {
- positionalError = -penetration * erp*invTimeStep;
+ ///warm starting (or zero if disabled)
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1 * bodyA->internalGetInvMass(), solverConstraint.m_angularComponentA, solverConstraint.m_appliedImpulse);
+ if (rb1)
+ bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2 * bodyB->internalGetInvMass() , -solverConstraint.m_angularComponentB, -(btScalar)solverConstraint.m_appliedImpulse);
+ }
+ else
+ {
+ solverConstraint.m_appliedImpulse = 0.f;
+ }
- }
+ solverConstraint.m_appliedPushImpulse = 0.f;
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+ {
+ btVector3 externalForceImpulseA = bodyA->m_originalBody ? bodyA->m_externalForceImpulse : btVector3(0, 0, 0);
+ btVector3 externalTorqueImpulseA = bodyA->m_originalBody ? bodyA->m_externalTorqueImpulse : btVector3(0, 0, 0);
+ btVector3 externalForceImpulseB = bodyB->m_originalBody ? bodyB->m_externalForceImpulse : btVector3(0, 0, 0);
+ btVector3 externalTorqueImpulseB = bodyB->m_originalBody ? bodyB->m_externalTorqueImpulse : btVector3(0, 0, 0);
- if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- //combine position and velocity into rhs
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;//-solverConstraint.m_contactNormal1.dot(bodyA->m_externalForce*bodyA->m_invMass-bodyB->m_externalForce/bodyB->m_invMass)*solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhsPenetration = 0.f;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(bodyA->m_linearVelocity + externalForceImpulseA) + solverConstraint.m_relpos1CrossNormal.dot(bodyA->m_angularVelocity + externalTorqueImpulseA);
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(bodyB->m_linearVelocity + externalForceImpulseB) + solverConstraint.m_relpos2CrossNormal.dot(bodyB->m_angularVelocity + externalTorqueImpulseB);
+ btScalar rel_vel = vel1Dotn + vel2Dotn;
- } else
- {
- //split position and velocity into rhs and m_rhsPenetration
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_rhsPenetration = penetrationImpulse;
- }
- solverConstraint.m_cfm = cfm*solverConstraint.m_jacDiagABInv;
- solverConstraint.m_lowerLimit = 0;
- solverConstraint.m_upperLimit = 1e10f;
- }
+ btScalar positionalError = 0.f;
+ btScalar velocityError = restitution - rel_vel; // * damping;
+ if (penetration > 0)
+ {
+ positionalError = 0;
+ velocityError -= penetration * invTimeStep;
+ }
+ else
+ {
+ positionalError = -penetration * erp * invTimeStep;
+ }
+ btScalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
+ if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ {
+ //combine position and velocity into rhs
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse; //-solverConstraint.m_contactNormal1.dot(bodyA->m_externalForce*bodyA->m_invMass-bodyB->m_externalForce/bodyB->m_invMass)*solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhsPenetration = 0.f;
+ }
+ else
+ {
+ //split position and velocity into rhs and m_rhsPenetration
+ solverConstraint.m_rhs = velocityImpulse;
+ solverConstraint.m_rhsPenetration = penetrationImpulse;
+ }
+ solverConstraint.m_cfm = cfm * solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_lowerLimit = 0;
+ solverConstraint.m_upperLimit = 1e10f;
+ }
}
-
-
-void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint,
- int solverBodyIdA, int solverBodyIdB,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse(btSolverConstraint& solverConstraint,
+ int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
{
-
btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
@@ -1058,10 +990,11 @@ void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolver
{
frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
if (rb0)
- bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal1*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
+ bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal1 * rb0->getInvMass() , frictionConstraint1.m_angularComponentA, frictionConstraint1.m_appliedImpulse);
if (rb1)
- bodyB->internalApplyImpulse(-frictionConstraint1.m_contactNormal2*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-(btScalar)frictionConstraint1.m_appliedImpulse);
- } else
+ bodyB->internalApplyImpulse(-frictionConstraint1.m_contactNormal2 * rb1->getInvMass() , -frictionConstraint1.m_angularComponentB, -(btScalar)frictionConstraint1.m_appliedImpulse);
+ }
+ else
{
frictionConstraint1.m_appliedImpulse = 0.f;
}
@@ -1069,50 +1002,45 @@ void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolver
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
+ btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1];
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
- frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
+ frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
if (rb0)
- bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal1*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
+ bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal1 * rb0->getInvMass(), frictionConstraint2.m_angularComponentA, frictionConstraint2.m_appliedImpulse);
if (rb1)
- bodyB->internalApplyImpulse(-frictionConstraint2.m_contactNormal2*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-(btScalar)frictionConstraint2.m_appliedImpulse);
- } else
+ bodyB->internalApplyImpulse(-frictionConstraint2.m_contactNormal2 * rb1->getInvMass(), -frictionConstraint2.m_angularComponentB, -(btScalar)frictionConstraint2.m_appliedImpulse);
+ }
+ else
{
frictionConstraint2.m_appliedImpulse = 0.f;
}
}
}
-
-
-
-void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
{
- btCollisionObject* colObj0=0,*colObj1=0;
+ btCollisionObject *colObj0 = 0, *colObj1 = 0;
colObj0 = (btCollisionObject*)manifold->getBody0();
colObj1 = (btCollisionObject*)manifold->getBody1();
- int solverBodyIdA = getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
- int solverBodyIdB = getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
+ int solverBodyIdA = getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
-// btRigidBody* bodyA = btRigidBody::upcast(colObj0);
-// btRigidBody* bodyB = btRigidBody::upcast(colObj1);
+ // btRigidBody* bodyA = btRigidBody::upcast(colObj0);
+ // btRigidBody* bodyB = btRigidBody::upcast(colObj1);
btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
-
-
///avoid collision response between two static objects
if (!solverBodyA || (solverBodyA->m_invMass.fuzzyZero() && (!solverBodyB || solverBodyB->m_invMass.fuzzyZero())))
return;
- int rollingFriction=1;
- for (int j=0;j<manifold->getNumContacts();j++)
+ int rollingFriction = 1;
+ for (int j = 0; j < manifold->getNumContacts(); j++)
{
-
btManifoldPoint& cp = manifold->getContactPoint(j);
if (cp.getDistance() <= manifold->getContactProcessingThreshold())
@@ -1121,7 +1049,6 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
btVector3 rel_pos2;
btScalar relaxation;
-
int frictionIndex = m_tmpSolverContactConstraintPool.size();
btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
solverConstraint.m_solverBodyIdA = solverBodyIdA;
@@ -1137,43 +1064,38 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
btVector3 vel1;
btVector3 vel2;
-
- solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1,vel1);
- solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2,vel2 );
- btVector3 vel = vel1 - vel2;
+ solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1, vel1);
+ solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2, vel2);
+
+ btVector3 vel = vel1 - vel2;
btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
-
-
-
/////setup the friction constraints
solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
- if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
+ if ((cp.m_combinedRollingFriction > 0.f) && (rollingFriction > 0))
{
-
{
- addTorsionalFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,cp.m_combinedSpinningFriction, rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- btVector3 axis0,axis1;
- btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
+ addTorsionalFrictionConstraint(cp.m_normalWorldOnB, solverBodyIdA, solverBodyIdB, frictionIndex, cp, cp.m_combinedSpinningFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ btVector3 axis0, axis1;
+ btPlaneSpace1(cp.m_normalWorldOnB, axis0, axis1);
axis0.normalize();
axis1.normalize();
-
- applyAnisotropicFriction(colObj0,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- if (axis0.length()>0.001)
- addTorsionalFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,
- cp.m_combinedRollingFriction, rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- if (axis1.length()>0.001)
- addTorsionalFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,
- cp.m_combinedRollingFriction, rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ applyAnisotropicFriction(colObj0, axis0, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1, axis0, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj0, axis1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1, axis1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ if (axis0.length() > 0.001)
+ addTorsionalFrictionConstraint(axis0, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
+ cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
+ if (axis1.length() > 0.001)
+ addTorsionalFrictionConstraint(axis1, solverBodyIdA, solverBodyIdB, frictionIndex, cp,
+ cp.m_combinedRollingFriction, rel_pos1, rel_pos2, colObj0, colObj1, relaxation);
}
}
@@ -1188,106 +1110,97 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
///
///The user can manually override the friction directions for certain contacts using a contact callback,
- ///and set the cp.m_lateralFrictionInitialized to true
+ ///and use contactPoint.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
///this will give a conveyor belt effect
///
-
- if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags&BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
+
+ if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
{
cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
{
- cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel);
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,infoGlobal);
+ cp.m_lateralFrictionDir1 *= 1.f / btSqrt(lat_rel_vel);
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
- if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
- cp.m_lateralFrictionDir2.normalize();//??
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, infoGlobal);
+ cp.m_lateralFrictionDir2.normalize(); //??
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
}
-
- } else
+ }
+ else
{
- btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
+ btPlaneSpace1(cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, infoGlobal);
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, infoGlobal);
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
}
-
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
{
- cp.m_contactPointFlags|=BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
+ cp.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
}
}
-
- } else
+ }
+ else
{
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
+ addFrictionConstraint(cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
-
+ addFrictionConstraint(cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, frictionIndex, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
}
- setFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
-
-
-
-
+ setFrictionConstraintImpulse(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
}
}
}
-void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
{
int i;
btPersistentManifold* manifold = 0;
-// btCollisionObject* colObj0=0,*colObj1=0;
-
+ // btCollisionObject* colObj0=0,*colObj1=0;
- for (i=0;i<numManifolds;i++)
+ for (i = 0; i < numManifolds; i++)
{
manifold = manifoldPtr[i];
- convertContact(manifold,infoGlobal);
+ convertContact(manifold, infoGlobal);
}
}
-
void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* currentConstraintRow,
- btTypedConstraint* constraint,
- const btTypedConstraint::btConstraintInfo1& info1,
- int solverBodyIdA,
- int solverBodyIdB,
- const btContactSolverInfo& infoGlobal
- )
+ btTypedConstraint* constraint,
+ const btTypedConstraint::btConstraintInfo1& info1,
+ int solverBodyIdA,
+ int solverBodyIdB,
+ const btContactSolverInfo& infoGlobal)
{
const btRigidBody& rbA = constraint->getRigidBodyA();
const btRigidBody& rbB = constraint->getRigidBodyB();
- const btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
- const btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
+ const btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
+ const btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
- if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
+ if (overrideNumSolverIterations > m_maxOverrideNumSolverIterations)
m_maxOverrideNumSolverIterations = overrideNumSolverIterations;
- for (int j=0;j<info1.m_numConstraintRows;j++)
+ for (int j = 0; j < info1.m_numConstraintRows; j++)
{
- memset(&currentConstraintRow[j],0,sizeof(btSolverConstraint));
+ memset(&currentConstraintRow[j], 0, sizeof(btSolverConstraint));
currentConstraintRow[j].m_lowerLimit = -SIMD_INFINITY;
currentConstraintRow[j].m_upperLimit = SIMD_INFINITY;
currentConstraintRow[j].m_appliedImpulse = 0.f;
@@ -1297,15 +1210,15 @@ void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* curre
currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
}
- // these vectors are already cleared in initSolverBody, no need to redundantly clear again
- btAssert(bodyAPtr->getDeltaLinearVelocity().isZero());
- btAssert(bodyAPtr->getDeltaAngularVelocity().isZero());
- btAssert(bodyAPtr->getPushVelocity().isZero());
- btAssert(bodyAPtr->getTurnVelocity().isZero());
- btAssert(bodyBPtr->getDeltaLinearVelocity().isZero());
- btAssert(bodyBPtr->getDeltaAngularVelocity().isZero());
- btAssert(bodyBPtr->getPushVelocity().isZero());
- btAssert(bodyBPtr->getTurnVelocity().isZero());
+ // these vectors are already cleared in initSolverBody, no need to redundantly clear again
+ btAssert(bodyAPtr->getDeltaLinearVelocity().isZero());
+ btAssert(bodyAPtr->getDeltaAngularVelocity().isZero());
+ btAssert(bodyAPtr->getPushVelocity().isZero());
+ btAssert(bodyAPtr->getTurnVelocity().isZero());
+ btAssert(bodyBPtr->getDeltaLinearVelocity().isZero());
+ btAssert(bodyBPtr->getDeltaAngularVelocity().isZero());
+ btAssert(bodyBPtr->getPushVelocity().isZero());
+ btAssert(bodyBPtr->getTurnVelocity().isZero());
//bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
//bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
//bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
@@ -1315,17 +1228,16 @@ void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* curre
//bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
//bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
-
btTypedConstraint::btConstraintInfo2 info2;
- info2.fps = 1.f/infoGlobal.m_timeStep;
+ info2.fps = 1.f / infoGlobal.m_timeStep;
info2.erp = infoGlobal.m_erp;
info2.m_J1linearAxis = currentConstraintRow->m_contactNormal1;
info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
info2.m_J2linearAxis = currentConstraintRow->m_contactNormal2;
info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
- info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
+ info2.rowskip = sizeof(btSolverConstraint) / sizeof(btScalar); //check this
///the size of btSolverConstraint needs be a multiple of btScalar
- btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
+ btAssert(info2.rowskip * sizeof(btScalar) == sizeof(btSolverConstraint));
info2.m_constraintError = &currentConstraintRow->m_rhs;
currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
info2.m_damping = infoGlobal.m_damping;
@@ -1336,16 +1248,16 @@ void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* curre
constraint->getInfo2(&info2);
///finalize the constraint setup
- for (int j=0;j<info1.m_numConstraintRows;j++)
+ for (int j = 0; j < info1.m_numConstraintRows; j++)
{
btSolverConstraint& solverConstraint = currentConstraintRow[j];
- if (solverConstraint.m_upperLimit>=constraint->getBreakingImpulseThreshold())
+ if (solverConstraint.m_upperLimit >= constraint->getBreakingImpulseThreshold())
{
solverConstraint.m_upperLimit = constraint->getBreakingImpulseThreshold();
}
- if (solverConstraint.m_lowerLimit<=-constraint->getBreakingImpulseThreshold())
+ if (solverConstraint.m_lowerLimit <= -constraint->getBreakingImpulseThreshold())
{
solverConstraint.m_lowerLimit = -constraint->getBreakingImpulseThreshold();
}
@@ -1354,18 +1266,18 @@ void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* curre
{
const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
- solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
+ solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld() * ftorqueAxis1 * constraint->getRigidBodyA().getAngularFactor();
}
{
const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
- solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
+ solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld() * ftorqueAxis2 * constraint->getRigidBodyB().getAngularFactor();
}
{
- btVector3 iMJlA = solverConstraint.m_contactNormal1*rbA.getInvMass();
- btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
- btVector3 iMJlB = solverConstraint.m_contactNormal2*rbB.getInvMass();//sign of normal?
- btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
+ btVector3 iMJlA = solverConstraint.m_contactNormal1 * rbA.getInvMass();
+ btVector3 iMJaA = rbA.getInvInertiaTensorWorld() * solverConstraint.m_relpos1CrossNormal;
+ btVector3 iMJlB = solverConstraint.m_contactNormal2 * rbB.getInvMass(); //sign of normal?
+ btVector3 iMJaB = rbB.getInvInertiaTensorWorld() * solverConstraint.m_relpos2CrossNormal;
btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal1);
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
@@ -1373,41 +1285,38 @@ void btSequentialImpulseConstraintSolver::convertJoint(btSolverConstraint* curre
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
btScalar fsum = btFabs(sum);
btAssert(fsum > SIMD_EPSILON);
- btScalar sorRelaxation = 1.f;//todo: get from globalInfo?
- solverConstraint.m_jacDiagABInv = fsum>SIMD_EPSILON?sorRelaxation/sum : 0.f;
+ btScalar sorRelaxation = 1.f; //todo: get from globalInfo?
+ solverConstraint.m_jacDiagABInv = fsum > SIMD_EPSILON ? sorRelaxation / sum : 0.f;
}
{
btScalar rel_vel;
- btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0,0,0);
- btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorqueImpulse : btVector3(0,0,0);
+ btVector3 externalForceImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalForceImpulse : btVector3(0, 0, 0);
+ btVector3 externalTorqueImpulseA = bodyAPtr->m_originalBody ? bodyAPtr->m_externalTorqueImpulse : btVector3(0, 0, 0);
- btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0,0,0);
- btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ?bodyBPtr->m_externalTorqueImpulse : btVector3(0,0,0);
+ btVector3 externalForceImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalForceImpulse : btVector3(0, 0, 0);
+ btVector3 externalTorqueImpulseB = bodyBPtr->m_originalBody ? bodyBPtr->m_externalTorqueImpulse : btVector3(0, 0, 0);
- btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()+externalForceImpulseA)
- + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity()+externalTorqueImpulseA);
+ btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity() + externalForceImpulseA) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity() + externalTorqueImpulseA);
- btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()+externalForceImpulseB)
- + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity()+externalTorqueImpulseB);
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity() + externalForceImpulseB) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity() + externalTorqueImpulseB);
- rel_vel = vel1Dotn+vel2Dotn;
+ rel_vel = vel1Dotn + vel2Dotn;
btScalar restitution = 0.f;
- btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
- btScalar velocityError = restitution - rel_vel * info2.m_damping;
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ btScalar positionalError = solverConstraint.m_rhs; //already filled in by getConstraintInfo2
+ btScalar velocityError = restitution - rel_vel * info2.m_damping;
+ btScalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
solverConstraint.m_appliedImpulse = 0.f;
}
}
}
-
-void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal)
+void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE("convertJoints");
- for (int j=0;j<numConstraints;j++)
+ BT_PROFILE("convertJoints");
+ for (int j = 0; j < numConstraints; j++)
{
btTypedConstraint* constraint = constraints[j];
constraint->buildJacobian();
@@ -1418,7 +1327,7 @@ void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** cons
m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
//calculate the total number of contraint rows
- for (int i=0;i<numConstraints;i++)
+ for (int i = 0; i < numConstraints; i++)
{
btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
btJointFeedback* fb = constraints[i]->getJointFeedback();
@@ -1433,7 +1342,8 @@ void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** cons
if (constraints[i]->isEnabled())
{
constraints[i]->getInfo1(&info1);
- } else
+ }
+ else
{
info1.m_numConstraintRows = 0;
info1.nub = 0;
@@ -1442,110 +1352,105 @@ void btSequentialImpulseConstraintSolver::convertJoints(btTypedConstraint** cons
}
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
-
///setup the btSolverConstraints
int currentRow = 0;
- for (int i=0;i<numConstraints;i++)
+ for (int i = 0; i < numConstraints; i++)
{
const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
if (info1.m_numConstraintRows)
{
- btAssert(currentRow<totalNumRows);
+ btAssert(currentRow < totalNumRows);
btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
btTypedConstraint* constraint = constraints[i];
btRigidBody& rbA = constraint->getRigidBodyA();
btRigidBody& rbB = constraint->getRigidBodyB();
- int solverBodyIdA = getOrInitSolverBody(rbA,infoGlobal.m_timeStep);
- int solverBodyIdB = getOrInitSolverBody(rbB,infoGlobal.m_timeStep);
+ int solverBodyIdA = getOrInitSolverBody(rbA, infoGlobal.m_timeStep);
+ int solverBodyIdB = getOrInitSolverBody(rbB, infoGlobal.m_timeStep);
- convertJoint(currentConstraintRow, constraint, info1, solverBodyIdA, solverBodyIdB, infoGlobal);
- }
- currentRow+=info1.m_numConstraintRows;
+ convertJoint(currentConstraintRow, constraint, info1, solverBodyIdA, solverBodyIdB, infoGlobal);
+ }
+ currentRow += info1.m_numConstraintRows;
}
}
-
void btSequentialImpulseConstraintSolver::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE("convertBodies");
+ BT_PROFILE("convertBodies");
for (int i = 0; i < numBodies; i++)
{
bodies[i]->setCompanionId(-1);
}
#if BT_THREADSAFE
- m_kinematicBodyUniqueIdToSolverBodyTable.resize( 0 );
-#endif // BT_THREADSAFE
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize(0);
+#endif // BT_THREADSAFE
- m_tmpSolverBodyPool.reserve(numBodies+1);
+ m_tmpSolverBodyPool.reserve(numBodies + 1);
m_tmpSolverBodyPool.resize(0);
//btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- //initSolverBody(&fixedBody,0);
+ //initSolverBody(&fixedBody,0);
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
- int bodyId = getOrInitSolverBody(*bodies[i],infoGlobal.m_timeStep);
+ int bodyId = getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep);
btRigidBody* body = btRigidBody::upcast(bodies[i]);
if (body && body->getInvMass())
{
btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
- btVector3 gyroForce (0,0,0);
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
+ btVector3 gyroForce(0, 0, 0);
+ if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
{
gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
- solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
+ solverBody.m_externalTorqueImpulse -= gyroForce * body->getInvInertiaTensorWorld() * infoGlobal.m_timeStep;
}
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
+ if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
{
gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
solverBody.m_externalTorqueImpulse += gyroForce;
}
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
+ if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
{
gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
solverBody.m_externalTorqueImpulse += gyroForce;
-
}
}
}
}
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
m_fixedBodyId = -1;
BT_PROFILE("solveGroupCacheFriendlySetup");
(void)debugDrawer;
- // if solver mode has changed,
- if ( infoGlobal.m_solverMode != m_cachedSolverMode )
- {
- // update solver functions to use SIMD or non-SIMD
- bool useSimd = !!( infoGlobal.m_solverMode & SOLVER_SIMD );
- setupSolverFunctions( useSimd );
- m_cachedSolverMode = infoGlobal.m_solverMode;
- }
+ // if solver mode has changed,
+ if (infoGlobal.m_solverMode != m_cachedSolverMode)
+ {
+ // update solver functions to use SIMD or non-SIMD
+ bool useSimd = !!(infoGlobal.m_solverMode & SOLVER_SIMD);
+ setupSolverFunctions(useSimd);
+ m_cachedSolverMode = infoGlobal.m_solverMode;
+ }
m_maxOverrideNumSolverIterations = 0;
#ifdef BT_ADDITIONAL_DEBUG
- //make sure that dynamic bodies exist for all (enabled) constraints
- for (int i=0;i<numConstraints;i++)
+ //make sure that dynamic bodies exist for all (enabled) constraints
+ for (int i = 0; i < numConstraints; i++)
{
btTypedConstraint* constraint = constraints[i];
if (constraint->isEnabled())
{
if (!constraint->getRigidBodyA().isStaticOrKinematicObject())
{
- bool found=false;
- for (int b=0;b<numBodies;b++)
+ bool found = false;
+ for (int b = 0; b < numBodies; b++)
{
-
- if (&constraint->getRigidBodyA()==bodies[b])
+ if (&constraint->getRigidBodyA() == bodies[b])
{
found = true;
break;
@@ -1555,10 +1460,10 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
if (!constraint->getRigidBodyB().isStaticOrKinematicObject())
{
- bool found=false;
- for (int b=0;b<numBodies;b++)
+ bool found = false;
+ for (int b = 0; b < numBodies; b++)
{
- if (&constraint->getRigidBodyB()==bodies[b])
+ if (&constraint->getRigidBodyB() == bodies[b])
{
found = true;
break;
@@ -1568,50 +1473,46 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
}
}
- //make sure that dynamic bodies exist for all contact manifolds
- for (int i=0;i<numManifolds;i++)
- {
- if (!manifoldPtr[i]->getBody0()->isStaticOrKinematicObject())
- {
- bool found=false;
- for (int b=0;b<numBodies;b++)
- {
-
- if (manifoldPtr[i]->getBody0()==bodies[b])
- {
- found = true;
- break;
- }
- }
- btAssert(found);
- }
- if (!manifoldPtr[i]->getBody1()->isStaticOrKinematicObject())
- {
- bool found=false;
- for (int b=0;b<numBodies;b++)
- {
- if (manifoldPtr[i]->getBody1()==bodies[b])
- {
- found = true;
- break;
- }
- }
- btAssert(found);
- }
- }
-#endif //BT_ADDITIONAL_DEBUG
-
+ //make sure that dynamic bodies exist for all contact manifolds
+ for (int i = 0; i < numManifolds; i++)
+ {
+ if (!manifoldPtr[i]->getBody0()->isStaticOrKinematicObject())
+ {
+ bool found = false;
+ for (int b = 0; b < numBodies; b++)
+ {
+ if (manifoldPtr[i]->getBody0() == bodies[b])
+ {
+ found = true;
+ break;
+ }
+ }
+ btAssert(found);
+ }
+ if (!manifoldPtr[i]->getBody1()->isStaticOrKinematicObject())
+ {
+ bool found = false;
+ for (int b = 0; b < numBodies; b++)
+ {
+ if (manifoldPtr[i]->getBody1() == bodies[b])
+ {
+ found = true;
+ break;
+ }
+ }
+ btAssert(found);
+ }
+ }
+#endif //BT_ADDITIONAL_DEBUG
//convert all bodies
- convertBodies(bodies, numBodies, infoGlobal);
-
- convertJoints(constraints, numConstraints, infoGlobal);
+ convertBodies(bodies, numBodies, infoGlobal);
- convertContacts(manifoldPtr,numManifolds,infoGlobal);
+ convertJoints(constraints, numConstraints, infoGlobal);
+ convertContacts(manifoldPtr, numManifolds, infoGlobal);
-// btContactSolverInfo info = infoGlobal;
-
+ // btContactSolverInfo info = infoGlobal;
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
int numConstraintPool = m_tmpSolverContactConstraintPool.size();
@@ -1620,35 +1521,33 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool*2);
+ m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool * 2);
else
m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
{
int i;
- for (i=0;i<numNonContactPool;i++)
+ for (i = 0; i < numNonContactPool; i++)
{
m_orderNonContactConstraintPool[i] = i;
}
- for (i=0;i<numConstraintPool;i++)
+ for (i = 0; i < numConstraintPool; i++)
{
m_orderTmpConstraintPool[i] = i;
}
- for (i=0;i<numFrictionPool;i++)
+ for (i = 0; i < numFrictionPool; i++)
{
m_orderFrictionConstraintPool[i] = i;
}
}
return 0.f;
-
}
-
-btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/)
+btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */, int /*numBodies*/, btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* /*debugDrawer*/)
{
- BT_PROFILE("solveSingleIteration");
+ BT_PROFILE("solveSingleIteration");
btScalar leastSquaresResidual = 0.f;
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
@@ -1657,29 +1556,31 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
{
- if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
+ if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
{
-
- for (int j=0; j<numNonContactPool; ++j) {
+ for (int j = 0; j < numNonContactPool; ++j)
+ {
int tmp = m_orderNonContactConstraintPool[j];
- int swapi = btRandInt2(j+1);
+ int swapi = btRandInt2(j + 1);
m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
m_orderNonContactConstraintPool[swapi] = tmp;
}
//contact/friction constraints are not solved more than
- if (iteration< infoGlobal.m_numIterations)
+ if (iteration < infoGlobal.m_numIterations)
{
- for (int j=0; j<numConstraintPool; ++j) {
+ for (int j = 0; j < numConstraintPool; ++j)
+ {
int tmp = m_orderTmpConstraintPool[j];
- int swapi = btRandInt2(j+1);
+ int swapi = btRandInt2(j + 1);
m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
m_orderTmpConstraintPool[swapi] = tmp;
}
- for (int j=0; j<numFrictionPool; ++j) {
+ for (int j = 0; j < numFrictionPool; ++j)
+ {
int tmp = m_orderFrictionConstraintPool[j];
- int swapi = btRandInt2(j+1);
+ int swapi = btRandInt2(j + 1);
m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
m_orderFrictionConstraintPool[swapi] = tmp;
}
@@ -1687,253 +1588,240 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
}
}
- ///solve all joint constraints
- for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ ///solve all joint constraints
+ for (int j = 0; j < m_tmpSolverNonContactConstraintPool.size(); j++)
+ {
+ btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
+ if (iteration < constraint.m_overrideNumSolverIterations)
{
- btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
- if (iteration < constraint.m_overrideNumSolverIterations)
- {
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
- leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
- }
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA], m_tmpSolverBodyPool[constraint.m_solverBodyIdB], constraint);
+ leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
+ }
- if (iteration< infoGlobal.m_numIterations)
+ if (iteration < infoGlobal.m_numIterations)
+ {
+ for (int j = 0; j < numConstraints; j++)
{
- for (int j=0;j<numConstraints;j++)
+ if (constraints[j]->isEnabled())
{
- if (constraints[j]->isEnabled())
- {
- int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(),infoGlobal.m_timeStep);
- int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
- btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
- btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
- constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
- }
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(), infoGlobal.m_timeStep);
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(), infoGlobal.m_timeStep);
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
+ constraints[j]->solveConstraintObsolete(bodyA, bodyB, infoGlobal.m_timeStep);
}
+ }
+
+ ///solve all contact constraints
+ if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
+ {
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
- ///solve all contact constraints
- if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
+ for (int c = 0; c < numPoolConstraints; c++)
{
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1;
+ btScalar totalImpulse = 0;
- for (int c=0;c<numPoolConstraints;c++)
{
- btScalar totalImpulse =0;
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
+ btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
+ totalImpulse = solveManifold.m_appliedImpulse;
+ }
+ bool applyFriction = true;
+ if (applyFriction)
+ {
{
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
- btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier]];
- totalImpulse = solveManifold.m_appliedImpulse;
- }
- bool applyFriction = true;
- if (applyFriction)
- {
+ if (totalImpulse > btScalar(0))
{
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier]];
-
- if (totalImpulse>btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
- }
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
+ }
- if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
- {
-
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
+ if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c * multiplier + 1]];
- if (totalImpulse>btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ if (totalImpulse > btScalar(0))
+ {
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
- }
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
}
-
}
- else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
- {
- //solve the friction constraints after all contact constraints, don't interleave them
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- int j;
-
- for (j=0;j<numPoolConstraints;j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
- }
+ }
+ else //SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
+ {
+ //solve the friction constraints after all contact constraints, don't interleave them
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ int j;
+ for (j = 0; j < numPoolConstraints; j++)
+ {
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
+ }
+ ///solve all friction constraints
- ///solve all friction constraints
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ for (j = 0; j < numFrictionPoolConstraints; j++)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
+ if (totalImpulse > btScalar(0))
{
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
- if (totalImpulse>btScalar(0))
- {
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
- }
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
+ }
+ int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
+ for (int j = 0; j < numRollingFrictionPoolConstraints; j++)
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
+ if (totalImpulse > btScalar(0))
+ {
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
- int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
- for (int j=0;j<numRollingFrictionPoolConstraints;j++)
- {
-
- btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
- if (totalImpulse>btScalar(0))
- {
- btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
- rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
-
- rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
- rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
- btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
- leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
- }
- }
-
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
+ leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
+ }
}
+ }
return leastSquaresResidual;
}
-
-void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations");
int iteration;
if (infoGlobal.m_splitImpulse)
{
{
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
+ for (iteration = 0; iteration < infoGlobal.m_numIterations; iteration++)
{
- btScalar leastSquaresResidual =0.f;
+ btScalar leastSquaresResidual = 0.f;
{
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
- for (j=0;j<numPoolConstraints;j++)
+ for (j = 0; j < numPoolConstraints; j++)
{
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- btScalar residual = resolveSplitPenetrationImpulse(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- leastSquaresResidual = btMax(leastSquaresResidual, residual*residual);
+ btScalar residual = resolveSplitPenetrationImpulse(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
}
- if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration>=(infoGlobal.m_numIterations-1))
+ if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration >= (infoGlobal.m_numIterations - 1))
{
#ifdef VERBOSE_RESIDUAL_PRINTF
- printf("residual = %f at iteration #%d\n",leastSquaresResidual,iteration);
+ printf("residual = %f at iteration #%d\n", leastSquaresResidual, iteration);
#endif
break;
}
}
- }
+ }
}
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
BT_PROFILE("solveGroupCacheFriendlyIterations");
{
///this is a special step to resolve penetrations (just for contacts)
- solveGroupCacheFriendlySplitImpulseIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
+ solveGroupCacheFriendlySplitImpulseIterations(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
- int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
+ int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations ? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
- for ( int iteration = 0 ; iteration< maxIterations ; iteration++)
+ for (int iteration = 0; iteration < maxIterations; iteration++)
//for ( int iteration = maxIterations-1 ; iteration >= 0;iteration--)
{
- m_leastSquaresResidual = solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
+ m_leastSquaresResidual = solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
- if (m_leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || (iteration>= (maxIterations-1)))
+ if (m_leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || (iteration >= (maxIterations - 1)))
{
#ifdef VERBOSE_RESIDUAL_PRINTF
- printf("residual = %f at iteration #%d\n",m_leastSquaresResidual,iteration);
+ printf("residual = %f at iteration #%d\n", m_leastSquaresResidual, iteration);
#endif
break;
}
}
-
}
return 0.f;
}
void btSequentialImpulseConstraintSolver::writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
- for (int j=iBegin; j<iEnd; j++)
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
- btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
- btAssert(pt);
- pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
+ for (int j = iBegin; j < iEnd; j++)
+ {
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
+ btManifoldPoint* pt = (btManifoldPoint*)solveManifold.m_originalContactPoint;
+ btAssert(pt);
+ pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
// float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- // printf("pt->m_appliedImpulseLateral1 = %f\n", f);
- pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- //printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
- }
- //do a callback here?
+ // printf("pt->m_appliedImpulseLateral1 = %f\n", f);
+ pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ //printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse;
}
+ //do a callback here?
+ }
}
void btSequentialImpulseConstraintSolver::writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
- for (int j=iBegin; j<iEnd; j++)
+ for (int j = iBegin; j < iEnd; j++)
{
const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
btJointFeedback* fb = constr->getJointFeedback();
if (fb)
{
- fb->m_appliedForceBodyA += solverConstr.m_contactNormal1*solverConstr.m_appliedImpulse*constr->getRigidBodyA().getLinearFactor()/infoGlobal.m_timeStep;
- fb->m_appliedForceBodyB += solverConstr.m_contactNormal2*solverConstr.m_appliedImpulse*constr->getRigidBodyB().getLinearFactor()/infoGlobal.m_timeStep;
- fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* constr->getRigidBodyA().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
- fb->m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal* constr->getRigidBodyB().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep; /*RGM ???? */
-
+ fb->m_appliedForceBodyA += solverConstr.m_contactNormal1 * solverConstr.m_appliedImpulse * constr->getRigidBodyA().getLinearFactor() / infoGlobal.m_timeStep;
+ fb->m_appliedForceBodyB += solverConstr.m_contactNormal2 * solverConstr.m_appliedImpulse * constr->getRigidBodyB().getLinearFactor() / infoGlobal.m_timeStep;
+ fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal * constr->getRigidBodyA().getAngularFactor() * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep;
+ fb->m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal * constr->getRigidBodyB().getAngularFactor() * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep; /*RGM ???? */
}
constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
- if (btFabs(solverConstr.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
+ if (btFabs(solverConstr.m_appliedImpulse) >= constr->getBreakingImpulseThreshold())
{
constr->setEnabled(false);
}
}
}
-
void btSequentialImpulseConstraintSolver::writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
- for (int i=iBegin; i<iEnd; i++)
+ for (int i = iBegin; i < iEnd; i++)
{
btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
if (body)
@@ -1944,11 +1832,11 @@ void btSequentialImpulseConstraintSolver::writeBackBodies(int iBegin, int iEnd,
m_tmpSolverBodyPool[i].writebackVelocity();
m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(
- m_tmpSolverBodyPool[i].m_linearVelocity+
+ m_tmpSolverBodyPool[i].m_linearVelocity +
m_tmpSolverBodyPool[i].m_externalForceImpulse);
m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(
- m_tmpSolverBodyPool[i].m_angularVelocity+
+ m_tmpSolverBodyPool[i].m_angularVelocity +
m_tmpSolverBodyPool[i].m_externalTorqueImpulse);
if (infoGlobal.m_splitImpulse)
@@ -1959,17 +1847,17 @@ void btSequentialImpulseConstraintSolver::writeBackBodies(int iBegin, int iEnd,
}
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("solveGroupCacheFriendlyFinish");
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
- writeBackContacts(0, m_tmpSolverContactConstraintPool.size(), infoGlobal);
+ writeBackContacts(0, m_tmpSolverContactConstraintPool.size(), infoGlobal);
}
- writeBackJoints(0, m_tmpSolverNonContactConstraintPool.size(), infoGlobal);
- writeBackBodies(0, m_tmpSolverBodyPool.size(), infoGlobal);
+ writeBackJoints(0, m_tmpSolverNonContactConstraintPool.size(), infoGlobal);
+ writeBackBodies(0, m_tmpSolverBodyPool.size(), infoGlobal);
m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
@@ -1980,25 +1868,22 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCo
return 0.f;
}
-
-
/// btSequentialImpulseConstraintSolver Sequentially applies impulses
-btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btDispatcher* /*dispatcher*/)
+btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer, btDispatcher* /*dispatcher*/)
{
-
BT_PROFILE("solveGroup");
//you need to provide at least some bodies
- solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer);
+ solveGroupCacheFriendlySetup(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
- solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer);
+ solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
return 0.f;
}
-void btSequentialImpulseConstraintSolver::reset()
+void btSequentialImpulseConstraintSolver::reset()
{
m_btSeed2 = 0;
}
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
index b834c3dac3..70db83b063 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
@@ -27,147 +27,142 @@ class btCollisionObject;
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
-typedef btScalar(*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
+typedef btScalar (*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
-ATTRIBUTE_ALIGNED16(class) btSequentialImpulseConstraintSolver : public btConstraintSolver
+ATTRIBUTE_ALIGNED16(class)
+btSequentialImpulseConstraintSolver : public btConstraintSolver
{
protected:
- btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
- btConstraintArray m_tmpSolverContactConstraintPool;
- btConstraintArray m_tmpSolverNonContactConstraintPool;
- btConstraintArray m_tmpSolverContactFrictionConstraintPool;
- btConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
-
- btAlignedObjectArray<int> m_orderTmpConstraintPool;
- btAlignedObjectArray<int> m_orderNonContactConstraintPool;
- btAlignedObjectArray<int> m_orderFrictionConstraintPool;
+ btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
+ btConstraintArray m_tmpSolverContactConstraintPool;
+ btConstraintArray m_tmpSolverNonContactConstraintPool;
+ btConstraintArray m_tmpSolverContactFrictionConstraintPool;
+ btConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
+
+ btAlignedObjectArray<int> m_orderTmpConstraintPool;
+ btAlignedObjectArray<int> m_orderNonContactConstraintPool;
+ btAlignedObjectArray<int> m_orderFrictionConstraintPool;
btAlignedObjectArray<btTypedConstraint::btConstraintInfo1> m_tmpConstraintSizesPool;
- int m_maxOverrideNumSolverIterations;
+ int m_maxOverrideNumSolverIterations;
int m_fixedBodyId;
- // When running solvers on multiple threads, a race condition exists for Kinematic objects that
- // participate in more than one solver.
- // The getOrInitSolverBody() function writes the companionId of each body (storing the index of the solver body
- // for the current solver). For normal dynamic bodies it isn't an issue because they can only be in one island
- // (and therefore one thread) at a time. But kinematic bodies can be in multiple islands at once.
- // To avoid this race condition, this solver does not write the companionId, instead it stores the solver body
- // index in this solver-local table, indexed by the uniqueId of the body.
- btAlignedObjectArray<int> m_kinematicBodyUniqueIdToSolverBodyTable; // only used for multithreading
+ // When running solvers on multiple threads, a race condition exists for Kinematic objects that
+ // participate in more than one solver.
+ // The getOrInitSolverBody() function writes the companionId of each body (storing the index of the solver body
+ // for the current solver). For normal dynamic bodies it isn't an issue because they can only be in one island
+ // (and therefore one thread) at a time. But kinematic bodies can be in multiple islands at once.
+ // To avoid this race condition, this solver does not write the companionId, instead it stores the solver body
+ // index in this solver-local table, indexed by the uniqueId of the body.
+ btAlignedObjectArray<int> m_kinematicBodyUniqueIdToSolverBodyTable; // only used for multithreading
btSingleConstraintRowSolver m_resolveSingleConstraintRowGeneric;
btSingleConstraintRowSolver m_resolveSingleConstraintRowLowerLimit;
- btSingleConstraintRowSolver m_resolveSplitPenetrationImpulse;
- int m_cachedSolverMode; // used to check if SOLVER_SIMD flag has been changed
- void setupSolverFunctions( bool useSimd );
+ btSingleConstraintRowSolver m_resolveSplitPenetrationImpulse;
+ int m_cachedSolverMode; // used to check if SOLVER_SIMD flag has been changed
+ void setupSolverFunctions(bool useSimd);
- btScalar m_leastSquaresResidual;
+ btScalar m_leastSquaresResidual;
- void setupFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
- btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
- const btContactSolverInfo& infoGlobal,
- btScalar desiredVelocity=0., btScalar cfmSlip=0.);
+ void setupFrictionConstraint(btSolverConstraint & solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
+ const btContactSolverInfo& infoGlobal,
+ btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
- void setupTorsionalFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
- btManifoldPoint& cp,btScalar combinedTorsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
- btScalar desiredVelocity=0., btScalar cfmSlip=0.);
+ void setupTorsionalFrictionConstraint(btSolverConstraint & solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
+ btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
- btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0., btScalar cfmSlip=0.);
- btSolverConstraint& addTorsionalFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,btScalar torsionalFriction, const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f);
+ btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
+ btSolverConstraint& addTorsionalFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar torsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity = 0, btScalar cfmSlip = 0.f);
+ void setupContactConstraint(btSolverConstraint & solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
+ const btContactSolverInfo& infoGlobal, btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2);
- void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
- const btContactSolverInfo& infoGlobal,btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2);
+ static void applyAnisotropicFriction(btCollisionObject * colObj, btVector3 & frictionDirection, int frictionMode);
- static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode);
-
- void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
+ void setFrictionConstraintImpulse(btSolverConstraint & solverConstraint, int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
- unsigned long m_btSeed2;
-
+ unsigned long m_btSeed2;
btScalar restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold);
- virtual void convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
+ virtual void convertContacts(btPersistentManifold * *manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
- void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
+ void convertContact(btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
- virtual void convertJoints(btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal);
- void convertJoint(btSolverConstraint* currentConstraintRow, btTypedConstraint* constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal);
+ virtual void convertJoints(btTypedConstraint * *constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
+ void convertJoint(btSolverConstraint * currentConstraintRow, btTypedConstraint * constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal);
- virtual void convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal);
+ virtual void convertBodies(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
- btScalar resolveSplitPenetrationSIMD(btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint)
- {
- return m_resolveSplitPenetrationImpulse( bodyA, bodyB, contactConstraint );
- }
+ btScalar resolveSplitPenetrationSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
+ {
+ return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
+ }
- btScalar resolveSplitPenetrationImpulseCacheFriendly(btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint)
- {
- return m_resolveSplitPenetrationImpulse( bodyA, bodyB, contactConstraint );
- }
+ btScalar resolveSplitPenetrationImpulseCacheFriendly(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
+ {
+ return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
+ }
//internal method
- int getOrInitSolverBody(btCollisionObject& body,btScalar timeStep);
- void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep);
-
- btScalar resolveSingleConstraintRowGeneric(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btScalar resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btScalar resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btScalar resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btScalar resolveSplitPenetrationImpulse(btSolverBody& bodyA,btSolverBody& bodyB, const btSolverConstraint& contactConstraint)
- {
- return m_resolveSplitPenetrationImpulse( bodyA, bodyB, contactConstraint );
- }
+ int getOrInitSolverBody(btCollisionObject & body, btScalar timeStep);
+ void initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep);
+
+ btScalar resolveSingleConstraintRowGeneric(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
+ btScalar resolveSingleConstraintRowGenericSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
+ btScalar resolveSingleConstraintRowLowerLimit(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
+ btScalar resolveSingleConstraintRowLowerLimitSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
+ btScalar resolveSplitPenetrationImpulse(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
+ {
+ return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
+ }
protected:
+ void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+ virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
+ virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
- void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
- void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
- void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
- virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
- virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
- virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
- virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
- virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+ virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
btSequentialImpulseConstraintSolver();
virtual ~btSequentialImpulseConstraintSolver();
- virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
+ virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
///clear internal cached data and reset random seed
- virtual void reset();
+ virtual void reset();
unsigned long btRand2();
- int btRandInt2 (int n);
+ int btRandInt2(int n);
- void setRandSeed(unsigned long seed)
+ void setRandSeed(unsigned long seed)
{
m_btSeed2 = seed;
}
- unsigned long getRandSeed() const
+ unsigned long getRandSeed() const
{
return m_btSeed2;
}
-
- virtual btConstraintSolverType getSolverType() const
+ virtual btConstraintSolverType getSolverType() const
{
return BT_SEQUENTIAL_IMPULSE_SOLVER;
}
- btSingleConstraintRowSolver getActiveConstraintRowSolverGeneric()
+ btSingleConstraintRowSolver getActiveConstraintRowSolverGeneric()
{
return m_resolveSingleConstraintRowGeneric;
}
@@ -175,7 +170,7 @@ public:
{
m_resolveSingleConstraintRowGeneric = rowSolver;
}
- btSingleConstraintRowSolver getActiveConstraintRowSolverLowerLimit()
+ btSingleConstraintRowSolver getActiveConstraintRowSolverLowerLimit()
{
return m_resolveSingleConstraintRowLowerLimit;
}
@@ -185,18 +180,14 @@ public:
}
///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4
- btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
- btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
- btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
+ btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
+ btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
+ btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4
- btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
- btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
- btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
+ btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
+ btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
+ btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
};
-
-
-
-#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
-
+#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp
index 4306c37e49..2718da4a50 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btSequentialImpulseConstraintSolverMt.h"
#include "LinearMath/btQuickprof.h"
@@ -23,8 +22,6 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-
bool btSequentialImpulseConstraintSolverMt::s_allowNestedParallelForLoops = false; // some task schedulers don't like nested loops
int btSequentialImpulseConstraintSolverMt::s_minimumContactManifoldsForBatching = 250;
int btSequentialImpulseConstraintSolverMt::s_minBatchSize = 50;
@@ -32,613 +29,594 @@ int btSequentialImpulseConstraintSolverMt::s_maxBatchSize = 100;
btBatchedConstraints::BatchingMethod btSequentialImpulseConstraintSolverMt::s_contactBatchingMethod = btBatchedConstraints::BATCHING_METHOD_SPATIAL_GRID_2D;
btBatchedConstraints::BatchingMethod btSequentialImpulseConstraintSolverMt::s_jointBatchingMethod = btBatchedConstraints::BATCHING_METHOD_SPATIAL_GRID_2D;
-
btSequentialImpulseConstraintSolverMt::btSequentialImpulseConstraintSolverMt()
{
- m_numFrictionDirections = 1;
- m_useBatching = false;
- m_useObsoleteJointConstraints = false;
+ m_numFrictionDirections = 1;
+ m_useBatching = false;
+ m_useObsoleteJointConstraints = false;
}
-
btSequentialImpulseConstraintSolverMt::~btSequentialImpulseConstraintSolverMt()
{
}
-
void btSequentialImpulseConstraintSolverMt::setupBatchedContactConstraints()
{
- BT_PROFILE("setupBatchedContactConstraints");
- m_batchedContactConstraints.setup( &m_tmpSolverContactConstraintPool,
- m_tmpSolverBodyPool,
- s_contactBatchingMethod,
- s_minBatchSize,
- s_maxBatchSize,
- &m_scratchMemory
- );
+ BT_PROFILE("setupBatchedContactConstraints");
+ m_batchedContactConstraints.setup(&m_tmpSolverContactConstraintPool,
+ m_tmpSolverBodyPool,
+ s_contactBatchingMethod,
+ s_minBatchSize,
+ s_maxBatchSize,
+ &m_scratchMemory);
}
-
void btSequentialImpulseConstraintSolverMt::setupBatchedJointConstraints()
{
- BT_PROFILE("setupBatchedJointConstraints");
- m_batchedJointConstraints.setup( &m_tmpSolverNonContactConstraintPool,
- m_tmpSolverBodyPool,
- s_jointBatchingMethod,
- s_minBatchSize,
- s_maxBatchSize,
- &m_scratchMemory
- );
+ BT_PROFILE("setupBatchedJointConstraints");
+ m_batchedJointConstraints.setup(&m_tmpSolverNonContactConstraintPool,
+ m_tmpSolverBodyPool,
+ s_jointBatchingMethod,
+ s_minBatchSize,
+ s_maxBatchSize,
+ &m_scratchMemory);
}
-
void btSequentialImpulseConstraintSolverMt::internalSetupContactConstraints(int iContactConstraint, const btContactSolverInfo& infoGlobal)
{
- btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[iContactConstraint];
-
- btVector3 rel_pos1;
- btVector3 rel_pos2;
- btScalar relaxation;
-
- int solverBodyIdA = contactConstraint.m_solverBodyIdA;
- int solverBodyIdB = contactConstraint.m_solverBodyIdB;
-
- btSolverBody* solverBodyA = &m_tmpSolverBodyPool[ solverBodyIdA ];
- btSolverBody* solverBodyB = &m_tmpSolverBodyPool[ solverBodyIdB ];
-
- btRigidBody* colObj0 = solverBodyA->m_originalBody;
- btRigidBody* colObj1 = solverBodyB->m_originalBody;
-
- btManifoldPoint& cp = *static_cast<btManifoldPoint*>( contactConstraint.m_originalContactPoint );
-
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
-
- rel_pos1 = pos1 - solverBodyA->getWorldTransform().getOrigin();
- rel_pos2 = pos2 - solverBodyB->getWorldTransform().getOrigin();
-
- btVector3 vel1;
- btVector3 vel2;
-
- solverBodyA->getVelocityInLocalPointNoDelta( rel_pos1, vel1 );
- solverBodyB->getVelocityInLocalPointNoDelta( rel_pos2, vel2 );
-
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel = cp.m_normalWorldOnB.dot( vel );
-
- setupContactConstraint( contactConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2 );
-
- // setup rolling friction constraints
- int rollingFrictionIndex = m_rollingFrictionIndexTable[iContactConstraint];
- if (rollingFrictionIndex >= 0)
- {
- btSolverConstraint& spinningFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[ rollingFrictionIndex ];
- btAssert( spinningFrictionConstraint.m_frictionIndex == iContactConstraint );
- setupTorsionalFrictionConstraint( spinningFrictionConstraint,
- cp.m_normalWorldOnB,
- solverBodyIdA,
- solverBodyIdB,
- cp,
- cp.m_combinedSpinningFriction,
- rel_pos1,
- rel_pos2,
- colObj0,
- colObj1,
- relaxation,
- 0.0f,
- 0.0f
- );
- btVector3 axis[2];
- btPlaneSpace1( cp.m_normalWorldOnB, axis[0], axis[1] );
- axis[0].normalize();
- axis[1].normalize();
-
- applyAnisotropicFriction( colObj0, axis[0], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION );
- applyAnisotropicFriction( colObj1, axis[0], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION );
- applyAnisotropicFriction( colObj0, axis[1], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION );
- applyAnisotropicFriction( colObj1, axis[1], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION );
- // put the largest axis first
- if (axis[1].length2() > axis[0].length2())
- {
- btSwap(axis[0], axis[1]);
- }
- const btScalar kRollingFrictionThreshold = 0.001f;
- for (int i = 0; i < 2; ++i)
- {
- int iRollingFric = rollingFrictionIndex + 1 + i;
- btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[ iRollingFric ];
- btAssert(rollingFrictionConstraint.m_frictionIndex == iContactConstraint);
- btVector3 dir = axis[i];
- if ( dir.length() > kRollingFrictionThreshold )
- {
- setupTorsionalFrictionConstraint( rollingFrictionConstraint,
- dir,
- solverBodyIdA,
- solverBodyIdB,
- cp,
- cp.m_combinedRollingFriction,
- rel_pos1,
- rel_pos2,
- colObj0,
- colObj1,
- relaxation,
- 0.0f,
- 0.0f
- );
- }
- else
- {
- rollingFrictionConstraint.m_frictionIndex = -1; // disable constraint
- }
- }
- }
-
- // setup friction constraints
- // setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip);
- {
- ///Bullet has several options to set the friction directions
- ///By default, each contact has only a single friction direction that is recomputed automatically very frame
- ///based on the relative linear velocity.
- ///If the relative velocity it zero, it will automatically compute a friction direction.
-
- ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
- ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
- ///
- ///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
- ///
- ///The user can manually override the friction directions for certain contacts using a contact callback,
- ///and set the cp.m_lateralFrictionInitialized to true
- ///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
- ///this will give a conveyor belt effect
- ///
- btSolverConstraint* frictionConstraint1 = &m_tmpSolverContactFrictionConstraintPool[contactConstraint.m_frictionIndex];
- btAssert(frictionConstraint1->m_frictionIndex == iContactConstraint);
-
- btSolverConstraint* frictionConstraint2 = NULL;
- if ( infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS )
- {
- frictionConstraint2 = &m_tmpSolverContactFrictionConstraintPool[contactConstraint.m_frictionIndex + 1];
- btAssert( frictionConstraint2->m_frictionIndex == iContactConstraint );
- }
-
- if ( !( infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING ) || !( cp.m_contactPointFlags&BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED ) )
- {
- cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
- btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
- if ( !( infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION ) && lat_rel_vel > SIMD_EPSILON )
- {
- cp.m_lateralFrictionDir1 *= 1.f / btSqrt( lat_rel_vel );
- applyAnisotropicFriction( colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION );
- applyAnisotropicFriction( colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION );
- setupFrictionConstraint( *frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal );
-
- if ( frictionConstraint2 )
- {
- cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross( cp.m_normalWorldOnB );
- cp.m_lateralFrictionDir2.normalize();//??
- applyAnisotropicFriction( colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION );
- applyAnisotropicFriction( colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION );
- setupFrictionConstraint( *frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal );
- }
- }
- else
- {
- btPlaneSpace1( cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2 );
-
- applyAnisotropicFriction( colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION );
- applyAnisotropicFriction( colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION );
- setupFrictionConstraint( *frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal );
-
- if ( frictionConstraint2 )
- {
- applyAnisotropicFriction( colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION );
- applyAnisotropicFriction( colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION );
- setupFrictionConstraint( *frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal );
- }
-
- if ( ( infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS ) && ( infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION ) )
- {
- cp.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
- }
- }
- }
- else
- {
- setupFrictionConstraint( *frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM );
- if ( frictionConstraint2 )
- {
- setupFrictionConstraint( *frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM );
- }
- }
- }
-
- setFrictionConstraintImpulse( contactConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal );
-}
+ btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[iContactConstraint];
+
+ btVector3 rel_pos1;
+ btVector3 rel_pos2;
+ btScalar relaxation;
+
+ int solverBodyIdA = contactConstraint.m_solverBodyIdA;
+ int solverBodyIdB = contactConstraint.m_solverBodyIdB;
+
+ btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+
+ btRigidBody* colObj0 = solverBodyA->m_originalBody;
+ btRigidBody* colObj1 = solverBodyB->m_originalBody;
+
+ btManifoldPoint& cp = *static_cast<btManifoldPoint*>(contactConstraint.m_originalContactPoint);
+
+ const btVector3& pos1 = cp.getPositionWorldOnA();
+ const btVector3& pos2 = cp.getPositionWorldOnB();
+
+ rel_pos1 = pos1 - solverBodyA->getWorldTransform().getOrigin();
+ rel_pos2 = pos2 - solverBodyB->getWorldTransform().getOrigin();
+
+ btVector3 vel1;
+ btVector3 vel2;
+
+ solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1, vel1);
+ solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2, vel2);
+
+ btVector3 vel = vel1 - vel2;
+ btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
+
+ setupContactConstraint(contactConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
+
+ // setup rolling friction constraints
+ int rollingFrictionIndex = m_rollingFrictionIndexTable[iContactConstraint];
+ if (rollingFrictionIndex >= 0)
+ {
+ btSolverConstraint& spinningFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[rollingFrictionIndex];
+ btAssert(spinningFrictionConstraint.m_frictionIndex == iContactConstraint);
+ setupTorsionalFrictionConstraint(spinningFrictionConstraint,
+ cp.m_normalWorldOnB,
+ solverBodyIdA,
+ solverBodyIdB,
+ cp,
+ cp.m_combinedSpinningFriction,
+ rel_pos1,
+ rel_pos2,
+ colObj0,
+ colObj1,
+ relaxation,
+ 0.0f,
+ 0.0f);
+ btVector3 axis[2];
+ btPlaneSpace1(cp.m_normalWorldOnB, axis[0], axis[1]);
+ axis[0].normalize();
+ axis[1].normalize();
+
+ applyAnisotropicFriction(colObj0, axis[0], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1, axis[0], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj0, axis[1], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1, axis[1], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ // put the largest axis first
+ if (axis[1].length2() > axis[0].length2())
+ {
+ btSwap(axis[0], axis[1]);
+ }
+ const btScalar kRollingFrictionThreshold = 0.001f;
+ for (int i = 0; i < 2; ++i)
+ {
+ int iRollingFric = rollingFrictionIndex + 1 + i;
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[iRollingFric];
+ btAssert(rollingFrictionConstraint.m_frictionIndex == iContactConstraint);
+ btVector3 dir = axis[i];
+ if (dir.length() > kRollingFrictionThreshold)
+ {
+ setupTorsionalFrictionConstraint(rollingFrictionConstraint,
+ dir,
+ solverBodyIdA,
+ solverBodyIdB,
+ cp,
+ cp.m_combinedRollingFriction,
+ rel_pos1,
+ rel_pos2,
+ colObj0,
+ colObj1,
+ relaxation,
+ 0.0f,
+ 0.0f);
+ }
+ else
+ {
+ rollingFrictionConstraint.m_frictionIndex = -1; // disable constraint
+ }
+ }
+ }
+
+ // setup friction constraints
+ // setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip);
+ {
+ ///Bullet has several options to set the friction directions
+ ///By default, each contact has only a single friction direction that is recomputed automatically very frame
+ ///based on the relative linear velocity.
+ ///If the relative velocity it zero, it will automatically compute a friction direction.
+
+ ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
+ ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
+ ///
+ ///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
+ ///
+ ///The user can manually override the friction directions for certain contacts using a contact callback,
+ ///and set the cp.m_lateralFrictionInitialized to true
+ ///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
+ ///this will give a conveyor belt effect
+ ///
+ btSolverConstraint* frictionConstraint1 = &m_tmpSolverContactFrictionConstraintPool[contactConstraint.m_frictionIndex];
+ btAssert(frictionConstraint1->m_frictionIndex == iContactConstraint);
+
+ btSolverConstraint* frictionConstraint2 = NULL;
+ if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
+ {
+ frictionConstraint2 = &m_tmpSolverContactFrictionConstraintPool[contactConstraint.m_frictionIndex + 1];
+ btAssert(frictionConstraint2->m_frictionIndex == iContactConstraint);
+ }
+
+ if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
+ {
+ cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
+ btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
+ if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
+ {
+ cp.m_lateralFrictionDir1 *= 1.f / btSqrt(lat_rel_vel);
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ setupFrictionConstraint(*frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+
+ if (frictionConstraint2)
+ {
+ cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
+ cp.m_lateralFrictionDir2.normalize(); //??
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ setupFrictionConstraint(*frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ }
+ }
+ else
+ {
+ btPlaneSpace1(cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2);
+
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ setupFrictionConstraint(*frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+
+ if (frictionConstraint2)
+ {
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ setupFrictionConstraint(*frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ }
+
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
+ {
+ cp.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
+ }
+ }
+ }
+ else
+ {
+ setupFrictionConstraint(*frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
+ if (frictionConstraint2)
+ {
+ setupFrictionConstraint(*frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
+ }
+ }
+ }
+ setFrictionConstraintImpulse(contactConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
+}
struct SetupContactConstraintsLoop : public btIParallelForBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btBatchedConstraints* m_bc;
- const btContactSolverInfo* m_infoGlobal;
-
- SetupContactConstraintsLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc, const btContactSolverInfo& infoGlobal )
- {
- m_solver = solver;
- m_bc = bc;
- m_infoGlobal = &infoGlobal;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- BT_PROFILE( "SetupContactConstraintsLoop" );
- for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
- {
- const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
- for (int i = batch.begin; i < batch.end; ++i)
- {
- int iContact = m_bc->m_constraintIndices[i];
- m_solver->internalSetupContactConstraints( iContact, *m_infoGlobal );
- }
- }
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ const btContactSolverInfo* m_infoGlobal;
+ SetupContactConstraintsLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc, const btContactSolverInfo& infoGlobal)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("SetupContactConstraintsLoop");
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ for (int i = batch.begin; i < batch.end; ++i)
+ {
+ int iContact = m_bc->m_constraintIndices[i];
+ m_solver->internalSetupContactConstraints(iContact, *m_infoGlobal);
+ }
+ }
+ }
+};
void btSequentialImpulseConstraintSolverMt::setupAllContactConstraints(const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE( "setupAllContactConstraints" );
- if ( m_useBatching )
- {
- const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
- SetupContactConstraintsLoop loop( this, &batchedCons, infoGlobal );
- for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
- {
- int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
- const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
- int grainSize = 1;
- btParallelFor( phase.begin, phase.end, grainSize, loop );
- }
- }
- else
- {
- for ( int i = 0; i < m_tmpSolverContactConstraintPool.size(); ++i )
- {
- internalSetupContactConstraints( i, infoGlobal );
- }
- }
+ BT_PROFILE("setupAllContactConstraints");
+ if (m_useBatching)
+ {
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ SetupContactConstraintsLoop loop(this, &batchedCons, infoGlobal);
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = 1;
+ btParallelFor(phase.begin, phase.end, grainSize, loop);
+ }
+ }
+ else
+ {
+ for (int i = 0; i < m_tmpSolverContactConstraintPool.size(); ++i)
+ {
+ internalSetupContactConstraints(i, infoGlobal);
+ }
+ }
}
-
-int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btCollisionObject& body,btScalar timeStep)
+int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btCollisionObject& body, btScalar timeStep)
{
- //
- // getOrInitSolverBody is threadsafe only for a single thread per solver (with potentially multiple solvers)
- //
- // getOrInitSolverBodyThreadsafe -- attempts to be fully threadsafe (however may affect determinism)
- //
- int solverBodyId = -1;
- bool isRigidBodyType = btRigidBody::upcast( &body ) != NULL;
- if ( isRigidBodyType && !body.isStaticOrKinematicObject() )
- {
- // dynamic body
- // Dynamic bodies can only be in one island, so it's safe to write to the companionId
- solverBodyId = body.getCompanionId();
- if ( solverBodyId < 0 )
- {
- m_bodySolverArrayMutex.lock();
- // now that we have the lock, check again
- solverBodyId = body.getCompanionId();
- if ( solverBodyId < 0 )
- {
- solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody( &solverBody, &body, timeStep );
- body.setCompanionId( solverBodyId );
- }
- m_bodySolverArrayMutex.unlock();
- }
- }
- else if (isRigidBodyType && body.isKinematicObject())
- {
- //
- // NOTE: must test for kinematic before static because some kinematic objects also
- // identify as "static"
- //
- // Kinematic bodies can be in multiple islands at once, so it is a
- // race condition to write to them, so we use an alternate method
- // to record the solverBodyId
- int uniqueId = body.getWorldArrayIndex();
- const int INVALID_SOLVER_BODY_ID = -1;
- if (m_kinematicBodyUniqueIdToSolverBodyTable.size() <= uniqueId )
- {
- m_kinematicBodyUniqueIdToSolverBodyTableMutex.lock();
- // now that we have the lock, check again
- if ( m_kinematicBodyUniqueIdToSolverBodyTable.size() <= uniqueId )
- {
- m_kinematicBodyUniqueIdToSolverBodyTable.resize( uniqueId + 1, INVALID_SOLVER_BODY_ID );
- }
- m_kinematicBodyUniqueIdToSolverBodyTableMutex.unlock();
- }
- solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[ uniqueId ];
- // if no table entry yet,
- if ( INVALID_SOLVER_BODY_ID == solverBodyId )
- {
- // need to acquire both locks
- m_kinematicBodyUniqueIdToSolverBodyTableMutex.lock();
- m_bodySolverArrayMutex.lock();
- // now that we have the lock, check again
- solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[ uniqueId ];
- if ( INVALID_SOLVER_BODY_ID == solverBodyId )
- {
- // create a table entry for this body
- solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody( &solverBody, &body, timeStep );
- m_kinematicBodyUniqueIdToSolverBodyTable[ uniqueId ] = solverBodyId;
- }
- m_bodySolverArrayMutex.unlock();
- m_kinematicBodyUniqueIdToSolverBodyTableMutex.unlock();
- }
- }
- else
- {
- // all fixed bodies (inf mass) get mapped to a single solver id
- if ( m_fixedBodyId < 0 )
- {
- m_bodySolverArrayMutex.lock();
- // now that we have the lock, check again
- if ( m_fixedBodyId < 0 )
- {
- m_fixedBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- initSolverBody( &fixedBody, 0, timeStep );
- }
- m_bodySolverArrayMutex.unlock();
- }
- solverBodyId = m_fixedBodyId;
- }
- btAssert( solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size() );
+ //
+ // getOrInitSolverBody is threadsafe only for a single thread per solver (with potentially multiple solvers)
+ //
+ // getOrInitSolverBodyThreadsafe -- attempts to be fully threadsafe (however may affect determinism)
+ //
+ int solverBodyId = -1;
+ bool isRigidBodyType = btRigidBody::upcast(&body) != NULL;
+ if (isRigidBodyType && !body.isStaticOrKinematicObject())
+ {
+ // dynamic body
+ // Dynamic bodies can only be in one island, so it's safe to write to the companionId
+ solverBodyId = body.getCompanionId();
+ if (solverBodyId < 0)
+ {
+ m_bodySolverArrayMutex.lock();
+ // now that we have the lock, check again
+ solverBodyId = body.getCompanionId();
+ if (solverBodyId < 0)
+ {
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody, &body, timeStep);
+ body.setCompanionId(solverBodyId);
+ }
+ m_bodySolverArrayMutex.unlock();
+ }
+ }
+ else if (isRigidBodyType && body.isKinematicObject())
+ {
+ //
+ // NOTE: must test for kinematic before static because some kinematic objects also
+ // identify as "static"
+ //
+ // Kinematic bodies can be in multiple islands at once, so it is a
+ // race condition to write to them, so we use an alternate method
+ // to record the solverBodyId
+ int uniqueId = body.getWorldArrayIndex();
+ const int INVALID_SOLVER_BODY_ID = -1;
+ if (m_kinematicBodyUniqueIdToSolverBodyTable.size() <= uniqueId)
+ {
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.lock();
+ // now that we have the lock, check again
+ if (m_kinematicBodyUniqueIdToSolverBodyTable.size() <= uniqueId)
+ {
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID);
+ }
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.unlock();
+ }
+ solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId];
+ // if no table entry yet,
+ if (INVALID_SOLVER_BODY_ID == solverBodyId)
+ {
+ // need to acquire both locks
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.lock();
+ m_bodySolverArrayMutex.lock();
+ // now that we have the lock, check again
+ solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId];
+ if (INVALID_SOLVER_BODY_ID == solverBodyId)
+ {
+ // create a table entry for this body
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody, &body, timeStep);
+ m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId] = solverBodyId;
+ }
+ m_bodySolverArrayMutex.unlock();
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.unlock();
+ }
+ }
+ else
+ {
+ // all fixed bodies (inf mass) get mapped to a single solver id
+ if (m_fixedBodyId < 0)
+ {
+ m_bodySolverArrayMutex.lock();
+ // now that we have the lock, check again
+ if (m_fixedBodyId < 0)
+ {
+ m_fixedBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody, 0, timeStep);
+ }
+ m_bodySolverArrayMutex.unlock();
+ }
+ solverBodyId = m_fixedBodyId;
+ }
+ btAssert(solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size());
return solverBodyId;
}
-
void btSequentialImpulseConstraintSolverMt::internalCollectContactManifoldCachedInfo(btContactManifoldCachedInfo* cachedInfoArray, btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE("internalCollectContactManifoldCachedInfo");
- for (int i = 0; i < numManifolds; ++i)
- {
- btContactManifoldCachedInfo* cachedInfo = &cachedInfoArray[i];
- btPersistentManifold* manifold = manifoldPtr[i];
- btCollisionObject* colObj0 = (btCollisionObject*) manifold->getBody0();
- btCollisionObject* colObj1 = (btCollisionObject*) manifold->getBody1();
-
- int solverBodyIdA = getOrInitSolverBodyThreadsafe( *colObj0, infoGlobal.m_timeStep );
- int solverBodyIdB = getOrInitSolverBodyThreadsafe( *colObj1, infoGlobal.m_timeStep );
-
- cachedInfo->solverBodyIds[ 0 ] = solverBodyIdA;
- cachedInfo->solverBodyIds[ 1 ] = solverBodyIdB;
- cachedInfo->numTouchingContacts = 0;
-
- btSolverBody* solverBodyA = &m_tmpSolverBodyPool[ solverBodyIdA ];
- btSolverBody* solverBodyB = &m_tmpSolverBodyPool[ solverBodyIdB ];
-
- // A contact manifold between 2 static object should not exist!
- // check the collision flags of your objects if this assert fires.
- // Incorrectly set collision object flags can degrade performance in various ways.
- btAssert( !m_tmpSolverBodyPool[ solverBodyIdA ].m_invMass.isZero() || !m_tmpSolverBodyPool[ solverBodyIdB ].m_invMass.isZero() );
-
- int iContact = 0;
- for ( int j = 0; j < manifold->getNumContacts(); j++ )
- {
- btManifoldPoint& cp = manifold->getContactPoint( j );
-
- if ( cp.getDistance() <= manifold->getContactProcessingThreshold() )
- {
- cachedInfo->contactPoints[ iContact ] = &cp;
- cachedInfo->contactHasRollingFriction[ iContact ] = ( cp.m_combinedRollingFriction > 0.f );
- iContact++;
- }
- }
- cachedInfo->numTouchingContacts = iContact;
- }
-}
+ BT_PROFILE("internalCollectContactManifoldCachedInfo");
+ for (int i = 0; i < numManifolds; ++i)
+ {
+ btContactManifoldCachedInfo* cachedInfo = &cachedInfoArray[i];
+ btPersistentManifold* manifold = manifoldPtr[i];
+ btCollisionObject* colObj0 = (btCollisionObject*)manifold->getBody0();
+ btCollisionObject* colObj1 = (btCollisionObject*)manifold->getBody1();
+
+ int solverBodyIdA = getOrInitSolverBodyThreadsafe(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = getOrInitSolverBodyThreadsafe(*colObj1, infoGlobal.m_timeStep);
+
+ cachedInfo->solverBodyIds[0] = solverBodyIdA;
+ cachedInfo->solverBodyIds[1] = solverBodyIdB;
+ cachedInfo->numTouchingContacts = 0;
+
+ btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+ // A contact manifold between 2 static object should not exist!
+ // check the collision flags of your objects if this assert fires.
+ // Incorrectly set collision object flags can degrade performance in various ways.
+ btAssert(!m_tmpSolverBodyPool[solverBodyIdA].m_invMass.isZero() || !m_tmpSolverBodyPool[solverBodyIdB].m_invMass.isZero());
+
+ int iContact = 0;
+ for (int j = 0; j < manifold->getNumContacts(); j++)
+ {
+ btManifoldPoint& cp = manifold->getContactPoint(j);
+
+ if (cp.getDistance() <= manifold->getContactProcessingThreshold())
+ {
+ cachedInfo->contactPoints[iContact] = &cp;
+ cachedInfo->contactHasRollingFriction[iContact] = (cp.m_combinedRollingFriction > 0.f);
+ iContact++;
+ }
+ }
+ cachedInfo->numTouchingContacts = iContact;
+ }
+}
struct CollectContactManifoldCachedInfoLoop : public btIParallelForBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* m_cachedInfoArray;
- btPersistentManifold** m_manifoldPtr;
- const btContactSolverInfo* m_infoGlobal;
-
- CollectContactManifoldCachedInfoLoop( btSequentialImpulseConstraintSolverMt* solver, btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* cachedInfoArray, btPersistentManifold** manifoldPtr, const btContactSolverInfo& infoGlobal )
- {
- m_solver = solver;
- m_cachedInfoArray = cachedInfoArray;
- m_manifoldPtr = manifoldPtr;
- m_infoGlobal = &infoGlobal;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- m_solver->internalCollectContactManifoldCachedInfo( m_cachedInfoArray + iBegin, m_manifoldPtr + iBegin, iEnd - iBegin, *m_infoGlobal );
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* m_cachedInfoArray;
+ btPersistentManifold** m_manifoldPtr;
+ const btContactSolverInfo* m_infoGlobal;
+ CollectContactManifoldCachedInfoLoop(btSequentialImpulseConstraintSolverMt* solver, btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* cachedInfoArray, btPersistentManifold** manifoldPtr, const btContactSolverInfo& infoGlobal)
+ {
+ m_solver = solver;
+ m_cachedInfoArray = cachedInfoArray;
+ m_manifoldPtr = manifoldPtr;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalCollectContactManifoldCachedInfo(m_cachedInfoArray + iBegin, m_manifoldPtr + iBegin, iEnd - iBegin, *m_infoGlobal);
+ }
+};
void btSequentialImpulseConstraintSolverMt::internalAllocContactConstraints(const btContactManifoldCachedInfo* cachedInfoArray, int numManifolds)
{
- BT_PROFILE("internalAllocContactConstraints");
- // possibly parallel part
- for ( int iManifold = 0; iManifold < numManifolds; ++iManifold )
- {
- const btContactManifoldCachedInfo& cachedInfo = cachedInfoArray[ iManifold ];
- int contactIndex = cachedInfo.contactIndex;
- int frictionIndex = contactIndex * m_numFrictionDirections;
- int rollingFrictionIndex = cachedInfo.rollingFrictionIndex;
- for ( int i = 0; i < cachedInfo.numTouchingContacts; i++ )
- {
- btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[contactIndex];
- contactConstraint.m_solverBodyIdA = cachedInfo.solverBodyIds[ 0 ];
- contactConstraint.m_solverBodyIdB = cachedInfo.solverBodyIds[ 1 ];
- contactConstraint.m_originalContactPoint = cachedInfo.contactPoints[ i ];
-
- // allocate the friction constraints
- contactConstraint.m_frictionIndex = frictionIndex;
- for ( int iDir = 0; iDir < m_numFrictionDirections; ++iDir )
- {
- btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex];
- frictionConstraint.m_frictionIndex = contactIndex;
- frictionIndex++;
- }
-
- // allocate rolling friction constraints
- if ( cachedInfo.contactHasRollingFriction[ i ] )
- {
- m_rollingFrictionIndexTable[ contactIndex ] = rollingFrictionIndex;
- // allocate 3 (although we may use only 2 sometimes)
- for ( int i = 0; i < 3; i++ )
- {
- m_tmpSolverContactRollingFrictionConstraintPool[ rollingFrictionIndex ].m_frictionIndex = contactIndex;
- rollingFrictionIndex++;
- }
- }
- else
- {
- // indicate there is no rolling friction for this contact point
- m_rollingFrictionIndexTable[ contactIndex ] = -1;
- }
- contactIndex++;
- }
- }
-}
+ BT_PROFILE("internalAllocContactConstraints");
+ // possibly parallel part
+ for (int iManifold = 0; iManifold < numManifolds; ++iManifold)
+ {
+ const btContactManifoldCachedInfo& cachedInfo = cachedInfoArray[iManifold];
+ int contactIndex = cachedInfo.contactIndex;
+ int frictionIndex = contactIndex * m_numFrictionDirections;
+ int rollingFrictionIndex = cachedInfo.rollingFrictionIndex;
+ for (int i = 0; i < cachedInfo.numTouchingContacts; i++)
+ {
+ btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[contactIndex];
+ contactConstraint.m_solverBodyIdA = cachedInfo.solverBodyIds[0];
+ contactConstraint.m_solverBodyIdB = cachedInfo.solverBodyIds[1];
+ contactConstraint.m_originalContactPoint = cachedInfo.contactPoints[i];
+
+ // allocate the friction constraints
+ contactConstraint.m_frictionIndex = frictionIndex;
+ for (int iDir = 0; iDir < m_numFrictionDirections; ++iDir)
+ {
+ btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex];
+ frictionConstraint.m_frictionIndex = contactIndex;
+ frictionIndex++;
+ }
+ // allocate rolling friction constraints
+ if (cachedInfo.contactHasRollingFriction[i])
+ {
+ m_rollingFrictionIndexTable[contactIndex] = rollingFrictionIndex;
+ // allocate 3 (although we may use only 2 sometimes)
+ for (int i = 0; i < 3; i++)
+ {
+ m_tmpSolverContactRollingFrictionConstraintPool[rollingFrictionIndex].m_frictionIndex = contactIndex;
+ rollingFrictionIndex++;
+ }
+ }
+ else
+ {
+ // indicate there is no rolling friction for this contact point
+ m_rollingFrictionIndexTable[contactIndex] = -1;
+ }
+ contactIndex++;
+ }
+ }
+}
struct AllocContactConstraintsLoop : public btIParallelForBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* m_cachedInfoArray;
-
- AllocContactConstraintsLoop( btSequentialImpulseConstraintSolverMt* solver, btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* cachedInfoArray )
- {
- m_solver = solver;
- m_cachedInfoArray = cachedInfoArray;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- m_solver->internalAllocContactConstraints( m_cachedInfoArray + iBegin, iEnd - iBegin );
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* m_cachedInfoArray;
+ AllocContactConstraintsLoop(btSequentialImpulseConstraintSolverMt* solver, btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* cachedInfoArray)
+ {
+ m_solver = solver;
+ m_cachedInfoArray = cachedInfoArray;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalAllocContactConstraints(m_cachedInfoArray + iBegin, iEnd - iBegin);
+ }
+};
void btSequentialImpulseConstraintSolverMt::allocAllContactConstraints(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE( "allocAllContactConstraints" );
- btAlignedObjectArray<btContactManifoldCachedInfo> cachedInfoArray; // = m_manifoldCachedInfoArray;
- cachedInfoArray.resizeNoInitialize( numManifolds );
- if (/* DISABLES CODE */ (false))
- {
- // sequential
- internalCollectContactManifoldCachedInfo(&cachedInfoArray[ 0 ], manifoldPtr, numManifolds, infoGlobal);
- }
- else
- {
- // may alter ordering of bodies which affects determinism
- CollectContactManifoldCachedInfoLoop loop( this, &cachedInfoArray[ 0 ], manifoldPtr, infoGlobal );
- int grainSize = 200;
- btParallelFor( 0, numManifolds, grainSize, loop );
- }
-
- {
- // serial part
- int numContacts = 0;
- int numRollingFrictionConstraints = 0;
- for ( int iManifold = 0; iManifold < numManifolds; ++iManifold )
- {
- btContactManifoldCachedInfo& cachedInfo = cachedInfoArray[ iManifold ];
- cachedInfo.contactIndex = numContacts;
- cachedInfo.rollingFrictionIndex = numRollingFrictionConstraints;
- numContacts += cachedInfo.numTouchingContacts;
- for (int i = 0; i < cachedInfo.numTouchingContacts; ++i)
- {
- if (cachedInfo.contactHasRollingFriction[i])
- {
- numRollingFrictionConstraints += 3;
- }
- }
- }
- {
- BT_PROFILE( "allocPools" );
- if ( m_tmpSolverContactConstraintPool.capacity() < numContacts )
- {
- // if we need to reallocate, reserve some extra so we don't have to reallocate again next frame
- int extraReserve = numContacts / 16;
- m_tmpSolverContactConstraintPool.reserve( numContacts + extraReserve );
- m_rollingFrictionIndexTable.reserve( numContacts + extraReserve );
- m_tmpSolverContactFrictionConstraintPool.reserve( ( numContacts + extraReserve )*m_numFrictionDirections );
- m_tmpSolverContactRollingFrictionConstraintPool.reserve( numRollingFrictionConstraints + extraReserve );
- }
- m_tmpSolverContactConstraintPool.resizeNoInitialize( numContacts );
- m_rollingFrictionIndexTable.resizeNoInitialize( numContacts );
- m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize( numContacts*m_numFrictionDirections );
- m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize( numRollingFrictionConstraints );
- }
- }
- {
- AllocContactConstraintsLoop loop(this, &cachedInfoArray[0]);
- int grainSize = 200;
- btParallelFor( 0, numManifolds, grainSize, loop );
- }
-}
+ BT_PROFILE("allocAllContactConstraints");
+ btAlignedObjectArray<btContactManifoldCachedInfo> cachedInfoArray; // = m_manifoldCachedInfoArray;
+ cachedInfoArray.resizeNoInitialize(numManifolds);
+ if (/* DISABLES CODE */ (false))
+ {
+ // sequential
+ internalCollectContactManifoldCachedInfo(&cachedInfoArray[0], manifoldPtr, numManifolds, infoGlobal);
+ }
+ else
+ {
+ // may alter ordering of bodies which affects determinism
+ CollectContactManifoldCachedInfoLoop loop(this, &cachedInfoArray[0], manifoldPtr, infoGlobal);
+ int grainSize = 200;
+ btParallelFor(0, numManifolds, grainSize, loop);
+ }
+ {
+ // serial part
+ int numContacts = 0;
+ int numRollingFrictionConstraints = 0;
+ for (int iManifold = 0; iManifold < numManifolds; ++iManifold)
+ {
+ btContactManifoldCachedInfo& cachedInfo = cachedInfoArray[iManifold];
+ cachedInfo.contactIndex = numContacts;
+ cachedInfo.rollingFrictionIndex = numRollingFrictionConstraints;
+ numContacts += cachedInfo.numTouchingContacts;
+ for (int i = 0; i < cachedInfo.numTouchingContacts; ++i)
+ {
+ if (cachedInfo.contactHasRollingFriction[i])
+ {
+ numRollingFrictionConstraints += 3;
+ }
+ }
+ }
+ {
+ BT_PROFILE("allocPools");
+ if (m_tmpSolverContactConstraintPool.capacity() < numContacts)
+ {
+ // if we need to reallocate, reserve some extra so we don't have to reallocate again next frame
+ int extraReserve = numContacts / 16;
+ m_tmpSolverContactConstraintPool.reserve(numContacts + extraReserve);
+ m_rollingFrictionIndexTable.reserve(numContacts + extraReserve);
+ m_tmpSolverContactFrictionConstraintPool.reserve((numContacts + extraReserve) * m_numFrictionDirections);
+ m_tmpSolverContactRollingFrictionConstraintPool.reserve(numRollingFrictionConstraints + extraReserve);
+ }
+ m_tmpSolverContactConstraintPool.resizeNoInitialize(numContacts);
+ m_rollingFrictionIndexTable.resizeNoInitialize(numContacts);
+ m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(numContacts * m_numFrictionDirections);
+ m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(numRollingFrictionConstraints);
+ }
+ }
+ {
+ AllocContactConstraintsLoop loop(this, &cachedInfoArray[0]);
+ int grainSize = 200;
+ btParallelFor(0, numManifolds, grainSize, loop);
+ }
+}
void btSequentialImpulseConstraintSolverMt::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
{
- if (!m_useBatching)
- {
- btSequentialImpulseConstraintSolver::convertContacts(manifoldPtr, numManifolds, infoGlobal);
- return;
- }
- BT_PROFILE( "convertContacts" );
- if (numManifolds > 0)
- {
- if ( m_fixedBodyId < 0 )
- {
- m_fixedBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
- initSolverBody( &fixedBody, 0, infoGlobal.m_timeStep );
- }
- allocAllContactConstraints( manifoldPtr, numManifolds, infoGlobal );
- if ( m_useBatching )
- {
- setupBatchedContactConstraints();
- }
- setupAllContactConstraints( infoGlobal );
- }
+ if (!m_useBatching)
+ {
+ btSequentialImpulseConstraintSolver::convertContacts(manifoldPtr, numManifolds, infoGlobal);
+ return;
+ }
+ BT_PROFILE("convertContacts");
+ if (numManifolds > 0)
+ {
+ if (m_fixedBodyId < 0)
+ {
+ m_fixedBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody, 0, infoGlobal.m_timeStep);
+ }
+ allocAllContactConstraints(manifoldPtr, numManifolds, infoGlobal);
+ if (m_useBatching)
+ {
+ setupBatchedContactConstraints();
+ }
+ setupAllContactConstraints(infoGlobal);
+ }
}
-
-void btSequentialImpulseConstraintSolverMt::internalInitMultipleJoints( btTypedConstraint** constraints, int iBegin, int iEnd )
+void btSequentialImpulseConstraintSolverMt::internalInitMultipleJoints(btTypedConstraint** constraints, int iBegin, int iEnd)
{
- BT_PROFILE("internalInitMultipleJoints");
- for ( int i = iBegin; i < iEnd; i++ )
+ BT_PROFILE("internalInitMultipleJoints");
+ for (int i = iBegin; i < iEnd; i++)
{
btTypedConstraint* constraint = constraints[i];
btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
if (constraint->isEnabled())
- {
- constraint->buildJacobian();
- constraint->internalSetAppliedImpulse( 0.0f );
- btJointFeedback* fb = constraint->getJointFeedback();
- if ( fb )
- {
- fb->m_appliedForceBodyA.setZero();
- fb->m_appliedTorqueBodyA.setZero();
- fb->m_appliedForceBodyB.setZero();
- fb->m_appliedTorqueBodyB.setZero();
- }
- constraint->getInfo1( &info1 );
- }
- else
+ {
+ constraint->buildJacobian();
+ constraint->internalSetAppliedImpulse(0.0f);
+ btJointFeedback* fb = constraint->getJointFeedback();
+ if (fb)
+ {
+ fb->m_appliedForceBodyA.setZero();
+ fb->m_appliedTorqueBodyA.setZero();
+ fb->m_appliedForceBodyB.setZero();
+ fb->m_appliedTorqueBodyB.setZero();
+ }
+ constraint->getInfo1(&info1);
+ }
+ else
{
info1.m_numConstraintRows = 0;
info1.nub = 0;
@@ -646,158 +624,151 @@ void btSequentialImpulseConstraintSolverMt::internalInitMultipleJoints( btTypedC
}
}
-
struct InitJointsLoop : public btIParallelForBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- btTypedConstraint** m_constraints;
-
- InitJointsLoop( btSequentialImpulseConstraintSolverMt* solver, btTypedConstraint** constraints )
- {
- m_solver = solver;
- m_constraints = constraints;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- m_solver->internalInitMultipleJoints( m_constraints, iBegin, iEnd );
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ btTypedConstraint** m_constraints;
+ InitJointsLoop(btSequentialImpulseConstraintSolverMt* solver, btTypedConstraint** constraints)
+ {
+ m_solver = solver;
+ m_constraints = constraints;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalInitMultipleJoints(m_constraints, iBegin, iEnd);
+ }
+};
-void btSequentialImpulseConstraintSolverMt::internalConvertMultipleJoints( const btAlignedObjectArray<JointParams>& jointParamsArray, btTypedConstraint** constraints, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal )
+void btSequentialImpulseConstraintSolverMt::internalConvertMultipleJoints(const btAlignedObjectArray<JointParams>& jointParamsArray, btTypedConstraint** constraints, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE("internalConvertMultipleJoints");
- for ( int i = iBegin; i < iEnd; ++i )
- {
- const JointParams& jointParams = jointParamsArray[ i ];
- int currentRow = jointParams.m_solverConstraint;
- if ( currentRow != -1 )
- {
- const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[ i ];
- btAssert( currentRow < m_tmpSolverNonContactConstraintPool.size() );
- btAssert( info1.m_numConstraintRows > 0 );
-
- btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[ currentRow ];
- btTypedConstraint* constraint = constraints[ i ];
-
- convertJoint( currentConstraintRow, constraint, info1, jointParams.m_solverBodyA, jointParams.m_solverBodyB, infoGlobal );
- }
- }
-}
+ BT_PROFILE("internalConvertMultipleJoints");
+ for (int i = iBegin; i < iEnd; ++i)
+ {
+ const JointParams& jointParams = jointParamsArray[i];
+ int currentRow = jointParams.m_solverConstraint;
+ if (currentRow != -1)
+ {
+ const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+ btAssert(currentRow < m_tmpSolverNonContactConstraintPool.size());
+ btAssert(info1.m_numConstraintRows > 0);
+
+ btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
+ btTypedConstraint* constraint = constraints[i];
+ convertJoint(currentConstraintRow, constraint, info1, jointParams.m_solverBodyA, jointParams.m_solverBodyB, infoGlobal);
+ }
+ }
+}
struct ConvertJointsLoop : public btIParallelForBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btAlignedObjectArray<btSequentialImpulseConstraintSolverMt::JointParams>& m_jointParamsArray;
- btTypedConstraint** m_srcConstraints;
- const btContactSolverInfo& m_infoGlobal;
-
- ConvertJointsLoop( btSequentialImpulseConstraintSolverMt* solver,
- const btAlignedObjectArray<btSequentialImpulseConstraintSolverMt::JointParams>& jointParamsArray,
- btTypedConstraint** srcConstraints,
- const btContactSolverInfo& infoGlobal
- ) :
- m_jointParamsArray(jointParamsArray),
- m_infoGlobal(infoGlobal)
- {
- m_solver = solver;
- m_srcConstraints = srcConstraints;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- m_solver->internalConvertMultipleJoints( m_jointParamsArray, m_srcConstraints, iBegin, iEnd, m_infoGlobal );
- }
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btAlignedObjectArray<btSequentialImpulseConstraintSolverMt::JointParams>& m_jointParamsArray;
+ btTypedConstraint** m_srcConstraints;
+ const btContactSolverInfo& m_infoGlobal;
+
+ ConvertJointsLoop(btSequentialImpulseConstraintSolverMt* solver,
+ const btAlignedObjectArray<btSequentialImpulseConstraintSolverMt::JointParams>& jointParamsArray,
+ btTypedConstraint** srcConstraints,
+ const btContactSolverInfo& infoGlobal) : m_jointParamsArray(jointParamsArray),
+ m_infoGlobal(infoGlobal)
+ {
+ m_solver = solver;
+ m_srcConstraints = srcConstraints;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalConvertMultipleJoints(m_jointParamsArray, m_srcConstraints, iBegin, iEnd, m_infoGlobal);
+ }
};
-
void btSequentialImpulseConstraintSolverMt::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
{
- if ( !m_useBatching )
- {
- btSequentialImpulseConstraintSolver::convertJoints(constraints, numConstraints, infoGlobal);
- return;
- }
- BT_PROFILE("convertJoints");
- bool parallelJointSetup = true;
+ if (!m_useBatching)
+ {
+ btSequentialImpulseConstraintSolver::convertJoints(constraints, numConstraints, infoGlobal);
+ return;
+ }
+ BT_PROFILE("convertJoints");
+ bool parallelJointSetup = true;
m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
- if (parallelJointSetup)
- {
- InitJointsLoop loop(this, constraints);
- int grainSize = 40;
- btParallelFor(0, numConstraints, grainSize, loop);
- }
- else
- {
- internalInitMultipleJoints( constraints, 0, numConstraints );
- }
+ if (parallelJointSetup)
+ {
+ InitJointsLoop loop(this, constraints);
+ int grainSize = 40;
+ btParallelFor(0, numConstraints, grainSize, loop);
+ }
+ else
+ {
+ internalInitMultipleJoints(constraints, 0, numConstraints);
+ }
int totalNumRows = 0;
- btAlignedObjectArray<JointParams> jointParamsArray;
- jointParamsArray.resizeNoInitialize(numConstraints);
+ btAlignedObjectArray<JointParams> jointParamsArray;
+ jointParamsArray.resizeNoInitialize(numConstraints);
//calculate the total number of contraint rows
- for (int i=0;i<numConstraints;i++)
+ for (int i = 0; i < numConstraints; i++)
{
- btTypedConstraint* constraint = constraints[ i ];
+ btTypedConstraint* constraint = constraints[i];
- JointParams& params = jointParamsArray[ i ];
+ JointParams& params = jointParamsArray[i];
const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
if (info1.m_numConstraintRows)
{
- params.m_solverConstraint = totalNumRows;
- params.m_solverBodyA = getOrInitSolverBody( constraint->getRigidBodyA(), infoGlobal.m_timeStep );
- params.m_solverBodyB = getOrInitSolverBody( constraint->getRigidBodyB(), infoGlobal.m_timeStep );
+ params.m_solverConstraint = totalNumRows;
+ params.m_solverBodyA = getOrInitSolverBody(constraint->getRigidBodyA(), infoGlobal.m_timeStep);
+ params.m_solverBodyB = getOrInitSolverBody(constraint->getRigidBodyB(), infoGlobal.m_timeStep);
}
- else
+ else
{
- params.m_solverConstraint = -1;
+ params.m_solverConstraint = -1;
}
totalNumRows += info1.m_numConstraintRows;
}
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
///setup the btSolverConstraints
- if ( parallelJointSetup )
- {
- ConvertJointsLoop loop(this, jointParamsArray, constraints, infoGlobal);
- int grainSize = 20;
- btParallelFor(0, numConstraints, grainSize, loop);
- }
- else
- {
- internalConvertMultipleJoints( jointParamsArray, constraints, 0, numConstraints, infoGlobal );
- }
- setupBatchedJointConstraints();
+ if (parallelJointSetup)
+ {
+ ConvertJointsLoop loop(this, jointParamsArray, constraints, infoGlobal);
+ int grainSize = 20;
+ btParallelFor(0, numConstraints, grainSize, loop);
+ }
+ else
+ {
+ internalConvertMultipleJoints(jointParamsArray, constraints, 0, numConstraints, infoGlobal);
+ }
+ setupBatchedJointConstraints();
}
-
void btSequentialImpulseConstraintSolverMt::internalConvertBodies(btCollisionObject** bodies, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE("internalConvertBodies");
- for (int i=iBegin; i < iEnd; i++)
+ BT_PROFILE("internalConvertBodies");
+ for (int i = iBegin; i < iEnd; i++)
{
- btCollisionObject* obj = bodies[i];
+ btCollisionObject* obj = bodies[i];
obj->setCompanionId(i);
btSolverBody& solverBody = m_tmpSolverBodyPool[i];
- initSolverBody(&solverBody, obj, infoGlobal.m_timeStep);
+ initSolverBody(&solverBody, obj, infoGlobal.m_timeStep);
btRigidBody* body = btRigidBody::upcast(obj);
if (body && body->getInvMass())
{
- btVector3 gyroForce (0,0,0);
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
+ btVector3 gyroForce(0, 0, 0);
+ if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
{
gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
- solverBody.m_externalTorqueImpulse -= gyroForce*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
+ solverBody.m_externalTorqueImpulse -= gyroForce * body->getInvInertiaTensorWorld() * infoGlobal.m_timeStep;
}
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
+ if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
{
gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
solverBody.m_externalTorqueImpulse += gyroForce;
}
- if (body->getFlags()&BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
+ if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
{
gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
solverBody.m_externalTorqueImpulse += gyroForce;
@@ -806,809 +777,772 @@ void btSequentialImpulseConstraintSolverMt::internalConvertBodies(btCollisionObj
}
}
-
struct ConvertBodiesLoop : public btIParallelForBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- btCollisionObject** m_bodies;
- int m_numBodies;
- const btContactSolverInfo& m_infoGlobal;
-
- ConvertBodiesLoop( btSequentialImpulseConstraintSolverMt* solver,
- btCollisionObject** bodies,
- int numBodies,
- const btContactSolverInfo& infoGlobal
- ) :
- m_infoGlobal(infoGlobal)
- {
- m_solver = solver;
- m_bodies = bodies;
- m_numBodies = numBodies;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- m_solver->internalConvertBodies( m_bodies, iBegin, iEnd, m_infoGlobal );
- }
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ btCollisionObject** m_bodies;
+ int m_numBodies;
+ const btContactSolverInfo& m_infoGlobal;
+
+ ConvertBodiesLoop(btSequentialImpulseConstraintSolverMt* solver,
+ btCollisionObject** bodies,
+ int numBodies,
+ const btContactSolverInfo& infoGlobal) : m_infoGlobal(infoGlobal)
+ {
+ m_solver = solver;
+ m_bodies = bodies;
+ m_numBodies = numBodies;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalConvertBodies(m_bodies, iBegin, iEnd, m_infoGlobal);
+ }
};
-
void btSequentialImpulseConstraintSolverMt::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE("convertBodies");
- m_kinematicBodyUniqueIdToSolverBodyTable.resize( 0 );
-
- m_tmpSolverBodyPool.resizeNoInitialize(numBodies+1);
-
- m_fixedBodyId = numBodies;
- {
- btSolverBody& fixedBody = m_tmpSolverBodyPool[ m_fixedBodyId ];
- initSolverBody( &fixedBody, NULL, infoGlobal.m_timeStep );
- }
-
- bool parallelBodySetup = true;
- if (parallelBodySetup)
- {
- ConvertBodiesLoop loop(this, bodies, numBodies, infoGlobal);
- int grainSize = 40;
- btParallelFor(0, numBodies, grainSize, loop);
- }
- else
- {
- internalConvertBodies( bodies, 0, numBodies, infoGlobal );
- }
-}
+ BT_PROFILE("convertBodies");
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize(0);
+ m_tmpSolverBodyPool.resizeNoInitialize(numBodies + 1);
+
+ m_fixedBodyId = numBodies;
+ {
+ btSolverBody& fixedBody = m_tmpSolverBodyPool[m_fixedBodyId];
+ initSolverBody(&fixedBody, NULL, infoGlobal.m_timeStep);
+ }
+
+ bool parallelBodySetup = true;
+ if (parallelBodySetup)
+ {
+ ConvertBodiesLoop loop(this, bodies, numBodies, infoGlobal);
+ int grainSize = 40;
+ btParallelFor(0, numBodies, grainSize, loop);
+ }
+ else
+ {
+ internalConvertBodies(bodies, 0, numBodies, infoGlobal);
+ }
+}
btScalar btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlySetup(
- btCollisionObject** bodies,
- int numBodies,
- btPersistentManifold** manifoldPtr,
- int numManifolds,
- btTypedConstraint** constraints,
- int numConstraints,
- const btContactSolverInfo& infoGlobal,
- btIDebugDraw* debugDrawer
- )
+ btCollisionObject** bodies,
+ int numBodies,
+ btPersistentManifold** manifoldPtr,
+ int numManifolds,
+ btTypedConstraint** constraints,
+ int numConstraints,
+ const btContactSolverInfo& infoGlobal,
+ btIDebugDraw* debugDrawer)
{
- m_numFrictionDirections = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
- m_useBatching = false;
- if ( numManifolds >= s_minimumContactManifoldsForBatching &&
- (s_allowNestedParallelForLoops || !btThreadsAreRunning())
- )
- {
- m_useBatching = true;
- m_batchedContactConstraints.m_debugDrawer = debugDrawer;
- m_batchedJointConstraints.m_debugDrawer = debugDrawer;
- }
- btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies,
- numBodies,
- manifoldPtr,
- numManifolds,
- constraints,
- numConstraints,
- infoGlobal,
- debugDrawer
- );
- return 0.0f;
+ m_numFrictionDirections = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
+ m_useBatching = false;
+ if (numManifolds >= s_minimumContactManifoldsForBatching &&
+ (s_allowNestedParallelForLoops || !btThreadsAreRunning()))
+ {
+ m_useBatching = true;
+ m_batchedContactConstraints.m_debugDrawer = debugDrawer;
+ m_batchedJointConstraints.m_debugDrawer = debugDrawer;
+ }
+ btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(bodies,
+ numBodies,
+ manifoldPtr,
+ numManifolds,
+ constraints,
+ numConstraints,
+ infoGlobal,
+ debugDrawer);
+ return 0.0f;
}
-
-btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactSplitPenetrationImpulseConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd )
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactSplitPenetrationImpulseConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd)
{
- btScalar leastSquaresResidual = 0.f;
- for ( int iiCons = batchBegin; iiCons < batchEnd; ++iiCons )
- {
- int iCons = consIndices[ iiCons ];
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[ iCons ];
- btSolverBody& bodyA = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdA ];
- btSolverBody& bodyB = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdB ];
- btScalar residual = resolveSplitPenetrationImpulse( bodyA, bodyB, solveManifold );
- leastSquaresResidual += residual*residual;
- }
- return leastSquaresResidual;
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiCons = batchBegin; iiCons < batchEnd; ++iiCons)
+ {
+ int iCons = consIndices[iiCons];
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[iCons];
+ btSolverBody& bodyA = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB];
+ btScalar residual = resolveSplitPenetrationImpulse(bodyA, bodyB, solveManifold);
+ leastSquaresResidual += residual * residual;
+ }
+ return leastSquaresResidual;
}
-
struct ContactSplitPenetrationImpulseSolverLoop : public btIParallelSumBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btBatchedConstraints* m_bc;
-
- ContactSplitPenetrationImpulseSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc )
- {
- m_solver = solver;
- m_bc = bc;
- }
- btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- BT_PROFILE( "ContactSplitPenetrationImpulseSolverLoop" );
- btScalar sum = 0;
- for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
- {
- const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
- sum += m_solver->resolveMultipleContactSplitPenetrationImpulseConstraints( m_bc->m_constraintIndices, batch.begin, batch.end );
- }
- return sum;
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ ContactSplitPenetrationImpulseSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("ContactSplitPenetrationImpulseSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleContactSplitPenetrationImpulseConstraints(m_bc->m_constraintIndices, batch.begin, batch.end);
+ }
+ return sum;
+ }
+};
-void btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+void btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations");
if (infoGlobal.m_splitImpulse)
{
- for ( int iteration = 0; iteration < infoGlobal.m_numIterations; iteration++ )
- {
- btScalar leastSquaresResidual = 0.f;
- if (m_useBatching)
- {
- const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
- ContactSplitPenetrationImpulseSolverLoop loop( this, &batchedCons );
- btScalar leastSquaresResidual = 0.f;
- for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
- {
- int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
- const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
- int grainSize = batchedCons.m_phaseGrainSize[iPhase];
- leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
- }
- }
- else
- {
- // non-batched
- leastSquaresResidual = resolveMultipleContactSplitPenetrationImpulseConstraints(m_orderTmpConstraintPool, 0, m_tmpSolverContactConstraintPool.size());
- }
- if ( leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration >= ( infoGlobal.m_numIterations - 1 ) )
- {
+ for (int iteration = 0; iteration < infoGlobal.m_numIterations; iteration++)
+ {
+ btScalar leastSquaresResidual = 0.f;
+ if (m_useBatching)
+ {
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactSplitPenetrationImpulseSolverLoop loop(this, &batchedCons);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = batchedCons.m_phaseGrainSize[iPhase];
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ }
+ else
+ {
+ // non-batched
+ leastSquaresResidual = resolveMultipleContactSplitPenetrationImpulseConstraints(m_orderTmpConstraintPool, 0, m_tmpSolverContactConstraintPool.size());
+ }
+ if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration >= (infoGlobal.m_numIterations - 1))
+ {
#ifdef VERBOSE_RESIDUAL_PRINTF
- printf( "residual = %f at iteration #%d\n", leastSquaresResidual, iteration );
+ printf("residual = %f at iteration #%d\n", leastSquaresResidual, iteration);
#endif
- break;
- }
- }
+ break;
+ }
+ }
}
}
-
-btScalar btSequentialImpulseConstraintSolverMt::solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+btScalar btSequentialImpulseConstraintSolverMt::solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
- if ( !m_useBatching )
- {
- return btSequentialImpulseConstraintSolver::solveSingleIteration( iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer );
- }
- BT_PROFILE( "solveSingleIterationMt" );
- btScalar leastSquaresResidual = 0.f;
+ if (!m_useBatching)
+ {
+ return btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
+ }
+ BT_PROFILE("solveSingleIterationMt");
+ btScalar leastSquaresResidual = 0.f;
if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
{
- if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
+ if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
{
- randomizeConstraintOrdering(iteration, infoGlobal.m_numIterations);
+ randomizeConstraintOrdering(iteration, infoGlobal.m_numIterations);
}
}
{
///solve all joint constraints
- leastSquaresResidual += resolveAllJointConstraints(iteration);
+ leastSquaresResidual += resolveAllJointConstraints(iteration);
- if (iteration< infoGlobal.m_numIterations)
+ if (iteration < infoGlobal.m_numIterations)
{
- // this loop is only used for cone-twist constraints,
- // it would be nice to skip this loop if none of the constraints need it
- if ( m_useObsoleteJointConstraints )
- {
- for ( int j = 0; j<numConstraints; j++ )
- {
- if ( constraints[ j ]->isEnabled() )
- {
- int bodyAid = getOrInitSolverBody( constraints[ j ]->getRigidBodyA(), infoGlobal.m_timeStep );
- int bodyBid = getOrInitSolverBody( constraints[ j ]->getRigidBodyB(), infoGlobal.m_timeStep );
- btSolverBody& bodyA = m_tmpSolverBodyPool[ bodyAid ];
- btSolverBody& bodyB = m_tmpSolverBodyPool[ bodyBid ];
- constraints[ j ]->solveConstraintObsolete( bodyA, bodyB, infoGlobal.m_timeStep );
- }
- }
- }
+ // this loop is only used for cone-twist constraints,
+ // it would be nice to skip this loop if none of the constraints need it
+ if (m_useObsoleteJointConstraints)
+ {
+ for (int j = 0; j < numConstraints; j++)
+ {
+ if (constraints[j]->isEnabled())
+ {
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(), infoGlobal.m_timeStep);
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(), infoGlobal.m_timeStep);
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
+ constraints[j]->solveConstraintObsolete(bodyA, bodyB, infoGlobal.m_timeStep);
+ }
+ }
+ }
if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
{
- // solve all contact, contact-friction, and rolling friction constraints interleaved
- leastSquaresResidual += resolveAllContactConstraintsInterleaved();
+ // solve all contact, contact-friction, and rolling friction constraints interleaved
+ leastSquaresResidual += resolveAllContactConstraintsInterleaved();
}
- else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
+ else //SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
{
- // don't interleave them
+ // don't interleave them
// solve all contact constraints
- leastSquaresResidual += resolveAllContactConstraints();
+ leastSquaresResidual += resolveAllContactConstraints();
// solve all contact friction constraints
- leastSquaresResidual += resolveAllContactFrictionConstraints();
+ leastSquaresResidual += resolveAllContactFrictionConstraints();
- // solve all rolling friction constraints
- leastSquaresResidual += resolveAllRollingFrictionConstraints();
+ // solve all rolling friction constraints
+ leastSquaresResidual += resolveAllRollingFrictionConstraints();
}
}
}
- return leastSquaresResidual;
+ return leastSquaresResidual;
}
-
-btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleJointConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd, int iteration )
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleJointConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd, int iteration)
{
- btScalar leastSquaresResidual = 0.f;
- for ( int iiCons = batchBegin; iiCons < batchEnd; ++iiCons )
- {
- int iCons = consIndices[ iiCons ];
- const btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[ iCons ];
- if ( iteration < constraint.m_overrideNumSolverIterations )
- {
- btSolverBody& bodyA = m_tmpSolverBodyPool[ constraint.m_solverBodyIdA ];
- btSolverBody& bodyB = m_tmpSolverBodyPool[ constraint.m_solverBodyIdB ];
- btScalar residual = resolveSingleConstraintRowGeneric( bodyA, bodyB, constraint );
- leastSquaresResidual += residual*residual;
- }
- }
- return leastSquaresResidual;
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiCons = batchBegin; iiCons < batchEnd; ++iiCons)
+ {
+ int iCons = consIndices[iiCons];
+ const btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[iCons];
+ if (iteration < constraint.m_overrideNumSolverIterations)
+ {
+ btSolverBody& bodyA = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
+ btScalar residual = resolveSingleConstraintRowGeneric(bodyA, bodyB, constraint);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+ return leastSquaresResidual;
}
-
-btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd )
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd)
{
- btScalar leastSquaresResidual = 0.f;
- for ( int iiCons = batchBegin; iiCons < batchEnd; ++iiCons )
- {
- int iCons = consIndices[ iiCons ];
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[ iCons ];
- btSolverBody& bodyA = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdA ];
- btSolverBody& bodyB = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdB ];
- btScalar residual = resolveSingleConstraintRowLowerLimit( bodyA, bodyB, solveManifold );
- leastSquaresResidual += residual*residual;
- }
- return leastSquaresResidual;
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiCons = batchBegin; iiCons < batchEnd; ++iiCons)
+ {
+ int iCons = consIndices[iiCons];
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[iCons];
+ btSolverBody& bodyA = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB];
+ btScalar residual = resolveSingleConstraintRowLowerLimit(bodyA, bodyB, solveManifold);
+ leastSquaresResidual += residual * residual;
+ }
+ return leastSquaresResidual;
}
-
-btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactFrictionConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd )
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactFrictionConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd)
{
- btScalar leastSquaresResidual = 0.f;
- for ( int iiCons = batchBegin; iiCons < batchEnd; ++iiCons )
- {
- int iContact = consIndices[ iiCons ];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[ iContact ].m_appliedImpulse;
-
- // apply sliding friction
- if ( totalImpulse > 0.0f )
- {
- int iBegin = iContact * m_numFrictionDirections;
- int iEnd = iBegin + m_numFrictionDirections;
- for ( int iFriction = iBegin; iFriction < iEnd; ++iFriction )
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[ iFriction++ ];
- btAssert( solveManifold.m_frictionIndex == iContact );
-
- solveManifold.m_lowerLimit = -( solveManifold.m_friction*totalImpulse );
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
- btSolverBody& bodyA = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdA ];
- btSolverBody& bodyB = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdB ];
- btScalar residual = resolveSingleConstraintRowGeneric( bodyA, bodyB, solveManifold );
- leastSquaresResidual += residual*residual;
- }
- }
- }
- return leastSquaresResidual;
-}
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiCons = batchBegin; iiCons < batchEnd; ++iiCons)
+ {
+ int iContact = consIndices[iiCons];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[iContact].m_appliedImpulse;
+ // apply sliding friction
+ if (totalImpulse > 0.0f)
+ {
+ int iBegin = iContact * m_numFrictionDirections;
+ int iEnd = iBegin + m_numFrictionDirections;
+ for (int iFriction = iBegin; iFriction < iEnd; ++iFriction)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[iFriction++];
+ btAssert(solveManifold.m_frictionIndex == iContact);
-btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactRollingFrictionConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd )
-{
- btScalar leastSquaresResidual = 0.f;
- for ( int iiCons = batchBegin; iiCons < batchEnd; ++iiCons )
- {
- int iContact = consIndices[ iiCons ];
- int iFirstRollingFriction = m_rollingFrictionIndexTable[ iContact ];
- if ( iFirstRollingFriction >= 0 )
- {
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[ iContact ].m_appliedImpulse;
- // apply rolling friction
- if ( totalImpulse > 0.0f )
- {
- int iBegin = iFirstRollingFriction;
- int iEnd = iBegin + 3;
- for ( int iRollingFric = iBegin; iRollingFric < iEnd; ++iRollingFric )
- {
- btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[ iRollingFric ];
- if ( rollingFrictionConstraint.m_frictionIndex != iContact )
- {
- break;
- }
- btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if ( rollingFrictionMagnitude > rollingFrictionConstraint.m_friction )
- {
- rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
- }
-
- rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
- rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
- btScalar residual = resolveSingleConstraintRowGeneric( m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdA ], m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdB ], rollingFrictionConstraint );
- leastSquaresResidual += residual*residual;
- }
- }
- }
- }
- return leastSquaresResidual;
-}
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
+ btSolverBody& bodyA = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB];
+ btScalar residual = resolveSingleConstraintRowGeneric(bodyA, bodyB, solveManifold);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
-btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactConstraintsInterleaved( const btAlignedObjectArray<int>& contactIndices,
- int batchBegin,
- int batchEnd
- )
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactRollingFrictionConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd)
{
- btScalar leastSquaresResidual = 0.f;
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
-
- for ( int iiCons = batchBegin; iiCons < batchEnd; iiCons++ )
- {
- btScalar totalImpulse = 0;
- int iContact = contactIndices[ iiCons ];
- // apply penetration constraint
- {
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[ iContact ];
- btScalar residual = resolveSingleConstraintRowLowerLimit( m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdA ], m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdB ], solveManifold );
- leastSquaresResidual += residual*residual;
- totalImpulse = solveManifold.m_appliedImpulse;
- }
-
- // apply sliding friction
- if ( totalImpulse > 0.0f )
- {
- int iBegin = iContact * m_numFrictionDirections;
- int iEnd = iBegin + m_numFrictionDirections;
- for ( int iFriction = iBegin; iFriction < iEnd; ++iFriction )
- {
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[ iFriction ];
- btAssert( solveManifold.m_frictionIndex == iContact );
-
- solveManifold.m_lowerLimit = -( solveManifold.m_friction*totalImpulse );
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
-
- btSolverBody& bodyA = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdA ];
- btSolverBody& bodyB = m_tmpSolverBodyPool[ solveManifold.m_solverBodyIdB ];
- btScalar residual = resolveSingleConstraintRowGeneric( bodyA, bodyB, solveManifold );
- leastSquaresResidual += residual*residual;
- }
- }
-
- // apply rolling friction
- int iFirstRollingFriction = m_rollingFrictionIndexTable[ iContact ];
- if ( totalImpulse > 0.0f && iFirstRollingFriction >= 0)
- {
- int iBegin = iFirstRollingFriction;
- int iEnd = iBegin + 3;
- for ( int iRollingFric = iBegin; iRollingFric < iEnd; ++iRollingFric )
- {
- btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[ iRollingFric ];
- if ( rollingFrictionConstraint.m_frictionIndex != iContact )
- {
- break;
- }
- btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if ( rollingFrictionMagnitude > rollingFrictionConstraint.m_friction )
- {
- rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
- }
-
- rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
- rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
- btScalar residual = resolveSingleConstraintRowGeneric( m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdA ], m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdB ], rollingFrictionConstraint );
- leastSquaresResidual += residual*residual;
- }
- }
- }
- return leastSquaresResidual;
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiCons = batchBegin; iiCons < batchEnd; ++iiCons)
+ {
+ int iContact = consIndices[iiCons];
+ int iFirstRollingFriction = m_rollingFrictionIndexTable[iContact];
+ if (iFirstRollingFriction >= 0)
+ {
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[iContact].m_appliedImpulse;
+ // apply rolling friction
+ if (totalImpulse > 0.0f)
+ {
+ int iBegin = iFirstRollingFriction;
+ int iEnd = iBegin + 3;
+ for (int iRollingFric = iBegin; iRollingFric < iEnd; ++iRollingFric)
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[iRollingFric];
+ if (rollingFrictionConstraint.m_frictionIndex != iContact)
+ {
+ break;
+ }
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
+ {
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+ }
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+ }
+ }
+ return leastSquaresResidual;
}
-
-void btSequentialImpulseConstraintSolverMt::randomizeBatchedConstraintOrdering( btBatchedConstraints* batchedConstraints )
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactConstraintsInterleaved(const btAlignedObjectArray<int>& contactIndices,
+ int batchBegin,
+ int batchEnd)
{
- btBatchedConstraints& bc = *batchedConstraints;
- // randomize ordering of phases
- for ( int ii = 1; ii < bc.m_phaseOrder.size(); ++ii )
- {
- int iSwap = btRandInt2( ii + 1 );
- bc.m_phaseOrder.swap( ii, iSwap );
- }
-
- // for each batch,
- for ( int iBatch = 0; iBatch < bc.m_batches.size(); ++iBatch )
- {
- // randomize ordering of constraints within the batch
- const btBatchedConstraints::Range& batch = bc.m_batches[ iBatch ];
- for ( int iiCons = batch.begin; iiCons < batch.end; ++iiCons )
- {
- int iSwap = batch.begin + btRandInt2( iiCons - batch.begin + 1 );
- btAssert(iSwap >= batch.begin && iSwap < batch.end);
- bc.m_constraintIndices.swap( iiCons, iSwap );
- }
- }
+ btScalar leastSquaresResidual = 0.f;
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+
+ for (int iiCons = batchBegin; iiCons < batchEnd; iiCons++)
+ {
+ btScalar totalImpulse = 0;
+ int iContact = contactIndices[iiCons];
+ // apply penetration constraint
+ {
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[iContact];
+ btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ leastSquaresResidual += residual * residual;
+ totalImpulse = solveManifold.m_appliedImpulse;
+ }
+
+ // apply sliding friction
+ if (totalImpulse > 0.0f)
+ {
+ int iBegin = iContact * m_numFrictionDirections;
+ int iEnd = iBegin + m_numFrictionDirections;
+ for (int iFriction = iBegin; iFriction < iEnd; ++iFriction)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[iFriction];
+ btAssert(solveManifold.m_frictionIndex == iContact);
+
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
+
+ btSolverBody& bodyA = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB];
+ btScalar residual = resolveSingleConstraintRowGeneric(bodyA, bodyB, solveManifold);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+
+ // apply rolling friction
+ int iFirstRollingFriction = m_rollingFrictionIndexTable[iContact];
+ if (totalImpulse > 0.0f && iFirstRollingFriction >= 0)
+ {
+ int iBegin = iFirstRollingFriction;
+ int iEnd = iBegin + 3;
+ for (int iRollingFric = iBegin; iRollingFric < iEnd; ++iRollingFric)
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[iRollingFric];
+ if (rollingFrictionConstraint.m_frictionIndex != iContact)
+ {
+ break;
+ }
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
+ {
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+ }
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+ }
+ return leastSquaresResidual;
}
+void btSequentialImpulseConstraintSolverMt::randomizeBatchedConstraintOrdering(btBatchedConstraints* batchedConstraints)
+{
+ btBatchedConstraints& bc = *batchedConstraints;
+ // randomize ordering of phases
+ for (int ii = 1; ii < bc.m_phaseOrder.size(); ++ii)
+ {
+ int iSwap = btRandInt2(ii + 1);
+ bc.m_phaseOrder.swap(ii, iSwap);
+ }
+
+ // for each batch,
+ for (int iBatch = 0; iBatch < bc.m_batches.size(); ++iBatch)
+ {
+ // randomize ordering of constraints within the batch
+ const btBatchedConstraints::Range& batch = bc.m_batches[iBatch];
+ for (int iiCons = batch.begin; iiCons < batch.end; ++iiCons)
+ {
+ int iSwap = batch.begin + btRandInt2(iiCons - batch.begin + 1);
+ btAssert(iSwap >= batch.begin && iSwap < batch.end);
+ bc.m_constraintIndices.swap(iiCons, iSwap);
+ }
+ }
+}
void btSequentialImpulseConstraintSolverMt::randomizeConstraintOrdering(int iteration, int numIterations)
{
- // randomize ordering of joint constraints
- randomizeBatchedConstraintOrdering( &m_batchedJointConstraints );
-
- //contact/friction constraints are not solved more than numIterations
- if ( iteration < numIterations )
- {
- randomizeBatchedConstraintOrdering( &m_batchedContactConstraints );
- }
-}
+ // randomize ordering of joint constraints
+ randomizeBatchedConstraintOrdering(&m_batchedJointConstraints);
+ //contact/friction constraints are not solved more than numIterations
+ if (iteration < numIterations)
+ {
+ randomizeBatchedConstraintOrdering(&m_batchedContactConstraints);
+ }
+}
struct JointSolverLoop : public btIParallelSumBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btBatchedConstraints* m_bc;
- int m_iteration;
-
- JointSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc, int iteration )
- {
- m_solver = solver;
- m_bc = bc;
- m_iteration = iteration;
- }
- btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- BT_PROFILE( "JointSolverLoop" );
- btScalar sum = 0;
- for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
- {
- const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
- sum += m_solver->resolveMultipleJointConstraints( m_bc->m_constraintIndices, batch.begin, batch.end, m_iteration );
- }
- return sum;
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ int m_iteration;
+ JointSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc, int iteration)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ m_iteration = iteration;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("JointSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleJointConstraints(m_bc->m_constraintIndices, batch.begin, batch.end, m_iteration);
+ }
+ return sum;
+ }
+};
btScalar btSequentialImpulseConstraintSolverMt::resolveAllJointConstraints(int iteration)
{
- BT_PROFILE( "resolveAllJointConstraints" );
- const btBatchedConstraints& batchedCons = m_batchedJointConstraints;
- JointSolverLoop loop( this, &batchedCons, iteration );
- btScalar leastSquaresResidual = 0.f;
- for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
- {
- int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
- const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
- int grainSize = 1;
- leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
- }
- return leastSquaresResidual;
+ BT_PROFILE("resolveAllJointConstraints");
+ const btBatchedConstraints& batchedCons = m_batchedJointConstraints;
+ JointSolverLoop loop(this, &batchedCons, iteration);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = 1;
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ return leastSquaresResidual;
}
-
struct ContactSolverLoop : public btIParallelSumBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btBatchedConstraints* m_bc;
-
- ContactSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc )
- {
- m_solver = solver;
- m_bc = bc;
- }
- btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- BT_PROFILE( "ContactSolverLoop" );
- btScalar sum = 0;
- for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
- {
- const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
- sum += m_solver->resolveMultipleContactConstraints( m_bc->m_constraintIndices, batch.begin, batch.end );
- }
- return sum;
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ ContactSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("ContactSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleContactConstraints(m_bc->m_constraintIndices, batch.begin, batch.end);
+ }
+ return sum;
+ }
+};
btScalar btSequentialImpulseConstraintSolverMt::resolveAllContactConstraints()
{
- BT_PROFILE( "resolveAllContactConstraints" );
- const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
- ContactSolverLoop loop( this, &batchedCons );
- btScalar leastSquaresResidual = 0.f;
- for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
- {
- int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
- const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
- int grainSize = batchedCons.m_phaseGrainSize[iPhase];
- leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
- }
- return leastSquaresResidual;
+ BT_PROFILE("resolveAllContactConstraints");
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactSolverLoop loop(this, &batchedCons);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = batchedCons.m_phaseGrainSize[iPhase];
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ return leastSquaresResidual;
}
-
struct ContactFrictionSolverLoop : public btIParallelSumBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btBatchedConstraints* m_bc;
-
- ContactFrictionSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc )
- {
- m_solver = solver;
- m_bc = bc;
- }
- btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- BT_PROFILE( "ContactFrictionSolverLoop" );
- btScalar sum = 0;
- for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
- {
- const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
- sum += m_solver->resolveMultipleContactFrictionConstraints( m_bc->m_constraintIndices, batch.begin, batch.end );
- }
- return sum;
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ ContactFrictionSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("ContactFrictionSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleContactFrictionConstraints(m_bc->m_constraintIndices, batch.begin, batch.end);
+ }
+ return sum;
+ }
+};
btScalar btSequentialImpulseConstraintSolverMt::resolveAllContactFrictionConstraints()
{
- BT_PROFILE( "resolveAllContactFrictionConstraints" );
- const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
- ContactFrictionSolverLoop loop( this, &batchedCons );
- btScalar leastSquaresResidual = 0.f;
- for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
- {
- int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
- const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
- int grainSize = batchedCons.m_phaseGrainSize[iPhase];
- leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
- }
- return leastSquaresResidual;
+ BT_PROFILE("resolveAllContactFrictionConstraints");
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactFrictionSolverLoop loop(this, &batchedCons);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = batchedCons.m_phaseGrainSize[iPhase];
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ return leastSquaresResidual;
}
-
struct InterleavedContactSolverLoop : public btIParallelSumBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btBatchedConstraints* m_bc;
-
- InterleavedContactSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc )
- {
- m_solver = solver;
- m_bc = bc;
- }
- btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- BT_PROFILE( "InterleavedContactSolverLoop" );
- btScalar sum = 0;
- for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
- {
- const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
- sum += m_solver->resolveMultipleContactConstraintsInterleaved( m_bc->m_constraintIndices, batch.begin, batch.end );
- }
- return sum;
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ InterleavedContactSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("InterleavedContactSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleContactConstraintsInterleaved(m_bc->m_constraintIndices, batch.begin, batch.end);
+ }
+ return sum;
+ }
+};
btScalar btSequentialImpulseConstraintSolverMt::resolveAllContactConstraintsInterleaved()
{
- BT_PROFILE( "resolveAllContactConstraintsInterleaved" );
- const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
- InterleavedContactSolverLoop loop( this, &batchedCons );
- btScalar leastSquaresResidual = 0.f;
- for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
- {
- int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
- const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
- int grainSize = 1;
- leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
- }
- return leastSquaresResidual;
+ BT_PROFILE("resolveAllContactConstraintsInterleaved");
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ InterleavedContactSolverLoop loop(this, &batchedCons);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = 1;
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ return leastSquaresResidual;
}
-
struct ContactRollingFrictionSolverLoop : public btIParallelSumBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btBatchedConstraints* m_bc;
-
- ContactRollingFrictionSolverLoop( btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc )
- {
- m_solver = solver;
- m_bc = bc;
- }
- btScalar sumLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- BT_PROFILE( "ContactFrictionSolverLoop" );
- btScalar sum = 0;
- for ( int iBatch = iBegin; iBatch < iEnd; ++iBatch )
- {
- const btBatchedConstraints::Range& batch = m_bc->m_batches[ iBatch ];
- sum += m_solver->resolveMultipleContactRollingFrictionConstraints( m_bc->m_constraintIndices, batch.begin, batch.end );
- }
- return sum;
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ ContactRollingFrictionSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("ContactFrictionSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleContactRollingFrictionConstraints(m_bc->m_constraintIndices, batch.begin, batch.end);
+ }
+ return sum;
+ }
+};
btScalar btSequentialImpulseConstraintSolverMt::resolveAllRollingFrictionConstraints()
{
- BT_PROFILE( "resolveAllRollingFrictionConstraints" );
- btScalar leastSquaresResidual = 0.f;
- //
- // We do not generate batches for rolling friction constraints. We assume that
- // one of two cases is true:
- //
- // 1. either most bodies in the simulation have rolling friction, in which case we can use the
- // batches for contacts and use a lookup table to translate contact indices to rolling friction
- // (ignoring any contact indices that don't map to a rolling friction constraint). As long as
- // most contacts have a corresponding rolling friction constraint, this should parallelize well.
- //
- // -OR-
- //
- // 2. few bodies in the simulation have rolling friction, so it is not worth trying to use the
- // batches from contacts as most of the contacts won't have corresponding rolling friction
- // constraints and most threads would end up doing very little work. Most of the time would
- // go to threading overhead, so we don't bother with threading.
- //
- int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
- if (numRollingFrictionPoolConstraints >= m_tmpSolverContactConstraintPool.size())
- {
- // use batching if there are many rolling friction constraints
- const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
- ContactRollingFrictionSolverLoop loop( this, &batchedCons );
- btScalar leastSquaresResidual = 0.f;
- for ( int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase )
- {
- int iPhase = batchedCons.m_phaseOrder[ iiPhase ];
- const btBatchedConstraints::Range& phase = batchedCons.m_phases[ iPhase ];
- int grainSize = 1;
- leastSquaresResidual += btParallelSum( phase.begin, phase.end, grainSize, loop );
- }
- }
- else
- {
- // no batching, also ignores SOLVER_RANDMIZE_ORDER
- for ( int j = 0; j < numRollingFrictionPoolConstraints; j++ )
- {
- btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[ j ];
- if ( rollingFrictionConstraint.m_frictionIndex >= 0 )
- {
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[ rollingFrictionConstraint.m_frictionIndex ].m_appliedImpulse;
- if ( totalImpulse > 0.0f )
- {
- btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
- if ( rollingFrictionMagnitude > rollingFrictionConstraint.m_friction )
- rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
-
- rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
- rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
-
- btScalar residual = resolveSingleConstraintRowGeneric( m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdA ], m_tmpSolverBodyPool[ rollingFrictionConstraint.m_solverBodyIdB ], rollingFrictionConstraint );
- leastSquaresResidual += residual*residual;
- }
- }
- }
- }
- return leastSquaresResidual;
+ BT_PROFILE("resolveAllRollingFrictionConstraints");
+ btScalar leastSquaresResidual = 0.f;
+ //
+ // We do not generate batches for rolling friction constraints. We assume that
+ // one of two cases is true:
+ //
+ // 1. either most bodies in the simulation have rolling friction, in which case we can use the
+ // batches for contacts and use a lookup table to translate contact indices to rolling friction
+ // (ignoring any contact indices that don't map to a rolling friction constraint). As long as
+ // most contacts have a corresponding rolling friction constraint, this should parallelize well.
+ //
+ // -OR-
+ //
+ // 2. few bodies in the simulation have rolling friction, so it is not worth trying to use the
+ // batches from contacts as most of the contacts won't have corresponding rolling friction
+ // constraints and most threads would end up doing very little work. Most of the time would
+ // go to threading overhead, so we don't bother with threading.
+ //
+ int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
+ if (numRollingFrictionPoolConstraints >= m_tmpSolverContactConstraintPool.size())
+ {
+ // use batching if there are many rolling friction constraints
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactRollingFrictionSolverLoop loop(this, &batchedCons);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = 1;
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ }
+ else
+ {
+ // no batching, also ignores SOLVER_RANDMIZE_ORDER
+ for (int j = 0; j < numRollingFrictionPoolConstraints; j++)
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
+ if (rollingFrictionConstraint.m_frictionIndex >= 0)
+ {
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
+ if (totalImpulse > 0.0f)
+ {
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+ }
+ }
+ return leastSquaresResidual;
}
-
-void btSequentialImpulseConstraintSolverMt::internalWriteBackContacts( int iBegin, int iEnd, const btContactSolverInfo& infoGlobal )
+void btSequentialImpulseConstraintSolverMt::internalWriteBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE("internalWriteBackContacts");
- writeBackContacts(iBegin, iEnd, infoGlobal);
- //for ( int iContact = iBegin; iContact < iEnd; ++iContact)
- //{
- // const btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[ iContact ];
- // btManifoldPoint* pt = (btManifoldPoint*) contactConstraint.m_originalContactPoint;
- // btAssert( pt );
- // pt->m_appliedImpulse = contactConstraint.m_appliedImpulse;
- // pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[ contactConstraint.m_frictionIndex ].m_appliedImpulse;
- // if ( m_numFrictionDirections == 2 )
- // {
- // pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[ contactConstraint.m_frictionIndex + 1 ].m_appliedImpulse;
- // }
- //}
+ BT_PROFILE("internalWriteBackContacts");
+ writeBackContacts(iBegin, iEnd, infoGlobal);
+ //for ( int iContact = iBegin; iContact < iEnd; ++iContact)
+ //{
+ // const btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[ iContact ];
+ // btManifoldPoint* pt = (btManifoldPoint*) contactConstraint.m_originalContactPoint;
+ // btAssert( pt );
+ // pt->m_appliedImpulse = contactConstraint.m_appliedImpulse;
+ // pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[ contactConstraint.m_frictionIndex ].m_appliedImpulse;
+ // if ( m_numFrictionDirections == 2 )
+ // {
+ // pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[ contactConstraint.m_frictionIndex + 1 ].m_appliedImpulse;
+ // }
+ //}
}
-
-void btSequentialImpulseConstraintSolverMt::internalWriteBackJoints( int iBegin, int iEnd, const btContactSolverInfo& infoGlobal )
+void btSequentialImpulseConstraintSolverMt::internalWriteBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("internalWriteBackJoints");
- writeBackJoints(iBegin, iEnd, infoGlobal);
+ writeBackJoints(iBegin, iEnd, infoGlobal);
}
-
-void btSequentialImpulseConstraintSolverMt::internalWriteBackBodies( int iBegin, int iEnd, const btContactSolverInfo& infoGlobal )
+void btSequentialImpulseConstraintSolverMt::internalWriteBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("internalWriteBackBodies");
- writeBackBodies( iBegin, iEnd, infoGlobal );
+ writeBackBodies(iBegin, iEnd, infoGlobal);
}
-
struct WriteContactPointsLoop : public btIParallelForBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btContactSolverInfo* m_infoGlobal;
-
- WriteContactPointsLoop( btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal )
- {
- m_solver = solver;
- m_infoGlobal = &infoGlobal;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- m_solver->internalWriteBackContacts( iBegin, iEnd, *m_infoGlobal );
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btContactSolverInfo* m_infoGlobal;
+ WriteContactPointsLoop(btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal)
+ {
+ m_solver = solver;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalWriteBackContacts(iBegin, iEnd, *m_infoGlobal);
+ }
+};
struct WriteJointsLoop : public btIParallelForBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btContactSolverInfo* m_infoGlobal;
-
- WriteJointsLoop( btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal )
- {
- m_solver = solver;
- m_infoGlobal = &infoGlobal;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- m_solver->internalWriteBackJoints( iBegin, iEnd, *m_infoGlobal );
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btContactSolverInfo* m_infoGlobal;
+ WriteJointsLoop(btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal)
+ {
+ m_solver = solver;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalWriteBackJoints(iBegin, iEnd, *m_infoGlobal);
+ }
+};
struct WriteBodiesLoop : public btIParallelForBody
{
- btSequentialImpulseConstraintSolverMt* m_solver;
- const btContactSolverInfo* m_infoGlobal;
-
- WriteBodiesLoop( btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal )
- {
- m_solver = solver;
- m_infoGlobal = &infoGlobal;
- }
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- m_solver->internalWriteBackBodies( iBegin, iEnd, *m_infoGlobal );
- }
-};
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btContactSolverInfo* m_infoGlobal;
+ WriteBodiesLoop(btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal)
+ {
+ m_solver = solver;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalWriteBackBodies(iBegin, iEnd, *m_infoGlobal);
+ }
+};
btScalar btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("solveGroupCacheFriendlyFinish");
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- WriteContactPointsLoop loop( this, infoGlobal );
- int grainSize = 500;
- btParallelFor( 0, m_tmpSolverContactConstraintPool.size(), grainSize, loop );
- }
-
- {
- WriteJointsLoop loop( this, infoGlobal );
- int grainSize = 400;
- btParallelFor( 0, m_tmpSolverNonContactConstraintPool.size(), grainSize, loop );
- }
- {
- WriteBodiesLoop loop( this, infoGlobal );
- int grainSize = 100;
- btParallelFor( 0, m_tmpSolverBodyPool.size(), grainSize, loop );
- }
+ {
+ WriteContactPointsLoop loop(this, infoGlobal);
+ int grainSize = 500;
+ btParallelFor(0, m_tmpSolverContactConstraintPool.size(), grainSize, loop);
+ }
+
+ {
+ WriteJointsLoop loop(this, infoGlobal);
+ int grainSize = 400;
+ btParallelFor(0, m_tmpSolverNonContactConstraintPool.size(), grainSize, loop);
+ }
+ {
+ WriteBodiesLoop loop(this, infoGlobal);
+ int grainSize = 100;
+ btParallelFor(0, m_tmpSolverBodyPool.size(), grainSize, loop);
+ }
m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
@@ -1618,4 +1552,3 @@ btScalar btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlyFinish(bt
m_tmpSolverBodyPool.resizeNoInitialize(0);
return 0.f;
}
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h
index 55d53474c4..1861ddd7d7 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h
@@ -53,102 +53,98 @@ subject to the following restrictions:
/// because floating point addition is not associative due to rounding errors.
/// The task scheduler can and should ensure that the result of any parallelSum operation is deterministic.
///
-ATTRIBUTE_ALIGNED16(class) btSequentialImpulseConstraintSolverMt : public btSequentialImpulseConstraintSolver
+ATTRIBUTE_ALIGNED16(class)
+btSequentialImpulseConstraintSolverMt : public btSequentialImpulseConstraintSolver
{
public:
- virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) BT_OVERRIDE;
- virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) BT_OVERRIDE;
- virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer) BT_OVERRIDE;
- virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
-
- // temp struct used to collect info from persistent manifolds into a cache-friendly struct using multiple threads
- struct btContactManifoldCachedInfo
- {
- static const int MAX_NUM_CONTACT_POINTS = 4;
-
- int numTouchingContacts;
- int solverBodyIds[ 2 ];
- int contactIndex;
- int rollingFrictionIndex;
- bool contactHasRollingFriction[ MAX_NUM_CONTACT_POINTS ];
- btManifoldPoint* contactPoints[ MAX_NUM_CONTACT_POINTS ];
- };
- // temp struct used for setting up joint constraints in parallel
- struct JointParams
- {
- int m_solverConstraint;
- int m_solverBodyA;
- int m_solverBodyB;
- };
- void internalInitMultipleJoints(btTypedConstraint** constraints, int iBegin, int iEnd);
- void internalConvertMultipleJoints( const btAlignedObjectArray<JointParams>& jointParamsArray, btTypedConstraint** constraints, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal );
-
- // parameters to control batching
- static bool s_allowNestedParallelForLoops; // whether to allow nested parallel operations
- static int s_minimumContactManifoldsForBatching; // don't even try to batch if fewer manifolds than this
- static btBatchedConstraints::BatchingMethod s_contactBatchingMethod;
- static btBatchedConstraints::BatchingMethod s_jointBatchingMethod;
- static int s_minBatchSize; // desired number of constraints per batch
- static int s_maxBatchSize;
+ virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer) BT_OVERRIDE;
+ virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer) BT_OVERRIDE;
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer) BT_OVERRIDE;
+ virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
+
+ // temp struct used to collect info from persistent manifolds into a cache-friendly struct using multiple threads
+ struct btContactManifoldCachedInfo
+ {
+ static const int MAX_NUM_CONTACT_POINTS = 4;
+
+ int numTouchingContacts;
+ int solverBodyIds[2];
+ int contactIndex;
+ int rollingFrictionIndex;
+ bool contactHasRollingFriction[MAX_NUM_CONTACT_POINTS];
+ btManifoldPoint* contactPoints[MAX_NUM_CONTACT_POINTS];
+ };
+ // temp struct used for setting up joint constraints in parallel
+ struct JointParams
+ {
+ int m_solverConstraint;
+ int m_solverBodyA;
+ int m_solverBodyB;
+ };
+ void internalInitMultipleJoints(btTypedConstraint * *constraints, int iBegin, int iEnd);
+ void internalConvertMultipleJoints(const btAlignedObjectArray<JointParams>& jointParamsArray, btTypedConstraint** constraints, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+
+ // parameters to control batching
+ static bool s_allowNestedParallelForLoops; // whether to allow nested parallel operations
+ static int s_minimumContactManifoldsForBatching; // don't even try to batch if fewer manifolds than this
+ static btBatchedConstraints::BatchingMethod s_contactBatchingMethod;
+ static btBatchedConstraints::BatchingMethod s_jointBatchingMethod;
+ static int s_minBatchSize; // desired number of constraints per batch
+ static int s_maxBatchSize;
protected:
- static const int CACHE_LINE_SIZE = 64;
-
- btBatchedConstraints m_batchedContactConstraints;
- btBatchedConstraints m_batchedJointConstraints;
- int m_numFrictionDirections;
- bool m_useBatching;
- bool m_useObsoleteJointConstraints;
- btAlignedObjectArray<btContactManifoldCachedInfo> m_manifoldCachedInfoArray;
- btAlignedObjectArray<int> m_rollingFrictionIndexTable; // lookup table mapping contact index to rolling friction index
- btSpinMutex m_bodySolverArrayMutex;
- char m_antiFalseSharingPadding[CACHE_LINE_SIZE]; // padding to keep mutexes in separate cachelines
- btSpinMutex m_kinematicBodyUniqueIdToSolverBodyTableMutex;
- btAlignedObjectArray<char> m_scratchMemory;
-
- virtual void randomizeConstraintOrdering( int iteration, int numIterations );
- virtual btScalar resolveAllJointConstraints( int iteration );
- virtual btScalar resolveAllContactConstraints();
- virtual btScalar resolveAllContactFrictionConstraints();
- virtual btScalar resolveAllContactConstraintsInterleaved();
- virtual btScalar resolveAllRollingFrictionConstraints();
-
- virtual void setupBatchedContactConstraints();
- virtual void setupBatchedJointConstraints();
- virtual void convertJoints(btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
- virtual void convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
- virtual void convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
-
- int getOrInitSolverBodyThreadsafe(btCollisionObject& body, btScalar timeStep);
- void allocAllContactConstraints(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
- void setupAllContactConstraints(const btContactSolverInfo& infoGlobal);
- void randomizeBatchedConstraintOrdering( btBatchedConstraints* batchedConstraints );
+ static const int CACHE_LINE_SIZE = 64;
+
+ btBatchedConstraints m_batchedContactConstraints;
+ btBatchedConstraints m_batchedJointConstraints;
+ int m_numFrictionDirections;
+ bool m_useBatching;
+ bool m_useObsoleteJointConstraints;
+ btAlignedObjectArray<btContactManifoldCachedInfo> m_manifoldCachedInfoArray;
+ btAlignedObjectArray<int> m_rollingFrictionIndexTable; // lookup table mapping contact index to rolling friction index
+ btSpinMutex m_bodySolverArrayMutex;
+ char m_antiFalseSharingPadding[CACHE_LINE_SIZE]; // padding to keep mutexes in separate cachelines
+ btSpinMutex m_kinematicBodyUniqueIdToSolverBodyTableMutex;
+ btAlignedObjectArray<char> m_scratchMemory;
+
+ virtual void randomizeConstraintOrdering(int iteration, int numIterations);
+ virtual btScalar resolveAllJointConstraints(int iteration);
+ virtual btScalar resolveAllContactConstraints();
+ virtual btScalar resolveAllContactFrictionConstraints();
+ virtual btScalar resolveAllContactConstraintsInterleaved();
+ virtual btScalar resolveAllRollingFrictionConstraints();
+
+ virtual void setupBatchedContactConstraints();
+ virtual void setupBatchedJointConstraints();
+ virtual void convertJoints(btTypedConstraint * *constraints, int numConstraints, const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
+ virtual void convertContacts(btPersistentManifold * *manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
+ virtual void convertBodies(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal) BT_OVERRIDE;
+
+ int getOrInitSolverBodyThreadsafe(btCollisionObject & body, btScalar timeStep);
+ void allocAllContactConstraints(btPersistentManifold * *manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
+ void setupAllContactConstraints(const btContactSolverInfo& infoGlobal);
+ void randomizeBatchedConstraintOrdering(btBatchedConstraints * batchedConstraints);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
btSequentialImpulseConstraintSolverMt();
virtual ~btSequentialImpulseConstraintSolverMt();
- btScalar resolveMultipleJointConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd, int iteration );
- btScalar resolveMultipleContactConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd );
- btScalar resolveMultipleContactSplitPenetrationImpulseConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd );
- btScalar resolveMultipleContactFrictionConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd );
- btScalar resolveMultipleContactRollingFrictionConstraints( const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd );
- btScalar resolveMultipleContactConstraintsInterleaved( const btAlignedObjectArray<int>& contactIndices, int batchBegin, int batchEnd );
-
- void internalCollectContactManifoldCachedInfo(btContactManifoldCachedInfo* cachedInfoArray, btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
- void internalAllocContactConstraints(const btContactManifoldCachedInfo* cachedInfoArray, int numManifolds);
- void internalSetupContactConstraints(int iContactConstraint, const btContactSolverInfo& infoGlobal);
- void internalConvertBodies(btCollisionObject** bodies, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
- void internalWriteBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
- void internalWriteBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
- void internalWriteBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ btScalar resolveMultipleJointConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd, int iteration);
+ btScalar resolveMultipleContactConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd);
+ btScalar resolveMultipleContactSplitPenetrationImpulseConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd);
+ btScalar resolveMultipleContactFrictionConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd);
+ btScalar resolveMultipleContactRollingFrictionConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd);
+ btScalar resolveMultipleContactConstraintsInterleaved(const btAlignedObjectArray<int>& contactIndices, int batchBegin, int batchEnd);
+
+ void internalCollectContactManifoldCachedInfo(btContactManifoldCachedInfo * cachedInfoArray, btPersistentManifold * *manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
+ void internalAllocContactConstraints(const btContactManifoldCachedInfo* cachedInfoArray, int numManifolds);
+ void internalSetupContactConstraints(int iContactConstraint, const btContactSolverInfo& infoGlobal);
+ void internalConvertBodies(btCollisionObject * *bodies, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void internalWriteBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void internalWriteBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void internalWriteBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
};
-
-
-
-#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_MT_H
-
+#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_MT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
index d63cef0316..cac5302a73 100755
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
@@ -18,8 +18,6 @@ Added by Roman Ponomarev (rponom@gmail.com)
April 04, 2008
*/
-
-
#include "btSliderConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
@@ -29,10 +27,10 @@ April 04, 2008
void btSliderConstraint::initParams()
{
- m_lowerLinLimit = btScalar(1.0);
- m_upperLinLimit = btScalar(-1.0);
- m_lowerAngLimit = btScalar(0.);
- m_upperAngLimit = btScalar(0.);
+ m_lowerLinLimit = btScalar(1.0);
+ m_upperLinLimit = btScalar(-1.0);
+ m_lowerAngLimit = btScalar(0.);
+ m_upperAngLimit = btScalar(0.);
m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS;
m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION;
m_dampingDirLin = btScalar(0.);
@@ -59,13 +57,13 @@ void btSliderConstraint::initParams()
m_cfmLimAng = SLIDER_CONSTRAINT_DEF_CFM;
m_poweredLinMotor = false;
- m_targetLinMotorVelocity = btScalar(0.);
- m_maxLinMotorForce = btScalar(0.);
+ m_targetLinMotorVelocity = btScalar(0.);
+ m_maxLinMotorForce = btScalar(0.);
m_accumulatedLinMotorImpulse = btScalar(0.0);
m_poweredAngMotor = false;
- m_targetAngMotorVelocity = btScalar(0.);
- m_maxAngMotorForce = btScalar(0.);
+ m_targetAngMotorVelocity = btScalar(0.);
+ m_maxAngMotorForce = btScalar(0.);
m_accumulatedAngMotorImpulse = btScalar(0.0);
m_flags = 0;
@@ -73,43 +71,32 @@ void btSliderConstraint::initParams()
m_useOffsetForConstraintFrame = USE_OFFSET_FOR_CONSTANT_FRAME;
- calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ calculateTransforms(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
}
-
-
-
-
btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
- : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB),
- m_useSolveConstraintObsolete(false),
- m_frameInA(frameInA),
- m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA)
+ : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB),
+ m_useSolveConstraintObsolete(false),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB),
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA)
{
initParams();
}
-
-
btSliderConstraint::btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA)
- : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, getFixedBody(), rbB),
- m_useSolveConstraintObsolete(false),
- m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA)
+ : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, getFixedBody(), rbB),
+ m_useSolveConstraintObsolete(false),
+ m_frameInB(frameInB),
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA)
{
///not providing rigidbody A means implicitly using worldspace for body A
m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB;
-// m_frameInA.getOrigin() = m_rbA.getCenterOfMassTransform()(m_frameInA.getOrigin());
+ // m_frameInA.getOrigin() = m_rbA.getCenterOfMassTransform()(m_frameInA.getOrigin());
initParams();
}
-
-
-
-
-
void btSliderConstraint::getInfo1(btConstraintInfo1* info)
{
if (m_useSolveConstraintObsolete)
@@ -119,46 +106,39 @@ void btSliderConstraint::getInfo1(btConstraintInfo1* info)
}
else
{
- info->m_numConstraintRows = 4; // Fixed 2 linear + 2 angular
- info->nub = 2;
+ info->m_numConstraintRows = 4; // Fixed 2 linear + 2 angular
+ info->nub = 2;
//prepare constraint
- calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ calculateTransforms(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
testAngLimits();
testLinLimits();
- if(getSolveLinLimit() || getPoweredLinMotor())
+ if (getSolveLinLimit() || getPoweredLinMotor())
{
- info->m_numConstraintRows++; // limit 3rd linear as well
- info->nub--;
+ info->m_numConstraintRows++; // limit 3rd linear as well
+ info->nub--;
}
- if(getSolveAngLimit() || getPoweredAngMotor())
+ if (getSolveAngLimit() || getPoweredAngMotor())
{
- info->m_numConstraintRows++; // limit 3rd angular as well
- info->nub--;
+ info->m_numConstraintRows++; // limit 3rd angular as well
+ info->nub--;
}
}
}
void btSliderConstraint::getInfo1NonVirtual(btConstraintInfo1* info)
{
-
- info->m_numConstraintRows = 6; // Fixed 2 linear + 2 angular + 1 limit (even if not used)
- info->nub = 0;
+ info->m_numConstraintRows = 6; // Fixed 2 linear + 2 angular + 1 limit (even if not used)
+ info->nub = 0;
}
void btSliderConstraint::getInfo2(btConstraintInfo2* info)
{
- getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(), m_rbA.getLinearVelocity(),m_rbB.getLinearVelocity(), m_rbA.getInvMass(),m_rbB.getInvMass());
+ getInfo2NonVirtual(info, m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform(), m_rbA.getLinearVelocity(), m_rbB.getLinearVelocity(), m_rbA.getInvMass(), m_rbB.getInvMass());
}
-
-
-
-
-
-
-void btSliderConstraint::calculateTransforms(const btTransform& transA,const btTransform& transB)
+void btSliderConstraint::calculateTransforms(const btTransform& transA, const btTransform& transB)
{
- if(m_useLinearReferenceFrameA || (!m_useSolveConstraintObsolete))
+ if (m_useLinearReferenceFrameA || (!m_useSolveConstraintObsolete))
{
m_calculatedTransformA = transA * m_frameInA;
m_calculatedTransformB = transB * m_frameInB;
@@ -170,8 +150,8 @@ void btSliderConstraint::calculateTransforms(const btTransform& transA,const btT
}
m_realPivotAInW = m_calculatedTransformA.getOrigin();
m_realPivotBInW = m_calculatedTransformB.getOrigin();
- m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X
- if(m_useLinearReferenceFrameA || m_useSolveConstraintObsolete)
+ m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X
+ if (m_useLinearReferenceFrameA || m_useSolveConstraintObsolete)
{
m_delta = m_realPivotBInW - m_realPivotAInW;
}
@@ -180,30 +160,28 @@ void btSliderConstraint::calculateTransforms(const btTransform& transA,const btT
m_delta = m_realPivotAInW - m_realPivotBInW;
}
m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
- btVector3 normalWorld;
- int i;
- //linear part
- for(i = 0; i < 3; i++)
- {
+ btVector3 normalWorld;
+ int i;
+ //linear part
+ for (i = 0; i < 3; i++)
+ {
normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
m_depth[i] = m_delta.dot(normalWorld);
- }
+ }
}
-
-
void btSliderConstraint::testLinLimits(void)
{
m_solveLinLim = false;
m_linPos = m_depth[0];
- if(m_lowerLinLimit <= m_upperLinLimit)
+ if (m_lowerLinLimit <= m_upperLinLimit)
{
- if(m_depth[0] > m_upperLinLimit)
+ if (m_depth[0] > m_upperLinLimit)
{
m_depth[0] -= m_upperLinLimit;
m_solveLinLim = true;
}
- else if(m_depth[0] < m_lowerLinLimit)
+ else if (m_depth[0] < m_lowerLinLimit)
{
m_depth[0] -= m_lowerLinLimit;
m_solveLinLim = true;
@@ -219,27 +197,25 @@ void btSliderConstraint::testLinLimits(void)
}
}
-
-
void btSliderConstraint::testAngLimits(void)
{
m_angDepth = btScalar(0.);
m_solveAngLim = false;
- if(m_lowerAngLimit <= m_upperAngLimit)
+ if (m_lowerAngLimit <= m_upperAngLimit)
{
const btVector3 axisA0 = m_calculatedTransformA.getBasis().getColumn(1);
const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2);
const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1);
-// btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0));
- btScalar rot = btAtan2(axisB0.dot(axisA1), axisB0.dot(axisA0));
+ // btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0));
+ btScalar rot = btAtan2(axisB0.dot(axisA1), axisB0.dot(axisA0));
rot = btAdjustAngleToLimits(rot, m_lowerAngLimit, m_upperAngLimit);
m_angPos = rot;
- if(rot < m_lowerAngLimit)
+ if (rot < m_lowerAngLimit)
{
m_angDepth = rot - m_lowerAngLimit;
m_solveAngLim = true;
- }
- else if(rot > m_upperAngLimit)
+ }
+ else if (rot > m_upperAngLimit)
{
m_angDepth = rot - m_upperAngLimit;
m_solveAngLim = true;
@@ -255,8 +231,6 @@ btVector3 btSliderConstraint::getAncorInA(void)
return ancorInA;
}
-
-
btVector3 btSliderConstraint::getAncorInB(void)
{
btVector3 ancorInB;
@@ -264,17 +238,16 @@ btVector3 btSliderConstraint::getAncorInB(void)
return ancorInB;
}
-
-void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA,const btTransform& transB, const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass )
+void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, btScalar rbAinvMass, btScalar rbBinvMass)
{
const btTransform& trA = getCalculatedTransformA();
const btTransform& trB = getCalculatedTransformB();
-
+
btAssert(!m_useSolveConstraintObsolete);
int i, s = info->rowskip;
-
+
btScalar signFact = m_useLinearReferenceFrameA ? btScalar(1.0f) : btScalar(-1.0f);
-
+
// difference between frames in WCS
btVector3 ofs = trB.getOrigin() - trA.getOrigin();
// now get weight factors depending on masses
@@ -283,11 +256,11 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
bool hasStaticBody = (miA < SIMD_EPSILON) || (miB < SIMD_EPSILON);
btScalar miS = miA + miB;
btScalar factA, factB;
- if(miS > btScalar(0.f))
+ if (miS > btScalar(0.f))
{
factA = miB / miS;
}
- else
+ else
{
factA = btScalar(0.5f);
}
@@ -295,17 +268,17 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
btVector3 ax1, p, q;
btVector3 ax1A = trA.getBasis().getColumn(0);
btVector3 ax1B = trB.getBasis().getColumn(0);
- if(m_useOffsetForConstraintFrame)
+ if (m_useOffsetForConstraintFrame)
{
// get the desired direction of slider axis
// as weighted sum of X-orthos of frameA and frameB in WCS
ax1 = ax1A * factA + ax1B * factB;
ax1.normalize();
// construct two orthos to slider axis
- btPlaneSpace1 (ax1, p, q);
+ btPlaneSpace1(ax1, p, q);
}
else
- { // old way - use frameA
+ { // old way - use frameA
ax1 = trA.getBasis().getColumn(0);
// get 2 orthos to slider axis (Y, Z)
p = trA.getBasis().getColumn(1);
@@ -322,16 +295,16 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
info->m_J1angularAxis[0] = p[0];
info->m_J1angularAxis[1] = p[1];
info->m_J1angularAxis[2] = p[2];
- info->m_J1angularAxis[s+0] = q[0];
- info->m_J1angularAxis[s+1] = q[1];
- info->m_J1angularAxis[s+2] = q[2];
+ info->m_J1angularAxis[s + 0] = q[0];
+ info->m_J1angularAxis[s + 1] = q[1];
+ info->m_J1angularAxis[s + 2] = q[2];
info->m_J2angularAxis[0] = -p[0];
info->m_J2angularAxis[1] = -p[1];
info->m_J2angularAxis[2] = -p[2];
- info->m_J2angularAxis[s+0] = -q[0];
- info->m_J2angularAxis[s+1] = -q[1];
- info->m_J2angularAxis[s+2] = -q[2];
+ info->m_J2angularAxis[s + 0] = -q[0];
+ info->m_J2angularAxis[s + 1] = -q[1];
+ info->m_J2angularAxis[s + 2] = -q[2];
// compute the right hand side of the constraint equation. set relative
// body velocities along p and q to bring the slider back into alignment.
// if ax1A,ax1B are the unit length slider axes as computed from bodyA and
@@ -347,25 +320,25 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
// angular_velocity = (erp*fps) * (ax1 x ax2)
// ax1 x ax2 is in the plane space of ax1, so we project the angular
// velocity to p and q to find the right hand side.
-// btScalar k = info->fps * info->erp * getSoftnessOrthoAng();
+ // btScalar k = info->fps * info->erp * getSoftnessOrthoAng();
btScalar currERP = (m_flags & BT_SLIDER_FLAGS_ERP_ORTANG) ? m_softnessOrthoAng : m_softnessOrthoAng * info->erp;
btScalar k = info->fps * currERP;
btVector3 u = ax1A.cross(ax1B);
info->m_constraintError[0] = k * u.dot(p);
info->m_constraintError[s] = k * u.dot(q);
- if(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG)
+ if (m_flags & BT_SLIDER_FLAGS_CFM_ORTANG)
{
info->cfm[0] = m_cfmOrthoAng;
info->cfm[s] = m_cfmOrthoAng;
}
- int nrow = 1; // last filled row
+ int nrow = 1; // last filled row
int srow;
btScalar limit_err;
int limit;
- // next two rows.
+ // next two rows.
// we want: velA + wA x relA == velB + wB x relB ... but this would
// result in three equations, so we project along two orthos to the slider axis
@@ -375,8 +348,8 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
int s2 = nrow * s;
nrow++;
int s3 = nrow * s;
- btVector3 tmpA(0,0,0), tmpB(0,0,0), relA(0,0,0), relB(0,0,0), c(0,0,0);
- if(m_useOffsetForConstraintFrame)
+ btVector3 tmpA(0, 0, 0), tmpB(0, 0, 0), relA(0, 0, 0), relB(0, 0, 0), c(0, 0, 0);
+ if (m_useOffsetForConstraintFrame)
{
// get vector from bodyB to frameB in WCS
relB = trB.getOrigin() - bodyB_trans.getOrigin();
@@ -398,7 +371,7 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
// now choose average ortho to slider axis
p = orthoB * factA + orthoA * factB;
btScalar len2 = p.length2();
- if(len2 > SIMD_EPSILON)
+ if (len2 > SIMD_EPSILON)
{
p /= btSqrt(len2);
}
@@ -411,38 +384,38 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
// fill two rows
tmpA = relA.cross(p);
tmpB = relB.cross(p);
- for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = tmpA[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = -tmpB[i];
+ for (i = 0; i < 3; i++) info->m_J1angularAxis[s2 + i] = tmpA[i];
+ for (i = 0; i < 3; i++) info->m_J2angularAxis[s2 + i] = -tmpB[i];
tmpA = relA.cross(q);
tmpB = relB.cross(q);
- if(hasStaticBody && getSolveAngLimit())
- { // to make constraint between static and dynamic objects more rigid
+ if (hasStaticBody && getSolveAngLimit())
+ { // to make constraint between static and dynamic objects more rigid
// remove wA (or wB) from equation if angular limit is hit
tmpB *= factB;
tmpA *= factA;
}
- for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = tmpA[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = -tmpB[i];
- for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i];
- for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i];
- for (i=0; i<3; i++) info->m_J2linearAxis[s2+i] = -p[i];
- for (i=0; i<3; i++) info->m_J2linearAxis[s3+i] = -q[i];
+ for (i = 0; i < 3; i++) info->m_J1angularAxis[s3 + i] = tmpA[i];
+ for (i = 0; i < 3; i++) info->m_J2angularAxis[s3 + i] = -tmpB[i];
+ for (i = 0; i < 3; i++) info->m_J1linearAxis[s2 + i] = p[i];
+ for (i = 0; i < 3; i++) info->m_J1linearAxis[s3 + i] = q[i];
+ for (i = 0; i < 3; i++) info->m_J2linearAxis[s2 + i] = -p[i];
+ for (i = 0; i < 3; i++) info->m_J2linearAxis[s3 + i] = -q[i];
}
else
- { // old way - maybe incorrect if bodies are not on the slider axis
+ { // old way - maybe incorrect if bodies are not on the slider axis
// see discussion "Bug in slider constraint" http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4024&start=0
c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin();
btVector3 tmp = c.cross(p);
- for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = factA*tmp[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = factB*tmp[i];
+ for (i = 0; i < 3; i++) info->m_J1angularAxis[s2 + i] = factA * tmp[i];
+ for (i = 0; i < 3; i++) info->m_J2angularAxis[s2 + i] = factB * tmp[i];
tmp = c.cross(q);
- for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = factA*tmp[i];
- for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = factB*tmp[i];
+ for (i = 0; i < 3; i++) info->m_J1angularAxis[s3 + i] = factA * tmp[i];
+ for (i = 0; i < 3; i++) info->m_J2angularAxis[s3 + i] = factB * tmp[i];
- for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i];
- for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i];
- for (i=0; i<3; i++) info->m_J2linearAxis[s2+i] = -p[i];
- for (i=0; i<3; i++) info->m_J2linearAxis[s3+i] = -q[i];
+ for (i = 0; i < 3; i++) info->m_J1linearAxis[s2 + i] = p[i];
+ for (i = 0; i < 3; i++) info->m_J1linearAxis[s3 + i] = q[i];
+ for (i = 0; i < 3; i++) info->m_J2linearAxis[s2 + i] = -p[i];
+ for (i = 0; i < 3; i++) info->m_J2linearAxis[s3 + i] = -q[i];
}
// compute two elements of right hand side
@@ -454,19 +427,18 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
info->m_constraintError[s2] = rhs;
rhs = k * q.dot(ofs);
info->m_constraintError[s3] = rhs;
- if(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN)
+ if (m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN)
{
info->cfm[s2] = m_cfmOrthoLin;
info->cfm[s3] = m_cfmOrthoLin;
}
-
// check linear limits
limit_err = btScalar(0.0);
limit = 0;
- if(getSolveLinLimit())
+ if (getSolveLinLimit())
{
- limit_err = getLinDepth() * signFact;
+ limit_err = getLinDepth() * signFact;
limit = (limit_err > btScalar(0.0)) ? 2 : 1;
}
bool powered = getPoweredLinMotor();
@@ -475,12 +447,12 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
{
nrow++;
srow = nrow * info->rowskip;
- info->m_J1linearAxis[srow+0] = ax1[0];
- info->m_J1linearAxis[srow+1] = ax1[1];
- info->m_J1linearAxis[srow+2] = ax1[2];
- info->m_J2linearAxis[srow+0] = -ax1[0];
- info->m_J2linearAxis[srow+1] = -ax1[1];
- info->m_J2linearAxis[srow+2] = -ax1[2];
+ info->m_J1linearAxis[srow + 0] = ax1[0];
+ info->m_J1linearAxis[srow + 1] = ax1[1];
+ info->m_J1linearAxis[srow + 2] = ax1[2];
+ info->m_J2linearAxis[srow + 0] = -ax1[0];
+ info->m_J2linearAxis[srow + 1] = -ax1[1];
+ info->m_J2linearAxis[srow + 2] = -ax1[2];
// linear torque decoupling step:
//
// we have to be careful that the linear constraint forces (+/- ax1) applied to the two bodies
@@ -488,36 +460,36 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
// constraint force is applied at must lie along the same ax1 axis.
// a torque couple will result in limited slider-jointed free
// bodies from gaining angular momentum.
- if(m_useOffsetForConstraintFrame)
+ if (m_useOffsetForConstraintFrame)
{
// this is needed only when bodyA and bodyB are both dynamic.
- if(!hasStaticBody)
+ if (!hasStaticBody)
{
tmpA = relA.cross(ax1);
tmpB = relB.cross(ax1);
- info->m_J1angularAxis[srow+0] = tmpA[0];
- info->m_J1angularAxis[srow+1] = tmpA[1];
- info->m_J1angularAxis[srow+2] = tmpA[2];
- info->m_J2angularAxis[srow+0] = -tmpB[0];
- info->m_J2angularAxis[srow+1] = -tmpB[1];
- info->m_J2angularAxis[srow+2] = -tmpB[2];
+ info->m_J1angularAxis[srow + 0] = tmpA[0];
+ info->m_J1angularAxis[srow + 1] = tmpA[1];
+ info->m_J1angularAxis[srow + 2] = tmpA[2];
+ info->m_J2angularAxis[srow + 0] = -tmpB[0];
+ info->m_J2angularAxis[srow + 1] = -tmpB[1];
+ info->m_J2angularAxis[srow + 2] = -tmpB[2];
}
}
else
- { // The old way. May be incorrect if bodies are not on the slider axis
- btVector3 ltd; // Linear Torque Decoupling vector (a torque)
+ { // The old way. May be incorrect if bodies are not on the slider axis
+ btVector3 ltd; // Linear Torque Decoupling vector (a torque)
ltd = c.cross(ax1);
- info->m_J1angularAxis[srow+0] = factA*ltd[0];
- info->m_J1angularAxis[srow+1] = factA*ltd[1];
- info->m_J1angularAxis[srow+2] = factA*ltd[2];
- info->m_J2angularAxis[srow+0] = factB*ltd[0];
- info->m_J2angularAxis[srow+1] = factB*ltd[1];
- info->m_J2angularAxis[srow+2] = factB*ltd[2];
+ info->m_J1angularAxis[srow + 0] = factA * ltd[0];
+ info->m_J1angularAxis[srow + 1] = factA * ltd[1];
+ info->m_J1angularAxis[srow + 2] = factA * ltd[2];
+ info->m_J2angularAxis[srow + 0] = factB * ltd[0];
+ info->m_J2angularAxis[srow + 1] = factB * ltd[1];
+ info->m_J2angularAxis[srow + 2] = factB * ltd[2];
}
// right-hand part
btScalar lostop = getLowerLinLimit();
btScalar histop = getUpperLinLimit();
- if(limit && (lostop == histop))
+ if (limit && (lostop == histop))
{ // the joint motor is ineffective
powered = false;
}
@@ -525,9 +497,9 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
info->m_lowerLimit[srow] = 0.;
info->m_upperLimit[srow] = 0.;
currERP = (m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN) ? m_softnessLimLin : info->erp;
- if(powered)
+ if (powered)
{
- if(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN)
+ if (m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN)
{
info->cfm[srow] = m_cfmDirLin;
}
@@ -537,41 +509,41 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
info->m_lowerLimit[srow] += -getMaxLinMotorForce() / info->fps;
info->m_upperLimit[srow] += getMaxLinMotorForce() / info->fps;
}
- if(limit)
+ if (limit)
{
k = info->fps * currERP;
info->m_constraintError[srow] += k * limit_err;
- if(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN)
+ if (m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN)
{
info->cfm[srow] = m_cfmLimLin;
}
- if(lostop == histop)
- { // limited low and high simultaneously
+ if (lostop == histop)
+ { // limited low and high simultaneously
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = SIMD_INFINITY;
}
- else if(limit == 1)
- { // low limit
+ else if (limit == 1)
+ { // low limit
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = 0;
}
- else
- { // high limit
+ else
+ { // high limit
info->m_lowerLimit[srow] = 0;
info->m_upperLimit[srow] = SIMD_INFINITY;
}
// bounce (we'll use slider parameter abs(1.0 - m_dampingLimLin) for that)
btScalar bounce = btFabs(btScalar(1.0) - getDampingLimLin());
- if(bounce > btScalar(0.0))
+ if (bounce > btScalar(0.0))
{
btScalar vel = linVelA.dot(ax1);
vel -= linVelB.dot(ax1);
vel *= signFact;
// only apply bounce if the velocity is incoming, and if the
// resulting c[] exceeds what we already have.
- if(limit == 1)
- { // low limit
- if(vel < 0)
+ if (limit == 1)
+ { // low limit
+ if (vel < 0)
{
btScalar newc = -bounce * vel;
if (newc > info->m_constraintError[srow])
@@ -581,11 +553,11 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
}
}
else
- { // high limit - all those computations are reversed
- if(vel > 0)
+ { // high limit - all those computations are reversed
+ if (vel > 0)
{
btScalar newc = -bounce * vel;
- if(newc < info->m_constraintError[srow])
+ if (newc < info->m_constraintError[srow])
{
info->m_constraintError[srow] = newc;
}
@@ -593,40 +565,40 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
}
}
info->m_constraintError[srow] *= getSoftnessLimLin();
- } // if(limit)
- } // if linear limit
+ } // if(limit)
+ } // if linear limit
// check angular limits
limit_err = btScalar(0.0);
limit = 0;
- if(getSolveAngLimit())
+ if (getSolveAngLimit())
{
limit_err = getAngDepth();
limit = (limit_err > btScalar(0.0)) ? 1 : 2;
}
// if the slider has joint limits, add in the extra row
powered = getPoweredAngMotor();
- if(limit || powered)
+ if (limit || powered)
{
nrow++;
srow = nrow * info->rowskip;
- info->m_J1angularAxis[srow+0] = ax1[0];
- info->m_J1angularAxis[srow+1] = ax1[1];
- info->m_J1angularAxis[srow+2] = ax1[2];
+ info->m_J1angularAxis[srow + 0] = ax1[0];
+ info->m_J1angularAxis[srow + 1] = ax1[1];
+ info->m_J1angularAxis[srow + 2] = ax1[2];
- info->m_J2angularAxis[srow+0] = -ax1[0];
- info->m_J2angularAxis[srow+1] = -ax1[1];
- info->m_J2angularAxis[srow+2] = -ax1[2];
+ info->m_J2angularAxis[srow + 0] = -ax1[0];
+ info->m_J2angularAxis[srow + 1] = -ax1[1];
+ info->m_J2angularAxis[srow + 2] = -ax1[2];
btScalar lostop = getLowerAngLimit();
btScalar histop = getUpperAngLimit();
- if(limit && (lostop == histop))
+ if (limit && (lostop == histop))
{ // the joint motor is ineffective
powered = false;
}
currERP = (m_flags & BT_SLIDER_FLAGS_ERP_LIMANG) ? m_softnessLimAng : info->erp;
- if(powered)
+ if (powered)
{
- if(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG)
+ if (m_flags & BT_SLIDER_FLAGS_CFM_DIRANG)
{
info->cfm[srow] = m_cfmDirAng;
}
@@ -635,55 +607,55 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
info->m_lowerLimit[srow] = -getMaxAngMotorForce() / info->fps;
info->m_upperLimit[srow] = getMaxAngMotorForce() / info->fps;
}
- if(limit)
+ if (limit)
{
k = info->fps * currERP;
info->m_constraintError[srow] += k * limit_err;
- if(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG)
+ if (m_flags & BT_SLIDER_FLAGS_CFM_LIMANG)
{
info->cfm[srow] = m_cfmLimAng;
}
- if(lostop == histop)
+ if (lostop == histop)
{
// limited low and high simultaneously
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = SIMD_INFINITY;
}
- else if(limit == 1)
- { // low limit
+ else if (limit == 1)
+ { // low limit
info->m_lowerLimit[srow] = 0;
info->m_upperLimit[srow] = SIMD_INFINITY;
}
- else
- { // high limit
+ else
+ { // high limit
info->m_lowerLimit[srow] = -SIMD_INFINITY;
info->m_upperLimit[srow] = 0;
}
// bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
btScalar bounce = btFabs(btScalar(1.0) - getDampingLimAng());
- if(bounce > btScalar(0.0))
+ if (bounce > btScalar(0.0))
{
btScalar vel = m_rbA.getAngularVelocity().dot(ax1);
vel -= m_rbB.getAngularVelocity().dot(ax1);
// only apply bounce if the velocity is incoming, and if the
// resulting c[] exceeds what we already have.
- if(limit == 1)
- { // low limit
- if(vel < 0)
+ if (limit == 1)
+ { // low limit
+ if (vel < 0)
{
btScalar newc = -bounce * vel;
- if(newc > info->m_constraintError[srow])
+ if (newc > info->m_constraintError[srow])
{
info->m_constraintError[srow] = newc;
}
}
}
else
- { // high limit - all those computations are reversed
- if(vel > 0)
+ { // high limit - all those computations are reversed
+ if (vel > 0)
{
btScalar newc = -bounce * vel;
- if(newc < info->m_constraintError[srow])
+ if (newc < info->m_constraintError[srow])
{
info->m_constraintError[srow] = newc;
}
@@ -691,165 +663,161 @@ void btSliderConstraint::getInfo2NonVirtual(btConstraintInfo2* info, const btTra
}
}
info->m_constraintError[srow] *= getSoftnessLimAng();
- } // if(limit)
- } // if angular limit or powered
+ } // if(limit)
+ } // if angular limit or powered
}
-
-///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
void btSliderConstraint::setParam(int num, btScalar value, int axis)
{
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_STOP_ERP :
- if(axis < 1)
- {
- m_softnessLimLin = value;
- m_flags |= BT_SLIDER_FLAGS_ERP_LIMLIN;
- }
- else if(axis < 3)
- {
- m_softnessOrthoLin = value;
- m_flags |= BT_SLIDER_FLAGS_ERP_ORTLIN;
- }
- else if(axis == 3)
- {
- m_softnessLimAng = value;
- m_flags |= BT_SLIDER_FLAGS_ERP_LIMANG;
- }
- else if(axis < 6)
- {
- m_softnessOrthoAng = value;
- m_flags |= BT_SLIDER_FLAGS_ERP_ORTANG;
- }
- else
- {
- btAssertConstrParams(0);
- }
- break;
- case BT_CONSTRAINT_CFM :
- if(axis < 1)
- {
- m_cfmDirLin = value;
- m_flags |= BT_SLIDER_FLAGS_CFM_DIRLIN;
- }
- else if(axis == 3)
- {
- m_cfmDirAng = value;
- m_flags |= BT_SLIDER_FLAGS_CFM_DIRANG;
- }
- else
- {
- btAssertConstrParams(0);
- }
- break;
- case BT_CONSTRAINT_STOP_CFM :
- if(axis < 1)
- {
- m_cfmLimLin = value;
- m_flags |= BT_SLIDER_FLAGS_CFM_LIMLIN;
- }
- else if(axis < 3)
- {
- m_cfmOrthoLin = value;
- m_flags |= BT_SLIDER_FLAGS_CFM_ORTLIN;
- }
- else if(axis == 3)
- {
- m_cfmLimAng = value;
- m_flags |= BT_SLIDER_FLAGS_CFM_LIMANG;
- }
- else if(axis < 6)
- {
- m_cfmOrthoAng = value;
- m_flags |= BT_SLIDER_FLAGS_CFM_ORTANG;
- }
- else
- {
- btAssertConstrParams(0);
- }
- break;
+ case BT_CONSTRAINT_STOP_ERP:
+ if (axis < 1)
+ {
+ m_softnessLimLin = value;
+ m_flags |= BT_SLIDER_FLAGS_ERP_LIMLIN;
+ }
+ else if (axis < 3)
+ {
+ m_softnessOrthoLin = value;
+ m_flags |= BT_SLIDER_FLAGS_ERP_ORTLIN;
+ }
+ else if (axis == 3)
+ {
+ m_softnessLimAng = value;
+ m_flags |= BT_SLIDER_FLAGS_ERP_LIMANG;
+ }
+ else if (axis < 6)
+ {
+ m_softnessOrthoAng = value;
+ m_flags |= BT_SLIDER_FLAGS_ERP_ORTANG;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
+ case BT_CONSTRAINT_CFM:
+ if (axis < 1)
+ {
+ m_cfmDirLin = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_DIRLIN;
+ }
+ else if (axis == 3)
+ {
+ m_cfmDirAng = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_DIRANG;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
+ case BT_CONSTRAINT_STOP_CFM:
+ if (axis < 1)
+ {
+ m_cfmLimLin = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_LIMLIN;
+ }
+ else if (axis < 3)
+ {
+ m_cfmOrthoLin = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_ORTLIN;
+ }
+ else if (axis == 3)
+ {
+ m_cfmLimAng = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_LIMANG;
+ }
+ else if (axis < 6)
+ {
+ m_cfmOrthoAng = value;
+ m_flags |= BT_SLIDER_FLAGS_CFM_ORTANG;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
}
}
///return the local value of parameter
-btScalar btSliderConstraint::getParam(int num, int axis) const
+btScalar btSliderConstraint::getParam(int num, int axis) const
{
btScalar retVal(SIMD_INFINITY);
- switch(num)
+ switch (num)
{
- case BT_CONSTRAINT_STOP_ERP :
- if(axis < 1)
- {
- btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN);
- retVal = m_softnessLimLin;
- }
- else if(axis < 3)
- {
- btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTLIN);
- retVal = m_softnessOrthoLin;
- }
- else if(axis == 3)
- {
- btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMANG);
- retVal = m_softnessLimAng;
- }
- else if(axis < 6)
- {
- btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTANG);
- retVal = m_softnessOrthoAng;
- }
- else
- {
- btAssertConstrParams(0);
- }
- break;
- case BT_CONSTRAINT_CFM :
- if(axis < 1)
- {
- btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN);
- retVal = m_cfmDirLin;
- }
- else if(axis == 3)
- {
- btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG);
- retVal = m_cfmDirAng;
- }
- else
- {
- btAssertConstrParams(0);
- }
- break;
- case BT_CONSTRAINT_STOP_CFM :
- if(axis < 1)
- {
- btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN);
- retVal = m_cfmLimLin;
- }
- else if(axis < 3)
- {
- btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN);
- retVal = m_cfmOrthoLin;
- }
- else if(axis == 3)
- {
- btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG);
- retVal = m_cfmLimAng;
- }
- else if(axis < 6)
- {
- btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG);
- retVal = m_cfmOrthoAng;
- }
- else
- {
- btAssertConstrParams(0);
- }
- break;
+ case BT_CONSTRAINT_STOP_ERP:
+ if (axis < 1)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMLIN);
+ retVal = m_softnessLimLin;
+ }
+ else if (axis < 3)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTLIN);
+ retVal = m_softnessOrthoLin;
+ }
+ else if (axis == 3)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_LIMANG);
+ retVal = m_softnessLimAng;
+ }
+ else if (axis < 6)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_ERP_ORTANG);
+ retVal = m_softnessOrthoAng;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
+ case BT_CONSTRAINT_CFM:
+ if (axis < 1)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRLIN);
+ retVal = m_cfmDirLin;
+ }
+ else if (axis == 3)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_DIRANG);
+ retVal = m_cfmDirAng;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
+ case BT_CONSTRAINT_STOP_CFM:
+ if (axis < 1)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMLIN);
+ retVal = m_cfmLimLin;
+ }
+ else if (axis < 3)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTLIN);
+ retVal = m_cfmOrthoLin;
+ }
+ else if (axis == 3)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_LIMANG);
+ retVal = m_cfmLimAng;
+ }
+ else if (axis < 6)
+ {
+ btAssertConstrParams(m_flags & BT_SLIDER_FLAGS_CFM_ORTANG);
+ retVal = m_cfmOrthoAng;
+ }
+ else
+ {
+ btAssertConstrParams(0);
+ }
+ break;
}
return retVal;
}
-
-
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h
index 1957f08a96..75ca34e978 100755
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSliderConstraint.h
@@ -25,31 +25,26 @@ TODO:
#ifndef BT_SLIDER_CONSTRAINT_H
#define BT_SLIDER_CONSTRAINT_H
-#include "LinearMath/btScalar.h"//for BT_USE_DOUBLE_PRECISION
+#include "LinearMath/btScalar.h" //for BT_USE_DOUBLE_PRECISION
#ifdef BT_USE_DOUBLE_PRECISION
-#define btSliderConstraintData2 btSliderConstraintDoubleData
-#define btSliderConstraintDataName "btSliderConstraintDoubleData"
+#define btSliderConstraintData2 btSliderConstraintDoubleData
+#define btSliderConstraintDataName "btSliderConstraintDoubleData"
#else
-#define btSliderConstraintData2 btSliderConstraintData
-#define btSliderConstraintDataName "btSliderConstraintData"
-#endif //BT_USE_DOUBLE_PRECISION
+#define btSliderConstraintData2 btSliderConstraintData
+#define btSliderConstraintDataName "btSliderConstraintData"
+#endif //BT_USE_DOUBLE_PRECISION
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"
-
-
class btRigidBody;
-
-
-#define SLIDER_CONSTRAINT_DEF_SOFTNESS (btScalar(1.0))
-#define SLIDER_CONSTRAINT_DEF_DAMPING (btScalar(1.0))
-#define SLIDER_CONSTRAINT_DEF_RESTITUTION (btScalar(0.7))
-#define SLIDER_CONSTRAINT_DEF_CFM (btScalar(0.f))
-
+#define SLIDER_CONSTRAINT_DEF_SOFTNESS (btScalar(1.0))
+#define SLIDER_CONSTRAINT_DEF_DAMPING (btScalar(1.0))
+#define SLIDER_CONSTRAINT_DEF_RESTITUTION (btScalar(0.7))
+#define SLIDER_CONSTRAINT_DEF_CFM (btScalar(0.f))
enum btSliderFlags
{
@@ -67,15 +62,15 @@ enum btSliderFlags
BT_SLIDER_FLAGS_ERP_LIMANG = (1 << 11)
};
-
-ATTRIBUTE_ALIGNED16(class) btSliderConstraint : public btTypedConstraint
+ATTRIBUTE_ALIGNED16(class)
+btSliderConstraint : public btTypedConstraint
{
protected:
///for backwards compatibility during the transition to 'getInfo/getInfo2'
- bool m_useSolveConstraintObsolete;
- bool m_useOffsetForConstraintFrame;
- btTransform m_frameInA;
- btTransform m_frameInB;
+ bool m_useSolveConstraintObsolete;
+ bool m_useOffsetForConstraintFrame;
+ btTransform m_frameInA;
+ btTransform m_frameInB;
// use frameA fo define limits, if true
bool m_useLinearReferenceFrameA;
// linear limits
@@ -119,21 +114,21 @@ protected:
btScalar m_restitutionOrthoAng;
btScalar m_dampingOrthoAng;
btScalar m_cfmOrthoAng;
-
+
// for interlal use
bool m_solveLinLim;
bool m_solveAngLim;
int m_flags;
- btJacobianEntry m_jacLin[3];
- btScalar m_jacLinDiagABInv[3];
+ btJacobianEntry m_jacLin[3];
+ btScalar m_jacLinDiagABInv[3];
- btJacobianEntry m_jacAng[3];
+ btJacobianEntry m_jacAng[3];
btScalar m_timeStep;
- btTransform m_calculatedTransformA;
- btTransform m_calculatedTransformB;
+ btTransform m_calculatedTransformA;
+ btTransform m_calculatedTransformB;
btVector3 m_sliderAxis;
btVector3 m_realPivotAInW;
@@ -150,57 +145,57 @@ protected:
btScalar m_angDepth;
btScalar m_kAngle;
- bool m_poweredLinMotor;
- btScalar m_targetLinMotorVelocity;
- btScalar m_maxLinMotorForce;
- btScalar m_accumulatedLinMotorImpulse;
-
- bool m_poweredAngMotor;
- btScalar m_targetAngMotorVelocity;
- btScalar m_maxAngMotorForce;
- btScalar m_accumulatedAngMotorImpulse;
-
- //------------------------
+ bool m_poweredLinMotor;
+ btScalar m_targetLinMotorVelocity;
+ btScalar m_maxLinMotorForce;
+ btScalar m_accumulatedLinMotorImpulse;
+
+ bool m_poweredAngMotor;
+ btScalar m_targetAngMotorVelocity;
+ btScalar m_maxAngMotorForce;
+ btScalar m_accumulatedAngMotorImpulse;
+
+ //------------------------
void initParams();
+
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
// constructors
- btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
- btSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
+ btSliderConstraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA);
+ btSliderConstraint(btRigidBody & rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
// overrides
- virtual void getInfo1 (btConstraintInfo1* info);
+ virtual void getInfo1(btConstraintInfo1 * info);
- void getInfo1NonVirtual(btConstraintInfo1* info);
-
- virtual void getInfo2 (btConstraintInfo2* info);
+ void getInfo1NonVirtual(btConstraintInfo1 * info);
- void getInfo2NonVirtual(btConstraintInfo2* info, const btTransform& transA, const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB, btScalar rbAinvMass,btScalar rbBinvMass);
+ virtual void getInfo2(btConstraintInfo2 * info);
+ void getInfo2NonVirtual(btConstraintInfo2 * info, const btTransform& transA, const btTransform& transB, const btVector3& linVelA, const btVector3& linVelB, btScalar rbAinvMass, btScalar rbBinvMass);
// access
- const btRigidBody& getRigidBodyA() const { return m_rbA; }
- const btRigidBody& getRigidBodyB() const { return m_rbB; }
- const btTransform & getCalculatedTransformA() const { return m_calculatedTransformA; }
- const btTransform & getCalculatedTransformB() const { return m_calculatedTransformB; }
- const btTransform & getFrameOffsetA() const { return m_frameInA; }
- const btTransform & getFrameOffsetB() const { return m_frameInB; }
- btTransform & getFrameOffsetA() { return m_frameInA; }
- btTransform & getFrameOffsetB() { return m_frameInB; }
- btScalar getLowerLinLimit() { return m_lowerLinLimit; }
- void setLowerLinLimit(btScalar lowerLimit) { m_lowerLinLimit = lowerLimit; }
- btScalar getUpperLinLimit() { return m_upperLinLimit; }
- void setUpperLinLimit(btScalar upperLimit) { m_upperLinLimit = upperLimit; }
- btScalar getLowerAngLimit() { return m_lowerAngLimit; }
- void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = btNormalizeAngle(lowerLimit); }
- btScalar getUpperAngLimit() { return m_upperAngLimit; }
- void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = btNormalizeAngle(upperLimit); }
+ const btRigidBody& getRigidBodyA() const { return m_rbA; }
+ const btRigidBody& getRigidBodyB() const { return m_rbB; }
+ const btTransform& getCalculatedTransformA() const { return m_calculatedTransformA; }
+ const btTransform& getCalculatedTransformB() const { return m_calculatedTransformB; }
+ const btTransform& getFrameOffsetA() const { return m_frameInA; }
+ const btTransform& getFrameOffsetB() const { return m_frameInB; }
+ btTransform& getFrameOffsetA() { return m_frameInA; }
+ btTransform& getFrameOffsetB() { return m_frameInB; }
+ btScalar getLowerLinLimit() { return m_lowerLinLimit; }
+ void setLowerLinLimit(btScalar lowerLimit) { m_lowerLinLimit = lowerLimit; }
+ btScalar getUpperLinLimit() { return m_upperLinLimit; }
+ void setUpperLinLimit(btScalar upperLimit) { m_upperLinLimit = upperLimit; }
+ btScalar getLowerAngLimit() { return m_lowerAngLimit; }
+ void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = btNormalizeAngle(lowerLimit); }
+ btScalar getUpperAngLimit() { return m_upperAngLimit; }
+ void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = btNormalizeAngle(upperLimit); }
bool getUseLinearReferenceFrameA() { return m_useLinearReferenceFrameA; }
btScalar getSoftnessDirLin() { return m_softnessDirLin; }
btScalar getRestitutionDirLin() { return m_restitutionDirLin; }
- btScalar getDampingDirLin() { return m_dampingDirLin ; }
+ btScalar getDampingDirLin() { return m_dampingDirLin; }
btScalar getSoftnessDirAng() { return m_softnessDirAng; }
btScalar getRestitutionDirAng() { return m_restitutionDirAng; }
btScalar getDampingDirAng() { return m_dampingDirAng; }
@@ -249,8 +244,6 @@ public:
btScalar getLinearPos() const { return m_linPos; }
btScalar getAngularPos() const { return m_angPos; }
-
-
// access for ODE solver
bool getSolveLinLimit() { return m_solveLinLim; }
@@ -258,9 +251,9 @@ public:
bool getSolveAngLimit() { return m_solveAngLim; }
btScalar getAngDepth() { return m_angDepth; }
// shared code used by ODE solver
- void calculateTransforms(const btTransform& transA,const btTransform& transB);
- void testLinLimits();
- void testAngLimits();
+ void calculateTransforms(const btTransform& transA, const btTransform& transB);
+ void testLinLimits();
+ void testAngLimits();
// access for PE Solver
btVector3 getAncorInA();
btVector3 getAncorInB();
@@ -268,84 +261,75 @@ public:
bool getUseFrameOffset() { return m_useOffsetForConstraintFrame; }
void setUseFrameOffset(bool frameOffsetOnOff) { m_useOffsetForConstraintFrame = frameOffsetOnOff; }
- void setFrames(const btTransform& frameA, const btTransform& frameB)
- {
- m_frameInA=frameA;
- m_frameInB=frameB;
- calculateTransforms(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform());
+ void setFrames(const btTransform& frameA, const btTransform& frameB)
+ {
+ m_frameInA = frameA;
+ m_frameInB = frameB;
+ calculateTransforms(m_rbA.getCenterOfMassTransform(), m_rbB.getCenterOfMassTransform());
buildJacobian();
- }
-
+ }
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, btScalar value, int axis = -1);
+ virtual void setParam(int num, btScalar value, int axis = -1);
///return the local value of parameter
- virtual btScalar getParam(int num, int axis = -1) const;
-
- virtual int getFlags() const
- {
+ virtual btScalar getParam(int num, int axis = -1) const;
+
+ virtual int getFlags() const
+ {
return m_flags;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
-
-
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
-
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-
struct btSliderConstraintData
{
- btTypedConstraintData m_typeConstraintData;
- btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTypedConstraintData m_typeConstraintData;
+ btTransformFloatData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
btTransformFloatData m_rbBFrame;
-
- float m_linearUpperLimit;
- float m_linearLowerLimit;
- float m_angularUpperLimit;
- float m_angularLowerLimit;
+ float m_linearUpperLimit;
+ float m_linearLowerLimit;
- int m_useLinearReferenceFrameA;
- int m_useOffsetForConstraintFrame;
+ float m_angularUpperLimit;
+ float m_angularLowerLimit;
+ int m_useLinearReferenceFrameA;
+ int m_useOffsetForConstraintFrame;
};
-
struct btSliderConstraintDoubleData
{
- btTypedConstraintDoubleData m_typeConstraintData;
- btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTypedConstraintDoubleData m_typeConstraintData;
+ btTransformDoubleData m_rbAFrame; // constraint axii. Assumes z is hinge axis.
btTransformDoubleData m_rbBFrame;
-
- double m_linearUpperLimit;
- double m_linearLowerLimit;
- double m_angularUpperLimit;
- double m_angularLowerLimit;
+ double m_linearUpperLimit;
+ double m_linearLowerLimit;
- int m_useLinearReferenceFrameA;
- int m_useOffsetForConstraintFrame;
+ double m_angularUpperLimit;
+ double m_angularLowerLimit;
+ int m_useLinearReferenceFrameA;
+ int m_useOffsetForConstraintFrame;
};
-SIMD_FORCE_INLINE int btSliderConstraint::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btSliderConstraint::calculateSerializeBufferSize() const
{
return sizeof(btSliderConstraintData2);
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-SIMD_FORCE_INLINE const char* btSliderConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+SIMD_FORCE_INLINE const char* btSliderConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
-
- btSliderConstraintData2* sliderData = (btSliderConstraintData2*) dataBuffer;
- btTypedConstraint::serialize(&sliderData->m_typeConstraintData,serializer);
+ btSliderConstraintData2* sliderData = (btSliderConstraintData2*)dataBuffer;
+ btTypedConstraint::serialize(&sliderData->m_typeConstraintData, serializer);
m_frameInA.serialize(sliderData->m_rbAFrame);
m_frameInB.serialize(sliderData->m_rbBFrame);
@@ -362,7 +346,4 @@ SIMD_FORCE_INLINE const char* btSliderConstraint::serialize(void* dataBuffer, bt
return btSliderConstraintDataName;
}
-
-
-#endif //BT_SLIDER_CONSTRAINT_H
-
+#endif //BT_SLIDER_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp
index 0c7dbd668b..1ea20edcb2 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp
@@ -13,43 +13,38 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "btSolve2LinearConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
-
void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
- btRigidBody* body1,
- btRigidBody* body2,
-
- const btMatrix3x3& world2A,
- const btMatrix3x3& world2B,
-
- const btVector3& invInertiaADiag,
- const btScalar invMassA,
- const btVector3& linvelA,const btVector3& angvelA,
- const btVector3& rel_posA1,
- const btVector3& invInertiaBDiag,
- const btScalar invMassB,
- const btVector3& linvelB,const btVector3& angvelB,
- const btVector3& rel_posA2,
-
- btScalar depthA, const btVector3& normalA,
- const btVector3& rel_posB1,const btVector3& rel_posB2,
- btScalar depthB, const btVector3& normalB,
- btScalar& imp0,btScalar& imp1)
+ btRigidBody* body1,
+ btRigidBody* body2,
+
+ const btMatrix3x3& world2A,
+ const btMatrix3x3& world2B,
+
+ const btVector3& invInertiaADiag,
+ const btScalar invMassA,
+ const btVector3& linvelA, const btVector3& angvelA,
+ const btVector3& rel_posA1,
+ const btVector3& invInertiaBDiag,
+ const btScalar invMassB,
+ const btVector3& linvelB, const btVector3& angvelB,
+ const btVector3& rel_posA2,
+
+ btScalar depthA, const btVector3& normalA,
+ const btVector3& rel_posB1, const btVector3& rel_posB2,
+ btScalar depthB, const btVector3& normalB,
+ btScalar& imp0, btScalar& imp1)
{
(void)linvelA;
(void)linvelB;
(void)angvelB;
(void)angvelA;
-
-
imp0 = btScalar(0.);
imp1 = btScalar(0.);
@@ -59,86 +54,76 @@ void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
btAssert(len < SIMD_EPSILON);
-
//this jacobian entry could be re-used for all iterations
- btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
- invInertiaBDiag,invMassB);
- btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
- invInertiaBDiag,invMassB);
-
+ btJacobianEntry jacA(world2A, world2B, rel_posA1, rel_posA2, normalA, invInertiaADiag, invMassA,
+ invInertiaBDiag, invMassB);
+ btJacobianEntry jacB(world2A, world2B, rel_posB1, rel_posB2, normalB, invInertiaADiag, invMassA,
+ invInertiaBDiag, invMassB);
+
//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
//const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
- const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1));
- const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1));
+ const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1) - body2->getVelocityInLocalPoint(rel_posA1));
+ const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1) - body2->getVelocityInLocalPoint(rel_posB1));
-// btScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv
+ // btScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv
btScalar massTerm = btScalar(1.) / (invMassA + invMassB);
-
// calculate rhs (or error) terms
- const btScalar dv0 = depthA * m_tau * massTerm - vel0 * m_damping;
- const btScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping;
-
+ const btScalar dv0 = depthA * m_tau * massTerm - vel0 * m_damping;
+ const btScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping;
// dC/dv * dv = -C
-
+
// jacobian * impulse = -error
//
//impulse = jacobianInverse * -error
// inverting 2x2 symmetric system (offdiagonal are equal!)
- //
+ //
+ btScalar nonDiag = jacA.getNonDiagonal(jacB, invMassA, invMassB);
+ btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag);
- btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB);
- btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
-
//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
- imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
+ imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * -nonDiag * invDet;
//[a b] [d -c]
//[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc)
//[jA nD] * [imp0] = [dv0]
//[nD jB] [imp1] [dv1]
-
}
-
-
void btSolve2LinearConstraint::resolveBilateralPairConstraint(
- btRigidBody* body1,
- btRigidBody* body2,
- const btMatrix3x3& world2A,
- const btMatrix3x3& world2B,
-
- const btVector3& invInertiaADiag,
- const btScalar invMassA,
- const btVector3& linvelA,const btVector3& angvelA,
- const btVector3& rel_posA1,
- const btVector3& invInertiaBDiag,
- const btScalar invMassB,
- const btVector3& linvelB,const btVector3& angvelB,
- const btVector3& rel_posA2,
-
- btScalar depthA, const btVector3& normalA,
- const btVector3& rel_posB1,const btVector3& rel_posB2,
- btScalar depthB, const btVector3& normalB,
- btScalar& imp0,btScalar& imp1)
+ btRigidBody* body1,
+ btRigidBody* body2,
+ const btMatrix3x3& world2A,
+ const btMatrix3x3& world2B,
+
+ const btVector3& invInertiaADiag,
+ const btScalar invMassA,
+ const btVector3& linvelA, const btVector3& angvelA,
+ const btVector3& rel_posA1,
+ const btVector3& invInertiaBDiag,
+ const btScalar invMassB,
+ const btVector3& linvelB, const btVector3& angvelB,
+ const btVector3& rel_posA2,
+
+ btScalar depthA, const btVector3& normalA,
+ const btVector3& rel_posB1, const btVector3& rel_posB2,
+ btScalar depthB, const btVector3& normalB,
+ btScalar& imp0, btScalar& imp1)
{
-
(void)linvelA;
(void)linvelB;
(void)angvelA;
(void)angvelB;
-
-
imp0 = btScalar(0.);
imp1 = btScalar(0.);
@@ -148,42 +133,40 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
btAssert(len < SIMD_EPSILON);
-
//this jacobian entry could be re-used for all iterations
- btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA,
- invInertiaBDiag,invMassB);
- btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA,
- invInertiaBDiag,invMassB);
-
+ btJacobianEntry jacA(world2A, world2B, rel_posA1, rel_posA2, normalA, invInertiaADiag, invMassA,
+ invInertiaBDiag, invMassB);
+ btJacobianEntry jacB(world2A, world2B, rel_posB1, rel_posB2, normalB, invInertiaADiag, invMassA,
+ invInertiaBDiag, invMassB);
+
//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
//const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
- const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1));
- const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1));
+ const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1) - body2->getVelocityInLocalPoint(rel_posA1));
+ const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1) - body2->getVelocityInLocalPoint(rel_posB1));
// calculate rhs (or error) terms
- const btScalar dv0 = depthA * m_tau - vel0 * m_damping;
- const btScalar dv1 = depthB * m_tau - vel1 * m_damping;
+ const btScalar dv0 = depthA * m_tau - vel0 * m_damping;
+ const btScalar dv1 = depthB * m_tau - vel1 * m_damping;
// dC/dv * dv = -C
-
+
// jacobian * impulse = -error
//
//impulse = jacobianInverse * -error
// inverting 2x2 symmetric system (offdiagonal are equal!)
- //
+ //
+ btScalar nonDiag = jacA.getNonDiagonal(jacB, invMassA, invMassB);
+ btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag);
- btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB);
- btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag );
-
//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
- imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
+ imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * -nonDiag * invDet;
//[a b] [d -c]
//[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc)
@@ -191,9 +174,9 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
//[jA nD] * [imp0] = [dv0]
//[nD jB] [imp1] [dv1]
- if ( imp0 > btScalar(0.0))
+ if (imp0 > btScalar(0.0))
{
- if ( imp1 > btScalar(0.0) )
+ if (imp1 > btScalar(0.0))
{
//both positive
}
@@ -203,9 +186,10 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
// now imp0>0 imp1<0
imp0 = dv0 / jacA.getDiagonal();
- if ( imp0 > btScalar(0.0) )
+ if (imp0 > btScalar(0.0))
{
- } else
+ }
+ else
{
imp0 = btScalar(0.);
}
@@ -216,24 +200,25 @@ void btSolve2LinearConstraint::resolveBilateralPairConstraint(
imp0 = btScalar(0.);
imp1 = dv1 / jacB.getDiagonal();
- if ( imp1 <= btScalar(0.0) )
+ if (imp1 <= btScalar(0.0))
{
imp1 = btScalar(0.);
// now imp0>0 imp1<0
imp0 = dv0 / jacA.getDiagonal();
- if ( imp0 > btScalar(0.0) )
+ if (imp0 > btScalar(0.0))
{
- } else
+ }
+ else
{
imp0 = btScalar(0.);
}
- } else
+ }
+ else
{
}
}
}
-
/*
void btSolve2LinearConstraint::resolveAngularConstraint( const btMatrix3x3& invInertiaAWS,
const btScalar invMassA,
@@ -252,4 +237,3 @@ void btSolve2LinearConstraint::resolveAngularConstraint( const btMatrix3x3& invI
}
*/
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h
index e8bfabf864..fca8ecec81 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h
@@ -19,20 +19,16 @@ subject to the following restrictions:
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btVector3.h"
-
class btRigidBody;
-
-
/// constraint class used for lateral tyre friction.
-class btSolve2LinearConstraint
+class btSolve2LinearConstraint
{
- btScalar m_tau;
- btScalar m_damping;
+ btScalar m_tau;
+ btScalar m_damping;
public:
-
- btSolve2LinearConstraint(btScalar tau,btScalar damping)
+ btSolve2LinearConstraint(btScalar tau, btScalar damping)
{
m_tau = tau;
m_damping = damping;
@@ -40,52 +36,51 @@ public:
//
// solve unilateral constraint (equality, direct method)
//
- void resolveUnilateralPairConstraint(
- btRigidBody* body0,
+ void resolveUnilateralPairConstraint(
+ btRigidBody* body0,
btRigidBody* body1,
const btMatrix3x3& world2A,
- const btMatrix3x3& world2B,
-
- const btVector3& invInertiaADiag,
- const btScalar invMassA,
- const btVector3& linvelA,const btVector3& angvelA,
- const btVector3& rel_posA1,
- const btVector3& invInertiaBDiag,
- const btScalar invMassB,
- const btVector3& linvelB,const btVector3& angvelB,
- const btVector3& rel_posA2,
-
- btScalar depthA, const btVector3& normalA,
- const btVector3& rel_posB1,const btVector3& rel_posB2,
- btScalar depthB, const btVector3& normalB,
- btScalar& imp0,btScalar& imp1);
-
+ const btMatrix3x3& world2B,
+
+ const btVector3& invInertiaADiag,
+ const btScalar invMassA,
+ const btVector3& linvelA, const btVector3& angvelA,
+ const btVector3& rel_posA1,
+ const btVector3& invInertiaBDiag,
+ const btScalar invMassB,
+ const btVector3& linvelB, const btVector3& angvelB,
+ const btVector3& rel_posA2,
+
+ btScalar depthA, const btVector3& normalA,
+ const btVector3& rel_posB1, const btVector3& rel_posB2,
+ btScalar depthB, const btVector3& normalB,
+ btScalar& imp0, btScalar& imp1);
//
// solving 2x2 lcp problem (inequality, direct solution )
//
void resolveBilateralPairConstraint(
- btRigidBody* body0,
- btRigidBody* body1,
+ btRigidBody* body0,
+ btRigidBody* body1,
const btMatrix3x3& world2A,
- const btMatrix3x3& world2B,
-
- const btVector3& invInertiaADiag,
- const btScalar invMassA,
- const btVector3& linvelA,const btVector3& angvelA,
- const btVector3& rel_posA1,
- const btVector3& invInertiaBDiag,
- const btScalar invMassB,
- const btVector3& linvelB,const btVector3& angvelB,
- const btVector3& rel_posA2,
-
- btScalar depthA, const btVector3& normalA,
- const btVector3& rel_posB1,const btVector3& rel_posB2,
- btScalar depthB, const btVector3& normalB,
- btScalar& imp0,btScalar& imp1);
-
-/*
+ const btMatrix3x3& world2B,
+
+ const btVector3& invInertiaADiag,
+ const btScalar invMassA,
+ const btVector3& linvelA, const btVector3& angvelA,
+ const btVector3& rel_posA1,
+ const btVector3& invInertiaBDiag,
+ const btScalar invMassB,
+ const btVector3& linvelB, const btVector3& angvelB,
+ const btVector3& rel_posA2,
+
+ btScalar depthA, const btVector3& normalA,
+ const btVector3& rel_posB1, const btVector3& rel_posB2,
+ btScalar depthB, const btVector3& normalB,
+ btScalar& imp0, btScalar& imp1);
+
+ /*
void resolveAngularConstraint( const btMatrix3x3& invInertiaAWS,
const btScalar invMassA,
const btVector3& linvelA,const btVector3& angvelA,
@@ -101,7 +96,6 @@ public:
btScalar& imp0,btScalar& imp1);
*/
-
};
-#endif //BT_SOLVE_2LINEAR_CONSTRAINT_H
+#endif //BT_SOLVE_2LINEAR_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h
index 27ccefe416..409aa8a08c 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolverBody.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef BT_SOLVER_BODY_H
#define BT_SOLVER_BODY_H
-class btRigidBody;
+class btRigidBody;
#include "LinearMath/btVector3.h"
#include "LinearMath/btMatrix3x3.h"
@@ -26,103 +26,99 @@ class btRigidBody;
///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
#ifdef BT_USE_SSE
#define USE_SIMD 1
-#endif //
-
+#endif //
#ifdef USE_SIMD
-struct btSimdScalar
+struct btSimdScalar
{
- SIMD_FORCE_INLINE btSimdScalar()
+ SIMD_FORCE_INLINE btSimdScalar()
{
-
}
- SIMD_FORCE_INLINE btSimdScalar(float fl)
- :m_vec128 (_mm_set1_ps(fl))
+ SIMD_FORCE_INLINE btSimdScalar(float fl)
+ : m_vec128(_mm_set1_ps(fl))
{
}
- SIMD_FORCE_INLINE btSimdScalar(__m128 v128)
- :m_vec128(v128)
+ SIMD_FORCE_INLINE btSimdScalar(__m128 v128)
+ : m_vec128(v128)
{
}
- union
- {
- __m128 m_vec128;
- float m_floats[4];
- int m_ints[4];
- btScalar m_unusedPadding;
+ union {
+ __m128 m_vec128;
+ float m_floats[4];
+ int m_ints[4];
+ btScalar m_unusedPadding;
};
- SIMD_FORCE_INLINE __m128 get128()
+ SIMD_FORCE_INLINE __m128 get128()
{
return m_vec128;
}
- SIMD_FORCE_INLINE const __m128 get128() const
+ SIMD_FORCE_INLINE const __m128 get128() const
{
return m_vec128;
}
- SIMD_FORCE_INLINE void set128(__m128 v128)
+ SIMD_FORCE_INLINE void set128(__m128 v128)
{
m_vec128 = v128;
}
- SIMD_FORCE_INLINE operator __m128()
- {
- return m_vec128;
- }
- SIMD_FORCE_INLINE operator const __m128() const
- {
- return m_vec128;
+ SIMD_FORCE_INLINE operator __m128()
+ {
+ return m_vec128;
}
-
- SIMD_FORCE_INLINE operator float() const
- {
- return m_floats[0];
+ SIMD_FORCE_INLINE operator const __m128() const
+ {
+ return m_vec128;
}
+ SIMD_FORCE_INLINE operator float() const
+ {
+ return m_floats[0];
+ }
};
///@brief Return the elementwise product of two btSimdScalar
-SIMD_FORCE_INLINE btSimdScalar
-operator*(const btSimdScalar& v1, const btSimdScalar& v2)
+SIMD_FORCE_INLINE btSimdScalar
+operator*(const btSimdScalar& v1, const btSimdScalar& v2)
{
- return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
+ return btSimdScalar(_mm_mul_ps(v1.get128(), v2.get128()));
}
///@brief Return the elementwise product of two btSimdScalar
-SIMD_FORCE_INLINE btSimdScalar
-operator+(const btSimdScalar& v1, const btSimdScalar& v2)
+SIMD_FORCE_INLINE btSimdScalar
+operator+(const btSimdScalar& v1, const btSimdScalar& v2)
{
- return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
+ return btSimdScalar(_mm_add_ps(v1.get128(), v2.get128()));
}
-
#else
#define btSimdScalar btScalar
#endif
///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
-ATTRIBUTE_ALIGNED16 (struct) btSolverBody
+ATTRIBUTE_ALIGNED16(struct)
+btSolverBody
{
BT_DECLARE_ALIGNED_ALLOCATOR();
- btTransform m_worldTransform;
- btVector3 m_deltaLinearVelocity;
- btVector3 m_deltaAngularVelocity;
- btVector3 m_angularFactor;
- btVector3 m_linearFactor;
- btVector3 m_invMass;
- btVector3 m_pushVelocity;
- btVector3 m_turnVelocity;
- btVector3 m_linearVelocity;
- btVector3 m_angularVelocity;
- btVector3 m_externalForceImpulse;
- btVector3 m_externalTorqueImpulse;
-
- btRigidBody* m_originalBody;
- void setWorldTransform(const btTransform& worldTransform)
+ btTransform m_worldTransform;
+ btVector3 m_deltaLinearVelocity;
+ btVector3 m_deltaAngularVelocity;
+ btVector3 m_angularFactor;
+ btVector3 m_linearFactor;
+ btVector3 m_invMass;
+ btVector3 m_pushVelocity;
+ btVector3 m_turnVelocity;
+ btVector3 m_linearVelocity;
+ btVector3 m_angularVelocity;
+ btVector3 m_externalForceImpulse;
+ btVector3 m_externalTorqueImpulse;
+
+ btRigidBody* m_originalBody;
+ void setWorldTransform(const btTransform& worldTransform)
{
m_worldTransform = worldTransform;
}
@@ -131,56 +127,50 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
{
return m_worldTransform;
}
-
-
- SIMD_FORCE_INLINE void getVelocityInLocalPointNoDelta(const btVector3& rel_pos, btVector3& velocity ) const
+ SIMD_FORCE_INLINE void getVelocityInLocalPointNoDelta(const btVector3& rel_pos, btVector3& velocity) const
{
if (m_originalBody)
- velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity+m_externalTorqueImpulse).cross(rel_pos);
+ velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity + m_externalTorqueImpulse).cross(rel_pos);
else
- velocity.setValue(0,0,0);
+ velocity.setValue(0, 0, 0);
}
-
- SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
+ SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity) const
{
if (m_originalBody)
- velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
+ velocity = m_linearVelocity + m_deltaLinearVelocity + (m_angularVelocity + m_deltaAngularVelocity).cross(rel_pos);
else
- velocity.setValue(0,0,0);
+ velocity.setValue(0, 0, 0);
}
- SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const
+ SIMD_FORCE_INLINE void getAngularVelocity(btVector3 & angVel) const
{
if (m_originalBody)
- angVel =m_angularVelocity+m_deltaAngularVelocity;
+ angVel = m_angularVelocity + m_deltaAngularVelocity;
else
- angVel.setValue(0,0,0);
+ angVel.setValue(0, 0, 0);
}
-
//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
+ SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent, const btScalar impulseMagnitude)
{
if (m_originalBody)
{
- m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_deltaLinearVelocity += linearComponent * impulseMagnitude * m_linearFactor;
+ m_deltaAngularVelocity += angularComponent * (impulseMagnitude * m_angularFactor);
}
}
- SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
+ SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent, btScalar impulseMagnitude)
{
if (m_originalBody)
{
- m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_pushVelocity += linearComponent * impulseMagnitude * m_linearFactor;
+ m_turnVelocity += angularComponent * (impulseMagnitude * m_angularFactor);
}
}
-
-
const btVector3& getDeltaLinearVelocity() const
{
return m_deltaLinearVelocity;
@@ -191,20 +181,19 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
return m_deltaAngularVelocity;
}
- const btVector3& getPushVelocity() const
+ const btVector3& getPushVelocity() const
{
return m_pushVelocity;
}
- const btVector3& getTurnVelocity() const
+ const btVector3& getTurnVelocity() const
{
return m_turnVelocity;
}
-
////////////////////////////////////////////////
///some internal methods, don't use them
-
+
btVector3& internalGetDeltaLinearVelocity()
{
return m_deltaLinearVelocity;
@@ -229,7 +218,7 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
{
m_invMass = invMass;
}
-
+
btVector3& internalGetPushVelocity()
{
return m_pushVelocity;
@@ -240,67 +229,57 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody
return m_turnVelocity;
}
- SIMD_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
+ SIMD_FORCE_INLINE void internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity) const
{
- velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
+ velocity = m_linearVelocity + m_deltaLinearVelocity + (m_angularVelocity + m_deltaAngularVelocity).cross(rel_pos);
}
- SIMD_FORCE_INLINE void internalGetAngularVelocity(btVector3& angVel) const
+ SIMD_FORCE_INLINE void internalGetAngularVelocity(btVector3 & angVel) const
{
- angVel = m_angularVelocity+m_deltaAngularVelocity;
+ angVel = m_angularVelocity + m_deltaAngularVelocity;
}
-
//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
+ SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent, const btScalar impulseMagnitude)
{
if (m_originalBody)
{
- m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
- m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_deltaLinearVelocity += linearComponent * impulseMagnitude * m_linearFactor;
+ m_deltaAngularVelocity += angularComponent * (impulseMagnitude * m_angularFactor);
}
}
-
-
-
- void writebackVelocity()
+ void writebackVelocity()
{
if (m_originalBody)
{
- m_linearVelocity +=m_deltaLinearVelocity;
+ m_linearVelocity += m_deltaLinearVelocity;
m_angularVelocity += m_deltaAngularVelocity;
-
+
//m_originalBody->setCompanionId(-1);
}
}
-
- void writebackVelocityAndTransform(btScalar timeStep, btScalar splitImpulseTurnErp)
+ void writebackVelocityAndTransform(btScalar timeStep, btScalar splitImpulseTurnErp)
{
- (void) timeStep;
+ (void)timeStep;
if (m_originalBody)
{
m_linearVelocity += m_deltaLinearVelocity;
m_angularVelocity += m_deltaAngularVelocity;
-
+
//correct the position/orientation based on push/turn recovery
btTransform newTransform;
- if (m_pushVelocity[0]!=0.f || m_pushVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_turnVelocity[2]!=0)
+ if (m_pushVelocity[0] != 0.f || m_pushVelocity[1] != 0 || m_pushVelocity[2] != 0 || m_turnVelocity[0] != 0.f || m_turnVelocity[1] != 0 || m_turnVelocity[2] != 0)
{
- // btQuaternion orn = m_worldTransform.getRotation();
- btTransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform);
+ // btQuaternion orn = m_worldTransform.getRotation();
+ btTransformUtil::integrateTransform(m_worldTransform, m_pushVelocity, m_turnVelocity * splitImpulseTurnErp, timeStep, newTransform);
m_worldTransform = newTransform;
}
//m_worldTransform.setRotation(orn);
//m_originalBody->setCompanionId(-1);
}
}
-
-
-
};
-#endif //BT_SOLVER_BODY_H
-
-
+#endif //BT_SOLVER_BODY_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h
index 5515e6b311..c7938df867 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSolverConstraint.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef BT_SOLVER_CONSTRAINT_H
#define BT_SOLVER_CONSTRAINT_H
-class btRigidBody;
+class btRigidBody;
#include "LinearMath/btVector3.h"
#include "LinearMath/btMatrix3x3.h"
#include "btJacobianEntry.h"
@@ -25,56 +25,50 @@ class btRigidBody;
//#define NO_FRICTION_TANGENTIALS 1
#include "btSolverBody.h"
-
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
-ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
+ATTRIBUTE_ALIGNED16(struct)
+btSolverConstraint
{
BT_DECLARE_ALIGNED_ALLOCATOR();
- btVector3 m_relpos1CrossNormal;
- btVector3 m_contactNormal1;
-
- btVector3 m_relpos2CrossNormal;
- btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
-
- btVector3 m_angularComponentA;
- btVector3 m_angularComponentB;
-
- mutable btSimdScalar m_appliedPushImpulse;
- mutable btSimdScalar m_appliedImpulse;
-
- btScalar m_friction;
- btScalar m_jacDiagABInv;
- btScalar m_rhs;
- btScalar m_cfm;
-
- btScalar m_lowerLimit;
- btScalar m_upperLimit;
- btScalar m_rhsPenetration;
- union
- {
- void* m_originalContactPoint;
- btScalar m_unusedPadding4;
- int m_numRowsForNonContactConstraint;
+ btVector3 m_relpos1CrossNormal;
+ btVector3 m_contactNormal1;
+
+ btVector3 m_relpos2CrossNormal;
+ btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
+
+ btVector3 m_angularComponentA;
+ btVector3 m_angularComponentB;
+
+ mutable btSimdScalar m_appliedPushImpulse;
+ mutable btSimdScalar m_appliedImpulse;
+
+ btScalar m_friction;
+ btScalar m_jacDiagABInv;
+ btScalar m_rhs;
+ btScalar m_cfm;
+
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+ btScalar m_rhsPenetration;
+ union {
+ void* m_originalContactPoint;
+ btScalar m_unusedPadding4;
+ int m_numRowsForNonContactConstraint;
};
- int m_overrideNumSolverIterations;
- int m_frictionIndex;
+ int m_overrideNumSolverIterations;
+ int m_frictionIndex;
int m_solverBodyIdA;
int m_solverBodyIdB;
-
- enum btSolverConstraintType
+ enum btSolverConstraintType
{
BT_SOLVER_CONTACT_1D = 0,
BT_SOLVER_FRICTION_1D
};
};
-typedef btAlignedObjectArray<btSolverConstraint> btConstraintArray;
-
-
-#endif //BT_SOLVER_CONSTRAINT_H
-
-
+typedef btAlignedObjectArray<btSolverConstraint> btConstraintArray;
+#endif //BT_SOLVER_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
index 9f04f28053..ebe679c449 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
@@ -13,69 +13,63 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btTypedConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btSerializer.h"
-
#define DEFAULT_DEBUGDRAW_SIZE btScalar(0.05f)
btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA)
-:btTypedObject(type),
-m_userConstraintType(-1),
-m_userConstraintPtr((void*)-1),
-m_breakingImpulseThreshold(SIMD_INFINITY),
-m_isEnabled(true),
-m_needsFeedback(false),
-m_overrideNumSolverIterations(-1),
-m_rbA(rbA),
-m_rbB(getFixedBody()),
-m_appliedImpulse(btScalar(0.)),
-m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE),
-m_jointFeedback(0)
+ : btTypedObject(type),
+ m_userConstraintType(-1),
+ m_userConstraintPtr((void*)-1),
+ m_breakingImpulseThreshold(SIMD_INFINITY),
+ m_isEnabled(true),
+ m_needsFeedback(false),
+ m_overrideNumSolverIterations(-1),
+ m_rbA(rbA),
+ m_rbB(getFixedBody()),
+ m_appliedImpulse(btScalar(0.)),
+ m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE),
+ m_jointFeedback(0)
{
}
-
-btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB)
-:btTypedObject(type),
-m_userConstraintType(-1),
-m_userConstraintPtr((void*)-1),
-m_breakingImpulseThreshold(SIMD_INFINITY),
-m_isEnabled(true),
-m_needsFeedback(false),
-m_overrideNumSolverIterations(-1),
-m_rbA(rbA),
-m_rbB(rbB),
-m_appliedImpulse(btScalar(0.)),
-m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE),
-m_jointFeedback(0)
+btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA, btRigidBody& rbB)
+ : btTypedObject(type),
+ m_userConstraintType(-1),
+ m_userConstraintPtr((void*)-1),
+ m_breakingImpulseThreshold(SIMD_INFINITY),
+ m_isEnabled(true),
+ m_needsFeedback(false),
+ m_overrideNumSolverIterations(-1),
+ m_rbA(rbA),
+ m_rbB(rbB),
+ m_appliedImpulse(btScalar(0.)),
+ m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE),
+ m_jointFeedback(0)
{
}
-
-
-
btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact)
{
- if(lowLim > uppLim)
+ if (lowLim > uppLim)
{
return btScalar(1.0f);
}
- else if(lowLim == uppLim)
+ else if (lowLim == uppLim)
{
return btScalar(0.0f);
}
btScalar lim_fact = btScalar(1.0f);
btScalar delta_max = vel / timeFact;
- if(delta_max < btScalar(0.0f))
+ if (delta_max < btScalar(0.0f))
{
- if((pos >= lowLim) && (pos < (lowLim - delta_max)))
+ if ((pos >= lowLim) && (pos < (lowLim - delta_max)))
{
lim_fact = (lowLim - pos) / delta_max;
}
- else if(pos < lowLim)
+ else if (pos < lowLim)
{
lim_fact = btScalar(0.0f);
}
@@ -84,13 +78,13 @@ btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScal
lim_fact = btScalar(1.0f);
}
}
- else if(delta_max > btScalar(0.0f))
+ else if (delta_max > btScalar(0.0f))
{
- if((pos <= uppLim) && (pos > (uppLim - delta_max)))
+ if ((pos <= uppLim) && (pos > (uppLim - delta_max)))
{
lim_fact = (uppLim - pos) / delta_max;
}
- else if(pos > uppLim)
+ else if (pos > uppLim)
{
lim_fact = btScalar(0.0f);
}
@@ -101,19 +95,19 @@ btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScal
}
else
{
- lim_fact = btScalar(0.0f);
+ lim_fact = btScalar(0.0f);
}
return lim_fact;
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
+const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* serializer) const
{
- btTypedConstraintData2* tcd = (btTypedConstraintData2*) dataBuffer;
+ btTypedConstraintData2* tcd = (btTypedConstraintData2*)dataBuffer;
tcd->m_rbA = (btRigidBodyData*)serializer->getUniquePointer(&m_rbA);
tcd->m_rbB = (btRigidBodyData*)serializer->getUniquePointer(&m_rbB);
- char* name = (char*) serializer->findNameForPointer(this);
+ char* name = (char*)serializer->findNameForPointer(this);
tcd->m_name = (char*)serializer->getUniquePointer(name);
if (tcd->m_name)
{
@@ -124,10 +118,10 @@ const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* seriali
tcd->m_needsFeedback = m_needsFeedback;
tcd->m_overrideNumSolverIterations = m_overrideNumSolverIterations;
tcd->m_breakingImpulseThreshold = m_breakingImpulseThreshold;
- tcd->m_isEnabled = m_isEnabled? 1: 0;
-
- tcd->m_userConstraintId =m_userConstraintId;
- tcd->m_userConstraintType =m_userConstraintType;
+ tcd->m_isEnabled = m_isEnabled ? 1 : 0;
+
+ tcd->m_userConstraintId = m_userConstraintId;
+ tcd->m_userConstraintType = m_userConstraintType;
tcd->m_appliedImpulse = m_appliedImpulse;
tcd->m_dbgDrawSize = m_dbgDrawSize;
@@ -135,10 +129,10 @@ const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* seriali
tcd->m_disableCollisionsBetweenLinkedBodies = false;
int i;
- for (i=0;i<m_rbA.getNumConstraintRefs();i++)
+ for (i = 0; i < m_rbA.getNumConstraintRefs(); i++)
if (m_rbA.getConstraintRef(i) == this)
tcd->m_disableCollisionsBetweenLinkedBodies = true;
- for (i=0;i<m_rbB.getNumConstraintRefs();i++)
+ for (i = 0; i < m_rbB.getNumConstraintRefs(); i++)
if (m_rbB.getConstraintRef(i) == this)
tcd->m_disableCollisionsBetweenLinkedBodies = true;
@@ -147,17 +141,16 @@ const char* btTypedConstraint::serialize(void* dataBuffer, btSerializer* seriali
btRigidBody& btTypedConstraint::getFixedBody()
{
- static btRigidBody s_fixed(0, 0,0);
- s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
+ static btRigidBody s_fixed(0, 0, 0);
+ s_fixed.setMassProps(btScalar(0.), btVector3(btScalar(0.), btScalar(0.), btScalar(0.)));
return s_fixed;
}
-
void btAngularLimit::set(btScalar low, btScalar high, btScalar _softness, btScalar _biasFactor, btScalar _relaxationFactor)
{
m_halfRange = (high - low) / 2.0f;
m_center = btNormalizeAngle(low + m_halfRange);
- m_softness = _softness;
+ m_softness = _softness;
m_biasFactor = _biasFactor;
m_relaxationFactor = _relaxationFactor;
}
@@ -174,7 +167,7 @@ void btAngularLimit::test(const btScalar angle)
if (deviation < -m_halfRange)
{
m_solveLimit = true;
- m_correction = - (deviation + m_halfRange);
+ m_correction = -(deviation + m_halfRange);
m_sign = +1.0f;
}
else if (deviation > m_halfRange)
@@ -186,7 +179,6 @@ void btAngularLimit::test(const btScalar angle)
}
}
-
btScalar btAngularLimit::getError() const
{
return m_correction * m_sign;
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h
index 8a2a2d1ae7..d30f3dee5c 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btTypedConstraint.h
@@ -16,26 +16,24 @@ subject to the following restrictions:
#ifndef BT_TYPED_CONSTRAINT_H
#define BT_TYPED_CONSTRAINT_H
-
#include "LinearMath/btScalar.h"
#include "btSolverConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#ifdef BT_USE_DOUBLE_PRECISION
-#define btTypedConstraintData2 btTypedConstraintDoubleData
-#define btTypedConstraintDataName "btTypedConstraintDoubleData"
+#define btTypedConstraintData2 btTypedConstraintDoubleData
+#define btTypedConstraintDataName "btTypedConstraintDoubleData"
#else
-#define btTypedConstraintData2 btTypedConstraintFloatData
-#define btTypedConstraintDataName "btTypedConstraintFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
+#define btTypedConstraintData2 btTypedConstraintFloatData
+#define btTypedConstraintDataName "btTypedConstraintFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
class btSerializer;
//Don't change any of the existing enum values, so add enum types at the end for serialization compatibility
enum btTypedConstraintType
{
- POINT2POINT_CONSTRAINT_TYPE=3,
+ POINT2POINT_CONSTRAINT_TYPE = 3,
HINGE_CONSTRAINT_TYPE,
CONETWIST_CONSTRAINT_TYPE,
D6_CONSTRAINT_TYPE,
@@ -48,91 +46,88 @@ enum btTypedConstraintType
MAX_CONSTRAINT_TYPE
};
-
enum btConstraintParams
{
- BT_CONSTRAINT_ERP=1,
+ BT_CONSTRAINT_ERP = 1,
BT_CONSTRAINT_STOP_ERP,
BT_CONSTRAINT_CFM,
BT_CONSTRAINT_STOP_CFM
};
#if 1
- #define btAssertConstrParams(_par) btAssert(_par)
+#define btAssertConstrParams(_par) btAssert(_par)
#else
- #define btAssertConstrParams(_par)
+#define btAssertConstrParams(_par)
#endif
-
-ATTRIBUTE_ALIGNED16(struct) btJointFeedback
+ATTRIBUTE_ALIGNED16(struct)
+btJointFeedback
{
BT_DECLARE_ALIGNED_ALLOCATOR();
- btVector3 m_appliedForceBodyA;
- btVector3 m_appliedTorqueBodyA;
- btVector3 m_appliedForceBodyB;
- btVector3 m_appliedTorqueBodyB;
+ btVector3 m_appliedForceBodyA;
+ btVector3 m_appliedTorqueBodyA;
+ btVector3 m_appliedForceBodyB;
+ btVector3 m_appliedTorqueBodyB;
};
-
///TypedConstraint is the baseclass for Bullet constraints and vehicles
-ATTRIBUTE_ALIGNED16(class) btTypedConstraint : public btTypedObject
+ATTRIBUTE_ALIGNED16(class)
+btTypedConstraint : public btTypedObject
{
- int m_userConstraintType;
+ int m_userConstraintType;
- union
- {
- int m_userConstraintId;
+ union {
+ int m_userConstraintId;
void* m_userConstraintPtr;
};
- btScalar m_breakingImpulseThreshold;
- bool m_isEnabled;
- bool m_needsFeedback;
- int m_overrideNumSolverIterations;
+ btScalar m_breakingImpulseThreshold;
+ bool m_isEnabled;
+ bool m_needsFeedback;
+ int m_overrideNumSolverIterations;
-
- btTypedConstraint& operator=(btTypedConstraint& other)
+ btTypedConstraint& operator=(btTypedConstraint& other)
{
btAssert(0);
- (void) other;
+ (void)other;
return *this;
}
protected:
- btRigidBody& m_rbA;
- btRigidBody& m_rbB;
- btScalar m_appliedImpulse;
- btScalar m_dbgDrawSize;
- btJointFeedback* m_jointFeedback;
+ btRigidBody& m_rbA;
+ btRigidBody& m_rbB;
+ btScalar m_appliedImpulse;
+ btScalar m_dbgDrawSize;
+ btJointFeedback* m_jointFeedback;
///internal method used by the constraint solver, don't use them directly
btScalar getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact);
-
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- virtual ~btTypedConstraint() {};
- btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA);
- btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB);
+ virtual ~btTypedConstraint(){};
+ btTypedConstraint(btTypedConstraintType type, btRigidBody & rbA);
+ btTypedConstraint(btTypedConstraintType type, btRigidBody & rbA, btRigidBody & rbB);
- struct btConstraintInfo1 {
- int m_numConstraintRows,nub;
+ struct btConstraintInfo1
+ {
+ int m_numConstraintRows, nub;
};
static btRigidBody& getFixedBody();
- struct btConstraintInfo2 {
+ struct btConstraintInfo2
+ {
// integrator parameters: frames per second (1/stepsize), default error
// reduction parameter (0..1).
- btScalar fps,erp;
+ btScalar fps, erp;
// for the first and second body, pointers to two (linear and angular)
// n*3 jacobian sub matrices, stored by rows. these matrices will have
// been initialized to 0 on entry. if the second body is zero then the
// J2xx pointers may be 0.
- btScalar *m_J1linearAxis,*m_J1angularAxis,*m_J2linearAxis,*m_J2angularAxis;
+ btScalar *m_J1linearAxis, *m_J1angularAxis, *m_J2linearAxis, *m_J2angularAxis;
// elements to jump from one row to the next in J's
int rowskip;
@@ -140,19 +135,19 @@ public:
// right hand sides of the equation J*v = c + cfm * lambda. cfm is the
// "constraint force mixing" vector. c is set to zero on entry, cfm is
// set to a constant value (typically very small or zero) value on entry.
- btScalar *m_constraintError,*cfm;
+ btScalar *m_constraintError, *cfm;
// lo and hi limits for variables (set to -/+ infinity on entry).
- btScalar *m_lowerLimit,*m_upperLimit;
+ btScalar *m_lowerLimit, *m_upperLimit;
// number of solver iterations
int m_numIterations;
//damping of the velocity
- btScalar m_damping;
+ btScalar m_damping;
};
- int getOverrideNumSolverIterations() const
+ int getOverrideNumSolverIterations() const
{
return m_overrideNumSolverIterations;
}
@@ -165,60 +160,57 @@ public:
}
///internal method used by the constraint solver, don't use them directly
- virtual void buildJacobian() {};
+ virtual void buildJacobian(){};
///internal method used by the constraint solver, don't use them directly
- virtual void setupSolverConstraint(btConstraintArray& ca, int solverBodyA,int solverBodyB, btScalar timeStep)
+ virtual void setupSolverConstraint(btConstraintArray & ca, int solverBodyA, int solverBodyB, btScalar timeStep)
{
- (void)ca;
- (void)solverBodyA;
- (void)solverBodyB;
- (void)timeStep;
+ (void)ca;
+ (void)solverBodyA;
+ (void)solverBodyB;
+ (void)timeStep;
}
-
+
///internal method used by the constraint solver, don't use them directly
- virtual void getInfo1 (btConstraintInfo1* info)=0;
+ virtual void getInfo1(btConstraintInfo1 * info) = 0;
///internal method used by the constraint solver, don't use them directly
- virtual void getInfo2 (btConstraintInfo2* info)=0;
+ virtual void getInfo2(btConstraintInfo2 * info) = 0;
///internal method used by the constraint solver, don't use them directly
- void internalSetAppliedImpulse(btScalar appliedImpulse)
+ void internalSetAppliedImpulse(btScalar appliedImpulse)
{
m_appliedImpulse = appliedImpulse;
}
///internal method used by the constraint solver, don't use them directly
- btScalar internalGetAppliedImpulse()
+ btScalar internalGetAppliedImpulse()
{
return m_appliedImpulse;
}
-
- btScalar getBreakingImpulseThreshold() const
+ btScalar getBreakingImpulseThreshold() const
{
- return m_breakingImpulseThreshold;
+ return m_breakingImpulseThreshold;
}
- void setBreakingImpulseThreshold(btScalar threshold)
+ void setBreakingImpulseThreshold(btScalar threshold)
{
m_breakingImpulseThreshold = threshold;
}
- bool isEnabled() const
+ bool isEnabled() const
{
return m_isEnabled;
}
- void setEnabled(bool enabled)
+ void setEnabled(bool enabled)
{
- m_isEnabled=enabled;
+ m_isEnabled = enabled;
}
-
///internal method used by the constraint solver, don't use them directly
- virtual void solveConstraintObsolete(btSolverBody& /*bodyA*/,btSolverBody& /*bodyB*/,btScalar /*timeStep*/) {};
+ virtual void solveConstraintObsolete(btSolverBody& /*bodyA*/, btSolverBody& /*bodyB*/, btScalar /*timeStep*/){};
-
const btRigidBody& getRigidBodyA() const
{
return m_rbA;
@@ -228,7 +220,7 @@ public:
return m_rbB;
}
- btRigidBody& getRigidBodyA()
+ btRigidBody& getRigidBodyA()
{
return m_rbA;
}
@@ -239,15 +231,15 @@ public:
int getUserConstraintType() const
{
- return m_userConstraintType ;
+ return m_userConstraintType;
}
- void setUserConstraintType(int userConstraintType)
+ void setUserConstraintType(int userConstraintType)
{
m_userConstraintType = userConstraintType;
};
- void setUserConstraintId(int uid)
+ void setUserConstraintId(int uid)
{
m_userConstraintId = uid;
}
@@ -257,17 +249,17 @@ public:
return m_userConstraintId;
}
- void setUserConstraintPtr(void* ptr)
+ void setUserConstraintPtr(void* ptr)
{
m_userConstraintPtr = ptr;
}
- void* getUserConstraintPtr()
+ void* getUserConstraintPtr()
{
return m_userConstraintPtr;
}
- void setJointFeedback(btJointFeedback* jointFeedback)
+ void setJointFeedback(btJointFeedback * jointFeedback)
{
m_jointFeedback = jointFeedback;
}
@@ -282,37 +274,36 @@ public:
return m_jointFeedback;
}
-
int getUid() const
{
- return m_userConstraintId;
- }
+ return m_userConstraintId;
+ }
- bool needsFeedback() const
+ bool needsFeedback() const
{
return m_needsFeedback;
}
///enableFeedback will allow to read the applied linear and angular impulse
///use getAppliedImpulse, getAppliedLinearImpulse and getAppliedAngularImpulse to read feedback information
- void enableFeedback(bool needsFeedback)
+ void enableFeedback(bool needsFeedback)
{
m_needsFeedback = needsFeedback;
}
- ///getAppliedImpulse is an estimated total applied impulse.
+ ///getAppliedImpulse is an estimated total applied impulse.
///This feedback could be used to determine breaking constraints or playing sounds.
- btScalar getAppliedImpulse() const
+ btScalar getAppliedImpulse() const
{
btAssert(m_needsFeedback);
return m_appliedImpulse;
}
- btTypedConstraintType getConstraintType () const
+ btTypedConstraintType getConstraintType() const
{
return btTypedConstraintType(m_objectType);
}
-
+
void setDbgDrawSize(btScalar dbgDrawSize)
{
m_dbgDrawSize = dbgDrawSize;
@@ -322,35 +313,34 @@ public:
return m_dbgDrawSize;
}
- ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
+ ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5).
///If no axis is provided, it uses the default axis for this constraint.
- virtual void setParam(int num, btScalar value, int axis = -1) = 0;
+ virtual void setParam(int num, btScalar value, int axis = -1) = 0;
///return the local value of parameter
- virtual btScalar getParam(int num, int axis = -1) const = 0;
-
- virtual int calculateSerializeBufferSize() const;
+ virtual btScalar getParam(int num, int axis = -1) const = 0;
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
+ virtual int calculateSerializeBufferSize() const;
+ ///fills the dataBuffer and returns the struct name (and 0 on failure)
+ virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
-// returns angle in range [-SIMD_2_PI, SIMD_2_PI], closest to one of the limits
+// returns angle in range [-SIMD_2_PI, SIMD_2_PI], closest to one of the limits
// all arguments should be normalized angles (i.e. in range [-SIMD_PI, SIMD_PI])
SIMD_FORCE_INLINE btScalar btAdjustAngleToLimits(btScalar angleInRadians, btScalar angleLowerLimitInRadians, btScalar angleUpperLimitInRadians)
{
- if(angleLowerLimitInRadians >= angleUpperLimitInRadians)
+ if (angleLowerLimitInRadians >= angleUpperLimitInRadians)
{
return angleInRadians;
}
- else if(angleInRadians < angleLowerLimitInRadians)
+ else if (angleInRadians < angleLowerLimitInRadians)
{
btScalar diffLo = btFabs(btNormalizeAngle(angleLowerLimitInRadians - angleInRadians));
btScalar diffHi = btFabs(btNormalizeAngle(angleUpperLimitInRadians - angleInRadians));
return (diffLo < diffHi) ? angleInRadians : (angleInRadians + SIMD_2_PI);
}
- else if(angleInRadians > angleUpperLimitInRadians)
+ else if (angleInRadians > angleUpperLimitInRadians)
{
btScalar diffHi = btFabs(btNormalizeAngle(angleInRadians - angleUpperLimitInRadians));
btScalar diffLo = btFabs(btNormalizeAngle(angleInRadians - angleLowerLimitInRadians));
@@ -362,6 +352,8 @@ SIMD_FORCE_INLINE btScalar btAdjustAngleToLimits(btScalar angleInRadians, btScal
}
}
+// clang-format off
+
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btTypedConstraintFloatData
{
@@ -385,6 +377,8 @@ struct btTypedConstraintFloatData
};
+
+
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
#define BT_BACKWARDS_COMPATIBLE_SERIALIZATION
@@ -436,18 +430,17 @@ struct btTypedConstraintDoubleData
};
+// clang-format on
-SIMD_FORCE_INLINE int btTypedConstraint::calculateSerializeBufferSize() const
+SIMD_FORCE_INLINE int btTypedConstraint::calculateSerializeBufferSize() const
{
return sizeof(btTypedConstraintData2);
}
-
-
class btAngularLimit
{
private:
- btScalar
+ btScalar
m_center,
m_halfRange,
m_softness,
@@ -462,15 +455,16 @@ private:
public:
/// Default constructor initializes limit as inactive, allowing free constraint movement
btAngularLimit()
- :m_center(0.0f),
- m_halfRange(-1.0f),
- m_softness(0.9f),
- m_biasFactor(0.3f),
- m_relaxationFactor(1.0f),
- m_correction(0.0f),
- m_sign(0.0f),
- m_solveLimit(false)
- {}
+ : m_center(0.0f),
+ m_halfRange(-1.0f),
+ m_softness(0.9f),
+ m_biasFactor(0.3f),
+ m_relaxationFactor(1.0f),
+ m_correction(0.0f),
+ m_sign(0.0f),
+ m_solveLimit(false)
+ {
+ }
/// Sets all limit's parameters.
/// When low > high limit becomes inactive.
@@ -499,13 +493,13 @@ public:
return m_relaxationFactor;
}
- /// Returns correction value evaluated when test() was invoked
+ /// Returns correction value evaluated when test() was invoked
inline btScalar getCorrection() const
{
return m_correction;
}
- /// Returns sign value evaluated when test() was invoked
+ /// Returns sign value evaluated when test() was invoked
inline btScalar getSign() const
{
return m_sign;
@@ -533,9 +527,6 @@ public:
btScalar getLow() const;
btScalar getHigh() const;
-
};
-
-
-#endif //BT_TYPED_CONSTRAINT_H
+#endif //BT_TYPED_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
index b009f41aec..42ed1fbb87 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
@@ -13,43 +13,38 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "btUniversalConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
-
-
#define UNIV_EPS btScalar(0.01f)
-
// constructor
// anchor, axis1 and axis2 are in world coordinate system
// axis1 must be orthogonal to axis2
btUniversalConstraint::btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& anchor, const btVector3& axis1, const btVector3& axis2)
-: btGeneric6DofConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true),
- m_anchor(anchor),
- m_axis1(axis1),
- m_axis2(axis2)
+ : btGeneric6DofConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true),
+ m_anchor(anchor),
+ m_axis1(axis1),
+ m_axis2(axis2)
{
// build frame basis
// 6DOF constraint uses Euler angles and to define limits
// it is assumed that rotational order is :
// Z - first, allowed limits are (-PI,PI);
- // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number
+ // new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number
// used to prevent constraint from instability on poles;
// new position of X, allowed limits are (-PI,PI);
// So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs
// Build the frame in world coordinate system first
btVector3 zAxis = m_axis1.normalize();
btVector3 yAxis = m_axis2.normalize();
- btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
btTransform frameInW;
frameInW.setIdentity();
- frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
- xAxis[1], yAxis[1], zAxis[1],
- xAxis[2], yAxis[2], zAxis[2]);
+ frameInW.getBasis().setValue(xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
frameInW.setOrigin(anchor);
// now get constraint frame in local coordinate systems
m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW;
@@ -58,30 +53,28 @@ btUniversalConstraint::btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB,
setLinearLowerLimit(btVector3(0., 0., 0.));
setLinearUpperLimit(btVector3(0., 0., 0.));
setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI + UNIV_EPS, -SIMD_PI + UNIV_EPS));
- setAngularUpperLimit(btVector3(0.f, SIMD_HALF_PI - UNIV_EPS, SIMD_PI - UNIV_EPS));
+ setAngularUpperLimit(btVector3(0.f, SIMD_HALF_PI - UNIV_EPS, SIMD_PI - UNIV_EPS));
}
-void btUniversalConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
+void btUniversalConstraint::setAxis(const btVector3& axis1, const btVector3& axis2)
{
- m_axis1 = axis1;
- m_axis2 = axis2;
+ m_axis1 = axis1;
+ m_axis2 = axis2;
btVector3 zAxis = axis1.normalized();
btVector3 yAxis = axis2.normalized();
- btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
btTransform frameInW;
frameInW.setIdentity();
- frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
- xAxis[1], yAxis[1], zAxis[1],
- xAxis[2], yAxis[2], zAxis[2]);
+ frameInW.getBasis().setValue(xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
frameInW.setOrigin(m_anchor);
// now get constraint frame in local coordinate systems
m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
- calculateTransforms();
+ calculateTransforms();
}
-
-
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
index 9e70841043..8c24d93a64 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
@@ -16,35 +16,32 @@ subject to the following restrictions:
#ifndef BT_UNIVERSAL_CONSTRAINT_H
#define BT_UNIVERSAL_CONSTRAINT_H
-
-
#include "LinearMath/btVector3.h"
#include "btTypedConstraint.h"
#include "btGeneric6DofConstraint.h"
-
-
/// Constraint similar to ODE Universal Joint
/// has 2 rotatioonal degrees of freedom, similar to Euler rotations around Z (axis 1)
/// and Y (axis 2)
-/// Description from ODE manual :
-/// "Given axis 1 on body 1, and axis 2 on body 2 that is perpendicular to axis 1, it keeps them perpendicular.
+/// Description from ODE manual :
+/// "Given axis 1 on body 1, and axis 2 on body 2 that is perpendicular to axis 1, it keeps them perpendicular.
/// In other words, rotation of the two bodies about the direction perpendicular to the two axes will be equal."
-ATTRIBUTE_ALIGNED16(class) btUniversalConstraint : public btGeneric6DofConstraint
+ATTRIBUTE_ALIGNED16(class)
+btUniversalConstraint : public btGeneric6DofConstraint
{
protected:
- btVector3 m_anchor;
- btVector3 m_axis1;
- btVector3 m_axis2;
+ btVector3 m_anchor;
+ btVector3 m_axis1;
+ btVector3 m_axis2;
+
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
// constructor
// anchor, axis1 and axis2 are in world coordinate system
// axis1 must be orthogonal to axis2
- btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& anchor, const btVector3& axis1, const btVector3& axis2);
+ btUniversalConstraint(btRigidBody & rbA, btRigidBody & rbB, const btVector3& anchor, const btVector3& axis1, const btVector3& axis2);
// access
const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
@@ -56,10 +53,7 @@ public:
void setUpperLimit(btScalar ang1max, btScalar ang2max) { setAngularUpperLimit(btVector3(0.f, ang1max, ang2max)); }
void setLowerLimit(btScalar ang1min, btScalar ang2min) { setAngularLowerLimit(btVector3(0.f, ang1min, ang2min)); }
- void setAxis( const btVector3& axis1, const btVector3& axis2);
+ void setAxis(const btVector3& axis1, const btVector3& axis2);
};
-
-
-#endif // BT_UNIVERSAL_CONSTRAINT_H
-
+#endif // BT_UNIVERSAL_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btActionInterface.h b/thirdparty/bullet/BulletDynamics/Dynamics/btActionInterface.h
index e1fea3a49c..b5cac56cdc 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btActionInterface.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btActionInterface.h
@@ -26,21 +26,16 @@ class btCollisionWorld;
class btActionInterface
{
protected:
-
static btRigidBody& getFixedBody();
-
-
-public:
+public:
virtual ~btActionInterface()
{
}
- virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
+ virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) = 0;
virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
-
};
-#endif //_BT_ACTION_INTERFACE_H
-
+#endif //_BT_ACTION_INTERFACE_H
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index b9944c138b..dfbbdb154f 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btDiscreteDynamicsWorld.h"
//collision detection
@@ -38,11 +37,9 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
-
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
#include "BulletDynamics/Dynamics/btActionInterface.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btMotionState.h"
@@ -56,57 +53,52 @@ int startHit=2;
int firstHit=startHit;
#endif
-SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs)
+SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs)
{
int islandId;
const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
- islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
+ islandId = rcolObj0.getIslandTag() >= 0 ? rcolObj0.getIslandTag() : rcolObj1.getIslandTag();
return islandId;
-
}
-
class btSortConstraintOnIslandPredicate
{
- public:
-
- bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
- {
- int rIslandId0,lIslandId0;
- rIslandId0 = btGetConstraintIslandId(rhs);
- lIslandId0 = btGetConstraintIslandId(lhs);
- return lIslandId0 < rIslandId0;
- }
+public:
+ bool operator()(const btTypedConstraint* lhs, const btTypedConstraint* rhs) const
+ {
+ int rIslandId0, lIslandId0;
+ rIslandId0 = btGetConstraintIslandId(rhs);
+ lIslandId0 = btGetConstraintIslandId(lhs);
+ return lIslandId0 < rIslandId0;
+ }
};
struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
{
- btContactSolverInfo* m_solverInfo;
- btConstraintSolver* m_solver;
- btTypedConstraint** m_sortedConstraints;
- int m_numConstraints;
- btIDebugDraw* m_debugDrawer;
- btDispatcher* m_dispatcher;
+ btContactSolverInfo* m_solverInfo;
+ btConstraintSolver* m_solver;
+ btTypedConstraint** m_sortedConstraints;
+ int m_numConstraints;
+ btIDebugDraw* m_debugDrawer;
+ btDispatcher* m_dispatcher;
btAlignedObjectArray<btCollisionObject*> m_bodies;
btAlignedObjectArray<btPersistentManifold*> m_manifolds;
btAlignedObjectArray<btTypedConstraint*> m_constraints;
-
InplaceSolverIslandCallback(
- btConstraintSolver* solver,
+ btConstraintSolver* solver,
btStackAlloc* stackAlloc,
btDispatcher* dispatcher)
- :m_solverInfo(NULL),
- m_solver(solver),
- m_sortedConstraints(NULL),
- m_numConstraints(0),
- m_debugDrawer(NULL),
- m_dispatcher(dispatcher)
+ : m_solverInfo(NULL),
+ m_solver(solver),
+ m_sortedConstraints(NULL),
+ m_numConstraints(0),
+ m_debugDrawer(NULL),
+ m_dispatcher(dispatcher)
{
-
}
InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other)
@@ -116,34 +108,34 @@ struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCal
return *this;
}
- SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btIDebugDraw* debugDrawer)
+ SIMD_FORCE_INLINE void setup(btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btIDebugDraw* debugDrawer)
{
btAssert(solverInfo);
m_solverInfo = solverInfo;
m_sortedConstraints = sortedConstraints;
m_numConstraints = numConstraints;
m_debugDrawer = debugDrawer;
- m_bodies.resize (0);
- m_manifolds.resize (0);
- m_constraints.resize (0);
+ m_bodies.resize(0);
+ m_manifolds.resize(0);
+ m_constraints.resize(0);
}
-
- virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
+ virtual void processIsland(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifolds, int numManifolds, int islandId)
{
- if (islandId<0)
+ if (islandId < 0)
{
///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
- m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
- } else
+ m_solver->solveGroup(bodies, numBodies, manifolds, numManifolds, &m_sortedConstraints[0], m_numConstraints, *m_solverInfo, m_debugDrawer, m_dispatcher);
+ }
+ else
{
- //also add all non-contact constraints/joints for this island
+ //also add all non-contact constraints/joints for this island
btTypedConstraint** startConstraint = 0;
int numCurConstraints = 0;
int i;
//find the first constraint for this island
- for (i=0;i<m_numConstraints;i++)
+ for (i = 0; i < m_numConstraints; i++)
{
if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
{
@@ -152,7 +144,7 @@ struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCal
}
}
//count the number of constraints in this island
- for (;i<m_numConstraints;i++)
+ for (; i < m_numConstraints; i++)
{
if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
{
@@ -160,91 +152,87 @@ struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCal
}
}
- if (m_solverInfo->m_minimumSolverBatchSize<=1)
+ if (m_solverInfo->m_minimumSolverBatchSize <= 1)
{
- m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
- } else
+ m_solver->solveGroup(bodies, numBodies, manifolds, numManifolds, startConstraint, numCurConstraints, *m_solverInfo, m_debugDrawer, m_dispatcher);
+ }
+ else
{
-
- for (i=0;i<numBodies;i++)
+ for (i = 0; i < numBodies; i++)
m_bodies.push_back(bodies[i]);
- for (i=0;i<numManifolds;i++)
+ for (i = 0; i < numManifolds; i++)
m_manifolds.push_back(manifolds[i]);
- for (i=0;i<numCurConstraints;i++)
+ for (i = 0; i < numCurConstraints; i++)
m_constraints.push_back(startConstraint[i]);
- if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
+ if ((m_constraints.size() + m_manifolds.size()) > m_solverInfo->m_minimumSolverBatchSize)
{
processConstraints();
- } else
+ }
+ else
{
//printf("deferred\n");
}
}
}
}
- void processConstraints()
+ void processConstraints()
{
+ btCollisionObject** bodies = m_bodies.size() ? &m_bodies[0] : 0;
+ btPersistentManifold** manifold = m_manifolds.size() ? &m_manifolds[0] : 0;
+ btTypedConstraint** constraints = m_constraints.size() ? &m_constraints[0] : 0;
- btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
- btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
- btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
-
- m_solver->solveGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,*m_solverInfo,m_debugDrawer,m_dispatcher);
+ m_solver->solveGroup(bodies, m_bodies.size(), manifold, m_manifolds.size(), constraints, m_constraints.size(), *m_solverInfo, m_debugDrawer, m_dispatcher);
m_bodies.resize(0);
m_manifolds.resize(0);
m_constraints.resize(0);
-
}
-
};
-
-
-btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
-:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration),
-m_sortedConstraints (),
-m_solverIslandCallback ( NULL ),
-m_constraintSolver(constraintSolver),
-m_gravity(0,-10,0),
-m_localTime(0),
-m_fixedTimeStep(0),
-m_synchronizeAllMotionStates(false),
-m_applySpeculativeContactRestitution(false),
-m_profileTimings(0),
-m_latencyMotionStateInterpolation(true)
+btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
+ : btDynamicsWorld(dispatcher, pairCache, collisionConfiguration),
+ m_sortedConstraints(),
+ m_solverIslandCallback(NULL),
+ m_constraintSolver(constraintSolver),
+ m_gravity(0, -10, 0),
+ m_localTime(0),
+ m_fixedTimeStep(0),
+ m_synchronizeAllMotionStates(false),
+ m_applySpeculativeContactRestitution(false),
+ m_profileTimings(0),
+ m_latencyMotionStateInterpolation(true)
{
if (!m_constraintSolver)
{
- void* mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16);
+ void* mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver), 16);
m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver;
m_ownsConstraintSolver = true;
- } else
+ }
+ else
{
m_ownsConstraintSolver = false;
}
{
- void* mem = btAlignedAlloc(sizeof(btSimulationIslandManager),16);
+ void* mem = btAlignedAlloc(sizeof(btSimulationIslandManager), 16);
m_islandManager = new (mem) btSimulationIslandManager();
}
m_ownsIslandManager = true;
{
- void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallback),16);
- m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (m_constraintSolver, 0, dispatcher);
+ void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallback), 16);
+ m_solverIslandCallback = new (mem) InplaceSolverIslandCallback(m_constraintSolver, 0, dispatcher);
}
}
-
btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
{
//only delete it when we created it
if (m_ownsIslandManager)
{
m_islandManager->~btSimulationIslandManager();
- btAlignedFree( m_islandManager);
+ btAlignedFree(m_islandManager);
}
if (m_solverIslandCallback)
{
@@ -253,18 +241,17 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
}
if (m_ownsConstraintSolver)
{
-
m_constraintSolver->~btConstraintSolver();
btAlignedFree(m_constraintSolver);
}
}
-void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
+void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
{
-///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows
-///to switch status _after_ adding kinematic objects to the world
-///fix it for Bullet 3.x release
- for (int i=0;i<m_collisionObjects.size();i++)
+ ///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows
+ ///to switch status _after_ adding kinematic objects to the world
+ ///fix it for Bullet 3.x release
+ for (int i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -277,10 +264,9 @@ void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
}
}
}
-
}
-void btDiscreteDynamicsWorld::debugDrawWorld()
+void btDiscreteDynamicsWorld::debugDrawWorld()
{
BT_PROFILE("debugDrawWorld");
@@ -290,43 +276,40 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
if (getDebugDrawer())
{
int mode = getDebugDrawer()->getDebugMode();
- if(mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
+ if (mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
{
drawConstraints = true;
}
}
- if(drawConstraints)
+ if (drawConstraints)
{
- for(int i = getNumConstraints()-1; i>=0 ;i--)
+ for (int i = getNumConstraints() - 1; i >= 0; i--)
{
btTypedConstraint* constraint = getConstraint(i);
debugDrawConstraint(constraint);
}
}
-
-
- if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb | btIDebugDraw::DBG_DrawNormals)))
+ if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb | btIDebugDraw::DBG_DrawNormals)))
{
int i;
if (getDebugDrawer() && getDebugDrawer()->getDebugMode())
{
- for (i=0;i<m_actions.size();i++)
+ for (i = 0; i < m_actions.size(); i++)
{
m_actions[i]->debugDraw(m_debugDrawer);
}
}
}
- if (getDebugDrawer())
- getDebugDrawer()->flushLines();
-
+ if (getDebugDrawer())
+ getDebugDrawer()->flushLines();
}
-void btDiscreteDynamicsWorld::clearForces()
+void btDiscreteDynamicsWorld::clearForces()
{
///@todo: iterate over awake simulation islands!
- for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
+ for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
{
btRigidBody* body = m_nonStaticRigidBodies[i];
//need to check if next line is ok
@@ -336,10 +319,10 @@ void btDiscreteDynamicsWorld::clearForces()
}
///apply gravity, call this once per timestep
-void btDiscreteDynamicsWorld::applyGravity()
+void btDiscreteDynamicsWorld::applyGravity()
{
///@todo: iterate over awake simulation islands!
- for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
+ for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
{
btRigidBody* body = m_nonStaticRigidBodies[i];
if (body->isActive())
@@ -349,8 +332,7 @@ void btDiscreteDynamicsWorld::applyGravity()
}
}
-
-void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
+void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
{
btAssert(body);
@@ -363,32 +345,32 @@ void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
{
btTransform interpolatedTransform;
btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
- body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),
- (m_latencyMotionStateInterpolation && m_fixedTimeStep) ? m_localTime - m_fixedTimeStep : m_localTime*body->getHitFraction(),
- interpolatedTransform);
+ body->getInterpolationLinearVelocity(), body->getInterpolationAngularVelocity(),
+ (m_latencyMotionStateInterpolation && m_fixedTimeStep) ? m_localTime - m_fixedTimeStep : m_localTime * body->getHitFraction(),
+ interpolatedTransform);
body->getMotionState()->setWorldTransform(interpolatedTransform);
}
}
}
-
-void btDiscreteDynamicsWorld::synchronizeMotionStates()
+void btDiscreteDynamicsWorld::synchronizeMotionStates()
{
-// BT_PROFILE("synchronizeMotionStates");
+ // BT_PROFILE("synchronizeMotionStates");
if (m_synchronizeAllMotionStates)
{
//iterate over all collision objects
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for (int i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
if (body)
synchronizeSingleMotionState(body);
}
- } else
+ }
+ else
{
//iterate over all active rigid bodies
- for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
+ for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
{
btRigidBody* body = m_nonStaticRigidBodies[i];
if (body->isActive())
@@ -397,12 +379,10 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
}
}
-
-int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
+int btDiscreteDynamicsWorld::stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep)
{
startProfiling(timeStep);
-
int numSimulationSubSteps = 0;
if (maxSubSteps)
@@ -412,10 +392,11 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
m_localTime += timeStep;
if (m_localTime >= fixedTimeStep)
{
- numSimulationSubSteps = int( m_localTime / fixedTimeStep);
+ numSimulationSubSteps = int(m_localTime / fixedTimeStep);
m_localTime -= numSimulationSubSteps * fixedTimeStep;
}
- } else
+ }
+ else
{
//variable timestep
fixedTimeStep = timeStep;
@@ -425,7 +406,8 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
{
numSimulationSubSteps = 0;
maxSubSteps = 0;
- } else
+ }
+ else
{
numSimulationSubSteps = 1;
maxSubSteps = 1;
@@ -435,28 +417,25 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
//process some debugging flags
if (getDebugDrawer())
{
- btIDebugDraw* debugDrawer = getDebugDrawer ();
+ btIDebugDraw* debugDrawer = getDebugDrawer();
gDisableDeactivation = (debugDrawer->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
}
if (numSimulationSubSteps)
{
-
//clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
- int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
+ int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps) ? maxSubSteps : numSimulationSubSteps;
- saveKinematicState(fixedTimeStep*clampedSimulationSteps);
+ saveKinematicState(fixedTimeStep * clampedSimulationSteps);
applyGravity();
-
-
- for (int i=0;i<clampedSimulationSteps;i++)
+ for (int i = 0; i < clampedSimulationSteps; i++)
{
internalSingleStepSimulation(fixedTimeStep);
synchronizeMotionStates();
}
-
- } else
+ }
+ else
{
synchronizeMotionStates();
}
@@ -465,17 +444,17 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
#ifndef BT_NO_PROFILE
CProfileManager::Increment_Frame_Counter();
-#endif //BT_NO_PROFILE
+#endif //BT_NO_PROFILE
return numSimulationSubSteps;
}
-void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
+void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
{
-
BT_PROFILE("internalSingleStepSimulation");
- if(0 != m_internalPreTickCallback) {
+ if (0 != m_internalPreTickCallback)
+ {
(*m_internalPreTickCallback)(this, timeStep);
}
@@ -488,19 +467,15 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
dispatchInfo.m_stepCount = 0;
dispatchInfo.m_debugDraw = getDebugDrawer();
-
- createPredictiveContacts(timeStep);
+ createPredictiveContacts(timeStep);
///perform collision detection
performDiscreteCollisionDetection();
calculateSimulationIslands();
-
getSolverInfo().m_timeStep = timeStep;
-
-
///solve contact and other joint constraints
solveConstraints(getSolverInfo());
@@ -513,37 +488,38 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
///update vehicle simulation
updateActions(timeStep);
- updateActivationState( timeStep );
+ updateActivationState(timeStep);
- if(0 != m_internalTickCallback) {
+ if (0 != m_internalTickCallback)
+ {
(*m_internalTickCallback)(this, timeStep);
}
}
-void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
+void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
{
m_gravity = gravity;
- for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
+ for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
{
btRigidBody* body = m_nonStaticRigidBodies[i];
- if (body->isActive() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
+ if (body->isActive() && !(body->getFlags() & BT_DISABLE_WORLD_GRAVITY))
{
body->setGravity(gravity);
}
}
}
-btVector3 btDiscreteDynamicsWorld::getGravity () const
+btVector3 btDiscreteDynamicsWorld::getGravity() const
{
return m_gravity;
}
-void btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask)
+void btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask)
{
- btCollisionWorld::addCollisionObject(collisionObject,collisionFilterGroup,collisionFilterMask);
+ btCollisionWorld::addCollisionObject(collisionObject, collisionFilterGroup, collisionFilterMask);
}
-void btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+void btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
{
btRigidBody* body = btRigidBody::upcast(collisionObject);
if (body)
@@ -552,16 +528,15 @@ void btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collision
btCollisionWorld::removeCollisionObject(collisionObject);
}
-void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
+void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
{
m_nonStaticRigidBodies.remove(body);
btCollisionWorld::removeCollisionObject(body);
}
-
-void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
+void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
{
- if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
+ if (!body->isStaticOrKinematicObject() && !(body->getFlags() & BT_DISABLE_WORLD_GRAVITY))
{
body->setGravity(m_gravity);
}
@@ -571,22 +546,23 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
if (!body->isStaticObject())
{
m_nonStaticRigidBodies.push_back(body);
- } else
+ }
+ else
{
body->setActivationState(ISLAND_SLEEPING);
}
bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
- int collisionFilterGroup = isDynamic? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
- int collisionFilterMask = isDynamic? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
+ int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphaseProxy::StaticFilter);
+ int collisionFilterMask = isDynamic ? int(btBroadphaseProxy::AllFilter) : int(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
- addCollisionObject(body,collisionFilterGroup,collisionFilterMask);
+ addCollisionObject(body, collisionFilterGroup, collisionFilterMask);
}
}
-void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, int group, int mask)
+void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, int group, int mask)
{
- if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
+ if (!body->isStaticOrKinematicObject() && !(body->getFlags() & BT_DISABLE_WORLD_GRAVITY))
{
body->setGravity(m_gravity);
}
@@ -597,31 +573,29 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, int group, int mas
{
m_nonStaticRigidBodies.push_back(body);
}
- else
+ else
{
body->setActivationState(ISLAND_SLEEPING);
}
- addCollisionObject(body,group,mask);
+ addCollisionObject(body, group, mask);
}
}
-
-void btDiscreteDynamicsWorld::updateActions(btScalar timeStep)
+void btDiscreteDynamicsWorld::updateActions(btScalar timeStep)
{
BT_PROFILE("updateActions");
- for ( int i=0;i<m_actions.size();i++)
+ for (int i = 0; i < m_actions.size(); i++)
{
- m_actions[i]->updateAction( this, timeStep);
+ m_actions[i]->updateAction(this, timeStep);
}
}
-
-void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
+void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
{
BT_PROFILE("updateActivationState");
- for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
+ for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
{
btRigidBody* body = m_nonStaticRigidBodies[i];
if (body)
@@ -633,32 +607,33 @@ void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
if (body->isStaticOrKinematicObject())
{
body->setActivationState(ISLAND_SLEEPING);
- } else
+ }
+ else
{
if (body->getActivationState() == ACTIVE_TAG)
- body->setActivationState( WANTS_DEACTIVATION );
+ body->setActivationState(WANTS_DEACTIVATION);
if (body->getActivationState() == ISLAND_SLEEPING)
{
- body->setAngularVelocity(btVector3(0,0,0));
- body->setLinearVelocity(btVector3(0,0,0));
+ body->setAngularVelocity(btVector3(0, 0, 0));
+ body->setLinearVelocity(btVector3(0, 0, 0));
}
-
}
- } else
+ }
+ else
{
if (body->getActivationState() != DISABLE_DEACTIVATION)
- body->setActivationState( ACTIVE_TAG );
+ body->setActivationState(ACTIVE_TAG);
}
}
}
}
-void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies)
+void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies)
{
m_constraints.push_back(constraint);
- //Make sure the two bodies of a type constraint are different (possibly add this to the btTypedConstraint constructor?)
- btAssert(&constraint->getRigidBodyA()!=&constraint->getRigidBodyB());
-
+ //Make sure the two bodies of a type constraint are different (possibly add this to the btTypedConstraint constructor?)
+ btAssert(&constraint->getRigidBodyA() != &constraint->getRigidBodyB());
+
if (disableCollisionsBetweenLinkedBodies)
{
constraint->getRigidBodyA().addConstraintRef(constraint);
@@ -666,105 +641,98 @@ void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool d
}
}
-void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
+void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
{
m_constraints.remove(constraint);
constraint->getRigidBodyA().removeConstraintRef(constraint);
constraint->getRigidBodyB().removeConstraintRef(constraint);
}
-void btDiscreteDynamicsWorld::addAction(btActionInterface* action)
+void btDiscreteDynamicsWorld::addAction(btActionInterface* action)
{
m_actions.push_back(action);
}
-void btDiscreteDynamicsWorld::removeAction(btActionInterface* action)
+void btDiscreteDynamicsWorld::removeAction(btActionInterface* action)
{
m_actions.remove(action);
}
-
-void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle)
+void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle)
{
addAction(vehicle);
}
-void btDiscreteDynamicsWorld::removeVehicle(btActionInterface* vehicle)
+void btDiscreteDynamicsWorld::removeVehicle(btActionInterface* vehicle)
{
removeAction(vehicle);
}
-void btDiscreteDynamicsWorld::addCharacter(btActionInterface* character)
+void btDiscreteDynamicsWorld::addCharacter(btActionInterface* character)
{
addAction(character);
}
-void btDiscreteDynamicsWorld::removeCharacter(btActionInterface* character)
+void btDiscreteDynamicsWorld::removeCharacter(btActionInterface* character)
{
removeAction(character);
}
-
-
-
-void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
+void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
{
BT_PROFILE("solveConstraints");
- m_sortedConstraints.resize( m_constraints.size());
+ m_sortedConstraints.resize(m_constraints.size());
int i;
- for (i=0;i<getNumConstraints();i++)
+ for (i = 0; i < getNumConstraints(); i++)
{
m_sortedConstraints[i] = m_constraints[i];
}
-// btAssert(0);
-
-
+ // btAssert(0);
m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate());
btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
- m_solverIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),getDebugDrawer());
+ m_solverIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), getDebugDrawer());
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
/// solve all the constraints for this island
- m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverIslandCallback);
+ m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverIslandCallback);
m_solverIslandCallback->processConstraints();
m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
}
-
-void btDiscreteDynamicsWorld::calculateSimulationIslands()
+void btDiscreteDynamicsWorld::calculateSimulationIslands()
{
BT_PROFILE("calculateSimulationIslands");
- getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
+ getSimulationIslandManager()->updateActivationState(getCollisionWorld(), getCollisionWorld()->getDispatcher());
- {
- //merge islands based on speculative contact manifolds too
- for (int i=0;i<this->m_predictiveManifolds.size();i++)
- {
- btPersistentManifold* manifold = m_predictiveManifolds[i];
+ {
+ //merge islands based on speculative contact manifolds too
+ for (int i = 0; i < this->m_predictiveManifolds.size(); i++)
+ {
+ btPersistentManifold* manifold = m_predictiveManifolds[i];
- const btCollisionObject* colObj0 = manifold->getBody0();
- const btCollisionObject* colObj1 = manifold->getBody1();
+ const btCollisionObject* colObj0 = manifold->getBody0();
+ const btCollisionObject* colObj1 = manifold->getBody1();
- if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
- ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
- {
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
- }
- }
- }
+ if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
+ ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
+ {
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
+ }
+ }
+ }
{
int i;
int numConstraints = int(m_constraints.size());
- for (i=0;i< numConstraints ; i++ )
+ for (i = 0; i < numConstraints; i++)
{
btTypedConstraint* constraint = m_constraints[i];
if (constraint->isEnabled())
@@ -775,7 +743,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
{
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
}
}
}
@@ -783,51 +751,44 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
//Store the island id in each body
getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
-
-
}
-
-
-
class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
{
public:
-
btCollisionObject* m_me;
btScalar m_allowedPenetration;
btOverlappingPairCache* m_pairCache;
btDispatcher* m_dispatcher;
public:
- btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
- btCollisionWorld::ClosestConvexResultCallback(fromA,toA),
- m_me(me),
- m_allowedPenetration(0.0f),
- m_pairCache(pairCache),
- m_dispatcher(dispatcher)
+ btClosestNotMeConvexResultCallback(btCollisionObject* me, const btVector3& fromA, const btVector3& toA, btOverlappingPairCache* pairCache, btDispatcher* dispatcher) : btCollisionWorld::ClosestConvexResultCallback(fromA, toA),
+ m_me(me),
+ m_allowedPenetration(0.0f),
+ m_pairCache(pairCache),
+ m_dispatcher(dispatcher)
{
}
- virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
+ virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult, bool normalInWorldSpace)
{
if (convexResult.m_hitCollisionObject == m_me)
return 1.0f;
//ignore result if there is no contact response
- if(!convexResult.m_hitCollisionObject->hasContactResponse())
+ if (!convexResult.m_hitCollisionObject->hasContactResponse())
return 1.0f;
- btVector3 linVelA,linVelB;
- linVelA = m_convexToWorld-m_convexFromWorld;
- linVelB = btVector3(0,0,0);//toB.getOrigin()-fromB.getOrigin();
+ btVector3 linVelA, linVelB;
+ linVelA = m_convexToWorld - m_convexFromWorld;
+ linVelB = btVector3(0, 0, 0); //toB.getOrigin()-fromB.getOrigin();
- btVector3 relativeVelocity = (linVelA-linVelB);
+ btVector3 relativeVelocity = (linVelA - linVelB);
//don't report time of impact for motion away from the contact normal (or causes minor penetration)
- if (convexResult.m_hitNormalLocal.dot(relativeVelocity)>=-m_allowedPenetration)
+ if (convexResult.m_hitNormalLocal.dot(relativeVelocity) >= -m_allowedPenetration)
return 1.f;
- return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace);
+ return ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
}
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
@@ -840,13 +801,13 @@ public:
if (!ClosestConvexResultCallback::needsCollision(proxy0))
return false;
- btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
+ btCollisionObject* otherObj = (btCollisionObject*)proxy0->m_clientObject;
- if(!m_dispatcher->needsCollision(m_me, otherObj))
+ if (!m_dispatcher->needsCollision(m_me, otherObj))
return false;
//call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179
- if (m_dispatcher->needsResponse(m_me,otherObj))
+ if (m_dispatcher->needsResponse(m_me, otherObj))
{
#if 0
///don't do CCD when there are already contact points (touching contact/penetration)
@@ -872,28 +833,24 @@ public:
return false;
}
-
-
};
///internal debugging variable. this value shouldn't be too high
-int gNumClampedCcdMotions=0;
-
+int gNumClampedCcdMotions = 0;
-void btDiscreteDynamicsWorld::createPredictiveContactsInternal( btRigidBody** bodies, int numBodies, btScalar timeStep)
+void btDiscreteDynamicsWorld::createPredictiveContactsInternal(btRigidBody** bodies, int numBodies, btScalar timeStep)
{
btTransform predictedTrans;
- for ( int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
btRigidBody* body = bodies[i];
body->setHitFraction(1.f);
if (body->isActive() && (!body->isStaticOrKinematicObject()))
{
-
body->predictIntegratedTransform(timeStep, predictedTrans);
- btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
+ btScalar squareMotion = (predictedTrans.getOrigin() - body->getWorldTransform().getOrigin()).length2();
if (getDispatchInfo().m_useContinuous && body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
{
@@ -905,60 +862,55 @@ void btDiscreteDynamicsWorld::createPredictiveContactsInternal( btRigidBody** bo
class StaticOnlyCallback : public btClosestNotMeConvexResultCallback
{
public:
-
- StaticOnlyCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
- btClosestNotMeConvexResultCallback(me,fromA,toA,pairCache,dispatcher)
+ StaticOnlyCallback(btCollisionObject* me, const btVector3& fromA, const btVector3& toA, btOverlappingPairCache* pairCache, btDispatcher* dispatcher) : btClosestNotMeConvexResultCallback(me, fromA, toA, pairCache, dispatcher)
{
}
- virtual bool needsCollision(btBroadphaseProxy* proxy0) const
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
- btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
+ btCollisionObject* otherObj = (btCollisionObject*)proxy0->m_clientObject;
if (!otherObj->isStaticOrKinematicObject())
return false;
return btClosestNotMeConvexResultCallback::needsCollision(proxy0);
}
};
- StaticOnlyCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
+ StaticOnlyCallback sweepResults(body, body->getWorldTransform().getOrigin(), predictedTrans.getOrigin(), getBroadphase()->getOverlappingPairCache(), getDispatcher());
#else
- btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
+ btClosestNotMeConvexResultCallback sweepResults(body, body->getWorldTransform().getOrigin(), predictedTrans.getOrigin(), getBroadphase()->getOverlappingPairCache(), getDispatcher());
#endif
//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
- btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
- sweepResults.m_allowedPenetration=getDispatchInfo().m_allowedCcdPenetration;
+ btSphereShape tmpSphere(body->getCcdSweptSphereRadius()); //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
+ sweepResults.m_allowedPenetration = getDispatchInfo().m_allowedCcdPenetration;
sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
- sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
+ sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
btTransform modifiedPredictedTrans = predictedTrans;
modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis());
- convexSweepTest(&tmpSphere,body->getWorldTransform(),modifiedPredictedTrans,sweepResults);
+ convexSweepTest(&tmpSphere, body->getWorldTransform(), modifiedPredictedTrans, sweepResults);
if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
{
-
- btVector3 distVec = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin())*sweepResults.m_closestHitFraction;
+ btVector3 distVec = (predictedTrans.getOrigin() - body->getWorldTransform().getOrigin()) * sweepResults.m_closestHitFraction;
btScalar distance = distVec.dot(-sweepResults.m_hitNormalWorld);
-
- btPersistentManifold* manifold = m_dispatcher1->getNewManifold(body,sweepResults.m_hitCollisionObject);
- btMutexLock( &m_predictiveManifoldsMutex );
+ btPersistentManifold* manifold = m_dispatcher1->getNewManifold(body, sweepResults.m_hitCollisionObject);
+ btMutexLock(&m_predictiveManifoldsMutex);
m_predictiveManifolds.push_back(manifold);
- btMutexUnlock( &m_predictiveManifoldsMutex );
+ btMutexUnlock(&m_predictiveManifoldsMutex);
- btVector3 worldPointB = body->getWorldTransform().getOrigin()+distVec;
- btVector3 localPointB = sweepResults.m_hitCollisionObject->getWorldTransform().inverse()*worldPointB;
+ btVector3 worldPointB = body->getWorldTransform().getOrigin() + distVec;
+ btVector3 localPointB = sweepResults.m_hitCollisionObject->getWorldTransform().inverse() * worldPointB;
- btManifoldPoint newPoint(btVector3(0,0,0), localPointB,sweepResults.m_hitNormalWorld,distance);
+ btManifoldPoint newPoint(btVector3(0, 0, 0), localPointB, sweepResults.m_hitNormalWorld, distance);
bool isPredictive = true;
int index = manifold->addManifoldPoint(newPoint, isPredictive);
btManifoldPoint& pt = manifold->getContactPoint(index);
pt.m_combinedRestitution = 0;
- pt.m_combinedFriction = gCalculateCombinedFrictionCallback(body,sweepResults.m_hitCollisionObject);
+ pt.m_combinedFriction = gCalculateCombinedFrictionCallback(body, sweepResults.m_hitCollisionObject);
pt.m_positionWorldOnA = body->getWorldTransform().getOrigin();
pt.m_positionWorldOnB = worldPointB;
-
}
}
}
@@ -968,42 +920,39 @@ void btDiscreteDynamicsWorld::createPredictiveContactsInternal( btRigidBody** bo
void btDiscreteDynamicsWorld::releasePredictiveContacts()
{
- BT_PROFILE( "release predictive contact manifolds" );
-
- for ( int i = 0; i < m_predictiveManifolds.size(); i++ )
- {
- btPersistentManifold* manifold = m_predictiveManifolds[ i ];
- this->m_dispatcher1->releaseManifold( manifold );
- }
- m_predictiveManifolds.clear();
+ BT_PROFILE("release predictive contact manifolds");
+
+ for (int i = 0; i < m_predictiveManifolds.size(); i++)
+ {
+ btPersistentManifold* manifold = m_predictiveManifolds[i];
+ this->m_dispatcher1->releaseManifold(manifold);
+ }
+ m_predictiveManifolds.clear();
}
void btDiscreteDynamicsWorld::createPredictiveContacts(btScalar timeStep)
{
BT_PROFILE("createPredictiveContacts");
- releasePredictiveContacts();
- if (m_nonStaticRigidBodies.size() > 0)
- {
- createPredictiveContactsInternal( &m_nonStaticRigidBodies[ 0 ], m_nonStaticRigidBodies.size(), timeStep );
- }
+ releasePredictiveContacts();
+ if (m_nonStaticRigidBodies.size() > 0)
+ {
+ createPredictiveContactsInternal(&m_nonStaticRigidBodies[0], m_nonStaticRigidBodies.size(), timeStep);
+ }
}
-void btDiscreteDynamicsWorld::integrateTransformsInternal( btRigidBody** bodies, int numBodies, btScalar timeStep )
+void btDiscreteDynamicsWorld::integrateTransformsInternal(btRigidBody** bodies, int numBodies, btScalar timeStep)
{
btTransform predictedTrans;
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
btRigidBody* body = bodies[i];
body->setHitFraction(1.f);
if (body->isActive() && (!body->isStaticOrKinematicObject()))
{
-
body->predictIntegratedTransform(timeStep, predictedTrans);
- btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
-
-
+ btScalar squareMotion = (predictedTrans.getOrigin() - body->getWorldTransform().getOrigin()).length2();
if (getDispatchInfo().m_useContinuous && body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
{
@@ -1015,43 +964,40 @@ void btDiscreteDynamicsWorld::integrateTransformsInternal( btRigidBody** bodies,
class StaticOnlyCallback : public btClosestNotMeConvexResultCallback
{
public:
-
- StaticOnlyCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
- btClosestNotMeConvexResultCallback(me,fromA,toA,pairCache,dispatcher)
+ StaticOnlyCallback(btCollisionObject* me, const btVector3& fromA, const btVector3& toA, btOverlappingPairCache* pairCache, btDispatcher* dispatcher) : btClosestNotMeConvexResultCallback(me, fromA, toA, pairCache, dispatcher)
{
}
- virtual bool needsCollision(btBroadphaseProxy* proxy0) const
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
- btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
+ btCollisionObject* otherObj = (btCollisionObject*)proxy0->m_clientObject;
if (!otherObj->isStaticOrKinematicObject())
return false;
return btClosestNotMeConvexResultCallback::needsCollision(proxy0);
}
};
- StaticOnlyCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
+ StaticOnlyCallback sweepResults(body, body->getWorldTransform().getOrigin(), predictedTrans.getOrigin(), getBroadphase()->getOverlappingPairCache(), getDispatcher());
#else
- btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
+ btClosestNotMeConvexResultCallback sweepResults(body, body->getWorldTransform().getOrigin(), predictedTrans.getOrigin(), getBroadphase()->getOverlappingPairCache(), getDispatcher());
#endif
//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
- btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
- sweepResults.m_allowedPenetration=getDispatchInfo().m_allowedCcdPenetration;
+ btSphereShape tmpSphere(body->getCcdSweptSphereRadius()); //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
+ sweepResults.m_allowedPenetration = getDispatchInfo().m_allowedCcdPenetration;
sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
- sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
+ sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
btTransform modifiedPredictedTrans = predictedTrans;
modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis());
- convexSweepTest(&tmpSphere,body->getWorldTransform(),modifiedPredictedTrans,sweepResults);
+ convexSweepTest(&tmpSphere, body->getWorldTransform(), modifiedPredictedTrans, sweepResults);
if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
{
-
//printf("clamped integration to hit fraction = %f\n",fraction);
body->setHitFraction(sweepResults.m_closestHitFraction);
- body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
+ body->predictIntegratedTransform(timeStep * body->getHitFraction(), predictedTrans);
body->setHitFraction(0.f);
- body->proceedToTransform( predictedTrans);
+ body->proceedToTransform(predictedTrans);
#if 0
btVector3 linVel = body->getLinearVelocity();
@@ -1078,50 +1024,45 @@ void btDiscreteDynamicsWorld::integrateTransformsInternal( btRigidBody** bodies,
//btScalar depth = 0.f;
//appliedImpulse = resolveSingleCollision(body,(btCollisionObject*)sweepResults.m_hitCollisionObject,sweepResults.m_hitPointWorld,sweepResults.m_hitNormalWorld,getSolverInfo(), depth);
-
#endif
- continue;
+ continue;
}
}
}
-
- body->proceedToTransform( predictedTrans);
-
+ body->proceedToTransform(predictedTrans);
}
-
}
-
}
void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
{
BT_PROFILE("integrateTransforms");
- if (m_nonStaticRigidBodies.size() > 0)
- {
- integrateTransformsInternal(&m_nonStaticRigidBodies[0], m_nonStaticRigidBodies.size(), timeStep);
- }
+ if (m_nonStaticRigidBodies.size() > 0)
+ {
+ integrateTransformsInternal(&m_nonStaticRigidBodies[0], m_nonStaticRigidBodies.size(), timeStep);
+ }
- ///this should probably be switched on by default, but it is not well tested yet
+ ///this should probably be switched on by default, but it is not well tested yet
if (m_applySpeculativeContactRestitution)
{
BT_PROFILE("apply speculative contact restitution");
- for (int i=0;i<m_predictiveManifolds.size();i++)
+ for (int i = 0; i < m_predictiveManifolds.size(); i++)
{
btPersistentManifold* manifold = m_predictiveManifolds[i];
btRigidBody* body0 = btRigidBody::upcast((btCollisionObject*)manifold->getBody0());
btRigidBody* body1 = btRigidBody::upcast((btCollisionObject*)manifold->getBody1());
- for (int p=0;p<manifold->getNumContacts();p++)
+ for (int p = 0; p < manifold->getNumContacts(); p++)
{
const btManifoldPoint& pt = manifold->getContactPoint(p);
btScalar combinedRestitution = gCalculateCombinedRestitutionCallback(body0, body1);
- if (combinedRestitution>0 && pt.m_appliedImpulse != 0.f)
+ if (combinedRestitution > 0 && pt.m_appliedImpulse != 0.f)
//if (pt.getDistance()>0 && combinedRestitution>0 && pt.m_appliedImpulse != 0.f)
{
- btVector3 imp = -pt.m_normalWorldOnB * pt.m_appliedImpulse* combinedRestitution;
+ btVector3 imp = -pt.m_normalWorldOnB * pt.m_appliedImpulse * combinedRestitution;
const btVector3& pos1 = pt.getPositionWorldOnA();
const btVector3& pos2 = pt.getPositionWorldOnB();
@@ -1130,23 +1071,19 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
btVector3 rel_pos1 = pos2 - body1->getWorldTransform().getOrigin();
if (body0)
- body0->applyImpulse(imp,rel_pos0);
+ body0->applyImpulse(imp, rel_pos0);
if (body1)
- body1->applyImpulse(-imp,rel_pos1);
+ body1->applyImpulse(-imp, rel_pos1);
}
}
}
}
}
-
-
-
-
-void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
+void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
BT_PROFILE("predictUnconstraintMotion");
- for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
+ for (int i = 0; i < m_nonStaticRigidBodies.size(); i++)
{
btRigidBody* body = m_nonStaticRigidBodies[i];
if (!body->isStaticOrKinematicObject())
@@ -1155,179 +1092,171 @@ void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
body->applyDamping(timeStep);
- body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
+ body->predictIntegratedTransform(timeStep, body->getInterpolationWorldTransform());
}
}
}
-
-void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep)
+void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep)
{
(void)timeStep;
#ifndef BT_NO_PROFILE
CProfileManager::Reset();
-#endif //BT_NO_PROFILE
-
+#endif //BT_NO_PROFILE
}
-
-
-
-
-
void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
{
bool drawFrames = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraints) != 0;
bool drawLimits = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraintLimits) != 0;
btScalar dbgDrawSize = constraint->getDbgDrawSize();
- if(dbgDrawSize <= btScalar(0.f))
+ if (dbgDrawSize <= btScalar(0.f))
{
return;
}
- switch(constraint->getConstraintType())
+ switch (constraint->getConstraintType())
{
case POINT2POINT_CONSTRAINT_TYPE:
+ {
+ btPoint2PointConstraint* p2pC = (btPoint2PointConstraint*)constraint;
+ btTransform tr;
+ tr.setIdentity();
+ btVector3 pivot = p2pC->getPivotInA();
+ pivot = p2pC->getRigidBodyA().getCenterOfMassTransform() * pivot;
+ tr.setOrigin(pivot);
+ getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ // that ideally should draw the same frame
+ pivot = p2pC->getPivotInB();
+ pivot = p2pC->getRigidBodyB().getCenterOfMassTransform() * pivot;
+ tr.setOrigin(pivot);
+ if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ }
+ break;
+ case HINGE_CONSTRAINT_TYPE:
+ {
+ btHingeConstraint* pHinge = (btHingeConstraint*)constraint;
+ btTransform tr = pHinge->getRigidBodyA().getCenterOfMassTransform() * pHinge->getAFrame();
+ if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ tr = pHinge->getRigidBodyB().getCenterOfMassTransform() * pHinge->getBFrame();
+ if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ btScalar minAng = pHinge->getLowerLimit();
+ btScalar maxAng = pHinge->getUpperLimit();
+ if (minAng == maxAng)
{
- btPoint2PointConstraint* p2pC = (btPoint2PointConstraint*)constraint;
- btTransform tr;
- tr.setIdentity();
- btVector3 pivot = p2pC->getPivotInA();
- pivot = p2pC->getRigidBodyA().getCenterOfMassTransform() * pivot;
- tr.setOrigin(pivot);
- getDebugDrawer()->drawTransform(tr, dbgDrawSize);
- // that ideally should draw the same frame
- pivot = p2pC->getPivotInB();
- pivot = p2pC->getRigidBodyB().getCenterOfMassTransform() * pivot;
- tr.setOrigin(pivot);
- if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ break;
}
- break;
- case HINGE_CONSTRAINT_TYPE:
+ bool drawSect = true;
+ if (!pHinge->hasLimit())
{
- btHingeConstraint* pHinge = (btHingeConstraint*)constraint;
- btTransform tr = pHinge->getRigidBodyA().getCenterOfMassTransform() * pHinge->getAFrame();
- if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
- tr = pHinge->getRigidBodyB().getCenterOfMassTransform() * pHinge->getBFrame();
- if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
- btScalar minAng = pHinge->getLowerLimit();
- btScalar maxAng = pHinge->getUpperLimit();
- if(minAng == maxAng)
- {
- break;
- }
- bool drawSect = true;
- if(!pHinge->hasLimit())
- {
- minAng = btScalar(0.f);
- maxAng = SIMD_2_PI;
- drawSect = false;
- }
- if(drawLimits)
- {
- btVector3& center = tr.getOrigin();
- btVector3 normal = tr.getBasis().getColumn(2);
- btVector3 axis = tr.getBasis().getColumn(0);
- getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, minAng, maxAng, btVector3(0,0,0), drawSect);
- }
+ minAng = btScalar(0.f);
+ maxAng = SIMD_2_PI;
+ drawSect = false;
}
- break;
+ if (drawLimits)
+ {
+ btVector3& center = tr.getOrigin();
+ btVector3 normal = tr.getBasis().getColumn(2);
+ btVector3 axis = tr.getBasis().getColumn(0);
+ getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, minAng, maxAng, btVector3(0, 0, 0), drawSect);
+ }
+ }
+ break;
case CONETWIST_CONSTRAINT_TYPE:
+ {
+ btConeTwistConstraint* pCT = (btConeTwistConstraint*)constraint;
+ btTransform tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
+ if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
+ if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ if (drawLimits)
{
- btConeTwistConstraint* pCT = (btConeTwistConstraint*)constraint;
- btTransform tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
- if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
- tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
- if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
- if(drawLimits)
+ //const btScalar length = btScalar(5);
+ const btScalar length = dbgDrawSize;
+ static int nSegments = 8 * 4;
+ btScalar fAngleInRadians = btScalar(2. * 3.1415926) * (btScalar)(nSegments - 1) / btScalar(nSegments);
+ btVector3 pPrev = pCT->GetPointForAngle(fAngleInRadians, length);
+ pPrev = tr * pPrev;
+ for (int i = 0; i < nSegments; i++)
{
- //const btScalar length = btScalar(5);
- const btScalar length = dbgDrawSize;
- static int nSegments = 8*4;
- btScalar fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)(nSegments-1)/btScalar(nSegments);
- btVector3 pPrev = pCT->GetPointForAngle(fAngleInRadians, length);
- pPrev = tr * pPrev;
- for (int i=0; i<nSegments; i++)
- {
- fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)i/btScalar(nSegments);
- btVector3 pCur = pCT->GetPointForAngle(fAngleInRadians, length);
- pCur = tr * pCur;
- getDebugDrawer()->drawLine(pPrev, pCur, btVector3(0,0,0));
-
- if (i%(nSegments/8) == 0)
- getDebugDrawer()->drawLine(tr.getOrigin(), pCur, btVector3(0,0,0));
+ fAngleInRadians = btScalar(2. * 3.1415926) * (btScalar)i / btScalar(nSegments);
+ btVector3 pCur = pCT->GetPointForAngle(fAngleInRadians, length);
+ pCur = tr * pCur;
+ getDebugDrawer()->drawLine(pPrev, pCur, btVector3(0, 0, 0));
- pPrev = pCur;
- }
- btScalar tws = pCT->getTwistSpan();
- btScalar twa = pCT->getTwistAngle();
- bool useFrameB = (pCT->getRigidBodyB().getInvMass() > btScalar(0.f));
- if(useFrameB)
- {
- tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
- }
- else
- {
- tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
- }
- btVector3 pivot = tr.getOrigin();
- btVector3 normal = tr.getBasis().getColumn(0);
- btVector3 axis1 = tr.getBasis().getColumn(1);
- getDebugDrawer()->drawArc(pivot, normal, axis1, dbgDrawSize, dbgDrawSize, -twa-tws, -twa+tws, btVector3(0,0,0), true);
+ if (i % (nSegments / 8) == 0)
+ getDebugDrawer()->drawLine(tr.getOrigin(), pCur, btVector3(0, 0, 0));
+ pPrev = pCur;
+ }
+ btScalar tws = pCT->getTwistSpan();
+ btScalar twa = pCT->getTwistAngle();
+ bool useFrameB = (pCT->getRigidBodyB().getInvMass() > btScalar(0.f));
+ if (useFrameB)
+ {
+ tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
}
+ else
+ {
+ tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
+ }
+ btVector3 pivot = tr.getOrigin();
+ btVector3 normal = tr.getBasis().getColumn(0);
+ btVector3 axis1 = tr.getBasis().getColumn(1);
+ getDebugDrawer()->drawArc(pivot, normal, axis1, dbgDrawSize, dbgDrawSize, -twa - tws, -twa + tws, btVector3(0, 0, 0), true);
}
- break;
+ }
+ break;
case D6_SPRING_CONSTRAINT_TYPE:
case D6_CONSTRAINT_TYPE:
+ {
+ btGeneric6DofConstraint* p6DOF = (btGeneric6DofConstraint*)constraint;
+ btTransform tr = p6DOF->getCalculatedTransformA();
+ if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ tr = p6DOF->getCalculatedTransformB();
+ if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ if (drawLimits)
{
- btGeneric6DofConstraint* p6DOF = (btGeneric6DofConstraint*)constraint;
- btTransform tr = p6DOF->getCalculatedTransformA();
- if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ tr = p6DOF->getCalculatedTransformA();
+ const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin();
+ btVector3 up = tr.getBasis().getColumn(2);
+ btVector3 axis = tr.getBasis().getColumn(0);
+ btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
+ btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
+ btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
+ btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
+ getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0, 0, 0));
+ axis = tr.getBasis().getColumn(1);
+ btScalar ay = p6DOF->getAngle(1);
+ btScalar az = p6DOF->getAngle(2);
+ btScalar cy = btCos(ay);
+ btScalar sy = btSin(ay);
+ btScalar cz = btCos(az);
+ btScalar sz = btSin(az);
+ btVector3 ref;
+ ref[0] = cy * cz * axis[0] + cy * sz * axis[1] - sy * axis[2];
+ ref[1] = -sz * axis[0] + cz * axis[1];
+ ref[2] = cz * sy * axis[0] + sz * sy * axis[1] + cy * axis[2];
tr = p6DOF->getCalculatedTransformB();
- if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
- if(drawLimits)
+ btVector3 normal = -tr.getBasis().getColumn(0);
+ btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit;
+ btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit;
+ if (minFi > maxFi)
{
- tr = p6DOF->getCalculatedTransformA();
- const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin();
- btVector3 up = tr.getBasis().getColumn(2);
- btVector3 axis = tr.getBasis().getColumn(0);
- btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
- btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
- btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
- btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
- getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0,0,0));
- axis = tr.getBasis().getColumn(1);
- btScalar ay = p6DOF->getAngle(1);
- btScalar az = p6DOF->getAngle(2);
- btScalar cy = btCos(ay);
- btScalar sy = btSin(ay);
- btScalar cz = btCos(az);
- btScalar sz = btSin(az);
- btVector3 ref;
- ref[0] = cy*cz*axis[0] + cy*sz*axis[1] - sy*axis[2];
- ref[1] = -sz*axis[0] + cz*axis[1];
- ref[2] = cz*sy*axis[0] + sz*sy*axis[1] + cy*axis[2];
- tr = p6DOF->getCalculatedTransformB();
- btVector3 normal = -tr.getBasis().getColumn(0);
- btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit;
- btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit;
- if(minFi > maxFi)
- {
- getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0,0,0), false);
- }
- else if(minFi < maxFi)
- {
- getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0,0,0), true);
- }
- tr = p6DOF->getCalculatedTransformA();
- btVector3 bbMin = p6DOF->getTranslationalLimitMotor()->m_lowerLimit;
- btVector3 bbMax = p6DOF->getTranslationalLimitMotor()->m_upperLimit;
- getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0,0,0));
+ getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0, 0, 0), false);
}
+ else if (minFi < maxFi)
+ {
+ getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0, 0, 0), true);
+ }
+ tr = p6DOF->getCalculatedTransformA();
+ btVector3 bbMin = p6DOF->getTranslationalLimitMotor()->m_lowerLimit;
+ btVector3 bbMax = p6DOF->getTranslationalLimitMotor()->m_upperLimit;
+ getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0, 0, 0));
}
- break;
+ }
+ break;
///note: the code for D6_SPRING_2_CONSTRAINT_TYPE is identical to D6_CONSTRAINT_TYPE, the D6_CONSTRAINT_TYPE+D6_SPRING_CONSTRAINT_TYPE will likely become obsolete/deprecated at some stage
case D6_SPRING_2_CONSTRAINT_TYPE:
{
@@ -1359,9 +1288,9 @@ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
btScalar cz = btCos(az);
btScalar sz = btSin(az);
btVector3 ref;
- ref[0] = cy*cz*axis[0] + cy*sz*axis[1] - sy*axis[2];
- ref[1] = -sz*axis[0] + cz*axis[1];
- ref[2] = cz*sy*axis[0] + sz*sy*axis[1] + cy*axis[2];
+ ref[0] = cy * cz * axis[0] + cy * sz * axis[1] - sy * axis[2];
+ ref[1] = -sz * axis[0] + cz * axis[1];
+ ref[2] = cz * sy * axis[0] + sz * sy * axis[1] + cy * axis[2];
tr = p6DOF->getCalculatedTransformB();
btVector3 normal = -tr.getBasis().getColumn(0);
btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit;
@@ -1383,42 +1312,38 @@ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
break;
}
case SLIDER_CONSTRAINT_TYPE:
+ {
+ btSliderConstraint* pSlider = (btSliderConstraint*)constraint;
+ btTransform tr = pSlider->getCalculatedTransformA();
+ if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ tr = pSlider->getCalculatedTransformB();
+ if (drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ if (drawLimits)
{
- btSliderConstraint* pSlider = (btSliderConstraint*)constraint;
- btTransform tr = pSlider->getCalculatedTransformA();
- if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
- tr = pSlider->getCalculatedTransformB();
- if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
- if(drawLimits)
- {
- btTransform tr = pSlider->getUseLinearReferenceFrameA() ? pSlider->getCalculatedTransformA() : pSlider->getCalculatedTransformB();
- btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f);
- btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f);
- getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0));
- btVector3 normal = tr.getBasis().getColumn(0);
- btVector3 axis = tr.getBasis().getColumn(1);
- btScalar a_min = pSlider->getLowerAngLimit();
- btScalar a_max = pSlider->getUpperAngLimit();
- const btVector3& center = pSlider->getCalculatedTransformB().getOrigin();
- getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, a_min, a_max, btVector3(0,0,0), true);
- }
+ btTransform tr = pSlider->getUseLinearReferenceFrameA() ? pSlider->getCalculatedTransformA() : pSlider->getCalculatedTransformB();
+ btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f);
+ btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f);
+ getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0));
+ btVector3 normal = tr.getBasis().getColumn(0);
+ btVector3 axis = tr.getBasis().getColumn(1);
+ btScalar a_min = pSlider->getLowerAngLimit();
+ btScalar a_max = pSlider->getUpperAngLimit();
+ const btVector3& center = pSlider->getCalculatedTransformB().getOrigin();
+ getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, a_min, a_max, btVector3(0, 0, 0), true);
}
- break;
- default :
+ }
+ break;
+ default:
break;
}
return;
}
-
-
-
-
-void btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
+void btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
{
if (m_ownsConstraintSolver)
{
- btAlignedFree( m_constraintSolver);
+ btAlignedFree(m_constraintSolver);
}
m_ownsConstraintSolver = false;
m_constraintSolver = solver;
@@ -1430,8 +1355,7 @@ btConstraintSolver* btDiscreteDynamicsWorld::getConstraintSolver()
return m_constraintSolver;
}
-
-int btDiscreteDynamicsWorld::getNumConstraints() const
+int btDiscreteDynamicsWorld::getNumConstraints() const
{
return int(m_constraints.size());
}
@@ -1444,93 +1368,87 @@ const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const
return m_constraints[index];
}
-
-
-void btDiscreteDynamicsWorld::serializeRigidBodies(btSerializer* serializer)
+void btDiscreteDynamicsWorld::serializeRigidBodies(btSerializer* serializer)
{
int i;
//serialize all collision objects
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
if (colObj->getInternalType() & btCollisionObject::CO_RIGID_BODY)
{
int len = colObj->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,colObj);
+ serializer->finalizeChunk(chunk, structType, BT_RIGIDBODY_CODE, colObj);
}
}
- for (i=0;i<m_constraints.size();i++)
+ for (i = 0; i < m_constraints.size(); i++)
{
btTypedConstraint* constraint = m_constraints[i];
int size = constraint->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(size,1);
- const char* structType = constraint->serialize(chunk->m_oldPtr,serializer);
- serializer->finalizeChunk(chunk,structType,BT_CONSTRAINT_CODE,constraint);
+ btChunk* chunk = serializer->allocate(size, 1);
+ const char* structType = constraint->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk, structType, BT_CONSTRAINT_CODE, constraint);
}
}
-
-
-
-void btDiscreteDynamicsWorld::serializeDynamicsWorldInfo(btSerializer* serializer)
+void btDiscreteDynamicsWorld::serializeDynamicsWorldInfo(btSerializer* serializer)
{
#ifdef BT_USE_DOUBLE_PRECISION
- int len = sizeof(btDynamicsWorldDoubleData);
- btChunk* chunk = serializer->allocate(len,1);
- btDynamicsWorldDoubleData* worldInfo = (btDynamicsWorldDoubleData*)chunk->m_oldPtr;
-#else//BT_USE_DOUBLE_PRECISION
- int len = sizeof(btDynamicsWorldFloatData);
- btChunk* chunk = serializer->allocate(len,1);
- btDynamicsWorldFloatData* worldInfo = (btDynamicsWorldFloatData*)chunk->m_oldPtr;
-#endif//BT_USE_DOUBLE_PRECISION
-
- memset(worldInfo ,0x00,len);
-
- m_gravity.serialize(worldInfo->m_gravity);
- worldInfo->m_solverInfo.m_tau = getSolverInfo().m_tau;
- worldInfo->m_solverInfo.m_damping = getSolverInfo().m_damping;
- worldInfo->m_solverInfo.m_friction = getSolverInfo().m_friction;
- worldInfo->m_solverInfo.m_timeStep = getSolverInfo().m_timeStep;
-
- worldInfo->m_solverInfo.m_restitution = getSolverInfo().m_restitution;
- worldInfo->m_solverInfo.m_maxErrorReduction = getSolverInfo().m_maxErrorReduction;
- worldInfo->m_solverInfo.m_sor = getSolverInfo().m_sor;
- worldInfo->m_solverInfo.m_erp = getSolverInfo().m_erp;
-
- worldInfo->m_solverInfo.m_erp2 = getSolverInfo().m_erp2;
- worldInfo->m_solverInfo.m_globalCfm = getSolverInfo().m_globalCfm;
- worldInfo->m_solverInfo.m_splitImpulsePenetrationThreshold = getSolverInfo().m_splitImpulsePenetrationThreshold;
- worldInfo->m_solverInfo.m_splitImpulseTurnErp = getSolverInfo().m_splitImpulseTurnErp;
-
- worldInfo->m_solverInfo.m_linearSlop = getSolverInfo().m_linearSlop;
- worldInfo->m_solverInfo.m_warmstartingFactor = getSolverInfo().m_warmstartingFactor;
- worldInfo->m_solverInfo.m_maxGyroscopicForce = getSolverInfo().m_maxGyroscopicForce;
- worldInfo->m_solverInfo.m_singleAxisRollingFrictionThreshold = getSolverInfo().m_singleAxisRollingFrictionThreshold;
-
- worldInfo->m_solverInfo.m_numIterations = getSolverInfo().m_numIterations;
- worldInfo->m_solverInfo.m_solverMode = getSolverInfo().m_solverMode;
- worldInfo->m_solverInfo.m_restingContactRestitutionThreshold = getSolverInfo().m_restingContactRestitutionThreshold;
- worldInfo->m_solverInfo.m_minimumSolverBatchSize = getSolverInfo().m_minimumSolverBatchSize;
-
- worldInfo->m_solverInfo.m_splitImpulse = getSolverInfo().m_splitImpulse;
-
- // Fill padding with zeros to appease msan.
- memset(worldInfo->m_solverInfo.m_padding, 0, sizeof(worldInfo->m_solverInfo.m_padding));
+ int len = sizeof(btDynamicsWorldDoubleData);
+ btChunk* chunk = serializer->allocate(len, 1);
+ btDynamicsWorldDoubleData* worldInfo = (btDynamicsWorldDoubleData*)chunk->m_oldPtr;
+#else //BT_USE_DOUBLE_PRECISION
+ int len = sizeof(btDynamicsWorldFloatData);
+ btChunk* chunk = serializer->allocate(len, 1);
+ btDynamicsWorldFloatData* worldInfo = (btDynamicsWorldFloatData*)chunk->m_oldPtr;
+#endif //BT_USE_DOUBLE_PRECISION
+
+ memset(worldInfo, 0x00, len);
+
+ m_gravity.serialize(worldInfo->m_gravity);
+ worldInfo->m_solverInfo.m_tau = getSolverInfo().m_tau;
+ worldInfo->m_solverInfo.m_damping = getSolverInfo().m_damping;
+ worldInfo->m_solverInfo.m_friction = getSolverInfo().m_friction;
+ worldInfo->m_solverInfo.m_timeStep = getSolverInfo().m_timeStep;
+
+ worldInfo->m_solverInfo.m_restitution = getSolverInfo().m_restitution;
+ worldInfo->m_solverInfo.m_maxErrorReduction = getSolverInfo().m_maxErrorReduction;
+ worldInfo->m_solverInfo.m_sor = getSolverInfo().m_sor;
+ worldInfo->m_solverInfo.m_erp = getSolverInfo().m_erp;
+
+ worldInfo->m_solverInfo.m_erp2 = getSolverInfo().m_erp2;
+ worldInfo->m_solverInfo.m_globalCfm = getSolverInfo().m_globalCfm;
+ worldInfo->m_solverInfo.m_splitImpulsePenetrationThreshold = getSolverInfo().m_splitImpulsePenetrationThreshold;
+ worldInfo->m_solverInfo.m_splitImpulseTurnErp = getSolverInfo().m_splitImpulseTurnErp;
+
+ worldInfo->m_solverInfo.m_linearSlop = getSolverInfo().m_linearSlop;
+ worldInfo->m_solverInfo.m_warmstartingFactor = getSolverInfo().m_warmstartingFactor;
+ worldInfo->m_solverInfo.m_maxGyroscopicForce = getSolverInfo().m_maxGyroscopicForce;
+ worldInfo->m_solverInfo.m_singleAxisRollingFrictionThreshold = getSolverInfo().m_singleAxisRollingFrictionThreshold;
+
+ worldInfo->m_solverInfo.m_numIterations = getSolverInfo().m_numIterations;
+ worldInfo->m_solverInfo.m_solverMode = getSolverInfo().m_solverMode;
+ worldInfo->m_solverInfo.m_restingContactRestitutionThreshold = getSolverInfo().m_restingContactRestitutionThreshold;
+ worldInfo->m_solverInfo.m_minimumSolverBatchSize = getSolverInfo().m_minimumSolverBatchSize;
+
+ worldInfo->m_solverInfo.m_splitImpulse = getSolverInfo().m_splitImpulse;
+
+ // Fill padding with zeros to appease msan.
+ memset(worldInfo->m_solverInfo.m_padding, 0, sizeof(worldInfo->m_solverInfo.m_padding));
#ifdef BT_USE_DOUBLE_PRECISION
- const char* structType = "btDynamicsWorldDoubleData";
-#else//BT_USE_DOUBLE_PRECISION
- const char* structType = "btDynamicsWorldFloatData";
-#endif//BT_USE_DOUBLE_PRECISION
- serializer->finalizeChunk(chunk,structType,BT_DYNAMICSWORLD_CODE,worldInfo);
+ const char* structType = "btDynamicsWorldDoubleData";
+#else //BT_USE_DOUBLE_PRECISION
+ const char* structType = "btDynamicsWorldFloatData";
+#endif //BT_USE_DOUBLE_PRECISION
+ serializer->finalizeChunk(chunk, structType, BT_DYNAMICSWORLD_CODE, worldInfo);
}
-void btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
+void btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
{
-
serializer->startSerialization();
serializeDynamicsWorldInfo(serializer);
@@ -1543,4 +1461,3 @@ void btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
serializer->finishSerialization();
}
-
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
index b0d19f48a3..7fe9619213 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_DISCRETE_DYNAMICS_WORLD_H
#define BT_DISCRETE_DYNAMICS_WORLD_H
@@ -32,159 +31,153 @@ struct InplaceSolverIslandCallback;
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btThreads.h"
-
///btDiscreteDynamicsWorld provides discrete rigid body simulation
///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController
-ATTRIBUTE_ALIGNED16(class) btDiscreteDynamicsWorld : public btDynamicsWorld
+ATTRIBUTE_ALIGNED16(class)
+btDiscreteDynamicsWorld : public btDynamicsWorld
{
protected:
-
- btAlignedObjectArray<btTypedConstraint*> m_sortedConstraints;
- InplaceSolverIslandCallback* m_solverIslandCallback;
+ btAlignedObjectArray<btTypedConstraint*> m_sortedConstraints;
+ InplaceSolverIslandCallback* m_solverIslandCallback;
- btConstraintSolver* m_constraintSolver;
+ btConstraintSolver* m_constraintSolver;
- btSimulationIslandManager* m_islandManager;
+ btSimulationIslandManager* m_islandManager;
btAlignedObjectArray<btTypedConstraint*> m_constraints;
btAlignedObjectArray<btRigidBody*> m_nonStaticRigidBodies;
- btVector3 m_gravity;
+ btVector3 m_gravity;
//for variable timesteps
- btScalar m_localTime;
- btScalar m_fixedTimeStep;
+ btScalar m_localTime;
+ btScalar m_fixedTimeStep;
//for variable timesteps
- bool m_ownsIslandManager;
- bool m_ownsConstraintSolver;
- bool m_synchronizeAllMotionStates;
- bool m_applySpeculativeContactRestitution;
+ bool m_ownsIslandManager;
+ bool m_ownsConstraintSolver;
+ bool m_synchronizeAllMotionStates;
+ bool m_applySpeculativeContactRestitution;
- btAlignedObjectArray<btActionInterface*> m_actions;
-
- int m_profileTimings;
+ btAlignedObjectArray<btActionInterface*> m_actions;
- bool m_latencyMotionStateInterpolation;
+ int m_profileTimings;
- btAlignedObjectArray<btPersistentManifold*> m_predictiveManifolds;
- btSpinMutex m_predictiveManifoldsMutex; // used to synchronize threads creating predictive contacts
+ bool m_latencyMotionStateInterpolation;
- virtual void predictUnconstraintMotion(btScalar timeStep);
-
- void integrateTransformsInternal( btRigidBody** bodies, int numBodies, btScalar timeStep ); // can be called in parallel
- virtual void integrateTransforms(btScalar timeStep);
-
- virtual void calculateSimulationIslands();
+ btAlignedObjectArray<btPersistentManifold*> m_predictiveManifolds;
+ btSpinMutex m_predictiveManifoldsMutex; // used to synchronize threads creating predictive contacts
- virtual void solveConstraints(btContactSolverInfo& solverInfo);
-
- virtual void updateActivationState(btScalar timeStep);
+ virtual void predictUnconstraintMotion(btScalar timeStep);
- void updateActions(btScalar timeStep);
+ void integrateTransformsInternal(btRigidBody * *bodies, int numBodies, btScalar timeStep); // can be called in parallel
+ virtual void integrateTransforms(btScalar timeStep);
- void startProfiling(btScalar timeStep);
+ virtual void calculateSimulationIslands();
- virtual void internalSingleStepSimulation( btScalar timeStep);
+ virtual void solveConstraints(btContactSolverInfo & solverInfo);
- void releasePredictiveContacts();
- void createPredictiveContactsInternal( btRigidBody** bodies, int numBodies, btScalar timeStep ); // can be called in parallel
- virtual void createPredictiveContacts(btScalar timeStep);
+ virtual void updateActivationState(btScalar timeStep);
- virtual void saveKinematicState(btScalar timeStep);
+ void updateActions(btScalar timeStep);
- void serializeRigidBodies(btSerializer* serializer);
+ void startProfiling(btScalar timeStep);
- void serializeDynamicsWorldInfo(btSerializer* serializer);
+ virtual void internalSingleStepSimulation(btScalar timeStep);
-public:
+ void releasePredictiveContacts();
+ void createPredictiveContactsInternal(btRigidBody * *bodies, int numBodies, btScalar timeStep); // can be called in parallel
+ virtual void createPredictiveContacts(btScalar timeStep);
+ virtual void saveKinematicState(btScalar timeStep);
+ void serializeRigidBodies(btSerializer * serializer);
+
+ void serializeDynamicsWorldInfo(btSerializer * serializer);
+
+public:
BT_DECLARE_ALIGNED_ALLOCATOR();
///this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those
- btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
+ btDiscreteDynamicsWorld(btDispatcher * dispatcher, btBroadphaseInterface * pairCache, btConstraintSolver * constraintSolver, btCollisionConfiguration * collisionConfiguration);
virtual ~btDiscreteDynamicsWorld();
///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
- virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
+ virtual int stepSimulation(btScalar timeStep, int maxSubSteps = 1, btScalar fixedTimeStep = btScalar(1.) / btScalar(60.));
-
- virtual void synchronizeMotionStates();
+ virtual void synchronizeMotionStates();
///this can be useful to synchronize a single rigid body -> graphics object
- void synchronizeSingleMotionState(btRigidBody* body);
+ void synchronizeSingleMotionState(btRigidBody * body);
+
+ virtual void addConstraint(btTypedConstraint * constraint, bool disableCollisionsBetweenLinkedBodies = false);
- virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
+ virtual void removeConstraint(btTypedConstraint * constraint);
- virtual void removeConstraint(btTypedConstraint* constraint);
+ virtual void addAction(btActionInterface*);
- virtual void addAction(btActionInterface*);
+ virtual void removeAction(btActionInterface*);
- virtual void removeAction(btActionInterface*);
-
- btSimulationIslandManager* getSimulationIslandManager()
+ btSimulationIslandManager* getSimulationIslandManager()
{
return m_islandManager;
}
- const btSimulationIslandManager* getSimulationIslandManager() const
+ const btSimulationIslandManager* getSimulationIslandManager() const
{
return m_islandManager;
}
- btCollisionWorld* getCollisionWorld()
+ btCollisionWorld* getCollisionWorld()
{
return this;
}
- virtual void setGravity(const btVector3& gravity);
+ virtual void setGravity(const btVector3& gravity);
- virtual btVector3 getGravity () const;
+ virtual btVector3 getGravity() const;
- virtual void addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup=btBroadphaseProxy::StaticFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
+ virtual void addCollisionObject(btCollisionObject * collisionObject, int collisionFilterGroup = btBroadphaseProxy::StaticFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
- virtual void addRigidBody(btRigidBody* body);
+ virtual void addRigidBody(btRigidBody * body);
- virtual void addRigidBody(btRigidBody* body, int group, int mask);
+ virtual void addRigidBody(btRigidBody * body, int group, int mask);
- virtual void removeRigidBody(btRigidBody* body);
+ virtual void removeRigidBody(btRigidBody * body);
///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
-
+ virtual void removeCollisionObject(btCollisionObject * collisionObject);
- virtual void debugDrawConstraint(btTypedConstraint* constraint);
+ virtual void debugDrawConstraint(btTypedConstraint * constraint);
- virtual void debugDrawWorld();
+ virtual void debugDrawWorld();
- virtual void setConstraintSolver(btConstraintSolver* solver);
+ virtual void setConstraintSolver(btConstraintSolver * solver);
virtual btConstraintSolver* getConstraintSolver();
-
- virtual int getNumConstraints() const;
- virtual btTypedConstraint* getConstraint(int index) ;
+ virtual int getNumConstraints() const;
+
+ virtual btTypedConstraint* getConstraint(int index);
virtual const btTypedConstraint* getConstraint(int index) const;
-
- virtual btDynamicsWorldType getWorldType() const
+ virtual btDynamicsWorldType getWorldType() const
{
return BT_DISCRETE_DYNAMICS_WORLD;
}
-
+
///the forces on each rigidbody is accumulating together with gravity. clear this after each timestep.
- virtual void clearForces();
+ virtual void clearForces();
///apply gravity, call this once per timestep
- virtual void applyGravity();
+ virtual void applyGravity();
- virtual void setNumTasks(int numTasks)
+ virtual void setNumTasks(int numTasks)
{
- (void) numTasks;
+ (void)numTasks;
}
///obsolete, use updateActions instead
@@ -194,15 +187,15 @@ public:
}
///obsolete, use addAction instead
- virtual void addVehicle(btActionInterface* vehicle);
+ virtual void addVehicle(btActionInterface * vehicle);
///obsolete, use removeAction instead
- virtual void removeVehicle(btActionInterface* vehicle);
+ virtual void removeVehicle(btActionInterface * vehicle);
///obsolete, use addAction instead
- virtual void addCharacter(btActionInterface* character);
+ virtual void addCharacter(btActionInterface * character);
///obsolete, use removeAction instead
- virtual void removeCharacter(btActionInterface* character);
+ virtual void removeCharacter(btActionInterface * character);
- void setSynchronizeAllMotionStates(bool synchronizeAll)
+ void setSynchronizeAllMotionStates(bool synchronizeAll)
{
m_synchronizeAllMotionStates = synchronizeAll;
}
@@ -215,18 +208,18 @@ public:
{
m_applySpeculativeContactRestitution = enable;
}
-
+
bool getApplySpeculativeContactRestitution() const
{
return m_applySpeculativeContactRestitution;
}
///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)
- virtual void serialize(btSerializer* serializer);
+ virtual void serialize(btSerializer * serializer);
///Interpolate motion state between previous and current transform, instead of current and next transform.
///This can relieve discontinuities in the rendering, due to penetrations
- void setLatencyMotionStateInterpolation(bool latencyInterpolation )
+ void setLatencyMotionStateInterpolation(bool latencyInterpolation)
{
m_latencyMotionStateInterpolation = latencyInterpolation;
}
@@ -236,4 +229,4 @@ public:
}
};
-#endif //BT_DISCRETE_DYNAMICS_WORLD_H
+#endif //BT_DISCRETE_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp
index d705bf2381..8207b47135 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btDiscreteDynamicsWorldMt.h"
//collision detection
@@ -38,148 +37,139 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
-
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
-
#include "BulletDynamics/Dynamics/btActionInterface.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btMotionState.h"
#include "LinearMath/btSerializer.h"
-
-
///
/// btConstraintSolverPoolMt
///
btConstraintSolverPoolMt::ThreadSolver* btConstraintSolverPoolMt::getAndLockThreadSolver()
{
- int i = 0;
+ int i = 0;
#if BT_THREADSAFE
- i = btGetCurrentThreadIndex() % m_solvers.size();
-#endif // #if BT_THREADSAFE
- while ( true )
- {
- ThreadSolver& solver = m_solvers[ i ];
- if ( solver.mutex.tryLock() )
- {
- return &solver;
- }
- // failed, try the next one
- i = ( i + 1 ) % m_solvers.size();
- }
- return NULL;
+ i = btGetCurrentThreadIndex() % m_solvers.size();
+#endif // #if BT_THREADSAFE
+ while (true)
+ {
+ ThreadSolver& solver = m_solvers[i];
+ if (solver.mutex.tryLock())
+ {
+ return &solver;
+ }
+ // failed, try the next one
+ i = (i + 1) % m_solvers.size();
+ }
+ return NULL;
}
-void btConstraintSolverPoolMt::init( btConstraintSolver** solvers, int numSolvers )
+void btConstraintSolverPoolMt::init(btConstraintSolver** solvers, int numSolvers)
{
- m_solverType = BT_SEQUENTIAL_IMPULSE_SOLVER;
- m_solvers.resize( numSolvers );
- for ( int i = 0; i < numSolvers; ++i )
- {
- m_solvers[ i ].solver = solvers[ i ];
- }
- if ( numSolvers > 0 )
- {
- m_solverType = solvers[ 0 ]->getSolverType();
- }
+ m_solverType = BT_SEQUENTIAL_IMPULSE_SOLVER;
+ m_solvers.resize(numSolvers);
+ for (int i = 0; i < numSolvers; ++i)
+ {
+ m_solvers[i].solver = solvers[i];
+ }
+ if (numSolvers > 0)
+ {
+ m_solverType = solvers[0]->getSolverType();
+ }
}
// create the solvers for me
-btConstraintSolverPoolMt::btConstraintSolverPoolMt( int numSolvers )
+btConstraintSolverPoolMt::btConstraintSolverPoolMt(int numSolvers)
{
- btAlignedObjectArray<btConstraintSolver*> solvers;
- solvers.reserve( numSolvers );
- for ( int i = 0; i < numSolvers; ++i )
- {
- btConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
- solvers.push_back( solver );
- }
- init( &solvers[ 0 ], numSolvers );
+ btAlignedObjectArray<btConstraintSolver*> solvers;
+ solvers.reserve(numSolvers);
+ for (int i = 0; i < numSolvers; ++i)
+ {
+ btConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
+ solvers.push_back(solver);
+ }
+ init(&solvers[0], numSolvers);
}
// pass in fully constructed solvers (destructor will delete them)
-btConstraintSolverPoolMt::btConstraintSolverPoolMt( btConstraintSolver** solvers, int numSolvers )
+btConstraintSolverPoolMt::btConstraintSolverPoolMt(btConstraintSolver** solvers, int numSolvers)
{
- init( solvers, numSolvers );
+ init(solvers, numSolvers);
}
btConstraintSolverPoolMt::~btConstraintSolverPoolMt()
{
- // delete all solvers
- for ( int i = 0; i < m_solvers.size(); ++i )
- {
- ThreadSolver& solver = m_solvers[ i ];
- delete solver.solver;
- solver.solver = NULL;
- }
+ // delete all solvers
+ for (int i = 0; i < m_solvers.size(); ++i)
+ {
+ ThreadSolver& solver = m_solvers[i];
+ delete solver.solver;
+ solver.solver = NULL;
+ }
}
///solve a group of constraints
-btScalar btConstraintSolverPoolMt::solveGroup( btCollisionObject** bodies,
- int numBodies,
- btPersistentManifold** manifolds,
- int numManifolds,
- btTypedConstraint** constraints,
- int numConstraints,
- const btContactSolverInfo& info,
- btIDebugDraw* debugDrawer,
- btDispatcher* dispatcher
-)
+btScalar btConstraintSolverPoolMt::solveGroup(btCollisionObject** bodies,
+ int numBodies,
+ btPersistentManifold** manifolds,
+ int numManifolds,
+ btTypedConstraint** constraints,
+ int numConstraints,
+ const btContactSolverInfo& info,
+ btIDebugDraw* debugDrawer,
+ btDispatcher* dispatcher)
{
- ThreadSolver* ts = getAndLockThreadSolver();
- ts->solver->solveGroup( bodies, numBodies, manifolds, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher );
- ts->mutex.unlock();
- return 0.0f;
+ ThreadSolver* ts = getAndLockThreadSolver();
+ ts->solver->solveGroup(bodies, numBodies, manifolds, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher);
+ ts->mutex.unlock();
+ return 0.0f;
}
void btConstraintSolverPoolMt::reset()
{
- for ( int i = 0; i < m_solvers.size(); ++i )
- {
- ThreadSolver& solver = m_solvers[ i ];
- solver.mutex.lock();
- solver.solver->reset();
- solver.mutex.unlock();
- }
+ for (int i = 0; i < m_solvers.size(); ++i)
+ {
+ ThreadSolver& solver = m_solvers[i];
+ solver.mutex.lock();
+ solver.solver->reset();
+ solver.mutex.unlock();
+ }
}
-
///
/// btDiscreteDynamicsWorldMt
///
btDiscreteDynamicsWorldMt::btDiscreteDynamicsWorldMt(btDispatcher* dispatcher,
- btBroadphaseInterface* pairCache,
- btConstraintSolverPoolMt* constraintSolver,
- btConstraintSolver* constraintSolverMt,
- btCollisionConfiguration* collisionConfiguration
-)
-: btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration)
+ btBroadphaseInterface* pairCache,
+ btConstraintSolverPoolMt* solverPool,
+ btConstraintSolver* constraintSolverMt,
+ btCollisionConfiguration* collisionConfiguration)
+ : btDiscreteDynamicsWorld(dispatcher, pairCache, solverPool, collisionConfiguration)
{
if (m_ownsIslandManager)
{
m_islandManager->~btSimulationIslandManager();
- btAlignedFree( m_islandManager);
+ btAlignedFree(m_islandManager);
}
{
- void* mem = btAlignedAlloc(sizeof(btSimulationIslandManagerMt),16);
+ void* mem = btAlignedAlloc(sizeof(btSimulationIslandManagerMt), 16);
btSimulationIslandManagerMt* im = new (mem) btSimulationIslandManagerMt();
- im->setMinimumSolverBatchSize( m_solverInfo.m_minimumSolverBatchSize );
- m_islandManager = im;
+ im->setMinimumSolverBatchSize(m_solverInfo.m_minimumSolverBatchSize);
+ m_islandManager = im;
}
- m_constraintSolverMt = constraintSolverMt;
+ m_constraintSolverMt = constraintSolverMt;
}
-
btDiscreteDynamicsWorldMt::~btDiscreteDynamicsWorldMt()
{
}
-
void btDiscreteDynamicsWorldMt::solveConstraints(btContactSolverInfo& solverInfo)
{
BT_PROFILE("solveConstraints");
@@ -187,92 +177,87 @@ void btDiscreteDynamicsWorldMt::solveConstraints(btContactSolverInfo& solverInfo
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
/// solve all the constraints for this island
- btSimulationIslandManagerMt* im = static_cast<btSimulationIslandManagerMt*>(m_islandManager);
- btSimulationIslandManagerMt::SolverParams solverParams;
- solverParams.m_solverPool = m_constraintSolver;
- solverParams.m_solverMt = m_constraintSolverMt;
- solverParams.m_solverInfo = &solverInfo;
- solverParams.m_debugDrawer = m_debugDrawer;
- solverParams.m_dispatcher = getCollisionWorld()->getDispatcher();
- im->buildAndProcessIslands( getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_constraints, solverParams );
+ btSimulationIslandManagerMt* im = static_cast<btSimulationIslandManagerMt*>(m_islandManager);
+ btSimulationIslandManagerMt::SolverParams solverParams;
+ solverParams.m_solverPool = m_constraintSolver;
+ solverParams.m_solverMt = m_constraintSolverMt;
+ solverParams.m_solverInfo = &solverInfo;
+ solverParams.m_debugDrawer = m_debugDrawer;
+ solverParams.m_dispatcher = getCollisionWorld()->getDispatcher();
+ im->buildAndProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_constraints, solverParams);
m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
}
-
struct UpdaterUnconstrainedMotion : public btIParallelForBody
{
- btScalar timeStep;
- btRigidBody** rigidBodies;
+ btScalar timeStep;
+ btRigidBody** rigidBodies;
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- for ( int i = iBegin; i < iEnd; ++i )
- {
- btRigidBody* body = rigidBodies[ i ];
- if ( !body->isStaticOrKinematicObject() )
- {
- //don't integrate/update velocities here, it happens in the constraint solver
- body->applyDamping( timeStep );
- body->predictIntegratedTransform( timeStep, body->getInterpolationWorldTransform() );
- }
- }
- }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ for (int i = iBegin; i < iEnd; ++i)
+ {
+ btRigidBody* body = rigidBodies[i];
+ if (!body->isStaticOrKinematicObject())
+ {
+ //don't integrate/update velocities here, it happens in the constraint solver
+ body->applyDamping(timeStep);
+ body->predictIntegratedTransform(timeStep, body->getInterpolationWorldTransform());
+ }
+ }
+ }
};
-
-void btDiscreteDynamicsWorldMt::predictUnconstraintMotion( btScalar timeStep )
+void btDiscreteDynamicsWorldMt::predictUnconstraintMotion(btScalar timeStep)
{
- BT_PROFILE( "predictUnconstraintMotion" );
- if ( m_nonStaticRigidBodies.size() > 0 )
- {
- UpdaterUnconstrainedMotion update;
- update.timeStep = timeStep;
- update.rigidBodies = &m_nonStaticRigidBodies[ 0 ];
- int grainSize = 50; // num of iterations per task for task scheduler
- btParallelFor( 0, m_nonStaticRigidBodies.size(), grainSize, update );
- }
+ BT_PROFILE("predictUnconstraintMotion");
+ if (m_nonStaticRigidBodies.size() > 0)
+ {
+ UpdaterUnconstrainedMotion update;
+ update.timeStep = timeStep;
+ update.rigidBodies = &m_nonStaticRigidBodies[0];
+ int grainSize = 50; // num of iterations per task for task scheduler
+ btParallelFor(0, m_nonStaticRigidBodies.size(), grainSize, update);
+ }
}
-
-void btDiscreteDynamicsWorldMt::createPredictiveContacts( btScalar timeStep )
+void btDiscreteDynamicsWorldMt::createPredictiveContacts(btScalar timeStep)
{
- BT_PROFILE( "createPredictiveContacts" );
- releasePredictiveContacts();
- if ( m_nonStaticRigidBodies.size() > 0 )
- {
- UpdaterCreatePredictiveContacts update;
- update.world = this;
- update.timeStep = timeStep;
- update.rigidBodies = &m_nonStaticRigidBodies[ 0 ];
- int grainSize = 50; // num of iterations per task for task scheduler
- btParallelFor( 0, m_nonStaticRigidBodies.size(), grainSize, update );
- }
+ BT_PROFILE("createPredictiveContacts");
+ releasePredictiveContacts();
+ if (m_nonStaticRigidBodies.size() > 0)
+ {
+ UpdaterCreatePredictiveContacts update;
+ update.world = this;
+ update.timeStep = timeStep;
+ update.rigidBodies = &m_nonStaticRigidBodies[0];
+ int grainSize = 50; // num of iterations per task for task scheduler
+ btParallelFor(0, m_nonStaticRigidBodies.size(), grainSize, update);
+ }
}
-
-void btDiscreteDynamicsWorldMt::integrateTransforms( btScalar timeStep )
+void btDiscreteDynamicsWorldMt::integrateTransforms(btScalar timeStep)
{
- BT_PROFILE( "integrateTransforms" );
- if ( m_nonStaticRigidBodies.size() > 0 )
- {
- UpdaterIntegrateTransforms update;
- update.world = this;
- update.timeStep = timeStep;
- update.rigidBodies = &m_nonStaticRigidBodies[ 0 ];
- int grainSize = 50; // num of iterations per task for task scheduler
- btParallelFor( 0, m_nonStaticRigidBodies.size(), grainSize, update );
- }
+ BT_PROFILE("integrateTransforms");
+ if (m_nonStaticRigidBodies.size() > 0)
+ {
+ UpdaterIntegrateTransforms update;
+ update.world = this;
+ update.timeStep = timeStep;
+ update.rigidBodies = &m_nonStaticRigidBodies[0];
+ int grainSize = 50; // num of iterations per task for task scheduler
+ btParallelFor(0, m_nonStaticRigidBodies.size(), grainSize, update);
+ }
}
-
-int btDiscreteDynamicsWorldMt::stepSimulation( btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep )
+int btDiscreteDynamicsWorldMt::stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep)
{
- int numSubSteps = btDiscreteDynamicsWorld::stepSimulation(timeStep, maxSubSteps, fixedTimeStep);
- if (btITaskScheduler* scheduler = btGetTaskScheduler())
- {
- // tell Bullet's threads to sleep, so other threads can run
- scheduler->sleepWorkerThreadsHint();
- }
- return numSubSteps;
+ int numSubSteps = btDiscreteDynamicsWorld::stepSimulation(timeStep, maxSubSteps, fixedTimeStep);
+ if (btITaskScheduler* scheduler = btGetTaskScheduler())
+ {
+ // tell Bullet's threads to sleep, so other threads can run
+ scheduler->sleepWorkerThreadsHint();
+ }
+ return numSubSteps;
}
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
index 667fe5800e..dccf35d7a7 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_DISCRETE_DYNAMICS_WORLD_MT_H
#define BT_DISCRETE_DYNAMICS_WORLD_MT_H
@@ -21,7 +20,6 @@ subject to the following restrictions:
#include "btSimulationIslandManagerMt.h"
#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
-
///
/// btConstraintSolverPoolMt - masquerades as a constraint solver, but really it is a threadsafe pool of them.
///
@@ -34,46 +32,43 @@ subject to the following restrictions:
class btConstraintSolverPoolMt : public btConstraintSolver
{
public:
- // create the solvers for me
- explicit btConstraintSolverPoolMt( int numSolvers );
+ // create the solvers for me
+ explicit btConstraintSolverPoolMt(int numSolvers);
- // pass in fully constructed solvers (destructor will delete them)
- btConstraintSolverPoolMt( btConstraintSolver** solvers, int numSolvers );
+ // pass in fully constructed solvers (destructor will delete them)
+ btConstraintSolverPoolMt(btConstraintSolver** solvers, int numSolvers);
- virtual ~btConstraintSolverPoolMt();
+ virtual ~btConstraintSolverPoolMt();
- ///solve a group of constraints
- virtual btScalar solveGroup( btCollisionObject** bodies,
- int numBodies,
- btPersistentManifold** manifolds,
- int numManifolds,
- btTypedConstraint** constraints,
- int numConstraints,
- const btContactSolverInfo& info,
- btIDebugDraw* debugDrawer,
- btDispatcher* dispatcher
- ) BT_OVERRIDE;
+ ///solve a group of constraints
+ virtual btScalar solveGroup(btCollisionObject** bodies,
+ int numBodies,
+ btPersistentManifold** manifolds,
+ int numManifolds,
+ btTypedConstraint** constraints,
+ int numConstraints,
+ const btContactSolverInfo& info,
+ btIDebugDraw* debugDrawer,
+ btDispatcher* dispatcher) BT_OVERRIDE;
- virtual void reset() BT_OVERRIDE;
- virtual btConstraintSolverType getSolverType() const BT_OVERRIDE { return m_solverType; }
+ virtual void reset() BT_OVERRIDE;
+ virtual btConstraintSolverType getSolverType() const BT_OVERRIDE { return m_solverType; }
private:
- const static size_t kCacheLineSize = 128;
- struct ThreadSolver
- {
- btConstraintSolver* solver;
- btSpinMutex mutex;
- char _cachelinePadding[ kCacheLineSize - sizeof( btSpinMutex ) - sizeof( void* ) ]; // keep mutexes from sharing a cache line
- };
- btAlignedObjectArray<ThreadSolver> m_solvers;
- btConstraintSolverType m_solverType;
-
- ThreadSolver* getAndLockThreadSolver();
- void init( btConstraintSolver** solvers, int numSolvers );
+ const static size_t kCacheLineSize = 128;
+ struct ThreadSolver
+ {
+ btConstraintSolver* solver;
+ btSpinMutex mutex;
+ char _cachelinePadding[kCacheLineSize - sizeof(btSpinMutex) - sizeof(void*)]; // keep mutexes from sharing a cache line
+ };
+ btAlignedObjectArray<ThreadSolver> m_solvers;
+ btConstraintSolverType m_solverType;
+
+ ThreadSolver* getAndLockThreadSolver();
+ void init(btConstraintSolver** solvers, int numSolvers);
};
-
-
///
/// btDiscreteDynamicsWorldMt -- a version of DiscreteDynamicsWorld with some minor changes to support
/// solving simulation islands on multiple threads.
@@ -84,53 +79,53 @@ private:
/// - integrateTransforms
/// - createPredictiveContacts
///
-ATTRIBUTE_ALIGNED16(class) btDiscreteDynamicsWorldMt : public btDiscreteDynamicsWorld
+ATTRIBUTE_ALIGNED16(class)
+btDiscreteDynamicsWorldMt : public btDiscreteDynamicsWorld
{
protected:
- btConstraintSolver* m_constraintSolverMt;
-
- virtual void solveConstraints(btContactSolverInfo& solverInfo) BT_OVERRIDE;
-
- virtual void predictUnconstraintMotion( btScalar timeStep ) BT_OVERRIDE;
-
- struct UpdaterCreatePredictiveContacts : public btIParallelForBody
- {
- btScalar timeStep;
- btRigidBody** rigidBodies;
- btDiscreteDynamicsWorldMt* world;
-
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- world->createPredictiveContactsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep );
- }
- };
- virtual void createPredictiveContacts( btScalar timeStep ) BT_OVERRIDE;
-
- struct UpdaterIntegrateTransforms : public btIParallelForBody
- {
- btScalar timeStep;
- btRigidBody** rigidBodies;
- btDiscreteDynamicsWorldMt* world;
-
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- world->integrateTransformsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep );
- }
- };
- virtual void integrateTransforms( btScalar timeStep ) BT_OVERRIDE;
+ btConstraintSolver* m_constraintSolverMt;
+
+ virtual void solveConstraints(btContactSolverInfo & solverInfo) BT_OVERRIDE;
+
+ virtual void predictUnconstraintMotion(btScalar timeStep) BT_OVERRIDE;
+
+ struct UpdaterCreatePredictiveContacts : public btIParallelForBody
+ {
+ btScalar timeStep;
+ btRigidBody** rigidBodies;
+ btDiscreteDynamicsWorldMt* world;
+
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ world->createPredictiveContactsInternal(&rigidBodies[iBegin], iEnd - iBegin, timeStep);
+ }
+ };
+ virtual void createPredictiveContacts(btScalar timeStep) BT_OVERRIDE;
+
+ struct UpdaterIntegrateTransforms : public btIParallelForBody
+ {
+ btScalar timeStep;
+ btRigidBody** rigidBodies;
+ btDiscreteDynamicsWorldMt* world;
+
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ world->integrateTransformsInternal(&rigidBodies[iBegin], iEnd - iBegin, timeStep);
+ }
+ };
+ virtual void integrateTransforms(btScalar timeStep) BT_OVERRIDE;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btDiscreteDynamicsWorldMt(btDispatcher* dispatcher,
- btBroadphaseInterface* pairCache,
- btConstraintSolverPoolMt* constraintSolver, // Note this should be a solver-pool for multi-threading
- btConstraintSolver* constraintSolverMt, // single multi-threaded solver for large islands (or NULL)
- btCollisionConfiguration* collisionConfiguration
- );
+ btDiscreteDynamicsWorldMt(btDispatcher * dispatcher,
+ btBroadphaseInterface * pairCache,
+ btConstraintSolverPoolMt * solverPool, // Note this should be a solver-pool for multi-threading
+ btConstraintSolver * constraintSolverMt, // single multi-threaded solver for large islands (or NULL)
+ btCollisionConfiguration * collisionConfiguration);
virtual ~btDiscreteDynamicsWorldMt();
- virtual int stepSimulation( btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep ) BT_OVERRIDE;
+ virtual int stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep) BT_OVERRIDE;
};
-#endif //BT_DISCRETE_DYNAMICS_WORLD_H
+#endif //BT_DISCRETE_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h b/thirdparty/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h
index 42d8fc0de3..eadd8c12e7 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDynamicsWorld.h
@@ -24,150 +24,150 @@ class btActionInterface;
class btConstraintSolver;
class btDynamicsWorld;
-
/// Type for the callback for each tick
-typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep);
+typedef void (*btInternalTickCallback)(btDynamicsWorld* world, btScalar timeStep);
enum btDynamicsWorldType
{
- BT_SIMPLE_DYNAMICS_WORLD=1,
- BT_DISCRETE_DYNAMICS_WORLD=2,
- BT_CONTINUOUS_DYNAMICS_WORLD=3,
- BT_SOFT_RIGID_DYNAMICS_WORLD=4,
- BT_GPU_DYNAMICS_WORLD=5,
- BT_SOFT_MULTIBODY_DYNAMICS_WORLD=6
+ BT_SIMPLE_DYNAMICS_WORLD = 1,
+ BT_DISCRETE_DYNAMICS_WORLD = 2,
+ BT_CONTINUOUS_DYNAMICS_WORLD = 3,
+ BT_SOFT_RIGID_DYNAMICS_WORLD = 4,
+ BT_GPU_DYNAMICS_WORLD = 5,
+ BT_SOFT_MULTIBODY_DYNAMICS_WORLD = 6
};
///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc.
class btDynamicsWorld : public btCollisionWorld
{
-
protected:
- btInternalTickCallback m_internalTickCallback;
- btInternalTickCallback m_internalPreTickCallback;
- void* m_worldUserInfo;
+ btInternalTickCallback m_internalTickCallback;
+ btInternalTickCallback m_internalPreTickCallback;
+ void* m_worldUserInfo;
- btContactSolverInfo m_solverInfo;
+ btContactSolverInfo m_solverInfo;
public:
-
+ btDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* broadphase, btCollisionConfiguration* collisionConfiguration)
+ : btCollisionWorld(dispatcher, broadphase, collisionConfiguration), m_internalTickCallback(0), m_internalPreTickCallback(0), m_worldUserInfo(0)
+ {
+ }
- btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration)
- :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0),m_internalPreTickCallback(0), m_worldUserInfo(0)
- {
- }
+ virtual ~btDynamicsWorld()
+ {
+ }
- virtual ~btDynamicsWorld()
- {
- }
-
- ///stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds.
- ///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'.
- ///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'.
- ///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant.
- virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
-
- virtual void debugDrawWorld() = 0;
-
- virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false)
- {
- (void)constraint; (void)disableCollisionsBetweenLinkedBodies;
- }
+ ///stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds.
+ ///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'.
+ ///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'.
+ ///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant.
+ virtual int stepSimulation(btScalar timeStep, int maxSubSteps = 1, btScalar fixedTimeStep = btScalar(1.) / btScalar(60.)) = 0;
- virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;}
+ virtual void debugDrawWorld() = 0;
- virtual void addAction(btActionInterface* action) = 0;
+ virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies = false)
+ {
+ (void)constraint;
+ (void)disableCollisionsBetweenLinkedBodies;
+ }
- virtual void removeAction(btActionInterface* action) = 0;
+ virtual void removeConstraint(btTypedConstraint* constraint) { (void)constraint; }
- //once a rigidbody is added to the dynamics world, it will get this gravity assigned
- //existing rigidbodies in the world get gravity assigned too, during this method
- virtual void setGravity(const btVector3& gravity) = 0;
- virtual btVector3 getGravity () const = 0;
+ virtual void addAction(btActionInterface* action) = 0;
- virtual void synchronizeMotionStates() = 0;
+ virtual void removeAction(btActionInterface* action) = 0;
- virtual void addRigidBody(btRigidBody* body) = 0;
+ //once a rigidbody is added to the dynamics world, it will get this gravity assigned
+ //existing rigidbodies in the world get gravity assigned too, during this method
+ virtual void setGravity(const btVector3& gravity) = 0;
+ virtual btVector3 getGravity() const = 0;
- virtual void addRigidBody(btRigidBody* body, int group, int mask) = 0;
+ virtual void synchronizeMotionStates() = 0;
- virtual void removeRigidBody(btRigidBody* body) = 0;
+ virtual void addRigidBody(btRigidBody* body) = 0;
- virtual void setConstraintSolver(btConstraintSolver* solver) = 0;
+ virtual void addRigidBody(btRigidBody* body, int group, int mask) = 0;
- virtual btConstraintSolver* getConstraintSolver() = 0;
-
- virtual int getNumConstraints() const { return 0; }
-
- virtual btTypedConstraint* getConstraint(int index) { (void)index; return 0; }
-
- virtual const btTypedConstraint* getConstraint(int index) const { (void)index; return 0; }
+ virtual void removeRigidBody(btRigidBody* body) = 0;
- virtual btDynamicsWorldType getWorldType() const=0;
+ virtual void setConstraintSolver(btConstraintSolver* solver) = 0;
- virtual void clearForces() = 0;
+ virtual btConstraintSolver* getConstraintSolver() = 0;
- /// Set the callback for when an internal tick (simulation substep) happens, optional user info
- void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0,bool isPreTick=false)
- {
- if (isPreTick)
- {
- m_internalPreTickCallback = cb;
- } else
- {
- m_internalTickCallback = cb;
- }
- m_worldUserInfo = worldUserInfo;
- }
+ virtual int getNumConstraints() const { return 0; }
- void setWorldUserInfo(void* worldUserInfo)
- {
- m_worldUserInfo = worldUserInfo;
- }
+ virtual btTypedConstraint* getConstraint(int index)
+ {
+ (void)index;
+ return 0;
+ }
- void* getWorldUserInfo() const
- {
- return m_worldUserInfo;
- }
+ virtual const btTypedConstraint* getConstraint(int index) const
+ {
+ (void)index;
+ return 0;
+ }
+
+ virtual btDynamicsWorldType getWorldType() const = 0;
+
+ virtual void clearForces() = 0;
- btContactSolverInfo& getSolverInfo()
+ /// Set the callback for when an internal tick (simulation substep) happens, optional user info
+ void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo = 0, bool isPreTick = false)
+ {
+ if (isPreTick)
{
- return m_solverInfo;
+ m_internalPreTickCallback = cb;
}
-
- const btContactSolverInfo& getSolverInfo() const
+ else
{
- return m_solverInfo;
+ m_internalTickCallback = cb;
}
-
-
- ///obsolete, use addAction instead.
- virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;}
- ///obsolete, use removeAction instead
- virtual void removeVehicle(btActionInterface* vehicle) {(void)vehicle;}
- ///obsolete, use addAction instead.
- virtual void addCharacter(btActionInterface* character) {(void)character;}
- ///obsolete, use removeAction instead
- virtual void removeCharacter(btActionInterface* character) {(void)character;}
-
-
+ m_worldUserInfo = worldUserInfo;
+ }
+
+ void setWorldUserInfo(void* worldUserInfo)
+ {
+ m_worldUserInfo = worldUserInfo;
+ }
+
+ void* getWorldUserInfo() const
+ {
+ return m_worldUserInfo;
+ }
+
+ btContactSolverInfo& getSolverInfo()
+ {
+ return m_solverInfo;
+ }
+
+ const btContactSolverInfo& getSolverInfo() const
+ {
+ return m_solverInfo;
+ }
+
+ ///obsolete, use addAction instead.
+ virtual void addVehicle(btActionInterface* vehicle) { (void)vehicle; }
+ ///obsolete, use removeAction instead
+ virtual void removeVehicle(btActionInterface* vehicle) { (void)vehicle; }
+ ///obsolete, use addAction instead.
+ virtual void addCharacter(btActionInterface* character) { (void)character; }
+ ///obsolete, use removeAction instead
+ virtual void removeCharacter(btActionInterface* character) { (void)character; }
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btDynamicsWorldDoubleData
{
- btContactSolverInfoDoubleData m_solverInfo;
- btVector3DoubleData m_gravity;
+ btContactSolverInfoDoubleData m_solverInfo;
+ btVector3DoubleData m_gravity;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btDynamicsWorldFloatData
{
- btContactSolverInfoFloatData m_solverInfo;
- btVector3FloatData m_gravity;
+ btContactSolverInfoFloatData m_solverInfo;
+ btVector3FloatData m_gravity;
};
-
-#endif //BT_DYNAMICS_WORLD_H
-
-
+#endif //BT_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
index ca0714fcfa..f4bcabada2 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
@@ -22,36 +22,34 @@ subject to the following restrictions:
#include "LinearMath/btSerializer.h"
//'temporarily' global variables
-btScalar gDeactivationTime = btScalar(2.);
-bool gDisableDeactivation = false;
+btScalar gDeactivationTime = btScalar(2.);
+bool gDisableDeactivation = false;
static int uniqueId = 0;
-
btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
{
setupRigidBody(constructionInfo);
}
-btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia)
+btRigidBody::btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia)
{
- btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia);
+ btRigidBodyConstructionInfo cinfo(mass, motionState, collisionShape, localInertia);
setupRigidBody(cinfo);
}
-void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
+void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo)
{
-
- m_internalType=CO_RIGID_BODY;
+ m_internalType = CO_RIGID_BODY;
m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
- m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
- m_angularFactor.setValue(1,1,1);
- m_linearFactor.setValue(1,1,1);
+ m_angularVelocity.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
+ m_angularFactor.setValue(1, 1, 1);
+ m_linearFactor.setValue(1, 1, 1);
m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
- setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping);
+ setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping);
m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold;
m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold;
@@ -67,48 +65,44 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
if (m_optionalMotionState)
{
m_optionalMotionState->getWorldTransform(m_worldTransform);
- } else
+ }
+ else
{
m_worldTransform = constructionInfo.m_startWorldTransform;
}
m_interpolationWorldTransform = m_worldTransform;
- m_interpolationLinearVelocity.setValue(0,0,0);
- m_interpolationAngularVelocity.setValue(0,0,0);
-
+ m_interpolationLinearVelocity.setValue(0, 0, 0);
+ m_interpolationAngularVelocity.setValue(0, 0, 0);
+
//moved to btCollisionObject
m_friction = constructionInfo.m_friction;
m_rollingFriction = constructionInfo.m_rollingFriction;
- m_spinningFriction = constructionInfo.m_spinningFriction;
-
+ m_spinningFriction = constructionInfo.m_spinningFriction;
+
m_restitution = constructionInfo.m_restitution;
- setCollisionShape( constructionInfo.m_collisionShape );
+ setCollisionShape(constructionInfo.m_collisionShape);
m_debugBodyId = uniqueId++;
-
+
setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia);
updateInertiaTensor();
m_rigidbodyFlags = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY;
-
m_deltaLinearVelocity.setZero();
m_deltaAngularVelocity.setZero();
- m_invMass = m_inverseMass*m_linearFactor;
+ m_invMass = m_inverseMass * m_linearFactor;
m_pushVelocity.setZero();
m_turnVelocity.setZero();
-
-
-
}
-
-void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform)
+void btRigidBody::predictIntegratedTransform(btScalar timeStep, btTransform& predictedTransform)
{
- btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform);
+ btTransformUtil::integrateTransform(m_worldTransform, m_linearVelocity, m_angularVelocity, timeStep, predictedTransform);
}
-void btRigidBody::saveKinematicState(btScalar timeStep)
+void btRigidBody::saveKinematicState(btScalar timeStep)
{
//todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities
if (timeStep != btScalar(0.))
@@ -116,25 +110,22 @@ void btRigidBody::saveKinematicState(btScalar timeStep)
//if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform
if (getMotionState())
getMotionState()->getWorldTransform(m_worldTransform);
- btVector3 linVel,angVel;
-
- btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity);
+ btVector3 linVel, angVel;
+
+ btTransformUtil::calculateVelocity(m_interpolationWorldTransform, m_worldTransform, timeStep, m_linearVelocity, m_angularVelocity);
m_interpolationLinearVelocity = m_linearVelocity;
m_interpolationAngularVelocity = m_angularVelocity;
m_interpolationWorldTransform = m_worldTransform;
//printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ());
}
}
-
-void btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const
+
+void btRigidBody::getAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
- getCollisionShape()->getAabb(m_worldTransform,aabbMin,aabbMax);
+ getCollisionShape()->getAabb(m_worldTransform, aabbMin, aabbMax);
}
-
-
-
-void btRigidBody::setGravity(const btVector3& acceleration)
+void btRigidBody::setGravity(const btVector3& acceleration)
{
if (m_inverseMass != btScalar(0.0))
{
@@ -143,22 +134,14 @@ void btRigidBody::setGravity(const btVector3& acceleration)
m_gravity_acceleration = acceleration;
}
-
-
-
-
-
void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
{
m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
}
-
-
-
///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping
-void btRigidBody::applyDamping(btScalar timeStep)
+void btRigidBody::applyDamping(btScalar timeStep)
{
//On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74
//todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway
@@ -168,8 +151,8 @@ void btRigidBody::applyDamping(btScalar timeStep)
m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
#else
- m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep);
- m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep);
+ m_linearVelocity *= btPow(btScalar(1) - m_linearDamping, timeStep);
+ m_angularVelocity *= btPow(btScalar(1) - m_angularDamping, timeStep);
#endif
if (m_additionalDamping)
@@ -182,7 +165,6 @@ void btRigidBody::applyDamping(btScalar timeStep)
m_angularVelocity *= m_additionalDampingFactor;
m_linearVelocity *= m_additionalDampingFactor;
}
-
btScalar speed = m_linearVelocity.length();
if (speed < m_linearDamping)
@@ -191,10 +173,11 @@ void btRigidBody::applyDamping(btScalar timeStep)
if (speed > dampVel)
{
btVector3 dir = m_linearVelocity.normalized();
- m_linearVelocity -= dir * dampVel;
- } else
+ m_linearVelocity -= dir * dampVel;
+ }
+ else
{
- m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ m_linearVelocity.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
}
@@ -205,30 +188,28 @@ void btRigidBody::applyDamping(btScalar timeStep)
if (angSpeed > angDampVel)
{
btVector3 dir = m_angularVelocity.normalized();
- m_angularVelocity -= dir * angDampVel;
- } else
+ m_angularVelocity -= dir * angDampVel;
+ }
+ else
{
- m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ m_angularVelocity.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
}
}
}
-
void btRigidBody::applyGravity()
{
if (isStaticOrKinematicObject())
return;
-
- applyCentralForce(m_gravity);
+ applyCentralForce(m_gravity);
}
void btRigidBody::proceedToTransform(const btTransform& newTrans)
{
- setCenterOfMassTransform( newTrans );
+ setCenterOfMassTransform(newTrans);
}
-
void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia)
{
@@ -236,7 +217,8 @@ void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia)
{
m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT;
m_inverseMass = btScalar(0.);
- } else
+ }
+ else
{
m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT);
m_inverseMass = btScalar(1.0) / mass;
@@ -244,50 +226,45 @@ void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia)
//Fg = m * a
m_gravity = mass * m_gravity_acceleration;
-
- m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0),
- inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0),
- inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0));
- m_invMass = m_linearFactor*m_inverseMass;
+ m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x() : btScalar(0.0),
+ inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y() : btScalar(0.0),
+ inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z() : btScalar(0.0));
+
+ m_invMass = m_linearFactor * m_inverseMass;
}
-
-void btRigidBody::updateInertiaTensor()
+void btRigidBody::updateInertiaTensor()
{
m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose();
}
-
-
btVector3 btRigidBody::getLocalInertia() const
{
-
btVector3 inertiaLocal;
const btVector3 inertia = m_invInertiaLocal;
inertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x() : btScalar(0.0),
- inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y() : btScalar(0.0),
- inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z() : btScalar(0.0));
+ inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y() : btScalar(0.0),
+ inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z() : btScalar(0.0));
return inertiaLocal;
}
inline btVector3 evalEulerEqn(const btVector3& w1, const btVector3& w0, const btVector3& T, const btScalar dt,
- const btMatrix3x3 &I)
+ const btMatrix3x3& I)
{
- const btVector3 w2 = I*w1 + w1.cross(I*w1)*dt - (T*dt + I*w0);
+ const btVector3 w2 = I * w1 + w1.cross(I * w1) * dt - (T * dt + I * w0);
return w2;
}
inline btMatrix3x3 evalEulerEqnDeriv(const btVector3& w1, const btVector3& w0, const btScalar dt,
- const btMatrix3x3 &I)
+ const btMatrix3x3& I)
{
-
btMatrix3x3 w1x, Iw1x;
- const btVector3 Iwi = (I*w1);
+ const btVector3 Iwi = (I * w1);
w1.getSkewSymmetricMatrix(&w1x[0], &w1x[1], &w1x[2]);
Iwi.getSkewSymmetricMatrix(&Iw1x[0], &Iw1x[1], &Iw1x[2]);
- const btMatrix3x3 dfw1 = I + (w1x*I - Iw1x)*dt;
+ const btMatrix3x3 dfw1 = I + (w1x * I - Iw1x) * dt;
return dfw1;
}
@@ -295,58 +272,55 @@ btVector3 btRigidBody::computeGyroscopicForceExplicit(btScalar maxGyroscopicForc
{
btVector3 inertiaLocal = getLocalInertia();
btMatrix3x3 inertiaTensorWorld = getWorldTransform().getBasis().scaled(inertiaLocal) * getWorldTransform().getBasis().transpose();
- btVector3 tmp = inertiaTensorWorld*getAngularVelocity();
+ btVector3 tmp = inertiaTensorWorld * getAngularVelocity();
btVector3 gf = getAngularVelocity().cross(tmp);
btScalar l2 = gf.length2();
- if (l2>maxGyroscopicForce*maxGyroscopicForce)
+ if (l2 > maxGyroscopicForce * maxGyroscopicForce)
{
- gf *= btScalar(1.)/btSqrt(l2)*maxGyroscopicForce;
+ gf *= btScalar(1.) / btSqrt(l2) * maxGyroscopicForce;
}
return gf;
}
-
btVector3 btRigidBody::computeGyroscopicImpulseImplicit_Body(btScalar step) const
-{
+{
btVector3 idl = getLocalInertia();
btVector3 omega1 = getAngularVelocity();
btQuaternion q = getWorldTransform().getRotation();
-
+
// Convert to body coordinates
btVector3 omegab = quatRotate(q.inverse(), omega1);
btMatrix3x3 Ib;
- Ib.setValue(idl.x(),0,0,
- 0,idl.y(),0,
- 0,0,idl.z());
-
- btVector3 ibo = Ib*omegab;
+ Ib.setValue(idl.x(), 0, 0,
+ 0, idl.y(), 0,
+ 0, 0, idl.z());
+
+ btVector3 ibo = Ib * omegab;
// Residual vector
btVector3 f = step * omegab.cross(ibo);
-
+
btMatrix3x3 skew0;
omegab.getSkewSymmetricMatrix(&skew0[0], &skew0[1], &skew0[2]);
- btVector3 om = Ib*omegab;
+ btVector3 om = Ib * omegab;
btMatrix3x3 skew1;
- om.getSkewSymmetricMatrix(&skew1[0],&skew1[1],&skew1[2]);
-
+ om.getSkewSymmetricMatrix(&skew1[0], &skew1[1], &skew1[2]);
+
// Jacobian
- btMatrix3x3 J = Ib + (skew0*Ib - skew1)*step;
-
-// btMatrix3x3 Jinv = J.inverse();
-// btVector3 omega_div = Jinv*f;
+ btMatrix3x3 J = Ib + (skew0 * Ib - skew1) * step;
+
+ // btMatrix3x3 Jinv = J.inverse();
+ // btVector3 omega_div = Jinv*f;
btVector3 omega_div = J.solve33(f);
-
+
// Single Newton-Raphson update
- omegab = omegab - omega_div;//Solve33(J, f);
+ omegab = omegab - omega_div; //Solve33(J, f);
// Back to world coordinates
- btVector3 omega2 = quatRotate(q,omegab);
- btVector3 gf = omega2-omega1;
+ btVector3 omega2 = quatRotate(q, omegab);
+ btVector3 gf = omega2 - omega1;
return gf;
}
-
-
btVector3 btRigidBody::computeGyroscopicImpulseImplicit_World(btScalar step) const
{
// use full newton-euler equations. common practice to drop the wxIw term. want it for better tumbling behavior.
@@ -361,7 +335,7 @@ btVector3 btRigidBody::computeGyroscopicImpulseImplicit_World(btScalar step) con
m_worldTransform.getBasis().transpose();
// use newtons method to find implicit solution for new angular velocity (w')
- // f(w') = -(T*step + Iw) + Iw' + w' + w'xIw'*step = 0
+ // f(w') = -(T*step + Iw) + Iw' + w' + w'xIw'*step = 0
// df/dw' = I + 1xIw'*step + w'xI*step
btVector3 w1 = w0;
@@ -383,8 +357,7 @@ btVector3 btRigidBody::computeGyroscopicImpulseImplicit_World(btScalar step) con
return gf;
}
-
-void btRigidBody::integrateVelocities(btScalar step)
+void btRigidBody::integrateVelocities(btScalar step)
{
if (isStaticOrKinematicObject())
return;
@@ -393,30 +366,28 @@ void btRigidBody::integrateVelocities(btScalar step)
m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step;
#define MAX_ANGVEL SIMD_HALF_PI
- /// clamp angular velocity. collision calculations will fail on higher angular velocities
+ /// clamp angular velocity. collision calculations will fail on higher angular velocities
btScalar angvel = m_angularVelocity.length();
- if (angvel*step > MAX_ANGVEL)
+ if (angvel * step > MAX_ANGVEL)
{
- m_angularVelocity *= (MAX_ANGVEL/step) /angvel;
+ m_angularVelocity *= (MAX_ANGVEL / step) / angvel;
}
-
}
btQuaternion btRigidBody::getOrientation() const
{
- btQuaternion orn;
- m_worldTransform.getBasis().getRotation(orn);
- return orn;
+ btQuaternion orn;
+ m_worldTransform.getBasis().getRotation(orn);
+ return orn;
}
-
-
+
void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
{
-
if (isKinematicObject())
{
m_interpolationWorldTransform = m_worldTransform;
- } else
+ }
+ else
{
m_interpolationWorldTransform = xform;
}
@@ -426,10 +397,6 @@ void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
updateInertiaTensor();
}
-
-
-
-
void btRigidBody::addConstraintRef(btTypedConstraint* c)
{
///disable collision with the 'other' body
@@ -450,39 +417,39 @@ void btRigidBody::addConstraintRef(btTypedConstraint* c)
{
colObjB->setIgnoreCollisionCheck(colObjA, true);
}
- }
+ }
}
void btRigidBody::removeConstraintRef(btTypedConstraint* c)
{
int index = m_constraintRefs.findLinearSearch(c);
//don't remove constraints that are not referenced
- if(index < m_constraintRefs.size())
- {
- m_constraintRefs.remove(c);
- btCollisionObject* colObjA = &c->getRigidBodyA();
- btCollisionObject* colObjB = &c->getRigidBodyB();
- if (colObjA == this)
- {
- colObjA->setIgnoreCollisionCheck(colObjB, false);
- }
- else
- {
- colObjB->setIgnoreCollisionCheck(colObjA, false);
- }
- }
+ if (index < m_constraintRefs.size())
+ {
+ m_constraintRefs.remove(c);
+ btCollisionObject* colObjA = &c->getRigidBodyA();
+ btCollisionObject* colObjB = &c->getRigidBodyB();
+ if (colObjA == this)
+ {
+ colObjA->setIgnoreCollisionCheck(colObjB, false);
+ }
+ else
+ {
+ colObjB->setIgnoreCollisionCheck(colObjA, false);
+ }
+ }
}
-int btRigidBody::calculateSerializeBufferSize() const
+int btRigidBody::calculateSerializeBufferSize() const
{
int sz = sizeof(btRigidBodyData);
return sz;
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const
{
- btRigidBodyData* rbd = (btRigidBodyData*) dataBuffer;
+ btRigidBodyData* rbd = (btRigidBodyData*)dataBuffer;
btCollisionObject::serialize(&rbd->m_collisionObjectData, serializer);
@@ -504,7 +471,7 @@ const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* seriali
rbd->m_additionalLinearDampingThresholdSqr = m_additionalLinearDampingThresholdSqr;
rbd->m_additionalAngularDampingThresholdSqr = m_additionalAngularDampingThresholdSqr;
rbd->m_additionalAngularDampingFactor = m_additionalAngularDampingFactor;
- rbd->m_linearSleepingThreshold=m_linearSleepingThreshold;
+ rbd->m_linearSleepingThreshold = m_linearSleepingThreshold;
rbd->m_angularSleepingThreshold = m_angularSleepingThreshold;
// Fill padding with zeros to appease msan.
@@ -515,13 +482,9 @@ const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* seriali
return btRigidBodyDataName;
}
-
-
void btRigidBody::serializeSingleObject(class btSerializer* serializer) const
{
- btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1);
+ btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(), 1);
const char* structType = serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this);
+ serializer->finalizeChunk(chunk, structType, BT_RIGIDBODY_CODE, (void*)this);
}
-
-
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h
index 372245031b..05f270a4b8 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h
@@ -25,209 +25,195 @@ class btCollisionShape;
class btMotionState;
class btTypedConstraint;
-
extern btScalar gDeactivationTime;
extern bool gDisableDeactivation;
#ifdef BT_USE_DOUBLE_PRECISION
-#define btRigidBodyData btRigidBodyDoubleData
-#define btRigidBodyDataName "btRigidBodyDoubleData"
+#define btRigidBodyData btRigidBodyDoubleData
+#define btRigidBodyDataName "btRigidBodyDoubleData"
#else
-#define btRigidBodyData btRigidBodyFloatData
-#define btRigidBodyDataName "btRigidBodyFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
+#define btRigidBodyData btRigidBodyFloatData
+#define btRigidBodyDataName "btRigidBodyFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
-enum btRigidBodyFlags
+enum btRigidBodyFlags
{
BT_DISABLE_WORLD_GRAVITY = 1,
///BT_ENABLE_GYROPSCOPIC_FORCE flags is enabled by default in Bullet 2.83 and onwards.
///and it BT_ENABLE_GYROPSCOPIC_FORCE becomes equivalent to BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY
///See Demos/GyroscopicDemo and computeGyroscopicImpulseImplicit
BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT = 2,
- BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD=4,
- BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY=8,
+ BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD = 4,
+ BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY = 8,
BT_ENABLE_GYROPSCOPIC_FORCE = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY,
};
-
///The btRigidBody is the main class for rigid body objects. It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape.
///It is recommended for performance and memory use to share btCollisionShape objects whenever possible.
-///There are 3 types of rigid bodies:
+///There are 3 types of rigid bodies:
///- A) Dynamic rigid bodies, with positive mass. Motion is controlled by rigid body dynamics.
///- B) Fixed objects with zero mass. They are not moving (basically collision objects)
-///- C) Kinematic objects, which are objects without mass, but the user can move them. There is on-way interaction, and Bullet calculates a velocity based on the timestep and previous and current world transform.
+///- C) Kinematic objects, which are objects without mass, but the user can move them. There is one-way interaction, and Bullet calculates a velocity based on the timestep and previous and current world transform.
///Bullet automatically deactivates dynamic rigid bodies, when the velocity is below a threshold for a given time.
///Deactivated (sleeping) rigid bodies don't take any processing time, except a minor broadphase collision detection impact (to allow active objects to activate/wake up sleeping objects)
-class btRigidBody : public btCollisionObject
+class btRigidBody : public btCollisionObject
{
-
- btMatrix3x3 m_invInertiaTensorWorld;
- btVector3 m_linearVelocity;
- btVector3 m_angularVelocity;
- btScalar m_inverseMass;
- btVector3 m_linearFactor;
-
- btVector3 m_gravity;
- btVector3 m_gravity_acceleration;
- btVector3 m_invInertiaLocal;
- btVector3 m_totalForce;
- btVector3 m_totalTorque;
-
- btScalar m_linearDamping;
- btScalar m_angularDamping;
-
- bool m_additionalDamping;
- btScalar m_additionalDampingFactor;
- btScalar m_additionalLinearDampingThresholdSqr;
- btScalar m_additionalAngularDampingThresholdSqr;
- btScalar m_additionalAngularDampingFactor;
-
-
- btScalar m_linearSleepingThreshold;
- btScalar m_angularSleepingThreshold;
+ btMatrix3x3 m_invInertiaTensorWorld;
+ btVector3 m_linearVelocity;
+ btVector3 m_angularVelocity;
+ btScalar m_inverseMass;
+ btVector3 m_linearFactor;
+
+ btVector3 m_gravity;
+ btVector3 m_gravity_acceleration;
+ btVector3 m_invInertiaLocal;
+ btVector3 m_totalForce;
+ btVector3 m_totalTorque;
+
+ btScalar m_linearDamping;
+ btScalar m_angularDamping;
+
+ bool m_additionalDamping;
+ btScalar m_additionalDampingFactor;
+ btScalar m_additionalLinearDampingThresholdSqr;
+ btScalar m_additionalAngularDampingThresholdSqr;
+ btScalar m_additionalAngularDampingFactor;
+
+ btScalar m_linearSleepingThreshold;
+ btScalar m_angularSleepingThreshold;
//m_optionalMotionState allows to automatic synchronize the world transform for active objects
- btMotionState* m_optionalMotionState;
+ btMotionState* m_optionalMotionState;
//keep track of typed constraints referencing this rigid body, to disable collision between linked bodies
btAlignedObjectArray<btTypedConstraint*> m_constraintRefs;
- int m_rigidbodyFlags;
-
- int m_debugBodyId;
-
+ int m_rigidbodyFlags;
-protected:
-
- ATTRIBUTE_ALIGNED16(btVector3 m_deltaLinearVelocity);
- btVector3 m_deltaAngularVelocity;
- btVector3 m_angularFactor;
- btVector3 m_invMass;
- btVector3 m_pushVelocity;
- btVector3 m_turnVelocity;
+ int m_debugBodyId;
+protected:
+ ATTRIBUTE_ALIGNED16(btVector3 m_deltaLinearVelocity);
+ btVector3 m_deltaAngularVelocity;
+ btVector3 m_angularFactor;
+ btVector3 m_invMass;
+ btVector3 m_pushVelocity;
+ btVector3 m_turnVelocity;
public:
-
-
///The btRigidBodyConstructionInfo structure provides information to create a rigid body. Setting mass to zero creates a fixed (non-dynamic) rigid body.
///For dynamic objects, you can use the collision shape to approximate the local inertia tensor, otherwise use the zero vector (default argument)
- ///You can use the motion state to synchronize the world transform between physics and graphics objects.
+ ///You can use the motion state to synchronize the world transform between physics and graphics objects.
///And if the motion state is provided, the rigid body will initialize its initial world transform from the motion state,
///m_startWorldTransform is only used when you don't provide a motion state.
- struct btRigidBodyConstructionInfo
+ struct btRigidBodyConstructionInfo
{
- btScalar m_mass;
+ btScalar m_mass;
///When a motionState is provided, the rigid body will initialize its world transform from the motion state
///In this case, m_startWorldTransform is ignored.
- btMotionState* m_motionState;
- btTransform m_startWorldTransform;
+ btMotionState* m_motionState;
+ btTransform m_startWorldTransform;
- btCollisionShape* m_collisionShape;
- btVector3 m_localInertia;
- btScalar m_linearDamping;
- btScalar m_angularDamping;
+ btCollisionShape* m_collisionShape;
+ btVector3 m_localInertia;
+ btScalar m_linearDamping;
+ btScalar m_angularDamping;
///best simulation results when friction is non-zero
- btScalar m_friction;
+ btScalar m_friction;
///the m_rollingFriction prevents rounded shapes, such as spheres, cylinders and capsules from rolling forever.
///See Bullet/Demos/RollingFrictionDemo for usage
- btScalar m_rollingFriction;
- btScalar m_spinningFriction;//torsional friction around contact normal
-
+ btScalar m_rollingFriction;
+ btScalar m_spinningFriction; //torsional friction around contact normal
+
///best simulation results using zero restitution.
- btScalar m_restitution;
+ btScalar m_restitution;
- btScalar m_linearSleepingThreshold;
- btScalar m_angularSleepingThreshold;
+ btScalar m_linearSleepingThreshold;
+ btScalar m_angularSleepingThreshold;
//Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc.
//Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete
- bool m_additionalDamping;
- btScalar m_additionalDampingFactor;
- btScalar m_additionalLinearDampingThresholdSqr;
- btScalar m_additionalAngularDampingThresholdSqr;
- btScalar m_additionalAngularDampingFactor;
-
- btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)):
- m_mass(mass),
- m_motionState(motionState),
- m_collisionShape(collisionShape),
- m_localInertia(localInertia),
- m_linearDamping(btScalar(0.)),
- m_angularDamping(btScalar(0.)),
- m_friction(btScalar(0.5)),
- m_rollingFriction(btScalar(0)),
- m_spinningFriction(btScalar(0)),
- m_restitution(btScalar(0.)),
- m_linearSleepingThreshold(btScalar(0.8)),
- m_angularSleepingThreshold(btScalar(1.f)),
- m_additionalDamping(false),
- m_additionalDampingFactor(btScalar(0.005)),
- m_additionalLinearDampingThresholdSqr(btScalar(0.01)),
- m_additionalAngularDampingThresholdSqr(btScalar(0.01)),
- m_additionalAngularDampingFactor(btScalar(0.01))
+ bool m_additionalDamping;
+ btScalar m_additionalDampingFactor;
+ btScalar m_additionalLinearDampingThresholdSqr;
+ btScalar m_additionalAngularDampingThresholdSqr;
+ btScalar m_additionalAngularDampingFactor;
+
+ btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia = btVector3(0, 0, 0)) : m_mass(mass),
+ m_motionState(motionState),
+ m_collisionShape(collisionShape),
+ m_localInertia(localInertia),
+ m_linearDamping(btScalar(0.)),
+ m_angularDamping(btScalar(0.)),
+ m_friction(btScalar(0.5)),
+ m_rollingFriction(btScalar(0)),
+ m_spinningFriction(btScalar(0)),
+ m_restitution(btScalar(0.)),
+ m_linearSleepingThreshold(btScalar(0.8)),
+ m_angularSleepingThreshold(btScalar(1.f)),
+ m_additionalDamping(false),
+ m_additionalDampingFactor(btScalar(0.005)),
+ m_additionalLinearDampingThresholdSqr(btScalar(0.01)),
+ m_additionalAngularDampingThresholdSqr(btScalar(0.01)),
+ m_additionalAngularDampingFactor(btScalar(0.01))
{
m_startWorldTransform.setIdentity();
}
};
///btRigidBody constructor using construction info
- btRigidBody( const btRigidBodyConstructionInfo& constructionInfo);
+ btRigidBody(const btRigidBodyConstructionInfo& constructionInfo);
- ///btRigidBody constructor for backwards compatibility.
+ ///btRigidBody constructor for backwards compatibility.
///To specify friction (etc) during rigid body construction, please use the other constructor (using btRigidBodyConstructionInfo)
- btRigidBody( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0));
-
+ btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia = btVector3(0, 0, 0));
virtual ~btRigidBody()
- {
- //No constraints should point to this rigidbody
- //Remove constraints from the dynamics world before you delete the related rigidbodies.
- btAssert(m_constraintRefs.size()==0);
- }
+ {
+ //No constraints should point to this rigidbody
+ //Remove constraints from the dynamics world before you delete the related rigidbodies.
+ btAssert(m_constraintRefs.size() == 0);
+ }
protected:
-
///setupRigidBody is only used internally by the constructor
- void setupRigidBody(const btRigidBodyConstructionInfo& constructionInfo);
+ void setupRigidBody(const btRigidBodyConstructionInfo& constructionInfo);
public:
+ void proceedToTransform(const btTransform& newTrans);
- void proceedToTransform(const btTransform& newTrans);
-
///to keep collision detection and dynamics separate we don't store a rigidbody pointer
///but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast
- static const btRigidBody* upcast(const btCollisionObject* colObj)
+ static const btRigidBody* upcast(const btCollisionObject* colObj)
{
- if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY)
+ if (colObj->getInternalType() & btCollisionObject::CO_RIGID_BODY)
return (const btRigidBody*)colObj;
return 0;
}
- static btRigidBody* upcast(btCollisionObject* colObj)
+ static btRigidBody* upcast(btCollisionObject* colObj)
{
- if (colObj->getInternalType()&btCollisionObject::CO_RIGID_BODY)
+ if (colObj->getInternalType() & btCollisionObject::CO_RIGID_BODY)
return (btRigidBody*)colObj;
return 0;
}
-
+
/// continuous collision detection needs prediction
- void predictIntegratedTransform(btScalar step, btTransform& predictedTransform) ;
-
- void saveKinematicState(btScalar step);
-
- void applyGravity();
-
- void setGravity(const btVector3& acceleration);
+ void predictIntegratedTransform(btScalar step, btTransform& predictedTransform);
+
+ void saveKinematicState(btScalar step);
+
+ void applyGravity();
+
+ void setGravity(const btVector3& acceleration);
- const btVector3& getGravity() const
+ const btVector3& getGravity() const
{
return m_gravity_acceleration;
}
- void setDamping(btScalar lin_damping, btScalar ang_damping);
+ void setDamping(btScalar lin_damping, btScalar ang_damping);
btScalar getLinearDamping() const
{
@@ -249,18 +235,20 @@ public:
return m_angularSleepingThreshold;
}
- void applyDamping(btScalar timeStep);
+ void applyDamping(btScalar timeStep);
- SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const {
+ SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
+ {
return m_collisionShape;
}
- SIMD_FORCE_INLINE btCollisionShape* getCollisionShape() {
- return m_collisionShape;
+ SIMD_FORCE_INLINE btCollisionShape* getCollisionShape()
+ {
+ return m_collisionShape;
}
-
- void setMassProps(btScalar mass, const btVector3& inertia);
-
+
+ void setMassProps(btScalar mass, const btVector3& inertia);
+
const btVector3& getLinearFactor() const
{
return m_linearFactor;
@@ -268,20 +256,21 @@ public:
void setLinearFactor(const btVector3& linearFactor)
{
m_linearFactor = linearFactor;
- m_invMass = m_linearFactor*m_inverseMass;
+ m_invMass = m_linearFactor * m_inverseMass;
}
- btScalar getInvMass() const { return m_inverseMass; }
- const btMatrix3x3& getInvInertiaTensorWorld() const {
- return m_invInertiaTensorWorld;
+ btScalar getInvMass() const { return m_inverseMass; }
+ const btMatrix3x3& getInvInertiaTensorWorld() const
+ {
+ return m_invInertiaTensorWorld;
}
-
- void integrateVelocities(btScalar step);
- void setCenterOfMassTransform(const btTransform& xform);
+ void integrateVelocities(btScalar step);
+
+ void setCenterOfMassTransform(const btTransform& xform);
- void applyCentralForce(const btVector3& force)
+ void applyCentralForce(const btVector3& force)
{
- m_totalForce += force*m_linearFactor;
+ m_totalForce += force * m_linearFactor;
}
const btVector3& getTotalForce() const
@@ -293,90 +282,93 @@ public:
{
return m_totalTorque;
};
-
+
const btVector3& getInvInertiaDiagLocal() const
{
return m_invInertiaLocal;
};
- void setInvInertiaDiagLocal(const btVector3& diagInvInertia)
+ void setInvInertiaDiagLocal(const btVector3& diagInvInertia)
{
m_invInertiaLocal = diagInvInertia;
}
- void setSleepingThresholds(btScalar linear,btScalar angular)
+ void setSleepingThresholds(btScalar linear, btScalar angular)
{
m_linearSleepingThreshold = linear;
m_angularSleepingThreshold = angular;
}
- void applyTorque(const btVector3& torque)
+ void applyTorque(const btVector3& torque)
{
- m_totalTorque += torque*m_angularFactor;
+ m_totalTorque += torque * m_angularFactor;
}
-
- void applyForce(const btVector3& force, const btVector3& rel_pos)
+
+ void applyForce(const btVector3& force, const btVector3& rel_pos)
{
applyCentralForce(force);
- applyTorque(rel_pos.cross(force*m_linearFactor));
+ applyTorque(rel_pos.cross(force * m_linearFactor));
}
-
+
void applyCentralImpulse(const btVector3& impulse)
{
- m_linearVelocity += impulse *m_linearFactor * m_inverseMass;
+ m_linearVelocity += impulse * m_linearFactor * m_inverseMass;
}
-
- void applyTorqueImpulse(const btVector3& torque)
+
+ void applyTorqueImpulse(const btVector3& torque)
{
- m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor;
+ m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor;
}
-
- void applyImpulse(const btVector3& impulse, const btVector3& rel_pos)
+
+ void applyImpulse(const btVector3& impulse, const btVector3& rel_pos)
{
if (m_inverseMass != btScalar(0.))
{
applyCentralImpulse(impulse);
if (m_angularFactor)
{
- applyTorqueImpulse(rel_pos.cross(impulse*m_linearFactor));
+ applyTorqueImpulse(rel_pos.cross(impulse * m_linearFactor));
}
}
}
- void clearForces()
+ void clearForces()
{
m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
}
-
- void updateInertiaTensor();
-
- const btVector3& getCenterOfMassPosition() const {
- return m_worldTransform.getOrigin();
+
+ void updateInertiaTensor();
+
+ const btVector3& getCenterOfMassPosition() const
+ {
+ return m_worldTransform.getOrigin();
}
btQuaternion getOrientation() const;
-
- const btTransform& getCenterOfMassTransform() const {
- return m_worldTransform;
+
+ const btTransform& getCenterOfMassTransform() const
+ {
+ return m_worldTransform;
}
- const btVector3& getLinearVelocity() const {
- return m_linearVelocity;
+ const btVector3& getLinearVelocity() const
+ {
+ return m_linearVelocity;
}
- const btVector3& getAngularVelocity() const {
- return m_angularVelocity;
+ const btVector3& getAngularVelocity() const
+ {
+ return m_angularVelocity;
}
-
inline void setLinearVelocity(const btVector3& lin_vel)
- {
+ {
m_updateRevision++;
- m_linearVelocity = lin_vel;
+ m_linearVelocity = lin_vel;
}
- inline void setAngularVelocity(const btVector3& ang_vel)
- {
+ inline void setAngularVelocity(const btVector3& ang_vel)
+ {
m_updateRevision++;
- m_angularVelocity = ang_vel;
+ m_angularVelocity = ang_vel;
}
btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const
@@ -388,18 +380,13 @@ public:
// return (m_worldTransform(rel_pos) - m_interpolationWorldTransform(rel_pos)) / m_kinematicTimeStep;
}
- void translate(const btVector3& v)
+ void translate(const btVector3& v)
{
- m_worldTransform.getOrigin() += v;
+ m_worldTransform.getOrigin() += v;
}
-
- void getAabb(btVector3& aabbMin,btVector3& aabbMax) const;
-
+ void getAabb(btVector3& aabbMin, btVector3& aabbMax) const;
-
-
-
SIMD_FORCE_INLINE btScalar computeImpulseDenominator(const btVector3& pos, const btVector3& normal) const
{
btVector3 r0 = pos - getCenterOfMassPosition();
@@ -409,7 +396,6 @@ public:
btVector3 vec = (c0 * getInvInertiaTensorWorld()).cross(r0);
return m_inverseMass + normal.dot(vec);
-
}
SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis) const
@@ -418,26 +404,25 @@ public:
return axis.dot(vec);
}
- SIMD_FORCE_INLINE void updateDeactivation(btScalar timeStep)
+ SIMD_FORCE_INLINE void updateDeactivation(btScalar timeStep)
{
- if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
+ if ((getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION))
return;
- if ((getLinearVelocity().length2() < m_linearSleepingThreshold*m_linearSleepingThreshold) &&
- (getAngularVelocity().length2() < m_angularSleepingThreshold*m_angularSleepingThreshold))
+ if ((getLinearVelocity().length2() < m_linearSleepingThreshold * m_linearSleepingThreshold) &&
+ (getAngularVelocity().length2() < m_angularSleepingThreshold * m_angularSleepingThreshold))
{
m_deactivationTime += timeStep;
- } else
+ }
+ else
{
- m_deactivationTime=btScalar(0.);
+ m_deactivationTime = btScalar(0.);
setActivationState(0);
}
-
}
- SIMD_FORCE_INLINE bool wantsSleeping()
+ SIMD_FORCE_INLINE bool wantsSleeping()
{
-
if (getActivationState() == DISABLE_DEACTIVATION)
return false;
@@ -445,41 +430,39 @@ public:
if (gDisableDeactivation || (gDeactivationTime == btScalar(0.)))
return false;
- if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION))
+ if ((getActivationState() == ISLAND_SLEEPING) || (getActivationState() == WANTS_DEACTIVATION))
return true;
- if (m_deactivationTime> gDeactivationTime)
+ if (m_deactivationTime > gDeactivationTime)
{
return true;
}
return false;
}
-
-
- const btBroadphaseProxy* getBroadphaseProxy() const
+ const btBroadphaseProxy* getBroadphaseProxy() const
{
return m_broadphaseHandle;
}
- btBroadphaseProxy* getBroadphaseProxy()
+ btBroadphaseProxy* getBroadphaseProxy()
{
return m_broadphaseHandle;
}
- void setNewBroadphaseProxy(btBroadphaseProxy* broadphaseProxy)
+ void setNewBroadphaseProxy(btBroadphaseProxy* broadphaseProxy)
{
m_broadphaseHandle = broadphaseProxy;
}
//btMotionState allows to automatic synchronize the world transform for active objects
- btMotionState* getMotionState()
+ btMotionState* getMotionState()
{
return m_optionalMotionState;
}
- const btMotionState* getMotionState() const
+ const btMotionState* getMotionState() const
{
return m_optionalMotionState;
}
- void setMotionState(btMotionState* motionState)
+ void setMotionState(btMotionState* motionState)
{
m_optionalMotionState = motionState;
if (m_optionalMotionState)
@@ -487,27 +470,27 @@ public:
}
//for experimental overriding of friction/contact solver func
- int m_contactSolverType;
- int m_frictionSolverType;
+ int m_contactSolverType;
+ int m_frictionSolverType;
- void setAngularFactor(const btVector3& angFac)
+ void setAngularFactor(const btVector3& angFac)
{
m_updateRevision++;
m_angularFactor = angFac;
}
- void setAngularFactor(btScalar angFac)
+ void setAngularFactor(btScalar angFac)
{
m_updateRevision++;
- m_angularFactor.setValue(angFac,angFac,angFac);
+ m_angularFactor.setValue(angFac, angFac, angFac);
}
- const btVector3& getAngularFactor() const
+ const btVector3& getAngularFactor() const
{
return m_angularFactor;
}
//is this rigidbody added to a btCollisionWorld/btDynamicsWorld/btBroadphase?
- bool isInWorld() const
+ bool isInWorld() const
{
return (getBroadphaseProxy() != 0);
}
@@ -525,7 +508,7 @@ public:
return m_constraintRefs.size();
}
- void setFlags(int flags)
+ void setFlags(int flags)
{
m_rigidbodyFlags = flags;
}
@@ -535,12 +518,9 @@ public:
return m_rigidbodyFlags;
}
-
-
-
///perform implicit force computation in world space
btVector3 computeGyroscopicImpulseImplicit_World(btScalar dt) const;
-
+
///perform implicit force computation in body space (inertial frame)
btVector3 computeGyroscopicImpulseImplicit_Body(btScalar step) const;
@@ -550,70 +530,66 @@ public:
///////////////////////////////////////////////
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
virtual void serializeSingleObject(class btSerializer* serializer) const;
-
};
//@todo add m_optionalMotionState and m_constraintRefs to btRigidBodyData
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btRigidBodyFloatData
+struct btRigidBodyFloatData
{
- btCollisionObjectFloatData m_collisionObjectData;
- btMatrix3x3FloatData m_invInertiaTensorWorld;
- btVector3FloatData m_linearVelocity;
- btVector3FloatData m_angularVelocity;
- btVector3FloatData m_angularFactor;
- btVector3FloatData m_linearFactor;
- btVector3FloatData m_gravity;
- btVector3FloatData m_gravity_acceleration;
- btVector3FloatData m_invInertiaLocal;
- btVector3FloatData m_totalForce;
- btVector3FloatData m_totalTorque;
- float m_inverseMass;
- float m_linearDamping;
- float m_angularDamping;
- float m_additionalDampingFactor;
- float m_additionalLinearDampingThresholdSqr;
- float m_additionalAngularDampingThresholdSqr;
- float m_additionalAngularDampingFactor;
- float m_linearSleepingThreshold;
- float m_angularSleepingThreshold;
- int m_additionalDamping;
+ btCollisionObjectFloatData m_collisionObjectData;
+ btMatrix3x3FloatData m_invInertiaTensorWorld;
+ btVector3FloatData m_linearVelocity;
+ btVector3FloatData m_angularVelocity;
+ btVector3FloatData m_angularFactor;
+ btVector3FloatData m_linearFactor;
+ btVector3FloatData m_gravity;
+ btVector3FloatData m_gravity_acceleration;
+ btVector3FloatData m_invInertiaLocal;
+ btVector3FloatData m_totalForce;
+ btVector3FloatData m_totalTorque;
+ float m_inverseMass;
+ float m_linearDamping;
+ float m_angularDamping;
+ float m_additionalDampingFactor;
+ float m_additionalLinearDampingThresholdSqr;
+ float m_additionalAngularDampingThresholdSqr;
+ float m_additionalAngularDampingFactor;
+ float m_linearSleepingThreshold;
+ float m_angularSleepingThreshold;
+ int m_additionalDamping;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btRigidBodyDoubleData
+struct btRigidBodyDoubleData
{
- btCollisionObjectDoubleData m_collisionObjectData;
- btMatrix3x3DoubleData m_invInertiaTensorWorld;
- btVector3DoubleData m_linearVelocity;
- btVector3DoubleData m_angularVelocity;
- btVector3DoubleData m_angularFactor;
- btVector3DoubleData m_linearFactor;
- btVector3DoubleData m_gravity;
- btVector3DoubleData m_gravity_acceleration;
- btVector3DoubleData m_invInertiaLocal;
- btVector3DoubleData m_totalForce;
- btVector3DoubleData m_totalTorque;
- double m_inverseMass;
- double m_linearDamping;
- double m_angularDamping;
- double m_additionalDampingFactor;
- double m_additionalLinearDampingThresholdSqr;
- double m_additionalAngularDampingThresholdSqr;
- double m_additionalAngularDampingFactor;
- double m_linearSleepingThreshold;
- double m_angularSleepingThreshold;
- int m_additionalDamping;
- char m_padding[4];
+ btCollisionObjectDoubleData m_collisionObjectData;
+ btMatrix3x3DoubleData m_invInertiaTensorWorld;
+ btVector3DoubleData m_linearVelocity;
+ btVector3DoubleData m_angularVelocity;
+ btVector3DoubleData m_angularFactor;
+ btVector3DoubleData m_linearFactor;
+ btVector3DoubleData m_gravity;
+ btVector3DoubleData m_gravity_acceleration;
+ btVector3DoubleData m_invInertiaLocal;
+ btVector3DoubleData m_totalForce;
+ btVector3DoubleData m_totalTorque;
+ double m_inverseMass;
+ double m_linearDamping;
+ double m_angularDamping;
+ double m_additionalDampingFactor;
+ double m_additionalLinearDampingThresholdSqr;
+ double m_additionalAngularDampingThresholdSqr;
+ double m_additionalAngularDampingFactor;
+ double m_linearSleepingThreshold;
+ double m_angularSleepingThreshold;
+ int m_additionalDamping;
+ char m_padding[4];
};
-
-
-#endif //BT_RIGIDBODY_H
-
+#endif //BT_RIGIDBODY_H
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
index 6f63b87c80..8103390fb1 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
@@ -21,47 +21,40 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
-
/*
Make sure this dummy function never changes so that it
can be used by probes that are checking whether the
library is actually installed.
*/
-extern "C"
+extern "C"
{
- void btBulletDynamicsProbe ();
- void btBulletDynamicsProbe () {}
+ void btBulletDynamicsProbe();
+ void btBulletDynamicsProbe() {}
}
-
-
-
-btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
-:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration),
-m_constraintSolver(constraintSolver),
-m_ownsConstraintSolver(false),
-m_gravity(0,0,-10)
+btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
+ : btDynamicsWorld(dispatcher, pairCache, collisionConfiguration),
+ m_constraintSolver(constraintSolver),
+ m_ownsConstraintSolver(false),
+ m_gravity(0, 0, -10)
{
-
}
-
btSimpleDynamicsWorld::~btSimpleDynamicsWorld()
{
if (m_ownsConstraintSolver)
- btAlignedFree( m_constraintSolver);
+ btAlignedFree(m_constraintSolver);
}
-int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
+int btSimpleDynamicsWorld::stepSimulation(btScalar timeStep, int maxSubSteps, btScalar fixedTimeStep)
{
(void)fixedTimeStep;
(void)maxSubSteps;
-
///apply gravity, predict motion
predictUnconstraintMotion(timeStep);
- btDispatcherInfo& dispatchInfo = getDispatchInfo();
+ btDispatcherInfo& dispatchInfo = getDispatchInfo();
dispatchInfo.m_timeStep = timeStep;
dispatchInfo.m_stepCount = 0;
dispatchInfo.m_debugDraw = getDebugDrawer();
@@ -74,17 +67,17 @@ int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, b
if (numManifolds)
{
btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer();
-
+
btContactSolverInfo infoGlobal;
infoGlobal.m_timeStep = timeStep;
- m_constraintSolver->prepareSolve(0,numManifolds);
- m_constraintSolver->solveGroup(&getCollisionObjectArray()[0],getNumCollisionObjects(),manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_dispatcher1);
- m_constraintSolver->allSolved(infoGlobal,m_debugDrawer);
+ m_constraintSolver->prepareSolve(0, numManifolds);
+ m_constraintSolver->solveGroup(&getCollisionObjectArray()[0], getNumCollisionObjects(), manifoldPtr, numManifolds, 0, 0, infoGlobal, m_debugDrawer, m_dispatcher1);
+ m_constraintSolver->allSolved(infoGlobal, m_debugDrawer);
}
///integrate transforms
integrateTransforms(timeStep);
-
+
updateAabbs();
synchronizeMotionStates();
@@ -92,29 +85,27 @@ int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, b
clearForces();
return 1;
-
}
-void btSimpleDynamicsWorld::clearForces()
+void btSimpleDynamicsWorld::clearForces()
{
///@todo: iterate over awake simulation islands!
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for (int i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
-
+
btRigidBody* body = btRigidBody::upcast(colObj);
if (body)
{
body->clearForces();
}
}
-}
-
+}
-void btSimpleDynamicsWorld::setGravity(const btVector3& gravity)
+void btSimpleDynamicsWorld::setGravity(const btVector3& gravity)
{
m_gravity = gravity;
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for (int i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -125,17 +116,17 @@ void btSimpleDynamicsWorld::setGravity(const btVector3& gravity)
}
}
-btVector3 btSimpleDynamicsWorld::getGravity () const
+btVector3 btSimpleDynamicsWorld::getGravity() const
{
return m_gravity;
}
-void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body)
+void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body)
{
btCollisionWorld::removeCollisionObject(body);
}
-void btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+void btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
{
btRigidBody* body = btRigidBody::upcast(collisionObject);
if (body)
@@ -144,8 +135,7 @@ void btSimpleDynamicsWorld::removeCollisionObject(btCollisionObject* collisionOb
btCollisionWorld::removeCollisionObject(collisionObject);
}
-
-void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body)
+void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body)
{
body->setGravity(m_gravity);
@@ -155,37 +145,32 @@ void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body)
}
}
-void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body, int group, int mask)
+void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body, int group, int mask)
{
body->setGravity(m_gravity);
if (body->getCollisionShape())
{
- addCollisionObject(body,group,mask);
+ addCollisionObject(body, group, mask);
}
}
-
-void btSimpleDynamicsWorld::debugDrawWorld()
+void btSimpleDynamicsWorld::debugDrawWorld()
{
-
}
-
-void btSimpleDynamicsWorld::addAction(btActionInterface* action)
-{
+void btSimpleDynamicsWorld::addAction(btActionInterface* action)
+{
}
-void btSimpleDynamicsWorld::removeAction(btActionInterface* action)
+void btSimpleDynamicsWorld::removeAction(btActionInterface* action)
{
-
}
-
-void btSimpleDynamicsWorld::updateAabbs()
+void btSimpleDynamicsWorld::updateAabbs()
{
btTransform predictedTrans;
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for (int i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -193,19 +178,19 @@ void btSimpleDynamicsWorld::updateAabbs()
{
if (body->isActive() && (!body->isStaticObject()))
{
- btVector3 minAabb,maxAabb;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
+ btVector3 minAabb, maxAabb;
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb, maxAabb);
btBroadphaseInterface* bp = getBroadphase();
- bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
+ bp->setAabb(body->getBroadphaseHandle(), minAabb, maxAabb, m_dispatcher1);
}
}
}
}
-void btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep)
+void btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep)
{
btTransform predictedTrans;
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for (int i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -214,17 +199,15 @@ void btSimpleDynamicsWorld::integrateTransforms(btScalar timeStep)
if (body->isActive() && (!body->isStaticObject()))
{
body->predictIntegratedTransform(timeStep, predictedTrans);
- body->proceedToTransform( predictedTrans);
+ body->proceedToTransform(predictedTrans);
}
}
}
}
-
-
-void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
+void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for (int i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -235,20 +218,19 @@ void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
if (body->isActive())
{
body->applyGravity();
- body->integrateVelocities( timeStep);
+ body->integrateVelocities(timeStep);
body->applyDamping(timeStep);
- body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
+ body->predictIntegratedTransform(timeStep, body->getInterpolationWorldTransform());
}
}
}
}
}
-
-void btSimpleDynamicsWorld::synchronizeMotionStates()
+void btSimpleDynamicsWorld::synchronizeMotionStates()
{
///@todo: iterate over awake simulation islands!
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for (int i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
@@ -260,11 +242,9 @@ void btSimpleDynamicsWorld::synchronizeMotionStates()
}
}
}
-
}
-
-void btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
+void btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
{
if (m_ownsConstraintSolver)
{
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
index 44b7e7fb34..12be231c7f 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
@@ -27,63 +27,58 @@ class btConstraintSolver;
class btSimpleDynamicsWorld : public btDynamicsWorld
{
protected:
+ btConstraintSolver* m_constraintSolver;
- btConstraintSolver* m_constraintSolver;
+ bool m_ownsConstraintSolver;
- bool m_ownsConstraintSolver;
-
- void predictUnconstraintMotion(btScalar timeStep);
-
- void integrateTransforms(btScalar timeStep);
-
- btVector3 m_gravity;
-
-public:
+ void predictUnconstraintMotion(btScalar timeStep);
+ void integrateTransforms(btScalar timeStep);
+ btVector3 m_gravity;
+public:
///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver
- btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
+ btSimpleDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration);
virtual ~btSimpleDynamicsWorld();
-
+
///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
- virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
+ virtual int stepSimulation(btScalar timeStep, int maxSubSteps = 1, btScalar fixedTimeStep = btScalar(1.) / btScalar(60.));
- virtual void setGravity(const btVector3& gravity);
+ virtual void setGravity(const btVector3& gravity);
- virtual btVector3 getGravity () const;
+ virtual btVector3 getGravity() const;
- virtual void addRigidBody(btRigidBody* body);
+ virtual void addRigidBody(btRigidBody* body);
- virtual void addRigidBody(btRigidBody* body, int group, int mask);
+ virtual void addRigidBody(btRigidBody* body, int group, int mask);
- virtual void removeRigidBody(btRigidBody* body);
+ virtual void removeRigidBody(btRigidBody* body);
- virtual void debugDrawWorld();
-
- virtual void addAction(btActionInterface* action);
+ virtual void debugDrawWorld();
- virtual void removeAction(btActionInterface* action);
+ virtual void addAction(btActionInterface* action);
+
+ virtual void removeAction(btActionInterface* action);
///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
-
- virtual void updateAabbs();
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
+
+ virtual void updateAabbs();
- virtual void synchronizeMotionStates();
+ virtual void synchronizeMotionStates();
- virtual void setConstraintSolver(btConstraintSolver* solver);
+ virtual void setConstraintSolver(btConstraintSolver* solver);
virtual btConstraintSolver* getConstraintSolver();
- virtual btDynamicsWorldType getWorldType() const
+ virtual btDynamicsWorldType getWorldType() const
{
return BT_SIMPLE_DYNAMICS_WORLD;
}
- virtual void clearForces();
-
+ virtual void clearForces();
};
-#endif //BT_SIMPLE_DYNAMICS_WORLD_H
+#endif //BT_SIMPLE_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
index fc54f0ba6e..17287aa82a 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "LinearMath/btScalar.h"
#include "LinearMath/btThreads.h"
#include "btSimulationIslandManagerMt.h"
@@ -27,273 +26,259 @@ subject to the following restrictions:
//#include <stdio.h>
#include "LinearMath/btQuickprof.h"
-
-SIMD_FORCE_INLINE int calcBatchCost( int bodies, int manifolds, int constraints )
+SIMD_FORCE_INLINE int calcBatchCost(int bodies, int manifolds, int constraints)
{
- // rough estimate of the cost of a batch, used for merging
- int batchCost = bodies + 8 * manifolds + 4 * constraints;
- return batchCost;
+ // rough estimate of the cost of a batch, used for merging
+ int batchCost = bodies + 8 * manifolds + 4 * constraints;
+ return batchCost;
}
-
-SIMD_FORCE_INLINE int calcBatchCost( const btSimulationIslandManagerMt::Island* island )
+SIMD_FORCE_INLINE int calcBatchCost(const btSimulationIslandManagerMt::Island* island)
{
- return calcBatchCost( island->bodyArray.size(), island->manifoldArray.size(), island->constraintArray.size() );
+ return calcBatchCost(island->bodyArray.size(), island->manifoldArray.size(), island->constraintArray.size());
}
-
btSimulationIslandManagerMt::btSimulationIslandManagerMt()
{
- m_minimumSolverBatchSize = calcBatchCost(0, 128, 0);
- m_batchIslandMinBodyCount = 32;
- m_islandDispatch = parallelIslandDispatch;
- m_batchIsland = NULL;
+ m_minimumSolverBatchSize = calcBatchCost(0, 128, 0);
+ m_batchIslandMinBodyCount = 32;
+ m_islandDispatch = parallelIslandDispatch;
+ m_batchIsland = NULL;
}
-
btSimulationIslandManagerMt::~btSimulationIslandManagerMt()
{
- for ( int i = 0; i < m_allocatedIslands.size(); ++i )
- {
- delete m_allocatedIslands[ i ];
- }
- m_allocatedIslands.resize( 0 );
- m_activeIslands.resize( 0 );
- m_freeIslands.resize( 0 );
+ for (int i = 0; i < m_allocatedIslands.size(); ++i)
+ {
+ delete m_allocatedIslands[i];
+ }
+ m_allocatedIslands.resize(0);
+ m_activeIslands.resize(0);
+ m_freeIslands.resize(0);
}
-
-inline int getIslandId(const btPersistentManifold* lhs)
+inline int getIslandId(const btPersistentManifold* lhs)
{
const btCollisionObject* rcolObj0 = static_cast<const btCollisionObject*>(lhs->getBody0());
const btCollisionObject* rcolObj1 = static_cast<const btCollisionObject*>(lhs->getBody1());
- int islandId = rcolObj0->getIslandTag() >= 0 ? rcolObj0->getIslandTag() : rcolObj1->getIslandTag();
+ int islandId = rcolObj0->getIslandTag() >= 0 ? rcolObj0->getIslandTag() : rcolObj1->getIslandTag();
return islandId;
}
-
-SIMD_FORCE_INLINE int btGetConstraintIslandId( const btTypedConstraint* lhs )
+SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs)
{
- const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
- const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
- int islandId = rcolObj0.getIslandTag() >= 0 ? rcolObj0.getIslandTag() : rcolObj1.getIslandTag();
- return islandId;
+ const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
+ const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
+ int islandId = rcolObj0.getIslandTag() >= 0 ? rcolObj0.getIslandTag() : rcolObj1.getIslandTag();
+ return islandId;
}
/// function object that routes calls to operator<
class IslandBatchSizeSortPredicate
{
public:
- bool operator() ( const btSimulationIslandManagerMt::Island* lhs, const btSimulationIslandManagerMt::Island* rhs ) const
- {
- int lCost = calcBatchCost( lhs );
- int rCost = calcBatchCost( rhs );
- return lCost > rCost;
- }
+ bool operator()(const btSimulationIslandManagerMt::Island* lhs, const btSimulationIslandManagerMt::Island* rhs) const
+ {
+ int lCost = calcBatchCost(lhs);
+ int rCost = calcBatchCost(rhs);
+ return lCost > rCost;
+ }
};
-
class IslandBodyCapacitySortPredicate
{
public:
- bool operator() ( const btSimulationIslandManagerMt::Island* lhs, const btSimulationIslandManagerMt::Island* rhs ) const
- {
- return lhs->bodyArray.capacity() > rhs->bodyArray.capacity();
- }
+ bool operator()(const btSimulationIslandManagerMt::Island* lhs, const btSimulationIslandManagerMt::Island* rhs) const
+ {
+ return lhs->bodyArray.capacity() > rhs->bodyArray.capacity();
+ }
};
-
-void btSimulationIslandManagerMt::Island::append( const Island& other )
+void btSimulationIslandManagerMt::Island::append(const Island& other)
{
- // append bodies
- for ( int i = 0; i < other.bodyArray.size(); ++i )
- {
- bodyArray.push_back( other.bodyArray[ i ] );
- }
- // append manifolds
- for ( int i = 0; i < other.manifoldArray.size(); ++i )
- {
- manifoldArray.push_back( other.manifoldArray[ i ] );
- }
- // append constraints
- for ( int i = 0; i < other.constraintArray.size(); ++i )
- {
- constraintArray.push_back( other.constraintArray[ i ] );
- }
+ // append bodies
+ for (int i = 0; i < other.bodyArray.size(); ++i)
+ {
+ bodyArray.push_back(other.bodyArray[i]);
+ }
+ // append manifolds
+ for (int i = 0; i < other.manifoldArray.size(); ++i)
+ {
+ manifoldArray.push_back(other.manifoldArray[i]);
+ }
+ // append constraints
+ for (int i = 0; i < other.constraintArray.size(); ++i)
+ {
+ constraintArray.push_back(other.constraintArray[i]);
+ }
}
-
-bool btIsBodyInIsland( const btSimulationIslandManagerMt::Island& island, const btCollisionObject* obj )
+bool btIsBodyInIsland(const btSimulationIslandManagerMt::Island& island, const btCollisionObject* obj)
{
- for ( int i = 0; i < island.bodyArray.size(); ++i )
- {
- if ( island.bodyArray[ i ] == obj )
- {
- return true;
- }
- }
- return false;
+ for (int i = 0; i < island.bodyArray.size(); ++i)
+ {
+ if (island.bodyArray[i] == obj)
+ {
+ return true;
+ }
+ }
+ return false;
}
-
void btSimulationIslandManagerMt::initIslandPools()
{
- // reset island pools
- int numElem = getUnionFind().getNumElements();
- m_lookupIslandFromId.resize( numElem );
- for ( int i = 0; i < m_lookupIslandFromId.size(); ++i )
- {
- m_lookupIslandFromId[ i ] = NULL;
- }
- m_activeIslands.resize( 0 );
- m_freeIslands.resize( 0 );
- // check whether allocated islands are sorted by body capacity (largest to smallest)
- int lastCapacity = 0;
- bool isSorted = true;
- for ( int i = 0; i < m_allocatedIslands.size(); ++i )
- {
- Island* island = m_allocatedIslands[ i ];
- int cap = island->bodyArray.capacity();
- if ( cap > lastCapacity )
- {
- isSorted = false;
- break;
- }
- lastCapacity = cap;
- }
- if ( !isSorted )
- {
- m_allocatedIslands.quickSort( IslandBodyCapacitySortPredicate() );
- }
-
- m_batchIsland = NULL;
- // mark all islands free (but avoid deallocation)
- for ( int i = 0; i < m_allocatedIslands.size(); ++i )
- {
- Island* island = m_allocatedIslands[ i ];
- island->bodyArray.resize( 0 );
- island->manifoldArray.resize( 0 );
- island->constraintArray.resize( 0 );
- island->id = -1;
- island->isSleeping = true;
- m_freeIslands.push_back( island );
- }
-}
+ // reset island pools
+ int numElem = getUnionFind().getNumElements();
+ m_lookupIslandFromId.resize(numElem);
+ for (int i = 0; i < m_lookupIslandFromId.size(); ++i)
+ {
+ m_lookupIslandFromId[i] = NULL;
+ }
+ m_activeIslands.resize(0);
+ m_freeIslands.resize(0);
+ // check whether allocated islands are sorted by body capacity (largest to smallest)
+ int lastCapacity = 0;
+ bool isSorted = true;
+ for (int i = 0; i < m_allocatedIslands.size(); ++i)
+ {
+ Island* island = m_allocatedIslands[i];
+ int cap = island->bodyArray.capacity();
+ if (cap > lastCapacity)
+ {
+ isSorted = false;
+ break;
+ }
+ lastCapacity = cap;
+ }
+ if (!isSorted)
+ {
+ m_allocatedIslands.quickSort(IslandBodyCapacitySortPredicate());
+ }
+ m_batchIsland = NULL;
+ // mark all islands free (but avoid deallocation)
+ for (int i = 0; i < m_allocatedIslands.size(); ++i)
+ {
+ Island* island = m_allocatedIslands[i];
+ island->bodyArray.resize(0);
+ island->manifoldArray.resize(0);
+ island->constraintArray.resize(0);
+ island->id = -1;
+ island->isSleeping = true;
+ m_freeIslands.push_back(island);
+ }
+}
-btSimulationIslandManagerMt::Island* btSimulationIslandManagerMt::getIsland( int id )
+btSimulationIslandManagerMt::Island* btSimulationIslandManagerMt::getIsland(int id)
{
- Island* island = m_lookupIslandFromId[ id ];
- if ( island == NULL )
- {
- // search for existing island
- for ( int i = 0; i < m_activeIslands.size(); ++i )
- {
- if ( m_activeIslands[ i ]->id == id )
- {
- island = m_activeIslands[ i ];
- break;
- }
- }
- m_lookupIslandFromId[ id ] = island;
- }
- return island;
+ Island* island = m_lookupIslandFromId[id];
+ if (island == NULL)
+ {
+ // search for existing island
+ for (int i = 0; i < m_activeIslands.size(); ++i)
+ {
+ if (m_activeIslands[i]->id == id)
+ {
+ island = m_activeIslands[i];
+ break;
+ }
+ }
+ m_lookupIslandFromId[id] = island;
+ }
+ return island;
}
-
-btSimulationIslandManagerMt::Island* btSimulationIslandManagerMt::allocateIsland( int id, int numBodies )
+btSimulationIslandManagerMt::Island* btSimulationIslandManagerMt::allocateIsland(int id, int numBodies)
{
- Island* island = NULL;
- int allocSize = numBodies;
- if ( numBodies < m_batchIslandMinBodyCount )
- {
- if ( m_batchIsland )
- {
- island = m_batchIsland;
- m_lookupIslandFromId[ id ] = island;
- // if we've made a large enough batch,
- if ( island->bodyArray.size() + numBodies >= m_batchIslandMinBodyCount )
- {
- // next time start a new batch
- m_batchIsland = NULL;
- }
- return island;
- }
- else
- {
- // need to allocate a batch island
- allocSize = m_batchIslandMinBodyCount * 2;
- }
- }
- btAlignedObjectArray<Island*>& freeIslands = m_freeIslands;
-
- // search for free island
- if ( freeIslands.size() > 0 )
- {
- // try to reuse a previously allocated island
- int iFound = freeIslands.size();
- // linear search for smallest island that can hold our bodies
- for ( int i = freeIslands.size() - 1; i >= 0; --i )
- {
- if ( freeIslands[ i ]->bodyArray.capacity() >= allocSize )
- {
- iFound = i;
- island = freeIslands[ i ];
- island->id = id;
- break;
- }
- }
- // if found, shrink array while maintaining ordering
- if ( island )
- {
- int iDest = iFound;
- int iSrc = iDest + 1;
- while ( iSrc < freeIslands.size() )
- {
- freeIslands[ iDest++ ] = freeIslands[ iSrc++ ];
- }
- freeIslands.pop_back();
- }
- }
- if ( island == NULL )
- {
- // no free island found, allocate
- island = new Island(); // TODO: change this to use the pool allocator
- island->id = id;
- island->bodyArray.reserve( allocSize );
- m_allocatedIslands.push_back( island );
- }
- m_lookupIslandFromId[ id ] = island;
- if ( numBodies < m_batchIslandMinBodyCount )
- {
- m_batchIsland = island;
- }
- m_activeIslands.push_back( island );
- return island;
-}
+ Island* island = NULL;
+ int allocSize = numBodies;
+ if (numBodies < m_batchIslandMinBodyCount)
+ {
+ if (m_batchIsland)
+ {
+ island = m_batchIsland;
+ m_lookupIslandFromId[id] = island;
+ // if we've made a large enough batch,
+ if (island->bodyArray.size() + numBodies >= m_batchIslandMinBodyCount)
+ {
+ // next time start a new batch
+ m_batchIsland = NULL;
+ }
+ return island;
+ }
+ else
+ {
+ // need to allocate a batch island
+ allocSize = m_batchIslandMinBodyCount * 2;
+ }
+ }
+ btAlignedObjectArray<Island*>& freeIslands = m_freeIslands;
+ // search for free island
+ if (freeIslands.size() > 0)
+ {
+ // try to reuse a previously allocated island
+ int iFound = freeIslands.size();
+ // linear search for smallest island that can hold our bodies
+ for (int i = freeIslands.size() - 1; i >= 0; --i)
+ {
+ if (freeIslands[i]->bodyArray.capacity() >= allocSize)
+ {
+ iFound = i;
+ island = freeIslands[i];
+ island->id = id;
+ break;
+ }
+ }
+ // if found, shrink array while maintaining ordering
+ if (island)
+ {
+ int iDest = iFound;
+ int iSrc = iDest + 1;
+ while (iSrc < freeIslands.size())
+ {
+ freeIslands[iDest++] = freeIslands[iSrc++];
+ }
+ freeIslands.pop_back();
+ }
+ }
+ if (island == NULL)
+ {
+ // no free island found, allocate
+ island = new Island(); // TODO: change this to use the pool allocator
+ island->id = id;
+ island->bodyArray.reserve(allocSize);
+ m_allocatedIslands.push_back(island);
+ }
+ m_lookupIslandFromId[id] = island;
+ if (numBodies < m_batchIslandMinBodyCount)
+ {
+ m_batchIsland = island;
+ }
+ m_activeIslands.push_back(island);
+ return island;
+}
-void btSimulationIslandManagerMt::buildIslands( btDispatcher* dispatcher, btCollisionWorld* collisionWorld )
+void btSimulationIslandManagerMt::buildIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld)
{
-
BT_PROFILE("buildIslands");
-
+
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
//we are going to sort the unionfind array, and store the element id in the size
//afterwards, we clean unionfind, to make sure no-one uses it anymore
-
+
getUnionFind().sortIslands();
int numElem = getUnionFind().getNumElements();
- int endIslandIndex=1;
+ int endIslandIndex = 1;
int startIslandIndex;
//update the sleeping state for bodies, if all are sleeping
- for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
+ for (startIslandIndex = 0; startIslandIndex < numElem; startIslandIndex = endIslandIndex)
{
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
- for (endIslandIndex = startIslandIndex+1;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
+ for (endIslandIndex = startIslandIndex + 1; (endIslandIndex < numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId); endIslandIndex++)
{
}
@@ -302,21 +287,21 @@ void btSimulationIslandManagerMt::buildIslands( btDispatcher* dispatcher, btColl
bool allSleeping = true;
int idx;
- for (idx=startIslandIndex;idx<endIslandIndex;idx++)
+ for (idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
-// printf("error in island management\n");
+ // printf("error in island management\n");
}
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
- if (colObj0->getActivationState()== ACTIVE_TAG ||
- colObj0->getActivationState()== DISABLE_DEACTIVATION)
+ if (colObj0->getActivationState() == ACTIVE_TAG ||
+ colObj0->getActivationState() == DISABLE_DEACTIVATION)
{
allSleeping = false;
break;
@@ -327,43 +312,43 @@ void btSimulationIslandManagerMt::buildIslands( btDispatcher* dispatcher, btColl
if (allSleeping)
{
int idx;
- for (idx=startIslandIndex;idx<endIslandIndex;idx++)
+ for (idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
-// printf("error in island management\n");
+ // printf("error in island management\n");
}
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
- colObj0->setActivationState( ISLAND_SLEEPING );
+ colObj0->setActivationState(ISLAND_SLEEPING);
}
}
- } else
+ }
+ else
{
-
int idx;
- for (idx=startIslandIndex;idx<endIslandIndex;idx++)
+ for (idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = getUnionFind().getElement(idx).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1))
{
-// printf("error in island management\n");
+ // printf("error in island management\n");
}
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
- if ( colObj0->getActivationState() == ISLAND_SLEEPING)
+ if (colObj0->getActivationState() == ISLAND_SLEEPING)
{
- colObj0->setActivationState( WANTS_DEACTIVATION);
+ colObj0->setActivationState(WANTS_DEACTIVATION);
colObj0->setDeactivationTime(0.f);
}
}
@@ -372,352 +357,338 @@ void btSimulationIslandManagerMt::buildIslands( btDispatcher* dispatcher, btColl
}
}
-
-void btSimulationIslandManagerMt::addBodiesToIslands( btCollisionWorld* collisionWorld )
+void btSimulationIslandManagerMt::addBodiesToIslands(btCollisionWorld* collisionWorld)
{
- btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
- int endIslandIndex = 1;
- int startIslandIndex;
- int numElem = getUnionFind().getNumElements();
-
- // create explicit islands and add bodies to each
- for ( startIslandIndex = 0; startIslandIndex < numElem; startIslandIndex = endIslandIndex )
- {
- int islandId = getUnionFind().getElement( startIslandIndex ).m_id;
-
- // find end index
- for ( endIslandIndex = startIslandIndex; ( endIslandIndex < numElem ) && ( getUnionFind().getElement( endIslandIndex ).m_id == islandId ); endIslandIndex++ )
- {
- }
- // check if island is sleeping
- bool islandSleeping = true;
- for ( int iElem = startIslandIndex; iElem < endIslandIndex; iElem++ )
- {
- int i = getUnionFind().getElement( iElem ).m_sz;
- btCollisionObject* colObj = collisionObjects[ i ];
- if ( colObj->isActive() )
- {
- islandSleeping = false;
- }
- }
- if ( !islandSleeping )
- {
- // want to count the number of bodies before allocating the island to optimize memory usage of the Island structures
- int numBodies = endIslandIndex - startIslandIndex;
- Island* island = allocateIsland( islandId, numBodies );
- island->isSleeping = false;
-
- // add bodies to island
- for ( int iElem = startIslandIndex; iElem < endIslandIndex; iElem++ )
- {
- int i = getUnionFind().getElement( iElem ).m_sz;
- btCollisionObject* colObj = collisionObjects[ i ];
- island->bodyArray.push_back( colObj );
- }
- }
- }
+ btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
+ int endIslandIndex = 1;
+ int startIslandIndex;
+ int numElem = getUnionFind().getNumElements();
-}
+ // create explicit islands and add bodies to each
+ for (startIslandIndex = 0; startIslandIndex < numElem; startIslandIndex = endIslandIndex)
+ {
+ int islandId = getUnionFind().getElement(startIslandIndex).m_id;
+ // find end index
+ for (endIslandIndex = startIslandIndex; (endIslandIndex < numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId); endIslandIndex++)
+ {
+ }
+ // check if island is sleeping
+ bool islandSleeping = true;
+ for (int iElem = startIslandIndex; iElem < endIslandIndex; iElem++)
+ {
+ int i = getUnionFind().getElement(iElem).m_sz;
+ btCollisionObject* colObj = collisionObjects[i];
+ if (colObj->isActive())
+ {
+ islandSleeping = false;
+ }
+ }
+ if (!islandSleeping)
+ {
+ // want to count the number of bodies before allocating the island to optimize memory usage of the Island structures
+ int numBodies = endIslandIndex - startIslandIndex;
+ Island* island = allocateIsland(islandId, numBodies);
+ island->isSleeping = false;
-void btSimulationIslandManagerMt::addManifoldsToIslands( btDispatcher* dispatcher )
-{
- // walk all the manifolds, activating bodies touched by kinematic objects, and add each manifold to its Island
- int maxNumManifolds = dispatcher->getNumManifolds();
- for ( int i = 0; i < maxNumManifolds; i++ )
- {
- btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal( i );
-
- const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>( manifold->getBody0() );
- const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>( manifold->getBody1() );
-
- ///@todo: check sleeping conditions!
- if ( ( ( colObj0 ) && colObj0->getActivationState() != ISLAND_SLEEPING ) ||
- ( ( colObj1 ) && colObj1->getActivationState() != ISLAND_SLEEPING ) )
- {
-
- //kinematic objects don't merge islands, but wake up all connected objects
- if ( colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING )
- {
- if ( colObj0->hasContactResponse() )
- colObj1->activate();
- }
- if ( colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING )
- {
- if ( colObj1->hasContactResponse() )
- colObj0->activate();
- }
- //filtering for response
- if ( dispatcher->needsResponse( colObj0, colObj1 ) )
- {
- // scatter manifolds into various islands
- int islandId = getIslandId( manifold );
- // if island not sleeping,
- if ( Island* island = getIsland( islandId ) )
- {
- island->manifoldArray.push_back( manifold );
- }
- }
- }
- }
+ // add bodies to island
+ for (int iElem = startIslandIndex; iElem < endIslandIndex; iElem++)
+ {
+ int i = getUnionFind().getElement(iElem).m_sz;
+ btCollisionObject* colObj = collisionObjects[i];
+ island->bodyArray.push_back(colObj);
+ }
+ }
+ }
}
-
-void btSimulationIslandManagerMt::addConstraintsToIslands( btAlignedObjectArray<btTypedConstraint*>& constraints )
+void btSimulationIslandManagerMt::addManifoldsToIslands(btDispatcher* dispatcher)
{
- // walk constraints
- for ( int i = 0; i < constraints.size(); i++ )
- {
- // scatter constraints into various islands
- btTypedConstraint* constraint = constraints[ i ];
- if ( constraint->isEnabled() )
- {
- int islandId = btGetConstraintIslandId( constraint );
- // if island is not sleeping,
- if ( Island* island = getIsland( islandId ) )
- {
- island->constraintArray.push_back( constraint );
- }
- }
- }
+ // walk all the manifolds, activating bodies touched by kinematic objects, and add each manifold to its Island
+ int maxNumManifolds = dispatcher->getNumManifolds();
+ for (int i = 0; i < maxNumManifolds; i++)
+ {
+ btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
+
+ const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
+ const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
+
+ ///@todo: check sleeping conditions!
+ if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
+ ((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
+ {
+ //kinematic objects don't merge islands, but wake up all connected objects
+ if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
+ {
+ if (colObj0->hasContactResponse())
+ colObj1->activate();
+ }
+ if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
+ {
+ if (colObj1->hasContactResponse())
+ colObj0->activate();
+ }
+ //filtering for response
+ if (dispatcher->needsResponse(colObj0, colObj1))
+ {
+ // scatter manifolds into various islands
+ int islandId = getIslandId(manifold);
+ // if island not sleeping,
+ if (Island* island = getIsland(islandId))
+ {
+ island->manifoldArray.push_back(manifold);
+ }
+ }
+ }
+ }
}
+void btSimulationIslandManagerMt::addConstraintsToIslands(btAlignedObjectArray<btTypedConstraint*>& constraints)
+{
+ // walk constraints
+ for (int i = 0; i < constraints.size(); i++)
+ {
+ // scatter constraints into various islands
+ btTypedConstraint* constraint = constraints[i];
+ if (constraint->isEnabled())
+ {
+ int islandId = btGetConstraintIslandId(constraint);
+ // if island is not sleeping,
+ if (Island* island = getIsland(islandId))
+ {
+ island->constraintArray.push_back(constraint);
+ }
+ }
+ }
+}
void btSimulationIslandManagerMt::mergeIslands()
{
- // sort islands in order of decreasing batch size
- m_activeIslands.quickSort( IslandBatchSizeSortPredicate() );
-
- // merge small islands to satisfy minimum batch size
- // find first small batch island
- int destIslandIndex = m_activeIslands.size();
- for ( int i = 0; i < m_activeIslands.size(); ++i )
- {
- Island* island = m_activeIslands[ i ];
- int batchSize = calcBatchCost( island );
- if ( batchSize < m_minimumSolverBatchSize )
- {
- destIslandIndex = i;
- break;
- }
- }
- int lastIndex = m_activeIslands.size() - 1;
- while ( destIslandIndex < lastIndex )
- {
- // merge islands from the back of the list
- Island* island = m_activeIslands[ destIslandIndex ];
- int numBodies = island->bodyArray.size();
- int numManifolds = island->manifoldArray.size();
- int numConstraints = island->constraintArray.size();
- int firstIndex = lastIndex;
- // figure out how many islands we want to merge and find out how many bodies, manifolds and constraints we will have
- while ( true )
- {
- Island* src = m_activeIslands[ firstIndex ];
- numBodies += src->bodyArray.size();
- numManifolds += src->manifoldArray.size();
- numConstraints += src->constraintArray.size();
- int batchCost = calcBatchCost( numBodies, numManifolds, numConstraints );
- if ( batchCost >= m_minimumSolverBatchSize )
- {
- break;
- }
- if ( firstIndex - 1 == destIslandIndex )
- {
- break;
- }
- firstIndex--;
- }
- // reserve space for these pointers to minimize reallocation
- island->bodyArray.reserve( numBodies );
- island->manifoldArray.reserve( numManifolds );
- island->constraintArray.reserve( numConstraints );
- // merge islands
- for ( int i = firstIndex; i <= lastIndex; ++i )
- {
- island->append( *m_activeIslands[ i ] );
- }
- // shrink array to exclude the islands that were merged from
- m_activeIslands.resize( firstIndex );
- lastIndex = firstIndex - 1;
- destIslandIndex++;
- }
-}
+ // sort islands in order of decreasing batch size
+ m_activeIslands.quickSort(IslandBatchSizeSortPredicate());
+ // merge small islands to satisfy minimum batch size
+ // find first small batch island
+ int destIslandIndex = m_activeIslands.size();
+ for (int i = 0; i < m_activeIslands.size(); ++i)
+ {
+ Island* island = m_activeIslands[i];
+ int batchSize = calcBatchCost(island);
+ if (batchSize < m_minimumSolverBatchSize)
+ {
+ destIslandIndex = i;
+ break;
+ }
+ }
+ int lastIndex = m_activeIslands.size() - 1;
+ while (destIslandIndex < lastIndex)
+ {
+ // merge islands from the back of the list
+ Island* island = m_activeIslands[destIslandIndex];
+ int numBodies = island->bodyArray.size();
+ int numManifolds = island->manifoldArray.size();
+ int numConstraints = island->constraintArray.size();
+ int firstIndex = lastIndex;
+ // figure out how many islands we want to merge and find out how many bodies, manifolds and constraints we will have
+ while (true)
+ {
+ Island* src = m_activeIslands[firstIndex];
+ numBodies += src->bodyArray.size();
+ numManifolds += src->manifoldArray.size();
+ numConstraints += src->constraintArray.size();
+ int batchCost = calcBatchCost(numBodies, numManifolds, numConstraints);
+ if (batchCost >= m_minimumSolverBatchSize)
+ {
+ break;
+ }
+ if (firstIndex - 1 == destIslandIndex)
+ {
+ break;
+ }
+ firstIndex--;
+ }
+ // reserve space for these pointers to minimize reallocation
+ island->bodyArray.reserve(numBodies);
+ island->manifoldArray.reserve(numManifolds);
+ island->constraintArray.reserve(numConstraints);
+ // merge islands
+ for (int i = firstIndex; i <= lastIndex; ++i)
+ {
+ island->append(*m_activeIslands[i]);
+ }
+ // shrink array to exclude the islands that were merged from
+ m_activeIslands.resize(firstIndex);
+ lastIndex = firstIndex - 1;
+ destIslandIndex++;
+ }
+}
void btSimulationIslandManagerMt::solveIsland(btConstraintSolver* solver, Island& island, const SolverParams& solverParams)
{
- btPersistentManifold** manifolds = island.manifoldArray.size() ? &island.manifoldArray[ 0 ] : NULL;
- btTypedConstraint** constraintsPtr = island.constraintArray.size() ? &island.constraintArray[ 0 ] : NULL;
- solver->solveGroup( &island.bodyArray[ 0 ],
- island.bodyArray.size(),
- manifolds,
- island.manifoldArray.size(),
- constraintsPtr,
- island.constraintArray.size(),
- *solverParams.m_solverInfo,
- solverParams.m_debugDrawer,
- solverParams.m_dispatcher
- );
+ btPersistentManifold** manifolds = island.manifoldArray.size() ? &island.manifoldArray[0] : NULL;
+ btTypedConstraint** constraintsPtr = island.constraintArray.size() ? &island.constraintArray[0] : NULL;
+ solver->solveGroup(&island.bodyArray[0],
+ island.bodyArray.size(),
+ manifolds,
+ island.manifoldArray.size(),
+ constraintsPtr,
+ island.constraintArray.size(),
+ *solverParams.m_solverInfo,
+ solverParams.m_debugDrawer,
+ solverParams.m_dispatcher);
}
-
-void btSimulationIslandManagerMt::serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams )
+void btSimulationIslandManagerMt::serialIslandDispatch(btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams)
{
- BT_PROFILE( "serialIslandDispatch" );
- // serial dispatch
- btAlignedObjectArray<Island*>& islands = *islandsPtr;
- btConstraintSolver* solver = solverParams.m_solverMt ? solverParams.m_solverMt : solverParams.m_solverPool;
- for ( int i = 0; i < islands.size(); ++i )
- {
- solveIsland(solver, *islands[ i ], solverParams);
- }
+ BT_PROFILE("serialIslandDispatch");
+ // serial dispatch
+ btAlignedObjectArray<Island*>& islands = *islandsPtr;
+ btConstraintSolver* solver = solverParams.m_solverMt ? solverParams.m_solverMt : solverParams.m_solverPool;
+ for (int i = 0; i < islands.size(); ++i)
+ {
+ solveIsland(solver, *islands[i], solverParams);
+ }
}
-
struct UpdateIslandDispatcher : public btIParallelForBody
{
- btAlignedObjectArray<btSimulationIslandManagerMt::Island*>& m_islandsPtr;
- const btSimulationIslandManagerMt::SolverParams& m_solverParams;
-
- UpdateIslandDispatcher(btAlignedObjectArray<btSimulationIslandManagerMt::Island*>& islandsPtr, const btSimulationIslandManagerMt::SolverParams& solverParams)
- : m_islandsPtr(islandsPtr), m_solverParams(solverParams)
- {}
-
- void forLoop( int iBegin, int iEnd ) const BT_OVERRIDE
- {
- btConstraintSolver* solver = m_solverParams.m_solverPool;
- for ( int i = iBegin; i < iEnd; ++i )
- {
- btSimulationIslandManagerMt::Island* island = m_islandsPtr[ i ];
- btSimulationIslandManagerMt::solveIsland( solver, *island, m_solverParams );
- }
- }
-};
+ btAlignedObjectArray<btSimulationIslandManagerMt::Island*>& m_islandsPtr;
+ const btSimulationIslandManagerMt::SolverParams& m_solverParams;
+ UpdateIslandDispatcher(btAlignedObjectArray<btSimulationIslandManagerMt::Island*>& islandsPtr, const btSimulationIslandManagerMt::SolverParams& solverParams)
+ : m_islandsPtr(islandsPtr), m_solverParams(solverParams)
+ {
+ }
+
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ btConstraintSolver* solver = m_solverParams.m_solverPool;
+ for (int i = iBegin; i < iEnd; ++i)
+ {
+ btSimulationIslandManagerMt::Island* island = m_islandsPtr[i];
+ btSimulationIslandManagerMt::solveIsland(solver, *island, m_solverParams);
+ }
+ }
+};
-void btSimulationIslandManagerMt::parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams )
+void btSimulationIslandManagerMt::parallelIslandDispatch(btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams)
{
- BT_PROFILE( "parallelIslandDispatch" );
- //
- // if there are islands with many contacts, it may be faster to submit these
- // large islands *serially* to a single parallel constraint solver, and then later
- // submit the remaining smaller islands in parallel to multiple sequential solvers.
- //
- // Some task schedulers do not deal well with nested parallelFor loops. One implementation
- // of OpenMP was actually slower than doing everything single-threaded. Intel TBB
- // on the other hand, seems to do a pretty respectable job with it.
- //
- // When solving islands in parallel, the worst case performance happens when there
- // is one very large island and then perhaps a smattering of very small
- // islands -- one worker thread takes the large island and the remaining workers
- // tear through the smaller islands and then sit idle waiting for the first worker
- // to finish. Solving islands in parallel works best when there are numerous small
- // islands, roughly equal in size.
- //
- // By contrast, the other approach -- the parallel constraint solver -- is only
- // able to deliver a worthwhile speedup when the island is large. For smaller islands,
- // it is difficult to extract a useful amount of parallelism -- the overhead of grouping
- // the constraints into batches and sending the batches to worker threads can nullify
- // any gains from parallelism.
- //
-
- UpdateIslandDispatcher dispatcher(*islandsPtr, solverParams);
- // We take advantage of the fact the islands are sorted in order of decreasing size
- int iBegin = 0;
- if (solverParams.m_solverMt)
- {
- while ( iBegin < islandsPtr->size() )
- {
- btSimulationIslandManagerMt::Island* island = ( *islandsPtr )[ iBegin ];
- if ( island->manifoldArray.size() < btSequentialImpulseConstraintSolverMt::s_minimumContactManifoldsForBatching )
- {
- // OK to submit the rest of the array in parallel
- break;
- }
- // serial dispatch to parallel solver for large islands (if any)
- solveIsland(solverParams.m_solverMt, *island, solverParams);
- ++iBegin;
- }
- }
- // parallel dispatch to sequential solvers for rest
- btParallelFor( iBegin, islandsPtr->size(), 1, dispatcher );
+ BT_PROFILE("parallelIslandDispatch");
+ //
+ // if there are islands with many contacts, it may be faster to submit these
+ // large islands *serially* to a single parallel constraint solver, and then later
+ // submit the remaining smaller islands in parallel to multiple sequential solvers.
+ //
+ // Some task schedulers do not deal well with nested parallelFor loops. One implementation
+ // of OpenMP was actually slower than doing everything single-threaded. Intel TBB
+ // on the other hand, seems to do a pretty respectable job with it.
+ //
+ // When solving islands in parallel, the worst case performance happens when there
+ // is one very large island and then perhaps a smattering of very small
+ // islands -- one worker thread takes the large island and the remaining workers
+ // tear through the smaller islands and then sit idle waiting for the first worker
+ // to finish. Solving islands in parallel works best when there are numerous small
+ // islands, roughly equal in size.
+ //
+ // By contrast, the other approach -- the parallel constraint solver -- is only
+ // able to deliver a worthwhile speedup when the island is large. For smaller islands,
+ // it is difficult to extract a useful amount of parallelism -- the overhead of grouping
+ // the constraints into batches and sending the batches to worker threads can nullify
+ // any gains from parallelism.
+ //
+
+ UpdateIslandDispatcher dispatcher(*islandsPtr, solverParams);
+ // We take advantage of the fact the islands are sorted in order of decreasing size
+ int iBegin = 0;
+ if (solverParams.m_solverMt)
+ {
+ while (iBegin < islandsPtr->size())
+ {
+ btSimulationIslandManagerMt::Island* island = (*islandsPtr)[iBegin];
+ if (island->manifoldArray.size() < btSequentialImpulseConstraintSolverMt::s_minimumContactManifoldsForBatching)
+ {
+ // OK to submit the rest of the array in parallel
+ break;
+ }
+ // serial dispatch to parallel solver for large islands (if any)
+ solveIsland(solverParams.m_solverMt, *island, solverParams);
+ ++iBegin;
+ }
+ }
+ // parallel dispatch to sequential solvers for rest
+ btParallelFor(iBegin, islandsPtr->size(), 1, dispatcher);
}
-
///@todo: this is random access, it can be walked 'cache friendly'!
-void btSimulationIslandManagerMt::buildAndProcessIslands( btDispatcher* dispatcher,
- btCollisionWorld* collisionWorld,
- btAlignedObjectArray<btTypedConstraint*>& constraints,
- const SolverParams& solverParams
- )
+void btSimulationIslandManagerMt::buildAndProcessIslands(btDispatcher* dispatcher,
+ btCollisionWorld* collisionWorld,
+ btAlignedObjectArray<btTypedConstraint*>& constraints,
+ const SolverParams& solverParams)
{
BT_PROFILE("buildAndProcessIslands");
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
- buildIslands(dispatcher,collisionWorld);
+ buildIslands(dispatcher, collisionWorld);
- if(!getSplitIslands())
+ if (!getSplitIslands())
{
- btPersistentManifold** manifolds = dispatcher->getInternalManifoldPointer();
- int maxNumManifolds = dispatcher->getNumManifolds();
-
- for ( int i = 0; i < maxNumManifolds; i++ )
- {
- btPersistentManifold* manifold = manifolds[ i ];
-
- const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>( manifold->getBody0() );
- const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>( manifold->getBody1() );
-
- ///@todo: check sleeping conditions!
- if ( ( ( colObj0 ) && colObj0->getActivationState() != ISLAND_SLEEPING ) ||
- ( ( colObj1 ) && colObj1->getActivationState() != ISLAND_SLEEPING ) )
- {
-
- //kinematic objects don't merge islands, but wake up all connected objects
- if ( colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING )
- {
- if ( colObj0->hasContactResponse() )
- colObj1->activate();
- }
- if ( colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING )
- {
- if ( colObj1->hasContactResponse() )
- colObj0->activate();
- }
- }
- }
- btTypedConstraint** constraintsPtr = constraints.size() ? &constraints[ 0 ] : NULL;
- btConstraintSolver* solver = solverParams.m_solverMt ? solverParams.m_solverMt : solverParams.m_solverPool;
- solver->solveGroup(&collisionObjects[0],
- collisionObjects.size(),
- manifolds,
- maxNumManifolds,
- constraintsPtr,
- constraints.size(),
- *solverParams.m_solverInfo,
- solverParams.m_debugDrawer,
- solverParams.m_dispatcher
- );
+ btPersistentManifold** manifolds = dispatcher->getInternalManifoldPointer();
+ int maxNumManifolds = dispatcher->getNumManifolds();
+
+ for (int i = 0; i < maxNumManifolds; i++)
+ {
+ btPersistentManifold* manifold = manifolds[i];
+
+ const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
+ const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
+
+ ///@todo: check sleeping conditions!
+ if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
+ ((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
+ {
+ //kinematic objects don't merge islands, but wake up all connected objects
+ if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
+ {
+ if (colObj0->hasContactResponse())
+ colObj1->activate();
+ }
+ if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
+ {
+ if (colObj1->hasContactResponse())
+ colObj0->activate();
+ }
+ }
+ }
+ btTypedConstraint** constraintsPtr = constraints.size() ? &constraints[0] : NULL;
+ btConstraintSolver* solver = solverParams.m_solverMt ? solverParams.m_solverMt : solverParams.m_solverPool;
+ solver->solveGroup(&collisionObjects[0],
+ collisionObjects.size(),
+ manifolds,
+ maxNumManifolds,
+ constraintsPtr,
+ constraints.size(),
+ *solverParams.m_solverInfo,
+ solverParams.m_debugDrawer,
+ solverParams.m_dispatcher);
}
else
{
- initIslandPools();
-
- //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
- addBodiesToIslands( collisionWorld );
- addManifoldsToIslands( dispatcher );
- addConstraintsToIslands( constraints );
-
- // m_activeIslands array should now contain all non-sleeping Islands, and each Island should
- // have all the necessary bodies, manifolds and constraints.
-
- // if we want to merge islands with small batch counts,
- if ( m_minimumSolverBatchSize > 1 )
- {
- mergeIslands();
- }
- // dispatch islands to solver
- m_islandDispatch( &m_activeIslands, solverParams );
+ initIslandPools();
+
+ //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
+ addBodiesToIslands(collisionWorld);
+ addManifoldsToIslands(dispatcher);
+ addConstraintsToIslands(constraints);
+
+ // m_activeIslands array should now contain all non-sleeping Islands, and each Island should
+ // have all the necessary bodies, manifolds and constraints.
+
+ // if we want to merge islands with small batch counts,
+ if (m_minimumSolverBatchSize > 1)
+ {
+ mergeIslands();
+ }
+ // dispatch islands to solver
+ m_islandDispatch(&m_activeIslands, solverParams);
}
}
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h
index 563577a6f4..ab73a899f1 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.h
@@ -35,80 +35,78 @@ class btIDebugDraw;
class btSimulationIslandManagerMt : public btSimulationIslandManager
{
public:
- struct Island
- {
- // a simulation island consisting of bodies, manifolds and constraints,
- // to be passed into a constraint solver.
- btAlignedObjectArray<btCollisionObject*> bodyArray;
- btAlignedObjectArray<btPersistentManifold*> manifoldArray;
- btAlignedObjectArray<btTypedConstraint*> constraintArray;
- int id; // island id
- bool isSleeping;
+ struct Island
+ {
+ // a simulation island consisting of bodies, manifolds and constraints,
+ // to be passed into a constraint solver.
+ btAlignedObjectArray<btCollisionObject*> bodyArray;
+ btAlignedObjectArray<btPersistentManifold*> manifoldArray;
+ btAlignedObjectArray<btTypedConstraint*> constraintArray;
+ int id; // island id
+ bool isSleeping;
- void append( const Island& other ); // add bodies, manifolds, constraints to my own
- };
- struct SolverParams
- {
- btConstraintSolver* m_solverPool;
- btConstraintSolver* m_solverMt;
- btContactSolverInfo* m_solverInfo;
- btIDebugDraw* m_debugDrawer;
- btDispatcher* m_dispatcher;
- };
- static void solveIsland(btConstraintSolver* solver, Island& island, const SolverParams& solverParams);
+ void append(const Island& other); // add bodies, manifolds, constraints to my own
+ };
+ struct SolverParams
+ {
+ btConstraintSolver* m_solverPool;
+ btConstraintSolver* m_solverMt;
+ btContactSolverInfo* m_solverInfo;
+ btIDebugDraw* m_debugDrawer;
+ btDispatcher* m_dispatcher;
+ };
+ static void solveIsland(btConstraintSolver* solver, Island& island, const SolverParams& solverParams);
+
+ typedef void (*IslandDispatchFunc)(btAlignedObjectArray<Island*>* islands, const SolverParams& solverParams);
+ static void serialIslandDispatch(btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams);
+ static void parallelIslandDispatch(btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams);
- typedef void( *IslandDispatchFunc ) ( btAlignedObjectArray<Island*>* islands, const SolverParams& solverParams );
- static void serialIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams );
- static void parallelIslandDispatch( btAlignedObjectArray<Island*>* islandsPtr, const SolverParams& solverParams );
protected:
- btAlignedObjectArray<Island*> m_allocatedIslands; // owner of all Islands
- btAlignedObjectArray<Island*> m_activeIslands; // islands actively in use
- btAlignedObjectArray<Island*> m_freeIslands; // islands ready to be reused
- btAlignedObjectArray<Island*> m_lookupIslandFromId; // big lookup table to map islandId to Island pointer
- Island* m_batchIsland;
- int m_minimumSolverBatchSize;
- int m_batchIslandMinBodyCount;
- IslandDispatchFunc m_islandDispatch;
+ btAlignedObjectArray<Island*> m_allocatedIslands; // owner of all Islands
+ btAlignedObjectArray<Island*> m_activeIslands; // islands actively in use
+ btAlignedObjectArray<Island*> m_freeIslands; // islands ready to be reused
+ btAlignedObjectArray<Island*> m_lookupIslandFromId; // big lookup table to map islandId to Island pointer
+ Island* m_batchIsland;
+ int m_minimumSolverBatchSize;
+ int m_batchIslandMinBodyCount;
+ IslandDispatchFunc m_islandDispatch;
+
+ Island* getIsland(int id);
+ virtual Island* allocateIsland(int id, int numBodies);
+ virtual void initIslandPools();
+ virtual void addBodiesToIslands(btCollisionWorld* collisionWorld);
+ virtual void addManifoldsToIslands(btDispatcher* dispatcher);
+ virtual void addConstraintsToIslands(btAlignedObjectArray<btTypedConstraint*>& constraints);
+ virtual void mergeIslands();
- Island* getIsland( int id );
- virtual Island* allocateIsland( int id, int numBodies );
- virtual void initIslandPools();
- virtual void addBodiesToIslands( btCollisionWorld* collisionWorld );
- virtual void addManifoldsToIslands( btDispatcher* dispatcher );
- virtual void addConstraintsToIslands( btAlignedObjectArray<btTypedConstraint*>& constraints );
- virtual void mergeIslands();
-
public:
btSimulationIslandManagerMt();
virtual ~btSimulationIslandManagerMt();
- virtual void buildAndProcessIslands( btDispatcher* dispatcher,
- btCollisionWorld* collisionWorld,
- btAlignedObjectArray<btTypedConstraint*>& constraints,
- const SolverParams& solverParams
- );
+ virtual void buildAndProcessIslands(btDispatcher* dispatcher,
+ btCollisionWorld* collisionWorld,
+ btAlignedObjectArray<btTypedConstraint*>& constraints,
+ const SolverParams& solverParams);
- virtual void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
+ virtual void buildIslands(btDispatcher* dispatcher, btCollisionWorld* colWorld);
- int getMinimumSolverBatchSize() const
- {
- return m_minimumSolverBatchSize;
- }
- void setMinimumSolverBatchSize( int sz )
- {
- m_minimumSolverBatchSize = sz;
- }
- IslandDispatchFunc getIslandDispatchFunction() const
- {
- return m_islandDispatch;
- }
- // allow users to set their own dispatch function for multithreaded dispatch
- void setIslandDispatchFunction( IslandDispatchFunc func )
- {
- m_islandDispatch = func;
- }
+ int getMinimumSolverBatchSize() const
+ {
+ return m_minimumSolverBatchSize;
+ }
+ void setMinimumSolverBatchSize(int sz)
+ {
+ m_minimumSolverBatchSize = sz;
+ }
+ IslandDispatchFunc getIslandDispatchFunction() const
+ {
+ return m_islandDispatch;
+ }
+ // allow users to set their own dispatch function for multithreaded dispatch
+ void setIslandDispatchFunction(IslandDispatchFunc func)
+ {
+ m_islandDispatch = func;
+ }
};
-
-#endif //BT_SIMULATION_ISLAND_MANAGER_H
-
+#endif //BT_SIMULATION_ISLAND_MANAGER_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
index 0e85b55728..53fc48d4b9 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
@@ -21,7 +21,6 @@
*/
-
#include "btMultiBody.h"
#include "btMultiBodyLink.h"
#include "btMultiBodyLinkCollider.h"
@@ -29,28 +28,29 @@
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btSerializer.h"
//#include "Bullet3Common/b3Logging.h"
-// #define INCLUDE_GYRO_TERM
+// #define INCLUDE_GYRO_TERM
-///todo: determine if we need these options. If so, make a proper API, otherwise delete those globals
-bool gJointFeedbackInWorldSpace = false;
-bool gJointFeedbackInJointFrame = false;
-namespace {
- const btScalar SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2)
- const btScalar SLEEP_TIMEOUT = btScalar(2); // in seconds
+namespace
+{
+const btScalar SLEEP_EPSILON = btScalar(0.05); // this is a squared velocity (m^2 s^-2)
+const btScalar SLEEP_TIMEOUT = btScalar(2); // in seconds
+} // namespace
+
+void btMultiBody::spatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame
+ const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates
+ const btVector3 &top_in, // top part of input vector
+ const btVector3 &bottom_in, // bottom part of input vector
+ btVector3 &top_out, // top part of output vector
+ btVector3 &bottom_out) // bottom part of output vector
+{
+ top_out = rotation_matrix * top_in;
+ bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in;
}
-namespace {
- void SpatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame
- const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates
- const btVector3 &top_in, // top part of input vector
- const btVector3 &bottom_in, // bottom part of input vector
- btVector3 &top_out, // top part of output vector
- btVector3 &bottom_out) // bottom part of output vector
- {
- top_out = rotation_matrix * top_in;
- bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in;
- }
+namespace
+{
+
#if 0
void InverseSpatialTransform(const btMatrix3x3 &rotation_matrix,
@@ -83,60 +83,58 @@ namespace {
bottom_out = a_bottom.cross(b_top) + a_top.cross(b_bottom);
}
#endif
-
-}
+} // namespace
//
// Implementation of class btMultiBody
//
btMultiBody::btMultiBody(int n_links,
- btScalar mass,
- const btVector3 &inertia,
- bool fixedBase,
- bool canSleep,
- bool /*deprecatedUseMultiDof*/)
- :
- m_baseCollider(0),
- m_baseName(0),
- m_basePos(0,0,0),
- m_baseQuat(0, 0, 0, 1),
- m_baseMass(mass),
- m_baseInertia(inertia),
-
- m_fixedBase(fixedBase),
- m_awake(true),
- m_canSleep(canSleep),
- m_sleepTimer(0),
- m_userObjectPointer(0),
- m_userIndex2(-1),
- m_userIndex(-1),
- m_companionId(-1),
- m_linearDamping(0.04f),
- m_angularDamping(0.04f),
- m_useGyroTerm(true),
- m_maxAppliedImpulse(1000.f),
- m_maxCoordinateVelocity(100.f),
- m_hasSelfCollision(true),
- __posUpdated(false),
- m_dofCount(0),
- m_posVarCnt(0),
- m_useRK4(false),
- m_useGlobalVelocities(false),
- m_internalNeedsJointFeedback(false)
-{
- m_cachedInertiaTopLeft.setValue(0,0,0,0,0,0,0,0,0);
- m_cachedInertiaTopRight.setValue(0,0,0,0,0,0,0,0,0);
- m_cachedInertiaLowerLeft.setValue(0,0,0,0,0,0,0,0,0);
- m_cachedInertiaLowerRight.setValue(0,0,0,0,0,0,0,0,0);
- m_cachedInertiaValid=false;
+ btScalar mass,
+ const btVector3 &inertia,
+ bool fixedBase,
+ bool canSleep,
+ bool /*deprecatedUseMultiDof*/)
+ : m_baseCollider(0),
+ m_baseName(0),
+ m_basePos(0, 0, 0),
+ m_baseQuat(0, 0, 0, 1),
+ m_baseMass(mass),
+ m_baseInertia(inertia),
+
+ m_fixedBase(fixedBase),
+ m_awake(true),
+ m_canSleep(canSleep),
+ m_sleepTimer(0),
+ m_userObjectPointer(0),
+ m_userIndex2(-1),
+ m_userIndex(-1),
+ m_companionId(-1),
+ m_linearDamping(0.04f),
+ m_angularDamping(0.04f),
+ m_useGyroTerm(true),
+ m_maxAppliedImpulse(1000.f),
+ m_maxCoordinateVelocity(100.f),
+ m_hasSelfCollision(true),
+ __posUpdated(false),
+ m_dofCount(0),
+ m_posVarCnt(0),
+ m_useRK4(false),
+ m_useGlobalVelocities(false),
+ m_internalNeedsJointFeedback(false)
+{
+ m_cachedInertiaTopLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ m_cachedInertiaTopRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ m_cachedInertiaLowerLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ m_cachedInertiaLowerRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ m_cachedInertiaValid = false;
m_links.resize(n_links);
m_matrixBuf.resize(n_links + 1);
- m_baseForce.setValue(0, 0, 0);
- m_baseTorque.setValue(0, 0, 0);
+ m_baseForce.setValue(0, 0, 0);
+ m_baseTorque.setValue(0, 0, 0);
clearConstraintForces();
clearForcesAndTorques();
@@ -147,131 +145,125 @@ btMultiBody::~btMultiBody()
}
void btMultiBody::setupFixed(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset, bool /*deprecatedDisableParentCollision*/)
-{
-
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset, bool /*deprecatedDisableParentCollision*/)
+{
m_links[i].m_mass = mass;
- m_links[i].m_inertiaLocal = inertia;
- m_links[i].m_parent = parent;
- m_links[i].setAxisTop(0, 0., 0., 0.);
- m_links[i].setAxisBottom(0, btVector3(0,0,0));
- m_links[i].m_zeroRotParentToThis = rotParentToThis;
+ m_links[i].m_inertiaLocal = inertia;
+ m_links[i].m_parent = parent;
+ m_links[i].setAxisTop(0, 0., 0., 0.);
+ m_links[i].setAxisBottom(0, btVector3(0, 0, 0));
+ m_links[i].m_zeroRotParentToThis = rotParentToThis;
m_links[i].m_dVector = thisPivotToThisComOffset;
- m_links[i].m_eVector = parentComToThisPivotOffset;
+ m_links[i].m_eVector = parentComToThisPivotOffset;
m_links[i].m_jointType = btMultibodyLink::eFixed;
m_links[i].m_dofCount = 0;
m_links[i].m_posVarCount = 0;
- m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
-
+ m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
+
m_links[i].updateCacheMultiDof();
updateLinksDofOffsets();
-
}
-
void btMultiBody::setupPrismatic(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &jointAxis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset,
- bool disableParentCollision)
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &jointAxis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset,
+ bool disableParentCollision)
{
m_dofCount += 1;
m_posVarCnt += 1;
-
- m_links[i].m_mass = mass;
- m_links[i].m_inertiaLocal = inertia;
- m_links[i].m_parent = parent;
- m_links[i].m_zeroRotParentToThis = rotParentToThis;
- m_links[i].setAxisTop(0, 0., 0., 0.);
- m_links[i].setAxisBottom(0, jointAxis);
- m_links[i].m_eVector = parentComToThisPivotOffset;
+
+ m_links[i].m_mass = mass;
+ m_links[i].m_inertiaLocal = inertia;
+ m_links[i].m_parent = parent;
+ m_links[i].m_zeroRotParentToThis = rotParentToThis;
+ m_links[i].setAxisTop(0, 0., 0., 0.);
+ m_links[i].setAxisBottom(0, jointAxis);
+ m_links[i].m_eVector = parentComToThisPivotOffset;
m_links[i].m_dVector = thisPivotToThisComOffset;
- m_links[i].m_cachedRotParentToThis = rotParentToThis;
+ m_links[i].m_cachedRotParentToThis = rotParentToThis;
m_links[i].m_jointType = btMultibodyLink::ePrismatic;
m_links[i].m_dofCount = 1;
- m_links[i].m_posVarCount = 1;
+ m_links[i].m_posVarCount = 1;
m_links[i].m_jointPos[0] = 0.f;
m_links[i].m_jointTorque[0] = 0.f;
if (disableParentCollision)
- m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
+ m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
//
-
+
m_links[i].updateCacheMultiDof();
-
+
updateLinksDofOffsets();
}
void btMultiBody::setupRevolute(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &jointAxis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset,
- bool disableParentCollision)
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &jointAxis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset,
+ bool disableParentCollision)
{
m_dofCount += 1;
m_posVarCnt += 1;
-
- m_links[i].m_mass = mass;
- m_links[i].m_inertiaLocal = inertia;
- m_links[i].m_parent = parent;
- m_links[i].m_zeroRotParentToThis = rotParentToThis;
- m_links[i].setAxisTop(0, jointAxis);
- m_links[i].setAxisBottom(0, jointAxis.cross(thisPivotToThisComOffset));
- m_links[i].m_dVector = thisPivotToThisComOffset;
- m_links[i].m_eVector = parentComToThisPivotOffset;
+
+ m_links[i].m_mass = mass;
+ m_links[i].m_inertiaLocal = inertia;
+ m_links[i].m_parent = parent;
+ m_links[i].m_zeroRotParentToThis = rotParentToThis;
+ m_links[i].setAxisTop(0, jointAxis);
+ m_links[i].setAxisBottom(0, jointAxis.cross(thisPivotToThisComOffset));
+ m_links[i].m_dVector = thisPivotToThisComOffset;
+ m_links[i].m_eVector = parentComToThisPivotOffset;
m_links[i].m_jointType = btMultibodyLink::eRevolute;
m_links[i].m_dofCount = 1;
- m_links[i].m_posVarCount = 1;
+ m_links[i].m_posVarCount = 1;
m_links[i].m_jointPos[0] = 0.f;
m_links[i].m_jointTorque[0] = 0.f;
if (disableParentCollision)
- m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
- //
+ m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
+ //
m_links[i].updateCacheMultiDof();
//
updateLinksDofOffsets();
}
-
-
void btMultiBody::setupSpherical(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset,
- bool disableParentCollision)
-{
-
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset,
+ bool disableParentCollision)
+{
m_dofCount += 3;
m_posVarCnt += 4;
m_links[i].m_mass = mass;
- m_links[i].m_inertiaLocal = inertia;
- m_links[i].m_parent = parent;
- m_links[i].m_zeroRotParentToThis = rotParentToThis;
- m_links[i].m_dVector = thisPivotToThisComOffset;
- m_links[i].m_eVector = parentComToThisPivotOffset;
+ m_links[i].m_inertiaLocal = inertia;
+ m_links[i].m_parent = parent;
+ m_links[i].m_zeroRotParentToThis = rotParentToThis;
+ m_links[i].m_dVector = thisPivotToThisComOffset;
+ m_links[i].m_eVector = parentComToThisPivotOffset;
m_links[i].m_jointType = btMultibodyLink::eSpherical;
m_links[i].m_dofCount = 3;
@@ -282,281 +274,297 @@ void btMultiBody::setupSpherical(int i,
m_links[i].setAxisBottom(0, m_links[i].getAxisTop(0).cross(thisPivotToThisComOffset));
m_links[i].setAxisBottom(1, m_links[i].getAxisTop(1).cross(thisPivotToThisComOffset));
m_links[i].setAxisBottom(2, m_links[i].getAxisTop(2).cross(thisPivotToThisComOffset));
- m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f; m_links[i].m_jointPos[3] = 1.f;
+ m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f;
+ m_links[i].m_jointPos[3] = 1.f;
m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = 0.f;
-
if (disableParentCollision)
- m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
+ m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
//
- m_links[i].updateCacheMultiDof();
+ m_links[i].updateCacheMultiDof();
//
updateLinksDofOffsets();
}
void btMultiBody::setupPlanar(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &rotationAxis,
- const btVector3 &parentComToThisComOffset,
- bool disableParentCollision)
-{
-
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &rotationAxis,
+ const btVector3 &parentComToThisComOffset,
+ bool disableParentCollision)
+{
m_dofCount += 3;
m_posVarCnt += 3;
m_links[i].m_mass = mass;
- m_links[i].m_inertiaLocal = inertia;
- m_links[i].m_parent = parent;
- m_links[i].m_zeroRotParentToThis = rotParentToThis;
+ m_links[i].m_inertiaLocal = inertia;
+ m_links[i].m_parent = parent;
+ m_links[i].m_zeroRotParentToThis = rotParentToThis;
m_links[i].m_dVector.setZero();
- m_links[i].m_eVector = parentComToThisComOffset;
+ m_links[i].m_eVector = parentComToThisComOffset;
//
btVector3 vecNonParallelToRotAxis(1, 0, 0);
- if(rotationAxis.normalized().dot(vecNonParallelToRotAxis) > 0.999)
+ if (rotationAxis.normalized().dot(vecNonParallelToRotAxis) > 0.999)
vecNonParallelToRotAxis.setValue(0, 1, 0);
//
m_links[i].m_jointType = btMultibodyLink::ePlanar;
m_links[i].m_dofCount = 3;
m_links[i].m_posVarCount = 3;
- btVector3 n=rotationAxis.normalized();
- m_links[i].setAxisTop(0, n[0],n[1],n[2]);
- m_links[i].setAxisTop(1,0,0,0);
- m_links[i].setAxisTop(2,0,0,0);
- m_links[i].setAxisBottom(0,0,0,0);
+ btVector3 n = rotationAxis.normalized();
+ m_links[i].setAxisTop(0, n[0], n[1], n[2]);
+ m_links[i].setAxisTop(1, 0, 0, 0);
+ m_links[i].setAxisTop(2, 0, 0, 0);
+ m_links[i].setAxisBottom(0, 0, 0, 0);
btVector3 cr = m_links[i].getAxisTop(0).cross(vecNonParallelToRotAxis);
- m_links[i].setAxisBottom(1,cr[0],cr[1],cr[2]);
+ m_links[i].setAxisBottom(1, cr[0], cr[1], cr[2]);
cr = m_links[i].getAxisBottom(1).cross(m_links[i].getAxisTop(0));
- m_links[i].setAxisBottom(2,cr[0],cr[1],cr[2]);
+ m_links[i].setAxisBottom(2, cr[0], cr[1], cr[2]);
m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f;
m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = 0.f;
if (disableParentCollision)
- m_links[i].m_flags |=BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
- //
+ m_links[i].m_flags |= BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION;
+ //
m_links[i].updateCacheMultiDof();
//
updateLinksDofOffsets();
+
+ m_links[i].setAxisBottom(1, m_links[i].getAxisBottom(1).normalized());
+ m_links[i].setAxisBottom(2, m_links[i].getAxisBottom(2).normalized());
}
void btMultiBody::finalizeMultiDof()
{
m_deltaV.resize(0);
m_deltaV.resize(6 + m_dofCount);
- m_realBuf.resize(6 + m_dofCount + m_dofCount*m_dofCount + 6 + m_dofCount); //m_dofCount for joint-space vels + m_dofCount^2 for "D" matrices + delta-pos vector (6 base "vels" + joint "vels")
- m_vectorBuf.resize(2 * m_dofCount); //two 3-vectors (i.e. one six-vector) for each system dof ("h" matrices)
- for (int i=0;i<m_vectorBuf.size();i++)
+ m_realBuf.resize(6 + m_dofCount + m_dofCount * m_dofCount + 6 + m_dofCount); //m_dofCount for joint-space vels + m_dofCount^2 for "D" matrices + delta-pos vector (6 base "vels" + joint "vels")
+ m_vectorBuf.resize(2 * m_dofCount); //two 3-vectors (i.e. one six-vector) for each system dof ("h" matrices)
+ for (int i = 0; i < m_vectorBuf.size(); i++)
{
- m_vectorBuf[i].setValue(0,0,0);
+ m_vectorBuf[i].setValue(0, 0, 0);
}
updateLinksDofOffsets();
}
-
+
int btMultiBody::getParent(int i) const
{
- return m_links[i].m_parent;
+ return m_links[i].m_parent;
}
btScalar btMultiBody::getLinkMass(int i) const
{
- return m_links[i].m_mass;
+ return m_links[i].m_mass;
}
-const btVector3 & btMultiBody::getLinkInertia(int i) const
+const btVector3 &btMultiBody::getLinkInertia(int i) const
{
- return m_links[i].m_inertiaLocal;
+ return m_links[i].m_inertiaLocal;
}
btScalar btMultiBody::getJointPos(int i) const
{
- return m_links[i].m_jointPos[0];
+ return m_links[i].m_jointPos[0];
}
btScalar btMultiBody::getJointVel(int i) const
{
- return m_realBuf[6 + m_links[i].m_dofOffset];
+ return m_realBuf[6 + m_links[i].m_dofOffset];
}
-btScalar * btMultiBody::getJointPosMultiDof(int i)
+btScalar *btMultiBody::getJointPosMultiDof(int i)
{
return &m_links[i].m_jointPos[0];
}
-btScalar * btMultiBody::getJointVelMultiDof(int i)
+btScalar *btMultiBody::getJointVelMultiDof(int i)
{
return &m_realBuf[6 + m_links[i].m_dofOffset];
}
-const btScalar * btMultiBody::getJointPosMultiDof(int i) const
+const btScalar *btMultiBody::getJointPosMultiDof(int i) const
{
return &m_links[i].m_jointPos[0];
}
-const btScalar * btMultiBody::getJointVelMultiDof(int i) const
+const btScalar *btMultiBody::getJointVelMultiDof(int i) const
{
return &m_realBuf[6 + m_links[i].m_dofOffset];
}
-
void btMultiBody::setJointPos(int i, btScalar q)
{
- m_links[i].m_jointPos[0] = q;
- m_links[i].updateCacheMultiDof();
+ m_links[i].m_jointPos[0] = q;
+ m_links[i].updateCacheMultiDof();
+}
+
+
+void btMultiBody::setJointPosMultiDof(int i, const double *q)
+{
+ for (int pos = 0; pos < m_links[i].m_posVarCount; ++pos)
+ m_links[i].m_jointPos[pos] = (btScalar)q[pos];
+
+ m_links[i].updateCacheMultiDof();
}
-void btMultiBody::setJointPosMultiDof(int i, btScalar *q)
+void btMultiBody::setJointPosMultiDof(int i, const float *q)
{
- for(int pos = 0; pos < m_links[i].m_posVarCount; ++pos)
- m_links[i].m_jointPos[pos] = q[pos];
+ for (int pos = 0; pos < m_links[i].m_posVarCount; ++pos)
+ m_links[i].m_jointPos[pos] = (btScalar)q[pos];
- m_links[i].updateCacheMultiDof();
+ m_links[i].updateCacheMultiDof();
}
+
+
void btMultiBody::setJointVel(int i, btScalar qdot)
{
- m_realBuf[6 + m_links[i].m_dofOffset] = qdot;
+ m_realBuf[6 + m_links[i].m_dofOffset] = qdot;
}
-void btMultiBody::setJointVelMultiDof(int i, btScalar *qdot)
+void btMultiBody::setJointVelMultiDof(int i, const double *qdot)
{
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- m_realBuf[6 + m_links[i].m_dofOffset + dof] = qdot[dof];
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ m_realBuf[6 + m_links[i].m_dofOffset + dof] = (btScalar)qdot[dof];
}
-const btVector3 & btMultiBody::getRVector(int i) const
+void btMultiBody::setJointVelMultiDof(int i, const float* qdot)
{
- return m_links[i].m_cachedRVector;
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ m_realBuf[6 + m_links[i].m_dofOffset + dof] = (btScalar)qdot[dof];
}
-const btQuaternion & btMultiBody::getParentToLocalRot(int i) const
+const btVector3 &btMultiBody::getRVector(int i) const
{
- return m_links[i].m_cachedRotParentToThis;
+ return m_links[i].m_cachedRVector;
+}
+
+const btQuaternion &btMultiBody::getParentToLocalRot(int i) const
+{
+ return m_links[i].m_cachedRotParentToThis;
}
btVector3 btMultiBody::localPosToWorld(int i, const btVector3 &local_pos) const
{
- btAssert(i>=-1);
- btAssert(i<m_links.size());
- if ((i<-1) || (i>=m_links.size()))
+ btAssert(i >= -1);
+ btAssert(i < m_links.size());
+ if ((i < -1) || (i >= m_links.size()))
{
- return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
+ return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY);
}
- btVector3 result = local_pos;
- while (i != -1) {
- // 'result' is in frame i. transform it to frame parent(i)
- result += getRVector(i);
- result = quatRotate(getParentToLocalRot(i).inverse(),result);
- i = getParent(i);
- }
+ btVector3 result = local_pos;
+ while (i != -1)
+ {
+ // 'result' is in frame i. transform it to frame parent(i)
+ result += getRVector(i);
+ result = quatRotate(getParentToLocalRot(i).inverse(), result);
+ i = getParent(i);
+ }
- // 'result' is now in the base frame. transform it to world frame
- result = quatRotate(getWorldToBaseRot().inverse() ,result);
- result += getBasePos();
+ // 'result' is now in the base frame. transform it to world frame
+ result = quatRotate(getWorldToBaseRot().inverse(), result);
+ result += getBasePos();
- return result;
+ return result;
}
btVector3 btMultiBody::worldPosToLocal(int i, const btVector3 &world_pos) const
{
- btAssert(i>=-1);
- btAssert(i<m_links.size());
- if ((i<-1) || (i>=m_links.size()))
+ btAssert(i >= -1);
+ btAssert(i < m_links.size());
+ if ((i < -1) || (i >= m_links.size()))
{
- return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
+ return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY);
}
- if (i == -1) {
- // world to base
- return quatRotate(getWorldToBaseRot(),(world_pos - getBasePos()));
- } else {
- // find position in parent frame, then transform to current frame
- return quatRotate(getParentToLocalRot(i),worldPosToLocal(getParent(i), world_pos)) - getRVector(i);
- }
+ if (i == -1)
+ {
+ // world to base
+ return quatRotate(getWorldToBaseRot(), (world_pos - getBasePos()));
+ }
+ else
+ {
+ // find position in parent frame, then transform to current frame
+ return quatRotate(getParentToLocalRot(i), worldPosToLocal(getParent(i), world_pos)) - getRVector(i);
+ }
}
btVector3 btMultiBody::localDirToWorld(int i, const btVector3 &local_dir) const
{
- btAssert(i>=-1);
- btAssert(i<m_links.size());
- if ((i<-1) || (i>=m_links.size()))
+ btAssert(i >= -1);
+ btAssert(i < m_links.size());
+ if ((i < -1) || (i >= m_links.size()))
{
- return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
+ return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY);
}
-
- btVector3 result = local_dir;
- while (i != -1) {
- result = quatRotate(getParentToLocalRot(i).inverse() , result);
- i = getParent(i);
- }
- result = quatRotate(getWorldToBaseRot().inverse() , result);
- return result;
+ btVector3 result = local_dir;
+ while (i != -1)
+ {
+ result = quatRotate(getParentToLocalRot(i).inverse(), result);
+ i = getParent(i);
+ }
+ result = quatRotate(getWorldToBaseRot().inverse(), result);
+ return result;
}
btVector3 btMultiBody::worldDirToLocal(int i, const btVector3 &world_dir) const
{
- btAssert(i>=-1);
- btAssert(i<m_links.size());
- if ((i<-1) || (i>=m_links.size()))
+ btAssert(i >= -1);
+ btAssert(i < m_links.size());
+ if ((i < -1) || (i >= m_links.size()))
{
- return btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
+ return btVector3(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY);
}
- if (i == -1) {
- return quatRotate(getWorldToBaseRot(), world_dir);
- } else {
- return quatRotate(getParentToLocalRot(i) ,worldDirToLocal(getParent(i), world_dir));
- }
+ if (i == -1)
+ {
+ return quatRotate(getWorldToBaseRot(), world_dir);
+ }
+ else
+ {
+ return quatRotate(getParentToLocalRot(i), worldDirToLocal(getParent(i), world_dir));
+ }
}
btMatrix3x3 btMultiBody::localFrameToWorld(int i, const btMatrix3x3 &local_frame) const
{
- btMatrix3x3 result = local_frame;
- btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0));
- btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1));
- btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2));
- result.setValue(frameInWorld0[0], frameInWorld1[0], frameInWorld2[0], frameInWorld0[1], frameInWorld1[1], frameInWorld2[1], frameInWorld0[2], frameInWorld1[2], frameInWorld2[2]);
- return result;
+ btMatrix3x3 result = local_frame;
+ btVector3 frameInWorld0 = localDirToWorld(i, local_frame.getColumn(0));
+ btVector3 frameInWorld1 = localDirToWorld(i, local_frame.getColumn(1));
+ btVector3 frameInWorld2 = localDirToWorld(i, local_frame.getColumn(2));
+ result.setValue(frameInWorld0[0], frameInWorld1[0], frameInWorld2[0], frameInWorld0[1], frameInWorld1[1], frameInWorld2[1], frameInWorld0[2], frameInWorld1[2], frameInWorld2[2]);
+ return result;
}
void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const
{
int num_links = getNumLinks();
- // Calculates the velocities of each link (and the base) in its local frame
- omega[0] = quatRotate(m_baseQuat ,getBaseOmega());
- vel[0] = quatRotate(m_baseQuat ,getBaseVel());
-
- for (int i = 0; i < num_links; ++i)
+ // Calculates the velocities of each link (and the base) in its local frame
+ const btQuaternion& base_rot = getWorldToBaseRot();
+ omega[0] = quatRotate(base_rot, getBaseOmega());
+ vel[0] = quatRotate(base_rot, getBaseVel());
+
+ for (int i = 0; i < num_links; ++i)
{
- const int parent = m_links[i].m_parent;
+ const btMultibodyLink& link = getLink(i);
+ const int parent = link.m_parent;
- // transform parent vel into this frame, store in omega[i+1], vel[i+1]
- SpatialTransform(btMatrix3x3(m_links[i].m_cachedRotParentToThis), m_links[i].m_cachedRVector,
- omega[parent+1], vel[parent+1],
- omega[i+1], vel[i+1]);
+ // transform parent vel into this frame, store in omega[i+1], vel[i+1]
+ spatialTransform(btMatrix3x3(link.m_cachedRotParentToThis), link.m_cachedRVector,
+ omega[parent + 1], vel[parent + 1],
+ omega[i + 1], vel[i + 1]);
- // now add qidot * shat_i
- //only supported for revolute/prismatic joints, todo: spherical and planar joints
- switch(m_links[i].m_jointType)
+ // now add qidot * shat_i
+ const btScalar* jointVel = getJointVelMultiDof(i);
+ for (int dof = 0; dof < link.m_dofCount; ++dof)
{
- case btMultibodyLink::ePrismatic:
- case btMultibodyLink::eRevolute:
- {
- btVector3 axisTop = m_links[i].getAxisTop(0);
- btVector3 axisBottom = m_links[i].getAxisBottom(0);
- btScalar jointVel = getJointVel(i);
- omega[i+1] += jointVel * axisTop;
- vel[i+1] += jointVel * axisBottom;
- break;
- }
- default:
- {
- }
+ omega[i + 1] += jointVel[dof] * link.getAxisTop(dof);
+ vel[i + 1] += jointVel[dof] * link.getAxisBottom(dof);
}
}
}
@@ -564,41 +572,48 @@ void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const
btScalar btMultiBody::getKineticEnergy() const
{
int num_links = getNumLinks();
- // TODO: would be better not to allocate memory here
- btAlignedObjectArray<btVector3> omega;omega.resize(num_links+1);
- btAlignedObjectArray<btVector3> vel;vel.resize(num_links+1);
- compTreeLinkVelocities(&omega[0], &vel[0]);
-
- // we will do the factor of 0.5 at the end
- btScalar result = m_baseMass * vel[0].dot(vel[0]);
- result += omega[0].dot(m_baseInertia * omega[0]);
-
- for (int i = 0; i < num_links; ++i) {
- result += m_links[i].m_mass * vel[i+1].dot(vel[i+1]);
- result += omega[i+1].dot(m_links[i].m_inertiaLocal * omega[i+1]);
- }
+ // TODO: would be better not to allocate memory here
+ btAlignedObjectArray<btVector3> omega;
+ omega.resize(num_links + 1);
+ btAlignedObjectArray<btVector3> vel;
+ vel.resize(num_links + 1);
+ compTreeLinkVelocities(&omega[0], &vel[0]);
+
+ // we will do the factor of 0.5 at the end
+ btScalar result = m_baseMass * vel[0].dot(vel[0]);
+ result += omega[0].dot(m_baseInertia * omega[0]);
+
+ for (int i = 0; i < num_links; ++i)
+ {
+ result += m_links[i].m_mass * vel[i + 1].dot(vel[i + 1]);
+ result += omega[i + 1].dot(m_links[i].m_inertiaLocal * omega[i + 1]);
+ }
- return 0.5f * result;
+ return 0.5f * result;
}
btVector3 btMultiBody::getAngularMomentum() const
{
int num_links = getNumLinks();
- // TODO: would be better not to allocate memory here
- btAlignedObjectArray<btVector3> omega;omega.resize(num_links+1);
- btAlignedObjectArray<btVector3> vel;vel.resize(num_links+1);
- btAlignedObjectArray<btQuaternion> rot_from_world;rot_from_world.resize(num_links+1);
- compTreeLinkVelocities(&omega[0], &vel[0]);
-
- rot_from_world[0] = m_baseQuat;
- btVector3 result = quatRotate(rot_from_world[0].inverse() , (m_baseInertia * omega[0]));
-
- for (int i = 0; i < num_links; ++i) {
- rot_from_world[i+1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent+1];
- result += (quatRotate(rot_from_world[i+1].inverse() , (m_links[i].m_inertiaLocal * omega[i+1])));
- }
+ // TODO: would be better not to allocate memory here
+ btAlignedObjectArray<btVector3> omega;
+ omega.resize(num_links + 1);
+ btAlignedObjectArray<btVector3> vel;
+ vel.resize(num_links + 1);
+ btAlignedObjectArray<btQuaternion> rot_from_world;
+ rot_from_world.resize(num_links + 1);
+ compTreeLinkVelocities(&omega[0], &vel[0]);
+
+ rot_from_world[0] = m_baseQuat;
+ btVector3 result = quatRotate(rot_from_world[0].inverse(), (m_baseInertia * omega[0]));
+
+ for (int i = 0; i < num_links; ++i)
+ {
+ rot_from_world[i + 1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent + 1];
+ result += (quatRotate(rot_from_world[i + 1].inverse(), (m_links[i].m_inertiaLocal * omega[i + 1])));
+ }
- return result;
+ return result;
}
void btMultiBody::clearConstraintForces()
@@ -606,57 +621,55 @@ void btMultiBody::clearConstraintForces()
m_baseConstraintForce.setValue(0, 0, 0);
m_baseConstraintTorque.setValue(0, 0, 0);
-
- for (int i = 0; i < getNumLinks(); ++i) {
- m_links[i].m_appliedConstraintForce.setValue(0, 0, 0);
- m_links[i].m_appliedConstraintTorque.setValue(0, 0, 0);
- }
+ for (int i = 0; i < getNumLinks(); ++i)
+ {
+ m_links[i].m_appliedConstraintForce.setValue(0, 0, 0);
+ m_links[i].m_appliedConstraintTorque.setValue(0, 0, 0);
+ }
}
void btMultiBody::clearForcesAndTorques()
{
- m_baseForce.setValue(0, 0, 0);
- m_baseTorque.setValue(0, 0, 0);
+ m_baseForce.setValue(0, 0, 0);
+ m_baseTorque.setValue(0, 0, 0);
-
- for (int i = 0; i < getNumLinks(); ++i) {
- m_links[i].m_appliedForce.setValue(0, 0, 0);
- m_links[i].m_appliedTorque.setValue(0, 0, 0);
+ for (int i = 0; i < getNumLinks(); ++i)
+ {
+ m_links[i].m_appliedForce.setValue(0, 0, 0);
+ m_links[i].m_appliedTorque.setValue(0, 0, 0);
m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = m_links[i].m_jointTorque[3] = m_links[i].m_jointTorque[4] = m_links[i].m_jointTorque[5] = 0.f;
- }
+ }
}
void btMultiBody::clearVelocities()
{
- for (int i = 0; i < 6 + getNumDofs(); ++i)
+ for (int i = 0; i < 6 + getNumDofs(); ++i)
{
m_realBuf[i] = 0.f;
}
}
void btMultiBody::addLinkForce(int i, const btVector3 &f)
{
- m_links[i].m_appliedForce += f;
+ m_links[i].m_appliedForce += f;
}
void btMultiBody::addLinkTorque(int i, const btVector3 &t)
{
- m_links[i].m_appliedTorque += t;
+ m_links[i].m_appliedTorque += t;
}
void btMultiBody::addLinkConstraintForce(int i, const btVector3 &f)
{
- m_links[i].m_appliedConstraintForce += f;
+ m_links[i].m_appliedConstraintForce += f;
}
void btMultiBody::addLinkConstraintTorque(int i, const btVector3 &t)
{
- m_links[i].m_appliedConstraintTorque += t;
+ m_links[i].m_appliedConstraintTorque += t;
}
-
-
void btMultiBody::addJointTorque(int i, btScalar Q)
{
- m_links[i].m_jointTorque[0] += Q;
+ m_links[i].m_jointTorque[0] += Q;
}
void btMultiBody::addJointTorqueMultiDof(int i, int dof, btScalar Q)
@@ -666,70 +679,72 @@ void btMultiBody::addJointTorqueMultiDof(int i, int dof, btScalar Q)
void btMultiBody::addJointTorqueMultiDof(int i, const btScalar *Q)
{
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
m_links[i].m_jointTorque[dof] = Q[dof];
}
-const btVector3 & btMultiBody::getLinkForce(int i) const
+const btVector3 &btMultiBody::getLinkForce(int i) const
{
- return m_links[i].m_appliedForce;
+ return m_links[i].m_appliedForce;
}
-const btVector3 & btMultiBody::getLinkTorque(int i) const
+const btVector3 &btMultiBody::getLinkTorque(int i) const
{
- return m_links[i].m_appliedTorque;
+ return m_links[i].m_appliedTorque;
}
btScalar btMultiBody::getJointTorque(int i) const
{
- return m_links[i].m_jointTorque[0];
+ return m_links[i].m_jointTorque[0];
}
-btScalar * btMultiBody::getJointTorqueMultiDof(int i)
+btScalar *btMultiBody::getJointTorqueMultiDof(int i)
{
- return &m_links[i].m_jointTorque[0];
+ return &m_links[i].m_jointTorque[0];
}
-inline btMatrix3x3 outerProduct(const btVector3& v0, const btVector3& v1) //renamed it from vecMulVecTranspose (http://en.wikipedia.org/wiki/Outer_product); maybe it should be moved to btVector3 like dot and cross?
-{
- btVector3 row0 = btVector3(
- v0.x() * v1.x(),
- v0.x() * v1.y(),
- v0.x() * v1.z());
- btVector3 row1 = btVector3(
- v0.y() * v1.x(),
- v0.y() * v1.y(),
- v0.y() * v1.z());
- btVector3 row2 = btVector3(
- v0.z() * v1.x(),
- v0.z() * v1.y(),
- v0.z() * v1.z());
-
- btMatrix3x3 m(row0[0],row0[1],row0[2],
- row1[0],row1[1],row1[2],
- row2[0],row2[1],row2[2]);
- return m;
+inline btMatrix3x3 outerProduct(const btVector3 &v0, const btVector3 &v1) //renamed it from vecMulVecTranspose (http://en.wikipedia.org/wiki/Outer_product); maybe it should be moved to btVector3 like dot and cross?
+{
+ btVector3 row0 = btVector3(
+ v0.x() * v1.x(),
+ v0.x() * v1.y(),
+ v0.x() * v1.z());
+ btVector3 row1 = btVector3(
+ v0.y() * v1.x(),
+ v0.y() * v1.y(),
+ v0.y() * v1.z());
+ btVector3 row2 = btVector3(
+ v0.z() * v1.x(),
+ v0.z() * v1.y(),
+ v0.z() * v1.z());
+
+ btMatrix3x3 m(row0[0], row0[1], row0[2],
+ row1[0], row1[1], row1[2],
+ row2[0], row2[1], row2[2]);
+ return m;
}
#define vecMulVecTranspose(v0, v1Transposed) outerProduct(v0, v1Transposed)
//
void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar dt,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m,
- bool isConstraintPass)
+ btAlignedObjectArray<btScalar> &scratch_r,
+ btAlignedObjectArray<btVector3> &scratch_v,
+ btAlignedObjectArray<btMatrix3x3> &scratch_m,
+ bool isConstraintPass,
+ bool jointFeedbackInWorldSpace,
+ bool jointFeedbackInJointFrame)
{
- // Implement Featherstone's algorithm to calculate joint accelerations (q_double_dot)
- // and the base linear & angular accelerations.
+ // Implement Featherstone's algorithm to calculate joint accelerations (q_double_dot)
+ // and the base linear & angular accelerations.
- // We apply damping forces in this routine as well as any external forces specified by the
- // caller (via addBaseForce etc).
+ // We apply damping forces in this routine as well as any external forces specified by the
+ // caller (via addBaseForce etc).
+
+ // output should point to an array of 6 + num_links reals.
+ // Format is: 3 angular accelerations (in world frame), 3 linear accelerations (in world frame),
+ // num_links joint acceleration values.
- // output should point to an array of 6 + num_links reals.
- // Format is: 3 angular accelerations (in world frame), 3 linear accelerations (in world frame),
- // num_links joint acceleration values.
-
// We added support for multi degree of freedom (multi dof) joints.
// In addition we also can compute the joint reaction forces. This is performed in a second pass,
// so that we can include the effect of the constraint solver forces (computed in the PGS LCP solver)
@@ -738,96 +753,96 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
int num_links = getNumLinks();
- const btScalar DAMPING_K1_LINEAR = m_linearDamping;
+ const btScalar DAMPING_K1_LINEAR = m_linearDamping;
const btScalar DAMPING_K2_LINEAR = m_linearDamping;
const btScalar DAMPING_K1_ANGULAR = m_angularDamping;
- const btScalar DAMPING_K2_ANGULAR= m_angularDamping;
+ const btScalar DAMPING_K2_ANGULAR = m_angularDamping;
const btVector3 base_vel = getBaseVel();
const btVector3 base_omega = getBaseOmega();
- // Temporary matrices/vectors -- use scratch space from caller
- // so that we don't have to keep reallocating every frame
+ // Temporary matrices/vectors -- use scratch space from caller
+ // so that we don't have to keep reallocating every frame
- scratch_r.resize(2*m_dofCount + 7); //multidof? ("Y"s use it and it is used to store qdd) => 2 x m_dofCount
- scratch_v.resize(8*num_links + 6);
- scratch_m.resize(4*num_links + 4);
+ scratch_r.resize(2 * m_dofCount + 7); //multidof? ("Y"s use it and it is used to store qdd) => 2 x m_dofCount
+ scratch_v.resize(8 * num_links + 6);
+ scratch_m.resize(4 * num_links + 4);
//btScalar * r_ptr = &scratch_r[0];
- btScalar * output = &scratch_r[m_dofCount]; // "output" holds the q_double_dot results
- btVector3 * v_ptr = &scratch_v[0];
-
- // vhat_i (top = angular, bottom = linear part)
+ btScalar *output = &scratch_r[m_dofCount]; // "output" holds the q_double_dot results
+ btVector3 *v_ptr = &scratch_v[0];
+
+ // vhat_i (top = angular, bottom = linear part)
btSpatialMotionVector *spatVel = (btSpatialMotionVector *)v_ptr;
v_ptr += num_links * 2 + 2;
//
- // zhat_i^A
- btSpatialForceVector * zeroAccSpatFrc = (btSpatialForceVector *)v_ptr;
+ // zhat_i^A
+ btSpatialForceVector *zeroAccSpatFrc = (btSpatialForceVector *)v_ptr;
v_ptr += num_links * 2 + 2;
//
- // chat_i (note NOT defined for the base)
- btSpatialMotionVector * spatCoriolisAcc = (btSpatialMotionVector *)v_ptr;
+ // chat_i (note NOT defined for the base)
+ btSpatialMotionVector *spatCoriolisAcc = (btSpatialMotionVector *)v_ptr;
v_ptr += num_links * 2;
//
- // Ihat_i^A.
- btSymmetricSpatialDyad * spatInertia = (btSymmetricSpatialDyad *)&scratch_m[num_links + 1];
-
- // Cached 3x3 rotation matrices from parent frame to this frame.
- btMatrix3x3 * rot_from_parent = &m_matrixBuf[0];
- btMatrix3x3 * rot_from_world = &scratch_m[0];
-
- // hhat_i, ahat_i
- // hhat is NOT stored for the base (but ahat is)
- btSpatialForceVector * h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
- btSpatialMotionVector * spatAcc = (btSpatialMotionVector *)v_ptr;
- v_ptr += num_links * 2 + 2;
+ // Ihat_i^A.
+ btSymmetricSpatialDyad *spatInertia = (btSymmetricSpatialDyad *)&scratch_m[num_links + 1];
+
+ // Cached 3x3 rotation matrices from parent frame to this frame.
+ btMatrix3x3 *rot_from_parent = &m_matrixBuf[0];
+ btMatrix3x3 *rot_from_world = &scratch_m[0];
+
+ // hhat_i, ahat_i
+ // hhat is NOT stored for the base (but ahat is)
+ btSpatialForceVector *h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
+ btSpatialMotionVector *spatAcc = (btSpatialMotionVector *)v_ptr;
+ v_ptr += num_links * 2 + 2;
//
- // Y_i, invD_i
- btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
- btScalar * Y = &scratch_r[0];
+ // Y_i, invD_i
+ btScalar *invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
+ btScalar *Y = &scratch_r[0];
//
- //aux variables
- btSpatialMotionVector spatJointVel; //spatial velocity due to the joint motion (i.e. without predecessors' influence)
- btScalar D[36]; //"D" matrix; it's dofxdof for each body so asingle 6x6 D matrix will do
- btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies
- btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel)
- btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough
- btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors
- btSpatialTransformationMatrix fromParent; //spatial transform from parent to child
- btSymmetricSpatialDyad dyadTemp; //inertia matrix temp
+ //aux variables
+ btSpatialMotionVector spatJointVel; //spatial velocity due to the joint motion (i.e. without predecessors' influence)
+ btScalar D[36]; //"D" matrix; it's dofxdof for each body so asingle 6x6 D matrix will do
+ btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies
+ btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel)
+ btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough
+ btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors
+ btSpatialTransformationMatrix fromParent; //spatial transform from parent to child
+ btSymmetricSpatialDyad dyadTemp; //inertia matrix temp
btSpatialTransformationMatrix fromWorld;
fromWorld.m_trnVec.setZero();
/////////////////
- // ptr to the joint accel part of the output
- btScalar * joint_accel = output + 6;
+ // ptr to the joint accel part of the output
+ btScalar *joint_accel = output + 6;
- // Start of the algorithm proper.
-
- // First 'upward' loop.
- // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich.
+ // Start of the algorithm proper.
+
+ // First 'upward' loop.
+ // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich.
- rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!?
+ rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!?
//create the vector of spatial velocity of the base by transforming global-coor linear and angular velocities into base-local coordinates
spatVel[0].setVector(rot_from_parent[0] * base_omega, rot_from_parent[0] * base_vel);
- if (m_fixedBase)
- {
+ if (m_fixedBase)
+ {
zeroAccSpatFrc[0].setZero();
- }
- else
+ }
+ else
{
- const btVector3& baseForce = isConstraintPass? m_baseConstraintForce : m_baseForce;
- const btVector3& baseTorque = isConstraintPass? m_baseConstraintTorque : m_baseTorque;
- //external forces
- zeroAccSpatFrc[0].setVector(-(rot_from_parent[0] * baseTorque), -(rot_from_parent[0] * baseForce));
+ const btVector3 &baseForce = isConstraintPass ? m_baseConstraintForce : m_baseForce;
+ const btVector3 &baseTorque = isConstraintPass ? m_baseConstraintTorque : m_baseTorque;
+ //external forces
+ zeroAccSpatFrc[0].setVector(-(rot_from_parent[0] * baseTorque), -(rot_from_parent[0] * baseForce));
//adding damping terms (only)
const btScalar linDampMult = 1., angDampMult = 1.;
zeroAccSpatFrc[0].addVector(angDampMult * m_baseInertia * spatVel[0].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[0].getAngular().safeNorm()),
- linDampMult * m_baseMass * spatVel[0].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[0].getLinear().safeNorm()));
+ linDampMult * m_baseMass * spatVel[0].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[0].getLinear().safeNorm()));
//
//p += vhat x Ihat vhat - done in a simpler way
@@ -835,67 +850,66 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
zeroAccSpatFrc[0].addAngular(spatVel[0].getAngular().cross(m_baseInertia * spatVel[0].getAngular()));
//
zeroAccSpatFrc[0].addLinear(m_baseMass * spatVel[0].getAngular().cross(spatVel[0].getLinear()));
- }
-
+ }
//init the spatial AB inertia (it has the simple form thanks to choosing local body frames origins at their COMs)
- spatInertia[0].setMatrix( btMatrix3x3(0,0,0,0,0,0,0,0,0),
- //
- btMatrix3x3(m_baseMass, 0, 0,
- 0, m_baseMass, 0,
- 0, 0, m_baseMass),
- //
- btMatrix3x3(m_baseInertia[0], 0, 0,
- 0, m_baseInertia[1], 0,
- 0, 0, m_baseInertia[2])
- );
-
- rot_from_world[0] = rot_from_parent[0];
+ spatInertia[0].setMatrix(btMatrix3x3(0, 0, 0, 0, 0, 0, 0, 0, 0),
+ //
+ btMatrix3x3(m_baseMass, 0, 0,
+ 0, m_baseMass, 0,
+ 0, 0, m_baseMass),
+ //
+ btMatrix3x3(m_baseInertia[0], 0, 0,
+ 0, m_baseInertia[1], 0,
+ 0, 0, m_baseInertia[2]));
+
+ rot_from_world[0] = rot_from_parent[0];
//
- for (int i = 0; i < num_links; ++i) {
- const int parent = m_links[i].m_parent;
- rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
- rot_from_world[i+1] = rot_from_parent[i+1] * rot_from_world[parent+1];
+ for (int i = 0; i < num_links; ++i)
+ {
+ const int parent = m_links[i].m_parent;
+ rot_from_parent[i + 1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
+ rot_from_world[i + 1] = rot_from_parent[i + 1] * rot_from_world[parent + 1];
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
- fromWorld.m_rotMat = rot_from_world[i+1];
- fromParent.transform(spatVel[parent+1], spatVel[i+1]);
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ fromWorld.m_rotMat = rot_from_world[i + 1];
+ fromParent.transform(spatVel[parent + 1], spatVel[i + 1]);
// now set vhat_i to its true value by doing
- // vhat_i += qidot * shat_i
- if(!m_useGlobalVelocities)
+ // vhat_i += qidot * shat_i
+ if (!m_useGlobalVelocities)
{
spatJointVel.setZero();
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
spatJointVel += m_links[i].m_axes[dof] * getJointVelMultiDof(i)[dof];
// remember vhat_i is really vhat_p(i) (but in current frame) at this point => we need to add velocity across the inboard joint
- spatVel[i+1] += spatJointVel;
+ spatVel[i + 1] += spatJointVel;
//
// vhat_i is vhat_p(i) transformed to local coors + the velocity across the i-th inboard joint
//spatVel[i+1] = fromParent * spatVel[parent+1] + spatJointVel;
-
}
else
{
- fromWorld.transformRotationOnly(m_links[i].m_absFrameTotVelocity, spatVel[i+1]);
+ fromWorld.transformRotationOnly(m_links[i].m_absFrameTotVelocity, spatVel[i + 1]);
fromWorld.transformRotationOnly(m_links[i].m_absFrameLocVelocity, spatJointVel);
}
- // we can now calculate chat_i
- spatVel[i+1].cross(spatJointVel, spatCoriolisAcc[i]);
+ // we can now calculate chat_i
+ spatVel[i + 1].cross(spatJointVel, spatCoriolisAcc[i]);
- // calculate zhat_i^A
+ // calculate zhat_i^A
//
- //external forces
- btVector3 linkAppliedForce = isConstraintPass? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce;
- btVector3 linkAppliedTorque =isConstraintPass ? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque;
-
- zeroAccSpatFrc[i+1].setVector(-(rot_from_world[i+1] * linkAppliedTorque), -(rot_from_world[i+1] * linkAppliedForce ));
-
+ //external forces
+ btVector3 linkAppliedForce = isConstraintPass ? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce;
+ btVector3 linkAppliedTorque = isConstraintPass ? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque;
+
+ zeroAccSpatFrc[i + 1].setVector(-(rot_from_world[i + 1] * linkAppliedTorque), -(rot_from_world[i + 1] * linkAppliedForce));
+
#if 0
{
@@ -913,27 +927,26 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
//
//adding damping terms (only)
btScalar linDampMult = 1., angDampMult = 1.;
- zeroAccSpatFrc[i+1].addVector(angDampMult * m_links[i].m_inertiaLocal * spatVel[i+1].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[i+1].getAngular().safeNorm()),
- linDampMult * m_links[i].m_mass * spatVel[i+1].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[i+1].getLinear().safeNorm()));
-
- // calculate Ihat_i^A
+ zeroAccSpatFrc[i + 1].addVector(angDampMult * m_links[i].m_inertiaLocal * spatVel[i + 1].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[i + 1].getAngular().safeNorm()),
+ linDampMult * m_links[i].m_mass * spatVel[i + 1].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[i + 1].getLinear().safeNorm()));
+
+ // calculate Ihat_i^A
//init the spatial AB inertia (it has the simple form thanks to choosing local body frames origins at their COMs)
- spatInertia[i+1].setMatrix( btMatrix3x3(0,0,0,0,0,0,0,0,0),
- //
- btMatrix3x3(m_links[i].m_mass, 0, 0,
- 0, m_links[i].m_mass, 0,
- 0, 0, m_links[i].m_mass),
- //
- btMatrix3x3(m_links[i].m_inertiaLocal[0], 0, 0,
- 0, m_links[i].m_inertiaLocal[1], 0,
- 0, 0, m_links[i].m_inertiaLocal[2])
- );
+ spatInertia[i + 1].setMatrix(btMatrix3x3(0, 0, 0, 0, 0, 0, 0, 0, 0),
+ //
+ btMatrix3x3(m_links[i].m_mass, 0, 0,
+ 0, m_links[i].m_mass, 0,
+ 0, 0, m_links[i].m_mass),
+ //
+ btMatrix3x3(m_links[i].m_inertiaLocal[0], 0, 0,
+ 0, m_links[i].m_inertiaLocal[1], 0,
+ 0, 0, m_links[i].m_inertiaLocal[2]));
//
//p += vhat x Ihat vhat - done in a simpler way
- if(m_useGyroTerm)
- zeroAccSpatFrc[i+1].addAngular(spatVel[i+1].getAngular().cross(m_links[i].m_inertiaLocal * spatVel[i+1].getAngular()));
- //
- zeroAccSpatFrc[i+1].addLinear(m_links[i].m_mass * spatVel[i+1].getAngular().cross(spatVel[i+1].getLinear()));
+ if (m_useGyroTerm)
+ zeroAccSpatFrc[i + 1].addAngular(spatVel[i + 1].getAngular().cross(m_links[i].m_inertiaLocal * spatVel[i + 1].getAngular()));
+ //
+ zeroAccSpatFrc[i + 1].addLinear(m_links[i].m_mass * spatVel[i + 1].getAngular().cross(spatVel[i + 1].getLinear()));
//btVector3 temp = m_links[i].m_mass * spatVel[i+1].getAngular().cross(spatVel[i+1].getLinear());
////clamp parent's omega
//btScalar parOmegaMod = temp.length();
@@ -944,52 +957,49 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
//printf("|zeroAccSpatFrc[%d]| = %.4f\n", i+1, temp.length());
//temp = spatCoriolisAcc[i].getLinear();
//printf("|spatCoriolisAcc[%d]| = %.4f\n", i+1, temp.length());
-
-
//printf("w[%d] = [%.4f %.4f %.4f]\n", i, vel_top_angular[i+1].x(), vel_top_angular[i+1].y(), vel_top_angular[i+1].z());
- //printf("v[%d] = [%.4f %.4f %.4f]\n", i, vel_bottom_linear[i+1].x(), vel_bottom_linear[i+1].y(), vel_bottom_linear[i+1].z());
+ //printf("v[%d] = [%.4f %.4f %.4f]\n", i, vel_bottom_linear[i+1].x(), vel_bottom_linear[i+1].y(), vel_bottom_linear[i+1].z());
//printf("c[%d] = [%.4f %.4f %.4f]\n", i, coriolis_bottom_linear[i].x(), coriolis_bottom_linear[i].y(), coriolis_bottom_linear[i].z());
- }
-
- // 'Downward' loop.
- // (part of TreeForwardDynamics in Mirtich.)
- for (int i = num_links - 1; i >= 0; --i)
+ }
+
+ // 'Downward' loop.
+ // (part of TreeForwardDynamics in Mirtich.)
+ for (int i = num_links - 1; i >= 0; --i)
{
const int parent = m_links[i].m_parent;
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
- hDof = spatInertia[i+1] * m_links[i].m_axes[dof];
+ hDof = spatInertia[i + 1] * m_links[i].m_axes[dof];
//
- Y[m_links[i].m_dofOffset + dof] = m_links[i].m_jointTorque[dof]
- - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i+1])
- - spatCoriolisAcc[i].dot(hDof);
-
+ Y[m_links[i].m_dofOffset + dof] = m_links[i].m_jointTorque[dof] - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i + 1]) - spatCoriolisAcc[i].dot(hDof);
}
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- {
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ {
btScalar *D_row = &D[dof * m_links[i].m_dofCount];
- for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
+ for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
{
const btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2];
D_row[dof2] = m_links[i].m_axes[dof].dot(hDof2);
}
}
- btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
- switch(m_links[i].m_jointType)
+ btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
+ switch (m_links[i].m_jointType)
{
case btMultibodyLink::ePrismatic:
case btMultibodyLink::eRevolute:
{
- if (D[0]>=SIMD_EPSILON)
+ if (D[0] >= SIMD_EPSILON)
{
invDi[0] = 1.0f / D[0];
- } else
+ }
+ else
{
invDi[0] = 0;
}
@@ -1002,10 +1012,10 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
const btMatrix3x3 invD3x3(D3x3.inverse());
//unroll the loop?
- for(int row = 0; row < 3; ++row)
+ for (int row = 0; row < 3; ++row)
{
- for(int col = 0; col < 3; ++col)
- {
+ for (int col = 0; col < 3; ++col)
+ {
invDi[row * 3 + col] = invD3x3[row][col];
}
}
@@ -1014,86 +1024,82 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
}
default:
{
-
}
}
//determine h*D^{-1}
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
spatForceVecTemps[dof].setZero();
- for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
- {
+ for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
+ {
const btSpatialForceVector &hDof2 = h[m_links[i].m_dofOffset + dof2];
- //
+ //
spatForceVecTemps[dof] += hDof2 * invDi[dof2 * m_links[i].m_dofCount + dof];
}
}
- dyadTemp = spatInertia[i+1];
+ dyadTemp = spatInertia[i + 1];
//determine (h*D^{-1}) * h^{T}
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- {
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ {
const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
dyadTemp -= symmetricSpatialOuterProduct(hDof, spatForceVecTemps[dof]);
}
- fromParent.transformInverse(dyadTemp, spatInertia[parent+1], btSpatialTransformationMatrix::Add);
-
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ fromParent.transformInverse(dyadTemp, spatInertia[parent + 1], btSpatialTransformationMatrix::Add);
+
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
invD_times_Y[dof] = 0.f;
- for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
+ for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
{
- invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2];
- }
+ invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2];
+ }
}
-
- spatForceVecTemps[0] = zeroAccSpatFrc[i+1] + spatInertia[i+1] * spatCoriolisAcc[i];
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- {
+ spatForceVecTemps[0] = zeroAccSpatFrc[i + 1] + spatInertia[i + 1] * spatCoriolisAcc[i];
+
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ {
const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
- spatForceVecTemps[0] += hDof * invD_times_Y[dof];
+ spatForceVecTemps[0] += hDof * invD_times_Y[dof];
}
-
+
fromParent.transformInverse(spatForceVecTemps[0], spatForceVecTemps[1]);
-
- zeroAccSpatFrc[parent+1] += spatForceVecTemps[1];
- }
+ zeroAccSpatFrc[parent + 1] += spatForceVecTemps[1];
+ }
- // Second 'upward' loop
- // (part of TreeForwardDynamics in Mirtich)
+ // Second 'upward' loop
+ // (part of TreeForwardDynamics in Mirtich)
- if (m_fixedBase)
+ if (m_fixedBase)
{
- spatAcc[0].setZero();
- }
- else
+ spatAcc[0].setZero();
+ }
+ else
{
- if (num_links > 0)
+ if (num_links > 0)
{
m_cachedInertiaValid = true;
m_cachedInertiaTopLeft = spatInertia[0].m_topLeftMat;
m_cachedInertiaTopRight = spatInertia[0].m_topRightMat;
m_cachedInertiaLowerLeft = spatInertia[0].m_bottomLeftMat;
- m_cachedInertiaLowerRight= spatInertia[0].m_topLeftMat.transpose();
+ m_cachedInertiaLowerRight = spatInertia[0].m_topLeftMat.transpose();
+ }
- }
-
solveImatrix(zeroAccSpatFrc[0], result);
spatAcc[0] = -result;
- }
-
-
- // now do the loop over the m_links
- for (int i = 0; i < num_links; ++i)
+ }
+
+ // now do the loop over the m_links
+ for (int i = 0; i < num_links; ++i)
{
// qdd = D^{-1} * (Y - h^{T}*apar) = (S^{T}*I*S)^{-1} * (tau - S^{T}*I*cor - S^{T}*zeroAccFrc - S^{T}*I*apar)
// a = apar + cor + Sqdd
@@ -1101,73 +1107,73 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
// qdd = D^{-1} * (Y - h^{T}*(apar+cor))
// a = apar + Sqdd
- const int parent = m_links[i].m_parent;
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ const int parent = m_links[i].m_parent;
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
+
+ fromParent.transform(spatAcc[parent + 1], spatAcc[i + 1]);
- fromParent.transform(spatAcc[parent+1], spatAcc[i+1]);
-
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
- //
- Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i+1].dot(hDof);
+ //
+ Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i + 1].dot(hDof);
}
- btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
+ btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
//D^{-1} * (Y - h^{T}*apar)
mulMatrix(invDi, Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]);
- spatAcc[i+1] += spatCoriolisAcc[i];
+ spatAcc[i + 1] += spatCoriolisAcc[i];
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- spatAcc[i+1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ spatAcc[i + 1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
if (m_links[i].m_jointFeedback)
{
m_internalNeedsJointFeedback = true;
- btVector3 angularBotVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_bottomVec;
- btVector3 linearTopVec = (spatInertia[i+1]*spatAcc[i+1]+zeroAccSpatFrc[i+1]).m_topVec;
+ btVector3 angularBotVec = (spatInertia[i + 1] * spatAcc[i + 1] + zeroAccSpatFrc[i + 1]).m_bottomVec;
+ btVector3 linearTopVec = (spatInertia[i + 1] * spatAcc[i + 1] + zeroAccSpatFrc[i + 1]).m_topVec;
- if (gJointFeedbackInJointFrame)
+ if (jointFeedbackInJointFrame)
{
//shift the reaction forces to the joint frame
//linear (force) component is the same
//shift the angular (torque, moment) component using the relative position, m_links[i].m_dVector
- angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector);
+ angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector);
}
-
- if (gJointFeedbackInWorldSpace)
+ if (jointFeedbackInWorldSpace)
{
if (isConstraintPass)
{
- m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec;
- m_links[i].m_jointFeedback->m_reactionForces.m_topVec += m_links[i].m_cachedWorldTransform.getBasis()*linearTopVec;
- } else
+ m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getBasis() * angularBotVec;
+ m_links[i].m_jointFeedback->m_reactionForces.m_topVec += m_links[i].m_cachedWorldTransform.getBasis() * linearTopVec;
+ }
+ else
{
- m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBasis()*angularBotVec;
- m_links[i].m_jointFeedback->m_reactionForces.m_topVec = m_links[i].m_cachedWorldTransform.getBasis()*linearTopVec;
+ m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBasis() * angularBotVec;
+ m_links[i].m_jointFeedback->m_reactionForces.m_topVec = m_links[i].m_cachedWorldTransform.getBasis() * linearTopVec;
}
- } else
+ }
+ else
{
if (isConstraintPass)
{
- m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec;
- m_links[i].m_jointFeedback->m_reactionForces.m_topVec += linearTopVec;
-
+ m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec;
+ m_links[i].m_jointFeedback->m_reactionForces.m_topVec += linearTopVec;
}
else
{
- m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec;
- m_links[i].m_jointFeedback->m_reactionForces.m_topVec = linearTopVec;
- }
- }
+ m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec;
+ m_links[i].m_jointFeedback->m_reactionForces.m_topVec = linearTopVec;
+ }
+ }
+ }
}
- }
-
- // transform base accelerations back to the world frame.
+ // transform base accelerations back to the world frame.
const btVector3 omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular();
output[0] = omegadot_out[0];
output[1] = omegadot_out[1];
@@ -1196,26 +1202,25 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
//printf("]\n");
/////////////////
- // Final step: add the accelerations (times dt) to the velocities.
+ // Final step: add the accelerations (times dt) to the velocities.
if (!isConstraintPass)
{
- if(dt > 0.)
- applyDeltaVeeMultiDof(output, dt);
-
+ if (dt > 0.)
+ applyDeltaVeeMultiDof(output, dt);
}
/////
//btScalar angularThres = 1;
- //btScalar maxAngVel = 0.;
+ //btScalar maxAngVel = 0.;
//bool scaleDown = 1.;
//for(int link = 0; link < m_links.size(); ++link)
- //{
+ //{
// if(spatVel[link+1].getAngular().length() > maxAngVel)
// {
// maxAngVel = spatVel[link+1].getAngular().length();
// scaleDown = angularThres / spatVel[link+1].getAngular().length();
// break;
- // }
+ // }
//}
//if(scaleDown != 1.)
@@ -1232,77 +1237,77 @@ void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar
/////
/////////////////////
- if(m_useGlobalVelocities)
+ if (m_useGlobalVelocities)
{
- for (int i = 0; i < num_links; ++i)
+ for (int i = 0; i < num_links; ++i)
{
const int parent = m_links[i].m_parent;
//rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis); /// <- done
//rot_from_world[i+1] = rot_from_parent[i+1] * rot_from_world[parent+1]; /// <- done
-
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
- fromWorld.m_rotMat = rot_from_world[i+1];
-
- // vhat_i = i_xhat_p(i) * vhat_p(i)
- fromParent.transform(spatVel[parent+1], spatVel[i+1]);
+
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ fromWorld.m_rotMat = rot_from_world[i + 1];
+
+ // vhat_i = i_xhat_p(i) * vhat_p(i)
+ fromParent.transform(spatVel[parent + 1], spatVel[i + 1]);
//nice alternative below (using operator *) but it generates temps
/////////////////////////////////////////////////////////////
// now set vhat_i to its true value by doing
- // vhat_i += qidot * shat_i
+ // vhat_i += qidot * shat_i
spatJointVel.setZero();
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
spatJointVel += m_links[i].m_axes[dof] * getJointVelMultiDof(i)[dof];
-
- // remember vhat_i is really vhat_p(i) (but in current frame) at this point => we need to add velocity across the inboard joint
- spatVel[i+1] += spatJointVel;
+ // remember vhat_i is really vhat_p(i) (but in current frame) at this point => we need to add velocity across the inboard joint
+ spatVel[i + 1] += spatJointVel;
- fromWorld.transformInverseRotationOnly(spatVel[i+1], m_links[i].m_absFrameTotVelocity);
+ fromWorld.transformInverseRotationOnly(spatVel[i + 1], m_links[i].m_absFrameTotVelocity);
fromWorld.transformInverseRotationOnly(spatJointVel, m_links[i].m_absFrameLocVelocity);
}
}
-
}
-
-
-void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, btScalar result[6]) const
+void btMultiBody::solveImatrix(const btVector3 &rhs_top, const btVector3 &rhs_bot, btScalar result[6]) const
{
int num_links = getNumLinks();
///solve I * x = rhs, so the result = invI * rhs
- if (num_links == 0)
+ if (num_links == 0)
{
// in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier
-
- if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON))
- {
- result[0] = rhs_bot[0] / m_baseInertia[0];
- result[1] = rhs_bot[1] / m_baseInertia[1];
- result[2] = rhs_bot[2] / m_baseInertia[2];
- } else
- {
- result[0] = 0;
- result[1] = 0;
- result[2] = 0;
- }
- if (m_baseMass>=SIMD_EPSILON)
- {
- result[3] = rhs_top[0] / m_baseMass;
- result[4] = rhs_top[1] / m_baseMass;
- result[5] = rhs_top[2] / m_baseMass;
- } else
- {
- result[3] = 0;
- result[4] = 0;
- result[5] = 0;
+
+ if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON))
+ {
+ result[0] = rhs_bot[0] / m_baseInertia[0];
+ result[1] = rhs_bot[1] / m_baseInertia[1];
+ result[2] = rhs_bot[2] / m_baseInertia[2];
+ }
+ else
+ {
+ result[0] = 0;
+ result[1] = 0;
+ result[2] = 0;
+ }
+ if (m_baseMass >= SIMD_EPSILON)
+ {
+ result[3] = rhs_top[0] / m_baseMass;
+ result[4] = rhs_top[1] / m_baseMass;
+ result[5] = rhs_top[2] / m_baseMass;
+ }
+ else
+ {
+ result[3] = 0;
+ result[4] = 0;
+ result[5] = 0;
+ }
}
- } else
+ else
{
if (!m_cachedInertiaValid)
{
- for (int i=0;i<6;i++)
+ for (int i = 0; i < 6; i++)
{
result[i] = 0.f;
}
@@ -1310,94 +1315,95 @@ void btMultiBody::solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bo
}
/// Special routine for calculating the inverse of a spatial inertia matrix
///the 6x6 matrix is stored as 4 blocks of 3x3 matrices
- btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse()*-1.f;
+ btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse() * -1.f;
btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv;
btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).inverse();
tmp = invIupper_right * m_cachedInertiaLowerRight;
btMatrix3x3 invI_upper_left = (tmp * Binv);
btMatrix3x3 invI_lower_right = (invI_upper_left).transpose();
- tmp = m_cachedInertiaTopLeft * invI_upper_left;
- tmp[0][0]-= 1.0;
- tmp[1][1]-= 1.0;
- tmp[2][2]-= 1.0;
+ tmp = m_cachedInertiaTopLeft * invI_upper_left;
+ tmp[0][0] -= 1.0;
+ tmp[1][1] -= 1.0;
+ tmp[2][2] -= 1.0;
btMatrix3x3 invI_lower_left = (Binv * tmp);
//multiply result = invI * rhs
{
- btVector3 vtop = invI_upper_left*rhs_top;
- btVector3 tmp;
- tmp = invIupper_right * rhs_bot;
- vtop += tmp;
- btVector3 vbot = invI_lower_left*rhs_top;
- tmp = invI_lower_right * rhs_bot;
- vbot += tmp;
- result[0] = vtop[0];
- result[1] = vtop[1];
- result[2] = vtop[2];
- result[3] = vbot[0];
- result[4] = vbot[1];
- result[5] = vbot[2];
+ btVector3 vtop = invI_upper_left * rhs_top;
+ btVector3 tmp;
+ tmp = invIupper_right * rhs_bot;
+ vtop += tmp;
+ btVector3 vbot = invI_lower_left * rhs_top;
+ tmp = invI_lower_right * rhs_bot;
+ vbot += tmp;
+ result[0] = vtop[0];
+ result[1] = vtop[1];
+ result[2] = vtop[2];
+ result[3] = vbot[0];
+ result[4] = vbot[1];
+ result[5] = vbot[2];
}
-
- }
+ }
}
void btMultiBody::solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const
{
int num_links = getNumLinks();
///solve I * x = rhs, so the result = invI * rhs
- if (num_links == 0)
+ if (num_links == 0)
{
// in the case of 0 m_links (i.e. a plain rigid body, not a multibody) rhs * invI is easier
if ((m_baseInertia[0] >= SIMD_EPSILON) && (m_baseInertia[1] >= SIMD_EPSILON) && (m_baseInertia[2] >= SIMD_EPSILON))
- {
- result.setAngular(rhs.getAngular() / m_baseInertia);
- } else
- {
- result.setAngular(btVector3(0,0,0));
- }
- if (m_baseMass>=SIMD_EPSILON)
- {
- result.setLinear(rhs.getLinear() / m_baseMass);
- } else
- {
- result.setLinear(btVector3(0,0,0));
- }
- } else
+ {
+ result.setAngular(rhs.getAngular() / m_baseInertia);
+ }
+ else
+ {
+ result.setAngular(btVector3(0, 0, 0));
+ }
+ if (m_baseMass >= SIMD_EPSILON)
+ {
+ result.setLinear(rhs.getLinear() / m_baseMass);
+ }
+ else
+ {
+ result.setLinear(btVector3(0, 0, 0));
+ }
+ }
+ else
{
/// Special routine for calculating the inverse of a spatial inertia matrix
///the 6x6 matrix is stored as 4 blocks of 3x3 matrices
if (!m_cachedInertiaValid)
{
- result.setLinear(btVector3(0,0,0));
- result.setAngular(btVector3(0,0,0));
- result.setVector(btVector3(0,0,0),btVector3(0,0,0));
+ result.setLinear(btVector3(0, 0, 0));
+ result.setAngular(btVector3(0, 0, 0));
+ result.setVector(btVector3(0, 0, 0), btVector3(0, 0, 0));
return;
}
- btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse()*-1.f;
+ btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse() * -1.f;
btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv;
btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).inverse();
tmp = invIupper_right * m_cachedInertiaLowerRight;
btMatrix3x3 invI_upper_left = (tmp * Binv);
btMatrix3x3 invI_lower_right = (invI_upper_left).transpose();
- tmp = m_cachedInertiaTopLeft * invI_upper_left;
- tmp[0][0]-= 1.0;
- tmp[1][1]-= 1.0;
- tmp[2][2]-= 1.0;
+ tmp = m_cachedInertiaTopLeft * invI_upper_left;
+ tmp[0][0] -= 1.0;
+ tmp[1][1] -= 1.0;
+ tmp[2][2] -= 1.0;
btMatrix3x3 invI_lower_left = (Binv * tmp);
//multiply result = invI * rhs
{
- btVector3 vtop = invI_upper_left*rhs.getLinear();
- btVector3 tmp;
- tmp = invIupper_right * rhs.getAngular();
- vtop += tmp;
- btVector3 vbot = invI_lower_left*rhs.getLinear();
- tmp = invI_lower_right * rhs.getAngular();
- vbot += tmp;
- result.setVector(vtop, vbot);
+ btVector3 vtop = invI_upper_left * rhs.getLinear();
+ btVector3 tmp;
+ tmp = invIupper_right * rhs.getAngular();
+ vtop += tmp;
+ btVector3 vbot = invI_lower_left * rhs.getLinear();
+ tmp = invI_lower_right * rhs.getAngular();
+ vbot += tmp;
+ result.setVector(vtop, vbot);
}
-
- }
+ }
}
void btMultiBody::mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const
@@ -1416,155 +1422,152 @@ void btMultiBody::mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, in
}
void btMultiBody::calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output,
- btAlignedObjectArray<btScalar> &scratch_r, btAlignedObjectArray<btVector3> &scratch_v) const
+ btAlignedObjectArray<btScalar> &scratch_r, btAlignedObjectArray<btVector3> &scratch_v) const
{
- // Temporary matrices/vectors -- use scratch space from caller
- // so that we don't have to keep reallocating every frame
+ // Temporary matrices/vectors -- use scratch space from caller
+ // so that we don't have to keep reallocating every frame
-
- int num_links = getNumLinks();
- scratch_r.resize(m_dofCount);
- scratch_v.resize(4*num_links + 4);
+ int num_links = getNumLinks();
+ scratch_r.resize(m_dofCount);
+ scratch_v.resize(4 * num_links + 4);
- btScalar * r_ptr = m_dofCount ? &scratch_r[0] : 0;
- btVector3 * v_ptr = &scratch_v[0];
+ btScalar *r_ptr = m_dofCount ? &scratch_r[0] : 0;
+ btVector3 *v_ptr = &scratch_v[0];
- // zhat_i^A (scratch space)
- btSpatialForceVector * zeroAccSpatFrc = (btSpatialForceVector *)v_ptr;
+ // zhat_i^A (scratch space)
+ btSpatialForceVector *zeroAccSpatFrc = (btSpatialForceVector *)v_ptr;
v_ptr += num_links * 2 + 2;
- // rot_from_parent (cached from calcAccelerations)
- const btMatrix3x3 * rot_from_parent = &m_matrixBuf[0];
+ // rot_from_parent (cached from calcAccelerations)
+ const btMatrix3x3 *rot_from_parent = &m_matrixBuf[0];
- // hhat (cached), accel (scratch)
- // hhat is NOT stored for the base (but ahat is)
- const btSpatialForceVector * h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
- btSpatialMotionVector * spatAcc = (btSpatialMotionVector *)v_ptr;
+ // hhat (cached), accel (scratch)
+ // hhat is NOT stored for the base (but ahat is)
+ const btSpatialForceVector *h = (btSpatialForceVector *)(m_dofCount > 0 ? &m_vectorBuf[0] : 0);
+ btSpatialMotionVector *spatAcc = (btSpatialMotionVector *)v_ptr;
v_ptr += num_links * 2 + 2;
- // Y_i (scratch), invD_i (cached)
- const btScalar * invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
- btScalar * Y = r_ptr;
+ // Y_i (scratch), invD_i (cached)
+ const btScalar *invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
+ btScalar *Y = r_ptr;
////////////////
//aux variables
- btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies
- btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel)
- btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough
- btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors
- btSpatialTransformationMatrix fromParent;
+ btScalar invD_times_Y[6]; //D^{-1} * Y [dofxdof x dofx1 = dofx1] <=> D^{-1} * u; better moved to buffers since it is recalced in calcAccelerationDeltasMultiDof; num_dof of btScalar would cover all bodies
+ btSpatialMotionVector result; //holds results of the SolveImatrix op; it is a spatial motion vector (accel)
+ btScalar Y_minus_hT_a[6]; //Y - h^{T} * a; it's dofx1 for each body so a single 6x1 temp is enough
+ btSpatialForceVector spatForceVecTemps[6]; //6 temporary spatial force vectors
+ btSpatialTransformationMatrix fromParent;
/////////////////
- // First 'upward' loop.
- // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich.
-
+ // First 'upward' loop.
+ // Combines CompTreeLinkVelocities and InitTreeLinks from Mirtich.
+
// Fill in zero_acc
- // -- set to force/torque on the base, zero otherwise
- if (m_fixedBase)
+ // -- set to force/torque on the base, zero otherwise
+ if (m_fixedBase)
+ {
+ zeroAccSpatFrc[0].setZero();
+ }
+ else
{
- zeroAccSpatFrc[0].setZero();
- } else
- {
//test forces
fromParent.m_rotMat = rot_from_parent[0];
- fromParent.transformRotationOnly(btSpatialForceVector(-force[0],-force[1],-force[2], -force[3],-force[4],-force[5]), zeroAccSpatFrc[0]);
- }
- for (int i = 0; i < num_links; ++i)
+ fromParent.transformRotationOnly(btSpatialForceVector(-force[0], -force[1], -force[2], -force[3], -force[4], -force[5]), zeroAccSpatFrc[0]);
+ }
+ for (int i = 0; i < num_links; ++i)
{
- zeroAccSpatFrc[i+1].setZero();
- }
+ zeroAccSpatFrc[i + 1].setZero();
+ }
// 'Downward' loop.
- // (part of TreeForwardDynamics in Mirtich.)
- for (int i = num_links - 1; i >= 0; --i)
+ // (part of TreeForwardDynamics in Mirtich.)
+ for (int i = num_links - 1; i >= 0; --i)
{
const int parent = m_links[i].m_parent;
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
- Y[m_links[i].m_dofOffset + dof] = force[6 + m_links[i].m_dofOffset + dof]
- - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i+1])
- ;
+ Y[m_links[i].m_dofOffset + dof] = force[6 + m_links[i].m_dofOffset + dof] - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i + 1]);
}
btVector3 in_top, in_bottom, out_top, out_bottom;
- const btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
-
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ const btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
+
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
invD_times_Y[dof] = 0.f;
- for(int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
+ for (int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
{
- invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2];
- }
+ invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] * Y[m_links[i].m_dofOffset + dof2];
+ }
}
-
- // Zp += pXi * (Zi + hi*Yi/Di)
- spatForceVecTemps[0] = zeroAccSpatFrc[i+1];
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ // Zp += pXi * (Zi + hi*Yi/Di)
+ spatForceVecTemps[0] = zeroAccSpatFrc[i + 1];
+
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
//
- spatForceVecTemps[0] += hDof * invD_times_Y[dof];
+ spatForceVecTemps[0] += hDof * invD_times_Y[dof];
}
-
fromParent.transformInverse(spatForceVecTemps[0], spatForceVecTemps[1]);
-
- zeroAccSpatFrc[parent+1] += spatForceVecTemps[1];
- }
-
- // ptr to the joint accel part of the output
- btScalar * joint_accel = output + 6;
+ zeroAccSpatFrc[parent + 1] += spatForceVecTemps[1];
+ }
- // Second 'upward' loop
- // (part of TreeForwardDynamics in Mirtich)
+ // ptr to the joint accel part of the output
+ btScalar *joint_accel = output + 6;
- if (m_fixedBase)
+ // Second 'upward' loop
+ // (part of TreeForwardDynamics in Mirtich)
+
+ if (m_fixedBase)
{
- spatAcc[0].setZero();
- }
- else
+ spatAcc[0].setZero();
+ }
+ else
{
solveImatrix(zeroAccSpatFrc[0], result);
spatAcc[0] = -result;
+ }
- }
-
- // now do the loop over the m_links
- for (int i = 0; i < num_links; ++i)
+ // now do the loop over the m_links
+ for (int i = 0; i < num_links; ++i)
{
- const int parent = m_links[i].m_parent;
- fromParent.m_rotMat = rot_from_parent[i+1]; fromParent.m_trnVec = m_links[i].m_cachedRVector;
+ const int parent = m_links[i].m_parent;
+ fromParent.m_rotMat = rot_from_parent[i + 1];
+ fromParent.m_trnVec = m_links[i].m_cachedRVector;
- fromParent.transform(spatAcc[parent+1], spatAcc[i+1]);
-
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ fromParent.transform(spatAcc[parent + 1], spatAcc[i + 1]);
+
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
{
const btSpatialForceVector &hDof = h[m_links[i].m_dofOffset + dof];
- //
- Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i+1].dot(hDof);
+ //
+ Y_minus_hT_a[dof] = Y[m_links[i].m_dofOffset + dof] - spatAcc[i + 1].dot(hDof);
}
- const btScalar *invDi = &invD[m_links[i].m_dofOffset*m_links[i].m_dofOffset];
- mulMatrix(const_cast<btScalar*>(invDi), Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]);
+ const btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
+ mulMatrix(const_cast<btScalar *>(invDi), Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]);
- for(int dof = 0; dof < m_links[i].m_dofCount; ++dof)
- spatAcc[i+1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
- }
+ for (int dof = 0; dof < m_links[i].m_dofCount; ++dof)
+ spatAcc[i + 1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
+ }
- // transform base accelerations back to the world frame.
- btVector3 omegadot_out;
- omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular();
+ // transform base accelerations back to the world frame.
+ btVector3 omegadot_out;
+ omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].getAngular();
output[0] = omegadot_out[0];
output[1] = omegadot_out[1];
output[2] = omegadot_out[2];
- btVector3 vdot_out;
- vdot_out = rot_from_parent[0].transpose() * spatAcc[0].getLinear();
+ btVector3 vdot_out;
+ vdot_out = rot_from_parent[0].transpose() * spatAcc[0].getLinear();
output[3] = vdot_out[0];
output[4] = vdot_out[1];
output[5] = vdot_out[2];
@@ -1577,19 +1580,16 @@ void btMultiBody::calcAccelerationDeltasMultiDof(const btScalar *force, btScalar
/////////////////
}
-
-
-
void btMultiBody::stepPositionsMultiDof(btScalar dt, btScalar *pq, btScalar *pqd)
-{
+{
int num_links = getNumLinks();
- // step position by adding dt * velocity
- //btVector3 v = getBaseVel();
- //m_basePos += dt * v;
+ // step position by adding dt * velocity
+ //btVector3 v = getBaseVel();
+ //m_basePos += dt * v;
//
btScalar *pBasePos = (pq ? &pq[4] : m_basePos);
- btScalar *pBaseVel = (pqd ? &pqd[3] : &m_realBuf[3]); //note: the !pqd case assumes m_realBuf holds with base velocity at 3,4,5 (should be wrapped for safety)
- //
+ btScalar *pBaseVel = (pqd ? &pqd[3] : &m_realBuf[3]); //note: the !pqd case assumes m_realBuf holds with base velocity at 3,4,5 (should be wrapped for safety)
+ //
pBasePos[0] += dt * pBaseVel[0];
pBasePos[1] += dt * pBaseVel[1];
pBasePos[2] += dt * pBaseVel[2];
@@ -1599,92 +1599,98 @@ void btMultiBody::stepPositionsMultiDof(btScalar dt, btScalar *pq, btScalar *pqd
struct
{
//"exponential map" based on btTransformUtil::integrateTransform(..)
- void operator() (const btVector3 &omega, btQuaternion &quat, bool baseBody, btScalar dt)
+ void operator()(const btVector3 &omega, btQuaternion &quat, bool baseBody, btScalar dt)
{
//baseBody => quat is alias and omega is global coor
- //!baseBody => quat is alibi and omega is local coor
-
+ //!baseBody => quat is alibi and omega is local coor
+
btVector3 axis;
btVector3 angvel;
- if(!baseBody)
- angvel = quatRotate(quat, omega); //if quat is not m_baseQuat, it is alibi => ok
+ if (!baseBody)
+ angvel = quatRotate(quat, omega); //if quat is not m_baseQuat, it is alibi => ok
else
angvel = omega;
-
- btScalar fAngle = angvel.length();
+
+ btScalar fAngle = angvel.length();
//limit the angular motion
if (fAngle * dt > ANGULAR_MOTION_THRESHOLD)
{
- fAngle = btScalar(0.5)*SIMD_HALF_PI / dt;
+ fAngle = btScalar(0.5) * SIMD_HALF_PI / dt;
}
- if ( fAngle < btScalar(0.001) )
+ if (fAngle < btScalar(0.001))
{
// use Taylor's expansions of sync function
- axis = angvel*( btScalar(0.5)*dt-(dt*dt*dt)*(btScalar(0.020833333333))*fAngle*fAngle );
+ axis = angvel * (btScalar(0.5) * dt - (dt * dt * dt) * (btScalar(0.020833333333)) * fAngle * fAngle);
}
else
{
// sync(fAngle) = sin(c*fAngle)/t
- axis = angvel*( btSin(btScalar(0.5)*fAngle*dt)/fAngle );
+ axis = angvel * (btSin(btScalar(0.5) * fAngle * dt) / fAngle);
}
-
- if(!baseBody)
- quat = btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat;
- else
- quat = quat * btQuaternion(-axis.x(),-axis.y(),-axis.z(),btCos( fAngle*dt*btScalar(0.5) ));
- //equivalent to: quat = (btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat.inverse()).inverse();
-
+
+ if (!baseBody)
+ quat = btQuaternion(axis.x(), axis.y(), axis.z(), btCos(fAngle * dt * btScalar(0.5))) * quat;
+ else
+ quat = quat * btQuaternion(-axis.x(), -axis.y(), -axis.z(), btCos(fAngle * dt * btScalar(0.5)));
+ //equivalent to: quat = (btQuaternion(axis.x(),axis.y(),axis.z(),btCos( fAngle*dt*btScalar(0.5) )) * quat.inverse()).inverse();
+
quat.normalize();
}
} pQuatUpdateFun;
///////////////////////////////
//pQuatUpdateFun(getBaseOmega(), m_baseQuat, true, dt);
- //
- btScalar *pBaseQuat = pq ? pq : m_baseQuat;
- btScalar *pBaseOmega = pqd ? pqd : &m_realBuf[0]; //note: the !pqd case assumes m_realBuf starts with base omega (should be wrapped for safety)
//
- btQuaternion baseQuat; baseQuat.setValue(pBaseQuat[0], pBaseQuat[1], pBaseQuat[2], pBaseQuat[3]);
- btVector3 baseOmega; baseOmega.setValue(pBaseOmega[0], pBaseOmega[1], pBaseOmega[2]);
+ btScalar *pBaseQuat = pq ? pq : m_baseQuat;
+ btScalar *pBaseOmega = pqd ? pqd : &m_realBuf[0]; //note: the !pqd case assumes m_realBuf starts with base omega (should be wrapped for safety)
+ //
+ btQuaternion baseQuat;
+ baseQuat.setValue(pBaseQuat[0], pBaseQuat[1], pBaseQuat[2], pBaseQuat[3]);
+ btVector3 baseOmega;
+ baseOmega.setValue(pBaseOmega[0], pBaseOmega[1], pBaseOmega[2]);
pQuatUpdateFun(baseOmega, baseQuat, true, dt);
pBaseQuat[0] = baseQuat.x();
pBaseQuat[1] = baseQuat.y();
pBaseQuat[2] = baseQuat.z();
pBaseQuat[3] = baseQuat.w();
-
//printf("pBaseOmega = %.4f %.4f %.4f\n", pBaseOmega->x(), pBaseOmega->y(), pBaseOmega->z());
//printf("pBaseVel = %.4f %.4f %.4f\n", pBaseVel->x(), pBaseVel->y(), pBaseVel->z());
//printf("baseQuat = %.4f %.4f %.4f %.4f\n", pBaseQuat->x(), pBaseQuat->y(), pBaseQuat->z(), pBaseQuat->w());
- if(pq)
+ if (pq)
pq += 7;
- if(pqd)
+ if (pqd)
pqd += 6;
// Finally we can update m_jointPos for each of the m_links
- for (int i = 0; i < num_links; ++i)
+ for (int i = 0; i < num_links; ++i)
{
- btScalar *pJointPos = (pq ? pq : &m_links[i].m_jointPos[0]);
+ btScalar *pJointPos = (pq ? pq : &m_links[i].m_jointPos[0]);
btScalar *pJointVel = (pqd ? pqd : getJointVelMultiDof(i));
- switch(m_links[i].m_jointType)
+ switch (m_links[i].m_jointType)
{
case btMultibodyLink::ePrismatic:
case btMultibodyLink::eRevolute:
{
- btScalar jointVel = pJointVel[0];
+ btScalar jointVel = pJointVel[0];
pJointPos[0] += dt * jointVel;
break;
}
case btMultibodyLink::eSpherical:
{
- btVector3 jointVel; jointVel.setValue(pJointVel[0], pJointVel[1], pJointVel[2]);
- btQuaternion jointOri; jointOri.setValue(pJointPos[0], pJointPos[1], pJointPos[2], pJointPos[3]);
+ btVector3 jointVel;
+ jointVel.setValue(pJointVel[0], pJointVel[1], pJointVel[2]);
+ btQuaternion jointOri;
+ jointOri.setValue(pJointPos[0], pJointPos[1], pJointPos[2], pJointPos[3]);
pQuatUpdateFun(jointVel, jointOri, false, dt);
- pJointPos[0] = jointOri.x(); pJointPos[1] = jointOri.y(); pJointPos[2] = jointOri.z(); pJointPos[3] = jointOri.w();
+ pJointPos[0] = jointOri.x();
+ pJointPos[1] = jointOri.y();
+ pJointPos[2] = jointOri.z();
+ pJointPos[3] = jointOri.w();
break;
}
case btMultibodyLink::ePlanar:
@@ -1701,122 +1707,135 @@ void btMultiBody::stepPositionsMultiDof(btScalar dt, btScalar *pq, btScalar *pqd
default:
{
}
-
}
m_links[i].updateCacheMultiDof(pq);
- if(pq)
+ if (pq)
pq += m_links[i].m_posVarCount;
- if(pqd)
+ if (pqd)
pqd += m_links[i].m_dofCount;
- }
+ }
}
void btMultiBody::fillConstraintJacobianMultiDof(int link,
- const btVector3 &contact_point,
- const btVector3 &normal_ang,
- const btVector3 &normal_lin,
- btScalar *jac,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m) const
-{
- // temporary space
+ const btVector3 &contact_point,
+ const btVector3 &normal_ang,
+ const btVector3 &normal_lin,
+ btScalar *jac,
+ btAlignedObjectArray<btScalar> &scratch_r1,
+ btAlignedObjectArray<btVector3> &scratch_v,
+ btAlignedObjectArray<btMatrix3x3> &scratch_m) const
+{
+ // temporary space
int num_links = getNumLinks();
int m_dofCount = getNumDofs();
- scratch_v.resize(3*num_links + 3); //(num_links + base) offsets + (num_links + base) normals_lin + (num_links + base) normals_ang
- scratch_m.resize(num_links + 1);
-
- btVector3 * v_ptr = &scratch_v[0];
- btVector3 * p_minus_com_local = v_ptr; v_ptr += num_links + 1;
- btVector3 * n_local_lin = v_ptr; v_ptr += num_links + 1;
- btVector3 * n_local_ang = v_ptr; v_ptr += num_links + 1;
- btAssert(v_ptr - &scratch_v[0] == scratch_v.size());
-
- scratch_r.resize(m_dofCount);
- btScalar * results = m_dofCount > 0 ? &scratch_r[0] : 0;
-
- btMatrix3x3 * rot_from_world = &scratch_m[0];
+ scratch_v.resize(3 * num_links + 3); //(num_links + base) offsets + (num_links + base) normals_lin + (num_links + base) normals_ang
+ scratch_m.resize(num_links + 1);
+
+ btVector3 *v_ptr = &scratch_v[0];
+ btVector3 *p_minus_com_local = v_ptr;
+ v_ptr += num_links + 1;
+ btVector3 *n_local_lin = v_ptr;
+ v_ptr += num_links + 1;
+ btVector3 *n_local_ang = v_ptr;
+ v_ptr += num_links + 1;
+ btAssert(v_ptr - &scratch_v[0] == scratch_v.size());
+
+ //scratch_r.resize(m_dofCount);
+ //btScalar *results = m_dofCount > 0 ? &scratch_r[0] : 0;
+
+ scratch_r1.resize(m_dofCount+num_links);
+ btScalar * results = m_dofCount > 0 ? &scratch_r1[0] : 0;
+ btScalar* links = num_links? &scratch_r1[m_dofCount] : 0;
+ int numLinksChildToRoot=0;
+ int l = link;
+ while (l != -1)
+ {
+ links[numLinksChildToRoot++]=l;
+ l = m_links[l].m_parent;
+ }
+
+ btMatrix3x3 *rot_from_world = &scratch_m[0];
- const btVector3 p_minus_com_world = contact_point - m_basePos;
- const btVector3 &normal_lin_world = normal_lin; //convenience
+ const btVector3 p_minus_com_world = contact_point - m_basePos;
+ const btVector3 &normal_lin_world = normal_lin; //convenience
const btVector3 &normal_ang_world = normal_ang;
- rot_from_world[0] = btMatrix3x3(m_baseQuat);
-
- // omega coeffients first.
- btVector3 omega_coeffs_world;
- omega_coeffs_world = p_minus_com_world.cross(normal_lin_world);
+ rot_from_world[0] = btMatrix3x3(m_baseQuat);
+
+ // omega coeffients first.
+ btVector3 omega_coeffs_world;
+ omega_coeffs_world = p_minus_com_world.cross(normal_lin_world);
jac[0] = omega_coeffs_world[0] + normal_ang_world[0];
jac[1] = omega_coeffs_world[1] + normal_ang_world[1];
jac[2] = omega_coeffs_world[2] + normal_ang_world[2];
- // then v coefficients
- jac[3] = normal_lin_world[0];
- jac[4] = normal_lin_world[1];
- jac[5] = normal_lin_world[2];
+ // then v coefficients
+ jac[3] = normal_lin_world[0];
+ jac[4] = normal_lin_world[1];
+ jac[5] = normal_lin_world[2];
//create link-local versions of p_minus_com and normal
p_minus_com_local[0] = rot_from_world[0] * p_minus_com_world;
- n_local_lin[0] = rot_from_world[0] * normal_lin_world;
+ n_local_lin[0] = rot_from_world[0] * normal_lin_world;
n_local_ang[0] = rot_from_world[0] * normal_ang_world;
- // Set remaining jac values to zero for now.
- for (int i = 6; i < 6 + m_dofCount; ++i)
+ // Set remaining jac values to zero for now.
+ for (int i = 6; i < 6 + m_dofCount; ++i)
{
- jac[i] = 0;
- }
-
- // Qdot coefficients, if necessary.
- if (num_links > 0 && link > -1) {
-
- // TODO: speed this up -- don't calculate for m_links we don't need.
- // (Also, we are making 3 separate calls to this function, for the normal & the 2 friction directions,
- // which is resulting in repeated work being done...)
-
- // calculate required normals & positions in the local frames.
- for (int i = 0; i < num_links; ++i) {
+ jac[i] = 0;
+ }
- // transform to local frame
- const int parent = m_links[i].m_parent;
- const btMatrix3x3 mtx(m_links[i].m_cachedRotParentToThis);
- rot_from_world[i+1] = mtx * rot_from_world[parent+1];
+ // Qdot coefficients, if necessary.
+ if (num_links > 0 && link > -1)
+ {
+ // TODO: (Also, we are making 3 separate calls to this function, for the normal & the 2 friction directions,
+ // which is resulting in repeated work being done...)
+
+ // calculate required normals & positions in the local frames.
+ for (int a = 0; a < numLinksChildToRoot; a++)
+ {
+ int i = links[numLinksChildToRoot-1-a];
+ // transform to local frame
+ const int parent = m_links[i].m_parent;
+ const btMatrix3x3 mtx(m_links[i].m_cachedRotParentToThis);
+ rot_from_world[i + 1] = mtx * rot_from_world[parent + 1];
- n_local_lin[i+1] = mtx * n_local_lin[parent+1];
- n_local_ang[i+1] = mtx * n_local_ang[parent+1];
- p_minus_com_local[i+1] = mtx * p_minus_com_local[parent+1] - m_links[i].m_cachedRVector;
+ n_local_lin[i + 1] = mtx * n_local_lin[parent + 1];
+ n_local_ang[i + 1] = mtx * n_local_ang[parent + 1];
+ p_minus_com_local[i + 1] = mtx * p_minus_com_local[parent + 1] - m_links[i].m_cachedRVector;
// calculate the jacobian entry
- switch(m_links[i].m_jointType)
+ switch (m_links[i].m_jointType)
{
case btMultibodyLink::eRevolute:
{
- results[m_links[i].m_dofOffset] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(0));
- results[m_links[i].m_dofOffset] += n_local_ang[i+1].dot(m_links[i].getAxisTop(0));
+ results[m_links[i].m_dofOffset] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(0));
+ results[m_links[i].m_dofOffset] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(0));
break;
}
case btMultibodyLink::ePrismatic:
{
- results[m_links[i].m_dofOffset] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(0));
+ results[m_links[i].m_dofOffset] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(0));
break;
}
case btMultibodyLink::eSpherical:
{
- results[m_links[i].m_dofOffset + 0] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(0));
- results[m_links[i].m_dofOffset + 1] = n_local_lin[i+1].dot(m_links[i].getAxisTop(1).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(1));
- results[m_links[i].m_dofOffset + 2] = n_local_lin[i+1].dot(m_links[i].getAxisTop(2).cross(p_minus_com_local[i+1]) + m_links[i].getAxisBottom(2));
-
- results[m_links[i].m_dofOffset + 0] += n_local_ang[i+1].dot(m_links[i].getAxisTop(0));
- results[m_links[i].m_dofOffset + 1] += n_local_ang[i+1].dot(m_links[i].getAxisTop(1));
- results[m_links[i].m_dofOffset + 2] += n_local_ang[i+1].dot(m_links[i].getAxisTop(2));
+ results[m_links[i].m_dofOffset + 0] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(0));
+ results[m_links[i].m_dofOffset + 1] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(1).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(1));
+ results[m_links[i].m_dofOffset + 2] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(2).cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(2));
+
+ results[m_links[i].m_dofOffset + 0] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(0));
+ results[m_links[i].m_dofOffset + 1] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(1));
+ results[m_links[i].m_dofOffset + 2] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(2));
break;
}
case btMultibodyLink::ePlanar:
{
- results[m_links[i].m_dofOffset + 0] = n_local_lin[i+1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i+1]));// + m_links[i].getAxisBottom(0));
- results[m_links[i].m_dofOffset + 1] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(1));
- results[m_links[i].m_dofOffset + 2] = n_local_lin[i+1].dot(m_links[i].getAxisBottom(2));
+ results[m_links[i].m_dofOffset + 0] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).cross(p_minus_com_local[i + 1])); // + m_links[i].getAxisBottom(0));
+ results[m_links[i].m_dofOffset + 1] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(1));
+ results[m_links[i].m_dofOffset + 2] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(2));
break;
}
@@ -1824,269 +1843,260 @@ void btMultiBody::fillConstraintJacobianMultiDof(int link,
{
}
}
-
- }
+ }
- // Now copy through to output.
+ // Now copy through to output.
//printf("jac[%d] = ", link);
- while (link != -1)
+ while (link != -1)
{
- for(int dof = 0; dof < m_links[link].m_dofCount; ++dof)
+ for (int dof = 0; dof < m_links[link].m_dofCount; ++dof)
{
jac[6 + m_links[link].m_dofOffset + dof] = results[m_links[link].m_dofOffset + dof];
//printf("%.2f\t", jac[6 + m_links[link].m_dofOffset + dof]);
}
-
+
link = m_links[link].m_parent;
- }
+ }
//printf("]\n");
- }
+ }
}
-
void btMultiBody::wakeUp()
{
m_sleepTimer = 0;
- m_awake = true;
+ m_awake = true;
}
void btMultiBody::goToSleep()
{
- m_awake = false;
+ m_awake = false;
}
void btMultiBody::checkMotionAndSleepIfRequired(btScalar timestep)
{
extern bool gDisableDeactivation;
- if (!m_canSleep || gDisableDeactivation)
+ if (!m_canSleep || gDisableDeactivation)
{
m_awake = true;
m_sleepTimer = 0;
return;
}
- // motion is computed as omega^2 + v^2 + (sum of squares of joint velocities)
- btScalar motion = 0;
+ // motion is computed as omega^2 + v^2 + (sum of squares of joint velocities)
+ btScalar motion = 0;
{
- for (int i = 0; i < 6 + m_dofCount; ++i)
+ for (int i = 0; i < 6 + m_dofCount; ++i)
motion += m_realBuf[i] * m_realBuf[i];
}
-
-
- if (motion < SLEEP_EPSILON) {
- m_sleepTimer += timestep;
- if (m_sleepTimer > SLEEP_TIMEOUT) {
- goToSleep();
- }
- } else {
- m_sleepTimer = 0;
+
+ if (motion < SLEEP_EPSILON)
+ {
+ m_sleepTimer += timestep;
+ if (m_sleepTimer > SLEEP_TIMEOUT)
+ {
+ goToSleep();
+ }
+ }
+ else
+ {
+ m_sleepTimer = 0;
if (!m_awake)
wakeUp();
- }
+ }
}
-
-void btMultiBody::forwardKinematics(btAlignedObjectArray<btQuaternion>& world_to_local,btAlignedObjectArray<btVector3>& local_origin)
+void btMultiBody::forwardKinematics(btAlignedObjectArray<btQuaternion> &world_to_local, btAlignedObjectArray<btVector3> &local_origin)
{
-
int num_links = getNumLinks();
// Cached 3x3 rotation matrices from parent frame to this frame.
- btMatrix3x3* rot_from_parent =(btMatrix3x3 *) &m_matrixBuf[0];
+ btMatrix3x3 *rot_from_parent = (btMatrix3x3 *)&m_matrixBuf[0];
- rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!?
-
- for (int i = 0; i < num_links; ++i)
+ rot_from_parent[0] = btMatrix3x3(m_baseQuat); //m_baseQuat assumed to be alias!?
+
+ for (int i = 0; i < num_links; ++i)
{
- rot_from_parent[i+1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
+ rot_from_parent[i + 1] = btMatrix3x3(m_links[i].m_cachedRotParentToThis);
}
-
+
int nLinks = getNumLinks();
///base + num m_links
- world_to_local.resize(nLinks+1);
- local_origin.resize(nLinks+1);
+ world_to_local.resize(nLinks + 1);
+ local_origin.resize(nLinks + 1);
world_to_local[0] = getWorldToBaseRot();
local_origin[0] = getBasePos();
-
- for (int k=0;k<getNumLinks();k++)
+
+ for (int k = 0; k < getNumLinks(); k++)
{
const int parent = getParent(k);
- world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1];
- local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , getRVector(k)));
+ world_to_local[k + 1] = getParentToLocalRot(k) * world_to_local[parent + 1];
+ local_origin[k + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[k + 1].inverse(), getRVector(k)));
}
- for (int link=0;link<getNumLinks();link++)
+ for (int link = 0; link < getNumLinks(); link++)
{
- int index = link+1;
+ int index = link + 1;
btVector3 posr = local_origin[index];
- btScalar quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()};
+ btScalar quat[4] = {-world_to_local[index].x(), -world_to_local[index].y(), -world_to_local[index].z(), world_to_local[index].w()};
btTransform tr;
tr.setIdentity();
tr.setOrigin(posr);
- tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
+ tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
getLink(link).m_cachedWorldTransform = tr;
-
}
-
}
-void btMultiBody::updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion>& world_to_local,btAlignedObjectArray<btVector3>& local_origin)
+void btMultiBody::updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion> &world_to_local, btAlignedObjectArray<btVector3> &local_origin)
{
- world_to_local.resize(getNumLinks()+1);
- local_origin.resize(getNumLinks()+1);
-
+ world_to_local.resize(getNumLinks() + 1);
+ local_origin.resize(getNumLinks() + 1);
+
world_to_local[0] = getWorldToBaseRot();
local_origin[0] = getBasePos();
-
+
if (getBaseCollider())
{
btVector3 posr = local_origin[0];
// float pos[4]={posr.x(),posr.y(),posr.z(),1};
- btScalar quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
+ btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
btTransform tr;
tr.setIdentity();
tr.setOrigin(posr);
- tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
-
+ tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
+
getBaseCollider()->setWorldTransform(tr);
-
}
-
- for (int k=0;k<getNumLinks();k++)
+
+ for (int k = 0; k < getNumLinks(); k++)
{
const int parent = getParent(k);
- world_to_local[k+1] = getParentToLocalRot(k) * world_to_local[parent+1];
- local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , getRVector(k)));
+ world_to_local[k + 1] = getParentToLocalRot(k) * world_to_local[parent + 1];
+ local_origin[k + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[k + 1].inverse(), getRVector(k)));
}
-
-
- for (int m=0;m<getNumLinks();m++)
+
+ for (int m = 0; m < getNumLinks(); m++)
{
- btMultiBodyLinkCollider* col = getLink(m).m_collider;
+ btMultiBodyLinkCollider *col = getLink(m).m_collider;
if (col)
{
int link = col->m_link;
btAssert(link == m);
-
- int index = link+1;
-
+
+ int index = link + 1;
+
btVector3 posr = local_origin[index];
// float pos[4]={posr.x(),posr.y(),posr.z(),1};
- btScalar quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()};
+ btScalar quat[4] = {-world_to_local[index].x(), -world_to_local[index].y(), -world_to_local[index].z(), world_to_local[index].w()};
btTransform tr;
tr.setIdentity();
tr.setOrigin(posr);
- tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
-
+ tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
+
col->setWorldTransform(tr);
}
}
}
-int btMultiBody::calculateSerializeBufferSize() const
+int btMultiBody::calculateSerializeBufferSize() const
{
int sz = sizeof(btMultiBodyData);
return sz;
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btMultiBody::serialize(void* dataBuffer, class btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char *btMultiBody::serialize(void *dataBuffer, class btSerializer *serializer) const
{
- btMultiBodyData* mbd = (btMultiBodyData*) dataBuffer;
- getBasePos().serialize(mbd->m_baseWorldPosition);
- getWorldToBaseRot().inverse().serialize(mbd->m_baseWorldOrientation);
- getBaseVel().serialize(mbd->m_baseLinearVelocity);
- getBaseOmega().serialize(mbd->m_baseAngularVelocity);
-
- mbd->m_baseMass = this->getBaseMass();
- getBaseInertia().serialize(mbd->m_baseInertia);
+ btMultiBodyData *mbd = (btMultiBodyData *)dataBuffer;
+ getBasePos().serialize(mbd->m_baseWorldPosition);
+ getWorldToBaseRot().inverse().serialize(mbd->m_baseWorldOrientation);
+ getBaseVel().serialize(mbd->m_baseLinearVelocity);
+ getBaseOmega().serialize(mbd->m_baseAngularVelocity);
+
+ mbd->m_baseMass = this->getBaseMass();
+ getBaseInertia().serialize(mbd->m_baseInertia);
+ {
+ char *name = (char *)serializer->findNameForPointer(m_baseName);
+ mbd->m_baseName = (char *)serializer->getUniquePointer(name);
+ if (mbd->m_baseName)
{
- char* name = (char*) serializer->findNameForPointer(m_baseName);
- mbd->m_baseName = (char*)serializer->getUniquePointer(name);
- if (mbd->m_baseName)
- {
- serializer->serializeName(name);
- }
+ serializer->serializeName(name);
}
- mbd->m_numLinks = this->getNumLinks();
- if (mbd->m_numLinks)
+ }
+ mbd->m_numLinks = this->getNumLinks();
+ if (mbd->m_numLinks)
+ {
+ int sz = sizeof(btMultiBodyLinkData);
+ int numElem = mbd->m_numLinks;
+ btChunk *chunk = serializer->allocate(sz, numElem);
+ btMultiBodyLinkData *memPtr = (btMultiBodyLinkData *)chunk->m_oldPtr;
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- int sz = sizeof(btMultiBodyLinkData);
- int numElem = mbd->m_numLinks;
- btChunk* chunk = serializer->allocate(sz,numElem);
- btMultiBodyLinkData* memPtr = (btMultiBodyLinkData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ memPtr->m_jointType = getLink(i).m_jointType;
+ memPtr->m_dofCount = getLink(i).m_dofCount;
+ memPtr->m_posVarCount = getLink(i).m_posVarCount;
+
+ getLink(i).m_inertiaLocal.serialize(memPtr->m_linkInertia);
+
+ getLink(i).m_absFrameTotVelocity.m_topVec.serialize(memPtr->m_absFrameTotVelocityTop);
+ getLink(i).m_absFrameTotVelocity.m_bottomVec.serialize(memPtr->m_absFrameTotVelocityBottom);
+ getLink(i).m_absFrameLocVelocity.m_topVec.serialize(memPtr->m_absFrameLocVelocityTop);
+ getLink(i).m_absFrameLocVelocity.m_bottomVec.serialize(memPtr->m_absFrameLocVelocityBottom);
+
+ memPtr->m_linkMass = getLink(i).m_mass;
+ memPtr->m_parentIndex = getLink(i).m_parent;
+ memPtr->m_jointDamping = getLink(i).m_jointDamping;
+ memPtr->m_jointFriction = getLink(i).m_jointFriction;
+ memPtr->m_jointLowerLimit = getLink(i).m_jointLowerLimit;
+ memPtr->m_jointUpperLimit = getLink(i).m_jointUpperLimit;
+ memPtr->m_jointMaxForce = getLink(i).m_jointMaxForce;
+ memPtr->m_jointMaxVelocity = getLink(i).m_jointMaxVelocity;
+
+ getLink(i).m_eVector.serialize(memPtr->m_parentComToThisPivotOffset);
+ getLink(i).m_dVector.serialize(memPtr->m_thisPivotToThisComOffset);
+ getLink(i).m_zeroRotParentToThis.serialize(memPtr->m_zeroRotParentToThis);
+ btAssert(memPtr->m_dofCount <= 3);
+ for (int dof = 0; dof < getLink(i).m_dofCount; dof++)
{
+ getLink(i).getAxisBottom(dof).serialize(memPtr->m_jointAxisBottom[dof]);
+ getLink(i).getAxisTop(dof).serialize(memPtr->m_jointAxisTop[dof]);
- memPtr->m_jointType = getLink(i).m_jointType;
- memPtr->m_dofCount = getLink(i).m_dofCount;
- memPtr->m_posVarCount = getLink(i).m_posVarCount;
-
- getLink(i).m_inertiaLocal.serialize(memPtr->m_linkInertia);
-
- getLink(i).m_absFrameTotVelocity.m_topVec.serialize(memPtr->m_absFrameTotVelocityTop);
- getLink(i).m_absFrameTotVelocity.m_bottomVec.serialize(memPtr->m_absFrameTotVelocityBottom);
- getLink(i).m_absFrameLocVelocity.m_topVec.serialize(memPtr->m_absFrameLocVelocityTop);
- getLink(i).m_absFrameLocVelocity.m_bottomVec.serialize(memPtr->m_absFrameLocVelocityBottom);
-
- memPtr->m_linkMass = getLink(i).m_mass;
- memPtr->m_parentIndex = getLink(i).m_parent;
- memPtr->m_jointDamping = getLink(i).m_jointDamping;
- memPtr->m_jointFriction = getLink(i).m_jointFriction;
- memPtr->m_jointLowerLimit = getLink(i).m_jointLowerLimit;
- memPtr->m_jointUpperLimit = getLink(i).m_jointUpperLimit;
- memPtr->m_jointMaxForce = getLink(i).m_jointMaxForce;
- memPtr->m_jointMaxVelocity = getLink(i).m_jointMaxVelocity;
-
- getLink(i).m_eVector.serialize(memPtr->m_parentComToThisPivotOffset);
- getLink(i).m_dVector.serialize(memPtr->m_thisPivotToThisComOffset);
- getLink(i).m_zeroRotParentToThis.serialize(memPtr->m_zeroRotParentToThis);
- btAssert(memPtr->m_dofCount<=3);
- for (int dof = 0;dof<getLink(i).m_dofCount;dof++)
- {
- getLink(i).getAxisBottom(dof).serialize(memPtr->m_jointAxisBottom[dof]);
- getLink(i).getAxisTop(dof).serialize(memPtr->m_jointAxisTop[dof]);
-
- memPtr->m_jointTorque[dof] = getLink(i).m_jointTorque[dof];
- memPtr->m_jointVel[dof] = getJointVelMultiDof(i)[dof];
+ memPtr->m_jointTorque[dof] = getLink(i).m_jointTorque[dof];
+ memPtr->m_jointVel[dof] = getJointVelMultiDof(i)[dof];
+ }
+ int numPosVar = getLink(i).m_posVarCount;
+ for (int posvar = 0; posvar < numPosVar; posvar++)
+ {
+ memPtr->m_jointPos[posvar] = getLink(i).m_jointPos[posvar];
+ }
- }
- int numPosVar = getLink(i).m_posVarCount;
- for (int posvar = 0; posvar < numPosVar;posvar++)
- {
- memPtr->m_jointPos[posvar] = getLink(i).m_jointPos[posvar];
- }
-
-
+ {
+ char *name = (char *)serializer->findNameForPointer(m_links[i].m_linkName);
+ memPtr->m_linkName = (char *)serializer->getUniquePointer(name);
+ if (memPtr->m_linkName)
{
- char* name = (char*) serializer->findNameForPointer(m_links[i].m_linkName);
- memPtr->m_linkName = (char*)serializer->getUniquePointer(name);
- if (memPtr->m_linkName)
- {
- serializer->serializeName(name);
- }
+ serializer->serializeName(name);
}
+ }
+ {
+ char *name = (char *)serializer->findNameForPointer(m_links[i].m_jointName);
+ memPtr->m_jointName = (char *)serializer->getUniquePointer(name);
+ if (memPtr->m_jointName)
{
- char* name = (char*) serializer->findNameForPointer(m_links[i].m_jointName);
- memPtr->m_jointName = (char*)serializer->getUniquePointer(name);
- if (memPtr->m_jointName)
- {
- serializer->serializeName(name);
- }
+ serializer->serializeName(name);
}
- memPtr->m_linkCollider = (btCollisionObjectData*)serializer->getUniquePointer(getLink(i).m_collider);
-
}
- serializer->finalizeChunk(chunk,btMultiBodyLinkDataName,BT_ARRAY_CODE,(void*) &m_links[0]);
+ memPtr->m_linkCollider = (btCollisionObjectData *)serializer->getUniquePointer(getLink(i).m_collider);
}
- mbd->m_links = mbd->m_numLinks? (btMultiBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0;
+ serializer->finalizeChunk(chunk, btMultiBodyLinkDataName, BT_ARRAY_CODE, (void *)&m_links[0]);
+ }
+ mbd->m_links = mbd->m_numLinks ? (btMultiBodyLinkData *)serializer->getUniquePointer((void *)&m_links[0]) : 0;
- // Fill padding with zeros to appease msan.
+ // Fill padding with zeros to appease msan.
#ifdef BT_USE_DOUBLE_PRECISION
- memset(mbd->m_padding, 0, sizeof(mbd->m_padding));
+ memset(mbd->m_padding, 0, sizeof(mbd->m_padding));
#endif
- return btMultiBodyDataName;
+ return btMultiBodyDataName;
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
index 5cd00e5173..e5c0f1806b 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
@@ -21,7 +21,6 @@
*/
-
#ifndef BT_MULTIBODY_H
#define BT_MULTIBODY_H
@@ -31,116 +30,111 @@
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btAlignedObjectArray.h"
-
///serialization data, don't change them if you are not familiar with the details of the serialization mechanisms
#ifdef BT_USE_DOUBLE_PRECISION
- #define btMultiBodyData btMultiBodyDoubleData
- #define btMultiBodyDataName "btMultiBodyDoubleData"
- #define btMultiBodyLinkData btMultiBodyLinkDoubleData
- #define btMultiBodyLinkDataName "btMultiBodyLinkDoubleData"
+#define btMultiBodyData btMultiBodyDoubleData
+#define btMultiBodyDataName "btMultiBodyDoubleData"
+#define btMultiBodyLinkData btMultiBodyLinkDoubleData
+#define btMultiBodyLinkDataName "btMultiBodyLinkDoubleData"
#else
- #define btMultiBodyData btMultiBodyFloatData
- #define btMultiBodyDataName "btMultiBodyFloatData"
- #define btMultiBodyLinkData btMultiBodyLinkFloatData
- #define btMultiBodyLinkDataName "btMultiBodyLinkFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
+#define btMultiBodyData btMultiBodyFloatData
+#define btMultiBodyDataName "btMultiBodyFloatData"
+#define btMultiBodyLinkData btMultiBodyLinkFloatData
+#define btMultiBodyLinkDataName "btMultiBodyLinkFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
#include "btMultiBodyLink.h"
class btMultiBodyLinkCollider;
-ATTRIBUTE_ALIGNED16(class) btMultiBody
+ATTRIBUTE_ALIGNED16(class)
+btMultiBody
{
public:
-
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- //
- // initialization
- //
-
- btMultiBody(int n_links, // NOT including the base
- btScalar mass, // mass of base
- const btVector3 &inertia, // inertia of base, in base frame; assumed diagonal
- bool fixedBase, // whether the base is fixed (true) or can move (false)
- bool canSleep, bool deprecatedMultiDof=true);
+ //
+ // initialization
+ //
+ btMultiBody(int n_links, // NOT including the base
+ btScalar mass, // mass of base
+ const btVector3 &inertia, // inertia of base, in base frame; assumed diagonal
+ bool fixedBase, // whether the base is fixed (true) or can move (false)
+ bool canSleep, bool deprecatedMultiDof = true);
virtual ~btMultiBody();
-
+
//note: fixed link collision with parent is always disabled
void setupFixed(int linkIndex,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset, bool deprecatedDisableParentCollision=true);
-
-
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset, bool deprecatedDisableParentCollision = true);
+
void setupPrismatic(int i,
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis,
- const btVector3 &jointAxis,
- const btVector3 &parentComToThisPivotOffset,
- const btVector3 &thisPivotToThisComOffset,
- bool disableParentCollision);
-
- void setupRevolute(int linkIndex, // 0 to num_links-1
- btScalar mass,
- const btVector3 &inertia,
- int parentIndex,
- const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
- const btVector3 &jointAxis, // in my frame
- const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
- const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
- bool disableParentCollision=false);
-
- void setupSpherical(int linkIndex, // 0 to num_links-1
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
- const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
- const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
- bool disableParentCollision=false);
-
- void setupPlanar(int i, // 0 to num_links-1
- btScalar mass,
- const btVector3 &inertia,
- int parent,
- const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
- const btVector3 &rotationAxis,
- const btVector3 &parentComToThisComOffset, // vector from parent COM to this COM, in PARENT frame
- bool disableParentCollision=false);
-
- const btMultibodyLink& getLink(int index) const
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &jointAxis,
+ const btVector3 &parentComToThisPivotOffset,
+ const btVector3 &thisPivotToThisComOffset,
+ bool disableParentCollision);
+
+ void setupRevolute(int linkIndex, // 0 to num_links-1
+ btScalar mass,
+ const btVector3 &inertia,
+ int parentIndex,
+ const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
+ const btVector3 &jointAxis, // in my frame
+ const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
+ const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
+ bool disableParentCollision = false);
+
+ void setupSpherical(int linkIndex, // 0 to num_links-1
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
+ const btVector3 &parentComToThisPivotOffset, // vector from parent COM to joint axis, in PARENT frame
+ const btVector3 &thisPivotToThisComOffset, // vector from joint axis to my COM, in MY frame
+ bool disableParentCollision = false);
+
+ void setupPlanar(int i, // 0 to num_links-1
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis, // rotate points in parent frame to this frame, when q = 0
+ const btVector3 &rotationAxis,
+ const btVector3 &parentComToThisComOffset, // vector from parent COM to this COM, in PARENT frame
+ bool disableParentCollision = false);
+
+ const btMultibodyLink &getLink(int index) const
{
return m_links[index];
}
- btMultibodyLink& getLink(int index)
+ btMultibodyLink &getLink(int index)
{
return m_links[index];
}
-
- void setBaseCollider(btMultiBodyLinkCollider* collider)//collider can be NULL to disable collision for the base
+ void setBaseCollider(btMultiBodyLinkCollider * collider) //collider can be NULL to disable collision for the base
{
m_baseCollider = collider;
}
- const btMultiBodyLinkCollider* getBaseCollider() const
+ const btMultiBodyLinkCollider *getBaseCollider() const
{
return m_baseCollider;
}
- btMultiBodyLinkCollider* getBaseCollider()
+ btMultiBodyLinkCollider *getBaseCollider()
{
return m_baseCollider;
}
- btMultiBodyLinkCollider* getLinkCollider(int index)
+ const btMultiBodyLinkCollider *getLinkCollider(int index) const
{
if (index >= 0 && index < getNumLinks())
{
@@ -149,61 +143,65 @@ public:
return 0;
}
- //
- // get parent
- // input: link num from 0 to num_links-1
- // output: link num from 0 to num_links-1, OR -1 to mean the base.
- //
- int getParent(int link_num) const;
-
-
- //
- // get number of m_links, masses, moments of inertia
- //
+ btMultiBodyLinkCollider *getLinkCollider(int index)
+ {
+ if (index >= 0 && index < getNumLinks())
+ {
+ return getLink(index).m_collider;
+ }
+ return 0;
+ }
+
+ //
+ // get parent
+ // input: link num from 0 to num_links-1
+ // output: link num from 0 to num_links-1, OR -1 to mean the base.
+ //
+ int getParent(int link_num) const;
+
+ //
+ // get number of m_links, masses, moments of inertia
+ //
- int getNumLinks() const { return m_links.size(); }
+ int getNumLinks() const { return m_links.size(); }
int getNumDofs() const { return m_dofCount; }
int getNumPosVars() const { return m_posVarCnt; }
- btScalar getBaseMass() const { return m_baseMass; }
- const btVector3 & getBaseInertia() const { return m_baseInertia; }
- btScalar getLinkMass(int i) const;
- const btVector3 & getLinkInertia(int i) const;
-
-
+ btScalar getBaseMass() const { return m_baseMass; }
+ const btVector3 &getBaseInertia() const { return m_baseInertia; }
+ btScalar getLinkMass(int i) const;
+ const btVector3 &getLinkInertia(int i) const;
- //
- // change mass (incomplete: can only change base mass and inertia at present)
- //
+ //
+ // change mass (incomplete: can only change base mass and inertia at present)
+ //
- void setBaseMass(btScalar mass) { m_baseMass = mass; }
- void setBaseInertia(const btVector3 &inertia) { m_baseInertia = inertia; }
+ void setBaseMass(btScalar mass) { m_baseMass = mass; }
+ void setBaseInertia(const btVector3 &inertia) { m_baseInertia = inertia; }
+ //
+ // get/set pos/vel/rot/omega for the base link
+ //
- //
- // get/set pos/vel/rot/omega for the base link
- //
-
- const btVector3 & getBasePos() const { return m_basePos; } // in world frame
- const btVector3 getBaseVel() const
- {
- return btVector3(m_realBuf[3],m_realBuf[4],m_realBuf[5]);
- } // in world frame
- const btQuaternion & getWorldToBaseRot() const
- {
- return m_baseQuat;
- } // rotates world vectors into base frame
- btVector3 getBaseOmega() const { return btVector3(m_realBuf[0],m_realBuf[1],m_realBuf[2]); } // in world frame
+ const btVector3 &getBasePos() const { return m_basePos; } // in world frame
+ const btVector3 getBaseVel() const
+ {
+ return btVector3(m_realBuf[3], m_realBuf[4], m_realBuf[5]);
+ } // in world frame
+ const btQuaternion &getWorldToBaseRot() const
+ {
+ return m_baseQuat;
+ } // rotates world vectors into base frame
+ btVector3 getBaseOmega() const { return btVector3(m_realBuf[0], m_realBuf[1], m_realBuf[2]); } // in world frame
- void setBasePos(const btVector3 &pos)
- {
- m_basePos = pos;
+ void setBasePos(const btVector3 &pos)
+ {
+ m_basePos = pos;
}
- void setBaseWorldTransform(const btTransform& tr)
+ void setBaseWorldTransform(const btTransform &tr)
{
setBasePos(tr.getOrigin());
setWorldToBaseRot(tr.getRotation().inverse());
-
}
btTransform getBaseWorldTransform() const
@@ -214,190 +212,186 @@ public:
return tr;
}
- void setBaseVel(const btVector3 &vel)
- {
-
- m_realBuf[3]=vel[0]; m_realBuf[4]=vel[1]; m_realBuf[5]=vel[2];
+ void setBaseVel(const btVector3 &vel)
+ {
+ m_realBuf[3] = vel[0];
+ m_realBuf[4] = vel[1];
+ m_realBuf[5] = vel[2];
}
- void setWorldToBaseRot(const btQuaternion &rot)
- {
- m_baseQuat = rot; //m_baseQuat asumed to ba alias!?
+ void setWorldToBaseRot(const btQuaternion &rot)
+ {
+ m_baseQuat = rot; //m_baseQuat asumed to ba alias!?
}
- void setBaseOmega(const btVector3 &omega)
- {
- m_realBuf[0]=omega[0];
- m_realBuf[1]=omega[1];
- m_realBuf[2]=omega[2];
+ void setBaseOmega(const btVector3 &omega)
+ {
+ m_realBuf[0] = omega[0];
+ m_realBuf[1] = omega[1];
+ m_realBuf[2] = omega[2];
}
+ //
+ // get/set pos/vel for child m_links (i = 0 to num_links-1)
+ //
- //
- // get/set pos/vel for child m_links (i = 0 to num_links-1)
- //
-
- btScalar getJointPos(int i) const;
- btScalar getJointVel(int i) const;
-
- btScalar * getJointVelMultiDof(int i);
- btScalar * getJointPosMultiDof(int i);
-
- const btScalar * getJointVelMultiDof(int i) const ;
- const btScalar * getJointPosMultiDof(int i) const ;
+ btScalar getJointPos(int i) const;
+ btScalar getJointVel(int i) const;
- void setJointPos(int i, btScalar q);
- void setJointVel(int i, btScalar qdot);
- void setJointPosMultiDof(int i, btScalar *q);
- void setJointVelMultiDof(int i, btScalar *qdot);
+ btScalar *getJointVelMultiDof(int i);
+ btScalar *getJointPosMultiDof(int i);
+ const btScalar *getJointVelMultiDof(int i) const;
+ const btScalar *getJointPosMultiDof(int i) const;
+ void setJointPos(int i, btScalar q);
+ void setJointVel(int i, btScalar qdot);
+ void setJointPosMultiDof(int i, const double *q);
+ void setJointVelMultiDof(int i, const double *qdot);
+ void setJointPosMultiDof(int i, const float *q);
+ void setJointVelMultiDof(int i, const float *qdot);
- //
- // direct access to velocities as a vector of 6 + num_links elements.
- // (omega first, then v, then joint velocities.)
- //
- const btScalar * getVelocityVector() const
- {
- return &m_realBuf[0];
+ //
+ // direct access to velocities as a vector of 6 + num_links elements.
+ // (omega first, then v, then joint velocities.)
+ //
+ const btScalar *getVelocityVector() const
+ {
+ return &m_realBuf[0];
}
-/* btScalar * getVelocityVector()
+ /* btScalar * getVelocityVector()
{
return &real_buf[0];
}
- */
+ */
- //
- // get the frames of reference (positions and orientations) of the child m_links
- // (i = 0 to num_links-1)
- //
+ //
+ // get the frames of reference (positions and orientations) of the child m_links
+ // (i = 0 to num_links-1)
+ //
- const btVector3 & getRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords
- const btQuaternion & getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i.
+ const btVector3 &getRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords
+ const btQuaternion &getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i.
+ //
+ // transform vectors in local frame of link i to world frame (or vice versa)
+ //
+ btVector3 localPosToWorld(int i, const btVector3 &vec) const;
+ btVector3 localDirToWorld(int i, const btVector3 &vec) const;
+ btVector3 worldPosToLocal(int i, const btVector3 &vec) const;
+ btVector3 worldDirToLocal(int i, const btVector3 &vec) const;
- //
- // transform vectors in local frame of link i to world frame (or vice versa)
- //
- btVector3 localPosToWorld(int i, const btVector3 &vec) const;
- btVector3 localDirToWorld(int i, const btVector3 &vec) const;
- btVector3 worldPosToLocal(int i, const btVector3 &vec) const;
- btVector3 worldDirToLocal(int i, const btVector3 &vec) const;
+ //
+ // transform a frame in local coordinate to a frame in world coordinate
+ //
+ btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &mat) const;
- //
- // transform a frame in local coordinate to a frame in world coordinate
- //
- btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &mat) const;
+ //
+ // calculate kinetic energy and angular momentum
+ // useful for debugging.
+ //
- //
- // calculate kinetic energy and angular momentum
- // useful for debugging.
- //
+ btScalar getKineticEnergy() const;
+ btVector3 getAngularMomentum() const;
- btScalar getKineticEnergy() const;
- btVector3 getAngularMomentum() const;
-
+ //
+ // set external forces and torques. Note all external forces/torques are given in the WORLD frame.
+ //
- //
- // set external forces and torques. Note all external forces/torques are given in the WORLD frame.
- //
-
- void clearForcesAndTorques();
- void clearConstraintForces();
+ void clearForcesAndTorques();
+ void clearConstraintForces();
void clearVelocities();
- void addBaseForce(const btVector3 &f)
- {
- m_baseForce += f;
- }
- void addBaseTorque(const btVector3 &t) { m_baseTorque += t; }
- void addLinkForce(int i, const btVector3 &f);
- void addLinkTorque(int i, const btVector3 &t);
-
- void addBaseConstraintForce(const btVector3 &f)
- {
- m_baseConstraintForce += f;
- }
- void addBaseConstraintTorque(const btVector3 &t) { m_baseConstraintTorque += t; }
- void addLinkConstraintForce(int i, const btVector3 &f);
- void addLinkConstraintTorque(int i, const btVector3 &t);
-
-
-void addJointTorque(int i, btScalar Q);
+ void addBaseForce(const btVector3 &f)
+ {
+ m_baseForce += f;
+ }
+ void addBaseTorque(const btVector3 &t) { m_baseTorque += t; }
+ void addLinkForce(int i, const btVector3 &f);
+ void addLinkTorque(int i, const btVector3 &t);
+
+ void addBaseConstraintForce(const btVector3 &f)
+ {
+ m_baseConstraintForce += f;
+ }
+ void addBaseConstraintTorque(const btVector3 &t) { m_baseConstraintTorque += t; }
+ void addLinkConstraintForce(int i, const btVector3 &f);
+ void addLinkConstraintTorque(int i, const btVector3 &t);
+
+ void addJointTorque(int i, btScalar Q);
void addJointTorqueMultiDof(int i, int dof, btScalar Q);
void addJointTorqueMultiDof(int i, const btScalar *Q);
- const btVector3 & getBaseForce() const { return m_baseForce; }
- const btVector3 & getBaseTorque() const { return m_baseTorque; }
- const btVector3 & getLinkForce(int i) const;
- const btVector3 & getLinkTorque(int i) const;
- btScalar getJointTorque(int i) const;
- btScalar * getJointTorqueMultiDof(int i);
-
-
- //
- // dynamics routines.
- //
-
- // timestep the velocities (given the external forces/torques set using addBaseForce etc).
- // also sets up caches for calcAccelerationDeltas.
- //
- // Note: the caller must provide three vectors which are used as
- // temporary scratch space. The idea here is to reduce dynamic
- // memory allocation: the same scratch vectors can be re-used
- // again and again for different Multibodies, instead of each
- // btMultiBody allocating (and then deallocating) their own
- // individual scratch buffers. This gives a considerable speed
- // improvement, at least on Windows (where dynamic memory
- // allocation appears to be fairly slow).
- //
-
-
+ const btVector3 &getBaseForce() const { return m_baseForce; }
+ const btVector3 &getBaseTorque() const { return m_baseTorque; }
+ const btVector3 &getLinkForce(int i) const;
+ const btVector3 &getLinkTorque(int i) const;
+ btScalar getJointTorque(int i) const;
+ btScalar *getJointTorqueMultiDof(int i);
+
+ //
+ // dynamics routines.
+ //
+
+ // timestep the velocities (given the external forces/torques set using addBaseForce etc).
+ // also sets up caches for calcAccelerationDeltas.
+ //
+ // Note: the caller must provide three vectors which are used as
+ // temporary scratch space. The idea here is to reduce dynamic
+ // memory allocation: the same scratch vectors can be re-used
+ // again and again for different Multibodies, instead of each
+ // btMultiBody allocating (and then deallocating) their own
+ // individual scratch buffers. This gives a considerable speed
+ // improvement, at least on Windows (where dynamic memory
+ // allocation appears to be fairly slow).
+ //
+
void computeAccelerationsArticulatedBodyAlgorithmMultiDof(btScalar dt,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m,
- bool isConstraintPass=false
- );
-
-///stepVelocitiesMultiDof is deprecated, use computeAccelerationsArticulatedBodyAlgorithmMultiDof instead
- void stepVelocitiesMultiDof(btScalar dt,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m,
- bool isConstraintPass=false)
- {
- computeAccelerationsArticulatedBodyAlgorithmMultiDof(dt,scratch_r,scratch_v,scratch_m,isConstraintPass);
- }
-
- // calcAccelerationDeltasMultiDof
- // input: force vector (in same format as jacobian, i.e.:
- // 3 torque values, 3 force values, num_links joint torque values)
- // output: 3 omegadot values, 3 vdot values, num_links q_double_dot values
- // (existing contents of output array are replaced)
- // calcAccelerationDeltasMultiDof must have been called first.
+ btAlignedObjectArray<btScalar> & scratch_r,
+ btAlignedObjectArray<btVector3> & scratch_v,
+ btAlignedObjectArray<btMatrix3x3> & scratch_m,
+ bool isConstraintPass,
+ bool jointFeedbackInWorldSpace,
+ bool jointFeedbackInJointFrame
+ );
+
+ ///stepVelocitiesMultiDof is deprecated, use computeAccelerationsArticulatedBodyAlgorithmMultiDof instead
+ //void stepVelocitiesMultiDof(btScalar dt,
+ // btAlignedObjectArray<btScalar> & scratch_r,
+ // btAlignedObjectArray<btVector3> & scratch_v,
+ // btAlignedObjectArray<btMatrix3x3> & scratch_m,
+ // bool isConstraintPass = false)
+ //{
+ // computeAccelerationsArticulatedBodyAlgorithmMultiDof(dt, scratch_r, scratch_v, scratch_m, isConstraintPass, false, false);
+ //}
+
+ // calcAccelerationDeltasMultiDof
+ // input: force vector (in same format as jacobian, i.e.:
+ // 3 torque values, 3 force values, num_links joint torque values)
+ // output: 3 omegadot values, 3 vdot values, num_links q_double_dot values
+ // (existing contents of output array are replaced)
+ // calcAccelerationDeltasMultiDof must have been called first.
void calcAccelerationDeltasMultiDof(const btScalar *force, btScalar *output,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v) const;
-
-
- void applyDeltaVeeMultiDof2(const btScalar * delta_vee, btScalar multiplier)
+ btAlignedObjectArray<btScalar> &scratch_r,
+ btAlignedObjectArray<btVector3> &scratch_v) const;
+
+ void applyDeltaVeeMultiDof2(const btScalar *delta_vee, btScalar multiplier)
{
for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
- {
- m_deltaV[dof] += delta_vee[dof] * multiplier;
- }
+ {
+ m_deltaV[dof] += delta_vee[dof] * multiplier;
+ }
}
void processDeltaVeeMultiDof2()
{
- applyDeltaVeeMultiDof(&m_deltaV[0],1);
+ applyDeltaVeeMultiDof(&m_deltaV[0], 1);
for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
- {
+ {
m_deltaV[dof] = 0.f;
}
}
- void applyDeltaVeeMultiDof(const btScalar * delta_vee, btScalar multiplier)
+ void applyDeltaVeeMultiDof(const btScalar *delta_vee, btScalar multiplier)
{
//for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
// printf("%.4f ", delta_vee[dof]*multiplier);
@@ -418,65 +412,61 @@ void addJointTorque(int i, btScalar Q);
for (int dof = 0; dof < 6 + getNumDofs(); ++dof)
{
m_realBuf[dof] += delta_vee[dof] * multiplier;
- btClamp(m_realBuf[dof],-m_maxCoordinateVelocity,m_maxCoordinateVelocity);
+ btClamp(m_realBuf[dof], -m_maxCoordinateVelocity, m_maxCoordinateVelocity);
}
- }
+ }
-
-
- // timestep the positions (given current velocities).
+ // timestep the positions (given current velocities).
void stepPositionsMultiDof(btScalar dt, btScalar *pq = 0, btScalar *pqd = 0);
+ //
+ // contacts
+ //
- //
- // contacts
- //
+ // This routine fills out a contact constraint jacobian for this body.
+ // the 'normal' supplied must be -n for body1 or +n for body2 of the contact.
+ // 'normal' & 'contact_point' are both given in world coordinates.
- // This routine fills out a contact constraint jacobian for this body.
- // the 'normal' supplied must be -n for body1 or +n for body2 of the contact.
- // 'normal' & 'contact_point' are both given in world coordinates.
-
void fillContactJacobianMultiDof(int link,
- const btVector3 &contact_point,
- const btVector3 &normal,
- btScalar *jac,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m) const { fillConstraintJacobianMultiDof(link, contact_point, btVector3(0, 0, 0), normal, jac, scratch_r, scratch_v, scratch_m); }
+ const btVector3 &contact_point,
+ const btVector3 &normal,
+ btScalar *jac,
+ btAlignedObjectArray<btScalar> &scratch_r,
+ btAlignedObjectArray<btVector3> &scratch_v,
+ btAlignedObjectArray<btMatrix3x3> &scratch_m) const { fillConstraintJacobianMultiDof(link, contact_point, btVector3(0, 0, 0), normal, jac, scratch_r, scratch_v, scratch_m); }
//a more general version of fillContactJacobianMultiDof which does not assume..
//.. that the constraint in question is contact or, to be more precise, constrains linear velocity only
void fillConstraintJacobianMultiDof(int link,
- const btVector3 &contact_point,
- const btVector3 &normal_ang,
- const btVector3 &normal_lin,
- btScalar *jac,
- btAlignedObjectArray<btScalar> &scratch_r,
- btAlignedObjectArray<btVector3> &scratch_v,
- btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
-
-
- //
- // sleeping
- //
- void setCanSleep(bool canSleep)
+ const btVector3 &contact_point,
+ const btVector3 &normal_ang,
+ const btVector3 &normal_lin,
+ btScalar *jac,
+ btAlignedObjectArray<btScalar> &scratch_r,
+ btAlignedObjectArray<btVector3> &scratch_v,
+ btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
+
+ //
+ // sleeping
+ //
+ void setCanSleep(bool canSleep)
{
m_canSleep = canSleep;
}
- bool getCanSleep()const
+ bool getCanSleep() const
{
return m_canSleep;
}
- bool isAwake() const { return m_awake; }
- void wakeUp();
- void goToSleep();
- void checkMotionAndSleepIfRequired(btScalar timestep);
-
+ bool isAwake() const { return m_awake; }
+ void wakeUp();
+ void goToSleep();
+ void checkMotionAndSleepIfRequired(btScalar timestep);
+
bool hasFixedBase() const
{
- return m_fixedBase;
+ return m_fixedBase;
}
int getCompanionId() const
@@ -489,16 +479,16 @@ void addJointTorque(int i, btScalar Q);
m_companionId = id;
}
- void setNumLinks(int numLinks)//careful: when changing the number of m_links, make sure to re-initialize or update existing m_links
+ void setNumLinks(int numLinks) //careful: when changing the number of m_links, make sure to re-initialize or update existing m_links
{
m_links.resize(numLinks);
}
btScalar getLinearDamping() const
{
- return m_linearDamping;
+ return m_linearDamping;
}
- void setLinearDamping( btScalar damp)
+ void setLinearDamping(btScalar damp)
{
m_linearDamping = damp;
}
@@ -506,11 +496,11 @@ void addJointTorque(int i, btScalar Q);
{
return m_angularDamping;
}
- void setAngularDamping( btScalar damp)
+ void setAngularDamping(btScalar damp)
{
m_angularDamping = damp;
}
-
+
bool getUseGyroTerm() const
{
return m_useGyroTerm;
@@ -519,24 +509,24 @@ void addJointTorque(int i, btScalar Q);
{
m_useGyroTerm = useGyro;
}
- btScalar getMaxCoordinateVelocity() const
+ btScalar getMaxCoordinateVelocity() const
{
- return m_maxCoordinateVelocity ;
+ return m_maxCoordinateVelocity;
}
- void setMaxCoordinateVelocity(btScalar maxVel)
+ void setMaxCoordinateVelocity(btScalar maxVel)
{
m_maxCoordinateVelocity = maxVel;
}
- btScalar getMaxAppliedImpulse() const
+ btScalar getMaxAppliedImpulse() const
{
return m_maxAppliedImpulse;
}
- void setMaxAppliedImpulse(btScalar maxImp)
+ void setMaxAppliedImpulse(btScalar maxImp)
{
m_maxAppliedImpulse = maxImp;
}
- void setHasSelfCollision(bool hasSelfCollision)
+ void setHasSelfCollision(bool hasSelfCollision)
{
m_hasSelfCollision = hasSelfCollision;
}
@@ -545,7 +535,6 @@ void addJointTorque(int i, btScalar Q);
return m_hasSelfCollision;
}
-
void finalizeMultiDof();
void useRK4Integration(bool use) { m_useRK4 = use; }
@@ -561,126 +550,132 @@ void addJointTorque(int i, btScalar Q);
{
__posUpdated = updated;
}
-
+
//internalNeedsJointFeedback is for internal use only
bool internalNeedsJointFeedback() const
{
return m_internalNeedsJointFeedback;
}
- void forwardKinematics(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
+ void forwardKinematics(btAlignedObjectArray<btQuaternion> & scratch_q, btAlignedObjectArray<btVector3> & scratch_m);
+
+ void compTreeLinkVelocities(btVector3 * omega, btVector3 * vel) const;
- void compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const;
+ void updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion> & scratch_q, btAlignedObjectArray<btVector3> & scratch_m);
- void updateCollisionObjectWorldTransforms(btAlignedObjectArray<btQuaternion>& scratch_q,btAlignedObjectArray<btVector3>& scratch_m);
-
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+ virtual const char *serialize(void *dataBuffer, class btSerializer *serializer) const;
- const char* getBaseName() const
+ const char *getBaseName() const
{
return m_baseName;
}
///memory of setBaseName needs to be manager by user
- void setBaseName(const char* name)
+ void setBaseName(const char *name)
{
m_baseName = name;
}
///users can point to their objects, userPointer is not used by Bullet
- void* getUserPointer() const
+ void *getUserPointer() const
{
return m_userObjectPointer;
}
- int getUserIndex() const
+ int getUserIndex() const
{
return m_userIndex;
}
- int getUserIndex2() const
+ int getUserIndex2() const
{
return m_userIndex2;
}
///users can point to their objects, userPointer is not used by Bullet
- void setUserPointer(void* userPointer)
+ void setUserPointer(void *userPointer)
{
m_userObjectPointer = userPointer;
}
///users can point to their objects, userPointer is not used by Bullet
- void setUserIndex(int index)
+ void setUserIndex(int index)
{
m_userIndex = index;
}
- void setUserIndex2(int index)
+ void setUserIndex2(int index)
{
m_userIndex2 = index;
}
-private:
- btMultiBody(const btMultiBody &); // not implemented
- void operator=(const btMultiBody &); // not implemented
+ static void spatialTransform(const btMatrix3x3 &rotation_matrix, // rotates vectors in 'from' frame to vectors in 'to' frame
+ const btVector3 &displacement, // vector from origin of 'from' frame to origin of 'to' frame, in 'to' coordinates
+ const btVector3 &top_in, // top part of input vector
+ const btVector3 &bottom_in, // bottom part of input vector
+ btVector3 &top_out, // top part of output vector
+ btVector3 &bottom_out); // bottom part of output vector
+
- void solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, btScalar result[6]) const;
+private:
+ btMultiBody(const btMultiBody &); // not implemented
+ void operator=(const btMultiBody &); // not implemented
+
+ void solveImatrix(const btVector3 &rhs_top, const btVector3 &rhs_bot, btScalar result[6]) const;
void solveImatrix(const btSpatialForceVector &rhs, btSpatialMotionVector &result) const;
-
+
void updateLinksDofOffsets()
{
int dofOffset = 0, cfgOffset = 0;
- for(int bidx = 0; bidx < m_links.size(); ++bidx)
+ for (int bidx = 0; bidx < m_links.size(); ++bidx)
{
- m_links[bidx].m_dofOffset = dofOffset; m_links[bidx].m_cfgOffset = cfgOffset;
- dofOffset += m_links[bidx].m_dofCount; cfgOffset += m_links[bidx].m_posVarCount;
+ m_links[bidx].m_dofOffset = dofOffset;
+ m_links[bidx].m_cfgOffset = cfgOffset;
+ dofOffset += m_links[bidx].m_dofCount;
+ cfgOffset += m_links[bidx].m_posVarCount;
}
}
- void mulMatrix(btScalar *pA, btScalar *pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const;
-
-
-private:
-
- btMultiBodyLinkCollider* m_baseCollider;//can be NULL
- const char* m_baseName;//memory needs to be manager by user!
-
- btVector3 m_basePos; // position of COM of base (world frame)
- btQuaternion m_baseQuat; // rotates world points into base frame
-
- btScalar m_baseMass; // mass of the base
- btVector3 m_baseInertia; // inertia of the base (in local frame; diagonal)
-
- btVector3 m_baseForce; // external force applied to base. World frame.
- btVector3 m_baseTorque; // external torque applied to base. World frame.
-
- btVector3 m_baseConstraintForce; // external force applied to base. World frame.
- btVector3 m_baseConstraintTorque; // external torque applied to base. World frame.
-
- btAlignedObjectArray<btMultibodyLink> m_links; // array of m_links, excluding the base. index from 0 to num_links-1.
-
-
- //
- // realBuf:
- // offset size array
- // 0 6 + num_links v (base_omega; base_vel; joint_vels) MULTIDOF [sysdof x sysdof for D matrices (TOO MUCH!) + pos_delta which is sys-cfg sized]
- // 6+num_links num_links D
- //
- // vectorBuf:
- // offset size array
- // 0 num_links h_top
- // num_links num_links h_bottom
- //
- // matrixBuf:
- // offset size array
- // 0 num_links+1 rot_from_parent
- //
- btAlignedObjectArray<btScalar> m_deltaV;
- btAlignedObjectArray<btScalar> m_realBuf;
- btAlignedObjectArray<btVector3> m_vectorBuf;
- btAlignedObjectArray<btMatrix3x3> m_matrixBuf;
+ void mulMatrix(btScalar * pA, btScalar * pB, int rowsA, int colsA, int rowsB, int colsB, btScalar *pC) const;
+private:
+ btMultiBodyLinkCollider *m_baseCollider; //can be NULL
+ const char *m_baseName; //memory needs to be manager by user!
+
+ btVector3 m_basePos; // position of COM of base (world frame)
+ btQuaternion m_baseQuat; // rotates world points into base frame
+
+ btScalar m_baseMass; // mass of the base
+ btVector3 m_baseInertia; // inertia of the base (in local frame; diagonal)
+
+ btVector3 m_baseForce; // external force applied to base. World frame.
+ btVector3 m_baseTorque; // external torque applied to base. World frame.
+
+ btVector3 m_baseConstraintForce; // external force applied to base. World frame.
+ btVector3 m_baseConstraintTorque; // external torque applied to base. World frame.
+
+ btAlignedObjectArray<btMultibodyLink> m_links; // array of m_links, excluding the base. index from 0 to num_links-1.
+
+ //
+ // realBuf:
+ // offset size array
+ // 0 6 + num_links v (base_omega; base_vel; joint_vels) MULTIDOF [sysdof x sysdof for D matrices (TOO MUCH!) + pos_delta which is sys-cfg sized]
+ // 6+num_links num_links D
+ //
+ // vectorBuf:
+ // offset size array
+ // 0 num_links h_top
+ // num_links num_links h_bottom
+ //
+ // matrixBuf:
+ // offset size array
+ // 0 num_links+1 rot_from_parent
+ //
+ btAlignedObjectArray<btScalar> m_deltaV;
+ btAlignedObjectArray<btScalar> m_realBuf;
+ btAlignedObjectArray<btVector3> m_vectorBuf;
+ btAlignedObjectArray<btMatrix3x3> m_matrixBuf;
btMatrix3x3 m_cachedInertiaTopLeft;
btMatrix3x3 m_cachedInertiaTopRight;
@@ -688,25 +683,25 @@ private:
btMatrix3x3 m_cachedInertiaLowerRight;
bool m_cachedInertiaValid;
- bool m_fixedBase;
+ bool m_fixedBase;
- // Sleep parameters.
- bool m_awake;
- bool m_canSleep;
- btScalar m_sleepTimer;
+ // Sleep parameters.
+ bool m_awake;
+ bool m_canSleep;
+ btScalar m_sleepTimer;
- void* m_userObjectPointer;
+ void *m_userObjectPointer;
int m_userIndex2;
int m_userIndex;
- int m_companionId;
- btScalar m_linearDamping;
- btScalar m_angularDamping;
- bool m_useGyroTerm;
- btScalar m_maxAppliedImpulse;
- btScalar m_maxCoordinateVelocity;
- bool m_hasSelfCollision;
-
+ int m_companionId;
+ btScalar m_linearDamping;
+ btScalar m_angularDamping;
+ bool m_useGyroTerm;
+ btScalar m_maxAppliedImpulse;
+ btScalar m_maxCoordinateVelocity;
+ bool m_hasSelfCollision;
+
bool __posUpdated;
int m_dofCount, m_posVarCnt;
@@ -720,117 +715,108 @@ private:
struct btMultiBodyLinkDoubleData
{
- btQuaternionDoubleData m_zeroRotParentToThis;
- btVector3DoubleData m_parentComToThisPivotOffset;
- btVector3DoubleData m_thisPivotToThisComOffset;
- btVector3DoubleData m_jointAxisTop[6];
- btVector3DoubleData m_jointAxisBottom[6];
-
- btVector3DoubleData m_linkInertia; // inertia of the base (in local frame; diagonal)
- btVector3DoubleData m_absFrameTotVelocityTop;
- btVector3DoubleData m_absFrameTotVelocityBottom;
- btVector3DoubleData m_absFrameLocVelocityTop;
- btVector3DoubleData m_absFrameLocVelocityBottom;
-
- double m_linkMass;
- int m_parentIndex;
- int m_jointType;
-
- int m_dofCount;
- int m_posVarCount;
- double m_jointPos[7];
- double m_jointVel[6];
- double m_jointTorque[6];
-
- double m_jointDamping;
- double m_jointFriction;
- double m_jointLowerLimit;
- double m_jointUpperLimit;
- double m_jointMaxForce;
- double m_jointMaxVelocity;
-
- char *m_linkName;
- char *m_jointName;
- btCollisionObjectDoubleData *m_linkCollider;
- char *m_paddingPtr;
-
+ btQuaternionDoubleData m_zeroRotParentToThis;
+ btVector3DoubleData m_parentComToThisPivotOffset;
+ btVector3DoubleData m_thisPivotToThisComOffset;
+ btVector3DoubleData m_jointAxisTop[6];
+ btVector3DoubleData m_jointAxisBottom[6];
+
+ btVector3DoubleData m_linkInertia; // inertia of the base (in local frame; diagonal)
+ btVector3DoubleData m_absFrameTotVelocityTop;
+ btVector3DoubleData m_absFrameTotVelocityBottom;
+ btVector3DoubleData m_absFrameLocVelocityTop;
+ btVector3DoubleData m_absFrameLocVelocityBottom;
+
+ double m_linkMass;
+ int m_parentIndex;
+ int m_jointType;
+
+ int m_dofCount;
+ int m_posVarCount;
+ double m_jointPos[7];
+ double m_jointVel[6];
+ double m_jointTorque[6];
+
+ double m_jointDamping;
+ double m_jointFriction;
+ double m_jointLowerLimit;
+ double m_jointUpperLimit;
+ double m_jointMaxForce;
+ double m_jointMaxVelocity;
+
+ char *m_linkName;
+ char *m_jointName;
+ btCollisionObjectDoubleData *m_linkCollider;
+ char *m_paddingPtr;
};
struct btMultiBodyLinkFloatData
{
- btQuaternionFloatData m_zeroRotParentToThis;
- btVector3FloatData m_parentComToThisPivotOffset;
- btVector3FloatData m_thisPivotToThisComOffset;
- btVector3FloatData m_jointAxisTop[6];
- btVector3FloatData m_jointAxisBottom[6];
- btVector3FloatData m_linkInertia; // inertia of the base (in local frame; diagonal)
- btVector3FloatData m_absFrameTotVelocityTop;
- btVector3FloatData m_absFrameTotVelocityBottom;
- btVector3FloatData m_absFrameLocVelocityTop;
- btVector3FloatData m_absFrameLocVelocityBottom;
-
- int m_dofCount;
- float m_linkMass;
- int m_parentIndex;
- int m_jointType;
-
-
-
- float m_jointPos[7];
- float m_jointVel[6];
- float m_jointTorque[6];
- int m_posVarCount;
- float m_jointDamping;
- float m_jointFriction;
- float m_jointLowerLimit;
- float m_jointUpperLimit;
- float m_jointMaxForce;
- float m_jointMaxVelocity;
-
- char *m_linkName;
- char *m_jointName;
- btCollisionObjectFloatData *m_linkCollider;
- char *m_paddingPtr;
-
+ btQuaternionFloatData m_zeroRotParentToThis;
+ btVector3FloatData m_parentComToThisPivotOffset;
+ btVector3FloatData m_thisPivotToThisComOffset;
+ btVector3FloatData m_jointAxisTop[6];
+ btVector3FloatData m_jointAxisBottom[6];
+ btVector3FloatData m_linkInertia; // inertia of the base (in local frame; diagonal)
+ btVector3FloatData m_absFrameTotVelocityTop;
+ btVector3FloatData m_absFrameTotVelocityBottom;
+ btVector3FloatData m_absFrameLocVelocityTop;
+ btVector3FloatData m_absFrameLocVelocityBottom;
+
+ int m_dofCount;
+ float m_linkMass;
+ int m_parentIndex;
+ int m_jointType;
+
+ float m_jointPos[7];
+ float m_jointVel[6];
+ float m_jointTorque[6];
+ int m_posVarCount;
+ float m_jointDamping;
+ float m_jointFriction;
+ float m_jointLowerLimit;
+ float m_jointUpperLimit;
+ float m_jointMaxForce;
+ float m_jointMaxVelocity;
+
+ char *m_linkName;
+ char *m_jointName;
+ btCollisionObjectFloatData *m_linkCollider;
+ char *m_paddingPtr;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btMultiBodyDoubleData
+struct btMultiBodyDoubleData
{
btVector3DoubleData m_baseWorldPosition;
btQuaternionDoubleData m_baseWorldOrientation;
btVector3DoubleData m_baseLinearVelocity;
btVector3DoubleData m_baseAngularVelocity;
- btVector3DoubleData m_baseInertia; // inertia of the base (in local frame; diagonal)
- double m_baseMass;
- int m_numLinks;
- char m_padding[4];
-
- char *m_baseName;
- btMultiBodyLinkDoubleData *m_links;
- btCollisionObjectDoubleData *m_baseCollider;
-
-
+ btVector3DoubleData m_baseInertia; // inertia of the base (in local frame; diagonal)
+ double m_baseMass;
+ int m_numLinks;
+ char m_padding[4];
+
+ char *m_baseName;
+ btMultiBodyLinkDoubleData *m_links;
+ btCollisionObjectDoubleData *m_baseCollider;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btMultiBodyFloatData
+struct btMultiBodyFloatData
{
btVector3FloatData m_baseWorldPosition;
btQuaternionFloatData m_baseWorldOrientation;
btVector3FloatData m_baseLinearVelocity;
btVector3FloatData m_baseAngularVelocity;
- btVector3FloatData m_baseInertia; // inertia of the base (in local frame; diagonal)
- float m_baseMass;
- int m_numLinks;
-
- char *m_baseName;
- btMultiBodyLinkFloatData *m_links;
- btCollisionObjectFloatData *m_baseCollider;
+ btVector3FloatData m_baseInertia; // inertia of the base (in local frame; diagonal)
+ float m_baseMass;
+ int m_numLinks;
+ char *m_baseName;
+ btMultiBodyLinkFloatData *m_links;
+ btCollisionObjectFloatData *m_baseCollider;
};
-
-
#endif
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
index 9f61874b83..e17ab94d98 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp
@@ -1,32 +1,29 @@
#include "btMultiBodyConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "btMultiBodyPoint2Point.h" //for testing (BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST macro)
+#include "btMultiBodyPoint2Point.h" //for testing (BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST macro)
-
-
-btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral)
- :m_bodyA(bodyA),
- m_bodyB(bodyB),
- m_linkA(linkA),
- m_linkB(linkB),
- m_numRows(numRows),
- m_jacSizeA(0),
- m_jacSizeBoth(0),
- m_isUnilateral(isUnilateral),
- m_numDofsFinalized(-1),
- m_maxAppliedImpulse(100)
+btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA, btMultiBody* bodyB, int linkA, int linkB, int numRows, bool isUnilateral)
+ : m_bodyA(bodyA),
+ m_bodyB(bodyB),
+ m_linkA(linkA),
+ m_linkB(linkB),
+ m_numRows(numRows),
+ m_jacSizeA(0),
+ m_jacSizeBoth(0),
+ m_isUnilateral(isUnilateral),
+ m_numDofsFinalized(-1),
+ m_maxAppliedImpulse(100)
{
-
}
void btMultiBodyConstraint::updateJacobianSizes()
{
- if(m_bodyA)
+ if (m_bodyA)
{
m_jacSizeA = (6 + m_bodyA->getNumDofs());
}
- if(m_bodyB)
+ if (m_bodyB)
{
m_jacSizeBoth = m_jacSizeA + 6 + m_bodyB->getNumDofs();
}
@@ -38,7 +35,7 @@ void btMultiBodyConstraint::allocateJacobiansMultiDof()
{
updateJacobianSizes();
- m_posOffset = ((1 + m_jacSizeBoth)*m_numRows);
+ m_posOffset = ((1 + m_jacSizeBoth) * m_numRows);
m_data.resize((2 + m_jacSizeBoth) * m_numRows);
}
@@ -46,298 +43,307 @@ btMultiBodyConstraint::~btMultiBodyConstraint()
{
}
-void btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
+void btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
{
for (int i = 0; i < ndof; ++i)
- data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
+ data.m_deltaVelocities[velocityIndex + i] += delta_vee[i] * impulse;
}
-btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstraint& solverConstraint,
- btMultiBodyJacobianData& data,
- btScalar* jacOrgA, btScalar* jacOrgB,
- const btVector3& constraintNormalAng,
- const btVector3& constraintNormalLin,
- const btVector3& posAworld, const btVector3& posBworld,
- btScalar posError,
- const btContactSolverInfo& infoGlobal,
- btScalar lowerLimit, btScalar upperLimit,
- bool angConstraint,
- btScalar relaxation,
- bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
+btScalar btMultiBodyConstraint::fillMultiBodyConstraint(btMultiBodySolverConstraint& solverConstraint,
+ btMultiBodyJacobianData& data,
+ btScalar* jacOrgA, btScalar* jacOrgB,
+ const btVector3& constraintNormalAng,
+ const btVector3& constraintNormalLin,
+ const btVector3& posAworld, const btVector3& posBworld,
+ btScalar posError,
+ const btContactSolverInfo& infoGlobal,
+ btScalar lowerLimit, btScalar upperLimit,
+ bool angConstraint,
+ btScalar relaxation,
+ bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
{
- solverConstraint.m_multiBodyA = m_bodyA;
- solverConstraint.m_multiBodyB = m_bodyB;
- solverConstraint.m_linkA = m_linkA;
- solverConstraint.m_linkB = m_linkB;
-
- btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
- btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
-
- btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA);
- btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB);
-
- btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
- btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
-
- btVector3 rel_pos1, rel_pos2; //these two used to be inited to posAworld and posBworld (respectively) but it does not seem necessary
- if (bodyA)
- rel_pos1 = posAworld - bodyA->getWorldTransform().getOrigin();
- if (bodyB)
- rel_pos2 = posBworld - bodyB->getWorldTransform().getOrigin();
-
- if (multiBodyA)
- {
- if (solverConstraint.m_linkA<0)
- {
- rel_pos1 = posAworld - multiBodyA->getBasePos();
- } else
- {
- rel_pos1 = posAworld - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
- }
-
- const int ndofA = multiBodyA->getNumDofs() + 6;
-
- solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
-
- if (solverConstraint.m_deltaVelAindex <0)
- {
- solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
- multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
- data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA);
- } else
- {
- btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
- }
-
- //determine jacobian of this 1D constraint in terms of multibodyA's degrees of freedom
- //resize..
- solverConstraint.m_jacAindex = data.m_jacobians.size();
- data.m_jacobians.resize(data.m_jacobians.size()+ndofA);
- //copy/determine
- if(jacOrgA)
- {
- for (int i=0;i<ndofA;i++)
- data.m_jacobians[solverConstraint.m_jacAindex+i] = jacOrgA[i];
- }
- else
- {
- btScalar* jac1=&data.m_jacobians[solverConstraint.m_jacAindex];
- //multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
- multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalAng, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
- }
-
- //determine the velocity response of multibodyA to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
- //resize..
- data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA); //=> each constraint row has the constrained tree dofs allocated in m_deltaVelocitiesUnitImpulse
- btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
- btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- //determine..
- multiBodyA->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacAindex],delta,data.scratch_r, data.scratch_v);
-
- btVector3 torqueAxis0;
- if (angConstraint) {
- torqueAxis0 = constraintNormalAng;
- }
- else {
- torqueAxis0 = rel_pos1.cross(constraintNormalLin);
-
- }
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- solverConstraint.m_contactNormal1 = constraintNormalLin;
- }
- else //if(rb0)
- {
- btVector3 torqueAxis0;
- if (angConstraint) {
- torqueAxis0 = constraintNormalAng;
- }
- else {
- torqueAxis0 = rel_pos1.cross(constraintNormalLin);
- }
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- solverConstraint.m_contactNormal1 = constraintNormalLin;
- }
-
- if (multiBodyB)
- {
- if (solverConstraint.m_linkB<0)
- {
- rel_pos2 = posBworld - multiBodyB->getBasePos();
- } else
- {
- rel_pos2 = posBworld - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
- }
-
- const int ndofB = multiBodyB->getNumDofs() + 6;
-
- solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
- if (solverConstraint.m_deltaVelBindex <0)
- {
- solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
- multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
- data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB);
- }
-
- //determine jacobian of this 1D constraint in terms of multibodyB's degrees of freedom
- //resize..
- solverConstraint.m_jacBindex = data.m_jacobians.size();
- data.m_jacobians.resize(data.m_jacobians.size()+ndofB);
- //copy/determine..
- if(jacOrgB)
- {
- for (int i=0;i<ndofB;i++)
- data.m_jacobians[solverConstraint.m_jacBindex+i] = jacOrgB[i];
- }
- else
- {
- //multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
- multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalAng, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
- }
-
- //determine velocity response of multibodyB to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
- //resize..
- data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
- btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
- btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
- //determine..
- multiBodyB->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacBindex],delta,data.scratch_r, data.scratch_v);
-
- btVector3 torqueAxis1;
- if (angConstraint) {
- torqueAxis1 = constraintNormalAng;
- }
- else {
- torqueAxis1 = rel_pos2.cross(constraintNormalLin);
- }
- solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
- solverConstraint.m_contactNormal2 = -constraintNormalLin;
- }
- else //if(rb1)
- {
- btVector3 torqueAxis1;
- if (angConstraint) {
- torqueAxis1 = constraintNormalAng;
- }
- else {
- torqueAxis1 = rel_pos2.cross(constraintNormalLin);
- }
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
- solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
- solverConstraint.m_contactNormal2 = -constraintNormalLin;
- }
- {
-
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- btScalar* jacB = 0;
- btScalar* jacA = 0;
- btScalar* deltaVelA = 0;
- btScalar* deltaVelB = 0;
- int ndofA = 0;
- //determine the "effective mass" of the constrained multibodyA with respect to this 1D constraint (i.e. 1/A[i,i])
- if (multiBodyA)
- {
- ndofA = multiBodyA->getNumDofs() + 6;
- jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
- deltaVelA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- for (int i = 0; i < ndofA; ++i)
- {
- btScalar j = jacA[i] ;
- btScalar l = deltaVelA[i];
- denom0 += j*l;
- }
- }
- else if(rb0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- if (angConstraint) {
+ solverConstraint.m_multiBodyA = m_bodyA;
+ solverConstraint.m_multiBodyB = m_bodyB;
+ solverConstraint.m_linkA = m_linkA;
+ solverConstraint.m_linkB = m_linkB;
+
+ btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
+ btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
+
+ btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA);
+ btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB);
+
+ btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
+ btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
+
+ btVector3 rel_pos1, rel_pos2; //these two used to be inited to posAworld and posBworld (respectively) but it does not seem necessary
+ if (bodyA)
+ rel_pos1 = posAworld - bodyA->getWorldTransform().getOrigin();
+ if (bodyB)
+ rel_pos2 = posBworld - bodyB->getWorldTransform().getOrigin();
+
+ if (multiBodyA)
+ {
+ if (solverConstraint.m_linkA < 0)
+ {
+ rel_pos1 = posAworld - multiBodyA->getBasePos();
+ }
+ else
+ {
+ rel_pos1 = posAworld - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
+ }
+
+ const int ndofA = multiBodyA->getNumDofs() + 6;
+
+ solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
+
+ if (solverConstraint.m_deltaVelAindex < 0)
+ {
+ solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
+ multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
+ data.m_deltaVelocities.resize(data.m_deltaVelocities.size() + ndofA);
+ }
+ else
+ {
+ btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex + ndofA);
+ }
+
+ //determine jacobian of this 1D constraint in terms of multibodyA's degrees of freedom
+ //resize..
+ solverConstraint.m_jacAindex = data.m_jacobians.size();
+ data.m_jacobians.resize(data.m_jacobians.size() + ndofA);
+ //copy/determine
+ if (jacOrgA)
+ {
+ for (int i = 0; i < ndofA; i++)
+ data.m_jacobians[solverConstraint.m_jacAindex + i] = jacOrgA[i];
+ }
+ else
+ {
+ btScalar* jac1 = &data.m_jacobians[solverConstraint.m_jacAindex];
+ //multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
+ multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, posAworld, constraintNormalAng, constraintNormalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
+ }
+
+ //determine the velocity response of multibodyA to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
+ //resize..
+ data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size() + ndofA); //=> each constraint row has the constrained tree dofs allocated in m_deltaVelocitiesUnitImpulse
+ btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
+ btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
+ //determine..
+ multiBodyA->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacAindex], delta, data.scratch_r, data.scratch_v);
+
+ btVector3 torqueAxis0;
+ if (angConstraint)
+ {
+ torqueAxis0 = constraintNormalAng;
+ }
+ else
+ {
+ torqueAxis0 = rel_pos1.cross(constraintNormalLin);
+ }
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_contactNormal1 = constraintNormalLin;
+ }
+ else //if(rb0)
+ {
+ btVector3 torqueAxis0;
+ if (angConstraint)
+ {
+ torqueAxis0 = constraintNormalAng;
+ }
+ else
+ {
+ torqueAxis0 = rel_pos1.cross(constraintNormalLin);
+ }
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_contactNormal1 = constraintNormalLin;
+ }
+
+ if (multiBodyB)
+ {
+ if (solverConstraint.m_linkB < 0)
+ {
+ rel_pos2 = posBworld - multiBodyB->getBasePos();
+ }
+ else
+ {
+ rel_pos2 = posBworld - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
+ }
+
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+
+ solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
+ if (solverConstraint.m_deltaVelBindex < 0)
+ {
+ solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
+ multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
+ data.m_deltaVelocities.resize(data.m_deltaVelocities.size() + ndofB);
+ }
+
+ //determine jacobian of this 1D constraint in terms of multibodyB's degrees of freedom
+ //resize..
+ solverConstraint.m_jacBindex = data.m_jacobians.size();
+ data.m_jacobians.resize(data.m_jacobians.size() + ndofB);
+ //copy/determine..
+ if (jacOrgB)
+ {
+ for (int i = 0; i < ndofB; i++)
+ data.m_jacobians[solverConstraint.m_jacBindex + i] = jacOrgB[i];
+ }
+ else
+ {
+ //multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
+ multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, posBworld, -constraintNormalAng, -constraintNormalLin, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
+ }
+
+ //determine velocity response of multibodyB to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
+ //resize..
+ data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size() + ndofB);
+ btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
+ btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
+ //determine..
+ multiBodyB->calcAccelerationDeltasMultiDof(&data.m_jacobians[solverConstraint.m_jacBindex], delta, data.scratch_r, data.scratch_v);
+
+ btVector3 torqueAxis1;
+ if (angConstraint)
+ {
+ torqueAxis1 = constraintNormalAng;
+ }
+ else
+ {
+ torqueAxis1 = rel_pos2.cross(constraintNormalLin);
+ }
+ solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
+ solverConstraint.m_contactNormal2 = -constraintNormalLin;
+ }
+ else //if(rb1)
+ {
+ btVector3 torqueAxis1;
+ if (angConstraint)
+ {
+ torqueAxis1 = constraintNormalAng;
+ }
+ else
+ {
+ torqueAxis1 = rel_pos2.cross(constraintNormalLin);
+ }
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * -torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
+ solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
+ solverConstraint.m_contactNormal2 = -constraintNormalLin;
+ }
+ {
+ btVector3 vec;
+ btScalar denom0 = 0.f;
+ btScalar denom1 = 0.f;
+ btScalar* jacB = 0;
+ btScalar* jacA = 0;
+ btScalar* deltaVelA = 0;
+ btScalar* deltaVelB = 0;
+ int ndofA = 0;
+ //determine the "effective mass" of the constrained multibodyA with respect to this 1D constraint (i.e. 1/A[i,i])
+ if (multiBodyA)
+ {
+ ndofA = multiBodyA->getNumDofs() + 6;
+ jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
+ deltaVelA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
+ for (int i = 0; i < ndofA; ++i)
+ {
+ btScalar j = jacA[i];
+ btScalar l = deltaVelA[i];
+ denom0 += j * l;
+ }
+ }
+ else if (rb0)
+ {
+ vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
+ if (angConstraint)
+ {
denom0 = constraintNormalAng.dot(solverConstraint.m_angularComponentA);
- }
- else {
- denom0 = rb0->getInvMass() + constraintNormalLin.dot(vec);
- }
- }
- //
- if (multiBodyB)
- {
- const int ndofB = multiBodyB->getNumDofs() + 6;
- jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
- deltaVelB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
- for (int i = 0; i < ndofB; ++i)
- {
- btScalar j = jacB[i] ;
- btScalar l = deltaVelB[i];
- denom1 += j*l;
- }
-
- }
- else if(rb1)
- {
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- if (angConstraint) {
+ }
+ else
+ {
+ denom0 = rb0->getInvMass() + constraintNormalLin.dot(vec);
+ }
+ }
+ //
+ if (multiBodyB)
+ {
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+ jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
+ deltaVelB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
+ for (int i = 0; i < ndofB; ++i)
+ {
+ btScalar j = jacB[i];
+ btScalar l = deltaVelB[i];
+ denom1 += j * l;
+ }
+ }
+ else if (rb1)
+ {
+ vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
+ if (angConstraint)
+ {
denom1 = constraintNormalAng.dot(-solverConstraint.m_angularComponentB);
- }
- else {
- denom1 = rb1->getInvMass() + constraintNormalLin.dot(vec);
- }
- }
-
- //
- btScalar d = denom0+denom1;
- if (d>SIMD_EPSILON)
- {
- solverConstraint.m_jacDiagABInv = relaxation/(d);
- }
- else
- {
- //disable the constraint row to handle singularity/redundant constraint
- solverConstraint.m_jacDiagABInv = 0.f;
- }
- }
-
-
- //compute rhs and remaining solverConstraint fields
- btScalar penetration = isFriction? 0 : posError;
-
- btScalar rel_vel = 0.f;
- int ndofA = 0;
- int ndofB = 0;
- {
- btVector3 vel1,vel2;
- if (multiBodyA)
- {
- ndofA = multiBodyA->getNumDofs() + 6;
- btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
- for (int i = 0; i < ndofA ; ++i)
- rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
- }
- else if(rb0)
- {
+ }
+ else
+ {
+ denom1 = rb1->getInvMass() + constraintNormalLin.dot(vec);
+ }
+ }
+
+ //
+ btScalar d = denom0 + denom1;
+ if (d > SIMD_EPSILON)
+ {
+ solverConstraint.m_jacDiagABInv = relaxation / (d);
+ }
+ else
+ {
+ //disable the constraint row to handle singularity/redundant constraint
+ solverConstraint.m_jacDiagABInv = 0.f;
+ }
+ }
+
+ //compute rhs and remaining solverConstraint fields
+ btScalar penetration = isFriction ? 0 : posError;
+
+ btScalar rel_vel = 0.f;
+ int ndofA = 0;
+ int ndofB = 0;
+ {
+ btVector3 vel1, vel2;
+ if (multiBodyA)
+ {
+ ndofA = multiBodyA->getNumDofs() + 6;
+ btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
+ for (int i = 0; i < ndofA; ++i)
+ rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
+ }
+ else if (rb0)
+ {
rel_vel += rb0->getLinearVelocity().dot(solverConstraint.m_contactNormal1);
rel_vel += rb0->getAngularVelocity().dot(solverConstraint.m_relpos1CrossNormal);
- }
- if (multiBodyB)
- {
- ndofB = multiBodyB->getNumDofs() + 6;
- btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
- for (int i = 0; i < ndofB ; ++i)
- rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
-
- }
- else if(rb1)
- {
+ }
+ if (multiBodyB)
+ {
+ ndofB = multiBodyB->getNumDofs() + 6;
+ btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
+ for (int i = 0; i < ndofB; ++i)
+ rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
+ }
+ else if (rb1)
+ {
rel_vel += rb1->getLinearVelocity().dot(solverConstraint.m_contactNormal2);
rel_vel += rb1->getAngularVelocity().dot(solverConstraint.m_relpos2CrossNormal);
- }
-
- solverConstraint.m_friction = 0.f;//cp.m_combinedFriction;
- }
-
-
- ///warm starting (or zero if disabled)
- /*
+ }
+
+ solverConstraint.m_friction = 0.f; //cp.m_combinedFriction;
+ }
+
+ ///warm starting (or zero if disabled)
+ /*
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
@@ -369,38 +375,35 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
}
} else
*/
-
- solverConstraint.m_appliedImpulse = 0.f;
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- {
-
- btScalar positionalError = 0.f;
- btScalar velocityError = desiredVelocity - rel_vel;// * damping;
-
-
- btScalar erp = infoGlobal.m_erp2;
-
+
+ solverConstraint.m_appliedImpulse = 0.f;
+ solverConstraint.m_appliedPushImpulse = 0.f;
+
+ {
+ btScalar positionalError = 0.f;
+ btScalar velocityError = desiredVelocity - rel_vel; // * damping;
+
+ btScalar erp = infoGlobal.m_erp2;
+
//split impulse is not implemented yet for btMultiBody*
//if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- erp = infoGlobal.m_erp;
- }
-
- positionalError = -penetration * erp/infoGlobal.m_timeStep;
-
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
-
+ {
+ erp = infoGlobal.m_erp;
+ }
+
+ positionalError = -penetration * erp / infoGlobal.m_timeStep;
+
+ btScalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
+
//split impulse is not implemented yet for btMultiBody*
- // if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
- {
- //combine position and velocity into rhs
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
- solverConstraint.m_rhsPenetration = 0.f;
-
- }
+ // if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ {
+ //combine position and velocity into rhs
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
+ solverConstraint.m_rhsPenetration = 0.f;
+ }
/*else
{
//split position and velocity into rhs and m_rhsPenetration
@@ -409,11 +412,10 @@ btScalar btMultiBodyConstraint::fillMultiBodyConstraint( btMultiBodySolverConstr
}
*/
- solverConstraint.m_cfm = 0.f;
- solverConstraint.m_lowerLimit = lowerLimit;
- solverConstraint.m_upperLimit = upperLimit;
- }
-
- return rel_vel;
-
+ solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_lowerLimit = lowerLimit;
+ solverConstraint.m_upperLimit = upperLimit;
+ }
+
+ return rel_vel;
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
index a2ae571273..5c15f3e851 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraint.h
@@ -27,66 +27,62 @@ struct btSolverInfo;
struct btMultiBodyJacobianData
{
- btAlignedObjectArray<btScalar> m_jacobians;
- btAlignedObjectArray<btScalar> m_deltaVelocitiesUnitImpulse; //holds the joint-space response of the corresp. tree to the test impulse in each constraint space dimension
- btAlignedObjectArray<btScalar> m_deltaVelocities; //holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI
- btAlignedObjectArray<btScalar> scratch_r;
- btAlignedObjectArray<btVector3> scratch_v;
- btAlignedObjectArray<btMatrix3x3> scratch_m;
- btAlignedObjectArray<btSolverBody>* m_solverBodyPool;
- int m_fixedBodyId;
-
+ btAlignedObjectArray<btScalar> m_jacobians;
+ btAlignedObjectArray<btScalar> m_deltaVelocitiesUnitImpulse; //holds the joint-space response of the corresp. tree to the test impulse in each constraint space dimension
+ btAlignedObjectArray<btScalar> m_deltaVelocities; //holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI
+ btAlignedObjectArray<btScalar> scratch_r;
+ btAlignedObjectArray<btVector3> scratch_v;
+ btAlignedObjectArray<btMatrix3x3> scratch_m;
+ btAlignedObjectArray<btSolverBody>* m_solverBodyPool;
+ int m_fixedBodyId;
};
-
-ATTRIBUTE_ALIGNED16(class) btMultiBodyConstraint
+ATTRIBUTE_ALIGNED16(class)
+btMultiBodyConstraint
{
protected:
-
- btMultiBody* m_bodyA;
- btMultiBody* m_bodyB;
- int m_linkA;
- int m_linkB;
-
- int m_numRows;
- int m_jacSizeA;
- int m_jacSizeBoth;
- int m_posOffset;
-
- bool m_isUnilateral;
- int m_numDofsFinalized;
- btScalar m_maxAppliedImpulse;
-
-
- // warning: the data block lay out is not consistent for all constraints
- // data block laid out as follows:
- // cached impulses. (one per row.)
- // jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
- // positions. (one per row.)
- btAlignedObjectArray<btScalar> m_data;
-
- void applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof);
-
- btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint& solverConstraint,
- btMultiBodyJacobianData& data,
- btScalar* jacOrgA, btScalar* jacOrgB,
- const btVector3& constraintNormalAng,
-
- const btVector3& constraintNormalLin,
- const btVector3& posAworld, const btVector3& posBworld,
- btScalar posError,
- const btContactSolverInfo& infoGlobal,
- btScalar lowerLimit, btScalar upperLimit,
- bool angConstraint = false,
-
- btScalar relaxation = 1.f,
- bool isFriction = false, btScalar desiredVelocity=0, btScalar cfmSlip=0);
+ btMultiBody* m_bodyA;
+ btMultiBody* m_bodyB;
+ int m_linkA;
+ int m_linkB;
+
+ int m_numRows;
+ int m_jacSizeA;
+ int m_jacSizeBoth;
+ int m_posOffset;
+
+ bool m_isUnilateral;
+ int m_numDofsFinalized;
+ btScalar m_maxAppliedImpulse;
+
+ // warning: the data block lay out is not consistent for all constraints
+ // data block laid out as follows:
+ // cached impulses. (one per row.)
+ // jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
+ // positions. (one per row.)
+ btAlignedObjectArray<btScalar> m_data;
+
+ void applyDeltaVee(btMultiBodyJacobianData & data, btScalar * delta_vee, btScalar impulse, int velocityIndex, int ndof);
+
+ btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint & solverConstraint,
+ btMultiBodyJacobianData & data,
+ btScalar * jacOrgA, btScalar * jacOrgB,
+ const btVector3& constraintNormalAng,
+
+ const btVector3& constraintNormalLin,
+ const btVector3& posAworld, const btVector3& posBworld,
+ btScalar posError,
+ const btContactSolverInfo& infoGlobal,
+ btScalar lowerLimit, btScalar upperLimit,
+ bool angConstraint = false,
+
+ btScalar relaxation = 1.f,
+ bool isFriction = false, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral);
+ btMultiBodyConstraint(btMultiBody * bodyA, btMultiBody * bodyB, int linkA, int linkB, int numRows, bool isUnilateral);
virtual ~btMultiBodyConstraint();
void updateJacobianSizes();
@@ -94,27 +90,27 @@ public:
//many constraints have setFrameInB/setPivotInB. Will use 'getConstraintType' later.
virtual void setFrameInB(const btMatrix3x3& frameInB) {}
- virtual void setPivotInB(const btVector3& pivotInB){}
+ virtual void setPivotInB(const btVector3& pivotInB) {}
- virtual void finalizeMultiDof()=0;
+ virtual void finalizeMultiDof() = 0;
- virtual int getIslandIdA() const =0;
- virtual int getIslandIdB() const =0;
+ virtual int getIslandIdA() const = 0;
+ virtual int getIslandIdB() const = 0;
- virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)=0;
+ virtual void createConstraintRows(btMultiBodyConstraintArray & constraintRows,
+ btMultiBodyJacobianData & data,
+ const btContactSolverInfo& infoGlobal) = 0;
- int getNumRows() const
+ int getNumRows() const
{
return m_numRows;
}
- btMultiBody* getMultiBodyA()
+ btMultiBody* getMultiBodyA()
{
return m_bodyA;
}
- btMultiBody* getMultiBodyB()
+ btMultiBody* getMultiBodyB()
{
return m_bodyB;
}
@@ -127,77 +123,72 @@ public:
{
return m_linkB;
}
- void internalSetAppliedImpulse(int dof, btScalar appliedImpulse)
+ void internalSetAppliedImpulse(int dof, btScalar appliedImpulse)
{
- btAssert(dof>=0);
+ btAssert(dof >= 0);
btAssert(dof < getNumRows());
m_data[dof] = appliedImpulse;
-
}
-
- btScalar getAppliedImpulse(int dof)
+
+ btScalar getAppliedImpulse(int dof)
{
- btAssert(dof>=0);
+ btAssert(dof >= 0);
btAssert(dof < getNumRows());
return m_data[dof];
}
// current constraint position
- // constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
- // NOTE: ignored position for friction rows.
- btScalar getPosition(int row) const
+ // constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
+ // NOTE: ignored position for friction rows.
+ btScalar getPosition(int row) const
{
return m_data[m_posOffset + row];
}
- void setPosition(int row, btScalar pos)
+ void setPosition(int row, btScalar pos)
{
m_data[m_posOffset + row] = pos;
}
-
bool isUnilateral() const
{
return m_isUnilateral;
}
// jacobian blocks.
- // each of size 6 + num_links. (jacobian2 is null if no body2.)
- // format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
- btScalar* jacobianA(int row)
+ // each of size 6 + num_links. (jacobian2 is null if no body2.)
+ // format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
+ btScalar* jacobianA(int row)
{
return &m_data[m_numRows + row * m_jacSizeBoth];
}
- const btScalar* jacobianA(int row) const
+ const btScalar* jacobianA(int row) const
{
return &m_data[m_numRows + (row * m_jacSizeBoth)];
}
- btScalar* jacobianB(int row)
+ btScalar* jacobianB(int row)
{
return &m_data[m_numRows + (row * m_jacSizeBoth) + m_jacSizeA];
}
- const btScalar* jacobianB(int row) const
+ const btScalar* jacobianB(int row) const
{
return &m_data[m_numRows + (row * m_jacSizeBoth) + m_jacSizeA];
}
- btScalar getMaxAppliedImpulse() const
+ btScalar getMaxAppliedImpulse() const
{
return m_maxAppliedImpulse;
}
- void setMaxAppliedImpulse(btScalar maxImp)
+ void setMaxAppliedImpulse(btScalar maxImp)
{
m_maxAppliedImpulse = maxImp;
}
- virtual void debugDraw(class btIDebugDraw* drawer)=0;
+ virtual void debugDraw(class btIDebugDraw * drawer) = 0;
virtual void setGearRatio(btScalar ratio) {}
virtual void setGearAuxLink(int gearAuxLink) {}
- virtual void setRelativePositionTarget(btScalar relPosTarget){}
- virtual void setErp(btScalar erp){}
-
-
+ virtual void setRelativePositionTarget(btScalar relPosTarget) {}
+ virtual void setErp(btScalar erp) {}
};
-#endif //BT_MULTIBODY_CONSTRAINT_H
-
+#endif //BT_MULTIBODY_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
index cd84826e1a..e97bd71cc4 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btMultiBodyConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "btMultiBodyLinkCollider.h"
@@ -24,33 +23,33 @@ subject to the following restrictions:
#include "LinearMath/btQuickprof.h"
-btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
- btScalar leastSquaredResidual = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
-
+ btScalar leastSquaredResidual = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
+
//solve featherstone non-contact constraints
//printf("m_multiBodyNonContactConstraints = %d\n",m_multiBodyNonContactConstraints.size());
- for (int j=0;j<m_multiBodyNonContactConstraints.size();j++)
+ for (int j = 0; j < m_multiBodyNonContactConstraints.size(); j++)
{
- int index = iteration&1? j : m_multiBodyNonContactConstraints.size()-1-j;
+ int index = iteration & 1 ? j : m_multiBodyNonContactConstraints.size() - 1 - j;
btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[index];
-
+
btScalar residual = resolveSingleConstraintRowGeneric(constraint);
- leastSquaredResidual = btMax(leastSquaredResidual,residual*residual);
+ leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
- if(constraint.m_multiBodyA)
+ if (constraint.m_multiBodyA)
constraint.m_multiBodyA->setPosUpdated(false);
- if(constraint.m_multiBodyB)
+ if (constraint.m_multiBodyB)
constraint.m_multiBodyB->setPosUpdated(false);
}
//solve featherstone normal contact
- for (int j0=0;j0<m_multiBodyNormalContactConstraints.size();j0++)
+ for (int j0 = 0; j0 < m_multiBodyNormalContactConstraints.size(); j0++)
{
- int index = j0;//iteration&1? j0 : m_multiBodyNormalContactConstraints.size()-1-j0;
+ int index = j0; //iteration&1? j0 : m_multiBodyNormalContactConstraints.size()-1-j0;
btMultiBodySolverConstraint& constraint = m_multiBodyNormalContactConstraints[index];
btScalar residual = 0.f;
@@ -60,32 +59,32 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
residual = resolveSingleConstraintRowGeneric(constraint);
}
- leastSquaredResidual = btMax(leastSquaredResidual,residual*residual);
-
- if(constraint.m_multiBodyA)
+ leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
+
+ if (constraint.m_multiBodyA)
constraint.m_multiBodyA->setPosUpdated(false);
- if(constraint.m_multiBodyB)
+ if (constraint.m_multiBodyB)
constraint.m_multiBodyB->setPosUpdated(false);
}
//solve featherstone frictional contact
- if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode&SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0))
+ if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode & SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0))
{
- for (int j1 = 0; j1<this->m_multiBodyTorsionalFrictionContactConstraints.size(); j1++)
+ for (int j1 = 0; j1 < this->m_multiBodyTorsionalFrictionContactConstraints.size(); j1++)
{
if (iteration < infoGlobal.m_numIterations)
{
- int index = j1;//iteration&1? j1 : m_multiBodyTorsionalFrictionContactConstraints.size()-1-j1;
+ int index = j1; //iteration&1? j1 : m_multiBodyTorsionalFrictionContactConstraints.size()-1-j1;
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyTorsionalFrictionContactConstraints[index];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
//adjust friction limits here
- if (totalImpulse>btScalar(0))
+ if (totalImpulse > btScalar(0))
{
- frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
- frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
+ frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
+ frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint);
- leastSquaredResidual = btMax(leastSquaredResidual , residual*residual);
+ leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
if (frictionConstraint.m_multiBodyA)
frictionConstraint.m_multiBodyA->setPosUpdated(false);
@@ -99,29 +98,29 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
{
if (iteration < infoGlobal.m_numIterations)
{
- int index = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
+ int index = j1; //iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[index];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
j1++;
- int index2 = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
+ int index2 = j1; //iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
btMultiBodySolverConstraint& frictionConstraintB = m_multiBodyFrictionContactConstraints[index2];
btAssert(frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex);
if (frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex)
{
- frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
- frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
- frictionConstraintB.m_lowerLimit = -(frictionConstraintB.m_friction*totalImpulse);
- frictionConstraintB.m_upperLimit = frictionConstraintB.m_friction*totalImpulse;
+ frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
+ frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
+ frictionConstraintB.m_lowerLimit = -(frictionConstraintB.m_friction * totalImpulse);
+ frictionConstraintB.m_upperLimit = frictionConstraintB.m_friction * totalImpulse;
btScalar residual = resolveConeFrictionConstraintRows(frictionConstraint, frictionConstraintB);
- leastSquaredResidual = btMax(leastSquaredResidual, residual*residual);
-
+ leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
+
if (frictionConstraintB.m_multiBodyA)
frictionConstraintB.m_multiBodyA->setPosUpdated(false);
if (frictionConstraintB.m_multiBodyB)
frictionConstraintB.m_multiBodyB->setPosUpdated(false);
-
+
if (frictionConstraint.m_multiBodyA)
frictionConstraint.m_multiBodyA->setPosUpdated(false);
if (frictionConstraint.m_multiBodyB)
@@ -129,26 +128,24 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
}
}
}
-
-
}
else
{
- for (int j1 = 0; j1<this->m_multiBodyFrictionContactConstraints.size(); j1++)
+ for (int j1 = 0; j1 < this->m_multiBodyFrictionContactConstraints.size(); j1++)
{
if (iteration < infoGlobal.m_numIterations)
{
- int index = j1;//iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
+ int index = j1; //iteration&1? j1 : m_multiBodyFrictionContactConstraints.size()-1-j1;
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[index];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
//adjust friction limits here
- if (totalImpulse>btScalar(0))
+ if (totalImpulse > btScalar(0))
{
- frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
- frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
+ frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
+ frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
btScalar residual = resolveSingleConstraintRowGeneric(frictionConstraint);
- leastSquaredResidual = btMax(leastSquaredResidual, residual*residual);
+ leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
if (frictionConstraint.m_multiBodyA)
frictionConstraint.m_multiBodyA->setPosUpdated(false);
@@ -161,18 +158,18 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
return leastSquaredResidual;
}
-btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
m_multiBodyNonContactConstraints.resize(0);
m_multiBodyNormalContactConstraints.resize(0);
m_multiBodyFrictionContactConstraints.resize(0);
m_multiBodyTorsionalFrictionContactConstraints.resize(0);
-
+
m_data.m_jacobians.resize(0);
m_data.m_deltaVelocitiesUnitImpulse.resize(0);
m_data.m_deltaVelocities.resize(0);
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(bodies[i]);
if (fcA)
@@ -181,21 +178,20 @@ btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionOb
}
}
- btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies,numBodies,manifoldPtr, numManifolds, constraints,numConstraints,infoGlobal,debugDrawer);
+ btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
return val;
}
-void btMultiBodyConstraintSolver::applyDeltaVee(btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
+void btMultiBodyConstraintSolver::applyDeltaVee(btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
{
- for (int i = 0; i < ndof; ++i)
- m_data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
+ for (int i = 0; i < ndof; ++i)
+ m_data.m_deltaVelocities[velocityIndex + i] += delta_vee[i] * impulse;
}
btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c)
{
-
- btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm;
+ btScalar deltaImpulse = c.m_rhs - btScalar(c.m_appliedImpulse) * c.m_cfm;
btScalar deltaVelADotn = 0;
btScalar deltaVelBDotn = 0;
btSolverBody* bodyA = 0;
@@ -227,9 +223,8 @@ btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const bt
deltaVelBDotn += c.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
}
-
- deltaImpulse -= deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
- deltaImpulse -= deltaVelBDotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVelADotn * c.m_jacDiagABInv; //m_jacDiagABInv = 1./denom
+ deltaImpulse -= deltaVelBDotn * c.m_jacDiagABInv;
const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
if (sum < c.m_lowerLimit)
@@ -246,7 +241,7 @@ btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const bt
{
c.m_appliedImpulse = sum;
}
-
+
if (c.m_multiBodyA)
{
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], deltaImpulse, c.m_deltaVelAindex, ndofA);
@@ -254,12 +249,11 @@ btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const bt
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
c.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], deltaImpulse);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
}
else if (c.m_solverBodyIdA >= 0)
{
- bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
-
+ bodyA->internalApplyImpulse(c.m_contactNormal1 * bodyA->internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
}
if (c.m_multiBodyB)
{
@@ -268,54 +262,54 @@ btScalar btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const bt
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
c.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], deltaImpulse);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
}
else if (c.m_solverBodyIdB >= 0)
{
- bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
+ bodyB->internalApplyImpulse(c.m_contactNormal2 * bodyB->internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
}
- btScalar deltaVel =deltaImpulse/c.m_jacDiagABInv;
+ btScalar deltaVel = deltaImpulse / c.m_jacDiagABInv;
return deltaVel;
}
-
-btScalar btMultiBodyConstraintSolver::resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1,const btMultiBodySolverConstraint& cB)
+btScalar btMultiBodyConstraintSolver::resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1, const btMultiBodySolverConstraint& cB)
{
- int ndofA=0;
- int ndofB=0;
+ int ndofA = 0;
+ int ndofB = 0;
btSolverBody* bodyA = 0;
btSolverBody* bodyB = 0;
btScalar deltaImpulseB = 0.f;
btScalar sumB = 0.f;
{
- deltaImpulseB = cB.m_rhs-btScalar(cB.m_appliedImpulse)*cB.m_cfm;
- btScalar deltaVelADotn=0;
- btScalar deltaVelBDotn=0;
+ deltaImpulseB = cB.m_rhs - btScalar(cB.m_appliedImpulse) * cB.m_cfm;
+ btScalar deltaVelADotn = 0;
+ btScalar deltaVelBDotn = 0;
if (cB.m_multiBodyA)
{
- ndofA = cB.m_multiBodyA->getNumDofs() + 6;
- for (int i = 0; i < ndofA; ++i)
- deltaVelADotn += m_data.m_jacobians[cB.m_jacAindex+i] * m_data.m_deltaVelocities[cB.m_deltaVelAindex+i];
- } else if(cB.m_solverBodyIdA >= 0)
+ ndofA = cB.m_multiBodyA->getNumDofs() + 6;
+ for (int i = 0; i < ndofA; ++i)
+ deltaVelADotn += m_data.m_jacobians[cB.m_jacAindex + i] * m_data.m_deltaVelocities[cB.m_deltaVelAindex + i];
+ }
+ else if (cB.m_solverBodyIdA >= 0)
{
bodyA = &m_tmpSolverBodyPool[cB.m_solverBodyIdA];
- deltaVelADotn += cB.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cB.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
+ deltaVelADotn += cB.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cB.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
}
if (cB.m_multiBodyB)
{
- ndofB = cB.m_multiBodyB->getNumDofs() + 6;
- for (int i = 0; i < ndofB; ++i)
- deltaVelBDotn += m_data.m_jacobians[cB.m_jacBindex+i] * m_data.m_deltaVelocities[cB.m_deltaVelBindex+i];
- } else if(cB.m_solverBodyIdB >= 0)
+ ndofB = cB.m_multiBodyB->getNumDofs() + 6;
+ for (int i = 0; i < ndofB; ++i)
+ deltaVelBDotn += m_data.m_jacobians[cB.m_jacBindex + i] * m_data.m_deltaVelocities[cB.m_deltaVelBindex + i];
+ }
+ else if (cB.m_solverBodyIdB >= 0)
{
bodyB = &m_tmpSolverBodyPool[cB.m_solverBodyIdB];
- deltaVelBDotn += cB.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cB.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
+ deltaVelBDotn += cB.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cB.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
}
-
- deltaImpulseB -= deltaVelADotn*cB.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
- deltaImpulseB -= deltaVelBDotn*cB.m_jacDiagABInv;
+ deltaImpulseB -= deltaVelADotn * cB.m_jacDiagABInv; //m_jacDiagABInv = 1./denom
+ deltaImpulseB -= deltaVelBDotn * cB.m_jacDiagABInv;
sumB = btScalar(cB.m_appliedImpulse) + deltaImpulseB;
}
@@ -324,45 +318,45 @@ btScalar btMultiBodyConstraintSolver::resolveConeFrictionConstraintRows(const bt
const btMultiBodySolverConstraint& cA = cA1;
{
{
- deltaImpulseA = cA.m_rhs-btScalar(cA.m_appliedImpulse)*cA.m_cfm;
- btScalar deltaVelADotn=0;
- btScalar deltaVelBDotn=0;
+ deltaImpulseA = cA.m_rhs - btScalar(cA.m_appliedImpulse) * cA.m_cfm;
+ btScalar deltaVelADotn = 0;
+ btScalar deltaVelBDotn = 0;
if (cA.m_multiBodyA)
{
- ndofA = cA.m_multiBodyA->getNumDofs() + 6;
- for (int i = 0; i < ndofA; ++i)
- deltaVelADotn += m_data.m_jacobians[cA.m_jacAindex+i] * m_data.m_deltaVelocities[cA.m_deltaVelAindex+i];
- } else if(cA.m_solverBodyIdA >= 0)
+ ndofA = cA.m_multiBodyA->getNumDofs() + 6;
+ for (int i = 0; i < ndofA; ++i)
+ deltaVelADotn += m_data.m_jacobians[cA.m_jacAindex + i] * m_data.m_deltaVelocities[cA.m_deltaVelAindex + i];
+ }
+ else if (cA.m_solverBodyIdA >= 0)
{
bodyA = &m_tmpSolverBodyPool[cA.m_solverBodyIdA];
- deltaVelADotn += cA.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cA.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
+ deltaVelADotn += cA.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + cA.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
}
if (cA.m_multiBodyB)
{
- ndofB = cA.m_multiBodyB->getNumDofs() + 6;
- for (int i = 0; i < ndofB; ++i)
- deltaVelBDotn += m_data.m_jacobians[cA.m_jacBindex+i] * m_data.m_deltaVelocities[cA.m_deltaVelBindex+i];
- } else if(cA.m_solverBodyIdB >= 0)
+ ndofB = cA.m_multiBodyB->getNumDofs() + 6;
+ for (int i = 0; i < ndofB; ++i)
+ deltaVelBDotn += m_data.m_jacobians[cA.m_jacBindex + i] * m_data.m_deltaVelocities[cA.m_deltaVelBindex + i];
+ }
+ else if (cA.m_solverBodyIdB >= 0)
{
bodyB = &m_tmpSolverBodyPool[cA.m_solverBodyIdB];
- deltaVelBDotn += cA.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cA.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
+ deltaVelBDotn += cA.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + cA.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
}
-
- deltaImpulseA -= deltaVelADotn*cA.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
- deltaImpulseA -= deltaVelBDotn*cA.m_jacDiagABInv;
+ deltaImpulseA -= deltaVelADotn * cA.m_jacDiagABInv; //m_jacDiagABInv = 1./denom
+ deltaImpulseA -= deltaVelBDotn * cA.m_jacDiagABInv;
sumA = btScalar(cA.m_appliedImpulse) + deltaImpulseA;
}
}
- if (sumA*sumA+sumB*sumB>=cA.m_lowerLimit*cB.m_lowerLimit)
+ if (sumA * sumA + sumB * sumB >= cA.m_lowerLimit * cB.m_lowerLimit)
{
- btScalar angle = btAtan2(sumA,sumB);
- btScalar sumAclipped = btFabs(cA.m_lowerLimit*btSin(angle));
- btScalar sumBclipped = btFabs(cB.m_lowerLimit*btCos(angle));
+ btScalar angle = btAtan2(sumA, sumB);
+ btScalar sumAclipped = btFabs(cA.m_lowerLimit * btSin(angle));
+ btScalar sumBclipped = btFabs(cB.m_lowerLimit * btCos(angle));
-
if (sumA < -sumAclipped)
{
deltaImpulseA = -sumAclipped - cA.m_appliedImpulse;
@@ -396,78 +390,77 @@ btScalar btMultiBodyConstraintSolver::resolveConeFrictionConstraintRows(const bt
//cA.m_appliedImpulse = sumAclipped;
//deltaImpulseB = sumBclipped-cB.m_appliedImpulse;
//cB.m_appliedImpulse = sumBclipped;
- }
+ }
else
{
cA.m_appliedImpulse = sumA;
cB.m_appliedImpulse = sumB;
}
-
+
if (cA.m_multiBodyA)
{
- applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex],deltaImpulseA,cA.m_deltaVelAindex,ndofA);
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex], deltaImpulseA, cA.m_deltaVelAindex, ndofA);
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
- cA.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex],deltaImpulseA);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- } else if(cA.m_solverBodyIdA >= 0)
+ cA.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacAindex], deltaImpulseA);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ }
+ else if (cA.m_solverBodyIdA >= 0)
{
- bodyA->internalApplyImpulse(cA.m_contactNormal1*bodyA->internalGetInvMass(),cA.m_angularComponentA,deltaImpulseA);
-
+ bodyA->internalApplyImpulse(cA.m_contactNormal1 * bodyA->internalGetInvMass(), cA.m_angularComponentA, deltaImpulseA);
}
if (cA.m_multiBodyB)
{
- applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex],deltaImpulseA,cA.m_deltaVelBindex,ndofB);
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex], deltaImpulseA, cA.m_deltaVelBindex, ndofB);
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
- cA.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex],deltaImpulseA);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- } else if(cA.m_solverBodyIdB >= 0)
+ cA.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cA.m_jacBindex], deltaImpulseA);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ }
+ else if (cA.m_solverBodyIdB >= 0)
{
- bodyB->internalApplyImpulse(cA.m_contactNormal2*bodyB->internalGetInvMass(),cA.m_angularComponentB,deltaImpulseA);
+ bodyB->internalApplyImpulse(cA.m_contactNormal2 * bodyB->internalGetInvMass(), cA.m_angularComponentB, deltaImpulseA);
}
if (cB.m_multiBodyA)
{
- applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex],deltaImpulseB,cB.m_deltaVelAindex,ndofA);
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex], deltaImpulseB, cB.m_deltaVelAindex, ndofA);
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
- cB.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex],deltaImpulseB);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- } else if(cB.m_solverBodyIdA >= 0)
+ cB.m_multiBodyA->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacAindex], deltaImpulseB);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ }
+ else if (cB.m_solverBodyIdA >= 0)
{
- bodyA->internalApplyImpulse(cB.m_contactNormal1*bodyA->internalGetInvMass(),cB.m_angularComponentA,deltaImpulseB);
+ bodyA->internalApplyImpulse(cB.m_contactNormal1 * bodyA->internalGetInvMass(), cB.m_angularComponentA, deltaImpulseB);
}
if (cB.m_multiBodyB)
{
- applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex],deltaImpulseB,cB.m_deltaVelBindex,ndofB);
+ applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex], deltaImpulseB, cB.m_deltaVelBindex, ndofB);
#ifdef DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
//note: update of the actual velocities (below) in the multibody does not have to happen now since m_deltaVelocities can be applied after all iterations
//it would make the multibody solver more like the regular one with m_deltaVelocities being equivalent to btSolverBody::m_deltaLinearVelocity/m_deltaAngularVelocity
- cB.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex],deltaImpulseB);
-#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
- } else if(cB.m_solverBodyIdB >= 0)
+ cB.m_multiBodyB->applyDeltaVeeMultiDof2(&m_data.m_deltaVelocitiesUnitImpulse[cB.m_jacBindex], deltaImpulseB);
+#endif //DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS
+ }
+ else if (cB.m_solverBodyIdB >= 0)
{
- bodyB->internalApplyImpulse(cB.m_contactNormal2*bodyB->internalGetInvMass(),cB.m_angularComponentB,deltaImpulseB);
+ bodyB->internalApplyImpulse(cB.m_contactNormal2 * bodyB->internalGetInvMass(), cB.m_angularComponentB, deltaImpulseB);
}
- btScalar deltaVel =deltaImpulseA/cA.m_jacDiagABInv+deltaImpulseB/cB.m_jacDiagABInv;
- return deltaVel;
+ btScalar deltaVel = deltaImpulseA / cA.m_jacDiagABInv + deltaImpulseB / cB.m_jacDiagABInv;
+ return deltaVel;
}
-
-
-
-void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
- const btVector3& contactNormal,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
+void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
+ const btVector3& contactNormal,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
+ btScalar& relaxation,
+ bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
{
-
BT_PROFILE("setupMultiBodyContactConstraint");
btVector3 rel_pos1;
btVector3 rel_pos2;
@@ -485,44 +478,46 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
if (bodyA)
- rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
+ rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
if (bodyB)
rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
relaxation = infoGlobal.m_sor;
-
- btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
-
- //cfm = 1 / ( dt * kp + kd )
- //erp = dt * kp / ( dt * kp + kd )
-
- btScalar cfm;
+
+ btScalar invTimeStep = btScalar(1) / infoGlobal.m_timeStep;
+
+ //cfm = 1 / ( dt * kp + kd )
+ //erp = dt * kp / ( dt * kp + kd )
+
+ btScalar cfm;
btScalar erp;
if (isFriction)
{
cfm = infoGlobal.m_frictionCFM;
erp = infoGlobal.m_frictionERP;
- } else
+ }
+ else
{
cfm = infoGlobal.m_globalCfm;
erp = infoGlobal.m_erp2;
- if ((cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM) || (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP))
+ if ((cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_CFM) || (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_ERP))
{
- if (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM)
- cfm = cp.m_contactCFM;
- if (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP)
- erp = cp.m_contactERP;
- } else
+ if (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_CFM)
+ cfm = cp.m_contactCFM;
+ if (cp.m_contactPointFlags & BT_CONTACT_FLAG_HAS_CONTACT_ERP)
+ erp = cp.m_contactERP;
+ }
+ else
{
if (cp.m_contactPointFlags & BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING)
{
- btScalar denom = ( infoGlobal.m_timeStep * cp.m_combinedContactStiffness1 + cp.m_combinedContactDamping1 );
+ btScalar denom = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1 + cp.m_combinedContactDamping1);
if (denom < SIMD_EPSILON)
{
denom = SIMD_EPSILON;
}
- cfm = btScalar(1) / denom;
+ cfm = btScalar(1) / denom;
erp = (infoGlobal.m_timeStep * cp.m_combinedContactStiffness1) / denom;
}
}
@@ -532,218 +527,217 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
if (multiBodyA)
{
- if (solverConstraint.m_linkA<0)
+ if (solverConstraint.m_linkA < 0)
{
rel_pos1 = pos1 - multiBodyA->getBasePos();
- } else
+ }
+ else
{
rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
}
- const int ndofA = multiBodyA->getNumDofs() + 6;
+ const int ndofA = multiBodyA->getNumDofs() + 6;
solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
- if (solverConstraint.m_deltaVelAindex <0)
+ if (solverConstraint.m_deltaVelAindex < 0)
{
solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
- m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofA);
- } else
+ m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofA);
+ }
+ else
{
- btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
+ btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex + ndofA);
}
solverConstraint.m_jacAindex = m_data.m_jacobians.size();
- m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofA);
- m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
+ m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofA);
+ m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofA);
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
- btScalar* jac1=&m_data.m_jacobians[solverConstraint.m_jacAindex];
+ btScalar* jac1 = &m_data.m_jacobians[solverConstraint.m_jacAindex];
multiBodyA->fillContactJacobianMultiDof(solverConstraint.m_linkA, cp.getPositionWorldOnA(), contactNormal, jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex],delta,m_data.scratch_r, m_data.scratch_v);
+ multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex], delta, m_data.scratch_r, m_data.scratch_v);
btVector3 torqueAxis0 = rel_pos1.cross(contactNormal);
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
solverConstraint.m_contactNormal1 = contactNormal;
- } else
+ }
+ else
{
btVector3 torqueAxis0 = rel_pos1.cross(contactNormal);
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
solverConstraint.m_contactNormal1 = contactNormal;
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
}
-
-
if (multiBodyB)
{
- if (solverConstraint.m_linkB<0)
+ if (solverConstraint.m_linkB < 0)
{
rel_pos2 = pos2 - multiBodyB->getBasePos();
- } else
+ }
+ else
{
rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
}
- const int ndofB = multiBodyB->getNumDofs() + 6;
+ const int ndofB = multiBodyB->getNumDofs() + 6;
solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
- if (solverConstraint.m_deltaVelBindex <0)
+ if (solverConstraint.m_deltaVelBindex < 0)
{
solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
- m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofB);
+ m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofB);
}
solverConstraint.m_jacBindex = m_data.m_jacobians.size();
- m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofB);
- m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
+ m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofB);
+ m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofB);
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
multiBodyB->fillContactJacobianMultiDof(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -contactNormal, &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
- multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex],&m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],m_data.scratch_r, m_data.scratch_v);
-
- btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
+ multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex], &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v);
+
+ btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
solverConstraint.m_contactNormal2 = -contactNormal;
-
- } else
+ }
+ else
{
- btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
+ btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
solverConstraint.m_contactNormal2 = -contactNormal;
-
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
+
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * -torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
}
{
-
btVector3 vec;
btScalar denom0 = 0.f;
btScalar denom1 = 0.f;
btScalar* jacB = 0;
btScalar* jacA = 0;
- btScalar* lambdaA =0;
- btScalar* lambdaB =0;
- int ndofA = 0;
+ btScalar* lambdaA = 0;
+ btScalar* lambdaB = 0;
+ int ndofA = 0;
if (multiBodyA)
{
- ndofA = multiBodyA->getNumDofs() + 6;
+ ndofA = multiBodyA->getNumDofs() + 6;
jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
for (int i = 0; i < ndofA; ++i)
{
- btScalar j = jacA[i] ;
- btScalar l =lambdaA[i];
- denom0 += j*l;
+ btScalar j = jacA[i];
+ btScalar l = lambdaA[i];
+ denom0 += j * l;
}
- } else
+ }
+ else
{
if (rb0)
{
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
+ vec = (solverConstraint.m_angularComponentA).cross(rel_pos1);
denom0 = rb0->getInvMass() + contactNormal.dot(vec);
}
}
if (multiBodyB)
{
- const int ndofB = multiBodyB->getNumDofs() + 6;
+ const int ndofB = multiBodyB->getNumDofs() + 6;
jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
for (int i = 0; i < ndofB; ++i)
{
- btScalar j = jacB[i] ;
- btScalar l =lambdaB[i];
- denom1 += j*l;
+ btScalar j = jacB[i];
+ btScalar l = lambdaB[i];
+ denom1 += j * l;
}
-
- } else
+ }
+ else
{
if (rb1)
{
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
+ vec = (-solverConstraint.m_angularComponentB).cross(rel_pos2);
denom1 = rb1->getInvMass() + contactNormal.dot(vec);
}
}
-
-
- btScalar d = denom0+denom1+cfm;
- if (d>SIMD_EPSILON)
- {
- solverConstraint.m_jacDiagABInv = relaxation/(d);
- } else
- {
+ btScalar d = denom0 + denom1 + cfm;
+ if (d > SIMD_EPSILON)
+ {
+ solverConstraint.m_jacDiagABInv = relaxation / (d);
+ }
+ else
+ {
//disable the constraint row to handle singularity/redundant constraint
- solverConstraint.m_jacDiagABInv = 0.f;
- }
-
+ solverConstraint.m_jacDiagABInv = 0.f;
+ }
}
-
//compute rhs and remaining solverConstraint fields
-
-
btScalar restitution = 0.f;
- btScalar distance = 0;
- if (!isFriction)
- {
- distance = cp.getDistance()+infoGlobal.m_linearSlop;
- } else
- {
- if (cp.m_contactPointFlags & BT_CONTACT_FLAG_FRICTION_ANCHOR)
- {
- distance = (cp.getPositionWorldOnA() - cp.getPositionWorldOnB()).dot(contactNormal);
- }
- }
-
-
- btScalar rel_vel = 0.f;
- int ndofA = 0;
- int ndofB = 0;
+ btScalar distance = 0;
+ if (!isFriction)
+ {
+ distance = cp.getDistance() + infoGlobal.m_linearSlop;
+ }
+ else
{
+ if (cp.m_contactPointFlags & BT_CONTACT_FLAG_FRICTION_ANCHOR)
+ {
+ distance = (cp.getPositionWorldOnA() - cp.getPositionWorldOnB()).dot(contactNormal);
+ }
+ }
- btVector3 vel1,vel2;
+ btScalar rel_vel = 0.f;
+ int ndofA = 0;
+ int ndofB = 0;
+ {
+ btVector3 vel1, vel2;
if (multiBodyA)
{
- ndofA = multiBodyA->getNumDofs() + 6;
+ ndofA = multiBodyA->getNumDofs() + 6;
btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
- for (int i = 0; i < ndofA ; ++i)
+ for (int i = 0; i < ndofA; ++i)
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
- } else
+ }
+ else
{
if (rb0)
{
- rel_vel += (rb0->getVelocityInLocalPoint(rel_pos1) +
- (rb0->getTotalTorque()*rb0->getInvInertiaTensorWorld()*infoGlobal.m_timeStep).cross(rel_pos1)+
- rb0->getTotalForce()*rb0->getInvMass()*infoGlobal.m_timeStep).dot(solverConstraint.m_contactNormal1);
+ rel_vel += (rb0->getVelocityInLocalPoint(rel_pos1) +
+ (rb0->getTotalTorque() * rb0->getInvInertiaTensorWorld() * infoGlobal.m_timeStep).cross(rel_pos1) +
+ rb0->getTotalForce() * rb0->getInvMass() * infoGlobal.m_timeStep)
+ .dot(solverConstraint.m_contactNormal1);
}
}
if (multiBodyB)
{
- ndofB = multiBodyB->getNumDofs() + 6;
+ ndofB = multiBodyB->getNumDofs() + 6;
btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
- for (int i = 0; i < ndofB ; ++i)
+ for (int i = 0; i < ndofB; ++i)
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
-
- } else
+ }
+ else
{
if (rb1)
{
- rel_vel += (rb1->getVelocityInLocalPoint(rel_pos2)+
- (rb1->getTotalTorque()*rb1->getInvInertiaTensorWorld()*infoGlobal.m_timeStep).cross(rel_pos2) +
- rb1->getTotalForce()*rb1->getInvMass()*infoGlobal.m_timeStep).dot(solverConstraint.m_contactNormal2);
+ rel_vel += (rb1->getVelocityInLocalPoint(rel_pos2) +
+ (rb1->getTotalTorque() * rb1->getInvInertiaTensorWorld() * infoGlobal.m_timeStep).cross(rel_pos2) +
+ rb1->getTotalForce() * rb1->getInvMass() * infoGlobal.m_timeStep)
+ .dot(solverConstraint.m_contactNormal2);
}
}
solverConstraint.m_friction = cp.m_combinedFriction;
- if(!isFriction)
+ if (!isFriction)
{
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
if (restitution <= btScalar(0.))
{
restitution = 0.f;
@@ -751,10 +745,9 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
}
}
-
///warm starting (or zero if disabled)
//disable warmstarting for btMultiBody, it has issues gaining energy (==explosion)
- if (0)//infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ if (0) //infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
@@ -764,27 +757,30 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
{
btScalar impulse = solverConstraint.m_appliedImpulse;
btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- multiBodyA->applyDeltaVeeMultiDof(deltaV,impulse);
-
- applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA);
- } else
+ multiBodyA->applyDeltaVeeMultiDof(deltaV, impulse);
+
+ applyDeltaVee(deltaV, impulse, solverConstraint.m_deltaVelAindex, ndofA);
+ }
+ else
{
if (rb0)
- bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
+ bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1 * bodyA->internalGetInvMass() * rb0->getLinearFactor(), solverConstraint.m_angularComponentA, solverConstraint.m_appliedImpulse);
}
if (multiBodyB)
{
btScalar impulse = solverConstraint.m_appliedImpulse;
btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
- multiBodyB->applyDeltaVeeMultiDof(deltaV,impulse);
- applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB);
- } else
+ multiBodyB->applyDeltaVeeMultiDof(deltaV, impulse);
+ applyDeltaVee(deltaV, impulse, solverConstraint.m_deltaVelBindex, ndofB);
+ }
+ else
{
if (rb1)
- bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
+ bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2 * bodyB->internalGetInvMass() * rb1->getLinearFactor(), -solverConstraint.m_angularComponentB, -(btScalar)solverConstraint.m_appliedImpulse);
}
}
- } else
+ }
+ else
{
solverConstraint.m_appliedImpulse = 0.f;
}
@@ -792,38 +788,37 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
solverConstraint.m_appliedPushImpulse = 0.f;
{
-
btScalar positionalError = 0.f;
- btScalar velocityError = restitution - rel_vel;// * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
+ btScalar velocityError = restitution - rel_vel; // * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
if (isFriction)
{
- positionalError = -distance * erp/infoGlobal.m_timeStep;
- } else
+ positionalError = -distance * erp / infoGlobal.m_timeStep;
+ }
+ else
{
- if (distance>0)
+ if (distance > 0)
{
positionalError = 0;
velocityError -= distance / infoGlobal.m_timeStep;
-
- } else
+ }
+ else
{
- positionalError = -distance * erp/infoGlobal.m_timeStep;
+ positionalError = -distance * erp / infoGlobal.m_timeStep;
}
}
- btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+ btScalar penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
- if(!isFriction)
+ if (!isFriction)
{
- // if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ // if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
solverConstraint.m_rhsPenetration = 0.f;
-
}
- /*else
+ /*else
{
//split position and velocity into rhs and m_rhsPenetration
solverConstraint.m_rhs = velocityImpulse;
@@ -835,309 +830,288 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
}
else
{
- solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
solverConstraint.m_rhsPenetration = 0.f;
solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
solverConstraint.m_upperLimit = solverConstraint.m_friction;
}
- solverConstraint.m_cfm = cfm*solverConstraint.m_jacDiagABInv;
-
-
-
+ solverConstraint.m_cfm = cfm * solverConstraint.m_jacDiagABInv;
}
-
}
void btMultiBodyConstraintSolver::setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
- const btVector3& constraintNormal,
- btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
+ const btVector3& constraintNormal,
+ btManifoldPoint& cp,
+ btScalar combinedTorsionalFriction,
+ const btContactSolverInfo& infoGlobal,
+ btScalar& relaxation,
+ bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
{
-
- BT_PROFILE("setupMultiBodyRollingFrictionConstraint");
- btVector3 rel_pos1;
- btVector3 rel_pos2;
-
- btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
- btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
-
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
-
- btSolverBody* bodyA = multiBodyA ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
- btSolverBody* bodyB = multiBodyB ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
-
- btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
- btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
-
- if (bodyA)
- rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
- if (bodyB)
- rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
-
- relaxation = infoGlobal.m_sor;
-
- // btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
-
-
- if (multiBodyA)
- {
- if (solverConstraint.m_linkA<0)
- {
- rel_pos1 = pos1 - multiBodyA->getBasePos();
- } else
- {
- rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
- }
- const int ndofA = multiBodyA->getNumDofs() + 6;
-
- solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
-
- if (solverConstraint.m_deltaVelAindex <0)
- {
- solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
- multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
- m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofA);
- } else
- {
- btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
- }
-
- solverConstraint.m_jacAindex = m_data.m_jacobians.size();
- m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofA);
- m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
- btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
-
- btScalar* jac1=&m_data.m_jacobians[solverConstraint.m_jacAindex];
- multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, cp.getPositionWorldOnA(), constraintNormal, btVector3(0,0,0), jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
- btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex],delta,m_data.scratch_r, m_data.scratch_v);
-
- btVector3 torqueAxis0 = -constraintNormal;
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- solverConstraint.m_contactNormal1 = btVector3(0,0,0);
- } else
- {
- btVector3 torqueAxis0 = -constraintNormal;
- solverConstraint.m_relpos1CrossNormal = torqueAxis0;
- solverConstraint.m_contactNormal1 = btVector3(0,0,0);
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
- }
-
-
-
- if (multiBodyB)
- {
- if (solverConstraint.m_linkB<0)
- {
- rel_pos2 = pos2 - multiBodyB->getBasePos();
- } else
- {
- rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
- }
-
- const int ndofB = multiBodyB->getNumDofs() + 6;
-
- solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
- if (solverConstraint.m_deltaVelBindex <0)
- {
- solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
- multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
- m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofB);
- }
-
- solverConstraint.m_jacBindex = m_data.m_jacobians.size();
-
- m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofB);
- m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
- btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
-
- multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -constraintNormal, btVector3(0,0,0), &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
- multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex],&m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],m_data.scratch_r, m_data.scratch_v);
-
- btVector3 torqueAxis1 = constraintNormal;
- solverConstraint.m_relpos2CrossNormal = torqueAxis1;
- solverConstraint.m_contactNormal2 = -btVector3(0,0,0);
-
- } else
- {
- btVector3 torqueAxis1 = constraintNormal;
- solverConstraint.m_relpos2CrossNormal = torqueAxis1;
- solverConstraint.m_contactNormal2 = -btVector3(0,0,0);
-
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
- }
-
- {
-
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- btScalar* jacB = 0;
- btScalar* jacA = 0;
- btScalar* lambdaA =0;
- btScalar* lambdaB =0;
- int ndofA = 0;
- if (multiBodyA)
- {
- ndofA = multiBodyA->getNumDofs() + 6;
- jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
- lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
- for (int i = 0; i < ndofA; ++i)
- {
- btScalar j = jacA[i] ;
- btScalar l =lambdaA[i];
- denom0 += j*l;
- }
- } else
- {
- if (rb0)
- {
- btVector3 iMJaA = rb0?rb0->getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal:btVector3(0,0,0);
+ BT_PROFILE("setupMultiBodyRollingFrictionConstraint");
+ btVector3 rel_pos1;
+ btVector3 rel_pos2;
+
+ btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
+ btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
+
+ const btVector3& pos1 = cp.getPositionWorldOnA();
+ const btVector3& pos2 = cp.getPositionWorldOnB();
+
+ btSolverBody* bodyA = multiBodyA ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
+ btSolverBody* bodyB = multiBodyB ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
+
+ btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
+ btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
+
+ if (bodyA)
+ rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
+ if (bodyB)
+ rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
+
+ relaxation = infoGlobal.m_sor;
+
+ // btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
+
+ if (multiBodyA)
+ {
+ if (solverConstraint.m_linkA < 0)
+ {
+ rel_pos1 = pos1 - multiBodyA->getBasePos();
+ }
+ else
+ {
+ rel_pos1 = pos1 - multiBodyA->getLink(solverConstraint.m_linkA).m_cachedWorldTransform.getOrigin();
+ }
+ const int ndofA = multiBodyA->getNumDofs() + 6;
+
+ solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
+
+ if (solverConstraint.m_deltaVelAindex < 0)
+ {
+ solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
+ multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
+ m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofA);
+ }
+ else
+ {
+ btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex + ndofA);
+ }
+
+ solverConstraint.m_jacAindex = m_data.m_jacobians.size();
+ m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofA);
+ m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofA);
+ btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
+
+ btScalar* jac1 = &m_data.m_jacobians[solverConstraint.m_jacAindex];
+ multiBodyA->fillConstraintJacobianMultiDof(solverConstraint.m_linkA, cp.getPositionWorldOnA(), constraintNormal, btVector3(0, 0, 0), jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
+ btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
+ multiBodyA->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacAindex], delta, m_data.scratch_r, m_data.scratch_v);
+
+ btVector3 torqueAxis0 = -constraintNormal;
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_contactNormal1 = btVector3(0, 0, 0);
+ }
+ else
+ {
+ btVector3 torqueAxis0 = -constraintNormal;
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_contactNormal1 = btVector3(0, 0, 0);
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld() * torqueAxis0 * rb0->getAngularFactor() : btVector3(0, 0, 0);
+ }
+
+ if (multiBodyB)
+ {
+ if (solverConstraint.m_linkB < 0)
+ {
+ rel_pos2 = pos2 - multiBodyB->getBasePos();
+ }
+ else
+ {
+ rel_pos2 = pos2 - multiBodyB->getLink(solverConstraint.m_linkB).m_cachedWorldTransform.getOrigin();
+ }
+
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+
+ solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
+ if (solverConstraint.m_deltaVelBindex < 0)
+ {
+ solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
+ multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
+ m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size() + ndofB);
+ }
+
+ solverConstraint.m_jacBindex = m_data.m_jacobians.size();
+
+ m_data.m_jacobians.resize(m_data.m_jacobians.size() + ndofB);
+ m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size() + ndofB);
+ btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
+
+ multiBodyB->fillConstraintJacobianMultiDof(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -constraintNormal, btVector3(0, 0, 0), &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
+ multiBodyB->calcAccelerationDeltasMultiDof(&m_data.m_jacobians[solverConstraint.m_jacBindex], &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v);
+
+ btVector3 torqueAxis1 = constraintNormal;
+ solverConstraint.m_relpos2CrossNormal = torqueAxis1;
+ solverConstraint.m_contactNormal2 = -btVector3(0, 0, 0);
+ }
+ else
+ {
+ btVector3 torqueAxis1 = constraintNormal;
+ solverConstraint.m_relpos2CrossNormal = torqueAxis1;
+ solverConstraint.m_contactNormal2 = -btVector3(0, 0, 0);
+
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld() * torqueAxis1 * rb1->getAngularFactor() : btVector3(0, 0, 0);
+ }
+
+ {
+ btScalar denom0 = 0.f;
+ btScalar denom1 = 0.f;
+ btScalar* jacB = 0;
+ btScalar* jacA = 0;
+ btScalar* lambdaA = 0;
+ btScalar* lambdaB = 0;
+ int ndofA = 0;
+ if (multiBodyA)
+ {
+ ndofA = multiBodyA->getNumDofs() + 6;
+ jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
+ lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
+ for (int i = 0; i < ndofA; ++i)
+ {
+ btScalar j = jacA[i];
+ btScalar l = lambdaA[i];
+ denom0 += j * l;
+ }
+ }
+ else
+ {
+ if (rb0)
+ {
+ btVector3 iMJaA = rb0 ? rb0->getInvInertiaTensorWorld() * solverConstraint.m_relpos1CrossNormal : btVector3(0, 0, 0);
denom0 = iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
- }
- }
- if (multiBodyB)
- {
- const int ndofB = multiBodyB->getNumDofs() + 6;
- jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
- lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
- for (int i = 0; i < ndofB; ++i)
- {
- btScalar j = jacB[i] ;
- btScalar l =lambdaB[i];
- denom1 += j*l;
- }
-
- } else
- {
- if (rb1)
- {
- btVector3 iMJaB = rb1?rb1->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:btVector3(0,0,0);
+ }
+ }
+ if (multiBodyB)
+ {
+ const int ndofB = multiBodyB->getNumDofs() + 6;
+ jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
+ lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
+ for (int i = 0; i < ndofB; ++i)
+ {
+ btScalar j = jacB[i];
+ btScalar l = lambdaB[i];
+ denom1 += j * l;
+ }
+ }
+ else
+ {
+ if (rb1)
+ {
+ btVector3 iMJaB = rb1 ? rb1->getInvInertiaTensorWorld() * solverConstraint.m_relpos2CrossNormal : btVector3(0, 0, 0);
denom1 = iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
- }
- }
-
-
-
- btScalar d = denom0+denom1+infoGlobal.m_globalCfm;
- if (d>SIMD_EPSILON)
- {
- solverConstraint.m_jacDiagABInv = relaxation/(d);
- } else
- {
- //disable the constraint row to handle singularity/redundant constraint
- solverConstraint.m_jacDiagABInv = 0.f;
- }
-
- }
-
-
- //compute rhs and remaining solverConstraint fields
-
-
-
- btScalar restitution = 0.f;
- btScalar penetration = isFriction? 0 : cp.getDistance();
-
- btScalar rel_vel = 0.f;
- int ndofA = 0;
- int ndofB = 0;
- {
-
- btVector3 vel1,vel2;
- if (multiBodyA)
- {
- ndofA = multiBodyA->getNumDofs() + 6;
- btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
- for (int i = 0; i < ndofA ; ++i)
- rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
- } else
- {
- if (rb0)
- {
+ }
+ }
+
+ btScalar d = denom0 + denom1 + infoGlobal.m_globalCfm;
+ if (d > SIMD_EPSILON)
+ {
+ solverConstraint.m_jacDiagABInv = relaxation / (d);
+ }
+ else
+ {
+ //disable the constraint row to handle singularity/redundant constraint
+ solverConstraint.m_jacDiagABInv = 0.f;
+ }
+ }
+
+ //compute rhs and remaining solverConstraint fields
+
+ btScalar restitution = 0.f;
+ btScalar penetration = isFriction ? 0 : cp.getDistance();
+
+ btScalar rel_vel = 0.f;
+ int ndofA = 0;
+ int ndofB = 0;
+ {
+ btVector3 vel1, vel2;
+ if (multiBodyA)
+ {
+ ndofA = multiBodyA->getNumDofs() + 6;
+ btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
+ for (int i = 0; i < ndofA; ++i)
+ rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
+ }
+ else
+ {
+ if (rb0)
+ {
btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
- rel_vel += solverConstraint.m_contactNormal1.dot(rb0?solverBodyA->m_linearVelocity+solverBodyA->m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(rb0?solverBodyA->m_angularVelocity:btVector3(0,0,0));
-
- }
- }
- if (multiBodyB)
- {
- ndofB = multiBodyB->getNumDofs() + 6;
- btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
- for (int i = 0; i < ndofB ; ++i)
- rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
-
- } else
- {
- if (rb1)
- {
+ rel_vel += solverConstraint.m_contactNormal1.dot(rb0 ? solverBodyA->m_linearVelocity + solverBodyA->m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos1CrossNormal.dot(rb0 ? solverBodyA->m_angularVelocity : btVector3(0, 0, 0));
+ }
+ }
+ if (multiBodyB)
+ {
+ ndofB = multiBodyB->getNumDofs() + 6;
+ btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
+ for (int i = 0; i < ndofB; ++i)
+ rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
+ }
+ else
+ {
+ if (rb1)
+ {
btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
- rel_vel += solverConstraint.m_contactNormal2.dot(rb1?solverBodyB->m_linearVelocity+solverBodyB->m_externalForceImpulse:btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(rb1?solverBodyB->m_angularVelocity:btVector3(0,0,0));
-
- }
- }
-
- solverConstraint.m_friction =combinedTorsionalFriction;
-
- if(!isFriction)
- {
- restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
- if (restitution <= btScalar(0.))
- {
- restitution = 0.f;
- }
- }
- }
-
-
- solverConstraint.m_appliedImpulse = 0.f;
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- {
-
- btScalar velocityError = 0 - rel_vel;// * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
-
-
-
- btScalar velocityImpulse = velocityError*solverConstraint.m_jacDiagABInv;
-
- solverConstraint.m_rhs = velocityImpulse;
- solverConstraint.m_rhsPenetration = 0.f;
- solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
- solverConstraint.m_upperLimit = solverConstraint.m_friction;
-
- solverConstraint.m_cfm = infoGlobal.m_globalCfm*solverConstraint.m_jacDiagABInv;
-
-
-
- }
-
+ rel_vel += solverConstraint.m_contactNormal2.dot(rb1 ? solverBodyB->m_linearVelocity + solverBodyB->m_externalForceImpulse : btVector3(0, 0, 0)) + solverConstraint.m_relpos2CrossNormal.dot(rb1 ? solverBodyB->m_angularVelocity : btVector3(0, 0, 0));
+ }
+ }
+
+ solverConstraint.m_friction = combinedTorsionalFriction;
+
+ if (!isFriction)
+ {
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution, infoGlobal.m_restitutionVelocityThreshold);
+ if (restitution <= btScalar(0.))
+ {
+ restitution = 0.f;
+ }
+ }
+ }
+
+ solverConstraint.m_appliedImpulse = 0.f;
+ solverConstraint.m_appliedPushImpulse = 0.f;
+
+ {
+ btScalar velocityError = 0 - rel_vel; // * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
+
+ btScalar velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
+
+ solverConstraint.m_rhs = velocityImpulse;
+ solverConstraint.m_rhsPenetration = 0.f;
+ solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
+ solverConstraint.m_upperLimit = solverConstraint.m_friction;
+
+ solverConstraint.m_cfm = infoGlobal.m_globalCfm * solverConstraint.m_jacDiagABInv;
+ }
}
-btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
+btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
BT_PROFILE("addMultiBodyFrictionConstraint");
btMultiBodySolverConstraint& solverConstraint = m_multiBodyFrictionContactConstraints.expandNonInitializing();
- solverConstraint.m_orgConstraint = 0;
- solverConstraint.m_orgDofIndex = -1;
-
+ solverConstraint.m_orgConstraint = 0;
+ solverConstraint.m_orgDofIndex = -1;
+
solverConstraint.m_frictionIndex = frictionIndex;
bool isFriction = true;
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
-
- btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
- btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
- int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
- int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
+ btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
+ btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
+
+ int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
@@ -1151,95 +1125,92 @@ btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionCo
solverConstraint.m_originalContactPoint = &cp;
- setupMultiBodyContactConstraint(solverConstraint, normalAxis, cp, infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
+ setupMultiBodyContactConstraint(solverConstraint, normalAxis, cp, infoGlobal, relaxation, isFriction, desiredVelocity, cfmSlip);
return solverConstraint;
}
-btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
+btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
+ btScalar combinedTorsionalFriction,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
- BT_PROFILE("addMultiBodyRollingFrictionConstraint");
-
- bool useTorsionalAndConeFriction = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode&SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0));
-
- btMultiBodySolverConstraint& solverConstraint = useTorsionalAndConeFriction? m_multiBodyTorsionalFrictionContactConstraints.expandNonInitializing() : m_multiBodyFrictionContactConstraints.expandNonInitializing();
- solverConstraint.m_orgConstraint = 0;
- solverConstraint.m_orgDofIndex = -1;
-
- solverConstraint.m_frictionIndex = frictionIndex;
- bool isFriction = true;
-
- const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
- const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
-
- btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
- btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
-
- int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
- int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
-
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_multiBodyA = mbA;
- if (mbA)
- solverConstraint.m_linkA = fcA->m_link;
-
- solverConstraint.m_multiBodyB = mbB;
- if (mbB)
- solverConstraint.m_linkB = fcB->m_link;
-
- solverConstraint.m_originalContactPoint = &cp;
-
- setupMultiBodyTorsionalFrictionConstraint(solverConstraint, normalAxis, cp, combinedTorsionalFriction,infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
- return solverConstraint;
+ BT_PROFILE("addMultiBodyRollingFrictionConstraint");
+
+ bool useTorsionalAndConeFriction = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode & SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0));
+
+ btMultiBodySolverConstraint& solverConstraint = useTorsionalAndConeFriction ? m_multiBodyTorsionalFrictionContactConstraints.expandNonInitializing() : m_multiBodyFrictionContactConstraints.expandNonInitializing();
+ solverConstraint.m_orgConstraint = 0;
+ solverConstraint.m_orgDofIndex = -1;
+
+ solverConstraint.m_frictionIndex = frictionIndex;
+ bool isFriction = true;
+
+ const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
+ const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
+
+ btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
+ btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
+
+ int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
+
+ solverConstraint.m_solverBodyIdA = solverBodyIdA;
+ solverConstraint.m_solverBodyIdB = solverBodyIdB;
+ solverConstraint.m_multiBodyA = mbA;
+ if (mbA)
+ solverConstraint.m_linkA = fcA->m_link;
+
+ solverConstraint.m_multiBodyB = mbB;
+ if (mbB)
+ solverConstraint.m_linkB = fcB->m_link;
+
+ solverConstraint.m_originalContactPoint = &cp;
+
+ setupMultiBodyTorsionalFrictionConstraint(solverConstraint, normalAxis, cp, combinedTorsionalFriction, infoGlobal, relaxation, isFriction, desiredVelocity, cfmSlip);
+ return solverConstraint;
}
-void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
+void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
{
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
-
- btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
- btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
- btCollisionObject* colObj0=0,*colObj1=0;
+ btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
+ btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
+
+ btCollisionObject *colObj0 = 0, *colObj1 = 0;
colObj0 = (btCollisionObject*)manifold->getBody0();
colObj1 = (btCollisionObject*)manifold->getBody1();
- int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
- int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
-
-// btSolverBody* solverBodyA = mbA ? 0 : &m_tmpSolverBodyPool[solverBodyIdA];
-// btSolverBody* solverBodyB = mbB ? 0 : &m_tmpSolverBodyPool[solverBodyIdB];
+ int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
+ // btSolverBody* solverBodyA = mbA ? 0 : &m_tmpSolverBodyPool[solverBodyIdA];
+ // btSolverBody* solverBodyB = mbB ? 0 : &m_tmpSolverBodyPool[solverBodyIdB];
///avoid collision response between two static objects
-// if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
+ // if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
// return;
- //only a single rollingFriction per manifold
- int rollingFriction=1;
-
- for (int j=0;j<manifold->getNumContacts();j++)
- {
+ //only a single rollingFriction per manifold
+ int rollingFriction = 1;
+ for (int j = 0; j < manifold->getNumContacts(); j++)
+ {
btManifoldPoint& cp = manifold->getContactPoint(j);
if (cp.getDistance() <= manifold->getContactProcessingThreshold())
{
-
btScalar relaxation;
int frictionIndex = m_multiBodyNormalContactConstraints.size();
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints.expandNonInitializing();
- // btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- // btRigidBody* rb1 = btRigidBody::upcast(colObj1);
- solverConstraint.m_orgConstraint = 0;
- solverConstraint.m_orgDofIndex = -1;
+ // btRigidBody* rb0 = btRigidBody::upcast(colObj0);
+ // btRigidBody* rb1 = btRigidBody::upcast(colObj1);
+ solverConstraint.m_orgConstraint = 0;
+ solverConstraint.m_orgDofIndex = -1;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_multiBodyA = mbA;
@@ -1253,60 +1224,59 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
solverConstraint.m_originalContactPoint = &cp;
bool isFriction = false;
- setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB,cp, infoGlobal, relaxation, isFriction);
+ setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB, cp, infoGlobal, relaxation, isFriction);
-// const btVector3& pos1 = cp.getPositionWorldOnA();
-// const btVector3& pos2 = cp.getPositionWorldOnB();
+ // const btVector3& pos1 = cp.getPositionWorldOnA();
+ // const btVector3& pos2 = cp.getPositionWorldOnB();
/////setup the friction constraints
#define ENABLE_FRICTION
#ifdef ENABLE_FRICTION
- solverConstraint.m_frictionIndex = frictionIndex;
+ solverConstraint.m_frictionIndex = m_multiBodyFrictionContactConstraints.size();
///Bullet has several options to set the friction directions
///By default, each contact has only a single friction direction that is recomputed automatically every frame
///based on the relative linear velocity.
///If the relative velocity is zero, it will automatically compute a friction direction.
-
+
///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
///
///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
///
- ///The user can manually override the friction directions for certain contacts using a contact callback,
+ ///The user can manually override the friction directions for certain contacts using a contact callback,
///and set the cp.m_lateralFrictionInitialized to true
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
///this will give a conveyor belt effect
///
- btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
+ btPlaneSpace1(cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2);
cp.m_lateralFrictionDir1.normalize();
cp.m_lateralFrictionDir2.normalize();
- if (rollingFriction > 0 )
- {
- if (cp.m_combinedSpinningFriction>0)
- {
- addMultiBodyTorsionalFrictionConstraint(cp.m_normalWorldOnB,manifold,frictionIndex,cp,cp.m_combinedSpinningFriction, colObj0,colObj1, relaxation,infoGlobal);
- }
- if (cp.m_combinedRollingFriction>0)
- {
-
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
-
- if (cp.m_lateralFrictionDir1.length()>0.001)
- addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,cp.m_combinedRollingFriction, colObj0,colObj1, relaxation,infoGlobal);
-
- if (cp.m_lateralFrictionDir2.length()>0.001)
- addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,cp.m_combinedRollingFriction, colObj0,colObj1, relaxation,infoGlobal);
- }
- rollingFriction--;
- }
- if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags&BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
- {/*
+ if (rollingFriction > 0)
+ {
+ if (cp.m_combinedSpinningFriction > 0)
+ {
+ addMultiBodyTorsionalFrictionConstraint(cp.m_normalWorldOnB, manifold, frictionIndex, cp, cp.m_combinedSpinningFriction, colObj0, colObj1, relaxation, infoGlobal);
+ }
+ if (cp.m_combinedRollingFriction > 0)
+ {
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+
+ if (cp.m_lateralFrictionDir1.length() > 0.001)
+ addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal);
+
+ if (cp.m_lateralFrictionDir2.length() > 0.001)
+ addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal);
+ }
+ rollingFriction--;
+ }
+ if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
+ { /*
cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
@@ -1329,85 +1299,77 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
} else
*/
{
-
-
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
-
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
- addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal);
}
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
{
- cp.m_contactPointFlags|=BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
+ cp.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
}
}
-
- } else
+ }
+ else
{
- addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal,cp.m_contactMotion1, cp.m_frictionCFM);
+ addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation, infoGlobal,cp.m_contactMotion2, cp.m_frictionCFM);
+ addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
//setMultiBodyFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
//todo:
solverConstraint.m_appliedImpulse = 0.f;
solverConstraint.m_appliedPushImpulse = 0.f;
}
-
-
-#endif //ENABLE_FRICTION
+#endif //ENABLE_FRICTION
}
}
}
-void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal)
+void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
{
//btPersistentManifold* manifold = 0;
- for (int i=0;i<numManifolds;i++)
+ for (int i = 0; i < numManifolds; i++)
{
- btPersistentManifold* manifold= manifoldPtr[i];
+ btPersistentManifold* manifold = manifoldPtr[i];
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
if (!fcA && !fcB)
{
//the contact doesn't involve any Featherstone btMultiBody, so deal with the regular btRigidBody/btCollisionObject case
- convertContact(manifold,infoGlobal);
- } else
+ convertContact(manifold, infoGlobal);
+ }
+ else
{
- convertMultiBodyContact(manifold,infoGlobal);
+ convertMultiBodyContact(manifold, infoGlobal);
}
}
//also convert the multibody constraints, if any
-
- for (int i=0;i<m_tmpNumMultiBodyConstraints;i++)
+ for (int i = 0; i < m_tmpNumMultiBodyConstraints; i++)
{
btMultiBodyConstraint* c = m_tmpMultiBodyConstraints[i];
m_data.m_solverBodyPool = &m_tmpSolverBodyPool;
m_data.m_fixedBodyId = m_fixedBodyId;
-
- c->createConstraintRows(m_multiBodyNonContactConstraints,m_data, infoGlobal);
- }
+ c->createConstraintRows(m_multiBodyNonContactConstraints, m_data, infoGlobal);
+ }
}
-
-
-btScalar btMultiBodyConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
+btScalar btMultiBodyConstraintSolver::solveGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
{
//printf("btMultiBodyConstraintSolver::solveGroup: numBodies=%d, numConstraints=%d\n", numBodies, numConstraints);
- return btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
+ return btSequentialImpulseConstraintSolver::solveGroup(bodies, numBodies, manifold, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher);
}
#if 0
@@ -1431,56 +1393,54 @@ static void applyJointFeedback(btMultiBodyJacobianData& data, const btMultiBodyS
}
#endif
-
void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& c, btScalar deltaTime)
{
-#if 1
-
+#if 1
+
//bod->addBaseForce(m_gravity * bod->getBaseMass());
//bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
if (c.m_orgConstraint)
{
- c.m_orgConstraint->internalSetAppliedImpulse(c.m_orgDofIndex,c.m_appliedImpulse);
+ c.m_orgConstraint->internalSetAppliedImpulse(c.m_orgDofIndex, c.m_appliedImpulse);
}
-
if (c.m_multiBodyA)
{
-
c.m_multiBodyA->setCompanionId(-1);
- btVector3 force = c.m_contactNormal1*(c.m_appliedImpulse/deltaTime);
- btVector3 torque = c.m_relpos1CrossNormal*(c.m_appliedImpulse/deltaTime);
- if (c.m_linkA<0)
+ btVector3 force = c.m_contactNormal1 * (c.m_appliedImpulse / deltaTime);
+ btVector3 torque = c.m_relpos1CrossNormal * (c.m_appliedImpulse / deltaTime);
+ if (c.m_linkA < 0)
{
c.m_multiBodyA->addBaseConstraintForce(force);
c.m_multiBodyA->addBaseConstraintTorque(torque);
- } else
+ }
+ else
{
- c.m_multiBodyA->addLinkConstraintForce(c.m_linkA,force);
- //b3Printf("force = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
- c.m_multiBodyA->addLinkConstraintTorque(c.m_linkA,torque);
+ c.m_multiBodyA->addLinkConstraintForce(c.m_linkA, force);
+ //b3Printf("force = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
+ c.m_multiBodyA->addLinkConstraintTorque(c.m_linkA, torque);
}
}
-
+
if (c.m_multiBodyB)
{
{
c.m_multiBodyB->setCompanionId(-1);
- btVector3 force = c.m_contactNormal2*(c.m_appliedImpulse/deltaTime);
- btVector3 torque = c.m_relpos2CrossNormal*(c.m_appliedImpulse/deltaTime);
- if (c.m_linkB<0)
+ btVector3 force = c.m_contactNormal2 * (c.m_appliedImpulse / deltaTime);
+ btVector3 torque = c.m_relpos2CrossNormal * (c.m_appliedImpulse / deltaTime);
+ if (c.m_linkB < 0)
{
c.m_multiBodyB->addBaseConstraintForce(force);
c.m_multiBodyB->addBaseConstraintTorque(torque);
- } else
+ }
+ else
{
{
- c.m_multiBodyB->addLinkConstraintForce(c.m_linkB,force);
+ c.m_multiBodyB->addLinkConstraintForce(c.m_linkB, force);
//b3Printf("t = %f,%f,%f\n",force[0],force[1],force[2]);//[0],torque[1],torque[2]);
- c.m_multiBodyB->addLinkConstraintTorque(c.m_linkB,torque);
+ c.m_multiBodyB->addLinkConstraintTorque(c.m_linkB, torque);
}
-
}
}
}
@@ -1490,66 +1450,64 @@ void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolv
if (c.m_multiBodyA)
{
- c.m_multiBodyA->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],c.m_appliedImpulse);
+ c.m_multiBodyA->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex], c.m_appliedImpulse);
}
-
+
if (c.m_multiBodyB)
{
- c.m_multiBodyB->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],c.m_appliedImpulse);
+ c.m_multiBodyB->applyDeltaVeeMultiDof(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex], c.m_appliedImpulse);
}
#endif
-
-
-
}
-btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
+btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish");
int numPoolConstraints = m_multiBodyNormalContactConstraints.size();
-
- //write back the delta v to the multi bodies, either as applied impulse (direct velocity change)
+ //write back the delta v to the multi bodies, either as applied impulse (direct velocity change)
//or as applied force, so we can measure the joint reaction forces easier
- for (int i=0;i<numPoolConstraints;i++)
+ for (int i = 0; i < numPoolConstraints; i++)
{
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[i];
- writeBackSolverBodyToMultiBody(solverConstraint,infoGlobal.m_timeStep);
+ writeBackSolverBodyToMultiBody(solverConstraint, infoGlobal.m_timeStep);
- writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex],infoGlobal.m_timeStep);
+ writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex], infoGlobal.m_timeStep);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1],infoGlobal.m_timeStep);
+ writeBackSolverBodyToMultiBody(m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex + 1], infoGlobal.m_timeStep);
}
}
-
- for (int i=0;i<m_multiBodyNonContactConstraints.size();i++)
+ for (int i = 0; i < m_multiBodyNonContactConstraints.size(); i++)
{
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNonContactConstraints[i];
- writeBackSolverBodyToMultiBody(solverConstraint,infoGlobal.m_timeStep);
+ writeBackSolverBodyToMultiBody(solverConstraint, infoGlobal.m_timeStep);
}
-
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
BT_PROFILE("warm starting write back");
- for (int j=0;j<numPoolConstraints;j++)
+ for (int j = 0; j < numPoolConstraints; j++)
{
const btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints[j];
- btManifoldPoint* pt = (btManifoldPoint*) solverConstraint.m_originalContactPoint;
+ btManifoldPoint* pt = (btManifoldPoint*)solverConstraint.m_originalContactPoint;
btAssert(pt);
pt->m_appliedImpulse = solverConstraint.m_appliedImpulse;
pt->m_appliedImpulseLateral1 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex].m_appliedImpulse;
-
+
//printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- pt->m_appliedImpulseLateral2 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex+1].m_appliedImpulse;
+ pt->m_appliedImpulseLateral2 = m_multiBodyFrictionContactConstraints[solverConstraint.m_frictionIndex + 1].m_appliedImpulse;
+ } else
+ {
+ pt->m_appliedImpulseLateral2 = 0;
}
- //do a callback here?
}
+
+ //do a callback here?
}
#if 0
//multibody joint feedback
@@ -1648,25 +1606,22 @@ btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionO
}
}
-#endif
+#endif
#endif
- return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(bodies,numBodies,infoGlobal);
+ return btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
}
-
-void btMultiBodyConstraintSolver::solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
+void btMultiBodyConstraintSolver::solveMultiBodyGroup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher)
{
//printf("solveMultiBodyGroup: numBodies=%d, numConstraints=%d, numManifolds=%d, numMultiBodyConstraints=%d\n", numBodies, numConstraints, numManifolds, numMultiBodyConstraints);
//printf("solveMultiBodyGroup start\n");
m_tmpMultiBodyConstraints = multiBodyConstraints;
m_tmpNumMultiBodyConstraints = numMultiBodyConstraints;
-
- btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
+
+ btSequentialImpulseConstraintSolver::solveGroup(bodies, numBodies, manifold, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher);
m_tmpMultiBodyConstraints = 0;
m_tmpNumMultiBodyConstraints = 0;
-
-
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
index 29f484e1d8..f39f2879fc 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h
@@ -25,80 +25,71 @@ class btMultiBody;
#include "btMultiBodyConstraint.h"
-
-
-ATTRIBUTE_ALIGNED16(class) btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver
+ATTRIBUTE_ALIGNED16(class)
+btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver
{
-
protected:
+ btMultiBodyConstraintArray m_multiBodyNonContactConstraints;
- btMultiBodyConstraintArray m_multiBodyNonContactConstraints;
+ btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
+ btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
+ btMultiBodyConstraintArray m_multiBodyTorsionalFrictionContactConstraints;
- btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
- btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
- btMultiBodyConstraintArray m_multiBodyTorsionalFrictionContactConstraints;
+ btMultiBodyJacobianData m_data;
- btMultiBodyJacobianData m_data;
-
//temp storage for multi body constraints for a specific island/group called by 'solveGroup'
- btMultiBodyConstraint** m_tmpMultiBodyConstraints;
- int m_tmpNumMultiBodyConstraints;
+ btMultiBodyConstraint** m_tmpMultiBodyConstraints;
+ int m_tmpNumMultiBodyConstraints;
btScalar resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c);
-
+
//solve 2 friction directions and clamp against the implicit friction cone
btScalar resolveConeFrictionConstraintRows(const btMultiBodySolverConstraint& cA1, const btMultiBodySolverConstraint& cB);
-
-
- void convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal);
-
- btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
- btMultiBodySolverConstraint& addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
- void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint& constraintRow,
- btScalar* jacA,btScalar* jacB,
- btScalar penetration,btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
- const btContactSolverInfo& infoGlobal);
-
- void setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
- const btVector3& contactNormal,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
- //either rolling or spinning friction
- void setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint& solverConstraint,
- const btVector3& contactNormal,
- btManifoldPoint& cp,
- btScalar combinedTorsionalFriction,
- const btContactSolverInfo& infoGlobal,
- btScalar& relaxation,
- bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
-
- void convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
- virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-// virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
-
- virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
- void applyDeltaVee(btScalar* deltaV, btScalar impulse, int velocityIndex, int ndof);
- void writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& constraint, btScalar deltaTime);
-public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
+ void convertContacts(btPersistentManifold * *manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
- ///this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints)
- virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
- virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
-
- virtual void solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
-};
+ btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
+
+ btMultiBodySolverConstraint& addMultiBodyTorsionalFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
+ btScalar combinedTorsionalFriction,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
-
-
+ void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint & constraintRow,
+ btScalar * jacA, btScalar * jacB,
+ btScalar penetration, btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
+ const btContactSolverInfo& infoGlobal);
+ void setupMultiBodyContactConstraint(btMultiBodySolverConstraint & solverConstraint,
+ const btVector3& contactNormal,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
+ btScalar& relaxation,
+ bool isFriction, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
-#endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H
+ //either rolling or spinning friction
+ void setupMultiBodyTorsionalFrictionConstraint(btMultiBodySolverConstraint & solverConstraint,
+ const btVector3& contactNormal,
+ btManifoldPoint& cp,
+ btScalar combinedTorsionalFriction,
+ const btContactSolverInfo& infoGlobal,
+ btScalar& relaxation,
+ bool isFriction, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
+
+ void convertMultiBodyContact(btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+ // virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+
+ virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+ void applyDeltaVee(btScalar * deltaV, btScalar impulse, int velocityIndex, int ndof);
+ void writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint & constraint, btScalar deltaTime);
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ ///this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints)
+ virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
+ virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
+
+ virtual void solveMultiBodyGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
+};
+#endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
index 9c5f3ad8a9..1557987bc3 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp
@@ -23,45 +23,43 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btSerializer.h"
-
-void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, int group, int mask)
+void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, int group, int mask)
{
m_multiBodies.push_back(body);
-
}
-void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
+void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
{
m_multiBodies.remove(body);
}
-void btMultiBodyDynamicsWorld::calculateSimulationIslands()
+void btMultiBodyDynamicsWorld::calculateSimulationIslands()
{
BT_PROFILE("calculateSimulationIslands");
- getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
-
- {
- //merge islands based on speculative contact manifolds too
- for (int i=0;i<this->m_predictiveManifolds.size();i++)
- {
- btPersistentManifold* manifold = m_predictiveManifolds[i];
-
- const btCollisionObject* colObj0 = manifold->getBody0();
- const btCollisionObject* colObj1 = manifold->getBody1();
-
- if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
- ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
- {
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
- }
- }
- }
-
+ getSimulationIslandManager()->updateActivationState(getCollisionWorld(), getCollisionWorld()->getDispatcher());
+
+ {
+ //merge islands based on speculative contact manifolds too
+ for (int i = 0; i < this->m_predictiveManifolds.size(); i++)
+ {
+ btPersistentManifold* manifold = m_predictiveManifolds[i];
+
+ const btCollisionObject* colObj0 = manifold->getBody0();
+ const btCollisionObject* colObj1 = manifold->getBody1();
+
+ if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
+ ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
+ {
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
+ }
+ }
+ }
+
{
int i;
int numConstraints = int(m_constraints.size());
- for (i=0;i< numConstraints ; i++ )
+ for (i = 0; i < numConstraints; i++)
{
btTypedConstraint* constraint = m_constraints[i];
if (constraint->isEnabled())
@@ -72,23 +70,23 @@ void btMultiBodyDynamicsWorld::calculateSimulationIslands()
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
{
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(), (colObj1)->getIslandTag());
}
}
}
}
//merge islands linked by Featherstone link colliders
- for (int i=0;i<m_multiBodies.size();i++)
+ for (int i = 0; i < m_multiBodies.size(); i++)
{
btMultiBody* body = m_multiBodies[i];
{
btMultiBodyLinkCollider* prev = body->getBaseCollider();
- for (int b=0;b<body->getNumLinks();b++)
+ for (int b = 0; b < body->getNumLinks(); b++)
{
btMultiBodyLinkCollider* cur = body->getLink(b).m_collider;
-
+
if (((cur) && (!(cur)->isStaticOrKinematicObject())) &&
((prev) && (!(prev)->isStaticOrKinematicObject())))
{
@@ -98,36 +96,31 @@ void btMultiBodyDynamicsWorld::calculateSimulationIslands()
}
if (cur && !cur->isStaticOrKinematicObject())
prev = cur;
-
}
}
}
//merge islands linked by multibody constraints
{
- for (int i=0;i<this->m_multiBodyConstraints.size();i++)
+ for (int i = 0; i < this->m_multiBodyConstraints.size(); i++)
{
btMultiBodyConstraint* c = m_multiBodyConstraints[i];
int tagA = c->getIslandIdA();
int tagB = c->getIslandIdB();
- if (tagA>=0 && tagB>=0)
+ if (tagA >= 0 && tagB >= 0)
getSimulationIslandManager()->getUnionFind().unite(tagA, tagB);
}
}
//Store the island id in each body
getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
-
}
-
-void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
+void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
{
BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState");
-
-
- for ( int i=0;i<m_multiBodies.size();i++)
+ for (int i = 0; i < m_multiBodies.size(); i++)
{
btMultiBody* body = m_multiBodies[i];
if (body)
@@ -138,119 +131,108 @@ void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
btMultiBodyLinkCollider* col = body->getBaseCollider();
if (col && col->getActivationState() == ACTIVE_TAG)
{
- col->setActivationState( WANTS_DEACTIVATION);
+ col->setActivationState(WANTS_DEACTIVATION);
col->setDeactivationTime(0.f);
}
- for (int b=0;b<body->getNumLinks();b++)
+ for (int b = 0; b < body->getNumLinks(); b++)
{
btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
if (col && col->getActivationState() == ACTIVE_TAG)
{
- col->setActivationState( WANTS_DEACTIVATION);
+ col->setActivationState(WANTS_DEACTIVATION);
col->setDeactivationTime(0.f);
}
}
- } else
+ }
+ else
{
btMultiBodyLinkCollider* col = body->getBaseCollider();
if (col && col->getActivationState() != DISABLE_DEACTIVATION)
- col->setActivationState( ACTIVE_TAG );
+ col->setActivationState(ACTIVE_TAG);
- for (int b=0;b<body->getNumLinks();b++)
+ for (int b = 0; b < body->getNumLinks(); b++)
{
btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
if (col && col->getActivationState() != DISABLE_DEACTIVATION)
- col->setActivationState( ACTIVE_TAG );
+ col->setActivationState(ACTIVE_TAG);
}
}
-
}
}
btDiscreteDynamicsWorld::updateActivationState(timeStep);
}
-
-SIMD_FORCE_INLINE int btGetConstraintIslandId2(const btTypedConstraint* lhs)
+SIMD_FORCE_INLINE int btGetConstraintIslandId2(const btTypedConstraint* lhs)
{
int islandId;
-
+
const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
- islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
+ islandId = rcolObj0.getIslandTag() >= 0 ? rcolObj0.getIslandTag() : rcolObj1.getIslandTag();
return islandId;
-
}
-
class btSortConstraintOnIslandPredicate2
{
- public:
-
- bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
- {
- int rIslandId0,lIslandId0;
- rIslandId0 = btGetConstraintIslandId2(rhs);
- lIslandId0 = btGetConstraintIslandId2(lhs);
- return lIslandId0 < rIslandId0;
- }
+public:
+ bool operator()(const btTypedConstraint* lhs, const btTypedConstraint* rhs) const
+ {
+ int rIslandId0, lIslandId0;
+ rIslandId0 = btGetConstraintIslandId2(rhs);
+ lIslandId0 = btGetConstraintIslandId2(lhs);
+ return lIslandId0 < rIslandId0;
+ }
};
-
-
-SIMD_FORCE_INLINE int btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
+SIMD_FORCE_INLINE int btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
{
int islandId;
-
+
int islandTagA = lhs->getIslandIdA();
int islandTagB = lhs->getIslandIdB();
- islandId= islandTagA>=0?islandTagA:islandTagB;
+ islandId = islandTagA >= 0 ? islandTagA : islandTagB;
return islandId;
-
}
-
class btSortMultiBodyConstraintOnIslandPredicate
{
- public:
-
- bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const
- {
- int rIslandId0,lIslandId0;
- rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
- lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
- return lIslandId0 < rIslandId0;
- }
+public:
+ bool operator()(const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs) const
+ {
+ int rIslandId0, lIslandId0;
+ rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
+ lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
+ return lIslandId0 < rIslandId0;
+ }
};
struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
{
- btContactSolverInfo* m_solverInfo;
- btMultiBodyConstraintSolver* m_solver;
- btMultiBodyConstraint** m_multiBodySortedConstraints;
- int m_numMultiBodyConstraints;
-
- btTypedConstraint** m_sortedConstraints;
- int m_numConstraints;
- btIDebugDraw* m_debugDrawer;
- btDispatcher* m_dispatcher;
-
+ btContactSolverInfo* m_solverInfo;
+ btMultiBodyConstraintSolver* m_solver;
+ btMultiBodyConstraint** m_multiBodySortedConstraints;
+ int m_numMultiBodyConstraints;
+
+ btTypedConstraint** m_sortedConstraints;
+ int m_numConstraints;
+ btIDebugDraw* m_debugDrawer;
+ btDispatcher* m_dispatcher;
+
btAlignedObjectArray<btCollisionObject*> m_bodies;
btAlignedObjectArray<btPersistentManifold*> m_manifolds;
btAlignedObjectArray<btTypedConstraint*> m_constraints;
btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
-
- MultiBodyInplaceSolverIslandCallback( btMultiBodyConstraintSolver* solver,
- btDispatcher* dispatcher)
- :m_solverInfo(NULL),
- m_solver(solver),
- m_multiBodySortedConstraints(NULL),
- m_numConstraints(0),
- m_debugDrawer(NULL),
- m_dispatcher(dispatcher)
+ MultiBodyInplaceSolverIslandCallback(btMultiBodyConstraintSolver* solver,
+ btDispatcher* dispatcher)
+ : m_solverInfo(NULL),
+ m_solver(solver),
+ m_multiBodySortedConstraints(NULL),
+ m_numConstraints(0),
+ m_debugDrawer(NULL),
+ m_dispatcher(dispatcher)
{
-
}
MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other)
@@ -260,7 +242,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
return *this;
}
- SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer)
+ SIMD_FORCE_INLINE void setup(btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer)
{
btAssert(solverInfo);
m_solverInfo = solverInfo;
@@ -271,26 +253,27 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
m_numConstraints = numConstraints;
m_debugDrawer = debugDrawer;
- m_bodies.resize (0);
- m_manifolds.resize (0);
- m_constraints.resize (0);
+ m_bodies.resize(0);
+ m_manifolds.resize(0);
+ m_constraints.resize(0);
m_multiBodyConstraints.resize(0);
}
- void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
- {
- m_solver = solver;
- }
-
- virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
+ void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
+ {
+ m_solver = solver;
+ }
+
+ virtual void processIsland(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifolds, int numManifolds, int islandId)
{
- if (islandId<0)
+ if (islandId < 0)
{
///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
- m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
- } else
+ m_solver->solveMultiBodyGroup(bodies, numBodies, manifolds, numManifolds, m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0], m_numConstraints, *m_solverInfo, m_debugDrawer, m_dispatcher);
+ }
+ else
{
- //also add all non-contact constraints/joints for this island
+ //also add all non-contact constraints/joints for this island
btTypedConstraint** startConstraint = 0;
btMultiBodyConstraint** startMultiBodyConstraint = 0;
@@ -298,10 +281,10 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
int numCurMultiBodyConstraints = 0;
int i;
-
+
//find the first constraint for this island
- for (i=0;i<m_numConstraints;i++)
+ for (i = 0; i < m_numConstraints; i++)
{
if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
{
@@ -310,7 +293,7 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
}
}
//count the number of constraints in this island
- for (;i<m_numConstraints;i++)
+ for (; i < m_numConstraints; i++)
{
if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
{
@@ -318,17 +301,16 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
}
}
- for (i=0;i<m_numMultiBodyConstraints;i++)
+ for (i = 0; i < m_numMultiBodyConstraints; i++)
{
if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
{
-
startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
break;
}
}
//count the number of multi body constraints in this island
- for (;i<m_numMultiBodyConstraints;i++)
+ for (; i < m_numMultiBodyConstraints; i++)
{
if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
{
@@ -341,101 +323,94 @@ struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::
// m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
//} else
{
-
- for (i=0;i<numBodies;i++)
+ for (i = 0; i < numBodies; i++)
m_bodies.push_back(bodies[i]);
- for (i=0;i<numManifolds;i++)
+ for (i = 0; i < numManifolds; i++)
m_manifolds.push_back(manifolds[i]);
- for (i=0;i<numCurConstraints;i++)
+ for (i = 0; i < numCurConstraints; i++)
m_constraints.push_back(startConstraint[i]);
-
- for (i=0;i<numCurMultiBodyConstraints;i++)
+
+ for (i = 0; i < numCurMultiBodyConstraints; i++)
m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
-
- if ((m_multiBodyConstraints.size()+m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
+
+ if ((m_multiBodyConstraints.size() + m_constraints.size() + m_manifolds.size()) > m_solverInfo->m_minimumSolverBatchSize)
{
processConstraints();
- } else
+ }
+ else
{
//printf("deferred\n");
}
}
}
}
- void processConstraints()
+ void processConstraints()
{
-
- btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
- btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
- btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
- btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;
+ btCollisionObject** bodies = m_bodies.size() ? &m_bodies[0] : 0;
+ btPersistentManifold** manifold = m_manifolds.size() ? &m_manifolds[0] : 0;
+ btTypedConstraint** constraints = m_constraints.size() ? &m_constraints[0] : 0;
+ btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;
//printf("mb contacts = %d, mb constraints = %d\n", mbContacts, m_multiBodyConstraints.size());
-
- m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher);
+
+ m_solver->solveMultiBodyGroup(bodies, m_bodies.size(), manifold, m_manifolds.size(), constraints, m_constraints.size(), multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo, m_debugDrawer, m_dispatcher);
m_bodies.resize(0);
m_manifolds.resize(0);
m_constraints.resize(0);
m_multiBodyConstraints.resize(0);
}
-
};
-
-
-btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
- :btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
- m_multiBodyConstraintSolver(constraintSolver)
+btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
+ : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
+ m_multiBodyConstraintSolver(constraintSolver)
{
//split impulse is not yet supported for Featherstone hierarchies
-// getSolverInfo().m_splitImpulse = false;
- getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS;
- m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher);
+ // getSolverInfo().m_splitImpulse = false;
+ getSolverInfo().m_solverMode |= SOLVER_USE_2_FRICTION_DIRECTIONS;
+ m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver, dispatcher);
}
-btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
+btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld()
{
delete m_solverMultiBodyIslandCallback;
}
-void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
+void btMultiBodyDynamicsWorld::setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver)
{
- m_multiBodyConstraintSolver = solver;
- m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver);
- btDiscreteDynamicsWorld::setConstraintSolver(solver);
+ m_multiBodyConstraintSolver = solver;
+ m_solverMultiBodyIslandCallback->setMultiBodyConstraintSolver(solver);
+ btDiscreteDynamicsWorld::setConstraintSolver(solver);
}
-void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
+void btMultiBodyDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
{
- if (solver->getSolverType()==BT_MULTIBODY_SOLVER)
- {
- m_multiBodyConstraintSolver = (btMultiBodyConstraintSolver*)solver;
- }
- btDiscreteDynamicsWorld::setConstraintSolver(solver);
+ if (solver->getSolverType() == BT_MULTIBODY_SOLVER)
+ {
+ m_multiBodyConstraintSolver = (btMultiBodyConstraintSolver*)solver;
+ }
+ btDiscreteDynamicsWorld::setConstraintSolver(solver);
}
-void btMultiBodyDynamicsWorld::forwardKinematics()
+void btMultiBodyDynamicsWorld::forwardKinematics()
{
-
- for (int b=0;b<m_multiBodies.size();b++)
+ for (int b = 0; b < m_multiBodies.size(); b++)
{
btMultiBody* bod = m_multiBodies[b];
- bod->forwardKinematics(m_scratch_world_to_local,m_scratch_local_origin);
+ bod->forwardKinematics(m_scratch_world_to_local, m_scratch_local_origin);
}
}
-void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
+void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
{
forwardKinematics();
-
-
BT_PROFILE("solveConstraints");
-
+
clearMultiBodyConstraintForces();
- m_sortedConstraints.resize( m_constraints.size());
- int i;
- for (i=0;i<getNumConstraints();i++)
+ m_sortedConstraints.resize(m_constraints.size());
+ int i;
+ for (i = 0; i < getNumConstraints(); i++)
{
m_sortedConstraints[i] = m_constraints[i];
}
@@ -443,109 +418,120 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
- for (i=0;i<m_multiBodyConstraints.size();i++)
+ for (i = 0; i < m_multiBodyConstraints.size(); i++)
{
m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
}
m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
- btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
-
+ btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
- m_solverMultiBodyIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer());
+ m_solverMultiBodyIslandCallback->setup(&solverInfo, constraintsPtr, m_sortedConstraints.size(), sortedMultiBodyConstraints, m_sortedMultiBodyConstraints.size(), getDebugDrawer());
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
-
#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
{
BT_PROFILE("btMultiBody addForce");
- for (int i=0;i<this->m_multiBodies.size();i++)
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
{
btMultiBody* bod = m_multiBodies[i];
bool isSleeping = false;
-
+
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
{
isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
{
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
isSleeping = true;
- }
+ }
if (!isSleeping)
{
//useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
- m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd)
- m_scratch_v.resize(bod->getNumLinks()+1);
- m_scratch_m.resize(bod->getNumLinks()+1);
+ m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
+ m_scratch_v.resize(bod->getNumLinks() + 1);
+ m_scratch_m.resize(bod->getNumLinks() + 1);
bod->addBaseForce(m_gravity * bod->getBaseMass());
- for (int j = 0; j < bod->getNumLinks(); ++j)
+ for (int j = 0; j < bod->getNumLinks(); ++j)
{
bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
}
- }//if (!isSleeping)
+ } //if (!isSleeping)
}
}
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
-
+#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
{
BT_PROFILE("btMultiBody stepVelocities");
- for (int i=0;i<this->m_multiBodies.size();i++)
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
{
btMultiBody* bod = m_multiBodies[i];
bool isSleeping = false;
-
+
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
{
isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
{
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
isSleeping = true;
- }
+ }
if (!isSleeping)
{
//useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
- m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd)
- m_scratch_v.resize(bod->getNumLinks()+1);
- m_scratch_m.resize(bod->getNumLinks()+1);
+ m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
+ m_scratch_v.resize(bod->getNumLinks() + 1);
+ m_scratch_m.resize(bod->getNumLinks() + 1);
bool doNotUpdatePos = false;
-
+ bool isConstraintPass = false;
{
- if(!bod->isUsingRK4Integration())
+ if (!bod->isUsingRK4Integration())
{
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep,
+ m_scratch_r, m_scratch_v, m_scratch_m,isConstraintPass,
+ getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
}
else
- {
+ {
//
int numDofs = bod->getNumDofs() + 6;
int numPosVars = bod->getNumPosVars() + 7;
- btAlignedObjectArray<btScalar> scratch_r2; scratch_r2.resize(2*numPosVars + 8*numDofs);
+ btAlignedObjectArray<btScalar> scratch_r2;
+ scratch_r2.resize(2 * numPosVars + 8 * numDofs);
//convenience
- btScalar *pMem = &scratch_r2[0];
- btScalar *scratch_q0 = pMem; pMem += numPosVars;
- btScalar *scratch_qx = pMem; pMem += numPosVars;
- btScalar *scratch_qd0 = pMem; pMem += numDofs;
- btScalar *scratch_qd1 = pMem; pMem += numDofs;
- btScalar *scratch_qd2 = pMem; pMem += numDofs;
- btScalar *scratch_qd3 = pMem; pMem += numDofs;
- btScalar *scratch_qdd0 = pMem; pMem += numDofs;
- btScalar *scratch_qdd1 = pMem; pMem += numDofs;
- btScalar *scratch_qdd2 = pMem; pMem += numDofs;
- btScalar *scratch_qdd3 = pMem; pMem += numDofs;
- btAssert((pMem - (2*numPosVars + 8*numDofs)) == &scratch_r2[0]);
-
- /////
+ btScalar* pMem = &scratch_r2[0];
+ btScalar* scratch_q0 = pMem;
+ pMem += numPosVars;
+ btScalar* scratch_qx = pMem;
+ pMem += numPosVars;
+ btScalar* scratch_qd0 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qd1 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qd2 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qd3 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qdd0 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qdd1 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qdd2 = pMem;
+ pMem += numDofs;
+ btScalar* scratch_qdd3 = pMem;
+ pMem += numDofs;
+ btAssert((pMem - (2 * numPosVars + 8 * numDofs)) == &scratch_r2[0]);
+
+ /////
//copy q0 to scratch_q0 and qd0 to scratch_qd0
scratch_q0[0] = bod->getWorldToBaseRot().x();
scratch_q0[1] = bod->getWorldToBaseRot().y();
@@ -555,83 +541,88 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
scratch_q0[5] = bod->getBasePos().y();
scratch_q0[6] = bod->getBasePos().z();
//
- for(int link = 0; link < bod->getNumLinks(); ++link)
+ for (int link = 0; link < bod->getNumLinks(); ++link)
{
- for(int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof)
- scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof];
+ for (int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof)
+ scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof];
}
//
- for(int dof = 0; dof < numDofs; ++dof)
+ for (int dof = 0; dof < numDofs; ++dof)
scratch_qd0[dof] = bod->getVelocityVector()[dof];
////
struct
{
- btMultiBody *bod;
- btScalar *scratch_qx, *scratch_q0;
-
- void operator()()
- {
- for(int dof = 0; dof < bod->getNumPosVars() + 7; ++dof)
- scratch_qx[dof] = scratch_q0[dof];
- }
+ btMultiBody* bod;
+ btScalar *scratch_qx, *scratch_q0;
+
+ void operator()()
+ {
+ for (int dof = 0; dof < bod->getNumPosVars() + 7; ++dof)
+ scratch_qx[dof] = scratch_q0[dof];
+ }
} pResetQx = {bod, scratch_qx, scratch_q0};
//
struct
{
- void operator()(btScalar dt, const btScalar *pDer, const btScalar *pCurVal, btScalar *pVal, int size)
- {
- for(int i = 0; i < size; ++i)
- pVal[i] = pCurVal[i] + dt * pDer[i];
- }
+ void operator()(btScalar dt, const btScalar* pDer, const btScalar* pCurVal, btScalar* pVal, int size)
+ {
+ for (int i = 0; i < size; ++i)
+ pVal[i] = pCurVal[i] + dt * pDer[i];
+ }
} pEulerIntegrate;
//
struct
- {
- void operator()(btMultiBody *pBody, const btScalar *pData)
- {
- btScalar *pVel = const_cast<btScalar*>(pBody->getVelocityVector());
-
- for(int i = 0; i < pBody->getNumDofs() + 6; ++i)
- pVel[i] = pData[i];
-
- }
- } pCopyToVelocityVector;
+ {
+ void operator()(btMultiBody* pBody, const btScalar* pData)
+ {
+ btScalar* pVel = const_cast<btScalar*>(pBody->getVelocityVector());
+
+ for (int i = 0; i < pBody->getNumDofs() + 6; ++i)
+ pVel[i] = pData[i];
+ }
+ } pCopyToVelocityVector;
//
- struct
+ struct
{
- void operator()(const btScalar *pSrc, btScalar *pDst, int start, int size)
- {
- for(int i = 0; i < size; ++i)
- pDst[i] = pSrc[start + i];
- }
+ void operator()(const btScalar* pSrc, btScalar* pDst, int start, int size)
+ {
+ for (int i = 0; i < size; ++i)
+ pDst[i] = pSrc[start + i];
+ }
} pCopy;
//
btScalar h = solverInfo.m_timeStep;
- #define output &m_scratch_r[bod->getNumDofs()]
- //calc qdd0 from: q0 & qd0
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+#define output &m_scratch_r[bod->getNumDofs()]
+ //calc qdd0 from: q0 & qd0
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
+ isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
pCopy(output, scratch_qdd0, 0, numDofs);
//calc q1 = q0 + h/2 * qd0
pResetQx();
- bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd0);
+ bod->stepPositionsMultiDof(btScalar(.5) * h, scratch_qx, scratch_qd0);
//calc qd1 = qd0 + h/2 * qdd0
- pEulerIntegrate(btScalar(.5)*h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs);
+ pEulerIntegrate(btScalar(.5) * h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs);
//
//calc qdd1 from: q1 & qd1
pCopyToVelocityVector(bod, scratch_qd1);
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
+ isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
pCopy(output, scratch_qdd1, 0, numDofs);
//calc q2 = q0 + h/2 * qd1
pResetQx();
- bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd1);
+ bod->stepPositionsMultiDof(btScalar(.5) * h, scratch_qx, scratch_qd1);
//calc qd2 = qd0 + h/2 * qdd1
- pEulerIntegrate(btScalar(.5)*h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs);
+ pEulerIntegrate(btScalar(.5) * h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs);
//
//calc qdd2 from: q2 & qd2
pCopyToVelocityVector(bod, scratch_qd2);
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
+ isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
pCopy(output, scratch_qdd2, 0, numDofs);
//calc q3 = q0 + h * qd2
pResetQx();
@@ -641,156 +632,158 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
//
//calc qdd3 from: q3 & qd3
pCopyToVelocityVector(bod, scratch_qd3);
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m,
+ isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
pCopy(output, scratch_qdd3, 0, numDofs);
//
//calc q = q0 + h/6(qd0 + 2*(qd1 + qd2) + qd3)
- //calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3)
- btAlignedObjectArray<btScalar> delta_q; delta_q.resize(numDofs);
- btAlignedObjectArray<btScalar> delta_qd; delta_qd.resize(numDofs);
- for(int i = 0; i < numDofs; ++i)
+ //calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3)
+ btAlignedObjectArray<btScalar> delta_q;
+ delta_q.resize(numDofs);
+ btAlignedObjectArray<btScalar> delta_qd;
+ delta_qd.resize(numDofs);
+ for (int i = 0; i < numDofs; ++i)
{
- delta_q[i] = h/btScalar(6.)*(scratch_qd0[i] + 2*scratch_qd1[i] + 2*scratch_qd2[i] + scratch_qd3[i]);
- delta_qd[i] = h/btScalar(6.)*(scratch_qdd0[i] + 2*scratch_qdd1[i] + 2*scratch_qdd2[i] + scratch_qdd3[i]);
+ delta_q[i] = h / btScalar(6.) * (scratch_qd0[i] + 2 * scratch_qd1[i] + 2 * scratch_qd2[i] + scratch_qd3[i]);
+ delta_qd[i] = h / btScalar(6.) * (scratch_qdd0[i] + 2 * scratch_qdd1[i] + 2 * scratch_qdd2[i] + scratch_qdd3[i]);
//delta_q[i] = h*scratch_qd0[i];
//delta_qd[i] = h*scratch_qdd0[i];
}
//
pCopyToVelocityVector(bod, scratch_qd0);
- bod->applyDeltaVeeMultiDof(&delta_qd[0], 1);
+ bod->applyDeltaVeeMultiDof(&delta_qd[0], 1);
//
- if(!doNotUpdatePos)
+ if (!doNotUpdatePos)
{
- btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
- pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
+ btScalar* pRealBuf = const_cast<btScalar*>(bod->getVelocityVector());
+ pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs() * bod->getNumDofs();
- for(int i = 0; i < numDofs; ++i)
+ for (int i = 0; i < numDofs; ++i)
pRealBuf[i] = delta_q[i];
//bod->stepPositionsMultiDof(1, 0, &delta_q[0]);
- bod->setPosUpdated(true);
+ bod->setPosUpdated(true);
}
//ugly hack which resets the cached data to t0 (needed for constraint solver)
{
- for(int link = 0; link < bod->getNumLinks(); ++link)
+ for (int link = 0; link < bod->getNumLinks(); ++link)
bod->getLink(link).updateCacheMultiDof();
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m);
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m,
+ isConstraintPass,getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
}
-
}
}
-
+
#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
bod->clearForcesAndTorques();
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
- }//if (!isSleeping)
+#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+ } //if (!isSleeping)
}
}
/// solve all the constraints for this island
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverMultiBodyIslandCallback);
-
m_solverMultiBodyIslandCallback->processConstraints();
-
+
m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
{
- BT_PROFILE("btMultiBody stepVelocities");
- for (int i=0;i<this->m_multiBodies.size();i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
- m_scratch_r.resize(bod->getNumLinks()+1); //multidof? ("Y"s use it and it is used to store qdd)
- m_scratch_v.resize(bod->getNumLinks()+1);
- m_scratch_m.resize(bod->getNumLinks()+1);
-
-
- {
- if(!bod->isUsingRK4Integration())
- {
- bool isConstraintPass = true;
- bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass);
- }
+ BT_PROFILE("btMultiBody stepVelocities");
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
+ m_scratch_r.resize(bod->getNumLinks() + 1); //multidof? ("Y"s use it and it is used to store qdd)
+ m_scratch_v.resize(bod->getNumLinks() + 1);
+ m_scratch_m.resize(bod->getNumLinks() + 1);
+
+ {
+ if (!bod->isUsingRK4Integration())
+ {
+ bool isConstraintPass = true;
+ bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass,
+ getSolverInfo().m_jointFeedbackInWorldSpace,
+ getSolverInfo().m_jointFeedbackInJointFrame);
+ }
}
}
}
}
- for (int i=0;i<this->m_multiBodies.size();i++)
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
{
btMultiBody* bod = m_multiBodies[i];
bod->processDeltaVeeMultiDof2();
}
-
}
-void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
+void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
{
btDiscreteDynamicsWorld::integrateTransforms(timeStep);
{
BT_PROFILE("btMultiBody stepPositions");
//integrate and update the Featherstone hierarchies
-
- for (int b=0;b<m_multiBodies.size();b++)
+
+ for (int b = 0; b < m_multiBodies.size(); b++)
{
btMultiBody* bod = m_multiBodies[b];
bool isSleeping = false;
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
{
isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
{
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
isSleeping = true;
}
-
if (!isSleeping)
{
int nLinks = bod->getNumLinks();
///base + num m_links
-
-
+
{
- if(!bod->isPosUpdated())
+ if (!bod->isPosUpdated())
bod->stepPositionsMultiDof(timeStep);
else
{
- btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
- pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
+ btScalar* pRealBuf = const_cast<btScalar*>(bod->getVelocityVector());
+ pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs() * bod->getNumDofs();
bod->stepPositionsMultiDof(1, 0, pRealBuf);
bod->setPosUpdated(false);
}
}
-
- m_scratch_world_to_local.resize(nLinks+1);
- m_scratch_local_origin.resize(nLinks+1);
- bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local,m_scratch_local_origin);
-
- } else
+ m_scratch_world_to_local.resize(nLinks + 1);
+ m_scratch_local_origin.resize(nLinks + 1);
+
+ bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local, m_scratch_local_origin);
+ }
+ else
{
bod->clearVelocities();
}
@@ -798,14 +791,12 @@ void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
}
}
-
-
-void btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint)
+void btMultiBodyDynamicsWorld::addMultiBodyConstraint(btMultiBodyConstraint* constraint)
{
m_multiBodyConstraints.push_back(constraint);
}
-void btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint)
+void btMultiBodyDynamicsWorld::removeMultiBodyConstraint(btMultiBodyConstraint* constraint)
{
m_multiBodyConstraints.remove(constraint);
}
@@ -815,8 +806,7 @@ void btMultiBodyDynamicsWorld::debugDrawMultiBodyConstraint(btMultiBodyConstrain
constraint->debugDraw(getDebugDrawer());
}
-
-void btMultiBodyDynamicsWorld::debugDrawWorld()
+void btMultiBodyDynamicsWorld::debugDrawWorld()
{
BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
@@ -826,7 +816,7 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
if (getDebugDrawer())
{
int mode = getDebugDrawer()->getDebugMode();
- if (mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
+ if (mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
{
drawConstraints = true;
}
@@ -834,160 +824,148 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
if (drawConstraints)
{
BT_PROFILE("btMultiBody debugDrawWorld");
-
- for (int c=0;c<m_multiBodyConstraints.size();c++)
+ for (int c = 0; c < m_multiBodyConstraints.size(); c++)
{
btMultiBodyConstraint* constraint = m_multiBodyConstraints[c];
debugDrawMultiBodyConstraint(constraint);
}
- for (int b = 0; b<m_multiBodies.size(); b++)
+ for (int b = 0; b < m_multiBodies.size(); b++)
{
btMultiBody* bod = m_multiBodies[b];
- bod->forwardKinematics(m_scratch_world_to_local1,m_scratch_local_origin1);
-
- if (mode & btIDebugDraw::DBG_DrawFrames)
+ bod->forwardKinematics(m_scratch_world_to_local1, m_scratch_local_origin1);
+
+ if (mode & btIDebugDraw::DBG_DrawFrames)
{
getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
}
- for (int m = 0; m<bod->getNumLinks(); m++)
+ for (int m = 0; m < bod->getNumLinks(); m++)
{
-
const btTransform& tr = bod->getLink(m).m_cachedWorldTransform;
- if (mode & btIDebugDraw::DBG_DrawFrames)
+ if (mode & btIDebugDraw::DBG_DrawFrames)
{
getDebugDrawer()->drawTransform(tr, 0.1);
}
- //draw the joint axis
- if (bod->getLink(m).m_jointType==btMultibodyLink::eRevolute)
+ //draw the joint axis
+ if (bod->getLink(m).m_jointType == btMultibodyLink::eRevolute)
{
- btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec)*0.1;
-
- btVector4 color(0,0,0,1);//1,1,1);
- btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- getDebugDrawer()->drawLine(from,to,color);
+ btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_topVec) * 0.1;
+
+ btVector4 color(0, 0, 0, 1); //1,1,1);
+ btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ getDebugDrawer()->drawLine(from, to, color);
}
- if (bod->getLink(m).m_jointType==btMultibodyLink::eFixed)
+ if (bod->getLink(m).m_jointType == btMultibodyLink::eFixed)
{
- btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec)*0.1;
-
- btVector4 color(0,0,0,1);//1,1,1);
- btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- getDebugDrawer()->drawLine(from,to,color);
+ btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_bottomVec) * 0.1;
+
+ btVector4 color(0, 0, 0, 1); //1,1,1);
+ btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ getDebugDrawer()->drawLine(from, to, color);
}
- if (bod->getLink(m).m_jointType==btMultibodyLink::ePrismatic)
+ if (bod->getLink(m).m_jointType == btMultibodyLink::ePrismatic)
{
- btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec)*0.1;
-
- btVector4 color(0,0,0,1);//1,1,1);
- btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
- getDebugDrawer()->drawLine(from,to,color);
+ btVector3 vec = quatRotate(tr.getRotation(), bod->getLink(m).m_axes[0].m_bottomVec) * 0.1;
+
+ btVector4 color(0, 0, 0, 1); //1,1,1);
+ btVector3 from = vec + tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ btVector3 to = tr.getOrigin() - quatRotate(tr.getRotation(), bod->getLink(m).m_dVector);
+ getDebugDrawer()->drawLine(from, to, color);
}
-
}
}
}
}
-
-
}
-
-
void btMultiBodyDynamicsWorld::applyGravity()
{
- btDiscreteDynamicsWorld::applyGravity();
+ btDiscreteDynamicsWorld::applyGravity();
#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
- BT_PROFILE("btMultiBody addGravity");
- for (int i=0;i<this->m_multiBodies.size();i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- bod->addBaseForce(m_gravity * bod->getBaseMass());
-
- for (int j = 0; j < bod->getNumLinks(); ++j)
- {
- bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
- }
- }//if (!isSleeping)
- }
-#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
+ BT_PROFILE("btMultiBody addGravity");
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ bod->addBaseForce(m_gravity * bod->getBaseMass());
+
+ for (int j = 0; j < bod->getNumLinks(); ++j)
+ {
+ bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
+ }
+ } //if (!isSleeping)
+ }
+#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
}
void btMultiBodyDynamicsWorld::clearMultiBodyConstraintForces()
-{
- for (int i=0;i<this->m_multiBodies.size();i++)
- {
- btMultiBody* bod = m_multiBodies[i];
- bod->clearConstraintForces();
- }
+{
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+ bod->clearConstraintForces();
+ }
}
void btMultiBodyDynamicsWorld::clearMultiBodyForces()
{
- {
- // BT_PROFILE("clearMultiBodyForces");
- for (int i=0;i<this->m_multiBodies.size();i++)
- {
- btMultiBody* bod = m_multiBodies[i];
-
- bool isSleeping = false;
-
- if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
- {
- isSleeping = true;
- }
- for (int b=0;b<bod->getNumLinks();b++)
- {
- if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
- isSleeping = true;
- }
-
- if (!isSleeping)
- {
- btMultiBody* bod = m_multiBodies[i];
- bod->clearForcesAndTorques();
- }
+ {
+ // BT_PROFILE("clearMultiBodyForces");
+ for (int i = 0; i < this->m_multiBodies.size(); i++)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+
+ bool isSleeping = false;
+
+ if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
+ {
+ isSleeping = true;
+ }
+ for (int b = 0; b < bod->getNumLinks(); b++)
+ {
+ if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState() == ISLAND_SLEEPING)
+ isSleeping = true;
+ }
+
+ if (!isSleeping)
+ {
+ btMultiBody* bod = m_multiBodies[i];
+ bod->clearForcesAndTorques();
+ }
}
}
-
}
void btMultiBodyDynamicsWorld::clearForces()
{
- btDiscreteDynamicsWorld::clearForces();
+ btDiscreteDynamicsWorld::clearForces();
#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
clearMultiBodyForces();
#endif
}
-
-
-
-void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
+void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
{
-
serializer->startSerialization();
- serializeDynamicsWorldInfo( serializer);
+ serializeDynamicsWorldInfo(serializer);
serializeMultiBodies(serializer);
@@ -1000,32 +978,31 @@ void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
serializer->finishSerialization();
}
-void btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
+void btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
{
int i;
//serialize all collision objects
- for (i=0;i<m_multiBodies.size();i++)
+ for (i = 0; i < m_multiBodies.size(); i++)
{
btMultiBody* mb = m_multiBodies[i];
{
int len = mb->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = mb->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_MULTIBODY_CODE,mb);
+ serializer->finalizeChunk(chunk, structType, BT_MULTIBODY_CODE, mb);
}
}
//serialize all multibody links (collision objects)
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
if (colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
{
int len = colObj->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_MB_LINKCOLLIDER_CODE,colObj);
+ serializer->finalizeChunk(chunk, structType, BT_MB_LINKCOLLIDER_CODE, colObj);
}
}
-
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
index 2fbf089d81..641238f3bb 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h
@@ -33,8 +33,8 @@ protected:
btAlignedObjectArray<btMultiBody*> m_multiBodies;
btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
btAlignedObjectArray<btMultiBodyConstraint*> m_sortedMultiBodyConstraints;
- btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
- MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
+ btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
+ MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
//cached data to avoid memory allocations
btAlignedObjectArray<btQuaternion> m_scratch_world_to_local;
@@ -45,72 +45,69 @@ protected:
btAlignedObjectArray<btVector3> m_scratch_v;
btAlignedObjectArray<btMatrix3x3> m_scratch_m;
-
- virtual void calculateSimulationIslands();
- virtual void updateActivationState(btScalar timeStep);
- virtual void solveConstraints(btContactSolverInfo& solverInfo);
-
- virtual void serializeMultiBodies(btSerializer* serializer);
+ virtual void calculateSimulationIslands();
+ virtual void updateActivationState(btScalar timeStep);
+ virtual void solveConstraints(btContactSolverInfo& solverInfo);
-public:
+ virtual void serializeMultiBodies(btSerializer* serializer);
- btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
+public:
+ btMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration);
- virtual ~btMultiBodyDynamicsWorld ();
+ virtual ~btMultiBodyDynamicsWorld();
- virtual void addMultiBody(btMultiBody* body, int group= btBroadphaseProxy::DefaultFilter, int mask=btBroadphaseProxy::AllFilter);
+ virtual void addMultiBody(btMultiBody* body, int group = btBroadphaseProxy::DefaultFilter, int mask = btBroadphaseProxy::AllFilter);
- virtual void removeMultiBody(btMultiBody* body);
+ virtual void removeMultiBody(btMultiBody* body);
- virtual int getNumMultibodies() const
+ virtual int getNumMultibodies() const
{
return m_multiBodies.size();
}
- btMultiBody* getMultiBody(int mbIndex)
+ btMultiBody* getMultiBody(int mbIndex)
{
return m_multiBodies[mbIndex];
}
- const btMultiBody* getMultiBody(int mbIndex) const
+ const btMultiBody* getMultiBody(int mbIndex) const
{
return m_multiBodies[mbIndex];
}
- virtual void addMultiBodyConstraint( btMultiBodyConstraint* constraint);
+ virtual void addMultiBodyConstraint(btMultiBodyConstraint* constraint);
- virtual int getNumMultiBodyConstraints() const
+ virtual int getNumMultiBodyConstraints() const
{
- return m_multiBodyConstraints.size();
+ return m_multiBodyConstraints.size();
}
- virtual btMultiBodyConstraint* getMultiBodyConstraint( int constraintIndex)
+ virtual btMultiBodyConstraint* getMultiBodyConstraint(int constraintIndex)
{
- return m_multiBodyConstraints[constraintIndex];
+ return m_multiBodyConstraints[constraintIndex];
}
- virtual const btMultiBodyConstraint* getMultiBodyConstraint( int constraintIndex) const
+ virtual const btMultiBodyConstraint* getMultiBodyConstraint(int constraintIndex) const
{
- return m_multiBodyConstraints[constraintIndex];
+ return m_multiBodyConstraints[constraintIndex];
}
- virtual void removeMultiBodyConstraint( btMultiBodyConstraint* constraint);
+ virtual void removeMultiBodyConstraint(btMultiBodyConstraint* constraint);
+
+ virtual void integrateTransforms(btScalar timeStep);
- virtual void integrateTransforms(btScalar timeStep);
+ virtual void debugDrawWorld();
- virtual void debugDrawWorld();
+ virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
- virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
-
- void forwardKinematics();
+ void forwardKinematics();
virtual void clearForces();
virtual void clearMultiBodyConstraintForces();
virtual void clearMultiBodyForces();
virtual void applyGravity();
-
- virtual void serialize(btSerializer* serializer);
- virtual void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver);
- virtual void setConstraintSolver(btConstraintSolver* solver);
+ virtual void serialize(btSerializer* serializer);
+ virtual void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver);
+ virtual void setConstraintSolver(btConstraintSolver* solver);
};
-#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
+#endif //BT_MULTIBODY_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
index af48e94a83..5ef9444c2f 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp
@@ -24,27 +24,27 @@ subject to the following restrictions:
#define BTMBFIXEDCONSTRAINT_DIM 6
btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
- :btMultiBodyConstraint(body,0,link,-1,BTMBFIXEDCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(bodyB),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB),
- m_frameInA(frameInA),
- m_frameInB(frameInB)
+ : btMultiBodyConstraint(body, 0, link, -1, BTMBFIXEDCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(bodyB),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB)
{
- m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBFIXEDCONSTRAINT_DIM); //at least store the applied impulses
}
btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
- :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBFIXEDCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(0),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB),
- m_frameInA(frameInA),
- m_frameInB(frameInB)
+ : btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBFIXEDCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(0),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB)
{
- m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBFIXEDCONSTRAINT_DIM); //at least store the applied impulses
}
void btMultiBodyFixedConstraint::finalizeMultiDof()
@@ -57,7 +57,6 @@ btMultiBodyFixedConstraint::~btMultiBodyFixedConstraint()
{
}
-
int btMultiBodyFixedConstraint::getIslandIdA() const
{
if (m_rigidBodyA)
@@ -103,82 +102,83 @@ int btMultiBodyFixedConstraint::getIslandIdB() const
void btMultiBodyFixedConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
{
- int numDim = BTMBFIXEDCONSTRAINT_DIM;
- for (int i=0;i<numDim;i++)
+ int numDim = BTMBFIXEDCONSTRAINT_DIM;
+ for (int i = 0; i < numDim; i++)
{
- btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- constraintRow.m_orgConstraint = this;
- constraintRow.m_orgDofIndex = i;
- constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal1.setValue(0,0,0);
- constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal2.setValue(0,0,0);
- constraintRow.m_angularComponentA.setValue(0,0,0);
- constraintRow.m_angularComponentB.setValue(0,0,0);
-
- constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
- constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
-
- // Convert local points back to world
- btVector3 pivotAworld = m_pivotInA;
- btMatrix3x3 frameAworld = m_frameInA;
- if (m_rigidBodyA)
- {
-
- constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
- pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
- frameAworld = frameAworld.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
-
- } else
- {
- if (m_bodyA) {
- pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
- frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
- }
- }
- btVector3 pivotBworld = m_pivotInB;
- btMatrix3x3 frameBworld = m_frameInB;
- if (m_rigidBodyB)
- {
- constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
- pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
- frameBworld = frameBworld.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
-
- } else
- {
- if (m_bodyB) {
- pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
- frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld);
- }
- }
-
- btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
- btVector3 angleDiff;
- btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
-
- btVector3 constraintNormalLin(0,0,0);
- btVector3 constraintNormalAng(0,0,0);
- btScalar posError = 0.0;
- if (i < 3) {
- constraintNormalLin[i] = 1;
- posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
- fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
- constraintNormalLin, pivotAworld, pivotBworld,
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse
- );
- }
- else { //i>=3
- constraintNormalAng = frameAworld.getColumn(i%3);
- posError = angleDiff[i%3];
- fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
- constraintNormalLin, pivotAworld, pivotBworld,
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse, true
- );
- }
+ btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = i;
+ constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal1.setValue(0, 0, 0);
+ constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal2.setValue(0, 0, 0);
+ constraintRow.m_angularComponentA.setValue(0, 0, 0);
+ constraintRow.m_angularComponentB.setValue(0, 0, 0);
+
+ constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
+ constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
+
+ // Convert local points back to world
+ btVector3 pivotAworld = m_pivotInA;
+ btMatrix3x3 frameAworld = m_frameInA;
+ if (m_rigidBodyA)
+ {
+ constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
+ pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
+ frameAworld = frameAworld.transpose() * btMatrix3x3(m_rigidBodyA->getOrientation());
+ }
+ else
+ {
+ if (m_bodyA)
+ {
+ pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
+ frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
+ }
+ }
+ btVector3 pivotBworld = m_pivotInB;
+ btMatrix3x3 frameBworld = m_frameInB;
+ if (m_rigidBodyB)
+ {
+ constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
+ pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
+ frameBworld = frameBworld.transpose() * btMatrix3x3(m_rigidBodyB->getOrientation());
+ }
+ else
+ {
+ if (m_bodyB)
+ {
+ pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
+ frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld);
+ }
+ }
+
+ btMatrix3x3 relRot = frameAworld.inverse() * frameBworld;
+ btVector3 angleDiff;
+ btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot, angleDiff);
+
+ btVector3 constraintNormalLin(0, 0, 0);
+ btVector3 constraintNormalAng(0, 0, 0);
+ btScalar posError = 0.0;
+ if (i < 3)
+ {
+ constraintNormalLin[i] = 1;
+ posError = (pivotAworld - pivotBworld).dot(constraintNormalLin);
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
+ constraintNormalLin, pivotAworld, pivotBworld,
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse);
+ }
+ else
+ { //i>=3
+ constraintNormalAng = frameAworld.getColumn(i % 3);
+ posError = angleDiff[i % 3];
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
+ constraintNormalLin, pivotAworld, pivotBworld,
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse, true);
+ }
}
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h
index 036025136e..adb1cb47da 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.h
@@ -23,16 +23,14 @@ subject to the following restrictions:
class btMultiBodyFixedConstraint : public btMultiBodyConstraint
{
protected:
-
- btRigidBody* m_rigidBodyA;
- btRigidBody* m_rigidBodyB;
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
- btMatrix3x3 m_frameInA;
- btMatrix3x3 m_frameInB;
+ btRigidBody* m_rigidBodyA;
+ btRigidBody* m_rigidBodyB;
+ btVector3 m_pivotInA;
+ btVector3 m_pivotInB;
+ btMatrix3x3 m_frameInA;
+ btMatrix3x3 m_frameInB;
public:
-
btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
@@ -44,18 +42,18 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
-
- const btVector3& getPivotInA() const
- {
- return m_pivotInA;
- }
-
- void setPivotInA(const btVector3& pivotInA)
- {
- m_pivotInA = pivotInA;
- }
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ const btVector3& getPivotInA() const
+ {
+ return m_pivotInA;
+ }
+
+ void setPivotInA(const btVector3& pivotInA)
+ {
+ m_pivotInA = pivotInA;
+ }
const btVector3& getPivotInB() const
{
@@ -66,29 +64,28 @@ public:
{
m_pivotInB = pivotInB;
}
-
- const btMatrix3x3& getFrameInA() const
- {
- return m_frameInA;
- }
-
- void setFrameInA(const btMatrix3x3& frameInA)
- {
- m_frameInA = frameInA;
- }
-
- const btMatrix3x3& getFrameInB() const
- {
- return m_frameInB;
- }
-
- virtual void setFrameInB(const btMatrix3x3& frameInB)
- {
- m_frameInB = frameInB;
- }
- virtual void debugDraw(class btIDebugDraw* drawer);
+ const btMatrix3x3& getFrameInA() const
+ {
+ return m_frameInA;
+ }
+ void setFrameInA(const btMatrix3x3& frameInA)
+ {
+ m_frameInA = frameInA;
+ }
+
+ const btMatrix3x3& getFrameInB() const
+ {
+ return m_frameInB;
+ }
+
+ virtual void setFrameInB(const btMatrix3x3& frameInB)
+ {
+ m_frameInB = frameInB;
+ }
+
+ virtual void debugDraw(class btIDebugDraw* drawer);
};
-#endif //BT_MULTIBODY_FIXED_CONSTRAINT_H
+#endif //BT_MULTIBODY_FIXED_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
index 09ddd65cd8..bf6b811d26 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp
@@ -21,20 +21,18 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
btMultiBodyGearConstraint::btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
- :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,1,false),
- m_gearRatio(1),
- m_gearAuxLink(-1),
- m_erp(0),
- m_relativePositionTarget(0)
+ : btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, 1, false),
+ m_gearRatio(1),
+ m_gearAuxLink(-1),
+ m_erp(0),
+ m_relativePositionTarget(0)
{
-
}
void btMultiBodyGearConstraint::finalizeMultiDof()
{
-
allocateJacobiansMultiDof();
-
+
m_numDofsFinalized = m_jacSizeBoth;
}
@@ -42,7 +40,6 @@ btMultiBodyGearConstraint::~btMultiBodyGearConstraint()
{
}
-
int btMultiBodyGearConstraint::getIslandIdA() const
{
if (m_bodyA)
@@ -81,27 +78,25 @@ int btMultiBodyGearConstraint::getIslandIdB() const
return -1;
}
-
void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
{
- // only positions need to be updated -- data.m_jacobians and force
- // directions were set in the ctor and never change.
-
+ // only positions need to be updated -- data.m_jacobians and force
+ // directions were set in the ctor and never change.
+
if (m_numDofsFinalized != m_jacSizeBoth)
{
- finalizeMultiDof();
+ finalizeMultiDof();
}
//don't crash
if (m_numDofsFinalized != m_jacSizeBoth)
return;
-
- if (m_maxAppliedImpulse==0.f)
+ if (m_maxAppliedImpulse == 0.f)
return;
-
+
// note: we rely on the fact that data.m_jacobians are
// always initialized to zero by the Constraint ctor
int linkDoF = 0;
@@ -114,67 +109,66 @@ void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray&
btScalar posError = 0;
const btVector3 dummy(0, 0, 0);
-
+
btScalar kp = 1;
btScalar kd = 1;
int numRows = getNumRows();
- for (int row=0;row<numRows;row++)
+ for (int row = 0; row < numRows; row++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
-
- int dof = 0;
- btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
- btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
+ int dof = 0;
+ btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
+ btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
btScalar auxVel = 0;
-
- if (m_gearAuxLink>=0)
+
+ if (m_gearAuxLink >= 0)
{
auxVel = m_bodyA->getJointVelMultiDof(m_gearAuxLink)[dof];
}
currentVelocity += auxVel;
- if (m_erp!=0)
+ if (m_erp != 0)
{
btScalar currentPositionA = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
if (m_gearAuxLink >= 0)
{
currentPositionA -= m_bodyA->getJointPosMultiDof(m_gearAuxLink)[dof];
}
- btScalar currentPositionB = m_gearRatio*m_bodyA->getJointPosMultiDof(m_linkB)[dof];
- btScalar diff = currentPositionB+currentPositionA;
+ btScalar currentPositionB = m_gearRatio * m_bodyA->getJointPosMultiDof(m_linkB)[dof];
+ btScalar diff = currentPositionB + currentPositionA;
btScalar desiredPositionDiff = this->m_relativePositionTarget;
- posError = -m_erp*(desiredPositionDiff - diff);
+ posError = -m_erp * (desiredPositionDiff - diff);
}
-
- btScalar desiredRelativeVelocity = auxVel;
-
- fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,desiredRelativeVelocity);
+
+ btScalar desiredRelativeVelocity = auxVel;
+
+ fillMultiBodyConstraint(constraintRow, data, jacobianA(row), jacobianB(row), dummy, dummy, dummy, dummy, posError, infoGlobal, -m_maxAppliedImpulse, m_maxAppliedImpulse, false, 1, false, desiredRelativeVelocity);
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = row;
{
//expect either prismatic or revolute joint type for now
- btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
+ btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute) || (m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
switch (m_bodyA->getLink(m_linkA).m_jointType)
{
case btMultibodyLink::eRevolute:
{
constraintRow.m_contactNormal1.setZero();
constraintRow.m_contactNormal2.setZero();
- btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
- constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
- constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
-
+ btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
+ constraintRow.m_relpos1CrossNormal = revoluteAxisInWorld;
+ constraintRow.m_relpos2CrossNormal = -revoluteAxisInWorld;
+
break;
}
case btMultibodyLink::ePrismatic:
{
- btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
- constraintRow.m_contactNormal1=prismaticAxisInWorld;
- constraintRow.m_contactNormal2=-prismaticAxisInWorld;
+ btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
+ constraintRow.m_contactNormal1 = prismaticAxisInWorld;
+ constraintRow.m_contactNormal2 = -prismaticAxisInWorld;
constraintRow.m_relpos1CrossNormal.setZero();
- constraintRow.m_relpos2CrossNormal.setZero();
+ constraintRow.m_relpos2CrossNormal.setZero();
break;
}
default:
@@ -182,10 +176,6 @@ void btMultiBodyGearConstraint::createConstraintRows(btMultiBodyConstraintArray&
btAssert(0);
}
};
-
}
-
}
-
}
-
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h
index 0115de6241..31888fbc68 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyGearConstraint.h
@@ -23,20 +23,18 @@ subject to the following restrictions:
class btMultiBodyGearConstraint : public btMultiBodyConstraint
{
protected:
+ btRigidBody* m_rigidBodyA;
+ btRigidBody* m_rigidBodyB;
+ btVector3 m_pivotInA;
+ btVector3 m_pivotInB;
+ btMatrix3x3 m_frameInA;
+ btMatrix3x3 m_frameInB;
+ btScalar m_gearRatio;
+ int m_gearAuxLink;
+ btScalar m_erp;
+ btScalar m_relativePositionTarget;
- btRigidBody* m_rigidBodyA;
- btRigidBody* m_rigidBodyB;
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
- btMatrix3x3 m_frameInA;
- btMatrix3x3 m_frameInB;
- btScalar m_gearRatio;
- int m_gearAuxLink;
- btScalar m_erp;
- btScalar m_relativePositionTarget;
-
public:
-
//btMultiBodyGearConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
btMultiBodyGearConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
@@ -48,18 +46,18 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
-
- const btVector3& getPivotInA() const
- {
- return m_pivotInA;
- }
-
- void setPivotInA(const btVector3& pivotInA)
- {
- m_pivotInA = pivotInA;
- }
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ const btVector3& getPivotInA() const
+ {
+ return m_pivotInA;
+ }
+
+ void setPivotInA(const btVector3& pivotInA)
+ {
+ m_pivotInA = pivotInA;
+ }
const btVector3& getPivotInB() const
{
@@ -70,32 +68,32 @@ public:
{
m_pivotInB = pivotInB;
}
-
- const btMatrix3x3& getFrameInA() const
- {
- return m_frameInA;
- }
-
- void setFrameInA(const btMatrix3x3& frameInA)
- {
- m_frameInA = frameInA;
- }
-
- const btMatrix3x3& getFrameInB() const
- {
- return m_frameInB;
- }
-
- virtual void setFrameInB(const btMatrix3x3& frameInB)
- {
- m_frameInB = frameInB;
- }
+
+ const btMatrix3x3& getFrameInA() const
+ {
+ return m_frameInA;
+ }
+
+ void setFrameInA(const btMatrix3x3& frameInA)
+ {
+ m_frameInA = frameInA;
+ }
+
+ const btMatrix3x3& getFrameInB() const
+ {
+ return m_frameInB;
+ }
+
+ virtual void setFrameInB(const btMatrix3x3& frameInB)
+ {
+ m_frameInB = frameInB;
+ }
virtual void debugDraw(class btIDebugDraw* drawer)
{
//todo(erwincoumans)
}
-
+
virtual void setGearRatio(btScalar gearRatio)
{
m_gearRatio = gearRatio;
@@ -114,4 +112,4 @@ public:
}
};
-#endif //BT_MULTIBODY_GEAR_CONSTRAINT_H
+#endif //BT_MULTIBODY_GEAR_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h
index 5c2fa8ed5b..d943019e71 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h
@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_MULTIBODY_JOINT_FEEDBACK_H
#define BT_MULTIBODY_JOINT_FEEDBACK_H
@@ -21,7 +19,7 @@ subject to the following restrictions:
struct btMultiBodyJointFeedback
{
- btSpatialForceVector m_reactionForces;
+ btSpatialForceVector m_reactionForces;
};
-#endif //BT_MULTIBODY_JOINT_FEEDBACK_H
+#endif //BT_MULTIBODY_JOINT_FEEDBACK_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
index 35c929f7ce..8791ad2868 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp
@@ -20,21 +20,18 @@ subject to the following restrictions:
#include "btMultiBodyLinkCollider.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
-
btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper)
//:btMultiBodyConstraint(body,0,link,-1,2,true),
- :btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,2,true),
- m_lowerBound(lower),
- m_upperBound(upper)
+ : btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 2, true),
+ m_lowerBound(lower),
+ m_upperBound(upper)
{
-
}
void btMultiBodyJointLimitConstraint::finalizeMultiDof()
{
// the data.m_jacobians never change, so may as well
- // initialize them here
+ // initialize them here
allocateJacobiansMultiDof();
@@ -53,10 +50,8 @@ btMultiBodyJointLimitConstraint::~btMultiBodyJointLimitConstraint()
{
}
-
int btMultiBodyJointLimitConstraint::getIslandIdA() const
{
-
if (m_bodyA)
{
if (m_linkA < 0)
@@ -93,72 +88,69 @@ int btMultiBodyJointLimitConstraint::getIslandIdB() const
return -1;
}
-
void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
{
-
- // only positions need to be updated -- data.m_jacobians and force
- // directions were set in the ctor and never change.
+ // only positions need to be updated -- data.m_jacobians and force
+ // directions were set in the ctor and never change.
if (m_numDofsFinalized != m_jacSizeBoth)
{
- finalizeMultiDof();
+ finalizeMultiDof();
}
+ // row 0: the lower bound
+ setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound); //multidof: this is joint-type dependent
- // row 0: the lower bound
- setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound); //multidof: this is joint-type dependent
+ // row 1: the upper bound
+ setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
- // row 1: the upper bound
- setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
-
- for (int row=0;row<getNumRows();row++)
+ for (int row = 0; row < getNumRows(); row++)
{
btScalar penetration = getPosition(row);
//todo: consider adding some safety threshold here
- if (penetration>0)
+ if (penetration > 0)
{
continue;
}
- btScalar direction = row? -1 : 1;
+ btScalar direction = row ? -1 : 1;
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- constraintRow.m_orgConstraint = this;
- constraintRow.m_orgDofIndex = row;
-
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = row;
+
constraintRow.m_multiBodyA = m_bodyA;
constraintRow.m_multiBodyB = m_bodyB;
- const btScalar posError = 0; //why assume it's zero?
+ const btScalar posError = 0; //why assume it's zero?
const btVector3 dummy(0, 0, 0);
- btScalar rel_vel = fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,0,m_maxAppliedImpulse);
+ btScalar rel_vel = fillMultiBodyConstraint(constraintRow, data, jacobianA(row), jacobianB(row), dummy, dummy, dummy, dummy, posError, infoGlobal, 0, m_maxAppliedImpulse);
{
//expect either prismatic or revolute joint type for now
- btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
+ btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute) || (m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
switch (m_bodyA->getLink(m_linkA).m_jointType)
{
case btMultibodyLink::eRevolute:
{
constraintRow.m_contactNormal1.setZero();
constraintRow.m_contactNormal2.setZero();
- btVector3 revoluteAxisInWorld = direction*quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
- constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
- constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
-
+ btVector3 revoluteAxisInWorld = direction * quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
+ constraintRow.m_relpos1CrossNormal = revoluteAxisInWorld;
+ constraintRow.m_relpos2CrossNormal = -revoluteAxisInWorld;
+
break;
}
case btMultibodyLink::ePrismatic:
{
- btVector3 prismaticAxisInWorld = direction* quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
- constraintRow.m_contactNormal1=prismaticAxisInWorld;
- constraintRow.m_contactNormal2=-prismaticAxisInWorld;
+ btVector3 prismaticAxisInWorld = direction * quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
+ constraintRow.m_contactNormal1 = prismaticAxisInWorld;
+ constraintRow.m_contactNormal2 = -prismaticAxisInWorld;
constraintRow.m_relpos1CrossNormal.setZero();
constraintRow.m_relpos2CrossNormal.setZero();
-
+
break;
}
default:
@@ -166,36 +158,35 @@ void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraint
btAssert(0);
}
};
-
}
{
-
btScalar positionalError = 0.f;
- btScalar velocityError = - rel_vel;// * damping;
+ btScalar velocityError = -rel_vel; // * damping;
btScalar erp = infoGlobal.m_erp2;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
erp = infoGlobal.m_erp;
}
- if (penetration>0)
+ if (penetration > 0)
{
positionalError = 0;
velocityError = -penetration / infoGlobal.m_timeStep;
- } else
+ }
+ else
{
- positionalError = -penetration * erp/infoGlobal.m_timeStep;
+ positionalError = -penetration * erp / infoGlobal.m_timeStep;
}
- btScalar penetrationImpulse = positionalError*constraintRow.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv;
+ btScalar penetrationImpulse = positionalError * constraintRow.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError * constraintRow.m_jacDiagABInv;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
- constraintRow.m_rhs = penetrationImpulse+velocityImpulse;
+ constraintRow.m_rhs = penetrationImpulse + velocityImpulse;
constraintRow.m_rhsPenetration = 0.f;
-
- } else
+ }
+ else
{
//split position and velocity into rhs and m_rhsPenetration
constraintRow.m_rhs = velocityImpulse;
@@ -203,9 +194,4 @@ void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraint
}
}
}
-
}
-
-
-
-
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
index 55b8d122b9..6716ba490f 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.h
@@ -22,11 +22,10 @@ struct btSolverInfo;
class btMultiBodyJointLimitConstraint : public btMultiBodyConstraint
{
protected:
+ btScalar m_lowerBound;
+ btScalar m_upperBound;
- btScalar m_lowerBound;
- btScalar m_upperBound;
public:
-
btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper);
virtual ~btMultiBodyJointLimitConstraint();
@@ -36,15 +35,13 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
virtual void debugDraw(class btIDebugDraw* drawer)
{
//todo(erwincoumans)
}
-
};
-#endif //BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
-
+#endif //BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
index 2a70ea97e5..5c816c4987 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
@@ -20,22 +20,18 @@ subject to the following restrictions:
#include "btMultiBodyLinkCollider.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse)
- :btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
- m_desiredVelocity(desiredVelocity),
- m_desiredPosition(0),
- m_kd(1.),
- m_kp(0),
- m_erp(1),
- m_rhsClamp(SIMD_INFINITY)
+ : btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 1, true),
+ m_desiredVelocity(desiredVelocity),
+ m_desiredPosition(0),
+ m_kd(1.),
+ m_kp(0),
+ m_erp(1),
+ m_rhsClamp(SIMD_INFINITY)
{
-
m_maxAppliedImpulse = maxMotorImpulse;
// the data.m_jacobians never change, so may as well
- // initialize them here
-
-
+ // initialize them here
}
void btMultiBodyJointMotor::finalizeMultiDof()
@@ -55,18 +51,17 @@ void btMultiBodyJointMotor::finalizeMultiDof()
btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, int linkDoF, btScalar desiredVelocity, btScalar maxMotorImpulse)
//:btMultiBodyConstraint(body,0,link,-1,1,true),
- :btMultiBodyConstraint(body,body,link,body->getLink(link).m_parent,1,true),
- m_desiredVelocity(desiredVelocity),
- m_desiredPosition(0),
- m_kd(1.),
- m_kp(0),
- m_erp(1),
- m_rhsClamp(SIMD_INFINITY)
+ : btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 1, true),
+ m_desiredVelocity(desiredVelocity),
+ m_desiredPosition(0),
+ m_kd(1.),
+ m_kp(0),
+ m_erp(1),
+ m_rhsClamp(SIMD_INFINITY)
{
btAssert(linkDoF < body->getLink(link).m_dofCount);
m_maxAppliedImpulse = maxMotorImpulse;
-
}
btMultiBodyJointMotor::~btMultiBodyJointMotor()
{
@@ -108,76 +103,74 @@ int btMultiBodyJointMotor::getIslandIdB() const
return -1;
}
-
void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
{
- // only positions need to be updated -- data.m_jacobians and force
- // directions were set in the ctor and never change.
-
+ // only positions need to be updated -- data.m_jacobians and force
+ // directions were set in the ctor and never change.
+
if (m_numDofsFinalized != m_jacSizeBoth)
{
- finalizeMultiDof();
+ finalizeMultiDof();
}
//don't crash
if (m_numDofsFinalized != m_jacSizeBoth)
return;
- if (m_maxAppliedImpulse==0.f)
+ if (m_maxAppliedImpulse == 0.f)
return;
const btScalar posError = 0;
const btVector3 dummy(0, 0, 0);
- for (int row=0;row<getNumRows();row++)
+ for (int row = 0; row < getNumRows(); row++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- int dof = 0;
- btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
- btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
- btScalar positionStabiliationTerm = m_erp*(m_desiredPosition-currentPosition)/infoGlobal.m_timeStep;
-
- btScalar velocityError = (m_desiredVelocity - currentVelocity);
- btScalar rhs = m_kp * positionStabiliationTerm + currentVelocity+m_kd * velocityError;
- if (rhs>m_rhsClamp)
+ int dof = 0;
+ btScalar currentPosition = m_bodyA->getJointPosMultiDof(m_linkA)[dof];
+ btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
+ btScalar positionStabiliationTerm = m_erp * (m_desiredPosition - currentPosition) / infoGlobal.m_timeStep;
+
+ btScalar velocityError = (m_desiredVelocity - currentVelocity);
+ btScalar rhs = m_kp * positionStabiliationTerm + currentVelocity + m_kd * velocityError;
+ if (rhs > m_rhsClamp)
{
- rhs=m_rhsClamp;
+ rhs = m_rhsClamp;
}
- if (rhs<-m_rhsClamp)
+ if (rhs < -m_rhsClamp)
{
- rhs=-m_rhsClamp;
+ rhs = -m_rhsClamp;
}
-
-
- fillMultiBodyConstraint(constraintRow,data,jacobianA(row),jacobianB(row),dummy,dummy,dummy,dummy,posError,infoGlobal,-m_maxAppliedImpulse,m_maxAppliedImpulse,false,1,false,rhs);
+
+ fillMultiBodyConstraint(constraintRow, data, jacobianA(row), jacobianB(row), dummy, dummy, dummy, dummy, posError, infoGlobal, -m_maxAppliedImpulse, m_maxAppliedImpulse, false, 1, false, rhs);
constraintRow.m_orgConstraint = this;
constraintRow.m_orgDofIndex = row;
{
//expect either prismatic or revolute joint type for now
- btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute)||(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
+ btAssert((m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eRevolute) || (m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::ePrismatic));
switch (m_bodyA->getLink(m_linkA).m_jointType)
{
case btMultibodyLink::eRevolute:
{
constraintRow.m_contactNormal1.setZero();
constraintRow.m_contactNormal2.setZero();
- btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
- constraintRow.m_relpos1CrossNormal=revoluteAxisInWorld;
- constraintRow.m_relpos2CrossNormal=-revoluteAxisInWorld;
-
+ btVector3 revoluteAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_topVec);
+ constraintRow.m_relpos1CrossNormal = revoluteAxisInWorld;
+ constraintRow.m_relpos2CrossNormal = -revoluteAxisInWorld;
+
break;
}
case btMultibodyLink::ePrismatic:
{
- btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(),m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
- constraintRow.m_contactNormal1=prismaticAxisInWorld;
- constraintRow.m_contactNormal2=-prismaticAxisInWorld;
+ btVector3 prismaticAxisInWorld = quatRotate(m_bodyA->getLink(m_linkA).m_cachedWorldTransform.getRotation(), m_bodyA->getLink(m_linkA).m_axes[0].m_bottomVec);
+ constraintRow.m_contactNormal1 = prismaticAxisInWorld;
+ constraintRow.m_contactNormal2 = -prismaticAxisInWorld;
constraintRow.m_relpos1CrossNormal.setZero();
constraintRow.m_relpos2CrossNormal.setZero();
-
+
break;
}
default:
@@ -185,10 +178,6 @@ void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& con
btAssert(0);
}
};
-
}
-
}
-
}
-
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
index 4063bed79a..1aca36352e 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.h
@@ -24,41 +24,38 @@ struct btSolverInfo;
class btMultiBodyJointMotor : public btMultiBodyConstraint
{
protected:
-
- btScalar m_desiredVelocity;
- btScalar m_desiredPosition;
- btScalar m_kd;
- btScalar m_kp;
- btScalar m_erp;
- btScalar m_rhsClamp;//maximum error
-
+ btScalar m_desiredVelocity;
+ btScalar m_desiredPosition;
+ btScalar m_kd;
+ btScalar m_kp;
+ btScalar m_erp;
+ btScalar m_rhsClamp; //maximum error
public:
-
btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse);
btMultiBodyJointMotor(btMultiBody* body, int link, int linkDoF, btScalar desiredVelocity, btScalar maxMotorImpulse);
virtual ~btMultiBodyJointMotor();
- virtual void finalizeMultiDof();
+ virtual void finalizeMultiDof();
virtual int getIslandIdA() const;
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ virtual void setVelocityTarget(btScalar velTarget, btScalar kd = 1.f)
+ {
+ m_desiredVelocity = velTarget;
+ m_kd = kd;
+ }
- virtual void setVelocityTarget(btScalar velTarget, btScalar kd = 1.f)
- {
- m_desiredVelocity = velTarget;
- m_kd = kd;
- }
+ virtual void setPositionTarget(btScalar posTarget, btScalar kp = 1.f)
+ {
+ m_desiredPosition = posTarget;
+ m_kp = kp;
+ }
- virtual void setPositionTarget(btScalar posTarget, btScalar kp = 1.f)
- {
- m_desiredPosition = posTarget;
- m_kp = kp;
- }
-
virtual void setErp(btScalar erp)
{
m_erp = erp;
@@ -77,5 +74,4 @@ public:
}
};
-#endif //BT_MULTIBODY_JOINT_MOTOR_H
-
+#endif //BT_MULTIBODY_JOINT_MOTOR_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
index 21c9e7a557..92d41dfac2 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLink.h
@@ -20,7 +20,7 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-enum btMultiBodyLinkFlags
+enum btMultiBodyLinkFlags
{
BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION = 1,
BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION = 2,
@@ -36,7 +36,6 @@ enum btMultiBodyLinkFlags
//namespace {
-
#include "LinearMath/btSpatialAlgebra.h"
//}
@@ -45,27 +44,26 @@ enum btMultiBodyLinkFlags
// Link struct
//
-struct btMultibodyLink
+struct btMultibodyLink
{
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btScalar m_mass; // mass of link
- btVector3 m_inertiaLocal; // inertia of link (local frame; diagonal)
+ btScalar m_mass; // mass of link
+ btVector3 m_inertiaLocal; // inertia of link (local frame; diagonal)
+
+ int m_parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
- int m_parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
+ btQuaternion m_zeroRotParentToThis; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
- btQuaternion m_zeroRotParentToThis; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
+ btVector3 m_dVector; // vector from the inboard joint pos to this link's COM. (local frame.) constant.
+ //this is set to zero for planar joint (see also m_eVector comment)
- btVector3 m_dVector; // vector from the inboard joint pos to this link's COM. (local frame.) constant.
- //this is set to zero for planar joint (see also m_eVector comment)
-
- // m_eVector is constant, but depends on the joint type:
- // revolute, fixed, prismatic, spherical: vector from parent's COM to the pivot point, in PARENT's frame.
+ // m_eVector is constant, but depends on the joint type:
+ // revolute, fixed, prismatic, spherical: vector from parent's COM to the pivot point, in PARENT's frame.
// planar: vector from COM of parent to COM of this link, WHEN Q = 0. (local frame.)
// todo: fix the planar so it is consistent with the other joints
-
- btVector3 m_eVector;
+
+ btVector3 m_eVector;
btSpatialMotionVector m_absFrameTotVelocity, m_absFrameLocVelocity;
@@ -79,13 +77,11 @@ struct btMultibodyLink
eInvalid
};
-
-
// "axis" = spatial joint axis (Mirtich Defn 9 p104). (expressed in local frame.) constant.
- // for prismatic: m_axesTop[0] = zero;
- // m_axesBottom[0] = unit vector along the joint axis.
- // for revolute: m_axesTop[0] = unit vector along the rotation axis (u);
- // m_axesBottom[0] = u cross m_dVector (i.e. COM linear motion due to the rotation at the joint)
+ // for prismatic: m_axesTop[0] = zero;
+ // m_axesBottom[0] = unit vector along the joint axis.
+ // for revolute: m_axesTop[0] = unit vector along the rotation axis (u);
+ // m_axesBottom[0] = u cross m_dVector (i.e. COM linear motion due to the rotation at the joint)
//
// for spherical: m_axesTop[0][1][2] (u1,u2,u3) form a 3x3 identity matrix (3 rotation axes)
// m_axesBottom[0][1][2] cross u1,u2,u3 (i.e. COM linear motion due to the rotation at the joint)
@@ -93,143 +89,141 @@ struct btMultibodyLink
// for planar: m_axesTop[0] = unit vector along the rotation axis (u); defines the plane of motion
// m_axesTop[1][2] = zero
// m_axesBottom[0] = zero
- // m_axesBottom[1][2] = unit vectors along the translational axes on that plane
+ // m_axesBottom[1][2] = unit vectors along the translational axes on that plane
btSpatialMotionVector m_axes[6];
void setAxisTop(int dof, const btVector3 &axis) { m_axes[dof].m_topVec = axis; }
- void setAxisBottom(int dof, const btVector3 &axis)
- {
- m_axes[dof].m_bottomVec = axis;
+ void setAxisBottom(int dof, const btVector3 &axis)
+ {
+ m_axes[dof].m_bottomVec = axis;
}
- void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
+ void setAxisTop(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
{
- m_axes[dof].m_topVec.setValue(x, y, z);
+ m_axes[dof].m_topVec.setValue(x, y, z);
}
- void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
- {
- m_axes[dof].m_bottomVec.setValue(x, y, z);
+ void setAxisBottom(int dof, const btScalar &x, const btScalar &y, const btScalar &z)
+ {
+ m_axes[dof].m_bottomVec.setValue(x, y, z);
}
- const btVector3 & getAxisTop(int dof) const { return m_axes[dof].m_topVec; }
- const btVector3 & getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; }
+ const btVector3 &getAxisTop(int dof) const { return m_axes[dof].m_topVec; }
+ const btVector3 &getAxisBottom(int dof) const { return m_axes[dof].m_bottomVec; }
int m_dofOffset, m_cfgOffset;
- btQuaternion m_cachedRotParentToThis; // rotates vectors in parent frame to vectors in local frame
- btVector3 m_cachedRVector; // vector from COM of parent to COM of this link, in local frame.
+ btQuaternion m_cachedRotParentToThis; // rotates vectors in parent frame to vectors in local frame
+ btVector3 m_cachedRVector; // vector from COM of parent to COM of this link, in local frame.
- btVector3 m_appliedForce; // In WORLD frame
- btVector3 m_appliedTorque; // In WORLD frame
+ btVector3 m_appliedForce; // In WORLD frame
+ btVector3 m_appliedTorque; // In WORLD frame
-btVector3 m_appliedConstraintForce; // In WORLD frame
- btVector3 m_appliedConstraintTorque; // In WORLD frame
+ btVector3 m_appliedConstraintForce; // In WORLD frame
+ btVector3 m_appliedConstraintTorque; // In WORLD frame
btScalar m_jointPos[7];
-
- //m_jointTorque is the joint torque applied by the user using 'addJointTorque'.
- //It gets set to zero after each internal stepSimulation call
+
+ //m_jointTorque is the joint torque applied by the user using 'addJointTorque'.
+ //It gets set to zero after each internal stepSimulation call
btScalar m_jointTorque[6];
-
- class btMultiBodyLinkCollider* m_collider;
+
+ class btMultiBodyLinkCollider *m_collider;
int m_flags;
-
-
- int m_dofCount, m_posVarCount; //redundant but handy
-
+
+ int m_dofCount, m_posVarCount; //redundant but handy
+
eFeatherstoneJointType m_jointType;
-
- struct btMultiBodyJointFeedback* m_jointFeedback;
-
- btTransform m_cachedWorldTransform;//this cache is updated when calling btMultiBody::forwardKinematics
-
- const char* m_linkName;//m_linkName memory needs to be managed by the developer/user!
- const char* m_jointName;//m_jointName memory needs to be managed by the developer/user!
- const void* m_userPtr;//m_userPtr ptr needs to be managed by the developer/user!
-
- btScalar m_jointDamping; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual damping.
- btScalar m_jointFriction; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual friction using a velocity motor.
- btScalar m_jointLowerLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
- btScalar m_jointUpperLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
- btScalar m_jointMaxForce; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
- btScalar m_jointMaxVelocity;//todo: implement this internally. It is unused for now, it is set by a URDF loader.
-
+
+ struct btMultiBodyJointFeedback *m_jointFeedback;
+
+ btTransform m_cachedWorldTransform; //this cache is updated when calling btMultiBody::forwardKinematics
+
+ const char *m_linkName; //m_linkName memory needs to be managed by the developer/user!
+ const char *m_jointName; //m_jointName memory needs to be managed by the developer/user!
+ const void *m_userPtr; //m_userPtr ptr needs to be managed by the developer/user!
+
+ btScalar m_jointDamping; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual damping.
+ btScalar m_jointFriction; //todo: implement this internally. It is unused for now, it is set by a URDF loader. User can apply manual friction using a velocity motor.
+ btScalar m_jointLowerLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+ btScalar m_jointUpperLimit; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+ btScalar m_jointMaxForce; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+ btScalar m_jointMaxVelocity; //todo: implement this internally. It is unused for now, it is set by a URDF loader.
+
// ctor: set some sensible defaults
btMultibodyLink()
- : m_mass(1),
- m_parent(-1),
- m_zeroRotParentToThis(0, 0, 0, 1),
- m_cachedRotParentToThis(0, 0, 0, 1),
- m_collider(0),
- m_flags(0),
- m_dofCount(0),
- m_posVarCount(0),
- m_jointType(btMultibodyLink::eInvalid),
- m_jointFeedback(0),
- m_linkName(0),
- m_jointName(0),
- m_userPtr(0),
- m_jointDamping(0),
- m_jointFriction(0),
- m_jointLowerLimit(0),
- m_jointUpperLimit(0),
- m_jointMaxForce(0),
- m_jointMaxVelocity(0)
+ : m_mass(1),
+ m_parent(-1),
+ m_zeroRotParentToThis(0, 0, 0, 1),
+ m_cachedRotParentToThis(0, 0, 0, 1),
+ m_collider(0),
+ m_flags(0),
+ m_dofCount(0),
+ m_posVarCount(0),
+ m_jointType(btMultibodyLink::eInvalid),
+ m_jointFeedback(0),
+ m_linkName(0),
+ m_jointName(0),
+ m_userPtr(0),
+ m_jointDamping(0),
+ m_jointFriction(0),
+ m_jointLowerLimit(0),
+ m_jointUpperLimit(0),
+ m_jointMaxForce(0),
+ m_jointMaxVelocity(0)
{
-
m_inertiaLocal.setValue(1, 1, 1);
setAxisTop(0, 0., 0., 0.);
setAxisBottom(0, 1., 0., 0.);
m_dVector.setValue(0, 0, 0);
m_eVector.setValue(0, 0, 0);
m_cachedRVector.setValue(0, 0, 0);
- m_appliedForce.setValue( 0, 0, 0);
+ m_appliedForce.setValue(0, 0, 0);
m_appliedTorque.setValue(0, 0, 0);
- m_appliedConstraintForce.setValue(0,0,0);
- m_appliedConstraintTorque.setValue(0,0,0);
- //
+ m_appliedConstraintForce.setValue(0, 0, 0);
+ m_appliedConstraintTorque.setValue(0, 0, 0);
+ //
m_jointPos[0] = m_jointPos[1] = m_jointPos[2] = m_jointPos[4] = m_jointPos[5] = m_jointPos[6] = 0.f;
- m_jointPos[3] = 1.f; //"quat.w"
+ m_jointPos[3] = 1.f; //"quat.w"
m_jointTorque[0] = m_jointTorque[1] = m_jointTorque[2] = m_jointTorque[3] = m_jointTorque[4] = m_jointTorque[5] = 0.f;
m_cachedWorldTransform.setIdentity();
}
- // routine to update m_cachedRotParentToThis and m_cachedRVector
+ // routine to update m_cachedRotParentToThis and m_cachedRVector
void updateCacheMultiDof(btScalar *pq = 0)
{
btScalar *pJointPos = (pq ? pq : &m_jointPos[0]);
- switch(m_jointType)
+ switch (m_jointType)
{
case eRevolute:
{
- m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
- m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
+ m_cachedRotParentToThis = btQuaternion(getAxisTop(0), -pJointPos[0]) * m_zeroRotParentToThis;
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
case ePrismatic:
{
// m_cachedRotParentToThis never changes, so no need to update
- m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector) + pJointPos[0] * getAxisBottom(0);
break;
}
case eSpherical:
{
m_cachedRotParentToThis = btQuaternion(pJointPos[0], pJointPos[1], pJointPos[2], -pJointPos[3]) * m_zeroRotParentToThis;
- m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
case ePlanar:
{
- m_cachedRotParentToThis = btQuaternion(getAxisTop(0),-pJointPos[0]) * m_zeroRotParentToThis;
- m_cachedRVector = quatRotate(btQuaternion(getAxisTop(0),-pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(m_cachedRotParentToThis,m_eVector);
+ m_cachedRotParentToThis = btQuaternion(getAxisTop(0), -pJointPos[0]) * m_zeroRotParentToThis;
+ m_cachedRVector = quatRotate(btQuaternion(getAxisTop(0), -pJointPos[0]), pJointPos[1] * getAxisBottom(1) + pJointPos[2] * getAxisBottom(2)) + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
case eFixed:
{
m_cachedRotParentToThis = m_zeroRotParentToThis;
- m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector);
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis, m_eVector);
break;
}
@@ -242,5 +236,4 @@ btVector3 m_appliedConstraintForce; // In WORLD frame
}
};
-
-#endif //BT_MULTIBODY_LINK_H
+#endif //BT_MULTIBODY_LINK_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
index 7092e62b5a..f91c001f12 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyLinkCollider.h
@@ -29,21 +29,18 @@ subject to the following restrictions:
#define btMultiBodyLinkColliderDataName "btMultiBodyLinkColliderFloatData"
#endif
-
class btMultiBodyLinkCollider : public btCollisionObject
{
-//protected:
+ //protected:
public:
-
btMultiBody* m_multiBody;
int m_link;
-
- btMultiBodyLinkCollider (btMultiBody* multiBody,int link)
- :m_multiBody(multiBody),
- m_link(link)
+ btMultiBodyLinkCollider(btMultiBody* multiBody, int link)
+ : m_multiBody(multiBody),
+ m_link(link)
{
- m_checkCollideWith = true;
+ m_checkCollideWith = true;
//we need to remove the 'CF_STATIC_OBJECT' flag, otherwise links/base doesn't merge islands
//this means that some constraints might point to bodies that are not in the islands, causing crashes
//if (link>=0 || (multiBody && !multiBody->hasFixedBase()))
@@ -59,18 +56,18 @@ public:
}
static btMultiBodyLinkCollider* upcast(btCollisionObject* colObj)
{
- if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
+ if (colObj->getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK)
return (btMultiBodyLinkCollider*)colObj;
return 0;
}
static const btMultiBodyLinkCollider* upcast(const btCollisionObject* colObj)
{
- if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
+ if (colObj->getInternalType() & btCollisionObject::CO_FEATHERSTONE_LINK)
return (btMultiBodyLinkCollider*)colObj;
return 0;
}
- virtual bool checkCollideWithOverride(const btCollisionObject* co) const
+ virtual bool checkCollideWithOverride(const btCollisionObject* co) const
{
const btMultiBodyLinkCollider* other = btMultiBodyLinkCollider::upcast(co);
if (!other)
@@ -81,47 +78,46 @@ public:
return false;
//check if 'link' has collision disabled
- if (m_link>=0)
+ if (m_link >= 0)
{
const btMultibodyLink& link = m_multiBody->getLink(this->m_link);
- if (link.m_flags&BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
+ if (link.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
{
int parent_of_this = m_link;
while (1)
{
- if (parent_of_this==-1)
+ if (parent_of_this == -1)
break;
parent_of_this = m_multiBody->getLink(parent_of_this).m_parent;
- if (parent_of_this==other->m_link)
+ if (parent_of_this == other->m_link)
{
return false;
}
}
}
- else if (link.m_flags&BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
+ else if (link.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
{
- if ( link.m_parent == other->m_link)
+ if (link.m_parent == other->m_link)
return false;
}
-
}
- if (other->m_link>=0)
+ if (other->m_link >= 0)
{
const btMultibodyLink& otherLink = other->m_multiBody->getLink(other->m_link);
- if (otherLink.m_flags& BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
+ if (otherLink.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_ALL_PARENT_COLLISION)
{
int parent_of_other = other->m_link;
while (1)
{
- if (parent_of_other==-1)
+ if (parent_of_other == -1)
break;
parent_of_other = m_multiBody->getLink(parent_of_other).m_parent;
- if (parent_of_other==this->m_link)
+ if (parent_of_other == this->m_link)
return false;
}
}
- else if (otherLink.m_flags& BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
+ else if (otherLink.m_flags & BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION)
{
if (otherLink.m_parent == this->m_link)
return false;
@@ -130,13 +126,13 @@ public:
return true;
}
- virtual int calculateSerializeBufferSize() const;
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
-
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
};
+// clang-format off
struct btMultiBodyLinkColliderFloatData
{
@@ -154,16 +150,18 @@ struct btMultiBodyLinkColliderDoubleData
char m_padding[4];
};
-SIMD_FORCE_INLINE int btMultiBodyLinkCollider::calculateSerializeBufferSize() const
+// clang-format on
+
+SIMD_FORCE_INLINE int btMultiBodyLinkCollider::calculateSerializeBufferSize() const
{
return sizeof(btMultiBodyLinkColliderData);
}
-SIMD_FORCE_INLINE const char* btMultiBodyLinkCollider::serialize(void* dataBuffer, class btSerializer* serializer) const
+SIMD_FORCE_INLINE const char* btMultiBodyLinkCollider::serialize(void* dataBuffer, class btSerializer* serializer) const
{
btMultiBodyLinkColliderData* dataOut = (btMultiBodyLinkColliderData*)dataBuffer;
- btCollisionObject::serialize(&dataOut->m_colObjData,serializer);
-
+ btCollisionObject::serialize(&dataOut->m_colObjData, serializer);
+
dataOut->m_link = this->m_link;
dataOut->m_multiBody = (btMultiBodyData*)serializer->getUniquePointer(m_multiBody);
@@ -173,5 +171,4 @@ SIMD_FORCE_INLINE const char* btMultiBodyLinkCollider::serialize(void* dataBuffe
return btMultiBodyLinkColliderDataName;
}
-#endif //BT_FEATHERSTONE_LINK_COLLIDER_H
-
+#endif //BT_FEATHERSTONE_LINK_COLLIDER_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
index 2b59f0b7a6..37d3aede37 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp
@@ -21,29 +21,29 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
- #define BTMBP2PCONSTRAINT_DIM 3
+#define BTMBP2PCONSTRAINT_DIM 3
#else
- #define BTMBP2PCONSTRAINT_DIM 6
+#define BTMBP2PCONSTRAINT_DIM 6
#endif
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
- :btMultiBodyConstraint(body,0,link,-1,BTMBP2PCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(bodyB),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB)
+ : btMultiBodyConstraint(body, 0, link, -1, BTMBP2PCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(bodyB),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB)
{
- m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBP2PCONSTRAINT_DIM); //at least store the applied impulses
}
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
- :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBP2PCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(0),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB)
+ : btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBP2PCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(0),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB)
{
- m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBP2PCONSTRAINT_DIM); //at least store the applied impulses
}
void btMultiBodyPoint2Point::finalizeMultiDof()
@@ -56,7 +56,6 @@ btMultiBodyPoint2Point::~btMultiBodyPoint2Point()
{
}
-
int btMultiBodyPoint2Point::getIslandIdA() const
{
if (m_rigidBodyA)
@@ -73,7 +72,7 @@ int btMultiBodyPoint2Point::getIslandIdA() const
else
{
if (m_bodyA->getLink(m_linkA).m_collider)
- return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
+ return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
}
}
return -1;
@@ -100,48 +99,43 @@ int btMultiBodyPoint2Point::getIslandIdB() const
return -1;
}
-
-
void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal)
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
{
-
-// int i=1;
-int numDim = BTMBP2PCONSTRAINT_DIM;
- for (int i=0;i<numDim;i++)
+ // int i=1;
+ int numDim = BTMBP2PCONSTRAINT_DIM;
+ for (int i = 0; i < numDim; i++)
{
-
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- //memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
- constraintRow.m_orgConstraint = this;
- constraintRow.m_orgDofIndex = i;
- constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal1.setValue(0,0,0);
- constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal2.setValue(0,0,0);
- constraintRow.m_angularComponentA.setValue(0,0,0);
- constraintRow.m_angularComponentB.setValue(0,0,0);
+ //memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = i;
+ constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal1.setValue(0, 0, 0);
+ constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal2.setValue(0, 0, 0);
+ constraintRow.m_angularComponentA.setValue(0, 0, 0);
+ constraintRow.m_angularComponentB.setValue(0, 0, 0);
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
- btVector3 contactNormalOnB(0,0,0);
+ btVector3 contactNormalOnB(0, 0, 0);
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
contactNormalOnB[i] = -1;
#else
- contactNormalOnB[i%3] = -1;
+ contactNormalOnB[i % 3] = -1;
#endif
-
- // Convert local points back to world
+ // Convert local points back to world
btVector3 pivotAworld = m_pivotInA;
if (m_rigidBodyA)
{
-
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
- pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
- } else
+ pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
+ }
+ else
{
if (m_bodyA)
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
@@ -150,44 +144,41 @@ int numDim = BTMBP2PCONSTRAINT_DIM;
if (m_rigidBodyB)
{
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
- pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
- } else
+ pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
+ }
+ else
{
if (m_bodyB)
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
-
}
- btScalar posError = i < 3 ? (pivotAworld-pivotBworld).dot(contactNormalOnB) : 0;
+ btScalar posError = i < 3 ? (pivotAworld - pivotBworld).dot(contactNormalOnB) : 0;
#ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
-
- fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0,0,0),
- contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being"
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse
- );
- //@todo: support the case of btMultiBody versus btRigidBody,
- //see btPoint2PointConstraint::getInfo2NonVirtual
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0, 0, 0),
+ contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being"
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse);
+ //@todo: support the case of btMultiBody versus btRigidBody,
+ //see btPoint2PointConstraint::getInfo2NonVirtual
#else
const btVector3 dummy(0, 0, 0);
btAssert(m_bodyA->isMultiDof());
btScalar* jac1 = jacobianA(i);
- const btVector3 &normalAng = i >= 3 ? contactNormalOnB : dummy;
- const btVector3 &normalLin = i < 3 ? contactNormalOnB : dummy;
+ const btVector3& normalAng = i >= 3 ? contactNormalOnB : dummy;
+ const btVector3& normalLin = i < 3 ? contactNormalOnB : dummy;
m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
fillMultiBodyConstraint(constraintRow, data, jac1, 0,
- dummy, dummy, dummy, //sucks but let it be this way "for the time being"
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse
- );
+ dummy, dummy, dummy, //sucks but let it be this way "for the time being"
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse);
#endif
}
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
index bf39acc5b9..ef03a557ec 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyPoint2Point.h
@@ -22,22 +22,20 @@ subject to the following restrictions:
//#define BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
-ATTRIBUTE_ALIGNED16(class) btMultiBodyPoint2Point : public btMultiBodyConstraint
+ATTRIBUTE_ALIGNED16(class)
+btMultiBodyPoint2Point : public btMultiBodyConstraint
{
protected:
-
- btRigidBody* m_rigidBodyA;
- btRigidBody* m_rigidBodyB;
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
-
+ btRigidBody* m_rigidBodyA;
+ btRigidBody* m_rigidBodyB;
+ btVector3 m_pivotInA;
+ btVector3 m_pivotInB;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
- btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
+ btMultiBodyPoint2Point(btMultiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
+ btMultiBodyPoint2Point(btMultiBody * bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
virtual ~btMultiBodyPoint2Point();
@@ -46,9 +44,9 @@ public:
virtual int getIslandIdA() const;
virtual int getIslandIdB() const;
- virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
+ virtual void createConstraintRows(btMultiBodyConstraintArray & constraintRows,
+ btMultiBodyJacobianData & data,
+ const btContactSolverInfo& infoGlobal);
const btVector3& getPivotInB() const
{
@@ -60,9 +58,7 @@ public:
m_pivotInB = pivotInB;
}
-
- virtual void debugDraw(class btIDebugDraw* drawer);
-
+ virtual void debugDraw(class btIDebugDraw * drawer);
};
-#endif //BT_MULTIBODY_POINT2POINT_H
+#endif //BT_MULTIBODY_POINT2POINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
index 43f26f9833..e025302ce6 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp
@@ -25,29 +25,29 @@ subject to the following restrictions:
#define EPSILON 0.000001
btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
- :btMultiBodyConstraint(body,0,link,-1,BTMBSLIDERCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(bodyB),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB),
- m_frameInA(frameInA),
- m_frameInB(frameInB),
- m_jointAxis(jointAxis)
+ : btMultiBodyConstraint(body, 0, link, -1, BTMBSLIDERCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(bodyB),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB),
+ m_jointAxis(jointAxis)
{
- m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBSLIDERCONSTRAINT_DIM); //at least store the applied impulses
}
btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
- :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBSLIDERCONSTRAINT_DIM,false),
- m_rigidBodyA(0),
- m_rigidBodyB(0),
- m_pivotInA(pivotInA),
- m_pivotInB(pivotInB),
- m_frameInA(frameInA),
- m_frameInB(frameInB),
- m_jointAxis(jointAxis)
+ : btMultiBodyConstraint(bodyA, bodyB, linkA, linkB, BTMBSLIDERCONSTRAINT_DIM, false),
+ m_rigidBodyA(0),
+ m_rigidBodyB(0),
+ m_pivotInA(pivotInA),
+ m_pivotInB(pivotInB),
+ m_frameInA(frameInA),
+ m_frameInB(frameInB),
+ m_jointAxis(jointAxis)
{
- m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
+ m_data.resize(BTMBSLIDERCONSTRAINT_DIM); //at least store the applied impulses
}
void btMultiBodySliderConstraint::finalizeMultiDof()
@@ -60,7 +60,6 @@ btMultiBodySliderConstraint::~btMultiBodySliderConstraint()
{
}
-
int btMultiBodySliderConstraint::getIslandIdA() const
{
if (m_rigidBodyA)
@@ -105,98 +104,100 @@ int btMultiBodySliderConstraint::getIslandIdB() const
}
void btMultiBodySliderConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
{
- // Convert local points back to world
- btVector3 pivotAworld = m_pivotInA;
- btMatrix3x3 frameAworld = m_frameInA;
- btVector3 jointAxis = m_jointAxis;
- if (m_rigidBodyA)
- {
- pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
- frameAworld = m_frameInA.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
- jointAxis = quatRotate(m_rigidBodyA->getOrientation(),m_jointAxis);
-
- } else if (m_bodyA) {
- pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
- frameAworld = m_bodyA->localFrameToWorld(m_linkA, m_frameInA);
- jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis);
- }
- btVector3 pivotBworld = m_pivotInB;
- btMatrix3x3 frameBworld = m_frameInB;
- if (m_rigidBodyB)
- {
- pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
- frameBworld = m_frameInB.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
-
- } else if (m_bodyB) {
- pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
- frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB);
- }
-
- btVector3 constraintAxis[2];
- for (int i = 0; i < 3; ++i)
- {
- constraintAxis[0] = frameAworld.getColumn(i).cross(jointAxis);
- if (constraintAxis[0].safeNorm() > EPSILON)
- {
- constraintAxis[0] = constraintAxis[0].normalized();
- constraintAxis[1] = jointAxis.cross(constraintAxis[0]);
- constraintAxis[1] = constraintAxis[1].normalized();
- break;
- }
- }
-
- btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
- btVector3 angleDiff;
- btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
-
- int numDim = BTMBSLIDERCONSTRAINT_DIM;
- for (int i=0;i<numDim;i++)
+ // Convert local points back to world
+ btVector3 pivotAworld = m_pivotInA;
+ btMatrix3x3 frameAworld = m_frameInA;
+ btVector3 jointAxis = m_jointAxis;
+ if (m_rigidBodyA)
+ {
+ pivotAworld = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
+ frameAworld = m_frameInA.transpose() * btMatrix3x3(m_rigidBodyA->getOrientation());
+ jointAxis = quatRotate(m_rigidBodyA->getOrientation(), m_jointAxis);
+ }
+ else if (m_bodyA)
{
- btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
- constraintRow.m_orgConstraint = this;
- constraintRow.m_orgDofIndex = i;
- constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal1.setValue(0,0,0);
- constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
- constraintRow.m_contactNormal2.setValue(0,0,0);
- constraintRow.m_angularComponentA.setValue(0,0,0);
- constraintRow.m_angularComponentB.setValue(0,0,0);
-
- constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
- constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
-
- if (m_rigidBodyA)
- {
- constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
- }
- if (m_rigidBodyB)
- {
- constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
- }
-
- btVector3 constraintNormalLin(0,0,0);
- btVector3 constraintNormalAng(0,0,0);
- btScalar posError = 0.0;
- if (i < 2) {
- constraintNormalLin = constraintAxis[i];
- posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
- fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
- constraintNormalLin, pivotAworld, pivotBworld,
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse
- );
- }
- else { //i>=2
- constraintNormalAng = frameAworld.getColumn(i%3);
- posError = angleDiff[i%3];
- fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
- constraintNormalLin, pivotAworld, pivotBworld,
- posError,
- infoGlobal,
- -m_maxAppliedImpulse, m_maxAppliedImpulse, true
- );
- }
+ pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
+ frameAworld = m_bodyA->localFrameToWorld(m_linkA, m_frameInA);
+ jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis);
+ }
+ btVector3 pivotBworld = m_pivotInB;
+ btMatrix3x3 frameBworld = m_frameInB;
+ if (m_rigidBodyB)
+ {
+ pivotBworld = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
+ frameBworld = m_frameInB.transpose() * btMatrix3x3(m_rigidBodyB->getOrientation());
+ }
+ else if (m_bodyB)
+ {
+ pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
+ frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB);
+ }
+
+ btVector3 constraintAxis[2];
+ for (int i = 0; i < 3; ++i)
+ {
+ constraintAxis[0] = frameAworld.getColumn(i).cross(jointAxis);
+ if (constraintAxis[0].safeNorm() > EPSILON)
+ {
+ constraintAxis[0] = constraintAxis[0].normalized();
+ constraintAxis[1] = jointAxis.cross(constraintAxis[0]);
+ constraintAxis[1] = constraintAxis[1].normalized();
+ break;
+ }
+ }
+
+ btMatrix3x3 relRot = frameAworld.inverse() * frameBworld;
+ btVector3 angleDiff;
+ btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot, angleDiff);
+
+ int numDim = BTMBSLIDERCONSTRAINT_DIM;
+ for (int i = 0; i < numDim; i++)
+ {
+ btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = i;
+ constraintRow.m_relpos1CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal1.setValue(0, 0, 0);
+ constraintRow.m_relpos2CrossNormal.setValue(0, 0, 0);
+ constraintRow.m_contactNormal2.setValue(0, 0, 0);
+ constraintRow.m_angularComponentA.setValue(0, 0, 0);
+ constraintRow.m_angularComponentB.setValue(0, 0, 0);
+
+ constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
+ constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
+
+ if (m_rigidBodyA)
+ {
+ constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
+ }
+ if (m_rigidBodyB)
+ {
+ constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
+ }
+
+ btVector3 constraintNormalLin(0, 0, 0);
+ btVector3 constraintNormalAng(0, 0, 0);
+ btScalar posError = 0.0;
+ if (i < 2)
+ {
+ constraintNormalLin = constraintAxis[i];
+ posError = (pivotAworld - pivotBworld).dot(constraintNormalLin);
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
+ constraintNormalLin, pivotAworld, pivotBworld,
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse);
+ }
+ else
+ { //i>=2
+ constraintNormalAng = frameAworld.getColumn(i % 3);
+ posError = angleDiff[i % 3];
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
+ constraintNormalLin, pivotAworld, pivotBworld,
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse, true);
+ }
}
}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h
index 0a6cf3df12..b192b6f8f3 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySliderConstraint.h
@@ -23,17 +23,15 @@ subject to the following restrictions:
class btMultiBodySliderConstraint : public btMultiBodyConstraint
{
protected:
-
- btRigidBody* m_rigidBodyA;
- btRigidBody* m_rigidBodyB;
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
- btMatrix3x3 m_frameInA;
- btMatrix3x3 m_frameInB;
- btVector3 m_jointAxis;
+ btRigidBody* m_rigidBodyA;
+ btRigidBody* m_rigidBodyB;
+ btVector3 m_pivotInA;
+ btVector3 m_pivotInB;
+ btMatrix3x3 m_frameInA;
+ btMatrix3x3 m_frameInB;
+ btVector3 m_jointAxis;
public:
-
btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis);
btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis);
@@ -45,18 +43,18 @@ public:
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
- btMultiBodyJacobianData& data,
- const btContactSolverInfo& infoGlobal);
-
- const btVector3& getPivotInA() const
- {
- return m_pivotInA;
- }
-
- void setPivotInA(const btVector3& pivotInA)
- {
- m_pivotInA = pivotInA;
- }
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ const btVector3& getPivotInA() const
+ {
+ return m_pivotInA;
+ }
+
+ void setPivotInA(const btVector3& pivotInA)
+ {
+ m_pivotInA = pivotInA;
+ }
const btVector3& getPivotInB() const
{
@@ -67,39 +65,38 @@ public:
{
m_pivotInB = pivotInB;
}
-
- const btMatrix3x3& getFrameInA() const
- {
- return m_frameInA;
- }
-
- void setFrameInA(const btMatrix3x3& frameInA)
- {
- m_frameInA = frameInA;
- }
-
- const btMatrix3x3& getFrameInB() const
- {
- return m_frameInB;
- }
-
- virtual void setFrameInB(const btMatrix3x3& frameInB)
- {
- m_frameInB = frameInB;
- }
-
- const btVector3& getJointAxis() const
- {
- return m_jointAxis;
- }
-
- void setJointAxis(const btVector3& jointAxis)
- {
- m_jointAxis = jointAxis;
- }
- virtual void debugDraw(class btIDebugDraw* drawer);
+ const btMatrix3x3& getFrameInA() const
+ {
+ return m_frameInA;
+ }
+
+ void setFrameInA(const btMatrix3x3& frameInA)
+ {
+ m_frameInA = frameInA;
+ }
+ const btMatrix3x3& getFrameInB() const
+ {
+ return m_frameInB;
+ }
+
+ virtual void setFrameInB(const btMatrix3x3& frameInB)
+ {
+ m_frameInB = frameInB;
+ }
+
+ const btVector3& getJointAxis() const
+ {
+ return m_jointAxis;
+ }
+
+ void setJointAxis(const btVector3& jointAxis)
+ {
+ m_jointAxis = jointAxis;
+ }
+
+ virtual void debugDraw(class btIDebugDraw* drawer);
};
-#endif //BT_MULTIBODY_SLIDER_CONSTRAINT_H
+#endif //BT_MULTIBODY_SLIDER_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
index 6fa1550e9e..deed3e2a12 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySolverConstraint.h
@@ -25,66 +25,66 @@ class btMultiBodyConstraint;
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
-ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint
+ATTRIBUTE_ALIGNED16(struct)
+btMultiBodySolverConstraint
{
BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1),m_orgConstraint(0), m_orgDofIndex(-1)
- {}
-
- int m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1
- int m_jacAindex;
- int m_deltaVelBindex;
- int m_jacBindex;
-
- btVector3 m_relpos1CrossNormal;
- btVector3 m_contactNormal1;
- btVector3 m_relpos2CrossNormal;
- btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
-
-
- btVector3 m_angularComponentA;
- btVector3 m_angularComponentB;
-
- mutable btSimdScalar m_appliedPushImpulse;
- mutable btSimdScalar m_appliedImpulse;
-
- btScalar m_friction;
- btScalar m_jacDiagABInv;
- btScalar m_rhs;
- btScalar m_cfm;
-
- btScalar m_lowerLimit;
- btScalar m_upperLimit;
- btScalar m_rhsPenetration;
- union
+ btMultiBodySolverConstraint() : m_solverBodyIdA(-1), m_multiBodyA(0), m_linkA(-1), m_solverBodyIdB(-1), m_multiBodyB(0), m_linkB(-1), m_orgConstraint(0), m_orgDofIndex(-1)
{
- void* m_originalContactPoint;
- btScalar m_unusedPadding4;
+ }
+
+ int m_deltaVelAindex; //more generic version of m_relpos1CrossNormal/m_contactNormal1
+ int m_jacAindex;
+ int m_deltaVelBindex;
+ int m_jacBindex;
+
+ btVector3 m_relpos1CrossNormal;
+ btVector3 m_contactNormal1;
+ btVector3 m_relpos2CrossNormal;
+ btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
+
+ btVector3 m_angularComponentA;
+ btVector3 m_angularComponentB;
+
+ mutable btSimdScalar m_appliedPushImpulse;
+ mutable btSimdScalar m_appliedImpulse;
+
+ btScalar m_friction;
+ btScalar m_jacDiagABInv;
+ btScalar m_rhs;
+ btScalar m_cfm;
+
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+ btScalar m_rhsPenetration;
+ union {
+ void* m_originalContactPoint;
+ btScalar m_unusedPadding4;
};
- int m_overrideNumSolverIterations;
- int m_frictionIndex;
+ int m_overrideNumSolverIterations;
+ int m_frictionIndex;
int m_solverBodyIdA;
btMultiBody* m_multiBodyA;
- int m_linkA;
-
+ int m_linkA;
+
int m_solverBodyIdB;
btMultiBody* m_multiBodyB;
- int m_linkB;
+ int m_linkB;
//for writing back applied impulses
- btMultiBodyConstraint* m_orgConstraint;
+ btMultiBodyConstraint* m_orgConstraint;
int m_orgDofIndex;
- enum btSolverConstraintType
+ enum btSolverConstraintType
{
BT_SOLVER_CONTACT_1D = 0,
BT_SOLVER_FRICTION_1D
};
};
-typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
+typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
-#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H
+#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp
new file mode 100644
index 0000000000..3e5aa30f28
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp
@@ -0,0 +1,172 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2018 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///This file was written by Erwin Coumans
+
+#include "btMultiBodySphericalJointMotor.h"
+#include "btMultiBody.h"
+#include "btMultiBodyLinkCollider.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "LinearMath/btTransformUtil.h"
+#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
+
+btMultiBodySphericalJointMotor::btMultiBodySphericalJointMotor(btMultiBody* body, int link, btScalar maxMotorImpulse)
+ : btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 3, true),
+ m_desiredVelocity(0, 0, 0),
+ m_desiredPosition(0,0,0,1),
+ m_kd(1.),
+ m_kp(0.2),
+ m_erp(1),
+ m_rhsClamp(SIMD_INFINITY)
+{
+
+ m_maxAppliedImpulse = maxMotorImpulse;
+}
+
+
+void btMultiBodySphericalJointMotor::finalizeMultiDof()
+{
+ allocateJacobiansMultiDof();
+ // note: we rely on the fact that data.m_jacobians are
+ // always initialized to zero by the Constraint ctor
+ int linkDoF = 0;
+ unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
+
+ // row 0: the lower bound
+ // row 0: the lower bound
+ jacobianA(0)[offset] = 1;
+
+ m_numDofsFinalized = m_jacSizeBoth;
+}
+
+
+btMultiBodySphericalJointMotor::~btMultiBodySphericalJointMotor()
+{
+}
+
+int btMultiBodySphericalJointMotor::getIslandIdA() const
+{
+ if (this->m_linkA < 0)
+ {
+ btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ }
+ else
+ {
+ if (m_bodyA->getLink(m_linkA).m_collider)
+ {
+ return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
+ }
+ }
+ return -1;
+}
+
+int btMultiBodySphericalJointMotor::getIslandIdB() const
+{
+ if (m_linkB < 0)
+ {
+ btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
+ if (col)
+ return col->getIslandTag();
+ }
+ else
+ {
+ if (m_bodyB->getLink(m_linkB).m_collider)
+ {
+ return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
+ }
+ }
+ return -1;
+}
+
+void btMultiBodySphericalJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal)
+{
+ // only positions need to be updated -- data.m_jacobians and force
+ // directions were set in the ctor and never change.
+
+ if (m_numDofsFinalized != m_jacSizeBoth)
+ {
+ finalizeMultiDof();
+ }
+
+ //don't crash
+ if (m_numDofsFinalized != m_jacSizeBoth)
+ return;
+
+
+ if (m_maxAppliedImpulse == 0.f)
+ return;
+
+ const btScalar posError = 0;
+ const btVector3 dummy(0, 0, 0);
+
+
+ btVector3 axis[3] = { btVector3(1, 0, 0), btVector3(0, 1, 0), btVector3(0, 0, 1) };
+
+ btQuaternion desiredQuat = m_desiredPosition;
+ btQuaternion currentQuat(m_bodyA->getJointPosMultiDof(m_linkA)[0],
+ m_bodyA->getJointPosMultiDof(m_linkA)[1],
+ m_bodyA->getJointPosMultiDof(m_linkA)[2],
+ m_bodyA->getJointPosMultiDof(m_linkA)[3]);
+
+btQuaternion relRot = currentQuat.inverse() * desiredQuat;
+ btVector3 angleDiff;
+ btGeneric6DofSpring2Constraint::matrixToEulerXYZ(btMatrix3x3(relRot), angleDiff);
+
+
+
+ for (int row = 0; row < getNumRows(); row++)
+ {
+ btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
+
+ int dof = row;
+
+ btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
+ btScalar desiredVelocity = this->m_desiredVelocity[row];
+
+ btScalar velocityError = desiredVelocity - currentVelocity;
+
+ btMatrix3x3 frameAworld;
+ frameAworld.setIdentity();
+ frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
+ btScalar posError = 0;
+ {
+ btAssert(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eSpherical);
+ switch (m_bodyA->getLink(m_linkA).m_jointType)
+ {
+ case btMultibodyLink::eSpherical:
+ {
+ btVector3 constraintNormalAng = frameAworld.getColumn(row % 3);
+ posError = m_kp*angleDiff[row % 3];
+ fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
+ btVector3(0,0,0), dummy, dummy,
+ posError,
+ infoGlobal,
+ -m_maxAppliedImpulse, m_maxAppliedImpulse, true);
+ constraintRow.m_orgConstraint = this;
+ constraintRow.m_orgDofIndex = row;
+ break;
+ }
+ default:
+ {
+ btAssert(0);
+ }
+ };
+ }
+ }
+}
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h
new file mode 100644
index 0000000000..621beab5a4
--- /dev/null
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.h
@@ -0,0 +1,77 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2018 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///This file was written by Erwin Coumans
+
+#ifndef BT_MULTIBODY_SPHERICAL_JOINT_MOTOR_H
+#define BT_MULTIBODY_SPHERICAL_JOINT_MOTOR_H
+
+#include "btMultiBodyConstraint.h"
+struct btSolverInfo;
+
+class btMultiBodySphericalJointMotor : public btMultiBodyConstraint
+{
+protected:
+ btVector3 m_desiredVelocity;
+ btQuaternion m_desiredPosition;
+ btScalar m_kd;
+ btScalar m_kp;
+ btScalar m_erp;
+ btScalar m_rhsClamp; //maximum error
+
+public:
+ btMultiBodySphericalJointMotor(btMultiBody* body, int link, btScalar maxMotorImpulse);
+
+ virtual ~btMultiBodySphericalJointMotor();
+ virtual void finalizeMultiDof();
+
+ virtual int getIslandIdA() const;
+ virtual int getIslandIdB() const;
+
+ virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
+ btMultiBodyJacobianData& data,
+ const btContactSolverInfo& infoGlobal);
+
+ virtual void setVelocityTarget(const btVector3& velTarget, btScalar kd = 1.f)
+ {
+ m_desiredVelocity = velTarget;
+ m_kd = kd;
+ }
+
+ virtual void setPositionTarget(const btQuaternion& posTarget, btScalar kp = 1.f)
+ {
+ m_desiredPosition = posTarget;
+ m_kp = kp;
+ }
+
+ virtual void setErp(btScalar erp)
+ {
+ m_erp = erp;
+ }
+ virtual btScalar getErp() const
+ {
+ return m_erp;
+ }
+ virtual void setRhsClamp(btScalar rhsClamp)
+ {
+ m_rhsClamp = rhsClamp;
+ }
+ virtual void debugDraw(class btIDebugDraw* drawer)
+ {
+ //todo(erwincoumans)
+ }
+};
+
+#endif //BT_MULTIBODY_SPHERICAL_JOINT_MOTOR_H
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp
index 986f214870..98ecdc0794 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp
@@ -108,18 +108,16 @@ rows/columns and manipulate C.
*/
-
#include "btDantzigLCP.h"
-#include <string.h>//memcpy
+#include <string.h> //memcpy
bool s_error = false;
//***************************************************************************
// code generation parameters
-
-#define btLCP_FAST // use fast btLCP object
+#define btLCP_FAST // use fast btLCP object
// option 1 : matrix row pointers (less data copying)
#define BTROWPTRS
@@ -133,8 +131,6 @@ bool s_error = false;
#define BTNUB_OPTIMIZATIONS
-
-
/* solve L*X=B, with B containing 1 right hand sides.
* L is an n*n lower triangular matrix with ones on the diagonal.
* L is stored by rows and its leading dimension is lskip.
@@ -145,66 +141,69 @@ bool s_error = false;
* if this is in the factorizer source file, n must be a multiple of 2.
*/
-static void btSolveL1_1 (const btScalar *L, btScalar *B, int n, int lskip1)
-{
- /* declare variables - Z matrix, p and q vectors, etc */
- btScalar Z11,m11,Z21,m21,p1,q1,p2,*ex;
- const btScalar *ell;
- int i,j;
- /* compute all 2 x 1 blocks of X */
- for (i=0; i < n; i+=2) {
- /* compute all 2 x 1 block of X, from rows i..i+2-1 */
- /* set the Z matrix to 0 */
- Z11=0;
- Z21=0;
- ell = L + i*lskip1;
- ex = B;
- /* the inner loop that computes outer products and adds them to Z */
- for (j=i-2; j >= 0; j -= 2) {
- /* compute outer product and add it to the Z matrix */
- p1=ell[0];
- q1=ex[0];
- m11 = p1 * q1;
- p2=ell[lskip1];
- m21 = p2 * q1;
- Z11 += m11;
- Z21 += m21;
- /* compute outer product and add it to the Z matrix */
- p1=ell[1];
- q1=ex[1];
- m11 = p1 * q1;
- p2=ell[1+lskip1];
- m21 = p2 * q1;
- /* advance pointers */
- ell += 2;
- ex += 2;
- Z11 += m11;
- Z21 += m21;
- /* end of inner loop */
- }
- /* compute left-over iterations */
- j += 2;
- for (; j > 0; j--) {
- /* compute outer product and add it to the Z matrix */
- p1=ell[0];
- q1=ex[0];
- m11 = p1 * q1;
- p2=ell[lskip1];
- m21 = p2 * q1;
- /* advance pointers */
- ell += 1;
- ex += 1;
- Z11 += m11;
- Z21 += m21;
- }
- /* finish computing the X(i) block */
- Z11 = ex[0] - Z11;
- ex[0] = Z11;
- p1 = ell[lskip1];
- Z21 = ex[1] - Z21 - p1*Z11;
- ex[1] = Z21;
- /* end of outer loop */
- }
+static void btSolveL1_1(const btScalar *L, btScalar *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ btScalar Z11, m11, Z21, m21, p1, q1, p2, *ex;
+ const btScalar *ell;
+ int i, j;
+ /* compute all 2 x 1 blocks of X */
+ for (i = 0; i < n; i += 2)
+ {
+ /* compute all 2 x 1 block of X, from rows i..i+2-1 */
+ /* set the Z matrix to 0 */
+ Z11 = 0;
+ Z21 = 0;
+ ell = L + i * lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j = i - 2; j >= 0; j -= 2)
+ {
+ /* compute outer product and add it to the Z matrix */
+ p1 = ell[0];
+ q1 = ex[0];
+ m11 = p1 * q1;
+ p2 = ell[lskip1];
+ m21 = p2 * q1;
+ Z11 += m11;
+ Z21 += m21;
+ /* compute outer product and add it to the Z matrix */
+ p1 = ell[1];
+ q1 = ex[1];
+ m11 = p1 * q1;
+ p2 = ell[1 + lskip1];
+ m21 = p2 * q1;
+ /* advance pointers */
+ ell += 2;
+ ex += 2;
+ Z11 += m11;
+ Z21 += m21;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 2;
+ for (; j > 0; j--)
+ {
+ /* compute outer product and add it to the Z matrix */
+ p1 = ell[0];
+ q1 = ex[0];
+ m11 = p1 * q1;
+ p2 = ell[lskip1];
+ m21 = p2 * q1;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ Z11 += m11;
+ Z21 += m21;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ p1 = ell[lskip1];
+ Z21 = ex[1] - Z21 - p1 * Z11;
+ ex[1] = Z21;
+ /* end of outer loop */
+ }
}
/* solve L*X=B, with B containing 2 right hand sides.
@@ -217,300 +216,308 @@ static void btSolveL1_1 (const btScalar *L, btScalar *B, int n, int lskip1)
* if this is in the factorizer source file, n must be a multiple of 2.
*/
-static void btSolveL1_2 (const btScalar *L, btScalar *B, int n, int lskip1)
-{
- /* declare variables - Z matrix, p and q vectors, etc */
- btScalar Z11,m11,Z12,m12,Z21,m21,Z22,m22,p1,q1,p2,q2,*ex;
- const btScalar *ell;
- int i,j;
- /* compute all 2 x 2 blocks of X */
- for (i=0; i < n; i+=2) {
- /* compute all 2 x 2 block of X, from rows i..i+2-1 */
- /* set the Z matrix to 0 */
- Z11=0;
- Z12=0;
- Z21=0;
- Z22=0;
- ell = L + i*lskip1;
- ex = B;
- /* the inner loop that computes outer products and adds them to Z */
- for (j=i-2; j >= 0; j -= 2) {
- /* compute outer product and add it to the Z matrix */
- p1=ell[0];
- q1=ex[0];
- m11 = p1 * q1;
- q2=ex[lskip1];
- m12 = p1 * q2;
- p2=ell[lskip1];
- m21 = p2 * q1;
- m22 = p2 * q2;
- Z11 += m11;
- Z12 += m12;
- Z21 += m21;
- Z22 += m22;
- /* compute outer product and add it to the Z matrix */
- p1=ell[1];
- q1=ex[1];
- m11 = p1 * q1;
- q2=ex[1+lskip1];
- m12 = p1 * q2;
- p2=ell[1+lskip1];
- m21 = p2 * q1;
- m22 = p2 * q2;
- /* advance pointers */
- ell += 2;
- ex += 2;
- Z11 += m11;
- Z12 += m12;
- Z21 += m21;
- Z22 += m22;
- /* end of inner loop */
- }
- /* compute left-over iterations */
- j += 2;
- for (; j > 0; j--) {
- /* compute outer product and add it to the Z matrix */
- p1=ell[0];
- q1=ex[0];
- m11 = p1 * q1;
- q2=ex[lskip1];
- m12 = p1 * q2;
- p2=ell[lskip1];
- m21 = p2 * q1;
- m22 = p2 * q2;
- /* advance pointers */
- ell += 1;
- ex += 1;
- Z11 += m11;
- Z12 += m12;
- Z21 += m21;
- Z22 += m22;
- }
- /* finish computing the X(i) block */
- Z11 = ex[0] - Z11;
- ex[0] = Z11;
- Z12 = ex[lskip1] - Z12;
- ex[lskip1] = Z12;
- p1 = ell[lskip1];
- Z21 = ex[1] - Z21 - p1*Z11;
- ex[1] = Z21;
- Z22 = ex[1+lskip1] - Z22 - p1*Z12;
- ex[1+lskip1] = Z22;
- /* end of outer loop */
- }
+static void btSolveL1_2(const btScalar *L, btScalar *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ btScalar Z11, m11, Z12, m12, Z21, m21, Z22, m22, p1, q1, p2, q2, *ex;
+ const btScalar *ell;
+ int i, j;
+ /* compute all 2 x 2 blocks of X */
+ for (i = 0; i < n; i += 2)
+ {
+ /* compute all 2 x 2 block of X, from rows i..i+2-1 */
+ /* set the Z matrix to 0 */
+ Z11 = 0;
+ Z12 = 0;
+ Z21 = 0;
+ Z22 = 0;
+ ell = L + i * lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j = i - 2; j >= 0; j -= 2)
+ {
+ /* compute outer product and add it to the Z matrix */
+ p1 = ell[0];
+ q1 = ex[0];
+ m11 = p1 * q1;
+ q2 = ex[lskip1];
+ m12 = p1 * q2;
+ p2 = ell[lskip1];
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ Z11 += m11;
+ Z12 += m12;
+ Z21 += m21;
+ Z22 += m22;
+ /* compute outer product and add it to the Z matrix */
+ p1 = ell[1];
+ q1 = ex[1];
+ m11 = p1 * q1;
+ q2 = ex[1 + lskip1];
+ m12 = p1 * q2;
+ p2 = ell[1 + lskip1];
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ /* advance pointers */
+ ell += 2;
+ ex += 2;
+ Z11 += m11;
+ Z12 += m12;
+ Z21 += m21;
+ Z22 += m22;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 2;
+ for (; j > 0; j--)
+ {
+ /* compute outer product and add it to the Z matrix */
+ p1 = ell[0];
+ q1 = ex[0];
+ m11 = p1 * q1;
+ q2 = ex[lskip1];
+ m12 = p1 * q2;
+ p2 = ell[lskip1];
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ Z11 += m11;
+ Z12 += m12;
+ Z21 += m21;
+ Z22 += m22;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ Z12 = ex[lskip1] - Z12;
+ ex[lskip1] = Z12;
+ p1 = ell[lskip1];
+ Z21 = ex[1] - Z21 - p1 * Z11;
+ ex[1] = Z21;
+ Z22 = ex[1 + lskip1] - Z22 - p1 * Z12;
+ ex[1 + lskip1] = Z22;
+ /* end of outer loop */
+ }
}
+void btFactorLDLT(btScalar *A, btScalar *d, int n, int nskip1)
+{
+ int i, j;
+ btScalar sum, *ell, *dee, dd, p1, p2, q1, q2, Z11, m11, Z21, m21, Z22, m22;
+ if (n < 1) return;
-void btFactorLDLT (btScalar *A, btScalar *d, int n, int nskip1)
-{
- int i,j;
- btScalar sum,*ell,*dee,dd,p1,p2,q1,q2,Z11,m11,Z21,m21,Z22,m22;
- if (n < 1) return;
-
- for (i=0; i<=n-2; i += 2) {
- /* solve L*(D*l)=a, l is scaled elements in 2 x i block at A(i,0) */
- btSolveL1_2 (A,A+i*nskip1,i,nskip1);
- /* scale the elements in a 2 x i block at A(i,0), and also */
- /* compute Z = the outer product matrix that we'll need. */
- Z11 = 0;
- Z21 = 0;
- Z22 = 0;
- ell = A+i*nskip1;
- dee = d;
- for (j=i-6; j >= 0; j -= 6) {
- p1 = ell[0];
- p2 = ell[nskip1];
- dd = dee[0];
- q1 = p1*dd;
- q2 = p2*dd;
- ell[0] = q1;
- ell[nskip1] = q2;
- m11 = p1*q1;
- m21 = p2*q1;
- m22 = p2*q2;
- Z11 += m11;
- Z21 += m21;
- Z22 += m22;
- p1 = ell[1];
- p2 = ell[1+nskip1];
- dd = dee[1];
- q1 = p1*dd;
- q2 = p2*dd;
- ell[1] = q1;
- ell[1+nskip1] = q2;
- m11 = p1*q1;
- m21 = p2*q1;
- m22 = p2*q2;
- Z11 += m11;
- Z21 += m21;
- Z22 += m22;
- p1 = ell[2];
- p2 = ell[2+nskip1];
- dd = dee[2];
- q1 = p1*dd;
- q2 = p2*dd;
- ell[2] = q1;
- ell[2+nskip1] = q2;
- m11 = p1*q1;
- m21 = p2*q1;
- m22 = p2*q2;
- Z11 += m11;
- Z21 += m21;
- Z22 += m22;
- p1 = ell[3];
- p2 = ell[3+nskip1];
- dd = dee[3];
- q1 = p1*dd;
- q2 = p2*dd;
- ell[3] = q1;
- ell[3+nskip1] = q2;
- m11 = p1*q1;
- m21 = p2*q1;
- m22 = p2*q2;
- Z11 += m11;
- Z21 += m21;
- Z22 += m22;
- p1 = ell[4];
- p2 = ell[4+nskip1];
- dd = dee[4];
- q1 = p1*dd;
- q2 = p2*dd;
- ell[4] = q1;
- ell[4+nskip1] = q2;
- m11 = p1*q1;
- m21 = p2*q1;
- m22 = p2*q2;
- Z11 += m11;
- Z21 += m21;
- Z22 += m22;
- p1 = ell[5];
- p2 = ell[5+nskip1];
- dd = dee[5];
- q1 = p1*dd;
- q2 = p2*dd;
- ell[5] = q1;
- ell[5+nskip1] = q2;
- m11 = p1*q1;
- m21 = p2*q1;
- m22 = p2*q2;
- Z11 += m11;
- Z21 += m21;
- Z22 += m22;
- ell += 6;
- dee += 6;
- }
- /* compute left-over iterations */
- j += 6;
- for (; j > 0; j--) {
- p1 = ell[0];
- p2 = ell[nskip1];
- dd = dee[0];
- q1 = p1*dd;
- q2 = p2*dd;
- ell[0] = q1;
- ell[nskip1] = q2;
- m11 = p1*q1;
- m21 = p2*q1;
- m22 = p2*q2;
- Z11 += m11;
- Z21 += m21;
- Z22 += m22;
- ell++;
- dee++;
- }
- /* solve for diagonal 2 x 2 block at A(i,i) */
- Z11 = ell[0] - Z11;
- Z21 = ell[nskip1] - Z21;
- Z22 = ell[1+nskip1] - Z22;
- dee = d + i;
- /* factorize 2 x 2 block Z,dee */
- /* factorize row 1 */
- dee[0] = btRecip(Z11);
- /* factorize row 2 */
- sum = 0;
- q1 = Z21;
- q2 = q1 * dee[0];
- Z21 = q2;
- sum += q1*q2;
- dee[1] = btRecip(Z22 - sum);
- /* done factorizing 2 x 2 block */
- ell[nskip1] = Z21;
- }
- /* compute the (less than 2) rows at the bottom */
- switch (n-i) {
- case 0:
- break;
-
- case 1:
- btSolveL1_1 (A,A+i*nskip1,i,nskip1);
- /* scale the elements in a 1 x i block at A(i,0), and also */
- /* compute Z = the outer product matrix that we'll need. */
- Z11 = 0;
- ell = A+i*nskip1;
- dee = d;
- for (j=i-6; j >= 0; j -= 6) {
- p1 = ell[0];
- dd = dee[0];
- q1 = p1*dd;
- ell[0] = q1;
- m11 = p1*q1;
- Z11 += m11;
- p1 = ell[1];
- dd = dee[1];
- q1 = p1*dd;
- ell[1] = q1;
- m11 = p1*q1;
- Z11 += m11;
- p1 = ell[2];
- dd = dee[2];
- q1 = p1*dd;
- ell[2] = q1;
- m11 = p1*q1;
- Z11 += m11;
- p1 = ell[3];
- dd = dee[3];
- q1 = p1*dd;
- ell[3] = q1;
- m11 = p1*q1;
- Z11 += m11;
- p1 = ell[4];
- dd = dee[4];
- q1 = p1*dd;
- ell[4] = q1;
- m11 = p1*q1;
- Z11 += m11;
- p1 = ell[5];
- dd = dee[5];
- q1 = p1*dd;
- ell[5] = q1;
- m11 = p1*q1;
- Z11 += m11;
- ell += 6;
- dee += 6;
- }
- /* compute left-over iterations */
- j += 6;
- for (; j > 0; j--) {
- p1 = ell[0];
- dd = dee[0];
- q1 = p1*dd;
- ell[0] = q1;
- m11 = p1*q1;
- Z11 += m11;
- ell++;
- dee++;
- }
- /* solve for diagonal 1 x 1 block at A(i,i) */
- Z11 = ell[0] - Z11;
- dee = d + i;
- /* factorize 1 x 1 block Z,dee */
- /* factorize row 1 */
- dee[0] = btRecip(Z11);
- /* done factorizing 1 x 1 block */
- break;
-
- //default: *((char*)0)=0; /* this should never happen! */
- }
+ for (i = 0; i <= n - 2; i += 2)
+ {
+ /* solve L*(D*l)=a, l is scaled elements in 2 x i block at A(i,0) */
+ btSolveL1_2(A, A + i * nskip1, i, nskip1);
+ /* scale the elements in a 2 x i block at A(i,0), and also */
+ /* compute Z = the outer product matrix that we'll need. */
+ Z11 = 0;
+ Z21 = 0;
+ Z22 = 0;
+ ell = A + i * nskip1;
+ dee = d;
+ for (j = i - 6; j >= 0; j -= 6)
+ {
+ p1 = ell[0];
+ p2 = ell[nskip1];
+ dd = dee[0];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ell[0] = q1;
+ ell[nskip1] = q2;
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[1];
+ p2 = ell[1 + nskip1];
+ dd = dee[1];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ell[1] = q1;
+ ell[1 + nskip1] = q2;
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[2];
+ p2 = ell[2 + nskip1];
+ dd = dee[2];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ell[2] = q1;
+ ell[2 + nskip1] = q2;
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[3];
+ p2 = ell[3 + nskip1];
+ dd = dee[3];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ell[3] = q1;
+ ell[3 + nskip1] = q2;
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[4];
+ p2 = ell[4 + nskip1];
+ dd = dee[4];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ell[4] = q1;
+ ell[4 + nskip1] = q2;
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ p1 = ell[5];
+ p2 = ell[5 + nskip1];
+ dd = dee[5];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ell[5] = q1;
+ ell[5 + nskip1] = q2;
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ ell += 6;
+ dee += 6;
+ }
+ /* compute left-over iterations */
+ j += 6;
+ for (; j > 0; j--)
+ {
+ p1 = ell[0];
+ p2 = ell[nskip1];
+ dd = dee[0];
+ q1 = p1 * dd;
+ q2 = p2 * dd;
+ ell[0] = q1;
+ ell[nskip1] = q2;
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m22 = p2 * q2;
+ Z11 += m11;
+ Z21 += m21;
+ Z22 += m22;
+ ell++;
+ dee++;
+ }
+ /* solve for diagonal 2 x 2 block at A(i,i) */
+ Z11 = ell[0] - Z11;
+ Z21 = ell[nskip1] - Z21;
+ Z22 = ell[1 + nskip1] - Z22;
+ dee = d + i;
+ /* factorize 2 x 2 block Z,dee */
+ /* factorize row 1 */
+ dee[0] = btRecip(Z11);
+ /* factorize row 2 */
+ sum = 0;
+ q1 = Z21;
+ q2 = q1 * dee[0];
+ Z21 = q2;
+ sum += q1 * q2;
+ dee[1] = btRecip(Z22 - sum);
+ /* done factorizing 2 x 2 block */
+ ell[nskip1] = Z21;
+ }
+ /* compute the (less than 2) rows at the bottom */
+ switch (n - i)
+ {
+ case 0:
+ break;
+
+ case 1:
+ btSolveL1_1(A, A + i * nskip1, i, nskip1);
+ /* scale the elements in a 1 x i block at A(i,0), and also */
+ /* compute Z = the outer product matrix that we'll need. */
+ Z11 = 0;
+ ell = A + i * nskip1;
+ dee = d;
+ for (j = i - 6; j >= 0; j -= 6)
+ {
+ p1 = ell[0];
+ dd = dee[0];
+ q1 = p1 * dd;
+ ell[0] = q1;
+ m11 = p1 * q1;
+ Z11 += m11;
+ p1 = ell[1];
+ dd = dee[1];
+ q1 = p1 * dd;
+ ell[1] = q1;
+ m11 = p1 * q1;
+ Z11 += m11;
+ p1 = ell[2];
+ dd = dee[2];
+ q1 = p1 * dd;
+ ell[2] = q1;
+ m11 = p1 * q1;
+ Z11 += m11;
+ p1 = ell[3];
+ dd = dee[3];
+ q1 = p1 * dd;
+ ell[3] = q1;
+ m11 = p1 * q1;
+ Z11 += m11;
+ p1 = ell[4];
+ dd = dee[4];
+ q1 = p1 * dd;
+ ell[4] = q1;
+ m11 = p1 * q1;
+ Z11 += m11;
+ p1 = ell[5];
+ dd = dee[5];
+ q1 = p1 * dd;
+ ell[5] = q1;
+ m11 = p1 * q1;
+ Z11 += m11;
+ ell += 6;
+ dee += 6;
+ }
+ /* compute left-over iterations */
+ j += 6;
+ for (; j > 0; j--)
+ {
+ p1 = ell[0];
+ dd = dee[0];
+ q1 = p1 * dd;
+ ell[0] = q1;
+ m11 = p1 * q1;
+ Z11 += m11;
+ ell++;
+ dee++;
+ }
+ /* solve for diagonal 1 x 1 block at A(i,i) */
+ Z11 = ell[0] - Z11;
+ dee = d + i;
+ /* factorize 1 x 1 block Z,dee */
+ /* factorize row 1 */
+ dee[0] = btRecip(Z11);
+ /* done factorizing 1 x 1 block */
+ break;
+
+ //default: *((char*)0)=0; /* this should never happen! */
+ }
}
/* solve L*X=B, with B containing 1 right hand sides.
@@ -523,289 +530,295 @@ void btFactorLDLT (btScalar *A, btScalar *d, int n, int nskip1)
* if this is in the factorizer source file, n must be a multiple of 4.
*/
-void btSolveL1 (const btScalar *L, btScalar *B, int n, int lskip1)
-{
- /* declare variables - Z matrix, p and q vectors, etc */
- btScalar Z11,Z21,Z31,Z41,p1,q1,p2,p3,p4,*ex;
- const btScalar *ell;
- int lskip2,lskip3,i,j;
- /* compute lskip values */
- lskip2 = 2*lskip1;
- lskip3 = 3*lskip1;
- /* compute all 4 x 1 blocks of X */
- for (i=0; i <= n-4; i+=4) {
- /* compute all 4 x 1 block of X, from rows i..i+4-1 */
- /* set the Z matrix to 0 */
- Z11=0;
- Z21=0;
- Z31=0;
- Z41=0;
- ell = L + i*lskip1;
- ex = B;
- /* the inner loop that computes outer products and adds them to Z */
- for (j=i-12; j >= 0; j -= 12) {
- /* load p and q values */
- p1=ell[0];
- q1=ex[0];
- p2=ell[lskip1];
- p3=ell[lskip2];
- p4=ell[lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[1];
- q1=ex[1];
- p2=ell[1+lskip1];
- p3=ell[1+lskip2];
- p4=ell[1+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[2];
- q1=ex[2];
- p2=ell[2+lskip1];
- p3=ell[2+lskip2];
- p4=ell[2+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[3];
- q1=ex[3];
- p2=ell[3+lskip1];
- p3=ell[3+lskip2];
- p4=ell[3+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[4];
- q1=ex[4];
- p2=ell[4+lskip1];
- p3=ell[4+lskip2];
- p4=ell[4+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[5];
- q1=ex[5];
- p2=ell[5+lskip1];
- p3=ell[5+lskip2];
- p4=ell[5+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[6];
- q1=ex[6];
- p2=ell[6+lskip1];
- p3=ell[6+lskip2];
- p4=ell[6+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[7];
- q1=ex[7];
- p2=ell[7+lskip1];
- p3=ell[7+lskip2];
- p4=ell[7+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[8];
- q1=ex[8];
- p2=ell[8+lskip1];
- p3=ell[8+lskip2];
- p4=ell[8+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[9];
- q1=ex[9];
- p2=ell[9+lskip1];
- p3=ell[9+lskip2];
- p4=ell[9+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[10];
- q1=ex[10];
- p2=ell[10+lskip1];
- p3=ell[10+lskip2];
- p4=ell[10+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* load p and q values */
- p1=ell[11];
- q1=ex[11];
- p2=ell[11+lskip1];
- p3=ell[11+lskip2];
- p4=ell[11+lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* advance pointers */
- ell += 12;
- ex += 12;
- /* end of inner loop */
- }
- /* compute left-over iterations */
- j += 12;
- for (; j > 0; j--) {
- /* load p and q values */
- p1=ell[0];
- q1=ex[0];
- p2=ell[lskip1];
- p3=ell[lskip2];
- p4=ell[lskip3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- Z21 += p2 * q1;
- Z31 += p3 * q1;
- Z41 += p4 * q1;
- /* advance pointers */
- ell += 1;
- ex += 1;
- }
- /* finish computing the X(i) block */
- Z11 = ex[0] - Z11;
- ex[0] = Z11;
- p1 = ell[lskip1];
- Z21 = ex[1] - Z21 - p1*Z11;
- ex[1] = Z21;
- p1 = ell[lskip2];
- p2 = ell[1+lskip2];
- Z31 = ex[2] - Z31 - p1*Z11 - p2*Z21;
- ex[2] = Z31;
- p1 = ell[lskip3];
- p2 = ell[1+lskip3];
- p3 = ell[2+lskip3];
- Z41 = ex[3] - Z41 - p1*Z11 - p2*Z21 - p3*Z31;
- ex[3] = Z41;
- /* end of outer loop */
- }
- /* compute rows at end that are not a multiple of block size */
- for (; i < n; i++) {
- /* compute all 1 x 1 block of X, from rows i..i+1-1 */
- /* set the Z matrix to 0 */
- Z11=0;
- ell = L + i*lskip1;
- ex = B;
- /* the inner loop that computes outer products and adds them to Z */
- for (j=i-12; j >= 0; j -= 12) {
- /* load p and q values */
- p1=ell[0];
- q1=ex[0];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[1];
- q1=ex[1];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[2];
- q1=ex[2];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[3];
- q1=ex[3];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[4];
- q1=ex[4];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[5];
- q1=ex[5];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[6];
- q1=ex[6];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[7];
- q1=ex[7];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[8];
- q1=ex[8];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[9];
- q1=ex[9];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[10];
- q1=ex[10];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* load p and q values */
- p1=ell[11];
- q1=ex[11];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* advance pointers */
- ell += 12;
- ex += 12;
- /* end of inner loop */
- }
- /* compute left-over iterations */
- j += 12;
- for (; j > 0; j--) {
- /* load p and q values */
- p1=ell[0];
- q1=ex[0];
- /* compute outer product and add it to the Z matrix */
- Z11 += p1 * q1;
- /* advance pointers */
- ell += 1;
- ex += 1;
- }
- /* finish computing the X(i) block */
- Z11 = ex[0] - Z11;
- ex[0] = Z11;
- }
+void btSolveL1(const btScalar *L, btScalar *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ btScalar Z11, Z21, Z31, Z41, p1, q1, p2, p3, p4, *ex;
+ const btScalar *ell;
+ int lskip2, lskip3, i, j;
+ /* compute lskip values */
+ lskip2 = 2 * lskip1;
+ lskip3 = 3 * lskip1;
+ /* compute all 4 x 1 blocks of X */
+ for (i = 0; i <= n - 4; i += 4)
+ {
+ /* compute all 4 x 1 block of X, from rows i..i+4-1 */
+ /* set the Z matrix to 0 */
+ Z11 = 0;
+ Z21 = 0;
+ Z31 = 0;
+ Z41 = 0;
+ ell = L + i * lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j = i - 12; j >= 0; j -= 12)
+ {
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[0];
+ p2 = ell[lskip1];
+ p3 = ell[lskip2];
+ p4 = ell[lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[1];
+ q1 = ex[1];
+ p2 = ell[1 + lskip1];
+ p3 = ell[1 + lskip2];
+ p4 = ell[1 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[2];
+ q1 = ex[2];
+ p2 = ell[2 + lskip1];
+ p3 = ell[2 + lskip2];
+ p4 = ell[2 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[3];
+ q1 = ex[3];
+ p2 = ell[3 + lskip1];
+ p3 = ell[3 + lskip2];
+ p4 = ell[3 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[4];
+ q1 = ex[4];
+ p2 = ell[4 + lskip1];
+ p3 = ell[4 + lskip2];
+ p4 = ell[4 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[5];
+ q1 = ex[5];
+ p2 = ell[5 + lskip1];
+ p3 = ell[5 + lskip2];
+ p4 = ell[5 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[6];
+ q1 = ex[6];
+ p2 = ell[6 + lskip1];
+ p3 = ell[6 + lskip2];
+ p4 = ell[6 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[7];
+ q1 = ex[7];
+ p2 = ell[7 + lskip1];
+ p3 = ell[7 + lskip2];
+ p4 = ell[7 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[8];
+ q1 = ex[8];
+ p2 = ell[8 + lskip1];
+ p3 = ell[8 + lskip2];
+ p4 = ell[8 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[9];
+ q1 = ex[9];
+ p2 = ell[9 + lskip1];
+ p3 = ell[9 + lskip2];
+ p4 = ell[9 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[10];
+ q1 = ex[10];
+ p2 = ell[10 + lskip1];
+ p3 = ell[10 + lskip2];
+ p4 = ell[10 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* load p and q values */
+ p1 = ell[11];
+ q1 = ex[11];
+ p2 = ell[11 + lskip1];
+ p3 = ell[11 + lskip2];
+ p4 = ell[11 + lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* advance pointers */
+ ell += 12;
+ ex += 12;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 12;
+ for (; j > 0; j--)
+ {
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[0];
+ p2 = ell[lskip1];
+ p3 = ell[lskip2];
+ p4 = ell[lskip3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ Z21 += p2 * q1;
+ Z31 += p3 * q1;
+ Z41 += p4 * q1;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ p1 = ell[lskip1];
+ Z21 = ex[1] - Z21 - p1 * Z11;
+ ex[1] = Z21;
+ p1 = ell[lskip2];
+ p2 = ell[1 + lskip2];
+ Z31 = ex[2] - Z31 - p1 * Z11 - p2 * Z21;
+ ex[2] = Z31;
+ p1 = ell[lskip3];
+ p2 = ell[1 + lskip3];
+ p3 = ell[2 + lskip3];
+ Z41 = ex[3] - Z41 - p1 * Z11 - p2 * Z21 - p3 * Z31;
+ ex[3] = Z41;
+ /* end of outer loop */
+ }
+ /* compute rows at end that are not a multiple of block size */
+ for (; i < n; i++)
+ {
+ /* compute all 1 x 1 block of X, from rows i..i+1-1 */
+ /* set the Z matrix to 0 */
+ Z11 = 0;
+ ell = L + i * lskip1;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j = i - 12; j >= 0; j -= 12)
+ {
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[0];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[1];
+ q1 = ex[1];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[2];
+ q1 = ex[2];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[3];
+ q1 = ex[3];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[4];
+ q1 = ex[4];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[5];
+ q1 = ex[5];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[6];
+ q1 = ex[6];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[7];
+ q1 = ex[7];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[8];
+ q1 = ex[8];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[9];
+ q1 = ex[9];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[10];
+ q1 = ex[10];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* load p and q values */
+ p1 = ell[11];
+ q1 = ex[11];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* advance pointers */
+ ell += 12;
+ ex += 12;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 12;
+ for (; j > 0; j--)
+ {
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[0];
+ /* compute outer product and add it to the Z matrix */
+ Z11 += p1 * q1;
+ /* advance pointers */
+ ell += 1;
+ ex += 1;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ }
}
/* solve L^T * x=b, with b containing 1 right hand side.
@@ -816,215 +829,218 @@ void btSolveL1 (const btScalar *L, btScalar *B, int n, int lskip1)
* this processes blocks of 4.
*/
-void btSolveL1T (const btScalar *L, btScalar *B, int n, int lskip1)
-{
- /* declare variables - Z matrix, p and q vectors, etc */
- btScalar Z11,m11,Z21,m21,Z31,m31,Z41,m41,p1,q1,p2,p3,p4,*ex;
- const btScalar *ell;
- int lskip2,i,j;
-// int lskip3;
- /* special handling for L and B because we're solving L1 *transpose* */
- L = L + (n-1)*(lskip1+1);
- B = B + n-1;
- lskip1 = -lskip1;
- /* compute lskip values */
- lskip2 = 2*lskip1;
- //lskip3 = 3*lskip1;
- /* compute all 4 x 1 blocks of X */
- for (i=0; i <= n-4; i+=4) {
- /* compute all 4 x 1 block of X, from rows i..i+4-1 */
- /* set the Z matrix to 0 */
- Z11=0;
- Z21=0;
- Z31=0;
- Z41=0;
- ell = L - i;
- ex = B;
- /* the inner loop that computes outer products and adds them to Z */
- for (j=i-4; j >= 0; j -= 4) {
- /* load p and q values */
- p1=ell[0];
- q1=ex[0];
- p2=ell[-1];
- p3=ell[-2];
- p4=ell[-3];
- /* compute outer product and add it to the Z matrix */
- m11 = p1 * q1;
- m21 = p2 * q1;
- m31 = p3 * q1;
- m41 = p4 * q1;
- ell += lskip1;
- Z11 += m11;
- Z21 += m21;
- Z31 += m31;
- Z41 += m41;
- /* load p and q values */
- p1=ell[0];
- q1=ex[-1];
- p2=ell[-1];
- p3=ell[-2];
- p4=ell[-3];
- /* compute outer product and add it to the Z matrix */
- m11 = p1 * q1;
- m21 = p2 * q1;
- m31 = p3 * q1;
- m41 = p4 * q1;
- ell += lskip1;
- Z11 += m11;
- Z21 += m21;
- Z31 += m31;
- Z41 += m41;
- /* load p and q values */
- p1=ell[0];
- q1=ex[-2];
- p2=ell[-1];
- p3=ell[-2];
- p4=ell[-3];
- /* compute outer product and add it to the Z matrix */
- m11 = p1 * q1;
- m21 = p2 * q1;
- m31 = p3 * q1;
- m41 = p4 * q1;
- ell += lskip1;
- Z11 += m11;
- Z21 += m21;
- Z31 += m31;
- Z41 += m41;
- /* load p and q values */
- p1=ell[0];
- q1=ex[-3];
- p2=ell[-1];
- p3=ell[-2];
- p4=ell[-3];
- /* compute outer product and add it to the Z matrix */
- m11 = p1 * q1;
- m21 = p2 * q1;
- m31 = p3 * q1;
- m41 = p4 * q1;
- ell += lskip1;
- ex -= 4;
- Z11 += m11;
- Z21 += m21;
- Z31 += m31;
- Z41 += m41;
- /* end of inner loop */
- }
- /* compute left-over iterations */
- j += 4;
- for (; j > 0; j--) {
- /* load p and q values */
- p1=ell[0];
- q1=ex[0];
- p2=ell[-1];
- p3=ell[-2];
- p4=ell[-3];
- /* compute outer product and add it to the Z matrix */
- m11 = p1 * q1;
- m21 = p2 * q1;
- m31 = p3 * q1;
- m41 = p4 * q1;
- ell += lskip1;
- ex -= 1;
- Z11 += m11;
- Z21 += m21;
- Z31 += m31;
- Z41 += m41;
- }
- /* finish computing the X(i) block */
- Z11 = ex[0] - Z11;
- ex[0] = Z11;
- p1 = ell[-1];
- Z21 = ex[-1] - Z21 - p1*Z11;
- ex[-1] = Z21;
- p1 = ell[-2];
- p2 = ell[-2+lskip1];
- Z31 = ex[-2] - Z31 - p1*Z11 - p2*Z21;
- ex[-2] = Z31;
- p1 = ell[-3];
- p2 = ell[-3+lskip1];
- p3 = ell[-3+lskip2];
- Z41 = ex[-3] - Z41 - p1*Z11 - p2*Z21 - p3*Z31;
- ex[-3] = Z41;
- /* end of outer loop */
- }
- /* compute rows at end that are not a multiple of block size */
- for (; i < n; i++) {
- /* compute all 1 x 1 block of X, from rows i..i+1-1 */
- /* set the Z matrix to 0 */
- Z11=0;
- ell = L - i;
- ex = B;
- /* the inner loop that computes outer products and adds them to Z */
- for (j=i-4; j >= 0; j -= 4) {
- /* load p and q values */
- p1=ell[0];
- q1=ex[0];
- /* compute outer product and add it to the Z matrix */
- m11 = p1 * q1;
- ell += lskip1;
- Z11 += m11;
- /* load p and q values */
- p1=ell[0];
- q1=ex[-1];
- /* compute outer product and add it to the Z matrix */
- m11 = p1 * q1;
- ell += lskip1;
- Z11 += m11;
- /* load p and q values */
- p1=ell[0];
- q1=ex[-2];
- /* compute outer product and add it to the Z matrix */
- m11 = p1 * q1;
- ell += lskip1;
- Z11 += m11;
- /* load p and q values */
- p1=ell[0];
- q1=ex[-3];
- /* compute outer product and add it to the Z matrix */
- m11 = p1 * q1;
- ell += lskip1;
- ex -= 4;
- Z11 += m11;
- /* end of inner loop */
- }
- /* compute left-over iterations */
- j += 4;
- for (; j > 0; j--) {
- /* load p and q values */
- p1=ell[0];
- q1=ex[0];
- /* compute outer product and add it to the Z matrix */
- m11 = p1 * q1;
- ell += lskip1;
- ex -= 1;
- Z11 += m11;
- }
- /* finish computing the X(i) block */
- Z11 = ex[0] - Z11;
- ex[0] = Z11;
- }
+void btSolveL1T(const btScalar *L, btScalar *B, int n, int lskip1)
+{
+ /* declare variables - Z matrix, p and q vectors, etc */
+ btScalar Z11, m11, Z21, m21, Z31, m31, Z41, m41, p1, q1, p2, p3, p4, *ex;
+ const btScalar *ell;
+ int lskip2, i, j;
+ // int lskip3;
+ /* special handling for L and B because we're solving L1 *transpose* */
+ L = L + (n - 1) * (lskip1 + 1);
+ B = B + n - 1;
+ lskip1 = -lskip1;
+ /* compute lskip values */
+ lskip2 = 2 * lskip1;
+ //lskip3 = 3*lskip1;
+ /* compute all 4 x 1 blocks of X */
+ for (i = 0; i <= n - 4; i += 4)
+ {
+ /* compute all 4 x 1 block of X, from rows i..i+4-1 */
+ /* set the Z matrix to 0 */
+ Z11 = 0;
+ Z21 = 0;
+ Z31 = 0;
+ Z41 = 0;
+ ell = L - i;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j = i - 4; j >= 0; j -= 4)
+ {
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[0];
+ p2 = ell[-1];
+ p3 = ell[-2];
+ p4 = ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[-1];
+ p2 = ell[-1];
+ p3 = ell[-2];
+ p4 = ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[-2];
+ p2 = ell[-1];
+ p3 = ell[-2];
+ p4 = ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[-3];
+ p2 = ell[-1];
+ p3 = ell[-2];
+ p4 = ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ ex -= 4;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 4;
+ for (; j > 0; j--)
+ {
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[0];
+ p2 = ell[-1];
+ p3 = ell[-2];
+ p4 = ell[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ m21 = p2 * q1;
+ m31 = p3 * q1;
+ m41 = p4 * q1;
+ ell += lskip1;
+ ex -= 1;
+ Z11 += m11;
+ Z21 += m21;
+ Z31 += m31;
+ Z41 += m41;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ p1 = ell[-1];
+ Z21 = ex[-1] - Z21 - p1 * Z11;
+ ex[-1] = Z21;
+ p1 = ell[-2];
+ p2 = ell[-2 + lskip1];
+ Z31 = ex[-2] - Z31 - p1 * Z11 - p2 * Z21;
+ ex[-2] = Z31;
+ p1 = ell[-3];
+ p2 = ell[-3 + lskip1];
+ p3 = ell[-3 + lskip2];
+ Z41 = ex[-3] - Z41 - p1 * Z11 - p2 * Z21 - p3 * Z31;
+ ex[-3] = Z41;
+ /* end of outer loop */
+ }
+ /* compute rows at end that are not a multiple of block size */
+ for (; i < n; i++)
+ {
+ /* compute all 1 x 1 block of X, from rows i..i+1-1 */
+ /* set the Z matrix to 0 */
+ Z11 = 0;
+ ell = L - i;
+ ex = B;
+ /* the inner loop that computes outer products and adds them to Z */
+ for (j = i - 4; j >= 0; j -= 4)
+ {
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[0];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[-1];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[-2];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ Z11 += m11;
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[-3];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ ex -= 4;
+ Z11 += m11;
+ /* end of inner loop */
+ }
+ /* compute left-over iterations */
+ j += 4;
+ for (; j > 0; j--)
+ {
+ /* load p and q values */
+ p1 = ell[0];
+ q1 = ex[0];
+ /* compute outer product and add it to the Z matrix */
+ m11 = p1 * q1;
+ ell += lskip1;
+ ex -= 1;
+ Z11 += m11;
+ }
+ /* finish computing the X(i) block */
+ Z11 = ex[0] - Z11;
+ ex[0] = Z11;
+ }
}
-
-
-void btVectorScale (btScalar *a, const btScalar *d, int n)
+void btVectorScale(btScalar *a, const btScalar *d, int n)
{
- btAssert (a && d && n >= 0);
- for (int i=0; i<n; i++) {
- a[i] *= d[i];
- }
+ btAssert(a && d && n >= 0);
+ for (int i = 0; i < n; i++)
+ {
+ a[i] *= d[i];
+ }
}
-void btSolveLDLT (const btScalar *L, const btScalar *d, btScalar *b, int n, int nskip)
+void btSolveLDLT(const btScalar *L, const btScalar *d, btScalar *b, int n, int nskip)
{
- btAssert (L && d && b && n > 0 && nskip >= n);
- btSolveL1 (L,b,n,nskip);
- btVectorScale (b,d,n);
- btSolveL1T (L,b,n,nskip);
+ btAssert(L && d && b && n > 0 && nskip >= n);
+ btSolveL1(L, b, n, nskip);
+ btVectorScale(b, d, n);
+ btSolveL1T(L, b, n, nskip);
}
-
-
//***************************************************************************
// swap row/column i1 with i2 in the n*n matrix A. the leading dimension of
@@ -1033,124 +1049,129 @@ void btSolveLDLT (const btScalar *L, const btScalar *d, btScalar *b, int n, int
// rows will be swapped by exchanging row pointers. otherwise the data will
// be copied.
-static void btSwapRowsAndCols (BTATYPE A, int n, int i1, int i2, int nskip,
- int do_fast_row_swaps)
+static void btSwapRowsAndCols(BTATYPE A, int n, int i1, int i2, int nskip,
+ int do_fast_row_swaps)
{
- btAssert (A && n > 0 && i1 >= 0 && i2 >= 0 && i1 < n && i2 < n &&
- nskip >= n && i1 < i2);
-
-# ifdef BTROWPTRS
- btScalar *A_i1 = A[i1];
- btScalar *A_i2 = A[i2];
- for (int i=i1+1; i<i2; ++i) {
- btScalar *A_i_i1 = A[i] + i1;
- A_i1[i] = *A_i_i1;
- *A_i_i1 = A_i2[i];
- }
- A_i1[i2] = A_i1[i1];
- A_i1[i1] = A_i2[i1];
- A_i2[i1] = A_i2[i2];
- // swap rows, by swapping row pointers
- if (do_fast_row_swaps) {
- A[i1] = A_i2;
- A[i2] = A_i1;
- }
- else {
- // Only swap till i2 column to match A plain storage variant.
- for (int k = 0; k <= i2; ++k) {
- btScalar tmp = A_i1[k];
- A_i1[k] = A_i2[k];
- A_i2[k] = tmp;
- }
- }
- // swap columns the hard way
- for (int j=i2+1; j<n; ++j) {
- btScalar *A_j = A[j];
- btScalar tmp = A_j[i1];
- A_j[i1] = A_j[i2];
- A_j[i2] = tmp;
- }
-# else
- btScalar *A_i1 = A+i1*nskip;
- btScalar *A_i2 = A+i2*nskip;
- for (int k = 0; k < i1; ++k) {
- btScalar tmp = A_i1[k];
- A_i1[k] = A_i2[k];
- A_i2[k] = tmp;
- }
- btScalar *A_i = A_i1 + nskip;
- for (int i=i1+1; i<i2; A_i+=nskip, ++i) {
- btScalar tmp = A_i2[i];
- A_i2[i] = A_i[i1];
- A_i[i1] = tmp;
- }
- {
- btScalar tmp = A_i1[i1];
- A_i1[i1] = A_i2[i2];
- A_i2[i2] = tmp;
- }
- btScalar *A_j = A_i2 + nskip;
- for (int j=i2+1; j<n; A_j+=nskip, ++j) {
- btScalar tmp = A_j[i1];
- A_j[i1] = A_j[i2];
- A_j[i2] = tmp;
- }
-# endif
-}
+ btAssert(A && n > 0 && i1 >= 0 && i2 >= 0 && i1 < n && i2 < n &&
+ nskip >= n && i1 < i2);
+#ifdef BTROWPTRS
+ btScalar *A_i1 = A[i1];
+ btScalar *A_i2 = A[i2];
+ for (int i = i1 + 1; i < i2; ++i)
+ {
+ btScalar *A_i_i1 = A[i] + i1;
+ A_i1[i] = *A_i_i1;
+ *A_i_i1 = A_i2[i];
+ }
+ A_i1[i2] = A_i1[i1];
+ A_i1[i1] = A_i2[i1];
+ A_i2[i1] = A_i2[i2];
+ // swap rows, by swapping row pointers
+ if (do_fast_row_swaps)
+ {
+ A[i1] = A_i2;
+ A[i2] = A_i1;
+ }
+ else
+ {
+ // Only swap till i2 column to match A plain storage variant.
+ for (int k = 0; k <= i2; ++k)
+ {
+ btScalar tmp = A_i1[k];
+ A_i1[k] = A_i2[k];
+ A_i2[k] = tmp;
+ }
+ }
+ // swap columns the hard way
+ for (int j = i2 + 1; j < n; ++j)
+ {
+ btScalar *A_j = A[j];
+ btScalar tmp = A_j[i1];
+ A_j[i1] = A_j[i2];
+ A_j[i2] = tmp;
+ }
+#else
+ btScalar *A_i1 = A + i1 * nskip;
+ btScalar *A_i2 = A + i2 * nskip;
+ for (int k = 0; k < i1; ++k)
+ {
+ btScalar tmp = A_i1[k];
+ A_i1[k] = A_i2[k];
+ A_i2[k] = tmp;
+ }
+ btScalar *A_i = A_i1 + nskip;
+ for (int i = i1 + 1; i < i2; A_i += nskip, ++i)
+ {
+ btScalar tmp = A_i2[i];
+ A_i2[i] = A_i[i1];
+ A_i[i1] = tmp;
+ }
+ {
+ btScalar tmp = A_i1[i1];
+ A_i1[i1] = A_i2[i2];
+ A_i2[i2] = tmp;
+ }
+ btScalar *A_j = A_i2 + nskip;
+ for (int j = i2 + 1; j < n; A_j += nskip, ++j)
+ {
+ btScalar tmp = A_j[i1];
+ A_j[i1] = A_j[i2];
+ A_j[i2] = tmp;
+ }
+#endif
+}
// swap two indexes in the n*n LCP problem. i1 must be <= i2.
-static void btSwapProblem (BTATYPE A, btScalar *x, btScalar *b, btScalar *w, btScalar *lo,
- btScalar *hi, int *p, bool *state, int *findex,
- int n, int i1, int i2, int nskip,
- int do_fast_row_swaps)
+static void btSwapProblem(BTATYPE A, btScalar *x, btScalar *b, btScalar *w, btScalar *lo,
+ btScalar *hi, int *p, bool *state, int *findex,
+ int n, int i1, int i2, int nskip,
+ int do_fast_row_swaps)
{
- btScalar tmpr;
- int tmpi;
- bool tmpb;
- btAssert (n>0 && i1 >=0 && i2 >= 0 && i1 < n && i2 < n && nskip >= n && i1 <= i2);
- if (i1==i2) return;
-
- btSwapRowsAndCols (A,n,i1,i2,nskip,do_fast_row_swaps);
-
- tmpr = x[i1];
- x[i1] = x[i2];
- x[i2] = tmpr;
-
- tmpr = b[i1];
- b[i1] = b[i2];
- b[i2] = tmpr;
-
- tmpr = w[i1];
- w[i1] = w[i2];
- w[i2] = tmpr;
-
- tmpr = lo[i1];
- lo[i1] = lo[i2];
- lo[i2] = tmpr;
-
- tmpr = hi[i1];
- hi[i1] = hi[i2];
- hi[i2] = tmpr;
-
- tmpi = p[i1];
- p[i1] = p[i2];
- p[i2] = tmpi;
-
- tmpb = state[i1];
- state[i1] = state[i2];
- state[i2] = tmpb;
-
- if (findex) {
- tmpi = findex[i1];
- findex[i1] = findex[i2];
- findex[i2] = tmpi;
- }
-}
+ btScalar tmpr;
+ int tmpi;
+ bool tmpb;
+ btAssert(n > 0 && i1 >= 0 && i2 >= 0 && i1 < n && i2 < n && nskip >= n && i1 <= i2);
+ if (i1 == i2) return;
+
+ btSwapRowsAndCols(A, n, i1, i2, nskip, do_fast_row_swaps);
+
+ tmpr = x[i1];
+ x[i1] = x[i2];
+ x[i2] = tmpr;
+ tmpr = b[i1];
+ b[i1] = b[i2];
+ b[i2] = tmpr;
+ tmpr = w[i1];
+ w[i1] = w[i2];
+ w[i2] = tmpr;
+ tmpr = lo[i1];
+ lo[i1] = lo[i2];
+ lo[i2] = tmpr;
+
+ tmpr = hi[i1];
+ hi[i1] = hi[i2];
+ hi[i2] = tmpr;
+
+ tmpi = p[i1];
+ p[i1] = p[i2];
+ p[i2] = tmpi;
+
+ tmpb = state[i1];
+ state[i1] = state[i2];
+ state[i2] = tmpb;
+
+ if (findex)
+ {
+ tmpi = findex[i1];
+ findex[i1] = findex[i2];
+ findex[i2] = tmpi;
+ }
+}
//***************************************************************************
// btLCP manipulator object. this represents an n*n LCP problem.
@@ -1186,79 +1207,88 @@ static void btSwapProblem (BTATYPE A, btScalar *x, btScalar *b, btScalar *w, btS
#ifdef btLCP_FAST
-struct btLCP
+struct btLCP
{
const int m_n;
const int m_nskip;
int m_nub;
- int m_nC, m_nN; // size of each index set
- BTATYPE const m_A; // A rows
- btScalar *const m_x, * const m_b, *const m_w, *const m_lo,* const m_hi; // permuted LCP problem data
- btScalar *const m_L, *const m_d; // L*D*L' factorization of set C
+ int m_nC, m_nN; // size of each index set
+ BTATYPE const m_A; // A rows
+ btScalar *const m_x, *const m_b, *const m_w, *const m_lo, *const m_hi; // permuted LCP problem data
+ btScalar *const m_L, *const m_d; // L*D*L' factorization of set C
btScalar *const m_Dell, *const m_ell, *const m_tmp;
bool *const m_state;
int *const m_findex, *const m_p, *const m_C;
- btLCP (int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btScalar *_b, btScalar *_w,
- btScalar *_lo, btScalar *_hi, btScalar *l, btScalar *_d,
- btScalar *_Dell, btScalar *_ell, btScalar *_tmp,
- bool *_state, int *_findex, int *p, int *c, btScalar **Arows);
+ btLCP(int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btScalar *_b, btScalar *_w,
+ btScalar *_lo, btScalar *_hi, btScalar *l, btScalar *_d,
+ btScalar *_Dell, btScalar *_ell, btScalar *_tmp,
+ bool *_state, int *_findex, int *p, int *c, btScalar **Arows);
int getNub() const { return m_nub; }
- void transfer_i_to_C (int i);
- void transfer_i_to_N (int i) { m_nN++; } // because we can assume C and N span 1:i-1
- void transfer_i_from_N_to_C (int i);
- void transfer_i_from_C_to_N (int i, btAlignedObjectArray<btScalar>& scratch);
+ void transfer_i_to_C(int i);
+ void transfer_i_to_N(int i) { m_nN++; } // because we can assume C and N span 1:i-1
+ void transfer_i_from_N_to_C(int i);
+ void transfer_i_from_C_to_N(int i, btAlignedObjectArray<btScalar> &scratch);
int numC() const { return m_nC; }
int numN() const { return m_nN; }
- int indexC (int i) const { return i; }
- int indexN (int i) const { return i+m_nC; }
- btScalar Aii (int i) const { return BTAROW(i)[i]; }
- btScalar AiC_times_qC (int i, btScalar *q) const { return btLargeDot (BTAROW(i), q, m_nC); }
- btScalar AiN_times_qN (int i, btScalar *q) const { return btLargeDot (BTAROW(i)+m_nC, q+m_nC, m_nN); }
- void pN_equals_ANC_times_qC (btScalar *p, btScalar *q);
- void pN_plusequals_ANi (btScalar *p, int i, int sign=1);
- void pC_plusequals_s_times_qC (btScalar *p, btScalar s, btScalar *q);
- void pN_plusequals_s_times_qN (btScalar *p, btScalar s, btScalar *q);
- void solve1 (btScalar *a, int i, int dir=1, int only_transfer=0);
+ int indexC(int i) const { return i; }
+ int indexN(int i) const { return i + m_nC; }
+ btScalar Aii(int i) const { return BTAROW(i)[i]; }
+ btScalar AiC_times_qC(int i, btScalar *q) const { return btLargeDot(BTAROW(i), q, m_nC); }
+ btScalar AiN_times_qN(int i, btScalar *q) const { return btLargeDot(BTAROW(i) + m_nC, q + m_nC, m_nN); }
+ void pN_equals_ANC_times_qC(btScalar *p, btScalar *q);
+ void pN_plusequals_ANi(btScalar *p, int i, int sign = 1);
+ void pC_plusequals_s_times_qC(btScalar *p, btScalar s, btScalar *q);
+ void pN_plusequals_s_times_qN(btScalar *p, btScalar s, btScalar *q);
+ void solve1(btScalar *a, int i, int dir = 1, int only_transfer = 0);
void unpermute();
};
-
-btLCP::btLCP (int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btScalar *_b, btScalar *_w,
- btScalar *_lo, btScalar *_hi, btScalar *l, btScalar *_d,
- btScalar *_Dell, btScalar *_ell, btScalar *_tmp,
- bool *_state, int *_findex, int *p, int *c, btScalar **Arows):
- m_n(_n), m_nskip(_nskip), m_nub(_nub), m_nC(0), m_nN(0),
-# ifdef BTROWPTRS
- m_A(Arows),
+btLCP::btLCP(int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btScalar *_b, btScalar *_w,
+ btScalar *_lo, btScalar *_hi, btScalar *l, btScalar *_d,
+ btScalar *_Dell, btScalar *_ell, btScalar *_tmp,
+ bool *_state, int *_findex, int *p, int *c, btScalar **Arows) : m_n(_n), m_nskip(_nskip), m_nub(_nub), m_nC(0), m_nN(0),
+#ifdef BTROWPTRS
+ m_A(Arows),
#else
- m_A(_Adata),
+ m_A(_Adata),
#endif
- m_x(_x), m_b(_b), m_w(_w), m_lo(_lo), m_hi(_hi),
- m_L(l), m_d(_d), m_Dell(_Dell), m_ell(_ell), m_tmp(_tmp),
- m_state(_state), m_findex(_findex), m_p(p), m_C(c)
+ m_x(_x),
+ m_b(_b),
+ m_w(_w),
+ m_lo(_lo),
+ m_hi(_hi),
+ m_L(l),
+ m_d(_d),
+ m_Dell(_Dell),
+ m_ell(_ell),
+ m_tmp(_tmp),
+ m_state(_state),
+ m_findex(_findex),
+ m_p(p),
+ m_C(c)
{
- {
- btSetZero (m_x,m_n);
- }
+ {
+ btSetZero(m_x, m_n);
+ }
- {
-# ifdef BTROWPTRS
- // make matrix row pointers
- btScalar *aptr = _Adata;
- BTATYPE A = m_A;
- const int n = m_n, nskip = m_nskip;
- for (int k=0; k<n; aptr+=nskip, ++k) A[k] = aptr;
-# endif
- }
+ {
+#ifdef BTROWPTRS
+ // make matrix row pointers
+ btScalar *aptr = _Adata;
+ BTATYPE A = m_A;
+ const int n = m_n, nskip = m_nskip;
+ for (int k = 0; k < n; aptr += nskip, ++k) A[k] = aptr;
+#endif
+ }
- {
- int *p = m_p;
- const int n = m_n;
- for (int k=0; k<n; ++k) p[k]=k; // initially unpermuted
- }
+ {
+ int *p = m_p;
+ const int n = m_n;
+ for (int k = 0; k < n; ++k) p[k] = k; // initially unpermuted
+ }
- /*
+ /*
// for testing, we can do some random swaps in the area i > nub
{
const int n = m_n;
@@ -1277,63 +1307,69 @@ btLCP::btLCP (int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btSc
}
*/
- // permute the problem so that *all* the unbounded variables are at the
- // start, i.e. look for unbounded variables not included in `nub'. we can
- // potentially push up `nub' this way and get a bigger initial factorization.
- // note that when we swap rows/cols here we must not just swap row pointers,
- // as the initial factorization relies on the data being all in one chunk.
- // variables that have findex >= 0 are *not* considered to be unbounded even
- // if lo=-inf and hi=inf - this is because these limits may change during the
- // solution process.
-
- {
- int *findex = m_findex;
- btScalar *lo = m_lo, *hi = m_hi;
- const int n = m_n;
- for (int k = m_nub; k<n; ++k) {
- if (findex && findex[k] >= 0) continue;
- if (lo[k]==-BT_INFINITY && hi[k]==BT_INFINITY) {
- btSwapProblem (m_A,m_x,m_b,m_w,lo,hi,m_p,m_state,findex,n,m_nub,k,m_nskip,0);
- m_nub++;
- }
- }
- }
-
- // if there are unbounded variables at the start, factorize A up to that
- // point and solve for x. this puts all indexes 0..nub-1 into C.
- if (m_nub > 0) {
- const int nub = m_nub;
- {
- btScalar *Lrow = m_L;
- const int nskip = m_nskip;
- for (int j=0; j<nub; Lrow+=nskip, ++j) memcpy(Lrow,BTAROW(j),(j+1)*sizeof(btScalar));
- }
- btFactorLDLT (m_L,m_d,nub,m_nskip);
- memcpy (m_x,m_b,nub*sizeof(btScalar));
- btSolveLDLT (m_L,m_d,m_x,nub,m_nskip);
- btSetZero (m_w,nub);
- {
- int *C = m_C;
- for (int k=0; k<nub; ++k) C[k] = k;
- }
- m_nC = nub;
- }
-
- // permute the indexes > nub such that all findex variables are at the end
- if (m_findex) {
- const int nub = m_nub;
- int *findex = m_findex;
- int num_at_end = 0;
- for (int k=m_n-1; k >= nub; k--) {
- if (findex[k] >= 0) {
- btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,findex,m_n,k,m_n-1-num_at_end,m_nskip,1);
- num_at_end++;
- }
- }
- }
+ // permute the problem so that *all* the unbounded variables are at the
+ // start, i.e. look for unbounded variables not included in `nub'. we can
+ // potentially push up `nub' this way and get a bigger initial factorization.
+ // note that when we swap rows/cols here we must not just swap row pointers,
+ // as the initial factorization relies on the data being all in one chunk.
+ // variables that have findex >= 0 are *not* considered to be unbounded even
+ // if lo=-inf and hi=inf - this is because these limits may change during the
+ // solution process.
- // print info about indexes
- /*
+ {
+ int *findex = m_findex;
+ btScalar *lo = m_lo, *hi = m_hi;
+ const int n = m_n;
+ for (int k = m_nub; k < n; ++k)
+ {
+ if (findex && findex[k] >= 0) continue;
+ if (lo[k] == -BT_INFINITY && hi[k] == BT_INFINITY)
+ {
+ btSwapProblem(m_A, m_x, m_b, m_w, lo, hi, m_p, m_state, findex, n, m_nub, k, m_nskip, 0);
+ m_nub++;
+ }
+ }
+ }
+
+ // if there are unbounded variables at the start, factorize A up to that
+ // point and solve for x. this puts all indexes 0..nub-1 into C.
+ if (m_nub > 0)
+ {
+ const int nub = m_nub;
+ {
+ btScalar *Lrow = m_L;
+ const int nskip = m_nskip;
+ for (int j = 0; j < nub; Lrow += nskip, ++j) memcpy(Lrow, BTAROW(j), (j + 1) * sizeof(btScalar));
+ }
+ btFactorLDLT(m_L, m_d, nub, m_nskip);
+ memcpy(m_x, m_b, nub * sizeof(btScalar));
+ btSolveLDLT(m_L, m_d, m_x, nub, m_nskip);
+ btSetZero(m_w, nub);
+ {
+ int *C = m_C;
+ for (int k = 0; k < nub; ++k) C[k] = k;
+ }
+ m_nC = nub;
+ }
+
+ // permute the indexes > nub such that all findex variables are at the end
+ if (m_findex)
+ {
+ const int nub = m_nub;
+ int *findex = m_findex;
+ int num_at_end = 0;
+ for (int k = m_n - 1; k >= nub; k--)
+ {
+ if (findex[k] >= 0)
+ {
+ btSwapProblem(m_A, m_x, m_b, m_w, m_lo, m_hi, m_p, m_state, findex, m_n, k, m_n - 1 - num_at_end, m_nskip, 1);
+ num_at_end++;
+ }
+ }
+ }
+
+ // print info about indexes
+ /*
{
const int n = m_n;
const int nub = m_nub;
@@ -1347,734 +1383,776 @@ btLCP::btLCP (int _n, int _nskip, int _nub, btScalar *_Adata, btScalar *_x, btSc
*/
}
-
-void btLCP::transfer_i_to_C (int i)
+void btLCP::transfer_i_to_C(int i)
{
- {
- if (m_nC > 0) {
- // ell,Dell were computed by solve1(). note, ell = D \ L1solve (L,A(i,C))
- {
- const int nC = m_nC;
- btScalar *const Ltgt = m_L + nC*m_nskip, *ell = m_ell;
- for (int j=0; j<nC; ++j) Ltgt[j] = ell[j];
- }
- const int nC = m_nC;
- m_d[nC] = btRecip (BTAROW(i)[i] - btLargeDot(m_ell,m_Dell,nC));
- }
- else {
- m_d[0] = btRecip (BTAROW(i)[i]);
- }
-
- btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,m_n,m_nC,i,m_nskip,1);
+ {
+ if (m_nC > 0)
+ {
+ // ell,Dell were computed by solve1(). note, ell = D \ L1solve (L,A(i,C))
+ {
+ const int nC = m_nC;
+ btScalar *const Ltgt = m_L + nC * m_nskip, *ell = m_ell;
+ for (int j = 0; j < nC; ++j) Ltgt[j] = ell[j];
+ }
+ const int nC = m_nC;
+ m_d[nC] = btRecip(BTAROW(i)[i] - btLargeDot(m_ell, m_Dell, nC));
+ }
+ else
+ {
+ m_d[0] = btRecip(BTAROW(i)[i]);
+ }
- const int nC = m_nC;
- m_C[nC] = nC;
- m_nC = nC + 1; // nC value is outdated after this line
- }
+ btSwapProblem(m_A, m_x, m_b, m_w, m_lo, m_hi, m_p, m_state, m_findex, m_n, m_nC, i, m_nskip, 1);
+ const int nC = m_nC;
+ m_C[nC] = nC;
+ m_nC = nC + 1; // nC value is outdated after this line
+ }
}
-
-void btLCP::transfer_i_from_N_to_C (int i)
+void btLCP::transfer_i_from_N_to_C(int i)
{
- {
- if (m_nC > 0) {
- {
- btScalar *const aptr = BTAROW(i);
- btScalar *Dell = m_Dell;
- const int *C = m_C;
-# ifdef BTNUB_OPTIMIZATIONS
- // if nub>0, initial part of aptr unpermuted
- const int nub = m_nub;
- int j=0;
- for ( ; j<nub; ++j) Dell[j] = aptr[j];
- const int nC = m_nC;
- for ( ; j<nC; ++j) Dell[j] = aptr[C[j]];
-# else
- const int nC = m_nC;
- for (int j=0; j<nC; ++j) Dell[j] = aptr[C[j]];
-# endif
- }
- btSolveL1 (m_L,m_Dell,m_nC,m_nskip);
- {
- const int nC = m_nC;
- btScalar *const Ltgt = m_L + nC*m_nskip;
- btScalar *ell = m_ell, *Dell = m_Dell, *d = m_d;
- for (int j=0; j<nC; ++j) Ltgt[j] = ell[j] = Dell[j] * d[j];
- }
- const int nC = m_nC;
- m_d[nC] = btRecip (BTAROW(i)[i] - btLargeDot(m_ell,m_Dell,nC));
- }
- else {
- m_d[0] = btRecip (BTAROW(i)[i]);
- }
-
- btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,m_n,m_nC,i,m_nskip,1);
-
- const int nC = m_nC;
- m_C[nC] = nC;
- m_nN--;
- m_nC = nC + 1; // nC value is outdated after this line
- }
-
- // @@@ TO DO LATER
- // if we just finish here then we'll go back and re-solve for
- // delta_x. but actually we can be more efficient and incrementally
- // update delta_x here. but if we do this, we wont have ell and Dell
- // to use in updating the factorization later.
-
+ {
+ if (m_nC > 0)
+ {
+ {
+ btScalar *const aptr = BTAROW(i);
+ btScalar *Dell = m_Dell;
+ const int *C = m_C;
+#ifdef BTNUB_OPTIMIZATIONS
+ // if nub>0, initial part of aptr unpermuted
+ const int nub = m_nub;
+ int j = 0;
+ for (; j < nub; ++j) Dell[j] = aptr[j];
+ const int nC = m_nC;
+ for (; j < nC; ++j) Dell[j] = aptr[C[j]];
+#else
+ const int nC = m_nC;
+ for (int j = 0; j < nC; ++j) Dell[j] = aptr[C[j]];
+#endif
+ }
+ btSolveL1(m_L, m_Dell, m_nC, m_nskip);
+ {
+ const int nC = m_nC;
+ btScalar *const Ltgt = m_L + nC * m_nskip;
+ btScalar *ell = m_ell, *Dell = m_Dell, *d = m_d;
+ for (int j = 0; j < nC; ++j) Ltgt[j] = ell[j] = Dell[j] * d[j];
+ }
+ const int nC = m_nC;
+ m_d[nC] = btRecip(BTAROW(i)[i] - btLargeDot(m_ell, m_Dell, nC));
+ }
+ else
+ {
+ m_d[0] = btRecip(BTAROW(i)[i]);
+ }
+
+ btSwapProblem(m_A, m_x, m_b, m_w, m_lo, m_hi, m_p, m_state, m_findex, m_n, m_nC, i, m_nskip, 1);
+
+ const int nC = m_nC;
+ m_C[nC] = nC;
+ m_nN--;
+ m_nC = nC + 1; // nC value is outdated after this line
+ }
+
+ // @@@ TO DO LATER
+ // if we just finish here then we'll go back and re-solve for
+ // delta_x. but actually we can be more efficient and incrementally
+ // update delta_x here. but if we do this, we wont have ell and Dell
+ // to use in updating the factorization later.
}
-void btRemoveRowCol (btScalar *A, int n, int nskip, int r)
+void btRemoveRowCol(btScalar *A, int n, int nskip, int r)
{
- btAssert(A && n > 0 && nskip >= n && r >= 0 && r < n);
- if (r >= n-1) return;
- if (r > 0) {
- {
- const size_t move_size = (n-r-1)*sizeof(btScalar);
- btScalar *Adst = A + r;
- for (int i=0; i<r; Adst+=nskip,++i) {
- btScalar *Asrc = Adst + 1;
- memmove (Adst,Asrc,move_size);
- }
- }
- {
- const size_t cpy_size = r*sizeof(btScalar);
- btScalar *Adst = A + r * nskip;
- for (int i=r; i<(n-1); ++i) {
- btScalar *Asrc = Adst + nskip;
- memcpy (Adst,Asrc,cpy_size);
- Adst = Asrc;
- }
- }
- }
- {
- const size_t cpy_size = (n-r-1)*sizeof(btScalar);
- btScalar *Adst = A + r * (nskip + 1);
- for (int i=r; i<(n-1); ++i) {
- btScalar *Asrc = Adst + (nskip + 1);
- memcpy (Adst,Asrc,cpy_size);
- Adst = Asrc - 1;
- }
- }
+ btAssert(A && n > 0 && nskip >= n && r >= 0 && r < n);
+ if (r >= n - 1) return;
+ if (r > 0)
+ {
+ {
+ const size_t move_size = (n - r - 1) * sizeof(btScalar);
+ btScalar *Adst = A + r;
+ for (int i = 0; i < r; Adst += nskip, ++i)
+ {
+ btScalar *Asrc = Adst + 1;
+ memmove(Adst, Asrc, move_size);
+ }
+ }
+ {
+ const size_t cpy_size = r * sizeof(btScalar);
+ btScalar *Adst = A + r * nskip;
+ for (int i = r; i < (n - 1); ++i)
+ {
+ btScalar *Asrc = Adst + nskip;
+ memcpy(Adst, Asrc, cpy_size);
+ Adst = Asrc;
+ }
+ }
+ }
+ {
+ const size_t cpy_size = (n - r - 1) * sizeof(btScalar);
+ btScalar *Adst = A + r * (nskip + 1);
+ for (int i = r; i < (n - 1); ++i)
+ {
+ btScalar *Asrc = Adst + (nskip + 1);
+ memcpy(Adst, Asrc, cpy_size);
+ Adst = Asrc - 1;
+ }
+ }
}
+void btLDLTAddTL(btScalar *L, btScalar *d, const btScalar *a, int n, int nskip, btAlignedObjectArray<btScalar> &scratch)
+{
+ btAssert(L && d && a && n > 0 && nskip >= n);
+ if (n < 2) return;
+ scratch.resize(2 * nskip);
+ btScalar *W1 = &scratch[0];
+ btScalar *W2 = W1 + nskip;
-void btLDLTAddTL (btScalar *L, btScalar *d, const btScalar *a, int n, int nskip, btAlignedObjectArray<btScalar>& scratch)
-{
- btAssert (L && d && a && n > 0 && nskip >= n);
-
- if (n < 2) return;
- scratch.resize(2*nskip);
- btScalar *W1 = &scratch[0];
-
- btScalar *W2 = W1 + nskip;
-
- W1[0] = btScalar(0.0);
- W2[0] = btScalar(0.0);
- for (int j=1; j<n; ++j) {
- W1[j] = W2[j] = (btScalar) (a[j] * SIMDSQRT12);
- }
- btScalar W11 = (btScalar) ((btScalar(0.5)*a[0]+1)*SIMDSQRT12);
- btScalar W21 = (btScalar) ((btScalar(0.5)*a[0]-1)*SIMDSQRT12);
-
- btScalar alpha1 = btScalar(1.0);
- btScalar alpha2 = btScalar(1.0);
+ W1[0] = btScalar(0.0);
+ W2[0] = btScalar(0.0);
+ for (int j = 1; j < n; ++j)
+ {
+ W1[j] = W2[j] = (btScalar)(a[j] * SIMDSQRT12);
+ }
+ btScalar W11 = (btScalar)((btScalar(0.5) * a[0] + 1) * SIMDSQRT12);
+ btScalar W21 = (btScalar)((btScalar(0.5) * a[0] - 1) * SIMDSQRT12);
- {
- btScalar dee = d[0];
- btScalar alphanew = alpha1 + (W11*W11)*dee;
- btAssert(alphanew != btScalar(0.0));
- dee /= alphanew;
- btScalar gamma1 = W11 * dee;
- dee *= alpha1;
- alpha1 = alphanew;
- alphanew = alpha2 - (W21*W21)*dee;
- dee /= alphanew;
- //btScalar gamma2 = W21 * dee;
- alpha2 = alphanew;
- btScalar k1 = btScalar(1.0) - W21*gamma1;
- btScalar k2 = W21*gamma1*W11 - W21;
- btScalar *ll = L + nskip;
- for (int p=1; p<n; ll+=nskip, ++p) {
- btScalar Wp = W1[p];
- btScalar ell = *ll;
- W1[p] = Wp - W11*ell;
- W2[p] = k1*Wp + k2*ell;
- }
- }
+ btScalar alpha1 = btScalar(1.0);
+ btScalar alpha2 = btScalar(1.0);
- btScalar *ll = L + (nskip + 1);
- for (int j=1; j<n; ll+=nskip+1, ++j) {
- btScalar k1 = W1[j];
- btScalar k2 = W2[j];
-
- btScalar dee = d[j];
- btScalar alphanew = alpha1 + (k1*k1)*dee;
- btAssert(alphanew != btScalar(0.0));
- dee /= alphanew;
- btScalar gamma1 = k1 * dee;
- dee *= alpha1;
- alpha1 = alphanew;
- alphanew = alpha2 - (k2*k2)*dee;
- dee /= alphanew;
- btScalar gamma2 = k2 * dee;
- dee *= alpha2;
- d[j] = dee;
- alpha2 = alphanew;
-
- btScalar *l = ll + nskip;
- for (int p=j+1; p<n; l+=nskip, ++p) {
- btScalar ell = *l;
- btScalar Wp = W1[p] - k1 * ell;
- ell += gamma1 * Wp;
- W1[p] = Wp;
- Wp = W2[p] - k2 * ell;
- ell -= gamma2 * Wp;
- W2[p] = Wp;
- *l = ell;
- }
- }
+ {
+ btScalar dee = d[0];
+ btScalar alphanew = alpha1 + (W11 * W11) * dee;
+ btAssert(alphanew != btScalar(0.0));
+ dee /= alphanew;
+ btScalar gamma1 = W11 * dee;
+ dee *= alpha1;
+ alpha1 = alphanew;
+ alphanew = alpha2 - (W21 * W21) * dee;
+ dee /= alphanew;
+ //btScalar gamma2 = W21 * dee;
+ alpha2 = alphanew;
+ btScalar k1 = btScalar(1.0) - W21 * gamma1;
+ btScalar k2 = W21 * gamma1 * W11 - W21;
+ btScalar *ll = L + nskip;
+ for (int p = 1; p < n; ll += nskip, ++p)
+ {
+ btScalar Wp = W1[p];
+ btScalar ell = *ll;
+ W1[p] = Wp - W11 * ell;
+ W2[p] = k1 * Wp + k2 * ell;
+ }
+ }
+
+ btScalar *ll = L + (nskip + 1);
+ for (int j = 1; j < n; ll += nskip + 1, ++j)
+ {
+ btScalar k1 = W1[j];
+ btScalar k2 = W2[j];
+
+ btScalar dee = d[j];
+ btScalar alphanew = alpha1 + (k1 * k1) * dee;
+ btAssert(alphanew != btScalar(0.0));
+ dee /= alphanew;
+ btScalar gamma1 = k1 * dee;
+ dee *= alpha1;
+ alpha1 = alphanew;
+ alphanew = alpha2 - (k2 * k2) * dee;
+ dee /= alphanew;
+ btScalar gamma2 = k2 * dee;
+ dee *= alpha2;
+ d[j] = dee;
+ alpha2 = alphanew;
+
+ btScalar *l = ll + nskip;
+ for (int p = j + 1; p < n; l += nskip, ++p)
+ {
+ btScalar ell = *l;
+ btScalar Wp = W1[p] - k1 * ell;
+ ell += gamma1 * Wp;
+ W1[p] = Wp;
+ Wp = W2[p] - k2 * ell;
+ ell -= gamma2 * Wp;
+ W2[p] = Wp;
+ *l = ell;
+ }
+ }
}
-
-#define _BTGETA(i,j) (A[i][j])
+#define _BTGETA(i, j) (A[i][j])
//#define _GETA(i,j) (A[(i)*nskip+(j)])
-#define BTGETA(i,j) ((i > j) ? _BTGETA(i,j) : _BTGETA(j,i))
+#define BTGETA(i, j) ((i > j) ? _BTGETA(i, j) : _BTGETA(j, i))
inline size_t btEstimateLDLTAddTLTmpbufSize(int nskip)
{
- return nskip * 2 * sizeof(btScalar);
+ return nskip * 2 * sizeof(btScalar);
}
-
-void btLDLTRemove (btScalar **A, const int *p, btScalar *L, btScalar *d,
- int n1, int n2, int r, int nskip, btAlignedObjectArray<btScalar>& scratch)
+void btLDLTRemove(btScalar **A, const int *p, btScalar *L, btScalar *d,
+ int n1, int n2, int r, int nskip, btAlignedObjectArray<btScalar> &scratch)
{
- btAssert(A && p && L && d && n1 > 0 && n2 > 0 && r >= 0 && r < n2 &&
- n1 >= n2 && nskip >= n1);
- #ifdef BT_DEBUG
- for (int i=0; i<n2; ++i)
+ btAssert(A && p && L && d && n1 > 0 && n2 > 0 && r >= 0 && r < n2 &&
+ n1 >= n2 && nskip >= n1);
+#ifdef BT_DEBUG
+ for (int i = 0; i < n2; ++i)
btAssert(p[i] >= 0 && p[i] < n1);
- #endif
-
- if (r==n2-1) {
- return; // deleting last row/col is easy
- }
- else {
- size_t LDLTAddTL_size = btEstimateLDLTAddTLTmpbufSize(nskip);
- btAssert(LDLTAddTL_size % sizeof(btScalar) == 0);
- scratch.resize(nskip * 2+n2);
- btScalar *tmp = &scratch[0];
- if (r==0) {
- btScalar *a = (btScalar *)((char *)tmp + LDLTAddTL_size);
- const int p_0 = p[0];
- for (int i=0; i<n2; ++i) {
- a[i] = -BTGETA(p[i],p_0);
- }
- a[0] += btScalar(1.0);
- btLDLTAddTL (L,d,a,n2,nskip,scratch);
- }
- else {
- btScalar *t = (btScalar *)((char *)tmp + LDLTAddTL_size);
- {
- btScalar *Lcurr = L + r*nskip;
- for (int i=0; i<r; ++Lcurr, ++i) {
- btAssert(d[i] != btScalar(0.0));
- t[i] = *Lcurr / d[i];
- }
- }
- btScalar *a = t + r;
- {
- btScalar *Lcurr = L + r*nskip;
- const int *pp_r = p + r, p_r = *pp_r;
- const int n2_minus_r = n2-r;
- for (int i=0; i<n2_minus_r; Lcurr+=nskip,++i) {
- a[i] = btLargeDot(Lcurr,t,r) - BTGETA(pp_r[i],p_r);
- }
- }
- a[0] += btScalar(1.0);
- btLDLTAddTL (L + r*nskip+r, d+r, a, n2-r, nskip, scratch);
- }
- }
+#endif
- // snip out row/column r from L and d
- btRemoveRowCol (L,n2,nskip,r);
- if (r < (n2-1)) memmove (d+r,d+r+1,(n2-r-1)*sizeof(btScalar));
+ if (r == n2 - 1)
+ {
+ return; // deleting last row/col is easy
+ }
+ else
+ {
+ size_t LDLTAddTL_size = btEstimateLDLTAddTLTmpbufSize(nskip);
+ btAssert(LDLTAddTL_size % sizeof(btScalar) == 0);
+ scratch.resize(nskip * 2 + n2);
+ btScalar *tmp = &scratch[0];
+ if (r == 0)
+ {
+ btScalar *a = (btScalar *)((char *)tmp + LDLTAddTL_size);
+ const int p_0 = p[0];
+ for (int i = 0; i < n2; ++i)
+ {
+ a[i] = -BTGETA(p[i], p_0);
+ }
+ a[0] += btScalar(1.0);
+ btLDLTAddTL(L, d, a, n2, nskip, scratch);
+ }
+ else
+ {
+ btScalar *t = (btScalar *)((char *)tmp + LDLTAddTL_size);
+ {
+ btScalar *Lcurr = L + r * nskip;
+ for (int i = 0; i < r; ++Lcurr, ++i)
+ {
+ btAssert(d[i] != btScalar(0.0));
+ t[i] = *Lcurr / d[i];
+ }
+ }
+ btScalar *a = t + r;
+ {
+ btScalar *Lcurr = L + r * nskip;
+ const int *pp_r = p + r, p_r = *pp_r;
+ const int n2_minus_r = n2 - r;
+ for (int i = 0; i < n2_minus_r; Lcurr += nskip, ++i)
+ {
+ a[i] = btLargeDot(Lcurr, t, r) - BTGETA(pp_r[i], p_r);
+ }
+ }
+ a[0] += btScalar(1.0);
+ btLDLTAddTL(L + r * nskip + r, d + r, a, n2 - r, nskip, scratch);
+ }
+ }
+
+ // snip out row/column r from L and d
+ btRemoveRowCol(L, n2, nskip, r);
+ if (r < (n2 - 1)) memmove(d + r, d + r + 1, (n2 - r - 1) * sizeof(btScalar));
}
-
-void btLCP::transfer_i_from_C_to_N (int i, btAlignedObjectArray<btScalar>& scratch)
+void btLCP::transfer_i_from_C_to_N(int i, btAlignedObjectArray<btScalar> &scratch)
{
- {
- int *C = m_C;
- // remove a row/column from the factorization, and adjust the
- // indexes (black magic!)
- int last_idx = -1;
- const int nC = m_nC;
- int j = 0;
- for ( ; j<nC; ++j) {
- if (C[j]==nC-1) {
- last_idx = j;
- }
- if (C[j]==i) {
- btLDLTRemove (m_A,C,m_L,m_d,m_n,nC,j,m_nskip,scratch);
- int k;
- if (last_idx == -1) {
- for (k=j+1 ; k<nC; ++k) {
- if (C[k]==nC-1) {
- break;
- }
- }
- btAssert (k < nC);
- }
- else {
- k = last_idx;
- }
- C[k] = C[j];
- if (j < (nC-1)) memmove (C+j,C+j+1,(nC-j-1)*sizeof(int));
- break;
- }
- }
- btAssert (j < nC);
-
- btSwapProblem (m_A,m_x,m_b,m_w,m_lo,m_hi,m_p,m_state,m_findex,m_n,i,nC-1,m_nskip,1);
-
- m_nN++;
- m_nC = nC - 1; // nC value is outdated after this line
- }
-
+ {
+ int *C = m_C;
+ // remove a row/column from the factorization, and adjust the
+ // indexes (black magic!)
+ int last_idx = -1;
+ const int nC = m_nC;
+ int j = 0;
+ for (; j < nC; ++j)
+ {
+ if (C[j] == nC - 1)
+ {
+ last_idx = j;
+ }
+ if (C[j] == i)
+ {
+ btLDLTRemove(m_A, C, m_L, m_d, m_n, nC, j, m_nskip, scratch);
+ int k;
+ if (last_idx == -1)
+ {
+ for (k = j + 1; k < nC; ++k)
+ {
+ if (C[k] == nC - 1)
+ {
+ break;
+ }
+ }
+ btAssert(k < nC);
+ }
+ else
+ {
+ k = last_idx;
+ }
+ C[k] = C[j];
+ if (j < (nC - 1)) memmove(C + j, C + j + 1, (nC - j - 1) * sizeof(int));
+ break;
+ }
+ }
+ btAssert(j < nC);
+
+ btSwapProblem(m_A, m_x, m_b, m_w, m_lo, m_hi, m_p, m_state, m_findex, m_n, i, nC - 1, m_nskip, 1);
+
+ m_nN++;
+ m_nC = nC - 1; // nC value is outdated after this line
+ }
}
-
-void btLCP::pN_equals_ANC_times_qC (btScalar *p, btScalar *q)
+void btLCP::pN_equals_ANC_times_qC(btScalar *p, btScalar *q)
{
- // we could try to make this matrix-vector multiplication faster using
- // outer product matrix tricks, e.g. with the dMultidotX() functions.
- // but i tried it and it actually made things slower on random 100x100
- // problems because of the overhead involved. so we'll stick with the
- // simple method for now.
- const int nC = m_nC;
- btScalar *ptgt = p + nC;
- const int nN = m_nN;
- for (int i=0; i<nN; ++i) {
- ptgt[i] = btLargeDot (BTAROW(i+nC),q,nC);
- }
+ // we could try to make this matrix-vector multiplication faster using
+ // outer product matrix tricks, e.g. with the dMultidotX() functions.
+ // but i tried it and it actually made things slower on random 100x100
+ // problems because of the overhead involved. so we'll stick with the
+ // simple method for now.
+ const int nC = m_nC;
+ btScalar *ptgt = p + nC;
+ const int nN = m_nN;
+ for (int i = 0; i < nN; ++i)
+ {
+ ptgt[i] = btLargeDot(BTAROW(i + nC), q, nC);
+ }
}
-
-void btLCP::pN_plusequals_ANi (btScalar *p, int i, int sign)
+void btLCP::pN_plusequals_ANi(btScalar *p, int i, int sign)
{
- const int nC = m_nC;
- btScalar *aptr = BTAROW(i) + nC;
- btScalar *ptgt = p + nC;
- if (sign > 0) {
- const int nN = m_nN;
- for (int j=0; j<nN; ++j) ptgt[j] += aptr[j];
- }
- else {
- const int nN = m_nN;
- for (int j=0; j<nN; ++j) ptgt[j] -= aptr[j];
- }
+ const int nC = m_nC;
+ btScalar *aptr = BTAROW(i) + nC;
+ btScalar *ptgt = p + nC;
+ if (sign > 0)
+ {
+ const int nN = m_nN;
+ for (int j = 0; j < nN; ++j) ptgt[j] += aptr[j];
+ }
+ else
+ {
+ const int nN = m_nN;
+ for (int j = 0; j < nN; ++j) ptgt[j] -= aptr[j];
+ }
}
-void btLCP::pC_plusequals_s_times_qC (btScalar *p, btScalar s, btScalar *q)
+void btLCP::pC_plusequals_s_times_qC(btScalar *p, btScalar s, btScalar *q)
{
- const int nC = m_nC;
- for (int i=0; i<nC; ++i) {
- p[i] += s*q[i];
- }
+ const int nC = m_nC;
+ for (int i = 0; i < nC; ++i)
+ {
+ p[i] += s * q[i];
+ }
}
-void btLCP::pN_plusequals_s_times_qN (btScalar *p, btScalar s, btScalar *q)
+void btLCP::pN_plusequals_s_times_qN(btScalar *p, btScalar s, btScalar *q)
{
- const int nC = m_nC;
- btScalar *ptgt = p + nC, *qsrc = q + nC;
- const int nN = m_nN;
- for (int i=0; i<nN; ++i) {
- ptgt[i] += s*qsrc[i];
- }
+ const int nC = m_nC;
+ btScalar *ptgt = p + nC, *qsrc = q + nC;
+ const int nN = m_nN;
+ for (int i = 0; i < nN; ++i)
+ {
+ ptgt[i] += s * qsrc[i];
+ }
}
-void btLCP::solve1 (btScalar *a, int i, int dir, int only_transfer)
+void btLCP::solve1(btScalar *a, int i, int dir, int only_transfer)
{
- // the `Dell' and `ell' that are computed here are saved. if index i is
- // later added to the factorization then they can be reused.
- //
- // @@@ question: do we need to solve for entire delta_x??? yes, but
- // only if an x goes below 0 during the step.
-
- if (m_nC > 0) {
- {
- btScalar *Dell = m_Dell;
- int *C = m_C;
- btScalar *aptr = BTAROW(i);
-# ifdef BTNUB_OPTIMIZATIONS
- // if nub>0, initial part of aptr[] is guaranteed unpermuted
- const int nub = m_nub;
- int j=0;
- for ( ; j<nub; ++j) Dell[j] = aptr[j];
- const int nC = m_nC;
- for ( ; j<nC; ++j) Dell[j] = aptr[C[j]];
-# else
- const int nC = m_nC;
- for (int j=0; j<nC; ++j) Dell[j] = aptr[C[j]];
-# endif
- }
- btSolveL1 (m_L,m_Dell,m_nC,m_nskip);
- {
- btScalar *ell = m_ell, *Dell = m_Dell, *d = m_d;
- const int nC = m_nC;
- for (int j=0; j<nC; ++j) ell[j] = Dell[j] * d[j];
- }
+ // the `Dell' and `ell' that are computed here are saved. if index i is
+ // later added to the factorization then they can be reused.
+ //
+ // @@@ question: do we need to solve for entire delta_x??? yes, but
+ // only if an x goes below 0 during the step.
- if (!only_transfer) {
- btScalar *tmp = m_tmp, *ell = m_ell;
- {
- const int nC = m_nC;
- for (int j=0; j<nC; ++j) tmp[j] = ell[j];
- }
- btSolveL1T (m_L,tmp,m_nC,m_nskip);
- if (dir > 0) {
- int *C = m_C;
- btScalar *tmp = m_tmp;
- const int nC = m_nC;
- for (int j=0; j<nC; ++j) a[C[j]] = -tmp[j];
- } else {
- int *C = m_C;
- btScalar *tmp = m_tmp;
- const int nC = m_nC;
- for (int j=0; j<nC; ++j) a[C[j]] = tmp[j];
- }
- }
- }
-}
+ if (m_nC > 0)
+ {
+ {
+ btScalar *Dell = m_Dell;
+ int *C = m_C;
+ btScalar *aptr = BTAROW(i);
+#ifdef BTNUB_OPTIMIZATIONS
+ // if nub>0, initial part of aptr[] is guaranteed unpermuted
+ const int nub = m_nub;
+ int j = 0;
+ for (; j < nub; ++j) Dell[j] = aptr[j];
+ const int nC = m_nC;
+ for (; j < nC; ++j) Dell[j] = aptr[C[j]];
+#else
+ const int nC = m_nC;
+ for (int j = 0; j < nC; ++j) Dell[j] = aptr[C[j]];
+#endif
+ }
+ btSolveL1(m_L, m_Dell, m_nC, m_nskip);
+ {
+ btScalar *ell = m_ell, *Dell = m_Dell, *d = m_d;
+ const int nC = m_nC;
+ for (int j = 0; j < nC; ++j) ell[j] = Dell[j] * d[j];
+ }
+ if (!only_transfer)
+ {
+ btScalar *tmp = m_tmp, *ell = m_ell;
+ {
+ const int nC = m_nC;
+ for (int j = 0; j < nC; ++j) tmp[j] = ell[j];
+ }
+ btSolveL1T(m_L, tmp, m_nC, m_nskip);
+ if (dir > 0)
+ {
+ int *C = m_C;
+ btScalar *tmp = m_tmp;
+ const int nC = m_nC;
+ for (int j = 0; j < nC; ++j) a[C[j]] = -tmp[j];
+ }
+ else
+ {
+ int *C = m_C;
+ btScalar *tmp = m_tmp;
+ const int nC = m_nC;
+ for (int j = 0; j < nC; ++j) a[C[j]] = tmp[j];
+ }
+ }
+ }
+}
void btLCP::unpermute()
{
- // now we have to un-permute x and w
- {
- memcpy (m_tmp,m_x,m_n*sizeof(btScalar));
- btScalar *x = m_x, *tmp = m_tmp;
- const int *p = m_p;
- const int n = m_n;
- for (int j=0; j<n; ++j) x[p[j]] = tmp[j];
- }
- {
- memcpy (m_tmp,m_w,m_n*sizeof(btScalar));
- btScalar *w = m_w, *tmp = m_tmp;
- const int *p = m_p;
- const int n = m_n;
- for (int j=0; j<n; ++j) w[p[j]] = tmp[j];
- }
+ // now we have to un-permute x and w
+ {
+ memcpy(m_tmp, m_x, m_n * sizeof(btScalar));
+ btScalar *x = m_x, *tmp = m_tmp;
+ const int *p = m_p;
+ const int n = m_n;
+ for (int j = 0; j < n; ++j) x[p[j]] = tmp[j];
+ }
+ {
+ memcpy(m_tmp, m_w, m_n * sizeof(btScalar));
+ btScalar *w = m_w, *tmp = m_tmp;
+ const int *p = m_p;
+ const int n = m_n;
+ for (int j = 0; j < n; ++j) w[p[j]] = tmp[j];
+ }
}
-#endif // btLCP_FAST
-
+#endif // btLCP_FAST
//***************************************************************************
// an optimized Dantzig LCP driver routine for the lo-hi LCP problem.
-bool btSolveDantzigLCP (int n, btScalar *A, btScalar *x, btScalar *b,
- btScalar* outer_w, int nub, btScalar *lo, btScalar *hi, int *findex, btDantzigScratchMemory& scratchMem)
+bool btSolveDantzigLCP(int n, btScalar *A, btScalar *x, btScalar *b,
+ btScalar *outer_w, int nub, btScalar *lo, btScalar *hi, int *findex, btDantzigScratchMemory &scratchMem)
{
s_error = false;
-// printf("btSolveDantzigLCP n=%d\n",n);
- btAssert (n>0 && A && x && b && lo && hi && nub >= 0 && nub <= n);
- btAssert(outer_w);
+ // printf("btSolveDantzigLCP n=%d\n",n);
+ btAssert(n > 0 && A && x && b && lo && hi && nub >= 0 && nub <= n);
+ btAssert(outer_w);
#ifdef BT_DEBUG
- {
- // check restrictions on lo and hi
- for (int k=0; k<n; ++k)
- btAssert (lo[k] <= 0 && hi[k] >= 0);
- }
-# endif
-
-
- // if all the variables are unbounded then we can just factor, solve,
- // and return
- if (nub >= n)
- {
-
-
- int nskip = (n);
- btFactorLDLT (A, outer_w, n, nskip);
- btSolveLDLT (A, outer_w, b, n, nskip);
- memcpy (x, b, n*sizeof(btScalar));
-
- return !s_error;
- }
-
- const int nskip = (n);
- scratchMem.L.resize(n*nskip);
-
- scratchMem.d.resize(n);
-
- btScalar *w = outer_w;
- scratchMem.delta_w.resize(n);
- scratchMem.delta_x.resize(n);
- scratchMem.Dell.resize(n);
- scratchMem.ell.resize(n);
- scratchMem.Arows.resize(n);
- scratchMem.p.resize(n);
- scratchMem.C.resize(n);
-
- // for i in N, state[i] is 0 if x(i)==lo(i) or 1 if x(i)==hi(i)
- scratchMem.state.resize(n);
-
-
- // create LCP object. note that tmp is set to delta_w to save space, this
- // optimization relies on knowledge of how tmp is used, so be careful!
- btLCP lcp(n,nskip,nub,A,x,b,w,lo,hi,&scratchMem.L[0],&scratchMem.d[0],&scratchMem.Dell[0],&scratchMem.ell[0],&scratchMem.delta_w[0],&scratchMem.state[0],findex,&scratchMem.p[0],&scratchMem.C[0],&scratchMem.Arows[0]);
- int adj_nub = lcp.getNub();
-
- // loop over all indexes adj_nub..n-1. for index i, if x(i),w(i) satisfy the
- // LCP conditions then i is added to the appropriate index set. otherwise
- // x(i),w(i) is driven either +ve or -ve to force it to the valid region.
- // as we drive x(i), x(C) is also adjusted to keep w(C) at zero.
- // while driving x(i) we maintain the LCP conditions on the other variables
- // 0..i-1. we do this by watching out for other x(i),w(i) values going
- // outside the valid region, and then switching them between index sets
- // when that happens.
-
- bool hit_first_friction_index = false;
- for (int i=adj_nub; i<n; ++i)
- {
- s_error = false;
- // the index i is the driving index and indexes i+1..n-1 are "dont care",
- // i.e. when we make changes to the system those x's will be zero and we
- // don't care what happens to those w's. in other words, we only consider
- // an (i+1)*(i+1) sub-problem of A*x=b+w.
-
- // if we've hit the first friction index, we have to compute the lo and
- // hi values based on the values of x already computed. we have been
- // permuting the indexes, so the values stored in the findex vector are
- // no longer valid. thus we have to temporarily unpermute the x vector.
- // for the purposes of this computation, 0*infinity = 0 ... so if the
- // contact constraint's normal force is 0, there should be no tangential
- // force applied.
-
- if (!hit_first_friction_index && findex && findex[i] >= 0) {
- // un-permute x into delta_w, which is not being used at the moment
- for (int j=0; j<n; ++j) scratchMem.delta_w[scratchMem.p[j]] = x[j];
-
- // set lo and hi values
- for (int k=i; k<n; ++k) {
- btScalar wfk = scratchMem.delta_w[findex[k]];
- if (wfk == 0) {
- hi[k] = 0;
- lo[k] = 0;
- }
- else {
- hi[k] = btFabs (hi[k] * wfk);
- lo[k] = -hi[k];
- }
- }
- hit_first_friction_index = true;
- }
-
- // thus far we have not even been computing the w values for indexes
- // greater than i, so compute w[i] now.
- w[i] = lcp.AiC_times_qC (i,x) + lcp.AiN_times_qN (i,x) - b[i];
-
- // if lo=hi=0 (which can happen for tangential friction when normals are
- // 0) then the index will be assigned to set N with some state. however,
- // set C's line has zero size, so the index will always remain in set N.
- // with the "normal" switching logic, if w changed sign then the index
- // would have to switch to set C and then back to set N with an inverted
- // state. this is pointless, and also computationally expensive. to
- // prevent this from happening, we use the rule that indexes with lo=hi=0
- // will never be checked for set changes. this means that the state for
- // these indexes may be incorrect, but that doesn't matter.
-
- // see if x(i),w(i) is in a valid region
- if (lo[i]==0 && w[i] >= 0) {
- lcp.transfer_i_to_N (i);
- scratchMem.state[i] = false;
- }
- else if (hi[i]==0 && w[i] <= 0) {
- lcp.transfer_i_to_N (i);
- scratchMem.state[i] = true;
- }
- else if (w[i]==0) {
- // this is a degenerate case. by the time we get to this test we know
- // that lo != 0, which means that lo < 0 as lo is not allowed to be +ve,
- // and similarly that hi > 0. this means that the line segment
- // corresponding to set C is at least finite in extent, and we are on it.
- // NOTE: we must call lcp.solve1() before lcp.transfer_i_to_C()
- lcp.solve1 (&scratchMem.delta_x[0],i,0,1);
-
- lcp.transfer_i_to_C (i);
- }
- else {
- // we must push x(i) and w(i)
- for (;;) {
- int dir;
- btScalar dirf;
- // find direction to push on x(i)
- if (w[i] <= 0) {
- dir = 1;
- dirf = btScalar(1.0);
- }
- else {
- dir = -1;
- dirf = btScalar(-1.0);
- }
-
- // compute: delta_x(C) = -dir*A(C,C)\A(C,i)
- lcp.solve1 (&scratchMem.delta_x[0],i,dir);
-
- // note that delta_x[i] = dirf, but we wont bother to set it
-
- // compute: delta_w = A*delta_x ... note we only care about
- // delta_w(N) and delta_w(i), the rest is ignored
- lcp.pN_equals_ANC_times_qC (&scratchMem.delta_w[0],&scratchMem.delta_x[0]);
- lcp.pN_plusequals_ANi (&scratchMem.delta_w[0],i,dir);
- scratchMem.delta_w[i] = lcp.AiC_times_qC (i,&scratchMem.delta_x[0]) + lcp.Aii(i)*dirf;
-
- // find largest step we can take (size=s), either to drive x(i),w(i)
- // to the valid LCP region or to drive an already-valid variable
- // outside the valid region.
-
- int cmd = 1; // index switching command
- int si = 0; // si = index to switch if cmd>3
- btScalar s = -w[i]/scratchMem.delta_w[i];
- if (dir > 0) {
- if (hi[i] < BT_INFINITY) {
- btScalar s2 = (hi[i]-x[i])*dirf; // was (hi[i]-x[i])/dirf // step to x(i)=hi(i)
- if (s2 < s) {
- s = s2;
- cmd = 3;
- }
- }
- }
- else {
- if (lo[i] > -BT_INFINITY) {
- btScalar s2 = (lo[i]-x[i])*dirf; // was (lo[i]-x[i])/dirf // step to x(i)=lo(i)
- if (s2 < s) {
- s = s2;
- cmd = 2;
- }
- }
- }
-
- {
- const int numN = lcp.numN();
- for (int k=0; k < numN; ++k) {
- const int indexN_k = lcp.indexN(k);
- if (!scratchMem.state[indexN_k] ? scratchMem.delta_w[indexN_k] < 0 : scratchMem.delta_w[indexN_k] > 0) {
- // don't bother checking if lo=hi=0
- if (lo[indexN_k] == 0 && hi[indexN_k] == 0) continue;
- btScalar s2 = -w[indexN_k] / scratchMem.delta_w[indexN_k];
- if (s2 < s) {
- s = s2;
- cmd = 4;
- si = indexN_k;
- }
- }
- }
- }
-
- {
- const int numC = lcp.numC();
- for (int k=adj_nub; k < numC; ++k) {
- const int indexC_k = lcp.indexC(k);
- if (scratchMem.delta_x[indexC_k] < 0 && lo[indexC_k] > -BT_INFINITY) {
- btScalar s2 = (lo[indexC_k]-x[indexC_k]) / scratchMem.delta_x[indexC_k];
- if (s2 < s) {
- s = s2;
- cmd = 5;
- si = indexC_k;
- }
- }
- if (scratchMem.delta_x[indexC_k] > 0 && hi[indexC_k] < BT_INFINITY) {
- btScalar s2 = (hi[indexC_k]-x[indexC_k]) / scratchMem.delta_x[indexC_k];
- if (s2 < s) {
- s = s2;
- cmd = 6;
- si = indexC_k;
- }
- }
- }
- }
-
- //static char* cmdstring[8] = {0,"->C","->NL","->NH","N->C",
- // "C->NL","C->NH"};
- //printf ("cmd=%d (%s), si=%d\n",cmd,cmdstring[cmd],(cmd>3) ? si : i);
-
- // if s <= 0 then we've got a problem. if we just keep going then
- // we're going to get stuck in an infinite loop. instead, just cross
- // our fingers and exit with the current solution.
- if (s <= btScalar(0.0))
- {
-// printf("LCP internal error, s <= 0 (s=%.4e)",(double)s);
- if (i < n) {
- btSetZero (x+i,n-i);
- btSetZero (w+i,n-i);
- }
- s_error = true;
- break;
- }
-
- // apply x = x + s * delta_x
- lcp.pC_plusequals_s_times_qC (x, s, &scratchMem.delta_x[0]);
- x[i] += s * dirf;
-
- // apply w = w + s * delta_w
- lcp.pN_plusequals_s_times_qN (w, s, &scratchMem.delta_w[0]);
- w[i] += s * scratchMem.delta_w[i];
-
-// void *tmpbuf;
- // switch indexes between sets if necessary
- switch (cmd) {
- case 1: // done
- w[i] = 0;
- lcp.transfer_i_to_C (i);
- break;
- case 2: // done
- x[i] = lo[i];
- scratchMem.state[i] = false;
- lcp.transfer_i_to_N (i);
- break;
- case 3: // done
- x[i] = hi[i];
- scratchMem.state[i] = true;
- lcp.transfer_i_to_N (i);
- break;
- case 4: // keep going
- w[si] = 0;
- lcp.transfer_i_from_N_to_C (si);
- break;
- case 5: // keep going
- x[si] = lo[si];
- scratchMem.state[si] = false;
- lcp.transfer_i_from_C_to_N (si, scratchMem.m_scratch);
- break;
- case 6: // keep going
- x[si] = hi[si];
- scratchMem.state[si] = true;
- lcp.transfer_i_from_C_to_N (si, scratchMem.m_scratch);
- break;
- }
-
- if (cmd <= 3) break;
- } // for (;;)
- } // else
-
- if (s_error)
{
- break;
- }
- } // for (int i=adj_nub; i<n; ++i)
+ // check restrictions on lo and hi
+ for (int k = 0; k < n; ++k)
+ btAssert(lo[k] <= 0 && hi[k] >= 0);
+ }
+#endif
- lcp.unpermute();
+ // if all the variables are unbounded then we can just factor, solve,
+ // and return
+ if (nub >= n)
+ {
+ int nskip = (n);
+ btFactorLDLT(A, outer_w, n, nskip);
+ btSolveLDLT(A, outer_w, b, n, nskip);
+ memcpy(x, b, n * sizeof(btScalar));
+
+ return !s_error;
+ }
+
+ const int nskip = (n);
+ scratchMem.L.resize(n * nskip);
+
+ scratchMem.d.resize(n);
+
+ btScalar *w = outer_w;
+ scratchMem.delta_w.resize(n);
+ scratchMem.delta_x.resize(n);
+ scratchMem.Dell.resize(n);
+ scratchMem.ell.resize(n);
+ scratchMem.Arows.resize(n);
+ scratchMem.p.resize(n);
+ scratchMem.C.resize(n);
+
+ // for i in N, state[i] is 0 if x(i)==lo(i) or 1 if x(i)==hi(i)
+ scratchMem.state.resize(n);
+
+ // create LCP object. note that tmp is set to delta_w to save space, this
+ // optimization relies on knowledge of how tmp is used, so be careful!
+ btLCP lcp(n, nskip, nub, A, x, b, w, lo, hi, &scratchMem.L[0], &scratchMem.d[0], &scratchMem.Dell[0], &scratchMem.ell[0], &scratchMem.delta_w[0], &scratchMem.state[0], findex, &scratchMem.p[0], &scratchMem.C[0], &scratchMem.Arows[0]);
+ int adj_nub = lcp.getNub();
+
+ // loop over all indexes adj_nub..n-1. for index i, if x(i),w(i) satisfy the
+ // LCP conditions then i is added to the appropriate index set. otherwise
+ // x(i),w(i) is driven either +ve or -ve to force it to the valid region.
+ // as we drive x(i), x(C) is also adjusted to keep w(C) at zero.
+ // while driving x(i) we maintain the LCP conditions on the other variables
+ // 0..i-1. we do this by watching out for other x(i),w(i) values going
+ // outside the valid region, and then switching them between index sets
+ // when that happens.
+
+ bool hit_first_friction_index = false;
+ for (int i = adj_nub; i < n; ++i)
+ {
+ s_error = false;
+ // the index i is the driving index and indexes i+1..n-1 are "dont care",
+ // i.e. when we make changes to the system those x's will be zero and we
+ // don't care what happens to those w's. in other words, we only consider
+ // an (i+1)*(i+1) sub-problem of A*x=b+w.
+
+ // if we've hit the first friction index, we have to compute the lo and
+ // hi values based on the values of x already computed. we have been
+ // permuting the indexes, so the values stored in the findex vector are
+ // no longer valid. thus we have to temporarily unpermute the x vector.
+ // for the purposes of this computation, 0*infinity = 0 ... so if the
+ // contact constraint's normal force is 0, there should be no tangential
+ // force applied.
+
+ if (!hit_first_friction_index && findex && findex[i] >= 0)
+ {
+ // un-permute x into delta_w, which is not being used at the moment
+ for (int j = 0; j < n; ++j) scratchMem.delta_w[scratchMem.p[j]] = x[j];
+
+ // set lo and hi values
+ for (int k = i; k < n; ++k)
+ {
+ btScalar wfk = scratchMem.delta_w[findex[k]];
+ if (wfk == 0)
+ {
+ hi[k] = 0;
+ lo[k] = 0;
+ }
+ else
+ {
+ hi[k] = btFabs(hi[k] * wfk);
+ lo[k] = -hi[k];
+ }
+ }
+ hit_first_friction_index = true;
+ }
+
+ // thus far we have not even been computing the w values for indexes
+ // greater than i, so compute w[i] now.
+ w[i] = lcp.AiC_times_qC(i, x) + lcp.AiN_times_qN(i, x) - b[i];
+
+ // if lo=hi=0 (which can happen for tangential friction when normals are
+ // 0) then the index will be assigned to set N with some state. however,
+ // set C's line has zero size, so the index will always remain in set N.
+ // with the "normal" switching logic, if w changed sign then the index
+ // would have to switch to set C and then back to set N with an inverted
+ // state. this is pointless, and also computationally expensive. to
+ // prevent this from happening, we use the rule that indexes with lo=hi=0
+ // will never be checked for set changes. this means that the state for
+ // these indexes may be incorrect, but that doesn't matter.
+
+ // see if x(i),w(i) is in a valid region
+ if (lo[i] == 0 && w[i] >= 0)
+ {
+ lcp.transfer_i_to_N(i);
+ scratchMem.state[i] = false;
+ }
+ else if (hi[i] == 0 && w[i] <= 0)
+ {
+ lcp.transfer_i_to_N(i);
+ scratchMem.state[i] = true;
+ }
+ else if (w[i] == 0)
+ {
+ // this is a degenerate case. by the time we get to this test we know
+ // that lo != 0, which means that lo < 0 as lo is not allowed to be +ve,
+ // and similarly that hi > 0. this means that the line segment
+ // corresponding to set C is at least finite in extent, and we are on it.
+ // NOTE: we must call lcp.solve1() before lcp.transfer_i_to_C()
+ lcp.solve1(&scratchMem.delta_x[0], i, 0, 1);
+
+ lcp.transfer_i_to_C(i);
+ }
+ else
+ {
+ // we must push x(i) and w(i)
+ for (;;)
+ {
+ int dir;
+ btScalar dirf;
+ // find direction to push on x(i)
+ if (w[i] <= 0)
+ {
+ dir = 1;
+ dirf = btScalar(1.0);
+ }
+ else
+ {
+ dir = -1;
+ dirf = btScalar(-1.0);
+ }
+
+ // compute: delta_x(C) = -dir*A(C,C)\A(C,i)
+ lcp.solve1(&scratchMem.delta_x[0], i, dir);
+
+ // note that delta_x[i] = dirf, but we wont bother to set it
+
+ // compute: delta_w = A*delta_x ... note we only care about
+ // delta_w(N) and delta_w(i), the rest is ignored
+ lcp.pN_equals_ANC_times_qC(&scratchMem.delta_w[0], &scratchMem.delta_x[0]);
+ lcp.pN_plusequals_ANi(&scratchMem.delta_w[0], i, dir);
+ scratchMem.delta_w[i] = lcp.AiC_times_qC(i, &scratchMem.delta_x[0]) + lcp.Aii(i) * dirf;
+
+ // find largest step we can take (size=s), either to drive x(i),w(i)
+ // to the valid LCP region or to drive an already-valid variable
+ // outside the valid region.
+
+ int cmd = 1; // index switching command
+ int si = 0; // si = index to switch if cmd>3
+ btScalar s = -w[i] / scratchMem.delta_w[i];
+ if (dir > 0)
+ {
+ if (hi[i] < BT_INFINITY)
+ {
+ btScalar s2 = (hi[i] - x[i]) * dirf; // was (hi[i]-x[i])/dirf // step to x(i)=hi(i)
+ if (s2 < s)
+ {
+ s = s2;
+ cmd = 3;
+ }
+ }
+ }
+ else
+ {
+ if (lo[i] > -BT_INFINITY)
+ {
+ btScalar s2 = (lo[i] - x[i]) * dirf; // was (lo[i]-x[i])/dirf // step to x(i)=lo(i)
+ if (s2 < s)
+ {
+ s = s2;
+ cmd = 2;
+ }
+ }
+ }
+
+ {
+ const int numN = lcp.numN();
+ for (int k = 0; k < numN; ++k)
+ {
+ const int indexN_k = lcp.indexN(k);
+ if (!scratchMem.state[indexN_k] ? scratchMem.delta_w[indexN_k] < 0 : scratchMem.delta_w[indexN_k] > 0)
+ {
+ // don't bother checking if lo=hi=0
+ if (lo[indexN_k] == 0 && hi[indexN_k] == 0) continue;
+ btScalar s2 = -w[indexN_k] / scratchMem.delta_w[indexN_k];
+ if (s2 < s)
+ {
+ s = s2;
+ cmd = 4;
+ si = indexN_k;
+ }
+ }
+ }
+ }
+
+ {
+ const int numC = lcp.numC();
+ for (int k = adj_nub; k < numC; ++k)
+ {
+ const int indexC_k = lcp.indexC(k);
+ if (scratchMem.delta_x[indexC_k] < 0 && lo[indexC_k] > -BT_INFINITY)
+ {
+ btScalar s2 = (lo[indexC_k] - x[indexC_k]) / scratchMem.delta_x[indexC_k];
+ if (s2 < s)
+ {
+ s = s2;
+ cmd = 5;
+ si = indexC_k;
+ }
+ }
+ if (scratchMem.delta_x[indexC_k] > 0 && hi[indexC_k] < BT_INFINITY)
+ {
+ btScalar s2 = (hi[indexC_k] - x[indexC_k]) / scratchMem.delta_x[indexC_k];
+ if (s2 < s)
+ {
+ s = s2;
+ cmd = 6;
+ si = indexC_k;
+ }
+ }
+ }
+ }
+
+ //static char* cmdstring[8] = {0,"->C","->NL","->NH","N->C",
+ // "C->NL","C->NH"};
+ //printf ("cmd=%d (%s), si=%d\n",cmd,cmdstring[cmd],(cmd>3) ? si : i);
+
+ // if s <= 0 then we've got a problem. if we just keep going then
+ // we're going to get stuck in an infinite loop. instead, just cross
+ // our fingers and exit with the current solution.
+ if (s <= btScalar(0.0))
+ {
+ // printf("LCP internal error, s <= 0 (s=%.4e)",(double)s);
+ if (i < n)
+ {
+ btSetZero(x + i, n - i);
+ btSetZero(w + i, n - i);
+ }
+ s_error = true;
+ break;
+ }
+
+ // apply x = x + s * delta_x
+ lcp.pC_plusequals_s_times_qC(x, s, &scratchMem.delta_x[0]);
+ x[i] += s * dirf;
+
+ // apply w = w + s * delta_w
+ lcp.pN_plusequals_s_times_qN(w, s, &scratchMem.delta_w[0]);
+ w[i] += s * scratchMem.delta_w[i];
+
+ // void *tmpbuf;
+ // switch indexes between sets if necessary
+ switch (cmd)
+ {
+ case 1: // done
+ w[i] = 0;
+ lcp.transfer_i_to_C(i);
+ break;
+ case 2: // done
+ x[i] = lo[i];
+ scratchMem.state[i] = false;
+ lcp.transfer_i_to_N(i);
+ break;
+ case 3: // done
+ x[i] = hi[i];
+ scratchMem.state[i] = true;
+ lcp.transfer_i_to_N(i);
+ break;
+ case 4: // keep going
+ w[si] = 0;
+ lcp.transfer_i_from_N_to_C(si);
+ break;
+ case 5: // keep going
+ x[si] = lo[si];
+ scratchMem.state[si] = false;
+ lcp.transfer_i_from_C_to_N(si, scratchMem.m_scratch);
+ break;
+ case 6: // keep going
+ x[si] = hi[si];
+ scratchMem.state[si] = true;
+ lcp.transfer_i_from_C_to_N(si, scratchMem.m_scratch);
+ break;
+ }
+
+ if (cmd <= 3) break;
+ } // for (;;)
+ } // else
+
+ if (s_error)
+ {
+ break;
+ }
+ } // for (int i=adj_nub; i<n; ++i)
+ lcp.unpermute();
- return !s_error;
+ return !s_error;
}
-
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.h
index 903832770a..8d9b2a13e9 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.h
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigLCP.h
@@ -41,7 +41,6 @@ to be implemented. the first `nub' variables are assumed to have findex < 0.
*/
-
#ifndef _BT_LCP_H_
#define _BT_LCP_H_
@@ -49,7 +48,6 @@ to be implemented. the first `nub' variables are assumed to have findex < 0.
#include <stdio.h>
#include <assert.h>
-
#include "LinearMath/btScalar.h"
#include "LinearMath/btAlignedObjectArray.h"
@@ -62,16 +60,14 @@ struct btDantzigScratchMemory
btAlignedObjectArray<btScalar> delta_x;
btAlignedObjectArray<btScalar> Dell;
btAlignedObjectArray<btScalar> ell;
- btAlignedObjectArray<btScalar*> Arows;
+ btAlignedObjectArray<btScalar *> Arows;
btAlignedObjectArray<int> p;
btAlignedObjectArray<int> C;
btAlignedObjectArray<bool> state;
};
//return false if solving failed
-bool btSolveDantzigLCP (int n, btScalar *A, btScalar *x, btScalar *b, btScalar *w,
- int nub, btScalar *lo, btScalar *hi, int *findex,btDantzigScratchMemory& scratch);
-
-
+bool btSolveDantzigLCP(int n, btScalar *A, btScalar *x, btScalar *b, btScalar *w,
+ int nub, btScalar *lo, btScalar *hi, int *findex, btDantzigScratchMemory &scratch);
-#endif //_BT_LCP_H_
+#endif //_BT_LCP_H_
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigSolver.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigSolver.h
index 2a2f2d3d32..1f669751ce 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigSolver.h
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btDantzigSolver.h
@@ -20,30 +20,28 @@ subject to the following restrictions:
#include "btMLCPSolverInterface.h"
#include "btDantzigLCP.h"
-
class btDantzigSolver : public btMLCPSolverInterface
{
protected:
-
btScalar m_acceptableUpperLimitSolution;
- btAlignedObjectArray<char> m_tempBuffer;
+ btAlignedObjectArray<char> m_tempBuffer;
btAlignedObjectArray<btScalar> m_A;
btAlignedObjectArray<btScalar> m_b;
btAlignedObjectArray<btScalar> m_x;
btAlignedObjectArray<btScalar> m_lo;
btAlignedObjectArray<btScalar> m_hi;
- btAlignedObjectArray<int> m_dependencies;
+ btAlignedObjectArray<int> m_dependencies;
btDantzigScratchMemory m_scratchMemory;
-public:
+public:
btDantzigSolver()
- :m_acceptableUpperLimitSolution(btScalar(1000))
+ : m_acceptableUpperLimitSolution(btScalar(1000))
{
}
- virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
+ virtual bool solveMLCP(const btMatrixXu& A, const btVectorXu& b, btVectorXu& x, const btVectorXu& lo, const btVectorXu& hi, const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
{
bool result = true;
int n = b.rows();
@@ -52,14 +50,12 @@ public:
int nub = 0;
btAlignedObjectArray<btScalar> ww;
ww.resize(n);
-
const btScalar* Aptr = A.getBufferPointer();
- m_A.resize(n*n);
- for (int i=0;i<n*n;i++)
+ m_A.resize(n * n);
+ for (int i = 0; i < n * n; i++)
{
m_A[i] = Aptr[i];
-
}
m_b.resize(n);
@@ -67,7 +63,7 @@ public:
m_lo.resize(n);
m_hi.resize(n);
m_dependencies.resize(n);
- for (int i=0;i<n;i++)
+ for (int i = 0; i < n; i++)
{
m_lo[i] = lo[i];
m_hi[i] = hi[i];
@@ -76,13 +72,12 @@ public:
m_dependencies[i] = limitDependency[i];
}
-
- result = btSolveDantzigLCP (n,&m_A[0],&m_x[0],&m_b[0],&ww[0],nub,&m_lo[0],&m_hi[0],&m_dependencies[0],m_scratchMemory);
+ result = btSolveDantzigLCP(n, &m_A[0], &m_x[0], &m_b[0], &ww[0], nub, &m_lo[0], &m_hi[0], &m_dependencies[0], m_scratchMemory);
if (!result)
return result;
-// printf("numAllocas = %d\n",numAllocas);
- for (int i=0;i<n;i++)
+ // printf("numAllocas = %d\n",numAllocas);
+ for (int i = 0; i < n; i++)
{
volatile btScalar xx = m_x[i];
if (xx != m_x[i])
@@ -98,15 +93,14 @@ public:
}
}
- for (int i=0;i<n;i++)
+ for (int i = 0; i < n; i++)
{
x[i] = m_x[i];
}
-
}
return result;
}
};
-#endif //BT_DANTZIG_SOLVER_H
+#endif //BT_DANTZIG_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp
index 1f4015c7c7..954ffaed75 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp
@@ -19,64 +19,60 @@ subject to the following restrictions:
//Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h
//STL/std::vector replaced by btAlignedObjectArray
-
-
#include "btLemkeAlgorithm.h"
#undef BT_DEBUG_OSTREAM
#ifdef BT_DEBUG_OSTREAM
using namespace std;
-#endif //BT_DEBUG_OSTREAM
+#endif //BT_DEBUG_OSTREAM
btScalar btMachEps()
{
- static bool calculated=false;
+ static bool calculated = false;
static btScalar machEps = btScalar(1.);
if (!calculated)
{
- do {
+ do
+ {
machEps /= btScalar(2.0);
// If next epsilon yields 1, then break, because current
// epsilon is the machine epsilon.
- }
- while ((btScalar)(1.0 + (machEps/btScalar(2.0))) != btScalar(1.0));
-// printf( "\nCalculated Machine epsilon: %G\n", machEps );
- calculated=true;
+ } while ((btScalar)(1.0 + (machEps / btScalar(2.0))) != btScalar(1.0));
+ // printf( "\nCalculated Machine epsilon: %G\n", machEps );
+ calculated = true;
}
return machEps;
}
-btScalar btEpsRoot() {
-
+btScalar btEpsRoot()
+{
static btScalar epsroot = 0.;
static bool alreadyCalculated = false;
-
- if (!alreadyCalculated) {
+
+ if (!alreadyCalculated)
+ {
epsroot = btSqrt(btMachEps());
alreadyCalculated = true;
}
return epsroot;
}
-
-
- btVectorXu btLemkeAlgorithm::solve(unsigned int maxloops /* = 0*/)
+btVectorXu btLemkeAlgorithm::solve(unsigned int maxloops /* = 0*/)
{
-
-
- steps = 0;
+ steps = 0;
- int dim = m_q.size();
+ int dim = m_q.size();
#ifdef BT_DEBUG_OSTREAM
- if(DEBUGLEVEL >= 1) {
- cout << "Dimension = " << dim << endl;
- }
-#endif //BT_DEBUG_OSTREAM
+ if (DEBUGLEVEL >= 1)
+ {
+ cout << "Dimension = " << dim << endl;
+ }
+#endif //BT_DEBUG_OSTREAM
btVectorXu solutionVector(2 * dim);
solutionVector.setZero();
-
- //, INIT, 0.);
+
+ //, INIT, 0.);
btMatrixXu ident(dim, dim);
ident.setIdentity();
@@ -85,287 +81,289 @@ btScalar btEpsRoot() {
#endif
btMatrixXu mNeg = m_M.negative();
-
- btMatrixXu A(dim, 2 * dim + 2);
+
+ btMatrixXu A(dim, 2 * dim + 2);
//
- A.setSubMatrix(0, 0, dim - 1, dim - 1,ident);
- A.setSubMatrix(0, dim, dim - 1, 2 * dim - 1,mNeg);
+ A.setSubMatrix(0, 0, dim - 1, dim - 1, ident);
+ A.setSubMatrix(0, dim, dim - 1, 2 * dim - 1, mNeg);
A.setSubMatrix(0, 2 * dim, dim - 1, 2 * dim, -1.f);
- A.setSubMatrix(0, 2 * dim + 1, dim - 1, 2 * dim + 1,m_q);
+ A.setSubMatrix(0, 2 * dim + 1, dim - 1, 2 * dim + 1, m_q);
#ifdef BT_DEBUG_OSTREAM
cout << A << std::endl;
-#endif //BT_DEBUG_OSTREAM
+#endif //BT_DEBUG_OSTREAM
+ // btVectorXu q_;
+ // q_ >> A(0, 2 * dim + 1, dim - 1, 2 * dim + 1);
- // btVectorXu q_;
- // q_ >> A(0, 2 * dim + 1, dim - 1, 2 * dim + 1);
-
- btAlignedObjectArray<int> basis;
- //At first, all w-values are in the basis
- for (int i = 0; i < dim; i++)
- basis.push_back(i);
+ btAlignedObjectArray<int> basis;
+ //At first, all w-values are in the basis
+ for (int i = 0; i < dim; i++)
+ basis.push_back(i);
int pivotRowIndex = -1;
btScalar minValue = 1e30f;
bool greaterZero = true;
- for (int i=0;i<dim;i++)
+ for (int i = 0; i < dim; i++)
{
- btScalar v =A(i,2*dim+1);
- if (v<minValue)
+ btScalar v = A(i, 2 * dim + 1);
+ if (v < minValue)
{
- minValue=v;
+ minValue = v;
pivotRowIndex = i;
}
- if (v<0)
+ if (v < 0)
greaterZero = false;
}
-
-
- // int pivotRowIndex = q_.minIndex();//minIndex(q_); // first row is that with lowest q-value
- int z0Row = pivotRowIndex; // remember the col of z0 for ending algorithm afterwards
- int pivotColIndex = 2 * dim; // first col is that of z0
+ // int pivotRowIndex = q_.minIndex();//minIndex(q_); // first row is that with lowest q-value
+ int z0Row = pivotRowIndex; // remember the col of z0 for ending algorithm afterwards
+ int pivotColIndex = 2 * dim; // first col is that of z0
#ifdef BT_DEBUG_OSTREAM
- if (DEBUGLEVEL >= 3)
+ if (DEBUGLEVEL >= 3)
{
- // cout << "A: " << A << endl;
- cout << "pivotRowIndex " << pivotRowIndex << endl;
- cout << "pivotColIndex " << pivotColIndex << endl;
- cout << "Basis: ";
- for (int i = 0; i < basis.size(); i++)
- cout << basis[i] << " ";
- cout << endl;
- }
-#endif //BT_DEBUG_OSTREAM
+ // cout << "A: " << A << endl;
+ cout << "pivotRowIndex " << pivotRowIndex << endl;
+ cout << "pivotColIndex " << pivotColIndex << endl;
+ cout << "Basis: ";
+ for (int i = 0; i < basis.size(); i++)
+ cout << basis[i] << " ";
+ cout << endl;
+ }
+#endif //BT_DEBUG_OSTREAM
if (!greaterZero)
{
+ if (maxloops == 0)
+ {
+ maxloops = 100;
+ // maxloops = UINT_MAX; //TODO: not a really nice way, problem is: maxloops should be 2^dim (=1<<dim), but this could exceed UINT_MAX and thus the result would be 0 and therefore the lemke algorithm wouldn't start but probably would find a solution within less then UINT_MAX steps. Therefore this constant is used as a upper border right now...
+ }
- if (maxloops == 0) {
- maxloops = 100;
-// maxloops = UINT_MAX; //TODO: not a really nice way, problem is: maxloops should be 2^dim (=1<<dim), but this could exceed UINT_MAX and thus the result would be 0 and therefore the lemke algorithm wouldn't start but probably would find a solution within less then UINT_MAX steps. Therefore this constant is used as a upper border right now...
- }
-
- /*start looping*/
- for(steps = 0; steps < maxloops; steps++) {
-
- GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis);
-#ifdef BT_DEBUG_OSTREAM
- if (DEBUGLEVEL >= 3) {
- // cout << "A: " << A << endl;
- cout << "pivotRowIndex " << pivotRowIndex << endl;
- cout << "pivotColIndex " << pivotColIndex << endl;
- cout << "Basis: ";
- for (int i = 0; i < basis.size(); i++)
- cout << basis[i] << " ";
- cout << endl;
- }
-#endif //BT_DEBUG_OSTREAM
-
- int pivotColIndexOld = pivotColIndex;
-
- /*find new column index */
- if (basis[pivotRowIndex] < dim) //if a w-value left the basis get in the correspondent z-value
- pivotColIndex = basis[pivotRowIndex] + dim;
- else
- //else do it the other way round and get in the corresponding w-value
- pivotColIndex = basis[pivotRowIndex] - dim;
-
- /*the column becomes part of the basis*/
- basis[pivotRowIndex] = pivotColIndexOld;
-
- pivotRowIndex = findLexicographicMinimum(A, pivotColIndex);
-
- if(z0Row == pivotRowIndex) { //if z0 leaves the basis the solution is found --> one last elimination step is necessary
- GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis);
- basis[pivotRowIndex] = pivotColIndex; //update basis
- break;
- }
-
- }
+ /*start looping*/
+ for (steps = 0; steps < maxloops; steps++)
+ {
+ GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis);
#ifdef BT_DEBUG_OSTREAM
- if(DEBUGLEVEL >= 1) {
- cout << "Number of loops: " << steps << endl;
- cout << "Number of maximal loops: " << maxloops << endl;
- }
-#endif //BT_DEBUG_OSTREAM
-
- if(!validBasis(basis)) {
- info = -1;
+ if (DEBUGLEVEL >= 3)
+ {
+ // cout << "A: " << A << endl;
+ cout << "pivotRowIndex " << pivotRowIndex << endl;
+ cout << "pivotColIndex " << pivotColIndex << endl;
+ cout << "Basis: ";
+ for (int i = 0; i < basis.size(); i++)
+ cout << basis[i] << " ";
+ cout << endl;
+ }
+#endif //BT_DEBUG_OSTREAM
+
+ int pivotColIndexOld = pivotColIndex;
+
+ /*find new column index */
+ if (basis[pivotRowIndex] < dim) //if a w-value left the basis get in the correspondent z-value
+ pivotColIndex = basis[pivotRowIndex] + dim;
+ else
+ //else do it the other way round and get in the corresponding w-value
+ pivotColIndex = basis[pivotRowIndex] - dim;
+
+ /*the column becomes part of the basis*/
+ basis[pivotRowIndex] = pivotColIndexOld;
+
+ pivotRowIndex = findLexicographicMinimum(A, pivotColIndex);
+
+ if (z0Row == pivotRowIndex)
+ { //if z0 leaves the basis the solution is found --> one last elimination step is necessary
+ GaussJordanEliminationStep(A, pivotRowIndex, pivotColIndex, basis);
+ basis[pivotRowIndex] = pivotColIndex; //update basis
+ break;
+ }
+ }
#ifdef BT_DEBUG_OSTREAM
- if(DEBUGLEVEL >= 1)
- cerr << "Lemke-Algorithm ended with Ray-Termination (no valid solution)." << endl;
-#endif //BT_DEBUG_OSTREAM
+ if (DEBUGLEVEL >= 1)
+ {
+ cout << "Number of loops: " << steps << endl;
+ cout << "Number of maximal loops: " << maxloops << endl;
+ }
+#endif //BT_DEBUG_OSTREAM
- return solutionVector;
- }
+ if (!validBasis(basis))
+ {
+ info = -1;
+#ifdef BT_DEBUG_OSTREAM
+ if (DEBUGLEVEL >= 1)
+ cerr << "Lemke-Algorithm ended with Ray-Termination (no valid solution)." << endl;
+#endif //BT_DEBUG_OSTREAM
- }
+ return solutionVector;
+ }
+ }
#ifdef BT_DEBUG_OSTREAM
- if (DEBUGLEVEL >= 2) {
- // cout << "A: " << A << endl;
- cout << "pivotRowIndex " << pivotRowIndex << endl;
- cout << "pivotColIndex " << pivotColIndex << endl;
- }
-#endif //BT_DEBUG_OSTREAM
-
- for (int i = 0; i < basis.size(); i++)
+ if (DEBUGLEVEL >= 2)
{
- solutionVector[basis[i]] = A(i,2*dim+1);//q_[i];
+ // cout << "A: " << A << endl;
+ cout << "pivotRowIndex " << pivotRowIndex << endl;
+ cout << "pivotColIndex " << pivotColIndex << endl;
}
+#endif //BT_DEBUG_OSTREAM
- info = 0;
+ for (int i = 0; i < basis.size(); i++)
+ {
+ solutionVector[basis[i]] = A(i, 2 * dim + 1); //q_[i];
+ }
- return solutionVector;
- }
+ info = 0;
- int btLemkeAlgorithm::findLexicographicMinimum(const btMatrixXu& A, const int & pivotColIndex) {
- int RowIndex = 0;
- int dim = A.rows();
- btAlignedObjectArray<btVectorXu> Rows;
- for (int row = 0; row < dim; row++)
- {
+ return solutionVector;
+}
- btVectorXu vec(dim + 1);
- vec.setZero();//, INIT, 0.)
- Rows.push_back(vec);
- btScalar a = A(row, pivotColIndex);
- if (a > 0) {
- Rows[row][0] = A(row, 2 * dim + 1) / a;
- Rows[row][1] = A(row, 2 * dim) / a;
- for (int j = 2; j < dim + 1; j++)
- Rows[row][j] = A(row, j - 1) / a;
+int btLemkeAlgorithm::findLexicographicMinimum(const btMatrixXu& A, const int& pivotColIndex)
+{
+ int RowIndex = 0;
+ int dim = A.rows();
+ btAlignedObjectArray<btVectorXu> Rows;
+ for (int row = 0; row < dim; row++)
+ {
+ btVectorXu vec(dim + 1);
+ vec.setZero(); //, INIT, 0.)
+ Rows.push_back(vec);
+ btScalar a = A(row, pivotColIndex);
+ if (a > 0)
+ {
+ Rows[row][0] = A(row, 2 * dim + 1) / a;
+ Rows[row][1] = A(row, 2 * dim) / a;
+ for (int j = 2; j < dim + 1; j++)
+ Rows[row][j] = A(row, j - 1) / a;
#ifdef BT_DEBUG_OSTREAM
- // if (DEBUGLEVEL) {
- // cout << "Rows(" << row << ") = " << Rows[row] << endl;
+ // if (DEBUGLEVEL) {
+ // cout << "Rows(" << row << ") = " << Rows[row] << endl;
// }
-#endif
- }
- }
-
- for (int i = 0; i < Rows.size(); i++)
- {
- if (Rows[i].nrm2() > 0.) {
-
- int j = 0;
- for (; j < Rows.size(); j++)
- {
- if(i != j)
- {
- if(Rows[j].nrm2() > 0.)
- {
- btVectorXu test(dim + 1);
- for (int ii=0;ii<dim+1;ii++)
- {
- test[ii] = Rows[j][ii] - Rows[i][ii];
- }
-
- //=Rows[j] - Rows[i]
- if (! LexicographicPositive(test))
- break;
- }
- }
- }
-
- if (j == Rows.size())
- {
- RowIndex += i;
- break;
- }
- }
- }
-
- return RowIndex;
- }
-
- bool btLemkeAlgorithm::LexicographicPositive(const btVectorXu & v)
-{
- int i = 0;
- // if (DEBUGLEVEL)
- // cout << "v " << v << endl;
+#endif
+ }
+ }
- while(i < v.size()-1 && fabs(v[i]) < btMachEps())
- i++;
- if (v[i] > 0)
- return true;
+ for (int i = 0; i < Rows.size(); i++)
+ {
+ if (Rows[i].nrm2() > 0.)
+ {
+ int j = 0;
+ for (; j < Rows.size(); j++)
+ {
+ if (i != j)
+ {
+ if (Rows[j].nrm2() > 0.)
+ {
+ btVectorXu test(dim + 1);
+ for (int ii = 0; ii < dim + 1; ii++)
+ {
+ test[ii] = Rows[j][ii] - Rows[i][ii];
+ }
+
+ //=Rows[j] - Rows[i]
+ if (!LexicographicPositive(test))
+ break;
+ }
+ }
+ }
+
+ if (j == Rows.size())
+ {
+ RowIndex += i;
+ break;
+ }
+ }
+ }
- return false;
- }
+ return RowIndex;
+}
-void btLemkeAlgorithm::GaussJordanEliminationStep(btMatrixXu& A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis)
+bool btLemkeAlgorithm::LexicographicPositive(const btVectorXu& v)
{
+ int i = 0;
+ // if (DEBUGLEVEL)
+ // cout << "v " << v << endl;
+
+ while (i < v.size() - 1 && fabs(v[i]) < btMachEps())
+ i++;
+ if (v[i] > 0)
+ return true;
+ return false;
+}
+
+void btLemkeAlgorithm::GaussJordanEliminationStep(btMatrixXu& A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis)
+{
btScalar a = -1 / A(pivotRowIndex, pivotColumnIndex);
#ifdef BT_DEBUG_OSTREAM
cout << A << std::endl;
#endif
- for (int i = 0; i < A.rows(); i++)
+ for (int i = 0; i < A.rows(); i++)
{
- if (i != pivotRowIndex)
- {
- for (int j = 0; j < A.cols(); j++)
+ if (i != pivotRowIndex)
{
- if (j != pivotColumnIndex)
- {
- btScalar v = A(i, j);
- v += A(pivotRowIndex, j) * A(i, pivotColumnIndex) * a;
- A.setElem(i, j, v);
- }
+ for (int j = 0; j < A.cols(); j++)
+ {
+ if (j != pivotColumnIndex)
+ {
+ btScalar v = A(i, j);
+ v += A(pivotRowIndex, j) * A(i, pivotColumnIndex) * a;
+ A.setElem(i, j, v);
+ }
+ }
}
- }
}
#ifdef BT_DEBUG_OSTREAM
cout << A << std::endl;
-#endif //BT_DEBUG_OSTREAM
- for (int i = 0; i < A.cols(); i++)
+#endif //BT_DEBUG_OSTREAM
+ for (int i = 0; i < A.cols(); i++)
{
- A.mulElem(pivotRowIndex, i,-a);
- }
+ A.mulElem(pivotRowIndex, i, -a);
+ }
#ifdef BT_DEBUG_OSTREAM
cout << A << std::endl;
-#endif //#ifdef BT_DEBUG_OSTREAM
+#endif //#ifdef BT_DEBUG_OSTREAM
- for (int i = 0; i < A.rows(); i++)
+ for (int i = 0; i < A.rows(); i++)
{
- if (i != pivotRowIndex)
- {
- A.setElem(i, pivotColumnIndex,0);
- }
+ if (i != pivotRowIndex)
+ {
+ A.setElem(i, pivotColumnIndex, 0);
+ }
}
#ifdef BT_DEBUG_OSTREAM
cout << A << std::endl;
-#endif //#ifdef BT_DEBUG_OSTREAM
- }
+#endif //#ifdef BT_DEBUG_OSTREAM
+}
- bool btLemkeAlgorithm::greaterZero(const btVectorXu & vector)
+bool btLemkeAlgorithm::greaterZero(const btVectorXu& vector)
{
- bool isGreater = true;
- for (int i = 0; i < vector.size(); i++) {
- if (vector[i] < 0) {
- isGreater = false;
- break;
- }
- }
-
- return isGreater;
- }
-
- bool btLemkeAlgorithm::validBasis(const btAlignedObjectArray<int>& basis)
- {
- bool isValid = true;
- for (int i = 0; i < basis.size(); i++) {
- if (basis[i] >= basis.size() * 2) { //then z0 is in the base
- isValid = false;
- break;
- }
- }
-
- return isValid;
- }
+ bool isGreater = true;
+ for (int i = 0; i < vector.size(); i++)
+ {
+ if (vector[i] < 0)
+ {
+ isGreater = false;
+ break;
+ }
+ }
+ return isGreater;
+}
+bool btLemkeAlgorithm::validBasis(const btAlignedObjectArray<int>& basis)
+{
+ bool isValid = true;
+ for (int i = 0; i < basis.size(); i++)
+ {
+ if (basis[i] >= basis.size() * 2)
+ { //then z0 is in the base
+ isValid = false;
+ break;
+ }
+ }
+
+ return isValid;
+}
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h
index 7555cd9d20..3c6bf72a23 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.h
@@ -19,90 +19,84 @@ subject to the following restrictions:
//Math library was replaced from fmatvec to a the file src/LinearMath/btMatrixX.h
//STL/std::vector replaced by btAlignedObjectArray
-
-
#ifndef BT_NUMERICS_LEMKE_ALGORITHM_H_
#define BT_NUMERICS_LEMKE_ALGORITHM_H_
#include "LinearMath/btMatrixX.h"
-
-#include <vector> //todo: replace by btAlignedObjectArray
+#include <vector> //todo: replace by btAlignedObjectArray
class btLemkeAlgorithm
{
public:
-
-
- btLemkeAlgorithm(const btMatrixXu& M_, const btVectorXu& q_, const int & DEBUGLEVEL_ = 0) :
- DEBUGLEVEL(DEBUGLEVEL_)
- {
- setSystem(M_, q_);
- }
+ btLemkeAlgorithm(const btMatrixXu& M_, const btVectorXu& q_, const int& DEBUGLEVEL_ = 0) : DEBUGLEVEL(DEBUGLEVEL_)
+ {
+ setSystem(M_, q_);
+ }
- /* GETTER / SETTER */
- /**
+ /* GETTER / SETTER */
+ /**
* \brief return info of solution process
*/
- int getInfo() {
- return info;
- }
+ int getInfo()
+ {
+ return info;
+ }
- /**
+ /**
* \brief get the number of steps until the solution was found
*/
- int getSteps(void) {
- return steps;
- }
-
-
+ int getSteps(void)
+ {
+ return steps;
+ }
- /**
+ /**
* \brief set system with Matrix M and vector q
*/
- void setSystem(const btMatrixXu & M_, const btVectorXu & q_)
+ void setSystem(const btMatrixXu& M_, const btVectorXu& q_)
{
m_M = M_;
m_q = q_;
- }
- /***************************************************/
+ }
+ /***************************************************/
- /**
+ /**
* \brief solve algorithm adapted from : Fast Implementation of Lemke’s Algorithm for Rigid Body Contact Simulation (John E. Lloyd)
*/
- btVectorXu solve(unsigned int maxloops = 0);
+ btVectorXu solve(unsigned int maxloops = 0);
- virtual ~btLemkeAlgorithm() {
- }
+ virtual ~btLemkeAlgorithm()
+ {
+ }
protected:
- int findLexicographicMinimum(const btMatrixXu &A, const int & pivotColIndex);
- bool LexicographicPositive(const btVectorXu & v);
- void GaussJordanEliminationStep(btMatrixXu &A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis);
- bool greaterZero(const btVectorXu & vector);
- bool validBasis(const btAlignedObjectArray<int>& basis);
+ int findLexicographicMinimum(const btMatrixXu& A, const int& pivotColIndex);
+ bool LexicographicPositive(const btVectorXu& v);
+ void GaussJordanEliminationStep(btMatrixXu& A, int pivotRowIndex, int pivotColumnIndex, const btAlignedObjectArray<int>& basis);
+ bool greaterZero(const btVectorXu& vector);
+ bool validBasis(const btAlignedObjectArray<int>& basis);
- btMatrixXu m_M;
- btVectorXu m_q;
+ btMatrixXu m_M;
+ btVectorXu m_q;
- /**
+ /**
* \brief number of steps until the Lemke algorithm found a solution
*/
- unsigned int steps;
+ unsigned int steps;
- /**
+ /**
* \brief define level of debug output
*/
- int DEBUGLEVEL;
+ int DEBUGLEVEL;
- /**
+ /**
* \brief did the algorithm find a solution
*
* -1 : not successful
* 0 : successful
*/
- int info;
+ int info;
};
-
#endif /* BT_NUMERICS_LEMKE_ALGORITHM_H_ */
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
index 98484c3796..3f215e56bb 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btLemkeSolver.h
@@ -17,334 +17,322 @@ subject to the following restrictions:
#ifndef BT_LEMKE_SOLVER_H
#define BT_LEMKE_SOLVER_H
-
#include "btMLCPSolverInterface.h"
#include "btLemkeAlgorithm.h"
-
-
-
///The btLemkeSolver is based on "Fast Implementation of Lemke’s Algorithm for Rigid Body Contact Simulation (John E. Lloyd) "
///It is a slower but more accurate solver. Increase the m_maxLoops for better convergence, at the cost of more CPU time.
///The original implementation of the btLemkeAlgorithm was done by Kilian Grundl from the MBSim team
class btLemkeSolver : public btMLCPSolverInterface
{
protected:
-
public:
-
- btScalar m_maxValue;
- int m_debugLevel;
- int m_maxLoops;
- bool m_useLoHighBounds;
-
-
+ btScalar m_maxValue;
+ int m_debugLevel;
+ int m_maxLoops;
+ bool m_useLoHighBounds;
btLemkeSolver()
- :m_maxValue(100000),
- m_debugLevel(0),
- m_maxLoops(1000),
- m_useLoHighBounds(true)
+ : m_maxValue(100000),
+ m_debugLevel(0),
+ m_maxLoops(1000),
+ m_useLoHighBounds(true)
{
}
- virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
+ virtual bool solveMLCP(const btMatrixXu& A, const btVectorXu& b, btVectorXu& x, const btVectorXu& lo, const btVectorXu& hi, const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
{
-
if (m_useLoHighBounds)
{
+ BT_PROFILE("btLemkeSolver::solveMLCP");
+ int n = A.rows();
+ if (0 == n)
+ return true;
- BT_PROFILE("btLemkeSolver::solveMLCP");
- int n = A.rows();
- if (0==n)
- return true;
-
- bool fail = false;
-
- btVectorXu solution(n);
- btVectorXu q1;
- q1.resize(n);
- for (int row=0;row<n;row++)
- {
- q1[row] = -b[row];
- }
+ bool fail = false;
+
+ btVectorXu solution(n);
+ btVectorXu q1;
+ q1.resize(n);
+ for (int row = 0; row < n; row++)
+ {
+ q1[row] = -b[row];
+ }
- // cout << "A" << endl;
- // cout << A << endl;
+ // cout << "A" << endl;
+ // cout << A << endl;
/////////////////////////////////////
//slow matrix inversion, replace with LU decomposition
btMatrixXu A1;
- btMatrixXu B(n,n);
+ btMatrixXu B(n, n);
{
BT_PROFILE("inverse(slow)");
- A1.resize(A.rows(),A.cols());
- for (int row=0;row<A.rows();row++)
+ A1.resize(A.rows(), A.cols());
+ for (int row = 0; row < A.rows(); row++)
{
- for (int col=0;col<A.cols();col++)
+ for (int col = 0; col < A.cols(); col++)
{
- A1.setElem(row,col,A(row,col));
+ A1.setElem(row, col, A(row, col));
}
}
btMatrixXu matrix;
- matrix.resize(n,2*n);
- for (int row=0;row<n;row++)
+ matrix.resize(n, 2 * n);
+ for (int row = 0; row < n; row++)
{
- for (int col=0;col<n;col++)
+ for (int col = 0; col < n; col++)
{
- matrix.setElem(row,col,A1(row,col));
+ matrix.setElem(row, col, A1(row, col));
}
}
-
- btScalar ratio,a;
- int i,j,k;
- for(i = 0; i < n; i++){
- for(j = n; j < 2*n; j++){
- if(i==(j-n))
- matrix.setElem(i,j,1.0);
- else
- matrix.setElem(i,j,0.0);
+ btScalar ratio, a;
+ int i, j, k;
+ for (i = 0; i < n; i++)
+ {
+ for (j = n; j < 2 * n; j++)
+ {
+ if (i == (j - n))
+ matrix.setElem(i, j, 1.0);
+ else
+ matrix.setElem(i, j, 0.0);
+ }
}
- }
- for(i = 0; i < n; i++){
- for(j = 0; j < n; j++){
- if(i!=j)
+ for (i = 0; i < n; i++)
+ {
+ for (j = 0; j < n; j++)
{
- btScalar v = matrix(i,i);
- if (btFuzzyZero(v))
+ if (i != j)
{
- a = 0.000001f;
- }
- ratio = matrix(j,i)/matrix(i,i);
- for(k = 0; k < 2*n; k++){
- matrix.addElem(j,k,- ratio * matrix(i,k));
+ btScalar v = matrix(i, i);
+ if (btFuzzyZero(v))
+ {
+ a = 0.000001f;
+ }
+ ratio = matrix(j, i) / matrix(i, i);
+ for (k = 0; k < 2 * n; k++)
+ {
+ matrix.addElem(j, k, -ratio * matrix(i, k));
+ }
}
}
}
- }
- for(i = 0; i < n; i++){
- a = matrix(i,i);
- if (btFuzzyZero(a))
+ for (i = 0; i < n; i++)
{
- a = 0.000001f;
- }
- btScalar invA = 1.f/a;
- for(j = 0; j < 2*n; j++){
- matrix.mulElem(i,j,invA);
+ a = matrix(i, i);
+ if (btFuzzyZero(a))
+ {
+ a = 0.000001f;
+ }
+ btScalar invA = 1.f / a;
+ for (j = 0; j < 2 * n; j++)
+ {
+ matrix.mulElem(i, j, invA);
+ }
}
- }
-
-
-
-
- for (int row=0;row<n;row++)
+ for (int row = 0; row < n; row++)
{
- for (int col=0;col<n;col++)
+ for (int col = 0; col < n; col++)
{
- B.setElem(row,col,matrix(row,n+col));
+ B.setElem(row, col, matrix(row, n + col));
}
}
}
- btMatrixXu b1(n,1);
+ btMatrixXu b1(n, 1);
- btMatrixXu M(n*2,n*2);
- for (int row=0;row<n;row++)
- {
- b1.setElem(row,0,-b[row]);
- for (int col=0;col<n;col++)
+ btMatrixXu M(n * 2, n * 2);
+ for (int row = 0; row < n; row++)
{
- btScalar v =B(row,col);
- M.setElem(row,col,v);
- M.setElem(n+row,n+col,v);
- M.setElem(n+row,col,-v);
- M.setElem(row,n+col,-v);
-
+ b1.setElem(row, 0, -b[row]);
+ for (int col = 0; col < n; col++)
+ {
+ btScalar v = B(row, col);
+ M.setElem(row, col, v);
+ M.setElem(n + row, n + col, v);
+ M.setElem(n + row, col, -v);
+ M.setElem(row, n + col, -v);
+ }
}
- }
- btMatrixXu Bb1 = B*b1;
-// q = [ (-B*b1 - lo)' (hi + B*b1)' ]'
+ btMatrixXu Bb1 = B * b1;
+ // q = [ (-B*b1 - lo)' (hi + B*b1)' ]'
- btVectorXu qq;
- qq.resize(n*2);
- for (int row=0;row<n;row++)
- {
- qq[row] = -Bb1(row,0)-lo[row];
- qq[n+row] = Bb1(row,0)+hi[row];
- }
+ btVectorXu qq;
+ qq.resize(n * 2);
+ for (int row = 0; row < n; row++)
+ {
+ qq[row] = -Bb1(row, 0) - lo[row];
+ qq[n + row] = Bb1(row, 0) + hi[row];
+ }
- btVectorXu z1;
+ btVectorXu z1;
- btMatrixXu y1;
- y1.resize(n,1);
- btLemkeAlgorithm lemke(M,qq,m_debugLevel);
- {
- BT_PROFILE("lemke.solve");
- lemke.setSystem(M,qq);
- z1 = lemke.solve(m_maxLoops);
- }
- for (int row=0;row<n;row++)
- {
- y1.setElem(row,0,z1[2*n+row]-z1[3*n+row]);
- }
- btMatrixXu y1_b1(n,1);
- for (int i=0;i<n;i++)
- {
- y1_b1.setElem(i,0,y1(i,0)-b1(i,0));
- }
+ btMatrixXu y1;
+ y1.resize(n, 1);
+ btLemkeAlgorithm lemke(M, qq, m_debugLevel);
+ {
+ BT_PROFILE("lemke.solve");
+ lemke.setSystem(M, qq);
+ z1 = lemke.solve(m_maxLoops);
+ }
+ for (int row = 0; row < n; row++)
+ {
+ y1.setElem(row, 0, z1[2 * n + row] - z1[3 * n + row]);
+ }
+ btMatrixXu y1_b1(n, 1);
+ for (int i = 0; i < n; i++)
+ {
+ y1_b1.setElem(i, 0, y1(i, 0) - b1(i, 0));
+ }
- btMatrixXu x1;
+ btMatrixXu x1;
- x1 = B*(y1_b1);
-
- for (int row=0;row<n;row++)
- {
- solution[row] = x1(row,0);//n];
- }
+ x1 = B * (y1_b1);
- int errorIndexMax = -1;
- int errorIndexMin = -1;
- float errorValueMax = -1e30;
- float errorValueMin = 1e30;
-
- for (int i=0;i<n;i++)
- {
- x[i] = solution[i];
- volatile btScalar check = x[i];
- if (x[i] != check)
+ for (int row = 0; row < n; row++)
{
- //printf("Lemke result is #NAN\n");
- x.setZero();
- return false;
+ solution[row] = x1(row, 0); //n];
}
-
- //this is some hack/safety mechanism, to discard invalid solutions from the Lemke solver
- //we need to figure out why it happens, and fix it, or detect it properly)
- if (x[i]>m_maxValue)
+
+ int errorIndexMax = -1;
+ int errorIndexMin = -1;
+ float errorValueMax = -1e30;
+ float errorValueMin = 1e30;
+
+ for (int i = 0; i < n; i++)
{
- if (x[i]> errorValueMax)
+ x[i] = solution[i];
+ volatile btScalar check = x[i];
+ if (x[i] != check)
+ {
+ //printf("Lemke result is #NAN\n");
+ x.setZero();
+ return false;
+ }
+
+ //this is some hack/safety mechanism, to discard invalid solutions from the Lemke solver
+ //we need to figure out why it happens, and fix it, or detect it properly)
+ if (x[i] > m_maxValue)
+ {
+ if (x[i] > errorValueMax)
+ {
+ fail = true;
+ errorIndexMax = i;
+ errorValueMax = x[i];
+ }
+ ////printf("x[i] = %f,",x[i]);
+ }
+ if (x[i] < -m_maxValue)
{
- fail = true;
- errorIndexMax = i;
- errorValueMax = x[i];
+ if (x[i] < errorValueMin)
+ {
+ errorIndexMin = i;
+ errorValueMin = x[i];
+ fail = true;
+ //printf("x[i] = %f,",x[i]);
+ }
}
- ////printf("x[i] = %f,",x[i]);
}
- if (x[i]<-m_maxValue)
+ if (fail)
{
- if (x[i]<errorValueMin)
+ int m_errorCountTimes = 0;
+ if (errorIndexMin < 0)
+ errorValueMin = 0.f;
+ if (errorIndexMax < 0)
+ errorValueMax = 0.f;
+ m_errorCountTimes++;
+ // printf("Error (x[%d] = %f, x[%d] = %f), resetting %d times\n", errorIndexMin,errorValueMin, errorIndexMax, errorValueMax, errorCountTimes++);
+ for (int i = 0; i < n; i++)
{
- errorIndexMin = i;
- errorValueMin = x[i];
- fail = true;
- //printf("x[i] = %f,",x[i]);
+ x[i] = 0.f;
}
}
+ return !fail;
}
- if (fail)
+ else
+
{
- int m_errorCountTimes = 0;
- if (errorIndexMin<0)
- errorValueMin = 0.f;
- if (errorIndexMax<0)
- errorValueMax = 0.f;
- m_errorCountTimes++;
- // printf("Error (x[%d] = %f, x[%d] = %f), resetting %d times\n", errorIndexMin,errorValueMin, errorIndexMax, errorValueMax, errorCountTimes++);
- for (int i=0;i<n;i++)
- {
- x[i]=0.f;
- }
- }
- return !fail;
- } else
-
- {
int dimension = A.rows();
- if (0==dimension)
- return true;
-
-// printf("================ solving using Lemke/Newton/Fixpoint\n");
-
- btVectorXu q;
- q.resize(dimension);
- for (int row=0;row<dimension;row++)
- {
- q[row] = -b[row];
- }
-
- btLemkeAlgorithm lemke(A,q,m_debugLevel);
-
-
- lemke.setSystem(A,q);
-
- btVectorXu solution = lemke.solve(m_maxLoops);
-
- //check solution
-
- bool fail = false;
- int errorIndexMax = -1;
- int errorIndexMin = -1;
- float errorValueMax = -1e30;
- float errorValueMin = 1e30;
-
- for (int i=0;i<dimension;i++)
- {
- x[i] = solution[i+dimension];
- volatile btScalar check = x[i];
- if (x[i] != check)
+ if (0 == dimension)
+ return true;
+
+ // printf("================ solving using Lemke/Newton/Fixpoint\n");
+
+ btVectorXu q;
+ q.resize(dimension);
+ for (int row = 0; row < dimension; row++)
{
- x.setZero();
- return false;
+ q[row] = -b[row];
}
-
- //this is some hack/safety mechanism, to discard invalid solutions from the Lemke solver
- //we need to figure out why it happens, and fix it, or detect it properly)
- if (x[i]>m_maxValue)
+
+ btLemkeAlgorithm lemke(A, q, m_debugLevel);
+
+ lemke.setSystem(A, q);
+
+ btVectorXu solution = lemke.solve(m_maxLoops);
+
+ //check solution
+
+ bool fail = false;
+ int errorIndexMax = -1;
+ int errorIndexMin = -1;
+ float errorValueMax = -1e30;
+ float errorValueMin = 1e30;
+
+ for (int i = 0; i < dimension; i++)
{
- if (x[i]> errorValueMax)
+ x[i] = solution[i + dimension];
+ volatile btScalar check = x[i];
+ if (x[i] != check)
{
- fail = true;
- errorIndexMax = i;
- errorValueMax = x[i];
+ x.setZero();
+ return false;
}
- ////printf("x[i] = %f,",x[i]);
- }
- if (x[i]<-m_maxValue)
- {
- if (x[i]<errorValueMin)
+
+ //this is some hack/safety mechanism, to discard invalid solutions from the Lemke solver
+ //we need to figure out why it happens, and fix it, or detect it properly)
+ if (x[i] > m_maxValue)
+ {
+ if (x[i] > errorValueMax)
+ {
+ fail = true;
+ errorIndexMax = i;
+ errorValueMax = x[i];
+ }
+ ////printf("x[i] = %f,",x[i]);
+ }
+ if (x[i] < -m_maxValue)
{
- errorIndexMin = i;
- errorValueMin = x[i];
- fail = true;
- //printf("x[i] = %f,",x[i]);
+ if (x[i] < errorValueMin)
+ {
+ errorIndexMin = i;
+ errorValueMin = x[i];
+ fail = true;
+ //printf("x[i] = %f,",x[i]);
+ }
}
}
- }
- if (fail)
- {
- static int errorCountTimes = 0;
- if (errorIndexMin<0)
- errorValueMin = 0.f;
- if (errorIndexMax<0)
- errorValueMax = 0.f;
- printf("Error (x[%d] = %f, x[%d] = %f), resetting %d times\n", errorIndexMin,errorValueMin, errorIndexMax, errorValueMax, errorCountTimes++);
- for (int i=0;i<dimension;i++)
+ if (fail)
{
- x[i]=0.f;
+ static int errorCountTimes = 0;
+ if (errorIndexMin < 0)
+ errorValueMin = 0.f;
+ if (errorIndexMax < 0)
+ errorValueMax = 0.f;
+ printf("Error (x[%d] = %f, x[%d] = %f), resetting %d times\n", errorIndexMin, errorValueMin, errorIndexMax, errorValueMax, errorCountTimes++);
+ for (int i = 0; i < dimension; i++)
+ {
+ x[i] = 0.f;
+ }
}
- }
-
-
- return !fail;
- }
- return true;
+ return !fail;
+ }
+ return true;
}
-
};
-#endif //BT_LEMKE_SOLVER_H
+#endif //BT_LEMKE_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp
index 8f54c52626..5d864f2757 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp
@@ -19,10 +19,9 @@ subject to the following restrictions:
#include "LinearMath/btQuickprof.h"
#include "btSolveProjectedGaussSeidel.h"
-
-btMLCPSolver::btMLCPSolver( btMLCPSolverInterface* solver)
-:m_solver(solver),
-m_fallback(0)
+btMLCPSolver::btMLCPSolver(btMLCPSolverInterface* solver)
+ : m_solver(solver),
+ m_fallback(0)
{
}
@@ -33,67 +32,65 @@ btMLCPSolver::~btMLCPSolver()
bool gUseMatrixMultiply = false;
bool interleaveContactAndFriction = false;
-btScalar btMLCPSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodiesUnUsed, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+btScalar btMLCPSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodiesUnUsed, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
- btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies, numBodiesUnUsed, manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
+ btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(bodies, numBodiesUnUsed, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
{
BT_PROFILE("gather constraint data");
- int numFrictionPerContact = m_tmpSolverContactConstraintPool.size()==m_tmpSolverContactFrictionConstraintPool.size()? 1 : 2;
-
+ int numFrictionPerContact = m_tmpSolverContactConstraintPool.size() == m_tmpSolverContactFrictionConstraintPool.size() ? 1 : 2;
- // int numBodies = m_tmpSolverBodyPool.size();
+ // int numBodies = m_tmpSolverBodyPool.size();
m_allConstraintPtrArray.resize(0);
- m_limitDependencies.resize(m_tmpSolverNonContactConstraintPool.size()+m_tmpSolverContactConstraintPool.size()+m_tmpSolverContactFrictionConstraintPool.size());
- btAssert(m_limitDependencies.size() == m_tmpSolverNonContactConstraintPool.size()+m_tmpSolverContactConstraintPool.size()+m_tmpSolverContactFrictionConstraintPool.size());
- // printf("m_limitDependencies.size() = %d\n",m_limitDependencies.size());
+ m_limitDependencies.resize(m_tmpSolverNonContactConstraintPool.size() + m_tmpSolverContactConstraintPool.size() + m_tmpSolverContactFrictionConstraintPool.size());
+ btAssert(m_limitDependencies.size() == m_tmpSolverNonContactConstraintPool.size() + m_tmpSolverContactConstraintPool.size() + m_tmpSolverContactFrictionConstraintPool.size());
+ // printf("m_limitDependencies.size() = %d\n",m_limitDependencies.size());
int dindex = 0;
- for (int i=0;i<m_tmpSolverNonContactConstraintPool.size();i++)
+ for (int i = 0; i < m_tmpSolverNonContactConstraintPool.size(); i++)
{
m_allConstraintPtrArray.push_back(&m_tmpSolverNonContactConstraintPool[i]);
m_limitDependencies[dindex++] = -1;
}
-
+
///The btSequentialImpulseConstraintSolver moves all friction constraints at the very end, we can also interleave them instead
-
- int firstContactConstraintOffset=dindex;
+
+ int firstContactConstraintOffset = dindex;
if (interleaveContactAndFriction)
{
- for (int i=0;i<m_tmpSolverContactConstraintPool.size();i++)
+ for (int i = 0; i < m_tmpSolverContactConstraintPool.size(); i++)
{
m_allConstraintPtrArray.push_back(&m_tmpSolverContactConstraintPool[i]);
m_limitDependencies[dindex++] = -1;
- m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact]);
- int findex = (m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact].m_frictionIndex*(1+numFrictionPerContact));
- m_limitDependencies[dindex++] = findex +firstContactConstraintOffset;
- if (numFrictionPerContact==2)
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i * numFrictionPerContact]);
+ int findex = (m_tmpSolverContactFrictionConstraintPool[i * numFrictionPerContact].m_frictionIndex * (1 + numFrictionPerContact));
+ m_limitDependencies[dindex++] = findex + firstContactConstraintOffset;
+ if (numFrictionPerContact == 2)
{
- m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact+1]);
- m_limitDependencies[dindex++] = findex+firstContactConstraintOffset;
+ m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i * numFrictionPerContact + 1]);
+ m_limitDependencies[dindex++] = findex + firstContactConstraintOffset;
}
}
- } else
+ }
+ else
{
- for (int i=0;i<m_tmpSolverContactConstraintPool.size();i++)
+ for (int i = 0; i < m_tmpSolverContactConstraintPool.size(); i++)
{
m_allConstraintPtrArray.push_back(&m_tmpSolverContactConstraintPool[i]);
m_limitDependencies[dindex++] = -1;
}
- for (int i=0;i<m_tmpSolverContactFrictionConstraintPool.size();i++)
+ for (int i = 0; i < m_tmpSolverContactFrictionConstraintPool.size(); i++)
{
m_allConstraintPtrArray.push_back(&m_tmpSolverContactFrictionConstraintPool[i]);
- m_limitDependencies[dindex++] = m_tmpSolverContactFrictionConstraintPool[i].m_frictionIndex+firstContactConstraintOffset;
+ m_limitDependencies[dindex++] = m_tmpSolverContactFrictionConstraintPool[i].m_frictionIndex + firstContactConstraintOffset;
}
-
}
-
if (!m_allConstraintPtrArray.size())
{
- m_A.resize(0,0);
+ m_A.resize(0, 0);
m_b.resize(0);
m_x.resize(0);
m_lo.resize(0);
@@ -102,7 +99,6 @@ btScalar btMLCPSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies,
}
}
-
if (gUseMatrixMultiply)
{
BT_PROFILE("createMLCP");
@@ -121,7 +117,7 @@ bool btMLCPSolver::solveMLCP(const btContactSolverInfo& infoGlobal)
{
bool result = true;
- if (m_A.rows()==0)
+ if (m_A.rows() == 0)
return true;
//if using split impulse, we solve 2 separate (M)LCPs
@@ -129,28 +125,26 @@ bool btMLCPSolver::solveMLCP(const btContactSolverInfo& infoGlobal)
{
btMatrixXu Acopy = m_A;
btAlignedObjectArray<int> limitDependenciesCopy = m_limitDependencies;
-// printf("solve first LCP\n");
- result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations );
+ // printf("solve first LCP\n");
+ result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo, m_hi, m_limitDependencies, infoGlobal.m_numIterations);
if (result)
- result = m_solver->solveMLCP(Acopy, m_bSplit, m_xSplit, m_lo,m_hi, limitDependenciesCopy,infoGlobal.m_numIterations );
-
- } else
+ result = m_solver->solveMLCP(Acopy, m_bSplit, m_xSplit, m_lo, m_hi, limitDependenciesCopy, infoGlobal.m_numIterations);
+ }
+ else
{
- result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations );
+ result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo, m_hi, m_limitDependencies, infoGlobal.m_numIterations);
}
return result;
}
struct btJointNode
{
- int jointIndex; // pointer to enclosing dxJoint object
- int otherBodyIndex; // *other* body this joint is connected to
- int nextJointNodeIndex;//-1 for null
+ int jointIndex; // pointer to enclosing dxJoint object
+ int otherBodyIndex; // *other* body this joint is connected to
+ int nextJointNodeIndex; //-1 for null
int constraintRowIndex;
};
-
-
void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
{
int numContactRows = interleaveContactAndFriction ? 3 : 1;
@@ -163,36 +157,36 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
m_bSplit.resize(numConstraintRows);
m_b.setZero();
m_bSplit.setZero();
- for (int i=0;i<numConstraintRows ;i++)
+ for (int i = 0; i < numConstraintRows; i++)
{
btScalar jacDiag = m_allConstraintPtrArray[i]->m_jacDiagABInv;
if (!btFuzzyZero(jacDiag))
{
btScalar rhs = m_allConstraintPtrArray[i]->m_rhs;
btScalar rhsPenetration = m_allConstraintPtrArray[i]->m_rhsPenetration;
- m_b[i]=rhs/jacDiag;
- m_bSplit[i] = rhsPenetration/jacDiag;
+ m_b[i] = rhs / jacDiag;
+ m_bSplit[i] = rhsPenetration / jacDiag;
}
-
}
}
-// btScalar* w = 0;
-// int nub = 0;
+ // btScalar* w = 0;
+ // int nub = 0;
m_lo.resize(numConstraintRows);
m_hi.resize(numConstraintRows);
-
+
{
BT_PROFILE("init lo/ho");
- for (int i=0;i<numConstraintRows;i++)
+ for (int i = 0; i < numConstraintRows; i++)
{
- if (0)//m_limitDependencies[i]>=0)
+ if (0) //m_limitDependencies[i]>=0)
{
m_lo[i] = -BT_INFINITY;
m_hi[i] = BT_INFINITY;
- } else
+ }
+ else
{
m_lo[i] = m_allConstraintPtrArray[i]->m_lowerLimit;
m_hi[i] = m_allConstraintPtrArray[i]->m_upperLimit;
@@ -201,48 +195,48 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
}
//
- int m=m_allConstraintPtrArray.size();
+ int m = m_allConstraintPtrArray.size();
int numBodies = m_tmpSolverBodyPool.size();
btAlignedObjectArray<int> bodyJointNodeArray;
{
BT_PROFILE("bodyJointNodeArray.resize");
- bodyJointNodeArray.resize(numBodies,-1);
+ bodyJointNodeArray.resize(numBodies, -1);
}
btAlignedObjectArray<btJointNode> jointNodeArray;
{
BT_PROFILE("jointNodeArray.reserve");
- jointNodeArray.reserve(2*m_allConstraintPtrArray.size());
+ jointNodeArray.reserve(2 * m_allConstraintPtrArray.size());
}
- btMatrixXu& J3 = m_scratchJ3;
+ btMatrixXu& J3 = m_scratchJ3;
{
BT_PROFILE("J3.resize");
- J3.resize(2*m,8);
+ J3.resize(2 * m, 8);
}
- btMatrixXu& JinvM3 = m_scratchJInvM3;
+ btMatrixXu& JinvM3 = m_scratchJInvM3;
{
BT_PROFILE("JinvM3.resize/setZero");
- JinvM3.resize(2*m,8);
+ JinvM3.resize(2 * m, 8);
JinvM3.setZero();
J3.setZero();
}
- int cur=0;
+ int cur = 0;
int rowOffset = 0;
- btAlignedObjectArray<int>& ofs = m_scratchOfs;
+ btAlignedObjectArray<int>& ofs = m_scratchOfs;
{
BT_PROFILE("ofs resize");
ofs.resize(0);
ofs.resizeNoInitialize(m_allConstraintPtrArray.size());
- }
+ }
{
BT_PROFILE("Compute J and JinvM");
- int c=0;
+ int c = 0;
int numRows = 0;
- for (int i=0;i<m_allConstraintPtrArray.size();i+=numRows,c++)
+ for (int i = 0; i < m_allConstraintPtrArray.size(); i += numRows, c++)
{
ofs[c] = rowOffset;
int sbA = m_allConstraintPtrArray[i]->m_solverBodyIdA;
@@ -250,14 +244,14 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
- numRows = i<m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows ;
+ numRows = i < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows;
if (orgBodyA)
{
{
- int slotA=-1;
+ int slotA = -1;
//find free jointNode slot for sbA
- slotA =jointNodeArray.size();
- jointNodeArray.expand();//NonInitializing();
+ slotA = jointNodeArray.size();
+ jointNodeArray.expand(); //NonInitializing();
int prevSlot = bodyJointNodeArray[sbA];
bodyJointNodeArray[sbA] = slotA;
jointNodeArray[slotA].nextJointNodeIndex = prevSlot;
@@ -265,35 +259,35 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
jointNodeArray[slotA].constraintRowIndex = i;
jointNodeArray[slotA].otherBodyIndex = orgBodyB ? sbB : -1;
}
- for (int row=0;row<numRows;row++,cur++)
+ for (int row = 0; row < numRows; row++, cur++)
{
- btVector3 normalInvMass = m_allConstraintPtrArray[i+row]->m_contactNormal1 * orgBodyA->getInvMass();
- btVector3 relPosCrossNormalInvInertia = m_allConstraintPtrArray[i+row]->m_relpos1CrossNormal * orgBodyA->getInvInertiaTensorWorld();
+ btVector3 normalInvMass = m_allConstraintPtrArray[i + row]->m_contactNormal1 * orgBodyA->getInvMass();
+ btVector3 relPosCrossNormalInvInertia = m_allConstraintPtrArray[i + row]->m_relpos1CrossNormal * orgBodyA->getInvInertiaTensorWorld();
- for (int r=0;r<3;r++)
+ for (int r = 0; r < 3; r++)
{
- J3.setElem(cur,r,m_allConstraintPtrArray[i+row]->m_contactNormal1[r]);
- J3.setElem(cur,r+4,m_allConstraintPtrArray[i+row]->m_relpos1CrossNormal[r]);
- JinvM3.setElem(cur,r,normalInvMass[r]);
- JinvM3.setElem(cur,r+4,relPosCrossNormalInvInertia[r]);
+ J3.setElem(cur, r, m_allConstraintPtrArray[i + row]->m_contactNormal1[r]);
+ J3.setElem(cur, r + 4, m_allConstraintPtrArray[i + row]->m_relpos1CrossNormal[r]);
+ JinvM3.setElem(cur, r, normalInvMass[r]);
+ JinvM3.setElem(cur, r + 4, relPosCrossNormalInvInertia[r]);
}
- J3.setElem(cur,3,0);
- JinvM3.setElem(cur,3,0);
- J3.setElem(cur,7,0);
- JinvM3.setElem(cur,7,0);
+ J3.setElem(cur, 3, 0);
+ JinvM3.setElem(cur, 3, 0);
+ J3.setElem(cur, 7, 0);
+ JinvM3.setElem(cur, 7, 0);
}
- } else
+ }
+ else
{
cur += numRows;
}
if (orgBodyB)
{
-
{
- int slotB=-1;
+ int slotB = -1;
//find free jointNode slot for sbA
- slotB =jointNodeArray.size();
- jointNodeArray.expand();//NonInitializing();
+ slotB = jointNodeArray.size();
+ jointNodeArray.expand(); //NonInitializing();
int prevSlot = bodyJointNodeArray[sbB];
bodyJointNodeArray[sbB] = slotB;
jointNodeArray[slotB].nextJointNodeIndex = prevSlot;
@@ -302,78 +296,74 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
jointNodeArray[slotB].constraintRowIndex = i;
}
- for (int row=0;row<numRows;row++,cur++)
+ for (int row = 0; row < numRows; row++, cur++)
{
- btVector3 normalInvMassB = m_allConstraintPtrArray[i+row]->m_contactNormal2*orgBodyB->getInvMass();
- btVector3 relPosInvInertiaB = m_allConstraintPtrArray[i+row]->m_relpos2CrossNormal * orgBodyB->getInvInertiaTensorWorld();
+ btVector3 normalInvMassB = m_allConstraintPtrArray[i + row]->m_contactNormal2 * orgBodyB->getInvMass();
+ btVector3 relPosInvInertiaB = m_allConstraintPtrArray[i + row]->m_relpos2CrossNormal * orgBodyB->getInvInertiaTensorWorld();
- for (int r=0;r<3;r++)
+ for (int r = 0; r < 3; r++)
{
- J3.setElem(cur,r,m_allConstraintPtrArray[i+row]->m_contactNormal2[r]);
- J3.setElem(cur,r+4,m_allConstraintPtrArray[i+row]->m_relpos2CrossNormal[r]);
- JinvM3.setElem(cur,r,normalInvMassB[r]);
- JinvM3.setElem(cur,r+4,relPosInvInertiaB[r]);
+ J3.setElem(cur, r, m_allConstraintPtrArray[i + row]->m_contactNormal2[r]);
+ J3.setElem(cur, r + 4, m_allConstraintPtrArray[i + row]->m_relpos2CrossNormal[r]);
+ JinvM3.setElem(cur, r, normalInvMassB[r]);
+ JinvM3.setElem(cur, r + 4, relPosInvInertiaB[r]);
}
- J3.setElem(cur,3,0);
- JinvM3.setElem(cur,3,0);
- J3.setElem(cur,7,0);
- JinvM3.setElem(cur,7,0);
+ J3.setElem(cur, 3, 0);
+ JinvM3.setElem(cur, 3, 0);
+ J3.setElem(cur, 7, 0);
+ JinvM3.setElem(cur, 7, 0);
}
}
else
{
cur += numRows;
}
- rowOffset+=numRows;
-
+ rowOffset += numRows;
}
-
}
-
//compute JinvM = J*invM.
const btScalar* JinvM = JinvM3.getBufferPointer();
const btScalar* Jptr = J3.getBufferPointer();
{
BT_PROFILE("m_A.resize");
- m_A.resize(n,n);
+ m_A.resize(n, n);
}
-
+
{
BT_PROFILE("m_A.setZero");
m_A.setZero();
}
- int c=0;
+ int c = 0;
{
int numRows = 0;
BT_PROFILE("Compute A");
- for (int i=0;i<m_allConstraintPtrArray.size();i+= numRows,c++)
+ for (int i = 0; i < m_allConstraintPtrArray.size(); i += numRows, c++)
{
int row__ = ofs[c];
int sbA = m_allConstraintPtrArray[i]->m_solverBodyIdA;
int sbB = m_allConstraintPtrArray[i]->m_solverBodyIdB;
- // btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
- // btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+ // btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
+ // btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+
+ numRows = i < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows;
- numRows = i<m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows ;
-
- const btScalar *JinvMrow = JinvM + 2*8*(size_t)row__;
+ const btScalar* JinvMrow = JinvM + 2 * 8 * (size_t)row__;
{
int startJointNodeA = bodyJointNodeArray[sbA];
- while (startJointNodeA>=0)
+ while (startJointNodeA >= 0)
{
int j0 = jointNodeArray[startJointNodeA].jointIndex;
int cr0 = jointNodeArray[startJointNodeA].constraintRowIndex;
- if (j0<c)
+ if (j0 < c)
{
-
int numRowsOther = cr0 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j0].m_numConstraintRows : numContactRows;
- size_t ofsother = (m_allConstraintPtrArray[cr0]->m_solverBodyIdB == sbA) ? 8*numRowsOther : 0;
+ size_t ofsother = (m_allConstraintPtrArray[cr0]->m_solverBodyIdB == sbA) ? 8 * numRowsOther : 0;
//printf("%d joint i %d and j0: %d: ",count++,i,j0);
- m_A.multiplyAdd2_p8r ( JinvMrow,
- Jptr + 2*8*(size_t)ofs[j0] + ofsother, numRows, numRowsOther, row__,ofs[j0]);
+ m_A.multiplyAdd2_p8r(JinvMrow,
+ Jptr + 2 * 8 * (size_t)ofs[j0] + ofsother, numRows, numRowsOther, row__, ofs[j0]);
}
startJointNodeA = jointNodeArray[startJointNodeA].nextJointNodeIndex;
}
@@ -381,17 +371,17 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
{
int startJointNodeB = bodyJointNodeArray[sbB];
- while (startJointNodeB>=0)
+ while (startJointNodeB >= 0)
{
int j1 = jointNodeArray[startJointNodeB].jointIndex;
int cj1 = jointNodeArray[startJointNodeB].constraintRowIndex;
- if (j1<c)
+ if (j1 < c)
{
- int numRowsOther = cj1 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j1].m_numConstraintRows : numContactRows;
- size_t ofsother = (m_allConstraintPtrArray[cj1]->m_solverBodyIdB == sbB) ? 8*numRowsOther : 0;
- m_A.multiplyAdd2_p8r ( JinvMrow + 8*(size_t)numRows,
- Jptr + 2*8*(size_t)ofs[j1] + ofsother, numRows, numRowsOther, row__,ofs[j1]);
+ int numRowsOther = cj1 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j1].m_numConstraintRows : numContactRows;
+ size_t ofsother = (m_allConstraintPtrArray[cj1]->m_solverBodyIdB == sbB) ? 8 * numRowsOther : 0;
+ m_A.multiplyAdd2_p8r(JinvMrow + 8 * (size_t)numRows,
+ Jptr + 2 * 8 * (size_t)ofs[j1] + ofsother, numRows, numRowsOther, row__, ofs[j1]);
}
startJointNodeB = jointNodeArray[startJointNodeB].nextJointNodeIndex;
}
@@ -402,27 +392,25 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
BT_PROFILE("compute diagonal");
// compute diagonal blocks of m_A
- int row__ = 0;
+ int row__ = 0;
int numJointRows = m_allConstraintPtrArray.size();
- int jj=0;
- for (;row__<numJointRows;)
+ int jj = 0;
+ for (; row__ < numJointRows;)
{
-
//int sbA = m_allConstraintPtrArray[row__]->m_solverBodyIdA;
int sbB = m_allConstraintPtrArray[row__]->m_solverBodyIdB;
- // btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
+ // btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+ const unsigned int infom = row__ < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[jj].m_numConstraintRows : numContactRows;
- const unsigned int infom = row__ < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[jj].m_numConstraintRows : numContactRows;
-
- const btScalar *JinvMrow = JinvM + 2*8*(size_t)row__;
- const btScalar *Jrow = Jptr + 2*8*(size_t)row__;
- m_A.multiply2_p8r (JinvMrow, Jrow, infom, infom, row__,row__);
- if (orgBodyB)
+ const btScalar* JinvMrow = JinvM + 2 * 8 * (size_t)row__;
+ const btScalar* Jrow = Jptr + 2 * 8 * (size_t)row__;
+ m_A.multiply2_p8r(JinvMrow, Jrow, infom, infom, row__, row__);
+ if (orgBodyB)
{
- m_A.multiplyAdd2_p8r (JinvMrow + 8*(size_t)infom, Jrow + 8*(size_t)infom, infom, infom, row__,row__);
+ m_A.multiplyAdd2_p8r(JinvMrow + 8 * (size_t)infom, Jrow + 8 * (size_t)infom, infom, infom, row__, row__);
}
row__ += infom;
jj++;
@@ -433,12 +421,12 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
if (1)
{
// add cfm to the diagonal of m_A
- for ( int i=0; i<m_A.rows(); ++i)
+ for (int i = 0; i < m_A.rows(); ++i)
{
- m_A.setElem(i,i,m_A(i,i)+ infoGlobal.m_globalCfm/ infoGlobal.m_timeStep);
+ m_A.setElem(i, i, m_A(i, i) + infoGlobal.m_globalCfm / infoGlobal.m_timeStep);
}
}
-
+
///fill the upper triangle of the matrix, to make it symmetric
{
BT_PROFILE("fill the upper triangle ");
@@ -450,21 +438,21 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
m_x.resize(numConstraintRows);
m_xSplit.resize(numConstraintRows);
- if (infoGlobal.m_solverMode&SOLVER_USE_WARMSTARTING)
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
- for (int i=0;i<m_allConstraintPtrArray.size();i++)
+ for (int i = 0; i < m_allConstraintPtrArray.size(); i++)
{
const btSolverConstraint& c = *m_allConstraintPtrArray[i];
- m_x[i]=c.m_appliedImpulse;
+ m_x[i] = c.m_appliedImpulse;
m_xSplit[i] = c.m_appliedPushImpulse;
}
- } else
+ }
+ else
{
m_x.setZero();
m_xSplit.setZero();
}
}
-
}
void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
@@ -475,120 +463,116 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
m_b.resize(numConstraintRows);
if (infoGlobal.m_splitImpulse)
m_bSplit.resize(numConstraintRows);
-
+
m_bSplit.setZero();
m_b.setZero();
- for (int i=0;i<numConstraintRows ;i++)
+ for (int i = 0; i < numConstraintRows; i++)
{
if (m_allConstraintPtrArray[i]->m_jacDiagABInv)
{
- m_b[i]=m_allConstraintPtrArray[i]->m_rhs/m_allConstraintPtrArray[i]->m_jacDiagABInv;
+ m_b[i] = m_allConstraintPtrArray[i]->m_rhs / m_allConstraintPtrArray[i]->m_jacDiagABInv;
if (infoGlobal.m_splitImpulse)
- m_bSplit[i] = m_allConstraintPtrArray[i]->m_rhsPenetration/m_allConstraintPtrArray[i]->m_jacDiagABInv;
+ m_bSplit[i] = m_allConstraintPtrArray[i]->m_rhsPenetration / m_allConstraintPtrArray[i]->m_jacDiagABInv;
}
}
-
- btMatrixXu& Minv = m_scratchMInv;
- Minv.resize(6*numBodies,6*numBodies);
+
+ btMatrixXu& Minv = m_scratchMInv;
+ Minv.resize(6 * numBodies, 6 * numBodies);
Minv.setZero();
- for (int i=0;i<numBodies;i++)
+ for (int i = 0; i < numBodies; i++)
{
const btSolverBody& rb = m_tmpSolverBodyPool[i];
const btVector3& invMass = rb.m_invMass;
- setElem(Minv,i*6+0,i*6+0,invMass[0]);
- setElem(Minv,i*6+1,i*6+1,invMass[1]);
- setElem(Minv,i*6+2,i*6+2,invMass[2]);
+ setElem(Minv, i * 6 + 0, i * 6 + 0, invMass[0]);
+ setElem(Minv, i * 6 + 1, i * 6 + 1, invMass[1]);
+ setElem(Minv, i * 6 + 2, i * 6 + 2, invMass[2]);
btRigidBody* orgBody = m_tmpSolverBodyPool[i].m_originalBody;
-
- for (int r=0;r<3;r++)
- for (int c=0;c<3;c++)
- setElem(Minv,i*6+3+r,i*6+3+c,orgBody? orgBody->getInvInertiaTensorWorld()[r][c] : 0);
+
+ for (int r = 0; r < 3; r++)
+ for (int c = 0; c < 3; c++)
+ setElem(Minv, i * 6 + 3 + r, i * 6 + 3 + c, orgBody ? orgBody->getInvInertiaTensorWorld()[r][c] : 0);
}
-
- btMatrixXu& J = m_scratchJ;
- J.resize(numConstraintRows,6*numBodies);
+
+ btMatrixXu& J = m_scratchJ;
+ J.resize(numConstraintRows, 6 * numBodies);
J.setZero();
-
+
m_lo.resize(numConstraintRows);
m_hi.resize(numConstraintRows);
-
- for (int i=0;i<numConstraintRows;i++)
- {
+ for (int i = 0; i < numConstraintRows; i++)
+ {
m_lo[i] = m_allConstraintPtrArray[i]->m_lowerLimit;
m_hi[i] = m_allConstraintPtrArray[i]->m_upperLimit;
-
+
int bodyIndex0 = m_allConstraintPtrArray[i]->m_solverBodyIdA;
int bodyIndex1 = m_allConstraintPtrArray[i]->m_solverBodyIdB;
if (m_tmpSolverBodyPool[bodyIndex0].m_originalBody)
{
- setElem(J,i,6*bodyIndex0+0,m_allConstraintPtrArray[i]->m_contactNormal1[0]);
- setElem(J,i,6*bodyIndex0+1,m_allConstraintPtrArray[i]->m_contactNormal1[1]);
- setElem(J,i,6*bodyIndex0+2,m_allConstraintPtrArray[i]->m_contactNormal1[2]);
- setElem(J,i,6*bodyIndex0+3,m_allConstraintPtrArray[i]->m_relpos1CrossNormal[0]);
- setElem(J,i,6*bodyIndex0+4,m_allConstraintPtrArray[i]->m_relpos1CrossNormal[1]);
- setElem(J,i,6*bodyIndex0+5,m_allConstraintPtrArray[i]->m_relpos1CrossNormal[2]);
+ setElem(J, i, 6 * bodyIndex0 + 0, m_allConstraintPtrArray[i]->m_contactNormal1[0]);
+ setElem(J, i, 6 * bodyIndex0 + 1, m_allConstraintPtrArray[i]->m_contactNormal1[1]);
+ setElem(J, i, 6 * bodyIndex0 + 2, m_allConstraintPtrArray[i]->m_contactNormal1[2]);
+ setElem(J, i, 6 * bodyIndex0 + 3, m_allConstraintPtrArray[i]->m_relpos1CrossNormal[0]);
+ setElem(J, i, 6 * bodyIndex0 + 4, m_allConstraintPtrArray[i]->m_relpos1CrossNormal[1]);
+ setElem(J, i, 6 * bodyIndex0 + 5, m_allConstraintPtrArray[i]->m_relpos1CrossNormal[2]);
}
if (m_tmpSolverBodyPool[bodyIndex1].m_originalBody)
{
- setElem(J,i,6*bodyIndex1+0,m_allConstraintPtrArray[i]->m_contactNormal2[0]);
- setElem(J,i,6*bodyIndex1+1,m_allConstraintPtrArray[i]->m_contactNormal2[1]);
- setElem(J,i,6*bodyIndex1+2,m_allConstraintPtrArray[i]->m_contactNormal2[2]);
- setElem(J,i,6*bodyIndex1+3,m_allConstraintPtrArray[i]->m_relpos2CrossNormal[0]);
- setElem(J,i,6*bodyIndex1+4,m_allConstraintPtrArray[i]->m_relpos2CrossNormal[1]);
- setElem(J,i,6*bodyIndex1+5,m_allConstraintPtrArray[i]->m_relpos2CrossNormal[2]);
+ setElem(J, i, 6 * bodyIndex1 + 0, m_allConstraintPtrArray[i]->m_contactNormal2[0]);
+ setElem(J, i, 6 * bodyIndex1 + 1, m_allConstraintPtrArray[i]->m_contactNormal2[1]);
+ setElem(J, i, 6 * bodyIndex1 + 2, m_allConstraintPtrArray[i]->m_contactNormal2[2]);
+ setElem(J, i, 6 * bodyIndex1 + 3, m_allConstraintPtrArray[i]->m_relpos2CrossNormal[0]);
+ setElem(J, i, 6 * bodyIndex1 + 4, m_allConstraintPtrArray[i]->m_relpos2CrossNormal[1]);
+ setElem(J, i, 6 * bodyIndex1 + 5, m_allConstraintPtrArray[i]->m_relpos2CrossNormal[2]);
}
}
-
- btMatrixXu& J_transpose = m_scratchJTranspose;
- J_transpose= J.transpose();
- btMatrixXu& tmp = m_scratchTmp;
+ btMatrixXu& J_transpose = m_scratchJTranspose;
+ J_transpose = J.transpose();
+
+ btMatrixXu& tmp = m_scratchTmp;
{
{
BT_PROFILE("J*Minv");
- tmp = J*Minv;
-
+ tmp = J * Minv;
}
{
BT_PROFILE("J*tmp");
- m_A = tmp*J_transpose;
+ m_A = tmp * J_transpose;
}
}
if (1)
{
// add cfm to the diagonal of m_A
- for ( int i=0; i<m_A.rows(); ++i)
+ for (int i = 0; i < m_A.rows(); ++i)
{
- m_A.setElem(i,i,m_A(i,i)+ infoGlobal.m_globalCfm / infoGlobal.m_timeStep);
+ m_A.setElem(i, i, m_A(i, i) + infoGlobal.m_globalCfm / infoGlobal.m_timeStep);
}
}
m_x.resize(numConstraintRows);
if (infoGlobal.m_splitImpulse)
m_xSplit.resize(numConstraintRows);
-// m_x.setZero();
+ // m_x.setZero();
- for (int i=0;i<m_allConstraintPtrArray.size();i++)
+ for (int i = 0; i < m_allConstraintPtrArray.size(); i++)
{
const btSolverConstraint& c = *m_allConstraintPtrArray[i];
- m_x[i]=c.m_appliedImpulse;
+ m_x[i] = c.m_appliedImpulse;
if (infoGlobal.m_splitImpulse)
m_xSplit[i] = c.m_appliedPushImpulse;
}
-
}
-
-btScalar btMLCPSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
+btScalar btMLCPSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
{
bool result = true;
{
BT_PROFILE("solveMLCP");
-// printf("m_A(%d,%d)\n", m_A.rows(),m_A.cols());
+ // printf("m_A(%d,%d)\n", m_A.rows(),m_A.cols());
result = solveMLCP(infoGlobal);
}
@@ -596,44 +580,41 @@ btScalar btMLCPSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bod
if (result)
{
BT_PROFILE("process MLCP results");
- for (int i=0;i<m_allConstraintPtrArray.size();i++)
+ for (int i = 0; i < m_allConstraintPtrArray.size(); i++)
{
{
btSolverConstraint& c = *m_allConstraintPtrArray[i];
int sbA = c.m_solverBodyIdA;
int sbB = c.m_solverBodyIdB;
//btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
- // btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
+ // btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
btSolverBody& solverBodyA = m_tmpSolverBodyPool[sbA];
btSolverBody& solverBodyB = m_tmpSolverBodyPool[sbB];
-
+
{
- btScalar deltaImpulse = m_x[i]-c.m_appliedImpulse;
+ btScalar deltaImpulse = m_x[i] - c.m_appliedImpulse;
c.m_appliedImpulse = m_x[i];
- solverBodyA.internalApplyImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- solverBodyB.internalApplyImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ solverBodyA.internalApplyImpulse(c.m_contactNormal1 * solverBodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ solverBodyB.internalApplyImpulse(c.m_contactNormal2 * solverBodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
}
if (infoGlobal.m_splitImpulse)
{
btScalar deltaImpulse = m_xSplit[i] - c.m_appliedPushImpulse;
- solverBodyA.internalApplyPushImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- solverBodyB.internalApplyPushImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ solverBodyA.internalApplyPushImpulse(c.m_contactNormal1 * solverBodyA.internalGetInvMass(), c.m_angularComponentA, deltaImpulse);
+ solverBodyB.internalApplyPushImpulse(c.m_contactNormal2 * solverBodyB.internalGetInvMass(), c.m_angularComponentB, deltaImpulse);
c.m_appliedPushImpulse = m_xSplit[i];
}
-
}
}
}
else
{
- // printf("m_fallback = %d\n",m_fallback);
+ // printf("m_fallback = %d\n",m_fallback);
m_fallback++;
- btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
+ btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
}
return 0.f;
}
-
-
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h
index 26b482ddc1..510ae59e58 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolver.h
@@ -23,15 +23,13 @@ subject to the following restrictions:
class btMLCPSolver : public btSequentialImpulseConstraintSolver
{
-
protected:
-
btMatrixXu m_A;
btVectorXu m_b;
btVectorXu m_x;
btVectorXu m_lo;
btVectorXu m_hi;
-
+
///when using 'split impulse' we solve two separate (M)LCPs
btVectorXu m_bSplit;
btVectorXu m_xSplit;
@@ -39,24 +37,23 @@ protected:
btVectorXu m_xSplit2;
btAlignedObjectArray<int> m_limitDependencies;
- btAlignedObjectArray<btSolverConstraint*> m_allConstraintPtrArray;
+ btAlignedObjectArray<btSolverConstraint*> m_allConstraintPtrArray;
btMLCPSolverInterface* m_solver;
int m_fallback;
- /// The following scratch variables are not stateful -- contents are cleared prior to each use.
- /// They are only cached here to avoid extra memory allocations and deallocations and to ensure
- /// that multiple instances of the solver can be run in parallel.
- btMatrixXu m_scratchJ3;
- btMatrixXu m_scratchJInvM3;
- btAlignedObjectArray<int> m_scratchOfs;
- btMatrixXu m_scratchMInv;
- btMatrixXu m_scratchJ;
- btMatrixXu m_scratchJTranspose;
- btMatrixXu m_scratchTmp;
-
- virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
- virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+ /// The following scratch variables are not stateful -- contents are cleared prior to each use.
+ /// They are only cached here to avoid extra memory allocations and deallocations and to ensure
+ /// that multiple instances of the solver can be run in parallel.
+ btMatrixXu m_scratchJ3;
+ btMatrixXu m_scratchJInvM3;
+ btAlignedObjectArray<int> m_scratchOfs;
+ btMatrixXu m_scratchMInv;
+ btMatrixXu m_scratchJ;
+ btMatrixXu m_scratchJTranspose;
+ btMatrixXu m_scratchTmp;
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+ virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
virtual void createMLCP(const btContactSolverInfo& infoGlobal);
virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
@@ -65,8 +62,7 @@ protected:
virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
public:
-
- btMLCPSolver( btMLCPSolverInterface* solver);
+ btMLCPSolver(btMLCPSolverInterface* solver);
virtual ~btMLCPSolver();
void setMLCPSolver(btMLCPSolverInterface* solver)
@@ -83,12 +79,10 @@ public:
m_fallback = num;
}
- virtual btConstraintSolverType getSolverType() const
+ virtual btConstraintSolverType getSolverType() const
{
return BT_MLCP_SOLVER;
}
-
};
-
-#endif //BT_MLCP_SOLVER_H
+#endif //BT_MLCP_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
index 25bb3f6d32..6b0465b88d 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h
@@ -27,7 +27,7 @@ public:
}
//return true is it solves the problem successfully
- virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)=0;
+ virtual bool solveMLCP(const btMatrixXu& A, const btVectorXu& b, btVectorXu& x, const btVectorXu& lo, const btVectorXu& hi, const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true) = 0;
};
-#endif //BT_MLCP_SOLVER_INTERFACE_H
+#endif //BT_MLCP_SOLVER_INTERFACE_H
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btPATHSolver.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btPATHSolver.h
index 9ec31a6d4e..7f8eec3f6e 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btPATHSolver.h
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btPATHSolver.h
@@ -14,38 +14,35 @@ subject to the following restrictions:
*/
///original version written by Erwin Coumans, October 2013
-
#ifndef BT_PATH_SOLVER_H
#define BT_PATH_SOLVER_H
//#define BT_USE_PATH
#ifdef BT_USE_PATH
-extern "C" {
+extern "C"
+{
#include "PATH/SimpleLCP.h"
#include "PATH/License.h"
#include "PATH/Error_Interface.h"
};
- void __stdcall MyError(Void *data, Char *msg)
+void __stdcall MyError(Void *data, Char *msg)
{
- printf("Path Error: %s\n",msg);
+ printf("Path Error: %s\n", msg);
}
- void __stdcall MyWarning(Void *data, Char *msg)
+void __stdcall MyWarning(Void *data, Char *msg)
{
- printf("Path Warning: %s\n",msg);
+ printf("Path Warning: %s\n", msg);
}
Error_Interface e;
-
-
#include "btMLCPSolverInterface.h"
#include "Dantzig/lcp.h"
class btPathSolver : public btMLCPSolverInterface
{
public:
-
btPathSolver()
{
License_SetString("2069810742&Courtesy_License&&&USR&2013&14_12_2011&1000&PATH&GEN&31_12_2013&0_0_0&0&0_0");
@@ -55,17 +52,15 @@ public:
Error_SetInterface(&e);
}
-
- virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
+ virtual bool solveMLCP(const btMatrixXu &A, const btVectorXu &b, btVectorXu &x, const btVectorXu &lo, const btVectorXu &hi, const btAlignedObjectArray<int> &limitDependency, int numIterations, bool useSparsity = true)
{
MCP_Termination status;
-
int numVariables = b.rows();
- if (0==numVariables)
+ if (0 == numVariables)
return true;
- /* - variables - the number of variables in the problem
+ /* - variables - the number of variables in the problem
- m_nnz - the number of nonzeros in the M matrix
- m_i - a vector of size m_nnz containing the row indices for M
- m_j - a vector of size m_nnz containing the column indices for M
@@ -78,16 +73,16 @@ public:
btAlignedObjectArray<int> rowIndices;
btAlignedObjectArray<int> colIndices;
- for (int i=0;i<A.rows();i++)
+ for (int i = 0; i < A.rows(); i++)
{
- for (int j=0;j<A.cols();j++)
+ for (int j = 0; j < A.cols(); j++)
{
- if (A(i,j)!=0.f)
+ if (A(i, j) != 0.f)
{
//add 1, because Path starts at 1, instead of 0
- rowIndices.push_back(i+1);
- colIndices.push_back(j+1);
- values.push_back(A(i,j));
+ rowIndices.push_back(i + 1);
+ colIndices.push_back(j + 1);
+ values.push_back(A(i, j));
}
}
}
@@ -97,19 +92,18 @@ public:
btAlignedObjectArray<double> rhs;
btAlignedObjectArray<double> upperBounds;
btAlignedObjectArray<double> lowerBounds;
- for (int i=0;i<numVariables;i++)
+ for (int i = 0; i < numVariables; i++)
{
upperBounds.push_back(hi[i]);
lowerBounds.push_back(lo[i]);
rhs.push_back(-b[i]);
}
-
- SimpleLCP(numVariables,numNonZero,&rowIndices[0],&colIndices[0],&values[0],&rhs[0],&lowerBounds[0],&upperBounds[0], &status, &zResult[0]);
+ SimpleLCP(numVariables, numNonZero, &rowIndices[0], &colIndices[0], &values[0], &rhs[0], &lowerBounds[0], &upperBounds[0], &status, &zResult[0]);
if (status != MCP_Solved)
{
- static const char* gReturnMsgs[] = {
+ static const char *gReturnMsgs[] = {
"Invalid return",
"MCP_Solved: The problem was solved",
"MCP_NoProgress: A stationary point was found",
@@ -122,16 +116,16 @@ public:
"MCP_Infeasible: Problem has no solution",
"MCP_Error: An error occurred within the code",
"MCP_LicenseError: License could not be found",
- "MCP_OK"
- };
+ "MCP_OK"};
- printf("ERROR: The PATH MCP solver failed: %s\n", gReturnMsgs[(unsigned int)status]);// << std::endl;
+ printf("ERROR: The PATH MCP solver failed: %s\n", gReturnMsgs[(unsigned int)status]); // << std::endl;
printf("using Projected Gauss Seidel fallback\n");
-
+
return false;
- } else
+ }
+ else
{
- for (int i=0;i<numVariables;i++)
+ for (int i = 0; i < numVariables; i++)
{
x[i] = zResult[i];
//check for #NAN
@@ -139,13 +133,10 @@ public:
return false;
}
return true;
-
}
-
}
};
-#endif //BT_USE_PATH
-
+#endif //BT_USE_PATH
-#endif //BT_PATH_SOLVER_H
+#endif //BT_PATH_SOLVER_H
diff --git a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
index c0b40ffd9f..c3f4ec3997 100644
--- a/thirdparty/bullet/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
+++ b/thirdparty/bullet/BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h
@@ -17,25 +17,22 @@ subject to the following restrictions:
#ifndef BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
#define BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
-
#include "btMLCPSolverInterface.h"
///This solver is mainly for debug/learning purposes: it is functionally equivalent to the btSequentialImpulseConstraintSolver solver, but much slower (it builds the full LCP matrix)
class btSolveProjectedGaussSeidel : public btMLCPSolverInterface
{
-
public:
-
btScalar m_leastSquaresResidualThreshold;
btScalar m_leastSquaresResidual;
btSolveProjectedGaussSeidel()
- :m_leastSquaresResidualThreshold(0),
- m_leastSquaresResidual(0)
+ : m_leastSquaresResidualThreshold(0),
+ m_leastSquaresResidual(0)
{
}
- virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
+ virtual bool solveMLCP(const btMatrixXu& A, const btVectorXu& b, btVectorXu& x, const btVectorXu& lo, const btVectorXu& hi, const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
{
if (!A.rows())
return true;
@@ -46,65 +43,65 @@ public:
btAssert(A.rows() == b.rows());
int i, j, numRows = A.rows();
-
+
btScalar delta;
- for (int k = 0; k <numIterations; k++)
+ for (int k = 0; k < numIterations; k++)
{
m_leastSquaresResidual = 0.f;
- for (i = 0; i <numRows; i++)
+ for (i = 0; i < numRows; i++)
{
delta = 0.0f;
if (useSparsity)
{
- for (int h=0;h<A.m_rowNonZeroElements1[i].size();h++)
+ for (int h = 0; h < A.m_rowNonZeroElements1[i].size(); h++)
{
- int j = A.m_rowNonZeroElements1[i][h];
- if (j != i)//skip main diagonal
+ j = A.m_rowNonZeroElements1[i][h];
+ if (j != i) //skip main diagonal
{
- delta += A(i,j) * x[j];
+ delta += A(i, j) * x[j];
}
}
- } else
+ }
+ else
{
- for (j = 0; j <i; j++)
- delta += A(i,j) * x[j];
- for (j = i+1; j<numRows; j++)
- delta += A(i,j) * x[j];
+ for (j = 0; j < i; j++)
+ delta += A(i, j) * x[j];
+ for (j = i + 1; j < numRows; j++)
+ delta += A(i, j) * x[j];
}
- btScalar aDiag = A(i,i);
+ btScalar aDiag = A(i, i);
btScalar xOld = x[i];
- x [i] = (b [i] - delta) / aDiag;
+ x[i] = (b[i] - delta) / aDiag;
btScalar s = 1.f;
- if (limitDependency[i]>=0)
+ if (limitDependency[i] >= 0)
{
s = x[limitDependency[i]];
- if (s<0)
- s=1;
+ if (s < 0)
+ s = 1;
}
-
- if (x[i]<lo[i]*s)
- x[i]=lo[i]*s;
- if (x[i]>hi[i]*s)
- x[i]=hi[i]*s;
+
+ if (x[i] < lo[i] * s)
+ x[i] = lo[i] * s;
+ if (x[i] > hi[i] * s)
+ x[i] = hi[i] * s;
btScalar diff = x[i] - xOld;
- m_leastSquaresResidual += diff*diff;
+ m_leastSquaresResidual += diff * diff;
}
- btScalar eps = m_leastSquaresResidualThreshold;
- if ((m_leastSquaresResidual < eps) || (k >=(numIterations-1)))
+ btScalar eps = m_leastSquaresResidualThreshold;
+ if ((m_leastSquaresResidual < eps) || (k >= (numIterations - 1)))
{
#ifdef VERBOSE_PRINTF_RESIDUAL
- printf("totalLenSqr = %f at iteration #%d\n", m_leastSquaresResidual,k);
+ printf("totalLenSqr = %f at iteration #%d\n", m_leastSquaresResidual, k);
#endif
break;
}
}
return true;
}
-
};
-#endif //BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
+#endif //BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
diff --git a/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
index f299aa34e8..fc70d8e637 100644
--- a/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
+++ b/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp
@@ -24,17 +24,16 @@
#define ROLLING_INFLUENCE_FIX
-
btRigidBody& btActionInterface::getFixedBody()
{
- static btRigidBody s_fixed(0, 0,0);
- s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
+ static btRigidBody s_fixed(0, 0, 0);
+ s_fixed.setMassProps(btScalar(0.), btVector3(btScalar(0.), btScalar(0.), btScalar(0.)));
return s_fixed;
}
-btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster )
-:m_vehicleRaycaster(raycaster),
-m_pitchControl(btScalar(0.))
+btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning, btRigidBody* chassis, btVehicleRaycaster* raycaster)
+ : m_vehicleRaycaster(raycaster),
+ m_pitchControl(btScalar(0.))
{
m_chassisBody = chassis;
m_indexRightAxis = 0;
@@ -43,28 +42,22 @@ m_pitchControl(btScalar(0.))
defaultInit(tuning);
}
-
void btRaycastVehicle::defaultInit(const btVehicleTuning& tuning)
{
(void)tuning;
m_currentVehicleSpeedKmHour = btScalar(0.);
m_steeringValue = btScalar(0.);
-
}
-
-
btRaycastVehicle::~btRaycastVehicle()
{
}
-
//
// basically most of the code is general for 2 or 4 wheel vehicles, but some of it needs to be reviewed
//
-btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel)
+btWheelInfo& btRaycastVehicle::addWheel(const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0, const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius, const btVehicleTuning& tuning, bool isFrontWheel)
{
-
btWheelInfoConstructionInfo ci;
ci.m_chassisConnectionCS = connectionPointCS;
@@ -80,83 +73,76 @@ btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, con
ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm;
ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce;
- m_wheelInfo.push_back( btWheelInfo(ci));
-
- btWheelInfo& wheel = m_wheelInfo[getNumWheels()-1];
-
- updateWheelTransformsWS( wheel , false );
- updateWheelTransform(getNumWheels()-1,false);
- return wheel;
-}
-
+ m_wheelInfo.push_back(btWheelInfo(ci));
+ btWheelInfo& wheel = m_wheelInfo[getNumWheels() - 1];
+ updateWheelTransformsWS(wheel, false);
+ updateWheelTransform(getNumWheels() - 1, false);
+ return wheel;
+}
-const btTransform& btRaycastVehicle::getWheelTransformWS( int wheelIndex ) const
+const btTransform& btRaycastVehicle::getWheelTransformWS(int wheelIndex) const
{
btAssert(wheelIndex < getNumWheels());
const btWheelInfo& wheel = m_wheelInfo[wheelIndex];
return wheel.m_worldTransform;
-
}
-void btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedTransform)
+void btRaycastVehicle::updateWheelTransform(int wheelIndex, bool interpolatedTransform)
{
-
- btWheelInfo& wheel = m_wheelInfo[ wheelIndex ];
- updateWheelTransformsWS(wheel,interpolatedTransform);
+ btWheelInfo& wheel = m_wheelInfo[wheelIndex];
+ updateWheelTransformsWS(wheel, interpolatedTransform);
btVector3 up = -wheel.m_raycastInfo.m_wheelDirectionWS;
const btVector3& right = wheel.m_raycastInfo.m_wheelAxleWS;
btVector3 fwd = up.cross(right);
fwd = fwd.normalize();
-// up = right.cross(fwd);
-// up.normalize();
+ // up = right.cross(fwd);
+ // up.normalize();
//rotate around steering over de wheelAxleWS
btScalar steering = wheel.m_steering;
-
- btQuaternion steeringOrn(up,steering);//wheel.m_steering);
+
+ btQuaternion steeringOrn(up, steering); //wheel.m_steering);
btMatrix3x3 steeringMat(steeringOrn);
- btQuaternion rotatingOrn(right,-wheel.m_rotation);
+ btQuaternion rotatingOrn(right, -wheel.m_rotation);
btMatrix3x3 rotatingMat(rotatingOrn);
- btMatrix3x3 basis2;
- basis2[0][m_indexRightAxis] = -right[0];
- basis2[1][m_indexRightAxis] = -right[1];
- basis2[2][m_indexRightAxis] = -right[2];
+ btMatrix3x3 basis2;
+ basis2[0][m_indexRightAxis] = -right[0];
+ basis2[1][m_indexRightAxis] = -right[1];
+ basis2[2][m_indexRightAxis] = -right[2];
- basis2[0][m_indexUpAxis] = up[0];
- basis2[1][m_indexUpAxis] = up[1];
- basis2[2][m_indexUpAxis] = up[2];
+ basis2[0][m_indexUpAxis] = up[0];
+ basis2[1][m_indexUpAxis] = up[1];
+ basis2[2][m_indexUpAxis] = up[2];
- basis2[0][m_indexForwardAxis] = fwd[0];
- basis2[1][m_indexForwardAxis] = fwd[1];
- basis2[2][m_indexForwardAxis] = fwd[2];
+ basis2[0][m_indexForwardAxis] = fwd[0];
+ basis2[1][m_indexForwardAxis] = fwd[1];
+ basis2[2][m_indexForwardAxis] = fwd[2];
wheel.m_worldTransform.setBasis(steeringMat * rotatingMat * basis2);
wheel.m_worldTransform.setOrigin(
- wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength
- );
+ wheel.m_raycastInfo.m_hardPointWS + wheel.m_raycastInfo.m_wheelDirectionWS * wheel.m_raycastInfo.m_suspensionLength);
}
void btRaycastVehicle::resetSuspension()
{
-
int i;
- for (i=0;i<m_wheelInfo.size(); i++)
+ for (i = 0; i < m_wheelInfo.size(); i++)
{
- btWheelInfo& wheel = m_wheelInfo[i];
- wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength();
- wheel.m_suspensionRelativeVelocity = btScalar(0.0);
-
- wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS;
- //wheel_info.setContactFriction(btScalar(0.0));
- wheel.m_clippedInvContactDotSuspension = btScalar(1.0);
+ btWheelInfo& wheel = m_wheelInfo[i];
+ wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength();
+ wheel.m_suspensionRelativeVelocity = btScalar(0.0);
+
+ wheel.m_raycastInfo.m_contactNormalWS = -wheel.m_raycastInfo.m_wheelDirectionWS;
+ //wheel_info.setContactFriction(btScalar(0.0));
+ wheel.m_clippedInvContactDotSuspension = btScalar(1.0);
}
}
-void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform)
+void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel, bool interpolatedTransform)
{
wheel.m_raycastInfo.m_isInContact = false;
@@ -166,19 +152,18 @@ void btRaycastVehicle::updateWheelTransformsWS(btWheelInfo& wheel , bool interpo
getRigidBody()->getMotionState()->getWorldTransform(chassisTrans);
}
- wheel.m_raycastInfo.m_hardPointWS = chassisTrans( wheel.m_chassisConnectionPointCS );
- wheel.m_raycastInfo.m_wheelDirectionWS = chassisTrans.getBasis() * wheel.m_wheelDirectionCS ;
+ wheel.m_raycastInfo.m_hardPointWS = chassisTrans(wheel.m_chassisConnectionPointCS);
+ wheel.m_raycastInfo.m_wheelDirectionWS = chassisTrans.getBasis() * wheel.m_wheelDirectionCS;
wheel.m_raycastInfo.m_wheelAxleWS = chassisTrans.getBasis() * wheel.m_wheelAxleCS;
}
btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
{
- updateWheelTransformsWS( wheel,false);
+ updateWheelTransformsWS(wheel, false);
-
btScalar depth = -1;
-
- btScalar raylen = wheel.getSuspensionRestLength()+wheel.m_wheelsRadius;
+
+ btScalar raylen = wheel.getSuspensionRestLength() + wheel.m_wheelsRadius;
btVector3 rayvector = wheel.m_raycastInfo.m_wheelDirectionWS * (raylen);
const btVector3& source = wheel.m_raycastInfo.m_hardPointWS;
@@ -186,12 +171,12 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
const btVector3& target = wheel.m_raycastInfo.m_contactPointWS;
btScalar param = btScalar(0.);
-
- btVehicleRaycaster::btVehicleRaycasterResult rayResults;
+
+ btVehicleRaycaster::btVehicleRaycasterResult rayResults;
btAssert(m_vehicleRaycaster);
- void* object = m_vehicleRaycaster->castRay(source,target,rayResults);
+ void* object = m_vehicleRaycaster->castRay(source, target, rayResults);
wheel.m_raycastInfo.m_groundObject = 0;
@@ -199,19 +184,18 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
{
param = rayResults.m_distFraction;
depth = raylen * rayResults.m_distFraction;
- wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld;
+ wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld;
wheel.m_raycastInfo.m_isInContact = true;
-
- wheel.m_raycastInfo.m_groundObject = &getFixedBody();///@todo for driving on dynamic/movable objects!;
- //wheel.m_raycastInfo.m_groundObject = object;
+ wheel.m_raycastInfo.m_groundObject = &getFixedBody(); ///@todo for driving on dynamic/movable objects!;
+ //wheel.m_raycastInfo.m_groundObject = object;
- btScalar hitDistance = param*raylen;
+ btScalar hitDistance = param * raylen;
wheel.m_raycastInfo.m_suspensionLength = hitDistance - wheel.m_wheelsRadius;
//clamp on max suspension travel
- btScalar minSuspensionLength = wheel.getSuspensionRestLength() - wheel.m_maxSuspensionTravelCm*btScalar(0.01);
- btScalar maxSuspensionLength = wheel.getSuspensionRestLength()+ wheel.m_maxSuspensionTravelCm*btScalar(0.01);
+ btScalar minSuspensionLength = wheel.getSuspensionRestLength() - wheel.m_maxSuspensionTravelCm * btScalar(0.01);
+ btScalar maxSuspensionLength = wheel.getSuspensionRestLength() + wheel.m_maxSuspensionTravelCm * btScalar(0.01);
if (wheel.m_raycastInfo.m_suspensionLength < minSuspensionLength)
{
wheel.m_raycastInfo.m_suspensionLength = minSuspensionLength;
@@ -223,16 +207,16 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
wheel.m_raycastInfo.m_contactPointWS = rayResults.m_hitPointInWorld;
- btScalar denominator= wheel.m_raycastInfo.m_contactNormalWS.dot( wheel.m_raycastInfo.m_wheelDirectionWS );
+ btScalar denominator = wheel.m_raycastInfo.m_contactNormalWS.dot(wheel.m_raycastInfo.m_wheelDirectionWS);
btVector3 chassis_velocity_at_contactPoint;
- btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS-getRigidBody()->getCenterOfMassPosition();
+ btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition();
chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos);
- btScalar projVel = wheel.m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
+ btScalar projVel = wheel.m_raycastInfo.m_contactNormalWS.dot(chassis_velocity_at_contactPoint);
- if ( denominator >= btScalar(-0.1))
+ if (denominator >= btScalar(-0.1))
{
wheel.m_suspensionRelativeVelocity = btScalar(0.0);
wheel.m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1);
@@ -243,20 +227,19 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
wheel.m_suspensionRelativeVelocity = projVel * inv;
wheel.m_clippedInvContactDotSuspension = inv;
}
-
- } else
+ }
+ else
{
//put wheel info as in rest position
wheel.m_raycastInfo.m_suspensionLength = wheel.getSuspensionRestLength();
wheel.m_suspensionRelativeVelocity = btScalar(0.0);
- wheel.m_raycastInfo.m_contactNormalWS = - wheel.m_raycastInfo.m_wheelDirectionWS;
+ wheel.m_raycastInfo.m_contactNormalWS = -wheel.m_raycastInfo.m_wheelDirectionWS;
wheel.m_clippedInvContactDotSuspension = btScalar(1.0);
}
return depth;
}
-
const btTransform& btRaycastVehicle::getChassisWorldTransform() const
{
/*if (getRigidBody()->getMotionState())
@@ -267,26 +250,23 @@ const btTransform& btRaycastVehicle::getChassisWorldTransform() const
}
*/
-
return getRigidBody()->getCenterOfMassTransform();
}
-
-void btRaycastVehicle::updateVehicle( btScalar step )
+void btRaycastVehicle::updateVehicle(btScalar step)
{
{
- for (int i=0;i<getNumWheels();i++)
+ for (int i = 0; i < getNumWheels(); i++)
{
- updateWheelTransform(i,false);
+ updateWheelTransform(i, false);
}
}
-
m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length();
-
+
const btTransform& chassisTrans = getChassisWorldTransform();
- btVector3 forwardW (
+ btVector3 forwardW(
chassisTrans.getBasis()[0][m_indexForwardAxis],
chassisTrans.getBasis()[1][m_indexForwardAxis],
chassisTrans.getBasis()[2][m_indexForwardAxis]);
@@ -299,52 +279,47 @@ void btRaycastVehicle::updateVehicle( btScalar step )
//
// simulate suspension
//
-
- int i=0;
- for (i=0;i<m_wheelInfo.size();i++)
+
+ int i = 0;
+ for (i = 0; i < m_wheelInfo.size(); i++)
{
- //btScalar depth;
- //depth =
- rayCast( m_wheelInfo[i]);
+ //btScalar depth;
+ //depth =
+ rayCast(m_wheelInfo[i]);
}
updateSuspension(step);
-
- for (i=0;i<m_wheelInfo.size();i++)
+ for (i = 0; i < m_wheelInfo.size(); i++)
{
//apply suspension force
btWheelInfo& wheel = m_wheelInfo[i];
-
+
btScalar suspensionForce = wheel.m_wheelsSuspensionForce;
-
+
if (suspensionForce > wheel.m_maxSuspensionForce)
{
suspensionForce = wheel.m_maxSuspensionForce;
}
btVector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step;
btVector3 relpos = wheel.m_raycastInfo.m_contactPointWS - getRigidBody()->getCenterOfMassPosition();
-
+
getRigidBody()->applyImpulse(impulse, relpos);
-
}
-
-
- updateFriction( step);
+ updateFriction(step);
-
- for (i=0;i<m_wheelInfo.size();i++)
+ for (i = 0; i < m_wheelInfo.size(); i++)
{
btWheelInfo& wheel = m_wheelInfo[i];
btVector3 relpos = wheel.m_raycastInfo.m_hardPointWS - getRigidBody()->getCenterOfMassPosition();
- btVector3 vel = getRigidBody()->getVelocityInLocalPoint( relpos );
+ btVector3 vel = getRigidBody()->getVelocityInLocalPoint(relpos);
if (wheel.m_raycastInfo.m_isInContact)
{
- const btTransform& chassisWorldTransform = getChassisWorldTransform();
+ const btTransform& chassisWorldTransform = getChassisWorldTransform();
- btVector3 fwd (
+ btVector3 fwd(
chassisWorldTransform.getBasis()[0][m_indexForwardAxis],
chassisWorldTransform.getBasis()[1][m_indexForwardAxis],
chassisWorldTransform.getBasis()[2][m_indexForwardAxis]);
@@ -353,99 +328,88 @@ void btRaycastVehicle::updateVehicle( btScalar step )
fwd -= wheel.m_raycastInfo.m_contactNormalWS * proj;
btScalar proj2 = fwd.dot(vel);
-
+
wheel.m_deltaRotation = (proj2 * step) / (wheel.m_wheelsRadius);
wheel.m_rotation += wheel.m_deltaRotation;
-
- } else
+ }
+ else
{
wheel.m_rotation += wheel.m_deltaRotation;
}
-
- wheel.m_deltaRotation *= btScalar(0.99);//damping of rotation when not in contact
+ wheel.m_deltaRotation *= btScalar(0.99); //damping of rotation when not in contact
}
-
-
-
}
-
-void btRaycastVehicle::setSteeringValue(btScalar steering,int wheel)
+void btRaycastVehicle::setSteeringValue(btScalar steering, int wheel)
{
- btAssert(wheel>=0 && wheel < getNumWheels());
+ btAssert(wheel >= 0 && wheel < getNumWheels());
btWheelInfo& wheelInfo = getWheelInfo(wheel);
wheelInfo.m_steering = steering;
}
-
-
-btScalar btRaycastVehicle::getSteeringValue(int wheel) const
+btScalar btRaycastVehicle::getSteeringValue(int wheel) const
{
return getWheelInfo(wheel).m_steering;
}
-
-void btRaycastVehicle::applyEngineForce(btScalar force, int wheel)
+void btRaycastVehicle::applyEngineForce(btScalar force, int wheel)
{
- btAssert(wheel>=0 && wheel < getNumWheels());
+ btAssert(wheel >= 0 && wheel < getNumWheels());
btWheelInfo& wheelInfo = getWheelInfo(wheel);
wheelInfo.m_engineForce = force;
}
-
-const btWheelInfo& btRaycastVehicle::getWheelInfo(int index) const
+const btWheelInfo& btRaycastVehicle::getWheelInfo(int index) const
{
- btAssert((index >= 0) && (index < getNumWheels()));
-
+ btAssert((index >= 0) && (index < getNumWheels()));
+
return m_wheelInfo[index];
}
-btWheelInfo& btRaycastVehicle::getWheelInfo(int index)
+btWheelInfo& btRaycastVehicle::getWheelInfo(int index)
{
- btAssert((index >= 0) && (index < getNumWheels()));
-
+ btAssert((index >= 0) && (index < getNumWheels()));
+
return m_wheelInfo[index];
}
-void btRaycastVehicle::setBrake(btScalar brake,int wheelIndex)
+void btRaycastVehicle::setBrake(btScalar brake, int wheelIndex)
{
- btAssert((wheelIndex >= 0) && (wheelIndex < getNumWheels()));
+ btAssert((wheelIndex >= 0) && (wheelIndex < getNumWheels()));
getWheelInfo(wheelIndex).m_brake = brake;
}
-
-void btRaycastVehicle::updateSuspension(btScalar deltaTime)
+void btRaycastVehicle::updateSuspension(btScalar deltaTime)
{
(void)deltaTime;
btScalar chassisMass = btScalar(1.) / m_chassisBody->getInvMass();
-
- for (int w_it=0; w_it<getNumWheels(); w_it++)
+
+ for (int w_it = 0; w_it < getNumWheels(); w_it++)
{
- btWheelInfo &wheel_info = m_wheelInfo[w_it];
-
- if ( wheel_info.m_raycastInfo.m_isInContact )
+ btWheelInfo& wheel_info = m_wheelInfo[w_it];
+
+ if (wheel_info.m_raycastInfo.m_isInContact)
{
btScalar force;
// Spring
{
- btScalar susp_length = wheel_info.getSuspensionRestLength();
- btScalar current_length = wheel_info.m_raycastInfo.m_suspensionLength;
+ btScalar susp_length = wheel_info.getSuspensionRestLength();
+ btScalar current_length = wheel_info.m_raycastInfo.m_suspensionLength;
btScalar length_diff = (susp_length - current_length);
- force = wheel_info.m_suspensionStiffness
- * length_diff * wheel_info.m_clippedInvContactDotSuspension;
+ force = wheel_info.m_suspensionStiffness * length_diff * wheel_info.m_clippedInvContactDotSuspension;
}
-
+
// Damper
{
btScalar projected_rel_vel = wheel_info.m_suspensionRelativeVelocity;
{
- btScalar susp_damping;
- if ( projected_rel_vel < btScalar(0.0) )
+ btScalar susp_damping;
+ if (projected_rel_vel < btScalar(0.0))
{
susp_damping = wheel_info.m_wheelsDampingCompression;
}
@@ -469,50 +433,43 @@ void btRaycastVehicle::updateSuspension(btScalar deltaTime)
wheel_info.m_wheelsSuspensionForce = btScalar(0.0);
}
}
-
}
-
struct btWheelContactPoint
{
btRigidBody* m_body0;
btRigidBody* m_body1;
- btVector3 m_frictionPositionWorld;
- btVector3 m_frictionDirectionWorld;
- btScalar m_jacDiagABInv;
- btScalar m_maxImpulse;
-
-
- btWheelContactPoint(btRigidBody* body0,btRigidBody* body1,const btVector3& frictionPosWorld,const btVector3& frictionDirectionWorld, btScalar maxImpulse)
- :m_body0(body0),
- m_body1(body1),
- m_frictionPositionWorld(frictionPosWorld),
- m_frictionDirectionWorld(frictionDirectionWorld),
- m_maxImpulse(maxImpulse)
+ btVector3 m_frictionPositionWorld;
+ btVector3 m_frictionDirectionWorld;
+ btScalar m_jacDiagABInv;
+ btScalar m_maxImpulse;
+
+ btWheelContactPoint(btRigidBody* body0, btRigidBody* body1, const btVector3& frictionPosWorld, const btVector3& frictionDirectionWorld, btScalar maxImpulse)
+ : m_body0(body0),
+ m_body1(body1),
+ m_frictionPositionWorld(frictionPosWorld),
+ m_frictionDirectionWorld(frictionDirectionWorld),
+ m_maxImpulse(maxImpulse)
{
- btScalar denom0 = body0->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
- btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
- btScalar relaxation = 1.f;
- m_jacDiagABInv = relaxation/(denom0+denom1);
+ btScalar denom0 = body0->computeImpulseDenominator(frictionPosWorld, frictionDirectionWorld);
+ btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld, frictionDirectionWorld);
+ btScalar relaxation = 1.f;
+ m_jacDiagABInv = relaxation / (denom0 + denom1);
}
-
-
-
};
btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround);
btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnGround)
{
-
- btScalar j1=0.f;
+ btScalar j1 = 0.f;
const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld;
- btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition();
+ btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition();
btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition();
-
- btScalar maxImpulse = contactPoint.m_maxImpulse;
-
+
+ btScalar maxImpulse = contactPoint.m_maxImpulse;
+
btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1);
btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2);
btVector3 vel = vel1 - vel2;
@@ -520,253 +477,225 @@ btScalar calcRollingFriction(btWheelContactPoint& contactPoint, int numWheelsOnG
btScalar vrel = contactPoint.m_frictionDirectionWorld.dot(vel);
// calculate j that moves us to zero relative velocity
- j1 = -vrel * contactPoint.m_jacDiagABInv/btScalar(numWheelsOnGround);
+ j1 = -vrel * contactPoint.m_jacDiagABInv / btScalar(numWheelsOnGround);
btSetMin(j1, maxImpulse);
btSetMax(j1, -maxImpulse);
return j1;
}
+btScalar sideFrictionStiffness2 = btScalar(1.0);
+void btRaycastVehicle::updateFriction(btScalar timeStep)
+{
+ //calculate the impulse, so that the wheels don't move sidewards
+ int numWheel = getNumWheels();
+ if (!numWheel)
+ return;
+ m_forwardWS.resize(numWheel);
+ m_axle.resize(numWheel);
+ m_forwardImpulse.resize(numWheel);
+ m_sideImpulse.resize(numWheel);
+ int numWheelsOnGround = 0;
-btScalar sideFrictionStiffness2 = btScalar(1.0);
-void btRaycastVehicle::updateFriction(btScalar timeStep)
-{
+ //collapse all those loops into one!
+ for (int i = 0; i < getNumWheels(); i++)
+ {
+ btWheelInfo& wheelInfo = m_wheelInfo[i];
+ class btRigidBody* groundObject = (class btRigidBody*)wheelInfo.m_raycastInfo.m_groundObject;
+ if (groundObject)
+ numWheelsOnGround++;
+ m_sideImpulse[i] = btScalar(0.);
+ m_forwardImpulse[i] = btScalar(0.);
+ }
- //calculate the impulse, so that the wheels don't move sidewards
- int numWheel = getNumWheels();
- if (!numWheel)
- return;
-
- m_forwardWS.resize(numWheel);
- m_axle.resize(numWheel);
- m_forwardImpulse.resize(numWheel);
- m_sideImpulse.resize(numWheel);
-
- int numWheelsOnGround = 0;
-
-
- //collapse all those loops into one!
- for (int i=0;i<getNumWheels();i++)
+ {
+ for (int i = 0; i < getNumWheels(); i++)
{
btWheelInfo& wheelInfo = m_wheelInfo[i];
- class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
- if (groundObject)
- numWheelsOnGround++;
- m_sideImpulse[i] = btScalar(0.);
- m_forwardImpulse[i] = btScalar(0.);
- }
-
- {
-
- for (int i=0;i<getNumWheels();i++)
+ class btRigidBody* groundObject = (class btRigidBody*)wheelInfo.m_raycastInfo.m_groundObject;
+
+ if (groundObject)
{
+ const btTransform& wheelTrans = getWheelTransformWS(i);
- btWheelInfo& wheelInfo = m_wheelInfo[i];
-
- class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
+ btMatrix3x3 wheelBasis0 = wheelTrans.getBasis();
+ m_axle[i] = -btVector3(
+ wheelBasis0[0][m_indexRightAxis],
+ wheelBasis0[1][m_indexRightAxis],
+ wheelBasis0[2][m_indexRightAxis]);
- if (groundObject)
- {
+ const btVector3& surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS;
+ btScalar proj = m_axle[i].dot(surfNormalWS);
+ m_axle[i] -= surfNormalWS * proj;
+ m_axle[i] = m_axle[i].normalize();
- const btTransform& wheelTrans = getWheelTransformWS( i );
-
- btMatrix3x3 wheelBasis0 = wheelTrans.getBasis();
- m_axle[i] = -btVector3(
- wheelBasis0[0][m_indexRightAxis],
- wheelBasis0[1][m_indexRightAxis],
- wheelBasis0[2][m_indexRightAxis]);
-
- const btVector3& surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS;
- btScalar proj = m_axle[i].dot(surfNormalWS);
- m_axle[i] -= surfNormalWS * proj;
- m_axle[i] = m_axle[i].normalize();
-
- m_forwardWS[i] = surfNormalWS.cross(m_axle[i]);
- m_forwardWS[i].normalize();
-
-
- resolveSingleBilateral(*m_chassisBody, wheelInfo.m_raycastInfo.m_contactPointWS,
- *groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
- btScalar(0.), m_axle[i],m_sideImpulse[i],timeStep);
-
- m_sideImpulse[i] *= sideFrictionStiffness2;
-
- }
-
+ m_forwardWS[i] = surfNormalWS.cross(m_axle[i]);
+ m_forwardWS[i].normalize();
+ resolveSingleBilateral(*m_chassisBody, wheelInfo.m_raycastInfo.m_contactPointWS,
+ *groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
+ btScalar(0.), m_axle[i], m_sideImpulse[i], timeStep);
+
+ m_sideImpulse[i] *= sideFrictionStiffness2;
}
}
+ }
btScalar sideFactor = btScalar(1.);
btScalar fwdFactor = 0.5;
bool sliding = false;
{
- for (int wheel =0;wheel <getNumWheels();wheel++)
+ for (int wheel = 0; wheel < getNumWheels(); wheel++)
{
btWheelInfo& wheelInfo = m_wheelInfo[wheel];
- class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
+ class btRigidBody* groundObject = (class btRigidBody*)wheelInfo.m_raycastInfo.m_groundObject;
- btScalar rollingFriction = 0.f;
+ btScalar rollingFriction = 0.f;
if (groundObject)
{
if (wheelInfo.m_engineForce != 0.f)
{
- rollingFriction = wheelInfo.m_engineForce* timeStep;
- } else
+ rollingFriction = wheelInfo.m_engineForce * timeStep;
+ }
+ else
{
btScalar defaultRollingFrictionImpulse = 0.f;
btScalar maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
- btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,m_forwardWS[wheel],maxImpulse);
+ btWheelContactPoint contactPt(m_chassisBody, groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, m_forwardWS[wheel], maxImpulse);
btAssert(numWheelsOnGround > 0);
rollingFriction = calcRollingFriction(contactPt, numWheelsOnGround);
}
}
//switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break)
-
-
-
m_forwardImpulse[wheel] = btScalar(0.);
- m_wheelInfo[wheel].m_skidInfo= btScalar(1.);
+ m_wheelInfo[wheel].m_skidInfo = btScalar(1.);
if (groundObject)
{
- m_wheelInfo[wheel].m_skidInfo= btScalar(1.);
-
+ m_wheelInfo[wheel].m_skidInfo = btScalar(1.);
+
btScalar maximp = wheelInfo.m_wheelsSuspensionForce * timeStep * wheelInfo.m_frictionSlip;
btScalar maximpSide = maximp;
btScalar maximpSquared = maximp * maximpSide;
-
- m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep;
+ m_forwardImpulse[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep;
+
+ btScalar x = (m_forwardImpulse[wheel]) * fwdFactor;
+ btScalar y = (m_sideImpulse[wheel]) * sideFactor;
- btScalar x = (m_forwardImpulse[wheel] ) * fwdFactor;
- btScalar y = (m_sideImpulse[wheel] ) * sideFactor;
-
- btScalar impulseSquared = (x*x + y*y);
+ btScalar impulseSquared = (x * x + y * y);
if (impulseSquared > maximpSquared)
{
sliding = true;
-
+
btScalar factor = maximp / btSqrt(impulseSquared);
-
+
m_wheelInfo[wheel].m_skidInfo *= factor;
}
- }
-
+ }
}
}
-
-
-
- if (sliding)
+ if (sliding)
+ {
+ for (int wheel = 0; wheel < getNumWheels(); wheel++)
{
- for (int wheel = 0;wheel < getNumWheels(); wheel++)
+ if (m_sideImpulse[wheel] != btScalar(0.))
{
- if (m_sideImpulse[wheel] != btScalar(0.))
+ if (m_wheelInfo[wheel].m_skidInfo < btScalar(1.))
{
- if (m_wheelInfo[wheel].m_skidInfo< btScalar(1.))
- {
- m_forwardImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
- m_sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
- }
+ m_forwardImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
+ m_sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo;
}
}
}
+ }
- // apply the impulses
+ // apply the impulses
+ {
+ for (int wheel = 0; wheel < getNumWheels(); wheel++)
{
- for (int wheel = 0;wheel<getNumWheels() ; wheel++)
- {
- btWheelInfo& wheelInfo = m_wheelInfo[wheel];
+ btWheelInfo& wheelInfo = m_wheelInfo[wheel];
- btVector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
- m_chassisBody->getCenterOfMassPosition();
+ btVector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS -
+ m_chassisBody->getCenterOfMassPosition();
- if (m_forwardImpulse[wheel] != btScalar(0.))
- {
- m_chassisBody->applyImpulse(m_forwardWS[wheel]*(m_forwardImpulse[wheel]),rel_pos);
- }
- if (m_sideImpulse[wheel] != btScalar(0.))
- {
- class btRigidBody* groundObject = (class btRigidBody*) m_wheelInfo[wheel].m_raycastInfo.m_groundObject;
+ if (m_forwardImpulse[wheel] != btScalar(0.))
+ {
+ m_chassisBody->applyImpulse(m_forwardWS[wheel] * (m_forwardImpulse[wheel]), rel_pos);
+ }
+ if (m_sideImpulse[wheel] != btScalar(0.))
+ {
+ class btRigidBody* groundObject = (class btRigidBody*)m_wheelInfo[wheel].m_raycastInfo.m_groundObject;
- btVector3 rel_pos2 = wheelInfo.m_raycastInfo.m_contactPointWS -
- groundObject->getCenterOfMassPosition();
+ btVector3 rel_pos2 = wheelInfo.m_raycastInfo.m_contactPointWS -
+ groundObject->getCenterOfMassPosition();
-
- btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
+ btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
-#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
- btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
- rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f-wheelInfo.m_rollInfluence));
+#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
+ btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
+ rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f - wheelInfo.m_rollInfluence));
#else
- rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
+ rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
#endif
- m_chassisBody->applyImpulse(sideImp,rel_pos);
+ m_chassisBody->applyImpulse(sideImp, rel_pos);
- //apply friction impulse on the ground
- groundObject->applyImpulse(-sideImp,rel_pos2);
- }
+ //apply friction impulse on the ground
+ groundObject->applyImpulse(-sideImp, rel_pos2);
}
}
-
-
+ }
}
-
-
-void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer)
+void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer)
{
-
- for (int v=0;v<this->getNumWheels();v++)
+ for (int v = 0; v < this->getNumWheels(); v++)
{
- btVector3 wheelColor(0,1,1);
+ btVector3 wheelColor(0, 1, 1);
if (getWheelInfo(v).m_raycastInfo.m_isInContact)
{
- wheelColor.setValue(0,0,1);
- } else
+ wheelColor.setValue(0, 0, 1);
+ }
+ else
{
- wheelColor.setValue(1,0,1);
+ wheelColor.setValue(1, 0, 1);
}
btVector3 wheelPosWS = getWheelInfo(v).m_worldTransform.getOrigin();
- btVector3 axle = btVector3(
+ btVector3 axle = btVector3(
getWheelInfo(v).m_worldTransform.getBasis()[0][getRightAxis()],
getWheelInfo(v).m_worldTransform.getBasis()[1][getRightAxis()],
getWheelInfo(v).m_worldTransform.getBasis()[2][getRightAxis()]);
//debug wheels (cylinders)
- debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor);
- debugDrawer->drawLine(wheelPosWS,getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor);
-
+ debugDrawer->drawLine(wheelPosWS, wheelPosWS + axle, wheelColor);
+ debugDrawer->drawLine(wheelPosWS, getWheelInfo(v).m_raycastInfo.m_contactPointWS, wheelColor);
}
}
-
-void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result)
+void* btDefaultVehicleRaycaster::castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result)
{
-// RayResultCallback& resultCallback;
+ // RayResultCallback& resultCallback;
- btCollisionWorld::ClosestRayResultCallback rayCallback(from,to);
+ btCollisionWorld::ClosestRayResultCallback rayCallback(from, to);
m_dynamicsWorld->rayTest(from, to, rayCallback);
if (rayCallback.hasHit())
{
-
const btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject);
- if (body && body->hasContactResponse())
+ if (body && body->hasContactResponse())
{
result.m_hitPointInWorld = rayCallback.m_hitPointWorld;
result.m_hitNormalInWorld = rayCallback.m_hitNormalWorld;
@@ -777,4 +706,3 @@ void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3&
}
return 0;
}
-
diff --git a/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h b/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h
index 04656b912c..99d6894e56 100644
--- a/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h
+++ b/thirdparty/bullet/BulletDynamics/Vehicle/btRaycastVehicle.h
@@ -24,122 +24,111 @@ class btDynamicsWorld;
///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle.
class btRaycastVehicle : public btActionInterface
{
+ btAlignedObjectArray<btVector3> m_forwardWS;
+ btAlignedObjectArray<btVector3> m_axle;
+ btAlignedObjectArray<btScalar> m_forwardImpulse;
+ btAlignedObjectArray<btScalar> m_sideImpulse;
- btAlignedObjectArray<btVector3> m_forwardWS;
- btAlignedObjectArray<btVector3> m_axle;
- btAlignedObjectArray<btScalar> m_forwardImpulse;
- btAlignedObjectArray<btScalar> m_sideImpulse;
-
- ///backwards compatibility
- int m_userConstraintType;
- int m_userConstraintId;
+ ///backwards compatibility
+ int m_userConstraintType;
+ int m_userConstraintId;
public:
class btVehicleTuning
+ {
+ public:
+ btVehicleTuning()
+ : m_suspensionStiffness(btScalar(5.88)),
+ m_suspensionCompression(btScalar(0.83)),
+ m_suspensionDamping(btScalar(0.88)),
+ m_maxSuspensionTravelCm(btScalar(500.)),
+ m_frictionSlip(btScalar(10.5)),
+ m_maxSuspensionForce(btScalar(6000.))
{
- public:
-
- btVehicleTuning()
- :m_suspensionStiffness(btScalar(5.88)),
- m_suspensionCompression(btScalar(0.83)),
- m_suspensionDamping(btScalar(0.88)),
- m_maxSuspensionTravelCm(btScalar(500.)),
- m_frictionSlip(btScalar(10.5)),
- m_maxSuspensionForce(btScalar(6000.))
- {
- }
- btScalar m_suspensionStiffness;
- btScalar m_suspensionCompression;
- btScalar m_suspensionDamping;
- btScalar m_maxSuspensionTravelCm;
- btScalar m_frictionSlip;
- btScalar m_maxSuspensionForce;
-
- };
-private:
+ }
+ btScalar m_suspensionStiffness;
+ btScalar m_suspensionCompression;
+ btScalar m_suspensionDamping;
+ btScalar m_maxSuspensionTravelCm;
+ btScalar m_frictionSlip;
+ btScalar m_maxSuspensionForce;
+ };
- btVehicleRaycaster* m_vehicleRaycaster;
- btScalar m_pitchControl;
- btScalar m_steeringValue;
+private:
+ btVehicleRaycaster* m_vehicleRaycaster;
+ btScalar m_pitchControl;
+ btScalar m_steeringValue;
btScalar m_currentVehicleSpeedKmHour;
btRigidBody* m_chassisBody;
int m_indexRightAxis;
int m_indexUpAxis;
- int m_indexForwardAxis;
+ int m_indexForwardAxis;
void defaultInit(const btVehicleTuning& tuning);
public:
-
//constructor to create a car from an existing rigidbody
- btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster );
-
- virtual ~btRaycastVehicle() ;
+ btRaycastVehicle(const btVehicleTuning& tuning, btRigidBody* chassis, btVehicleRaycaster* raycaster);
+ virtual ~btRaycastVehicle();
///btActionInterface interface
- virtual void updateAction( btCollisionWorld* collisionWorld, btScalar step)
+ virtual void updateAction(btCollisionWorld* collisionWorld, btScalar step)
{
- (void) collisionWorld;
+ (void)collisionWorld;
updateVehicle(step);
}
-
///btActionInterface interface
- void debugDraw(btIDebugDraw* debugDrawer);
-
+ void debugDraw(btIDebugDraw* debugDrawer);
+
const btTransform& getChassisWorldTransform() const;
-
+
btScalar rayCast(btWheelInfo& wheel);
virtual void updateVehicle(btScalar step);
-
-
+
void resetSuspension();
- btScalar getSteeringValue(int wheel) const;
+ btScalar getSteeringValue(int wheel) const;
- void setSteeringValue(btScalar steering,int wheel);
+ void setSteeringValue(btScalar steering, int wheel);
+ void applyEngineForce(btScalar force, int wheel);
- void applyEngineForce(btScalar force, int wheel);
+ const btTransform& getWheelTransformWS(int wheelIndex) const;
- const btTransform& getWheelTransformWS( int wheelIndex ) const;
+ void updateWheelTransform(int wheelIndex, bool interpolatedTransform = true);
- void updateWheelTransform( int wheelIndex, bool interpolatedTransform = true );
-
-// void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth);
+ // void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth);
- btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS,btScalar suspensionRestLength,btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel);
+ btWheelInfo& addWheel(const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0, const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius, const btVehicleTuning& tuning, bool isFrontWheel);
- inline int getNumWheels() const {
- return int (m_wheelInfo.size());
+ inline int getNumWheels() const
+ {
+ return int(m_wheelInfo.size());
}
-
- btAlignedObjectArray<btWheelInfo> m_wheelInfo;
+ btAlignedObjectArray<btWheelInfo> m_wheelInfo;
- const btWheelInfo& getWheelInfo(int index) const;
+ const btWheelInfo& getWheelInfo(int index) const;
- btWheelInfo& getWheelInfo(int index);
+ btWheelInfo& getWheelInfo(int index);
- void updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform = true);
+ void updateWheelTransformsWS(btWheelInfo& wheel, bool interpolatedTransform = true);
-
- void setBrake(btScalar brake,int wheelIndex);
+ void setBrake(btScalar brake, int wheelIndex);
- void setPitchControl(btScalar pitch)
+ void setPitchControl(btScalar pitch)
{
m_pitchControl = pitch;
}
-
- void updateSuspension(btScalar deltaTime);
-
- virtual void updateFriction(btScalar timeStep);
+ void updateSuspension(btScalar deltaTime);
+ virtual void updateFriction(btScalar timeStep);
inline btRigidBody* getRigidBody()
{
@@ -151,7 +140,7 @@ public:
return m_chassisBody;
}
- inline int getRightAxis() const
+ inline int getRightAxis() const
{
return m_indexRightAxis;
}
@@ -165,46 +154,44 @@ public:
return m_indexForwardAxis;
}
-
///Worldspace forward vector
btVector3 getForwardVector() const
{
- const btTransform& chassisTrans = getChassisWorldTransform();
+ const btTransform& chassisTrans = getChassisWorldTransform();
- btVector3 forwardW (
- chassisTrans.getBasis()[0][m_indexForwardAxis],
- chassisTrans.getBasis()[1][m_indexForwardAxis],
- chassisTrans.getBasis()[2][m_indexForwardAxis]);
+ btVector3 forwardW(
+ chassisTrans.getBasis()[0][m_indexForwardAxis],
+ chassisTrans.getBasis()[1][m_indexForwardAxis],
+ chassisTrans.getBasis()[2][m_indexForwardAxis]);
return forwardW;
}
///Velocity of vehicle (positive if velocity vector has same direction as foward vector)
- btScalar getCurrentSpeedKmHour() const
+ btScalar getCurrentSpeedKmHour() const
{
return m_currentVehicleSpeedKmHour;
}
- virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex)
+ virtual void setCoordinateSystem(int rightIndex, int upIndex, int forwardIndex)
{
m_indexRightAxis = rightIndex;
m_indexUpAxis = upIndex;
m_indexForwardAxis = forwardIndex;
}
-
///backwards compatibility
int getUserConstraintType() const
{
- return m_userConstraintType ;
+ return m_userConstraintType;
}
- void setUserConstraintType(int userConstraintType)
+ void setUserConstraintType(int userConstraintType)
{
m_userConstraintType = userConstraintType;
};
- void setUserConstraintId(int uid)
+ void setUserConstraintId(int uid)
{
m_userConstraintId = uid;
}
@@ -213,22 +200,19 @@ public:
{
return m_userConstraintId;
}
-
};
class btDefaultVehicleRaycaster : public btVehicleRaycaster
{
- btDynamicsWorld* m_dynamicsWorld;
+ btDynamicsWorld* m_dynamicsWorld;
+
public:
btDefaultVehicleRaycaster(btDynamicsWorld* world)
- :m_dynamicsWorld(world)
+ : m_dynamicsWorld(world)
{
}
- virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result);
-
+ virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result);
};
-
-#endif //BT_RAYCASTVEHICLE_H
-
+#endif //BT_RAYCASTVEHICLE_H
diff --git a/thirdparty/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h b/thirdparty/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h
index 3cc909c653..2c44ce546c 100644
--- a/thirdparty/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h
+++ b/thirdparty/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h
@@ -16,20 +16,18 @@
/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
struct btVehicleRaycaster
{
-virtual ~btVehicleRaycaster()
-{
-}
+ virtual ~btVehicleRaycaster()
+ {
+ }
struct btVehicleRaycasterResult
{
- btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
- btVector3 m_hitPointInWorld;
- btVector3 m_hitNormalInWorld;
- btScalar m_distFraction;
+ btVehicleRaycasterResult() : m_distFraction(btScalar(-1.)){};
+ btVector3 m_hitPointInWorld;
+ btVector3 m_hitNormalInWorld;
+ btScalar m_distFraction;
};
- virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
-
+ virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result) = 0;
};
-#endif //BT_VEHICLE_RAYCASTER_H
-
+#endif //BT_VEHICLE_RAYCASTER_H
diff --git a/thirdparty/bullet/BulletDynamics/Vehicle/btWheelInfo.cpp b/thirdparty/bullet/BulletDynamics/Vehicle/btWheelInfo.cpp
index ef93c16fff..d5c12f223b 100644
--- a/thirdparty/bullet/BulletDynamics/Vehicle/btWheelInfo.cpp
+++ b/thirdparty/bullet/BulletDynamics/Vehicle/btWheelInfo.cpp
@@ -9,30 +9,26 @@
* It is provided "as is" without express or implied warranty.
*/
#include "btWheelInfo.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h" // for pointvelocity
-
+#include "BulletDynamics/Dynamics/btRigidBody.h" // for pointvelocity
btScalar btWheelInfo::getSuspensionRestLength() const
{
-
return m_suspensionRestLength1;
-
}
-void btWheelInfo::updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo)
+void btWheelInfo::updateWheel(const btRigidBody& chassis, RaycastInfo& raycastInfo)
{
(void)raycastInfo;
-
if (m_raycastInfo.m_isInContact)
{
- btScalar project= m_raycastInfo.m_contactNormalWS.dot( m_raycastInfo.m_wheelDirectionWS );
- btVector3 chassis_velocity_at_contactPoint;
+ btScalar project = m_raycastInfo.m_contactNormalWS.dot(m_raycastInfo.m_wheelDirectionWS);
+ btVector3 chassis_velocity_at_contactPoint;
btVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition();
- chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos );
- btScalar projVel = m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
- if ( project >= btScalar(-0.1))
+ chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint(relpos);
+ btScalar projVel = m_raycastInfo.m_contactNormalWS.dot(chassis_velocity_at_contactPoint);
+ if (project >= btScalar(-0.1))
{
m_suspensionRelativeVelocity = btScalar(0.0);
m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1);
@@ -43,10 +39,9 @@ void btWheelInfo::updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInf
m_suspensionRelativeVelocity = projVel * inv;
m_clippedInvContactDotSuspension = inv;
}
-
}
- else // Not in contact : position wheel in a nice (rest length) position
+ else // Not in contact : position wheel in a nice (rest length) position
{
m_raycastInfo.m_suspensionLength = this->getSuspensionRestLength();
m_suspensionRelativeVelocity = btScalar(0.0);
diff --git a/thirdparty/bullet/BulletDynamics/Vehicle/btWheelInfo.h b/thirdparty/bullet/BulletDynamics/Vehicle/btWheelInfo.h
index f991a57b69..af88b8ff83 100644
--- a/thirdparty/bullet/BulletDynamics/Vehicle/btWheelInfo.h
+++ b/thirdparty/bullet/BulletDynamics/Vehicle/btWheelInfo.h
@@ -18,20 +18,19 @@ class btRigidBody;
struct btWheelInfoConstructionInfo
{
- btVector3 m_chassisConnectionCS;
- btVector3 m_wheelDirectionCS;
- btVector3 m_wheelAxleCS;
- btScalar m_suspensionRestLength;
- btScalar m_maxSuspensionTravelCm;
- btScalar m_wheelRadius;
-
- btScalar m_suspensionStiffness;
- btScalar m_wheelsDampingCompression;
- btScalar m_wheelsDampingRelaxation;
- btScalar m_frictionSlip;
- btScalar m_maxSuspensionForce;
+ btVector3 m_chassisConnectionCS;
+ btVector3 m_wheelDirectionCS;
+ btVector3 m_wheelAxleCS;
+ btScalar m_suspensionRestLength;
+ btScalar m_maxSuspensionTravelCm;
+ btScalar m_wheelRadius;
+
+ btScalar m_suspensionStiffness;
+ btScalar m_wheelsDampingCompression;
+ btScalar m_wheelsDampingRelaxation;
+ btScalar m_frictionSlip;
+ btScalar m_maxSuspensionForce;
bool m_bIsFrontWheel;
-
};
/// btWheelInfo contains information per wheel about friction and suspension.
@@ -40,51 +39,50 @@ struct btWheelInfo
struct RaycastInfo
{
//set by raycaster
- btVector3 m_contactNormalWS;//contactnormal
- btVector3 m_contactPointWS;//raycast hitpoint
- btScalar m_suspensionLength;
- btVector3 m_hardPointWS;//raycast starting point
- btVector3 m_wheelDirectionWS; //direction in worldspace
- btVector3 m_wheelAxleWS; // axle in worldspace
- bool m_isInContact;
- void* m_groundObject; //could be general void* ptr
+ btVector3 m_contactNormalWS; //contactnormal
+ btVector3 m_contactPointWS; //raycast hitpoint
+ btScalar m_suspensionLength;
+ btVector3 m_hardPointWS; //raycast starting point
+ btVector3 m_wheelDirectionWS; //direction in worldspace
+ btVector3 m_wheelAxleWS; // axle in worldspace
+ bool m_isInContact;
+ void* m_groundObject; //could be general void* ptr
};
- RaycastInfo m_raycastInfo;
+ RaycastInfo m_raycastInfo;
- btTransform m_worldTransform;
-
- btVector3 m_chassisConnectionPointCS; //const
- btVector3 m_wheelDirectionCS;//const
- btVector3 m_wheelAxleCS; // const or modified by steering
- btScalar m_suspensionRestLength1;//const
- btScalar m_maxSuspensionTravelCm;
+ btTransform m_worldTransform;
+
+ btVector3 m_chassisConnectionPointCS; //const
+ btVector3 m_wheelDirectionCS; //const
+ btVector3 m_wheelAxleCS; // const or modified by steering
+ btScalar m_suspensionRestLength1; //const
+ btScalar m_maxSuspensionTravelCm;
btScalar getSuspensionRestLength() const;
- btScalar m_wheelsRadius;//const
- btScalar m_suspensionStiffness;//const
- btScalar m_wheelsDampingCompression;//const
- btScalar m_wheelsDampingRelaxation;//const
- btScalar m_frictionSlip;
- btScalar m_steering;
- btScalar m_rotation;
- btScalar m_deltaRotation;
- btScalar m_rollInfluence;
- btScalar m_maxSuspensionForce;
-
- btScalar m_engineForce;
-
- btScalar m_brake;
-
+ btScalar m_wheelsRadius; //const
+ btScalar m_suspensionStiffness; //const
+ btScalar m_wheelsDampingCompression; //const
+ btScalar m_wheelsDampingRelaxation; //const
+ btScalar m_frictionSlip;
+ btScalar m_steering;
+ btScalar m_rotation;
+ btScalar m_deltaRotation;
+ btScalar m_rollInfluence;
+ btScalar m_maxSuspensionForce;
+
+ btScalar m_engineForce;
+
+ btScalar m_brake;
+
bool m_bIsFrontWheel;
-
- void* m_clientInfo;//can be used to store pointer to sync transforms...
+
+ void* m_clientInfo; //can be used to store pointer to sync transforms...
btWheelInfo() {}
btWheelInfo(btWheelInfoConstructionInfo& ci)
{
-
m_suspensionRestLength1 = ci.m_suspensionRestLength;
m_maxSuspensionTravelCm = ci.m_maxSuspensionTravelCm;
@@ -104,18 +102,15 @@ struct btWheelInfo
m_rollInfluence = btScalar(0.1);
m_bIsFrontWheel = ci.m_bIsFrontWheel;
m_maxSuspensionForce = ci.m_maxSuspensionForce;
-
}
- void updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo);
+ void updateWheel(const btRigidBody& chassis, RaycastInfo& raycastInfo);
- btScalar m_clippedInvContactDotSuspension;
- btScalar m_suspensionRelativeVelocity;
+ btScalar m_clippedInvContactDotSuspension;
+ btScalar m_suspensionRelativeVelocity;
//calculated by suspension
- btScalar m_wheelsSuspensionForce;
- btScalar m_skidInfo;
-
+ btScalar m_wheelsSuspensionForce;
+ btScalar m_skidInfo;
};
-#endif //BT_WHEEL_INFO_H
-
+#endif //BT_WHEEL_INFO_H
diff --git a/thirdparty/bullet/BulletInverseDynamics/IDConfig.hpp b/thirdparty/bullet/BulletInverseDynamics/IDConfig.hpp
index ebb10e7a16..b662b80152 100644
--- a/thirdparty/bullet/BulletInverseDynamics/IDConfig.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/IDConfig.hpp
@@ -32,10 +32,10 @@
#define BT_ID_POW(x, y) btPow(x, y)
#define BT_ID_PI SIMD_PI
#ifdef _WIN32
- #define BT_ID_SNPRINTF _snprintf
+#define BT_ID_SNPRINTF _snprintf
#else
- #define BT_ID_SNPRINTF snprintf
-#endif //
+#define BT_ID_SNPRINTF snprintf
+#endif //
#endif
// error messages
#include "IDErrorMessages.hpp"
@@ -52,8 +52,8 @@
#error "custom inverse dynamics config, but no custom namespace defined"
#endif
-#define BT_ID_MAX(a,b) std::max(a,b)
-#define BT_ID_MIN(a,b) std::min(a,b)
+#define BT_ID_MAX(a, b) std::max(a, b)
+#define BT_ID_MIN(a, b) std::min(a, b)
#else
#define btInverseDynamics btInverseDynamicsBullet3
@@ -62,8 +62,8 @@
#include "LinearMath/btScalar.h"
typedef btScalar idScalar;
#include "LinearMath/btMinMax.h"
-#define BT_ID_MAX(a,b) btMax(a,b)
-#define BT_ID_MIN(a,b) btMin(a,b)
+#define BT_ID_MAX(a, b) btMax(a, b)
+#define BT_ID_MIN(a, b) btMin(a, b)
#ifdef BT_USE_DOUBLE_PRECISION
#define BT_ID_USE_DOUBLE_PRECISION
@@ -71,31 +71,31 @@ typedef btScalar idScalar;
#ifndef BT_USE_INVERSE_DYNAMICS_WITH_BULLET2
-
// use bullet types for arrays and array indices
#include "Bullet3Common/b3AlignedObjectArray.h"
// this is to make it work with C++2003, otherwise we could do this:
// template <typename T>
// using idArray = b3AlignedObjectArray<T>;
template <typename T>
-struct idArray {
+struct idArray
+{
typedef b3AlignedObjectArray<T> type;
};
typedef int idArrayIdx;
#define ID_DECLARE_ALIGNED_ALLOCATOR() B3_DECLARE_ALIGNED_ALLOCATOR()
-#else // BT_USE_INVERSE_DYNAMICS_WITH_BULLET2
+#else // BT_USE_INVERSE_DYNAMICS_WITH_BULLET2
#include "LinearMath/btAlignedObjectArray.h"
template <typename T>
-struct idArray {
+struct idArray
+{
typedef btAlignedObjectArray<T> type;
};
typedef int idArrayIdx;
#define ID_DECLARE_ALIGNED_ALLOCATOR() BT_DECLARE_ALIGNED_ALLOCATOR()
-#endif // BT_USE_INVERSE_DYNAMICS_WITH_BULLET2
-
+#endif // BT_USE_INVERSE_DYNAMICS_WITH_BULLET2
// use bullet's allocator functions
#define idMalloc btAllocFunc
diff --git a/thirdparty/bullet/BulletInverseDynamics/IDConfigBuiltin.hpp b/thirdparty/bullet/BulletInverseDynamics/IDConfigBuiltin.hpp
index 130c19c6d6..6392367924 100644
--- a/thirdparty/bullet/BulletInverseDynamics/IDConfigBuiltin.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/IDConfigBuiltin.hpp
@@ -14,7 +14,8 @@ typedef float idScalar;
// template <typename T>
// using idArray = std::vector<T>;
template <typename T>
-struct idArray {
+struct idArray
+{
typedef std::vector<T> type;
};
typedef std::vector<int>::size_type idArrayIdx;
@@ -23,14 +24,14 @@ typedef std::vector<int>::size_type idArrayIdx;
#define idMalloc ::malloc
#define idFree ::free
// currently not aligned at all...
-#define ID_DECLARE_ALIGNED_ALLOCATOR() \
- inline void* operator new(std::size_t sizeInBytes) { return idMalloc(sizeInBytes); } \
- inline void operator delete(void* ptr) { idFree(ptr); } \
- inline void* operator new(std::size_t, void* ptr) { return ptr; } \
- inline void operator delete(void*, void*) {} \
- inline void* operator new[](std::size_t sizeInBytes) { return idMalloc(sizeInBytes); } \
- inline void operator delete[](void* ptr) { idFree(ptr); } \
- inline void* operator new[](std::size_t, void* ptr) { return ptr; } \
+#define ID_DECLARE_ALIGNED_ALLOCATOR() \
+ inline void* operator new(std::size_t sizeInBytes) { return idMalloc(sizeInBytes); } \
+ inline void operator delete(void* ptr) { idFree(ptr); } \
+ inline void* operator new(std::size_t, void* ptr) { return ptr; } \
+ inline void operator delete(void*, void*) {} \
+ inline void* operator new[](std::size_t sizeInBytes) { return idMalloc(sizeInBytes); } \
+ inline void operator delete[](void* ptr) { idFree(ptr); } \
+ inline void* operator new[](std::size_t, void* ptr) { return ptr; } \
inline void operator delete[](void*, void*) {}
#include "details/IDMatVec.hpp"
diff --git a/thirdparty/bullet/BulletInverseDynamics/IDConfigEigen.hpp b/thirdparty/bullet/BulletInverseDynamics/IDConfigEigen.hpp
index cbd7e8a9c4..cfb308ee55 100644
--- a/thirdparty/bullet/BulletInverseDynamics/IDConfigEigen.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/IDConfigEigen.hpp
@@ -15,7 +15,8 @@ typedef float idScalar;
// template <typename T>
// using idArray = std::vector<T>;
template <typename T>
-struct idArray {
+struct idArray
+{
typedef std::vector<T> type;
};
typedef std::vector<int>::size_type idArrayIdx;
diff --git a/thirdparty/bullet/BulletInverseDynamics/IDErrorMessages.hpp b/thirdparty/bullet/BulletInverseDynamics/IDErrorMessages.hpp
index 1b3fd268a0..5a98f01498 100644
--- a/thirdparty/bullet/BulletInverseDynamics/IDErrorMessages.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/IDErrorMessages.hpp
@@ -13,16 +13,18 @@
#else // BT_ID_WO_BULLET
#include <cstdio>
/// print error message with file/line information
-#define bt_id_error_message(...) \
- do { \
- fprintf(stderr, "[Error:%s:%d] ", __INVDYN_FILE_WO_DIR__, __LINE__); \
- fprintf(stderr, __VA_ARGS__); \
+#define bt_id_error_message(...) \
+ do \
+ { \
+ fprintf(stderr, "[Error:%s:%d] ", __INVDYN_FILE_WO_DIR__, __LINE__); \
+ fprintf(stderr, __VA_ARGS__); \
} while (0)
/// print warning message with file/line information
-#define bt_id_warning_message(...) \
- do { \
- fprintf(stderr, "[Warning:%s:%d] ", __INVDYN_FILE_WO_DIR__, __LINE__); \
- fprintf(stderr, __VA_ARGS__); \
+#define bt_id_warning_message(...) \
+ do \
+ { \
+ fprintf(stderr, "[Warning:%s:%d] ", __INVDYN_FILE_WO_DIR__, __LINE__); \
+ fprintf(stderr, __VA_ARGS__); \
} while (0)
#define id_printf(...) printf(__VA_ARGS__)
#endif // BT_ID_WO_BULLET
diff --git a/thirdparty/bullet/BulletInverseDynamics/IDMath.cpp b/thirdparty/bullet/BulletInverseDynamics/IDMath.cpp
index d279d3435c..2f120ed489 100644
--- a/thirdparty/bullet/BulletInverseDynamics/IDMath.cpp
+++ b/thirdparty/bullet/BulletInverseDynamics/IDMath.cpp
@@ -3,25 +3,30 @@
#include <cmath>
#include <limits>
-namespace btInverseDynamics {
+namespace btInverseDynamics
+{
static const idScalar kIsZero = 5 * std::numeric_limits<idScalar>::epsilon();
// requirements for axis length deviation from 1.0
// experimentally set from random euler angle rotation matrices
static const idScalar kAxisLengthEpsilon = 10 * kIsZero;
-void setZero(vec3 &v) {
+void setZero(vec3 &v)
+{
v(0) = 0;
v(1) = 0;
v(2) = 0;
}
-void setZero(vecx &v) {
- for (int i = 0; i < v.size(); i++) {
+void setZero(vecx &v)
+{
+ for (int i = 0; i < v.size(); i++)
+ {
v(i) = 0;
}
}
-void setZero(mat33 &m) {
+void setZero(mat33 &m)
+{
m(0, 0) = 0;
m(0, 1) = 0;
m(0, 2) = 0;
@@ -33,7 +38,8 @@ void setZero(mat33 &m) {
m(2, 2) = 0;
}
-void skew(vec3& v, mat33* result) {
+void skew(vec3 &v, mat33 *result)
+{
(*result)(0, 0) = 0.0;
(*result)(0, 1) = -v(2);
(*result)(0, 2) = v(1);
@@ -45,22 +51,28 @@ void skew(vec3& v, mat33* result) {
(*result)(2, 2) = 0.0;
}
-idScalar maxAbs(const vecx &v) {
+idScalar maxAbs(const vecx &v)
+{
idScalar result = 0.0;
- for (int i = 0; i < v.size(); i++) {
+ for (int i = 0; i < v.size(); i++)
+ {
const idScalar tmp = BT_ID_FABS(v(i));
- if (tmp > result) {
+ if (tmp > result)
+ {
result = tmp;
}
}
return result;
}
-idScalar maxAbs(const vec3 &v) {
+idScalar maxAbs(const vec3 &v)
+{
idScalar result = 0.0;
- for (int i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++)
+ {
const idScalar tmp = BT_ID_FABS(v(i));
- if (tmp > result) {
+ if (tmp > result)
+ {
result = tmp;
}
}
@@ -68,60 +80,75 @@ idScalar maxAbs(const vec3 &v) {
}
#if (defined BT_ID_HAVE_MAT3X)
-idScalar maxAbsMat3x(const mat3x &m) {
- // only used for tests -- so just loop here for portability
- idScalar result = 0.0;
- for (idArrayIdx col = 0; col < m.cols(); col++) {
- for (idArrayIdx row = 0; row < 3; row++) {
- result = BT_ID_MAX(result, std::fabs(m(row, col)));
- }
- }
- return result;
+idScalar maxAbsMat3x(const mat3x &m)
+{
+ // only used for tests -- so just loop here for portability
+ idScalar result = 0.0;
+ for (idArrayIdx col = 0; col < m.cols(); col++)
+ {
+ for (idArrayIdx row = 0; row < 3; row++)
+ {
+ result = BT_ID_MAX(result, std::fabs(m(row, col)));
+ }
+ }
+ return result;
}
-void mul(const mat33 &a, const mat3x &b, mat3x *result) {
- if (b.cols() != result->cols()) {
- bt_id_error_message("size missmatch. b.cols()= %d, result->cols()= %d\n",
- static_cast<int>(b.cols()), static_cast<int>(result->cols()));
- abort();
- }
-
- for (idArrayIdx col = 0; col < b.cols(); col++) {
- const idScalar x = a(0,0)*b(0,col)+a(0,1)*b(1,col)+a(0,2)*b(2,col);
- const idScalar y = a(1,0)*b(0,col)+a(1,1)*b(1,col)+a(1,2)*b(2,col);
- const idScalar z = a(2,0)*b(0,col)+a(2,1)*b(1,col)+a(2,2)*b(2,col);
- setMat3xElem(0, col, x, result);
- setMat3xElem(1, col, y, result);
- setMat3xElem(2, col, z, result);
- }
+void mul(const mat33 &a, const mat3x &b, mat3x *result)
+{
+ if (b.cols() != result->cols())
+ {
+ bt_id_error_message("size missmatch. b.cols()= %d, result->cols()= %d\n",
+ static_cast<int>(b.cols()), static_cast<int>(result->cols()));
+ abort();
+ }
+
+ for (idArrayIdx col = 0; col < b.cols(); col++)
+ {
+ const idScalar x = a(0, 0) * b(0, col) + a(0, 1) * b(1, col) + a(0, 2) * b(2, col);
+ const idScalar y = a(1, 0) * b(0, col) + a(1, 1) * b(1, col) + a(1, 2) * b(2, col);
+ const idScalar z = a(2, 0) * b(0, col) + a(2, 1) * b(1, col) + a(2, 2) * b(2, col);
+ setMat3xElem(0, col, x, result);
+ setMat3xElem(1, col, y, result);
+ setMat3xElem(2, col, z, result);
+ }
}
-void add(const mat3x &a, const mat3x &b, mat3x *result) {
- if (a.cols() != b.cols()) {
- bt_id_error_message("size missmatch. a.cols()= %d, b.cols()= %d\n",
- static_cast<int>(a.cols()), static_cast<int>(b.cols()));
- abort();
- }
- for (idArrayIdx col = 0; col < b.cols(); col++) {
- for (idArrayIdx row = 0; row < 3; row++) {
- setMat3xElem(row, col, a(row, col) + b(row, col), result);
- }
- }
+void add(const mat3x &a, const mat3x &b, mat3x *result)
+{
+ if (a.cols() != b.cols())
+ {
+ bt_id_error_message("size missmatch. a.cols()= %d, b.cols()= %d\n",
+ static_cast<int>(a.cols()), static_cast<int>(b.cols()));
+ abort();
+ }
+ for (idArrayIdx col = 0; col < b.cols(); col++)
+ {
+ for (idArrayIdx row = 0; row < 3; row++)
+ {
+ setMat3xElem(row, col, a(row, col) + b(row, col), result);
+ }
+ }
}
-void sub(const mat3x &a, const mat3x &b, mat3x *result) {
- if (a.cols() != b.cols()) {
- bt_id_error_message("size missmatch. a.cols()= %d, b.cols()= %d\n",
- static_cast<int>(a.cols()), static_cast<int>(b.cols()));
- abort();
- }
- for (idArrayIdx col = 0; col < b.cols(); col++) {
- for (idArrayIdx row = 0; row < 3; row++) {
- setMat3xElem(row, col, a(row, col) - b(row, col), result);
- }
- }
+void sub(const mat3x &a, const mat3x &b, mat3x *result)
+{
+ if (a.cols() != b.cols())
+ {
+ bt_id_error_message("size missmatch. a.cols()= %d, b.cols()= %d\n",
+ static_cast<int>(a.cols()), static_cast<int>(b.cols()));
+ abort();
+ }
+ for (idArrayIdx col = 0; col < b.cols(); col++)
+ {
+ for (idArrayIdx row = 0; row < 3; row++)
+ {
+ setMat3xElem(row, col, a(row, col) - b(row, col), result);
+ }
+ }
}
#endif
-mat33 transformX(const idScalar &alpha) {
+mat33 transformX(const idScalar &alpha)
+{
mat33 T;
const idScalar cos_alpha = BT_ID_COS(alpha);
const idScalar sin_alpha = BT_ID_SIN(alpha);
@@ -143,7 +170,8 @@ mat33 transformX(const idScalar &alpha) {
return T;
}
-mat33 transformY(const idScalar &beta) {
+mat33 transformY(const idScalar &beta)
+{
mat33 T;
const idScalar cos_beta = BT_ID_COS(beta);
const idScalar sin_beta = BT_ID_SIN(beta);
@@ -165,7 +193,8 @@ mat33 transformY(const idScalar &beta) {
return T;
}
-mat33 transformZ(const idScalar &gamma) {
+mat33 transformZ(const idScalar &gamma)
+{
mat33 T;
const idScalar cos_gamma = BT_ID_COS(gamma);
const idScalar sin_gamma = BT_ID_SIN(gamma);
@@ -187,7 +216,8 @@ mat33 transformZ(const idScalar &gamma) {
return T;
}
-mat33 tildeOperator(const vec3 &v) {
+mat33 tildeOperator(const vec3 &v)
+{
mat33 m;
m(0, 0) = 0.0;
m(0, 1) = -v(2);
@@ -201,7 +231,8 @@ mat33 tildeOperator(const vec3 &v) {
return m;
}
-void getVecMatFromDH(idScalar theta, idScalar d, idScalar a, idScalar alpha, vec3 *r, mat33 *T) {
+void getVecMatFromDH(idScalar theta, idScalar d, idScalar a, idScalar alpha, vec3 *r, mat33 *T)
+{
const idScalar sa = BT_ID_SIN(alpha);
const idScalar ca = BT_ID_COS(alpha);
const idScalar st = BT_ID_SIN(theta);
@@ -224,7 +255,8 @@ void getVecMatFromDH(idScalar theta, idScalar d, idScalar a, idScalar alpha, vec
(*T)(2, 2) = ca;
}
-void bodyTParentFromAxisAngle(const vec3 &axis, const idScalar &angle, mat33 *T) {
+void bodyTParentFromAxisAngle(const vec3 &axis, const idScalar &angle, mat33 *T)
+{
const idScalar c = BT_ID_COS(angle);
const idScalar s = -BT_ID_SIN(angle);
const idScalar one_m_c = 1.0 - c;
@@ -246,175 +278,214 @@ void bodyTParentFromAxisAngle(const vec3 &axis, const idScalar &angle, mat33 *T)
(*T)(2, 2) = z * z * one_m_c + c;
}
-bool isPositiveDefinite(const mat33 &m) {
+bool isPositiveDefinite(const mat33 &m)
+{
// test if all upper left determinants are positive
- if (m(0, 0) <= 0) { // upper 1x1
+ if (m(0, 0) <= 0)
+ { // upper 1x1
return false;
}
- if (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0) <= 0) { // upper 2x2
+ if (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0) <= 0)
+ { // upper 2x2
return false;
}
if ((m(0, 0) * (m(1, 1) * m(2, 2) - m(1, 2) * m(2, 1)) -
m(0, 1) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
- m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0))) < 0) {
+ m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0))) < 0)
+ {
return false;
}
return true;
}
-bool isPositiveSemiDefinite(const mat33 &m) {
+bool isPositiveSemiDefinite(const mat33 &m)
+{
// test if all upper left determinants are positive
- if (m(0, 0) < 0) { // upper 1x1
+ if (m(0, 0) < 0)
+ { // upper 1x1
return false;
}
- if (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0) < 0) { // upper 2x2
+ if (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0) < 0)
+ { // upper 2x2
return false;
}
if ((m(0, 0) * (m(1, 1) * m(2, 2) - m(1, 2) * m(2, 1)) -
m(0, 1) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
- m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0))) < 0) {
+ m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0))) < 0)
+ {
return false;
}
return true;
}
-bool isPositiveSemiDefiniteFuzzy(const mat33 &m) {
+bool isPositiveSemiDefiniteFuzzy(const mat33 &m)
+{
// test if all upper left determinants are positive
- if (m(0, 0) < -kIsZero) { // upper 1x1
+ if (m(0, 0) < -kIsZero)
+ { // upper 1x1
return false;
}
- if (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0) < -kIsZero) { // upper 2x2
+ if (m(0, 0) * m(1, 1) - m(0, 1) * m(1, 0) < -kIsZero)
+ { // upper 2x2
return false;
}
if ((m(0, 0) * (m(1, 1) * m(2, 2) - m(1, 2) * m(2, 1)) -
m(0, 1) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
- m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0))) < -kIsZero) {
+ m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0))) < -kIsZero)
+ {
return false;
}
return true;
}
-idScalar determinant(const mat33 &m) {
+idScalar determinant(const mat33 &m)
+{
return m(0, 0) * m(1, 1) * m(2, 2) + m(0, 1) * m(1, 2) * m(2, 0) + m(0, 2) * m(1, 0) * m(2, 1) -
m(0, 2) * m(1, 1) * m(2, 0) - m(0, 0) * m(1, 2) * m(2, 1) - m(0, 1) * m(1, 0) * m(2, 2);
}
-bool isValidInertiaMatrix(const mat33 &I, const int index, bool has_fixed_joint) {
+bool isValidInertiaMatrix(const mat33 &I, const int index, bool has_fixed_joint)
+{
// TODO(Thomas) do we really want this?
// in cases where the inertia tensor about the center of mass is zero,
// the determinant of the inertia tensor about the joint axis is almost
// zero and can have a very small negative value.
- if (!isPositiveSemiDefiniteFuzzy(I)) {
- bt_id_error_message("invalid inertia matrix for body %d, not positive definite "
- "(fixed joint)\n",
- index);
- bt_id_error_message("matrix is:\n"
- "[%.20e %.20e %.20e;\n"
- "%.20e %.20e %.20e;\n"
- "%.20e %.20e %.20e]\n",
- I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
- I(2, 2));
+ if (!isPositiveSemiDefiniteFuzzy(I))
+ {
+ bt_id_error_message(
+ "invalid inertia matrix for body %d, not positive definite "
+ "(fixed joint)\n",
+ index);
+ bt_id_error_message(
+ "matrix is:\n"
+ "[%.20e %.20e %.20e;\n"
+ "%.20e %.20e %.20e;\n"
+ "%.20e %.20e %.20e]\n",
+ I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
+ I(2, 2));
return false;
}
// check triangle inequality, must have I(i,i)+I(j,j)>=I(k,k)
- if (!has_fixed_joint) {
- if (I(0, 0) + I(1, 1) < I(2, 2)) {
+ if (!has_fixed_joint)
+ {
+ if (I(0, 0) + I(1, 1) < I(2, 2))
+ {
bt_id_error_message("invalid inertia tensor for body %d, I(0,0) + I(1,1) < I(2,2)\n", index);
- bt_id_error_message("matrix is:\n"
- "[%.20e %.20e %.20e;\n"
- "%.20e %.20e %.20e;\n"
- "%.20e %.20e %.20e]\n",
- I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
- I(2, 2));
+ bt_id_error_message(
+ "matrix is:\n"
+ "[%.20e %.20e %.20e;\n"
+ "%.20e %.20e %.20e;\n"
+ "%.20e %.20e %.20e]\n",
+ I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
+ I(2, 2));
return false;
}
- if (I(0, 0) + I(1, 1) < I(2, 2)) {
+ if (I(0, 0) + I(1, 1) < I(2, 2))
+ {
bt_id_error_message("invalid inertia tensor for body %d, I(0,0) + I(1,1) < I(2,2)\n", index);
- bt_id_error_message("matrix is:\n"
- "[%.20e %.20e %.20e;\n"
- "%.20e %.20e %.20e;\n"
- "%.20e %.20e %.20e]\n",
- I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
- I(2, 2));
+ bt_id_error_message(
+ "matrix is:\n"
+ "[%.20e %.20e %.20e;\n"
+ "%.20e %.20e %.20e;\n"
+ "%.20e %.20e %.20e]\n",
+ I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
+ I(2, 2));
return false;
}
- if (I(1, 1) + I(2, 2) < I(0, 0)) {
+ if (I(1, 1) + I(2, 2) < I(0, 0))
+ {
bt_id_error_message("invalid inertia tensor for body %d, I(1,1) + I(2,2) < I(0,0)\n", index);
- bt_id_error_message("matrix is:\n"
- "[%.20e %.20e %.20e;\n"
- "%.20e %.20e %.20e;\n"
- "%.20e %.20e %.20e]\n",
- I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
- I(2, 2));
+ bt_id_error_message(
+ "matrix is:\n"
+ "[%.20e %.20e %.20e;\n"
+ "%.20e %.20e %.20e;\n"
+ "%.20e %.20e %.20e]\n",
+ I(0, 0), I(0, 1), I(0, 2), I(1, 0), I(1, 1), I(1, 2), I(2, 0), I(2, 1),
+ I(2, 2));
return false;
}
}
// check positive/zero diagonal elements
- for (int i = 0; i < 3; i++) {
- if (I(i, i) < 0) { // accept zero
+ for (int i = 0; i < 3; i++)
+ {
+ if (I(i, i) < 0)
+ { // accept zero
bt_id_error_message("invalid inertia tensor, I(%d,%d)= %e <0\n", i, i, I(i, i));
return false;
}
}
// check symmetry
- if (BT_ID_FABS(I(1, 0) - I(0, 1)) > kIsZero) {
- bt_id_error_message("invalid inertia tensor for body %d I(1,0)!=I(0,1). I(1,0)-I(0,1)= "
- "%e\n",
- index, I(1, 0) - I(0, 1));
+ if (BT_ID_FABS(I(1, 0) - I(0, 1)) > kIsZero)
+ {
+ bt_id_error_message(
+ "invalid inertia tensor for body %d I(1,0)!=I(0,1). I(1,0)-I(0,1)= "
+ "%e\n",
+ index, I(1, 0) - I(0, 1));
return false;
}
- if (BT_ID_FABS(I(2, 0) - I(0, 2)) > kIsZero) {
- bt_id_error_message("invalid inertia tensor for body %d I(2,0)!=I(0,2). I(2,0)-I(0,2)= "
- "%e\n",
- index, I(2, 0) - I(0, 2));
+ if (BT_ID_FABS(I(2, 0) - I(0, 2)) > kIsZero)
+ {
+ bt_id_error_message(
+ "invalid inertia tensor for body %d I(2,0)!=I(0,2). I(2,0)-I(0,2)= "
+ "%e\n",
+ index, I(2, 0) - I(0, 2));
return false;
}
- if (BT_ID_FABS(I(1, 2) - I(2, 1)) > kIsZero) {
+ if (BT_ID_FABS(I(1, 2) - I(2, 1)) > kIsZero)
+ {
bt_id_error_message("invalid inertia tensor body %d I(1,2)!=I(2,1). I(1,2)-I(2,1)= %e\n", index,
- I(1, 2) - I(2, 1));
+ I(1, 2) - I(2, 1));
return false;
}
return true;
}
-bool isValidTransformMatrix(const mat33 &m) {
-#define print_mat(x) \
- bt_id_error_message("matrix is [%e, %e, %e; %e, %e, %e; %e, %e, %e]\n", x(0, 0), x(0, 1), x(0, 2), \
- x(1, 0), x(1, 1), x(1, 2), x(2, 0), x(2, 1), x(2, 2))
+bool isValidTransformMatrix(const mat33 &m)
+{
+#define print_mat(x) \
+ bt_id_error_message("matrix is [%e, %e, %e; %e, %e, %e; %e, %e, %e]\n", x(0, 0), x(0, 1), x(0, 2), \
+ x(1, 0), x(1, 1), x(1, 2), x(2, 0), x(2, 1), x(2, 2))
// check for unit length column vectors
- for (int i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++)
+ {
const idScalar length_minus_1 =
BT_ID_FABS(m(0, i) * m(0, i) + m(1, i) * m(1, i) + m(2, i) * m(2, i) - 1.0);
- if (length_minus_1 > kAxisLengthEpsilon) {
- bt_id_error_message("Not a valid rotation matrix (column %d not unit length)\n"
- "column = [%.18e %.18e %.18e]\n"
- "length-1.0= %.18e\n",
- i, m(0, i), m(1, i), m(2, i), length_minus_1);
+ if (length_minus_1 > kAxisLengthEpsilon)
+ {
+ bt_id_error_message(
+ "Not a valid rotation matrix (column %d not unit length)\n"
+ "column = [%.18e %.18e %.18e]\n"
+ "length-1.0= %.18e\n",
+ i, m(0, i), m(1, i), m(2, i), length_minus_1);
print_mat(m);
return false;
}
}
// check for orthogonal column vectors
- if (BT_ID_FABS(m(0, 0) * m(0, 1) + m(1, 0) * m(1, 1) + m(2, 0) * m(2, 1)) > kAxisLengthEpsilon) {
+ if (BT_ID_FABS(m(0, 0) * m(0, 1) + m(1, 0) * m(1, 1) + m(2, 0) * m(2, 1)) > kAxisLengthEpsilon)
+ {
bt_id_error_message("Not a valid rotation matrix (columns 0 and 1 not orthogonal)\n");
print_mat(m);
return false;
}
- if (BT_ID_FABS(m(0, 0) * m(0, 2) + m(1, 0) * m(1, 2) + m(2, 0) * m(2, 2)) > kAxisLengthEpsilon) {
+ if (BT_ID_FABS(m(0, 0) * m(0, 2) + m(1, 0) * m(1, 2) + m(2, 0) * m(2, 2)) > kAxisLengthEpsilon)
+ {
bt_id_error_message("Not a valid rotation matrix (columns 0 and 2 not orthogonal)\n");
print_mat(m);
return false;
}
- if (BT_ID_FABS(m(0, 1) * m(0, 2) + m(1, 1) * m(1, 2) + m(2, 1) * m(2, 2)) > kAxisLengthEpsilon) {
+ if (BT_ID_FABS(m(0, 1) * m(0, 2) + m(1, 1) * m(1, 2) + m(2, 1) * m(2, 2)) > kAxisLengthEpsilon)
+ {
bt_id_error_message("Not a valid rotation matrix (columns 0 and 2 not orthogonal)\n");
print_mat(m);
return false;
}
// check determinant (rotation not reflection)
- if (determinant(m) <= 0) {
+ if (determinant(m) <= 0)
+ {
bt_id_error_message("Not a valid rotation matrix (determinant <=0)\n");
print_mat(m);
return false;
@@ -422,16 +493,18 @@ bool isValidTransformMatrix(const mat33 &m) {
return true;
}
-bool isUnitVector(const vec3 &vector) {
+bool isUnitVector(const vec3 &vector)
+{
return BT_ID_FABS(vector(0) * vector(0) + vector(1) * vector(1) + vector(2) * vector(2) - 1.0) <
kIsZero;
}
-vec3 rpyFromMatrix(const mat33 &rot) {
+vec3 rpyFromMatrix(const mat33 &rot)
+{
vec3 rpy;
rpy(2) = BT_ID_ATAN2(-rot(1, 0), rot(0, 0));
rpy(1) = BT_ID_ATAN2(rot(2, 0), BT_ID_COS(rpy(2)) * rot(0, 0) - BT_ID_SIN(rpy(0)) * rot(1, 0));
rpy(0) = BT_ID_ATAN2(-rot(2, 0), rot(2, 2));
return rpy;
}
-}
+} // namespace btInverseDynamics
diff --git a/thirdparty/bullet/BulletInverseDynamics/IDMath.hpp b/thirdparty/bullet/BulletInverseDynamics/IDMath.hpp
index b355474d44..40bee5302b 100644
--- a/thirdparty/bullet/BulletInverseDynamics/IDMath.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/IDMath.hpp
@@ -5,7 +5,8 @@
#define IDMATH_HPP_
#include "IDConfig.hpp"
-namespace btInverseDynamics {
+namespace btInverseDynamics
+{
/// set all elements to zero
void setZero(vec3& v);
/// set all elements to zero
@@ -23,11 +24,11 @@ idScalar maxAbs(const vec3& v);
#if (defined BT_ID_HAVE_MAT3X)
idScalar maxAbsMat3x(const mat3x& m);
-void setZero(mat3x&m);
+void setZero(mat3x& m);
// define math functions on mat3x here to avoid allocations in operators.
-void mul(const mat33&a, const mat3x&b, mat3x* result);
-void add(const mat3x&a, const mat3x&b, mat3x* result);
-void sub(const mat3x&a, const mat3x&b, mat3x* result);
+void mul(const mat33& a, const mat3x& b, mat3x* result);
+void add(const mat3x& a, const mat3x& b, mat3x* result);
+void sub(const mat3x& a, const mat3x& b, mat3x* result);
#endif
/// get offset vector & transform matrix from DH parameters
@@ -94,6 +95,6 @@ mat33 transformZ(const idScalar& gamma);
///calculate rpy angles (x-y-z Euler angles) from a given rotation matrix
/// @param rot rotation matrix
/// @returns x-y-z Euler angles
-vec3 rpyFromMatrix(const mat33&rot);
-}
+vec3 rpyFromMatrix(const mat33& rot);
+} // namespace btInverseDynamics
#endif // IDMATH_HPP_
diff --git a/thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.cpp b/thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.cpp
index becfe0f4a2..f150b5ae4c 100644
--- a/thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.cpp
+++ b/thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.cpp
@@ -8,69 +8,84 @@
#include "details/MultiBodyTreeImpl.hpp"
#include "details/MultiBodyTreeInitCache.hpp"
-namespace btInverseDynamics {
-
+namespace btInverseDynamics
+{
MultiBodyTree::MultiBodyTree()
: m_is_finalized(false),
m_mass_parameters_are_valid(true),
m_accept_invalid_mass_parameters(false),
m_impl(0x0),
- m_init_cache(0x0) {
+ m_init_cache(0x0)
+{
m_init_cache = new InitCache();
}
-MultiBodyTree::~MultiBodyTree() {
+MultiBodyTree::~MultiBodyTree()
+{
delete m_impl;
delete m_init_cache;
}
-void MultiBodyTree::setAcceptInvalidMassParameters(bool flag) {
+void MultiBodyTree::setAcceptInvalidMassParameters(bool flag)
+{
m_accept_invalid_mass_parameters = flag;
}
-bool MultiBodyTree::getAcceptInvalidMassProperties() const {
+bool MultiBodyTree::getAcceptInvalidMassProperties() const
+{
return m_accept_invalid_mass_parameters;
}
-int MultiBodyTree::getBodyOrigin(const int body_index, vec3 *world_origin) const {
+int MultiBodyTree::getBodyOrigin(const int body_index, vec3 *world_origin) const
+{
return m_impl->getBodyOrigin(body_index, world_origin);
}
-int MultiBodyTree::getBodyCoM(const int body_index, vec3 *world_com) const {
+int MultiBodyTree::getBodyCoM(const int body_index, vec3 *world_com) const
+{
return m_impl->getBodyCoM(body_index, world_com);
}
-int MultiBodyTree::getBodyTransform(const int body_index, mat33 *world_T_body) const {
+int MultiBodyTree::getBodyTransform(const int body_index, mat33 *world_T_body) const
+{
return m_impl->getBodyTransform(body_index, world_T_body);
}
-int MultiBodyTree::getBodyAngularVelocity(const int body_index, vec3 *world_omega) const {
+int MultiBodyTree::getBodyAngularVelocity(const int body_index, vec3 *world_omega) const
+{
return m_impl->getBodyAngularVelocity(body_index, world_omega);
}
-int MultiBodyTree::getBodyLinearVelocity(const int body_index, vec3 *world_velocity) const {
+int MultiBodyTree::getBodyLinearVelocity(const int body_index, vec3 *world_velocity) const
+{
return m_impl->getBodyLinearVelocity(body_index, world_velocity);
}
-int MultiBodyTree::getBodyLinearVelocityCoM(const int body_index, vec3 *world_velocity) const {
+int MultiBodyTree::getBodyLinearVelocityCoM(const int body_index, vec3 *world_velocity) const
+{
return m_impl->getBodyLinearVelocityCoM(body_index, world_velocity);
}
-int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const {
+int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const
+{
return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega);
}
-int MultiBodyTree::getBodyLinearAcceleration(const int body_index, vec3 *world_acceleration) const {
+int MultiBodyTree::getBodyLinearAcceleration(const int body_index, vec3 *world_acceleration) const
+{
return m_impl->getBodyLinearAcceleration(body_index, world_acceleration);
}
-int MultiBodyTree::getParentRParentBodyRef(const int body_index, vec3* r) const {
- return m_impl->getParentRParentBodyRef(body_index, r);
+int MultiBodyTree::getParentRParentBodyRef(const int body_index, vec3 *r) const
+{
+ return m_impl->getParentRParentBodyRef(body_index, r);
}
-int MultiBodyTree::getBodyTParentRef(const int body_index, mat33* T) const {
- return m_impl->getBodyTParentRef(body_index, T);
+int MultiBodyTree::getBodyTParentRef(const int body_index, mat33 *T) const
+{
+ return m_impl->getBodyTParentRef(body_index, T);
}
-int MultiBodyTree::getBodyAxisOfMotion(const int body_index, vec3* axis) const {
- return m_impl->getBodyAxisOfMotion(body_index, axis);
+int MultiBodyTree::getBodyAxisOfMotion(const int body_index, vec3 *axis) const
+{
+ return m_impl->getBodyAxisOfMotion(body_index, axis);
}
void MultiBodyTree::printTree() { m_impl->printTree(); }
@@ -81,12 +96,15 @@ int MultiBodyTree::numBodies() const { return m_impl->m_num_bodies; }
int MultiBodyTree::numDoFs() const { return m_impl->m_num_dofs; }
int MultiBodyTree::calculateInverseDynamics(const vecx &q, const vecx &u, const vecx &dot_u,
- vecx *joint_forces) {
- if (false == m_is_finalized) {
+ vecx *joint_forces)
+{
+ if (false == m_is_finalized)
+ {
bt_id_error_message("system has not been initialized\n");
return -1;
}
- if (-1 == m_impl->calculateInverseDynamics(q, u, dot_u, joint_forces)) {
+ if (-1 == m_impl->calculateInverseDynamics(q, u, dot_u, joint_forces))
+ {
bt_id_error_message("error in inverse dynamics calculation\n");
return -1;
}
@@ -95,141 +113,164 @@ int MultiBodyTree::calculateInverseDynamics(const vecx &q, const vecx &u, const
int MultiBodyTree::calculateMassMatrix(const vecx &q, const bool update_kinematics,
const bool initialize_matrix,
- const bool set_lower_triangular_matrix, matxx *mass_matrix) {
- if (false == m_is_finalized) {
+ const bool set_lower_triangular_matrix, matxx *mass_matrix)
+{
+ if (false == m_is_finalized)
+ {
bt_id_error_message("system has not been initialized\n");
return -1;
}
if (-1 ==
m_impl->calculateMassMatrix(q, update_kinematics, initialize_matrix,
- set_lower_triangular_matrix, mass_matrix)) {
+ set_lower_triangular_matrix, mass_matrix))
+ {
bt_id_error_message("error in mass matrix calculation\n");
return -1;
}
return 0;
}
-int MultiBodyTree::calculateMassMatrix(const vecx &q, matxx *mass_matrix) {
+int MultiBodyTree::calculateMassMatrix(const vecx &q, matxx *mass_matrix)
+{
return calculateMassMatrix(q, true, true, true, mass_matrix);
}
+int MultiBodyTree::calculateKinematics(const vecx &q, const vecx &u, const vecx &dot_u)
+{
+ vec3 world_gravity(m_impl->m_world_gravity);
+ // temporarily set gravity to zero, to ensure we get the actual accelerations
+ setZero(m_impl->m_world_gravity);
+ if (false == m_is_finalized)
+ {
+ bt_id_error_message("system has not been initialized\n");
+ return -1;
+ }
+ if (-1 == m_impl->calculateKinematics(q, u, dot_u,
+ MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY_ACCELERATION))
+ {
+ bt_id_error_message("error in kinematics calculation\n");
+ return -1;
+ }
-int MultiBodyTree::calculateKinematics(const vecx& q, const vecx& u, const vecx& dot_u) {
- vec3 world_gravity(m_impl->m_world_gravity);
- // temporarily set gravity to zero, to ensure we get the actual accelerations
- setZero(m_impl->m_world_gravity);
-
- if (false == m_is_finalized) {
- bt_id_error_message("system has not been initialized\n");
- return -1;
- }
- if (-1 == m_impl->calculateKinematics(q, u, dot_u,
- MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY_ACCELERATION)) {
- bt_id_error_message("error in kinematics calculation\n");
- return -1;
- }
-
- m_impl->m_world_gravity=world_gravity;
- return 0;
+ m_impl->m_world_gravity = world_gravity;
+ return 0;
}
-
-int MultiBodyTree::calculatePositionKinematics(const vecx& q) {
- if (false == m_is_finalized) {
+int MultiBodyTree::calculatePositionKinematics(const vecx &q)
+{
+ if (false == m_is_finalized)
+ {
bt_id_error_message("system has not been initialized\n");
return -1;
}
if (-1 == m_impl->calculateKinematics(q, q, q,
- MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY)) {
+ MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY))
+ {
bt_id_error_message("error in kinematics calculation\n");
return -1;
}
return 0;
}
-int MultiBodyTree::calculatePositionAndVelocityKinematics(const vecx& q, const vecx& u) {
- if (false == m_is_finalized) {
+int MultiBodyTree::calculatePositionAndVelocityKinematics(const vecx &q, const vecx &u)
+{
+ if (false == m_is_finalized)
+ {
bt_id_error_message("system has not been initialized\n");
return -1;
}
if (-1 == m_impl->calculateKinematics(q, u, u,
- MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY)) {
+ MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY))
+ {
bt_id_error_message("error in kinematics calculation\n");
return -1;
}
return 0;
}
-
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-int MultiBodyTree::calculateJacobians(const vecx& q, const vecx& u) {
- if (false == m_is_finalized) {
- bt_id_error_message("system has not been initialized\n");
- return -1;
- }
- if (-1 == m_impl->calculateJacobians(q, u,
- MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY)) {
- bt_id_error_message("error in jacobian calculation\n");
- return -1;
- }
- return 0;
+int MultiBodyTree::calculateJacobians(const vecx &q, const vecx &u)
+{
+ if (false == m_is_finalized)
+ {
+ bt_id_error_message("system has not been initialized\n");
+ return -1;
+ }
+ if (-1 == m_impl->calculateJacobians(q, u,
+ MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY))
+ {
+ bt_id_error_message("error in jacobian calculation\n");
+ return -1;
+ }
+ return 0;
}
-int MultiBodyTree::calculateJacobians(const vecx& q){
- if (false == m_is_finalized) {
- bt_id_error_message("system has not been initialized\n");
- return -1;
- }
- if (-1 == m_impl->calculateJacobians(q, q,
- MultiBodyTree::MultiBodyImpl::POSITION_ONLY)) {
- bt_id_error_message("error in jacobian calculation\n");
- return -1;
- }
- return 0;
+int MultiBodyTree::calculateJacobians(const vecx &q)
+{
+ if (false == m_is_finalized)
+ {
+ bt_id_error_message("system has not been initialized\n");
+ return -1;
+ }
+ if (-1 == m_impl->calculateJacobians(q, q,
+ MultiBodyTree::MultiBodyImpl::POSITION_ONLY))
+ {
+ bt_id_error_message("error in jacobian calculation\n");
+ return -1;
+ }
+ return 0;
}
-int MultiBodyTree::getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const {
- return m_impl->getBodyDotJacobianTransU(body_index,world_dot_jac_trans_u);
+int MultiBodyTree::getBodyDotJacobianTransU(const int body_index, vec3 *world_dot_jac_trans_u) const
+{
+ return m_impl->getBodyDotJacobianTransU(body_index, world_dot_jac_trans_u);
}
-int MultiBodyTree::getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const {
- return m_impl->getBodyDotJacobianRotU(body_index,world_dot_jac_rot_u);
+int MultiBodyTree::getBodyDotJacobianRotU(const int body_index, vec3 *world_dot_jac_rot_u) const
+{
+ return m_impl->getBodyDotJacobianRotU(body_index, world_dot_jac_rot_u);
}
-int MultiBodyTree::getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const {
- return m_impl->getBodyJacobianTrans(body_index,world_jac_trans);
+int MultiBodyTree::getBodyJacobianTrans(const int body_index, mat3x *world_jac_trans) const
+{
+ return m_impl->getBodyJacobianTrans(body_index, world_jac_trans);
}
-int MultiBodyTree::getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const {
- return m_impl->getBodyJacobianRot(body_index,world_jac_rot);
+int MultiBodyTree::getBodyJacobianRot(const int body_index, mat3x *world_jac_rot) const
+{
+ return m_impl->getBodyJacobianRot(body_index, world_jac_rot);
}
-
#endif
int MultiBodyTree::addBody(int body_index, int parent_index, JointType joint_type,
const vec3 &parent_r_parent_body_ref, const mat33 &body_T_parent_ref,
const vec3 &body_axis_of_motion_, idScalar mass,
const vec3 &body_r_body_com, const mat33 &body_I_body,
- const int user_int, void *user_ptr) {
- if (body_index < 0) {
+ const int user_int, void *user_ptr)
+{
+ if (body_index < 0)
+ {
bt_id_error_message("body index must be positive (got %d)\n", body_index);
return -1;
}
vec3 body_axis_of_motion(body_axis_of_motion_);
- switch (joint_type) {
+ switch (joint_type)
+ {
case REVOLUTE:
case PRISMATIC:
// check if axis is unit vector
- if (!isUnitVector(body_axis_of_motion)) {
+ if (!isUnitVector(body_axis_of_motion))
+ {
bt_id_warning_message(
"axis of motion not a unit axis ([%f %f %f]), will use normalized vector\n",
body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2));
idScalar length = BT_ID_SQRT(BT_ID_POW(body_axis_of_motion(0), 2) +
- BT_ID_POW(body_axis_of_motion(1), 2) +
- BT_ID_POW(body_axis_of_motion(2), 2));
- if (length < BT_ID_SQRT(std::numeric_limits<idScalar>::min())) {
+ BT_ID_POW(body_axis_of_motion(1), 2) +
+ BT_ID_POW(body_axis_of_motion(2), 2));
+ if (length < BT_ID_SQRT(std::numeric_limits<idScalar>::min()))
+ {
bt_id_error_message("axis of motion vector too short (%e)\n", length);
return -1;
}
@@ -240,29 +281,36 @@ int MultiBodyTree::addBody(int body_index, int parent_index, JointType joint_typ
break;
case FLOATING:
break;
+ case SPHERICAL:
+ break;
default:
bt_id_error_message("unknown joint type %d\n", joint_type);
return -1;
}
// sanity check for mass properties. Zero mass is OK.
- if (mass < 0) {
+ if (mass < 0)
+ {
m_mass_parameters_are_valid = false;
bt_id_error_message("Body %d has invalid mass %e\n", body_index, mass);
- if (!m_accept_invalid_mass_parameters) {
+ if (!m_accept_invalid_mass_parameters)
+ {
return -1;
}
}
- if (!isValidInertiaMatrix(body_I_body, body_index, FIXED == joint_type)) {
+ if (!isValidInertiaMatrix(body_I_body, body_index, FIXED == joint_type))
+ {
m_mass_parameters_are_valid = false;
// error message printed in function call
- if (!m_accept_invalid_mass_parameters) {
+ if (!m_accept_invalid_mass_parameters)
+ {
return -1;
}
}
- if (!isValidTransformMatrix(body_T_parent_ref)) {
+ if (!isValidTransformMatrix(body_T_parent_ref))
+ {
return -1;
}
@@ -271,52 +319,63 @@ int MultiBodyTree::addBody(int body_index, int parent_index, JointType joint_typ
body_I_body, user_int, user_ptr);
}
-int MultiBodyTree::getParentIndex(const int body_index, int *parent_index) const {
+int MultiBodyTree::getParentIndex(const int body_index, int *parent_index) const
+{
return m_impl->getParentIndex(body_index, parent_index);
}
-int MultiBodyTree::getUserInt(const int body_index, int *user_int) const {
+int MultiBodyTree::getUserInt(const int body_index, int *user_int) const
+{
return m_impl->getUserInt(body_index, user_int);
}
-int MultiBodyTree::getUserPtr(const int body_index, void **user_ptr) const {
+int MultiBodyTree::getUserPtr(const int body_index, void **user_ptr) const
+{
return m_impl->getUserPtr(body_index, user_ptr);
}
-int MultiBodyTree::setUserInt(const int body_index, const int user_int) {
+int MultiBodyTree::setUserInt(const int body_index, const int user_int)
+{
return m_impl->setUserInt(body_index, user_int);
}
-int MultiBodyTree::setUserPtr(const int body_index, void *const user_ptr) {
+int MultiBodyTree::setUserPtr(const int body_index, void *const user_ptr)
+{
return m_impl->setUserPtr(body_index, user_ptr);
}
-int MultiBodyTree::finalize() {
+int MultiBodyTree::finalize()
+{
const int &num_bodies = m_init_cache->numBodies();
const int &num_dofs = m_init_cache->numDoFs();
- if(num_dofs<=0) {
- bt_id_error_message("Need num_dofs>=1, but num_dofs= %d\n", num_dofs);
- //return -1;
- }
+ if (num_dofs <= 0)
+ {
+ bt_id_error_message("Need num_dofs>=1, but num_dofs= %d\n", num_dofs);
+ //return -1;
+ }
// 1 allocate internal MultiBody structure
m_impl = new MultiBodyImpl(num_bodies, num_dofs);
// 2 build new index set assuring index(parent) < index(child)
- if (-1 == m_init_cache->buildIndexSets()) {
+ if (-1 == m_init_cache->buildIndexSets())
+ {
return -1;
}
m_init_cache->getParentIndexArray(&m_impl->m_parent_index);
// 3 setup internal kinematic and dynamic data
- for (int index = 0; index < num_bodies; index++) {
+ for (int index = 0; index < num_bodies; index++)
+ {
InertiaData inertia;
JointData joint;
- if (-1 == m_init_cache->getInertiaData(index, &inertia)) {
+ if (-1 == m_init_cache->getInertiaData(index, &inertia))
+ {
return -1;
}
- if (-1 == m_init_cache->getJointData(index, &joint)) {
+ if (-1 == m_init_cache->getJointData(index, &joint))
+ {
return -1;
}
@@ -332,24 +391,29 @@ int MultiBodyTree::finalize() {
rigid_body.m_joint_type = joint.m_type;
int user_int;
- if (-1 == m_init_cache->getUserInt(index, &user_int)) {
+ if (-1 == m_init_cache->getUserInt(index, &user_int))
+ {
return -1;
}
- if (-1 == m_impl->setUserInt(index, user_int)) {
+ if (-1 == m_impl->setUserInt(index, user_int))
+ {
return -1;
}
- void* user_ptr;
- if (-1 == m_init_cache->getUserPtr(index, &user_ptr)) {
+ void *user_ptr;
+ if (-1 == m_init_cache->getUserPtr(index, &user_ptr))
+ {
return -1;
}
- if (-1 == m_impl->setUserPtr(index, user_ptr)) {
+ if (-1 == m_impl->setUserPtr(index, user_ptr))
+ {
return -1;
}
// Set joint Jacobians. Note that the dimension is always 3x1 here to avoid variable sized
// matrices.
- switch (rigid_body.m_joint_type) {
+ switch (rigid_body.m_joint_type)
+ {
case REVOLUTE:
rigid_body.m_Jac_JR(0) = joint.m_child_axis_of_motion(0);
rigid_body.m_Jac_JR(1) = joint.m_child_axis_of_motion(1);
@@ -375,6 +439,16 @@ int MultiBodyTree::finalize() {
rigid_body.m_Jac_JT(1) = 0.0;
rigid_body.m_Jac_JT(2) = 0.0;
break;
+ case SPHERICAL:
+ // NOTE/TODO: this is not really correct.
+ // the Jacobians should be 3x3 matrices here !
+ rigid_body.m_Jac_JR(0) = 0.0;
+ rigid_body.m_Jac_JR(1) = 0.0;
+ rigid_body.m_Jac_JR(2) = 0.0;
+ rigid_body.m_Jac_JT(0) = 0.0;
+ rigid_body.m_Jac_JT(1) = 0.0;
+ rigid_body.m_Jac_JT(2) = 0.0;
+ break;
case FLOATING:
// NOTE/TODO: this is not really correct.
// the Jacobians should be 3x3 matrices here !
@@ -392,7 +466,8 @@ int MultiBodyTree::finalize() {
}
// 4 assign degree of freedom indices & build per-joint-type index arrays
- if (-1 == m_impl->generateIndexSets()) {
+ if (-1 == m_impl->generateIndexSets())
+ {
bt_id_error_message("generating index sets\n");
return -1;
}
@@ -408,54 +483,66 @@ int MultiBodyTree::finalize() {
return 0;
}
-int MultiBodyTree::setGravityInWorldFrame(const vec3 &gravity) {
+int MultiBodyTree::setGravityInWorldFrame(const vec3 &gravity)
+{
return m_impl->setGravityInWorldFrame(gravity);
}
-int MultiBodyTree::getJointType(const int body_index, JointType *joint_type) const {
+int MultiBodyTree::getJointType(const int body_index, JointType *joint_type) const
+{
return m_impl->getJointType(body_index, joint_type);
}
-int MultiBodyTree::getJointTypeStr(const int body_index, const char **joint_type) const {
+int MultiBodyTree::getJointTypeStr(const int body_index, const char **joint_type) const
+{
return m_impl->getJointTypeStr(body_index, joint_type);
}
-int MultiBodyTree::getDoFOffset(const int body_index, int *q_offset) const {
+int MultiBodyTree::getDoFOffset(const int body_index, int *q_offset) const
+{
return m_impl->getDoFOffset(body_index, q_offset);
}
-int MultiBodyTree::setBodyMass(const int body_index, idScalar mass) {
+int MultiBodyTree::setBodyMass(const int body_index, idScalar mass)
+{
return m_impl->setBodyMass(body_index, mass);
}
-int MultiBodyTree::setBodyFirstMassMoment(const int body_index, const vec3& first_mass_moment) {
+int MultiBodyTree::setBodyFirstMassMoment(const int body_index, const vec3 &first_mass_moment)
+{
return m_impl->setBodyFirstMassMoment(body_index, first_mass_moment);
}
-int MultiBodyTree::setBodySecondMassMoment(const int body_index, const mat33& second_mass_moment) {
+int MultiBodyTree::setBodySecondMassMoment(const int body_index, const mat33 &second_mass_moment)
+{
return m_impl->setBodySecondMassMoment(body_index, second_mass_moment);
}
-int MultiBodyTree::getBodyMass(const int body_index, idScalar *mass) const {
+int MultiBodyTree::getBodyMass(const int body_index, idScalar *mass) const
+{
return m_impl->getBodyMass(body_index, mass);
}
-int MultiBodyTree::getBodyFirstMassMoment(const int body_index, vec3 *first_mass_moment) const {
+int MultiBodyTree::getBodyFirstMassMoment(const int body_index, vec3 *first_mass_moment) const
+{
return m_impl->getBodyFirstMassMoment(body_index, first_mass_moment);
}
-int MultiBodyTree::getBodySecondMassMoment(const int body_index, mat33 *second_mass_moment) const {
+int MultiBodyTree::getBodySecondMassMoment(const int body_index, mat33 *second_mass_moment) const
+{
return m_impl->getBodySecondMassMoment(body_index, second_mass_moment);
}
void MultiBodyTree::clearAllUserForcesAndMoments() { m_impl->clearAllUserForcesAndMoments(); }
-int MultiBodyTree::addUserForce(const int body_index, const vec3 &body_force) {
+int MultiBodyTree::addUserForce(const int body_index, const vec3 &body_force)
+{
return m_impl->addUserForce(body_index, body_force);
}
-int MultiBodyTree::addUserMoment(const int body_index, const vec3 &body_moment) {
+int MultiBodyTree::addUserMoment(const int body_index, const vec3 &body_moment)
+{
return m_impl->addUserMoment(body_index, body_moment);
}
-}
+} // namespace btInverseDynamics
diff --git a/thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.hpp b/thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.hpp
index d235aa6e76..7b852f976c 100644
--- a/thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/MultiBodyTree.hpp
@@ -4,10 +4,11 @@
#include "IDConfig.hpp"
#include "IDMath.hpp"
-namespace btInverseDynamics {
-
+namespace btInverseDynamics
+{
/// Enumeration of supported joint types
-enum JointType {
+enum JointType
+{
/// no degree of freedom, moves with parent
FIXED = 0,
/// one rotational degree of freedom relative to parent
@@ -15,7 +16,9 @@ enum JointType {
/// one translational degree of freedom relative to parent
PRISMATIC,
/// six degrees of freedom relative to parent
- FLOATING
+ FLOATING,
+ /// three degrees of freedom, relative to parent
+ SPHERICAL
};
/// Interface class for calculating inverse dynamics for tree structured
@@ -30,12 +33,14 @@ enum JointType {
/// - PRISMATIC: displacement [m]
/// - FLOATING: Euler x-y-z angles [rad] and displacement in body-fixed frame of parent [m]
/// (in that order)
+/// - SPHERICAL: Euler x-y-z angles [rad]
/// The u vector contains the generalized speeds, which are
/// - FIXED: none
/// - REVOLUTE: time derivative of angle of rotation [rad/s]
/// - PRISMATIC: time derivative of displacement [m/s]
/// - FLOATING: angular velocity [rad/s] (*not* time derivative of rpy angles)
/// and time derivative of displacement in parent frame [m/s]
+// - SPHERICAL: angular velocity [rad/s]
///
/// The q and u vectors are obtained by stacking contributions of all bodies in one
/// vector in the order of body indices.
@@ -46,12 +51,13 @@ enum JointType {
/// - PRISMATIC: force [N], along joint axis
/// - FLOATING: moment vector [Nm] and force vector [N], both in body-fixed frame
/// (in that order)
-///
+/// - SPHERICAL: moment vector [Nm]
/// TODO - force element interface (friction, springs, dampers, etc)
/// - gears and motor inertia
-class MultiBodyTree {
+class MultiBodyTree
+{
public:
- ID_DECLARE_ALIGNED_ALLOCATOR();
+ ID_DECLARE_ALIGNED_ALLOCATOR();
/// The contructor.
/// Initialization & allocation is via addBody and buildSystem calls.
MultiBodyTree();
@@ -119,9 +125,9 @@ public:
/// print tree data to stdout
void printTreeData();
/// Calculate joint forces for given generalized state & derivatives.
- /// This also updates kinematic terms computed in calculateKinematics.
- /// If gravity is not set to zero, acceleration terms will contain
- /// gravitational acceleration.
+ /// This also updates kinematic terms computed in calculateKinematics.
+ /// If gravity is not set to zero, acceleration terms will contain
+ /// gravitational acceleration.
/// @param q generalized coordinates
/// @param u generalized velocities. In the general case, u=T(q)*dot(q) and dim(q)>=dim(u)
/// @param dot_u time derivative of u
@@ -152,30 +158,28 @@ public:
/// @return -1 on error, 0 on success
int calculateMassMatrix(const vecx& q, matxx* mass_matrix);
-
- /// Calculates kinematics also calculated in calculateInverseDynamics,
- /// but not dynamics.
- /// This function ensures that correct accelerations are computed that do not
- /// contain gravitational acceleration terms.
- /// Does not calculate Jacobians, but only vector quantities (positions, velocities & accelerations)
- int calculateKinematics(const vecx& q, const vecx& u, const vecx& dot_u);
- /// Calculate position kinematics
- int calculatePositionKinematics(const vecx& q);
- /// Calculate position and velocity kinematics
- int calculatePositionAndVelocityKinematics(const vecx& q, const vecx& u);
+ /// Calculates kinematics also calculated in calculateInverseDynamics,
+ /// but not dynamics.
+ /// This function ensures that correct accelerations are computed that do not
+ /// contain gravitational acceleration terms.
+ /// Does not calculate Jacobians, but only vector quantities (positions, velocities & accelerations)
+ int calculateKinematics(const vecx& q, const vecx& u, const vecx& dot_u);
+ /// Calculate position kinematics
+ int calculatePositionKinematics(const vecx& q);
+ /// Calculate position and velocity kinematics
+ int calculatePositionAndVelocityKinematics(const vecx& q, const vecx& u);
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
- /// Calculate Jacobians (dvel/du), as well as velocity-dependent accelearation components
- /// d(Jacobian)/dt*u
- /// This function assumes that calculateInverseDynamics was called, or calculateKinematics,
- /// or calculatePositionAndVelocityKinematics
- int calculateJacobians(const vecx& q, const vecx& u);
- /// Calculate Jacobians (dvel/du)
- /// This function assumes that calculateInverseDynamics was called, or
- /// one of the calculateKineamtics functions
- int calculateJacobians(const vecx& q);
-#endif // BT_ID_HAVE_MAT3X
-
+ /// Calculate Jacobians (dvel/du), as well as velocity-dependent accelearation components
+ /// d(Jacobian)/dt*u
+ /// This function assumes that calculateInverseDynamics was called, or calculateKinematics,
+ /// or calculatePositionAndVelocityKinematics
+ int calculateJacobians(const vecx& q, const vecx& u);
+ /// Calculate Jacobians (dvel/du)
+ /// This function assumes that calculateInverseDynamics was called, or
+ /// one of the calculateKineamtics functions
+ int calculateJacobians(const vecx& q);
+#endif // BT_ID_HAVE_MAT3X
/// set gravitational acceleration
/// the default is [0;0;-9.8] in the world frame
@@ -231,15 +235,15 @@ public:
int getBodyLinearAcceleration(const int body_index, vec3* world_acceleration) const;
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
- // get translational jacobian, in world frame (dworld_velocity/du)
- int getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const;
- // get rotational jacobian, in world frame (dworld_omega/du)
- int getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const;
- // get product of translational jacobian derivative * generatlized velocities
- int getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const;
- // get product of rotational jacobian derivative * generatlized velocities
- int getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const;
-#endif // BT_ID_HAVE_MAT3X
+ // get translational jacobian, in world frame (dworld_velocity/du)
+ int getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const;
+ // get rotational jacobian, in world frame (dworld_omega/du)
+ int getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const;
+ // get product of translational jacobian derivative * generatlized velocities
+ int getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const;
+ // get product of rotational jacobian derivative * generatlized velocities
+ int getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const;
+#endif // BT_ID_HAVE_MAT3X
/// returns the (internal) index of body
/// @param body_index is the index of a body
@@ -256,21 +260,21 @@ public:
/// @param joint_type string naming the corresponding joint type
/// @return 0 on success, -1 on failure
int getJointTypeStr(const int body_index, const char** joint_type) const;
- /// get offset translation to parent body (see addBody)
+ /// get offset translation to parent body (see addBody)
/// @param body_index index of the body
/// @param r the offset translation (see above)
/// @return 0 on success, -1 on failure
- int getParentRParentBodyRef(const int body_index, vec3* r) const;
+ int getParentRParentBodyRef(const int body_index, vec3* r) const;
/// get offset rotation to parent body (see addBody)
/// @param body_index index of the body
/// @param T the transform (see above)
/// @return 0 on success, -1 on failure
- int getBodyTParentRef(const int body_index, mat33* T) const;
+ int getBodyTParentRef(const int body_index, mat33* T) const;
/// get axis of motion (see addBody)
/// @param body_index index of the body
/// @param axis the axis (see above)
/// @return 0 on success, -1 on failure
- int getBodyAxisOfMotion(const int body_index, vec3* axis) const;
+ int getBodyAxisOfMotion(const int body_index, vec3* axis) const;
/// get offset for degrees of freedom of this body into the q-vector
/// @param body_index index of the body
/// @param q_offset offset the q vector
diff --git a/thirdparty/bullet/BulletInverseDynamics/details/IDEigenInterface.hpp b/thirdparty/bullet/BulletInverseDynamics/details/IDEigenInterface.hpp
index 836395cea2..fe4f102513 100644
--- a/thirdparty/bullet/BulletInverseDynamics/details/IDEigenInterface.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/details/IDEigenInterface.hpp
@@ -1,8 +1,8 @@
#ifndef INVDYNEIGENINTERFACE_HPP_
#define INVDYNEIGENINTERFACE_HPP_
#include "../IDConfig.hpp"
-namespace btInverseDynamics {
-
+namespace btInverseDynamics
+{
#define BT_ID_HAVE_MAT3X
#ifdef BT_USE_DOUBLE_PRECISION
@@ -19,18 +19,21 @@ typedef Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::DontAlign> m
typedef Eigen::Matrix<float, 3, Eigen::Dynamic, Eigen::DontAlign> mat3x;
#endif
-inline void resize(mat3x &m, Eigen::Index size) {
- m.resize(3, size);
- m.setZero();
+inline void resize(mat3x &m, Eigen::Index size)
+{
+ m.resize(3, size);
+ m.setZero();
}
-inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx*m){
- (*m)(row, col) = val;
+inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx *m)
+{
+ (*m)(row, col) = val;
}
-inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x*m){
- (*m)(row, col) = val;
+inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x *m)
+{
+ (*m)(row, col) = val;
}
-}
+} // namespace btInverseDynamics
#endif // INVDYNEIGENINTERFACE_HPP_
diff --git a/thirdparty/bullet/BulletInverseDynamics/details/IDLinearMathInterface.hpp b/thirdparty/bullet/BulletInverseDynamics/details/IDLinearMathInterface.hpp
index c179daeec6..0c398a3727 100644
--- a/thirdparty/bullet/BulletInverseDynamics/details/IDLinearMathInterface.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/details/IDLinearMathInterface.hpp
@@ -10,32 +10,37 @@
#include "../../LinearMath/btMatrixX.h"
#define BT_ID_HAVE_MAT3X
-namespace btInverseDynamics {
+namespace btInverseDynamics
+{
class vec3;
class vecx;
class mat33;
typedef btMatrixX<idScalar> matxx;
-class vec3 : public btVector3 {
+class vec3 : public btVector3
+{
public:
vec3() : btVector3() {}
vec3(const btVector3& btv) { *this = btv; }
idScalar& operator()(int i) { return (*this)[i]; }
const idScalar& operator()(int i) const { return (*this)[i]; }
int size() const { return 3; }
- const vec3& operator=(const btVector3& rhs) {
+ const vec3& operator=(const btVector3& rhs)
+ {
*static_cast<btVector3*>(this) = rhs;
return *this;
}
};
-class mat33 : public btMatrix3x3 {
+class mat33 : public btMatrix3x3
+{
public:
mat33() : btMatrix3x3() {}
mat33(const btMatrix3x3& btm) { *this = btm; }
idScalar& operator()(int i, int j) { return (*this)[i][j]; }
const idScalar& operator()(int i, int j) const { return (*this)[i][j]; }
- const mat33& operator=(const btMatrix3x3& rhs) {
+ const mat33& operator=(const btMatrix3x3& rhs)
+ {
*static_cast<btMatrix3x3*>(this) = rhs;
return *this;
}
@@ -47,10 +52,12 @@ inline mat33 operator/(const mat33& a, const idScalar& s) { return a * (1.0 / s)
inline mat33 operator*(const idScalar& s, const mat33& a) { return a * s; }
-class vecx : public btVectorX<idScalar> {
+class vecx : public btVectorX<idScalar>
+{
public:
vecx(int size) : btVectorX<idScalar>(size) {}
- const vecx& operator=(const btVectorX<idScalar>& rhs) {
+ const vecx& operator=(const btVectorX<idScalar>& rhs)
+ {
*static_cast<btVectorX<idScalar>*>(this) = rhs;
return *this;
}
@@ -66,43 +73,53 @@ public:
friend vecx operator/(const vecx& a, const idScalar& s);
};
-inline vecx operator*(const vecx& a, const idScalar& s) {
+inline vecx operator*(const vecx& a, const idScalar& s)
+{
vecx result(a.size());
- for (int i = 0; i < result.size(); i++) {
+ for (int i = 0; i < result.size(); i++)
+ {
result(i) = a(i) * s;
}
return result;
}
inline vecx operator*(const idScalar& s, const vecx& a) { return a * s; }
-inline vecx operator+(const vecx& a, const vecx& b) {
+inline vecx operator+(const vecx& a, const vecx& b)
+{
vecx result(a.size());
// TODO: error handling for a.size() != b.size()??
- if (a.size() != b.size()) {
+ if (a.size() != b.size())
+ {
bt_id_error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
abort();
}
- for (int i = 0; i < a.size(); i++) {
+ for (int i = 0; i < a.size(); i++)
+ {
result(i) = a(i) + b(i);
}
return result;
}
-inline vecx operator-(const vecx& a, const vecx& b) {
+inline vecx operator-(const vecx& a, const vecx& b)
+{
vecx result(a.size());
// TODO: error handling for a.size() != b.size()??
- if (a.size() != b.size()) {
+ if (a.size() != b.size())
+ {
bt_id_error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
abort();
}
- for (int i = 0; i < a.size(); i++) {
+ for (int i = 0; i < a.size(); i++)
+ {
result(i) = a(i) - b(i);
}
return result;
}
-inline vecx operator/(const vecx& a, const idScalar& s) {
+inline vecx operator/(const vecx& a, const idScalar& s)
+{
vecx result(a.size());
- for (int i = 0; i < result.size(); i++) {
+ for (int i = 0; i < result.size(); i++)
+ {
result(i) = a(i) / s;
}
@@ -110,63 +127,76 @@ inline vecx operator/(const vecx& a, const idScalar& s) {
}
// use btMatrixX to implement 3xX matrix
-class mat3x : public matxx {
+class mat3x : public matxx
+{
public:
- mat3x(){}
- mat3x(const mat3x&rhs) {
- matxx::resize(rhs.rows(), rhs.cols());
- *this = rhs;
- }
- mat3x(int rows, int cols): matxx(3,cols) {
- }
- void operator=(const mat3x& rhs) {
- if (m_cols != rhs.m_cols) {
- bt_id_error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
- abort();
+ mat3x() {}
+ mat3x(const mat3x& rhs)
+ {
+ matxx::resize(rhs.rows(), rhs.cols());
+ *this = rhs;
+ }
+ mat3x(int rows, int cols) : matxx(3, cols)
+ {
+ }
+ void operator=(const mat3x& rhs)
+ {
+ if (m_cols != rhs.m_cols)
+ {
+ bt_id_error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
+ abort();
+ }
+ for (int i = 0; i < rows(); i++)
+ {
+ for (int k = 0; k < cols(); k++)
+ {
+ setElem(i, k, rhs(i, k));
+ }
+ }
+ }
+ void setZero()
+ {
+ matxx::setZero();
}
- for(int i=0;i<rows();i++) {
- for(int k=0;k<cols();k++) {
- setElem(i,k,rhs(i,k));
- }
- }
- }
- void setZero() {
- matxx::setZero();
- }
};
-
-inline vec3 operator*(const mat3x& a, const vecx& b) {
- vec3 result;
- if (a.cols() != b.size()) {
- bt_id_error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
- abort();
- }
- result(0)=0.0;
- result(1)=0.0;
- result(2)=0.0;
- for(int i=0;i<b.size();i++) {
- for(int k=0;k<3;k++) {
- result(k)+=a(k,i)*b(i);
- }
- }
- return result;
+inline vec3 operator*(const mat3x& a, const vecx& b)
+{
+ vec3 result;
+ if (a.cols() != b.size())
+ {
+ bt_id_error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
+ abort();
+ }
+ result(0) = 0.0;
+ result(1) = 0.0;
+ result(2) = 0.0;
+ for (int i = 0; i < b.size(); i++)
+ {
+ for (int k = 0; k < 3; k++)
+ {
+ result(k) += a(k, i) * b(i);
+ }
+ }
+ return result;
}
-
-inline void resize(mat3x &m, idArrayIdx size) {
- m.resize(3, size);
- m.setZero();
+inline void resize(mat3x& m, idArrayIdx size)
+{
+ m.resize(3, size);
+ m.setZero();
}
-inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx*m){
- m->setElem(row, col, val);
+inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx* m)
+{
+ m->setElem(row, col, val);
}
-inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x*m){
- m->setElem(row, col, val);
+inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x* m)
+{
+ m->setElem(row, col, val);
}
-}
+} // namespace btInverseDynamics
#endif // IDLINEARMATHINTERFACE_HPP_
diff --git a/thirdparty/bullet/BulletInverseDynamics/details/IDMatVec.hpp b/thirdparty/bullet/BulletInverseDynamics/details/IDMatVec.hpp
index c89db5e123..1c786095e7 100644
--- a/thirdparty/bullet/BulletInverseDynamics/details/IDMatVec.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/details/IDMatVec.hpp
@@ -7,7 +7,8 @@
#include "../IDConfig.hpp"
#define BT_ID_HAVE_MAT3X
-namespace btInverseDynamics {
+namespace btInverseDynamics
+{
class vec3;
class vecx;
class mat33;
@@ -17,7 +18,8 @@ class mat3x;
/// This is a very basic implementation to enable stand-alone use of the library.
/// The implementation is not really optimized and misses many features that you would
/// want from a "fully featured" linear math library.
-class vec3 {
+class vec3
+{
public:
idScalar& operator()(int i) { return m_data[i]; }
const idScalar& operator()(int i) const { return m_data[i]; }
@@ -40,7 +42,8 @@ private:
idScalar m_data[3];
};
-class mat33 {
+class mat33
+{
public:
idScalar& operator()(int i, int j) { return m_data[3 * i + j]; }
const idScalar& operator()(int i, int j) const { return m_data[3 * i + j]; }
@@ -62,9 +65,11 @@ private:
idScalar m_data[9];
};
-class vecx {
+class vecx
+{
public:
- vecx(int size) : m_size(size) {
+ vecx(int size) : m_size(size)
+ {
m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * size));
}
~vecx() { idFree(m_data); }
@@ -85,14 +90,17 @@ private:
idScalar* m_data;
};
-class matxx {
+class matxx
+{
public:
- matxx() {
- m_data = 0x0;
- m_cols=0;
- m_rows=0;
- }
- matxx(int rows, int cols) : m_rows(rows), m_cols(cols) {
+ matxx()
+ {
+ m_data = 0x0;
+ m_cols = 0;
+ m_rows = 0;
+ }
+ matxx(int rows, int cols) : m_rows(rows), m_cols(cols)
+ {
m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * rows * cols));
}
~matxx() { idFree(m_data); }
@@ -107,69 +115,86 @@ private:
idScalar* m_data;
};
-class mat3x {
+class mat3x
+{
public:
- mat3x() {
- m_data = 0x0;
- m_cols=0;
- }
- mat3x(const mat3x&rhs) {
- m_cols=rhs.m_cols;
- allocate();
- *this = rhs;
- }
- mat3x(int rows, int cols): m_cols(cols) {
- allocate();
- };
- void operator=(const mat3x& rhs) {
- if (m_cols != rhs.m_cols) {
- bt_id_error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
- abort();
- }
- for(int i=0;i<3*m_cols;i++) {
- m_data[i] = rhs.m_data[i];
- }
- }
-
- ~mat3x() {
- free();
- }
- idScalar& operator()(int row, int col) { return m_data[row * m_cols + col]; }
- const idScalar& operator()(int row, int col) const { return m_data[row * m_cols + col]; }
- int rows() const { return m_rows; }
- const int& cols() const { return m_cols; }
- void resize(int rows, int cols) {
- m_cols=cols;
- free();
- allocate();
- }
- void setZero() {
- memset(m_data,0x0,sizeof(idScalar)*m_rows*m_cols);
- }
- // avoid operators that would allocate -- use functions sub/add/mul in IDMath.hpp instead
+ mat3x()
+ {
+ m_data = 0x0;
+ m_cols = 0;
+ }
+ mat3x(const mat3x& rhs)
+ {
+ m_cols = rhs.m_cols;
+ allocate();
+ *this = rhs;
+ }
+ mat3x(int rows, int cols) : m_cols(cols)
+ {
+ allocate();
+ };
+ void operator=(const mat3x& rhs)
+ {
+ if (m_cols != rhs.m_cols)
+ {
+ bt_id_error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
+ abort();
+ }
+ for (int i = 0; i < 3 * m_cols; i++)
+ {
+ m_data[i] = rhs.m_data[i];
+ }
+ }
+
+ ~mat3x()
+ {
+ free();
+ }
+ idScalar& operator()(int row, int col) { return m_data[row * m_cols + col]; }
+ const idScalar& operator()(int row, int col) const { return m_data[row * m_cols + col]; }
+ int rows() const { return m_rows; }
+ const int& cols() const { return m_cols; }
+ void resize(int rows, int cols)
+ {
+ m_cols = cols;
+ free();
+ allocate();
+ }
+ void setZero()
+ {
+ memset(m_data, 0x0, sizeof(idScalar) * m_rows * m_cols);
+ }
+ // avoid operators that would allocate -- use functions sub/add/mul in IDMath.hpp instead
private:
- void allocate(){m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * m_rows * m_cols));}
- void free() { idFree(m_data);}
- enum {m_rows=3};
- int m_cols;
- idScalar* m_data;
+ void allocate() { m_data = static_cast<idScalar*>(idMalloc(sizeof(idScalar) * m_rows * m_cols)); }
+ void free() { idFree(m_data); }
+ enum
+ {
+ m_rows = 3
+ };
+ int m_cols;
+ idScalar* m_data;
};
-inline void resize(mat3x &m, idArrayIdx size) {
- m.resize(3, size);
- m.setZero();
+inline void resize(mat3x& m, idArrayIdx size)
+{
+ m.resize(3, size);
+ m.setZero();
}
//////////////////////////////////////////////////
// Implementations
-inline const vec3& vec3::operator=(const vec3& rhs) {
- if (&rhs != this) {
+inline const vec3& vec3::operator=(const vec3& rhs)
+{
+ if (&rhs != this)
+ {
memcpy(m_data, rhs.m_data, 3 * sizeof(idScalar));
}
return *this;
}
-inline vec3 vec3::cross(const vec3& b) const {
+inline vec3 vec3::cross(const vec3& b) const
+{
vec3 result;
result.m_data[0] = m_data[1] * b.m_data[2] - m_data[2] * b.m_data[1];
result.m_data[1] = m_data[2] * b.m_data[0] - m_data[0] * b.m_data[2];
@@ -178,17 +203,21 @@ inline vec3 vec3::cross(const vec3& b) const {
return result;
}
-inline idScalar vec3::dot(const vec3& b) const {
+inline idScalar vec3::dot(const vec3& b) const
+{
return m_data[0] * b.m_data[0] + m_data[1] * b.m_data[1] + m_data[2] * b.m_data[2];
}
-inline const mat33& mat33::operator=(const mat33& rhs) {
- if (&rhs != this) {
+inline const mat33& mat33::operator=(const mat33& rhs)
+{
+ if (&rhs != this)
+ {
memcpy(m_data, rhs.m_data, 9 * sizeof(idScalar));
}
return *this;
}
-inline mat33 mat33::transpose() const {
+inline mat33 mat33::transpose() const
+{
mat33 result;
result.m_data[0] = m_data[0];
result.m_data[1] = m_data[3];
@@ -203,7 +232,8 @@ inline mat33 mat33::transpose() const {
return result;
}
-inline mat33 operator*(const mat33& a, const mat33& b) {
+inline mat33 operator*(const mat33& a, const mat33& b)
+{
mat33 result;
result.m_data[0] =
a.m_data[0] * b.m_data[0] + a.m_data[1] * b.m_data[3] + a.m_data[2] * b.m_data[6];
@@ -227,22 +257,27 @@ inline mat33 operator*(const mat33& a, const mat33& b) {
return result;
}
-inline const mat33& mat33::operator+=(const mat33& b) {
- for (int i = 0; i < 9; i++) {
+inline const mat33& mat33::operator+=(const mat33& b)
+{
+ for (int i = 0; i < 9; i++)
+ {
m_data[i] += b.m_data[i];
}
return *this;
}
-inline const mat33& mat33::operator-=(const mat33& b) {
- for (int i = 0; i < 9; i++) {
+inline const mat33& mat33::operator-=(const mat33& b)
+{
+ for (int i = 0; i < 9; i++)
+ {
m_data[i] -= b.m_data[i];
}
return *this;
}
-inline vec3 operator*(const mat33& a, const vec3& b) {
+inline vec3 operator*(const mat33& a, const vec3& b)
+{
vec3 result;
result.m_data[0] =
@@ -255,23 +290,29 @@ inline vec3 operator*(const mat33& a, const vec3& b) {
return result;
}
-inline const vec3& vec3::operator+=(const vec3& b) {
- for (int i = 0; i < 3; i++) {
+inline const vec3& vec3::operator+=(const vec3& b)
+{
+ for (int i = 0; i < 3; i++)
+ {
m_data[i] += b.m_data[i];
}
return *this;
}
-inline const vec3& vec3::operator-=(const vec3& b) {
- for (int i = 0; i < 3; i++) {
+inline const vec3& vec3::operator-=(const vec3& b)
+{
+ for (int i = 0; i < 3; i++)
+ {
m_data[i] -= b.m_data[i];
}
return *this;
}
-inline mat33 operator*(const mat33& a, const idScalar& s) {
+inline mat33 operator*(const mat33& a, const idScalar& s)
+{
mat33 result;
- for (int i = 0; i < 9; i++) {
+ for (int i = 0; i < 9; i++)
+ {
result.m_data[i] = a.m_data[i] * s;
}
return result;
@@ -279,137 +320,170 @@ inline mat33 operator*(const mat33& a, const idScalar& s) {
inline mat33 operator*(const idScalar& s, const mat33& a) { return a * s; }
-inline vec3 operator*(const vec3& a, const idScalar& s) {
+inline vec3 operator*(const vec3& a, const idScalar& s)
+{
vec3 result;
- for (int i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++)
+ {
result.m_data[i] = a.m_data[i] * s;
}
return result;
}
inline vec3 operator*(const idScalar& s, const vec3& a) { return a * s; }
-inline mat33 operator+(const mat33& a, const mat33& b) {
+inline mat33 operator+(const mat33& a, const mat33& b)
+{
mat33 result;
- for (int i = 0; i < 9; i++) {
+ for (int i = 0; i < 9; i++)
+ {
result.m_data[i] = a.m_data[i] + b.m_data[i];
}
return result;
}
-inline vec3 operator+(const vec3& a, const vec3& b) {
+inline vec3 operator+(const vec3& a, const vec3& b)
+{
vec3 result;
- for (int i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++)
+ {
result.m_data[i] = a.m_data[i] + b.m_data[i];
}
return result;
}
-inline mat33 operator-(const mat33& a, const mat33& b) {
+inline mat33 operator-(const mat33& a, const mat33& b)
+{
mat33 result;
- for (int i = 0; i < 9; i++) {
+ for (int i = 0; i < 9; i++)
+ {
result.m_data[i] = a.m_data[i] - b.m_data[i];
}
return result;
}
-inline vec3 operator-(const vec3& a, const vec3& b) {
+inline vec3 operator-(const vec3& a, const vec3& b)
+{
vec3 result;
- for (int i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++)
+ {
result.m_data[i] = a.m_data[i] - b.m_data[i];
}
return result;
}
-inline mat33 operator/(const mat33& a, const idScalar& s) {
+inline mat33 operator/(const mat33& a, const idScalar& s)
+{
mat33 result;
- for (int i = 0; i < 9; i++) {
+ for (int i = 0; i < 9; i++)
+ {
result.m_data[i] = a.m_data[i] / s;
}
return result;
}
-inline vec3 operator/(const vec3& a, const idScalar& s) {
+inline vec3 operator/(const vec3& a, const idScalar& s)
+{
vec3 result;
- for (int i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++)
+ {
result.m_data[i] = a.m_data[i] / s;
}
return result;
}
-inline const vecx& vecx::operator=(const vecx& rhs) {
- if (size() != rhs.size()) {
+inline const vecx& vecx::operator=(const vecx& rhs)
+{
+ if (size() != rhs.size())
+ {
bt_id_error_message("size missmatch, size()= %d but rhs.size()= %d\n", size(), rhs.size());
abort();
}
- if (&rhs != this) {
+ if (&rhs != this)
+ {
memcpy(m_data, rhs.m_data, rhs.size() * sizeof(idScalar));
}
return *this;
}
-inline vecx operator*(const vecx& a, const idScalar& s) {
+inline vecx operator*(const vecx& a, const idScalar& s)
+{
vecx result(a.size());
- for (int i = 0; i < result.size(); i++) {
+ for (int i = 0; i < result.size(); i++)
+ {
result.m_data[i] = a.m_data[i] * s;
}
return result;
}
inline vecx operator*(const idScalar& s, const vecx& a) { return a * s; }
-inline vecx operator+(const vecx& a, const vecx& b) {
+inline vecx operator+(const vecx& a, const vecx& b)
+{
vecx result(a.size());
// TODO: error handling for a.size() != b.size()??
- if (a.size() != b.size()) {
+ if (a.size() != b.size())
+ {
bt_id_error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
abort();
}
- for (int i = 0; i < a.size(); i++) {
+ for (int i = 0; i < a.size(); i++)
+ {
result.m_data[i] = a.m_data[i] + b.m_data[i];
}
return result;
}
-inline vecx operator-(const vecx& a, const vecx& b) {
+inline vecx operator-(const vecx& a, const vecx& b)
+{
vecx result(a.size());
// TODO: error handling for a.size() != b.size()??
- if (a.size() != b.size()) {
+ if (a.size() != b.size())
+ {
bt_id_error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
abort();
}
- for (int i = 0; i < a.size(); i++) {
+ for (int i = 0; i < a.size(); i++)
+ {
result.m_data[i] = a.m_data[i] - b.m_data[i];
}
return result;
}
-inline vecx operator/(const vecx& a, const idScalar& s) {
+inline vecx operator/(const vecx& a, const idScalar& s)
+{
vecx result(a.size());
- for (int i = 0; i < result.size(); i++) {
+ for (int i = 0; i < result.size(); i++)
+ {
result.m_data[i] = a.m_data[i] / s;
}
return result;
}
-inline vec3 operator*(const mat3x& a, const vecx& b) {
- vec3 result;
- if (a.cols() != b.size()) {
- bt_id_error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
- abort();
- }
- result(0)=0.0;
- result(1)=0.0;
- result(2)=0.0;
- for(int i=0;i<b.size();i++) {
- for(int k=0;k<3;k++) {
- result(k)+=a(k,i)*b(i);
- }
- }
- return result;
+inline vec3 operator*(const mat3x& a, const vecx& b)
+{
+ vec3 result;
+ if (a.cols() != b.size())
+ {
+ bt_id_error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
+ abort();
+ }
+ result(0) = 0.0;
+ result(1) = 0.0;
+ result(2) = 0.0;
+ for (int i = 0; i < b.size(); i++)
+ {
+ for (int k = 0; k < 3; k++)
+ {
+ result(k) += a(k, i) * b(i);
+ }
+ }
+ return result;
}
-inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx*m){
- (*m)(row, col) = val;
+inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx* m)
+{
+ (*m)(row, col) = val;
}
-inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x*m){
- (*m)(row, col) = val;
+inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x* m)
+{
+ (*m)(row, col) = val;
}
-} // namespace btInverseDynamcis
+} // namespace btInverseDynamics
#endif
diff --git a/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.cpp b/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.cpp
index e8563238c3..befbc2e2a4 100644
--- a/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.cpp
+++ b/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.cpp
@@ -1,16 +1,16 @@
#include "MultiBodyTreeImpl.hpp"
-namespace btInverseDynamics {
-
+namespace btInverseDynamics
+{
MultiBodyTree::MultiBodyImpl::MultiBodyImpl(int num_bodies_, int num_dofs_)
: m_num_bodies(num_bodies_), m_num_dofs(num_dofs_)
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
- ,m_m3x(3,m_num_dofs)
+ ,
+ m_m3x(3, m_num_dofs)
#endif
{
-
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
- resize(m_m3x,m_num_dofs);
+ resize(m_m3x, m_num_dofs);
#endif
m_body_list.resize(num_bodies_);
m_parent_index.resize(num_bodies_);
@@ -23,8 +23,10 @@ MultiBodyTree::MultiBodyImpl::MultiBodyImpl(int num_bodies_, int num_dofs_)
m_world_gravity(2) = -9.8;
}
-const char *MultiBodyTree::MultiBodyImpl::jointTypeToString(const JointType &type) const {
- switch (type) {
+const char *MultiBodyTree::MultiBodyImpl::jointTypeToString(const JointType &type) const
+{
+ switch (type)
+ {
case FIXED:
return "fixed";
case REVOLUTE:
@@ -33,22 +35,28 @@ const char *MultiBodyTree::MultiBodyImpl::jointTypeToString(const JointType &typ
return "prismatic";
case FLOATING:
return "floating";
+ case SPHERICAL:
+ return "spherical";
}
return "error: invalid";
}
-inline void indent(const int &level) {
+inline void indent(const int &level)
+{
for (int j = 0; j < level; j++)
id_printf(" "); // indent
}
-void MultiBodyTree::MultiBodyImpl::printTree() {
+void MultiBodyTree::MultiBodyImpl::printTree()
+{
id_printf("body %.2d[%s]: root\n", 0, jointTypeToString(m_body_list[0].m_joint_type));
printTree(0, 0);
}
-void MultiBodyTree::MultiBodyImpl::printTreeData() {
- for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
+void MultiBodyTree::MultiBodyImpl::printTreeData()
+{
+ for (idArrayIdx i = 0; i < m_body_list.size(); i++)
+ {
RigidBody &body = m_body_list[i];
id_printf("body: %d\n", static_cast<int>(i));
id_printf("type: %s\n", jointTypeToString(body.m_joint_type));
@@ -59,19 +67,22 @@ void MultiBodyTree::MultiBodyImpl::printTreeData() {
id_printf("mass = %f\n", body.m_mass);
id_printf("mass * com = [%f %f %f]\n", body.m_body_mass_com(0), body.m_body_mass_com(1),
body.m_body_mass_com(2));
- id_printf("I_o= [%f %f %f;\n"
- " %f %f %f;\n"
- " %f %f %f]\n",
- body.m_body_I_body(0, 0), body.m_body_I_body(0, 1), body.m_body_I_body(0, 2),
- body.m_body_I_body(1, 0), body.m_body_I_body(1, 1), body.m_body_I_body(1, 2),
- body.m_body_I_body(2, 0), body.m_body_I_body(2, 1), body.m_body_I_body(2, 2));
+ id_printf(
+ "I_o= [%f %f %f;\n"
+ " %f %f %f;\n"
+ " %f %f %f]\n",
+ body.m_body_I_body(0, 0), body.m_body_I_body(0, 1), body.m_body_I_body(0, 2),
+ body.m_body_I_body(1, 0), body.m_body_I_body(1, 1), body.m_body_I_body(1, 2),
+ body.m_body_I_body(2, 0), body.m_body_I_body(2, 1), body.m_body_I_body(2, 2));
id_printf("parent_pos_parent_body_ref= [%f %f %f]\n", body.m_parent_pos_parent_body_ref(0),
body.m_parent_pos_parent_body_ref(1), body.m_parent_pos_parent_body_ref(2));
}
}
-int MultiBodyTree::MultiBodyImpl::bodyNumDoFs(const JointType &type) const {
- switch (type) {
+int MultiBodyTree::MultiBodyImpl::bodyNumDoFs(const JointType &type) const
+{
+ switch (type)
+ {
case FIXED:
return 0;
case REVOLUTE:
@@ -79,12 +90,15 @@ int MultiBodyTree::MultiBodyImpl::bodyNumDoFs(const JointType &type) const {
return 1;
case FLOATING:
return 6;
+ case SPHERICAL:
+ return 3;
}
bt_id_error_message("unknown joint type %d\n", type);
return 0;
}
-void MultiBodyTree::MultiBodyImpl::printTree(int index, int indentation) {
+void MultiBodyTree::MultiBodyImpl::printTree(int index, int indentation)
+{
// this is adapted from URDF2Bullet.
// TODO: fix this and print proper graph (similar to git --log --graph)
int num_children = m_child_indices[index].size();
@@ -92,7 +106,8 @@ void MultiBodyTree::MultiBodyImpl::printTree(int index, int indentation) {
indentation += 2;
int count = 0;
- for (int i = 0; i < num_children; i++) {
+ for (int i = 0; i < num_children; i++)
+ {
int child_index = m_child_indices[index][i];
indent(indentation);
id_printf("body %.2d[%s]: %.2d is child no. %d (qi= %d .. %d) \n", index,
@@ -104,19 +119,23 @@ void MultiBodyTree::MultiBodyImpl::printTree(int index, int indentation) {
}
}
-int MultiBodyTree::MultiBodyImpl::setGravityInWorldFrame(const vec3 &gravity) {
+int MultiBodyTree::MultiBodyImpl::setGravityInWorldFrame(const vec3 &gravity)
+{
m_world_gravity = gravity;
return 0;
}
-int MultiBodyTree::MultiBodyImpl::generateIndexSets() {
+int MultiBodyTree::MultiBodyImpl::generateIndexSets()
+{
m_body_revolute_list.resize(0);
m_body_prismatic_list.resize(0);
int q_index = 0;
- for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_list.size(); i++)
+ {
RigidBody &body = m_body_list[i];
body.m_q_index = -1;
- switch (body.m_joint_type) {
+ switch (body.m_joint_type)
+ {
case REVOLUTE:
m_body_revolute_list.push_back(i);
body.m_q_index = q_index;
@@ -135,28 +154,41 @@ int MultiBodyTree::MultiBodyImpl::generateIndexSets() {
body.m_q_index = q_index;
q_index += 6;
break;
+ case SPHERICAL:
+ m_body_spherical_list.push_back(i);
+ body.m_q_index = q_index;
+ q_index += 3;
+ break;
default:
bt_id_error_message("unsupported joint type %d\n", body.m_joint_type);
return -1;
}
}
// sanity check
- if (q_index != m_num_dofs) {
+ if (q_index != m_num_dofs)
+ {
bt_id_error_message("internal error, q_index= %d but num_dofs %d\n", q_index, m_num_dofs);
return -1;
}
m_child_indices.resize(m_body_list.size());
- for (idArrayIdx child = 1; child < m_parent_index.size(); child++) {
+ for (idArrayIdx child = 1; child < m_parent_index.size(); child++)
+ {
const int &parent = m_parent_index[child];
- if (parent >= 0 && parent < (static_cast<int>(m_parent_index.size()) - 1)) {
+ if (parent >= 0 && parent < (static_cast<int>(m_parent_index.size()) - 1))
+ {
m_child_indices[parent].push_back(child);
- } else {
- if (-1 == parent) {
+ }
+ else
+ {
+ if (-1 == parent)
+ {
// multiple bodies are directly linked to the environment, ie, not a single root
bt_id_error_message("building index sets parent(%zu)= -1 (multiple roots)\n", child);
- } else {
+ }
+ else
+ {
// should never happen
bt_id_error_message(
"building index sets. parent_index[%zu]= %d, but m_parent_index.size()= %d\n",
@@ -169,11 +201,14 @@ int MultiBodyTree::MultiBodyImpl::generateIndexSets() {
return 0;
}
-void MultiBodyTree::MultiBodyImpl::calculateStaticData() {
+void MultiBodyTree::MultiBodyImpl::calculateStaticData()
+{
// relative kinematics that are not a function of q, u, dot_u
- for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_list.size(); i++)
+ {
RigidBody &body = m_body_list[i];
- switch (body.m_joint_type) {
+ switch (body.m_joint_type)
+ {
case REVOLUTE:
body.m_parent_vel_rel(0) = 0;
body.m_parent_vel_rel(1) = 0;
@@ -212,41 +247,56 @@ void MultiBodyTree::MultiBodyImpl::calculateStaticData() {
case FLOATING:
// no static data
break;
+ case SPHERICAL:
+ //todo: review
+ body.m_parent_pos_parent_body = body.m_parent_pos_parent_body_ref;
+ body.m_parent_vel_rel(0) = 0;
+ body.m_parent_vel_rel(1) = 0;
+ body.m_parent_vel_rel(2) = 0;
+ body.m_parent_acc_rel(0) = 0;
+ body.m_parent_acc_rel(1) = 0;
+ body.m_parent_acc_rel(2) = 0;
+ break;
}
- // resize & initialize jacobians to zero.
+ // resize & initialize jacobians to zero.
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
- body.m_body_dot_Jac_T_u(0) = 0.0;
- body.m_body_dot_Jac_T_u(1) = 0.0;
- body.m_body_dot_Jac_T_u(2) = 0.0;
- body.m_body_dot_Jac_R_u(0) = 0.0;
- body.m_body_dot_Jac_R_u(1) = 0.0;
- body.m_body_dot_Jac_R_u(2) = 0.0;
- resize(body.m_body_Jac_T,m_num_dofs);
- resize(body.m_body_Jac_R,m_num_dofs);
- body.m_body_Jac_T.setZero();
- body.m_body_Jac_R.setZero();
-#endif //
+ body.m_body_dot_Jac_T_u(0) = 0.0;
+ body.m_body_dot_Jac_T_u(1) = 0.0;
+ body.m_body_dot_Jac_T_u(2) = 0.0;
+ body.m_body_dot_Jac_R_u(0) = 0.0;
+ body.m_body_dot_Jac_R_u(1) = 0.0;
+ body.m_body_dot_Jac_R_u(2) = 0.0;
+ resize(body.m_body_Jac_T, m_num_dofs);
+ resize(body.m_body_Jac_R, m_num_dofs);
+ body.m_body_Jac_T.setZero();
+ body.m_body_Jac_R.setZero();
+#endif //
}
}
int MultiBodyTree::MultiBodyImpl::calculateInverseDynamics(const vecx &q, const vecx &u,
- const vecx &dot_u, vecx *joint_forces) {
+ const vecx &dot_u, vecx *joint_forces)
+{
if (q.size() != m_num_dofs || u.size() != m_num_dofs || dot_u.size() != m_num_dofs ||
- joint_forces->size() != m_num_dofs) {
- bt_id_error_message("wrong vector dimension. system has %d DOFs,\n"
- "but dim(q)= %d, dim(u)= %d, dim(dot_u)= %d, dim(joint_forces)= %d\n",
- m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()),
- static_cast<int>(dot_u.size()), static_cast<int>(joint_forces->size()));
+ joint_forces->size() != m_num_dofs)
+ {
+ bt_id_error_message(
+ "wrong vector dimension. system has %d DOFs,\n"
+ "but dim(q)= %d, dim(u)= %d, dim(dot_u)= %d, dim(joint_forces)= %d\n",
+ m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()),
+ static_cast<int>(dot_u.size()), static_cast<int>(joint_forces->size()));
return -1;
}
// 1. relative kinematics
- if(-1 == calculateKinematics(q,u,dot_u, POSITION_VELOCITY_ACCELERATION)) {
- bt_id_error_message("error in calculateKinematics\n");
- return -1;
- }
- // 2. update contributions to equations of motion for every body.
- for (idArrayIdx i = 0; i < m_body_list.size(); i++) {
+ if (-1 == calculateKinematics(q, u, dot_u, POSITION_VELOCITY_ACCELERATION))
+ {
+ bt_id_error_message("error in calculateKinematics\n");
+ return -1;
+ }
+ // 2. update contributions to equations of motion for every body.
+ for (idArrayIdx i = 0; i < m_body_list.size(); i++)
+ {
RigidBody &body = m_body_list[i];
// 3.4 update dynamic terms (rate of change of angular & linear momentum)
body.m_eom_lhs_rotational =
@@ -268,14 +318,16 @@ int MultiBodyTree::MultiBodyImpl::calculateInverseDynamics(const vecx &q, const
// Also, this enables adding zero weight bodies as a way to calculate frame poses
// for force elements, etc.
- for (int body_idx = m_body_list.size() - 1; body_idx >= 0; body_idx--) {
+ for (int body_idx = m_body_list.size() - 1; body_idx >= 0; body_idx--)
+ {
// sum of forces and moments acting on this body from its children
vec3 sum_f_children;
vec3 sum_m_children;
setZero(sum_f_children);
setZero(sum_m_children);
for (idArrayIdx child_list_idx = 0; child_list_idx < m_child_indices[body_idx].size();
- child_list_idx++) {
+ child_list_idx++)
+ {
const RigidBody &child = m_body_list[m_child_indices[body_idx][child_list_idx]];
vec3 child_joint_force_in_this_frame =
child.m_body_T_parent.transpose() * child.m_force_at_joint;
@@ -293,19 +345,22 @@ int MultiBodyTree::MultiBodyImpl::calculateInverseDynamics(const vecx &q, const
// These are the components of force_at_joint/moment_at_joint
// in the free directions given by Jac_JT/Jac_JR
// 4.1 revolute joints
- for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++)
+ {
RigidBody &body = m_body_list[m_body_revolute_list[i]];
// (*joint_forces)(body.m_q_index) = body.m_Jac_JR.transpose() * body.m_moment_at_joint;
(*joint_forces)(body.m_q_index) = body.m_Jac_JR.dot(body.m_moment_at_joint);
}
// 4.2 for prismatic joints
- for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++)
+ {
RigidBody &body = m_body_list[m_body_prismatic_list[i]];
// (*joint_forces)(body.m_q_index) = body.m_Jac_JT.transpose() * body.m_force_at_joint;
(*joint_forces)(body.m_q_index) = body.m_Jac_JT.dot(body.m_force_at_joint);
}
// 4.3 floating bodies (6-DoF joints)
- for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++)
+ {
RigidBody &body = m_body_list[m_body_floating_list[i]];
(*joint_forces)(body.m_q_index + 0) = body.m_moment_at_joint(0);
(*joint_forces)(body.m_q_index + 1) = body.m_moment_at_joint(1);
@@ -316,84 +371,133 @@ int MultiBodyTree::MultiBodyImpl::calculateInverseDynamics(const vecx &q, const
(*joint_forces)(body.m_q_index + 5) = body.m_force_at_joint(2);
}
+ // 4.4 spherical bodies (3-DoF joints)
+ for (idArrayIdx i = 0; i < m_body_spherical_list.size(); i++)
+ {
+ //todo: review
+ RigidBody &body = m_body_list[m_body_spherical_list[i]];
+ (*joint_forces)(body.m_q_index + 0) = body.m_moment_at_joint(0);
+ (*joint_forces)(body.m_q_index + 1) = body.m_moment_at_joint(1);
+ (*joint_forces)(body.m_q_index + 2) = body.m_moment_at_joint(2);
+ }
return 0;
}
-int MultiBodyTree::MultiBodyImpl::calculateKinematics(const vecx &q, const vecx &u, const vecx& dot_u,
- const KinUpdateType type) {
- if (q.size() != m_num_dofs || u.size() != m_num_dofs || dot_u.size() != m_num_dofs ) {
- bt_id_error_message("wrong vector dimension. system has %d DOFs,\n"
- "but dim(q)= %d, dim(u)= %d, dim(dot_u)= %d\n",
- m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()),
- static_cast<int>(dot_u.size()));
+int MultiBodyTree::MultiBodyImpl::calculateKinematics(const vecx &q, const vecx &u, const vecx &dot_u,
+ const KinUpdateType type)
+{
+ if (q.size() != m_num_dofs || u.size() != m_num_dofs || dot_u.size() != m_num_dofs)
+ {
+ bt_id_error_message(
+ "wrong vector dimension. system has %d DOFs,\n"
+ "but dim(q)= %d, dim(u)= %d, dim(dot_u)= %d\n",
+ m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()),
+ static_cast<int>(dot_u.size()));
+ return -1;
+ }
+ if (type != POSITION_ONLY && type != POSITION_VELOCITY && type != POSITION_VELOCITY_ACCELERATION)
+ {
+ bt_id_error_message("invalid type %d\n", type);
return -1;
}
- if(type != POSITION_ONLY && type != POSITION_VELOCITY && type != POSITION_VELOCITY_ACCELERATION) {
- bt_id_error_message("invalid type %d\n", type);
- return -1;
- }
// 1. update relative kinematics
// 1.1 for revolute
- for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++)
+ {
RigidBody &body = m_body_list[m_body_revolute_list[i]];
mat33 T;
bodyTParentFromAxisAngle(body.m_Jac_JR, q(body.m_q_index), &T);
body.m_body_T_parent = T * body.m_body_T_parent_ref;
- if(type >= POSITION_VELOCITY) {
- body.m_body_ang_vel_rel = body.m_Jac_JR * u(body.m_q_index);
- }
- if(type >= POSITION_VELOCITY_ACCELERATION) {
- body.m_body_ang_acc_rel = body.m_Jac_JR * dot_u(body.m_q_index);
- }
+ if (type >= POSITION_VELOCITY)
+ {
+ body.m_body_ang_vel_rel = body.m_Jac_JR * u(body.m_q_index);
+ }
+ if (type >= POSITION_VELOCITY_ACCELERATION)
+ {
+ body.m_body_ang_acc_rel = body.m_Jac_JR * dot_u(body.m_q_index);
+ }
}
// 1.2 for prismatic
- for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++)
+ {
RigidBody &body = m_body_list[m_body_prismatic_list[i]];
body.m_parent_pos_parent_body =
body.m_parent_pos_parent_body_ref + body.m_parent_Jac_JT * q(body.m_q_index);
- if(type >= POSITION_VELOCITY) {
- body.m_parent_vel_rel =
- body.m_body_T_parent_ref.transpose() * body.m_Jac_JT * u(body.m_q_index);
- }
- if(type >= POSITION_VELOCITY_ACCELERATION) {
- body.m_parent_acc_rel = body.m_parent_Jac_JT * dot_u(body.m_q_index);
- }
+ if (type >= POSITION_VELOCITY)
+ {
+ body.m_parent_vel_rel =
+ body.m_body_T_parent_ref.transpose() * body.m_Jac_JT * u(body.m_q_index);
+ }
+ if (type >= POSITION_VELOCITY_ACCELERATION)
+ {
+ body.m_parent_acc_rel = body.m_parent_Jac_JT * dot_u(body.m_q_index);
+ }
}
// 1.3 fixed joints: nothing to do
// 1.4 6dof joints:
- for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++)
+ {
RigidBody &body = m_body_list[m_body_floating_list[i]];
body.m_body_T_parent = transformZ(q(body.m_q_index + 2)) *
- transformY(q(body.m_q_index + 1)) * transformX(q(body.m_q_index));
+ transformY(q(body.m_q_index + 1)) *
+ transformX(q(body.m_q_index));
body.m_parent_pos_parent_body(0) = q(body.m_q_index + 3);
body.m_parent_pos_parent_body(1) = q(body.m_q_index + 4);
body.m_parent_pos_parent_body(2) = q(body.m_q_index + 5);
body.m_parent_pos_parent_body = body.m_body_T_parent * body.m_parent_pos_parent_body;
- if(type >= POSITION_VELOCITY) {
- body.m_body_ang_vel_rel(0) = u(body.m_q_index + 0);
- body.m_body_ang_vel_rel(1) = u(body.m_q_index + 1);
- body.m_body_ang_vel_rel(2) = u(body.m_q_index + 2);
+ if (type >= POSITION_VELOCITY)
+ {
+ body.m_body_ang_vel_rel(0) = u(body.m_q_index + 0);
+ body.m_body_ang_vel_rel(1) = u(body.m_q_index + 1);
+ body.m_body_ang_vel_rel(2) = u(body.m_q_index + 2);
- body.m_parent_vel_rel(0) = u(body.m_q_index + 3);
- body.m_parent_vel_rel(1) = u(body.m_q_index + 4);
- body.m_parent_vel_rel(2) = u(body.m_q_index + 5);
+ body.m_parent_vel_rel(0) = u(body.m_q_index + 3);
+ body.m_parent_vel_rel(1) = u(body.m_q_index + 4);
+ body.m_parent_vel_rel(2) = u(body.m_q_index + 5);
- body.m_parent_vel_rel = body.m_body_T_parent.transpose() * body.m_parent_vel_rel;
- }
- if(type >= POSITION_VELOCITY_ACCELERATION) {
- body.m_body_ang_acc_rel(0) = dot_u(body.m_q_index + 0);
- body.m_body_ang_acc_rel(1) = dot_u(body.m_q_index + 1);
- body.m_body_ang_acc_rel(2) = dot_u(body.m_q_index + 2);
+ body.m_parent_vel_rel = body.m_body_T_parent.transpose() * body.m_parent_vel_rel;
+ }
+ if (type >= POSITION_VELOCITY_ACCELERATION)
+ {
+ body.m_body_ang_acc_rel(0) = dot_u(body.m_q_index + 0);
+ body.m_body_ang_acc_rel(1) = dot_u(body.m_q_index + 1);
+ body.m_body_ang_acc_rel(2) = dot_u(body.m_q_index + 2);
- body.m_parent_acc_rel(0) = dot_u(body.m_q_index + 3);
- body.m_parent_acc_rel(1) = dot_u(body.m_q_index + 4);
- body.m_parent_acc_rel(2) = dot_u(body.m_q_index + 5);
+ body.m_parent_acc_rel(0) = dot_u(body.m_q_index + 3);
+ body.m_parent_acc_rel(1) = dot_u(body.m_q_index + 4);
+ body.m_parent_acc_rel(2) = dot_u(body.m_q_index + 5);
- body.m_parent_acc_rel = body.m_body_T_parent.transpose() * body.m_parent_acc_rel;
- }
+ body.m_parent_acc_rel = body.m_body_T_parent.transpose() * body.m_parent_acc_rel;
+ }
+ }
+
+ for (idArrayIdx i = 0; i < m_body_spherical_list.size(); i++)
+ {
+ //todo: review
+ RigidBody &body = m_body_list[m_body_spherical_list[i]];
+
+ body.m_body_T_parent = transformZ(q(body.m_q_index + 2)) *
+ transformY(q(body.m_q_index + 1)) *
+ transformX(q(body.m_q_index));
+ body.m_parent_pos_parent_body = body.m_body_T_parent * body.m_parent_pos_parent_body;
+
+ if (type >= POSITION_VELOCITY)
+ {
+ body.m_body_ang_vel_rel(0) = u(body.m_q_index + 0);
+ body.m_body_ang_vel_rel(1) = u(body.m_q_index + 1);
+ body.m_body_ang_vel_rel(2) = u(body.m_q_index + 2);
+ body.m_parent_vel_rel = body.m_body_T_parent.transpose() * body.m_parent_vel_rel;
+ }
+ if (type >= POSITION_VELOCITY_ACCELERATION)
+ {
+ body.m_body_ang_acc_rel(0) = dot_u(body.m_q_index + 0);
+ body.m_body_ang_acc_rel(1) = dot_u(body.m_q_index + 1);
+ body.m_body_ang_acc_rel(2) = dot_u(body.m_q_index + 2);
+ body.m_parent_acc_rel = body.m_body_T_parent.transpose() * body.m_parent_acc_rel;
+ }
}
// 2. absolute kinematic quantities (vector valued)
@@ -410,26 +514,29 @@ int MultiBodyTree::MultiBodyImpl::calculateKinematics(const vecx &q, const vecx
body.m_body_pos = body.m_body_T_parent * body.m_parent_pos_parent_body;
body.m_body_T_world = body.m_body_T_parent;
- if(type >= POSITION_VELOCITY) {
- // 3.2 update absolute velocities
- body.m_body_ang_vel = body.m_body_ang_vel_rel;
- body.m_body_vel = body.m_parent_vel_rel;
- }
- if(type >= POSITION_VELOCITY_ACCELERATION) {
- // 3.3 update absolute accelerations
- // NOTE: assumption: dot(J_JR) = 0; true here, but not for general joints
- body.m_body_ang_acc = body.m_body_ang_acc_rel;
- body.m_body_acc = body.m_body_T_parent * body.m_parent_acc_rel;
- // add gravitational acceleration to root body
- // this is an efficient way to add gravitational terms,
- // but it does mean that the kinematics are no longer
- // correct at the acceleration level
- // NOTE: To get correct acceleration kinematics, just set world_gravity to zero
- body.m_body_acc = body.m_body_acc - body.m_body_T_parent * m_world_gravity;
- }
+ if (type >= POSITION_VELOCITY)
+ {
+ // 3.2 update absolute velocities
+ body.m_body_ang_vel = body.m_body_ang_vel_rel;
+ body.m_body_vel = body.m_parent_vel_rel;
+ }
+ if (type >= POSITION_VELOCITY_ACCELERATION)
+ {
+ // 3.3 update absolute accelerations
+ // NOTE: assumption: dot(J_JR) = 0; true here, but not for general joints
+ body.m_body_ang_acc = body.m_body_ang_acc_rel;
+ body.m_body_acc = body.m_body_T_parent * body.m_parent_acc_rel;
+ // add gravitational acceleration to root body
+ // this is an efficient way to add gravitational terms,
+ // but it does mean that the kinematics are no longer
+ // correct at the acceleration level
+ // NOTE: To get correct acceleration kinematics, just set world_gravity to zero
+ body.m_body_acc = body.m_body_acc - body.m_body_T_parent * m_world_gravity;
+ }
}
- for (idArrayIdx i = 1; i < m_body_list.size(); i++) {
+ for (idArrayIdx i = 1; i < m_body_list.size(); i++)
+ {
RigidBody &body = m_body_list[i];
RigidBody &parent = m_body_list[m_parent_index[i]];
// 2.1 update absolute positions and orientations:
@@ -439,121 +546,159 @@ int MultiBodyTree::MultiBodyImpl::calculateKinematics(const vecx &q, const vecx
body.m_body_T_parent * (parent.m_body_pos + body.m_parent_pos_parent_body);
body.m_body_T_world = body.m_body_T_parent * parent.m_body_T_world;
- if(type >= POSITION_VELOCITY) {
- // 2.2 update absolute velocities
- body.m_body_ang_vel =
- body.m_body_T_parent * parent.m_body_ang_vel + body.m_body_ang_vel_rel;
-
- body.m_body_vel =
- body.m_body_T_parent *
- (parent.m_body_vel + parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body) +
- body.m_parent_vel_rel);
- }
- if(type >= POSITION_VELOCITY_ACCELERATION) {
- // 2.3 update absolute accelerations
- // NOTE: assumption: dot(J_JR) = 0; true here, but not for general joints
- body.m_body_ang_acc =
- body.m_body_T_parent * parent.m_body_ang_acc -
- body.m_body_ang_vel_rel.cross(body.m_body_T_parent * parent.m_body_ang_vel) +
- body.m_body_ang_acc_rel;
- body.m_body_acc =
- body.m_body_T_parent *
- (parent.m_body_acc + parent.m_body_ang_acc.cross(body.m_parent_pos_parent_body) +
- parent.m_body_ang_vel.cross(parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body)) +
- 2.0 * parent.m_body_ang_vel.cross(body.m_parent_vel_rel) + body.m_parent_acc_rel);
- }
+ if (type >= POSITION_VELOCITY)
+ {
+ // 2.2 update absolute velocities
+ body.m_body_ang_vel =
+ body.m_body_T_parent * parent.m_body_ang_vel + body.m_body_ang_vel_rel;
+
+ body.m_body_vel =
+ body.m_body_T_parent *
+ (parent.m_body_vel + parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body) +
+ body.m_parent_vel_rel);
+ }
+ if (type >= POSITION_VELOCITY_ACCELERATION)
+ {
+ // 2.3 update absolute accelerations
+ // NOTE: assumption: dot(J_JR) = 0; true here, but not for general joints
+ body.m_body_ang_acc =
+ body.m_body_T_parent * parent.m_body_ang_acc -
+ body.m_body_ang_vel_rel.cross(body.m_body_T_parent * parent.m_body_ang_vel) +
+ body.m_body_ang_acc_rel;
+ body.m_body_acc =
+ body.m_body_T_parent *
+ (parent.m_body_acc + parent.m_body_ang_acc.cross(body.m_parent_pos_parent_body) +
+ parent.m_body_ang_vel.cross(parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body)) +
+ 2.0 * parent.m_body_ang_vel.cross(body.m_parent_vel_rel) + body.m_parent_acc_rel);
+ }
}
- return 0;
+ return 0;
}
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-void MultiBodyTree::MultiBodyImpl::addRelativeJacobianComponent(RigidBody&body) {
- const int& idx=body.m_q_index;
- switch(body.m_joint_type) {
- case FIXED:
- break;
- case REVOLUTE:
- setMat3xElem(0,idx, body.m_Jac_JR(0), &body.m_body_Jac_R);
- setMat3xElem(1,idx, body.m_Jac_JR(1), &body.m_body_Jac_R);
- setMat3xElem(2,idx, body.m_Jac_JR(2), &body.m_body_Jac_R);
- break;
- case PRISMATIC:
- setMat3xElem(0,idx, body.m_body_T_parent_ref(0,0)*body.m_Jac_JT(0)
- +body.m_body_T_parent_ref(1,0)*body.m_Jac_JT(1)
- +body.m_body_T_parent_ref(2,0)*body.m_Jac_JT(2),
- &body.m_body_Jac_T);
- setMat3xElem(1,idx,body.m_body_T_parent_ref(0,1)*body.m_Jac_JT(0)
- +body.m_body_T_parent_ref(1,1)*body.m_Jac_JT(1)
- +body.m_body_T_parent_ref(2,1)*body.m_Jac_JT(2),
- &body.m_body_Jac_T);
- setMat3xElem(2,idx, body.m_body_T_parent_ref(0,2)*body.m_Jac_JT(0)
- +body.m_body_T_parent_ref(1,2)*body.m_Jac_JT(1)
- +body.m_body_T_parent_ref(2,2)*body.m_Jac_JT(2),
- &body.m_body_Jac_T);
- break;
- case FLOATING:
- setMat3xElem(0,idx+0, 1.0, &body.m_body_Jac_R);
- setMat3xElem(1,idx+1, 1.0, &body.m_body_Jac_R);
- setMat3xElem(2,idx+2, 1.0, &body.m_body_Jac_R);
- // body_Jac_T = body_T_parent.transpose();
- setMat3xElem(0,idx+3, body.m_body_T_parent(0,0), &body.m_body_Jac_T);
- setMat3xElem(0,idx+4, body.m_body_T_parent(1,0), &body.m_body_Jac_T);
- setMat3xElem(0,idx+5, body.m_body_T_parent(2,0), &body.m_body_Jac_T);
-
- setMat3xElem(1,idx+3, body.m_body_T_parent(0,1), &body.m_body_Jac_T);
- setMat3xElem(1,idx+4, body.m_body_T_parent(1,1), &body.m_body_Jac_T);
- setMat3xElem(1,idx+5, body.m_body_T_parent(2,1), &body.m_body_Jac_T);
-
- setMat3xElem(2,idx+3, body.m_body_T_parent(0,2), &body.m_body_Jac_T);
- setMat3xElem(2,idx+4, body.m_body_T_parent(1,2), &body.m_body_Jac_T);
- setMat3xElem(2,idx+5, body.m_body_T_parent(2,2), &body.m_body_Jac_T);
-
- break;
- }
+void MultiBodyTree::MultiBodyImpl::addRelativeJacobianComponent(RigidBody &body)
+{
+ const int &idx = body.m_q_index;
+ switch (body.m_joint_type)
+ {
+ case FIXED:
+ break;
+ case REVOLUTE:
+ setMat3xElem(0, idx, body.m_Jac_JR(0), &body.m_body_Jac_R);
+ setMat3xElem(1, idx, body.m_Jac_JR(1), &body.m_body_Jac_R);
+ setMat3xElem(2, idx, body.m_Jac_JR(2), &body.m_body_Jac_R);
+ break;
+ case PRISMATIC:
+ setMat3xElem(0, idx, body.m_body_T_parent_ref(0, 0) * body.m_Jac_JT(0) + body.m_body_T_parent_ref(1, 0) * body.m_Jac_JT(1) + body.m_body_T_parent_ref(2, 0) * body.m_Jac_JT(2),
+ &body.m_body_Jac_T);
+ setMat3xElem(1, idx, body.m_body_T_parent_ref(0, 1) * body.m_Jac_JT(0) + body.m_body_T_parent_ref(1, 1) * body.m_Jac_JT(1) + body.m_body_T_parent_ref(2, 1) * body.m_Jac_JT(2),
+ &body.m_body_Jac_T);
+ setMat3xElem(2, idx, body.m_body_T_parent_ref(0, 2) * body.m_Jac_JT(0) + body.m_body_T_parent_ref(1, 2) * body.m_Jac_JT(1) + body.m_body_T_parent_ref(2, 2) * body.m_Jac_JT(2),
+ &body.m_body_Jac_T);
+ break;
+ case FLOATING:
+ setMat3xElem(0, idx + 0, 1.0, &body.m_body_Jac_R);
+ setMat3xElem(1, idx + 1, 1.0, &body.m_body_Jac_R);
+ setMat3xElem(2, idx + 2, 1.0, &body.m_body_Jac_R);
+ // body_Jac_T = body_T_parent.transpose();
+ setMat3xElem(0, idx + 3, body.m_body_T_parent(0, 0), &body.m_body_Jac_T);
+ setMat3xElem(0, idx + 4, body.m_body_T_parent(1, 0), &body.m_body_Jac_T);
+ setMat3xElem(0, idx + 5, body.m_body_T_parent(2, 0), &body.m_body_Jac_T);
+
+ setMat3xElem(1, idx + 3, body.m_body_T_parent(0, 1), &body.m_body_Jac_T);
+ setMat3xElem(1, idx + 4, body.m_body_T_parent(1, 1), &body.m_body_Jac_T);
+ setMat3xElem(1, idx + 5, body.m_body_T_parent(2, 1), &body.m_body_Jac_T);
+
+ setMat3xElem(2, idx + 3, body.m_body_T_parent(0, 2), &body.m_body_Jac_T);
+ setMat3xElem(2, idx + 4, body.m_body_T_parent(1, 2), &body.m_body_Jac_T);
+ setMat3xElem(2, idx + 5, body.m_body_T_parent(2, 2), &body.m_body_Jac_T);
+
+ break;
+ case SPHERICAL:
+ //todo: review
+ setMat3xElem(0, idx + 0, 1.0, &body.m_body_Jac_R);
+ setMat3xElem(1, idx + 1, 1.0, &body.m_body_Jac_R);
+ setMat3xElem(2, idx + 2, 1.0, &body.m_body_Jac_R);
+ break;
+ }
}
-int MultiBodyTree::MultiBodyImpl::calculateJacobians(const vecx& q, const vecx& u, const KinUpdateType type) {
- if (q.size() != m_num_dofs || u.size() != m_num_dofs) {
- bt_id_error_message("wrong vector dimension. system has %d DOFs,\n"
- "but dim(q)= %d, dim(u)= %d\n",
- m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()));
- return -1;
- }
- if(type != POSITION_ONLY && type != POSITION_VELOCITY) {
- bt_id_error_message("invalid type %d\n", type);
- return -1;
- }
-
- addRelativeJacobianComponent(m_body_list[0]);
- for (idArrayIdx i = 1; i < m_body_list.size(); i++) {
- RigidBody &body = m_body_list[i];
- RigidBody &parent = m_body_list[m_parent_index[i]];
-
- mul(body.m_body_T_parent, parent.m_body_Jac_R,& body.m_body_Jac_R);
- body.m_body_Jac_T = parent.m_body_Jac_T;
- mul(tildeOperator(body.m_parent_pos_parent_body),parent.m_body_Jac_R,&m_m3x);
- sub(body.m_body_Jac_T,m_m3x, &body.m_body_Jac_T);
-
- addRelativeJacobianComponent(body);
- mul(body.m_body_T_parent, body.m_body_Jac_T,&body.m_body_Jac_T);
-
- if(type >= POSITION_VELOCITY) {
- body.m_body_dot_Jac_R_u = body.m_body_T_parent * parent.m_body_dot_Jac_R_u -
- body.m_body_ang_vel_rel.cross(body.m_body_T_parent * parent.m_body_ang_vel);
- body.m_body_dot_Jac_T_u = body.m_body_T_parent *
- (parent.m_body_dot_Jac_T_u + parent.m_body_dot_Jac_R_u.cross(body.m_parent_pos_parent_body) +
- parent.m_body_ang_vel.cross(parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body)) +
- 2.0 * parent.m_body_ang_vel.cross(body.m_parent_vel_rel));
- }
- }
- return 0;
+int MultiBodyTree::MultiBodyImpl::calculateJacobians(const vecx &q, const vecx &u, const KinUpdateType type)
+{
+ if (q.size() != m_num_dofs || u.size() != m_num_dofs)
+ {
+ bt_id_error_message(
+ "wrong vector dimension. system has %d DOFs,\n"
+ "but dim(q)= %d, dim(u)= %d\n",
+ m_num_dofs, static_cast<int>(q.size()), static_cast<int>(u.size()));
+ return -1;
+ }
+ if (type != POSITION_ONLY && type != POSITION_VELOCITY)
+ {
+ bt_id_error_message("invalid type %d\n", type);
+ return -1;
+ }
+
+ addRelativeJacobianComponent(m_body_list[0]);
+ for (idArrayIdx i = 1; i < m_body_list.size(); i++)
+ {
+ RigidBody &body = m_body_list[i];
+ RigidBody &parent = m_body_list[m_parent_index[i]];
+
+ mul(body.m_body_T_parent, parent.m_body_Jac_R, &body.m_body_Jac_R);
+ body.m_body_Jac_T = parent.m_body_Jac_T;
+ mul(tildeOperator(body.m_parent_pos_parent_body), parent.m_body_Jac_R, &m_m3x);
+ sub(body.m_body_Jac_T, m_m3x, &body.m_body_Jac_T);
+
+ addRelativeJacobianComponent(body);
+ mul(body.m_body_T_parent, body.m_body_Jac_T, &body.m_body_Jac_T);
+
+ if (type >= POSITION_VELOCITY)
+ {
+ body.m_body_dot_Jac_R_u = body.m_body_T_parent * parent.m_body_dot_Jac_R_u -
+ body.m_body_ang_vel_rel.cross(body.m_body_T_parent * parent.m_body_ang_vel);
+ body.m_body_dot_Jac_T_u = body.m_body_T_parent *
+ (parent.m_body_dot_Jac_T_u + parent.m_body_dot_Jac_R_u.cross(body.m_parent_pos_parent_body) +
+ parent.m_body_ang_vel.cross(parent.m_body_ang_vel.cross(body.m_parent_pos_parent_body)) +
+ 2.0 * parent.m_body_ang_vel.cross(body.m_parent_vel_rel));
+ }
+ }
+ return 0;
}
#endif
-static inline void setSixDoFJacobians(const int dof, vec3 &Jac_JR, vec3 &Jac_JT) {
- switch (dof) {
+static inline void setThreeDoFJacobians(const int dof, vec3 &Jac_JR, vec3 &Jac_JT)
+{
+ switch (dof)
+ {
+ // rotational part
+ case 0:
+ Jac_JR(0) = 1;
+ Jac_JR(1) = 0;
+ Jac_JR(2) = 0;
+ setZero(Jac_JT);
+ break;
+ case 1:
+ Jac_JR(0) = 0;
+ Jac_JR(1) = 1;
+ Jac_JR(2) = 0;
+ setZero(Jac_JT);
+ break;
+ case 2:
+ Jac_JR(0) = 0;
+ Jac_JR(1) = 0;
+ Jac_JR(2) = 1;
+ setZero(Jac_JT);
+ break;
+ }
+}
+
+static inline void setSixDoFJacobians(const int dof, vec3 &Jac_JR, vec3 &Jac_JT)
+{
+ switch (dof)
+ {
// rotational part
case 0:
Jac_JR(0) = 1;
@@ -595,8 +740,10 @@ static inline void setSixDoFJacobians(const int dof, vec3 &Jac_JR, vec3 &Jac_JT)
}
}
-static inline int jointNumDoFs(const JointType &type) {
- switch (type) {
+static inline int jointNumDoFs(const JointType &type)
+{
+ switch (type)
+ {
case FIXED:
return 0;
case REVOLUTE:
@@ -604,6 +751,8 @@ static inline int jointNumDoFs(const JointType &type) {
return 1;
case FLOATING:
return 6;
+ case SPHERICAL:
+ return 3;
}
// this should never happen
bt_id_error_message("invalid joint type\n");
@@ -615,37 +764,45 @@ static inline int jointNumDoFs(const JointType &type) {
int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool update_kinematics,
const bool initialize_matrix,
const bool set_lower_triangular_matrix,
- matxx *mass_matrix) {
-// This calculates the joint space mass matrix for the multibody system.
-// The algorithm is essentially an implementation of "method 3"
-// in "Efficient Dynamic Simulation of Robotic Mechanisms" (Walker and Orin, 1982)
-// (Later named "Composite Rigid Body Algorithm" by Featherstone).
-//
-// This implementation, however, handles branched systems and uses a formulation centered
-// on the origin of the body-fixed frame to avoid re-computing various quantities at the com.
+ matxx *mass_matrix)
+{
+ // This calculates the joint space mass matrix for the multibody system.
+ // The algorithm is essentially an implementation of "method 3"
+ // in "Efficient Dynamic Simulation of Robotic Mechanisms" (Walker and Orin, 1982)
+ // (Later named "Composite Rigid Body Algorithm" by Featherstone).
+ //
+ // This implementation, however, handles branched systems and uses a formulation centered
+ // on the origin of the body-fixed frame to avoid re-computing various quantities at the com.
if (q.size() != m_num_dofs || mass_matrix->rows() != m_num_dofs ||
- mass_matrix->cols() != m_num_dofs) {
- bt_id_error_message("Dimension error. System has %d DOFs,\n"
- "but dim(q)= %d, dim(mass_matrix)= %d x %d\n",
- m_num_dofs, static_cast<int>(q.size()), static_cast<int>(mass_matrix->rows()),
- static_cast<int>(mass_matrix->cols()));
+ mass_matrix->cols() != m_num_dofs)
+ {
+ bt_id_error_message(
+ "Dimension error. System has %d DOFs,\n"
+ "but dim(q)= %d, dim(mass_matrix)= %d x %d\n",
+ m_num_dofs, static_cast<int>(q.size()), static_cast<int>(mass_matrix->rows()),
+ static_cast<int>(mass_matrix->cols()));
return -1;
}
// TODO add optimized zeroing function?
- if (initialize_matrix) {
- for (int i = 0; i < m_num_dofs; i++) {
- for (int j = 0; j < m_num_dofs; j++) {
- setMatxxElem(i, j, 0.0, mass_matrix);
+ if (initialize_matrix)
+ {
+ for (int i = 0; i < m_num_dofs; i++)
+ {
+ for (int j = 0; j < m_num_dofs; j++)
+ {
+ setMatxxElem(i, j, 0.0, mass_matrix);
}
}
}
- if (update_kinematics) {
+ if (update_kinematics)
+ {
// 1. update relative kinematics
// 1.1 for revolute joints
- for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_revolute_list.size(); i++)
+ {
RigidBody &body = m_body_list[m_body_revolute_list[i]];
// from reference orientation (q=0) of body-fixed frame to current orientation
mat33 body_T_body_ref;
@@ -653,7 +810,8 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
body.m_body_T_parent = body_T_body_ref * body.m_body_T_parent_ref;
}
// 1.2 for prismatic joints
- for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_prismatic_list.size(); i++)
+ {
RigidBody &body = m_body_list[m_body_prismatic_list[i]];
// body.m_body_T_parent= fixed
body.m_parent_pos_parent_body =
@@ -661,7 +819,8 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
}
// 1.3 fixed joints: nothing to do
// 1.4 6dof joints:
- for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++) {
+ for (idArrayIdx i = 0; i < m_body_floating_list.size(); i++)
+ {
RigidBody &body = m_body_list[m_body_floating_list[i]];
body.m_body_T_parent = transformZ(q(body.m_q_index + 2)) *
@@ -674,7 +833,8 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
body.m_parent_pos_parent_body = body.m_body_T_parent * body.m_parent_pos_parent_body;
}
}
- for (int i = m_body_list.size() - 1; i >= 0; i--) {
+ for (int i = m_body_list.size() - 1; i >= 0; i--)
+ {
RigidBody &body = m_body_list[i];
// calculate mass, center of mass and inertia of "composite rigid body",
// ie, sub-tree starting at current body
@@ -682,7 +842,8 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
body.m_body_subtree_mass_com = body.m_body_mass_com;
body.m_body_subtree_I_body = body.m_body_I_body;
- for (idArrayIdx c = 0; c < m_child_indices[i].size(); c++) {
+ for (idArrayIdx c = 0; c < m_child_indices[i].size(); c++)
+ {
RigidBody &child = m_body_list[m_child_indices[i][c]];
mat33 body_T_child = child.m_body_T_parent.transpose();
@@ -692,7 +853,8 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
body.m_body_subtree_I_body +=
body_T_child * child.m_body_subtree_I_body * child.m_body_T_parent;
- if (child.m_subtree_mass > 0) {
+ if (child.m_subtree_mass > 0)
+ {
// Shift the reference point for the child subtree inertia using the
// Huygens-Steiner ("parallel axis") theorem.
// (First shift from child origin to child com, then from there to this body's
@@ -707,7 +869,8 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
}
}
- for (int i = m_body_list.size() - 1; i >= 0; i--) {
+ for (int i = m_body_list.size() - 1; i >= 0; i--)
+ {
const RigidBody &body = m_body_list[i];
// determine DoF-range for body
@@ -717,11 +880,18 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
// local joint jacobians (ok as is for 1-DoF joints)
vec3 Jac_JR = body.m_Jac_JR;
vec3 Jac_JT = body.m_Jac_JT;
- for (int col = q_index_max; col >= q_index_min; col--) {
+ for (int col = q_index_max; col >= q_index_min; col--)
+ {
// set jacobians for 6-DoF joints
- if (FLOATING == body.m_joint_type) {
+ if (FLOATING == body.m_joint_type)
+ {
setSixDoFJacobians(col - q_index_min, Jac_JR, Jac_JT);
}
+ if (SPHERICAL == body.m_joint_type)
+ {
+ //todo: review
+ setThreeDoFJacobians(col - q_index_min, Jac_JR, Jac_JT);
+ }
vec3 body_eom_rot =
body.m_body_subtree_I_body * Jac_JR + body.m_body_subtree_mass_com.cross(Jac_JT);
@@ -732,19 +902,27 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
// rest of the mass matrix column upwards
{
// 1. for multi-dof joints, rest of the dofs of this body
- for (int row = col - 1; row >= q_index_min; row--) {
- if (FLOATING != body.m_joint_type) {
- bt_id_error_message("??\n");
- return -1;
+ for (int row = col - 1; row >= q_index_min; row--)
+ {
+ if (SPHERICAL == body.m_joint_type)
+ {
+ //todo: review
+ setThreeDoFJacobians(row - q_index_min, Jac_JR, Jac_JT);
+ const double Mrc = Jac_JR.dot(body_eom_rot) + Jac_JT.dot(body_eom_trans);
+ setMatxxElem(col, row, Mrc, mass_matrix);
+ }
+ if (FLOATING == body.m_joint_type)
+ {
+ setSixDoFJacobians(row - q_index_min, Jac_JR, Jac_JT);
+ const double Mrc = Jac_JR.dot(body_eom_rot) + Jac_JT.dot(body_eom_trans);
+ setMatxxElem(col, row, Mrc, mass_matrix);
}
- setSixDoFJacobians(row - q_index_min, Jac_JR, Jac_JT);
- const double Mrc = Jac_JR.dot(body_eom_rot) + Jac_JT.dot(body_eom_trans);
- setMatxxElem(col, row, Mrc, mass_matrix);
}
// 2. ancestor dofs
int child_idx = i;
int parent_idx = m_parent_index[i];
- while (parent_idx >= 0) {
+ while (parent_idx >= 0)
+ {
const RigidBody &child_body = m_body_list[child_idx];
const RigidBody &parent_body = m_body_list[parent_idx];
@@ -758,9 +936,16 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
parent_body_q_index_min + jointNumDoFs(parent_body.m_joint_type) - 1;
vec3 Jac_JR = parent_body.m_Jac_JR;
vec3 Jac_JT = parent_body.m_Jac_JT;
- for (int row = parent_body_q_index_max; row >= parent_body_q_index_min; row--) {
+ for (int row = parent_body_q_index_max; row >= parent_body_q_index_min; row--)
+ {
+ if (SPHERICAL == parent_body.m_joint_type)
+ {
+ //todo: review
+ setThreeDoFJacobians(row - parent_body_q_index_min, Jac_JR, Jac_JT);
+ }
// set jacobians for 6-DoF joints
- if (FLOATING == parent_body.m_joint_type) {
+ if (FLOATING == parent_body.m_joint_type)
+ {
setSixDoFJacobians(row - parent_body_q_index_min, Jac_JR, Jac_JT);
}
const double Mrc = Jac_JR.dot(body_eom_rot) + Jac_JT.dot(body_eom_trans);
@@ -774,10 +959,13 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
}
}
- if (set_lower_triangular_matrix) {
- for (int col = 0; col < m_num_dofs; col++) {
- for (int row = 0; row < col; row++) {
- setMatxxElem(row, col, (*mass_matrix)(col, row), mass_matrix);
+ if (set_lower_triangular_matrix)
+ {
+ for (int col = 0; col < m_num_dofs; col++)
+ {
+ for (int row = 0; row < col; row++)
+ {
+ setMatxxElem(row, col, (*mass_matrix)(col, row), mass_matrix);
}
}
}
@@ -785,76 +973,91 @@ int MultiBodyTree::MultiBodyImpl::calculateMassMatrix(const vecx &q, const bool
}
// utility macro
-#define CHECK_IF_BODY_INDEX_IS_VALID(index) \
- do { \
- if (index < 0 || index >= m_num_bodies) { \
- bt_id_error_message("invalid index %d (num_bodies= %d)\n", index, m_num_bodies); \
- return -1; \
- } \
+#define CHECK_IF_BODY_INDEX_IS_VALID(index) \
+ do \
+ { \
+ if (index < 0 || index >= m_num_bodies) \
+ { \
+ bt_id_error_message("invalid index %d (num_bodies= %d)\n", index, m_num_bodies); \
+ return -1; \
+ } \
} while (0)
-int MultiBodyTree::MultiBodyImpl::getParentIndex(const int body_index, int *p) {
+int MultiBodyTree::MultiBodyImpl::getParentIndex(const int body_index, int *p)
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
*p = m_parent_index[body_index];
return 0;
}
-int MultiBodyTree::MultiBodyImpl::getUserInt(const int body_index, int *user_int) const {
+int MultiBodyTree::MultiBodyImpl::getUserInt(const int body_index, int *user_int) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
*user_int = m_user_int[body_index];
return 0;
}
-int MultiBodyTree::MultiBodyImpl::getUserPtr(const int body_index, void **user_ptr) const {
+int MultiBodyTree::MultiBodyImpl::getUserPtr(const int body_index, void **user_ptr) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
*user_ptr = m_user_ptr[body_index];
return 0;
}
-int MultiBodyTree::MultiBodyImpl::setUserInt(const int body_index, const int user_int) {
+int MultiBodyTree::MultiBodyImpl::setUserInt(const int body_index, const int user_int)
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
m_user_int[body_index] = user_int;
return 0;
}
-int MultiBodyTree::MultiBodyImpl::setUserPtr(const int body_index, void *const user_ptr) {
+int MultiBodyTree::MultiBodyImpl::setUserPtr(const int body_index, void *const user_ptr)
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
m_user_ptr[body_index] = user_ptr;
return 0;
}
-int MultiBodyTree::MultiBodyImpl::getBodyOrigin(int body_index, vec3 *world_origin) const {
+int MultiBodyTree::MultiBodyImpl::getBodyOrigin(int body_index, vec3 *world_origin) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
const RigidBody &body = m_body_list[body_index];
*world_origin = body.m_body_T_world.transpose() * body.m_body_pos;
return 0;
}
-int MultiBodyTree::MultiBodyImpl::getBodyCoM(int body_index, vec3 *world_com) const {
+int MultiBodyTree::MultiBodyImpl::getBodyCoM(int body_index, vec3 *world_com) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
const RigidBody &body = m_body_list[body_index];
- if (body.m_mass > 0) {
+ if (body.m_mass > 0)
+ {
*world_com = body.m_body_T_world.transpose() *
(body.m_body_pos + body.m_body_mass_com / body.m_mass);
- } else {
+ }
+ else
+ {
*world_com = body.m_body_T_world.transpose() * (body.m_body_pos);
}
return 0;
}
-int MultiBodyTree::MultiBodyImpl::getBodyTransform(int body_index, mat33 *world_T_body) const {
+int MultiBodyTree::MultiBodyImpl::getBodyTransform(int body_index, mat33 *world_T_body) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
const RigidBody &body = m_body_list[body_index];
*world_T_body = body.m_body_T_world.transpose();
return 0;
}
-int MultiBodyTree::MultiBodyImpl::getBodyAngularVelocity(int body_index, vec3 *world_omega) const {
+int MultiBodyTree::MultiBodyImpl::getBodyAngularVelocity(int body_index, vec3 *world_omega) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
const RigidBody &body = m_body_list[body_index];
*world_omega = body.m_body_T_world.transpose() * body.m_body_ang_vel;
return 0;
}
int MultiBodyTree::MultiBodyImpl::getBodyLinearVelocity(int body_index,
- vec3 *world_velocity) const {
+ vec3 *world_velocity) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
const RigidBody &body = m_body_list[body_index];
*world_velocity = body.m_body_T_world.transpose() * body.m_body_vel;
@@ -862,13 +1065,17 @@ int MultiBodyTree::MultiBodyImpl::getBodyLinearVelocity(int body_index,
}
int MultiBodyTree::MultiBodyImpl::getBodyLinearVelocityCoM(int body_index,
- vec3 *world_velocity) const {
+ vec3 *world_velocity) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
const RigidBody &body = m_body_list[body_index];
vec3 com;
- if (body.m_mass > 0) {
+ if (body.m_mass > 0)
+ {
com = body.m_body_mass_com / body.m_mass;
- } else {
+ }
+ else
+ {
com(0) = 0;
com(1) = 0;
com(2) = 0;
@@ -880,149 +1087,173 @@ int MultiBodyTree::MultiBodyImpl::getBodyLinearVelocityCoM(int body_index,
}
int MultiBodyTree::MultiBodyImpl::getBodyAngularAcceleration(int body_index,
- vec3 *world_dot_omega) const {
+ vec3 *world_dot_omega) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
const RigidBody &body = m_body_list[body_index];
*world_dot_omega = body.m_body_T_world.transpose() * body.m_body_ang_acc;
return 0;
}
int MultiBodyTree::MultiBodyImpl::getBodyLinearAcceleration(int body_index,
- vec3 *world_acceleration) const {
+ vec3 *world_acceleration) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
const RigidBody &body = m_body_list[body_index];
*world_acceleration = body.m_body_T_world.transpose() * body.m_body_acc;
return 0;
}
-int MultiBodyTree::MultiBodyImpl::getJointType(const int body_index, JointType *joint_type) const {
+int MultiBodyTree::MultiBodyImpl::getJointType(const int body_index, JointType *joint_type) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
*joint_type = m_body_list[body_index].m_joint_type;
return 0;
}
int MultiBodyTree::MultiBodyImpl::getJointTypeStr(const int body_index,
- const char **joint_type) const {
+ const char **joint_type) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
*joint_type = jointTypeToString(m_body_list[body_index].m_joint_type);
return 0;
}
-int MultiBodyTree::MultiBodyImpl::getParentRParentBodyRef(const int body_index, vec3* r) const{
- CHECK_IF_BODY_INDEX_IS_VALID(body_index);
- *r=m_body_list[body_index].m_parent_pos_parent_body_ref;
- return 0;
+int MultiBodyTree::MultiBodyImpl::getParentRParentBodyRef(const int body_index, vec3 *r) const
+{
+ CHECK_IF_BODY_INDEX_IS_VALID(body_index);
+ *r = m_body_list[body_index].m_parent_pos_parent_body_ref;
+ return 0;
}
-int MultiBodyTree::MultiBodyImpl::getBodyTParentRef(const int body_index, mat33* T) const{
- CHECK_IF_BODY_INDEX_IS_VALID(body_index);
- *T=m_body_list[body_index].m_body_T_parent_ref;
- return 0;
+int MultiBodyTree::MultiBodyImpl::getBodyTParentRef(const int body_index, mat33 *T) const
+{
+ CHECK_IF_BODY_INDEX_IS_VALID(body_index);
+ *T = m_body_list[body_index].m_body_T_parent_ref;
+ return 0;
}
-int MultiBodyTree::MultiBodyImpl::getBodyAxisOfMotion(const int body_index, vec3* axis) const{
- CHECK_IF_BODY_INDEX_IS_VALID(body_index);
- if(m_body_list[body_index].m_joint_type == REVOLUTE) {
- *axis = m_body_list[body_index].m_Jac_JR;
- return 0;
- }
- if(m_body_list[body_index].m_joint_type == PRISMATIC) {
- *axis = m_body_list[body_index].m_Jac_JT;
- return 0;
- }
- setZero(*axis);
- return 0;
+int MultiBodyTree::MultiBodyImpl::getBodyAxisOfMotion(const int body_index, vec3 *axis) const
+{
+ CHECK_IF_BODY_INDEX_IS_VALID(body_index);
+ if (m_body_list[body_index].m_joint_type == REVOLUTE)
+ {
+ *axis = m_body_list[body_index].m_Jac_JR;
+ return 0;
+ }
+ if (m_body_list[body_index].m_joint_type == PRISMATIC)
+ {
+ *axis = m_body_list[body_index].m_Jac_JT;
+ return 0;
+ }
+ setZero(*axis);
+ return 0;
}
-int MultiBodyTree::MultiBodyImpl::getDoFOffset(const int body_index, int *q_index) const {
+int MultiBodyTree::MultiBodyImpl::getDoFOffset(const int body_index, int *q_index) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
*q_index = m_body_list[body_index].m_q_index;
return 0;
}
-int MultiBodyTree::MultiBodyImpl::setBodyMass(const int body_index, const idScalar mass) {
+int MultiBodyTree::MultiBodyImpl::setBodyMass(const int body_index, const idScalar mass)
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
m_body_list[body_index].m_mass = mass;
return 0;
}
int MultiBodyTree::MultiBodyImpl::setBodyFirstMassMoment(const int body_index,
- const vec3& first_mass_moment) {
+ const vec3 &first_mass_moment)
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
m_body_list[body_index].m_body_mass_com = first_mass_moment;
return 0;
}
int MultiBodyTree::MultiBodyImpl::setBodySecondMassMoment(const int body_index,
- const mat33& second_mass_moment) {
+ const mat33 &second_mass_moment)
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
m_body_list[body_index].m_body_I_body = second_mass_moment;
return 0;
}
-int MultiBodyTree::MultiBodyImpl::getBodyMass(const int body_index, idScalar *mass) const {
+int MultiBodyTree::MultiBodyImpl::getBodyMass(const int body_index, idScalar *mass) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
*mass = m_body_list[body_index].m_mass;
return 0;
}
int MultiBodyTree::MultiBodyImpl::getBodyFirstMassMoment(const int body_index,
- vec3 *first_mass_moment) const {
+ vec3 *first_mass_moment) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
*first_mass_moment = m_body_list[body_index].m_body_mass_com;
return 0;
}
int MultiBodyTree::MultiBodyImpl::getBodySecondMassMoment(const int body_index,
- mat33 *second_mass_moment) const {
+ mat33 *second_mass_moment) const
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
*second_mass_moment = m_body_list[body_index].m_body_I_body;
return 0;
}
-void MultiBodyTree::MultiBodyImpl::clearAllUserForcesAndMoments() {
- for (int index = 0; index < m_num_bodies; index++) {
+void MultiBodyTree::MultiBodyImpl::clearAllUserForcesAndMoments()
+{
+ for (int index = 0; index < m_num_bodies; index++)
+ {
RigidBody &body = m_body_list[index];
setZero(body.m_body_force_user);
setZero(body.m_body_moment_user);
}
}
-int MultiBodyTree::MultiBodyImpl::addUserForce(const int body_index, const vec3 &body_force) {
+int MultiBodyTree::MultiBodyImpl::addUserForce(const int body_index, const vec3 &body_force)
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
m_body_list[body_index].m_body_force_user += body_force;
return 0;
}
-int MultiBodyTree::MultiBodyImpl::addUserMoment(const int body_index, const vec3 &body_moment) {
+int MultiBodyTree::MultiBodyImpl::addUserMoment(const int body_index, const vec3 &body_moment)
+{
CHECK_IF_BODY_INDEX_IS_VALID(body_index);
m_body_list[body_index].m_body_moment_user += body_moment;
return 0;
}
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
-int MultiBodyTree::MultiBodyImpl::getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const {
- CHECK_IF_BODY_INDEX_IS_VALID(body_index);
- const RigidBody &body = m_body_list[body_index];
- *world_dot_jac_trans_u = body.m_body_T_world.transpose() * body.m_body_dot_Jac_T_u;
- return 0;
+int MultiBodyTree::MultiBodyImpl::getBodyDotJacobianTransU(const int body_index, vec3 *world_dot_jac_trans_u) const
+{
+ CHECK_IF_BODY_INDEX_IS_VALID(body_index);
+ const RigidBody &body = m_body_list[body_index];
+ *world_dot_jac_trans_u = body.m_body_T_world.transpose() * body.m_body_dot_Jac_T_u;
+ return 0;
}
-int MultiBodyTree::MultiBodyImpl::getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const{
- CHECK_IF_BODY_INDEX_IS_VALID(body_index);
- const RigidBody &body = m_body_list[body_index];
- *world_dot_jac_rot_u = body.m_body_T_world.transpose() * body.m_body_dot_Jac_R_u;
- return 0;
+int MultiBodyTree::MultiBodyImpl::getBodyDotJacobianRotU(const int body_index, vec3 *world_dot_jac_rot_u) const
+{
+ CHECK_IF_BODY_INDEX_IS_VALID(body_index);
+ const RigidBody &body = m_body_list[body_index];
+ *world_dot_jac_rot_u = body.m_body_T_world.transpose() * body.m_body_dot_Jac_R_u;
+ return 0;
}
-int MultiBodyTree::MultiBodyImpl::getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const{
- CHECK_IF_BODY_INDEX_IS_VALID(body_index);
- const RigidBody &body = m_body_list[body_index];
- mul(body.m_body_T_world.transpose(), body.m_body_Jac_T, world_jac_trans);
- return 0;
+int MultiBodyTree::MultiBodyImpl::getBodyJacobianTrans(const int body_index, mat3x *world_jac_trans) const
+{
+ CHECK_IF_BODY_INDEX_IS_VALID(body_index);
+ const RigidBody &body = m_body_list[body_index];
+ mul(body.m_body_T_world.transpose(), body.m_body_Jac_T, world_jac_trans);
+ return 0;
}
-int MultiBodyTree::MultiBodyImpl::getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const{
- CHECK_IF_BODY_INDEX_IS_VALID(body_index);
- const RigidBody &body = m_body_list[body_index];
- mul(body.m_body_T_world.transpose(), body.m_body_Jac_R,world_jac_rot);
- return 0;
+int MultiBodyTree::MultiBodyImpl::getBodyJacobianRot(const int body_index, mat3x *world_jac_rot) const
+{
+ CHECK_IF_BODY_INDEX_IS_VALID(body_index);
+ const RigidBody &body = m_body_list[body_index];
+ mul(body.m_body_T_world.transpose(), body.m_body_Jac_R, world_jac_rot);
+ return 0;
}
#endif
-}
+} // namespace btInverseDynamics
diff --git a/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.hpp b/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.hpp
index 3efe9d0492..eabdbe161b 100644
--- a/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeImpl.hpp
@@ -8,12 +8,13 @@
#include "../IDConfig.hpp"
#include "../MultiBodyTree.hpp"
-namespace btInverseDynamics {
-
+namespace btInverseDynamics
+{
/// Structure for for rigid body mass properties, connectivity and kinematic state
/// all vectors and matrices are in body-fixed frame, if not indicated otherwise.
/// The body-fixed frame is located in the joint connecting the body to its parent.
-struct RigidBody {
+struct RigidBody
+{
ID_DECLARE_ALIGNED_ALLOCATOR();
// 1 Inertial properties
/// Mass
@@ -112,31 +113,33 @@ struct RigidBody {
mat33 m_body_subtree_I_body;
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
- /// translational jacobian in body-fixed frame d(m_body_vel)/du
- mat3x m_body_Jac_T;
- /// rotationsl jacobian in body-fixed frame d(m_body_ang_vel)/du
- mat3x m_body_Jac_R;
- /// components of linear acceleration depending on u
- /// (same as is d(m_Jac_T)/dt*u)
- vec3 m_body_dot_Jac_T_u;
- /// components of angular acceleration depending on u
- /// (same as is d(m_Jac_T)/dt*u)
- vec3 m_body_dot_Jac_R_u;
+ /// translational jacobian in body-fixed frame d(m_body_vel)/du
+ mat3x m_body_Jac_T;
+ /// rotationsl jacobian in body-fixed frame d(m_body_ang_vel)/du
+ mat3x m_body_Jac_R;
+ /// components of linear acceleration depending on u
+ /// (same as is d(m_Jac_T)/dt*u)
+ vec3 m_body_dot_Jac_T_u;
+ /// components of angular acceleration depending on u
+ /// (same as is d(m_Jac_T)/dt*u)
+ vec3 m_body_dot_Jac_R_u;
#endif
};
/// The MBS implements a tree structured multibody system
-class MultiBodyTree::MultiBodyImpl {
+class MultiBodyTree::MultiBodyImpl
+{
friend class MultiBodyTree;
public:
ID_DECLARE_ALIGNED_ALLOCATOR();
- enum KinUpdateType {
- POSITION_ONLY,
- POSITION_VELOCITY,
- POSITION_VELOCITY_ACCELERATION
- };
+ enum KinUpdateType
+ {
+ POSITION_ONLY,
+ POSITION_VELOCITY,
+ POSITION_VELOCITY_ACCELERATION
+ };
/// constructor
/// @param num_bodies the number of bodies in the system
@@ -150,24 +153,24 @@ public:
int calculateMassMatrix(const vecx& q, const bool update_kinematics,
const bool initialize_matrix, const bool set_lower_triangular_matrix,
matxx* mass_matrix);
- /// calculate kinematics (vector quantities)
- /// Depending on type, update positions only, positions & velocities, or positions, velocities
- /// and accelerations.
- int calculateKinematics(const vecx& q, const vecx& u, const vecx& dot_u, const KinUpdateType type);
+ /// calculate kinematics (vector quantities)
+ /// Depending on type, update positions only, positions & velocities, or positions, velocities
+ /// and accelerations.
+ int calculateKinematics(const vecx& q, const vecx& u, const vecx& dot_u, const KinUpdateType type);
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
- /// calculate jacobians and (if type == POSITION_VELOCITY), also velocity-dependent accelration terms.
- int calculateJacobians(const vecx& q, const vecx& u, const KinUpdateType type);
- /// \copydoc MultiBodyTree::getBodyDotJacobianTransU
- int getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const ;
- /// \copydoc MultiBodyTree::getBodyDotJacobianRotU
- int getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const;
- /// \copydoc MultiBodyTree::getBodyJacobianTrans
- int getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const ;
- /// \copydoc MultiBodyTree::getBodyJacobianRot
- int getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const;
- /// Add relative Jacobian component from motion relative to parent body
- /// @param body the body to add the Jacobian component for
- void addRelativeJacobianComponent(RigidBody&body);
+ /// calculate jacobians and (if type == POSITION_VELOCITY), also velocity-dependent accelration terms.
+ int calculateJacobians(const vecx& q, const vecx& u, const KinUpdateType type);
+ /// \copydoc MultiBodyTree::getBodyDotJacobianTransU
+ int getBodyDotJacobianTransU(const int body_index, vec3* world_dot_jac_trans_u) const;
+ /// \copydoc MultiBodyTree::getBodyDotJacobianRotU
+ int getBodyDotJacobianRotU(const int body_index, vec3* world_dot_jac_rot_u) const;
+ /// \copydoc MultiBodyTree::getBodyJacobianTrans
+ int getBodyJacobianTrans(const int body_index, mat3x* world_jac_trans) const;
+ /// \copydoc MultiBodyTree::getBodyJacobianRot
+ int getBodyJacobianRot(const int body_index, mat3x* world_jac_rot) const;
+ /// Add relative Jacobian component from motion relative to parent body
+ /// @param body the body to add the Jacobian component for
+ void addRelativeJacobianComponent(RigidBody& body);
#endif
/// generate additional index sets from the parent_index array
/// @return -1 on error, 0 on success
@@ -190,12 +193,12 @@ public:
int getJointType(const int body_index, JointType* joint_type) const;
/// \copydoc MultiBodyTree::getJointTypeStr
int getJointTypeStr(const int body_index, const char** joint_type) const;
- /// \copydoc MultiBodyTree::getParentRParentBodyRef
- int getParentRParentBodyRef(const int body_index, vec3* r) const;
- /// \copydoc MultiBodyTree::getBodyTParentRef
- int getBodyTParentRef(const int body_index, mat33* T) const;
- /// \copydoc MultiBodyTree::getBodyAxisOfMotion
- int getBodyAxisOfMotion(const int body_index, vec3* axis) const;
+ /// \copydoc MultiBodyTree::getParentRParentBodyRef
+ int getParentRParentBodyRef(const int body_index, vec3* r) const;
+ /// \copydoc MultiBodyTree::getBodyTParentRef
+ int getBodyTParentRef(const int body_index, mat33* T) const;
+ /// \copydoc MultiBodyTree::getBodyAxisOfMotion
+ int getBodyAxisOfMotion(const int body_index, vec3* axis) const;
/// \copydoc MultiBodyTree:getDoFOffset
int getDoFOffset(const int body_index, int* q_index) const;
/// \copydoc MultiBodyTree::getBodyOrigin
@@ -271,13 +274,15 @@ private:
idArray<int>::type m_body_prismatic_list;
// Indices of floating joints
idArray<int>::type m_body_floating_list;
+ // Indices of spherical joints
+ idArray<int>::type m_body_spherical_list;
// a user-provided integer
idArray<int>::type m_user_int;
// a user-provided pointer
idArray<void*>::type m_user_ptr;
#if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
- mat3x m_m3x;
+ mat3x m_m3x;
#endif
};
-}
+} // namespace btInverseDynamics
#endif
diff --git a/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp b/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp
index e9511b7076..a718db051e 100644
--- a/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp
+++ b/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp
@@ -1,12 +1,13 @@
#include "MultiBodyTreeInitCache.hpp"
-namespace btInverseDynamics {
-
-MultiBodyTree::InitCache::InitCache() {
+namespace btInverseDynamics
+{
+MultiBodyTree::InitCache::InitCache()
+{
m_inertias.resize(0);
m_joints.resize(0);
m_num_dofs = 0;
- m_root_index=-1;
+ m_root_index = -1;
}
int MultiBodyTree::InitCache::addBody(const int body_index, const int parent_index,
@@ -15,8 +16,10 @@ int MultiBodyTree::InitCache::addBody(const int body_index, const int parent_ind
const mat33& body_T_parent_ref,
const vec3& body_axis_of_motion, const idScalar mass,
const vec3& body_r_body_com, const mat33& body_I_body,
- const int user_int, void* user_ptr) {
- switch (joint_type) {
+ const int user_int, void* user_ptr)
+{
+ switch (joint_type)
+ {
case REVOLUTE:
case PRISMATIC:
m_num_dofs += 1;
@@ -25,6 +28,9 @@ int MultiBodyTree::InitCache::addBody(const int body_index, const int parent_ind
// does not add a degree of freedom
// m_num_dofs+=0;
break;
+ case SPHERICAL:
+ m_num_dofs += 3;
+ break;
case FLOATING:
m_num_dofs += 6;
break;
@@ -33,13 +39,15 @@ int MultiBodyTree::InitCache::addBody(const int body_index, const int parent_ind
return -1;
}
- if(-1 == parent_index) {
- if(m_root_index>=0) {
+ if (-1 == parent_index)
+ {
+ if (m_root_index >= 0)
+ {
bt_id_error_message("trying to add body %d as root, but already added %d as root body\n",
- body_index, m_root_index);
+ body_index, m_root_index);
return -1;
}
- m_root_index=body_index;
+ m_root_index = body_index;
}
JointData joint;
@@ -61,8 +69,10 @@ int MultiBodyTree::InitCache::addBody(const int body_index, const int parent_ind
m_user_ptr.push_back(user_ptr);
return 0;
}
-int MultiBodyTree::InitCache::getInertiaData(const int index, InertiaData* inertia) const {
- if (index < 0 || index > static_cast<int>(m_inertias.size())) {
+int MultiBodyTree::InitCache::getInertiaData(const int index, InertiaData* inertia) const
+{
+ if (index < 0 || index > static_cast<int>(m_inertias.size()))
+ {
bt_id_error_message("index out of range\n");
return -1;
}
@@ -71,8 +81,10 @@ int MultiBodyTree::InitCache::getInertiaData(const int index, InertiaData* inert
return 0;
}
-int MultiBodyTree::InitCache::getUserInt(const int index, int* user_int) const {
- if (index < 0 || index > static_cast<int>(m_user_int.size())) {
+int MultiBodyTree::InitCache::getUserInt(const int index, int* user_int) const
+{
+ if (index < 0 || index > static_cast<int>(m_user_int.size()))
+ {
bt_id_error_message("index out of range\n");
return -1;
}
@@ -80,8 +92,10 @@ int MultiBodyTree::InitCache::getUserInt(const int index, int* user_int) const {
return 0;
}
-int MultiBodyTree::InitCache::getUserPtr(const int index, void** user_ptr) const {
- if (index < 0 || index > static_cast<int>(m_user_ptr.size())) {
+int MultiBodyTree::InitCache::getUserPtr(const int index, void** user_ptr) const
+{
+ if (index < 0 || index > static_cast<int>(m_user_ptr.size()))
+ {
bt_id_error_message("index out of range\n");
return -1;
}
@@ -89,8 +103,10 @@ int MultiBodyTree::InitCache::getUserPtr(const int index, void** user_ptr) const
return 0;
}
-int MultiBodyTree::InitCache::getJointData(const int index, JointData* joint) const {
- if (index < 0 || index > static_cast<int>(m_joints.size())) {
+int MultiBodyTree::InitCache::getJointData(const int index, JointData* joint) const
+{
+ if (index < 0 || index > static_cast<int>(m_joints.size()))
+ {
bt_id_error_message("index out of range\n");
return -1;
}
@@ -98,16 +114,18 @@ int MultiBodyTree::InitCache::getJointData(const int index, JointData* joint) co
return 0;
}
-int MultiBodyTree::InitCache::buildIndexSets() {
+int MultiBodyTree::InitCache::buildIndexSets()
+{
// NOTE: This function assumes that proper indices were provided
// User2InternalIndex from utils can be used to facilitate this.
m_parent_index.resize(numBodies());
- for (idArrayIdx j = 0; j < m_joints.size(); j++) {
+ for (idArrayIdx j = 0; j < m_joints.size(); j++)
+ {
const JointData& joint = m_joints[j];
m_parent_index[joint.m_child] = joint.m_parent;
}
return 0;
}
-}
+} // namespace btInverseDynamics
diff --git a/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp b/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp
index 0d2aa4a071..dbdb3ff604 100644
--- a/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp
+++ b/thirdparty/bullet/BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp
@@ -5,9 +5,11 @@
#include "../IDMath.hpp"
#include "../MultiBodyTree.hpp"
-namespace btInverseDynamics {
+namespace btInverseDynamics
+{
/// Mass properties of a rigid body
-struct InertiaData {
+struct InertiaData
+{
ID_DECLARE_ALIGNED_ALLOCATOR();
/// mass
@@ -21,7 +23,8 @@ struct InertiaData {
};
/// Joint properties
-struct JointData {
+struct JointData
+{
ID_DECLARE_ALIGNED_ALLOCATOR();
/// type of joint
@@ -48,7 +51,8 @@ struct JointData {
/// Data structure to store data passed by the user.
/// This is used in MultiBodyTree::finalize to build internal data structures.
-class MultiBodyTree::InitCache {
+class MultiBodyTree::InitCache
+{
public:
ID_DECLARE_ALIGNED_ALLOCATOR();
/// constructor
@@ -105,5 +109,5 @@ private:
// index of root body (or -1 if not set)
int m_root_index;
};
-}
+} // namespace btInverseDynamics
#endif // MULTIBODYTREEINITCACHE_HPP_
diff --git a/thirdparty/bullet/BulletSoftBody/btDefaultSoftBodySolver.cpp b/thirdparty/bullet/BulletSoftBody/btDefaultSoftBodySolver.cpp
index 9c20403074..8b7ff9abcd 100644
--- a/thirdparty/bullet/BulletSoftBody/btDefaultSoftBodySolver.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btDefaultSoftBodySolver.cpp
@@ -21,11 +21,10 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
#include "BulletSoftBody/btSoftBody.h"
-
btDefaultSoftBodySolver::btDefaultSoftBodySolver()
{
// Initial we will clearly need to update solver constants
- // For now this is global for the cloths linked with this solver - we should probably make this body specific
+ // For now this is global for the cloths linked with this solver - we should probably make this body specific
// for performance in future once we understand more clearly when constants need to be updated
m_updateSolverConstants = true;
}
@@ -37,67 +36,65 @@ btDefaultSoftBodySolver::~btDefaultSoftBodySolver()
// In this case the data is already in the soft bodies so there is no need for us to do anything
void btDefaultSoftBodySolver::copyBackToSoftBodies(bool bMove)
{
-
}
-void btDefaultSoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate)
+void btDefaultSoftBodySolver::optimize(btAlignedObjectArray<btSoftBody *> &softBodies, bool forceUpdate)
{
- m_softBodySet.copyFromArray( softBodies );
+ m_softBodySet.copyFromArray(softBodies);
}
-void btDefaultSoftBodySolver::updateSoftBodies( )
+void btDefaultSoftBodySolver::updateSoftBodies()
{
- for ( int i=0; i < m_softBodySet.size(); i++)
+ for (int i = 0; i < m_softBodySet.size(); i++)
{
- btSoftBody* psb=(btSoftBody*)m_softBodySet[i];
+ btSoftBody *psb = (btSoftBody *)m_softBodySet[i];
if (psb->isActive())
{
- psb->integrateMotion();
+ psb->integrateMotion();
}
}
-} // updateSoftBodies
+} // updateSoftBodies
bool btDefaultSoftBodySolver::checkInitialized()
{
return true;
}
-void btDefaultSoftBodySolver::solveConstraints( float solverdt )
+void btDefaultSoftBodySolver::solveConstraints(float solverdt)
{
// Solve constraints for non-solver softbodies
- for(int i=0; i < m_softBodySet.size(); ++i)
+ for (int i = 0; i < m_softBodySet.size(); ++i)
{
- btSoftBody* psb = static_cast<btSoftBody*>(m_softBodySet[i]);
+ btSoftBody *psb = static_cast<btSoftBody *>(m_softBodySet[i]);
if (psb->isActive())
{
psb->solveConstraints();
}
- }
-} // btDefaultSoftBodySolver::solveConstraints
-
+ }
+} // btDefaultSoftBodySolver::solveConstraints
-void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer )
+void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer(const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer)
{
// Currently only support CPU output buffers
// TODO: check for DX11 buffers. Take all offsets into the same DX11 buffer
// and use them together on a single kernel call if possible by setting up a
// per-cloth target buffer array for the copy kernel.
- if( vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER )
+ if (vertexBuffer->getBufferType() == btVertexBufferDescriptor::CPU_BUFFER)
{
- const btAlignedObjectArray<btSoftBody::Node> &clothVertices( softBody->m_nodes );
+ const btAlignedObjectArray<btSoftBody::Node> &clothVertices(softBody->m_nodes);
int numVertices = clothVertices.size();
- const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast< btCPUVertexBufferDescriptor* >(vertexBuffer);
- float *basePointer = cpuVertexBuffer->getBasePointer();
+ const btCPUVertexBufferDescriptor *cpuVertexBuffer = static_cast<btCPUVertexBufferDescriptor *>(vertexBuffer);
+ float *basePointer = cpuVertexBuffer->getBasePointer();
- if( vertexBuffer->hasVertexPositions() )
+ if (vertexBuffer->hasVertexPositions())
{
const int vertexOffset = cpuVertexBuffer->getVertexOffset();
const int vertexStride = cpuVertexBuffer->getVertexStride();
float *vertexPointer = basePointer + vertexOffset;
- for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
+ for (int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex)
{
btVector3 position = clothVertices[vertexIndex].m_x;
*(vertexPointer + 0) = (float)position.getX();
@@ -106,13 +103,13 @@ void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer( const btSoftBody *cons
vertexPointer += vertexStride;
}
}
- if( vertexBuffer->hasNormals() )
+ if (vertexBuffer->hasNormals())
{
const int normalOffset = cpuVertexBuffer->getNormalOffset();
const int normalStride = cpuVertexBuffer->getNormalStride();
float *normalPointer = basePointer + normalOffset;
- for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
+ for (int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex)
{
btVector3 normal = clothVertices[vertexIndex].m_n;
*(normalPointer + 0) = (float)normal.getX();
@@ -122,30 +119,28 @@ void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer( const btSoftBody *cons
}
}
}
-} // btDefaultSoftBodySolver::copySoftBodyToVertexBuffer
+} // btDefaultSoftBodySolver::copySoftBodyToVertexBuffer
-void btDefaultSoftBodySolver::processCollision( btSoftBody* softBody, btSoftBody* otherSoftBody)
+void btDefaultSoftBodySolver::processCollision(btSoftBody *softBody, btSoftBody *otherSoftBody)
{
- softBody->defaultCollisionHandler( otherSoftBody);
+ softBody->defaultCollisionHandler(otherSoftBody);
}
// For the default solver just leave the soft body to do its collision processing
-void btDefaultSoftBodySolver::processCollision( btSoftBody *softBody, const btCollisionObjectWrapper* collisionObjectWrap )
+void btDefaultSoftBodySolver::processCollision(btSoftBody *softBody, const btCollisionObjectWrapper *collisionObjectWrap)
{
- softBody->defaultCollisionHandler( collisionObjectWrap );
-} // btDefaultSoftBodySolver::processCollision
-
+ softBody->defaultCollisionHandler(collisionObjectWrap);
+} // btDefaultSoftBodySolver::processCollision
-void btDefaultSoftBodySolver::predictMotion( float timeStep )
+void btDefaultSoftBodySolver::predictMotion(float timeStep)
{
- for ( int i=0; i < m_softBodySet.size(); ++i)
+ for (int i = 0; i < m_softBodySet.size(); ++i)
{
- btSoftBody* psb = m_softBodySet[i];
+ btSoftBody *psb = m_softBodySet[i];
if (psb->isActive())
{
- psb->predictMotion(timeStep);
+ psb->predictMotion(timeStep);
}
}
}
-
diff --git a/thirdparty/bullet/BulletSoftBody/btDefaultSoftBodySolver.h b/thirdparty/bullet/BulletSoftBody/btDefaultSoftBodySolver.h
index 1c17ffcbb2..50bd735165 100644
--- a/thirdparty/bullet/BulletSoftBody/btDefaultSoftBodySolver.h
+++ b/thirdparty/bullet/BulletSoftBody/btDefaultSoftBodySolver.h
@@ -16,25 +16,23 @@ subject to the following restrictions:
#ifndef BT_SOFT_BODY_DEFAULT_SOLVER_H
#define BT_SOFT_BODY_DEFAULT_SOLVER_H
-
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "btSoftBodySolverVertexBuffer.h"
struct btCollisionObjectWrapper;
class btDefaultSoftBodySolver : public btSoftBodySolver
{
-protected:
+protected:
/** Variable to define whether we need to update solver constants on the next iteration */
bool m_updateSolverConstants;
- btAlignedObjectArray< btSoftBody * > m_softBodySet;
-
+ btAlignedObjectArray<btSoftBody *> m_softBodySet;
public:
btDefaultSoftBodySolver();
-
+
virtual ~btDefaultSoftBodySolver();
-
+
virtual SolverTypes getSolverType() const
{
return DEFAULT_SOLVER;
@@ -42,22 +40,21 @@ public:
virtual bool checkInitialized();
- virtual void updateSoftBodies( );
+ virtual void updateSoftBodies();
- virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false );
+ virtual void optimize(btAlignedObjectArray<btSoftBody *> &softBodies, bool forceUpdate = false);
virtual void copyBackToSoftBodies(bool bMove = true);
- virtual void solveConstraints( float solverdt );
-
- virtual void predictMotion( float solverdt );
+ virtual void solveConstraints(float solverdt);
- virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer );
+ virtual void predictMotion(float solverdt);
- virtual void processCollision( btSoftBody *, const btCollisionObjectWrapper* );
+ virtual void copySoftBodyToVertexBuffer(const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer);
- virtual void processCollision( btSoftBody*, btSoftBody* );
+ virtual void processCollision(btSoftBody *, const btCollisionObjectWrapper *);
+ virtual void processCollision(btSoftBody *, btSoftBody *);
};
-#endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
+#endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp
index 48efb0d8d4..58796a88d0 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp
@@ -21,97 +21,94 @@ subject to the following restrictions:
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
-
//
-btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo,int node_count, const btVector3* x, const btScalar* m)
-:m_softBodySolver(0),m_worldInfo(worldInfo)
-{
- /* Init */
+btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m)
+ : m_softBodySolver(0), m_worldInfo(worldInfo)
+{
+ /* Init */
initDefaults();
- /* Default material */
- Material* pm=appendMaterial();
- pm->m_kLST = 1;
- pm->m_kAST = 1;
- pm->m_kVST = 1;
- pm->m_flags = fMaterial::Default;
+ /* Default material */
+ Material* pm = appendMaterial();
+ pm->m_kLST = 1;
+ pm->m_kAST = 1;
+ pm->m_kVST = 1;
+ pm->m_flags = fMaterial::Default;
- /* Nodes */
- const btScalar margin=getCollisionShape()->getMargin();
+ /* Nodes */
+ const btScalar margin = getCollisionShape()->getMargin();
m_nodes.resize(node_count);
- for(int i=0,ni=node_count;i<ni;++i)
- {
- Node& n=m_nodes[i];
+ for (int i = 0, ni = node_count; i < ni; ++i)
+ {
+ Node& n = m_nodes[i];
ZeroInitialize(n);
- n.m_x = x?*x++:btVector3(0,0,0);
- n.m_q = n.m_x;
- n.m_im = m?*m++:1;
- n.m_im = n.m_im>0?1/n.m_im:0;
- n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n);
- n.m_material= pm;
+ n.m_x = x ? *x++ : btVector3(0, 0, 0);
+ n.m_q = n.m_x;
+ n.m_im = m ? *m++ : 1;
+ n.m_im = n.m_im > 0 ? 1 / n.m_im : 0;
+ n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x, margin), &n);
+ n.m_material = pm;
}
- updateBounds();
-
+ updateBounds();
}
-btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo)
-:m_worldInfo(worldInfo)
+btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo)
+ : m_worldInfo(worldInfo)
{
initDefaults();
}
-
-void btSoftBody::initDefaults()
-{
- m_internalType = CO_SOFT_BODY;
- m_cfg.aeromodel = eAeroModel::V_Point;
- m_cfg.kVCF = 1;
- m_cfg.kDG = 0;
- m_cfg.kLF = 0;
- m_cfg.kDP = 0;
- m_cfg.kPR = 0;
- m_cfg.kVC = 0;
- m_cfg.kDF = (btScalar)0.2;
- m_cfg.kMT = 0;
- m_cfg.kCHR = (btScalar)1.0;
- m_cfg.kKHR = (btScalar)0.1;
- m_cfg.kSHR = (btScalar)1.0;
- m_cfg.kAHR = (btScalar)0.7;
- m_cfg.kSRHR_CL = (btScalar)0.1;
- m_cfg.kSKHR_CL = (btScalar)1;
- m_cfg.kSSHR_CL = (btScalar)0.5;
- m_cfg.kSR_SPLT_CL = (btScalar)0.5;
- m_cfg.kSK_SPLT_CL = (btScalar)0.5;
- m_cfg.kSS_SPLT_CL = (btScalar)0.5;
- m_cfg.maxvolume = (btScalar)1;
- m_cfg.timescale = 1;
- m_cfg.viterations = 0;
- m_cfg.piterations = 1;
- m_cfg.diterations = 0;
- m_cfg.citerations = 4;
- m_cfg.collisions = fCollision::Default;
- m_pose.m_bvolume = false;
- m_pose.m_bframe = false;
- m_pose.m_volume = 0;
- m_pose.m_com = btVector3(0,0,0);
+void btSoftBody::initDefaults()
+{
+ m_internalType = CO_SOFT_BODY;
+ m_cfg.aeromodel = eAeroModel::V_Point;
+ m_cfg.kVCF = 1;
+ m_cfg.kDG = 0;
+ m_cfg.kLF = 0;
+ m_cfg.kDP = 0;
+ m_cfg.kPR = 0;
+ m_cfg.kVC = 0;
+ m_cfg.kDF = (btScalar)0.2;
+ m_cfg.kMT = 0;
+ m_cfg.kCHR = (btScalar)1.0;
+ m_cfg.kKHR = (btScalar)0.1;
+ m_cfg.kSHR = (btScalar)1.0;
+ m_cfg.kAHR = (btScalar)0.7;
+ m_cfg.kSRHR_CL = (btScalar)0.1;
+ m_cfg.kSKHR_CL = (btScalar)1;
+ m_cfg.kSSHR_CL = (btScalar)0.5;
+ m_cfg.kSR_SPLT_CL = (btScalar)0.5;
+ m_cfg.kSK_SPLT_CL = (btScalar)0.5;
+ m_cfg.kSS_SPLT_CL = (btScalar)0.5;
+ m_cfg.maxvolume = (btScalar)1;
+ m_cfg.timescale = 1;
+ m_cfg.viterations = 0;
+ m_cfg.piterations = 1;
+ m_cfg.diterations = 0;
+ m_cfg.citerations = 4;
+ m_cfg.collisions = fCollision::Default;
+ m_pose.m_bvolume = false;
+ m_pose.m_bframe = false;
+ m_pose.m_volume = 0;
+ m_pose.m_com = btVector3(0, 0, 0);
m_pose.m_rot.setIdentity();
m_pose.m_scl.setIdentity();
- m_tag = 0;
- m_timeacc = 0;
- m_bUpdateRtCst = true;
- m_bounds[0] = btVector3(0,0,0);
- m_bounds[1] = btVector3(0,0,0);
+ m_tag = 0;
+ m_timeacc = 0;
+ m_bUpdateRtCst = true;
+ m_bounds[0] = btVector3(0, 0, 0);
+ m_bounds[1] = btVector3(0, 0, 0);
m_worldTransform.setIdentity();
setSolver(eSolverPresets::Positions);
-
- /* Collision shape */
+
+ /* Collision shape */
///for now, create a collision shape internally
m_collisionShape = new btSoftBodyCollisionShape(this);
m_collisionShape->setMargin(0.25f);
-
+
m_initialWorldTransform.setIdentity();
- m_windVelocity = btVector3(0,0,0);
+ m_windVelocity = btVector3(0, 0, 0);
m_restLengthScale = btScalar(1.0);
}
@@ -119,343 +116,361 @@ void btSoftBody::initDefaults()
btSoftBody::~btSoftBody()
{
//for now, delete the internal shape
- delete m_collisionShape;
+ delete m_collisionShape;
int i;
releaseClusters();
- for(i=0;i<m_materials.size();++i)
+ for (i = 0; i < m_materials.size(); ++i)
btAlignedFree(m_materials[i]);
- for(i=0;i<m_joints.size();++i)
+ for (i = 0; i < m_joints.size(); ++i)
btAlignedFree(m_joints[i]);
}
//
-bool btSoftBody::checkLink(int node0,int node1) const
+bool btSoftBody::checkLink(int node0, int node1) const
{
- return(checkLink(&m_nodes[node0],&m_nodes[node1]));
+ return (checkLink(&m_nodes[node0], &m_nodes[node1]));
}
//
-bool btSoftBody::checkLink(const Node* node0,const Node* node1) const
+bool btSoftBody::checkLink(const Node* node0, const Node* node1) const
{
- const Node* n[]={node0,node1};
- for(int i=0,ni=m_links.size();i<ni;++i)
+ const Node* n[] = {node0, node1};
+ for (int i = 0, ni = m_links.size(); i < ni; ++i)
{
- const Link& l=m_links[i];
- if( (l.m_n[0]==n[0]&&l.m_n[1]==n[1])||
- (l.m_n[0]==n[1]&&l.m_n[1]==n[0]))
+ const Link& l = m_links[i];
+ if ((l.m_n[0] == n[0] && l.m_n[1] == n[1]) ||
+ (l.m_n[0] == n[1] && l.m_n[1] == n[0]))
{
- return(true);
+ return (true);
}
}
- return(false);
+ return (false);
}
//
-bool btSoftBody::checkFace(int node0,int node1,int node2) const
+bool btSoftBody::checkFace(int node0, int node1, int node2) const
{
- const Node* n[]={ &m_nodes[node0],
- &m_nodes[node1],
- &m_nodes[node2]};
- for(int i=0,ni=m_faces.size();i<ni;++i)
+ const Node* n[] = {&m_nodes[node0],
+ &m_nodes[node1],
+ &m_nodes[node2]};
+ for (int i = 0, ni = m_faces.size(); i < ni; ++i)
{
- const Face& f=m_faces[i];
- int c=0;
- for(int j=0;j<3;++j)
+ const Face& f = m_faces[i];
+ int c = 0;
+ for (int j = 0; j < 3; ++j)
{
- if( (f.m_n[j]==n[0])||
- (f.m_n[j]==n[1])||
- (f.m_n[j]==n[2])) c|=1<<j; else break;
+ if ((f.m_n[j] == n[0]) ||
+ (f.m_n[j] == n[1]) ||
+ (f.m_n[j] == n[2]))
+ c |= 1 << j;
+ else
+ break;
}
- if(c==7) return(true);
+ if (c == 7) return (true);
}
- return(false);
+ return (false);
}
//
-btSoftBody::Material* btSoftBody::appendMaterial()
+btSoftBody::Material* btSoftBody::appendMaterial()
{
- Material* pm=new(btAlignedAlloc(sizeof(Material),16)) Material();
- if(m_materials.size()>0)
- *pm=*m_materials[0];
+ Material* pm = new (btAlignedAlloc(sizeof(Material), 16)) Material();
+ if (m_materials.size() > 0)
+ *pm = *m_materials[0];
else
ZeroInitialize(*pm);
m_materials.push_back(pm);
- return(pm);
+ return (pm);
}
//
-void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- const btVector4& c,
- Node* n0,
- Node* n1,
- Node* n2,
- Node* n3)
+void btSoftBody::appendNote(const char* text,
+ const btVector3& o,
+ const btVector4& c,
+ Node* n0,
+ Node* n1,
+ Node* n2,
+ Node* n3)
{
- Note n;
+ Note n;
ZeroInitialize(n);
- n.m_rank = 0;
- n.m_text = text;
- n.m_offset = o;
- n.m_coords[0] = c.x();
- n.m_coords[1] = c.y();
- n.m_coords[2] = c.z();
- n.m_coords[3] = c.w();
- n.m_nodes[0] = n0;n.m_rank+=n0?1:0;
- n.m_nodes[1] = n1;n.m_rank+=n1?1:0;
- n.m_nodes[2] = n2;n.m_rank+=n2?1:0;
- n.m_nodes[3] = n3;n.m_rank+=n3?1:0;
+ n.m_rank = 0;
+ n.m_text = text;
+ n.m_offset = o;
+ n.m_coords[0] = c.x();
+ n.m_coords[1] = c.y();
+ n.m_coords[2] = c.z();
+ n.m_coords[3] = c.w();
+ n.m_nodes[0] = n0;
+ n.m_rank += n0 ? 1 : 0;
+ n.m_nodes[1] = n1;
+ n.m_rank += n1 ? 1 : 0;
+ n.m_nodes[2] = n2;
+ n.m_rank += n2 ? 1 : 0;
+ n.m_nodes[3] = n3;
+ n.m_rank += n3 ? 1 : 0;
m_notes.push_back(n);
}
//
-void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- Node* feature)
+void btSoftBody::appendNote(const char* text,
+ const btVector3& o,
+ Node* feature)
{
- appendNote(text,o,btVector4(1,0,0,0),feature);
+ appendNote(text, o, btVector4(1, 0, 0, 0), feature);
}
//
-void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- Link* feature)
+void btSoftBody::appendNote(const char* text,
+ const btVector3& o,
+ Link* feature)
{
- static const btScalar w=1/(btScalar)2;
- appendNote(text,o,btVector4(w,w,0,0), feature->m_n[0],
- feature->m_n[1]);
+ static const btScalar w = 1 / (btScalar)2;
+ appendNote(text, o, btVector4(w, w, 0, 0), feature->m_n[0],
+ feature->m_n[1]);
}
//
-void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- Face* feature)
+void btSoftBody::appendNote(const char* text,
+ const btVector3& o,
+ Face* feature)
{
- static const btScalar w=1/(btScalar)3;
- appendNote(text,o,btVector4(w,w,w,0), feature->m_n[0],
- feature->m_n[1],
- feature->m_n[2]);
+ static const btScalar w = 1 / (btScalar)3;
+ appendNote(text, o, btVector4(w, w, w, 0), feature->m_n[0],
+ feature->m_n[1],
+ feature->m_n[2]);
}
//
-void btSoftBody::appendNode( const btVector3& x,btScalar m)
+void btSoftBody::appendNode(const btVector3& x, btScalar m)
{
- if(m_nodes.capacity()==m_nodes.size())
+ if (m_nodes.capacity() == m_nodes.size())
{
pointersToIndices();
- m_nodes.reserve(m_nodes.size()*2+1);
+ m_nodes.reserve(m_nodes.size() * 2 + 1);
indicesToPointers();
}
- const btScalar margin=getCollisionShape()->getMargin();
+ const btScalar margin = getCollisionShape()->getMargin();
m_nodes.push_back(Node());
- Node& n=m_nodes[m_nodes.size()-1];
+ Node& n = m_nodes[m_nodes.size() - 1];
ZeroInitialize(n);
- n.m_x = x;
- n.m_q = n.m_x;
- n.m_im = m>0?1/m:0;
- n.m_material = m_materials[0];
- n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n);
+ n.m_x = x;
+ n.m_q = n.m_x;
+ n.m_im = m > 0 ? 1 / m : 0;
+ n.m_material = m_materials[0];
+ n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x, margin), &n);
}
//
-void btSoftBody::appendLink(int model,Material* mat)
+void btSoftBody::appendLink(int model, Material* mat)
{
- Link l;
- if(model>=0)
- l=m_links[model];
+ Link l;
+ if (model >= 0)
+ l = m_links[model];
else
- { ZeroInitialize(l);l.m_material=mat?mat:m_materials[0]; }
+ {
+ ZeroInitialize(l);
+ l.m_material = mat ? mat : m_materials[0];
+ }
m_links.push_back(l);
}
//
-void btSoftBody::appendLink( int node0,
- int node1,
- Material* mat,
- bool bcheckexist)
+void btSoftBody::appendLink(int node0,
+ int node1,
+ Material* mat,
+ bool bcheckexist)
{
- appendLink(&m_nodes[node0],&m_nodes[node1],mat,bcheckexist);
+ appendLink(&m_nodes[node0], &m_nodes[node1], mat, bcheckexist);
}
//
-void btSoftBody::appendLink( Node* node0,
- Node* node1,
- Material* mat,
- bool bcheckexist)
+void btSoftBody::appendLink(Node* node0,
+ Node* node1,
+ Material* mat,
+ bool bcheckexist)
{
- if((!bcheckexist)||(!checkLink(node0,node1)))
+ if ((!bcheckexist) || (!checkLink(node0, node1)))
{
- appendLink(-1,mat);
- Link& l=m_links[m_links.size()-1];
- l.m_n[0] = node0;
- l.m_n[1] = node1;
- l.m_rl = (l.m_n[0]->m_x-l.m_n[1]->m_x).length();
- m_bUpdateRtCst=true;
+ appendLink(-1, mat);
+ Link& l = m_links[m_links.size() - 1];
+ l.m_n[0] = node0;
+ l.m_n[1] = node1;
+ l.m_rl = (l.m_n[0]->m_x - l.m_n[1]->m_x).length();
+ m_bUpdateRtCst = true;
}
}
//
-void btSoftBody::appendFace(int model,Material* mat)
+void btSoftBody::appendFace(int model, Material* mat)
{
- Face f;
- if(model>=0)
- { f=m_faces[model]; }
+ Face f;
+ if (model >= 0)
+ {
+ f = m_faces[model];
+ }
else
- { ZeroInitialize(f);f.m_material=mat?mat:m_materials[0]; }
+ {
+ ZeroInitialize(f);
+ f.m_material = mat ? mat : m_materials[0];
+ }
m_faces.push_back(f);
}
//
-void btSoftBody::appendFace(int node0,int node1,int node2,Material* mat)
+void btSoftBody::appendFace(int node0, int node1, int node2, Material* mat)
{
- if (node0==node1)
+ if (node0 == node1)
return;
- if (node1==node2)
+ if (node1 == node2)
return;
- if (node2==node0)
+ if (node2 == node0)
return;
- appendFace(-1,mat);
- Face& f=m_faces[m_faces.size()-1];
- btAssert(node0!=node1);
- btAssert(node1!=node2);
- btAssert(node2!=node0);
- f.m_n[0] = &m_nodes[node0];
- f.m_n[1] = &m_nodes[node1];
- f.m_n[2] = &m_nodes[node2];
- f.m_ra = AreaOf( f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x);
- m_bUpdateRtCst=true;
+ appendFace(-1, mat);
+ Face& f = m_faces[m_faces.size() - 1];
+ btAssert(node0 != node1);
+ btAssert(node1 != node2);
+ btAssert(node2 != node0);
+ f.m_n[0] = &m_nodes[node0];
+ f.m_n[1] = &m_nodes[node1];
+ f.m_n[2] = &m_nodes[node2];
+ f.m_ra = AreaOf(f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x);
+ m_bUpdateRtCst = true;
}
//
-void btSoftBody::appendTetra(int model,Material* mat)
+void btSoftBody::appendTetra(int model, Material* mat)
{
-Tetra t;
-if(model>=0)
- t=m_tetras[model];
+ Tetra t;
+ if (model >= 0)
+ t = m_tetras[model];
else
- { ZeroInitialize(t);t.m_material=mat?mat:m_materials[0]; }
-m_tetras.push_back(t);
+ {
+ ZeroInitialize(t);
+ t.m_material = mat ? mat : m_materials[0];
+ }
+ m_tetras.push_back(t);
}
//
-void btSoftBody::appendTetra(int node0,
- int node1,
- int node2,
- int node3,
- Material* mat)
+void btSoftBody::appendTetra(int node0,
+ int node1,
+ int node2,
+ int node3,
+ Material* mat)
{
- appendTetra(-1,mat);
- Tetra& t=m_tetras[m_tetras.size()-1];
- t.m_n[0] = &m_nodes[node0];
- t.m_n[1] = &m_nodes[node1];
- t.m_n[2] = &m_nodes[node2];
- t.m_n[3] = &m_nodes[node3];
- t.m_rv = VolumeOf(t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x);
- m_bUpdateRtCst=true;
+ appendTetra(-1, mat);
+ Tetra& t = m_tetras[m_tetras.size() - 1];
+ t.m_n[0] = &m_nodes[node0];
+ t.m_n[1] = &m_nodes[node1];
+ t.m_n[2] = &m_nodes[node2];
+ t.m_n[3] = &m_nodes[node3];
+ t.m_rv = VolumeOf(t.m_n[0]->m_x, t.m_n[1]->m_x, t.m_n[2]->m_x, t.m_n[3]->m_x);
+ m_bUpdateRtCst = true;
}
//
-void btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,btScalar influence)
+void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies, btScalar influence)
{
- btVector3 local = body->getWorldTransform().inverse()*m_nodes[node].m_x;
- appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies,influence);
+ btVector3 local = body->getWorldTransform().inverse() * m_nodes[node].m_x;
+ appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence);
}
//
-void btSoftBody::appendAnchor(int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,btScalar influence)
+void btSoftBody::appendAnchor(int node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, btScalar influence)
{
if (disableCollisionBetweenLinkedBodies)
{
- if (m_collisionDisabledObjects.findLinearSearch(body)==m_collisionDisabledObjects.size())
+ if (m_collisionDisabledObjects.findLinearSearch(body) == m_collisionDisabledObjects.size())
{
m_collisionDisabledObjects.push_back(body);
}
}
- Anchor a;
- a.m_node = &m_nodes[node];
- a.m_body = body;
- a.m_local = localPivot;
- a.m_node->m_battach = 1;
+ Anchor a;
+ a.m_node = &m_nodes[node];
+ a.m_body = body;
+ a.m_local = localPivot;
+ a.m_node->m_battach = 1;
a.m_influence = influence;
m_anchors.push_back(a);
}
//
-void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1)
+void btSoftBody::appendLinearJoint(const LJoint::Specs& specs, Cluster* body0, Body body1)
{
- LJoint* pj = new(btAlignedAlloc(sizeof(LJoint),16)) LJoint();
- pj->m_bodies[0] = body0;
- pj->m_bodies[1] = body1;
- pj->m_refs[0] = pj->m_bodies[0].xform().inverse()*specs.position;
- pj->m_refs[1] = pj->m_bodies[1].xform().inverse()*specs.position;
- pj->m_cfm = specs.cfm;
- pj->m_erp = specs.erp;
- pj->m_split = specs.split;
+ LJoint* pj = new (btAlignedAlloc(sizeof(LJoint), 16)) LJoint();
+ pj->m_bodies[0] = body0;
+ pj->m_bodies[1] = body1;
+ pj->m_refs[0] = pj->m_bodies[0].xform().inverse() * specs.position;
+ pj->m_refs[1] = pj->m_bodies[1].xform().inverse() * specs.position;
+ pj->m_cfm = specs.cfm;
+ pj->m_erp = specs.erp;
+ pj->m_split = specs.split;
m_joints.push_back(pj);
}
//
-void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Body body)
+void btSoftBody::appendLinearJoint(const LJoint::Specs& specs, Body body)
{
- appendLinearJoint(specs,m_clusters[0],body);
+ appendLinearJoint(specs, m_clusters[0], body);
}
//
-void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body)
+void btSoftBody::appendLinearJoint(const LJoint::Specs& specs, btSoftBody* body)
{
- appendLinearJoint(specs,m_clusters[0],body->m_clusters[0]);
+ appendLinearJoint(specs, m_clusters[0], body->m_clusters[0]);
}
//
-void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1)
+void btSoftBody::appendAngularJoint(const AJoint::Specs& specs, Cluster* body0, Body body1)
{
- AJoint* pj = new(btAlignedAlloc(sizeof(AJoint),16)) AJoint();
- pj->m_bodies[0] = body0;
- pj->m_bodies[1] = body1;
- pj->m_refs[0] = pj->m_bodies[0].xform().inverse().getBasis()*specs.axis;
- pj->m_refs[1] = pj->m_bodies[1].xform().inverse().getBasis()*specs.axis;
- pj->m_cfm = specs.cfm;
- pj->m_erp = specs.erp;
- pj->m_split = specs.split;
- pj->m_icontrol = specs.icontrol;
+ AJoint* pj = new (btAlignedAlloc(sizeof(AJoint), 16)) AJoint();
+ pj->m_bodies[0] = body0;
+ pj->m_bodies[1] = body1;
+ pj->m_refs[0] = pj->m_bodies[0].xform().inverse().getBasis() * specs.axis;
+ pj->m_refs[1] = pj->m_bodies[1].xform().inverse().getBasis() * specs.axis;
+ pj->m_cfm = specs.cfm;
+ pj->m_erp = specs.erp;
+ pj->m_split = specs.split;
+ pj->m_icontrol = specs.icontrol;
m_joints.push_back(pj);
}
//
-void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Body body)
+void btSoftBody::appendAngularJoint(const AJoint::Specs& specs, Body body)
{
- appendAngularJoint(specs,m_clusters[0],body);
+ appendAngularJoint(specs, m_clusters[0], body);
}
//
-void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body)
+void btSoftBody::appendAngularJoint(const AJoint::Specs& specs, btSoftBody* body)
{
- appendAngularJoint(specs,m_clusters[0],body->m_clusters[0]);
+ appendAngularJoint(specs, m_clusters[0], body->m_clusters[0]);
}
//
-void btSoftBody::addForce(const btVector3& force)
+void btSoftBody::addForce(const btVector3& force)
{
- for(int i=0,ni=m_nodes.size();i<ni;++i) addForce(force,i);
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i) addForce(force, i);
}
//
-void btSoftBody::addForce(const btVector3& force,int node)
+void btSoftBody::addForce(const btVector3& force, int node)
{
- Node& n=m_nodes[node];
- if(n.m_im>0)
+ Node& n = m_nodes[node];
+ if (n.m_im > 0)
{
- n.m_f += force;
+ n.m_f += force;
}
}
-void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeIndex)
+void btSoftBody::addAeroForceToNode(const btVector3& windVelocity, int nodeIndex)
{
btAssert(nodeIndex >= 0 && nodeIndex < m_nodes.size());
@@ -464,51 +479,51 @@ void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeInde
const btScalar kDG = m_cfg.kDG;
//const btScalar kPR = m_cfg.kPR;
//const btScalar kVC = m_cfg.kVC;
- const bool as_lift = kLF>0;
- const bool as_drag = kDG>0;
+ const bool as_lift = kLF > 0;
+ const bool as_drag = kDG > 0;
const bool as_aero = as_lift || as_drag;
const bool as_vaero = as_aero && (m_cfg.aeromodel < btSoftBody::eAeroModel::F_TwoSided);
Node& n = m_nodes[nodeIndex];
- if( n.m_im>0 )
+ if (n.m_im > 0)
{
- btSoftBody::sMedium medium;
+ btSoftBody::sMedium medium;
EvaluateMedium(m_worldInfo, n.m_x, medium);
medium.m_velocity = windVelocity;
medium.m_density = m_worldInfo->air_density;
- /* Aerodynamics */
- if(as_vaero)
- {
- const btVector3 rel_v = n.m_v - medium.m_velocity;
+ /* Aerodynamics */
+ if (as_vaero)
+ {
+ const btVector3 rel_v = n.m_v - medium.m_velocity;
const btScalar rel_v_len = rel_v.length();
- const btScalar rel_v2 = rel_v.length2();
+ const btScalar rel_v2 = rel_v.length2();
- if(rel_v2>SIMD_EPSILON)
+ if (rel_v2 > SIMD_EPSILON)
{
const btVector3 rel_v_nrm = rel_v.normalized();
- btVector3 nrm = n.m_n;
+ btVector3 nrm = n.m_n;
if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSidedLiftDrag)
{
- nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
+ nrm *= (btScalar)((btDot(nrm, rel_v) < 0) ? -1 : +1);
btVector3 fDrag(0, 0, 0);
btVector3 fLift(0, 0, 0);
btScalar n_dot_v = nrm.dot(rel_v_nrm);
btScalar tri_area = 0.5f * n.m_area;
-
+
fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
-
+
// Check angle of attack
// cos(10º) = 0.98480
- if ( 0 < n_dot_v && n_dot_v < 0.98480f)
- fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
+ if (0 < n_dot_v && n_dot_v < 0.98480f)
+ fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f - n_dot_v * n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
// Check if the velocity change resulted by aero drag force exceeds the current velocity of the node.
- btVector3 del_v_by_fDrag = fDrag*n.m_im*m_sst.sdt;
+ btVector3 del_v_by_fDrag = fDrag * n.m_im * m_sst.sdt;
btScalar del_v_by_fDrag_len2 = del_v_by_fDrag.length2();
btScalar v_len2 = n.m_v.length2();
@@ -516,7 +531,7 @@ void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeInde
{
btScalar del_v_by_fDrag_len = del_v_by_fDrag.length();
btScalar v_len = n.m_v.length();
- fDrag *= btScalar(0.8)*(v_len / del_v_by_fDrag_len);
+ fDrag *= btScalar(0.8) * (v_len / del_v_by_fDrag_len);
}
n.m_f += fDrag;
@@ -525,83 +540,83 @@ void btSoftBody::addAeroForceToNode(const btVector3& windVelocity,int nodeInde
else if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_Point || m_cfg.aeromodel == btSoftBody::eAeroModel::V_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSided)
{
if (m_cfg.aeromodel == btSoftBody::eAeroModel::V_TwoSided)
- nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
+ nrm *= (btScalar)((btDot(nrm, rel_v) < 0) ? -1 : +1);
- const btScalar dvn = btDot(rel_v,nrm);
- /* Compute forces */
- if(dvn>0)
+ const btScalar dvn = btDot(rel_v, nrm);
+ /* Compute forces */
+ if (dvn > 0)
{
- btVector3 force(0,0,0);
- const btScalar c0 = n.m_area * dvn * rel_v2/2;
- const btScalar c1 = c0 * medium.m_density;
- force += nrm*(-c1*kLF);
- force += rel_v.normalized() * (-c1 * kDG);
+ btVector3 force(0, 0, 0);
+ const btScalar c0 = n.m_area * dvn * rel_v2 / 2;
+ const btScalar c1 = c0 * medium.m_density;
+ force += nrm * (-c1 * kLF);
+ force += rel_v.normalized() * (-c1 * kDG);
ApplyClampedForce(n, force, dt);
}
- }
+ }
}
}
}
}
-void btSoftBody::addAeroForceToFace(const btVector3& windVelocity,int faceIndex)
+void btSoftBody::addAeroForceToFace(const btVector3& windVelocity, int faceIndex)
{
const btScalar dt = m_sst.sdt;
const btScalar kLF = m_cfg.kLF;
const btScalar kDG = m_cfg.kDG;
-// const btScalar kPR = m_cfg.kPR;
-// const btScalar kVC = m_cfg.kVC;
- const bool as_lift = kLF>0;
- const bool as_drag = kDG>0;
+ // const btScalar kPR = m_cfg.kPR;
+ // const btScalar kVC = m_cfg.kVC;
+ const bool as_lift = kLF > 0;
+ const bool as_drag = kDG > 0;
const bool as_aero = as_lift || as_drag;
const bool as_faero = as_aero && (m_cfg.aeromodel >= btSoftBody::eAeroModel::F_TwoSided);
- if(as_faero)
+ if (as_faero)
{
- btSoftBody::Face& f=m_faces[faceIndex];
+ btSoftBody::Face& f = m_faces[faceIndex];
- btSoftBody::sMedium medium;
-
- const btVector3 v=(f.m_n[0]->m_v+f.m_n[1]->m_v+f.m_n[2]->m_v)/3;
- const btVector3 x=(f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3;
- EvaluateMedium(m_worldInfo,x,medium);
+ btSoftBody::sMedium medium;
+
+ const btVector3 v = (f.m_n[0]->m_v + f.m_n[1]->m_v + f.m_n[2]->m_v) / 3;
+ const btVector3 x = (f.m_n[0]->m_x + f.m_n[1]->m_x + f.m_n[2]->m_x) / 3;
+ EvaluateMedium(m_worldInfo, x, medium);
medium.m_velocity = windVelocity;
medium.m_density = m_worldInfo->air_density;
- const btVector3 rel_v=v-medium.m_velocity;
+ const btVector3 rel_v = v - medium.m_velocity;
const btScalar rel_v_len = rel_v.length();
- const btScalar rel_v2=rel_v.length2();
+ const btScalar rel_v2 = rel_v.length2();
- if(rel_v2>SIMD_EPSILON)
+ if (rel_v2 > SIMD_EPSILON)
{
const btVector3 rel_v_nrm = rel_v.normalized();
- btVector3 nrm = f.m_normal;
+ btVector3 nrm = f.m_normal;
if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSidedLiftDrag)
{
- nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
+ nrm *= (btScalar)((btDot(nrm, rel_v) < 0) ? -1 : +1);
btVector3 fDrag(0, 0, 0);
btVector3 fLift(0, 0, 0);
btScalar n_dot_v = nrm.dot(rel_v_nrm);
btScalar tri_area = 0.5f * f.m_ra;
-
+
fDrag = 0.5f * kDG * medium.m_density * rel_v2 * tri_area * n_dot_v * (-rel_v_nrm);
// Check angle of attack
// cos(10º) = 0.98480
- if ( 0 < n_dot_v && n_dot_v < 0.98480f)
- fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f-n_dot_v*n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
+ if (0 < n_dot_v && n_dot_v < 0.98480f)
+ fLift = 0.5f * kLF * medium.m_density * rel_v_len * tri_area * btSqrt(1.0f - n_dot_v * n_dot_v) * (nrm.cross(rel_v_nrm).cross(rel_v_nrm));
fDrag /= 3;
fLift /= 3;
- for(int j=0;j<3;++j)
+ for (int j = 0; j < 3; ++j)
{
- if (f.m_n[j]->m_im>0)
+ if (f.m_n[j]->m_im > 0)
{
// Check if the velocity change resulted by aero drag force exceeds the current velocity of the node.
- btVector3 del_v_by_fDrag = fDrag*f.m_n[j]->m_im*m_sst.sdt;
+ btVector3 del_v_by_fDrag = fDrag * f.m_n[j]->m_im * m_sst.sdt;
btScalar del_v_by_fDrag_len2 = del_v_by_fDrag.length2();
btScalar v_len2 = f.m_n[j]->m_v.length2();
@@ -609,10 +624,10 @@ void btSoftBody::addAeroForceToFace(const btVector3& windVelocity,int faceInde
{
btScalar del_v_by_fDrag_len = del_v_by_fDrag.length();
btScalar v_len = f.m_n[j]->m_v.length();
- fDrag *= btScalar(0.8)*(v_len / del_v_by_fDrag_len);
+ fDrag *= btScalar(0.8) * (v_len / del_v_by_fDrag_len);
}
- f.m_n[j]->m_f += fDrag;
+ f.m_n[j]->m_f += fDrag;
f.m_n[j]->m_f += fLift;
}
}
@@ -620,183 +635,181 @@ void btSoftBody::addAeroForceToFace(const btVector3& windVelocity,int faceInde
else if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_OneSided || m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSided)
{
if (m_cfg.aeromodel == btSoftBody::eAeroModel::F_TwoSided)
- nrm *= (btScalar)( (btDot(nrm,rel_v) < 0) ? -1 : +1);
+ nrm *= (btScalar)((btDot(nrm, rel_v) < 0) ? -1 : +1);
- const btScalar dvn=btDot(rel_v,nrm);
- /* Compute forces */
- if(dvn>0)
+ const btScalar dvn = btDot(rel_v, nrm);
+ /* Compute forces */
+ if (dvn > 0)
{
- btVector3 force(0,0,0);
- const btScalar c0 = f.m_ra*dvn*rel_v2;
- const btScalar c1 = c0*medium.m_density;
- force += nrm*(-c1*kLF);
- force += rel_v.normalized()*(-c1*kDG);
- force /= 3;
- for(int j=0;j<3;++j) ApplyClampedForce(*f.m_n[j],force,dt);
+ btVector3 force(0, 0, 0);
+ const btScalar c0 = f.m_ra * dvn * rel_v2;
+ const btScalar c1 = c0 * medium.m_density;
+ force += nrm * (-c1 * kLF);
+ force += rel_v.normalized() * (-c1 * kDG);
+ force /= 3;
+ for (int j = 0; j < 3; ++j) ApplyClampedForce(*f.m_n[j], force, dt);
}
}
}
}
-
}
//
-void btSoftBody::addVelocity(const btVector3& velocity)
+void btSoftBody::addVelocity(const btVector3& velocity)
{
- for(int i=0,ni=m_nodes.size();i<ni;++i) addVelocity(velocity,i);
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i) addVelocity(velocity, i);
}
-/* Set velocity for the entire body */
-void btSoftBody::setVelocity( const btVector3& velocity)
+/* Set velocity for the entire body */
+void btSoftBody::setVelocity(const btVector3& velocity)
{
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- if(n.m_im>0)
+ Node& n = m_nodes[i];
+ if (n.m_im > 0)
{
- n.m_v = velocity;
+ n.m_v = velocity;
}
}
}
-
//
-void btSoftBody::addVelocity(const btVector3& velocity,int node)
+void btSoftBody::addVelocity(const btVector3& velocity, int node)
{
- Node& n=m_nodes[node];
- if(n.m_im>0)
+ Node& n = m_nodes[node];
+ if (n.m_im > 0)
{
- n.m_v += velocity;
+ n.m_v += velocity;
}
}
//
-void btSoftBody::setMass(int node,btScalar mass)
+void btSoftBody::setMass(int node, btScalar mass)
{
- m_nodes[node].m_im=mass>0?1/mass:0;
- m_bUpdateRtCst=true;
+ m_nodes[node].m_im = mass > 0 ? 1 / mass : 0;
+ m_bUpdateRtCst = true;
}
//
-btScalar btSoftBody::getMass(int node) const
+btScalar btSoftBody::getMass(int node) const
{
- return(m_nodes[node].m_im>0?1/m_nodes[node].m_im:0);
+ return (m_nodes[node].m_im > 0 ? 1 / m_nodes[node].m_im : 0);
}
//
-btScalar btSoftBody::getTotalMass() const
+btScalar btSoftBody::getTotalMass() const
{
- btScalar mass=0;
- for(int i=0;i<m_nodes.size();++i)
+ btScalar mass = 0;
+ for (int i = 0; i < m_nodes.size(); ++i)
{
- mass+=getMass(i);
+ mass += getMass(i);
}
- return(mass);
+ return (mass);
}
//
-void btSoftBody::setTotalMass(btScalar mass,bool fromfaces)
+void btSoftBody::setTotalMass(btScalar mass, bool fromfaces)
{
int i;
- if(fromfaces)
+ if (fromfaces)
{
-
- for(i=0;i<m_nodes.size();++i)
+ for (i = 0; i < m_nodes.size(); ++i)
{
- m_nodes[i].m_im=0;
+ m_nodes[i].m_im = 0;
}
- for(i=0;i<m_faces.size();++i)
+ for (i = 0; i < m_faces.size(); ++i)
{
- const Face& f=m_faces[i];
- const btScalar twicearea=AreaOf( f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x);
- for(int j=0;j<3;++j)
+ const Face& f = m_faces[i];
+ const btScalar twicearea = AreaOf(f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x);
+ for (int j = 0; j < 3; ++j)
{
- f.m_n[j]->m_im+=twicearea;
+ f.m_n[j]->m_im += twicearea;
}
}
- for( i=0;i<m_nodes.size();++i)
+ for (i = 0; i < m_nodes.size(); ++i)
{
- m_nodes[i].m_im=1/m_nodes[i].m_im;
+ m_nodes[i].m_im = 1 / m_nodes[i].m_im;
}
}
- const btScalar tm=getTotalMass();
- const btScalar itm=1/tm;
- for( i=0;i<m_nodes.size();++i)
+ const btScalar tm = getTotalMass();
+ const btScalar itm = 1 / tm;
+ for (i = 0; i < m_nodes.size(); ++i)
{
- m_nodes[i].m_im/=itm*mass;
+ m_nodes[i].m_im /= itm * mass;
}
- m_bUpdateRtCst=true;
+ m_bUpdateRtCst = true;
}
//
-void btSoftBody::setTotalDensity(btScalar density)
+void btSoftBody::setTotalDensity(btScalar density)
{
- setTotalMass(getVolume()*density,true);
+ setTotalMass(getVolume() * density, true);
}
//
-void btSoftBody::setVolumeMass(btScalar mass)
+void btSoftBody::setVolumeMass(btScalar mass)
{
-btAlignedObjectArray<btScalar> ranks;
-ranks.resize(m_nodes.size(),0);
-int i;
+ btAlignedObjectArray<btScalar> ranks;
+ ranks.resize(m_nodes.size(), 0);
+ int i;
-for(i=0;i<m_nodes.size();++i)
+ for (i = 0; i < m_nodes.size(); ++i)
{
- m_nodes[i].m_im=0;
+ m_nodes[i].m_im = 0;
}
-for(i=0;i<m_tetras.size();++i)
+ for (i = 0; i < m_tetras.size(); ++i)
{
- const Tetra& t=m_tetras[i];
- for(int j=0;j<4;++j)
+ const Tetra& t = m_tetras[i];
+ for (int j = 0; j < 4; ++j)
{
- t.m_n[j]->m_im+=btFabs(t.m_rv);
- ranks[int(t.m_n[j]-&m_nodes[0])]+=1;
+ t.m_n[j]->m_im += btFabs(t.m_rv);
+ ranks[int(t.m_n[j] - &m_nodes[0])] += 1;
}
}
-for( i=0;i<m_nodes.size();++i)
+ for (i = 0; i < m_nodes.size(); ++i)
{
- if(m_nodes[i].m_im>0)
+ if (m_nodes[i].m_im > 0)
{
- m_nodes[i].m_im=ranks[i]/m_nodes[i].m_im;
+ m_nodes[i].m_im = ranks[i] / m_nodes[i].m_im;
}
}
-setTotalMass(mass,false);
+ setTotalMass(mass, false);
}
//
-void btSoftBody::setVolumeDensity(btScalar density)
+void btSoftBody::setVolumeDensity(btScalar density)
{
-btScalar volume=0;
-for(int i=0;i<m_tetras.size();++i)
+ btScalar volume = 0;
+ for (int i = 0; i < m_tetras.size(); ++i)
{
- const Tetra& t=m_tetras[i];
- for(int j=0;j<4;++j)
+ const Tetra& t = m_tetras[i];
+ for (int j = 0; j < 4; ++j)
{
- volume+=btFabs(t.m_rv);
+ volume += btFabs(t.m_rv);
}
}
-setVolumeMass(volume*density/6);
+ setVolumeMass(volume * density / 6);
}
//
-void btSoftBody::transform(const btTransform& trs)
+void btSoftBody::transform(const btTransform& trs)
{
- const btScalar margin=getCollisionShape()->getMargin();
- ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
-
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ const btScalar margin = getCollisionShape()->getMargin();
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_x=trs*n.m_x;
- n.m_q=trs*n.m_q;
- n.m_n=trs.getBasis()*n.m_n;
- vol = btDbvtVolume::FromCR(n.m_x,margin);
-
- m_ndbvt.update(n.m_leaf,vol);
+ Node& n = m_nodes[i];
+ n.m_x = trs * n.m_x;
+ n.m_q = trs * n.m_q;
+ n.m_n = trs.getBasis() * n.m_n;
+ vol = btDbvtVolume::FromCR(n.m_x, margin);
+
+ m_ndbvt.update(n.m_leaf, vol);
}
updateNormals();
updateBounds();
@@ -805,37 +818,37 @@ void btSoftBody::transform(const btTransform& trs)
}
//
-void btSoftBody::translate(const btVector3& trs)
+void btSoftBody::translate(const btVector3& trs)
{
- btTransform t;
+ btTransform t;
t.setIdentity();
t.setOrigin(trs);
transform(t);
}
//
-void btSoftBody::rotate( const btQuaternion& rot)
+void btSoftBody::rotate(const btQuaternion& rot)
{
- btTransform t;
+ btTransform t;
t.setIdentity();
t.setRotation(rot);
transform(t);
}
//
-void btSoftBody::scale(const btVector3& scl)
+void btSoftBody::scale(const btVector3& scl)
{
+ const btScalar margin = getCollisionShape()->getMargin();
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
- const btScalar margin=getCollisionShape()->getMargin();
- ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
-
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_x*=scl;
- n.m_q*=scl;
- vol = btDbvtVolume::FromCR(n.m_x,margin);
- m_ndbvt.update(n.m_leaf,vol);
+ Node& n = m_nodes[i];
+ n.m_x *= scl;
+ n.m_q *= scl;
+ vol = btDbvtVolume::FromCR(n.m_x, margin);
+ m_ndbvt.update(n.m_leaf, vol);
}
updateNormals();
updateBounds();
@@ -851,437 +864,432 @@ btScalar btSoftBody::getRestLengthScale()
//
void btSoftBody::setRestLengthScale(btScalar restLengthScale)
{
- for(int i=0, ni=m_links.size(); i<ni; ++i)
+ for (int i = 0, ni = m_links.size(); i < ni; ++i)
{
- Link& l=m_links[i];
- l.m_rl = l.m_rl / m_restLengthScale * restLengthScale;
- l.m_c1 = l.m_rl*l.m_rl;
+ Link& l = m_links[i];
+ l.m_rl = l.m_rl / m_restLengthScale * restLengthScale;
+ l.m_c1 = l.m_rl * l.m_rl;
}
m_restLengthScale = restLengthScale;
-
+
if (getActivationState() == ISLAND_SLEEPING)
activate();
}
//
-void btSoftBody::setPose(bool bvolume,bool bframe)
+void btSoftBody::setPose(bool bvolume, bool bframe)
{
- m_pose.m_bvolume = bvolume;
- m_pose.m_bframe = bframe;
- int i,ni;
+ m_pose.m_bvolume = bvolume;
+ m_pose.m_bframe = bframe;
+ int i, ni;
- /* Weights */
- const btScalar omass=getTotalMass();
- const btScalar kmass=omass*m_nodes.size()*1000;
- btScalar tmass=omass;
+ /* Weights */
+ const btScalar omass = getTotalMass();
+ const btScalar kmass = omass * m_nodes.size() * 1000;
+ btScalar tmass = omass;
m_pose.m_wgh.resize(m_nodes.size());
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- if(m_nodes[i].m_im<=0) tmass+=kmass;
+ if (m_nodes[i].m_im <= 0) tmass += kmass;
}
- for( i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- m_pose.m_wgh[i]= n.m_im>0 ?
- 1/(m_nodes[i].m_im*tmass) :
- kmass/tmass;
+ Node& n = m_nodes[i];
+ m_pose.m_wgh[i] = n.m_im > 0 ? 1 / (m_nodes[i].m_im * tmass) : kmass / tmass;
}
- /* Pos */
- const btVector3 com=evaluateCom();
+ /* Pos */
+ const btVector3 com = evaluateCom();
m_pose.m_pos.resize(m_nodes.size());
- for( i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- m_pose.m_pos[i]=m_nodes[i].m_x-com;
+ m_pose.m_pos[i] = m_nodes[i].m_x - com;
}
- m_pose.m_volume = bvolume?getVolume():0;
- m_pose.m_com = com;
+ m_pose.m_volume = bvolume ? getVolume() : 0;
+ m_pose.m_com = com;
m_pose.m_rot.setIdentity();
m_pose.m_scl.setIdentity();
- /* Aqq */
- m_pose.m_aqq[0] =
- m_pose.m_aqq[1] =
- m_pose.m_aqq[2] = btVector3(0,0,0);
- for( i=0,ni=m_nodes.size();i<ni;++i)
- {
- const btVector3& q=m_pose.m_pos[i];
- const btVector3 mq=m_pose.m_wgh[i]*q;
- m_pose.m_aqq[0]+=mq.x()*q;
- m_pose.m_aqq[1]+=mq.y()*q;
- m_pose.m_aqq[2]+=mq.z()*q;
- }
- m_pose.m_aqq=m_pose.m_aqq.inverse();
-
+ /* Aqq */
+ m_pose.m_aqq[0] =
+ m_pose.m_aqq[1] =
+ m_pose.m_aqq[2] = btVector3(0, 0, 0);
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
+ {
+ const btVector3& q = m_pose.m_pos[i];
+ const btVector3 mq = m_pose.m_wgh[i] * q;
+ m_pose.m_aqq[0] += mq.x() * q;
+ m_pose.m_aqq[1] += mq.y() * q;
+ m_pose.m_aqq[2] += mq.z() * q;
+ }
+ m_pose.m_aqq = m_pose.m_aqq.inverse();
+
updateConstants();
}
-void btSoftBody::resetLinkRestLengths()
+void btSoftBody::resetLinkRestLengths()
{
- for(int i=0, ni=m_links.size();i<ni;++i)
+ for (int i = 0, ni = m_links.size(); i < ni; ++i)
{
- Link& l = m_links[i];
- l.m_rl = (l.m_n[0]->m_x-l.m_n[1]->m_x).length();
- l.m_c1 = l.m_rl*l.m_rl;
+ Link& l = m_links[i];
+ l.m_rl = (l.m_n[0]->m_x - l.m_n[1]->m_x).length();
+ l.m_c1 = l.m_rl * l.m_rl;
}
}
//
-btScalar btSoftBody::getVolume() const
+btScalar btSoftBody::getVolume() const
{
- btScalar vol=0;
- if(m_nodes.size()>0)
+ btScalar vol = 0;
+ if (m_nodes.size() > 0)
{
- int i,ni;
+ int i, ni;
- const btVector3 org=m_nodes[0].m_x;
- for(i=0,ni=m_faces.size();i<ni;++i)
+ const btVector3 org = m_nodes[0].m_x;
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- const Face& f=m_faces[i];
- vol+=btDot(f.m_n[0]->m_x-org,btCross(f.m_n[1]->m_x-org,f.m_n[2]->m_x-org));
+ const Face& f = m_faces[i];
+ vol += btDot(f.m_n[0]->m_x - org, btCross(f.m_n[1]->m_x - org, f.m_n[2]->m_x - org));
}
- vol/=(btScalar)6;
+ vol /= (btScalar)6;
}
- return(vol);
+ return (vol);
}
//
-int btSoftBody::clusterCount() const
+int btSoftBody::clusterCount() const
{
- return(m_clusters.size());
+ return (m_clusters.size());
}
//
-btVector3 btSoftBody::clusterCom(const Cluster* cluster)
+btVector3 btSoftBody::clusterCom(const Cluster* cluster)
{
- btVector3 com(0,0,0);
- for(int i=0,ni=cluster->m_nodes.size();i<ni;++i)
+ btVector3 com(0, 0, 0);
+ for (int i = 0, ni = cluster->m_nodes.size(); i < ni; ++i)
{
- com+=cluster->m_nodes[i]->m_x*cluster->m_masses[i];
+ com += cluster->m_nodes[i]->m_x * cluster->m_masses[i];
}
- return(com*cluster->m_imass);
+ return (com * cluster->m_imass);
}
//
-btVector3 btSoftBody::clusterCom(int cluster) const
+btVector3 btSoftBody::clusterCom(int cluster) const
{
- return(clusterCom(m_clusters[cluster]));
+ return (clusterCom(m_clusters[cluster]));
}
//
-btVector3 btSoftBody::clusterVelocity(const Cluster* cluster,const btVector3& rpos)
+btVector3 btSoftBody::clusterVelocity(const Cluster* cluster, const btVector3& rpos)
{
- return(cluster->m_lv+btCross(cluster->m_av,rpos));
+ return (cluster->m_lv + btCross(cluster->m_av, rpos));
}
//
-void btSoftBody::clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse)
+void btSoftBody::clusterVImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse)
{
- const btVector3 li=cluster->m_imass*impulse;
- const btVector3 ai=cluster->m_invwi*btCross(rpos,impulse);
- cluster->m_vimpulses[0]+=li;cluster->m_lv+=li;
- cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
+ const btVector3 li = cluster->m_imass * impulse;
+ const btVector3 ai = cluster->m_invwi * btCross(rpos, impulse);
+ cluster->m_vimpulses[0] += li;
+ cluster->m_lv += li;
+ cluster->m_vimpulses[1] += ai;
+ cluster->m_av += ai;
cluster->m_nvimpulses++;
}
//
-void btSoftBody::clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse)
+void btSoftBody::clusterDImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse)
{
- const btVector3 li=cluster->m_imass*impulse;
- const btVector3 ai=cluster->m_invwi*btCross(rpos,impulse);
- cluster->m_dimpulses[0]+=li;
- cluster->m_dimpulses[1]+=ai;
+ const btVector3 li = cluster->m_imass * impulse;
+ const btVector3 ai = cluster->m_invwi * btCross(rpos, impulse);
+ cluster->m_dimpulses[0] += li;
+ cluster->m_dimpulses[1] += ai;
cluster->m_ndimpulses++;
}
//
-void btSoftBody::clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse)
+void btSoftBody::clusterImpulse(Cluster* cluster, const btVector3& rpos, const Impulse& impulse)
{
- if(impulse.m_asVelocity) clusterVImpulse(cluster,rpos,impulse.m_velocity);
- if(impulse.m_asDrift) clusterDImpulse(cluster,rpos,impulse.m_drift);
+ if (impulse.m_asVelocity) clusterVImpulse(cluster, rpos, impulse.m_velocity);
+ if (impulse.m_asDrift) clusterDImpulse(cluster, rpos, impulse.m_drift);
}
//
-void btSoftBody::clusterVAImpulse(Cluster* cluster,const btVector3& impulse)
+void btSoftBody::clusterVAImpulse(Cluster* cluster, const btVector3& impulse)
{
- const btVector3 ai=cluster->m_invwi*impulse;
- cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
+ const btVector3 ai = cluster->m_invwi * impulse;
+ cluster->m_vimpulses[1] += ai;
+ cluster->m_av += ai;
cluster->m_nvimpulses++;
}
//
-void btSoftBody::clusterDAImpulse(Cluster* cluster,const btVector3& impulse)
+void btSoftBody::clusterDAImpulse(Cluster* cluster, const btVector3& impulse)
{
- const btVector3 ai=cluster->m_invwi*impulse;
- cluster->m_dimpulses[1]+=ai;
+ const btVector3 ai = cluster->m_invwi * impulse;
+ cluster->m_dimpulses[1] += ai;
cluster->m_ndimpulses++;
}
//
-void btSoftBody::clusterAImpulse(Cluster* cluster,const Impulse& impulse)
+void btSoftBody::clusterAImpulse(Cluster* cluster, const Impulse& impulse)
{
- if(impulse.m_asVelocity) clusterVAImpulse(cluster,impulse.m_velocity);
- if(impulse.m_asDrift) clusterDAImpulse(cluster,impulse.m_drift);
+ if (impulse.m_asVelocity) clusterVAImpulse(cluster, impulse.m_velocity);
+ if (impulse.m_asDrift) clusterDAImpulse(cluster, impulse.m_drift);
}
//
-void btSoftBody::clusterDCImpulse(Cluster* cluster,const btVector3& impulse)
+void btSoftBody::clusterDCImpulse(Cluster* cluster, const btVector3& impulse)
{
- cluster->m_dimpulses[0]+=impulse*cluster->m_imass;
+ cluster->m_dimpulses[0] += impulse * cluster->m_imass;
cluster->m_ndimpulses++;
}
struct NodeLinks
{
- btAlignedObjectArray<int> m_links;
+ btAlignedObjectArray<int> m_links;
};
-
-
//
-int btSoftBody::generateBendingConstraints(int distance,Material* mat)
+int btSoftBody::generateBendingConstraints(int distance, Material* mat)
{
- int i,j;
+ int i, j;
- if(distance>1)
+ if (distance > 1)
{
- /* Build graph */
- const int n=m_nodes.size();
- const unsigned inf=(~(unsigned)0)>>1;
- unsigned* adj=new unsigned[n*n];
-
+ /* Build graph */
+ const int n = m_nodes.size();
+ const unsigned inf = (~(unsigned)0) >> 1;
+ unsigned* adj = new unsigned[n * n];
-#define IDX(_x_,_y_) ((_y_)*n+(_x_))
- for(j=0;j<n;++j)
+#define IDX(_x_, _y_) ((_y_)*n + (_x_))
+ for (j = 0; j < n; ++j)
{
- for(i=0;i<n;++i)
+ for (i = 0; i < n; ++i)
{
- if(i!=j)
+ if (i != j)
{
- adj[IDX(i,j)]=adj[IDX(j,i)]=inf;
+ adj[IDX(i, j)] = adj[IDX(j, i)] = inf;
}
else
{
- adj[IDX(i,j)]=adj[IDX(j,i)]=0;
+ adj[IDX(i, j)] = adj[IDX(j, i)] = 0;
}
}
}
- for( i=0;i<m_links.size();++i)
+ for (i = 0; i < m_links.size(); ++i)
{
- const int ia=(int)(m_links[i].m_n[0]-&m_nodes[0]);
- const int ib=(int)(m_links[i].m_n[1]-&m_nodes[0]);
- adj[IDX(ia,ib)]=1;
- adj[IDX(ib,ia)]=1;
+ const int ia = (int)(m_links[i].m_n[0] - &m_nodes[0]);
+ const int ib = (int)(m_links[i].m_n[1] - &m_nodes[0]);
+ adj[IDX(ia, ib)] = 1;
+ adj[IDX(ib, ia)] = 1;
}
-
//special optimized case for distance == 2
if (distance == 2)
{
-
btAlignedObjectArray<NodeLinks> nodeLinks;
-
/* Build node links */
nodeLinks.resize(m_nodes.size());
- for( i=0;i<m_links.size();++i)
+ for (i = 0; i < m_links.size(); ++i)
{
- const int ia=(int)(m_links[i].m_n[0]-&m_nodes[0]);
- const int ib=(int)(m_links[i].m_n[1]-&m_nodes[0]);
- if (nodeLinks[ia].m_links.findLinearSearch(ib)==nodeLinks[ia].m_links.size())
+ const int ia = (int)(m_links[i].m_n[0] - &m_nodes[0]);
+ const int ib = (int)(m_links[i].m_n[1] - &m_nodes[0]);
+ if (nodeLinks[ia].m_links.findLinearSearch(ib) == nodeLinks[ia].m_links.size())
nodeLinks[ia].m_links.push_back(ib);
- if (nodeLinks[ib].m_links.findLinearSearch(ia)==nodeLinks[ib].m_links.size())
+ if (nodeLinks[ib].m_links.findLinearSearch(ia) == nodeLinks[ib].m_links.size())
nodeLinks[ib].m_links.push_back(ia);
}
- for (int ii=0;ii<nodeLinks.size();ii++)
+ for (int ii = 0; ii < nodeLinks.size(); ii++)
{
- int i=ii;
+ int i = ii;
- for (int jj=0;jj<nodeLinks[ii].m_links.size();jj++)
+ for (int jj = 0; jj < nodeLinks[ii].m_links.size(); jj++)
{
int k = nodeLinks[ii].m_links[jj];
- for (int kk=0;kk<nodeLinks[k].m_links.size();kk++)
+ for (int kk = 0; kk < nodeLinks[k].m_links.size(); kk++)
{
int j = nodeLinks[k].m_links[kk];
- if (i!=j)
+ if (i != j)
{
- const unsigned sum=adj[IDX(i,k)]+adj[IDX(k,j)];
- btAssert(sum==2);
- if(adj[IDX(i,j)]>sum)
+ const unsigned sum = adj[IDX(i, k)] + adj[IDX(k, j)];
+ btAssert(sum == 2);
+ if (adj[IDX(i, j)] > sum)
{
- adj[IDX(i,j)]=adj[IDX(j,i)]=sum;
+ adj[IDX(i, j)] = adj[IDX(j, i)] = sum;
}
}
-
}
}
}
- } else
+ }
+ else
{
///generic Floyd's algorithm
- for(int k=0;k<n;++k)
+ for (int k = 0; k < n; ++k)
{
- for(j=0;j<n;++j)
+ for (j = 0; j < n; ++j)
{
- for(i=j+1;i<n;++i)
+ for (i = j + 1; i < n; ++i)
{
- const unsigned sum=adj[IDX(i,k)]+adj[IDX(k,j)];
- if(adj[IDX(i,j)]>sum)
+ const unsigned sum = adj[IDX(i, k)] + adj[IDX(k, j)];
+ if (adj[IDX(i, j)] > sum)
{
- adj[IDX(i,j)]=adj[IDX(j,i)]=sum;
+ adj[IDX(i, j)] = adj[IDX(j, i)] = sum;
}
}
}
}
}
-
- /* Build links */
- int nlinks=0;
- for(j=0;j<n;++j)
+ /* Build links */
+ int nlinks = 0;
+ for (j = 0; j < n; ++j)
{
- for(i=j+1;i<n;++i)
+ for (i = j + 1; i < n; ++i)
{
- if(adj[IDX(i,j)]==(unsigned)distance)
+ if (adj[IDX(i, j)] == (unsigned)distance)
{
- appendLink(i,j,mat);
- m_links[m_links.size()-1].m_bbending=1;
+ appendLink(i, j, mat);
+ m_links[m_links.size() - 1].m_bbending = 1;
++nlinks;
}
}
}
- delete[] adj;
- return(nlinks);
+ delete[] adj;
+ return (nlinks);
}
- return(0);
+ return (0);
}
//
-void btSoftBody::randomizeConstraints()
+void btSoftBody::randomizeConstraints()
{
- unsigned long seed=243703;
-#define NEXTRAND (seed=(1664525L*seed+1013904223L)&0xffffffff)
- int i,ni;
+ unsigned long seed = 243703;
+#define NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff)
+ int i, ni;
- for(i=0,ni=m_links.size();i<ni;++i)
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- btSwap(m_links[i],m_links[NEXTRAND%ni]);
+ btSwap(m_links[i], m_links[NEXTRAND % ni]);
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- btSwap(m_faces[i],m_faces[NEXTRAND%ni]);
+ btSwap(m_faces[i], m_faces[NEXTRAND % ni]);
}
#undef NEXTRAND
}
//
-void btSoftBody::releaseCluster(int index)
+void btSoftBody::releaseCluster(int index)
{
- Cluster* c=m_clusters[index];
- if(c->m_leaf) m_cdbvt.remove(c->m_leaf);
+ Cluster* c = m_clusters[index];
+ if (c->m_leaf) m_cdbvt.remove(c->m_leaf);
c->~Cluster();
btAlignedFree(c);
m_clusters.remove(c);
}
//
-void btSoftBody::releaseClusters()
+void btSoftBody::releaseClusters()
{
- while(m_clusters.size()>0) releaseCluster(0);
+ while (m_clusters.size() > 0) releaseCluster(0);
}
//
-int btSoftBody::generateClusters(int k,int maxiterations)
+int btSoftBody::generateClusters(int k, int maxiterations)
{
int i;
releaseClusters();
- m_clusters.resize(btMin(k,m_nodes.size()));
- for(i=0;i<m_clusters.size();++i)
- {
- m_clusters[i] = new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
- m_clusters[i]->m_collide= true;
- }
- k=m_clusters.size();
- if(k>0)
- {
- /* Initialize */
- btAlignedObjectArray<btVector3> centers;
- btVector3 cog(0,0,0);
- int i;
- for(i=0;i<m_nodes.size();++i)
- {
- cog+=m_nodes[i].m_x;
- m_clusters[(i*29873)%m_clusters.size()]->m_nodes.push_back(&m_nodes[i]);
- }
- cog/=(btScalar)m_nodes.size();
- centers.resize(k,cog);
- /* Iterate */
- const btScalar slope=16;
- bool changed;
- int iterations=0;
- do {
- const btScalar w=2-btMin<btScalar>(1,iterations/slope);
- changed=false;
- iterations++;
+ m_clusters.resize(btMin(k, m_nodes.size()));
+ for (i = 0; i < m_clusters.size(); ++i)
+ {
+ m_clusters[i] = new (btAlignedAlloc(sizeof(Cluster), 16)) Cluster();
+ m_clusters[i]->m_collide = true;
+ }
+ k = m_clusters.size();
+ if (k > 0)
+ {
+ /* Initialize */
+ btAlignedObjectArray<btVector3> centers;
+ btVector3 cog(0, 0, 0);
+ int i;
+ for (i = 0; i < m_nodes.size(); ++i)
+ {
+ cog += m_nodes[i].m_x;
+ m_clusters[(i * 29873) % m_clusters.size()]->m_nodes.push_back(&m_nodes[i]);
+ }
+ cog /= (btScalar)m_nodes.size();
+ centers.resize(k, cog);
+ /* Iterate */
+ const btScalar slope = 16;
+ bool changed;
+ int iterations = 0;
+ do
+ {
+ const btScalar w = 2 - btMin<btScalar>(1, iterations / slope);
+ changed = false;
+ iterations++;
int i;
- for(i=0;i<k;++i)
+ for (i = 0; i < k; ++i)
{
- btVector3 c(0,0,0);
- for(int j=0;j<m_clusters[i]->m_nodes.size();++j)
+ btVector3 c(0, 0, 0);
+ for (int j = 0; j < m_clusters[i]->m_nodes.size(); ++j)
{
- c+=m_clusters[i]->m_nodes[j]->m_x;
+ c += m_clusters[i]->m_nodes[j]->m_x;
}
- if(m_clusters[i]->m_nodes.size())
+ if (m_clusters[i]->m_nodes.size())
{
- c /= (btScalar)m_clusters[i]->m_nodes.size();
- c = centers[i]+(c-centers[i])*w;
- changed |= ((c-centers[i]).length2()>SIMD_EPSILON);
- centers[i] = c;
+ c /= (btScalar)m_clusters[i]->m_nodes.size();
+ c = centers[i] + (c - centers[i]) * w;
+ changed |= ((c - centers[i]).length2() > SIMD_EPSILON);
+ centers[i] = c;
m_clusters[i]->m_nodes.resize(0);
- }
+ }
}
- for(i=0;i<m_nodes.size();++i)
+ for (i = 0; i < m_nodes.size(); ++i)
{
- const btVector3 nx=m_nodes[i].m_x;
- int kbest=0;
- btScalar kdist=ClusterMetric(centers[0],nx);
- for(int j=1;j<k;++j)
+ const btVector3 nx = m_nodes[i].m_x;
+ int kbest = 0;
+ btScalar kdist = ClusterMetric(centers[0], nx);
+ for (int j = 1; j < k; ++j)
{
- const btScalar d=ClusterMetric(centers[j],nx);
- if(d<kdist)
+ const btScalar d = ClusterMetric(centers[j], nx);
+ if (d < kdist)
{
- kbest=j;
- kdist=d;
+ kbest = j;
+ kdist = d;
}
}
m_clusters[kbest]->m_nodes.push_back(&m_nodes[i]);
- }
- } while(changed&&(iterations<maxiterations));
- /* Merge */
- btAlignedObjectArray<int> cids;
- cids.resize(m_nodes.size(),-1);
- for(i=0;i<m_clusters.size();++i)
+ }
+ } while (changed && (iterations < maxiterations));
+ /* Merge */
+ btAlignedObjectArray<int> cids;
+ cids.resize(m_nodes.size(), -1);
+ for (i = 0; i < m_clusters.size(); ++i)
{
- for(int j=0;j<m_clusters[i]->m_nodes.size();++j)
+ for (int j = 0; j < m_clusters[i]->m_nodes.size(); ++j)
{
- cids[int(m_clusters[i]->m_nodes[j]-&m_nodes[0])]=i;
+ cids[int(m_clusters[i]->m_nodes[j] - &m_nodes[0])] = i;
}
}
- for(i=0;i<m_faces.size();++i)
+ for (i = 0; i < m_faces.size(); ++i)
{
- const int idx[]={ int(m_faces[i].m_n[0]-&m_nodes[0]),
- int(m_faces[i].m_n[1]-&m_nodes[0]),
- int(m_faces[i].m_n[2]-&m_nodes[0])};
- for(int j=0;j<3;++j)
+ const int idx[] = {int(m_faces[i].m_n[0] - &m_nodes[0]),
+ int(m_faces[i].m_n[1] - &m_nodes[0]),
+ int(m_faces[i].m_n[2] - &m_nodes[0])};
+ for (int j = 0; j < 3; ++j)
{
- const int cid=cids[idx[j]];
- for(int q=1;q<3;++q)
+ const int cid = cids[idx[j]];
+ for (int q = 1; q < 3; ++q)
{
- const int kid=idx[(j+q)%3];
- if(cids[kid]!=cid)
+ const int kid = idx[(j + q) % 3];
+ if (cids[kid] != cid)
{
- if(m_clusters[cid]->m_nodes.findLinearSearch(&m_nodes[kid])==m_clusters[cid]->m_nodes.size())
+ if (m_clusters[cid]->m_nodes.findLinearSearch(&m_nodes[kid]) == m_clusters[cid]->m_nodes.size())
{
m_clusters[cid]->m_nodes.push_back(&m_nodes[kid]);
}
@@ -1289,55 +1297,56 @@ int btSoftBody::generateClusters(int k,int maxiterations)
}
}
}
- /* Master */
- if(m_clusters.size()>1)
+ /* Master */
+ if (m_clusters.size() > 1)
{
- Cluster* pmaster=new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
- pmaster->m_collide = false;
+ Cluster* pmaster = new (btAlignedAlloc(sizeof(Cluster), 16)) Cluster();
+ pmaster->m_collide = false;
pmaster->m_nodes.reserve(m_nodes.size());
- for(int i=0;i<m_nodes.size();++i) pmaster->m_nodes.push_back(&m_nodes[i]);
+ for (int i = 0; i < m_nodes.size(); ++i) pmaster->m_nodes.push_back(&m_nodes[i]);
m_clusters.push_back(pmaster);
- btSwap(m_clusters[0],m_clusters[m_clusters.size()-1]);
+ btSwap(m_clusters[0], m_clusters[m_clusters.size() - 1]);
}
- /* Terminate */
- for(i=0;i<m_clusters.size();++i)
+ /* Terminate */
+ for (i = 0; i < m_clusters.size(); ++i)
{
- if(m_clusters[i]->m_nodes.size()==0)
+ if (m_clusters[i]->m_nodes.size() == 0)
{
releaseCluster(i--);
}
}
- } else
+ }
+ else
{
//create a cluster for each tetrahedron (if tetrahedra exist) or each face
if (m_tetras.size())
{
m_clusters.resize(m_tetras.size());
- for(i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- m_clusters[i] = new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
- m_clusters[i]->m_collide= true;
+ m_clusters[i] = new (btAlignedAlloc(sizeof(Cluster), 16)) Cluster();
+ m_clusters[i]->m_collide = true;
}
- for (i=0;i<m_tetras.size();i++)
+ for (i = 0; i < m_tetras.size(); i++)
{
- for (int j=0;j<4;j++)
+ for (int j = 0; j < 4; j++)
{
m_clusters[i]->m_nodes.push_back(m_tetras[i].m_n[j]);
}
}
-
- } else
+ }
+ else
{
m_clusters.resize(m_faces.size());
- for(i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- m_clusters[i] = new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
- m_clusters[i]->m_collide= true;
+ m_clusters[i] = new (btAlignedAlloc(sizeof(Cluster), 16)) Cluster();
+ m_clusters[i]->m_collide = true;
}
- for(i=0;i<m_faces.size();++i)
+ for (i = 0; i < m_faces.size(); ++i)
{
- for(int j=0;j<3;++j)
+ for (int j = 0; j < 3; ++j)
{
m_clusters[i]->m_nodes.push_back(m_faces[i].m_n[j]);
}
@@ -1350,261 +1359,272 @@ int btSoftBody::generateClusters(int k,int maxiterations)
initializeClusters();
updateClusters();
-
//for self-collision
- m_clusterConnectivity.resize(m_clusters.size()*m_clusters.size());
+ m_clusterConnectivity.resize(m_clusters.size() * m_clusters.size());
{
- for (int c0=0;c0<m_clusters.size();c0++)
+ for (int c0 = 0; c0 < m_clusters.size(); c0++)
{
- m_clusters[c0]->m_clusterIndex=c0;
- for (int c1=0;c1<m_clusters.size();c1++)
+ m_clusters[c0]->m_clusterIndex = c0;
+ for (int c1 = 0; c1 < m_clusters.size(); c1++)
{
-
- bool connected=false;
+ bool connected = false;
Cluster* cla = m_clusters[c0];
Cluster* clb = m_clusters[c1];
- for (int i=0;!connected&&i<cla->m_nodes.size();i++)
+ for (int i = 0; !connected && i < cla->m_nodes.size(); i++)
{
- for (int j=0;j<clb->m_nodes.size();j++)
+ for (int j = 0; j < clb->m_nodes.size(); j++)
{
if (cla->m_nodes[i] == clb->m_nodes[j])
{
- connected=true;
+ connected = true;
break;
}
}
}
- m_clusterConnectivity[c0+c1*m_clusters.size()]=connected;
+ m_clusterConnectivity[c0 + c1 * m_clusters.size()] = connected;
}
}
}
}
- return(m_clusters.size());
+ return (m_clusters.size());
}
//
-void btSoftBody::refine(ImplicitFn* ifn,btScalar accurary,bool cut)
+void btSoftBody::refine(ImplicitFn* ifn, btScalar accurary, bool cut)
{
- const Node* nbase = &m_nodes[0];
- int ncount = m_nodes.size();
- btSymMatrix<int> edges(ncount,-2);
- int newnodes=0;
- int i,j,k,ni;
+ const Node* nbase = &m_nodes[0];
+ int ncount = m_nodes.size();
+ btSymMatrix<int> edges(ncount, -2);
+ int newnodes = 0;
+ int i, j, k, ni;
- /* Filter out */
- for(i=0;i<m_links.size();++i)
+ /* Filter out */
+ for (i = 0; i < m_links.size(); ++i)
{
- Link& l=m_links[i];
- if(l.m_bbending)
+ Link& l = m_links[i];
+ if (l.m_bbending)
{
- if(!SameSign(ifn->Eval(l.m_n[0]->m_x),ifn->Eval(l.m_n[1]->m_x)))
+ if (!SameSign(ifn->Eval(l.m_n[0]->m_x), ifn->Eval(l.m_n[1]->m_x)))
{
- btSwap(m_links[i],m_links[m_links.size()-1]);
- m_links.pop_back();--i;
+ btSwap(m_links[i], m_links[m_links.size() - 1]);
+ m_links.pop_back();
+ --i;
}
- }
+ }
}
- /* Fill edges */
- for(i=0;i<m_links.size();++i)
+ /* Fill edges */
+ for (i = 0; i < m_links.size(); ++i)
{
- Link& l=m_links[i];
- edges(int(l.m_n[0]-nbase),int(l.m_n[1]-nbase))=-1;
+ Link& l = m_links[i];
+ edges(int(l.m_n[0] - nbase), int(l.m_n[1] - nbase)) = -1;
}
- for(i=0;i<m_faces.size();++i)
- {
- Face& f=m_faces[i];
- edges(int(f.m_n[0]-nbase),int(f.m_n[1]-nbase))=-1;
- edges(int(f.m_n[1]-nbase),int(f.m_n[2]-nbase))=-1;
- edges(int(f.m_n[2]-nbase),int(f.m_n[0]-nbase))=-1;
+ for (i = 0; i < m_faces.size(); ++i)
+ {
+ Face& f = m_faces[i];
+ edges(int(f.m_n[0] - nbase), int(f.m_n[1] - nbase)) = -1;
+ edges(int(f.m_n[1] - nbase), int(f.m_n[2] - nbase)) = -1;
+ edges(int(f.m_n[2] - nbase), int(f.m_n[0] - nbase)) = -1;
}
- /* Intersect */
- for(i=0;i<ncount;++i)
+ /* Intersect */
+ for (i = 0; i < ncount; ++i)
{
- for(j=i+1;j<ncount;++j)
+ for (j = i + 1; j < ncount; ++j)
{
- if(edges(i,j)==-1)
+ if (edges(i, j) == -1)
{
- Node& a=m_nodes[i];
- Node& b=m_nodes[j];
- const btScalar t=ImplicitSolve(ifn,a.m_x,b.m_x,accurary);
- if(t>0)
+ Node& a = m_nodes[i];
+ Node& b = m_nodes[j];
+ const btScalar t = ImplicitSolve(ifn, a.m_x, b.m_x, accurary);
+ if (t > 0)
{
- const btVector3 x=Lerp(a.m_x,b.m_x,t);
- const btVector3 v=Lerp(a.m_v,b.m_v,t);
- btScalar m=0;
- if(a.m_im>0)
+ const btVector3 x = Lerp(a.m_x, b.m_x, t);
+ const btVector3 v = Lerp(a.m_v, b.m_v, t);
+ btScalar m = 0;
+ if (a.m_im > 0)
{
- if(b.m_im>0)
+ if (b.m_im > 0)
{
- const btScalar ma=1/a.m_im;
- const btScalar mb=1/b.m_im;
- const btScalar mc=Lerp(ma,mb,t);
- const btScalar f=(ma+mb)/(ma+mb+mc);
- a.m_im=1/(ma*f);
- b.m_im=1/(mb*f);
- m=mc*f;
+ const btScalar ma = 1 / a.m_im;
+ const btScalar mb = 1 / b.m_im;
+ const btScalar mc = Lerp(ma, mb, t);
+ const btScalar f = (ma + mb) / (ma + mb + mc);
+ a.m_im = 1 / (ma * f);
+ b.m_im = 1 / (mb * f);
+ m = mc * f;
}
else
- { a.m_im/=0.5f;m=1/a.m_im; }
+ {
+ a.m_im /= 0.5f;
+ m = 1 / a.m_im;
+ }
}
else
{
- if(b.m_im>0)
- { b.m_im/=0.5f;m=1/b.m_im; }
+ if (b.m_im > 0)
+ {
+ b.m_im /= 0.5f;
+ m = 1 / b.m_im;
+ }
else
- m=0;
+ m = 0;
}
- appendNode(x,m);
- edges(i,j)=m_nodes.size()-1;
- m_nodes[edges(i,j)].m_v=v;
+ appendNode(x, m);
+ edges(i, j) = m_nodes.size() - 1;
+ m_nodes[edges(i, j)].m_v = v;
++newnodes;
}
}
}
}
- nbase=&m_nodes[0];
- /* Refine links */
- for(i=0,ni=m_links.size();i<ni;++i)
+ nbase = &m_nodes[0];
+ /* Refine links */
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- Link& feat=m_links[i];
- const int idx[]={ int(feat.m_n[0]-nbase),
- int(feat.m_n[1]-nbase)};
- if((idx[0]<ncount)&&(idx[1]<ncount))
+ Link& feat = m_links[i];
+ const int idx[] = {int(feat.m_n[0] - nbase),
+ int(feat.m_n[1] - nbase)};
+ if ((idx[0] < ncount) && (idx[1] < ncount))
{
- const int ni=edges(idx[0],idx[1]);
- if(ni>0)
+ const int ni = edges(idx[0], idx[1]);
+ if (ni > 0)
{
appendLink(i);
- Link* pft[]={ &m_links[i],
- &m_links[m_links.size()-1]};
- pft[0]->m_n[0]=&m_nodes[idx[0]];
- pft[0]->m_n[1]=&m_nodes[ni];
- pft[1]->m_n[0]=&m_nodes[ni];
- pft[1]->m_n[1]=&m_nodes[idx[1]];
+ Link* pft[] = {&m_links[i],
+ &m_links[m_links.size() - 1]};
+ pft[0]->m_n[0] = &m_nodes[idx[0]];
+ pft[0]->m_n[1] = &m_nodes[ni];
+ pft[1]->m_n[0] = &m_nodes[ni];
+ pft[1]->m_n[1] = &m_nodes[idx[1]];
}
}
}
- /* Refine faces */
- for(i=0;i<m_faces.size();++i)
+ /* Refine faces */
+ for (i = 0; i < m_faces.size(); ++i)
{
- const Face& feat=m_faces[i];
- const int idx[]={ int(feat.m_n[0]-nbase),
- int(feat.m_n[1]-nbase),
- int(feat.m_n[2]-nbase)};
- for(j=2,k=0;k<3;j=k++)
+ const Face& feat = m_faces[i];
+ const int idx[] = {int(feat.m_n[0] - nbase),
+ int(feat.m_n[1] - nbase),
+ int(feat.m_n[2] - nbase)};
+ for (j = 2, k = 0; k < 3; j = k++)
{
- if((idx[j]<ncount)&&(idx[k]<ncount))
+ if ((idx[j] < ncount) && (idx[k] < ncount))
{
- const int ni=edges(idx[j],idx[k]);
- if(ni>0)
+ const int ni = edges(idx[j], idx[k]);
+ if (ni > 0)
{
appendFace(i);
- const int l=(k+1)%3;
- Face* pft[]={ &m_faces[i],
- &m_faces[m_faces.size()-1]};
- pft[0]->m_n[0]=&m_nodes[idx[l]];
- pft[0]->m_n[1]=&m_nodes[idx[j]];
- pft[0]->m_n[2]=&m_nodes[ni];
- pft[1]->m_n[0]=&m_nodes[ni];
- pft[1]->m_n[1]=&m_nodes[idx[k]];
- pft[1]->m_n[2]=&m_nodes[idx[l]];
- appendLink(ni,idx[l],pft[0]->m_material);
- --i;break;
+ const int l = (k + 1) % 3;
+ Face* pft[] = {&m_faces[i],
+ &m_faces[m_faces.size() - 1]};
+ pft[0]->m_n[0] = &m_nodes[idx[l]];
+ pft[0]->m_n[1] = &m_nodes[idx[j]];
+ pft[0]->m_n[2] = &m_nodes[ni];
+ pft[1]->m_n[0] = &m_nodes[ni];
+ pft[1]->m_n[1] = &m_nodes[idx[k]];
+ pft[1]->m_n[2] = &m_nodes[idx[l]];
+ appendLink(ni, idx[l], pft[0]->m_material);
+ --i;
+ break;
}
}
}
}
- /* Cut */
- if(cut)
- {
- btAlignedObjectArray<int> cnodes;
- const int pcount=ncount;
- int i;
- ncount=m_nodes.size();
- cnodes.resize(ncount,0);
- /* Nodes */
- for(i=0;i<ncount;++i)
+ /* Cut */
+ if (cut)
+ {
+ btAlignedObjectArray<int> cnodes;
+ const int pcount = ncount;
+ int i;
+ ncount = m_nodes.size();
+ cnodes.resize(ncount, 0);
+ /* Nodes */
+ for (i = 0; i < ncount; ++i)
{
- const btVector3 x=m_nodes[i].m_x;
- if((i>=pcount)||(btFabs(ifn->Eval(x))<accurary))
+ const btVector3 x = m_nodes[i].m_x;
+ if ((i >= pcount) || (btFabs(ifn->Eval(x)) < accurary))
{
- const btVector3 v=m_nodes[i].m_v;
- btScalar m=getMass(i);
- if(m>0) { m*=0.5f;m_nodes[i].m_im/=0.5f; }
- appendNode(x,m);
- cnodes[i]=m_nodes.size()-1;
- m_nodes[cnodes[i]].m_v=v;
+ const btVector3 v = m_nodes[i].m_v;
+ btScalar m = getMass(i);
+ if (m > 0)
+ {
+ m *= 0.5f;
+ m_nodes[i].m_im /= 0.5f;
+ }
+ appendNode(x, m);
+ cnodes[i] = m_nodes.size() - 1;
+ m_nodes[cnodes[i]].m_v = v;
}
}
- nbase=&m_nodes[0];
- /* Links */
- for(i=0,ni=m_links.size();i<ni;++i)
+ nbase = &m_nodes[0];
+ /* Links */
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- const int id[]={ int(m_links[i].m_n[0]-nbase),
- int(m_links[i].m_n[1]-nbase)};
- int todetach=0;
- if(cnodes[id[0]]&&cnodes[id[1]])
+ const int id[] = {int(m_links[i].m_n[0] - nbase),
+ int(m_links[i].m_n[1] - nbase)};
+ int todetach = 0;
+ if (cnodes[id[0]] && cnodes[id[1]])
{
appendLink(i);
- todetach=m_links.size()-1;
+ todetach = m_links.size() - 1;
}
else
{
- if(( (ifn->Eval(m_nodes[id[0]].m_x)<accurary)&&
- (ifn->Eval(m_nodes[id[1]].m_x)<accurary)))
- todetach=i;
+ if (((ifn->Eval(m_nodes[id[0]].m_x) < accurary) &&
+ (ifn->Eval(m_nodes[id[1]].m_x) < accurary)))
+ todetach = i;
}
- if(todetach)
+ if (todetach)
{
- Link& l=m_links[todetach];
- for(int j=0;j<2;++j)
+ Link& l = m_links[todetach];
+ for (int j = 0; j < 2; ++j)
{
- int cn=cnodes[int(l.m_n[j]-nbase)];
- if(cn) l.m_n[j]=&m_nodes[cn];
- }
+ int cn = cnodes[int(l.m_n[j] - nbase)];
+ if (cn) l.m_n[j] = &m_nodes[cn];
+ }
}
}
- /* Faces */
- for(i=0,ni=m_faces.size();i<ni;++i)
+ /* Faces */
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- Node** n= m_faces[i].m_n;
- if( (ifn->Eval(n[0]->m_x)<accurary)&&
- (ifn->Eval(n[1]->m_x)<accurary)&&
- (ifn->Eval(n[2]->m_x)<accurary))
+ Node** n = m_faces[i].m_n;
+ if ((ifn->Eval(n[0]->m_x) < accurary) &&
+ (ifn->Eval(n[1]->m_x) < accurary) &&
+ (ifn->Eval(n[2]->m_x) < accurary))
{
- for(int j=0;j<3;++j)
+ for (int j = 0; j < 3; ++j)
{
- int cn=cnodes[int(n[j]-nbase)];
- if(cn) n[j]=&m_nodes[cn];
+ int cn = cnodes[int(n[j] - nbase)];
+ if (cn) n[j] = &m_nodes[cn];
}
}
}
- /* Clean orphans */
- int nnodes=m_nodes.size();
- btAlignedObjectArray<int> ranks;
- btAlignedObjectArray<int> todelete;
- ranks.resize(nnodes,0);
- for(i=0,ni=m_links.size();i<ni;++i)
+ /* Clean orphans */
+ int nnodes = m_nodes.size();
+ btAlignedObjectArray<int> ranks;
+ btAlignedObjectArray<int> todelete;
+ ranks.resize(nnodes, 0);
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- for(int j=0;j<2;++j) ranks[int(m_links[i].m_n[j]-nbase)]++;
+ for (int j = 0; j < 2; ++j) ranks[int(m_links[i].m_n[j] - nbase)]++;
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- for(int j=0;j<3;++j) ranks[int(m_faces[i].m_n[j]-nbase)]++;
+ for (int j = 0; j < 3; ++j) ranks[int(m_faces[i].m_n[j] - nbase)]++;
}
- for(i=0;i<m_links.size();++i)
+ for (i = 0; i < m_links.size(); ++i)
{
- const int id[]={ int(m_links[i].m_n[0]-nbase),
- int(m_links[i].m_n[1]-nbase)};
- const bool sg[]={ ranks[id[0]]==1,
- ranks[id[1]]==1};
- if(sg[0]||sg[1])
+ const int id[] = {int(m_links[i].m_n[0] - nbase),
+ int(m_links[i].m_n[1] - nbase)};
+ const bool sg[] = {ranks[id[0]] == 1,
+ ranks[id[1]] == 1};
+ if (sg[0] || sg[1])
{
--ranks[id[0]];
--ranks[id[1]];
- btSwap(m_links[i],m_links[m_links.size()-1]);
- m_links.pop_back();--i;
+ btSwap(m_links[i], m_links[m_links.size() - 1]);
+ m_links.pop_back();
+ --i;
}
}
#if 0
@@ -1631,679 +1651,675 @@ void btSoftBody::refine(ImplicitFn* ifn,btScalar accurary,bool cut)
}
#endif
}
- m_bUpdateRtCst=true;
+ m_bUpdateRtCst = true;
}
//
-bool btSoftBody::cutLink(const Node* node0,const Node* node1,btScalar position)
+bool btSoftBody::cutLink(const Node* node0, const Node* node1, btScalar position)
{
- return(cutLink(int(node0-&m_nodes[0]),int(node1-&m_nodes[0]),position));
+ return (cutLink(int(node0 - &m_nodes[0]), int(node1 - &m_nodes[0]), position));
}
//
-bool btSoftBody::cutLink(int node0,int node1,btScalar position)
+bool btSoftBody::cutLink(int node0, int node1, btScalar position)
{
- bool done=false;
- int i,ni;
-// const btVector3 d=m_nodes[node0].m_x-m_nodes[node1].m_x;
- const btVector3 x=Lerp(m_nodes[node0].m_x,m_nodes[node1].m_x,position);
- const btVector3 v=Lerp(m_nodes[node0].m_v,m_nodes[node1].m_v,position);
- const btScalar m=1;
- appendNode(x,m);
- appendNode(x,m);
- Node* pa=&m_nodes[node0];
- Node* pb=&m_nodes[node1];
- Node* pn[2]={ &m_nodes[m_nodes.size()-2],
- &m_nodes[m_nodes.size()-1]};
- pn[0]->m_v=v;
- pn[1]->m_v=v;
- for(i=0,ni=m_links.size();i<ni;++i)
+ bool done = false;
+ int i, ni;
+ // const btVector3 d=m_nodes[node0].m_x-m_nodes[node1].m_x;
+ const btVector3 x = Lerp(m_nodes[node0].m_x, m_nodes[node1].m_x, position);
+ const btVector3 v = Lerp(m_nodes[node0].m_v, m_nodes[node1].m_v, position);
+ const btScalar m = 1;
+ appendNode(x, m);
+ appendNode(x, m);
+ Node* pa = &m_nodes[node0];
+ Node* pb = &m_nodes[node1];
+ Node* pn[2] = {&m_nodes[m_nodes.size() - 2],
+ &m_nodes[m_nodes.size() - 1]};
+ pn[0]->m_v = v;
+ pn[1]->m_v = v;
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- const int mtch=MatchEdge(m_links[i].m_n[0],m_links[i].m_n[1],pa,pb);
- if(mtch!=-1)
+ const int mtch = MatchEdge(m_links[i].m_n[0], m_links[i].m_n[1], pa, pb);
+ if (mtch != -1)
{
appendLink(i);
- Link* pft[]={&m_links[i],&m_links[m_links.size()-1]};
- pft[0]->m_n[1]=pn[mtch];
- pft[1]->m_n[0]=pn[1-mtch];
- done=true;
+ Link* pft[] = {&m_links[i], &m_links[m_links.size() - 1]};
+ pft[0]->m_n[1] = pn[mtch];
+ pft[1]->m_n[0] = pn[1 - mtch];
+ done = true;
}
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- for(int k=2,l=0;l<3;k=l++)
+ for (int k = 2, l = 0; l < 3; k = l++)
{
- const int mtch=MatchEdge(m_faces[i].m_n[k],m_faces[i].m_n[l],pa,pb);
- if(mtch!=-1)
+ const int mtch = MatchEdge(m_faces[i].m_n[k], m_faces[i].m_n[l], pa, pb);
+ if (mtch != -1)
{
appendFace(i);
- Face* pft[]={&m_faces[i],&m_faces[m_faces.size()-1]};
- pft[0]->m_n[l]=pn[mtch];
- pft[1]->m_n[k]=pn[1-mtch];
- appendLink(pn[0],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true);
- appendLink(pn[1],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true);
+ Face* pft[] = {&m_faces[i], &m_faces[m_faces.size() - 1]};
+ pft[0]->m_n[l] = pn[mtch];
+ pft[1]->m_n[k] = pn[1 - mtch];
+ appendLink(pn[0], pft[0]->m_n[(l + 1) % 3], pft[0]->m_material, true);
+ appendLink(pn[1], pft[0]->m_n[(l + 1) % 3], pft[0]->m_material, true);
}
}
}
- if(!done)
+ if (!done)
{
m_ndbvt.remove(pn[0]->m_leaf);
m_ndbvt.remove(pn[1]->m_leaf);
m_nodes.pop_back();
m_nodes.pop_back();
}
- return(done);
+ return (done);
}
//
-bool btSoftBody::rayTest(const btVector3& rayFrom,
- const btVector3& rayTo,
- sRayCast& results)
+bool btSoftBody::rayTest(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ sRayCast& results)
{
- if(m_faces.size()&&m_fdbvt.empty())
+ if (m_faces.size() && m_fdbvt.empty())
initializeFaceTree();
- results.body = this;
+ results.body = this;
results.fraction = 1.f;
- results.feature = eFeature::None;
- results.index = -1;
+ results.feature = eFeature::None;
+ results.index = -1;
- return(rayTest(rayFrom,rayTo,results.fraction,results.feature,results.index,false)!=0);
+ return (rayTest(rayFrom, rayTo, results.fraction, results.feature, results.index, false) != 0);
}
//
-void btSoftBody::setSolver(eSolverPresets::_ preset)
+void btSoftBody::setSolver(eSolverPresets::_ preset)
{
m_cfg.m_vsequence.clear();
m_cfg.m_psequence.clear();
m_cfg.m_dsequence.clear();
- switch(preset)
- {
- case eSolverPresets::Positions:
- m_cfg.m_psequence.push_back(ePSolver::Anchors);
- m_cfg.m_psequence.push_back(ePSolver::RContacts);
- m_cfg.m_psequence.push_back(ePSolver::SContacts);
- m_cfg.m_psequence.push_back(ePSolver::Linear);
- break;
- case eSolverPresets::Velocities:
- m_cfg.m_vsequence.push_back(eVSolver::Linear);
-
- m_cfg.m_psequence.push_back(ePSolver::Anchors);
- m_cfg.m_psequence.push_back(ePSolver::RContacts);
- m_cfg.m_psequence.push_back(ePSolver::SContacts);
-
- m_cfg.m_dsequence.push_back(ePSolver::Linear);
- break;
+ switch (preset)
+ {
+ case eSolverPresets::Positions:
+ m_cfg.m_psequence.push_back(ePSolver::Anchors);
+ m_cfg.m_psequence.push_back(ePSolver::RContacts);
+ m_cfg.m_psequence.push_back(ePSolver::SContacts);
+ m_cfg.m_psequence.push_back(ePSolver::Linear);
+ break;
+ case eSolverPresets::Velocities:
+ m_cfg.m_vsequence.push_back(eVSolver::Linear);
+
+ m_cfg.m_psequence.push_back(ePSolver::Anchors);
+ m_cfg.m_psequence.push_back(ePSolver::RContacts);
+ m_cfg.m_psequence.push_back(ePSolver::SContacts);
+
+ m_cfg.m_dsequence.push_back(ePSolver::Linear);
+ break;
}
}
//
-void btSoftBody::predictMotion(btScalar dt)
+void btSoftBody::predictMotion(btScalar dt)
{
+ int i, ni;
- int i,ni;
-
- /* Update */
- if(m_bUpdateRtCst)
+ /* Update */
+ if (m_bUpdateRtCst)
{
- m_bUpdateRtCst=false;
+ m_bUpdateRtCst = false;
updateConstants();
m_fdbvt.clear();
- if(m_cfg.collisions&fCollision::VF_SS)
+ if (m_cfg.collisions & fCollision::VF_SS)
{
- initializeFaceTree();
+ initializeFaceTree();
}
}
- /* Prepare */
- m_sst.sdt = dt*m_cfg.timescale;
- m_sst.isdt = 1/m_sst.sdt;
- m_sst.velmrg = m_sst.sdt*3;
- m_sst.radmrg = getCollisionShape()->getMargin();
- m_sst.updmrg = m_sst.radmrg*(btScalar)0.25;
- /* Forces */
- addVelocity(m_worldInfo->m_gravity*m_sst.sdt);
+ /* Prepare */
+ m_sst.sdt = dt * m_cfg.timescale;
+ m_sst.isdt = 1 / m_sst.sdt;
+ m_sst.velmrg = m_sst.sdt * 3;
+ m_sst.radmrg = getCollisionShape()->getMargin();
+ m_sst.updmrg = m_sst.radmrg * (btScalar)0.25;
+ /* Forces */
+ addVelocity(m_worldInfo->m_gravity * m_sst.sdt);
applyForces();
- /* Integrate */
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ /* Integrate */
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_q = n.m_x;
- btVector3 deltaV = n.m_f*n.m_im*m_sst.sdt;
+ Node& n = m_nodes[i];
+ n.m_q = n.m_x;
+ btVector3 deltaV = n.m_f * n.m_im * m_sst.sdt;
{
btScalar maxDisplacement = m_worldInfo->m_maxDisplacement;
- btScalar clampDeltaV = maxDisplacement/m_sst.sdt;
- for (int c=0;c<3;c++)
+ btScalar clampDeltaV = maxDisplacement / m_sst.sdt;
+ for (int c = 0; c < 3; c++)
{
- if (deltaV[c]>clampDeltaV)
+ if (deltaV[c] > clampDeltaV)
{
deltaV[c] = clampDeltaV;
}
- if (deltaV[c]<-clampDeltaV)
+ if (deltaV[c] < -clampDeltaV)
{
- deltaV[c]=-clampDeltaV;
+ deltaV[c] = -clampDeltaV;
}
}
}
- n.m_v += deltaV;
- n.m_x += n.m_v*m_sst.sdt;
- n.m_f = btVector3(0,0,0);
+ n.m_v += deltaV;
+ n.m_x += n.m_v * m_sst.sdt;
+ n.m_f = btVector3(0, 0, 0);
}
- /* Clusters */
+ /* Clusters */
updateClusters();
- /* Bounds */
- updateBounds();
- /* Nodes */
- ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
- for(i=0,ni=m_nodes.size();i<ni;++i)
- {
- Node& n=m_nodes[i];
- vol = btDbvtVolume::FromCR(n.m_x,m_sst.radmrg);
- m_ndbvt.update( n.m_leaf,
- vol,
- n.m_v*m_sst.velmrg,
- m_sst.updmrg);
- }
- /* Faces */
- if(!m_fdbvt.empty())
- {
- for(int i=0;i<m_faces.size();++i)
- {
- Face& f=m_faces[i];
- const btVector3 v=( f.m_n[0]->m_v+
- f.m_n[1]->m_v+
- f.m_n[2]->m_v)/3;
- vol = VolumeOf(f,m_sst.radmrg);
- m_fdbvt.update( f.m_leaf,
- vol,
- v*m_sst.velmrg,
- m_sst.updmrg);
- }
- }
- /* Pose */
+ /* Bounds */
+ updateBounds();
+ /* Nodes */
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
+ {
+ Node& n = m_nodes[i];
+ vol = btDbvtVolume::FromCR(n.m_x, m_sst.radmrg);
+ m_ndbvt.update(n.m_leaf,
+ vol,
+ n.m_v * m_sst.velmrg,
+ m_sst.updmrg);
+ }
+ /* Faces */
+ if (!m_fdbvt.empty())
+ {
+ for (int i = 0; i < m_faces.size(); ++i)
+ {
+ Face& f = m_faces[i];
+ const btVector3 v = (f.m_n[0]->m_v +
+ f.m_n[1]->m_v +
+ f.m_n[2]->m_v) /
+ 3;
+ vol = VolumeOf(f, m_sst.radmrg);
+ m_fdbvt.update(f.m_leaf,
+ vol,
+ v * m_sst.velmrg,
+ m_sst.updmrg);
+ }
+ }
+ /* Pose */
updatePose();
- /* Match */
- if(m_pose.m_bframe&&(m_cfg.kMT>0))
+ /* Match */
+ if (m_pose.m_bframe && (m_cfg.kMT > 0))
{
- const btMatrix3x3 posetrs=m_pose.m_rot;
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ const btMatrix3x3 posetrs = m_pose.m_rot;
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- if(n.m_im>0)
+ Node& n = m_nodes[i];
+ if (n.m_im > 0)
{
- const btVector3 x=posetrs*m_pose.m_pos[i]+m_pose.m_com;
- n.m_x=Lerp(n.m_x,x,m_cfg.kMT);
+ const btVector3 x = posetrs * m_pose.m_pos[i] + m_pose.m_com;
+ n.m_x = Lerp(n.m_x, x, m_cfg.kMT);
}
}
}
- /* Clear contacts */
+ /* Clear contacts */
m_rcontacts.resize(0);
m_scontacts.resize(0);
- /* Optimize dbvt's */
+ /* Optimize dbvt's */
m_ndbvt.optimizeIncremental(1);
m_fdbvt.optimizeIncremental(1);
m_cdbvt.optimizeIncremental(1);
}
//
-void btSoftBody::solveConstraints()
+void btSoftBody::solveConstraints()
{
-
- /* Apply clusters */
+ /* Apply clusters */
applyClusters(false);
- /* Prepare links */
+ /* Prepare links */
- int i,ni;
+ int i, ni;
- for(i=0,ni=m_links.size();i<ni;++i)
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- Link& l=m_links[i];
- l.m_c3 = l.m_n[1]->m_q-l.m_n[0]->m_q;
- l.m_c2 = 1/(l.m_c3.length2()*l.m_c0);
+ Link& l = m_links[i];
+ l.m_c3 = l.m_n[1]->m_q - l.m_n[0]->m_q;
+ l.m_c2 = 1 / (l.m_c3.length2() * l.m_c0);
}
- /* Prepare anchors */
- for(i=0,ni=m_anchors.size();i<ni;++i)
+ /* Prepare anchors */
+ for (i = 0, ni = m_anchors.size(); i < ni; ++i)
{
- Anchor& a=m_anchors[i];
- const btVector3 ra=a.m_body->getWorldTransform().getBasis()*a.m_local;
- a.m_c0 = ImpulseMatrix( m_sst.sdt,
- a.m_node->m_im,
- a.m_body->getInvMass(),
- a.m_body->getInvInertiaTensorWorld(),
- ra);
- a.m_c1 = ra;
- a.m_c2 = m_sst.sdt*a.m_node->m_im;
+ Anchor& a = m_anchors[i];
+ const btVector3 ra = a.m_body->getWorldTransform().getBasis() * a.m_local;
+ a.m_c0 = ImpulseMatrix(m_sst.sdt,
+ a.m_node->m_im,
+ a.m_body->getInvMass(),
+ a.m_body->getInvInertiaTensorWorld(),
+ ra);
+ a.m_c1 = ra;
+ a.m_c2 = m_sst.sdt * a.m_node->m_im;
a.m_body->activate();
}
- /* Solve velocities */
- if(m_cfg.viterations>0)
+ /* Solve velocities */
+ if (m_cfg.viterations > 0)
{
- /* Solve */
- for(int isolve=0;isolve<m_cfg.viterations;++isolve)
+ /* Solve */
+ for (int isolve = 0; isolve < m_cfg.viterations; ++isolve)
{
- for(int iseq=0;iseq<m_cfg.m_vsequence.size();++iseq)
+ for (int iseq = 0; iseq < m_cfg.m_vsequence.size(); ++iseq)
{
- getSolver(m_cfg.m_vsequence[iseq])(this,1);
+ getSolver(m_cfg.m_vsequence[iseq])(this, 1);
}
}
- /* Update */
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ /* Update */
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_x = n.m_q+n.m_v*m_sst.sdt;
+ Node& n = m_nodes[i];
+ n.m_x = n.m_q + n.m_v * m_sst.sdt;
}
}
- /* Solve positions */
- if(m_cfg.piterations>0)
+ /* Solve positions */
+ if (m_cfg.piterations > 0)
{
- for(int isolve=0;isolve<m_cfg.piterations;++isolve)
+ for (int isolve = 0; isolve < m_cfg.piterations; ++isolve)
{
- const btScalar ti=isolve/(btScalar)m_cfg.piterations;
- for(int iseq=0;iseq<m_cfg.m_psequence.size();++iseq)
+ const btScalar ti = isolve / (btScalar)m_cfg.piterations;
+ for (int iseq = 0; iseq < m_cfg.m_psequence.size(); ++iseq)
{
- getSolver(m_cfg.m_psequence[iseq])(this,1,ti);
+ getSolver(m_cfg.m_psequence[iseq])(this, 1, ti);
}
}
- const btScalar vc=m_sst.isdt*(1-m_cfg.kDP);
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ const btScalar vc = m_sst.isdt * (1 - m_cfg.kDP);
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_v = (n.m_x-n.m_q)*vc;
- n.m_f = btVector3(0,0,0);
+ Node& n = m_nodes[i];
+ n.m_v = (n.m_x - n.m_q) * vc;
+ n.m_f = btVector3(0, 0, 0);
}
}
- /* Solve drift */
- if(m_cfg.diterations>0)
+ /* Solve drift */
+ if (m_cfg.diterations > 0)
{
- const btScalar vcf=m_cfg.kVCF*m_sst.isdt;
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ const btScalar vcf = m_cfg.kVCF * m_sst.isdt;
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_q = n.m_x;
+ Node& n = m_nodes[i];
+ n.m_q = n.m_x;
}
- for(int idrift=0;idrift<m_cfg.diterations;++idrift)
+ for (int idrift = 0; idrift < m_cfg.diterations; ++idrift)
{
- for(int iseq=0;iseq<m_cfg.m_dsequence.size();++iseq)
+ for (int iseq = 0; iseq < m_cfg.m_dsequence.size(); ++iseq)
{
- getSolver(m_cfg.m_dsequence[iseq])(this,1,0);
+ getSolver(m_cfg.m_dsequence[iseq])(this, 1, 0);
}
}
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- Node& n=m_nodes[i];
- n.m_v += (n.m_x-n.m_q)*vcf;
+ Node& n = m_nodes[i];
+ n.m_v += (n.m_x - n.m_q) * vcf;
}
}
- /* Apply clusters */
+ /* Apply clusters */
dampClusters();
applyClusters(true);
}
//
-void btSoftBody::staticSolve(int iterations)
+void btSoftBody::staticSolve(int iterations)
{
- for(int isolve=0;isolve<iterations;++isolve)
+ for (int isolve = 0; isolve < iterations; ++isolve)
{
- for(int iseq=0;iseq<m_cfg.m_psequence.size();++iseq)
+ for (int iseq = 0; iseq < m_cfg.m_psequence.size(); ++iseq)
{
- getSolver(m_cfg.m_psequence[iseq])(this,1,0);
+ getSolver(m_cfg.m_psequence[iseq])(this, 1, 0);
}
}
}
//
-void btSoftBody::solveCommonConstraints(btSoftBody** /*bodies*/,int /*count*/,int /*iterations*/)
+void btSoftBody::solveCommonConstraints(btSoftBody** /*bodies*/, int /*count*/, int /*iterations*/)
{
/// placeholder
}
//
-void btSoftBody::solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies)
+void btSoftBody::solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies)
{
- const int nb=bodies.size();
- int iterations=0;
+ const int nb = bodies.size();
+ int iterations = 0;
int i;
- for(i=0;i<nb;++i)
+ for (i = 0; i < nb; ++i)
{
- iterations=btMax(iterations,bodies[i]->m_cfg.citerations);
+ iterations = btMax(iterations, bodies[i]->m_cfg.citerations);
}
- for(i=0;i<nb;++i)
+ for (i = 0; i < nb; ++i)
{
bodies[i]->prepareClusters(iterations);
}
- for(i=0;i<iterations;++i)
+ for (i = 0; i < iterations; ++i)
{
- const btScalar sor=1;
- for(int j=0;j<nb;++j)
+ const btScalar sor = 1;
+ for (int j = 0; j < nb; ++j)
{
bodies[j]->solveClusters(sor);
}
}
- for(i=0;i<nb;++i)
+ for (i = 0; i < nb; ++i)
{
bodies[i]->cleanupClusters();
}
}
//
-void btSoftBody::integrateMotion()
+void btSoftBody::integrateMotion()
{
- /* Update */
+ /* Update */
updateNormals();
}
//
-btSoftBody::RayFromToCaster::RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt)
+btSoftBody::RayFromToCaster::RayFromToCaster(const btVector3& rayFrom, const btVector3& rayTo, btScalar mxt)
{
m_rayFrom = rayFrom;
- m_rayNormalizedDirection = (rayTo-rayFrom);
+ m_rayNormalizedDirection = (rayTo - rayFrom);
m_rayTo = rayTo;
- m_mint = mxt;
- m_face = 0;
- m_tests = 0;
+ m_mint = mxt;
+ m_face = 0;
+ m_tests = 0;
}
//
-void btSoftBody::RayFromToCaster::Process(const btDbvtNode* leaf)
+void btSoftBody::RayFromToCaster::Process(const btDbvtNode* leaf)
{
- btSoftBody::Face& f=*(btSoftBody::Face*)leaf->data;
- const btScalar t=rayFromToTriangle( m_rayFrom,m_rayTo,m_rayNormalizedDirection,
- f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x,
- m_mint);
- if((t>0)&&(t<m_mint))
- {
- m_mint=t;m_face=&f;
+ btSoftBody::Face& f = *(btSoftBody::Face*)leaf->data;
+ const btScalar t = rayFromToTriangle(m_rayFrom, m_rayTo, m_rayNormalizedDirection,
+ f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x,
+ m_mint);
+ if ((t > 0) && (t < m_mint))
+ {
+ m_mint = t;
+ m_face = &f;
}
++m_tests;
}
//
-btScalar btSoftBody::RayFromToCaster::rayFromToTriangle( const btVector3& rayFrom,
- const btVector3& rayTo,
- const btVector3& rayNormalizedDirection,
- const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar maxt)
+btScalar btSoftBody::RayFromToCaster::rayFromToTriangle(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& rayNormalizedDirection,
+ const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar maxt)
{
- static const btScalar ceps=-SIMD_EPSILON*10;
- static const btScalar teps=SIMD_EPSILON*10;
+ static const btScalar ceps = -SIMD_EPSILON * 10;
+ static const btScalar teps = SIMD_EPSILON * 10;
- const btVector3 n=btCross(b-a,c-a);
- const btScalar d=btDot(a,n);
- const btScalar den=btDot(rayNormalizedDirection,n);
- if(!btFuzzyZero(den))
+ const btVector3 n = btCross(b - a, c - a);
+ const btScalar d = btDot(a, n);
+ const btScalar den = btDot(rayNormalizedDirection, n);
+ if (!btFuzzyZero(den))
{
- const btScalar num=btDot(rayFrom,n)-d;
- const btScalar t=-num/den;
- if((t>teps)&&(t<maxt))
+ const btScalar num = btDot(rayFrom, n) - d;
+ const btScalar t = -num / den;
+ if ((t > teps) && (t < maxt))
{
- const btVector3 hit=rayFrom+rayNormalizedDirection*t;
- if( (btDot(n,btCross(a-hit,b-hit))>ceps) &&
- (btDot(n,btCross(b-hit,c-hit))>ceps) &&
- (btDot(n,btCross(c-hit,a-hit))>ceps))
+ const btVector3 hit = rayFrom + rayNormalizedDirection * t;
+ if ((btDot(n, btCross(a - hit, b - hit)) > ceps) &&
+ (btDot(n, btCross(b - hit, c - hit)) > ceps) &&
+ (btDot(n, btCross(c - hit, a - hit)) > ceps))
{
- return(t);
+ return (t);
}
}
}
- return(-1);
+ return (-1);
}
//
-void btSoftBody::pointersToIndices()
+void btSoftBody::pointersToIndices()
{
-#define PTR2IDX(_p_,_b_) reinterpret_cast<btSoftBody::Node*>((_p_)-(_b_))
- btSoftBody::Node* base=m_nodes.size() ? &m_nodes[0] : 0;
- int i,ni;
+#define PTR2IDX(_p_, _b_) reinterpret_cast<btSoftBody::Node*>((_p_) - (_b_))
+ btSoftBody::Node* base = m_nodes.size() ? &m_nodes[0] : 0;
+ int i, ni;
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- if(m_nodes[i].m_leaf)
+ if (m_nodes[i].m_leaf)
{
- m_nodes[i].m_leaf->data=*(void**)&i;
+ m_nodes[i].m_leaf->data = *(void**)&i;
}
}
- for(i=0,ni=m_links.size();i<ni;++i)
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- m_links[i].m_n[0]=PTR2IDX(m_links[i].m_n[0],base);
- m_links[i].m_n[1]=PTR2IDX(m_links[i].m_n[1],base);
+ m_links[i].m_n[0] = PTR2IDX(m_links[i].m_n[0], base);
+ m_links[i].m_n[1] = PTR2IDX(m_links[i].m_n[1], base);
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- m_faces[i].m_n[0]=PTR2IDX(m_faces[i].m_n[0],base);
- m_faces[i].m_n[1]=PTR2IDX(m_faces[i].m_n[1],base);
- m_faces[i].m_n[2]=PTR2IDX(m_faces[i].m_n[2],base);
- if(m_faces[i].m_leaf)
+ m_faces[i].m_n[0] = PTR2IDX(m_faces[i].m_n[0], base);
+ m_faces[i].m_n[1] = PTR2IDX(m_faces[i].m_n[1], base);
+ m_faces[i].m_n[2] = PTR2IDX(m_faces[i].m_n[2], base);
+ if (m_faces[i].m_leaf)
{
- m_faces[i].m_leaf->data=*(void**)&i;
+ m_faces[i].m_leaf->data = *(void**)&i;
}
}
- for(i=0,ni=m_anchors.size();i<ni;++i)
+ for (i = 0, ni = m_anchors.size(); i < ni; ++i)
{
- m_anchors[i].m_node=PTR2IDX(m_anchors[i].m_node,base);
+ m_anchors[i].m_node = PTR2IDX(m_anchors[i].m_node, base);
}
- for(i=0,ni=m_notes.size();i<ni;++i)
+ for (i = 0, ni = m_notes.size(); i < ni; ++i)
{
- for(int j=0;j<m_notes[i].m_rank;++j)
+ for (int j = 0; j < m_notes[i].m_rank; ++j)
{
- m_notes[i].m_nodes[j]=PTR2IDX(m_notes[i].m_nodes[j],base);
+ m_notes[i].m_nodes[j] = PTR2IDX(m_notes[i].m_nodes[j], base);
}
}
-#undef PTR2IDX
+#undef PTR2IDX
}
//
-void btSoftBody::indicesToPointers(const int* map)
+void btSoftBody::indicesToPointers(const int* map)
{
-#define IDX2PTR(_p_,_b_) map?(&(_b_)[map[(((char*)_p_)-(char*)0)]]): \
- (&(_b_)[(((char*)_p_)-(char*)0)])
- btSoftBody::Node* base=m_nodes.size() ? &m_nodes[0]:0;
- int i,ni;
+#define IDX2PTR(_p_, _b_) map ? (&(_b_)[map[(((char*)_p_) - (char*)0)]]) : (&(_b_)[(((char*)_p_) - (char*)0)])
+ btSoftBody::Node* base = m_nodes.size() ? &m_nodes[0] : 0;
+ int i, ni;
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- if(m_nodes[i].m_leaf)
+ if (m_nodes[i].m_leaf)
{
- m_nodes[i].m_leaf->data=&m_nodes[i];
+ m_nodes[i].m_leaf->data = &m_nodes[i];
}
}
- for(i=0,ni=m_links.size();i<ni;++i)
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- m_links[i].m_n[0]=IDX2PTR(m_links[i].m_n[0],base);
- m_links[i].m_n[1]=IDX2PTR(m_links[i].m_n[1],base);
+ m_links[i].m_n[0] = IDX2PTR(m_links[i].m_n[0], base);
+ m_links[i].m_n[1] = IDX2PTR(m_links[i].m_n[1], base);
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- m_faces[i].m_n[0]=IDX2PTR(m_faces[i].m_n[0],base);
- m_faces[i].m_n[1]=IDX2PTR(m_faces[i].m_n[1],base);
- m_faces[i].m_n[2]=IDX2PTR(m_faces[i].m_n[2],base);
- if(m_faces[i].m_leaf)
+ m_faces[i].m_n[0] = IDX2PTR(m_faces[i].m_n[0], base);
+ m_faces[i].m_n[1] = IDX2PTR(m_faces[i].m_n[1], base);
+ m_faces[i].m_n[2] = IDX2PTR(m_faces[i].m_n[2], base);
+ if (m_faces[i].m_leaf)
{
- m_faces[i].m_leaf->data=&m_faces[i];
+ m_faces[i].m_leaf->data = &m_faces[i];
}
}
- for(i=0,ni=m_anchors.size();i<ni;++i)
+ for (i = 0, ni = m_anchors.size(); i < ni; ++i)
{
- m_anchors[i].m_node=IDX2PTR(m_anchors[i].m_node,base);
+ m_anchors[i].m_node = IDX2PTR(m_anchors[i].m_node, base);
}
- for(i=0,ni=m_notes.size();i<ni;++i)
+ for (i = 0, ni = m_notes.size(); i < ni; ++i)
{
- for(int j=0;j<m_notes[i].m_rank;++j)
+ for (int j = 0; j < m_notes[i].m_rank; ++j)
{
- m_notes[i].m_nodes[j]=IDX2PTR(m_notes[i].m_nodes[j],base);
+ m_notes[i].m_nodes[j] = IDX2PTR(m_notes[i].m_nodes[j], base);
}
}
-#undef IDX2PTR
+#undef IDX2PTR
}
//
-int btSoftBody::rayTest(const btVector3& rayFrom,const btVector3& rayTo,
- btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const
+int btSoftBody::rayTest(const btVector3& rayFrom, const btVector3& rayTo,
+ btScalar& mint, eFeature::_& feature, int& index, bool bcountonly) const
{
- int cnt=0;
- btVector3 dir = rayTo-rayFrom;
-
+ int cnt = 0;
+ btVector3 dir = rayTo - rayFrom;
+
+ if (bcountonly || m_fdbvt.empty())
+ { /* Full search */
- if(bcountonly||m_fdbvt.empty())
- {/* Full search */
-
- for(int i=0,ni=m_faces.size();i<ni;++i)
+ for (int i = 0, ni = m_faces.size(); i < ni; ++i)
{
- const btSoftBody::Face& f=m_faces[i];
+ const btSoftBody::Face& f = m_faces[i];
- const btScalar t=RayFromToCaster::rayFromToTriangle( rayFrom,rayTo,dir,
- f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x,
- mint);
- if(t>0)
+ const btScalar t = RayFromToCaster::rayFromToTriangle(rayFrom, rayTo, dir,
+ f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x,
+ mint);
+ if (t > 0)
{
++cnt;
- if(!bcountonly)
+ if (!bcountonly)
{
- feature=btSoftBody::eFeature::Face;
- index=i;
- mint=t;
+ feature = btSoftBody::eFeature::Face;
+ index = i;
+ mint = t;
}
}
}
}
else
- {/* Use dbvt */
- RayFromToCaster collider(rayFrom,rayTo,mint);
+ { /* Use dbvt */
+ RayFromToCaster collider(rayFrom, rayTo, mint);
- btDbvt::rayTest(m_fdbvt.m_root,rayFrom,rayTo,collider);
- if(collider.m_face)
+ btDbvt::rayTest(m_fdbvt.m_root, rayFrom, rayTo, collider);
+ if (collider.m_face)
{
- mint=collider.m_mint;
- feature=btSoftBody::eFeature::Face;
- index=(int)(collider.m_face-&m_faces[0]);
- cnt=1;
+ mint = collider.m_mint;
+ feature = btSoftBody::eFeature::Face;
+ index = (int)(collider.m_face - &m_faces[0]);
+ cnt = 1;
}
}
- for (int i=0;i<m_tetras.size();i++)
+ for (int i = 0; i < m_tetras.size(); i++)
{
const btSoftBody::Tetra& tet = m_tetras[i];
- int tetfaces[4][3] = {{0,1,2},{0,1,3},{1,2,3},{0,2,3}};
- for (int f=0;f<4;f++)
+ int tetfaces[4][3] = {{0, 1, 2}, {0, 1, 3}, {1, 2, 3}, {0, 2, 3}};
+ for (int f = 0; f < 4; f++)
{
+ int index0 = tetfaces[f][0];
+ int index1 = tetfaces[f][1];
+ int index2 = tetfaces[f][2];
+ btVector3 v0 = tet.m_n[index0]->m_x;
+ btVector3 v1 = tet.m_n[index1]->m_x;
+ btVector3 v2 = tet.m_n[index2]->m_x;
- int index0=tetfaces[f][0];
- int index1=tetfaces[f][1];
- int index2=tetfaces[f][2];
- btVector3 v0=tet.m_n[index0]->m_x;
- btVector3 v1=tet.m_n[index1]->m_x;
- btVector3 v2=tet.m_n[index2]->m_x;
-
-
- const btScalar t=RayFromToCaster::rayFromToTriangle( rayFrom,rayTo,dir,
- v0,v1,v2,
- mint);
- if(t>0)
+ const btScalar t = RayFromToCaster::rayFromToTriangle(rayFrom, rayTo, dir,
+ v0, v1, v2,
+ mint);
+ if (t > 0)
{
++cnt;
- if(!bcountonly)
+ if (!bcountonly)
{
- feature=btSoftBody::eFeature::Tetra;
- index=i;
- mint=t;
+ feature = btSoftBody::eFeature::Tetra;
+ index = i;
+ mint = t;
}
}
}
}
- return(cnt);
+ return (cnt);
}
//
-void btSoftBody::initializeFaceTree()
+void btSoftBody::initializeFaceTree()
{
m_fdbvt.clear();
- for(int i=0;i<m_faces.size();++i)
+ for (int i = 0; i < m_faces.size(); ++i)
{
- Face& f=m_faces[i];
- f.m_leaf=m_fdbvt.insert(VolumeOf(f,0),&f);
+ Face& f = m_faces[i];
+ f.m_leaf = m_fdbvt.insert(VolumeOf(f, 0), &f);
}
}
//
-btVector3 btSoftBody::evaluateCom() const
+btVector3 btSoftBody::evaluateCom() const
{
- btVector3 com(0,0,0);
- if(m_pose.m_bframe)
+ btVector3 com(0, 0, 0);
+ if (m_pose.m_bframe)
{
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- com+=m_nodes[i].m_x*m_pose.m_wgh[i];
+ com += m_nodes[i].m_x * m_pose.m_wgh[i];
}
}
- return(com);
+ return (com);
}
//
-bool btSoftBody::checkContact( const btCollisionObjectWrapper* colObjWrap,
- const btVector3& x,
- btScalar margin,
- btSoftBody::sCti& cti) const
+bool btSoftBody::checkContact(const btCollisionObjectWrapper* colObjWrap,
+ const btVector3& x,
+ btScalar margin,
+ btSoftBody::sCti& cti) const
{
btVector3 nrm;
- const btCollisionShape *shp = colObjWrap->getCollisionShape();
-// const btRigidBody *tmpRigid = btRigidBody::upcast(colObjWrap->getCollisionObject());
+ const btCollisionShape* shp = colObjWrap->getCollisionShape();
+ // const btRigidBody *tmpRigid = btRigidBody::upcast(colObjWrap->getCollisionObject());
//const btTransform &wtr = tmpRigid ? tmpRigid->getWorldTransform() : colObjWrap->getWorldTransform();
- const btTransform &wtr = colObjWrap->getWorldTransform();
+ const btTransform& wtr = colObjWrap->getWorldTransform();
//todo: check which transform is needed here
- btScalar dst =
- m_worldInfo->m_sparsesdf.Evaluate(
+ btScalar dst =
+ m_worldInfo->m_sparsesdf.Evaluate(
wtr.invXform(x),
shp,
nrm,
margin);
- if(dst<0)
+ if (dst < 0)
{
cti.m_colObj = colObjWrap->getCollisionObject();
- cti.m_normal = wtr.getBasis()*nrm;
- cti.m_offset = -btDot( cti.m_normal, x - cti.m_normal * dst );
- return(true);
+ cti.m_normal = wtr.getBasis() * nrm;
+ cti.m_offset = -btDot(cti.m_normal, x - cti.m_normal * dst);
+ return (true);
}
- return(false);
+ return (false);
}
//
-void btSoftBody::updateNormals()
+void btSoftBody::updateNormals()
{
+ const btVector3 zv(0, 0, 0);
+ int i, ni;
- const btVector3 zv(0,0,0);
- int i,ni;
-
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- m_nodes[i].m_n=zv;
+ m_nodes[i].m_n = zv;
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- btSoftBody::Face& f=m_faces[i];
- const btVector3 n=btCross(f.m_n[1]->m_x-f.m_n[0]->m_x,
- f.m_n[2]->m_x-f.m_n[0]->m_x);
- f.m_normal=n.normalized();
- f.m_n[0]->m_n+=n;
- f.m_n[1]->m_n+=n;
- f.m_n[2]->m_n+=n;
+ btSoftBody::Face& f = m_faces[i];
+ const btVector3 n = btCross(f.m_n[1]->m_x - f.m_n[0]->m_x,
+ f.m_n[2]->m_x - f.m_n[0]->m_x);
+ f.m_normal = n.normalized();
+ f.m_n[0]->m_n += n;
+ f.m_n[1]->m_n += n;
+ f.m_n[2]->m_n += n;
}
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
btScalar len = m_nodes[i].m_n.length();
- if (len>SIMD_EPSILON)
+ if (len > SIMD_EPSILON)
m_nodes[i].m_n /= len;
}
}
//
-void btSoftBody::updateBounds()
+void btSoftBody::updateBounds()
{
/*if( m_acceleratedSoftBody )
{
@@ -2317,258 +2333,259 @@ void btSoftBody::updateBounds()
m_bounds[1] = btVector3(1000, 1000, 1000);
} else {*/
- if(m_ndbvt.m_root)
- {
- const btVector3& mins=m_ndbvt.m_root->volume.Mins();
- const btVector3& maxs=m_ndbvt.m_root->volume.Maxs();
- const btScalar csm=getCollisionShape()->getMargin();
- const btVector3 mrg=btVector3( csm,
- csm,
- csm)*1; // ??? to investigate...
- m_bounds[0]=mins-mrg;
- m_bounds[1]=maxs+mrg;
- if(0!=getBroadphaseHandle())
- {
- m_worldInfo->m_broadphase->setAabb( getBroadphaseHandle(),
- m_bounds[0],
- m_bounds[1],
- m_worldInfo->m_dispatcher);
- }
- }
- else
+ if (m_ndbvt.m_root)
+ {
+ const btVector3& mins = m_ndbvt.m_root->volume.Mins();
+ const btVector3& maxs = m_ndbvt.m_root->volume.Maxs();
+ const btScalar csm = getCollisionShape()->getMargin();
+ const btVector3 mrg = btVector3(csm,
+ csm,
+ csm) *
+ 1; // ??? to investigate...
+ m_bounds[0] = mins - mrg;
+ m_bounds[1] = maxs + mrg;
+ if (0 != getBroadphaseHandle())
{
- m_bounds[0]=
- m_bounds[1]=btVector3(0,0,0);
- }
+ m_worldInfo->m_broadphase->setAabb(getBroadphaseHandle(),
+ m_bounds[0],
+ m_bounds[1],
+ m_worldInfo->m_dispatcher);
+ }
+ }
+ else
+ {
+ m_bounds[0] =
+ m_bounds[1] = btVector3(0, 0, 0);
+ }
//}
}
-
//
-void btSoftBody::updatePose()
+void btSoftBody::updatePose()
{
- if(m_pose.m_bframe)
+ if (m_pose.m_bframe)
{
- btSoftBody::Pose& pose=m_pose;
- const btVector3 com=evaluateCom();
- /* Com */
- pose.m_com = com;
- /* Rotation */
- btMatrix3x3 Apq;
- const btScalar eps=SIMD_EPSILON;
- Apq[0]=Apq[1]=Apq[2]=btVector3(0,0,0);
- Apq[0].setX(eps);Apq[1].setY(eps*2);Apq[2].setZ(eps*3);
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ btSoftBody::Pose& pose = m_pose;
+ const btVector3 com = evaluateCom();
+ /* Com */
+ pose.m_com = com;
+ /* Rotation */
+ btMatrix3x3 Apq;
+ const btScalar eps = SIMD_EPSILON;
+ Apq[0] = Apq[1] = Apq[2] = btVector3(0, 0, 0);
+ Apq[0].setX(eps);
+ Apq[1].setY(eps * 2);
+ Apq[2].setZ(eps * 3);
+ for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- const btVector3 a=pose.m_wgh[i]*(m_nodes[i].m_x-com);
- const btVector3& b=pose.m_pos[i];
- Apq[0]+=a.x()*b;
- Apq[1]+=a.y()*b;
- Apq[2]+=a.z()*b;
+ const btVector3 a = pose.m_wgh[i] * (m_nodes[i].m_x - com);
+ const btVector3& b = pose.m_pos[i];
+ Apq[0] += a.x() * b;
+ Apq[1] += a.y() * b;
+ Apq[2] += a.z() * b;
}
- btMatrix3x3 r,s;
- PolarDecompose(Apq,r,s);
- pose.m_rot=r;
- pose.m_scl=pose.m_aqq*r.transpose()*Apq;
- if(m_cfg.maxvolume>1)
+ btMatrix3x3 r, s;
+ PolarDecompose(Apq, r, s);
+ pose.m_rot = r;
+ pose.m_scl = pose.m_aqq * r.transpose() * Apq;
+ if (m_cfg.maxvolume > 1)
{
- const btScalar idet=Clamp<btScalar>( 1/pose.m_scl.determinant(),
- 1,m_cfg.maxvolume);
- pose.m_scl=Mul(pose.m_scl,idet);
+ const btScalar idet = Clamp<btScalar>(1 / pose.m_scl.determinant(),
+ 1, m_cfg.maxvolume);
+ pose.m_scl = Mul(pose.m_scl, idet);
}
-
}
}
//
-void btSoftBody::updateArea(bool averageArea)
+void btSoftBody::updateArea(bool averageArea)
{
- int i,ni;
+ int i, ni;
- /* Face area */
- for(i=0,ni=m_faces.size();i<ni;++i)
+ /* Face area */
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- Face& f=m_faces[i];
- f.m_ra = AreaOf(f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x);
+ Face& f = m_faces[i];
+ f.m_ra = AreaOf(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x);
}
-
- /* Node area */
+
+ /* Node area */
if (averageArea)
{
- btAlignedObjectArray<int> counts;
- counts.resize(m_nodes.size(),0);
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ btAlignedObjectArray<int> counts;
+ counts.resize(m_nodes.size(), 0);
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- m_nodes[i].m_area = 0;
+ m_nodes[i].m_area = 0;
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- btSoftBody::Face& f=m_faces[i];
- for(int j=0;j<3;++j)
+ btSoftBody::Face& f = m_faces[i];
+ for (int j = 0; j < 3; ++j)
{
- const int index=(int)(f.m_n[j]-&m_nodes[0]);
+ const int index = (int)(f.m_n[j] - &m_nodes[0]);
counts[index]++;
- f.m_n[j]->m_area+=btFabs(f.m_ra);
+ f.m_n[j]->m_area += btFabs(f.m_ra);
}
}
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- if(counts[i]>0)
- m_nodes[i].m_area/=(btScalar)counts[i];
+ if (counts[i] > 0)
+ m_nodes[i].m_area /= (btScalar)counts[i];
else
- m_nodes[i].m_area=0;
+ m_nodes[i].m_area = 0;
}
}
else
{
// initialize node area as zero
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- m_nodes[i].m_area=0;
+ m_nodes[i].m_area = 0;
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- btSoftBody::Face& f=m_faces[i];
+ btSoftBody::Face& f = m_faces[i];
- for(int j=0;j<3;++j)
+ for (int j = 0; j < 3; ++j)
{
f.m_n[j]->m_area += f.m_ra;
}
}
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
m_nodes[i].m_area *= 0.3333333f;
}
}
}
+void btSoftBody::updateLinkConstants()
+{
+ int i, ni;
-void btSoftBody::updateLinkConstants()
-{
- int i,ni;
-
- /* Links */
- for(i=0,ni=m_links.size();i<ni;++i)
+ /* Links */
+ for (i = 0, ni = m_links.size(); i < ni; ++i)
{
- Link& l=m_links[i];
- Material& m=*l.m_material;
- l.m_c0 = (l.m_n[0]->m_im+l.m_n[1]->m_im)/m.m_kLST;
+ Link& l = m_links[i];
+ Material& m = *l.m_material;
+ l.m_c0 = (l.m_n[0]->m_im + l.m_n[1]->m_im) / m.m_kLST;
}
}
-void btSoftBody::updateConstants()
+void btSoftBody::updateConstants()
{
resetLinkRestLengths();
updateLinkConstants();
updateArea();
}
-
-
//
-void btSoftBody::initializeClusters()
+void btSoftBody::initializeClusters()
{
int i;
- for( i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- Cluster& c=*m_clusters[i];
- c.m_imass=0;
+ Cluster& c = *m_clusters[i];
+ c.m_imass = 0;
c.m_masses.resize(c.m_nodes.size());
- for(int j=0;j<c.m_nodes.size();++j)
+ for (int j = 0; j < c.m_nodes.size(); ++j)
{
- if (c.m_nodes[j]->m_im==0)
+ if (c.m_nodes[j]->m_im == 0)
{
c.m_containsAnchor = true;
- c.m_masses[j] = BT_LARGE_FLOAT;
- } else
+ c.m_masses[j] = BT_LARGE_FLOAT;
+ }
+ else
{
- c.m_masses[j] = btScalar(1.)/c.m_nodes[j]->m_im;
+ c.m_masses[j] = btScalar(1.) / c.m_nodes[j]->m_im;
}
- c.m_imass += c.m_masses[j];
+ c.m_imass += c.m_masses[j];
}
- c.m_imass = btScalar(1.)/c.m_imass;
- c.m_com = btSoftBody::clusterCom(&c);
- c.m_lv = btVector3(0,0,0);
- c.m_av = btVector3(0,0,0);
- c.m_leaf = 0;
- /* Inertia */
- btMatrix3x3& ii=c.m_locii;
- ii[0]=ii[1]=ii[2]=btVector3(0,0,0);
+ c.m_imass = btScalar(1.) / c.m_imass;
+ c.m_com = btSoftBody::clusterCom(&c);
+ c.m_lv = btVector3(0, 0, 0);
+ c.m_av = btVector3(0, 0, 0);
+ c.m_leaf = 0;
+ /* Inertia */
+ btMatrix3x3& ii = c.m_locii;
+ ii[0] = ii[1] = ii[2] = btVector3(0, 0, 0);
{
- int i,ni;
+ int i, ni;
- for(i=0,ni=c.m_nodes.size();i<ni;++i)
+ for (i = 0, ni = c.m_nodes.size(); i < ni; ++i)
{
- const btVector3 k=c.m_nodes[i]->m_x-c.m_com;
- const btVector3 q=k*k;
- const btScalar m=c.m_masses[i];
- ii[0][0] += m*(q[1]+q[2]);
- ii[1][1] += m*(q[0]+q[2]);
- ii[2][2] += m*(q[0]+q[1]);
- ii[0][1] -= m*k[0]*k[1];
- ii[0][2] -= m*k[0]*k[2];
- ii[1][2] -= m*k[1]*k[2];
+ const btVector3 k = c.m_nodes[i]->m_x - c.m_com;
+ const btVector3 q = k * k;
+ const btScalar m = c.m_masses[i];
+ ii[0][0] += m * (q[1] + q[2]);
+ ii[1][1] += m * (q[0] + q[2]);
+ ii[2][2] += m * (q[0] + q[1]);
+ ii[0][1] -= m * k[0] * k[1];
+ ii[0][2] -= m * k[0] * k[2];
+ ii[1][2] -= m * k[1] * k[2];
}
}
- ii[1][0]=ii[0][1];
- ii[2][0]=ii[0][2];
- ii[2][1]=ii[1][2];
-
+ ii[1][0] = ii[0][1];
+ ii[2][0] = ii[0][2];
+ ii[2][1] = ii[1][2];
+
ii = ii.inverse();
- /* Frame */
+ /* Frame */
c.m_framexform.setIdentity();
c.m_framexform.setOrigin(c.m_com);
c.m_framerefs.resize(c.m_nodes.size());
{
int i;
- for(i=0;i<c.m_framerefs.size();++i)
+ for (i = 0; i < c.m_framerefs.size(); ++i)
{
- c.m_framerefs[i]=c.m_nodes[i]->m_x-c.m_com;
+ c.m_framerefs[i] = c.m_nodes[i]->m_x - c.m_com;
}
}
}
}
//
-void btSoftBody::updateClusters()
+void btSoftBody::updateClusters()
{
BT_PROFILE("UpdateClusters");
int i;
- for(i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- btSoftBody::Cluster& c=*m_clusters[i];
- const int n=c.m_nodes.size();
+ btSoftBody::Cluster& c = *m_clusters[i];
+ const int n = c.m_nodes.size();
//const btScalar invn=1/(btScalar)n;
- if(n)
- {
- /* Frame */
- const btScalar eps=btScalar(0.0001);
- btMatrix3x3 m,r,s;
- m[0]=m[1]=m[2]=btVector3(0,0,0);
- m[0][0]=eps*1;
- m[1][1]=eps*2;
- m[2][2]=eps*3;
- c.m_com=clusterCom(&c);
- for(int i=0;i<c.m_nodes.size();++i)
- {
- const btVector3 a=c.m_nodes[i]->m_x-c.m_com;
- const btVector3& b=c.m_framerefs[i];
- m[0]+=a[0]*b;m[1]+=a[1]*b;m[2]+=a[2]*b;
- }
- PolarDecompose(m,r,s);
+ if (n)
+ {
+ /* Frame */
+ const btScalar eps = btScalar(0.0001);
+ btMatrix3x3 m, r, s;
+ m[0] = m[1] = m[2] = btVector3(0, 0, 0);
+ m[0][0] = eps * 1;
+ m[1][1] = eps * 2;
+ m[2][2] = eps * 3;
+ c.m_com = clusterCom(&c);
+ for (int i = 0; i < c.m_nodes.size(); ++i)
+ {
+ const btVector3 a = c.m_nodes[i]->m_x - c.m_com;
+ const btVector3& b = c.m_framerefs[i];
+ m[0] += a[0] * b;
+ m[1] += a[1] * b;
+ m[2] += a[2] * b;
+ }
+ PolarDecompose(m, r, s);
c.m_framexform.setOrigin(c.m_com);
- c.m_framexform.setBasis(r);
- /* Inertia */
-#if 1/* Constant */
- c.m_invwi=c.m_framexform.getBasis()*c.m_locii*c.m_framexform.getBasis().transpose();
+ c.m_framexform.setBasis(r);
+ /* Inertia */
+#if 1 /* Constant */
+ c.m_invwi = c.m_framexform.getBasis() * c.m_locii * c.m_framexform.getBasis().transpose();
#else
-#if 0/* Sphere */
+#if 0 /* Sphere */
const btScalar rk=(2*c.m_extents.length2())/(5*c.m_imass);
const btVector3 inertia(rk,rk,rk);
const btVector3 iin(btFabs(inertia[0])>SIMD_EPSILON?1/inertia[0]:0,
@@ -2576,186 +2593,181 @@ void btSoftBody::updateClusters()
btFabs(inertia[2])>SIMD_EPSILON?1/inertia[2]:0);
c.m_invwi=c.m_xform.getBasis().scaled(iin)*c.m_xform.getBasis().transpose();
-#else/* Actual */
- c.m_invwi[0]=c.m_invwi[1]=c.m_invwi[2]=btVector3(0,0,0);
- for(int i=0;i<n;++i)
- {
- const btVector3 k=c.m_nodes[i]->m_x-c.m_com;
- const btVector3 q=k*k;
- const btScalar m=1/c.m_nodes[i]->m_im;
- c.m_invwi[0][0] += m*(q[1]+q[2]);
- c.m_invwi[1][1] += m*(q[0]+q[2]);
- c.m_invwi[2][2] += m*(q[0]+q[1]);
- c.m_invwi[0][1] -= m*k[0]*k[1];
- c.m_invwi[0][2] -= m*k[0]*k[2];
- c.m_invwi[1][2] -= m*k[1]*k[2];
- }
- c.m_invwi[1][0]=c.m_invwi[0][1];
- c.m_invwi[2][0]=c.m_invwi[0][2];
- c.m_invwi[2][1]=c.m_invwi[1][2];
- c.m_invwi=c.m_invwi.inverse();
+#else /* Actual */
+ c.m_invwi[0] = c.m_invwi[1] = c.m_invwi[2] = btVector3(0, 0, 0);
+ for (int i = 0; i < n; ++i)
+ {
+ const btVector3 k = c.m_nodes[i]->m_x - c.m_com;
+ const btVector3 q = k * k;
+ const btScalar m = 1 / c.m_nodes[i]->m_im;
+ c.m_invwi[0][0] += m * (q[1] + q[2]);
+ c.m_invwi[1][1] += m * (q[0] + q[2]);
+ c.m_invwi[2][2] += m * (q[0] + q[1]);
+ c.m_invwi[0][1] -= m * k[0] * k[1];
+ c.m_invwi[0][2] -= m * k[0] * k[2];
+ c.m_invwi[1][2] -= m * k[1] * k[2];
+ }
+ c.m_invwi[1][0] = c.m_invwi[0][1];
+ c.m_invwi[2][0] = c.m_invwi[0][2];
+ c.m_invwi[2][1] = c.m_invwi[1][2];
+ c.m_invwi = c.m_invwi.inverse();
#endif
#endif
- /* Velocities */
- c.m_lv=btVector3(0,0,0);
- c.m_av=btVector3(0,0,0);
+ /* Velocities */
+ c.m_lv = btVector3(0, 0, 0);
+ c.m_av = btVector3(0, 0, 0);
{
int i;
- for(i=0;i<n;++i)
+ for (i = 0; i < n; ++i)
{
- const btVector3 v=c.m_nodes[i]->m_v*c.m_masses[i];
- c.m_lv += v;
- c.m_av += btCross(c.m_nodes[i]->m_x-c.m_com,v);
+ const btVector3 v = c.m_nodes[i]->m_v * c.m_masses[i];
+ c.m_lv += v;
+ c.m_av += btCross(c.m_nodes[i]->m_x - c.m_com, v);
}
}
- c.m_lv=c.m_imass*c.m_lv*(1-c.m_ldamping);
- c.m_av=c.m_invwi*c.m_av*(1-c.m_adamping);
- c.m_vimpulses[0] =
- c.m_vimpulses[1] = btVector3(0,0,0);
- c.m_dimpulses[0] =
- c.m_dimpulses[1] = btVector3(0,0,0);
- c.m_nvimpulses = 0;
- c.m_ndimpulses = 0;
- /* Matching */
- if(c.m_matching>0)
- {
- for(int j=0;j<c.m_nodes.size();++j)
+ c.m_lv = c.m_imass * c.m_lv * (1 - c.m_ldamping);
+ c.m_av = c.m_invwi * c.m_av * (1 - c.m_adamping);
+ c.m_vimpulses[0] =
+ c.m_vimpulses[1] = btVector3(0, 0, 0);
+ c.m_dimpulses[0] =
+ c.m_dimpulses[1] = btVector3(0, 0, 0);
+ c.m_nvimpulses = 0;
+ c.m_ndimpulses = 0;
+ /* Matching */
+ if (c.m_matching > 0)
+ {
+ for (int j = 0; j < c.m_nodes.size(); ++j)
{
- Node& n=*c.m_nodes[j];
- const btVector3 x=c.m_framexform*c.m_framerefs[j];
- n.m_x=Lerp(n.m_x,x,c.m_matching);
+ Node& n = *c.m_nodes[j];
+ const btVector3 x = c.m_framexform * c.m_framerefs[j];
+ n.m_x = Lerp(n.m_x, x, c.m_matching);
}
- }
- /* Dbvt */
- if(c.m_collide)
+ }
+ /* Dbvt */
+ if (c.m_collide)
{
- btVector3 mi=c.m_nodes[0]->m_x;
- btVector3 mx=mi;
- for(int j=1;j<n;++j)
+ btVector3 mi = c.m_nodes[0]->m_x;
+ btVector3 mx = mi;
+ for (int j = 1; j < n; ++j)
{
mi.setMin(c.m_nodes[j]->m_x);
mx.setMax(c.m_nodes[j]->m_x);
- }
- ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(mi,mx);
- if(c.m_leaf)
- m_cdbvt.update(c.m_leaf,bounds,c.m_lv*m_sst.sdt*3,m_sst.radmrg);
+ }
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ bounds = btDbvtVolume::FromMM(mi, mx);
+ if (c.m_leaf)
+ m_cdbvt.update(c.m_leaf, bounds, c.m_lv * m_sst.sdt * 3, m_sst.radmrg);
else
- c.m_leaf=m_cdbvt.insert(bounds,&c);
+ c.m_leaf = m_cdbvt.insert(bounds, &c);
}
}
}
-
-
}
-
-
-
//
-void btSoftBody::cleanupClusters()
+void btSoftBody::cleanupClusters()
{
- for(int i=0;i<m_joints.size();++i)
+ for (int i = 0; i < m_joints.size(); ++i)
{
m_joints[i]->Terminate(m_sst.sdt);
- if(m_joints[i]->m_delete)
+ if (m_joints[i]->m_delete)
{
btAlignedFree(m_joints[i]);
m_joints.remove(m_joints[i--]);
- }
+ }
}
}
//
-void btSoftBody::prepareClusters(int iterations)
+void btSoftBody::prepareClusters(int iterations)
{
- for(int i=0;i<m_joints.size();++i)
+ for (int i = 0; i < m_joints.size(); ++i)
{
- m_joints[i]->Prepare(m_sst.sdt,iterations);
+ m_joints[i]->Prepare(m_sst.sdt, iterations);
}
}
-
//
-void btSoftBody::solveClusters(btScalar sor)
+void btSoftBody::solveClusters(btScalar sor)
{
- for(int i=0,ni=m_joints.size();i<ni;++i)
+ for (int i = 0, ni = m_joints.size(); i < ni; ++i)
{
- m_joints[i]->Solve(m_sst.sdt,sor);
+ m_joints[i]->Solve(m_sst.sdt, sor);
}
}
//
-void btSoftBody::applyClusters(bool drift)
+void btSoftBody::applyClusters(bool drift)
{
BT_PROFILE("ApplyClusters");
-// const btScalar f0=m_sst.sdt;
+ // const btScalar f0=m_sst.sdt;
//const btScalar f1=f0/2;
btAlignedObjectArray<btVector3> deltas;
btAlignedObjectArray<btScalar> weights;
- deltas.resize(m_nodes.size(),btVector3(0,0,0));
- weights.resize(m_nodes.size(),0);
+ deltas.resize(m_nodes.size(), btVector3(0, 0, 0));
+ weights.resize(m_nodes.size(), 0);
int i;
- if(drift)
+ if (drift)
{
- for(i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- Cluster& c=*m_clusters[i];
- if(c.m_ndimpulses)
+ Cluster& c = *m_clusters[i];
+ if (c.m_ndimpulses)
{
- c.m_dimpulses[0]/=(btScalar)c.m_ndimpulses;
- c.m_dimpulses[1]/=(btScalar)c.m_ndimpulses;
+ c.m_dimpulses[0] /= (btScalar)c.m_ndimpulses;
+ c.m_dimpulses[1] /= (btScalar)c.m_ndimpulses;
}
}
}
-
- for(i=0;i<m_clusters.size();++i)
+
+ for (i = 0; i < m_clusters.size(); ++i)
{
- Cluster& c=*m_clusters[i];
- if(0<(drift?c.m_ndimpulses:c.m_nvimpulses))
+ Cluster& c = *m_clusters[i];
+ if (0 < (drift ? c.m_ndimpulses : c.m_nvimpulses))
{
- const btVector3 v=(drift?c.m_dimpulses[0]:c.m_vimpulses[0])*m_sst.sdt;
- const btVector3 w=(drift?c.m_dimpulses[1]:c.m_vimpulses[1])*m_sst.sdt;
- for(int j=0;j<c.m_nodes.size();++j)
+ const btVector3 v = (drift ? c.m_dimpulses[0] : c.m_vimpulses[0]) * m_sst.sdt;
+ const btVector3 w = (drift ? c.m_dimpulses[1] : c.m_vimpulses[1]) * m_sst.sdt;
+ for (int j = 0; j < c.m_nodes.size(); ++j)
{
- const int idx=int(c.m_nodes[j]-&m_nodes[0]);
- const btVector3& x=c.m_nodes[j]->m_x;
- const btScalar q=c.m_masses[j];
- deltas[idx] += (v+btCross(w,x-c.m_com))*q;
- weights[idx] += q;
+ const int idx = int(c.m_nodes[j] - &m_nodes[0]);
+ const btVector3& x = c.m_nodes[j]->m_x;
+ const btScalar q = c.m_masses[j];
+ deltas[idx] += (v + btCross(w, x - c.m_com)) * q;
+ weights[idx] += q;
}
}
}
- for(i=0;i<deltas.size();++i)
+ for (i = 0; i < deltas.size(); ++i)
{
- if(weights[i]>0)
+ if (weights[i] > 0)
{
- m_nodes[i].m_x+=deltas[i]/weights[i];
+ m_nodes[i].m_x += deltas[i] / weights[i];
}
}
}
//
-void btSoftBody::dampClusters()
+void btSoftBody::dampClusters()
{
int i;
- for(i=0;i<m_clusters.size();++i)
+ for (i = 0; i < m_clusters.size(); ++i)
{
- Cluster& c=*m_clusters[i];
- if(c.m_ndamping>0)
+ Cluster& c = *m_clusters[i];
+ if (c.m_ndamping > 0)
{
- for(int j=0;j<c.m_nodes.size();++j)
+ for (int j = 0; j < c.m_nodes.size(); ++j)
{
- Node& n=*c.m_nodes[j];
- if(n.m_im>0)
+ Node& n = *c.m_nodes[j];
+ if (n.m_im > 0)
{
- const btVector3 vx=c.m_lv+btCross(c.m_av,c.m_nodes[j]->m_q-c.m_com);
- if(vx.length2()<=n.m_v.length2())
- {
- n.m_v += c.m_ndamping*(vx-n.m_v);
- }
+ const btVector3 vx = c.m_lv + btCross(c.m_av, c.m_nodes[j]->m_q - c.m_com);
+ if (vx.length2() <= n.m_v.length2())
+ {
+ n.m_v += c.m_ndamping * (vx - n.m_v);
+ }
}
}
}
@@ -2763,710 +2775,696 @@ void btSoftBody::dampClusters()
}
//
-void btSoftBody::Joint::Prepare(btScalar dt,int)
+void btSoftBody::Joint::Prepare(btScalar dt, int)
{
m_bodies[0].activate();
m_bodies[1].activate();
}
//
-void btSoftBody::LJoint::Prepare(btScalar dt,int iterations)
+void btSoftBody::LJoint::Prepare(btScalar dt, int iterations)
{
- static const btScalar maxdrift=4;
- Joint::Prepare(dt,iterations);
- m_rpos[0] = m_bodies[0].xform()*m_refs[0];
- m_rpos[1] = m_bodies[1].xform()*m_refs[1];
- m_drift = Clamp(m_rpos[0]-m_rpos[1],maxdrift)*m_erp/dt;
- m_rpos[0] -= m_bodies[0].xform().getOrigin();
- m_rpos[1] -= m_bodies[1].xform().getOrigin();
- m_massmatrix = ImpulseMatrix( m_bodies[0].invMass(),m_bodies[0].invWorldInertia(),m_rpos[0],
- m_bodies[1].invMass(),m_bodies[1].invWorldInertia(),m_rpos[1]);
- if(m_split>0)
+ static const btScalar maxdrift = 4;
+ Joint::Prepare(dt, iterations);
+ m_rpos[0] = m_bodies[0].xform() * m_refs[0];
+ m_rpos[1] = m_bodies[1].xform() * m_refs[1];
+ m_drift = Clamp(m_rpos[0] - m_rpos[1], maxdrift) * m_erp / dt;
+ m_rpos[0] -= m_bodies[0].xform().getOrigin();
+ m_rpos[1] -= m_bodies[1].xform().getOrigin();
+ m_massmatrix = ImpulseMatrix(m_bodies[0].invMass(), m_bodies[0].invWorldInertia(), m_rpos[0],
+ m_bodies[1].invMass(), m_bodies[1].invWorldInertia(), m_rpos[1]);
+ if (m_split > 0)
{
- m_sdrift = m_massmatrix*(m_drift*m_split);
- m_drift *= 1-m_split;
+ m_sdrift = m_massmatrix * (m_drift * m_split);
+ m_drift *= 1 - m_split;
}
- m_drift /=(btScalar)iterations;
+ m_drift /= (btScalar)iterations;
}
//
-void btSoftBody::LJoint::Solve(btScalar dt,btScalar sor)
+void btSoftBody::LJoint::Solve(btScalar dt, btScalar sor)
{
- const btVector3 va=m_bodies[0].velocity(m_rpos[0]);
- const btVector3 vb=m_bodies[1].velocity(m_rpos[1]);
- const btVector3 vr=va-vb;
- btSoftBody::Impulse impulse;
- impulse.m_asVelocity = 1;
- impulse.m_velocity = m_massmatrix*(m_drift+vr*m_cfm)*sor;
- m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
- m_bodies[1].applyImpulse( impulse,m_rpos[1]);
+ const btVector3 va = m_bodies[0].velocity(m_rpos[0]);
+ const btVector3 vb = m_bodies[1].velocity(m_rpos[1]);
+ const btVector3 vr = va - vb;
+ btSoftBody::Impulse impulse;
+ impulse.m_asVelocity = 1;
+ impulse.m_velocity = m_massmatrix * (m_drift + vr * m_cfm) * sor;
+ m_bodies[0].applyImpulse(-impulse, m_rpos[0]);
+ m_bodies[1].applyImpulse(impulse, m_rpos[1]);
}
//
-void btSoftBody::LJoint::Terminate(btScalar dt)
+void btSoftBody::LJoint::Terminate(btScalar dt)
{
- if(m_split>0)
+ if (m_split > 0)
{
- m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]);
- m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]);
+ m_bodies[0].applyDImpulse(-m_sdrift, m_rpos[0]);
+ m_bodies[1].applyDImpulse(m_sdrift, m_rpos[1]);
}
}
//
-void btSoftBody::AJoint::Prepare(btScalar dt,int iterations)
+void btSoftBody::AJoint::Prepare(btScalar dt, int iterations)
{
- static const btScalar maxdrift=SIMD_PI/16;
+ static const btScalar maxdrift = SIMD_PI / 16;
m_icontrol->Prepare(this);
- Joint::Prepare(dt,iterations);
- m_axis[0] = m_bodies[0].xform().getBasis()*m_refs[0];
- m_axis[1] = m_bodies[1].xform().getBasis()*m_refs[1];
- m_drift = NormalizeAny(btCross(m_axis[1],m_axis[0]));
- m_drift *= btMin(maxdrift,btAcos(Clamp<btScalar>(btDot(m_axis[0],m_axis[1]),-1,+1)));
- m_drift *= m_erp/dt;
- m_massmatrix= AngularImpulseMatrix(m_bodies[0].invWorldInertia(),m_bodies[1].invWorldInertia());
- if(m_split>0)
+ Joint::Prepare(dt, iterations);
+ m_axis[0] = m_bodies[0].xform().getBasis() * m_refs[0];
+ m_axis[1] = m_bodies[1].xform().getBasis() * m_refs[1];
+ m_drift = NormalizeAny(btCross(m_axis[1], m_axis[0]));
+ m_drift *= btMin(maxdrift, btAcos(Clamp<btScalar>(btDot(m_axis[0], m_axis[1]), -1, +1)));
+ m_drift *= m_erp / dt;
+ m_massmatrix = AngularImpulseMatrix(m_bodies[0].invWorldInertia(), m_bodies[1].invWorldInertia());
+ if (m_split > 0)
{
- m_sdrift = m_massmatrix*(m_drift*m_split);
- m_drift *= 1-m_split;
+ m_sdrift = m_massmatrix * (m_drift * m_split);
+ m_drift *= 1 - m_split;
}
- m_drift /=(btScalar)iterations;
+ m_drift /= (btScalar)iterations;
}
//
-void btSoftBody::AJoint::Solve(btScalar dt,btScalar sor)
+void btSoftBody::AJoint::Solve(btScalar dt, btScalar sor)
{
- const btVector3 va=m_bodies[0].angularVelocity();
- const btVector3 vb=m_bodies[1].angularVelocity();
- const btVector3 vr=va-vb;
- const btScalar sp=btDot(vr,m_axis[0]);
- const btVector3 vc=vr-m_axis[0]*m_icontrol->Speed(this,sp);
- btSoftBody::Impulse impulse;
- impulse.m_asVelocity = 1;
- impulse.m_velocity = m_massmatrix*(m_drift+vc*m_cfm)*sor;
+ const btVector3 va = m_bodies[0].angularVelocity();
+ const btVector3 vb = m_bodies[1].angularVelocity();
+ const btVector3 vr = va - vb;
+ const btScalar sp = btDot(vr, m_axis[0]);
+ const btVector3 vc = vr - m_axis[0] * m_icontrol->Speed(this, sp);
+ btSoftBody::Impulse impulse;
+ impulse.m_asVelocity = 1;
+ impulse.m_velocity = m_massmatrix * (m_drift + vc * m_cfm) * sor;
m_bodies[0].applyAImpulse(-impulse);
- m_bodies[1].applyAImpulse( impulse);
+ m_bodies[1].applyAImpulse(impulse);
}
//
-void btSoftBody::AJoint::Terminate(btScalar dt)
+void btSoftBody::AJoint::Terminate(btScalar dt)
{
- if(m_split>0)
+ if (m_split > 0)
{
m_bodies[0].applyDAImpulse(-m_sdrift);
- m_bodies[1].applyDAImpulse( m_sdrift);
+ m_bodies[1].applyDAImpulse(m_sdrift);
}
}
//
-void btSoftBody::CJoint::Prepare(btScalar dt,int iterations)
+void btSoftBody::CJoint::Prepare(btScalar dt, int iterations)
{
- Joint::Prepare(dt,iterations);
- const bool dodrift=(m_life==0);
- m_delete=(++m_life)>m_maxlife;
- if(dodrift)
+ Joint::Prepare(dt, iterations);
+ const bool dodrift = (m_life == 0);
+ m_delete = (++m_life) > m_maxlife;
+ if (dodrift)
{
- m_drift=m_drift*m_erp/dt;
- if(m_split>0)
+ m_drift = m_drift * m_erp / dt;
+ if (m_split > 0)
{
- m_sdrift = m_massmatrix*(m_drift*m_split);
- m_drift *= 1-m_split;
+ m_sdrift = m_massmatrix * (m_drift * m_split);
+ m_drift *= 1 - m_split;
}
- m_drift/=(btScalar)iterations;
+ m_drift /= (btScalar)iterations;
}
else
{
- m_drift=m_sdrift=btVector3(0,0,0);
+ m_drift = m_sdrift = btVector3(0, 0, 0);
}
}
//
-void btSoftBody::CJoint::Solve(btScalar dt,btScalar sor)
+void btSoftBody::CJoint::Solve(btScalar dt, btScalar sor)
{
- const btVector3 va=m_bodies[0].velocity(m_rpos[0]);
- const btVector3 vb=m_bodies[1].velocity(m_rpos[1]);
- const btVector3 vrel=va-vb;
- const btScalar rvac=btDot(vrel,m_normal);
- btSoftBody::Impulse impulse;
- impulse.m_asVelocity = 1;
- impulse.m_velocity = m_drift;
- if(rvac<0)
+ const btVector3 va = m_bodies[0].velocity(m_rpos[0]);
+ const btVector3 vb = m_bodies[1].velocity(m_rpos[1]);
+ const btVector3 vrel = va - vb;
+ const btScalar rvac = btDot(vrel, m_normal);
+ btSoftBody::Impulse impulse;
+ impulse.m_asVelocity = 1;
+ impulse.m_velocity = m_drift;
+ if (rvac < 0)
{
- const btVector3 iv=m_normal*rvac;
- const btVector3 fv=vrel-iv;
- impulse.m_velocity += iv+fv*m_friction;
+ const btVector3 iv = m_normal * rvac;
+ const btVector3 fv = vrel - iv;
+ impulse.m_velocity += iv + fv * m_friction;
}
- impulse.m_velocity=m_massmatrix*impulse.m_velocity*sor;
-
- if (m_bodies[0].m_soft==m_bodies[1].m_soft)
+ impulse.m_velocity = m_massmatrix * impulse.m_velocity * sor;
+
+ if (m_bodies[0].m_soft == m_bodies[1].m_soft)
{
- if ((impulse.m_velocity.getX() ==impulse.m_velocity.getX())&&(impulse.m_velocity.getY() ==impulse.m_velocity.getY())&&
- (impulse.m_velocity.getZ() ==impulse.m_velocity.getZ()))
+ if ((impulse.m_velocity.getX() == impulse.m_velocity.getX()) && (impulse.m_velocity.getY() == impulse.m_velocity.getY()) &&
+ (impulse.m_velocity.getZ() == impulse.m_velocity.getZ()))
{
if (impulse.m_asVelocity)
{
- if (impulse.m_velocity.length() <m_bodies[0].m_soft->m_maxSelfCollisionImpulse)
+ if (impulse.m_velocity.length() < m_bodies[0].m_soft->m_maxSelfCollisionImpulse)
{
-
- } else
+ }
+ else
{
- m_bodies[0].applyImpulse(-impulse*m_bodies[0].m_soft->m_selfCollisionImpulseFactor,m_rpos[0]);
- m_bodies[1].applyImpulse( impulse*m_bodies[0].m_soft->m_selfCollisionImpulseFactor,m_rpos[1]);
+ m_bodies[0].applyImpulse(-impulse * m_bodies[0].m_soft->m_selfCollisionImpulseFactor, m_rpos[0]);
+ m_bodies[1].applyImpulse(impulse * m_bodies[0].m_soft->m_selfCollisionImpulseFactor, m_rpos[1]);
}
}
}
- } else
+ }
+ else
{
- m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
- m_bodies[1].applyImpulse( impulse,m_rpos[1]);
+ m_bodies[0].applyImpulse(-impulse, m_rpos[0]);
+ m_bodies[1].applyImpulse(impulse, m_rpos[1]);
}
}
//
-void btSoftBody::CJoint::Terminate(btScalar dt)
+void btSoftBody::CJoint::Terminate(btScalar dt)
{
- if(m_split>0)
+ if (m_split > 0)
{
- m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]);
- m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]);
+ m_bodies[0].applyDImpulse(-m_sdrift, m_rpos[0]);
+ m_bodies[1].applyDImpulse(m_sdrift, m_rpos[1]);
}
}
//
-void btSoftBody::applyForces()
+void btSoftBody::applyForces()
{
-
BT_PROFILE("SoftBody applyForces");
-// const btScalar dt = m_sst.sdt;
- const btScalar kLF = m_cfg.kLF;
- const btScalar kDG = m_cfg.kDG;
- const btScalar kPR = m_cfg.kPR;
- const btScalar kVC = m_cfg.kVC;
- const bool as_lift = kLF>0;
- const bool as_drag = kDG>0;
- const bool as_pressure = kPR!=0;
- const bool as_volume = kVC>0;
- const bool as_aero = as_lift ||
- as_drag ;
+ // const btScalar dt = m_sst.sdt;
+ const btScalar kLF = m_cfg.kLF;
+ const btScalar kDG = m_cfg.kDG;
+ const btScalar kPR = m_cfg.kPR;
+ const btScalar kVC = m_cfg.kVC;
+ const bool as_lift = kLF > 0;
+ const bool as_drag = kDG > 0;
+ const bool as_pressure = kPR != 0;
+ const bool as_volume = kVC > 0;
+ const bool as_aero = as_lift ||
+ as_drag;
//const bool as_vaero = as_aero &&
// (m_cfg.aeromodel < btSoftBody::eAeroModel::F_TwoSided);
//const bool as_faero = as_aero &&
// (m_cfg.aeromodel >= btSoftBody::eAeroModel::F_TwoSided);
- const bool use_medium = as_aero;
- const bool use_volume = as_pressure ||
- as_volume ;
- btScalar volume = 0;
- btScalar ivolumetp = 0;
- btScalar dvolumetv = 0;
- btSoftBody::sMedium medium;
- if(use_volume)
+ const bool use_medium = as_aero;
+ const bool use_volume = as_pressure ||
+ as_volume;
+ btScalar volume = 0;
+ btScalar ivolumetp = 0;
+ btScalar dvolumetv = 0;
+ btSoftBody::sMedium medium;
+ if (use_volume)
{
- volume = getVolume();
- ivolumetp = 1/btFabs(volume)*kPR;
- dvolumetv = (m_pose.m_volume-volume)*kVC;
+ volume = getVolume();
+ ivolumetp = 1 / btFabs(volume) * kPR;
+ dvolumetv = (m_pose.m_volume - volume) * kVC;
}
- /* Per vertex forces */
- int i,ni;
+ /* Per vertex forces */
+ int i, ni;
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ for (i = 0, ni = m_nodes.size(); i < ni; ++i)
{
- btSoftBody::Node& n=m_nodes[i];
- if(n.m_im>0)
+ btSoftBody::Node& n = m_nodes[i];
+ if (n.m_im > 0)
{
- if(use_medium)
+ if (use_medium)
{
- /* Aerodynamics */
+ /* Aerodynamics */
addAeroForceToNode(m_windVelocity, i);
}
- /* Pressure */
- if(as_pressure)
+ /* Pressure */
+ if (as_pressure)
{
- n.m_f += n.m_n*(n.m_area*ivolumetp);
+ n.m_f += n.m_n * (n.m_area * ivolumetp);
}
- /* Volume */
- if(as_volume)
+ /* Volume */
+ if (as_volume)
{
- n.m_f += n.m_n*(n.m_area*dvolumetv);
+ n.m_f += n.m_n * (n.m_area * dvolumetv);
}
}
}
- /* Per face forces */
- for(i=0,ni=m_faces.size();i<ni;++i)
+ /* Per face forces */
+ for (i = 0, ni = m_faces.size(); i < ni; ++i)
{
- // btSoftBody::Face& f=m_faces[i];
+ // btSoftBody::Face& f=m_faces[i];
- /* Aerodynamics */
- addAeroForceToFace(m_windVelocity, i);
+ /* Aerodynamics */
+ addAeroForceToFace(m_windVelocity, i);
}
}
//
-void btSoftBody::PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti)
+void btSoftBody::PSolve_Anchors(btSoftBody* psb, btScalar kst, btScalar ti)
{
BT_PROFILE("PSolve_Anchors");
- const btScalar kAHR=psb->m_cfg.kAHR*kst;
- const btScalar dt=psb->m_sst.sdt;
- for(int i=0,ni=psb->m_anchors.size();i<ni;++i)
+ const btScalar kAHR = psb->m_cfg.kAHR * kst;
+ const btScalar dt = psb->m_sst.sdt;
+ for (int i = 0, ni = psb->m_anchors.size(); i < ni; ++i)
{
- const Anchor& a=psb->m_anchors[i];
- const btTransform& t=a.m_body->getWorldTransform();
- Node& n=*a.m_node;
- const btVector3 wa=t*a.m_local;
- const btVector3 va=a.m_body->getVelocityInLocalPoint(a.m_c1)*dt;
- const btVector3 vb=n.m_x-n.m_q;
- const btVector3 vr=(va-vb)+(wa-n.m_x)*kAHR;
- const btVector3 impulse=a.m_c0*vr*a.m_influence;
- n.m_x+=impulse*a.m_c2;
- a.m_body->applyImpulse(-impulse,a.m_c1);
+ const Anchor& a = psb->m_anchors[i];
+ const btTransform& t = a.m_body->getWorldTransform();
+ Node& n = *a.m_node;
+ const btVector3 wa = t * a.m_local;
+ const btVector3 va = a.m_body->getVelocityInLocalPoint(a.m_c1) * dt;
+ const btVector3 vb = n.m_x - n.m_q;
+ const btVector3 vr = (va - vb) + (wa - n.m_x) * kAHR;
+ const btVector3 impulse = a.m_c0 * vr * a.m_influence;
+ n.m_x += impulse * a.m_c2;
+ a.m_body->applyImpulse(-impulse, a.m_c1);
}
}
-
//
void btSoftBody::PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti)
{
BT_PROFILE("PSolve_RContacts");
- const btScalar dt = psb->m_sst.sdt;
- const btScalar mrg = psb->getCollisionShape()->getMargin();
+ const btScalar dt = psb->m_sst.sdt;
+ const btScalar mrg = psb->getCollisionShape()->getMargin();
btMultiBodyJacobianData jacobianData;
- for(int i=0,ni=psb->m_rcontacts.size();i<ni;++i)
- {
- const RContact& c = psb->m_rcontacts[i];
- const sCti& cti = c.m_cti;
- if (cti.m_colObj->hasContactResponse())
- {
- btVector3 va(0,0,0);
- btRigidBody* rigidCol=0;
- btMultiBodyLinkCollider* multibodyLinkCol=0;
- btScalar* deltaV;
-
- if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
- {
- rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
- va = rigidCol ? rigidCol->getVelocityInLocalPoint(c.m_c1)*dt : btVector3(0,0,0);
- }
+ for (int i = 0, ni = psb->m_rcontacts.size(); i < ni; ++i)
+ {
+ const RContact& c = psb->m_rcontacts[i];
+ const sCti& cti = c.m_cti;
+ if (cti.m_colObj->hasContactResponse())
+ {
+ btVector3 va(0, 0, 0);
+ btRigidBody* rigidCol = 0;
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ btScalar* deltaV;
+
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ va = rigidCol ? rigidCol->getVelocityInLocalPoint(c.m_c1) * dt : btVector3(0, 0, 0);
+ }
else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
- {
- multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
- if (multibodyLinkCol)
- {
- const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
- jacobianData.m_jacobians.resize(ndof);
- jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
- btScalar* jac=&jacobianData.m_jacobians[0];
-
- multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
- deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
- multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0],deltaV,jacobianData.scratch_r, jacobianData.scratch_v);
-
- btScalar vel = 0.0;
- for (int j = 0; j < ndof ; ++j) {
- vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
- }
- va = cti.m_normal*vel*dt;
- }
- }
-
- const btVector3 vb = c.m_node->m_x-c.m_node->m_q;
- const btVector3 vr = vb-va;
- const btScalar dn = btDot(vr, cti.m_normal);
- if(dn<=SIMD_EPSILON)
- {
- const btScalar dp = btMin( (btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg );
- const btVector3 fv = vr - (cti.m_normal * dn);
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ jacobianData.m_jacobians.resize(ndof);
+ jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
+ btScalar* jac = &jacobianData.m_jacobians[0];
+
+ multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
+ deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
+
+ btScalar vel = 0.0;
+ for (int j = 0; j < ndof; ++j)
+ {
+ vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
+ }
+ va = cti.m_normal * vel * dt;
+ }
+ }
+
+ const btVector3 vb = c.m_node->m_x - c.m_node->m_q;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, cti.m_normal);
+ if (dn <= SIMD_EPSILON)
+ {
+ const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
+ const btVector3 fv = vr - (cti.m_normal * dn);
// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
- const btVector3 impulse = c.m_c0 * ( (vr - (fv * c.m_c3) + (cti.m_normal * (dp * c.m_c4))) * kst );
+ const btVector3 impulse = c.m_c0 * ((vr - (fv * c.m_c3) + (cti.m_normal * (dp * c.m_c4))) * kst);
c.m_node->m_x -= impulse * c.m_c2;
-
- if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
- {
- if (rigidCol)
- rigidCol->applyImpulse(impulse,c.m_c1);
- }
- else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
- {
- if (multibodyLinkCol)
- {
- double multiplier = 0.5;
- multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV,-impulse.length()*multiplier);
- }
- }
+
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ if (rigidCol)
+ rigidCol->applyImpulse(impulse, c.m_c1);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ if (multibodyLinkCol)
+ {
+ double multiplier = 0.5;
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
+ }
+ }
}
}
}
}
//
-void btSoftBody::PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti)
+void btSoftBody::PSolve_SContacts(btSoftBody* psb, btScalar, btScalar ti)
{
BT_PROFILE("PSolve_SContacts");
-
- for(int i=0,ni=psb->m_scontacts.size();i<ni;++i)
+
+ for (int i = 0, ni = psb->m_scontacts.size(); i < ni; ++i)
{
- const SContact& c=psb->m_scontacts[i];
- const btVector3& nr=c.m_normal;
- Node& n=*c.m_node;
- Face& f=*c.m_face;
- const btVector3 p=BaryEval( f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x,
- c.m_weights);
- const btVector3 q=BaryEval( f.m_n[0]->m_q,
- f.m_n[1]->m_q,
- f.m_n[2]->m_q,
- c.m_weights);
- const btVector3 vr=(n.m_x-n.m_q)-(p-q);
- btVector3 corr(0,0,0);
- btScalar dot = btDot(vr,nr);
- if(dot<0)
+ const SContact& c = psb->m_scontacts[i];
+ const btVector3& nr = c.m_normal;
+ Node& n = *c.m_node;
+ Face& f = *c.m_face;
+ const btVector3 p = BaryEval(f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x,
+ c.m_weights);
+ const btVector3 q = BaryEval(f.m_n[0]->m_q,
+ f.m_n[1]->m_q,
+ f.m_n[2]->m_q,
+ c.m_weights);
+ const btVector3 vr = (n.m_x - n.m_q) - (p - q);
+ btVector3 corr(0, 0, 0);
+ btScalar dot = btDot(vr, nr);
+ if (dot < 0)
{
- const btScalar j=c.m_margin-(btDot(nr,n.m_x)-btDot(nr,p));
- corr+=c.m_normal*j;
+ const btScalar j = c.m_margin - (btDot(nr, n.m_x) - btDot(nr, p));
+ corr += c.m_normal * j;
}
- corr -= ProjectOnPlane(vr,nr)*c.m_friction;
- n.m_x += corr*c.m_cfm[0];
- f.m_n[0]->m_x -= corr*(c.m_cfm[1]*c.m_weights.x());
- f.m_n[1]->m_x -= corr*(c.m_cfm[1]*c.m_weights.y());
- f.m_n[2]->m_x -= corr*(c.m_cfm[1]*c.m_weights.z());
+ corr -= ProjectOnPlane(vr, nr) * c.m_friction;
+ n.m_x += corr * c.m_cfm[0];
+ f.m_n[0]->m_x -= corr * (c.m_cfm[1] * c.m_weights.x());
+ f.m_n[1]->m_x -= corr * (c.m_cfm[1] * c.m_weights.y());
+ f.m_n[2]->m_x -= corr * (c.m_cfm[1] * c.m_weights.z());
}
}
//
-void btSoftBody::PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti)
+void btSoftBody::PSolve_Links(btSoftBody* psb, btScalar kst, btScalar ti)
{
-BT_PROFILE("PSolve_Links");
- for(int i=0,ni=psb->m_links.size();i<ni;++i)
- {
- Link& l=psb->m_links[i];
- if(l.m_c0>0)
+ BT_PROFILE("PSolve_Links");
+ for (int i = 0, ni = psb->m_links.size(); i < ni; ++i)
+ {
+ Link& l = psb->m_links[i];
+ if (l.m_c0 > 0)
{
- Node& a=*l.m_n[0];
- Node& b=*l.m_n[1];
- const btVector3 del=b.m_x-a.m_x;
- const btScalar len=del.length2();
- if (l.m_c1+len > SIMD_EPSILON)
+ Node& a = *l.m_n[0];
+ Node& b = *l.m_n[1];
+ const btVector3 del = b.m_x - a.m_x;
+ const btScalar len = del.length2();
+ if (l.m_c1 + len > SIMD_EPSILON)
{
- const btScalar k=((l.m_c1-len)/(l.m_c0*(l.m_c1+len)))*kst;
- a.m_x-=del*(k*a.m_im);
- b.m_x+=del*(k*b.m_im);
+ const btScalar k = ((l.m_c1 - len) / (l.m_c0 * (l.m_c1 + len))) * kst;
+ a.m_x -= del * (k * a.m_im);
+ b.m_x += del * (k * b.m_im);
}
}
}
}
//
-void btSoftBody::VSolve_Links(btSoftBody* psb,btScalar kst)
+void btSoftBody::VSolve_Links(btSoftBody* psb, btScalar kst)
{
BT_PROFILE("VSolve_Links");
- for(int i=0,ni=psb->m_links.size();i<ni;++i)
- {
- Link& l=psb->m_links[i];
- Node** n=l.m_n;
- const btScalar j=-btDot(l.m_c3,n[0]->m_v-n[1]->m_v)*l.m_c2*kst;
- n[0]->m_v+= l.m_c3*(j*n[0]->m_im);
- n[1]->m_v-= l.m_c3*(j*n[1]->m_im);
+ for (int i = 0, ni = psb->m_links.size(); i < ni; ++i)
+ {
+ Link& l = psb->m_links[i];
+ Node** n = l.m_n;
+ const btScalar j = -btDot(l.m_c3, n[0]->m_v - n[1]->m_v) * l.m_c2 * kst;
+ n[0]->m_v += l.m_c3 * (j * n[0]->m_im);
+ n[1]->m_v -= l.m_c3 * (j * n[1]->m_im);
}
}
//
-btSoftBody::psolver_t btSoftBody::getSolver(ePSolver::_ solver)
+btSoftBody::psolver_t btSoftBody::getSolver(ePSolver::_ solver)
{
- switch(solver)
+ switch (solver)
{
- case ePSolver::Anchors:
- return(&btSoftBody::PSolve_Anchors);
- case ePSolver::Linear:
- return(&btSoftBody::PSolve_Links);
- case ePSolver::RContacts:
- return(&btSoftBody::PSolve_RContacts);
- case ePSolver::SContacts:
- return(&btSoftBody::PSolve_SContacts);
+ case ePSolver::Anchors:
+ return (&btSoftBody::PSolve_Anchors);
+ case ePSolver::Linear:
+ return (&btSoftBody::PSolve_Links);
+ case ePSolver::RContacts:
+ return (&btSoftBody::PSolve_RContacts);
+ case ePSolver::SContacts:
+ return (&btSoftBody::PSolve_SContacts);
default:
{
}
}
- return(0);
+ return (0);
}
//
-btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver)
+btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver)
{
- switch(solver)
+ switch (solver)
{
- case eVSolver::Linear: return(&btSoftBody::VSolve_Links);
+ case eVSolver::Linear:
+ return (&btSoftBody::VSolve_Links);
default:
{
}
}
- return(0);
+ return (0);
}
//
-void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap)
+void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap)
{
-
- switch(m_cfg.collisions&fCollision::RVSmask)
+ switch (m_cfg.collisions & fCollision::RVSmask)
{
- case fCollision::SDF_RS:
+ case fCollision::SDF_RS:
{
- btSoftColliders::CollideSDF_RS docollide;
- btRigidBody* prb1=(btRigidBody*) btRigidBody::upcast(pcoWrap->getCollisionObject());
- btTransform wtr=pcoWrap->getWorldTransform();
+ btSoftColliders::CollideSDF_RS docollide;
+ btRigidBody* prb1 = (btRigidBody*)btRigidBody::upcast(pcoWrap->getCollisionObject());
+ btTransform wtr = pcoWrap->getWorldTransform();
- const btTransform ctr=pcoWrap->getWorldTransform();
- const btScalar timemargin=(wtr.getOrigin()-ctr.getOrigin()).length();
- const btScalar basemargin=getCollisionShape()->getMargin();
- btVector3 mins;
- btVector3 maxs;
- ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
- pcoWrap->getCollisionShape()->getAabb( pcoWrap->getWorldTransform(),
- mins,
- maxs);
- volume=btDbvtVolume::FromMM(mins,maxs);
- volume.Expand(btVector3(basemargin,basemargin,basemargin));
- docollide.psb = this;
+ const btTransform ctr = pcoWrap->getWorldTransform();
+ const btScalar timemargin = (wtr.getOrigin() - ctr.getOrigin()).length();
+ const btScalar basemargin = getCollisionShape()->getMargin();
+ btVector3 mins;
+ btVector3 maxs;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ volume;
+ pcoWrap->getCollisionShape()->getAabb(pcoWrap->getWorldTransform(),
+ mins,
+ maxs);
+ volume = btDbvtVolume::FromMM(mins, maxs);
+ volume.Expand(btVector3(basemargin, basemargin, basemargin));
+ docollide.psb = this;
docollide.m_colObj1Wrap = pcoWrap;
docollide.m_rigidBody = prb1;
- docollide.dynmargin = basemargin+timemargin;
- docollide.stamargin = basemargin;
- m_ndbvt.collideTV(m_ndbvt.m_root,volume,docollide);
+ docollide.dynmargin = basemargin + timemargin;
+ docollide.stamargin = basemargin;
+ m_ndbvt.collideTV(m_ndbvt.m_root, volume, docollide);
}
break;
- case fCollision::CL_RS:
+ case fCollision::CL_RS:
{
- btSoftColliders::CollideCL_RS collider;
- collider.ProcessColObj(this,pcoWrap);
+ btSoftColliders::CollideCL_RS collider;
+ collider.ProcessColObj(this, pcoWrap);
}
break;
}
}
//
-void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
+void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
{
- const int cf=m_cfg.collisions&psb->m_cfg.collisions;
- switch(cf&fCollision::SVSmask)
+ const int cf = m_cfg.collisions & psb->m_cfg.collisions;
+ switch (cf & fCollision::SVSmask)
{
- case fCollision::CL_SS:
+ case fCollision::CL_SS:
{
-
//support self-collision if CL_SELF flag set
- if (this!=psb || psb->m_cfg.collisions&fCollision::CL_SELF)
+ if (this != psb || psb->m_cfg.collisions & fCollision::CL_SELF)
{
- btSoftColliders::CollideCL_SS docollide;
- docollide.ProcessSoftSoft(this,psb);
+ btSoftColliders::CollideCL_SS docollide;
+ docollide.ProcessSoftSoft(this, psb);
}
-
}
break;
- case fCollision::VF_SS:
+ case fCollision::VF_SS:
{
//only self-collision for Cluster, not Vertex-Face yet
- if (this!=psb)
- {
- btSoftColliders::CollideVF_SS docollide;
- /* common */
- docollide.mrg= getCollisionShape()->getMargin()+
- psb->getCollisionShape()->getMargin();
- /* psb0 nodes vs psb1 faces */
- docollide.psb[0]=this;
- docollide.psb[1]=psb;
- docollide.psb[0]->m_ndbvt.collideTT( docollide.psb[0]->m_ndbvt.m_root,
- docollide.psb[1]->m_fdbvt.m_root,
- docollide);
- /* psb1 nodes vs psb0 faces */
- docollide.psb[0]=psb;
- docollide.psb[1]=this;
- docollide.psb[0]->m_ndbvt.collideTT( docollide.psb[0]->m_ndbvt.m_root,
- docollide.psb[1]->m_fdbvt.m_root,
- docollide);
+ if (this != psb)
+ {
+ btSoftColliders::CollideVF_SS docollide;
+ /* common */
+ docollide.mrg = getCollisionShape()->getMargin() +
+ psb->getCollisionShape()->getMargin();
+ /* psb0 nodes vs psb1 faces */
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+ /* psb1 nodes vs psb0 faces */
+ docollide.psb[0] = psb;
+ docollide.psb[1] = this;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
}
}
break;
- default:
+ default:
{
-
}
}
}
-
-
-void btSoftBody::setWindVelocity( const btVector3 &velocity )
+void btSoftBody::setWindVelocity(const btVector3& velocity)
{
m_windVelocity = velocity;
}
-
const btVector3& btSoftBody::getWindVelocity()
{
return m_windVelocity;
}
-
-
-int btSoftBody::calculateSerializeBufferSize() const
+int btSoftBody::calculateSerializeBufferSize() const
{
int sz = sizeof(btSoftBodyData);
return sz;
}
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
-const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializer) const
+///fills the dataBuffer and returns the struct name (and 0 on failure)
+const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializer) const
{
- btSoftBodyData* sbd = (btSoftBodyData*) dataBuffer;
+ btSoftBodyData* sbd = (btSoftBodyData*)dataBuffer;
btCollisionObject::serialize(&sbd->m_collisionObjectData, serializer);
- btHashMap<btHashPtr,int> m_nodeIndexMap;
+ btHashMap<btHashPtr, int> m_nodeIndexMap;
sbd->m_numMaterials = m_materials.size();
- sbd->m_materials = sbd->m_numMaterials? (SoftBodyMaterialData**) serializer->getUniquePointer((void*)&m_materials): 0;
+ sbd->m_materials = sbd->m_numMaterials ? (SoftBodyMaterialData**)serializer->getUniquePointer((void*)&m_materials) : 0;
if (sbd->m_materials)
{
int sz = sizeof(SoftBodyMaterialData*);
int numElem = sbd->m_numMaterials;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
//SoftBodyMaterialData** memPtr = chunk->m_oldPtr;
SoftBodyMaterialData** memPtr = (SoftBodyMaterialData**)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
btSoftBody::Material* mat = m_materials[i];
*memPtr = mat ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)mat) : 0;
if (!serializer->findPointer(mat))
{
//serialize it here
- btChunk* chunk = serializer->allocate(sizeof(SoftBodyMaterialData),1);
+ btChunk* chunk = serializer->allocate(sizeof(SoftBodyMaterialData), 1);
SoftBodyMaterialData* memPtr = (SoftBodyMaterialData*)chunk->m_oldPtr;
memPtr->m_flags = mat->m_flags;
memPtr->m_angularStiffness = mat->m_kAST;
memPtr->m_linearStiffness = mat->m_kLST;
memPtr->m_volumeStiffness = mat->m_kVST;
- serializer->finalizeChunk(chunk,"SoftBodyMaterialData",BT_SBMATERIAL_CODE,mat);
+ serializer->finalizeChunk(chunk, "SoftBodyMaterialData", BT_SBMATERIAL_CODE, mat);
}
}
- serializer->finalizeChunk(chunk,"SoftBodyMaterialData",BT_ARRAY_CODE,(void*) &m_materials);
+ serializer->finalizeChunk(chunk, "SoftBodyMaterialData", BT_ARRAY_CODE, (void*)&m_materials);
}
-
-
-
sbd->m_numNodes = m_nodes.size();
- sbd->m_nodes = sbd->m_numNodes ? (SoftBodyNodeData*)serializer->getUniquePointer((void*)&m_nodes): 0;
+ sbd->m_nodes = sbd->m_numNodes ? (SoftBodyNodeData*)serializer->getUniquePointer((void*)&m_nodes) : 0;
if (sbd->m_nodes)
{
int sz = sizeof(SoftBodyNodeData);
int numElem = sbd->m_numNodes;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
SoftBodyNodeData* memPtr = (SoftBodyNodeData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- m_nodes[i].m_f.serializeFloat( memPtr->m_accumulatedForce);
+ m_nodes[i].m_f.serializeFloat(memPtr->m_accumulatedForce);
memPtr->m_area = m_nodes[i].m_area;
memPtr->m_attach = m_nodes[i].m_battach;
memPtr->m_inverseMass = m_nodes[i].m_im;
- memPtr->m_material = m_nodes[i].m_material? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_nodes[i].m_material):0;
+ memPtr->m_material = m_nodes[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)m_nodes[i].m_material) : 0;
m_nodes[i].m_n.serializeFloat(memPtr->m_normal);
m_nodes[i].m_x.serializeFloat(memPtr->m_position);
m_nodes[i].m_q.serializeFloat(memPtr->m_previousPosition);
m_nodes[i].m_v.serializeFloat(memPtr->m_velocity);
- m_nodeIndexMap.insert(&m_nodes[i],i);
+ m_nodeIndexMap.insert(&m_nodes[i], i);
}
- serializer->finalizeChunk(chunk,"SoftBodyNodeData",BT_SBNODE_CODE,(void*) &m_nodes);
+ serializer->finalizeChunk(chunk, "SoftBodyNodeData", BT_SBNODE_CODE, (void*)&m_nodes);
}
sbd->m_numLinks = m_links.size();
- sbd->m_links = sbd->m_numLinks? (SoftBodyLinkData*) serializer->getUniquePointer((void*)&m_links[0]):0;
+ sbd->m_links = sbd->m_numLinks ? (SoftBodyLinkData*)serializer->getUniquePointer((void*)&m_links[0]) : 0;
if (sbd->m_links)
{
int sz = sizeof(SoftBodyLinkData);
int numElem = sbd->m_numLinks;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
SoftBodyLinkData* memPtr = (SoftBodyLinkData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
memPtr->m_bbending = m_links[i].m_bbending;
- memPtr->m_material = m_links[i].m_material? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_links[i].m_material):0;
- memPtr->m_nodeIndices[0] = m_links[i].m_n[0] ? m_links[i].m_n[0] - &m_nodes[0]: -1;
- memPtr->m_nodeIndices[1] = m_links[i].m_n[1] ? m_links[i].m_n[1] - &m_nodes[0]: -1;
- btAssert(memPtr->m_nodeIndices[0]<m_nodes.size());
- btAssert(memPtr->m_nodeIndices[1]<m_nodes.size());
+ memPtr->m_material = m_links[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)m_links[i].m_material) : 0;
+ memPtr->m_nodeIndices[0] = m_links[i].m_n[0] ? m_links[i].m_n[0] - &m_nodes[0] : -1;
+ memPtr->m_nodeIndices[1] = m_links[i].m_n[1] ? m_links[i].m_n[1] - &m_nodes[0] : -1;
+ btAssert(memPtr->m_nodeIndices[0] < m_nodes.size());
+ btAssert(memPtr->m_nodeIndices[1] < m_nodes.size());
memPtr->m_restLength = m_links[i].m_rl;
}
- serializer->finalizeChunk(chunk,"SoftBodyLinkData",BT_ARRAY_CODE,(void*) &m_links[0]);
-
+ serializer->finalizeChunk(chunk, "SoftBodyLinkData", BT_ARRAY_CODE, (void*)&m_links[0]);
}
-
sbd->m_numFaces = m_faces.size();
- sbd->m_faces = sbd->m_numFaces? (SoftBodyFaceData*) serializer->getUniquePointer((void*)&m_faces[0]):0;
+ sbd->m_faces = sbd->m_numFaces ? (SoftBodyFaceData*)serializer->getUniquePointer((void*)&m_faces[0]) : 0;
if (sbd->m_faces)
{
int sz = sizeof(SoftBodyFaceData);
int numElem = sbd->m_numFaces;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
SoftBodyFaceData* memPtr = (SoftBodyFaceData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- memPtr->m_material = m_faces[i].m_material ? (SoftBodyMaterialData*) serializer->getUniquePointer((void*)m_faces[i].m_material): 0;
- m_faces[i].m_normal.serializeFloat( memPtr->m_normal);
- for (int j=0;j<3;j++)
+ memPtr->m_material = m_faces[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)m_faces[i].m_material) : 0;
+ m_faces[i].m_normal.serializeFloat(memPtr->m_normal);
+ for (int j = 0; j < 3; j++)
{
- memPtr->m_nodeIndices[j] = m_faces[i].m_n[j]? m_faces[i].m_n[j] - &m_nodes[0]: -1;
+ memPtr->m_nodeIndices[j] = m_faces[i].m_n[j] ? m_faces[i].m_n[j] - &m_nodes[0] : -1;
}
memPtr->m_restArea = m_faces[i].m_ra;
}
- serializer->finalizeChunk(chunk,"SoftBodyFaceData",BT_ARRAY_CODE,(void*) &m_faces[0]);
+ serializer->finalizeChunk(chunk, "SoftBodyFaceData", BT_ARRAY_CODE, (void*)&m_faces[0]);
}
-
sbd->m_numTetrahedra = m_tetras.size();
- sbd->m_tetrahedra = sbd->m_numTetrahedra ? (SoftBodyTetraData*) serializer->getUniquePointer((void*)&m_tetras[0]):0;
+ sbd->m_tetrahedra = sbd->m_numTetrahedra ? (SoftBodyTetraData*)serializer->getUniquePointer((void*)&m_tetras[0]) : 0;
if (sbd->m_tetrahedra)
{
int sz = sizeof(SoftBodyTetraData);
int numElem = sbd->m_numTetrahedra;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
SoftBodyTetraData* memPtr = (SoftBodyTetraData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- for (int j=0;j<4;j++)
+ for (int j = 0; j < 4; j++)
{
- m_tetras[i].m_c0[j].serializeFloat( memPtr->m_c0[j] );
- memPtr->m_nodeIndices[j] = m_tetras[j].m_n[j]? m_tetras[j].m_n[j]-&m_nodes[0] : -1;
+ m_tetras[i].m_c0[j].serializeFloat(memPtr->m_c0[j]);
+ memPtr->m_nodeIndices[j] = m_tetras[j].m_n[j] ? m_tetras[j].m_n[j] - &m_nodes[0] : -1;
}
memPtr->m_c1 = m_tetras[i].m_c1;
memPtr->m_c2 = m_tetras[i].m_c2;
- memPtr->m_material = m_tetras[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*) m_tetras[i].m_material): 0;
+ memPtr->m_material = m_tetras[i].m_material ? (SoftBodyMaterialData*)serializer->getUniquePointer((void*)m_tetras[i].m_material) : 0;
memPtr->m_restVolume = m_tetras[i].m_rv;
}
- serializer->finalizeChunk(chunk,"SoftBodyTetraData",BT_ARRAY_CODE,(void*) &m_tetras[0]);
+ serializer->finalizeChunk(chunk, "SoftBodyTetraData", BT_ARRAY_CODE, (void*)&m_tetras[0]);
}
sbd->m_numAnchors = m_anchors.size();
- sbd->m_anchors = sbd->m_numAnchors ? (SoftRigidAnchorData*) serializer->getUniquePointer((void*)&m_anchors[0]):0;
+ sbd->m_anchors = sbd->m_numAnchors ? (SoftRigidAnchorData*)serializer->getUniquePointer((void*)&m_anchors[0]) : 0;
if (sbd->m_anchors)
{
int sz = sizeof(SoftRigidAnchorData);
int numElem = sbd->m_numAnchors;
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
SoftRigidAnchorData* memPtr = (SoftRigidAnchorData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_anchors[i].m_c0.serializeFloat(memPtr->m_c0);
m_anchors[i].m_c1.serializeFloat(memPtr->m_c1);
memPtr->m_c2 = m_anchors[i].m_c2;
m_anchors[i].m_local.serializeFloat(memPtr->m_localFrame);
- memPtr->m_nodeIndex = m_anchors[i].m_node? m_anchors[i].m_node-&m_nodes[0]: -1;
-
- memPtr->m_rigidBody = m_anchors[i].m_body? (btRigidBodyData*) serializer->getUniquePointer((void*)m_anchors[i].m_body): 0;
+ memPtr->m_nodeIndex = m_anchors[i].m_node ? m_anchors[i].m_node - &m_nodes[0] : -1;
+
+ memPtr->m_rigidBody = m_anchors[i].m_body ? (btRigidBodyData*)serializer->getUniquePointer((void*)m_anchors[i].m_body) : 0;
btAssert(memPtr->m_nodeIndex < m_nodes.size());
}
- serializer->finalizeChunk(chunk,"SoftRigidAnchorData",BT_ARRAY_CODE,(void*) &m_anchors[0]);
+ serializer->finalizeChunk(chunk, "SoftRigidAnchorData", BT_ARRAY_CODE, (void*)&m_anchors[0]);
}
-
sbd->m_config.m_dynamicFriction = m_cfg.kDF;
sbd->m_config.m_baumgarte = m_cfg.kVCF;
@@ -3501,64 +3499,63 @@ const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializ
sbd->m_pose = (SoftBodyPoseData*)serializer->getUniquePointer((void*)&m_pose);
int sz = sizeof(SoftBodyPoseData);
- btChunk* chunk = serializer->allocate(sz,1);
+ btChunk* chunk = serializer->allocate(sz, 1);
SoftBodyPoseData* memPtr = (SoftBodyPoseData*)chunk->m_oldPtr;
-
+
m_pose.m_aqq.serializeFloat(memPtr->m_aqq);
memPtr->m_bframe = m_pose.m_bframe;
memPtr->m_bvolume = m_pose.m_bvolume;
m_pose.m_com.serializeFloat(memPtr->m_com);
-
+
memPtr->m_numPositions = m_pose.m_pos.size();
- memPtr->m_positions = memPtr->m_numPositions ? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_pose.m_pos[0]): 0;
+ memPtr->m_positions = memPtr->m_numPositions ? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_pose.m_pos[0]) : 0;
if (memPtr->m_numPositions)
{
int numElem = memPtr->m_numPositions;
int sz = sizeof(btVector3Data);
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
btVector3FloatData* memPtr = (btVector3FloatData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
m_pose.m_pos[i].serializeFloat(*memPtr);
}
- serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)&m_pose.m_pos[0]);
+ serializer->finalizeChunk(chunk, "btVector3FloatData", BT_ARRAY_CODE, (void*)&m_pose.m_pos[0]);
}
memPtr->m_restVolume = m_pose.m_volume;
m_pose.m_rot.serializeFloat(memPtr->m_rot);
m_pose.m_scl.serializeFloat(memPtr->m_scale);
memPtr->m_numWeigts = m_pose.m_wgh.size();
- memPtr->m_weights = memPtr->m_numWeigts? (float*) serializer->getUniquePointer((void*) &m_pose.m_wgh[0]) : 0;
+ memPtr->m_weights = memPtr->m_numWeigts ? (float*)serializer->getUniquePointer((void*)&m_pose.m_wgh[0]) : 0;
if (memPtr->m_numWeigts)
{
-
int numElem = memPtr->m_numWeigts;
int sz = sizeof(float);
- btChunk* chunk = serializer->allocate(sz,numElem);
- float* memPtr = (float*) chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ btChunk* chunk = serializer->allocate(sz, numElem);
+ float* memPtr = (float*)chunk->m_oldPtr;
+ for (int i = 0; i < numElem; i++, memPtr++)
{
*memPtr = m_pose.m_wgh[i];
}
- serializer->finalizeChunk(chunk,"float",BT_ARRAY_CODE,(void*)&m_pose.m_wgh[0]);
+ serializer->finalizeChunk(chunk, "float", BT_ARRAY_CODE, (void*)&m_pose.m_wgh[0]);
}
- serializer->finalizeChunk(chunk,"SoftBodyPoseData",BT_ARRAY_CODE,(void*)&m_pose);
+ serializer->finalizeChunk(chunk, "SoftBodyPoseData", BT_ARRAY_CODE, (void*)&m_pose);
}
//clusters for convex-cluster collision detection
sbd->m_numClusters = m_clusters.size();
- sbd->m_clusters = sbd->m_numClusters? (SoftBodyClusterData*) serializer->getUniquePointer((void*)m_clusters[0]) : 0;
+ sbd->m_clusters = sbd->m_numClusters ? (SoftBodyClusterData*)serializer->getUniquePointer((void*)m_clusters[0]) : 0;
if (sbd->m_numClusters)
{
int numElem = sbd->m_numClusters;
int sz = sizeof(SoftBodyClusterData);
- btChunk* chunk = serializer->allocate(sz,numElem);
- SoftBodyClusterData* memPtr = (SoftBodyClusterData*) chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ btChunk* chunk = serializer->allocate(sz, numElem);
+ SoftBodyClusterData* memPtr = (SoftBodyClusterData*)chunk->m_oldPtr;
+ for (int i = 0; i < numElem; i++, memPtr++)
{
- memPtr->m_adamping= m_clusters[i]->m_adamping;
+ memPtr->m_adamping = m_clusters[i]->m_adamping;
m_clusters[i]->m_av.serializeFloat(memPtr->m_av);
memPtr->m_clusterIndex = m_clusters[i]->m_clusterIndex;
memPtr->m_collide = m_clusters[i]->m_collide;
@@ -3589,69 +3586,64 @@ const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializ
m_clusters[i]->m_vimpulses[1].serializeFloat(memPtr->m_vimpulses[1]);
memPtr->m_ndimpulses = m_clusters[i]->m_ndimpulses;
-
-
- memPtr->m_framerefs = memPtr->m_numFrameRefs? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_clusters[i]->m_framerefs[0]) : 0;
+ memPtr->m_framerefs = memPtr->m_numFrameRefs ? (btVector3FloatData*)serializer->getUniquePointer((void*)&m_clusters[i]->m_framerefs[0]) : 0;
if (memPtr->m_framerefs)
{
int numElem = memPtr->m_numFrameRefs;
int sz = sizeof(btVector3FloatData);
- btChunk* chunk = serializer->allocate(sz,numElem);
- btVector3FloatData* memPtr = (btVector3FloatData*) chunk->m_oldPtr;
- for (int j=0;j<numElem;j++,memPtr++)
+ btChunk* chunk = serializer->allocate(sz, numElem);
+ btVector3FloatData* memPtr = (btVector3FloatData*)chunk->m_oldPtr;
+ for (int j = 0; j < numElem; j++, memPtr++)
{
m_clusters[i]->m_framerefs[j].serializeFloat(*memPtr);
}
- serializer->finalizeChunk(chunk,"btVector3FloatData",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_framerefs[0]);
+ serializer->finalizeChunk(chunk, "btVector3FloatData", BT_ARRAY_CODE, (void*)&m_clusters[i]->m_framerefs[0]);
}
-
- memPtr->m_masses = memPtr->m_numMasses ? (float*) serializer->getUniquePointer((void*)&m_clusters[i]->m_masses[0]): 0;
+
+ memPtr->m_masses = memPtr->m_numMasses ? (float*)serializer->getUniquePointer((void*)&m_clusters[i]->m_masses[0]) : 0;
if (memPtr->m_masses)
{
int numElem = memPtr->m_numMasses;
int sz = sizeof(float);
- btChunk* chunk = serializer->allocate(sz,numElem);
- float* memPtr = (float*) chunk->m_oldPtr;
- for (int j=0;j<numElem;j++,memPtr++)
+ btChunk* chunk = serializer->allocate(sz, numElem);
+ float* memPtr = (float*)chunk->m_oldPtr;
+ for (int j = 0; j < numElem; j++, memPtr++)
{
*memPtr = m_clusters[i]->m_masses[j];
}
- serializer->finalizeChunk(chunk,"float",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_masses[0]);
+ serializer->finalizeChunk(chunk, "float", BT_ARRAY_CODE, (void*)&m_clusters[i]->m_masses[0]);
}
- memPtr->m_nodeIndices = memPtr->m_numNodes ? (int*) serializer->getUniquePointer((void*) &m_clusters[i]->m_nodes) : 0;
- if (memPtr->m_nodeIndices )
+ memPtr->m_nodeIndices = memPtr->m_numNodes ? (int*)serializer->getUniquePointer((void*)&m_clusters[i]->m_nodes) : 0;
+ if (memPtr->m_nodeIndices)
{
int numElem = memPtr->m_numMasses;
int sz = sizeof(int);
- btChunk* chunk = serializer->allocate(sz,numElem);
- int* memPtr = (int*) chunk->m_oldPtr;
- for (int j=0;j<numElem;j++,memPtr++)
+ btChunk* chunk = serializer->allocate(sz, numElem);
+ int* memPtr = (int*)chunk->m_oldPtr;
+ for (int j = 0; j < numElem; j++, memPtr++)
{
int* indexPtr = m_nodeIndexMap.find(m_clusters[i]->m_nodes[j]);
btAssert(indexPtr);
*memPtr = *indexPtr;
}
- serializer->finalizeChunk(chunk,"int",BT_ARRAY_CODE,(void*)&m_clusters[i]->m_nodes);
+ serializer->finalizeChunk(chunk, "int", BT_ARRAY_CODE, (void*)&m_clusters[i]->m_nodes);
}
}
- serializer->finalizeChunk(chunk,"SoftBodyClusterData",BT_ARRAY_CODE,(void*)m_clusters[0]);
-
+ serializer->finalizeChunk(chunk, "SoftBodyClusterData", BT_ARRAY_CODE, (void*)m_clusters[0]);
}
-
-
sbd->m_numJoints = m_joints.size();
- sbd->m_joints = m_joints.size()? (btSoftBodyJointData*) serializer->getUniquePointer((void*)&m_joints[0]) : 0;
+ sbd->m_joints = m_joints.size() ? (btSoftBodyJointData*)serializer->getUniquePointer((void*)&m_joints[0]) : 0;
if (sbd->m_joints)
{
int sz = sizeof(btSoftBodyJointData);
int numElem = m_joints.size();
- btChunk* chunk = serializer->allocate(sz,numElem);
+ btChunk* chunk = serializer->allocate(sz, numElem);
btSoftBodyJointData* memPtr = (btSoftBodyJointData*)chunk->m_oldPtr;
- for (int i=0;i<numElem;i++,memPtr++)
+ for (int i = 0; i < numElem; i++, memPtr++)
{
memPtr->m_jointType = (int)m_joints[i]->Type();
m_joints[i]->m_refs[0].serializeFloat(memPtr->m_refs[0]);
@@ -3660,8 +3652,8 @@ const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializ
memPtr->m_erp = float(m_joints[i]->m_erp);
memPtr->m_split = float(m_joints[i]->m_split);
memPtr->m_delete = m_joints[i]->m_delete;
-
- for (int j=0;j<4;j++)
+
+ for (int j = 0; j < 4; j++)
{
memPtr->m_relPosition[0].m_floats[j] = 0.f;
memPtr->m_relPosition[1].m_floats[j] = 0.f;
@@ -3700,10 +3692,8 @@ const char* btSoftBody::serialize(void* dataBuffer, class btSerializer* serializ
memPtr->m_bodyB = serializer->getUniquePointer((void*)m_joints[i]->m_bodies[1].m_rigid);
}
}
- serializer->finalizeChunk(chunk,"btSoftBodyJointData",BT_ARRAY_CODE,(void*) &m_joints[0]);
+ serializer->finalizeChunk(chunk, "btSoftBodyJointData", BT_ARRAY_CODE, (void*)&m_joints[0]);
}
-
return btSoftBodyDataName;
}
-
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBody.h b/thirdparty/bullet/BulletSoftBody/btSoftBody.h
index ada0dfd1a5..9b35b799d8 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBody.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBody.h
@@ -31,862 +31,890 @@ subject to the following restrictions:
//#define btRigidBodyData btRigidBodyDoubleData
//#define btRigidBodyDataName "btRigidBodyDoubleData"
//#else
-#define btSoftBodyData btSoftBodyFloatData
-#define btSoftBodyDataName "btSoftBodyFloatData"
+#define btSoftBodyData btSoftBodyFloatData
+#define btSoftBodyDataName "btSoftBodyFloatData"
//#endif //BT_USE_DOUBLE_PRECISION
class btBroadphaseInterface;
class btDispatcher;
class btSoftBodySolver;
-/* btSoftBodyWorldInfo */
-struct btSoftBodyWorldInfo
+/* btSoftBodyWorldInfo */
+struct btSoftBodyWorldInfo
{
- btScalar air_density;
- btScalar water_density;
- btScalar water_offset;
- btScalar m_maxDisplacement;
- btVector3 water_normal;
- btBroadphaseInterface* m_broadphase;
- btDispatcher* m_dispatcher;
- btVector3 m_gravity;
- btSparseSdf<3> m_sparsesdf;
+ btScalar air_density;
+ btScalar water_density;
+ btScalar water_offset;
+ btScalar m_maxDisplacement;
+ btVector3 water_normal;
+ btBroadphaseInterface* m_broadphase;
+ btDispatcher* m_dispatcher;
+ btVector3 m_gravity;
+ btSparseSdf<3> m_sparsesdf;
btSoftBodyWorldInfo()
- :air_density((btScalar)1.2),
- water_density(0),
- water_offset(0),
- m_maxDisplacement(1000.f),//avoid soft body from 'exploding' so use some upper threshold of maximum motion that a node can travel per frame
- water_normal(0,0,0),
- m_broadphase(0),
- m_dispatcher(0),
- m_gravity(0,-10,0)
+ : air_density((btScalar)1.2),
+ water_density(0),
+ water_offset(0),
+ m_maxDisplacement(1000.f), //avoid soft body from 'exploding' so use some upper threshold of maximum motion that a node can travel per frame
+ water_normal(0, 0, 0),
+ m_broadphase(0),
+ m_dispatcher(0),
+ m_gravity(0, -10, 0)
{
}
-};
-
+};
-///The btSoftBody is an class to simulate cloth and volumetric soft bodies.
+///The btSoftBody is an class to simulate cloth and volumetric soft bodies.
///There is two-way interaction between btSoftBody and btRigidBody/btCollisionObject.
-class btSoftBody : public btCollisionObject
+class btSoftBody : public btCollisionObject
{
public:
btAlignedObjectArray<const class btCollisionObject*> m_collisionDisabledObjects;
// The solver object that handles this soft body
- btSoftBodySolver *m_softBodySolver;
+ btSoftBodySolver* m_softBodySolver;
//
// Enumerations
//
- ///eAeroModel
- struct eAeroModel { enum _ {
- V_Point, ///Vertex normals are oriented toward velocity
- V_TwoSided, ///Vertex normals are flipped to match velocity
- V_TwoSidedLiftDrag, ///Vertex normals are flipped to match velocity and lift and drag forces are applied
- V_OneSided, ///Vertex normals are taken as it is
- F_TwoSided, ///Face normals are flipped to match velocity
- F_TwoSidedLiftDrag, ///Face normals are flipped to match velocity and lift and drag forces are applied
- F_OneSided, ///Face normals are taken as it is
- END
- };};
+ ///eAeroModel
+ struct eAeroModel
+ {
+ enum _
+ {
+ V_Point, ///Vertex normals are oriented toward velocity
+ V_TwoSided, ///Vertex normals are flipped to match velocity
+ V_TwoSidedLiftDrag, ///Vertex normals are flipped to match velocity and lift and drag forces are applied
+ V_OneSided, ///Vertex normals are taken as it is
+ F_TwoSided, ///Face normals are flipped to match velocity
+ F_TwoSidedLiftDrag, ///Face normals are flipped to match velocity and lift and drag forces are applied
+ F_OneSided, ///Face normals are taken as it is
+ END
+ };
+ };
///eVSolver : velocities solvers
- struct eVSolver { enum _ {
- Linear, ///Linear solver
- END
- };};
+ struct eVSolver
+ {
+ enum _
+ {
+ Linear, ///Linear solver
+ END
+ };
+ };
///ePSolver : positions solvers
- struct ePSolver { enum _ {
- Linear, ///Linear solver
- Anchors, ///Anchor solver
- RContacts, ///Rigid contacts solver
- SContacts, ///Soft contacts solver
- END
- };};
+ struct ePSolver
+ {
+ enum _
+ {
+ Linear, ///Linear solver
+ Anchors, ///Anchor solver
+ RContacts, ///Rigid contacts solver
+ SContacts, ///Soft contacts solver
+ END
+ };
+ };
///eSolverPresets
- struct eSolverPresets { enum _ {
- Positions,
- Velocities,
- Default = Positions,
- END
- };};
+ struct eSolverPresets
+ {
+ enum _
+ {
+ Positions,
+ Velocities,
+ Default = Positions,
+ END
+ };
+ };
///eFeature
- struct eFeature { enum _ {
- None,
- Node,
- Link,
- Face,
- Tetra,
- END
- };};
-
- typedef btAlignedObjectArray<eVSolver::_> tVSolverArray;
- typedef btAlignedObjectArray<ePSolver::_> tPSolverArray;
+ struct eFeature
+ {
+ enum _
+ {
+ None,
+ Node,
+ Link,
+ Face,
+ Tetra,
+ END
+ };
+ };
+
+ typedef btAlignedObjectArray<eVSolver::_> tVSolverArray;
+ typedef btAlignedObjectArray<ePSolver::_> tPSolverArray;
//
// Flags
//
///fCollision
- struct fCollision { enum _ {
- RVSmask = 0x000f, ///Rigid versus soft mask
- SDF_RS = 0x0001, ///SDF based rigid vs soft
- CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
-
- SVSmask = 0x0030, ///Rigid versus soft mask
- VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
- CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling
- CL_SELF = 0x0040, ///Cluster soft body self collision
- /* presets */
- Default = SDF_RS,
- END
- };};
+ struct fCollision
+ {
+ enum _
+ {
+ RVSmask = 0x000f, ///Rigid versus soft mask
+ SDF_RS = 0x0001, ///SDF based rigid vs soft
+ CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
+
+ SVSmask = 0x0030, ///Rigid versus soft mask
+ VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
+ CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling
+ CL_SELF = 0x0040, ///Cluster soft body self collision
+ /* presets */
+ Default = SDF_RS,
+ END
+ };
+ };
///fMaterial
- struct fMaterial { enum _ {
- DebugDraw = 0x0001, /// Enable debug draw
- /* presets */
- Default = DebugDraw,
- END
- };};
+ struct fMaterial
+ {
+ enum _
+ {
+ DebugDraw = 0x0001, /// Enable debug draw
+ /* presets */
+ Default = DebugDraw,
+ END
+ };
+ };
//
// API Types
//
- /* sRayCast */
+ /* sRayCast */
struct sRayCast
{
- btSoftBody* body; /// soft body
- eFeature::_ feature; /// feature type
- int index; /// feature index
- btScalar fraction; /// time of impact fraction (rayorg+(rayto-rayfrom)*fraction)
+ btSoftBody* body; /// soft body
+ eFeature::_ feature; /// feature type
+ int index; /// feature index
+ btScalar fraction; /// time of impact fraction (rayorg+(rayto-rayfrom)*fraction)
};
- /* ImplicitFn */
- struct ImplicitFn
+ /* ImplicitFn */
+ struct ImplicitFn
{
virtual ~ImplicitFn() {}
- virtual btScalar Eval(const btVector3& x)=0;
+ virtual btScalar Eval(const btVector3& x) = 0;
};
//
// Internal types
//
- typedef btAlignedObjectArray<btScalar> tScalarArray;
- typedef btAlignedObjectArray<btVector3> tVector3Array;
+ typedef btAlignedObjectArray<btScalar> tScalarArray;
+ typedef btAlignedObjectArray<btVector3> tVector3Array;
- /* sCti is Softbody contact info */
- struct sCti
+ /* sCti is Softbody contact info */
+ struct sCti
{
- const btCollisionObject* m_colObj; /* Rigid body */
- btVector3 m_normal; /* Outward normal */
- btScalar m_offset; /* Offset from origin */
- };
+ const btCollisionObject* m_colObj; /* Rigid body */
+ btVector3 m_normal; /* Outward normal */
+ btScalar m_offset; /* Offset from origin */
+ };
- /* sMedium */
- struct sMedium
+ /* sMedium */
+ struct sMedium
{
- btVector3 m_velocity; /* Velocity */
- btScalar m_pressure; /* Pressure */
- btScalar m_density; /* Density */
+ btVector3 m_velocity; /* Velocity */
+ btScalar m_pressure; /* Pressure */
+ btScalar m_density; /* Density */
};
- /* Base type */
- struct Element
+ /* Base type */
+ struct Element
{
- void* m_tag; // User data
+ void* m_tag; // User data
Element() : m_tag(0) {}
};
- /* Material */
- struct Material : Element
+ /* Material */
+ struct Material : Element
{
- btScalar m_kLST; // Linear stiffness coefficient [0,1]
- btScalar m_kAST; // Area/Angular stiffness coefficient [0,1]
- btScalar m_kVST; // Volume stiffness coefficient [0,1]
- int m_flags; // Flags
+ btScalar m_kLST; // Linear stiffness coefficient [0,1]
+ btScalar m_kAST; // Area/Angular stiffness coefficient [0,1]
+ btScalar m_kVST; // Volume stiffness coefficient [0,1]
+ int m_flags; // Flags
};
- /* Feature */
- struct Feature : Element
+ /* Feature */
+ struct Feature : Element
{
- Material* m_material; // Material
+ Material* m_material; // Material
};
- /* Node */
- struct Node : Feature
+ /* Node */
+ struct Node : Feature
{
- btVector3 m_x; // Position
- btVector3 m_q; // Previous step position
- btVector3 m_v; // Velocity
- btVector3 m_f; // Force accumulator
- btVector3 m_n; // Normal
- btScalar m_im; // 1/mass
- btScalar m_area; // Area
- btDbvtNode* m_leaf; // Leaf data
- int m_battach:1; // Attached
+ btVector3 m_x; // Position
+ btVector3 m_q; // Previous step position
+ btVector3 m_v; // Velocity
+ btVector3 m_f; // Force accumulator
+ btVector3 m_n; // Normal
+ btScalar m_im; // 1/mass
+ btScalar m_area; // Area
+ btDbvtNode* m_leaf; // Leaf data
+ int m_battach : 1; // Attached
};
- /* Link */
- ATTRIBUTE_ALIGNED16(struct) Link : Feature
+ /* Link */
+ ATTRIBUTE_ALIGNED16(struct)
+ Link : Feature
{
- btVector3 m_c3; // gradient
- Node* m_n[2]; // Node pointers
- btScalar m_rl; // Rest length
- int m_bbending:1; // Bending link
- btScalar m_c0; // (ima+imb)*kLST
- btScalar m_c1; // rl^2
- btScalar m_c2; // |gradient|^2/c0
-
- BT_DECLARE_ALIGNED_ALLOCATOR();
+ btVector3 m_c3; // gradient
+ Node* m_n[2]; // Node pointers
+ btScalar m_rl; // Rest length
+ int m_bbending : 1; // Bending link
+ btScalar m_c0; // (ima+imb)*kLST
+ btScalar m_c1; // rl^2
+ btScalar m_c2; // |gradient|^2/c0
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+ };
+ /* Face */
+ struct Face : Feature
+ {
+ Node* m_n[3]; // Node pointers
+ btVector3 m_normal; // Normal
+ btScalar m_ra; // Rest area
+ btDbvtNode* m_leaf; // Leaf data
+ };
+ /* Tetra */
+ struct Tetra : Feature
+ {
+ Node* m_n[4]; // Node pointers
+ btScalar m_rv; // Rest volume
+ btDbvtNode* m_leaf; // Leaf data
+ btVector3 m_c0[4]; // gradients
+ btScalar m_c1; // (4*kVST)/(im0+im1+im2+im3)
+ btScalar m_c2; // m_c1/sum(|g0..3|^2)
+ };
+ /* RContact */
+ struct RContact
+ {
+ sCti m_cti; // Contact infos
+ Node* m_node; // Owner node
+ btMatrix3x3 m_c0; // Impulse matrix
+ btVector3 m_c1; // Relative anchor
+ btScalar m_c2; // ima*dt
+ btScalar m_c3; // Friction
+ btScalar m_c4; // Hardness
+ };
+ /* SContact */
+ struct SContact
+ {
+ Node* m_node; // Node
+ Face* m_face; // Face
+ btVector3 m_weights; // Weigths
+ btVector3 m_normal; // Normal
+ btScalar m_margin; // Margin
+ btScalar m_friction; // Friction
+ btScalar m_cfm[2]; // Constraint force mixing
};
- /* Face */
- struct Face : Feature
- {
- Node* m_n[3]; // Node pointers
- btVector3 m_normal; // Normal
- btScalar m_ra; // Rest area
- btDbvtNode* m_leaf; // Leaf data
- };
- /* Tetra */
- struct Tetra : Feature
- {
- Node* m_n[4]; // Node pointers
- btScalar m_rv; // Rest volume
- btDbvtNode* m_leaf; // Leaf data
- btVector3 m_c0[4]; // gradients
- btScalar m_c1; // (4*kVST)/(im0+im1+im2+im3)
- btScalar m_c2; // m_c1/sum(|g0..3|^2)
- };
- /* RContact */
- struct RContact
- {
- sCti m_cti; // Contact infos
- Node* m_node; // Owner node
- btMatrix3x3 m_c0; // Impulse matrix
- btVector3 m_c1; // Relative anchor
- btScalar m_c2; // ima*dt
- btScalar m_c3; // Friction
- btScalar m_c4; // Hardness
- };
- /* SContact */
- struct SContact
- {
- Node* m_node; // Node
- Face* m_face; // Face
- btVector3 m_weights; // Weigths
- btVector3 m_normal; // Normal
- btScalar m_margin; // Margin
- btScalar m_friction; // Friction
- btScalar m_cfm[2]; // Constraint force mixing
- };
- /* Anchor */
- struct Anchor
- {
- Node* m_node; // Node pointer
- btVector3 m_local; // Anchor position in body space
- btRigidBody* m_body; // Body
- btScalar m_influence;
- btMatrix3x3 m_c0; // Impulse matrix
- btVector3 m_c1; // Relative anchor
- btScalar m_c2; // ima*dt
- };
- /* Note */
- struct Note : Element
- {
- const char* m_text; // Text
- btVector3 m_offset; // Offset
- int m_rank; // Rank
- Node* m_nodes[4]; // Nodes
- btScalar m_coords[4]; // Coordinates
- };
- /* Pose */
- struct Pose
- {
- bool m_bvolume; // Is valid
- bool m_bframe; // Is frame
- btScalar m_volume; // Rest volume
- tVector3Array m_pos; // Reference positions
- tScalarArray m_wgh; // Weights
- btVector3 m_com; // COM
- btMatrix3x3 m_rot; // Rotation
- btMatrix3x3 m_scl; // Scale
- btMatrix3x3 m_aqq; // Base scaling
- };
- /* Cluster */
- struct Cluster
- {
- tScalarArray m_masses;
- btAlignedObjectArray<Node*> m_nodes;
- tVector3Array m_framerefs;
- btTransform m_framexform;
- btScalar m_idmass;
- btScalar m_imass;
- btMatrix3x3 m_locii;
- btMatrix3x3 m_invwi;
- btVector3 m_com;
- btVector3 m_vimpulses[2];
- btVector3 m_dimpulses[2];
- int m_nvimpulses;
- int m_ndimpulses;
- btVector3 m_lv;
- btVector3 m_av;
- btDbvtNode* m_leaf;
- btScalar m_ndamping; /* Node damping */
- btScalar m_ldamping; /* Linear damping */
- btScalar m_adamping; /* Angular damping */
- btScalar m_matching;
- btScalar m_maxSelfCollisionImpulse;
- btScalar m_selfCollisionImpulseFactor;
- bool m_containsAnchor;
- bool m_collide;
- int m_clusterIndex;
- Cluster() : m_leaf(0),m_ndamping(0),m_ldamping(0),m_adamping(0),m_matching(0)
- ,m_maxSelfCollisionImpulse(100.f),
- m_selfCollisionImpulseFactor(0.01f),
- m_containsAnchor(false)
- {}
- };
- /* Impulse */
- struct Impulse
- {
- btVector3 m_velocity;
- btVector3 m_drift;
- int m_asVelocity:1;
- int m_asDrift:1;
- Impulse() : m_velocity(0,0,0),m_drift(0,0,0),m_asVelocity(0),m_asDrift(0) {}
- Impulse operator -() const
+ /* Anchor */
+ struct Anchor
+ {
+ Node* m_node; // Node pointer
+ btVector3 m_local; // Anchor position in body space
+ btRigidBody* m_body; // Body
+ btScalar m_influence;
+ btMatrix3x3 m_c0; // Impulse matrix
+ btVector3 m_c1; // Relative anchor
+ btScalar m_c2; // ima*dt
+ };
+ /* Note */
+ struct Note : Element
+ {
+ const char* m_text; // Text
+ btVector3 m_offset; // Offset
+ int m_rank; // Rank
+ Node* m_nodes[4]; // Nodes
+ btScalar m_coords[4]; // Coordinates
+ };
+ /* Pose */
+ struct Pose
+ {
+ bool m_bvolume; // Is valid
+ bool m_bframe; // Is frame
+ btScalar m_volume; // Rest volume
+ tVector3Array m_pos; // Reference positions
+ tScalarArray m_wgh; // Weights
+ btVector3 m_com; // COM
+ btMatrix3x3 m_rot; // Rotation
+ btMatrix3x3 m_scl; // Scale
+ btMatrix3x3 m_aqq; // Base scaling
+ };
+ /* Cluster */
+ struct Cluster
+ {
+ tScalarArray m_masses;
+ btAlignedObjectArray<Node*> m_nodes;
+ tVector3Array m_framerefs;
+ btTransform m_framexform;
+ btScalar m_idmass;
+ btScalar m_imass;
+ btMatrix3x3 m_locii;
+ btMatrix3x3 m_invwi;
+ btVector3 m_com;
+ btVector3 m_vimpulses[2];
+ btVector3 m_dimpulses[2];
+ int m_nvimpulses;
+ int m_ndimpulses;
+ btVector3 m_lv;
+ btVector3 m_av;
+ btDbvtNode* m_leaf;
+ btScalar m_ndamping; /* Node damping */
+ btScalar m_ldamping; /* Linear damping */
+ btScalar m_adamping; /* Angular damping */
+ btScalar m_matching;
+ btScalar m_maxSelfCollisionImpulse;
+ btScalar m_selfCollisionImpulseFactor;
+ bool m_containsAnchor;
+ bool m_collide;
+ int m_clusterIndex;
+ Cluster() : m_leaf(0), m_ndamping(0), m_ldamping(0), m_adamping(0), m_matching(0), m_maxSelfCollisionImpulse(100.f), m_selfCollisionImpulseFactor(0.01f), m_containsAnchor(false)
+ {
+ }
+ };
+ /* Impulse */
+ struct Impulse
+ {
+ btVector3 m_velocity;
+ btVector3 m_drift;
+ int m_asVelocity : 1;
+ int m_asDrift : 1;
+ Impulse() : m_velocity(0, 0, 0), m_drift(0, 0, 0), m_asVelocity(0), m_asDrift(0) {}
+ Impulse operator-() const
{
- Impulse i=*this;
- i.m_velocity=-i.m_velocity;
- i.m_drift=-i.m_drift;
- return(i);
+ Impulse i = *this;
+ i.m_velocity = -i.m_velocity;
+ i.m_drift = -i.m_drift;
+ return (i);
}
- Impulse operator*(btScalar x) const
+ Impulse operator*(btScalar x) const
{
- Impulse i=*this;
- i.m_velocity*=x;
- i.m_drift*=x;
- return(i);
+ Impulse i = *this;
+ i.m_velocity *= x;
+ i.m_drift *= x;
+ return (i);
}
};
- /* Body */
- struct Body
+ /* Body */
+ struct Body
{
- Cluster* m_soft;
- btRigidBody* m_rigid;
- const btCollisionObject* m_collisionObject;
+ Cluster* m_soft;
+ btRigidBody* m_rigid;
+ const btCollisionObject* m_collisionObject;
- Body() : m_soft(0),m_rigid(0),m_collisionObject(0) {}
- Body(Cluster* p) : m_soft(p),m_rigid(0),m_collisionObject(0) {}
- Body(const btCollisionObject* colObj) : m_soft(0),m_collisionObject(colObj)
+ Body() : m_soft(0), m_rigid(0), m_collisionObject(0) {}
+ Body(Cluster* p) : m_soft(p), m_rigid(0), m_collisionObject(0) {}
+ Body(const btCollisionObject* colObj) : m_soft(0), m_collisionObject(colObj)
{
m_rigid = (btRigidBody*)btRigidBody::upcast(m_collisionObject);
}
- void activate() const
+ void activate() const
{
- if(m_rigid)
+ if (m_rigid)
m_rigid->activate();
if (m_collisionObject)
m_collisionObject->activate();
-
}
- const btMatrix3x3& invWorldInertia() const
+ const btMatrix3x3& invWorldInertia() const
{
- static const btMatrix3x3 iwi(0,0,0,0,0,0,0,0,0);
- if(m_rigid) return(m_rigid->getInvInertiaTensorWorld());
- if(m_soft) return(m_soft->m_invwi);
- return(iwi);
+ static const btMatrix3x3 iwi(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ if (m_rigid) return (m_rigid->getInvInertiaTensorWorld());
+ if (m_soft) return (m_soft->m_invwi);
+ return (iwi);
}
- btScalar invMass() const
+ btScalar invMass() const
{
- if(m_rigid) return(m_rigid->getInvMass());
- if(m_soft) return(m_soft->m_imass);
- return(0);
+ if (m_rigid) return (m_rigid->getInvMass());
+ if (m_soft) return (m_soft->m_imass);
+ return (0);
}
- const btTransform& xform() const
+ const btTransform& xform() const
{
- static const btTransform identity=btTransform::getIdentity();
- if(m_collisionObject) return(m_collisionObject->getWorldTransform());
- if(m_soft) return(m_soft->m_framexform);
- return(identity);
+ static const btTransform identity = btTransform::getIdentity();
+ if (m_collisionObject) return (m_collisionObject->getWorldTransform());
+ if (m_soft) return (m_soft->m_framexform);
+ return (identity);
}
- btVector3 linearVelocity() const
+ btVector3 linearVelocity() const
{
- if(m_rigid) return(m_rigid->getLinearVelocity());
- if(m_soft) return(m_soft->m_lv);
- return(btVector3(0,0,0));
+ if (m_rigid) return (m_rigid->getLinearVelocity());
+ if (m_soft) return (m_soft->m_lv);
+ return (btVector3(0, 0, 0));
}
- btVector3 angularVelocity(const btVector3& rpos) const
- {
- if(m_rigid) return(btCross(m_rigid->getAngularVelocity(),rpos));
- if(m_soft) return(btCross(m_soft->m_av,rpos));
- return(btVector3(0,0,0));
+ btVector3 angularVelocity(const btVector3& rpos) const
+ {
+ if (m_rigid) return (btCross(m_rigid->getAngularVelocity(), rpos));
+ if (m_soft) return (btCross(m_soft->m_av, rpos));
+ return (btVector3(0, 0, 0));
}
- btVector3 angularVelocity() const
- {
- if(m_rigid) return(m_rigid->getAngularVelocity());
- if(m_soft) return(m_soft->m_av);
- return(btVector3(0,0,0));
+ btVector3 angularVelocity() const
+ {
+ if (m_rigid) return (m_rigid->getAngularVelocity());
+ if (m_soft) return (m_soft->m_av);
+ return (btVector3(0, 0, 0));
}
- btVector3 velocity(const btVector3& rpos) const
+ btVector3 velocity(const btVector3& rpos) const
{
- return(linearVelocity()+angularVelocity(rpos));
+ return (linearVelocity() + angularVelocity(rpos));
}
- void applyVImpulse(const btVector3& impulse,const btVector3& rpos) const
+ void applyVImpulse(const btVector3& impulse, const btVector3& rpos) const
{
- if(m_rigid) m_rigid->applyImpulse(impulse,rpos);
- if(m_soft) btSoftBody::clusterVImpulse(m_soft,rpos,impulse);
+ if (m_rigid) m_rigid->applyImpulse(impulse, rpos);
+ if (m_soft) btSoftBody::clusterVImpulse(m_soft, rpos, impulse);
}
- void applyDImpulse(const btVector3& impulse,const btVector3& rpos) const
+ void applyDImpulse(const btVector3& impulse, const btVector3& rpos) const
{
- if(m_rigid) m_rigid->applyImpulse(impulse,rpos);
- if(m_soft) btSoftBody::clusterDImpulse(m_soft,rpos,impulse);
- }
- void applyImpulse(const Impulse& impulse,const btVector3& rpos) const
+ if (m_rigid) m_rigid->applyImpulse(impulse, rpos);
+ if (m_soft) btSoftBody::clusterDImpulse(m_soft, rpos, impulse);
+ }
+ void applyImpulse(const Impulse& impulse, const btVector3& rpos) const
{
- if(impulse.m_asVelocity)
+ if (impulse.m_asVelocity)
{
-// printf("impulse.m_velocity = %f,%f,%f\n",impulse.m_velocity.getX(),impulse.m_velocity.getY(),impulse.m_velocity.getZ());
- applyVImpulse(impulse.m_velocity,rpos);
+ // printf("impulse.m_velocity = %f,%f,%f\n",impulse.m_velocity.getX(),impulse.m_velocity.getY(),impulse.m_velocity.getZ());
+ applyVImpulse(impulse.m_velocity, rpos);
}
- if(impulse.m_asDrift)
+ if (impulse.m_asDrift)
{
-// printf("impulse.m_drift = %f,%f,%f\n",impulse.m_drift.getX(),impulse.m_drift.getY(),impulse.m_drift.getZ());
- applyDImpulse(impulse.m_drift,rpos);
+ // printf("impulse.m_drift = %f,%f,%f\n",impulse.m_drift.getX(),impulse.m_drift.getY(),impulse.m_drift.getZ());
+ applyDImpulse(impulse.m_drift, rpos);
}
}
- void applyVAImpulse(const btVector3& impulse) const
+ void applyVAImpulse(const btVector3& impulse) const
{
- if(m_rigid) m_rigid->applyTorqueImpulse(impulse);
- if(m_soft) btSoftBody::clusterVAImpulse(m_soft,impulse);
+ if (m_rigid) m_rigid->applyTorqueImpulse(impulse);
+ if (m_soft) btSoftBody::clusterVAImpulse(m_soft, impulse);
}
- void applyDAImpulse(const btVector3& impulse) const
+ void applyDAImpulse(const btVector3& impulse) const
{
- if(m_rigid) m_rigid->applyTorqueImpulse(impulse);
- if(m_soft) btSoftBody::clusterDAImpulse(m_soft,impulse);
+ if (m_rigid) m_rigid->applyTorqueImpulse(impulse);
+ if (m_soft) btSoftBody::clusterDAImpulse(m_soft, impulse);
}
- void applyAImpulse(const Impulse& impulse) const
+ void applyAImpulse(const Impulse& impulse) const
{
- if(impulse.m_asVelocity) applyVAImpulse(impulse.m_velocity);
- if(impulse.m_asDrift) applyDAImpulse(impulse.m_drift);
+ if (impulse.m_asVelocity) applyVAImpulse(impulse.m_velocity);
+ if (impulse.m_asDrift) applyDAImpulse(impulse.m_drift);
}
- void applyDCImpulse(const btVector3& impulse) const
+ void applyDCImpulse(const btVector3& impulse) const
{
- if(m_rigid) m_rigid->applyCentralImpulse(impulse);
- if(m_soft) btSoftBody::clusterDCImpulse(m_soft,impulse);
+ if (m_rigid) m_rigid->applyCentralImpulse(impulse);
+ if (m_soft) btSoftBody::clusterDCImpulse(m_soft, impulse);
}
};
- /* Joint */
- struct Joint
+ /* Joint */
+ struct Joint
{
- struct eType { enum _ {
- Linear=0,
- Angular,
- Contact
- };};
+ struct eType
+ {
+ enum _
+ {
+ Linear = 0,
+ Angular,
+ Contact
+ };
+ };
struct Specs
{
- Specs() : erp(1),cfm(1),split(1) {}
- btScalar erp;
- btScalar cfm;
- btScalar split;
+ Specs() : erp(1), cfm(1), split(1) {}
+ btScalar erp;
+ btScalar cfm;
+ btScalar split;
};
- Body m_bodies[2];
- btVector3 m_refs[2];
- btScalar m_cfm;
- btScalar m_erp;
- btScalar m_split;
- btVector3 m_drift;
- btVector3 m_sdrift;
- btMatrix3x3 m_massmatrix;
- bool m_delete;
- virtual ~Joint() {}
+ Body m_bodies[2];
+ btVector3 m_refs[2];
+ btScalar m_cfm;
+ btScalar m_erp;
+ btScalar m_split;
+ btVector3 m_drift;
+ btVector3 m_sdrift;
+ btMatrix3x3 m_massmatrix;
+ bool m_delete;
+ virtual ~Joint() {}
Joint() : m_delete(false) {}
- virtual void Prepare(btScalar dt,int iterations);
- virtual void Solve(btScalar dt,btScalar sor)=0;
- virtual void Terminate(btScalar dt)=0;
- virtual eType::_ Type() const=0;
+ virtual void Prepare(btScalar dt, int iterations);
+ virtual void Solve(btScalar dt, btScalar sor) = 0;
+ virtual void Terminate(btScalar dt) = 0;
+ virtual eType::_ Type() const = 0;
};
- /* LJoint */
- struct LJoint : Joint
+ /* LJoint */
+ struct LJoint : Joint
{
struct Specs : Joint::Specs
{
- btVector3 position;
- };
- btVector3 m_rpos[2];
- void Prepare(btScalar dt,int iterations);
- void Solve(btScalar dt,btScalar sor);
- void Terminate(btScalar dt);
- eType::_ Type() const { return(eType::Linear); }
+ btVector3 position;
+ };
+ btVector3 m_rpos[2];
+ void Prepare(btScalar dt, int iterations);
+ void Solve(btScalar dt, btScalar sor);
+ void Terminate(btScalar dt);
+ eType::_ Type() const { return (eType::Linear); }
};
- /* AJoint */
- struct AJoint : Joint
+ /* AJoint */
+ struct AJoint : Joint
{
struct IControl
{
virtual ~IControl() {}
- virtual void Prepare(AJoint*) {}
- virtual btScalar Speed(AJoint*,btScalar current) { return(current); }
- static IControl* Default() { static IControl def;return(&def); }
+ virtual void Prepare(AJoint*) {}
+ virtual btScalar Speed(AJoint*, btScalar current) { return (current); }
+ static IControl* Default()
+ {
+ static IControl def;
+ return (&def);
+ }
};
struct Specs : Joint::Specs
{
Specs() : icontrol(IControl::Default()) {}
- btVector3 axis;
- IControl* icontrol;
- };
- btVector3 m_axis[2];
- IControl* m_icontrol;
- void Prepare(btScalar dt,int iterations);
- void Solve(btScalar dt,btScalar sor);
- void Terminate(btScalar dt);
- eType::_ Type() const { return(eType::Angular); }
- };
- /* CJoint */
- struct CJoint : Joint
- {
- int m_life;
- int m_maxlife;
- btVector3 m_rpos[2];
- btVector3 m_normal;
- btScalar m_friction;
- void Prepare(btScalar dt,int iterations);
- void Solve(btScalar dt,btScalar sor);
- void Terminate(btScalar dt);
- eType::_ Type() const { return(eType::Contact); }
- };
- /* Config */
- struct Config
- {
- eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point)
- btScalar kVCF; // Velocities correction factor (Baumgarte)
- btScalar kDP; // Damping coefficient [0,1]
- btScalar kDG; // Drag coefficient [0,+inf]
- btScalar kLF; // Lift coefficient [0,+inf]
- btScalar kPR; // Pressure coefficient [-inf,+inf]
- btScalar kVC; // Volume conversation coefficient [0,+inf]
- btScalar kDF; // Dynamic friction coefficient [0,1]
- btScalar kMT; // Pose matching coefficient [0,1]
- btScalar kCHR; // Rigid contacts hardness [0,1]
- btScalar kKHR; // Kinetic contacts hardness [0,1]
- btScalar kSHR; // Soft contacts hardness [0,1]
- btScalar kAHR; // Anchors hardness [0,1]
- btScalar kSRHR_CL; // Soft vs rigid hardness [0,1] (cluster only)
- btScalar kSKHR_CL; // Soft vs kinetic hardness [0,1] (cluster only)
- btScalar kSSHR_CL; // Soft vs soft hardness [0,1] (cluster only)
- btScalar kSR_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
- btScalar kSK_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
- btScalar kSS_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
- btScalar maxvolume; // Maximum volume ratio for pose
- btScalar timescale; // Time scale
- int viterations; // Velocities solver iterations
- int piterations; // Positions solver iterations
- int diterations; // Drift solver iterations
- int citerations; // Cluster solver iterations
- int collisions; // Collisions flags
- tVSolverArray m_vsequence; // Velocity solvers sequence
- tPSolverArray m_psequence; // Position solvers sequence
- tPSolverArray m_dsequence; // Drift solvers sequence
- };
- /* SolverState */
- struct SolverState
- {
- btScalar sdt; // dt*timescale
- btScalar isdt; // 1/sdt
- btScalar velmrg; // velocity margin
- btScalar radmrg; // radial margin
- btScalar updmrg; // Update margin
- };
+ btVector3 axis;
+ IControl* icontrol;
+ };
+ btVector3 m_axis[2];
+ IControl* m_icontrol;
+ void Prepare(btScalar dt, int iterations);
+ void Solve(btScalar dt, btScalar sor);
+ void Terminate(btScalar dt);
+ eType::_ Type() const { return (eType::Angular); }
+ };
+ /* CJoint */
+ struct CJoint : Joint
+ {
+ int m_life;
+ int m_maxlife;
+ btVector3 m_rpos[2];
+ btVector3 m_normal;
+ btScalar m_friction;
+ void Prepare(btScalar dt, int iterations);
+ void Solve(btScalar dt, btScalar sor);
+ void Terminate(btScalar dt);
+ eType::_ Type() const { return (eType::Contact); }
+ };
+ /* Config */
+ struct Config
+ {
+ eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point)
+ btScalar kVCF; // Velocities correction factor (Baumgarte)
+ btScalar kDP; // Damping coefficient [0,1]
+ btScalar kDG; // Drag coefficient [0,+inf]
+ btScalar kLF; // Lift coefficient [0,+inf]
+ btScalar kPR; // Pressure coefficient [-inf,+inf]
+ btScalar kVC; // Volume conversation coefficient [0,+inf]
+ btScalar kDF; // Dynamic friction coefficient [0,1]
+ btScalar kMT; // Pose matching coefficient [0,1]
+ btScalar kCHR; // Rigid contacts hardness [0,1]
+ btScalar kKHR; // Kinetic contacts hardness [0,1]
+ btScalar kSHR; // Soft contacts hardness [0,1]
+ btScalar kAHR; // Anchors hardness [0,1]
+ btScalar kSRHR_CL; // Soft vs rigid hardness [0,1] (cluster only)
+ btScalar kSKHR_CL; // Soft vs kinetic hardness [0,1] (cluster only)
+ btScalar kSSHR_CL; // Soft vs soft hardness [0,1] (cluster only)
+ btScalar kSR_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
+ btScalar kSK_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
+ btScalar kSS_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
+ btScalar maxvolume; // Maximum volume ratio for pose
+ btScalar timescale; // Time scale
+ int viterations; // Velocities solver iterations
+ int piterations; // Positions solver iterations
+ int diterations; // Drift solver iterations
+ int citerations; // Cluster solver iterations
+ int collisions; // Collisions flags
+ tVSolverArray m_vsequence; // Velocity solvers sequence
+ tPSolverArray m_psequence; // Position solvers sequence
+ tPSolverArray m_dsequence; // Drift solvers sequence
+ };
+ /* SolverState */
+ struct SolverState
+ {
+ btScalar sdt; // dt*timescale
+ btScalar isdt; // 1/sdt
+ btScalar velmrg; // velocity margin
+ btScalar radmrg; // radial margin
+ btScalar updmrg; // Update margin
+ };
/// RayFromToCaster takes a ray from, ray to (instead of direction!)
- struct RayFromToCaster : btDbvt::ICollide
- {
- btVector3 m_rayFrom;
- btVector3 m_rayTo;
- btVector3 m_rayNormalizedDirection;
- btScalar m_mint;
- Face* m_face;
- int m_tests;
- RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt);
- void Process(const btDbvtNode* leaf);
-
- static /*inline*/ btScalar rayFromToTriangle(const btVector3& rayFrom,
- const btVector3& rayTo,
- const btVector3& rayNormalizedDirection,
- const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar maxt=SIMD_INFINITY);
+ struct RayFromToCaster : btDbvt::ICollide
+ {
+ btVector3 m_rayFrom;
+ btVector3 m_rayTo;
+ btVector3 m_rayNormalizedDirection;
+ btScalar m_mint;
+ Face* m_face;
+ int m_tests;
+ RayFromToCaster(const btVector3& rayFrom, const btVector3& rayTo, btScalar mxt);
+ void Process(const btDbvtNode* leaf);
+
+ static /*inline*/ btScalar rayFromToTriangle(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& rayNormalizedDirection,
+ const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar maxt = SIMD_INFINITY);
};
//
// Typedefs
//
- typedef void (*psolver_t)(btSoftBody*,btScalar,btScalar);
- typedef void (*vsolver_t)(btSoftBody*,btScalar);
- typedef btAlignedObjectArray<Cluster*> tClusterArray;
- typedef btAlignedObjectArray<Note> tNoteArray;
- typedef btAlignedObjectArray<Node> tNodeArray;
- typedef btAlignedObjectArray<btDbvtNode*> tLeafArray;
- typedef btAlignedObjectArray<Link> tLinkArray;
- typedef btAlignedObjectArray<Face> tFaceArray;
- typedef btAlignedObjectArray<Tetra> tTetraArray;
- typedef btAlignedObjectArray<Anchor> tAnchorArray;
- typedef btAlignedObjectArray<RContact> tRContactArray;
- typedef btAlignedObjectArray<SContact> tSContactArray;
- typedef btAlignedObjectArray<Material*> tMaterialArray;
- typedef btAlignedObjectArray<Joint*> tJointArray;
- typedef btAlignedObjectArray<btSoftBody*> tSoftBodyArray;
+ typedef void (*psolver_t)(btSoftBody*, btScalar, btScalar);
+ typedef void (*vsolver_t)(btSoftBody*, btScalar);
+ typedef btAlignedObjectArray<Cluster*> tClusterArray;
+ typedef btAlignedObjectArray<Note> tNoteArray;
+ typedef btAlignedObjectArray<Node> tNodeArray;
+ typedef btAlignedObjectArray<btDbvtNode*> tLeafArray;
+ typedef btAlignedObjectArray<Link> tLinkArray;
+ typedef btAlignedObjectArray<Face> tFaceArray;
+ typedef btAlignedObjectArray<Tetra> tTetraArray;
+ typedef btAlignedObjectArray<Anchor> tAnchorArray;
+ typedef btAlignedObjectArray<RContact> tRContactArray;
+ typedef btAlignedObjectArray<SContact> tSContactArray;
+ typedef btAlignedObjectArray<Material*> tMaterialArray;
+ typedef btAlignedObjectArray<Joint*> tJointArray;
+ typedef btAlignedObjectArray<btSoftBody*> tSoftBodyArray;
//
// Fields
//
- Config m_cfg; // Configuration
- SolverState m_sst; // Solver state
- Pose m_pose; // Pose
- void* m_tag; // User data
- btSoftBodyWorldInfo* m_worldInfo; // World info
- tNoteArray m_notes; // Notes
- tNodeArray m_nodes; // Nodes
- tLinkArray m_links; // Links
- tFaceArray m_faces; // Faces
- tTetraArray m_tetras; // Tetras
- tAnchorArray m_anchors; // Anchors
- tRContactArray m_rcontacts; // Rigid contacts
- tSContactArray m_scontacts; // Soft contacts
- tJointArray m_joints; // Joints
- tMaterialArray m_materials; // Materials
- btScalar m_timeacc; // Time accumulator
- btVector3 m_bounds[2]; // Spatial bounds
- bool m_bUpdateRtCst; // Update runtime constants
- btDbvt m_ndbvt; // Nodes tree
- btDbvt m_fdbvt; // Faces tree
- btDbvt m_cdbvt; // Clusters tree
- tClusterArray m_clusters; // Clusters
-
- btAlignedObjectArray<bool>m_clusterConnectivity;//cluster connectivity, for self-collision
-
- btTransform m_initialWorldTransform;
-
- btVector3 m_windVelocity;
-
- btScalar m_restLengthScale;
-
+ Config m_cfg; // Configuration
+ SolverState m_sst; // Solver state
+ Pose m_pose; // Pose
+ void* m_tag; // User data
+ btSoftBodyWorldInfo* m_worldInfo; // World info
+ tNoteArray m_notes; // Notes
+ tNodeArray m_nodes; // Nodes
+ tLinkArray m_links; // Links
+ tFaceArray m_faces; // Faces
+ tTetraArray m_tetras; // Tetras
+ tAnchorArray m_anchors; // Anchors
+ tRContactArray m_rcontacts; // Rigid contacts
+ tSContactArray m_scontacts; // Soft contacts
+ tJointArray m_joints; // Joints
+ tMaterialArray m_materials; // Materials
+ btScalar m_timeacc; // Time accumulator
+ btVector3 m_bounds[2]; // Spatial bounds
+ bool m_bUpdateRtCst; // Update runtime constants
+ btDbvt m_ndbvt; // Nodes tree
+ btDbvt m_fdbvt; // Faces tree
+ btDbvt m_cdbvt; // Clusters tree
+ tClusterArray m_clusters; // Clusters
+
+ btAlignedObjectArray<bool> m_clusterConnectivity; //cluster connectivity, for self-collision
+
+ btTransform m_initialWorldTransform;
+
+ btVector3 m_windVelocity;
+
+ btScalar m_restLengthScale;
+
//
// Api
//
- /* ctor */
- btSoftBody( btSoftBodyWorldInfo* worldInfo,int node_count, const btVector3* x, const btScalar* m);
+ /* ctor */
+ btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m);
- /* ctor */
- btSoftBody( btSoftBodyWorldInfo* worldInfo);
+ /* ctor */
+ btSoftBody(btSoftBodyWorldInfo* worldInfo);
- void initDefaults();
+ void initDefaults();
- /* dtor */
+ /* dtor */
virtual ~btSoftBody();
- /* Check for existing link */
+ /* Check for existing link */
- btAlignedObjectArray<int> m_userIndexMapping;
+ btAlignedObjectArray<int> m_userIndexMapping;
- btSoftBodyWorldInfo* getWorldInfo()
+ btSoftBodyWorldInfo* getWorldInfo()
{
return m_worldInfo;
}
///@todo: avoid internal softbody shape hack and move collision code to collision library
- virtual void setCollisionShape(btCollisionShape* collisionShape)
+ virtual void setCollisionShape(btCollisionShape* collisionShape)
{
-
}
- bool checkLink( int node0,
- int node1) const;
- bool checkLink( const Node* node0,
- const Node* node1) const;
- /* Check for existring face */
- bool checkFace( int node0,
- int node1,
- int node2) const;
- /* Append material */
- Material* appendMaterial();
- /* Append note */
- void appendNote( const char* text,
- const btVector3& o,
- const btVector4& c=btVector4(1,0,0,0),
- Node* n0=0,
- Node* n1=0,
- Node* n2=0,
- Node* n3=0);
- void appendNote( const char* text,
- const btVector3& o,
- Node* feature);
- void appendNote( const char* text,
- const btVector3& o,
- Link* feature);
- void appendNote( const char* text,
- const btVector3& o,
- Face* feature);
- /* Append node */
- void appendNode( const btVector3& x,btScalar m);
- /* Append link */
- void appendLink(int model=-1,Material* mat=0);
- void appendLink( int node0,
- int node1,
- Material* mat=0,
- bool bcheckexist=false);
- void appendLink( Node* node0,
- Node* node1,
- Material* mat=0,
- bool bcheckexist=false);
- /* Append face */
- void appendFace(int model=-1,Material* mat=0);
- void appendFace( int node0,
- int node1,
- int node2,
- Material* mat=0);
- void appendTetra(int model,Material* mat);
+ bool checkLink(int node0,
+ int node1) const;
+ bool checkLink(const Node* node0,
+ const Node* node1) const;
+ /* Check for existring face */
+ bool checkFace(int node0,
+ int node1,
+ int node2) const;
+ /* Append material */
+ Material* appendMaterial();
+ /* Append note */
+ void appendNote(const char* text,
+ const btVector3& o,
+ const btVector4& c = btVector4(1, 0, 0, 0),
+ Node* n0 = 0,
+ Node* n1 = 0,
+ Node* n2 = 0,
+ Node* n3 = 0);
+ void appendNote(const char* text,
+ const btVector3& o,
+ Node* feature);
+ void appendNote(const char* text,
+ const btVector3& o,
+ Link* feature);
+ void appendNote(const char* text,
+ const btVector3& o,
+ Face* feature);
+ /* Append node */
+ void appendNode(const btVector3& x, btScalar m);
+ /* Append link */
+ void appendLink(int model = -1, Material* mat = 0);
+ void appendLink(int node0,
+ int node1,
+ Material* mat = 0,
+ bool bcheckexist = false);
+ void appendLink(Node* node0,
+ Node* node1,
+ Material* mat = 0,
+ bool bcheckexist = false);
+ /* Append face */
+ void appendFace(int model = -1, Material* mat = 0);
+ void appendFace(int node0,
+ int node1,
+ int node2,
+ Material* mat = 0);
+ void appendTetra(int model, Material* mat);
//
- void appendTetra(int node0,
- int node1,
- int node2,
- int node3,
- Material* mat=0);
-
-
- /* Append anchor */
- void appendAnchor( int node,
- btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1);
- void appendAnchor(int node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1);
- /* Append linear joint */
- void appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1);
- void appendLinearJoint(const LJoint::Specs& specs,Body body=Body());
- void appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body);
- /* Append linear joint */
- void appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1);
- void appendAngularJoint(const AJoint::Specs& specs,Body body=Body());
- void appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body);
- /* Add force (or gravity) to the entire body */
- void addForce( const btVector3& force);
- /* Add force (or gravity) to a node of the body */
- void addForce( const btVector3& force,
- int node);
+ void appendTetra(int node0,
+ int node1,
+ int node2,
+ int node3,
+ Material* mat = 0);
+
+ /* Append anchor */
+ void appendAnchor(int node,
+ btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
+ void appendAnchor(int node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
+ /* Append linear joint */
+ void appendLinearJoint(const LJoint::Specs& specs, Cluster* body0, Body body1);
+ void appendLinearJoint(const LJoint::Specs& specs, Body body = Body());
+ void appendLinearJoint(const LJoint::Specs& specs, btSoftBody* body);
+ /* Append linear joint */
+ void appendAngularJoint(const AJoint::Specs& specs, Cluster* body0, Body body1);
+ void appendAngularJoint(const AJoint::Specs& specs, Body body = Body());
+ void appendAngularJoint(const AJoint::Specs& specs, btSoftBody* body);
+ /* Add force (or gravity) to the entire body */
+ void addForce(const btVector3& force);
+ /* Add force (or gravity) to a node of the body */
+ void addForce(const btVector3& force,
+ int node);
/* Add aero force to a node of the body */
- void addAeroForceToNode(const btVector3& windVelocity,int nodeIndex);
+ void addAeroForceToNode(const btVector3& windVelocity, int nodeIndex);
/* Add aero force to a face of the body */
- void addAeroForceToFace(const btVector3& windVelocity,int faceIndex);
-
- /* Add velocity to the entire body */
- void addVelocity( const btVector3& velocity);
-
- /* Set velocity for the entire body */
- void setVelocity( const btVector3& velocity);
-
- /* Add velocity to a node of the body */
- void addVelocity( const btVector3& velocity,
- int node);
- /* Set mass */
- void setMass( int node,
- btScalar mass);
- /* Get mass */
- btScalar getMass( int node) const;
- /* Get total mass */
- btScalar getTotalMass() const;
- /* Set total mass (weighted by previous masses) */
- void setTotalMass( btScalar mass,
- bool fromfaces=false);
- /* Set total density */
- void setTotalDensity(btScalar density);
+ void addAeroForceToFace(const btVector3& windVelocity, int faceIndex);
+
+ /* Add velocity to the entire body */
+ void addVelocity(const btVector3& velocity);
+
+ /* Set velocity for the entire body */
+ void setVelocity(const btVector3& velocity);
+
+ /* Add velocity to a node of the body */
+ void addVelocity(const btVector3& velocity,
+ int node);
+ /* Set mass */
+ void setMass(int node,
+ btScalar mass);
+ /* Get mass */
+ btScalar getMass(int node) const;
+ /* Get total mass */
+ btScalar getTotalMass() const;
+ /* Set total mass (weighted by previous masses) */
+ void setTotalMass(btScalar mass,
+ bool fromfaces = false);
+ /* Set total density */
+ void setTotalDensity(btScalar density);
/* Set volume mass (using tetrahedrons) */
- void setVolumeMass( btScalar mass);
+ void setVolumeMass(btScalar mass);
/* Set volume density (using tetrahedrons) */
- void setVolumeDensity( btScalar density);
- /* Transform */
- void transform( const btTransform& trs);
- /* Translate */
- void translate( const btVector3& trs);
- /* Rotate */
- void rotate( const btQuaternion& rot);
- /* Scale */
- void scale( const btVector3& scl);
+ void setVolumeDensity(btScalar density);
+ /* Transform */
+ void transform(const btTransform& trs);
+ /* Translate */
+ void translate(const btVector3& trs);
+ /* Rotate */
+ void rotate(const btQuaternion& rot);
+ /* Scale */
+ void scale(const btVector3& scl);
/* Get link resting lengths scale */
- btScalar getRestLengthScale();
+ btScalar getRestLengthScale();
/* Scale resting length of all springs */
- void setRestLengthScale(btScalar restLength);
- /* Set current state as pose */
- void setPose( bool bvolume,
- bool bframe);
- /* Set current link lengths as resting lengths */
- void resetLinkRestLengths();
- /* Return the volume */
- btScalar getVolume() const;
- /* Cluster count */
- int clusterCount() const;
- /* Cluster center of mass */
- static btVector3 clusterCom(const Cluster* cluster);
- btVector3 clusterCom(int cluster) const;
- /* Cluster velocity at rpos */
- static btVector3 clusterVelocity(const Cluster* cluster,const btVector3& rpos);
- /* Cluster impulse */
- static void clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse);
- static void clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse);
- static void clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse);
- static void clusterVAImpulse(Cluster* cluster,const btVector3& impulse);
- static void clusterDAImpulse(Cluster* cluster,const btVector3& impulse);
- static void clusterAImpulse(Cluster* cluster,const Impulse& impulse);
- static void clusterDCImpulse(Cluster* cluster,const btVector3& impulse);
- /* Generate bending constraints based on distance in the adjency graph */
- int generateBendingConstraints( int distance,
- Material* mat=0);
- /* Randomize constraints to reduce solver bias */
- void randomizeConstraints();
- /* Release clusters */
- void releaseCluster(int index);
- void releaseClusters();
- /* Generate clusters (K-mean) */
+ void setRestLengthScale(btScalar restLength);
+ /* Set current state as pose */
+ void setPose(bool bvolume,
+ bool bframe);
+ /* Set current link lengths as resting lengths */
+ void resetLinkRestLengths();
+ /* Return the volume */
+ btScalar getVolume() const;
+ /* Cluster count */
+ int clusterCount() const;
+ /* Cluster center of mass */
+ static btVector3 clusterCom(const Cluster* cluster);
+ btVector3 clusterCom(int cluster) const;
+ /* Cluster velocity at rpos */
+ static btVector3 clusterVelocity(const Cluster* cluster, const btVector3& rpos);
+ /* Cluster impulse */
+ static void clusterVImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse);
+ static void clusterDImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse);
+ static void clusterImpulse(Cluster* cluster, const btVector3& rpos, const Impulse& impulse);
+ static void clusterVAImpulse(Cluster* cluster, const btVector3& impulse);
+ static void clusterDAImpulse(Cluster* cluster, const btVector3& impulse);
+ static void clusterAImpulse(Cluster* cluster, const Impulse& impulse);
+ static void clusterDCImpulse(Cluster* cluster, const btVector3& impulse);
+ /* Generate bending constraints based on distance in the adjency graph */
+ int generateBendingConstraints(int distance,
+ Material* mat = 0);
+ /* Randomize constraints to reduce solver bias */
+ void randomizeConstraints();
+ /* Release clusters */
+ void releaseCluster(int index);
+ void releaseClusters();
+ /* Generate clusters (K-mean) */
///generateClusters with k=0 will create a convex cluster for each tetrahedron or triangle
///otherwise an approximation will be used (better performance)
- int generateClusters(int k,int maxiterations=8192);
- /* Refine */
- void refine(ImplicitFn* ifn,btScalar accurary,bool cut);
- /* CutLink */
- bool cutLink(int node0,int node1,btScalar position);
- bool cutLink(const Node* node0,const Node* node1,btScalar position);
+ int generateClusters(int k, int maxiterations = 8192);
+ /* Refine */
+ void refine(ImplicitFn* ifn, btScalar accurary, bool cut);
+ /* CutLink */
+ bool cutLink(int node0, int node1, btScalar position);
+ bool cutLink(const Node* node0, const Node* node1, btScalar position);
///Ray casting using rayFrom and rayTo in worldspace, (not direction!)
- bool rayTest(const btVector3& rayFrom,
- const btVector3& rayTo,
- sRayCast& results);
- /* Solver presets */
- void setSolver(eSolverPresets::_ preset);
- /* predictMotion */
- void predictMotion(btScalar dt);
- /* solveConstraints */
- void solveConstraints();
- /* staticSolve */
- void staticSolve(int iterations);
- /* solveCommonConstraints */
- static void solveCommonConstraints(btSoftBody** bodies,int count,int iterations);
- /* solveClusters */
- static void solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies);
- /* integrateMotion */
- void integrateMotion();
- /* defaultCollisionHandlers */
- void defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap);
- void defaultCollisionHandler(btSoftBody* psb);
-
-
+ bool rayTest(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ sRayCast& results);
+ /* Solver presets */
+ void setSolver(eSolverPresets::_ preset);
+ /* predictMotion */
+ void predictMotion(btScalar dt);
+ /* solveConstraints */
+ void solveConstraints();
+ /* staticSolve */
+ void staticSolve(int iterations);
+ /* solveCommonConstraints */
+ static void solveCommonConstraints(btSoftBody** bodies, int count, int iterations);
+ /* solveClusters */
+ static void solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies);
+ /* integrateMotion */
+ void integrateMotion();
+ /* defaultCollisionHandlers */
+ void defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap);
+ void defaultCollisionHandler(btSoftBody* psb);
//
// Functionality to deal with new accelerated solvers.
@@ -895,8 +923,7 @@ public:
/**
* Set a wind velocity for interaction with the air.
*/
- void setWindVelocity( const btVector3 &velocity );
-
+ void setWindVelocity(const btVector3& velocity);
/**
* Return the wind velocity for interaction with the air.
@@ -907,41 +934,40 @@ public:
// Set the solver that handles this soft body
// Should not be allowed to get out of sync with reality
// Currently called internally on addition to the world
- void setSoftBodySolver( btSoftBodySolver *softBodySolver )
+ void setSoftBodySolver(btSoftBodySolver* softBodySolver)
{
m_softBodySolver = softBodySolver;
}
//
// Return the solver that handles this soft body
- //
- btSoftBodySolver *getSoftBodySolver()
+ //
+ btSoftBodySolver* getSoftBodySolver()
{
return m_softBodySolver;
}
//
// Return the solver that handles this soft body
- //
- btSoftBodySolver *getSoftBodySolver() const
+ //
+ btSoftBodySolver* getSoftBodySolver() const
{
return m_softBodySolver;
}
-
//
// Cast
//
- static const btSoftBody* upcast(const btCollisionObject* colObj)
+ static const btSoftBody* upcast(const btCollisionObject* colObj)
{
- if (colObj->getInternalType()==CO_SOFT_BODY)
+ if (colObj->getInternalType() == CO_SOFT_BODY)
return (const btSoftBody*)colObj;
return 0;
}
- static btSoftBody* upcast(btCollisionObject* colObj)
+ static btSoftBody* upcast(btCollisionObject* colObj)
{
- if (colObj->getInternalType()==CO_SOFT_BODY)
+ if (colObj->getInternalType() == CO_SOFT_BODY)
return (btSoftBody*)colObj;
return 0;
}
@@ -950,7 +976,7 @@ public:
// ::btCollisionObject
//
- virtual void getAabb(btVector3& aabbMin,btVector3& aabbMax) const
+ virtual void getAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
aabbMin = m_bounds[0];
aabbMax = m_bounds[1];
@@ -958,48 +984,42 @@ public:
//
// Private
//
- void pointersToIndices();
- void indicesToPointers(const int* map=0);
-
- int rayTest(const btVector3& rayFrom,const btVector3& rayTo,
- btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const;
- void initializeFaceTree();
- btVector3 evaluateCom() const;
- bool checkContact(const btCollisionObjectWrapper* colObjWrap,const btVector3& x,btScalar margin,btSoftBody::sCti& cti) const;
- void updateNormals();
- void updateBounds();
- void updatePose();
- void updateConstants();
- void updateLinkConstants();
- void updateArea(bool averageArea = true);
- void initializeClusters();
- void updateClusters();
- void cleanupClusters();
- void prepareClusters(int iterations);
- void solveClusters(btScalar sor);
- void applyClusters(bool drift);
- void dampClusters();
- void applyForces();
- static void PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti);
- static void PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti);
- static void PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti);
- static void PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti);
- static void VSolve_Links(btSoftBody* psb,btScalar kst);
- static psolver_t getSolver(ePSolver::_ solver);
- static vsolver_t getSolver(eVSolver::_ solver);
-
-
- virtual int calculateSerializeBufferSize() const;
+ void pointersToIndices();
+ void indicesToPointers(const int* map = 0);
+
+ int rayTest(const btVector3& rayFrom, const btVector3& rayTo,
+ btScalar& mint, eFeature::_& feature, int& index, bool bcountonly) const;
+ void initializeFaceTree();
+ btVector3 evaluateCom() const;
+ bool checkContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti) const;
+ void updateNormals();
+ void updateBounds();
+ void updatePose();
+ void updateConstants();
+ void updateLinkConstants();
+ void updateArea(bool averageArea = true);
+ void initializeClusters();
+ void updateClusters();
+ void cleanupClusters();
+ void prepareClusters(int iterations);
+ void solveClusters(btScalar sor);
+ void applyClusters(bool drift);
+ void dampClusters();
+ void applyForces();
+ static void PSolve_Anchors(btSoftBody* psb, btScalar kst, btScalar ti);
+ static void PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti);
+ static void PSolve_SContacts(btSoftBody* psb, btScalar, btScalar ti);
+ static void PSolve_Links(btSoftBody* psb, btScalar kst, btScalar ti);
+ static void VSolve_Links(btSoftBody* psb, btScalar kst);
+ static psolver_t getSolver(ePSolver::_ solver);
+ static vsolver_t getSolver(eVSolver::_ solver);
+
+ virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
- virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
+ virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
//virtual void serializeSingleObject(class btSerializer* serializer) const;
-
-
};
-
-
-
-#endif //_BT_SOFT_BODY_H
+#endif //_BT_SOFT_BODY_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
index ab84bddf2a..750718f57f 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btSoftBodyConcaveCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
@@ -27,34 +26,28 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletSoftBody/btSoftBody.h"
-#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable
+#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06) //make this configurable
-btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
-: btCollisionAlgorithm(ci),
-m_isSwapped(isSwapped),
-m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped)
+btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
+ : btCollisionAlgorithm(ci),
+ m_isSwapped(isSwapped),
+ m_btSoftBodyTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped)
{
}
-
-
btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm()
{
}
-
-
-btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
-m_dispatcher(dispatcher),
-m_dispatchInfoPtr(0)
+btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) : m_dispatcher(dispatcher),
+ m_dispatchInfoPtr(0)
{
- m_softBody = (isSwapped? (btSoftBody*)body1Wrap->getCollisionObject():(btSoftBody*)body0Wrap->getCollisionObject());
- m_triBody = isSwapped? body0Wrap->getCollisionObject():body1Wrap->getCollisionObject();
+ m_softBody = (isSwapped ? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject());
+ m_triBody = isSwapped ? body0Wrap->getCollisionObject() : body1Wrap->getCollisionObject();
//
// create the manifold from the dispatcher 'manifold pool'
@@ -68,46 +61,42 @@ btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback()
{
clearCache();
// m_dispatcher->releaseManifold( m_manifoldPtr );
-
}
-
-void btSoftBodyTriangleCallback::clearCache()
+void btSoftBodyTriangleCallback::clearCache()
{
- for (int i=0;i<m_shapeCache.size();i++)
+ for (int i = 0; i < m_shapeCache.size(); i++)
{
btTriIndex* tmp = m_shapeCache.getAtIndex(i);
btAssert(tmp);
btAssert(tmp->m_childShape);
- m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape);//necessary?
+ m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape); //necessary?
delete tmp->m_childShape;
}
m_shapeCache.clear();
}
-
-void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
+void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
//just for debugging purposes
//printf("triangle %d",m_triangleCount++);
-
+
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = m_dispatcher;
///debug drawing of the overlapping triangles
- if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe))
+ if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
{
- btVector3 color(1,1,0);
+ btVector3 color(1, 1, 0);
const btTransform& tr = m_triBody->getWorldTransform();
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
- m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]), tr(triangle[1]), color);
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]), tr(triangle[2]), color);
+ m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]), tr(triangle[0]), color);
}
- btTriIndex triIndex(partId,triangleIndex,0);
+ btTriIndex triIndex(partId, triangleIndex, 0);
btHashKey<btTriIndex> triKey(triIndex.getUid());
-
btTriIndex* shapeIndex = m_shapeCache[triKey];
if (shapeIndex)
{
@@ -117,82 +106,73 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
//copy over user pointers to temporary shape
tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
- btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
+ btCollisionObjectWrapper softBody(0, m_softBody->getCollisionShape(), m_softBody, m_softBody->getWorldTransform(), -1, -1);
//btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//??
- btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);
+ btCollisionObjectWrapper triBody(0, tm, m_triBody, m_triBody->getWorldTransform(), partId, triangleIndex);
ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS;
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0, algoType);//m_manifoldPtr);
+ btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody, &triBody, 0, algoType); //m_manifoldPtr);
- colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut);
+ colAlgo->processCollision(&softBody, &triBody, *m_dispatchInfoPtr, m_resultOut);
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
-
+
return;
}
- //aabb filter is already applied!
+ //aabb filter is already applied!
//btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
// if (m_softBody->getCollisionShape()->getShapeType()==
{
// btVector3 other;
- btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]);
+ btVector3 normal = (triangle[1] - triangle[0]).cross(triangle[2] - triangle[0]);
normal.normalize();
- normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION;
+ normal *= BT_SOFTBODY_TRIANGLE_EXTRUSION;
// other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
// other+=normal*22.f;
- btVector3 pts[6] = {triangle[0]+normal,
- triangle[1]+normal,
- triangle[2]+normal,
- triangle[0]-normal,
- triangle[1]-normal,
- triangle[2]-normal};
-
- btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6);
+ btVector3 pts[6] = {triangle[0] + normal,
+ triangle[1] + normal,
+ triangle[2] + normal,
+ triangle[0] - normal,
+ triangle[1] - normal,
+ triangle[2] - normal};
+ btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(), 6);
// btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
- //btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
+ //btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
// tm.setMargin(m_collisionMarginTriangle);
//copy over user pointers to temporary shape
tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
-
- btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
- btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);//btTransform::getIdentity());//??
+ btCollisionObjectWrapper softBody(0, m_softBody->getCollisionShape(), m_softBody, m_softBody->getWorldTransform(), -1, -1);
+ btCollisionObjectWrapper triBody(0, tm, m_triBody, m_triBody->getWorldTransform(), partId, triangleIndex); //btTransform::getIdentity());//??
ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS;
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0, algoType);//m_manifoldPtr);
+ btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody, &triBody, 0, algoType); //m_manifoldPtr);
- colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut);
+ colAlgo->processCollision(&softBody, &triBody, *m_dispatchInfoPtr, m_resultOut);
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
triIndex.m_childShape = tm;
- m_shapeCache.insert(triKey,triIndex);
-
+ m_shapeCache.insert(triKey, triIndex);
}
-
-
-
}
-
-
-void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
m_dispatchInfoPtr = &dispatchInfo;
- m_collisionMarginTriangle = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
+ m_collisionMarginTriangle = collisionMarginTriangle + btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
m_resultOut = resultOut;
-
- btVector3 aabbWorldSpaceMin,aabbWorldSpaceMax;
- m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax);
- btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5);
- btVector3 softBodyCenter = (aabbWorldSpaceMax+aabbWorldSpaceMin)*btScalar(0.5);
+ btVector3 aabbWorldSpaceMin, aabbWorldSpaceMax;
+ m_softBody->getAabb(aabbWorldSpaceMin, aabbWorldSpaceMax);
+ btVector3 halfExtents = (aabbWorldSpaceMax - aabbWorldSpaceMin) * btScalar(0.5);
+ btVector3 softBodyCenter = (aabbWorldSpaceMax + aabbWorldSpaceMin) * btScalar(0.5);
btTransform softTransform;
softTransform.setIdentity();
@@ -200,56 +180,45 @@ void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMargin
btTransform convexInTriangleSpace;
convexInTriangleSpace = triBodyWrap->getWorldTransform().inverse() * softTransform;
- btTransformAabb(halfExtents,m_collisionMarginTriangle,convexInTriangleSpace,m_aabbMin,m_aabbMax);
+ btTransformAabb(halfExtents, m_collisionMarginTriangle, convexInTriangleSpace, m_aabbMin, m_aabbMax);
}
void btSoftBodyConcaveCollisionAlgorithm::clearCache()
{
m_btSoftBodyTriangleCallback.clearCache();
-
}
-void btSoftBodyConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btSoftBodyConcaveCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
-
-
//btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
const btCollisionObjectWrapper* triBody = m_isSwapped ? body0Wrap : body1Wrap;
if (triBody->getCollisionShape()->isConcave())
{
-
-
- const btCollisionObject* triOb = triBody->getCollisionObject();
- const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triOb->getCollisionShape());
+ const btCollisionObject* triOb = triBody->getCollisionObject();
+ const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>(triOb->getCollisionShape());
// if (convexBody->getCollisionShape()->isConvex())
{
btScalar collisionMarginTriangle = concaveShape->getMargin();
// resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
- m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,triBody,dispatchInfo,resultOut);
+ m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle, triBody, dispatchInfo, resultOut);
-
- concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax());
+ concaveShape->processAllTriangles(&m_btSoftBodyTriangleCallback, m_btSoftBodyTriangleCallback.getAabbMin(), m_btSoftBodyTriangleCallback.getAabbMax());
// resultOut->refreshContactPoints();
-
}
-
}
-
}
-
-btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
-
//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
//only perform CCD above a certain threshold, this prevents blocking on the long run
@@ -268,25 +237,23 @@ btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionO
btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
- struct LocalTriangleSphereCastCallback : public btTriangleCallback
+ struct LocalTriangleSphereCastCallback : public btTriangleCallback
{
btTransform m_ccdSphereFromTrans;
btTransform m_ccdSphereToTrans;
- btTransform m_meshTransform;
+ btTransform m_meshTransform;
- btScalar m_ccdSphereRadius;
- btScalar m_hitFraction;
+ btScalar m_ccdSphereRadius;
+ btScalar m_hitFraction;
-
- LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
- :m_ccdSphereFromTrans(from),
- m_ccdSphereToTrans(to),
- m_ccdSphereRadius(ccdSphereRadius),
- m_hitFraction(hitFraction)
- {
+ LocalTriangleSphereCastCallback(const btTransform& from, const btTransform& to, btScalar ccdSphereRadius, btScalar hitFraction)
+ : m_ccdSphereFromTrans(from),
+ m_ccdSphereToTrans(to),
+ m_ccdSphereRadius(ccdSphereRadius),
+ m_hitFraction(hitFraction)
+ {
}
-
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
(void)partId;
@@ -296,29 +263,23 @@ btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionO
ident.setIdentity();
btConvexCast::CastResult castResult;
castResult.m_fraction = m_hitFraction;
- btSphereShape pointShape(m_ccdSphereRadius);
- btTriangleShape triShape(triangle[0],triangle[1],triangle[2]);
- btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
+ btSphereShape pointShape(m_ccdSphereRadius);
+ btTriangleShape triShape(triangle[0], triangle[1], triangle[2]);
+ btVoronoiSimplexSolver simplexSolver;
+ btSubsimplexConvexCast convexCaster(&pointShape, &triShape, &simplexSolver);
//GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
//local space?
- if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
- ident,ident,castResult))
+ if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans, m_ccdSphereToTrans,
+ ident, ident, castResult))
{
if (m_hitFraction > castResult.m_fraction)
m_hitFraction = castResult.m_fraction;
}
-
}
-
};
-
-
-
-
if (triBody->getCollisionShape()->isConcave())
{
btVector3 rayAabbMin = convexFromLocal.getOrigin();
@@ -326,33 +287,30 @@ btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionO
btVector3 rayAabbMax = convexFromLocal.getOrigin();
rayAabbMax.setMax(convexToLocal.getOrigin());
btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
- rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
- rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
+ rayAabbMin -= btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
+ rayAabbMax += btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
- btScalar curHitFraction = btScalar(1.); //is this available?
- LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
- convexbody->getCcdSweptSphereRadius(),curHitFraction);
+ btScalar curHitFraction = btScalar(1.); //is this available?
+ LocalTriangleSphereCastCallback raycastCallback(convexFromLocal, convexToLocal,
+ convexbody->getCcdSweptSphereRadius(), curHitFraction);
raycastCallback.m_hitFraction = convexbody->getHitFraction();
btCollisionObject* concavebody = triBody;
- btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
+ btConcaveShape* triangleMesh = (btConcaveShape*)concavebody->getCollisionShape();
if (triangleMesh)
{
- triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
+ triangleMesh->processAllTriangles(&raycastCallback, rayAabbMin, rayAabbMax);
}
-
-
if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
{
- convexbody->setHitFraction( raycastCallback.m_hitFraction);
+ convexbody->setHitFraction(raycastCallback.m_hitFraction);
return raycastCallback.m_hitFraction;
}
}
return btScalar(1.);
-
}
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
index 11c7b88f98..3adedbd805 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
@@ -29,63 +29,62 @@ class btCollisionShape;
#include "LinearMath/btHashMap.h"
-#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
+#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
struct btTriIndex
{
int m_PartIdTriangleIndex;
- class btCollisionShape* m_childShape;
+ class btCollisionShape* m_childShape;
- btTriIndex(int partId,int triangleIndex,btCollisionShape* shape)
+ btTriIndex(int partId, int triangleIndex, btCollisionShape* shape)
{
- m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
+ m_PartIdTriangleIndex = (partId << (31 - MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
m_childShape = shape;
}
- int getTriangleIndex() const
+ int getTriangleIndex() const
{
// Get only the lower bits where the triangle index is stored
unsigned int x = 0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
- return (m_PartIdTriangleIndex&~(y));
+ unsigned int y = (~(x & 0)) << (31 - MAX_NUM_PARTS_IN_BITS);
+ return (m_PartIdTriangleIndex & ~(y));
}
- int getPartId() const
+ int getPartId() const
{
// Get only the highest bits where the part index is stored
- return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
+ return (m_PartIdTriangleIndex >> (31 - MAX_NUM_PARTS_IN_BITS));
}
- int getUid() const
+ int getUid() const
{
return m_PartIdTriangleIndex;
}
};
-
///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
class btSoftBodyTriangleCallback : public btTriangleCallback
{
btSoftBody* m_softBody;
const btCollisionObject* m_triBody;
- btVector3 m_aabbMin;
- btVector3 m_aabbMax ;
+ btVector3 m_aabbMin;
+ btVector3 m_aabbMax;
btManifoldResult* m_resultOut;
- btDispatcher* m_dispatcher;
+ btDispatcher* m_dispatcher;
const btDispatcherInfo* m_dispatchInfoPtr;
btScalar m_collisionMarginTriangle;
- btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache;
+ btHashMap<btHashKey<btTriIndex>, btTriIndex> m_shapeCache;
public:
- int m_triangleCount;
+ int m_triangleCount;
// btPersistentManifold* m_manifoldPtr;
- btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+ btSoftBodyTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
- void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triObjWrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ void setTimeStepAndCounters(btScalar collisionMarginTriangle, const btCollisionObjectWrapper* triObjWrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
virtual ~btSoftBodyTriangleCallback();
@@ -101,55 +100,48 @@ public:
{
return m_aabbMax;
}
-
};
-
-
-
/// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes.
-class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
+class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
{
-
- bool m_isSwapped;
+ bool m_isSwapped;
btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
public:
-
- btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+ btSoftBodyConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btSoftBodyConcaveCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
//we don't add any manifolds
}
- void clearCache();
+ void clearCache();
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
- return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
+ return new (mem) btSoftBodyConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
}
};
- struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
+ struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
- return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
+ return new (mem) btSoftBodyConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
}
};
-
};
-#endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
+#endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyData.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyData.h
index 87d8841cfa..cec6f401ec 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyData.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyData.h
@@ -19,199 +19,194 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
-
-struct SoftBodyMaterialData
+struct SoftBodyMaterialData
{
- float m_linearStiffness;
- float m_angularStiffness;
- float m_volumeStiffness;
- int m_flags;
+ float m_linearStiffness;
+ float m_angularStiffness;
+ float m_volumeStiffness;
+ int m_flags;
};
-struct SoftBodyNodeData
+struct SoftBodyNodeData
{
- SoftBodyMaterialData *m_material;
- btVector3FloatData m_position;
- btVector3FloatData m_previousPosition;
- btVector3FloatData m_velocity;
- btVector3FloatData m_accumulatedForce;
- btVector3FloatData m_normal;
- float m_inverseMass;
- float m_area;
- int m_attach;
- int m_pad;
+ SoftBodyMaterialData *m_material;
+ btVector3FloatData m_position;
+ btVector3FloatData m_previousPosition;
+ btVector3FloatData m_velocity;
+ btVector3FloatData m_accumulatedForce;
+ btVector3FloatData m_normal;
+ float m_inverseMass;
+ float m_area;
+ int m_attach;
+ int m_pad;
};
-struct SoftBodyLinkData
+struct SoftBodyLinkData
{
- SoftBodyMaterialData *m_material;
- int m_nodeIndices[2]; // Node pointers
- float m_restLength; // Rest length
- int m_bbending; // Bending link
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[2]; // Node pointers
+ float m_restLength; // Rest length
+ int m_bbending; // Bending link
};
-struct SoftBodyFaceData
+struct SoftBodyFaceData
{
- btVector3FloatData m_normal; // Normal
- SoftBodyMaterialData *m_material;
- int m_nodeIndices[3]; // Node pointers
- float m_restArea; // Rest area
-};
+ btVector3FloatData m_normal; // Normal
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[3]; // Node pointers
+ float m_restArea; // Rest area
+};
-struct SoftBodyTetraData
+struct SoftBodyTetraData
{
- btVector3FloatData m_c0[4]; // gradients
- SoftBodyMaterialData *m_material;
- int m_nodeIndices[4]; // Node pointers
- float m_restVolume; // Rest volume
- float m_c1; // (4*kVST)/(im0+im1+im2+im3)
- float m_c2; // m_c1/sum(|g0..3|^2)
- int m_pad;
+ btVector3FloatData m_c0[4]; // gradients
+ SoftBodyMaterialData *m_material;
+ int m_nodeIndices[4]; // Node pointers
+ float m_restVolume; // Rest volume
+ float m_c1; // (4*kVST)/(im0+im1+im2+im3)
+ float m_c2; // m_c1/sum(|g0..3|^2)
+ int m_pad;
};
-struct SoftRigidAnchorData
+struct SoftRigidAnchorData
{
- btMatrix3x3FloatData m_c0; // Impulse matrix
- btVector3FloatData m_c1; // Relative anchor
- btVector3FloatData m_localFrame; // Anchor position in body space
- btRigidBodyData *m_rigidBody;
- int m_nodeIndex; // Node pointer
- float m_c2; // ima*dt
+ btMatrix3x3FloatData m_c0; // Impulse matrix
+ btVector3FloatData m_c1; // Relative anchor
+ btVector3FloatData m_localFrame; // Anchor position in body space
+ btRigidBodyData *m_rigidBody;
+ int m_nodeIndex; // Node pointer
+ float m_c2; // ima*dt
};
-
-
-struct SoftBodyConfigData
+struct SoftBodyConfigData
{
- int m_aeroModel; // Aerodynamic model (default: V_Point)
- float m_baumgarte; // Velocities correction factor (Baumgarte)
- float m_damping; // Damping coefficient [0,1]
- float m_drag; // Drag coefficient [0,+inf]
- float m_lift; // Lift coefficient [0,+inf]
- float m_pressure; // Pressure coefficient [-inf,+inf]
- float m_volume; // Volume conversation coefficient [0,+inf]
- float m_dynamicFriction; // Dynamic friction coefficient [0,1]
- float m_poseMatch; // Pose matching coefficient [0,1]
- float m_rigidContactHardness; // Rigid contacts hardness [0,1]
- float m_kineticContactHardness; // Kinetic contacts hardness [0,1]
- float m_softContactHardness; // Soft contacts hardness [0,1]
- float m_anchorHardness; // Anchors hardness [0,1]
- float m_softRigidClusterHardness; // Soft vs rigid hardness [0,1] (cluster only)
- float m_softKineticClusterHardness; // Soft vs kinetic hardness [0,1] (cluster only)
- float m_softSoftClusterHardness; // Soft vs soft hardness [0,1] (cluster only)
- float m_softRigidClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
- float m_softKineticClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
- float m_softSoftClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
- float m_maxVolume; // Maximum volume ratio for pose
- float m_timeScale; // Time scale
- int m_velocityIterations; // Velocities solver iterations
- int m_positionIterations; // Positions solver iterations
- int m_driftIterations; // Drift solver iterations
- int m_clusterIterations; // Cluster solver iterations
- int m_collisionFlags; // Collisions flags
+ int m_aeroModel; // Aerodynamic model (default: V_Point)
+ float m_baumgarte; // Velocities correction factor (Baumgarte)
+ float m_damping; // Damping coefficient [0,1]
+ float m_drag; // Drag coefficient [0,+inf]
+ float m_lift; // Lift coefficient [0,+inf]
+ float m_pressure; // Pressure coefficient [-inf,+inf]
+ float m_volume; // Volume conversation coefficient [0,+inf]
+ float m_dynamicFriction; // Dynamic friction coefficient [0,1]
+ float m_poseMatch; // Pose matching coefficient [0,1]
+ float m_rigidContactHardness; // Rigid contacts hardness [0,1]
+ float m_kineticContactHardness; // Kinetic contacts hardness [0,1]
+ float m_softContactHardness; // Soft contacts hardness [0,1]
+ float m_anchorHardness; // Anchors hardness [0,1]
+ float m_softRigidClusterHardness; // Soft vs rigid hardness [0,1] (cluster only)
+ float m_softKineticClusterHardness; // Soft vs kinetic hardness [0,1] (cluster only)
+ float m_softSoftClusterHardness; // Soft vs soft hardness [0,1] (cluster only)
+ float m_softRigidClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
+ float m_softKineticClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
+ float m_softSoftClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
+ float m_maxVolume; // Maximum volume ratio for pose
+ float m_timeScale; // Time scale
+ int m_velocityIterations; // Velocities solver iterations
+ int m_positionIterations; // Positions solver iterations
+ int m_driftIterations; // Drift solver iterations
+ int m_clusterIterations; // Cluster solver iterations
+ int m_collisionFlags; // Collisions flags
};
-struct SoftBodyPoseData
+struct SoftBodyPoseData
{
- btMatrix3x3FloatData m_rot; // Rotation
- btMatrix3x3FloatData m_scale; // Scale
- btMatrix3x3FloatData m_aqq; // Base scaling
- btVector3FloatData m_com; // COM
-
- btVector3FloatData *m_positions; // Reference positions
- float *m_weights; // Weights
- int m_numPositions;
- int m_numWeigts;
-
- int m_bvolume; // Is valid
- int m_bframe; // Is frame
- float m_restVolume; // Rest volume
- int m_pad;
+ btMatrix3x3FloatData m_rot; // Rotation
+ btMatrix3x3FloatData m_scale; // Scale
+ btMatrix3x3FloatData m_aqq; // Base scaling
+ btVector3FloatData m_com; // COM
+
+ btVector3FloatData *m_positions; // Reference positions
+ float *m_weights; // Weights
+ int m_numPositions;
+ int m_numWeigts;
+
+ int m_bvolume; // Is valid
+ int m_bframe; // Is frame
+ float m_restVolume; // Rest volume
+ int m_pad;
};
-struct SoftBodyClusterData
+struct SoftBodyClusterData
{
- btTransformFloatData m_framexform;
- btMatrix3x3FloatData m_locii;
- btMatrix3x3FloatData m_invwi;
- btVector3FloatData m_com;
- btVector3FloatData m_vimpulses[2];
- btVector3FloatData m_dimpulses[2];
- btVector3FloatData m_lv;
- btVector3FloatData m_av;
-
- btVector3FloatData *m_framerefs;
- int *m_nodeIndices;
- float *m_masses;
-
- int m_numFrameRefs;
- int m_numNodes;
- int m_numMasses;
-
- float m_idmass;
- float m_imass;
- int m_nvimpulses;
- int m_ndimpulses;
- float m_ndamping;
- float m_ldamping;
- float m_adamping;
- float m_matching;
- float m_maxSelfCollisionImpulse;
- float m_selfCollisionImpulseFactor;
- int m_containsAnchor;
- int m_collide;
- int m_clusterIndex;
+ btTransformFloatData m_framexform;
+ btMatrix3x3FloatData m_locii;
+ btMatrix3x3FloatData m_invwi;
+ btVector3FloatData m_com;
+ btVector3FloatData m_vimpulses[2];
+ btVector3FloatData m_dimpulses[2];
+ btVector3FloatData m_lv;
+ btVector3FloatData m_av;
+
+ btVector3FloatData *m_framerefs;
+ int *m_nodeIndices;
+ float *m_masses;
+
+ int m_numFrameRefs;
+ int m_numNodes;
+ int m_numMasses;
+
+ float m_idmass;
+ float m_imass;
+ int m_nvimpulses;
+ int m_ndimpulses;
+ float m_ndamping;
+ float m_ldamping;
+ float m_adamping;
+ float m_matching;
+ float m_maxSelfCollisionImpulse;
+ float m_selfCollisionImpulseFactor;
+ int m_containsAnchor;
+ int m_collide;
+ int m_clusterIndex;
};
-
-enum btSoftJointBodyType
+enum btSoftJointBodyType
{
- BT_JOINT_SOFT_BODY_CLUSTER=1,
+ BT_JOINT_SOFT_BODY_CLUSTER = 1,
BT_JOINT_RIGID_BODY,
BT_JOINT_COLLISION_OBJECT
};
-struct btSoftBodyJointData
+struct btSoftBodyJointData
{
- void *m_bodyA;
- void *m_bodyB;
- btVector3FloatData m_refs[2];
- float m_cfm;
- float m_erp;
- float m_split;
- int m_delete;
- btVector3FloatData m_relPosition[2];//linear
- int m_bodyAtype;
- int m_bodyBtype;
- int m_jointType;
- int m_pad;
+ void *m_bodyA;
+ void *m_bodyB;
+ btVector3FloatData m_refs[2];
+ float m_cfm;
+ float m_erp;
+ float m_split;
+ int m_delete;
+ btVector3FloatData m_relPosition[2]; //linear
+ int m_bodyAtype;
+ int m_bodyBtype;
+ int m_jointType;
+ int m_pad;
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
-struct btSoftBodyFloatData
+struct btSoftBodyFloatData
{
- btCollisionObjectFloatData m_collisionObjectData;
-
- SoftBodyPoseData *m_pose;
- SoftBodyMaterialData **m_materials;
- SoftBodyNodeData *m_nodes;
- SoftBodyLinkData *m_links;
- SoftBodyFaceData *m_faces;
- SoftBodyTetraData *m_tetrahedra;
- SoftRigidAnchorData *m_anchors;
- SoftBodyClusterData *m_clusters;
- btSoftBodyJointData *m_joints;
-
- int m_numMaterials;
- int m_numNodes;
- int m_numLinks;
- int m_numFaces;
- int m_numTetrahedra;
- int m_numAnchors;
- int m_numClusters;
- int m_numJoints;
- SoftBodyConfigData m_config;
+ btCollisionObjectFloatData m_collisionObjectData;
+
+ SoftBodyPoseData *m_pose;
+ SoftBodyMaterialData **m_materials;
+ SoftBodyNodeData *m_nodes;
+ SoftBodyLinkData *m_links;
+ SoftBodyFaceData *m_faces;
+ SoftBodyTetraData *m_tetrahedra;
+ SoftRigidAnchorData *m_anchors;
+ SoftBodyClusterData *m_clusters;
+ btSoftBodyJointData *m_joints;
+
+ int m_numMaterials;
+ int m_numNodes;
+ int m_numLinks;
+ int m_numFaces;
+ int m_numTetrahedra;
+ int m_numAnchors;
+ int m_numClusters;
+ int m_numJoints;
+ SoftBodyConfigData m_config;
};
-#endif //BT_SOFTBODY_FLOAT_DATA
-
+#endif //BT_SOFTBODY_FLOAT_DATA
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp
index 51fcd16da4..d0a9921d89 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp
@@ -21,106 +21,111 @@ subject to the following restrictions:
#include "LinearMath/btConvexHull.h"
#include "LinearMath/btConvexHullComputer.h"
-
//
-static void drawVertex( btIDebugDraw* idraw,
- const btVector3& x,btScalar s,const btVector3& c)
+static void drawVertex(btIDebugDraw* idraw,
+ const btVector3& x, btScalar s, const btVector3& c)
{
- idraw->drawLine(x-btVector3(s,0,0),x+btVector3(s,0,0),c);
- idraw->drawLine(x-btVector3(0,s,0),x+btVector3(0,s,0),c);
- idraw->drawLine(x-btVector3(0,0,s),x+btVector3(0,0,s),c);
+ idraw->drawLine(x - btVector3(s, 0, 0), x + btVector3(s, 0, 0), c);
+ idraw->drawLine(x - btVector3(0, s, 0), x + btVector3(0, s, 0), c);
+ idraw->drawLine(x - btVector3(0, 0, s), x + btVector3(0, 0, s), c);
}
//
-static void drawBox( btIDebugDraw* idraw,
- const btVector3& mins,
- const btVector3& maxs,
- const btVector3& color)
+static void drawBox(btIDebugDraw* idraw,
+ const btVector3& mins,
+ const btVector3& maxs,
+ const btVector3& color)
{
- const btVector3 c[]={ btVector3(mins.x(),mins.y(),mins.z()),
- btVector3(maxs.x(),mins.y(),mins.z()),
- btVector3(maxs.x(),maxs.y(),mins.z()),
- btVector3(mins.x(),maxs.y(),mins.z()),
- btVector3(mins.x(),mins.y(),maxs.z()),
- btVector3(maxs.x(),mins.y(),maxs.z()),
- btVector3(maxs.x(),maxs.y(),maxs.z()),
- btVector3(mins.x(),maxs.y(),maxs.z())};
- idraw->drawLine(c[0],c[1],color);idraw->drawLine(c[1],c[2],color);
- idraw->drawLine(c[2],c[3],color);idraw->drawLine(c[3],c[0],color);
- idraw->drawLine(c[4],c[5],color);idraw->drawLine(c[5],c[6],color);
- idraw->drawLine(c[6],c[7],color);idraw->drawLine(c[7],c[4],color);
- idraw->drawLine(c[0],c[4],color);idraw->drawLine(c[1],c[5],color);
- idraw->drawLine(c[2],c[6],color);idraw->drawLine(c[3],c[7],color);
+ const btVector3 c[] = {btVector3(mins.x(), mins.y(), mins.z()),
+ btVector3(maxs.x(), mins.y(), mins.z()),
+ btVector3(maxs.x(), maxs.y(), mins.z()),
+ btVector3(mins.x(), maxs.y(), mins.z()),
+ btVector3(mins.x(), mins.y(), maxs.z()),
+ btVector3(maxs.x(), mins.y(), maxs.z()),
+ btVector3(maxs.x(), maxs.y(), maxs.z()),
+ btVector3(mins.x(), maxs.y(), maxs.z())};
+ idraw->drawLine(c[0], c[1], color);
+ idraw->drawLine(c[1], c[2], color);
+ idraw->drawLine(c[2], c[3], color);
+ idraw->drawLine(c[3], c[0], color);
+ idraw->drawLine(c[4], c[5], color);
+ idraw->drawLine(c[5], c[6], color);
+ idraw->drawLine(c[6], c[7], color);
+ idraw->drawLine(c[7], c[4], color);
+ idraw->drawLine(c[0], c[4], color);
+ idraw->drawLine(c[1], c[5], color);
+ idraw->drawLine(c[2], c[6], color);
+ idraw->drawLine(c[3], c[7], color);
}
//
-static void drawTree( btIDebugDraw* idraw,
- const btDbvtNode* node,
- int depth,
- const btVector3& ncolor,
- const btVector3& lcolor,
- int mindepth,
- int maxdepth)
+static void drawTree(btIDebugDraw* idraw,
+ const btDbvtNode* node,
+ int depth,
+ const btVector3& ncolor,
+ const btVector3& lcolor,
+ int mindepth,
+ int maxdepth)
{
- if(node)
+ if (node)
{
- if(node->isinternal()&&((depth<maxdepth)||(maxdepth<0)))
+ if (node->isinternal() && ((depth < maxdepth) || (maxdepth < 0)))
{
- drawTree(idraw,node->childs[0],depth+1,ncolor,lcolor,mindepth,maxdepth);
- drawTree(idraw,node->childs[1],depth+1,ncolor,lcolor,mindepth,maxdepth);
+ drawTree(idraw, node->childs[0], depth + 1, ncolor, lcolor, mindepth, maxdepth);
+ drawTree(idraw, node->childs[1], depth + 1, ncolor, lcolor, mindepth, maxdepth);
}
- if(depth>=mindepth)
+ if (depth >= mindepth)
{
- const btScalar scl=(btScalar)(node->isinternal()?1:1);
- const btVector3 mi=node->volume.Center()-node->volume.Extents()*scl;
- const btVector3 mx=node->volume.Center()+node->volume.Extents()*scl;
- drawBox(idraw,mi,mx,node->isleaf()?lcolor:ncolor);
+ const btScalar scl = (btScalar)(node->isinternal() ? 1 : 1);
+ const btVector3 mi = node->volume.Center() - node->volume.Extents() * scl;
+ const btVector3 mx = node->volume.Center() + node->volume.Extents() * scl;
+ drawBox(idraw, mi, mx, node->isleaf() ? lcolor : ncolor);
}
}
}
//
template <typename T>
-static inline T sum(const btAlignedObjectArray<T>& items)
+static inline T sum(const btAlignedObjectArray<T>& items)
{
- T v;
- if(items.size())
+ T v;
+ if (items.size())
{
- v=items[0];
- for(int i=1,ni=items.size();i<ni;++i)
+ v = items[0];
+ for (int i = 1, ni = items.size(); i < ni; ++i)
{
- v+=items[i];
+ v += items[i];
}
}
- return(v);
+ return (v);
}
//
-template <typename T,typename Q>
-static inline void add(btAlignedObjectArray<T>& items,const Q& value)
+template <typename T, typename Q>
+static inline void add(btAlignedObjectArray<T>& items, const Q& value)
{
- for(int i=0,ni=items.size();i<ni;++i)
+ for (int i = 0, ni = items.size(); i < ni; ++i)
{
- items[i]+=value;
+ items[i] += value;
}
}
//
-template <typename T,typename Q>
-static inline void mul(btAlignedObjectArray<T>& items,const Q& value)
+template <typename T, typename Q>
+static inline void mul(btAlignedObjectArray<T>& items, const Q& value)
{
- for(int i=0,ni=items.size();i<ni;++i)
+ for (int i = 0, ni = items.size(); i < ni; ++i)
{
- items[i]*=value;
+ items[i] *= value;
}
}
//
template <typename T>
-static inline T average(const btAlignedObjectArray<T>& items)
+static inline T average(const btAlignedObjectArray<T>& items)
{
- const btScalar n=(btScalar)(items.size()>0?items.size():1);
- return(sum(items)/n);
+ const btScalar n = (btScalar)(items.size() > 0 ? items.size() : 1);
+ return (sum(items) / n);
}
#if 0
@@ -158,86 +163,84 @@ static btVector3 stresscolor(btScalar stress)
#endif
//
-void btSoftBodyHelpers::Draw( btSoftBody* psb,
- btIDebugDraw* idraw,
- int drawflags)
+void btSoftBodyHelpers::Draw(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int drawflags)
{
- const btScalar scl=(btScalar)0.1;
- const btScalar nscl=scl*5;
- const btVector3 lcolor=btVector3(0,0,0);
- const btVector3 ncolor=btVector3(1,1,1);
- const btVector3 ccolor=btVector3(1,0,0);
- int i,j,nj;
-
- /* Clusters */
- if(0!=(drawflags&fDrawFlags::Clusters))
+ const btScalar scl = (btScalar)0.1;
+ const btScalar nscl = scl * 5;
+ const btVector3 lcolor = btVector3(0, 0, 0);
+ const btVector3 ncolor = btVector3(1, 1, 1);
+ const btVector3 ccolor = btVector3(1, 0, 0);
+ int i, j, nj;
+
+ /* Clusters */
+ if (0 != (drawflags & fDrawFlags::Clusters))
{
srand(1806);
- for(i=0;i<psb->m_clusters.size();++i)
+ for (i = 0; i < psb->m_clusters.size(); ++i)
{
- if(psb->m_clusters[i]->m_collide)
+ if (psb->m_clusters[i]->m_collide)
{
- btVector3 color( rand()/(btScalar)RAND_MAX,
- rand()/(btScalar)RAND_MAX,
- rand()/(btScalar)RAND_MAX);
- color=color.normalized()*0.75;
- btAlignedObjectArray<btVector3> vertices;
+ btVector3 color(rand() / (btScalar)RAND_MAX,
+ rand() / (btScalar)RAND_MAX,
+ rand() / (btScalar)RAND_MAX);
+ color = color.normalized() * 0.75;
+ btAlignedObjectArray<btVector3> vertices;
vertices.resize(psb->m_clusters[i]->m_nodes.size());
- for(j=0,nj=vertices.size();j<nj;++j)
- {
- vertices[j]=psb->m_clusters[i]->m_nodes[j]->m_x;
+ for (j = 0, nj = vertices.size(); j < nj; ++j)
+ {
+ vertices[j] = psb->m_clusters[i]->m_nodes[j]->m_x;
}
#define USE_NEW_CONVEX_HULL_COMPUTER
#ifdef USE_NEW_CONVEX_HULL_COMPUTER
- btConvexHullComputer computer;
+ btConvexHullComputer computer;
int stride = sizeof(btVector3);
int count = vertices.size();
- btScalar shrink=0.f;
- btScalar shrinkClamp=0.f;
- computer.compute(&vertices[0].getX(),stride,count,shrink,shrinkClamp);
- for (int i=0;i<computer.faces.size();i++)
+ btScalar shrink = 0.f;
+ btScalar shrinkClamp = 0.f;
+ computer.compute(&vertices[0].getX(), stride, count, shrink, shrinkClamp);
+ for (int i = 0; i < computer.faces.size(); i++)
{
-
int face = computer.faces[i];
//printf("face=%d\n",face);
- const btConvexHullComputer::Edge* firstEdge = &computer.edges[face];
- const btConvexHullComputer::Edge* edge = firstEdge->getNextEdgeOfFace();
+ const btConvexHullComputer::Edge* firstEdge = &computer.edges[face];
+ const btConvexHullComputer::Edge* edge = firstEdge->getNextEdgeOfFace();
int v0 = firstEdge->getSourceVertex();
int v1 = firstEdge->getTargetVertex();
- while (edge!=firstEdge)
+ while (edge != firstEdge)
{
int v2 = edge->getTargetVertex();
- idraw->drawTriangle(computer.vertices[v0],computer.vertices[v1],computer.vertices[v2],color,1);
+ idraw->drawTriangle(computer.vertices[v0], computer.vertices[v1], computer.vertices[v2], color, 1);
edge = edge->getNextEdgeOfFace();
- v0=v1;
- v1=v2;
+ v0 = v1;
+ v1 = v2;
};
}
#else
- HullDesc hdsc(QF_TRIANGLES,vertices.size(),&vertices[0]);
- HullResult hres;
- HullLibrary hlib;
- hdsc.mMaxVertices=vertices.size();
- hlib.CreateConvexHull(hdsc,hres);
- const btVector3 center=average(hres.m_OutputVertices);
- add(hres.m_OutputVertices,-center);
- mul(hres.m_OutputVertices,(btScalar)1);
- add(hres.m_OutputVertices,center);
- for(j=0;j<(int)hres.mNumFaces;++j)
+ HullDesc hdsc(QF_TRIANGLES, vertices.size(), &vertices[0]);
+ HullResult hres;
+ HullLibrary hlib;
+ hdsc.mMaxVertices = vertices.size();
+ hlib.CreateConvexHull(hdsc, hres);
+ const btVector3 center = average(hres.m_OutputVertices);
+ add(hres.m_OutputVertices, -center);
+ mul(hres.m_OutputVertices, (btScalar)1);
+ add(hres.m_OutputVertices, center);
+ for (j = 0; j < (int)hres.mNumFaces; ++j)
{
- const int idx[]={hres.m_Indices[j*3+0],hres.m_Indices[j*3+1],hres.m_Indices[j*3+2]};
+ const int idx[] = {hres.m_Indices[j * 3 + 0], hres.m_Indices[j * 3 + 1], hres.m_Indices[j * 3 + 2]};
idraw->drawTriangle(hres.m_OutputVertices[idx[0]],
- hres.m_OutputVertices[idx[1]],
- hres.m_OutputVertices[idx[2]],
- color,1);
+ hres.m_OutputVertices[idx[1]],
+ hres.m_OutputVertices[idx[2]],
+ color, 1);
}
hlib.ReleaseResult(hres);
#endif
-
}
- /* Velocities */
+ /* Velocities */
#if 0
for(int j=0;j<psb->m_clusters[i].m_nodes.size();++j)
{
@@ -247,273 +250,269 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
idraw->drawLine(c.m_nodes[j]->m_x,c.m_nodes[j]->m_x+v,btVector3(1,0,0));
}
#endif
- /* Frame */
- // btSoftBody::Cluster& c=*psb->m_clusters[i];
- // idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0));
- // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0));
- // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1));
+ /* Frame */
+ // btSoftBody::Cluster& c=*psb->m_clusters[i];
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0));
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0));
+ // idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1));
}
}
else
{
- /* Nodes */
- if(0!=(drawflags&fDrawFlags::Nodes))
+ /* Nodes */
+ if (0 != (drawflags & fDrawFlags::Nodes))
{
- for(i=0;i<psb->m_nodes.size();++i)
+ for (i = 0; i < psb->m_nodes.size(); ++i)
{
- const btSoftBody::Node& n=psb->m_nodes[i];
- if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- idraw->drawLine(n.m_x-btVector3(scl,0,0),n.m_x+btVector3(scl,0,0),btVector3(1,0,0));
- idraw->drawLine(n.m_x-btVector3(0,scl,0),n.m_x+btVector3(0,scl,0),btVector3(0,1,0));
- idraw->drawLine(n.m_x-btVector3(0,0,scl),n.m_x+btVector3(0,0,scl),btVector3(0,0,1));
+ const btSoftBody::Node& n = psb->m_nodes[i];
+ if (0 == (n.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ idraw->drawLine(n.m_x - btVector3(scl, 0, 0), n.m_x + btVector3(scl, 0, 0), btVector3(1, 0, 0));
+ idraw->drawLine(n.m_x - btVector3(0, scl, 0), n.m_x + btVector3(0, scl, 0), btVector3(0, 1, 0));
+ idraw->drawLine(n.m_x - btVector3(0, 0, scl), n.m_x + btVector3(0, 0, scl), btVector3(0, 0, 1));
}
}
- /* Links */
- if(0!=(drawflags&fDrawFlags::Links))
+ /* Links */
+ if (0 != (drawflags & fDrawFlags::Links))
{
- for(i=0;i<psb->m_links.size();++i)
+ for (i = 0; i < psb->m_links.size(); ++i)
{
- const btSoftBody::Link& l=psb->m_links[i];
- if(0==(l.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- idraw->drawLine(l.m_n[0]->m_x,l.m_n[1]->m_x,lcolor);
+ const btSoftBody::Link& l = psb->m_links[i];
+ if (0 == (l.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ idraw->drawLine(l.m_n[0]->m_x, l.m_n[1]->m_x, lcolor);
}
}
- /* Normals */
- if(0!=(drawflags&fDrawFlags::Normals))
+ /* Normals */
+ if (0 != (drawflags & fDrawFlags::Normals))
{
- for(i=0;i<psb->m_nodes.size();++i)
+ for (i = 0; i < psb->m_nodes.size(); ++i)
{
- const btSoftBody::Node& n=psb->m_nodes[i];
- if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- const btVector3 d=n.m_n*nscl;
- idraw->drawLine(n.m_x,n.m_x+d,ncolor);
- idraw->drawLine(n.m_x,n.m_x-d,ncolor*0.5);
+ const btSoftBody::Node& n = psb->m_nodes[i];
+ if (0 == (n.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 d = n.m_n * nscl;
+ idraw->drawLine(n.m_x, n.m_x + d, ncolor);
+ idraw->drawLine(n.m_x, n.m_x - d, ncolor * 0.5);
}
}
- /* Contacts */
- if(0!=(drawflags&fDrawFlags::Contacts))
+ /* Contacts */
+ if (0 != (drawflags & fDrawFlags::Contacts))
{
- static const btVector3 axis[]={btVector3(1,0,0),
- btVector3(0,1,0),
- btVector3(0,0,1)};
- for(i=0;i<psb->m_rcontacts.size();++i)
- {
- const btSoftBody::RContact& c=psb->m_rcontacts[i];
- const btVector3 o= c.m_node->m_x-c.m_cti.m_normal*
- (btDot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset);
- const btVector3 x=btCross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized();
- const btVector3 y=btCross(x,c.m_cti.m_normal).normalized();
- idraw->drawLine(o-x*nscl,o+x*nscl,ccolor);
- idraw->drawLine(o-y*nscl,o+y*nscl,ccolor);
- idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0));
+ static const btVector3 axis[] = {btVector3(1, 0, 0),
+ btVector3(0, 1, 0),
+ btVector3(0, 0, 1)};
+ for (i = 0; i < psb->m_rcontacts.size(); ++i)
+ {
+ const btSoftBody::RContact& c = psb->m_rcontacts[i];
+ const btVector3 o = c.m_node->m_x - c.m_cti.m_normal *
+ (btDot(c.m_node->m_x, c.m_cti.m_normal) + c.m_cti.m_offset);
+ const btVector3 x = btCross(c.m_cti.m_normal, axis[c.m_cti.m_normal.minAxis()]).normalized();
+ const btVector3 y = btCross(x, c.m_cti.m_normal).normalized();
+ idraw->drawLine(o - x * nscl, o + x * nscl, ccolor);
+ idraw->drawLine(o - y * nscl, o + y * nscl, ccolor);
+ idraw->drawLine(o, o + c.m_cti.m_normal * nscl * 3, btVector3(1, 1, 0));
}
}
- /* Faces */
- if(0!=(drawflags&fDrawFlags::Faces))
- {
- const btScalar scl=(btScalar)0.8;
- const btScalar alp=(btScalar)1;
- const btVector3 col(0,(btScalar)0.7,0);
- for(i=0;i<psb->m_faces.size();++i)
+ /* Faces */
+ if (0 != (drawflags & fDrawFlags::Faces))
{
- const btSoftBody::Face& f=psb->m_faces[i];
- if(0==(f.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- const btVector3 x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x};
- const btVector3 c=(x[0]+x[1]+x[2])/3;
- idraw->drawTriangle((x[0]-c)*scl+c,
- (x[1]-c)*scl+c,
- (x[2]-c)*scl+c,
- col,alp);
- }
- }
- /* Tetras */
- if(0!=(drawflags&fDrawFlags::Tetras))
- {
- const btScalar scl=(btScalar)0.8;
- const btScalar alp=(btScalar)1;
- const btVector3 col((btScalar)0.3,(btScalar)0.3,(btScalar)0.7);
- for(int i=0;i<psb->m_tetras.size();++i)
+ const btScalar scl = (btScalar)0.8;
+ const btScalar alp = (btScalar)1;
+ const btVector3 col(0, (btScalar)0.7, 0);
+ for (i = 0; i < psb->m_faces.size(); ++i)
+ {
+ const btSoftBody::Face& f = psb->m_faces[i];
+ if (0 == (f.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 x[] = {f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x};
+ const btVector3 c = (x[0] + x[1] + x[2]) / 3;
+ idraw->drawTriangle((x[0] - c) * scl + c,
+ (x[1] - c) * scl + c,
+ (x[2] - c) * scl + c,
+ col, alp);
+ }
+ }
+ /* Tetras */
+ if (0 != (drawflags & fDrawFlags::Tetras))
{
- const btSoftBody::Tetra& t=psb->m_tetras[i];
- if(0==(t.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- const btVector3 x[]={t.m_n[0]->m_x,t.m_n[1]->m_x,t.m_n[2]->m_x,t.m_n[3]->m_x};
- const btVector3 c=(x[0]+x[1]+x[2]+x[3])/4;
- idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[2]-c)*scl+c,col,alp);
- idraw->drawTriangle((x[0]-c)*scl+c,(x[1]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
- idraw->drawTriangle((x[1]-c)*scl+c,(x[2]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
- idraw->drawTriangle((x[2]-c)*scl+c,(x[0]-c)*scl+c,(x[3]-c)*scl+c,col,alp);
- }
- }
+ const btScalar scl = (btScalar)0.8;
+ const btScalar alp = (btScalar)1;
+ const btVector3 col((btScalar)0.3, (btScalar)0.3, (btScalar)0.7);
+ for (int i = 0; i < psb->m_tetras.size(); ++i)
+ {
+ const btSoftBody::Tetra& t = psb->m_tetras[i];
+ if (0 == (t.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ const btVector3 x[] = {t.m_n[0]->m_x, t.m_n[1]->m_x, t.m_n[2]->m_x, t.m_n[3]->m_x};
+ const btVector3 c = (x[0] + x[1] + x[2] + x[3]) / 4;
+ idraw->drawTriangle((x[0] - c) * scl + c, (x[1] - c) * scl + c, (x[2] - c) * scl + c, col, alp);
+ idraw->drawTriangle((x[0] - c) * scl + c, (x[1] - c) * scl + c, (x[3] - c) * scl + c, col, alp);
+ idraw->drawTriangle((x[1] - c) * scl + c, (x[2] - c) * scl + c, (x[3] - c) * scl + c, col, alp);
+ idraw->drawTriangle((x[2] - c) * scl + c, (x[0] - c) * scl + c, (x[3] - c) * scl + c, col, alp);
+ }
+ }
}
- /* Anchors */
- if(0!=(drawflags&fDrawFlags::Anchors))
+ /* Anchors */
+ if (0 != (drawflags & fDrawFlags::Anchors))
{
- for(i=0;i<psb->m_anchors.size();++i)
+ for (i = 0; i < psb->m_anchors.size(); ++i)
{
- const btSoftBody::Anchor& a=psb->m_anchors[i];
- const btVector3 q=a.m_body->getWorldTransform()*a.m_local;
- drawVertex(idraw,a.m_node->m_x,0.25,btVector3(1,0,0));
- drawVertex(idraw,q,0.25,btVector3(0,1,0));
- idraw->drawLine(a.m_node->m_x,q,btVector3(1,1,1));
+ const btSoftBody::Anchor& a = psb->m_anchors[i];
+ const btVector3 q = a.m_body->getWorldTransform() * a.m_local;
+ drawVertex(idraw, a.m_node->m_x, 0.25, btVector3(1, 0, 0));
+ drawVertex(idraw, q, 0.25, btVector3(0, 1, 0));
+ idraw->drawLine(a.m_node->m_x, q, btVector3(1, 1, 1));
}
- for(i=0;i<psb->m_nodes.size();++i)
+ for (i = 0; i < psb->m_nodes.size(); ++i)
{
- const btSoftBody::Node& n=psb->m_nodes[i];
- if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue;
- if(n.m_im<=0)
+ const btSoftBody::Node& n = psb->m_nodes[i];
+ if (0 == (n.m_material->m_flags & btSoftBody::fMaterial::DebugDraw)) continue;
+ if (n.m_im <= 0)
{
- drawVertex(idraw,n.m_x,0.25,btVector3(1,0,0));
+ drawVertex(idraw, n.m_x, 0.25, btVector3(1, 0, 0));
}
}
}
-
- /* Notes */
- if(0!=(drawflags&fDrawFlags::Notes))
+ /* Notes */
+ if (0 != (drawflags & fDrawFlags::Notes))
{
- for(i=0;i<psb->m_notes.size();++i)
+ for (i = 0; i < psb->m_notes.size(); ++i)
{
- const btSoftBody::Note& n=psb->m_notes[i];
- btVector3 p=n.m_offset;
- for(int j=0;j<n.m_rank;++j)
+ const btSoftBody::Note& n = psb->m_notes[i];
+ btVector3 p = n.m_offset;
+ for (int j = 0; j < n.m_rank; ++j)
{
- p+=n.m_nodes[j]->m_x*n.m_coords[j];
+ p += n.m_nodes[j]->m_x * n.m_coords[j];
}
- idraw->draw3dText(p,n.m_text);
+ idraw->draw3dText(p, n.m_text);
}
}
- /* Node tree */
- if(0!=(drawflags&fDrawFlags::NodeTree)) DrawNodeTree(psb,idraw);
- /* Face tree */
- if(0!=(drawflags&fDrawFlags::FaceTree)) DrawFaceTree(psb,idraw);
- /* Cluster tree */
- if(0!=(drawflags&fDrawFlags::ClusterTree)) DrawClusterTree(psb,idraw);
- /* Joints */
- if(0!=(drawflags&fDrawFlags::Joints))
+ /* Node tree */
+ if (0 != (drawflags & fDrawFlags::NodeTree)) DrawNodeTree(psb, idraw);
+ /* Face tree */
+ if (0 != (drawflags & fDrawFlags::FaceTree)) DrawFaceTree(psb, idraw);
+ /* Cluster tree */
+ if (0 != (drawflags & fDrawFlags::ClusterTree)) DrawClusterTree(psb, idraw);
+ /* Joints */
+ if (0 != (drawflags & fDrawFlags::Joints))
{
- for(i=0;i<psb->m_joints.size();++i)
+ for (i = 0; i < psb->m_joints.size(); ++i)
{
- const btSoftBody::Joint* pj=psb->m_joints[i];
- switch(pj->Type())
+ const btSoftBody::Joint* pj = psb->m_joints[i];
+ switch (pj->Type())
{
- case btSoftBody::Joint::eType::Linear:
+ case btSoftBody::Joint::eType::Linear:
{
- const btSoftBody::LJoint* pjl=(const btSoftBody::LJoint*)pj;
- const btVector3 a0=pj->m_bodies[0].xform()*pjl->m_refs[0];
- const btVector3 a1=pj->m_bodies[1].xform()*pjl->m_refs[1];
- idraw->drawLine(pj->m_bodies[0].xform().getOrigin(),a0,btVector3(1,1,0));
- idraw->drawLine(pj->m_bodies[1].xform().getOrigin(),a1,btVector3(0,1,1));
- drawVertex(idraw,a0,0.25,btVector3(1,1,0));
- drawVertex(idraw,a1,0.25,btVector3(0,1,1));
+ const btSoftBody::LJoint* pjl = (const btSoftBody::LJoint*)pj;
+ const btVector3 a0 = pj->m_bodies[0].xform() * pjl->m_refs[0];
+ const btVector3 a1 = pj->m_bodies[1].xform() * pjl->m_refs[1];
+ idraw->drawLine(pj->m_bodies[0].xform().getOrigin(), a0, btVector3(1, 1, 0));
+ idraw->drawLine(pj->m_bodies[1].xform().getOrigin(), a1, btVector3(0, 1, 1));
+ drawVertex(idraw, a0, 0.25, btVector3(1, 1, 0));
+ drawVertex(idraw, a1, 0.25, btVector3(0, 1, 1));
}
break;
- case btSoftBody::Joint::eType::Angular:
+ case btSoftBody::Joint::eType::Angular:
{
//const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj;
- const btVector3 o0=pj->m_bodies[0].xform().getOrigin();
- const btVector3 o1=pj->m_bodies[1].xform().getOrigin();
- const btVector3 a0=pj->m_bodies[0].xform().getBasis()*pj->m_refs[0];
- const btVector3 a1=pj->m_bodies[1].xform().getBasis()*pj->m_refs[1];
- idraw->drawLine(o0,o0+a0*10,btVector3(1,1,0));
- idraw->drawLine(o0,o0+a1*10,btVector3(1,1,0));
- idraw->drawLine(o1,o1+a0*10,btVector3(0,1,1));
- idraw->drawLine(o1,o1+a1*10,btVector3(0,1,1));
+ const btVector3 o0 = pj->m_bodies[0].xform().getOrigin();
+ const btVector3 o1 = pj->m_bodies[1].xform().getOrigin();
+ const btVector3 a0 = pj->m_bodies[0].xform().getBasis() * pj->m_refs[0];
+ const btVector3 a1 = pj->m_bodies[1].xform().getBasis() * pj->m_refs[1];
+ idraw->drawLine(o0, o0 + a0 * 10, btVector3(1, 1, 0));
+ idraw->drawLine(o0, o0 + a1 * 10, btVector3(1, 1, 0));
+ idraw->drawLine(o1, o1 + a0 * 10, btVector3(0, 1, 1));
+ idraw->drawLine(o1, o1 + a1 * 10, btVector3(0, 1, 1));
break;
}
default:
{
}
-
- }
+ }
}
}
}
//
-void btSoftBodyHelpers::DrawInfos( btSoftBody* psb,
- btIDebugDraw* idraw,
- bool masses,
- bool areas,
- bool /*stress*/)
+void btSoftBodyHelpers::DrawInfos(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ bool masses,
+ bool areas,
+ bool /*stress*/)
{
- for(int i=0;i<psb->m_nodes.size();++i)
+ for (int i = 0; i < psb->m_nodes.size(); ++i)
{
- const btSoftBody::Node& n=psb->m_nodes[i];
- char text[2048]={0};
- char buff[1024];
- if(masses)
+ const btSoftBody::Node& n = psb->m_nodes[i];
+ char text[2048] = {0};
+ char buff[1024];
+ if (masses)
{
- sprintf(buff," M(%.2f)",1/n.m_im);
- strcat(text,buff);
+ sprintf(buff, " M(%.2f)", 1 / n.m_im);
+ strcat(text, buff);
}
- if(areas)
+ if (areas)
{
- sprintf(buff," A(%.2f)",n.m_area);
- strcat(text,buff);
+ sprintf(buff, " A(%.2f)", n.m_area);
+ strcat(text, buff);
}
- if(text[0]) idraw->draw3dText(n.m_x,text);
+ if (text[0]) idraw->draw3dText(n.m_x, text);
}
}
//
-void btSoftBodyHelpers::DrawNodeTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth,
- int maxdepth)
+void btSoftBodyHelpers::DrawNodeTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
{
- drawTree(idraw,psb->m_ndbvt.m_root,0,btVector3(1,0,1),btVector3(1,1,1),mindepth,maxdepth);
+ drawTree(idraw, psb->m_ndbvt.m_root, 0, btVector3(1, 0, 1), btVector3(1, 1, 1), mindepth, maxdepth);
}
//
-void btSoftBodyHelpers::DrawFaceTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth,
- int maxdepth)
+void btSoftBodyHelpers::DrawFaceTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
{
- drawTree(idraw,psb->m_fdbvt.m_root,0,btVector3(0,1,0),btVector3(1,0,0),mindepth,maxdepth);
+ drawTree(idraw, psb->m_fdbvt.m_root, 0, btVector3(0, 1, 0), btVector3(1, 0, 0), mindepth, maxdepth);
}
//
-void btSoftBodyHelpers::DrawClusterTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth,
- int maxdepth)
+void btSoftBodyHelpers::DrawClusterTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
{
- drawTree(idraw,psb->m_cdbvt.m_root,0,btVector3(0,1,1),btVector3(1,0,0),mindepth,maxdepth);
+ drawTree(idraw, psb->m_cdbvt.m_root, 0, btVector3(0, 1, 1), btVector3(1, 0, 0), mindepth, maxdepth);
}
-
//The btSoftBody object from the BulletSDK includes an array of Nodes and Links. These links appear
-// to be first set up to connect a node to between 5 and 6 of its neighbors [480 links],
-//and then to the rest of the nodes after the execution of the Floyd-Warshall graph algorithm
-//[another 930 links].
+// to be first set up to connect a node to between 5 and 6 of its neighbors [480 links],
+//and then to the rest of the nodes after the execution of the Floyd-Warshall graph algorithm
+//[another 930 links].
//The way the links are stored by default, we have a number of cases where adjacent links share a node in common
-// - this leads to the creation of a data dependency through memory.
-//The PSolve_Links() function reads and writes nodes as it iterates over each link.
-//So, we now have the possibility of a data dependency between iteration X
-//that processes link L with iteration X+1 that processes link L+1
-//because L and L+1 have one node in common, and iteration X updates the positions of that node,
+// - this leads to the creation of a data dependency through memory.
+//The PSolve_Links() function reads and writes nodes as it iterates over each link.
+//So, we now have the possibility of a data dependency between iteration X
+//that processes link L with iteration X+1 that processes link L+1
+//because L and L+1 have one node in common, and iteration X updates the positions of that node,
//and iteration X+1 reads in the position of that shared node.
//
-//Such a memory dependency limits the ability of a modern CPU to speculate beyond
-//a certain point because it has to respect a possible dependency
-//- this prevents the CPU from making full use of its out-of-order resources.
-//If we re-order the links such that we minimize the cases where a link L and L+1 share a common node,
-//we create a temporal gap between when the node position is written,
-//and when it is subsequently read. This in turn allows the CPU to continue execution without
-//risking a dependency violation. Such a reordering would result in significant speedups on
-//modern CPUs with lots of execution resources.
-//In our testing, we see it have a tremendous impact not only on the A7,
-//but also on all x86 cores that ship with modern Macs.
-//The attached source file includes a single function (ReoptimizeLinkOrder) which can be called on a
-//btSoftBody object in the solveConstraints() function before the actual solver is invoked,
+//Such a memory dependency limits the ability of a modern CPU to speculate beyond
+//a certain point because it has to respect a possible dependency
+//- this prevents the CPU from making full use of its out-of-order resources.
+//If we re-order the links such that we minimize the cases where a link L and L+1 share a common node,
+//we create a temporal gap between when the node position is written,
+//and when it is subsequently read. This in turn allows the CPU to continue execution without
+//risking a dependency violation. Such a reordering would result in significant speedups on
+//modern CPUs with lots of execution resources.
+//In our testing, we see it have a tremendous impact not only on the A7,
+//but also on all x86 cores that ship with modern Macs.
+//The attached source file includes a single function (ReoptimizeLinkOrder) which can be called on a
+//btSoftBody object in the solveConstraints() function before the actual solver is invoked,
//or right after generateBendingConstraints() once we have all 1410 links.
-
//===================================================================
//
//
-// This function takes in a list of interdependent Links and tries
+// This function takes in a list of interdependent Links and tries
// to maximize the distance between calculation
// of dependent links. This increases the amount of parallelism that can
// be exploited by out-of-order instruction processors with large but
@@ -522,93 +521,103 @@ void btSoftBodyHelpers::DrawClusterTree( btSoftBody* psb,
//===================================================================
// A small structure to track lists of dependent link calculations
-class LinkDeps_t {
- public:
- int value; // A link calculation that is dependent on this one
- // Positive values = "input A" while negative values = "input B"
- LinkDeps_t *next; // Next dependence in the list
+class LinkDeps_t
+{
+public:
+ int value; // A link calculation that is dependent on this one
+ // Positive values = "input A" while negative values = "input B"
+ LinkDeps_t* next; // Next dependence in the list
};
-typedef LinkDeps_t *LinkDepsPtr_t;
+typedef LinkDeps_t* LinkDepsPtr_t;
// Dependency list constants
-#define REOP_NOT_DEPENDENT -1
-#define REOP_NODE_COMPLETE -2 // Must be less than REOP_NOT_DEPENDENT
-
+#define REOP_NOT_DEPENDENT -1
+#define REOP_NODE_COMPLETE -2 // Must be less than REOP_NOT_DEPENDENT
-void btSoftBodyHelpers::ReoptimizeLinkOrder(btSoftBody *psb /* This can be replaced by a btSoftBody pointer */)
+void btSoftBodyHelpers::ReoptimizeLinkOrder(btSoftBody* psb /* This can be replaced by a btSoftBody pointer */)
{
- int i, nLinks=psb->m_links.size(), nNodes=psb->m_nodes.size();
- btSoftBody::Link *lr;
+ int i, nLinks = psb->m_links.size(), nNodes = psb->m_nodes.size();
+ btSoftBody::Link* lr;
int ar, br;
- btSoftBody::Node *node0 = &(psb->m_nodes[0]);
- btSoftBody::Node *node1 = &(psb->m_nodes[1]);
+ btSoftBody::Node* node0 = &(psb->m_nodes[0]);
+ btSoftBody::Node* node1 = &(psb->m_nodes[1]);
LinkDepsPtr_t linkDep;
int readyListHead, readyListTail, linkNum, linkDepFrees, depLink;
-
+
// Allocate temporary buffers
- int *nodeWrittenAt = new int[nNodes+1]; // What link calculation produced this node's current values?
- int *linkDepA = new int[nLinks]; // Link calculation input is dependent upon prior calculation #N
- int *linkDepB = new int[nLinks];
- int *readyList = new int[nLinks]; // List of ready-to-process link calculations (# of links, maximum)
- LinkDeps_t *linkDepFreeList = new LinkDeps_t[2*nLinks]; // Dependent-on-me list elements (2x# of links, maximum)
- LinkDepsPtr_t *linkDepListStarts = new LinkDepsPtr_t[nLinks]; // Start nodes of dependent-on-me lists, one for each link
-
+ int* nodeWrittenAt = new int[nNodes + 1]; // What link calculation produced this node's current values?
+ int* linkDepA = new int[nLinks]; // Link calculation input is dependent upon prior calculation #N
+ int* linkDepB = new int[nLinks];
+ int* readyList = new int[nLinks]; // List of ready-to-process link calculations (# of links, maximum)
+ LinkDeps_t* linkDepFreeList = new LinkDeps_t[2 * nLinks]; // Dependent-on-me list elements (2x# of links, maximum)
+ LinkDepsPtr_t* linkDepListStarts = new LinkDepsPtr_t[nLinks]; // Start nodes of dependent-on-me lists, one for each link
+
// Copy the original, unsorted links to a side buffer
- btSoftBody::Link *linkBuffer = new btSoftBody::Link[nLinks];
- memcpy(linkBuffer, &(psb->m_links[0]), sizeof(btSoftBody::Link)*nLinks);
+ btSoftBody::Link* linkBuffer = new btSoftBody::Link[nLinks];
+ memcpy(linkBuffer, &(psb->m_links[0]), sizeof(btSoftBody::Link) * nLinks);
// Clear out the node setup and ready list
- for (i=0; i < nNodes+1; i++) {
+ for (i = 0; i < nNodes + 1; i++)
+ {
nodeWrittenAt[i] = REOP_NOT_DEPENDENT;
}
- for (i=0; i < nLinks; i++) {
+ for (i = 0; i < nLinks; i++)
+ {
linkDepListStarts[i] = NULL;
}
readyListHead = readyListTail = linkDepFrees = 0;
// Initial link analysis to set up data structures
- for (i=0; i < nLinks; i++) {
-
+ for (i = 0; i < nLinks; i++)
+ {
// Note which prior link calculations we are dependent upon & build up dependence lists
lr = &(psb->m_links[i]);
- ar = (lr->m_n[0] - node0)/(node1 - node0);
- br = (lr->m_n[1] - node0)/(node1 - node0);
- if (nodeWrittenAt[ar] > REOP_NOT_DEPENDENT) {
+ ar = (lr->m_n[0] - node0) / (node1 - node0);
+ br = (lr->m_n[1] - node0) / (node1 - node0);
+ if (nodeWrittenAt[ar] > REOP_NOT_DEPENDENT)
+ {
linkDepA[i] = nodeWrittenAt[ar];
linkDep = &linkDepFreeList[linkDepFrees++];
linkDep->value = i;
linkDep->next = linkDepListStarts[nodeWrittenAt[ar]];
linkDepListStarts[nodeWrittenAt[ar]] = linkDep;
- } else {
+ }
+ else
+ {
linkDepA[i] = REOP_NOT_DEPENDENT;
}
- if (nodeWrittenAt[br] > REOP_NOT_DEPENDENT) {
+ if (nodeWrittenAt[br] > REOP_NOT_DEPENDENT)
+ {
linkDepB[i] = nodeWrittenAt[br];
linkDep = &linkDepFreeList[linkDepFrees++];
- linkDep->value = -(i+1);
+ linkDep->value = -(i + 1);
linkDep->next = linkDepListStarts[nodeWrittenAt[br]];
linkDepListStarts[nodeWrittenAt[br]] = linkDep;
- } else {
+ }
+ else
+ {
linkDepB[i] = REOP_NOT_DEPENDENT;
}
-
+
// Add this link to the initial ready list, if it is not dependent on any other links
- if ((linkDepA[i] == REOP_NOT_DEPENDENT) && (linkDepB[i] == REOP_NOT_DEPENDENT)) {
+ if ((linkDepA[i] == REOP_NOT_DEPENDENT) && (linkDepB[i] == REOP_NOT_DEPENDENT))
+ {
readyList[readyListTail++] = i;
- linkDepA[i] = linkDepB[i] = REOP_NODE_COMPLETE; // Probably not needed now
+ linkDepA[i] = linkDepB[i] = REOP_NODE_COMPLETE; // Probably not needed now
}
-
+
// Update the nodes to mark which ones are calculated by this link
nodeWrittenAt[ar] = nodeWrittenAt[br] = i;
}
-
+
// Process the ready list and create the sorted list of links
// -- By treating the ready list as a queue, we maximize the distance between any
// inter-dependent node calculations
// -- All other (non-related) nodes in the ready list will automatically be inserted
// in between each set of inter-dependent link calculations by this loop
i = 0;
- while (readyListHead != readyListTail) {
+ while (readyListHead != readyListTail)
+ {
// Use ready list to select the next link to process
linkNum = readyList[readyListHead++];
// Copy the next-to-calculate link back into the original link array
@@ -616,180 +625,183 @@ void btSoftBodyHelpers::ReoptimizeLinkOrder(btSoftBody *psb /* This can be repla
// Free up any link inputs that are dependent on this one
linkDep = linkDepListStarts[linkNum];
- while (linkDep) {
+ while (linkDep)
+ {
depLink = linkDep->value;
- if (depLink >= 0) {
+ if (depLink >= 0)
+ {
linkDepA[depLink] = REOP_NOT_DEPENDENT;
- } else {
+ }
+ else
+ {
depLink = -depLink - 1;
linkDepB[depLink] = REOP_NOT_DEPENDENT;
}
// Add this dependent link calculation to the ready list if *both* inputs are clear
- if ((linkDepA[depLink] == REOP_NOT_DEPENDENT) && (linkDepB[depLink] == REOP_NOT_DEPENDENT)) {
+ if ((linkDepA[depLink] == REOP_NOT_DEPENDENT) && (linkDepB[depLink] == REOP_NOT_DEPENDENT))
+ {
readyList[readyListTail++] = depLink;
- linkDepA[depLink] = linkDepB[depLink] = REOP_NODE_COMPLETE; // Probably not needed now
+ linkDepA[depLink] = linkDepB[depLink] = REOP_NODE_COMPLETE; // Probably not needed now
}
linkDep = linkDep->next;
}
}
// Delete the temporary buffers
- delete [] nodeWrittenAt;
- delete [] linkDepA;
- delete [] linkDepB;
- delete [] readyList;
- delete [] linkDepFreeList;
- delete [] linkDepListStarts;
- delete [] linkBuffer;
+ delete[] nodeWrittenAt;
+ delete[] linkDepA;
+ delete[] linkDepB;
+ delete[] readyList;
+ delete[] linkDepFreeList;
+ delete[] linkDepListStarts;
+ delete[] linkBuffer;
}
-
//
-void btSoftBodyHelpers::DrawFrame( btSoftBody* psb,
- btIDebugDraw* idraw)
+void btSoftBodyHelpers::DrawFrame(btSoftBody* psb,
+ btIDebugDraw* idraw)
{
- if(psb->m_pose.m_bframe)
+ if (psb->m_pose.m_bframe)
{
- static const btScalar ascl=10;
- static const btScalar nscl=(btScalar)0.1;
- const btVector3 com=psb->m_pose.m_com;
- const btMatrix3x3 trs=psb->m_pose.m_rot*psb->m_pose.m_scl;
- const btVector3 Xaxis=(trs*btVector3(1,0,0)).normalized();
- const btVector3 Yaxis=(trs*btVector3(0,1,0)).normalized();
- const btVector3 Zaxis=(trs*btVector3(0,0,1)).normalized();
- idraw->drawLine(com,com+Xaxis*ascl,btVector3(1,0,0));
- idraw->drawLine(com,com+Yaxis*ascl,btVector3(0,1,0));
- idraw->drawLine(com,com+Zaxis*ascl,btVector3(0,0,1));
- for(int i=0;i<psb->m_pose.m_pos.size();++i)
+ static const btScalar ascl = 10;
+ static const btScalar nscl = (btScalar)0.1;
+ const btVector3 com = psb->m_pose.m_com;
+ const btMatrix3x3 trs = psb->m_pose.m_rot * psb->m_pose.m_scl;
+ const btVector3 Xaxis = (trs * btVector3(1, 0, 0)).normalized();
+ const btVector3 Yaxis = (trs * btVector3(0, 1, 0)).normalized();
+ const btVector3 Zaxis = (trs * btVector3(0, 0, 1)).normalized();
+ idraw->drawLine(com, com + Xaxis * ascl, btVector3(1, 0, 0));
+ idraw->drawLine(com, com + Yaxis * ascl, btVector3(0, 1, 0));
+ idraw->drawLine(com, com + Zaxis * ascl, btVector3(0, 0, 1));
+ for (int i = 0; i < psb->m_pose.m_pos.size(); ++i)
{
- const btVector3 x=com+trs*psb->m_pose.m_pos[i];
- drawVertex(idraw,x,nscl,btVector3(1,0,1));
+ const btVector3 x = com + trs * psb->m_pose.m_pos[i];
+ drawVertex(idraw, x, nscl, btVector3(1, 0, 1));
}
}
}
//
-btSoftBody* btSoftBodyHelpers::CreateRope( btSoftBodyWorldInfo& worldInfo, const btVector3& from,
- const btVector3& to,
- int res,
- int fixeds)
+btSoftBody* btSoftBodyHelpers::CreateRope(btSoftBodyWorldInfo& worldInfo, const btVector3& from,
+ const btVector3& to,
+ int res,
+ int fixeds)
{
- /* Create nodes */
- const int r=res+2;
- btVector3* x=new btVector3[r];
- btScalar* m=new btScalar[r];
+ /* Create nodes */
+ const int r = res + 2;
+ btVector3* x = new btVector3[r];
+ btScalar* m = new btScalar[r];
int i;
- for(i=0;i<r;++i)
+ for (i = 0; i < r; ++i)
{
- const btScalar t=i/(btScalar)(r-1);
- x[i]=lerp(from,to,t);
- m[i]=1;
+ const btScalar t = i / (btScalar)(r - 1);
+ x[i] = lerp(from, to, t);
+ m[i] = 1;
}
- btSoftBody* psb= new btSoftBody(&worldInfo,r,x,m);
- if(fixeds&1) psb->setMass(0,0);
- if(fixeds&2) psb->setMass(r-1,0);
+ btSoftBody* psb = new btSoftBody(&worldInfo, r, x, m);
+ if (fixeds & 1) psb->setMass(0, 0);
+ if (fixeds & 2) psb->setMass(r - 1, 0);
delete[] x;
delete[] m;
- /* Create links */
- for(i=1;i<r;++i)
+ /* Create links */
+ for (i = 1; i < r; ++i)
{
- psb->appendLink(i-1,i);
+ psb->appendLink(i - 1, i);
}
- /* Finished */
- return(psb);
+ /* Finished */
+ return (psb);
}
//
-btSoftBody* btSoftBodyHelpers::CreatePatch(btSoftBodyWorldInfo& worldInfo,const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags)
+btSoftBody* btSoftBodyHelpers::CreatePatch(btSoftBodyWorldInfo& worldInfo, const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags)
{
-#define IDX(_x_,_y_) ((_y_)*rx+(_x_))
- /* Create nodes */
- if((resx<2)||(resy<2)) return(0);
- const int rx=resx;
- const int ry=resy;
- const int tot=rx*ry;
- btVector3* x=new btVector3[tot];
- btScalar* m=new btScalar[tot];
+#define IDX(_x_, _y_) ((_y_)*rx + (_x_))
+ /* Create nodes */
+ if ((resx < 2) || (resy < 2)) return (0);
+ const int rx = resx;
+ const int ry = resy;
+ const int tot = rx * ry;
+ btVector3* x = new btVector3[tot];
+ btScalar* m = new btScalar[tot];
int iy;
- for(iy=0;iy<ry;++iy)
+ for (iy = 0; iy < ry; ++iy)
{
- const btScalar ty=iy/(btScalar)(ry-1);
- const btVector3 py0=lerp(corner00,corner01,ty);
- const btVector3 py1=lerp(corner10,corner11,ty);
- for(int ix=0;ix<rx;++ix)
+ const btScalar ty = iy / (btScalar)(ry - 1);
+ const btVector3 py0 = lerp(corner00, corner01, ty);
+ const btVector3 py1 = lerp(corner10, corner11, ty);
+ for (int ix = 0; ix < rx; ++ix)
{
- const btScalar tx=ix/(btScalar)(rx-1);
- x[IDX(ix,iy)]=lerp(py0,py1,tx);
- m[IDX(ix,iy)]=1;
+ const btScalar tx = ix / (btScalar)(rx - 1);
+ x[IDX(ix, iy)] = lerp(py0, py1, tx);
+ m[IDX(ix, iy)] = 1;
}
}
- btSoftBody* psb=new btSoftBody(&worldInfo,tot,x,m);
- if(fixeds&1) psb->setMass(IDX(0,0),0);
- if(fixeds&2) psb->setMass(IDX(rx-1,0),0);
- if(fixeds&4) psb->setMass(IDX(0,ry-1),0);
- if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0);
+ btSoftBody* psb = new btSoftBody(&worldInfo, tot, x, m);
+ if (fixeds & 1) psb->setMass(IDX(0, 0), 0);
+ if (fixeds & 2) psb->setMass(IDX(rx - 1, 0), 0);
+ if (fixeds & 4) psb->setMass(IDX(0, ry - 1), 0);
+ if (fixeds & 8) psb->setMass(IDX(rx - 1, ry - 1), 0);
delete[] x;
delete[] m;
- /* Create links and faces */
- for(iy=0;iy<ry;++iy)
+ /* Create links and faces */
+ for (iy = 0; iy < ry; ++iy)
{
- for(int ix=0;ix<rx;++ix)
+ for (int ix = 0; ix < rx; ++ix)
{
- const int idx=IDX(ix,iy);
- const bool mdx=(ix+1)<rx;
- const bool mdy=(iy+1)<ry;
- if(mdx) psb->appendLink(idx,IDX(ix+1,iy));
- if(mdy) psb->appendLink(idx,IDX(ix,iy+1));
- if(mdx&&mdy)
+ const int idx = IDX(ix, iy);
+ const bool mdx = (ix + 1) < rx;
+ const bool mdy = (iy + 1) < ry;
+ if (mdx) psb->appendLink(idx, IDX(ix + 1, iy));
+ if (mdy) psb->appendLink(idx, IDX(ix, iy + 1));
+ if (mdx && mdy)
{
- if((ix+iy)&1)
+ if ((ix + iy) & 1)
{
- psb->appendFace(IDX(ix,iy),IDX(ix+1,iy),IDX(ix+1,iy+1));
- psb->appendFace(IDX(ix,iy),IDX(ix+1,iy+1),IDX(ix,iy+1));
- if(gendiags)
+ psb->appendFace(IDX(ix, iy), IDX(ix + 1, iy), IDX(ix + 1, iy + 1));
+ psb->appendFace(IDX(ix, iy), IDX(ix + 1, iy + 1), IDX(ix, iy + 1));
+ if (gendiags)
{
- psb->appendLink(IDX(ix,iy),IDX(ix+1,iy+1));
+ psb->appendLink(IDX(ix, iy), IDX(ix + 1, iy + 1));
}
}
else
{
- psb->appendFace(IDX(ix,iy+1),IDX(ix,iy),IDX(ix+1,iy));
- psb->appendFace(IDX(ix,iy+1),IDX(ix+1,iy),IDX(ix+1,iy+1));
- if(gendiags)
+ psb->appendFace(IDX(ix, iy + 1), IDX(ix, iy), IDX(ix + 1, iy));
+ psb->appendFace(IDX(ix, iy + 1), IDX(ix + 1, iy), IDX(ix + 1, iy + 1));
+ if (gendiags)
{
- psb->appendLink(IDX(ix+1,iy),IDX(ix,iy+1));
+ psb->appendLink(IDX(ix + 1, iy), IDX(ix, iy + 1));
}
}
}
}
}
- /* Finished */
+ /* Finished */
#undef IDX
- return(psb);
+ return (psb);
}
//
-btSoftBody* btSoftBodyHelpers::CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
- const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags,
- float* tex_coords)
+btSoftBody* btSoftBodyHelpers::CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags,
+ float* tex_coords)
{
-
/*
*
* corners:
@@ -857,92 +869,92 @@ btSoftBody* btSoftBodyHelpers::CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
*
*/
-#define IDX(_x_,_y_) ((_y_)*rx+(_x_))
- /* Create nodes */
- if((resx<2)||(resy<2)) return(0);
- const int rx=resx;
- const int ry=resy;
- const int tot=rx*ry;
- btVector3* x=new btVector3[tot];
- btScalar* m=new btScalar[tot];
+#define IDX(_x_, _y_) ((_y_)*rx + (_x_))
+ /* Create nodes */
+ if ((resx < 2) || (resy < 2)) return (0);
+ const int rx = resx;
+ const int ry = resy;
+ const int tot = rx * ry;
+ btVector3* x = new btVector3[tot];
+ btScalar* m = new btScalar[tot];
int iy;
- for(iy=0;iy<ry;++iy)
+ for (iy = 0; iy < ry; ++iy)
{
- const btScalar ty=iy/(btScalar)(ry-1);
- const btVector3 py0=lerp(corner00,corner01,ty);
- const btVector3 py1=lerp(corner10,corner11,ty);
- for(int ix=0;ix<rx;++ix)
+ const btScalar ty = iy / (btScalar)(ry - 1);
+ const btVector3 py0 = lerp(corner00, corner01, ty);
+ const btVector3 py1 = lerp(corner10, corner11, ty);
+ for (int ix = 0; ix < rx; ++ix)
{
- const btScalar tx=ix/(btScalar)(rx-1);
- x[IDX(ix,iy)]=lerp(py0,py1,tx);
- m[IDX(ix,iy)]=1;
+ const btScalar tx = ix / (btScalar)(rx - 1);
+ x[IDX(ix, iy)] = lerp(py0, py1, tx);
+ m[IDX(ix, iy)] = 1;
}
}
- btSoftBody* psb=new btSoftBody(&worldInfo,tot,x,m);
- if(fixeds&1) psb->setMass(IDX(0,0),0);
- if(fixeds&2) psb->setMass(IDX(rx-1,0),0);
- if(fixeds&4) psb->setMass(IDX(0,ry-1),0);
- if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0);
- if(fixeds&16) psb->setMass(IDX((rx-1)/2,0),0);
- if(fixeds&32) psb->setMass(IDX(0,(ry-1)/2),0);
- if(fixeds&64) psb->setMass(IDX(rx-1,(ry-1)/2),0);
- if(fixeds&128) psb->setMass(IDX((rx-1)/2,ry-1),0);
- if(fixeds&256) psb->setMass(IDX((rx-1)/2,(ry-1)/2),0);
+ btSoftBody* psb = new btSoftBody(&worldInfo, tot, x, m);
+ if (fixeds & 1) psb->setMass(IDX(0, 0), 0);
+ if (fixeds & 2) psb->setMass(IDX(rx - 1, 0), 0);
+ if (fixeds & 4) psb->setMass(IDX(0, ry - 1), 0);
+ if (fixeds & 8) psb->setMass(IDX(rx - 1, ry - 1), 0);
+ if (fixeds & 16) psb->setMass(IDX((rx - 1) / 2, 0), 0);
+ if (fixeds & 32) psb->setMass(IDX(0, (ry - 1) / 2), 0);
+ if (fixeds & 64) psb->setMass(IDX(rx - 1, (ry - 1) / 2), 0);
+ if (fixeds & 128) psb->setMass(IDX((rx - 1) / 2, ry - 1), 0);
+ if (fixeds & 256) psb->setMass(IDX((rx - 1) / 2, (ry - 1) / 2), 0);
delete[] x;
delete[] m;
-
int z = 0;
- /* Create links and faces */
- for(iy=0;iy<ry;++iy)
+ /* Create links and faces */
+ for (iy = 0; iy < ry; ++iy)
{
- for(int ix=0;ix<rx;++ix)
+ for (int ix = 0; ix < rx; ++ix)
{
- const bool mdx=(ix+1)<rx;
- const bool mdy=(iy+1)<ry;
+ const bool mdx = (ix + 1) < rx;
+ const bool mdy = (iy + 1) < ry;
- int node00=IDX(ix,iy);
- int node01=IDX(ix+1,iy);
- int node10=IDX(ix,iy+1);
- int node11=IDX(ix+1,iy+1);
+ int node00 = IDX(ix, iy);
+ int node01 = IDX(ix + 1, iy);
+ int node10 = IDX(ix, iy + 1);
+ int node11 = IDX(ix + 1, iy + 1);
- if(mdx) psb->appendLink(node00,node01);
- if(mdy) psb->appendLink(node00,node10);
- if(mdx&&mdy)
+ if (mdx) psb->appendLink(node00, node01);
+ if (mdy) psb->appendLink(node00, node10);
+ if (mdx && mdy)
{
- psb->appendFace(node00,node10,node11);
- if (tex_coords) {
- tex_coords[z+0]=CalculateUV(resx,resy,ix,iy,0);
- tex_coords[z+1]=CalculateUV(resx,resy,ix,iy,1);
- tex_coords[z+2]=CalculateUV(resx,resy,ix,iy,0);
- tex_coords[z+3]=CalculateUV(resx,resy,ix,iy,2);
- tex_coords[z+4]=CalculateUV(resx,resy,ix,iy,3);
- tex_coords[z+5]=CalculateUV(resx,resy,ix,iy,2);
+ psb->appendFace(node00, node10, node11);
+ if (tex_coords)
+ {
+ tex_coords[z + 0] = CalculateUV(resx, resy, ix, iy, 0);
+ tex_coords[z + 1] = CalculateUV(resx, resy, ix, iy, 1);
+ tex_coords[z + 2] = CalculateUV(resx, resy, ix, iy, 0);
+ tex_coords[z + 3] = CalculateUV(resx, resy, ix, iy, 2);
+ tex_coords[z + 4] = CalculateUV(resx, resy, ix, iy, 3);
+ tex_coords[z + 5] = CalculateUV(resx, resy, ix, iy, 2);
}
- psb->appendFace(node11,node01,node00);
- if (tex_coords) {
- tex_coords[z+6 ]=CalculateUV(resx,resy,ix,iy,3);
- tex_coords[z+7 ]=CalculateUV(resx,resy,ix,iy,2);
- tex_coords[z+8 ]=CalculateUV(resx,resy,ix,iy,3);
- tex_coords[z+9 ]=CalculateUV(resx,resy,ix,iy,1);
- tex_coords[z+10]=CalculateUV(resx,resy,ix,iy,0);
- tex_coords[z+11]=CalculateUV(resx,resy,ix,iy,1);
+ psb->appendFace(node11, node01, node00);
+ if (tex_coords)
+ {
+ tex_coords[z + 6] = CalculateUV(resx, resy, ix, iy, 3);
+ tex_coords[z + 7] = CalculateUV(resx, resy, ix, iy, 2);
+ tex_coords[z + 8] = CalculateUV(resx, resy, ix, iy, 3);
+ tex_coords[z + 9] = CalculateUV(resx, resy, ix, iy, 1);
+ tex_coords[z + 10] = CalculateUV(resx, resy, ix, iy, 0);
+ tex_coords[z + 11] = CalculateUV(resx, resy, ix, iy, 1);
}
- if (gendiags) psb->appendLink(node00,node11);
+ if (gendiags) psb->appendLink(node00, node11);
z += 12;
}
}
}
- /* Finished */
+ /* Finished */
#undef IDX
- return(psb);
+ return (psb);
}
-float btSoftBodyHelpers::CalculateUV(int resx,int resy,int ix,int iy,int id)
+float btSoftBodyHelpers::CalculateUV(int resx, int resy, int ix, int iy, int id)
{
-
/*
*
*
@@ -968,90 +980,93 @@ float btSoftBodyHelpers::CalculateUV(int resx,int resy,int ix,int iy,int id)
*
*/
- float tc=0.0f;
- if (id == 0) {
- tc = (1.0f/((resx-1))*ix);
+ float tc = 0.0f;
+ if (id == 0)
+ {
+ tc = (1.0f / ((resx - 1)) * ix);
}
- else if (id==1) {
- tc = (1.0f/((resy-1))*(resy-1-iy));
+ else if (id == 1)
+ {
+ tc = (1.0f / ((resy - 1)) * (resy - 1 - iy));
}
- else if (id==2) {
- tc = (1.0f/((resy-1))*(resy-1-iy-1));
+ else if (id == 2)
+ {
+ tc = (1.0f / ((resy - 1)) * (resy - 1 - iy - 1));
}
- else if (id==3) {
- tc = (1.0f/((resx-1))*(ix+1));
+ else if (id == 3)
+ {
+ tc = (1.0f / ((resx - 1)) * (ix + 1));
}
return tc;
}
//
-btSoftBody* btSoftBodyHelpers::CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,const btVector3& center,
- const btVector3& radius,
- int res)
+btSoftBody* btSoftBodyHelpers::CreateEllipsoid(btSoftBodyWorldInfo& worldInfo, const btVector3& center,
+ const btVector3& radius,
+ int res)
{
- struct Hammersley
+ struct Hammersley
{
- static void Generate(btVector3* x,int n)
+ static void Generate(btVector3* x, int n)
{
- for(int i=0;i<n;i++)
+ for (int i = 0; i < n; i++)
{
- btScalar p=0.5,t=0;
- for(int j=i;j;p*=0.5,j>>=1) if(j&1) t+=p;
- btScalar w=2*t-1;
- btScalar a=(SIMD_PI+2*i*SIMD_PI)/n;
- btScalar s=btSqrt(1-w*w);
- *x++=btVector3(s*btCos(a),s*btSin(a),w);
+ btScalar p = 0.5, t = 0;
+ for (int j = i; j; p *= 0.5, j >>= 1)
+ if (j & 1) t += p;
+ btScalar w = 2 * t - 1;
+ btScalar a = (SIMD_PI + 2 * i * SIMD_PI) / n;
+ btScalar s = btSqrt(1 - w * w);
+ *x++ = btVector3(s * btCos(a), s * btSin(a), w);
}
}
};
- btAlignedObjectArray<btVector3> vtx;
- vtx.resize(3+res);
- Hammersley::Generate(&vtx[0],vtx.size());
- for(int i=0;i<vtx.size();++i)
+ btAlignedObjectArray<btVector3> vtx;
+ vtx.resize(3 + res);
+ Hammersley::Generate(&vtx[0], vtx.size());
+ for (int i = 0; i < vtx.size(); ++i)
{
- vtx[i]=vtx[i]*radius+center;
+ vtx[i] = vtx[i] * radius + center;
}
- return(CreateFromConvexHull(worldInfo,&vtx[0],vtx.size()));
+ return (CreateFromConvexHull(worldInfo, &vtx[0], vtx.size()));
}
-
-
//
-btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo,const btScalar* vertices,
- const int* triangles,
- int ntriangles, bool randomizeConstraints)
+btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo, const btScalar* vertices,
+ const int* triangles,
+ int ntriangles, bool randomizeConstraints)
{
- int maxidx=0;
- int i,j,ni;
+ int maxidx = 0;
+ int i, j, ni;
- for(i=0,ni=ntriangles*3;i<ni;++i)
+ for (i = 0, ni = ntriangles * 3; i < ni; ++i)
{
- maxidx=btMax(triangles[i],maxidx);
+ maxidx = btMax(triangles[i], maxidx);
}
++maxidx;
- btAlignedObjectArray<bool> chks;
- btAlignedObjectArray<btVector3> vtx;
- chks.resize(maxidx*maxidx,false);
+ btAlignedObjectArray<bool> chks;
+ btAlignedObjectArray<btVector3> vtx;
+ chks.resize(maxidx * maxidx, false);
vtx.resize(maxidx);
- for(i=0,j=0,ni=maxidx*3;i<ni;++j,i+=3)
+ for (i = 0, j = 0, ni = maxidx * 3; i < ni; ++j, i += 3)
{
- vtx[j]=btVector3(vertices[i],vertices[i+1],vertices[i+2]);
+ vtx[j] = btVector3(vertices[i], vertices[i + 1], vertices[i + 2]);
}
- btSoftBody* psb=new btSoftBody(&worldInfo,vtx.size(),&vtx[0],0);
- for( i=0,ni=ntriangles*3;i<ni;i+=3)
+ btSoftBody* psb = new btSoftBody(&worldInfo, vtx.size(), &vtx[0], 0);
+ for (i = 0, ni = ntriangles * 3; i < ni; i += 3)
{
- const int idx[]={triangles[i],triangles[i+1],triangles[i+2]};
-#define IDX(_x_,_y_) ((_y_)*maxidx+(_x_))
- for(int j=2,k=0;k<3;j=k++)
+ const int idx[] = {triangles[i], triangles[i + 1], triangles[i + 2]};
+#define IDX(_x_, _y_) ((_y_)*maxidx + (_x_))
+ for (int j = 2, k = 0; k < 3; j = k++)
{
- if(!chks[IDX(idx[j],idx[k])])
+ if (!chks[IDX(idx[j], idx[k])])
{
- chks[IDX(idx[j],idx[k])]=true;
- chks[IDX(idx[k],idx[j])]=true;
- psb->appendLink(idx[j],idx[k]);
+ chks[IDX(idx[j], idx[k])] = true;
+ chks[IDX(idx[k], idx[j])] = true;
+ psb->appendLink(idx[j], idx[k]);
}
}
#undef IDX
- psb->appendFace(idx[0],idx[1],idx[2]);
+ psb->appendFace(idx[0], idx[1], idx[2]);
}
if (randomizeConstraints)
@@ -1059,44 +1074,41 @@ btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo
psb->randomizeConstraints();
}
- return(psb);
+ return (psb);
}
//
-btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo, const btVector3* vertices,
- int nvertices, bool randomizeConstraints)
+btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo, const btVector3* vertices,
+ int nvertices, bool randomizeConstraints)
{
- HullDesc hdsc(QF_TRIANGLES,nvertices,vertices);
- HullResult hres;
- HullLibrary hlib;/*??*/
- hdsc.mMaxVertices=nvertices;
- hlib.CreateConvexHull(hdsc,hres);
- btSoftBody* psb=new btSoftBody(&worldInfo,(int)hres.mNumOutputVertices,
- &hres.m_OutputVertices[0],0);
- for(int i=0;i<(int)hres.mNumFaces;++i)
+ HullDesc hdsc(QF_TRIANGLES, nvertices, vertices);
+ HullResult hres;
+ HullLibrary hlib; /*??*/
+ hdsc.mMaxVertices = nvertices;
+ hlib.CreateConvexHull(hdsc, hres);
+ btSoftBody* psb = new btSoftBody(&worldInfo, (int)hres.mNumOutputVertices,
+ &hres.m_OutputVertices[0], 0);
+ for (int i = 0; i < (int)hres.mNumFaces; ++i)
{
- const int idx[]={ static_cast<int>(hres.m_Indices[i*3+0]),
- static_cast<int>(hres.m_Indices[i*3+1]),
- static_cast<int>(hres.m_Indices[i*3+2])};
- if(idx[0]<idx[1]) psb->appendLink( idx[0],idx[1]);
- if(idx[1]<idx[2]) psb->appendLink( idx[1],idx[2]);
- if(idx[2]<idx[0]) psb->appendLink( idx[2],idx[0]);
- psb->appendFace(idx[0],idx[1],idx[2]);
+ const int idx[] = {static_cast<int>(hres.m_Indices[i * 3 + 0]),
+ static_cast<int>(hres.m_Indices[i * 3 + 1]),
+ static_cast<int>(hres.m_Indices[i * 3 + 2])};
+ if (idx[0] < idx[1]) psb->appendLink(idx[0], idx[1]);
+ if (idx[1] < idx[2]) psb->appendLink(idx[1], idx[2]);
+ if (idx[2] < idx[0]) psb->appendLink(idx[2], idx[0]);
+ psb->appendFace(idx[0], idx[1], idx[2]);
}
hlib.ReleaseResult(hres);
if (randomizeConstraints)
{
psb->randomizeConstraints();
}
- return(psb);
+ return (psb);
}
-
-
-
static int nextLine(const char* buffer)
{
- int numBytesRead=0;
+ int numBytesRead = 0;
while (*buffer != '\n')
{
@@ -1104,8 +1116,7 @@ static int nextLine(const char* buffer)
numBytesRead++;
}
-
- if (buffer[0]==0x0a)
+ if (buffer[0] == 0x0a)
{
buffer++;
numBytesRead++;
@@ -1113,8 +1124,8 @@ static int nextLine(const char* buffer)
return numBytesRead;
}
-/* Create from TetGen .ele, .face, .node data */
-btSoftBody* btSoftBodyHelpers::CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo,
+/* Create from TetGen .ele, .face, .node data */
+btSoftBody* btSoftBodyHelpers::CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo,
const char* ele,
const char* face,
const char* node,
@@ -1122,38 +1133,38 @@ btSoftBody* btSoftBodyHelpers::CreateFromTetGenData(btSoftBodyWorldInfo& worldIn
bool btetralinks,
bool bfacesfromtetras)
{
-btAlignedObjectArray<btVector3> pos;
-int nnode=0;
-int ndims=0;
-int nattrb=0;
-int hasbounds=0;
-int result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
-result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
-node += nextLine(node);
-
-pos.resize(nnode);
-for(int i=0;i<pos.size();++i)
+ btAlignedObjectArray<btVector3> pos;
+ int nnode = 0;
+ int ndims = 0;
+ int nattrb = 0;
+ int hasbounds = 0;
+ int result = sscanf(node, "%d %d %d %d", &nnode, &ndims, &nattrb, &hasbounds);
+ result = sscanf(node, "%d %d %d %d", &nnode, &ndims, &nattrb, &hasbounds);
+ node += nextLine(node);
+
+ pos.resize(nnode);
+ for (int i = 0; i < pos.size(); ++i)
{
- int index=0;
- //int bound=0;
- float x,y,z;
- sscanf(node,"%d %f %f %f",&index,&x,&y,&z);
+ int index = 0;
+ //int bound=0;
+ float x, y, z;
+ sscanf(node, "%d %f %f %f", &index, &x, &y, &z);
-// sn>>index;
-// sn>>x;sn>>y;sn>>z;
- node += nextLine(node);
+ // sn>>index;
+ // sn>>x;sn>>y;sn>>z;
+ node += nextLine(node);
- //for(int j=0;j<nattrb;++j)
- // sn>>a;
+ //for(int j=0;j<nattrb;++j)
+ // sn>>a;
- //if(hasbounds)
- // sn>>bound;
+ //if(hasbounds)
+ // sn>>bound;
- pos[index].setX(btScalar(x));
- pos[index].setY(btScalar(y));
- pos[index].setZ(btScalar(z));
+ pos[index].setX(btScalar(x));
+ pos[index].setY(btScalar(y));
+ pos[index].setZ(btScalar(z));
}
-btSoftBody* psb=new btSoftBody(&worldInfo,nnode,&pos[0],0);
+ btSoftBody* psb = new btSoftBody(&worldInfo, nnode, &pos[0], 0);
#if 0
if(face&&face[0])
{
@@ -1178,42 +1189,41 @@ if(face&&face[0])
}
#endif
-if(ele&&ele[0])
+ if (ele && ele[0])
{
- int ntetra=0;
- int ncorner=0;
- int neattrb=0;
- sscanf(ele,"%d %d %d",&ntetra,&ncorner,&neattrb);
- ele += nextLine(ele);
-
- //se>>ntetra;se>>ncorner;se>>neattrb;
- for(int i=0;i<ntetra;++i)
+ int ntetra = 0;
+ int ncorner = 0;
+ int neattrb = 0;
+ sscanf(ele, "%d %d %d", &ntetra, &ncorner, &neattrb);
+ ele += nextLine(ele);
+
+ //se>>ntetra;se>>ncorner;se>>neattrb;
+ for (int i = 0; i < ntetra; ++i)
{
- int index=0;
- int ni[4];
-
- //se>>index;
- //se>>ni[0];se>>ni[1];se>>ni[2];se>>ni[3];
- sscanf(ele,"%d %d %d %d %d",&index,&ni[0],&ni[1],&ni[2],&ni[3]);
- ele+=nextLine(ele);
- //for(int j=0;j<neattrb;++j)
- // se>>a;
- psb->appendTetra(ni[0],ni[1],ni[2],ni[3]);
- if(btetralinks)
+ int index = 0;
+ int ni[4];
+
+ //se>>index;
+ //se>>ni[0];se>>ni[1];se>>ni[2];se>>ni[3];
+ sscanf(ele, "%d %d %d %d %d", &index, &ni[0], &ni[1], &ni[2], &ni[3]);
+ ele += nextLine(ele);
+ //for(int j=0;j<neattrb;++j)
+ // se>>a;
+ psb->appendTetra(ni[0], ni[1], ni[2], ni[3]);
+ if (btetralinks)
{
- psb->appendLink(ni[0],ni[1],0,true);
- psb->appendLink(ni[1],ni[2],0,true);
- psb->appendLink(ni[2],ni[0],0,true);
- psb->appendLink(ni[0],ni[3],0,true);
- psb->appendLink(ni[1],ni[3],0,true);
- psb->appendLink(ni[2],ni[3],0,true);
+ psb->appendLink(ni[0], ni[1], 0, true);
+ psb->appendLink(ni[1], ni[2], 0, true);
+ psb->appendLink(ni[2], ni[0], 0, true);
+ psb->appendLink(ni[0], ni[3], 0, true);
+ psb->appendLink(ni[1], ni[3], 0, true);
+ psb->appendLink(ni[2], ni[3], 0, true);
}
}
}
-printf("Nodes: %u\r\n",psb->m_nodes.size());
-printf("Links: %u\r\n",psb->m_links.size());
-printf("Faces: %u\r\n",psb->m_faces.size());
-printf("Tetras: %u\r\n",psb->m_tetras.size());
-return(psb);
+ printf("Nodes: %u\r\n", psb->m_nodes.size());
+ printf("Links: %u\r\n", psb->m_links.size());
+ printf("Faces: %u\r\n", psb->m_faces.size());
+ printf("Tetras: %u\r\n", psb->m_tetras.size());
+ return (psb);
}
-
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h
index 7271530109..e433558c18 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h
@@ -22,127 +22,130 @@ subject to the following restrictions:
// Helpers
//
-/* fDrawFlags */
-struct fDrawFlags { enum _ {
- Nodes = 0x0001,
- Links = 0x0002,
- Faces = 0x0004,
- Tetras = 0x0008,
- Normals = 0x0010,
- Contacts = 0x0020,
- Anchors = 0x0040,
- Notes = 0x0080,
- Clusters = 0x0100,
- NodeTree = 0x0200,
- FaceTree = 0x0400,
- ClusterTree = 0x0800,
- Joints = 0x1000,
- /* presets */
- Std = Links+Faces+Tetras+Anchors+Notes+Joints,
- StdTetra = Std-Faces+Tetras
-};};
-
-struct btSoftBodyHelpers
+/* fDrawFlags */
+struct fDrawFlags
{
- /* Draw body */
- static void Draw( btSoftBody* psb,
- btIDebugDraw* idraw,
- int drawflags=fDrawFlags::Std);
- /* Draw body infos */
- static void DrawInfos( btSoftBody* psb,
- btIDebugDraw* idraw,
- bool masses,
- bool areas,
- bool stress);
- /* Draw node tree */
- static void DrawNodeTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
- /* Draw face tree */
- static void DrawFaceTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
- /* Draw cluster tree */
- static void DrawClusterTree(btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
- /* Draw rigid frame */
- static void DrawFrame( btSoftBody* psb,
- btIDebugDraw* idraw);
- /* Create a rope */
- static btSoftBody* CreateRope( btSoftBodyWorldInfo& worldInfo,
- const btVector3& from,
- const btVector3& to,
- int res,
- int fixeds);
- /* Create a patch */
- static btSoftBody* CreatePatch(btSoftBodyWorldInfo& worldInfo,
- const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags);
- /* Create a patch with UV Texture Coordinates */
- static btSoftBody* CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
- const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags,
- float* tex_coords=0);
- static float CalculateUV(int resx,int resy,int ix,int iy,int id);
- /* Create an ellipsoid */
- static btSoftBody* CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,
- const btVector3& center,
- const btVector3& radius,
- int res);
- /* Create from trimesh */
- static btSoftBody* CreateFromTriMesh( btSoftBodyWorldInfo& worldInfo,
- const btScalar* vertices,
- const int* triangles,
- int ntriangles,
- bool randomizeConstraints = true);
- /* Create from convex-hull */
- static btSoftBody* CreateFromConvexHull( btSoftBodyWorldInfo& worldInfo,
- const btVector3* vertices,
- int nvertices,
- bool randomizeConstraints = true);
+ enum _
+ {
+ Nodes = 0x0001,
+ Links = 0x0002,
+ Faces = 0x0004,
+ Tetras = 0x0008,
+ Normals = 0x0010,
+ Contacts = 0x0020,
+ Anchors = 0x0040,
+ Notes = 0x0080,
+ Clusters = 0x0100,
+ NodeTree = 0x0200,
+ FaceTree = 0x0400,
+ ClusterTree = 0x0800,
+ Joints = 0x1000,
+ /* presets */
+ Std = Links + Faces + Tetras + Anchors + Notes + Joints,
+ StdTetra = Std - Faces + Tetras
+ };
+};
+struct btSoftBodyHelpers
+{
+ /* Draw body */
+ static void Draw(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int drawflags = fDrawFlags::Std);
+ /* Draw body infos */
+ static void DrawInfos(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ bool masses,
+ bool areas,
+ bool stress);
+ /* Draw node tree */
+ static void DrawNodeTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth = 0,
+ int maxdepth = -1);
+ /* Draw face tree */
+ static void DrawFaceTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth = 0,
+ int maxdepth = -1);
+ /* Draw cluster tree */
+ static void DrawClusterTree(btSoftBody* psb,
+ btIDebugDraw* idraw,
+ int mindepth = 0,
+ int maxdepth = -1);
+ /* Draw rigid frame */
+ static void DrawFrame(btSoftBody* psb,
+ btIDebugDraw* idraw);
+ /* Create a rope */
+ static btSoftBody* CreateRope(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& from,
+ const btVector3& to,
+ int res,
+ int fixeds);
+ /* Create a patch */
+ static btSoftBody* CreatePatch(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags);
+ /* Create a patch with UV Texture Coordinates */
+ static btSoftBody* CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags,
+ float* tex_coords = 0);
+ static float CalculateUV(int resx, int resy, int ix, int iy, int id);
+ /* Create an ellipsoid */
+ static btSoftBody* CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& center,
+ const btVector3& radius,
+ int res);
+ /* Create from trimesh */
+ static btSoftBody* CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo,
+ const btScalar* vertices,
+ const int* triangles,
+ int ntriangles,
+ bool randomizeConstraints = true);
+ /* Create from convex-hull */
+ static btSoftBody* CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo,
+ const btVector3* vertices,
+ int nvertices,
+ bool randomizeConstraints = true);
- /* Export TetGen compatible .smesh file */
-// static void ExportAsSMeshFile( btSoftBody* psb,
-// const char* filename);
- /* Create from TetGen .ele, .face, .node files */
-// static btSoftBody* CreateFromTetGenFile( btSoftBodyWorldInfo& worldInfo,
-// const char* ele,
-// const char* face,
-// const char* node,
-// bool bfacelinks,
-// bool btetralinks,
-// bool bfacesfromtetras);
- /* Create from TetGen .ele, .face, .node data */
- static btSoftBody* CreateFromTetGenData( btSoftBodyWorldInfo& worldInfo,
- const char* ele,
- const char* face,
- const char* node,
- bool bfacelinks,
- bool btetralinks,
- bool bfacesfromtetras);
+ /* Export TetGen compatible .smesh file */
+ // static void ExportAsSMeshFile( btSoftBody* psb,
+ // const char* filename);
+ /* Create from TetGen .ele, .face, .node files */
+ // static btSoftBody* CreateFromTetGenFile( btSoftBodyWorldInfo& worldInfo,
+ // const char* ele,
+ // const char* face,
+ // const char* node,
+ // bool bfacelinks,
+ // bool btetralinks,
+ // bool bfacesfromtetras);
+ /* Create from TetGen .ele, .face, .node data */
+ static btSoftBody* CreateFromTetGenData(btSoftBodyWorldInfo& worldInfo,
+ const char* ele,
+ const char* face,
+ const char* node,
+ bool bfacelinks,
+ bool btetralinks,
+ bool bfacesfromtetras);
/// Sort the list of links to move link calculations that are dependent upon earlier
/// ones as far as possible away from the calculation of those values
/// This tends to make adjacent loop iterations not dependent upon one another,
/// so out-of-order processors can execute instructions from multiple iterations at once
- static void ReoptimizeLinkOrder(btSoftBody *psb );
+ static void ReoptimizeLinkOrder(btSoftBody* psb);
};
-#endif //BT_SOFT_BODY_HELPERS_H
+#endif //BT_SOFT_BODY_HELPERS_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
index 1ad82616ea..7efe514f38 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
@@ -19,29 +19,37 @@ subject to the following restrictions:
#include "btSoftBody.h"
-
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btPolarDecomposition.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
-#include <string.h> //for memset
+#include <string.h> //for memset
//
// btSymMatrix
//
template <typename T>
struct btSymMatrix
{
- btSymMatrix() : dim(0) {}
- btSymMatrix(int n,const T& init=T()) { resize(n,init); }
- void resize(int n,const T& init=T()) { dim=n;store.resize((n*(n+1))/2,init); }
- int index(int c,int r) const { if(c>r) btSwap(c,r);btAssert(r<dim);return((r*(r+1))/2+c); }
- T& operator()(int c,int r) { return(store[index(c,r)]); }
- const T& operator()(int c,int r) const { return(store[index(c,r)]); }
- btAlignedObjectArray<T> store;
- int dim;
-};
+ btSymMatrix() : dim(0) {}
+ btSymMatrix(int n, const T& init = T()) { resize(n, init); }
+ void resize(int n, const T& init = T())
+ {
+ dim = n;
+ store.resize((n * (n + 1)) / 2, init);
+ }
+ int index(int c, int r) const
+ {
+ if (c > r) btSwap(c, r);
+ btAssert(r < dim);
+ return ((r * (r + 1)) / 2 + c);
+ }
+ T& operator()(int c, int r) { return (store[index(c, r)]); }
+ const T& operator()(int c, int r) const { return (store[index(c, r)]); }
+ btAlignedObjectArray<T> store;
+ int dim;
+};
//
// btSoftBodyCollisionShape
@@ -49,67 +57,64 @@ struct btSymMatrix
class btSoftBodyCollisionShape : public btConcaveShape
{
public:
- btSoftBody* m_body;
+ btSoftBody* m_body;
btSoftBodyCollisionShape(btSoftBody* backptr)
{
m_shapeType = SOFTBODY_SHAPE_PROXYTYPE;
- m_body=backptr;
+ m_body = backptr;
}
virtual ~btSoftBodyCollisionShape()
{
-
}
- void processAllTriangles(btTriangleCallback* /*callback*/,const btVector3& /*aabbMin*/,const btVector3& /*aabbMax*/) const
+ void processAllTriangles(btTriangleCallback* /*callback*/, const btVector3& /*aabbMin*/, const btVector3& /*aabbMax*/) const
{
//not yet
btAssert(0);
}
///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
/* t is usually identity, except when colliding against btCompoundShape. See Issue 512 */
- const btVector3 mins=m_body->m_bounds[0];
- const btVector3 maxs=m_body->m_bounds[1];
- const btVector3 crns[]={t*btVector3(mins.x(),mins.y(),mins.z()),
- t*btVector3(maxs.x(),mins.y(),mins.z()),
- t*btVector3(maxs.x(),maxs.y(),mins.z()),
- t*btVector3(mins.x(),maxs.y(),mins.z()),
- t*btVector3(mins.x(),mins.y(),maxs.z()),
- t*btVector3(maxs.x(),mins.y(),maxs.z()),
- t*btVector3(maxs.x(),maxs.y(),maxs.z()),
- t*btVector3(mins.x(),maxs.y(),maxs.z())};
- aabbMin=aabbMax=crns[0];
- for(int i=1;i<8;++i)
+ const btVector3 mins = m_body->m_bounds[0];
+ const btVector3 maxs = m_body->m_bounds[1];
+ const btVector3 crns[] = {t * btVector3(mins.x(), mins.y(), mins.z()),
+ t * btVector3(maxs.x(), mins.y(), mins.z()),
+ t * btVector3(maxs.x(), maxs.y(), mins.z()),
+ t * btVector3(mins.x(), maxs.y(), mins.z()),
+ t * btVector3(mins.x(), mins.y(), maxs.z()),
+ t * btVector3(maxs.x(), mins.y(), maxs.z()),
+ t * btVector3(maxs.x(), maxs.y(), maxs.z()),
+ t * btVector3(mins.x(), maxs.y(), maxs.z())};
+ aabbMin = aabbMax = crns[0];
+ for (int i = 1; i < 8; ++i)
{
aabbMin.setMin(crns[i]);
aabbMax.setMax(crns[i]);
}
}
-
- virtual void setLocalScaling(const btVector3& /*scaling*/)
- {
+ virtual void setLocalScaling(const btVector3& /*scaling*/)
+ {
///na
}
virtual const btVector3& getLocalScaling() const
{
- static const btVector3 dummy(1,1,1);
+ static const btVector3 dummy(1, 1, 1);
return dummy;
}
- virtual void calculateLocalInertia(btScalar /*mass*/,btVector3& /*inertia*/) const
+ virtual void calculateLocalInertia(btScalar /*mass*/, btVector3& /*inertia*/) const
{
///not yet
btAssert(0);
}
- virtual const char* getName()const
+ virtual const char* getName() const
{
return "SoftBody";
}
-
};
//
@@ -118,48 +123,53 @@ public:
class btSoftClusterCollisionShape : public btConvexInternalShape
{
public:
- const btSoftBody::Cluster* m_cluster;
+ const btSoftBody::Cluster* m_cluster;
- btSoftClusterCollisionShape (const btSoftBody::Cluster* cluster) : m_cluster(cluster) { setMargin(0); }
+ btSoftClusterCollisionShape(const btSoftBody::Cluster* cluster) : m_cluster(cluster) { setMargin(0); }
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
- btSoftBody::Node* const * n=&m_cluster->m_nodes[0];
- btScalar d=btDot(vec,n[0]->m_x);
- int j=0;
- for(int i=1,ni=m_cluster->m_nodes.size();i<ni;++i)
+ btSoftBody::Node* const* n = &m_cluster->m_nodes[0];
+ btScalar d = btDot(vec, n[0]->m_x);
+ int j = 0;
+ for (int i = 1, ni = m_cluster->m_nodes.size(); i < ni; ++i)
{
- const btScalar k=btDot(vec,n[i]->m_x);
- if(k>d) { d=k;j=i; }
+ const btScalar k = btDot(vec, n[i]->m_x);
+ if (k > d)
+ {
+ d = k;
+ j = i;
+ }
}
- return(n[j]->m_x);
+ return (n[j]->m_x);
}
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const
{
- return(localGetSupportingVertex(vec));
+ return (localGetSupportingVertex(vec));
}
//notice that the vectors should be unit length
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
- {}
-
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
+ {
+ }
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {}
+ virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const
+ {
+ }
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {}
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ }
- virtual int getShapeType() const { return SOFTBODY_SHAPE_PROXYTYPE; }
+ virtual int getShapeType() const { return SOFTBODY_SHAPE_PROXYTYPE; }
//debugging
- virtual const char* getName()const {return "SOFTCLUSTER";}
+ virtual const char* getName() const { return "SOFTCLUSTER"; }
- virtual void setMargin(btScalar margin)
+ virtual void setMargin(btScalar margin)
{
btConvexInternalShape::setMargin(margin);
}
- virtual btScalar getMargin() const
+ virtual btScalar getMargin() const
{
return btConvexInternalShape::getMargin();
}
@@ -171,229 +181,247 @@ public:
//
template <typename T>
-static inline void ZeroInitialize(T& value)
+static inline void ZeroInitialize(T& value)
{
- memset(&value,0,sizeof(T));
+ memset(&value, 0, sizeof(T));
}
//
template <typename T>
-static inline bool CompLess(const T& a,const T& b)
-{ return(a<b); }
+static inline bool CompLess(const T& a, const T& b)
+{
+ return (a < b);
+}
//
template <typename T>
-static inline bool CompGreater(const T& a,const T& b)
-{ return(a>b); }
+static inline bool CompGreater(const T& a, const T& b)
+{
+ return (a > b);
+}
//
template <typename T>
-static inline T Lerp(const T& a,const T& b,btScalar t)
-{ return(a+(b-a)*t); }
+static inline T Lerp(const T& a, const T& b, btScalar t)
+{
+ return (a + (b - a) * t);
+}
//
template <typename T>
-static inline T InvLerp(const T& a,const T& b,btScalar t)
-{ return((b+a*t-b*t)/(a*b)); }
+static inline T InvLerp(const T& a, const T& b, btScalar t)
+{
+ return ((b + a * t - b * t) / (a * b));
+}
//
-static inline btMatrix3x3 Lerp( const btMatrix3x3& a,
- const btMatrix3x3& b,
- btScalar t)
+static inline btMatrix3x3 Lerp(const btMatrix3x3& a,
+ const btMatrix3x3& b,
+ btScalar t)
{
- btMatrix3x3 r;
- r[0]=Lerp(a[0],b[0],t);
- r[1]=Lerp(a[1],b[1],t);
- r[2]=Lerp(a[2],b[2],t);
- return(r);
+ btMatrix3x3 r;
+ r[0] = Lerp(a[0], b[0], t);
+ r[1] = Lerp(a[1], b[1], t);
+ r[2] = Lerp(a[2], b[2], t);
+ return (r);
}
//
-static inline btVector3 Clamp(const btVector3& v,btScalar maxlength)
+static inline btVector3 Clamp(const btVector3& v, btScalar maxlength)
{
- const btScalar sql=v.length2();
- if(sql>(maxlength*maxlength))
- return((v*maxlength)/btSqrt(sql));
+ const btScalar sql = v.length2();
+ if (sql > (maxlength * maxlength))
+ return ((v * maxlength) / btSqrt(sql));
else
- return(v);
+ return (v);
}
//
template <typename T>
-static inline T Clamp(const T& x,const T& l,const T& h)
-{ return(x<l?l:x>h?h:x); }
+static inline T Clamp(const T& x, const T& l, const T& h)
+{
+ return (x < l ? l : x > h ? h : x);
+}
//
template <typename T>
-static inline T Sq(const T& x)
-{ return(x*x); }
+static inline T Sq(const T& x)
+{
+ return (x * x);
+}
//
template <typename T>
-static inline T Cube(const T& x)
-{ return(x*x*x); }
+static inline T Cube(const T& x)
+{
+ return (x * x * x);
+}
//
template <typename T>
-static inline T Sign(const T& x)
-{ return((T)(x<0?-1:+1)); }
+static inline T Sign(const T& x)
+{
+ return ((T)(x < 0 ? -1 : +1));
+}
//
template <typename T>
-static inline bool SameSign(const T& x,const T& y)
-{ return((x*y)>0); }
-//
-static inline btScalar ClusterMetric(const btVector3& x,const btVector3& y)
+static inline bool SameSign(const T& x, const T& y)
{
- const btVector3 d=x-y;
- return(btFabs(d[0])+btFabs(d[1])+btFabs(d[2]));
+ return ((x * y) > 0);
}
//
-static inline btMatrix3x3 ScaleAlongAxis(const btVector3& a,btScalar s)
+static inline btScalar ClusterMetric(const btVector3& x, const btVector3& y)
{
- const btScalar xx=a.x()*a.x();
- const btScalar yy=a.y()*a.y();
- const btScalar zz=a.z()*a.z();
- const btScalar xy=a.x()*a.y();
- const btScalar yz=a.y()*a.z();
- const btScalar zx=a.z()*a.x();
- btMatrix3x3 m;
- m[0]=btVector3(1-xx+xx*s,xy*s-xy,zx*s-zx);
- m[1]=btVector3(xy*s-xy,1-yy+yy*s,yz*s-yz);
- m[2]=btVector3(zx*s-zx,yz*s-yz,1-zz+zz*s);
- return(m);
+ const btVector3 d = x - y;
+ return (btFabs(d[0]) + btFabs(d[1]) + btFabs(d[2]));
+}
+//
+static inline btMatrix3x3 ScaleAlongAxis(const btVector3& a, btScalar s)
+{
+ const btScalar xx = a.x() * a.x();
+ const btScalar yy = a.y() * a.y();
+ const btScalar zz = a.z() * a.z();
+ const btScalar xy = a.x() * a.y();
+ const btScalar yz = a.y() * a.z();
+ const btScalar zx = a.z() * a.x();
+ btMatrix3x3 m;
+ m[0] = btVector3(1 - xx + xx * s, xy * s - xy, zx * s - zx);
+ m[1] = btVector3(xy * s - xy, 1 - yy + yy * s, yz * s - yz);
+ m[2] = btVector3(zx * s - zx, yz * s - yz, 1 - zz + zz * s);
+ return (m);
}
//
-static inline btMatrix3x3 Cross(const btVector3& v)
+static inline btMatrix3x3 Cross(const btVector3& v)
{
- btMatrix3x3 m;
- m[0]=btVector3(0,-v.z(),+v.y());
- m[1]=btVector3(+v.z(),0,-v.x());
- m[2]=btVector3(-v.y(),+v.x(),0);
- return(m);
+ btMatrix3x3 m;
+ m[0] = btVector3(0, -v.z(), +v.y());
+ m[1] = btVector3(+v.z(), 0, -v.x());
+ m[2] = btVector3(-v.y(), +v.x(), 0);
+ return (m);
}
//
-static inline btMatrix3x3 Diagonal(btScalar x)
+static inline btMatrix3x3 Diagonal(btScalar x)
{
- btMatrix3x3 m;
- m[0]=btVector3(x,0,0);
- m[1]=btVector3(0,x,0);
- m[2]=btVector3(0,0,x);
- return(m);
+ btMatrix3x3 m;
+ m[0] = btVector3(x, 0, 0);
+ m[1] = btVector3(0, x, 0);
+ m[2] = btVector3(0, 0, x);
+ return (m);
}
//
-static inline btMatrix3x3 Add(const btMatrix3x3& a,
- const btMatrix3x3& b)
+static inline btMatrix3x3 Add(const btMatrix3x3& a,
+ const btMatrix3x3& b)
{
- btMatrix3x3 r;
- for(int i=0;i<3;++i) r[i]=a[i]+b[i];
- return(r);
+ btMatrix3x3 r;
+ for (int i = 0; i < 3; ++i) r[i] = a[i] + b[i];
+ return (r);
}
//
-static inline btMatrix3x3 Sub(const btMatrix3x3& a,
- const btMatrix3x3& b)
+static inline btMatrix3x3 Sub(const btMatrix3x3& a,
+ const btMatrix3x3& b)
{
- btMatrix3x3 r;
- for(int i=0;i<3;++i) r[i]=a[i]-b[i];
- return(r);
+ btMatrix3x3 r;
+ for (int i = 0; i < 3; ++i) r[i] = a[i] - b[i];
+ return (r);
}
//
-static inline btMatrix3x3 Mul(const btMatrix3x3& a,
- btScalar b)
+static inline btMatrix3x3 Mul(const btMatrix3x3& a,
+ btScalar b)
{
- btMatrix3x3 r;
- for(int i=0;i<3;++i) r[i]=a[i]*b;
- return(r);
+ btMatrix3x3 r;
+ for (int i = 0; i < 3; ++i) r[i] = a[i] * b;
+ return (r);
}
//
-static inline void Orthogonalize(btMatrix3x3& m)
+static inline void Orthogonalize(btMatrix3x3& m)
{
- m[2]=btCross(m[0],m[1]).normalized();
- m[1]=btCross(m[2],m[0]).normalized();
- m[0]=btCross(m[1],m[2]).normalized();
+ m[2] = btCross(m[0], m[1]).normalized();
+ m[1] = btCross(m[2], m[0]).normalized();
+ m[0] = btCross(m[1], m[2]).normalized();
}
//
-static inline btMatrix3x3 MassMatrix(btScalar im,const btMatrix3x3& iwi,const btVector3& r)
+static inline btMatrix3x3 MassMatrix(btScalar im, const btMatrix3x3& iwi, const btVector3& r)
{
- const btMatrix3x3 cr=Cross(r);
- return(Sub(Diagonal(im),cr*iwi*cr));
+ const btMatrix3x3 cr = Cross(r);
+ return (Sub(Diagonal(im), cr * iwi * cr));
}
//
-static inline btMatrix3x3 ImpulseMatrix( btScalar dt,
- btScalar ima,
- btScalar imb,
- const btMatrix3x3& iwi,
- const btVector3& r)
+static inline btMatrix3x3 ImpulseMatrix(btScalar dt,
+ btScalar ima,
+ btScalar imb,
+ const btMatrix3x3& iwi,
+ const btVector3& r)
{
- return(Diagonal(1/dt)*Add(Diagonal(ima),MassMatrix(imb,iwi,r)).inverse());
+ return (Diagonal(1 / dt) * Add(Diagonal(ima), MassMatrix(imb, iwi, r)).inverse());
}
//
-static inline btMatrix3x3 ImpulseMatrix( btScalar ima,const btMatrix3x3& iia,const btVector3& ra,
- btScalar imb,const btMatrix3x3& iib,const btVector3& rb)
+static inline btMatrix3x3 ImpulseMatrix(btScalar ima, const btMatrix3x3& iia, const btVector3& ra,
+ btScalar imb, const btMatrix3x3& iib, const btVector3& rb)
{
- return(Add(MassMatrix(ima,iia,ra),MassMatrix(imb,iib,rb)).inverse());
+ return (Add(MassMatrix(ima, iia, ra), MassMatrix(imb, iib, rb)).inverse());
}
//
-static inline btMatrix3x3 AngularImpulseMatrix( const btMatrix3x3& iia,
- const btMatrix3x3& iib)
+static inline btMatrix3x3 AngularImpulseMatrix(const btMatrix3x3& iia,
+ const btMatrix3x3& iib)
{
- return(Add(iia,iib).inverse());
+ return (Add(iia, iib).inverse());
}
//
-static inline btVector3 ProjectOnAxis( const btVector3& v,
- const btVector3& a)
+static inline btVector3 ProjectOnAxis(const btVector3& v,
+ const btVector3& a)
{
- return(a*btDot(v,a));
+ return (a * btDot(v, a));
}
//
-static inline btVector3 ProjectOnPlane( const btVector3& v,
- const btVector3& a)
+static inline btVector3 ProjectOnPlane(const btVector3& v,
+ const btVector3& a)
{
- return(v-ProjectOnAxis(v,a));
+ return (v - ProjectOnAxis(v, a));
}
//
-static inline void ProjectOrigin( const btVector3& a,
- const btVector3& b,
- btVector3& prj,
- btScalar& sqd)
+static inline void ProjectOrigin(const btVector3& a,
+ const btVector3& b,
+ btVector3& prj,
+ btScalar& sqd)
{
- const btVector3 d=b-a;
- const btScalar m2=d.length2();
- if(m2>SIMD_EPSILON)
- {
- const btScalar t=Clamp<btScalar>(-btDot(a,d)/m2,0,1);
- const btVector3 p=a+d*t;
- const btScalar l2=p.length2();
- if(l2<sqd)
+ const btVector3 d = b - a;
+ const btScalar m2 = d.length2();
+ if (m2 > SIMD_EPSILON)
+ {
+ const btScalar t = Clamp<btScalar>(-btDot(a, d) / m2, 0, 1);
+ const btVector3 p = a + d * t;
+ const btScalar l2 = p.length2();
+ if (l2 < sqd)
{
- prj=p;
- sqd=l2;
+ prj = p;
+ sqd = l2;
}
}
}
//
-static inline void ProjectOrigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btVector3& prj,
- btScalar& sqd)
+static inline void ProjectOrigin(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btVector3& prj,
+ btScalar& sqd)
{
- const btVector3& q=btCross(b-a,c-a);
- const btScalar m2=q.length2();
- if(m2>SIMD_EPSILON)
+ const btVector3& q = btCross(b - a, c - a);
+ const btScalar m2 = q.length2();
+ if (m2 > SIMD_EPSILON)
{
- const btVector3 n=q/btSqrt(m2);
- const btScalar k=btDot(a,n);
- const btScalar k2=k*k;
- if(k2<sqd)
+ const btVector3 n = q / btSqrt(m2);
+ const btScalar k = btDot(a, n);
+ const btScalar k2 = k * k;
+ if (k2 < sqd)
{
- const btVector3 p=n*k;
- if( (btDot(btCross(a-p,b-p),q)>0)&&
- (btDot(btCross(b-p,c-p),q)>0)&&
- (btDot(btCross(c-p,a-p),q)>0))
- {
- prj=p;
- sqd=k2;
+ const btVector3 p = n * k;
+ if ((btDot(btCross(a - p, b - p), q) > 0) &&
+ (btDot(btCross(b - p, c - p), q) > 0) &&
+ (btDot(btCross(c - p, a - p), q) > 0))
+ {
+ prj = p;
+ sqd = k2;
}
else
{
- ProjectOrigin(a,b,prj,sqd);
- ProjectOrigin(b,c,prj,sqd);
- ProjectOrigin(c,a,prj,sqd);
+ ProjectOrigin(a, b, prj, sqd);
+ ProjectOrigin(b, c, prj, sqd);
+ ProjectOrigin(c, a, prj, sqd);
}
}
}
@@ -401,155 +429,159 @@ static inline void ProjectOrigin( const btVector3& a,
//
template <typename T>
-static inline T BaryEval( const T& a,
- const T& b,
- const T& c,
- const btVector3& coord)
+static inline T BaryEval(const T& a,
+ const T& b,
+ const T& c,
+ const btVector3& coord)
{
- return(a*coord.x()+b*coord.y()+c*coord.z());
+ return (a * coord.x() + b * coord.y() + c * coord.z());
}
//
-static inline btVector3 BaryCoord( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- const btVector3& p)
+static inline btVector3 BaryCoord(const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ const btVector3& p)
{
- const btScalar w[]={ btCross(a-p,b-p).length(),
- btCross(b-p,c-p).length(),
- btCross(c-p,a-p).length()};
- const btScalar isum=1/(w[0]+w[1]+w[2]);
- return(btVector3(w[1]*isum,w[2]*isum,w[0]*isum));
+ const btScalar w[] = {btCross(a - p, b - p).length(),
+ btCross(b - p, c - p).length(),
+ btCross(c - p, a - p).length()};
+ const btScalar isum = 1 / (w[0] + w[1] + w[2]);
+ return (btVector3(w[1] * isum, w[2] * isum, w[0] * isum));
}
//
-inline static btScalar ImplicitSolve( btSoftBody::ImplicitFn* fn,
- const btVector3& a,
- const btVector3& b,
- const btScalar accuracy,
- const int maxiterations=256)
+inline static btScalar ImplicitSolve(btSoftBody::ImplicitFn* fn,
+ const btVector3& a,
+ const btVector3& b,
+ const btScalar accuracy,
+ const int maxiterations = 256)
{
- btScalar span[2]={0,1};
- btScalar values[2]={fn->Eval(a),fn->Eval(b)};
- if(values[0]>values[1])
+ btScalar span[2] = {0, 1};
+ btScalar values[2] = {fn->Eval(a), fn->Eval(b)};
+ if (values[0] > values[1])
{
- btSwap(span[0],span[1]);
- btSwap(values[0],values[1]);
+ btSwap(span[0], span[1]);
+ btSwap(values[0], values[1]);
}
- if(values[0]>-accuracy) return(-1);
- if(values[1]<+accuracy) return(-1);
- for(int i=0;i<maxiterations;++i)
+ if (values[0] > -accuracy) return (-1);
+ if (values[1] < +accuracy) return (-1);
+ for (int i = 0; i < maxiterations; ++i)
{
- const btScalar t=Lerp(span[0],span[1],values[0]/(values[0]-values[1]));
- const btScalar v=fn->Eval(Lerp(a,b,t));
- if((t<=0)||(t>=1)) break;
- if(btFabs(v)<accuracy) return(t);
- if(v<0)
- { span[0]=t;values[0]=v; }
+ const btScalar t = Lerp(span[0], span[1], values[0] / (values[0] - values[1]));
+ const btScalar v = fn->Eval(Lerp(a, b, t));
+ if ((t <= 0) || (t >= 1)) break;
+ if (btFabs(v) < accuracy) return (t);
+ if (v < 0)
+ {
+ span[0] = t;
+ values[0] = v;
+ }
else
- { span[1]=t;values[1]=v; }
+ {
+ span[1] = t;
+ values[1] = v;
+ }
}
- return(-1);
+ return (-1);
}
-inline static void EvaluateMedium( const btSoftBodyWorldInfo* wfi,
- const btVector3& x,
- btSoftBody::sMedium& medium)
+inline static void EvaluateMedium(const btSoftBodyWorldInfo* wfi,
+ const btVector3& x,
+ btSoftBody::sMedium& medium)
{
- medium.m_velocity = btVector3(0,0,0);
- medium.m_pressure = 0;
- medium.m_density = wfi->air_density;
- if(wfi->water_density>0)
+ medium.m_velocity = btVector3(0, 0, 0);
+ medium.m_pressure = 0;
+ medium.m_density = wfi->air_density;
+ if (wfi->water_density > 0)
{
- const btScalar depth=-(btDot(x,wfi->water_normal)+wfi->water_offset);
- if(depth>0)
+ const btScalar depth = -(btDot(x, wfi->water_normal) + wfi->water_offset);
+ if (depth > 0)
{
- medium.m_density = wfi->water_density;
- medium.m_pressure = depth*wfi->water_density*wfi->m_gravity.length();
+ medium.m_density = wfi->water_density;
+ medium.m_pressure = depth * wfi->water_density * wfi->m_gravity.length();
}
}
}
-
//
-static inline btVector3 NormalizeAny(const btVector3& v)
+static inline btVector3 NormalizeAny(const btVector3& v)
{
- const btScalar l=v.length();
- if(l>SIMD_EPSILON)
- return(v/l);
+ const btScalar l = v.length();
+ if (l > SIMD_EPSILON)
+ return (v / l);
else
- return(btVector3(0,0,0));
+ return (btVector3(0, 0, 0));
}
//
-static inline btDbvtVolume VolumeOf( const btSoftBody::Face& f,
- btScalar margin)
+static inline btDbvtVolume VolumeOf(const btSoftBody::Face& f,
+ btScalar margin)
{
- const btVector3* pts[]={ &f.m_n[0]->m_x,
- &f.m_n[1]->m_x,
- &f.m_n[2]->m_x};
- btDbvtVolume vol=btDbvtVolume::FromPoints(pts,3);
- vol.Expand(btVector3(margin,margin,margin));
- return(vol);
+ const btVector3* pts[] = {&f.m_n[0]->m_x,
+ &f.m_n[1]->m_x,
+ &f.m_n[2]->m_x};
+ btDbvtVolume vol = btDbvtVolume::FromPoints(pts, 3);
+ vol.Expand(btVector3(margin, margin, margin));
+ return (vol);
}
//
-static inline btVector3 CenterOf( const btSoftBody::Face& f)
+static inline btVector3 CenterOf(const btSoftBody::Face& f)
{
- return((f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3);
+ return ((f.m_n[0]->m_x + f.m_n[1]->m_x + f.m_n[2]->m_x) / 3);
}
//
-static inline btScalar AreaOf( const btVector3& x0,
- const btVector3& x1,
- const btVector3& x2)
+static inline btScalar AreaOf(const btVector3& x0,
+ const btVector3& x1,
+ const btVector3& x2)
{
- const btVector3 a=x1-x0;
- const btVector3 b=x2-x0;
- const btVector3 cr=btCross(a,b);
- const btScalar area=cr.length();
- return(area);
+ const btVector3 a = x1 - x0;
+ const btVector3 b = x2 - x0;
+ const btVector3 cr = btCross(a, b);
+ const btScalar area = cr.length();
+ return (area);
}
//
-static inline btScalar VolumeOf( const btVector3& x0,
- const btVector3& x1,
- const btVector3& x2,
- const btVector3& x3)
+static inline btScalar VolumeOf(const btVector3& x0,
+ const btVector3& x1,
+ const btVector3& x2,
+ const btVector3& x3)
{
- const btVector3 a=x1-x0;
- const btVector3 b=x2-x0;
- const btVector3 c=x3-x0;
- return(btDot(a,btCross(b,c)));
+ const btVector3 a = x1 - x0;
+ const btVector3 b = x2 - x0;
+ const btVector3 c = x3 - x0;
+ return (btDot(a, btCross(b, c)));
}
//
-
//
-static inline void ApplyClampedForce( btSoftBody::Node& n,
- const btVector3& f,
- btScalar dt)
+static inline void ApplyClampedForce(btSoftBody::Node& n,
+ const btVector3& f,
+ btScalar dt)
{
- const btScalar dtim=dt*n.m_im;
- if((f*dtim).length2()>n.m_v.length2())
- {/* Clamp */
- n.m_f-=ProjectOnAxis(n.m_v,f.normalized())/dtim;
+ const btScalar dtim = dt * n.m_im;
+ if ((f * dtim).length2() > n.m_v.length2())
+ { /* Clamp */
+ n.m_f -= ProjectOnAxis(n.m_v, f.normalized()) / dtim;
}
else
- {/* Apply */
- n.m_f+=f;
+ { /* Apply */
+ n.m_f += f;
}
}
//
-static inline int MatchEdge( const btSoftBody::Node* a,
- const btSoftBody::Node* b,
- const btSoftBody::Node* ma,
- const btSoftBody::Node* mb)
+static inline int MatchEdge(const btSoftBody::Node* a,
+ const btSoftBody::Node* b,
+ const btSoftBody::Node* ma,
+ const btSoftBody::Node* mb)
{
- if((a==ma)&&(b==mb)) return(0);
- if((a==mb)&&(b==ma)) return(1);
- return(-1);
+ if ((a == ma) && (b == mb)) return (0);
+ if ((a == mb) && (b == ma)) return (1);
+ return (-1);
}
//
@@ -557,58 +589,72 @@ static inline int MatchEdge( const btSoftBody::Node* a,
// straitforward implementation of http://math.fullerton.edu/mathews/n2003/JacobiMethodMod.html
// outputs are NOT sorted.
//
-struct btEigen
+struct btEigen
{
- static int system(btMatrix3x3& a,btMatrix3x3* vectors,btVector3* values=0)
+ static int system(btMatrix3x3& a, btMatrix3x3* vectors, btVector3* values = 0)
{
- static const int maxiterations=16;
- static const btScalar accuracy=(btScalar)0.0001;
- btMatrix3x3& v=*vectors;
- int iterations=0;
+ static const int maxiterations = 16;
+ static const btScalar accuracy = (btScalar)0.0001;
+ btMatrix3x3& v = *vectors;
+ int iterations = 0;
vectors->setIdentity();
- do {
- int p=0,q=1;
- if(btFabs(a[p][q])<btFabs(a[0][2])) { p=0;q=2; }
- if(btFabs(a[p][q])<btFabs(a[1][2])) { p=1;q=2; }
- if(btFabs(a[p][q])>accuracy)
+ do
+ {
+ int p = 0, q = 1;
+ if (btFabs(a[p][q]) < btFabs(a[0][2]))
{
- const btScalar w=(a[q][q]-a[p][p])/(2*a[p][q]);
- const btScalar z=btFabs(w);
- const btScalar t=w/(z*(btSqrt(1+w*w)+z));
- if(t==t)/* [WARNING] let hope that one does not get thrown aways by some compilers... */
+ p = 0;
+ q = 2;
+ }
+ if (btFabs(a[p][q]) < btFabs(a[1][2]))
+ {
+ p = 1;
+ q = 2;
+ }
+ if (btFabs(a[p][q]) > accuracy)
+ {
+ const btScalar w = (a[q][q] - a[p][p]) / (2 * a[p][q]);
+ const btScalar z = btFabs(w);
+ const btScalar t = w / (z * (btSqrt(1 + w * w) + z));
+ if (t == t) /* [WARNING] let hope that one does not get thrown aways by some compilers... */
{
- const btScalar c=1/btSqrt(t*t+1);
- const btScalar s=c*t;
- mulPQ(a,c,s,p,q);
- mulTPQ(a,c,s,p,q);
- mulPQ(v,c,s,p,q);
- } else break;
- } else break;
- } while((++iterations)<maxiterations);
- if(values)
+ const btScalar c = 1 / btSqrt(t * t + 1);
+ const btScalar s = c * t;
+ mulPQ(a, c, s, p, q);
+ mulTPQ(a, c, s, p, q);
+ mulPQ(v, c, s, p, q);
+ }
+ else
+ break;
+ }
+ else
+ break;
+ } while ((++iterations) < maxiterations);
+ if (values)
{
- *values=btVector3(a[0][0],a[1][1],a[2][2]);
+ *values = btVector3(a[0][0], a[1][1], a[2][2]);
}
- return(iterations);
+ return (iterations);
}
+
private:
- static inline void mulTPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
+ static inline void mulTPQ(btMatrix3x3& a, btScalar c, btScalar s, int p, int q)
{
- const btScalar m[2][3]={ {a[p][0],a[p][1],a[p][2]},
- {a[q][0],a[q][1],a[q][2]}};
+ const btScalar m[2][3] = {{a[p][0], a[p][1], a[p][2]},
+ {a[q][0], a[q][1], a[q][2]}};
int i;
- for(i=0;i<3;++i) a[p][i]=c*m[0][i]-s*m[1][i];
- for(i=0;i<3;++i) a[q][i]=c*m[1][i]+s*m[0][i];
+ for (i = 0; i < 3; ++i) a[p][i] = c * m[0][i] - s * m[1][i];
+ for (i = 0; i < 3; ++i) a[q][i] = c * m[1][i] + s * m[0][i];
}
- static inline void mulPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
+ static inline void mulPQ(btMatrix3x3& a, btScalar c, btScalar s, int p, int q)
{
- const btScalar m[2][3]={ {a[0][p],a[1][p],a[2][p]},
- {a[0][q],a[1][q],a[2][q]}};
+ const btScalar m[2][3] = {{a[0][p], a[1][p], a[2][p]},
+ {a[0][q], a[1][q], a[2][q]}};
int i;
- for(i=0;i<3;++i) a[i][p]=c*m[0][i]-s*m[1][i];
- for(i=0;i<3;++i) a[i][q]=c*m[1][i]+s*m[0][i];
+ for (i = 0; i < 3; ++i) a[i][p] = c * m[0][i] - s * m[1][i];
+ for (i = 0; i < 3; ++i) a[i][q] = c * m[1][i] + s * m[0][i];
}
};
@@ -616,9 +662,9 @@ private:
// Polar decomposition,
// "Computing the Polar Decomposition with Applications", Nicholas J. Higham, 1986.
//
-static inline int PolarDecompose( const btMatrix3x3& m,btMatrix3x3& q,btMatrix3x3& s)
+static inline int PolarDecompose(const btMatrix3x3& m, btMatrix3x3& q, btMatrix3x3& s)
{
- static const btPolarDecomposition polar;
+ static const btPolarDecomposition polar;
return polar.decompose(m, q, s);
}
@@ -630,282 +676,284 @@ struct btSoftColliders
//
// ClusterBase
//
- struct ClusterBase : btDbvt::ICollide
+ struct ClusterBase : btDbvt::ICollide
{
- btScalar erp;
- btScalar idt;
- btScalar m_margin;
- btScalar friction;
- btScalar threshold;
+ btScalar erp;
+ btScalar idt;
+ btScalar m_margin;
+ btScalar friction;
+ btScalar threshold;
ClusterBase()
{
- erp =(btScalar)1;
- idt =0;
- m_margin =0;
- friction =0;
- threshold =(btScalar)0;
+ erp = (btScalar)1;
+ idt = 0;
+ m_margin = 0;
+ friction = 0;
+ threshold = (btScalar)0;
}
- bool SolveContact( const btGjkEpaSolver2::sResults& res,
- btSoftBody::Body ba,const btSoftBody::Body bb,
- btSoftBody::CJoint& joint)
+ bool SolveContact(const btGjkEpaSolver2::sResults& res,
+ btSoftBody::Body ba, const btSoftBody::Body bb,
+ btSoftBody::CJoint& joint)
{
- if(res.distance<m_margin)
+ if (res.distance < m_margin)
{
btVector3 norm = res.normal;
- norm.normalize();//is it necessary?
-
- const btVector3 ra=res.witnesses[0]-ba.xform().getOrigin();
- const btVector3 rb=res.witnesses[1]-bb.xform().getOrigin();
- const btVector3 va=ba.velocity(ra);
- const btVector3 vb=bb.velocity(rb);
- const btVector3 vrel=va-vb;
- const btScalar rvac=btDot(vrel,norm);
- btScalar depth=res.distance-m_margin;
-
-// printf("depth=%f\n",depth);
- const btVector3 iv=norm*rvac;
- const btVector3 fv=vrel-iv;
- joint.m_bodies[0] = ba;
- joint.m_bodies[1] = bb;
- joint.m_refs[0] = ra*ba.xform().getBasis();
- joint.m_refs[1] = rb*bb.xform().getBasis();
- joint.m_rpos[0] = ra;
- joint.m_rpos[1] = rb;
- joint.m_cfm = 1;
- joint.m_erp = 1;
- joint.m_life = 0;
- joint.m_maxlife = 0;
- joint.m_split = 1;
-
- joint.m_drift = depth*norm;
-
- joint.m_normal = norm;
-// printf("normal=%f,%f,%f\n",res.normal.getX(),res.normal.getY(),res.normal.getZ());
- joint.m_delete = false;
- joint.m_friction = fv.length2()<(rvac*friction*rvac*friction)?1:friction;
- joint.m_massmatrix = ImpulseMatrix( ba.invMass(),ba.invWorldInertia(),joint.m_rpos[0],
- bb.invMass(),bb.invWorldInertia(),joint.m_rpos[1]);
-
- return(true);
+ norm.normalize(); //is it necessary?
+
+ const btVector3 ra = res.witnesses[0] - ba.xform().getOrigin();
+ const btVector3 rb = res.witnesses[1] - bb.xform().getOrigin();
+ const btVector3 va = ba.velocity(ra);
+ const btVector3 vb = bb.velocity(rb);
+ const btVector3 vrel = va - vb;
+ const btScalar rvac = btDot(vrel, norm);
+ btScalar depth = res.distance - m_margin;
+
+ // printf("depth=%f\n",depth);
+ const btVector3 iv = norm * rvac;
+ const btVector3 fv = vrel - iv;
+ joint.m_bodies[0] = ba;
+ joint.m_bodies[1] = bb;
+ joint.m_refs[0] = ra * ba.xform().getBasis();
+ joint.m_refs[1] = rb * bb.xform().getBasis();
+ joint.m_rpos[0] = ra;
+ joint.m_rpos[1] = rb;
+ joint.m_cfm = 1;
+ joint.m_erp = 1;
+ joint.m_life = 0;
+ joint.m_maxlife = 0;
+ joint.m_split = 1;
+
+ joint.m_drift = depth * norm;
+
+ joint.m_normal = norm;
+ // printf("normal=%f,%f,%f\n",res.normal.getX(),res.normal.getY(),res.normal.getZ());
+ joint.m_delete = false;
+ joint.m_friction = fv.length2() < (rvac * friction * rvac * friction) ? 1 : friction;
+ joint.m_massmatrix = ImpulseMatrix(ba.invMass(), ba.invWorldInertia(), joint.m_rpos[0],
+ bb.invMass(), bb.invWorldInertia(), joint.m_rpos[1]);
+
+ return (true);
}
- return(false);
+ return (false);
}
};
//
// CollideCL_RS
//
- struct CollideCL_RS : ClusterBase
+ struct CollideCL_RS : ClusterBase
{
- btSoftBody* psb;
- const btCollisionObjectWrapper* m_colObjWrap;
+ btSoftBody* psb;
+ const btCollisionObjectWrapper* m_colObjWrap;
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
- btSoftBody::Cluster* cluster=(btSoftBody::Cluster*)leaf->data;
- btSoftClusterCollisionShape cshape(cluster);
-
- const btConvexShape* rshape=(const btConvexShape*)m_colObjWrap->getCollisionShape();
+ btSoftBody::Cluster* cluster = (btSoftBody::Cluster*)leaf->data;
+ btSoftClusterCollisionShape cshape(cluster);
+
+ const btConvexShape* rshape = (const btConvexShape*)m_colObjWrap->getCollisionShape();
///don't collide an anchored cluster with a static/kinematic object
- if(m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject() && cluster->m_containsAnchor)
+ if (m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject() && cluster->m_containsAnchor)
return;
- btGjkEpaSolver2::sResults res;
- if(btGjkEpaSolver2::SignedDistance( &cshape,btTransform::getIdentity(),
- rshape,m_colObjWrap->getWorldTransform(),
- btVector3(1,0,0),res))
+ btGjkEpaSolver2::sResults res;
+ if (btGjkEpaSolver2::SignedDistance(&cshape, btTransform::getIdentity(),
+ rshape, m_colObjWrap->getWorldTransform(),
+ btVector3(1, 0, 0), res))
{
- btSoftBody::CJoint joint;
- if(SolveContact(res,cluster,m_colObjWrap->getCollisionObject(),joint))//prb,joint))
+ btSoftBody::CJoint joint;
+ if (SolveContact(res, cluster, m_colObjWrap->getCollisionObject(), joint)) //prb,joint))
{
- btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
- *pj=joint;psb->m_joints.push_back(pj);
- if(m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject())
+ btSoftBody::CJoint* pj = new (btAlignedAlloc(sizeof(btSoftBody::CJoint), 16)) btSoftBody::CJoint();
+ *pj = joint;
+ psb->m_joints.push_back(pj);
+ if (m_colObjWrap->getCollisionObject()->isStaticOrKinematicObject())
{
- pj->m_erp *= psb->m_cfg.kSKHR_CL;
- pj->m_split *= psb->m_cfg.kSK_SPLT_CL;
+ pj->m_erp *= psb->m_cfg.kSKHR_CL;
+ pj->m_split *= psb->m_cfg.kSK_SPLT_CL;
}
else
{
- pj->m_erp *= psb->m_cfg.kSRHR_CL;
- pj->m_split *= psb->m_cfg.kSR_SPLT_CL;
+ pj->m_erp *= psb->m_cfg.kSRHR_CL;
+ pj->m_split *= psb->m_cfg.kSR_SPLT_CL;
}
}
}
}
- void ProcessColObj(btSoftBody* ps,const btCollisionObjectWrapper* colObWrap)
+ void ProcessColObj(btSoftBody* ps, const btCollisionObjectWrapper* colObWrap)
{
- psb = ps;
- m_colObjWrap = colObWrap;
- idt = ps->m_sst.isdt;
- m_margin = m_colObjWrap->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin();
+ psb = ps;
+ m_colObjWrap = colObWrap;
+ idt = ps->m_sst.isdt;
+ m_margin = m_colObjWrap->getCollisionShape()->getMargin() + psb->getCollisionShape()->getMargin();
///Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
- friction = btMin(psb->m_cfg.kDF,m_colObjWrap->getCollisionObject()->getFriction());
- btVector3 mins;
- btVector3 maxs;
-
- ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
- colObWrap->getCollisionShape()->getAabb(colObWrap->getWorldTransform(),mins,maxs);
- volume=btDbvtVolume::FromMM(mins,maxs);
- volume.Expand(btVector3(1,1,1)*m_margin);
- ps->m_cdbvt.collideTV(ps->m_cdbvt.m_root,volume,*this);
- }
+ friction = btMin(psb->m_cfg.kDF, m_colObjWrap->getCollisionObject()->getFriction());
+ btVector3 mins;
+ btVector3 maxs;
+
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ volume;
+ colObWrap->getCollisionShape()->getAabb(colObWrap->getWorldTransform(), mins, maxs);
+ volume = btDbvtVolume::FromMM(mins, maxs);
+ volume.Expand(btVector3(1, 1, 1) * m_margin);
+ ps->m_cdbvt.collideTV(ps->m_cdbvt.m_root, volume, *this);
+ }
};
//
// CollideCL_SS
//
- struct CollideCL_SS : ClusterBase
+ struct CollideCL_SS : ClusterBase
{
- btSoftBody* bodies[2];
- void Process(const btDbvtNode* la,const btDbvtNode* lb)
+ btSoftBody* bodies[2];
+ void Process(const btDbvtNode* la, const btDbvtNode* lb)
{
- btSoftBody::Cluster* cla=(btSoftBody::Cluster*)la->data;
- btSoftBody::Cluster* clb=(btSoftBody::Cluster*)lb->data;
+ btSoftBody::Cluster* cla = (btSoftBody::Cluster*)la->data;
+ btSoftBody::Cluster* clb = (btSoftBody::Cluster*)lb->data;
-
- bool connected=false;
- if ((bodies[0]==bodies[1])&&(bodies[0]->m_clusterConnectivity.size()))
+ bool connected = false;
+ if ((bodies[0] == bodies[1]) && (bodies[0]->m_clusterConnectivity.size()))
{
- connected = bodies[0]->m_clusterConnectivity[cla->m_clusterIndex+bodies[0]->m_clusters.size()*clb->m_clusterIndex];
+ connected = bodies[0]->m_clusterConnectivity[cla->m_clusterIndex + bodies[0]->m_clusters.size() * clb->m_clusterIndex];
}
if (!connected)
{
- btSoftClusterCollisionShape csa(cla);
- btSoftClusterCollisionShape csb(clb);
- btGjkEpaSolver2::sResults res;
- if(btGjkEpaSolver2::SignedDistance( &csa,btTransform::getIdentity(),
- &csb,btTransform::getIdentity(),
- cla->m_com-clb->m_com,res))
+ btSoftClusterCollisionShape csa(cla);
+ btSoftClusterCollisionShape csb(clb);
+ btGjkEpaSolver2::sResults res;
+ if (btGjkEpaSolver2::SignedDistance(&csa, btTransform::getIdentity(),
+ &csb, btTransform::getIdentity(),
+ cla->m_com - clb->m_com, res))
{
- btSoftBody::CJoint joint;
- if(SolveContact(res,cla,clb,joint))
+ btSoftBody::CJoint joint;
+ if (SolveContact(res, cla, clb, joint))
{
- btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
- *pj=joint;bodies[0]->m_joints.push_back(pj);
- pj->m_erp *= btMax(bodies[0]->m_cfg.kSSHR_CL,bodies[1]->m_cfg.kSSHR_CL);
- pj->m_split *= (bodies[0]->m_cfg.kSS_SPLT_CL+bodies[1]->m_cfg.kSS_SPLT_CL)/2;
+ btSoftBody::CJoint* pj = new (btAlignedAlloc(sizeof(btSoftBody::CJoint), 16)) btSoftBody::CJoint();
+ *pj = joint;
+ bodies[0]->m_joints.push_back(pj);
+ pj->m_erp *= btMax(bodies[0]->m_cfg.kSSHR_CL, bodies[1]->m_cfg.kSSHR_CL);
+ pj->m_split *= (bodies[0]->m_cfg.kSS_SPLT_CL + bodies[1]->m_cfg.kSS_SPLT_CL) / 2;
}
}
- } else
+ }
+ else
{
- static int count=0;
+ static int count = 0;
count++;
//printf("count=%d\n",count);
-
}
}
- void ProcessSoftSoft(btSoftBody* psa,btSoftBody* psb)
+ void ProcessSoftSoft(btSoftBody* psa, btSoftBody* psb)
{
- idt = psa->m_sst.isdt;
+ idt = psa->m_sst.isdt;
//m_margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin())/2;
- m_margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin());
- friction = btMin(psa->m_cfg.kDF,psb->m_cfg.kDF);
- bodies[0] = psa;
- bodies[1] = psb;
- psa->m_cdbvt.collideTT(psa->m_cdbvt.m_root,psb->m_cdbvt.m_root,*this);
- }
+ m_margin = (psa->getCollisionShape()->getMargin() + psb->getCollisionShape()->getMargin());
+ friction = btMin(psa->m_cfg.kDF, psb->m_cfg.kDF);
+ bodies[0] = psa;
+ bodies[1] = psb;
+ psa->m_cdbvt.collideTT(psa->m_cdbvt.m_root, psb->m_cdbvt.m_root, *this);
+ }
};
//
// CollideSDF_RS
//
- struct CollideSDF_RS : btDbvt::ICollide
+ struct CollideSDF_RS : btDbvt::ICollide
{
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
- btSoftBody::Node* node=(btSoftBody::Node*)leaf->data;
+ btSoftBody::Node* node = (btSoftBody::Node*)leaf->data;
DoNode(*node);
}
- void DoNode(btSoftBody::Node& n) const
+ void DoNode(btSoftBody::Node& n) const
{
- const btScalar m=n.m_im>0?dynmargin:stamargin;
- btSoftBody::RContact c;
+ const btScalar m = n.m_im > 0 ? dynmargin : stamargin;
+ btSoftBody::RContact c;
- if( (!n.m_battach)&&
- psb->checkContact(m_colObj1Wrap,n.m_x,m,c.m_cti))
+ if ((!n.m_battach) &&
+ psb->checkContact(m_colObj1Wrap, n.m_x, m, c.m_cti))
{
- const btScalar ima=n.m_im;
- const btScalar imb= m_rigidBody? m_rigidBody->getInvMass() : 0.f;
- const btScalar ms=ima+imb;
- if(ms>0)
+ const btScalar ima = n.m_im;
+ const btScalar imb = m_rigidBody ? m_rigidBody->getInvMass() : 0.f;
+ const btScalar ms = ima + imb;
+ if (ms > 0)
{
- const btTransform& wtr=m_rigidBody?m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
- static const btMatrix3x3 iwiStatic(0,0,0,0,0,0,0,0,0);
- const btMatrix3x3& iwi=m_rigidBody?m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
- const btVector3 ra=n.m_x-wtr.getOrigin();
- const btVector3 va=m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra)*psb->m_sst.sdt : btVector3(0,0,0);
- const btVector3 vb=n.m_x-n.m_q;
- const btVector3 vr=vb-va;
- const btScalar dn=btDot(vr,c.m_cti.m_normal);
- const btVector3 fv=vr-c.m_cti.m_normal*dn;
- const btScalar fc=psb->m_cfg.kDF*m_colObj1Wrap->getCollisionObject()->getFriction();
- c.m_node = &n;
- c.m_c0 = ImpulseMatrix(psb->m_sst.sdt,ima,imb,iwi,ra);
- c.m_c1 = ra;
- c.m_c2 = ima*psb->m_sst.sdt;
- c.m_c3 = fv.length2()<(dn*fc*dn*fc)?0:1-fc;
- c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject()?psb->m_cfg.kKHR:psb->m_cfg.kCHR;
+ const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
+ static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
+ const btVector3 ra = n.m_x - wtr.getOrigin();
+ const btVector3 va = m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra) * psb->m_sst.sdt : btVector3(0, 0, 0);
+ const btVector3 vb = n.m_x - n.m_q;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, c.m_cti.m_normal);
+ const btVector3 fv = vr - c.m_cti.m_normal * dn;
+ const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
+ c.m_node = &n;
+ c.m_c0 = ImpulseMatrix(psb->m_sst.sdt, ima, imb, iwi, ra);
+ c.m_c1 = ra;
+ c.m_c2 = ima * psb->m_sst.sdt;
+ c.m_c3 = fv.length2() < (dn * fc * dn * fc) ? 0 : 1 - fc;
+ c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
psb->m_rcontacts.push_back(c);
if (m_rigidBody)
m_rigidBody->activate();
}
}
}
- btSoftBody* psb;
- const btCollisionObjectWrapper* m_colObj1Wrap;
- btRigidBody* m_rigidBody;
- btScalar dynmargin;
- btScalar stamargin;
+ btSoftBody* psb;
+ const btCollisionObjectWrapper* m_colObj1Wrap;
+ btRigidBody* m_rigidBody;
+ btScalar dynmargin;
+ btScalar stamargin;
};
//
// CollideVF_SS
//
- struct CollideVF_SS : btDbvt::ICollide
+ struct CollideVF_SS : btDbvt::ICollide
{
- void Process(const btDbvtNode* lnode,
- const btDbvtNode* lface)
+ void Process(const btDbvtNode* lnode,
+ const btDbvtNode* lface)
{
- btSoftBody::Node* node=(btSoftBody::Node*)lnode->data;
- btSoftBody::Face* face=(btSoftBody::Face*)lface->data;
- btVector3 o=node->m_x;
- btVector3 p;
- btScalar d=SIMD_INFINITY;
- ProjectOrigin( face->m_n[0]->m_x-o,
- face->m_n[1]->m_x-o,
- face->m_n[2]->m_x-o,
- p,d);
- const btScalar m=mrg+(o-node->m_q).length()*2;
- if(d<(m*m))
+ btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
+ btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
+ btVector3 o = node->m_x;
+ btVector3 p;
+ btScalar d = SIMD_INFINITY;
+ ProjectOrigin(face->m_n[0]->m_x - o,
+ face->m_n[1]->m_x - o,
+ face->m_n[2]->m_x - o,
+ p, d);
+ const btScalar m = mrg + (o - node->m_q).length() * 2;
+ if (d < (m * m))
{
- const btSoftBody::Node* n[]={face->m_n[0],face->m_n[1],face->m_n[2]};
- const btVector3 w=BaryCoord(n[0]->m_x,n[1]->m_x,n[2]->m_x,p+o);
- const btScalar ma=node->m_im;
- btScalar mb=BaryEval(n[0]->m_im,n[1]->m_im,n[2]->m_im,w);
- if( (n[0]->m_im<=0)||
- (n[1]->m_im<=0)||
- (n[2]->m_im<=0))
+ const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
+ const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
+ const btScalar ma = node->m_im;
+ btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
+ if ((n[0]->m_im <= 0) ||
+ (n[1]->m_im <= 0) ||
+ (n[2]->m_im <= 0))
{
- mb=0;
+ mb = 0;
}
- const btScalar ms=ma+mb;
- if(ms>0)
+ const btScalar ms = ma + mb;
+ if (ms > 0)
{
- btSoftBody::SContact c;
- c.m_normal = p/-btSqrt(d);
- c.m_margin = m;
- c.m_node = node;
- c.m_face = face;
- c.m_weights = w;
- c.m_friction = btMax(psb[0]->m_cfg.kDF,psb[1]->m_cfg.kDF);
- c.m_cfm[0] = ma/ms*psb[0]->m_cfg.kSHR;
- c.m_cfm[1] = mb/ms*psb[1]->m_cfg.kSHR;
+ btSoftBody::SContact c;
+ c.m_normal = p / -btSqrt(d);
+ c.m_margin = m;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_weights = w;
+ c.m_friction = btMax(psb[0]->m_cfg.kDF, psb[1]->m_cfg.kDF);
+ c.m_cfm[0] = ma / ms * psb[0]->m_cfg.kSHR;
+ c.m_cfm[1] = mb / ms * psb[1]->m_cfg.kSHR;
psb[0]->m_scontacts.push_back(c);
}
- }
+ }
}
- btSoftBody* psb[2];
- btScalar mrg;
+ btSoftBody* psb[2];
+ btScalar mrg;
};
};
-#endif //_BT_SOFT_BODY_INTERNALS_H
+#endif //_BT_SOFT_BODY_INTERNALS_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
index f5a67f6d89..3127369ccd 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
@@ -23,27 +23,27 @@ subject to the following restrictions:
#define ENABLE_SOFTBODY_CONCAVE_COLLISIONS 1
btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
-:btDefaultCollisionConfiguration(constructionInfo)
+ : btDefaultCollisionConfiguration(constructionInfo)
{
void* mem;
- mem = btAlignedAlloc(sizeof(btSoftSoftCollisionAlgorithm::CreateFunc),16);
- m_softSoftCreateFunc = new(mem) btSoftSoftCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSoftSoftCollisionAlgorithm::CreateFunc), 16);
+ m_softSoftCreateFunc = new (mem) btSoftSoftCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16);
- m_softRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc), 16);
+ m_softRigidConvexCreateFunc = new (mem) btSoftRigidCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16);
- m_swappedSoftRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc;
- m_swappedSoftRigidConvexCreateFunc->m_swapped=true;
+ mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc), 16);
+ m_swappedSoftRigidConvexCreateFunc = new (mem) btSoftRigidCollisionAlgorithm::CreateFunc;
+ m_swappedSoftRigidConvexCreateFunc->m_swapped = true;
#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
- mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16);
- m_softRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::CreateFunc;
+ mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc), 16);
+ m_softRigidConcaveCreateFunc = new (mem) btSoftBodyConcaveCollisionAlgorithm::CreateFunc;
- mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16);
- m_swappedSoftRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::SwappedCreateFunc;
- m_swappedSoftRigidConcaveCreateFunc->m_swapped=true;
+ mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc), 16);
+ m_swappedSoftRigidConcaveCreateFunc = new (mem) btSoftBodyConcaveCollisionAlgorithm::SwappedCreateFunc;
+ m_swappedSoftRigidConcaveCreateFunc->m_swapped = true;
#endif
//replace pool by a new one, with potential larger size
@@ -53,82 +53,79 @@ btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfigura
int curElemSize = m_collisionAlgorithmPool->getElementSize();
///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
-
int maxSize0 = sizeof(btSoftSoftCollisionAlgorithm);
int maxSize1 = sizeof(btSoftRigidCollisionAlgorithm);
int maxSize2 = sizeof(btSoftBodyConcaveCollisionAlgorithm);
- int collisionAlgorithmMaxElementSize = btMax(maxSize0,maxSize1);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
-
+ int collisionAlgorithmMaxElementSize = btMax(maxSize0, maxSize1);
+ collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize, maxSize2);
+
if (collisionAlgorithmMaxElementSize > curElemSize)
{
m_collisionAlgorithmPool->~btPoolAllocator();
btAlignedFree(m_collisionAlgorithmPool);
- void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
- m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
+ void* mem = btAlignedAlloc(sizeof(btPoolAllocator), 16);
+ m_collisionAlgorithmPool = new (mem) btPoolAllocator(collisionAlgorithmMaxElementSize, constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
}
}
-
}
btSoftBodyRigidBodyCollisionConfiguration::~btSoftBodyRigidBodyCollisionConfiguration()
{
m_softSoftCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_softSoftCreateFunc);
+ btAlignedFree(m_softSoftCreateFunc);
m_softRigidConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_softRigidConvexCreateFunc);
+ btAlignedFree(m_softRigidConvexCreateFunc);
m_swappedSoftRigidConvexCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_swappedSoftRigidConvexCreateFunc);
+ btAlignedFree(m_swappedSoftRigidConvexCreateFunc);
#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
m_softRigidConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_softRigidConcaveCreateFunc);
+ btAlignedFree(m_softRigidConcaveCreateFunc);
m_swappedSoftRigidConcaveCreateFunc->~btCollisionAlgorithmCreateFunc();
- btAlignedFree( m_swappedSoftRigidConcaveCreateFunc);
+ btAlignedFree(m_swappedSoftRigidConcaveCreateFunc);
#endif
}
///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
-btCollisionAlgorithmCreateFunc* btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
+btCollisionAlgorithmCreateFunc* btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
{
-
///try to handle the softbody interactions first
- if ((proxyType0 == SOFTBODY_SHAPE_PROXYTYPE ) && (proxyType1==SOFTBODY_SHAPE_PROXYTYPE))
+ if ((proxyType0 == SOFTBODY_SHAPE_PROXYTYPE) && (proxyType1 == SOFTBODY_SHAPE_PROXYTYPE))
{
- return m_softSoftCreateFunc;
+ return m_softSoftCreateFunc;
}
///softbody versus convex
- if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConvex(proxyType1))
+ if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConvex(proxyType1))
{
- return m_softRigidConvexCreateFunc;
+ return m_softRigidConvexCreateFunc;
}
///convex versus soft body
- if (btBroadphaseProxy::isConvex(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE )
+ if (btBroadphaseProxy::isConvex(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE)
{
- return m_swappedSoftRigidConvexCreateFunc;
+ return m_swappedSoftRigidConvexCreateFunc;
}
#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
///softbody versus convex
- if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConcave(proxyType1))
+ if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConcave(proxyType1))
{
- return m_softRigidConcaveCreateFunc;
+ return m_softRigidConcaveCreateFunc;
}
///convex versus soft body
- if (btBroadphaseProxy::isConcave(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE )
+ if (btBroadphaseProxy::isConcave(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE)
{
- return m_swappedSoftRigidConcaveCreateFunc;
+ return m_swappedSoftRigidConcaveCreateFunc;
}
#endif
///fallback to the regular rigid collision shape
- return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0,proxyType1);
+ return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
}
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
index 21addcfe2e..0396a52dac 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
@@ -21,28 +21,23 @@ subject to the following restrictions:
class btVoronoiSimplexSolver;
class btGjkEpaPenetrationDepthSolver;
-
///btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfiguration
-class btSoftBodyRigidBodyCollisionConfiguration : public btDefaultCollisionConfiguration
+class btSoftBodyRigidBodyCollisionConfiguration : public btDefaultCollisionConfiguration
{
-
//default CreationFunctions, filling the m_doubleDispatch table
- btCollisionAlgorithmCreateFunc* m_softSoftCreateFunc;
- btCollisionAlgorithmCreateFunc* m_softRigidConvexCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConvexCreateFunc;
- btCollisionAlgorithmCreateFunc* m_softRigidConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConcaveCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_softSoftCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_softRigidConvexCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConvexCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_softRigidConcaveCreateFunc;
+ btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConcaveCreateFunc;
public:
-
btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
virtual ~btSoftBodyRigidBodyCollisionConfiguration();
///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
- virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
-
+ virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
};
-#endif //BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
-
+#endif //BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h b/thirdparty/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h
index c4733d6400..bc538db4a2 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodySolverVertexBuffer.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
-
class btVertexBufferDescriptor
{
public:
@@ -27,8 +26,7 @@ public:
OPENGL_BUFFER
};
-protected:
-
+protected:
bool m_hasVertexPositions;
bool m_hasNormals;
@@ -51,7 +49,6 @@ public:
virtual ~btVertexBufferDescriptor()
{
-
}
virtual bool hasVertexPositions() const
@@ -102,7 +99,6 @@ public:
}
};
-
class btCPUVertexBufferDescriptor : public btVertexBufferDescriptor
{
protected:
@@ -114,7 +110,7 @@ public:
* vertexOffset is the offset in floats to the first vertex.
* vertexStride is the stride in floats between vertices.
*/
- btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride )
+ btCPUVertexBufferDescriptor(float *basePointer, int vertexOffset, int vertexStride)
{
m_basePointer = basePointer;
m_vertexOffset = vertexOffset;
@@ -127,7 +123,7 @@ public:
* vertexOffset is the offset in floats to the first vertex.
* vertexStride is the stride in floats between vertices.
*/
- btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride )
+ btCPUVertexBufferDescriptor(float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride)
{
m_basePointer = basePointer;
@@ -142,7 +138,6 @@ public:
virtual ~btCPUVertexBufferDescriptor()
{
-
}
/**
@@ -162,4 +157,4 @@ public:
}
};
-#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
+#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodySolvers.h b/thirdparty/bullet/BulletSoftBody/btSoftBodySolvers.h
index 6947bc27d2..dcf5082650 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodySolvers.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodySolvers.h
@@ -18,7 +18,6 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
-
class btSoftBodyTriangleData;
class btSoftBodyLinkData;
class btSoftBodyVertexData;
@@ -26,7 +25,6 @@ class btVertexBufferDescriptor;
class btCollisionObject;
class btSoftBody;
-
class btSoftBodySolver
{
public:
@@ -40,17 +38,15 @@ public:
DX_SIMD_SOLVER
};
-
protected:
int m_numberOfPositionIterations;
int m_numberOfVelocityIterations;
// Simulation timescale
float m_timeScale;
-
+
public:
- btSoftBodySolver() :
- m_numberOfPositionIterations( 10 ),
- m_timeScale( 1 )
+ btSoftBodySolver() : m_numberOfPositionIterations(10),
+ m_timeScale(1)
{
m_numberOfVelocityIterations = 0;
m_numberOfPositionIterations = 5;
@@ -59,39 +55,38 @@ public:
virtual ~btSoftBodySolver()
{
}
-
+
/**
* Return the type of the solver.
*/
virtual SolverTypes getSolverType() const = 0;
-
/** Ensure that this solver is initialized. */
virtual bool checkInitialized() = 0;
/** Optimize soft bodies in this solver. */
- virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false) = 0;
+ virtual void optimize(btAlignedObjectArray<btSoftBody *> &softBodies, bool forceUpdate = false) = 0;
/** Copy necessary data back to the original soft body source objects. */
virtual void copyBackToSoftBodies(bool bMove = true) = 0;
/** Predict motion of soft bodies into next timestep */
- virtual void predictMotion( float solverdt ) = 0;
+ virtual void predictMotion(float solverdt) = 0;
/** Solve constraints for a set of soft bodies */
- virtual void solveConstraints( float solverdt ) = 0;
+ virtual void solveConstraints(float solverdt) = 0;
/** Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes */
virtual void updateSoftBodies() = 0;
/** Process a collision between one of the world's soft bodies and another collision object */
- virtual void processCollision( btSoftBody *, const struct btCollisionObjectWrapper* ) = 0;
+ virtual void processCollision(btSoftBody *, const struct btCollisionObjectWrapper *) = 0;
/** Process a collision between two soft bodies */
- virtual void processCollision( btSoftBody*, btSoftBody* ) = 0;
+ virtual void processCollision(btSoftBody *, btSoftBody *) = 0;
/** Set the number of velocity constraint solver iterations this solver uses. */
- virtual void setNumberOfPositionIterations( int iterations )
+ virtual void setNumberOfPositionIterations(int iterations)
{
m_numberOfPositionIterations = iterations;
}
@@ -103,7 +98,7 @@ public:
}
/** Set the number of velocity constraint solver iterations this solver uses. */
- virtual void setNumberOfVelocityIterations( int iterations )
+ virtual void setNumberOfVelocityIterations(int iterations)
{
m_numberOfVelocityIterations = iterations;
}
@@ -135,7 +130,6 @@ public:
class btSoftBodySolverOutput
{
protected:
-
public:
btSoftBodySolverOutput()
{
@@ -145,10 +139,8 @@ public:
{
}
-
/** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
- virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) = 0;
+ virtual void copySoftBodyToVertexBuffer(const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer) = 0;
};
-
-#endif // #ifndef BT_SOFT_BODY_SOLVERS_H
+#endif // #ifndef BT_SOFT_BODY_SOLVERS_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp
index 6facce4e86..282dbf75f0 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btSoftMultiBodyDynamicsWorld.h"
#include "LinearMath/btQuickprof.h"
@@ -24,42 +23,38 @@ subject to the following restrictions:
#include "BulletSoftBody/btDefaultSoftBodySolver.h"
#include "LinearMath/btSerializer.h"
-
btSoftMultiBodyDynamicsWorld::btSoftMultiBodyDynamicsWorld(
btDispatcher* dispatcher,
btBroadphaseInterface* pairCache,
btMultiBodyConstraintSolver* constraintSolver,
btCollisionConfiguration* collisionConfiguration,
- btSoftBodySolver *softBodySolver ) :
- btMultiBodyDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
- m_softBodySolver( softBodySolver ),
- m_ownsSolver(false)
+ btSoftBodySolver* softBodySolver) : btMultiBodyDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
+ m_softBodySolver(softBodySolver),
+ m_ownsSolver(false)
{
- if( !m_softBodySolver )
+ if (!m_softBodySolver)
{
- void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver),16);
- m_softBodySolver = new(ptr) btDefaultSoftBodySolver();
+ void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver), 16);
+ m_softBodySolver = new (ptr) btDefaultSoftBodySolver();
m_ownsSolver = true;
}
- m_drawFlags = fDrawFlags::Std;
- m_drawNodeTree = true;
- m_drawFaceTree = false;
- m_drawClusterTree = false;
+ m_drawFlags = fDrawFlags::Std;
+ m_drawNodeTree = true;
+ m_drawFaceTree = false;
+ m_drawClusterTree = false;
m_sbi.m_broadphase = pairCache;
m_sbi.m_dispatcher = dispatcher;
m_sbi.m_sparsesdf.Initialize();
m_sbi.m_sparsesdf.Reset();
- m_sbi.air_density = (btScalar)1.2;
- m_sbi.water_density = 0;
- m_sbi.water_offset = 0;
- m_sbi.water_normal = btVector3(0,0,0);
- m_sbi.m_gravity.setValue(0,-10,0);
+ m_sbi.air_density = (btScalar)1.2;
+ m_sbi.water_density = 0;
+ m_sbi.water_offset = 0;
+ m_sbi.water_normal = btVector3(0, 0, 0);
+ m_sbi.m_gravity.setValue(0, -10, 0);
m_sbi.m_sparsesdf.Initialize();
-
-
}
btSoftMultiBodyDynamicsWorld::~btSoftMultiBodyDynamicsWorld()
@@ -71,82 +66,78 @@ btSoftMultiBodyDynamicsWorld::~btSoftMultiBodyDynamicsWorld()
}
}
-void btSoftMultiBodyDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
+void btSoftMultiBodyDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
- btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep );
+ btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
{
BT_PROFILE("predictUnconstraintMotionSoftBody");
- m_softBodySolver->predictMotion( float(timeStep) );
+ m_softBodySolver->predictMotion(float(timeStep));
}
}
-void btSoftMultiBodyDynamicsWorld::internalSingleStepSimulation( btScalar timeStep )
+void btSoftMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
{
-
// Let the solver grab the soft bodies and if necessary optimize for it
- m_softBodySolver->optimize( getSoftBodyArray() );
+ m_softBodySolver->optimize(getSoftBodyArray());
- if( !m_softBodySolver->checkInitialized() )
+ if (!m_softBodySolver->checkInitialized())
{
- btAssert( "Solver initialization failed\n" );
+ btAssert("Solver initialization failed\n");
}
- btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
+ btDiscreteDynamicsWorld::internalSingleStepSimulation(timeStep);
///solve soft bodies constraints
- solveSoftBodiesConstraints( timeStep );
+ solveSoftBodiesConstraints(timeStep);
//self collisions
- for ( int i=0;i<m_softBodies.size();i++)
+ for (int i = 0; i < m_softBodies.size(); i++)
{
- btSoftBody* psb=(btSoftBody*)m_softBodies[i];
+ btSoftBody* psb = (btSoftBody*)m_softBodies[i];
psb->defaultCollisionHandler(psb);
}
///update soft bodies
- m_softBodySolver->updateSoftBodies( );
-
+ m_softBodySolver->updateSoftBodies();
+
// End solver-wise simulation step
// ///////////////////////////////
-
}
-void btSoftMultiBodyDynamicsWorld::solveSoftBodiesConstraints( btScalar timeStep )
+void btSoftMultiBodyDynamicsWorld::solveSoftBodiesConstraints(btScalar timeStep)
{
BT_PROFILE("solveSoftConstraints");
- if(m_softBodies.size())
+ if (m_softBodies.size())
{
btSoftBody::solveClusters(m_softBodies);
}
// Solve constraints solver-wise
- m_softBodySolver->solveConstraints( timeStep * m_softBodySolver->getTimeScale() );
-
+ m_softBodySolver->solveConstraints(timeStep * m_softBodySolver->getTimeScale());
}
-void btSoftMultiBodyDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
+void btSoftMultiBodyDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
{
m_softBodies.push_back(body);
// Set the soft body solver that will deal with this body
// to be the world's solver
- body->setSoftBodySolver( m_softBodySolver );
+ body->setSoftBodySolver(m_softBodySolver);
btCollisionWorld::addCollisionObject(body,
- collisionFilterGroup,
- collisionFilterMask);
-
+ collisionFilterGroup,
+ collisionFilterMask);
}
-void btSoftMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body)
+void btSoftMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body)
{
m_softBodies.remove(body);
btCollisionWorld::removeCollisionObject(body);
}
-void btSoftMultiBodyDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+void btSoftMultiBodyDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
{
btSoftBody* body = btSoftBody::upcast(collisionObject);
if (body)
@@ -155,60 +146,57 @@ void btSoftMultiBodyDynamicsWorld::removeCollisionObject(btCollisionObject* coll
btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
}
-void btSoftMultiBodyDynamicsWorld::debugDrawWorld()
+void btSoftMultiBodyDynamicsWorld::debugDrawWorld()
{
btMultiBodyDynamicsWorld::debugDrawWorld();
if (getDebugDrawer())
{
int i;
- for ( i=0;i<this->m_softBodies.size();i++)
+ for (i = 0; i < this->m_softBodies.size(); i++)
{
- btSoftBody* psb=(btSoftBody*)this->m_softBodies[i];
+ btSoftBody* psb = (btSoftBody*)this->m_softBodies[i];
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
{
- btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer);
- btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags);
+ btSoftBodyHelpers::DrawFrame(psb, m_debugDrawer);
+ btSoftBodyHelpers::Draw(psb, m_debugDrawer, m_drawFlags);
}
-
+
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
- if(m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb,m_debugDrawer);
- if(m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer);
- if(m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb,m_debugDrawer);
+ if (m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb, m_debugDrawer);
+ if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer);
+ if (m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb, m_debugDrawer);
}
- }
- }
+ }
+ }
}
-
-
-
struct btSoftSingleRayCallback : public btBroadphaseRayCallback
{
- btVector3 m_rayFromWorld;
- btVector3 m_rayToWorld;
- btTransform m_rayFromTrans;
- btTransform m_rayToTrans;
- btVector3 m_hitNormal;
-
- const btSoftMultiBodyDynamicsWorld* m_world;
- btCollisionWorld::RayResultCallback& m_resultCallback;
-
- btSoftSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btSoftMultiBodyDynamicsWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_world(world),
- m_resultCallback(resultCallback)
+ btVector3 m_rayFromWorld;
+ btVector3 m_rayToWorld;
+ btTransform m_rayFromTrans;
+ btTransform m_rayToTrans;
+ btVector3 m_hitNormal;
+
+ const btSoftMultiBodyDynamicsWorld* m_world;
+ btCollisionWorld::RayResultCallback& m_resultCallback;
+
+ btSoftSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btSoftMultiBodyDynamicsWorld* world, btCollisionWorld::RayResultCallback& resultCallback)
+ : m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
{
m_rayFromTrans.setIdentity();
m_rayFromTrans.setOrigin(m_rayFromWorld);
m_rayToTrans.setIdentity();
m_rayToTrans.setOrigin(m_rayToWorld);
- btVector3 rayDir = (rayToWorld-rayFromWorld);
+ btVector3 rayDir = (rayToWorld - rayFromWorld);
- rayDir.normalize ();
+ rayDir.normalize();
///what about division by zero? --> just set rayDirection[i] to INF/1e30
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
@@ -217,22 +205,19 @@ struct btSoftSingleRayCallback : public btBroadphaseRayCallback
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
- m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
-
+ m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld);
}
-
-
- virtual bool process(const btBroadphaseProxy* proxy)
+ virtual bool process(const btBroadphaseProxy* proxy)
{
///terminate further ray tests, once the closestHitFraction reached zero
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
return false;
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
//only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
@@ -250,110 +235,106 @@ struct btSoftSingleRayCallback : public btBroadphaseRayCallback
//culling already done by broadphase
//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
{
- m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback);
+ m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
}
}
return true;
}
};
-void btSoftMultiBodyDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+void btSoftMultiBodyDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
{
BT_PROFILE("rayTest");
/// use the broadphase to accelerate the search for objects, based on their aabb
/// and for each object with ray-aabb overlap, perform an exact ray test
- btSoftSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
+ btSoftSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback);
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
- m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
+ m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB);
#else
- for (int i=0;i<this->getNumCollisionObjects();i++)
+ for (int i = 0; i < this->getNumCollisionObjects(); i++)
{
rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
- }
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
}
-
-void btSoftMultiBodyDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
+void btSoftMultiBodyDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback)
{
- if (collisionShape->isSoftBody()) {
+ if (collisionShape->isSoftBody())
+ {
btSoftBody* softBody = btSoftBody::upcast(collisionObject);
- if (softBody) {
+ if (softBody)
+ {
btSoftBody::sRayCast softResult;
- if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
+ if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
{
-
- if (softResult.fraction<= resultCallback.m_closestHitFraction)
+ if (softResult.fraction <= resultCallback.m_closestHitFraction)
{
-
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = 0;
shapeInfo.m_triangleIndex = softResult.index;
// get the normal
btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
- btVector3 normal=-rayDir;
+ btVector3 normal = -rayDir;
normal.normalize();
if (softResult.feature == btSoftBody::eFeature::Face)
{
normal = softBody->m_faces[softResult.index].m_normal;
- if (normal.dot(rayDir) > 0) {
+ if (normal.dot(rayDir) > 0)
+ {
// normal always point toward origin of the ray
normal = -normal;
}
}
-
- btCollisionWorld::LocalRayResult rayResult
- (collisionObject,
- &shapeInfo,
- normal,
- softResult.fraction);
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(rayResult,normalInWorldSpace);
+
+ btCollisionWorld::LocalRayResult rayResult(collisionObject,
+ &shapeInfo,
+ normal,
+ softResult.fraction);
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(rayResult, normalInWorldSpace);
}
}
}
- }
- else {
- btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,collisionObject,collisionShape,colObjWorldTransform,resultCallback);
+ }
+ else
+ {
+ btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback);
}
}
-
-void btSoftMultiBodyDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
+void btSoftMultiBodyDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
{
int i;
//serialize all collision objects
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
if (colObj->getInternalType() & btCollisionObject::CO_SOFT_BODY)
{
int len = colObj->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_SOFTBODY_CODE,colObj);
+ serializer->finalizeChunk(chunk, structType, BT_SOFTBODY_CODE, colObj);
}
}
-
}
-void btSoftMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
+void btSoftMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
{
-
serializer->startSerialization();
- serializeDynamicsWorldInfo( serializer);
+ serializeDynamicsWorldInfo(serializer);
serializeSoftBodies(serializer);
@@ -367,5 +348,3 @@ void btSoftMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
serializer->finishSerialization();
}
-
-
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h b/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h
index 6d46a21db5..f295945a6d 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftMultiBodyDynamicsWorld.h
@@ -21,64 +21,61 @@ subject to the following restrictions:
#include "BulletSoftBody/btSoftBody.h"
#ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H
-typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
+typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
#endif
class btSoftBodySolver;
class btSoftMultiBodyDynamicsWorld : public btMultiBodyDynamicsWorld
{
-
- btSoftBodyArray m_softBodies;
- int m_drawFlags;
- bool m_drawNodeTree;
- bool m_drawFaceTree;
- bool m_drawClusterTree;
+ btSoftBodyArray m_softBodies;
+ int m_drawFlags;
+ bool m_drawNodeTree;
+ bool m_drawFaceTree;
+ bool m_drawClusterTree;
btSoftBodyWorldInfo m_sbi;
///Solver classes that encapsulate multiple soft bodies for solving
- btSoftBodySolver *m_softBodySolver;
- bool m_ownsSolver;
+ btSoftBodySolver* m_softBodySolver;
+ bool m_ownsSolver;
protected:
+ virtual void predictUnconstraintMotion(btScalar timeStep);
- virtual void predictUnconstraintMotion(btScalar timeStep);
-
- virtual void internalSingleStepSimulation( btScalar timeStep);
+ virtual void internalSingleStepSimulation(btScalar timeStep);
- void solveSoftBodiesConstraints( btScalar timeStep );
+ void solveSoftBodiesConstraints(btScalar timeStep);
- void serializeSoftBodies(btSerializer* serializer);
+ void serializeSoftBodies(btSerializer* serializer);
public:
-
- btSoftMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver *softBodySolver = 0 );
+ btSoftMultiBodyDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btMultiBodyConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver* softBodySolver = 0);
virtual ~btSoftMultiBodyDynamicsWorld();
- virtual void debugDrawWorld();
+ virtual void debugDrawWorld();
- void addSoftBody(btSoftBody* body, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter);
+ void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
- void removeSoftBody(btSoftBody* body);
+ void removeSoftBody(btSoftBody* body);
///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
- int getDrawFlags() const { return(m_drawFlags); }
- void setDrawFlags(int f) { m_drawFlags=f; }
+ int getDrawFlags() const { return (m_drawFlags); }
+ void setDrawFlags(int f) { m_drawFlags = f; }
- btSoftBodyWorldInfo& getWorldInfo()
+ btSoftBodyWorldInfo& getWorldInfo()
{
return m_sbi;
}
- const btSoftBodyWorldInfo& getWorldInfo() const
+ const btSoftBodyWorldInfo& getWorldInfo() const
{
return m_sbi;
}
- virtual btDynamicsWorldType getWorldType() const
+ virtual btDynamicsWorldType getWorldType() const
{
- return BT_SOFT_MULTIBODY_DYNAMICS_WORLD;
+ return BT_SOFT_MULTIBODY_DYNAMICS_WORLD;
}
btSoftBodyArray& getSoftBodyArray()
@@ -91,20 +88,18 @@ public:
return m_softBodies;
}
-
- virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
+ virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
/// This allows more customization.
- static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback);
-
- virtual void serialize(btSerializer* serializer);
+ static void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback);
+ virtual void serialize(btSerializer* serializer);
};
-#endif //BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H
+#endif //BT_SOFT_MULTIBODY_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
index 01c148a2ca..56d8083f22 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
@@ -27,18 +27,16 @@ subject to the following restrictions:
//#include <stdio.h>
-btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* , bool isSwapped)
-: btCollisionAlgorithm(ci),
-//m_ownManifold(false),
-//m_manifoldPtr(mf),
-m_isSwapped(isSwapped)
+btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper*, const btCollisionObjectWrapper*, bool isSwapped)
+ : btCollisionAlgorithm(ci),
+ //m_ownManifold(false),
+ //m_manifoldPtr(mf),
+ m_isSwapped(isSwapped)
{
}
-
btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
{
-
//m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject);
/*if (m_ownManifold)
@@ -47,31 +45,27 @@ btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
m_dispatcher->releaseManifold(m_manifoldPtr);
}
*/
-
}
-
#include <stdio.h>
-void btSoftRigidCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btSoftRigidCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)dispatchInfo;
(void)resultOut;
//printf("btSoftRigidCollisionAlgorithm\n");
-// const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap;
-// const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap;
- btSoftBody* softBody = m_isSwapped? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject();
- const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped? body0Wrap : body1Wrap;
-
- if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject())==softBody->m_collisionDisabledObjects.size())
+ // const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap;
+ // const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap;
+ btSoftBody* softBody = m_isSwapped ? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject();
+ const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped ? body0Wrap : body1Wrap;
+
+ if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject()) == softBody->m_collisionDisabledObjects.size())
{
softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObjectWrap);
}
-
-
}
-btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)resultOut;
(void)dispatchInfo;
@@ -81,6 +75,3 @@ btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
//not yet
return btScalar(1.);
}
-
-
-
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h b/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
index 93fcc6065b..9773af19a0 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
@@ -35,41 +35,37 @@ class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm
//btCollisionObject* m_rigidCollisionObject;
///for rigid versus soft (instead of soft versus rigid), we use this swapped boolean
- bool m_isSwapped;
+ bool m_isSwapped;
public:
-
- btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0,const btCollisionObjectWrapper* col1Wrap, bool isSwapped);
+ btSoftRigidCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0, const btCollisionObjectWrapper* col1Wrap, bool isSwapped);
virtual ~btSoftRigidCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
//we don't add any manifolds
}
-
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm));
if (!m_swapped)
{
- return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false);
- } else
+ return new (mem) btSoftRigidCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, false);
+ }
+ else
{
- return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true);
+ return new (mem) btSoftRigidCollisionAlgorithm(0, ci, body0Wrap, body1Wrap, true);
}
}
};
-
};
-#endif //BT_SOFT_RIGID_COLLISION_ALGORITHM_H
-
-
+#endif //BT_SOFT_RIGID_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp b/thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
index 204b4f576d..510b731fc1 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btSoftRigidDynamicsWorld.h"
#include "LinearMath/btQuickprof.h"
@@ -24,42 +23,38 @@ subject to the following restrictions:
#include "btDefaultSoftBodySolver.h"
#include "LinearMath/btSerializer.h"
-
btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(
btDispatcher* dispatcher,
btBroadphaseInterface* pairCache,
btConstraintSolver* constraintSolver,
btCollisionConfiguration* collisionConfiguration,
- btSoftBodySolver *softBodySolver ) :
- btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
- m_softBodySolver( softBodySolver ),
- m_ownsSolver(false)
+ btSoftBodySolver* softBodySolver) : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration),
+ m_softBodySolver(softBodySolver),
+ m_ownsSolver(false)
{
- if( !m_softBodySolver )
+ if (!m_softBodySolver)
{
- void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver),16);
- m_softBodySolver = new(ptr) btDefaultSoftBodySolver();
+ void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver), 16);
+ m_softBodySolver = new (ptr) btDefaultSoftBodySolver();
m_ownsSolver = true;
}
- m_drawFlags = fDrawFlags::Std;
- m_drawNodeTree = true;
- m_drawFaceTree = false;
- m_drawClusterTree = false;
+ m_drawFlags = fDrawFlags::Std;
+ m_drawNodeTree = true;
+ m_drawFaceTree = false;
+ m_drawClusterTree = false;
m_sbi.m_broadphase = pairCache;
m_sbi.m_dispatcher = dispatcher;
m_sbi.m_sparsesdf.Initialize();
m_sbi.m_sparsesdf.Reset();
- m_sbi.air_density = (btScalar)1.2;
- m_sbi.water_density = 0;
- m_sbi.water_offset = 0;
- m_sbi.water_normal = btVector3(0,0,0);
- m_sbi.m_gravity.setValue(0,-10,0);
+ m_sbi.air_density = (btScalar)1.2;
+ m_sbi.water_density = 0;
+ m_sbi.water_offset = 0;
+ m_sbi.water_normal = btVector3(0, 0, 0);
+ m_sbi.m_gravity.setValue(0, -10, 0);
m_sbi.m_sparsesdf.Initialize();
-
-
}
btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()
@@ -71,82 +66,78 @@ btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()
}
}
-void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
+void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
- btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep );
+ btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
{
BT_PROFILE("predictUnconstraintMotionSoftBody");
- m_softBodySolver->predictMotion( float(timeStep) );
+ m_softBodySolver->predictMotion(float(timeStep));
}
}
-void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep )
+void btSoftRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
{
-
// Let the solver grab the soft bodies and if necessary optimize for it
- m_softBodySolver->optimize( getSoftBodyArray() );
+ m_softBodySolver->optimize(getSoftBodyArray());
- if( !m_softBodySolver->checkInitialized() )
+ if (!m_softBodySolver->checkInitialized())
{
- btAssert( "Solver initialization failed\n" );
+ btAssert("Solver initialization failed\n");
}
- btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
+ btDiscreteDynamicsWorld::internalSingleStepSimulation(timeStep);
///solve soft bodies constraints
- solveSoftBodiesConstraints( timeStep );
+ solveSoftBodiesConstraints(timeStep);
//self collisions
- for ( int i=0;i<m_softBodies.size();i++)
+ for (int i = 0; i < m_softBodies.size(); i++)
{
- btSoftBody* psb=(btSoftBody*)m_softBodies[i];
+ btSoftBody* psb = (btSoftBody*)m_softBodies[i];
psb->defaultCollisionHandler(psb);
}
///update soft bodies
- m_softBodySolver->updateSoftBodies( );
-
+ m_softBodySolver->updateSoftBodies();
+
// End solver-wise simulation step
// ///////////////////////////////
-
}
-void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints( btScalar timeStep )
+void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints(btScalar timeStep)
{
BT_PROFILE("solveSoftConstraints");
- if(m_softBodies.size())
+ if (m_softBodies.size())
{
btSoftBody::solveClusters(m_softBodies);
}
// Solve constraints solver-wise
- m_softBodySolver->solveConstraints( timeStep * m_softBodySolver->getTimeScale() );
-
+ m_softBodySolver->solveConstraints(timeStep * m_softBodySolver->getTimeScale());
}
-void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
+void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
{
m_softBodies.push_back(body);
// Set the soft body solver that will deal with this body
// to be the world's solver
- body->setSoftBodySolver( m_softBodySolver );
+ body->setSoftBodySolver(m_softBodySolver);
btCollisionWorld::addCollisionObject(body,
- collisionFilterGroup,
- collisionFilterMask);
-
+ collisionFilterGroup,
+ collisionFilterMask);
}
-void btSoftRigidDynamicsWorld::removeSoftBody(btSoftBody* body)
+void btSoftRigidDynamicsWorld::removeSoftBody(btSoftBody* body)
{
m_softBodies.remove(body);
btCollisionWorld::removeCollisionObject(body);
}
-void btSoftRigidDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+void btSoftRigidDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
{
btSoftBody* body = btSoftBody::upcast(collisionObject);
if (body)
@@ -155,60 +146,57 @@ void btSoftRigidDynamicsWorld::removeCollisionObject(btCollisionObject* collisio
btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
}
-void btSoftRigidDynamicsWorld::debugDrawWorld()
+void btSoftRigidDynamicsWorld::debugDrawWorld()
{
btDiscreteDynamicsWorld::debugDrawWorld();
if (getDebugDrawer())
{
int i;
- for ( i=0;i<this->m_softBodies.size();i++)
+ for (i = 0; i < this->m_softBodies.size(); i++)
{
- btSoftBody* psb=(btSoftBody*)this->m_softBodies[i];
+ btSoftBody* psb = (btSoftBody*)this->m_softBodies[i];
if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
{
- btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer);
- btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags);
+ btSoftBodyHelpers::DrawFrame(psb, m_debugDrawer);
+ btSoftBodyHelpers::Draw(psb, m_debugDrawer, m_drawFlags);
}
-
+
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
- if(m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb,m_debugDrawer);
- if(m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer);
- if(m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb,m_debugDrawer);
+ if (m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb, m_debugDrawer);
+ if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer);
+ if (m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb, m_debugDrawer);
}
- }
- }
+ }
+ }
}
-
-
-
struct btSoftSingleRayCallback : public btBroadphaseRayCallback
{
- btVector3 m_rayFromWorld;
- btVector3 m_rayToWorld;
- btTransform m_rayFromTrans;
- btTransform m_rayToTrans;
- btVector3 m_hitNormal;
-
- const btSoftRigidDynamicsWorld* m_world;
- btCollisionWorld::RayResultCallback& m_resultCallback;
-
- btSoftSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btSoftRigidDynamicsWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_world(world),
- m_resultCallback(resultCallback)
+ btVector3 m_rayFromWorld;
+ btVector3 m_rayToWorld;
+ btTransform m_rayFromTrans;
+ btTransform m_rayToTrans;
+ btVector3 m_hitNormal;
+
+ const btSoftRigidDynamicsWorld* m_world;
+ btCollisionWorld::RayResultCallback& m_resultCallback;
+
+ btSoftSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btSoftRigidDynamicsWorld* world, btCollisionWorld::RayResultCallback& resultCallback)
+ : m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
{
m_rayFromTrans.setIdentity();
m_rayFromTrans.setOrigin(m_rayFromWorld);
m_rayToTrans.setIdentity();
m_rayToTrans.setOrigin(m_rayToWorld);
- btVector3 rayDir = (rayToWorld-rayFromWorld);
+ btVector3 rayDir = (rayToWorld - rayFromWorld);
- rayDir.normalize ();
+ rayDir.normalize();
///what about division by zero? --> just set rayDirection[i] to INF/1e30
m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
@@ -217,22 +205,19 @@ struct btSoftSingleRayCallback : public btBroadphaseRayCallback
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
- m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
-
+ m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld);
}
-
-
- virtual bool process(const btBroadphaseProxy* proxy)
+ virtual bool process(const btBroadphaseProxy* proxy)
{
///terminate further ray tests, once the closestHitFraction reached zero
if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
return false;
- btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
//only perform raycast if filterMask matches
- if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
//btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
@@ -250,110 +235,106 @@ struct btSoftSingleRayCallback : public btBroadphaseRayCallback
//culling already done by broadphase
//if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
{
- m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback);
+ m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
}
}
return true;
}
};
-void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
{
BT_PROFILE("rayTest");
/// use the broadphase to accelerate the search for objects, based on their aabb
/// and for each object with ray-aabb overlap, perform an exact ray test
- btSoftSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
+ btSoftSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback);
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
- m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
+ m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB);
#else
- for (int i=0;i<this->getNumCollisionObjects();i++)
+ for (int i = 0; i < this->getNumCollisionObjects(); i++)
{
rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
- }
-#endif //USE_BRUTEFORCE_RAYBROADPHASE
-
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
}
-
-void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
+void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback)
{
- if (collisionShape->isSoftBody()) {
+ if (collisionShape->isSoftBody())
+ {
btSoftBody* softBody = btSoftBody::upcast(collisionObject);
- if (softBody) {
+ if (softBody)
+ {
btSoftBody::sRayCast softResult;
- if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
+ if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
{
-
- if (softResult.fraction<= resultCallback.m_closestHitFraction)
+ if (softResult.fraction <= resultCallback.m_closestHitFraction)
{
-
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = 0;
shapeInfo.m_triangleIndex = softResult.index;
// get the normal
btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
- btVector3 normal=-rayDir;
+ btVector3 normal = -rayDir;
normal.normalize();
if (softResult.feature == btSoftBody::eFeature::Face)
{
normal = softBody->m_faces[softResult.index].m_normal;
- if (normal.dot(rayDir) > 0) {
+ if (normal.dot(rayDir) > 0)
+ {
// normal always point toward origin of the ray
normal = -normal;
}
}
-
- btCollisionWorld::LocalRayResult rayResult
- (collisionObject,
- &shapeInfo,
- normal,
- softResult.fraction);
- bool normalInWorldSpace = true;
- resultCallback.addSingleResult(rayResult,normalInWorldSpace);
+
+ btCollisionWorld::LocalRayResult rayResult(collisionObject,
+ &shapeInfo,
+ normal,
+ softResult.fraction);
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(rayResult, normalInWorldSpace);
}
}
}
- }
- else {
- btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,collisionObject,collisionShape,colObjWorldTransform,resultCallback);
+ }
+ else
+ {
+ btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback);
}
}
-
-void btSoftRigidDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
+void btSoftRigidDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
{
int i;
//serialize all collision objects
- for (i=0;i<m_collisionObjects.size();i++)
+ for (i = 0; i < m_collisionObjects.size(); i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
if (colObj->getInternalType() & btCollisionObject::CO_SOFT_BODY)
{
int len = colObj->calculateSerializeBufferSize();
- btChunk* chunk = serializer->allocate(len,1);
+ btChunk* chunk = serializer->allocate(len, 1);
const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
- serializer->finalizeChunk(chunk,structType,BT_SOFTBODY_CODE,colObj);
+ serializer->finalizeChunk(chunk, structType, BT_SOFTBODY_CODE, colObj);
}
}
-
}
-void btSoftRigidDynamicsWorld::serialize(btSerializer* serializer)
+void btSoftRigidDynamicsWorld::serialize(btSerializer* serializer)
{
-
serializer->startSerialization();
- serializeDynamicsWorldInfo( serializer);
+ serializeDynamicsWorldInfo(serializer);
serializeSoftBodies(serializer);
@@ -363,5 +344,3 @@ void btSoftRigidDynamicsWorld::serialize(btSerializer* serializer)
serializer->finishSerialization();
}
-
-
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h b/thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h
index d921a6488d..be49c444d7 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftRigidDynamicsWorld.h
@@ -19,63 +19,60 @@ subject to the following restrictions:
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "btSoftBody.h"
-typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
+typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
class btSoftBodySolver;
class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
{
-
- btSoftBodyArray m_softBodies;
- int m_drawFlags;
- bool m_drawNodeTree;
- bool m_drawFaceTree;
- bool m_drawClusterTree;
+ btSoftBodyArray m_softBodies;
+ int m_drawFlags;
+ bool m_drawNodeTree;
+ bool m_drawFaceTree;
+ bool m_drawClusterTree;
btSoftBodyWorldInfo m_sbi;
///Solver classes that encapsulate multiple soft bodies for solving
- btSoftBodySolver *m_softBodySolver;
- bool m_ownsSolver;
+ btSoftBodySolver* m_softBodySolver;
+ bool m_ownsSolver;
protected:
+ virtual void predictUnconstraintMotion(btScalar timeStep);
- virtual void predictUnconstraintMotion(btScalar timeStep);
-
- virtual void internalSingleStepSimulation( btScalar timeStep);
+ virtual void internalSingleStepSimulation(btScalar timeStep);
- void solveSoftBodiesConstraints( btScalar timeStep );
+ void solveSoftBodiesConstraints(btScalar timeStep);
- void serializeSoftBodies(btSerializer* serializer);
+ void serializeSoftBodies(btSerializer* serializer);
public:
-
- btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver *softBodySolver = 0 );
+ btSoftRigidDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver* softBodySolver = 0);
virtual ~btSoftRigidDynamicsWorld();
- virtual void debugDrawWorld();
+ virtual void debugDrawWorld();
- void addSoftBody(btSoftBody* body, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter);
+ void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
- void removeSoftBody(btSoftBody* body);
+ void removeSoftBody(btSoftBody* body);
///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
- virtual void removeCollisionObject(btCollisionObject* collisionObject);
+ virtual void removeCollisionObject(btCollisionObject* collisionObject);
- int getDrawFlags() const { return(m_drawFlags); }
- void setDrawFlags(int f) { m_drawFlags=f; }
+ int getDrawFlags() const { return (m_drawFlags); }
+ void setDrawFlags(int f) { m_drawFlags = f; }
- btSoftBodyWorldInfo& getWorldInfo()
+ btSoftBodyWorldInfo& getWorldInfo()
{
return m_sbi;
}
- const btSoftBodyWorldInfo& getWorldInfo() const
+ const btSoftBodyWorldInfo& getWorldInfo() const
{
return m_sbi;
}
- virtual btDynamicsWorldType getWorldType() const
+ virtual btDynamicsWorldType getWorldType() const
{
- return BT_SOFT_RIGID_DYNAMICS_WORLD;
+ return BT_SOFT_RIGID_DYNAMICS_WORLD;
}
btSoftBodyArray& getSoftBodyArray()
@@ -88,20 +85,18 @@ public:
return m_softBodies;
}
-
- virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
+ virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
/// This allows more customization.
- static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback);
-
- virtual void serialize(btSerializer* serializer);
+ static void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback);
+ virtual void serialize(btSerializer* serializer);
};
-#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
+#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp b/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
index 72043e69e2..9c3e904f64 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
@@ -23,8 +23,8 @@ subject to the following restrictions:
#define USE_PERSISTENT_CONTACTS 1
-btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* /*obj0*/,const btCollisionObjectWrapper* /*obj1*/)
-: btCollisionAlgorithm(ci)
+btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* /*obj0*/, const btCollisionObjectWrapper* /*obj1*/)
+ : btCollisionAlgorithm(ci)
//m_ownManifold(false),
//m_manifoldPtr(mf)
{
@@ -34,14 +34,14 @@ btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm()
{
}
-void btSoftSoftCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
+void btSoftSoftCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
{
- btSoftBody* soft0 = (btSoftBody*)body0Wrap->getCollisionObject();
- btSoftBody* soft1 = (btSoftBody*)body1Wrap->getCollisionObject();
+ btSoftBody* soft0 = (btSoftBody*)body0Wrap->getCollisionObject();
+ btSoftBody* soft1 = (btSoftBody*)body1Wrap->getCollisionObject();
soft0->getSoftBodySolver()->processCollision(soft0, soft1);
}
-btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
+btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
{
//not yet
return 1.f;
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h b/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
index 4eab7aea2f..6f871f5b85 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
@@ -27,43 +27,39 @@ class btSoftBody;
///collision detection between two btSoftBody shapes
class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
{
- bool m_ownManifold;
- btPersistentManifold* m_manifoldPtr;
-
-// btSoftBody* m_softBody0;
-// btSoftBody* m_softBody1;
+ bool m_ownManifold;
+ btPersistentManifold* m_manifoldPtr;
+ // btSoftBody* m_softBody0;
+ // btSoftBody* m_softBody1;
public:
btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci) {}
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
+ virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
{
if (m_manifoldPtr && m_ownManifold)
manifoldArray.push_back(m_manifoldPtr);
}
- btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
+ btSoftSoftCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
virtual ~btSoftSoftCollisionAlgorithm();
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
int bbsize = sizeof(btSoftSoftCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
- return new(ptr) btSoftSoftCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
+ return new (ptr) btSoftSoftCollisionAlgorithm(0, ci, body0Wrap, body1Wrap);
}
};
-
};
-#endif //BT_SOFT_SOFT_COLLISION_ALGORITHM_H
-
-
+#endif //BT_SOFT_SOFT_COLLISION_ALGORITHM_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSparseSDF.h b/thirdparty/bullet/BulletSoftBody/btSparseSDF.h
index ba437c28ef..a52b2cb1cc 100644
--- a/thirdparty/bullet/BulletSoftBody/btSparseSDF.h
+++ b/thirdparty/bullet/BulletSoftBody/btSparseSDF.h
@@ -24,296 +24,320 @@ subject to the following restrictions:
template <const int DWORDLEN>
unsigned int HsiehHash(const void* pdata)
{
- const unsigned short* data=(const unsigned short*)pdata;
- unsigned hash=DWORDLEN<<2,tmp;
- for(int i=0;i<DWORDLEN;++i)
+ const unsigned short* data = (const unsigned short*)pdata;
+ unsigned hash = DWORDLEN << 2, tmp;
+ for (int i = 0; i < DWORDLEN; ++i)
{
- hash += data[0];
- tmp = (data[1]<<11)^hash;
- hash = (hash<<16)^tmp;
- data += 2;
- hash += hash>>11;
+ hash += data[0];
+ tmp = (data[1] << 11) ^ hash;
+ hash = (hash << 16) ^ tmp;
+ data += 2;
+ hash += hash >> 11;
}
- hash^=hash<<3;hash+=hash>>5;
- hash^=hash<<4;hash+=hash>>17;
- hash^=hash<<25;hash+=hash>>6;
- return(hash);
+ hash ^= hash << 3;
+ hash += hash >> 5;
+ hash ^= hash << 4;
+ hash += hash >> 17;
+ hash ^= hash << 25;
+ hash += hash >> 6;
+ return (hash);
}
template <const int CELLSIZE>
-struct btSparseSdf
+struct btSparseSdf
{
//
// Inner types
//
struct IntFrac
{
- int b;
- int i;
- btScalar f;
+ int b;
+ int i;
+ btScalar f;
};
- struct Cell
+ struct Cell
{
- btScalar d[CELLSIZE+1][CELLSIZE+1][CELLSIZE+1];
- int c[3];
- int puid;
- unsigned hash;
- const btCollisionShape* pclient;
- Cell* next;
+ btScalar d[CELLSIZE + 1][CELLSIZE + 1][CELLSIZE + 1];
+ int c[3];
+ int puid;
+ unsigned hash;
+ const btCollisionShape* pclient;
+ Cell* next;
};
//
// Fields
//
- btAlignedObjectArray<Cell*> cells;
- btScalar voxelsz;
- int puid;
- int ncells;
- int m_clampCells;
- int nprobes;
- int nqueries;
+ btAlignedObjectArray<Cell*> cells;
+ btScalar voxelsz;
+ int puid;
+ int ncells;
+ int m_clampCells;
+ int nprobes;
+ int nqueries;
//
// Methods
//
//
- void Initialize(int hashsize=2383, int clampCells = 256*1024)
+ void Initialize(int hashsize = 2383, int clampCells = 256 * 1024)
{
//avoid a crash due to running out of memory, so clamp the maximum number of cells allocated
//if this limit is reached, the SDF is reset (at the cost of some performance during the reset)
m_clampCells = clampCells;
- cells.resize(hashsize,0);
+ cells.resize(hashsize, 0);
Reset();
}
//
- void Reset()
+ void Reset()
{
- for(int i=0,ni=cells.size();i<ni;++i)
+ for (int i = 0, ni = cells.size(); i < ni; ++i)
{
- Cell* pc=cells[i];
- cells[i]=0;
- while(pc)
+ Cell* pc = cells[i];
+ cells[i] = 0;
+ while (pc)
{
- Cell* pn=pc->next;
+ Cell* pn = pc->next;
delete pc;
- pc=pn;
+ pc = pn;
}
}
- voxelsz =0.25;
- puid =0;
- ncells =0;
- nprobes =1;
- nqueries =1;
+ voxelsz = 0.25;
+ puid = 0;
+ ncells = 0;
+ nprobes = 1;
+ nqueries = 1;
}
//
- void GarbageCollect(int lifetime=256)
+ void GarbageCollect(int lifetime = 256)
{
- const int life=puid-lifetime;
- for(int i=0;i<cells.size();++i)
+ const int life = puid - lifetime;
+ for (int i = 0; i < cells.size(); ++i)
{
- Cell*& root=cells[i];
- Cell* pp=0;
- Cell* pc=root;
- while(pc)
+ Cell*& root = cells[i];
+ Cell* pp = 0;
+ Cell* pc = root;
+ while (pc)
{
- Cell* pn=pc->next;
- if(pc->puid<life)
+ Cell* pn = pc->next;
+ if (pc->puid < life)
{
- if(pp) pp->next=pn; else root=pn;
- delete pc;pc=pp;--ncells;
+ if (pp)
+ pp->next = pn;
+ else
+ root = pn;
+ delete pc;
+ pc = pp;
+ --ncells;
}
- pp=pc;pc=pn;
+ pp = pc;
+ pc = pn;
}
}
//printf("GC[%d]: %d cells, PpQ: %f\r\n",puid,ncells,nprobes/(btScalar)nqueries);
- nqueries=1;
- nprobes=1;
- ++puid; ///@todo: Reset puid's when int range limit is reached */
- /* else setup a priority list... */
+ nqueries = 1;
+ nprobes = 1;
+ ++puid; ///@todo: Reset puid's when int range limit is reached */
+ /* else setup a priority list... */
}
//
- int RemoveReferences(btCollisionShape* pcs)
+ int RemoveReferences(btCollisionShape* pcs)
{
- int refcount=0;
- for(int i=0;i<cells.size();++i)
+ int refcount = 0;
+ for (int i = 0; i < cells.size(); ++i)
{
- Cell*& root=cells[i];
- Cell* pp=0;
- Cell* pc=root;
- while(pc)
+ Cell*& root = cells[i];
+ Cell* pp = 0;
+ Cell* pc = root;
+ while (pc)
{
- Cell* pn=pc->next;
- if(pc->pclient==pcs)
+ Cell* pn = pc->next;
+ if (pc->pclient == pcs)
{
- if(pp) pp->next=pn; else root=pn;
- delete pc;pc=pp;++refcount;
+ if (pp)
+ pp->next = pn;
+ else
+ root = pn;
+ delete pc;
+ pc = pp;
+ ++refcount;
}
- pp=pc;pc=pn;
+ pp = pc;
+ pc = pn;
}
}
- return(refcount);
+ return (refcount);
}
//
- btScalar Evaluate( const btVector3& x,
- const btCollisionShape* shape,
- btVector3& normal,
- btScalar margin)
+ btScalar Evaluate(const btVector3& x,
+ const btCollisionShape* shape,
+ btVector3& normal,
+ btScalar margin)
{
- /* Lookup cell */
- const btVector3 scx=x/voxelsz;
- const IntFrac ix=Decompose(scx.x());
- const IntFrac iy=Decompose(scx.y());
- const IntFrac iz=Decompose(scx.z());
- const unsigned h=Hash(ix.b,iy.b,iz.b,shape);
- Cell*& root=cells[static_cast<int>(h%cells.size())];
- Cell* c=root;
+ /* Lookup cell */
+ const btVector3 scx = x / voxelsz;
+ const IntFrac ix = Decompose(scx.x());
+ const IntFrac iy = Decompose(scx.y());
+ const IntFrac iz = Decompose(scx.z());
+ const unsigned h = Hash(ix.b, iy.b, iz.b, shape);
+ Cell*& root = cells[static_cast<int>(h % cells.size())];
+ Cell* c = root;
++nqueries;
- while(c)
+ while (c)
{
++nprobes;
- if( (c->hash==h) &&
- (c->c[0]==ix.b) &&
- (c->c[1]==iy.b) &&
- (c->c[2]==iz.b) &&
- (c->pclient==shape))
- { break; }
+ if ((c->hash == h) &&
+ (c->c[0] == ix.b) &&
+ (c->c[1] == iy.b) &&
+ (c->c[2] == iz.b) &&
+ (c->pclient == shape))
+ {
+ break;
+ }
else
- { c=c->next; }
+ {
+ c = c->next;
+ }
}
- if(!c)
+ if (!c)
{
- ++nprobes;
+ ++nprobes;
++ncells;
//int sz = sizeof(Cell);
- if (ncells>m_clampCells)
+ if (ncells > m_clampCells)
{
- static int numResets=0;
+ static int numResets = 0;
numResets++;
-// printf("numResets=%d\n",numResets);
+ // printf("numResets=%d\n",numResets);
Reset();
}
- c=new Cell();
- c->next=root;root=c;
- c->pclient=shape;
- c->hash=h;
- c->c[0]=ix.b;c->c[1]=iy.b;c->c[2]=iz.b;
+ c = new Cell();
+ c->next = root;
+ root = c;
+ c->pclient = shape;
+ c->hash = h;
+ c->c[0] = ix.b;
+ c->c[1] = iy.b;
+ c->c[2] = iz.b;
BuildCell(*c);
}
- c->puid=puid;
- /* Extract infos */
- const int o[]={ ix.i,iy.i,iz.i};
- const btScalar d[]={ c->d[o[0]+0][o[1]+0][o[2]+0],
- c->d[o[0]+1][o[1]+0][o[2]+0],
- c->d[o[0]+1][o[1]+1][o[2]+0],
- c->d[o[0]+0][o[1]+1][o[2]+0],
- c->d[o[0]+0][o[1]+0][o[2]+1],
- c->d[o[0]+1][o[1]+0][o[2]+1],
- c->d[o[0]+1][o[1]+1][o[2]+1],
- c->d[o[0]+0][o[1]+1][o[2]+1]};
- /* Normal */
+ c->puid = puid;
+ /* Extract infos */
+ const int o[] = {ix.i, iy.i, iz.i};
+ const btScalar d[] = {c->d[o[0] + 0][o[1] + 0][o[2] + 0],
+ c->d[o[0] + 1][o[1] + 0][o[2] + 0],
+ c->d[o[0] + 1][o[1] + 1][o[2] + 0],
+ c->d[o[0] + 0][o[1] + 1][o[2] + 0],
+ c->d[o[0] + 0][o[1] + 0][o[2] + 1],
+ c->d[o[0] + 1][o[1] + 0][o[2] + 1],
+ c->d[o[0] + 1][o[1] + 1][o[2] + 1],
+ c->d[o[0] + 0][o[1] + 1][o[2] + 1]};
+ /* Normal */
#if 1
- const btScalar gx[]={ d[1]-d[0],d[2]-d[3],
- d[5]-d[4],d[6]-d[7]};
- const btScalar gy[]={ d[3]-d[0],d[2]-d[1],
- d[7]-d[4],d[6]-d[5]};
- const btScalar gz[]={ d[4]-d[0],d[5]-d[1],
- d[7]-d[3],d[6]-d[2]};
- normal.setX(Lerp( Lerp(gx[0],gx[1],iy.f),
- Lerp(gx[2],gx[3],iy.f),iz.f));
- normal.setY(Lerp( Lerp(gy[0],gy[1],ix.f),
- Lerp(gy[2],gy[3],ix.f),iz.f));
- normal.setZ(Lerp( Lerp(gz[0],gz[1],ix.f),
- Lerp(gz[2],gz[3],ix.f),iy.f));
- normal = normal.normalized();
+ const btScalar gx[] = {d[1] - d[0], d[2] - d[3],
+ d[5] - d[4], d[6] - d[7]};
+ const btScalar gy[] = {d[3] - d[0], d[2] - d[1],
+ d[7] - d[4], d[6] - d[5]};
+ const btScalar gz[] = {d[4] - d[0], d[5] - d[1],
+ d[7] - d[3], d[6] - d[2]};
+ normal.setX(Lerp(Lerp(gx[0], gx[1], iy.f),
+ Lerp(gx[2], gx[3], iy.f), iz.f));
+ normal.setY(Lerp(Lerp(gy[0], gy[1], ix.f),
+ Lerp(gy[2], gy[3], ix.f), iz.f));
+ normal.setZ(Lerp(Lerp(gz[0], gz[1], ix.f),
+ Lerp(gz[2], gz[3], ix.f), iy.f));
+ normal = normal.normalized();
#else
- normal = btVector3(d[1]-d[0],d[3]-d[0],d[4]-d[0]).normalized();
+ normal = btVector3(d[1] - d[0], d[3] - d[0], d[4] - d[0]).normalized();
#endif
- /* Distance */
- const btScalar d0=Lerp(Lerp(d[0],d[1],ix.f),
- Lerp(d[3],d[2],ix.f),iy.f);
- const btScalar d1=Lerp(Lerp(d[4],d[5],ix.f),
- Lerp(d[7],d[6],ix.f),iy.f);
- return(Lerp(d0,d1,iz.f)-margin);
+ /* Distance */
+ const btScalar d0 = Lerp(Lerp(d[0], d[1], ix.f),
+ Lerp(d[3], d[2], ix.f), iy.f);
+ const btScalar d1 = Lerp(Lerp(d[4], d[5], ix.f),
+ Lerp(d[7], d[6], ix.f), iy.f);
+ return (Lerp(d0, d1, iz.f) - margin);
}
//
- void BuildCell(Cell& c)
+ void BuildCell(Cell& c)
{
- const btVector3 org=btVector3( (btScalar)c.c[0],
- (btScalar)c.c[1],
- (btScalar)c.c[2]) *
- CELLSIZE*voxelsz;
- for(int k=0;k<=CELLSIZE;++k)
+ const btVector3 org = btVector3((btScalar)c.c[0],
+ (btScalar)c.c[1],
+ (btScalar)c.c[2]) *
+ CELLSIZE * voxelsz;
+ for (int k = 0; k <= CELLSIZE; ++k)
{
- const btScalar z=voxelsz*k+org.z();
- for(int j=0;j<=CELLSIZE;++j)
+ const btScalar z = voxelsz * k + org.z();
+ for (int j = 0; j <= CELLSIZE; ++j)
{
- const btScalar y=voxelsz*j+org.y();
- for(int i=0;i<=CELLSIZE;++i)
+ const btScalar y = voxelsz * j + org.y();
+ for (int i = 0; i <= CELLSIZE; ++i)
{
- const btScalar x=voxelsz*i+org.x();
- c.d[i][j][k]=DistanceToShape( btVector3(x,y,z),
- c.pclient);
+ const btScalar x = voxelsz * i + org.x();
+ c.d[i][j][k] = DistanceToShape(btVector3(x, y, z),
+ c.pclient);
}
}
}
}
//
- static inline btScalar DistanceToShape(const btVector3& x,
- const btCollisionShape* shape)
+ static inline btScalar DistanceToShape(const btVector3& x,
+ const btCollisionShape* shape)
{
- btTransform unit;
+ btTransform unit;
unit.setIdentity();
- if(shape->isConvex())
+ if (shape->isConvex())
{
- btGjkEpaSolver2::sResults res;
- const btConvexShape* csh=static_cast<const btConvexShape*>(shape);
- return(btGjkEpaSolver2::SignedDistance(x,0,csh,unit,res));
+ btGjkEpaSolver2::sResults res;
+ const btConvexShape* csh = static_cast<const btConvexShape*>(shape);
+ return (btGjkEpaSolver2::SignedDistance(x, 0, csh, unit, res));
}
- return(0);
+ return (0);
}
//
- static inline IntFrac Decompose(btScalar x)
+ static inline IntFrac Decompose(btScalar x)
{
/* That one need a lot of improvements... */
- /* Remove test, faster floor... */
- IntFrac r;
- x/=CELLSIZE;
- const int o=x<0?(int)(-x+1):0;
- x+=o;r.b=(int)x;
- const btScalar k=(x-r.b)*CELLSIZE;
- r.i=(int)k;r.f=k-r.i;r.b-=o;
- return(r);
+ /* Remove test, faster floor... */
+ IntFrac r;
+ x /= CELLSIZE;
+ const int o = x < 0 ? (int)(-x + 1) : 0;
+ x += o;
+ r.b = (int)x;
+ const btScalar k = (x - r.b) * CELLSIZE;
+ r.i = (int)k;
+ r.f = k - r.i;
+ r.b -= o;
+ return (r);
}
//
- static inline btScalar Lerp(btScalar a,btScalar b,btScalar t)
+ static inline btScalar Lerp(btScalar a, btScalar b, btScalar t)
{
- return(a+(b-a)*t);
+ return (a + (b - a) * t);
}
-
-
//
- static inline unsigned int Hash(int x,int y,int z,const btCollisionShape* shape)
+ static inline unsigned int Hash(int x, int y, int z, const btCollisionShape* shape)
{
struct btS
- {
- int x,y,z;
+ {
+ int x, y, z;
void* p;
};
btS myset;
- myset.x=x;myset.y=y;myset.z=z;myset.p=(void*)shape;
+ myset.x = x;
+ myset.y = y;
+ myset.z = z;
+ myset.p = (void*)shape;
const void* ptr = &myset;
- unsigned int result = HsiehHash<sizeof(btS)/4> (ptr);
-
+ unsigned int result = HsiehHash<sizeof(btS) / 4>(ptr);
return result;
}
};
-
-#endif //BT_SPARSE_SDF_H
+#endif //BT_SPARSE_SDF_H
diff --git a/thirdparty/bullet/LinearMath/TaskScheduler/btTaskScheduler.cpp b/thirdparty/bullet/LinearMath/TaskScheduler/btTaskScheduler.cpp
index 49510d1660..5f1115c402 100644
--- a/thirdparty/bullet/LinearMath/TaskScheduler/btTaskScheduler.cpp
+++ b/thirdparty/bullet/LinearMath/TaskScheduler/btTaskScheduler.cpp
@@ -6,13 +6,11 @@
#include <stdio.h>
#include <algorithm>
-
-
#if BT_THREADSAFE
#include "btThreadSupportInterface.h"
-#if defined( _WIN32 )
+#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
@@ -20,404 +18,399 @@
#endif
-
typedef unsigned long long btU64;
static const int kCacheLineSize = 64;
void btSpinPause()
{
-#if defined( _WIN32 )
- YieldProcessor();
+#if defined(_WIN32)
+ YieldProcessor();
#endif
}
-
struct WorkerThreadStatus
{
- enum Type
- {
- kInvalid,
- kWaitingForWork,
- kWorking,
- kSleeping,
- };
+ enum Type
+ {
+ kInvalid,
+ kWaitingForWork,
+ kWorking,
+ kSleeping,
+ };
};
-
-ATTRIBUTE_ALIGNED64(class) WorkerThreadDirectives
+ATTRIBUTE_ALIGNED64(class)
+WorkerThreadDirectives
{
- static const int kMaxThreadCount = BT_MAX_THREAD_COUNT;
- // directives for all worker threads packed into a single cacheline
- char m_threadDirs[kMaxThreadCount];
+ static const int kMaxThreadCount = BT_MAX_THREAD_COUNT;
+ // directives for all worker threads packed into a single cacheline
+ char m_threadDirs[kMaxThreadCount];
public:
- enum Type
- {
- kInvalid,
- kGoToSleep, // go to sleep
- kStayAwakeButIdle, // wait for not checking job queue
- kScanForJobs, // actively scan job queue for jobs
- };
- WorkerThreadDirectives()
- {
- for ( int i = 0; i < kMaxThreadCount; ++i )
- {
- m_threadDirs[ i ] = 0;
- }
- }
-
- Type getDirective(int threadId)
- {
- btAssert(threadId < kMaxThreadCount);
- return static_cast<Type>(m_threadDirs[threadId]);
- }
-
- void setDirectiveByRange(int threadBegin, int threadEnd, Type dir)
- {
- btAssert( threadBegin < threadEnd );
- btAssert( threadEnd <= kMaxThreadCount );
- char dirChar = static_cast<char>(dir);
- for ( int i = threadBegin; i < threadEnd; ++i )
- {
- m_threadDirs[ i ] = dirChar;
- }
- }
+ enum Type
+ {
+ kInvalid,
+ kGoToSleep, // go to sleep
+ kStayAwakeButIdle, // wait for not checking job queue
+ kScanForJobs, // actively scan job queue for jobs
+ };
+ WorkerThreadDirectives()
+ {
+ for (int i = 0; i < kMaxThreadCount; ++i)
+ {
+ m_threadDirs[i] = 0;
+ }
+ }
+
+ Type getDirective(int threadId)
+ {
+ btAssert(threadId < kMaxThreadCount);
+ return static_cast<Type>(m_threadDirs[threadId]);
+ }
+
+ void setDirectiveByRange(int threadBegin, int threadEnd, Type dir)
+ {
+ btAssert(threadBegin < threadEnd);
+ btAssert(threadEnd <= kMaxThreadCount);
+ char dirChar = static_cast<char>(dir);
+ for (int i = threadBegin; i < threadEnd; ++i)
+ {
+ m_threadDirs[i] = dirChar;
+ }
+ }
};
class JobQueue;
-ATTRIBUTE_ALIGNED64(struct) ThreadLocalStorage
+ATTRIBUTE_ALIGNED64(struct)
+ThreadLocalStorage
{
- int m_threadId;
- WorkerThreadStatus::Type m_status;
- int m_numJobsFinished;
- btSpinMutex m_mutex;
- btScalar m_sumResult;
- WorkerThreadDirectives * m_directive;
- JobQueue* m_queue;
- btClock* m_clock;
- unsigned int m_cooldownTime;
+ int m_threadId;
+ WorkerThreadStatus::Type m_status;
+ int m_numJobsFinished;
+ btSpinMutex m_mutex;
+ btScalar m_sumResult;
+ WorkerThreadDirectives* m_directive;
+ JobQueue* m_queue;
+ btClock* m_clock;
+ unsigned int m_cooldownTime;
};
-
struct IJob
{
- virtual void executeJob(int threadId) = 0;
+ virtual void executeJob(int threadId) = 0;
};
class ParallelForJob : public IJob
{
- const btIParallelForBody* m_body;
- int m_begin;
- int m_end;
+ const btIParallelForBody* m_body;
+ int m_begin;
+ int m_end;
public:
- ParallelForJob( int iBegin, int iEnd, const btIParallelForBody& body )
- {
- m_body = &body;
- m_begin = iBegin;
- m_end = iEnd;
- }
- virtual void executeJob(int threadId) BT_OVERRIDE
- {
- BT_PROFILE( "executeJob" );
-
- // call the functor body to do the work
- m_body->forLoop( m_begin, m_end );
- }
-};
+ ParallelForJob(int iBegin, int iEnd, const btIParallelForBody& body)
+ {
+ m_body = &body;
+ m_begin = iBegin;
+ m_end = iEnd;
+ }
+ virtual void executeJob(int threadId) BT_OVERRIDE
+ {
+ BT_PROFILE("executeJob");
+ // call the functor body to do the work
+ m_body->forLoop(m_begin, m_end);
+ }
+};
class ParallelSumJob : public IJob
{
- const btIParallelSumBody* m_body;
- ThreadLocalStorage* m_threadLocalStoreArray;
- int m_begin;
- int m_end;
+ const btIParallelSumBody* m_body;
+ ThreadLocalStorage* m_threadLocalStoreArray;
+ int m_begin;
+ int m_end;
public:
- ParallelSumJob( int iBegin, int iEnd, const btIParallelSumBody& body, ThreadLocalStorage* tls )
- {
- m_body = &body;
- m_threadLocalStoreArray = tls;
- m_begin = iBegin;
- m_end = iEnd;
- }
- virtual void executeJob( int threadId ) BT_OVERRIDE
- {
- BT_PROFILE( "executeJob" );
-
- // call the functor body to do the work
- btScalar val = m_body->sumLoop( m_begin, m_end );
+ ParallelSumJob(int iBegin, int iEnd, const btIParallelSumBody& body, ThreadLocalStorage* tls)
+ {
+ m_body = &body;
+ m_threadLocalStoreArray = tls;
+ m_begin = iBegin;
+ m_end = iEnd;
+ }
+ virtual void executeJob(int threadId) BT_OVERRIDE
+ {
+ BT_PROFILE("executeJob");
+
+ // call the functor body to do the work
+ btScalar val = m_body->sumLoop(m_begin, m_end);
#if BT_PARALLEL_SUM_DETERMINISTISM
- // by truncating bits of the result, we can make the parallelSum deterministic (at the expense of precision)
- const float TRUNC_SCALE = float(1<<19);
- val = floor(val*TRUNC_SCALE+0.5f)/TRUNC_SCALE; // truncate some bits
+ // by truncating bits of the result, we can make the parallelSum deterministic (at the expense of precision)
+ const float TRUNC_SCALE = float(1 << 19);
+ val = floor(val * TRUNC_SCALE + 0.5f) / TRUNC_SCALE; // truncate some bits
#endif
- m_threadLocalStoreArray[threadId].m_sumResult += val;
- }
+ m_threadLocalStoreArray[threadId].m_sumResult += val;
+ }
};
-
-ATTRIBUTE_ALIGNED64(class) JobQueue
+ATTRIBUTE_ALIGNED64(class)
+JobQueue
{
- btThreadSupportInterface* m_threadSupport;
- btCriticalSection* m_queueLock;
- btSpinMutex m_mutex;
-
- btAlignedObjectArray<IJob*> m_jobQueue;
- char* m_jobMem;
- int m_jobMemSize;
- bool m_queueIsEmpty;
- int m_tailIndex;
- int m_headIndex;
- int m_allocSize;
- bool m_useSpinMutex;
- btAlignedObjectArray<JobQueue*> m_neighborContexts;
- char m_cachePadding[kCacheLineSize]; // prevent false sharing
-
- void freeJobMem()
- {
- if ( m_jobMem )
- {
- // free old
- btAlignedFree(m_jobMem);
- m_jobMem = NULL;
- }
- }
- void resizeJobMem(int newSize)
- {
- if (newSize > m_jobMemSize)
- {
- freeJobMem();
- m_jobMem = static_cast<char*>(btAlignedAlloc(newSize, kCacheLineSize));
- m_jobMemSize = newSize;
- }
- }
+ btThreadSupportInterface* m_threadSupport;
+ btCriticalSection* m_queueLock;
+ btSpinMutex m_mutex;
+
+ btAlignedObjectArray<IJob*> m_jobQueue;
+ char* m_jobMem;
+ int m_jobMemSize;
+ bool m_queueIsEmpty;
+ int m_tailIndex;
+ int m_headIndex;
+ int m_allocSize;
+ bool m_useSpinMutex;
+ btAlignedObjectArray<JobQueue*> m_neighborContexts;
+ char m_cachePadding[kCacheLineSize]; // prevent false sharing
+
+ void freeJobMem()
+ {
+ if (m_jobMem)
+ {
+ // free old
+ btAlignedFree(m_jobMem);
+ m_jobMem = NULL;
+ }
+ }
+ void resizeJobMem(int newSize)
+ {
+ if (newSize > m_jobMemSize)
+ {
+ freeJobMem();
+ m_jobMem = static_cast<char*>(btAlignedAlloc(newSize, kCacheLineSize));
+ m_jobMemSize = newSize;
+ }
+ }
public:
-
- JobQueue()
- {
- m_jobMem = NULL;
- m_jobMemSize = 0;
- m_threadSupport = NULL;
- m_queueLock = NULL;
- m_headIndex = 0;
- m_tailIndex = 0;
- m_useSpinMutex = false;
- }
- ~JobQueue()
- {
+ JobQueue()
+ {
+ m_jobMem = NULL;
+ m_jobMemSize = 0;
+ m_threadSupport = NULL;
+ m_queueLock = NULL;
+ m_headIndex = 0;
+ m_tailIndex = 0;
+ m_useSpinMutex = false;
+ }
+ ~JobQueue()
+ {
exit();
- }
+ }
void exit()
- {
+ {
freeJobMem();
- if (m_queueLock && m_threadSupport)
- {
- m_threadSupport->deleteCriticalSection(m_queueLock);
- m_queueLock = NULL;
+ if (m_queueLock && m_threadSupport)
+ {
+ m_threadSupport->deleteCriticalSection(m_queueLock);
+ m_queueLock = NULL;
m_threadSupport = 0;
- }
- }
-
- void init(btThreadSupportInterface* threadSup, btAlignedObjectArray<JobQueue>* contextArray)
- {
- m_threadSupport = threadSup;
- if (threadSup)
- {
- m_queueLock = m_threadSupport->createCriticalSection();
- }
- setupJobStealing(contextArray, contextArray->size());
- }
- void setupJobStealing(btAlignedObjectArray<JobQueue>* contextArray, int numActiveContexts)
- {
- btAlignedObjectArray<JobQueue>& contexts = *contextArray;
- int selfIndex = 0;
- for (int i = 0; i < contexts.size(); ++i)
- {
- if ( this == &contexts[ i ] )
- {
- selfIndex = i;
- break;
- }
- }
- int numNeighbors = btMin(2, contexts.size() - 1);
- int neighborOffsets[ ] = {-1, 1, -2, 2, -3, 3};
- int numOffsets = sizeof(neighborOffsets)/sizeof(neighborOffsets[0]);
- m_neighborContexts.reserve( numNeighbors );
- m_neighborContexts.resizeNoInitialize(0);
- for (int i = 0; i < numOffsets && m_neighborContexts.size() < numNeighbors; i++)
- {
- int neighborIndex = selfIndex + neighborOffsets[i];
- if ( neighborIndex >= 0 && neighborIndex < numActiveContexts)
- {
- m_neighborContexts.push_back( &contexts[ neighborIndex ] );
- }
- }
- }
-
- bool isQueueEmpty() const {return m_queueIsEmpty;}
- void lockQueue()
- {
- if ( m_useSpinMutex )
- {
- m_mutex.lock();
- }
- else
- {
- m_queueLock->lock();
- }
- }
- void unlockQueue()
- {
- if ( m_useSpinMutex )
- {
- m_mutex.unlock();
- }
- else
- {
- m_queueLock->unlock();
- }
- }
- void clearQueue(int jobCount, int jobSize)
- {
- lockQueue();
- m_headIndex = 0;
- m_tailIndex = 0;
- m_allocSize = 0;
- m_queueIsEmpty = true;
- int jobBufSize = jobSize * jobCount;
- // make sure we have enough memory allocated to store jobs
- if ( jobBufSize > m_jobMemSize )
- {
- resizeJobMem( jobBufSize );
- }
- // make sure job queue is big enough
- if ( jobCount > m_jobQueue.capacity() )
- {
- m_jobQueue.reserve( jobCount );
- }
- unlockQueue();
- m_jobQueue.resizeNoInitialize( 0 );
- }
- void* allocJobMem(int jobSize)
- {
- btAssert(m_jobMemSize >= (m_allocSize + jobSize));
- void* jobMem = &m_jobMem[m_allocSize];
- m_allocSize += jobSize;
- return jobMem;
- }
- void submitJob( IJob* job )
- {
- btAssert( reinterpret_cast<char*>( job ) >= &m_jobMem[ 0 ] && reinterpret_cast<char*>( job ) < &m_jobMem[ 0 ] + m_allocSize );
- m_jobQueue.push_back( job );
- lockQueue();
- m_tailIndex++;
- m_queueIsEmpty = false;
- unlockQueue();
- }
- IJob* consumeJobFromOwnQueue()
- {
- if ( m_queueIsEmpty )
- {
- // lock free path. even if this is taken erroneously it isn't harmful
- return NULL;
- }
- IJob* job = NULL;
- lockQueue();
- if ( !m_queueIsEmpty )
- {
- job = m_jobQueue[ m_headIndex++ ];
- btAssert( reinterpret_cast<char*>( job ) >= &m_jobMem[ 0 ] && reinterpret_cast<char*>( job ) < &m_jobMem[ 0 ] + m_allocSize );
- if ( m_headIndex == m_tailIndex )
- {
- m_queueIsEmpty = true;
- }
- }
- unlockQueue();
- return job;
- }
- IJob* consumeJob()
- {
- if (IJob* job = consumeJobFromOwnQueue())
- {
- return job;
- }
- // own queue is empty, try to steal from neighbor
- for (int i = 0; i < m_neighborContexts.size(); ++i)
- {
- JobQueue* otherContext = m_neighborContexts[ i ];
- if ( IJob* job = otherContext->consumeJobFromOwnQueue() )
- {
- return job;
- }
- }
- return NULL;
- }
-};
+ }
+ }
+ void init(btThreadSupportInterface * threadSup, btAlignedObjectArray<JobQueue> * contextArray)
+ {
+ m_threadSupport = threadSup;
+ if (threadSup)
+ {
+ m_queueLock = m_threadSupport->createCriticalSection();
+ }
+ setupJobStealing(contextArray, contextArray->size());
+ }
+ void setupJobStealing(btAlignedObjectArray<JobQueue> * contextArray, int numActiveContexts)
+ {
+ btAlignedObjectArray<JobQueue>& contexts = *contextArray;
+ int selfIndex = 0;
+ for (int i = 0; i < contexts.size(); ++i)
+ {
+ if (this == &contexts[i])
+ {
+ selfIndex = i;
+ break;
+ }
+ }
+ int numNeighbors = btMin(2, contexts.size() - 1);
+ int neighborOffsets[] = {-1, 1, -2, 2, -3, 3};
+ int numOffsets = sizeof(neighborOffsets) / sizeof(neighborOffsets[0]);
+ m_neighborContexts.reserve(numNeighbors);
+ m_neighborContexts.resizeNoInitialize(0);
+ for (int i = 0; i < numOffsets && m_neighborContexts.size() < numNeighbors; i++)
+ {
+ int neighborIndex = selfIndex + neighborOffsets[i];
+ if (neighborIndex >= 0 && neighborIndex < numActiveContexts)
+ {
+ m_neighborContexts.push_back(&contexts[neighborIndex]);
+ }
+ }
+ }
+
+ bool isQueueEmpty() const { return m_queueIsEmpty; }
+ void lockQueue()
+ {
+ if (m_useSpinMutex)
+ {
+ m_mutex.lock();
+ }
+ else
+ {
+ m_queueLock->lock();
+ }
+ }
+ void unlockQueue()
+ {
+ if (m_useSpinMutex)
+ {
+ m_mutex.unlock();
+ }
+ else
+ {
+ m_queueLock->unlock();
+ }
+ }
+ void clearQueue(int jobCount, int jobSize)
+ {
+ lockQueue();
+ m_headIndex = 0;
+ m_tailIndex = 0;
+ m_allocSize = 0;
+ m_queueIsEmpty = true;
+ int jobBufSize = jobSize * jobCount;
+ // make sure we have enough memory allocated to store jobs
+ if (jobBufSize > m_jobMemSize)
+ {
+ resizeJobMem(jobBufSize);
+ }
+ // make sure job queue is big enough
+ if (jobCount > m_jobQueue.capacity())
+ {
+ m_jobQueue.reserve(jobCount);
+ }
+ unlockQueue();
+ m_jobQueue.resizeNoInitialize(0);
+ }
+ void* allocJobMem(int jobSize)
+ {
+ btAssert(m_jobMemSize >= (m_allocSize + jobSize));
+ void* jobMem = &m_jobMem[m_allocSize];
+ m_allocSize += jobSize;
+ return jobMem;
+ }
+ void submitJob(IJob * job)
+ {
+ btAssert(reinterpret_cast<char*>(job) >= &m_jobMem[0] && reinterpret_cast<char*>(job) < &m_jobMem[0] + m_allocSize);
+ m_jobQueue.push_back(job);
+ lockQueue();
+ m_tailIndex++;
+ m_queueIsEmpty = false;
+ unlockQueue();
+ }
+ IJob* consumeJobFromOwnQueue()
+ {
+ if (m_queueIsEmpty)
+ {
+ // lock free path. even if this is taken erroneously it isn't harmful
+ return NULL;
+ }
+ IJob* job = NULL;
+ lockQueue();
+ if (!m_queueIsEmpty)
+ {
+ job = m_jobQueue[m_headIndex++];
+ btAssert(reinterpret_cast<char*>(job) >= &m_jobMem[0] && reinterpret_cast<char*>(job) < &m_jobMem[0] + m_allocSize);
+ if (m_headIndex == m_tailIndex)
+ {
+ m_queueIsEmpty = true;
+ }
+ }
+ unlockQueue();
+ return job;
+ }
+ IJob* consumeJob()
+ {
+ if (IJob* job = consumeJobFromOwnQueue())
+ {
+ return job;
+ }
+ // own queue is empty, try to steal from neighbor
+ for (int i = 0; i < m_neighborContexts.size(); ++i)
+ {
+ JobQueue* otherContext = m_neighborContexts[i];
+ if (IJob* job = otherContext->consumeJobFromOwnQueue())
+ {
+ return job;
+ }
+ }
+ return NULL;
+ }
+};
-static void WorkerThreadFunc( void* userPtr )
+static void WorkerThreadFunc(void* userPtr)
{
- BT_PROFILE( "WorkerThreadFunc" );
- ThreadLocalStorage* localStorage = (ThreadLocalStorage*) userPtr;
- JobQueue* jobQueue = localStorage->m_queue;
-
- bool shouldSleep = false;
- int threadId = localStorage->m_threadId;
- while (! shouldSleep)
- {
- // do work
- localStorage->m_mutex.lock();
- while ( IJob* job = jobQueue->consumeJob() )
- {
- localStorage->m_status = WorkerThreadStatus::kWorking;
- job->executeJob( threadId );
- localStorage->m_numJobsFinished++;
- }
- localStorage->m_status = WorkerThreadStatus::kWaitingForWork;
- localStorage->m_mutex.unlock();
- btU64 clockStart = localStorage->m_clock->getTimeMicroseconds();
- // while queue is empty,
- while (jobQueue->isQueueEmpty())
- {
- // todo: spin wait a bit to avoid hammering the empty queue
- btSpinPause();
- if ( localStorage->m_directive->getDirective(threadId) == WorkerThreadDirectives::kGoToSleep )
- {
- shouldSleep = true;
- break;
- }
- // if jobs are incoming,
- if ( localStorage->m_directive->getDirective( threadId ) == WorkerThreadDirectives::kScanForJobs )
- {
- clockStart = localStorage->m_clock->getTimeMicroseconds(); // reset clock
- }
- else
- {
- for ( int i = 0; i < 50; ++i )
- {
- btSpinPause();
- btSpinPause();
- btSpinPause();
- btSpinPause();
- if (localStorage->m_directive->getDirective( threadId ) == WorkerThreadDirectives::kScanForJobs || !jobQueue->isQueueEmpty())
- {
- break;
- }
- }
- // if no jobs incoming and queue has been empty for the cooldown time, sleep
- btU64 timeElapsed = localStorage->m_clock->getTimeMicroseconds() - clockStart;
- if (timeElapsed > localStorage->m_cooldownTime)
- {
- shouldSleep = true;
- break;
- }
- }
- }
- }
+ BT_PROFILE("WorkerThreadFunc");
+ ThreadLocalStorage* localStorage = (ThreadLocalStorage*)userPtr;
+ JobQueue* jobQueue = localStorage->m_queue;
+
+ bool shouldSleep = false;
+ int threadId = localStorage->m_threadId;
+ while (!shouldSleep)
+ {
+ // do work
+ localStorage->m_mutex.lock();
+ while (IJob* job = jobQueue->consumeJob())
+ {
+ localStorage->m_status = WorkerThreadStatus::kWorking;
+ job->executeJob(threadId);
+ localStorage->m_numJobsFinished++;
+ }
+ localStorage->m_status = WorkerThreadStatus::kWaitingForWork;
+ localStorage->m_mutex.unlock();
+ btU64 clockStart = localStorage->m_clock->getTimeMicroseconds();
+ // while queue is empty,
+ while (jobQueue->isQueueEmpty())
+ {
+ // todo: spin wait a bit to avoid hammering the empty queue
+ btSpinPause();
+ if (localStorage->m_directive->getDirective(threadId) == WorkerThreadDirectives::kGoToSleep)
+ {
+ shouldSleep = true;
+ break;
+ }
+ // if jobs are incoming,
+ if (localStorage->m_directive->getDirective(threadId) == WorkerThreadDirectives::kScanForJobs)
+ {
+ clockStart = localStorage->m_clock->getTimeMicroseconds(); // reset clock
+ }
+ else
+ {
+ for (int i = 0; i < 50; ++i)
+ {
+ btSpinPause();
+ btSpinPause();
+ btSpinPause();
+ btSpinPause();
+ if (localStorage->m_directive->getDirective(threadId) == WorkerThreadDirectives::kScanForJobs || !jobQueue->isQueueEmpty())
+ {
+ break;
+ }
+ }
+ // if no jobs incoming and queue has been empty for the cooldown time, sleep
+ btU64 timeElapsed = localStorage->m_clock->getTimeMicroseconds() - clockStart;
+ if (timeElapsed > localStorage->m_cooldownTime)
+ {
+ shouldSleep = true;
+ break;
+ }
+ }
+ }
+ }
{
BT_PROFILE("sleep");
// go sleep
@@ -427,376 +420,373 @@ static void WorkerThreadFunc( void* userPtr )
}
}
-
class btTaskSchedulerDefault : public btITaskScheduler
{
- btThreadSupportInterface* m_threadSupport;
- WorkerThreadDirectives* m_workerDirective;
- btAlignedObjectArray<JobQueue> m_jobQueues;
- btAlignedObjectArray<JobQueue*> m_perThreadJobQueues;
- btAlignedObjectArray<ThreadLocalStorage> m_threadLocalStorage;
- btSpinMutex m_antiNestingLock; // prevent nested parallel-for
- btClock m_clock;
- int m_numThreads;
- int m_numWorkerThreads;
- int m_numActiveJobQueues;
- int m_maxNumThreads;
- int m_numJobs;
- static const int kFirstWorkerThreadId = 1;
+ btThreadSupportInterface* m_threadSupport;
+ WorkerThreadDirectives* m_workerDirective;
+ btAlignedObjectArray<JobQueue> m_jobQueues;
+ btAlignedObjectArray<JobQueue*> m_perThreadJobQueues;
+ btAlignedObjectArray<ThreadLocalStorage> m_threadLocalStorage;
+ btSpinMutex m_antiNestingLock; // prevent nested parallel-for
+ btClock m_clock;
+ int m_numThreads;
+ int m_numWorkerThreads;
+ int m_numActiveJobQueues;
+ int m_maxNumThreads;
+ int m_numJobs;
+ static const int kFirstWorkerThreadId = 1;
+
public:
+ btTaskSchedulerDefault() : btITaskScheduler("ThreadSupport")
+ {
+ m_threadSupport = NULL;
+ m_workerDirective = NULL;
+ }
- btTaskSchedulerDefault() : btITaskScheduler("ThreadSupport")
- {
- m_threadSupport = NULL;
- m_workerDirective = NULL;
- }
-
- virtual ~btTaskSchedulerDefault()
- {
- waitForWorkersToSleep();
-
- for ( int i = 0; i < m_jobQueues.size(); ++i )
- {
- m_jobQueues[i].exit();
- }
-
- if (m_threadSupport)
- {
- delete m_threadSupport;
- m_threadSupport = NULL;
- }
- if (m_workerDirective)
- {
- btAlignedFree(m_workerDirective);
- m_workerDirective = NULL;
- }
- }
-
- void init()
- {
- btThreadSupportInterface::ConstructionInfo constructionInfo( "TaskScheduler", WorkerThreadFunc );
- m_threadSupport = btThreadSupportInterface::create( constructionInfo );
- m_workerDirective = static_cast<WorkerThreadDirectives*>(btAlignedAlloc(sizeof(*m_workerDirective), 64));
-
- m_numWorkerThreads = m_threadSupport->getNumWorkerThreads();
- m_maxNumThreads = m_threadSupport->getNumWorkerThreads() + 1;
- m_numThreads = m_maxNumThreads;
- // ideal to have one job queue for each physical processor (except for the main thread which needs no queue)
- int numThreadsPerQueue = m_threadSupport->getLogicalToPhysicalCoreRatio();
- int numJobQueues = (numThreadsPerQueue == 1) ? (m_maxNumThreads-1) : (m_maxNumThreads / numThreadsPerQueue);
- m_jobQueues.resize(numJobQueues);
- m_numActiveJobQueues = numJobQueues;
- for ( int i = 0; i < m_jobQueues.size(); ++i )
- {
- m_jobQueues[i].init( m_threadSupport, &m_jobQueues );
- }
- m_perThreadJobQueues.resize(m_numThreads);
- for ( int i = 0; i < m_numThreads; i++ )
- {
- JobQueue* jq = NULL;
- // only worker threads get a job queue
- if (i > 0)
- {
- if (numThreadsPerQueue == 1)
- {
- // one queue per worker thread
- jq = &m_jobQueues[ i - kFirstWorkerThreadId ];
- }
- else
- {
- // 2 threads share each queue
- jq = &m_jobQueues[ i / numThreadsPerQueue ];
- }
- }
- m_perThreadJobQueues[i] = jq;
- }
- m_threadLocalStorage.resize(m_numThreads);
- for ( int i = 0; i < m_numThreads; i++ )
- {
- ThreadLocalStorage& storage = m_threadLocalStorage[i];
- storage.m_threadId = i;
- storage.m_directive = m_workerDirective;
- storage.m_status = WorkerThreadStatus::kSleeping;
- storage.m_cooldownTime = 100; // 100 microseconds, threads go to sleep after this long if they have nothing to do
- storage.m_clock = &m_clock;
- storage.m_queue = m_perThreadJobQueues[i];
- }
- setWorkerDirectives( WorkerThreadDirectives::kGoToSleep ); // no work for them yet
- setNumThreads( m_threadSupport->getCacheFriendlyNumThreads() );
- }
-
- void setWorkerDirectives(WorkerThreadDirectives::Type dir)
- {
- m_workerDirective->setDirectiveByRange(kFirstWorkerThreadId, m_numThreads, dir);
- }
-
- virtual int getMaxNumThreads() const BT_OVERRIDE
- {
- return m_maxNumThreads;
- }
-
- virtual int getNumThreads() const BT_OVERRIDE
- {
- return m_numThreads;
- }
-
- virtual void setNumThreads( int numThreads ) BT_OVERRIDE
- {
- m_numThreads = btMax( btMin(numThreads, int(m_maxNumThreads)), 1 );
- m_numWorkerThreads = m_numThreads - 1;
- m_numActiveJobQueues = 0;
- // if there is at least 1 worker,
- if ( m_numWorkerThreads > 0 )
- {
- // re-setup job stealing between queues to avoid attempting to steal from an inactive job queue
- JobQueue* lastActiveContext = m_perThreadJobQueues[ m_numThreads - 1 ];
- int iLastActiveContext = lastActiveContext - &m_jobQueues[0];
- m_numActiveJobQueues = iLastActiveContext + 1;
- for ( int i = 0; i < m_jobQueues.size(); ++i )
- {
- m_jobQueues[ i ].setupJobStealing( &m_jobQueues, m_numActiveJobQueues );
- }
- }
- m_workerDirective->setDirectiveByRange(m_numThreads, BT_MAX_THREAD_COUNT, WorkerThreadDirectives::kGoToSleep);
- }
-
- void waitJobs()
- {
- BT_PROFILE( "waitJobs" );
- // have the main thread work until the job queues are empty
- int numMainThreadJobsFinished = 0;
- for ( int i = 0; i < m_numActiveJobQueues; ++i )
- {
- while ( IJob* job = m_jobQueues[i].consumeJob() )
- {
- job->executeJob( 0 );
- numMainThreadJobsFinished++;
- }
- }
-
- // done with jobs for now, tell workers to rest (but not sleep)
- setWorkerDirectives( WorkerThreadDirectives::kStayAwakeButIdle );
-
- btU64 clockStart = m_clock.getTimeMicroseconds();
- // wait for workers to finish any jobs in progress
- while ( true )
- {
- int numWorkerJobsFinished = 0;
- for ( int iThread = kFirstWorkerThreadId; iThread < m_numThreads; ++iThread )
- {
- ThreadLocalStorage* storage = &m_threadLocalStorage[iThread];
- storage->m_mutex.lock();
- numWorkerJobsFinished += storage->m_numJobsFinished;
- storage->m_mutex.unlock();
- }
- if (numWorkerJobsFinished + numMainThreadJobsFinished == m_numJobs)
- {
- break;
- }
- btU64 timeElapsed = m_clock.getTimeMicroseconds() - clockStart;
- btAssert(timeElapsed < 1000);
- if (timeElapsed > 100000)
- {
- break;
- }
- btSpinPause();
- }
- }
-
- void wakeWorkers(int numWorkersToWake)
- {
- BT_PROFILE( "wakeWorkers" );
- btAssert( m_workerDirective->getDirective(1) == WorkerThreadDirectives::kScanForJobs );
- int numDesiredWorkers = btMin(numWorkersToWake, m_numWorkerThreads);
- int numActiveWorkers = 0;
- for ( int iWorker = 0; iWorker < m_numWorkerThreads; ++iWorker )
- {
- // note this count of active workers is not necessarily totally reliable, because a worker thread could be
- // just about to put itself to sleep. So we may on occasion fail to wake up all the workers. It should be rare.
- ThreadLocalStorage& storage = m_threadLocalStorage[ kFirstWorkerThreadId + iWorker ];
- if (storage.m_status != WorkerThreadStatus::kSleeping)
- {
- numActiveWorkers++;
- }
- }
- for ( int iWorker = 0; iWorker < m_numWorkerThreads && numActiveWorkers < numDesiredWorkers; ++iWorker )
- {
- ThreadLocalStorage& storage = m_threadLocalStorage[ kFirstWorkerThreadId + iWorker ];
- if (storage.m_status == WorkerThreadStatus::kSleeping)
- {
- m_threadSupport->runTask( iWorker, &storage );
- numActiveWorkers++;
- }
- }
- }
-
- void waitForWorkersToSleep()
- {
- BT_PROFILE( "waitForWorkersToSleep" );
- setWorkerDirectives( WorkerThreadDirectives::kGoToSleep );
- m_threadSupport->waitForAllTasks();
- for ( int i = kFirstWorkerThreadId; i < m_numThreads; i++ )
- {
- ThreadLocalStorage& storage = m_threadLocalStorage[i];
- btAssert( storage.m_status == WorkerThreadStatus::kSleeping );
- }
- }
-
- virtual void sleepWorkerThreadsHint() BT_OVERRIDE
- {
- BT_PROFILE( "sleepWorkerThreadsHint" );
- // hint the task scheduler that we may not be using these threads for a little while
- setWorkerDirectives( WorkerThreadDirectives::kGoToSleep );
- }
-
- void prepareWorkerThreads()
- {
- for ( int i = kFirstWorkerThreadId; i < m_numThreads; ++i )
- {
- ThreadLocalStorage& storage = m_threadLocalStorage[i];
- storage.m_mutex.lock();
- storage.m_numJobsFinished = 0;
- storage.m_mutex.unlock();
- }
- setWorkerDirectives( WorkerThreadDirectives::kScanForJobs );
- }
-
- virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
- {
- BT_PROFILE( "parallelFor_ThreadSupport" );
- btAssert( iEnd >= iBegin );
- btAssert( grainSize >= 1 );
- int iterationCount = iEnd - iBegin;
- if ( iterationCount > grainSize && m_numWorkerThreads > 0 && m_antiNestingLock.tryLock() )
- {
- typedef ParallelForJob JobType;
- int jobCount = ( iterationCount + grainSize - 1 ) / grainSize;
- m_numJobs = jobCount;
- btAssert( jobCount >= 2 ); // need more than one job for multithreading
- int jobSize = sizeof( JobType );
-
- for (int i = 0; i < m_numActiveJobQueues; ++i)
- {
- m_jobQueues[i].clearQueue( jobCount, jobSize );
- }
- // prepare worker threads for incoming work
- prepareWorkerThreads();
- // submit all of the jobs
- int iJob = 0;
- int iThread = kFirstWorkerThreadId; // first worker thread
- for ( int i = iBegin; i < iEnd; i += grainSize )
- {
- btAssert( iJob < jobCount );
- int iE = btMin( i + grainSize, iEnd );
- JobQueue* jq = m_perThreadJobQueues[ iThread ];
- btAssert(jq);
- btAssert((jq - &m_jobQueues[0]) < m_numActiveJobQueues);
- void* jobMem = jq->allocJobMem(jobSize);
- JobType* job = new ( jobMem ) ParallelForJob( i, iE, body ); // placement new
- jq->submitJob( job );
- iJob++;
- iThread++;
- if ( iThread >= m_numThreads )
- {
- iThread = kFirstWorkerThreadId; // first worker thread
- }
- }
- wakeWorkers( jobCount - 1 );
-
- // put the main thread to work on emptying the job queue and then wait for all workers to finish
- waitJobs();
- m_antiNestingLock.unlock();
- }
- else
- {
- BT_PROFILE( "parallelFor_mainThread" );
- // just run on main thread
- body.forLoop( iBegin, iEnd );
- }
- }
- virtual btScalar parallelSum( int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body ) BT_OVERRIDE
- {
- BT_PROFILE( "parallelSum_ThreadSupport" );
- btAssert( iEnd >= iBegin );
- btAssert( grainSize >= 1 );
- int iterationCount = iEnd - iBegin;
- if ( iterationCount > grainSize && m_numWorkerThreads > 0 && m_antiNestingLock.tryLock() )
- {
- typedef ParallelSumJob JobType;
- int jobCount = ( iterationCount + grainSize - 1 ) / grainSize;
- m_numJobs = jobCount;
- btAssert( jobCount >= 2 ); // need more than one job for multithreading
- int jobSize = sizeof( JobType );
- for (int i = 0; i < m_numActiveJobQueues; ++i)
- {
- m_jobQueues[i].clearQueue( jobCount, jobSize );
- }
-
- // initialize summation
- for ( int iThread = 0; iThread < m_numThreads; ++iThread )
- {
- m_threadLocalStorage[iThread].m_sumResult = btScalar(0);
- }
-
- // prepare worker threads for incoming work
- prepareWorkerThreads();
- // submit all of the jobs
- int iJob = 0;
- int iThread = kFirstWorkerThreadId; // first worker thread
- for ( int i = iBegin; i < iEnd; i += grainSize )
- {
- btAssert( iJob < jobCount );
- int iE = btMin( i + grainSize, iEnd );
- JobQueue* jq = m_perThreadJobQueues[ iThread ];
- btAssert(jq);
- btAssert((jq - &m_jobQueues[0]) < m_numActiveJobQueues);
- void* jobMem = jq->allocJobMem(jobSize);
- JobType* job = new ( jobMem ) ParallelSumJob( i, iE, body, &m_threadLocalStorage[0] ); // placement new
- jq->submitJob( job );
- iJob++;
- iThread++;
- if ( iThread >= m_numThreads )
- {
- iThread = kFirstWorkerThreadId; // first worker thread
- }
- }
- wakeWorkers( jobCount - 1 );
-
- // put the main thread to work on emptying the job queue and then wait for all workers to finish
- waitJobs();
-
- // add up all the thread sums
- btScalar sum = btScalar(0);
- for ( int iThread = 0; iThread < m_numThreads; ++iThread )
- {
- sum += m_threadLocalStorage[ iThread ].m_sumResult;
- }
- m_antiNestingLock.unlock();
- return sum;
- }
- else
- {
- BT_PROFILE( "parallelSum_mainThread" );
- // just run on main thread
- return body.sumLoop( iBegin, iEnd );
- }
- }
-};
+ virtual ~btTaskSchedulerDefault()
+ {
+ waitForWorkersToSleep();
+
+ for (int i = 0; i < m_jobQueues.size(); ++i)
+ {
+ m_jobQueues[i].exit();
+ }
+
+ if (m_threadSupport)
+ {
+ delete m_threadSupport;
+ m_threadSupport = NULL;
+ }
+ if (m_workerDirective)
+ {
+ btAlignedFree(m_workerDirective);
+ m_workerDirective = NULL;
+ }
+ }
+ void init()
+ {
+ btThreadSupportInterface::ConstructionInfo constructionInfo("TaskScheduler", WorkerThreadFunc);
+ m_threadSupport = btThreadSupportInterface::create(constructionInfo);
+ m_workerDirective = static_cast<WorkerThreadDirectives*>(btAlignedAlloc(sizeof(*m_workerDirective), 64));
+
+ m_numWorkerThreads = m_threadSupport->getNumWorkerThreads();
+ m_maxNumThreads = m_threadSupport->getNumWorkerThreads() + 1;
+ m_numThreads = m_maxNumThreads;
+ // ideal to have one job queue for each physical processor (except for the main thread which needs no queue)
+ int numThreadsPerQueue = m_threadSupport->getLogicalToPhysicalCoreRatio();
+ int numJobQueues = (numThreadsPerQueue == 1) ? (m_maxNumThreads - 1) : (m_maxNumThreads / numThreadsPerQueue);
+ m_jobQueues.resize(numJobQueues);
+ m_numActiveJobQueues = numJobQueues;
+ for (int i = 0; i < m_jobQueues.size(); ++i)
+ {
+ m_jobQueues[i].init(m_threadSupport, &m_jobQueues);
+ }
+ m_perThreadJobQueues.resize(m_numThreads);
+ for (int i = 0; i < m_numThreads; i++)
+ {
+ JobQueue* jq = NULL;
+ // only worker threads get a job queue
+ if (i > 0)
+ {
+ if (numThreadsPerQueue == 1)
+ {
+ // one queue per worker thread
+ jq = &m_jobQueues[i - kFirstWorkerThreadId];
+ }
+ else
+ {
+ // 2 threads share each queue
+ jq = &m_jobQueues[i / numThreadsPerQueue];
+ }
+ }
+ m_perThreadJobQueues[i] = jq;
+ }
+ m_threadLocalStorage.resize(m_numThreads);
+ for (int i = 0; i < m_numThreads; i++)
+ {
+ ThreadLocalStorage& storage = m_threadLocalStorage[i];
+ storage.m_threadId = i;
+ storage.m_directive = m_workerDirective;
+ storage.m_status = WorkerThreadStatus::kSleeping;
+ storage.m_cooldownTime = 100; // 100 microseconds, threads go to sleep after this long if they have nothing to do
+ storage.m_clock = &m_clock;
+ storage.m_queue = m_perThreadJobQueues[i];
+ }
+ setWorkerDirectives(WorkerThreadDirectives::kGoToSleep); // no work for them yet
+ setNumThreads(m_threadSupport->getCacheFriendlyNumThreads());
+ }
+
+ void setWorkerDirectives(WorkerThreadDirectives::Type dir)
+ {
+ m_workerDirective->setDirectiveByRange(kFirstWorkerThreadId, m_numThreads, dir);
+ }
+
+ virtual int getMaxNumThreads() const BT_OVERRIDE
+ {
+ return m_maxNumThreads;
+ }
+ virtual int getNumThreads() const BT_OVERRIDE
+ {
+ return m_numThreads;
+ }
+
+ virtual void setNumThreads(int numThreads) BT_OVERRIDE
+ {
+ m_numThreads = btMax(btMin(numThreads, int(m_maxNumThreads)), 1);
+ m_numWorkerThreads = m_numThreads - 1;
+ m_numActiveJobQueues = 0;
+ // if there is at least 1 worker,
+ if (m_numWorkerThreads > 0)
+ {
+ // re-setup job stealing between queues to avoid attempting to steal from an inactive job queue
+ JobQueue* lastActiveContext = m_perThreadJobQueues[m_numThreads - 1];
+ int iLastActiveContext = lastActiveContext - &m_jobQueues[0];
+ m_numActiveJobQueues = iLastActiveContext + 1;
+ for (int i = 0; i < m_jobQueues.size(); ++i)
+ {
+ m_jobQueues[i].setupJobStealing(&m_jobQueues, m_numActiveJobQueues);
+ }
+ }
+ m_workerDirective->setDirectiveByRange(m_numThreads, BT_MAX_THREAD_COUNT, WorkerThreadDirectives::kGoToSleep);
+ }
+
+ void waitJobs()
+ {
+ BT_PROFILE("waitJobs");
+ // have the main thread work until the job queues are empty
+ int numMainThreadJobsFinished = 0;
+ for (int i = 0; i < m_numActiveJobQueues; ++i)
+ {
+ while (IJob* job = m_jobQueues[i].consumeJob())
+ {
+ job->executeJob(0);
+ numMainThreadJobsFinished++;
+ }
+ }
+
+ // done with jobs for now, tell workers to rest (but not sleep)
+ setWorkerDirectives(WorkerThreadDirectives::kStayAwakeButIdle);
+
+ btU64 clockStart = m_clock.getTimeMicroseconds();
+ // wait for workers to finish any jobs in progress
+ while (true)
+ {
+ int numWorkerJobsFinished = 0;
+ for (int iThread = kFirstWorkerThreadId; iThread < m_numThreads; ++iThread)
+ {
+ ThreadLocalStorage* storage = &m_threadLocalStorage[iThread];
+ storage->m_mutex.lock();
+ numWorkerJobsFinished += storage->m_numJobsFinished;
+ storage->m_mutex.unlock();
+ }
+ if (numWorkerJobsFinished + numMainThreadJobsFinished == m_numJobs)
+ {
+ break;
+ }
+ btU64 timeElapsed = m_clock.getTimeMicroseconds() - clockStart;
+ btAssert(timeElapsed < 1000);
+ if (timeElapsed > 100000)
+ {
+ break;
+ }
+ btSpinPause();
+ }
+ }
+
+ void wakeWorkers(int numWorkersToWake)
+ {
+ BT_PROFILE("wakeWorkers");
+ btAssert(m_workerDirective->getDirective(1) == WorkerThreadDirectives::kScanForJobs);
+ int numDesiredWorkers = btMin(numWorkersToWake, m_numWorkerThreads);
+ int numActiveWorkers = 0;
+ for (int iWorker = 0; iWorker < m_numWorkerThreads; ++iWorker)
+ {
+ // note this count of active workers is not necessarily totally reliable, because a worker thread could be
+ // just about to put itself to sleep. So we may on occasion fail to wake up all the workers. It should be rare.
+ ThreadLocalStorage& storage = m_threadLocalStorage[kFirstWorkerThreadId + iWorker];
+ if (storage.m_status != WorkerThreadStatus::kSleeping)
+ {
+ numActiveWorkers++;
+ }
+ }
+ for (int iWorker = 0; iWorker < m_numWorkerThreads && numActiveWorkers < numDesiredWorkers; ++iWorker)
+ {
+ ThreadLocalStorage& storage = m_threadLocalStorage[kFirstWorkerThreadId + iWorker];
+ if (storage.m_status == WorkerThreadStatus::kSleeping)
+ {
+ m_threadSupport->runTask(iWorker, &storage);
+ numActiveWorkers++;
+ }
+ }
+ }
+
+ void waitForWorkersToSleep()
+ {
+ BT_PROFILE("waitForWorkersToSleep");
+ setWorkerDirectives(WorkerThreadDirectives::kGoToSleep);
+ m_threadSupport->waitForAllTasks();
+ for (int i = kFirstWorkerThreadId; i < m_numThreads; i++)
+ {
+ ThreadLocalStorage& storage = m_threadLocalStorage[i];
+ btAssert(storage.m_status == WorkerThreadStatus::kSleeping);
+ }
+ }
+
+ virtual void sleepWorkerThreadsHint() BT_OVERRIDE
+ {
+ BT_PROFILE("sleepWorkerThreadsHint");
+ // hint the task scheduler that we may not be using these threads for a little while
+ setWorkerDirectives(WorkerThreadDirectives::kGoToSleep);
+ }
+
+ void prepareWorkerThreads()
+ {
+ for (int i = kFirstWorkerThreadId; i < m_numThreads; ++i)
+ {
+ ThreadLocalStorage& storage = m_threadLocalStorage[i];
+ storage.m_mutex.lock();
+ storage.m_numJobsFinished = 0;
+ storage.m_mutex.unlock();
+ }
+ setWorkerDirectives(WorkerThreadDirectives::kScanForJobs);
+ }
+
+ virtual void parallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody& body) BT_OVERRIDE
+ {
+ BT_PROFILE("parallelFor_ThreadSupport");
+ btAssert(iEnd >= iBegin);
+ btAssert(grainSize >= 1);
+ int iterationCount = iEnd - iBegin;
+ if (iterationCount > grainSize && m_numWorkerThreads > 0 && m_antiNestingLock.tryLock())
+ {
+ typedef ParallelForJob JobType;
+ int jobCount = (iterationCount + grainSize - 1) / grainSize;
+ m_numJobs = jobCount;
+ btAssert(jobCount >= 2); // need more than one job for multithreading
+ int jobSize = sizeof(JobType);
+
+ for (int i = 0; i < m_numActiveJobQueues; ++i)
+ {
+ m_jobQueues[i].clearQueue(jobCount, jobSize);
+ }
+ // prepare worker threads for incoming work
+ prepareWorkerThreads();
+ // submit all of the jobs
+ int iJob = 0;
+ int iThread = kFirstWorkerThreadId; // first worker thread
+ for (int i = iBegin; i < iEnd; i += grainSize)
+ {
+ btAssert(iJob < jobCount);
+ int iE = btMin(i + grainSize, iEnd);
+ JobQueue* jq = m_perThreadJobQueues[iThread];
+ btAssert(jq);
+ btAssert((jq - &m_jobQueues[0]) < m_numActiveJobQueues);
+ void* jobMem = jq->allocJobMem(jobSize);
+ JobType* job = new (jobMem) ParallelForJob(i, iE, body); // placement new
+ jq->submitJob(job);
+ iJob++;
+ iThread++;
+ if (iThread >= m_numThreads)
+ {
+ iThread = kFirstWorkerThreadId; // first worker thread
+ }
+ }
+ wakeWorkers(jobCount - 1);
+
+ // put the main thread to work on emptying the job queue and then wait for all workers to finish
+ waitJobs();
+ m_antiNestingLock.unlock();
+ }
+ else
+ {
+ BT_PROFILE("parallelFor_mainThread");
+ // just run on main thread
+ body.forLoop(iBegin, iEnd);
+ }
+ }
+ virtual btScalar parallelSum(int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body) BT_OVERRIDE
+ {
+ BT_PROFILE("parallelSum_ThreadSupport");
+ btAssert(iEnd >= iBegin);
+ btAssert(grainSize >= 1);
+ int iterationCount = iEnd - iBegin;
+ if (iterationCount > grainSize && m_numWorkerThreads > 0 && m_antiNestingLock.tryLock())
+ {
+ typedef ParallelSumJob JobType;
+ int jobCount = (iterationCount + grainSize - 1) / grainSize;
+ m_numJobs = jobCount;
+ btAssert(jobCount >= 2); // need more than one job for multithreading
+ int jobSize = sizeof(JobType);
+ for (int i = 0; i < m_numActiveJobQueues; ++i)
+ {
+ m_jobQueues[i].clearQueue(jobCount, jobSize);
+ }
+
+ // initialize summation
+ for (int iThread = 0; iThread < m_numThreads; ++iThread)
+ {
+ m_threadLocalStorage[iThread].m_sumResult = btScalar(0);
+ }
+
+ // prepare worker threads for incoming work
+ prepareWorkerThreads();
+ // submit all of the jobs
+ int iJob = 0;
+ int iThread = kFirstWorkerThreadId; // first worker thread
+ for (int i = iBegin; i < iEnd; i += grainSize)
+ {
+ btAssert(iJob < jobCount);
+ int iE = btMin(i + grainSize, iEnd);
+ JobQueue* jq = m_perThreadJobQueues[iThread];
+ btAssert(jq);
+ btAssert((jq - &m_jobQueues[0]) < m_numActiveJobQueues);
+ void* jobMem = jq->allocJobMem(jobSize);
+ JobType* job = new (jobMem) ParallelSumJob(i, iE, body, &m_threadLocalStorage[0]); // placement new
+ jq->submitJob(job);
+ iJob++;
+ iThread++;
+ if (iThread >= m_numThreads)
+ {
+ iThread = kFirstWorkerThreadId; // first worker thread
+ }
+ }
+ wakeWorkers(jobCount - 1);
+
+ // put the main thread to work on emptying the job queue and then wait for all workers to finish
+ waitJobs();
+
+ // add up all the thread sums
+ btScalar sum = btScalar(0);
+ for (int iThread = 0; iThread < m_numThreads; ++iThread)
+ {
+ sum += m_threadLocalStorage[iThread].m_sumResult;
+ }
+ m_antiNestingLock.unlock();
+ return sum;
+ }
+ else
+ {
+ BT_PROFILE("parallelSum_mainThread");
+ // just run on main thread
+ return body.sumLoop(iBegin, iEnd);
+ }
+ }
+};
btITaskScheduler* btCreateDefaultTaskScheduler()
{
- btTaskSchedulerDefault* ts = new btTaskSchedulerDefault();
- ts->init();
- return ts;
+ btTaskSchedulerDefault* ts = new btTaskSchedulerDefault();
+ ts->init();
+ return ts;
}
-#else // #if BT_THREADSAFE
+#else // #if BT_THREADSAFE
btITaskScheduler* btCreateDefaultTaskScheduler()
{
- return NULL;
+ return NULL;
}
-#endif // #else // #if BT_THREADSAFE
+#endif // #else // #if BT_THREADSAFE
diff --git a/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportInterface.h b/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportInterface.h
index a0ad802b1e..1fe49335a1 100644
--- a/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportInterface.h
+++ b/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportInterface.h
@@ -16,55 +16,49 @@ subject to the following restrictions:
#ifndef BT_THREAD_SUPPORT_INTERFACE_H
#define BT_THREAD_SUPPORT_INTERFACE_H
-
-
class btCriticalSection
{
public:
- btCriticalSection() {}
- virtual ~btCriticalSection() {}
+ btCriticalSection() {}
+ virtual ~btCriticalSection() {}
- virtual void lock() = 0;
- virtual void unlock() = 0;
+ virtual void lock() = 0;
+ virtual void unlock() = 0;
};
-
class btThreadSupportInterface
{
public:
-
- virtual ~btThreadSupportInterface() {}
-
- virtual int getNumWorkerThreads() const = 0; // number of worker threads (total number of logical processors - 1)
- virtual int getCacheFriendlyNumThreads() const = 0; // the number of logical processors sharing a single L3 cache
- virtual int getLogicalToPhysicalCoreRatio() const = 0; // the number of logical processors per physical processor (usually 1 or 2)
- virtual void runTask( int threadIndex, void* userData ) = 0;
- virtual void waitForAllTasks() = 0;
-
- virtual btCriticalSection* createCriticalSection() = 0;
- virtual void deleteCriticalSection( btCriticalSection* criticalSection ) = 0;
-
- typedef void( *ThreadFunc )( void* userPtr );
-
- struct ConstructionInfo
- {
- ConstructionInfo( const char* uniqueName,
- ThreadFunc userThreadFunc,
- int threadStackSize = 65535
- )
- :m_uniqueName( uniqueName ),
- m_userThreadFunc( userThreadFunc ),
- m_threadStackSize( threadStackSize )
- {
- }
-
- const char* m_uniqueName;
- ThreadFunc m_userThreadFunc;
- int m_threadStackSize;
- };
-
- static btThreadSupportInterface* create( const ConstructionInfo& info );
+ virtual ~btThreadSupportInterface() {}
+
+ virtual int getNumWorkerThreads() const = 0; // number of worker threads (total number of logical processors - 1)
+ virtual int getCacheFriendlyNumThreads() const = 0; // the number of logical processors sharing a single L3 cache
+ virtual int getLogicalToPhysicalCoreRatio() const = 0; // the number of logical processors per physical processor (usually 1 or 2)
+ virtual void runTask(int threadIndex, void* userData) = 0;
+ virtual void waitForAllTasks() = 0;
+
+ virtual btCriticalSection* createCriticalSection() = 0;
+ virtual void deleteCriticalSection(btCriticalSection* criticalSection) = 0;
+
+ typedef void (*ThreadFunc)(void* userPtr);
+
+ struct ConstructionInfo
+ {
+ ConstructionInfo(const char* uniqueName,
+ ThreadFunc userThreadFunc,
+ int threadStackSize = 65535)
+ : m_uniqueName(uniqueName),
+ m_userThreadFunc(userThreadFunc),
+ m_threadStackSize(threadStackSize)
+ {
+ }
+
+ const char* m_uniqueName;
+ ThreadFunc m_userThreadFunc;
+ int m_threadStackSize;
+ };
+
+ static btThreadSupportInterface* create(const ConstructionInfo& info);
};
-#endif //BT_THREAD_SUPPORT_INTERFACE_H
-
+#endif //BT_THREAD_SUPPORT_INTERFACE_H
diff --git a/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportPosix.cpp b/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportPosix.cpp
index 50ca060dfe..02f4ed1631 100644
--- a/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportPosix.cpp
+++ b/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportPosix.cpp
@@ -1,3 +1,4 @@
+
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2018 Erwin Coumans http://bulletphysics.com
@@ -13,9 +14,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-#if BT_THREADSAFE && !defined( _WIN32 )
-
+#if BT_THREADSAFE && !defined(_WIN32)
#include "LinearMath/btScalar.h"
#include "LinearMath/btAlignedObjectArray.h"
@@ -27,14 +26,12 @@ subject to the following restrictions:
#include <errno.h>
#include <unistd.h>
-
#ifndef _XOPEN_SOURCE
-#define _XOPEN_SOURCE 600 //for definition of pthread_barrier_t, see http://pages.cs.wisc.edu/~travitch/pthreads_primer.html
-#endif //_XOPEN_SOURCE
+#define _XOPEN_SOURCE 600 //for definition of pthread_barrier_t, see http://pages.cs.wisc.edu/~travitch/pthreads_primer.html
+#endif //_XOPEN_SOURCE
#include <pthread.h>
#include <semaphore.h>
-#include <unistd.h> //for sysconf
-
+#include <unistd.h> //for sysconf
///
/// getNumHardwareThreads()
@@ -48,318 +45,309 @@ subject to the following restrictions:
int btGetNumHardwareThreads()
{
- return btMin<int>(BT_MAX_THREAD_COUNT, std::thread::hardware_concurrency());
+ return btMin<int>(BT_MAX_THREAD_COUNT, std::thread::hardware_concurrency());
}
#else
int btGetNumHardwareThreads()
{
- return btMin<int>(BT_MAX_THREAD_COUNT, sysconf( _SC_NPROCESSORS_ONLN ));
+ return btMin<int>(BT_MAX_THREAD_COUNT, sysconf(_SC_NPROCESSORS_ONLN));
}
#endif
-
// btThreadSupportPosix helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
class btThreadSupportPosix : public btThreadSupportInterface
{
public:
- struct btThreadStatus
- {
- int m_taskId;
- int m_commandId;
- int m_status;
-
- ThreadFunc m_userThreadFunc;
- void* m_userPtr; //for taskDesc etc
-
- pthread_t thread;
- //each tread will wait until this signal to start its work
- sem_t* startSemaphore;
-
- // this is a copy of m_mainSemaphore,
- //each tread will signal once it is finished with its work
- sem_t* m_mainSemaphore;
- unsigned long threadUsed;
- };
-private:
- typedef unsigned long long UINT64;
-
- btAlignedObjectArray<btThreadStatus> m_activeThreadStatus;
- // m_mainSemaphoresemaphore will signal, if and how many threads are finished with their work
- sem_t* m_mainSemaphore;
- int m_numThreads;
- UINT64 m_startedThreadsMask;
- void startThreads( const ConstructionInfo& threadInfo );
- void stopThreads();
- int waitForResponse();
+ struct btThreadStatus
+ {
+ int m_taskId;
+ int m_commandId;
+ int m_status;
+
+ ThreadFunc m_userThreadFunc;
+ void* m_userPtr; //for taskDesc etc
+
+ pthread_t thread;
+ //each tread will wait until this signal to start its work
+ sem_t* startSemaphore;
+ btCriticalSection* m_cs;
+ // this is a copy of m_mainSemaphore,
+ //each tread will signal once it is finished with its work
+ sem_t* m_mainSemaphore;
+ unsigned long threadUsed;
+ };
+private:
+ typedef unsigned long long UINT64;
+
+ btAlignedObjectArray<btThreadStatus> m_activeThreadStatus;
+ // m_mainSemaphoresemaphore will signal, if and how many threads are finished with their work
+ sem_t* m_mainSemaphore;
+ int m_numThreads;
+ UINT64 m_startedThreadsMask;
+ void startThreads(const ConstructionInfo& threadInfo);
+ void stopThreads();
+ int waitForResponse();
+ btCriticalSection* m_cs;
public:
- btThreadSupportPosix( const ConstructionInfo& threadConstructionInfo );
- virtual ~btThreadSupportPosix();
+ btThreadSupportPosix(const ConstructionInfo& threadConstructionInfo);
+ virtual ~btThreadSupportPosix();
- virtual int getNumWorkerThreads() const BT_OVERRIDE { return m_numThreads; }
- // TODO: return the number of logical processors sharing the first L3 cache
- virtual int getCacheFriendlyNumThreads() const BT_OVERRIDE { return m_numThreads + 1; }
- // TODO: detect if CPU has hyperthreading enabled
- virtual int getLogicalToPhysicalCoreRatio() const BT_OVERRIDE { return 1; }
+ virtual int getNumWorkerThreads() const BT_OVERRIDE { return m_numThreads; }
+ // TODO: return the number of logical processors sharing the first L3 cache
+ virtual int getCacheFriendlyNumThreads() const BT_OVERRIDE { return m_numThreads + 1; }
+ // TODO: detect if CPU has hyperthreading enabled
+ virtual int getLogicalToPhysicalCoreRatio() const BT_OVERRIDE { return 1; }
- virtual void runTask( int threadIndex, void* userData ) BT_OVERRIDE;
- virtual void waitForAllTasks() BT_OVERRIDE;
+ virtual void runTask(int threadIndex, void* userData) BT_OVERRIDE;
+ virtual void waitForAllTasks() BT_OVERRIDE;
- virtual btCriticalSection* createCriticalSection() BT_OVERRIDE;
- virtual void deleteCriticalSection( btCriticalSection* criticalSection ) BT_OVERRIDE;
+ virtual btCriticalSection* createCriticalSection() BT_OVERRIDE;
+ virtual void deleteCriticalSection(btCriticalSection* criticalSection) BT_OVERRIDE;
};
-
-#define checkPThreadFunction(returnValue) \
- if(0 != returnValue) { \
- printf("PThread problem at line %i in file %s: %i %d\n", __LINE__, __FILE__, returnValue, errno); \
- }
+#define checkPThreadFunction(returnValue) \
+ if (0 != returnValue) \
+ { \
+ printf("PThread problem at line %i in file %s: %i %d\n", __LINE__, __FILE__, returnValue, errno); \
+ }
// The number of threads should be equal to the number of available cores
// Todo: each worker should be linked to a single core, using SetThreadIdealProcessor.
-
-btThreadSupportPosix::btThreadSupportPosix( const ConstructionInfo& threadConstructionInfo )
+btThreadSupportPosix::btThreadSupportPosix(const ConstructionInfo& threadConstructionInfo)
{
- startThreads( threadConstructionInfo );
+ m_cs = createCriticalSection();
+ startThreads(threadConstructionInfo);
}
// cleanup/shutdown Libspe2
btThreadSupportPosix::~btThreadSupportPosix()
{
- stopThreads();
+ stopThreads();
+ deleteCriticalSection(m_cs);
+ m_cs=0;
}
-#if (defined (__APPLE__))
+#if (defined(__APPLE__))
#define NAMED_SEMAPHORES
#endif
-
-static sem_t* createSem( const char* baseName )
+static sem_t* createSem(const char* baseName)
{
- static int semCount = 0;
+ static int semCount = 0;
#ifdef NAMED_SEMAPHORES
- /// Named semaphore begin
- char name[ 32 ];
- snprintf( name, 32, "/%8.s-%4.d-%4.4d", baseName, getpid(), semCount++ );
- sem_t* tempSem = sem_open( name, O_CREAT, 0600, 0 );
-
- if ( tempSem != reinterpret_cast<sem_t *>( SEM_FAILED ) )
- {
- // printf("Created \"%s\" Semaphore %p\n", name, tempSem);
- }
- else
- {
- //printf("Error creating Semaphore %d\n", errno);
- exit( -1 );
- }
- /// Named semaphore end
+ /// Named semaphore begin
+ char name[32];
+ snprintf(name, 32, "/%8.s-%4.d-%4.4d", baseName, getpid(), semCount++);
+ sem_t* tempSem = sem_open(name, O_CREAT, 0600, 0);
+
+ if (tempSem != reinterpret_cast<sem_t*>(SEM_FAILED))
+ {
+ // printf("Created \"%s\" Semaphore %p\n", name, tempSem);
+ }
+ else
+ {
+ //printf("Error creating Semaphore %d\n", errno);
+ exit(-1);
+ }
+ /// Named semaphore end
#else
- sem_t* tempSem = new sem_t;
- checkPThreadFunction( sem_init( tempSem, 0, 0 ) );
+ sem_t* tempSem = new sem_t;
+ checkPThreadFunction(sem_init(tempSem, 0, 0));
#endif
- return tempSem;
+ return tempSem;
}
-static void destroySem( sem_t* semaphore )
+static void destroySem(sem_t* semaphore)
{
#ifdef NAMED_SEMAPHORES
- checkPThreadFunction( sem_close( semaphore ) );
+ checkPThreadFunction(sem_close(semaphore));
#else
- checkPThreadFunction( sem_destroy( semaphore ) );
- delete semaphore;
+ checkPThreadFunction(sem_destroy(semaphore));
+ delete semaphore;
#endif
}
-static void *threadFunction( void *argument )
+static void* threadFunction(void* argument)
{
- btThreadSupportPosix::btThreadStatus* status = ( btThreadSupportPosix::btThreadStatus* )argument;
-
- while ( 1 )
- {
- checkPThreadFunction( sem_wait( status->startSemaphore ) );
- void* userPtr = status->m_userPtr;
-
- if ( userPtr )
- {
- btAssert( status->m_status );
- status->m_userThreadFunc( userPtr );
- status->m_status = 2;
- checkPThreadFunction( sem_post( status->m_mainSemaphore ) );
- status->threadUsed++;
- }
- else
- {
- //exit Thread
- status->m_status = 3;
- checkPThreadFunction( sem_post( status->m_mainSemaphore ) );
- printf( "Thread with taskId %i exiting\n", status->m_taskId );
- break;
- }
- }
-
- printf( "Thread TERMINATED\n" );
- return 0;
+ btThreadSupportPosix::btThreadStatus* status = (btThreadSupportPosix::btThreadStatus*)argument;
+
+ while (1)
+ {
+ checkPThreadFunction(sem_wait(status->startSemaphore));
+ void* userPtr = status->m_userPtr;
+
+ if (userPtr)
+ {
+ btAssert(status->m_status);
+ status->m_userThreadFunc(userPtr);
+ status->m_cs->lock();
+ status->m_status = 2;
+ status->m_cs->unlock();
+ checkPThreadFunction(sem_post(status->m_mainSemaphore));
+ status->threadUsed++;
+ }
+ else
+ {
+ //exit Thread
+ status->m_cs->lock();
+ status->m_status = 3;
+ status->m_cs->unlock();
+ checkPThreadFunction(sem_post(status->m_mainSemaphore));
+ break;
+ }
+ }
+
+ return 0;
}
///send messages to SPUs
-void btThreadSupportPosix::runTask( int threadIndex, void* userData )
+void btThreadSupportPosix::runTask(int threadIndex, void* userData)
{
- ///we should spawn an SPU task here, and in 'waitForResponse' it should wait for response of the (one of) the first tasks that finished
- btThreadStatus& threadStatus = m_activeThreadStatus[ threadIndex ];
- btAssert( threadIndex >= 0 );
- btAssert( threadIndex < m_activeThreadStatus.size() );
-
- threadStatus.m_commandId = 1;
- threadStatus.m_status = 1;
- threadStatus.m_userPtr = userData;
- m_startedThreadsMask |= UINT64( 1 ) << threadIndex;
-
- // fire event to start new task
- checkPThreadFunction( sem_post( threadStatus.startSemaphore ) );
+ ///we should spawn an SPU task here, and in 'waitForResponse' it should wait for response of the (one of) the first tasks that finished
+ btThreadStatus& threadStatus = m_activeThreadStatus[threadIndex];
+ btAssert(threadIndex >= 0);
+ btAssert(threadIndex < m_activeThreadStatus.size());
+ threadStatus.m_cs = m_cs;
+ threadStatus.m_commandId = 1;
+ threadStatus.m_status = 1;
+ threadStatus.m_userPtr = userData;
+ m_startedThreadsMask |= UINT64(1) << threadIndex;
+
+ // fire event to start new task
+ checkPThreadFunction(sem_post(threadStatus.startSemaphore));
}
-
///check for messages from SPUs
int btThreadSupportPosix::waitForResponse()
{
- ///We should wait for (one of) the first tasks to finish (or other SPU messages), and report its response
- ///A possible response can be 'yes, SPU handled it', or 'no, please do a PPU fallback'
-
- btAssert( m_activeThreadStatus.size() );
-
- // wait for any of the threads to finish
- checkPThreadFunction( sem_wait( m_mainSemaphore ) );
- // get at least one thread which has finished
- size_t last = -1;
-
- for ( size_t t = 0; t < size_t( m_activeThreadStatus.size() ); ++t )
- {
- if ( 2 == m_activeThreadStatus[ t ].m_status )
- {
- last = t;
- break;
- }
- }
-
- btThreadStatus& threadStatus = m_activeThreadStatus[ last ];
-
- btAssert( threadStatus.m_status > 1 );
- threadStatus.m_status = 0;
-
- // need to find an active spu
- btAssert( last >= 0 );
- m_startedThreadsMask &= ~( UINT64( 1 ) << last );
-
- return last;
+ ///We should wait for (one of) the first tasks to finish (or other SPU messages), and report its response
+ ///A possible response can be 'yes, SPU handled it', or 'no, please do a PPU fallback'
+
+ btAssert(m_activeThreadStatus.size());
+
+ // wait for any of the threads to finish
+ checkPThreadFunction(sem_wait(m_mainSemaphore));
+ // get at least one thread which has finished
+ size_t last = -1;
+
+ for (size_t t = 0; t < size_t(m_activeThreadStatus.size()); ++t)
+ {
+ m_cs->lock();
+ bool hasFinished = (2 == m_activeThreadStatus[t].m_status);
+ m_cs->unlock();
+ if (hasFinished)
+ {
+ last = t;
+ break;
+ }
+ }
+
+ btThreadStatus& threadStatus = m_activeThreadStatus[last];
+
+ btAssert(threadStatus.m_status > 1);
+ threadStatus.m_status = 0;
+
+ // need to find an active spu
+ btAssert(last >= 0);
+ m_startedThreadsMask &= ~(UINT64(1) << last);
+
+ return last;
}
-
void btThreadSupportPosix::waitForAllTasks()
{
- while ( m_startedThreadsMask )
- {
- waitForResponse();
- }
+ while (m_startedThreadsMask)
+ {
+ waitForResponse();
+ }
}
-
-void btThreadSupportPosix::startThreads( const ConstructionInfo& threadConstructionInfo )
+void btThreadSupportPosix::startThreads(const ConstructionInfo& threadConstructionInfo)
{
- m_numThreads = btGetNumHardwareThreads() - 1; // main thread exists already
- printf( "%s creating %i threads.\n", __FUNCTION__, m_numThreads );
- m_activeThreadStatus.resize( m_numThreads );
- m_startedThreadsMask = 0;
-
- m_mainSemaphore = createSem( "main" );
- //checkPThreadFunction(sem_wait(mainSemaphore));
-
- for ( int i = 0; i < m_numThreads; i++ )
- {
- printf( "starting thread %d\n", i );
- btThreadStatus& threadStatus = m_activeThreadStatus[ i ];
- threadStatus.startSemaphore = createSem( "threadLocal" );
- checkPThreadFunction( pthread_create( &threadStatus.thread, NULL, &threadFunction, (void*) &threadStatus ) );
-
- threadStatus.m_userPtr = 0;
- threadStatus.m_taskId = i;
- threadStatus.m_commandId = 0;
- threadStatus.m_status = 0;
- threadStatus.m_mainSemaphore = m_mainSemaphore;
- threadStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc;
- threadStatus.threadUsed = 0;
-
- printf( "started thread %d \n", i );
- }
+ m_numThreads = btGetNumHardwareThreads() - 1; // main thread exists already
+ m_activeThreadStatus.resize(m_numThreads);
+ m_startedThreadsMask = 0;
+
+ m_mainSemaphore = createSem("main");
+ //checkPThreadFunction(sem_wait(mainSemaphore));
+
+ for (int i = 0; i < m_numThreads; i++)
+ {
+ btThreadStatus& threadStatus = m_activeThreadStatus[i];
+ threadStatus.startSemaphore = createSem("threadLocal");
+ threadStatus.m_userPtr = 0;
+ threadStatus.m_cs = m_cs;
+ threadStatus.m_taskId = i;
+ threadStatus.m_commandId = 0;
+ threadStatus.m_status = 0;
+ threadStatus.m_mainSemaphore = m_mainSemaphore;
+ threadStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc;
+ threadStatus.threadUsed = 0;
+ checkPThreadFunction(pthread_create(&threadStatus.thread, NULL, &threadFunction, (void*)&threadStatus));
+
+ }
}
///tell the task scheduler we are done with the SPU tasks
void btThreadSupportPosix::stopThreads()
{
- for ( size_t t = 0; t < size_t( m_activeThreadStatus.size() ); ++t )
- {
- btThreadStatus& threadStatus = m_activeThreadStatus[ t ];
- printf( "%s: Thread %i used: %ld\n", __FUNCTION__, int( t ), threadStatus.threadUsed );
-
- threadStatus.m_userPtr = 0;
- checkPThreadFunction( sem_post( threadStatus.startSemaphore ) );
- checkPThreadFunction( sem_wait( m_mainSemaphore ) );
-
- printf( "destroy semaphore\n" );
- destroySem( threadStatus.startSemaphore );
- printf( "semaphore destroyed\n" );
- checkPThreadFunction( pthread_join( threadStatus.thread, 0 ) );
-
- }
- printf( "destroy main semaphore\n" );
- destroySem( m_mainSemaphore );
- printf( "main semaphore destroyed\n" );
- m_activeThreadStatus.clear();
+ for (size_t t = 0; t < size_t(m_activeThreadStatus.size()); ++t)
+ {
+ btThreadStatus& threadStatus = m_activeThreadStatus[t];
+
+ threadStatus.m_userPtr = 0;
+ checkPThreadFunction(sem_post(threadStatus.startSemaphore));
+ checkPThreadFunction(sem_wait(m_mainSemaphore));
+
+ destroySem(threadStatus.startSemaphore);
+ checkPThreadFunction(pthread_join(threadStatus.thread, 0));
+ }
+ destroySem(m_mainSemaphore);
+ m_activeThreadStatus.clear();
}
class btCriticalSectionPosix : public btCriticalSection
{
- pthread_mutex_t m_mutex;
+ pthread_mutex_t m_mutex;
public:
- btCriticalSectionPosix()
- {
- pthread_mutex_init( &m_mutex, NULL );
- }
- virtual ~btCriticalSectionPosix()
- {
- pthread_mutex_destroy( &m_mutex );
- }
-
- virtual void lock()
- {
- pthread_mutex_lock( &m_mutex );
- }
- virtual void unlock()
- {
- pthread_mutex_unlock( &m_mutex );
- }
+ btCriticalSectionPosix()
+ {
+ pthread_mutex_init(&m_mutex, NULL);
+ }
+ virtual ~btCriticalSectionPosix()
+ {
+ pthread_mutex_destroy(&m_mutex);
+ }
+
+ virtual void lock()
+ {
+ pthread_mutex_lock(&m_mutex);
+ }
+ virtual void unlock()
+ {
+ pthread_mutex_unlock(&m_mutex);
+ }
};
-
btCriticalSection* btThreadSupportPosix::createCriticalSection()
{
- return new btCriticalSectionPosix();
+ return new btCriticalSectionPosix();
}
-void btThreadSupportPosix::deleteCriticalSection( btCriticalSection* cs )
+void btThreadSupportPosix::deleteCriticalSection(btCriticalSection* cs)
{
- delete cs;
+ delete cs;
}
-
-btThreadSupportInterface* btThreadSupportInterface::create( const ConstructionInfo& info )
+btThreadSupportInterface* btThreadSupportInterface::create(const ConstructionInfo& info)
{
- return new btThreadSupportPosix( info );
+ return new btThreadSupportPosix(info);
}
-#endif // BT_THREADSAFE && !defined( _WIN32 )
-
+#endif // BT_THREADSAFE && !defined( _WIN32 )
diff --git a/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportWin32.cpp b/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportWin32.cpp
index 00edac650b..922e449cce 100644
--- a/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportWin32.cpp
+++ b/thirdparty/bullet/LinearMath/TaskScheduler/btThreadSupportWin32.cpp
@@ -13,7 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-#if defined( _WIN32 ) && BT_THREADSAFE
+#if defined(_WIN32) && BT_THREADSAFE
#include "LinearMath/btScalar.h"
#include "LinearMath/btMinMax.h"
@@ -23,450 +23,430 @@ subject to the following restrictions:
#include <windows.h>
#include <stdio.h>
-
struct btProcessorInfo
{
- int numLogicalProcessors;
- int numCores;
- int numNumaNodes;
- int numL1Cache;
- int numL2Cache;
- int numL3Cache;
- int numPhysicalPackages;
- static const int maxNumTeamMasks = 32;
- int numTeamMasks;
- UINT64 processorTeamMasks[ maxNumTeamMasks ];
+ int numLogicalProcessors;
+ int numCores;
+ int numNumaNodes;
+ int numL1Cache;
+ int numL2Cache;
+ int numL3Cache;
+ int numPhysicalPackages;
+ static const int maxNumTeamMasks = 32;
+ int numTeamMasks;
+ UINT64 processorTeamMasks[maxNumTeamMasks];
};
-UINT64 getProcessorTeamMask( const btProcessorInfo& procInfo, int procId )
+UINT64 getProcessorTeamMask(const btProcessorInfo& procInfo, int procId)
{
- UINT64 procMask = UINT64( 1 ) << procId;
- for ( int i = 0; i < procInfo.numTeamMasks; ++i )
- {
- if ( procMask & procInfo.processorTeamMasks[ i ] )
- {
- return procInfo.processorTeamMasks[ i ];
- }
- }
- return 0;
+ UINT64 procMask = UINT64(1) << procId;
+ for (int i = 0; i < procInfo.numTeamMasks; ++i)
+ {
+ if (procMask & procInfo.processorTeamMasks[i])
+ {
+ return procInfo.processorTeamMasks[i];
+ }
+ }
+ return 0;
}
-int getProcessorTeamIndex( const btProcessorInfo& procInfo, int procId )
+int getProcessorTeamIndex(const btProcessorInfo& procInfo, int procId)
{
- UINT64 procMask = UINT64( 1 ) << procId;
- for ( int i = 0; i < procInfo.numTeamMasks; ++i )
- {
- if ( procMask & procInfo.processorTeamMasks[ i ] )
- {
- return i;
- }
- }
- return -1;
+ UINT64 procMask = UINT64(1) << procId;
+ for (int i = 0; i < procInfo.numTeamMasks; ++i)
+ {
+ if (procMask & procInfo.processorTeamMasks[i])
+ {
+ return i;
+ }
+ }
+ return -1;
}
-int countSetBits( ULONG64 bits )
+int countSetBits(ULONG64 bits)
{
- int count = 0;
- while ( bits )
- {
- if ( bits & 1 )
- {
- count++;
- }
- bits >>= 1;
- }
- return count;
+ int count = 0;
+ while (bits)
+ {
+ if (bits & 1)
+ {
+ count++;
+ }
+ bits >>= 1;
+ }
+ return count;
}
+typedef BOOL(WINAPI* Pfn_GetLogicalProcessorInformation)(PSYSTEM_LOGICAL_PROCESSOR_INFORMATION, PDWORD);
-typedef BOOL( WINAPI *Pfn_GetLogicalProcessorInformation )( PSYSTEM_LOGICAL_PROCESSOR_INFORMATION, PDWORD );
-
-
-void getProcessorInformation( btProcessorInfo* procInfo )
+void getProcessorInformation(btProcessorInfo* procInfo)
{
- memset( procInfo, 0, sizeof( *procInfo ) );
- Pfn_GetLogicalProcessorInformation getLogicalProcInfo =
- (Pfn_GetLogicalProcessorInformation) GetProcAddress( GetModuleHandle( TEXT( "kernel32" ) ), "GetLogicalProcessorInformation" );
- if ( getLogicalProcInfo == NULL )
- {
- // no info
- return;
- }
- PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buf = NULL;
- DWORD bufSize = 0;
- while ( true )
- {
- if ( getLogicalProcInfo( buf, &bufSize ) )
- {
- break;
- }
- else
- {
- if ( GetLastError() == ERROR_INSUFFICIENT_BUFFER )
- {
- if ( buf )
- {
- free( buf );
- }
- buf = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION) malloc( bufSize );
- }
- }
- }
-
- int len = bufSize / sizeof( *buf );
- for ( int i = 0; i < len; ++i )
- {
- PSYSTEM_LOGICAL_PROCESSOR_INFORMATION info = buf + i;
- switch ( info->Relationship )
- {
- case RelationNumaNode:
- procInfo->numNumaNodes++;
- break;
-
- case RelationProcessorCore:
- procInfo->numCores++;
- procInfo->numLogicalProcessors += countSetBits( info->ProcessorMask );
- break;
-
- case RelationCache:
- if ( info->Cache.Level == 1 )
- {
- procInfo->numL1Cache++;
- }
- else if ( info->Cache.Level == 2 )
- {
- procInfo->numL2Cache++;
- }
- else if ( info->Cache.Level == 3 )
- {
- procInfo->numL3Cache++;
- // processors that share L3 cache are considered to be on the same team
- // because they can more easily work together on the same data.
- // Large performance penalties will occur if 2 or more threads from different
- // teams attempt to frequently read and modify the same cache lines.
- //
- // On the AMD Ryzen 7 CPU for example, the 8 cores on the CPU are split into
- // 2 CCX units of 4 cores each. Each CCX has a separate L3 cache, so if both
- // CCXs are operating on the same data, many cycles will be spent keeping the
- // two caches coherent.
- if ( procInfo->numTeamMasks < btProcessorInfo::maxNumTeamMasks )
- {
- procInfo->processorTeamMasks[ procInfo->numTeamMasks ] = info->ProcessorMask;
- procInfo->numTeamMasks++;
- }
- }
- break;
-
- case RelationProcessorPackage:
- procInfo->numPhysicalPackages++;
- break;
- }
- }
- free( buf );
+ memset(procInfo, 0, sizeof(*procInfo));
+ Pfn_GetLogicalProcessorInformation getLogicalProcInfo =
+ (Pfn_GetLogicalProcessorInformation)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "GetLogicalProcessorInformation");
+ if (getLogicalProcInfo == NULL)
+ {
+ // no info
+ return;
+ }
+ PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buf = NULL;
+ DWORD bufSize = 0;
+ while (true)
+ {
+ if (getLogicalProcInfo(buf, &bufSize))
+ {
+ break;
+ }
+ else
+ {
+ if (GetLastError() == ERROR_INSUFFICIENT_BUFFER)
+ {
+ if (buf)
+ {
+ free(buf);
+ }
+ buf = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION)malloc(bufSize);
+ }
+ }
+ }
+
+ int len = bufSize / sizeof(*buf);
+ for (int i = 0; i < len; ++i)
+ {
+ PSYSTEM_LOGICAL_PROCESSOR_INFORMATION info = buf + i;
+ switch (info->Relationship)
+ {
+ case RelationNumaNode:
+ procInfo->numNumaNodes++;
+ break;
+
+ case RelationProcessorCore:
+ procInfo->numCores++;
+ procInfo->numLogicalProcessors += countSetBits(info->ProcessorMask);
+ break;
+
+ case RelationCache:
+ if (info->Cache.Level == 1)
+ {
+ procInfo->numL1Cache++;
+ }
+ else if (info->Cache.Level == 2)
+ {
+ procInfo->numL2Cache++;
+ }
+ else if (info->Cache.Level == 3)
+ {
+ procInfo->numL3Cache++;
+ // processors that share L3 cache are considered to be on the same team
+ // because they can more easily work together on the same data.
+ // Large performance penalties will occur if 2 or more threads from different
+ // teams attempt to frequently read and modify the same cache lines.
+ //
+ // On the AMD Ryzen 7 CPU for example, the 8 cores on the CPU are split into
+ // 2 CCX units of 4 cores each. Each CCX has a separate L3 cache, so if both
+ // CCXs are operating on the same data, many cycles will be spent keeping the
+ // two caches coherent.
+ if (procInfo->numTeamMasks < btProcessorInfo::maxNumTeamMasks)
+ {
+ procInfo->processorTeamMasks[procInfo->numTeamMasks] = info->ProcessorMask;
+ procInfo->numTeamMasks++;
+ }
+ }
+ break;
+
+ case RelationProcessorPackage:
+ procInfo->numPhysicalPackages++;
+ break;
+ }
+ }
+ free(buf);
}
-
-
///btThreadSupportWin32 helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
class btThreadSupportWin32 : public btThreadSupportInterface
{
public:
- struct btThreadStatus
- {
- int m_taskId;
- int m_commandId;
- int m_status;
+ struct btThreadStatus
+ {
+ int m_taskId;
+ int m_commandId;
+ int m_status;
- ThreadFunc m_userThreadFunc;
- void* m_userPtr; //for taskDesc etc
+ ThreadFunc m_userThreadFunc;
+ void* m_userPtr; //for taskDesc etc
- void* m_threadHandle; //this one is calling 'Win32ThreadFunc'
+ void* m_threadHandle; //this one is calling 'Win32ThreadFunc'
- void* m_eventStartHandle;
- char m_eventStartHandleName[ 32 ];
+ void* m_eventStartHandle;
+ char m_eventStartHandleName[32];
- void* m_eventCompleteHandle;
- char m_eventCompleteHandleName[ 32 ];
- };
+ void* m_eventCompleteHandle;
+ char m_eventCompleteHandleName[32];
+ };
private:
- btAlignedObjectArray<btThreadStatus> m_activeThreadStatus;
- btAlignedObjectArray<void*> m_completeHandles;
- int m_numThreads;
- DWORD_PTR m_startedThreadMask;
- btProcessorInfo m_processorInfo;
+ btAlignedObjectArray<btThreadStatus> m_activeThreadStatus;
+ btAlignedObjectArray<void*> m_completeHandles;
+ int m_numThreads;
+ DWORD_PTR m_startedThreadMask;
+ btProcessorInfo m_processorInfo;
- void startThreads( const ConstructionInfo& threadInfo );
- void stopThreads();
- int waitForResponse();
+ void startThreads(const ConstructionInfo& threadInfo);
+ void stopThreads();
+ int waitForResponse();
public:
+ btThreadSupportWin32(const ConstructionInfo& threadConstructionInfo);
+ virtual ~btThreadSupportWin32();
- btThreadSupportWin32( const ConstructionInfo& threadConstructionInfo );
- virtual ~btThreadSupportWin32();
+ virtual int getNumWorkerThreads() const BT_OVERRIDE { return m_numThreads; }
+ virtual int getCacheFriendlyNumThreads() const BT_OVERRIDE { return countSetBits(m_processorInfo.processorTeamMasks[0]); }
+ virtual int getLogicalToPhysicalCoreRatio() const BT_OVERRIDE { return m_processorInfo.numLogicalProcessors / m_processorInfo.numCores; }
- virtual int getNumWorkerThreads() const BT_OVERRIDE { return m_numThreads; }
- virtual int getCacheFriendlyNumThreads() const BT_OVERRIDE { return countSetBits(m_processorInfo.processorTeamMasks[0]); }
- virtual int getLogicalToPhysicalCoreRatio() const BT_OVERRIDE { return m_processorInfo.numLogicalProcessors / m_processorInfo.numCores; }
+ virtual void runTask(int threadIndex, void* userData) BT_OVERRIDE;
+ virtual void waitForAllTasks() BT_OVERRIDE;
- virtual void runTask( int threadIndex, void* userData ) BT_OVERRIDE;
- virtual void waitForAllTasks() BT_OVERRIDE;
-
- virtual btCriticalSection* createCriticalSection() BT_OVERRIDE;
- virtual void deleteCriticalSection( btCriticalSection* criticalSection ) BT_OVERRIDE;
+ virtual btCriticalSection* createCriticalSection() BT_OVERRIDE;
+ virtual void deleteCriticalSection(btCriticalSection* criticalSection) BT_OVERRIDE;
};
-
-btThreadSupportWin32::btThreadSupportWin32( const ConstructionInfo & threadConstructionInfo )
+btThreadSupportWin32::btThreadSupportWin32(const ConstructionInfo& threadConstructionInfo)
{
- startThreads( threadConstructionInfo );
+ startThreads(threadConstructionInfo);
}
-
btThreadSupportWin32::~btThreadSupportWin32()
{
- stopThreads();
+ stopThreads();
}
-
-DWORD WINAPI win32threadStartFunc( LPVOID lpParam )
+DWORD WINAPI win32threadStartFunc(LPVOID lpParam)
{
- btThreadSupportWin32::btThreadStatus* status = ( btThreadSupportWin32::btThreadStatus* )lpParam;
-
- while ( 1 )
- {
- WaitForSingleObject( status->m_eventStartHandle, INFINITE );
- void* userPtr = status->m_userPtr;
-
- if ( userPtr )
- {
- btAssert( status->m_status );
- status->m_userThreadFunc( userPtr );
- status->m_status = 2;
- SetEvent( status->m_eventCompleteHandle );
- }
- else
- {
- //exit Thread
- status->m_status = 3;
- printf( "Thread with taskId %i with handle %p exiting\n", status->m_taskId, status->m_threadHandle );
- SetEvent( status->m_eventCompleteHandle );
- break;
- }
- }
- printf( "Thread TERMINATED\n" );
- return 0;
+ btThreadSupportWin32::btThreadStatus* status = (btThreadSupportWin32::btThreadStatus*)lpParam;
+
+ while (1)
+ {
+ WaitForSingleObject(status->m_eventStartHandle, INFINITE);
+ void* userPtr = status->m_userPtr;
+
+ if (userPtr)
+ {
+ btAssert(status->m_status);
+ status->m_userThreadFunc(userPtr);
+ status->m_status = 2;
+ SetEvent(status->m_eventCompleteHandle);
+ }
+ else
+ {
+ //exit Thread
+ status->m_status = 3;
+ printf("Thread with taskId %i with handle %p exiting\n", status->m_taskId, status->m_threadHandle);
+ SetEvent(status->m_eventCompleteHandle);
+ break;
+ }
+ }
+ printf("Thread TERMINATED\n");
+ return 0;
}
-
-void btThreadSupportWin32::runTask( int threadIndex, void* userData )
+void btThreadSupportWin32::runTask(int threadIndex, void* userData)
{
- btThreadStatus& threadStatus = m_activeThreadStatus[ threadIndex ];
- btAssert( threadIndex >= 0 );
- btAssert( int( threadIndex ) < m_activeThreadStatus.size() );
+ btThreadStatus& threadStatus = m_activeThreadStatus[threadIndex];
+ btAssert(threadIndex >= 0);
+ btAssert(int(threadIndex) < m_activeThreadStatus.size());
- threadStatus.m_commandId = 1;
- threadStatus.m_status = 1;
- threadStatus.m_userPtr = userData;
- m_startedThreadMask |= DWORD_PTR( 1 ) << threadIndex;
+ threadStatus.m_commandId = 1;
+ threadStatus.m_status = 1;
+ threadStatus.m_userPtr = userData;
+ m_startedThreadMask |= DWORD_PTR(1) << threadIndex;
- ///fire event to start new task
- SetEvent( threadStatus.m_eventStartHandle );
+ ///fire event to start new task
+ SetEvent(threadStatus.m_eventStartHandle);
}
-
int btThreadSupportWin32::waitForResponse()
{
- btAssert( m_activeThreadStatus.size() );
+ btAssert(m_activeThreadStatus.size());
- int last = -1;
- DWORD res = WaitForMultipleObjects( m_completeHandles.size(), &m_completeHandles[ 0 ], FALSE, INFINITE );
- btAssert( res != WAIT_FAILED );
- last = res - WAIT_OBJECT_0;
+ int last = -1;
+ DWORD res = WaitForMultipleObjects(m_completeHandles.size(), &m_completeHandles[0], FALSE, INFINITE);
+ btAssert(res != WAIT_FAILED);
+ last = res - WAIT_OBJECT_0;
- btThreadStatus& threadStatus = m_activeThreadStatus[ last ];
- btAssert( threadStatus.m_threadHandle );
- btAssert( threadStatus.m_eventCompleteHandle );
+ btThreadStatus& threadStatus = m_activeThreadStatus[last];
+ btAssert(threadStatus.m_threadHandle);
+ btAssert(threadStatus.m_eventCompleteHandle);
- //WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE);
- btAssert( threadStatus.m_status > 1 );
- threadStatus.m_status = 0;
+ //WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE);
+ btAssert(threadStatus.m_status > 1);
+ threadStatus.m_status = 0;
- ///need to find an active spu
- btAssert( last >= 0 );
- m_startedThreadMask &= ~( DWORD_PTR( 1 ) << last );
+ ///need to find an active spu
+ btAssert(last >= 0);
+ m_startedThreadMask &= ~(DWORD_PTR(1) << last);
- return last;
+ return last;
}
-
void btThreadSupportWin32::waitForAllTasks()
{
- while ( m_startedThreadMask )
- {
- waitForResponse();
- }
+ while (m_startedThreadMask)
+ {
+ waitForResponse();
+ }
}
-
-void btThreadSupportWin32::startThreads( const ConstructionInfo& threadConstructionInfo )
+void btThreadSupportWin32::startThreads(const ConstructionInfo& threadConstructionInfo)
{
- static int uniqueId = 0;
- uniqueId++;
- btProcessorInfo& procInfo = m_processorInfo;
- getProcessorInformation( &procInfo );
- DWORD_PTR dwProcessAffinityMask = 0;
- DWORD_PTR dwSystemAffinityMask = 0;
- if ( !GetProcessAffinityMask( GetCurrentProcess(), &dwProcessAffinityMask, &dwSystemAffinityMask ) )
- {
- dwProcessAffinityMask = 0;
- }
- ///The number of threads should be equal to the number of available cores - 1
- m_numThreads = btMin(procInfo.numLogicalProcessors, int(BT_MAX_THREAD_COUNT)) - 1; // cap to max thread count (-1 because main thread already exists)
-
- m_activeThreadStatus.resize( m_numThreads );
- m_completeHandles.resize( m_numThreads );
- m_startedThreadMask = 0;
-
- // set main thread affinity
- if ( DWORD_PTR mask = dwProcessAffinityMask & getProcessorTeamMask( procInfo, 0 ))
- {
- SetThreadAffinityMask( GetCurrentThread(), mask );
- SetThreadIdealProcessor( GetCurrentThread(), 0 );
- }
-
- for ( int i = 0; i < m_numThreads; i++ )
- {
- printf( "starting thread %d\n", i );
-
- btThreadStatus& threadStatus = m_activeThreadStatus[ i ];
-
- LPSECURITY_ATTRIBUTES lpThreadAttributes = NULL;
- SIZE_T dwStackSize = threadConstructionInfo.m_threadStackSize;
- LPTHREAD_START_ROUTINE lpStartAddress = &win32threadStartFunc;
- LPVOID lpParameter = &threadStatus;
- DWORD dwCreationFlags = 0;
- LPDWORD lpThreadId = 0;
-
- threadStatus.m_userPtr = 0;
-
- sprintf( threadStatus.m_eventStartHandleName, "es%.8s%d%d", threadConstructionInfo.m_uniqueName, uniqueId, i );
- threadStatus.m_eventStartHandle = CreateEventA( 0, false, false, threadStatus.m_eventStartHandleName );
-
- sprintf( threadStatus.m_eventCompleteHandleName, "ec%.8s%d%d", threadConstructionInfo.m_uniqueName, uniqueId, i );
- threadStatus.m_eventCompleteHandle = CreateEventA( 0, false, false, threadStatus.m_eventCompleteHandleName );
-
- m_completeHandles[ i ] = threadStatus.m_eventCompleteHandle;
-
- HANDLE handle = CreateThread( lpThreadAttributes, dwStackSize, lpStartAddress, lpParameter, dwCreationFlags, lpThreadId );
- //SetThreadPriority( handle, THREAD_PRIORITY_HIGHEST );
- // highest priority -- can cause erratic performance when numThreads > numCores
- // we don't want worker threads to be higher priority than the main thread or the main thread could get
- // totally shut out and unable to tell the workers to stop
- //SetThreadPriority( handle, THREAD_PRIORITY_BELOW_NORMAL );
-
- {
- int processorId = i + 1; // leave processor 0 for main thread
- DWORD_PTR teamMask = getProcessorTeamMask( procInfo, processorId );
- if ( teamMask )
- {
- // bind each thread to only execute on processors of it's assigned team
- // - for single-socket Intel x86 CPUs this has no effect (only a single, shared L3 cache so there is only 1 team)
- // - for multi-socket Intel this will keep threads from migrating from one socket to another
- // - for AMD Ryzen this will keep threads from migrating from one CCX to another
- DWORD_PTR mask = teamMask & dwProcessAffinityMask;
- if ( mask )
- {
- SetThreadAffinityMask( handle, mask );
- }
- }
- SetThreadIdealProcessor( handle, processorId );
- }
-
- threadStatus.m_taskId = i;
- threadStatus.m_commandId = 0;
- threadStatus.m_status = 0;
- threadStatus.m_threadHandle = handle;
- threadStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc;
-
- printf( "started %s thread %d with threadHandle %p\n", threadConstructionInfo.m_uniqueName, i, handle );
- }
+ static int uniqueId = 0;
+ uniqueId++;
+ btProcessorInfo& procInfo = m_processorInfo;
+ getProcessorInformation(&procInfo);
+ DWORD_PTR dwProcessAffinityMask = 0;
+ DWORD_PTR dwSystemAffinityMask = 0;
+ if (!GetProcessAffinityMask(GetCurrentProcess(), &dwProcessAffinityMask, &dwSystemAffinityMask))
+ {
+ dwProcessAffinityMask = 0;
+ }
+ ///The number of threads should be equal to the number of available cores - 1
+ m_numThreads = btMin(procInfo.numLogicalProcessors, int(BT_MAX_THREAD_COUNT)) - 1; // cap to max thread count (-1 because main thread already exists)
+
+ m_activeThreadStatus.resize(m_numThreads);
+ m_completeHandles.resize(m_numThreads);
+ m_startedThreadMask = 0;
+
+ // set main thread affinity
+ if (DWORD_PTR mask = dwProcessAffinityMask & getProcessorTeamMask(procInfo, 0))
+ {
+ SetThreadAffinityMask(GetCurrentThread(), mask);
+ SetThreadIdealProcessor(GetCurrentThread(), 0);
+ }
+
+ for (int i = 0; i < m_numThreads; i++)
+ {
+ printf("starting thread %d\n", i);
+
+ btThreadStatus& threadStatus = m_activeThreadStatus[i];
+
+ LPSECURITY_ATTRIBUTES lpThreadAttributes = NULL;
+ SIZE_T dwStackSize = threadConstructionInfo.m_threadStackSize;
+ LPTHREAD_START_ROUTINE lpStartAddress = &win32threadStartFunc;
+ LPVOID lpParameter = &threadStatus;
+ DWORD dwCreationFlags = 0;
+ LPDWORD lpThreadId = 0;
+
+ threadStatus.m_userPtr = 0;
+
+ sprintf(threadStatus.m_eventStartHandleName, "es%.8s%d%d", threadConstructionInfo.m_uniqueName, uniqueId, i);
+ threadStatus.m_eventStartHandle = CreateEventA(0, false, false, threadStatus.m_eventStartHandleName);
+
+ sprintf(threadStatus.m_eventCompleteHandleName, "ec%.8s%d%d", threadConstructionInfo.m_uniqueName, uniqueId, i);
+ threadStatus.m_eventCompleteHandle = CreateEventA(0, false, false, threadStatus.m_eventCompleteHandleName);
+
+ m_completeHandles[i] = threadStatus.m_eventCompleteHandle;
+
+ HANDLE handle = CreateThread(lpThreadAttributes, dwStackSize, lpStartAddress, lpParameter, dwCreationFlags, lpThreadId);
+ //SetThreadPriority( handle, THREAD_PRIORITY_HIGHEST );
+ // highest priority -- can cause erratic performance when numThreads > numCores
+ // we don't want worker threads to be higher priority than the main thread or the main thread could get
+ // totally shut out and unable to tell the workers to stop
+ //SetThreadPriority( handle, THREAD_PRIORITY_BELOW_NORMAL );
+
+ {
+ int processorId = i + 1; // leave processor 0 for main thread
+ DWORD_PTR teamMask = getProcessorTeamMask(procInfo, processorId);
+ if (teamMask)
+ {
+ // bind each thread to only execute on processors of it's assigned team
+ // - for single-socket Intel x86 CPUs this has no effect (only a single, shared L3 cache so there is only 1 team)
+ // - for multi-socket Intel this will keep threads from migrating from one socket to another
+ // - for AMD Ryzen this will keep threads from migrating from one CCX to another
+ DWORD_PTR mask = teamMask & dwProcessAffinityMask;
+ if (mask)
+ {
+ SetThreadAffinityMask(handle, mask);
+ }
+ }
+ SetThreadIdealProcessor(handle, processorId);
+ }
+
+ threadStatus.m_taskId = i;
+ threadStatus.m_commandId = 0;
+ threadStatus.m_status = 0;
+ threadStatus.m_threadHandle = handle;
+ threadStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc;
+
+ printf("started %s thread %d with threadHandle %p\n", threadConstructionInfo.m_uniqueName, i, handle);
+ }
}
///tell the task scheduler we are done with the SPU tasks
void btThreadSupportWin32::stopThreads()
{
- for ( int i = 0; i < m_activeThreadStatus.size(); i++ )
- {
- btThreadStatus& threadStatus = m_activeThreadStatus[ i ];
- if ( threadStatus.m_status > 0 )
- {
- WaitForSingleObject( threadStatus.m_eventCompleteHandle, INFINITE );
- }
-
- threadStatus.m_userPtr = NULL;
- SetEvent( threadStatus.m_eventStartHandle );
- WaitForSingleObject( threadStatus.m_eventCompleteHandle, INFINITE );
-
- CloseHandle( threadStatus.m_eventCompleteHandle );
- CloseHandle( threadStatus.m_eventStartHandle );
- CloseHandle( threadStatus.m_threadHandle );
-
- }
-
- m_activeThreadStatus.clear();
- m_completeHandles.clear();
+ for (int i = 0; i < m_activeThreadStatus.size(); i++)
+ {
+ btThreadStatus& threadStatus = m_activeThreadStatus[i];
+ if (threadStatus.m_status > 0)
+ {
+ WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE);
+ }
+
+ threadStatus.m_userPtr = NULL;
+ SetEvent(threadStatus.m_eventStartHandle);
+ WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE);
+
+ CloseHandle(threadStatus.m_eventCompleteHandle);
+ CloseHandle(threadStatus.m_eventStartHandle);
+ CloseHandle(threadStatus.m_threadHandle);
+ }
+
+ m_activeThreadStatus.clear();
+ m_completeHandles.clear();
}
-
class btWin32CriticalSection : public btCriticalSection
{
private:
- CRITICAL_SECTION mCriticalSection;
+ CRITICAL_SECTION mCriticalSection;
public:
- btWin32CriticalSection()
- {
- InitializeCriticalSection( &mCriticalSection );
- }
-
- ~btWin32CriticalSection()
- {
- DeleteCriticalSection( &mCriticalSection );
- }
-
- void lock()
- {
- EnterCriticalSection( &mCriticalSection );
- }
-
- void unlock()
- {
- LeaveCriticalSection( &mCriticalSection );
- }
+ btWin32CriticalSection()
+ {
+ InitializeCriticalSection(&mCriticalSection);
+ }
+
+ ~btWin32CriticalSection()
+ {
+ DeleteCriticalSection(&mCriticalSection);
+ }
+
+ void lock()
+ {
+ EnterCriticalSection(&mCriticalSection);
+ }
+
+ void unlock()
+ {
+ LeaveCriticalSection(&mCriticalSection);
+ }
};
-
btCriticalSection* btThreadSupportWin32::createCriticalSection()
{
- unsigned char* mem = (unsigned char*) btAlignedAlloc( sizeof( btWin32CriticalSection ), 16 );
- btWin32CriticalSection* cs = new( mem ) btWin32CriticalSection();
- return cs;
+ unsigned char* mem = (unsigned char*)btAlignedAlloc(sizeof(btWin32CriticalSection), 16);
+ btWin32CriticalSection* cs = new (mem) btWin32CriticalSection();
+ return cs;
}
-void btThreadSupportWin32::deleteCriticalSection( btCriticalSection* criticalSection )
+void btThreadSupportWin32::deleteCriticalSection(btCriticalSection* criticalSection)
{
- criticalSection->~btCriticalSection();
- btAlignedFree( criticalSection );
+ criticalSection->~btCriticalSection();
+ btAlignedFree(criticalSection);
}
-
-btThreadSupportInterface* btThreadSupportInterface::create( const ConstructionInfo& info )
+btThreadSupportInterface* btThreadSupportInterface::create(const ConstructionInfo& info)
{
- return new btThreadSupportWin32( info );
+ return new btThreadSupportWin32(info);
}
-
-
-#endif //defined(_WIN32) && BT_THREADSAFE
-
+#endif //defined(_WIN32) && BT_THREADSAFE
diff --git a/thirdparty/bullet/LinearMath/btAabbUtil2.h b/thirdparty/bullet/LinearMath/btAabbUtil2.h
index d2997b4e65..eea49dd33f 100644
--- a/thirdparty/bullet/LinearMath/btAabbUtil2.h
+++ b/thirdparty/bullet/LinearMath/btAabbUtil2.h
@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_AABB_UTIL2
#define BT_AABB_UTIL2
@@ -21,20 +19,18 @@ subject to the following restrictions:
#include "btVector3.h"
#include "btMinMax.h"
-
-
-SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin,
- btVector3& aabbMax,
- const btVector3& expansionMin,
- const btVector3& expansionMax)
+SIMD_FORCE_INLINE void AabbExpand(btVector3& aabbMin,
+ btVector3& aabbMax,
+ const btVector3& expansionMin,
+ const btVector3& expansionMax)
{
aabbMin = aabbMin + expansionMin;
aabbMax = aabbMax + expansionMax;
}
/// conservative test for overlap between two aabbs
-SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1,
- const btVector3 &point)
+SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3& aabbMin1, const btVector3& aabbMax1,
+ const btVector3& point)
{
bool overlap = true;
overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap;
@@ -43,10 +39,9 @@ SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3 &aabbMin1, const bt
return overlap;
}
-
/// conservative test for overlap between two aabbs
-SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1,
- const btVector3 &aabbMin2, const btVector3 &aabbMax2)
+SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3& aabbMin1, const btVector3& aabbMax1,
+ const btVector3& aabbMin2, const btVector3& aabbMax2)
{
bool overlap = true;
overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
@@ -56,37 +51,34 @@ SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btV
}
/// conservative test for overlap between triangle and aabb
-SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices,
- const btVector3 &aabbMin, const btVector3 &aabbMax)
+SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3* vertices,
+ const btVector3& aabbMin, const btVector3& aabbMax)
{
- const btVector3 &p1 = vertices[0];
- const btVector3 &p2 = vertices[1];
- const btVector3 &p3 = vertices[2];
+ const btVector3& p1 = vertices[0];
+ const btVector3& p2 = vertices[1];
+ const btVector3& p3 = vertices[2];
if (btMin(btMin(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false;
if (btMax(btMax(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false;
if (btMin(btMin(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false;
if (btMax(btMax(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false;
-
+
if (btMin(btMin(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false;
if (btMax(btMax(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false;
return true;
}
-
-SIMD_FORCE_INLINE int btOutcode(const btVector3& p,const btVector3& halfExtent)
+SIMD_FORCE_INLINE int btOutcode(const btVector3& p, const btVector3& halfExtent)
{
- return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) |
- (p.getX() > halfExtent.getX() ? 0x08 : 0x0) |
- (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |
- (p.getY() > halfExtent.getY() ? 0x10 : 0x0) |
- (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |
- (p.getZ() > halfExtent.getZ() ? 0x20 : 0x0);
+ return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) |
+ (p.getX() > halfExtent.getX() ? 0x08 : 0x0) |
+ (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |
+ (p.getY() > halfExtent.getY() ? 0x10 : 0x0) |
+ (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |
+ (p.getZ() > halfExtent.getZ() ? 0x20 : 0x0);
}
-
-
SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom,
const btVector3& rayInvDirection,
const unsigned int raySign[3],
@@ -97,11 +89,11 @@ SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom,
{
btScalar tmax, tymin, tymax, tzmin, tzmax;
tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
- tmax = (bounds[1-raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
+ tmax = (bounds[1 - raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
- tymax = (bounds[1-raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
+ tymax = (bounds[1 - raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
- if ( (tmin > tymax) || (tymin > tmax) )
+ if ((tmin > tymax) || (tymin > tmax))
return false;
if (tymin > tmin)
@@ -111,59 +103,59 @@ SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom,
tmax = tymax;
tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
- tzmax = (bounds[1-raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
+ tzmax = (bounds[1 - raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
- if ( (tmin > tzmax) || (tzmin > tmax) )
+ if ((tmin > tzmax) || (tzmin > tmax))
return false;
if (tzmin > tmin)
tmin = tzmin;
if (tzmax < tmax)
tmax = tzmax;
- return ( (tmin < lambda_max) && (tmax > lambda_min) );
+ return ((tmin < lambda_max) && (tmax > lambda_min));
}
-SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,
- const btVector3& rayTo,
- const btVector3& aabbMin,
+SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& aabbMin,
const btVector3& aabbMax,
- btScalar& param, btVector3& normal)
+ btScalar& param, btVector3& normal)
{
- btVector3 aabbHalfExtent = (aabbMax-aabbMin)* btScalar(0.5);
- btVector3 aabbCenter = (aabbMax+aabbMin)* btScalar(0.5);
- btVector3 source = rayFrom - aabbCenter;
- btVector3 target = rayTo - aabbCenter;
- int sourceOutcode = btOutcode(source,aabbHalfExtent);
- int targetOutcode = btOutcode(target,aabbHalfExtent);
+ btVector3 aabbHalfExtent = (aabbMax - aabbMin) * btScalar(0.5);
+ btVector3 aabbCenter = (aabbMax + aabbMin) * btScalar(0.5);
+ btVector3 source = rayFrom - aabbCenter;
+ btVector3 target = rayTo - aabbCenter;
+ int sourceOutcode = btOutcode(source, aabbHalfExtent);
+ int targetOutcode = btOutcode(target, aabbHalfExtent);
if ((sourceOutcode & targetOutcode) == 0x0)
{
btScalar lambda_enter = btScalar(0.0);
- btScalar lambda_exit = param;
+ btScalar lambda_exit = param;
btVector3 r = target - source;
int i;
- btScalar normSign = 1;
- btVector3 hitNormal(0,0,0);
- int bit=1;
+ btScalar normSign = 1;
+ btVector3 hitNormal(0, 0, 0);
+ int bit = 1;
- for (int j=0;j<2;j++)
+ for (int j = 0; j < 2; j++)
{
for (i = 0; i != 3; ++i)
{
if (sourceOutcode & bit)
{
- btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
+ btScalar lambda = (-source[i] - aabbHalfExtent[i] * normSign) / r[i];
if (lambda_enter <= lambda)
{
lambda_enter = lambda;
- hitNormal.setValue(0,0,0);
+ hitNormal.setValue(0, 0, 0);
hitNormal[i] = normSign;
}
}
- else if (targetOutcode & bit)
+ else if (targetOutcode & bit)
{
- btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i];
+ btScalar lambda = (-source[i] - aabbHalfExtent[i] * normSign) / r[i];
btSetMin(lambda_exit, lambda);
}
- bit<<=1;
+ bit <<= 1;
}
normSign = btScalar(-1.);
}
@@ -177,56 +169,49 @@ SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,
return false;
}
-
-
-SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar margin,const btTransform& t,btVector3& aabbMinOut,btVector3& aabbMaxOut)
+SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar margin, const btTransform& t, btVector3& aabbMinOut, btVector3& aabbMaxOut)
{
- btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin);
- btMatrix3x3 abs_b = t.getBasis().absolute();
+ btVector3 halfExtentsWithMargin = halfExtents + btVector3(margin, margin, margin);
+ btMatrix3x3 abs_b = t.getBasis().absolute();
btVector3 center = t.getOrigin();
- btVector3 extent = halfExtentsWithMargin.dot3( abs_b[0], abs_b[1], abs_b[2] );
+ btVector3 extent = halfExtentsWithMargin.dot3(abs_b[0], abs_b[1], abs_b[2]);
aabbMinOut = center - extent;
aabbMaxOut = center + extent;
}
-
-SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin,const btVector3& localAabbMax, btScalar margin,const btTransform& trans,btVector3& aabbMinOut,btVector3& aabbMaxOut)
+SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin, const btVector3& localAabbMax, btScalar margin, const btTransform& trans, btVector3& aabbMinOut, btVector3& aabbMaxOut)
{
- btAssert(localAabbMin.getX() <= localAabbMax.getX());
- btAssert(localAabbMin.getY() <= localAabbMax.getY());
- btAssert(localAabbMin.getZ() <= localAabbMax.getZ());
- btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin);
- localHalfExtents+=btVector3(margin,margin,margin);
-
- btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin);
- btMatrix3x3 abs_b = trans.getBasis().absolute();
- btVector3 center = trans(localCenter);
- btVector3 extent = localHalfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] );
- aabbMinOut = center-extent;
- aabbMaxOut = center+extent;
+ btAssert(localAabbMin.getX() <= localAabbMax.getX());
+ btAssert(localAabbMin.getY() <= localAabbMax.getY());
+ btAssert(localAabbMin.getZ() <= localAabbMax.getZ());
+ btVector3 localHalfExtents = btScalar(0.5) * (localAabbMax - localAabbMin);
+ localHalfExtents += btVector3(margin, margin, margin);
+
+ btVector3 localCenter = btScalar(0.5) * (localAabbMax + localAabbMin);
+ btMatrix3x3 abs_b = trans.getBasis().absolute();
+ btVector3 center = trans(localCenter);
+ btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
+ aabbMinOut = center - extent;
+ aabbMaxOut = center + extent;
}
#define USE_BANCHLESS 1
#ifdef USE_BANCHLESS
- //This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
- SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
- {
- return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
- & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
- & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
- 1, 0));
- }
+//This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
+SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1, const unsigned short int* aabbMax1, const unsigned short int* aabbMin2, const unsigned short int* aabbMax2)
+{
+ return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0]) & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2]) & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
+ 1, 0));
+}
#else
- SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
- {
- bool overlap = true;
- overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
- overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
- overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
- return overlap;
- }
-#endif //USE_BANCHLESS
-
-#endif //BT_AABB_UTIL2
-
+SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1, const unsigned short int* aabbMax1, const unsigned short int* aabbMin2, const unsigned short int* aabbMax2)
+{
+ bool overlap = true;
+ overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
+ overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
+ overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
+ return overlap;
+}
+#endif //USE_BANCHLESS
+#endif //BT_AABB_UTIL2
diff --git a/thirdparty/bullet/LinearMath/btAlignedAllocator.cpp b/thirdparty/bullet/LinearMath/btAlignedAllocator.cpp
index 0526a42283..39b302b600 100644
--- a/thirdparty/bullet/LinearMath/btAlignedAllocator.cpp
+++ b/thirdparty/bullet/LinearMath/btAlignedAllocator.cpp
@@ -18,8 +18,8 @@ subject to the following restrictions:
#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
int gNumAlignedAllocs = 0;
int gNumAlignedFree = 0;
-int gTotalBytesAlignedAllocs = 0;//detect memory leaks
-#endif //BT_DEBUG_MEMORY_ALLOCATIONST_DEBUG_ALLOCATIONS
+int gTotalBytesAlignedAllocs = 0; //detect memory leaks
+#endif //BT_DEBUG_MEMORY_ALLOCATIONST_DEBUG_ALLOCATIONS
static void *btAllocDefault(size_t size)
{
@@ -34,9 +34,7 @@ static void btFreeDefault(void *ptr)
static btAllocFunc *sAllocFunc = btAllocDefault;
static btFreeFunc *sFreeFunc = btFreeDefault;
-
-
-#if defined (BT_HAS_ALIGNED_ALLOCATOR)
+#if defined(BT_HAS_ALIGNED_ALLOCATOR)
#include <malloc.h>
static void *btAlignedAllocDefault(size_t size, int alignment)
{
@@ -61,49 +59,48 @@ static inline void btAlignedFreeDefault(void *ptr)
}
#else
-
-
-
-
static inline void *btAlignedAllocDefault(size_t size, int alignment)
{
- void *ret;
- char *real;
- real = (char *)sAllocFunc(size + sizeof(void *) + (alignment-1));
- if (real) {
- ret = btAlignPointer(real + sizeof(void *),alignment);
- *((void **)(ret)-1) = (void *)(real);
- } else {
- ret = (void *)(real);
- }
- return (ret);
+ void *ret;
+ char *real;
+ real = (char *)sAllocFunc(size + sizeof(void *) + (alignment - 1));
+ if (real)
+ {
+ ret = btAlignPointer(real + sizeof(void *), alignment);
+ *((void **)(ret)-1) = (void *)(real);
+ }
+ else
+ {
+ ret = (void *)(real);
+ }
+ return (ret);
}
static inline void btAlignedFreeDefault(void *ptr)
{
- void* real;
+ void *real;
- if (ptr) {
- real = *((void **)(ptr)-1);
- sFreeFunc(real);
- }
+ if (ptr)
+ {
+ real = *((void **)(ptr)-1);
+ sFreeFunc(real);
+ }
}
#endif
-
static btAlignedAllocFunc *sAlignedAllocFunc = btAlignedAllocDefault;
static btAlignedFreeFunc *sAlignedFreeFunc = btAlignedFreeDefault;
void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc)
{
- sAlignedAllocFunc = allocFunc ? allocFunc : btAlignedAllocDefault;
- sAlignedFreeFunc = freeFunc ? freeFunc : btAlignedFreeDefault;
+ sAlignedAllocFunc = allocFunc ? allocFunc : btAlignedAllocDefault;
+ sAlignedFreeFunc = freeFunc ? freeFunc : btAlignedFreeDefault;
}
void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc)
{
- sAllocFunc = allocFunc ? allocFunc : btAllocDefault;
- sFreeFunc = freeFunc ? freeFunc : btFreeDefault;
+ sAllocFunc = allocFunc ? allocFunc : btAllocDefault;
+ sFreeFunc = freeFunc ? freeFunc : btFreeDefault;
}
#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
@@ -116,15 +113,15 @@ static int mynumallocs = 0;
int btDumpMemoryLeaks()
{
int totalLeak = 0;
-
- for (int i=0;i<mynumallocs;i++)
+
+ for (int i = 0; i < mynumallocs; i++)
{
printf("Error: leaked memory of allocation #%d (%d bytes)\n", allocations_id[i], allocations_bytes[i]);
- totalLeak+=allocations_bytes[i];
+ totalLeak += allocations_bytes[i];
}
if (totalLeak)
{
- printf("Error: memory leaks: %d allocations were not freed and leaked together %d bytes\n",mynumallocs,totalLeak);
+ printf("Error: memory leaks: %d allocations were not freed and leaked together %d bytes\n", mynumallocs, totalLeak);
}
return totalLeak;
}
@@ -133,137 +130,134 @@ int btDumpMemoryLeaks()
struct btDebugPtrMagic
{
- union
- {
- void** vptrptr;
- void* vptr;
- int* iptr;
- char* cptr;
+ union {
+ void **vptrptr;
+ void *vptr;
+ int *iptr;
+ char *cptr;
};
};
-
-void* btAlignedAllocInternal (size_t size, int alignment,int line,char* filename)
+void *btAlignedAllocInternal(size_t size, int alignment, int line, char *filename)
{
- if (size==0)
+ if (size == 0)
{
printf("Whaat? size==0");
return 0;
}
static int allocId = 0;
-
- void *ret;
- char *real;
-
-// to find some particular memory leak, you could do something like this:
-// if (allocId==172)
-// {
-// printf("catch me!\n");
-// }
-// if (size>1024*1024)
-// {
-// printf("big alloc!%d\n", size);
-// }
-
- gTotalBytesAlignedAllocs += size;
- gNumAlignedAllocs++;
-
-
-int sz4prt = 4*sizeof(void *);
-
- real = (char *)sAllocFunc(size + sz4prt + (alignment-1));
- if (real) {
-
- ret = (void*) btAlignPointer(real + sz4prt, alignment);
- btDebugPtrMagic p;
- p.vptr = ret;
- p.cptr-=sizeof(void*);
- *p.vptrptr = (void*)real;
- p.cptr-=sizeof(void*);
- *p.iptr = size;
- p.cptr-=sizeof(void*);
- *p.iptr = allocId;
-
- allocations_id[mynumallocs] = allocId;
- allocations_bytes[mynumallocs] = size;
- mynumallocs++;
-
- } else {
- ret = (void *)(real);//??
- }
-
- printf("allocation %d at address %x, from %s,line %d, size %d (total allocated = %d)\n",allocId,real, filename,line,size,gTotalBytesAlignedAllocs);
+
+ void *ret;
+ char *real;
+
+ // to find some particular memory leak, you could do something like this:
+ // if (allocId==172)
+ // {
+ // printf("catch me!\n");
+ // }
+ // if (size>1024*1024)
+ // {
+ // printf("big alloc!%d\n", size);
+ // }
+
+ gTotalBytesAlignedAllocs += size;
+ gNumAlignedAllocs++;
+
+ int sz4prt = 4 * sizeof(void *);
+
+ real = (char *)sAllocFunc(size + sz4prt + (alignment - 1));
+ if (real)
+ {
+ ret = (void *)btAlignPointer(real + sz4prt, alignment);
+ btDebugPtrMagic p;
+ p.vptr = ret;
+ p.cptr -= sizeof(void *);
+ *p.vptrptr = (void *)real;
+ p.cptr -= sizeof(void *);
+ *p.iptr = size;
+ p.cptr -= sizeof(void *);
+ *p.iptr = allocId;
+
+ allocations_id[mynumallocs] = allocId;
+ allocations_bytes[mynumallocs] = size;
+ mynumallocs++;
+ }
+ else
+ {
+ ret = (void *)(real); //??
+ }
+
+ printf("allocation %d at address %x, from %s,line %d, size %d (total allocated = %d)\n", allocId, real, filename, line, size, gTotalBytesAlignedAllocs);
allocId++;
-
- int* ptr = (int*)ret;
- *ptr = 12;
- return (ret);
+
+ int *ptr = (int *)ret;
+ *ptr = 12;
+ return (ret);
}
-void btAlignedFreeInternal (void* ptr,int line,char* filename)
+void btAlignedFreeInternal(void *ptr, int line, char *filename)
{
+ void *real;
- void* real;
-
- if (ptr) {
- gNumAlignedFree++;
-
- btDebugPtrMagic p;
- p.vptr = ptr;
- p.cptr-=sizeof(void*);
- real = *p.vptrptr;
- p.cptr-=sizeof(void*);
- int size = *p.iptr;
- p.cptr-=sizeof(void*);
- int allocId = *p.iptr;
-
- bool found = false;
-
- for (int i=0;i<mynumallocs;i++)
- {
- if ( allocations_id[i] == allocId)
- {
- allocations_id[i] = allocations_id[mynumallocs-1];
- allocations_bytes[i] = allocations_bytes[mynumallocs-1];
- mynumallocs--;
- found = true;
- break;
- }
- }
-
-
- gTotalBytesAlignedAllocs -= size;
-
- int diff = gNumAlignedAllocs-gNumAlignedFree;
- printf("free %d at address %x, from %s,line %d, size %d (total remain = %d in %d non-freed allocations)\n",allocId,real, filename,line,size, gTotalBytesAlignedAllocs, diff);
-
- sFreeFunc(real);
- } else
- {
- //printf("deleting a NULL ptr, no effect\n");
- }
+ if (ptr)
+ {
+ gNumAlignedFree++;
+
+ btDebugPtrMagic p;
+ p.vptr = ptr;
+ p.cptr -= sizeof(void *);
+ real = *p.vptrptr;
+ p.cptr -= sizeof(void *);
+ int size = *p.iptr;
+ p.cptr -= sizeof(void *);
+ int allocId = *p.iptr;
+
+ bool found = false;
+
+ for (int i = 0; i < mynumallocs; i++)
+ {
+ if (allocations_id[i] == allocId)
+ {
+ allocations_id[i] = allocations_id[mynumallocs - 1];
+ allocations_bytes[i] = allocations_bytes[mynumallocs - 1];
+ mynumallocs--;
+ found = true;
+ break;
+ }
+ }
+
+ gTotalBytesAlignedAllocs -= size;
+
+ int diff = gNumAlignedAllocs - gNumAlignedFree;
+ printf("free %d at address %x, from %s,line %d, size %d (total remain = %d in %d non-freed allocations)\n", allocId, real, filename, line, size, gTotalBytesAlignedAllocs, diff);
+
+ sFreeFunc(real);
+ }
+ else
+ {
+ //printf("deleting a NULL ptr, no effect\n");
+ }
}
-#else //BT_DEBUG_MEMORY_ALLOCATIONS
+#else //BT_DEBUG_MEMORY_ALLOCATIONS
-void* btAlignedAllocInternal (size_t size, int alignment)
+void *btAlignedAllocInternal(size_t size, int alignment)
{
- void* ptr;
+ void *ptr;
ptr = sAlignedAllocFunc(size, alignment);
-// printf("btAlignedAllocInternal %d, %x\n",size,ptr);
+ // printf("btAlignedAllocInternal %d, %x\n",size,ptr);
return ptr;
}
-void btAlignedFreeInternal (void* ptr)
+void btAlignedFreeInternal(void *ptr)
{
if (!ptr)
{
return;
}
-// printf("btAlignedFreeInternal %x\n",ptr);
+ // printf("btAlignedFreeInternal %x\n",ptr);
sAlignedFreeFunc(ptr);
}
-#endif //BT_DEBUG_MEMORY_ALLOCATIONS
-
+#endif //BT_DEBUG_MEMORY_ALLOCATIONS
diff --git a/thirdparty/bullet/LinearMath/btAlignedAllocator.h b/thirdparty/bullet/LinearMath/btAlignedAllocator.h
index 9873b338d9..ce4d3585f1 100644
--- a/thirdparty/bullet/LinearMath/btAlignedAllocator.h
+++ b/thirdparty/bullet/LinearMath/btAlignedAllocator.h
@@ -22,7 +22,6 @@ subject to the following restrictions:
#include "btScalar.h"
-
///BT_DEBUG_MEMORY_ALLOCATIONS preprocessor can be set in build system
///for regression tests to detect memory leaks
///#define BT_DEBUG_MEMORY_ALLOCATIONS 1
@@ -30,84 +29,87 @@ subject to the following restrictions:
int btDumpMemoryLeaks();
-#define btAlignedAlloc(a,b) \
- btAlignedAllocInternal(a,b,__LINE__,__FILE__)
+#define btAlignedAlloc(a, b) \
+ btAlignedAllocInternal(a, b, __LINE__, __FILE__)
#define btAlignedFree(ptr) \
- btAlignedFreeInternal(ptr,__LINE__,__FILE__)
+ btAlignedFreeInternal(ptr, __LINE__, __FILE__)
-void* btAlignedAllocInternal (size_t size, int alignment,int line,char* filename);
+void* btAlignedAllocInternal(size_t size, int alignment, int line, char* filename);
-void btAlignedFreeInternal (void* ptr,int line,char* filename);
+void btAlignedFreeInternal(void* ptr, int line, char* filename);
#else
- void* btAlignedAllocInternal (size_t size, int alignment);
- void btAlignedFreeInternal (void* ptr);
+void* btAlignedAllocInternal(size_t size, int alignment);
+void btAlignedFreeInternal(void* ptr);
- #define btAlignedAlloc(size,alignment) btAlignedAllocInternal(size,alignment)
- #define btAlignedFree(ptr) btAlignedFreeInternal(ptr)
+#define btAlignedAlloc(size, alignment) btAlignedAllocInternal(size, alignment)
+#define btAlignedFree(ptr) btAlignedFreeInternal(ptr)
#endif
-typedef int size_type;
+typedef int size_type;
-typedef void *(btAlignedAllocFunc)(size_t size, int alignment);
-typedef void (btAlignedFreeFunc)(void *memblock);
-typedef void *(btAllocFunc)(size_t size);
-typedef void (btFreeFunc)(void *memblock);
+typedef void*(btAlignedAllocFunc)(size_t size, int alignment);
+typedef void(btAlignedFreeFunc)(void* memblock);
+typedef void*(btAllocFunc)(size_t size);
+typedef void(btFreeFunc)(void* memblock);
///The developer can let all Bullet memory allocations go through a custom memory allocator, using btAlignedAllocSetCustom
-void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc);
+void btAlignedAllocSetCustom(btAllocFunc* allocFunc, btFreeFunc* freeFunc);
///If the developer has already an custom aligned allocator, then btAlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it.
-void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc);
-
+void btAlignedAllocSetCustomAligned(btAlignedAllocFunc* allocFunc, btAlignedFreeFunc* freeFunc);
///The btAlignedAllocator is a portable class for aligned memory allocations.
///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using btAlignedAllocSetCustom and btAlignedAllocSetCustomAligned.
-template < typename T , unsigned Alignment >
-class btAlignedAllocator {
-
- typedef btAlignedAllocator< T , Alignment > self_type;
-
-public:
+template <typename T, unsigned Alignment>
+class btAlignedAllocator
+{
+ typedef btAlignedAllocator<T, Alignment> self_type;
+public:
//just going down a list:
btAlignedAllocator() {}
/*
btAlignedAllocator( const self_type & ) {}
*/
- template < typename Other >
- btAlignedAllocator( const btAlignedAllocator< Other , Alignment > & ) {}
+ template <typename Other>
+ btAlignedAllocator(const btAlignedAllocator<Other, Alignment>&)
+ {
+ }
- typedef const T* const_pointer;
- typedef const T& const_reference;
- typedef T* pointer;
- typedef T& reference;
- typedef T value_type;
+ typedef const T* const_pointer;
+ typedef const T& const_reference;
+ typedef T* pointer;
+ typedef T& reference;
+ typedef T value_type;
- pointer address ( reference ref ) const { return &ref; }
- const_pointer address ( const_reference ref ) const { return &ref; }
- pointer allocate ( size_type n , const_pointer * hint = 0 ) {
+ pointer address(reference ref) const { return &ref; }
+ const_pointer address(const_reference ref) const { return &ref; }
+ pointer allocate(size_type n, const_pointer* hint = 0)
+ {
(void)hint;
- return reinterpret_cast< pointer >(btAlignedAlloc( sizeof(value_type) * n , Alignment ));
+ return reinterpret_cast<pointer>(btAlignedAlloc(sizeof(value_type) * n, Alignment));
}
- void construct ( pointer ptr , const value_type & value ) { new (ptr) value_type( value ); }
- void deallocate( pointer ptr ) {
- btAlignedFree( reinterpret_cast< void * >( ptr ) );
+ void construct(pointer ptr, const value_type& value) { new (ptr) value_type(value); }
+ void deallocate(pointer ptr)
+ {
+ btAlignedFree(reinterpret_cast<void*>(ptr));
}
- void destroy ( pointer ptr ) { ptr->~value_type(); }
-
+ void destroy(pointer ptr) { ptr->~value_type(); }
- template < typename O > struct rebind {
- typedef btAlignedAllocator< O , Alignment > other;
+ template <typename O>
+ struct rebind
+ {
+ typedef btAlignedAllocator<O, Alignment> other;
};
- template < typename O >
- self_type & operator=( const btAlignedAllocator< O , Alignment > & ) { return *this; }
+ template <typename O>
+ self_type& operator=(const btAlignedAllocator<O, Alignment>&)
+ {
+ return *this;
+ }
- friend bool operator==( const self_type & , const self_type & ) { return true; }
+ friend bool operator==(const self_type&, const self_type&) { return true; }
};
-
-
-#endif //BT_ALIGNED_ALLOCATOR
-
+#endif //BT_ALIGNED_ALLOCATOR
diff --git a/thirdparty/bullet/LinearMath/btAlignedObjectArray.h b/thirdparty/bullet/LinearMath/btAlignedObjectArray.h
index f0b646529a..b4671bc19f 100644
--- a/thirdparty/bullet/LinearMath/btAlignedObjectArray.h
+++ b/thirdparty/bullet/LinearMath/btAlignedObjectArray.h
@@ -13,11 +13,10 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_OBJECT_ARRAY__
#define BT_OBJECT_ARRAY__
-#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
+#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
#include "btAlignedAllocator.h"
///If the platform doesn't support placement new, you can disable BT_USE_PLACEMENT_NEW
@@ -28,16 +27,16 @@ subject to the following restrictions:
#define BT_USE_PLACEMENT_NEW 1
//#define BT_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in <memory.h> or <string.h> or otherwise...
-#define BT_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful
+#define BT_ALLOW_ARRAY_COPY_OPERATOR // enabling this can accidently perform deep copies of data if you are not careful
#ifdef BT_USE_MEMCPY
#include <memory.h>
#include <string.h>
-#endif //BT_USE_MEMCPY
+#endif //BT_USE_MEMCPY
#ifdef BT_USE_PLACEMENT_NEW
-#include <new> //for placement new
-#endif //BT_USE_PLACEMENT_NEW
+#include <new> //for placement new
+#endif //BT_USE_PLACEMENT_NEW
// The register keyword is deprecated in C++11 so don't use it.
#if __cplusplus > 199711L
@@ -48,374 +47,358 @@ subject to the following restrictions:
///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods
///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
-template <typename T>
-//template <class T>
+template <typename T>
+//template <class T>
class btAlignedObjectArray
{
- btAlignedAllocator<T , 16> m_allocator;
+ btAlignedAllocator<T, 16> m_allocator;
- int m_size;
- int m_capacity;
- T* m_data;
+ int m_size;
+ int m_capacity;
+ T* m_data;
//PCK: added this line
- bool m_ownsMemory;
+ bool m_ownsMemory;
#ifdef BT_ALLOW_ARRAY_COPY_OPERATOR
public:
- SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T> &other)
+ SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T>& other)
{
copyFromArray(other);
return *this;
}
-#else//BT_ALLOW_ARRAY_COPY_OPERATOR
+#else //BT_ALLOW_ARRAY_COPY_OPERATOR
private:
- SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T> &other);
-#endif//BT_ALLOW_ARRAY_COPY_OPERATOR
+ SIMD_FORCE_INLINE btAlignedObjectArray<T>& operator=(const btAlignedObjectArray<T>& other);
+#endif //BT_ALLOW_ARRAY_COPY_OPERATOR
protected:
- SIMD_FORCE_INLINE int allocSize(int size)
- {
- return (size ? size*2 : 1);
- }
- SIMD_FORCE_INLINE void copy(int start,int end, T* dest) const
- {
- int i;
- for (i=start;i<end;++i)
+ SIMD_FORCE_INLINE int allocSize(int size)
+ {
+ return (size ? size * 2 : 1);
+ }
+ SIMD_FORCE_INLINE void copy(int start, int end, T* dest) const
+ {
+ int i;
+ for (i = start; i < end; ++i)
#ifdef BT_USE_PLACEMENT_NEW
- new (&dest[i]) T(m_data[i]);
+ new (&dest[i]) T(m_data[i]);
#else
- dest[i] = m_data[i];
-#endif //BT_USE_PLACEMENT_NEW
- }
+ dest[i] = m_data[i];
+#endif //BT_USE_PLACEMENT_NEW
+ }
- SIMD_FORCE_INLINE void init()
+ SIMD_FORCE_INLINE void init()
+ {
+ //PCK: added this line
+ m_ownsMemory = true;
+ m_data = 0;
+ m_size = 0;
+ m_capacity = 0;
+ }
+ SIMD_FORCE_INLINE void destroy(int first, int last)
+ {
+ int i;
+ for (i = first; i < last; i++)
{
- //PCK: added this line
- m_ownsMemory = true;
- m_data = 0;
- m_size = 0;
- m_capacity = 0;
+ m_data[i].~T();
}
- SIMD_FORCE_INLINE void destroy(int first,int last)
+ }
+
+ SIMD_FORCE_INLINE void* allocate(int size)
+ {
+ if (size)
+ return m_allocator.allocate(size);
+ return 0;
+ }
+
+ SIMD_FORCE_INLINE void deallocate()
+ {
+ if (m_data)
{
- int i;
- for (i=first; i<last;i++)
+ //PCK: enclosed the deallocation in this block
+ if (m_ownsMemory)
{
- m_data[i].~T();
+ m_allocator.deallocate(m_data);
}
+ m_data = 0;
}
+ }
- SIMD_FORCE_INLINE void* allocate(int size)
- {
- if (size)
- return m_allocator.allocate(size);
- return 0;
- }
+public:
+ btAlignedObjectArray()
+ {
+ init();
+ }
- SIMD_FORCE_INLINE void deallocate()
- {
- if(m_data) {
- //PCK: enclosed the deallocation in this block
- if (m_ownsMemory)
- {
- m_allocator.deallocate(m_data);
- }
- m_data = 0;
- }
- }
+ ~btAlignedObjectArray()
+ {
+ clear();
+ }
-
+ ///Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
+ btAlignedObjectArray(const btAlignedObjectArray& otherArray)
+ {
+ init();
+ int otherSize = otherArray.size();
+ resize(otherSize);
+ otherArray.copy(0, otherSize, m_data);
+ }
- public:
-
- btAlignedObjectArray()
- {
- init();
- }
+ /// return the number of elements in the array
+ SIMD_FORCE_INLINE int size() const
+ {
+ return m_size;
+ }
- ~btAlignedObjectArray()
- {
- clear();
- }
+ SIMD_FORCE_INLINE const T& at(int n) const
+ {
+ btAssert(n >= 0);
+ btAssert(n < size());
+ return m_data[n];
+ }
- ///Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
- btAlignedObjectArray(const btAlignedObjectArray& otherArray)
- {
- init();
+ SIMD_FORCE_INLINE T& at(int n)
+ {
+ btAssert(n >= 0);
+ btAssert(n < size());
+ return m_data[n];
+ }
- int otherSize = otherArray.size();
- resize (otherSize);
- otherArray.copy(0, otherSize, m_data);
- }
+ SIMD_FORCE_INLINE const T& operator[](int n) const
+ {
+ btAssert(n >= 0);
+ btAssert(n < size());
+ return m_data[n];
+ }
-
-
- /// return the number of elements in the array
- SIMD_FORCE_INLINE int size() const
- {
- return m_size;
- }
-
- SIMD_FORCE_INLINE const T& at(int n) const
- {
- btAssert(n>=0);
- btAssert(n<size());
- return m_data[n];
- }
+ SIMD_FORCE_INLINE T& operator[](int n)
+ {
+ btAssert(n >= 0);
+ btAssert(n < size());
+ return m_data[n];
+ }
- SIMD_FORCE_INLINE T& at(int n)
- {
- btAssert(n>=0);
- btAssert(n<size());
- return m_data[n];
- }
+ ///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
+ SIMD_FORCE_INLINE void clear()
+ {
+ destroy(0, size());
- SIMD_FORCE_INLINE const T& operator[](int n) const
- {
- btAssert(n>=0);
- btAssert(n<size());
- return m_data[n];
- }
+ deallocate();
- SIMD_FORCE_INLINE T& operator[](int n)
- {
- btAssert(n>=0);
- btAssert(n<size());
- return m_data[n];
- }
-
+ init();
+ }
- ///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
- SIMD_FORCE_INLINE void clear()
- {
- destroy(0,size());
-
- deallocate();
-
- init();
- }
+ SIMD_FORCE_INLINE void pop_back()
+ {
+ btAssert(m_size > 0);
+ m_size--;
+ m_data[m_size].~T();
+ }
- SIMD_FORCE_INLINE void pop_back()
+ ///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
+ ///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
+ SIMD_FORCE_INLINE void resizeNoInitialize(int newsize)
+ {
+ if (newsize > size())
{
- btAssert(m_size>0);
- m_size--;
- m_data[m_size].~T();
+ reserve(newsize);
}
+ m_size = newsize;
+ }
+ SIMD_FORCE_INLINE void resize(int newsize, const T& fillData = T())
+ {
+ const BT_REGISTER int curSize = size();
- ///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
- ///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
- SIMD_FORCE_INLINE void resizeNoInitialize(int newsize)
+ if (newsize < curSize)
{
- if (newsize > size())
+ for (int i = newsize; i < curSize; i++)
{
- reserve(newsize);
+ m_data[i].~T();
}
- m_size = newsize;
}
-
- SIMD_FORCE_INLINE void resize(int newsize, const T& fillData=T())
+ else
{
- const BT_REGISTER int curSize = size();
-
- if (newsize < curSize)
+ if (newsize > curSize)
{
- for(int i = newsize; i < curSize; i++)
- {
- m_data[i].~T();
- }
- } else
- {
- if (newsize > curSize)
- {
- reserve(newsize);
- }
-#ifdef BT_USE_PLACEMENT_NEW
- for (int i=curSize;i<newsize;i++)
- {
- new ( &m_data[i]) T(fillData);
- }
-#endif //BT_USE_PLACEMENT_NEW
-
+ reserve(newsize);
}
-
- m_size = newsize;
- }
- SIMD_FORCE_INLINE T& expandNonInitializing( )
- {
- const BT_REGISTER int sz = size();
- if( sz == capacity() )
+#ifdef BT_USE_PLACEMENT_NEW
+ for (int i = curSize; i < newsize; i++)
{
- reserve( allocSize(size()) );
+ new (&m_data[i]) T(fillData);
}
- m_size++;
+#endif //BT_USE_PLACEMENT_NEW
+ }
- return m_data[sz];
+ m_size = newsize;
+ }
+ SIMD_FORCE_INLINE T& expandNonInitializing()
+ {
+ const BT_REGISTER int sz = size();
+ if (sz == capacity())
+ {
+ reserve(allocSize(size()));
}
+ m_size++;
+ return m_data[sz];
+ }
- SIMD_FORCE_INLINE T& expand( const T& fillValue=T())
- {
- const BT_REGISTER int sz = size();
- if( sz == capacity() )
- {
- reserve( allocSize(size()) );
- }
- m_size++;
+ SIMD_FORCE_INLINE T& expand(const T& fillValue = T())
+ {
+ const BT_REGISTER int sz = size();
+ if (sz == capacity())
+ {
+ reserve(allocSize(size()));
+ }
+ m_size++;
#ifdef BT_USE_PLACEMENT_NEW
- new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory)
+ new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory)
#endif
- return m_data[sz];
- }
+ return m_data[sz];
+ }
+ SIMD_FORCE_INLINE void push_back(const T& _Val)
+ {
+ const BT_REGISTER int sz = size();
+ if (sz == capacity())
+ {
+ reserve(allocSize(size()));
+ }
- SIMD_FORCE_INLINE void push_back(const T& _Val)
- {
- const BT_REGISTER int sz = size();
- if( sz == capacity() )
- {
- reserve( allocSize(size()) );
- }
-
#ifdef BT_USE_PLACEMENT_NEW
- new ( &m_data[m_size] ) T(_Val);
+ new (&m_data[m_size]) T(_Val);
#else
- m_data[size()] = _Val;
-#endif //BT_USE_PLACEMENT_NEW
-
- m_size++;
- }
+ m_data[size()] = _Val;
+#endif //BT_USE_PLACEMENT_NEW
-
- /// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
- SIMD_FORCE_INLINE int capacity() const
- {
- return m_capacity;
- }
-
- SIMD_FORCE_INLINE void reserve(int _Count)
- { // determine new minimum length of allocated storage
- if (capacity() < _Count)
- { // not enough room, reallocate
- T* s = (T*)allocate(_Count);
+ m_size++;
+ }
- copy(0, size(), s);
+ /// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
+ SIMD_FORCE_INLINE int capacity() const
+ {
+ return m_capacity;
+ }
- destroy(0,size());
+ SIMD_FORCE_INLINE void reserve(int _Count)
+ { // determine new minimum length of allocated storage
+ if (capacity() < _Count)
+ { // not enough room, reallocate
+ T* s = (T*)allocate(_Count);
- deallocate();
-
- //PCK: added this line
- m_ownsMemory = true;
+ copy(0, size(), s);
- m_data = s;
-
- m_capacity = _Count;
+ destroy(0, size());
- }
- }
+ deallocate();
+ //PCK: added this line
+ m_ownsMemory = true;
- class less
- {
- public:
+ m_data = s;
- bool operator() ( const T& a, const T& b ) const
- {
- return ( a < b );
- }
- };
-
+ m_capacity = _Count;
+ }
+ }
- template <typename L>
- void quickSortInternal(const L& CompareFunc,int lo, int hi)
+ class less
+ {
+ public:
+ bool operator()(const T& a, const T& b) const
{
- // lo is the lower index, hi is the upper index
- // of the region of array a that is to be sorted
- int i=lo, j=hi;
- T x=m_data[(lo+hi)/2];
-
- // partition
- do
- {
- while (CompareFunc(m_data[i],x))
- i++;
- while (CompareFunc(x,m_data[j]))
- j--;
- if (i<=j)
- {
- swap(i,j);
- i++; j--;
- }
- } while (i<=j);
-
- // recursion
- if (lo<j)
- quickSortInternal( CompareFunc, lo, j);
- if (i<hi)
- quickSortInternal( CompareFunc, i, hi);
+ return (a < b);
}
+ };
+ template <typename L>
+ void quickSortInternal(const L& CompareFunc, int lo, int hi)
+ {
+ // lo is the lower index, hi is the upper index
+ // of the region of array a that is to be sorted
+ int i = lo, j = hi;
+ T x = m_data[(lo + hi) / 2];
- template <typename L>
- void quickSort(const L& CompareFunc)
+ // partition
+ do
{
- //don't sort 0 or 1 elements
- if (size()>1)
+ while (CompareFunc(m_data[i], x))
+ i++;
+ while (CompareFunc(x, m_data[j]))
+ j--;
+ if (i <= j)
{
- quickSortInternal(CompareFunc,0,size()-1);
+ swap(i, j);
+ i++;
+ j--;
}
+ } while (i <= j);
+
+ // recursion
+ if (lo < j)
+ quickSortInternal(CompareFunc, lo, j);
+ if (i < hi)
+ quickSortInternal(CompareFunc, i, hi);
+ }
+
+ template <typename L>
+ void quickSort(const L& CompareFunc)
+ {
+ //don't sort 0 or 1 elements
+ if (size() > 1)
+ {
+ quickSortInternal(CompareFunc, 0, size() - 1);
}
+ }
+ ///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
+ template <typename L>
+ void downHeap(T* pArr, int k, int n, const L& CompareFunc)
+ {
+ /* PRE: a[k+1..N] is a heap */
+ /* POST: a[k..N] is a heap */
- ///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
- template <typename L>
- void downHeap(T *pArr, int k, int n, const L& CompareFunc)
+ T temp = pArr[k - 1];
+ /* k has child(s) */
+ while (k <= n / 2)
{
- /* PRE: a[k+1..N] is a heap */
- /* POST: a[k..N] is a heap */
-
- T temp = pArr[k - 1];
- /* k has child(s) */
- while (k <= n/2)
+ int child = 2 * k;
+
+ if ((child < n) && CompareFunc(pArr[child - 1], pArr[child]))
+ {
+ child++;
+ }
+ /* pick larger child */
+ if (CompareFunc(temp, pArr[child - 1]))
{
- int child = 2*k;
-
- if ((child < n) && CompareFunc(pArr[child - 1] , pArr[child]))
- {
- child++;
- }
- /* pick larger child */
- if (CompareFunc(temp , pArr[child - 1]))
- {
- /* move child up */
- pArr[k - 1] = pArr[child - 1];
- k = child;
- }
- else
- {
- break;
- }
+ /* move child up */
+ pArr[k - 1] = pArr[child - 1];
+ k = child;
}
- pArr[k - 1] = temp;
- } /*downHeap*/
+ else
+ {
+ break;
+ }
+ }
+ pArr[k - 1] = temp;
+ } /*downHeap*/
- void swap(int index0,int index1)
- {
+ void swap(int index0, int index1)
+ {
#ifdef BT_USE_MEMCPY
- char temp[sizeof(T)];
- memcpy(temp,&m_data[index0],sizeof(T));
- memcpy(&m_data[index0],&m_data[index1],sizeof(T));
- memcpy(&m_data[index1],temp,sizeof(T));
+ char temp[sizeof(T)];
+ memcpy(temp, &m_data[index0], sizeof(T));
+ memcpy(&m_data[index0], &m_data[index1], sizeof(T));
+ memcpy(&m_data[index1], temp, sizeof(T));
#else
- T temp = m_data[index0];
- m_data[index0] = m_data[index1];
- m_data[index1] = temp;
-#endif //BT_USE_PLACEMENT_NEW
-
- }
+ T temp = m_data[index0];
+ m_data[index0] = m_data[index1];
+ m_data[index1] = temp;
+#endif //BT_USE_PLACEMENT_NEW
+ }
template <typename L>
void heapSort(const L& CompareFunc)
@@ -423,49 +406,66 @@ protected:
/* sort a[0..N-1], N.B. 0 to N-1 */
int k;
int n = m_size;
- for (k = n/2; k > 0; k--)
+ for (k = n / 2; k > 0; k--)
{
downHeap(m_data, k, n, CompareFunc);
}
/* a[1..N] is now a heap */
- while ( n>=1 )
+ while (n >= 1)
{
- swap(0,n-1); /* largest of a[0..n-1] */
-
+ swap(0, n - 1); /* largest of a[0..n-1] */
n = n - 1;
/* restore a[1..i-1] heap */
downHeap(m_data, 1, n, CompareFunc);
- }
+ }
}
///non-recursive binary search, assumes sorted array
- int findBinarySearch(const T& key) const
+ int findBinarySearch(const T& key) const
{
int first = 0;
- int last = size()-1;
+ int last = size() - 1;
//assume sorted array
- while (first <= last) {
+ while (first <= last)
+ {
int mid = (first + last) / 2; // compute mid point.
- if (key > m_data[mid])
+ if (key > m_data[mid])
first = mid + 1; // repeat search in top half.
- else if (key < m_data[mid])
- last = mid - 1; // repeat search in bottom half.
+ else if (key < m_data[mid])
+ last = mid - 1; // repeat search in bottom half.
else
- return mid; // found it. return position /////
+ return mid; // found it. return position /////
}
- return size(); // failed to find key
+ return size(); // failed to find key
}
+ int findLinearSearch(const T& key) const
+ {
+ int index = size();
+ int i;
- int findLinearSearch(const T& key) const
+ for (i = 0; i < size(); i++)
+ {
+ if (m_data[i] == key)
+ {
+ index = i;
+ break;
+ }
+ }
+ return index;
+ }
+
+ // If the key is not in the array, return -1 instead of 0,
+ // since 0 also means the first element in the array.
+ int findLinearSearch2(const T& key) const
{
- int index=size();
+ int index = -1;
int i;
- for (i=0;i<size();i++)
+ for (i = 0; i < size(); i++)
{
if (m_data[i] == key)
{
@@ -475,41 +475,23 @@ protected:
}
return index;
}
-
- // If the key is not in the array, return -1 instead of 0,
- // since 0 also means the first element in the array.
- int findLinearSearch2(const T& key) const
- {
- int index=-1;
- int i;
-
- for (i=0;i<size();i++)
- {
- if (m_data[i] == key)
- {
- index = i;
- break;
- }
- }
- return index;
- }
-
- void removeAtIndex(int index)
- {
- if (index<size())
- {
- swap( index,size()-1);
- pop_back();
- }
- }
- void remove(const T& key)
+
+ void removeAtIndex(int index)
+ {
+ if (index < size())
+ {
+ swap(index, size() - 1);
+ pop_back();
+ }
+ }
+ void remove(const T& key)
{
int findIndex = findLinearSearch(key);
- removeAtIndex(findIndex);
+ removeAtIndex(findIndex);
}
//PCK: whole function
- void initializeFromBuffer(void *buffer, int size, int capacity)
+ void initializeFromBuffer(void* buffer, int size, int capacity)
{
clear();
m_ownsMemory = false;
@@ -521,10 +503,9 @@ protected:
void copyFromArray(const btAlignedObjectArray& otherArray)
{
int otherSize = otherArray.size();
- resize (otherSize);
+ resize(otherSize);
otherArray.copy(0, otherSize, m_data);
}
-
};
-#endif //BT_OBJECT_ARRAY__
+#endif //BT_OBJECT_ARRAY__
diff --git a/thirdparty/bullet/LinearMath/btConvexHull.cpp b/thirdparty/bullet/LinearMath/btConvexHull.cpp
index f8b79a1aba..e7de2a3694 100644
--- a/thirdparty/bullet/LinearMath/btConvexHull.cpp
+++ b/thirdparty/bullet/LinearMath/btConvexHull.cpp
@@ -20,51 +20,52 @@ subject to the following restrictions:
#include "btMinMax.h"
#include "btVector3.h"
-
-
-
-
//----------------------------------
-class int3
+class int3
{
public:
- int x,y,z;
+ int x, y, z;
int3(){};
- int3(int _x,int _y, int _z){x=_x;y=_y;z=_z;}
- const int& operator[](int i) const {return (&x)[i];}
- int& operator[](int i) {return (&x)[i];}
+ int3(int _x, int _y, int _z)
+ {
+ x = _x;
+ y = _y;
+ z = _z;
+ }
+ const int &operator[](int i) const { return (&x)[i]; }
+ int &operator[](int i) { return (&x)[i]; }
};
-
//------- btPlane ----------
-
-inline btPlane PlaneFlip(const btPlane &plane){return btPlane(-plane.normal,-plane.dist);}
-inline int operator==( const btPlane &a, const btPlane &b ) { return (a.normal==b.normal && a.dist==b.dist); }
-inline int coplanar( const btPlane &a, const btPlane &b ) { return (a==b || a==PlaneFlip(b)); }
-
+inline btPlane PlaneFlip(const btPlane &plane) { return btPlane(-plane.normal, -plane.dist); }
+inline int operator==(const btPlane &a, const btPlane &b) { return (a.normal == b.normal && a.dist == b.dist); }
+inline int coplanar(const btPlane &a, const btPlane &b) { return (a == b || a == PlaneFlip(b)); }
//--------- Utility Functions ------
-btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
-btVector3 PlaneProject(const btPlane &plane, const btVector3 &point);
+btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1);
+btVector3 PlaneProject(const btPlane &plane, const btVector3 &point);
-btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2);
-btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2)
+btVector3 ThreePlaneIntersection(const btPlane &p0, const btPlane &p1, const btPlane &p2);
+btVector3 ThreePlaneIntersection(const btPlane &p0, const btPlane &p1, const btPlane &p2)
{
btVector3 N1 = p0.normal;
btVector3 N2 = p1.normal;
btVector3 N3 = p2.normal;
- btVector3 n2n3; n2n3 = N2.cross(N3);
- btVector3 n3n1; n3n1 = N3.cross(N1);
- btVector3 n1n2; n1n2 = N1.cross(N2);
+ btVector3 n2n3;
+ n2n3 = N2.cross(N3);
+ btVector3 n3n1;
+ n3n1 = N3.cross(N1);
+ btVector3 n1n2;
+ n1n2 = N1.cross(N2);
btScalar quotient = (N1.dot(n2n3));
btAssert(btFabs(quotient) > btScalar(0.000001));
-
+
quotient = btScalar(-1.) / quotient;
n2n3 *= p0.dist;
n3n1 *= p1.dist;
@@ -74,105 +75,96 @@ btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btP
potentialVertex += n1n2;
potentialVertex *= quotient;
- btVector3 result(potentialVertex.getX(),potentialVertex.getY(),potentialVertex.getZ());
+ btVector3 result(potentialVertex.getX(), potentialVertex.getY(), potentialVertex.getZ());
return result;
-
}
-btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint=NULL, btVector3 *vpoint=NULL);
-btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2);
-btVector3 NormalOf(const btVector3 *vert, const int n);
-
+btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint = NULL, btVector3 *vpoint = NULL);
+btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2);
+btVector3 NormalOf(const btVector3 *vert, const int n);
btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1)
{
// returns the point where the line p0-p1 intersects the plane n&d
- btVector3 dif;
- dif = p1-p0;
- btScalar dn= btDot(plane.normal,dif);
- btScalar t = -(plane.dist+btDot(plane.normal,p0) )/dn;
- return p0 + (dif*t);
+ btVector3 dif;
+ dif = p1 - p0;
+ btScalar dn = btDot(plane.normal, dif);
+ btScalar t = -(plane.dist + btDot(plane.normal, p0)) / dn;
+ return p0 + (dif * t);
}
btVector3 PlaneProject(const btPlane &plane, const btVector3 &point)
{
- return point - plane.normal * (btDot(point,plane.normal)+plane.dist);
+ return point - plane.normal * (btDot(point, plane.normal) + plane.dist);
}
btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2)
{
// return the normal of the triangle
// inscribed by v0, v1, and v2
- btVector3 cp=btCross(v1-v0,v2-v1);
- btScalar m=cp.length();
- if(m==0) return btVector3(1,0,0);
- return cp*(btScalar(1.0)/m);
+ btVector3 cp = btCross(v1 - v0, v2 - v1);
+ btScalar m = cp.length();
+ if (m == 0) return btVector3(1, 0, 0);
+ return cp * (btScalar(1.0) / m);
}
-
btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint, btVector3 *vpoint)
{
btVector3 cp;
- cp = btCross(udir,vdir).normalized();
+ cp = btCross(udir, vdir).normalized();
- btScalar distu = -btDot(cp,ustart);
- btScalar distv = -btDot(cp,vstart);
- btScalar dist = (btScalar)fabs(distu-distv);
- if(upoint)
- {
+ btScalar distu = -btDot(cp, ustart);
+ btScalar distv = -btDot(cp, vstart);
+ btScalar dist = (btScalar)fabs(distu - distv);
+ if (upoint)
+ {
btPlane plane;
- plane.normal = btCross(vdir,cp).normalized();
- plane.dist = -btDot(plane.normal,vstart);
- *upoint = PlaneLineIntersection(plane,ustart,ustart+udir);
+ plane.normal = btCross(vdir, cp).normalized();
+ plane.dist = -btDot(plane.normal, vstart);
+ *upoint = PlaneLineIntersection(plane, ustart, ustart + udir);
}
- if(vpoint)
- {
+ if (vpoint)
+ {
btPlane plane;
- plane.normal = btCross(udir,cp).normalized();
- plane.dist = -btDot(plane.normal,ustart);
- *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir);
+ plane.normal = btCross(udir, cp).normalized();
+ plane.dist = -btDot(plane.normal, ustart);
+ *vpoint = PlaneLineIntersection(plane, vstart, vstart + vdir);
}
return dist;
}
-
-
-
-
-
-
-#define COPLANAR (0)
-#define UNDER (1)
-#define OVER (2)
-#define SPLIT (OVER|UNDER)
+#define COPLANAR (0)
+#define UNDER (1)
+#define OVER (2)
+#define SPLIT (OVER | UNDER)
#define PAPERWIDTH (btScalar(0.001))
btScalar planetestepsilon = PAPERWIDTH;
-
-
typedef ConvexH::HalfEdge HalfEdge;
-ConvexH::ConvexH(int vertices_size,int edges_size,int facets_size)
+ConvexH::ConvexH(int vertices_size, int edges_size, int facets_size)
{
vertices.resize(vertices_size);
edges.resize(edges_size);
facets.resize(facets_size);
}
-
int PlaneTest(const btPlane &p, const btVector3 &v);
-int PlaneTest(const btPlane &p, const btVector3 &v) {
- btScalar a = btDot(v,p.normal)+p.dist;
- int flag = (a>planetestepsilon)?OVER:((a<-planetestepsilon)?UNDER:COPLANAR);
+int PlaneTest(const btPlane &p, const btVector3 &v)
+{
+ btScalar a = btDot(v, p.normal) + p.dist;
+ int flag = (a > planetestepsilon) ? OVER : ((a < -planetestepsilon) ? UNDER : COPLANAR);
return flag;
}
-int SplitTest(ConvexH &convex,const btPlane &plane);
-int SplitTest(ConvexH &convex,const btPlane &plane) {
- int flag=0;
- for(int i=0;i<convex.vertices.size();i++) {
- flag |= PlaneTest(plane,convex.vertices[i]);
+int SplitTest(ConvexH &convex, const btPlane &plane);
+int SplitTest(ConvexH &convex, const btPlane &plane)
+{
+ int flag = 0;
+ for (int i = 0; i < convex.vertices.size(); i++)
+ {
+ flag |= PlaneTest(plane, convex.vertices[i]);
}
return flag;
}
@@ -185,7 +177,7 @@ public:
unsigned char undermap;
unsigned char overmap;
};
-class EdgeFlag
+class EdgeFlag
{
public:
unsigned char planetest;
@@ -199,146 +191,135 @@ public:
unsigned char undermap;
unsigned char overmap;
};
-class Coplanar{
+class Coplanar
+{
public:
unsigned short ea;
unsigned char v0;
unsigned char v1;
};
-
-
-
-
-
-
-
-template<class T>
-int maxdirfiltered(const T *p,int count,const T &dir,btAlignedObjectArray<int> &allow)
+template <class T>
+int maxdirfiltered(const T *p, int count, const T &dir, btAlignedObjectArray<int> &allow)
{
btAssert(count);
- int m=-1;
- for(int i=0;i<count;i++)
- if(allow[i])
+ int m = -1;
+ for (int i = 0; i < count; i++)
+ if (allow[i])
{
- if(m==-1 || btDot(p[i],dir)>btDot(p[m],dir))
- m=i;
+ if (m == -1 || btDot(p[i], dir) > btDot(p[m], dir))
+ m = i;
}
- btAssert(m!=-1);
+ btAssert(m != -1);
return m;
-}
+}
btVector3 orth(const btVector3 &v);
btVector3 orth(const btVector3 &v)
{
- btVector3 a=btCross(v,btVector3(0,0,1));
- btVector3 b=btCross(v,btVector3(0,1,0));
+ btVector3 a = btCross(v, btVector3(0, 0, 1));
+ btVector3 b = btCross(v, btVector3(0, 1, 0));
if (a.length() > b.length())
{
return a.normalized();
- } else {
+ }
+ else
+ {
return b.normalized();
}
}
-
-template<class T>
-int maxdirsterid(const T *p,int count,const T &dir,btAlignedObjectArray<int> &allow)
+template <class T>
+int maxdirsterid(const T *p, int count, const T &dir, btAlignedObjectArray<int> &allow)
{
- int m=-1;
- while(m==-1)
+ int m = -1;
+ while (m == -1)
{
- m = maxdirfiltered(p,count,dir,allow);
- if(allow[m]==3) return m;
+ m = maxdirfiltered(p, count, dir, allow);
+ if (allow[m] == 3) return m;
T u = orth(dir);
- T v = btCross(u,dir);
- int ma=-1;
- for(btScalar x = btScalar(0.0) ; x<= btScalar(360.0) ; x+= btScalar(45.0))
+ T v = btCross(u, dir);
+ int ma = -1;
+ for (btScalar x = btScalar(0.0); x <= btScalar(360.0); x += btScalar(45.0))
{
- btScalar s = btSin(SIMD_RADS_PER_DEG*(x));
- btScalar c = btCos(SIMD_RADS_PER_DEG*(x));
- int mb = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow);
- if(ma==m && mb==m)
+ btScalar s = btSin(SIMD_RADS_PER_DEG * (x));
+ btScalar c = btCos(SIMD_RADS_PER_DEG * (x));
+ int mb = maxdirfiltered(p, count, dir + (u * s + v * c) * btScalar(0.025), allow);
+ if (ma == m && mb == m)
{
- allow[m]=3;
+ allow[m] = 3;
return m;
}
- if(ma!=-1 && ma!=mb) // Yuck - this is really ugly
+ if (ma != -1 && ma != mb) // Yuck - this is really ugly
{
int mc = ma;
- for(btScalar xx = x-btScalar(40.0) ; xx <= x ; xx+= btScalar(5.0))
+ for (btScalar xx = x - btScalar(40.0); xx <= x; xx += btScalar(5.0))
{
- btScalar s = btSin(SIMD_RADS_PER_DEG*(xx));
- btScalar c = btCos(SIMD_RADS_PER_DEG*(xx));
- int md = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow);
- if(mc==m && md==m)
+ btScalar s = btSin(SIMD_RADS_PER_DEG * (xx));
+ btScalar c = btCos(SIMD_RADS_PER_DEG * (xx));
+ int md = maxdirfiltered(p, count, dir + (u * s + v * c) * btScalar(0.025), allow);
+ if (mc == m && md == m)
{
- allow[m]=3;
+ allow[m] = 3;
return m;
}
- mc=md;
+ mc = md;
}
}
- ma=mb;
+ ma = mb;
}
- allow[m]=0;
- m=-1;
+ allow[m] = 0;
+ m = -1;
}
btAssert(0);
return m;
-}
-
-
-
+}
-int operator ==(const int3 &a,const int3 &b);
-int operator ==(const int3 &a,const int3 &b)
+int operator==(const int3 &a, const int3 &b);
+int operator==(const int3 &a, const int3 &b)
{
- for(int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
- if(a[i]!=b[i]) return 0;
+ if (a[i] != b[i]) return 0;
}
return 1;
}
-
-int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon);
-int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon)
+int above(btVector3 *vertices, const int3 &t, const btVector3 &p, btScalar epsilon);
+int above(btVector3 *vertices, const int3 &t, const btVector3 &p, btScalar epsilon)
{
- btVector3 n=TriNormal(vertices[t[0]],vertices[t[1]],vertices[t[2]]);
- return (btDot(n,p-vertices[t[0]]) > epsilon); // EPSILON???
+ btVector3 n = TriNormal(vertices[t[0]], vertices[t[1]], vertices[t[2]]);
+ return (btDot(n, p - vertices[t[0]]) > epsilon); // EPSILON???
}
-int hasedge(const int3 &t, int a,int b);
-int hasedge(const int3 &t, int a,int b)
+int hasedge(const int3 &t, int a, int b);
+int hasedge(const int3 &t, int a, int b)
{
- for(int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
{
- int i1= (i+1)%3;
- if(t[i]==a && t[i1]==b) return 1;
+ int i1 = (i + 1) % 3;
+ if (t[i] == a && t[i1] == b) return 1;
}
return 0;
}
int hasvert(const int3 &t, int v);
int hasvert(const int3 &t, int v)
{
- return (t[0]==v || t[1]==v || t[2]==v) ;
+ return (t[0] == v || t[1] == v || t[2] == v);
}
-int shareedge(const int3 &a,const int3 &b);
-int shareedge(const int3 &a,const int3 &b)
+int shareedge(const int3 &a, const int3 &b);
+int shareedge(const int3 &a, const int3 &b)
{
int i;
- for(i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- int i1= (i+1)%3;
- if(hasedge(a,b[i1],b[i])) return 1;
+ int i1 = (i + 1) % 3;
+ if (hasedge(a, b[i1], b[i])) return 1;
}
return 0;
}
class btHullTriangle;
-
-
class btHullTriangle : public int3
{
public:
@@ -346,51 +327,50 @@ public:
int id;
int vmax;
btScalar rise;
- btHullTriangle(int a,int b,int c):int3(a,b,c),n(-1,-1,-1)
+ btHullTriangle(int a, int b, int c) : int3(a, b, c), n(-1, -1, -1)
{
- vmax=-1;
+ vmax = -1;
rise = btScalar(0.0);
}
~btHullTriangle()
{
}
- int &neib(int a,int b);
+ int &neib(int a, int b);
};
-
-int &btHullTriangle::neib(int a,int b)
+int &btHullTriangle::neib(int a, int b)
{
- static int er=-1;
+ static int er = -1;
int i;
- for(i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- int i1=(i+1)%3;
- int i2=(i+2)%3;
- if((*this)[i]==a && (*this)[i1]==b) return n[i2];
- if((*this)[i]==b && (*this)[i1]==a) return n[i2];
+ int i1 = (i + 1) % 3;
+ int i2 = (i + 2) % 3;
+ if ((*this)[i] == a && (*this)[i1] == b) return n[i2];
+ if ((*this)[i] == b && (*this)[i1] == a) return n[i2];
}
btAssert(0);
return er;
}
-void HullLibrary::b2bfix(btHullTriangle* s,btHullTriangle*t)
+void HullLibrary::b2bfix(btHullTriangle *s, btHullTriangle *t)
{
int i;
- for(i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- int i1=(i+1)%3;
- int i2=(i+2)%3;
+ int i1 = (i + 1) % 3;
+ int i2 = (i + 2) % 3;
int a = (*s)[i1];
int b = (*s)[i2];
- btAssert(m_tris[s->neib(a,b)]->neib(b,a) == s->id);
- btAssert(m_tris[t->neib(a,b)]->neib(b,a) == t->id);
- m_tris[s->neib(a,b)]->neib(b,a) = t->neib(b,a);
- m_tris[t->neib(b,a)]->neib(a,b) = s->neib(a,b);
+ btAssert(m_tris[s->neib(a, b)]->neib(b, a) == s->id);
+ btAssert(m_tris[t->neib(a, b)]->neib(b, a) == t->id);
+ m_tris[s->neib(a, b)]->neib(b, a) = t->neib(b, a);
+ m_tris[t->neib(b, a)]->neib(a, b) = s->neib(a, b);
}
}
-void HullLibrary::removeb2b(btHullTriangle* s,btHullTriangle*t)
+void HullLibrary::removeb2b(btHullTriangle *s, btHullTriangle *t)
{
- b2bfix(s,t);
+ b2bfix(s, t);
deAllocateTriangle(s);
deAllocateTriangle(t);
@@ -401,11 +381,11 @@ void HullLibrary::checkit(btHullTriangle *t)
(void)t;
int i;
- btAssert(m_tris[t->id]==t);
- for(i=0;i<3;i++)
+ btAssert(m_tris[t->id] == t);
+ for (i = 0; i < 3; i++)
{
- int i1=(i+1)%3;
- int i2=(i+2)%3;
+ int i1 = (i + 1) % 3;
+ int i2 = (i + 2) % 3;
int a = (*t)[i1];
int b = (*t)[i2];
@@ -415,226 +395,233 @@ void HullLibrary::checkit(btHullTriangle *t)
(void)a;
(void)b;
- btAssert(a!=b);
- btAssert( m_tris[t->n[i]]->neib(b,a) == t->id);
+ btAssert(a != b);
+ btAssert(m_tris[t->n[i]]->neib(b, a) == t->id);
}
}
-btHullTriangle* HullLibrary::allocateTriangle(int a,int b,int c)
+btHullTriangle *HullLibrary::allocateTriangle(int a, int b, int c)
{
- void* mem = btAlignedAlloc(sizeof(btHullTriangle),16);
- btHullTriangle* tr = new (mem)btHullTriangle(a,b,c);
+ void *mem = btAlignedAlloc(sizeof(btHullTriangle), 16);
+ btHullTriangle *tr = new (mem) btHullTriangle(a, b, c);
tr->id = m_tris.size();
m_tris.push_back(tr);
return tr;
}
-void HullLibrary::deAllocateTriangle(btHullTriangle* tri)
+void HullLibrary::deAllocateTriangle(btHullTriangle *tri)
{
- btAssert(m_tris[tri->id]==tri);
- m_tris[tri->id]=NULL;
+ btAssert(m_tris[tri->id] == tri);
+ m_tris[tri->id] = NULL;
tri->~btHullTriangle();
btAlignedFree(tri);
}
-
-void HullLibrary::extrude(btHullTriangle *t0,int v)
+void HullLibrary::extrude(btHullTriangle *t0, int v)
{
- int3 t= *t0;
+ int3 t = *t0;
int n = m_tris.size();
- btHullTriangle* ta = allocateTriangle(v,t[1],t[2]);
- ta->n = int3(t0->n[0],n+1,n+2);
- m_tris[t0->n[0]]->neib(t[1],t[2]) = n+0;
- btHullTriangle* tb = allocateTriangle(v,t[2],t[0]);
- tb->n = int3(t0->n[1],n+2,n+0);
- m_tris[t0->n[1]]->neib(t[2],t[0]) = n+1;
- btHullTriangle* tc = allocateTriangle(v,t[0],t[1]);
- tc->n = int3(t0->n[2],n+0,n+1);
- m_tris[t0->n[2]]->neib(t[0],t[1]) = n+2;
+ btHullTriangle *ta = allocateTriangle(v, t[1], t[2]);
+ ta->n = int3(t0->n[0], n + 1, n + 2);
+ m_tris[t0->n[0]]->neib(t[1], t[2]) = n + 0;
+ btHullTriangle *tb = allocateTriangle(v, t[2], t[0]);
+ tb->n = int3(t0->n[1], n + 2, n + 0);
+ m_tris[t0->n[1]]->neib(t[2], t[0]) = n + 1;
+ btHullTriangle *tc = allocateTriangle(v, t[0], t[1]);
+ tc->n = int3(t0->n[2], n + 0, n + 1);
+ m_tris[t0->n[2]]->neib(t[0], t[1]) = n + 2;
checkit(ta);
checkit(tb);
checkit(tc);
- if(hasvert(*m_tris[ta->n[0]],v)) removeb2b(ta,m_tris[ta->n[0]]);
- if(hasvert(*m_tris[tb->n[0]],v)) removeb2b(tb,m_tris[tb->n[0]]);
- if(hasvert(*m_tris[tc->n[0]],v)) removeb2b(tc,m_tris[tc->n[0]]);
+ if (hasvert(*m_tris[ta->n[0]], v)) removeb2b(ta, m_tris[ta->n[0]]);
+ if (hasvert(*m_tris[tb->n[0]], v)) removeb2b(tb, m_tris[tb->n[0]]);
+ if (hasvert(*m_tris[tc->n[0]], v)) removeb2b(tc, m_tris[tc->n[0]]);
deAllocateTriangle(t0);
-
}
-btHullTriangle* HullLibrary::extrudable(btScalar epsilon)
+btHullTriangle *HullLibrary::extrudable(btScalar epsilon)
{
int i;
- btHullTriangle *t=NULL;
- for(i=0;i<m_tris.size();i++)
+ btHullTriangle *t = NULL;
+ for (i = 0; i < m_tris.size(); i++)
{
- if(!t || (m_tris[i] && t->rise<m_tris[i]->rise))
+ if (!t || (m_tris[i] && t->rise < m_tris[i]->rise))
{
t = m_tris[i];
}
}
- return (t->rise >epsilon)?t:NULL ;
+ return (t->rise > epsilon) ? t : NULL;
}
-
-
-
-int4 HullLibrary::FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow)
+int4 HullLibrary::FindSimplex(btVector3 *verts, int verts_count, btAlignedObjectArray<int> &allow)
{
btVector3 basis[3];
- basis[0] = btVector3( btScalar(0.01), btScalar(0.02), btScalar(1.0) );
- int p0 = maxdirsterid(verts,verts_count, basis[0],allow);
- int p1 = maxdirsterid(verts,verts_count,-basis[0],allow);
- basis[0] = verts[p0]-verts[p1];
- if(p0==p1 || basis[0]==btVector3(0,0,0))
- return int4(-1,-1,-1,-1);
- basis[1] = btCross(btVector3( btScalar(1),btScalar(0.02), btScalar(0)),basis[0]);
- basis[2] = btCross(btVector3(btScalar(-0.02), btScalar(1), btScalar(0)),basis[0]);
+ basis[0] = btVector3(btScalar(0.01), btScalar(0.02), btScalar(1.0));
+ int p0 = maxdirsterid(verts, verts_count, basis[0], allow);
+ int p1 = maxdirsterid(verts, verts_count, -basis[0], allow);
+ basis[0] = verts[p0] - verts[p1];
+ if (p0 == p1 || basis[0] == btVector3(0, 0, 0))
+ return int4(-1, -1, -1, -1);
+ basis[1] = btCross(btVector3(btScalar(1), btScalar(0.02), btScalar(0)), basis[0]);
+ basis[2] = btCross(btVector3(btScalar(-0.02), btScalar(1), btScalar(0)), basis[0]);
if (basis[1].length() > basis[2].length())
{
basis[1].normalize();
- } else {
+ }
+ else
+ {
basis[1] = basis[2];
- basis[1].normalize ();
+ basis[1].normalize();
}
- int p2 = maxdirsterid(verts,verts_count,basis[1],allow);
- if(p2 == p0 || p2 == p1)
+ int p2 = maxdirsterid(verts, verts_count, basis[1], allow);
+ if (p2 == p0 || p2 == p1)
{
- p2 = maxdirsterid(verts,verts_count,-basis[1],allow);
+ p2 = maxdirsterid(verts, verts_count, -basis[1], allow);
}
- if(p2 == p0 || p2 == p1)
- return int4(-1,-1,-1,-1);
+ if (p2 == p0 || p2 == p1)
+ return int4(-1, -1, -1, -1);
basis[1] = verts[p2] - verts[p0];
- basis[2] = btCross(basis[1],basis[0]).normalized();
- int p3 = maxdirsterid(verts,verts_count,basis[2],allow);
- if(p3==p0||p3==p1||p3==p2) p3 = maxdirsterid(verts,verts_count,-basis[2],allow);
- if(p3==p0||p3==p1||p3==p2)
- return int4(-1,-1,-1,-1);
- btAssert(!(p0==p1||p0==p2||p0==p3||p1==p2||p1==p3||p2==p3));
- if(btDot(verts[p3]-verts[p0],btCross(verts[p1]-verts[p0],verts[p2]-verts[p0])) <0) {btSwap(p2,p3);}
- return int4(p0,p1,p2,p3);
+ basis[2] = btCross(basis[1], basis[0]).normalized();
+ int p3 = maxdirsterid(verts, verts_count, basis[2], allow);
+ if (p3 == p0 || p3 == p1 || p3 == p2) p3 = maxdirsterid(verts, verts_count, -basis[2], allow);
+ if (p3 == p0 || p3 == p1 || p3 == p2)
+ return int4(-1, -1, -1, -1);
+ btAssert(!(p0 == p1 || p0 == p2 || p0 == p3 || p1 == p2 || p1 == p3 || p2 == p3));
+ if (btDot(verts[p3] - verts[p0], btCross(verts[p1] - verts[p0], verts[p2] - verts[p0])) < 0)
+ {
+ btSwap(p2, p3);
+ }
+ return int4(p0, p1, p2, p3);
}
-int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit)
+int HullLibrary::calchullgen(btVector3 *verts, int verts_count, int vlimit)
{
- if(verts_count <4) return 0;
- if(vlimit==0) vlimit=1000000000;
+ if (verts_count < 4) return 0;
+ if (vlimit == 0) vlimit = 1000000000;
int j;
- btVector3 bmin(*verts),bmax(*verts);
+ btVector3 bmin(*verts), bmax(*verts);
btAlignedObjectArray<int> isextreme;
isextreme.reserve(verts_count);
btAlignedObjectArray<int> allow;
allow.reserve(verts_count);
- for(j=0;j<verts_count;j++)
+ for (j = 0; j < verts_count; j++)
{
allow.push_back(1);
isextreme.push_back(0);
- bmin.setMin (verts[j]);
- bmax.setMax (verts[j]);
+ bmin.setMin(verts[j]);
+ bmax.setMax(verts[j]);
}
- btScalar epsilon = (bmax-bmin).length() * btScalar(0.001);
- btAssert (epsilon != 0.0);
-
-
- int4 p = FindSimplex(verts,verts_count,allow);
- if(p.x==-1) return 0; // simplex failed
-
-
-
- btVector3 center = (verts[p[0]]+verts[p[1]]+verts[p[2]]+verts[p[3]]) / btScalar(4.0); // a valid interior point
- btHullTriangle *t0 = allocateTriangle(p[2],p[3],p[1]); t0->n=int3(2,3,1);
- btHullTriangle *t1 = allocateTriangle(p[3],p[2],p[0]); t1->n=int3(3,2,0);
- btHullTriangle *t2 = allocateTriangle(p[0],p[1],p[3]); t2->n=int3(0,1,3);
- btHullTriangle *t3 = allocateTriangle(p[1],p[0],p[2]); t3->n=int3(1,0,2);
- isextreme[p[0]]=isextreme[p[1]]=isextreme[p[2]]=isextreme[p[3]]=1;
- checkit(t0);checkit(t1);checkit(t2);checkit(t3);
-
- for(j=0;j<m_tris.size();j++)
+ btScalar epsilon = (bmax - bmin).length() * btScalar(0.001);
+ btAssert(epsilon != 0.0);
+
+ int4 p = FindSimplex(verts, verts_count, allow);
+ if (p.x == -1) return 0; // simplex failed
+
+ btVector3 center = (verts[p[0]] + verts[p[1]] + verts[p[2]] + verts[p[3]]) / btScalar(4.0); // a valid interior point
+ btHullTriangle *t0 = allocateTriangle(p[2], p[3], p[1]);
+ t0->n = int3(2, 3, 1);
+ btHullTriangle *t1 = allocateTriangle(p[3], p[2], p[0]);
+ t1->n = int3(3, 2, 0);
+ btHullTriangle *t2 = allocateTriangle(p[0], p[1], p[3]);
+ t2->n = int3(0, 1, 3);
+ btHullTriangle *t3 = allocateTriangle(p[1], p[0], p[2]);
+ t3->n = int3(1, 0, 2);
+ isextreme[p[0]] = isextreme[p[1]] = isextreme[p[2]] = isextreme[p[3]] = 1;
+ checkit(t0);
+ checkit(t1);
+ checkit(t2);
+ checkit(t3);
+
+ for (j = 0; j < m_tris.size(); j++)
{
- btHullTriangle *t=m_tris[j];
+ btHullTriangle *t = m_tris[j];
btAssert(t);
- btAssert(t->vmax<0);
- btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
- t->vmax = maxdirsterid(verts,verts_count,n,allow);
- t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]);
+ btAssert(t->vmax < 0);
+ btVector3 n = TriNormal(verts[(*t)[0]], verts[(*t)[1]], verts[(*t)[2]]);
+ t->vmax = maxdirsterid(verts, verts_count, n, allow);
+ t->rise = btDot(n, verts[t->vmax] - verts[(*t)[0]]);
}
btHullTriangle *te;
- vlimit-=4;
- while(vlimit >0 && ((te=extrudable(epsilon)) != 0))
+ vlimit -= 4;
+ while (vlimit > 0 && ((te = extrudable(epsilon)) != 0))
{
//int3 ti=*te;
- int v=te->vmax;
+ int v = te->vmax;
btAssert(v != -1);
btAssert(!isextreme[v]); // wtf we've already done this vertex
- isextreme[v]=1;
+ isextreme[v] = 1;
//if(v==p0 || v==p1 || v==p2 || v==p3) continue; // done these already
- j=m_tris.size();
- while(j--) {
- if(!m_tris[j]) continue;
- int3 t=*m_tris[j];
- if(above(verts,t,verts[v],btScalar(0.01)*epsilon))
+ j = m_tris.size();
+ while (j--)
+ {
+ if (!m_tris[j]) continue;
+ int3 t = *m_tris[j];
+ if (above(verts, t, verts[v], btScalar(0.01) * epsilon))
{
- extrude(m_tris[j],v);
+ extrude(m_tris[j], v);
}
}
// now check for those degenerate cases where we have a flipped triangle or a really skinny triangle
- j=m_tris.size();
- while(j--)
+ j = m_tris.size();
+ while (j--)
{
- if(!m_tris[j]) continue;
- if(!hasvert(*m_tris[j],v)) break;
- int3 nt=*m_tris[j];
- if(above(verts,nt,center,btScalar(0.01)*epsilon) || btCross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]).length()< epsilon*epsilon*btScalar(0.1) )
+ if (!m_tris[j]) continue;
+ if (!hasvert(*m_tris[j], v)) break;
+ int3 nt = *m_tris[j];
+ if (above(verts, nt, center, btScalar(0.01) * epsilon) || btCross(verts[nt[1]] - verts[nt[0]], verts[nt[2]] - verts[nt[1]]).length() < epsilon * epsilon * btScalar(0.1))
{
btHullTriangle *nb = m_tris[m_tris[j]->n[0]];
- btAssert(nb);btAssert(!hasvert(*nb,v));btAssert(nb->id<j);
- extrude(nb,v);
- j=m_tris.size();
+ btAssert(nb);
+ btAssert(!hasvert(*nb, v));
+ btAssert(nb->id < j);
+ extrude(nb, v);
+ j = m_tris.size();
}
- }
- j=m_tris.size();
- while(j--)
+ }
+ j = m_tris.size();
+ while (j--)
{
- btHullTriangle *t=m_tris[j];
- if(!t) continue;
- if(t->vmax>=0) break;
- btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
- t->vmax = maxdirsterid(verts,verts_count,n,allow);
- if(isextreme[t->vmax])
+ btHullTriangle *t = m_tris[j];
+ if (!t) continue;
+ if (t->vmax >= 0) break;
+ btVector3 n = TriNormal(verts[(*t)[0]], verts[(*t)[1]], verts[(*t)[2]]);
+ t->vmax = maxdirsterid(verts, verts_count, n, allow);
+ if (isextreme[t->vmax])
{
- t->vmax=-1; // already done that vertex - algorithm needs to be able to terminate.
+ t->vmax = -1; // already done that vertex - algorithm needs to be able to terminate.
}
else
{
- t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]);
+ t->rise = btDot(n, verts[t->vmax] - verts[(*t)[0]]);
}
}
- vlimit --;
+ vlimit--;
}
return 1;
}
-int HullLibrary::calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit)
+int HullLibrary::calchull(btVector3 *verts, int verts_count, TUIntArray &tris_out, int &tris_count, int vlimit)
{
- int rc=calchullgen(verts,verts_count, vlimit) ;
- if(!rc) return 0;
+ int rc = calchullgen(verts, verts_count, vlimit);
+ if (!rc) return 0;
btAlignedObjectArray<int> ts;
int i;
- for(i=0;i<m_tris.size();i++)
+ for (i = 0; i < m_tris.size(); i++)
{
- if(m_tris[i])
+ if (m_tris[i])
{
- for(int j=0;j<3;j++)
+ for (int j = 0; j < 3; j++)
ts.push_back((*m_tris[i])[j]);
deAllocateTriangle(m_tris[i]);
}
}
- tris_count = ts.size()/3;
+ tris_count = ts.size() / 3;
tris_out.resize(ts.size());
-
- for (i=0;i<ts.size();i++)
+
+ for (i = 0; i < ts.size(); i++)
{
tris_out[i] = static_cast<unsigned int>(ts[i]);
}
@@ -643,29 +630,22 @@ int HullLibrary::calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out
return 1;
}
-
-
-
-
-bool HullLibrary::ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit)
+bool HullLibrary::ComputeHull(unsigned int vcount, const btVector3 *vertices, PHullResult &result, unsigned int vlimit)
{
-
- int tris_count;
- int ret = calchull( (btVector3 *) vertices, (int) vcount, result.m_Indices, tris_count, static_cast<int>(vlimit) );
- if(!ret) return false;
- result.mIndexCount = (unsigned int) (tris_count*3);
- result.mFaceCount = (unsigned int) tris_count;
- result.mVertices = (btVector3*) vertices;
- result.mVcount = (unsigned int) vcount;
+ int tris_count;
+ int ret = calchull((btVector3 *)vertices, (int)vcount, result.m_Indices, tris_count, static_cast<int>(vlimit));
+ if (!ret) return false;
+ result.mIndexCount = (unsigned int)(tris_count * 3);
+ result.mFaceCount = (unsigned int)tris_count;
+ result.mVertices = (btVector3 *)vertices;
+ result.mVcount = (unsigned int)vcount;
return true;
-
}
-
void ReleaseHull(PHullResult &result);
void ReleaseHull(PHullResult &result)
{
- if ( result.m_Indices.size() )
+ if (result.m_Indices.size())
{
result.m_Indices.clear();
}
@@ -675,7 +655,6 @@ void ReleaseHull(PHullResult &result)
result.mVertices = 0;
}
-
//*********************************************************************
//*********************************************************************
//******** HullLib header
@@ -688,16 +667,15 @@ void ReleaseHull(PHullResult &result)
//*********************************************************************
//*********************************************************************
-HullError HullLibrary::CreateConvexHull(const HullDesc &desc, // describes the input request
- HullResult &result) // contains the resulst
+HullError HullLibrary::CreateConvexHull(const HullDesc &desc, // describes the input request
+ HullResult &result) // contains the resulst
{
HullError ret = QE_FAIL;
-
PHullResult hr;
unsigned int vcount = desc.mVcount;
- if ( vcount < 8 ) vcount = 8;
+ if (vcount < 8) vcount = 8;
btAlignedObjectArray<btVector3> vertexSource;
vertexSource.resize(static_cast<int>(vcount));
@@ -706,87 +684,82 @@ HullError HullLibrary::CreateConvexHull(const HullDesc &desc, //
unsigned int ovcount;
- bool ok = CleanupVertices(desc.mVcount,desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[0], desc.mNormalEpsilon, scale ); // normalize point cloud, remove duplicates!
+ bool ok = CleanupVertices(desc.mVcount, desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[0], desc.mNormalEpsilon, scale); // normalize point cloud, remove duplicates!
- if ( ok )
+ if (ok)
{
-
-
-// if ( 1 ) // scale vertices back to their original size.
+ // if ( 1 ) // scale vertices back to their original size.
{
- for (unsigned int i=0; i<ovcount; i++)
+ for (unsigned int i = 0; i < ovcount; i++)
{
- btVector3& v = vertexSource[static_cast<int>(i)];
- v[0]*=scale[0];
- v[1]*=scale[1];
- v[2]*=scale[2];
+ btVector3 &v = vertexSource[static_cast<int>(i)];
+ v[0] *= scale[0];
+ v[1] *= scale[1];
+ v[2] *= scale[2];
}
}
- ok = ComputeHull(ovcount,&vertexSource[0],hr,desc.mMaxVertices);
+ ok = ComputeHull(ovcount, &vertexSource[0], hr, desc.mMaxVertices);
- if ( ok )
+ if (ok)
{
-
// re-index triangle mesh so it refers to only used vertices, rebuild a new vertex table.
- btAlignedObjectArray<btVector3> vertexScratch;
+ btAlignedObjectArray<btVector3> vertexScratch;
vertexScratch.resize(static_cast<int>(hr.mVcount));
- BringOutYourDead(hr.mVertices,hr.mVcount, &vertexScratch[0], ovcount, &hr.m_Indices[0], hr.mIndexCount );
+ BringOutYourDead(hr.mVertices, hr.mVcount, &vertexScratch[0], ovcount, &hr.m_Indices[0], hr.mIndexCount);
ret = QE_OK;
- if ( desc.HasHullFlag(QF_TRIANGLES) ) // if he wants the results as triangle!
+ if (desc.HasHullFlag(QF_TRIANGLES)) // if he wants the results as triangle!
{
- result.mPolygons = false;
+ result.mPolygons = false;
result.mNumOutputVertices = ovcount;
result.m_OutputVertices.resize(static_cast<int>(ovcount));
- result.mNumFaces = hr.mFaceCount;
- result.mNumIndices = hr.mIndexCount;
+ result.mNumFaces = hr.mFaceCount;
+ result.mNumIndices = hr.mIndexCount;
result.m_Indices.resize(static_cast<int>(hr.mIndexCount));
- memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount );
+ memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3) * ovcount);
- if ( desc.HasHullFlag(QF_REVERSE_ORDER) )
+ if (desc.HasHullFlag(QF_REVERSE_ORDER))
{
-
const unsigned int *source = &hr.m_Indices[0];
- unsigned int *dest = &result.m_Indices[0];
+ unsigned int *dest = &result.m_Indices[0];
- for (unsigned int i=0; i<hr.mFaceCount; i++)
+ for (unsigned int i = 0; i < hr.mFaceCount; i++)
{
dest[0] = source[2];
dest[1] = source[1];
dest[2] = source[0];
- dest+=3;
- source+=3;
+ dest += 3;
+ source += 3;
}
-
}
else
{
- memcpy(&result.m_Indices[0], &hr.m_Indices[0], sizeof(unsigned int)*hr.mIndexCount);
+ memcpy(&result.m_Indices[0], &hr.m_Indices[0], sizeof(unsigned int) * hr.mIndexCount);
}
}
else
{
- result.mPolygons = true;
+ result.mPolygons = true;
result.mNumOutputVertices = ovcount;
result.m_OutputVertices.resize(static_cast<int>(ovcount));
- result.mNumFaces = hr.mFaceCount;
- result.mNumIndices = hr.mIndexCount+hr.mFaceCount;
+ result.mNumFaces = hr.mFaceCount;
+ result.mNumIndices = hr.mIndexCount + hr.mFaceCount;
result.m_Indices.resize(static_cast<int>(result.mNumIndices));
- memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount );
+ memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3) * ovcount);
-// if ( 1 )
+ // if ( 1 )
{
const unsigned int *source = &hr.m_Indices[0];
- unsigned int *dest = &result.m_Indices[0];
- for (unsigned int i=0; i<hr.mFaceCount; i++)
+ unsigned int *dest = &result.m_Indices[0];
+ for (unsigned int i = 0; i < hr.mFaceCount; i++)
{
dest[0] = 3;
- if ( desc.HasHullFlag(QF_REVERSE_ORDER) )
+ if (desc.HasHullFlag(QF_REVERSE_ORDER))
{
dest[1] = source[2];
dest[2] = source[1];
@@ -799,8 +772,8 @@ HullError HullLibrary::CreateConvexHull(const HullDesc &desc, //
dest[3] = source[2];
}
- dest+=4;
- source+=3;
+ dest += 4;
+ source += 3;
}
}
}
@@ -811,90 +784,83 @@ HullError HullLibrary::CreateConvexHull(const HullDesc &desc, //
return ret;
}
-
-
-HullError HullLibrary::ReleaseResult(HullResult &result) // release memory allocated for this result, we are done with it.
+HullError HullLibrary::ReleaseResult(HullResult &result) // release memory allocated for this result, we are done with it.
{
- if ( result.m_OutputVertices.size())
+ if (result.m_OutputVertices.size())
{
- result.mNumOutputVertices=0;
+ result.mNumOutputVertices = 0;
result.m_OutputVertices.clear();
}
- if ( result.m_Indices.size() )
+ if (result.m_Indices.size())
{
- result.mNumIndices=0;
+ result.mNumIndices = 0;
result.m_Indices.clear();
}
return QE_OK;
}
-
-static void addPoint(unsigned int &vcount,btVector3 *p,btScalar x,btScalar y,btScalar z)
+static void addPoint(unsigned int &vcount, btVector3 *p, btScalar x, btScalar y, btScalar z)
{
// XXX, might be broken
- btVector3& dest = p[vcount];
+ btVector3 &dest = p[vcount];
dest[0] = x;
dest[1] = y;
dest[2] = z;
vcount++;
}
-btScalar GetDist(btScalar px,btScalar py,btScalar pz,const btScalar *p2);
-btScalar GetDist(btScalar px,btScalar py,btScalar pz,const btScalar *p2)
+btScalar GetDist(btScalar px, btScalar py, btScalar pz, const btScalar *p2);
+btScalar GetDist(btScalar px, btScalar py, btScalar pz, const btScalar *p2)
{
-
btScalar dx = px - p2[0];
btScalar dy = py - p2[1];
btScalar dz = pz - p2[2];
- return dx*dx+dy*dy+dz*dz;
+ return dx * dx + dy * dy + dz * dz;
}
-
-
-bool HullLibrary::CleanupVertices(unsigned int svcount,
- const btVector3 *svertices,
- unsigned int stride,
- unsigned int &vcount, // output number of vertices
- btVector3 *vertices, // location to store the results.
- btScalar normalepsilon,
- btVector3& scale)
+bool HullLibrary::CleanupVertices(unsigned int svcount,
+ const btVector3 *svertices,
+ unsigned int stride,
+ unsigned int &vcount, // output number of vertices
+ btVector3 *vertices, // location to store the results.
+ btScalar normalepsilon,
+ btVector3 &scale)
{
- if ( svcount == 0 ) return false;
+ if (svcount == 0) return false;
m_vertexIndexMapping.resize(0);
-
#define EPSILON btScalar(0.000001) /* close enough to consider two btScalaring point numbers to be 'the same'. */
vcount = 0;
- btScalar recip[3]={0.f,0.f,0.f};
+ btScalar recip[3] = {0.f, 0.f, 0.f};
- if ( scale )
+ if (scale)
{
scale[0] = 1;
scale[1] = 1;
scale[2] = 1;
}
- btScalar bmin[3] = { FLT_MAX, FLT_MAX, FLT_MAX };
- btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX };
+ btScalar bmin[3] = {FLT_MAX, FLT_MAX, FLT_MAX};
+ btScalar bmax[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
- const char *vtx = (const char *) svertices;
+ const char *vtx = (const char *)svertices;
-// if ( 1 )
+ // if ( 1 )
{
- for (unsigned int i=0; i<svcount; i++)
+ for (unsigned int i = 0; i < svcount; i++)
{
- const btScalar *p = (const btScalar *) vtx;
+ const btScalar *p = (const btScalar *)vtx;
- vtx+=stride;
+ vtx += stride;
- for (int j=0; j<3; j++)
+ for (int j = 0; j < 3; j++)
{
- if ( p[j] < bmin[j] ) bmin[j] = p[j];
- if ( p[j] > bmax[j] ) bmax[j] = p[j];
+ if (p[j] < bmin[j]) bmin[j] = p[j];
+ if (p[j] > bmax[j]) bmax[j] = p[j];
}
}
}
@@ -905,28 +871,27 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
btVector3 center;
- center[0] = dx*btScalar(0.5) + bmin[0];
- center[1] = dy*btScalar(0.5) + bmin[1];
- center[2] = dz*btScalar(0.5) + bmin[2];
+ center[0] = dx * btScalar(0.5) + bmin[0];
+ center[1] = dy * btScalar(0.5) + bmin[1];
+ center[2] = dz * btScalar(0.5) + bmin[2];
- if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || svcount < 3 )
+ if (dx < EPSILON || dy < EPSILON || dz < EPSILON || svcount < 3)
{
-
btScalar len = FLT_MAX;
- if ( dx > EPSILON && dx < len ) len = dx;
- if ( dy > EPSILON && dy < len ) len = dy;
- if ( dz > EPSILON && dz < len ) len = dz;
+ if (dx > EPSILON && dx < len) len = dx;
+ if (dy > EPSILON && dy < len) len = dy;
+ if (dz > EPSILON && dz < len) len = dz;
- if ( len == FLT_MAX )
+ if (len == FLT_MAX)
{
- dx = dy = dz = btScalar(0.01); // one centimeter
+ dx = dy = dz = btScalar(0.01); // one centimeter
}
else
{
- if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
- if ( dy < EPSILON ) dy = len * btScalar(0.05);
- if ( dz < EPSILON ) dz = len * btScalar(0.05);
+ if (dx < EPSILON) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
+ if (dy < EPSILON) dy = len * btScalar(0.05);
+ if (dz < EPSILON) dz = len * btScalar(0.05);
}
btScalar x1 = center[0] - dx;
@@ -938,22 +903,20 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
btScalar z1 = center[2] - dz;
btScalar z2 = center[2] + dz;
- addPoint(vcount,vertices,x1,y1,z1);
- addPoint(vcount,vertices,x2,y1,z1);
- addPoint(vcount,vertices,x2,y2,z1);
- addPoint(vcount,vertices,x1,y2,z1);
- addPoint(vcount,vertices,x1,y1,z2);
- addPoint(vcount,vertices,x2,y1,z2);
- addPoint(vcount,vertices,x2,y2,z2);
- addPoint(vcount,vertices,x1,y2,z2);
-
- return true; // return cube
-
+ addPoint(vcount, vertices, x1, y1, z1);
+ addPoint(vcount, vertices, x2, y1, z1);
+ addPoint(vcount, vertices, x2, y2, z1);
+ addPoint(vcount, vertices, x1, y2, z1);
+ addPoint(vcount, vertices, x1, y1, z2);
+ addPoint(vcount, vertices, x2, y1, z2);
+ addPoint(vcount, vertices, x2, y2, z2);
+ addPoint(vcount, vertices, x1, y2, z2);
+ return true; // return cube
}
else
{
- if ( scale )
+ if (scale)
{
scale[0] = dx;
scale[1] = dy;
@@ -963,75 +926,70 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
recip[1] = 1 / dy;
recip[2] = 1 / dz;
- center[0]*=recip[0];
- center[1]*=recip[1];
- center[2]*=recip[2];
-
+ center[0] *= recip[0];
+ center[1] *= recip[1];
+ center[2] *= recip[2];
}
-
}
+ vtx = (const char *)svertices;
-
- vtx = (const char *) svertices;
-
- for (unsigned int i=0; i<svcount; i++)
+ for (unsigned int i = 0; i < svcount; i++)
{
const btVector3 *p = (const btVector3 *)vtx;
- vtx+=stride;
+ vtx += stride;
btScalar px = p->getX();
btScalar py = p->getY();
btScalar pz = p->getZ();
- if ( scale )
+ if (scale)
{
- px = px*recip[0]; // normalize
- py = py*recip[1]; // normalize
- pz = pz*recip[2]; // normalize
+ px = px * recip[0]; // normalize
+ py = py * recip[1]; // normalize
+ pz = pz * recip[2]; // normalize
}
-// if ( 1 )
+ // if ( 1 )
{
unsigned int j;
- for (j=0; j<vcount; j++)
+ for (j = 0; j < vcount; j++)
{
/// XXX might be broken
- btVector3& v = vertices[j];
+ btVector3 &v = vertices[j];
btScalar x = v[0];
btScalar y = v[1];
btScalar z = v[2];
- btScalar dx = btFabs(x - px );
- btScalar dy = btFabs(y - py );
- btScalar dz = btFabs(z - pz );
+ btScalar dx = btFabs(x - px);
+ btScalar dy = btFabs(y - py);
+ btScalar dz = btFabs(z - pz);
- if ( dx < normalepsilon && dy < normalepsilon && dz < normalepsilon )
+ if (dx < normalepsilon && dy < normalepsilon && dz < normalepsilon)
{
// ok, it is close enough to the old one
// now let us see if it is further from the center of the point cloud than the one we already recorded.
// in which case we keep this one instead.
- btScalar dist1 = GetDist(px,py,pz,center);
- btScalar dist2 = GetDist(v[0],v[1],v[2],center);
+ btScalar dist1 = GetDist(px, py, pz, center);
+ btScalar dist2 = GetDist(v[0], v[1], v[2], center);
- if ( dist1 > dist2 )
+ if (dist1 > dist2)
{
v[0] = px;
v[1] = py;
v[2] = pz;
-
}
break;
}
}
- if ( j == vcount )
+ if (j == vcount)
{
- btVector3& dest = vertices[vcount];
+ btVector3 &dest = vertices[vcount];
dest[0] = px;
dest[1] = py;
dest[2] = pz;
@@ -1042,18 +1000,18 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
}
// ok..now make sure we didn't prune so many vertices it is now invalid.
-// if ( 1 )
+ // if ( 1 )
{
- btScalar bmin[3] = { FLT_MAX, FLT_MAX, FLT_MAX };
- btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX };
+ btScalar bmin[3] = {FLT_MAX, FLT_MAX, FLT_MAX};
+ btScalar bmax[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
- for (unsigned int i=0; i<vcount; i++)
+ for (unsigned int i = 0; i < vcount; i++)
{
- const btVector3& p = vertices[i];
- for (int j=0; j<3; j++)
+ const btVector3 &p = vertices[i];
+ for (int j = 0; j < 3; j++)
{
- if ( p[j] < bmin[j] ) bmin[j] = p[j];
- if ( p[j] > bmax[j] ) bmax[j] = p[j];
+ if (p[j] < bmin[j]) bmin[j] = p[j];
+ if (p[j] > bmax[j]) bmax[j] = p[j];
}
}
@@ -1061,27 +1019,27 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
btScalar dy = bmax[1] - bmin[1];
btScalar dz = bmax[2] - bmin[2];
- if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || vcount < 3)
+ if (dx < EPSILON || dy < EPSILON || dz < EPSILON || vcount < 3)
{
- btScalar cx = dx*btScalar(0.5) + bmin[0];
- btScalar cy = dy*btScalar(0.5) + bmin[1];
- btScalar cz = dz*btScalar(0.5) + bmin[2];
+ btScalar cx = dx * btScalar(0.5) + bmin[0];
+ btScalar cy = dy * btScalar(0.5) + bmin[1];
+ btScalar cz = dz * btScalar(0.5) + bmin[2];
btScalar len = FLT_MAX;
- if ( dx >= EPSILON && dx < len ) len = dx;
- if ( dy >= EPSILON && dy < len ) len = dy;
- if ( dz >= EPSILON && dz < len ) len = dz;
+ if (dx >= EPSILON && dx < len) len = dx;
+ if (dy >= EPSILON && dy < len) len = dy;
+ if (dz >= EPSILON && dz < len) len = dz;
- if ( len == FLT_MAX )
+ if (len == FLT_MAX)
{
- dx = dy = dz = btScalar(0.01); // one centimeter
+ dx = dy = dz = btScalar(0.01); // one centimeter
}
else
{
- if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
- if ( dy < EPSILON ) dy = len * btScalar(0.05);
- if ( dz < EPSILON ) dz = len * btScalar(0.05);
+ if (dx < EPSILON) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge.
+ if (dy < EPSILON) dy = len * btScalar(0.05);
+ if (dz < EPSILON) dz = len * btScalar(0.05);
}
btScalar x1 = cx - dx;
@@ -1093,16 +1051,16 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
btScalar z1 = cz - dz;
btScalar z2 = cz + dz;
- vcount = 0; // add box
+ vcount = 0; // add box
- addPoint(vcount,vertices,x1,y1,z1);
- addPoint(vcount,vertices,x2,y1,z1);
- addPoint(vcount,vertices,x2,y2,z1);
- addPoint(vcount,vertices,x1,y2,z1);
- addPoint(vcount,vertices,x1,y1,z2);
- addPoint(vcount,vertices,x2,y1,z2);
- addPoint(vcount,vertices,x2,y2,z2);
- addPoint(vcount,vertices,x1,y2,z2);
+ addPoint(vcount, vertices, x1, y1, z1);
+ addPoint(vcount, vertices, x2, y1, z1);
+ addPoint(vcount, vertices, x2, y2, z1);
+ addPoint(vcount, vertices, x1, y2, z1);
+ addPoint(vcount, vertices, x1, y1, z2);
+ addPoint(vcount, vertices, x2, y1, z2);
+ addPoint(vcount, vertices, x2, y2, z2);
+ addPoint(vcount, vertices, x1, y2, z2);
return true;
}
@@ -1111,57 +1069,52 @@ bool HullLibrary::CleanupVertices(unsigned int svcount,
return true;
}
-void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount)
+void HullLibrary::BringOutYourDead(const btVector3 *verts, unsigned int vcount, btVector3 *overts, unsigned int &ocount, unsigned int *indices, unsigned indexcount)
{
- btAlignedObjectArray<int>tmpIndices;
+ btAlignedObjectArray<int> tmpIndices;
tmpIndices.resize(m_vertexIndexMapping.size());
int i;
- for (i=0;i<m_vertexIndexMapping.size();i++)
+ for (i = 0; i < m_vertexIndexMapping.size(); i++)
{
tmpIndices[i] = m_vertexIndexMapping[i];
}
TUIntArray usedIndices;
usedIndices.resize(static_cast<int>(vcount));
- memset(&usedIndices[0],0,sizeof(unsigned int)*vcount);
+ memset(&usedIndices[0], 0, sizeof(unsigned int) * vcount);
ocount = 0;
- for (i=0; i<int (indexcount); i++)
+ for (i = 0; i < int(indexcount); i++)
{
- unsigned int v = indices[i]; // original array index
+ unsigned int v = indices[i]; // original array index
- btAssert( v >= 0 && v < vcount );
+ btAssert(v >= 0 && v < vcount);
- if ( usedIndices[static_cast<int>(v)] ) // if already remapped
+ if (usedIndices[static_cast<int>(v)]) // if already remapped
{
- indices[i] = usedIndices[static_cast<int>(v)]-1; // index to new array
+ indices[i] = usedIndices[static_cast<int>(v)] - 1; // index to new array
}
else
{
+ indices[i] = ocount; // new index mapping
- indices[i] = ocount; // new index mapping
-
- overts[ocount][0] = verts[v][0]; // copy old vert to new vert array
+ overts[ocount][0] = verts[v][0]; // copy old vert to new vert array
overts[ocount][1] = verts[v][1];
overts[ocount][2] = verts[v][2];
- for (int k=0;k<m_vertexIndexMapping.size();k++)
+ for (int k = 0; k < m_vertexIndexMapping.size(); k++)
{
- if (tmpIndices[k]==int(v))
- m_vertexIndexMapping[k]=ocount;
+ if (tmpIndices[k] == int(v))
+ m_vertexIndexMapping[k] = ocount;
}
- ocount++; // increment output vert count
-
- btAssert( ocount >=0 && ocount <= vcount );
+ ocount++; // increment output vert count
- usedIndices[static_cast<int>(v)] = ocount; // assign new index remapping
+ btAssert(ocount >= 0 && ocount <= vcount);
-
+ usedIndices[static_cast<int>(v)] = ocount; // assign new index remapping
}
}
-
-
}
diff --git a/thirdparty/bullet/LinearMath/btConvexHull.h b/thirdparty/bullet/LinearMath/btConvexHull.h
index 69c52bc6f8..f890d75ea1 100644
--- a/thirdparty/bullet/LinearMath/btConvexHull.h
+++ b/thirdparty/bullet/LinearMath/btConvexHull.h
@@ -34,106 +34,102 @@ public:
mNumFaces = 0;
mNumIndices = 0;
}
- bool mPolygons; // true if indices represents polygons, false indices are triangles
- unsigned int mNumOutputVertices; // number of vertices in the output hull
- btAlignedObjectArray<btVector3> m_OutputVertices; // array of vertices
- unsigned int mNumFaces; // the number of faces produced
- unsigned int mNumIndices; // the total number of indices
- btAlignedObjectArray<unsigned int> m_Indices; // pointer to indices.
-
-// If triangles, then indices are array indexes into the vertex list.
-// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
+ bool mPolygons; // true if indices represents polygons, false indices are triangles
+ unsigned int mNumOutputVertices; // number of vertices in the output hull
+ btAlignedObjectArray<btVector3> m_OutputVertices; // array of vertices
+ unsigned int mNumFaces; // the number of faces produced
+ unsigned int mNumIndices; // the total number of indices
+ btAlignedObjectArray<unsigned int> m_Indices; // pointer to indices.
+
+ // If triangles, then indices are array indexes into the vertex list.
+ // If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
};
enum HullFlag
{
- QF_TRIANGLES = (1<<0), // report results as triangles, not polygons.
- QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices.
- QF_DEFAULT = QF_TRIANGLES
+ QF_TRIANGLES = (1 << 0), // report results as triangles, not polygons.
+ QF_REVERSE_ORDER = (1 << 1), // reverse order of the triangle indices.
+ QF_DEFAULT = QF_TRIANGLES
};
-
class HullDesc
{
public:
HullDesc(void)
{
- mFlags = QF_DEFAULT;
- mVcount = 0;
- mVertices = 0;
- mVertexStride = sizeof(btVector3);
- mNormalEpsilon = 0.001f;
- mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
- mMaxFaces = 4096;
+ mFlags = QF_DEFAULT;
+ mVcount = 0;
+ mVertices = 0;
+ mVertexStride = sizeof(btVector3);
+ mNormalEpsilon = 0.001f;
+ mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
+ mMaxFaces = 4096;
};
HullDesc(HullFlag flag,
- unsigned int vcount,
- const btVector3 *vertices,
- unsigned int stride = sizeof(btVector3))
+ unsigned int vcount,
+ const btVector3* vertices,
+ unsigned int stride = sizeof(btVector3))
{
- mFlags = flag;
- mVcount = vcount;
- mVertices = vertices;
- mVertexStride = stride;
- mNormalEpsilon = btScalar(0.001);
- mMaxVertices = 4096;
+ mFlags = flag;
+ mVcount = vcount;
+ mVertices = vertices;
+ mVertexStride = stride;
+ mNormalEpsilon = btScalar(0.001);
+ mMaxVertices = 4096;
}
bool HasHullFlag(HullFlag flag) const
{
- if ( mFlags & flag ) return true;
+ if (mFlags & flag) return true;
return false;
}
void SetHullFlag(HullFlag flag)
{
- mFlags|=flag;
+ mFlags |= flag;
}
void ClearHullFlag(HullFlag flag)
{
- mFlags&=~flag;
+ mFlags &= ~flag;
}
- unsigned int mFlags; // flags to use when generating the convex hull.
- unsigned int mVcount; // number of vertices in the input point cloud
- const btVector3 *mVertices; // the array of vertices.
- unsigned int mVertexStride; // the stride of each vertex, in bytes.
- btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
- unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
- unsigned int mMaxFaces;
+ unsigned int mFlags; // flags to use when generating the convex hull.
+ unsigned int mVcount; // number of vertices in the input point cloud
+ const btVector3* mVertices; // the array of vertices.
+ unsigned int mVertexStride; // the stride of each vertex, in bytes.
+ btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
+ unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
+ unsigned int mMaxFaces;
};
enum HullError
{
- QE_OK, // success!
- QE_FAIL // failed.
+ QE_OK, // success!
+ QE_FAIL // failed.
};
class btPlane
{
- public:
- btVector3 normal;
- btScalar dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0
- btPlane(const btVector3 &n,btScalar d):normal(n),dist(d){}
- btPlane():normal(),dist(0){}
-
+public:
+ btVector3 normal;
+ btScalar dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0
+ btPlane(const btVector3& n, btScalar d) : normal(n), dist(d) {}
+ btPlane() : normal(), dist(0) {}
};
-
-
-class ConvexH
+class ConvexH
{
- public:
+public:
class HalfEdge
{
- public:
+ public:
short ea; // the other half of the edge (index into edges list)
unsigned char v; // the vertex at the start of this edge (index into vertices list)
unsigned char p; // the facet on which this edge lies (index into facets list)
- HalfEdge(){}
- HalfEdge(short _ea,unsigned char _v, unsigned char _p):ea(_ea),v(_v),p(_p){}
+ HalfEdge() {}
+ HalfEdge(short _ea, unsigned char _v, unsigned char _p) : ea(_ea), v(_v), p(_p) {}
};
ConvexH()
{
@@ -143,25 +139,29 @@ class ConvexH
}
btAlignedObjectArray<btVector3> vertices;
btAlignedObjectArray<HalfEdge> edges;
- btAlignedObjectArray<btPlane> facets;
- ConvexH(int vertices_size,int edges_size,int facets_size);
+ btAlignedObjectArray<btPlane> facets;
+ ConvexH(int vertices_size, int edges_size, int facets_size);
};
-
class int4
{
public:
- int x,y,z,w;
+ int x, y, z, w;
int4(){};
- int4(int _x,int _y, int _z,int _w){x=_x;y=_y;z=_z;w=_w;}
- const int& operator[](int i) const {return (&x)[i];}
- int& operator[](int i) {return (&x)[i];}
+ int4(int _x, int _y, int _z, int _w)
+ {
+ x = _x;
+ y = _y;
+ z = _z;
+ w = _w;
+ }
+ const int& operator[](int i) const { return (&x)[i]; }
+ int& operator[](int i) { return (&x)[i]; }
};
class PHullResult
{
public:
-
PHullResult(void)
{
mVcount = 0;
@@ -173,69 +173,61 @@ public:
unsigned int mVcount;
unsigned int mIndexCount;
unsigned int mFaceCount;
- btVector3* mVertices;
+ btVector3* mVertices;
TUIntArray m_Indices;
};
-
-
///The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method.
///The btShapeHull class uses this HullLibrary to create a approximate convex mesh given a general (non-polyhedral) convex shape.
class HullLibrary
{
-
btAlignedObjectArray<class btHullTriangle*> m_tris;
public:
-
btAlignedObjectArray<int> m_vertexIndexMapping;
-
- HullError CreateConvexHull(const HullDesc& desc, // describes the input request
- HullResult& result); // contains the resulst
- HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
+ HullError CreateConvexHull(const HullDesc& desc, // describes the input request
+ HullResult& result); // contains the resulst
+ HullError ReleaseResult(HullResult& result); // release memory allocated for this result, we are done with it.
private:
+ bool ComputeHull(unsigned int vcount, const btVector3* vertices, PHullResult& result, unsigned int vlimit);
- bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit);
-
- class btHullTriangle* allocateTriangle(int a,int b,int c);
- void deAllocateTriangle(btHullTriangle*);
- void b2bfix(btHullTriangle* s,btHullTriangle*t);
+ class btHullTriangle* allocateTriangle(int a, int b, int c);
+ void deAllocateTriangle(btHullTriangle*);
+ void b2bfix(btHullTriangle* s, btHullTriangle* t);
- void removeb2b(btHullTriangle* s,btHullTriangle*t);
+ void removeb2b(btHullTriangle* s, btHullTriangle* t);
- void checkit(btHullTriangle *t);
+ void checkit(btHullTriangle* t);
btHullTriangle* extrudable(btScalar epsilon);
- int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit);
+ int calchull(btVector3* verts, int verts_count, TUIntArray& tris_out, int& tris_count, int vlimit);
- int calchullgen(btVector3 *verts,int verts_count, int vlimit);
+ int calchullgen(btVector3* verts, int verts_count, int vlimit);
- int4 FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow);
+ int4 FindSimplex(btVector3* verts, int verts_count, btAlignedObjectArray<int>& allow);
- class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice);
+ class ConvexH* ConvexHCrop(ConvexH& convex, const btPlane& slice);
- void extrude(class btHullTriangle* t0,int v);
+ void extrude(class btHullTriangle* t0, int v);
ConvexH* test_cube();
- //BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'.
+ //BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'.
//After the hull is generated it give you back a set of polygon faces which index the *original* point cloud.
//The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull.
//The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation.
- void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount);
+ void BringOutYourDead(const btVector3* verts, unsigned int vcount, btVector3* overts, unsigned int& ocount, unsigned int* indices, unsigned indexcount);
bool CleanupVertices(unsigned int svcount,
- const btVector3* svertices,
- unsigned int stride,
- unsigned int &vcount, // output number of vertices
- btVector3* vertices, // location to store the results.
- btScalar normalepsilon,
- btVector3& scale);
+ const btVector3* svertices,
+ unsigned int stride,
+ unsigned int& vcount, // output number of vertices
+ btVector3* vertices, // location to store the results.
+ btScalar normalepsilon,
+ btVector3& scale);
};
-
-#endif //BT_CD_HULL_H
-
+#endif //BT_CD_HULL_H
diff --git a/thirdparty/bullet/LinearMath/btConvexHullComputer.cpp b/thirdparty/bullet/LinearMath/btConvexHullComputer.cpp
index 2ea22cbe3b..8bbfdc5f25 100644
--- a/thirdparty/bullet/LinearMath/btConvexHullComputer.cpp
+++ b/thirdparty/bullet/LinearMath/btConvexHullComputer.cpp
@@ -20,846 +20,847 @@ subject to the following restrictions:
#include "btVector3.h"
#ifdef __GNUC__
- #include <stdint.h>
+#include <stdint.h>
#elif defined(_MSC_VER)
- typedef __int32 int32_t;
- typedef __int64 int64_t;
- typedef unsigned __int32 uint32_t;
- typedef unsigned __int64 uint64_t;
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int32 uint32_t;
+typedef unsigned __int64 uint64_t;
#else
- typedef int int32_t;
- typedef long long int int64_t;
- typedef unsigned int uint32_t;
- typedef unsigned long long int uint64_t;
+typedef int int32_t;
+typedef long long int int64_t;
+typedef unsigned int uint32_t;
+typedef unsigned long long int uint64_t;
#endif
-
//The definition of USE_X86_64_ASM is moved into the build system. You can enable it manually by commenting out the following lines
//#if (defined(__GNUC__) && defined(__x86_64__) && !defined(__ICL)) // || (defined(__ICL) && defined(_M_X64)) bug in Intel compiler, disable inline assembly
// #define USE_X86_64_ASM
//#endif
-
//#define DEBUG_CONVEX_HULL
//#define SHOW_ITERATIONS
#if defined(DEBUG_CONVEX_HULL) || defined(SHOW_ITERATIONS)
- #include <stdio.h>
+#include <stdio.h>
#endif
// Convex hull implementation based on Preparata and Hong
// Ole Kniemeyer, MAXON Computer GmbH
class btConvexHullInternal
{
+public:
+ class Point64
+ {
public:
-
- class Point64
- {
- public:
- int64_t x;
- int64_t y;
- int64_t z;
-
- Point64(int64_t x, int64_t y, int64_t z): x(x), y(y), z(z)
- {
- }
+ int64_t x;
+ int64_t y;
+ int64_t z;
- bool isZero()
- {
- return (x == 0) && (y == 0) && (z == 0);
- }
+ Point64(int64_t x, int64_t y, int64_t z) : x(x), y(y), z(z)
+ {
+ }
- int64_t dot(const Point64& b) const
- {
- return x * b.x + y * b.y + z * b.z;
- }
- };
-
- class Point32
- {
- public:
- int32_t x;
- int32_t y;
- int32_t z;
- int index;
-
- Point32()
- {
- }
-
- Point32(int32_t x, int32_t y, int32_t z): x(x), y(y), z(z), index(-1)
- {
- }
-
- bool operator==(const Point32& b) const
- {
- return (x == b.x) && (y == b.y) && (z == b.z);
- }
+ bool isZero()
+ {
+ return (x == 0) && (y == 0) && (z == 0);
+ }
- bool operator!=(const Point32& b) const
- {
- return (x != b.x) || (y != b.y) || (z != b.z);
- }
+ int64_t dot(const Point64& b) const
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
+ };
- bool isZero()
- {
- return (x == 0) && (y == 0) && (z == 0);
- }
+ class Point32
+ {
+ public:
+ int32_t x;
+ int32_t y;
+ int32_t z;
+ int index;
- Point64 cross(const Point32& b) const
- {
- return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
- }
+ Point32()
+ {
+ }
- Point64 cross(const Point64& b) const
- {
- return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
- }
+ Point32(int32_t x, int32_t y, int32_t z) : x(x), y(y), z(z), index(-1)
+ {
+ }
- int64_t dot(const Point32& b) const
- {
- return x * b.x + y * b.y + z * b.z;
- }
+ bool operator==(const Point32& b) const
+ {
+ return (x == b.x) && (y == b.y) && (z == b.z);
+ }
- int64_t dot(const Point64& b) const
- {
- return x * b.x + y * b.y + z * b.z;
- }
+ bool operator!=(const Point32& b) const
+ {
+ return (x != b.x) || (y != b.y) || (z != b.z);
+ }
- Point32 operator+(const Point32& b) const
- {
- return Point32(x + b.x, y + b.y, z + b.z);
- }
+ bool isZero()
+ {
+ return (x == 0) && (y == 0) && (z == 0);
+ }
- Point32 operator-(const Point32& b) const
- {
- return Point32(x - b.x, y - b.y, z - b.z);
- }
- };
+ Point64 cross(const Point32& b) const
+ {
+ return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
+ }
- class Int128
+ Point64 cross(const Point64& b) const
{
- public:
- uint64_t low;
- uint64_t high;
+ return Point64(y * b.z - z * b.y, z * b.x - x * b.z, x * b.y - y * b.x);
+ }
- Int128()
- {
- }
+ int64_t dot(const Point32& b) const
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
- Int128(uint64_t low, uint64_t high): low(low), high(high)
- {
- }
+ int64_t dot(const Point64& b) const
+ {
+ return x * b.x + y * b.y + z * b.z;
+ }
- Int128(uint64_t low): low(low), high(0)
- {
- }
+ Point32 operator+(const Point32& b) const
+ {
+ return Point32(x + b.x, y + b.y, z + b.z);
+ }
- Int128(int64_t value): low(value), high((value >= 0) ? 0 : (uint64_t) -1LL)
- {
- }
+ Point32 operator-(const Point32& b) const
+ {
+ return Point32(x - b.x, y - b.y, z - b.z);
+ }
+ };
- static Int128 mul(int64_t a, int64_t b);
+ class Int128
+ {
+ public:
+ uint64_t low;
+ uint64_t high;
- static Int128 mul(uint64_t a, uint64_t b);
+ Int128()
+ {
+ }
- Int128 operator-() const
- {
- return Int128((uint64_t) -(int64_t)low, ~high + (low == 0));
- }
+ Int128(uint64_t low, uint64_t high) : low(low), high(high)
+ {
+ }
- Int128 operator+(const Int128& b) const
- {
+ Int128(uint64_t low) : low(low), high(0)
+ {
+ }
+
+ Int128(int64_t value) : low(value), high((value >= 0) ? 0 : (uint64_t)-1LL)
+ {
+ }
+
+ static Int128 mul(int64_t a, int64_t b);
+
+ static Int128 mul(uint64_t a, uint64_t b);
+
+ Int128 operator-() const
+ {
+ return Int128((uint64_t) - (int64_t)low, ~high + (low == 0));
+ }
+
+ Int128 operator+(const Int128& b) const
+ {
#ifdef USE_X86_64_ASM
- Int128 result;
- __asm__ ("addq %[bl], %[rl]\n\t"
- "adcq %[bh], %[rh]\n\t"
- : [rl] "=r" (result.low), [rh] "=r" (result.high)
- : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
- : "cc" );
- return result;
+ Int128 result;
+ __asm__(
+ "addq %[bl], %[rl]\n\t"
+ "adcq %[bh], %[rh]\n\t"
+ : [rl] "=r"(result.low), [rh] "=r"(result.high)
+ : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
+ : "cc");
+ return result;
#else
- uint64_t lo = low + b.low;
- return Int128(lo, high + b.high + (lo < low));
+ uint64_t lo = low + b.low;
+ return Int128(lo, high + b.high + (lo < low));
#endif
- }
+ }
- Int128 operator-(const Int128& b) const
- {
+ Int128 operator-(const Int128& b) const
+ {
#ifdef USE_X86_64_ASM
- Int128 result;
- __asm__ ("subq %[bl], %[rl]\n\t"
- "sbbq %[bh], %[rh]\n\t"
- : [rl] "=r" (result.low), [rh] "=r" (result.high)
- : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
- : "cc" );
- return result;
+ Int128 result;
+ __asm__(
+ "subq %[bl], %[rl]\n\t"
+ "sbbq %[bh], %[rh]\n\t"
+ : [rl] "=r"(result.low), [rh] "=r"(result.high)
+ : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
+ : "cc");
+ return result;
#else
- return *this + -b;
+ return *this + -b;
#endif
- }
+ }
- Int128& operator+=(const Int128& b)
- {
+ Int128& operator+=(const Int128& b)
+ {
#ifdef USE_X86_64_ASM
- __asm__ ("addq %[bl], %[rl]\n\t"
- "adcq %[bh], %[rh]\n\t"
- : [rl] "=r" (low), [rh] "=r" (high)
- : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
- : "cc" );
+ __asm__(
+ "addq %[bl], %[rl]\n\t"
+ "adcq %[bh], %[rh]\n\t"
+ : [rl] "=r"(low), [rh] "=r"(high)
+ : "0"(low), "1"(high), [bl] "g"(b.low), [bh] "g"(b.high)
+ : "cc");
#else
- uint64_t lo = low + b.low;
- if (lo < low)
- {
- ++high;
- }
- low = lo;
- high += b.high;
+ uint64_t lo = low + b.low;
+ if (lo < low)
+ {
+ ++high;
+ }
+ low = lo;
+ high += b.high;
#endif
- return *this;
- }
+ return *this;
+ }
- Int128& operator++()
- {
- if (++low == 0)
- {
- ++high;
- }
- return *this;
- }
+ Int128& operator++()
+ {
+ if (++low == 0)
+ {
+ ++high;
+ }
+ return *this;
+ }
- Int128 operator*(int64_t b) const;
+ Int128 operator*(int64_t b) const;
- btScalar toScalar() const
- {
- return ((int64_t) high >= 0) ? btScalar(high) * (btScalar(0x100000000LL) * btScalar(0x100000000LL)) + btScalar(low)
- : -(-*this).toScalar();
- }
+ btScalar toScalar() const
+ {
+ return ((int64_t)high >= 0) ? btScalar(high) * (btScalar(0x100000000LL) * btScalar(0x100000000LL)) + btScalar(low)
+ : -(-*this).toScalar();
+ }
- int getSign() const
- {
- return ((int64_t) high < 0) ? -1 : (high || low) ? 1 : 0;
- }
+ int getSign() const
+ {
+ return ((int64_t)high < 0) ? -1 : (high || low) ? 1 : 0;
+ }
- bool operator<(const Int128& b) const
- {
- return (high < b.high) || ((high == b.high) && (low < b.low));
- }
+ bool operator<(const Int128& b) const
+ {
+ return (high < b.high) || ((high == b.high) && (low < b.low));
+ }
- int ucmp(const Int128&b) const
- {
- if (high < b.high)
- {
- return -1;
- }
- if (high > b.high)
- {
- return 1;
- }
- if (low < b.low)
- {
- return -1;
- }
- if (low > b.low)
- {
- return 1;
- }
- return 0;
- }
- };
+ int ucmp(const Int128& b) const
+ {
+ if (high < b.high)
+ {
+ return -1;
+ }
+ if (high > b.high)
+ {
+ return 1;
+ }
+ if (low < b.low)
+ {
+ return -1;
+ }
+ if (low > b.low)
+ {
+ return 1;
+ }
+ return 0;
+ }
+ };
+ class Rational64
+ {
+ private:
+ uint64_t m_numerator;
+ uint64_t m_denominator;
+ int sign;
- class Rational64
+ public:
+ Rational64(int64_t numerator, int64_t denominator)
{
- private:
- uint64_t m_numerator;
- uint64_t m_denominator;
- int sign;
-
- public:
- Rational64(int64_t numerator, int64_t denominator)
- {
- if (numerator > 0)
- {
- sign = 1;
- m_numerator = (uint64_t) numerator;
- }
- else if (numerator < 0)
- {
- sign = -1;
- m_numerator = (uint64_t) -numerator;
- }
- else
- {
- sign = 0;
- m_numerator = 0;
- }
- if (denominator > 0)
- {
- m_denominator = (uint64_t) denominator;
- }
- else if (denominator < 0)
- {
- sign = -sign;
- m_denominator = (uint64_t) -denominator;
- }
- else
- {
- m_denominator = 0;
- }
- }
-
- bool isNegativeInfinity() const
- {
- return (sign < 0) && (m_denominator == 0);
- }
-
- bool isNaN() const
- {
- return (sign == 0) && (m_denominator == 0);
- }
-
- int compare(const Rational64& b) const;
-
- btScalar toScalar() const
- {
- return sign * ((m_denominator == 0) ? SIMD_INFINITY : (btScalar) m_numerator / m_denominator);
- }
- };
-
+ if (numerator > 0)
+ {
+ sign = 1;
+ m_numerator = (uint64_t)numerator;
+ }
+ else if (numerator < 0)
+ {
+ sign = -1;
+ m_numerator = (uint64_t)-numerator;
+ }
+ else
+ {
+ sign = 0;
+ m_numerator = 0;
+ }
+ if (denominator > 0)
+ {
+ m_denominator = (uint64_t)denominator;
+ }
+ else if (denominator < 0)
+ {
+ sign = -sign;
+ m_denominator = (uint64_t)-denominator;
+ }
+ else
+ {
+ m_denominator = 0;
+ }
+ }
- class Rational128
+ bool isNegativeInfinity() const
{
- private:
- Int128 numerator;
- Int128 denominator;
- int sign;
- bool isInt64;
+ return (sign < 0) && (m_denominator == 0);
+ }
- public:
- Rational128(int64_t value)
- {
- if (value > 0)
- {
- sign = 1;
- this->numerator = value;
- }
- else if (value < 0)
- {
- sign = -1;
- this->numerator = -value;
- }
- else
- {
- sign = 0;
- this->numerator = (uint64_t) 0;
- }
- this->denominator = (uint64_t) 1;
- isInt64 = true;
- }
+ bool isNaN() const
+ {
+ return (sign == 0) && (m_denominator == 0);
+ }
- Rational128(const Int128& numerator, const Int128& denominator)
- {
- sign = numerator.getSign();
- if (sign >= 0)
- {
- this->numerator = numerator;
- }
- else
- {
- this->numerator = -numerator;
- }
- int dsign = denominator.getSign();
- if (dsign >= 0)
- {
- this->denominator = denominator;
- }
- else
- {
- sign = -sign;
- this->denominator = -denominator;
- }
- isInt64 = false;
- }
+ int compare(const Rational64& b) const;
- int compare(const Rational128& b) const;
+ btScalar toScalar() const
+ {
+ return sign * ((m_denominator == 0) ? SIMD_INFINITY : (btScalar)m_numerator / m_denominator);
+ }
+ };
- int compare(int64_t b) const;
+ class Rational128
+ {
+ private:
+ Int128 numerator;
+ Int128 denominator;
+ int sign;
+ bool isInt64;
- btScalar toScalar() const
- {
- return sign * ((denominator.getSign() == 0) ? SIMD_INFINITY : numerator.toScalar() / denominator.toScalar());
- }
- };
+ public:
+ Rational128(int64_t value)
+ {
+ if (value > 0)
+ {
+ sign = 1;
+ this->numerator = value;
+ }
+ else if (value < 0)
+ {
+ sign = -1;
+ this->numerator = -value;
+ }
+ else
+ {
+ sign = 0;
+ this->numerator = (uint64_t)0;
+ }
+ this->denominator = (uint64_t)1;
+ isInt64 = true;
+ }
- class PointR128
+ Rational128(const Int128& numerator, const Int128& denominator)
{
- public:
- Int128 x;
- Int128 y;
- Int128 z;
- Int128 denominator;
+ sign = numerator.getSign();
+ if (sign >= 0)
+ {
+ this->numerator = numerator;
+ }
+ else
+ {
+ this->numerator = -numerator;
+ }
+ int dsign = denominator.getSign();
+ if (dsign >= 0)
+ {
+ this->denominator = denominator;
+ }
+ else
+ {
+ sign = -sign;
+ this->denominator = -denominator;
+ }
+ isInt64 = false;
+ }
- PointR128()
- {
- }
+ int compare(const Rational128& b) const;
- PointR128(Int128 x, Int128 y, Int128 z, Int128 denominator): x(x), y(y), z(z), denominator(denominator)
- {
- }
+ int compare(int64_t b) const;
- btScalar xvalue() const
- {
- return x.toScalar() / denominator.toScalar();
- }
+ btScalar toScalar() const
+ {
+ return sign * ((denominator.getSign() == 0) ? SIMD_INFINITY : numerator.toScalar() / denominator.toScalar());
+ }
+ };
- btScalar yvalue() const
- {
- return y.toScalar() / denominator.toScalar();
- }
+ class PointR128
+ {
+ public:
+ Int128 x;
+ Int128 y;
+ Int128 z;
+ Int128 denominator;
- btScalar zvalue() const
- {
- return z.toScalar() / denominator.toScalar();
- }
- };
+ PointR128()
+ {
+ }
+ PointR128(Int128 x, Int128 y, Int128 z, Int128 denominator) : x(x), y(y), z(z), denominator(denominator)
+ {
+ }
- class Edge;
- class Face;
+ btScalar xvalue() const
+ {
+ return x.toScalar() / denominator.toScalar();
+ }
- class Vertex
+ btScalar yvalue() const
{
- public:
- Vertex* next;
- Vertex* prev;
- Edge* edges;
- Face* firstNearbyFace;
- Face* lastNearbyFace;
- PointR128 point128;
- Point32 point;
- int copy;
-
- Vertex(): next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-1)
- {
- }
+ return y.toScalar() / denominator.toScalar();
+ }
-#ifdef DEBUG_CONVEX_HULL
- void print()
- {
- printf("V%d (%d, %d, %d)", point.index, point.x, point.y, point.z);
- }
+ btScalar zvalue() const
+ {
+ return z.toScalar() / denominator.toScalar();
+ }
+ };
- void printGraph();
-#endif
+ class Edge;
+ class Face;
- Point32 operator-(const Vertex& b) const
- {
- return point - b.point;
- }
+ class Vertex
+ {
+ public:
+ Vertex* next;
+ Vertex* prev;
+ Edge* edges;
+ Face* firstNearbyFace;
+ Face* lastNearbyFace;
+ PointR128 point128;
+ Point32 point;
+ int copy;
- Rational128 dot(const Point64& b) const
- {
- return (point.index >= 0) ? Rational128(point.dot(b))
- : Rational128(point128.x * b.x + point128.y * b.y + point128.z * b.z, point128.denominator);
- }
+ Vertex() : next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-1)
+ {
+ }
- btScalar xvalue() const
- {
- return (point.index >= 0) ? btScalar(point.x) : point128.xvalue();
- }
+#ifdef DEBUG_CONVEX_HULL
+ void print()
+ {
+ printf("V%d (%d, %d, %d)", point.index, point.x, point.y, point.z);
+ }
- btScalar yvalue() const
- {
- return (point.index >= 0) ? btScalar(point.y) : point128.yvalue();
- }
+ void printGraph();
+#endif
- btScalar zvalue() const
- {
- return (point.index >= 0) ? btScalar(point.z) : point128.zvalue();
- }
+ Point32 operator-(const Vertex& b) const
+ {
+ return point - b.point;
+ }
- void receiveNearbyFaces(Vertex* src)
- {
- if (lastNearbyFace)
- {
- lastNearbyFace->nextWithSameNearbyVertex = src->firstNearbyFace;
- }
- else
- {
- firstNearbyFace = src->firstNearbyFace;
- }
- if (src->lastNearbyFace)
- {
- lastNearbyFace = src->lastNearbyFace;
- }
- for (Face* f = src->firstNearbyFace; f; f = f->nextWithSameNearbyVertex)
- {
- btAssert(f->nearbyVertex == src);
- f->nearbyVertex = this;
- }
- src->firstNearbyFace = NULL;
- src->lastNearbyFace = NULL;
- }
- };
+ Rational128 dot(const Point64& b) const
+ {
+ return (point.index >= 0) ? Rational128(point.dot(b))
+ : Rational128(point128.x * b.x + point128.y * b.y + point128.z * b.z, point128.denominator);
+ }
+ btScalar xvalue() const
+ {
+ return (point.index >= 0) ? btScalar(point.x) : point128.xvalue();
+ }
- class Edge
+ btScalar yvalue() const
{
- public:
- Edge* next;
- Edge* prev;
- Edge* reverse;
- Vertex* target;
- Face* face;
- int copy;
+ return (point.index >= 0) ? btScalar(point.y) : point128.yvalue();
+ }
- ~Edge()
- {
- next = NULL;
- prev = NULL;
- reverse = NULL;
- target = NULL;
- face = NULL;
- }
+ btScalar zvalue() const
+ {
+ return (point.index >= 0) ? btScalar(point.z) : point128.zvalue();
+ }
- void link(Edge* n)
- {
- btAssert(reverse->target == n->reverse->target);
- next = n;
- n->prev = this;
- }
+ void receiveNearbyFaces(Vertex* src)
+ {
+ if (lastNearbyFace)
+ {
+ lastNearbyFace->nextWithSameNearbyVertex = src->firstNearbyFace;
+ }
+ else
+ {
+ firstNearbyFace = src->firstNearbyFace;
+ }
+ if (src->lastNearbyFace)
+ {
+ lastNearbyFace = src->lastNearbyFace;
+ }
+ for (Face* f = src->firstNearbyFace; f; f = f->nextWithSameNearbyVertex)
+ {
+ btAssert(f->nearbyVertex == src);
+ f->nearbyVertex = this;
+ }
+ src->firstNearbyFace = NULL;
+ src->lastNearbyFace = NULL;
+ }
+ };
-#ifdef DEBUG_CONVEX_HULL
- void print()
- {
- printf("E%p : %d -> %d, n=%p p=%p (0 %d\t%d\t%d) -> (%d %d %d)", this, reverse->target->point.index, target->point.index, next, prev,
- reverse->target->point.x, reverse->target->point.y, reverse->target->point.z, target->point.x, target->point.y, target->point.z);
- }
-#endif
- };
+ class Edge
+ {
+ public:
+ Edge* next;
+ Edge* prev;
+ Edge* reverse;
+ Vertex* target;
+ Face* face;
+ int copy;
+
+ ~Edge()
+ {
+ next = NULL;
+ prev = NULL;
+ reverse = NULL;
+ target = NULL;
+ face = NULL;
+ }
- class Face
+ void link(Edge* n)
{
- public:
- Face* next;
- Vertex* nearbyVertex;
- Face* nextWithSameNearbyVertex;
- Point32 origin;
- Point32 dir0;
- Point32 dir1;
+ btAssert(reverse->target == n->reverse->target);
+ next = n;
+ n->prev = this;
+ }
- Face(): next(NULL), nearbyVertex(NULL), nextWithSameNearbyVertex(NULL)
- {
- }
+#ifdef DEBUG_CONVEX_HULL
+ void print()
+ {
+ printf("E%p : %d -> %d, n=%p p=%p (0 %d\t%d\t%d) -> (%d %d %d)", this, reverse->target->point.index, target->point.index, next, prev,
+ reverse->target->point.x, reverse->target->point.y, reverse->target->point.z, target->point.x, target->point.y, target->point.z);
+ }
+#endif
+ };
- void init(Vertex* a, Vertex* b, Vertex* c)
- {
- nearbyVertex = a;
- origin = a->point;
- dir0 = *b - *a;
- dir1 = *c - *a;
- if (a->lastNearbyFace)
- {
- a->lastNearbyFace->nextWithSameNearbyVertex = this;
- }
- else
- {
- a->firstNearbyFace = this;
- }
- a->lastNearbyFace = this;
- }
+ class Face
+ {
+ public:
+ Face* next;
+ Vertex* nearbyVertex;
+ Face* nextWithSameNearbyVertex;
+ Point32 origin;
+ Point32 dir0;
+ Point32 dir1;
- Point64 getNormal()
- {
- return dir0.cross(dir1);
- }
- };
+ Face() : next(NULL), nearbyVertex(NULL), nextWithSameNearbyVertex(NULL)
+ {
+ }
- template<typename UWord, typename UHWord> class DMul
+ void init(Vertex* a, Vertex* b, Vertex* c)
{
- private:
- static uint32_t high(uint64_t value)
- {
- return (uint32_t) (value >> 32);
- }
-
- static uint32_t low(uint64_t value)
- {
- return (uint32_t) value;
- }
-
- static uint64_t mul(uint32_t a, uint32_t b)
- {
- return (uint64_t) a * (uint64_t) b;
- }
-
- static void shlHalf(uint64_t& value)
- {
- value <<= 32;
- }
-
- static uint64_t high(Int128 value)
- {
- return value.high;
- }
-
- static uint64_t low(Int128 value)
- {
- return value.low;
- }
-
- static Int128 mul(uint64_t a, uint64_t b)
- {
- return Int128::mul(a, b);
- }
-
- static void shlHalf(Int128& value)
- {
- value.high = value.low;
- value.low = 0;
- }
-
- public:
-
- static void mul(UWord a, UWord b, UWord& resLow, UWord& resHigh)
- {
- UWord p00 = mul(low(a), low(b));
- UWord p01 = mul(low(a), high(b));
- UWord p10 = mul(high(a), low(b));
- UWord p11 = mul(high(a), high(b));
- UWord p0110 = UWord(low(p01)) + UWord(low(p10));
- p11 += high(p01);
- p11 += high(p10);
- p11 += high(p0110);
- shlHalf(p0110);
- p00 += p0110;
- if (p00 < p0110)
- {
- ++p11;
- }
- resLow = p00;
- resHigh = p11;
- }
- };
-
- private:
+ nearbyVertex = a;
+ origin = a->point;
+ dir0 = *b - *a;
+ dir1 = *c - *a;
+ if (a->lastNearbyFace)
+ {
+ a->lastNearbyFace->nextWithSameNearbyVertex = this;
+ }
+ else
+ {
+ a->firstNearbyFace = this;
+ }
+ a->lastNearbyFace = this;
+ }
- class IntermediateHull
+ Point64 getNormal()
{
- public:
- Vertex* minXy;
- Vertex* maxXy;
- Vertex* minYx;
- Vertex* maxYx;
-
- IntermediateHull(): minXy(NULL), maxXy(NULL), minYx(NULL), maxYx(NULL)
- {
- }
-
- void print();
- };
-
- enum Orientation {NONE, CLOCKWISE, COUNTER_CLOCKWISE};
+ return dir0.cross(dir1);
+ }
+ };
- template <typename T> class PoolArray
+ template <typename UWord, typename UHWord>
+ class DMul
+ {
+ private:
+ static uint32_t high(uint64_t value)
{
- private:
- T* array;
- int size;
+ return (uint32_t)(value >> 32);
+ }
- public:
- PoolArray<T>* next;
+ static uint32_t low(uint64_t value)
+ {
+ return (uint32_t)value;
+ }
- PoolArray(int size): size(size), next(NULL)
- {
- array = (T*) btAlignedAlloc(sizeof(T) * size, 16);
- }
+ static uint64_t mul(uint32_t a, uint32_t b)
+ {
+ return (uint64_t)a * (uint64_t)b;
+ }
- ~PoolArray()
- {
- btAlignedFree(array);
- }
+ static void shlHalf(uint64_t& value)
+ {
+ value <<= 32;
+ }
- T* init()
- {
- T* o = array;
- for (int i = 0; i < size; i++, o++)
- {
- o->next = (i+1 < size) ? o + 1 : NULL;
- }
- return array;
- }
- };
+ static uint64_t high(Int128 value)
+ {
+ return value.high;
+ }
- template <typename T> class Pool
+ static uint64_t low(Int128 value)
{
- private:
- PoolArray<T>* arrays;
- PoolArray<T>* nextArray;
- T* freeObjects;
- int arraySize;
+ return value.low;
+ }
- public:
- Pool(): arrays(NULL), nextArray(NULL), freeObjects(NULL), arraySize(256)
- {
- }
+ static Int128 mul(uint64_t a, uint64_t b)
+ {
+ return Int128::mul(a, b);
+ }
- ~Pool()
- {
- while (arrays)
- {
- PoolArray<T>* p = arrays;
- arrays = p->next;
- p->~PoolArray<T>();
- btAlignedFree(p);
- }
- }
+ static void shlHalf(Int128& value)
+ {
+ value.high = value.low;
+ value.low = 0;
+ }
- void reset()
- {
- nextArray = arrays;
- freeObjects = NULL;
- }
+ public:
+ static void mul(UWord a, UWord b, UWord& resLow, UWord& resHigh)
+ {
+ UWord p00 = mul(low(a), low(b));
+ UWord p01 = mul(low(a), high(b));
+ UWord p10 = mul(high(a), low(b));
+ UWord p11 = mul(high(a), high(b));
+ UWord p0110 = UWord(low(p01)) + UWord(low(p10));
+ p11 += high(p01);
+ p11 += high(p10);
+ p11 += high(p0110);
+ shlHalf(p0110);
+ p00 += p0110;
+ if (p00 < p0110)
+ {
+ ++p11;
+ }
+ resLow = p00;
+ resHigh = p11;
+ }
+ };
- void setArraySize(int arraySize)
- {
- this->arraySize = arraySize;
- }
+private:
+ class IntermediateHull
+ {
+ public:
+ Vertex* minXy;
+ Vertex* maxXy;
+ Vertex* minYx;
+ Vertex* maxYx;
- T* newObject()
- {
- T* o = freeObjects;
- if (!o)
- {
- PoolArray<T>* p = nextArray;
- if (p)
- {
- nextArray = p->next;
- }
- else
- {
- p = new(btAlignedAlloc(sizeof(PoolArray<T>), 16)) PoolArray<T>(arraySize);
- p->next = arrays;
- arrays = p;
- }
- o = p->init();
- }
- freeObjects = o->next;
- return new(o) T();
- };
+ IntermediateHull() : minXy(NULL), maxXy(NULL), minYx(NULL), maxYx(NULL)
+ {
+ }
- void freeObject(T* object)
- {
- object->~T();
- object->next = freeObjects;
- freeObjects = object;
- }
- };
+ void print();
+ };
- btVector3 scaling;
- btVector3 center;
- Pool<Vertex> vertexPool;
- Pool<Edge> edgePool;
- Pool<Face> facePool;
- btAlignedObjectArray<Vertex*> originalVertices;
- int mergeStamp;
- int minAxis;
- int medAxis;
- int maxAxis;
- int usedEdgePairs;
- int maxUsedEdgePairs;
+ enum Orientation
+ {
+ NONE,
+ CLOCKWISE,
+ COUNTER_CLOCKWISE
+ };
- static Orientation getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t);
- Edge* findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot);
- void findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1);
+ template <typename T>
+ class PoolArray
+ {
+ private:
+ T* array;
+ int size;
- Edge* newEdgePair(Vertex* from, Vertex* to);
+ public:
+ PoolArray<T>* next;
- void removeEdgePair(Edge* edge)
+ PoolArray(int size) : size(size), next(NULL)
{
- Edge* n = edge->next;
- Edge* r = edge->reverse;
+ array = (T*)btAlignedAlloc(sizeof(T) * size, 16);
+ }
- btAssert(edge->target && r->target);
+ ~PoolArray()
+ {
+ btAlignedFree(array);
+ }
- if (n != edge)
- {
- n->prev = edge->prev;
- edge->prev->next = n;
- r->target->edges = n;
- }
- else
+ T* init()
+ {
+ T* o = array;
+ for (int i = 0; i < size; i++, o++)
{
- r->target->edges = NULL;
+ o->next = (i + 1 < size) ? o + 1 : NULL;
}
-
- n = r->next;
-
- if (n != r)
+ return array;
+ }
+ };
+
+ template <typename T>
+ class Pool
+ {
+ private:
+ PoolArray<T>* arrays;
+ PoolArray<T>* nextArray;
+ T* freeObjects;
+ int arraySize;
+
+ public:
+ Pool() : arrays(NULL), nextArray(NULL), freeObjects(NULL), arraySize(256)
+ {
+ }
+
+ ~Pool()
+ {
+ while (arrays)
{
- n->prev = r->prev;
- r->prev->next = n;
- edge->target->edges = n;
+ PoolArray<T>* p = arrays;
+ arrays = p->next;
+ p->~PoolArray<T>();
+ btAlignedFree(p);
}
- else
+ }
+
+ void reset()
+ {
+ nextArray = arrays;
+ freeObjects = NULL;
+ }
+
+ void setArraySize(int arraySize)
+ {
+ this->arraySize = arraySize;
+ }
+
+ T* newObject()
+ {
+ T* o = freeObjects;
+ if (!o)
{
- edge->target->edges = NULL;
+ PoolArray<T>* p = nextArray;
+ if (p)
+ {
+ nextArray = p->next;
+ }
+ else
+ {
+ p = new (btAlignedAlloc(sizeof(PoolArray<T>), 16)) PoolArray<T>(arraySize);
+ p->next = arrays;
+ arrays = p;
+ }
+ o = p->init();
}
+ freeObjects = o->next;
+ return new (o) T();
+ };
+
+ void freeObject(T* object)
+ {
+ object->~T();
+ object->next = freeObjects;
+ freeObjects = object;
+ }
+ };
+
+ btVector3 scaling;
+ btVector3 center;
+ Pool<Vertex> vertexPool;
+ Pool<Edge> edgePool;
+ Pool<Face> facePool;
+ btAlignedObjectArray<Vertex*> originalVertices;
+ int mergeStamp;
+ int minAxis;
+ int medAxis;
+ int maxAxis;
+ int usedEdgePairs;
+ int maxUsedEdgePairs;
+
+ static Orientation getOrientation(const Edge* prev, const Edge* next, const Point32& s, const Point32& t);
+ Edge* findMaxAngle(bool ccw, const Vertex* start, const Point32& s, const Point64& rxs, const Point64& sxrxs, Rational64& minCot);
+ void findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge*& e0, Edge*& e1, Vertex* stop0, Vertex* stop1);
+
+ Edge* newEdgePair(Vertex* from, Vertex* to);
- edgePool.freeObject(edge);
- edgePool.freeObject(r);
- usedEdgePairs--;
+ void removeEdgePair(Edge* edge)
+ {
+ Edge* n = edge->next;
+ Edge* r = edge->reverse;
+
+ btAssert(edge->target && r->target);
+
+ if (n != edge)
+ {
+ n->prev = edge->prev;
+ edge->prev->next = n;
+ r->target->edges = n;
+ }
+ else
+ {
+ r->target->edges = NULL;
+ }
+
+ n = r->next;
+
+ if (n != r)
+ {
+ n->prev = r->prev;
+ r->prev->next = n;
+ edge->target->edges = n;
+ }
+ else
+ {
+ edge->target->edges = NULL;
}
-
- void computeInternal(int start, int end, IntermediateHull& result);
-
- bool mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1);
-
- void merge(IntermediateHull& h0, IntermediateHull& h1);
- btVector3 toBtVector(const Point32& v);
+ edgePool.freeObject(edge);
+ edgePool.freeObject(r);
+ usedEdgePairs--;
+ }
- btVector3 getBtNormal(Face* face);
+ void computeInternal(int start, int end, IntermediateHull& result);
- bool shiftFace(Face* face, btScalar amount, btAlignedObjectArray<Vertex*> stack);
+ bool mergeProjection(IntermediateHull& h0, IntermediateHull& h1, Vertex*& c0, Vertex*& c1);
- public:
- Vertex* vertexList;
+ void merge(IntermediateHull& h0, IntermediateHull& h1);
- void compute(const void* coords, bool doubleCoords, int stride, int count);
+ btVector3 toBtVector(const Point32& v);
- btVector3 getCoordinates(const Vertex* v);
+ btVector3 getBtNormal(Face* face);
- btScalar shrink(btScalar amount, btScalar clampAmount);
-};
+ bool shiftFace(Face* face, btScalar amount, btAlignedObjectArray<Vertex*> stack);
+public:
+ Vertex* vertexList;
+
+ void compute(const void* coords, bool doubleCoords, int stride, int count);
+
+ btVector3 getCoordinates(const Vertex* v);
+
+ btScalar shrink(btScalar amount, btScalar clampAmount);
+};
btConvexHullInternal::Int128 btConvexHullInternal::Int128::operator*(int64_t b) const
{
- bool negative = (int64_t) high < 0;
+ bool negative = (int64_t)high < 0;
Int128 a = negative ? -*this : *this;
if (b < 0)
{
negative = !negative;
b = -b;
}
- Int128 result = mul(a.low, (uint64_t) b);
- result.high += a.high * (uint64_t) b;
+ Int128 result = mul(a.low, (uint64_t)b);
+ result.high += a.high * (uint64_t)b;
return negative ? -result : result;
}
btConvexHullInternal::Int128 btConvexHullInternal::Int128::mul(int64_t a, int64_t b)
{
Int128 result;
-
+
#ifdef USE_X86_64_ASM
- __asm__ ("imulq %[b]"
- : "=a" (result.low), "=d" (result.high)
- : "0"(a), [b] "r"(b)
- : "cc" );
+ __asm__("imulq %[b]"
+ : "=a"(result.low), "=d"(result.high)
+ : "0"(a), [b] "r"(b)
+ : "cc");
return result;
-
+
#else
bool negative = a < 0;
if (negative)
@@ -871,7 +872,7 @@ btConvexHullInternal::Int128 btConvexHullInternal::Int128::mul(int64_t a, int64_
negative = !negative;
b = -b;
}
- DMul<uint64_t, uint32_t>::mul((uint64_t) a, (uint64_t) b, result.low, result.high);
+ DMul<uint64_t, uint32_t>::mul((uint64_t)a, (uint64_t)b, result.low, result.high);
return negative ? -result : result;
#endif
}
@@ -881,10 +882,10 @@ btConvexHullInternal::Int128 btConvexHullInternal::Int128::mul(uint64_t a, uint6
Int128 result;
#ifdef USE_X86_64_ASM
- __asm__ ("mulq %[b]"
- : "=a" (result.low), "=d" (result.high)
- : "0"(a), [b] "r"(b)
- : "cc" );
+ __asm__("mulq %[b]"
+ : "=a"(result.low), "=d"(result.high)
+ : "0"(a), [b] "r"(b)
+ : "cc");
#else
DMul<uint64_t, uint32_t>::mul(a, b, result.low, result.high);
@@ -911,24 +912,25 @@ int btConvexHullInternal::Rational64::compare(const Rational64& b) const
int result;
int64_t tmp;
int64_t dummy;
- __asm__ ("mulq %[bn]\n\t"
- "movq %%rax, %[tmp]\n\t"
- "movq %%rdx, %%rbx\n\t"
- "movq %[tn], %%rax\n\t"
- "mulq %[bd]\n\t"
- "subq %[tmp], %%rax\n\t"
- "sbbq %%rbx, %%rdx\n\t" // rdx:rax contains 128-bit-difference "numerator*b.denominator - b.numerator*denominator"
- "setnsb %%bh\n\t" // bh=1 if difference is non-negative, bh=0 otherwise
- "orq %%rdx, %%rax\n\t"
- "setnzb %%bl\n\t" // bl=1 if difference if non-zero, bl=0 if it is zero
- "decb %%bh\n\t" // now bx=0x0000 if difference is zero, 0xff01 if it is negative, 0x0001 if it is positive (i.e., same sign as difference)
- "shll $16, %%ebx\n\t" // ebx has same sign as difference
- : "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
- : "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
- : "%rdx", "cc" );
- return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
- // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
- : 0;
+ __asm__(
+ "mulq %[bn]\n\t"
+ "movq %%rax, %[tmp]\n\t"
+ "movq %%rdx, %%rbx\n\t"
+ "movq %[tn], %%rax\n\t"
+ "mulq %[bd]\n\t"
+ "subq %[tmp], %%rax\n\t"
+ "sbbq %%rbx, %%rdx\n\t" // rdx:rax contains 128-bit-difference "numerator*b.denominator - b.numerator*denominator"
+ "setnsb %%bh\n\t" // bh=1 if difference is non-negative, bh=0 otherwise
+ "orq %%rdx, %%rax\n\t"
+ "setnzb %%bl\n\t" // bl=1 if difference if non-zero, bl=0 if it is zero
+ "decb %%bh\n\t" // now bx=0x0000 if difference is zero, 0xff01 if it is negative, 0x0001 if it is positive (i.e., same sign as difference)
+ "shll $16, %%ebx\n\t" // ebx has same sign as difference
+ : "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
+ : "a"(m_denominator), [bn] "g"(b.m_numerator), [tn] "g"(m_numerator), [bd] "g"(b.m_denominator)
+ : "%rdx", "cc");
+ return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
+ // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
+ : 0;
#else
@@ -949,7 +951,7 @@ int btConvexHullInternal::Rational128::compare(const Rational128& b) const
}
if (isInt64)
{
- return -b.compare(sign * (int64_t) numerator.low);
+ return -b.compare(sign * (int64_t)numerator.low);
}
Int128 nbdLow, nbdHigh, dbnLow, dbnHigh;
@@ -968,7 +970,7 @@ int btConvexHullInternal::Rational128::compare(int64_t b) const
{
if (isInt64)
{
- int64_t a = sign * (int64_t) numerator.low;
+ int64_t a = sign * (int64_t)numerator.low;
return (a > b) ? 1 : (a < b) ? -1 : 0;
}
if (b > 0)
@@ -994,7 +996,6 @@ int btConvexHullInternal::Rational128::compare(int64_t b) const
return numerator.ucmp(denominator * b) * sign;
}
-
btConvexHullInternal::Edge* btConvexHullInternal::newEdgePair(Vertex* from, Vertex* to)
{
btAssert(from && to);
@@ -1062,7 +1063,7 @@ bool btConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
}
}
}
-
+
v0 = h0.maxXy;
v1 = h1.maxXy;
Vertex* v00 = NULL;
@@ -1070,7 +1071,7 @@ bool btConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
int32_t sign = 1;
for (int side = 0; side <= 1; side++)
- {
+ {
int32_t dx = (v1->point.x - v0->point.x) * sign;
if (dx > 0)
{
@@ -1113,7 +1114,7 @@ bool btConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
while (true)
{
int32_t dy = v1->point.y - v0->point.y;
-
+
Vertex* w1 = side ? v1->prev : v1->next;
if (w1 != v1)
{
@@ -1126,7 +1127,7 @@ bool btConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
continue;
}
}
-
+
Vertex* w0 = side ? v0->prev : v0->next;
if (w0 != v0)
{
@@ -1140,7 +1141,7 @@ bool btConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
continue;
}
}
-
+
break;
}
}
@@ -1166,7 +1167,7 @@ bool btConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
}
v1 = w1;
}
-
+
if (side == 0)
{
v00 = v0;
@@ -1192,7 +1193,7 @@ bool btConvexHullInternal::mergeProjection(IntermediateHull& h0, IntermediateHul
{
h0.maxXy = h1.maxXy;
}
-
+
h0.maxYx = h1.maxYx;
c0 = v00;
@@ -1279,19 +1280,19 @@ void btConvexHullInternal::computeInternal(int start, int end, IntermediateHull&
}
{
Vertex* v = originalVertices[start];
- v->edges = NULL;
- v->next = v;
- v->prev = v;
-
- result.minXy = v;
- result.maxXy = v;
- result.minYx = v;
- result.maxYx = v;
+ v->edges = NULL;
+ v->next = v;
+ v->prev = v;
+
+ result.minXy = v;
+ result.maxXy = v;
+ result.minYx = v;
+ result.maxYx = v;
}
-
+
return;
}
-
+
case 1:
{
Vertex* v = originalVertices[start];
@@ -1309,7 +1310,7 @@ void btConvexHullInternal::computeInternal(int start, int end, IntermediateHull&
}
int split0 = start + n / 2;
- Point32 p = originalVertices[split0-1]->point;
+ Point32 p = originalVertices[split0 - 1]->point;
int split1 = split0;
while ((split1 < end) && (originalVertices[split1]->point == p))
{
@@ -1334,7 +1335,7 @@ void btConvexHullInternal::computeInternal(int start, int end, IntermediateHull&
void btConvexHullInternal::IntermediateHull::print()
{
printf(" Hull\n");
- for (Vertex* v = minXy; v; )
+ for (Vertex* v = minXy; v;)
{
printf(" ");
v->print();
@@ -1362,7 +1363,7 @@ void btConvexHullInternal::IntermediateHull::print()
}
}
if (minXy)
- {
+ {
minXy->copy = (minXy->copy == -1) ? -2 : -1;
minXy->printGraph();
}
@@ -1438,7 +1439,7 @@ btConvexHullInternal::Edge* btConvexHullInternal::findMaxAngle(bool ccw, const V
Point32 t = *e->target - *start;
Rational64 cot(t.dot(sxrxs), t.dot(rxs));
#ifdef DEBUG_CONVEX_HULL
- printf(" Angle is %f (%d) for ", (float) btAtan(cot.toScalar()), (int) cot.isNaN());
+ printf(" Angle is %f (%d) for ", (float)btAtan(cot.toScalar()), (int)cot.isNaN());
e->print();
#endif
if (cot.isNaN())
@@ -1485,7 +1486,7 @@ void btConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
btAssert(!start1 || (start1->target->point.dot(normal) == dist));
Point64 perp = s.cross(normal);
btAssert(!perp.isZero());
-
+
#ifdef DEBUG_CONVEX_HULL
printf(" Advancing %d %d (%p %p, %d %d)\n", c0->point.index, c1->point.index, start0, start1, start0 ? start0->target->point.index : -1, start1 ? start1->target->point.index : -1);
#endif
@@ -1515,7 +1516,7 @@ void btConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
et0 = e->target->point;
}
}
-
+
int64_t maxDot1 = et1.dot(perp);
if (e1)
{
@@ -1552,7 +1553,7 @@ void btConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
while (true)
{
int64_t dy = (et1 - et0).dot(s);
-
+
if (e0 && (e0->target != stop0))
{
Edge* f0 = e0->next->reverse;
@@ -1569,7 +1570,7 @@ void btConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
}
}
}
-
+
if (e1 && (e1->target != stop1))
{
Edge* f1 = e1->reverse->next;
@@ -1604,7 +1605,7 @@ void btConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
while (true)
{
int64_t dy = (et1 - et0).dot(s);
-
+
if (e1 && (e1->target != stop1))
{
Edge* f1 = e1->prev->reverse;
@@ -1621,7 +1622,7 @@ void btConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
}
}
}
-
+
if (e0 && (e0->target != stop0))
{
Edge* f0 = e0->reverse->prev;
@@ -1656,7 +1657,6 @@ void btConvexHullInternal::findEdgeForCoplanarFaces(Vertex* c0, Vertex* c1, Edge
#endif
}
-
void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
{
if (!h1.maxXy)
@@ -1668,7 +1668,7 @@ void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
h0 = h1;
return;
}
-
+
mergeStamp--;
Vertex* c0 = NULL;
@@ -1708,7 +1708,7 @@ void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
e = e->next;
} while (e != c0->edges);
}
-
+
e = c1->edges;
Edge* start1 = NULL;
if (e)
@@ -1760,7 +1760,7 @@ void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
Point32 r = prevPoint - c0->point;
Point64 rxs = r.cross(s);
Point64 sxrxs = s.cross(rxs);
-
+
#ifdef DEBUG_CONVEX_HULL
printf("\n Checking %d %d\n", c0->point.index, c1->point.index);
#endif
@@ -1811,7 +1811,7 @@ void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
e->prev = pendingTail1;
pendingTail1 = e;
}
-
+
Edge* e0 = min0;
Edge* e1 = min1;
@@ -1828,7 +1828,7 @@ void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
{
if (toPrev1)
{
- for (Edge* e = toPrev1->next, *n = NULL; e != min1; e = n)
+ for (Edge *e = toPrev1->next, *n = NULL; e != min1; e = n)
{
n = e->next;
removeEdgePair(e);
@@ -1864,7 +1864,7 @@ void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
{
if (toPrev0)
{
- for (Edge* e = toPrev0->prev, *n = NULL; e != min0; e = n)
+ for (Edge *e = toPrev0->prev, *n = NULL; e != min0; e = n)
{
n = e->prev;
removeEdgePair(e);
@@ -1906,7 +1906,7 @@ void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
}
else
{
- for (Edge* e = toPrev0->prev, *n = NULL; e != firstNew0; e = n)
+ for (Edge *e = toPrev0->prev, *n = NULL; e != firstNew0; e = n)
{
n = e->prev;
removeEdgePair(e);
@@ -1925,7 +1925,7 @@ void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
}
else
{
- for (Edge* e = toPrev1->next, *n = NULL; e != firstNew1; e = n)
+ for (Edge *e = toPrev1->next, *n = NULL; e != firstNew1; e = n)
{
n = e->next;
removeEdgePair(e);
@@ -1936,7 +1936,7 @@ void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
pendingTail1->link(firstNew1);
}
}
-
+
return;
}
@@ -1946,24 +1946,23 @@ void btConvexHullInternal::merge(IntermediateHull& h0, IntermediateHull& h1)
class pointCmp
{
- public:
-
- bool operator() ( const btConvexHullInternal::Point32& p, const btConvexHullInternal::Point32& q ) const
- {
- return (p.y < q.y) || ((p.y == q.y) && ((p.x < q.x) || ((p.x == q.x) && (p.z < q.z))));
- }
+public:
+ bool operator()(const btConvexHullInternal::Point32& p, const btConvexHullInternal::Point32& q) const
+ {
+ return (p.y < q.y) || ((p.y == q.y) && ((p.x < q.x) || ((p.x == q.x) && (p.z < q.z))));
+ }
};
void btConvexHullInternal::compute(const void* coords, bool doubleCoords, int stride, int count)
{
btVector3 min(btScalar(1e30), btScalar(1e30), btScalar(1e30)), max(btScalar(-1e30), btScalar(-1e30), btScalar(-1e30));
- const char* ptr = (const char*) coords;
+ const char* ptr = (const char*)coords;
if (doubleCoords)
{
for (int i = 0; i < count; i++)
{
- const double* v = (const double*) ptr;
- btVector3 p((btScalar) v[0], (btScalar) v[1], (btScalar) v[2]);
+ const double* v = (const double*)ptr;
+ btVector3 p((btScalar)v[0], (btScalar)v[1], (btScalar)v[2]);
ptr += stride;
min.setMin(p);
max.setMax(p);
@@ -1973,7 +1972,7 @@ void btConvexHullInternal::compute(const void* coords, bool doubleCoords, int st
{
for (int i = 0; i < count; i++)
{
- const float* v = (const float*) ptr;
+ const float* v = (const float*)ptr;
btVector3 p(v[0], v[1], v[2]);
ptr += stride;
min.setMin(p);
@@ -2014,18 +2013,18 @@ void btConvexHullInternal::compute(const void* coords, bool doubleCoords, int st
btAlignedObjectArray<Point32> points;
points.resize(count);
- ptr = (const char*) coords;
+ ptr = (const char*)coords;
if (doubleCoords)
{
for (int i = 0; i < count; i++)
{
- const double* v = (const double*) ptr;
- btVector3 p((btScalar) v[0], (btScalar) v[1], (btScalar) v[2]);
+ const double* v = (const double*)ptr;
+ btVector3 p((btScalar)v[0], (btScalar)v[1], (btScalar)v[2]);
ptr += stride;
p = (p - center) * s;
- points[i].x = (int32_t) p[medAxis];
- points[i].y = (int32_t) p[maxAxis];
- points[i].z = (int32_t) p[minAxis];
+ points[i].x = (int32_t)p[medAxis];
+ points[i].y = (int32_t)p[maxAxis];
+ points[i].z = (int32_t)p[minAxis];
points[i].index = i;
}
}
@@ -2033,13 +2032,13 @@ void btConvexHullInternal::compute(const void* coords, bool doubleCoords, int st
{
for (int i = 0; i < count; i++)
{
- const float* v = (const float*) ptr;
+ const float* v = (const float*)ptr;
btVector3 p(v[0], v[1], v[2]);
ptr += stride;
p = (p - center) * s;
- points[i].x = (int32_t) p[medAxis];
- points[i].y = (int32_t) p[maxAxis];
- points[i].z = (int32_t) p[minAxis];
+ points[i].x = (int32_t)p[medAxis];
+ points[i].y = (int32_t)p[maxAxis];
+ points[i].z = (int32_t)p[minAxis];
points[i].index = i;
}
}
@@ -2193,7 +2192,7 @@ btScalar btConvexHullInternal::shrink(btScalar amount, btScalar clampAmount)
minDist = dist;
}
}
-
+
if (minDist <= 0)
{
return 0;
@@ -2234,7 +2233,7 @@ bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjec
{
origShift[2] /= scaling[2];
}
- Point32 shift((int32_t) origShift[medAxis], (int32_t) origShift[maxAxis], (int32_t) origShift[minAxis]);
+ Point32 shift((int32_t)origShift[medAxis], (int32_t)origShift[maxAxis], (int32_t)origShift[minAxis]);
if (shift.isZero())
{
return true;
@@ -2242,7 +2241,7 @@ bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjec
Point64 normal = face->getNormal();
#ifdef DEBUG_CONVEX_HULL
printf("\nShrinking face (%d %d %d) (%d %d %d) (%d %d %d) by (%d %d %d)\n",
- face->origin.x, face->origin.y, face->origin.z, face->dir0.x, face->dir0.y, face->dir0.z, face->dir1.x, face->dir1.y, face->dir1.z, shift.x, shift.y, shift.z);
+ face->origin.x, face->origin.y, face->origin.z, face->dir0.x, face->dir0.y, face->dir0.z, face->dir1.x, face->dir1.y, face->dir1.z, shift.x, shift.y, shift.z);
#endif
int64_t origDot = face->origin.dot(normal);
Point32 shiftedOrigin = face->origin + shift;
@@ -2279,7 +2278,7 @@ bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjec
#ifdef DEBUG_CONVEX_HULL
printf("Moving downwards, edge is ");
e->print();
- printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot);
+ printf(", dot is %f (%f %lld)\n", (float)dot.toScalar(), (float)optDot.toScalar(), shiftedDot);
#endif
if (dot.compare(optDot) < 0)
{
@@ -2315,7 +2314,7 @@ bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjec
#ifdef DEBUG_CONVEX_HULL
printf("Moving upwards, edge is ");
e->print();
- printf(", dot is %f (%f %lld)\n", (float) dot.toScalar(), (float) optDot.toScalar(), shiftedDot);
+ printf(", dot is %f (%f %lld)\n", (float)dot.toScalar(), (float)optDot.toScalar(), shiftedDot);
#endif
if (dot.compare(optDot) > 0)
{
@@ -2331,7 +2330,7 @@ bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjec
}
e = e->prev;
} while (e != startEdge);
-
+
if (!intersection)
{
return true;
@@ -2368,7 +2367,7 @@ bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjec
printf("Needed %d iterations to check for complete containment\n", n);
#endif
}
-
+
Edge* firstIntersection = NULL;
Edge* faceEdge = NULL;
Edge* firstFaceEdge = NULL;
@@ -2477,7 +2476,7 @@ bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjec
#ifdef DEBUG_CONVEX_HULL
printf("1: Removed part contains (%d %d %d)\n", removed->point.x, removed->point.y, removed->point.z);
#endif
-
+
Point64 n0 = intersection->face->getNormal();
Point64 n1 = intersection->reverse->face->getNormal();
int64_t m00 = face->dir0.dot(n0);
@@ -2491,16 +2490,13 @@ bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjec
Vertex* v = vertexPool.newObject();
v->point.index = -1;
v->copy = -1;
- v->point128 = PointR128(Int128::mul(face->dir0.x * r0, m11) - Int128::mul(face->dir0.x * r1, m01)
- + Int128::mul(face->dir1.x * r1, m00) - Int128::mul(face->dir1.x * r0, m10) + det * shiftedOrigin.x,
- Int128::mul(face->dir0.y * r0, m11) - Int128::mul(face->dir0.y * r1, m01)
- + Int128::mul(face->dir1.y * r1, m00) - Int128::mul(face->dir1.y * r0, m10) + det * shiftedOrigin.y,
- Int128::mul(face->dir0.z * r0, m11) - Int128::mul(face->dir0.z * r1, m01)
- + Int128::mul(face->dir1.z * r1, m00) - Int128::mul(face->dir1.z * r0, m10) + det * shiftedOrigin.z,
- det);
- v->point.x = (int32_t) v->point128.xvalue();
- v->point.y = (int32_t) v->point128.yvalue();
- v->point.z = (int32_t) v->point128.zvalue();
+ v->point128 = PointR128(Int128::mul(face->dir0.x * r0, m11) - Int128::mul(face->dir0.x * r1, m01) + Int128::mul(face->dir1.x * r1, m00) - Int128::mul(face->dir1.x * r0, m10) + det * shiftedOrigin.x,
+ Int128::mul(face->dir0.y * r0, m11) - Int128::mul(face->dir0.y * r1, m01) + Int128::mul(face->dir1.y * r1, m00) - Int128::mul(face->dir1.y * r0, m10) + det * shiftedOrigin.y,
+ Int128::mul(face->dir0.z * r0, m11) - Int128::mul(face->dir0.z * r1, m01) + Int128::mul(face->dir1.z * r1, m00) - Int128::mul(face->dir1.z * r0, m10) + det * shiftedOrigin.z,
+ det);
+ v->point.x = (int32_t)v->point128.xvalue();
+ v->point.y = (int32_t)v->point128.yvalue();
+ v->point.z = (int32_t)v->point128.zvalue();
intersection->target = v;
v->edges = e;
@@ -2639,7 +2635,6 @@ bool btConvexHullInternal::shiftFace(Face* face, btScalar amount, btAlignedObjec
return true;
}
-
static int getVertexCopy(btConvexHullInternal::Vertex* vertex, btAlignedObjectArray<btConvexHullInternal::Vertex*>& vertices)
{
int index = vertex->copy;
@@ -2761,8 +2756,3 @@ btScalar btConvexHullComputer::compute(const void* coords, bool doubleCoords, in
return shift;
}
-
-
-
-
-
diff --git a/thirdparty/bullet/LinearMath/btConvexHullComputer.h b/thirdparty/bullet/LinearMath/btConvexHullComputer.h
index 7240ac4fb5..cba684f2dc 100644
--- a/thirdparty/bullet/LinearMath/btConvexHullComputer.h
+++ b/thirdparty/bullet/LinearMath/btConvexHullComputer.h
@@ -23,58 +23,56 @@ subject to the following restrictions:
/// Ole Kniemeyer, MAXON Computer GmbH
class btConvexHullComputer
{
+private:
+ btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp);
+
+public:
+ class Edge
+ {
private:
- btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp);
+ int next;
+ int reverse;
+ int targetVertex;
- public:
+ friend class btConvexHullComputer;
- class Edge
+ public:
+ int getSourceVertex() const
{
- private:
- int next;
- int reverse;
- int targetVertex;
-
- friend class btConvexHullComputer;
-
- public:
- int getSourceVertex() const
- {
- return (this + reverse)->targetVertex;
- }
-
- int getTargetVertex() const
- {
- return targetVertex;
- }
+ return (this + reverse)->targetVertex;
+ }
- const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
- {
- return this + next;
- }
+ int getTargetVertex() const
+ {
+ return targetVertex;
+ }
- const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
- {
- return (this + reverse)->getNextEdgeOfVertex();
- }
+ const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
+ {
+ return this + next;
+ }
- const Edge* getReverseEdge() const
- {
- return this + reverse;
- }
- };
+ const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
+ {
+ return (this + reverse)->getNextEdgeOfVertex();
+ }
+ const Edge* getReverseEdge() const
+ {
+ return this + reverse;
+ }
+ };
- // Vertices of the output hull
- btAlignedObjectArray<btVector3> vertices;
+ // Vertices of the output hull
+ btAlignedObjectArray<btVector3> vertices;
- // Edges of the output hull
- btAlignedObjectArray<Edge> edges;
+ // Edges of the output hull
+ btAlignedObjectArray<Edge> edges;
- // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
- btAlignedObjectArray<int> faces;
+ // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
+ btAlignedObjectArray<int> faces;
- /*
+ /*
Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
by that amount (each face is moved by "shrink" length units towards the center along its normal).
@@ -86,18 +84,16 @@ class btConvexHullComputer
The output convex hull can be found in the member variables "vertices", "edges", "faces".
*/
- btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
- {
- return compute(coords, false, stride, count, shrink, shrinkClamp);
- }
-
- // same as above, but double precision
- btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
- {
- return compute(coords, true, stride, count, shrink, shrinkClamp);
- }
+ btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
+ {
+ return compute(coords, false, stride, count, shrink, shrinkClamp);
+ }
+
+ // same as above, but double precision
+ btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
+ {
+ return compute(coords, true, stride, count, shrink, shrinkClamp);
+ }
};
-
-#endif //BT_CONVEX_HULL_COMPUTER_H
-
+#endif //BT_CONVEX_HULL_COMPUTER_H
diff --git a/thirdparty/bullet/LinearMath/btCpuFeatureUtility.h b/thirdparty/bullet/LinearMath/btCpuFeatureUtility.h
index d2cab52d48..5e4b9a313c 100644
--- a/thirdparty/bullet/LinearMath/btCpuFeatureUtility.h
+++ b/thirdparty/bullet/LinearMath/btCpuFeatureUtility.h
@@ -4,20 +4,20 @@
#include "LinearMath/btScalar.h"
-#include <string.h>//memset
-#ifdef USE_SIMD
+#include <string.h> //memset
+#ifdef USE_SIMD
#include <emmintrin.h>
#ifdef BT_ALLOW_SSE4
#include <intrin.h>
-#endif //BT_ALLOW_SSE4
-#endif //USE_SIMD
+#endif //BT_ALLOW_SSE4
+#endif //USE_SIMD
#if defined BT_USE_NEON
-#define ARM_NEON_GCC_COMPATIBILITY 1
+#define ARM_NEON_GCC_COMPATIBILITY 1
#include <arm_neon.h>
#include <sys/types.h>
-#include <sys/sysctl.h> //for sysctlbyname
-#endif //BT_USE_NEON
+#include <sys/sysctl.h> //for sysctlbyname
+#endif //BT_USE_NEON
///Rudimentary btCpuFeatureUtility for CPU features: only report the features that Bullet actually uses (SSE4/FMA3, NEON_HPFP)
///We assume SSE2 in case BT_USE_SSE2 is defined in LinearMath/btScalar.h
@@ -26,14 +26,13 @@ class btCpuFeatureUtility
public:
enum btCpuFeature
{
- CPU_FEATURE_FMA3=1,
- CPU_FEATURE_SSE4_1=2,
- CPU_FEATURE_NEON_HPFP=4
+ CPU_FEATURE_FMA3 = 1,
+ CPU_FEATURE_SSE4_1 = 2,
+ CPU_FEATURE_NEON_HPFP = 4
};
static int getCpuFeatures()
{
-
static int capabilities = 0;
static bool testedCapabilities = false;
if (0 != testedCapabilities)
@@ -49,15 +48,15 @@ public:
if (0 == err && hasFeature)
capabilities |= CPU_FEATURE_NEON_HPFP;
}
-#endif //BT_USE_NEON
+#endif //BT_USE_NEON
-#ifdef BT_ALLOW_SSE4
+#ifdef BT_ALLOW_SSE4
{
- int cpuInfo[4];
+ int cpuInfo[4];
memset(cpuInfo, 0, sizeof(cpuInfo));
- unsigned long long sseExt = 0;
+ unsigned long long sseExt = 0;
__cpuid(cpuInfo, 1);
-
+
bool osUsesXSAVE_XRSTORE = cpuInfo[2] & (1 << 27) || false;
bool cpuAVXSuport = cpuInfo[2] & (1 << 28) || false;
@@ -79,14 +78,11 @@ public:
capabilities |= btCpuFeatureUtility::CPU_FEATURE_SSE4_1;
}
}
-#endif//BT_ALLOW_SSE4
+#endif //BT_ALLOW_SSE4
testedCapabilities = true;
return capabilities;
}
-
-
};
-
-#endif //BT_CPU_UTILITY_H
+#endif //BT_CPU_UTILITY_H
diff --git a/thirdparty/bullet/LinearMath/btDefaultMotionState.h b/thirdparty/bullet/LinearMath/btDefaultMotionState.h
index 01c5f8d932..14c40d36b0 100644
--- a/thirdparty/bullet/LinearMath/btDefaultMotionState.h
+++ b/thirdparty/bullet/LinearMath/btDefaultMotionState.h
@@ -4,39 +4,37 @@
#include "btMotionState.h"
///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
-ATTRIBUTE_ALIGNED16(struct) btDefaultMotionState : public btMotionState
+ATTRIBUTE_ALIGNED16(struct)
+btDefaultMotionState : public btMotionState
{
btTransform m_graphicsWorldTrans;
- btTransform m_centerOfMassOffset;
+ btTransform m_centerOfMassOffset;
btTransform m_startWorldTrans;
- void* m_userPointer;
+ void* m_userPointer;
BT_DECLARE_ALIGNED_ALLOCATOR();
- btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
+ btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(), const btTransform& centerOfMassOffset = btTransform::getIdentity())
: m_graphicsWorldTrans(startTrans),
- m_centerOfMassOffset(centerOfMassOffset),
- m_startWorldTrans(startTrans),
- m_userPointer(0)
+ m_centerOfMassOffset(centerOfMassOffset),
+ m_startWorldTrans(startTrans),
+ m_userPointer(0)
{
}
///synchronizes world transform from user to physics
- virtual void getWorldTransform(btTransform& centerOfMassWorldTrans ) const
+ virtual void getWorldTransform(btTransform & centerOfMassWorldTrans) const
{
- centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse() ;
+ centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse();
}
///synchronizes world transform from physics to user
///Bullet only calls the update of worldtransform for active objects
- virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
+ virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
{
- m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
+ m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
}
-
-
-
};
-#endif //BT_DEFAULT_MOTION_STATE_H
+#endif //BT_DEFAULT_MOTION_STATE_H
diff --git a/thirdparty/bullet/LinearMath/btGeometryUtil.cpp b/thirdparty/bullet/LinearMath/btGeometryUtil.cpp
index 5ac230f712..115e3eab81 100644
--- a/thirdparty/bullet/LinearMath/btGeometryUtil.cpp
+++ b/thirdparty/bullet/LinearMath/btGeometryUtil.cpp
@@ -12,49 +12,43 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#include "btGeometryUtil.h"
-
/*
Make sure this dummy function never changes so that it
can be used by probes that are checking whether the
library is actually installed.
*/
extern "C"
-{
- void btBulletMathProbe ();
+{
+ void btBulletMathProbe();
- void btBulletMathProbe () {}
+ void btBulletMathProbe() {}
}
-
-bool btGeometryUtil::isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin)
+bool btGeometryUtil::isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin)
{
int numbrushes = planeEquations.size();
- for (int i=0;i<numbrushes;i++)
+ for (int i = 0; i < numbrushes; i++)
{
const btVector3& N1 = planeEquations[i];
- btScalar dist = btScalar(N1.dot(point))+btScalar(N1[3])-margin;
- if (dist>btScalar(0.))
+ btScalar dist = btScalar(N1.dot(point)) + btScalar(N1[3]) - margin;
+ if (dist > btScalar(0.))
{
return false;
}
}
return true;
-
}
-
-bool btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin)
+bool btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin)
{
int numvertices = vertices.size();
- for (int i=0;i<numvertices;i++)
+ for (int i = 0; i < numvertices; i++)
{
const btVector3& N1 = vertices[i];
- btScalar dist = btScalar(planeNormal.dot(N1))+btScalar(planeNormal[3])-margin;
- if (dist>btScalar(0.))
+ btScalar dist = btScalar(planeNormal.dot(N1)) + btScalar(planeNormal[3]) - margin;
+ if (dist > btScalar(0.))
{
return false;
}
@@ -62,102 +56,98 @@ bool btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const
return true;
}
-bool notExist(const btVector3& planeEquation,const btAlignedObjectArray<btVector3>& planeEquations);
+bool notExist(const btVector3& planeEquation, const btAlignedObjectArray<btVector3>& planeEquations);
-bool notExist(const btVector3& planeEquation,const btAlignedObjectArray<btVector3>& planeEquations)
+bool notExist(const btVector3& planeEquation, const btAlignedObjectArray<btVector3>& planeEquations)
{
int numbrushes = planeEquations.size();
- for (int i=0;i<numbrushes;i++)
+ for (int i = 0; i < numbrushes; i++)
{
const btVector3& N1 = planeEquations[i];
if (planeEquation.dot(N1) > btScalar(0.999))
{
return false;
- }
+ }
}
return true;
}
-void btGeometryUtil::getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut )
+void btGeometryUtil::getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut)
{
- const int numvertices = vertices.size();
+ const int numvertices = vertices.size();
// brute force:
- for (int i=0;i<numvertices;i++)
+ for (int i = 0; i < numvertices; i++)
{
const btVector3& N1 = vertices[i];
-
- for (int j=i+1;j<numvertices;j++)
+ for (int j = i + 1; j < numvertices; j++)
{
const btVector3& N2 = vertices[j];
-
- for (int k=j+1;k<numvertices;k++)
- {
+ for (int k = j + 1; k < numvertices; k++)
+ {
const btVector3& N3 = vertices[k];
- btVector3 planeEquation,edge0,edge1;
- edge0 = N2-N1;
- edge1 = N3-N1;
+ btVector3 planeEquation, edge0, edge1;
+ edge0 = N2 - N1;
+ edge1 = N3 - N1;
btScalar normalSign = btScalar(1.);
- for (int ww=0;ww<2;ww++)
+ for (int ww = 0; ww < 2; ww++)
{
planeEquation = normalSign * edge0.cross(edge1);
if (planeEquation.length2() > btScalar(0.0001))
{
planeEquation.normalize();
- if (notExist(planeEquation,planeEquationsOut))
+ if (notExist(planeEquation, planeEquationsOut))
{
planeEquation[3] = -planeEquation.dot(N1);
-
- //check if inside, and replace supportingVertexOut if needed
- if (areVerticesBehindPlane(planeEquation,vertices,btScalar(0.01)))
- {
- planeEquationsOut.push_back(planeEquation);
- }
+
+ //check if inside, and replace supportingVertexOut if needed
+ if (areVerticesBehindPlane(planeEquation, vertices, btScalar(0.01)))
+ {
+ planeEquationsOut.push_back(planeEquation);
+ }
}
}
normalSign = btScalar(-1.);
}
-
}
}
}
-
}
-void btGeometryUtil::getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut )
+void btGeometryUtil::getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations, btAlignedObjectArray<btVector3>& verticesOut)
{
const int numbrushes = planeEquations.size();
// brute force:
- for (int i=0;i<numbrushes;i++)
+ for (int i = 0; i < numbrushes; i++)
{
const btVector3& N1 = planeEquations[i];
-
- for (int j=i+1;j<numbrushes;j++)
+ for (int j = i + 1; j < numbrushes; j++)
{
const btVector3& N2 = planeEquations[j];
-
- for (int k=j+1;k<numbrushes;k++)
- {
+ for (int k = j + 1; k < numbrushes; k++)
+ {
const btVector3& N3 = planeEquations[k];
- btVector3 n2n3; n2n3 = N2.cross(N3);
- btVector3 n3n1; n3n1 = N3.cross(N1);
- btVector3 n1n2; n1n2 = N1.cross(N2);
-
- if ( ( n2n3.length2() > btScalar(0.0001) ) &&
- ( n3n1.length2() > btScalar(0.0001) ) &&
- ( n1n2.length2() > btScalar(0.0001) ) )
+ btVector3 n2n3;
+ n2n3 = N2.cross(N3);
+ btVector3 n3n1;
+ n3n1 = N3.cross(N1);
+ btVector3 n1n2;
+ n1n2 = N1.cross(N2);
+
+ if ((n2n3.length2() > btScalar(0.0001)) &&
+ (n3n1.length2() > btScalar(0.0001)) &&
+ (n1n2.length2() > btScalar(0.0001)))
{
//point P out of 3 plane equations:
- // d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
- //P = -------------------------------------------------------------------------
- // N1 . ( N2 * N3 )
-
+ // d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
+ //P = -------------------------------------------------------------------------
+ // N1 . ( N2 * N3 )
btScalar quotient = (N1.dot(n2n3));
if (btFabs(quotient) > btScalar(0.000001))
@@ -172,7 +162,7 @@ void btGeometryUtil::getVerticesFromPlaneEquations(const btAlignedObjectArray<bt
potentialVertex *= quotient;
//check if inside, and replace supportingVertexOut if needed
- if (isPointInsidePlanes(planeEquations,potentialVertex,btScalar(0.01)))
+ if (isPointInsidePlanes(planeEquations, potentialVertex, btScalar(0.01)))
{
verticesOut.push_back(potentialVertex);
}
@@ -182,4 +172,3 @@ void btGeometryUtil::getVerticesFromPlaneEquations(const btAlignedObjectArray<bt
}
}
}
-
diff --git a/thirdparty/bullet/LinearMath/btGeometryUtil.h b/thirdparty/bullet/LinearMath/btGeometryUtil.h
index a4b13b4560..0ce5b76d92 100644
--- a/thirdparty/bullet/LinearMath/btGeometryUtil.h
+++ b/thirdparty/bullet/LinearMath/btGeometryUtil.h
@@ -12,7 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_GEOMETRY_UTIL_H
#define BT_GEOMETRY_UTIL_H
@@ -22,21 +21,16 @@ subject to the following restrictions:
///The btGeometryUtil helper class provides a few methods to convert between plane equations and vertices.
class btGeometryUtil
{
- public:
-
-
- static void getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut );
-
- static void getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut );
-
- static bool isInside(const btAlignedObjectArray<btVector3>& vertices, const btVector3& planeNormal, btScalar margin);
-
- static bool isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin);
+public:
+ static void getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut);
- static bool areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin);
+ static void getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations, btAlignedObjectArray<btVector3>& verticesOut);
-};
+ static bool isInside(const btAlignedObjectArray<btVector3>& vertices, const btVector3& planeNormal, btScalar margin);
+ static bool isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar margin);
-#endif //BT_GEOMETRY_UTIL_H
+ static bool areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar margin);
+};
+#endif //BT_GEOMETRY_UTIL_H
diff --git a/thirdparty/bullet/LinearMath/btGrahamScan2dConvexHull.h b/thirdparty/bullet/LinearMath/btGrahamScan2dConvexHull.h
index 13a79aa585..0fcb285971 100644
--- a/thirdparty/bullet/LinearMath/btGrahamScan2dConvexHull.h
+++ b/thirdparty/bullet/LinearMath/btGrahamScan2dConvexHull.h
@@ -13,41 +13,40 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
#define GRAHAM_SCAN_2D_CONVEX_HULL_H
-
#include "btVector3.h"
#include "btAlignedObjectArray.h"
struct GrahamVector3 : public btVector3
{
GrahamVector3(const btVector3& org, int orgIndex)
- :btVector3(org),
- m_orgIndex(orgIndex)
+ : btVector3(org),
+ m_orgIndex(orgIndex)
{
}
- btScalar m_angle;
+ btScalar m_angle;
int m_orgIndex;
};
-
-struct btAngleCompareFunc {
+struct btAngleCompareFunc
+{
btVector3 m_anchor;
btAngleCompareFunc(const btVector3& anchor)
- : m_anchor(anchor)
+ : m_anchor(anchor)
{
}
- bool operator()(const GrahamVector3& a, const GrahamVector3& b) const {
+ bool operator()(const GrahamVector3& a, const GrahamVector3& b) const
+ {
if (a.m_angle != b.m_angle)
return a.m_angle < b.m_angle;
else
{
- btScalar al = (a-m_anchor).length2();
- btScalar bl = (b-m_anchor).length2();
+ btScalar al = (a - m_anchor).length2();
+ btScalar bl = (b - m_anchor).length2();
if (al != bl)
- return al < bl;
+ return al < bl;
else
{
return a.m_orgIndex < b.m_orgIndex;
@@ -58,73 +57,73 @@ struct btAngleCompareFunc {
inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector3>& originalPoints, btAlignedObjectArray<GrahamVector3>& hull, const btVector3& normalAxis)
{
- btVector3 axis0,axis1;
- btPlaneSpace1(normalAxis,axis0,axis1);
-
+ btVector3 axis0, axis1;
+ btPlaneSpace1(normalAxis, axis0, axis1);
- if (originalPoints.size()<=1)
+ if (originalPoints.size() <= 1)
{
- for (int i=0;i<originalPoints.size();i++)
+ for (int i = 0; i < originalPoints.size(); i++)
hull.push_back(originalPoints[0]);
return;
}
//step1 : find anchor point with smallest projection on axis0 and move it to first location
- for (int i=0;i<originalPoints.size();i++)
+ for (int i = 0; i < originalPoints.size(); i++)
{
-// const btVector3& left = originalPoints[i];
-// const btVector3& right = originalPoints[0];
+ // const btVector3& left = originalPoints[i];
+ // const btVector3& right = originalPoints[0];
btScalar projL = originalPoints[i].dot(axis0);
btScalar projR = originalPoints[0].dot(axis0);
if (projL < projR)
{
- originalPoints.swap(0,i);
+ originalPoints.swap(0, i);
}
}
//also precompute angles
originalPoints[0].m_angle = -1e30f;
- for (int i=1;i<originalPoints.size();i++)
+ for (int i = 1; i < originalPoints.size(); i++)
{
- btVector3 ar = originalPoints[i]-originalPoints[0];
- btScalar ar1 = axis1.dot(ar);
- btScalar ar0 = axis0.dot(ar);
- if( ar1*ar1+ar0*ar0 < FLT_EPSILON )
- {
- originalPoints[i].m_angle = 0.0f;
- }
- else
- {
- originalPoints[i].m_angle = btAtan2Fast(ar1, ar0);
- }
+ btVector3 ar = originalPoints[i] - originalPoints[0];
+ btScalar ar1 = axis1.dot(ar);
+ btScalar ar0 = axis0.dot(ar);
+ if (ar1 * ar1 + ar0 * ar0 < FLT_EPSILON)
+ {
+ originalPoints[i].m_angle = 0.0f;
+ }
+ else
+ {
+ originalPoints[i].m_angle = btAtan2Fast(ar1, ar0);
+ }
}
//step 2: sort all points, based on 'angle' with this anchor
btAngleCompareFunc comp(originalPoints[0]);
- originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
+ originalPoints.quickSortInternal(comp, 1, originalPoints.size() - 1);
int i;
- for (i = 0; i<2; i++)
+ for (i = 0; i < 2; i++)
hull.push_back(originalPoints[i]);
//step 3: keep all 'convex' points and discard concave points (using back tracking)
- for (; i != originalPoints.size(); i++)
+ for (; i != originalPoints.size(); i++)
{
bool isConvex = false;
- while (!isConvex&& hull.size()>1) {
- btVector3& a = hull[hull.size()-2];
- btVector3& b = hull[hull.size()-1];
- isConvex = btCross(a-b,a-originalPoints[i]).dot(normalAxis)> 0;
+ while (!isConvex && hull.size() > 1)
+ {
+ btVector3& a = hull[hull.size() - 2];
+ btVector3& b = hull[hull.size() - 1];
+ isConvex = btCross(a - b, a - originalPoints[i]).dot(normalAxis) > 0;
if (!isConvex)
hull.pop_back();
- else
+ else
hull.push_back(originalPoints[i]);
}
- if( hull.size() == 1 )
- {
- hull.push_back( originalPoints[i] );
- }
+ if (hull.size() == 1)
+ {
+ hull.push_back(originalPoints[i]);
+ }
}
}
-#endif //GRAHAM_SCAN_2D_CONVEX_HULL_H
+#endif //GRAHAM_SCAN_2D_CONVEX_HULL_H
diff --git a/thirdparty/bullet/LinearMath/btHashMap.h b/thirdparty/bullet/LinearMath/btHashMap.h
index 180e7b44af..1fca0fb73a 100644
--- a/thirdparty/bullet/LinearMath/btHashMap.h
+++ b/thirdparty/bullet/LinearMath/btHashMap.h
@@ -13,7 +13,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_HASH_MAP_H
#define BT_HASH_MAP_H
@@ -24,32 +23,32 @@ subject to the following restrictions:
struct btHashString
{
std::string m_string1;
- unsigned int m_hash;
+ unsigned int m_hash;
- SIMD_FORCE_INLINE unsigned int getHash()const
+ SIMD_FORCE_INLINE unsigned int getHash() const
{
return m_hash;
}
btHashString()
{
- m_string1="";
- m_hash=0;
+ m_string1 = "";
+ m_hash = 0;
}
btHashString(const char* name)
- :m_string1(name)
+ : m_string1(name)
{
/* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */
- static const unsigned int InitialFNV = 2166136261u;
+ static const unsigned int InitialFNV = 2166136261u;
static const unsigned int FNVMultiple = 16777619u;
/* Fowler / Noll / Vo (FNV) Hash */
unsigned int hash = InitialFNV;
-
- for(int i = 0; m_string1.c_str()[i]; i++)
+
+ for (int i = 0; m_string1.c_str()[i]; i++)
{
- hash = hash ^ (m_string1.c_str()[i]); /* xor the low 8 bits */
- hash = hash * FNVMultiple; /* multiply by the magic number */
+ hash = hash ^ (m_string1.c_str()[i]); /* xor the low 8 bits */
+ hash = hash * FNVMultiple; /* multiply by the magic number */
}
m_hash = hash;
}
@@ -60,28 +59,27 @@ struct btHashString
}
};
-const int BT_HASH_NULL=0xffffffff;
-
+const int BT_HASH_NULL = 0xffffffff;
class btHashInt
{
- int m_uid;
-public:
+ int m_uid;
+public:
btHashInt()
{
}
- btHashInt(int uid) :m_uid(uid)
+ btHashInt(int uid) : m_uid(uid)
{
}
- int getUid1() const
+ int getUid1() const
{
return m_uid;
}
- void setUid1(int uid)
+ void setUid1(int uid)
{
m_uid = uid;
}
@@ -91,35 +89,35 @@ public:
return getUid1() == other.getUid1();
}
//to our success
- SIMD_FORCE_INLINE unsigned int getHash()const
+ SIMD_FORCE_INLINE unsigned int getHash() const
{
unsigned int key = m_uid;
// Thomas Wang's hash
- key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
-
+ key += ~(key << 15);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
+ key += ~(key << 11);
+ key ^= (key >> 16);
+
return key;
}
};
-
-
class btHashPtr
{
-
- union
- {
- const void* m_pointer;
- unsigned int m_hashValues[2];
+ union {
+ const void* m_pointer;
+ unsigned int m_hashValues[2];
};
public:
-
btHashPtr(const void* ptr)
- :m_pointer(ptr)
+ : m_pointer(ptr)
{
}
- const void* getPointer() const
+ const void* getPointer() const
{
return m_pointer;
}
@@ -130,64 +128,68 @@ public:
}
//to our success
- SIMD_FORCE_INLINE unsigned int getHash()const
+ SIMD_FORCE_INLINE unsigned int getHash() const
{
- const bool VOID_IS_8 = ((sizeof(void*)==8));
-
- unsigned int key = VOID_IS_8? m_hashValues[0]+m_hashValues[1] : m_hashValues[0];
+ const bool VOID_IS_8 = ((sizeof(void*) == 8));
+
+ unsigned int key = VOID_IS_8 ? m_hashValues[0] + m_hashValues[1] : m_hashValues[0];
// Thomas Wang's hash
- key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+ key += ~(key << 15);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
+ key += ~(key << 11);
+ key ^= (key >> 16);
return key;
}
-
-
};
-
template <class Value>
class btHashKeyPtr
{
- int m_uid;
+ int m_uid;
+
public:
+ btHashKeyPtr(int uid) : m_uid(uid)
+ {
+ }
- btHashKeyPtr(int uid) :m_uid(uid)
- {
- }
-
- int getUid1() const
- {
- return m_uid;
- }
-
- bool equals(const btHashKeyPtr<Value>& other) const
- {
- return getUid1() == other.getUid1();
- }
-
- //to our success
- SIMD_FORCE_INLINE unsigned int getHash()const
- {
- unsigned int key = m_uid;
- // Thomas Wang's hash
- key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
- return key;
- }
-
-
-};
+ int getUid1() const
+ {
+ return m_uid;
+ }
+
+ bool equals(const btHashKeyPtr<Value>& other) const
+ {
+ return getUid1() == other.getUid1();
+ }
+ //to our success
+ SIMD_FORCE_INLINE unsigned int getHash() const
+ {
+ unsigned int key = m_uid;
+ // Thomas Wang's hash
+ key += ~(key << 15);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
+ key += ~(key << 11);
+ key ^= (key >> 16);
+ return key;
+ }
+};
template <class Value>
class btHashKey
{
- int m_uid;
-public:
+ int m_uid;
- btHashKey(int uid) :m_uid(uid)
+public:
+ btHashKey(int uid) : m_uid(uid)
{
}
- int getUid1() const
+ int getUid1() const
{
return m_uid;
}
@@ -197,30 +199,33 @@ public:
return getUid1() == other.getUid1();
}
//to our success
- SIMD_FORCE_INLINE unsigned int getHash()const
+ SIMD_FORCE_INLINE unsigned int getHash() const
{
unsigned int key = m_uid;
// Thomas Wang's hash
- key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
+ key += ~(key << 15);
+ key ^= (key >> 10);
+ key += (key << 3);
+ key ^= (key >> 6);
+ key += ~(key << 11);
+ key ^= (key >> 16);
return key;
}
};
-
///The btHashMap template class implements a generic and lightweight hashmap.
///A basic sample of how to use btHashMap is located in Demos\BasicDemo\main.cpp
template <class Key, class Value>
class btHashMap
{
-
protected:
- btAlignedObjectArray<int> m_hashTable;
- btAlignedObjectArray<int> m_next;
-
- btAlignedObjectArray<Value> m_valueArray;
- btAlignedObjectArray<Key> m_keyArray;
+ btAlignedObjectArray<int> m_hashTable;
+ btAlignedObjectArray<int> m_next;
+
+ btAlignedObjectArray<Value> m_valueArray;
+ btAlignedObjectArray<Key> m_keyArray;
- void growTables(const Key& /*key*/)
+ void growTables(const Key& /*key*/)
{
int newCapacity = m_valueArray.capacity();
@@ -234,7 +239,7 @@ protected:
int i;
- for (i= 0; i < newCapacity; ++i)
+ for (i = 0; i < newCapacity; ++i)
{
m_hashTable[i] = BT_HASH_NULL;
}
@@ -243,30 +248,28 @@ protected:
m_next[i] = BT_HASH_NULL;
}
- for(i=0;i<curHashtableSize;i++)
+ for (i = 0; i < curHashtableSize; i++)
{
//const Value& value = m_valueArray[i];
//const Key& key = m_keyArray[i];
- int hashValue = m_keyArray[i].getHash() & (m_valueArray.capacity()-1); // New hash value with new mask
+ int hashValue = m_keyArray[i].getHash() & (m_valueArray.capacity() - 1); // New hash value with new mask
m_next[i] = m_hashTable[hashValue];
m_hashTable[hashValue] = i;
}
-
-
}
}
- public:
-
- void insert(const Key& key, const Value& value) {
- int hash = key.getHash() & (m_valueArray.capacity()-1);
+public:
+ void insert(const Key& key, const Value& value)
+ {
+ int hash = key.getHash() & (m_valueArray.capacity() - 1);
//replace value if the key is already there
int index = findIndex(key);
if (index != BT_HASH_NULL)
{
- m_valueArray[index]=value;
+ m_valueArray[index] = value;
return;
}
@@ -280,19 +283,19 @@ protected:
{
growTables(key);
//hash with new capacity
- hash = key.getHash() & (m_valueArray.capacity()-1);
+ hash = key.getHash() & (m_valueArray.capacity() - 1);
}
m_next[count] = m_hashTable[hash];
m_hashTable[hash] = count;
}
- void remove(const Key& key) {
-
- int hash = key.getHash() & (m_valueArray.capacity()-1);
+ void remove(const Key& key)
+ {
+ int hash = key.getHash() & (m_valueArray.capacity() - 1);
int pairIndex = findIndex(key);
-
- if (pairIndex ==BT_HASH_NULL)
+
+ if (pairIndex == BT_HASH_NULL)
{
return;
}
@@ -333,7 +336,7 @@ protected:
}
// Remove the last pair from the hash table.
- int lastHash = m_keyArray[lastPairIndex].getHash() & (m_valueArray.capacity()-1);
+ int lastHash = m_keyArray[lastPairIndex].getHash() & (m_valueArray.capacity() - 1);
index = m_hashTable[lastHash];
btAssert(index != BT_HASH_NULL);
@@ -365,10 +368,8 @@ protected:
m_valueArray.pop_back();
m_keyArray.pop_back();
-
}
-
int size() const
{
return m_valueArray.size();
@@ -377,8 +378,8 @@ protected:
const Value* getAtIndex(int index) const
{
btAssert(index < m_valueArray.size());
- btAssert(index>=0);
- if (index>=0 && index < m_valueArray.size())
+ btAssert(index >= 0);
+ if (index >= 0 && index < m_valueArray.size())
{
return &m_valueArray[index];
}
@@ -388,38 +389,39 @@ protected:
Value* getAtIndex(int index)
{
btAssert(index < m_valueArray.size());
- btAssert(index>=0);
- if (index>=0 && index < m_valueArray.size())
+ btAssert(index >= 0);
+ if (index >= 0 && index < m_valueArray.size())
{
return &m_valueArray[index];
}
return 0;
}
- Key getKeyAtIndex(int index)
- {
- btAssert(index < m_keyArray.size());
- btAssert(index>=0);
- return m_keyArray[index];
- }
-
- const Key getKeyAtIndex(int index) const
- {
- btAssert(index < m_keyArray.size());
- btAssert(index>=0);
+ Key getKeyAtIndex(int index)
+ {
+ btAssert(index < m_keyArray.size());
+ btAssert(index >= 0);
return m_keyArray[index];
- }
+ }
+ const Key getKeyAtIndex(int index) const
+ {
+ btAssert(index < m_keyArray.size());
+ btAssert(index >= 0);
+ return m_keyArray[index];
+ }
- Value* operator[](const Key& key) {
+ Value* operator[](const Key& key)
+ {
return find(key);
}
- const Value* operator[](const Key& key) const {
+ const Value* operator[](const Key& key) const
+ {
return find(key);
}
- const Value* find(const Key& key) const
+ const Value* find(const Key& key) const
{
int index = findIndex(key);
if (index == BT_HASH_NULL)
@@ -429,7 +431,7 @@ protected:
return &m_valueArray[index];
}
- Value* find(const Key& key)
+ Value* find(const Key& key)
{
int index = findIndex(key);
if (index == BT_HASH_NULL)
@@ -439,10 +441,9 @@ protected:
return &m_valueArray[index];
}
-
- int findIndex(const Key& key) const
+ int findIndex(const Key& key) const
{
- unsigned int hash = key.getHash() & (m_valueArray.capacity()-1);
+ unsigned int hash = key.getHash() & (m_valueArray.capacity() - 1);
if (hash >= (unsigned int)m_hashTable.size())
{
@@ -457,14 +458,13 @@ protected:
return index;
}
- void clear()
+ void clear()
{
m_hashTable.clear();
m_next.clear();
m_valueArray.clear();
m_keyArray.clear();
}
-
};
-#endif //BT_HASH_MAP_H
+#endif //BT_HASH_MAP_H
diff --git a/thirdparty/bullet/LinearMath/btIDebugDraw.h b/thirdparty/bullet/LinearMath/btIDebugDraw.h
index b57282717d..82ec19a69b 100644
--- a/thirdparty/bullet/LinearMath/btIDebugDraw.h
+++ b/thirdparty/bullet/LinearMath/btIDebugDraw.h
@@ -13,86 +13,84 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_IDEBUG_DRAW__H
#define BT_IDEBUG_DRAW__H
#include "btVector3.h"
#include "btTransform.h"
-
-
///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
///Typical use case: create a debug drawer object, and assign it to a btCollisionWorld or btDynamicsWorld using setDebugDrawer and call debugDrawWorld.
///A class that implements the btIDebugDraw interface has to implement the drawLine method at a minimum.
///For color arguments the X,Y,Z components refer to Red, Green and Blue each in the range [0..1]
-class btIDebugDraw
+class btIDebugDraw
{
- public:
-
- ATTRIBUTE_ALIGNED16(struct) DefaultColors
+public:
+ ATTRIBUTE_ALIGNED16(struct)
+ DefaultColors
{
- btVector3 m_activeObject;
- btVector3 m_deactivatedObject;
- btVector3 m_wantsDeactivationObject;
- btVector3 m_disabledDeactivationObject;
- btVector3 m_disabledSimulationObject;
- btVector3 m_aabb;
+ btVector3 m_activeObject;
+ btVector3 m_deactivatedObject;
+ btVector3 m_wantsDeactivationObject;
+ btVector3 m_disabledDeactivationObject;
+ btVector3 m_disabledSimulationObject;
+ btVector3 m_aabb;
btVector3 m_contactPoint;
-
+
DefaultColors()
- : m_activeObject(1,1,1),
- m_deactivatedObject(0,1,0),
- m_wantsDeactivationObject(0,1,1),
- m_disabledDeactivationObject(1,0,0),
- m_disabledSimulationObject(1,1,0),
- m_aabb(1,0,0),
- m_contactPoint(1,1,0)
+ : m_activeObject(1, 1, 1),
+ m_deactivatedObject(0, 1, 0),
+ m_wantsDeactivationObject(0, 1, 1),
+ m_disabledDeactivationObject(1, 0, 0),
+ m_disabledSimulationObject(1, 1, 0),
+ m_aabb(1, 0, 0),
+ m_contactPoint(1, 1, 0)
{
}
};
-
- enum DebugDrawModes
+ enum DebugDrawModes
{
- DBG_NoDebug=0,
+ DBG_NoDebug = 0,
DBG_DrawWireframe = 1,
- DBG_DrawAabb=2,
- DBG_DrawFeaturesText=4,
- DBG_DrawContactPoints=8,
- DBG_NoDeactivation=16,
+ DBG_DrawAabb = 2,
+ DBG_DrawFeaturesText = 4,
+ DBG_DrawContactPoints = 8,
+ DBG_NoDeactivation = 16,
DBG_NoHelpText = 32,
- DBG_DrawText=64,
+ DBG_DrawText = 64,
DBG_ProfileTimings = 128,
DBG_EnableSatComparison = 256,
DBG_DisableBulletLCP = 512,
DBG_EnableCCD = 1024,
DBG_DrawConstraints = (1 << 11),
DBG_DrawConstraintLimits = (1 << 12),
- DBG_FastWireframe = (1<<13),
- DBG_DrawNormals = (1<<14),
- DBG_DrawFrames = (1<<15),
+ DBG_FastWireframe = (1 << 13),
+ DBG_DrawNormals = (1 << 14),
+ DBG_DrawFrames = (1 << 15),
DBG_MAX_DEBUG_DRAW_MODE
};
- virtual ~btIDebugDraw() {};
+ virtual ~btIDebugDraw(){};
-
- virtual DefaultColors getDefaultColors() const { DefaultColors colors; return colors; }
+ virtual DefaultColors getDefaultColors() const
+ {
+ DefaultColors colors;
+ return colors;
+ }
///the default implementation for setDefaultColors has no effect. A derived class can implement it and store the colors.
virtual void setDefaultColors(const DefaultColors& /*colors*/) {}
-
- virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)=0;
-
- virtual void drawLine(const btVector3& from,const btVector3& to, const btVector3& fromColor, const btVector3& toColor)
+
+ virtual void drawLine(const btVector3& from, const btVector3& to, const btVector3& color) = 0;
+
+ virtual void drawLine(const btVector3& from, const btVector3& to, const btVector3& fromColor, const btVector3& toColor)
{
- (void) toColor;
- drawLine (from, to, fromColor);
+ (void)toColor;
+ drawLine(from, to, fromColor);
}
- virtual void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
+ virtual void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
{
-
btVector3 center = transform.getOrigin();
btVector3 up = transform.getBasis().getColumn(1);
btVector3 axis = transform.getBasis().getColumn(0);
@@ -101,103 +99,102 @@ class btIDebugDraw
btScalar minPs = -SIMD_HALF_PI;
btScalar maxPs = SIMD_HALF_PI;
btScalar stepDegrees = 30.f;
- drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees ,false);
- drawSpherePatch(center, up, -axis, radius,minTh, maxTh, minPs, maxPs, color, stepDegrees,false );
+ drawSpherePatch(center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, stepDegrees, false);
+ drawSpherePatch(center, up, -axis, radius, minTh, maxTh, minPs, maxPs, color, stepDegrees, false);
}
-
- virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color)
+
+ virtual void drawSphere(const btVector3& p, btScalar radius, const btVector3& color)
{
btTransform tr;
tr.setIdentity();
tr.setOrigin(p);
- drawSphere(radius,tr,color);
+ drawSphere(radius, tr, color);
}
-
- virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& /*n0*/,const btVector3& /*n1*/,const btVector3& /*n2*/,const btVector3& color, btScalar alpha)
+
+ virtual void drawTriangle(const btVector3& v0, const btVector3& v1, const btVector3& v2, const btVector3& /*n0*/, const btVector3& /*n1*/, const btVector3& /*n2*/, const btVector3& color, btScalar alpha)
{
- drawTriangle(v0,v1,v2,color,alpha);
+ drawTriangle(v0, v1, v2, color, alpha);
}
- virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& color, btScalar /*alpha*/)
+ virtual void drawTriangle(const btVector3& v0, const btVector3& v1, const btVector3& v2, const btVector3& color, btScalar /*alpha*/)
{
- drawLine(v0,v1,color);
- drawLine(v1,v2,color);
- drawLine(v2,v0,color);
+ drawLine(v0, v1, color);
+ drawLine(v1, v2, color);
+ drawLine(v2, v0, color);
}
- virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)=0;
+ virtual void drawContactPoint(const btVector3& PointOnB, const btVector3& normalOnB, btScalar distance, int lifeTime, const btVector3& color) = 0;
- virtual void reportErrorWarning(const char* warningString) = 0;
+ virtual void reportErrorWarning(const char* warningString) = 0;
- virtual void draw3dText(const btVector3& location,const char* textString) = 0;
-
- virtual void setDebugMode(int debugMode) =0;
-
- virtual int getDebugMode() const = 0;
+ virtual void draw3dText(const btVector3& location, const char* textString) = 0;
- virtual void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color)
- {
+ virtual void setDebugMode(int debugMode) = 0;
+
+ virtual int getDebugMode() const = 0;
- btVector3 halfExtents = (to-from)* 0.5f;
- btVector3 center = (to+from) *0.5f;
- int i,j;
+ virtual void drawAabb(const btVector3& from, const btVector3& to, const btVector3& color)
+ {
+ btVector3 halfExtents = (to - from) * 0.5f;
+ btVector3 center = (to + from) * 0.5f;
+ int i, j;
- btVector3 edgecoord(1.f,1.f,1.f),pa,pb;
- for (i=0;i<4;i++)
+ btVector3 edgecoord(1.f, 1.f, 1.f), pa, pb;
+ for (i = 0; i < 4; i++)
{
- for (j=0;j<3;j++)
+ for (j = 0; j < 3; j++)
{
- pa = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
- edgecoord[2]*halfExtents[2]);
- pa+=center;
+ pa = btVector3(edgecoord[0] * halfExtents[0], edgecoord[1] * halfExtents[1],
+ edgecoord[2] * halfExtents[2]);
+ pa += center;
- int othercoord = j%3;
- edgecoord[othercoord]*=-1.f;
- pb = btVector3(edgecoord[0]*halfExtents[0], edgecoord[1]*halfExtents[1],
- edgecoord[2]*halfExtents[2]);
- pb+=center;
+ int othercoord = j % 3;
+ edgecoord[othercoord] *= -1.f;
+ pb = btVector3(edgecoord[0] * halfExtents[0], edgecoord[1] * halfExtents[1],
+ edgecoord[2] * halfExtents[2]);
+ pb += center;
- drawLine(pa,pb,color);
+ drawLine(pa, pb, color);
}
- edgecoord = btVector3(-1.f,-1.f,-1.f);
- if (i<3)
- edgecoord[i]*=-1.f;
+ edgecoord = btVector3(-1.f, -1.f, -1.f);
+ if (i < 3)
+ edgecoord[i] *= -1.f;
}
}
virtual void drawTransform(const btTransform& transform, btScalar orthoLen)
{
btVector3 start = transform.getOrigin();
- drawLine(start, start+transform.getBasis() * btVector3(orthoLen, 0, 0), btVector3(btScalar(1.), btScalar(0.3), btScalar(0.3)));
- drawLine(start, start+transform.getBasis() * btVector3(0, orthoLen, 0), btVector3(btScalar(0.3), btScalar(1.), btScalar(0.3)));
- drawLine(start, start+transform.getBasis() * btVector3(0, 0, orthoLen), btVector3(btScalar(0.3), btScalar(0.3), btScalar(1.)));
+ drawLine(start, start + transform.getBasis() * btVector3(orthoLen, 0, 0), btVector3(btScalar(1.), btScalar(0.3), btScalar(0.3)));
+ drawLine(start, start + transform.getBasis() * btVector3(0, orthoLen, 0), btVector3(btScalar(0.3), btScalar(1.), btScalar(0.3)));
+ drawLine(start, start + transform.getBasis() * btVector3(0, 0, orthoLen), btVector3(btScalar(0.3), btScalar(0.3), btScalar(1.)));
}
- virtual void drawArc(const btVector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle,
- const btVector3& color, bool drawSect, btScalar stepDegrees = btScalar(10.f))
+ virtual void drawArc(const btVector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle,
+ const btVector3& color, bool drawSect, btScalar stepDegrees = btScalar(10.f))
{
const btVector3& vx = axis;
btVector3 vy = normal.cross(axis);
btScalar step = stepDegrees * SIMD_RADS_PER_DEG;
int nSteps = (int)btFabs((maxAngle - minAngle) / step);
- if(!nSteps) nSteps = 1;
+ if (!nSteps) nSteps = 1;
btVector3 prev = center + radiusA * vx * btCos(minAngle) + radiusB * vy * btSin(minAngle);
- if(drawSect)
+ if (drawSect)
{
drawLine(center, prev, color);
}
- for(int i = 1; i <= nSteps; i++)
+ for (int i = 1; i <= nSteps; i++)
{
btScalar angle = minAngle + (maxAngle - minAngle) * btScalar(i) / btScalar(nSteps);
btVector3 next = center + radiusA * vx * btCos(angle) + radiusB * vy * btSin(angle);
drawLine(prev, next, color);
prev = next;
}
- if(drawSect)
+ if (drawSect)
{
drawLine(center, prev, color);
}
}
- virtual void drawSpherePatch(const btVector3& center, const btVector3& up, const btVector3& axis, btScalar radius,
- btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3& color, btScalar stepDegrees = btScalar(10.f),bool drawCenter = true)
+ virtual void drawSpherePatch(const btVector3& center, const btVector3& up, const btVector3& axis, btScalar radius,
+ btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3& color, btScalar stepDegrees = btScalar(10.f), bool drawCenter = true)
{
btVector3 vA[74];
btVector3 vB[74];
@@ -211,33 +208,33 @@ class btIDebugDraw
btVector3 jv = kv.cross(iv);
bool drawN = false;
bool drawS = false;
- if(minTh <= -SIMD_HALF_PI)
+ if (minTh <= -SIMD_HALF_PI)
{
minTh = -SIMD_HALF_PI + step;
drawN = true;
}
- if(maxTh >= SIMD_HALF_PI)
+ if (maxTh >= SIMD_HALF_PI)
{
maxTh = SIMD_HALF_PI - step;
drawS = true;
}
- if(minTh > maxTh)
+ if (minTh > maxTh)
{
minTh = -SIMD_HALF_PI + step;
- maxTh = SIMD_HALF_PI - step;
+ maxTh = SIMD_HALF_PI - step;
drawN = drawS = true;
}
int n_hor = (int)((maxTh - minTh) / step) + 1;
- if(n_hor < 2) n_hor = 2;
+ if (n_hor < 2) n_hor = 2;
btScalar step_h = (maxTh - minTh) / btScalar(n_hor - 1);
bool isClosed = false;
- if(minPs > maxPs)
+ if (minPs > maxPs)
{
minPs = -SIMD_PI + step;
- maxPs = SIMD_PI;
+ maxPs = SIMD_PI;
isClosed = true;
}
- else if((maxPs - minPs) >= SIMD_PI * btScalar(2.f))
+ else if ((maxPs - minPs) >= SIMD_PI * btScalar(2.f))
{
isClosed = true;
}
@@ -246,63 +243,64 @@ class btIDebugDraw
isClosed = false;
}
int n_vert = (int)((maxPs - minPs) / step) + 1;
- if(n_vert < 2) n_vert = 2;
+ if (n_vert < 2) n_vert = 2;
btScalar step_v = (maxPs - minPs) / btScalar(n_vert - 1);
- for(int i = 0; i < n_hor; i++)
+ for (int i = 0; i < n_hor; i++)
{
btScalar th = minTh + btScalar(i) * step_h;
btScalar sth = radius * btSin(th);
btScalar cth = radius * btCos(th);
- for(int j = 0; j < n_vert; j++)
+ for (int j = 0; j < n_vert; j++)
{
btScalar psi = minPs + btScalar(j) * step_v;
btScalar sps = btSin(psi);
btScalar cps = btCos(psi);
pvB[j] = center + cth * cps * iv + cth * sps * jv + sth * kv;
- if(i)
+ if (i)
{
drawLine(pvA[j], pvB[j], color);
}
- else if(drawS)
+ else if (drawS)
{
drawLine(spole, pvB[j], color);
}
- if(j)
+ if (j)
{
- drawLine(pvB[j-1], pvB[j], color);
+ drawLine(pvB[j - 1], pvB[j], color);
}
else
{
arcStart = pvB[j];
}
- if((i == (n_hor - 1)) && drawN)
+ if ((i == (n_hor - 1)) && drawN)
{
drawLine(npole, pvB[j], color);
}
-
+
if (drawCenter)
{
- if(isClosed)
+ if (isClosed)
{
- if(j == (n_vert-1))
+ if (j == (n_vert - 1))
{
drawLine(arcStart, pvB[j], color);
}
}
else
{
- if(((!i) || (i == (n_hor-1))) && ((!j) || (j == (n_vert-1))))
+ if (((!i) || (i == (n_hor - 1))) && ((!j) || (j == (n_vert - 1))))
{
drawLine(center, pvB[j], color);
}
}
}
}
- pT = pvA; pvA = pvB; pvB = pT;
+ pT = pvA;
+ pvA = pvB;
+ pvB = pT;
}
}
-
-
+
virtual void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btVector3& color)
{
drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
@@ -338,31 +336,27 @@ class btIDebugDraw
{
int stepDegrees = 30;
- btVector3 capStart(0.f,0.f,0.f);
+ btVector3 capStart(0.f, 0.f, 0.f);
capStart[upAxis] = -halfHeight;
- btVector3 capEnd(0.f,0.f,0.f);
+ btVector3 capEnd(0.f, 0.f, 0.f);
capEnd[upAxis] = halfHeight;
// Draw the ends
{
-
btTransform childTransform = transform;
childTransform.getOrigin() = transform * capStart;
{
btVector3 center = childTransform.getOrigin();
- btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3);
+ btVector3 up = childTransform.getBasis().getColumn((upAxis + 1) % 3);
btVector3 axis = -childTransform.getBasis().getColumn(upAxis);
btScalar minTh = -SIMD_HALF_PI;
btScalar maxTh = SIMD_HALF_PI;
btScalar minPs = -SIMD_HALF_PI;
btScalar maxPs = SIMD_HALF_PI;
-
- drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false);
- }
-
-
+ drawSpherePatch(center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees), false);
+ }
}
{
@@ -370,52 +364,51 @@ class btIDebugDraw
childTransform.getOrigin() = transform * capEnd;
{
btVector3 center = childTransform.getOrigin();
- btVector3 up = childTransform.getBasis().getColumn((upAxis+1)%3);
+ btVector3 up = childTransform.getBasis().getColumn((upAxis + 1) % 3);
btVector3 axis = childTransform.getBasis().getColumn(upAxis);
btScalar minTh = -SIMD_HALF_PI;
btScalar maxTh = SIMD_HALF_PI;
btScalar minPs = -SIMD_HALF_PI;
btScalar maxPs = SIMD_HALF_PI;
- drawSpherePatch(center, up, axis, radius,minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees) ,false);
+ drawSpherePatch(center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, btScalar(stepDegrees), false);
}
}
// Draw some additional lines
btVector3 start = transform.getOrigin();
- for (int i=0;i<360;i+=stepDegrees)
+ for (int i = 0; i < 360; i += stepDegrees)
{
- capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
- capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
- drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
+ capEnd[(upAxis + 1) % 3] = capStart[(upAxis + 1) % 3] = btSin(btScalar(i) * SIMD_RADS_PER_DEG) * radius;
+ capEnd[(upAxis + 2) % 3] = capStart[(upAxis + 2) % 3] = btCos(btScalar(i) * SIMD_RADS_PER_DEG) * radius;
+ drawLine(start + transform.getBasis() * capStart, start + transform.getBasis() * capEnd, color);
}
-
}
virtual void drawCylinder(btScalar radius, btScalar halfHeight, int upAxis, const btTransform& transform, const btVector3& color)
{
btVector3 start = transform.getOrigin();
- btVector3 offsetHeight(0,0,0);
+ btVector3 offsetHeight(0, 0, 0);
offsetHeight[upAxis] = halfHeight;
- int stepDegrees=30;
- btVector3 capStart(0.f,0.f,0.f);
+ int stepDegrees = 30;
+ btVector3 capStart(0.f, 0.f, 0.f);
capStart[upAxis] = -halfHeight;
- btVector3 capEnd(0.f,0.f,0.f);
+ btVector3 capEnd(0.f, 0.f, 0.f);
capEnd[upAxis] = halfHeight;
- for (int i=0;i<360;i+=stepDegrees)
+ for (int i = 0; i < 360; i += stepDegrees)
{
- capEnd[(upAxis+1)%3] = capStart[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
- capEnd[(upAxis+2)%3] = capStart[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
- drawLine(start+transform.getBasis() * capStart,start+transform.getBasis() * capEnd, color);
+ capEnd[(upAxis + 1) % 3] = capStart[(upAxis + 1) % 3] = btSin(btScalar(i) * SIMD_RADS_PER_DEG) * radius;
+ capEnd[(upAxis + 2) % 3] = capStart[(upAxis + 2) % 3] = btCos(btScalar(i) * SIMD_RADS_PER_DEG) * radius;
+ drawLine(start + transform.getBasis() * capStart, start + transform.getBasis() * capEnd, color);
}
// Drawing top and bottom caps of the cylinder
- btVector3 yaxis(0,0,0);
+ btVector3 yaxis(0, 0, 0);
yaxis[upAxis] = btScalar(1.0);
- btVector3 xaxis(0,0,0);
- xaxis[(upAxis+1)%3] = btScalar(1.0);
- drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0));
- drawArc(start+transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,btScalar(10.0));
+ btVector3 xaxis(0, 0, 0);
+ xaxis[(upAxis + 1) % 3] = btScalar(1.0);
+ drawArc(start - transform.getBasis() * (offsetHeight), transform.getBasis() * yaxis, transform.getBasis() * xaxis, radius, radius, 0, SIMD_2_PI, color, false, btScalar(10.0));
+ drawArc(start + transform.getBasis() * (offsetHeight), transform.getBasis() * yaxis, transform.getBasis() * xaxis, radius, radius, 0, SIMD_2_PI, color, false, btScalar(10.0));
}
virtual void drawCone(btScalar radius, btScalar height, int upAxis, const btTransform& transform, const btVector3& color)
@@ -423,50 +416,49 @@ class btIDebugDraw
int stepDegrees = 30;
btVector3 start = transform.getOrigin();
- btVector3 offsetHeight(0,0,0);
+ btVector3 offsetHeight(0, 0, 0);
btScalar halfHeight = height * btScalar(0.5);
offsetHeight[upAxis] = halfHeight;
- btVector3 offsetRadius(0,0,0);
- offsetRadius[(upAxis+1)%3] = radius;
- btVector3 offset2Radius(0,0,0);
- offset2Radius[(upAxis+2)%3] = radius;
+ btVector3 offsetRadius(0, 0, 0);
+ offsetRadius[(upAxis + 1) % 3] = radius;
+ btVector3 offset2Radius(0, 0, 0);
+ offset2Radius[(upAxis + 2) % 3] = radius;
-
- btVector3 capEnd(0.f,0.f,0.f);
+ btVector3 capEnd(0.f, 0.f, 0.f);
capEnd[upAxis] = -halfHeight;
- for (int i=0;i<360;i+=stepDegrees)
+ for (int i = 0; i < 360; i += stepDegrees)
{
- capEnd[(upAxis+1)%3] = btSin(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
- capEnd[(upAxis+2)%3] = btCos(btScalar(i)*SIMD_RADS_PER_DEG)*radius;
- drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * capEnd, color);
+ capEnd[(upAxis + 1) % 3] = btSin(btScalar(i) * SIMD_RADS_PER_DEG) * radius;
+ capEnd[(upAxis + 2) % 3] = btCos(btScalar(i) * SIMD_RADS_PER_DEG) * radius;
+ drawLine(start + transform.getBasis() * (offsetHeight), start + transform.getBasis() * capEnd, color);
}
- drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offsetRadius),color);
- drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offsetRadius),color);
- drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight+offset2Radius),color);
- drawLine(start+transform.getBasis() * (offsetHeight),start+transform.getBasis() * (-offsetHeight-offset2Radius),color);
+ drawLine(start + transform.getBasis() * (offsetHeight), start + transform.getBasis() * (-offsetHeight + offsetRadius), color);
+ drawLine(start + transform.getBasis() * (offsetHeight), start + transform.getBasis() * (-offsetHeight - offsetRadius), color);
+ drawLine(start + transform.getBasis() * (offsetHeight), start + transform.getBasis() * (-offsetHeight + offset2Radius), color);
+ drawLine(start + transform.getBasis() * (offsetHeight), start + transform.getBasis() * (-offsetHeight - offset2Radius), color);
// Drawing the base of the cone
- btVector3 yaxis(0,0,0);
+ btVector3 yaxis(0, 0, 0);
yaxis[upAxis] = btScalar(1.0);
- btVector3 xaxis(0,0,0);
- xaxis[(upAxis+1)%3] = btScalar(1.0);
- drawArc(start-transform.getBasis()*(offsetHeight),transform.getBasis()*yaxis,transform.getBasis()*xaxis,radius,radius,0,SIMD_2_PI,color,false,10.0);
+ btVector3 xaxis(0, 0, 0);
+ xaxis[(upAxis + 1) % 3] = btScalar(1.0);
+ drawArc(start - transform.getBasis() * (offsetHeight), transform.getBasis() * yaxis, transform.getBasis() * xaxis, radius, radius, 0, SIMD_2_PI, color, false, 10.0);
}
virtual void drawPlane(const btVector3& planeNormal, btScalar planeConst, const btTransform& transform, const btVector3& color)
{
btVector3 planeOrigin = planeNormal * planeConst;
- btVector3 vec0,vec1;
- btPlaneSpace1(planeNormal,vec0,vec1);
+ btVector3 vec0, vec1;
+ btPlaneSpace1(planeNormal, vec0, vec1);
btScalar vecLen = 100.f;
- btVector3 pt0 = planeOrigin + vec0*vecLen;
- btVector3 pt1 = planeOrigin - vec0*vecLen;
- btVector3 pt2 = planeOrigin + vec1*vecLen;
- btVector3 pt3 = planeOrigin - vec1*vecLen;
- drawLine(transform*pt0,transform*pt1,color);
- drawLine(transform*pt2,transform*pt3,color);
+ btVector3 pt0 = planeOrigin + vec0 * vecLen;
+ btVector3 pt1 = planeOrigin - vec0 * vecLen;
+ btVector3 pt2 = planeOrigin + vec1 * vecLen;
+ btVector3 pt3 = planeOrigin - vec1 * vecLen;
+ drawLine(transform * pt0, transform * pt1, color);
+ drawLine(transform * pt2, transform * pt3, color);
}
virtual void clearLines()
@@ -478,6 +470,4 @@ class btIDebugDraw
}
};
-
-#endif //BT_IDEBUG_DRAW__H
-
+#endif //BT_IDEBUG_DRAW__H
diff --git a/thirdparty/bullet/LinearMath/btList.h b/thirdparty/bullet/LinearMath/btList.h
index eec80a7064..b255938c30 100644
--- a/thirdparty/bullet/LinearMath/btList.h
+++ b/thirdparty/bullet/LinearMath/btList.h
@@ -12,62 +12,62 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_GEN_LIST_H
#define BT_GEN_LIST_H
-class btGEN_Link {
+class btGEN_Link
+{
public:
- btGEN_Link() : m_next(0), m_prev(0) {}
- btGEN_Link(btGEN_Link *next, btGEN_Link *prev) : m_next(next), m_prev(prev) {}
-
- btGEN_Link *getNext() const { return m_next; }
- btGEN_Link *getPrev() const { return m_prev; }
-
- bool isHead() const { return m_prev == 0; }
- bool isTail() const { return m_next == 0; }
-
- void insertBefore(btGEN_Link *link) {
- m_next = link;
- m_prev = link->m_prev;
- m_next->m_prev = this;
- m_prev->m_next = this;
- }
-
- void insertAfter(btGEN_Link *link) {
- m_next = link->m_next;
- m_prev = link;
- m_next->m_prev = this;
- m_prev->m_next = this;
- }
-
- void remove() {
- m_next->m_prev = m_prev;
- m_prev->m_next = m_next;
- }
+ btGEN_Link() : m_next(0), m_prev(0) {}
+ btGEN_Link(btGEN_Link *next, btGEN_Link *prev) : m_next(next), m_prev(prev) {}
+
+ btGEN_Link *getNext() const { return m_next; }
+ btGEN_Link *getPrev() const { return m_prev; }
+
+ bool isHead() const { return m_prev == 0; }
+ bool isTail() const { return m_next == 0; }
+
+ void insertBefore(btGEN_Link *link)
+ {
+ m_next = link;
+ m_prev = link->m_prev;
+ m_next->m_prev = this;
+ m_prev->m_next = this;
+ }
+
+ void insertAfter(btGEN_Link *link)
+ {
+ m_next = link->m_next;
+ m_prev = link;
+ m_next->m_prev = this;
+ m_prev->m_next = this;
+ }
+
+ void remove()
+ {
+ m_next->m_prev = m_prev;
+ m_prev->m_next = m_next;
+ }
-private:
- btGEN_Link *m_next;
- btGEN_Link *m_prev;
+private:
+ btGEN_Link *m_next;
+ btGEN_Link *m_prev;
};
-class btGEN_List {
+class btGEN_List
+{
public:
- btGEN_List() : m_head(&m_tail, 0), m_tail(0, &m_head) {}
+ btGEN_List() : m_head(&m_tail, 0), m_tail(0, &m_head) {}
+
+ btGEN_Link *getHead() const { return m_head.getNext(); }
+ btGEN_Link *getTail() const { return m_tail.getPrev(); }
- btGEN_Link *getHead() const { return m_head.getNext(); }
- btGEN_Link *getTail() const { return m_tail.getPrev(); }
+ void addHead(btGEN_Link *link) { link->insertAfter(&m_head); }
+ void addTail(btGEN_Link *link) { link->insertBefore(&m_tail); }
- void addHead(btGEN_Link *link) { link->insertAfter(&m_head); }
- void addTail(btGEN_Link *link) { link->insertBefore(&m_tail); }
-
private:
- btGEN_Link m_head;
- btGEN_Link m_tail;
+ btGEN_Link m_head;
+ btGEN_Link m_tail;
};
-#endif //BT_GEN_LIST_H
-
-
-
+#endif //BT_GEN_LIST_H
diff --git a/thirdparty/bullet/LinearMath/btMatrix3x3.h b/thirdparty/bullet/LinearMath/btMatrix3x3.h
index 6cc4993da5..0a08ae409a 100644
--- a/thirdparty/bullet/LinearMath/btMatrix3x3.h
+++ b/thirdparty/bullet/LinearMath/btMatrix3x3.h
@@ -12,8 +12,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-#ifndef BT_MATRIX3x3_H
+#ifndef BT_MATRIX3x3_H
#define BT_MATRIX3x3_H
#include "btVector3.h"
@@ -23,13 +22,13 @@ subject to the following restrictions:
#ifdef BT_USE_SSE
//const __m128 ATTRIBUTE_ALIGNED16(v2220) = {2.0f, 2.0f, 2.0f, 0.0f};
//const __m128 ATTRIBUTE_ALIGNED16(vMPPP) = {-0.0f, +0.0f, +0.0f, +0.0f};
-#define vMPPP (_mm_set_ps (+0.0f, +0.0f, +0.0f, -0.0f))
+#define vMPPP (_mm_set_ps(+0.0f, +0.0f, +0.0f, -0.0f))
#endif
#if defined(BT_USE_SSE)
-#define v1000 (_mm_set_ps(0.0f,0.0f,0.0f,1.0f))
-#define v0100 (_mm_set_ps(0.0f,0.0f,1.0f,0.0f))
-#define v0010 (_mm_set_ps(0.0f,1.0f,0.0f,0.0f))
+#define v1000 (_mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f))
+#define v0100 (_mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f))
+#define v0010 (_mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f))
#elif defined(BT_USE_NEON)
const btSimdFloat4 ATTRIBUTE_ALIGNED16(v1000) = {1.0f, 0.0f, 0.0f, 0.0f};
const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0100) = {0.0f, 1.0f, 0.0f, 0.0f};
@@ -37,22 +36,22 @@ const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0010) = {0.0f, 0.0f, 1.0f, 0.0f};
#endif
#ifdef BT_USE_DOUBLE_PRECISION
-#define btMatrix3x3Data btMatrix3x3DoubleData
+#define btMatrix3x3Data btMatrix3x3DoubleData
#else
-#define btMatrix3x3Data btMatrix3x3FloatData
-#endif //BT_USE_DOUBLE_PRECISION
-
+#define btMatrix3x3Data btMatrix3x3FloatData
+#endif //BT_USE_DOUBLE_PRECISION
/**@brief The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3.
* Make sure to only include a pure orthogonal matrix without scaling. */
-ATTRIBUTE_ALIGNED16(class) btMatrix3x3 {
-
+ATTRIBUTE_ALIGNED16(class)
+btMatrix3x3
+{
///Data storage for the matrix, each vector is a row of the matrix
btVector3 m_el[3];
public:
/** @brief No initializaion constructor */
- btMatrix3x3 () {}
+ btMatrix3x3() {}
// explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); }
@@ -67,27 +66,27 @@ public:
*/
/** @brief Constructor with row major formatting */
btMatrix3x3(const btScalar& xx, const btScalar& xy, const btScalar& xz,
- const btScalar& yx, const btScalar& yy, const btScalar& yz,
- const btScalar& zx, const btScalar& zy, const btScalar& zz)
- {
- setValue(xx, xy, xz,
- yx, yy, yz,
- zx, zy, zz);
+ const btScalar& yx, const btScalar& yy, const btScalar& yz,
+ const btScalar& zx, const btScalar& zy, const btScalar& zz)
+ {
+ setValue(xx, xy, xz,
+ yx, yy, yz,
+ zx, zy, zz);
}
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
- SIMD_FORCE_INLINE btMatrix3x3 (const btSimdFloat4 v0, const btSimdFloat4 v1, const btSimdFloat4 v2 )
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+ SIMD_FORCE_INLINE btMatrix3x3(const btSimdFloat4 v0, const btSimdFloat4 v1, const btSimdFloat4 v2)
{
- m_el[0].mVec128 = v0;
- m_el[1].mVec128 = v1;
- m_el[2].mVec128 = v2;
+ m_el[0].mVec128 = v0;
+ m_el[1].mVec128 = v1;
+ m_el[2].mVec128 = v2;
}
- SIMD_FORCE_INLINE btMatrix3x3 (const btVector3& v0, const btVector3& v1, const btVector3& v2 )
+ SIMD_FORCE_INLINE btMatrix3x3(const btVector3& v0, const btVector3& v1, const btVector3& v2)
{
- m_el[0] = v0;
- m_el[1] = v1;
- m_el[2] = v2;
+ m_el[0] = v0;
+ m_el[1] = v1;
+ m_el[2] = v2;
}
// Copy constructor
@@ -99,25 +98,25 @@ public:
}
// Assignment Operator
- SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& m)
+ SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& m)
{
m_el[0].mVec128 = m.m_el[0].mVec128;
m_el[1].mVec128 = m.m_el[1].mVec128;
m_el[2].mVec128 = m.m_el[2].mVec128;
-
+
return *this;
}
#else
/** @brief Copy constructor */
- SIMD_FORCE_INLINE btMatrix3x3 (const btMatrix3x3& other)
+ SIMD_FORCE_INLINE btMatrix3x3(const btMatrix3x3& other)
{
m_el[0] = other.m_el[0];
m_el[1] = other.m_el[1];
m_el[2] = other.m_el[2];
}
-
+
/** @brief Assignment Operator */
SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& other)
{
@@ -133,10 +132,9 @@ public:
* @param i Column number 0 indexed */
SIMD_FORCE_INLINE btVector3 getColumn(int i) const
{
- return btVector3(m_el[0][i],m_el[1][i],m_el[2][i]);
+ return btVector3(m_el[0][i], m_el[1][i], m_el[2][i]);
}
-
/** @brief Get a row of the matrix as a vector
* @param i Row number 0 indexed */
SIMD_FORCE_INLINE const btVector3& getRow(int i) const
@@ -147,10 +145,10 @@ public:
/** @brief Get a mutable reference to a row of the matrix as a vector
* @param i Row number 0 indexed */
- SIMD_FORCE_INLINE btVector3& operator[](int i)
- {
+ SIMD_FORCE_INLINE btVector3& operator[](int i)
+ {
btFullAssert(0 <= i && i < 3);
- return m_el[i];
+ return m_el[i];
}
/** @brief Get a const reference to a row of the matrix as a vector
@@ -158,32 +156,31 @@ public:
SIMD_FORCE_INLINE const btVector3& operator[](int i) const
{
btFullAssert(0 <= i && i < 3);
- return m_el[i];
+ return m_el[i];
}
/** @brief Multiply by the target matrix on the right
* @param m Rotation matrix to be applied
* Equivilant to this = this * m */
- btMatrix3x3& operator*=(const btMatrix3x3& m);
+ btMatrix3x3& operator*=(const btMatrix3x3& m);
/** @brief Adds by the target matrix on the right
* @param m matrix to be applied
* Equivilant to this = this + m */
- btMatrix3x3& operator+=(const btMatrix3x3& m);
+ btMatrix3x3& operator+=(const btMatrix3x3& m);
/** @brief Substractss by the target matrix on the right
* @param m matrix to be applied
* Equivilant to this = this - m */
- btMatrix3x3& operator-=(const btMatrix3x3& m);
+ btMatrix3x3& operator-=(const btMatrix3x3& m);
/** @brief Set from the rotational part of a 4x4 OpenGL matrix
* @param m A pointer to the beginning of the array of scalars*/
- void setFromOpenGLSubMatrix(const btScalar *m)
+ void setFromOpenGLSubMatrix(const btScalar* m)
{
- m_el[0].setValue(m[0],m[4],m[8]);
- m_el[1].setValue(m[1],m[5],m[9]);
- m_el[2].setValue(m[2],m[6],m[10]);
-
+ m_el[0].setValue(m[0], m[4], m[8]);
+ m_el[1].setValue(m[1], m[5], m[9]);
+ m_el[2].setValue(m[2], m[6], m[10]);
}
/** @brief Set the values of the matrix explicitly (row major)
* @param xx Top left
@@ -195,93 +192,92 @@ public:
* @param zx Bottom Left
* @param zy Bottom Middle
* @param zz Bottom Right*/
- void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz,
- const btScalar& yx, const btScalar& yy, const btScalar& yz,
- const btScalar& zx, const btScalar& zy, const btScalar& zz)
+ void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz,
+ const btScalar& yx, const btScalar& yy, const btScalar& yz,
+ const btScalar& zx, const btScalar& zy, const btScalar& zz)
{
- m_el[0].setValue(xx,xy,xz);
- m_el[1].setValue(yx,yy,yz);
- m_el[2].setValue(zx,zy,zz);
+ m_el[0].setValue(xx, xy, xz);
+ m_el[1].setValue(yx, yy, yz);
+ m_el[2].setValue(zx, zy, zz);
}
/** @brief Set the matrix from a quaternion
- * @param q The Quaternion to match */
- void setRotation(const btQuaternion& q)
+ * @param q The Quaternion to match */
+ void setRotation(const btQuaternion& q)
{
btScalar d = q.length2();
btFullAssert(d != btScalar(0.0));
btScalar s = btScalar(2.0) / d;
-
- #if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 vs, Q = q.get128();
+
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 vs, Q = q.get128();
__m128i Qi = btCastfTo128i(Q);
- __m128 Y, Z;
- __m128 V1, V2, V3;
- __m128 V11, V21, V31;
- __m128 NQ = _mm_xor_ps(Q, btvMzeroMask);
+ __m128 Y, Z;
+ __m128 V1, V2, V3;
+ __m128 V11, V21, V31;
+ __m128 NQ = _mm_xor_ps(Q, btvMzeroMask);
__m128i NQi = btCastfTo128i(NQ);
-
- V1 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,0,2,3))); // Y X Z W
- V2 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(0,0,1,3)); // -X -X Y W
- V3 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(2,1,0,3))); // Z Y X W
- V1 = _mm_xor_ps(V1, vMPPP); // change the sign of the first element
-
- V11 = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,1,0,3))); // Y Y X W
- V21 = _mm_unpackhi_ps(Q, Q); // Z Z W W
- V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(0,2,0,3)); // X Z -X -W
-
- V2 = V2 * V1; //
- V1 = V1 * V11; //
- V3 = V3 * V31; //
-
- V11 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(2,3,1,3)); // -Z -W Y W
- V11 = V11 * V21; //
- V21 = _mm_xor_ps(V21, vMPPP); // change the sign of the first element
- V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(3,3,1,3)); // W W -Y -W
- V31 = _mm_xor_ps(V31, vMPPP); // change the sign of the first element
- Y = btCastiTo128f(_mm_shuffle_epi32 (NQi, BT_SHUFFLE(3,2,0,3))); // -W -Z -X -W
- Z = btCastiTo128f(_mm_shuffle_epi32 (Qi, BT_SHUFFLE(1,0,1,3))); // Y X Y W
+
+ V1 = btCastiTo128f(_mm_shuffle_epi32(Qi, BT_SHUFFLE(1, 0, 2, 3))); // Y X Z W
+ V2 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(0, 0, 1, 3)); // -X -X Y W
+ V3 = btCastiTo128f(_mm_shuffle_epi32(Qi, BT_SHUFFLE(2, 1, 0, 3))); // Z Y X W
+ V1 = _mm_xor_ps(V1, vMPPP); // change the sign of the first element
+
+ V11 = btCastiTo128f(_mm_shuffle_epi32(Qi, BT_SHUFFLE(1, 1, 0, 3))); // Y Y X W
+ V21 = _mm_unpackhi_ps(Q, Q); // Z Z W W
+ V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(0, 2, 0, 3)); // X Z -X -W
+
+ V2 = V2 * V1; //
+ V1 = V1 * V11; //
+ V3 = V3 * V31; //
+
+ V11 = _mm_shuffle_ps(NQ, Q, BT_SHUFFLE(2, 3, 1, 3)); // -Z -W Y W
+ V11 = V11 * V21; //
+ V21 = _mm_xor_ps(V21, vMPPP); // change the sign of the first element
+ V31 = _mm_shuffle_ps(Q, NQ, BT_SHUFFLE(3, 3, 1, 3)); // W W -Y -W
+ V31 = _mm_xor_ps(V31, vMPPP); // change the sign of the first element
+ Y = btCastiTo128f(_mm_shuffle_epi32(NQi, BT_SHUFFLE(3, 2, 0, 3))); // -W -Z -X -W
+ Z = btCastiTo128f(_mm_shuffle_epi32(Qi, BT_SHUFFLE(1, 0, 1, 3))); // Y X Y W
vs = _mm_load_ss(&s);
V21 = V21 * Y;
V31 = V31 * Z;
V1 = V1 + V11;
- V2 = V2 + V21;
- V3 = V3 + V31;
-
- vs = bt_splat3_ps(vs, 0);
- // s ready
- V1 = V1 * vs;
- V2 = V2 * vs;
- V3 = V3 * vs;
-
- V1 = V1 + v1000;
- V2 = V2 + v0100;
- V3 = V3 + v0010;
-
- m_el[0] = V1;
- m_el[1] = V2;
- m_el[2] = V3;
- #else
- btScalar xs = q.x() * s, ys = q.y() * s, zs = q.z() * s;
- btScalar wx = q.w() * xs, wy = q.w() * ys, wz = q.w() * zs;
- btScalar xx = q.x() * xs, xy = q.x() * ys, xz = q.x() * zs;
- btScalar yy = q.y() * ys, yz = q.y() * zs, zz = q.z() * zs;
+ V2 = V2 + V21;
+ V3 = V3 + V31;
+
+ vs = bt_splat3_ps(vs, 0);
+ // s ready
+ V1 = V1 * vs;
+ V2 = V2 * vs;
+ V3 = V3 * vs;
+
+ V1 = V1 + v1000;
+ V2 = V2 + v0100;
+ V3 = V3 + v0010;
+
+ m_el[0] = V1;
+ m_el[1] = V2;
+ m_el[2] = V3;
+#else
+ btScalar xs = q.x() * s, ys = q.y() * s, zs = q.z() * s;
+ btScalar wx = q.w() * xs, wy = q.w() * ys, wz = q.w() * zs;
+ btScalar xx = q.x() * xs, xy = q.x() * ys, xz = q.x() * zs;
+ btScalar yy = q.y() * ys, yz = q.y() * zs, zz = q.z() * zs;
setValue(
- btScalar(1.0) - (yy + zz), xy - wz, xz + wy,
+ btScalar(1.0) - (yy + zz), xy - wz, xz + wy,
xy + wz, btScalar(1.0) - (xx + zz), yz - wx,
xz - wy, yz + wx, btScalar(1.0) - (xx + yy));
- #endif
- }
-
+#endif
+ }
/** @brief Set the matrix from euler angles using YPR around YXZ respectively
* @param yaw Yaw about Y axis
* @param pitch Pitch about X axis
* @param roll Roll about Z axis
*/
- void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
+ void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
{
setEulerZYX(roll, pitch, yaw);
}
@@ -295,182 +291,197 @@ public:
* angles are applied in ZYX order. I.e a vector is first rotated
* about X then Y and then Z
**/
- void setEulerZYX(btScalar eulerX,btScalar eulerY,btScalar eulerZ) {
+ void setEulerZYX(btScalar eulerX, btScalar eulerY, btScalar eulerZ)
+ {
///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
- btScalar ci ( btCos(eulerX));
- btScalar cj ( btCos(eulerY));
- btScalar ch ( btCos(eulerZ));
- btScalar si ( btSin(eulerX));
- btScalar sj ( btSin(eulerY));
- btScalar sh ( btSin(eulerZ));
- btScalar cc = ci * ch;
- btScalar cs = ci * sh;
- btScalar sc = si * ch;
+ btScalar ci(btCos(eulerX));
+ btScalar cj(btCos(eulerY));
+ btScalar ch(btCos(eulerZ));
+ btScalar si(btSin(eulerX));
+ btScalar sj(btSin(eulerY));
+ btScalar sh(btSin(eulerZ));
+ btScalar cc = ci * ch;
+ btScalar cs = ci * sh;
+ btScalar sc = si * ch;
btScalar ss = si * sh;
setValue(cj * ch, sj * sc - cs, sj * cc + ss,
- cj * sh, sj * ss + cc, sj * cs - sc,
- -sj, cj * si, cj * ci);
+ cj * sh, sj * ss + cc, sj * cs - sc,
+ -sj, cj * si, cj * ci);
}
/**@brief Set the matrix to the identity */
void setIdentity()
- {
-#if (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined(BT_USE_NEON)
- m_el[0] = v1000;
- m_el[1] = v0100;
- m_el[2] = v0010;
+ {
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+ m_el[0] = v1000;
+ m_el[1] = v0100;
+ m_el[2] = v0010;
#else
- setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0),
- btScalar(0.0), btScalar(1.0), btScalar(0.0),
- btScalar(0.0), btScalar(0.0), btScalar(1.0));
+ setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0),
+ btScalar(0.0), btScalar(1.0), btScalar(0.0),
+ btScalar(0.0), btScalar(0.0), btScalar(1.0));
#endif
}
- static const btMatrix3x3& getIdentity()
+ static const btMatrix3x3& getIdentity()
{
-#if (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined(BT_USE_NEON)
- static const btMatrix3x3
- identityMatrix(v1000, v0100, v0010);
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+ static const btMatrix3x3
+ identityMatrix(v1000, v0100, v0010);
#else
- static const btMatrix3x3
- identityMatrix(
- btScalar(1.0), btScalar(0.0), btScalar(0.0),
- btScalar(0.0), btScalar(1.0), btScalar(0.0),
- btScalar(0.0), btScalar(0.0), btScalar(1.0));
+ static const btMatrix3x3
+ identityMatrix(
+ btScalar(1.0), btScalar(0.0), btScalar(0.0),
+ btScalar(0.0), btScalar(1.0), btScalar(0.0),
+ btScalar(0.0), btScalar(0.0), btScalar(1.0));
#endif
return identityMatrix;
}
/**@brief Fill the rotational part of an OpenGL matrix and clear the shear/perspective
* @param m The array to be filled */
- void getOpenGLSubMatrix(btScalar *m) const
+ void getOpenGLSubMatrix(btScalar * m) const
{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 v0 = m_el[0].mVec128;
- __m128 v1 = m_el[1].mVec128;
- __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
- __m128 *vm = (__m128 *)m;
- __m128 vT;
-
- v2 = _mm_and_ps(v2, btvFFF0fMask); // x2 y2 z2 0
-
- vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
- v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
-
- v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3) ); // y0 y1 y2 0
- v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3) ); // x0 x1 x2 0
- v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT))); // z0 z1 z2 0
-
- vm[0] = v0;
- vm[1] = v1;
- vm[2] = v2;
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 v0 = m_el[0].mVec128;
+ __m128 v1 = m_el[1].mVec128;
+ __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
+ __m128* vm = (__m128*)m;
+ __m128 vT;
+
+ v2 = _mm_and_ps(v2, btvFFF0fMask); // x2 y2 z2 0
+
+ vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
+ v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
+
+ v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3)); // y0 y1 y2 0
+ v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3)); // x0 x1 x2 0
+ v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT))); // z0 z1 z2 0
+
+ vm[0] = v0;
+ vm[1] = v1;
+ vm[2] = v2;
#elif defined(BT_USE_NEON)
- // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
- static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 };
- float32x4_t *vm = (float32x4_t *)m;
- float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 ); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
- float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) ); // {x2 0 }, {y2 0}
- float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
- float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] );
- float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
- float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q ); // z0 z1 z2 0
-
- vm[0] = v0;
- vm[1] = v1;
- vm[2] = v2;
+ // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
+ static const uint32x2_t zMask = (const uint32x2_t){static_cast<uint32_t>(-1), 0};
+ float32x4_t* vm = (float32x4_t*)m;
+ float32x4x2_t top = vtrnq_f32(m_el[0].mVec128, m_el[1].mVec128); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
+ float32x2x2_t bl = vtrn_f32(vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f)); // {x2 0 }, {y2 0}
+ float32x4_t v0 = vcombine_f32(vget_low_f32(top.val[0]), bl.val[0]);
+ float32x4_t v1 = vcombine_f32(vget_low_f32(top.val[1]), bl.val[1]);
+ float32x2_t q = (float32x2_t)vand_u32((uint32x2_t)vget_high_f32(m_el[2].mVec128), zMask);
+ float32x4_t v2 = vcombine_f32(vget_high_f32(top.val[0]), q); // z0 z1 z2 0
+
+ vm[0] = v0;
+ vm[1] = v1;
+ vm[2] = v2;
#else
- m[0] = btScalar(m_el[0].x());
- m[1] = btScalar(m_el[1].x());
- m[2] = btScalar(m_el[2].x());
- m[3] = btScalar(0.0);
- m[4] = btScalar(m_el[0].y());
- m[5] = btScalar(m_el[1].y());
- m[6] = btScalar(m_el[2].y());
- m[7] = btScalar(0.0);
- m[8] = btScalar(m_el[0].z());
- m[9] = btScalar(m_el[1].z());
+ m[0] = btScalar(m_el[0].x());
+ m[1] = btScalar(m_el[1].x());
+ m[2] = btScalar(m_el[2].x());
+ m[3] = btScalar(0.0);
+ m[4] = btScalar(m_el[0].y());
+ m[5] = btScalar(m_el[1].y());
+ m[6] = btScalar(m_el[2].y());
+ m[7] = btScalar(0.0);
+ m[8] = btScalar(m_el[0].z());
+ m[9] = btScalar(m_el[1].z());
m[10] = btScalar(m_el[2].z());
- m[11] = btScalar(0.0);
+ m[11] = btScalar(0.0);
#endif
}
/**@brief Get the matrix represented as a quaternion
* @param q The quaternion which will be set */
- void getRotation(btQuaternion& q) const
+ void getRotation(btQuaternion & q) const
{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
- btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
- btScalar s, x;
-
- union {
- btSimdFloat4 vec;
- btScalar f[4];
- } temp;
-
- if (trace > btScalar(0.0))
- {
- x = trace + btScalar(1.0);
-
- temp.f[0]=m_el[2].y() - m_el[1].z();
- temp.f[1]=m_el[0].z() - m_el[2].x();
- temp.f[2]=m_el[1].x() - m_el[0].y();
- temp.f[3]=x;
- //temp.f[3]= s * btScalar(0.5);
- }
- else
- {
- int i, j, k;
- if(m_el[0].x() < m_el[1].y())
- {
- if( m_el[1].y() < m_el[2].z() )
- { i = 2; j = 0; k = 1; }
- else
- { i = 1; j = 2; k = 0; }
- }
- else
- {
- if( m_el[0].x() < m_el[2].z())
- { i = 2; j = 0; k = 1; }
- else
- { i = 0; j = 1; k = 2; }
- }
-
- x = m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0);
-
- temp.f[3] = (m_el[k][j] - m_el[j][k]);
- temp.f[j] = (m_el[j][i] + m_el[i][j]);
- temp.f[k] = (m_el[k][i] + m_el[i][k]);
- temp.f[i] = x;
- //temp.f[i] = s * btScalar(0.5);
- }
-
- s = btSqrt(x);
- q.set128(temp.vec);
- s = btScalar(0.5) / s;
-
- q *= s;
-#else
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+ btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
+ btScalar s, x;
+
+ union {
+ btSimdFloat4 vec;
+ btScalar f[4];
+ } temp;
+
+ if (trace > btScalar(0.0))
+ {
+ x = trace + btScalar(1.0);
+
+ temp.f[0] = m_el[2].y() - m_el[1].z();
+ temp.f[1] = m_el[0].z() - m_el[2].x();
+ temp.f[2] = m_el[1].x() - m_el[0].y();
+ temp.f[3] = x;
+ //temp.f[3]= s * btScalar(0.5);
+ }
+ else
+ {
+ int i, j, k;
+ if (m_el[0].x() < m_el[1].y())
+ {
+ if (m_el[1].y() < m_el[2].z())
+ {
+ i = 2;
+ j = 0;
+ k = 1;
+ }
+ else
+ {
+ i = 1;
+ j = 2;
+ k = 0;
+ }
+ }
+ else
+ {
+ if (m_el[0].x() < m_el[2].z())
+ {
+ i = 2;
+ j = 0;
+ k = 1;
+ }
+ else
+ {
+ i = 0;
+ j = 1;
+ k = 2;
+ }
+ }
+
+ x = m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0);
+
+ temp.f[3] = (m_el[k][j] - m_el[j][k]);
+ temp.f[j] = (m_el[j][i] + m_el[i][j]);
+ temp.f[k] = (m_el[k][i] + m_el[i][k]);
+ temp.f[i] = x;
+ //temp.f[i] = s * btScalar(0.5);
+ }
+
+ s = btSqrt(x);
+ q.set128(temp.vec);
+ s = btScalar(0.5) / s;
+
+ q *= s;
+#else
btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
btScalar temp[4];
- if (trace > btScalar(0.0))
+ if (trace > btScalar(0.0))
{
btScalar s = btSqrt(trace + btScalar(1.0));
- temp[3]=(s * btScalar(0.5));
+ temp[3] = (s * btScalar(0.5));
s = btScalar(0.5) / s;
- temp[0]=((m_el[2].y() - m_el[1].z()) * s);
- temp[1]=((m_el[0].z() - m_el[2].x()) * s);
- temp[2]=((m_el[1].x() - m_el[0].y()) * s);
- }
- else
+ temp[0] = ((m_el[2].y() - m_el[1].z()) * s);
+ temp[1] = ((m_el[0].z() - m_el[2].x()) * s);
+ temp[2] = ((m_el[1].x() - m_el[0].y()) * s);
+ }
+ else
{
- int i = m_el[0].x() < m_el[1].y() ?
- (m_el[1].y() < m_el[2].z() ? 2 : 1) :
- (m_el[0].x() < m_el[2].z() ? 2 : 0);
- int j = (i + 1) % 3;
+ int i = m_el[0].x() < m_el[1].y() ? (m_el[1].y() < m_el[2].z() ? 2 : 1) : (m_el[0].x() < m_el[2].z() ? 2 : 0);
+ int j = (i + 1) % 3;
int k = (i + 2) % 3;
btScalar s = btSqrt(m_el[i][i] - m_el[j][j] - m_el[k][k] + btScalar(1.0));
@@ -481,44 +492,42 @@ public:
temp[j] = (m_el[j][i] + m_el[i][j]) * s;
temp[k] = (m_el[k][i] + m_el[i][k]) * s;
}
- q.setValue(temp[0],temp[1],temp[2],temp[3]);
+ q.setValue(temp[0], temp[1], temp[2], temp[3]);
#endif
}
/**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
* @param yaw Yaw around Y axis
* @param pitch Pitch around X axis
- * @param roll around Z axis */
- void getEulerYPR(btScalar& yaw, btScalar& pitch, btScalar& roll) const
+ * @param roll around Z axis */
+ void getEulerYPR(btScalar & yaw, btScalar & pitch, btScalar & roll) const
{
-
// first use the normal calculus
yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x()));
pitch = btScalar(btAsin(-m_el[2].x()));
roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z()));
// on pitch = +/-HalfPI
- if (btFabs(pitch)==SIMD_HALF_PI)
+ if (btFabs(pitch) == SIMD_HALF_PI)
{
- if (yaw>0)
- yaw-=SIMD_PI;
+ if (yaw > 0)
+ yaw -= SIMD_PI;
else
- yaw+=SIMD_PI;
+ yaw += SIMD_PI;
- if (roll>0)
- roll-=SIMD_PI;
+ if (roll > 0)
+ roll -= SIMD_PI;
else
- roll+=SIMD_PI;
+ roll += SIMD_PI;
}
};
-
/**@brief Get the matrix represented as euler angles around ZYX
* @param yaw Yaw around Z axis
* @param pitch Pitch around Y axis
* @param roll around X axis
- * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
- void getEulerZYX(btScalar& yaw, btScalar& pitch, btScalar& roll, unsigned int solution_number = 1) const
+ * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
+ void getEulerZYX(btScalar & yaw, btScalar & pitch, btScalar & roll, unsigned int solution_number = 1) const
{
struct Euler
{
@@ -528,7 +537,7 @@ public:
};
Euler euler_out;
- Euler euler_out2; //second solution
+ Euler euler_out2; //second solution
//get the pointer to the raw data
// Check that pitch is not at a singularity
@@ -538,7 +547,7 @@ public:
euler_out2.yaw = 0;
// From difference of angles formula
- btScalar delta = btAtan2(m_el[0].x(),m_el[0].z());
+ btScalar delta = btAtan2(m_el[0].x(), m_el[0].z());
if (m_el[2].x() > 0) //gimbal locked up
{
euler_out.pitch = SIMD_PI / btScalar(2.0);
@@ -546,7 +555,7 @@ public:
euler_out.roll = euler_out.pitch + delta;
euler_out2.roll = euler_out.pitch + delta;
}
- else // gimbal locked down
+ else // gimbal locked down
{
euler_out.pitch = -SIMD_PI / btScalar(2.0);
euler_out2.pitch = -SIMD_PI / btScalar(2.0);
@@ -556,29 +565,29 @@ public:
}
else
{
- euler_out.pitch = - btAsin(m_el[2].x());
+ euler_out.pitch = -btAsin(m_el[2].x());
euler_out2.pitch = SIMD_PI - euler_out.pitch;
- euler_out.roll = btAtan2(m_el[2].y()/btCos(euler_out.pitch),
- m_el[2].z()/btCos(euler_out.pitch));
- euler_out2.roll = btAtan2(m_el[2].y()/btCos(euler_out2.pitch),
- m_el[2].z()/btCos(euler_out2.pitch));
+ euler_out.roll = btAtan2(m_el[2].y() / btCos(euler_out.pitch),
+ m_el[2].z() / btCos(euler_out.pitch));
+ euler_out2.roll = btAtan2(m_el[2].y() / btCos(euler_out2.pitch),
+ m_el[2].z() / btCos(euler_out2.pitch));
- euler_out.yaw = btAtan2(m_el[1].x()/btCos(euler_out.pitch),
- m_el[0].x()/btCos(euler_out.pitch));
- euler_out2.yaw = btAtan2(m_el[1].x()/btCos(euler_out2.pitch),
- m_el[0].x()/btCos(euler_out2.pitch));
+ euler_out.yaw = btAtan2(m_el[1].x() / btCos(euler_out.pitch),
+ m_el[0].x() / btCos(euler_out.pitch));
+ euler_out2.yaw = btAtan2(m_el[1].x() / btCos(euler_out2.pitch),
+ m_el[0].x() / btCos(euler_out2.pitch));
}
if (solution_number == 1)
- {
- yaw = euler_out.yaw;
+ {
+ yaw = euler_out.yaw;
pitch = euler_out.pitch;
roll = euler_out.roll;
}
else
- {
- yaw = euler_out2.yaw;
+ {
+ yaw = euler_out2.yaw;
pitch = euler_out2.pitch;
roll = euler_out2.roll;
}
@@ -589,18 +598,18 @@ public:
btMatrix3x3 scaled(const btVector3& s) const
{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
return btMatrix3x3(m_el[0] * s, m_el[1] * s, m_el[2] * s);
-#else
+#else
return btMatrix3x3(
- m_el[0].x() * s.x(), m_el[0].y() * s.y(), m_el[0].z() * s.z(),
+ m_el[0].x() * s.x(), m_el[0].y() * s.y(), m_el[0].z() * s.z(),
m_el[1].x() * s.x(), m_el[1].y() * s.y(), m_el[1].z() * s.z(),
m_el[2].x() * s.x(), m_el[2].y() * s.y(), m_el[2].z() * s.z());
#endif
}
/**@brief Return the determinant of the matrix */
- btScalar determinant() const;
+ btScalar determinant() const;
/**@brief Return the adjoint of the matrix */
btMatrix3x3 adjoint() const;
/**@brief Return the matrix with all values non negative */
@@ -608,7 +617,7 @@ public:
/**@brief Return the transpose of the matrix */
btMatrix3x3 transpose() const;
/**@brief Return the inverse of the matrix */
- btMatrix3x3 inverse() const;
+ btMatrix3x3 inverse() const;
/// Solve A * x = b, where b is a column vector. This is more efficient
/// than computing the inverse in one-shot cases.
@@ -618,9 +627,9 @@ public:
btVector3 col1 = getColumn(0);
btVector3 col2 = getColumn(1);
btVector3 col3 = getColumn(2);
-
+
btScalar det = btDot(col1, btCross(col2, col3));
- if (btFabs(det)>SIMD_EPSILON)
+ if (btFabs(det) > SIMD_EPSILON)
{
det = 1.0f / det;
}
@@ -634,15 +643,15 @@ public:
btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
btMatrix3x3 timesTranspose(const btMatrix3x3& m) const;
- SIMD_FORCE_INLINE btScalar tdotx(const btVector3& v) const
+ SIMD_FORCE_INLINE btScalar tdotx(const btVector3& v) const
{
return m_el[0].x() * v.x() + m_el[1].x() * v.y() + m_el[2].x() * v.z();
}
- SIMD_FORCE_INLINE btScalar tdoty(const btVector3& v) const
+ SIMD_FORCE_INLINE btScalar tdoty(const btVector3& v) const
{
return m_el[0].y() * v.x() + m_el[1].y() * v.y() + m_el[2].y() * v.z();
}
- SIMD_FORCE_INLINE btScalar tdotz(const btVector3& v) const
+ SIMD_FORCE_INLINE btScalar tdotz(const btVector3& v) const
{
return m_el[0].z() * v.x() + m_el[1].z() * v.y() + m_el[2].z() * v.z();
}
@@ -653,31 +662,25 @@ public:
///symmetric matrix S:
///A = R*S.
///note that R can include both rotation and scaling.
- SIMD_FORCE_INLINE void extractRotation(btQuaternion &q,btScalar tolerance = 1.0e-9, int maxIter=100)
+ SIMD_FORCE_INLINE void extractRotation(btQuaternion & q, btScalar tolerance = 1.0e-9, int maxIter = 100)
{
- int iter =0;
+ int iter = 0;
btScalar w;
- const btMatrix3x3& A=*this;
- for(iter = 0; iter < maxIter; iter++)
+ const btMatrix3x3& A = *this;
+ for (iter = 0; iter < maxIter; iter++)
{
btMatrix3x3 R(q);
- btVector3 omega = (R.getColumn(0).cross(A.getColumn(0)) + R.getColumn(1).cross(A.getColumn(1))
- + R.getColumn(2).cross(A.getColumn(2))
- ) * (btScalar(1.0) / btFabs(R.getColumn(0).dot(A.getColumn(0)) + R.getColumn
- (1).dot(A.getColumn(1)) + R.getColumn(2).dot(A.getColumn(2))) +
- tolerance);
+ btVector3 omega = (R.getColumn(0).cross(A.getColumn(0)) + R.getColumn(1).cross(A.getColumn(1)) + R.getColumn(2).cross(A.getColumn(2))) * (btScalar(1.0) / btFabs(R.getColumn(0).dot(A.getColumn(0)) + R.getColumn(1).dot(A.getColumn(1)) + R.getColumn(2).dot(A.getColumn(2))) +
+ tolerance);
w = omega.norm();
- if(w < tolerance)
+ if (w < tolerance)
break;
- q = btQuaternion(btVector3((btScalar(1.0) / w) * omega),w) *
+ q = btQuaternion(btVector3((btScalar(1.0) / w) * omega), w) *
q;
q.normalize();
}
}
-
-
-
/**@brief diagonalizes this matrix by the Jacobi method.
* @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
* coordinate system, i.e., old_this = rot * new_this * rot^T.
@@ -687,7 +690,7 @@ public:
*
* Note that this matrix is assumed to be symmetric.
*/
- void diagonalize(btMatrix3x3& rot, btScalar threshold, int maxSteps)
+ void diagonalize(btMatrix3x3 & rot, btScalar threshold, int maxSteps)
{
rot.setIdentity();
for (int step = maxSteps; step > 0; step--)
@@ -723,7 +726,7 @@ public:
step = 1;
}
- // compute Jacobi rotation J which leads to a zero for element [p][q]
+ // compute Jacobi rotation J which leads to a zero for element [p][q]
btScalar mpq = m_el[p][q];
btScalar theta = (m_el[q][q] - m_el[p][p]) / (2 * mpq);
btScalar theta2 = theta * theta;
@@ -732,7 +735,7 @@ public:
if (theta2 * theta2 < btScalar(10 / SIMD_EPSILON))
{
t = (theta >= 0) ? 1 / (theta + btSqrt(1 + theta2))
- : 1 / (theta - btSqrt(1 + theta2));
+ : 1 / (theta - btSqrt(1 + theta2));
cos = 1 / btSqrt(1 + t * t);
sin = cos * t;
}
@@ -765,8 +768,6 @@ public:
}
}
-
-
/**@brief Calculate the matrix cofactor
* @param r1 The first row to use for calculating the cofactor
* @param c1 The first column to use for calculating the cofactor
@@ -774,304 +775,298 @@ public:
* @param c1 The second column to use for calculating the cofactor
* See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
*/
- btScalar cofac(int r1, int c1, int r2, int c2) const
+ btScalar cofac(int r1, int c1, int r2, int c2) const
{
return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
}
- void serialize(struct btMatrix3x3Data& dataOut) const;
+ void serialize(struct btMatrix3x3Data & dataOut) const;
- void serializeFloat(struct btMatrix3x3FloatData& dataOut) const;
+ void serializeFloat(struct btMatrix3x3FloatData & dataOut) const;
- void deSerialize(const struct btMatrix3x3Data& dataIn);
+ void deSerialize(const struct btMatrix3x3Data& dataIn);
- void deSerializeFloat(const struct btMatrix3x3FloatData& dataIn);
-
- void deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn);
+ void deSerializeFloat(const struct btMatrix3x3FloatData& dataIn);
+ void deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn);
};
-
-SIMD_FORCE_INLINE btMatrix3x3&
+SIMD_FORCE_INLINE btMatrix3x3&
btMatrix3x3::operator*=(const btMatrix3x3& m)
{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 rv00, rv01, rv02;
- __m128 rv10, rv11, rv12;
- __m128 rv20, rv21, rv22;
- __m128 mv0, mv1, mv2;
-
- rv02 = m_el[0].mVec128;
- rv12 = m_el[1].mVec128;
- rv22 = m_el[2].mVec128;
-
- mv0 = _mm_and_ps(m[0].mVec128, btvFFF0fMask);
- mv1 = _mm_and_ps(m[1].mVec128, btvFFF0fMask);
- mv2 = _mm_and_ps(m[2].mVec128, btvFFF0fMask);
-
- // rv0
- rv00 = bt_splat_ps(rv02, 0);
- rv01 = bt_splat_ps(rv02, 1);
- rv02 = bt_splat_ps(rv02, 2);
-
- rv00 = _mm_mul_ps(rv00, mv0);
- rv01 = _mm_mul_ps(rv01, mv1);
- rv02 = _mm_mul_ps(rv02, mv2);
-
- // rv1
- rv10 = bt_splat_ps(rv12, 0);
- rv11 = bt_splat_ps(rv12, 1);
- rv12 = bt_splat_ps(rv12, 2);
-
- rv10 = _mm_mul_ps(rv10, mv0);
- rv11 = _mm_mul_ps(rv11, mv1);
- rv12 = _mm_mul_ps(rv12, mv2);
-
- // rv2
- rv20 = bt_splat_ps(rv22, 0);
- rv21 = bt_splat_ps(rv22, 1);
- rv22 = bt_splat_ps(rv22, 2);
-
- rv20 = _mm_mul_ps(rv20, mv0);
- rv21 = _mm_mul_ps(rv21, mv1);
- rv22 = _mm_mul_ps(rv22, mv2);
-
- rv00 = _mm_add_ps(rv00, rv01);
- rv10 = _mm_add_ps(rv10, rv11);
- rv20 = _mm_add_ps(rv20, rv21);
-
- m_el[0].mVec128 = _mm_add_ps(rv00, rv02);
- m_el[1].mVec128 = _mm_add_ps(rv10, rv12);
- m_el[2].mVec128 = _mm_add_ps(rv20, rv22);
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 rv00, rv01, rv02;
+ __m128 rv10, rv11, rv12;
+ __m128 rv20, rv21, rv22;
+ __m128 mv0, mv1, mv2;
+
+ rv02 = m_el[0].mVec128;
+ rv12 = m_el[1].mVec128;
+ rv22 = m_el[2].mVec128;
+
+ mv0 = _mm_and_ps(m[0].mVec128, btvFFF0fMask);
+ mv1 = _mm_and_ps(m[1].mVec128, btvFFF0fMask);
+ mv2 = _mm_and_ps(m[2].mVec128, btvFFF0fMask);
+
+ // rv0
+ rv00 = bt_splat_ps(rv02, 0);
+ rv01 = bt_splat_ps(rv02, 1);
+ rv02 = bt_splat_ps(rv02, 2);
+
+ rv00 = _mm_mul_ps(rv00, mv0);
+ rv01 = _mm_mul_ps(rv01, mv1);
+ rv02 = _mm_mul_ps(rv02, mv2);
+
+ // rv1
+ rv10 = bt_splat_ps(rv12, 0);
+ rv11 = bt_splat_ps(rv12, 1);
+ rv12 = bt_splat_ps(rv12, 2);
+
+ rv10 = _mm_mul_ps(rv10, mv0);
+ rv11 = _mm_mul_ps(rv11, mv1);
+ rv12 = _mm_mul_ps(rv12, mv2);
+
+ // rv2
+ rv20 = bt_splat_ps(rv22, 0);
+ rv21 = bt_splat_ps(rv22, 1);
+ rv22 = bt_splat_ps(rv22, 2);
+
+ rv20 = _mm_mul_ps(rv20, mv0);
+ rv21 = _mm_mul_ps(rv21, mv1);
+ rv22 = _mm_mul_ps(rv22, mv2);
+
+ rv00 = _mm_add_ps(rv00, rv01);
+ rv10 = _mm_add_ps(rv10, rv11);
+ rv20 = _mm_add_ps(rv20, rv21);
+
+ m_el[0].mVec128 = _mm_add_ps(rv00, rv02);
+ m_el[1].mVec128 = _mm_add_ps(rv10, rv12);
+ m_el[2].mVec128 = _mm_add_ps(rv20, rv22);
#elif defined(BT_USE_NEON)
- float32x4_t rv0, rv1, rv2;
- float32x4_t v0, v1, v2;
- float32x4_t mv0, mv1, mv2;
-
- v0 = m_el[0].mVec128;
- v1 = m_el[1].mVec128;
- v2 = m_el[2].mVec128;
-
- mv0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask);
- mv1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask);
- mv2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask);
-
- rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
- rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
- rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
-
- rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
- rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
- rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
-
- rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
- rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
- rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
-
- m_el[0].mVec128 = rv0;
- m_el[1].mVec128 = rv1;
- m_el[2].mVec128 = rv2;
-#else
+ float32x4_t rv0, rv1, rv2;
+ float32x4_t v0, v1, v2;
+ float32x4_t mv0, mv1, mv2;
+
+ v0 = m_el[0].mVec128;
+ v1 = m_el[1].mVec128;
+ v2 = m_el[2].mVec128;
+
+ mv0 = (float32x4_t)vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask);
+ mv1 = (float32x4_t)vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask);
+ mv2 = (float32x4_t)vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask);
+
+ rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
+ rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
+ rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
+
+ rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
+ rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
+ rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
+
+ rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
+ rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
+ rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
+
+ m_el[0].mVec128 = rv0;
+ m_el[1].mVec128 = rv1;
+ m_el[2].mVec128 = rv2;
+#else
setValue(
- m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
+ m.tdotx(m_el[0]), m.tdoty(m_el[0]), m.tdotz(m_el[0]),
m.tdotx(m_el[1]), m.tdoty(m_el[1]), m.tdotz(m_el[1]),
m.tdotx(m_el[2]), m.tdoty(m_el[2]), m.tdotz(m_el[2]));
#endif
return *this;
}
-SIMD_FORCE_INLINE btMatrix3x3&
+SIMD_FORCE_INLINE btMatrix3x3&
btMatrix3x3::operator+=(const btMatrix3x3& m)
{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
- m_el[0].mVec128 = m_el[0].mVec128 + m.m_el[0].mVec128;
- m_el[1].mVec128 = m_el[1].mVec128 + m.m_el[1].mVec128;
- m_el[2].mVec128 = m_el[2].mVec128 + m.m_el[2].mVec128;
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+ m_el[0].mVec128 = m_el[0].mVec128 + m.m_el[0].mVec128;
+ m_el[1].mVec128 = m_el[1].mVec128 + m.m_el[1].mVec128;
+ m_el[2].mVec128 = m_el[2].mVec128 + m.m_el[2].mVec128;
#else
setValue(
- m_el[0][0]+m.m_el[0][0],
- m_el[0][1]+m.m_el[0][1],
- m_el[0][2]+m.m_el[0][2],
- m_el[1][0]+m.m_el[1][0],
- m_el[1][1]+m.m_el[1][1],
- m_el[1][2]+m.m_el[1][2],
- m_el[2][0]+m.m_el[2][0],
- m_el[2][1]+m.m_el[2][1],
- m_el[2][2]+m.m_el[2][2]);
+ m_el[0][0] + m.m_el[0][0],
+ m_el[0][1] + m.m_el[0][1],
+ m_el[0][2] + m.m_el[0][2],
+ m_el[1][0] + m.m_el[1][0],
+ m_el[1][1] + m.m_el[1][1],
+ m_el[1][2] + m.m_el[1][2],
+ m_el[2][0] + m.m_el[2][0],
+ m_el[2][1] + m.m_el[2][1],
+ m_el[2][2] + m.m_el[2][2]);
#endif
return *this;
}
SIMD_FORCE_INLINE btMatrix3x3
-operator*(const btMatrix3x3& m, const btScalar & k)
+operator*(const btMatrix3x3& m, const btScalar& k)
{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
- __m128 vk = bt_splat_ps(_mm_load_ss((float *)&k), 0x80);
- return btMatrix3x3(
- _mm_mul_ps(m[0].mVec128, vk),
- _mm_mul_ps(m[1].mVec128, vk),
- _mm_mul_ps(m[2].mVec128, vk));
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
+ __m128 vk = bt_splat_ps(_mm_load_ss((float*)&k), 0x80);
+ return btMatrix3x3(
+ _mm_mul_ps(m[0].mVec128, vk),
+ _mm_mul_ps(m[1].mVec128, vk),
+ _mm_mul_ps(m[2].mVec128, vk));
#elif defined(BT_USE_NEON)
- return btMatrix3x3(
- vmulq_n_f32(m[0].mVec128, k),
- vmulq_n_f32(m[1].mVec128, k),
- vmulq_n_f32(m[2].mVec128, k));
+ return btMatrix3x3(
+ vmulq_n_f32(m[0].mVec128, k),
+ vmulq_n_f32(m[1].mVec128, k),
+ vmulq_n_f32(m[2].mVec128, k));
#else
return btMatrix3x3(
- m[0].x()*k,m[0].y()*k,m[0].z()*k,
- m[1].x()*k,m[1].y()*k,m[1].z()*k,
- m[2].x()*k,m[2].y()*k,m[2].z()*k);
+ m[0].x() * k, m[0].y() * k, m[0].z() * k,
+ m[1].x() * k, m[1].y() * k, m[1].z() * k,
+ m[2].x() * k, m[2].y() * k, m[2].z() * k);
#endif
}
-SIMD_FORCE_INLINE btMatrix3x3
+SIMD_FORCE_INLINE btMatrix3x3
operator+(const btMatrix3x3& m1, const btMatrix3x3& m2)
{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
return btMatrix3x3(
- m1[0].mVec128 + m2[0].mVec128,
- m1[1].mVec128 + m2[1].mVec128,
- m1[2].mVec128 + m2[2].mVec128);
+ m1[0].mVec128 + m2[0].mVec128,
+ m1[1].mVec128 + m2[1].mVec128,
+ m1[2].mVec128 + m2[2].mVec128);
#else
return btMatrix3x3(
- m1[0][0]+m2[0][0],
- m1[0][1]+m2[0][1],
- m1[0][2]+m2[0][2],
-
- m1[1][0]+m2[1][0],
- m1[1][1]+m2[1][1],
- m1[1][2]+m2[1][2],
-
- m1[2][0]+m2[2][0],
- m1[2][1]+m2[2][1],
- m1[2][2]+m2[2][2]);
-#endif
+ m1[0][0] + m2[0][0],
+ m1[0][1] + m2[0][1],
+ m1[0][2] + m2[0][2],
+
+ m1[1][0] + m2[1][0],
+ m1[1][1] + m2[1][1],
+ m1[1][2] + m2[1][2],
+
+ m1[2][0] + m2[2][0],
+ m1[2][1] + m2[2][1],
+ m1[2][2] + m2[2][2]);
+#endif
}
-SIMD_FORCE_INLINE btMatrix3x3
+SIMD_FORCE_INLINE btMatrix3x3
operator-(const btMatrix3x3& m1, const btMatrix3x3& m2)
{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
return btMatrix3x3(
- m1[0].mVec128 - m2[0].mVec128,
- m1[1].mVec128 - m2[1].mVec128,
- m1[2].mVec128 - m2[2].mVec128);
+ m1[0].mVec128 - m2[0].mVec128,
+ m1[1].mVec128 - m2[1].mVec128,
+ m1[2].mVec128 - m2[2].mVec128);
#else
return btMatrix3x3(
- m1[0][0]-m2[0][0],
- m1[0][1]-m2[0][1],
- m1[0][2]-m2[0][2],
-
- m1[1][0]-m2[1][0],
- m1[1][1]-m2[1][1],
- m1[1][2]-m2[1][2],
-
- m1[2][0]-m2[2][0],
- m1[2][1]-m2[2][1],
- m1[2][2]-m2[2][2]);
+ m1[0][0] - m2[0][0],
+ m1[0][1] - m2[0][1],
+ m1[0][2] - m2[0][2],
+
+ m1[1][0] - m2[1][0],
+ m1[1][1] - m2[1][1],
+ m1[1][2] - m2[1][2],
+
+ m1[2][0] - m2[2][0],
+ m1[2][1] - m2[2][1],
+ m1[2][2] - m2[2][2]);
#endif
}
-
-SIMD_FORCE_INLINE btMatrix3x3&
+SIMD_FORCE_INLINE btMatrix3x3&
btMatrix3x3::operator-=(const btMatrix3x3& m)
{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
- m_el[0].mVec128 = m_el[0].mVec128 - m.m_el[0].mVec128;
- m_el[1].mVec128 = m_el[1].mVec128 - m.m_el[1].mVec128;
- m_el[2].mVec128 = m_el[2].mVec128 - m.m_el[2].mVec128;
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+ m_el[0].mVec128 = m_el[0].mVec128 - m.m_el[0].mVec128;
+ m_el[1].mVec128 = m_el[1].mVec128 - m.m_el[1].mVec128;
+ m_el[2].mVec128 = m_el[2].mVec128 - m.m_el[2].mVec128;
#else
setValue(
- m_el[0][0]-m.m_el[0][0],
- m_el[0][1]-m.m_el[0][1],
- m_el[0][2]-m.m_el[0][2],
- m_el[1][0]-m.m_el[1][0],
- m_el[1][1]-m.m_el[1][1],
- m_el[1][2]-m.m_el[1][2],
- m_el[2][0]-m.m_el[2][0],
- m_el[2][1]-m.m_el[2][1],
- m_el[2][2]-m.m_el[2][2]);
+ m_el[0][0] - m.m_el[0][0],
+ m_el[0][1] - m.m_el[0][1],
+ m_el[0][2] - m.m_el[0][2],
+ m_el[1][0] - m.m_el[1][0],
+ m_el[1][1] - m.m_el[1][1],
+ m_el[1][2] - m.m_el[1][2],
+ m_el[2][0] - m.m_el[2][0],
+ m_el[2][1] - m.m_el[2][1],
+ m_el[2][2] - m.m_el[2][2]);
#endif
return *this;
}
-
-SIMD_FORCE_INLINE btScalar
+SIMD_FORCE_INLINE btScalar
btMatrix3x3::determinant() const
-{
+{
return btTriple((*this)[0], (*this)[1], (*this)[2]);
}
-
-SIMD_FORCE_INLINE btMatrix3x3
+SIMD_FORCE_INLINE btMatrix3x3
btMatrix3x3::absolute() const
{
-#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
- return btMatrix3x3(
- _mm_and_ps(m_el[0].mVec128, btvAbsfMask),
- _mm_and_ps(m_el[1].mVec128, btvAbsfMask),
- _mm_and_ps(m_el[2].mVec128, btvAbsfMask));
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
+ return btMatrix3x3(
+ _mm_and_ps(m_el[0].mVec128, btvAbsfMask),
+ _mm_and_ps(m_el[1].mVec128, btvAbsfMask),
+ _mm_and_ps(m_el[2].mVec128, btvAbsfMask));
#elif defined(BT_USE_NEON)
- return btMatrix3x3(
- (float32x4_t)vandq_s32((int32x4_t)m_el[0].mVec128, btv3AbsMask),
- (float32x4_t)vandq_s32((int32x4_t)m_el[1].mVec128, btv3AbsMask),
- (float32x4_t)vandq_s32((int32x4_t)m_el[2].mVec128, btv3AbsMask));
-#else
return btMatrix3x3(
- btFabs(m_el[0].x()), btFabs(m_el[0].y()), btFabs(m_el[0].z()),
- btFabs(m_el[1].x()), btFabs(m_el[1].y()), btFabs(m_el[1].z()),
- btFabs(m_el[2].x()), btFabs(m_el[2].y()), btFabs(m_el[2].z()));
+ (float32x4_t)vandq_s32((int32x4_t)m_el[0].mVec128, btv3AbsMask),
+ (float32x4_t)vandq_s32((int32x4_t)m_el[1].mVec128, btv3AbsMask),
+ (float32x4_t)vandq_s32((int32x4_t)m_el[2].mVec128, btv3AbsMask));
+#else
+ return btMatrix3x3(
+ btFabs(m_el[0].x()), btFabs(m_el[0].y()), btFabs(m_el[0].z()),
+ btFabs(m_el[1].x()), btFabs(m_el[1].y()), btFabs(m_el[1].z()),
+ btFabs(m_el[2].x()), btFabs(m_el[2].y()), btFabs(m_el[2].z()));
#endif
}
-SIMD_FORCE_INLINE btMatrix3x3
-btMatrix3x3::transpose() const
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::transpose() const
{
-#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
- __m128 v0 = m_el[0].mVec128;
- __m128 v1 = m_el[1].mVec128;
- __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
- __m128 vT;
-
- v2 = _mm_and_ps(v2, btvFFF0fMask); // x2 y2 z2 0
-
- vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
- v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
-
- v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3) ); // y0 y1 y2 0
- v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3) ); // x0 x1 x2 0
- v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT))); // z0 z1 z2 0
-
-
- return btMatrix3x3( v0, v1, v2 );
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
+ __m128 v0 = m_el[0].mVec128;
+ __m128 v1 = m_el[1].mVec128;
+ __m128 v2 = m_el[2].mVec128; // x2 y2 z2 w2
+ __m128 vT;
+
+ v2 = _mm_and_ps(v2, btvFFF0fMask); // x2 y2 z2 0
+
+ vT = _mm_unpackhi_ps(v0, v1); // z0 z1 * *
+ v0 = _mm_unpacklo_ps(v0, v1); // x0 x1 y0 y1
+
+ v1 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(2, 3, 1, 3)); // y0 y1 y2 0
+ v0 = _mm_shuffle_ps(v0, v2, BT_SHUFFLE(0, 1, 0, 3)); // x0 x1 x2 0
+ v2 = btCastdTo128f(_mm_move_sd(btCastfTo128d(v2), btCastfTo128d(vT))); // z0 z1 z2 0
+
+ return btMatrix3x3(v0, v1, v2);
#elif defined(BT_USE_NEON)
- // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
- static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 };
- float32x4x2_t top = vtrnq_f32( m_el[0].mVec128, m_el[1].mVec128 ); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
- float32x2x2_t bl = vtrn_f32( vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f) ); // {x2 0 }, {y2 0}
- float32x4_t v0 = vcombine_f32( vget_low_f32(top.val[0]), bl.val[0] );
- float32x4_t v1 = vcombine_f32( vget_low_f32(top.val[1]), bl.val[1] );
- float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
- float32x4_t v2 = vcombine_f32( vget_high_f32(top.val[0]), q ); // z0 z1 z2 0
- return btMatrix3x3( v0, v1, v2 );
+ // note: zeros the w channel. We can preserve it at the cost of two more vtrn instructions.
+ static const uint32x2_t zMask = (const uint32x2_t){static_cast<uint32_t>(-1), 0};
+ float32x4x2_t top = vtrnq_f32(m_el[0].mVec128, m_el[1].mVec128); // {x0 x1 z0 z1}, {y0 y1 w0 w1}
+ float32x2x2_t bl = vtrn_f32(vget_low_f32(m_el[2].mVec128), vdup_n_f32(0.0f)); // {x2 0 }, {y2 0}
+ float32x4_t v0 = vcombine_f32(vget_low_f32(top.val[0]), bl.val[0]);
+ float32x4_t v1 = vcombine_f32(vget_low_f32(top.val[1]), bl.val[1]);
+ float32x2_t q = (float32x2_t)vand_u32((uint32x2_t)vget_high_f32(m_el[2].mVec128), zMask);
+ float32x4_t v2 = vcombine_f32(vget_high_f32(top.val[0]), q); // z0 z1 z2 0
+ return btMatrix3x3(v0, v1, v2);
#else
- return btMatrix3x3( m_el[0].x(), m_el[1].x(), m_el[2].x(),
- m_el[0].y(), m_el[1].y(), m_el[2].y(),
- m_el[0].z(), m_el[1].z(), m_el[2].z());
+ return btMatrix3x3(m_el[0].x(), m_el[1].x(), m_el[2].x(),
+ m_el[0].y(), m_el[1].y(), m_el[2].y(),
+ m_el[0].z(), m_el[1].z(), m_el[2].z());
#endif
}
-SIMD_FORCE_INLINE btMatrix3x3
-btMatrix3x3::adjoint() const
+SIMD_FORCE_INLINE btMatrix3x3
+btMatrix3x3::adjoint() const
{
return btMatrix3x3(cofac(1, 1, 2, 2), cofac(0, 2, 2, 1), cofac(0, 1, 1, 2),
- cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
- cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
+ cofac(1, 2, 2, 0), cofac(0, 0, 2, 2), cofac(0, 2, 1, 0),
+ cofac(1, 0, 2, 1), cofac(0, 1, 2, 0), cofac(0, 0, 1, 1));
}
-SIMD_FORCE_INLINE btMatrix3x3
+SIMD_FORCE_INLINE btMatrix3x3
btMatrix3x3::inverse() const
{
btVector3 co(cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1));
@@ -1080,54 +1075,54 @@ btMatrix3x3::inverse() const
btAssert(det != btScalar(0.0));
btScalar s = btScalar(1.0) / det;
return btMatrix3x3(co.x() * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
- co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
- co.z() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
+ co.y() * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
+ co.z() * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
}
-SIMD_FORCE_INLINE btMatrix3x3
+SIMD_FORCE_INLINE btMatrix3x3
btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
{
-#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
- // zeros w
-// static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL };
- __m128 row = m_el[0].mVec128;
- __m128 m0 = _mm_and_ps( m.getRow(0).mVec128, btvFFF0fMask );
- __m128 m1 = _mm_and_ps( m.getRow(1).mVec128, btvFFF0fMask);
- __m128 m2 = _mm_and_ps( m.getRow(2).mVec128, btvFFF0fMask );
- __m128 r0 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0));
- __m128 r1 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0x55));
- __m128 r2 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0xaa));
- row = m_el[1].mVec128;
- r0 = _mm_add_ps( r0, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0)));
- r1 = _mm_add_ps( r1, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0x55)));
- r2 = _mm_add_ps( r2, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0xaa)));
- row = m_el[2].mVec128;
- r0 = _mm_add_ps( r0, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0)));
- r1 = _mm_add_ps( r1, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0x55)));
- r2 = _mm_add_ps( r2, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0xaa)));
- return btMatrix3x3( r0, r1, r2 );
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
+ // zeros w
+ // static const __m128i xyzMask = (const __m128i){ -1ULL, 0xffffffffULL };
+ __m128 row = m_el[0].mVec128;
+ __m128 m0 = _mm_and_ps(m.getRow(0).mVec128, btvFFF0fMask);
+ __m128 m1 = _mm_and_ps(m.getRow(1).mVec128, btvFFF0fMask);
+ __m128 m2 = _mm_and_ps(m.getRow(2).mVec128, btvFFF0fMask);
+ __m128 r0 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0));
+ __m128 r1 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0x55));
+ __m128 r2 = _mm_mul_ps(m0, _mm_shuffle_ps(row, row, 0xaa));
+ row = m_el[1].mVec128;
+ r0 = _mm_add_ps(r0, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0)));
+ r1 = _mm_add_ps(r1, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0x55)));
+ r2 = _mm_add_ps(r2, _mm_mul_ps(m1, _mm_shuffle_ps(row, row, 0xaa)));
+ row = m_el[2].mVec128;
+ r0 = _mm_add_ps(r0, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0)));
+ r1 = _mm_add_ps(r1, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0x55)));
+ r2 = _mm_add_ps(r2, _mm_mul_ps(m2, _mm_shuffle_ps(row, row, 0xaa)));
+ return btMatrix3x3(r0, r1, r2);
#elif defined BT_USE_NEON
- // zeros w
- static const uint32x4_t xyzMask = (const uint32x4_t){ static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0 };
- float32x4_t m0 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(0).mVec128, xyzMask );
- float32x4_t m1 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(1).mVec128, xyzMask );
- float32x4_t m2 = (float32x4_t) vandq_u32( (uint32x4_t) m.getRow(2).mVec128, xyzMask );
- float32x4_t row = m_el[0].mVec128;
- float32x4_t r0 = vmulq_lane_f32( m0, vget_low_f32(row), 0);
- float32x4_t r1 = vmulq_lane_f32( m0, vget_low_f32(row), 1);
- float32x4_t r2 = vmulq_lane_f32( m0, vget_high_f32(row), 0);
- row = m_el[1].mVec128;
- r0 = vmlaq_lane_f32( r0, m1, vget_low_f32(row), 0);
- r1 = vmlaq_lane_f32( r1, m1, vget_low_f32(row), 1);
- r2 = vmlaq_lane_f32( r2, m1, vget_high_f32(row), 0);
- row = m_el[2].mVec128;
- r0 = vmlaq_lane_f32( r0, m2, vget_low_f32(row), 0);
- r1 = vmlaq_lane_f32( r1, m2, vget_low_f32(row), 1);
- r2 = vmlaq_lane_f32( r2, m2, vget_high_f32(row), 0);
- return btMatrix3x3( r0, r1, r2 );
+ // zeros w
+ static const uint32x4_t xyzMask = (const uint32x4_t){static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0};
+ float32x4_t m0 = (float32x4_t)vandq_u32((uint32x4_t)m.getRow(0).mVec128, xyzMask);
+ float32x4_t m1 = (float32x4_t)vandq_u32((uint32x4_t)m.getRow(1).mVec128, xyzMask);
+ float32x4_t m2 = (float32x4_t)vandq_u32((uint32x4_t)m.getRow(2).mVec128, xyzMask);
+ float32x4_t row = m_el[0].mVec128;
+ float32x4_t r0 = vmulq_lane_f32(m0, vget_low_f32(row), 0);
+ float32x4_t r1 = vmulq_lane_f32(m0, vget_low_f32(row), 1);
+ float32x4_t r2 = vmulq_lane_f32(m0, vget_high_f32(row), 0);
+ row = m_el[1].mVec128;
+ r0 = vmlaq_lane_f32(r0, m1, vget_low_f32(row), 0);
+ r1 = vmlaq_lane_f32(r1, m1, vget_low_f32(row), 1);
+ r2 = vmlaq_lane_f32(r2, m1, vget_high_f32(row), 0);
+ row = m_el[2].mVec128;
+ r0 = vmlaq_lane_f32(r0, m2, vget_low_f32(row), 0);
+ r1 = vmlaq_lane_f32(r1, m2, vget_low_f32(row), 1);
+ r2 = vmlaq_lane_f32(r2, m2, vget_high_f32(row), 0);
+ return btMatrix3x3(r0, r1, r2);
#else
- return btMatrix3x3(
+ return btMatrix3x3(
m_el[0].x() * m[0].x() + m_el[1].x() * m[1].x() + m_el[2].x() * m[2].x(),
m_el[0].x() * m[0].y() + m_el[1].x() * m[1].y() + m_el[2].x() * m[2].y(),
m_el[0].x() * m[0].z() + m_el[1].x() * m[1].z() + m_el[2].x() * m[2].z(),
@@ -1140,51 +1135,51 @@ btMatrix3x3::transposeTimes(const btMatrix3x3& m) const
#endif
}
-SIMD_FORCE_INLINE btMatrix3x3
+SIMD_FORCE_INLINE btMatrix3x3
btMatrix3x3::timesTranspose(const btMatrix3x3& m) const
{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
- __m128 a0 = m_el[0].mVec128;
- __m128 a1 = m_el[1].mVec128;
- __m128 a2 = m_el[2].mVec128;
-
- btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
- __m128 mx = mT[0].mVec128;
- __m128 my = mT[1].mVec128;
- __m128 mz = mT[2].mVec128;
-
- __m128 r0 = _mm_mul_ps(mx, _mm_shuffle_ps(a0, a0, 0x00));
- __m128 r1 = _mm_mul_ps(mx, _mm_shuffle_ps(a1, a1, 0x00));
- __m128 r2 = _mm_mul_ps(mx, _mm_shuffle_ps(a2, a2, 0x00));
- r0 = _mm_add_ps(r0, _mm_mul_ps(my, _mm_shuffle_ps(a0, a0, 0x55)));
- r1 = _mm_add_ps(r1, _mm_mul_ps(my, _mm_shuffle_ps(a1, a1, 0x55)));
- r2 = _mm_add_ps(r2, _mm_mul_ps(my, _mm_shuffle_ps(a2, a2, 0x55)));
- r0 = _mm_add_ps(r0, _mm_mul_ps(mz, _mm_shuffle_ps(a0, a0, 0xaa)));
- r1 = _mm_add_ps(r1, _mm_mul_ps(mz, _mm_shuffle_ps(a1, a1, 0xaa)));
- r2 = _mm_add_ps(r2, _mm_mul_ps(mz, _mm_shuffle_ps(a2, a2, 0xaa)));
- return btMatrix3x3( r0, r1, r2);
-
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
+ __m128 a0 = m_el[0].mVec128;
+ __m128 a1 = m_el[1].mVec128;
+ __m128 a2 = m_el[2].mVec128;
+
+ btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
+ __m128 mx = mT[0].mVec128;
+ __m128 my = mT[1].mVec128;
+ __m128 mz = mT[2].mVec128;
+
+ __m128 r0 = _mm_mul_ps(mx, _mm_shuffle_ps(a0, a0, 0x00));
+ __m128 r1 = _mm_mul_ps(mx, _mm_shuffle_ps(a1, a1, 0x00));
+ __m128 r2 = _mm_mul_ps(mx, _mm_shuffle_ps(a2, a2, 0x00));
+ r0 = _mm_add_ps(r0, _mm_mul_ps(my, _mm_shuffle_ps(a0, a0, 0x55)));
+ r1 = _mm_add_ps(r1, _mm_mul_ps(my, _mm_shuffle_ps(a1, a1, 0x55)));
+ r2 = _mm_add_ps(r2, _mm_mul_ps(my, _mm_shuffle_ps(a2, a2, 0x55)));
+ r0 = _mm_add_ps(r0, _mm_mul_ps(mz, _mm_shuffle_ps(a0, a0, 0xaa)));
+ r1 = _mm_add_ps(r1, _mm_mul_ps(mz, _mm_shuffle_ps(a1, a1, 0xaa)));
+ r2 = _mm_add_ps(r2, _mm_mul_ps(mz, _mm_shuffle_ps(a2, a2, 0xaa)));
+ return btMatrix3x3(r0, r1, r2);
+
#elif defined BT_USE_NEON
- float32x4_t a0 = m_el[0].mVec128;
- float32x4_t a1 = m_el[1].mVec128;
- float32x4_t a2 = m_el[2].mVec128;
-
- btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
- float32x4_t mx = mT[0].mVec128;
- float32x4_t my = mT[1].mVec128;
- float32x4_t mz = mT[2].mVec128;
-
- float32x4_t r0 = vmulq_lane_f32( mx, vget_low_f32(a0), 0);
- float32x4_t r1 = vmulq_lane_f32( mx, vget_low_f32(a1), 0);
- float32x4_t r2 = vmulq_lane_f32( mx, vget_low_f32(a2), 0);
- r0 = vmlaq_lane_f32( r0, my, vget_low_f32(a0), 1);
- r1 = vmlaq_lane_f32( r1, my, vget_low_f32(a1), 1);
- r2 = vmlaq_lane_f32( r2, my, vget_low_f32(a2), 1);
- r0 = vmlaq_lane_f32( r0, mz, vget_high_f32(a0), 0);
- r1 = vmlaq_lane_f32( r1, mz, vget_high_f32(a1), 0);
- r2 = vmlaq_lane_f32( r2, mz, vget_high_f32(a2), 0);
- return btMatrix3x3( r0, r1, r2 );
-
+ float32x4_t a0 = m_el[0].mVec128;
+ float32x4_t a1 = m_el[1].mVec128;
+ float32x4_t a2 = m_el[2].mVec128;
+
+ btMatrix3x3 mT = m.transpose(); // we rely on transpose() zeroing w channel so that we don't have to do it here
+ float32x4_t mx = mT[0].mVec128;
+ float32x4_t my = mT[1].mVec128;
+ float32x4_t mz = mT[2].mVec128;
+
+ float32x4_t r0 = vmulq_lane_f32(mx, vget_low_f32(a0), 0);
+ float32x4_t r1 = vmulq_lane_f32(mx, vget_low_f32(a1), 0);
+ float32x4_t r2 = vmulq_lane_f32(mx, vget_low_f32(a2), 0);
+ r0 = vmlaq_lane_f32(r0, my, vget_low_f32(a0), 1);
+ r1 = vmlaq_lane_f32(r1, my, vget_low_f32(a1), 1);
+ r2 = vmlaq_lane_f32(r2, my, vget_low_f32(a2), 1);
+ r0 = vmlaq_lane_f32(r0, mz, vget_high_f32(a0), 0);
+ r1 = vmlaq_lane_f32(r1, mz, vget_high_f32(a1), 0);
+ r2 = vmlaq_lane_f32(r2, mz, vget_high_f32(a2), 0);
+ return btMatrix3x3(r0, r1, r2);
+
#else
return btMatrix3x3(
m_el[0].dot(m[0]), m_el[0].dot(m[1]), m_el[0].dot(m[2]),
@@ -1193,139 +1188,138 @@ btMatrix3x3::timesTranspose(const btMatrix3x3& m) const
#endif
}
-SIMD_FORCE_INLINE btVector3
-operator*(const btMatrix3x3& m, const btVector3& v)
+SIMD_FORCE_INLINE btVector3
+operator*(const btMatrix3x3& m, const btVector3& v)
{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))|| defined (BT_USE_NEON)
- return v.dot3(m[0], m[1], m[2]);
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+ return v.dot3(m[0], m[1], m[2]);
#else
return btVector3(m[0].dot(v), m[1].dot(v), m[2].dot(v));
#endif
}
-
SIMD_FORCE_INLINE btVector3
operator*(const btVector3& v, const btMatrix3x3& m)
{
-#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
+
+ const __m128 vv = v.mVec128;
- const __m128 vv = v.mVec128;
+ __m128 c0 = bt_splat_ps(vv, 0);
+ __m128 c1 = bt_splat_ps(vv, 1);
+ __m128 c2 = bt_splat_ps(vv, 2);
- __m128 c0 = bt_splat_ps( vv, 0);
- __m128 c1 = bt_splat_ps( vv, 1);
- __m128 c2 = bt_splat_ps( vv, 2);
+ c0 = _mm_mul_ps(c0, _mm_and_ps(m[0].mVec128, btvFFF0fMask));
+ c1 = _mm_mul_ps(c1, _mm_and_ps(m[1].mVec128, btvFFF0fMask));
+ c0 = _mm_add_ps(c0, c1);
+ c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, btvFFF0fMask));
- c0 = _mm_mul_ps(c0, _mm_and_ps(m[0].mVec128, btvFFF0fMask) );
- c1 = _mm_mul_ps(c1, _mm_and_ps(m[1].mVec128, btvFFF0fMask) );
- c0 = _mm_add_ps(c0, c1);
- c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, btvFFF0fMask) );
-
- return btVector3(_mm_add_ps(c0, c2));
+ return btVector3(_mm_add_ps(c0, c2));
#elif defined(BT_USE_NEON)
- const float32x4_t vv = v.mVec128;
- const float32x2_t vlo = vget_low_f32(vv);
- const float32x2_t vhi = vget_high_f32(vv);
-
- float32x4_t c0, c1, c2;
-
- c0 = (float32x4_t) vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask);
- c1 = (float32x4_t) vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask);
- c2 = (float32x4_t) vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask);
-
- c0 = vmulq_lane_f32(c0, vlo, 0);
- c1 = vmulq_lane_f32(c1, vlo, 1);
- c2 = vmulq_lane_f32(c2, vhi, 0);
- c0 = vaddq_f32(c0, c1);
- c0 = vaddq_f32(c0, c2);
-
- return btVector3(c0);
+ const float32x4_t vv = v.mVec128;
+ const float32x2_t vlo = vget_low_f32(vv);
+ const float32x2_t vhi = vget_high_f32(vv);
+
+ float32x4_t c0, c1, c2;
+
+ c0 = (float32x4_t)vandq_s32((int32x4_t)m[0].mVec128, btvFFF0Mask);
+ c1 = (float32x4_t)vandq_s32((int32x4_t)m[1].mVec128, btvFFF0Mask);
+ c2 = (float32x4_t)vandq_s32((int32x4_t)m[2].mVec128, btvFFF0Mask);
+
+ c0 = vmulq_lane_f32(c0, vlo, 0);
+ c1 = vmulq_lane_f32(c1, vlo, 1);
+ c2 = vmulq_lane_f32(c2, vhi, 0);
+ c0 = vaddq_f32(c0, c1);
+ c0 = vaddq_f32(c0, c2);
+
+ return btVector3(c0);
#else
return btVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v));
#endif
}
-SIMD_FORCE_INLINE btMatrix3x3
+SIMD_FORCE_INLINE btMatrix3x3
operator*(const btMatrix3x3& m1, const btMatrix3x3& m2)
{
-#if defined BT_USE_SIMD_VECTOR3 && (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
-
- __m128 m10 = m1[0].mVec128;
- __m128 m11 = m1[1].mVec128;
- __m128 m12 = m1[2].mVec128;
-
- __m128 m2v = _mm_and_ps(m2[0].mVec128, btvFFF0fMask);
-
- __m128 c0 = bt_splat_ps( m10, 0);
- __m128 c1 = bt_splat_ps( m11, 0);
- __m128 c2 = bt_splat_ps( m12, 0);
-
- c0 = _mm_mul_ps(c0, m2v);
- c1 = _mm_mul_ps(c1, m2v);
- c2 = _mm_mul_ps(c2, m2v);
-
- m2v = _mm_and_ps(m2[1].mVec128, btvFFF0fMask);
-
- __m128 c0_1 = bt_splat_ps( m10, 1);
- __m128 c1_1 = bt_splat_ps( m11, 1);
- __m128 c2_1 = bt_splat_ps( m12, 1);
-
- c0_1 = _mm_mul_ps(c0_1, m2v);
- c1_1 = _mm_mul_ps(c1_1, m2v);
- c2_1 = _mm_mul_ps(c2_1, m2v);
-
- m2v = _mm_and_ps(m2[2].mVec128, btvFFF0fMask);
-
- c0 = _mm_add_ps(c0, c0_1);
- c1 = _mm_add_ps(c1, c1_1);
- c2 = _mm_add_ps(c2, c2_1);
-
- m10 = bt_splat_ps( m10, 2);
- m11 = bt_splat_ps( m11, 2);
- m12 = bt_splat_ps( m12, 2);
-
- m10 = _mm_mul_ps(m10, m2v);
- m11 = _mm_mul_ps(m11, m2v);
- m12 = _mm_mul_ps(m12, m2v);
-
- c0 = _mm_add_ps(c0, m10);
- c1 = _mm_add_ps(c1, m11);
- c2 = _mm_add_ps(c2, m12);
-
- return btMatrix3x3(c0, c1, c2);
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
+
+ __m128 m10 = m1[0].mVec128;
+ __m128 m11 = m1[1].mVec128;
+ __m128 m12 = m1[2].mVec128;
+
+ __m128 m2v = _mm_and_ps(m2[0].mVec128, btvFFF0fMask);
+
+ __m128 c0 = bt_splat_ps(m10, 0);
+ __m128 c1 = bt_splat_ps(m11, 0);
+ __m128 c2 = bt_splat_ps(m12, 0);
+
+ c0 = _mm_mul_ps(c0, m2v);
+ c1 = _mm_mul_ps(c1, m2v);
+ c2 = _mm_mul_ps(c2, m2v);
+
+ m2v = _mm_and_ps(m2[1].mVec128, btvFFF0fMask);
+
+ __m128 c0_1 = bt_splat_ps(m10, 1);
+ __m128 c1_1 = bt_splat_ps(m11, 1);
+ __m128 c2_1 = bt_splat_ps(m12, 1);
+
+ c0_1 = _mm_mul_ps(c0_1, m2v);
+ c1_1 = _mm_mul_ps(c1_1, m2v);
+ c2_1 = _mm_mul_ps(c2_1, m2v);
+
+ m2v = _mm_and_ps(m2[2].mVec128, btvFFF0fMask);
+
+ c0 = _mm_add_ps(c0, c0_1);
+ c1 = _mm_add_ps(c1, c1_1);
+ c2 = _mm_add_ps(c2, c2_1);
+
+ m10 = bt_splat_ps(m10, 2);
+ m11 = bt_splat_ps(m11, 2);
+ m12 = bt_splat_ps(m12, 2);
+
+ m10 = _mm_mul_ps(m10, m2v);
+ m11 = _mm_mul_ps(m11, m2v);
+ m12 = _mm_mul_ps(m12, m2v);
+
+ c0 = _mm_add_ps(c0, m10);
+ c1 = _mm_add_ps(c1, m11);
+ c2 = _mm_add_ps(c2, m12);
+
+ return btMatrix3x3(c0, c1, c2);
#elif defined(BT_USE_NEON)
- float32x4_t rv0, rv1, rv2;
- float32x4_t v0, v1, v2;
- float32x4_t mv0, mv1, mv2;
-
- v0 = m1[0].mVec128;
- v1 = m1[1].mVec128;
- v2 = m1[2].mVec128;
-
- mv0 = (float32x4_t) vandq_s32((int32x4_t)m2[0].mVec128, btvFFF0Mask);
- mv1 = (float32x4_t) vandq_s32((int32x4_t)m2[1].mVec128, btvFFF0Mask);
- mv2 = (float32x4_t) vandq_s32((int32x4_t)m2[2].mVec128, btvFFF0Mask);
-
- rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
- rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
- rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
-
- rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
- rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
- rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
-
- rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
- rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
- rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
+ float32x4_t rv0, rv1, rv2;
+ float32x4_t v0, v1, v2;
+ float32x4_t mv0, mv1, mv2;
+
+ v0 = m1[0].mVec128;
+ v1 = m1[1].mVec128;
+ v2 = m1[2].mVec128;
+
+ mv0 = (float32x4_t)vandq_s32((int32x4_t)m2[0].mVec128, btvFFF0Mask);
+ mv1 = (float32x4_t)vandq_s32((int32x4_t)m2[1].mVec128, btvFFF0Mask);
+ mv2 = (float32x4_t)vandq_s32((int32x4_t)m2[2].mVec128, btvFFF0Mask);
+
+ rv0 = vmulq_lane_f32(mv0, vget_low_f32(v0), 0);
+ rv1 = vmulq_lane_f32(mv0, vget_low_f32(v1), 0);
+ rv2 = vmulq_lane_f32(mv0, vget_low_f32(v2), 0);
+
+ rv0 = vmlaq_lane_f32(rv0, mv1, vget_low_f32(v0), 1);
+ rv1 = vmlaq_lane_f32(rv1, mv1, vget_low_f32(v1), 1);
+ rv2 = vmlaq_lane_f32(rv2, mv1, vget_low_f32(v2), 1);
+
+ rv0 = vmlaq_lane_f32(rv0, mv2, vget_high_f32(v0), 0);
+ rv1 = vmlaq_lane_f32(rv1, mv2, vget_high_f32(v1), 0);
+ rv2 = vmlaq_lane_f32(rv2, mv2, vget_high_f32(v2), 0);
return btMatrix3x3(rv0, rv1, rv2);
-
-#else
+
+#else
return btMatrix3x3(
- m2.tdotx( m1[0]), m2.tdoty( m1[0]), m2.tdotz( m1[0]),
- m2.tdotx( m1[1]), m2.tdoty( m1[1]), m2.tdotz( m1[1]),
- m2.tdotx( m1[2]), m2.tdoty( m1[2]), m2.tdotz( m1[2]));
+ m2.tdotx(m1[0]), m2.tdoty(m1[0]), m2.tdotz(m1[0]),
+ m2.tdotx(m1[1]), m2.tdoty(m1[1]), m2.tdotz(m1[1]),
+ m2.tdotx(m1[2]), m2.tdoty(m1[2]), m2.tdotz(m1[2]));
#endif
}
@@ -1348,73 +1342,67 @@ m1[0][2] * m2[0][2] + m1[1][2] * m2[1][2] + m1[2][2] * m2[2][2]);
* It will test all elements are equal. */
SIMD_FORCE_INLINE bool operator==(const btMatrix3x3& m1, const btMatrix3x3& m2)
{
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
+
+ __m128 c0, c1, c2;
- __m128 c0, c1, c2;
+ c0 = _mm_cmpeq_ps(m1[0].mVec128, m2[0].mVec128);
+ c1 = _mm_cmpeq_ps(m1[1].mVec128, m2[1].mVec128);
+ c2 = _mm_cmpeq_ps(m1[2].mVec128, m2[2].mVec128);
- c0 = _mm_cmpeq_ps(m1[0].mVec128, m2[0].mVec128);
- c1 = _mm_cmpeq_ps(m1[1].mVec128, m2[1].mVec128);
- c2 = _mm_cmpeq_ps(m1[2].mVec128, m2[2].mVec128);
-
- c0 = _mm_and_ps(c0, c1);
- c0 = _mm_and_ps(c0, c2);
+ c0 = _mm_and_ps(c0, c1);
+ c0 = _mm_and_ps(c0, c2);
int m = _mm_movemask_ps((__m128)c0);
return (0x7 == (m & 0x7));
-
-#else
- return
- ( m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
- m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
- m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] );
+
+#else
+ return (m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
+ m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] &&
+ m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2]);
#endif
}
///for serialization
-struct btMatrix3x3FloatData
+struct btMatrix3x3FloatData
{
btVector3FloatData m_el[3];
};
///for serialization
-struct btMatrix3x3DoubleData
+struct btMatrix3x3DoubleData
{
btVector3DoubleData m_el[3];
};
-
-
-
-SIMD_FORCE_INLINE void btMatrix3x3::serialize(struct btMatrix3x3Data& dataOut) const
+SIMD_FORCE_INLINE void btMatrix3x3::serialize(struct btMatrix3x3Data& dataOut) const
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
m_el[i].serialize(dataOut.m_el[i]);
}
-SIMD_FORCE_INLINE void btMatrix3x3::serializeFloat(struct btMatrix3x3FloatData& dataOut) const
+SIMD_FORCE_INLINE void btMatrix3x3::serializeFloat(struct btMatrix3x3FloatData& dataOut) const
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
m_el[i].serializeFloat(dataOut.m_el[i]);
}
-
-SIMD_FORCE_INLINE void btMatrix3x3::deSerialize(const struct btMatrix3x3Data& dataIn)
+SIMD_FORCE_INLINE void btMatrix3x3::deSerialize(const struct btMatrix3x3Data& dataIn)
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
m_el[i].deSerialize(dataIn.m_el[i]);
}
-SIMD_FORCE_INLINE void btMatrix3x3::deSerializeFloat(const struct btMatrix3x3FloatData& dataIn)
+SIMD_FORCE_INLINE void btMatrix3x3::deSerializeFloat(const struct btMatrix3x3FloatData& dataIn)
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
m_el[i].deSerializeFloat(dataIn.m_el[i]);
}
-SIMD_FORCE_INLINE void btMatrix3x3::deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn)
+SIMD_FORCE_INLINE void btMatrix3x3::deSerializeDouble(const struct btMatrix3x3DoubleData& dataIn)
{
- for (int i=0;i<3;i++)
+ for (int i = 0; i < 3; i++)
m_el[i].deSerializeDouble(dataIn.m_el[i]);
}
-#endif //BT_MATRIX3x3_H
-
+#endif //BT_MATRIX3x3_H
diff --git a/thirdparty/bullet/LinearMath/btMatrixX.h b/thirdparty/bullet/LinearMath/btMatrixX.h
index 42caed42ef..9df9e49469 100644
--- a/thirdparty/bullet/LinearMath/btMatrixX.h
+++ b/thirdparty/bullet/LinearMath/btMatrixX.h
@@ -24,24 +24,23 @@ subject to the following restrictions:
//#define BT_DEBUG_OSTREAM
#ifdef BT_DEBUG_OSTREAM
#include <iostream>
-#include <iomanip> // std::setw
-#endif //BT_DEBUG_OSTREAM
+#include <iomanip> // std::setw
+#endif //BT_DEBUG_OSTREAM
class btIntSortPredicate
{
- public:
- bool operator() ( const int& a, const int& b ) const
- {
- return a < b;
- }
+public:
+ bool operator()(const int& a, const int& b) const
+ {
+ return a < b;
+ }
};
-
template <typename T>
struct btVectorX
{
- btAlignedObjectArray<T> m_storage;
-
+ btAlignedObjectArray<T> m_storage;
+
btVectorX()
{
}
@@ -49,7 +48,7 @@ struct btVectorX
{
m_storage.resize(numRows);
}
-
+
void resize(int rows)
{
m_storage.resize(rows);
@@ -66,13 +65,13 @@ struct btVectorX
{
return rows();
}
-
+
T nrm2() const
{
T norm = T(0);
-
+
int nn = rows();
-
+
{
if (nn == 1)
{
@@ -82,11 +81,11 @@ struct btVectorX
{
T scale = 0.0;
T ssq = 1.0;
-
+
/* The following loop is equivalent to this call to the LAPACK
auxiliary routine: CALL SLASSQ( N, X, INCX, SCALE, SSQ ) */
-
- for (int ix=0;ix<nn;ix++)
+
+ for (int ix = 0; ix < nn; ix++)
{
if ((*this)[ix] != 0.0)
{
@@ -110,38 +109,36 @@ struct btVectorX
}
}
return norm;
-
}
- void setZero()
+ void setZero()
{
if (m_storage.size())
{
// for (int i=0;i<m_storage.size();i++)
// m_storage[i]=0;
//memset(&m_storage[0],0,sizeof(T)*m_storage.size());
- btSetZero(&m_storage[0],m_storage.size());
+ btSetZero(&m_storage[0], m_storage.size());
}
}
- const T& operator[] (int index) const
+ const T& operator[](int index) const
{
return m_storage[index];
}
-
- T& operator[] (int index)
+
+ T& operator[](int index)
{
return m_storage[index];
}
-
+
T* getBufferPointerWritable()
{
return m_storage.size() ? &m_storage[0] : 0;
}
-
+
const T* getBufferPointer() const
{
return m_storage.size() ? &m_storage[0] : 0;
}
-
};
/*
template <typename T>
@@ -151,8 +148,7 @@ struct btVectorX
}
*/
-
-template <typename T>
+template <typename T>
struct btMatrixX
{
int m_rows;
@@ -161,10 +157,10 @@ struct btMatrixX
int m_resizeOperations;
int m_setElemOperations;
- btAlignedObjectArray<T> m_storage;
- mutable btAlignedObjectArray< btAlignedObjectArray<int> > m_rowNonZeroElements1;
+ btAlignedObjectArray<T> m_storage;
+ mutable btAlignedObjectArray<btAlignedObjectArray<int> > m_rowNonZeroElements1;
- T* getBufferPointerWritable()
+ T* getBufferPointerWritable()
{
return m_storage.size() ? &m_storage[0] : 0;
}
@@ -174,21 +170,21 @@ struct btMatrixX
return m_storage.size() ? &m_storage[0] : 0;
}
btMatrixX()
- :m_rows(0),
- m_cols(0),
- m_operations(0),
- m_resizeOperations(0),
- m_setElemOperations(0)
+ : m_rows(0),
+ m_cols(0),
+ m_operations(0),
+ m_resizeOperations(0),
+ m_setElemOperations(0)
{
}
- btMatrixX(int rows,int cols)
- :m_rows(rows),
- m_cols(cols),
- m_operations(0),
- m_resizeOperations(0),
- m_setElemOperations(0)
+ btMatrixX(int rows, int cols)
+ : m_rows(rows),
+ m_cols(cols),
+ m_operations(0),
+ m_resizeOperations(0),
+ m_setElemOperations(0)
{
- resize(rows,cols);
+ resize(rows, cols);
}
void resize(int rows, int cols)
{
@@ -197,7 +193,7 @@ struct btMatrixX
m_cols = cols;
{
BT_PROFILE("m_storage.resize");
- m_storage.resize(rows*cols);
+ m_storage.resize(rows * cols);
}
}
int cols() const
@@ -215,108 +211,99 @@ struct btMatrixX
}
*/
- void addElem(int row,int col, T val)
+ void addElem(int row, int col, T val)
{
if (val)
{
- if (m_storage[col+row*m_cols]==0.f)
+ if (m_storage[col + row * m_cols] == 0.f)
{
- setElem(row,col,val);
- } else
+ setElem(row, col, val);
+ }
+ else
{
- m_storage[row*m_cols+col] += val;
+ m_storage[row * m_cols + col] += val;
}
}
}
-
-
- void setElem(int row,int col, T val)
+
+ void setElem(int row, int col, T val)
{
m_setElemOperations++;
- m_storage[row*m_cols+col] = val;
+ m_storage[row * m_cols + col] = val;
}
-
- void mulElem(int row,int col, T val)
+
+ void mulElem(int row, int col, T val)
{
m_setElemOperations++;
//mul doesn't change sparsity info
- m_storage[row*m_cols+col] *= val;
+ m_storage[row * m_cols + col] *= val;
}
-
-
-
-
+
void copyLowerToUpperTriangle()
{
- int count=0;
- for (int row=0;row<rows();row++)
+ int count = 0;
+ for (int row = 0; row < rows(); row++)
{
- for (int col=0;col<row;col++)
+ for (int col = 0; col < row; col++)
{
- setElem(col,row, (*this)(row,col));
+ setElem(col, row, (*this)(row, col));
count++;
-
}
}
//printf("copyLowerToUpperTriangle copied %d elements out of %dx%d=%d\n", count,rows(),cols(),cols()*rows());
}
-
- const T& operator() (int row,int col) const
+
+ const T& operator()(int row, int col) const
{
- return m_storage[col+row*m_cols];
+ return m_storage[col + row * m_cols];
}
-
void setZero()
{
{
BT_PROFILE("storage=0");
- btSetZero(&m_storage[0],m_storage.size());
+ btSetZero(&m_storage[0], m_storage.size());
//memset(&m_storage[0],0,sizeof(T)*m_storage.size());
//for (int i=0;i<m_storage.size();i++)
- // m_storage[i]=0;
+ // m_storage[i]=0;
}
}
-
+
void setIdentity()
{
btAssert(rows() == cols());
-
+
setZero();
- for (int row=0;row<rows();row++)
+ for (int row = 0; row < rows(); row++)
{
- setElem(row,row,1);
+ setElem(row, row, 1);
}
}
-
-
- void printMatrix(const char* msg)
+ void printMatrix(const char* msg)
{
- printf("%s ---------------------\n",msg);
- for (int i=0;i<rows();i++)
+ printf("%s ---------------------\n", msg);
+ for (int i = 0; i < rows(); i++)
{
printf("\n");
- for (int j=0;j<cols();j++)
+ for (int j = 0; j < cols(); j++)
{
- printf("%2.1f\t",(*this)(i,j));
+ printf("%2.1f\t", (*this)(i, j));
}
}
printf("\n---------------------\n");
-
}
-
void rowComputeNonZeroElements() const
{
m_rowNonZeroElements1.resize(rows());
- for (int i=0;i<rows();i++)
+ for (int i = 0; i < rows(); i++)
{
m_rowNonZeroElements1[i].resize(0);
- for (int j=0;j<cols();j++)
+ for (int j = 0; j < cols(); j++)
{
- if ((*this)(i,j)!=0.f)
+ if ((*this)(i, j) != 0.f)
{
m_rowNonZeroElements1[i].push_back(j);
}
@@ -326,54 +313,52 @@ struct btMatrixX
btMatrixX transpose() const
{
//transpose is optimized for sparse matrices
- btMatrixX tr(m_cols,m_rows);
+ btMatrixX tr(m_cols, m_rows);
tr.setZero();
- for (int i=0;i<m_cols;i++)
- for (int j=0;j<m_rows;j++)
+ for (int i = 0; i < m_cols; i++)
+ for (int j = 0; j < m_rows; j++)
{
- T v = (*this)(j,i);
+ T v = (*this)(j, i);
if (v)
{
- tr.setElem(i,j,v);
+ tr.setElem(i, j, v);
}
}
return tr;
}
-
btMatrixX operator*(const btMatrixX& other)
{
//btMatrixX*btMatrixX implementation, brute force
btAssert(cols() == other.rows());
- btMatrixX res(rows(),other.cols());
+ btMatrixX res(rows(), other.cols());
res.setZero();
-// BT_PROFILE("btMatrixX mul");
- for (int j=0; j < res.cols(); ++j)
+ // BT_PROFILE("btMatrixX mul");
+ for (int j = 0; j < res.cols(); ++j)
{
{
- for (int i=0; i < res.rows(); ++i)
+ for (int i = 0; i < res.rows(); ++i)
{
- T dotProd=0;
-// T dotProd2=0;
+ T dotProd = 0;
+ // T dotProd2=0;
//int waste=0,waste2=0;
{
-// bool useOtherCol = true;
+ // bool useOtherCol = true;
{
- for (int v=0;v<rows();v++)
+ for (int v = 0; v < rows(); v++)
{
- T w = (*this)(i,v);
- if (other(v,j)!=0.f)
+ T w = (*this)(i, v);
+ if (other(v, j) != 0.f)
{
- dotProd+=w*other(v,j);
+ dotProd += w * other(v, j);
}
-
}
}
}
if (dotProd)
- res.setElem(i,j,dotProd);
+ res.setElem(i, j, dotProd);
}
}
}
@@ -381,174 +366,166 @@ struct btMatrixX
}
// this assumes the 4th and 8th rows of B and C are zero.
- void multiplyAdd2_p8r (const btScalar *B, const btScalar *C, int numRows, int numRowsOther ,int row, int col)
+ void multiplyAdd2_p8r(const btScalar* B, const btScalar* C, int numRows, int numRowsOther, int row, int col)
{
- const btScalar *bb = B;
- for ( int i = 0;i<numRows;i++)
+ const btScalar* bb = B;
+ for (int i = 0; i < numRows; i++)
{
- const btScalar *cc = C;
- for ( int j = 0;j<numRowsOther;j++)
+ const btScalar* cc = C;
+ for (int j = 0; j < numRowsOther; j++)
{
btScalar sum;
- sum = bb[0]*cc[0];
- sum += bb[1]*cc[1];
- sum += bb[2]*cc[2];
- sum += bb[4]*cc[4];
- sum += bb[5]*cc[5];
- sum += bb[6]*cc[6];
- addElem(row+i,col+j,sum);
+ sum = bb[0] * cc[0];
+ sum += bb[1] * cc[1];
+ sum += bb[2] * cc[2];
+ sum += bb[4] * cc[4];
+ sum += bb[5] * cc[5];
+ sum += bb[6] * cc[6];
+ addElem(row + i, col + j, sum);
cc += 8;
}
bb += 8;
}
}
- void multiply2_p8r (const btScalar *B, const btScalar *C, int numRows, int numRowsOther, int row, int col)
+ void multiply2_p8r(const btScalar* B, const btScalar* C, int numRows, int numRowsOther, int row, int col)
{
- btAssert (numRows>0 && numRowsOther>0 && B && C);
- const btScalar *bb = B;
- for ( int i = 0;i<numRows;i++)
+ btAssert(numRows > 0 && numRowsOther > 0 && B && C);
+ const btScalar* bb = B;
+ for (int i = 0; i < numRows; i++)
{
- const btScalar *cc = C;
- for ( int j = 0;j<numRowsOther;j++)
+ const btScalar* cc = C;
+ for (int j = 0; j < numRowsOther; j++)
{
btScalar sum;
- sum = bb[0]*cc[0];
- sum += bb[1]*cc[1];
- sum += bb[2]*cc[2];
- sum += bb[4]*cc[4];
- sum += bb[5]*cc[5];
- sum += bb[6]*cc[6];
- setElem(row+i,col+j,sum);
+ sum = bb[0] * cc[0];
+ sum += bb[1] * cc[1];
+ sum += bb[2] * cc[2];
+ sum += bb[4] * cc[4];
+ sum += bb[5] * cc[5];
+ sum += bb[6] * cc[6];
+ setElem(row + i, col + j, sum);
cc += 8;
}
bb += 8;
}
}
-
- void setSubMatrix(int rowstart,int colstart,int rowend,int colend,const T value)
+
+ void setSubMatrix(int rowstart, int colstart, int rowend, int colend, const T value)
{
- int numRows = rowend+1-rowstart;
- int numCols = colend+1-colstart;
-
- for (int row=0;row<numRows;row++)
+ int numRows = rowend + 1 - rowstart;
+ int numCols = colend + 1 - colstart;
+
+ for (int row = 0; row < numRows; row++)
{
- for (int col=0;col<numCols;col++)
+ for (int col = 0; col < numCols; col++)
{
- setElem(rowstart+row,colstart+col,value);
+ setElem(rowstart + row, colstart + col, value);
}
}
}
-
- void setSubMatrix(int rowstart,int colstart,int rowend,int colend,const btMatrixX& block)
+
+ void setSubMatrix(int rowstart, int colstart, int rowend, int colend, const btMatrixX& block)
{
- btAssert(rowend+1-rowstart == block.rows());
- btAssert(colend+1-colstart == block.cols());
- for (int row=0;row<block.rows();row++)
+ btAssert(rowend + 1 - rowstart == block.rows());
+ btAssert(colend + 1 - colstart == block.cols());
+ for (int row = 0; row < block.rows(); row++)
{
- for (int col=0;col<block.cols();col++)
+ for (int col = 0; col < block.cols(); col++)
{
- setElem(rowstart+row,colstart+col,block(row,col));
+ setElem(rowstart + row, colstart + col, block(row, col));
}
}
}
- void setSubMatrix(int rowstart,int colstart,int rowend,int colend,const btVectorX<T>& block)
+ void setSubMatrix(int rowstart, int colstart, int rowend, int colend, const btVectorX<T>& block)
{
- btAssert(rowend+1-rowstart == block.rows());
- btAssert(colend+1-colstart == block.cols());
- for (int row=0;row<block.rows();row++)
+ btAssert(rowend + 1 - rowstart == block.rows());
+ btAssert(colend + 1 - colstart == block.cols());
+ for (int row = 0; row < block.rows(); row++)
{
- for (int col=0;col<block.cols();col++)
+ for (int col = 0; col < block.cols(); col++)
{
- setElem(rowstart+row,colstart+col,block[row]);
+ setElem(rowstart + row, colstart + col, block[row]);
}
}
}
-
-
+
btMatrixX negative()
{
- btMatrixX neg(rows(),cols());
- for (int i=0;i<rows();i++)
- for (int j=0;j<cols();j++)
+ btMatrixX neg(rows(), cols());
+ for (int i = 0; i < rows(); i++)
+ for (int j = 0; j < cols(); j++)
{
- T v = (*this)(i,j);
- neg.setElem(i,j,-v);
+ T v = (*this)(i, j);
+ neg.setElem(i, j, -v);
}
return neg;
}
-
};
-
-
typedef btMatrixX<float> btMatrixXf;
typedef btVectorX<float> btVectorXf;
typedef btMatrixX<double> btMatrixXd;
typedef btVectorX<double> btVectorXd;
-
#ifdef BT_DEBUG_OSTREAM
-template <typename T>
-std::ostream& operator<< (std::ostream& os, const btMatrixX<T>& mat)
+template <typename T>
+std::ostream& operator<<(std::ostream& os, const btMatrixX<T>& mat)
+{
+ os << " [";
+ //printf("%s ---------------------\n",msg);
+ for (int i = 0; i < mat.rows(); i++)
{
-
- os << " [";
- //printf("%s ---------------------\n",msg);
- for (int i=0;i<mat.rows();i++)
+ for (int j = 0; j < mat.cols(); j++)
{
- for (int j=0;j<mat.cols();j++)
- {
- os << std::setw(12) << mat(i,j);
- }
- if (i!=mat.rows()-1)
- os << std::endl << " ";
+ os << std::setw(12) << mat(i, j);
}
- os << " ]";
- //printf("\n---------------------\n");
-
- return os;
+ if (i != mat.rows() - 1)
+ os << std::endl
+ << " ";
}
-template <typename T>
-std::ostream& operator<< (std::ostream& os, const btVectorX<T>& mat)
- {
-
- os << " [";
- //printf("%s ---------------------\n",msg);
- for (int i=0;i<mat.rows();i++)
- {
- os << std::setw(12) << mat[i];
- if (i!=mat.rows()-1)
- os << std::endl << " ";
- }
- os << " ]";
- //printf("\n---------------------\n");
+ os << " ]";
+ //printf("\n---------------------\n");
- return os;
+ return os;
+}
+template <typename T>
+std::ostream& operator<<(std::ostream& os, const btVectorX<T>& mat)
+{
+ os << " [";
+ //printf("%s ---------------------\n",msg);
+ for (int i = 0; i < mat.rows(); i++)
+ {
+ os << std::setw(12) << mat[i];
+ if (i != mat.rows() - 1)
+ os << std::endl
+ << " ";
}
+ os << " ]";
+ //printf("\n---------------------\n");
-#endif //BT_DEBUG_OSTREAM
+ return os;
+}
+#endif //BT_DEBUG_OSTREAM
inline void setElem(btMatrixXd& mat, int row, int col, double val)
{
- mat.setElem(row,col,val);
+ mat.setElem(row, col, val);
}
inline void setElem(btMatrixXf& mat, int row, int col, float val)
{
- mat.setElem(row,col,val);
+ mat.setElem(row, col, val);
}
#ifdef BT_USE_DOUBLE_PRECISION
- #define btVectorXu btVectorXd
- #define btMatrixXu btMatrixXd
+#define btVectorXu btVectorXd
+#define btMatrixXu btMatrixXd
#else
- #define btVectorXu btVectorXf
- #define btMatrixXu btMatrixXf
-#endif //BT_USE_DOUBLE_PRECISION
-
-
+#define btVectorXu btVectorXf
+#define btMatrixXu btMatrixXf
+#endif //BT_USE_DOUBLE_PRECISION
-#endif//BT_MATRIX_H_H
+#endif //BT_MATRIX_H_H
diff --git a/thirdparty/bullet/LinearMath/btMinMax.h b/thirdparty/bullet/LinearMath/btMinMax.h
index 5b436e9ba4..92fea0275a 100644
--- a/thirdparty/bullet/LinearMath/btMinMax.h
+++ b/thirdparty/bullet/LinearMath/btMinMax.h
@@ -12,60 +12,58 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_GEN_MINMAX_H
#define BT_GEN_MINMAX_H
#include "btScalar.h"
template <class T>
-SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b)
+SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b)
{
- return a < b ? a : b ;
+ return a < b ? a : b;
}
template <class T>
-SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b)
+SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b)
{
- return a > b ? a : b;
+ return a > b ? a : b;
}
template <class T>
-SIMD_FORCE_INLINE const T& btClamped(const T& a, const T& lb, const T& ub)
+SIMD_FORCE_INLINE const T& btClamped(const T& a, const T& lb, const T& ub)
{
- return a < lb ? lb : (ub < a ? ub : a);
+ return a < lb ? lb : (ub < a ? ub : a);
}
template <class T>
-SIMD_FORCE_INLINE void btSetMin(T& a, const T& b)
+SIMD_FORCE_INLINE void btSetMin(T& a, const T& b)
{
- if (b < a)
+ if (b < a)
{
a = b;
}
}
template <class T>
-SIMD_FORCE_INLINE void btSetMax(T& a, const T& b)
+SIMD_FORCE_INLINE void btSetMax(T& a, const T& b)
{
- if (a < b)
+ if (a < b)
{
a = b;
}
}
template <class T>
-SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub)
+SIMD_FORCE_INLINE void btClamp(T& a, const T& lb, const T& ub)
{
- if (a < lb)
+ if (a < lb)
{
- a = lb;
+ a = lb;
}
- else if (ub < a)
+ else if (ub < a)
{
a = ub;
}
}
-#endif //BT_GEN_MINMAX_H
+#endif //BT_GEN_MINMAX_H
diff --git a/thirdparty/bullet/LinearMath/btMotionState.h b/thirdparty/bullet/LinearMath/btMotionState.h
index 9431814090..ae6a51611d 100644
--- a/thirdparty/bullet/LinearMath/btMotionState.h
+++ b/thirdparty/bullet/LinearMath/btMotionState.h
@@ -20,21 +20,17 @@ subject to the following restrictions:
///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics
///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
-class btMotionState
+class btMotionState
{
- public:
-
- virtual ~btMotionState()
- {
-
- }
-
- virtual void getWorldTransform(btTransform& worldTrans ) const =0;
-
- //Bullet only calls the update of worldtransform for active objects
- virtual void setWorldTransform(const btTransform& worldTrans)=0;
-
-
+public:
+ virtual ~btMotionState()
+ {
+ }
+
+ virtual void getWorldTransform(btTransform& worldTrans) const = 0;
+
+ //Bullet only calls the update of worldtransform for active objects
+ virtual void setWorldTransform(const btTransform& worldTrans) = 0;
};
-#endif //BT_MOTIONSTATE_H
+#endif //BT_MOTIONSTATE_H
diff --git a/thirdparty/bullet/LinearMath/btPolarDecomposition.cpp b/thirdparty/bullet/LinearMath/btPolarDecomposition.cpp
index b3664faa4e..d9c72a8014 100644
--- a/thirdparty/bullet/LinearMath/btPolarDecomposition.cpp
+++ b/thirdparty/bullet/LinearMath/btPolarDecomposition.cpp
@@ -3,96 +3,92 @@
namespace
{
- btScalar abs_column_sum(const btMatrix3x3& a, int i)
- {
- return btFabs(a[0][i]) + btFabs(a[1][i]) + btFabs(a[2][i]);
- }
-
- btScalar abs_row_sum(const btMatrix3x3& a, int i)
- {
- return btFabs(a[i][0]) + btFabs(a[i][1]) + btFabs(a[i][2]);
- }
-
- btScalar p1_norm(const btMatrix3x3& a)
- {
- const btScalar sum0 = abs_column_sum(a,0);
- const btScalar sum1 = abs_column_sum(a,1);
- const btScalar sum2 = abs_column_sum(a,2);
- return btMax(btMax(sum0, sum1), sum2);
- }
-
- btScalar pinf_norm(const btMatrix3x3& a)
- {
- const btScalar sum0 = abs_row_sum(a,0);
- const btScalar sum1 = abs_row_sum(a,1);
- const btScalar sum2 = abs_row_sum(a,2);
- return btMax(btMax(sum0, sum1), sum2);
- }
+btScalar abs_column_sum(const btMatrix3x3& a, int i)
+{
+ return btFabs(a[0][i]) + btFabs(a[1][i]) + btFabs(a[2][i]);
}
+btScalar abs_row_sum(const btMatrix3x3& a, int i)
+{
+ return btFabs(a[i][0]) + btFabs(a[i][1]) + btFabs(a[i][2]);
+}
+btScalar p1_norm(const btMatrix3x3& a)
+{
+ const btScalar sum0 = abs_column_sum(a, 0);
+ const btScalar sum1 = abs_column_sum(a, 1);
+ const btScalar sum2 = abs_column_sum(a, 2);
+ return btMax(btMax(sum0, sum1), sum2);
+}
+
+btScalar pinf_norm(const btMatrix3x3& a)
+{
+ const btScalar sum0 = abs_row_sum(a, 0);
+ const btScalar sum1 = abs_row_sum(a, 1);
+ const btScalar sum2 = abs_row_sum(a, 2);
+ return btMax(btMax(sum0, sum1), sum2);
+}
+} // namespace
btPolarDecomposition::btPolarDecomposition(btScalar tolerance, unsigned int maxIterations)
-: m_tolerance(tolerance)
-, m_maxIterations(maxIterations)
+ : m_tolerance(tolerance), m_maxIterations(maxIterations)
{
}
unsigned int btPolarDecomposition::decompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) const
{
- // Use the 'u' and 'h' matrices for intermediate calculations
- u = a;
- h = a.inverse();
-
- for (unsigned int i = 0; i < m_maxIterations; ++i)
- {
- const btScalar h_1 = p1_norm(h);
- const btScalar h_inf = pinf_norm(h);
- const btScalar u_1 = p1_norm(u);
- const btScalar u_inf = pinf_norm(u);
-
- const btScalar h_norm = h_1 * h_inf;
- const btScalar u_norm = u_1 * u_inf;
-
- // The matrix is effectively singular so we cannot invert it
- if (btFuzzyZero(h_norm) || btFuzzyZero(u_norm))
- break;
-
- const btScalar gamma = btPow(h_norm / u_norm, 0.25f);
- const btScalar inv_gamma = btScalar(1.0) / gamma;
-
- // Determine the delta to 'u'
- const btMatrix3x3 delta = (u * (gamma - btScalar(2.0)) + h.transpose() * inv_gamma) * btScalar(0.5);
-
- // Update the matrices
- u += delta;
- h = u.inverse();
-
- // Check for convergence
- if (p1_norm(delta) <= m_tolerance * u_1)
- {
- h = u.transpose() * a;
- h = (h + h.transpose()) * 0.5;
- return i;
- }
- }
-
- // The algorithm has failed to converge to the specified tolerance, but we
- // want to make sure that the matrices returned are in the right form.
- h = u.transpose() * a;
- h = (h + h.transpose()) * 0.5;
-
- return m_maxIterations;
+ // Use the 'u' and 'h' matrices for intermediate calculations
+ u = a;
+ h = a.inverse();
+
+ for (unsigned int i = 0; i < m_maxIterations; ++i)
+ {
+ const btScalar h_1 = p1_norm(h);
+ const btScalar h_inf = pinf_norm(h);
+ const btScalar u_1 = p1_norm(u);
+ const btScalar u_inf = pinf_norm(u);
+
+ const btScalar h_norm = h_1 * h_inf;
+ const btScalar u_norm = u_1 * u_inf;
+
+ // The matrix is effectively singular so we cannot invert it
+ if (btFuzzyZero(h_norm) || btFuzzyZero(u_norm))
+ break;
+
+ const btScalar gamma = btPow(h_norm / u_norm, 0.25f);
+ const btScalar inv_gamma = btScalar(1.0) / gamma;
+
+ // Determine the delta to 'u'
+ const btMatrix3x3 delta = (u * (gamma - btScalar(2.0)) + h.transpose() * inv_gamma) * btScalar(0.5);
+
+ // Update the matrices
+ u += delta;
+ h = u.inverse();
+
+ // Check for convergence
+ if (p1_norm(delta) <= m_tolerance * u_1)
+ {
+ h = u.transpose() * a;
+ h = (h + h.transpose()) * 0.5;
+ return i;
+ }
+ }
+
+ // The algorithm has failed to converge to the specified tolerance, but we
+ // want to make sure that the matrices returned are in the right form.
+ h = u.transpose() * a;
+ h = (h + h.transpose()) * 0.5;
+
+ return m_maxIterations;
}
unsigned int btPolarDecomposition::maxIterations() const
{
- return m_maxIterations;
+ return m_maxIterations;
}
unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h)
{
- static btPolarDecomposition polar;
- return polar.decompose(a, u, h);
+ static btPolarDecomposition polar;
+ return polar.decompose(a, u, h);
}
-
diff --git a/thirdparty/bullet/LinearMath/btPolarDecomposition.h b/thirdparty/bullet/LinearMath/btPolarDecomposition.h
index 1feea0f78e..bf29140a14 100644
--- a/thirdparty/bullet/LinearMath/btPolarDecomposition.h
+++ b/thirdparty/bullet/LinearMath/btPolarDecomposition.h
@@ -13,10 +13,8 @@
*/
class btPolarDecomposition
{
- public:
-
-
- /**
+public:
+ /**
* Creates an instance with optional parameters.
*
* @param tolerance - the tolerance used to determine convergence of the
@@ -24,10 +22,10 @@ class btPolarDecomposition
* @param maxIterations - the maximum number of iterations used to achieve
* convergence
*/
- btPolarDecomposition(btScalar tolerance = btScalar(0.0001),
- unsigned int maxIterations = 16);
+ btPolarDecomposition(btScalar tolerance = btScalar(0.0001),
+ unsigned int maxIterations = 16);
- /**
+ /**
* Decomposes a matrix into orthogonal and symmetric, positive-definite
* parts. If the number of iterations returned by this function is equal to
* the maximum number of iterations, the algorithm has failed to converge.
@@ -38,19 +36,19 @@ class btPolarDecomposition
*
* @return the number of iterations performed by the algorithm.
*/
- unsigned int decompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) const;
+ unsigned int decompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h) const;
- /**
+ /**
* Returns the maximum number of iterations that this algorithm will perform
* to achieve convergence.
*
* @return maximum number of iterations
*/
- unsigned int maxIterations() const;
+ unsigned int maxIterations() const;
- private:
- btScalar m_tolerance;
- unsigned int m_maxIterations;
+private:
+ btScalar m_tolerance;
+ unsigned int m_maxIterations;
};
/**
@@ -66,7 +64,6 @@ class btPolarDecomposition
*
* @return the number of iterations performed by the algorithm.
*/
-unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h);
-
-#endif // POLARDECOMPOSITION_H
+unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h);
+#endif // POLARDECOMPOSITION_H
diff --git a/thirdparty/bullet/LinearMath/btPoolAllocator.h b/thirdparty/bullet/LinearMath/btPoolAllocator.h
index efdeda8ffc..4e7b49660a 100644
--- a/thirdparty/bullet/LinearMath/btPoolAllocator.h
+++ b/thirdparty/bullet/LinearMath/btPoolAllocator.h
@@ -12,7 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef _BT_POOL_ALLOCATOR_H
#define _BT_POOL_ALLOCATOR_H
@@ -23,38 +22,38 @@ subject to the following restrictions:
///The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamically allocating them separately.
class btPoolAllocator
{
- int m_elemSize;
- int m_maxElements;
- int m_freeCount;
- void* m_firstFree;
- unsigned char* m_pool;
- btSpinMutex m_mutex; // only used if BT_THREADSAFE
+ int m_elemSize;
+ int m_maxElements;
+ int m_freeCount;
+ void* m_firstFree;
+ unsigned char* m_pool;
+ btSpinMutex m_mutex; // only used if BT_THREADSAFE
public:
-
btPoolAllocator(int elemSize, int maxElements)
- :m_elemSize(elemSize),
- m_maxElements(maxElements)
+ : m_elemSize(elemSize),
+ m_maxElements(maxElements)
{
- m_pool = (unsigned char*) btAlignedAlloc( static_cast<unsigned int>(m_elemSize*m_maxElements),16);
+ m_pool = (unsigned char*)btAlignedAlloc(static_cast<unsigned int>(m_elemSize * m_maxElements), 16);
unsigned char* p = m_pool;
- m_firstFree = p;
- m_freeCount = m_maxElements;
- int count = m_maxElements;
- while (--count) {
- *(void**)p = (p + m_elemSize);
- p += m_elemSize;
- }
- *(void**)p = 0;
- }
+ m_firstFree = p;
+ m_freeCount = m_maxElements;
+ int count = m_maxElements;
+ while (--count)
+ {
+ *(void**)p = (p + m_elemSize);
+ p += m_elemSize;
+ }
+ *(void**)p = 0;
+ }
~btPoolAllocator()
{
- btAlignedFree( m_pool);
+ btAlignedFree(m_pool);
}
- int getFreeCount() const
+ int getFreeCount() const
{
return m_freeCount;
}
@@ -69,26 +68,27 @@ public:
return m_maxElements;
}
- void* allocate(int size)
+ void* allocate(int size)
{
// release mode fix
(void)size;
- btMutexLock(&m_mutex);
- btAssert(!size || size<=m_elemSize);
+ btMutexLock(&m_mutex);
+ btAssert(!size || size <= m_elemSize);
//btAssert(m_freeCount>0); // should return null if all full
- void* result = m_firstFree;
- if (NULL != m_firstFree)
- {
- m_firstFree = *(void**)m_firstFree;
- --m_freeCount;
- }
- btMutexUnlock(&m_mutex);
- return result;
+ void* result = m_firstFree;
+ if (NULL != m_firstFree)
+ {
+ m_firstFree = *(void**)m_firstFree;
+ --m_freeCount;
+ }
+ btMutexUnlock(&m_mutex);
+ return result;
}
bool validPtr(void* ptr)
{
- if (ptr) {
+ if (ptr)
+ {
if (((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize))
{
return true;
@@ -97,34 +97,34 @@ public:
return false;
}
- void freeMemory(void* ptr)
+ void freeMemory(void* ptr)
{
- if (ptr) {
- btAssert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize);
-
- btMutexLock(&m_mutex);
- *(void**)ptr = m_firstFree;
- m_firstFree = ptr;
- ++m_freeCount;
- btMutexUnlock(&m_mutex);
- }
+ if (ptr)
+ {
+ btAssert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize);
+
+ btMutexLock(&m_mutex);
+ *(void**)ptr = m_firstFree;
+ m_firstFree = ptr;
+ ++m_freeCount;
+ btMutexUnlock(&m_mutex);
+ }
}
- int getElementSize() const
+ int getElementSize() const
{
return m_elemSize;
}
- unsigned char* getPoolAddress()
+ unsigned char* getPoolAddress()
{
return m_pool;
}
- const unsigned char* getPoolAddress() const
+ const unsigned char* getPoolAddress() const
{
return m_pool;
}
-
};
-#endif //_BT_POOL_ALLOCATOR_H
+#endif //_BT_POOL_ALLOCATOR_H
diff --git a/thirdparty/bullet/LinearMath/btQuadWord.h b/thirdparty/bullet/LinearMath/btQuadWord.h
index fcfb3be444..ab2d3175ad 100644
--- a/thirdparty/bullet/LinearMath/btQuadWord.h
+++ b/thirdparty/bullet/LinearMath/btQuadWord.h
@@ -12,18 +12,13 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_SIMD_QUADWORD_H
#define BT_SIMD_QUADWORD_H
#include "btScalar.h"
#include "btMinMax.h"
-
-
-
-
-#if defined (__CELLOS_LV2) && defined (__SPU__)
+#if defined(__CELLOS_LV2) && defined(__SPU__)
#include <altivec.h>
#endif
@@ -31,51 +26,53 @@ subject to the following restrictions:
* Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
*/
#ifndef USE_LIBSPE2
-ATTRIBUTE_ALIGNED16(class) btQuadWord
+ATTRIBUTE_ALIGNED16(class)
+btQuadWord
#else
class btQuadWord
#endif
{
protected:
-
-#if defined (__SPU__) && defined (__CELLOS_LV2__)
+#if defined(__SPU__) && defined(__CELLOS_LV2__)
union {
vec_float4 mVec128;
- btScalar m_floats[4];
+ btScalar m_floats[4];
};
+
public:
- vec_float4 get128() const
+ vec_float4 get128() const
{
return mVec128;
}
+
protected:
-#else //__CELLOS_LV2__ __SPU__
+#else //__CELLOS_LV2__ __SPU__
-#if defined(BT_USE_SSE) || defined(BT_USE_NEON)
+#if defined(BT_USE_SSE) || defined(BT_USE_NEON)
union {
btSimdFloat4 mVec128;
- btScalar m_floats[4];
+ btScalar m_floats[4];
};
+
public:
- SIMD_FORCE_INLINE btSimdFloat4 get128() const
+ SIMD_FORCE_INLINE btSimdFloat4 get128() const
{
return mVec128;
}
- SIMD_FORCE_INLINE void set128(btSimdFloat4 v128)
+ SIMD_FORCE_INLINE void set128(btSimdFloat4 v128)
{
mVec128 = v128;
}
#else
- btScalar m_floats[4];
-#endif // BT_USE_SSE
+ btScalar m_floats[4];
+#endif // BT_USE_SSE
-#endif //__CELLOS_LV2__ __SPU__
+#endif //__CELLOS_LV2__ __SPU__
- public:
-
+public:
#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
- // Set Vector
+ // Set Vector
SIMD_FORCE_INLINE btQuadWord(const btSimdFloat4 vec)
{
mVec128 = vec;
@@ -88,157 +85,154 @@ public:
}
// Assignment Operator
- SIMD_FORCE_INLINE btQuadWord&
- operator=(const btQuadWord& v)
+ SIMD_FORCE_INLINE btQuadWord&
+ operator=(const btQuadWord& v)
{
mVec128 = v.mVec128;
-
+
return *this;
}
-
+
#endif
- /**@brief Return the x value */
- SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
- /**@brief Return the y value */
- SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
- /**@brief Return the z value */
- SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
- /**@brief Set the x value */
- SIMD_FORCE_INLINE void setX(btScalar _x) { m_floats[0] = _x;};
- /**@brief Set the y value */
- SIMD_FORCE_INLINE void setY(btScalar _y) { m_floats[1] = _y;};
- /**@brief Set the z value */
- SIMD_FORCE_INLINE void setZ(btScalar _z) { m_floats[2] = _z;};
- /**@brief Set the w value */
- SIMD_FORCE_INLINE void setW(btScalar _w) { m_floats[3] = _w;};
- /**@brief Return the x value */
- SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
- /**@brief Return the y value */
- SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
- /**@brief Return the z value */
- SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
- /**@brief Return the w value */
- SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
-
- //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
+ /**@brief Set the x value */
+ SIMD_FORCE_INLINE void setX(btScalar _x) { m_floats[0] = _x; };
+ /**@brief Set the y value */
+ SIMD_FORCE_INLINE void setY(btScalar _y) { m_floats[1] = _y; };
+ /**@brief Set the z value */
+ SIMD_FORCE_INLINE void setZ(btScalar _z) { m_floats[2] = _z; };
+ /**@brief Set the w value */
+ SIMD_FORCE_INLINE void setW(btScalar _w) { m_floats[3] = _w; };
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
+ /**@brief Return the w value */
+ SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
+
+ //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
//SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
- SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
- SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator btScalar*() { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator const btScalar*() const { return &m_floats[0]; }
- SIMD_FORCE_INLINE bool operator==(const btQuadWord& other) const
+ SIMD_FORCE_INLINE bool operator==(const btQuadWord& other) const
{
#ifdef BT_USE_SSE
- return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
-#else
- return ((m_floats[3]==other.m_floats[3]) &&
- (m_floats[2]==other.m_floats[2]) &&
- (m_floats[1]==other.m_floats[1]) &&
- (m_floats[0]==other.m_floats[0]));
+ return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
+#else
+ return ((m_floats[3] == other.m_floats[3]) &&
+ (m_floats[2] == other.m_floats[2]) &&
+ (m_floats[1] == other.m_floats[1]) &&
+ (m_floats[0] == other.m_floats[0]));
#endif
}
- SIMD_FORCE_INLINE bool operator!=(const btQuadWord& other) const
+ SIMD_FORCE_INLINE bool operator!=(const btQuadWord& other) const
{
return !(*this == other);
}
- /**@brief Set x,y,z and zero w
+ /**@brief Set x,y,z and zero w
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
- SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z)
- {
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
- m_floats[3] = 0.f;
- }
+ SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = 0.f;
+ }
-/* void getValue(btScalar *m) const
+ /* void getValue(btScalar *m) const
{
m[0] = m_floats[0];
m[1] = m_floats[1];
m[2] = m_floats[2];
}
*/
-/**@brief Set the values
+ /**@brief Set the values
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
- {
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
- m_floats[3]=_w;
- }
- /**@brief No initialization constructor */
- SIMD_FORCE_INLINE btQuadWord()
- // :m_floats[0](btScalar(0.)),m_floats[1](btScalar(0.)),m_floats[2](btScalar(0.)),m_floats[3](btScalar(0.))
- {
- }
-
- /**@brief Three argument constructor (zeros w)
+ SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = _w;
+ }
+ /**@brief No initialization constructor */
+ SIMD_FORCE_INLINE btQuadWord()
+ // :m_floats[0](btScalar(0.)),m_floats[1](btScalar(0.)),m_floats[2](btScalar(0.)),m_floats[3](btScalar(0.))
+ {
+ }
+
+ /**@brief Three argument constructor (zeros w)
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
- SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z)
- {
- m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
- }
+ SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z)
+ {
+ m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = 0.0f;
+ }
-/**@brief Initializing constructor
+ /**@brief Initializing constructor
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
- {
- m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
- }
+ SIMD_FORCE_INLINE btQuadWord(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w)
+ {
+ m_floats[0] = _x, m_floats[1] = _y, m_floats[2] = _z, m_floats[3] = _w;
+ }
- /**@brief Set each element to the max of the current values and the values of another btQuadWord
+ /**@brief Set each element to the max of the current values and the values of another btQuadWord
* @param other The other btQuadWord to compare with
*/
- SIMD_FORCE_INLINE void setMax(const btQuadWord& other)
- {
- #ifdef BT_USE_SSE
- mVec128 = _mm_max_ps(mVec128, other.mVec128);
- #elif defined(BT_USE_NEON)
- mVec128 = vmaxq_f32(mVec128, other.mVec128);
- #else
- btSetMax(m_floats[0], other.m_floats[0]);
- btSetMax(m_floats[1], other.m_floats[1]);
- btSetMax(m_floats[2], other.m_floats[2]);
- btSetMax(m_floats[3], other.m_floats[3]);
- #endif
- }
- /**@brief Set each element to the min of the current values and the values of another btQuadWord
+ SIMD_FORCE_INLINE void setMax(const btQuadWord& other)
+ {
+#ifdef BT_USE_SSE
+ mVec128 = _mm_max_ps(mVec128, other.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vmaxq_f32(mVec128, other.mVec128);
+#else
+ btSetMax(m_floats[0], other.m_floats[0]);
+ btSetMax(m_floats[1], other.m_floats[1]);
+ btSetMax(m_floats[2], other.m_floats[2]);
+ btSetMax(m_floats[3], other.m_floats[3]);
+#endif
+ }
+ /**@brief Set each element to the min of the current values and the values of another btQuadWord
* @param other The other btQuadWord to compare with
*/
- SIMD_FORCE_INLINE void setMin(const btQuadWord& other)
- {
- #ifdef BT_USE_SSE
- mVec128 = _mm_min_ps(mVec128, other.mVec128);
- #elif defined(BT_USE_NEON)
- mVec128 = vminq_f32(mVec128, other.mVec128);
- #else
- btSetMin(m_floats[0], other.m_floats[0]);
- btSetMin(m_floats[1], other.m_floats[1]);
- btSetMin(m_floats[2], other.m_floats[2]);
- btSetMin(m_floats[3], other.m_floats[3]);
- #endif
- }
-
-
-
+ SIMD_FORCE_INLINE void setMin(const btQuadWord& other)
+ {
+#ifdef BT_USE_SSE
+ mVec128 = _mm_min_ps(mVec128, other.mVec128);
+#elif defined(BT_USE_NEON)
+ mVec128 = vminq_f32(mVec128, other.mVec128);
+#else
+ btSetMin(m_floats[0], other.m_floats[0]);
+ btSetMin(m_floats[1], other.m_floats[1]);
+ btSetMin(m_floats[2], other.m_floats[2]);
+ btSetMin(m_floats[3], other.m_floats[3]);
+#endif
+ }
};
-#endif //BT_SIMD_QUADWORD_H
+#endif //BT_SIMD_QUADWORD_H
diff --git a/thirdparty/bullet/LinearMath/btQuaternion.h b/thirdparty/bullet/LinearMath/btQuaternion.h
index a98fec7bc4..53e8169b80 100644
--- a/thirdparty/bullet/LinearMath/btQuaternion.h
+++ b/thirdparty/bullet/LinearMath/btQuaternion.h
@@ -12,25 +12,19 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_SIMD__QUATERNION_H_
#define BT_SIMD__QUATERNION_H_
-
#include "btVector3.h"
#include "btQuadWord.h"
-
#ifdef BT_USE_DOUBLE_PRECISION
#define btQuaternionData btQuaternionDoubleData
#define btQuaternionDataName "btQuaternionDoubleData"
#else
#define btQuaternionData btQuaternionFloatData
#define btQuaternionDataName "btQuaternionFloatData"
-#endif //BT_USE_DOUBLE_PRECISION
-
-
+#endif //BT_USE_DOUBLE_PRECISION
#ifdef BT_USE_SSE
@@ -39,7 +33,7 @@ subject to the following restrictions:
#endif
-#if defined(BT_USE_SSE)
+#if defined(BT_USE_SSE)
#define vQInv (_mm_set_ps(+0.0f, -0.0f, -0.0f, -0.0f))
#define vPPPM (_mm_set_ps(-0.0f, +0.0f, +0.0f, +0.0f))
@@ -52,13 +46,14 @@ const btSimdFloat4 ATTRIBUTE_ALIGNED16(vPPPM) = {+0.0f, +0.0f, +0.0f, -0.0f};
#endif
/**@brief The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. */
-class btQuaternion : public btQuadWord {
+class btQuaternion : public btQuadWord
+{
public:
- /**@brief No initialization constructor */
+ /**@brief No initialization constructor */
btQuaternion() {}
-#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))|| defined(BT_USE_NEON)
- // Set Vector
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+ // Set Vector
SIMD_FORCE_INLINE btQuaternion(const btSimdFloat4 vec)
{
mVec128 = vec;
@@ -71,42 +66,43 @@ public:
}
// Assignment Operator
- SIMD_FORCE_INLINE btQuaternion&
- operator=(const btQuaternion& v)
+ SIMD_FORCE_INLINE btQuaternion&
+ operator=(const btQuaternion& v)
{
mVec128 = v.mVec128;
-
+
return *this;
}
-
+
#endif
// template <typename btScalar>
// explicit Quaternion(const btScalar *v) : Tuple4<btScalar>(v) {}
- /**@brief Constructor from scalars */
- btQuaternion(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w)
- : btQuadWord(_x, _y, _z, _w)
- {}
- /**@brief Axis angle Constructor
+ /**@brief Constructor from scalars */
+ btQuaternion(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w)
+ : btQuadWord(_x, _y, _z, _w)
+ {
+ }
+ /**@brief Axis angle Constructor
* @param axis The axis which the rotation is around
* @param angle The magnitude of the rotation around the angle (Radians) */
- btQuaternion(const btVector3& _axis, const btScalar& _angle)
- {
- setRotation(_axis, _angle);
+ btQuaternion(const btVector3& _axis, const btScalar& _angle)
+ {
+ setRotation(_axis, _angle);
}
- /**@brief Constructor from Euler angles
+ /**@brief Constructor from Euler angles
* @param yaw Angle around Y unless BT_EULER_DEFAULT_ZYX defined then Z
* @param pitch Angle around X unless BT_EULER_DEFAULT_ZYX defined then Y
* @param roll Angle around Z unless BT_EULER_DEFAULT_ZYX defined then X */
btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
- {
+ {
#ifndef BT_EULER_DEFAULT_ZYX
- setEuler(yaw, pitch, roll);
+ setEuler(yaw, pitch, roll);
#else
- setEulerZYX(yaw, pitch, roll);
-#endif
+ setEulerZYX(yaw, pitch, roll);
+#endif
}
- /**@brief Set the rotation using axis angle notation
+ /**@brief Set the rotation using axis angle notation
* @param axis The axis around which to rotate
* @param angle The magnitude of the rotation in Radians */
void setRotation(const btVector3& axis, const btScalar& _angle)
@@ -114,18 +110,18 @@ public:
btScalar d = axis.length();
btAssert(d != btScalar(0.0));
btScalar s = btSin(_angle * btScalar(0.5)) / d;
- setValue(axis.x() * s, axis.y() * s, axis.z() * s,
- btCos(_angle * btScalar(0.5)));
+ setValue(axis.x() * s, axis.y() * s, axis.z() * s,
+ btCos(_angle * btScalar(0.5)));
}
- /**@brief Set the quaternion using Euler angles
+ /**@brief Set the quaternion using Euler angles
* @param yaw Angle around Y
* @param pitch Angle around X
* @param roll Angle around Z */
void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
{
- btScalar halfYaw = btScalar(yaw) * btScalar(0.5);
- btScalar halfPitch = btScalar(pitch) * btScalar(0.5);
- btScalar halfRoll = btScalar(roll) * btScalar(0.5);
+ btScalar halfYaw = btScalar(yaw) * btScalar(0.5);
+ btScalar halfPitch = btScalar(pitch) * btScalar(0.5);
+ btScalar halfRoll = btScalar(roll) * btScalar(0.5);
btScalar cosYaw = btCos(halfYaw);
btScalar sinYaw = btSin(halfYaw);
btScalar cosPitch = btCos(halfPitch);
@@ -133,32 +129,32 @@ public:
btScalar cosRoll = btCos(halfRoll);
btScalar sinRoll = btSin(halfRoll);
setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw,
- cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
- sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
- cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
+ cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
+ sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
+ cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
}
- /**@brief Set the quaternion using euler angles
+ /**@brief Set the quaternion using euler angles
* @param yaw Angle around Z
* @param pitch Angle around Y
* @param roll Angle around X */
void setEulerZYX(const btScalar& yawZ, const btScalar& pitchY, const btScalar& rollX)
{
- btScalar halfYaw = btScalar(yawZ) * btScalar(0.5);
- btScalar halfPitch = btScalar(pitchY) * btScalar(0.5);
- btScalar halfRoll = btScalar(rollX) * btScalar(0.5);
+ btScalar halfYaw = btScalar(yawZ) * btScalar(0.5);
+ btScalar halfPitch = btScalar(pitchY) * btScalar(0.5);
+ btScalar halfRoll = btScalar(rollX) * btScalar(0.5);
btScalar cosYaw = btCos(halfYaw);
btScalar sinYaw = btSin(halfYaw);
btScalar cosPitch = btCos(halfPitch);
btScalar sinPitch = btSin(halfPitch);
btScalar cosRoll = btCos(halfRoll);
btScalar sinRoll = btSin(halfRoll);
- setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x
- cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y
- cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
- cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
+ setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x
+ cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y
+ cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
+ cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
}
- /**@brief Get the euler angles from this quaternion
+ /**@brief Get the euler angles from this quaternion
* @param yaw Angle around Z
* @param pitch Angle around Y
* @param roll Angle around X */
@@ -173,23 +169,25 @@ public:
sqy = m_floats[1] * m_floats[1];
sqz = m_floats[2] * m_floats[2];
squ = m_floats[3] * m_floats[3];
- sarg = btScalar(-2.) * (m_floats[0] * m_floats[2] - m_floats[3] * m_floats[1]);
-
+ sarg = btScalar(-2.) * (m_floats[0] * m_floats[2] - m_floats[3] * m_floats[1]);
+
// If the pitch angle is PI/2 or -PI/2, we can only compute
// the sum roll + yaw. However, any combination that gives
// the right sum will produce the correct orientation, so we
// set rollX = 0 and compute yawZ.
if (sarg <= -btScalar(0.99999))
{
- pitchY = btScalar(-0.5)*SIMD_PI;
- rollX = 0;
- yawZ = btScalar(2) * btAtan2(m_floats[0],-m_floats[1]);
- } else if (sarg >= btScalar(0.99999))
+ pitchY = btScalar(-0.5) * SIMD_PI;
+ rollX = 0;
+ yawZ = btScalar(2) * btAtan2(m_floats[0], -m_floats[1]);
+ }
+ else if (sarg >= btScalar(0.99999))
{
- pitchY = btScalar(0.5)*SIMD_PI;
- rollX = 0;
- yawZ = btScalar(2) * btAtan2(-m_floats[0], m_floats[1]);
- } else
+ pitchY = btScalar(0.5) * SIMD_PI;
+ rollX = 0;
+ yawZ = btScalar(2) * btAtan2(-m_floats[0], m_floats[1]);
+ }
+ else
{
pitchY = btAsin(sarg);
rollX = btAtan2(2 * (m_floats[1] * m_floats[2] + m_floats[3] * m_floats[0]), squ - sqx - sqy + sqz);
@@ -197,178 +195,178 @@ public:
}
}
- /**@brief Add two quaternions
+ /**@brief Add two quaternions
* @param q The quaternion to add to this one */
- SIMD_FORCE_INLINE btQuaternion& operator+=(const btQuaternion& q)
+ SIMD_FORCE_INLINE btQuaternion& operator+=(const btQuaternion& q)
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
mVec128 = _mm_add_ps(mVec128, q.mVec128);
#elif defined(BT_USE_NEON)
mVec128 = vaddq_f32(mVec128, q.mVec128);
-#else
- m_floats[0] += q.x();
- m_floats[1] += q.y();
- m_floats[2] += q.z();
- m_floats[3] += q.m_floats[3];
+#else
+ m_floats[0] += q.x();
+ m_floats[1] += q.y();
+ m_floats[2] += q.z();
+ m_floats[3] += q.m_floats[3];
#endif
return *this;
}
- /**@brief Subtract out a quaternion
+ /**@brief Subtract out a quaternion
* @param q The quaternion to subtract from this one */
- btQuaternion& operator-=(const btQuaternion& q)
+ btQuaternion& operator-=(const btQuaternion& q)
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
mVec128 = _mm_sub_ps(mVec128, q.mVec128);
#elif defined(BT_USE_NEON)
mVec128 = vsubq_f32(mVec128, q.mVec128);
-#else
- m_floats[0] -= q.x();
- m_floats[1] -= q.y();
- m_floats[2] -= q.z();
- m_floats[3] -= q.m_floats[3];
+#else
+ m_floats[0] -= q.x();
+ m_floats[1] -= q.y();
+ m_floats[2] -= q.z();
+ m_floats[3] -= q.m_floats[3];
#endif
- return *this;
+ return *this;
}
- /**@brief Scale this quaternion
+ /**@brief Scale this quaternion
* @param s The scalar to scale by */
btQuaternion& operator*=(const btScalar& s)
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
- vs = bt_pshufd_ps(vs, 0); // (S S S S)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = bt_pshufd_ps(vs, 0); // (S S S S)
mVec128 = _mm_mul_ps(mVec128, vs);
#elif defined(BT_USE_NEON)
mVec128 = vmulq_n_f32(mVec128, s);
#else
- m_floats[0] *= s;
- m_floats[1] *= s;
- m_floats[2] *= s;
- m_floats[3] *= s;
+ m_floats[0] *= s;
+ m_floats[1] *= s;
+ m_floats[2] *= s;
+ m_floats[3] *= s;
#endif
return *this;
}
- /**@brief Multiply this quaternion by q on the right
+ /**@brief Multiply this quaternion by q on the right
* @param q The other quaternion
* Equivilant to this = this * q */
btQuaternion& operator*=(const btQuaternion& q)
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
__m128 vQ2 = q.get128();
-
- __m128 A1 = bt_pshufd_ps(mVec128, BT_SHUFFLE(0,1,2,0));
- __m128 B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0));
-
+
+ __m128 A1 = bt_pshufd_ps(mVec128, BT_SHUFFLE(0, 1, 2, 0));
+ __m128 B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3, 3, 3, 0));
+
A1 = A1 * B1;
-
- __m128 A2 = bt_pshufd_ps(mVec128, BT_SHUFFLE(1,2,0,1));
- __m128 B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1));
-
+
+ __m128 A2 = bt_pshufd_ps(mVec128, BT_SHUFFLE(1, 2, 0, 1));
+ __m128 B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2, 0, 1, 1));
+
A2 = A2 * B2;
-
- B1 = bt_pshufd_ps(mVec128, BT_SHUFFLE(2,0,1,2));
- B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2));
-
- B1 = B1 * B2; // A3 *= B3
-
- mVec128 = bt_splat_ps(mVec128, 3); // A0
- mVec128 = mVec128 * vQ2; // A0 * B0
-
- A1 = A1 + A2; // AB12
- mVec128 = mVec128 - B1; // AB03 = AB0 - AB3
- A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
- mVec128 = mVec128+ A1; // AB03 + AB12
-
-#elif defined(BT_USE_NEON)
-
- float32x4_t vQ1 = mVec128;
- float32x4_t vQ2 = q.get128();
- float32x4_t A0, A1, B1, A2, B2, A3, B3;
- float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-
- {
- float32x2x2_t tmp;
- tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
- vQ1zx = tmp.val[0];
-
- tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
- vQ2zx = tmp.val[0];
- }
- vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
-
- vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
-
- vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
- vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
-
- A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
- B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
-
- A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
- B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
-
- A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
- B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
-
- A1 = vmulq_f32(A1, B1);
- A2 = vmulq_f32(A2, B2);
- A3 = vmulq_f32(A3, B3); // A3 *= B3
- A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0
-
- A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
- A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3
-
- // change the sign of the last element
- A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
- A0 = vaddq_f32(A0, A1); // AB03 + AB12
-
- mVec128 = A0;
+
+ B1 = bt_pshufd_ps(mVec128, BT_SHUFFLE(2, 0, 1, 2));
+ B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1, 2, 0, 2));
+
+ B1 = B1 * B2; // A3 *= B3
+
+ mVec128 = bt_splat_ps(mVec128, 3); // A0
+ mVec128 = mVec128 * vQ2; // A0 * B0
+
+ A1 = A1 + A2; // AB12
+ mVec128 = mVec128 - B1; // AB03 = AB0 - AB3
+ A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
+ mVec128 = mVec128 + A1; // AB03 + AB12
+
+#elif defined(BT_USE_NEON)
+
+ float32x4_t vQ1 = mVec128;
+ float32x4_t vQ2 = q.get128();
+ float32x4_t A0, A1, B1, A2, B2, A3, B3;
+ float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
+
+ {
+ float32x2x2_t tmp;
+ tmp = vtrn_f32(vget_high_f32(vQ1), vget_low_f32(vQ1)); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
+
+ tmp = vtrn_f32(vget_high_f32(vQ2), vget_low_f32(vQ2)); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
+ }
+ vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
+
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+
+ A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
+ B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
+
+ A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+
+ A1 = vmulq_f32(A1, B1);
+ A2 = vmulq_f32(A2, B2);
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+ A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+ A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3
+
+ // change the sign of the last element
+ A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
+ A0 = vaddq_f32(A0, A1); // AB03 + AB12
+
+ mVec128 = A0;
#else
setValue(
- m_floats[3] * q.x() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.z() - m_floats[2] * q.y(),
+ m_floats[3] * q.x() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.z() - m_floats[2] * q.y(),
m_floats[3] * q.y() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.x() - m_floats[0] * q.z(),
m_floats[3] * q.z() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.y() - m_floats[1] * q.x(),
m_floats[3] * q.m_floats[3] - m_floats[0] * q.x() - m_floats[1] * q.y() - m_floats[2] * q.z());
#endif
return *this;
}
- /**@brief Return the dot product between this quaternion and another
+ /**@brief Return the dot product between this quaternion and another
* @param q The other quaternion */
btScalar dot(const btQuaternion& q) const
{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 vd;
-
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 vd;
+
vd = _mm_mul_ps(mVec128, q.mVec128);
-
- __m128 t = _mm_movehl_ps(vd, vd);
+
+ __m128 t = _mm_movehl_ps(vd, vd);
vd = _mm_add_ps(vd, t);
t = _mm_shuffle_ps(vd, vd, 0x55);
vd = _mm_add_ss(vd, t);
-
- return _mm_cvtss_f32(vd);
+
+ return _mm_cvtss_f32(vd);
#elif defined(BT_USE_NEON)
float32x4_t vd = vmulq_f32(mVec128, q.mVec128);
- float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_high_f32(vd));
+ float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_high_f32(vd));
x = vpadd_f32(x, x);
return vget_lane_f32(x, 0);
-#else
- return m_floats[0] * q.x() +
- m_floats[1] * q.y() +
- m_floats[2] * q.z() +
- m_floats[3] * q.m_floats[3];
+#else
+ return m_floats[0] * q.x() +
+ m_floats[1] * q.y() +
+ m_floats[2] * q.z() +
+ m_floats[3] * q.m_floats[3];
#endif
}
- /**@brief Return the length squared of the quaternion */
+ /**@brief Return the length squared of the quaternion */
btScalar length2() const
{
return dot(*this);
}
- /**@brief Return the length of the quaternion */
+ /**@brief Return the length of the quaternion */
btScalar length() const
{
return btSqrt(length2());
@@ -376,46 +374,46 @@ public:
btQuaternion& safeNormalize()
{
btScalar l2 = length2();
- if (l2>SIMD_EPSILON)
+ if (l2 > SIMD_EPSILON)
{
normalize();
}
return *this;
}
- /**@brief Normalize the quaternion
+ /**@brief Normalize the quaternion
* Such that x^2 + y^2 + z^2 +w^2 = 1 */
- btQuaternion& normalize()
+ btQuaternion& normalize()
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 vd;
-
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 vd;
+
vd = _mm_mul_ps(mVec128, mVec128);
-
- __m128 t = _mm_movehl_ps(vd, vd);
+
+ __m128 t = _mm_movehl_ps(vd, vd);
vd = _mm_add_ps(vd, t);
t = _mm_shuffle_ps(vd, vd, 0x55);
vd = _mm_add_ss(vd, t);
vd = _mm_sqrt_ss(vd);
vd = _mm_div_ss(vOnes, vd);
- vd = bt_pshufd_ps(vd, 0); // splat
+ vd = bt_pshufd_ps(vd, 0); // splat
mVec128 = _mm_mul_ps(mVec128, vd);
-
+
return *this;
-#else
+#else
return *this /= length();
#endif
}
- /**@brief Return a scaled version of this quaternion
+ /**@brief Return a scaled version of this quaternion
* @param s The scale factor */
SIMD_FORCE_INLINE btQuaternion
operator*(const btScalar& s) const
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
- vs = bt_pshufd_ps(vs, 0x00); // (S S S S)
-
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = bt_pshufd_ps(vs, 0x00); // (S S S S)
+
return btQuaternion(_mm_mul_ps(mVec128, vs));
#elif defined(BT_USE_NEON)
return btQuaternion(vmulq_n_f32(mVec128, s));
@@ -424,7 +422,7 @@ public:
#endif
}
- /**@brief Return an inversely scaled versionof this quaternion
+ /**@brief Return an inversely scaled versionof this quaternion
* @param s The inverse scale factor */
btQuaternion operator/(const btScalar& s) const
{
@@ -432,49 +430,49 @@ public:
return *this * (btScalar(1.0) / s);
}
- /**@brief Inversely scale this quaternion
+ /**@brief Inversely scale this quaternion
* @param s The scale factor */
- btQuaternion& operator/=(const btScalar& s)
+ btQuaternion& operator/=(const btScalar& s)
{
btAssert(s != btScalar(0.0));
return *this *= btScalar(1.0) / s;
}
- /**@brief Return a normalized version of this quaternion */
- btQuaternion normalized() const
+ /**@brief Return a normalized version of this quaternion */
+ btQuaternion normalized() const
{
return *this / length();
- }
+ }
/**@brief Return the ***half*** angle between this quaternion and the other
* @param q The other quaternion */
- btScalar angle(const btQuaternion& q) const
+ btScalar angle(const btQuaternion& q) const
{
btScalar s = btSqrt(length2() * q.length2());
btAssert(s != btScalar(0.0));
return btAcos(dot(q) / s);
}
-
+
/**@brief Return the angle between this quaternion and the other along the shortest path
* @param q The other quaternion */
- btScalar angleShortestPath(const btQuaternion& q) const
+ btScalar angleShortestPath(const btQuaternion& q) const
{
btScalar s = btSqrt(length2() * q.length2());
btAssert(s != btScalar(0.0));
- if (dot(q) < 0) // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
+ if (dot(q) < 0) // Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
return btAcos(dot(-q) / s) * btScalar(2.0);
- else
+ else
return btAcos(dot(q) / s) * btScalar(2.0);
}
/**@brief Return the angle [0, 2Pi] of rotation represented by this quaternion */
- btScalar getAngle() const
+ btScalar getAngle() const
{
btScalar s = btScalar(2.) * btAcos(m_floats[3]);
return s;
}
/**@brief Return the angle [0, Pi] of rotation represented by this quaternion along the shortest path */
- btScalar getAngleShortestPath() const
+ btScalar getAngleShortestPath() const
{
btScalar s;
if (m_floats[3] >= 0)
@@ -484,120 +482,117 @@ public:
return s;
}
-
/**@brief Return the axis of the rotation represented by this quaternion */
btVector3 getAxis() const
{
- btScalar s_squared = 1.f-m_floats[3]*m_floats[3];
-
- if (s_squared < btScalar(10.) * SIMD_EPSILON) //Check for divide by zero
- return btVector3(1.0, 0.0, 0.0); // Arbitrary
- btScalar s = 1.f/btSqrt(s_squared);
+ btScalar s_squared = 1.f - m_floats[3] * m_floats[3];
+
+ if (s_squared < btScalar(10.) * SIMD_EPSILON) //Check for divide by zero
+ return btVector3(1.0, 0.0, 0.0); // Arbitrary
+ btScalar s = 1.f / btSqrt(s_squared);
return btVector3(m_floats[0] * s, m_floats[1] * s, m_floats[2] * s);
}
/**@brief Return the inverse of this quaternion */
btQuaternion inverse() const
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
return btQuaternion(_mm_xor_ps(mVec128, vQInv));
#elif defined(BT_USE_NEON)
- return btQuaternion((btSimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)vQInv));
-#else
+ return btQuaternion((btSimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)vQInv));
+#else
return btQuaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]);
#endif
}
- /**@brief Return the sum of this quaternion and the other
+ /**@brief Return the sum of this quaternion and the other
* @param q2 The other quaternion */
SIMD_FORCE_INLINE btQuaternion
operator+(const btQuaternion& q2) const
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
return btQuaternion(_mm_add_ps(mVec128, q2.mVec128));
#elif defined(BT_USE_NEON)
- return btQuaternion(vaddq_f32(mVec128, q2.mVec128));
-#else
+ return btQuaternion(vaddq_f32(mVec128, q2.mVec128));
+#else
const btQuaternion& q1 = *this;
return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_floats[3] + q2.m_floats[3]);
#endif
}
- /**@brief Return the difference between this quaternion and the other
+ /**@brief Return the difference between this quaternion and the other
* @param q2 The other quaternion */
SIMD_FORCE_INLINE btQuaternion
operator-(const btQuaternion& q2) const
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
return btQuaternion(_mm_sub_ps(mVec128, q2.mVec128));
#elif defined(BT_USE_NEON)
- return btQuaternion(vsubq_f32(mVec128, q2.mVec128));
-#else
+ return btQuaternion(vsubq_f32(mVec128, q2.mVec128));
+#else
const btQuaternion& q1 = *this;
return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_floats[3] - q2.m_floats[3]);
#endif
}
- /**@brief Return the negative of this quaternion
+ /**@brief Return the negative of this quaternion
* This simply negates each element */
SIMD_FORCE_INLINE btQuaternion operator-() const
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
return btQuaternion(_mm_xor_ps(mVec128, btvMzeroMask));
#elif defined(BT_USE_NEON)
- return btQuaternion((btSimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)btvMzeroMask) );
-#else
+ return btQuaternion((btSimdFloat4)veorq_s32((int32x4_t)mVec128, (int32x4_t)btvMzeroMask));
+#else
const btQuaternion& q2 = *this;
- return btQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2.m_floats[3]);
+ return btQuaternion(-q2.x(), -q2.y(), -q2.z(), -q2.m_floats[3]);
#endif
}
- /**@todo document this and it's use */
- SIMD_FORCE_INLINE btQuaternion farthest( const btQuaternion& qd) const
+ /**@todo document this and it's use */
+ SIMD_FORCE_INLINE btQuaternion farthest(const btQuaternion& qd) const
{
- btQuaternion diff,sum;
+ btQuaternion diff, sum;
diff = *this - qd;
sum = *this + qd;
- if( diff.dot(diff) > sum.dot(sum) )
+ if (diff.dot(diff) > sum.dot(sum))
return qd;
return (-qd);
}
/**@todo document this and it's use */
- SIMD_FORCE_INLINE btQuaternion nearest( const btQuaternion& qd) const
+ SIMD_FORCE_INLINE btQuaternion nearest(const btQuaternion& qd) const
{
- btQuaternion diff,sum;
+ btQuaternion diff, sum;
diff = *this - qd;
sum = *this + qd;
- if( diff.dot(diff) < sum.dot(sum) )
+ if (diff.dot(diff) < sum.dot(sum))
return qd;
return (-qd);
}
-
- /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion
+ /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion
* @param q The other quaternion to interpolate with
* @param t The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q.
* Slerp interpolates assuming constant velocity. */
btQuaternion slerp(const btQuaternion& q, const btScalar& t) const
{
-
const btScalar magnitude = btSqrt(length2() * q.length2());
btAssert(magnitude > btScalar(0));
-
+
const btScalar product = dot(q) / magnitude;
const btScalar absproduct = btFabs(product);
-
- if(absproduct < btScalar(1.0 - SIMD_EPSILON))
+
+ if (absproduct < btScalar(1.0 - SIMD_EPSILON))
{
// Take care of long angle case see http://en.wikipedia.org/wiki/Slerp
const btScalar theta = btAcos(absproduct);
const btScalar d = btSin(theta);
btAssert(d > btScalar(0));
-
+
const btScalar sign = (product < 0) ? btScalar(-1) : btScalar(1);
const btScalar s0 = btSin((btScalar(1.0) - t) * theta) / d;
const btScalar s1 = btSin(sign * t * theta) / d;
-
+
return btQuaternion(
(m_floats[0] * s0 + q.x() * s1),
(m_floats[1] * s0 + q.y() * s1),
@@ -610,314 +605,308 @@ public:
}
}
- static const btQuaternion& getIdentity()
+ static const btQuaternion& getIdentity()
{
- static const btQuaternion identityQuat(btScalar(0.),btScalar(0.),btScalar(0.),btScalar(1.));
+ static const btQuaternion identityQuat(btScalar(0.), btScalar(0.), btScalar(0.), btScalar(1.));
return identityQuat;
}
SIMD_FORCE_INLINE const btScalar& getW() const { return m_floats[3]; }
- SIMD_FORCE_INLINE void serialize(struct btQuaternionData& dataOut) const;
-
- SIMD_FORCE_INLINE void deSerialize(const struct btQuaternionFloatData& dataIn);
+ SIMD_FORCE_INLINE void serialize(struct btQuaternionData& dataOut) const;
- SIMD_FORCE_INLINE void deSerialize(const struct btQuaternionDoubleData& dataIn);
+ SIMD_FORCE_INLINE void deSerialize(const struct btQuaternionFloatData& dataIn);
- SIMD_FORCE_INLINE void serializeFloat(struct btQuaternionFloatData& dataOut) const;
+ SIMD_FORCE_INLINE void deSerialize(const struct btQuaternionDoubleData& dataIn);
- SIMD_FORCE_INLINE void deSerializeFloat(const struct btQuaternionFloatData& dataIn);
+ SIMD_FORCE_INLINE void serializeFloat(struct btQuaternionFloatData& dataOut) const;
- SIMD_FORCE_INLINE void serializeDouble(struct btQuaternionDoubleData& dataOut) const;
+ SIMD_FORCE_INLINE void deSerializeFloat(const struct btQuaternionFloatData& dataIn);
- SIMD_FORCE_INLINE void deSerializeDouble(const struct btQuaternionDoubleData& dataIn);
+ SIMD_FORCE_INLINE void serializeDouble(struct btQuaternionDoubleData& dataOut) const;
+ SIMD_FORCE_INLINE void deSerializeDouble(const struct btQuaternionDoubleData& dataIn);
};
-
-
-
-
/**@brief Return the product of two quaternions */
SIMD_FORCE_INLINE btQuaternion
-operator*(const btQuaternion& q1, const btQuaternion& q2)
+operator*(const btQuaternion& q1, const btQuaternion& q2)
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
__m128 vQ1 = q1.get128();
__m128 vQ2 = q2.get128();
__m128 A0, A1, B1, A2, B2;
-
- A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(0,1,2,0)); // X Y z x // vtrn
- B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0)); // W W W X // vdup vext
+
+ A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(0, 1, 2, 0)); // X Y z x // vtrn
+ B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3, 3, 3, 0)); // W W W X // vdup vext
A1 = A1 * B1;
-
- A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1)); // Y Z X Y // vext
- B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1)); // z x Y Y // vtrn vdup
+
+ A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1, 2, 0, 1)); // Y Z X Y // vext
+ B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2, 0, 1, 1)); // z x Y Y // vtrn vdup
A2 = A2 * B2;
- B1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2)); // z x Y Z // vtrn vext
- B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2)); // Y Z x z // vext vtrn
-
- B1 = B1 * B2; // A3 *= B3
+ B1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2, 0, 1, 2)); // z x Y Z // vtrn vext
+ B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1, 2, 0, 2)); // Y Z x z // vext vtrn
+
+ B1 = B1 * B2; // A3 *= B3
- A0 = bt_splat_ps(vQ1, 3); // A0
- A0 = A0 * vQ2; // A0 * B0
+ A0 = bt_splat_ps(vQ1, 3); // A0
+ A0 = A0 * vQ2; // A0 * B0
+
+ A1 = A1 + A2; // AB12
+ A0 = A0 - B1; // AB03 = AB0 - AB3
+
+ A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
+ A0 = A0 + A1; // AB03 + AB12
- A1 = A1 + A2; // AB12
- A0 = A0 - B1; // AB03 = AB0 - AB3
-
- A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
- A0 = A0 + A1; // AB03 + AB12
-
return btQuaternion(A0);
-#elif defined(BT_USE_NEON)
+#elif defined(BT_USE_NEON)
float32x4_t vQ1 = q1.get128();
float32x4_t vQ2 = q2.get128();
float32x4_t A0, A1, B1, A2, B2, A3, B3;
- float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-
- {
- float32x2x2_t tmp;
- tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
- vQ1zx = tmp.val[0];
+ float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
+
+ {
+ float32x2x2_t tmp;
+ tmp = vtrn_f32(vget_high_f32(vQ1), vget_low_f32(vQ1)); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
- tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
- vQ2zx = tmp.val[0];
- }
- vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
+ tmp = vtrn_f32(vget_high_f32(vQ2), vget_low_f32(vQ2)); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
+ }
+ vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
- vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
- vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
- vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
- A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
- B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
+ A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
+ B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
- B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
- A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
- B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
A1 = vmulq_f32(A1, B1);
A2 = vmulq_f32(A2, B2);
- A3 = vmulq_f32(A3, B3); // A3 *= B3
- A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0
-
- A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
- A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3
-
- // change the sign of the last element
- A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
- A0 = vaddq_f32(A0, A1); // AB03 + AB12
-
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+ A0 = vmulq_lane_f32(vQ2, vget_high_f32(vQ1), 1); // A0 * B0
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+ A0 = vsubq_f32(A0, A3); // AB03 = AB0 - AB3
+
+ // change the sign of the last element
+ A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
+ A0 = vaddq_f32(A0, A1); // AB03 + AB12
+
return btQuaternion(A0);
#else
return btQuaternion(
- q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(),
+ q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(),
q1.w() * q2.y() + q1.y() * q2.w() + q1.z() * q2.x() - q1.x() * q2.z(),
q1.w() * q2.z() + q1.z() * q2.w() + q1.x() * q2.y() - q1.y() * q2.x(),
- q1.w() * q2.w() - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z());
+ q1.w() * q2.w() - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z());
#endif
}
SIMD_FORCE_INLINE btQuaternion
operator*(const btQuaternion& q, const btVector3& w)
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
__m128 vQ1 = q.get128();
__m128 vQ2 = w.get128();
__m128 A1, B1, A2, B2, A3, B3;
-
- A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(3,3,3,0));
- B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(0,1,2,0));
+
+ A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(3, 3, 3, 0));
+ B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(0, 1, 2, 0));
A1 = A1 * B1;
-
- A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1));
- B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1));
+
+ A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1, 2, 0, 1));
+ B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2, 0, 1, 1));
A2 = A2 * B2;
- A3 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2));
- B3 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2));
-
- A3 = A3 * B3; // A3 *= B3
+ A3 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2, 0, 1, 2));
+ B3 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1, 2, 0, 2));
+
+ A3 = A3 * B3; // A3 *= B3
+
+ A1 = A1 + A2; // AB12
+ A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
+ A1 = A1 - A3; // AB123 = AB12 - AB3
- A1 = A1 + A2; // AB12
- A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
- A1 = A1 - A3; // AB123 = AB12 - AB3
-
return btQuaternion(A1);
-
-#elif defined(BT_USE_NEON)
+
+#elif defined(BT_USE_NEON)
float32x4_t vQ1 = q.get128();
float32x4_t vQ2 = w.get128();
float32x4_t A1, B1, A2, B2, A3, B3;
- float32x2_t vQ1wx, vQ2zx, vQ1yz, vQ2yz, vQ1zx, vQ2xz;
-
- vQ1wx = vext_f32(vget_high_f32(vQ1), vget_low_f32(vQ1), 1);
- {
- float32x2x2_t tmp;
+ float32x2_t vQ1wx, vQ2zx, vQ1yz, vQ2yz, vQ1zx, vQ2xz;
- tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
- vQ2zx = tmp.val[0];
+ vQ1wx = vext_f32(vget_high_f32(vQ1), vget_low_f32(vQ1), 1);
+ {
+ float32x2x2_t tmp;
- tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
- vQ1zx = tmp.val[0];
- }
+ tmp = vtrn_f32(vget_high_f32(vQ2), vget_low_f32(vQ2)); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
- vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+ tmp = vtrn_f32(vget_high_f32(vQ1), vget_low_f32(vQ1)); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
+ }
- vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
- vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
- A1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ1), 1), vQ1wx); // W W W X
- B1 = vcombine_f32(vget_low_f32(vQ2), vQ2zx); // X Y z x
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+
+ A1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ1), 1), vQ1wx); // W W W X
+ B1 = vcombine_f32(vget_low_f32(vQ2), vQ2zx); // X Y z x
A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
- B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
- A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
- B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
A1 = vmulq_f32(A1, B1);
A2 = vmulq_f32(A2, B2);
- A3 = vmulq_f32(A3, B3); // A3 *= B3
-
- A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
-
- // change the sign of the last element
- A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
-
- A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3
-
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+
+ // change the sign of the last element
+ A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
+
+ A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3
+
return btQuaternion(A1);
-
+
#else
- return btQuaternion(
- q.w() * w.x() + q.y() * w.z() - q.z() * w.y(),
- q.w() * w.y() + q.z() * w.x() - q.x() * w.z(),
- q.w() * w.z() + q.x() * w.y() - q.y() * w.x(),
- -q.x() * w.x() - q.y() * w.y() - q.z() * w.z());
+ return btQuaternion(
+ q.w() * w.x() + q.y() * w.z() - q.z() * w.y(),
+ q.w() * w.y() + q.z() * w.x() - q.x() * w.z(),
+ q.w() * w.z() + q.x() * w.y() - q.y() * w.x(),
+ -q.x() * w.x() - q.y() * w.y() - q.z() * w.z());
#endif
}
SIMD_FORCE_INLINE btQuaternion
operator*(const btVector3& w, const btQuaternion& q)
{
-#if defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
__m128 vQ1 = w.get128();
__m128 vQ2 = q.get128();
__m128 A1, B1, A2, B2, A3, B3;
-
- A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(0,1,2,0)); // X Y z x
- B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3,3,3,0)); // W W W X
+
+ A1 = bt_pshufd_ps(vQ1, BT_SHUFFLE(0, 1, 2, 0)); // X Y z x
+ B1 = bt_pshufd_ps(vQ2, BT_SHUFFLE(3, 3, 3, 0)); // W W W X
A1 = A1 * B1;
-
- A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1,2,0,1));
- B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2,0,1,1));
- A2 = A2 *B2;
+ A2 = bt_pshufd_ps(vQ1, BT_SHUFFLE(1, 2, 0, 1));
+ B2 = bt_pshufd_ps(vQ2, BT_SHUFFLE(2, 0, 1, 1));
- A3 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2,0,1,2));
- B3 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1,2,0,2));
-
- A3 = A3 * B3; // A3 *= B3
+ A2 = A2 * B2;
+
+ A3 = bt_pshufd_ps(vQ1, BT_SHUFFLE(2, 0, 1, 2));
+ B3 = bt_pshufd_ps(vQ2, BT_SHUFFLE(1, 2, 0, 2));
+
+ A3 = A3 * B3; // A3 *= B3
+
+ A1 = A1 + A2; // AB12
+ A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
+ A1 = A1 - A3; // AB123 = AB12 - AB3
- A1 = A1 + A2; // AB12
- A1 = _mm_xor_ps(A1, vPPPM); // change sign of the last element
- A1 = A1 - A3; // AB123 = AB12 - AB3
-
return btQuaternion(A1);
-#elif defined(BT_USE_NEON)
+#elif defined(BT_USE_NEON)
float32x4_t vQ1 = w.get128();
float32x4_t vQ2 = q.get128();
- float32x4_t A1, B1, A2, B2, A3, B3;
- float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
-
- {
- float32x2x2_t tmp;
-
- tmp = vtrn_f32( vget_high_f32(vQ1), vget_low_f32(vQ1) ); // {z x}, {w y}
- vQ1zx = tmp.val[0];
+ float32x4_t A1, B1, A2, B2, A3, B3;
+ float32x2_t vQ1zx, vQ2wx, vQ1yz, vQ2zx, vQ2yz, vQ2xz;
+
+ {
+ float32x2x2_t tmp;
- tmp = vtrn_f32( vget_high_f32(vQ2), vget_low_f32(vQ2) ); // {z x}, {w y}
- vQ2zx = tmp.val[0];
- }
- vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
+ tmp = vtrn_f32(vget_high_f32(vQ1), vget_low_f32(vQ1)); // {z x}, {w y}
+ vQ1zx = tmp.val[0];
- vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
+ tmp = vtrn_f32(vget_high_f32(vQ2), vget_low_f32(vQ2)); // {z x}, {w y}
+ vQ2zx = tmp.val[0];
+ }
+ vQ2wx = vext_f32(vget_high_f32(vQ2), vget_low_f32(vQ2), 1);
- vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
- vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+ vQ1yz = vext_f32(vget_low_f32(vQ1), vget_high_f32(vQ1), 1);
- A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
- B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
+ vQ2yz = vext_f32(vget_low_f32(vQ2), vget_high_f32(vQ2), 1);
+ vQ2xz = vext_f32(vQ2zx, vQ2zx, 1);
+
+ A1 = vcombine_f32(vget_low_f32(vQ1), vQ1zx); // X Y z x
+ B1 = vcombine_f32(vdup_lane_f32(vget_high_f32(vQ2), 1), vQ2wx); // W W W X
A2 = vcombine_f32(vQ1yz, vget_low_f32(vQ1));
- B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
+ B2 = vcombine_f32(vQ2zx, vdup_lane_f32(vget_low_f32(vQ2), 1));
- A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
- B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
+ A3 = vcombine_f32(vQ1zx, vQ1yz); // Z X Y Z
+ B3 = vcombine_f32(vQ2yz, vQ2xz); // Y Z x z
A1 = vmulq_f32(A1, B1);
A2 = vmulq_f32(A2, B2);
- A3 = vmulq_f32(A3, B3); // A3 *= B3
-
- A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
-
- // change the sign of the last element
- A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
-
- A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3
-
+ A3 = vmulq_f32(A3, B3); // A3 *= B3
+
+ A1 = vaddq_f32(A1, A2); // AB12 = AB1 + AB2
+
+ // change the sign of the last element
+ A1 = (btSimdFloat4)veorq_s32((int32x4_t)A1, (int32x4_t)vPPPM);
+
+ A1 = vsubq_f32(A1, A3); // AB123 = AB12 - AB3
+
return btQuaternion(A1);
-
+
#else
- return btQuaternion(
- +w.x() * q.w() + w.y() * q.z() - w.z() * q.y(),
+ return btQuaternion(
+ +w.x() * q.w() + w.y() * q.z() - w.z() * q.y(),
+w.y() * q.w() + w.z() * q.x() - w.x() * q.z(),
+w.z() * q.w() + w.x() * q.y() - w.y() * q.x(),
- -w.x() * q.x() - w.y() * q.y() - w.z() * q.z());
+ -w.x() * q.x() - w.y() * q.y() - w.z() * q.z());
#endif
}
/**@brief Calculate the dot product between two quaternions */
-SIMD_FORCE_INLINE btScalar
-dot(const btQuaternion& q1, const btQuaternion& q2)
-{
- return q1.dot(q2);
+SIMD_FORCE_INLINE btScalar
+dot(const btQuaternion& q1, const btQuaternion& q2)
+{
+ return q1.dot(q2);
}
-
/**@brief Return the length of a quaternion */
SIMD_FORCE_INLINE btScalar
-length(const btQuaternion& q)
-{
- return q.length();
+length(const btQuaternion& q)
+{
+ return q.length();
}
/**@brief Return the angle between two quaternions*/
SIMD_FORCE_INLINE btScalar
-btAngle(const btQuaternion& q1, const btQuaternion& q2)
-{
- return q1.angle(q2);
+btAngle(const btQuaternion& q1, const btQuaternion& q2)
+{
+ return q1.angle(q2);
}
/**@brief Return the inverse of a quaternion*/
SIMD_FORCE_INLINE btQuaternion
-inverse(const btQuaternion& q)
+inverse(const btQuaternion& q)
{
return q.inverse();
}
@@ -928,115 +917,105 @@ inverse(const btQuaternion& q)
* @param t The ration between q1 and q2. t = 0 return q1, t=1 returns q2
* Slerp assumes constant velocity between positions. */
SIMD_FORCE_INLINE btQuaternion
-slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t)
+slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t)
{
return q1.slerp(q2, t);
}
-SIMD_FORCE_INLINE btVector3
-quatRotate(const btQuaternion& rotation, const btVector3& v)
+SIMD_FORCE_INLINE btVector3
+quatRotate(const btQuaternion& rotation, const btVector3& v)
{
btQuaternion q = rotation * v;
q *= rotation.inverse();
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
return btVector3(_mm_and_ps(q.get128(), btvFFF0fMask));
#elif defined(BT_USE_NEON)
- return btVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), btvFFF0Mask));
-#else
- return btVector3(q.getX(),q.getY(),q.getZ());
+ return btVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), btvFFF0Mask));
+#else
+ return btVector3(q.getX(), q.getY(), q.getZ());
#endif
}
-SIMD_FORCE_INLINE btQuaternion
-shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized
+SIMD_FORCE_INLINE btQuaternion
+shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized
{
btVector3 c = v0.cross(v1);
- btScalar d = v0.dot(v1);
+ btScalar d = v0.dot(v1);
if (d < -1.0 + SIMD_EPSILON)
{
- btVector3 n,unused;
- btPlaneSpace1(v0,n,unused);
- return btQuaternion(n.x(),n.y(),n.z(),0.0f); // just pick any vector that is orthogonal to v0
+ btVector3 n, unused;
+ btPlaneSpace1(v0, n, unused);
+ return btQuaternion(n.x(), n.y(), n.z(), 0.0f); // just pick any vector that is orthogonal to v0
}
- btScalar s = btSqrt((1.0f + d) * 2.0f);
+ btScalar s = btSqrt((1.0f + d) * 2.0f);
btScalar rs = 1.0f / s;
- return btQuaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f);
+ return btQuaternion(c.getX() * rs, c.getY() * rs, c.getZ() * rs, s * 0.5f);
}
-SIMD_FORCE_INLINE btQuaternion
-shortestArcQuatNormalize2(btVector3& v0,btVector3& v1)
+SIMD_FORCE_INLINE btQuaternion
+shortestArcQuatNormalize2(btVector3& v0, btVector3& v1)
{
v0.normalize();
v1.normalize();
- return shortestArcQuat(v0,v1);
+ return shortestArcQuat(v0, v1);
}
-
-
-
-struct btQuaternionFloatData
+struct btQuaternionFloatData
{
- float m_floats[4];
+ float m_floats[4];
};
-struct btQuaternionDoubleData
+struct btQuaternionDoubleData
{
- double m_floats[4];
-
+ double m_floats[4];
};
-SIMD_FORCE_INLINE void btQuaternion::serializeFloat(struct btQuaternionFloatData& dataOut) const
+SIMD_FORCE_INLINE void btQuaternion::serializeFloat(struct btQuaternionFloatData& dataOut) const
{
///could also do a memcpy, check if it is worth it
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
dataOut.m_floats[i] = float(m_floats[i]);
}
-SIMD_FORCE_INLINE void btQuaternion::deSerializeFloat(const struct btQuaternionFloatData& dataIn)
+SIMD_FORCE_INLINE void btQuaternion::deSerializeFloat(const struct btQuaternionFloatData& dataIn)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = btScalar(dataIn.m_floats[i]);
}
-
-SIMD_FORCE_INLINE void btQuaternion::serializeDouble(struct btQuaternionDoubleData& dataOut) const
+SIMD_FORCE_INLINE void btQuaternion::serializeDouble(struct btQuaternionDoubleData& dataOut) const
{
///could also do a memcpy, check if it is worth it
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
dataOut.m_floats[i] = double(m_floats[i]);
}
-SIMD_FORCE_INLINE void btQuaternion::deSerializeDouble(const struct btQuaternionDoubleData& dataIn)
+SIMD_FORCE_INLINE void btQuaternion::deSerializeDouble(const struct btQuaternionDoubleData& dataIn)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = btScalar(dataIn.m_floats[i]);
}
-
-SIMD_FORCE_INLINE void btQuaternion::serialize(struct btQuaternionData& dataOut) const
+SIMD_FORCE_INLINE void btQuaternion::serialize(struct btQuaternionData& dataOut) const
{
///could also do a memcpy, check if it is worth it
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
dataOut.m_floats[i] = m_floats[i];
}
-SIMD_FORCE_INLINE void btQuaternion::deSerialize(const struct btQuaternionFloatData& dataIn)
+SIMD_FORCE_INLINE void btQuaternion::deSerialize(const struct btQuaternionFloatData& dataIn)
{
- for (int i = 0; i<4; i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = (btScalar)dataIn.m_floats[i];
}
-SIMD_FORCE_INLINE void btQuaternion::deSerialize(const struct btQuaternionDoubleData& dataIn)
+SIMD_FORCE_INLINE void btQuaternion::deSerialize(const struct btQuaternionDoubleData& dataIn)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = (btScalar)dataIn.m_floats[i];
}
-
-#endif //BT_SIMD__QUATERNION_H_
-
-
-
+#endif //BT_SIMD__QUATERNION_H_
diff --git a/thirdparty/bullet/LinearMath/btQuickprof.cpp b/thirdparty/bullet/LinearMath/btQuickprof.cpp
index 1572b96262..86fd1d7812 100644
--- a/thirdparty/bullet/LinearMath/btQuickprof.cpp
+++ b/thirdparty/bullet/LinearMath/btQuickprof.cpp
@@ -16,16 +16,13 @@
#include "btQuickprof.h"
#include "btThreads.h"
-
-
-
#ifdef __CELLOS_LV2__
#include <sys/sys_time.h>
#include <sys/time_util.h>
#include <stdio.h>
#endif
-#if defined (SUNOS) || defined (__SUNOS__)
+#if defined(SUNOS) || defined(__SUNOS__)
#include <stdio.h>
#endif
#ifdef __APPLE__
@@ -42,49 +39,46 @@
#define NOIME
#ifdef _XBOX
- #include <Xtl.h>
-#else //_XBOX
- #include <windows.h>
+#include <Xtl.h>
+#else //_XBOX
+#include <windows.h>
-#if WINVER <0x0602
+#if WINVER < 0x0602
#define GetTickCount64 GetTickCount
#endif
-#endif //_XBOX
+#endif //_XBOX
#include <time.h>
-
-#else //_WIN32
+#else //_WIN32
#include <sys/time.h>
#ifdef BT_LINUX_REALTIME
//required linking against rt (librt)
#include <time.h>
-#endif //BT_LINUX_REALTIME
+#endif //BT_LINUX_REALTIME
-#endif //_WIN32
+#endif //_WIN32
-#define mymin(a,b) (a > b ? a : b)
+#define mymin(a, b) (a > b ? a : b)
struct btClockData
{
-
#ifdef BT_USE_WINDOWS_TIMERS
LARGE_INTEGER mClockFrequency;
LONGLONG mStartTick;
LARGE_INTEGER mStartTime;
#else
#ifdef __CELLOS_LV2__
- uint64_t mStartTime;
+ uint64_t mStartTime;
#else
#ifdef __APPLE__
- uint64_t mStartTimeNano;
+ uint64_t mStartTimeNano;
#endif
struct timeval mStartTime;
#endif
-#endif //__CELLOS_LV2__
-
+#endif //__CELLOS_LV2__
};
///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
@@ -114,8 +108,7 @@ btClock& btClock::operator=(const btClock& other)
return *this;
}
-
- /// Resets the initial reference time.
+/// Resets the initial reference time.
void btClock::reset()
{
#ifdef BT_USE_WINDOWS_TIMERS
@@ -124,14 +117,14 @@ void btClock::reset()
#else
#ifdef __CELLOS_LV2__
- typedef uint64_t ClockSize;
+ typedef uint64_t ClockSize;
ClockSize newTime;
//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
- SYS_TIMEBASE_GET( newTime );
+ SYS_TIMEBASE_GET(newTime);
m_data->mStartTime = newTime;
#else
#ifdef __APPLE__
- m_data->mStartTimeNano = mach_absolute_time();
+ m_data->mStartTimeNano = mach_absolute_time();
#endif
gettimeofday(&m_data->mStartTime, 0);
#endif
@@ -146,66 +139,66 @@ unsigned long long int btClock::getTimeMilliseconds()
LARGE_INTEGER currentTime;
QueryPerformanceCounter(&currentTime);
LONGLONG elapsedTime = currentTime.QuadPart -
- m_data->mStartTime.QuadPart;
- // Compute the number of millisecond ticks elapsed.
+ m_data->mStartTime.QuadPart;
+ // Compute the number of millisecond ticks elapsed.
unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
- m_data->mClockFrequency.QuadPart);
+ m_data->mClockFrequency.QuadPart);
- return msecTicks;
+ return msecTicks;
#else
#ifdef __CELLOS_LV2__
- uint64_t freq=sys_time_get_timebase_frequency();
- double dFreq=((double) freq) / 1000.0;
- typedef uint64_t ClockSize;
- ClockSize newTime;
- SYS_TIMEBASE_GET( newTime );
- //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
-
- return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
+ uint64_t freq = sys_time_get_timebase_frequency();
+ double dFreq = ((double)freq) / 1000.0;
+ typedef uint64_t ClockSize;
+ ClockSize newTime;
+ SYS_TIMEBASE_GET(newTime);
+ //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
+
+ return (unsigned long int)((double(newTime - m_data->mStartTime)) / dFreq);
#else
- struct timeval currentTime;
- gettimeofday(&currentTime, 0);
- return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 +
- (currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000;
-#endif //__CELLOS_LV2__
+ struct timeval currentTime;
+ gettimeofday(&currentTime, 0);
+ return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 +
+ (currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000;
+#endif //__CELLOS_LV2__
#endif
}
- /// Returns the time in us since the last call to reset or since
- /// the Clock was created.
+/// Returns the time in us since the last call to reset or since
+/// the Clock was created.
unsigned long long int btClock::getTimeMicroseconds()
{
#ifdef BT_USE_WINDOWS_TIMERS
- //see https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx
- LARGE_INTEGER currentTime, elapsedTime;
-
- QueryPerformanceCounter(&currentTime);
- elapsedTime.QuadPart = currentTime.QuadPart -
- m_data->mStartTime.QuadPart;
- elapsedTime.QuadPart *= 1000000;
- elapsedTime.QuadPart /= m_data->mClockFrequency.QuadPart;
-
- return (unsigned long long) elapsedTime.QuadPart;
+ //see https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx
+ LARGE_INTEGER currentTime, elapsedTime;
+
+ QueryPerformanceCounter(&currentTime);
+ elapsedTime.QuadPart = currentTime.QuadPart -
+ m_data->mStartTime.QuadPart;
+ elapsedTime.QuadPart *= 1000000;
+ elapsedTime.QuadPart /= m_data->mClockFrequency.QuadPart;
+
+ return (unsigned long long)elapsedTime.QuadPart;
#else
#ifdef __CELLOS_LV2__
- uint64_t freq=sys_time_get_timebase_frequency();
- double dFreq=((double) freq)/ 1000000.0;
- typedef uint64_t ClockSize;
- ClockSize newTime;
- //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
- SYS_TIMEBASE_GET( newTime );
-
- return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
+ uint64_t freq = sys_time_get_timebase_frequency();
+ double dFreq = ((double)freq) / 1000000.0;
+ typedef uint64_t ClockSize;
+ ClockSize newTime;
+ //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
+ SYS_TIMEBASE_GET(newTime);
+
+ return (unsigned long int)((double(newTime - m_data->mStartTime)) / dFreq);
#else
- struct timeval currentTime;
- gettimeofday(&currentTime, 0);
- return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 +
- (currentTime.tv_usec - m_data->mStartTime.tv_usec);
-#endif//__CELLOS_LV2__
+ struct timeval currentTime;
+ gettimeofday(&currentTime, 0);
+ return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 +
+ (currentTime.tv_usec - m_data->mStartTime.tv_usec);
+#endif //__CELLOS_LV2__
#endif
}
@@ -213,65 +206,63 @@ unsigned long long int btClock::getTimeNanoseconds()
{
#ifdef BT_USE_WINDOWS_TIMERS
//see https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx
- LARGE_INTEGER currentTime, elapsedTime;
-
- QueryPerformanceCounter(&currentTime);
- elapsedTime.QuadPart = currentTime.QuadPart -
- m_data->mStartTime.QuadPart;
- elapsedTime.QuadPart *= 1000000000;
- elapsedTime.QuadPart /= m_data->mClockFrequency.QuadPart;
-
- return (unsigned long long) elapsedTime.QuadPart;
+ LARGE_INTEGER currentTime, elapsedTime;
+
+ QueryPerformanceCounter(&currentTime);
+ elapsedTime.QuadPart = currentTime.QuadPart -
+ m_data->mStartTime.QuadPart;
+ elapsedTime.QuadPart *= 1000000000;
+ elapsedTime.QuadPart /= m_data->mClockFrequency.QuadPart;
+
+ return (unsigned long long)elapsedTime.QuadPart;
#else
#ifdef __CELLOS_LV2__
- uint64_t freq=sys_time_get_timebase_frequency();
- double dFreq=((double) freq)/ 1e9;
- typedef uint64_t ClockSize;
- ClockSize newTime;
- //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
- SYS_TIMEBASE_GET( newTime );
-
- return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
+ uint64_t freq = sys_time_get_timebase_frequency();
+ double dFreq = ((double)freq) / 1e9;
+ typedef uint64_t ClockSize;
+ ClockSize newTime;
+ //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
+ SYS_TIMEBASE_GET(newTime);
+
+ return (unsigned long int)((double(newTime - m_data->mStartTime)) / dFreq);
#else
#ifdef __APPLE__
- uint64_t ticks = mach_absolute_time() - m_data->mStartTimeNano;
- static long double conversion = 0.0L;
- if( 0.0L == conversion )
- {
- // attempt to get conversion to nanoseconds
- mach_timebase_info_data_t info;
- int err = mach_timebase_info( &info );
- if( err )
- {
- btAssert(0);
- conversion = 1.;
- }
- conversion = info.numer / info.denom;
- }
- return (ticks * conversion);
-
-
-#else//__APPLE__
-
+ uint64_t ticks = mach_absolute_time() - m_data->mStartTimeNano;
+ static long double conversion = 0.0L;
+ if (0.0L == conversion)
+ {
+ // attempt to get conversion to nanoseconds
+ mach_timebase_info_data_t info;
+ int err = mach_timebase_info(&info);
+ if (err)
+ {
+ btAssert(0);
+ conversion = 1.;
+ }
+ conversion = info.numer / info.denom;
+ }
+ return (ticks * conversion);
+
+#else //__APPLE__
+
#ifdef BT_LINUX_REALTIME
- timespec ts;
- clock_gettime(CLOCK_REALTIME,&ts);
- return 1000000000*ts.tv_sec + ts.tv_nsec;
+ timespec ts;
+ clock_gettime(CLOCK_REALTIME, &ts);
+ return 1000000000 * ts.tv_sec + ts.tv_nsec;
#else
- struct timeval currentTime;
- gettimeofday(&currentTime, 0);
- return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1e9 +
- (currentTime.tv_usec - m_data->mStartTime.tv_usec)*1000;
-#endif //BT_LINUX_REALTIME
-
-#endif//__APPLE__
-#endif//__CELLOS_LV2__
-#endif
+ struct timeval currentTime;
+ gettimeofday(&currentTime, 0);
+ return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1e9 +
+ (currentTime.tv_usec - m_data->mStartTime.tv_usec) * 1000;
+#endif //BT_LINUX_REALTIME
+
+#endif //__APPLE__
+#endif //__CELLOS_LV2__
+#endif
}
-
-/// Returns the time in s since the last call to reset or since
+/// Returns the time in s since the last call to reset or since
/// the Clock was created.
btScalar btClock::getTimeSeconds()
{
@@ -281,23 +272,19 @@ btScalar btClock::getTimeSeconds()
#ifndef BT_NO_PROFILE
-
static btClock gProfileClock;
-
-inline void Profile_Get_Ticks(unsigned long int * ticks)
+inline void Profile_Get_Ticks(unsigned long int* ticks)
{
*ticks = (unsigned long int)gProfileClock.getTimeMicroseconds();
}
inline float Profile_Get_Tick_Rate(void)
{
-// return 1000000.f;
+ // return 1000000.f;
return 1000.f;
-
}
-
/***************************************************************************************************
**
** CProfileNode
@@ -313,35 +300,32 @@ inline float Profile_Get_Tick_Rate(void)
* The name is assumed to be a static pointer, only the pointer is stored and compared for *
* efficiency reasons. *
*=============================================================================================*/
-CProfileNode::CProfileNode( const char * name, CProfileNode * parent ) :
- Name( name ),
- TotalCalls( 0 ),
- TotalTime( 0 ),
- StartTime( 0 ),
- RecursionCounter( 0 ),
- Parent( parent ),
- Child( NULL ),
- Sibling( NULL ),
- m_userPtr(0)
+CProfileNode::CProfileNode(const char* name, CProfileNode* parent) : Name(name),
+ TotalCalls(0),
+ TotalTime(0),
+ StartTime(0),
+ RecursionCounter(0),
+ Parent(parent),
+ Child(NULL),
+ Sibling(NULL),
+ m_userPtr(0)
{
Reset();
}
-
-void CProfileNode::CleanupMemory()
+void CProfileNode::CleanupMemory()
{
- delete ( Child);
+ delete (Child);
Child = NULL;
- delete ( Sibling);
+ delete (Sibling);
Sibling = NULL;
}
-CProfileNode::~CProfileNode( void )
+CProfileNode::~CProfileNode(void)
{
CleanupMemory();
}
-
/***********************************************************************************************
* INPUT: *
* name - static string pointer to the name of the node we are searching for *
@@ -350,12 +334,14 @@ CProfileNode::~CProfileNode( void )
* All profile names are assumed to be static strings so this function uses pointer compares *
* to find the named node. *
*=============================================================================================*/
-CProfileNode * CProfileNode::Get_Sub_Node( const char * name )
+CProfileNode* CProfileNode::Get_Sub_Node(const char* name)
{
// Try to find this sub node
- CProfileNode * child = Child;
- while ( child ) {
- if ( child->Name == name ) {
+ CProfileNode* child = Child;
+ while (child)
+ {
+ if (child->Name == name)
+ {
return child;
}
child = child->Sibling;
@@ -363,176 +349,212 @@ CProfileNode * CProfileNode::Get_Sub_Node( const char * name )
// We didn't find it, so add it
- CProfileNode * node = new CProfileNode( name, this );
+ CProfileNode* node = new CProfileNode(name, this);
node->Sibling = Child;
Child = node;
return node;
}
-
-void CProfileNode::Reset( void )
+void CProfileNode::Reset(void)
{
TotalCalls = 0;
TotalTime = 0.0f;
-
- if ( Child ) {
+ if (Child)
+ {
Child->Reset();
}
- if ( Sibling ) {
+ if (Sibling)
+ {
Sibling->Reset();
}
}
-
-void CProfileNode::Call( void )
+void CProfileNode::Call(void)
{
TotalCalls++;
- if (RecursionCounter++ == 0) {
+ if (RecursionCounter++ == 0)
+ {
Profile_Get_Ticks(&StartTime);
}
}
-
-bool CProfileNode::Return( void )
+bool CProfileNode::Return(void)
{
- if ( --RecursionCounter == 0 && TotalCalls != 0 ) {
+ if (--RecursionCounter == 0 && TotalCalls != 0)
+ {
unsigned long int time;
Profile_Get_Ticks(&time);
- time-=StartTime;
+ time -= StartTime;
TotalTime += (float)time / Profile_Get_Tick_Rate();
}
- return ( RecursionCounter == 0 );
+ return (RecursionCounter == 0);
}
-
/***************************************************************************************************
**
** CProfileIterator
**
***************************************************************************************************/
-CProfileIterator::CProfileIterator( CProfileNode * start )
+CProfileIterator::CProfileIterator(CProfileNode* start)
{
CurrentParent = start;
CurrentChild = CurrentParent->Get_Child();
}
-
-void CProfileIterator::First(void)
+void CProfileIterator::First(void)
{
CurrentChild = CurrentParent->Get_Child();
}
-
-void CProfileIterator::Next(void)
+void CProfileIterator::Next(void)
{
CurrentChild = CurrentChild->Get_Sibling();
}
-
-bool CProfileIterator::Is_Done(void)
+bool CProfileIterator::Is_Done(void)
{
return CurrentChild == NULL;
}
-
-void CProfileIterator::Enter_Child( int index )
+void CProfileIterator::Enter_Child(int index)
{
CurrentChild = CurrentParent->Get_Child();
- while ( (CurrentChild != NULL) && (index != 0) ) {
+ while ((CurrentChild != NULL) && (index != 0))
+ {
index--;
CurrentChild = CurrentChild->Get_Sibling();
}
- if ( CurrentChild != NULL ) {
+ if (CurrentChild != NULL)
+ {
CurrentParent = CurrentChild;
CurrentChild = CurrentParent->Get_Child();
}
}
-
-void CProfileIterator::Enter_Parent( void )
+void CProfileIterator::Enter_Parent(void)
{
- if ( CurrentParent->Get_Parent() != NULL ) {
+ if (CurrentParent->Get_Parent() != NULL)
+ {
CurrentParent = CurrentParent->Get_Parent();
}
CurrentChild = CurrentParent->Get_Child();
}
-
/***************************************************************************************************
**
** CProfileManager
**
***************************************************************************************************/
-
-
-
-CProfileNode gRoots[BT_QUICKPROF_MAX_THREAD_COUNT]={
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),
- CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL),CProfileNode("Root",NULL)
-};
-
-
-CProfileNode* gCurrentNodes[BT_QUICKPROF_MAX_THREAD_COUNT]=
-{
- &gRoots[ 0], &gRoots[ 1], &gRoots[ 2], &gRoots[ 3],
- &gRoots[ 4], &gRoots[ 5], &gRoots[ 6], &gRoots[ 7],
- &gRoots[ 8], &gRoots[ 9], &gRoots[10], &gRoots[11],
- &gRoots[12], &gRoots[13], &gRoots[14], &gRoots[15],
- &gRoots[16], &gRoots[17], &gRoots[18], &gRoots[19],
- &gRoots[20], &gRoots[21], &gRoots[22], &gRoots[23],
- &gRoots[24], &gRoots[25], &gRoots[26], &gRoots[27],
- &gRoots[28], &gRoots[29], &gRoots[30], &gRoots[31],
- &gRoots[32], &gRoots[33], &gRoots[34], &gRoots[35],
- &gRoots[36], &gRoots[37], &gRoots[38], &gRoots[39],
- &gRoots[40], &gRoots[41], &gRoots[42], &gRoots[43],
- &gRoots[44], &gRoots[45], &gRoots[46], &gRoots[47],
- &gRoots[48], &gRoots[49], &gRoots[50], &gRoots[51],
- &gRoots[52], &gRoots[53], &gRoots[54], &gRoots[55],
- &gRoots[56], &gRoots[57], &gRoots[58], &gRoots[59],
- &gRoots[60], &gRoots[61], &gRoots[62], &gRoots[63],
+CProfileNode gRoots[BT_QUICKPROF_MAX_THREAD_COUNT] = {
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL),
+ CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL), CProfileNode("Root", NULL)};
+
+CProfileNode* gCurrentNodes[BT_QUICKPROF_MAX_THREAD_COUNT] =
+ {
+ &gRoots[0],
+ &gRoots[1],
+ &gRoots[2],
+ &gRoots[3],
+ &gRoots[4],
+ &gRoots[5],
+ &gRoots[6],
+ &gRoots[7],
+ &gRoots[8],
+ &gRoots[9],
+ &gRoots[10],
+ &gRoots[11],
+ &gRoots[12],
+ &gRoots[13],
+ &gRoots[14],
+ &gRoots[15],
+ &gRoots[16],
+ &gRoots[17],
+ &gRoots[18],
+ &gRoots[19],
+ &gRoots[20],
+ &gRoots[21],
+ &gRoots[22],
+ &gRoots[23],
+ &gRoots[24],
+ &gRoots[25],
+ &gRoots[26],
+ &gRoots[27],
+ &gRoots[28],
+ &gRoots[29],
+ &gRoots[30],
+ &gRoots[31],
+ &gRoots[32],
+ &gRoots[33],
+ &gRoots[34],
+ &gRoots[35],
+ &gRoots[36],
+ &gRoots[37],
+ &gRoots[38],
+ &gRoots[39],
+ &gRoots[40],
+ &gRoots[41],
+ &gRoots[42],
+ &gRoots[43],
+ &gRoots[44],
+ &gRoots[45],
+ &gRoots[46],
+ &gRoots[47],
+ &gRoots[48],
+ &gRoots[49],
+ &gRoots[50],
+ &gRoots[51],
+ &gRoots[52],
+ &gRoots[53],
+ &gRoots[54],
+ &gRoots[55],
+ &gRoots[56],
+ &gRoots[57],
+ &gRoots[58],
+ &gRoots[59],
+ &gRoots[60],
+ &gRoots[61],
+ &gRoots[62],
+ &gRoots[63],
};
+int CProfileManager::FrameCounter = 0;
+unsigned long int CProfileManager::ResetTime = 0;
-int CProfileManager::FrameCounter = 0;
-unsigned long int CProfileManager::ResetTime = 0;
-
-CProfileIterator * CProfileManager::Get_Iterator( void )
-{
-
- int threadIndex = btQuickprofGetCurrentThreadIndex2();
- if ((threadIndex<0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
- return 0;
+CProfileIterator* CProfileManager::Get_Iterator(void)
+{
+ int threadIndex = btQuickprofGetCurrentThreadIndex2();
+ if ((threadIndex < 0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
+ return 0;
- return new CProfileIterator( &gRoots[threadIndex]);
+ return new CProfileIterator(&gRoots[threadIndex]);
}
-void CProfileManager::CleanupMemory(void)
+void CProfileManager::CleanupMemory(void)
{
- for (int i=0;i<BT_QUICKPROF_MAX_THREAD_COUNT;i++)
+ for (int i = 0; i < BT_QUICKPROF_MAX_THREAD_COUNT; i++)
{
gRoots[i].CleanupMemory();
}
}
-
/***********************************************************************************************
* CProfileManager::Start_Profile -- Begin a named profile *
* *
@@ -546,51 +568,47 @@ void CProfileManager::CleanupMemory(void)
* The string used is assumed to be a static string; pointer compares are used throughout *
* the profiling code for efficiency. *
*=============================================================================================*/
-void CProfileManager::Start_Profile( const char * name )
+void CProfileManager::Start_Profile(const char* name)
{
int threadIndex = btQuickprofGetCurrentThreadIndex2();
- if ((threadIndex<0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
+ if ((threadIndex < 0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
return;
- if (name != gCurrentNodes[threadIndex]->Get_Name()) {
- gCurrentNodes[threadIndex] = gCurrentNodes[threadIndex]->Get_Sub_Node( name );
+ if (name != gCurrentNodes[threadIndex]->Get_Name())
+ {
+ gCurrentNodes[threadIndex] = gCurrentNodes[threadIndex]->Get_Sub_Node(name);
}
gCurrentNodes[threadIndex]->Call();
}
-
/***********************************************************************************************
* CProfileManager::Stop_Profile -- Stop timing and record the results. *
*=============================================================================================*/
-void CProfileManager::Stop_Profile( void )
+void CProfileManager::Stop_Profile(void)
{
int threadIndex = btQuickprofGetCurrentThreadIndex2();
- if ((threadIndex<0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
+ if ((threadIndex < 0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
return;
// Return will indicate whether we should back up to our parent (we may
// be profiling a recursive function)
- if (gCurrentNodes[threadIndex]->Return()) {
+ if (gCurrentNodes[threadIndex]->Return())
+ {
gCurrentNodes[threadIndex] = gCurrentNodes[threadIndex]->Get_Parent();
}
}
-
-
-
-
-
/***********************************************************************************************
* CProfileManager::Reset -- Reset the contents of the profiling system *
* *
* This resets everything except for the tree structure. All of the timing data is reset. *
*=============================================================================================*/
-void CProfileManager::Reset( void )
+void CProfileManager::Reset(void)
{
gProfileClock.reset();
int threadIndex = btQuickprofGetCurrentThreadIndex2();
- if ((threadIndex<0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
+ if ((threadIndex < 0) || threadIndex >= BT_QUICKPROF_MAX_THREAD_COUNT)
return;
gRoots[threadIndex].Reset();
gRoots[threadIndex].Call();
@@ -598,20 +616,18 @@ void CProfileManager::Reset( void )
Profile_Get_Ticks(&ResetTime);
}
-
/***********************************************************************************************
* CProfileManager::Increment_Frame_Counter -- Increment the frame counter *
*=============================================================================================*/
-void CProfileManager::Increment_Frame_Counter( void )
+void CProfileManager::Increment_Frame_Counter(void)
{
FrameCounter++;
}
-
/***********************************************************************************************
* CProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset *
*=============================================================================================*/
-float CProfileManager::Get_Time_Since_Reset( void )
+float CProfileManager::Get_Time_Since_Reset(void)
{
unsigned long int time;
Profile_Get_Ticks(&time);
@@ -621,34 +637,34 @@ float CProfileManager::Get_Time_Since_Reset( void )
#include <stdio.h>
-void CProfileManager::dumpRecursive(CProfileIterator* profileIterator, int spacing)
+void CProfileManager::dumpRecursive(CProfileIterator* profileIterator, int spacing)
{
profileIterator->First();
if (profileIterator->Is_Done())
return;
- float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
+ float accumulated_time = 0, parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
int i;
int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
- for (i=0;i<spacing;i++) printf(".");
+ for (i = 0; i < spacing; i++) printf(".");
printf("----------------------------------\n");
- for (i=0;i<spacing;i++) printf(".");
- printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
+ for (i = 0; i < spacing; i++) printf(".");
+ printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time);
float totalTime = 0.f;
-
int numChildren = 0;
- for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
+ for (i = 0; !profileIterator->Is_Done(); i++, profileIterator->Next())
{
numChildren++;
float current_total_time = profileIterator->Get_Current_Total_Time();
accumulated_time += current_total_time;
float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
{
- int i; for (i=0;i<spacing;i++) printf(".");
+ int i;
+ for (i = 0; i < spacing; i++) printf(".");
}
- printf("%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n",i, profileIterator->Get_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
+ printf("%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n", i, profileIterator->Get_Current_Name(), fraction, (current_total_time / (double)frames_since_reset), profileIterator->Get_Current_Total_Calls());
totalTime += current_total_time;
//recurse into children
}
@@ -657,29 +673,45 @@ void CProfileManager::dumpRecursive(CProfileIterator* profileIterator, int spaci
{
//printf("what's wrong\n");
}
- for (i=0;i<spacing;i++) printf(".");
- printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
+ for (i = 0; i < spacing; i++) printf(".");
+ printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:", parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
- for (i=0;i<numChildren;i++)
+ for (i = 0; i < numChildren; i++)
{
profileIterator->Enter_Child(i);
- dumpRecursive(profileIterator,spacing+3);
+ dumpRecursive(profileIterator, spacing + 3);
profileIterator->Enter_Parent();
}
}
-
-
-void CProfileManager::dumpAll()
+void CProfileManager::dumpAll()
{
CProfileIterator* profileIterator = 0;
profileIterator = CProfileManager::Get_Iterator();
- dumpRecursive(profileIterator,0);
+ dumpRecursive(profileIterator, 0);
CProfileManager::Release_Iterator(profileIterator);
}
+
+void btEnterProfileZoneDefault(const char* name)
+{
+}
+void btLeaveProfileZoneDefault()
+{
+}
+
+#else
+void btEnterProfileZoneDefault(const char* name)
+{
+}
+void btLeaveProfileZoneDefault()
+{
+}
+#endif //BT_NO_PROFILE
+
+
// clang-format off
#if defined(_WIN32) && (defined(__MINGW32__) || defined(__MINGW64__))
#define BT_HAVE_TLS 1
@@ -703,50 +735,31 @@ void CProfileManager::dumpAll()
#endif // defined(__ANDROID__) && defined(__clang__)
// clang-format on
-unsigned int btQuickprofGetCurrentThreadIndex2() {
- const unsigned int kNullIndex = ~0U;
+unsigned int btQuickprofGetCurrentThreadIndex2()
+{
+ const unsigned int kNullIndex = ~0U;
#if BT_THREADSAFE
- return btGetCurrentThreadIndex();
+ return btGetCurrentThreadIndex();
#else
#if defined(BT_HAVE_TLS)
- static __thread unsigned int sThreadIndex = kNullIndex;
+ static __thread unsigned int sThreadIndex = kNullIndex;
#elif defined(_WIN32)
- __declspec(thread) static unsigned int sThreadIndex = kNullIndex;
+ __declspec(thread) static unsigned int sThreadIndex = kNullIndex;
#else
- unsigned int sThreadIndex = 0;
- return -1;
+ unsigned int sThreadIndex = 0;
+ return -1;
#endif
- static int gThreadCounter = 0;
-
- if (sThreadIndex == kNullIndex) {
- sThreadIndex = gThreadCounter++;
- }
- return sThreadIndex;
-#endif //BT_THREADSAFE
-}
-
-void btEnterProfileZoneDefault(const char* name)
-{
-}
-void btLeaveProfileZoneDefault()
-{
-}
-
+ static int gThreadCounter = 0;
-#else
-void btEnterProfileZoneDefault(const char* name)
-{
-}
-void btLeaveProfileZoneDefault()
-{
+ if (sThreadIndex == kNullIndex)
+ {
+ sThreadIndex = gThreadCounter++;
+ }
+ return sThreadIndex;
+#endif //BT_THREADSAFE
}
-#endif //BT_NO_PROFILE
-
-
-
-
static btEnterProfileZoneFunc* bts_enterFunc = btEnterProfileZoneDefault;
static btLeaveProfileZoneFunc* bts_leaveFunc = btLeaveProfileZoneDefault;
@@ -762,14 +775,13 @@ void btLeaveProfileZone()
btEnterProfileZoneFunc* btGetCurrentEnterProfileZoneFunc()
{
- return bts_enterFunc ;
+ return bts_enterFunc;
}
btLeaveProfileZoneFunc* btGetCurrentLeaveProfileZoneFunc()
{
return bts_leaveFunc;
}
-
void btSetCustomEnterProfileZoneFunc(btEnterProfileZoneFunc* enterFunc)
{
bts_enterFunc = enterFunc;
@@ -779,13 +791,12 @@ void btSetCustomLeaveProfileZoneFunc(btLeaveProfileZoneFunc* leaveFunc)
bts_leaveFunc = leaveFunc;
}
-CProfileSample::CProfileSample( const char * name )
-{
+CProfileSample::CProfileSample(const char* name)
+{
btEnterProfileZone(name);
}
-CProfileSample::~CProfileSample( void )
-{
+CProfileSample::~CProfileSample(void)
+{
btLeaveProfileZone();
}
-
diff --git a/thirdparty/bullet/LinearMath/btQuickprof.h b/thirdparty/bullet/LinearMath/btQuickprof.h
index 98a2675771..990d401d50 100644
--- a/thirdparty/bullet/LinearMath/btQuickprof.h
+++ b/thirdparty/bullet/LinearMath/btQuickprof.h
@@ -7,11 +7,9 @@
**
***************************************************************************************************/
-// Credits: The Clock class was inspired by the Timer classes in
+// Credits: The Clock class was inspired by the Timer classes in
// Ogre (www.ogre3d.org).
-
-
#ifndef BT_QUICK_PROF_H
#define BT_QUICK_PROF_H
@@ -34,97 +32,88 @@ public:
/// Resets the initial reference time.
void reset();
- /// Returns the time in ms since the last call to reset or since
+ /// Returns the time in ms since the last call to reset or since
/// the btClock was created.
unsigned long long int getTimeMilliseconds();
- /// Returns the time in us since the last call to reset or since
+ /// Returns the time in us since the last call to reset or since
/// the Clock was created.
unsigned long long int getTimeMicroseconds();
-
+
unsigned long long int getTimeNanoseconds();
- /// Returns the time in s since the last call to reset or since
+ /// Returns the time in s since the last call to reset or since
/// the Clock was created.
btScalar getTimeSeconds();
-
+
private:
struct btClockData* m_data;
};
-#endif //USE_BT_CLOCK
+#endif //USE_BT_CLOCK
-typedef void (btEnterProfileZoneFunc)(const char* msg);
-typedef void (btLeaveProfileZoneFunc)();
+typedef void(btEnterProfileZoneFunc)(const char* msg);
+typedef void(btLeaveProfileZoneFunc)();
btEnterProfileZoneFunc* btGetCurrentEnterProfileZoneFunc();
btLeaveProfileZoneFunc* btGetCurrentLeaveProfileZoneFunc();
-
-
void btSetCustomEnterProfileZoneFunc(btEnterProfileZoneFunc* enterFunc);
void btSetCustomLeaveProfileZoneFunc(btLeaveProfileZoneFunc* leaveFunc);
-#ifndef BT_NO_PROFILE // FIX redefinition
-//To disable built-in profiling, please comment out next line
-//#define BT_NO_PROFILE 1
-#endif //BT_NO_PROFILE
+#ifndef BT_ENABLE_PROFILE
+#define BT_NO_PROFILE 1
+#endif //BT_NO_PROFILE
const unsigned int BT_QUICKPROF_MAX_THREAD_COUNT = 64;
-#ifndef BT_NO_PROFILE
-//btQuickprofGetCurrentThreadIndex will return -1 if thread index cannot be determined,
+//btQuickprofGetCurrentThreadIndex will return -1 if thread index cannot be determined,
//otherwise returns thread index in range [0..maxThreads]
unsigned int btQuickprofGetCurrentThreadIndex2();
-#include <stdio.h>//@todo remove this, backwards compatibility
-
-#include "btAlignedAllocator.h"
-#include <new>
-
-
-
-
-
+#ifndef BT_NO_PROFILE
+#include <stdio.h> //@todo remove this, backwards compatibility
+#include "btAlignedAllocator.h"
+#include <new>
///A node in the Profile Hierarchy Tree
-class CProfileNode {
-
+class CProfileNode
+{
public:
- CProfileNode( const char * name, CProfileNode * parent );
- ~CProfileNode( void );
+ CProfileNode(const char* name, CProfileNode* parent);
+ ~CProfileNode(void);
- CProfileNode * Get_Sub_Node( const char * name );
+ CProfileNode* Get_Sub_Node(const char* name);
- CProfileNode * Get_Parent( void ) { return Parent; }
- CProfileNode * Get_Sibling( void ) { return Sibling; }
- CProfileNode * Get_Child( void ) { return Child; }
+ CProfileNode* Get_Parent(void) { return Parent; }
+ CProfileNode* Get_Sibling(void) { return Sibling; }
+ CProfileNode* Get_Child(void) { return Child; }
- void CleanupMemory();
- void Reset( void );
- void Call( void );
- bool Return( void );
+ void CleanupMemory();
+ void Reset(void);
+ void Call(void);
+ bool Return(void);
- const char * Get_Name( void ) { return Name; }
- int Get_Total_Calls( void ) { return TotalCalls; }
- float Get_Total_Time( void ) { return TotalTime; }
- void* GetUserPointer() const {return m_userPtr;}
- void SetUserPointer(void* ptr) { m_userPtr = ptr;}
-protected:
+ const char* Get_Name(void) { return Name; }
+ int Get_Total_Calls(void) { return TotalCalls; }
+ float Get_Total_Time(void) { return TotalTime; }
+ void* GetUserPointer() const { return m_userPtr; }
+ void SetUserPointer(void* ptr) { m_userPtr = ptr; }
- const char * Name;
- int TotalCalls;
- float TotalTime;
- unsigned long int StartTime;
- int RecursionCounter;
-
- CProfileNode * Parent;
- CProfileNode * Child;
- CProfileNode * Sibling;
- void* m_userPtr;
+protected:
+ const char* Name;
+ int TotalCalls;
+ float TotalTime;
+ unsigned long int StartTime;
+ int RecursionCounter;
+
+ CProfileNode* Parent;
+ CProfileNode* Child;
+ CProfileNode* Sibling;
+ void* m_userPtr;
};
///An iterator to navigate through the tree
@@ -132,91 +121,80 @@ class CProfileIterator
{
public:
// Access all the children of the current parent
- void First(void);
- void Next(void);
- bool Is_Done(void);
- bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
+ void First(void);
+ void Next(void);
+ bool Is_Done(void);
+ bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
- void Enter_Child( int index ); // Make the given child the new parent
- void Enter_Largest_Child( void ); // Make the largest child the new parent
- void Enter_Parent( void ); // Make the current parent's parent the new parent
+ void Enter_Child(int index); // Make the given child the new parent
+ void Enter_Largest_Child(void); // Make the largest child the new parent
+ void Enter_Parent(void); // Make the current parent's parent the new parent
// Access the current child
- const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); }
- int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); }
- float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); }
+ const char* Get_Current_Name(void) { return CurrentChild->Get_Name(); }
+ int Get_Current_Total_Calls(void) { return CurrentChild->Get_Total_Calls(); }
+ float Get_Current_Total_Time(void) { return CurrentChild->Get_Total_Time(); }
- void* Get_Current_UserPointer( void ) { return CurrentChild->GetUserPointer(); }
- void Set_Current_UserPointer(void* ptr) {CurrentChild->SetUserPointer(ptr);}
+ void* Get_Current_UserPointer(void) { return CurrentChild->GetUserPointer(); }
+ void Set_Current_UserPointer(void* ptr) { CurrentChild->SetUserPointer(ptr); }
// Access the current parent
- const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); }
- int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); }
- float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); }
-
-
+ const char* Get_Current_Parent_Name(void) { return CurrentParent->Get_Name(); }
+ int Get_Current_Parent_Total_Calls(void) { return CurrentParent->Get_Total_Calls(); }
+ float Get_Current_Parent_Total_Time(void) { return CurrentParent->Get_Total_Time(); }
protected:
+ CProfileNode* CurrentParent;
+ CProfileNode* CurrentChild;
- CProfileNode * CurrentParent;
- CProfileNode * CurrentChild;
-
-
- CProfileIterator( CProfileNode * start );
- friend class CProfileManager;
+ CProfileIterator(CProfileNode* start);
+ friend class CProfileManager;
};
-
///The Manager for the Profile system
-class CProfileManager {
+class CProfileManager
+{
public:
- static void Start_Profile( const char * name );
- static void Stop_Profile( void );
+ static void Start_Profile(const char* name);
+ static void Stop_Profile(void);
- static void CleanupMemory(void);
-// {
-// Root.CleanupMemory();
-// }
+ static void CleanupMemory(void);
+ // {
+ // Root.CleanupMemory();
+ // }
- static void Reset( void );
- static void Increment_Frame_Counter( void );
- static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; }
- static float Get_Time_Since_Reset( void );
+ static void Reset(void);
+ static void Increment_Frame_Counter(void);
+ static int Get_Frame_Count_Since_Reset(void) { return FrameCounter; }
+ static float Get_Time_Since_Reset(void);
- static CProfileIterator * Get_Iterator( void );
-// {
-//
-// return new CProfileIterator( &Root );
-// }
- static void Release_Iterator( CProfileIterator * iterator ) { delete ( iterator); }
+ static CProfileIterator* Get_Iterator(void);
+ // {
+ //
+ // return new CProfileIterator( &Root );
+ // }
+ static void Release_Iterator(CProfileIterator* iterator) { delete (iterator); }
- static void dumpRecursive(CProfileIterator* profileIterator, int spacing);
+ static void dumpRecursive(CProfileIterator* profileIterator, int spacing);
- static void dumpAll();
+ static void dumpAll();
private:
-
- static int FrameCounter;
- static unsigned long int ResetTime;
+ static int FrameCounter;
+ static unsigned long int ResetTime;
};
-
-
-
-#endif //#ifndef BT_NO_PROFILE
+#endif //#ifndef BT_NO_PROFILE
///ProfileSampleClass is a simple way to profile a function's scope
///Use the BT_PROFILE macro at the start of scope to time
-class CProfileSample {
+class CProfileSample
+{
public:
- CProfileSample( const char * name );
+ CProfileSample(const char* name);
- ~CProfileSample( void );
+ ~CProfileSample(void);
};
-#define BT_PROFILE( name ) CProfileSample __profile( name )
-
-
-
-#endif //BT_QUICK_PROF_H
-
+#define BT_PROFILE(name) CProfileSample __profile(name)
+#endif //BT_QUICK_PROF_H
diff --git a/thirdparty/bullet/LinearMath/btRandom.h b/thirdparty/bullet/LinearMath/btRandom.h
index 4cbfc6bfe9..e659af8605 100644
--- a/thirdparty/bullet/LinearMath/btRandom.h
+++ b/thirdparty/bullet/LinearMath/btRandom.h
@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_GEN_RANDOM_H
#define BT_GEN_RANDOM_H
@@ -24,8 +22,8 @@ subject to the following restrictions:
#define GEN_RAND_MAX UINT_MAX
-SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { init_genrand(seed); }
-SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int32(); }
+SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { init_genrand(seed); }
+SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int32(); }
#else
@@ -33,10 +31,9 @@ SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int
#define GEN_RAND_MAX RAND_MAX
-SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { srand(seed); }
-SIMD_FORCE_INLINE unsigned int GEN_rand() { return rand(); }
+SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { srand(seed); }
+SIMD_FORCE_INLINE unsigned int GEN_rand() { return rand(); }
#endif
-#endif //BT_GEN_RANDOM_H
-
+#endif //BT_GEN_RANDOM_H
diff --git a/thirdparty/bullet/LinearMath/btScalar.h b/thirdparty/bullet/LinearMath/btScalar.h
index 24e8454c1f..c198bd4b35 100644
--- a/thirdparty/bullet/LinearMath/btScalar.h
+++ b/thirdparty/bullet/LinearMath/btScalar.h
@@ -32,7 +32,6 @@ inline int btGetVersion()
return BT_BULLET_VERSION;
}
-
// The following macro "BT_NOT_EMPTY_FILE" can be put into a file
// in order suppress the MS Visual C++ Linker warning 4221
//
@@ -44,16 +43,19 @@ inline int btGetVersion()
//
// see more https://stackoverflow.com/questions/1822887/what-is-the-best-way-to-eliminate-ms-visual-c-linker-warning-warning-lnk422
-#if defined (_MSC_VER)
- #define BT_NOT_EMPTY_FILE_CAT_II(p, res) res
- #define BT_NOT_EMPTY_FILE_CAT_I(a, b) BT_NOT_EMPTY_FILE_CAT_II(~, a ## b)
- #define BT_NOT_EMPTY_FILE_CAT(a, b) BT_NOT_EMPTY_FILE_CAT_I(a, b)
- #define BT_NOT_EMPTY_FILE namespace { char BT_NOT_EMPTY_FILE_CAT(NoEmptyFileDummy, __COUNTER__); }
+#if defined(_MSC_VER)
+#define BT_NOT_EMPTY_FILE_CAT_II(p, res) res
+#define BT_NOT_EMPTY_FILE_CAT_I(a, b) BT_NOT_EMPTY_FILE_CAT_II(~, a##b)
+#define BT_NOT_EMPTY_FILE_CAT(a, b) BT_NOT_EMPTY_FILE_CAT_I(a, b)
+#define BT_NOT_EMPTY_FILE \
+ namespace \
+ { \
+ char BT_NOT_EMPTY_FILE_CAT(NoEmptyFileDummy, __COUNTER__); \
+ }
#else
- #define BT_NOT_EMPTY_FILE
+#define BT_NOT_EMPTY_FILE
#endif
-
// clang and most formatting tools don't support indentation of preprocessor guards, so turn it off
// clang-format off
#if defined(DEBUG) || defined (_DEBUG)
diff --git a/thirdparty/bullet/LinearMath/btSerializer.cpp b/thirdparty/bullet/LinearMath/btSerializer.cpp
index 4faa8f536b..18683c8fa7 100644
--- a/thirdparty/bullet/LinearMath/btSerializer.cpp
+++ b/thirdparty/bullet/LinearMath/btSerializer.cpp
@@ -1,3 +1,4 @@
+// clang-format off
char sBulletDNAstr[]= {
char(83),char(68),char(78),char(65),char(78),char(65),char(77),char(69),char(-76),char(1),char(0),char(0),char(109),char(95),char(115),char(105),char(122),char(101),char(0),char(109),
char(95),char(99),char(97),char(112),char(97),char(99),char(105),char(116),char(121),char(0),char(42),char(109),char(95),char(100),char(97),char(116),char(97),char(0),char(109),char(95),
@@ -687,3 +688,5 @@ char(97),char(0),char(4),char(0),char(50),char(0),char(-79),char(1),char(96),cha
char(98),char(0),char(4),char(0),char(48),char(0),char(-79),char(1),char(95),char(0),char(-78),char(1),char(4),char(0),char(-77),char(1),char(0),char(0),char(37),char(0),
};
int sBulletDNAlen= sizeof(sBulletDNAstr);
+
+// clang-format on
diff --git a/thirdparty/bullet/LinearMath/btSerializer.h b/thirdparty/bullet/LinearMath/btSerializer.h
index 39be3f810e..ba34441615 100644
--- a/thirdparty/bullet/LinearMath/btSerializer.h
+++ b/thirdparty/bullet/LinearMath/btSerializer.h
@@ -16,49 +16,45 @@ subject to the following restrictions:
#ifndef BT_SERIALIZER_H
#define BT_SERIALIZER_H
-#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
+#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
#include "btHashMap.h"
-#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
+#if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
#include <memory.h>
#endif
#include <string.h>
-
-
-
extern char sBulletDNAstr[];
extern int sBulletDNAlen;
extern char sBulletDNAstr64[];
extern int sBulletDNAlen64;
-SIMD_FORCE_INLINE int btStrLen(const char* str)
+SIMD_FORCE_INLINE int btStrLen(const char* str)
{
- if (!str)
- return(0);
+ if (!str)
+ return (0);
int len = 0;
while (*str != 0)
{
- str++;
- len++;
- }
+ str++;
+ len++;
+ }
- return len;
+ return len;
}
-
class btChunk
{
public:
- int m_chunkCode;
- int m_length;
- void *m_oldPtr;
- int m_dna_nr;
- int m_number;
+ int m_chunkCode;
+ int m_length;
+ void* m_oldPtr;
+ int m_dna_nr;
+ int m_number;
};
-enum btSerializationFlags
+enum btSerializationFlags
{
BT_SERIALIZE_NO_BVH = 1,
BT_SERIALIZE_NO_TRIANGLEINFOMAP = 2,
@@ -66,78 +62,71 @@ enum btSerializationFlags
BT_SERIALIZE_CONTACT_MANIFOLDS = 8,
};
-class btSerializer
+class btSerializer
{
-
public:
-
virtual ~btSerializer() {}
- virtual const unsigned char* getBufferPointer() const = 0;
+ virtual const unsigned char* getBufferPointer() const = 0;
- virtual int getCurrentBufferSize() const = 0;
+ virtual int getCurrentBufferSize() const = 0;
- virtual btChunk* allocate(size_t size, int numElements) = 0;
+ virtual btChunk* allocate(size_t size, int numElements) = 0;
- virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)= 0;
+ virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode, void* oldPtr) = 0;
- virtual void* findPointer(void* oldPtr) = 0;
+ virtual void* findPointer(void* oldPtr) = 0;
- virtual void* getUniquePointer(void*oldPtr) = 0;
+ virtual void* getUniquePointer(void* oldPtr) = 0;
- virtual void startSerialization() = 0;
+ virtual void startSerialization() = 0;
- virtual void finishSerialization() = 0;
+ virtual void finishSerialization() = 0;
- virtual const char* findNameForPointer(const void* ptr) const = 0;
+ virtual const char* findNameForPointer(const void* ptr) const = 0;
- virtual void registerNameForPointer(const void* ptr, const char* name) = 0;
+ virtual void registerNameForPointer(const void* ptr, const char* name) = 0;
- virtual void serializeName(const char* ptr) = 0;
+ virtual void serializeName(const char* ptr) = 0;
- virtual int getSerializationFlags() const = 0;
+ virtual int getSerializationFlags() const = 0;
- virtual void setSerializationFlags(int flags) = 0;
+ virtual void setSerializationFlags(int flags) = 0;
virtual int getNumChunks() const = 0;
virtual const btChunk* getChunk(int chunkIndex) const = 0;
-
};
-
-
#define BT_HEADER_LENGTH 12
-#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
-# define BT_MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
+#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined(__PPC__) || defined(__ppc__) || defined(__BIG_ENDIAN__)
+#define BT_MAKE_ID(a, b, c, d) ((int)(a) << 24 | (int)(b) << 16 | (c) << 8 | (d))
#else
-# define BT_MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
+#define BT_MAKE_ID(a, b, c, d) ((int)(d) << 24 | (int)(c) << 16 | (b) << 8 | (a))
#endif
-
-#define BT_MULTIBODY_CODE BT_MAKE_ID('M','B','D','Y')
-#define BT_MB_LINKCOLLIDER_CODE BT_MAKE_ID('M','B','L','C')
-#define BT_SOFTBODY_CODE BT_MAKE_ID('S','B','D','Y')
-#define BT_COLLISIONOBJECT_CODE BT_MAKE_ID('C','O','B','J')
-#define BT_RIGIDBODY_CODE BT_MAKE_ID('R','B','D','Y')
-#define BT_CONSTRAINT_CODE BT_MAKE_ID('C','O','N','S')
-#define BT_BOXSHAPE_CODE BT_MAKE_ID('B','O','X','S')
-#define BT_QUANTIZED_BVH_CODE BT_MAKE_ID('Q','B','V','H')
-#define BT_TRIANLGE_INFO_MAP BT_MAKE_ID('T','M','A','P')
-#define BT_SHAPE_CODE BT_MAKE_ID('S','H','A','P')
-#define BT_ARRAY_CODE BT_MAKE_ID('A','R','A','Y')
-#define BT_SBMATERIAL_CODE BT_MAKE_ID('S','B','M','T')
-#define BT_SBNODE_CODE BT_MAKE_ID('S','B','N','D')
-#define BT_DYNAMICSWORLD_CODE BT_MAKE_ID('D','W','L','D')
-#define BT_CONTACTMANIFOLD_CODE BT_MAKE_ID('C','O','N','T')
-#define BT_DNA_CODE BT_MAKE_ID('D','N','A','1')
-
-struct btPointerUid
+#define BT_MULTIBODY_CODE BT_MAKE_ID('M', 'B', 'D', 'Y')
+#define BT_MB_LINKCOLLIDER_CODE BT_MAKE_ID('M', 'B', 'L', 'C')
+#define BT_SOFTBODY_CODE BT_MAKE_ID('S', 'B', 'D', 'Y')
+#define BT_COLLISIONOBJECT_CODE BT_MAKE_ID('C', 'O', 'B', 'J')
+#define BT_RIGIDBODY_CODE BT_MAKE_ID('R', 'B', 'D', 'Y')
+#define BT_CONSTRAINT_CODE BT_MAKE_ID('C', 'O', 'N', 'S')
+#define BT_BOXSHAPE_CODE BT_MAKE_ID('B', 'O', 'X', 'S')
+#define BT_QUANTIZED_BVH_CODE BT_MAKE_ID('Q', 'B', 'V', 'H')
+#define BT_TRIANLGE_INFO_MAP BT_MAKE_ID('T', 'M', 'A', 'P')
+#define BT_SHAPE_CODE BT_MAKE_ID('S', 'H', 'A', 'P')
+#define BT_ARRAY_CODE BT_MAKE_ID('A', 'R', 'A', 'Y')
+#define BT_SBMATERIAL_CODE BT_MAKE_ID('S', 'B', 'M', 'T')
+#define BT_SBNODE_CODE BT_MAKE_ID('S', 'B', 'N', 'D')
+#define BT_DYNAMICSWORLD_CODE BT_MAKE_ID('D', 'W', 'L', 'D')
+#define BT_CONTACTMANIFOLD_CODE BT_MAKE_ID('C', 'O', 'N', 'T')
+#define BT_DNA_CODE BT_MAKE_ID('D', 'N', 'A', '1')
+
+struct btPointerUid
{
- union
- {
- void* m_ptr;
- int m_uniqueIds[2];
+ union {
+ void* m_ptr;
+ int m_uniqueIds[2];
};
};
@@ -146,8 +135,8 @@ struct btBulletSerializedArrays
btBulletSerializedArrays()
{
}
- btAlignedObjectArray<struct btQuantizedBvhDoubleData*> m_bvhsDouble;
- btAlignedObjectArray<struct btQuantizedBvhFloatData*> m_bvhsFloat;
+ btAlignedObjectArray<struct btQuantizedBvhDoubleData*> m_bvhsDouble;
+ btAlignedObjectArray<struct btQuantizedBvhFloatData*> m_bvhsFloat;
btAlignedObjectArray<struct btCollisionShapeData*> m_colShapeData;
btAlignedObjectArray<struct btDynamicsWorldDoubleData*> m_dynamicWorldInfoDataDouble;
btAlignedObjectArray<struct btDynamicsWorldFloatData*> m_dynamicWorldInfoDataFloat;
@@ -157,51 +146,42 @@ struct btBulletSerializedArrays
btAlignedObjectArray<struct btCollisionObjectFloatData*> m_collisionObjectDataFloat;
btAlignedObjectArray<struct btTypedConstraintFloatData*> m_constraintDataFloat;
btAlignedObjectArray<struct btTypedConstraintDoubleData*> m_constraintDataDouble;
- btAlignedObjectArray<struct btTypedConstraintData*> m_constraintData;//for backwards compatibility
+ btAlignedObjectArray<struct btTypedConstraintData*> m_constraintData; //for backwards compatibility
btAlignedObjectArray<struct btSoftBodyFloatData*> m_softBodyFloatData;
btAlignedObjectArray<struct btSoftBodyDoubleData*> m_softBodyDoubleData;
-
};
-
///The btDefaultSerializer is the main Bullet serialization class.
///The constructor takes an optional argument for backwards compatibility, it is recommended to leave this empty/zero.
-class btDefaultSerializer : public btSerializer
+class btDefaultSerializer : public btSerializer
{
-
protected:
+ btAlignedObjectArray<char*> mTypes;
+ btAlignedObjectArray<short*> mStructs;
+ btAlignedObjectArray<short> mTlens;
+ btHashMap<btHashInt, int> mStructReverse;
+ btHashMap<btHashString, int> mTypeLookup;
- btAlignedObjectArray<char*> mTypes;
- btAlignedObjectArray<short*> mStructs;
- btAlignedObjectArray<short> mTlens;
- btHashMap<btHashInt, int> mStructReverse;
- btHashMap<btHashString,int> mTypeLookup;
-
+ btHashMap<btHashPtr, void*> m_chunkP;
+ btHashMap<btHashPtr, const char*> m_nameMap;
- btHashMap<btHashPtr,void*> m_chunkP;
+ btHashMap<btHashPtr, btPointerUid> m_uniquePointers;
+ int m_uniqueIdGenerator;
- btHashMap<btHashPtr,const char*> m_nameMap;
+ int m_totalSize;
+ unsigned char* m_buffer;
+ bool m_ownsBuffer;
+ int m_currentSize;
+ void* m_dna;
+ int m_dnaLength;
- btHashMap<btHashPtr,btPointerUid> m_uniquePointers;
- int m_uniqueIdGenerator;
+ int m_serializationFlags;
- int m_totalSize;
- unsigned char* m_buffer;
- bool m_ownsBuffer;
- int m_currentSize;
- void* m_dna;
- int m_dnaLength;
-
- int m_serializationFlags;
-
-
- btAlignedObjectArray<btChunk*> m_chunkPtrs;
+ btAlignedObjectArray<btChunk*> m_chunkPtrs;
protected:
-
-
- virtual void* findPointer(void* oldPtr)
+ virtual void* findPointer(void* oldPtr)
{
void** ptr = m_chunkP.find(oldPtr);
if (ptr && *ptr)
@@ -209,48 +189,43 @@ protected:
return 0;
}
+ virtual void writeDNA()
+ {
+ btChunk* dnaChunk = allocate(m_dnaLength, 1);
+ memcpy(dnaChunk->m_oldPtr, m_dna, m_dnaLength);
+ finalizeChunk(dnaChunk, "DNA1", BT_DNA_CODE, m_dna);
+ }
+ int getReverseType(const char* type) const
+ {
+ btHashString key(type);
+ const int* valuePtr = mTypeLookup.find(key);
+ if (valuePtr)
+ return *valuePtr;
+ return -1;
+ }
+ void initDNA(const char* bdnaOrg, int dnalen)
+ {
+ ///was already initialized
+ if (m_dna)
+ return;
- virtual void writeDNA()
- {
- btChunk* dnaChunk = allocate(m_dnaLength,1);
- memcpy(dnaChunk->m_oldPtr,m_dna,m_dnaLength);
- finalizeChunk(dnaChunk,"DNA1",BT_DNA_CODE, m_dna);
- }
-
- int getReverseType(const char *type) const
- {
-
- btHashString key(type);
- const int* valuePtr = mTypeLookup.find(key);
- if (valuePtr)
- return *valuePtr;
-
- return -1;
- }
-
- void initDNA(const char* bdnaOrg,int dnalen)
- {
- ///was already initialized
- if (m_dna)
- return;
-
- int littleEndian= 1;
- littleEndian= ((char*)&littleEndian)[0];
-
+ int littleEndian = 1;
+ littleEndian = ((char*)&littleEndian)[0];
- m_dna = btAlignedAlloc(dnalen,16);
- memcpy(m_dna,bdnaOrg,dnalen);
- m_dnaLength = dnalen;
+ m_dna = btAlignedAlloc(dnalen, 16);
+ memcpy(m_dna, bdnaOrg, dnalen);
+ m_dnaLength = dnalen;
- int *intPtr=0;
- short *shtPtr=0;
- char *cp = 0;int dataLen =0;
- intPtr = (int*)m_dna;
+ int* intPtr = 0;
+ short* shtPtr = 0;
+ char* cp = 0;
+ int dataLen = 0;
+ intPtr = (int*)m_dna;
- /*
+ /*
SDNA (4 bytes) (magic number)
NAME (4 bytes)
<nr> (4 bytes) amount of names (int)
@@ -258,81 +233,81 @@ protected:
<string>
*/
- if (strncmp((const char*)m_dna, "SDNA", 4)==0)
- {
- // skip ++ NAME
- intPtr++; intPtr++;
- }
-
- // Parse names
- if (!littleEndian)
- *intPtr = btSwapEndian(*intPtr);
+ if (strncmp((const char*)m_dna, "SDNA", 4) == 0)
+ {
+ // skip ++ NAME
+ intPtr++;
+ intPtr++;
+ }
- dataLen = *intPtr;
+ // Parse names
+ if (!littleEndian)
+ *intPtr = btSwapEndian(*intPtr);
- intPtr++;
+ dataLen = *intPtr;
- cp = (char*)intPtr;
- int i;
- for ( i=0; i<dataLen; i++)
- {
+ intPtr++;
- while (*cp)cp++;
- cp++;
- }
- cp = btAlignPointer(cp,4);
+ cp = (char*)intPtr;
+ int i;
+ for (i = 0; i < dataLen; i++)
+ {
+ while (*cp) cp++;
+ cp++;
+ }
+ cp = btAlignPointer(cp, 4);
- /*
+ /*
TYPE (4 bytes)
<nr> amount of types (int)
<string>
<string>
*/
- intPtr = (int*)cp;
- btAssert(strncmp(cp, "TYPE", 4)==0); intPtr++;
+ intPtr = (int*)cp;
+ btAssert(strncmp(cp, "TYPE", 4) == 0);
+ intPtr++;
- if (!littleEndian)
- *intPtr = btSwapEndian(*intPtr);
+ if (!littleEndian)
+ *intPtr = btSwapEndian(*intPtr);
- dataLen = *intPtr;
- intPtr++;
+ dataLen = *intPtr;
+ intPtr++;
+ cp = (char*)intPtr;
+ for (i = 0; i < dataLen; i++)
+ {
+ mTypes.push_back(cp);
+ while (*cp) cp++;
+ cp++;
+ }
- cp = (char*)intPtr;
- for (i=0; i<dataLen; i++)
- {
- mTypes.push_back(cp);
- while (*cp)cp++;
- cp++;
- }
-
- cp = btAlignPointer(cp,4);
-
+ cp = btAlignPointer(cp, 4);
- /*
+ /*
TLEN (4 bytes)
<len> (short) the lengths of types
<len>
*/
- // Parse type lens
- intPtr = (int*)cp;
- btAssert(strncmp(cp, "TLEN", 4)==0); intPtr++;
+ // Parse type lens
+ intPtr = (int*)cp;
+ btAssert(strncmp(cp, "TLEN", 4) == 0);
+ intPtr++;
- dataLen = (int)mTypes.size();
+ dataLen = (int)mTypes.size();
- shtPtr = (short*)intPtr;
- for (i=0; i<dataLen; i++, shtPtr++)
- {
- if (!littleEndian)
- shtPtr[0] = btSwapEndian(shtPtr[0]);
- mTlens.push_back(shtPtr[0]);
- }
+ shtPtr = (short*)intPtr;
+ for (i = 0; i < dataLen; i++, shtPtr++)
+ {
+ if (!littleEndian)
+ shtPtr[0] = btSwapEndian(shtPtr[0]);
+ mTlens.push_back(shtPtr[0]);
+ }
- if (dataLen & 1) shtPtr++;
+ if (dataLen & 1) shtPtr++;
- /*
+ /*
STRC (4 bytes)
<nr> amount of structs (int)
<typenr>
@@ -343,384 +318,372 @@ protected:
<namenr>
*/
- intPtr = (int*)shtPtr;
- cp = (char*)intPtr;
- btAssert(strncmp(cp, "STRC", 4)==0); intPtr++;
+ intPtr = (int*)shtPtr;
+ cp = (char*)intPtr;
+ btAssert(strncmp(cp, "STRC", 4) == 0);
+ intPtr++;
- if (!littleEndian)
- *intPtr = btSwapEndian(*intPtr);
- dataLen = *intPtr ;
- intPtr++;
+ if (!littleEndian)
+ *intPtr = btSwapEndian(*intPtr);
+ dataLen = *intPtr;
+ intPtr++;
+ shtPtr = (short*)intPtr;
+ for (i = 0; i < dataLen; i++)
+ {
+ mStructs.push_back(shtPtr);
- shtPtr = (short*)intPtr;
- for (i=0; i<dataLen; i++)
+ if (!littleEndian)
{
- mStructs.push_back (shtPtr);
+ shtPtr[0] = btSwapEndian(shtPtr[0]);
+ shtPtr[1] = btSwapEndian(shtPtr[1]);
- if (!littleEndian)
- {
- shtPtr[0]= btSwapEndian(shtPtr[0]);
- shtPtr[1]= btSwapEndian(shtPtr[1]);
-
- int len = shtPtr[1];
- shtPtr+= 2;
-
- for (int a=0; a<len; a++, shtPtr+=2)
- {
- shtPtr[0]= btSwapEndian(shtPtr[0]);
- shtPtr[1]= btSwapEndian(shtPtr[1]);
- }
+ int len = shtPtr[1];
+ shtPtr += 2;
- } else
+ for (int a = 0; a < len; a++, shtPtr += 2)
{
- shtPtr+= (2*shtPtr[1])+2;
+ shtPtr[0] = btSwapEndian(shtPtr[0]);
+ shtPtr[1] = btSwapEndian(shtPtr[1]);
}
}
-
- // build reverse lookups
- for (i=0; i<(int)mStructs.size(); i++)
+ else
{
- short *strc = mStructs.at(i);
- mStructReverse.insert(strc[0], i);
- mTypeLookup.insert(btHashString(mTypes[strc[0]]),i);
+ shtPtr += (2 * shtPtr[1]) + 2;
}
}
-public:
-
- btHashMap<btHashPtr,void*> m_skipPointers;
-
+ // build reverse lookups
+ for (i = 0; i < (int)mStructs.size(); i++)
+ {
+ short* strc = mStructs.at(i);
+ mStructReverse.insert(strc[0], i);
+ mTypeLookup.insert(btHashString(mTypes[strc[0]]), i);
+ }
+ }
- btDefaultSerializer(int totalSize=0, unsigned char* buffer=0)
- :m_uniqueIdGenerator(0),
- m_totalSize(totalSize),
- m_currentSize(0),
- m_dna(0),
- m_dnaLength(0),
- m_serializationFlags(0)
+public:
+ btHashMap<btHashPtr, void*> m_skipPointers;
+
+ btDefaultSerializer(int totalSize = 0, unsigned char* buffer = 0)
+ : m_uniqueIdGenerator(0),
+ m_totalSize(totalSize),
+ m_currentSize(0),
+ m_dna(0),
+ m_dnaLength(0),
+ m_serializationFlags(0)
+ {
+ if (buffer == 0)
+ {
+ m_buffer = m_totalSize ? (unsigned char*)btAlignedAlloc(totalSize, 16) : 0;
+ m_ownsBuffer = true;
+ }
+ else
{
- if (buffer==0)
- {
- m_buffer = m_totalSize?(unsigned char*)btAlignedAlloc(totalSize,16):0;
- m_ownsBuffer = true;
- } else
- {
- m_buffer = buffer;
- m_ownsBuffer = false;
- }
-
- const bool VOID_IS_8 = ((sizeof(void*)==8));
+ m_buffer = buffer;
+ m_ownsBuffer = false;
+ }
+
+ const bool VOID_IS_8 = ((sizeof(void*) == 8));
#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
- if (VOID_IS_8)
- {
+ if (VOID_IS_8)
+ {
#if _WIN64
- initDNA((const char*)sBulletDNAstr64,sBulletDNAlen64);
+ initDNA((const char*)sBulletDNAstr64, sBulletDNAlen64);
#else
- btAssert(0);
+ btAssert(0);
#endif
- } else
- {
+ }
+ else
+ {
#ifndef _WIN64
- initDNA((const char*)sBulletDNAstr,sBulletDNAlen);
+ initDNA((const char*)sBulletDNAstr, sBulletDNAlen);
#else
- btAssert(0);
+ btAssert(0);
#endif
- }
-
-#else //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
- if (VOID_IS_8)
- {
- initDNA((const char*)sBulletDNAstr64,sBulletDNAlen64);
- } else
- {
- initDNA((const char*)sBulletDNAstr,sBulletDNAlen);
- }
-#endif //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
-
}
- virtual ~btDefaultSerializer()
+#else //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ if (VOID_IS_8)
{
- if (m_buffer && m_ownsBuffer)
- btAlignedFree(m_buffer);
- if (m_dna)
- btAlignedFree(m_dna);
- }
-
- static int getMemoryDnaSizeInBytes()
- {
- const bool VOID_IS_8 = ((sizeof(void*) == 8));
-
- if (VOID_IS_8)
- {
- return sBulletDNAlen64;
- }
- return sBulletDNAlen;
+ initDNA((const char*)sBulletDNAstr64, sBulletDNAlen64);
}
- static const char* getMemoryDna()
+ else
{
- const bool VOID_IS_8 = ((sizeof(void*) == 8));
- if (VOID_IS_8)
- {
- return (const char*)sBulletDNAstr64;
- }
- return (const char*)sBulletDNAstr;
+ initDNA((const char*)sBulletDNAstr, sBulletDNAlen);
}
+#endif //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
+ }
- void insertHeader()
+ virtual ~btDefaultSerializer()
+ {
+ if (m_buffer && m_ownsBuffer)
+ btAlignedFree(m_buffer);
+ if (m_dna)
+ btAlignedFree(m_dna);
+ }
+
+ static int getMemoryDnaSizeInBytes()
+ {
+ const bool VOID_IS_8 = ((sizeof(void*) == 8));
+
+ if (VOID_IS_8)
{
- writeHeader(m_buffer);
- m_currentSize += BT_HEADER_LENGTH;
+ return sBulletDNAlen64;
}
-
- void writeHeader(unsigned char* buffer) const
+ return sBulletDNAlen;
+ }
+ static const char* getMemoryDna()
+ {
+ const bool VOID_IS_8 = ((sizeof(void*) == 8));
+ if (VOID_IS_8)
{
+ return (const char*)sBulletDNAstr64;
+ }
+ return (const char*)sBulletDNAstr;
+ }
+ void insertHeader()
+ {
+ writeHeader(m_buffer);
+ m_currentSize += BT_HEADER_LENGTH;
+ }
-#ifdef BT_USE_DOUBLE_PRECISION
- memcpy(buffer, "BULLETd", 7);
+ void writeHeader(unsigned char* buffer) const
+ {
+#ifdef BT_USE_DOUBLE_PRECISION
+ memcpy(buffer, "BULLETd", 7);
#else
- memcpy(buffer, "BULLETf", 7);
-#endif //BT_USE_DOUBLE_PRECISION
-
- int littleEndian= 1;
- littleEndian= ((char*)&littleEndian)[0];
+ memcpy(buffer, "BULLETf", 7);
+#endif //BT_USE_DOUBLE_PRECISION
- if (sizeof(void*)==8)
- {
- buffer[7] = '-';
- } else
- {
- buffer[7] = '_';
- }
-
- if (littleEndian)
- {
- buffer[8]='v';
- } else
- {
- buffer[8]='V';
- }
-
-
- buffer[9] = '2';
- buffer[10] = '8';
- buffer[11] = '8';
+ int littleEndian = 1;
+ littleEndian = ((char*)&littleEndian)[0];
+ if (sizeof(void*) == 8)
+ {
+ buffer[7] = '-';
}
-
- virtual void startSerialization()
+ else
{
- m_uniqueIdGenerator= 1;
- if (m_totalSize)
- {
- unsigned char* buffer = internalAlloc(BT_HEADER_LENGTH);
- writeHeader(buffer);
- }
-
+ buffer[7] = '_';
}
- virtual void finishSerialization()
+ if (littleEndian)
{
- writeDNA();
-
- //if we didn't pre-allocate a buffer, we need to create a contiguous buffer now
- int mysize = 0;
- if (!m_totalSize)
- {
- if (m_buffer)
- btAlignedFree(m_buffer);
-
- m_currentSize += BT_HEADER_LENGTH;
- m_buffer = (unsigned char*)btAlignedAlloc(m_currentSize,16);
+ buffer[8] = 'v';
+ }
+ else
+ {
+ buffer[8] = 'V';
+ }
- unsigned char* currentPtr = m_buffer;
- writeHeader(m_buffer);
- currentPtr += BT_HEADER_LENGTH;
- mysize+=BT_HEADER_LENGTH;
- for (int i=0;i< m_chunkPtrs.size();i++)
- {
- int curLength = sizeof(btChunk)+m_chunkPtrs[i]->m_length;
- memcpy(currentPtr,m_chunkPtrs[i], curLength);
- btAlignedFree(m_chunkPtrs[i]);
- currentPtr+=curLength;
- mysize+=curLength;
- }
- }
+ buffer[9] = '2';
+ buffer[10] = '8';
+ buffer[11] = '8';
+ }
- mTypes.clear();
- mStructs.clear();
- mTlens.clear();
- mStructReverse.clear();
- mTypeLookup.clear();
- m_skipPointers.clear();
- m_chunkP.clear();
- m_nameMap.clear();
- m_uniquePointers.clear();
- m_chunkPtrs.clear();
+ virtual void startSerialization()
+ {
+ m_uniqueIdGenerator = 1;
+ if (m_totalSize)
+ {
+ unsigned char* buffer = internalAlloc(BT_HEADER_LENGTH);
+ writeHeader(buffer);
}
+ }
- virtual void* getUniquePointer(void*oldPtr)
+ virtual void finishSerialization()
+ {
+ writeDNA();
+
+ //if we didn't pre-allocate a buffer, we need to create a contiguous buffer now
+ int mysize = 0;
+ if (!m_totalSize)
{
- btAssert(m_uniqueIdGenerator >= 0);
- if (!oldPtr)
- return 0;
+ if (m_buffer)
+ btAlignedFree(m_buffer);
- btPointerUid* uptr = (btPointerUid*)m_uniquePointers.find(oldPtr);
- if (uptr)
- {
- return uptr->m_ptr;
- }
+ m_currentSize += BT_HEADER_LENGTH;
+ m_buffer = (unsigned char*)btAlignedAlloc(m_currentSize, 16);
- void** ptr2 = m_skipPointers[oldPtr];
- if (ptr2)
+ unsigned char* currentPtr = m_buffer;
+ writeHeader(m_buffer);
+ currentPtr += BT_HEADER_LENGTH;
+ mysize += BT_HEADER_LENGTH;
+ for (int i = 0; i < m_chunkPtrs.size(); i++)
{
- return 0;
+ int curLength = sizeof(btChunk) + m_chunkPtrs[i]->m_length;
+ memcpy(currentPtr, m_chunkPtrs[i], curLength);
+ btAlignedFree(m_chunkPtrs[i]);
+ currentPtr += curLength;
+ mysize += curLength;
}
+ }
- m_uniqueIdGenerator++;
-
- btPointerUid uid;
- uid.m_uniqueIds[0] = m_uniqueIdGenerator;
- uid.m_uniqueIds[1] = m_uniqueIdGenerator;
- m_uniquePointers.insert(oldPtr,uid);
- return uid.m_ptr;
+ mTypes.clear();
+ mStructs.clear();
+ mTlens.clear();
+ mStructReverse.clear();
+ mTypeLookup.clear();
+ m_skipPointers.clear();
+ m_chunkP.clear();
+ m_nameMap.clear();
+ m_uniquePointers.clear();
+ m_chunkPtrs.clear();
+ }
- }
+ virtual void* getUniquePointer(void* oldPtr)
+ {
+ btAssert(m_uniqueIdGenerator >= 0);
+ if (!oldPtr)
+ return 0;
- virtual const unsigned char* getBufferPointer() const
+ btPointerUid* uptr = (btPointerUid*)m_uniquePointers.find(oldPtr);
+ if (uptr)
{
- return m_buffer;
+ return uptr->m_ptr;
}
- virtual int getCurrentBufferSize() const
+ void** ptr2 = m_skipPointers[oldPtr];
+ if (ptr2)
{
- return m_currentSize;
+ return 0;
}
- virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)
- {
- if (!(m_serializationFlags&BT_SERIALIZE_NO_DUPLICATE_ASSERT))
- {
- btAssert(!findPointer(oldPtr));
- }
+ m_uniqueIdGenerator++;
- chunk->m_dna_nr = getReverseType(structType);
-
- chunk->m_chunkCode = chunkCode;
+ btPointerUid uid;
+ uid.m_uniqueIds[0] = m_uniqueIdGenerator;
+ uid.m_uniqueIds[1] = m_uniqueIdGenerator;
+ m_uniquePointers.insert(oldPtr, uid);
+ return uid.m_ptr;
+ }
- void* uniquePtr = getUniquePointer(oldPtr);
+ virtual const unsigned char* getBufferPointer() const
+ {
+ return m_buffer;
+ }
- m_chunkP.insert(oldPtr,uniquePtr);//chunk->m_oldPtr);
- chunk->m_oldPtr = uniquePtr;//oldPtr;
+ virtual int getCurrentBufferSize() const
+ {
+ return m_currentSize;
+ }
+ virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode, void* oldPtr)
+ {
+ if (!(m_serializationFlags & BT_SERIALIZE_NO_DUPLICATE_ASSERT))
+ {
+ btAssert(!findPointer(oldPtr));
}
+ chunk->m_dna_nr = getReverseType(structType);
- virtual unsigned char* internalAlloc(size_t size)
- {
- unsigned char* ptr = 0;
+ chunk->m_chunkCode = chunkCode;
- if (m_totalSize)
- {
- ptr = m_buffer+m_currentSize;
- m_currentSize += int(size);
- btAssert(m_currentSize<m_totalSize);
- } else
- {
- ptr = (unsigned char*)btAlignedAlloc(size,16);
- m_currentSize += int(size);
- }
- return ptr;
- }
+ void* uniquePtr = getUniquePointer(oldPtr);
+ m_chunkP.insert(oldPtr, uniquePtr); //chunk->m_oldPtr);
+ chunk->m_oldPtr = uniquePtr; //oldPtr;
+ }
+ virtual unsigned char* internalAlloc(size_t size)
+ {
+ unsigned char* ptr = 0;
- virtual btChunk* allocate(size_t size, int numElements)
+ if (m_totalSize)
{
+ ptr = m_buffer + m_currentSize;
+ m_currentSize += int(size);
+ btAssert(m_currentSize < m_totalSize);
+ }
+ else
+ {
+ ptr = (unsigned char*)btAlignedAlloc(size, 16);
+ m_currentSize += int(size);
+ }
+ return ptr;
+ }
- unsigned char* ptr = internalAlloc(int(size)*numElements+sizeof(btChunk));
-
- unsigned char* data = ptr + sizeof(btChunk);
+ virtual btChunk* allocate(size_t size, int numElements)
+ {
+ unsigned char* ptr = internalAlloc(int(size) * numElements + sizeof(btChunk));
- btChunk* chunk = (btChunk*)ptr;
- chunk->m_chunkCode = 0;
- chunk->m_oldPtr = data;
- chunk->m_length = int(size)*numElements;
- chunk->m_number = numElements;
+ unsigned char* data = ptr + sizeof(btChunk);
- m_chunkPtrs.push_back(chunk);
+ btChunk* chunk = (btChunk*)ptr;
+ chunk->m_chunkCode = 0;
+ chunk->m_oldPtr = data;
+ chunk->m_length = int(size) * numElements;
+ chunk->m_number = numElements;
+ m_chunkPtrs.push_back(chunk);
- return chunk;
- }
+ return chunk;
+ }
- virtual const char* findNameForPointer(const void* ptr) const
- {
- const char*const * namePtr = m_nameMap.find(ptr);
- if (namePtr && *namePtr)
- return *namePtr;
- return 0;
+ virtual const char* findNameForPointer(const void* ptr) const
+ {
+ const char* const* namePtr = m_nameMap.find(ptr);
+ if (namePtr && *namePtr)
+ return *namePtr;
+ return 0;
+ }
- }
+ virtual void registerNameForPointer(const void* ptr, const char* name)
+ {
+ m_nameMap.insert(ptr, name);
+ }
- virtual void registerNameForPointer(const void* ptr, const char* name)
+ virtual void serializeName(const char* name)
+ {
+ if (name)
{
- m_nameMap.insert(ptr,name);
- }
+ //don't serialize name twice
+ if (findPointer((void*)name))
+ return;
- virtual void serializeName(const char* name)
- {
- if (name)
+ int len = btStrLen(name);
+ if (len)
{
- //don't serialize name twice
- if (findPointer((void*)name))
- return;
-
- int len = btStrLen(name);
- if (len)
+ int newLen = len + 1;
+ int padding = ((newLen + 3) & ~3) - newLen;
+ newLen += padding;
+
+ //serialize name string now
+ btChunk* chunk = allocate(sizeof(char), newLen);
+ char* destinationName = (char*)chunk->m_oldPtr;
+ for (int i = 0; i < len; i++)
{
-
- int newLen = len+1;
- int padding = ((newLen+3)&~3)-newLen;
- newLen += padding;
-
- //serialize name string now
- btChunk* chunk = allocate(sizeof(char),newLen);
- char* destinationName = (char*)chunk->m_oldPtr;
- for (int i=0;i<len;i++)
- {
- destinationName[i] = name[i];
- }
- destinationName[len] = 0;
- finalizeChunk(chunk,"char",BT_ARRAY_CODE,(void*)name);
+ destinationName[i] = name[i];
}
+ destinationName[len] = 0;
+ finalizeChunk(chunk, "char", BT_ARRAY_CODE, (void*)name);
}
}
+ }
- virtual int getSerializationFlags() const
- {
- return m_serializationFlags;
- }
+ virtual int getSerializationFlags() const
+ {
+ return m_serializationFlags;
+ }
- virtual void setSerializationFlags(int flags)
- {
- m_serializationFlags = flags;
- }
- int getNumChunks() const
- {
- return m_chunkPtrs.size();
- }
+ virtual void setSerializationFlags(int flags)
+ {
+ m_serializationFlags = flags;
+ }
+ int getNumChunks() const
+ {
+ return m_chunkPtrs.size();
+ }
- const btChunk* getChunk(int chunkIndex) const
- {
- return m_chunkPtrs[chunkIndex];
- }
+ const btChunk* getChunk(int chunkIndex) const
+ {
+ return m_chunkPtrs[chunkIndex];
+ }
};
-
///In general it is best to use btDefaultSerializer,
///in particular when writing the data to disk or sending it over the network.
///The btInMemorySerializer is experimental and only suitable in a few cases.
@@ -730,181 +693,177 @@ public:
struct btInMemorySerializer : public btDefaultSerializer
{
- btHashMap<btHashPtr,btChunk*> m_uid2ChunkPtr;
- btHashMap<btHashPtr,void*> m_orgPtr2UniqueDataPtr;
- btHashMap<btHashString,const void*> m_names2Ptr;
-
-
- btBulletSerializedArrays m_arrays;
-
- btInMemorySerializer(int totalSize=0, unsigned char* buffer=0)
- :btDefaultSerializer(totalSize,buffer)
- {
-
- }
-
- virtual void startSerialization()
- {
- m_uid2ChunkPtr.clear();
- //todo: m_arrays.clear();
- btDefaultSerializer::startSerialization();
- }
-
-
-
- btChunk* findChunkFromUniquePointer(void* uniquePointer)
- {
- btChunk** chkPtr = m_uid2ChunkPtr[uniquePointer];
- if (chkPtr)
- {
- return *chkPtr;
- }
- return 0;
- }
-
- virtual void registerNameForPointer(const void* ptr, const char* name)
- {
- btDefaultSerializer::registerNameForPointer(ptr,name);
- m_names2Ptr.insert(name,ptr);
- }
-
- virtual void finishSerialization()
- {
- }
-
- virtual void* getUniquePointer(void*oldPtr)
- {
- if (oldPtr==0)
- return 0;
-
- // void* uniquePtr = getUniquePointer(oldPtr);
- btChunk* chunk = findChunkFromUniquePointer(oldPtr);
- if (chunk)
- {
- return chunk->m_oldPtr;
- } else
- {
- const char* n = (const char*) oldPtr;
- const void** ptr = m_names2Ptr[n];
- if (ptr)
- {
- return oldPtr;
- } else
- {
- void** ptr2 = m_skipPointers[oldPtr];
- if (ptr2)
- {
- return 0;
- } else
- {
- //If this assert hit, serialization happened in the wrong order
- // 'getUniquePointer'
- btAssert(0);
- }
-
- }
- return 0;
- }
- return oldPtr;
- }
+ btHashMap<btHashPtr, btChunk*> m_uid2ChunkPtr;
+ btHashMap<btHashPtr, void*> m_orgPtr2UniqueDataPtr;
+ btHashMap<btHashString, const void*> m_names2Ptr;
+
+ btBulletSerializedArrays m_arrays;
+
+ btInMemorySerializer(int totalSize = 0, unsigned char* buffer = 0)
+ : btDefaultSerializer(totalSize, buffer)
+ {
+ }
+
+ virtual void startSerialization()
+ {
+ m_uid2ChunkPtr.clear();
+ //todo: m_arrays.clear();
+ btDefaultSerializer::startSerialization();
+ }
- virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode,void* oldPtr)
- {
- if (!(m_serializationFlags&BT_SERIALIZE_NO_DUPLICATE_ASSERT))
- {
- btAssert(!findPointer(oldPtr));
- }
+ btChunk* findChunkFromUniquePointer(void* uniquePointer)
+ {
+ btChunk** chkPtr = m_uid2ChunkPtr[uniquePointer];
+ if (chkPtr)
+ {
+ return *chkPtr;
+ }
+ return 0;
+ }
- chunk->m_dna_nr = getReverseType(structType);
- chunk->m_chunkCode = chunkCode;
- //void* uniquePtr = getUniquePointer(oldPtr);
- m_chunkP.insert(oldPtr,oldPtr);//chunk->m_oldPtr);
- // chunk->m_oldPtr = uniquePtr;//oldPtr;
+ virtual void registerNameForPointer(const void* ptr, const char* name)
+ {
+ btDefaultSerializer::registerNameForPointer(ptr, name);
+ m_names2Ptr.insert(name, ptr);
+ }
- void* uid = findPointer(oldPtr);
- m_uid2ChunkPtr.insert(uid,chunk);
+ virtual void finishSerialization()
+ {
+ }
- switch (chunk->m_chunkCode)
+ virtual void* getUniquePointer(void* oldPtr)
+ {
+ if (oldPtr == 0)
+ return 0;
+
+ // void* uniquePtr = getUniquePointer(oldPtr);
+ btChunk* chunk = findChunkFromUniquePointer(oldPtr);
+ if (chunk)
+ {
+ return chunk->m_oldPtr;
+ }
+ else
+ {
+ const char* n = (const char*)oldPtr;
+ const void** ptr = m_names2Ptr[n];
+ if (ptr)
{
- case BT_SOFTBODY_CODE:
+ return oldPtr;
+ }
+ else
{
- #ifdef BT_USE_DOUBLE_PRECISION
- m_arrays.m_softBodyDoubleData.push_back((btSoftBodyDoubleData*) chunk->m_oldPtr);
- #else
- m_arrays.m_softBodyFloatData.push_back((btSoftBodyFloatData*) chunk->m_oldPtr);
- #endif
- break;
+ void** ptr2 = m_skipPointers[oldPtr];
+ if (ptr2)
+ {
+ return 0;
}
- case BT_COLLISIONOBJECT_CODE:
+ else
{
- #ifdef BT_USE_DOUBLE_PRECISION
- m_arrays.m_collisionObjectDataDouble.push_back((btCollisionObjectDoubleData*)chunk->m_oldPtr);
- #else//BT_USE_DOUBLE_PRECISION
- m_arrays.m_collisionObjectDataFloat.push_back((btCollisionObjectFloatData*)chunk->m_oldPtr);
- #endif //BT_USE_DOUBLE_PRECISION
- break;
+ //If this assert hit, serialization happened in the wrong order
+ // 'getUniquePointer'
+ btAssert(0);
}
+ }
+ return 0;
+ }
+ return oldPtr;
+ }
+
+ virtual void finalizeChunk(btChunk* chunk, const char* structType, int chunkCode, void* oldPtr)
+ {
+ if (!(m_serializationFlags & BT_SERIALIZE_NO_DUPLICATE_ASSERT))
+ {
+ btAssert(!findPointer(oldPtr));
+ }
+
+ chunk->m_dna_nr = getReverseType(structType);
+ chunk->m_chunkCode = chunkCode;
+ //void* uniquePtr = getUniquePointer(oldPtr);
+ m_chunkP.insert(oldPtr, oldPtr); //chunk->m_oldPtr);
+ // chunk->m_oldPtr = uniquePtr;//oldPtr;
+
+ void* uid = findPointer(oldPtr);
+ m_uid2ChunkPtr.insert(uid, chunk);
+
+ switch (chunk->m_chunkCode)
+ {
+ case BT_SOFTBODY_CODE:
+ {
+#ifdef BT_USE_DOUBLE_PRECISION
+ m_arrays.m_softBodyDoubleData.push_back((btSoftBodyDoubleData*)chunk->m_oldPtr);
+#else
+ m_arrays.m_softBodyFloatData.push_back((btSoftBodyFloatData*)chunk->m_oldPtr);
+#endif
+ break;
+ }
+ case BT_COLLISIONOBJECT_CODE:
+ {
+#ifdef BT_USE_DOUBLE_PRECISION
+ m_arrays.m_collisionObjectDataDouble.push_back((btCollisionObjectDoubleData*)chunk->m_oldPtr);
+#else //BT_USE_DOUBLE_PRECISION
+ m_arrays.m_collisionObjectDataFloat.push_back((btCollisionObjectFloatData*)chunk->m_oldPtr);
+#endif //BT_USE_DOUBLE_PRECISION
+ break;
+ }
case BT_RIGIDBODY_CODE:
- {
- #ifdef BT_USE_DOUBLE_PRECISION
- m_arrays.m_rigidBodyDataDouble.push_back((btRigidBodyDoubleData*)chunk->m_oldPtr);
- #else
- m_arrays.m_rigidBodyDataFloat.push_back((btRigidBodyFloatData*)chunk->m_oldPtr);
- #endif//BT_USE_DOUBLE_PRECISION
- break;
- };
+ {
+#ifdef BT_USE_DOUBLE_PRECISION
+ m_arrays.m_rigidBodyDataDouble.push_back((btRigidBodyDoubleData*)chunk->m_oldPtr);
+#else
+ m_arrays.m_rigidBodyDataFloat.push_back((btRigidBodyFloatData*)chunk->m_oldPtr);
+#endif //BT_USE_DOUBLE_PRECISION
+ break;
+ };
case BT_CONSTRAINT_CODE:
- {
- #ifdef BT_USE_DOUBLE_PRECISION
- m_arrays.m_constraintDataDouble.push_back((btTypedConstraintDoubleData*)chunk->m_oldPtr);
- #else
- m_arrays.m_constraintDataFloat.push_back((btTypedConstraintFloatData*)chunk->m_oldPtr);
- #endif
- break;
- }
+ {
+#ifdef BT_USE_DOUBLE_PRECISION
+ m_arrays.m_constraintDataDouble.push_back((btTypedConstraintDoubleData*)chunk->m_oldPtr);
+#else
+ m_arrays.m_constraintDataFloat.push_back((btTypedConstraintFloatData*)chunk->m_oldPtr);
+#endif
+ break;
+ }
case BT_QUANTIZED_BVH_CODE:
- {
- #ifdef BT_USE_DOUBLE_PRECISION
- m_arrays.m_bvhsDouble.push_back((btQuantizedBvhDoubleData*) chunk->m_oldPtr);
- #else
- m_arrays.m_bvhsFloat.push_back((btQuantizedBvhFloatData*) chunk->m_oldPtr);
- #endif
- break;
- }
+ {
+#ifdef BT_USE_DOUBLE_PRECISION
+ m_arrays.m_bvhsDouble.push_back((btQuantizedBvhDoubleData*)chunk->m_oldPtr);
+#else
+ m_arrays.m_bvhsFloat.push_back((btQuantizedBvhFloatData*)chunk->m_oldPtr);
+#endif
+ break;
+ }
case BT_SHAPE_CODE:
- {
- btCollisionShapeData* shapeData = (btCollisionShapeData*) chunk->m_oldPtr;
- m_arrays.m_colShapeData.push_back(shapeData);
- break;
- }
+ {
+ btCollisionShapeData* shapeData = (btCollisionShapeData*)chunk->m_oldPtr;
+ m_arrays.m_colShapeData.push_back(shapeData);
+ break;
+ }
case BT_TRIANLGE_INFO_MAP:
case BT_ARRAY_CODE:
case BT_SBMATERIAL_CODE:
case BT_SBNODE_CODE:
case BT_DYNAMICSWORLD_CODE:
case BT_DNA_CODE:
- {
- break;
- }
+ {
+ break;
+ }
default:
- {
- }
- };
- }
-
- int getNumChunks() const
- {
- return m_uid2ChunkPtr.size();
- }
+ {
+ }
+ };
+ }
- const btChunk* getChunk(int chunkIndex) const
- {
- return *m_uid2ChunkPtr.getAtIndex(chunkIndex);
- }
+ int getNumChunks() const
+ {
+ return m_uid2ChunkPtr.size();
+ }
+ const btChunk* getChunk(int chunkIndex) const
+ {
+ return *m_uid2ChunkPtr.getAtIndex(chunkIndex);
+ }
};
-#endif //ENABLE_INMEMORY_SERIALIZER
-
-#endif //BT_SERIALIZER_H
+#endif //ENABLE_INMEMORY_SERIALIZER
+#endif //BT_SERIALIZER_H
diff --git a/thirdparty/bullet/LinearMath/btSerializer64.cpp b/thirdparty/bullet/LinearMath/btSerializer64.cpp
index 0aa5cbf30e..cf281cdb36 100644
--- a/thirdparty/bullet/LinearMath/btSerializer64.cpp
+++ b/thirdparty/bullet/LinearMath/btSerializer64.cpp
@@ -1,3 +1,4 @@
+// clang-format off
char sBulletDNAstr64[]= {
char(83),char(68),char(78),char(65),char(78),char(65),char(77),char(69),char(-76),char(1),char(0),char(0),char(109),char(95),char(115),char(105),char(122),char(101),char(0),char(109),
char(95),char(99),char(97),char(112),char(97),char(99),char(105),char(116),char(121),char(0),char(42),char(109),char(95),char(100),char(97),char(116),char(97),char(0),char(109),char(95),
@@ -687,3 +688,4 @@ char(97),char(0),char(4),char(0),char(50),char(0),char(-79),char(1),char(96),cha
char(98),char(0),char(4),char(0),char(48),char(0),char(-79),char(1),char(95),char(0),char(-78),char(1),char(4),char(0),char(-77),char(1),char(0),char(0),char(37),char(0),
};
int sBulletDNAlen64= sizeof(sBulletDNAstr64);
+// clang-format on
diff --git a/thirdparty/bullet/LinearMath/btSpatialAlgebra.h b/thirdparty/bullet/LinearMath/btSpatialAlgebra.h
index 8e59658bca..6ad67a1081 100644
--- a/thirdparty/bullet/LinearMath/btSpatialAlgebra.h
+++ b/thirdparty/bullet/LinearMath/btSpatialAlgebra.h
@@ -12,18 +12,17 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-///These spatial algebra classes are used for btMultiBody,
+///These spatial algebra classes are used for btMultiBody,
///see BulletDynamics/Featherstone
#ifndef BT_SPATIAL_ALGEBRA_H
#define BT_SPATIAL_ALGEBRA_H
-
#include "btMatrix3x3.h"
struct btSpatialForceVector
-{
- btVector3 m_topVec, m_bottomVec;
+{
+ btVector3 m_topVec, m_bottomVec;
//
btSpatialForceVector() { setZero(); }
btSpatialForceVector(const btVector3 &angular, const btVector3 &linear) : m_topVec(linear), m_bottomVec(angular) {}
@@ -32,21 +31,34 @@ struct btSpatialForceVector
setValue(ax, ay, az, lx, ly, lz);
}
//
- void setVector(const btVector3 &angular, const btVector3 &linear) { m_topVec = linear; m_bottomVec = angular; }
+ void setVector(const btVector3 &angular, const btVector3 &linear)
+ {
+ m_topVec = linear;
+ m_bottomVec = angular;
+ }
void setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
{
- m_bottomVec.setValue(ax, ay, az); m_topVec.setValue(lx, ly, lz);
+ m_bottomVec.setValue(ax, ay, az);
+ m_topVec.setValue(lx, ly, lz);
}
//
- void addVector(const btVector3 &angular, const btVector3 &linear) { m_topVec += linear; m_bottomVec += angular; }
+ void addVector(const btVector3 &angular, const btVector3 &linear)
+ {
+ m_topVec += linear;
+ m_bottomVec += angular;
+ }
void addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
{
- m_bottomVec[0] += ax; m_bottomVec[1] += ay; m_bottomVec[2] += az;
- m_topVec[0] += lx; m_topVec[1] += ly; m_topVec[2] += lz;
+ m_bottomVec[0] += ax;
+ m_bottomVec[1] += ay;
+ m_bottomVec[2] += az;
+ m_topVec[0] += lx;
+ m_topVec[1] += ly;
+ m_topVec[2] += lz;
}
//
- const btVector3 & getLinear() const { return m_topVec; }
- const btVector3 & getAngular() const { return m_bottomVec; }
+ const btVector3 &getLinear() const { return m_topVec; }
+ const btVector3 &getAngular() const { return m_bottomVec; }
//
void setLinear(const btVector3 &linear) { m_topVec = linear; }
void setAngular(const btVector3 &angular) { m_bottomVec = angular; }
@@ -54,14 +66,28 @@ struct btSpatialForceVector
void addAngular(const btVector3 &angular) { m_bottomVec += angular; }
void addLinear(const btVector3 &linear) { m_topVec += linear; }
//
- void setZero() { m_topVec.setZero(); m_bottomVec.setZero(); }
+ void setZero()
+ {
+ m_topVec.setZero();
+ m_bottomVec.setZero();
+ }
//
- btSpatialForceVector & operator += (const btSpatialForceVector &vec) { m_topVec += vec.m_topVec; m_bottomVec += vec.m_bottomVec; return *this; }
- btSpatialForceVector & operator -= (const btSpatialForceVector &vec) { m_topVec -= vec.m_topVec; m_bottomVec -= vec.m_bottomVec; return *this; }
- btSpatialForceVector operator - (const btSpatialForceVector &vec) const { return btSpatialForceVector(m_bottomVec - vec.m_bottomVec, m_topVec - vec.m_topVec); }
- btSpatialForceVector operator + (const btSpatialForceVector &vec) const { return btSpatialForceVector(m_bottomVec + vec.m_bottomVec, m_topVec + vec.m_topVec); }
- btSpatialForceVector operator - () const { return btSpatialForceVector(-m_bottomVec, -m_topVec); }
- btSpatialForceVector operator * (const btScalar &s) const { return btSpatialForceVector(s * m_bottomVec, s * m_topVec); }
+ btSpatialForceVector &operator+=(const btSpatialForceVector &vec)
+ {
+ m_topVec += vec.m_topVec;
+ m_bottomVec += vec.m_bottomVec;
+ return *this;
+ }
+ btSpatialForceVector &operator-=(const btSpatialForceVector &vec)
+ {
+ m_topVec -= vec.m_topVec;
+ m_bottomVec -= vec.m_bottomVec;
+ return *this;
+ }
+ btSpatialForceVector operator-(const btSpatialForceVector &vec) const { return btSpatialForceVector(m_bottomVec - vec.m_bottomVec, m_topVec - vec.m_topVec); }
+ btSpatialForceVector operator+(const btSpatialForceVector &vec) const { return btSpatialForceVector(m_bottomVec + vec.m_bottomVec, m_topVec + vec.m_topVec); }
+ btSpatialForceVector operator-() const { return btSpatialForceVector(-m_bottomVec, -m_topVec); }
+ btSpatialForceVector operator*(const btScalar &s) const { return btSpatialForceVector(s * m_bottomVec, s * m_topVec); }
//btSpatialForceVector & operator = (const btSpatialForceVector &vec) { m_topVec = vec.m_topVec; m_bottomVec = vec.m_bottomVec; return *this; }
};
@@ -70,23 +96,36 @@ struct btSpatialMotionVector
btVector3 m_topVec, m_bottomVec;
//
btSpatialMotionVector() { setZero(); }
- btSpatialMotionVector(const btVector3 &angular, const btVector3 &linear) : m_topVec(angular), m_bottomVec(linear) {}
+ btSpatialMotionVector(const btVector3 &angular, const btVector3 &linear) : m_topVec(angular), m_bottomVec(linear) {}
//
- void setVector(const btVector3 &angular, const btVector3 &linear) { m_topVec = angular; m_bottomVec = linear; }
+ void setVector(const btVector3 &angular, const btVector3 &linear)
+ {
+ m_topVec = angular;
+ m_bottomVec = linear;
+ }
void setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
{
- m_topVec.setValue(ax, ay, az); m_bottomVec.setValue(lx, ly, lz);
+ m_topVec.setValue(ax, ay, az);
+ m_bottomVec.setValue(lx, ly, lz);
}
//
- void addVector(const btVector3 &angular, const btVector3 &linear) { m_topVec += linear; m_bottomVec += angular; }
+ void addVector(const btVector3 &angular, const btVector3 &linear)
+ {
+ m_topVec += linear;
+ m_bottomVec += angular;
+ }
void addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
{
- m_topVec[0] += ax; m_topVec[1] += ay; m_topVec[2] += az;
- m_bottomVec[0] += lx; m_bottomVec[1] += ly; m_bottomVec[2] += lz;
+ m_topVec[0] += ax;
+ m_topVec[1] += ay;
+ m_topVec[2] += az;
+ m_bottomVec[0] += lx;
+ m_bottomVec[1] += ly;
+ m_bottomVec[2] += lz;
}
- //
- const btVector3 & getAngular() const { return m_topVec; }
- const btVector3 & getLinear() const { return m_bottomVec; }
+ //
+ const btVector3 &getAngular() const { return m_topVec; }
+ const btVector3 &getLinear() const { return m_bottomVec; }
//
void setAngular(const btVector3 &angular) { m_topVec = angular; }
void setLinear(const btVector3 &linear) { m_bottomVec = linear; }
@@ -94,20 +133,24 @@ struct btSpatialMotionVector
void addAngular(const btVector3 &angular) { m_topVec += angular; }
void addLinear(const btVector3 &linear) { m_bottomVec += linear; }
//
- void setZero() { m_topVec.setZero(); m_bottomVec.setZero(); }
+ void setZero()
+ {
+ m_topVec.setZero();
+ m_bottomVec.setZero();
+ }
//
btScalar dot(const btSpatialForceVector &b) const
{
return m_bottomVec.dot(b.m_topVec) + m_topVec.dot(b.m_bottomVec);
}
//
- template<typename SpatialVectorType>
+ template <typename SpatialVectorType>
void cross(const SpatialVectorType &b, SpatialVectorType &out) const
{
out.m_topVec = m_topVec.cross(b.m_topVec);
out.m_bottomVec = m_bottomVec.cross(b.m_topVec) + m_topVec.cross(b.m_bottomVec);
}
- template<typename SpatialVectorType>
+ template <typename SpatialVectorType>
SpatialVectorType cross(const SpatialVectorType &b) const
{
SpatialVectorType out;
@@ -116,21 +159,36 @@ struct btSpatialMotionVector
return out;
}
//
- btSpatialMotionVector & operator += (const btSpatialMotionVector &vec) { m_topVec += vec.m_topVec; m_bottomVec += vec.m_bottomVec; return *this; }
- btSpatialMotionVector & operator -= (const btSpatialMotionVector &vec) { m_topVec -= vec.m_topVec; m_bottomVec -= vec.m_bottomVec; return *this; }
- btSpatialMotionVector & operator *= (const btScalar &s) { m_topVec *= s; m_bottomVec *= s; return *this; }
- btSpatialMotionVector operator - (const btSpatialMotionVector &vec) const { return btSpatialMotionVector(m_topVec - vec.m_topVec, m_bottomVec - vec.m_bottomVec); }
- btSpatialMotionVector operator + (const btSpatialMotionVector &vec) const { return btSpatialMotionVector(m_topVec + vec.m_topVec, m_bottomVec + vec.m_bottomVec); }
- btSpatialMotionVector operator - () const { return btSpatialMotionVector(-m_topVec, -m_bottomVec); }
- btSpatialMotionVector operator * (const btScalar &s) const { return btSpatialMotionVector(s * m_topVec, s * m_bottomVec); }
+ btSpatialMotionVector &operator+=(const btSpatialMotionVector &vec)
+ {
+ m_topVec += vec.m_topVec;
+ m_bottomVec += vec.m_bottomVec;
+ return *this;
+ }
+ btSpatialMotionVector &operator-=(const btSpatialMotionVector &vec)
+ {
+ m_topVec -= vec.m_topVec;
+ m_bottomVec -= vec.m_bottomVec;
+ return *this;
+ }
+ btSpatialMotionVector &operator*=(const btScalar &s)
+ {
+ m_topVec *= s;
+ m_bottomVec *= s;
+ return *this;
+ }
+ btSpatialMotionVector operator-(const btSpatialMotionVector &vec) const { return btSpatialMotionVector(m_topVec - vec.m_topVec, m_bottomVec - vec.m_bottomVec); }
+ btSpatialMotionVector operator+(const btSpatialMotionVector &vec) const { return btSpatialMotionVector(m_topVec + vec.m_topVec, m_bottomVec + vec.m_bottomVec); }
+ btSpatialMotionVector operator-() const { return btSpatialMotionVector(-m_topVec, -m_bottomVec); }
+ btSpatialMotionVector operator*(const btScalar &s) const { return btSpatialMotionVector(s * m_topVec, s * m_bottomVec); }
};
struct btSymmetricSpatialDyad
{
btMatrix3x3 m_topLeftMat, m_topRightMat, m_bottomLeftMat;
- //
+ //
btSymmetricSpatialDyad() { setIdentity(); }
- btSymmetricSpatialDyad(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat) { setMatrix(topLeftMat, topRightMat, bottomLeftMat); }
+ btSymmetricSpatialDyad(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat) { setMatrix(topLeftMat, topRightMat, bottomLeftMat); }
//
void setMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)
{
@@ -146,17 +204,22 @@ struct btSymmetricSpatialDyad
m_bottomLeftMat += bottomLeftMat;
}
//
- void setIdentity() { m_topLeftMat.setIdentity(); m_topRightMat.setIdentity(); m_bottomLeftMat.setIdentity(); }
+ void setIdentity()
+ {
+ m_topLeftMat.setIdentity();
+ m_topRightMat.setIdentity();
+ m_bottomLeftMat.setIdentity();
+ }
//
- btSymmetricSpatialDyad & operator -= (const btSymmetricSpatialDyad &mat)
+ btSymmetricSpatialDyad &operator-=(const btSymmetricSpatialDyad &mat)
{
m_topLeftMat -= mat.m_topLeftMat;
m_topRightMat -= mat.m_topRightMat;
m_bottomLeftMat -= mat.m_bottomLeftMat;
- return *this;
+ return *this;
}
//
- btSpatialForceVector operator * (const btSpatialMotionVector &vec)
+ btSpatialForceVector operator*(const btSpatialMotionVector &vec)
{
return btSpatialForceVector(m_bottomLeftMat * vec.m_topVec + m_topLeftMat.transpose() * vec.m_bottomVec, m_topLeftMat * vec.m_topVec + m_topRightMat * vec.m_bottomVec);
}
@@ -164,7 +227,7 @@ struct btSymmetricSpatialDyad
struct btSpatialTransformationMatrix
{
- btMatrix3x3 m_rotMat; //btMatrix3x3 m_trnCrossMat;
+ btMatrix3x3 m_rotMat; //btMatrix3x3 m_trnCrossMat;
btVector3 m_trnVec;
//
enum eOutputOperation
@@ -174,128 +237,124 @@ struct btSpatialTransformationMatrix
Subtract = 2
};
//
- template<typename SpatialVectorType>
- void transform( const SpatialVectorType &inVec,
- SpatialVectorType &outVec,
- eOutputOperation outOp = None)
+ template <typename SpatialVectorType>
+ void transform(const SpatialVectorType &inVec,
+ SpatialVectorType &outVec,
+ eOutputOperation outOp = None)
{
- if(outOp == None)
+ if (outOp == None)
{
outVec.m_topVec = m_rotMat * inVec.m_topVec;
outVec.m_bottomVec = -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
}
- else if(outOp == Add)
+ else if (outOp == Add)
{
outVec.m_topVec += m_rotMat * inVec.m_topVec;
outVec.m_bottomVec += -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
}
- else if(outOp == Subtract)
+ else if (outOp == Subtract)
{
outVec.m_topVec -= m_rotMat * inVec.m_topVec;
outVec.m_bottomVec -= -m_trnVec.cross(outVec.m_topVec) + m_rotMat * inVec.m_bottomVec;
}
-
}
- template<typename SpatialVectorType>
- void transformRotationOnly( const SpatialVectorType &inVec,
- SpatialVectorType &outVec,
- eOutputOperation outOp = None)
+ template <typename SpatialVectorType>
+ void transformRotationOnly(const SpatialVectorType &inVec,
+ SpatialVectorType &outVec,
+ eOutputOperation outOp = None)
{
- if(outOp == None)
+ if (outOp == None)
{
outVec.m_topVec = m_rotMat * inVec.m_topVec;
outVec.m_bottomVec = m_rotMat * inVec.m_bottomVec;
}
- else if(outOp == Add)
+ else if (outOp == Add)
{
outVec.m_topVec += m_rotMat * inVec.m_topVec;
outVec.m_bottomVec += m_rotMat * inVec.m_bottomVec;
}
- else if(outOp == Subtract)
+ else if (outOp == Subtract)
{
outVec.m_topVec -= m_rotMat * inVec.m_topVec;
outVec.m_bottomVec -= m_rotMat * inVec.m_bottomVec;
}
-
}
- template<typename SpatialVectorType>
- void transformInverse( const SpatialVectorType &inVec,
- SpatialVectorType &outVec,
- eOutputOperation outOp = None)
+ template <typename SpatialVectorType>
+ void transformInverse(const SpatialVectorType &inVec,
+ SpatialVectorType &outVec,
+ eOutputOperation outOp = None)
{
- if(outOp == None)
+ if (outOp == None)
{
outVec.m_topVec = m_rotMat.transpose() * inVec.m_topVec;
outVec.m_bottomVec = m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
}
- else if(outOp == Add)
+ else if (outOp == Add)
{
outVec.m_topVec += m_rotMat.transpose() * inVec.m_topVec;
outVec.m_bottomVec += m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
}
- else if(outOp == Subtract)
+ else if (outOp == Subtract)
{
outVec.m_topVec -= m_rotMat.transpose() * inVec.m_topVec;
outVec.m_bottomVec -= m_rotMat.transpose() * (inVec.m_bottomVec + m_trnVec.cross(inVec.m_topVec));
- }
+ }
}
- template<typename SpatialVectorType>
- void transformInverseRotationOnly( const SpatialVectorType &inVec,
- SpatialVectorType &outVec,
- eOutputOperation outOp = None)
+ template <typename SpatialVectorType>
+ void transformInverseRotationOnly(const SpatialVectorType &inVec,
+ SpatialVectorType &outVec,
+ eOutputOperation outOp = None)
{
- if(outOp == None)
+ if (outOp == None)
{
outVec.m_topVec = m_rotMat.transpose() * inVec.m_topVec;
outVec.m_bottomVec = m_rotMat.transpose() * inVec.m_bottomVec;
}
- else if(outOp == Add)
+ else if (outOp == Add)
{
outVec.m_topVec += m_rotMat.transpose() * inVec.m_topVec;
outVec.m_bottomVec += m_rotMat.transpose() * inVec.m_bottomVec;
}
- else if(outOp == Subtract)
+ else if (outOp == Subtract)
{
outVec.m_topVec -= m_rotMat.transpose() * inVec.m_topVec;
outVec.m_bottomVec -= m_rotMat.transpose() * inVec.m_bottomVec;
}
-
}
- void transformInverse( const btSymmetricSpatialDyad &inMat,
- btSymmetricSpatialDyad &outMat,
- eOutputOperation outOp = None)
+ void transformInverse(const btSymmetricSpatialDyad &inMat,
+ btSymmetricSpatialDyad &outMat,
+ eOutputOperation outOp = None)
{
- const btMatrix3x3 r_cross( 0, -m_trnVec[2], m_trnVec[1],
- m_trnVec[2], 0, -m_trnVec[0],
- -m_trnVec[1], m_trnVec[0], 0);
+ const btMatrix3x3 r_cross(0, -m_trnVec[2], m_trnVec[1],
+ m_trnVec[2], 0, -m_trnVec[0],
+ -m_trnVec[1], m_trnVec[0], 0);
-
- if(outOp == None)
+ if (outOp == None)
{
- outMat.m_topLeftMat = m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross ) * m_rotMat;
+ outMat.m_topLeftMat = m_rotMat.transpose() * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) * m_rotMat;
outMat.m_topRightMat = m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
outMat.m_bottomLeftMat = m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
}
- else if(outOp == Add)
+ else if (outOp == Add)
{
- outMat.m_topLeftMat += m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross ) * m_rotMat;
+ outMat.m_topLeftMat += m_rotMat.transpose() * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) * m_rotMat;
outMat.m_topRightMat += m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
outMat.m_bottomLeftMat += m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
}
- else if(outOp == Subtract)
+ else if (outOp == Subtract)
{
- outMat.m_topLeftMat -= m_rotMat.transpose() * ( inMat.m_topLeftMat - inMat.m_topRightMat * r_cross ) * m_rotMat;
+ outMat.m_topLeftMat -= m_rotMat.transpose() * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) * m_rotMat;
outMat.m_topRightMat -= m_rotMat.transpose() * inMat.m_topRightMat * m_rotMat;
outMat.m_bottomLeftMat -= m_rotMat.transpose() * (r_cross * (inMat.m_topLeftMat - inMat.m_topRightMat * r_cross) + inMat.m_bottomLeftMat - inMat.m_topLeftMat.transpose() * r_cross) * m_rotMat;
}
}
- template<typename SpatialVectorType>
- SpatialVectorType operator * (const SpatialVectorType &vec)
+ template <typename SpatialVectorType>
+ SpatialVectorType operator*(const SpatialVectorType &vec)
{
SpatialVectorType out;
transform(vec, out);
@@ -303,7 +362,7 @@ struct btSpatialTransformationMatrix
}
};
-template<typename SpatialVectorType>
+template <typename SpatialVectorType>
void symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVectorType &b, btSymmetricSpatialDyad &out)
{
//output op maybe?
@@ -314,7 +373,7 @@ void symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVecto
//maybe simple a*spatTranspose(a) would be nicer?
}
-template<typename SpatialVectorType>
+template <typename SpatialVectorType>
btSymmetricSpatialDyad symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVectorType &b)
{
btSymmetricSpatialDyad out;
@@ -327,5 +386,4 @@ btSymmetricSpatialDyad symmetricSpatialOuterProduct(const SpatialVectorType &a,
//maybe simple a*spatTranspose(a) would be nicer?
}
-#endif //BT_SPATIAL_ALGEBRA_H
-
+#endif //BT_SPATIAL_ALGEBRA_H
diff --git a/thirdparty/bullet/LinearMath/btStackAlloc.h b/thirdparty/bullet/LinearMath/btStackAlloc.h
index 397b084877..3fc2084976 100644
--- a/thirdparty/bullet/LinearMath/btStackAlloc.h
+++ b/thirdparty/bullet/LinearMath/btStackAlloc.h
@@ -20,97 +20,99 @@ Nov.2006
#ifndef BT_STACK_ALLOC
#define BT_STACK_ALLOC
-#include "btScalar.h" //for btAssert
+#include "btScalar.h" //for btAssert
#include "btAlignedAllocator.h"
///The btBlock class is an internal structure for the btStackAlloc memory allocator.
struct btBlock
{
- btBlock* previous;
- unsigned char* address;
+ btBlock* previous;
+ unsigned char* address;
};
///The StackAlloc class provides some fast stack-based memory allocator (LIFO last-in first-out)
class btStackAlloc
{
public:
+ btStackAlloc(unsigned int size)
+ {
+ ctor();
+ create(size);
+ }
+ ~btStackAlloc() { destroy(); }
- btStackAlloc(unsigned int size) { ctor();create(size); }
- ~btStackAlloc() { destroy(); }
-
- inline void create(unsigned int size)
+ inline void create(unsigned int size)
{
destroy();
- data = (unsigned char*) btAlignedAlloc(size,16);
- totalsize = size;
+ data = (unsigned char*)btAlignedAlloc(size, 16);
+ totalsize = size;
}
- inline void destroy()
+ inline void destroy()
{
- btAssert(usedsize==0);
+ btAssert(usedsize == 0);
//Raise(L"StackAlloc is still in use");
- if(usedsize==0)
+ if (usedsize == 0)
{
- if(!ischild && data)
+ if (!ischild && data)
btAlignedFree(data);
- data = 0;
- usedsize = 0;
+ data = 0;
+ usedsize = 0;
}
-
}
- int getAvailableMemory() const
+ int getAvailableMemory() const
{
return static_cast<int>(totalsize - usedsize);
}
- unsigned char* allocate(unsigned int size)
+ unsigned char* allocate(unsigned int size)
{
- const unsigned int nus(usedsize+size);
- if(nus<totalsize)
+ const unsigned int nus(usedsize + size);
+ if (nus < totalsize)
{
- usedsize=nus;
- return(data+(usedsize-size));
+ usedsize = nus;
+ return (data + (usedsize - size));
}
btAssert(0);
//&& (L"Not enough memory"));
-
- return(0);
+
+ return (0);
}
- SIMD_FORCE_INLINE btBlock* beginBlock()
+ SIMD_FORCE_INLINE btBlock* beginBlock()
{
- btBlock* pb = (btBlock*)allocate(sizeof(btBlock));
- pb->previous = current;
- pb->address = data+usedsize;
- current = pb;
- return(pb);
+ btBlock* pb = (btBlock*)allocate(sizeof(btBlock));
+ pb->previous = current;
+ pb->address = data + usedsize;
+ current = pb;
+ return (pb);
}
- SIMD_FORCE_INLINE void endBlock(btBlock* block)
+ SIMD_FORCE_INLINE void endBlock(btBlock* block)
{
- btAssert(block==current);
+ btAssert(block == current);
//Raise(L"Unmatched blocks");
- if(block==current)
+ if (block == current)
{
- current = block->previous;
- usedsize = (unsigned int)((block->address-data)-sizeof(btBlock));
+ current = block->previous;
+ usedsize = (unsigned int)((block->address - data) - sizeof(btBlock));
}
}
private:
- void ctor()
+ void ctor()
{
- data = 0;
- totalsize = 0;
- usedsize = 0;
- current = 0;
- ischild = false;
+ data = 0;
+ totalsize = 0;
+ usedsize = 0;
+ current = 0;
+ ischild = false;
}
- unsigned char* data;
- unsigned int totalsize;
- unsigned int usedsize;
- btBlock* current;
- bool ischild;
+ unsigned char* data;
+ unsigned int totalsize;
+ unsigned int usedsize;
+ btBlock* current;
+ bool ischild;
};
-#endif //BT_STACK_ALLOC
+#endif //BT_STACK_ALLOC
diff --git a/thirdparty/bullet/LinearMath/btThreads.cpp b/thirdparty/bullet/LinearMath/btThreads.cpp
index c037626ffb..69a86799fa 100644
--- a/thirdparty/bullet/LinearMath/btThreads.cpp
+++ b/thirdparty/bullet/LinearMath/btThreads.cpp
@@ -12,18 +12,15 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#include "btThreads.h"
#include "btQuickprof.h"
#include <algorithm> // for min and max
-
#if BT_USE_OPENMP && BT_THREADSAFE
#include <omp.h>
-#endif // #if BT_USE_OPENMP && BT_THREADSAFE
-
+#endif // #if BT_USE_OPENMP && BT_THREADSAFE
#if BT_USE_PPL && BT_THREADSAFE
@@ -32,8 +29,7 @@ subject to the following restrictions:
// Visual Studio 2010 and later should come with it
#include <concrtrm.h> // for GetProcessorCount()
-#endif // #if BT_USE_PPL && BT_THREADSAFE
-
+#endif // #if BT_USE_PPL && BT_THREADSAFE
#if BT_USE_TBB && BT_THREADSAFE
@@ -44,8 +40,7 @@ subject to the following restrictions:
#include <tbb/parallel_for.h>
#include <tbb/blocked_range.h>
-#endif // #if BT_USE_TBB && BT_THREADSAFE
-
+#endif // #if BT_USE_TBB && BT_THREADSAFE
#if BT_THREADSAFE
//
@@ -53,7 +48,7 @@ subject to the following restrictions:
// Using ordinary system-provided mutexes like Windows critical sections was noticeably slower
// presumably because when it fails to lock at first it would sleep the thread and trigger costly
// context switching.
-//
+//
#if __cplusplus >= 201103L
@@ -61,25 +56,24 @@ subject to the following restrictions:
// on GCC or Clang you need to compile with -std=c++11
#define USE_CPP11_ATOMICS 1
-#elif defined( _MSC_VER )
+#elif defined(_MSC_VER)
// on MSVC, use intrinsics instead
#define USE_MSVC_INTRINSICS 1
-#elif defined( __GNUC__ ) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))
+#elif defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))
// available since GCC 4.7 and some versions of clang
// todo: check for clang
#define USE_GCC_BUILTIN_ATOMICS 1
-#elif defined( __GNUC__ ) && (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)
+#elif defined(__GNUC__) && (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)
// available since GCC 4.1
#define USE_GCC_BUILTIN_ATOMICS_OLD 1
#endif
-
#if USE_CPP11_ATOMICS
#include <atomic>
@@ -89,27 +83,26 @@ subject to the following restrictions:
bool btSpinMutex::tryLock()
{
- std::atomic<int>* aDest = reinterpret_cast<std::atomic<int>*>(&mLock);
- int expected = 0;
- return std::atomic_compare_exchange_weak_explicit( aDest, &expected, int(1), std::memory_order_acq_rel, std::memory_order_acquire );
+ std::atomic<int>* aDest = reinterpret_cast<std::atomic<int>*>(&mLock);
+ int expected = 0;
+ return std::atomic_compare_exchange_weak_explicit(aDest, &expected, int(1), std::memory_order_acq_rel, std::memory_order_acquire);
}
void btSpinMutex::lock()
{
- // note: this lock does not sleep the thread.
- while (! tryLock())
- {
- // spin
- }
+ // note: this lock does not sleep the thread.
+ while (!tryLock())
+ {
+ // spin
+ }
}
void btSpinMutex::unlock()
{
- std::atomic<int>* aDest = reinterpret_cast<std::atomic<int>*>(&mLock);
- std::atomic_store_explicit( aDest, int(0), std::memory_order_release );
+ std::atomic<int>* aDest = reinterpret_cast<std::atomic<int>*>(&mLock);
+ std::atomic_store_explicit(aDest, int(0), std::memory_order_release);
}
-
#elif USE_MSVC_INTRINSICS
#define WIN32_LEAN_AND_MEAN
@@ -117,148 +110,142 @@ void btSpinMutex::unlock()
#include <windows.h>
#include <intrin.h>
-#define THREAD_LOCAL_STATIC __declspec( thread ) static
-
+#define THREAD_LOCAL_STATIC __declspec(thread) static
bool btSpinMutex::tryLock()
{
- volatile long* aDest = reinterpret_cast<long*>(&mLock);
- return ( 0 == _InterlockedCompareExchange( aDest, 1, 0) );
+ volatile long* aDest = reinterpret_cast<long*>(&mLock);
+ return (0 == _InterlockedCompareExchange(aDest, 1, 0));
}
void btSpinMutex::lock()
{
- // note: this lock does not sleep the thread
- while (! tryLock())
- {
- // spin
- }
+ // note: this lock does not sleep the thread
+ while (!tryLock())
+ {
+ // spin
+ }
}
void btSpinMutex::unlock()
{
- volatile long* aDest = reinterpret_cast<long*>( &mLock );
- _InterlockedExchange( aDest, 0 );
+ volatile long* aDest = reinterpret_cast<long*>(&mLock);
+ _InterlockedExchange(aDest, 0);
}
#elif USE_GCC_BUILTIN_ATOMICS
#define THREAD_LOCAL_STATIC static __thread
-
bool btSpinMutex::tryLock()
{
- int expected = 0;
- bool weak = false;
- const int memOrderSuccess = __ATOMIC_ACQ_REL;
- const int memOrderFail = __ATOMIC_ACQUIRE;
- return __atomic_compare_exchange_n(&mLock, &expected, int(1), weak, memOrderSuccess, memOrderFail);
+ int expected = 0;
+ bool weak = false;
+ const int memOrderSuccess = __ATOMIC_ACQ_REL;
+ const int memOrderFail = __ATOMIC_ACQUIRE;
+ return __atomic_compare_exchange_n(&mLock, &expected, int(1), weak, memOrderSuccess, memOrderFail);
}
void btSpinMutex::lock()
{
- // note: this lock does not sleep the thread
- while (! tryLock())
- {
- // spin
- }
+ // note: this lock does not sleep the thread
+ while (!tryLock())
+ {
+ // spin
+ }
}
void btSpinMutex::unlock()
{
- __atomic_store_n(&mLock, int(0), __ATOMIC_RELEASE);
+ __atomic_store_n(&mLock, int(0), __ATOMIC_RELEASE);
}
#elif USE_GCC_BUILTIN_ATOMICS_OLD
-
#define THREAD_LOCAL_STATIC static __thread
bool btSpinMutex::tryLock()
{
- return __sync_bool_compare_and_swap(&mLock, int(0), int(1));
+ return __sync_bool_compare_and_swap(&mLock, int(0), int(1));
}
void btSpinMutex::lock()
{
- // note: this lock does not sleep the thread
- while (! tryLock())
- {
- // spin
- }
+ // note: this lock does not sleep the thread
+ while (!tryLock())
+ {
+ // spin
+ }
}
void btSpinMutex::unlock()
{
- // write 0
- __sync_fetch_and_and(&mLock, int(0));
+ // write 0
+ __sync_fetch_and_and(&mLock, int(0));
}
-#else //#elif USE_MSVC_INTRINSICS
+#else //#elif USE_MSVC_INTRINSICS
#error "no threading primitives defined -- unknown platform"
#endif //#else //#elif USE_MSVC_INTRINSICS
-#else //#if BT_THREADSAFE
+#else //#if BT_THREADSAFE
// These should not be called ever
void btSpinMutex::lock()
{
- btAssert( !"unimplemented btSpinMutex::lock() called" );
+ btAssert(!"unimplemented btSpinMutex::lock() called");
}
void btSpinMutex::unlock()
{
- btAssert( !"unimplemented btSpinMutex::unlock() called" );
+ btAssert(!"unimplemented btSpinMutex::unlock() called");
}
bool btSpinMutex::tryLock()
{
- btAssert( !"unimplemented btSpinMutex::tryLock() called" );
- return true;
+ btAssert(!"unimplemented btSpinMutex::tryLock() called");
+ return true;
}
#define THREAD_LOCAL_STATIC static
-#endif // #else //#if BT_THREADSAFE
-
+#endif // #else //#if BT_THREADSAFE
struct ThreadsafeCounter
{
- unsigned int mCounter;
- btSpinMutex mMutex;
-
- ThreadsafeCounter()
- {
- mCounter = 0;
- --mCounter; // first count should come back 0
- }
-
- unsigned int getNext()
- {
- // no need to optimize this with atomics, it is only called ONCE per thread!
- mMutex.lock();
- mCounter++;
- if ( mCounter >= BT_MAX_THREAD_COUNT )
- {
- btAssert( !"thread counter exceeded" );
- // wrap back to the first worker index
- mCounter = 1;
- }
- unsigned int val = mCounter;
- mMutex.unlock();
- return val;
- }
+ unsigned int mCounter;
+ btSpinMutex mMutex;
+
+ ThreadsafeCounter()
+ {
+ mCounter = 0;
+ --mCounter; // first count should come back 0
+ }
+
+ unsigned int getNext()
+ {
+ // no need to optimize this with atomics, it is only called ONCE per thread!
+ mMutex.lock();
+ mCounter++;
+ if (mCounter >= BT_MAX_THREAD_COUNT)
+ {
+ btAssert(!"thread counter exceeded");
+ // wrap back to the first worker index
+ mCounter = 1;
+ }
+ unsigned int val = mCounter;
+ mMutex.unlock();
+ return val;
+ }
};
-
-static btITaskScheduler* gBtTaskScheduler;
+static btITaskScheduler* gBtTaskScheduler=0;
static int gThreadsRunningCounter = 0; // useful for detecting if we are trying to do nested parallel-for calls
static btSpinMutex gThreadsRunningCounterMutex;
static ThreadsafeCounter gThreadCounter;
-
//
// BT_DETECT_BAD_THREAD_INDEX tries to detect when there are multiple threads assigned the same thread index.
//
@@ -276,7 +263,7 @@ static ThreadsafeCounter gThreadCounter;
// We allocate thread-indexes as needed with a sequential global thread counter.
//
// Our simple thread-counting scheme falls apart if the task scheduler destroys some threads but
-// continues to re-use other threads and the application repeatedly resizes the thread pool of the
+// continues to re-use other threads and the application repeatedly resizes the thread pool of the
// task scheduler.
// In order to prevent the thread-counter from exceeding the global max (BT_MAX_THREAD_COUNT), we
// wrap the thread counter back to 1. This should only happen if the worker threads have all been
@@ -290,197 +277,192 @@ static ThreadsafeCounter gThreadCounter;
typedef DWORD ThreadId_t;
const static ThreadId_t kInvalidThreadId = 0;
-ThreadId_t gDebugThreadIds[ BT_MAX_THREAD_COUNT ];
+ThreadId_t gDebugThreadIds[BT_MAX_THREAD_COUNT];
static ThreadId_t getDebugThreadId()
{
- return GetCurrentThreadId();
+ return GetCurrentThreadId();
}
-#endif // #if BT_DETECT_BAD_THREAD_INDEX
-
+#endif // #if BT_DETECT_BAD_THREAD_INDEX
// return a unique index per thread, main thread is 0, worker threads are in [1, BT_MAX_THREAD_COUNT)
unsigned int btGetCurrentThreadIndex()
{
- const unsigned int kNullIndex = ~0U;
- THREAD_LOCAL_STATIC unsigned int sThreadIndex = kNullIndex;
- if ( sThreadIndex == kNullIndex )
- {
- sThreadIndex = gThreadCounter.getNext();
- btAssert( sThreadIndex < BT_MAX_THREAD_COUNT );
- }
+ const unsigned int kNullIndex = ~0U;
+ THREAD_LOCAL_STATIC unsigned int sThreadIndex = kNullIndex;
+ if (sThreadIndex == kNullIndex)
+ {
+ sThreadIndex = gThreadCounter.getNext();
+ btAssert(sThreadIndex < BT_MAX_THREAD_COUNT);
+ }
#if BT_DETECT_BAD_THREAD_INDEX
- if ( gBtTaskScheduler && sThreadIndex > 0 )
- {
- ThreadId_t tid = getDebugThreadId();
- // if not set
- if ( gDebugThreadIds[ sThreadIndex ] == kInvalidThreadId )
- {
- // set it
- gDebugThreadIds[ sThreadIndex ] = tid;
- }
- else
- {
- if ( gDebugThreadIds[ sThreadIndex ] != tid )
- {
- // this could indicate the task scheduler is breaking our assumptions about
- // how threads are managed when threadpool is resized
- btAssert( !"there are 2 or more threads with the same thread-index!" );
- __debugbreak();
- }
- }
- }
-#endif // #if BT_DETECT_BAD_THREAD_INDEX
- return sThreadIndex;
+ if (gBtTaskScheduler && sThreadIndex > 0)
+ {
+ ThreadId_t tid = getDebugThreadId();
+ // if not set
+ if (gDebugThreadIds[sThreadIndex] == kInvalidThreadId)
+ {
+ // set it
+ gDebugThreadIds[sThreadIndex] = tid;
+ }
+ else
+ {
+ if (gDebugThreadIds[sThreadIndex] != tid)
+ {
+ // this could indicate the task scheduler is breaking our assumptions about
+ // how threads are managed when threadpool is resized
+ btAssert(!"there are 2 or more threads with the same thread-index!");
+ __debugbreak();
+ }
+ }
+ }
+#endif // #if BT_DETECT_BAD_THREAD_INDEX
+ return sThreadIndex;
}
bool btIsMainThread()
{
- return btGetCurrentThreadIndex() == 0;
+ return btGetCurrentThreadIndex() == 0;
}
void btResetThreadIndexCounter()
{
- // for when all current worker threads are destroyed
- btAssert( btIsMainThread() );
- gThreadCounter.mCounter = 0;
+ // for when all current worker threads are destroyed
+ btAssert(btIsMainThread());
+ gThreadCounter.mCounter = 0;
}
-btITaskScheduler::btITaskScheduler( const char* name )
+btITaskScheduler::btITaskScheduler(const char* name)
{
- m_name = name;
- m_savedThreadCounter = 0;
- m_isActive = false;
+ m_name = name;
+ m_savedThreadCounter = 0;
+ m_isActive = false;
}
void btITaskScheduler::activate()
{
- // gThreadCounter is used to assign a thread-index to each worker thread in a task scheduler.
- // The main thread is always thread-index 0, and worker threads are numbered from 1 to 63 (BT_MAX_THREAD_COUNT-1)
- // The thread-indexes need to be unique amongst the threads that can be running simultaneously.
- // Since only one task scheduler can be used at a time, it is OK for a pair of threads that belong to different
- // task schedulers to share the same thread index because they can't be running at the same time.
- // So each task scheduler needs to keep its own thread counter value
- if ( !m_isActive )
- {
- gThreadCounter.mCounter = m_savedThreadCounter; // restore saved thread counter
- m_isActive = true;
- }
+ // gThreadCounter is used to assign a thread-index to each worker thread in a task scheduler.
+ // The main thread is always thread-index 0, and worker threads are numbered from 1 to 63 (BT_MAX_THREAD_COUNT-1)
+ // The thread-indexes need to be unique amongst the threads that can be running simultaneously.
+ // Since only one task scheduler can be used at a time, it is OK for a pair of threads that belong to different
+ // task schedulers to share the same thread index because they can't be running at the same time.
+ // So each task scheduler needs to keep its own thread counter value
+ if (!m_isActive)
+ {
+ gThreadCounter.mCounter = m_savedThreadCounter; // restore saved thread counter
+ m_isActive = true;
+ }
}
void btITaskScheduler::deactivate()
{
- if ( m_isActive )
- {
- m_savedThreadCounter = gThreadCounter.mCounter; // save thread counter
- m_isActive = false;
- }
+ if (m_isActive)
+ {
+ m_savedThreadCounter = gThreadCounter.mCounter; // save thread counter
+ m_isActive = false;
+ }
}
void btPushThreadsAreRunning()
{
- gThreadsRunningCounterMutex.lock();
- gThreadsRunningCounter++;
- gThreadsRunningCounterMutex.unlock();
+ gThreadsRunningCounterMutex.lock();
+ gThreadsRunningCounter++;
+ gThreadsRunningCounterMutex.unlock();
}
void btPopThreadsAreRunning()
{
- gThreadsRunningCounterMutex.lock();
- gThreadsRunningCounter--;
- gThreadsRunningCounterMutex.unlock();
+ gThreadsRunningCounterMutex.lock();
+ gThreadsRunningCounter--;
+ gThreadsRunningCounterMutex.unlock();
}
bool btThreadsAreRunning()
{
- return gThreadsRunningCounter != 0;
+ return gThreadsRunningCounter != 0;
}
-
-void btSetTaskScheduler( btITaskScheduler* ts )
+void btSetTaskScheduler(btITaskScheduler* ts)
{
- int threadId = btGetCurrentThreadIndex(); // make sure we call this on main thread at least once before any workers run
- if ( threadId != 0 )
- {
- btAssert( !"btSetTaskScheduler must be called from the main thread!" );
- return;
- }
- if ( gBtTaskScheduler )
- {
- // deactivate old task scheduler
- gBtTaskScheduler->deactivate();
- }
- gBtTaskScheduler = ts;
- if ( ts )
- {
- // activate new task scheduler
- ts->activate();
- }
+ int threadId = btGetCurrentThreadIndex(); // make sure we call this on main thread at least once before any workers run
+ if (threadId != 0)
+ {
+ btAssert(!"btSetTaskScheduler must be called from the main thread!");
+ return;
+ }
+ if (gBtTaskScheduler)
+ {
+ // deactivate old task scheduler
+ gBtTaskScheduler->deactivate();
+ }
+ gBtTaskScheduler = ts;
+ if (ts)
+ {
+ // activate new task scheduler
+ ts->activate();
+ }
}
-
btITaskScheduler* btGetTaskScheduler()
{
- return gBtTaskScheduler;
+ return gBtTaskScheduler;
}
-
-void btParallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body )
+void btParallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody& body)
{
#if BT_THREADSAFE
#if BT_DETECT_BAD_THREAD_INDEX
- if ( !btThreadsAreRunning() )
- {
- // clear out thread ids
- for ( int i = 0; i < BT_MAX_THREAD_COUNT; ++i )
- {
- gDebugThreadIds[ i ] = kInvalidThreadId;
- }
- }
-#endif // #if BT_DETECT_BAD_THREAD_INDEX
+ if (!btThreadsAreRunning())
+ {
+ // clear out thread ids
+ for (int i = 0; i < BT_MAX_THREAD_COUNT; ++i)
+ {
+ gDebugThreadIds[i] = kInvalidThreadId;
+ }
+ }
+#endif // #if BT_DETECT_BAD_THREAD_INDEX
- btAssert( gBtTaskScheduler != NULL ); // call btSetTaskScheduler() with a valid task scheduler first!
- gBtTaskScheduler->parallelFor( iBegin, iEnd, grainSize, body );
+ btAssert(gBtTaskScheduler != NULL); // call btSetTaskScheduler() with a valid task scheduler first!
+ gBtTaskScheduler->parallelFor(iBegin, iEnd, grainSize, body);
-#else // #if BT_THREADSAFE
+#else // #if BT_THREADSAFE
- // non-parallel version of btParallelFor
- btAssert( !"called btParallelFor in non-threadsafe build. enable BT_THREADSAFE" );
- body.forLoop( iBegin, iEnd );
+ // non-parallel version of btParallelFor
+ btAssert(!"called btParallelFor in non-threadsafe build. enable BT_THREADSAFE");
+ body.forLoop(iBegin, iEnd);
-#endif// #if BT_THREADSAFE
+#endif // #if BT_THREADSAFE
}
-btScalar btParallelSum( int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body )
+btScalar btParallelSum(int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body)
{
#if BT_THREADSAFE
#if BT_DETECT_BAD_THREAD_INDEX
- if ( !btThreadsAreRunning() )
- {
- // clear out thread ids
- for ( int i = 0; i < BT_MAX_THREAD_COUNT; ++i )
- {
- gDebugThreadIds[ i ] = kInvalidThreadId;
- }
- }
-#endif // #if BT_DETECT_BAD_THREAD_INDEX
+ if (!btThreadsAreRunning())
+ {
+ // clear out thread ids
+ for (int i = 0; i < BT_MAX_THREAD_COUNT; ++i)
+ {
+ gDebugThreadIds[i] = kInvalidThreadId;
+ }
+ }
+#endif // #if BT_DETECT_BAD_THREAD_INDEX
- btAssert( gBtTaskScheduler != NULL ); // call btSetTaskScheduler() with a valid task scheduler first!
- return gBtTaskScheduler->parallelSum( iBegin, iEnd, grainSize, body );
+ btAssert(gBtTaskScheduler != NULL); // call btSetTaskScheduler() with a valid task scheduler first!
+ return gBtTaskScheduler->parallelSum(iBegin, iEnd, grainSize, body);
-#else // #if BT_THREADSAFE
+#else // #if BT_THREADSAFE
- // non-parallel version of btParallelSum
- btAssert( !"called btParallelFor in non-threadsafe build. enable BT_THREADSAFE" );
- return body.sumLoop( iBegin, iEnd );
+ // non-parallel version of btParallelSum
+ btAssert(!"called btParallelFor in non-threadsafe build. enable BT_THREADSAFE");
+ return body.sumLoop(iBegin, iEnd);
-#endif //#else // #if BT_THREADSAFE
+#endif //#else // #if BT_THREADSAFE
}
-
///
/// btTaskSchedulerSequential -- non-threaded implementation of task scheduler
/// (really just useful for testing performance of single threaded vs multi)
@@ -488,86 +470,86 @@ btScalar btParallelSum( int iBegin, int iEnd, int grainSize, const btIParallelSu
class btTaskSchedulerSequential : public btITaskScheduler
{
public:
- btTaskSchedulerSequential() : btITaskScheduler( "Sequential" ) {}
- virtual int getMaxNumThreads() const BT_OVERRIDE { return 1; }
- virtual int getNumThreads() const BT_OVERRIDE { return 1; }
- virtual void setNumThreads( int numThreads ) BT_OVERRIDE {}
- virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
- {
- BT_PROFILE( "parallelFor_sequential" );
- body.forLoop( iBegin, iEnd );
- }
- virtual btScalar parallelSum( int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body ) BT_OVERRIDE
- {
- BT_PROFILE( "parallelSum_sequential" );
- return body.sumLoop( iBegin, iEnd );
- }
+ btTaskSchedulerSequential() : btITaskScheduler("Sequential") {}
+ virtual int getMaxNumThreads() const BT_OVERRIDE { return 1; }
+ virtual int getNumThreads() const BT_OVERRIDE { return 1; }
+ virtual void setNumThreads(int numThreads) BT_OVERRIDE {}
+ virtual void parallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody& body) BT_OVERRIDE
+ {
+ BT_PROFILE("parallelFor_sequential");
+ body.forLoop(iBegin, iEnd);
+ }
+ virtual btScalar parallelSum(int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body) BT_OVERRIDE
+ {
+ BT_PROFILE("parallelSum_sequential");
+ return body.sumLoop(iBegin, iEnd);
+ }
};
-
#if BT_USE_OPENMP && BT_THREADSAFE
///
/// btTaskSchedulerOpenMP -- wrapper around OpenMP task scheduler
///
class btTaskSchedulerOpenMP : public btITaskScheduler
{
- int m_numThreads;
+ int m_numThreads;
+
public:
- btTaskSchedulerOpenMP() : btITaskScheduler( "OpenMP" )
- {
- m_numThreads = 0;
- }
- virtual int getMaxNumThreads() const BT_OVERRIDE
- {
- return omp_get_max_threads();
- }
- virtual int getNumThreads() const BT_OVERRIDE
- {
- return m_numThreads;
- }
- virtual void setNumThreads( int numThreads ) BT_OVERRIDE
- {
- // With OpenMP, because it is a standard with various implementations, we can't
- // know for sure if every implementation has the same behavior of destroying all
- // previous threads when resizing the threadpool
- m_numThreads = ( std::max )( 1, ( std::min )( int( BT_MAX_THREAD_COUNT ), numThreads ) );
- omp_set_num_threads( 1 ); // hopefully, all previous threads get destroyed here
- omp_set_num_threads( m_numThreads );
- m_savedThreadCounter = 0;
- if ( m_isActive )
- {
- btResetThreadIndexCounter();
- }
- }
- virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
- {
- BT_PROFILE( "parallelFor_OpenMP" );
- btPushThreadsAreRunning();
-#pragma omp parallel for schedule( static, 1 )
- for ( int i = iBegin; i < iEnd; i += grainSize )
- {
- BT_PROFILE( "OpenMP_forJob" );
- body.forLoop( i, ( std::min )( i + grainSize, iEnd ) );
- }
- btPopThreadsAreRunning();
- }
- virtual btScalar parallelSum( int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body ) BT_OVERRIDE
- {
- BT_PROFILE( "parallelFor_OpenMP" );
- btPushThreadsAreRunning();
- btScalar sum = btScalar( 0 );
-#pragma omp parallel for schedule( static, 1 ) reduction(+:sum)
- for ( int i = iBegin; i < iEnd; i += grainSize )
- {
- BT_PROFILE( "OpenMP_sumJob" );
- sum += body.sumLoop( i, ( std::min )( i + grainSize, iEnd ) );
- }
- btPopThreadsAreRunning();
- return sum;
- }
+ btTaskSchedulerOpenMP() : btITaskScheduler("OpenMP")
+ {
+ m_numThreads = 0;
+ }
+ virtual int getMaxNumThreads() const BT_OVERRIDE
+ {
+ return omp_get_max_threads();
+ }
+ virtual int getNumThreads() const BT_OVERRIDE
+ {
+ return m_numThreads;
+ }
+ virtual void setNumThreads(int numThreads) BT_OVERRIDE
+ {
+ // With OpenMP, because it is a standard with various implementations, we can't
+ // know for sure if every implementation has the same behavior of destroying all
+ // previous threads when resizing the threadpool
+ m_numThreads = (std::max)(1, (std::min)(int(BT_MAX_THREAD_COUNT), numThreads));
+ omp_set_num_threads(1); // hopefully, all previous threads get destroyed here
+ omp_set_num_threads(m_numThreads);
+ m_savedThreadCounter = 0;
+ if (m_isActive)
+ {
+ btResetThreadIndexCounter();
+ }
+ }
+ virtual void parallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody& body) BT_OVERRIDE
+ {
+ BT_PROFILE("parallelFor_OpenMP");
+ btPushThreadsAreRunning();
+#pragma omp parallel for schedule(static, 1)
+ for (int i = iBegin; i < iEnd; i += grainSize)
+ {
+ BT_PROFILE("OpenMP_forJob");
+ body.forLoop(i, (std::min)(i + grainSize, iEnd));
+ }
+ btPopThreadsAreRunning();
+ }
+ virtual btScalar parallelSum(int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body) BT_OVERRIDE
+ {
+ BT_PROFILE("parallelFor_OpenMP");
+ btPushThreadsAreRunning();
+ btScalar sum = btScalar(0);
+#pragma omp parallel for schedule(static, 1) reduction(+ \
+ : sum)
+ for (int i = iBegin; i < iEnd; i += grainSize)
+ {
+ BT_PROFILE("OpenMP_sumJob");
+ sum += body.sumLoop(i, (std::min)(i + grainSize, iEnd));
+ }
+ btPopThreadsAreRunning();
+ return sum;
+ }
};
-#endif // #if BT_USE_OPENMP && BT_THREADSAFE
-
+#endif // #if BT_USE_OPENMP && BT_THREADSAFE
#if BT_USE_TBB && BT_THREADSAFE
///
@@ -575,96 +557,94 @@ public:
///
class btTaskSchedulerTBB : public btITaskScheduler
{
- int m_numThreads;
- tbb::task_scheduler_init* m_tbbSchedulerInit;
+ int m_numThreads;
+ tbb::task_scheduler_init* m_tbbSchedulerInit;
public:
- btTaskSchedulerTBB() : btITaskScheduler( "IntelTBB" )
- {
- m_numThreads = 0;
- m_tbbSchedulerInit = NULL;
- }
- ~btTaskSchedulerTBB()
- {
- if ( m_tbbSchedulerInit )
- {
- delete m_tbbSchedulerInit;
- m_tbbSchedulerInit = NULL;
- }
- }
-
- virtual int getMaxNumThreads() const BT_OVERRIDE
- {
- return tbb::task_scheduler_init::default_num_threads();
- }
- virtual int getNumThreads() const BT_OVERRIDE
- {
- return m_numThreads;
- }
- virtual void setNumThreads( int numThreads ) BT_OVERRIDE
- {
- m_numThreads = ( std::max )( 1, ( std::min )( int(BT_MAX_THREAD_COUNT), numThreads ) );
- if ( m_tbbSchedulerInit )
- {
- // destroys all previous threads
- delete m_tbbSchedulerInit;
- m_tbbSchedulerInit = NULL;
- }
- m_tbbSchedulerInit = new tbb::task_scheduler_init( m_numThreads );
- m_savedThreadCounter = 0;
- if ( m_isActive )
- {
- btResetThreadIndexCounter();
- }
- }
- struct ForBodyAdapter
- {
- const btIParallelForBody* mBody;
-
- ForBodyAdapter( const btIParallelForBody* body ) : mBody( body ) {}
- void operator()( const tbb::blocked_range<int>& range ) const
- {
- BT_PROFILE( "TBB_forJob" );
- mBody->forLoop( range.begin(), range.end() );
- }
- };
- virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
- {
- BT_PROFILE( "parallelFor_TBB" );
- ForBodyAdapter tbbBody( &body );
- btPushThreadsAreRunning();
- tbb::parallel_for( tbb::blocked_range<int>( iBegin, iEnd, grainSize ),
- tbbBody,
- tbb::simple_partitioner()
- );
- btPopThreadsAreRunning();
- }
- struct SumBodyAdapter
- {
- const btIParallelSumBody* mBody;
- btScalar mSum;
-
- SumBodyAdapter( const btIParallelSumBody* body ) : mBody( body ), mSum( btScalar( 0 ) ) {}
- SumBodyAdapter( const SumBodyAdapter& src, tbb::split ) : mBody( src.mBody ), mSum( btScalar( 0 ) ) {}
- void join( const SumBodyAdapter& src ) { mSum += src.mSum; }
- void operator()( const tbb::blocked_range<int>& range )
- {
- BT_PROFILE( "TBB_sumJob" );
- mSum += mBody->sumLoop( range.begin(), range.end() );
- }
- };
- virtual btScalar parallelSum( int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body ) BT_OVERRIDE
- {
- BT_PROFILE( "parallelSum_TBB" );
- SumBodyAdapter tbbBody( &body );
- btPushThreadsAreRunning();
- tbb::parallel_deterministic_reduce( tbb::blocked_range<int>( iBegin, iEnd, grainSize ), tbbBody );
- btPopThreadsAreRunning();
- return tbbBody.mSum;
- }
+ btTaskSchedulerTBB() : btITaskScheduler("IntelTBB")
+ {
+ m_numThreads = 0;
+ m_tbbSchedulerInit = NULL;
+ }
+ ~btTaskSchedulerTBB()
+ {
+ if (m_tbbSchedulerInit)
+ {
+ delete m_tbbSchedulerInit;
+ m_tbbSchedulerInit = NULL;
+ }
+ }
+
+ virtual int getMaxNumThreads() const BT_OVERRIDE
+ {
+ return tbb::task_scheduler_init::default_num_threads();
+ }
+ virtual int getNumThreads() const BT_OVERRIDE
+ {
+ return m_numThreads;
+ }
+ virtual void setNumThreads(int numThreads) BT_OVERRIDE
+ {
+ m_numThreads = (std::max)(1, (std::min)(int(BT_MAX_THREAD_COUNT), numThreads));
+ if (m_tbbSchedulerInit)
+ {
+ // destroys all previous threads
+ delete m_tbbSchedulerInit;
+ m_tbbSchedulerInit = NULL;
+ }
+ m_tbbSchedulerInit = new tbb::task_scheduler_init(m_numThreads);
+ m_savedThreadCounter = 0;
+ if (m_isActive)
+ {
+ btResetThreadIndexCounter();
+ }
+ }
+ struct ForBodyAdapter
+ {
+ const btIParallelForBody* mBody;
+
+ ForBodyAdapter(const btIParallelForBody* body) : mBody(body) {}
+ void operator()(const tbb::blocked_range<int>& range) const
+ {
+ BT_PROFILE("TBB_forJob");
+ mBody->forLoop(range.begin(), range.end());
+ }
+ };
+ virtual void parallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody& body) BT_OVERRIDE
+ {
+ BT_PROFILE("parallelFor_TBB");
+ ForBodyAdapter tbbBody(&body);
+ btPushThreadsAreRunning();
+ tbb::parallel_for(tbb::blocked_range<int>(iBegin, iEnd, grainSize),
+ tbbBody,
+ tbb::simple_partitioner());
+ btPopThreadsAreRunning();
+ }
+ struct SumBodyAdapter
+ {
+ const btIParallelSumBody* mBody;
+ btScalar mSum;
+
+ SumBodyAdapter(const btIParallelSumBody* body) : mBody(body), mSum(btScalar(0)) {}
+ SumBodyAdapter(const SumBodyAdapter& src, tbb::split) : mBody(src.mBody), mSum(btScalar(0)) {}
+ void join(const SumBodyAdapter& src) { mSum += src.mSum; }
+ void operator()(const tbb::blocked_range<int>& range)
+ {
+ BT_PROFILE("TBB_sumJob");
+ mSum += mBody->sumLoop(range.begin(), range.end());
+ }
+ };
+ virtual btScalar parallelSum(int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body) BT_OVERRIDE
+ {
+ BT_PROFILE("parallelSum_TBB");
+ SumBodyAdapter tbbBody(&body);
+ btPushThreadsAreRunning();
+ tbb::parallel_deterministic_reduce(tbb::blocked_range<int>(iBegin, iEnd, grainSize), tbbBody);
+ btPopThreadsAreRunning();
+ return tbbBody.mSum;
+ }
};
-#endif // #if BT_USE_TBB && BT_THREADSAFE
-
+#endif // #if BT_USE_TBB && BT_THREADSAFE
#if BT_USE_PPL && BT_THREADSAFE
///
@@ -672,148 +652,141 @@ public:
///
class btTaskSchedulerPPL : public btITaskScheduler
{
- int m_numThreads;
- concurrency::combinable<btScalar> m_sum; // for parallelSum
+ int m_numThreads;
+ concurrency::combinable<btScalar> m_sum; // for parallelSum
public:
- btTaskSchedulerPPL() : btITaskScheduler( "PPL" )
- {
- m_numThreads = 0;
- }
- virtual int getMaxNumThreads() const BT_OVERRIDE
- {
- return concurrency::GetProcessorCount();
- }
- virtual int getNumThreads() const BT_OVERRIDE
- {
- return m_numThreads;
- }
- virtual void setNumThreads( int numThreads ) BT_OVERRIDE
- {
- // capping the thread count for PPL due to a thread-index issue
- const int maxThreadCount = (std::min)(int(BT_MAX_THREAD_COUNT), 31);
- m_numThreads = ( std::max )( 1, ( std::min )( maxThreadCount, numThreads ) );
- using namespace concurrency;
- if ( CurrentScheduler::Id() != -1 )
- {
- CurrentScheduler::Detach();
- }
- SchedulerPolicy policy;
- {
- // PPL seems to destroy threads when threadpool is shrunk, but keeps reusing old threads
- // force it to destroy old threads
- policy.SetConcurrencyLimits( 1, 1 );
- CurrentScheduler::Create( policy );
- CurrentScheduler::Detach();
- }
- policy.SetConcurrencyLimits( m_numThreads, m_numThreads );
- CurrentScheduler::Create( policy );
- m_savedThreadCounter = 0;
- if ( m_isActive )
- {
- btResetThreadIndexCounter();
- }
- }
- struct ForBodyAdapter
- {
- const btIParallelForBody* mBody;
- int mGrainSize;
- int mIndexEnd;
-
- ForBodyAdapter( const btIParallelForBody* body, int grainSize, int end ) : mBody( body ), mGrainSize( grainSize ), mIndexEnd( end ) {}
- void operator()( int i ) const
- {
- BT_PROFILE( "PPL_forJob" );
- mBody->forLoop( i, ( std::min )( i + mGrainSize, mIndexEnd ) );
- }
- };
- virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) BT_OVERRIDE
- {
- BT_PROFILE( "parallelFor_PPL" );
- // PPL dispatch
- ForBodyAdapter pplBody( &body, grainSize, iEnd );
- btPushThreadsAreRunning();
- // note: MSVC 2010 doesn't support partitioner args, so avoid them
- concurrency::parallel_for( iBegin,
- iEnd,
- grainSize,
- pplBody
- );
- btPopThreadsAreRunning();
- }
- struct SumBodyAdapter
- {
- const btIParallelSumBody* mBody;
- concurrency::combinable<btScalar>* mSum;
- int mGrainSize;
- int mIndexEnd;
-
- SumBodyAdapter( const btIParallelSumBody* body, concurrency::combinable<btScalar>* sum, int grainSize, int end ) : mBody( body ), mSum(sum), mGrainSize( grainSize ), mIndexEnd( end ) {}
- void operator()( int i ) const
- {
- BT_PROFILE( "PPL_sumJob" );
- mSum->local() += mBody->sumLoop( i, ( std::min )( i + mGrainSize, mIndexEnd ) );
- }
- };
- static btScalar sumFunc( btScalar a, btScalar b ) { return a + b; }
- virtual btScalar parallelSum( int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body ) BT_OVERRIDE
- {
- BT_PROFILE( "parallelSum_PPL" );
- m_sum.clear();
- SumBodyAdapter pplBody( &body, &m_sum, grainSize, iEnd );
- btPushThreadsAreRunning();
- // note: MSVC 2010 doesn't support partitioner args, so avoid them
- concurrency::parallel_for( iBegin,
- iEnd,
- grainSize,
- pplBody
- );
- btPopThreadsAreRunning();
- return m_sum.combine( sumFunc );
- }
+ btTaskSchedulerPPL() : btITaskScheduler("PPL")
+ {
+ m_numThreads = 0;
+ }
+ virtual int getMaxNumThreads() const BT_OVERRIDE
+ {
+ return concurrency::GetProcessorCount();
+ }
+ virtual int getNumThreads() const BT_OVERRIDE
+ {
+ return m_numThreads;
+ }
+ virtual void setNumThreads(int numThreads) BT_OVERRIDE
+ {
+ // capping the thread count for PPL due to a thread-index issue
+ const int maxThreadCount = (std::min)(int(BT_MAX_THREAD_COUNT), 31);
+ m_numThreads = (std::max)(1, (std::min)(maxThreadCount, numThreads));
+ using namespace concurrency;
+ if (CurrentScheduler::Id() != -1)
+ {
+ CurrentScheduler::Detach();
+ }
+ SchedulerPolicy policy;
+ {
+ // PPL seems to destroy threads when threadpool is shrunk, but keeps reusing old threads
+ // force it to destroy old threads
+ policy.SetConcurrencyLimits(1, 1);
+ CurrentScheduler::Create(policy);
+ CurrentScheduler::Detach();
+ }
+ policy.SetConcurrencyLimits(m_numThreads, m_numThreads);
+ CurrentScheduler::Create(policy);
+ m_savedThreadCounter = 0;
+ if (m_isActive)
+ {
+ btResetThreadIndexCounter();
+ }
+ }
+ struct ForBodyAdapter
+ {
+ const btIParallelForBody* mBody;
+ int mGrainSize;
+ int mIndexEnd;
+
+ ForBodyAdapter(const btIParallelForBody* body, int grainSize, int end) : mBody(body), mGrainSize(grainSize), mIndexEnd(end) {}
+ void operator()(int i) const
+ {
+ BT_PROFILE("PPL_forJob");
+ mBody->forLoop(i, (std::min)(i + mGrainSize, mIndexEnd));
+ }
+ };
+ virtual void parallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody& body) BT_OVERRIDE
+ {
+ BT_PROFILE("parallelFor_PPL");
+ // PPL dispatch
+ ForBodyAdapter pplBody(&body, grainSize, iEnd);
+ btPushThreadsAreRunning();
+ // note: MSVC 2010 doesn't support partitioner args, so avoid them
+ concurrency::parallel_for(iBegin,
+ iEnd,
+ grainSize,
+ pplBody);
+ btPopThreadsAreRunning();
+ }
+ struct SumBodyAdapter
+ {
+ const btIParallelSumBody* mBody;
+ concurrency::combinable<btScalar>* mSum;
+ int mGrainSize;
+ int mIndexEnd;
+
+ SumBodyAdapter(const btIParallelSumBody* body, concurrency::combinable<btScalar>* sum, int grainSize, int end) : mBody(body), mSum(sum), mGrainSize(grainSize), mIndexEnd(end) {}
+ void operator()(int i) const
+ {
+ BT_PROFILE("PPL_sumJob");
+ mSum->local() += mBody->sumLoop(i, (std::min)(i + mGrainSize, mIndexEnd));
+ }
+ };
+ static btScalar sumFunc(btScalar a, btScalar b) { return a + b; }
+ virtual btScalar parallelSum(int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body) BT_OVERRIDE
+ {
+ BT_PROFILE("parallelSum_PPL");
+ m_sum.clear();
+ SumBodyAdapter pplBody(&body, &m_sum, grainSize, iEnd);
+ btPushThreadsAreRunning();
+ // note: MSVC 2010 doesn't support partitioner args, so avoid them
+ concurrency::parallel_for(iBegin,
+ iEnd,
+ grainSize,
+ pplBody);
+ btPopThreadsAreRunning();
+ return m_sum.combine(sumFunc);
+ }
};
-#endif // #if BT_USE_PPL && BT_THREADSAFE
-
+#endif // #if BT_USE_PPL && BT_THREADSAFE
// create a non-threaded task scheduler (always available)
btITaskScheduler* btGetSequentialTaskScheduler()
{
- static btTaskSchedulerSequential sTaskScheduler;
- return &sTaskScheduler;
+ static btTaskSchedulerSequential sTaskScheduler;
+ return &sTaskScheduler;
}
-
// create an OpenMP task scheduler (if available, otherwise returns null)
btITaskScheduler* btGetOpenMPTaskScheduler()
{
#if BT_USE_OPENMP && BT_THREADSAFE
- static btTaskSchedulerOpenMP sTaskScheduler;
- return &sTaskScheduler;
+ static btTaskSchedulerOpenMP sTaskScheduler;
+ return &sTaskScheduler;
#else
- return NULL;
+ return NULL;
#endif
}
-
// create an Intel TBB task scheduler (if available, otherwise returns null)
btITaskScheduler* btGetTBBTaskScheduler()
{
#if BT_USE_TBB && BT_THREADSAFE
- static btTaskSchedulerTBB sTaskScheduler;
- return &sTaskScheduler;
+ static btTaskSchedulerTBB sTaskScheduler;
+ return &sTaskScheduler;
#else
- return NULL;
+ return NULL;
#endif
}
-
// create a PPL task scheduler (if available, otherwise returns null)
btITaskScheduler* btGetPPLTaskScheduler()
{
#if BT_USE_PPL && BT_THREADSAFE
- static btTaskSchedulerPPL sTaskScheduler;
- return &sTaskScheduler;
+ static btTaskSchedulerPPL sTaskScheduler;
+ return &sTaskScheduler;
#else
- return NULL;
+ return NULL;
#endif
}
-
diff --git a/thirdparty/bullet/LinearMath/btThreads.h b/thirdparty/bullet/LinearMath/btThreads.h
index 921fd088c0..b2227e1724 100644
--- a/thirdparty/bullet/LinearMath/btThreads.h
+++ b/thirdparty/bullet/LinearMath/btThreads.h
@@ -12,14 +12,12 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_THREADS_H
#define BT_THREADS_H
-#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
+#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE
-#if defined (_MSC_VER) && _MSC_VER >= 1600
+#if defined(_MSC_VER) && _MSC_VER >= 1600
// give us a compile error if any signatures of overriden methods is changed
#define BT_OVERRIDE override
#endif
@@ -36,7 +34,7 @@ const unsigned int BT_MAX_THREAD_COUNT = 64; // only if BT_THREADSAFE is 1
bool btIsMainThread();
bool btThreadsAreRunning();
unsigned int btGetCurrentThreadIndex();
-void btResetThreadIndexCounter(); // notify that all worker threads have been destroyed
+void btResetThreadIndexCounter(); // notify that all worker threads have been destroyed
///
/// btSpinMutex -- lightweight spin-mutex implemented with atomic ops, never puts
@@ -46,19 +44,18 @@ void btResetThreadIndexCounter(); // notify that all worker threads have been de
///
class btSpinMutex
{
- int mLock;
+ int mLock;
public:
- btSpinMutex()
- {
- mLock = 0;
- }
- void lock();
- void unlock();
- bool tryLock();
+ btSpinMutex()
+ {
+ mLock = 0;
+ }
+ void lock();
+ void unlock();
+ bool tryLock();
};
-
//
// NOTE: btMutex* is for internal Bullet use only
//
@@ -70,43 +67,42 @@ public:
// of bad because if you call any of these functions from external code
// (where BT_THREADSAFE is undefined) you will get unexpected race conditions.
//
-SIMD_FORCE_INLINE void btMutexLock( btSpinMutex* mutex )
+SIMD_FORCE_INLINE void btMutexLock(btSpinMutex* mutex)
{
#if BT_THREADSAFE
- mutex->lock();
+ mutex->lock();
#else
- (void)mutex;
-#endif // #if BT_THREADSAFE
+ (void)mutex;
+#endif // #if BT_THREADSAFE
}
-SIMD_FORCE_INLINE void btMutexUnlock( btSpinMutex* mutex )
+SIMD_FORCE_INLINE void btMutexUnlock(btSpinMutex* mutex)
{
#if BT_THREADSAFE
- mutex->unlock();
+ mutex->unlock();
#else
- (void)mutex;
-#endif // #if BT_THREADSAFE
+ (void)mutex;
+#endif // #if BT_THREADSAFE
}
-SIMD_FORCE_INLINE bool btMutexTryLock( btSpinMutex* mutex )
+SIMD_FORCE_INLINE bool btMutexTryLock(btSpinMutex* mutex)
{
#if BT_THREADSAFE
- return mutex->tryLock();
+ return mutex->tryLock();
#else
- (void)mutex;
- return true;
-#endif // #if BT_THREADSAFE
+ (void)mutex;
+ return true;
+#endif // #if BT_THREADSAFE
}
-
//
// btIParallelForBody -- subclass this to express work that can be done in parallel
//
class btIParallelForBody
{
public:
- virtual ~btIParallelForBody() {}
- virtual void forLoop( int iBegin, int iEnd ) const = 0;
+ virtual ~btIParallelForBody() {}
+ virtual void forLoop(int iBegin, int iEnd) const = 0;
};
//
@@ -116,8 +112,8 @@ public:
class btIParallelSumBody
{
public:
- virtual ~btIParallelSumBody() {}
- virtual btScalar sumLoop( int iBegin, int iEnd ) const = 0;
+ virtual ~btIParallelSumBody() {}
+ virtual btScalar sumLoop(int iBegin, int iEnd) const = 0;
};
//
@@ -127,30 +123,30 @@ public:
class btITaskScheduler
{
public:
- btITaskScheduler( const char* name );
- virtual ~btITaskScheduler() {}
- const char* getName() const { return m_name; }
+ btITaskScheduler(const char* name);
+ virtual ~btITaskScheduler() {}
+ const char* getName() const { return m_name; }
- virtual int getMaxNumThreads() const = 0;
- virtual int getNumThreads() const = 0;
- virtual void setNumThreads( int numThreads ) = 0;
- virtual void parallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body ) = 0;
- virtual btScalar parallelSum( int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body ) = 0;
- virtual void sleepWorkerThreadsHint() {} // hint the task scheduler that we may not be using these threads for a little while
+ virtual int getMaxNumThreads() const = 0;
+ virtual int getNumThreads() const = 0;
+ virtual void setNumThreads(int numThreads) = 0;
+ virtual void parallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody& body) = 0;
+ virtual btScalar parallelSum(int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body) = 0;
+ virtual void sleepWorkerThreadsHint() {} // hint the task scheduler that we may not be using these threads for a little while
- // internal use only
- virtual void activate();
- virtual void deactivate();
+ // internal use only
+ virtual void activate();
+ virtual void deactivate();
protected:
- const char* m_name;
- unsigned int m_savedThreadCounter;
- bool m_isActive;
+ const char* m_name;
+ unsigned int m_savedThreadCounter;
+ bool m_isActive;
};
// set the task scheduler to use for all calls to btParallelFor()
// NOTE: you must set this prior to using any of the multi-threaded "Mt" classes
-void btSetTaskScheduler( btITaskScheduler* ts );
+void btSetTaskScheduler(btITaskScheduler* ts);
// get the current task scheduler
btITaskScheduler* btGetTaskScheduler();
@@ -172,11 +168,10 @@ btITaskScheduler* btGetPPLTaskScheduler();
// btParallelFor -- call this to dispatch work like a for-loop
// (iterations may be done out of order, so no dependencies are allowed)
-void btParallelFor( int iBegin, int iEnd, int grainSize, const btIParallelForBody& body );
+void btParallelFor(int iBegin, int iEnd, int grainSize, const btIParallelForBody& body);
// btParallelSum -- call this to dispatch work like a for-loop, returns the sum of all iterations
// (iterations may be done out of order, so no dependencies are allowed)
-btScalar btParallelSum( int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body );
-
+btScalar btParallelSum(int iBegin, int iEnd, int grainSize, const btIParallelSumBody& body);
#endif
diff --git a/thirdparty/bullet/LinearMath/btTransform.h b/thirdparty/bullet/LinearMath/btTransform.h
index d4f939a5d9..6f2f99818c 100644
--- a/thirdparty/bullet/LinearMath/btTransform.h
+++ b/thirdparty/bullet/LinearMath/btTransform.h
@@ -12,12 +12,9 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_TRANSFORM_H
#define BT_TRANSFORM_H
-
#include "btMatrix3x3.h"
#ifdef BT_USE_DOUBLE_PRECISION
@@ -26,46 +23,45 @@ subject to the following restrictions:
#define btTransformData btTransformFloatData
#endif
-
-
-
/**@brief The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear.
*It can be used in combination with btVector3, btQuaternion and btMatrix3x3 linear algebra classes. */
-ATTRIBUTE_ALIGNED16(class) btTransform {
-
- ///Storage for the rotation
+ATTRIBUTE_ALIGNED16(class)
+btTransform
+{
+ ///Storage for the rotation
btMatrix3x3 m_basis;
- ///Storage for the translation
- btVector3 m_origin;
+ ///Storage for the translation
+ btVector3 m_origin;
public:
-
- /**@brief No initialization constructor */
+ /**@brief No initialization constructor */
btTransform() {}
- /**@brief Constructor from btQuaternion (optional btVector3 )
+ /**@brief Constructor from btQuaternion (optional btVector3 )
* @param q Rotation from quaternion
* @param c Translation from Vector (default 0,0,0) */
- explicit SIMD_FORCE_INLINE btTransform(const btQuaternion& q,
- const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
+ explicit SIMD_FORCE_INLINE btTransform(const btQuaternion& q,
+ const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
: m_basis(q),
- m_origin(c)
- {}
+ m_origin(c)
+ {
+ }
- /**@brief Constructor from btMatrix3x3 (optional btVector3)
+ /**@brief Constructor from btMatrix3x3 (optional btVector3)
* @param b Rotation from Matrix
* @param c Translation from Vector default (0,0,0)*/
- explicit SIMD_FORCE_INLINE btTransform(const btMatrix3x3& b,
- const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
+ explicit SIMD_FORCE_INLINE btTransform(const btMatrix3x3& b,
+ const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
: m_basis(b),
- m_origin(c)
- {}
- /**@brief Copy constructor */
- SIMD_FORCE_INLINE btTransform (const btTransform& other)
+ m_origin(c)
+ {
+ }
+ /**@brief Copy constructor */
+ SIMD_FORCE_INLINE btTransform(const btTransform& other)
: m_basis(other.m_basis),
- m_origin(other.m_origin)
+ m_origin(other.m_origin)
{
}
- /**@brief Assignment Operator */
+ /**@brief Assignment Operator */
SIMD_FORCE_INLINE btTransform& operator=(const btTransform& other)
{
m_basis = other.m_basis;
@@ -73,70 +69,70 @@ public:
return *this;
}
-
- /**@brief Set the current transform as the value of the product of two transforms
+ /**@brief Set the current transform as the value of the product of two transforms
* @param t1 Transform 1
* @param t2 Transform 2
* This = Transform1 * Transform2 */
- SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2) {
- m_basis = t1.m_basis * t2.m_basis;
- m_origin = t1(t2.m_origin);
- }
+ SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2)
+ {
+ m_basis = t1.m_basis * t2.m_basis;
+ m_origin = t1(t2.m_origin);
+ }
-/* void multInverseLeft(const btTransform& t1, const btTransform& t2) {
+ /* void multInverseLeft(const btTransform& t1, const btTransform& t2) {
btVector3 v = t2.m_origin - t1.m_origin;
m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis);
m_origin = v * t1.m_basis;
}
*/
-/**@brief Return the transform of the vector */
+ /**@brief Return the transform of the vector */
SIMD_FORCE_INLINE btVector3 operator()(const btVector3& x) const
{
- return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
+ return x.dot3(m_basis[0], m_basis[1], m_basis[2]) + m_origin;
}
- /**@brief Return the transform of the vector */
+ /**@brief Return the transform of the vector */
SIMD_FORCE_INLINE btVector3 operator*(const btVector3& x) const
{
return (*this)(x);
}
- /**@brief Return the transform of the btQuaternion */
+ /**@brief Return the transform of the btQuaternion */
SIMD_FORCE_INLINE btQuaternion operator*(const btQuaternion& q) const
{
return getRotation() * q;
}
- /**@brief Return the basis matrix for the rotation */
- SIMD_FORCE_INLINE btMatrix3x3& getBasis() { return m_basis; }
- /**@brief Return the basis matrix for the rotation */
- SIMD_FORCE_INLINE const btMatrix3x3& getBasis() const { return m_basis; }
+ /**@brief Return the basis matrix for the rotation */
+ SIMD_FORCE_INLINE btMatrix3x3& getBasis() { return m_basis; }
+ /**@brief Return the basis matrix for the rotation */
+ SIMD_FORCE_INLINE const btMatrix3x3& getBasis() const { return m_basis; }
- /**@brief Return the origin vector translation */
- SIMD_FORCE_INLINE btVector3& getOrigin() { return m_origin; }
- /**@brief Return the origin vector translation */
- SIMD_FORCE_INLINE const btVector3& getOrigin() const { return m_origin; }
+ /**@brief Return the origin vector translation */
+ SIMD_FORCE_INLINE btVector3& getOrigin() { return m_origin; }
+ /**@brief Return the origin vector translation */
+ SIMD_FORCE_INLINE const btVector3& getOrigin() const { return m_origin; }
- /**@brief Return a quaternion representing the rotation */
- btQuaternion getRotation() const {
+ /**@brief Return a quaternion representing the rotation */
+ btQuaternion getRotation() const
+ {
btQuaternion q;
m_basis.getRotation(q);
return q;
}
-
-
- /**@brief Set from an array
+
+ /**@brief Set from an array
* @param m A pointer to a 16 element array (12 rotation(row major padded on the right by 1), and 3 translation */
- void setFromOpenGLMatrix(const btScalar *m)
+ void setFromOpenGLMatrix(const btScalar* m)
{
m_basis.setFromOpenGLSubMatrix(m);
- m_origin.setValue(m[12],m[13],m[14]);
+ m_origin.setValue(m[12], m[13], m[14]);
}
- /**@brief Fill an array representation
+ /**@brief Fill an array representation
* @param m A pointer to a 16 element array (12 rotation(row major padded on the right by 1), and 3 translation */
- void getOpenGLMatrix(btScalar *m) const
+ void getOpenGLMatrix(btScalar * m) const
{
m_basis.getOpenGLSubMatrix(m);
m[12] = m_origin.x();
@@ -145,80 +141,76 @@ public:
m[15] = btScalar(1.0);
}
- /**@brief Set the translational element
+ /**@brief Set the translational element
* @param origin The vector to set the translation to */
- SIMD_FORCE_INLINE void setOrigin(const btVector3& origin)
- {
+ SIMD_FORCE_INLINE void setOrigin(const btVector3& origin)
+ {
m_origin = origin;
}
SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const;
-
- /**@brief Set the rotational element by btMatrix3x3 */
+ /**@brief Set the rotational element by btMatrix3x3 */
SIMD_FORCE_INLINE void setBasis(const btMatrix3x3& basis)
- {
+ {
m_basis = basis;
}
- /**@brief Set the rotational element by btQuaternion */
+ /**@brief Set the rotational element by btQuaternion */
SIMD_FORCE_INLINE void setRotation(const btQuaternion& q)
{
m_basis.setRotation(q);
}
-
- /**@brief Set this transformation to the identity */
+ /**@brief Set this transformation to the identity */
void setIdentity()
{
m_basis.setIdentity();
m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
}
- /**@brief Multiply this Transform by another(this = this * another)
+ /**@brief Multiply this Transform by another(this = this * another)
* @param t The other transform */
- btTransform& operator*=(const btTransform& t)
+ btTransform& operator*=(const btTransform& t)
{
m_origin += m_basis * t.m_origin;
m_basis *= t.m_basis;
return *this;
}
- /**@brief Return the inverse of this transform */
+ /**@brief Return the inverse of this transform */
btTransform inverse() const
- {
+ {
btMatrix3x3 inv = m_basis.transpose();
return btTransform(inv, inv * -m_origin);
}
- /**@brief Return the inverse of this transform times the other transform
+ /**@brief Return the inverse of this transform times the other transform
* @param t The other transform
* return this.inverse() * the other */
- btTransform inverseTimes(const btTransform& t) const;
+ btTransform inverseTimes(const btTransform& t) const;
- /**@brief Return the product of this transform and the other */
+ /**@brief Return the product of this transform and the other */
btTransform operator*(const btTransform& t) const;
- /**@brief Return an identity transform */
- static const btTransform& getIdentity()
+ /**@brief Return an identity transform */
+ static const btTransform& getIdentity()
{
static const btTransform identityTransform(btMatrix3x3::getIdentity());
return identityTransform;
}
- void serialize(struct btTransformData& dataOut) const;
-
- void serializeFloat(struct btTransformFloatData& dataOut) const;
+ void serialize(struct btTransformData & dataOut) const;
- void deSerialize(const struct btTransformData& dataIn);
+ void serializeFloat(struct btTransformFloatData & dataOut) const;
- void deSerializeDouble(const struct btTransformDoubleData& dataIn);
+ void deSerialize(const struct btTransformData& dataIn);
- void deSerializeFloat(const struct btTransformFloatData& dataIn);
+ void deSerializeDouble(const struct btTransformDoubleData& dataIn);
+ void deSerializeFloat(const struct btTransformFloatData& dataIn);
};
-
SIMD_FORCE_INLINE btVector3
btTransform::invXform(const btVector3& inVec) const
{
@@ -226,80 +218,69 @@ btTransform::invXform(const btVector3& inVec) const
return (m_basis.transpose() * v);
}
-SIMD_FORCE_INLINE btTransform
-btTransform::inverseTimes(const btTransform& t) const
+SIMD_FORCE_INLINE btTransform
+btTransform::inverseTimes(const btTransform& t) const
{
btVector3 v = t.getOrigin() - m_origin;
- return btTransform(m_basis.transposeTimes(t.m_basis),
- v * m_basis);
+ return btTransform(m_basis.transposeTimes(t.m_basis),
+ v * m_basis);
}
-SIMD_FORCE_INLINE btTransform
-btTransform::operator*(const btTransform& t) const
+SIMD_FORCE_INLINE btTransform
+ btTransform::operator*(const btTransform& t) const
{
- return btTransform(m_basis * t.m_basis,
- (*this)(t.m_origin));
+ return btTransform(m_basis * t.m_basis,
+ (*this)(t.m_origin));
}
/**@brief Test if two transforms have all elements equal */
SIMD_FORCE_INLINE bool operator==(const btTransform& t1, const btTransform& t2)
{
- return ( t1.getBasis() == t2.getBasis() &&
- t1.getOrigin() == t2.getOrigin() );
+ return (t1.getBasis() == t2.getBasis() &&
+ t1.getOrigin() == t2.getOrigin());
}
-
///for serialization
-struct btTransformFloatData
+struct btTransformFloatData
{
- btMatrix3x3FloatData m_basis;
- btVector3FloatData m_origin;
+ btMatrix3x3FloatData m_basis;
+ btVector3FloatData m_origin;
};
-struct btTransformDoubleData
+struct btTransformDoubleData
{
- btMatrix3x3DoubleData m_basis;
- btVector3DoubleData m_origin;
+ btMatrix3x3DoubleData m_basis;
+ btVector3DoubleData m_origin;
};
-
-
-SIMD_FORCE_INLINE void btTransform::serialize(btTransformData& dataOut) const
+SIMD_FORCE_INLINE void btTransform::serialize(btTransformData& dataOut) const
{
m_basis.serialize(dataOut.m_basis);
m_origin.serialize(dataOut.m_origin);
}
-SIMD_FORCE_INLINE void btTransform::serializeFloat(btTransformFloatData& dataOut) const
+SIMD_FORCE_INLINE void btTransform::serializeFloat(btTransformFloatData& dataOut) const
{
m_basis.serializeFloat(dataOut.m_basis);
m_origin.serializeFloat(dataOut.m_origin);
}
-
-SIMD_FORCE_INLINE void btTransform::deSerialize(const btTransformData& dataIn)
+SIMD_FORCE_INLINE void btTransform::deSerialize(const btTransformData& dataIn)
{
m_basis.deSerialize(dataIn.m_basis);
m_origin.deSerialize(dataIn.m_origin);
}
-SIMD_FORCE_INLINE void btTransform::deSerializeFloat(const btTransformFloatData& dataIn)
+SIMD_FORCE_INLINE void btTransform::deSerializeFloat(const btTransformFloatData& dataIn)
{
m_basis.deSerializeFloat(dataIn.m_basis);
m_origin.deSerializeFloat(dataIn.m_origin);
}
-SIMD_FORCE_INLINE void btTransform::deSerializeDouble(const btTransformDoubleData& dataIn)
+SIMD_FORCE_INLINE void btTransform::deSerializeDouble(const btTransformDoubleData& dataIn)
{
m_basis.deSerializeDouble(dataIn.m_basis);
m_origin.deSerializeDouble(dataIn.m_origin);
}
-
-#endif //BT_TRANSFORM_H
-
-
-
-
-
-
+#endif //BT_TRANSFORM_H
diff --git a/thirdparty/bullet/LinearMath/btTransformUtil.h b/thirdparty/bullet/LinearMath/btTransformUtil.h
index 182cc43fab..b874dd6807 100644
--- a/thirdparty/bullet/LinearMath/btTransformUtil.h
+++ b/thirdparty/bullet/LinearMath/btTransformUtil.h
@@ -12,77 +12,66 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
#ifndef BT_TRANSFORM_UTIL_H
#define BT_TRANSFORM_UTIL_H
#include "btTransform.h"
-#define ANGULAR_MOTION_THRESHOLD btScalar(0.5)*SIMD_HALF_PI
-
-
-
+#define ANGULAR_MOTION_THRESHOLD btScalar(0.5) * SIMD_HALF_PI
-SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& supportDir)
+SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents, const btVector3& supportDir)
{
return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
- supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
- supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
+ supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
+ supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
}
-
-
-
-
-
/// Utils related to temporal transforms
class btTransformUtil
{
-
public:
-
- static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep,btTransform& predictedTransform)
+ static void integrateTransform(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btTransform& predictedTransform)
{
predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
-// #define QUATERNION_DERIVATIVE
- #ifdef QUATERNION_DERIVATIVE
+ // #define QUATERNION_DERIVATIVE
+#ifdef QUATERNION_DERIVATIVE
btQuaternion predictedOrn = curTrans.getRotation();
predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
predictedOrn.safeNormalize();
- #else
+#else
//Exponential map
//google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
btVector3 axis;
- btScalar fAngle2 = angvel.length2();
- btScalar fAngle = 0;
- if (fAngle2>SIMD_EPSILON)
- {
- fAngle = btSqrt(fAngle2);
- }
+ btScalar fAngle2 = angvel.length2();
+ btScalar fAngle = 0;
+ if (fAngle2 > SIMD_EPSILON)
+ {
+ fAngle = btSqrt(fAngle2);
+ }
//limit the angular motion
- if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD)
+ if (fAngle * timeStep > ANGULAR_MOTION_THRESHOLD)
{
fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
}
- if ( fAngle < btScalar(0.001) )
+ if (fAngle < btScalar(0.001))
{
// use Taylor's expansions of sync function
- axis = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
+ axis = angvel * (btScalar(0.5) * timeStep - (timeStep * timeStep * timeStep) * (btScalar(0.020833333333)) * fAngle * fAngle);
}
else
{
// sync(fAngle) = sin(c*fAngle)/t
- axis = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
+ axis = angvel * (btSin(btScalar(0.5) * fAngle * timeStep) / fAngle);
}
- btQuaternion dorn (axis.x(),axis.y(),axis.z(),btCos( fAngle*timeStep*btScalar(0.5) ));
+ btQuaternion dorn(axis.x(), axis.y(), axis.z(), btCos(fAngle * timeStep * btScalar(0.5)));
btQuaternion orn0 = curTrans.getRotation();
btQuaternion predictedOrn = dorn * orn0;
predictedOrn.safeNormalize();
- #endif
- if (predictedOrn.length2()>SIMD_EPSILON)
+#endif
+ if (predictedOrn.length2() > SIMD_EPSILON)
{
predictedTransform.setRotation(predictedOrn);
}
@@ -92,137 +81,133 @@ public:
}
}
- static void calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
+ static void calculateVelocityQuaternion(const btVector3& pos0, const btVector3& pos1, const btQuaternion& orn0, const btQuaternion& orn1, btScalar timeStep, btVector3& linVel, btVector3& angVel)
{
linVel = (pos1 - pos0) / timeStep;
btVector3 axis;
- btScalar angle;
+ btScalar angle;
if (orn0 != orn1)
{
- calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle);
+ calculateDiffAxisAngleQuaternion(orn0, orn1, axis, angle);
angVel = axis * angle / timeStep;
- } else
+ }
+ else
{
- angVel.setValue(0,0,0);
+ angVel.setValue(0, 0, 0);
}
}
- static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0,const btQuaternion& orn1a,btVector3& axis,btScalar& angle)
+ static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0, const btQuaternion& orn1a, btVector3& axis, btScalar& angle)
{
btQuaternion orn1 = orn0.nearest(orn1a);
btQuaternion dorn = orn1 * orn0.inverse();
angle = dorn.getAngle();
- axis = btVector3(dorn.x(),dorn.y(),dorn.z());
+ axis = btVector3(dorn.x(), dorn.y(), dorn.z());
axis[3] = btScalar(0.);
//check for axis length
btScalar len = axis.length2();
- if (len < SIMD_EPSILON*SIMD_EPSILON)
- axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
+ if (len < SIMD_EPSILON * SIMD_EPSILON)
+ axis = btVector3(btScalar(1.), btScalar(0.), btScalar(0.));
else
axis /= btSqrt(len);
}
- static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
+ static void calculateVelocity(const btTransform& transform0, const btTransform& transform1, btScalar timeStep, btVector3& linVel, btVector3& angVel)
{
linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
btVector3 axis;
- btScalar angle;
- calculateDiffAxisAngle(transform0,transform1,axis,angle);
+ btScalar angle;
+ calculateDiffAxisAngle(transform0, transform1, axis, angle);
angVel = axis * angle / timeStep;
}
- static void calculateDiffAxisAngle(const btTransform& transform0,const btTransform& transform1,btVector3& axis,btScalar& angle)
+ static void calculateDiffAxisAngle(const btTransform& transform0, const btTransform& transform1, btVector3& axis, btScalar& angle)
{
btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
btQuaternion dorn;
dmat.getRotation(dorn);
- ///floating point inaccuracy can lead to w component > 1..., which breaks
+ ///floating point inaccuracy can lead to w component > 1..., which breaks
dorn.normalize();
-
+
angle = dorn.getAngle();
- axis = btVector3(dorn.x(),dorn.y(),dorn.z());
+ axis = btVector3(dorn.x(), dorn.y(), dorn.z());
axis[3] = btScalar(0.);
//check for axis length
btScalar len = axis.length2();
- if (len < SIMD_EPSILON*SIMD_EPSILON)
- axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
+ if (len < SIMD_EPSILON * SIMD_EPSILON)
+ axis = btVector3(btScalar(1.), btScalar(0.), btScalar(0.));
else
axis /= btSqrt(len);
}
-
};
-
-///The btConvexSeparatingDistanceUtil can help speed up convex collision detection
+///The btConvexSeparatingDistanceUtil can help speed up convex collision detection
///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
-class btConvexSeparatingDistanceUtil
+class btConvexSeparatingDistanceUtil
{
- btQuaternion m_ornA;
- btQuaternion m_ornB;
- btVector3 m_posA;
- btVector3 m_posB;
-
- btVector3 m_separatingNormal;
+ btQuaternion m_ornA;
+ btQuaternion m_ornB;
+ btVector3 m_posA;
+ btVector3 m_posB;
- btScalar m_boundingRadiusA;
- btScalar m_boundingRadiusB;
- btScalar m_separatingDistance;
+ btVector3 m_separatingNormal;
-public:
+ btScalar m_boundingRadiusA;
+ btScalar m_boundingRadiusB;
+ btScalar m_separatingDistance;
- btConvexSeparatingDistanceUtil(btScalar boundingRadiusA,btScalar boundingRadiusB)
- :m_boundingRadiusA(boundingRadiusA),
- m_boundingRadiusB(boundingRadiusB),
- m_separatingDistance(0.f)
+public:
+ btConvexSeparatingDistanceUtil(btScalar boundingRadiusA, btScalar boundingRadiusB)
+ : m_boundingRadiusA(boundingRadiusA),
+ m_boundingRadiusB(boundingRadiusB),
+ m_separatingDistance(0.f)
{
}
- btScalar getConservativeSeparatingDistance()
+ btScalar getConservativeSeparatingDistance()
{
return m_separatingDistance;
}
- void updateSeparatingDistance(const btTransform& transA,const btTransform& transB)
+ void updateSeparatingDistance(const btTransform& transA, const btTransform& transB)
{
const btVector3& toPosA = transA.getOrigin();
const btVector3& toPosB = transB.getOrigin();
btQuaternion toOrnA = transA.getRotation();
btQuaternion toOrnB = transB.getRotation();
- if (m_separatingDistance>0.f)
+ if (m_separatingDistance > 0.f)
{
-
-
- btVector3 linVelA,angVelA,linVelB,angVelB;
- btTransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,btScalar(1.),linVelA,angVelA);
- btTransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB);
+ btVector3 linVelA, angVelA, linVelB, angVelB;
+ btTransformUtil::calculateVelocityQuaternion(m_posA, toPosA, m_ornA, toOrnA, btScalar(1.), linVelA, angVelA);
+ btTransformUtil::calculateVelocityQuaternion(m_posB, toPosB, m_ornB, toOrnB, btScalar(1.), linVelB, angVelB);
btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
- btVector3 relLinVel = (linVelB-linVelA);
+ btVector3 relLinVel = (linVelB - linVelA);
btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
- if (relLinVelocLength<0.f)
+ if (relLinVelocLength < 0.f)
{
relLinVelocLength = 0.f;
}
-
- btScalar projectedMotion = maxAngularProjectedVelocity +relLinVelocLength;
+
+ btScalar projectedMotion = maxAngularProjectedVelocity + relLinVelocLength;
m_separatingDistance -= projectedMotion;
}
-
+
m_posA = toPosA;
m_posB = toPosB;
m_ornA = toOrnA;
m_ornB = toOrnB;
}
- void initSeparatingDistance(const btVector3& separatingVector,btScalar separatingDistance,const btTransform& transA,const btTransform& transB)
+ void initSeparatingDistance(const btVector3& separatingVector, btScalar separatingDistance, const btTransform& transA, const btTransform& transB)
{
m_separatingDistance = separatingDistance;
- if (m_separatingDistance>0.f)
+ if (m_separatingDistance > 0.f)
{
m_separatingNormal = separatingVector;
-
+
const btVector3& toPosA = transA.getOrigin();
const btVector3& toPosB = transB.getOrigin();
btQuaternion toOrnA = transA.getRotation();
@@ -233,9 +218,6 @@ public:
m_ornB = toOrnB;
}
}
-
};
-
-#endif //BT_TRANSFORM_UTIL_H
-
+#endif //BT_TRANSFORM_UTIL_H
diff --git a/thirdparty/bullet/LinearMath/btVector3.cpp b/thirdparty/bullet/LinearMath/btVector3.cpp
index e05bdccd67..13111157af 100644
--- a/thirdparty/bullet/LinearMath/btVector3.cpp
+++ b/thirdparty/bullet/LinearMath/btVector3.cpp
@@ -15,282 +15,285 @@
This source version has been altered.
*/
-#if defined (_WIN32) || defined (__i386__)
+#if defined(_WIN32) || defined(__i386__)
#define BT_USE_SSE_IN_API
#endif
-
#include "btVector3.h"
-
-
#if defined BT_USE_SIMD_VECTOR3
#if DEBUG
-#include <string.h>//for memset
+#include <string.h> //for memset
#endif
-
#ifdef __APPLE__
#include <stdint.h>
-typedef float float4 __attribute__ ((vector_size(16)));
+typedef float float4 __attribute__((vector_size(16)));
#else
#define float4 __m128
#endif
//typedef uint32_t uint4 __attribute__ ((vector_size(16)));
-
#if defined BT_USE_SSE || defined _WIN32
-#define LOG2_ARRAY_SIZE 6
-#define STACK_ARRAY_COUNT (1UL << LOG2_ARRAY_SIZE)
+#define LOG2_ARRAY_SIZE 6
+#define STACK_ARRAY_COUNT (1UL << LOG2_ARRAY_SIZE)
#include <emmintrin.h>
-long _maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult );
-long _maxdot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long _maxdot_large(const float *vv, const float *vec, unsigned long count, float *dotResult);
+long _maxdot_large(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- const float4 *vertices = (const float4*) vv;
- static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
- float4 dotMax = btAssign128( -BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY );
- float4 vvec = _mm_loadu_ps( vec );
- float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa )); /// zzzz
- float4 vLo = _mm_movelh_ps( vvec, vvec ); /// xyxy
-
- long maxIndex = -1L;
-
- size_t segment = 0;
- float4 stack_array[ STACK_ARRAY_COUNT ];
-
+ const float4 *vertices = (const float4 *)vv;
+ static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0};
+ float4 dotMax = btAssign128(-BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY);
+ float4 vvec = _mm_loadu_ps(vec);
+ float4 vHi = btCastiTo128f(_mm_shuffle_epi32(btCastfTo128i(vvec), 0xaa)); /// zzzz
+ float4 vLo = _mm_movelh_ps(vvec, vvec); /// xyxy
+
+ long maxIndex = -1L;
+
+ size_t segment = 0;
+ float4 stack_array[STACK_ARRAY_COUNT];
+
#if DEBUG
- //memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
+ //memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
#endif
-
- size_t index;
- float4 max;
- // Faster loop without cleanup code for full tiles
- for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 )
- {
- max = dotMax;
-
- for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 )
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3]; vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+1] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+2] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+3] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way.
- }
-
- // If we found a new max
- if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax)))
- {
- // copy the new max across all lanes of our max accumulator
- max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e));
- max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1));
-
- dotMax = max;
-
- // find first occurrence of that max
- size_t test;
- for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ ) // local_count must be a multiple of 4
- {}
- // record where it is.
- maxIndex = 4*index + segment + indexTable[test];
- }
- }
-
- // account for work we've already done
- count -= segment;
-
- // Deal with the last < STACK_ARRAY_COUNT vectors
- max = dotMax;
- index = 0;
-
-
- if( btUnlikely( count > 16) )
- {
- for( ; index + 4 <= count / 4; index+=4 )
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3]; vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+1] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+2] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+3] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
-
- // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way.
- }
- }
-
- size_t localCount = (count & -4L) - 4*index;
- if( localCount )
- {
+
+ size_t index;
+ float4 max;
+ // Faster loop without cleanup code for full tiles
+ for (segment = 0; segment + STACK_ARRAY_COUNT * 4 <= count; segment += STACK_ARRAY_COUNT * 4)
+ {
+ max = dotMax;
+
+ for (index = 0; index < STACK_ARRAY_COUNT; index += 4)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 1] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 2] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 3] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way.
+ }
+
+ // If we found a new max
+ if (0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(max, dotMax)))
+ {
+ // copy the new max across all lanes of our max accumulator
+ max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0x4e));
+ max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0xb1));
+
+ dotMax = max;
+
+ // find first occurrence of that max
+ size_t test;
+ for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], max))); index++) // local_count must be a multiple of 4
+ {
+ }
+ // record where it is.
+ maxIndex = 4 * index + segment + indexTable[test];
+ }
+ }
+
+ // account for work we've already done
+ count -= segment;
+
+ // Deal with the last < STACK_ARRAY_COUNT vectors
+ max = dotMax;
+ index = 0;
+
+ if (btUnlikely(count > 16))
+ {
+ for (; index + 4 <= count / 4; index += 4)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 1] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 2] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 3] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+
+ // It is too costly to keep the index of the max here. We will look for it again later. We save a lot of work this way.
+ }
+ }
+
+ size_t localCount = (count & -4L) - 4 * index;
+ if (localCount)
+ {
#ifdef __APPLE__
- float4 t0, t1, t2, t3, t4;
- float4 * sap = &stack_array[index + localCount / 4];
- vertices += localCount; // counter the offset
- size_t byteIndex = -(localCount) * sizeof(float);
- //AT&T Code style assembly
- asm volatile
- ( ".align 4 \n\
+ float4 t0, t1, t2, t3, t4;
+ float4 *sap = &stack_array[index + localCount / 4];
+ vertices += localCount; // counter the offset
+ size_t byteIndex = -(localCount) * sizeof(float);
+ //AT&T Code style assembly
+ asm volatile(
+ ".align 4 \n\
0: movaps %[max], %[t2] // move max out of the way to avoid propagating NaNs in max \n\
movaps (%[vertices], %[byteIndex], 4), %[t0] // vertices[0] \n\
movaps 16(%[vertices], %[byteIndex], 4), %[t1] // vertices[1] \n\
@@ -316,368 +319,374 @@ long _maxdot_large( const float *vv, const float *vec, unsigned long count, floa
add $16, %[byteIndex] // advance loop counter\n\
jnz 0b \n\
"
- : [max] "+x" (max), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex)
- : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap)
- : "memory", "cc"
- );
- index += localCount/4;
+ : [max] "+x"(max), [t0] "=&x"(t0), [t1] "=&x"(t1), [t2] "=&x"(t2), [t3] "=&x"(t3), [t4] "=&x"(t4), [byteIndex] "+r"(byteIndex)
+ : [vLo] "x"(vLo), [vHi] "x"(vHi), [vertices] "r"(vertices), [sap] "r"(sap)
+ : "memory", "cc");
+ index += localCount / 4;
#else
- {
- for( unsigned int i=0; i<localCount/4; i++,index++)
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3];
- vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
- }
- }
-#endif //__APPLE__
- }
-
- // process the last few points
- if( count & 3 )
- {
- float4 v0, v1, v2, x, y, z;
- switch( count & 3 )
- {
- case 3:
- {
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
-
- // Calculate 3 dot products, transpose, duplicate v2
- float4 lo0 = _mm_movelh_ps( v0, v1); // xyxy.lo
- float4 hi0 = _mm_movehl_ps( v1, v0); // z?z?.lo
- lo0 = lo0*vLo;
- z = _mm_shuffle_ps(hi0, v2, 0xa8 ); // z0z1z2z2
- z = z*vHi;
- float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy
- lo1 = lo1*vLo;
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- }
- break;
- case 2:
- {
- v0 = vertices[0];
- v1 = vertices[1];
- float4 xy = _mm_movelh_ps(v0, v1);
- z = _mm_movehl_ps(v1, v0);
- xy = xy*vLo;
- z = _mm_shuffle_ps( z, z, 0xa8);
- x = _mm_shuffle_ps( xy, xy, 0xa8);
- y = _mm_shuffle_ps( xy, xy, 0xfd);
- z = z*vHi;
- }
- break;
- case 1:
- {
- float4 xy = vertices[0];
- z = _mm_shuffle_ps( xy, xy, 0xaa);
- xy = xy*vLo;
- z = z*vHi;
- x = _mm_shuffle_ps(xy, xy, 0);
- y = _mm_shuffle_ps(xy, xy, 0x55);
- }
- break;
- }
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- max = _mm_max_ps( x, max ); // control the order here so that max is never NaN even if x is nan
- index++;
- }
-
- // if we found a new max.
- if( 0 == segment || 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(max, dotMax)))
- { // we found a new max. Search for it
- // find max across the max vector, place in all elements of max -- big latency hit here
- max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0x4e));
- max = _mm_max_ps(max, (float4) _mm_shuffle_ps( max, max, 0xb1));
-
- // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
- // this where it actually makes a difference is handled in the early out at the top of the function,
- // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
- // complexity, and removed it.
-
- dotMax = max;
-
- // scan for the first occurence of max in the array
- size_t test;
- for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], max))); index++ ) // local_count must be a multiple of 4
- {}
- maxIndex = 4*index + segment + indexTable[test];
- }
-
- _mm_store_ss( dotResult, dotMax);
- return maxIndex;
+ {
+ for (unsigned int i = 0; i < localCount / 4; i++, index++)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+ }
+ }
+#endif //__APPLE__
+ }
+
+ // process the last few points
+ if (count & 3)
+ {
+ float4 v0, v1, v2, x, y, z;
+ switch (count & 3)
+ {
+ case 3:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+
+ // Calculate 3 dot products, transpose, duplicate v2
+ float4 lo0 = _mm_movelh_ps(v0, v1); // xyxy.lo
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z?z?.lo
+ lo0 = lo0 * vLo;
+ z = _mm_shuffle_ps(hi0, v2, 0xa8); // z0z1z2z2
+ z = z * vHi;
+ float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy
+ lo1 = lo1 * vLo;
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ }
+ break;
+ case 2:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ float4 xy = _mm_movelh_ps(v0, v1);
+ z = _mm_movehl_ps(v1, v0);
+ xy = xy * vLo;
+ z = _mm_shuffle_ps(z, z, 0xa8);
+ x = _mm_shuffle_ps(xy, xy, 0xa8);
+ y = _mm_shuffle_ps(xy, xy, 0xfd);
+ z = z * vHi;
+ }
+ break;
+ case 1:
+ {
+ float4 xy = vertices[0];
+ z = _mm_shuffle_ps(xy, xy, 0xaa);
+ xy = xy * vLo;
+ z = z * vHi;
+ x = _mm_shuffle_ps(xy, xy, 0);
+ y = _mm_shuffle_ps(xy, xy, 0x55);
+ }
+ break;
+ }
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ max = _mm_max_ps(x, max); // control the order here so that max is never NaN even if x is nan
+ index++;
+ }
+
+ // if we found a new max.
+ if (0 == segment || 0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(max, dotMax)))
+ { // we found a new max. Search for it
+ // find max across the max vector, place in all elements of max -- big latency hit here
+ max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0x4e));
+ max = _mm_max_ps(max, (float4)_mm_shuffle_ps(max, max, 0xb1));
+
+ // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
+ // this where it actually makes a difference is handled in the early out at the top of the function,
+ // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
+ // complexity, and removed it.
+
+ dotMax = max;
+
+ // scan for the first occurence of max in the array
+ size_t test;
+ for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], max))); index++) // local_count must be a multiple of 4
+ {
+ }
+ maxIndex = 4 * index + segment + indexTable[test];
+ }
+
+ _mm_store_ss(dotResult, dotMax);
+ return maxIndex;
}
-long _mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult );
+long _mindot_large(const float *vv, const float *vec, unsigned long count, float *dotResult);
-long _mindot_large( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long _mindot_large(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- const float4 *vertices = (const float4*) vv;
- static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 };
- float4 dotmin = btAssign128( BT_INFINITY, BT_INFINITY, BT_INFINITY, BT_INFINITY );
- float4 vvec = _mm_loadu_ps( vec );
- float4 vHi = btCastiTo128f(_mm_shuffle_epi32( btCastfTo128i( vvec), 0xaa )); /// zzzz
- float4 vLo = _mm_movelh_ps( vvec, vvec ); /// xyxy
-
- long minIndex = -1L;
-
- size_t segment = 0;
- float4 stack_array[ STACK_ARRAY_COUNT ];
-
+ const float4 *vertices = (const float4 *)vv;
+ static const unsigned char indexTable[16] = {(unsigned char)-1, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0};
+ float4 dotmin = btAssign128(BT_INFINITY, BT_INFINITY, BT_INFINITY, BT_INFINITY);
+ float4 vvec = _mm_loadu_ps(vec);
+ float4 vHi = btCastiTo128f(_mm_shuffle_epi32(btCastfTo128i(vvec), 0xaa)); /// zzzz
+ float4 vLo = _mm_movelh_ps(vvec, vvec); /// xyxy
+
+ long minIndex = -1L;
+
+ size_t segment = 0;
+ float4 stack_array[STACK_ARRAY_COUNT];
+
#if DEBUG
- //memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
+ //memset( stack_array, -1, STACK_ARRAY_COUNT * sizeof(stack_array[0]) );
#endif
-
- size_t index;
- float4 min;
- // Faster loop without cleanup code for full tiles
- for ( segment = 0; segment + STACK_ARRAY_COUNT*4 <= count; segment += STACK_ARRAY_COUNT*4 )
- {
- min = dotmin;
-
- for( index = 0; index < STACK_ARRAY_COUNT; index+= 4 )
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3]; vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+1] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+2] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+3] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way.
- }
-
- // If we found a new min
- if( 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(min, dotmin)))
- {
- // copy the new min across all lanes of our min accumulator
- min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0x4e));
- min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0xb1));
-
- dotmin = min;
-
- // find first occurrence of that min
- size_t test;
- for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], min))); index++ ) // local_count must be a multiple of 4
- {}
- // record where it is.
- minIndex = 4*index + segment + indexTable[test];
- }
- }
-
- // account for work we've already done
- count -= segment;
-
- // Deal with the last < STACK_ARRAY_COUNT vectors
- min = dotmin;
- index = 0;
-
-
- if(btUnlikely( count > 16) )
- {
- for( ; index + 4 <= count / 4; index+=4 )
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3]; vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+1] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+2] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
- v3 = vertices[3]; vertices += 4;
-
- lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- z = _mm_shuffle_ps(hi0, hi1, 0x88);
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index+3] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
-
- // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way.
- }
- }
-
- size_t localCount = (count & -4L) - 4*index;
- if( localCount )
- {
-
-
+
+ size_t index;
+ float4 min;
+ // Faster loop without cleanup code for full tiles
+ for (segment = 0; segment + STACK_ARRAY_COUNT * 4 <= count; segment += STACK_ARRAY_COUNT * 4)
+ {
+ min = dotmin;
+
+ for (index = 0; index < STACK_ARRAY_COUNT; index += 4)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 1] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 2] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 3] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way.
+ }
+
+ // If we found a new min
+ if (0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(min, dotmin)))
+ {
+ // copy the new min across all lanes of our min accumulator
+ min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0x4e));
+ min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0xb1));
+
+ dotmin = min;
+
+ // find first occurrence of that min
+ size_t test;
+ for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], min))); index++) // local_count must be a multiple of 4
+ {
+ }
+ // record where it is.
+ minIndex = 4 * index + segment + indexTable[test];
+ }
+ }
+
+ // account for work we've already done
+ count -= segment;
+
+ // Deal with the last < STACK_ARRAY_COUNT vectors
+ min = dotmin;
+ index = 0;
+
+ if (btUnlikely(count > 16))
+ {
+ for (; index + 4 <= count / 4; index += 4)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 1] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 2] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+ v3 = vertices[3];
+ vertices += 4;
+
+ lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index + 3] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+
+ // It is too costly to keep the index of the min here. We will look for it again later. We save a lot of work this way.
+ }
+ }
+
+ size_t localCount = (count & -4L) - 4 * index;
+ if (localCount)
+ {
#ifdef __APPLE__
- vertices += localCount; // counter the offset
- float4 t0, t1, t2, t3, t4;
- size_t byteIndex = -(localCount) * sizeof(float);
- float4 * sap = &stack_array[index + localCount / 4];
-
- asm volatile
- ( ".align 4 \n\
+ vertices += localCount; // counter the offset
+ float4 t0, t1, t2, t3, t4;
+ size_t byteIndex = -(localCount) * sizeof(float);
+ float4 *sap = &stack_array[index + localCount / 4];
+
+ asm volatile(
+ ".align 4 \n\
0: movaps %[min], %[t2] // move min out of the way to avoid propagating NaNs in min \n\
movaps (%[vertices], %[byteIndex], 4), %[t0] // vertices[0] \n\
movaps 16(%[vertices], %[byteIndex], 4), %[t1] // vertices[1] \n\
@@ -703,968 +712,953 @@ long _mindot_large( const float *vv, const float *vec, unsigned long count, floa
add $16, %[byteIndex] // advance loop counter\n\
jnz 0b \n\
"
- : [min] "+x" (min), [t0] "=&x" (t0), [t1] "=&x" (t1), [t2] "=&x" (t2), [t3] "=&x" (t3), [t4] "=&x" (t4), [byteIndex] "+r" (byteIndex)
- : [vLo] "x" (vLo), [vHi] "x" (vHi), [vertices] "r" (vertices), [sap] "r" (sap)
- : "memory", "cc"
- );
- index += localCount/4;
+ : [min] "+x"(min), [t0] "=&x"(t0), [t1] "=&x"(t1), [t2] "=&x"(t2), [t3] "=&x"(t3), [t4] "=&x"(t4), [byteIndex] "+r"(byteIndex)
+ : [vLo] "x"(vLo), [vHi] "x"(vHi), [vertices] "r"(vertices), [sap] "r"(sap)
+ : "memory", "cc");
+ index += localCount / 4;
#else
- {
- for( unsigned int i=0; i<localCount/4; i++,index++)
- { // do four dot products at a time. Carefully avoid touching the w element.
- float4 v0 = vertices[0];
- float4 v1 = vertices[1];
- float4 v2 = vertices[2];
- float4 v3 = vertices[3];
- vertices += 4;
-
- float4 lo0 = _mm_movelh_ps( v0, v1); // x0y0x1y1
- float4 hi0 = _mm_movehl_ps( v1, v0); // z0?0z1?1
- float4 lo1 = _mm_movelh_ps( v2, v3); // x2y2x3y3
- float4 hi1 = _mm_movehl_ps( v3, v2); // z2?2z3?3
-
- lo0 = lo0*vLo;
- lo1 = lo1*vLo;
- float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
- float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
- float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- z = z*vHi;
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- min = _mm_min_ps( x, min ); // control the order here so that max is never NaN even if x is nan
- }
- }
+ {
+ for (unsigned int i = 0; i < localCount / 4; i++, index++)
+ { // do four dot products at a time. Carefully avoid touching the w element.
+ float4 v0 = vertices[0];
+ float4 v1 = vertices[1];
+ float4 v2 = vertices[2];
+ float4 v3 = vertices[3];
+ vertices += 4;
+
+ float4 lo0 = _mm_movelh_ps(v0, v1); // x0y0x1y1
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z0?0z1?1
+ float4 lo1 = _mm_movelh_ps(v2, v3); // x2y2x3y3
+ float4 hi1 = _mm_movehl_ps(v3, v2); // z2?2z3?3
+
+ lo0 = lo0 * vLo;
+ lo1 = lo1 * vLo;
+ float4 z = _mm_shuffle_ps(hi0, hi1, 0x88);
+ float4 x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ float4 y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ z = z * vHi;
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ min = _mm_min_ps(x, min); // control the order here so that max is never NaN even if x is nan
+ }
+ }
#endif
- }
-
- // process the last few points
- if( count & 3 )
- {
- float4 v0, v1, v2, x, y, z;
- switch( count & 3 )
- {
- case 3:
- {
- v0 = vertices[0];
- v1 = vertices[1];
- v2 = vertices[2];
-
- // Calculate 3 dot products, transpose, duplicate v2
- float4 lo0 = _mm_movelh_ps( v0, v1); // xyxy.lo
- float4 hi0 = _mm_movehl_ps( v1, v0); // z?z?.lo
- lo0 = lo0*vLo;
- z = _mm_shuffle_ps(hi0, v2, 0xa8 ); // z0z1z2z2
- z = z*vHi;
- float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy
- lo1 = lo1*vLo;
- x = _mm_shuffle_ps(lo0, lo1, 0x88);
- y = _mm_shuffle_ps(lo0, lo1, 0xdd);
- }
- break;
- case 2:
- {
- v0 = vertices[0];
- v1 = vertices[1];
- float4 xy = _mm_movelh_ps(v0, v1);
- z = _mm_movehl_ps(v1, v0);
- xy = xy*vLo;
- z = _mm_shuffle_ps( z, z, 0xa8);
- x = _mm_shuffle_ps( xy, xy, 0xa8);
- y = _mm_shuffle_ps( xy, xy, 0xfd);
- z = z*vHi;
- }
- break;
- case 1:
- {
- float4 xy = vertices[0];
- z = _mm_shuffle_ps( xy, xy, 0xaa);
- xy = xy*vLo;
- z = z*vHi;
- x = _mm_shuffle_ps(xy, xy, 0);
- y = _mm_shuffle_ps(xy, xy, 0x55);
- }
- break;
- }
- x = x+y;
- x = x+z;
- stack_array[index] = x;
- min = _mm_min_ps( x, min ); // control the order here so that min is never NaN even if x is nan
- index++;
- }
-
- // if we found a new min.
- if( 0 == segment || 0xf != _mm_movemask_ps( (float4) _mm_cmpeq_ps(min, dotmin)))
- { // we found a new min. Search for it
- // find min across the min vector, place in all elements of min -- big latency hit here
- min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0x4e));
- min = _mm_min_ps(min, (float4) _mm_shuffle_ps( min, min, 0xb1));
-
- // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
- // this where it actually makes a difference is handled in the early out at the top of the function,
- // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
- // complexity, and removed it.
-
- dotmin = min;
-
- // scan for the first occurence of min in the array
- size_t test;
- for( index = 0; 0 == (test=_mm_movemask_ps( _mm_cmpeq_ps( stack_array[index], min))); index++ ) // local_count must be a multiple of 4
- {}
- minIndex = 4*index + segment + indexTable[test];
- }
-
- _mm_store_ss( dotResult, dotmin);
- return minIndex;
-}
+ }
+
+ // process the last few points
+ if (count & 3)
+ {
+ float4 v0, v1, v2, x, y, z;
+ switch (count & 3)
+ {
+ case 3:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ v2 = vertices[2];
+
+ // Calculate 3 dot products, transpose, duplicate v2
+ float4 lo0 = _mm_movelh_ps(v0, v1); // xyxy.lo
+ float4 hi0 = _mm_movehl_ps(v1, v0); // z?z?.lo
+ lo0 = lo0 * vLo;
+ z = _mm_shuffle_ps(hi0, v2, 0xa8); // z0z1z2z2
+ z = z * vHi;
+ float4 lo1 = _mm_movelh_ps(v2, v2); // xyxy
+ lo1 = lo1 * vLo;
+ x = _mm_shuffle_ps(lo0, lo1, 0x88);
+ y = _mm_shuffle_ps(lo0, lo1, 0xdd);
+ }
+ break;
+ case 2:
+ {
+ v0 = vertices[0];
+ v1 = vertices[1];
+ float4 xy = _mm_movelh_ps(v0, v1);
+ z = _mm_movehl_ps(v1, v0);
+ xy = xy * vLo;
+ z = _mm_shuffle_ps(z, z, 0xa8);
+ x = _mm_shuffle_ps(xy, xy, 0xa8);
+ y = _mm_shuffle_ps(xy, xy, 0xfd);
+ z = z * vHi;
+ }
+ break;
+ case 1:
+ {
+ float4 xy = vertices[0];
+ z = _mm_shuffle_ps(xy, xy, 0xaa);
+ xy = xy * vLo;
+ z = z * vHi;
+ x = _mm_shuffle_ps(xy, xy, 0);
+ y = _mm_shuffle_ps(xy, xy, 0x55);
+ }
+ break;
+ }
+ x = x + y;
+ x = x + z;
+ stack_array[index] = x;
+ min = _mm_min_ps(x, min); // control the order here so that min is never NaN even if x is nan
+ index++;
+ }
+
+ // if we found a new min.
+ if (0 == segment || 0xf != _mm_movemask_ps((float4)_mm_cmpeq_ps(min, dotmin)))
+ { // we found a new min. Search for it
+ // find min across the min vector, place in all elements of min -- big latency hit here
+ min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0x4e));
+ min = _mm_min_ps(min, (float4)_mm_shuffle_ps(min, min, 0xb1));
+
+ // It is slightly faster to do this part in scalar code when count < 8. However, the common case for
+ // this where it actually makes a difference is handled in the early out at the top of the function,
+ // so it is less than a 1% difference here. I opted for improved code size, fewer branches and reduced
+ // complexity, and removed it.
+
+ dotmin = min;
+ // scan for the first occurence of min in the array
+ size_t test;
+ for (index = 0; 0 == (test = _mm_movemask_ps(_mm_cmpeq_ps(stack_array[index], min))); index++) // local_count must be a multiple of 4
+ {
+ }
+ minIndex = 4 * index + segment + indexTable[test];
+ }
+
+ _mm_store_ss(dotResult, dotmin);
+ return minIndex;
+}
#elif defined BT_USE_NEON
-#define ARM_NEON_GCC_COMPATIBILITY 1
+#define ARM_NEON_GCC_COMPATIBILITY 1
#include <arm_neon.h>
#include <sys/types.h>
-#include <sys/sysctl.h> //for sysctlbyname
+#include <sys/sysctl.h> //for sysctlbyname
-static long _maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long _maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long _mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long _mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult );
-static long _mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult );
+static long _maxdot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult);
+static long _maxdot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult);
+static long _maxdot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult);
+static long _mindot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult);
+static long _mindot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult);
+static long _mindot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult);
-long (*_maxdot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _maxdot_large_sel;
-long (*_mindot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _mindot_large_sel;
+long (*_maxdot_large)(const float *vv, const float *vec, unsigned long count, float *dotResult) = _maxdot_large_sel;
+long (*_mindot_large)(const float *vv, const float *vec, unsigned long count, float *dotResult) = _mindot_large_sel;
-
-static inline uint32_t btGetCpuCapabilities( void )
+static inline uint32_t btGetCpuCapabilities(void)
{
- static uint32_t capabilities = 0;
- static bool testedCapabilities = false;
+ static uint32_t capabilities = 0;
+ static bool testedCapabilities = false;
- if( 0 == testedCapabilities)
- {
- uint32_t hasFeature = 0;
- size_t featureSize = sizeof( hasFeature );
- int err = sysctlbyname( "hw.optional.neon_hpfp", &hasFeature, &featureSize, NULL, 0 );
+ if (0 == testedCapabilities)
+ {
+ uint32_t hasFeature = 0;
+ size_t featureSize = sizeof(hasFeature);
+ int err = sysctlbyname("hw.optional.neon_hpfp", &hasFeature, &featureSize, NULL, 0);
- if( 0 == err && hasFeature)
- capabilities |= 0x2000;
+ if (0 == err && hasFeature)
+ capabilities |= 0x2000;
testedCapabilities = true;
- }
-
- return capabilities;
-}
-
-
+ }
+ return capabilities;
+}
-static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
+static long _maxdot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
+ if (btGetCpuCapabilities() & 0x2000)
+ _maxdot_large = _maxdot_large_v1;
+ else
+ _maxdot_large = _maxdot_large_v0;
- if( btGetCpuCapabilities() & 0x2000 )
- _maxdot_large = _maxdot_large_v1;
- else
- _maxdot_large = _maxdot_large_v0;
-
- return _maxdot_large(vv, vec, count, dotResult);
+ return _maxdot_large(vv, vec, count, dotResult);
}
-static long _mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
+static long _mindot_large_sel(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
+ if (btGetCpuCapabilities() & 0x2000)
+ _mindot_large = _mindot_large_v1;
+ else
+ _mindot_large = _mindot_large_v0;
- if( btGetCpuCapabilities() & 0x2000 )
- _mindot_large = _mindot_large_v1;
- else
- _mindot_large = _mindot_large_v0;
-
- return _mindot_large(vv, vec, count, dotResult);
+ return _mindot_large(vv, vec, count, dotResult);
}
-
-
#if defined __arm__
-# define vld1q_f32_aligned_postincrement( _ptr ) ({ float32x4_t _r; asm( "vld1.f32 {%0}, [%1, :128]!\n" : "=w" (_r), "+r" (_ptr) ); /*return*/ _r; })
+#define vld1q_f32_aligned_postincrement(_ptr) ({ float32x4_t _r; asm( "vld1.f32 {%0}, [%1, :128]!\n" : "=w" (_r), "+r" (_ptr) ); /*return*/ _r; })
#else
//support 64bit arm
-# define vld1q_f32_aligned_postincrement( _ptr) ({ float32x4_t _r = ((float32x4_t*)(_ptr))[0]; (_ptr) = (const float*) ((const char*)(_ptr) + 16L); /*return*/ _r; })
+#define vld1q_f32_aligned_postincrement(_ptr) ({ float32x4_t _r = ((float32x4_t*)(_ptr))[0]; (_ptr) = (const float*) ((const char*)(_ptr) + 16L); /*return*/ _r; })
#endif
-
-long _maxdot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long _maxdot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- unsigned long i = 0;
- float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
- float32x2_t vLo = vget_low_f32(vvec);
- float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
- float32x2_t dotMaxLo = (float32x2_t) { -BT_INFINITY, -BT_INFINITY };
- float32x2_t dotMaxHi = (float32x2_t) { -BT_INFINITY, -BT_INFINITY };
- uint32x2_t indexLo = (uint32x2_t) {0, 1};
- uint32x2_t indexHi = (uint32x2_t) {2, 3};
- uint32x2_t iLo = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
- uint32x2_t iHi = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
- const uint32x2_t four = (uint32x2_t) {4,4};
-
- for( ; i+8 <= count; i+= 8 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
- float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
- uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
-
- v0 = vld1q_f32_aligned_postincrement( vv );
- v1 = vld1q_f32_aligned_postincrement( vv );
- v2 = vld1q_f32_aligned_postincrement( vv );
- v3 = vld1q_f32_aligned_postincrement( vv );
-
- xy0 = vmul_f32( vget_low_f32(v0), vLo);
- xy1 = vmul_f32( vget_low_f32(v1), vLo);
- xy2 = vmul_f32( vget_low_f32(v2), vLo);
- xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- zLo = vmul_f32( z0.val[0], vHi);
- zHi = vmul_f32( z1.val[0], vHi);
-
- rLo = vpadd_f32( xy0, xy1);
- rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- maskLo = vcgt_f32( rLo, dotMaxLo );
- maskHi = vcgt_f32( rHi, dotMaxHi );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
- }
-
- for( ; i+4 <= count; i+= 4 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
- float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
- uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
- }
-
- switch( count & 3 )
- {
- case 3:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy2);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
- uint32x2_t maskHi = vcgt_f32( rHi, dotMaxHi );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- dotMaxHi = vbsl_f32( maskHi, rHi, dotMaxHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- }
- break;
- case 2:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- rLo = vadd_f32(rLo, zLo);
-
- uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- }
- break;
- case 1:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
- float32x2_t zLo = vmul_f32( z0, vHi);
- float32x2_t rLo = vpadd_f32( xy0, xy0);
- rLo = vadd_f32(rLo, zLo);
- uint32x2_t maskLo = vcgt_f32( rLo, dotMaxLo );
- dotMaxLo = vbsl_f32( maskLo, rLo, dotMaxLo);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- }
- break;
-
- default:
- break;
- }
-
- // select best answer between hi and lo results
- uint32x2_t mask = vcgt_f32( dotMaxHi, dotMaxLo );
- dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
- iLo = vbsl_u32(mask, iHi, iLo);
-
- // select best answer between even and odd results
- dotMaxHi = vdup_lane_f32(dotMaxLo, 1);
- iHi = vdup_lane_u32(iLo, 1);
- mask = vcgt_f32( dotMaxHi, dotMaxLo );
- dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
- iLo = vbsl_u32(mask, iHi, iLo);
-
- *dotResult = vget_lane_f32( dotMaxLo, 0);
- return vget_lane_u32(iLo, 0);
-}
+ unsigned long i = 0;
+ float32x4_t vvec = vld1q_f32_aligned_postincrement(vec);
+ float32x2_t vLo = vget_low_f32(vvec);
+ float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
+ float32x2_t dotMaxLo = (float32x2_t){-BT_INFINITY, -BT_INFINITY};
+ float32x2_t dotMaxHi = (float32x2_t){-BT_INFINITY, -BT_INFINITY};
+ uint32x2_t indexLo = (uint32x2_t){0, 1};
+ uint32x2_t indexHi = (uint32x2_t){2, 3};
+ uint32x2_t iLo = (uint32x2_t){static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
+ uint32x2_t iHi = (uint32x2_t){static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
+ const uint32x2_t four = (uint32x2_t){4, 4};
+
+ for (; i + 8 <= count; i += 8)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo);
+ uint32x2_t maskHi = vcgt_f32(rHi, dotMaxHi);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+
+ v0 = vld1q_f32_aligned_postincrement(vv);
+ v1 = vld1q_f32_aligned_postincrement(vv);
+ v2 = vld1q_f32_aligned_postincrement(vv);
+ v3 = vld1q_f32_aligned_postincrement(vv);
+
+ xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ zLo = vmul_f32(z0.val[0], vHi);
+ zHi = vmul_f32(z1.val[0], vHi);
+
+ rLo = vpadd_f32(xy0, xy1);
+ rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ maskLo = vcgt_f32(rLo, dotMaxLo);
+ maskHi = vcgt_f32(rHi, dotMaxHi);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+ for (; i + 4 <= count; i += 4)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
-long _maxdot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult )
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo);
+ uint32x2_t maskHi = vcgt_f32(rHi, dotMaxHi);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+
+ switch (count & 3)
+ {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(vdup_lane_f32(vget_high_f32(v2), 0), vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy2);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo);
+ uint32x2_t maskHi = vcgt_f32(rHi, dotMaxHi);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ dotMaxHi = vbsl_f32(maskHi, rHi, dotMaxHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ }
+ break;
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ rLo = vadd_f32(rLo, zLo);
+
+ uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
+ float32x2_t zLo = vmul_f32(z0, vHi);
+ float32x2_t rLo = vpadd_f32(xy0, xy0);
+ rLo = vadd_f32(rLo, zLo);
+ uint32x2_t maskLo = vcgt_f32(rLo, dotMaxLo);
+ dotMaxLo = vbsl_f32(maskLo, rLo, dotMaxLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vcgt_f32(dotMaxHi, dotMaxLo);
+ dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ // select best answer between even and odd results
+ dotMaxHi = vdup_lane_f32(dotMaxLo, 1);
+ iHi = vdup_lane_u32(iLo, 1);
+ mask = vcgt_f32(dotMaxHi, dotMaxLo);
+ dotMaxLo = vbsl_f32(mask, dotMaxHi, dotMaxLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ *dotResult = vget_lane_f32(dotMaxLo, 0);
+ return vget_lane_u32(iLo, 0);
+}
+
+long _maxdot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
- float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
- float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
- const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
- uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
- uint32x4_t index = (uint32x4_t) { static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1) };
- float32x4_t maxDot = (float32x4_t) { -BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY };
-
- unsigned long i = 0;
- for( ; i + 8 <= count; i += 8 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
-
- v0 = vld1q_f32_aligned_postincrement( vv );
- v1 = vld1q_f32_aligned_postincrement( vv );
- v2 = vld1q_f32_aligned_postincrement( vv );
- v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- zb = vuzpq_f32( z0, z1);
- z = vmulq_f32( zb.val[0], vHi);
- xy = vuzpq_f32( xy0, xy1);
- x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
-
- for( ; i + 4 <= count; i += 4 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
-
- switch (count & 3) {
- case 3:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- case 2:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-
- xy0 = vmulq_f32(xy0, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z0);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy0);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- case 1:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
-
- xy0 = vmulq_f32(xy0, vLo);
-
- z = vmulq_f32( z, vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy0);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcgtq_f32(x, maxDot);
- maxDot = vbslq_f32( mask, x, maxDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- default:
- break;
- }
-
-
- // select best answer between hi and lo results
- uint32x2_t mask = vcgt_f32( vget_high_f32(maxDot), vget_low_f32(maxDot));
- float32x2_t maxDot2 = vbsl_f32(mask, vget_high_f32(maxDot), vget_low_f32(maxDot));
- uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
-
- // select best answer between even and odd results
- float32x2_t maxDotO = vdup_lane_f32(maxDot2, 1);
- uint32x2_t indexHi = vdup_lane_u32(index2, 1);
- mask = vcgt_f32( maxDotO, maxDot2 );
- maxDot2 = vbsl_f32(mask, maxDotO, maxDot2);
- index2 = vbsl_u32(mask, indexHi, index2);
-
- *dotResult = vget_lane_f32( maxDot2, 0);
- return vget_lane_u32(index2, 0);
-
+ float32x4_t vvec = vld1q_f32_aligned_postincrement(vec);
+ float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
+ float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
+ const uint32x4_t four = (uint32x4_t){4, 4, 4, 4};
+ uint32x4_t local_index = (uint32x4_t){0, 1, 2, 3};
+ uint32x4_t index = (uint32x4_t){static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
+ float32x4_t maxDot = (float32x4_t){-BT_INFINITY, -BT_INFINITY, -BT_INFINITY, -BT_INFINITY};
+
+ unsigned long i = 0;
+ for (; i + 8 <= count; i += 8)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+
+ v0 = vld1q_f32_aligned_postincrement(vv);
+ v1 = vld1q_f32_aligned_postincrement(vv);
+ v2 = vld1q_f32_aligned_postincrement(vv);
+ v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ zb = vuzpq_f32(z0, z1);
+ z = vmulq_f32(zb.val[0], vHi);
+ xy = vuzpq_f32(xy0, xy1);
+ x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ for (; i + 4 <= count; i += 4)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ switch (count & 3)
+ {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v2));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v2));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z0);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v0));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ z = vmulq_f32(z, vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcgtq_f32(x, maxDot);
+ maxDot = vbslq_f32(mask, x, maxDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vcgt_f32(vget_high_f32(maxDot), vget_low_f32(maxDot));
+ float32x2_t maxDot2 = vbsl_f32(mask, vget_high_f32(maxDot), vget_low_f32(maxDot));
+ uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
+
+ // select best answer between even and odd results
+ float32x2_t maxDotO = vdup_lane_f32(maxDot2, 1);
+ uint32x2_t indexHi = vdup_lane_u32(index2, 1);
+ mask = vcgt_f32(maxDotO, maxDot2);
+ maxDot2 = vbsl_f32(mask, maxDotO, maxDot2);
+ index2 = vbsl_u32(mask, indexHi, index2);
+
+ *dotResult = vget_lane_f32(maxDot2, 0);
+ return vget_lane_u32(index2, 0);
}
-long _mindot_large_v0( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long _mindot_large_v0(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- unsigned long i = 0;
- float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
- float32x2_t vLo = vget_low_f32(vvec);
- float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
- float32x2_t dotMinLo = (float32x2_t) { BT_INFINITY, BT_INFINITY };
- float32x2_t dotMinHi = (float32x2_t) { BT_INFINITY, BT_INFINITY };
- uint32x2_t indexLo = (uint32x2_t) {0, 1};
- uint32x2_t indexHi = (uint32x2_t) {2, 3};
- uint32x2_t iLo = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
- uint32x2_t iHi = (uint32x2_t) {static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
- const uint32x2_t four = (uint32x2_t) {4,4};
-
- for( ; i+8 <= count; i+= 8 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
- float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
- uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
-
- v0 = vld1q_f32_aligned_postincrement( vv );
- v1 = vld1q_f32_aligned_postincrement( vv );
- v2 = vld1q_f32_aligned_postincrement( vv );
- v3 = vld1q_f32_aligned_postincrement( vv );
-
- xy0 = vmul_f32( vget_low_f32(v0), vLo);
- xy1 = vmul_f32( vget_low_f32(v1), vLo);
- xy2 = vmul_f32( vget_low_f32(v2), vLo);
- xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- zLo = vmul_f32( z0.val[0], vHi);
- zHi = vmul_f32( z1.val[0], vHi);
-
- rLo = vpadd_f32( xy0, xy1);
- rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- maskLo = vclt_f32( rLo, dotMinLo );
- maskHi = vclt_f32( rHi, dotMinHi );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
- }
-
- for( ; i+4 <= count; i+= 4 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
- float32x2_t xy3 = vmul_f32( vget_low_f32(v3), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2x2_t z1 = vtrn_f32( vget_high_f32(v2), vget_high_f32(v3));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( z1.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy3);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
- uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- indexLo = vadd_u32(indexLo, four);
- indexHi = vadd_u32(indexHi, four);
- }
- switch( count & 3 )
- {
- case 3:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
- float32x2_t xy2 = vmul_f32( vget_low_f32(v2), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
- float32x2_t zHi = vmul_f32( vdup_lane_f32(vget_high_f32(v2), 0), vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- float32x2_t rHi = vpadd_f32( xy2, xy2);
- rLo = vadd_f32(rLo, zLo);
- rHi = vadd_f32(rHi, zHi);
-
- uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
- uint32x2_t maskHi = vclt_f32( rHi, dotMinHi );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- dotMinHi = vbsl_f32( maskHi, rHi, dotMinHi);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- iHi = vbsl_u32(maskHi, indexHi, iHi);
- }
- break;
- case 2:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t xy1 = vmul_f32( vget_low_f32(v1), vLo);
-
- float32x2x2_t z0 = vtrn_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x2_t zLo = vmul_f32( z0.val[0], vHi);
-
- float32x2_t rLo = vpadd_f32( xy0, xy1);
- rLo = vadd_f32(rLo, zLo);
-
- uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- }
- break;
- case 1:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x2_t xy0 = vmul_f32( vget_low_f32(v0), vLo);
- float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
- float32x2_t zLo = vmul_f32( z0, vHi);
- float32x2_t rLo = vpadd_f32( xy0, xy0);
- rLo = vadd_f32(rLo, zLo);
- uint32x2_t maskLo = vclt_f32( rLo, dotMinLo );
- dotMinLo = vbsl_f32( maskLo, rLo, dotMinLo);
- iLo = vbsl_u32(maskLo, indexLo, iLo);
- }
- break;
-
- default:
- break;
- }
-
- // select best answer between hi and lo results
- uint32x2_t mask = vclt_f32( dotMinHi, dotMinLo );
- dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
- iLo = vbsl_u32(mask, iHi, iLo);
-
- // select best answer between even and odd results
- dotMinHi = vdup_lane_f32(dotMinLo, 1);
- iHi = vdup_lane_u32(iLo, 1);
- mask = vclt_f32( dotMinHi, dotMinLo );
- dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
- iLo = vbsl_u32(mask, iHi, iLo);
-
- *dotResult = vget_lane_f32( dotMinLo, 0);
- return vget_lane_u32(iLo, 0);
+ unsigned long i = 0;
+ float32x4_t vvec = vld1q_f32_aligned_postincrement(vec);
+ float32x2_t vLo = vget_low_f32(vvec);
+ float32x2_t vHi = vdup_lane_f32(vget_high_f32(vvec), 0);
+ float32x2_t dotMinLo = (float32x2_t){BT_INFINITY, BT_INFINITY};
+ float32x2_t dotMinHi = (float32x2_t){BT_INFINITY, BT_INFINITY};
+ uint32x2_t indexLo = (uint32x2_t){0, 1};
+ uint32x2_t indexHi = (uint32x2_t){2, 3};
+ uint32x2_t iLo = (uint32x2_t){static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
+ uint32x2_t iHi = (uint32x2_t){static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
+ const uint32x2_t four = (uint32x2_t){4, 4};
+
+ for (; i + 8 <= count; i += 8)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vclt_f32(rLo, dotMinLo);
+ uint32x2_t maskHi = vclt_f32(rHi, dotMinHi);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+
+ v0 = vld1q_f32_aligned_postincrement(vv);
+ v1 = vld1q_f32_aligned_postincrement(vv);
+ v2 = vld1q_f32_aligned_postincrement(vv);
+ v3 = vld1q_f32_aligned_postincrement(vv);
+
+ xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ zLo = vmul_f32(z0.val[0], vHi);
+ zHi = vmul_f32(z1.val[0], vHi);
+
+ rLo = vpadd_f32(xy0, xy1);
+ rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ maskLo = vclt_f32(rLo, dotMinLo);
+ maskHi = vclt_f32(rHi, dotMinHi);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+
+ for (; i + 4 <= count; i += 4)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+ float32x2_t xy3 = vmul_f32(vget_low_f32(v3), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2x2_t z1 = vtrn_f32(vget_high_f32(v2), vget_high_f32(v3));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(z1.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy3);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vclt_f32(rLo, dotMinLo);
+ uint32x2_t maskHi = vclt_f32(rHi, dotMinHi);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ indexLo = vadd_u32(indexLo, four);
+ indexHi = vadd_u32(indexHi, four);
+ }
+ switch (count & 3)
+ {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+ float32x2_t xy2 = vmul_f32(vget_low_f32(v2), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+ float32x2_t zHi = vmul_f32(vdup_lane_f32(vget_high_f32(v2), 0), vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ float32x2_t rHi = vpadd_f32(xy2, xy2);
+ rLo = vadd_f32(rLo, zLo);
+ rHi = vadd_f32(rHi, zHi);
+
+ uint32x2_t maskLo = vclt_f32(rLo, dotMinLo);
+ uint32x2_t maskHi = vclt_f32(rHi, dotMinHi);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ dotMinHi = vbsl_f32(maskHi, rHi, dotMinHi);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ iHi = vbsl_u32(maskHi, indexHi, iHi);
+ }
+ break;
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t xy1 = vmul_f32(vget_low_f32(v1), vLo);
+
+ float32x2x2_t z0 = vtrn_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x2_t zLo = vmul_f32(z0.val[0], vHi);
+
+ float32x2_t rLo = vpadd_f32(xy0, xy1);
+ rLo = vadd_f32(rLo, zLo);
+
+ uint32x2_t maskLo = vclt_f32(rLo, dotMinLo);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x2_t xy0 = vmul_f32(vget_low_f32(v0), vLo);
+ float32x2_t z0 = vdup_lane_f32(vget_high_f32(v0), 0);
+ float32x2_t zLo = vmul_f32(z0, vHi);
+ float32x2_t rLo = vpadd_f32(xy0, xy0);
+ rLo = vadd_f32(rLo, zLo);
+ uint32x2_t maskLo = vclt_f32(rLo, dotMinLo);
+ dotMinLo = vbsl_f32(maskLo, rLo, dotMinLo);
+ iLo = vbsl_u32(maskLo, indexLo, iLo);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vclt_f32(dotMinHi, dotMinLo);
+ dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ // select best answer between even and odd results
+ dotMinHi = vdup_lane_f32(dotMinLo, 1);
+ iHi = vdup_lane_u32(iLo, 1);
+ mask = vclt_f32(dotMinHi, dotMinLo);
+ dotMinLo = vbsl_f32(mask, dotMinHi, dotMinLo);
+ iLo = vbsl_u32(mask, iHi, iLo);
+
+ *dotResult = vget_lane_f32(dotMinLo, 0);
+ return vget_lane_u32(iLo, 0);
}
-long _mindot_large_v1( const float *vv, const float *vec, unsigned long count, float *dotResult )
+long _mindot_large_v1(const float *vv, const float *vec, unsigned long count, float *dotResult)
{
- float32x4_t vvec = vld1q_f32_aligned_postincrement( vec );
- float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
- float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
- const uint32x4_t four = (uint32x4_t){ 4, 4, 4, 4 };
- uint32x4_t local_index = (uint32x4_t) {0, 1, 2, 3};
- uint32x4_t index = (uint32x4_t) { static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1) };
- float32x4_t minDot = (float32x4_t) { BT_INFINITY, BT_INFINITY, BT_INFINITY, BT_INFINITY };
-
- unsigned long i = 0;
- for( ; i + 8 <= count; i += 8 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
-
- v0 = vld1q_f32_aligned_postincrement( vv );
- v1 = vld1q_f32_aligned_postincrement( vv );
- v2 = vld1q_f32_aligned_postincrement( vv );
- v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- zb = vuzpq_f32( z0, z1);
- z = vmulq_f32( zb.val[0], vHi);
- xy = vuzpq_f32( xy0, xy1);
- x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
-
- for( ; i + 4 <= count; i += 4 )
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v3 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v3));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v3));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
-
- switch (count & 3) {
- case 3:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v2 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- float32x4_t xy1 = vcombine_f32( vget_low_f32(v2), vget_low_f32(v2));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
- float32x4_t z1 = vcombine_f32( vget_high_f32(v2), vget_high_f32(v2));
-
- xy0 = vmulq_f32(xy0, vLo);
- xy1 = vmulq_f32(xy1, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z1);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy1);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- case 2:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
- float32x4_t v1 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v1));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z0 = vcombine_f32( vget_high_f32(v0), vget_high_f32(v1));
-
- xy0 = vmulq_f32(xy0, vLo);
-
- float32x4x2_t zb = vuzpq_f32( z0, z0);
- float32x4_t z = vmulq_f32( zb.val[0], vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy0);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- case 1:
- {
- float32x4_t v0 = vld1q_f32_aligned_postincrement( vv );
-
- // the next two lines should resolve to a single vswp d, d
- float32x4_t xy0 = vcombine_f32( vget_low_f32(v0), vget_low_f32(v0));
- // the next two lines should resolve to a single vswp d, d
- float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
-
- xy0 = vmulq_f32(xy0, vLo);
-
- z = vmulq_f32( z, vHi);
- float32x4x2_t xy = vuzpq_f32( xy0, xy0);
- float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
- x = vaddq_f32(x, z);
-
- uint32x4_t mask = vcltq_f32(x, minDot);
- minDot = vbslq_f32( mask, x, minDot);
- index = vbslq_u32(mask, local_index, index);
- local_index = vaddq_u32(local_index, four);
- }
- break;
-
- default:
- break;
- }
-
-
- // select best answer between hi and lo results
- uint32x2_t mask = vclt_f32( vget_high_f32(minDot), vget_low_f32(minDot));
- float32x2_t minDot2 = vbsl_f32(mask, vget_high_f32(minDot), vget_low_f32(minDot));
- uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
-
- // select best answer between even and odd results
- float32x2_t minDotO = vdup_lane_f32(minDot2, 1);
- uint32x2_t indexHi = vdup_lane_u32(index2, 1);
- mask = vclt_f32( minDotO, minDot2 );
- minDot2 = vbsl_f32(mask, minDotO, minDot2);
- index2 = vbsl_u32(mask, indexHi, index2);
-
- *dotResult = vget_lane_f32( minDot2, 0);
- return vget_lane_u32(index2, 0);
-
+ float32x4_t vvec = vld1q_f32_aligned_postincrement(vec);
+ float32x4_t vLo = vcombine_f32(vget_low_f32(vvec), vget_low_f32(vvec));
+ float32x4_t vHi = vdupq_lane_f32(vget_high_f32(vvec), 0);
+ const uint32x4_t four = (uint32x4_t){4, 4, 4, 4};
+ uint32x4_t local_index = (uint32x4_t){0, 1, 2, 3};
+ uint32x4_t index = (uint32x4_t){static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1)};
+ float32x4_t minDot = (float32x4_t){BT_INFINITY, BT_INFINITY, BT_INFINITY, BT_INFINITY};
+
+ unsigned long i = 0;
+ for (; i + 8 <= count; i += 8)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+
+ v0 = vld1q_f32_aligned_postincrement(vv);
+ v1 = vld1q_f32_aligned_postincrement(vv);
+ v2 = vld1q_f32_aligned_postincrement(vv);
+ v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ zb = vuzpq_f32(z0, z1);
+ z = vmulq_f32(zb.val[0], vHi);
+ xy = vuzpq_f32(xy0, xy1);
+ x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ for (; i + 4 <= count; i += 4)
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v3 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v3));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v3));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+
+ switch (count & 3)
+ {
+ case 3:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v2 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ float32x4_t xy1 = vcombine_f32(vget_low_f32(v2), vget_low_f32(v2));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+ float32x4_t z1 = vcombine_f32(vget_high_f32(v2), vget_high_f32(v2));
+
+ xy0 = vmulq_f32(xy0, vLo);
+ xy1 = vmulq_f32(xy1, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z1);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy1);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 2:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+ float32x4_t v1 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v1));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z0 = vcombine_f32(vget_high_f32(v0), vget_high_f32(v1));
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ float32x4x2_t zb = vuzpq_f32(z0, z0);
+ float32x4_t z = vmulq_f32(zb.val[0], vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ case 1:
+ {
+ float32x4_t v0 = vld1q_f32_aligned_postincrement(vv);
+
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t xy0 = vcombine_f32(vget_low_f32(v0), vget_low_f32(v0));
+ // the next two lines should resolve to a single vswp d, d
+ float32x4_t z = vdupq_lane_f32(vget_high_f32(v0), 0);
+
+ xy0 = vmulq_f32(xy0, vLo);
+
+ z = vmulq_f32(z, vHi);
+ float32x4x2_t xy = vuzpq_f32(xy0, xy0);
+ float32x4_t x = vaddq_f32(xy.val[0], xy.val[1]);
+ x = vaddq_f32(x, z);
+
+ uint32x4_t mask = vcltq_f32(x, minDot);
+ minDot = vbslq_f32(mask, x, minDot);
+ index = vbslq_u32(mask, local_index, index);
+ local_index = vaddq_u32(local_index, four);
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // select best answer between hi and lo results
+ uint32x2_t mask = vclt_f32(vget_high_f32(minDot), vget_low_f32(minDot));
+ float32x2_t minDot2 = vbsl_f32(mask, vget_high_f32(minDot), vget_low_f32(minDot));
+ uint32x2_t index2 = vbsl_u32(mask, vget_high_u32(index), vget_low_u32(index));
+
+ // select best answer between even and odd results
+ float32x2_t minDotO = vdup_lane_f32(minDot2, 1);
+ uint32x2_t indexHi = vdup_lane_u32(index2, 1);
+ mask = vclt_f32(minDotO, minDot2);
+ minDot2 = vbsl_f32(mask, minDotO, minDot2);
+ index2 = vbsl_u32(mask, indexHi, index2);
+
+ *dotResult = vget_lane_f32(minDot2, 0);
+ return vget_lane_u32(index2, 0);
}
#else
- #error Unhandled __APPLE__ arch
+#error Unhandled __APPLE__ arch
#endif
-#endif /* __APPLE__ */
-
-
+#endif /* __APPLE__ */
diff --git a/thirdparty/bullet/LinearMath/btVector3.h b/thirdparty/bullet/LinearMath/btVector3.h
index 76024f1236..61fd8d1e46 100644
--- a/thirdparty/bullet/LinearMath/btVector3.h
+++ b/thirdparty/bullet/LinearMath/btVector3.h
@@ -12,8 +12,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
#ifndef BT_VECTOR3_H
#define BT_VECTOR3_H
@@ -28,25 +26,24 @@ subject to the following restrictions:
#else
#define btVector3Data btVector3FloatData
#define btVector3DataName "btVector3FloatData"
-#endif //BT_USE_DOUBLE_PRECISION
+#endif //BT_USE_DOUBLE_PRECISION
#if defined BT_USE_SSE
//typedef uint32_t __m128i __attribute__ ((vector_size(16)));
#ifdef _MSC_VER
-#pragma warning(disable: 4556) // value of intrinsic immediate argument '4294967239' is out of range '0 - 255'
+#pragma warning(disable : 4556) // value of intrinsic immediate argument '4294967239' is out of range '0 - 255'
#endif
-
-#define BT_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x))
+#define BT_SHUFFLE(x, y, z, w) ((w) << 6 | (z) << 4 | (y) << 2 | (x))
//#define bt_pshufd_ps( _a, _mask ) (__m128) _mm_shuffle_epi32((__m128i)(_a), (_mask) )
-#define bt_pshufd_ps( _a, _mask ) _mm_shuffle_ps((_a), (_a), (_mask) )
-#define bt_splat3_ps( _a, _i ) bt_pshufd_ps((_a), BT_SHUFFLE(_i,_i,_i, 3) )
-#define bt_splat_ps( _a, _i ) bt_pshufd_ps((_a), BT_SHUFFLE(_i,_i,_i,_i) )
+#define bt_pshufd_ps(_a, _mask) _mm_shuffle_ps((_a), (_a), (_mask))
+#define bt_splat3_ps(_a, _i) bt_pshufd_ps((_a), BT_SHUFFLE(_i, _i, _i, 3))
+#define bt_splat_ps(_a, _i) bt_pshufd_ps((_a), BT_SHUFFLE(_i, _i, _i, _i))
#define btv3AbsiMask (_mm_set_epi32(0x00000000, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
-#define btvAbsMask (_mm_set_epi32( 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
+#define btvAbsMask (_mm_set_epi32(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF))
#define btvFFF0Mask (_mm_set_epi32(0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF))
#define btv3AbsfMask btCastiTo128f(btv3AbsiMask)
#define btvFFF0fMask btCastiTo128f(btvFFF0Mask)
@@ -55,9 +52,9 @@ subject to the following restrictions:
//there is an issue with XCode 3.2 (LCx errors)
#define btvMzeroMask (_mm_set_ps(-0.0f, -0.0f, -0.0f, -0.0f))
-#define v1110 (_mm_set_ps(0.0f, 1.0f, 1.0f, 1.0f))
-#define vHalf (_mm_set_ps(0.5f, 0.5f, 0.5f, 0.5f))
-#define v1_5 (_mm_set_ps(1.5f, 1.5f, 1.5f, 1.5f))
+#define v1110 (_mm_set_ps(0.0f, 1.0f, 1.0f, 1.0f))
+#define vHalf (_mm_set_ps(0.5f, 0.5f, 0.5f, 0.5f))
+#define v1_5 (_mm_set_ps(1.5f, 1.5f, 1.5f, 1.5f))
//const __m128 ATTRIBUTE_ALIGNED16(btvMzeroMask) = {-0.0f, -0.0f, -0.0f, -0.0f};
//const __m128 ATTRIBUTE_ALIGNED16(v1110) = {1.0f, 1.0f, 1.0f, 0.0f};
@@ -70,7 +67,7 @@ subject to the following restrictions:
const float32x4_t ATTRIBUTE_ALIGNED16(btvMzeroMask) = (float32x4_t){-0.0f, -0.0f, -0.0f, -0.0f};
const int32x4_t ATTRIBUTE_ALIGNED16(btvFFF0Mask) = (int32x4_t){static_cast<int32_t>(0xFFFFFFFF),
- static_cast<int32_t>(0xFFFFFFFF), static_cast<int32_t>(0xFFFFFFFF), 0x0};
+ static_cast<int32_t>(0xFFFFFFFF), static_cast<int32_t>(0xFFFFFFFF), 0x0};
const int32x4_t ATTRIBUTE_ALIGNED16(btvAbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF};
const int32x4_t ATTRIBUTE_ALIGNED16(btv3AbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x0};
@@ -80,50 +77,48 @@ const int32x4_t ATTRIBUTE_ALIGNED16(btv3AbsMask) = (int32x4_t){0x7FFFFFFF, 0x7FF
* It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
* Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
*/
-ATTRIBUTE_ALIGNED16(class) btVector3
+ATTRIBUTE_ALIGNED16(class)
+btVector3
{
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-#if defined (__SPU__) && defined (__CELLOS_LV2__)
- btScalar m_floats[4];
+#if defined(__SPU__) && defined(__CELLOS_LV2__)
+ btScalar m_floats[4];
+
public:
- SIMD_FORCE_INLINE const vec_float4& get128() const
+ SIMD_FORCE_INLINE const vec_float4& get128() const
{
return *((const vec_float4*)&m_floats[0]);
}
+
public:
-#else //__CELLOS_LV2__ __SPU__
- #if defined (BT_USE_SSE) || defined(BT_USE_NEON) // _WIN32 || ARM
- union {
- btSimdFloat4 mVec128;
- btScalar m_floats[4];
- };
- SIMD_FORCE_INLINE btSimdFloat4 get128() const
- {
- return mVec128;
- }
- SIMD_FORCE_INLINE void set128(btSimdFloat4 v128)
- {
- mVec128 = v128;
- }
- #else
- btScalar m_floats[4];
- #endif
-#endif //__CELLOS_LV2__ __SPU__
-
- public:
-
- /**@brief No initialization constructor */
- SIMD_FORCE_INLINE btVector3()
+#else //__CELLOS_LV2__ __SPU__
+#if defined(BT_USE_SSE) || defined(BT_USE_NEON) // _WIN32 || ARM
+ union {
+ btSimdFloat4 mVec128;
+ btScalar m_floats[4];
+ };
+ SIMD_FORCE_INLINE btSimdFloat4 get128() const
+ {
+ return mVec128;
+ }
+ SIMD_FORCE_INLINE void set128(btSimdFloat4 v128)
{
+ mVec128 = v128;
+ }
+#else
+ btScalar m_floats[4];
+#endif
+#endif //__CELLOS_LV2__ __SPU__
+public:
+ /**@brief No initialization constructor */
+ SIMD_FORCE_INLINE btVector3()
+ {
}
-
-
- /**@brief Constructor from scalars
+ /**@brief Constructor from scalars
* @param x X value
* @param y Y value
* @param z Z value
@@ -136,9 +131,9 @@ public:
m_floats[3] = btScalar(0.f);
}
-#if (defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE) )|| defined (BT_USE_NEON)
- // Set Vector
- SIMD_FORCE_INLINE btVector3( btSimdFloat4 v)
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+ // Set Vector
+ SIMD_FORCE_INLINE btVector3(btSimdFloat4 v)
{
mVec128 = v;
}
@@ -150,73 +145,72 @@ public:
}
// Assignment Operator
- SIMD_FORCE_INLINE btVector3&
- operator=(const btVector3& v)
+ SIMD_FORCE_INLINE btVector3&
+ operator=(const btVector3& v)
{
mVec128 = v.mVec128;
-
+
return *this;
}
-#endif // #if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
-
-/**@brief Add a vector to this one
+#endif // #if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
+
+ /**@brief Add a vector to this one
* @param The vector to add to this one */
SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v)
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
mVec128 = _mm_add_ps(mVec128, v.mVec128);
#elif defined(BT_USE_NEON)
mVec128 = vaddq_f32(mVec128, v.mVec128);
#else
- m_floats[0] += v.m_floats[0];
+ m_floats[0] += v.m_floats[0];
m_floats[1] += v.m_floats[1];
m_floats[2] += v.m_floats[2];
#endif
return *this;
}
-
- /**@brief Subtract a vector from this one
+ /**@brief Subtract a vector from this one
* @param The vector to subtract */
- SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v)
+ SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v)
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
mVec128 = _mm_sub_ps(mVec128, v.mVec128);
#elif defined(BT_USE_NEON)
mVec128 = vsubq_f32(mVec128, v.mVec128);
#else
- m_floats[0] -= v.m_floats[0];
+ m_floats[0] -= v.m_floats[0];
m_floats[1] -= v.m_floats[1];
m_floats[2] -= v.m_floats[2];
#endif
return *this;
}
-
- /**@brief Scale the vector
+
+ /**@brief Scale the vector
* @param s Scale factor */
SIMD_FORCE_INLINE btVector3& operator*=(const btScalar& s)
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
- vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0)
mVec128 = _mm_mul_ps(mVec128, vs);
#elif defined(BT_USE_NEON)
mVec128 = vmulq_n_f32(mVec128, s);
#else
- m_floats[0] *= s;
+ m_floats[0] *= s;
m_floats[1] *= s;
m_floats[2] *= s;
#endif
return *this;
}
- /**@brief Inversely scale the vector
+ /**@brief Inversely scale the vector
* @param s Scale factor to divide by */
- SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s)
+ SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s)
{
btFullAssert(s != btScalar(0.0));
-#if 0 //defined(BT_USE_SSE_IN_API)
+#if 0 //defined(BT_USE_SSE_IN_API)
// this code is not faster !
__m128 vs = _mm_load_ss(&s);
vs = _mm_div_ss(v1110, vs);
@@ -230,11 +224,11 @@ public:
#endif
}
- /**@brief Return the dot product
+ /**@brief Return the dot product
* @param v The other vector in the dot product */
SIMD_FORCE_INLINE btScalar dot(const btVector3& v) const
{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
__m128 vd = _mm_mul_ps(mVec128, v.mVec128);
__m128 z = _mm_movehl_ps(vd, vd);
__m128 y = _mm_shuffle_ps(vd, vd, 0x55);
@@ -243,23 +237,23 @@ public:
return _mm_cvtss_f32(vd);
#elif defined(BT_USE_NEON)
float32x4_t vd = vmulq_f32(mVec128, v.mVec128);
- float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_low_f32(vd));
+ float32x2_t x = vpadd_f32(vget_low_f32(vd), vget_low_f32(vd));
x = vadd_f32(x, vget_high_f32(vd));
return vget_lane_f32(x, 0);
-#else
- return m_floats[0] * v.m_floats[0] +
- m_floats[1] * v.m_floats[1] +
- m_floats[2] * v.m_floats[2];
+#else
+ return m_floats[0] * v.m_floats[0] +
+ m_floats[1] * v.m_floats[1] +
+ m_floats[2] * v.m_floats[2];
#endif
}
- /**@brief Return the length of the vector squared */
+ /**@brief Return the length of the vector squared */
SIMD_FORCE_INLINE btScalar length2() const
{
return dot(*this);
}
- /**@brief Return the length of the vector */
+ /**@brief Return the length of the vector */
SIMD_FORCE_INLINE btScalar length() const
{
return btSqrt(length2());
@@ -267,7 +261,7 @@ public:
/**@brief Return the norm (length) of the vector */
SIMD_FORCE_INLINE btScalar norm() const
- {
+ {
return length();
}
@@ -276,24 +270,24 @@ public:
{
btScalar d = length2();
//workaround for some clang/gcc issue of sqrtf(tiny number) = -INF
- if (d>SIMD_EPSILON)
+ if (d > SIMD_EPSILON)
return btSqrt(d);
return btScalar(0);
}
- /**@brief Return the distance squared between the ends of this and another vector
+ /**@brief Return the distance squared between the ends of this and another vector
* This is symantically treating the vector like a point */
SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const;
- /**@brief Return the distance between the ends of this and another vector
+ /**@brief Return the distance between the ends of this and another vector
* This is symantically treating the vector like a point */
SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const;
- SIMD_FORCE_INLINE btVector3& safeNormalize()
+ SIMD_FORCE_INLINE btVector3& safeNormalize()
{
btScalar l2 = length2();
//triNormal.normalize();
- if (l2 >= SIMD_EPSILON*SIMD_EPSILON)
+ if (l2 >= SIMD_EPSILON * SIMD_EPSILON)
{
(*this) /= btSqrt(l2);
}
@@ -304,100 +298,97 @@ public:
return *this;
}
- /**@brief Normalize this vector
+ /**@brief Normalize this vector
* x^2 + y^2 + z^2 = 1 */
- SIMD_FORCE_INLINE btVector3& normalize()
+ SIMD_FORCE_INLINE btVector3& normalize()
{
-
btAssert(!fuzzyZero());
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- // dot product first
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ // dot product first
__m128 vd = _mm_mul_ps(mVec128, mVec128);
__m128 z = _mm_movehl_ps(vd, vd);
__m128 y = _mm_shuffle_ps(vd, vd, 0x55);
vd = _mm_add_ss(vd, y);
vd = _mm_add_ss(vd, z);
-
- #if 0
+
+#if 0
vd = _mm_sqrt_ss(vd);
vd = _mm_div_ss(v1110, vd);
vd = bt_splat_ps(vd, 0x80);
mVec128 = _mm_mul_ps(mVec128, vd);
- #else
-
- // NR step 1/sqrt(x) - vd is x, y is output
- y = _mm_rsqrt_ss(vd); // estimate
-
- // one step NR
- z = v1_5;
- vd = _mm_mul_ss(vd, vHalf); // vd * 0.5
- //x2 = vd;
- vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0
- vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0 * y0
- z = _mm_sub_ss(z, vd); // 1.5 - vd * 0.5 * y0 * y0
-
- y = _mm_mul_ss(y, z); // y0 * (1.5 - vd * 0.5 * y0 * y0)
+#else
+
+ // NR step 1/sqrt(x) - vd is x, y is output
+ y = _mm_rsqrt_ss(vd); // estimate
+
+ // one step NR
+ z = v1_5;
+ vd = _mm_mul_ss(vd, vHalf); // vd * 0.5
+ //x2 = vd;
+ vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0
+ vd = _mm_mul_ss(vd, y); // vd * 0.5 * y0 * y0
+ z = _mm_sub_ss(z, vd); // 1.5 - vd * 0.5 * y0 * y0
+
+ y = _mm_mul_ss(y, z); // y0 * (1.5 - vd * 0.5 * y0 * y0)
y = bt_splat_ps(y, 0x80);
mVec128 = _mm_mul_ps(mVec128, y);
- #endif
+#endif
-
return *this;
-#else
+#else
return *this /= length();
#endif
}
- /**@brief Return a normalized version of this vector */
+ /**@brief Return a normalized version of this vector */
SIMD_FORCE_INLINE btVector3 normalized() const;
- /**@brief Return a rotated version of this vector
+ /**@brief Return a rotated version of this vector
* @param wAxis The axis to rotate about
* @param angle The angle to rotate by */
- SIMD_FORCE_INLINE btVector3 rotate( const btVector3& wAxis, const btScalar angle ) const;
+ SIMD_FORCE_INLINE btVector3 rotate(const btVector3& wAxis, const btScalar angle) const;
- /**@brief Return the angle between this and another vector
+ /**@brief Return the angle between this and another vector
* @param v The other vector */
- SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const
+ SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const
{
btScalar s = btSqrt(length2() * v.length2());
btFullAssert(s != btScalar(0.0));
return btAcos(dot(v) / s);
}
-
- /**@brief Return a vector with the absolute values of each element */
- SIMD_FORCE_INLINE btVector3 absolute() const
- {
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+ /**@brief Return a vector with the absolute values of each element */
+ SIMD_FORCE_INLINE btVector3 absolute() const
+ {
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
return btVector3(_mm_and_ps(mVec128, btv3AbsfMask));
#elif defined(BT_USE_NEON)
return btVector3(vabsq_f32(mVec128));
-#else
+#else
return btVector3(
- btFabs(m_floats[0]),
- btFabs(m_floats[1]),
+ btFabs(m_floats[0]),
+ btFabs(m_floats[1]),
btFabs(m_floats[2]));
#endif
}
-
- /**@brief Return the cross product between this and another vector
+
+ /**@brief Return the cross product between this and another vector
* @param v The other vector */
SIMD_FORCE_INLINE btVector3 cross(const btVector3& v) const
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 T, V;
-
- T = bt_pshufd_ps(mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
- V = bt_pshufd_ps(v.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
-
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 T, V;
+
+ T = bt_pshufd_ps(mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+ V = bt_pshufd_ps(v.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+
V = _mm_mul_ps(V, mVec128);
T = _mm_mul_ps(T, v.mVec128);
V = _mm_sub_ps(V, T);
-
+
V = bt_pshufd_ps(V, BT_SHUFFLE(1, 2, 0, 3));
return btVector3(V);
#elif defined(BT_USE_NEON)
@@ -407,7 +398,7 @@ public:
float32x2_t Vlow = vget_low_f32(v.mVec128);
T = vcombine_f32(vext_f32(Tlow, vget_high_f32(mVec128), 1), Tlow);
V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v.mVec128), 1), Vlow);
-
+
V = vmulq_f32(V, mVec128);
T = vmulq_f32(T, v.mVec128);
V = vsubq_f32(V, T);
@@ -415,7 +406,7 @@ public:
// form (Y, Z, X, _);
V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow);
V = (float32x4_t)vandq_s32((int32x4_t)V, btvFFF0Mask);
-
+
return btVector3(V);
#else
return btVector3(
@@ -427,18 +418,18 @@ public:
SIMD_FORCE_INLINE btScalar triple(const btVector3& v1, const btVector3& v2) const
{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
// cross:
- __m128 T = _mm_shuffle_ps(v1.mVec128, v1.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
- __m128 V = _mm_shuffle_ps(v2.mVec128, v2.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
-
+ __m128 T = _mm_shuffle_ps(v1.mVec128, v1.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+ __m128 V = _mm_shuffle_ps(v2.mVec128, v2.mVec128, BT_SHUFFLE(1, 2, 0, 3)); // (Y Z X 0)
+
V = _mm_mul_ps(V, v1.mVec128);
T = _mm_mul_ps(T, v2.mVec128);
V = _mm_sub_ps(V, T);
-
+
V = _mm_shuffle_ps(V, V, BT_SHUFFLE(1, 2, 0, 3));
- // dot:
+ // dot:
V = _mm_mul_ps(V, mVec128);
__m128 z = _mm_movehl_ps(V, V);
__m128 y = _mm_shuffle_ps(V, V, 0x55);
@@ -454,7 +445,7 @@ public:
float32x2_t Vlow = vget_low_f32(v2.mVec128);
T = vcombine_f32(vext_f32(Tlow, vget_high_f32(v1.mVec128), 1), Tlow);
V = vcombine_f32(vext_f32(Vlow, vget_high_f32(v2.mVec128), 1), Vlow);
-
+
V = vmulq_f32(V, v1.mVec128);
T = vmulq_f32(T, v2.mVec128);
V = vsubq_f32(V, T);
@@ -462,31 +453,30 @@ public:
// form (Y, Z, X, _);
V = vcombine_f32(vext_f32(Vlow, vget_high_f32(V), 1), Vlow);
- // dot:
+ // dot:
V = vmulq_f32(mVec128, V);
- float32x2_t x = vpadd_f32(vget_low_f32(V), vget_low_f32(V));
+ float32x2_t x = vpadd_f32(vget_low_f32(V), vget_low_f32(V));
x = vadd_f32(x, vget_high_f32(V));
return vget_lane_f32(x, 0);
#else
- return
- m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) +
- m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) +
- m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
+ return m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) +
+ m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) +
+ m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
#endif
}
- /**@brief Return the axis with the smallest value
+ /**@brief Return the axis with the smallest value
* Note return values are 0,1,2 for x, y, or z */
SIMD_FORCE_INLINE int minAxis() const
{
- return m_floats[0] < m_floats[1] ? (m_floats[0] <m_floats[2] ? 0 : 2) : (m_floats[1] <m_floats[2] ? 1 : 2);
+ return m_floats[0] < m_floats[1] ? (m_floats[0] < m_floats[2] ? 0 : 2) : (m_floats[1] < m_floats[2] ? 1 : 2);
}
- /**@brief Return the axis with the largest value
+ /**@brief Return the axis with the largest value
* Note return values are 0,1,2 for x, y, or z */
- SIMD_FORCE_INLINE int maxAxis() const
+ SIMD_FORCE_INLINE int maxAxis() const
{
- return m_floats[0] < m_floats[1] ? (m_floats[1] <m_floats[2] ? 2 : 1) : (m_floats[0] <m_floats[2] ? 2 : 0);
+ return m_floats[0] < m_floats[1] ? (m_floats[1] < m_floats[2] ? 2 : 1) : (m_floats[0] < m_floats[2] ? 2 : 0);
}
SIMD_FORCE_INLINE int furthestAxis() const
@@ -494,23 +484,22 @@ public:
return absolute().minAxis();
}
- SIMD_FORCE_INLINE int closestAxis() const
+ SIMD_FORCE_INLINE int closestAxis() const
{
return absolute().maxAxis();
}
-
SIMD_FORCE_INLINE void setInterpolate3(const btVector3& v0, const btVector3& v1, btScalar rt)
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 vrt = _mm_load_ss(&rt); // (rt 0 0 0)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 vrt = _mm_load_ss(&rt); // (rt 0 0 0)
btScalar s = btScalar(1.0) - rt;
- __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
- vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0)
__m128 r0 = _mm_mul_ps(v0.mVec128, vs);
- vrt = bt_pshufd_ps(vrt, 0x80); // (rt rt rt 0.0)
+ vrt = bt_pshufd_ps(vrt, 0x80); // (rt rt rt 0.0)
__m128 r1 = _mm_mul_ps(v1.mVec128, vrt);
- __m128 tmp3 = _mm_add_ps(r0,r1);
+ __m128 tmp3 = _mm_add_ps(r0, r1);
mVec128 = tmp3;
#elif defined(BT_USE_NEON)
float32x4_t vl = vsubq_f32(v1.mVec128, v0.mVec128);
@@ -526,101 +515,100 @@ public:
#endif
}
- /**@brief Return the linear interpolation between this and another vector
+ /**@brief Return the linear interpolation between this and another vector
* @param v The other vector
* @param t The ration of this to v (t = 0 => return this, t=1 => return other) */
- SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const
+ SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 vt = _mm_load_ss(&t); // (t 0 0 0)
- vt = bt_pshufd_ps(vt, 0x80); // (rt rt rt 0.0)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 vt = _mm_load_ss(&t); // (t 0 0 0)
+ vt = bt_pshufd_ps(vt, 0x80); // (rt rt rt 0.0)
__m128 vl = _mm_sub_ps(v.mVec128, mVec128);
vl = _mm_mul_ps(vl, vt);
vl = _mm_add_ps(vl, mVec128);
-
+
return btVector3(vl);
#elif defined(BT_USE_NEON)
float32x4_t vl = vsubq_f32(v.mVec128, mVec128);
vl = vmulq_n_f32(vl, t);
vl = vaddq_f32(vl, mVec128);
-
+
return btVector3(vl);
-#else
- return
- btVector3( m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
- m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
- m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
+#else
+ return btVector3(m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
+ m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
+ m_floats[2] + (v.m_floats[2] - m_floats[2]) * t);
#endif
}
- /**@brief Elementwise multiply this vector by the other
+ /**@brief Elementwise multiply this vector by the other
* @param v The other vector */
SIMD_FORCE_INLINE btVector3& operator*=(const btVector3& v)
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
mVec128 = _mm_mul_ps(mVec128, v.mVec128);
#elif defined(BT_USE_NEON)
mVec128 = vmulq_f32(mVec128, v.mVec128);
-#else
- m_floats[0] *= v.m_floats[0];
+#else
+ m_floats[0] *= v.m_floats[0];
m_floats[1] *= v.m_floats[1];
m_floats[2] *= v.m_floats[2];
#endif
return *this;
}
- /**@brief Return the x value */
- SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
- /**@brief Return the y value */
- SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
- /**@brief Return the z value */
- SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
- /**@brief Set the x value */
- SIMD_FORCE_INLINE void setX(btScalar _x) { m_floats[0] = _x;};
- /**@brief Set the y value */
- SIMD_FORCE_INLINE void setY(btScalar _y) { m_floats[1] = _y;};
- /**@brief Set the z value */
- SIMD_FORCE_INLINE void setZ(btScalar _z) { m_floats[2] = _z;};
- /**@brief Set the w value */
- SIMD_FORCE_INLINE void setW(btScalar _w) { m_floats[3] = _w;};
- /**@brief Return the x value */
- SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
- /**@brief Return the y value */
- SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
- /**@brief Return the z value */
- SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
- /**@brief Return the w value */
- SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
-
- //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
+ /**@brief Set the x value */
+ SIMD_FORCE_INLINE void setX(btScalar _x) { m_floats[0] = _x; };
+ /**@brief Set the y value */
+ SIMD_FORCE_INLINE void setY(btScalar _y) { m_floats[1] = _y; };
+ /**@brief Set the z value */
+ SIMD_FORCE_INLINE void setZ(btScalar _z) { m_floats[2] = _z; };
+ /**@brief Set the w value */
+ SIMD_FORCE_INLINE void setW(btScalar _w) { m_floats[3] = _w; };
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
+ /**@brief Return the w value */
+ SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
+
+ //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
//SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
- SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
- SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator btScalar*() { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator const btScalar*() const { return &m_floats[0]; }
- SIMD_FORCE_INLINE bool operator==(const btVector3& other) const
+ SIMD_FORCE_INLINE bool operator==(const btVector3& other) const
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
-#else
- return ((m_floats[3]==other.m_floats[3]) &&
- (m_floats[2]==other.m_floats[2]) &&
- (m_floats[1]==other.m_floats[1]) &&
- (m_floats[0]==other.m_floats[0]));
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ return (0xf == _mm_movemask_ps((__m128)_mm_cmpeq_ps(mVec128, other.mVec128)));
+#else
+ return ((m_floats[3] == other.m_floats[3]) &&
+ (m_floats[2] == other.m_floats[2]) &&
+ (m_floats[1] == other.m_floats[1]) &&
+ (m_floats[0] == other.m_floats[0]));
#endif
}
- SIMD_FORCE_INLINE bool operator!=(const btVector3& other) const
+ SIMD_FORCE_INLINE bool operator!=(const btVector3& other) const
{
return !(*this == other);
}
- /**@brief Set each element to the max of the current values and the values of another btVector3
+ /**@brief Set each element to the max of the current values and the values of another btVector3
* @param other The other btVector3 to compare with
*/
- SIMD_FORCE_INLINE void setMax(const btVector3& other)
+ SIMD_FORCE_INLINE void setMax(const btVector3& other)
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
mVec128 = _mm_max_ps(mVec128, other.mVec128);
#elif defined(BT_USE_NEON)
mVec128 = vmaxq_f32(mVec128, other.mVec128);
@@ -632,12 +620,12 @@ public:
#endif
}
- /**@brief Set each element to the min of the current values and the values of another btVector3
+ /**@brief Set each element to the min of the current values and the values of another btVector3
* @param other The other btVector3 to compare with
*/
- SIMD_FORCE_INLINE void setMin(const btVector3& other)
+ SIMD_FORCE_INLINE void setMin(const btVector3& other)
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
mVec128 = _mm_min_ps(mVec128, other.mVec128);
#elif defined(BT_USE_NEON)
mVec128 = vminq_f32(mVec128, other.mVec128);
@@ -649,156 +637,155 @@ public:
#endif
}
- SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z)
+ SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z)
{
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
m_floats[3] = btScalar(0.f);
}
- void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const
+ void getSkewSymmetricMatrix(btVector3 * v0, btVector3 * v1, btVector3 * v2) const
{
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-
- __m128 V = _mm_and_ps(mVec128, btvFFF0fMask);
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+
+ __m128 V = _mm_and_ps(mVec128, btvFFF0fMask);
__m128 V0 = _mm_xor_ps(btvMzeroMask, V);
__m128 V2 = _mm_movelh_ps(V0, V);
-
+
__m128 V1 = _mm_shuffle_ps(V, V0, 0xCE);
-
- V0 = _mm_shuffle_ps(V0, V, 0xDB);
+
+ V0 = _mm_shuffle_ps(V0, V, 0xDB);
V2 = _mm_shuffle_ps(V2, V, 0xF9);
-
+
v0->mVec128 = V0;
v1->mVec128 = V1;
v2->mVec128 = V2;
#else
- v0->setValue(0. ,-z() ,y());
- v1->setValue(z() ,0. ,-x());
- v2->setValue(-y() ,x() ,0.);
+ v0->setValue(0., -z(), y());
+ v1->setValue(z(), 0., -x());
+ v2->setValue(-y(), x(), 0.);
#endif
}
void setZero()
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
mVec128 = (__m128)_mm_xor_ps(mVec128, mVec128);
#elif defined(BT_USE_NEON)
- int32x4_t vi = vdupq_n_s32(0);
+ int32x4_t vi = vdupq_n_s32(0);
mVec128 = vreinterpretq_f32_s32(vi);
-#else
- setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+#else
+ setValue(btScalar(0.), btScalar(0.), btScalar(0.));
#endif
}
- SIMD_FORCE_INLINE bool isZero() const
+ SIMD_FORCE_INLINE bool isZero() const
{
return m_floats[0] == btScalar(0) && m_floats[1] == btScalar(0) && m_floats[2] == btScalar(0);
}
-
- SIMD_FORCE_INLINE bool fuzzyZero() const
+ SIMD_FORCE_INLINE bool fuzzyZero() const
{
- return length2() < SIMD_EPSILON*SIMD_EPSILON;
+ return length2() < SIMD_EPSILON * SIMD_EPSILON;
}
- SIMD_FORCE_INLINE void serialize(struct btVector3Data& dataOut) const;
+ SIMD_FORCE_INLINE void serialize(struct btVector3Data & dataOut) const;
+
+ SIMD_FORCE_INLINE void deSerialize(const struct btVector3DoubleData& dataIn);
- SIMD_FORCE_INLINE void deSerialize(const struct btVector3DoubleData& dataIn);
+ SIMD_FORCE_INLINE void deSerialize(const struct btVector3FloatData& dataIn);
- SIMD_FORCE_INLINE void deSerialize(const struct btVector3FloatData& dataIn);
+ SIMD_FORCE_INLINE void serializeFloat(struct btVector3FloatData & dataOut) const;
- SIMD_FORCE_INLINE void serializeFloat(struct btVector3FloatData& dataOut) const;
+ SIMD_FORCE_INLINE void deSerializeFloat(const struct btVector3FloatData& dataIn);
- SIMD_FORCE_INLINE void deSerializeFloat(const struct btVector3FloatData& dataIn);
+ SIMD_FORCE_INLINE void serializeDouble(struct btVector3DoubleData & dataOut) const;
- SIMD_FORCE_INLINE void serializeDouble(struct btVector3DoubleData& dataOut) const;
+ SIMD_FORCE_INLINE void deSerializeDouble(const struct btVector3DoubleData& dataIn);
- SIMD_FORCE_INLINE void deSerializeDouble(const struct btVector3DoubleData& dataIn);
-
- /**@brief returns index of maximum dot product between this and vectors in array[]
+ /**@brief returns index of maximum dot product between this and vectors in array[]
* @param array The other vectors
* @param array_count The number of other vectors
* @param dotOut The maximum dot product */
- SIMD_FORCE_INLINE long maxDot( const btVector3 *array, long array_count, btScalar &dotOut ) const;
+ SIMD_FORCE_INLINE long maxDot(const btVector3* array, long array_count, btScalar& dotOut) const;
- /**@brief returns index of minimum dot product between this and vectors in array[]
+ /**@brief returns index of minimum dot product between this and vectors in array[]
* @param array The other vectors
* @param array_count The number of other vectors
- * @param dotOut The minimum dot product */
- SIMD_FORCE_INLINE long minDot( const btVector3 *array, long array_count, btScalar &dotOut ) const;
-
- /* create a vector as btVector3( this->dot( btVector3 v0 ), this->dot( btVector3 v1), this->dot( btVector3 v2 )) */
- SIMD_FORCE_INLINE btVector3 dot3( const btVector3 &v0, const btVector3 &v1, const btVector3 &v2 ) const
- {
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
-
- __m128 a0 = _mm_mul_ps( v0.mVec128, this->mVec128 );
- __m128 a1 = _mm_mul_ps( v1.mVec128, this->mVec128 );
- __m128 a2 = _mm_mul_ps( v2.mVec128, this->mVec128 );
- __m128 b0 = _mm_unpacklo_ps( a0, a1 );
- __m128 b1 = _mm_unpackhi_ps( a0, a1 );
- __m128 b2 = _mm_unpacklo_ps( a2, _mm_setzero_ps() );
- __m128 r = _mm_movelh_ps( b0, b2 );
- r = _mm_add_ps( r, _mm_movehl_ps( b2, b0 ));
- a2 = _mm_and_ps( a2, btvxyzMaskf);
- r = _mm_add_ps( r, btCastdTo128f (_mm_move_sd( btCastfTo128d(a2), btCastfTo128d(b1) )));
- return btVector3(r);
-
+ * @param dotOut The minimum dot product */
+ SIMD_FORCE_INLINE long minDot(const btVector3* array, long array_count, btScalar& dotOut) const;
+
+ /* create a vector as btVector3( this->dot( btVector3 v0 ), this->dot( btVector3 v1), this->dot( btVector3 v2 )) */
+ SIMD_FORCE_INLINE btVector3 dot3(const btVector3& v0, const btVector3& v1, const btVector3& v2) const
+ {
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+
+ __m128 a0 = _mm_mul_ps(v0.mVec128, this->mVec128);
+ __m128 a1 = _mm_mul_ps(v1.mVec128, this->mVec128);
+ __m128 a2 = _mm_mul_ps(v2.mVec128, this->mVec128);
+ __m128 b0 = _mm_unpacklo_ps(a0, a1);
+ __m128 b1 = _mm_unpackhi_ps(a0, a1);
+ __m128 b2 = _mm_unpacklo_ps(a2, _mm_setzero_ps());
+ __m128 r = _mm_movelh_ps(b0, b2);
+ r = _mm_add_ps(r, _mm_movehl_ps(b2, b0));
+ a2 = _mm_and_ps(a2, btvxyzMaskf);
+ r = _mm_add_ps(r, btCastdTo128f(_mm_move_sd(btCastfTo128d(a2), btCastfTo128d(b1))));
+ return btVector3(r);
+
#elif defined(BT_USE_NEON)
- static const uint32x4_t xyzMask = (const uint32x4_t){ static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0 };
- float32x4_t a0 = vmulq_f32( v0.mVec128, this->mVec128);
- float32x4_t a1 = vmulq_f32( v1.mVec128, this->mVec128);
- float32x4_t a2 = vmulq_f32( v2.mVec128, this->mVec128);
- float32x2x2_t zLo = vtrn_f32( vget_high_f32(a0), vget_high_f32(a1));
- a2 = (float32x4_t) vandq_u32((uint32x4_t) a2, xyzMask );
- float32x2_t b0 = vadd_f32( vpadd_f32( vget_low_f32(a0), vget_low_f32(a1)), zLo.val[0] );
- float32x2_t b1 = vpadd_f32( vpadd_f32( vget_low_f32(a2), vget_high_f32(a2)), vdup_n_f32(0.0f));
- return btVector3( vcombine_f32(b0, b1) );
-#else
- return btVector3( dot(v0), dot(v1), dot(v2));
+ static const uint32x4_t xyzMask = (const uint32x4_t){static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), static_cast<uint32_t>(-1), 0};
+ float32x4_t a0 = vmulq_f32(v0.mVec128, this->mVec128);
+ float32x4_t a1 = vmulq_f32(v1.mVec128, this->mVec128);
+ float32x4_t a2 = vmulq_f32(v2.mVec128, this->mVec128);
+ float32x2x2_t zLo = vtrn_f32(vget_high_f32(a0), vget_high_f32(a1));
+ a2 = (float32x4_t)vandq_u32((uint32x4_t)a2, xyzMask);
+ float32x2_t b0 = vadd_f32(vpadd_f32(vget_low_f32(a0), vget_low_f32(a1)), zLo.val[0]);
+ float32x2_t b1 = vpadd_f32(vpadd_f32(vget_low_f32(a2), vget_high_f32(a2)), vdup_n_f32(0.0f));
+ return btVector3(vcombine_f32(b0, b1));
+#else
+ return btVector3(dot(v0), dot(v1), dot(v2));
#endif
- }
+ }
};
/**@brief Return the sum of two vectors (Point symantics)*/
-SIMD_FORCE_INLINE btVector3
-operator+(const btVector3& v1, const btVector3& v2)
+SIMD_FORCE_INLINE btVector3
+operator+(const btVector3& v1, const btVector3& v2)
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
return btVector3(_mm_add_ps(v1.mVec128, v2.mVec128));
#elif defined(BT_USE_NEON)
return btVector3(vaddq_f32(v1.mVec128, v2.mVec128));
#else
return btVector3(
- v1.m_floats[0] + v2.m_floats[0],
- v1.m_floats[1] + v2.m_floats[1],
- v1.m_floats[2] + v2.m_floats[2]);
+ v1.m_floats[0] + v2.m_floats[0],
+ v1.m_floats[1] + v2.m_floats[1],
+ v1.m_floats[2] + v2.m_floats[2]);
#endif
}
/**@brief Return the elementwise product of two vectors */
-SIMD_FORCE_INLINE btVector3
-operator*(const btVector3& v1, const btVector3& v2)
+SIMD_FORCE_INLINE btVector3
+operator*(const btVector3& v1, const btVector3& v2)
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
return btVector3(_mm_mul_ps(v1.mVec128, v2.mVec128));
#elif defined(BT_USE_NEON)
return btVector3(vmulq_f32(v1.mVec128, v2.mVec128));
#else
return btVector3(
- v1.m_floats[0] * v2.m_floats[0],
- v1.m_floats[1] * v2.m_floats[1],
- v1.m_floats[2] * v2.m_floats[2]);
+ v1.m_floats[0] * v2.m_floats[0],
+ v1.m_floats[1] * v2.m_floats[1],
+ v1.m_floats[2] * v2.m_floats[2]);
#endif
}
/**@brief Return the difference between two vectors */
-SIMD_FORCE_INLINE btVector3
+SIMD_FORCE_INLINE btVector3
operator-(const btVector3& v1, const btVector3& v2)
{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
// without _mm_and_ps this code causes slowdown in Concave moving
__m128 r = _mm_sub_ps(v1.mVec128, v2.mVec128);
@@ -808,33 +795,33 @@ operator-(const btVector3& v1, const btVector3& v2)
return btVector3((float32x4_t)vandq_s32((int32x4_t)r, btvFFF0Mask));
#else
return btVector3(
- v1.m_floats[0] - v2.m_floats[0],
- v1.m_floats[1] - v2.m_floats[1],
- v1.m_floats[2] - v2.m_floats[2]);
+ v1.m_floats[0] - v2.m_floats[0],
+ v1.m_floats[1] - v2.m_floats[1],
+ v1.m_floats[2] - v2.m_floats[2]);
#endif
}
/**@brief Return the negative of the vector */
-SIMD_FORCE_INLINE btVector3
+SIMD_FORCE_INLINE btVector3
operator-(const btVector3& v)
{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE))
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
__m128 r = _mm_xor_ps(v.mVec128, btvMzeroMask);
- return btVector3(_mm_and_ps(r, btvFFF0fMask));
+ return btVector3(_mm_and_ps(r, btvFFF0fMask));
#elif defined(BT_USE_NEON)
return btVector3((btSimdFloat4)veorq_s32((int32x4_t)v.mVec128, (int32x4_t)btvMzeroMask));
-#else
+#else
return btVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]);
#endif
}
/**@brief Return the vector scaled by s */
-SIMD_FORCE_INLINE btVector3
+SIMD_FORCE_INLINE btVector3
operator*(const btVector3& v, const btScalar& s)
{
-#if defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
- __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
- vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0)
+#if defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
+ __m128 vs = _mm_load_ss(&s); // (S 0 0 0)
+ vs = bt_pshufd_ps(vs, 0x80); // (S S S 0.0)
return btVector3(_mm_mul_ps(v.mVec128, vs));
#elif defined(BT_USE_NEON)
float32x4_t r = vmulq_n_f32(v.mVec128, s);
@@ -845,10 +832,10 @@ operator*(const btVector3& v, const btScalar& s)
}
/**@brief Return the vector scaled by s */
-SIMD_FORCE_INLINE btVector3
+SIMD_FORCE_INLINE btVector3
operator*(const btScalar& s, const btVector3& v)
-{
- return v * s;
+{
+ return v * s;
}
/**@brief Return the vector inversely scaled by s */
@@ -856,7 +843,7 @@ SIMD_FORCE_INLINE btVector3
operator/(const btVector3& v, const btScalar& s)
{
btFullAssert(s != btScalar(0.0));
-#if 0 //defined(BT_USE_SSE_IN_API)
+#if 0 //defined(BT_USE_SSE_IN_API)
// this code is not faster !
__m128 vs = _mm_load_ss(&s);
vs = _mm_div_ss(v1110, vs);
@@ -872,67 +859,65 @@ operator/(const btVector3& v, const btScalar& s)
SIMD_FORCE_INLINE btVector3
operator/(const btVector3& v1, const btVector3& v2)
{
-#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API)&& defined (BT_USE_SSE))
+#if defined BT_USE_SIMD_VECTOR3 && (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE))
__m128 vec = _mm_div_ps(v1.mVec128, v2.mVec128);
vec = _mm_and_ps(vec, btvFFF0fMask);
- return btVector3(vec);
+ return btVector3(vec);
#elif defined(BT_USE_NEON)
float32x4_t x, y, v, m;
x = v1.mVec128;
y = v2.mVec128;
-
- v = vrecpeq_f32(y); // v ~ 1/y
- m = vrecpsq_f32(y, v); // m = (2-v*y)
- v = vmulq_f32(v, m); // vv = v*m ~~ 1/y
- m = vrecpsq_f32(y, v); // mm = (2-vv*y)
- v = vmulq_f32(v, x); // x*vv
- v = vmulq_f32(v, m); // (x*vv)*(2-vv*y) = x*(vv(2-vv*y)) ~~~ x/y
+
+ v = vrecpeq_f32(y); // v ~ 1/y
+ m = vrecpsq_f32(y, v); // m = (2-v*y)
+ v = vmulq_f32(v, m); // vv = v*m ~~ 1/y
+ m = vrecpsq_f32(y, v); // mm = (2-vv*y)
+ v = vmulq_f32(v, x); // x*vv
+ v = vmulq_f32(v, m); // (x*vv)*(2-vv*y) = x*(vv(2-vv*y)) ~~~ x/y
return btVector3(v);
#else
return btVector3(
- v1.m_floats[0] / v2.m_floats[0],
- v1.m_floats[1] / v2.m_floats[1],
- v1.m_floats[2] / v2.m_floats[2]);
+ v1.m_floats[0] / v2.m_floats[0],
+ v1.m_floats[1] / v2.m_floats[1],
+ v1.m_floats[2] / v2.m_floats[2]);
#endif
}
/**@brief Return the dot product between two vectors */
-SIMD_FORCE_INLINE btScalar
-btDot(const btVector3& v1, const btVector3& v2)
-{
- return v1.dot(v2);
+SIMD_FORCE_INLINE btScalar
+btDot(const btVector3& v1, const btVector3& v2)
+{
+ return v1.dot(v2);
}
-
/**@brief Return the distance squared between two vectors */
SIMD_FORCE_INLINE btScalar
-btDistance2(const btVector3& v1, const btVector3& v2)
-{
- return v1.distance2(v2);
+btDistance2(const btVector3& v1, const btVector3& v2)
+{
+ return v1.distance2(v2);
}
-
/**@brief Return the distance between two vectors */
SIMD_FORCE_INLINE btScalar
-btDistance(const btVector3& v1, const btVector3& v2)
-{
- return v1.distance(v2);
+btDistance(const btVector3& v1, const btVector3& v2)
+{
+ return v1.distance(v2);
}
/**@brief Return the angle between two vectors */
SIMD_FORCE_INLINE btScalar
-btAngle(const btVector3& v1, const btVector3& v2)
-{
- return v1.angle(v2);
+btAngle(const btVector3& v1, const btVector3& v2)
+{
+ return v1.angle(v2);
}
/**@brief Return the cross product of two vectors */
-SIMD_FORCE_INLINE btVector3
-btCross(const btVector3& v1, const btVector3& v2)
-{
- return v1.cross(v2);
+SIMD_FORCE_INLINE btVector3
+btCross(const btVector3& v1, const btVector3& v2)
+{
+ return v1.cross(v2);
}
SIMD_FORCE_INLINE btScalar
@@ -945,14 +930,12 @@ btTriple(const btVector3& v1, const btVector3& v2, const btVector3& v3)
* @param v1 One vector
* @param v2 The other vector
* @param t The ration of this to v (t = 0 => return v1, t=1 => return v2) */
-SIMD_FORCE_INLINE btVector3
+SIMD_FORCE_INLINE btVector3
lerp(const btVector3& v1, const btVector3& v2, const btScalar& t)
{
return v1.lerp(v2, t);
}
-
-
SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3& v) const
{
return (v - *this).length2();
@@ -968,140 +951,137 @@ SIMD_FORCE_INLINE btVector3 btVector3::normalized() const
btVector3 nrm = *this;
return nrm.normalize();
-}
+}
-SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar _angle ) const
+SIMD_FORCE_INLINE btVector3 btVector3::rotate(const btVector3& wAxis, const btScalar _angle) const
{
// wAxis must be a unit lenght vector
-#if defined BT_USE_SIMD_VECTOR3 && defined (BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
- __m128 O = _mm_mul_ps(wAxis.mVec128, mVec128);
- btScalar ssin = btSin( _angle );
- __m128 C = wAxis.cross( mVec128 ).mVec128;
+ __m128 O = _mm_mul_ps(wAxis.mVec128, mVec128);
+ btScalar ssin = btSin(_angle);
+ __m128 C = wAxis.cross(mVec128).mVec128;
O = _mm_and_ps(O, btvFFF0fMask);
- btScalar scos = btCos( _angle );
-
- __m128 vsin = _mm_load_ss(&ssin); // (S 0 0 0)
- __m128 vcos = _mm_load_ss(&scos); // (S 0 0 0)
-
- __m128 Y = bt_pshufd_ps(O, 0xC9); // (Y Z X 0)
- __m128 Z = bt_pshufd_ps(O, 0xD2); // (Z X Y 0)
+ btScalar scos = btCos(_angle);
+
+ __m128 vsin = _mm_load_ss(&ssin); // (S 0 0 0)
+ __m128 vcos = _mm_load_ss(&scos); // (S 0 0 0)
+
+ __m128 Y = bt_pshufd_ps(O, 0xC9); // (Y Z X 0)
+ __m128 Z = bt_pshufd_ps(O, 0xD2); // (Z X Y 0)
O = _mm_add_ps(O, Y);
- vsin = bt_pshufd_ps(vsin, 0x80); // (S S S 0)
+ vsin = bt_pshufd_ps(vsin, 0x80); // (S S S 0)
O = _mm_add_ps(O, Z);
- vcos = bt_pshufd_ps(vcos, 0x80); // (S S S 0)
-
- vsin = vsin * C;
- O = O * wAxis.mVec128;
- __m128 X = mVec128 - O;
-
- O = O + vsin;
+ vcos = bt_pshufd_ps(vcos, 0x80); // (S S S 0)
+
+ vsin = vsin * C;
+ O = O * wAxis.mVec128;
+ __m128 X = mVec128 - O;
+
+ O = O + vsin;
vcos = vcos * X;
- O = O + vcos;
-
+ O = O + vcos;
+
return btVector3(O);
#else
- btVector3 o = wAxis * wAxis.dot( *this );
+ btVector3 o = wAxis * wAxis.dot(*this);
btVector3 _x = *this - o;
btVector3 _y;
- _y = wAxis.cross( *this );
+ _y = wAxis.cross(*this);
- return ( o + _x * btCos( _angle ) + _y * btSin( _angle ) );
+ return (o + _x * btCos(_angle) + _y * btSin(_angle));
#endif
}
-SIMD_FORCE_INLINE long btVector3::maxDot( const btVector3 *array, long array_count, btScalar &dotOut ) const
+SIMD_FORCE_INLINE long btVector3::maxDot(const btVector3* array, long array_count, btScalar& dotOut) const
{
-#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
- #if defined _WIN32 || defined (BT_USE_SSE)
- const long scalar_cutoff = 10;
- long _maxdot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut );
- #elif defined BT_USE_NEON
- const long scalar_cutoff = 4;
- extern long (*_maxdot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut );
- #endif
- if( array_count < scalar_cutoff )
+#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined(BT_USE_NEON)
+#if defined _WIN32 || defined(BT_USE_SSE)
+ const long scalar_cutoff = 10;
+ long _maxdot_large(const float* array, const float* vec, unsigned long array_count, float* dotOut);
+#elif defined BT_USE_NEON
+ const long scalar_cutoff = 4;
+ extern long (*_maxdot_large)(const float* array, const float* vec, unsigned long array_count, float* dotOut);
#endif
- {
- btScalar maxDot1 = -SIMD_INFINITY;
- int i = 0;
- int ptIndex = -1;
- for( i = 0; i < array_count; i++ )
- {
- btScalar dot = array[i].dot(*this);
-
- if( dot > maxDot1 )
- {
- maxDot1 = dot;
- ptIndex = i;
- }
- }
-
- dotOut = maxDot1;
- return ptIndex;
- }
-#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
- return _maxdot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut );
+ if (array_count < scalar_cutoff)
+#endif
+ {
+ btScalar maxDot1 = -SIMD_INFINITY;
+ int i = 0;
+ int ptIndex = -1;
+ for (i = 0; i < array_count; i++)
+ {
+ btScalar dot = array[i].dot(*this);
+
+ if (dot > maxDot1)
+ {
+ maxDot1 = dot;
+ ptIndex = i;
+ }
+ }
+
+ dotOut = maxDot1;
+ return ptIndex;
+ }
+#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined(BT_USE_NEON)
+ return _maxdot_large((float*)array, (float*)&m_floats[0], array_count, &dotOut);
#endif
}
-SIMD_FORCE_INLINE long btVector3::minDot( const btVector3 *array, long array_count, btScalar &dotOut ) const
+SIMD_FORCE_INLINE long btVector3::minDot(const btVector3* array, long array_count, btScalar& dotOut) const
{
-#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
- #if defined BT_USE_SSE
- const long scalar_cutoff = 10;
- long _mindot_large( const float *array, const float *vec, unsigned long array_count, float *dotOut );
- #elif defined BT_USE_NEON
- const long scalar_cutoff = 4;
- extern long (*_mindot_large)( const float *array, const float *vec, unsigned long array_count, float *dotOut );
- #else
- #error unhandled arch!
- #endif
-
- if( array_count < scalar_cutoff )
+#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined(BT_USE_NEON)
+#if defined BT_USE_SSE
+ const long scalar_cutoff = 10;
+ long _mindot_large(const float* array, const float* vec, unsigned long array_count, float* dotOut);
+#elif defined BT_USE_NEON
+ const long scalar_cutoff = 4;
+ extern long (*_mindot_large)(const float* array, const float* vec, unsigned long array_count, float* dotOut);
+#else
+#error unhandled arch!
#endif
- {
- btScalar minDot = SIMD_INFINITY;
- int i = 0;
- int ptIndex = -1;
-
- for( i = 0; i < array_count; i++ )
- {
- btScalar dot = array[i].dot(*this);
-
- if( dot < minDot )
- {
- minDot = dot;
- ptIndex = i;
- }
- }
-
- dotOut = minDot;
-
- return ptIndex;
- }
-#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
- return _mindot_large( (float*) array, (float*) &m_floats[0], array_count, &dotOut );
-#endif//BT_USE_SIMD_VECTOR3
-}
+ if (array_count < scalar_cutoff)
+#endif
+ {
+ btScalar minDot = SIMD_INFINITY;
+ int i = 0;
+ int ptIndex = -1;
+
+ for (i = 0; i < array_count; i++)
+ {
+ btScalar dot = array[i].dot(*this);
+
+ if (dot < minDot)
+ {
+ minDot = dot;
+ ptIndex = i;
+ }
+ }
+
+ dotOut = minDot;
+
+ return ptIndex;
+ }
+#if (defined BT_USE_SSE && defined BT_USE_SIMD_VECTOR3 && defined BT_USE_SSE_IN_API) || defined(BT_USE_NEON)
+ return _mindot_large((float*)array, (float*)&m_floats[0], array_count, &dotOut);
+#endif //BT_USE_SIMD_VECTOR3
+}
class btVector4 : public btVector3
{
public:
-
SIMD_FORCE_INLINE btVector4() {}
-
- SIMD_FORCE_INLINE btVector4(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
- : btVector3(_x,_y,_z)
+ SIMD_FORCE_INLINE btVector4(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w)
+ : btVector3(_x, _y, _z)
{
m_floats[3] = _w;
}
-#if (defined (BT_USE_SSE_IN_API)&& defined (BT_USE_SSE)) || defined (BT_USE_NEON)
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
SIMD_FORCE_INLINE btVector4(const btSimdFloat4 vec)
{
mVec128 = vec;
@@ -1112,34 +1092,32 @@ public:
mVec128 = rhs.mVec128;
}
- SIMD_FORCE_INLINE btVector4&
- operator=(const btVector4& v)
+ SIMD_FORCE_INLINE btVector4&
+ operator=(const btVector4& v)
{
mVec128 = v.mVec128;
return *this;
}
-#endif // #if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
+#endif // #if defined (BT_USE_SSE_IN_API) || defined (BT_USE_NEON)
- SIMD_FORCE_INLINE btVector4 absolute4() const
+ SIMD_FORCE_INLINE btVector4 absolute4() const
{
-#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined (BT_USE_SSE)
+#if defined BT_USE_SIMD_VECTOR3 && defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)
return btVector4(_mm_and_ps(mVec128, btvAbsfMask));
#elif defined(BT_USE_NEON)
return btVector4(vabsq_f32(mVec128));
-#else
+#else
return btVector4(
- btFabs(m_floats[0]),
- btFabs(m_floats[1]),
+ btFabs(m_floats[0]),
+ btFabs(m_floats[1]),
btFabs(m_floats[2]),
btFabs(m_floats[3]));
#endif
}
+ btScalar getW() const { return m_floats[3]; }
- btScalar getW() const { return m_floats[3];}
-
-
- SIMD_FORCE_INLINE int maxAxis4() const
+ SIMD_FORCE_INLINE int maxAxis4() const
{
int maxIndex = -1;
btScalar maxVal = btScalar(-BT_LARGE_FLOAT);
@@ -1156,7 +1134,7 @@ public:
if (m_floats[2] > maxVal)
{
maxIndex = 2;
- maxVal =m_floats[2];
+ maxVal = m_floats[2];
}
if (m_floats[3] > maxVal)
{
@@ -1166,7 +1144,6 @@ public:
return maxIndex;
}
-
SIMD_FORCE_INLINE int minAxis4() const
{
int minIndex = -1;
@@ -1184,190 +1161,176 @@ public:
if (m_floats[2] < minVal)
{
minIndex = 2;
- minVal =m_floats[2];
+ minVal = m_floats[2];
}
if (m_floats[3] < minVal)
{
minIndex = 3;
}
-
+
return minIndex;
}
-
- SIMD_FORCE_INLINE int closestAxis4() const
+ SIMD_FORCE_INLINE int closestAxis4() const
{
return absolute4().maxAxis4();
}
-
-
-
- /**@brief Set x,y,z and zero w
+ /**@brief Set x,y,z and zero w
* @param x Value of x
* @param y Value of y
* @param z Value of z
*/
-
-/* void getValue(btScalar *m) const
+ /* void getValue(btScalar *m) const
{
m[0] = m_floats[0];
m[1] = m_floats[1];
m[2] =m_floats[2];
}
*/
-/**@brief Set the values
+ /**@brief Set the values
* @param x Value of x
* @param y Value of y
* @param z Value of z
* @param w Value of w
*/
- SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z,const btScalar& _w)
- {
- m_floats[0]=_x;
- m_floats[1]=_y;
- m_floats[2]=_z;
- m_floats[3]=_w;
- }
-
-
+ SIMD_FORCE_INLINE void setValue(const btScalar& _x, const btScalar& _y, const btScalar& _z, const btScalar& _w)
+ {
+ m_floats[0] = _x;
+ m_floats[1] = _y;
+ m_floats[2] = _z;
+ m_floats[3] = _w;
+ }
};
-
///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal)
+SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal)
{
#ifdef BT_USE_DOUBLE_PRECISION
- unsigned char* dest = (unsigned char*) &destVal;
- const unsigned char* src = (const unsigned char*) &sourceVal;
+ unsigned char* dest = (unsigned char*)&destVal;
+ const unsigned char* src = (const unsigned char*)&sourceVal;
dest[0] = src[7];
- dest[1] = src[6];
- dest[2] = src[5];
- dest[3] = src[4];
- dest[4] = src[3];
- dest[5] = src[2];
- dest[6] = src[1];
- dest[7] = src[0];
+ dest[1] = src[6];
+ dest[2] = src[5];
+ dest[3] = src[4];
+ dest[4] = src[3];
+ dest[5] = src[2];
+ dest[6] = src[1];
+ dest[7] = src[0];
#else
- unsigned char* dest = (unsigned char*) &destVal;
- const unsigned char* src = (const unsigned char*) &sourceVal;
+ unsigned char* dest = (unsigned char*)&destVal;
+ const unsigned char* src = (const unsigned char*)&sourceVal;
dest[0] = src[3];
- dest[1] = src[2];
- dest[2] = src[1];
- dest[3] = src[0];
-#endif //BT_USE_DOUBLE_PRECISION
+ dest[1] = src[2];
+ dest[2] = src[1];
+ dest[3] = src[0];
+#endif //BT_USE_DOUBLE_PRECISION
}
///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec)
+SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
{
- btSwapScalarEndian(sourceVec[i],destVec[i]);
+ btSwapScalarEndian(sourceVec[i], destVec[i]);
}
-
}
///btUnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization
-SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector)
+SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector)
{
-
- btVector3 swappedVec;
- for (int i=0;i<4;i++)
+ btVector3 swappedVec;
+ for (int i = 0; i < 4; i++)
{
- btSwapScalarEndian(vector[i],swappedVec[i]);
+ btSwapScalarEndian(vector[i], swappedVec[i]);
}
vector = swappedVec;
}
template <class T>
-SIMD_FORCE_INLINE void btPlaneSpace1 (const T& n, T& p, T& q)
+SIMD_FORCE_INLINE void btPlaneSpace1(const T& n, T& p, T& q)
{
- if (btFabs(n[2]) > SIMDSQRT12) {
- // choose p in y-z plane
- btScalar a = n[1]*n[1] + n[2]*n[2];
- btScalar k = btRecipSqrt (a);
- p[0] = 0;
- p[1] = -n[2]*k;
- p[2] = n[1]*k;
- // set q = n x p
- q[0] = a*k;
- q[1] = -n[0]*p[2];
- q[2] = n[0]*p[1];
- }
- else {
- // choose p in x-y plane
- btScalar a = n[0]*n[0] + n[1]*n[1];
- btScalar k = btRecipSqrt (a);
- p[0] = -n[1]*k;
- p[1] = n[0]*k;
- p[2] = 0;
- // set q = n x p
- q[0] = -n[2]*p[1];
- q[1] = n[2]*p[0];
- q[2] = a*k;
- }
+ if (btFabs(n[2]) > SIMDSQRT12)
+ {
+ // choose p in y-z plane
+ btScalar a = n[1] * n[1] + n[2] * n[2];
+ btScalar k = btRecipSqrt(a);
+ p[0] = 0;
+ p[1] = -n[2] * k;
+ p[2] = n[1] * k;
+ // set q = n x p
+ q[0] = a * k;
+ q[1] = -n[0] * p[2];
+ q[2] = n[0] * p[1];
+ }
+ else
+ {
+ // choose p in x-y plane
+ btScalar a = n[0] * n[0] + n[1] * n[1];
+ btScalar k = btRecipSqrt(a);
+ p[0] = -n[1] * k;
+ p[1] = n[0] * k;
+ p[2] = 0;
+ // set q = n x p
+ q[0] = -n[2] * p[1];
+ q[1] = n[2] * p[0];
+ q[2] = a * k;
+ }
}
-
-struct btVector3FloatData
+struct btVector3FloatData
{
- float m_floats[4];
+ float m_floats[4];
};
-struct btVector3DoubleData
+struct btVector3DoubleData
{
- double m_floats[4];
-
+ double m_floats[4];
};
-SIMD_FORCE_INLINE void btVector3::serializeFloat(struct btVector3FloatData& dataOut) const
+SIMD_FORCE_INLINE void btVector3::serializeFloat(struct btVector3FloatData& dataOut) const
{
///could also do a memcpy, check if it is worth it
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
dataOut.m_floats[i] = float(m_floats[i]);
}
-SIMD_FORCE_INLINE void btVector3::deSerializeFloat(const struct btVector3FloatData& dataIn)
+SIMD_FORCE_INLINE void btVector3::deSerializeFloat(const struct btVector3FloatData& dataIn)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = btScalar(dataIn.m_floats[i]);
}
-
-SIMD_FORCE_INLINE void btVector3::serializeDouble(struct btVector3DoubleData& dataOut) const
+SIMD_FORCE_INLINE void btVector3::serializeDouble(struct btVector3DoubleData& dataOut) const
{
///could also do a memcpy, check if it is worth it
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
dataOut.m_floats[i] = double(m_floats[i]);
}
-SIMD_FORCE_INLINE void btVector3::deSerializeDouble(const struct btVector3DoubleData& dataIn)
+SIMD_FORCE_INLINE void btVector3::deSerializeDouble(const struct btVector3DoubleData& dataIn)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = btScalar(dataIn.m_floats[i]);
}
-
-SIMD_FORCE_INLINE void btVector3::serialize(struct btVector3Data& dataOut) const
+SIMD_FORCE_INLINE void btVector3::serialize(struct btVector3Data& dataOut) const
{
///could also do a memcpy, check if it is worth it
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
dataOut.m_floats[i] = m_floats[i];
}
-
-SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3FloatData& dataIn)
+SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3FloatData& dataIn)
{
- for (int i = 0; i<4; i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = (btScalar)dataIn.m_floats[i];
}
-
-SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3DoubleData& dataIn)
+SIMD_FORCE_INLINE void btVector3::deSerialize(const struct btVector3DoubleData& dataIn)
{
- for (int i=0;i<4;i++)
+ for (int i = 0; i < 4; i++)
m_floats[i] = (btScalar)dataIn.m_floats[i];
}
-#endif //BT_VECTOR3_H
+#endif //BT_VECTOR3_H
diff --git a/thirdparty/bullet/btBulletCollisionCommon.h b/thirdparty/bullet/btBulletCollisionCommon.h
index 948e02eb4c..4f523756a7 100644
--- a/thirdparty/bullet/btBulletCollisionCommon.h
+++ b/thirdparty/bullet/btBulletCollisionCommon.h
@@ -62,6 +62,4 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btSerializer.h"
-
-#endif //BULLET_COLLISION_COMMON_H
-
+#endif //BULLET_COLLISION_COMMON_H
diff --git a/thirdparty/bullet/btBulletDynamicsCommon.h b/thirdparty/bullet/btBulletDynamicsCommon.h
index 50282bf210..a421fa4461 100644
--- a/thirdparty/bullet/btBulletDynamicsCommon.h
+++ b/thirdparty/bullet/btBulletDynamicsCommon.h
@@ -35,17 +35,9 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btGearConstraint.h"
#include "BulletDynamics/ConstraintSolver/btFixedConstraint.h"
-
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
-
///Vehicle simulation, with wheel contact simulated by raycasts
#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
-
-
-
-
-
-#endif //BULLET_DYNAMICS_COMMON_H
-
+#endif //BULLET_DYNAMICS_COMMON_H
diff --git a/thirdparty/bullet/clew/clew.c b/thirdparty/bullet/clew/clew.c
index 5afc42a485..90caced535 100644
--- a/thirdparty/bullet/clew/clew.c
+++ b/thirdparty/bullet/clew/clew.c
@@ -9,23 +9,23 @@
#include "clew.h"
#ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN
- #define VC_EXTRALEAN
- #include <windows.h>
+#define WIN32_LEAN_AND_MEAN
+#define VC_EXTRALEAN
+#include <windows.h>
- typedef HMODULE CLEW_DYNLIB_HANDLE;
+typedef HMODULE CLEW_DYNLIB_HANDLE;
- #define CLEW_DYNLIB_OPEN LoadLibraryA
- #define CLEW_DYNLIB_CLOSE FreeLibrary
- #define CLEW_DYNLIB_IMPORT GetProcAddress
+#define CLEW_DYNLIB_OPEN LoadLibraryA
+#define CLEW_DYNLIB_CLOSE FreeLibrary
+#define CLEW_DYNLIB_IMPORT GetProcAddress
#else
- #include <dlfcn.h>
-
- typedef void* CLEW_DYNLIB_HANDLE;
+#include <dlfcn.h>
- #define CLEW_DYNLIB_OPEN(path) dlopen(path, RTLD_NOW | RTLD_GLOBAL)
- #define CLEW_DYNLIB_CLOSE dlclose
- #define CLEW_DYNLIB_IMPORT dlsym
+typedef void* CLEW_DYNLIB_HANDLE;
+
+#define CLEW_DYNLIB_OPEN(path) dlopen(path, RTLD_NOW | RTLD_GLOBAL)
+#define CLEW_DYNLIB_CLOSE dlclose
+#define CLEW_DYNLIB_IMPORT dlsym
#endif
#include <stdlib.h>
@@ -34,279 +34,341 @@
static CLEW_DYNLIB_HANDLE module = NULL;
// Variables holding function entry points
-PFNCLGETPLATFORMIDS __clewGetPlatformIDs = NULL;
-PFNCLGETPLATFORMINFO __clewGetPlatformInfo = NULL;
-PFNCLGETDEVICEIDS __clewGetDeviceIDs = NULL;
-PFNCLGETDEVICEINFO __clewGetDeviceInfo = NULL;
-PFNCLCREATECONTEXT __clewCreateContext = NULL;
-PFNCLCREATECONTEXTFROMTYPE __clewCreateContextFromType = NULL;
-PFNCLRETAINCONTEXT __clewRetainContext = NULL;
-PFNCLRELEASECONTEXT __clewReleaseContext = NULL;
-PFNCLGETCONTEXTINFO __clewGetContextInfo = NULL;
-PFNCLCREATECOMMANDQUEUE __clewCreateCommandQueue = NULL;
-PFNCLRETAINCOMMANDQUEUE __clewRetainCommandQueue = NULL;
-PFNCLRELEASECOMMANDQUEUE __clewReleaseCommandQueue = NULL;
-PFNCLGETCOMMANDQUEUEINFO __clewGetCommandQueueInfo = NULL;
+PFNCLGETPLATFORMIDS __clewGetPlatformIDs = NULL;
+PFNCLGETPLATFORMINFO __clewGetPlatformInfo = NULL;
+PFNCLGETDEVICEIDS __clewGetDeviceIDs = NULL;
+PFNCLGETDEVICEINFO __clewGetDeviceInfo = NULL;
+PFNCLCREATECONTEXT __clewCreateContext = NULL;
+PFNCLCREATECONTEXTFROMTYPE __clewCreateContextFromType = NULL;
+PFNCLRETAINCONTEXT __clewRetainContext = NULL;
+PFNCLRELEASECONTEXT __clewReleaseContext = NULL;
+PFNCLGETCONTEXTINFO __clewGetContextInfo = NULL;
+PFNCLCREATECOMMANDQUEUE __clewCreateCommandQueue = NULL;
+PFNCLRETAINCOMMANDQUEUE __clewRetainCommandQueue = NULL;
+PFNCLRELEASECOMMANDQUEUE __clewReleaseCommandQueue = NULL;
+PFNCLGETCOMMANDQUEUEINFO __clewGetCommandQueueInfo = NULL;
#ifdef CL_USE_DEPRECATED_OPENCL_1_0_APIS
-PFNCLSETCOMMANDQUEUEPROPERTY __clewSetCommandQueueProperty = NULL;
+PFNCLSETCOMMANDQUEUEPROPERTY __clewSetCommandQueueProperty = NULL;
#endif
-PFNCLCREATEBUFFER __clewCreateBuffer = NULL;
-PFNCLCREATESUBBUFFER __clewCreateSubBuffer = NULL;
-PFNCLCREATEIMAGE2D __clewCreateImage2D = NULL;
-PFNCLCREATEIMAGE3D __clewCreateImage3D = NULL;
-PFNCLRETAINMEMOBJECT __clewRetainMemObject = NULL;
-PFNCLRELEASEMEMOBJECT __clewReleaseMemObject = NULL;
-PFNCLGETSUPPORTEDIMAGEFORMATS __clewGetSupportedImageFormats = NULL;
-PFNCLGETMEMOBJECTINFO __clewGetMemObjectInfo = NULL;
-PFNCLGETIMAGEINFO __clewGetImageInfo = NULL;
+PFNCLCREATEBUFFER __clewCreateBuffer = NULL;
+PFNCLCREATESUBBUFFER __clewCreateSubBuffer = NULL;
+PFNCLCREATEIMAGE2D __clewCreateImage2D = NULL;
+PFNCLCREATEIMAGE3D __clewCreateImage3D = NULL;
+PFNCLRETAINMEMOBJECT __clewRetainMemObject = NULL;
+PFNCLRELEASEMEMOBJECT __clewReleaseMemObject = NULL;
+PFNCLGETSUPPORTEDIMAGEFORMATS __clewGetSupportedImageFormats = NULL;
+PFNCLGETMEMOBJECTINFO __clewGetMemObjectInfo = NULL;
+PFNCLGETIMAGEINFO __clewGetImageInfo = NULL;
PFNCLSETMEMOBJECTDESTRUCTORCALLBACK __clewSetMemObjectDestructorCallback = NULL;
-PFNCLCREATESAMPLER __clewCreateSampler = NULL;
-PFNCLRETAINSAMPLER __clewRetainSampler = NULL;
-PFNCLRELEASESAMPLER __clewReleaseSampler = NULL;
-PFNCLGETSAMPLERINFO __clewGetSamplerInfo = NULL;
-PFNCLCREATEPROGRAMWITHSOURCE __clewCreateProgramWithSource = NULL;
-PFNCLCREATEPROGRAMWITHBINARY __clewCreateProgramWithBinary = NULL;
-PFNCLRETAINPROGRAM __clewRetainProgram = NULL;
-PFNCLRELEASEPROGRAM __clewReleaseProgram = NULL;
-PFNCLBUILDPROGRAM __clewBuildProgram = NULL;
-PFNCLUNLOADCOMPILER __clewUnloadCompiler = NULL;
-PFNCLGETPROGRAMINFO __clewGetProgramInfo = NULL;
-PFNCLGETPROGRAMBUILDINFO __clewGetProgramBuildInfo = NULL;
-PFNCLCREATEKERNEL __clewCreateKernel = NULL;
-PFNCLCREATEKERNELSINPROGRAM __clewCreateKernelsInProgram = NULL;
-PFNCLRETAINKERNEL __clewRetainKernel = NULL;
-PFNCLRELEASEKERNEL __clewReleaseKernel = NULL;
-PFNCLSETKERNELARG __clewSetKernelArg = NULL;
-PFNCLGETKERNELINFO __clewGetKernelInfo = NULL;
-PFNCLGETKERNELWORKGROUPINFO __clewGetKernelWorkGroupInfo = NULL;
-PFNCLWAITFOREVENTS __clewWaitForEvents = NULL;
-PFNCLGETEVENTINFO __clewGetEventInfo = NULL;
-PFNCLCREATEUSEREVENT __clewCreateUserEvent = NULL;
-PFNCLRETAINEVENT __clewRetainEvent = NULL;
-PFNCLRELEASEEVENT __clewReleaseEvent = NULL;
-PFNCLSETUSEREVENTSTATUS __clewSetUserEventStatus = NULL;
-PFNCLSETEVENTCALLBACK __clewSetEventCallback = NULL;
-PFNCLGETEVENTPROFILINGINFO __clewGetEventProfilingInfo = NULL;
-PFNCLFLUSH __clewFlush = NULL;
-PFNCLFINISH __clewFinish = NULL;
-PFNCLENQUEUEREADBUFFER __clewEnqueueReadBuffer = NULL;
-PFNCLENQUEUEREADBUFFERRECT __clewEnqueueReadBufferRect = NULL;
-PFNCLENQUEUEWRITEBUFFER __clewEnqueueWriteBuffer = NULL;
-PFNCLENQUEUEWRITEBUFFERRECT __clewEnqueueWriteBufferRect = NULL;
-PFNCLENQUEUECOPYBUFFER __clewEnqueueCopyBuffer = NULL;
-PFNCLENQUEUEREADIMAGE __clewEnqueueReadImage = NULL;
-PFNCLENQUEUEWRITEIMAGE __clewEnqueueWriteImage = NULL;
-PFNCLENQUEUECOPYIMAGE __clewEnqueueCopyImage = NULL;
-PFNCLENQUEUECOPYBUFFERRECT __clewEnqueueCopyBufferRect = NULL;
-PFNCLENQUEUECOPYIMAGETOBUFFER __clewEnqueueCopyImageToBuffer = NULL;
-PFNCLENQUEUECOPYBUFFERTOIMAGE __clewEnqueueCopyBufferToImage = NULL;
-PFNCLENQUEUEMAPBUFFER __clewEnqueueMapBuffer = NULL;
-PFNCLENQUEUEMAPIMAGE __clewEnqueueMapImage = NULL;
-PFNCLENQUEUEUNMAPMEMOBJECT __clewEnqueueUnmapMemObject = NULL;
-PFNCLENQUEUENDRANGEKERNEL __clewEnqueueNDRangeKernel = NULL;
-PFNCLENQUEUETASK __clewEnqueueTask = NULL;
-PFNCLENQUEUENATIVEKERNEL __clewEnqueueNativeKernel = NULL;
-PFNCLENQUEUEMARKER __clewEnqueueMarker = NULL;
-PFNCLENQUEUEWAITFOREVENTS __clewEnqueueWaitForEvents = NULL;
-PFNCLENQUEUEBARRIER __clewEnqueueBarrier = NULL;
-PFNCLGETEXTENSIONFUNCTIONADDRESS __clewGetExtensionFunctionAddress = NULL;
-
+PFNCLCREATESAMPLER __clewCreateSampler = NULL;
+PFNCLRETAINSAMPLER __clewRetainSampler = NULL;
+PFNCLRELEASESAMPLER __clewReleaseSampler = NULL;
+PFNCLGETSAMPLERINFO __clewGetSamplerInfo = NULL;
+PFNCLCREATEPROGRAMWITHSOURCE __clewCreateProgramWithSource = NULL;
+PFNCLCREATEPROGRAMWITHBINARY __clewCreateProgramWithBinary = NULL;
+PFNCLRETAINPROGRAM __clewRetainProgram = NULL;
+PFNCLRELEASEPROGRAM __clewReleaseProgram = NULL;
+PFNCLBUILDPROGRAM __clewBuildProgram = NULL;
+PFNCLUNLOADCOMPILER __clewUnloadCompiler = NULL;
+PFNCLGETPROGRAMINFO __clewGetProgramInfo = NULL;
+PFNCLGETPROGRAMBUILDINFO __clewGetProgramBuildInfo = NULL;
+PFNCLCREATEKERNEL __clewCreateKernel = NULL;
+PFNCLCREATEKERNELSINPROGRAM __clewCreateKernelsInProgram = NULL;
+PFNCLRETAINKERNEL __clewRetainKernel = NULL;
+PFNCLRELEASEKERNEL __clewReleaseKernel = NULL;
+PFNCLSETKERNELARG __clewSetKernelArg = NULL;
+PFNCLGETKERNELINFO __clewGetKernelInfo = NULL;
+PFNCLGETKERNELWORKGROUPINFO __clewGetKernelWorkGroupInfo = NULL;
+PFNCLWAITFOREVENTS __clewWaitForEvents = NULL;
+PFNCLGETEVENTINFO __clewGetEventInfo = NULL;
+PFNCLCREATEUSEREVENT __clewCreateUserEvent = NULL;
+PFNCLRETAINEVENT __clewRetainEvent = NULL;
+PFNCLRELEASEEVENT __clewReleaseEvent = NULL;
+PFNCLSETUSEREVENTSTATUS __clewSetUserEventStatus = NULL;
+PFNCLSETEVENTCALLBACK __clewSetEventCallback = NULL;
+PFNCLGETEVENTPROFILINGINFO __clewGetEventProfilingInfo = NULL;
+PFNCLFLUSH __clewFlush = NULL;
+PFNCLFINISH __clewFinish = NULL;
+PFNCLENQUEUEREADBUFFER __clewEnqueueReadBuffer = NULL;
+PFNCLENQUEUEREADBUFFERRECT __clewEnqueueReadBufferRect = NULL;
+PFNCLENQUEUEWRITEBUFFER __clewEnqueueWriteBuffer = NULL;
+PFNCLENQUEUEWRITEBUFFERRECT __clewEnqueueWriteBufferRect = NULL;
+PFNCLENQUEUECOPYBUFFER __clewEnqueueCopyBuffer = NULL;
+PFNCLENQUEUEREADIMAGE __clewEnqueueReadImage = NULL;
+PFNCLENQUEUEWRITEIMAGE __clewEnqueueWriteImage = NULL;
+PFNCLENQUEUECOPYIMAGE __clewEnqueueCopyImage = NULL;
+PFNCLENQUEUECOPYBUFFERRECT __clewEnqueueCopyBufferRect = NULL;
+PFNCLENQUEUECOPYIMAGETOBUFFER __clewEnqueueCopyImageToBuffer = NULL;
+PFNCLENQUEUECOPYBUFFERTOIMAGE __clewEnqueueCopyBufferToImage = NULL;
+PFNCLENQUEUEMAPBUFFER __clewEnqueueMapBuffer = NULL;
+PFNCLENQUEUEMAPIMAGE __clewEnqueueMapImage = NULL;
+PFNCLENQUEUEUNMAPMEMOBJECT __clewEnqueueUnmapMemObject = NULL;
+PFNCLENQUEUENDRANGEKERNEL __clewEnqueueNDRangeKernel = NULL;
+PFNCLENQUEUETASK __clewEnqueueTask = NULL;
+PFNCLENQUEUENATIVEKERNEL __clewEnqueueNativeKernel = NULL;
+PFNCLENQUEUEMARKER __clewEnqueueMarker = NULL;
+PFNCLENQUEUEWAITFOREVENTS __clewEnqueueWaitForEvents = NULL;
+PFNCLENQUEUEBARRIER __clewEnqueueBarrier = NULL;
+PFNCLGETEXTENSIONFUNCTIONADDRESS __clewGetExtensionFunctionAddress = NULL;
void clewExit(void)
{
- if (module != NULL)
- {
- // Ignore errors
- CLEW_DYNLIB_CLOSE(module);
- module = NULL;
- }
+ if (module != NULL)
+ {
+ // Ignore errors
+ CLEW_DYNLIB_CLOSE(module);
+ module = NULL;
+ }
}
int clewInit(const char* path)
{
- int error = 0;
+ int error = 0;
- // Check if already initialized
- if (module != NULL)
- {
- return CLEW_SUCCESS;
- }
+ // Check if already initialized
+ if (module != NULL)
+ {
+ return CLEW_SUCCESS;
+ }
- // Load library
- module = CLEW_DYNLIB_OPEN(path);
+ // Load library
+ module = CLEW_DYNLIB_OPEN(path);
- // Check for errors
- if (module == NULL)
- {
- return CLEW_ERROR_OPEN_FAILED;
- }
+ // Check for errors
+ if (module == NULL)
+ {
+ return CLEW_ERROR_OPEN_FAILED;
+ }
- // Set unloading
- error = atexit(clewExit);
+ // Set unloading
+ error = atexit(clewExit);
- if (error)
- {
- // Failure queuing atexit, shutdown with error
- CLEW_DYNLIB_CLOSE(module);
- module = NULL;
+ if (error)
+ {
+ // Failure queuing atexit, shutdown with error
+ CLEW_DYNLIB_CLOSE(module);
+ module = NULL;
- return CLEW_ERROR_ATEXIT_FAILED;
- }
+ return CLEW_ERROR_ATEXIT_FAILED;
+ }
- // Determine function entry-points
- __clewGetPlatformIDs = (PFNCLGETPLATFORMIDS )CLEW_DYNLIB_IMPORT(module, "clGetPlatformIDs");
- __clewGetPlatformInfo = (PFNCLGETPLATFORMINFO )CLEW_DYNLIB_IMPORT(module, "clGetPlatformInfo");
- __clewGetDeviceIDs = (PFNCLGETDEVICEIDS )CLEW_DYNLIB_IMPORT(module, "clGetDeviceIDs");
- __clewGetDeviceInfo = (PFNCLGETDEVICEINFO )CLEW_DYNLIB_IMPORT(module, "clGetDeviceInfo");
- __clewCreateContext = (PFNCLCREATECONTEXT )CLEW_DYNLIB_IMPORT(module, "clCreateContext");
- __clewCreateContextFromType = (PFNCLCREATECONTEXTFROMTYPE )CLEW_DYNLIB_IMPORT(module, "clCreateContextFromType");
- __clewRetainContext = (PFNCLRETAINCONTEXT )CLEW_DYNLIB_IMPORT(module, "clRetainContext");
- __clewReleaseContext = (PFNCLRELEASECONTEXT )CLEW_DYNLIB_IMPORT(module, "clReleaseContext");
- __clewGetContextInfo = (PFNCLGETCONTEXTINFO )CLEW_DYNLIB_IMPORT(module, "clGetContextInfo");
- __clewCreateCommandQueue = (PFNCLCREATECOMMANDQUEUE )CLEW_DYNLIB_IMPORT(module, "clCreateCommandQueue");
- __clewRetainCommandQueue = (PFNCLRETAINCOMMANDQUEUE )CLEW_DYNLIB_IMPORT(module, "clRetainCommandQueue");
- __clewReleaseCommandQueue = (PFNCLRELEASECOMMANDQUEUE )CLEW_DYNLIB_IMPORT(module, "clReleaseCommandQueue");
- __clewGetCommandQueueInfo = (PFNCLGETCOMMANDQUEUEINFO )CLEW_DYNLIB_IMPORT(module, "clGetCommandQueueInfo");
+ // Determine function entry-points
+ __clewGetPlatformIDs = (PFNCLGETPLATFORMIDS)CLEW_DYNLIB_IMPORT(module, "clGetPlatformIDs");
+ __clewGetPlatformInfo = (PFNCLGETPLATFORMINFO)CLEW_DYNLIB_IMPORT(module, "clGetPlatformInfo");
+ __clewGetDeviceIDs = (PFNCLGETDEVICEIDS)CLEW_DYNLIB_IMPORT(module, "clGetDeviceIDs");
+ __clewGetDeviceInfo = (PFNCLGETDEVICEINFO)CLEW_DYNLIB_IMPORT(module, "clGetDeviceInfo");
+ __clewCreateContext = (PFNCLCREATECONTEXT)CLEW_DYNLIB_IMPORT(module, "clCreateContext");
+ __clewCreateContextFromType = (PFNCLCREATECONTEXTFROMTYPE)CLEW_DYNLIB_IMPORT(module, "clCreateContextFromType");
+ __clewRetainContext = (PFNCLRETAINCONTEXT)CLEW_DYNLIB_IMPORT(module, "clRetainContext");
+ __clewReleaseContext = (PFNCLRELEASECONTEXT)CLEW_DYNLIB_IMPORT(module, "clReleaseContext");
+ __clewGetContextInfo = (PFNCLGETCONTEXTINFO)CLEW_DYNLIB_IMPORT(module, "clGetContextInfo");
+ __clewCreateCommandQueue = (PFNCLCREATECOMMANDQUEUE)CLEW_DYNLIB_IMPORT(module, "clCreateCommandQueue");
+ __clewRetainCommandQueue = (PFNCLRETAINCOMMANDQUEUE)CLEW_DYNLIB_IMPORT(module, "clRetainCommandQueue");
+ __clewReleaseCommandQueue = (PFNCLRELEASECOMMANDQUEUE)CLEW_DYNLIB_IMPORT(module, "clReleaseCommandQueue");
+ __clewGetCommandQueueInfo = (PFNCLGETCOMMANDQUEUEINFO)CLEW_DYNLIB_IMPORT(module, "clGetCommandQueueInfo");
#ifdef CL_USE_DEPRECATED_OPENCL_1_0_APIS
- __clewSetCommandQueueProperty = (PFNCLSETCOMMANDQUEUEPROPERTY )CLEW_DYNLIB_IMPORT(module, "clSetCommandQueueProperty");
+ __clewSetCommandQueueProperty = (PFNCLSETCOMMANDQUEUEPROPERTY)CLEW_DYNLIB_IMPORT(module, "clSetCommandQueueProperty");
#endif
- __clewCreateBuffer = (PFNCLCREATEBUFFER )CLEW_DYNLIB_IMPORT(module, "clCreateBuffer");
- __clewCreateSubBuffer = (PFNCLCREATESUBBUFFER )CLEW_DYNLIB_IMPORT(module, "clCreateBuffer");
- __clewCreateImage2D = (PFNCLCREATEIMAGE2D )CLEW_DYNLIB_IMPORT(module, "clCreateImage2D");
- __clewCreateImage3D = (PFNCLCREATEIMAGE3D )CLEW_DYNLIB_IMPORT(module, "clCreateImage3D");
- __clewRetainMemObject = (PFNCLRETAINMEMOBJECT )CLEW_DYNLIB_IMPORT(module, "clRetainMemObject");
- __clewReleaseMemObject = (PFNCLRELEASEMEMOBJECT )CLEW_DYNLIB_IMPORT(module, "clReleaseMemObject");
- __clewGetSupportedImageFormats = (PFNCLGETSUPPORTEDIMAGEFORMATS )CLEW_DYNLIB_IMPORT(module, "clGetSupportedImageFormats");
- __clewGetMemObjectInfo = (PFNCLGETMEMOBJECTINFO )CLEW_DYNLIB_IMPORT(module, "clGetMemObjectInfo");
- __clewGetImageInfo = (PFNCLGETIMAGEINFO )CLEW_DYNLIB_IMPORT(module, "clGetImageInfo");
- __clewSetMemObjectDestructorCallback = (PFNCLSETMEMOBJECTDESTRUCTORCALLBACK)CLEW_DYNLIB_IMPORT(module, "clSetMemObjectDestructorCallback");
- __clewCreateSampler = (PFNCLCREATESAMPLER )CLEW_DYNLIB_IMPORT(module, "clCreateSampler");
- __clewRetainSampler = (PFNCLRETAINSAMPLER )CLEW_DYNLIB_IMPORT(module, "clRetainSampler");
- __clewReleaseSampler = (PFNCLRELEASESAMPLER )CLEW_DYNLIB_IMPORT(module, "clReleaseSampler");
- __clewGetSamplerInfo = (PFNCLGETSAMPLERINFO )CLEW_DYNLIB_IMPORT(module, "clGetSamplerInfo");
- __clewCreateProgramWithSource = (PFNCLCREATEPROGRAMWITHSOURCE )CLEW_DYNLIB_IMPORT(module, "clCreateProgramWithSource");
- __clewCreateProgramWithBinary = (PFNCLCREATEPROGRAMWITHBINARY )CLEW_DYNLIB_IMPORT(module, "clCreateProgramWithBinary");
- __clewRetainProgram = (PFNCLRETAINPROGRAM )CLEW_DYNLIB_IMPORT(module, "clRetainProgram");
- __clewReleaseProgram = (PFNCLRELEASEPROGRAM )CLEW_DYNLIB_IMPORT(module, "clReleaseProgram");
- __clewBuildProgram = (PFNCLBUILDPROGRAM )CLEW_DYNLIB_IMPORT(module, "clBuildProgram");
- __clewUnloadCompiler = (PFNCLUNLOADCOMPILER )CLEW_DYNLIB_IMPORT(module, "clUnloadCompiler");
- __clewGetProgramInfo = (PFNCLGETPROGRAMINFO )CLEW_DYNLIB_IMPORT(module, "clGetProgramInfo");
- __clewGetProgramBuildInfo = (PFNCLGETPROGRAMBUILDINFO )CLEW_DYNLIB_IMPORT(module, "clGetProgramBuildInfo");
- __clewCreateKernel = (PFNCLCREATEKERNEL )CLEW_DYNLIB_IMPORT(module, "clCreateKernel");
- __clewCreateKernelsInProgram = (PFNCLCREATEKERNELSINPROGRAM )CLEW_DYNLIB_IMPORT(module, "clCreateKernelsInProgram");
- __clewRetainKernel = (PFNCLRETAINKERNEL )CLEW_DYNLIB_IMPORT(module, "clRetainKernel");
- __clewReleaseKernel = (PFNCLRELEASEKERNEL )CLEW_DYNLIB_IMPORT(module, "clReleaseKernel");
- __clewSetKernelArg = (PFNCLSETKERNELARG )CLEW_DYNLIB_IMPORT(module, "clSetKernelArg");
- __clewGetKernelInfo = (PFNCLGETKERNELINFO )CLEW_DYNLIB_IMPORT(module, "clGetKernelInfo");
- __clewGetKernelWorkGroupInfo = (PFNCLGETKERNELWORKGROUPINFO )CLEW_DYNLIB_IMPORT(module, "clGetKernelWorkGroupInfo");
- __clewWaitForEvents = (PFNCLWAITFOREVENTS )CLEW_DYNLIB_IMPORT(module, "clWaitForEvents");
- __clewGetEventInfo = (PFNCLGETEVENTINFO )CLEW_DYNLIB_IMPORT(module, "clGetEventInfo");
- __clewCreateUserEvent = (PFNCLCREATEUSEREVENT )CLEW_DYNLIB_IMPORT(module, "clCreateUserEvent");
- __clewRetainEvent = (PFNCLRETAINEVENT )CLEW_DYNLIB_IMPORT(module, "clRetainEvent");
- __clewReleaseEvent = (PFNCLRELEASEEVENT )CLEW_DYNLIB_IMPORT(module, "clReleaseEvent");
- __clewSetUserEventStatus = (PFNCLSETUSEREVENTSTATUS )CLEW_DYNLIB_IMPORT(module, "clSetUserEventStatus");
- __clewSetEventCallback = (PFNCLSETEVENTCALLBACK )CLEW_DYNLIB_IMPORT(module, "clSetEventCallback");
- __clewGetEventProfilingInfo = (PFNCLGETEVENTPROFILINGINFO )CLEW_DYNLIB_IMPORT(module, "clGetEventProfilingInfo");
- __clewFlush = (PFNCLFLUSH )CLEW_DYNLIB_IMPORT(module, "clFlush");
- __clewFinish = (PFNCLFINISH )CLEW_DYNLIB_IMPORT(module, "clFinish");
- __clewEnqueueReadBuffer = (PFNCLENQUEUEREADBUFFER )CLEW_DYNLIB_IMPORT(module, "clEnqueueReadBuffer");
- __clewEnqueueReadBufferRect = (PFNCLENQUEUEREADBUFFERRECT )CLEW_DYNLIB_IMPORT(module, "clEnqueueReadBufferRect");
- __clewEnqueueWriteBuffer = (PFNCLENQUEUEWRITEBUFFER )CLEW_DYNLIB_IMPORT(module, "clEnqueueWriteBuffer");
- __clewEnqueueWriteBufferRect = (PFNCLENQUEUEWRITEBUFFERRECT )CLEW_DYNLIB_IMPORT(module, "clEnqueueWriteBufferRect");
- __clewEnqueueCopyBuffer = (PFNCLENQUEUECOPYBUFFER )CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyBuffer");
- __clewEnqueueCopyBufferRect = (PFNCLENQUEUECOPYBUFFERRECT )CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyBufferRect");
- __clewEnqueueReadImage = (PFNCLENQUEUEREADIMAGE )CLEW_DYNLIB_IMPORT(module, "clEnqueueReadImage");
- __clewEnqueueWriteImage = (PFNCLENQUEUEWRITEIMAGE )CLEW_DYNLIB_IMPORT(module, "clEnqueueWriteImage");
- __clewEnqueueCopyImage = (PFNCLENQUEUECOPYIMAGE )CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyImage");
- __clewEnqueueCopyImageToBuffer = (PFNCLENQUEUECOPYIMAGETOBUFFER )CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyImageToBuffer");
- __clewEnqueueCopyBufferToImage = (PFNCLENQUEUECOPYBUFFERTOIMAGE )CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyBufferToImage");
- __clewEnqueueMapBuffer = (PFNCLENQUEUEMAPBUFFER )CLEW_DYNLIB_IMPORT(module, "clEnqueueMapBuffer");
- __clewEnqueueMapImage = (PFNCLENQUEUEMAPIMAGE )CLEW_DYNLIB_IMPORT(module, "clEnqueueMapImage");
- __clewEnqueueUnmapMemObject = (PFNCLENQUEUEUNMAPMEMOBJECT )CLEW_DYNLIB_IMPORT(module, "clEnqueueUnmapMemObject");
- __clewEnqueueNDRangeKernel = (PFNCLENQUEUENDRANGEKERNEL )CLEW_DYNLIB_IMPORT(module, "clEnqueueNDRangeKernel");
- __clewEnqueueTask = (PFNCLENQUEUETASK )CLEW_DYNLIB_IMPORT(module, "clEnqueueTask");
- __clewEnqueueNativeKernel = (PFNCLENQUEUENATIVEKERNEL )CLEW_DYNLIB_IMPORT(module, "clEnqueueNativeKernel");
- __clewEnqueueMarker = (PFNCLENQUEUEMARKER )CLEW_DYNLIB_IMPORT(module, "clEnqueueMarker");
- __clewEnqueueWaitForEvents = (PFNCLENQUEUEWAITFOREVENTS )CLEW_DYNLIB_IMPORT(module, "clEnqueueWaitForEvents");
- __clewEnqueueBarrier = (PFNCLENQUEUEBARRIER )CLEW_DYNLIB_IMPORT(module, "clEnqueueBarrier");
- __clewGetExtensionFunctionAddress = (PFNCLGETEXTENSIONFUNCTIONADDRESS )CLEW_DYNLIB_IMPORT(module, "clGetExtensionFunctionAddress");
+ __clewCreateBuffer = (PFNCLCREATEBUFFER)CLEW_DYNLIB_IMPORT(module, "clCreateBuffer");
+ __clewCreateSubBuffer = (PFNCLCREATESUBBUFFER)CLEW_DYNLIB_IMPORT(module, "clCreateBuffer");
+ __clewCreateImage2D = (PFNCLCREATEIMAGE2D)CLEW_DYNLIB_IMPORT(module, "clCreateImage2D");
+ __clewCreateImage3D = (PFNCLCREATEIMAGE3D)CLEW_DYNLIB_IMPORT(module, "clCreateImage3D");
+ __clewRetainMemObject = (PFNCLRETAINMEMOBJECT)CLEW_DYNLIB_IMPORT(module, "clRetainMemObject");
+ __clewReleaseMemObject = (PFNCLRELEASEMEMOBJECT)CLEW_DYNLIB_IMPORT(module, "clReleaseMemObject");
+ __clewGetSupportedImageFormats = (PFNCLGETSUPPORTEDIMAGEFORMATS)CLEW_DYNLIB_IMPORT(module, "clGetSupportedImageFormats");
+ __clewGetMemObjectInfo = (PFNCLGETMEMOBJECTINFO)CLEW_DYNLIB_IMPORT(module, "clGetMemObjectInfo");
+ __clewGetImageInfo = (PFNCLGETIMAGEINFO)CLEW_DYNLIB_IMPORT(module, "clGetImageInfo");
+ __clewSetMemObjectDestructorCallback = (PFNCLSETMEMOBJECTDESTRUCTORCALLBACK)CLEW_DYNLIB_IMPORT(module, "clSetMemObjectDestructorCallback");
+ __clewCreateSampler = (PFNCLCREATESAMPLER)CLEW_DYNLIB_IMPORT(module, "clCreateSampler");
+ __clewRetainSampler = (PFNCLRETAINSAMPLER)CLEW_DYNLIB_IMPORT(module, "clRetainSampler");
+ __clewReleaseSampler = (PFNCLRELEASESAMPLER)CLEW_DYNLIB_IMPORT(module, "clReleaseSampler");
+ __clewGetSamplerInfo = (PFNCLGETSAMPLERINFO)CLEW_DYNLIB_IMPORT(module, "clGetSamplerInfo");
+ __clewCreateProgramWithSource = (PFNCLCREATEPROGRAMWITHSOURCE)CLEW_DYNLIB_IMPORT(module, "clCreateProgramWithSource");
+ __clewCreateProgramWithBinary = (PFNCLCREATEPROGRAMWITHBINARY)CLEW_DYNLIB_IMPORT(module, "clCreateProgramWithBinary");
+ __clewRetainProgram = (PFNCLRETAINPROGRAM)CLEW_DYNLIB_IMPORT(module, "clRetainProgram");
+ __clewReleaseProgram = (PFNCLRELEASEPROGRAM)CLEW_DYNLIB_IMPORT(module, "clReleaseProgram");
+ __clewBuildProgram = (PFNCLBUILDPROGRAM)CLEW_DYNLIB_IMPORT(module, "clBuildProgram");
+ __clewUnloadCompiler = (PFNCLUNLOADCOMPILER)CLEW_DYNLIB_IMPORT(module, "clUnloadCompiler");
+ __clewGetProgramInfo = (PFNCLGETPROGRAMINFO)CLEW_DYNLIB_IMPORT(module, "clGetProgramInfo");
+ __clewGetProgramBuildInfo = (PFNCLGETPROGRAMBUILDINFO)CLEW_DYNLIB_IMPORT(module, "clGetProgramBuildInfo");
+ __clewCreateKernel = (PFNCLCREATEKERNEL)CLEW_DYNLIB_IMPORT(module, "clCreateKernel");
+ __clewCreateKernelsInProgram = (PFNCLCREATEKERNELSINPROGRAM)CLEW_DYNLIB_IMPORT(module, "clCreateKernelsInProgram");
+ __clewRetainKernel = (PFNCLRETAINKERNEL)CLEW_DYNLIB_IMPORT(module, "clRetainKernel");
+ __clewReleaseKernel = (PFNCLRELEASEKERNEL)CLEW_DYNLIB_IMPORT(module, "clReleaseKernel");
+ __clewSetKernelArg = (PFNCLSETKERNELARG)CLEW_DYNLIB_IMPORT(module, "clSetKernelArg");
+ __clewGetKernelInfo = (PFNCLGETKERNELINFO)CLEW_DYNLIB_IMPORT(module, "clGetKernelInfo");
+ __clewGetKernelWorkGroupInfo = (PFNCLGETKERNELWORKGROUPINFO)CLEW_DYNLIB_IMPORT(module, "clGetKernelWorkGroupInfo");
+ __clewWaitForEvents = (PFNCLWAITFOREVENTS)CLEW_DYNLIB_IMPORT(module, "clWaitForEvents");
+ __clewGetEventInfo = (PFNCLGETEVENTINFO)CLEW_DYNLIB_IMPORT(module, "clGetEventInfo");
+ __clewCreateUserEvent = (PFNCLCREATEUSEREVENT)CLEW_DYNLIB_IMPORT(module, "clCreateUserEvent");
+ __clewRetainEvent = (PFNCLRETAINEVENT)CLEW_DYNLIB_IMPORT(module, "clRetainEvent");
+ __clewReleaseEvent = (PFNCLRELEASEEVENT)CLEW_DYNLIB_IMPORT(module, "clReleaseEvent");
+ __clewSetUserEventStatus = (PFNCLSETUSEREVENTSTATUS)CLEW_DYNLIB_IMPORT(module, "clSetUserEventStatus");
+ __clewSetEventCallback = (PFNCLSETEVENTCALLBACK)CLEW_DYNLIB_IMPORT(module, "clSetEventCallback");
+ __clewGetEventProfilingInfo = (PFNCLGETEVENTPROFILINGINFO)CLEW_DYNLIB_IMPORT(module, "clGetEventProfilingInfo");
+ __clewFlush = (PFNCLFLUSH)CLEW_DYNLIB_IMPORT(module, "clFlush");
+ __clewFinish = (PFNCLFINISH)CLEW_DYNLIB_IMPORT(module, "clFinish");
+ __clewEnqueueReadBuffer = (PFNCLENQUEUEREADBUFFER)CLEW_DYNLIB_IMPORT(module, "clEnqueueReadBuffer");
+ __clewEnqueueReadBufferRect = (PFNCLENQUEUEREADBUFFERRECT)CLEW_DYNLIB_IMPORT(module, "clEnqueueReadBufferRect");
+ __clewEnqueueWriteBuffer = (PFNCLENQUEUEWRITEBUFFER)CLEW_DYNLIB_IMPORT(module, "clEnqueueWriteBuffer");
+ __clewEnqueueWriteBufferRect = (PFNCLENQUEUEWRITEBUFFERRECT)CLEW_DYNLIB_IMPORT(module, "clEnqueueWriteBufferRect");
+ __clewEnqueueCopyBuffer = (PFNCLENQUEUECOPYBUFFER)CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyBuffer");
+ __clewEnqueueCopyBufferRect = (PFNCLENQUEUECOPYBUFFERRECT)CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyBufferRect");
+ __clewEnqueueReadImage = (PFNCLENQUEUEREADIMAGE)CLEW_DYNLIB_IMPORT(module, "clEnqueueReadImage");
+ __clewEnqueueWriteImage = (PFNCLENQUEUEWRITEIMAGE)CLEW_DYNLIB_IMPORT(module, "clEnqueueWriteImage");
+ __clewEnqueueCopyImage = (PFNCLENQUEUECOPYIMAGE)CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyImage");
+ __clewEnqueueCopyImageToBuffer = (PFNCLENQUEUECOPYIMAGETOBUFFER)CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyImageToBuffer");
+ __clewEnqueueCopyBufferToImage = (PFNCLENQUEUECOPYBUFFERTOIMAGE)CLEW_DYNLIB_IMPORT(module, "clEnqueueCopyBufferToImage");
+ __clewEnqueueMapBuffer = (PFNCLENQUEUEMAPBUFFER)CLEW_DYNLIB_IMPORT(module, "clEnqueueMapBuffer");
+ __clewEnqueueMapImage = (PFNCLENQUEUEMAPIMAGE)CLEW_DYNLIB_IMPORT(module, "clEnqueueMapImage");
+ __clewEnqueueUnmapMemObject = (PFNCLENQUEUEUNMAPMEMOBJECT)CLEW_DYNLIB_IMPORT(module, "clEnqueueUnmapMemObject");
+ __clewEnqueueNDRangeKernel = (PFNCLENQUEUENDRANGEKERNEL)CLEW_DYNLIB_IMPORT(module, "clEnqueueNDRangeKernel");
+ __clewEnqueueTask = (PFNCLENQUEUETASK)CLEW_DYNLIB_IMPORT(module, "clEnqueueTask");
+ __clewEnqueueNativeKernel = (PFNCLENQUEUENATIVEKERNEL)CLEW_DYNLIB_IMPORT(module, "clEnqueueNativeKernel");
+ __clewEnqueueMarker = (PFNCLENQUEUEMARKER)CLEW_DYNLIB_IMPORT(module, "clEnqueueMarker");
+ __clewEnqueueWaitForEvents = (PFNCLENQUEUEWAITFOREVENTS)CLEW_DYNLIB_IMPORT(module, "clEnqueueWaitForEvents");
+ __clewEnqueueBarrier = (PFNCLENQUEUEBARRIER)CLEW_DYNLIB_IMPORT(module, "clEnqueueBarrier");
+ __clewGetExtensionFunctionAddress = (PFNCLGETEXTENSIONFUNCTIONADDRESS)CLEW_DYNLIB_IMPORT(module, "clGetExtensionFunctionAddress");
- return CLEW_SUCCESS;
+ return CLEW_SUCCESS;
}
const char* clewErrorString(cl_int error)
{
- static const char* strings[] =
- {
- // Error Codes
- "CL_SUCCESS" // 0
- , "CL_DEVICE_NOT_FOUND" // -1
- , "CL_DEVICE_NOT_AVAILABLE" // -2
- , "CL_COMPILER_NOT_AVAILABLE" // -3
- , "CL_MEM_OBJECT_ALLOCATION_FAILURE" // -4
- , "CL_OUT_OF_RESOURCES" // -5
- , "CL_OUT_OF_HOST_MEMORY" // -6
- , "CL_PROFILING_INFO_NOT_AVAILABLE" // -7
- , "CL_MEM_COPY_OVERLAP" // -8
- , "CL_IMAGE_FORMAT_MISMATCH" // -9
- , "CL_IMAGE_FORMAT_NOT_SUPPORTED" // -10
- , "CL_BUILD_PROGRAM_FAILURE" // -11
- , "CL_MAP_FAILURE" // -12
+ static const char* strings[] =
+ {
+ // Error Codes
+ "CL_SUCCESS" // 0
+ ,
+ "CL_DEVICE_NOT_FOUND" // -1
+ ,
+ "CL_DEVICE_NOT_AVAILABLE" // -2
+ ,
+ "CL_COMPILER_NOT_AVAILABLE" // -3
+ ,
+ "CL_MEM_OBJECT_ALLOCATION_FAILURE" // -4
+ ,
+ "CL_OUT_OF_RESOURCES" // -5
+ ,
+ "CL_OUT_OF_HOST_MEMORY" // -6
+ ,
+ "CL_PROFILING_INFO_NOT_AVAILABLE" // -7
+ ,
+ "CL_MEM_COPY_OVERLAP" // -8
+ ,
+ "CL_IMAGE_FORMAT_MISMATCH" // -9
+ ,
+ "CL_IMAGE_FORMAT_NOT_SUPPORTED" // -10
+ ,
+ "CL_BUILD_PROGRAM_FAILURE" // -11
+ ,
+ "CL_MAP_FAILURE" // -12
- , "" // -13
- , "" // -14
- , "" // -15
- , "" // -16
- , "" // -17
- , "" // -18
- , "" // -19
+ ,
+ "" // -13
+ ,
+ "" // -14
+ ,
+ "" // -15
+ ,
+ "" // -16
+ ,
+ "" // -17
+ ,
+ "" // -18
+ ,
+ "" // -19
- , "" // -20
- , "" // -21
- , "" // -22
- , "" // -23
- , "" // -24
- , "" // -25
- , "" // -26
- , "" // -27
- , "" // -28
- , "" // -29
+ ,
+ "" // -20
+ ,
+ "" // -21
+ ,
+ "" // -22
+ ,
+ "" // -23
+ ,
+ "" // -24
+ ,
+ "" // -25
+ ,
+ "" // -26
+ ,
+ "" // -27
+ ,
+ "" // -28
+ ,
+ "" // -29
- , "CL_INVALID_VALUE" // -30
- , "CL_INVALID_DEVICE_TYPE" // -31
- , "CL_INVALID_PLATFORM" // -32
- , "CL_INVALID_DEVICE" // -33
- , "CL_INVALID_CONTEXT" // -34
- , "CL_INVALID_QUEUE_PROPERTIES" // -35
- , "CL_INVALID_COMMAND_QUEUE" // -36
- , "CL_INVALID_HOST_PTR" // -37
- , "CL_INVALID_MEM_OBJECT" // -38
- , "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR" // -39
- , "CL_INVALID_IMAGE_SIZE" // -40
- , "CL_INVALID_SAMPLER" // -41
- , "CL_INVALID_BINARY" // -42
- , "CL_INVALID_BUILD_OPTIONS" // -43
- , "CL_INVALID_PROGRAM" // -44
- , "CL_INVALID_PROGRAM_EXECUTABLE" // -45
- , "CL_INVALID_KERNEL_NAME" // -46
- , "CL_INVALID_KERNEL_DEFINITION" // -47
- , "CL_INVALID_KERNEL" // -48
- , "CL_INVALID_ARG_INDEX" // -49
- , "CL_INVALID_ARG_VALUE" // -50
- , "CL_INVALID_ARG_SIZE" // -51
- , "CL_INVALID_KERNEL_ARGS" // -52
- , "CL_INVALID_WORK_DIMENSION" // -53
- , "CL_INVALID_WORK_GROUP_SIZE" // -54
- , "CL_INVALID_WORK_ITEM_SIZE" // -55
- , "CL_INVALID_GLOBAL_OFFSET" // -56
- , "CL_INVALID_EVENT_WAIT_LIST" // -57
- , "CL_INVALID_EVENT" // -58
- , "CL_INVALID_OPERATION" // -59
- , "CL_INVALID_GL_OBJECT" // -60
- , "CL_INVALID_BUFFER_SIZE" // -61
- , "CL_INVALID_MIP_LEVEL" // -62
- , "CL_INVALID_GLOBAL_WORK_SIZE" // -63
- };
+ ,
+ "CL_INVALID_VALUE" // -30
+ ,
+ "CL_INVALID_DEVICE_TYPE" // -31
+ ,
+ "CL_INVALID_PLATFORM" // -32
+ ,
+ "CL_INVALID_DEVICE" // -33
+ ,
+ "CL_INVALID_CONTEXT" // -34
+ ,
+ "CL_INVALID_QUEUE_PROPERTIES" // -35
+ ,
+ "CL_INVALID_COMMAND_QUEUE" // -36
+ ,
+ "CL_INVALID_HOST_PTR" // -37
+ ,
+ "CL_INVALID_MEM_OBJECT" // -38
+ ,
+ "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR" // -39
+ ,
+ "CL_INVALID_IMAGE_SIZE" // -40
+ ,
+ "CL_INVALID_SAMPLER" // -41
+ ,
+ "CL_INVALID_BINARY" // -42
+ ,
+ "CL_INVALID_BUILD_OPTIONS" // -43
+ ,
+ "CL_INVALID_PROGRAM" // -44
+ ,
+ "CL_INVALID_PROGRAM_EXECUTABLE" // -45
+ ,
+ "CL_INVALID_KERNEL_NAME" // -46
+ ,
+ "CL_INVALID_KERNEL_DEFINITION" // -47
+ ,
+ "CL_INVALID_KERNEL" // -48
+ ,
+ "CL_INVALID_ARG_INDEX" // -49
+ ,
+ "CL_INVALID_ARG_VALUE" // -50
+ ,
+ "CL_INVALID_ARG_SIZE" // -51
+ ,
+ "CL_INVALID_KERNEL_ARGS" // -52
+ ,
+ "CL_INVALID_WORK_DIMENSION" // -53
+ ,
+ "CL_INVALID_WORK_GROUP_SIZE" // -54
+ ,
+ "CL_INVALID_WORK_ITEM_SIZE" // -55
+ ,
+ "CL_INVALID_GLOBAL_OFFSET" // -56
+ ,
+ "CL_INVALID_EVENT_WAIT_LIST" // -57
+ ,
+ "CL_INVALID_EVENT" // -58
+ ,
+ "CL_INVALID_OPERATION" // -59
+ ,
+ "CL_INVALID_GL_OBJECT" // -60
+ ,
+ "CL_INVALID_BUFFER_SIZE" // -61
+ ,
+ "CL_INVALID_MIP_LEVEL" // -62
+ ,
+ "CL_INVALID_GLOBAL_WORK_SIZE" // -63
+ };
- return strings[-error];
+ return strings[-error];
}
diff --git a/thirdparty/bullet/clew/clew.h b/thirdparty/bullet/clew/clew.h
index ee0fef18b4..cba8585233 100644
--- a/thirdparty/bullet/clew/clew.h
+++ b/thirdparty/bullet/clew/clew.h
@@ -11,7 +11,7 @@
//! \file clew.h
//! \brief OpenCL run-time loader header
//!
-//! This file contains a copy of the contents of CL.H and CL_PLATFORM.H from the
+//! This file contains a copy of the contents of CL.H and CL_PLATFORM.H from the
//! official OpenCL spec. The purpose of this code is to load the OpenCL dynamic
//! library at run-time and thus allow the executable to function on many
//! platforms regardless of the vendor of the OpenCL driver actually installed.
@@ -19,11 +19,11 @@
//! library (http://glew.sourceforge.net/)
// Run-time dynamic linking functionality based on concepts used in GLEW
-#ifdef __OPENCL_CL_H
+#ifdef __OPENCL_CL_H
#error cl.h included before clew.h
#endif
-#ifdef __OPENCL_CL_PLATFORM_H
+#ifdef __OPENCL_CL_PLATFORM_H
#error cl_platform.h included before clew.h
#endif
@@ -55,238 +55,239 @@
* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
******************************************************************************/
#ifdef __APPLE__
- /* Contains #defines for AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER below */
- #include <AvailabilityMacros.h>
+/* Contains #defines for AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER below */
+#include <AvailabilityMacros.h>
#endif
#ifdef __cplusplus
-extern "C" {
+extern "C"
+{
#endif
#if defined(_WIN32)
- #define CL_API_ENTRY
- #define CL_API_CALL __stdcall
- #define CL_CALLBACK __stdcall
+#define CL_API_ENTRY
+#define CL_API_CALL __stdcall
+#define CL_CALLBACK __stdcall
#else
- #define CL_API_ENTRY
- #define CL_API_CALL
- #define CL_CALLBACK
+#define CL_API_ENTRY
+#define CL_API_CALL
+#define CL_CALLBACK
#endif
-//disabled the APPLE thing, don't know why it is there, is just causes tons of warnings
+ //disabled the APPLE thing, don't know why it is there, is just causes tons of warnings
#ifdef __APPLE1__
- #define CL_EXTENSION_WEAK_LINK __attribute__((weak_import))
- #define CL_API_SUFFIX__VERSION_1_0 AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
- #define CL_EXT_SUFFIX__VERSION_1_0 CL_EXTENSION_WEAK_LINK AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
- #define CL_API_SUFFIX__VERSION_1_1 CL_EXTENSION_WEAK_LINK
- #define CL_EXT_SUFFIX__VERSION_1_1 CL_EXTENSION_WEAK_LINK
- #define CL_EXT_SUFFIX__VERSION_1_0_DEPRECATED CL_EXTENSION_WEAK_LINK AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
+#define CL_EXTENSION_WEAK_LINK __attribute__((weak_import))
+#define CL_API_SUFFIX__VERSION_1_0 AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
+#define CL_EXT_SUFFIX__VERSION_1_0 CL_EXTENSION_WEAK_LINK AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
+#define CL_API_SUFFIX__VERSION_1_1 CL_EXTENSION_WEAK_LINK
+#define CL_EXT_SUFFIX__VERSION_1_1 CL_EXTENSION_WEAK_LINK
+#define CL_EXT_SUFFIX__VERSION_1_0_DEPRECATED CL_EXTENSION_WEAK_LINK AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
#else
- #define CL_EXTENSION_WEAK_LINK
- #define CL_API_SUFFIX__VERSION_1_0
- #define CL_EXT_SUFFIX__VERSION_1_0
- #define CL_API_SUFFIX__VERSION_1_1
- #define CL_EXT_SUFFIX__VERSION_1_1
- #define CL_EXT_SUFFIX__VERSION_1_0_DEPRECATED
-#endif
-
-#if (defined (_WIN32) && defined(_MSC_VER))
-
-/* scalar types */
-typedef signed __int8 cl_char;
-typedef unsigned __int8 cl_uchar;
-typedef signed __int16 cl_short;
-typedef unsigned __int16 cl_ushort;
-typedef signed __int32 cl_int;
-typedef unsigned __int32 cl_uint;
-typedef signed __int64 cl_long;
-typedef unsigned __int64 cl_ulong;
-
-typedef unsigned __int16 cl_half;
-typedef float cl_float;
-typedef double cl_double;
+#define CL_EXTENSION_WEAK_LINK
+#define CL_API_SUFFIX__VERSION_1_0
+#define CL_EXT_SUFFIX__VERSION_1_0
+#define CL_API_SUFFIX__VERSION_1_1
+#define CL_EXT_SUFFIX__VERSION_1_1
+#define CL_EXT_SUFFIX__VERSION_1_0_DEPRECATED
+#endif
+
+#if (defined(_WIN32) && defined(_MSC_VER))
+
+ /* scalar types */
+ typedef signed __int8 cl_char;
+ typedef unsigned __int8 cl_uchar;
+ typedef signed __int16 cl_short;
+ typedef unsigned __int16 cl_ushort;
+ typedef signed __int32 cl_int;
+ typedef unsigned __int32 cl_uint;
+ typedef signed __int64 cl_long;
+ typedef unsigned __int64 cl_ulong;
+
+ typedef unsigned __int16 cl_half;
+ typedef float cl_float;
+ typedef double cl_double;
/* Macro names and corresponding values defined by OpenCL */
-#define CL_CHAR_BIT 8
-#define CL_SCHAR_MAX 127
-#define CL_SCHAR_MIN (-127-1)
-#define CL_CHAR_MAX CL_SCHAR_MAX
-#define CL_CHAR_MIN CL_SCHAR_MIN
-#define CL_UCHAR_MAX 255
-#define CL_SHRT_MAX 32767
-#define CL_SHRT_MIN (-32767-1)
-#define CL_USHRT_MAX 65535
-#define CL_INT_MAX 2147483647
-#define CL_INT_MIN (-2147483647-1)
-#define CL_UINT_MAX 0xffffffffU
-#define CL_LONG_MAX ((cl_long) 0x7FFFFFFFFFFFFFFFLL)
-#define CL_LONG_MIN ((cl_long) -0x7FFFFFFFFFFFFFFFLL - 1LL)
-#define CL_ULONG_MAX ((cl_ulong) 0xFFFFFFFFFFFFFFFFULL)
-
-#define CL_FLT_DIG 6
-#define CL_FLT_MANT_DIG 24
-#define CL_FLT_MAX_10_EXP +38
-#define CL_FLT_MAX_EXP +128
-#define CL_FLT_MIN_10_EXP -37
-#define CL_FLT_MIN_EXP -125
-#define CL_FLT_RADIX 2
-#define CL_FLT_MAX 340282346638528859811704183484516925440.0f
-#define CL_FLT_MIN 1.175494350822287507969e-38f
-#define CL_FLT_EPSILON 0x1.0p-23f
-
-#define CL_DBL_DIG 15
-#define CL_DBL_MANT_DIG 53
-#define CL_DBL_MAX_10_EXP +308
-#define CL_DBL_MAX_EXP +1024
-#define CL_DBL_MIN_10_EXP -307
-#define CL_DBL_MIN_EXP -1021
-#define CL_DBL_RADIX 2
-#define CL_DBL_MAX 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368.0
-#define CL_DBL_MIN 2.225073858507201383090e-308
-#define CL_DBL_EPSILON 2.220446049250313080847e-16
-
-#define CL_M_E 2.718281828459045090796
-#define CL_M_LOG2E 1.442695040888963387005
-#define CL_M_LOG10E 0.434294481903251816668
-#define CL_M_LN2 0.693147180559945286227
-#define CL_M_LN10 2.302585092994045901094
-#define CL_M_PI 3.141592653589793115998
-#define CL_M_PI_2 1.570796326794896557999
-#define CL_M_PI_4 0.785398163397448278999
-#define CL_M_1_PI 0.318309886183790691216
-#define CL_M_2_PI 0.636619772367581382433
-#define CL_M_2_SQRTPI 1.128379167095512558561
-#define CL_M_SQRT2 1.414213562373095145475
-#define CL_M_SQRT1_2 0.707106781186547572737
-
-#define CL_M_E_F 2.71828174591064f
-#define CL_M_LOG2E_F 1.44269502162933f
-#define CL_M_LOG10E_F 0.43429449200630f
-#define CL_M_LN2_F 0.69314718246460f
-#define CL_M_LN10_F 2.30258512496948f
-#define CL_M_PI_F 3.14159274101257f
-#define CL_M_PI_2_F 1.57079637050629f
-#define CL_M_PI_4_F 0.78539818525314f
-#define CL_M_1_PI_F 0.31830987334251f
-#define CL_M_2_PI_F 0.63661974668503f
-#define CL_M_2_SQRTPI_F 1.12837922573090f
-#define CL_M_SQRT2_F 1.41421353816986f
-#define CL_M_SQRT1_2_F 0.70710676908493f
-
-#define CL_NAN (CL_INFINITY - CL_INFINITY)
-#define CL_HUGE_VALF ((cl_float) 1e50)
-#define CL_HUGE_VAL ((cl_double) 1e500)
-#define CL_MAXFLOAT CL_FLT_MAX
-#define CL_INFINITY CL_HUGE_VALF
+#define CL_CHAR_BIT 8
+#define CL_SCHAR_MAX 127
+#define CL_SCHAR_MIN (-127 - 1)
+#define CL_CHAR_MAX CL_SCHAR_MAX
+#define CL_CHAR_MIN CL_SCHAR_MIN
+#define CL_UCHAR_MAX 255
+#define CL_SHRT_MAX 32767
+#define CL_SHRT_MIN (-32767 - 1)
+#define CL_USHRT_MAX 65535
+#define CL_INT_MAX 2147483647
+#define CL_INT_MIN (-2147483647 - 1)
+#define CL_UINT_MAX 0xffffffffU
+#define CL_LONG_MAX ((cl_long)0x7FFFFFFFFFFFFFFFLL)
+#define CL_LONG_MIN ((cl_long)-0x7FFFFFFFFFFFFFFFLL - 1LL)
+#define CL_ULONG_MAX ((cl_ulong)0xFFFFFFFFFFFFFFFFULL)
+
+#define CL_FLT_DIG 6
+#define CL_FLT_MANT_DIG 24
+#define CL_FLT_MAX_10_EXP +38
+#define CL_FLT_MAX_EXP +128
+#define CL_FLT_MIN_10_EXP -37
+#define CL_FLT_MIN_EXP -125
+#define CL_FLT_RADIX 2
+#define CL_FLT_MAX 340282346638528859811704183484516925440.0f
+#define CL_FLT_MIN 1.175494350822287507969e-38f
+#define CL_FLT_EPSILON 0x1.0p-23f
+
+#define CL_DBL_DIG 15
+#define CL_DBL_MANT_DIG 53
+#define CL_DBL_MAX_10_EXP +308
+#define CL_DBL_MAX_EXP +1024
+#define CL_DBL_MIN_10_EXP -307
+#define CL_DBL_MIN_EXP -1021
+#define CL_DBL_RADIX 2
+#define CL_DBL_MAX 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368.0
+#define CL_DBL_MIN 2.225073858507201383090e-308
+#define CL_DBL_EPSILON 2.220446049250313080847e-16
+
+#define CL_M_E 2.718281828459045090796
+#define CL_M_LOG2E 1.442695040888963387005
+#define CL_M_LOG10E 0.434294481903251816668
+#define CL_M_LN2 0.693147180559945286227
+#define CL_M_LN10 2.302585092994045901094
+#define CL_M_PI 3.141592653589793115998
+#define CL_M_PI_2 1.570796326794896557999
+#define CL_M_PI_4 0.785398163397448278999
+#define CL_M_1_PI 0.318309886183790691216
+#define CL_M_2_PI 0.636619772367581382433
+#define CL_M_2_SQRTPI 1.128379167095512558561
+#define CL_M_SQRT2 1.414213562373095145475
+#define CL_M_SQRT1_2 0.707106781186547572737
+
+#define CL_M_E_F 2.71828174591064f
+#define CL_M_LOG2E_F 1.44269502162933f
+#define CL_M_LOG10E_F 0.43429449200630f
+#define CL_M_LN2_F 0.69314718246460f
+#define CL_M_LN10_F 2.30258512496948f
+#define CL_M_PI_F 3.14159274101257f
+#define CL_M_PI_2_F 1.57079637050629f
+#define CL_M_PI_4_F 0.78539818525314f
+#define CL_M_1_PI_F 0.31830987334251f
+#define CL_M_2_PI_F 0.63661974668503f
+#define CL_M_2_SQRTPI_F 1.12837922573090f
+#define CL_M_SQRT2_F 1.41421353816986f
+#define CL_M_SQRT1_2_F 0.70710676908493f
+
+#define CL_NAN (CL_INFINITY - CL_INFINITY)
+#define CL_HUGE_VALF ((cl_float)1e50)
+#define CL_HUGE_VAL ((cl_double)1e500)
+#define CL_MAXFLOAT CL_FLT_MAX
+#define CL_INFINITY CL_HUGE_VALF
#else
#include <stdint.h>
/* scalar types */
-typedef int8_t cl_char;
-typedef uint8_t cl_uchar;
-typedef int16_t cl_short __attribute__((aligned(2)));
-typedef uint16_t cl_ushort __attribute__((aligned(2)));
-typedef int32_t cl_int __attribute__((aligned(4)));
-typedef uint32_t cl_uint __attribute__((aligned(4)));
-typedef int64_t cl_long __attribute__((aligned(8)));
-typedef uint64_t cl_ulong __attribute__((aligned(8)));
-
-typedef uint16_t cl_half __attribute__((aligned(2)));
-typedef float cl_float __attribute__((aligned(4)));
-typedef double cl_double __attribute__((aligned(8)));
+typedef int8_t cl_char;
+typedef uint8_t cl_uchar;
+typedef int16_t cl_short __attribute__((aligned(2)));
+typedef uint16_t cl_ushort __attribute__((aligned(2)));
+typedef int32_t cl_int __attribute__((aligned(4)));
+typedef uint32_t cl_uint __attribute__((aligned(4)));
+typedef int64_t cl_long __attribute__((aligned(8)));
+typedef uint64_t cl_ulong __attribute__((aligned(8)));
+
+typedef uint16_t cl_half __attribute__((aligned(2)));
+typedef float cl_float __attribute__((aligned(4)));
+typedef double cl_double __attribute__((aligned(8)));
/* Macro names and corresponding values defined by OpenCL */
-#define CL_CHAR_BIT 8
-#define CL_SCHAR_MAX 127
-#define CL_SCHAR_MIN (-127-1)
-#define CL_CHAR_MAX CL_SCHAR_MAX
-#define CL_CHAR_MIN CL_SCHAR_MIN
-#define CL_UCHAR_MAX 255
-#define CL_SHRT_MAX 32767
-#define CL_SHRT_MIN (-32767-1)
-#define CL_USHRT_MAX 65535
-#define CL_INT_MAX 2147483647
-#define CL_INT_MIN (-2147483647-1)
-#define CL_UINT_MAX 0xffffffffU
-#define CL_LONG_MAX ((cl_long) 0x7FFFFFFFFFFFFFFFLL)
-#define CL_LONG_MIN ((cl_long) -0x7FFFFFFFFFFFFFFFLL - 1LL)
-#define CL_ULONG_MAX ((cl_ulong) 0xFFFFFFFFFFFFFFFFULL)
-
-#define CL_FLT_DIG 6
-#define CL_FLT_MANT_DIG 24
-#define CL_FLT_MAX_10_EXP +38
-#define CL_FLT_MAX_EXP +128
-#define CL_FLT_MIN_10_EXP -37
-#define CL_FLT_MIN_EXP -125
-#define CL_FLT_RADIX 2
-#define CL_FLT_MAX 0x1.fffffep127f
-#define CL_FLT_MIN 0x1.0p-126f
-#define CL_FLT_EPSILON 0x1.0p-23f
-
-#define CL_DBL_DIG 15
-#define CL_DBL_MANT_DIG 53
-#define CL_DBL_MAX_10_EXP +308
-#define CL_DBL_MAX_EXP +1024
-#define CL_DBL_MIN_10_EXP -307
-#define CL_DBL_MIN_EXP -1021
-#define CL_DBL_RADIX 2
-#define CL_DBL_MAX 0x1.fffffffffffffp1023
-#define CL_DBL_MIN 0x1.0p-1022
-#define CL_DBL_EPSILON 0x1.0p-52
-
-#define CL_M_E 2.718281828459045090796
-#define CL_M_LOG2E 1.442695040888963387005
-#define CL_M_LOG10E 0.434294481903251816668
-#define CL_M_LN2 0.693147180559945286227
-#define CL_M_LN10 2.302585092994045901094
-#define CL_M_PI 3.141592653589793115998
-#define CL_M_PI_2 1.570796326794896557999
-#define CL_M_PI_4 0.785398163397448278999
-#define CL_M_1_PI 0.318309886183790691216
-#define CL_M_2_PI 0.636619772367581382433
-#define CL_M_2_SQRTPI 1.128379167095512558561
-#define CL_M_SQRT2 1.414213562373095145475
-#define CL_M_SQRT1_2 0.707106781186547572737
-
-#define CL_M_E_F 2.71828174591064f
-#define CL_M_LOG2E_F 1.44269502162933f
-#define CL_M_LOG10E_F 0.43429449200630f
-#define CL_M_LN2_F 0.69314718246460f
-#define CL_M_LN10_F 2.30258512496948f
-#define CL_M_PI_F 3.14159274101257f
-#define CL_M_PI_2_F 1.57079637050629f
-#define CL_M_PI_4_F 0.78539818525314f
-#define CL_M_1_PI_F 0.31830987334251f
-#define CL_M_2_PI_F 0.63661974668503f
-#define CL_M_2_SQRTPI_F 1.12837922573090f
-#define CL_M_SQRT2_F 1.41421353816986f
-#define CL_M_SQRT1_2_F 0.70710676908493f
-
-#if defined( __GNUC__ )
- #define CL_HUGE_VALF __builtin_huge_valf()
- #define CL_HUGE_VAL __builtin_huge_val()
- #define CL_NAN __builtin_nanf( "" )
+#define CL_CHAR_BIT 8
+#define CL_SCHAR_MAX 127
+#define CL_SCHAR_MIN (-127 - 1)
+#define CL_CHAR_MAX CL_SCHAR_MAX
+#define CL_CHAR_MIN CL_SCHAR_MIN
+#define CL_UCHAR_MAX 255
+#define CL_SHRT_MAX 32767
+#define CL_SHRT_MIN (-32767 - 1)
+#define CL_USHRT_MAX 65535
+#define CL_INT_MAX 2147483647
+#define CL_INT_MIN (-2147483647 - 1)
+#define CL_UINT_MAX 0xffffffffU
+#define CL_LONG_MAX ((cl_long)0x7FFFFFFFFFFFFFFFLL)
+#define CL_LONG_MIN ((cl_long)-0x7FFFFFFFFFFFFFFFLL - 1LL)
+#define CL_ULONG_MAX ((cl_ulong)0xFFFFFFFFFFFFFFFFULL)
+
+#define CL_FLT_DIG 6
+#define CL_FLT_MANT_DIG 24
+#define CL_FLT_MAX_10_EXP +38
+#define CL_FLT_MAX_EXP +128
+#define CL_FLT_MIN_10_EXP -37
+#define CL_FLT_MIN_EXP -125
+#define CL_FLT_RADIX 2
+#define CL_FLT_MAX 0x1.fffffep127f
+#define CL_FLT_MIN 0x1.0p-126f
+#define CL_FLT_EPSILON 0x1.0p-23f
+
+#define CL_DBL_DIG 15
+#define CL_DBL_MANT_DIG 53
+#define CL_DBL_MAX_10_EXP +308
+#define CL_DBL_MAX_EXP +1024
+#define CL_DBL_MIN_10_EXP -307
+#define CL_DBL_MIN_EXP -1021
+#define CL_DBL_RADIX 2
+#define CL_DBL_MAX 0x1.fffffffffffffp1023
+#define CL_DBL_MIN 0x1.0p-1022
+#define CL_DBL_EPSILON 0x1.0p-52
+
+#define CL_M_E 2.718281828459045090796
+#define CL_M_LOG2E 1.442695040888963387005
+#define CL_M_LOG10E 0.434294481903251816668
+#define CL_M_LN2 0.693147180559945286227
+#define CL_M_LN10 2.302585092994045901094
+#define CL_M_PI 3.141592653589793115998
+#define CL_M_PI_2 1.570796326794896557999
+#define CL_M_PI_4 0.785398163397448278999
+#define CL_M_1_PI 0.318309886183790691216
+#define CL_M_2_PI 0.636619772367581382433
+#define CL_M_2_SQRTPI 1.128379167095512558561
+#define CL_M_SQRT2 1.414213562373095145475
+#define CL_M_SQRT1_2 0.707106781186547572737
+
+#define CL_M_E_F 2.71828174591064f
+#define CL_M_LOG2E_F 1.44269502162933f
+#define CL_M_LOG10E_F 0.43429449200630f
+#define CL_M_LN2_F 0.69314718246460f
+#define CL_M_LN10_F 2.30258512496948f
+#define CL_M_PI_F 3.14159274101257f
+#define CL_M_PI_2_F 1.57079637050629f
+#define CL_M_PI_4_F 0.78539818525314f
+#define CL_M_1_PI_F 0.31830987334251f
+#define CL_M_2_PI_F 0.63661974668503f
+#define CL_M_2_SQRTPI_F 1.12837922573090f
+#define CL_M_SQRT2_F 1.41421353816986f
+#define CL_M_SQRT1_2_F 0.70710676908493f
+
+#if defined(__GNUC__)
+#define CL_HUGE_VALF __builtin_huge_valf()
+#define CL_HUGE_VAL __builtin_huge_val()
+#define CL_NAN __builtin_nanf("")
#else
- #define CL_HUGE_VALF ((cl_float) 1e50)
- #define CL_HUGE_VAL ((cl_double) 1e500)
- float nanf( const char * );
- #define CL_NAN nanf( "" )
+#define CL_HUGE_VALF ((cl_float)1e50)
+#define CL_HUGE_VAL ((cl_double)1e500)
+float nanf(const char *);
+#define CL_NAN nanf("")
#endif
-#define CL_MAXFLOAT CL_FLT_MAX
-#define CL_INFINITY CL_HUGE_VALF
+#define CL_MAXFLOAT CL_FLT_MAX
+#define CL_INFINITY CL_HUGE_VALF
#endif
#include <stddef.h>
-/* Mirror types to GL types. Mirror types allow us to avoid deciding which headers to load based on whether we are using GL or GLES here. */
-typedef unsigned int cl_GLuint;
-typedef int cl_GLint;
-typedef unsigned int cl_GLenum;
+ /* Mirror types to GL types. Mirror types allow us to avoid deciding which headers to load based on whether we are using GL or GLES here. */
+ typedef unsigned int cl_GLuint;
+ typedef int cl_GLint;
+ typedef unsigned int cl_GLenum;
-/*
+ /*
* Vector types
*
* Note: OpenCL requires that all types be naturally aligned.
@@ -302,7 +303,6 @@ typedef unsigned int cl_GLenum;
* Maintaining proper alignment is the user's responsibility.
*/
-
#ifdef _MSC_VER
#if defined(_M_IX86)
#if _M_IX86_FP >= 0
@@ -318,904 +318,1218 @@ typedef unsigned int cl_GLenum;
#endif
/* Define basic vector types */
-#if defined( __VEC__ )
- #include <altivec.h> /* may be omitted depending on compiler. AltiVec spec provides no way to detect whether the header is required. */
- typedef vector unsigned char __cl_uchar16;
- typedef vector signed char __cl_char16;
- typedef vector unsigned short __cl_ushort8;
- typedef vector signed short __cl_short8;
- typedef vector unsigned int __cl_uint4;
- typedef vector signed int __cl_int4;
- typedef vector float __cl_float4;
- #define __CL_UCHAR16__ 1
- #define __CL_CHAR16__ 1
- #define __CL_USHORT8__ 1
- #define __CL_SHORT8__ 1
- #define __CL_UINT4__ 1
- #define __CL_INT4__ 1
- #define __CL_FLOAT4__ 1
-#endif
-
-#if defined( __SSE__ )
- #if defined( __MINGW64__ )
- #include <intrin.h>
- #else
- #include <xmmintrin.h>
- #endif
- #if defined( __GNUC__ ) && !defined( __ICC )
- typedef float __cl_float4 __attribute__((vector_size(16)));
- #else
- typedef __m128 __cl_float4;
- #endif
- #define __CL_FLOAT4__ 1
-#endif
-
-#if defined( __SSE2__ )
- #if defined( __MINGW64__ )
- #include <intrin.h>
- #else
- #include <emmintrin.h>
- #endif
- #if defined( __GNUC__ ) && !defined( __ICC )
- typedef cl_uchar __cl_uchar16 __attribute__((vector_size(16)));
- typedef cl_char __cl_char16 __attribute__((vector_size(16)));
- typedef cl_ushort __cl_ushort8 __attribute__((vector_size(16)));
- typedef cl_short __cl_short8 __attribute__((vector_size(16)));
- typedef cl_uint __cl_uint4 __attribute__((vector_size(16)));
- typedef cl_int __cl_int4 __attribute__((vector_size(16)));
- typedef cl_ulong __cl_ulong2 __attribute__((vector_size(16)));
- typedef cl_long __cl_long2 __attribute__((vector_size(16)));
- typedef cl_double __cl_double2 __attribute__((vector_size(16)));
- #else
- typedef __m128i __cl_uchar16;
- typedef __m128i __cl_char16;
- typedef __m128i __cl_ushort8;
- typedef __m128i __cl_short8;
- typedef __m128i __cl_uint4;
- typedef __m128i __cl_int4;
- typedef __m128i __cl_ulong2;
- typedef __m128i __cl_long2;
- typedef __m128d __cl_double2;
- #endif
- #define __CL_UCHAR16__ 1
- #define __CL_CHAR16__ 1
- #define __CL_USHORT8__ 1
- #define __CL_SHORT8__ 1
- #define __CL_INT4__ 1
- #define __CL_UINT4__ 1
- #define __CL_ULONG2__ 1
- #define __CL_LONG2__ 1
- #define __CL_DOUBLE2__ 1
-#endif
-
-#if defined( __MMX__ )
- #include <mmintrin.h>
- #if defined( __GNUC__ ) && !defined( __ICC )
- typedef cl_uchar __cl_uchar8 __attribute__((vector_size(8)));
- typedef cl_char __cl_char8 __attribute__((vector_size(8)));
- typedef cl_ushort __cl_ushort4 __attribute__((vector_size(8)));
- typedef cl_short __cl_short4 __attribute__((vector_size(8)));
- typedef cl_uint __cl_uint2 __attribute__((vector_size(8)));
- typedef cl_int __cl_int2 __attribute__((vector_size(8)));
- typedef cl_ulong __cl_ulong1 __attribute__((vector_size(8)));
- typedef cl_long __cl_long1 __attribute__((vector_size(8)));
- typedef cl_float __cl_float2 __attribute__((vector_size(8)));
- #else
- typedef __m64 __cl_uchar8;
- typedef __m64 __cl_char8;
- typedef __m64 __cl_ushort4;
- typedef __m64 __cl_short4;
- typedef __m64 __cl_uint2;
- typedef __m64 __cl_int2;
- typedef __m64 __cl_ulong1;
- typedef __m64 __cl_long1;
- typedef __m64 __cl_float2;
- #endif
- #define __CL_UCHAR8__ 1
- #define __CL_CHAR8__ 1
- #define __CL_USHORT4__ 1
- #define __CL_SHORT4__ 1
- #define __CL_INT2__ 1
- #define __CL_UINT2__ 1
- #define __CL_ULONG1__ 1
- #define __CL_LONG1__ 1
- #define __CL_FLOAT2__ 1
-#endif
-
-#if defined( __AVX__ )
- #if defined( __MINGW64__ )
- #include <intrin.h>
- #else
- #include <immintrin.h>
- #endif
- #if defined( __GNUC__ ) && !defined( __ICC )
- typedef cl_float __cl_float8 __attribute__((vector_size(32)));
- typedef cl_double __cl_double4 __attribute__((vector_size(32)));
- #else
- typedef __m256 __cl_float8;
- typedef __m256d __cl_double4;
- #endif
- #define __CL_FLOAT8__ 1
- #define __CL_DOUBLE4__ 1
-#endif
-
-/* Define alignment keys */
-#if defined( __GNUC__ )
- #define CL_ALIGNED(_x) __attribute__ ((aligned(_x)))
-#elif defined( _WIN32) && (_MSC_VER)
- /* Alignment keys neutered on windows because MSVC can't swallow function arguments with alignment requirements */
- /* http://msdn.microsoft.com/en-us/library/373ak2y1%28VS.71%29.aspx */
- /* #include <crtdefs.h> */
- /* #define CL_ALIGNED(_x) _CRT_ALIGN(_x) */
- #define CL_ALIGNED(_x)
+#if defined(__VEC__)
+#include <altivec.h> /* may be omitted depending on compiler. AltiVec spec provides no way to detect whether the header is required. */
+ typedef vector unsigned char __cl_uchar16;
+ typedef vector signed char __cl_char16;
+ typedef vector unsigned short __cl_ushort8;
+ typedef vector signed short __cl_short8;
+ typedef vector unsigned int __cl_uint4;
+ typedef vector signed int __cl_int4;
+ typedef vector float __cl_float4;
+#define __CL_UCHAR16__ 1
+#define __CL_CHAR16__ 1
+#define __CL_USHORT8__ 1
+#define __CL_SHORT8__ 1
+#define __CL_UINT4__ 1
+#define __CL_INT4__ 1
+#define __CL_FLOAT4__ 1
+#endif
+
+#if defined(__SSE__)
+#if defined(__MINGW64__)
+#include <intrin.h>
#else
- #warning Need to implement some method to align data here
- #define CL_ALIGNED(_x)
-#endif
-
-/* Indicate whether .xyzw, .s0123 and .hi.lo are supported */
-#if (defined( __GNUC__) && ! defined( __STRICT_ANSI__ )) || (defined( _MSC_VER ) && ! defined( __STDC__ ))
- /* .xyzw and .s0123...{f|F} are supported */
- #define CL_HAS_NAMED_VECTOR_FIELDS 1
- /* .hi and .lo are supported */
- #define CL_HAS_HI_LO_VECTOR_FIELDS 1
-
- #define CL_NAMED_STRUCT_SUPPORTED
-#endif
-
-#if defined( CL_NAMED_STRUCT_SUPPORTED) && defined( _MSC_VER )
-#define __extension__ __pragma(warning(suppress:4201))
-#endif
-
-/* Define cl_vector types */
-
-/* ---- cl_charn ---- */
-typedef union
-{
- cl_char CL_ALIGNED(2) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_char x, y; };
- __extension__ struct{ cl_char s0, s1; };
- __extension__ struct{ cl_char lo, hi; };
-#endif
-#if defined( __CL_CHAR2__)
- __cl_char2 v2;
-#endif
-}cl_char2;
-
-typedef union
-{
- cl_char CL_ALIGNED(4) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_char x, y, z, w; };
- __extension__ struct{ cl_char s0, s1, s2, s3; };
- __extension__ struct{ cl_char2 lo, hi; };
-#endif
-#if defined( __CL_CHAR2__)
- __cl_char2 v2[2];
-#endif
-#if defined( __CL_CHAR4__)
- __cl_char4 v4;
-#endif
-}cl_char4;
-
-/* cl_char3 is identical in size, alignment and behavior to cl_char4. See section 6.1.5. */
-typedef cl_char4 cl_char3;
-
-typedef union
-{
- cl_char CL_ALIGNED(8) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_char x, y, z, w; };
- __extension__ struct{ cl_char s0, s1, s2, s3, s4, s5, s6, s7; };
- __extension__ struct{ cl_char4 lo, hi; };
-#endif
-#if defined( __CL_CHAR2__)
- __cl_char2 v2[4];
-#endif
-#if defined( __CL_CHAR4__)
- __cl_char4 v4[2];
-#endif
-#if defined( __CL_CHAR8__ )
- __cl_char8 v8;
-#endif
-}cl_char8;
-
-typedef union
-{
- cl_char CL_ALIGNED(16) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_char x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
- __extension__ struct{ cl_char s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
- __extension__ struct{ cl_char8 lo, hi; };
-#endif
-#if defined( __CL_CHAR2__)
- __cl_char2 v2[8];
-#endif
-#if defined( __CL_CHAR4__)
- __cl_char4 v4[4];
-#endif
-#if defined( __CL_CHAR8__ )
- __cl_char8 v8[2];
-#endif
-#if defined( __CL_CHAR16__ )
- __cl_char16 v16;
-#endif
-}cl_char16;
-
-
-/* ---- cl_ucharn ---- */
-typedef union
-{
- cl_uchar CL_ALIGNED(2) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_uchar x, y; };
- __extension__ struct{ cl_uchar s0, s1; };
- __extension__ struct{ cl_uchar lo, hi; };
-#endif
-#if defined( __cl_uchar2__)
- __cl_uchar2 v2;
-#endif
-}cl_uchar2;
-
-typedef union
-{
- cl_uchar CL_ALIGNED(4) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_uchar x, y, z, w; };
- __extension__ struct{ cl_uchar s0, s1, s2, s3; };
- __extension__ struct{ cl_uchar2 lo, hi; };
-#endif
-#if defined( __CL_UCHAR2__)
- __cl_uchar2 v2[2];
-#endif
-#if defined( __CL_UCHAR4__)
- __cl_uchar4 v4;
-#endif
-}cl_uchar4;
-
-/* cl_uchar3 is identical in size, alignment and behavior to cl_uchar4. See section 6.1.5. */
-typedef cl_uchar4 cl_uchar3;
-
-typedef union
-{
- cl_uchar CL_ALIGNED(8) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_uchar x, y, z, w; };
- __extension__ struct{ cl_uchar s0, s1, s2, s3, s4, s5, s6, s7; };
- __extension__ struct{ cl_uchar4 lo, hi; };
-#endif
-#if defined( __CL_UCHAR2__)
- __cl_uchar2 v2[4];
-#endif
-#if defined( __CL_UCHAR4__)
- __cl_uchar4 v4[2];
-#endif
-#if defined( __CL_UCHAR8__ )
- __cl_uchar8 v8;
-#endif
-}cl_uchar8;
-
-typedef union
-{
- cl_uchar CL_ALIGNED(16) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_uchar x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
- __extension__ struct{ cl_uchar s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
- __extension__ struct{ cl_uchar8 lo, hi; };
-#endif
-#if defined( __CL_UCHAR2__)
- __cl_uchar2 v2[8];
-#endif
-#if defined( __CL_UCHAR4__)
- __cl_uchar4 v4[4];
-#endif
-#if defined( __CL_UCHAR8__ )
- __cl_uchar8 v8[2];
-#endif
-#if defined( __CL_UCHAR16__ )
- __cl_uchar16 v16;
-#endif
-}cl_uchar16;
-
-
-/* ---- cl_shortn ---- */
-typedef union
-{
- cl_short CL_ALIGNED(4) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_short x, y; };
- __extension__ struct{ cl_short s0, s1; };
- __extension__ struct{ cl_short lo, hi; };
-#endif
-#if defined( __CL_SHORT2__)
- __cl_short2 v2;
-#endif
-}cl_short2;
-
-typedef union
-{
- cl_short CL_ALIGNED(8) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_short x, y, z, w; };
- __extension__ struct{ cl_short s0, s1, s2, s3; };
- __extension__ struct{ cl_short2 lo, hi; };
-#endif
-#if defined( __CL_SHORT2__)
- __cl_short2 v2[2];
-#endif
-#if defined( __CL_SHORT4__)
- __cl_short4 v4;
-#endif
-}cl_short4;
-
-/* cl_short3 is identical in size, alignment and behavior to cl_short4. See section 6.1.5. */
-typedef cl_short4 cl_short3;
-
-typedef union
-{
- cl_short CL_ALIGNED(16) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_short x, y, z, w; };
- __extension__ struct{ cl_short s0, s1, s2, s3, s4, s5, s6, s7; };
- __extension__ struct{ cl_short4 lo, hi; };
-#endif
-#if defined( __CL_SHORT2__)
- __cl_short2 v2[4];
-#endif
-#if defined( __CL_SHORT4__)
- __cl_short4 v4[2];
-#endif
-#if defined( __CL_SHORT8__ )
- __cl_short8 v8;
-#endif
-}cl_short8;
-
-typedef union
-{
- cl_short CL_ALIGNED(32) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_short x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
- __extension__ struct{ cl_short s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
- __extension__ struct{ cl_short8 lo, hi; };
-#endif
-#if defined( __CL_SHORT2__)
- __cl_short2 v2[8];
-#endif
-#if defined( __CL_SHORT4__)
- __cl_short4 v4[4];
-#endif
-#if defined( __CL_SHORT8__ )
- __cl_short8 v8[2];
-#endif
-#if defined( __CL_SHORT16__ )
- __cl_short16 v16;
-#endif
-}cl_short16;
-
-
-/* ---- cl_ushortn ---- */
-typedef union
-{
- cl_ushort CL_ALIGNED(4) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_ushort x, y; };
- __extension__ struct{ cl_ushort s0, s1; };
- __extension__ struct{ cl_ushort lo, hi; };
-#endif
-#if defined( __CL_USHORT2__)
- __cl_ushort2 v2;
-#endif
-}cl_ushort2;
-
-typedef union
-{
- cl_ushort CL_ALIGNED(8) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_ushort x, y, z, w; };
- __extension__ struct{ cl_ushort s0, s1, s2, s3; };
- __extension__ struct{ cl_ushort2 lo, hi; };
-#endif
-#if defined( __CL_USHORT2__)
- __cl_ushort2 v2[2];
-#endif
-#if defined( __CL_USHORT4__)
- __cl_ushort4 v4;
-#endif
-}cl_ushort4;
-
-/* cl_ushort3 is identical in size, alignment and behavior to cl_ushort4. See section 6.1.5. */
-typedef cl_ushort4 cl_ushort3;
-
-typedef union
-{
- cl_ushort CL_ALIGNED(16) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_ushort x, y, z, w; };
- __extension__ struct{ cl_ushort s0, s1, s2, s3, s4, s5, s6, s7; };
- __extension__ struct{ cl_ushort4 lo, hi; };
-#endif
-#if defined( __CL_USHORT2__)
- __cl_ushort2 v2[4];
-#endif
-#if defined( __CL_USHORT4__)
- __cl_ushort4 v4[2];
-#endif
-#if defined( __CL_USHORT8__ )
- __cl_ushort8 v8;
-#endif
-}cl_ushort8;
-
-typedef union
-{
- cl_ushort CL_ALIGNED(32) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_ushort x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
- __extension__ struct{ cl_ushort s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
- __extension__ struct{ cl_ushort8 lo, hi; };
-#endif
-#if defined( __CL_USHORT2__)
- __cl_ushort2 v2[8];
-#endif
-#if defined( __CL_USHORT4__)
- __cl_ushort4 v4[4];
-#endif
-#if defined( __CL_USHORT8__ )
- __cl_ushort8 v8[2];
-#endif
-#if defined( __CL_USHORT16__ )
- __cl_ushort16 v16;
-#endif
-}cl_ushort16;
-
-/* ---- cl_intn ---- */
-typedef union
-{
- cl_int CL_ALIGNED(8) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_int x, y; };
- __extension__ struct{ cl_int s0, s1; };
- __extension__ struct{ cl_int lo, hi; };
-#endif
-#if defined( __CL_INT2__)
- __cl_int2 v2;
-#endif
-}cl_int2;
-
-typedef union
-{
- cl_int CL_ALIGNED(16) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_int x, y, z, w; };
- __extension__ struct{ cl_int s0, s1, s2, s3; };
- __extension__ struct{ cl_int2 lo, hi; };
-#endif
-#if defined( __CL_INT2__)
- __cl_int2 v2[2];
-#endif
-#if defined( __CL_INT4__)
- __cl_int4 v4;
-#endif
-}cl_int4;
-
-/* cl_int3 is identical in size, alignment and behavior to cl_int4. See section 6.1.5. */
-typedef cl_int4 cl_int3;
-
-typedef union
-{
- cl_int CL_ALIGNED(32) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_int x, y, z, w; };
- __extension__ struct{ cl_int s0, s1, s2, s3, s4, s5, s6, s7; };
- __extension__ struct{ cl_int4 lo, hi; };
-#endif
-#if defined( __CL_INT2__)
- __cl_int2 v2[4];
-#endif
-#if defined( __CL_INT4__)
- __cl_int4 v4[2];
-#endif
-#if defined( __CL_INT8__ )
- __cl_int8 v8;
-#endif
-}cl_int8;
-
-typedef union
-{
- cl_int CL_ALIGNED(64) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_int x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
- __extension__ struct{ cl_int s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
- __extension__ struct{ cl_int8 lo, hi; };
-#endif
-#if defined( __CL_INT2__)
- __cl_int2 v2[8];
-#endif
-#if defined( __CL_INT4__)
- __cl_int4 v4[4];
+#include <xmmintrin.h>
#endif
-#if defined( __CL_INT8__ )
- __cl_int8 v8[2];
-#endif
-#if defined( __CL_INT16__ )
- __cl_int16 v16;
-#endif
-}cl_int16;
-
-
-/* ---- cl_uintn ---- */
-typedef union
-{
- cl_uint CL_ALIGNED(8) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_uint x, y; };
- __extension__ struct{ cl_uint s0, s1; };
- __extension__ struct{ cl_uint lo, hi; };
-#endif
-#if defined( __CL_UINT2__)
- __cl_uint2 v2;
-#endif
-}cl_uint2;
-
-typedef union
-{
- cl_uint CL_ALIGNED(16) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_uint x, y, z, w; };
- __extension__ struct{ cl_uint s0, s1, s2, s3; };
- __extension__ struct{ cl_uint2 lo, hi; };
-#endif
-#if defined( __CL_UINT2__)
- __cl_uint2 v2[2];
-#endif
-#if defined( __CL_UINT4__)
- __cl_uint4 v4;
-#endif
-}cl_uint4;
-
-/* cl_uint3 is identical in size, alignment and behavior to cl_uint4. See section 6.1.5. */
-typedef cl_uint4 cl_uint3;
-
-typedef union
-{
- cl_uint CL_ALIGNED(32) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_uint x, y, z, w; };
- __extension__ struct{ cl_uint s0, s1, s2, s3, s4, s5, s6, s7; };
- __extension__ struct{ cl_uint4 lo, hi; };
-#endif
-#if defined( __CL_UINT2__)
- __cl_uint2 v2[4];
-#endif
-#if defined( __CL_UINT4__)
- __cl_uint4 v4[2];
-#endif
-#if defined( __CL_UINT8__ )
- __cl_uint8 v8;
-#endif
-}cl_uint8;
-
-typedef union
-{
- cl_uint CL_ALIGNED(64) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_uint x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
- __extension__ struct{ cl_uint s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
- __extension__ struct{ cl_uint8 lo, hi; };
-#endif
-#if defined( __CL_UINT2__)
- __cl_uint2 v2[8];
-#endif
-#if defined( __CL_UINT4__)
- __cl_uint4 v4[4];
-#endif
-#if defined( __CL_UINT8__ )
- __cl_uint8 v8[2];
-#endif
-#if defined( __CL_UINT16__ )
- __cl_uint16 v16;
-#endif
-}cl_uint16;
-
-/* ---- cl_longn ---- */
-typedef union
-{
- cl_long CL_ALIGNED(16) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_long x, y; };
- __extension__ struct{ cl_long s0, s1; };
- __extension__ struct{ cl_long lo, hi; };
-#endif
-#if defined( __CL_LONG2__)
- __cl_long2 v2;
-#endif
-}cl_long2;
-
-typedef union
-{
- cl_long CL_ALIGNED(32) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_long x, y, z, w; };
- __extension__ struct{ cl_long s0, s1, s2, s3; };
- __extension__ struct{ cl_long2 lo, hi; };
-#endif
-#if defined( __CL_LONG2__)
- __cl_long2 v2[2];
-#endif
-#if defined( __CL_LONG4__)
- __cl_long4 v4;
-#endif
-}cl_long4;
-
-/* cl_long3 is identical in size, alignment and behavior to cl_long4. See section 6.1.5. */
-typedef cl_long4 cl_long3;
-
-typedef union
-{
- cl_long CL_ALIGNED(64) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_long x, y, z, w; };
- __extension__ struct{ cl_long s0, s1, s2, s3, s4, s5, s6, s7; };
- __extension__ struct{ cl_long4 lo, hi; };
-#endif
-#if defined( __CL_LONG2__)
- __cl_long2 v2[4];
-#endif
-#if defined( __CL_LONG4__)
- __cl_long4 v4[2];
-#endif
-#if defined( __CL_LONG8__ )
- __cl_long8 v8;
-#endif
-}cl_long8;
-
-typedef union
-{
- cl_long CL_ALIGNED(128) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_long x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
- __extension__ struct{ cl_long s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
- __extension__ struct{ cl_long8 lo, hi; };
-#endif
-#if defined( __CL_LONG2__)
- __cl_long2 v2[8];
-#endif
-#if defined( __CL_LONG4__)
- __cl_long4 v4[4];
-#endif
-#if defined( __CL_LONG8__ )
- __cl_long8 v8[2];
-#endif
-#if defined( __CL_LONG16__ )
- __cl_long16 v16;
-#endif
-}cl_long16;
-
-
-/* ---- cl_ulongn ---- */
-typedef union
-{
- cl_ulong CL_ALIGNED(16) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_ulong x, y; };
- __extension__ struct{ cl_ulong s0, s1; };
- __extension__ struct{ cl_ulong lo, hi; };
-#endif
-#if defined( __CL_ULONG2__)
- __cl_ulong2 v2;
-#endif
-}cl_ulong2;
-
-typedef union
-{
- cl_ulong CL_ALIGNED(32) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_ulong x, y, z, w; };
- __extension__ struct{ cl_ulong s0, s1, s2, s3; };
- __extension__ struct{ cl_ulong2 lo, hi; };
-#endif
-#if defined( __CL_ULONG2__)
- __cl_ulong2 v2[2];
-#endif
-#if defined( __CL_ULONG4__)
- __cl_ulong4 v4;
-#endif
-}cl_ulong4;
-
-/* cl_ulong3 is identical in size, alignment and behavior to cl_ulong4. See section 6.1.5. */
-typedef cl_ulong4 cl_ulong3;
-
-typedef union
-{
- cl_ulong CL_ALIGNED(64) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_ulong x, y, z, w; };
- __extension__ struct{ cl_ulong s0, s1, s2, s3, s4, s5, s6, s7; };
- __extension__ struct{ cl_ulong4 lo, hi; };
-#endif
-#if defined( __CL_ULONG2__)
- __cl_ulong2 v2[4];
-#endif
-#if defined( __CL_ULONG4__)
- __cl_ulong4 v4[2];
-#endif
-#if defined( __CL_ULONG8__ )
- __cl_ulong8 v8;
-#endif
-}cl_ulong8;
-
-typedef union
-{
- cl_ulong CL_ALIGNED(128) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_ulong x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
- __extension__ struct{ cl_ulong s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
- __extension__ struct{ cl_ulong8 lo, hi; };
-#endif
-#if defined( __CL_ULONG2__)
- __cl_ulong2 v2[8];
-#endif
-#if defined( __CL_ULONG4__)
- __cl_ulong4 v4[4];
-#endif
-#if defined( __CL_ULONG8__ )
- __cl_ulong8 v8[2];
-#endif
-#if defined( __CL_ULONG16__ )
- __cl_ulong16 v16;
-#endif
-}cl_ulong16;
-
-
-/* --- cl_floatn ---- */
-
-typedef union
-{
- cl_float CL_ALIGNED(8) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_float x, y; };
- __extension__ struct{ cl_float s0, s1; };
- __extension__ struct{ cl_float lo, hi; };
-#endif
-#if defined( __CL_FLOAT2__)
- __cl_float2 v2;
-#endif
-}cl_float2;
-
-typedef union
-{
- cl_float CL_ALIGNED(16) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_float x, y, z, w; };
- __extension__ struct{ cl_float s0, s1, s2, s3; };
- __extension__ struct{ cl_float2 lo, hi; };
-#endif
-#if defined( __CL_FLOAT2__)
- __cl_float2 v2[2];
-#endif
-#if defined( __CL_FLOAT4__)
- __cl_float4 v4;
-#endif
-}cl_float4;
-
-/* cl_float3 is identical in size, alignment and behavior to cl_float4. See section 6.1.5. */
-typedef cl_float4 cl_float3;
-
-typedef union
-{
- cl_float CL_ALIGNED(32) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_float x, y, z, w; };
- __extension__ struct{ cl_float s0, s1, s2, s3, s4, s5, s6, s7; };
- __extension__ struct{ cl_float4 lo, hi; };
-#endif
-#if defined( __CL_FLOAT2__)
- __cl_float2 v2[4];
-#endif
-#if defined( __CL_FLOAT4__)
- __cl_float4 v4[2];
-#endif
-#if defined( __CL_FLOAT8__ )
- __cl_float8 v8;
-#endif
-}cl_float8;
-
-typedef union
-{
- cl_float CL_ALIGNED(64) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_float x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
- __extension__ struct{ cl_float s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
- __extension__ struct{ cl_float8 lo, hi; };
-#endif
-#if defined( __CL_FLOAT2__)
- __cl_float2 v2[8];
-#endif
-#if defined( __CL_FLOAT4__)
- __cl_float4 v4[4];
-#endif
-#if defined( __CL_FLOAT8__ )
- __cl_float8 v8[2];
-#endif
-#if defined( __CL_FLOAT16__ )
- __cl_float16 v16;
-#endif
-}cl_float16;
-
-/* --- cl_doublen ---- */
-
-typedef union
-{
- cl_double CL_ALIGNED(16) s[2];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_double x, y; };
- __extension__ struct{ cl_double s0, s1; };
- __extension__ struct{ cl_double lo, hi; };
+#if defined(__GNUC__) && !defined(__ICC)
+ typedef float __cl_float4 __attribute__((vector_size(16)));
+#else
+ typedef __m128 __cl_float4;
#endif
-#if defined( __CL_DOUBLE2__)
- __cl_double2 v2;
+#define __CL_FLOAT4__ 1
#endif
-}cl_double2;
-typedef union
-{
- cl_double CL_ALIGNED(32) s[4];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_double x, y, z, w; };
- __extension__ struct{ cl_double s0, s1, s2, s3; };
- __extension__ struct{ cl_double2 lo, hi; };
+#if defined(__SSE2__)
+#if defined(__MINGW64__)
+#include <intrin.h>
+#else
+#include <emmintrin.h>
+#endif
+#if defined(__GNUC__) && !defined(__ICC)
+ typedef cl_uchar __cl_uchar16 __attribute__((vector_size(16)));
+ typedef cl_char __cl_char16 __attribute__((vector_size(16)));
+ typedef cl_ushort __cl_ushort8 __attribute__((vector_size(16)));
+ typedef cl_short __cl_short8 __attribute__((vector_size(16)));
+ typedef cl_uint __cl_uint4 __attribute__((vector_size(16)));
+ typedef cl_int __cl_int4 __attribute__((vector_size(16)));
+ typedef cl_ulong __cl_ulong2 __attribute__((vector_size(16)));
+ typedef cl_long __cl_long2 __attribute__((vector_size(16)));
+ typedef cl_double __cl_double2 __attribute__((vector_size(16)));
+#else
+ typedef __m128i __cl_uchar16;
+ typedef __m128i __cl_char16;
+ typedef __m128i __cl_ushort8;
+ typedef __m128i __cl_short8;
+ typedef __m128i __cl_uint4;
+ typedef __m128i __cl_int4;
+ typedef __m128i __cl_ulong2;
+ typedef __m128i __cl_long2;
+ typedef __m128d __cl_double2;
+#endif
+#define __CL_UCHAR16__ 1
+#define __CL_CHAR16__ 1
+#define __CL_USHORT8__ 1
+#define __CL_SHORT8__ 1
+#define __CL_INT4__ 1
+#define __CL_UINT4__ 1
+#define __CL_ULONG2__ 1
+#define __CL_LONG2__ 1
+#define __CL_DOUBLE2__ 1
+#endif
+
+#if defined(__MMX__)
+#include <mmintrin.h>
+#if defined(__GNUC__) && !defined(__ICC)
+ typedef cl_uchar __cl_uchar8 __attribute__((vector_size(8)));
+ typedef cl_char __cl_char8 __attribute__((vector_size(8)));
+ typedef cl_ushort __cl_ushort4 __attribute__((vector_size(8)));
+ typedef cl_short __cl_short4 __attribute__((vector_size(8)));
+ typedef cl_uint __cl_uint2 __attribute__((vector_size(8)));
+ typedef cl_int __cl_int2 __attribute__((vector_size(8)));
+ typedef cl_ulong __cl_ulong1 __attribute__((vector_size(8)));
+ typedef cl_long __cl_long1 __attribute__((vector_size(8)));
+ typedef cl_float __cl_float2 __attribute__((vector_size(8)));
+#else
+ typedef __m64 __cl_uchar8;
+ typedef __m64 __cl_char8;
+ typedef __m64 __cl_ushort4;
+ typedef __m64 __cl_short4;
+ typedef __m64 __cl_uint2;
+ typedef __m64 __cl_int2;
+ typedef __m64 __cl_ulong1;
+ typedef __m64 __cl_long1;
+ typedef __m64 __cl_float2;
+#endif
+#define __CL_UCHAR8__ 1
+#define __CL_CHAR8__ 1
+#define __CL_USHORT4__ 1
+#define __CL_SHORT4__ 1
+#define __CL_INT2__ 1
+#define __CL_UINT2__ 1
+#define __CL_ULONG1__ 1
+#define __CL_LONG1__ 1
+#define __CL_FLOAT2__ 1
+#endif
+
+#if defined(__AVX__)
+#if defined(__MINGW64__)
+#include <intrin.h>
+#else
+#include <immintrin.h>
#endif
-#if defined( __CL_DOUBLE2__)
- __cl_double2 v2[2];
+#if defined(__GNUC__) && !defined(__ICC)
+ typedef cl_float __cl_float8 __attribute__((vector_size(32)));
+ typedef cl_double __cl_double4 __attribute__((vector_size(32)));
+#else
+ typedef __m256 __cl_float8;
+ typedef __m256d __cl_double4;
#endif
-#if defined( __CL_DOUBLE4__)
- __cl_double4 v4;
+#define __CL_FLOAT8__ 1
+#define __CL_DOUBLE4__ 1
#endif
-}cl_double4;
-/* cl_double3 is identical in size, alignment and behavior to cl_double4. See section 6.1.5. */
-typedef cl_double4 cl_double3;
-
-typedef union
-{
- cl_double CL_ALIGNED(64) s[8];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_double x, y, z, w; };
- __extension__ struct{ cl_double s0, s1, s2, s3, s4, s5, s6, s7; };
- __extension__ struct{ cl_double4 lo, hi; };
-#endif
-#if defined( __CL_DOUBLE2__)
- __cl_double2 v2[4];
-#endif
-#if defined( __CL_DOUBLE4__)
- __cl_double4 v4[2];
-#endif
-#if defined( __CL_DOUBLE8__ )
- __cl_double8 v8;
+/* Define alignment keys */
+#if defined(__GNUC__)
+#define CL_ALIGNED(_x) __attribute__((aligned(_x)))
+#elif defined(_WIN32) && (_MSC_VER)
+/* Alignment keys neutered on windows because MSVC can't swallow function arguments with alignment requirements */
+/* http://msdn.microsoft.com/en-us/library/373ak2y1%28VS.71%29.aspx */
+/* #include <crtdefs.h> */
+/* #define CL_ALIGNED(_x) _CRT_ALIGN(_x) */
+#define CL_ALIGNED(_x)
+#else
+#warning Need to implement some method to align data here
+#define CL_ALIGNED(_x)
#endif
-}cl_double8;
-typedef union
-{
- cl_double CL_ALIGNED(128) s[16];
-#if defined( CL_NAMED_STRUCT_SUPPORTED )
- __extension__ struct{ cl_double x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf; };
- __extension__ struct{ cl_double s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF; };
- __extension__ struct{ cl_double8 lo, hi; };
-#endif
-#if defined( __CL_DOUBLE2__)
- __cl_double2 v2[8];
-#endif
-#if defined( __CL_DOUBLE4__)
- __cl_double4 v4[4];
-#endif
-#if defined( __CL_DOUBLE8__ )
- __cl_double8 v8[2];
-#endif
-#if defined( __CL_DOUBLE16__ )
- __cl_double16 v16;
-#endif
-}cl_double16;
+/* Indicate whether .xyzw, .s0123 and .hi.lo are supported */
+#if (defined(__GNUC__) && !defined(__STRICT_ANSI__)) || (defined(_MSC_VER) && !defined(__STDC__))
+/* .xyzw and .s0123...{f|F} are supported */
+#define CL_HAS_NAMED_VECTOR_FIELDS 1
+/* .hi and .lo are supported */
+#define CL_HAS_HI_LO_VECTOR_FIELDS 1
+
+#define CL_NAMED_STRUCT_SUPPORTED
+#endif
+
+#if defined(CL_NAMED_STRUCT_SUPPORTED) && defined(_MSC_VER)
+#define __extension__ __pragma(warning(suppress : 4201))
+#endif
+
+ /* Define cl_vector types */
+
+ /* ---- cl_charn ---- */
+ typedef union {
+ cl_char CL_ALIGNED(2) s[2];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_char x, y;
+ };
+ __extension__ struct
+ {
+ cl_char s0, s1;
+ };
+ __extension__ struct
+ {
+ cl_char lo, hi;
+ };
+#endif
+#if defined(__CL_CHAR2__)
+ __cl_char2 v2;
+#endif
+ } cl_char2;
+
+ typedef union {
+ cl_char CL_ALIGNED(4) s[4];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_char x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_char s0, s1, s2, s3;
+ };
+ __extension__ struct
+ {
+ cl_char2 lo, hi;
+ };
+#endif
+#if defined(__CL_CHAR2__)
+ __cl_char2 v2[2];
+#endif
+#if defined(__CL_CHAR4__)
+ __cl_char4 v4;
+#endif
+ } cl_char4;
+
+ /* cl_char3 is identical in size, alignment and behavior to cl_char4. See section 6.1.5. */
+ typedef cl_char4 cl_char3;
+
+ typedef union {
+ cl_char CL_ALIGNED(8) s[8];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_char x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_char s0, s1, s2, s3, s4, s5, s6, s7;
+ };
+ __extension__ struct
+ {
+ cl_char4 lo, hi;
+ };
+#endif
+#if defined(__CL_CHAR2__)
+ __cl_char2 v2[4];
+#endif
+#if defined(__CL_CHAR4__)
+ __cl_char4 v4[2];
+#endif
+#if defined(__CL_CHAR8__)
+ __cl_char8 v8;
+#endif
+ } cl_char8;
+
+ typedef union {
+ cl_char CL_ALIGNED(16) s[16];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_char x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf;
+ };
+ __extension__ struct
+ {
+ cl_char s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF;
+ };
+ __extension__ struct
+ {
+ cl_char8 lo, hi;
+ };
+#endif
+#if defined(__CL_CHAR2__)
+ __cl_char2 v2[8];
+#endif
+#if defined(__CL_CHAR4__)
+ __cl_char4 v4[4];
+#endif
+#if defined(__CL_CHAR8__)
+ __cl_char8 v8[2];
+#endif
+#if defined(__CL_CHAR16__)
+ __cl_char16 v16;
+#endif
+ } cl_char16;
+
+ /* ---- cl_ucharn ---- */
+ typedef union {
+ cl_uchar CL_ALIGNED(2) s[2];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_uchar x, y;
+ };
+ __extension__ struct
+ {
+ cl_uchar s0, s1;
+ };
+ __extension__ struct
+ {
+ cl_uchar lo, hi;
+ };
+#endif
+#if defined(__cl_uchar2__)
+ __cl_uchar2 v2;
+#endif
+ } cl_uchar2;
+
+ typedef union {
+ cl_uchar CL_ALIGNED(4) s[4];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_uchar x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_uchar s0, s1, s2, s3;
+ };
+ __extension__ struct
+ {
+ cl_uchar2 lo, hi;
+ };
+#endif
+#if defined(__CL_UCHAR2__)
+ __cl_uchar2 v2[2];
+#endif
+#if defined(__CL_UCHAR4__)
+ __cl_uchar4 v4;
+#endif
+ } cl_uchar4;
+
+ /* cl_uchar3 is identical in size, alignment and behavior to cl_uchar4. See section 6.1.5. */
+ typedef cl_uchar4 cl_uchar3;
+
+ typedef union {
+ cl_uchar CL_ALIGNED(8) s[8];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_uchar x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_uchar s0, s1, s2, s3, s4, s5, s6, s7;
+ };
+ __extension__ struct
+ {
+ cl_uchar4 lo, hi;
+ };
+#endif
+#if defined(__CL_UCHAR2__)
+ __cl_uchar2 v2[4];
+#endif
+#if defined(__CL_UCHAR4__)
+ __cl_uchar4 v4[2];
+#endif
+#if defined(__CL_UCHAR8__)
+ __cl_uchar8 v8;
+#endif
+ } cl_uchar8;
+
+ typedef union {
+ cl_uchar CL_ALIGNED(16) s[16];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_uchar x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf;
+ };
+ __extension__ struct
+ {
+ cl_uchar s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF;
+ };
+ __extension__ struct
+ {
+ cl_uchar8 lo, hi;
+ };
+#endif
+#if defined(__CL_UCHAR2__)
+ __cl_uchar2 v2[8];
+#endif
+#if defined(__CL_UCHAR4__)
+ __cl_uchar4 v4[4];
+#endif
+#if defined(__CL_UCHAR8__)
+ __cl_uchar8 v8[2];
+#endif
+#if defined(__CL_UCHAR16__)
+ __cl_uchar16 v16;
+#endif
+ } cl_uchar16;
+
+ /* ---- cl_shortn ---- */
+ typedef union {
+ cl_short CL_ALIGNED(4) s[2];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_short x, y;
+ };
+ __extension__ struct
+ {
+ cl_short s0, s1;
+ };
+ __extension__ struct
+ {
+ cl_short lo, hi;
+ };
+#endif
+#if defined(__CL_SHORT2__)
+ __cl_short2 v2;
+#endif
+ } cl_short2;
+
+ typedef union {
+ cl_short CL_ALIGNED(8) s[4];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_short x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_short s0, s1, s2, s3;
+ };
+ __extension__ struct
+ {
+ cl_short2 lo, hi;
+ };
+#endif
+#if defined(__CL_SHORT2__)
+ __cl_short2 v2[2];
+#endif
+#if defined(__CL_SHORT4__)
+ __cl_short4 v4;
+#endif
+ } cl_short4;
+
+ /* cl_short3 is identical in size, alignment and behavior to cl_short4. See section 6.1.5. */
+ typedef cl_short4 cl_short3;
+
+ typedef union {
+ cl_short CL_ALIGNED(16) s[8];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_short x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_short s0, s1, s2, s3, s4, s5, s6, s7;
+ };
+ __extension__ struct
+ {
+ cl_short4 lo, hi;
+ };
+#endif
+#if defined(__CL_SHORT2__)
+ __cl_short2 v2[4];
+#endif
+#if defined(__CL_SHORT4__)
+ __cl_short4 v4[2];
+#endif
+#if defined(__CL_SHORT8__)
+ __cl_short8 v8;
+#endif
+ } cl_short8;
+
+ typedef union {
+ cl_short CL_ALIGNED(32) s[16];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_short x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf;
+ };
+ __extension__ struct
+ {
+ cl_short s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF;
+ };
+ __extension__ struct
+ {
+ cl_short8 lo, hi;
+ };
+#endif
+#if defined(__CL_SHORT2__)
+ __cl_short2 v2[8];
+#endif
+#if defined(__CL_SHORT4__)
+ __cl_short4 v4[4];
+#endif
+#if defined(__CL_SHORT8__)
+ __cl_short8 v8[2];
+#endif
+#if defined(__CL_SHORT16__)
+ __cl_short16 v16;
+#endif
+ } cl_short16;
+
+ /* ---- cl_ushortn ---- */
+ typedef union {
+ cl_ushort CL_ALIGNED(4) s[2];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_ushort x, y;
+ };
+ __extension__ struct
+ {
+ cl_ushort s0, s1;
+ };
+ __extension__ struct
+ {
+ cl_ushort lo, hi;
+ };
+#endif
+#if defined(__CL_USHORT2__)
+ __cl_ushort2 v2;
+#endif
+ } cl_ushort2;
+
+ typedef union {
+ cl_ushort CL_ALIGNED(8) s[4];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_ushort x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_ushort s0, s1, s2, s3;
+ };
+ __extension__ struct
+ {
+ cl_ushort2 lo, hi;
+ };
+#endif
+#if defined(__CL_USHORT2__)
+ __cl_ushort2 v2[2];
+#endif
+#if defined(__CL_USHORT4__)
+ __cl_ushort4 v4;
+#endif
+ } cl_ushort4;
+
+ /* cl_ushort3 is identical in size, alignment and behavior to cl_ushort4. See section 6.1.5. */
+ typedef cl_ushort4 cl_ushort3;
+
+ typedef union {
+ cl_ushort CL_ALIGNED(16) s[8];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_ushort x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_ushort s0, s1, s2, s3, s4, s5, s6, s7;
+ };
+ __extension__ struct
+ {
+ cl_ushort4 lo, hi;
+ };
+#endif
+#if defined(__CL_USHORT2__)
+ __cl_ushort2 v2[4];
+#endif
+#if defined(__CL_USHORT4__)
+ __cl_ushort4 v4[2];
+#endif
+#if defined(__CL_USHORT8__)
+ __cl_ushort8 v8;
+#endif
+ } cl_ushort8;
+
+ typedef union {
+ cl_ushort CL_ALIGNED(32) s[16];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_ushort x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf;
+ };
+ __extension__ struct
+ {
+ cl_ushort s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF;
+ };
+ __extension__ struct
+ {
+ cl_ushort8 lo, hi;
+ };
+#endif
+#if defined(__CL_USHORT2__)
+ __cl_ushort2 v2[8];
+#endif
+#if defined(__CL_USHORT4__)
+ __cl_ushort4 v4[4];
+#endif
+#if defined(__CL_USHORT8__)
+ __cl_ushort8 v8[2];
+#endif
+#if defined(__CL_USHORT16__)
+ __cl_ushort16 v16;
+#endif
+ } cl_ushort16;
+
+ /* ---- cl_intn ---- */
+ typedef union {
+ cl_int CL_ALIGNED(8) s[2];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_int x, y;
+ };
+ __extension__ struct
+ {
+ cl_int s0, s1;
+ };
+ __extension__ struct
+ {
+ cl_int lo, hi;
+ };
+#endif
+#if defined(__CL_INT2__)
+ __cl_int2 v2;
+#endif
+ } cl_int2;
+
+ typedef union {
+ cl_int CL_ALIGNED(16) s[4];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_int x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_int s0, s1, s2, s3;
+ };
+ __extension__ struct
+ {
+ cl_int2 lo, hi;
+ };
+#endif
+#if defined(__CL_INT2__)
+ __cl_int2 v2[2];
+#endif
+#if defined(__CL_INT4__)
+ __cl_int4 v4;
+#endif
+ } cl_int4;
+
+ /* cl_int3 is identical in size, alignment and behavior to cl_int4. See section 6.1.5. */
+ typedef cl_int4 cl_int3;
+
+ typedef union {
+ cl_int CL_ALIGNED(32) s[8];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_int x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_int s0, s1, s2, s3, s4, s5, s6, s7;
+ };
+ __extension__ struct
+ {
+ cl_int4 lo, hi;
+ };
+#endif
+#if defined(__CL_INT2__)
+ __cl_int2 v2[4];
+#endif
+#if defined(__CL_INT4__)
+ __cl_int4 v4[2];
+#endif
+#if defined(__CL_INT8__)
+ __cl_int8 v8;
+#endif
+ } cl_int8;
+
+ typedef union {
+ cl_int CL_ALIGNED(64) s[16];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_int x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf;
+ };
+ __extension__ struct
+ {
+ cl_int s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF;
+ };
+ __extension__ struct
+ {
+ cl_int8 lo, hi;
+ };
+#endif
+#if defined(__CL_INT2__)
+ __cl_int2 v2[8];
+#endif
+#if defined(__CL_INT4__)
+ __cl_int4 v4[4];
+#endif
+#if defined(__CL_INT8__)
+ __cl_int8 v8[2];
+#endif
+#if defined(__CL_INT16__)
+ __cl_int16 v16;
+#endif
+ } cl_int16;
+
+ /* ---- cl_uintn ---- */
+ typedef union {
+ cl_uint CL_ALIGNED(8) s[2];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_uint x, y;
+ };
+ __extension__ struct
+ {
+ cl_uint s0, s1;
+ };
+ __extension__ struct
+ {
+ cl_uint lo, hi;
+ };
+#endif
+#if defined(__CL_UINT2__)
+ __cl_uint2 v2;
+#endif
+ } cl_uint2;
+
+ typedef union {
+ cl_uint CL_ALIGNED(16) s[4];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_uint x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_uint s0, s1, s2, s3;
+ };
+ __extension__ struct
+ {
+ cl_uint2 lo, hi;
+ };
+#endif
+#if defined(__CL_UINT2__)
+ __cl_uint2 v2[2];
+#endif
+#if defined(__CL_UINT4__)
+ __cl_uint4 v4;
+#endif
+ } cl_uint4;
+
+ /* cl_uint3 is identical in size, alignment and behavior to cl_uint4. See section 6.1.5. */
+ typedef cl_uint4 cl_uint3;
+
+ typedef union {
+ cl_uint CL_ALIGNED(32) s[8];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_uint x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_uint s0, s1, s2, s3, s4, s5, s6, s7;
+ };
+ __extension__ struct
+ {
+ cl_uint4 lo, hi;
+ };
+#endif
+#if defined(__CL_UINT2__)
+ __cl_uint2 v2[4];
+#endif
+#if defined(__CL_UINT4__)
+ __cl_uint4 v4[2];
+#endif
+#if defined(__CL_UINT8__)
+ __cl_uint8 v8;
+#endif
+ } cl_uint8;
+
+ typedef union {
+ cl_uint CL_ALIGNED(64) s[16];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_uint x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf;
+ };
+ __extension__ struct
+ {
+ cl_uint s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF;
+ };
+ __extension__ struct
+ {
+ cl_uint8 lo, hi;
+ };
+#endif
+#if defined(__CL_UINT2__)
+ __cl_uint2 v2[8];
+#endif
+#if defined(__CL_UINT4__)
+ __cl_uint4 v4[4];
+#endif
+#if defined(__CL_UINT8__)
+ __cl_uint8 v8[2];
+#endif
+#if defined(__CL_UINT16__)
+ __cl_uint16 v16;
+#endif
+ } cl_uint16;
+
+ /* ---- cl_longn ---- */
+ typedef union {
+ cl_long CL_ALIGNED(16) s[2];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_long x, y;
+ };
+ __extension__ struct
+ {
+ cl_long s0, s1;
+ };
+ __extension__ struct
+ {
+ cl_long lo, hi;
+ };
+#endif
+#if defined(__CL_LONG2__)
+ __cl_long2 v2;
+#endif
+ } cl_long2;
+
+ typedef union {
+ cl_long CL_ALIGNED(32) s[4];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_long x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_long s0, s1, s2, s3;
+ };
+ __extension__ struct
+ {
+ cl_long2 lo, hi;
+ };
+#endif
+#if defined(__CL_LONG2__)
+ __cl_long2 v2[2];
+#endif
+#if defined(__CL_LONG4__)
+ __cl_long4 v4;
+#endif
+ } cl_long4;
+
+ /* cl_long3 is identical in size, alignment and behavior to cl_long4. See section 6.1.5. */
+ typedef cl_long4 cl_long3;
+
+ typedef union {
+ cl_long CL_ALIGNED(64) s[8];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_long x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_long s0, s1, s2, s3, s4, s5, s6, s7;
+ };
+ __extension__ struct
+ {
+ cl_long4 lo, hi;
+ };
+#endif
+#if defined(__CL_LONG2__)
+ __cl_long2 v2[4];
+#endif
+#if defined(__CL_LONG4__)
+ __cl_long4 v4[2];
+#endif
+#if defined(__CL_LONG8__)
+ __cl_long8 v8;
+#endif
+ } cl_long8;
+
+ typedef union {
+ cl_long CL_ALIGNED(128) s[16];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_long x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf;
+ };
+ __extension__ struct
+ {
+ cl_long s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF;
+ };
+ __extension__ struct
+ {
+ cl_long8 lo, hi;
+ };
+#endif
+#if defined(__CL_LONG2__)
+ __cl_long2 v2[8];
+#endif
+#if defined(__CL_LONG4__)
+ __cl_long4 v4[4];
+#endif
+#if defined(__CL_LONG8__)
+ __cl_long8 v8[2];
+#endif
+#if defined(__CL_LONG16__)
+ __cl_long16 v16;
+#endif
+ } cl_long16;
+
+ /* ---- cl_ulongn ---- */
+ typedef union {
+ cl_ulong CL_ALIGNED(16) s[2];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_ulong x, y;
+ };
+ __extension__ struct
+ {
+ cl_ulong s0, s1;
+ };
+ __extension__ struct
+ {
+ cl_ulong lo, hi;
+ };
+#endif
+#if defined(__CL_ULONG2__)
+ __cl_ulong2 v2;
+#endif
+ } cl_ulong2;
+
+ typedef union {
+ cl_ulong CL_ALIGNED(32) s[4];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_ulong x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_ulong s0, s1, s2, s3;
+ };
+ __extension__ struct
+ {
+ cl_ulong2 lo, hi;
+ };
+#endif
+#if defined(__CL_ULONG2__)
+ __cl_ulong2 v2[2];
+#endif
+#if defined(__CL_ULONG4__)
+ __cl_ulong4 v4;
+#endif
+ } cl_ulong4;
+
+ /* cl_ulong3 is identical in size, alignment and behavior to cl_ulong4. See section 6.1.5. */
+ typedef cl_ulong4 cl_ulong3;
+
+ typedef union {
+ cl_ulong CL_ALIGNED(64) s[8];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_ulong x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_ulong s0, s1, s2, s3, s4, s5, s6, s7;
+ };
+ __extension__ struct
+ {
+ cl_ulong4 lo, hi;
+ };
+#endif
+#if defined(__CL_ULONG2__)
+ __cl_ulong2 v2[4];
+#endif
+#if defined(__CL_ULONG4__)
+ __cl_ulong4 v4[2];
+#endif
+#if defined(__CL_ULONG8__)
+ __cl_ulong8 v8;
+#endif
+ } cl_ulong8;
+
+ typedef union {
+ cl_ulong CL_ALIGNED(128) s[16];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_ulong x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf;
+ };
+ __extension__ struct
+ {
+ cl_ulong s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF;
+ };
+ __extension__ struct
+ {
+ cl_ulong8 lo, hi;
+ };
+#endif
+#if defined(__CL_ULONG2__)
+ __cl_ulong2 v2[8];
+#endif
+#if defined(__CL_ULONG4__)
+ __cl_ulong4 v4[4];
+#endif
+#if defined(__CL_ULONG8__)
+ __cl_ulong8 v8[2];
+#endif
+#if defined(__CL_ULONG16__)
+ __cl_ulong16 v16;
+#endif
+ } cl_ulong16;
+
+ /* --- cl_floatn ---- */
+
+ typedef union {
+ cl_float CL_ALIGNED(8) s[2];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_float x, y;
+ };
+ __extension__ struct
+ {
+ cl_float s0, s1;
+ };
+ __extension__ struct
+ {
+ cl_float lo, hi;
+ };
+#endif
+#if defined(__CL_FLOAT2__)
+ __cl_float2 v2;
+#endif
+ } cl_float2;
+
+ typedef union {
+ cl_float CL_ALIGNED(16) s[4];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_float x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_float s0, s1, s2, s3;
+ };
+ __extension__ struct
+ {
+ cl_float2 lo, hi;
+ };
+#endif
+#if defined(__CL_FLOAT2__)
+ __cl_float2 v2[2];
+#endif
+#if defined(__CL_FLOAT4__)
+ __cl_float4 v4;
+#endif
+ } cl_float4;
+
+ /* cl_float3 is identical in size, alignment and behavior to cl_float4. See section 6.1.5. */
+ typedef cl_float4 cl_float3;
+
+ typedef union {
+ cl_float CL_ALIGNED(32) s[8];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_float x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_float s0, s1, s2, s3, s4, s5, s6, s7;
+ };
+ __extension__ struct
+ {
+ cl_float4 lo, hi;
+ };
+#endif
+#if defined(__CL_FLOAT2__)
+ __cl_float2 v2[4];
+#endif
+#if defined(__CL_FLOAT4__)
+ __cl_float4 v4[2];
+#endif
+#if defined(__CL_FLOAT8__)
+ __cl_float8 v8;
+#endif
+ } cl_float8;
+
+ typedef union {
+ cl_float CL_ALIGNED(64) s[16];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_float x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf;
+ };
+ __extension__ struct
+ {
+ cl_float s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF;
+ };
+ __extension__ struct
+ {
+ cl_float8 lo, hi;
+ };
+#endif
+#if defined(__CL_FLOAT2__)
+ __cl_float2 v2[8];
+#endif
+#if defined(__CL_FLOAT4__)
+ __cl_float4 v4[4];
+#endif
+#if defined(__CL_FLOAT8__)
+ __cl_float8 v8[2];
+#endif
+#if defined(__CL_FLOAT16__)
+ __cl_float16 v16;
+#endif
+ } cl_float16;
+
+ /* --- cl_doublen ---- */
+
+ typedef union {
+ cl_double CL_ALIGNED(16) s[2];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_double x, y;
+ };
+ __extension__ struct
+ {
+ cl_double s0, s1;
+ };
+ __extension__ struct
+ {
+ cl_double lo, hi;
+ };
+#endif
+#if defined(__CL_DOUBLE2__)
+ __cl_double2 v2;
+#endif
+ } cl_double2;
+
+ typedef union {
+ cl_double CL_ALIGNED(32) s[4];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_double x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_double s0, s1, s2, s3;
+ };
+ __extension__ struct
+ {
+ cl_double2 lo, hi;
+ };
+#endif
+#if defined(__CL_DOUBLE2__)
+ __cl_double2 v2[2];
+#endif
+#if defined(__CL_DOUBLE4__)
+ __cl_double4 v4;
+#endif
+ } cl_double4;
+
+ /* cl_double3 is identical in size, alignment and behavior to cl_double4. See section 6.1.5. */
+ typedef cl_double4 cl_double3;
+
+ typedef union {
+ cl_double CL_ALIGNED(64) s[8];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_double x, y, z, w;
+ };
+ __extension__ struct
+ {
+ cl_double s0, s1, s2, s3, s4, s5, s6, s7;
+ };
+ __extension__ struct
+ {
+ cl_double4 lo, hi;
+ };
+#endif
+#if defined(__CL_DOUBLE2__)
+ __cl_double2 v2[4];
+#endif
+#if defined(__CL_DOUBLE4__)
+ __cl_double4 v4[2];
+#endif
+#if defined(__CL_DOUBLE8__)
+ __cl_double8 v8;
+#endif
+ } cl_double8;
+
+ typedef union {
+ cl_double CL_ALIGNED(128) s[16];
+#if defined(CL_NAMED_STRUCT_SUPPORTED)
+ __extension__ struct
+ {
+ cl_double x, y, z, w, __spacer4, __spacer5, __spacer6, __spacer7, __spacer8, __spacer9, sa, sb, sc, sd, se, sf;
+ };
+ __extension__ struct
+ {
+ cl_double s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, sA, sB, sC, sD, sE, sF;
+ };
+ __extension__ struct
+ {
+ cl_double8 lo, hi;
+ };
+#endif
+#if defined(__CL_DOUBLE2__)
+ __cl_double2 v2[8];
+#endif
+#if defined(__CL_DOUBLE4__)
+ __cl_double4 v4[4];
+#endif
+#if defined(__CL_DOUBLE8__)
+ __cl_double8 v8[2];
+#endif
+#if defined(__CL_DOUBLE16__)
+ __cl_double16 v16;
+#endif
+ } cl_double16;
/* Macro to facilitate debugging
* Usage:
@@ -1237,967 +1551,967 @@ typedef union
* This should correctly set up the line, (column) and file information for your source
* string so you can do source level debugging.
*/
-#define __CL_STRINGIFY( _x ) # _x
-#define _CL_STRINGIFY( _x ) __CL_STRINGIFY( _x )
-#define CL_PROGRAM_STRING_DEBUG_INFO "#line " _CL_STRINGIFY(__LINE__) " \"" __FILE__ "\" \n\n"
-
-// CL.h contents
-/******************************************************************************/
-
-typedef struct _cl_platform_id * cl_platform_id;
-typedef struct _cl_device_id * cl_device_id;
-typedef struct _cl_context * cl_context;
-typedef struct _cl_command_queue * cl_command_queue;
-typedef struct _cl_mem * cl_mem;
-typedef struct _cl_program * cl_program;
-typedef struct _cl_kernel * cl_kernel;
-typedef struct _cl_event * cl_event;
-typedef struct _cl_sampler * cl_sampler;
-
-typedef cl_uint cl_bool; /* WARNING! Unlike cl_ types in cl_platform.h, cl_bool is not guaranteed to be the same size as the bool in kernels. */
-typedef cl_ulong cl_bitfield;
-typedef cl_bitfield cl_device_type;
-typedef cl_uint cl_platform_info;
-typedef cl_uint cl_device_info;
-typedef cl_bitfield cl_device_fp_config;
-typedef cl_uint cl_device_mem_cache_type;
-typedef cl_uint cl_device_local_mem_type;
-typedef cl_bitfield cl_device_exec_capabilities;
-typedef cl_bitfield cl_command_queue_properties;
-
-typedef intptr_t cl_context_properties;
-typedef cl_uint cl_context_info;
-typedef cl_uint cl_command_queue_info;
-typedef cl_uint cl_channel_order;
-typedef cl_uint cl_channel_type;
-typedef cl_bitfield cl_mem_flags;
-typedef cl_uint cl_mem_object_type;
-typedef cl_uint cl_mem_info;
-typedef cl_uint cl_image_info;
-typedef cl_uint cl_buffer_create_type;
-typedef cl_uint cl_addressing_mode;
-typedef cl_uint cl_filter_mode;
-typedef cl_uint cl_sampler_info;
-typedef cl_bitfield cl_map_flags;
-typedef cl_uint cl_program_info;
-typedef cl_uint cl_program_build_info;
-typedef cl_int cl_build_status;
-typedef cl_uint cl_kernel_info;
-typedef cl_uint cl_kernel_work_group_info;
-typedef cl_uint cl_event_info;
-typedef cl_uint cl_command_type;
-typedef cl_uint cl_profiling_info;
-
-typedef struct _cl_image_format {
- cl_channel_order image_channel_order;
- cl_channel_type image_channel_data_type;
-} cl_image_format;
-
-
-typedef struct _cl_buffer_region {
- size_t origin;
- size_t size;
-} cl_buffer_region;
+#define __CL_STRINGIFY(_x) #_x
+#define _CL_STRINGIFY(_x) __CL_STRINGIFY(_x)
+#define CL_PROGRAM_STRING_DEBUG_INFO "#line " _CL_STRINGIFY(__LINE__) " \"" __FILE__ "\" \n\n"
+
+ // CL.h contents
+ /******************************************************************************/
+
+ typedef struct _cl_platform_id *cl_platform_id;
+ typedef struct _cl_device_id *cl_device_id;
+ typedef struct _cl_context *cl_context;
+ typedef struct _cl_command_queue *cl_command_queue;
+ typedef struct _cl_mem *cl_mem;
+ typedef struct _cl_program *cl_program;
+ typedef struct _cl_kernel *cl_kernel;
+ typedef struct _cl_event *cl_event;
+ typedef struct _cl_sampler *cl_sampler;
+
+ typedef cl_uint cl_bool; /* WARNING! Unlike cl_ types in cl_platform.h, cl_bool is not guaranteed to be the same size as the bool in kernels. */
+ typedef cl_ulong cl_bitfield;
+ typedef cl_bitfield cl_device_type;
+ typedef cl_uint cl_platform_info;
+ typedef cl_uint cl_device_info;
+ typedef cl_bitfield cl_device_fp_config;
+ typedef cl_uint cl_device_mem_cache_type;
+ typedef cl_uint cl_device_local_mem_type;
+ typedef cl_bitfield cl_device_exec_capabilities;
+ typedef cl_bitfield cl_command_queue_properties;
+
+ typedef intptr_t cl_context_properties;
+ typedef cl_uint cl_context_info;
+ typedef cl_uint cl_command_queue_info;
+ typedef cl_uint cl_channel_order;
+ typedef cl_uint cl_channel_type;
+ typedef cl_bitfield cl_mem_flags;
+ typedef cl_uint cl_mem_object_type;
+ typedef cl_uint cl_mem_info;
+ typedef cl_uint cl_image_info;
+ typedef cl_uint cl_buffer_create_type;
+ typedef cl_uint cl_addressing_mode;
+ typedef cl_uint cl_filter_mode;
+ typedef cl_uint cl_sampler_info;
+ typedef cl_bitfield cl_map_flags;
+ typedef cl_uint cl_program_info;
+ typedef cl_uint cl_program_build_info;
+ typedef cl_int cl_build_status;
+ typedef cl_uint cl_kernel_info;
+ typedef cl_uint cl_kernel_work_group_info;
+ typedef cl_uint cl_event_info;
+ typedef cl_uint cl_command_type;
+ typedef cl_uint cl_profiling_info;
+
+ typedef struct _cl_image_format
+ {
+ cl_channel_order image_channel_order;
+ cl_channel_type image_channel_data_type;
+ } cl_image_format;
+
+ typedef struct _cl_buffer_region
+ {
+ size_t origin;
+ size_t size;
+ } cl_buffer_region;
/******************************************************************************/
/* Error Codes */
-#define CL_SUCCESS 0
-#define CL_DEVICE_NOT_FOUND -1
-#define CL_DEVICE_NOT_AVAILABLE -2
-#define CL_COMPILER_NOT_AVAILABLE -3
-#define CL_MEM_OBJECT_ALLOCATION_FAILURE -4
-#define CL_OUT_OF_RESOURCES -5
-#define CL_OUT_OF_HOST_MEMORY -6
-#define CL_PROFILING_INFO_NOT_AVAILABLE -7
-#define CL_MEM_COPY_OVERLAP -8
-#define CL_IMAGE_FORMAT_MISMATCH -9
-#define CL_IMAGE_FORMAT_NOT_SUPPORTED -10
-#define CL_BUILD_PROGRAM_FAILURE -11
-#define CL_MAP_FAILURE -12
-#define CL_MISALIGNED_SUB_BUFFER_OFFSET -13
+#define CL_SUCCESS 0
+#define CL_DEVICE_NOT_FOUND -1
+#define CL_DEVICE_NOT_AVAILABLE -2
+#define CL_COMPILER_NOT_AVAILABLE -3
+#define CL_MEM_OBJECT_ALLOCATION_FAILURE -4
+#define CL_OUT_OF_RESOURCES -5
+#define CL_OUT_OF_HOST_MEMORY -6
+#define CL_PROFILING_INFO_NOT_AVAILABLE -7
+#define CL_MEM_COPY_OVERLAP -8
+#define CL_IMAGE_FORMAT_MISMATCH -9
+#define CL_IMAGE_FORMAT_NOT_SUPPORTED -10
+#define CL_BUILD_PROGRAM_FAILURE -11
+#define CL_MAP_FAILURE -12
+#define CL_MISALIGNED_SUB_BUFFER_OFFSET -13
#define CL_EXEC_STATUS_ERROR_FOR_EVENTS_IN_WAIT_LIST -14
-#define CL_INVALID_VALUE -30
-#define CL_INVALID_DEVICE_TYPE -31
-#define CL_INVALID_PLATFORM -32
-#define CL_INVALID_DEVICE -33
-#define CL_INVALID_CONTEXT -34
-#define CL_INVALID_QUEUE_PROPERTIES -35
-#define CL_INVALID_COMMAND_QUEUE -36
-#define CL_INVALID_HOST_PTR -37
-#define CL_INVALID_MEM_OBJECT -38
-#define CL_INVALID_IMAGE_FORMAT_DESCRIPTOR -39
-#define CL_INVALID_IMAGE_SIZE -40
-#define CL_INVALID_SAMPLER -41
-#define CL_INVALID_BINARY -42
-#define CL_INVALID_BUILD_OPTIONS -43
-#define CL_INVALID_PROGRAM -44
-#define CL_INVALID_PROGRAM_EXECUTABLE -45
-#define CL_INVALID_KERNEL_NAME -46
-#define CL_INVALID_KERNEL_DEFINITION -47
-#define CL_INVALID_KERNEL -48
-#define CL_INVALID_ARG_INDEX -49
-#define CL_INVALID_ARG_VALUE -50
-#define CL_INVALID_ARG_SIZE -51
-#define CL_INVALID_KERNEL_ARGS -52
-#define CL_INVALID_WORK_DIMENSION -53
-#define CL_INVALID_WORK_GROUP_SIZE -54
-#define CL_INVALID_WORK_ITEM_SIZE -55
-#define CL_INVALID_GLOBAL_OFFSET -56
-#define CL_INVALID_EVENT_WAIT_LIST -57
-#define CL_INVALID_EVENT -58
-#define CL_INVALID_OPERATION -59
-#define CL_INVALID_GL_OBJECT -60
-#define CL_INVALID_BUFFER_SIZE -61
-#define CL_INVALID_MIP_LEVEL -62
-#define CL_INVALID_GLOBAL_WORK_SIZE -63
-#define CL_INVALID_PROPERTY -64
+#define CL_INVALID_VALUE -30
+#define CL_INVALID_DEVICE_TYPE -31
+#define CL_INVALID_PLATFORM -32
+#define CL_INVALID_DEVICE -33
+#define CL_INVALID_CONTEXT -34
+#define CL_INVALID_QUEUE_PROPERTIES -35
+#define CL_INVALID_COMMAND_QUEUE -36
+#define CL_INVALID_HOST_PTR -37
+#define CL_INVALID_MEM_OBJECT -38
+#define CL_INVALID_IMAGE_FORMAT_DESCRIPTOR -39
+#define CL_INVALID_IMAGE_SIZE -40
+#define CL_INVALID_SAMPLER -41
+#define CL_INVALID_BINARY -42
+#define CL_INVALID_BUILD_OPTIONS -43
+#define CL_INVALID_PROGRAM -44
+#define CL_INVALID_PROGRAM_EXECUTABLE -45
+#define CL_INVALID_KERNEL_NAME -46
+#define CL_INVALID_KERNEL_DEFINITION -47
+#define CL_INVALID_KERNEL -48
+#define CL_INVALID_ARG_INDEX -49
+#define CL_INVALID_ARG_VALUE -50
+#define CL_INVALID_ARG_SIZE -51
+#define CL_INVALID_KERNEL_ARGS -52
+#define CL_INVALID_WORK_DIMENSION -53
+#define CL_INVALID_WORK_GROUP_SIZE -54
+#define CL_INVALID_WORK_ITEM_SIZE -55
+#define CL_INVALID_GLOBAL_OFFSET -56
+#define CL_INVALID_EVENT_WAIT_LIST -57
+#define CL_INVALID_EVENT -58
+#define CL_INVALID_OPERATION -59
+#define CL_INVALID_GL_OBJECT -60
+#define CL_INVALID_BUFFER_SIZE -61
+#define CL_INVALID_MIP_LEVEL -62
+#define CL_INVALID_GLOBAL_WORK_SIZE -63
+#define CL_INVALID_PROPERTY -64
/* OpenCL Version */
-#define CL_VERSION_1_0 1
-#define CL_VERSION_1_1 1
+#define CL_VERSION_1_0 1
+#define CL_VERSION_1_1 1
/* cl_bool */
-#define CL_FALSE 0
-#define CL_TRUE 1
+#define CL_FALSE 0
+#define CL_TRUE 1
/* cl_platform_info */
-#define CL_PLATFORM_PROFILE 0x0900
-#define CL_PLATFORM_VERSION 0x0901
-#define CL_PLATFORM_NAME 0x0902
-#define CL_PLATFORM_VENDOR 0x0903
-#define CL_PLATFORM_EXTENSIONS 0x0904
+#define CL_PLATFORM_PROFILE 0x0900
+#define CL_PLATFORM_VERSION 0x0901
+#define CL_PLATFORM_NAME 0x0902
+#define CL_PLATFORM_VENDOR 0x0903
+#define CL_PLATFORM_EXTENSIONS 0x0904
/* cl_device_type - bitfield */
-#define CL_DEVICE_TYPE_DEFAULT (1 << 0)
-#define CL_DEVICE_TYPE_CPU (1 << 1)
-#define CL_DEVICE_TYPE_GPU (1 << 2)
-#define CL_DEVICE_TYPE_ACCELERATOR (1 << 3)
-#define CL_DEVICE_TYPE_ALL 0xFFFFFFFF
+#define CL_DEVICE_TYPE_DEFAULT (1 << 0)
+#define CL_DEVICE_TYPE_CPU (1 << 1)
+#define CL_DEVICE_TYPE_GPU (1 << 2)
+#define CL_DEVICE_TYPE_ACCELERATOR (1 << 3)
+#define CL_DEVICE_TYPE_ALL 0xFFFFFFFF
/* cl_device_info */
-#define CL_DEVICE_TYPE 0x1000
-#define CL_DEVICE_VENDOR_ID 0x1001
-#define CL_DEVICE_MAX_COMPUTE_UNITS 0x1002
-#define CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS 0x1003
-#define CL_DEVICE_MAX_WORK_GROUP_SIZE 0x1004
-#define CL_DEVICE_MAX_WORK_ITEM_SIZES 0x1005
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR 0x1006
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT 0x1007
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT 0x1008
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG 0x1009
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT 0x100A
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE 0x100B
-#define CL_DEVICE_MAX_CLOCK_FREQUENCY 0x100C
-#define CL_DEVICE_ADDRESS_BITS 0x100D
-#define CL_DEVICE_MAX_READ_IMAGE_ARGS 0x100E
-#define CL_DEVICE_MAX_WRITE_IMAGE_ARGS 0x100F
-#define CL_DEVICE_MAX_MEM_ALLOC_SIZE 0x1010
-#define CL_DEVICE_IMAGE2D_MAX_WIDTH 0x1011
-#define CL_DEVICE_IMAGE2D_MAX_HEIGHT 0x1012
-#define CL_DEVICE_IMAGE3D_MAX_WIDTH 0x1013
-#define CL_DEVICE_IMAGE3D_MAX_HEIGHT 0x1014
-#define CL_DEVICE_IMAGE3D_MAX_DEPTH 0x1015
-#define CL_DEVICE_IMAGE_SUPPORT 0x1016
-#define CL_DEVICE_MAX_PARAMETER_SIZE 0x1017
-#define CL_DEVICE_MAX_SAMPLERS 0x1018
-#define CL_DEVICE_MEM_BASE_ADDR_ALIGN 0x1019
-#define CL_DEVICE_MIN_DATA_TYPE_ALIGN_SIZE 0x101A
-#define CL_DEVICE_SINGLE_FP_CONFIG 0x101B
-#define CL_DEVICE_GLOBAL_MEM_CACHE_TYPE 0x101C
-#define CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE 0x101D
-#define CL_DEVICE_GLOBAL_MEM_CACHE_SIZE 0x101E
-#define CL_DEVICE_GLOBAL_MEM_SIZE 0x101F
-#define CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE 0x1020
-#define CL_DEVICE_MAX_CONSTANT_ARGS 0x1021
-#define CL_DEVICE_LOCAL_MEM_TYPE 0x1022
-#define CL_DEVICE_LOCAL_MEM_SIZE 0x1023
-#define CL_DEVICE_ERROR_CORRECTION_SUPPORT 0x1024
-#define CL_DEVICE_PROFILING_TIMER_RESOLUTION 0x1025
-#define CL_DEVICE_ENDIAN_LITTLE 0x1026
-#define CL_DEVICE_AVAILABLE 0x1027
-#define CL_DEVICE_COMPILER_AVAILABLE 0x1028
-#define CL_DEVICE_EXECUTION_CAPABILITIES 0x1029
-#define CL_DEVICE_QUEUE_PROPERTIES 0x102A
-#define CL_DEVICE_NAME 0x102B
-#define CL_DEVICE_VENDOR 0x102C
-#define CL_DRIVER_VERSION 0x102D
-#define CL_DEVICE_PROFILE 0x102E
-#define CL_DEVICE_VERSION 0x102F
-#define CL_DEVICE_EXTENSIONS 0x1030
-#define CL_DEVICE_PLATFORM 0x1031
+#define CL_DEVICE_TYPE 0x1000
+#define CL_DEVICE_VENDOR_ID 0x1001
+#define CL_DEVICE_MAX_COMPUTE_UNITS 0x1002
+#define CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS 0x1003
+#define CL_DEVICE_MAX_WORK_GROUP_SIZE 0x1004
+#define CL_DEVICE_MAX_WORK_ITEM_SIZES 0x1005
+#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR 0x1006
+#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT 0x1007
+#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT 0x1008
+#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG 0x1009
+#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT 0x100A
+#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE 0x100B
+#define CL_DEVICE_MAX_CLOCK_FREQUENCY 0x100C
+#define CL_DEVICE_ADDRESS_BITS 0x100D
+#define CL_DEVICE_MAX_READ_IMAGE_ARGS 0x100E
+#define CL_DEVICE_MAX_WRITE_IMAGE_ARGS 0x100F
+#define CL_DEVICE_MAX_MEM_ALLOC_SIZE 0x1010
+#define CL_DEVICE_IMAGE2D_MAX_WIDTH 0x1011
+#define CL_DEVICE_IMAGE2D_MAX_HEIGHT 0x1012
+#define CL_DEVICE_IMAGE3D_MAX_WIDTH 0x1013
+#define CL_DEVICE_IMAGE3D_MAX_HEIGHT 0x1014
+#define CL_DEVICE_IMAGE3D_MAX_DEPTH 0x1015
+#define CL_DEVICE_IMAGE_SUPPORT 0x1016
+#define CL_DEVICE_MAX_PARAMETER_SIZE 0x1017
+#define CL_DEVICE_MAX_SAMPLERS 0x1018
+#define CL_DEVICE_MEM_BASE_ADDR_ALIGN 0x1019
+#define CL_DEVICE_MIN_DATA_TYPE_ALIGN_SIZE 0x101A
+#define CL_DEVICE_SINGLE_FP_CONFIG 0x101B
+#define CL_DEVICE_GLOBAL_MEM_CACHE_TYPE 0x101C
+#define CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE 0x101D
+#define CL_DEVICE_GLOBAL_MEM_CACHE_SIZE 0x101E
+#define CL_DEVICE_GLOBAL_MEM_SIZE 0x101F
+#define CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE 0x1020
+#define CL_DEVICE_MAX_CONSTANT_ARGS 0x1021
+#define CL_DEVICE_LOCAL_MEM_TYPE 0x1022
+#define CL_DEVICE_LOCAL_MEM_SIZE 0x1023
+#define CL_DEVICE_ERROR_CORRECTION_SUPPORT 0x1024
+#define CL_DEVICE_PROFILING_TIMER_RESOLUTION 0x1025
+#define CL_DEVICE_ENDIAN_LITTLE 0x1026
+#define CL_DEVICE_AVAILABLE 0x1027
+#define CL_DEVICE_COMPILER_AVAILABLE 0x1028
+#define CL_DEVICE_EXECUTION_CAPABILITIES 0x1029
+#define CL_DEVICE_QUEUE_PROPERTIES 0x102A
+#define CL_DEVICE_NAME 0x102B
+#define CL_DEVICE_VENDOR 0x102C
+#define CL_DRIVER_VERSION 0x102D
+#define CL_DEVICE_PROFILE 0x102E
+#define CL_DEVICE_VERSION 0x102F
+#define CL_DEVICE_EXTENSIONS 0x1030
+#define CL_DEVICE_PLATFORM 0x1031
/* 0x1032 reserved for CL_DEVICE_DOUBLE_FP_CONFIG */
/* 0x1033 reserved for CL_DEVICE_HALF_FP_CONFIG */
-#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_HALF 0x1034
-#define CL_DEVICE_HOST_UNIFIED_MEMORY 0x1035
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_CHAR 0x1036
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_SHORT 0x1037
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_INT 0x1038
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_LONG 0x1039
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_FLOAT 0x103A
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_DOUBLE 0x103B
-#define CL_DEVICE_NATIVE_VECTOR_WIDTH_HALF 0x103C
-#define CL_DEVICE_OPENCL_C_VERSION 0x103D
+#define CL_DEVICE_PREFERRED_VECTOR_WIDTH_HALF 0x1034
+#define CL_DEVICE_HOST_UNIFIED_MEMORY 0x1035
+#define CL_DEVICE_NATIVE_VECTOR_WIDTH_CHAR 0x1036
+#define CL_DEVICE_NATIVE_VECTOR_WIDTH_SHORT 0x1037
+#define CL_DEVICE_NATIVE_VECTOR_WIDTH_INT 0x1038
+#define CL_DEVICE_NATIVE_VECTOR_WIDTH_LONG 0x1039
+#define CL_DEVICE_NATIVE_VECTOR_WIDTH_FLOAT 0x103A
+#define CL_DEVICE_NATIVE_VECTOR_WIDTH_DOUBLE 0x103B
+#define CL_DEVICE_NATIVE_VECTOR_WIDTH_HALF 0x103C
+#define CL_DEVICE_OPENCL_C_VERSION 0x103D
/* cl_device_fp_config - bitfield */
-#define CL_FP_DENORM (1 << 0)
-#define CL_FP_INF_NAN (1 << 1)
-#define CL_FP_ROUND_TO_NEAREST (1 << 2)
-#define CL_FP_ROUND_TO_ZERO (1 << 3)
-#define CL_FP_ROUND_TO_INF (1 << 4)
-#define CL_FP_FMA (1 << 5)
-#define CL_FP_SOFT_FLOAT (1 << 6)
+#define CL_FP_DENORM (1 << 0)
+#define CL_FP_INF_NAN (1 << 1)
+#define CL_FP_ROUND_TO_NEAREST (1 << 2)
+#define CL_FP_ROUND_TO_ZERO (1 << 3)
+#define CL_FP_ROUND_TO_INF (1 << 4)
+#define CL_FP_FMA (1 << 5)
+#define CL_FP_SOFT_FLOAT (1 << 6)
/* cl_device_mem_cache_type */
-#define CL_NONE 0x0
-#define CL_READ_ONLY_CACHE 0x1
-#define CL_READ_WRITE_CACHE 0x2
+#define CL_NONE 0x0
+#define CL_READ_ONLY_CACHE 0x1
+#define CL_READ_WRITE_CACHE 0x2
/* cl_device_local_mem_type */
-#define CL_LOCAL 0x1
-#define CL_GLOBAL 0x2
+#define CL_LOCAL 0x1
+#define CL_GLOBAL 0x2
/* cl_device_exec_capabilities - bitfield */
-#define CL_EXEC_KERNEL (1 << 0)
-#define CL_EXEC_NATIVE_KERNEL (1 << 1)
+#define CL_EXEC_KERNEL (1 << 0)
+#define CL_EXEC_NATIVE_KERNEL (1 << 1)
/* cl_command_queue_properties - bitfield */
-#define CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE (1 << 0)
-#define CL_QUEUE_PROFILING_ENABLE (1 << 1)
+#define CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE (1 << 0)
+#define CL_QUEUE_PROFILING_ENABLE (1 << 1)
/* cl_context_info */
-#define CL_CONTEXT_REFERENCE_COUNT 0x1080
-#define CL_CONTEXT_DEVICES 0x1081
-#define CL_CONTEXT_PROPERTIES 0x1082
-#define CL_CONTEXT_NUM_DEVICES 0x1083
+#define CL_CONTEXT_REFERENCE_COUNT 0x1080
+#define CL_CONTEXT_DEVICES 0x1081
+#define CL_CONTEXT_PROPERTIES 0x1082
+#define CL_CONTEXT_NUM_DEVICES 0x1083
/* cl_context_info + cl_context_properties */
-#define CL_CONTEXT_PLATFORM 0x1084
+#define CL_CONTEXT_PLATFORM 0x1084
/* cl_command_queue_info */
-#define CL_QUEUE_CONTEXT 0x1090
-#define CL_QUEUE_DEVICE 0x1091
-#define CL_QUEUE_REFERENCE_COUNT 0x1092
-#define CL_QUEUE_PROPERTIES 0x1093
+#define CL_QUEUE_CONTEXT 0x1090
+#define CL_QUEUE_DEVICE 0x1091
+#define CL_QUEUE_REFERENCE_COUNT 0x1092
+#define CL_QUEUE_PROPERTIES 0x1093
/* cl_mem_flags - bitfield */
-#define CL_MEM_READ_WRITE (1 << 0)
-#define CL_MEM_WRITE_ONLY (1 << 1)
-#define CL_MEM_READ_ONLY (1 << 2)
-#define CL_MEM_USE_HOST_PTR (1 << 3)
-#define CL_MEM_ALLOC_HOST_PTR (1 << 4)
-#define CL_MEM_COPY_HOST_PTR (1 << 5)
+#define CL_MEM_READ_WRITE (1 << 0)
+#define CL_MEM_WRITE_ONLY (1 << 1)
+#define CL_MEM_READ_ONLY (1 << 2)
+#define CL_MEM_USE_HOST_PTR (1 << 3)
+#define CL_MEM_ALLOC_HOST_PTR (1 << 4)
+#define CL_MEM_COPY_HOST_PTR (1 << 5)
/* cl_channel_order */
-#define CL_R 0x10B0
-#define CL_A 0x10B1
-#define CL_RG 0x10B2
-#define CL_RA 0x10B3
-#define CL_RGB 0x10B4
-#define CL_RGBA 0x10B5
-#define CL_BGRA 0x10B6
-#define CL_ARGB 0x10B7
-#define CL_INTENSITY 0x10B8
-#define CL_LUMINANCE 0x10B9
-#define CL_Rx 0x10BA
-#define CL_RGx 0x10BB
-#define CL_RGBx 0x10BC
+#define CL_R 0x10B0
+#define CL_A 0x10B1
+#define CL_RG 0x10B2
+#define CL_RA 0x10B3
+#define CL_RGB 0x10B4
+#define CL_RGBA 0x10B5
+#define CL_BGRA 0x10B6
+#define CL_ARGB 0x10B7
+#define CL_INTENSITY 0x10B8
+#define CL_LUMINANCE 0x10B9
+#define CL_Rx 0x10BA
+#define CL_RGx 0x10BB
+#define CL_RGBx 0x10BC
/* cl_channel_type */
-#define CL_SNORM_INT8 0x10D0
-#define CL_SNORM_INT16 0x10D1
-#define CL_UNORM_INT8 0x10D2
-#define CL_UNORM_INT16 0x10D3
-#define CL_UNORM_SHORT_565 0x10D4
-#define CL_UNORM_SHORT_555 0x10D5
-#define CL_UNORM_INT_101010 0x10D6
-#define CL_SIGNED_INT8 0x10D7
-#define CL_SIGNED_INT16 0x10D8
-#define CL_SIGNED_INT32 0x10D9
-#define CL_UNSIGNED_INT8 0x10DA
-#define CL_UNSIGNED_INT16 0x10DB
-#define CL_UNSIGNED_INT32 0x10DC
-#define CL_HALF_FLOAT 0x10DD
-#define CL_FLOAT 0x10DE
+#define CL_SNORM_INT8 0x10D0
+#define CL_SNORM_INT16 0x10D1
+#define CL_UNORM_INT8 0x10D2
+#define CL_UNORM_INT16 0x10D3
+#define CL_UNORM_SHORT_565 0x10D4
+#define CL_UNORM_SHORT_555 0x10D5
+#define CL_UNORM_INT_101010 0x10D6
+#define CL_SIGNED_INT8 0x10D7
+#define CL_SIGNED_INT16 0x10D8
+#define CL_SIGNED_INT32 0x10D9
+#define CL_UNSIGNED_INT8 0x10DA
+#define CL_UNSIGNED_INT16 0x10DB
+#define CL_UNSIGNED_INT32 0x10DC
+#define CL_HALF_FLOAT 0x10DD
+#define CL_FLOAT 0x10DE
/* cl_mem_object_type */
-#define CL_MEM_OBJECT_BUFFER 0x10F0
-#define CL_MEM_OBJECT_IMAGE2D 0x10F1
-#define CL_MEM_OBJECT_IMAGE3D 0x10F2
+#define CL_MEM_OBJECT_BUFFER 0x10F0
+#define CL_MEM_OBJECT_IMAGE2D 0x10F1
+#define CL_MEM_OBJECT_IMAGE3D 0x10F2
/* cl_mem_info */
-#define CL_MEM_TYPE 0x1100
-#define CL_MEM_FLAGS 0x1101
-#define CL_MEM_SIZE 0x1102
-#define CL_MEM_HOST_PTR 0x1103
-#define CL_MEM_MAP_COUNT 0x1104
-#define CL_MEM_REFERENCE_COUNT 0x1105
-#define CL_MEM_CONTEXT 0x1106
-#define CL_MEM_ASSOCIATED_MEMOBJECT 0x1107
-#define CL_MEM_OFFSET 0x1108
+#define CL_MEM_TYPE 0x1100
+#define CL_MEM_FLAGS 0x1101
+#define CL_MEM_SIZE 0x1102
+#define CL_MEM_HOST_PTR 0x1103
+#define CL_MEM_MAP_COUNT 0x1104
+#define CL_MEM_REFERENCE_COUNT 0x1105
+#define CL_MEM_CONTEXT 0x1106
+#define CL_MEM_ASSOCIATED_MEMOBJECT 0x1107
+#define CL_MEM_OFFSET 0x1108
/* cl_image_info */
-#define CL_IMAGE_FORMAT 0x1110
-#define CL_IMAGE_ELEMENT_SIZE 0x1111
-#define CL_IMAGE_ROW_PITCH 0x1112
-#define CL_IMAGE_SLICE_PITCH 0x1113
-#define CL_IMAGE_WIDTH 0x1114
-#define CL_IMAGE_HEIGHT 0x1115
-#define CL_IMAGE_DEPTH 0x1116
+#define CL_IMAGE_FORMAT 0x1110
+#define CL_IMAGE_ELEMENT_SIZE 0x1111
+#define CL_IMAGE_ROW_PITCH 0x1112
+#define CL_IMAGE_SLICE_PITCH 0x1113
+#define CL_IMAGE_WIDTH 0x1114
+#define CL_IMAGE_HEIGHT 0x1115
+#define CL_IMAGE_DEPTH 0x1116
/* cl_addressing_mode */
-#define CL_ADDRESS_NONE 0x1130
-#define CL_ADDRESS_CLAMP_TO_EDGE 0x1131
-#define CL_ADDRESS_CLAMP 0x1132
-#define CL_ADDRESS_REPEAT 0x1133
-#define CL_ADDRESS_MIRRORED_REPEAT 0x1134
+#define CL_ADDRESS_NONE 0x1130
+#define CL_ADDRESS_CLAMP_TO_EDGE 0x1131
+#define CL_ADDRESS_CLAMP 0x1132
+#define CL_ADDRESS_REPEAT 0x1133
+#define CL_ADDRESS_MIRRORED_REPEAT 0x1134
/* cl_filter_mode */
-#define CL_FILTER_NEAREST 0x1140
-#define CL_FILTER_LINEAR 0x1141
+#define CL_FILTER_NEAREST 0x1140
+#define CL_FILTER_LINEAR 0x1141
/* cl_sampler_info */
-#define CL_SAMPLER_REFERENCE_COUNT 0x1150
-#define CL_SAMPLER_CONTEXT 0x1151
-#define CL_SAMPLER_NORMALIZED_COORDS 0x1152
-#define CL_SAMPLER_ADDRESSING_MODE 0x1153
-#define CL_SAMPLER_FILTER_MODE 0x1154
+#define CL_SAMPLER_REFERENCE_COUNT 0x1150
+#define CL_SAMPLER_CONTEXT 0x1151
+#define CL_SAMPLER_NORMALIZED_COORDS 0x1152
+#define CL_SAMPLER_ADDRESSING_MODE 0x1153
+#define CL_SAMPLER_FILTER_MODE 0x1154
/* cl_map_flags - bitfield */
-#define CL_MAP_READ (1 << 0)
-#define CL_MAP_WRITE (1 << 1)
+#define CL_MAP_READ (1 << 0)
+#define CL_MAP_WRITE (1 << 1)
/* cl_program_info */
-#define CL_PROGRAM_REFERENCE_COUNT 0x1160
-#define CL_PROGRAM_CONTEXT 0x1161
-#define CL_PROGRAM_NUM_DEVICES 0x1162
-#define CL_PROGRAM_DEVICES 0x1163
-#define CL_PROGRAM_SOURCE 0x1164
-#define CL_PROGRAM_BINARY_SIZES 0x1165
-#define CL_PROGRAM_BINARIES 0x1166
+#define CL_PROGRAM_REFERENCE_COUNT 0x1160
+#define CL_PROGRAM_CONTEXT 0x1161
+#define CL_PROGRAM_NUM_DEVICES 0x1162
+#define CL_PROGRAM_DEVICES 0x1163
+#define CL_PROGRAM_SOURCE 0x1164
+#define CL_PROGRAM_BINARY_SIZES 0x1165
+#define CL_PROGRAM_BINARIES 0x1166
/* cl_program_build_info */
-#define CL_PROGRAM_BUILD_STATUS 0x1181
-#define CL_PROGRAM_BUILD_OPTIONS 0x1182
-#define CL_PROGRAM_BUILD_LOG 0x1183
+#define CL_PROGRAM_BUILD_STATUS 0x1181
+#define CL_PROGRAM_BUILD_OPTIONS 0x1182
+#define CL_PROGRAM_BUILD_LOG 0x1183
/* cl_build_status */
-#define CL_BUILD_SUCCESS 0
-#define CL_BUILD_NONE -1
-#define CL_BUILD_ERROR -2
-#define CL_BUILD_IN_PROGRESS -3
+#define CL_BUILD_SUCCESS 0
+#define CL_BUILD_NONE -1
+#define CL_BUILD_ERROR -2
+#define CL_BUILD_IN_PROGRESS -3
/* cl_kernel_info */
-#define CL_KERNEL_FUNCTION_NAME 0x1190
-#define CL_KERNEL_NUM_ARGS 0x1191
-#define CL_KERNEL_REFERENCE_COUNT 0x1192
-#define CL_KERNEL_CONTEXT 0x1193
-#define CL_KERNEL_PROGRAM 0x1194
+#define CL_KERNEL_FUNCTION_NAME 0x1190
+#define CL_KERNEL_NUM_ARGS 0x1191
+#define CL_KERNEL_REFERENCE_COUNT 0x1192
+#define CL_KERNEL_CONTEXT 0x1193
+#define CL_KERNEL_PROGRAM 0x1194
/* cl_kernel_work_group_info */
-#define CL_KERNEL_WORK_GROUP_SIZE 0x11B0
-#define CL_KERNEL_COMPILE_WORK_GROUP_SIZE 0x11B1
-#define CL_KERNEL_LOCAL_MEM_SIZE 0x11B2
+#define CL_KERNEL_WORK_GROUP_SIZE 0x11B0
+#define CL_KERNEL_COMPILE_WORK_GROUP_SIZE 0x11B1
+#define CL_KERNEL_LOCAL_MEM_SIZE 0x11B2
#define CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE 0x11B3
-#define CL_KERNEL_PRIVATE_MEM_SIZE 0x11B4
+#define CL_KERNEL_PRIVATE_MEM_SIZE 0x11B4
/* cl_event_info */
-#define CL_EVENT_COMMAND_QUEUE 0x11D0
-#define CL_EVENT_COMMAND_TYPE 0x11D1
-#define CL_EVENT_REFERENCE_COUNT 0x11D2
-#define CL_EVENT_COMMAND_EXECUTION_STATUS 0x11D3
-#define CL_EVENT_CONTEXT 0x11D4
+#define CL_EVENT_COMMAND_QUEUE 0x11D0
+#define CL_EVENT_COMMAND_TYPE 0x11D1
+#define CL_EVENT_REFERENCE_COUNT 0x11D2
+#define CL_EVENT_COMMAND_EXECUTION_STATUS 0x11D3
+#define CL_EVENT_CONTEXT 0x11D4
/* cl_command_type */
-#define CL_COMMAND_NDRANGE_KERNEL 0x11F0
-#define CL_COMMAND_TASK 0x11F1
-#define CL_COMMAND_NATIVE_KERNEL 0x11F2
-#define CL_COMMAND_READ_BUFFER 0x11F3
-#define CL_COMMAND_WRITE_BUFFER 0x11F4
-#define CL_COMMAND_COPY_BUFFER 0x11F5
-#define CL_COMMAND_READ_IMAGE 0x11F6
-#define CL_COMMAND_WRITE_IMAGE 0x11F7
-#define CL_COMMAND_COPY_IMAGE 0x11F8
-#define CL_COMMAND_COPY_IMAGE_TO_BUFFER 0x11F9
-#define CL_COMMAND_COPY_BUFFER_TO_IMAGE 0x11FA
-#define CL_COMMAND_MAP_BUFFER 0x11FB
-#define CL_COMMAND_MAP_IMAGE 0x11FC
-#define CL_COMMAND_UNMAP_MEM_OBJECT 0x11FD
-#define CL_COMMAND_MARKER 0x11FE
-#define CL_COMMAND_ACQUIRE_GL_OBJECTS 0x11FF
-#define CL_COMMAND_RELEASE_GL_OBJECTS 0x1200
-#define CL_COMMAND_READ_BUFFER_RECT 0x1201
-#define CL_COMMAND_WRITE_BUFFER_RECT 0x1202
-#define CL_COMMAND_COPY_BUFFER_RECT 0x1203
-#define CL_COMMAND_USER 0x1204
+#define CL_COMMAND_NDRANGE_KERNEL 0x11F0
+#define CL_COMMAND_TASK 0x11F1
+#define CL_COMMAND_NATIVE_KERNEL 0x11F2
+#define CL_COMMAND_READ_BUFFER 0x11F3
+#define CL_COMMAND_WRITE_BUFFER 0x11F4
+#define CL_COMMAND_COPY_BUFFER 0x11F5
+#define CL_COMMAND_READ_IMAGE 0x11F6
+#define CL_COMMAND_WRITE_IMAGE 0x11F7
+#define CL_COMMAND_COPY_IMAGE 0x11F8
+#define CL_COMMAND_COPY_IMAGE_TO_BUFFER 0x11F9
+#define CL_COMMAND_COPY_BUFFER_TO_IMAGE 0x11FA
+#define CL_COMMAND_MAP_BUFFER 0x11FB
+#define CL_COMMAND_MAP_IMAGE 0x11FC
+#define CL_COMMAND_UNMAP_MEM_OBJECT 0x11FD
+#define CL_COMMAND_MARKER 0x11FE
+#define CL_COMMAND_ACQUIRE_GL_OBJECTS 0x11FF
+#define CL_COMMAND_RELEASE_GL_OBJECTS 0x1200
+#define CL_COMMAND_READ_BUFFER_RECT 0x1201
+#define CL_COMMAND_WRITE_BUFFER_RECT 0x1202
+#define CL_COMMAND_COPY_BUFFER_RECT 0x1203
+#define CL_COMMAND_USER 0x1204
/* command execution status */
-#define CL_COMPLETE 0x0
-#define CL_RUNNING 0x1
-#define CL_SUBMITTED 0x2
-#define CL_QUEUED 0x3
-
+#define CL_COMPLETE 0x0
+#define CL_RUNNING 0x1
+#define CL_SUBMITTED 0x2
+#define CL_QUEUED 0x3
+
/* cl_buffer_create_type */
-#define CL_BUFFER_CREATE_TYPE_REGION 0x1220
+#define CL_BUFFER_CREATE_TYPE_REGION 0x1220
/* cl_profiling_info */
-#define CL_PROFILING_COMMAND_QUEUED 0x1280
-#define CL_PROFILING_COMMAND_SUBMIT 0x1281
-#define CL_PROFILING_COMMAND_START 0x1282
-#define CL_PROFILING_COMMAND_END 0x1283
-
-/********************************************************************************************************/
-
-/********************************************************************************************************/
-
-/* Function signature typedef's */
-
-/* Platform API */
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETPLATFORMIDS)(cl_uint /* num_entries */,
- cl_platform_id * /* platforms */,
- cl_uint * /* num_platforms */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETPLATFORMINFO)(cl_platform_id /* platform */,
- cl_platform_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Device APIs */
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETDEVICEIDS)(cl_platform_id /* platform */,
- cl_device_type /* device_type */,
- cl_uint /* num_entries */,
- cl_device_id * /* devices */,
- cl_uint * /* num_devices */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETDEVICEINFO)(cl_device_id /* device */,
- cl_device_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Context APIs
-typedef CL_API_ENTRY cl_context (CL_API_CALL *
-PFNCLCREATECONTEXT)(const cl_context_properties * /* properties */,
- cl_uint /* num_devices */,
- const cl_device_id * /* devices */,
- void (CL_CALLBACK * /* pfn_notify */)(const char *, const void *, size_t, void *),
- void * /* user_data */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_context (CL_API_CALL *
-PFNCLCREATECONTEXTFROMTYPE)(const cl_context_properties * /* properties */,
- cl_device_type /* device_type */,
- void (CL_CALLBACK * /* pfn_notify*/ )(const char *, const void *, size_t, void *),
- void * /* user_data */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINCONTEXT)(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASECONTEXT)(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETCONTEXTINFO)(cl_context /* context */,
- cl_context_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Command Queue APIs */
-typedef CL_API_ENTRY cl_command_queue (CL_API_CALL *
-PFNCLCREATECOMMANDQUEUE)(cl_context /* context */,
- cl_device_id /* device */,
- cl_command_queue_properties /* properties */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINCOMMANDQUEUE)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASECOMMANDQUEUE)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETCOMMANDQUEUEINFO)(cl_command_queue /* command_queue */,
- cl_command_queue_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLSETCOMMANDQUEUEPROPERTY)(cl_command_queue /* command_queue */,
- cl_command_queue_properties /* properties */,
- cl_bool /* enable */,
- cl_command_queue_properties * /* old_properties */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Memory Object APIs */
-typedef CL_API_ENTRY cl_mem (CL_API_CALL *
-PFNCLCREATEBUFFER)(cl_context /* context */,
- cl_mem_flags /* flags */,
- size_t /* size */,
- void * /* host_ptr */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_mem (CL_API_CALL *
-PFNCLCREATESUBBUFFER)(cl_mem /* buffer */,
- cl_mem_flags /* flags */,
- cl_buffer_create_type /* buffer_create_type */,
- const void * /* buffer_create_info */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_1;
-
-typedef CL_API_ENTRY cl_mem (CL_API_CALL *
-PFNCLCREATEIMAGE2D)(cl_context /* context */,
- cl_mem_flags /* flags */,
- const cl_image_format * /* image_format */,
- size_t /* image_width */,
- size_t /* image_height */,
- size_t /* image_row_pitch */,
- void * /* host_ptr */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_mem (CL_API_CALL *
-PFNCLCREATEIMAGE3D)(cl_context /* context */,
- cl_mem_flags /* flags */,
- const cl_image_format * /* image_format */,
- size_t /* image_width */,
- size_t /* image_height */,
- size_t /* image_depth */,
- size_t /* image_row_pitch */,
- size_t /* image_slice_pitch */,
- void * /* host_ptr */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINMEMOBJECT)(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASEMEMOBJECT)(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETSUPPORTEDIMAGEFORMATS)(cl_context /* context */,
- cl_mem_flags /* flags */,
- cl_mem_object_type /* image_type */,
- cl_uint /* num_entries */,
- cl_image_format * /* image_formats */,
- cl_uint * /* num_image_formats */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETMEMOBJECTINFO)(cl_mem /* memobj */,
- cl_mem_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETIMAGEINFO)(cl_mem /* image */,
- cl_image_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLSETMEMOBJECTDESTRUCTORCALLBACK)( cl_mem /* memobj */,
- void (CL_CALLBACK * /*pfn_notify*/)( cl_mem /* memobj */, void* /*user_data*/),
- void * /*user_data */ ) CL_API_SUFFIX__VERSION_1_1;
-
-/* Sampler APIs */
-typedef CL_API_ENTRY cl_sampler (CL_API_CALL *
-PFNCLCREATESAMPLER)(cl_context /* context */,
- cl_bool /* normalized_coords */,
- cl_addressing_mode /* addressing_mode */,
- cl_filter_mode /* filter_mode */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINSAMPLER)(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASESAMPLER)(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETSAMPLERINFO)(cl_sampler /* sampler */,
- cl_sampler_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Program Object APIs */
-typedef CL_API_ENTRY cl_program (CL_API_CALL *
-PFNCLCREATEPROGRAMWITHSOURCE)(cl_context /* context */,
- cl_uint /* count */,
- const char ** /* strings */,
- const size_t * /* lengths */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_program (CL_API_CALL *
-PFNCLCREATEPROGRAMWITHBINARY)(cl_context /* context */,
- cl_uint /* num_devices */,
- const cl_device_id * /* device_list */,
- const size_t * /* lengths */,
- const unsigned char ** /* binaries */,
- cl_int * /* binary_status */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINPROGRAM)(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASEPROGRAM)(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLBUILDPROGRAM)(cl_program /* program */,
- cl_uint /* num_devices */,
- const cl_device_id * /* device_list */,
- const char * /* options */,
- void (CL_CALLBACK * /* pfn_notify */)(cl_program /* program */, void * /* user_data */),
- void * /* user_data */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLUNLOADCOMPILER)(void) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETPROGRAMINFO)(cl_program /* program */,
- cl_program_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETPROGRAMBUILDINFO)(cl_program /* program */,
- cl_device_id /* device */,
- cl_program_build_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Kernel Object APIs */
-typedef CL_API_ENTRY cl_kernel (CL_API_CALL *
-PFNCLCREATEKERNEL)(cl_program /* program */,
- const char * /* kernel_name */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLCREATEKERNELSINPROGRAM)(cl_program /* program */,
- cl_uint /* num_kernels */,
- cl_kernel * /* kernels */,
- cl_uint * /* num_kernels_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINKERNEL)(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASEKERNEL)(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLSETKERNELARG)(cl_kernel /* kernel */,
- cl_uint /* arg_index */,
- size_t /* arg_size */,
- const void * /* arg_value */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETKERNELINFO)(cl_kernel /* kernel */,
- cl_kernel_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETKERNELWORKGROUPINFO)(cl_kernel /* kernel */,
- cl_device_id /* device */,
- cl_kernel_work_group_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Event Object APIs
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLWAITFOREVENTS)(cl_uint /* num_events */,
- const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETEVENTINFO)(cl_event /* event */,
- cl_event_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_event (CL_API_CALL *
-PFNCLCREATEUSEREVENT)(cl_context /* context */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_1;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRETAINEVENT)(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLRELEASEEVENT)(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLSETUSEREVENTSTATUS)(cl_event /* event */,
- cl_int /* execution_status */) CL_API_SUFFIX__VERSION_1_1;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLSETEVENTCALLBACK)( cl_event /* event */,
- cl_int /* command_exec_callback_type */,
- void (CL_CALLBACK * /* pfn_notify */)(cl_event, cl_int, void *),
- void * /* user_data */) CL_API_SUFFIX__VERSION_1_1;
-
-/* Profiling APIs */
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLGETEVENTPROFILINGINFO)(cl_event /* event */,
- cl_profiling_info /* param_name */,
- size_t /* param_value_size */,
- void * /* param_value */,
- size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-// Flush and Finish APIs
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLFLUSH)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLFINISH)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-/* Enqueued Commands APIs */
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEREADBUFFER)(cl_command_queue /* command_queue */,
- cl_mem /* buffer */,
- cl_bool /* blocking_read */,
- size_t /* offset */,
- size_t /* cb */,
- void * /* ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEREADBUFFERRECT)(cl_command_queue /* command_queue */,
- cl_mem /* buffer */,
- cl_bool /* blocking_read */,
- const size_t * /* buffer_origin */,
- const size_t * /* host_origin */,
- const size_t * /* region */,
- size_t /* buffer_row_pitch */,
- size_t /* buffer_slice_pitch */,
- size_t /* host_row_pitch */,
- size_t /* host_slice_pitch */,
- void * /* ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_1;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEWRITEBUFFER)(cl_command_queue /* command_queue */,
- cl_mem /* buffer */,
- cl_bool /* blocking_write */,
- size_t /* offset */,
- size_t /* cb */,
- const void * /* ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEWRITEBUFFERRECT)(cl_command_queue /* command_queue */,
- cl_mem /* buffer */,
- cl_bool /* blocking_write */,
- const size_t * /* buffer_origin */,
- const size_t * /* host_origin */,
- const size_t * /* region */,
- size_t /* buffer_row_pitch */,
- size_t /* buffer_slice_pitch */,
- size_t /* host_row_pitch */,
- size_t /* host_slice_pitch */,
- const void * /* ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_1;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUECOPYBUFFER)(cl_command_queue /* command_queue */,
- cl_mem /* src_buffer */,
- cl_mem /* dst_buffer */,
- size_t /* src_offset */,
- size_t /* dst_offset */,
- size_t /* cb */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUECOPYBUFFERRECT)(cl_command_queue /* command_queue */,
- cl_mem /* src_buffer */,
- cl_mem /* dst_buffer */,
- const size_t * /* src_origin */,
- const size_t * /* dst_origin */,
- const size_t * /* region */,
- size_t /* src_row_pitch */,
- size_t /* src_slice_pitch */,
- size_t /* dst_row_pitch */,
- size_t /* dst_slice_pitch */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_1;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEREADIMAGE)(cl_command_queue /* command_queue */,
- cl_mem /* image */,
- cl_bool /* blocking_read */,
- const size_t * /* origin[3] */,
- const size_t * /* region[3] */,
- size_t /* row_pitch */,
- size_t /* slice_pitch */,
- void * /* ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEWRITEIMAGE)(cl_command_queue /* command_queue */,
- cl_mem /* image */,
- cl_bool /* blocking_write */,
- const size_t * /* origin[3] */,
- const size_t * /* region[3] */,
- size_t /* input_row_pitch */,
- size_t /* input_slice_pitch */,
- const void * /* ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUECOPYIMAGE)(cl_command_queue /* command_queue */,
- cl_mem /* src_image */,
- cl_mem /* dst_image */,
- const size_t * /* src_origin[3] */,
- const size_t * /* dst_origin[3] */,
- const size_t * /* region[3] */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUECOPYIMAGETOBUFFER)(cl_command_queue /* command_queue */,
- cl_mem /* src_image */,
- cl_mem /* dst_buffer */,
- const size_t * /* src_origin[3] */,
- const size_t * /* region[3] */,
- size_t /* dst_offset */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUECOPYBUFFERTOIMAGE)(cl_command_queue /* command_queue */,
- cl_mem /* src_buffer */,
- cl_mem /* dst_image */,
- size_t /* src_offset */,
- const size_t * /* dst_origin[3] */,
- const size_t * /* region[3] */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY void * (CL_API_CALL *
-PFNCLENQUEUEMAPBUFFER)(cl_command_queue /* command_queue */,
- cl_mem /* buffer */,
- cl_bool /* blocking_map */,
- cl_map_flags /* map_flags */,
- size_t /* offset */,
- size_t /* cb */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY void * (CL_API_CALL *
-PFNCLENQUEUEMAPIMAGE)(cl_command_queue /* command_queue */,
- cl_mem /* image */,
- cl_bool /* blocking_map */,
- cl_map_flags /* map_flags */,
- const size_t * /* origin[3] */,
- const size_t * /* region[3] */,
- size_t * /* image_row_pitch */,
- size_t * /* image_slice_pitch */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */,
- cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEUNMAPMEMOBJECT)(cl_command_queue /* command_queue */,
- cl_mem /* memobj */,
- void * /* mapped_ptr */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUENDRANGEKERNEL)(cl_command_queue /* command_queue */,
- cl_kernel /* kernel */,
- cl_uint /* work_dim */,
- const size_t * /* global_work_offset */,
- const size_t * /* global_work_size */,
- const size_t * /* local_work_size */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUETASK)(cl_command_queue /* command_queue */,
- cl_kernel /* kernel */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUENATIVEKERNEL)(cl_command_queue /* command_queue */,
- void (*user_func)(void *),
- void * /* args */,
- size_t /* cb_args */,
- cl_uint /* num_mem_objects */,
- const cl_mem * /* mem_list */,
- const void ** /* args_mem_loc */,
- cl_uint /* num_events_in_wait_list */,
- const cl_event * /* event_wait_list */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEMARKER)(cl_command_queue /* command_queue */,
- cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEWAITFOREVENTS)(cl_command_queue /* command_queue */,
- cl_uint /* num_events */,
- const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0;
-
-typedef CL_API_ENTRY cl_int (CL_API_CALL *
-PFNCLENQUEUEBARRIER)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
-
-// Extension function access
-//
-// Returns the extension function address for the given function name,
-// or NULL if a valid function can not be found. The client must
-// check to make sure the address is not NULL, before using or
-// calling the returned function address.
-//
-typedef CL_API_ENTRY void * (CL_API_CALL * PFNCLGETEXTENSIONFUNCTIONADDRESS)(const char * /* func_name */) CL_API_SUFFIX__VERSION_1_0;
-
+#define CL_PROFILING_COMMAND_QUEUED 0x1280
+#define CL_PROFILING_COMMAND_SUBMIT 0x1281
+#define CL_PROFILING_COMMAND_START 0x1282
+#define CL_PROFILING_COMMAND_END 0x1283
+
+ /********************************************************************************************************/
+
+ /********************************************************************************************************/
+
+ /* Function signature typedef's */
+
+ /* Platform API */
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETPLATFORMIDS)(cl_uint /* num_entries */,
+ cl_platform_id * /* platforms */,
+ cl_uint * /* num_platforms */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETPLATFORMINFO)(cl_platform_id /* platform */,
+ cl_platform_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ /* Device APIs */
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETDEVICEIDS)(cl_platform_id /* platform */,
+ cl_device_type /* device_type */,
+ cl_uint /* num_entries */,
+ cl_device_id * /* devices */,
+ cl_uint * /* num_devices */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETDEVICEINFO)(cl_device_id /* device */,
+ cl_device_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ // Context APIs
+ typedef CL_API_ENTRY cl_context(CL_API_CALL *
+ PFNCLCREATECONTEXT)(const cl_context_properties * /* properties */,
+ cl_uint /* num_devices */,
+ const cl_device_id * /* devices */,
+ void(CL_CALLBACK * /* pfn_notify */)(const char *, const void *, size_t, void *),
+ void * /* user_data */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_context(CL_API_CALL *
+ PFNCLCREATECONTEXTFROMTYPE)(const cl_context_properties * /* properties */,
+ cl_device_type /* device_type */,
+ void(CL_CALLBACK * /* pfn_notify*/)(const char *, const void *, size_t, void *),
+ void * /* user_data */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRETAINCONTEXT)(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRELEASECONTEXT)(cl_context /* context */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETCONTEXTINFO)(cl_context /* context */,
+ cl_context_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ /* Command Queue APIs */
+ typedef CL_API_ENTRY cl_command_queue(CL_API_CALL *
+ PFNCLCREATECOMMANDQUEUE)(cl_context /* context */,
+ cl_device_id /* device */,
+ cl_command_queue_properties /* properties */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRETAINCOMMANDQUEUE)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRELEASECOMMANDQUEUE)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETCOMMANDQUEUEINFO)(cl_command_queue /* command_queue */,
+ cl_command_queue_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLSETCOMMANDQUEUEPROPERTY)(cl_command_queue /* command_queue */,
+ cl_command_queue_properties /* properties */,
+ cl_bool /* enable */,
+ cl_command_queue_properties * /* old_properties */) CL_API_SUFFIX__VERSION_1_0;
+
+ /* Memory Object APIs */
+ typedef CL_API_ENTRY cl_mem(CL_API_CALL *
+ PFNCLCREATEBUFFER)(cl_context /* context */,
+ cl_mem_flags /* flags */,
+ size_t /* size */,
+ void * /* host_ptr */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_mem(CL_API_CALL *
+ PFNCLCREATESUBBUFFER)(cl_mem /* buffer */,
+ cl_mem_flags /* flags */,
+ cl_buffer_create_type /* buffer_create_type */,
+ const void * /* buffer_create_info */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_1;
+
+ typedef CL_API_ENTRY cl_mem(CL_API_CALL *
+ PFNCLCREATEIMAGE2D)(cl_context /* context */,
+ cl_mem_flags /* flags */,
+ const cl_image_format * /* image_format */,
+ size_t /* image_width */,
+ size_t /* image_height */,
+ size_t /* image_row_pitch */,
+ void * /* host_ptr */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_mem(CL_API_CALL *
+ PFNCLCREATEIMAGE3D)(cl_context /* context */,
+ cl_mem_flags /* flags */,
+ const cl_image_format * /* image_format */,
+ size_t /* image_width */,
+ size_t /* image_height */,
+ size_t /* image_depth */,
+ size_t /* image_row_pitch */,
+ size_t /* image_slice_pitch */,
+ void * /* host_ptr */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRETAINMEMOBJECT)(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRELEASEMEMOBJECT)(cl_mem /* memobj */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETSUPPORTEDIMAGEFORMATS)(cl_context /* context */,
+ cl_mem_flags /* flags */,
+ cl_mem_object_type /* image_type */,
+ cl_uint /* num_entries */,
+ cl_image_format * /* image_formats */,
+ cl_uint * /* num_image_formats */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETMEMOBJECTINFO)(cl_mem /* memobj */,
+ cl_mem_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETIMAGEINFO)(cl_mem /* image */,
+ cl_image_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLSETMEMOBJECTDESTRUCTORCALLBACK)(cl_mem /* memobj */,
+ void(CL_CALLBACK * /*pfn_notify*/)(cl_mem /* memobj */, void * /*user_data*/),
+ void * /*user_data */) CL_API_SUFFIX__VERSION_1_1;
+
+ /* Sampler APIs */
+ typedef CL_API_ENTRY cl_sampler(CL_API_CALL *
+ PFNCLCREATESAMPLER)(cl_context /* context */,
+ cl_bool /* normalized_coords */,
+ cl_addressing_mode /* addressing_mode */,
+ cl_filter_mode /* filter_mode */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRETAINSAMPLER)(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRELEASESAMPLER)(cl_sampler /* sampler */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETSAMPLERINFO)(cl_sampler /* sampler */,
+ cl_sampler_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ /* Program Object APIs */
+ typedef CL_API_ENTRY cl_program(CL_API_CALL *
+ PFNCLCREATEPROGRAMWITHSOURCE)(cl_context /* context */,
+ cl_uint /* count */,
+ const char ** /* strings */,
+ const size_t * /* lengths */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_program(CL_API_CALL *
+ PFNCLCREATEPROGRAMWITHBINARY)(cl_context /* context */,
+ cl_uint /* num_devices */,
+ const cl_device_id * /* device_list */,
+ const size_t * /* lengths */,
+ const unsigned char ** /* binaries */,
+ cl_int * /* binary_status */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRETAINPROGRAM)(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRELEASEPROGRAM)(cl_program /* program */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLBUILDPROGRAM)(cl_program /* program */,
+ cl_uint /* num_devices */,
+ const cl_device_id * /* device_list */,
+ const char * /* options */,
+ void(CL_CALLBACK * /* pfn_notify */)(cl_program /* program */, void * /* user_data */),
+ void * /* user_data */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLUNLOADCOMPILER)(void) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETPROGRAMINFO)(cl_program /* program */,
+ cl_program_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETPROGRAMBUILDINFO)(cl_program /* program */,
+ cl_device_id /* device */,
+ cl_program_build_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ /* Kernel Object APIs */
+ typedef CL_API_ENTRY cl_kernel(CL_API_CALL *
+ PFNCLCREATEKERNEL)(cl_program /* program */,
+ const char * /* kernel_name */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLCREATEKERNELSINPROGRAM)(cl_program /* program */,
+ cl_uint /* num_kernels */,
+ cl_kernel * /* kernels */,
+ cl_uint * /* num_kernels_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRETAINKERNEL)(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRELEASEKERNEL)(cl_kernel /* kernel */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLSETKERNELARG)(cl_kernel /* kernel */,
+ cl_uint /* arg_index */,
+ size_t /* arg_size */,
+ const void * /* arg_value */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETKERNELINFO)(cl_kernel /* kernel */,
+ cl_kernel_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETKERNELWORKGROUPINFO)(cl_kernel /* kernel */,
+ cl_device_id /* device */,
+ cl_kernel_work_group_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ // Event Object APIs
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLWAITFOREVENTS)(cl_uint /* num_events */,
+ const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETEVENTINFO)(cl_event /* event */,
+ cl_event_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_event(CL_API_CALL *
+ PFNCLCREATEUSEREVENT)(cl_context /* context */,
+ cl_int * /* errcode_ret */) CL_API_SUFFIX__VERSION_1_1;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRETAINEVENT)(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLRELEASEEVENT)(cl_event /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLSETUSEREVENTSTATUS)(cl_event /* event */,
+ cl_int /* execution_status */) CL_API_SUFFIX__VERSION_1_1;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLSETEVENTCALLBACK)(cl_event /* event */,
+ cl_int /* command_exec_callback_type */,
+ void(CL_CALLBACK * /* pfn_notify */)(cl_event, cl_int, void *),
+ void * /* user_data */) CL_API_SUFFIX__VERSION_1_1;
+
+ /* Profiling APIs */
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLGETEVENTPROFILINGINFO)(cl_event /* event */,
+ cl_profiling_info /* param_name */,
+ size_t /* param_value_size */,
+ void * /* param_value */,
+ size_t * /* param_value_size_ret */) CL_API_SUFFIX__VERSION_1_0;
+
+ // Flush and Finish APIs
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLFLUSH)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLFINISH)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
+
+ /* Enqueued Commands APIs */
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUEREADBUFFER)(cl_command_queue /* command_queue */,
+ cl_mem /* buffer */,
+ cl_bool /* blocking_read */,
+ size_t /* offset */,
+ size_t /* cb */,
+ void * /* ptr */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUEREADBUFFERRECT)(cl_command_queue /* command_queue */,
+ cl_mem /* buffer */,
+ cl_bool /* blocking_read */,
+ const size_t * /* buffer_origin */,
+ const size_t * /* host_origin */,
+ const size_t * /* region */,
+ size_t /* buffer_row_pitch */,
+ size_t /* buffer_slice_pitch */,
+ size_t /* host_row_pitch */,
+ size_t /* host_slice_pitch */,
+ void * /* ptr */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_1;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUEWRITEBUFFER)(cl_command_queue /* command_queue */,
+ cl_mem /* buffer */,
+ cl_bool /* blocking_write */,
+ size_t /* offset */,
+ size_t /* cb */,
+ const void * /* ptr */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUEWRITEBUFFERRECT)(cl_command_queue /* command_queue */,
+ cl_mem /* buffer */,
+ cl_bool /* blocking_write */,
+ const size_t * /* buffer_origin */,
+ const size_t * /* host_origin */,
+ const size_t * /* region */,
+ size_t /* buffer_row_pitch */,
+ size_t /* buffer_slice_pitch */,
+ size_t /* host_row_pitch */,
+ size_t /* host_slice_pitch */,
+ const void * /* ptr */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_1;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUECOPYBUFFER)(cl_command_queue /* command_queue */,
+ cl_mem /* src_buffer */,
+ cl_mem /* dst_buffer */,
+ size_t /* src_offset */,
+ size_t /* dst_offset */,
+ size_t /* cb */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUECOPYBUFFERRECT)(cl_command_queue /* command_queue */,
+ cl_mem /* src_buffer */,
+ cl_mem /* dst_buffer */,
+ const size_t * /* src_origin */,
+ const size_t * /* dst_origin */,
+ const size_t * /* region */,
+ size_t /* src_row_pitch */,
+ size_t /* src_slice_pitch */,
+ size_t /* dst_row_pitch */,
+ size_t /* dst_slice_pitch */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_1;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUEREADIMAGE)(cl_command_queue /* command_queue */,
+ cl_mem /* image */,
+ cl_bool /* blocking_read */,
+ const size_t * /* origin[3] */,
+ const size_t * /* region[3] */,
+ size_t /* row_pitch */,
+ size_t /* slice_pitch */,
+ void * /* ptr */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUEWRITEIMAGE)(cl_command_queue /* command_queue */,
+ cl_mem /* image */,
+ cl_bool /* blocking_write */,
+ const size_t * /* origin[3] */,
+ const size_t * /* region[3] */,
+ size_t /* input_row_pitch */,
+ size_t /* input_slice_pitch */,
+ const void * /* ptr */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUECOPYIMAGE)(cl_command_queue /* command_queue */,
+ cl_mem /* src_image */,
+ cl_mem /* dst_image */,
+ const size_t * /* src_origin[3] */,
+ const size_t * /* dst_origin[3] */,
+ const size_t * /* region[3] */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUECOPYIMAGETOBUFFER)(cl_command_queue /* command_queue */,
+ cl_mem /* src_image */,
+ cl_mem /* dst_buffer */,
+ const size_t * /* src_origin[3] */,
+ const size_t * /* region[3] */,
+ size_t /* dst_offset */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUECOPYBUFFERTOIMAGE)(cl_command_queue /* command_queue */,
+ cl_mem /* src_buffer */,
+ cl_mem /* dst_image */,
+ size_t /* src_offset */,
+ const size_t * /* dst_origin[3] */,
+ const size_t * /* region[3] */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY void *(CL_API_CALL *
+ PFNCLENQUEUEMAPBUFFER)(cl_command_queue /* command_queue */,
+ cl_mem /* buffer */,
+ cl_bool /* blocking_map */,
+ cl_map_flags /* map_flags */,
+ size_t /* offset */,
+ size_t /* cb */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */,
+ cl_int * /* errcode_ret */)CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY void *(CL_API_CALL *
+ PFNCLENQUEUEMAPIMAGE)(cl_command_queue /* command_queue */,
+ cl_mem /* image */,
+ cl_bool /* blocking_map */,
+ cl_map_flags /* map_flags */,
+ const size_t * /* origin[3] */,
+ const size_t * /* region[3] */,
+ size_t * /* image_row_pitch */,
+ size_t * /* image_slice_pitch */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */,
+ cl_int * /* errcode_ret */)CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUEUNMAPMEMOBJECT)(cl_command_queue /* command_queue */,
+ cl_mem /* memobj */,
+ void * /* mapped_ptr */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUENDRANGEKERNEL)(cl_command_queue /* command_queue */,
+ cl_kernel /* kernel */,
+ cl_uint /* work_dim */,
+ const size_t * /* global_work_offset */,
+ const size_t * /* global_work_size */,
+ const size_t * /* local_work_size */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUETASK)(cl_command_queue /* command_queue */,
+ cl_kernel /* kernel */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUENATIVEKERNEL)(cl_command_queue /* command_queue */,
+ void (*user_func)(void *),
+ void * /* args */,
+ size_t /* cb_args */,
+ cl_uint /* num_mem_objects */,
+ const cl_mem * /* mem_list */,
+ const void ** /* args_mem_loc */,
+ cl_uint /* num_events_in_wait_list */,
+ const cl_event * /* event_wait_list */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUEMARKER)(cl_command_queue /* command_queue */,
+ cl_event * /* event */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUEWAITFOREVENTS)(cl_command_queue /* command_queue */,
+ cl_uint /* num_events */,
+ const cl_event * /* event_list */) CL_API_SUFFIX__VERSION_1_0;
+
+ typedef CL_API_ENTRY cl_int(CL_API_CALL *
+ PFNCLENQUEUEBARRIER)(cl_command_queue /* command_queue */) CL_API_SUFFIX__VERSION_1_0;
+
+ // Extension function access
+ //
+ // Returns the extension function address for the given function name,
+ // or NULL if a valid function can not be found. The client must
+ // check to make sure the address is not NULL, before using or
+ // calling the returned function address.
+ //
+ typedef CL_API_ENTRY void *(CL_API_CALL *PFNCLGETEXTENSIONFUNCTIONADDRESS)(const char * /* func_name */)CL_API_SUFFIX__VERSION_1_0;
#define CLEW_STATIC
#ifdef CLEW_STATIC
-# define CLEWAPI extern
+#define CLEWAPI extern
+#else
+#ifdef CLEW_BUILD
+#define CLEWAPI extern __declspec(dllexport)
#else
-# ifdef CLEW_BUILD
-# define CLEWAPI extern __declspec(dllexport)
-# else
-# define CLEWAPI extern __declspec(dllimport)
-# endif
+#define CLEWAPI extern __declspec(dllimport)
+#endif
#endif
#if defined(_WIN32)
@@ -2208,99 +2522,97 @@ typedef CL_API_ENTRY void * (CL_API_CALL * PFNCLGETEXTENSIONFUNCTIONADDRESS)(con
#define CLEW_GET_FUN(x) x
-
-// Variables holding function entry points
-CLEW_FUN_EXPORT PFNCLGETPLATFORMIDS __clewGetPlatformIDs ;
-CLEW_FUN_EXPORT PFNCLGETPLATFORMINFO __clewGetPlatformInfo ;
-CLEW_FUN_EXPORT PFNCLGETDEVICEIDS __clewGetDeviceIDs ;
-CLEW_FUN_EXPORT PFNCLGETDEVICEINFO __clewGetDeviceInfo ;
-CLEW_FUN_EXPORT PFNCLCREATECONTEXT __clewCreateContext ;
-CLEW_FUN_EXPORT PFNCLCREATECONTEXTFROMTYPE __clewCreateContextFromType ;
-CLEW_FUN_EXPORT PFNCLRETAINCONTEXT __clewRetainContext ;
-CLEW_FUN_EXPORT PFNCLRELEASECONTEXT __clewReleaseContext ;
-CLEW_FUN_EXPORT PFNCLGETCONTEXTINFO __clewGetContextInfo ;
-CLEW_FUN_EXPORT PFNCLCREATECOMMANDQUEUE __clewCreateCommandQueue ;
-CLEW_FUN_EXPORT PFNCLRETAINCOMMANDQUEUE __clewRetainCommandQueue ;
-CLEW_FUN_EXPORT PFNCLRELEASECOMMANDQUEUE __clewReleaseCommandQueue ;
-CLEW_FUN_EXPORT PFNCLGETCOMMANDQUEUEINFO __clewGetCommandQueueInfo ;
+ // Variables holding function entry points
+ CLEW_FUN_EXPORT PFNCLGETPLATFORMIDS __clewGetPlatformIDs;
+ CLEW_FUN_EXPORT PFNCLGETPLATFORMINFO __clewGetPlatformInfo;
+ CLEW_FUN_EXPORT PFNCLGETDEVICEIDS __clewGetDeviceIDs;
+ CLEW_FUN_EXPORT PFNCLGETDEVICEINFO __clewGetDeviceInfo;
+ CLEW_FUN_EXPORT PFNCLCREATECONTEXT __clewCreateContext;
+ CLEW_FUN_EXPORT PFNCLCREATECONTEXTFROMTYPE __clewCreateContextFromType;
+ CLEW_FUN_EXPORT PFNCLRETAINCONTEXT __clewRetainContext;
+ CLEW_FUN_EXPORT PFNCLRELEASECONTEXT __clewReleaseContext;
+ CLEW_FUN_EXPORT PFNCLGETCONTEXTINFO __clewGetContextInfo;
+ CLEW_FUN_EXPORT PFNCLCREATECOMMANDQUEUE __clewCreateCommandQueue;
+ CLEW_FUN_EXPORT PFNCLRETAINCOMMANDQUEUE __clewRetainCommandQueue;
+ CLEW_FUN_EXPORT PFNCLRELEASECOMMANDQUEUE __clewReleaseCommandQueue;
+ CLEW_FUN_EXPORT PFNCLGETCOMMANDQUEUEINFO __clewGetCommandQueueInfo;
#ifdef CL_USE_DEPRECATED_OPENCL_1_0_APIS
-CLEW_FUN_EXPORT PFNCLSETCOMMANDQUEUEPROPERTY __clewSetCommandQueueProperty ;
-#endif
-CLEW_FUN_EXPORT PFNCLCREATEBUFFER __clewCreateBuffer ;
-CLEW_FUN_EXPORT PFNCLCREATESUBBUFFER __clewCreateSubBuffer ;
-CLEW_FUN_EXPORT PFNCLCREATEIMAGE2D __clewCreateImage2D ;
-CLEW_FUN_EXPORT PFNCLCREATEIMAGE3D __clewCreateImage3D ;
-CLEW_FUN_EXPORT PFNCLRETAINMEMOBJECT __clewRetainMemObject ;
-CLEW_FUN_EXPORT PFNCLRELEASEMEMOBJECT __clewReleaseMemObject ;
-CLEW_FUN_EXPORT PFNCLGETSUPPORTEDIMAGEFORMATS __clewGetSupportedImageFormats ;
-CLEW_FUN_EXPORT PFNCLGETMEMOBJECTINFO __clewGetMemObjectInfo ;
-CLEW_FUN_EXPORT PFNCLGETIMAGEINFO __clewGetImageInfo ;
-CLEW_FUN_EXPORT PFNCLSETMEMOBJECTDESTRUCTORCALLBACK __clewSetMemObjectDestructorCallback;
-CLEW_FUN_EXPORT PFNCLCREATESAMPLER __clewCreateSampler ;
-CLEW_FUN_EXPORT PFNCLRETAINSAMPLER __clewRetainSampler ;
-CLEW_FUN_EXPORT PFNCLRELEASESAMPLER __clewReleaseSampler ;
-CLEW_FUN_EXPORT PFNCLGETSAMPLERINFO __clewGetSamplerInfo ;
-CLEW_FUN_EXPORT PFNCLCREATEPROGRAMWITHSOURCE __clewCreateProgramWithSource ;
-CLEW_FUN_EXPORT PFNCLCREATEPROGRAMWITHBINARY __clewCreateProgramWithBinary ;
-CLEW_FUN_EXPORT PFNCLRETAINPROGRAM __clewRetainProgram ;
-CLEW_FUN_EXPORT PFNCLRELEASEPROGRAM __clewReleaseProgram ;
-CLEW_FUN_EXPORT PFNCLBUILDPROGRAM __clewBuildProgram ;
-CLEW_FUN_EXPORT PFNCLUNLOADCOMPILER __clewUnloadCompiler ;
-CLEW_FUN_EXPORT PFNCLGETPROGRAMINFO __clewGetProgramInfo ;
-CLEW_FUN_EXPORT PFNCLGETPROGRAMBUILDINFO __clewGetProgramBuildInfo ;
-CLEW_FUN_EXPORT PFNCLCREATEKERNEL __clewCreateKernel ;
-CLEW_FUN_EXPORT PFNCLCREATEKERNELSINPROGRAM __clewCreateKernelsInProgram ;
-CLEW_FUN_EXPORT PFNCLRETAINKERNEL __clewRetainKernel ;
-CLEW_FUN_EXPORT PFNCLRELEASEKERNEL __clewReleaseKernel ;
-CLEW_FUN_EXPORT PFNCLSETKERNELARG __clewSetKernelArg ;
-CLEW_FUN_EXPORT PFNCLGETKERNELINFO __clewGetKernelInfo ;
-CLEW_FUN_EXPORT PFNCLGETKERNELWORKGROUPINFO __clewGetKernelWorkGroupInfo ;
-CLEW_FUN_EXPORT PFNCLWAITFOREVENTS __clewWaitForEvents ;
-CLEW_FUN_EXPORT PFNCLGETEVENTINFO __clewGetEventInfo ;
-CLEW_FUN_EXPORT PFNCLCREATEUSEREVENT __clewCreateUserEvent ;
-CLEW_FUN_EXPORT PFNCLRETAINEVENT __clewRetainEvent ;
-CLEW_FUN_EXPORT PFNCLRELEASEEVENT __clewReleaseEvent ;
-CLEW_FUN_EXPORT PFNCLSETUSEREVENTSTATUS __clewSetUserEventStatus ;
-CLEW_FUN_EXPORT PFNCLSETEVENTCALLBACK __clewSetEventCallback ;
-CLEW_FUN_EXPORT PFNCLGETEVENTPROFILINGINFO __clewGetEventProfilingInfo ;
-CLEW_FUN_EXPORT PFNCLFLUSH __clewFlush ;
-CLEW_FUN_EXPORT PFNCLFINISH __clewFinish ;
-CLEW_FUN_EXPORT PFNCLENQUEUEREADBUFFER __clewEnqueueReadBuffer ;
-CLEW_FUN_EXPORT PFNCLENQUEUEREADBUFFERRECT __clewEnqueueReadBufferRect ;
-CLEW_FUN_EXPORT PFNCLENQUEUEWRITEBUFFER __clewEnqueueWriteBuffer ;
-CLEW_FUN_EXPORT PFNCLENQUEUEWRITEBUFFERRECT __clewEnqueueWriteBufferRect ;
-CLEW_FUN_EXPORT PFNCLENQUEUECOPYBUFFER __clewEnqueueCopyBuffer ;
-CLEW_FUN_EXPORT PFNCLENQUEUECOPYBUFFERRECT __clewEnqueueCopyBufferRect ;
-CLEW_FUN_EXPORT PFNCLENQUEUEREADIMAGE __clewEnqueueReadImage ;
-CLEW_FUN_EXPORT PFNCLENQUEUEWRITEIMAGE __clewEnqueueWriteImage ;
-CLEW_FUN_EXPORT PFNCLENQUEUECOPYIMAGE __clewEnqueueCopyImage ;
-CLEW_FUN_EXPORT PFNCLENQUEUECOPYIMAGETOBUFFER __clewEnqueueCopyImageToBuffer ;
-CLEW_FUN_EXPORT PFNCLENQUEUECOPYBUFFERTOIMAGE __clewEnqueueCopyBufferToImage ;
-CLEW_FUN_EXPORT PFNCLENQUEUEMAPBUFFER __clewEnqueueMapBuffer ;
-CLEW_FUN_EXPORT PFNCLENQUEUEMAPIMAGE __clewEnqueueMapImage ;
-CLEW_FUN_EXPORT PFNCLENQUEUEUNMAPMEMOBJECT __clewEnqueueUnmapMemObject ;
-CLEW_FUN_EXPORT PFNCLENQUEUENDRANGEKERNEL __clewEnqueueNDRangeKernel ;
-CLEW_FUN_EXPORT PFNCLENQUEUETASK __clewEnqueueTask ;
-CLEW_FUN_EXPORT PFNCLENQUEUENATIVEKERNEL __clewEnqueueNativeKernel ;
-CLEW_FUN_EXPORT PFNCLENQUEUEMARKER __clewEnqueueMarker ;
-CLEW_FUN_EXPORT PFNCLENQUEUEWAITFOREVENTS __clewEnqueueWaitForEvents ;
-CLEW_FUN_EXPORT PFNCLENQUEUEBARRIER __clewEnqueueBarrier ;
-CLEW_FUN_EXPORT PFNCLGETEXTENSIONFUNCTIONADDRESS __clewGetExtensionFunctionAddress ;
-
-
-#define clGetPlatformIDs CLEW_GET_FUN(__clewGetPlatformIDs )
-#define clGetPlatformInfo CLEW_GET_FUN(__clewGetPlatformInfo )
-#define clGetDeviceIDs CLEW_GET_FUN(__clewGetDeviceIDs )
-#define clGetDeviceInfo CLEW_GET_FUN(__clewGetDeviceInfo )
-#define clCreateContext CLEW_GET_FUN(__clewCreateContext )
-#define clCreateContextFromType CLEW_GET_FUN(__clewCreateContextFromType )
-#define clRetainContext CLEW_GET_FUN(__clewRetainContext )
-#define clReleaseContext CLEW_GET_FUN(__clewReleaseContext )
-#define clGetContextInfo CLEW_GET_FUN(__clewGetContextInfo )
-#define clCreateCommandQueue CLEW_GET_FUN(__clewCreateCommandQueue )
-#define clRetainCommandQueue CLEW_GET_FUN(__clewRetainCommandQueue )
-#define clReleaseCommandQueue CLEW_GET_FUN(__clewReleaseCommandQueue )
-#define clGetCommandQueueInfo CLEW_GET_FUN(__clewGetCommandQueueInfo )
+ CLEW_FUN_EXPORT PFNCLSETCOMMANDQUEUEPROPERTY __clewSetCommandQueueProperty;
+#endif
+ CLEW_FUN_EXPORT PFNCLCREATEBUFFER __clewCreateBuffer;
+ CLEW_FUN_EXPORT PFNCLCREATESUBBUFFER __clewCreateSubBuffer;
+ CLEW_FUN_EXPORT PFNCLCREATEIMAGE2D __clewCreateImage2D;
+ CLEW_FUN_EXPORT PFNCLCREATEIMAGE3D __clewCreateImage3D;
+ CLEW_FUN_EXPORT PFNCLRETAINMEMOBJECT __clewRetainMemObject;
+ CLEW_FUN_EXPORT PFNCLRELEASEMEMOBJECT __clewReleaseMemObject;
+ CLEW_FUN_EXPORT PFNCLGETSUPPORTEDIMAGEFORMATS __clewGetSupportedImageFormats;
+ CLEW_FUN_EXPORT PFNCLGETMEMOBJECTINFO __clewGetMemObjectInfo;
+ CLEW_FUN_EXPORT PFNCLGETIMAGEINFO __clewGetImageInfo;
+ CLEW_FUN_EXPORT PFNCLSETMEMOBJECTDESTRUCTORCALLBACK __clewSetMemObjectDestructorCallback;
+ CLEW_FUN_EXPORT PFNCLCREATESAMPLER __clewCreateSampler;
+ CLEW_FUN_EXPORT PFNCLRETAINSAMPLER __clewRetainSampler;
+ CLEW_FUN_EXPORT PFNCLRELEASESAMPLER __clewReleaseSampler;
+ CLEW_FUN_EXPORT PFNCLGETSAMPLERINFO __clewGetSamplerInfo;
+ CLEW_FUN_EXPORT PFNCLCREATEPROGRAMWITHSOURCE __clewCreateProgramWithSource;
+ CLEW_FUN_EXPORT PFNCLCREATEPROGRAMWITHBINARY __clewCreateProgramWithBinary;
+ CLEW_FUN_EXPORT PFNCLRETAINPROGRAM __clewRetainProgram;
+ CLEW_FUN_EXPORT PFNCLRELEASEPROGRAM __clewReleaseProgram;
+ CLEW_FUN_EXPORT PFNCLBUILDPROGRAM __clewBuildProgram;
+ CLEW_FUN_EXPORT PFNCLUNLOADCOMPILER __clewUnloadCompiler;
+ CLEW_FUN_EXPORT PFNCLGETPROGRAMINFO __clewGetProgramInfo;
+ CLEW_FUN_EXPORT PFNCLGETPROGRAMBUILDINFO __clewGetProgramBuildInfo;
+ CLEW_FUN_EXPORT PFNCLCREATEKERNEL __clewCreateKernel;
+ CLEW_FUN_EXPORT PFNCLCREATEKERNELSINPROGRAM __clewCreateKernelsInProgram;
+ CLEW_FUN_EXPORT PFNCLRETAINKERNEL __clewRetainKernel;
+ CLEW_FUN_EXPORT PFNCLRELEASEKERNEL __clewReleaseKernel;
+ CLEW_FUN_EXPORT PFNCLSETKERNELARG __clewSetKernelArg;
+ CLEW_FUN_EXPORT PFNCLGETKERNELINFO __clewGetKernelInfo;
+ CLEW_FUN_EXPORT PFNCLGETKERNELWORKGROUPINFO __clewGetKernelWorkGroupInfo;
+ CLEW_FUN_EXPORT PFNCLWAITFOREVENTS __clewWaitForEvents;
+ CLEW_FUN_EXPORT PFNCLGETEVENTINFO __clewGetEventInfo;
+ CLEW_FUN_EXPORT PFNCLCREATEUSEREVENT __clewCreateUserEvent;
+ CLEW_FUN_EXPORT PFNCLRETAINEVENT __clewRetainEvent;
+ CLEW_FUN_EXPORT PFNCLRELEASEEVENT __clewReleaseEvent;
+ CLEW_FUN_EXPORT PFNCLSETUSEREVENTSTATUS __clewSetUserEventStatus;
+ CLEW_FUN_EXPORT PFNCLSETEVENTCALLBACK __clewSetEventCallback;
+ CLEW_FUN_EXPORT PFNCLGETEVENTPROFILINGINFO __clewGetEventProfilingInfo;
+ CLEW_FUN_EXPORT PFNCLFLUSH __clewFlush;
+ CLEW_FUN_EXPORT PFNCLFINISH __clewFinish;
+ CLEW_FUN_EXPORT PFNCLENQUEUEREADBUFFER __clewEnqueueReadBuffer;
+ CLEW_FUN_EXPORT PFNCLENQUEUEREADBUFFERRECT __clewEnqueueReadBufferRect;
+ CLEW_FUN_EXPORT PFNCLENQUEUEWRITEBUFFER __clewEnqueueWriteBuffer;
+ CLEW_FUN_EXPORT PFNCLENQUEUEWRITEBUFFERRECT __clewEnqueueWriteBufferRect;
+ CLEW_FUN_EXPORT PFNCLENQUEUECOPYBUFFER __clewEnqueueCopyBuffer;
+ CLEW_FUN_EXPORT PFNCLENQUEUECOPYBUFFERRECT __clewEnqueueCopyBufferRect;
+ CLEW_FUN_EXPORT PFNCLENQUEUEREADIMAGE __clewEnqueueReadImage;
+ CLEW_FUN_EXPORT PFNCLENQUEUEWRITEIMAGE __clewEnqueueWriteImage;
+ CLEW_FUN_EXPORT PFNCLENQUEUECOPYIMAGE __clewEnqueueCopyImage;
+ CLEW_FUN_EXPORT PFNCLENQUEUECOPYIMAGETOBUFFER __clewEnqueueCopyImageToBuffer;
+ CLEW_FUN_EXPORT PFNCLENQUEUECOPYBUFFERTOIMAGE __clewEnqueueCopyBufferToImage;
+ CLEW_FUN_EXPORT PFNCLENQUEUEMAPBUFFER __clewEnqueueMapBuffer;
+ CLEW_FUN_EXPORT PFNCLENQUEUEMAPIMAGE __clewEnqueueMapImage;
+ CLEW_FUN_EXPORT PFNCLENQUEUEUNMAPMEMOBJECT __clewEnqueueUnmapMemObject;
+ CLEW_FUN_EXPORT PFNCLENQUEUENDRANGEKERNEL __clewEnqueueNDRangeKernel;
+ CLEW_FUN_EXPORT PFNCLENQUEUETASK __clewEnqueueTask;
+ CLEW_FUN_EXPORT PFNCLENQUEUENATIVEKERNEL __clewEnqueueNativeKernel;
+ CLEW_FUN_EXPORT PFNCLENQUEUEMARKER __clewEnqueueMarker;
+ CLEW_FUN_EXPORT PFNCLENQUEUEWAITFOREVENTS __clewEnqueueWaitForEvents;
+ CLEW_FUN_EXPORT PFNCLENQUEUEBARRIER __clewEnqueueBarrier;
+ CLEW_FUN_EXPORT PFNCLGETEXTENSIONFUNCTIONADDRESS __clewGetExtensionFunctionAddress;
+
+#define clGetPlatformIDs CLEW_GET_FUN(__clewGetPlatformIDs)
+#define clGetPlatformInfo CLEW_GET_FUN(__clewGetPlatformInfo)
+#define clGetDeviceIDs CLEW_GET_FUN(__clewGetDeviceIDs)
+#define clGetDeviceInfo CLEW_GET_FUN(__clewGetDeviceInfo)
+#define clCreateContext CLEW_GET_FUN(__clewCreateContext)
+#define clCreateContextFromType CLEW_GET_FUN(__clewCreateContextFromType)
+#define clRetainContext CLEW_GET_FUN(__clewRetainContext)
+#define clReleaseContext CLEW_GET_FUN(__clewReleaseContext)
+#define clGetContextInfo CLEW_GET_FUN(__clewGetContextInfo)
+#define clCreateCommandQueue CLEW_GET_FUN(__clewCreateCommandQueue)
+#define clRetainCommandQueue CLEW_GET_FUN(__clewRetainCommandQueue)
+#define clReleaseCommandQueue CLEW_GET_FUN(__clewReleaseCommandQueue)
+#define clGetCommandQueueInfo CLEW_GET_FUN(__clewGetCommandQueueInfo)
#ifdef CL_USE_DEPRECATED_OPENCL_1_0_APIS
#warning CL_USE_DEPRECATED_OPENCL_1_0_APIS is defined. These APIs are unsupported and untested in OpenCL 1.1!
/*
@@ -2313,82 +2625,81 @@ CLEW_FUN_EXPORT PFNCLGETEXTENSIONFUNCTIONADDRESS __clewGetExtensionFuncti
* Software developers previously relying on this API are instructed to set the command queue
* properties when creating the queue, instead.
*/
-#define clSetCommandQueueProperty CLEW_GET_FUN(__clewSetCommandQueueProperty )
+#define clSetCommandQueueProperty CLEW_GET_FUN(__clewSetCommandQueueProperty)
#endif /* CL_USE_DEPRECATED_OPENCL_1_0_APIS */
-#define clCreateBuffer CLEW_GET_FUN(__clewCreateBuffer )
-#define clCreateSubBuffer CLEW_GET_FUN(__clewCreateSubBuffer )
-#define clCreateImage2D CLEW_GET_FUN(__clewCreateImage2D )
-#define clCreateImage3D CLEW_GET_FUN(__clewCreateImage3D )
-#define clRetainMemObject CLEW_GET_FUN(__clewRetainMemObject )
-#define clReleaseMemObject CLEW_GET_FUN(__clewReleaseMemObject )
-#define clGetSupportedImageFormats CLEW_GET_FUN(__clewGetSupportedImageFormats )
-#define clGetMemObjectInfo CLEW_GET_FUN(__clewGetMemObjectInfo )
-#define clGetImageInfo CLEW_GET_FUN(__clewGetImageInfo )
-#define clSetMemObjectDestructorCallback CLEW_GET_FUN(__clewSetMemObjectDestructorCallback)
-#define clCreateSampler CLEW_GET_FUN(__clewCreateSampler )
-#define clRetainSampler CLEW_GET_FUN(__clewRetainSampler )
-#define clReleaseSampler CLEW_GET_FUN(__clewReleaseSampler )
-#define clGetSamplerInfo CLEW_GET_FUN(__clewGetSamplerInfo )
-#define clCreateProgramWithSource CLEW_GET_FUN(__clewCreateProgramWithSource )
-#define clCreateProgramWithBinary CLEW_GET_FUN(__clewCreateProgramWithBinary )
-#define clRetainProgram CLEW_GET_FUN(__clewRetainProgram )
-#define clReleaseProgram CLEW_GET_FUN(__clewReleaseProgram )
-#define clBuildProgram CLEW_GET_FUN(__clewBuildProgram )
-#define clUnloadCompiler CLEW_GET_FUN(__clewUnloadCompiler )
-#define clGetProgramInfo CLEW_GET_FUN(__clewGetProgramInfo )
-#define clGetProgramBuildInfo CLEW_GET_FUN(__clewGetProgramBuildInfo )
-#define clCreateKernel CLEW_GET_FUN(__clewCreateKernel )
-#define clCreateKernelsInProgram CLEW_GET_FUN(__clewCreateKernelsInProgram )
-#define clRetainKernel CLEW_GET_FUN(__clewRetainKernel )
-#define clReleaseKernel CLEW_GET_FUN(__clewReleaseKernel )
-#define clSetKernelArg CLEW_GET_FUN(__clewSetKernelArg )
-#define clGetKernelInfo CLEW_GET_FUN(__clewGetKernelInfo )
-#define clGetKernelWorkGroupInfo CLEW_GET_FUN(__clewGetKernelWorkGroupInfo )
-#define clWaitForEvents CLEW_GET_FUN(__clewWaitForEvents )
-#define clGetEventInfo CLEW_GET_FUN(__clewGetEventInfo )
-#define clCreateUserEvent CLEW_GET_FUN(__clewCreateUserEvent )
-#define clRetainEvent CLEW_GET_FUN(__clewRetainEvent )
-#define clReleaseEvent CLEW_GET_FUN(__clewReleaseEvent )
-#define clSetUserEventStatus CLEW_GET_FUN(__clewSetUserEventStatus )
-#define clSetEventCallback CLEW_GET_FUN(__clewSetEventCallback )
-#define clGetEventProfilingInfo CLEW_GET_FUN(__clewGetEventProfilingInfo )
-#define clFlush CLEW_GET_FUN(__clewFlush )
-#define clFinish CLEW_GET_FUN(__clewFinish )
-#define clEnqueueReadBuffer CLEW_GET_FUN(__clewEnqueueReadBuffer )
-#define clEnqueueReadBufferRect CLEW_GET_FUN(__clewEnqueueReadBufferRect )
-#define clEnqueueWriteBuffer CLEW_GET_FUN(__clewEnqueueWriteBuffer )
-#define clEnqueueWriteBufferRect CLEW_GET_FUN(__clewEnqueueWriteBufferRect )
-#define clEnqueueCopyBuffer CLEW_GET_FUN(__clewEnqueueCopyBuffer )
-#define clEnqueueCopyBufferRect CLEW_GET_FUN(__clewEnqueueCopyBufferRect )
-#define clEnqueueReadImage CLEW_GET_FUN(__clewEnqueueReadImage )
-#define clEnqueueWriteImage CLEW_GET_FUN(__clewEnqueueWriteImage )
-#define clEnqueueCopyImage CLEW_GET_FUN(__clewEnqueueCopyImage )
-#define clEnqueueCopyImageToBuffer CLEW_GET_FUN(__clewEnqueueCopyImageToBuffer )
-#define clEnqueueCopyBufferToImage CLEW_GET_FUN(__clewEnqueueCopyBufferToImage )
-#define clEnqueueMapBuffer CLEW_GET_FUN(__clewEnqueueMapBuffer )
-#define clEnqueueMapImage CLEW_GET_FUN(__clewEnqueueMapImage )
-#define clEnqueueUnmapMemObject CLEW_GET_FUN(__clewEnqueueUnmapMemObject )
-#define clEnqueueNDRangeKernel CLEW_GET_FUN(__clewEnqueueNDRangeKernel )
-#define clEnqueueTask CLEW_GET_FUN(__clewEnqueueTask )
-#define clEnqueueNativeKernel CLEW_GET_FUN(__clewEnqueueNativeKernel )
-#define clEnqueueMarker CLEW_GET_FUN(__clewEnqueueMarker )
-#define clEnqueueWaitForEvents CLEW_GET_FUN(__clewEnqueueWaitForEvents )
-#define clEnqueueBarrier CLEW_GET_FUN(__clewEnqueueBarrier )
-#define clGetExtensionFunctionAddress CLEW_GET_FUN(__clewGetExtensionFunctionAddress )
-
-
-#define CLEW_SUCCESS 0 //!< Success error code
-#define CLEW_ERROR_OPEN_FAILED -1 //!< Error code for failing to open the dynamic library
-#define CLEW_ERROR_ATEXIT_FAILED -2 //!< Error code for failing to queue the closing of the dynamic library to atexit()
-
-//! \brief Load OpenCL dynamic library and set function entry points
-int clewInit (const char*);
-
-//! \brief Exit clew and unload OpenCL dynamic library
-void clewExit();
-
-//! \brief Convert an OpenCL error code to its string equivalent
-const char* clewErrorString (cl_int error);
+#define clCreateBuffer CLEW_GET_FUN(__clewCreateBuffer)
+#define clCreateSubBuffer CLEW_GET_FUN(__clewCreateSubBuffer)
+#define clCreateImage2D CLEW_GET_FUN(__clewCreateImage2D)
+#define clCreateImage3D CLEW_GET_FUN(__clewCreateImage3D)
+#define clRetainMemObject CLEW_GET_FUN(__clewRetainMemObject)
+#define clReleaseMemObject CLEW_GET_FUN(__clewReleaseMemObject)
+#define clGetSupportedImageFormats CLEW_GET_FUN(__clewGetSupportedImageFormats)
+#define clGetMemObjectInfo CLEW_GET_FUN(__clewGetMemObjectInfo)
+#define clGetImageInfo CLEW_GET_FUN(__clewGetImageInfo)
+#define clSetMemObjectDestructorCallback CLEW_GET_FUN(__clewSetMemObjectDestructorCallback)
+#define clCreateSampler CLEW_GET_FUN(__clewCreateSampler)
+#define clRetainSampler CLEW_GET_FUN(__clewRetainSampler)
+#define clReleaseSampler CLEW_GET_FUN(__clewReleaseSampler)
+#define clGetSamplerInfo CLEW_GET_FUN(__clewGetSamplerInfo)
+#define clCreateProgramWithSource CLEW_GET_FUN(__clewCreateProgramWithSource)
+#define clCreateProgramWithBinary CLEW_GET_FUN(__clewCreateProgramWithBinary)
+#define clRetainProgram CLEW_GET_FUN(__clewRetainProgram)
+#define clReleaseProgram CLEW_GET_FUN(__clewReleaseProgram)
+#define clBuildProgram CLEW_GET_FUN(__clewBuildProgram)
+#define clUnloadCompiler CLEW_GET_FUN(__clewUnloadCompiler)
+#define clGetProgramInfo CLEW_GET_FUN(__clewGetProgramInfo)
+#define clGetProgramBuildInfo CLEW_GET_FUN(__clewGetProgramBuildInfo)
+#define clCreateKernel CLEW_GET_FUN(__clewCreateKernel)
+#define clCreateKernelsInProgram CLEW_GET_FUN(__clewCreateKernelsInProgram)
+#define clRetainKernel CLEW_GET_FUN(__clewRetainKernel)
+#define clReleaseKernel CLEW_GET_FUN(__clewReleaseKernel)
+#define clSetKernelArg CLEW_GET_FUN(__clewSetKernelArg)
+#define clGetKernelInfo CLEW_GET_FUN(__clewGetKernelInfo)
+#define clGetKernelWorkGroupInfo CLEW_GET_FUN(__clewGetKernelWorkGroupInfo)
+#define clWaitForEvents CLEW_GET_FUN(__clewWaitForEvents)
+#define clGetEventInfo CLEW_GET_FUN(__clewGetEventInfo)
+#define clCreateUserEvent CLEW_GET_FUN(__clewCreateUserEvent)
+#define clRetainEvent CLEW_GET_FUN(__clewRetainEvent)
+#define clReleaseEvent CLEW_GET_FUN(__clewReleaseEvent)
+#define clSetUserEventStatus CLEW_GET_FUN(__clewSetUserEventStatus)
+#define clSetEventCallback CLEW_GET_FUN(__clewSetEventCallback)
+#define clGetEventProfilingInfo CLEW_GET_FUN(__clewGetEventProfilingInfo)
+#define clFlush CLEW_GET_FUN(__clewFlush)
+#define clFinish CLEW_GET_FUN(__clewFinish)
+#define clEnqueueReadBuffer CLEW_GET_FUN(__clewEnqueueReadBuffer)
+#define clEnqueueReadBufferRect CLEW_GET_FUN(__clewEnqueueReadBufferRect)
+#define clEnqueueWriteBuffer CLEW_GET_FUN(__clewEnqueueWriteBuffer)
+#define clEnqueueWriteBufferRect CLEW_GET_FUN(__clewEnqueueWriteBufferRect)
+#define clEnqueueCopyBuffer CLEW_GET_FUN(__clewEnqueueCopyBuffer)
+#define clEnqueueCopyBufferRect CLEW_GET_FUN(__clewEnqueueCopyBufferRect)
+#define clEnqueueReadImage CLEW_GET_FUN(__clewEnqueueReadImage)
+#define clEnqueueWriteImage CLEW_GET_FUN(__clewEnqueueWriteImage)
+#define clEnqueueCopyImage CLEW_GET_FUN(__clewEnqueueCopyImage)
+#define clEnqueueCopyImageToBuffer CLEW_GET_FUN(__clewEnqueueCopyImageToBuffer)
+#define clEnqueueCopyBufferToImage CLEW_GET_FUN(__clewEnqueueCopyBufferToImage)
+#define clEnqueueMapBuffer CLEW_GET_FUN(__clewEnqueueMapBuffer)
+#define clEnqueueMapImage CLEW_GET_FUN(__clewEnqueueMapImage)
+#define clEnqueueUnmapMemObject CLEW_GET_FUN(__clewEnqueueUnmapMemObject)
+#define clEnqueueNDRangeKernel CLEW_GET_FUN(__clewEnqueueNDRangeKernel)
+#define clEnqueueTask CLEW_GET_FUN(__clewEnqueueTask)
+#define clEnqueueNativeKernel CLEW_GET_FUN(__clewEnqueueNativeKernel)
+#define clEnqueueMarker CLEW_GET_FUN(__clewEnqueueMarker)
+#define clEnqueueWaitForEvents CLEW_GET_FUN(__clewEnqueueWaitForEvents)
+#define clEnqueueBarrier CLEW_GET_FUN(__clewEnqueueBarrier)
+#define clGetExtensionFunctionAddress CLEW_GET_FUN(__clewGetExtensionFunctionAddress)
+
+#define CLEW_SUCCESS 0 //!< Success error code
+#define CLEW_ERROR_OPEN_FAILED -1 //!< Error code for failing to open the dynamic library
+#define CLEW_ERROR_ATEXIT_FAILED -2 //!< Error code for failing to queue the closing of the dynamic library to atexit()
+
+ //! \brief Load OpenCL dynamic library and set function entry points
+ int clewInit(const char *);
+
+ //! \brief Exit clew and unload OpenCL dynamic library
+ void clewExit();
+
+ //! \brief Convert an OpenCL error code to its string equivalent
+ const char *clewErrorString(cl_int error);
#ifdef __cplusplus
}
diff --git a/thirdparty/enet/enet/godot.h b/thirdparty/enet/enet/godot.h
index 7e2be12b22..9230af428b 100644
--- a/thirdparty/enet/enet/godot.h
+++ b/thirdparty/enet/enet/godot.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp
index 73a09f9b1d..2e1519b7b2 100644
--- a/thirdparty/enet/godot.cpp
+++ b/thirdparty/enet/godot.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/thirdparty/libtheora/decode.c b/thirdparty/libtheora/decode.c
index 7be66463d8..bde967b794 100644
--- a/thirdparty/libtheora/decode.c
+++ b/thirdparty/libtheora/decode.c
@@ -397,10 +397,10 @@ static int oc_dec_init(oc_dec_ctx *_dec,const th_info *_info,
int qsum;
qsum=0;
for(qti=0;qti<2;qti++)for(pli=0;pli<3;pli++){
- qsum+=_dec->state.dequant_tables[qti][pli][qi][12]+
- _dec->state.dequant_tables[qti][pli][qi][17]+
- _dec->state.dequant_tables[qti][pli][qi][18]+
- _dec->state.dequant_tables[qti][pli][qi][24]<<(pli==0);
+ qsum+=_dec->state.dequant_tables[qi][pli][qti][12]+
+ _dec->state.dequant_tables[qi][pli][qti][17]+
+ _dec->state.dequant_tables[qi][pli][qti][18]+
+ _dec->state.dequant_tables[qi][pli][qti][24]<<(pli==0);
}
_dec->pp_sharp_mod[qi]=-(qsum>>11);
}
diff --git a/thirdparty/libtheora/patches/theora.git-0ae66d565e6bead8604d312bc1a4e9dccf245c88.patch b/thirdparty/libtheora/patches/theora.git-0ae66d565e6bead8604d312bc1a4e9dccf245c88.patch
new file mode 100644
index 0000000000..1b9c8e20be
--- /dev/null
+++ b/thirdparty/libtheora/patches/theora.git-0ae66d565e6bead8604d312bc1a4e9dccf245c88.patch
@@ -0,0 +1,38 @@
+From 0ae66d565e6bead8604d312bc1a4e9dccf245c88 Mon Sep 17 00:00:00 2001
+From: Tim Terriberry <tterribe@xiph.org>
+Date: Tue, 8 May 2012 02:51:57 +0000
+Subject: [PATCH] Fix pp_sharp_mod calculation.
+
+This was broken when the dequant_tables indexing changed in commit
+ r16102, but it only affected post-processing quality, so we never
+ noticed.
+With gcc 4.8.0, this can now trigger a segfault during decoder
+ initialization.
+
+svn path=/trunk/theora/; revision=18268
+---
+ decode.c | 8 ++++----
+ 1 file changed, 4 insertions(+), 4 deletions(-)
+
+diff --git a/decode.c b/decode.c
+index b803505..9f2516a 100644
+--- a/decode.c
++++ b/decode.c
+@@ -400,10 +400,10 @@ static int oc_dec_init(oc_dec_ctx *_dec,const th_info *_info,
+ int qsum;
+ qsum=0;
+ for(qti=0;qti<2;qti++)for(pli=0;pli<3;pli++){
+- qsum+=_dec->state.dequant_tables[qti][pli][qi][12]+
+- _dec->state.dequant_tables[qti][pli][qi][17]+
+- _dec->state.dequant_tables[qti][pli][qi][18]+
+- _dec->state.dequant_tables[qti][pli][qi][24]<<(pli==0);
++ qsum+=_dec->state.dequant_tables[qi][pli][qti][12]+
++ _dec->state.dequant_tables[qi][pli][qti][17]+
++ _dec->state.dequant_tables[qi][pli][qti][18]+
++ _dec->state.dequant_tables[qi][pli][qti][24]<<(pli==0);
+ }
+ _dec->pp_sharp_mod[qi]=-(qsum>>11);
+ }
+--
+2.11.0
+
diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h
index 70820be56f..6daa8d103b 100644
--- a/thirdparty/mbedtls/include/mbedtls/config.h
+++ b/thirdparty/mbedtls/include/mbedtls/config.h
@@ -2389,20 +2389,6 @@
#define MBEDTLS_OID_C
/**
- * \def MBEDTLS_PADLOCK_C
- *
- * Enable VIA Padlock support on x86.
- *
- * Module: library/padlock.c
- * Caller: library/aes.c
- *
- * Requires: MBEDTLS_HAVE_ASM
- *
- * This modules adds support for the VIA PadLock on x86.
- */
-#define MBEDTLS_PADLOCK_C
-
-/**
* \def MBEDTLS_PEM_PARSE_C
*
* Enable PEM decoding / parsing.
diff --git a/thirdparty/misc/base64.h b/thirdparty/misc/base64.h
index 4c300382c1..ffcd0af973 100644
--- a/thirdparty/misc/base64.h
+++ b/thirdparty/misc/base64.h
@@ -11,8 +11,8 @@
extern "C" {
-uint32_t base64_encode(char *to, char *from, uint32_t len);
-uint32_t base64_decode(char *to, char *from, uint32_t len);
+long base64_encode(char *to, char *from, unsigned int len);
+long base64_decode(char *to, char *from, unsigned int len);
};
#endif /* BASE64_H */
diff --git a/thirdparty/zstd/1314.diff b/thirdparty/zstd/1314.diff
deleted file mode 100644
index c9f4efadbf..0000000000
--- a/thirdparty/zstd/1314.diff
+++ /dev/null
@@ -1,13 +0,0 @@
-diff --git a/common/cpu.h b/common/cpu.h
-index 88e0ebf44..eeb428ad5 100644
---- a/common/cpu.h
-+++ b/common/cpu.h
-@@ -36,7 +36,7 @@ MEM_STATIC ZSTD_cpuid_t ZSTD_cpuid(void) {
- U32 f1d = 0;
- U32 f7b = 0;
- U32 f7c = 0;
--#ifdef _MSC_VER
-+#if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_IX86))
- int reg[4];
- __cpuid((int*)reg, 0);
- {
diff --git a/thirdparty/zstd/common/bitstream.h b/thirdparty/zstd/common/bitstream.h
index f7f389fe0f..d955bd677b 100644
--- a/thirdparty/zstd/common/bitstream.h
+++ b/thirdparty/zstd/common/bitstream.h
@@ -1,8 +1,7 @@
/* ******************************************************************
bitstream
Part of FSE library
- header file (to include)
- Copyright (C) 2013-2017, Yann Collet.
+ Copyright (C) 2013-present, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
@@ -49,21 +48,10 @@ extern "C" {
* Dependencies
******************************************/
#include "mem.h" /* unaligned access routines */
+#include "debug.h" /* assert(), DEBUGLOG(), RAWLOG() */
#include "error_private.h" /* error codes and messages */
-/*-*************************************
-* Debug
-***************************************/
-#if defined(BIT_DEBUG) && (BIT_DEBUG>=1)
-# include <assert.h>
-#else
-# ifndef assert
-# define assert(condition) ((void)0)
-# endif
-#endif
-
-
/*=========================================
* Target specific
=========================================*/
@@ -83,8 +71,7 @@ extern "C" {
* A critical property of these streams is that they encode and decode in **reverse** direction.
* So the first bit sequence you add will be the last to be read, like a LIFO stack.
*/
-typedef struct
-{
+typedef struct {
size_t bitContainer;
unsigned bitPos;
char* startPtr;
@@ -118,8 +105,7 @@ MEM_STATIC size_t BIT_closeCStream(BIT_CStream_t* bitC);
/*-********************************************
* bitStream decoding API (read backward)
**********************************************/
-typedef struct
-{
+typedef struct {
size_t bitContainer;
unsigned bitsConsumed;
const char* ptr;
@@ -236,7 +222,8 @@ MEM_STATIC void BIT_addBits(BIT_CStream_t* bitC,
}
/*! BIT_addBitsFast() :
- * works only if `value` is _clean_, meaning all high bits above nbBits are 0 */
+ * works only if `value` is _clean_,
+ * meaning all high bits above nbBits are 0 */
MEM_STATIC void BIT_addBitsFast(BIT_CStream_t* bitC,
size_t value, unsigned nbBits)
{
@@ -352,17 +339,10 @@ MEM_STATIC size_t BIT_getUpperBits(size_t bitContainer, U32 const start)
MEM_STATIC size_t BIT_getMiddleBits(size_t bitContainer, U32 const start, U32 const nbBits)
{
-#if defined(__BMI__) && defined(__GNUC__) && __GNUC__*1000+__GNUC_MINOR__ >= 4008 /* experimental */
-# if defined(__x86_64__)
- if (sizeof(bitContainer)==8)
- return _bextr_u64(bitContainer, start, nbBits);
- else
-# endif
- return _bextr_u32(bitContainer, start, nbBits);
-#else
+ U32 const regMask = sizeof(bitContainer)*8 - 1;
+ /* if start > regMask, bitstream is corrupted, and result is undefined */
assert(nbBits < BIT_MASK_SIZE);
- return (bitContainer >> start) & BIT_mask[nbBits];
-#endif
+ return (bitContainer >> (start & regMask)) & BIT_mask[nbBits];
}
MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits)
@@ -379,9 +359,13 @@ MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits)
* @return : value extracted */
MEM_STATIC size_t BIT_lookBits(const BIT_DStream_t* bitD, U32 nbBits)
{
-#if defined(__BMI__) && defined(__GNUC__) /* experimental; fails if bitD->bitsConsumed + nbBits > sizeof(bitD->bitContainer)*8 */
+ /* arbitrate between double-shift and shift+mask */
+#if 1
+ /* if bitD->bitsConsumed + nbBits > sizeof(bitD->bitContainer)*8,
+ * bitstream is likely corrupted, and result is undefined */
return BIT_getMiddleBits(bitD->bitContainer, (sizeof(bitD->bitContainer)*8) - bitD->bitsConsumed - nbBits, nbBits);
#else
+ /* this code path is slower on my os-x laptop */
U32 const regMask = sizeof(bitD->bitContainer)*8 - 1;
return ((bitD->bitContainer << (bitD->bitsConsumed & regMask)) >> 1) >> ((regMask-nbBits) & regMask);
#endif
@@ -405,7 +389,7 @@ MEM_STATIC void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits)
* Read (consume) next n bits from local register and update.
* Pay attention to not read more than nbBits contained into local register.
* @return : extracted value. */
-MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, U32 nbBits)
+MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, unsigned nbBits)
{
size_t const value = BIT_lookBits(bitD, nbBits);
BIT_skipBits(bitD, nbBits);
@@ -414,7 +398,7 @@ MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, U32 nbBits)
/*! BIT_readBitsFast() :
* unsafe version; only works only if nbBits >= 1 */
-MEM_STATIC size_t BIT_readBitsFast(BIT_DStream_t* bitD, U32 nbBits)
+MEM_STATIC size_t BIT_readBitsFast(BIT_DStream_t* bitD, unsigned nbBits)
{
size_t const value = BIT_lookBitsFast(bitD, nbBits);
assert(nbBits >= 1);
diff --git a/thirdparty/zstd/common/compiler.h b/thirdparty/zstd/common/compiler.h
index e90a3bcde3..7f561282ca 100644
--- a/thirdparty/zstd/common/compiler.h
+++ b/thirdparty/zstd/common/compiler.h
@@ -15,6 +15,8 @@
* Compiler specifics
*********************************************************/
/* force inlining */
+
+#if !defined(ZSTD_NO_INLINE)
#if defined (__GNUC__) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */
# define INLINE_KEYWORD inline
#else
@@ -29,6 +31,13 @@
# define FORCE_INLINE_ATTR
#endif
+#else
+
+#define INLINE_KEYWORD
+#define FORCE_INLINE_ATTR
+
+#endif
+
/**
* FORCE_INLINE_TEMPLATE is used to define C "templates", which take constant
* parameters. They must be inlined for the compiler to elimininate the constant
@@ -77,9 +86,9 @@
* Enabled for clang & gcc >=4.8 on x86 when BMI2 isn't enabled by default.
*/
#ifndef DYNAMIC_BMI2
- #if (defined(__clang__) && __has_attribute(__target__)) \
+ #if ((defined(__clang__) && __has_attribute(__target__)) \
|| (defined(__GNUC__) \
- && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) \
+ && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))) \
&& (defined(__x86_64__) || defined(_M_X86)) \
&& !defined(__BMI2__)
# define DYNAMIC_BMI2 1
@@ -88,15 +97,35 @@
#endif
#endif
-/* prefetch */
-#if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) /* _mm_prefetch() is not defined outside of x86/x64 */
-# include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */
-# define PREFETCH(ptr) _mm_prefetch((const char*)ptr, _MM_HINT_T0)
-#elif defined(__GNUC__)
-# define PREFETCH(ptr) __builtin_prefetch(ptr, 0, 0)
+/* prefetch
+ * can be disabled, by declaring NO_PREFETCH build macro */
+#if defined(NO_PREFETCH)
+# define PREFETCH_L1(ptr) (void)(ptr) /* disabled */
+# define PREFETCH_L2(ptr) (void)(ptr) /* disabled */
#else
-# define PREFETCH(ptr) /* disabled */
-#endif
+# if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) /* _mm_prefetch() is not defined outside of x86/x64 */
+# include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */
+# define PREFETCH_L1(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T0)
+# define PREFETCH_L2(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T1)
+# elif defined(__GNUC__) && ( (__GNUC__ >= 4) || ( (__GNUC__ == 3) && (__GNUC_MINOR__ >= 1) ) )
+# define PREFETCH_L1(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 3 /* locality */)
+# define PREFETCH_L2(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 2 /* locality */)
+# else
+# define PREFETCH_L1(ptr) (void)(ptr) /* disabled */
+# define PREFETCH_L2(ptr) (void)(ptr) /* disabled */
+# endif
+#endif /* NO_PREFETCH */
+
+#define CACHELINE_SIZE 64
+
+#define PREFETCH_AREA(p, s) { \
+ const char* const _ptr = (const char*)(p); \
+ size_t const _size = (size_t)(s); \
+ size_t _pos; \
+ for (_pos=0; _pos<_size; _pos+=CACHELINE_SIZE) { \
+ PREFETCH_L2(_ptr + _pos); \
+ } \
+}
/* disable warnings */
#ifdef _MSC_VER /* Visual Studio */
diff --git a/thirdparty/zstd/common/cpu.h b/thirdparty/zstd/common/cpu.h
index a109520a33..5f0923fc92 100644
--- a/thirdparty/zstd/common/cpu.h
+++ b/thirdparty/zstd/common/cpu.h
@@ -72,14 +72,13 @@ MEM_STATIC ZSTD_cpuid_t ZSTD_cpuid(void) {
"cpuid\n\t"
"popl %%ebx\n\t"
: "=a"(f1a), "=c"(f1c), "=d"(f1d)
- : "a"(1)
- :);
+ : "a"(1));
}
if (n >= 7) {
__asm__(
"pushl %%ebx\n\t"
"cpuid\n\t"
- "movl %%ebx, %%eax\n\r"
+ "movl %%ebx, %%eax\n\t"
"popl %%ebx"
: "=a"(f7b), "=c"(f7c)
: "a"(7), "c"(0)
diff --git a/thirdparty/zstd/common/debug.c b/thirdparty/zstd/common/debug.c
new file mode 100644
index 0000000000..3ebdd1cb15
--- /dev/null
+++ b/thirdparty/zstd/common/debug.c
@@ -0,0 +1,44 @@
+/* ******************************************************************
+ debug
+ Part of FSE library
+ Copyright (C) 2013-present, Yann Collet.
+
+ BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following disclaimer
+ in the documentation and/or other materials provided with the
+ distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ You can contact the author at :
+ - Source repository : https://github.com/Cyan4973/FiniteStateEntropy
+****************************************************************** */
+
+
+/*
+ * This module only hosts one global variable
+ * which can be used to dynamically influence the verbosity of traces,
+ * such as DEBUGLOG and RAWLOG
+ */
+
+#include "debug.h"
+
+int g_debuglevel = DEBUGLEVEL;
diff --git a/thirdparty/zstd/common/debug.h b/thirdparty/zstd/common/debug.h
new file mode 100644
index 0000000000..b4fc89d497
--- /dev/null
+++ b/thirdparty/zstd/common/debug.h
@@ -0,0 +1,134 @@
+/* ******************************************************************
+ debug
+ Part of FSE library
+ Copyright (C) 2013-present, Yann Collet.
+
+ BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following disclaimer
+ in the documentation and/or other materials provided with the
+ distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ You can contact the author at :
+ - Source repository : https://github.com/Cyan4973/FiniteStateEntropy
+****************************************************************** */
+
+
+/*
+ * The purpose of this header is to enable debug functions.
+ * They regroup assert(), DEBUGLOG() and RAWLOG() for run-time,
+ * and DEBUG_STATIC_ASSERT() for compile-time.
+ *
+ * By default, DEBUGLEVEL==0, which means run-time debug is disabled.
+ *
+ * Level 1 enables assert() only.
+ * Starting level 2, traces can be generated and pushed to stderr.
+ * The higher the level, the more verbose the traces.
+ *
+ * It's possible to dynamically adjust level using variable g_debug_level,
+ * which is only declared if DEBUGLEVEL>=2,
+ * and is a global variable, not multi-thread protected (use with care)
+ */
+
+#ifndef DEBUG_H_12987983217
+#define DEBUG_H_12987983217
+
+#if defined (__cplusplus)
+extern "C" {
+#endif
+
+
+/* static assert is triggered at compile time, leaving no runtime artefact.
+ * static assert only works with compile-time constants.
+ * Also, this variant can only be used inside a function. */
+#define DEBUG_STATIC_ASSERT(c) (void)sizeof(char[(c) ? 1 : -1])
+
+
+/* DEBUGLEVEL is expected to be defined externally,
+ * typically through compiler command line.
+ * Value must be a number. */
+#ifndef DEBUGLEVEL
+# define DEBUGLEVEL 0
+#endif
+
+
+/* DEBUGFILE can be defined externally,
+ * typically through compiler command line.
+ * note : currently useless.
+ * Value must be stderr or stdout */
+#ifndef DEBUGFILE
+# define DEBUGFILE stderr
+#endif
+
+
+/* recommended values for DEBUGLEVEL :
+ * 0 : release mode, no debug, all run-time checks disabled
+ * 1 : enables assert() only, no display
+ * 2 : reserved, for currently active debug path
+ * 3 : events once per object lifetime (CCtx, CDict, etc.)
+ * 4 : events once per frame
+ * 5 : events once per block
+ * 6 : events once per sequence (verbose)
+ * 7+: events at every position (*very* verbose)
+ *
+ * It's generally inconvenient to output traces > 5.
+ * In which case, it's possible to selectively trigger high verbosity levels
+ * by modifying g_debug_level.
+ */
+
+#if (DEBUGLEVEL>=1)
+# include <assert.h>
+#else
+# ifndef assert /* assert may be already defined, due to prior #include <assert.h> */
+# define assert(condition) ((void)0) /* disable assert (default) */
+# endif
+#endif
+
+#if (DEBUGLEVEL>=2)
+# include <stdio.h>
+extern int g_debuglevel; /* the variable is only declared,
+ it actually lives in debug.c,
+ and is shared by the whole process.
+ It's not thread-safe.
+ It's useful when enabling very verbose levels
+ on selective conditions (such as position in src) */
+
+# define RAWLOG(l, ...) { \
+ if (l<=g_debuglevel) { \
+ fprintf(stderr, __VA_ARGS__); \
+ } }
+# define DEBUGLOG(l, ...) { \
+ if (l<=g_debuglevel) { \
+ fprintf(stderr, __FILE__ ": " __VA_ARGS__); \
+ fprintf(stderr, " \n"); \
+ } }
+#else
+# define RAWLOG(l, ...) {} /* disabled */
+# define DEBUGLOG(l, ...) {} /* disabled */
+#endif
+
+
+#if defined (__cplusplus)
+}
+#endif
+
+#endif /* DEBUG_H_12987983217 */
diff --git a/thirdparty/zstd/common/entropy_common.c b/thirdparty/zstd/common/entropy_common.c
index b37a082fee..b12944e1de 100644
--- a/thirdparty/zstd/common/entropy_common.c
+++ b/thirdparty/zstd/common/entropy_common.c
@@ -72,7 +72,21 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t
unsigned charnum = 0;
int previous0 = 0;
- if (hbSize < 4) return ERROR(srcSize_wrong);
+ if (hbSize < 4) {
+ /* This function only works when hbSize >= 4 */
+ char buffer[4];
+ memset(buffer, 0, sizeof(buffer));
+ memcpy(buffer, headerBuffer, hbSize);
+ { size_t const countSize = FSE_readNCount(normalizedCounter, maxSVPtr, tableLogPtr,
+ buffer, sizeof(buffer));
+ if (FSE_isError(countSize)) return countSize;
+ if (countSize > hbSize) return ERROR(corruption_detected);
+ return countSize;
+ } }
+ assert(hbSize >= 4);
+
+ /* init */
+ memset(normalizedCounter, 0, (*maxSVPtr+1) * sizeof(normalizedCounter[0])); /* all symbols not present in NCount have a frequency of 0 */
bitStream = MEM_readLE32(ip);
nbBits = (bitStream & 0xF) + FSE_MIN_TABLELOG; /* extract tableLog */
if (nbBits > FSE_TABLELOG_ABSOLUTE_MAX) return ERROR(tableLog_tooLarge);
@@ -105,6 +119,7 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t
if (n0 > *maxSVPtr) return ERROR(maxSymbolValue_tooSmall);
while (charnum < n0) normalizedCounter[charnum++] = 0;
if ((ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) {
+ assert((bitCount >> 3) <= 3); /* For first condition to work */
ip += bitCount>>3;
bitCount &= 7;
bitStream = MEM_readLE32(ip) >> bitCount;
diff --git a/thirdparty/zstd/common/error_private.c b/thirdparty/zstd/common/error_private.c
index d004ee636c..7c1bb67a23 100644
--- a/thirdparty/zstd/common/error_private.c
+++ b/thirdparty/zstd/common/error_private.c
@@ -14,6 +14,10 @@
const char* ERR_getErrorString(ERR_enum code)
{
+#ifdef ZSTD_STRIP_ERROR_STRINGS
+ (void)code;
+ return "Error strings stripped";
+#else
static const char* const notErrorCode = "Unspecified error code";
switch( code )
{
@@ -39,10 +43,12 @@ const char* ERR_getErrorString(ERR_enum code)
case PREFIX(dictionaryCreation_failed): return "Cannot create Dictionary from provided samples";
case PREFIX(dstSize_tooSmall): return "Destination buffer is too small";
case PREFIX(srcSize_wrong): return "Src size is incorrect";
+ case PREFIX(dstBuffer_null): return "Operation on NULL destination buffer";
/* following error codes are not stable and may be removed or changed in a future version */
case PREFIX(frameIndex_tooLarge): return "Frame index is too large";
case PREFIX(seekableIO): return "An I/O error occurred when reading/seeking";
case PREFIX(maxCode):
default: return notErrorCode;
}
+#endif
}
diff --git a/thirdparty/zstd/common/fse.h b/thirdparty/zstd/common/fse.h
index 6a1d272be5..f72c519b25 100644
--- a/thirdparty/zstd/common/fse.h
+++ b/thirdparty/zstd/common/fse.h
@@ -72,6 +72,7 @@ extern "C" {
#define FSE_VERSION_NUMBER (FSE_VERSION_MAJOR *100*100 + FSE_VERSION_MINOR *100 + FSE_VERSION_RELEASE)
FSE_PUBLIC_API unsigned FSE_versionNumber(void); /**< library version number; to be used when checking dll version */
+
/*-****************************************
* FSE simple functions
******************************************/
@@ -129,7 +130,7 @@ FSE_PUBLIC_API size_t FSE_compress2 (void* dst, size_t dstSize, const void* src,
******************************************/
/*!
FSE_compress() does the following:
-1. count symbol occurrence from source[] into table count[]
+1. count symbol occurrence from source[] into table count[] (see hist.h)
2. normalize counters so that sum(count[]) == Power_of_2 (2^tableLog)
3. save normalized counters to memory buffer using writeNCount()
4. build encoding table 'CTable' from normalized counters
@@ -147,15 +148,6 @@ or to save and provide normalized distribution using external method.
/* *** COMPRESSION *** */
-/*! FSE_count():
- Provides the precise count of each byte within a table 'count'.
- 'count' is a table of unsigned int, of minimum size (*maxSymbolValuePtr+1).
- *maxSymbolValuePtr will be updated if detected smaller than initial value.
- @return : the count of the most frequent symbol (which is not identified).
- if return == srcSize, there is only one symbol.
- Can also return an error code, which can be tested with FSE_isError(). */
-FSE_PUBLIC_API size_t FSE_count(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize);
-
/*! FSE_optimalTableLog():
dynamically downsize 'tableLog' when conditions are met.
It saves CPU time, by using smaller tables, while preserving or even improving compression ratio.
@@ -167,7 +159,8 @@ FSE_PUBLIC_API unsigned FSE_optimalTableLog(unsigned maxTableLog, size_t srcSize
'normalizedCounter' is a table of short, of minimum size (maxSymbolValue+1).
@return : tableLog,
or an errorCode, which can be tested using FSE_isError() */
-FSE_PUBLIC_API size_t FSE_normalizeCount(short* normalizedCounter, unsigned tableLog, const unsigned* count, size_t srcSize, unsigned maxSymbolValue);
+FSE_PUBLIC_API size_t FSE_normalizeCount(short* normalizedCounter, unsigned tableLog,
+ const unsigned* count, size_t srcSize, unsigned maxSymbolValue);
/*! FSE_NCountWriteBound():
Provides the maximum possible size of an FSE normalized table, given 'maxSymbolValue' and 'tableLog'.
@@ -178,8 +171,9 @@ FSE_PUBLIC_API size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tab
Compactly save 'normalizedCounter' into 'buffer'.
@return : size of the compressed table,
or an errorCode, which can be tested using FSE_isError(). */
-FSE_PUBLIC_API size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog);
-
+FSE_PUBLIC_API size_t FSE_writeNCount (void* buffer, size_t bufferSize,
+ const short* normalizedCounter,
+ unsigned maxSymbolValue, unsigned tableLog);
/*! Constructor and Destructor of FSE_CTable.
Note that FSE_CTable size depends on 'tableLog' and 'maxSymbolValue' */
@@ -250,7 +244,9 @@ If there is an error, the function will return an ErrorCode (which can be tested
@return : size read from 'rBuffer',
or an errorCode, which can be tested using FSE_isError().
maxSymbolValuePtr[0] and tableLogPtr[0] will also be updated with their respective values */
-FSE_PUBLIC_API size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSymbolValuePtr, unsigned* tableLogPtr, const void* rBuffer, size_t rBuffSize);
+FSE_PUBLIC_API size_t FSE_readNCount (short* normalizedCounter,
+ unsigned* maxSymbolValuePtr, unsigned* tableLogPtr,
+ const void* rBuffer, size_t rBuffSize);
/*! Constructor and Destructor of FSE_DTable.
Note that its size depends on 'tableLog' */
@@ -325,33 +321,8 @@ If there is an error, the function will return an error code, which can be teste
/* *****************************************
-* FSE advanced API
-*******************************************/
-/* FSE_count_wksp() :
- * Same as FSE_count(), but using an externally provided scratch buffer.
- * `workSpace` size must be table of >= `1024` unsigned
- */
-size_t FSE_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* source, size_t sourceSize, unsigned* workSpace);
-
-/** FSE_countFast() :
- * same as FSE_count(), but blindly trusts that all byte values within src are <= *maxSymbolValuePtr
- */
-size_t FSE_countFast(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize);
-
-/* FSE_countFast_wksp() :
- * Same as FSE_countFast(), but using an externally provided scratch buffer.
- * `workSpace` must be a table of minimum `1024` unsigned
- */
-size_t FSE_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize, unsigned* workSpace);
-
-/*! FSE_count_simple() :
- * Same as FSE_countFast(), but does not use any additional memory (not even on stack).
- * This function is unsafe, and will segfault if any value within `src` is `> *maxSymbolValuePtr` (presuming it's also the size of `count`).
-*/
-size_t FSE_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize);
-
-
+ * FSE advanced API
+ ***************************************** */
unsigned FSE_optimalTableLog_internal(unsigned maxTableLog, size_t srcSize, unsigned maxSymbolValue, unsigned minus);
/**< same as FSE_optimalTableLog(), which used `minus==2` */
@@ -541,7 +512,7 @@ MEM_STATIC void FSE_initCState(FSE_CState_t* statePtr, const FSE_CTable* ct)
const U32 tableLog = MEM_read16(ptr);
statePtr->value = (ptrdiff_t)1<<tableLog;
statePtr->stateTable = u16ptr+2;
- statePtr->symbolTT = ((const U32*)ct + 1 + (tableLog ? (1<<(tableLog-1)) : 1));
+ statePtr->symbolTT = ct + 1 + (tableLog ? (1<<(tableLog-1)) : 1);
statePtr->stateLog = tableLog;
}
@@ -560,7 +531,7 @@ MEM_STATIC void FSE_initCState2(FSE_CState_t* statePtr, const FSE_CTable* ct, U3
}
}
-MEM_STATIC void FSE_encodeSymbol(BIT_CStream_t* bitC, FSE_CState_t* statePtr, U32 symbol)
+MEM_STATIC void FSE_encodeSymbol(BIT_CStream_t* bitC, FSE_CState_t* statePtr, unsigned symbol)
{
FSE_symbolCompressionTransform const symbolTT = ((const FSE_symbolCompressionTransform*)(statePtr->symbolTT))[symbol];
const U16* const stateTable = (const U16*)(statePtr->stateTable);
@@ -576,6 +547,39 @@ MEM_STATIC void FSE_flushCState(BIT_CStream_t* bitC, const FSE_CState_t* statePt
}
+/* FSE_getMaxNbBits() :
+ * Approximate maximum cost of a symbol, in bits.
+ * Fractional get rounded up (i.e : a symbol with a normalized frequency of 3 gives the same result as a frequency of 2)
+ * note 1 : assume symbolValue is valid (<= maxSymbolValue)
+ * note 2 : if freq[symbolValue]==0, @return a fake cost of tableLog+1 bits */
+MEM_STATIC U32 FSE_getMaxNbBits(const void* symbolTTPtr, U32 symbolValue)
+{
+ const FSE_symbolCompressionTransform* symbolTT = (const FSE_symbolCompressionTransform*) symbolTTPtr;
+ return (symbolTT[symbolValue].deltaNbBits + ((1<<16)-1)) >> 16;
+}
+
+/* FSE_bitCost() :
+ * Approximate symbol cost, as fractional value, using fixed-point format (accuracyLog fractional bits)
+ * note 1 : assume symbolValue is valid (<= maxSymbolValue)
+ * note 2 : if freq[symbolValue]==0, @return a fake cost of tableLog+1 bits */
+MEM_STATIC U32 FSE_bitCost(const void* symbolTTPtr, U32 tableLog, U32 symbolValue, U32 accuracyLog)
+{
+ const FSE_symbolCompressionTransform* symbolTT = (const FSE_symbolCompressionTransform*) symbolTTPtr;
+ U32 const minNbBits = symbolTT[symbolValue].deltaNbBits >> 16;
+ U32 const threshold = (minNbBits+1) << 16;
+ assert(tableLog < 16);
+ assert(accuracyLog < 31-tableLog); /* ensure enough room for renormalization double shift */
+ { U32 const tableSize = 1 << tableLog;
+ U32 const deltaFromThreshold = threshold - (symbolTT[symbolValue].deltaNbBits + tableSize);
+ U32 const normalizedDeltaFromThreshold = (deltaFromThreshold << accuracyLog) >> tableLog; /* linear interpolation (very approximate) */
+ U32 const bitMultiplier = 1 << accuracyLog;
+ assert(symbolTT[symbolValue].deltaNbBits + tableSize <= threshold);
+ assert(normalizedDeltaFromThreshold <= bitMultiplier);
+ return (minNbBits+1)*bitMultiplier - normalizedDeltaFromThreshold;
+ }
+}
+
+
/* ====== Decompression ====== */
typedef struct {
diff --git a/thirdparty/zstd/common/fse_decompress.c b/thirdparty/zstd/common/fse_decompress.c
index 4c66c3b774..72bbead5be 100644
--- a/thirdparty/zstd/common/fse_decompress.c
+++ b/thirdparty/zstd/common/fse_decompress.c
@@ -49,7 +49,7 @@
* Error Management
****************************************************************/
#define FSE_isError ERR_isError
-#define FSE_STATIC_ASSERT(c) { enum { FSE_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */
+#define FSE_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) /* use only *after* variable declarations */
/* check and forward error code */
#define CHECK_F(f) { size_t const e = f; if (FSE_isError(e)) return e; }
diff --git a/thirdparty/zstd/common/huf.h b/thirdparty/zstd/common/huf.h
index b4645b4e51..6b572c448d 100644
--- a/thirdparty/zstd/common/huf.h
+++ b/thirdparty/zstd/common/huf.h
@@ -1,7 +1,7 @@
/* ******************************************************************
- Huffman coder, part of New Generation Entropy library
- header file
- Copyright (C) 2013-2016, Yann Collet.
+ huff0 huffman codec,
+ part of Finite State Entropy library
+ Copyright (C) 2013-present, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
@@ -163,25 +163,29 @@ HUF_PUBLIC_API size_t HUF_compress4X_wksp (void* dst, size_t dstCapacity,
/* static allocation of HUF's DTable */
typedef U32 HUF_DTable;
#define HUF_DTABLE_SIZE(maxTableLog) (1 + (1<<(maxTableLog)))
-#define HUF_CREATE_STATIC_DTABLEX2(DTable, maxTableLog) \
+#define HUF_CREATE_STATIC_DTABLEX1(DTable, maxTableLog) \
HUF_DTable DTable[HUF_DTABLE_SIZE((maxTableLog)-1)] = { ((U32)((maxTableLog)-1) * 0x01000001) }
-#define HUF_CREATE_STATIC_DTABLEX4(DTable, maxTableLog) \
+#define HUF_CREATE_STATIC_DTABLEX2(DTable, maxTableLog) \
HUF_DTable DTable[HUF_DTABLE_SIZE(maxTableLog)] = { ((U32)(maxTableLog) * 0x01000001) }
/* ****************************************
* Advanced decompression functions
******************************************/
-size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
-size_t HUF_decompress4X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
+size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
+#ifndef HUF_FORCE_DECOMPRESS_X1
+size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
+#endif
size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< decodes RLE and uncompressed */
size_t HUF_decompress4X_hufOnly(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< considers RLE and uncompressed as errors */
size_t HUF_decompress4X_hufOnly_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< considers RLE and uncompressed as errors */
-size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
-size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */
-size_t HUF_decompress4X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
-size_t HUF_decompress4X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */
+size_t HUF_decompress4X1_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
+size_t HUF_decompress4X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */
+#ifndef HUF_FORCE_DECOMPRESS_X1
+size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
+size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */
+#endif
/* ****************************************
@@ -208,7 +212,7 @@ size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, si
typedef enum {
HUF_repeat_none, /**< Cannot use the previous table */
HUF_repeat_check, /**< Can use the previous table but it must be checked. Note : The previous table must have been constructed by HUF_compress{1, 4}X_repeat */
- HUF_repeat_valid /**< Can use the previous table and it is asumed to be valid */
+ HUF_repeat_valid /**< Can use the previous table and it is assumed to be valid */
} HUF_repeat;
/** HUF_compress4X_repeat() :
* Same as HUF_compress4X_wksp(), but considers using hufTable if *repeat != HUF_repeat_none.
@@ -227,7 +231,9 @@ size_t HUF_compress4X_repeat(void* dst, size_t dstSize,
*/
#define HUF_CTABLE_WORKSPACE_SIZE_U32 (2*HUF_SYMBOLVALUE_MAX +1 +1)
#define HUF_CTABLE_WORKSPACE_SIZE (HUF_CTABLE_WORKSPACE_SIZE_U32 * sizeof(unsigned))
-size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize);
+size_t HUF_buildCTable_wksp (HUF_CElt* tree,
+ const unsigned* count, U32 maxSymbolValue, U32 maxNbBits,
+ void* workSpace, size_t wkspSize);
/*! HUF_readStats() :
* Read compact Huffman tree, saved by HUF_writeCTable().
@@ -242,10 +248,15 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize,
* Loading a CTable saved with HUF_writeCTable() */
size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize);
+/** HUF_getNbBits() :
+ * Read nbBits from CTable symbolTable, for symbol `symbolValue` presumed <= HUF_SYMBOLVALUE_MAX
+ * Note 1 : is not inlined, as HUF_CElt definition is private
+ * Note 2 : const void* used, so that it can provide a statically allocated table as argument (which uses type U32) */
+U32 HUF_getNbBits(const void* symbolTable, U32 symbolValue);
/*
* HUF_decompress() does the following:
- * 1. select the decompression algorithm (X2, X4) based on pre-computed heuristics
+ * 1. select the decompression algorithm (X1, X2) based on pre-computed heuristics
* 2. build Huffman table from save, using HUF_readDTableX?()
* 3. decode 1 or 4 segments in parallel using HUF_decompress?X?_usingDTable()
*/
@@ -253,13 +264,13 @@ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void
/** HUF_selectDecoder() :
* Tells which decoder is likely to decode faster,
* based on a set of pre-computed metrics.
- * @return : 0==HUF_decompress4X2, 1==HUF_decompress4X4 .
+ * @return : 0==HUF_decompress4X1, 1==HUF_decompress4X2 .
* Assumption : 0 < dstSize <= 128 KB */
U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize);
/**
* The minimum workspace size for the `workSpace` used in
- * HUF_readDTableX2_wksp() and HUF_readDTableX4_wksp().
+ * HUF_readDTableX1_wksp() and HUF_readDTableX2_wksp().
*
* The space used depends on HUF_TABLELOG_MAX, ranging from ~1500 bytes when
* HUF_TABLE_LOG_MAX=12 to ~1850 bytes when HUF_TABLE_LOG_MAX=15.
@@ -270,14 +281,22 @@ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize);
#define HUF_DECOMPRESS_WORKSPACE_SIZE (2 << 10)
#define HUF_DECOMPRESS_WORKSPACE_SIZE_U32 (HUF_DECOMPRESS_WORKSPACE_SIZE / sizeof(U32))
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_readDTableX1 (HUF_DTable* DTable, const void* src, size_t srcSize);
+size_t HUF_readDTableX1_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize);
+#endif
+#ifndef HUF_FORCE_DECOMPRESS_X1
size_t HUF_readDTableX2 (HUF_DTable* DTable, const void* src, size_t srcSize);
size_t HUF_readDTableX2_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize);
-size_t HUF_readDTableX4 (HUF_DTable* DTable, const void* src, size_t srcSize);
-size_t HUF_readDTableX4_wksp (HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize);
+#endif
size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_decompress4X1_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
+#endif
+#ifndef HUF_FORCE_DECOMPRESS_X1
size_t HUF_decompress4X2_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
-size_t HUF_decompress4X4_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
+#endif
/* ====================== */
@@ -298,25 +317,37 @@ size_t HUF_compress1X_repeat(void* dst, size_t dstSize,
void* workSpace, size_t wkspSize, /**< `workSpace` must be aligned on 4-bytes boundaries, `wkspSize` must be >= HUF_WORKSPACE_SIZE */
HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2);
-size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* single-symbol decoder */
-size_t HUF_decompress1X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* double-symbol decoder */
+size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* single-symbol decoder */
+#ifndef HUF_FORCE_DECOMPRESS_X1
+size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /* double-symbol decoder */
+#endif
size_t HUF_decompress1X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize);
size_t HUF_decompress1X_DCtx_wksp (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize);
-size_t HUF_decompress1X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
-size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */
-size_t HUF_decompress1X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
-size_t HUF_decompress1X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_decompress1X1_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< single-symbol decoder */
+size_t HUF_decompress1X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< single-symbol decoder */
+#endif
+#ifndef HUF_FORCE_DECOMPRESS_X1
+size_t HUF_decompress1X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); /**< double-symbols decoder */
+size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize); /**< double-symbols decoder */
+#endif
size_t HUF_decompress1X_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable); /**< automatic selection of sing or double symbol decoder, based on DTable */
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_decompress1X1_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
+#endif
+#ifndef HUF_FORCE_DECOMPRESS_X1
size_t HUF_decompress1X2_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
-size_t HUF_decompress1X4_usingDTable(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable);
+#endif
/* BMI2 variants.
* If the CPU has BMI2 support, pass bmi2=1, otherwise pass bmi2=0.
*/
size_t HUF_decompress1X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2);
-size_t HUF_decompress1X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2);
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2);
+#endif
size_t HUF_decompress4X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2);
size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2);
diff --git a/thirdparty/zstd/common/mem.h b/thirdparty/zstd/common/mem.h
index 47d2300177..5da248756f 100644
--- a/thirdparty/zstd/common/mem.h
+++ b/thirdparty/zstd/common/mem.h
@@ -39,6 +39,10 @@ extern "C" {
# define MEM_STATIC static /* this version may generate warnings for unused static functions; disable the relevant warning */
#endif
+#ifndef __has_builtin
+# define __has_builtin(x) 0 /* compat. with non-clang compilers */
+#endif
+
/* code only tested on 32 and 64 bits systems */
#define MEM_STATIC_ASSERT(c) { enum { MEM_static_assert = 1/(int)(!!(c)) }; }
MEM_STATIC void MEM_check(void) { MEM_STATIC_ASSERT((sizeof(size_t)==4) || (sizeof(size_t)==8)); }
@@ -57,11 +61,23 @@ MEM_STATIC void MEM_check(void) { MEM_STATIC_ASSERT((sizeof(size_t)==4) || (size
typedef uint64_t U64;
typedef int64_t S64;
#else
+# include <limits.h>
+#if CHAR_BIT != 8
+# error "this implementation requires char to be exactly 8-bit type"
+#endif
typedef unsigned char BYTE;
+#if USHRT_MAX != 65535
+# error "this implementation requires short to be exactly 16-bit type"
+#endif
typedef unsigned short U16;
typedef signed short S16;
+#if UINT_MAX != 4294967295
+# error "this implementation requires int to be exactly 32-bit type"
+#endif
typedef unsigned int U32;
typedef signed int S32;
+/* note : there are no limits defined for long long type in C90.
+ * limits exist in C99, however, in such case, <stdint.h> is preferred */
typedef unsigned long long U64;
typedef signed long long S64;
#endif
@@ -186,7 +202,8 @@ MEM_STATIC U32 MEM_swap32(U32 in)
{
#if defined(_MSC_VER) /* Visual Studio */
return _byteswap_ulong(in);
-#elif defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)
+#elif (defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)) \
+ || (defined(__clang__) && __has_builtin(__builtin_bswap32))
return __builtin_bswap32(in);
#else
return ((in << 24) & 0xff000000 ) |
@@ -200,7 +217,8 @@ MEM_STATIC U64 MEM_swap64(U64 in)
{
#if defined(_MSC_VER) /* Visual Studio */
return _byteswap_uint64(in);
-#elif defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)
+#elif (defined (__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__ >= 403)) \
+ || (defined(__clang__) && __has_builtin(__builtin_bswap64))
return __builtin_bswap64(in);
#else
return ((in << 56) & 0xff00000000000000ULL) |
diff --git a/thirdparty/zstd/common/pool.c b/thirdparty/zstd/common/pool.c
index 773488b072..7a82945432 100644
--- a/thirdparty/zstd/common/pool.c
+++ b/thirdparty/zstd/common/pool.c
@@ -10,9 +10,10 @@
/* ====== Dependencies ======= */
-#include <stddef.h> /* size_t */
-#include "pool.h"
+#include <stddef.h> /* size_t */
+#include "debug.h" /* assert */
#include "zstd_internal.h" /* ZSTD_malloc, ZSTD_free */
+#include "pool.h"
/* ====== Compiler specifics ====== */
#if defined(_MSC_VER)
@@ -33,8 +34,9 @@ typedef struct POOL_job_s {
struct POOL_ctx_s {
ZSTD_customMem customMem;
/* Keep track of the threads */
- ZSTD_pthread_t *threads;
- size_t numThreads;
+ ZSTD_pthread_t* threads;
+ size_t threadCapacity;
+ size_t threadLimit;
/* The queue is a circular buffer */
POOL_job *queue;
@@ -58,10 +60,10 @@ struct POOL_ctx_s {
};
/* POOL_thread() :
- Work thread for the thread pool.
- Waits for jobs and executes them.
- @returns : NULL on failure else non-null.
-*/
+ * Work thread for the thread pool.
+ * Waits for jobs and executes them.
+ * @returns : NULL on failure else non-null.
+ */
static void* POOL_thread(void* opaque) {
POOL_ctx* const ctx = (POOL_ctx*)opaque;
if (!ctx) { return NULL; }
@@ -69,50 +71,55 @@ static void* POOL_thread(void* opaque) {
/* Lock the mutex and wait for a non-empty queue or until shutdown */
ZSTD_pthread_mutex_lock(&ctx->queueMutex);
- while (ctx->queueEmpty && !ctx->shutdown) {
+ while ( ctx->queueEmpty
+ || (ctx->numThreadsBusy >= ctx->threadLimit) ) {
+ if (ctx->shutdown) {
+ /* even if !queueEmpty, (possible if numThreadsBusy >= threadLimit),
+ * a few threads will be shutdown while !queueEmpty,
+ * but enough threads will remain active to finish the queue */
+ ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
+ return opaque;
+ }
ZSTD_pthread_cond_wait(&ctx->queuePopCond, &ctx->queueMutex);
}
- /* empty => shutting down: so stop */
- if (ctx->queueEmpty) {
- ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
- return opaque;
- }
/* Pop a job off the queue */
{ POOL_job const job = ctx->queue[ctx->queueHead];
ctx->queueHead = (ctx->queueHead + 1) % ctx->queueSize;
ctx->numThreadsBusy++;
ctx->queueEmpty = ctx->queueHead == ctx->queueTail;
/* Unlock the mutex, signal a pusher, and run the job */
- ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
ZSTD_pthread_cond_signal(&ctx->queuePushCond);
+ ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
job.function(job.opaque);
/* If the intended queue size was 0, signal after finishing job */
+ ZSTD_pthread_mutex_lock(&ctx->queueMutex);
+ ctx->numThreadsBusy--;
if (ctx->queueSize == 1) {
- ZSTD_pthread_mutex_lock(&ctx->queueMutex);
- ctx->numThreadsBusy--;
- ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
ZSTD_pthread_cond_signal(&ctx->queuePushCond);
- } }
+ }
+ ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
+ }
} /* for (;;) */
- /* Unreachable */
+ assert(0); /* Unreachable */
}
POOL_ctx* POOL_create(size_t numThreads, size_t queueSize) {
return POOL_create_advanced(numThreads, queueSize, ZSTD_defaultCMem);
}
-POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem) {
+POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize,
+ ZSTD_customMem customMem) {
POOL_ctx* ctx;
- /* Check the parameters */
+ /* Check parameters */
if (!numThreads) { return NULL; }
/* Allocate the context and zero initialize */
ctx = (POOL_ctx*)ZSTD_calloc(sizeof(POOL_ctx), customMem);
if (!ctx) { return NULL; }
/* Initialize the job queue.
- * It needs one extra space since one space is wasted to differentiate empty
- * and full queues.
+ * It needs one extra space since one space is wasted to differentiate
+ * empty and full queues.
*/
ctx->queueSize = queueSize + 1;
ctx->queue = (POOL_job*)ZSTD_malloc(ctx->queueSize * sizeof(POOL_job), customMem);
@@ -126,7 +133,7 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customM
ctx->shutdown = 0;
/* Allocate space for the thread handles */
ctx->threads = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), customMem);
- ctx->numThreads = 0;
+ ctx->threadCapacity = 0;
ctx->customMem = customMem;
/* Check for errors */
if (!ctx->threads || !ctx->queue) { POOL_free(ctx); return NULL; }
@@ -134,11 +141,12 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customM
{ size_t i;
for (i = 0; i < numThreads; ++i) {
if (ZSTD_pthread_create(&ctx->threads[i], NULL, &POOL_thread, ctx)) {
- ctx->numThreads = i;
+ ctx->threadCapacity = i;
POOL_free(ctx);
return NULL;
} }
- ctx->numThreads = numThreads;
+ ctx->threadCapacity = numThreads;
+ ctx->threadLimit = numThreads;
}
return ctx;
}
@@ -156,8 +164,8 @@ static void POOL_join(POOL_ctx* ctx) {
ZSTD_pthread_cond_broadcast(&ctx->queuePopCond);
/* Join all of the threads */
{ size_t i;
- for (i = 0; i < ctx->numThreads; ++i) {
- ZSTD_pthread_join(ctx->threads[i], NULL);
+ for (i = 0; i < ctx->threadCapacity; ++i) {
+ ZSTD_pthread_join(ctx->threads[i], NULL); /* note : could fail */
} }
}
@@ -172,24 +180,68 @@ void POOL_free(POOL_ctx *ctx) {
ZSTD_free(ctx, ctx->customMem);
}
+
+
size_t POOL_sizeof(POOL_ctx *ctx) {
if (ctx==NULL) return 0; /* supports sizeof NULL */
return sizeof(*ctx)
+ ctx->queueSize * sizeof(POOL_job)
- + ctx->numThreads * sizeof(ZSTD_pthread_t);
+ + ctx->threadCapacity * sizeof(ZSTD_pthread_t);
+}
+
+
+/* @return : 0 on success, 1 on error */
+static int POOL_resize_internal(POOL_ctx* ctx, size_t numThreads)
+{
+ if (numThreads <= ctx->threadCapacity) {
+ if (!numThreads) return 1;
+ ctx->threadLimit = numThreads;
+ return 0;
+ }
+ /* numThreads > threadCapacity */
+ { ZSTD_pthread_t* const threadPool = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), ctx->customMem);
+ if (!threadPool) return 1;
+ /* replace existing thread pool */
+ memcpy(threadPool, ctx->threads, ctx->threadCapacity * sizeof(*threadPool));
+ ZSTD_free(ctx->threads, ctx->customMem);
+ ctx->threads = threadPool;
+ /* Initialize additional threads */
+ { size_t threadId;
+ for (threadId = ctx->threadCapacity; threadId < numThreads; ++threadId) {
+ if (ZSTD_pthread_create(&threadPool[threadId], NULL, &POOL_thread, ctx)) {
+ ctx->threadCapacity = threadId;
+ return 1;
+ } }
+ } }
+ /* successfully expanded */
+ ctx->threadCapacity = numThreads;
+ ctx->threadLimit = numThreads;
+ return 0;
+}
+
+/* @return : 0 on success, 1 on error */
+int POOL_resize(POOL_ctx* ctx, size_t numThreads)
+{
+ int result;
+ if (ctx==NULL) return 1;
+ ZSTD_pthread_mutex_lock(&ctx->queueMutex);
+ result = POOL_resize_internal(ctx, numThreads);
+ ZSTD_pthread_cond_broadcast(&ctx->queuePopCond);
+ ZSTD_pthread_mutex_unlock(&ctx->queueMutex);
+ return result;
}
/**
* Returns 1 if the queue is full and 0 otherwise.
*
- * If the queueSize is 1 (the pool was created with an intended queueSize of 0),
- * then a queue is empty if there is a thread free and no job is waiting.
+ * When queueSize is 1 (pool was created with an intended queueSize of 0),
+ * then a queue is empty if there is a thread free _and_ no job is waiting.
*/
static int isQueueFull(POOL_ctx const* ctx) {
if (ctx->queueSize > 1) {
return ctx->queueHead == ((ctx->queueTail + 1) % ctx->queueSize);
} else {
- return ctx->numThreadsBusy == ctx->numThreads ||
+ return (ctx->numThreadsBusy == ctx->threadLimit) ||
!ctx->queueEmpty;
}
}
@@ -263,6 +315,11 @@ void POOL_free(POOL_ctx* ctx) {
(void)ctx;
}
+int POOL_resize(POOL_ctx* ctx, size_t numThreads) {
+ (void)ctx; (void)numThreads;
+ return 0;
+}
+
void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque) {
(void)ctx;
function(opaque);
diff --git a/thirdparty/zstd/common/pool.h b/thirdparty/zstd/common/pool.h
index a57e9b4fab..458d37f13c 100644
--- a/thirdparty/zstd/common/pool.h
+++ b/thirdparty/zstd/common/pool.h
@@ -30,40 +30,50 @@ typedef struct POOL_ctx_s POOL_ctx;
*/
POOL_ctx* POOL_create(size_t numThreads, size_t queueSize);
-POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem);
+POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize,
+ ZSTD_customMem customMem);
/*! POOL_free() :
- Free a thread pool returned by POOL_create().
-*/
+ * Free a thread pool returned by POOL_create().
+ */
void POOL_free(POOL_ctx* ctx);
+/*! POOL_resize() :
+ * Expands or shrinks pool's number of threads.
+ * This is more efficient than releasing + creating a new context,
+ * since it tries to preserve and re-use existing threads.
+ * `numThreads` must be at least 1.
+ * @return : 0 when resize was successful,
+ * !0 (typically 1) if there is an error.
+ * note : only numThreads can be resized, queueSize remains unchanged.
+ */
+int POOL_resize(POOL_ctx* ctx, size_t numThreads);
+
/*! POOL_sizeof() :
- return memory usage of pool returned by POOL_create().
-*/
+ * @return threadpool memory usage
+ * note : compatible with NULL (returns 0 in this case)
+ */
size_t POOL_sizeof(POOL_ctx* ctx);
/*! POOL_function :
- The function type that can be added to a thread pool.
-*/
+ * The function type that can be added to a thread pool.
+ */
typedef void (*POOL_function)(void*);
-/*! POOL_add_function :
- The function type for a generic thread pool add function.
-*/
-typedef void (*POOL_add_function)(void*, POOL_function, void*);
/*! POOL_add() :
- Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
- Possibly blocks until there is room in the queue.
- Note : The function may be executed asynchronously, so `opaque` must live until the function has been completed.
-*/
+ * Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
+ * Possibly blocks until there is room in the queue.
+ * Note : The function may be executed asynchronously,
+ * therefore, `opaque` must live until function has been completed.
+ */
void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque);
/*! POOL_tryAdd() :
- Add the job `function(opaque)` to the thread pool if a worker is available.
- return immediately otherwise.
- @return : 1 if successful, 0 if not.
-*/
+ * Add the job `function(opaque)` to thread pool _if_ a worker is available.
+ * Returns immediately even if not (does not block).
+ * @return : 1 if successful, 0 if not.
+ */
int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque);
diff --git a/thirdparty/zstd/common/xxhash.c b/thirdparty/zstd/common/xxhash.c
index 9d9c0e963c..532b816192 100644
--- a/thirdparty/zstd/common/xxhash.c
+++ b/thirdparty/zstd/common/xxhash.c
@@ -98,6 +98,7 @@
/* Modify the local functions below should you wish to use some other memory routines */
/* for malloc(), free() */
#include <stdlib.h>
+#include <stddef.h> /* size_t */
static void* XXH_malloc(size_t s) { return malloc(s); }
static void XXH_free (void* p) { free(p); }
/* for memcpy() */
diff --git a/thirdparty/zstd/common/zstd_common.c b/thirdparty/zstd/common/zstd_common.c
index bccc948892..667f4a27fc 100644
--- a/thirdparty/zstd/common/zstd_common.c
+++ b/thirdparty/zstd/common/zstd_common.c
@@ -30,8 +30,10 @@ const char* ZSTD_versionString(void) { return ZSTD_VERSION_STRING; }
/*-****************************************
* ZSTD Error Management
******************************************/
+#undef ZSTD_isError /* defined within zstd_internal.h */
/*! ZSTD_isError() :
- * tells if a return value is an error code */
+ * tells if a return value is an error code
+ * symbol is required for external callers */
unsigned ZSTD_isError(size_t code) { return ERR_isError(code); }
/*! ZSTD_getErrorName() :
@@ -46,11 +48,6 @@ ZSTD_ErrorCode ZSTD_getErrorCode(size_t code) { return ERR_getErrorCode(code); }
* provides error code string from enum */
const char* ZSTD_getErrorString(ZSTD_ErrorCode code) { return ERR_getErrorString(code); }
-/*! g_debuglog_enable :
- * turn on/off debug traces (global switch) */
-#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG >= 2)
-int g_debuglog_enable = 1;
-#endif
/*=**************************************************************
diff --git a/thirdparty/zstd/common/zstd_errors.h b/thirdparty/zstd/common/zstd_errors.h
index 57533f2869..92a3433896 100644
--- a/thirdparty/zstd/common/zstd_errors.h
+++ b/thirdparty/zstd/common/zstd_errors.h
@@ -72,6 +72,7 @@ typedef enum {
ZSTD_error_workSpace_tooSmall= 66,
ZSTD_error_dstSize_tooSmall = 70,
ZSTD_error_srcSize_wrong = 72,
+ ZSTD_error_dstBuffer_null = 74,
/* following error codes are __NOT STABLE__, they can be removed or changed in future versions */
ZSTD_error_frameIndex_tooLarge = 100,
ZSTD_error_seekableIO = 102,
diff --git a/thirdparty/zstd/common/zstd_internal.h b/thirdparty/zstd/common/zstd_internal.h
index 65c08a8257..edeb74b9c3 100644
--- a/thirdparty/zstd/common/zstd_internal.h
+++ b/thirdparty/zstd/common/zstd_internal.h
@@ -21,6 +21,7 @@
***************************************/
#include "compiler.h"
#include "mem.h"
+#include "debug.h" /* assert, DEBUGLOG, RAWLOG, g_debuglevel */
#include "error_private.h"
#define ZSTD_STATIC_LINKING_ONLY
#include "zstd.h"
@@ -38,43 +39,11 @@
extern "C" {
#endif
-
-/*-*************************************
-* Debug
-***************************************/
-#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=1)
-# include <assert.h>
-#else
-# ifndef assert
-# define assert(condition) ((void)0)
-# endif
-#endif
-
-#define ZSTD_STATIC_ASSERT(c) { enum { ZSTD_static_assert = 1/(int)(!!(c)) }; }
-
-#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=2)
-# include <stdio.h>
-extern int g_debuglog_enable;
-/* recommended values for ZSTD_DEBUG display levels :
- * 1 : no display, enables assert() only
- * 2 : reserved for currently active debug path
- * 3 : events once per object lifetime (CCtx, CDict, etc.)
- * 4 : events once per frame
- * 5 : events once per block
- * 6 : events once per sequence (*very* verbose) */
-# define RAWLOG(l, ...) { \
- if ((g_debuglog_enable) & (l<=ZSTD_DEBUG)) { \
- fprintf(stderr, __VA_ARGS__); \
- } }
-# define DEBUGLOG(l, ...) { \
- if ((g_debuglog_enable) & (l<=ZSTD_DEBUG)) { \
- fprintf(stderr, __FILE__ ": " __VA_ARGS__); \
- fprintf(stderr, " \n"); \
- } }
-#else
-# define RAWLOG(l, ...) {} /* disabled */
-# define DEBUGLOG(l, ...) {} /* disabled */
-#endif
+/* ---- static assert (debug) --- */
+#define ZSTD_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c)
+#define ZSTD_isError ERR_isError /* for inlining */
+#define FSE_isError ERR_isError
+#define HUF_isError ERR_isError
/*-*************************************
@@ -109,12 +78,10 @@ static const U32 repStartValue[ZSTD_REP_NUM] = { 1, 4, 8 };
#define BIT0 1
#define ZSTD_WINDOWLOG_ABSOLUTEMIN 10
-#define ZSTD_WINDOWLOG_DEFAULTMAX 27 /* Default maximum allowed window log */
static const size_t ZSTD_fcs_fieldSize[4] = { 0, 2, 4, 8 };
static const size_t ZSTD_did_fieldSize[4] = { 0, 1, 2, 4 };
-#define ZSTD_FRAMEIDSIZE 4
-static const size_t ZSTD_frameIdSize = ZSTD_FRAMEIDSIZE; /* magic number size */
+#define ZSTD_FRAMEIDSIZE 4 /* magic number size */
#define ZSTD_BLOCKHEADERSIZE 3 /* C standard doesn't allow `static const` variable to be init using another `static const` variable */
static const size_t ZSTD_blockHeaderSize = ZSTD_BLOCKHEADERSIZE;
@@ -227,6 +194,8 @@ typedef struct {
BYTE* llCode;
BYTE* mlCode;
BYTE* ofCode;
+ size_t maxNbSeq;
+ size_t maxNbLit;
U32 longLengthID; /* 0 == no longLength; 1 == Lit.longLength; 2 == Match.longLength; */
U32 longLengthPos;
} seqStore_t;
@@ -275,7 +244,7 @@ typedef struct {
blockType_e blockType;
U32 lastBlock;
U32 origSize;
-} blockProperties_t;
+} blockProperties_t; /* declared here for decompress and fullbench */
/*! ZSTD_getcBlockSize() :
* Provides the size of compressed block from block header `src` */
@@ -283,6 +252,13 @@ typedef struct {
size_t ZSTD_getcBlockSize(const void* src, size_t srcSize,
blockProperties_t* bpPtr);
+/*! ZSTD_decodeSeqHeaders() :
+ * decode sequence header from src */
+/* Used by: decompress, fullbench (does not get its definition from here) */
+size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr,
+ const void* src, size_t srcSize);
+
+
#if defined (__cplusplus)
}
#endif
diff --git a/thirdparty/zstd/compress/fse_compress.c b/thirdparty/zstd/compress/fse_compress.c
index cb8f1fa323..60f357bbd2 100644
--- a/thirdparty/zstd/compress/fse_compress.c
+++ b/thirdparty/zstd/compress/fse_compress.c
@@ -1,6 +1,6 @@
/* ******************************************************************
FSE : Finite State Entropy encoder
- Copyright (C) 2013-2015, Yann Collet.
+ Copyright (C) 2013-present, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
@@ -37,9 +37,11 @@
****************************************************************/
#include <stdlib.h> /* malloc, free, qsort */
#include <string.h> /* memcpy, memset */
-#include <stdio.h> /* printf (debug) */
-#include "bitstream.h"
#include "compiler.h"
+#include "mem.h" /* U32, U16, etc. */
+#include "debug.h" /* assert, DEBUGLOG */
+#include "hist.h" /* HIST_count_wksp */
+#include "bitstream.h"
#define FSE_STATIC_LINKING_ONLY
#include "fse.h"
#include "error_private.h"
@@ -49,7 +51,6 @@
* Error Management
****************************************************************/
#define FSE_isError ERR_isError
-#define FSE_STATIC_ASSERT(c) { enum { FSE_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */
/* **************************************************************
@@ -82,7 +83,9 @@
* wkspSize should be sized to handle worst case situation, which is `1<<max_tableLog * sizeof(FSE_FUNCTION_TYPE)`
* workSpace must also be properly aligned with FSE_FUNCTION_TYPE requirements
*/
-size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize)
+size_t FSE_buildCTable_wksp(FSE_CTable* ct,
+ const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog,
+ void* workSpace, size_t wkspSize)
{
U32 const tableSize = 1 << tableLog;
U32 const tableMask = tableSize - 1;
@@ -100,14 +103,19 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi
if (((size_t)1 << tableLog) * sizeof(FSE_FUNCTION_TYPE) > wkspSize) return ERROR(tableLog_tooLarge);
tableU16[-2] = (U16) tableLog;
tableU16[-1] = (U16) maxSymbolValue;
+ assert(tableLog < 16); /* required for threshold strategy to work */
/* For explanations on how to distribute symbol values over the table :
- * http://fastcompression.blogspot.fr/2014/02/fse-distributing-symbol-values.html */
+ * http://fastcompression.blogspot.fr/2014/02/fse-distributing-symbol-values.html */
+
+ #ifdef __clang_analyzer__
+ memset(tableSymbol, 0, sizeof(*tableSymbol) * tableSize); /* useless initialization, just to keep scan-build happy */
+ #endif
/* symbol start positions */
{ U32 u;
cumul[0] = 0;
- for (u=1; u<=maxSymbolValue+1; u++) {
+ for (u=1; u <= maxSymbolValue+1; u++) {
if (normalizedCounter[u-1]==-1) { /* Low proba symbol */
cumul[u] = cumul[u-1] + 1;
tableSymbol[highThreshold--] = (FSE_FUNCTION_TYPE)(u-1);
@@ -122,13 +130,15 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi
U32 symbol;
for (symbol=0; symbol<=maxSymbolValue; symbol++) {
int nbOccurences;
- for (nbOccurences=0; nbOccurences<normalizedCounter[symbol]; nbOccurences++) {
+ int const freq = normalizedCounter[symbol];
+ for (nbOccurences=0; nbOccurences<freq; nbOccurences++) {
tableSymbol[position] = (FSE_FUNCTION_TYPE)symbol;
position = (position + step) & tableMask;
- while (position > highThreshold) position = (position + step) & tableMask; /* Low proba area */
+ while (position > highThreshold)
+ position = (position + step) & tableMask; /* Low proba area */
} }
- if (position!=0) return ERROR(GENERIC); /* Must have gone through all positions */
+ assert(position==0); /* Must have initialized all positions */
}
/* Build table */
@@ -143,7 +153,10 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi
for (s=0; s<=maxSymbolValue; s++) {
switch (normalizedCounter[s])
{
- case 0: break;
+ case 0:
+ /* filling nonetheless, for compatibility with FSE_getMaxNbBits() */
+ symbolTT[s].deltaNbBits = ((tableLog+1) << 16) - (1<<tableLog);
+ break;
case -1:
case 1:
@@ -160,6 +173,18 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsi
total += normalizedCounter[s];
} } } }
+#if 0 /* debug : symbol costs */
+ DEBUGLOG(5, "\n --- table statistics : ");
+ { U32 symbol;
+ for (symbol=0; symbol<=maxSymbolValue; symbol++) {
+ DEBUGLOG(5, "%3u: w=%3i, maxBits=%u, fracBits=%.2f",
+ symbol, normalizedCounter[symbol],
+ FSE_getMaxNbBits(symbolTT, symbol),
+ (double)FSE_bitCost(symbolTT, tableLog, symbol, 8) / 256);
+ }
+ }
+#endif
+
return 0;
}
@@ -174,8 +199,9 @@ size_t FSE_buildCTable(FSE_CTable* ct, const short* normalizedCounter, unsigned
#ifndef FSE_COMMONDEFS_ONLY
+
/*-**************************************************************
-* FSE NCount encoding-decoding
+* FSE NCount encoding
****************************************************************/
size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tableLog)
{
@@ -183,9 +209,10 @@ size_t FSE_NCountWriteBound(unsigned maxSymbolValue, unsigned tableLog)
return maxSymbolValue ? maxHeaderSize : FSE_NCOUNTBOUND; /* maxSymbolValue==0 ? use default */
}
-static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize,
- const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog,
- unsigned writeIsSafe)
+static size_t
+FSE_writeNCount_generic (void* header, size_t headerBufferSize,
+ const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog,
+ unsigned writeIsSafe)
{
BYTE* const ostart = (BYTE*) header;
BYTE* out = ostart;
@@ -194,13 +221,12 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize,
const int tableSize = 1 << tableLog;
int remaining;
int threshold;
- U32 bitStream;
- int bitCount;
- unsigned charnum = 0;
- int previous0 = 0;
+ U32 bitStream = 0;
+ int bitCount = 0;
+ unsigned symbol = 0;
+ unsigned const alphabetSize = maxSymbolValue + 1;
+ int previousIs0 = 0;
- bitStream = 0;
- bitCount = 0;
/* Table Size */
bitStream += (tableLog-FSE_MIN_TABLELOG) << bitCount;
bitCount += 4;
@@ -210,48 +236,53 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize,
threshold = tableSize;
nbBits = tableLog+1;
- while (remaining>1) { /* stops at 1 */
- if (previous0) {
- unsigned start = charnum;
- while (!normalizedCounter[charnum]) charnum++;
- while (charnum >= start+24) {
+ while ((symbol < alphabetSize) && (remaining>1)) { /* stops at 1 */
+ if (previousIs0) {
+ unsigned start = symbol;
+ while ((symbol < alphabetSize) && !normalizedCounter[symbol]) symbol++;
+ if (symbol == alphabetSize) break; /* incorrect distribution */
+ while (symbol >= start+24) {
start+=24;
bitStream += 0xFFFFU << bitCount;
- if ((!writeIsSafe) && (out > oend-2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */
+ if ((!writeIsSafe) && (out > oend-2))
+ return ERROR(dstSize_tooSmall); /* Buffer overflow */
out[0] = (BYTE) bitStream;
out[1] = (BYTE)(bitStream>>8);
out+=2;
bitStream>>=16;
}
- while (charnum >= start+3) {
+ while (symbol >= start+3) {
start+=3;
bitStream += 3 << bitCount;
bitCount += 2;
}
- bitStream += (charnum-start) << bitCount;
+ bitStream += (symbol-start) << bitCount;
bitCount += 2;
if (bitCount>16) {
- if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */
+ if ((!writeIsSafe) && (out > oend - 2))
+ return ERROR(dstSize_tooSmall); /* Buffer overflow */
out[0] = (BYTE)bitStream;
out[1] = (BYTE)(bitStream>>8);
out += 2;
bitStream >>= 16;
bitCount -= 16;
} }
- { int count = normalizedCounter[charnum++];
- int const max = (2*threshold-1)-remaining;
+ { int count = normalizedCounter[symbol++];
+ int const max = (2*threshold-1) - remaining;
remaining -= count < 0 ? -count : count;
count++; /* +1 for extra accuracy */
- if (count>=threshold) count += max; /* [0..max[ [max..threshold[ (...) [threshold+max 2*threshold[ */
+ if (count>=threshold)
+ count += max; /* [0..max[ [max..threshold[ (...) [threshold+max 2*threshold[ */
bitStream += count << bitCount;
bitCount += nbBits;
bitCount -= (count<max);
- previous0 = (count==1);
+ previousIs0 = (count==1);
if (remaining<1) return ERROR(GENERIC);
while (remaining<threshold) { nbBits--; threshold>>=1; }
}
if (bitCount>16) {
- if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */
+ if ((!writeIsSafe) && (out > oend - 2))
+ return ERROR(dstSize_tooSmall); /* Buffer overflow */
out[0] = (BYTE)bitStream;
out[1] = (BYTE)(bitStream>>8);
out += 2;
@@ -259,19 +290,23 @@ static size_t FSE_writeNCount_generic (void* header, size_t headerBufferSize,
bitCount -= 16;
} }
+ if (remaining != 1)
+ return ERROR(GENERIC); /* incorrect normalized distribution */
+ assert(symbol <= alphabetSize);
+
/* flush remaining bitStream */
- if ((!writeIsSafe) && (out > oend - 2)) return ERROR(dstSize_tooSmall); /* Buffer overflow */
+ if ((!writeIsSafe) && (out > oend - 2))
+ return ERROR(dstSize_tooSmall); /* Buffer overflow */
out[0] = (BYTE)bitStream;
out[1] = (BYTE)(bitStream>>8);
out+= (bitCount+7) /8;
- if (charnum > maxSymbolValue + 1) return ERROR(GENERIC);
-
return (out-ostart);
}
-size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog)
+size_t FSE_writeNCount (void* buffer, size_t bufferSize,
+ const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog)
{
if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); /* Unsupported */
if (tableLog < FSE_MIN_TABLELOG) return ERROR(GENERIC); /* Unsupported */
@@ -279,179 +314,13 @@ size_t FSE_writeNCount (void* buffer, size_t bufferSize, const short* normalized
if (bufferSize < FSE_NCountWriteBound(maxSymbolValue, tableLog))
return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 0);
- return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 1);
-}
-
-
-
-/*-**************************************************************
-* Counting histogram
-****************************************************************/
-/*! FSE_count_simple
- This function counts byte values within `src`, and store the histogram into table `count`.
- It doesn't use any additional memory.
- But this function is unsafe : it doesn't check that all values within `src` can fit into `count`.
- For this reason, prefer using a table `count` with 256 elements.
- @return : count of most numerous element.
-*/
-size_t FSE_count_simple(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* src, size_t srcSize)
-{
- const BYTE* ip = (const BYTE*)src;
- const BYTE* const end = ip + srcSize;
- unsigned maxSymbolValue = *maxSymbolValuePtr;
- unsigned max=0;
-
- memset(count, 0, (maxSymbolValue+1)*sizeof(*count));
- if (srcSize==0) { *maxSymbolValuePtr = 0; return 0; }
-
- while (ip<end) {
- assert(*ip <= maxSymbolValue);
- count[*ip++]++;
- }
-
- while (!count[maxSymbolValue]) maxSymbolValue--;
- *maxSymbolValuePtr = maxSymbolValue;
-
- { U32 s; for (s=0; s<=maxSymbolValue; s++) if (count[s] > max) max = count[s]; }
-
- return (size_t)max;
-}
-
-
-/* FSE_count_parallel_wksp() :
- * Same as FSE_count_parallel(), but using an externally provided scratch buffer.
- * `workSpace` size must be a minimum of `1024 * sizeof(unsigned)`.
- * @return : largest histogram frequency, or an error code (notably when histogram would be larger than *maxSymbolValuePtr). */
-static size_t FSE_count_parallel_wksp(
- unsigned* count, unsigned* maxSymbolValuePtr,
- const void* source, size_t sourceSize,
- unsigned checkMax, unsigned* const workSpace)
-{
- const BYTE* ip = (const BYTE*)source;
- const BYTE* const iend = ip+sourceSize;
- unsigned maxSymbolValue = *maxSymbolValuePtr;
- unsigned max=0;
- U32* const Counting1 = workSpace;
- U32* const Counting2 = Counting1 + 256;
- U32* const Counting3 = Counting2 + 256;
- U32* const Counting4 = Counting3 + 256;
-
- memset(workSpace, 0, 4*256*sizeof(unsigned));
-
- /* safety checks */
- if (!sourceSize) {
- memset(count, 0, maxSymbolValue + 1);
- *maxSymbolValuePtr = 0;
- return 0;
- }
- if (!maxSymbolValue) maxSymbolValue = 255; /* 0 == default */
-
- /* by stripes of 16 bytes */
- { U32 cached = MEM_read32(ip); ip += 4;
- while (ip < iend-15) {
- U32 c = cached; cached = MEM_read32(ip); ip += 4;
- Counting1[(BYTE) c ]++;
- Counting2[(BYTE)(c>>8) ]++;
- Counting3[(BYTE)(c>>16)]++;
- Counting4[ c>>24 ]++;
- c = cached; cached = MEM_read32(ip); ip += 4;
- Counting1[(BYTE) c ]++;
- Counting2[(BYTE)(c>>8) ]++;
- Counting3[(BYTE)(c>>16)]++;
- Counting4[ c>>24 ]++;
- c = cached; cached = MEM_read32(ip); ip += 4;
- Counting1[(BYTE) c ]++;
- Counting2[(BYTE)(c>>8) ]++;
- Counting3[(BYTE)(c>>16)]++;
- Counting4[ c>>24 ]++;
- c = cached; cached = MEM_read32(ip); ip += 4;
- Counting1[(BYTE) c ]++;
- Counting2[(BYTE)(c>>8) ]++;
- Counting3[(BYTE)(c>>16)]++;
- Counting4[ c>>24 ]++;
- }
- ip-=4;
- }
-
- /* finish last symbols */
- while (ip<iend) Counting1[*ip++]++;
-
- if (checkMax) { /* verify stats will fit into destination table */
- U32 s; for (s=255; s>maxSymbolValue; s--) {
- Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s];
- if (Counting1[s]) return ERROR(maxSymbolValue_tooSmall);
- } }
-
- { U32 s;
- if (maxSymbolValue > 255) maxSymbolValue = 255;
- for (s=0; s<=maxSymbolValue; s++) {
- count[s] = Counting1[s] + Counting2[s] + Counting3[s] + Counting4[s];
- if (count[s] > max) max = count[s];
- } }
-
- while (!count[maxSymbolValue]) maxSymbolValue--;
- *maxSymbolValuePtr = maxSymbolValue;
- return (size_t)max;
-}
-
-/* FSE_countFast_wksp() :
- * Same as FSE_countFast(), but using an externally provided scratch buffer.
- * `workSpace` size must be table of >= `1024` unsigned */
-size_t FSE_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* source, size_t sourceSize,
- unsigned* workSpace)
-{
- if (sourceSize < 1500) /* heuristic threshold */
- return FSE_count_simple(count, maxSymbolValuePtr, source, sourceSize);
- return FSE_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, 0, workSpace);
-}
-
-/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */
-size_t FSE_countFast(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* source, size_t sourceSize)
-{
- unsigned tmpCounters[1024];
- return FSE_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters);
-}
-
-/* FSE_count_wksp() :
- * Same as FSE_count(), but using an externally provided scratch buffer.
- * `workSpace` size must be table of >= `1024` unsigned */
-size_t FSE_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* source, size_t sourceSize, unsigned* workSpace)
-{
- if (*maxSymbolValuePtr < 255)
- return FSE_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, 1, workSpace);
- *maxSymbolValuePtr = 255;
- return FSE_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, workSpace);
-}
-
-size_t FSE_count(unsigned* count, unsigned* maxSymbolValuePtr,
- const void* src, size_t srcSize)
-{
- unsigned tmpCounters[1024];
- return FSE_count_wksp(count, maxSymbolValuePtr, src, srcSize, tmpCounters);
+ return FSE_writeNCount_generic(buffer, bufferSize, normalizedCounter, maxSymbolValue, tableLog, 1 /* write in buffer is safe */);
}
-
/*-**************************************************************
* FSE Compression Code
****************************************************************/
-/*! FSE_sizeof_CTable() :
- FSE_CTable is a variable size structure which contains :
- `U16 tableLog;`
- `U16 maxSymbolValue;`
- `U16 nextStateNumber[1 << tableLog];` // This size is variable
- `FSE_symbolCompressionTransform symbolTT[maxSymbolValue+1];` // This size is variable
-Allocation is manual (C standard does not support variable-size structures).
-*/
-size_t FSE_sizeof_CTable (unsigned maxSymbolValue, unsigned tableLog)
-{
- if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge);
- return FSE_CTABLE_SIZE_U32 (tableLog, maxSymbolValue) * sizeof(U32);
-}
FSE_CTable* FSE_createCTable (unsigned maxSymbolValue, unsigned tableLog)
{
@@ -466,7 +335,7 @@ void FSE_freeCTable (FSE_CTable* ct) { free(ct); }
/* provides the minimum logSize to safely represent a distribution */
static unsigned FSE_minTableLog(size_t srcSize, unsigned maxSymbolValue)
{
- U32 minBitsSrc = BIT_highbit32((U32)(srcSize - 1)) + 1;
+ U32 minBitsSrc = BIT_highbit32((U32)(srcSize)) + 1;
U32 minBitsSymbols = BIT_highbit32(maxSymbolValue) + 2;
U32 minBits = minBitsSrc < minBitsSymbols ? minBitsSrc : minBitsSymbols;
assert(srcSize > 1); /* Not supported, RLE should be used instead */
@@ -529,6 +398,9 @@ static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count,
}
ToDistribute = (1 << tableLog) - distributed;
+ if (ToDistribute == 0)
+ return 0;
+
if ((total / ToDistribute) > lowOne) {
/* risk of rounding to zero */
lowOne = (U32)((total * 3) / (ToDistribute * 2));
@@ -629,11 +501,11 @@ size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog,
U32 s;
U32 nTotal = 0;
for (s=0; s<=maxSymbolValue; s++)
- printf("%3i: %4i \n", s, normalizedCounter[s]);
+ RAWLOG(2, "%3i: %4i \n", s, normalizedCounter[s]);
for (s=0; s<=maxSymbolValue; s++)
nTotal += abs(normalizedCounter[s]);
if (nTotal != (1U<<tableLog))
- printf("Warning !!! Total == %u != %u !!!", nTotal, 1U<<tableLog);
+ RAWLOG(2, "Warning !!! Total == %u != %u !!!", nTotal, 1U<<tableLog);
getchar();
}
#endif
@@ -786,7 +658,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src
BYTE* op = ostart;
BYTE* const oend = ostart + dstSize;
- U32 count[FSE_MAX_SYMBOL_VALUE+1];
+ unsigned count[FSE_MAX_SYMBOL_VALUE+1];
S16 norm[FSE_MAX_SYMBOL_VALUE+1];
FSE_CTable* CTable = (FSE_CTable*)workSpace;
size_t const CTableSize = FSE_CTABLE_SIZE_U32(tableLog, maxSymbolValue);
@@ -800,7 +672,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src
if (!tableLog) tableLog = FSE_DEFAULT_TABLELOG;
/* Scan input and build symbol stats */
- { CHECK_V_F(maxCount, FSE_count_wksp(count, &maxSymbolValue, src, srcSize, (unsigned*)scratchBuffer) );
+ { CHECK_V_F(maxCount, HIST_count_wksp(count, &maxSymbolValue, src, srcSize, scratchBuffer, scratchBufferSize) );
if (maxCount == srcSize) return 1; /* only a single symbol in src : rle */
if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */
if (maxCount < (srcSize >> 7)) return 0; /* Heuristic : not compressible enough */
@@ -835,7 +707,7 @@ typedef struct {
size_t FSE_compress2 (void* dst, size_t dstCapacity, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned tableLog)
{
fseWkspMax_t scratchBuffer;
- FSE_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */
+ DEBUG_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */
if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge);
return FSE_compress_wksp(dst, dstCapacity, src, srcSize, maxSymbolValue, tableLog, &scratchBuffer, sizeof(scratchBuffer));
}
diff --git a/thirdparty/zstd/compress/hist.c b/thirdparty/zstd/compress/hist.c
new file mode 100644
index 0000000000..45b7babc1e
--- /dev/null
+++ b/thirdparty/zstd/compress/hist.c
@@ -0,0 +1,203 @@
+/* ******************************************************************
+ hist : Histogram functions
+ part of Finite State Entropy project
+ Copyright (C) 2013-present, Yann Collet.
+
+ BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following disclaimer
+ in the documentation and/or other materials provided with the
+ distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ You can contact the author at :
+ - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy
+ - Public forum : https://groups.google.com/forum/#!forum/lz4c
+****************************************************************** */
+
+/* --- dependencies --- */
+#include "mem.h" /* U32, BYTE, etc. */
+#include "debug.h" /* assert, DEBUGLOG */
+#include "error_private.h" /* ERROR */
+#include "hist.h"
+
+
+/* --- Error management --- */
+unsigned HIST_isError(size_t code) { return ERR_isError(code); }
+
+/*-**************************************************************
+ * Histogram functions
+ ****************************************************************/
+unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize)
+{
+ const BYTE* ip = (const BYTE*)src;
+ const BYTE* const end = ip + srcSize;
+ unsigned maxSymbolValue = *maxSymbolValuePtr;
+ unsigned largestCount=0;
+
+ memset(count, 0, (maxSymbolValue+1) * sizeof(*count));
+ if (srcSize==0) { *maxSymbolValuePtr = 0; return 0; }
+
+ while (ip<end) {
+ assert(*ip <= maxSymbolValue);
+ count[*ip++]++;
+ }
+
+ while (!count[maxSymbolValue]) maxSymbolValue--;
+ *maxSymbolValuePtr = maxSymbolValue;
+
+ { U32 s;
+ for (s=0; s<=maxSymbolValue; s++)
+ if (count[s] > largestCount) largestCount = count[s];
+ }
+
+ return largestCount;
+}
+
+typedef enum { trustInput, checkMaxSymbolValue } HIST_checkInput_e;
+
+/* HIST_count_parallel_wksp() :
+ * store histogram into 4 intermediate tables, recombined at the end.
+ * this design makes better use of OoO cpus,
+ * and is noticeably faster when some values are heavily repeated.
+ * But it needs some additional workspace for intermediate tables.
+ * `workSpace` size must be a table of size >= HIST_WKSP_SIZE_U32.
+ * @return : largest histogram frequency,
+ * or an error code (notably when histogram would be larger than *maxSymbolValuePtr). */
+static size_t HIST_count_parallel_wksp(
+ unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* source, size_t sourceSize,
+ HIST_checkInput_e check,
+ U32* const workSpace)
+{
+ const BYTE* ip = (const BYTE*)source;
+ const BYTE* const iend = ip+sourceSize;
+ unsigned maxSymbolValue = *maxSymbolValuePtr;
+ unsigned max=0;
+ U32* const Counting1 = workSpace;
+ U32* const Counting2 = Counting1 + 256;
+ U32* const Counting3 = Counting2 + 256;
+ U32* const Counting4 = Counting3 + 256;
+
+ memset(workSpace, 0, 4*256*sizeof(unsigned));
+
+ /* safety checks */
+ if (!sourceSize) {
+ memset(count, 0, maxSymbolValue + 1);
+ *maxSymbolValuePtr = 0;
+ return 0;
+ }
+ if (!maxSymbolValue) maxSymbolValue = 255; /* 0 == default */
+
+ /* by stripes of 16 bytes */
+ { U32 cached = MEM_read32(ip); ip += 4;
+ while (ip < iend-15) {
+ U32 c = cached; cached = MEM_read32(ip); ip += 4;
+ Counting1[(BYTE) c ]++;
+ Counting2[(BYTE)(c>>8) ]++;
+ Counting3[(BYTE)(c>>16)]++;
+ Counting4[ c>>24 ]++;
+ c = cached; cached = MEM_read32(ip); ip += 4;
+ Counting1[(BYTE) c ]++;
+ Counting2[(BYTE)(c>>8) ]++;
+ Counting3[(BYTE)(c>>16)]++;
+ Counting4[ c>>24 ]++;
+ c = cached; cached = MEM_read32(ip); ip += 4;
+ Counting1[(BYTE) c ]++;
+ Counting2[(BYTE)(c>>8) ]++;
+ Counting3[(BYTE)(c>>16)]++;
+ Counting4[ c>>24 ]++;
+ c = cached; cached = MEM_read32(ip); ip += 4;
+ Counting1[(BYTE) c ]++;
+ Counting2[(BYTE)(c>>8) ]++;
+ Counting3[(BYTE)(c>>16)]++;
+ Counting4[ c>>24 ]++;
+ }
+ ip-=4;
+ }
+
+ /* finish last symbols */
+ while (ip<iend) Counting1[*ip++]++;
+
+ if (check) { /* verify stats will fit into destination table */
+ U32 s; for (s=255; s>maxSymbolValue; s--) {
+ Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s];
+ if (Counting1[s]) return ERROR(maxSymbolValue_tooSmall);
+ } }
+
+ { U32 s;
+ if (maxSymbolValue > 255) maxSymbolValue = 255;
+ for (s=0; s<=maxSymbolValue; s++) {
+ count[s] = Counting1[s] + Counting2[s] + Counting3[s] + Counting4[s];
+ if (count[s] > max) max = count[s];
+ } }
+
+ while (!count[maxSymbolValue]) maxSymbolValue--;
+ *maxSymbolValuePtr = maxSymbolValue;
+ return (size_t)max;
+}
+
+/* HIST_countFast_wksp() :
+ * Same as HIST_countFast(), but using an externally provided scratch buffer.
+ * `workSpace` is a writable buffer which must be 4-bytes aligned,
+ * `workSpaceSize` must be >= HIST_WKSP_SIZE
+ */
+size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* source, size_t sourceSize,
+ void* workSpace, size_t workSpaceSize)
+{
+ if (sourceSize < 1500) /* heuristic threshold */
+ return HIST_count_simple(count, maxSymbolValuePtr, source, sourceSize);
+ if ((size_t)workSpace & 3) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */
+ if (workSpaceSize < HIST_WKSP_SIZE) return ERROR(workSpace_tooSmall);
+ return HIST_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, trustInput, (U32*)workSpace);
+}
+
+/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */
+size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* source, size_t sourceSize)
+{
+ unsigned tmpCounters[HIST_WKSP_SIZE_U32];
+ return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters, sizeof(tmpCounters));
+}
+
+/* HIST_count_wksp() :
+ * Same as HIST_count(), but using an externally provided scratch buffer.
+ * `workSpace` size must be table of >= HIST_WKSP_SIZE_U32 unsigned */
+size_t HIST_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* source, size_t sourceSize,
+ void* workSpace, size_t workSpaceSize)
+{
+ if ((size_t)workSpace & 3) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */
+ if (workSpaceSize < HIST_WKSP_SIZE) return ERROR(workSpace_tooSmall);
+ if (*maxSymbolValuePtr < 255)
+ return HIST_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, checkMaxSymbolValue, (U32*)workSpace);
+ *maxSymbolValuePtr = 255;
+ return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, workSpace, workSpaceSize);
+}
+
+size_t HIST_count(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize)
+{
+ unsigned tmpCounters[HIST_WKSP_SIZE_U32];
+ return HIST_count_wksp(count, maxSymbolValuePtr, src, srcSize, tmpCounters, sizeof(tmpCounters));
+}
diff --git a/thirdparty/zstd/compress/hist.h b/thirdparty/zstd/compress/hist.h
new file mode 100644
index 0000000000..8b389358dc
--- /dev/null
+++ b/thirdparty/zstd/compress/hist.h
@@ -0,0 +1,95 @@
+/* ******************************************************************
+ hist : Histogram functions
+ part of Finite State Entropy project
+ Copyright (C) 2013-present, Yann Collet.
+
+ BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following disclaimer
+ in the documentation and/or other materials provided with the
+ distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ You can contact the author at :
+ - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy
+ - Public forum : https://groups.google.com/forum/#!forum/lz4c
+****************************************************************** */
+
+/* --- dependencies --- */
+#include <stddef.h> /* size_t */
+
+
+/* --- simple histogram functions --- */
+
+/*! HIST_count():
+ * Provides the precise count of each byte within a table 'count'.
+ * 'count' is a table of unsigned int, of minimum size (*maxSymbolValuePtr+1).
+ * Updates *maxSymbolValuePtr with actual largest symbol value detected.
+ * @return : count of the most frequent symbol (which isn't identified).
+ * or an error code, which can be tested using HIST_isError().
+ * note : if return == srcSize, there is only one symbol.
+ */
+size_t HIST_count(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize);
+
+unsigned HIST_isError(size_t code); /**< tells if a return value is an error code */
+
+
+/* --- advanced histogram functions --- */
+
+#define HIST_WKSP_SIZE_U32 1024
+#define HIST_WKSP_SIZE (HIST_WKSP_SIZE_U32 * sizeof(unsigned))
+/** HIST_count_wksp() :
+ * Same as HIST_count(), but using an externally provided scratch buffer.
+ * Benefit is this function will use very little stack space.
+ * `workSpace` is a writable buffer which must be 4-bytes aligned,
+ * `workSpaceSize` must be >= HIST_WKSP_SIZE
+ */
+size_t HIST_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize,
+ void* workSpace, size_t workSpaceSize);
+
+/** HIST_countFast() :
+ * same as HIST_count(), but blindly trusts that all byte values within src are <= *maxSymbolValuePtr.
+ * This function is unsafe, and will segfault if any value within `src` is `> *maxSymbolValuePtr`
+ */
+size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize);
+
+/** HIST_countFast_wksp() :
+ * Same as HIST_countFast(), but using an externally provided scratch buffer.
+ * `workSpace` is a writable buffer which must be 4-bytes aligned,
+ * `workSpaceSize` must be >= HIST_WKSP_SIZE
+ */
+size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize,
+ void* workSpace, size_t workSpaceSize);
+
+/*! HIST_count_simple() :
+ * Same as HIST_countFast(), this function is unsafe,
+ * and will segfault if any value within `src` is `> *maxSymbolValuePtr`.
+ * It is also a bit slower for large inputs.
+ * However, it does not need any additional memory (not even on stack).
+ * @return : count of the most frequent symbol.
+ * Note this function doesn't produce any error (i.e. it must succeed).
+ */
+unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr,
+ const void* src, size_t srcSize);
diff --git a/thirdparty/zstd/compress/huf_compress.c b/thirdparty/zstd/compress/huf_compress.c
index 83230b415f..f074f1e0a9 100644
--- a/thirdparty/zstd/compress/huf_compress.c
+++ b/thirdparty/zstd/compress/huf_compress.c
@@ -45,8 +45,9 @@
****************************************************************/
#include <string.h> /* memcpy, memset */
#include <stdio.h> /* printf (debug) */
-#include "bitstream.h"
#include "compiler.h"
+#include "bitstream.h"
+#include "hist.h"
#define FSE_STATIC_LINKING_ONLY /* FSE_optimalTableLog_internal */
#include "fse.h" /* header compression */
#define HUF_STATIC_LINKING_ONLY
@@ -58,7 +59,7 @@
* Error Management
****************************************************************/
#define HUF_isError ERR_isError
-#define HUF_STATIC_ASSERT(c) { enum { HUF_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */
+#define HUF_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) /* use only *after* variable declarations */
#define CHECK_V_F(e, f) size_t const e = f; if (ERR_isError(e)) return e
#define CHECK_F(f) { CHECK_V_F(_var_err__, f); }
@@ -81,28 +82,28 @@ unsigned HUF_optimalTableLog(unsigned maxTableLog, size_t srcSize, unsigned maxS
* Note : all elements within weightTable are supposed to be <= HUF_TABLELOG_MAX.
*/
#define MAX_FSE_TABLELOG_FOR_HUFF_HEADER 6
-size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weightTable, size_t wtSize)
+static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weightTable, size_t wtSize)
{
BYTE* const ostart = (BYTE*) dst;
BYTE* op = ostart;
BYTE* const oend = ostart + dstSize;
- U32 maxSymbolValue = HUF_TABLELOG_MAX;
+ unsigned maxSymbolValue = HUF_TABLELOG_MAX;
U32 tableLog = MAX_FSE_TABLELOG_FOR_HUFF_HEADER;
FSE_CTable CTable[FSE_CTABLE_SIZE_U32(MAX_FSE_TABLELOG_FOR_HUFF_HEADER, HUF_TABLELOG_MAX)];
BYTE scratchBuffer[1<<MAX_FSE_TABLELOG_FOR_HUFF_HEADER];
- U32 count[HUF_TABLELOG_MAX+1];
+ unsigned count[HUF_TABLELOG_MAX+1];
S16 norm[HUF_TABLELOG_MAX+1];
/* init conditions */
if (wtSize <= 1) return 0; /* Not compressible */
/* Scan input and build symbol stats */
- { CHECK_V_F(maxCount, FSE_count_simple(count, &maxSymbolValue, weightTable, wtSize) );
+ { unsigned const maxCount = HIST_count_simple(count, &maxSymbolValue, weightTable, wtSize); /* never fails */
if (maxCount == wtSize) return 1; /* only a single symbol in src : rle */
- if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */
+ if (maxCount == 1) return 0; /* each symbol present maximum once => not compressible */
}
tableLog = FSE_optimalTableLog(tableLog, wtSize, maxSymbolValue);
@@ -133,7 +134,7 @@ struct HUF_CElt_s {
`CTable` : Huffman tree to save, using huf representation.
@return : size of saved CTable */
size_t HUF_writeCTable (void* dst, size_t maxDstSize,
- const HUF_CElt* CTable, U32 maxSymbolValue, U32 huffLog)
+ const HUF_CElt* CTable, unsigned maxSymbolValue, unsigned huffLog)
{
BYTE bitsToWeight[HUF_TABLELOG_MAX + 1]; /* precomputed conversion table */
BYTE huffWeight[HUF_SYMBOLVALUE_MAX];
@@ -168,7 +169,7 @@ size_t HUF_writeCTable (void* dst, size_t maxDstSize,
}
-size_t HUF_readCTable (HUF_CElt* CTable, U32* maxSymbolValuePtr, const void* src, size_t srcSize)
+size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize)
{
BYTE huffWeight[HUF_SYMBOLVALUE_MAX + 1]; /* init not required, even though some static analyzer may complain */
U32 rankVal[HUF_TABLELOG_ABSOLUTEMAX + 1]; /* large enough for values from 0 to 16 */
@@ -216,6 +217,13 @@ size_t HUF_readCTable (HUF_CElt* CTable, U32* maxSymbolValuePtr, const void* src
return readSize;
}
+U32 HUF_getNbBits(const void* symbolTable, U32 symbolValue)
+{
+ const HUF_CElt* table = (const HUF_CElt*)symbolTable;
+ assert(symbolValue <= HUF_SYMBOLVALUE_MAX);
+ return table[symbolValue].nbBits;
+}
+
typedef struct nodeElt_s {
U32 count;
@@ -307,7 +315,7 @@ typedef struct {
U32 current;
} rankPos;
-static void HUF_sort(nodeElt* huffNode, const U32* count, U32 maxSymbolValue)
+static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValue)
{
rankPos rank[32];
U32 n;
@@ -339,7 +347,7 @@ static void HUF_sort(nodeElt* huffNode, const U32* count, U32 maxSymbolValue)
*/
#define STARTNODE (HUF_SYMBOLVALUE_MAX+1)
typedef nodeElt huffNodeTable[HUF_CTABLE_WORKSPACE_SIZE_U32];
-size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize)
+size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize)
{
nodeElt* const huffNode0 = (nodeElt*)workSpace;
nodeElt* const huffNode = huffNode0+1;
@@ -413,7 +421,7 @@ size_t HUF_buildCTable_wksp (HUF_CElt* tree, const U32* count, U32 maxSymbolValu
* @return : maxNbBits
* Note : count is used before tree is written, so they can safely overlap
*/
-size_t HUF_buildCTable (HUF_CElt* tree, const U32* count, U32 maxSymbolValue, U32 maxNbBits)
+size_t HUF_buildCTable (HUF_CElt* tree, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits)
{
huffNodeTable nodeTable;
return HUF_buildCTable_wksp(tree, count, maxSymbolValue, maxNbBits, nodeTable, sizeof(nodeTable));
@@ -602,13 +610,14 @@ size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, si
return HUF_compress4X_usingCTable_internal(dst, dstSize, src, srcSize, CTable, /* bmi2 */ 0);
}
+typedef enum { HUF_singleStream, HUF_fourStreams } HUF_nbStreams_e;
static size_t HUF_compressCTable_internal(
BYTE* const ostart, BYTE* op, BYTE* const oend,
const void* src, size_t srcSize,
- unsigned singleStream, const HUF_CElt* CTable, const int bmi2)
+ HUF_nbStreams_e nbStreams, const HUF_CElt* CTable, const int bmi2)
{
- size_t const cSize = singleStream ?
+ size_t const cSize = (nbStreams==HUF_singleStream) ?
HUF_compress1X_usingCTable_internal(op, oend - op, src, srcSize, CTable, bmi2) :
HUF_compress4X_usingCTable_internal(op, oend - op, src, srcSize, CTable, bmi2);
if (HUF_isError(cSize)) { return cSize; }
@@ -620,21 +629,21 @@ static size_t HUF_compressCTable_internal(
}
typedef struct {
- U32 count[HUF_SYMBOLVALUE_MAX + 1];
+ unsigned count[HUF_SYMBOLVALUE_MAX + 1];
HUF_CElt CTable[HUF_SYMBOLVALUE_MAX + 1];
huffNodeTable nodeTable;
} HUF_compress_tables_t;
/* HUF_compress_internal() :
* `workSpace` must a table of at least HUF_WORKSPACE_SIZE_U32 unsigned */
-static size_t HUF_compress_internal (
- void* dst, size_t dstSize,
- const void* src, size_t srcSize,
- unsigned maxSymbolValue, unsigned huffLog,
- unsigned singleStream,
- void* workSpace, size_t wkspSize,
- HUF_CElt* oldHufTable, HUF_repeat* repeat, int preferRepeat,
- const int bmi2)
+static size_t
+HUF_compress_internal (void* dst, size_t dstSize,
+ const void* src, size_t srcSize,
+ unsigned maxSymbolValue, unsigned huffLog,
+ HUF_nbStreams_e nbStreams,
+ void* workSpace, size_t wkspSize,
+ HUF_CElt* oldHufTable, HUF_repeat* repeat, int preferRepeat,
+ const int bmi2)
{
HUF_compress_tables_t* const table = (HUF_compress_tables_t*)workSpace;
BYTE* const ostart = (BYTE*)dst;
@@ -643,7 +652,7 @@ static size_t HUF_compress_internal (
/* checks & inits */
if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */
- if (wkspSize < sizeof(*table)) return ERROR(workSpace_tooSmall);
+ if (wkspSize < HUF_WORKSPACE_SIZE) return ERROR(workSpace_tooSmall);
if (!srcSize) return 0; /* Uncompressed */
if (!dstSize) return 0; /* cannot fit anything within dst budget */
if (srcSize > HUF_BLOCKSIZE_MAX) return ERROR(srcSize_wrong); /* current block size limit */
@@ -656,13 +665,13 @@ static size_t HUF_compress_internal (
if (preferRepeat && repeat && *repeat == HUF_repeat_valid) {
return HUF_compressCTable_internal(ostart, op, oend,
src, srcSize,
- singleStream, oldHufTable, bmi2);
+ nbStreams, oldHufTable, bmi2);
}
/* Scan input and build symbol stats */
- { CHECK_V_F(largest, FSE_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, table->count) );
+ { CHECK_V_F(largest, HIST_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, workSpace, wkspSize) );
if (largest == srcSize) { *ostart = ((const BYTE*)src)[0]; return 1; } /* single symbol, rle */
- if (largest <= (srcSize >> 7)+1) return 0; /* heuristic : probably not compressible enough */
+ if (largest <= (srcSize >> 7)+4) return 0; /* heuristic : probably not compressible enough */
}
/* Check validity of previous table */
@@ -675,14 +684,15 @@ static size_t HUF_compress_internal (
if (preferRepeat && repeat && *repeat != HUF_repeat_none) {
return HUF_compressCTable_internal(ostart, op, oend,
src, srcSize,
- singleStream, oldHufTable, bmi2);
+ nbStreams, oldHufTable, bmi2);
}
/* Build Huffman Tree */
huffLog = HUF_optimalTableLog(huffLog, srcSize, maxSymbolValue);
- { CHECK_V_F(maxBits, HUF_buildCTable_wksp(table->CTable, table->count,
- maxSymbolValue, huffLog,
- table->nodeTable, sizeof(table->nodeTable)) );
+ { size_t const maxBits = HUF_buildCTable_wksp(table->CTable, table->count,
+ maxSymbolValue, huffLog,
+ table->nodeTable, sizeof(table->nodeTable));
+ CHECK_F(maxBits);
huffLog = (U32)maxBits;
/* Zero unused symbols in CTable, so we can check it for validity */
memset(table->CTable + (maxSymbolValue + 1), 0,
@@ -698,7 +708,7 @@ static size_t HUF_compress_internal (
if (oldSize <= hSize + newSize || hSize + 12 >= srcSize) {
return HUF_compressCTable_internal(ostart, op, oend,
src, srcSize,
- singleStream, oldHufTable, bmi2);
+ nbStreams, oldHufTable, bmi2);
} }
/* Use the new huffman table */
@@ -710,7 +720,7 @@ static size_t HUF_compress_internal (
}
return HUF_compressCTable_internal(ostart, op, oend,
src, srcSize,
- singleStream, table->CTable, bmi2);
+ nbStreams, table->CTable, bmi2);
}
@@ -720,7 +730,7 @@ size_t HUF_compress1X_wksp (void* dst, size_t dstSize,
void* workSpace, size_t wkspSize)
{
return HUF_compress_internal(dst, dstSize, src, srcSize,
- maxSymbolValue, huffLog, 1 /*single stream*/,
+ maxSymbolValue, huffLog, HUF_singleStream,
workSpace, wkspSize,
NULL, NULL, 0, 0 /*bmi2*/);
}
@@ -732,7 +742,7 @@ size_t HUF_compress1X_repeat (void* dst, size_t dstSize,
HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2)
{
return HUF_compress_internal(dst, dstSize, src, srcSize,
- maxSymbolValue, huffLog, 1 /*single stream*/,
+ maxSymbolValue, huffLog, HUF_singleStream,
workSpace, wkspSize, hufTable,
repeat, preferRepeat, bmi2);
}
@@ -754,7 +764,7 @@ size_t HUF_compress4X_wksp (void* dst, size_t dstSize,
void* workSpace, size_t wkspSize)
{
return HUF_compress_internal(dst, dstSize, src, srcSize,
- maxSymbolValue, huffLog, 0 /*4 streams*/,
+ maxSymbolValue, huffLog, HUF_fourStreams,
workSpace, wkspSize,
NULL, NULL, 0, 0 /*bmi2*/);
}
@@ -769,7 +779,7 @@ size_t HUF_compress4X_repeat (void* dst, size_t dstSize,
HUF_CElt* hufTable, HUF_repeat* repeat, int preferRepeat, int bmi2)
{
return HUF_compress_internal(dst, dstSize, src, srcSize,
- maxSymbolValue, huffLog, 0 /* 4 streams */,
+ maxSymbolValue, huffLog, HUF_fourStreams,
workSpace, wkspSize,
hufTable, repeat, preferRepeat, bmi2);
}
diff --git a/thirdparty/zstd/compress/zstd_compress.c b/thirdparty/zstd/compress/zstd_compress.c
index 2aa26da4cd..c2c9d3bc55 100644
--- a/thirdparty/zstd/compress/zstd_compress.c
+++ b/thirdparty/zstd/compress/zstd_compress.c
@@ -8,21 +8,14 @@
* You may select, at your option, one of the above-listed licenses.
*/
-
-/*-*************************************
-* Tuning parameters
-***************************************/
-#ifndef ZSTD_CLEVEL_DEFAULT
-# define ZSTD_CLEVEL_DEFAULT 3
-#endif
-
-
/*-*************************************
* Dependencies
***************************************/
+#include <limits.h> /* INT_MAX */
#include <string.h> /* memset */
#include "cpu.h"
#include "mem.h"
+#include "hist.h" /* HIST_countFast_wksp */
#define FSE_STATIC_LINKING_ONLY /* FSE_encodeSymbol */
#include "fse.h"
#define HUF_STATIC_LINKING_ONLY
@@ -54,7 +47,6 @@ struct ZSTD_CDict_s {
size_t workspaceSize;
ZSTD_matchState_t matchState;
ZSTD_compressedBlockState_t cBlockState;
- ZSTD_compressionParameters cParams;
ZSTD_customMem customMem;
U32 dictID;
}; /* typedef'd to ZSTD_CDict within "zstd.h" */
@@ -64,17 +56,26 @@ ZSTD_CCtx* ZSTD_createCCtx(void)
return ZSTD_createCCtx_advanced(ZSTD_defaultCMem);
}
+static void ZSTD_initCCtx(ZSTD_CCtx* cctx, ZSTD_customMem memManager)
+{
+ assert(cctx != NULL);
+ memset(cctx, 0, sizeof(*cctx));
+ cctx->customMem = memManager;
+ cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid());
+ { size_t const err = ZSTD_CCtx_reset(cctx, ZSTD_reset_parameters);
+ assert(!ZSTD_isError(err));
+ (void)err;
+ }
+}
+
ZSTD_CCtx* ZSTD_createCCtx_advanced(ZSTD_customMem customMem)
{
ZSTD_STATIC_ASSERT(zcss_init==0);
ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN==(0ULL - 1));
if (!customMem.customAlloc ^ !customMem.customFree) return NULL;
- { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_calloc(sizeof(ZSTD_CCtx), customMem);
+ { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_malloc(sizeof(ZSTD_CCtx), customMem);
if (!cctx) return NULL;
- cctx->customMem = customMem;
- cctx->requestedParams.compressionLevel = ZSTD_CLEVEL_DEFAULT;
- cctx->requestedParams.fParams.contentSizeFlag = 1;
- cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid());
+ ZSTD_initCCtx(cctx, customMem);
return cctx;
}
}
@@ -102,17 +103,24 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void *workspace, size_t workspaceSize)
return cctx;
}
-size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx)
+static void ZSTD_freeCCtxContent(ZSTD_CCtx* cctx)
{
- if (cctx==NULL) return 0; /* support free on NULL */
- if (cctx->staticSize) return ERROR(memory_allocation); /* not compatible with static CCtx */
+ assert(cctx != NULL);
+ assert(cctx->staticSize == 0);
ZSTD_free(cctx->workSpace, cctx->customMem); cctx->workSpace = NULL;
ZSTD_freeCDict(cctx->cdictLocal); cctx->cdictLocal = NULL;
#ifdef ZSTD_MULTITHREAD
ZSTDMT_freeCCtx(cctx->mtctx); cctx->mtctx = NULL;
#endif
+}
+
+size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx)
+{
+ if (cctx==NULL) return 0; /* support free on NULL */
+ if (cctx->staticSize) return ERROR(memory_allocation); /* not compatible with static CCtx */
+ ZSTD_freeCCtxContent(cctx);
ZSTD_free(cctx, cctx->customMem);
- return 0; /* reserved as a potential error code in the future */
+ return 0;
}
@@ -121,7 +129,7 @@ static size_t ZSTD_sizeof_mtctx(const ZSTD_CCtx* cctx)
#ifdef ZSTD_MULTITHREAD
return ZSTDMT_sizeof_CCtx(cctx->mtctx);
#else
- (void) cctx;
+ (void)cctx;
return 0;
#endif
}
@@ -143,21 +151,6 @@ size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs)
/* private API call, for dictBuilder only */
const seqStore_t* ZSTD_getSeqStore(const ZSTD_CCtx* ctx) { return &(ctx->seqStore); }
-ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams(
- const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize)
-{
- ZSTD_compressionParameters cParams = ZSTD_getCParams(CCtxParams->compressionLevel, srcSizeHint, dictSize);
- if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG;
- if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog;
- if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog;
- if (CCtxParams->cParams.chainLog) cParams.chainLog = CCtxParams->cParams.chainLog;
- if (CCtxParams->cParams.searchLog) cParams.searchLog = CCtxParams->cParams.searchLog;
- if (CCtxParams->cParams.searchLength) cParams.searchLength = CCtxParams->cParams.searchLength;
- if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength;
- if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy;
- return cParams;
-}
-
static ZSTD_CCtx_params ZSTD_makeCCtxParamsFromCParams(
ZSTD_compressionParameters cParams)
{
@@ -234,9 +227,160 @@ static ZSTD_CCtx_params ZSTD_assignParamsToCCtxParams(
return ret;
}
-#define CLAMPCHECK(val,min,max) { \
- if (((val)<(min)) | ((val)>(max))) { \
- return ERROR(parameter_outOfBound); \
+ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param)
+{
+ ZSTD_bounds bounds = { 0, 0, 0 };
+
+ switch(param)
+ {
+ case ZSTD_c_compressionLevel:
+ bounds.lowerBound = ZSTD_minCLevel();
+ bounds.upperBound = ZSTD_maxCLevel();
+ return bounds;
+
+ case ZSTD_c_windowLog:
+ bounds.lowerBound = ZSTD_WINDOWLOG_MIN;
+ bounds.upperBound = ZSTD_WINDOWLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_hashLog:
+ bounds.lowerBound = ZSTD_HASHLOG_MIN;
+ bounds.upperBound = ZSTD_HASHLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_chainLog:
+ bounds.lowerBound = ZSTD_CHAINLOG_MIN;
+ bounds.upperBound = ZSTD_CHAINLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_searchLog:
+ bounds.lowerBound = ZSTD_SEARCHLOG_MIN;
+ bounds.upperBound = ZSTD_SEARCHLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_minMatch:
+ bounds.lowerBound = ZSTD_MINMATCH_MIN;
+ bounds.upperBound = ZSTD_MINMATCH_MAX;
+ return bounds;
+
+ case ZSTD_c_targetLength:
+ bounds.lowerBound = ZSTD_TARGETLENGTH_MIN;
+ bounds.upperBound = ZSTD_TARGETLENGTH_MAX;
+ return bounds;
+
+ case ZSTD_c_strategy:
+ bounds.lowerBound = ZSTD_STRATEGY_MIN;
+ bounds.upperBound = ZSTD_STRATEGY_MAX;
+ return bounds;
+
+ case ZSTD_c_contentSizeFlag:
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_checksumFlag:
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_dictIDFlag:
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_nbWorkers:
+ bounds.lowerBound = 0;
+#ifdef ZSTD_MULTITHREAD
+ bounds.upperBound = ZSTDMT_NBWORKERS_MAX;
+#else
+ bounds.upperBound = 0;
+#endif
+ return bounds;
+
+ case ZSTD_c_jobSize:
+ bounds.lowerBound = 0;
+#ifdef ZSTD_MULTITHREAD
+ bounds.upperBound = ZSTDMT_JOBSIZE_MAX;
+#else
+ bounds.upperBound = 0;
+#endif
+ return bounds;
+
+ case ZSTD_c_overlapLog:
+ bounds.lowerBound = ZSTD_OVERLAPLOG_MIN;
+ bounds.upperBound = ZSTD_OVERLAPLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_enableLongDistanceMatching:
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_ldmHashLog:
+ bounds.lowerBound = ZSTD_LDM_HASHLOG_MIN;
+ bounds.upperBound = ZSTD_LDM_HASHLOG_MAX;
+ return bounds;
+
+ case ZSTD_c_ldmMinMatch:
+ bounds.lowerBound = ZSTD_LDM_MINMATCH_MIN;
+ bounds.upperBound = ZSTD_LDM_MINMATCH_MAX;
+ return bounds;
+
+ case ZSTD_c_ldmBucketSizeLog:
+ bounds.lowerBound = ZSTD_LDM_BUCKETSIZELOG_MIN;
+ bounds.upperBound = ZSTD_LDM_BUCKETSIZELOG_MAX;
+ return bounds;
+
+ case ZSTD_c_ldmHashRateLog:
+ bounds.lowerBound = ZSTD_LDM_HASHRATELOG_MIN;
+ bounds.upperBound = ZSTD_LDM_HASHRATELOG_MAX;
+ return bounds;
+
+ /* experimental parameters */
+ case ZSTD_c_rsyncable:
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_forceMaxWindow :
+ bounds.lowerBound = 0;
+ bounds.upperBound = 1;
+ return bounds;
+
+ case ZSTD_c_format:
+ ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless);
+ bounds.lowerBound = ZSTD_f_zstd1;
+ bounds.upperBound = ZSTD_f_zstd1_magicless; /* note : how to ensure at compile time that this is the highest value enum ? */
+ return bounds;
+
+ case ZSTD_c_forceAttachDict:
+ ZSTD_STATIC_ASSERT(ZSTD_dictDefaultAttach < ZSTD_dictForceCopy);
+ bounds.lowerBound = ZSTD_dictDefaultAttach;
+ bounds.upperBound = ZSTD_dictForceCopy; /* note : how to ensure at compile time that this is the highest value enum ? */
+ return bounds;
+
+ default:
+ { ZSTD_bounds const boundError = { ERROR(parameter_unsupported), 0, 0 };
+ return boundError;
+ }
+ }
+}
+
+/* ZSTD_cParam_withinBounds:
+ * @return 1 if value is within cParam bounds,
+ * 0 otherwise */
+static int ZSTD_cParam_withinBounds(ZSTD_cParameter cParam, int value)
+{
+ ZSTD_bounds const bounds = ZSTD_cParam_getBounds(cParam);
+ if (ZSTD_isError(bounds.error)) return 0;
+ if (value < bounds.lowerBound) return 0;
+ if (value > bounds.upperBound) return 0;
+ return 1;
+}
+
+#define BOUNDCHECK(cParam, val) { \
+ if (!ZSTD_cParam_withinBounds(cParam,val)) { \
+ return ERROR(parameter_outOfBound); \
} }
@@ -244,38 +388,39 @@ static int ZSTD_isUpdateAuthorized(ZSTD_cParameter param)
{
switch(param)
{
- case ZSTD_p_compressionLevel:
- case ZSTD_p_hashLog:
- case ZSTD_p_chainLog:
- case ZSTD_p_searchLog:
- case ZSTD_p_minMatch:
- case ZSTD_p_targetLength:
- case ZSTD_p_compressionStrategy:
- case ZSTD_p_compressLiterals:
+ case ZSTD_c_compressionLevel:
+ case ZSTD_c_hashLog:
+ case ZSTD_c_chainLog:
+ case ZSTD_c_searchLog:
+ case ZSTD_c_minMatch:
+ case ZSTD_c_targetLength:
+ case ZSTD_c_strategy:
return 1;
- case ZSTD_p_format:
- case ZSTD_p_windowLog:
- case ZSTD_p_contentSizeFlag:
- case ZSTD_p_checksumFlag:
- case ZSTD_p_dictIDFlag:
- case ZSTD_p_forceMaxWindow :
- case ZSTD_p_nbWorkers:
- case ZSTD_p_jobSize:
- case ZSTD_p_overlapSizeLog:
- case ZSTD_p_enableLongDistanceMatching:
- case ZSTD_p_ldmHashLog:
- case ZSTD_p_ldmMinMatch:
- case ZSTD_p_ldmBucketSizeLog:
- case ZSTD_p_ldmHashEveryLog:
+ case ZSTD_c_format:
+ case ZSTD_c_windowLog:
+ case ZSTD_c_contentSizeFlag:
+ case ZSTD_c_checksumFlag:
+ case ZSTD_c_dictIDFlag:
+ case ZSTD_c_forceMaxWindow :
+ case ZSTD_c_nbWorkers:
+ case ZSTD_c_jobSize:
+ case ZSTD_c_overlapLog:
+ case ZSTD_c_rsyncable:
+ case ZSTD_c_enableLongDistanceMatching:
+ case ZSTD_c_ldmHashLog:
+ case ZSTD_c_ldmMinMatch:
+ case ZSTD_c_ldmBucketSizeLog:
+ case ZSTD_c_ldmHashRateLog:
+ case ZSTD_c_forceAttachDict:
default:
return 0;
}
}
-size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned value)
+size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value)
{
- DEBUGLOG(4, "ZSTD_CCtx_setParameter (%u, %u)", (U32)param, value);
+ DEBUGLOG(4, "ZSTD_CCtx_setParameter (%i, %i)", (int)param, value);
if (cctx->streamStage != zcss_init) {
if (ZSTD_isUpdateAuthorized(param)) {
cctx->cParamsChanged = 1;
@@ -285,49 +430,52 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned v
switch(param)
{
- case ZSTD_p_format :
+ case ZSTD_c_format :
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_compressionLevel:
+ case ZSTD_c_compressionLevel:
if (cctx->cdict) return ERROR(stage_wrong);
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_windowLog:
- case ZSTD_p_hashLog:
- case ZSTD_p_chainLog:
- case ZSTD_p_searchLog:
- case ZSTD_p_minMatch:
- case ZSTD_p_targetLength:
- case ZSTD_p_compressionStrategy:
+ case ZSTD_c_windowLog:
+ case ZSTD_c_hashLog:
+ case ZSTD_c_chainLog:
+ case ZSTD_c_searchLog:
+ case ZSTD_c_minMatch:
+ case ZSTD_c_targetLength:
+ case ZSTD_c_strategy:
if (cctx->cdict) return ERROR(stage_wrong);
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_compressLiterals:
- case ZSTD_p_contentSizeFlag:
- case ZSTD_p_checksumFlag:
- case ZSTD_p_dictIDFlag:
+ case ZSTD_c_contentSizeFlag:
+ case ZSTD_c_checksumFlag:
+ case ZSTD_c_dictIDFlag:
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_forceMaxWindow : /* Force back-references to remain < windowSize,
+ case ZSTD_c_forceMaxWindow : /* Force back-references to remain < windowSize,
* even when referencing into Dictionary content.
* default : 0 when using a CDict, 1 when using a Prefix */
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_nbWorkers:
- if ((value>0) && cctx->staticSize) {
+ case ZSTD_c_forceAttachDict:
+ return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
+
+ case ZSTD_c_nbWorkers:
+ if ((value!=0) && cctx->staticSize) {
return ERROR(parameter_unsupported); /* MT not compatible with static alloc */
}
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_jobSize:
- case ZSTD_p_overlapSizeLog:
+ case ZSTD_c_jobSize:
+ case ZSTD_c_overlapLog:
+ case ZSTD_c_rsyncable:
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
- case ZSTD_p_enableLongDistanceMatching:
- case ZSTD_p_ldmHashLog:
- case ZSTD_p_ldmMinMatch:
- case ZSTD_p_ldmBucketSizeLog:
- case ZSTD_p_ldmHashEveryLog:
+ case ZSTD_c_enableLongDistanceMatching:
+ case ZSTD_c_ldmHashLog:
+ case ZSTD_c_ldmMinMatch:
+ case ZSTD_c_ldmBucketSizeLog:
+ case ZSTD_c_ldmHashRateLog:
if (cctx->cdict) return ERROR(stage_wrong);
return ZSTD_CCtxParam_setParameter(&cctx->requestedParams, param, value);
@@ -335,148 +483,257 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned v
}
}
-size_t ZSTD_CCtxParam_setParameter(
- ZSTD_CCtx_params* CCtxParams, ZSTD_cParameter param, unsigned value)
+size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* CCtxParams,
+ ZSTD_cParameter param, int value)
{
- DEBUGLOG(4, "ZSTD_CCtxParam_setParameter (%u, %u)", (U32)param, value);
+ DEBUGLOG(4, "ZSTD_CCtxParam_setParameter (%i, %i)", (int)param, value);
switch(param)
{
- case ZSTD_p_format :
- if (value > (unsigned)ZSTD_f_zstd1_magicless)
- return ERROR(parameter_unsupported);
+ case ZSTD_c_format :
+ BOUNDCHECK(ZSTD_c_format, value);
CCtxParams->format = (ZSTD_format_e)value;
return (size_t)CCtxParams->format;
- case ZSTD_p_compressionLevel : {
- int cLevel = (int)value; /* cast expected to restore negative sign */
+ case ZSTD_c_compressionLevel : {
+ int cLevel = value;
if (cLevel > ZSTD_maxCLevel()) cLevel = ZSTD_maxCLevel();
+ if (cLevel < ZSTD_minCLevel()) cLevel = ZSTD_minCLevel();
if (cLevel) { /* 0 : does not change current level */
- CCtxParams->disableLiteralCompression = (cLevel<0); /* negative levels disable huffman */
CCtxParams->compressionLevel = cLevel;
}
if (CCtxParams->compressionLevel >= 0) return CCtxParams->compressionLevel;
return 0; /* return type (size_t) cannot represent negative values */
}
- case ZSTD_p_windowLog :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX);
+ case ZSTD_c_windowLog :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_windowLog, value);
CCtxParams->cParams.windowLog = value;
return CCtxParams->cParams.windowLog;
- case ZSTD_p_hashLog :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX);
+ case ZSTD_c_hashLog :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_hashLog, value);
CCtxParams->cParams.hashLog = value;
return CCtxParams->cParams.hashLog;
- case ZSTD_p_chainLog :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX);
+ case ZSTD_c_chainLog :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_chainLog, value);
CCtxParams->cParams.chainLog = value;
return CCtxParams->cParams.chainLog;
- case ZSTD_p_searchLog :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX);
+ case ZSTD_c_searchLog :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_searchLog, value);
CCtxParams->cParams.searchLog = value;
return value;
- case ZSTD_p_minMatch :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX);
- CCtxParams->cParams.searchLength = value;
- return CCtxParams->cParams.searchLength;
+ case ZSTD_c_minMatch :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_minMatch, value);
+ CCtxParams->cParams.minMatch = value;
+ return CCtxParams->cParams.minMatch;
- case ZSTD_p_targetLength :
- /* all values are valid. 0 => use default */
+ case ZSTD_c_targetLength :
+ BOUNDCHECK(ZSTD_c_targetLength, value);
CCtxParams->cParams.targetLength = value;
return CCtxParams->cParams.targetLength;
- case ZSTD_p_compressionStrategy :
- if (value>0) /* 0 => use default */
- CLAMPCHECK(value, (unsigned)ZSTD_fast, (unsigned)ZSTD_btultra);
+ case ZSTD_c_strategy :
+ if (value!=0) /* 0 => use default */
+ BOUNDCHECK(ZSTD_c_strategy, value);
CCtxParams->cParams.strategy = (ZSTD_strategy)value;
return (size_t)CCtxParams->cParams.strategy;
- case ZSTD_p_compressLiterals:
- CCtxParams->disableLiteralCompression = !value;
- return !CCtxParams->disableLiteralCompression;
-
- case ZSTD_p_contentSizeFlag :
+ case ZSTD_c_contentSizeFlag :
/* Content size written in frame header _when known_ (default:1) */
- DEBUGLOG(4, "set content size flag = %u", (value>0));
- CCtxParams->fParams.contentSizeFlag = value > 0;
+ DEBUGLOG(4, "set content size flag = %u", (value!=0));
+ CCtxParams->fParams.contentSizeFlag = value != 0;
return CCtxParams->fParams.contentSizeFlag;
- case ZSTD_p_checksumFlag :
+ case ZSTD_c_checksumFlag :
/* A 32-bits content checksum will be calculated and written at end of frame (default:0) */
- CCtxParams->fParams.checksumFlag = value > 0;
+ CCtxParams->fParams.checksumFlag = value != 0;
return CCtxParams->fParams.checksumFlag;
- case ZSTD_p_dictIDFlag : /* When applicable, dictionary's dictID is provided in frame header (default:1) */
- DEBUGLOG(4, "set dictIDFlag = %u", (value>0));
+ case ZSTD_c_dictIDFlag : /* When applicable, dictionary's dictID is provided in frame header (default:1) */
+ DEBUGLOG(4, "set dictIDFlag = %u", (value!=0));
CCtxParams->fParams.noDictIDFlag = !value;
return !CCtxParams->fParams.noDictIDFlag;
- case ZSTD_p_forceMaxWindow :
- CCtxParams->forceWindow = (value > 0);
+ case ZSTD_c_forceMaxWindow :
+ CCtxParams->forceWindow = (value != 0);
return CCtxParams->forceWindow;
- case ZSTD_p_nbWorkers :
+ case ZSTD_c_forceAttachDict : {
+ const ZSTD_dictAttachPref_e pref = (ZSTD_dictAttachPref_e)value;
+ BOUNDCHECK(ZSTD_c_forceAttachDict, pref);
+ CCtxParams->attachDictPref = pref;
+ return CCtxParams->attachDictPref;
+ }
+
+ case ZSTD_c_nbWorkers :
#ifndef ZSTD_MULTITHREAD
- if (value>0) return ERROR(parameter_unsupported);
+ if (value!=0) return ERROR(parameter_unsupported);
return 0;
#else
return ZSTDMT_CCtxParam_setNbWorkers(CCtxParams, value);
#endif
- case ZSTD_p_jobSize :
+ case ZSTD_c_jobSize :
#ifndef ZSTD_MULTITHREAD
return ERROR(parameter_unsupported);
#else
return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_jobSize, value);
#endif
- case ZSTD_p_overlapSizeLog :
+ case ZSTD_c_overlapLog :
#ifndef ZSTD_MULTITHREAD
return ERROR(parameter_unsupported);
#else
- return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_overlapSectionLog, value);
+ return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_overlapLog, value);
#endif
- case ZSTD_p_enableLongDistanceMatching :
- CCtxParams->ldmParams.enableLdm = (value>0);
+ case ZSTD_c_rsyncable :
+#ifndef ZSTD_MULTITHREAD
+ return ERROR(parameter_unsupported);
+#else
+ return ZSTDMT_CCtxParam_setMTCtxParameter(CCtxParams, ZSTDMT_p_rsyncable, value);
+#endif
+
+ case ZSTD_c_enableLongDistanceMatching :
+ CCtxParams->ldmParams.enableLdm = (value!=0);
return CCtxParams->ldmParams.enableLdm;
- case ZSTD_p_ldmHashLog :
- if (value>0) /* 0 ==> auto */
- CLAMPCHECK(value, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX);
+ case ZSTD_c_ldmHashLog :
+ if (value!=0) /* 0 ==> auto */
+ BOUNDCHECK(ZSTD_c_ldmHashLog, value);
CCtxParams->ldmParams.hashLog = value;
return CCtxParams->ldmParams.hashLog;
- case ZSTD_p_ldmMinMatch :
- if (value>0) /* 0 ==> default */
- CLAMPCHECK(value, ZSTD_LDM_MINMATCH_MIN, ZSTD_LDM_MINMATCH_MAX);
+ case ZSTD_c_ldmMinMatch :
+ if (value!=0) /* 0 ==> default */
+ BOUNDCHECK(ZSTD_c_ldmMinMatch, value);
CCtxParams->ldmParams.minMatchLength = value;
return CCtxParams->ldmParams.minMatchLength;
- case ZSTD_p_ldmBucketSizeLog :
- if (value > ZSTD_LDM_BUCKETSIZELOG_MAX)
- return ERROR(parameter_outOfBound);
+ case ZSTD_c_ldmBucketSizeLog :
+ if (value!=0) /* 0 ==> default */
+ BOUNDCHECK(ZSTD_c_ldmBucketSizeLog, value);
CCtxParams->ldmParams.bucketSizeLog = value;
return CCtxParams->ldmParams.bucketSizeLog;
- case ZSTD_p_ldmHashEveryLog :
+ case ZSTD_c_ldmHashRateLog :
if (value > ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN)
return ERROR(parameter_outOfBound);
- CCtxParams->ldmParams.hashEveryLog = value;
- return CCtxParams->ldmParams.hashEveryLog;
+ CCtxParams->ldmParams.hashRateLog = value;
+ return CCtxParams->ldmParams.hashRateLog;
default: return ERROR(parameter_unsupported);
}
}
+size_t ZSTD_CCtx_getParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int* value)
+{
+ return ZSTD_CCtxParam_getParameter(&cctx->requestedParams, param, value);
+}
+
+size_t ZSTD_CCtxParam_getParameter(
+ ZSTD_CCtx_params* CCtxParams, ZSTD_cParameter param, int* value)
+{
+ switch(param)
+ {
+ case ZSTD_c_format :
+ *value = CCtxParams->format;
+ break;
+ case ZSTD_c_compressionLevel :
+ *value = CCtxParams->compressionLevel;
+ break;
+ case ZSTD_c_windowLog :
+ *value = CCtxParams->cParams.windowLog;
+ break;
+ case ZSTD_c_hashLog :
+ *value = CCtxParams->cParams.hashLog;
+ break;
+ case ZSTD_c_chainLog :
+ *value = CCtxParams->cParams.chainLog;
+ break;
+ case ZSTD_c_searchLog :
+ *value = CCtxParams->cParams.searchLog;
+ break;
+ case ZSTD_c_minMatch :
+ *value = CCtxParams->cParams.minMatch;
+ break;
+ case ZSTD_c_targetLength :
+ *value = CCtxParams->cParams.targetLength;
+ break;
+ case ZSTD_c_strategy :
+ *value = (unsigned)CCtxParams->cParams.strategy;
+ break;
+ case ZSTD_c_contentSizeFlag :
+ *value = CCtxParams->fParams.contentSizeFlag;
+ break;
+ case ZSTD_c_checksumFlag :
+ *value = CCtxParams->fParams.checksumFlag;
+ break;
+ case ZSTD_c_dictIDFlag :
+ *value = !CCtxParams->fParams.noDictIDFlag;
+ break;
+ case ZSTD_c_forceMaxWindow :
+ *value = CCtxParams->forceWindow;
+ break;
+ case ZSTD_c_forceAttachDict :
+ *value = CCtxParams->attachDictPref;
+ break;
+ case ZSTD_c_nbWorkers :
+#ifndef ZSTD_MULTITHREAD
+ assert(CCtxParams->nbWorkers == 0);
+#endif
+ *value = CCtxParams->nbWorkers;
+ break;
+ case ZSTD_c_jobSize :
+#ifndef ZSTD_MULTITHREAD
+ return ERROR(parameter_unsupported);
+#else
+ assert(CCtxParams->jobSize <= INT_MAX);
+ *value = (int)CCtxParams->jobSize;
+ break;
+#endif
+ case ZSTD_c_overlapLog :
+#ifndef ZSTD_MULTITHREAD
+ return ERROR(parameter_unsupported);
+#else
+ *value = CCtxParams->overlapLog;
+ break;
+#endif
+ case ZSTD_c_rsyncable :
+#ifndef ZSTD_MULTITHREAD
+ return ERROR(parameter_unsupported);
+#else
+ *value = CCtxParams->rsyncable;
+ break;
+#endif
+ case ZSTD_c_enableLongDistanceMatching :
+ *value = CCtxParams->ldmParams.enableLdm;
+ break;
+ case ZSTD_c_ldmHashLog :
+ *value = CCtxParams->ldmParams.hashLog;
+ break;
+ case ZSTD_c_ldmMinMatch :
+ *value = CCtxParams->ldmParams.minMatchLength;
+ break;
+ case ZSTD_c_ldmBucketSizeLog :
+ *value = CCtxParams->ldmParams.bucketSizeLog;
+ break;
+ case ZSTD_c_ldmHashRateLog :
+ *value = CCtxParams->ldmParams.hashRateLog;
+ break;
+ default: return ERROR(parameter_unsupported);
+ }
+ return 0;
+}
+
/** ZSTD_CCtx_setParametersUsingCCtxParams() :
* just applies `params` into `cctx`
* no action is performed, parameters are merely stored.
@@ -487,6 +744,7 @@ size_t ZSTD_CCtxParam_setParameter(
size_t ZSTD_CCtx_setParametersUsingCCtxParams(
ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params)
{
+ DEBUGLOG(4, "ZSTD_CCtx_setParametersUsingCCtxParams");
if (cctx->streamStage != zcss_init) return ERROR(stage_wrong);
if (cctx->cdict) return ERROR(stage_wrong);
@@ -565,53 +823,59 @@ size_t ZSTD_CCtx_refPrefix_advanced(
return 0;
}
-static void ZSTD_startNewCompression(ZSTD_CCtx* cctx)
-{
- cctx->streamStage = zcss_init;
- cctx->pledgedSrcSizePlusOne = 0;
-}
-
/*! ZSTD_CCtx_reset() :
* Also dumps dictionary */
-void ZSTD_CCtx_reset(ZSTD_CCtx* cctx)
+size_t ZSTD_CCtx_reset(ZSTD_CCtx* cctx, ZSTD_ResetDirective reset)
{
- ZSTD_startNewCompression(cctx);
- cctx->cdict = NULL;
+ if ( (reset == ZSTD_reset_session_only)
+ || (reset == ZSTD_reset_session_and_parameters) ) {
+ cctx->streamStage = zcss_init;
+ cctx->pledgedSrcSizePlusOne = 0;
+ }
+ if ( (reset == ZSTD_reset_parameters)
+ || (reset == ZSTD_reset_session_and_parameters) ) {
+ if (cctx->streamStage != zcss_init) return ERROR(stage_wrong);
+ cctx->cdict = NULL;
+ return ZSTD_CCtxParams_reset(&cctx->requestedParams);
+ }
+ return 0;
}
+
/** ZSTD_checkCParams() :
control CParam values remain within authorized range.
@return : 0, or an error code if one value is beyond authorized range */
size_t ZSTD_checkCParams(ZSTD_compressionParameters cParams)
{
- CLAMPCHECK(cParams.windowLog, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX);
- CLAMPCHECK(cParams.chainLog, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX);
- CLAMPCHECK(cParams.hashLog, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX);
- CLAMPCHECK(cParams.searchLog, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX);
- CLAMPCHECK(cParams.searchLength, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX);
- if ((U32)(cParams.targetLength) < ZSTD_TARGETLENGTH_MIN)
- return ERROR(parameter_unsupported);
- if ((U32)(cParams.strategy) > (U32)ZSTD_btultra)
- return ERROR(parameter_unsupported);
+ BOUNDCHECK(ZSTD_c_windowLog, cParams.windowLog);
+ BOUNDCHECK(ZSTD_c_chainLog, cParams.chainLog);
+ BOUNDCHECK(ZSTD_c_hashLog, cParams.hashLog);
+ BOUNDCHECK(ZSTD_c_searchLog, cParams.searchLog);
+ BOUNDCHECK(ZSTD_c_minMatch, cParams.minMatch);
+ BOUNDCHECK(ZSTD_c_targetLength,cParams.targetLength);
+ BOUNDCHECK(ZSTD_c_strategy, cParams.strategy);
return 0;
}
/** ZSTD_clampCParams() :
* make CParam values within valid range.
* @return : valid CParams */
-static ZSTD_compressionParameters ZSTD_clampCParams(ZSTD_compressionParameters cParams)
-{
-# define CLAMP(val,min,max) { \
- if (val<min) val=min; \
- else if (val>max) val=max; \
- }
- CLAMP(cParams.windowLog, ZSTD_WINDOWLOG_MIN, ZSTD_WINDOWLOG_MAX);
- CLAMP(cParams.chainLog, ZSTD_CHAINLOG_MIN, ZSTD_CHAINLOG_MAX);
- CLAMP(cParams.hashLog, ZSTD_HASHLOG_MIN, ZSTD_HASHLOG_MAX);
- CLAMP(cParams.searchLog, ZSTD_SEARCHLOG_MIN, ZSTD_SEARCHLOG_MAX);
- CLAMP(cParams.searchLength, ZSTD_SEARCHLENGTH_MIN, ZSTD_SEARCHLENGTH_MAX);
- if ((U32)(cParams.targetLength) < ZSTD_TARGETLENGTH_MIN) cParams.targetLength = ZSTD_TARGETLENGTH_MIN;
- if ((U32)(cParams.strategy) > (U32)ZSTD_btultra) cParams.strategy = ZSTD_btultra;
+static ZSTD_compressionParameters
+ZSTD_clampCParams(ZSTD_compressionParameters cParams)
+{
+# define CLAMP_TYPE(cParam, val, type) { \
+ ZSTD_bounds const bounds = ZSTD_cParam_getBounds(cParam); \
+ if ((int)val<bounds.lowerBound) val=(type)bounds.lowerBound; \
+ else if ((int)val>bounds.upperBound) val=(type)bounds.upperBound; \
+ }
+# define CLAMP(cParam, val) CLAMP_TYPE(cParam, val, int)
+ CLAMP(ZSTD_c_windowLog, cParams.windowLog);
+ CLAMP(ZSTD_c_chainLog, cParams.chainLog);
+ CLAMP(ZSTD_c_hashLog, cParams.hashLog);
+ CLAMP(ZSTD_c_searchLog, cParams.searchLog);
+ CLAMP(ZSTD_c_minMatch, cParams.minMatch);
+ CLAMP(ZSTD_c_targetLength,cParams.targetLength);
+ CLAMP_TYPE(ZSTD_c_strategy,cParams.strategy, ZSTD_strategy);
return cParams;
}
@@ -627,8 +891,11 @@ static U32 ZSTD_cycleLog(U32 hashLog, ZSTD_strategy strat)
optimize `cPar` for a given input (`srcSize` and `dictSize`).
mostly downsizing to reduce memory consumption and initialization latency.
Both `srcSize` and `dictSize` are optional (use 0 if unknown).
- Note : cPar is considered validated at this stage. Use ZSTD_checkCParams() to ensure that condition. */
-ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize)
+ Note : cPar is assumed validated. Use ZSTD_checkCParams() to ensure this condition. */
+static ZSTD_compressionParameters
+ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar,
+ unsigned long long srcSize,
+ size_t dictSize)
{
static const U64 minSrcSize = 513; /* (1<<9) + 1 */
static const U64 maxWindowResize = 1ULL << (ZSTD_WINDOWLOG_MAX-1);
@@ -648,7 +915,7 @@ ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameter
ZSTD_highbit32(tSize-1) + 1;
if (cPar.windowLog > srcLog) cPar.windowLog = srcLog;
}
- if (cPar.hashLog > cPar.windowLog) cPar.hashLog = cPar.windowLog;
+ if (cPar.hashLog > cPar.windowLog+1) cPar.hashLog = cPar.windowLog+1;
{ U32 const cycleLog = ZSTD_cycleLog(cPar.chainLog, cPar.strategy);
if (cycleLog > cPar.windowLog)
cPar.chainLog -= (cycleLog - cPar.windowLog);
@@ -660,23 +927,43 @@ ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameter
return cPar;
}
-ZSTD_compressionParameters ZSTD_adjustCParams(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize)
+ZSTD_compressionParameters
+ZSTD_adjustCParams(ZSTD_compressionParameters cPar,
+ unsigned long long srcSize,
+ size_t dictSize)
{
cPar = ZSTD_clampCParams(cPar);
return ZSTD_adjustCParams_internal(cPar, srcSize, dictSize);
}
-static size_t ZSTD_sizeof_matchState(ZSTD_compressionParameters const* cParams, const U32 forCCtx)
+ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams(
+ const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize)
+{
+ ZSTD_compressionParameters cParams = ZSTD_getCParams(CCtxParams->compressionLevel, srcSizeHint, dictSize);
+ if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG;
+ if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog;
+ if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog;
+ if (CCtxParams->cParams.chainLog) cParams.chainLog = CCtxParams->cParams.chainLog;
+ if (CCtxParams->cParams.searchLog) cParams.searchLog = CCtxParams->cParams.searchLog;
+ if (CCtxParams->cParams.minMatch) cParams.minMatch = CCtxParams->cParams.minMatch;
+ if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength;
+ if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy;
+ assert(!ZSTD_checkCParams(cParams));
+ return ZSTD_adjustCParams_internal(cParams, srcSizeHint, dictSize);
+}
+
+static size_t
+ZSTD_sizeof_matchState(const ZSTD_compressionParameters* const cParams,
+ const U32 forCCtx)
{
size_t const chainSize = (cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cParams->chainLog);
size_t const hSize = ((size_t)1) << cParams->hashLog;
- U32 const hashLog3 = (forCCtx && cParams->searchLength==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0;
+ U32 const hashLog3 = (forCCtx && cParams->minMatch==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0;
size_t const h3Size = ((size_t)1) << hashLog3;
size_t const tableSpace = (chainSize + hSize + h3Size) * sizeof(U32);
size_t const optPotentialSpace = ((MaxML+1) + (MaxLL+1) + (MaxOff+1) + (1<<Litbits)) * sizeof(U32)
+ (ZSTD_OPT_NUM+1) * (sizeof(ZSTD_match_t)+sizeof(ZSTD_optimal_t));
- size_t const optSpace = (forCCtx && ((cParams->strategy == ZSTD_btopt) ||
- (cParams->strategy == ZSTD_btultra)))
+ size_t const optSpace = (forCCtx && (cParams->strategy >= ZSTD_btopt))
? optPotentialSpace
: 0;
DEBUGLOG(4, "chainSize: %u - hSize: %u - h3Size: %u",
@@ -691,9 +978,9 @@ size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params)
{ ZSTD_compressionParameters const cParams =
ZSTD_getCParamsFromCCtxParams(params, 0, 0);
size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, (size_t)1 << cParams.windowLog);
- U32 const divider = (cParams.searchLength==3) ? 3 : 4;
+ U32 const divider = (cParams.minMatch==3) ? 3 : 4;
size_t const maxNbSeq = blockSize / divider;
- size_t const tokenSpace = blockSize + 11*maxNbSeq;
+ size_t const tokenSpace = WILDCOPY_OVERLENGTH + blockSize + 11*maxNbSeq;
size_t const entropySpace = HUF_WORKSPACE_SIZE;
size_t const blockStateSpace = 2 * sizeof(ZSTD_compressedBlockState_t);
size_t const matchStateSize = ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 1);
@@ -726,7 +1013,7 @@ size_t ZSTD_estimateCCtxSize(int compressionLevel)
{
int level;
size_t memBudget = 0;
- for (level=1; level<=compressionLevel; level++) {
+ for (level=MIN(compressionLevel, 1); level<=compressionLevel; level++) {
size_t const newMB = ZSTD_estimateCCtxSize_internal(level);
if (newMB > memBudget) memBudget = newMB;
}
@@ -752,15 +1039,17 @@ size_t ZSTD_estimateCStreamSize_usingCParams(ZSTD_compressionParameters cParams)
return ZSTD_estimateCStreamSize_usingCCtxParams(&params);
}
-static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel) {
+static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel)
+{
ZSTD_compressionParameters const cParams = ZSTD_getCParams(compressionLevel, 0, 0);
return ZSTD_estimateCStreamSize_usingCParams(cParams);
}
-size_t ZSTD_estimateCStreamSize(int compressionLevel) {
+size_t ZSTD_estimateCStreamSize(int compressionLevel)
+{
int level;
size_t memBudget = 0;
- for (level=1; level<=compressionLevel; level++) {
+ for (level=MIN(compressionLevel, 1); level<=compressionLevel; level++) {
size_t const newMB = ZSTD_estimateCStreamSize_internal(level);
if (newMB > memBudget) memBudget = newMB;
}
@@ -786,9 +1075,27 @@ ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx)
fp.ingested = cctx->consumedSrcSize + buffered;
fp.consumed = cctx->consumedSrcSize;
fp.produced = cctx->producedCSize;
+ fp.flushed = cctx->producedCSize; /* simplified; some data might still be left within streaming output buffer */
+ fp.currentJobID = 0;
+ fp.nbActiveWorkers = 0;
return fp;
} }
+/*! ZSTD_toFlushNow()
+ * Only useful for multithreading scenarios currently (nbWorkers >= 1).
+ */
+size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx)
+{
+#ifdef ZSTD_MULTITHREAD
+ if (cctx->appliedParams.nbWorkers > 0) {
+ return ZSTDMT_toFlushNow(cctx->mtctx);
+ }
+#endif
+ (void)cctx;
+ return 0; /* over-simplification; could also check if context is currently running in streaming mode, and in which case, report how many bytes are left to be flushed within output buffer */
+}
+
+
static U32 ZSTD_equivalentCParams(ZSTD_compressionParameters cParams1,
ZSTD_compressionParameters cParams2)
@@ -796,7 +1103,21 @@ static U32 ZSTD_equivalentCParams(ZSTD_compressionParameters cParams1,
return (cParams1.hashLog == cParams2.hashLog)
& (cParams1.chainLog == cParams2.chainLog)
& (cParams1.strategy == cParams2.strategy) /* opt parser space */
- & ((cParams1.searchLength==3) == (cParams2.searchLength==3)); /* hashlog3 space */
+ & ((cParams1.minMatch==3) == (cParams2.minMatch==3)); /* hashlog3 space */
+}
+
+static void ZSTD_assertEqualCParams(ZSTD_compressionParameters cParams1,
+ ZSTD_compressionParameters cParams2)
+{
+ (void)cParams1;
+ (void)cParams2;
+ assert(cParams1.windowLog == cParams2.windowLog);
+ assert(cParams1.chainLog == cParams2.chainLog);
+ assert(cParams1.hashLog == cParams2.hashLog);
+ assert(cParams1.searchLog == cParams2.searchLog);
+ assert(cParams1.minMatch == cParams2.minMatch);
+ assert(cParams1.targetLength == cParams2.targetLength);
+ assert(cParams1.strategy == cParams2.strategy);
}
/** The parameters are equivalent if ldm is not enabled in both sets or
@@ -809,7 +1130,7 @@ static U32 ZSTD_equivalentLdmParams(ldmParams_t ldmParams1,
ldmParams1.hashLog == ldmParams2.hashLog &&
ldmParams1.bucketSizeLog == ldmParams2.bucketSizeLog &&
ldmParams1.minMatchLength == ldmParams2.minMatchLength &&
- ldmParams1.hashEveryLog == ldmParams2.hashEveryLog);
+ ldmParams1.hashRateLog == ldmParams2.hashRateLog);
}
typedef enum { ZSTDb_not_buffered, ZSTDb_buffered } ZSTD_buffered_policy_e;
@@ -817,33 +1138,51 @@ typedef enum { ZSTDb_not_buffered, ZSTDb_buffered } ZSTD_buffered_policy_e;
/* ZSTD_sufficientBuff() :
* check internal buffers exist for streaming if buffPol == ZSTDb_buffered .
* Note : they are assumed to be correctly sized if ZSTD_equivalentCParams()==1 */
-static U32 ZSTD_sufficientBuff(size_t bufferSize1, size_t blockSize1,
+static U32 ZSTD_sufficientBuff(size_t bufferSize1, size_t maxNbSeq1,
+ size_t maxNbLit1,
ZSTD_buffered_policy_e buffPol2,
ZSTD_compressionParameters cParams2,
U64 pledgedSrcSize)
{
size_t const windowSize2 = MAX(1, (size_t)MIN(((U64)1 << cParams2.windowLog), pledgedSrcSize));
size_t const blockSize2 = MIN(ZSTD_BLOCKSIZE_MAX, windowSize2);
+ size_t const maxNbSeq2 = blockSize2 / ((cParams2.minMatch == 3) ? 3 : 4);
+ size_t const maxNbLit2 = blockSize2;
size_t const neededBufferSize2 = (buffPol2==ZSTDb_buffered) ? windowSize2 + blockSize2 : 0;
- DEBUGLOG(4, "ZSTD_sufficientBuff: is windowSize2=%u <= wlog1=%u",
- (U32)windowSize2, cParams2.windowLog);
- DEBUGLOG(4, "ZSTD_sufficientBuff: is blockSize2=%u <= blockSize1=%u",
- (U32)blockSize2, (U32)blockSize1);
- return (blockSize2 <= blockSize1) /* seqStore space depends on blockSize */
+ DEBUGLOG(4, "ZSTD_sufficientBuff: is neededBufferSize2=%u <= bufferSize1=%u",
+ (U32)neededBufferSize2, (U32)bufferSize1);
+ DEBUGLOG(4, "ZSTD_sufficientBuff: is maxNbSeq2=%u <= maxNbSeq1=%u",
+ (U32)maxNbSeq2, (U32)maxNbSeq1);
+ DEBUGLOG(4, "ZSTD_sufficientBuff: is maxNbLit2=%u <= maxNbLit1=%u",
+ (U32)maxNbLit2, (U32)maxNbLit1);
+ return (maxNbLit2 <= maxNbLit1)
+ & (maxNbSeq2 <= maxNbSeq1)
& (neededBufferSize2 <= bufferSize1);
}
/** Equivalence for resetCCtx purposes */
static U32 ZSTD_equivalentParams(ZSTD_CCtx_params params1,
ZSTD_CCtx_params params2,
- size_t buffSize1, size_t blockSize1,
+ size_t buffSize1,
+ size_t maxNbSeq1, size_t maxNbLit1,
ZSTD_buffered_policy_e buffPol2,
U64 pledgedSrcSize)
{
DEBUGLOG(4, "ZSTD_equivalentParams: pledgedSrcSize=%u", (U32)pledgedSrcSize);
- return ZSTD_equivalentCParams(params1.cParams, params2.cParams) &&
- ZSTD_equivalentLdmParams(params1.ldmParams, params2.ldmParams) &&
- ZSTD_sufficientBuff(buffSize1, blockSize1, buffPol2, params2.cParams, pledgedSrcSize);
+ if (!ZSTD_equivalentCParams(params1.cParams, params2.cParams)) {
+ DEBUGLOG(4, "ZSTD_equivalentCParams() == 0");
+ return 0;
+ }
+ if (!ZSTD_equivalentLdmParams(params1.ldmParams, params2.ldmParams)) {
+ DEBUGLOG(4, "ZSTD_equivalentLdmParams() == 0");
+ return 0;
+ }
+ if (!ZSTD_sufficientBuff(buffSize1, maxNbSeq1, maxNbLit1, buffPol2,
+ params2.cParams, pledgedSrcSize)) {
+ DEBUGLOG(4, "ZSTD_sufficientBuff() == 0");
+ return 0;
+ }
+ return 1;
}
static void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs)
@@ -851,10 +1190,10 @@ static void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs)
int i;
for (i = 0; i < ZSTD_REP_NUM; ++i)
bs->rep[i] = repStartValue[i];
- bs->entropy.hufCTable_repeatMode = HUF_repeat_none;
- bs->entropy.offcode_repeatMode = FSE_repeat_none;
- bs->entropy.matchlength_repeatMode = FSE_repeat_none;
- bs->entropy.litlength_repeatMode = FSE_repeat_none;
+ bs->entropy.huf.repeatMode = HUF_repeat_none;
+ bs->entropy.fse.offcode_repeatMode = FSE_repeat_none;
+ bs->entropy.fse.matchlength_repeatMode = FSE_repeat_none;
+ bs->entropy.fse.litlength_repeatMode = FSE_repeat_none;
}
/*! ZSTD_invalidateMatchState()
@@ -865,9 +1204,11 @@ static void ZSTD_invalidateMatchState(ZSTD_matchState_t* ms)
{
ZSTD_window_clear(&ms->window);
- ms->nextToUpdate = ms->window.dictLimit + 1;
+ ms->nextToUpdate = ms->window.dictLimit;
+ ms->nextToUpdate3 = ms->window.dictLimit;
ms->loadedDictEnd = 0;
ms->opt.litLengthSum = 0; /* force reset of btopt stats */
+ ms->dictMatchState = NULL;
}
/*! ZSTD_continueCCtx() :
@@ -880,6 +1221,7 @@ static size_t ZSTD_continueCCtx(ZSTD_CCtx* cctx, ZSTD_CCtx_params params, U64 pl
cctx->blockSize = blockSize; /* previous block size could be different even for same windowLog, due to pledgedSrcSize */
cctx->appliedParams = params;
+ cctx->blockState.matchState.cParams = params.cParams;
cctx->pledgedSrcSizePlusOne = pledgedSrcSize+1;
cctx->consumedSrcSize = 0;
cctx->producedCSize = 0;
@@ -900,11 +1242,15 @@ static size_t ZSTD_continueCCtx(ZSTD_CCtx* cctx, ZSTD_CCtx_params params, U64 pl
typedef enum { ZSTDcrp_continue, ZSTDcrp_noMemset } ZSTD_compResetPolicy_e;
-static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compressionParameters const* cParams, ZSTD_compResetPolicy_e const crp, U32 const forCCtx)
+static void*
+ZSTD_reset_matchState(ZSTD_matchState_t* ms,
+ void* ptr,
+ const ZSTD_compressionParameters* cParams,
+ ZSTD_compResetPolicy_e const crp, U32 const forCCtx)
{
size_t const chainSize = (cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cParams->chainLog);
size_t const hSize = ((size_t)1) << cParams->hashLog;
- U32 const hashLog3 = (forCCtx && cParams->searchLength==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0;
+ U32 const hashLog3 = (forCCtx && cParams->minMatch==3) ? MIN(ZSTD_HASHLOG3_MAX, cParams->windowLog) : 0;
size_t const h3Size = ((size_t)1) << hashLog3;
size_t const tableSpace = (chainSize + hSize + h3Size) * sizeof(U32);
@@ -912,12 +1258,15 @@ static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compre
ms->hashLog3 = hashLog3;
memset(&ms->window, 0, sizeof(ms->window));
+ ms->window.dictLimit = 1; /* start from 1, so that 1st position is valid */
+ ms->window.lowLimit = 1; /* it ensures first and later CCtx usages compress the same */
+ ms->window.nextSrc = ms->window.base + 1; /* see issue #1241 */
ZSTD_invalidateMatchState(ms);
/* opt parser space */
- if (forCCtx && ((cParams->strategy == ZSTD_btopt) | (cParams->strategy == ZSTD_btultra))) {
+ if (forCCtx && (cParams->strategy >= ZSTD_btopt)) {
DEBUGLOG(4, "reserving optimal parser space");
- ms->opt.litFreq = (U32*)ptr;
+ ms->opt.litFreq = (unsigned*)ptr;
ms->opt.litLengthFreq = ms->opt.litFreq + (1<<Litbits);
ms->opt.matchLengthFreq = ms->opt.litLengthFreq + (MaxLL+1);
ms->opt.offCodeFreq = ms->opt.matchLengthFreq + (MaxML+1);
@@ -937,14 +1286,24 @@ static void* ZSTD_reset_matchState(ZSTD_matchState_t* ms, void* ptr, ZSTD_compre
ms->hashTable3 = ms->chainTable + chainSize;
ptr = ms->hashTable3 + h3Size;
+ ms->cParams = *cParams;
+
assert(((size_t)ptr & 3) == 0);
return ptr;
}
+#define ZSTD_WORKSPACETOOLARGE_FACTOR 3 /* define "workspace is too large" as this number of times larger than needed */
+#define ZSTD_WORKSPACETOOLARGE_MAXDURATION 128 /* when workspace is continuously too large
+ * during at least this number of times,
+ * context's memory usage is considered wasteful,
+ * because it's sized to handle a worst case scenario which rarely happens.
+ * In which case, resize it down to free some memory */
+
/*! ZSTD_resetCCtx_internal() :
note : `params` are assumed fully validated at this stage */
static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
- ZSTD_CCtx_params params, U64 pledgedSrcSize,
+ ZSTD_CCtx_params params,
+ U64 pledgedSrcSize,
ZSTD_compResetPolicy_e const crp,
ZSTD_buffered_policy_e const zbuff)
{
@@ -954,34 +1313,35 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
if (crp == ZSTDcrp_continue) {
if (ZSTD_equivalentParams(zc->appliedParams, params,
- zc->inBuffSize, zc->blockSize,
- zbuff, pledgedSrcSize)) {
- DEBUGLOG(4, "ZSTD_equivalentParams()==1 -> continue mode (wLog1=%u, blockSize1=%u)",
- zc->appliedParams.cParams.windowLog, (U32)zc->blockSize);
- return ZSTD_continueCCtx(zc, params, pledgedSrcSize);
+ zc->inBuffSize,
+ zc->seqStore.maxNbSeq, zc->seqStore.maxNbLit,
+ zbuff, pledgedSrcSize)) {
+ DEBUGLOG(4, "ZSTD_equivalentParams()==1 -> continue mode (wLog1=%u, blockSize1=%zu)",
+ zc->appliedParams.cParams.windowLog, zc->blockSize);
+ zc->workSpaceOversizedDuration += (zc->workSpaceOversizedDuration > 0); /* if it was too large, it still is */
+ if (zc->workSpaceOversizedDuration <= ZSTD_WORKSPACETOOLARGE_MAXDURATION)
+ return ZSTD_continueCCtx(zc, params, pledgedSrcSize);
} }
DEBUGLOG(4, "ZSTD_equivalentParams()==0 -> reset CCtx");
if (params.ldmParams.enableLdm) {
/* Adjust long distance matching parameters */
- params.ldmParams.windowLog = params.cParams.windowLog;
ZSTD_ldm_adjustParameters(&params.ldmParams, &params.cParams);
assert(params.ldmParams.hashLog >= params.ldmParams.bucketSizeLog);
- assert(params.ldmParams.hashEveryLog < 32);
- zc->ldmState.hashPower =
- ZSTD_ldm_getHashPower(params.ldmParams.minMatchLength);
+ assert(params.ldmParams.hashRateLog < 32);
+ zc->ldmState.hashPower = ZSTD_rollingHash_primePower(params.ldmParams.minMatchLength);
}
{ size_t const windowSize = MAX(1, (size_t)MIN(((U64)1 << params.cParams.windowLog), pledgedSrcSize));
size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, windowSize);
- U32 const divider = (params.cParams.searchLength==3) ? 3 : 4;
+ U32 const divider = (params.cParams.minMatch==3) ? 3 : 4;
size_t const maxNbSeq = blockSize / divider;
- size_t const tokenSpace = blockSize + 11*maxNbSeq;
+ size_t const tokenSpace = WILDCOPY_OVERLENGTH + blockSize + 11*maxNbSeq;
size_t const buffOutSize = (zbuff==ZSTDb_buffered) ? ZSTD_compressBound(blockSize)+1 : 0;
size_t const buffInSize = (zbuff==ZSTDb_buffered) ? windowSize + blockSize : 0;
size_t const matchStateSize = ZSTD_sizeof_matchState(&params.cParams, /* forCCtx */ 1);
size_t const maxNbLdmSeq = ZSTD_ldm_getMaxNbSeq(params.ldmParams, blockSize);
- void* ptr;
+ void* ptr; /* used to partition workSpace */
/* Check if workSpace is large enough, alloc a new one if needed */
{ size_t const entropySpace = HUF_WORKSPACE_SIZE;
@@ -993,14 +1353,20 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
size_t const neededSpace = entropySpace + blockStateSpace + ldmSpace +
ldmSeqSpace + matchStateSize + tokenSpace +
bufferSpace;
- DEBUGLOG(4, "Need %uKB workspace, including %uKB for match state, and %uKB for buffers",
- (U32)(neededSpace>>10), (U32)(matchStateSize>>10), (U32)(bufferSpace>>10));
- DEBUGLOG(4, "windowSize: %u - blockSize: %u", (U32)windowSize, (U32)blockSize);
-
- if (zc->workSpaceSize < neededSpace) { /* too small : resize */
- DEBUGLOG(4, "Need to update workSpaceSize from %uK to %uK",
- (unsigned)(zc->workSpaceSize>>10),
- (unsigned)(neededSpace>>10));
+
+ int const workSpaceTooSmall = zc->workSpaceSize < neededSpace;
+ int const workSpaceTooLarge = zc->workSpaceSize > ZSTD_WORKSPACETOOLARGE_FACTOR * neededSpace;
+ int const workSpaceWasteful = workSpaceTooLarge && (zc->workSpaceOversizedDuration > ZSTD_WORKSPACETOOLARGE_MAXDURATION);
+ zc->workSpaceOversizedDuration = workSpaceTooLarge ? zc->workSpaceOversizedDuration+1 : 0;
+
+ DEBUGLOG(4, "Need %zuKB workspace, including %zuKB for match state, and %zuKB for buffers",
+ neededSpace>>10, matchStateSize>>10, bufferSpace>>10);
+ DEBUGLOG(4, "windowSize: %zu - blockSize: %zu", windowSize, blockSize);
+
+ if (workSpaceTooSmall || workSpaceWasteful) {
+ DEBUGLOG(4, "Need to resize workSpaceSize from %zuKB to %zuKB",
+ zc->workSpaceSize >> 10,
+ neededSpace >> 10);
/* static cctx : no resize, error out */
if (zc->staticSize) return ERROR(memory_allocation);
@@ -1009,9 +1375,11 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
zc->workSpace = ZSTD_malloc(neededSpace, zc->customMem);
if (zc->workSpace == NULL) return ERROR(memory_allocation);
zc->workSpaceSize = neededSpace;
- ptr = zc->workSpace;
+ zc->workSpaceOversizedDuration = 0;
- /* Statically sized space. entropyWorkspace never moves (but prev/next block swap places) */
+ /* Statically sized space.
+ * entropyWorkspace never moves,
+ * though prev/next block swap places */
assert(((size_t)zc->workSpace & 3) == 0); /* ensure correct alignment */
assert(zc->workSpaceSize >= 2 * sizeof(ZSTD_compressedBlockState_t));
zc->blockState.prevCBlock = (ZSTD_compressedBlockState_t*)zc->workSpace;
@@ -1022,13 +1390,14 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
/* init params */
zc->appliedParams = params;
+ zc->blockState.matchState.cParams = params.cParams;
zc->pledgedSrcSizePlusOne = pledgedSrcSize+1;
zc->consumedSrcSize = 0;
zc->producedCSize = 0;
if (pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN)
zc->appliedParams.fParams.contentSizeFlag = 0;
DEBUGLOG(4, "pledged content size : %u ; flag : %u",
- (U32)pledgedSrcSize, zc->appliedParams.fParams.contentSizeFlag);
+ (unsigned)pledgedSrcSize, zc->appliedParams.fParams.contentSizeFlag);
zc->blockSize = blockSize;
XXH64_reset(&zc->xxhState, 0);
@@ -1058,13 +1427,18 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc,
ptr = ZSTD_reset_matchState(&zc->blockState.matchState, ptr, &params.cParams, crp, /* forCCtx */ 1);
/* sequences storage */
+ zc->seqStore.maxNbSeq = maxNbSeq;
zc->seqStore.sequencesStart = (seqDef*)ptr;
ptr = zc->seqStore.sequencesStart + maxNbSeq;
zc->seqStore.llCode = (BYTE*) ptr;
zc->seqStore.mlCode = zc->seqStore.llCode + maxNbSeq;
zc->seqStore.ofCode = zc->seqStore.mlCode + maxNbSeq;
zc->seqStore.litStart = zc->seqStore.ofCode + maxNbSeq;
- ptr = zc->seqStore.litStart + blockSize;
+ /* ZSTD_wildcopy() is used to copy into the literals buffer,
+ * so we have to oversize the buffer by WILDCOPY_OVERLENGTH bytes.
+ */
+ zc->seqStore.maxNbLit = blockSize;
+ ptr = zc->seqStore.litStart + blockSize + WILDCOPY_OVERLENGTH;
/* ldm bucketOffsets table */
if (params.ldmParams.enableLdm) {
@@ -1098,28 +1472,111 @@ void ZSTD_invalidateRepCodes(ZSTD_CCtx* cctx) {
assert(!ZSTD_window_hasExtDict(cctx->blockState.matchState.window));
}
-static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx,
+/* These are the approximate sizes for each strategy past which copying the
+ * dictionary tables into the working context is faster than using them
+ * in-place.
+ */
+static const size_t attachDictSizeCutoffs[ZSTD_STRATEGY_MAX+1] = {
+ 8 KB, /* unused */
+ 8 KB, /* ZSTD_fast */
+ 16 KB, /* ZSTD_dfast */
+ 32 KB, /* ZSTD_greedy */
+ 32 KB, /* ZSTD_lazy */
+ 32 KB, /* ZSTD_lazy2 */
+ 32 KB, /* ZSTD_btlazy2 */
+ 32 KB, /* ZSTD_btopt */
+ 8 KB, /* ZSTD_btultra */
+ 8 KB /* ZSTD_btultra2 */
+};
+
+static int ZSTD_shouldAttachDict(const ZSTD_CDict* cdict,
+ ZSTD_CCtx_params params,
+ U64 pledgedSrcSize)
+{
+ size_t cutoff = attachDictSizeCutoffs[cdict->matchState.cParams.strategy];
+ return ( pledgedSrcSize <= cutoff
+ || pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN
+ || params.attachDictPref == ZSTD_dictForceAttach )
+ && params.attachDictPref != ZSTD_dictForceCopy
+ && !params.forceWindow; /* dictMatchState isn't correctly
+ * handled in _enforceMaxDist */
+}
+
+static size_t ZSTD_resetCCtx_byAttachingCDict(
+ ZSTD_CCtx* cctx,
+ const ZSTD_CDict* cdict,
+ ZSTD_CCtx_params params,
+ U64 pledgedSrcSize,
+ ZSTD_buffered_policy_e zbuff)
+{
+ {
+ const ZSTD_compressionParameters *cdict_cParams = &cdict->matchState.cParams;
+ unsigned const windowLog = params.cParams.windowLog;
+ assert(windowLog != 0);
+ /* Resize working context table params for input only, since the dict
+ * has its own tables. */
+ params.cParams = ZSTD_adjustCParams_internal(*cdict_cParams, pledgedSrcSize, 0);
+ params.cParams.windowLog = windowLog;
+ ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize,
+ ZSTDcrp_continue, zbuff);
+ assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy);
+ }
+
+ {
+ const U32 cdictEnd = (U32)( cdict->matchState.window.nextSrc
+ - cdict->matchState.window.base);
+ const U32 cdictLen = cdictEnd - cdict->matchState.window.dictLimit;
+ if (cdictLen == 0) {
+ /* don't even attach dictionaries with no contents */
+ DEBUGLOG(4, "skipping attaching empty dictionary");
+ } else {
+ DEBUGLOG(4, "attaching dictionary into context");
+ cctx->blockState.matchState.dictMatchState = &cdict->matchState;
+
+ /* prep working match state so dict matches never have negative indices
+ * when they are translated to the working context's index space. */
+ if (cctx->blockState.matchState.window.dictLimit < cdictEnd) {
+ cctx->blockState.matchState.window.nextSrc =
+ cctx->blockState.matchState.window.base + cdictEnd;
+ ZSTD_window_clear(&cctx->blockState.matchState.window);
+ }
+ cctx->blockState.matchState.loadedDictEnd = cctx->blockState.matchState.window.dictLimit;
+ }
+ }
+
+ cctx->dictID = cdict->dictID;
+
+ /* copy block state */
+ memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState));
+
+ return 0;
+}
+
+static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx,
const ZSTD_CDict* cdict,
- unsigned windowLog,
- ZSTD_frameParameters fParams,
+ ZSTD_CCtx_params params,
U64 pledgedSrcSize,
ZSTD_buffered_policy_e zbuff)
{
- { ZSTD_CCtx_params params = cctx->requestedParams;
+ const ZSTD_compressionParameters *cdict_cParams = &cdict->matchState.cParams;
+
+ DEBUGLOG(4, "copying dictionary into context");
+
+ { unsigned const windowLog = params.cParams.windowLog;
+ assert(windowLog != 0);
/* Copy only compression parameters related to tables. */
- params.cParams = cdict->cParams;
- if (windowLog) params.cParams.windowLog = windowLog;
- params.fParams = fParams;
+ params.cParams = *cdict_cParams;
+ params.cParams.windowLog = windowLog;
ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize,
ZSTDcrp_noMemset, zbuff);
- assert(cctx->appliedParams.cParams.strategy == cdict->cParams.strategy);
- assert(cctx->appliedParams.cParams.hashLog == cdict->cParams.hashLog);
- assert(cctx->appliedParams.cParams.chainLog == cdict->cParams.chainLog);
+ assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy);
+ assert(cctx->appliedParams.cParams.hashLog == cdict_cParams->hashLog);
+ assert(cctx->appliedParams.cParams.chainLog == cdict_cParams->chainLog);
}
/* copy tables */
- { size_t const chainSize = (cdict->cParams.strategy == ZSTD_fast) ? 0 : ((size_t)1 << cdict->cParams.chainLog);
- size_t const hSize = (size_t)1 << cdict->cParams.hashLog;
+ { size_t const chainSize = (cdict_cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cdict_cParams->chainLog);
+ size_t const hSize = (size_t)1 << cdict_cParams->hashLog;
size_t const tableSpace = (chainSize + hSize) * sizeof(U32);
assert((U32*)cctx->blockState.matchState.chainTable == (U32*)cctx->blockState.matchState.hashTable + hSize); /* chainTable must follow hashTable */
assert((U32*)cctx->blockState.matchState.hashTable3 == (U32*)cctx->blockState.matchState.chainTable + chainSize);
@@ -1127,6 +1584,7 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx,
assert((U32*)cdict->matchState.hashTable3 == (U32*)cdict->matchState.chainTable + chainSize);
memcpy(cctx->blockState.matchState.hashTable, cdict->matchState.hashTable, tableSpace); /* presumes all tables follow each other */
}
+
/* Zero the hashTable3, since the cdict never fills it */
{ size_t const h3Size = (size_t)1 << cctx->blockState.matchState.hashLog3;
assert(cdict->matchState.hashLog3 == 0);
@@ -1134,14 +1592,14 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx,
}
/* copy dictionary offsets */
- {
- ZSTD_matchState_t const* srcMatchState = &cdict->matchState;
+ { ZSTD_matchState_t const* srcMatchState = &cdict->matchState;
ZSTD_matchState_t* dstMatchState = &cctx->blockState.matchState;
dstMatchState->window = srcMatchState->window;
dstMatchState->nextToUpdate = srcMatchState->nextToUpdate;
dstMatchState->nextToUpdate3= srcMatchState->nextToUpdate3;
dstMatchState->loadedDictEnd= srcMatchState->loadedDictEnd;
}
+
cctx->dictID = cdict->dictID;
/* copy block state */
@@ -1150,6 +1608,28 @@ static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx,
return 0;
}
+/* We have a choice between copying the dictionary context into the working
+ * context, or referencing the dictionary context from the working context
+ * in-place. We decide here which strategy to use. */
+static size_t ZSTD_resetCCtx_usingCDict(ZSTD_CCtx* cctx,
+ const ZSTD_CDict* cdict,
+ ZSTD_CCtx_params params,
+ U64 pledgedSrcSize,
+ ZSTD_buffered_policy_e zbuff)
+{
+
+ DEBUGLOG(4, "ZSTD_resetCCtx_usingCDict (pledgedSrcSize=%u)",
+ (unsigned)pledgedSrcSize);
+
+ if (ZSTD_shouldAttachDict(cdict, params, pledgedSrcSize)) {
+ return ZSTD_resetCCtx_byAttachingCDict(
+ cctx, cdict, params, pledgedSrcSize, zbuff);
+ } else {
+ return ZSTD_resetCCtx_byCopyingCDict(
+ cctx, cdict, params, pledgedSrcSize, zbuff);
+ }
+}
+
/*! ZSTD_copyCCtx_internal() :
* Duplicate an existing context `srcCCtx` into another one `dstCCtx`.
* Only works during stage ZSTDcs_init (i.e. after creation, but before first call to ZSTD_compressContinue()).
@@ -1192,7 +1672,7 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx,
/* copy dictionary offsets */
{
- ZSTD_matchState_t const* srcMatchState = &srcCCtx->blockState.matchState;
+ const ZSTD_matchState_t* srcMatchState = &srcCCtx->blockState.matchState;
ZSTD_matchState_t* dstMatchState = &dstCCtx->blockState.matchState;
dstMatchState->window = srcMatchState->window;
dstMatchState->nextToUpdate = srcMatchState->nextToUpdate;
@@ -1294,15 +1774,15 @@ static void ZSTD_reduceIndex (ZSTD_CCtx* zc, const U32 reducerValue)
/* See doc/zstd_compression_format.md for detailed format description */
-size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize)
+static size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize, U32 lastBlock)
{
+ U32 const cBlockHeader24 = lastBlock + (((U32)bt_raw)<<1) + (U32)(srcSize << 3);
if (srcSize + ZSTD_blockHeaderSize > dstCapacity) return ERROR(dstSize_tooSmall);
+ MEM_writeLE24(dst, cBlockHeader24);
memcpy((BYTE*)dst + ZSTD_blockHeaderSize, src, srcSize);
- MEM_writeLE24(dst, (U32)(srcSize << 2) + (U32)bt_raw);
- return ZSTD_blockHeaderSize+srcSize;
+ return ZSTD_blockHeaderSize + srcSize;
}
-
static size_t ZSTD_noCompressLiterals (void* dst, size_t dstCapacity, const void* src, size_t srcSize)
{
BYTE* const ostart = (BYTE* const)dst;
@@ -1356,16 +1836,27 @@ static size_t ZSTD_compressRleLiteralsBlock (void* dst, size_t dstCapacity, cons
}
-static size_t ZSTD_minGain(size_t srcSize) { return (srcSize >> 6) + 2; }
+/* ZSTD_minGain() :
+ * minimum compression required
+ * to generate a compress block or a compressed literals section.
+ * note : use same formula for both situations */
+static size_t ZSTD_minGain(size_t srcSize, ZSTD_strategy strat)
+{
+ U32 const minlog = (strat>=ZSTD_btultra) ? (U32)(strat) - 1 : 6;
+ ZSTD_STATIC_ASSERT(ZSTD_btultra == 8);
+ assert(ZSTD_cParam_withinBounds(ZSTD_c_strategy, strat));
+ return (srcSize >> minlog) + 2;
+}
-static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy,
- ZSTD_entropyCTables_t* nextEntropy,
+static size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf,
+ ZSTD_hufCTables_t* nextHuf,
ZSTD_strategy strategy, int disableLiteralCompression,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
- U32* workspace, const int bmi2)
+ void* workspace, size_t wkspSize,
+ const int bmi2)
{
- size_t const minGain = ZSTD_minGain(srcSize);
+ size_t const minGain = ZSTD_minGain(srcSize, strategy);
size_t const lhSize = 3 + (srcSize >= 1 KB) + (srcSize >= 16 KB);
BYTE* const ostart = (BYTE*)dst;
U32 singleStream = srcSize < 256;
@@ -1376,27 +1867,25 @@ static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy,
disableLiteralCompression);
/* Prepare nextEntropy assuming reusing the existing table */
- nextEntropy->hufCTable_repeatMode = prevEntropy->hufCTable_repeatMode;
- memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable,
- sizeof(prevEntropy->hufCTable));
+ memcpy(nextHuf, prevHuf, sizeof(*prevHuf));
if (disableLiteralCompression)
return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize);
/* small ? don't even attempt compression (speed opt) */
# define COMPRESS_LITERALS_SIZE_MIN 63
- { size_t const minLitSize = (prevEntropy->hufCTable_repeatMode == HUF_repeat_valid) ? 6 : COMPRESS_LITERALS_SIZE_MIN;
+ { size_t const minLitSize = (prevHuf->repeatMode == HUF_repeat_valid) ? 6 : COMPRESS_LITERALS_SIZE_MIN;
if (srcSize <= minLitSize) return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize);
}
if (dstCapacity < lhSize+1) return ERROR(dstSize_tooSmall); /* not enough space for compression */
- { HUF_repeat repeat = prevEntropy->hufCTable_repeatMode;
+ { HUF_repeat repeat = prevHuf->repeatMode;
int const preferRepeat = strategy < ZSTD_lazy ? srcSize <= 1024 : 0;
if (repeat == HUF_repeat_valid && lhSize == 3) singleStream = 1;
cLitSize = singleStream ? HUF_compress1X_repeat(ostart+lhSize, dstCapacity-lhSize, src, srcSize, 255, 11,
- workspace, HUF_WORKSPACE_SIZE, (HUF_CElt*)nextEntropy->hufCTable, &repeat, preferRepeat, bmi2)
+ workspace, wkspSize, (HUF_CElt*)nextHuf->CTable, &repeat, preferRepeat, bmi2)
: HUF_compress4X_repeat(ostart+lhSize, dstCapacity-lhSize, src, srcSize, 255, 11,
- workspace, HUF_WORKSPACE_SIZE, (HUF_CElt*)nextEntropy->hufCTable, &repeat, preferRepeat, bmi2);
+ workspace, wkspSize, (HUF_CElt*)nextHuf->CTable, &repeat, preferRepeat, bmi2);
if (repeat != HUF_repeat_none) {
/* reused the existing table */
hType = set_repeat;
@@ -1404,17 +1893,17 @@ static size_t ZSTD_compressLiterals (ZSTD_entropyCTables_t const* prevEntropy,
}
if ((cLitSize==0) | (cLitSize >= srcSize - minGain) | ERR_isError(cLitSize)) {
- memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable, sizeof(prevEntropy->hufCTable));
+ memcpy(nextHuf, prevHuf, sizeof(*prevHuf));
return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize);
}
if (cLitSize==1) {
- memcpy(nextEntropy->hufCTable, prevEntropy->hufCTable, sizeof(prevEntropy->hufCTable));
+ memcpy(nextHuf, prevHuf, sizeof(*prevHuf));
return ZSTD_compressRleLiteralsBlock(dst, dstCapacity, src, srcSize);
}
if (hType == set_compressed) {
/* using a newly constructed table */
- nextEntropy->hufCTable_repeatMode = HUF_repeat_check;
+ nextHuf->repeatMode = HUF_repeat_check;
}
/* Build header */
@@ -1451,6 +1940,7 @@ void ZSTD_seqToCodes(const seqStore_t* seqStorePtr)
BYTE* const mlCodeTable = seqStorePtr->mlCode;
U32 const nbSeq = (U32)(seqStorePtr->sequences - seqStorePtr->sequencesStart);
U32 u;
+ assert(nbSeq <= seqStorePtr->maxNbSeq);
for (u=0; u<nbSeq; u++) {
U32 const llv = sequences[u].litLength;
U32 const mlv = sequences[u].matchLength;
@@ -1464,66 +1954,241 @@ void ZSTD_seqToCodes(const seqStore_t* seqStorePtr)
mlCodeTable[seqStorePtr->longLengthPos] = MaxML;
}
+
+/**
+ * -log2(x / 256) lookup table for x in [0, 256).
+ * If x == 0: Return 0
+ * Else: Return floor(-log2(x / 256) * 256)
+ */
+static unsigned const kInverseProbabiltyLog256[256] = {
+ 0, 2048, 1792, 1642, 1536, 1453, 1386, 1329, 1280, 1236, 1197, 1162,
+ 1130, 1100, 1073, 1047, 1024, 1001, 980, 960, 941, 923, 906, 889,
+ 874, 859, 844, 830, 817, 804, 791, 779, 768, 756, 745, 734,
+ 724, 714, 704, 694, 685, 676, 667, 658, 650, 642, 633, 626,
+ 618, 610, 603, 595, 588, 581, 574, 567, 561, 554, 548, 542,
+ 535, 529, 523, 517, 512, 506, 500, 495, 489, 484, 478, 473,
+ 468, 463, 458, 453, 448, 443, 438, 434, 429, 424, 420, 415,
+ 411, 407, 402, 398, 394, 390, 386, 382, 377, 373, 370, 366,
+ 362, 358, 354, 350, 347, 343, 339, 336, 332, 329, 325, 322,
+ 318, 315, 311, 308, 305, 302, 298, 295, 292, 289, 286, 282,
+ 279, 276, 273, 270, 267, 264, 261, 258, 256, 253, 250, 247,
+ 244, 241, 239, 236, 233, 230, 228, 225, 222, 220, 217, 215,
+ 212, 209, 207, 204, 202, 199, 197, 194, 192, 190, 187, 185,
+ 182, 180, 178, 175, 173, 171, 168, 166, 164, 162, 159, 157,
+ 155, 153, 151, 149, 146, 144, 142, 140, 138, 136, 134, 132,
+ 130, 128, 126, 123, 121, 119, 117, 115, 114, 112, 110, 108,
+ 106, 104, 102, 100, 98, 96, 94, 93, 91, 89, 87, 85,
+ 83, 82, 80, 78, 76, 74, 73, 71, 69, 67, 66, 64,
+ 62, 61, 59, 57, 55, 54, 52, 50, 49, 47, 46, 44,
+ 42, 41, 39, 37, 36, 34, 33, 31, 30, 28, 26, 25,
+ 23, 22, 20, 19, 17, 16, 14, 13, 11, 10, 8, 7,
+ 5, 4, 2, 1,
+};
+
+
+/**
+ * Returns the cost in bits of encoding the distribution described by count
+ * using the entropy bound.
+ */
+static size_t ZSTD_entropyCost(unsigned const* count, unsigned const max, size_t const total)
+{
+ unsigned cost = 0;
+ unsigned s;
+ for (s = 0; s <= max; ++s) {
+ unsigned norm = (unsigned)((256 * count[s]) / total);
+ if (count[s] != 0 && norm == 0)
+ norm = 1;
+ assert(count[s] < total);
+ cost += count[s] * kInverseProbabiltyLog256[norm];
+ }
+ return cost >> 8;
+}
+
+
+/**
+ * Returns the cost in bits of encoding the distribution in count using the
+ * table described by norm. The max symbol support by norm is assumed >= max.
+ * norm must be valid for every symbol with non-zero probability in count.
+ */
+static size_t ZSTD_crossEntropyCost(short const* norm, unsigned accuracyLog,
+ unsigned const* count, unsigned const max)
+{
+ unsigned const shift = 8 - accuracyLog;
+ size_t cost = 0;
+ unsigned s;
+ assert(accuracyLog <= 8);
+ for (s = 0; s <= max; ++s) {
+ unsigned const normAcc = norm[s] != -1 ? norm[s] : 1;
+ unsigned const norm256 = normAcc << shift;
+ assert(norm256 > 0);
+ assert(norm256 < 256);
+ cost += count[s] * kInverseProbabiltyLog256[norm256];
+ }
+ return cost >> 8;
+}
+
+
+static unsigned ZSTD_getFSEMaxSymbolValue(FSE_CTable const* ctable) {
+ void const* ptr = ctable;
+ U16 const* u16ptr = (U16 const*)ptr;
+ U32 const maxSymbolValue = MEM_read16(u16ptr + 1);
+ return maxSymbolValue;
+}
+
+
+/**
+ * Returns the cost in bits of encoding the distribution in count using ctable.
+ * Returns an error if ctable cannot represent all the symbols in count.
+ */
+static size_t ZSTD_fseBitCost(
+ FSE_CTable const* ctable,
+ unsigned const* count,
+ unsigned const max)
+{
+ unsigned const kAccuracyLog = 8;
+ size_t cost = 0;
+ unsigned s;
+ FSE_CState_t cstate;
+ FSE_initCState(&cstate, ctable);
+ if (ZSTD_getFSEMaxSymbolValue(ctable) < max) {
+ DEBUGLOG(5, "Repeat FSE_CTable has maxSymbolValue %u < %u",
+ ZSTD_getFSEMaxSymbolValue(ctable), max);
+ return ERROR(GENERIC);
+ }
+ for (s = 0; s <= max; ++s) {
+ unsigned const tableLog = cstate.stateLog;
+ unsigned const badCost = (tableLog + 1) << kAccuracyLog;
+ unsigned const bitCost = FSE_bitCost(cstate.symbolTT, tableLog, s, kAccuracyLog);
+ if (count[s] == 0)
+ continue;
+ if (bitCost >= badCost) {
+ DEBUGLOG(5, "Repeat FSE_CTable has Prob[%u] == 0", s);
+ return ERROR(GENERIC);
+ }
+ cost += count[s] * bitCost;
+ }
+ return cost >> kAccuracyLog;
+}
+
+/**
+ * Returns the cost in bytes of encoding the normalized count header.
+ * Returns an error if any of the helper functions return an error.
+ */
+static size_t ZSTD_NCountCost(unsigned const* count, unsigned const max,
+ size_t const nbSeq, unsigned const FSELog)
+{
+ BYTE wksp[FSE_NCOUNTBOUND];
+ S16 norm[MaxSeq + 1];
+ const U32 tableLog = FSE_optimalTableLog(FSELog, nbSeq, max);
+ CHECK_F(FSE_normalizeCount(norm, tableLog, count, nbSeq, max));
+ return FSE_writeNCount(wksp, sizeof(wksp), norm, max, tableLog);
+}
+
+
typedef enum {
ZSTD_defaultDisallowed = 0,
ZSTD_defaultAllowed = 1
} ZSTD_defaultPolicy_e;
-MEM_STATIC
-symbolEncodingType_e ZSTD_selectEncodingType(
- FSE_repeat* repeatMode, size_t const mostFrequent, size_t nbSeq,
- U32 defaultNormLog, ZSTD_defaultPolicy_e const isDefaultAllowed)
+MEM_STATIC symbolEncodingType_e
+ZSTD_selectEncodingType(
+ FSE_repeat* repeatMode, unsigned const* count, unsigned const max,
+ size_t const mostFrequent, size_t nbSeq, unsigned const FSELog,
+ FSE_CTable const* prevCTable,
+ short const* defaultNorm, U32 defaultNormLog,
+ ZSTD_defaultPolicy_e const isDefaultAllowed,
+ ZSTD_strategy const strategy)
{
-#define MIN_SEQ_FOR_DYNAMIC_FSE 64
-#define MAX_SEQ_FOR_STATIC_FSE 1000
ZSTD_STATIC_ASSERT(ZSTD_defaultDisallowed == 0 && ZSTD_defaultAllowed != 0);
- if ((mostFrequent == nbSeq) && (!isDefaultAllowed || nbSeq > 2)) {
+ if (mostFrequent == nbSeq) {
+ *repeatMode = FSE_repeat_none;
+ if (isDefaultAllowed && nbSeq <= 2) {
+ /* Prefer set_basic over set_rle when there are 2 or less symbols,
+ * since RLE uses 1 byte, but set_basic uses 5-6 bits per symbol.
+ * If basic encoding isn't possible, always choose RLE.
+ */
+ DEBUGLOG(5, "Selected set_basic");
+ return set_basic;
+ }
DEBUGLOG(5, "Selected set_rle");
- /* Prefer set_basic over set_rle when there are 2 or less symbols,
- * since RLE uses 1 byte, but set_basic uses 5-6 bits per symbol.
- * If basic encoding isn't possible, always choose RLE.
- */
- *repeatMode = FSE_repeat_check;
return set_rle;
}
- if ( isDefaultAllowed
- && (*repeatMode == FSE_repeat_valid) && (nbSeq < MAX_SEQ_FOR_STATIC_FSE)) {
- DEBUGLOG(5, "Selected set_repeat");
- return set_repeat;
- }
- if ( isDefaultAllowed
- && ((nbSeq < MIN_SEQ_FOR_DYNAMIC_FSE) || (mostFrequent < (nbSeq >> (defaultNormLog-1)))) ) {
- DEBUGLOG(5, "Selected set_basic");
- /* The format allows default tables to be repeated, but it isn't useful.
- * When using simple heuristics to select encoding type, we don't want
- * to confuse these tables with dictionaries. When running more careful
- * analysis, we don't need to waste time checking both repeating tables
- * and default tables.
- */
- *repeatMode = FSE_repeat_none;
- return set_basic;
+ if (strategy < ZSTD_lazy) {
+ if (isDefaultAllowed) {
+ size_t const staticFse_nbSeq_max = 1000;
+ size_t const mult = 10 - strategy;
+ size_t const baseLog = 3;
+ size_t const dynamicFse_nbSeq_min = (((size_t)1 << defaultNormLog) * mult) >> baseLog; /* 28-36 for offset, 56-72 for lengths */
+ assert(defaultNormLog >= 5 && defaultNormLog <= 6); /* xx_DEFAULTNORMLOG */
+ assert(mult <= 9 && mult >= 7);
+ if ( (*repeatMode == FSE_repeat_valid)
+ && (nbSeq < staticFse_nbSeq_max) ) {
+ DEBUGLOG(5, "Selected set_repeat");
+ return set_repeat;
+ }
+ if ( (nbSeq < dynamicFse_nbSeq_min)
+ || (mostFrequent < (nbSeq >> (defaultNormLog-1))) ) {
+ DEBUGLOG(5, "Selected set_basic");
+ /* The format allows default tables to be repeated, but it isn't useful.
+ * When using simple heuristics to select encoding type, we don't want
+ * to confuse these tables with dictionaries. When running more careful
+ * analysis, we don't need to waste time checking both repeating tables
+ * and default tables.
+ */
+ *repeatMode = FSE_repeat_none;
+ return set_basic;
+ }
+ }
+ } else {
+ size_t const basicCost = isDefaultAllowed ? ZSTD_crossEntropyCost(defaultNorm, defaultNormLog, count, max) : ERROR(GENERIC);
+ size_t const repeatCost = *repeatMode != FSE_repeat_none ? ZSTD_fseBitCost(prevCTable, count, max) : ERROR(GENERIC);
+ size_t const NCountCost = ZSTD_NCountCost(count, max, nbSeq, FSELog);
+ size_t const compressedCost = (NCountCost << 3) + ZSTD_entropyCost(count, max, nbSeq);
+
+ if (isDefaultAllowed) {
+ assert(!ZSTD_isError(basicCost));
+ assert(!(*repeatMode == FSE_repeat_valid && ZSTD_isError(repeatCost)));
+ }
+ assert(!ZSTD_isError(NCountCost));
+ assert(compressedCost < ERROR(maxCode));
+ DEBUGLOG(5, "Estimated bit costs: basic=%u\trepeat=%u\tcompressed=%u",
+ (unsigned)basicCost, (unsigned)repeatCost, (unsigned)compressedCost);
+ if (basicCost <= repeatCost && basicCost <= compressedCost) {
+ DEBUGLOG(5, "Selected set_basic");
+ assert(isDefaultAllowed);
+ *repeatMode = FSE_repeat_none;
+ return set_basic;
+ }
+ if (repeatCost <= compressedCost) {
+ DEBUGLOG(5, "Selected set_repeat");
+ assert(!ZSTD_isError(repeatCost));
+ return set_repeat;
+ }
+ assert(compressedCost < basicCost && compressedCost < repeatCost);
}
DEBUGLOG(5, "Selected set_compressed");
*repeatMode = FSE_repeat_check;
return set_compressed;
}
-MEM_STATIC
-size_t ZSTD_buildCTable(void* dst, size_t dstCapacity,
- FSE_CTable* nextCTable, U32 FSELog, symbolEncodingType_e type,
- U32* count, U32 max,
- BYTE const* codeTable, size_t nbSeq,
- S16 const* defaultNorm, U32 defaultNormLog, U32 defaultMax,
- FSE_CTable const* prevCTable, size_t prevCTableSize,
- void* workspace, size_t workspaceSize)
+MEM_STATIC size_t
+ZSTD_buildCTable(void* dst, size_t dstCapacity,
+ FSE_CTable* nextCTable, U32 FSELog, symbolEncodingType_e type,
+ unsigned* count, U32 max,
+ const BYTE* codeTable, size_t nbSeq,
+ const S16* defaultNorm, U32 defaultNormLog, U32 defaultMax,
+ const FSE_CTable* prevCTable, size_t prevCTableSize,
+ void* workspace, size_t workspaceSize)
{
BYTE* op = (BYTE*)dst;
- BYTE const* const oend = op + dstCapacity;
+ const BYTE* const oend = op + dstCapacity;
+ DEBUGLOG(6, "ZSTD_buildCTable (dstCapacity=%u)", (unsigned)dstCapacity);
switch (type) {
case set_rle:
- *op = codeTable[0];
CHECK_F(FSE_buildCTable_rle(nextCTable, (BYTE)max));
+ if (dstCapacity==0) return ERROR(dstSize_tooSmall);
+ *op = codeTable[0];
return 1;
case set_repeat:
memcpy(nextCTable, prevCTable, prevCTableSize);
@@ -1565,6 +2230,9 @@ ZSTD_encodeSequences_body(
FSE_CState_t stateLitLength;
CHECK_E(BIT_initCStream(&blockStream, dst, dstCapacity), dstSize_tooSmall); /* not enough space remaining */
+ DEBUGLOG(6, "available space for bitstream : %i (dstCapacity=%u)",
+ (int)(blockStream.endPtr - blockStream.startPtr),
+ (unsigned)dstCapacity);
/* first symbols */
FSE_initCState2(&stateMatchLength, CTable_MatchLength, mlCodeTable[nbSeq-1]);
@@ -1597,9 +2265,9 @@ ZSTD_encodeSequences_body(
U32 const ofBits = ofCode;
U32 const mlBits = ML_bits[mlCode];
DEBUGLOG(6, "encoding: litlen:%2u - matchlen:%2u - offCode:%7u",
- sequences[n].litLength,
- sequences[n].matchLength + MINMATCH,
- sequences[n].offset);
+ (unsigned)sequences[n].litLength,
+ (unsigned)sequences[n].matchLength + MINMATCH,
+ (unsigned)sequences[n].offset);
/* 32b*/ /* 64b*/
/* (7)*/ /* (7)*/
FSE_encodeSymbol(&blockStream, &stateOffsetBits, ofCode); /* 15 */ /* 15 */
@@ -1624,6 +2292,7 @@ ZSTD_encodeSequences_body(
BIT_addBits(&blockStream, sequences[n].offset, ofBits); /* 31 */
}
BIT_flushBits(&blockStream); /* (7)*/
+ DEBUGLOG(7, "remaining space : %i", (int)(blockStream.endPtr - blockStream.ptr));
} }
DEBUGLOG(6, "ZSTD_encodeSequences: flushing ML state with %u bits", stateMatchLength.stateLog);
@@ -1674,13 +2343,14 @@ ZSTD_encodeSequences_bmi2(
#endif
-size_t ZSTD_encodeSequences(
+static size_t ZSTD_encodeSequences(
void* dst, size_t dstCapacity,
FSE_CTable const* CTable_MatchLength, BYTE const* mlCodeTable,
FSE_CTable const* CTable_OffsetBits, BYTE const* ofCodeTable,
FSE_CTable const* CTable_LitLength, BYTE const* llCodeTable,
seqDef const* sequences, size_t nbSeq, int longOffsets, int bmi2)
{
+ DEBUGLOG(5, "ZSTD_encodeSequences: dstCapacity = %u", (unsigned)dstCapacity);
#if DYNAMIC_BMI2
if (bmi2) {
return ZSTD_encodeSequences_bmi2(dst, dstCapacity,
@@ -1698,18 +2368,23 @@ size_t ZSTD_encodeSequences(
sequences, nbSeq, longOffsets);
}
-MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
- ZSTD_entropyCTables_t const* prevEntropy,
- ZSTD_entropyCTables_t* nextEntropy,
- ZSTD_CCtx_params const* cctxParams,
- void* dst, size_t dstCapacity, U32* workspace,
- const int bmi2)
+/* ZSTD_compressSequences_internal():
+ * actually compresses both literals and sequences */
+MEM_STATIC size_t
+ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
+ const ZSTD_entropyCTables_t* prevEntropy,
+ ZSTD_entropyCTables_t* nextEntropy,
+ const ZSTD_CCtx_params* cctxParams,
+ void* dst, size_t dstCapacity,
+ void* workspace, size_t wkspSize,
+ const int bmi2)
{
const int longOffsets = cctxParams->cParams.windowLog > STREAM_ACCUMULATOR_MIN;
- U32 count[MaxSeq+1];
- FSE_CTable* CTable_LitLength = nextEntropy->litlengthCTable;
- FSE_CTable* CTable_OffsetBits = nextEntropy->offcodeCTable;
- FSE_CTable* CTable_MatchLength = nextEntropy->matchlengthCTable;
+ ZSTD_strategy const strategy = cctxParams->cParams.strategy;
+ unsigned count[MaxSeq+1];
+ FSE_CTable* CTable_LitLength = nextEntropy->fse.litlengthCTable;
+ FSE_CTable* CTable_OffsetBits = nextEntropy->fse.offcodeCTable;
+ FSE_CTable* CTable_MatchLength = nextEntropy->fse.matchlengthCTable;
U32 LLtype, Offtype, MLtype; /* compressed, raw or rle */
const seqDef* const sequences = seqStorePtr->sequencesStart;
const BYTE* const ofCodeTable = seqStorePtr->ofCode;
@@ -1720,18 +2395,22 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
BYTE* op = ostart;
size_t const nbSeq = seqStorePtr->sequences - seqStorePtr->sequencesStart;
BYTE* seqHead;
+ BYTE* lastNCount = NULL;
ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog)));
+ DEBUGLOG(5, "ZSTD_compressSequences_internal");
/* Compress literals */
{ const BYTE* const literals = seqStorePtr->litStart;
size_t const litSize = seqStorePtr->lit - literals;
+ int const disableLiteralCompression = (cctxParams->cParams.strategy == ZSTD_fast) && (cctxParams->cParams.targetLength > 0);
size_t const cSize = ZSTD_compressLiterals(
- prevEntropy, nextEntropy,
- cctxParams->cParams.strategy, cctxParams->disableLiteralCompression,
+ &prevEntropy->huf, &nextEntropy->huf,
+ cctxParams->cParams.strategy, disableLiteralCompression,
op, dstCapacity,
literals, litSize,
- workspace, bmi2);
+ workspace, wkspSize,
+ bmi2);
if (ZSTD_isError(cSize))
return cSize;
assert(cSize <= dstCapacity);
@@ -1747,13 +2426,9 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
else
op[0]=0xFF, MEM_writeLE16(op+1, (U16)(nbSeq - LONGNBSEQ)), op+=3;
if (nbSeq==0) {
- memcpy(nextEntropy->litlengthCTable, prevEntropy->litlengthCTable, sizeof(prevEntropy->litlengthCTable));
- nextEntropy->litlength_repeatMode = prevEntropy->litlength_repeatMode;
- memcpy(nextEntropy->offcodeCTable, prevEntropy->offcodeCTable, sizeof(prevEntropy->offcodeCTable));
- nextEntropy->offcode_repeatMode = prevEntropy->offcode_repeatMode;
- memcpy(nextEntropy->matchlengthCTable, prevEntropy->matchlengthCTable, sizeof(prevEntropy->matchlengthCTable));
- nextEntropy->matchlength_repeatMode = prevEntropy->matchlength_repeatMode;
- return op - ostart;
+ /* Copy the old tables over as if we repeated them */
+ memcpy(&nextEntropy->fse, &prevEntropy->fse, sizeof(prevEntropy->fse));
+ return op - ostart;
}
/* seqHead : flags for FSE encoding type */
@@ -1762,44 +2437,66 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
/* convert length/distances into codes */
ZSTD_seqToCodes(seqStorePtr);
/* build CTable for Literal Lengths */
- { U32 max = MaxLL;
- size_t const mostFrequent = FSE_countFast_wksp(count, &max, llCodeTable, nbSeq, workspace);
+ { unsigned max = MaxLL;
+ size_t const mostFrequent = HIST_countFast_wksp(count, &max, llCodeTable, nbSeq, workspace, wkspSize); /* can't fail */
DEBUGLOG(5, "Building LL table");
- nextEntropy->litlength_repeatMode = prevEntropy->litlength_repeatMode;
- LLtype = ZSTD_selectEncodingType(&nextEntropy->litlength_repeatMode, mostFrequent, nbSeq, LL_defaultNormLog, ZSTD_defaultAllowed);
+ nextEntropy->fse.litlength_repeatMode = prevEntropy->fse.litlength_repeatMode;
+ LLtype = ZSTD_selectEncodingType(&nextEntropy->fse.litlength_repeatMode,
+ count, max, mostFrequent, nbSeq,
+ LLFSELog, prevEntropy->fse.litlengthCTable,
+ LL_defaultNorm, LL_defaultNormLog,
+ ZSTD_defaultAllowed, strategy);
+ assert(set_basic < set_compressed && set_rle < set_compressed);
+ assert(!(LLtype < set_compressed && nextEntropy->fse.litlength_repeatMode != FSE_repeat_none)); /* We don't copy tables */
{ size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_LitLength, LLFSELog, (symbolEncodingType_e)LLtype,
- count, max, llCodeTable, nbSeq, LL_defaultNorm, LL_defaultNormLog, MaxLL,
- prevEntropy->litlengthCTable, sizeof(prevEntropy->litlengthCTable),
- workspace, HUF_WORKSPACE_SIZE);
+ count, max, llCodeTable, nbSeq, LL_defaultNorm, LL_defaultNormLog, MaxLL,
+ prevEntropy->fse.litlengthCTable, sizeof(prevEntropy->fse.litlengthCTable),
+ workspace, wkspSize);
if (ZSTD_isError(countSize)) return countSize;
+ if (LLtype == set_compressed)
+ lastNCount = op;
op += countSize;
} }
/* build CTable for Offsets */
- { U32 max = MaxOff;
- size_t const mostFrequent = FSE_countFast_wksp(count, &max, ofCodeTable, nbSeq, workspace);
+ { unsigned max = MaxOff;
+ size_t const mostFrequent = HIST_countFast_wksp(count, &max, ofCodeTable, nbSeq, workspace, wkspSize); /* can't fail */
/* We can only use the basic table if max <= DefaultMaxOff, otherwise the offsets are too large */
ZSTD_defaultPolicy_e const defaultPolicy = (max <= DefaultMaxOff) ? ZSTD_defaultAllowed : ZSTD_defaultDisallowed;
DEBUGLOG(5, "Building OF table");
- nextEntropy->offcode_repeatMode = prevEntropy->offcode_repeatMode;
- Offtype = ZSTD_selectEncodingType(&nextEntropy->offcode_repeatMode, mostFrequent, nbSeq, OF_defaultNormLog, defaultPolicy);
+ nextEntropy->fse.offcode_repeatMode = prevEntropy->fse.offcode_repeatMode;
+ Offtype = ZSTD_selectEncodingType(&nextEntropy->fse.offcode_repeatMode,
+ count, max, mostFrequent, nbSeq,
+ OffFSELog, prevEntropy->fse.offcodeCTable,
+ OF_defaultNorm, OF_defaultNormLog,
+ defaultPolicy, strategy);
+ assert(!(Offtype < set_compressed && nextEntropy->fse.offcode_repeatMode != FSE_repeat_none)); /* We don't copy tables */
{ size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_OffsetBits, OffFSELog, (symbolEncodingType_e)Offtype,
- count, max, ofCodeTable, nbSeq, OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff,
- prevEntropy->offcodeCTable, sizeof(prevEntropy->offcodeCTable),
- workspace, HUF_WORKSPACE_SIZE);
+ count, max, ofCodeTable, nbSeq, OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff,
+ prevEntropy->fse.offcodeCTable, sizeof(prevEntropy->fse.offcodeCTable),
+ workspace, wkspSize);
if (ZSTD_isError(countSize)) return countSize;
+ if (Offtype == set_compressed)
+ lastNCount = op;
op += countSize;
} }
/* build CTable for MatchLengths */
- { U32 max = MaxML;
- size_t const mostFrequent = FSE_countFast_wksp(count, &max, mlCodeTable, nbSeq, workspace);
- DEBUGLOG(5, "Building ML table");
- nextEntropy->matchlength_repeatMode = prevEntropy->matchlength_repeatMode;
- MLtype = ZSTD_selectEncodingType(&nextEntropy->matchlength_repeatMode, mostFrequent, nbSeq, ML_defaultNormLog, ZSTD_defaultAllowed);
+ { unsigned max = MaxML;
+ size_t const mostFrequent = HIST_countFast_wksp(count, &max, mlCodeTable, nbSeq, workspace, wkspSize); /* can't fail */
+ DEBUGLOG(5, "Building ML table (remaining space : %i)", (int)(oend-op));
+ nextEntropy->fse.matchlength_repeatMode = prevEntropy->fse.matchlength_repeatMode;
+ MLtype = ZSTD_selectEncodingType(&nextEntropy->fse.matchlength_repeatMode,
+ count, max, mostFrequent, nbSeq,
+ MLFSELog, prevEntropy->fse.matchlengthCTable,
+ ML_defaultNorm, ML_defaultNormLog,
+ ZSTD_defaultAllowed, strategy);
+ assert(!(MLtype < set_compressed && nextEntropy->fse.matchlength_repeatMode != FSE_repeat_none)); /* We don't copy tables */
{ size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_MatchLength, MLFSELog, (symbolEncodingType_e)MLtype,
- count, max, mlCodeTable, nbSeq, ML_defaultNorm, ML_defaultNormLog, MaxML,
- prevEntropy->matchlengthCTable, sizeof(prevEntropy->matchlengthCTable),
- workspace, HUF_WORKSPACE_SIZE);
+ count, max, mlCodeTable, nbSeq, ML_defaultNorm, ML_defaultNormLog, MaxML,
+ prevEntropy->fse.matchlengthCTable, sizeof(prevEntropy->fse.matchlengthCTable),
+ workspace, wkspSize);
if (ZSTD_isError(countSize)) return countSize;
+ if (MLtype == set_compressed)
+ lastNCount = op;
op += countSize;
} }
@@ -1814,21 +2511,42 @@ MEM_STATIC size_t ZSTD_compressSequences_internal(seqStore_t* seqStorePtr,
longOffsets, bmi2);
if (ZSTD_isError(bitstreamSize)) return bitstreamSize;
op += bitstreamSize;
+ /* zstd versions <= 1.3.4 mistakenly report corruption when
+ * FSE_readNCount() recieves a buffer < 4 bytes.
+ * Fixed by https://github.com/facebook/zstd/pull/1146.
+ * This can happen when the last set_compressed table present is 2
+ * bytes and the bitstream is only one byte.
+ * In this exceedingly rare case, we will simply emit an uncompressed
+ * block, since it isn't worth optimizing.
+ */
+ if (lastNCount && (op - lastNCount) < 4) {
+ /* NCountSize >= 2 && bitstreamSize > 0 ==> lastCountSize == 3 */
+ assert(op - lastNCount == 3);
+ DEBUGLOG(5, "Avoiding bug in zstd decoder in versions <= 1.3.4 by "
+ "emitting an uncompressed block.");
+ return 0;
+ }
}
+ DEBUGLOG(5, "compressed block size : %u", (unsigned)(op - ostart));
return op - ostart;
}
-MEM_STATIC size_t ZSTD_compressSequences(seqStore_t* seqStorePtr,
- ZSTD_entropyCTables_t const* prevEntropy,
- ZSTD_entropyCTables_t* nextEntropy,
- ZSTD_CCtx_params const* cctxParams,
- void* dst, size_t dstCapacity,
- size_t srcSize, U32* workspace, int bmi2)
+MEM_STATIC size_t
+ZSTD_compressSequences(seqStore_t* seqStorePtr,
+ const ZSTD_entropyCTables_t* prevEntropy,
+ ZSTD_entropyCTables_t* nextEntropy,
+ const ZSTD_CCtx_params* cctxParams,
+ void* dst, size_t dstCapacity,
+ size_t srcSize,
+ void* workspace, size_t wkspSize,
+ int bmi2)
{
size_t const cSize = ZSTD_compressSequences_internal(
- seqStorePtr, prevEntropy, nextEntropy, cctxParams, dst, dstCapacity,
- workspace, bmi2);
+ seqStorePtr, prevEntropy, nextEntropy, cctxParams,
+ dst, dstCapacity,
+ workspace, wkspSize, bmi2);
+ if (cSize == 0) return 0;
/* When srcSize <= dstCapacity, there is enough space to write a raw uncompressed block.
* Since we ran out of space, block must be not compressible, so fall back to raw uncompressed block.
*/
@@ -1837,40 +2555,57 @@ MEM_STATIC size_t ZSTD_compressSequences(seqStore_t* seqStorePtr,
if (ZSTD_isError(cSize)) return cSize;
/* Check compressibility */
- { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize); /* note : fixed formula, maybe should depend on compression level, or strategy */
+ { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize, cctxParams->cParams.strategy);
if (cSize >= maxCSize) return 0; /* block not compressed */
}
- /* We check that dictionaries have offset codes available for the first
- * block. After the first block, the offcode table might not have large
- * enough codes to represent the offsets in the data.
- */
- if (nextEntropy->offcode_repeatMode == FSE_repeat_valid)
- nextEntropy->offcode_repeatMode = FSE_repeat_check;
-
return cSize;
}
/* ZSTD_selectBlockCompressor() :
* Not static, but internal use only (used by long distance matcher)
* assumption : strat is a valid strategy */
-ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, int extDict)
+ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMode_e dictMode)
{
- static const ZSTD_blockCompressor blockCompressor[2][(unsigned)ZSTD_btultra+1] = {
+ static const ZSTD_blockCompressor blockCompressor[3][ZSTD_STRATEGY_MAX+1] = {
{ ZSTD_compressBlock_fast /* default for 0 */,
- ZSTD_compressBlock_fast, ZSTD_compressBlock_doubleFast, ZSTD_compressBlock_greedy,
- ZSTD_compressBlock_lazy, ZSTD_compressBlock_lazy2, ZSTD_compressBlock_btlazy2,
- ZSTD_compressBlock_btopt, ZSTD_compressBlock_btultra },
+ ZSTD_compressBlock_fast,
+ ZSTD_compressBlock_doubleFast,
+ ZSTD_compressBlock_greedy,
+ ZSTD_compressBlock_lazy,
+ ZSTD_compressBlock_lazy2,
+ ZSTD_compressBlock_btlazy2,
+ ZSTD_compressBlock_btopt,
+ ZSTD_compressBlock_btultra,
+ ZSTD_compressBlock_btultra2 },
{ ZSTD_compressBlock_fast_extDict /* default for 0 */,
- ZSTD_compressBlock_fast_extDict, ZSTD_compressBlock_doubleFast_extDict, ZSTD_compressBlock_greedy_extDict,
- ZSTD_compressBlock_lazy_extDict,ZSTD_compressBlock_lazy2_extDict, ZSTD_compressBlock_btlazy2_extDict,
- ZSTD_compressBlock_btopt_extDict, ZSTD_compressBlock_btultra_extDict }
+ ZSTD_compressBlock_fast_extDict,
+ ZSTD_compressBlock_doubleFast_extDict,
+ ZSTD_compressBlock_greedy_extDict,
+ ZSTD_compressBlock_lazy_extDict,
+ ZSTD_compressBlock_lazy2_extDict,
+ ZSTD_compressBlock_btlazy2_extDict,
+ ZSTD_compressBlock_btopt_extDict,
+ ZSTD_compressBlock_btultra_extDict,
+ ZSTD_compressBlock_btultra_extDict },
+ { ZSTD_compressBlock_fast_dictMatchState /* default for 0 */,
+ ZSTD_compressBlock_fast_dictMatchState,
+ ZSTD_compressBlock_doubleFast_dictMatchState,
+ ZSTD_compressBlock_greedy_dictMatchState,
+ ZSTD_compressBlock_lazy_dictMatchState,
+ ZSTD_compressBlock_lazy2_dictMatchState,
+ ZSTD_compressBlock_btlazy2_dictMatchState,
+ ZSTD_compressBlock_btopt_dictMatchState,
+ ZSTD_compressBlock_btultra_dictMatchState,
+ ZSTD_compressBlock_btultra_dictMatchState }
};
+ ZSTD_blockCompressor selectedCompressor;
ZSTD_STATIC_ASSERT((unsigned)ZSTD_fast == 1);
- assert((U32)strat >= (U32)ZSTD_fast);
- assert((U32)strat <= (U32)ZSTD_btultra);
- return blockCompressor[extDict!=0][(U32)strat];
+ assert(ZSTD_cParam_withinBounds(ZSTD_c_strategy, strat));
+ selectedCompressor = blockCompressor[(int)dictMode][(int)strat];
+ assert(selectedCompressor != NULL);
+ return selectedCompressor;
}
static void ZSTD_storeLastLiterals(seqStore_t* seqStorePtr,
@@ -1880,7 +2615,7 @@ static void ZSTD_storeLastLiterals(seqStore_t* seqStorePtr,
seqStorePtr->lit += lastLLSize;
}
-static void ZSTD_resetSeqStore(seqStore_t* ssPtr)
+void ZSTD_resetSeqStore(seqStore_t* ssPtr)
{
ssPtr->lit = ssPtr->litStart;
ssPtr->sequences = ssPtr->sequencesStart;
@@ -1892,24 +2627,38 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc,
const void* src, size_t srcSize)
{
ZSTD_matchState_t* const ms = &zc->blockState.matchState;
+ size_t cSize;
DEBUGLOG(5, "ZSTD_compressBlock_internal (dstCapacity=%u, dictLimit=%u, nextToUpdate=%u)",
- (U32)dstCapacity, ms->window.dictLimit, ms->nextToUpdate);
+ (unsigned)dstCapacity, (unsigned)ms->window.dictLimit, (unsigned)ms->nextToUpdate);
+ assert(srcSize <= ZSTD_BLOCKSIZE_MAX);
+
+ /* Assert that we have correctly flushed the ctx params into the ms's copy */
+ ZSTD_assertEqualCParams(zc->appliedParams.cParams, ms->cParams);
+
if (srcSize < MIN_CBLOCK_SIZE+ZSTD_blockHeaderSize+1) {
- ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.searchLength);
- return 0; /* don't even attempt compression below a certain srcSize */
+ ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.minMatch);
+ cSize = 0;
+ goto out; /* don't even attempt compression below a certain srcSize */
}
ZSTD_resetSeqStore(&(zc->seqStore));
+ ms->opt.symbolCosts = &zc->blockState.prevCBlock->entropy; /* required for optimal parser to read stats from dictionary */
+
+ /* a gap between an attached dict and the current window is not safe,
+ * they must remain adjacent,
+ * and when that stops being the case, the dict must be unset */
+ assert(ms->dictMatchState == NULL || ms->loadedDictEnd == ms->window.dictLimit);
/* limited update after a very long match */
{ const BYTE* const base = ms->window.base;
const BYTE* const istart = (const BYTE*)src;
const U32 current = (U32)(istart-base);
+ if (sizeof(ptrdiff_t)==8) assert(istart - base < (ptrdiff_t)(U32)(-1)); /* ensure no overflow */
if (current > ms->nextToUpdate + 384)
ms->nextToUpdate = current - MIN(192, (U32)(current - ms->nextToUpdate - 384));
}
/* select and store sequences */
- { U32 const extDict = ZSTD_window_hasExtDict(ms->window);
+ { ZSTD_dictMode_e const dictMode = ZSTD_matchState_dictMode(ms);
size_t lastLLSize;
{ int i;
for (i = 0; i < ZSTD_REP_NUM; ++i)
@@ -1922,8 +2671,7 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc,
ZSTD_ldm_blockCompress(&zc->externSeqStore,
ms, &zc->seqStore,
zc->blockState.nextCBlock->rep,
- &zc->appliedParams.cParams,
- src, srcSize, extDict);
+ src, srcSize);
assert(zc->externSeqStore.pos <= zc->externSeqStore.size);
} else if (zc->appliedParams.ldmParams.enableLdm) {
rawSeqStore_t ldmSeqStore = {NULL, 0, 0, 0};
@@ -1939,31 +2687,40 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc,
ZSTD_ldm_blockCompress(&ldmSeqStore,
ms, &zc->seqStore,
zc->blockState.nextCBlock->rep,
- &zc->appliedParams.cParams,
- src, srcSize, extDict);
+ src, srcSize);
assert(ldmSeqStore.pos == ldmSeqStore.size);
} else { /* not long range mode */
- ZSTD_blockCompressor const blockCompressor = ZSTD_selectBlockCompressor(zc->appliedParams.cParams.strategy, extDict);
- lastLLSize = blockCompressor(ms, &zc->seqStore, zc->blockState.nextCBlock->rep, &zc->appliedParams.cParams, src, srcSize);
+ ZSTD_blockCompressor const blockCompressor = ZSTD_selectBlockCompressor(zc->appliedParams.cParams.strategy, dictMode);
+ lastLLSize = blockCompressor(ms, &zc->seqStore, zc->blockState.nextCBlock->rep, src, srcSize);
}
{ const BYTE* const lastLiterals = (const BYTE*)src + srcSize - lastLLSize;
ZSTD_storeLastLiterals(&zc->seqStore, lastLiterals, lastLLSize);
} }
/* encode sequences and literals */
- { size_t const cSize = ZSTD_compressSequences(&zc->seqStore,
- &zc->blockState.prevCBlock->entropy, &zc->blockState.nextCBlock->entropy,
- &zc->appliedParams,
- dst, dstCapacity,
- srcSize, zc->entropyWorkspace, zc->bmi2);
- if (ZSTD_isError(cSize) || cSize == 0) return cSize;
- /* confirm repcodes and entropy tables */
- { ZSTD_compressedBlockState_t* const tmp = zc->blockState.prevCBlock;
- zc->blockState.prevCBlock = zc->blockState.nextCBlock;
- zc->blockState.nextCBlock = tmp;
- }
- return cSize;
+ cSize = ZSTD_compressSequences(&zc->seqStore,
+ &zc->blockState.prevCBlock->entropy, &zc->blockState.nextCBlock->entropy,
+ &zc->appliedParams,
+ dst, dstCapacity,
+ srcSize,
+ zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */,
+ zc->bmi2);
+
+out:
+ if (!ZSTD_isError(cSize) && cSize != 0) {
+ /* confirm repcodes and entropy tables when emitting a compressed block */
+ ZSTD_compressedBlockState_t* const tmp = zc->blockState.prevCBlock;
+ zc->blockState.prevCBlock = zc->blockState.nextCBlock;
+ zc->blockState.nextCBlock = tmp;
}
+ /* We check that dictionaries have offset codes available for the first
+ * block. After the first block, the offcode table might not have large
+ * enough codes to represent the offsets in the data.
+ */
+ if (zc->blockState.prevCBlock->entropy.fse.offcode_repeatMode == FSE_repeat_valid)
+ zc->blockState.prevCBlock->entropy.fse.offcode_repeatMode = FSE_repeat_check;
+
+ return cSize;
}
@@ -1987,7 +2744,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx,
U32 const maxDist = (U32)1 << cctx->appliedParams.cParams.windowLog;
assert(cctx->appliedParams.cParams.windowLog <= 31);
- DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (U32)blockSize);
+ DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (unsigned)blockSize);
if (cctx->appliedParams.fParams.checksumFlag && srcSize)
XXH64_update(&cctx->xxhState, src, srcSize);
@@ -2005,13 +2762,13 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx,
ZSTD_STATIC_ASSERT(ZSTD_CHAINLOG_MAX <= 30);
ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX_32 <= 30);
ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX <= 31);
-
ZSTD_reduceIndex(cctx, correction);
if (ms->nextToUpdate < correction) ms->nextToUpdate = 0;
else ms->nextToUpdate -= correction;
ms->loadedDictEnd = 0;
+ ms->dictMatchState = NULL;
}
- ZSTD_window_enforceMaxDist(&ms->window, ip + blockSize, maxDist, &ms->loadedDictEnd);
+ ZSTD_window_enforceMaxDist(&ms->window, ip + blockSize, maxDist, &ms->loadedDictEnd, &ms->dictMatchState);
if (ms->nextToUpdate < ms->window.lowLimit) ms->nextToUpdate = ms->window.lowLimit;
{ size_t cSize = ZSTD_compressBlock_internal(cctx,
@@ -2020,11 +2777,8 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx,
if (ZSTD_isError(cSize)) return cSize;
if (cSize == 0) { /* block is not compressible */
- U32 const cBlockHeader24 = lastBlock + (((U32)bt_raw)<<1) + (U32)(blockSize << 3);
- if (blockSize + ZSTD_blockHeaderSize > dstCapacity) return ERROR(dstSize_tooSmall);
- MEM_writeLE32(op, cBlockHeader24); /* 4th byte will be overwritten */
- memcpy(op + ZSTD_blockHeaderSize, ip, blockSize);
- cSize = ZSTD_blockHeaderSize + blockSize;
+ cSize = ZSTD_noCompressBlock(op, dstCapacity, ip, blockSize, lastBlock);
+ if (ZSTD_isError(cSize)) return cSize;
} else {
U32 const cBlockHeader24 = lastBlock + (((U32)bt_compressed)<<1) + (U32)(cSize << 3);
MEM_writeLE24(op, cBlockHeader24);
@@ -2038,7 +2792,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx,
assert(dstCapacity >= cSize);
dstCapacity -= cSize;
DEBUGLOG(5, "ZSTD_compress_frameChunk: adding a block of size %u",
- (U32)cSize);
+ (unsigned)cSize);
} }
if (lastFrameChunk && (op>ostart)) cctx->stage = ZSTDcs_ending;
@@ -2060,9 +2814,10 @@ static size_t ZSTD_writeFrameHeader(void* dst, size_t dstCapacity,
BYTE const frameHeaderDecriptionByte = (BYTE)(dictIDSizeCode + (checksumFlag<<2) + (singleSegment<<5) + (fcsCode<<6) );
size_t pos=0;
- if (dstCapacity < ZSTD_frameHeaderSize_max) return ERROR(dstSize_tooSmall);
+ assert(!(params.fParams.contentSizeFlag && pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN));
+ if (dstCapacity < ZSTD_FRAMEHEADERSIZE_MAX) return ERROR(dstSize_tooSmall);
DEBUGLOG(4, "ZSTD_writeFrameHeader : dictIDFlag : %u ; dictID : %u ; dictIDSizeCode : %u",
- !params.fParams.noDictIDFlag, dictID, dictIDSizeCode);
+ !params.fParams.noDictIDFlag, (unsigned)dictID, (unsigned)dictIDSizeCode);
if (params.format == ZSTD_f_zstd1) {
MEM_writeLE32(dst, ZSTD_MAGICNUMBER);
@@ -2122,11 +2877,11 @@ static size_t ZSTD_compressContinue_internal (ZSTD_CCtx* cctx,
const void* src, size_t srcSize,
U32 frame, U32 lastFrameChunk)
{
- ZSTD_matchState_t* ms = &cctx->blockState.matchState;
+ ZSTD_matchState_t* const ms = &cctx->blockState.matchState;
size_t fhSize = 0;
DEBUGLOG(5, "ZSTD_compressContinue_internal, stage: %u, srcSize: %u",
- cctx->stage, (U32)srcSize);
+ cctx->stage, (unsigned)srcSize);
if (cctx->stage==ZSTDcs_created) return ERROR(stage_wrong); /* missing init (ZSTD_compressBegin) */
if (frame && (cctx->stage==ZSTDcs_init)) {
@@ -2143,20 +2898,39 @@ static size_t ZSTD_compressContinue_internal (ZSTD_CCtx* cctx,
if (!ZSTD_window_update(&ms->window, src, srcSize)) {
ms->nextToUpdate = ms->window.dictLimit;
}
- if (cctx->appliedParams.ldmParams.enableLdm)
+ if (cctx->appliedParams.ldmParams.enableLdm) {
ZSTD_window_update(&cctx->ldmState.window, src, srcSize);
+ }
+
+ if (!frame) {
+ /* overflow check and correction for block mode */
+ if (ZSTD_window_needOverflowCorrection(ms->window, (const char*)src + srcSize)) {
+ U32 const cycleLog = ZSTD_cycleLog(cctx->appliedParams.cParams.chainLog, cctx->appliedParams.cParams.strategy);
+ U32 const correction = ZSTD_window_correctOverflow(&ms->window, cycleLog, 1 << cctx->appliedParams.cParams.windowLog, src);
+ ZSTD_STATIC_ASSERT(ZSTD_CHAINLOG_MAX <= 30);
+ ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX_32 <= 30);
+ ZSTD_STATIC_ASSERT(ZSTD_WINDOWLOG_MAX <= 31);
+ ZSTD_reduceIndex(cctx, correction);
+ if (ms->nextToUpdate < correction) ms->nextToUpdate = 0;
+ else ms->nextToUpdate -= correction;
+ ms->loadedDictEnd = 0;
+ ms->dictMatchState = NULL;
+ }
+ }
- DEBUGLOG(5, "ZSTD_compressContinue_internal (blockSize=%u)", (U32)cctx->blockSize);
+ DEBUGLOG(5, "ZSTD_compressContinue_internal (blockSize=%u)", (unsigned)cctx->blockSize);
{ size_t const cSize = frame ?
ZSTD_compress_frameChunk (cctx, dst, dstCapacity, src, srcSize, lastFrameChunk) :
ZSTD_compressBlock_internal (cctx, dst, dstCapacity, src, srcSize);
if (ZSTD_isError(cSize)) return cSize;
cctx->consumedSrcSize += srcSize;
cctx->producedCSize += (cSize + fhSize);
- if (cctx->appliedParams.fParams.contentSizeFlag) { /* control src size */
+ assert(!(cctx->appliedParams.fParams.contentSizeFlag && cctx->pledgedSrcSizePlusOne == 0));
+ if (cctx->pledgedSrcSizePlusOne != 0) { /* control src size */
+ ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN == (unsigned long long)-1);
if (cctx->consumedSrcSize+1 > cctx->pledgedSrcSizePlusOne) {
DEBUGLOG(4, "error : pledgedSrcSize = %u, while realSrcSize >= %u",
- (U32)cctx->pledgedSrcSizePlusOne-1, (U32)cctx->consumedSrcSize);
+ (unsigned)cctx->pledgedSrcSizePlusOne-1, (unsigned)cctx->consumedSrcSize);
return ERROR(srcSize_wrong);
}
}
@@ -2168,7 +2942,7 @@ size_t ZSTD_compressContinue (ZSTD_CCtx* cctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize)
{
- DEBUGLOG(5, "ZSTD_compressContinue (srcSize=%u)", (U32)srcSize);
+ DEBUGLOG(5, "ZSTD_compressContinue (srcSize=%u)", (unsigned)srcSize);
return ZSTD_compressContinue_internal(cctx, dst, dstCapacity, src, srcSize, 1 /* frame mode */, 0 /* last chunk */);
}
@@ -2184,44 +2958,51 @@ size_t ZSTD_compressBlock(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const
{
size_t const blockSizeMax = ZSTD_getBlockSize(cctx);
if (srcSize > blockSizeMax) return ERROR(srcSize_wrong);
+
return ZSTD_compressContinue_internal(cctx, dst, dstCapacity, src, srcSize, 0 /* frame mode */, 0 /* last chunk */);
}
/*! ZSTD_loadDictionaryContent() :
* @return : 0, or an error code
*/
-static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, ZSTD_CCtx_params const* params, const void* src, size_t srcSize)
+static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms,
+ ZSTD_CCtx_params const* params,
+ const void* src, size_t srcSize,
+ ZSTD_dictTableLoadMethod_e dtlm)
{
const BYTE* const ip = (const BYTE*) src;
const BYTE* const iend = ip + srcSize;
- ZSTD_compressionParameters const* cParams = &params->cParams;
ZSTD_window_update(&ms->window, src, srcSize);
ms->loadedDictEnd = params->forceWindow ? 0 : (U32)(iend - ms->window.base);
+ /* Assert that we the ms params match the params we're being given */
+ ZSTD_assertEqualCParams(params->cParams, ms->cParams);
+
if (srcSize <= HASH_READ_SIZE) return 0;
switch(params->cParams.strategy)
{
case ZSTD_fast:
- ZSTD_fillHashTable(ms, cParams, iend);
+ ZSTD_fillHashTable(ms, iend, dtlm);
break;
case ZSTD_dfast:
- ZSTD_fillDoubleHashTable(ms, cParams, iend);
+ ZSTD_fillDoubleHashTable(ms, iend, dtlm);
break;
case ZSTD_greedy:
case ZSTD_lazy:
case ZSTD_lazy2:
if (srcSize >= HASH_READ_SIZE)
- ZSTD_insertAndFindFirstIndex(ms, cParams, iend-HASH_READ_SIZE);
+ ZSTD_insertAndFindFirstIndex(ms, iend-HASH_READ_SIZE);
break;
case ZSTD_btlazy2: /* we want the dictionary table fully sorted */
case ZSTD_btopt:
case ZSTD_btultra:
+ case ZSTD_btultra2:
if (srcSize >= HASH_READ_SIZE)
- ZSTD_updateTree(ms, cParams, iend-HASH_READ_SIZE, iend);
+ ZSTD_updateTree(ms, iend-HASH_READ_SIZE, iend);
break;
default:
@@ -2256,7 +3037,12 @@ static size_t ZSTD_checkDictNCount(short* normalizedCounter, unsigned dictMaxSym
* assumptions : magic number supposed already checked
* dictSize supposed > 8
*/
-static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matchState_t* ms, ZSTD_CCtx_params const* params, const void* dict, size_t dictSize, void* workspace)
+static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs,
+ ZSTD_matchState_t* ms,
+ ZSTD_CCtx_params const* params,
+ const void* dict, size_t dictSize,
+ ZSTD_dictTableLoadMethod_e dtlm,
+ void* workspace)
{
const BYTE* dictPtr = (const BYTE*)dict;
const BYTE* const dictEnd = dictPtr + dictSize;
@@ -2265,13 +3051,15 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc
size_t dictID;
ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog)));
+ assert(dictSize > 8);
+ assert(MEM_readLE32(dictPtr) == ZSTD_MAGIC_DICTIONARY);
dictPtr += 4; /* skip magic number */
dictID = params->fParams.noDictIDFlag ? 0 : MEM_readLE32(dictPtr);
dictPtr += 4;
{ unsigned maxSymbolValue = 255;
- size_t const hufHeaderSize = HUF_readCTable((HUF_CElt*)bs->entropy.hufCTable, &maxSymbolValue, dictPtr, dictEnd-dictPtr);
+ size_t const hufHeaderSize = HUF_readCTable((HUF_CElt*)bs->entropy.huf.CTable, &maxSymbolValue, dictPtr, dictEnd-dictPtr);
if (HUF_isError(hufHeaderSize)) return ERROR(dictionary_corrupted);
if (maxSymbolValue < 255) return ERROR(dictionary_corrupted);
dictPtr += hufHeaderSize;
@@ -2282,7 +3070,10 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc
if (FSE_isError(offcodeHeaderSize)) return ERROR(dictionary_corrupted);
if (offcodeLog > OffFSELog) return ERROR(dictionary_corrupted);
/* Defer checking offcodeMaxValue because we need to know the size of the dictionary content */
- CHECK_E( FSE_buildCTable_wksp(bs->entropy.offcodeCTable, offcodeNCount, offcodeMaxValue, offcodeLog, workspace, HUF_WORKSPACE_SIZE),
+ /* fill all offset symbols to avoid garbage at end of table */
+ CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.offcodeCTable,
+ offcodeNCount, MaxOff, offcodeLog,
+ workspace, HUF_WORKSPACE_SIZE),
dictionary_corrupted);
dictPtr += offcodeHeaderSize;
}
@@ -2294,7 +3085,9 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc
if (matchlengthLog > MLFSELog) return ERROR(dictionary_corrupted);
/* Every match length code must have non-zero probability */
CHECK_F( ZSTD_checkDictNCount(matchlengthNCount, matchlengthMaxValue, MaxML));
- CHECK_E( FSE_buildCTable_wksp(bs->entropy.matchlengthCTable, matchlengthNCount, matchlengthMaxValue, matchlengthLog, workspace, HUF_WORKSPACE_SIZE),
+ CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.matchlengthCTable,
+ matchlengthNCount, matchlengthMaxValue, matchlengthLog,
+ workspace, HUF_WORKSPACE_SIZE),
dictionary_corrupted);
dictPtr += matchlengthHeaderSize;
}
@@ -2306,7 +3099,9 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc
if (litlengthLog > LLFSELog) return ERROR(dictionary_corrupted);
/* Every literal length code must have non-zero probability */
CHECK_F( ZSTD_checkDictNCount(litlengthNCount, litlengthMaxValue, MaxLL));
- CHECK_E( FSE_buildCTable_wksp(bs->entropy.litlengthCTable, litlengthNCount, litlengthMaxValue, litlengthLog, workspace, HUF_WORKSPACE_SIZE),
+ CHECK_E( FSE_buildCTable_wksp(bs->entropy.fse.litlengthCTable,
+ litlengthNCount, litlengthMaxValue, litlengthLog,
+ workspace, HUF_WORKSPACE_SIZE),
dictionary_corrupted);
dictPtr += litlengthHeaderSize;
}
@@ -2332,22 +3127,25 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matc
if (bs->rep[u] > dictContentSize) return ERROR(dictionary_corrupted);
} }
- bs->entropy.hufCTable_repeatMode = HUF_repeat_valid;
- bs->entropy.offcode_repeatMode = FSE_repeat_valid;
- bs->entropy.matchlength_repeatMode = FSE_repeat_valid;
- bs->entropy.litlength_repeatMode = FSE_repeat_valid;
- CHECK_F(ZSTD_loadDictionaryContent(ms, params, dictPtr, dictContentSize));
+ bs->entropy.huf.repeatMode = HUF_repeat_valid;
+ bs->entropy.fse.offcode_repeatMode = FSE_repeat_valid;
+ bs->entropy.fse.matchlength_repeatMode = FSE_repeat_valid;
+ bs->entropy.fse.litlength_repeatMode = FSE_repeat_valid;
+ CHECK_F(ZSTD_loadDictionaryContent(ms, params, dictPtr, dictContentSize, dtlm));
return dictID;
}
}
/** ZSTD_compress_insertDictionary() :
* @return : dictID, or an error code */
-static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matchState_t* ms,
- ZSTD_CCtx_params const* params,
- const void* dict, size_t dictSize,
- ZSTD_dictContentType_e dictContentType,
- void* workspace)
+static size_t
+ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs,
+ ZSTD_matchState_t* ms,
+ const ZSTD_CCtx_params* params,
+ const void* dict, size_t dictSize,
+ ZSTD_dictContentType_e dictContentType,
+ ZSTD_dictTableLoadMethod_e dtlm,
+ void* workspace)
{
DEBUGLOG(4, "ZSTD_compress_insertDictionary (dictSize=%u)", (U32)dictSize);
if ((dict==NULL) || (dictSize<=8)) return 0;
@@ -2356,12 +3154,12 @@ static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZS
/* dict restricted modes */
if (dictContentType == ZSTD_dct_rawContent)
- return ZSTD_loadDictionaryContent(ms, params, dict, dictSize);
+ return ZSTD_loadDictionaryContent(ms, params, dict, dictSize, dtlm);
if (MEM_readLE32(dict) != ZSTD_MAGIC_DICTIONARY) {
if (dictContentType == ZSTD_dct_auto) {
DEBUGLOG(4, "raw content dictionary detected");
- return ZSTD_loadDictionaryContent(ms, params, dict, dictSize);
+ return ZSTD_loadDictionaryContent(ms, params, dict, dictSize, dtlm);
}
if (dictContentType == ZSTD_dct_fullDict)
return ERROR(dictionary_wrong);
@@ -2369,17 +3167,18 @@ static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZS
}
/* dict as full zstd dictionary */
- return ZSTD_loadZstdDictionary(bs, ms, params, dict, dictSize, workspace);
+ return ZSTD_loadZstdDictionary(bs, ms, params, dict, dictSize, dtlm, workspace);
}
/*! ZSTD_compressBegin_internal() :
* @return : 0, or an error code */
-size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx,
- const void* dict, size_t dictSize,
- ZSTD_dictContentType_e dictContentType,
- const ZSTD_CDict* cdict,
- ZSTD_CCtx_params params, U64 pledgedSrcSize,
- ZSTD_buffered_policy_e zbuff)
+static size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx,
+ const void* dict, size_t dictSize,
+ ZSTD_dictContentType_e dictContentType,
+ ZSTD_dictTableLoadMethod_e dtlm,
+ const ZSTD_CDict* cdict,
+ ZSTD_CCtx_params params, U64 pledgedSrcSize,
+ ZSTD_buffered_policy_e zbuff)
{
DEBUGLOG(4, "ZSTD_compressBegin_internal: wlog=%u", params.cParams.windowLog);
/* params are supposed to be fully validated at this point */
@@ -2387,9 +3186,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx,
assert(!((dict) && (cdict))); /* either dict or cdict, not both */
if (cdict && cdict->dictContentSize>0) {
- cctx->requestedParams = params;
- return ZSTD_resetCCtx_usingCDict(cctx, cdict, params.cParams.windowLog,
- params.fParams, pledgedSrcSize, zbuff);
+ return ZSTD_resetCCtx_usingCDict(cctx, cdict, params, pledgedSrcSize, zbuff);
}
CHECK_F( ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize,
@@ -2397,7 +3194,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx,
{
size_t const dictID = ZSTD_compress_insertDictionary(
cctx->blockState.prevCBlock, &cctx->blockState.matchState,
- &params, dict, dictSize, dictContentType, cctx->entropyWorkspace);
+ &params, dict, dictSize, dictContentType, dtlm, cctx->entropyWorkspace);
if (ZSTD_isError(dictID)) return dictID;
assert(dictID <= (size_t)(U32)-1);
cctx->dictID = (U32)dictID;
@@ -2408,6 +3205,7 @@ size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx,
size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx,
const void* dict, size_t dictSize,
ZSTD_dictContentType_e dictContentType,
+ ZSTD_dictTableLoadMethod_e dtlm,
const ZSTD_CDict* cdict,
ZSTD_CCtx_params params,
unsigned long long pledgedSrcSize)
@@ -2416,7 +3214,7 @@ size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx,
/* compression parameters verification and optimization */
CHECK_F( ZSTD_checkCParams(params.cParams) );
return ZSTD_compressBegin_internal(cctx,
- dict, dictSize, dictContentType,
+ dict, dictSize, dictContentType, dtlm,
cdict,
params, pledgedSrcSize,
ZSTDb_not_buffered);
@@ -2431,7 +3229,7 @@ size_t ZSTD_compressBegin_advanced(ZSTD_CCtx* cctx,
ZSTD_CCtx_params const cctxParams =
ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params);
return ZSTD_compressBegin_advanced_internal(cctx,
- dict, dictSize, ZSTD_dct_auto,
+ dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast,
NULL /*cdict*/,
cctxParams, pledgedSrcSize);
}
@@ -2441,8 +3239,8 @@ size_t ZSTD_compressBegin_usingDict(ZSTD_CCtx* cctx, const void* dict, size_t di
ZSTD_parameters const params = ZSTD_getParams(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize);
ZSTD_CCtx_params const cctxParams =
ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params);
- DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (U32)dictSize);
- return ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, NULL,
+ DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (unsigned)dictSize);
+ return ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL,
cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, ZSTDb_not_buffered);
}
@@ -2485,7 +3283,7 @@ static size_t ZSTD_writeEpilogue(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity)
if (cctx->appliedParams.fParams.checksumFlag) {
U32 const checksum = (U32) XXH64_digest(&cctx->xxhState);
if (dstCapacity<4) return ERROR(dstSize_tooSmall);
- DEBUGLOG(4, "ZSTD_writeEpilogue: write checksum : %08X", checksum);
+ DEBUGLOG(4, "ZSTD_writeEpilogue: write checksum : %08X", (unsigned)checksum);
MEM_writeLE32(op, checksum);
op += 4;
}
@@ -2505,11 +3303,13 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx,
if (ZSTD_isError(cSize)) return cSize;
endResult = ZSTD_writeEpilogue(cctx, (char*)dst + cSize, dstCapacity-cSize);
if (ZSTD_isError(endResult)) return endResult;
- if (cctx->appliedParams.fParams.contentSizeFlag) { /* control src size */
+ assert(!(cctx->appliedParams.fParams.contentSizeFlag && cctx->pledgedSrcSizePlusOne == 0));
+ if (cctx->pledgedSrcSizePlusOne != 0) { /* control src size */
+ ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN == (unsigned long long)-1);
DEBUGLOG(4, "end of frame : controlling src size");
if (cctx->pledgedSrcSizePlusOne != cctx->consumedSrcSize+1) {
DEBUGLOG(4, "error : pledgedSrcSize = %u, while realSrcSize = %u",
- (U32)cctx->pledgedSrcSizePlusOne-1, (U32)cctx->consumedSrcSize);
+ (unsigned)cctx->pledgedSrcSizePlusOne-1, (unsigned)cctx->consumedSrcSize);
return ERROR(srcSize_wrong);
} }
return cSize + endResult;
@@ -2517,22 +3317,22 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx,
static size_t ZSTD_compress_internal (ZSTD_CCtx* cctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize,
- const void* dict,size_t dictSize,
- ZSTD_parameters params)
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ const void* dict,size_t dictSize,
+ ZSTD_parameters params)
{
ZSTD_CCtx_params const cctxParams =
ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params);
DEBUGLOG(4, "ZSTD_compress_internal");
return ZSTD_compress_advanced_internal(cctx,
- dst, dstCapacity,
- src, srcSize,
- dict, dictSize,
- cctxParams);
+ dst, dstCapacity,
+ src, srcSize,
+ dict, dictSize,
+ cctxParams);
}
-size_t ZSTD_compress_advanced (ZSTD_CCtx* ctx,
+size_t ZSTD_compress_advanced (ZSTD_CCtx* cctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
const void* dict,size_t dictSize,
@@ -2540,7 +3340,11 @@ size_t ZSTD_compress_advanced (ZSTD_CCtx* ctx,
{
DEBUGLOG(4, "ZSTD_compress_advanced");
CHECK_F(ZSTD_checkCParams(params.cParams));
- return ZSTD_compress_internal(ctx, dst, dstCapacity, src, srcSize, dict, dictSize, params);
+ return ZSTD_compress_internal(cctx,
+ dst, dstCapacity,
+ src, srcSize,
+ dict, dictSize,
+ params);
}
/* Internal */
@@ -2551,37 +3355,44 @@ size_t ZSTD_compress_advanced_internal(
const void* dict,size_t dictSize,
ZSTD_CCtx_params params)
{
- DEBUGLOG(4, "ZSTD_compress_advanced_internal (srcSize:%u)",
- (U32)srcSize);
- CHECK_F( ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, NULL,
- params, srcSize, ZSTDb_not_buffered) );
+ DEBUGLOG(4, "ZSTD_compress_advanced_internal (srcSize:%u)", (unsigned)srcSize);
+ CHECK_F( ZSTD_compressBegin_internal(cctx,
+ dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL,
+ params, srcSize, ZSTDb_not_buffered) );
return ZSTD_compressEnd(cctx, dst, dstCapacity, src, srcSize);
}
-size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize,
- const void* dict, size_t dictSize, int compressionLevel)
+size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ const void* dict, size_t dictSize,
+ int compressionLevel)
{
- ZSTD_parameters const params = ZSTD_getParams(compressionLevel, srcSize ? srcSize : 1, dict ? dictSize : 0);
+ ZSTD_parameters const params = ZSTD_getParams(compressionLevel, srcSize + (!srcSize), dict ? dictSize : 0);
ZSTD_CCtx_params cctxParams = ZSTD_assignParamsToCCtxParams(cctx->requestedParams, params);
assert(params.fParams.contentSizeFlag == 1);
- ZSTD_CCtxParam_setParameter(&cctxParams, ZSTD_p_compressLiterals, compressionLevel>=0);
return ZSTD_compress_advanced_internal(cctx, dst, dstCapacity, src, srcSize, dict, dictSize, cctxParams);
}
-size_t ZSTD_compressCCtx (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel)
+size_t ZSTD_compressCCtx(ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ int compressionLevel)
{
- DEBUGLOG(4, "ZSTD_compressCCtx (srcSize=%u)", (U32)srcSize);
+ DEBUGLOG(4, "ZSTD_compressCCtx (srcSize=%u)", (unsigned)srcSize);
+ assert(cctx != NULL);
return ZSTD_compress_usingDict(cctx, dst, dstCapacity, src, srcSize, NULL, 0, compressionLevel);
}
-size_t ZSTD_compress(void* dst, size_t dstCapacity, const void* src, size_t srcSize, int compressionLevel)
+size_t ZSTD_compress(void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ int compressionLevel)
{
size_t result;
ZSTD_CCtx ctxBody;
- memset(&ctxBody, 0, sizeof(ctxBody));
- ctxBody.customMem = ZSTD_defaultCMem;
+ ZSTD_initCCtx(&ctxBody, ZSTD_defaultCMem);
result = ZSTD_compressCCtx(&ctxBody, dst, dstCapacity, src, srcSize, compressionLevel);
- ZSTD_free(ctxBody.workSpace, ZSTD_defaultCMem); /* can't free ctxBody itself, as it's on stack; free only heap content */
+ ZSTD_freeCCtxContent(&ctxBody); /* can't free ctxBody itself, as it's on stack; free only heap content */
return result;
}
@@ -2594,7 +3405,7 @@ size_t ZSTD_estimateCDictSize_advanced(
size_t dictSize, ZSTD_compressionParameters cParams,
ZSTD_dictLoadMethod_e dictLoadMethod)
{
- DEBUGLOG(5, "sizeof(ZSTD_CDict) : %u", (U32)sizeof(ZSTD_CDict));
+ DEBUGLOG(5, "sizeof(ZSTD_CDict) : %u", (unsigned)sizeof(ZSTD_CDict));
return sizeof(ZSTD_CDict) + HUF_WORKSPACE_SIZE + ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 0)
+ (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize);
}
@@ -2608,7 +3419,7 @@ size_t ZSTD_estimateCDictSize(size_t dictSize, int compressionLevel)
size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict)
{
if (cdict==NULL) return 0; /* support sizeof on NULL */
- DEBUGLOG(5, "sizeof(*cdict) : %u", (U32)sizeof(*cdict));
+ DEBUGLOG(5, "sizeof(*cdict) : %u", (unsigned)sizeof(*cdict));
return cdict->workspaceSize + (cdict->dictBuffer ? cdict->dictContentSize : 0) + sizeof(*cdict);
}
@@ -2619,9 +3430,9 @@ static size_t ZSTD_initCDict_internal(
ZSTD_dictContentType_e dictContentType,
ZSTD_compressionParameters cParams)
{
- DEBUGLOG(3, "ZSTD_initCDict_internal, dictContentType %u", (U32)dictContentType);
+ DEBUGLOG(3, "ZSTD_initCDict_internal (dictContentType:%u)", (unsigned)dictContentType);
assert(!ZSTD_checkCParams(cParams));
- cdict->cParams = cParams;
+ cdict->matchState.cParams = cParams;
if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dictBuffer) || (!dictSize)) {
cdict->dictBuffer = NULL;
cdict->dictContent = dictBuffer;
@@ -2654,7 +3465,7 @@ static size_t ZSTD_initCDict_internal(
{ size_t const dictID = ZSTD_compress_insertDictionary(
&cdict->cBlockState, &cdict->matchState, &params,
cdict->dictContent, cdict->dictContentSize,
- dictContentType, cdict->workspace);
+ dictContentType, ZSTD_dtlm_full, cdict->workspace);
if (ZSTD_isError(dictID)) return dictID;
assert(dictID <= (size_t)(U32)-1);
cdict->dictID = (U32)dictID;
@@ -2669,7 +3480,7 @@ ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize,
ZSTD_dictContentType_e dictContentType,
ZSTD_compressionParameters cParams, ZSTD_customMem customMem)
{
- DEBUGLOG(3, "ZSTD_createCDict_advanced, mode %u", (U32)dictContentType);
+ DEBUGLOG(3, "ZSTD_createCDict_advanced, mode %u", (unsigned)dictContentType);
if (!customMem.customAlloc ^ !customMem.customFree) return NULL;
{ ZSTD_CDict* const cdict = (ZSTD_CDict*)ZSTD_malloc(sizeof(ZSTD_CDict), customMem);
@@ -2750,7 +3561,7 @@ const ZSTD_CDict* ZSTD_initStaticCDict(
void* ptr;
if ((size_t)workspace & 7) return NULL; /* 8-aligned */
DEBUGLOG(4, "(workspaceSize < neededSize) : (%u < %u) => %u",
- (U32)workspaceSize, (U32)neededSize, (U32)(workspaceSize < neededSize));
+ (unsigned)workspaceSize, (unsigned)neededSize, (unsigned)(workspaceSize < neededSize));
if (workspaceSize < neededSize) return NULL;
if (dictLoadMethod == ZSTD_dlm_byCopy) {
@@ -2775,7 +3586,7 @@ const ZSTD_CDict* ZSTD_initStaticCDict(
ZSTD_compressionParameters ZSTD_getCParamsFromCDict(const ZSTD_CDict* cdict)
{
assert(cdict != NULL);
- return cdict->cParams;
+ return cdict->matchState.cParams;
}
/* ZSTD_compressBegin_usingCDict_advanced() :
@@ -2799,7 +3610,7 @@ size_t ZSTD_compressBegin_usingCDict_advanced(
}
params.fParams = fParams;
return ZSTD_compressBegin_internal(cctx,
- NULL, 0, ZSTD_dct_auto,
+ NULL, 0, ZSTD_dct_auto, ZSTD_dtlm_fast,
cdict,
params, pledgedSrcSize,
ZSTDb_not_buffered);
@@ -2813,7 +3624,7 @@ size_t ZSTD_compressBegin_usingCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict)
{
ZSTD_frameParameters const fParams = { 0 /*content*/, 0 /*checksum*/, 0 /*noDictID*/ };
DEBUGLOG(4, "ZSTD_compressBegin_usingCDict : dictIDFlag == %u", !fParams.noDictIDFlag);
- return ZSTD_compressBegin_usingCDict_advanced(cctx, cdict, fParams, 0);
+ return ZSTD_compressBegin_usingCDict_advanced(cctx, cdict, fParams, ZSTD_CONTENTSIZE_UNKNOWN);
}
size_t ZSTD_compress_usingCDict_advanced(ZSTD_CCtx* cctx,
@@ -2880,16 +3691,17 @@ size_t ZSTD_CStreamOutSize(void)
static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx,
const void* const dict, size_t const dictSize, ZSTD_dictContentType_e const dictContentType,
const ZSTD_CDict* const cdict,
- ZSTD_CCtx_params const params, unsigned long long const pledgedSrcSize)
+ ZSTD_CCtx_params params, unsigned long long const pledgedSrcSize)
{
- DEBUGLOG(4, "ZSTD_resetCStream_internal (disableLiteralCompression=%i)",
- params.disableLiteralCompression);
+ DEBUGLOG(4, "ZSTD_resetCStream_internal");
+ /* Finalize the compression parameters */
+ params.cParams = ZSTD_getCParamsFromCCtxParams(&params, pledgedSrcSize, dictSize);
/* params are supposed to be fully validated at this point */
assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams)));
assert(!((dict) && (cdict))); /* either dict or cdict, not both */
CHECK_F( ZSTD_compressBegin_internal(cctx,
- dict, dictSize, dictContentType,
+ dict, dictSize, dictContentType, ZSTD_dtlm_fast,
cdict,
params, pledgedSrcSize,
ZSTDb_buffered) );
@@ -2909,10 +3721,9 @@ static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx,
size_t ZSTD_resetCStream(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize)
{
ZSTD_CCtx_params params = zcs->requestedParams;
- DEBUGLOG(4, "ZSTD_resetCStream: pledgedSrcSize = %u", (U32)pledgedSrcSize);
+ DEBUGLOG(4, "ZSTD_resetCStream: pledgedSrcSize = %u", (unsigned)pledgedSrcSize);
if (pledgedSrcSize==0) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN;
params.fParams.contentSizeFlag = 1;
- params.cParams = ZSTD_getCParamsFromCCtxParams(&params, pledgedSrcSize, 0);
return ZSTD_resetCStream_internal(zcs, NULL, 0, ZSTD_dct_auto, zcs->cdict, params, pledgedSrcSize);
}
@@ -2925,11 +3736,12 @@ size_t ZSTD_initCStream_internal(ZSTD_CStream* zcs,
ZSTD_CCtx_params params, unsigned long long pledgedSrcSize)
{
DEBUGLOG(4, "ZSTD_initCStream_internal");
+ params.cParams = ZSTD_getCParamsFromCCtxParams(&params, pledgedSrcSize, dictSize);
assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams)));
assert(!((dict) && (cdict))); /* either dict or cdict, not both */
if (dict && dictSize >= 8) {
- DEBUGLOG(4, "loading dictionary of size %u", (U32)dictSize);
+ DEBUGLOG(4, "loading dictionary of size %u", (unsigned)dictSize);
if (zcs->staticSize) { /* static CCtx : never uses malloc */
/* incompatible with internal cdict creation */
return ERROR(memory_allocation);
@@ -2988,28 +3800,24 @@ size_t ZSTD_initCStream_advanced(ZSTD_CStream* zcs,
ZSTD_parameters params, unsigned long long pledgedSrcSize)
{
DEBUGLOG(4, "ZSTD_initCStream_advanced: pledgedSrcSize=%u, flag=%u",
- (U32)pledgedSrcSize, params.fParams.contentSizeFlag);
+ (unsigned)pledgedSrcSize, params.fParams.contentSizeFlag);
CHECK_F( ZSTD_checkCParams(params.cParams) );
if ((pledgedSrcSize==0) && (params.fParams.contentSizeFlag==0)) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN; /* for compatibility with older programs relying on this behavior. Users should now specify ZSTD_CONTENTSIZE_UNKNOWN. This line will be removed in the future. */
- { ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params);
- return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL /*cdict*/, cctxParams, pledgedSrcSize);
- }
+ zcs->requestedParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params);
+ return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL /*cdict*/, zcs->requestedParams, pledgedSrcSize);
}
size_t ZSTD_initCStream_usingDict(ZSTD_CStream* zcs, const void* dict, size_t dictSize, int compressionLevel)
{
- ZSTD_parameters const params = ZSTD_getParams(compressionLevel, 0, dictSize);
- ZSTD_CCtx_params const cctxParams =
- ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params);
- return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL, cctxParams, ZSTD_CONTENTSIZE_UNKNOWN);
+ ZSTD_CCtxParams_init(&zcs->requestedParams, compressionLevel);
+ return ZSTD_initCStream_internal(zcs, dict, dictSize, NULL, zcs->requestedParams, ZSTD_CONTENTSIZE_UNKNOWN);
}
size_t ZSTD_initCStream_srcSize(ZSTD_CStream* zcs, int compressionLevel, unsigned long long pss)
{
U64 const pledgedSrcSize = (pss==0) ? ZSTD_CONTENTSIZE_UNKNOWN : pss; /* temporary : 0 interpreted as "unknown" during transition period. Users willing to specify "unknown" **must** use ZSTD_CONTENTSIZE_UNKNOWN. `0` will be interpreted as "empty" in the future */
- ZSTD_parameters const params = ZSTD_getParams(compressionLevel, pledgedSrcSize, 0);
- ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(zcs->requestedParams, params);
- return ZSTD_initCStream_internal(zcs, NULL, 0, NULL, cctxParams, pledgedSrcSize);
+ ZSTD_CCtxParams_init(&zcs->requestedParams, compressionLevel);
+ return ZSTD_initCStream_internal(zcs, NULL, 0, NULL, zcs->requestedParams, pledgedSrcSize);
}
size_t ZSTD_initCStream(ZSTD_CStream* zcs, int compressionLevel)
@@ -3020,8 +3828,15 @@ size_t ZSTD_initCStream(ZSTD_CStream* zcs, int compressionLevel)
/*====== Compression ======*/
-MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity,
- const void* src, size_t srcSize)
+static size_t ZSTD_nextInputSizeHint(const ZSTD_CCtx* cctx)
+{
+ size_t hintInSize = cctx->inBuffTarget - cctx->inBuffPos;
+ if (hintInSize==0) hintInSize = cctx->blockSize;
+ return hintInSize;
+}
+
+static size_t ZSTD_limitCopy(void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize)
{
size_t const length = MIN(dstCapacity, srcSize);
if (length) memcpy(dst, src, length);
@@ -3029,7 +3844,7 @@ MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity,
}
/** ZSTD_compressStream_generic():
- * internal function for all *compressStream*() variants and *compress_generic()
+ * internal function for all *compressStream*() variants
* non-static, because can be called from zstdmt_compress.c
* @return : hint size for next input */
size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
@@ -3046,7 +3861,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
U32 someMoreWork = 1;
/* check expectations */
- DEBUGLOG(5, "ZSTD_compressStream_generic, flush=%u", (U32)flushMode);
+ DEBUGLOG(5, "ZSTD_compressStream_generic, flush=%u", (unsigned)flushMode);
assert(zcs->inBuff != NULL);
assert(zcs->inBuffSize > 0);
assert(zcs->outBuff != NULL);
@@ -3068,12 +3883,12 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
/* shortcut to compression pass directly into output buffer */
size_t const cSize = ZSTD_compressEnd(zcs,
op, oend-op, ip, iend-ip);
- DEBUGLOG(4, "ZSTD_compressEnd : %u", (U32)cSize);
+ DEBUGLOG(4, "ZSTD_compressEnd : cSize=%u", (unsigned)cSize);
if (ZSTD_isError(cSize)) return cSize;
ip = iend;
op += cSize;
zcs->frameEnded = 1;
- ZSTD_startNewCompression(zcs);
+ ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only);
someMoreWork = 0; break;
}
/* complete loading into inBuffer */
@@ -3117,7 +3932,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
if (zcs->inBuffTarget > zcs->inBuffSize)
zcs->inBuffPos = 0, zcs->inBuffTarget = zcs->blockSize;
DEBUGLOG(5, "inBuffTarget:%u / inBuffSize:%u",
- (U32)zcs->inBuffTarget, (U32)zcs->inBuffSize);
+ (unsigned)zcs->inBuffTarget, (unsigned)zcs->inBuffSize);
if (!lastBlock)
assert(zcs->inBuffTarget <= zcs->inBuffSize);
zcs->inToCompress = zcs->inBuffPos;
@@ -3126,7 +3941,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
if (zcs->frameEnded) {
DEBUGLOG(5, "Frame completed directly in outBuffer");
someMoreWork = 0;
- ZSTD_startNewCompression(zcs);
+ ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only);
}
break;
}
@@ -3141,7 +3956,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
size_t const flushed = ZSTD_limitCopy(op, oend-op,
zcs->outBuff + zcs->outBuffFlushedSize, toFlush);
DEBUGLOG(5, "toFlush: %u into %u ==> flushed: %u",
- (U32)toFlush, (U32)(oend-op), (U32)flushed);
+ (unsigned)toFlush, (unsigned)(oend-op), (unsigned)flushed);
op += flushed;
zcs->outBuffFlushedSize += flushed;
if (toFlush!=flushed) {
@@ -3154,7 +3969,7 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
if (zcs->frameEnded) {
DEBUGLOG(5, "Frame completed on flush");
someMoreWork = 0;
- ZSTD_startNewCompression(zcs);
+ ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only);
break;
}
zcs->streamStage = zcss_load;
@@ -3169,28 +3984,34 @@ size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
input->pos = ip - istart;
output->pos = op - ostart;
if (zcs->frameEnded) return 0;
- { size_t hintInSize = zcs->inBuffTarget - zcs->inBuffPos;
- if (hintInSize==0) hintInSize = zcs->blockSize;
- return hintInSize;
+ return ZSTD_nextInputSizeHint(zcs);
+}
+
+static size_t ZSTD_nextInputSizeHint_MTorST(const ZSTD_CCtx* cctx)
+{
+#ifdef ZSTD_MULTITHREAD
+ if (cctx->appliedParams.nbWorkers >= 1) {
+ assert(cctx->mtctx != NULL);
+ return ZSTDMT_nextInputSizeHint(cctx->mtctx);
}
+#endif
+ return ZSTD_nextInputSizeHint(cctx);
+
}
size_t ZSTD_compressStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output, ZSTD_inBuffer* input)
{
- /* check conditions */
- if (output->pos > output->size) return ERROR(GENERIC);
- if (input->pos > input->size) return ERROR(GENERIC);
-
- return ZSTD_compressStream_generic(zcs, output, input, ZSTD_e_continue);
+ CHECK_F( ZSTD_compressStream2(zcs, output, input, ZSTD_e_continue) );
+ return ZSTD_nextInputSizeHint_MTorST(zcs);
}
-size_t ZSTD_compress_generic (ZSTD_CCtx* cctx,
- ZSTD_outBuffer* output,
- ZSTD_inBuffer* input,
- ZSTD_EndDirective endOp)
+size_t ZSTD_compressStream2( ZSTD_CCtx* cctx,
+ ZSTD_outBuffer* output,
+ ZSTD_inBuffer* input,
+ ZSTD_EndDirective endOp)
{
- DEBUGLOG(5, "ZSTD_compress_generic, endOp=%u ", (U32)endOp);
+ DEBUGLOG(5, "ZSTD_compressStream2, endOp=%u ", (unsigned)endOp);
/* check conditions */
if (output->pos > output->size) return ERROR(GENERIC);
if (input->pos > input->size) return ERROR(GENERIC);
@@ -3200,26 +4021,23 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx,
if (cctx->streamStage == zcss_init) {
ZSTD_CCtx_params params = cctx->requestedParams;
ZSTD_prefixDict const prefixDict = cctx->prefixDict;
- memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */
- assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */
- DEBUGLOG(4, "ZSTD_compress_generic : transparent init stage");
+ memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */
+ assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */
+ DEBUGLOG(4, "ZSTD_compressStream2 : transparent init stage");
if (endOp == ZSTD_e_end) cctx->pledgedSrcSizePlusOne = input->size + 1; /* auto-fix pledgedSrcSize */
params.cParams = ZSTD_getCParamsFromCCtxParams(
&cctx->requestedParams, cctx->pledgedSrcSizePlusOne-1, 0 /*dictSize*/);
+
#ifdef ZSTD_MULTITHREAD
if ((cctx->pledgedSrcSizePlusOne-1) <= ZSTDMT_JOBSIZE_MIN) {
params.nbWorkers = 0; /* do not invoke multi-threading when src size is too small */
}
if (params.nbWorkers > 0) {
/* mt context creation */
- if (cctx->mtctx == NULL || (params.nbWorkers != ZSTDMT_getNbWorkers(cctx->mtctx))) {
- DEBUGLOG(4, "ZSTD_compress_generic: creating new mtctx for nbWorkers=%u",
+ if (cctx->mtctx == NULL) {
+ DEBUGLOG(4, "ZSTD_compressStream2: creating new mtctx for nbWorkers=%u",
params.nbWorkers);
- if (cctx->mtctx != NULL)
- DEBUGLOG(4, "ZSTD_compress_generic: previous nbWorkers was %u",
- ZSTDMT_getNbWorkers(cctx->mtctx));
- ZSTDMT_freeCCtx(cctx->mtctx);
cctx->mtctx = ZSTDMT_createCCtx_advanced(params.nbWorkers, cctx->customMem);
if (cctx->mtctx == NULL) return ERROR(memory_allocation);
}
@@ -3240,6 +4058,7 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx,
assert(cctx->streamStage == zcss_load);
assert(cctx->appliedParams.nbWorkers == 0);
} }
+ /* end of transparent initialization stage */
/* compression stage */
#ifdef ZSTD_MULTITHREAD
@@ -3251,17 +4070,18 @@ size_t ZSTD_compress_generic (ZSTD_CCtx* cctx,
{ size_t const flushMin = ZSTDMT_compressStream_generic(cctx->mtctx, output, input, endOp);
if ( ZSTD_isError(flushMin)
|| (endOp == ZSTD_e_end && flushMin == 0) ) { /* compression completed */
- ZSTD_startNewCompression(cctx);
+ ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only);
}
+ DEBUGLOG(5, "completed ZSTD_compressStream2 delegating to ZSTDMT_compressStream_generic");
return flushMin;
} }
#endif
CHECK_F( ZSTD_compressStream_generic(cctx, output, input, endOp) );
- DEBUGLOG(5, "completed ZSTD_compress_generic");
+ DEBUGLOG(5, "completed ZSTD_compressStream2");
return cctx->outBuffContentSize - cctx->outBuffFlushedSize; /* remaining to flush */
}
-size_t ZSTD_compress_generic_simpleArgs (
+size_t ZSTD_compressStream2_simpleArgs (
ZSTD_CCtx* cctx,
void* dst, size_t dstCapacity, size_t* dstPos,
const void* src, size_t srcSize, size_t* srcPos,
@@ -3269,13 +4089,33 @@ size_t ZSTD_compress_generic_simpleArgs (
{
ZSTD_outBuffer output = { dst, dstCapacity, *dstPos };
ZSTD_inBuffer input = { src, srcSize, *srcPos };
- /* ZSTD_compress_generic() will check validity of dstPos and srcPos */
- size_t const cErr = ZSTD_compress_generic(cctx, &output, &input, endOp);
+ /* ZSTD_compressStream2() will check validity of dstPos and srcPos */
+ size_t const cErr = ZSTD_compressStream2(cctx, &output, &input, endOp);
*dstPos = output.pos;
*srcPos = input.pos;
return cErr;
}
+size_t ZSTD_compress2(ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize)
+{
+ ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only);
+ { size_t oPos = 0;
+ size_t iPos = 0;
+ size_t const result = ZSTD_compressStream2_simpleArgs(cctx,
+ dst, dstCapacity, &oPos,
+ src, srcSize, &iPos,
+ ZSTD_e_end);
+ if (ZSTD_isError(result)) return result;
+ if (result != 0) { /* compression not completed, due to lack of output space */
+ assert(oPos == dstCapacity);
+ return ERROR(dstSize_tooSmall);
+ }
+ assert(iPos == srcSize); /* all input is expected consumed */
+ return oPos;
+ }
+}
/*====== Finalize ======*/
@@ -3284,21 +4124,21 @@ size_t ZSTD_compress_generic_simpleArgs (
size_t ZSTD_flushStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output)
{
ZSTD_inBuffer input = { NULL, 0, 0 };
- if (output->pos > output->size) return ERROR(GENERIC);
- CHECK_F( ZSTD_compressStream_generic(zcs, output, &input, ZSTD_e_flush) );
- return zcs->outBuffContentSize - zcs->outBuffFlushedSize; /* remaining to flush */
+ return ZSTD_compressStream2(zcs, output, &input, ZSTD_e_flush);
}
size_t ZSTD_endStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output)
{
ZSTD_inBuffer input = { NULL, 0, 0 };
- if (output->pos > output->size) return ERROR(GENERIC);
- CHECK_F( ZSTD_compressStream_generic(zcs, output, &input, ZSTD_e_end) );
+ size_t const remainingToFlush = ZSTD_compressStream2(zcs, output, &input, ZSTD_e_end);
+ CHECK_F( remainingToFlush );
+ if (zcs->appliedParams.nbWorkers > 0) return remainingToFlush; /* minimal estimation */
+ /* single thread mode : attempt to calculate remaining to flush more precisely */
{ size_t const lastBlockSize = zcs->frameEnded ? 0 : ZSTD_BLOCKHEADERSIZE;
size_t const checksumSize = zcs->frameEnded ? 0 : zcs->appliedParams.fParams.checksumFlag * 4;
- size_t const toFlush = zcs->outBuffContentSize - zcs->outBuffFlushedSize + lastBlockSize + checksumSize;
- DEBUGLOG(4, "ZSTD_endStream : remaining to flush : %u", (U32)toFlush);
+ size_t const toFlush = remainingToFlush + lastBlockSize + checksumSize;
+ DEBUGLOG(4, "ZSTD_endStream : remaining to flush : %u", (unsigned)toFlush);
return toFlush;
}
}
@@ -3308,111 +4148,112 @@ size_t ZSTD_endStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output)
#define ZSTD_MAX_CLEVEL 22
int ZSTD_maxCLevel(void) { return ZSTD_MAX_CLEVEL; }
+int ZSTD_minCLevel(void) { return (int)-ZSTD_TARGETLENGTH_MAX; }
static const ZSTD_compressionParameters ZSTD_defaultCParameters[4][ZSTD_MAX_CLEVEL+1] = {
{ /* "default" - guarantees a monotonically increasing memory budget */
/* W, C, H, S, L, TL, strat */
{ 19, 12, 13, 1, 6, 1, ZSTD_fast }, /* base for negative levels */
- { 19, 13, 14, 1, 7, 1, ZSTD_fast }, /* level 1 */
- { 19, 15, 16, 1, 6, 1, ZSTD_fast }, /* level 2 */
- { 20, 16, 17, 1, 5, 8, ZSTD_dfast }, /* level 3 */
- { 20, 17, 18, 1, 5, 8, ZSTD_dfast }, /* level 4 */
- { 20, 17, 18, 2, 5, 16, ZSTD_greedy }, /* level 5 */
- { 21, 17, 19, 2, 5, 16, ZSTD_lazy }, /* level 6 */
- { 21, 18, 19, 3, 5, 16, ZSTD_lazy }, /* level 7 */
- { 21, 18, 20, 3, 5, 16, ZSTD_lazy2 }, /* level 8 */
- { 21, 19, 20, 3, 5, 16, ZSTD_lazy2 }, /* level 9 */
- { 21, 19, 21, 4, 5, 16, ZSTD_lazy2 }, /* level 10 */
- { 22, 20, 22, 4, 5, 16, ZSTD_lazy2 }, /* level 11 */
- { 22, 20, 22, 5, 5, 16, ZSTD_lazy2 }, /* level 12 */
- { 22, 21, 22, 4, 5, 32, ZSTD_btlazy2 }, /* level 13 */
- { 22, 21, 22, 5, 5, 32, ZSTD_btlazy2 }, /* level 14 */
- { 22, 22, 22, 6, 5, 32, ZSTD_btlazy2 }, /* level 15 */
- { 22, 21, 22, 4, 5, 48, ZSTD_btopt }, /* level 16 */
- { 23, 22, 22, 4, 4, 48, ZSTD_btopt }, /* level 17 */
- { 23, 22, 22, 5, 3, 64, ZSTD_btopt }, /* level 18 */
- { 23, 23, 22, 7, 3,128, ZSTD_btopt }, /* level 19 */
- { 25, 25, 23, 7, 3,128, ZSTD_btultra }, /* level 20 */
- { 26, 26, 24, 7, 3,256, ZSTD_btultra }, /* level 21 */
- { 27, 27, 25, 9, 3,512, ZSTD_btultra }, /* level 22 */
+ { 19, 13, 14, 1, 7, 0, ZSTD_fast }, /* level 1 */
+ { 20, 15, 16, 1, 6, 0, ZSTD_fast }, /* level 2 */
+ { 21, 16, 17, 1, 5, 1, ZSTD_dfast }, /* level 3 */
+ { 21, 18, 18, 1, 5, 1, ZSTD_dfast }, /* level 4 */
+ { 21, 18, 19, 2, 5, 2, ZSTD_greedy }, /* level 5 */
+ { 21, 19, 19, 3, 5, 4, ZSTD_greedy }, /* level 6 */
+ { 21, 19, 19, 3, 5, 8, ZSTD_lazy }, /* level 7 */
+ { 21, 19, 19, 3, 5, 16, ZSTD_lazy2 }, /* level 8 */
+ { 21, 19, 20, 4, 5, 16, ZSTD_lazy2 }, /* level 9 */
+ { 22, 20, 21, 4, 5, 16, ZSTD_lazy2 }, /* level 10 */
+ { 22, 21, 22, 4, 5, 16, ZSTD_lazy2 }, /* level 11 */
+ { 22, 21, 22, 5, 5, 16, ZSTD_lazy2 }, /* level 12 */
+ { 22, 21, 22, 5, 5, 32, ZSTD_btlazy2 }, /* level 13 */
+ { 22, 22, 23, 5, 5, 32, ZSTD_btlazy2 }, /* level 14 */
+ { 22, 23, 23, 6, 5, 32, ZSTD_btlazy2 }, /* level 15 */
+ { 22, 22, 22, 5, 5, 48, ZSTD_btopt }, /* level 16 */
+ { 23, 23, 22, 5, 4, 64, ZSTD_btopt }, /* level 17 */
+ { 23, 23, 22, 6, 3, 64, ZSTD_btultra }, /* level 18 */
+ { 23, 24, 22, 7, 3,256, ZSTD_btultra2}, /* level 19 */
+ { 25, 25, 23, 7, 3,256, ZSTD_btultra2}, /* level 20 */
+ { 26, 26, 24, 7, 3,512, ZSTD_btultra2}, /* level 21 */
+ { 27, 27, 25, 9, 3,999, ZSTD_btultra2}, /* level 22 */
},
{ /* for srcSize <= 256 KB */
/* W, C, H, S, L, T, strat */
{ 18, 12, 13, 1, 5, 1, ZSTD_fast }, /* base for negative levels */
- { 18, 13, 14, 1, 6, 1, ZSTD_fast }, /* level 1 */
- { 18, 14, 13, 1, 5, 8, ZSTD_dfast }, /* level 2 */
- { 18, 16, 15, 1, 5, 8, ZSTD_dfast }, /* level 3 */
- { 18, 15, 17, 1, 5, 8, ZSTD_greedy }, /* level 4.*/
- { 18, 16, 17, 4, 5, 8, ZSTD_greedy }, /* level 5.*/
- { 18, 16, 17, 3, 5, 8, ZSTD_lazy }, /* level 6.*/
- { 18, 17, 17, 4, 4, 8, ZSTD_lazy }, /* level 7 */
- { 18, 17, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */
- { 18, 17, 17, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */
- { 18, 17, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */
- { 18, 18, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 11.*/
- { 18, 18, 17, 5, 4, 8, ZSTD_btlazy2 }, /* level 12.*/
- { 18, 19, 17, 7, 4, 8, ZSTD_btlazy2 }, /* level 13 */
- { 18, 18, 18, 4, 4, 16, ZSTD_btopt }, /* level 14.*/
- { 18, 18, 18, 4, 3, 16, ZSTD_btopt }, /* level 15.*/
- { 18, 19, 18, 6, 3, 32, ZSTD_btopt }, /* level 16.*/
- { 18, 19, 18, 8, 3, 64, ZSTD_btopt }, /* level 17.*/
- { 18, 19, 18, 9, 3,128, ZSTD_btopt }, /* level 18.*/
- { 18, 19, 18, 10, 3,256, ZSTD_btopt }, /* level 19.*/
- { 18, 19, 18, 11, 3,512, ZSTD_btultra }, /* level 20.*/
- { 18, 19, 18, 12, 3,512, ZSTD_btultra }, /* level 21.*/
- { 18, 19, 18, 13, 3,512, ZSTD_btultra }, /* level 22.*/
+ { 18, 13, 14, 1, 6, 0, ZSTD_fast }, /* level 1 */
+ { 18, 14, 14, 1, 5, 1, ZSTD_dfast }, /* level 2 */
+ { 18, 16, 16, 1, 4, 1, ZSTD_dfast }, /* level 3 */
+ { 18, 16, 17, 2, 5, 2, ZSTD_greedy }, /* level 4.*/
+ { 18, 18, 18, 3, 5, 2, ZSTD_greedy }, /* level 5.*/
+ { 18, 18, 19, 3, 5, 4, ZSTD_lazy }, /* level 6.*/
+ { 18, 18, 19, 4, 4, 4, ZSTD_lazy }, /* level 7 */
+ { 18, 18, 19, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */
+ { 18, 18, 19, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */
+ { 18, 18, 19, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */
+ { 18, 18, 19, 5, 4, 12, ZSTD_btlazy2 }, /* level 11.*/
+ { 18, 19, 19, 7, 4, 12, ZSTD_btlazy2 }, /* level 12.*/
+ { 18, 18, 19, 4, 4, 16, ZSTD_btopt }, /* level 13 */
+ { 18, 18, 19, 4, 3, 32, ZSTD_btopt }, /* level 14.*/
+ { 18, 18, 19, 6, 3,128, ZSTD_btopt }, /* level 15.*/
+ { 18, 19, 19, 6, 3,128, ZSTD_btultra }, /* level 16.*/
+ { 18, 19, 19, 8, 3,256, ZSTD_btultra }, /* level 17.*/
+ { 18, 19, 19, 6, 3,128, ZSTD_btultra2}, /* level 18.*/
+ { 18, 19, 19, 8, 3,256, ZSTD_btultra2}, /* level 19.*/
+ { 18, 19, 19, 10, 3,512, ZSTD_btultra2}, /* level 20.*/
+ { 18, 19, 19, 12, 3,512, ZSTD_btultra2}, /* level 21.*/
+ { 18, 19, 19, 13, 3,999, ZSTD_btultra2}, /* level 22.*/
},
{ /* for srcSize <= 128 KB */
/* W, C, H, S, L, T, strat */
- { 17, 12, 12, 1, 5, 1, ZSTD_fast }, /* level 0 - not used */
- { 17, 12, 13, 1, 6, 1, ZSTD_fast }, /* level 1 */
- { 17, 13, 16, 1, 5, 1, ZSTD_fast }, /* level 2 */
- { 17, 16, 16, 2, 5, 8, ZSTD_dfast }, /* level 3 */
- { 17, 13, 15, 3, 4, 8, ZSTD_greedy }, /* level 4 */
- { 17, 15, 17, 4, 4, 8, ZSTD_greedy }, /* level 5 */
- { 17, 16, 17, 3, 4, 8, ZSTD_lazy }, /* level 6 */
- { 17, 15, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 7 */
+ { 17, 12, 12, 1, 5, 1, ZSTD_fast }, /* base for negative levels */
+ { 17, 12, 13, 1, 6, 0, ZSTD_fast }, /* level 1 */
+ { 17, 13, 15, 1, 5, 0, ZSTD_fast }, /* level 2 */
+ { 17, 15, 16, 2, 5, 1, ZSTD_dfast }, /* level 3 */
+ { 17, 17, 17, 2, 4, 1, ZSTD_dfast }, /* level 4 */
+ { 17, 16, 17, 3, 4, 2, ZSTD_greedy }, /* level 5 */
+ { 17, 17, 17, 3, 4, 4, ZSTD_lazy }, /* level 6 */
+ { 17, 17, 17, 3, 4, 8, ZSTD_lazy2 }, /* level 7 */
{ 17, 17, 17, 4, 4, 8, ZSTD_lazy2 }, /* level 8 */
{ 17, 17, 17, 5, 4, 8, ZSTD_lazy2 }, /* level 9 */
{ 17, 17, 17, 6, 4, 8, ZSTD_lazy2 }, /* level 10 */
- { 17, 17, 17, 7, 4, 8, ZSTD_lazy2 }, /* level 11 */
- { 17, 17, 17, 8, 4, 8, ZSTD_lazy2 }, /* level 12 */
- { 17, 18, 17, 6, 4, 8, ZSTD_btlazy2 }, /* level 13.*/
- { 17, 17, 17, 7, 3, 8, ZSTD_btopt }, /* level 14.*/
- { 17, 17, 17, 7, 3, 16, ZSTD_btopt }, /* level 15.*/
- { 17, 18, 17, 7, 3, 32, ZSTD_btopt }, /* level 16.*/
- { 17, 18, 17, 7, 3, 64, ZSTD_btopt }, /* level 17.*/
- { 17, 18, 17, 7, 3,256, ZSTD_btopt }, /* level 18.*/
- { 17, 18, 17, 8, 3,256, ZSTD_btopt }, /* level 19.*/
- { 17, 18, 17, 9, 3,256, ZSTD_btultra }, /* level 20.*/
- { 17, 18, 17, 10, 3,256, ZSTD_btultra }, /* level 21.*/
- { 17, 18, 17, 11, 3,512, ZSTD_btultra }, /* level 22.*/
+ { 17, 17, 17, 5, 4, 8, ZSTD_btlazy2 }, /* level 11 */
+ { 17, 18, 17, 7, 4, 12, ZSTD_btlazy2 }, /* level 12 */
+ { 17, 18, 17, 3, 4, 12, ZSTD_btopt }, /* level 13.*/
+ { 17, 18, 17, 4, 3, 32, ZSTD_btopt }, /* level 14.*/
+ { 17, 18, 17, 6, 3,256, ZSTD_btopt }, /* level 15.*/
+ { 17, 18, 17, 6, 3,128, ZSTD_btultra }, /* level 16.*/
+ { 17, 18, 17, 8, 3,256, ZSTD_btultra }, /* level 17.*/
+ { 17, 18, 17, 10, 3,512, ZSTD_btultra }, /* level 18.*/
+ { 17, 18, 17, 5, 3,256, ZSTD_btultra2}, /* level 19.*/
+ { 17, 18, 17, 7, 3,512, ZSTD_btultra2}, /* level 20.*/
+ { 17, 18, 17, 9, 3,512, ZSTD_btultra2}, /* level 21.*/
+ { 17, 18, 17, 11, 3,999, ZSTD_btultra2}, /* level 22.*/
},
{ /* for srcSize <= 16 KB */
/* W, C, H, S, L, T, strat */
{ 14, 12, 13, 1, 5, 1, ZSTD_fast }, /* base for negative levels */
- { 14, 14, 14, 1, 6, 1, ZSTD_fast }, /* level 1 */
- { 14, 14, 14, 1, 4, 1, ZSTD_fast }, /* level 2 */
- { 14, 14, 14, 1, 4, 6, ZSTD_dfast }, /* level 3.*/
- { 14, 14, 14, 4, 4, 6, ZSTD_greedy }, /* level 4.*/
- { 14, 14, 14, 3, 4, 6, ZSTD_lazy }, /* level 5.*/
- { 14, 14, 14, 4, 4, 6, ZSTD_lazy2 }, /* level 6 */
- { 14, 14, 14, 5, 4, 6, ZSTD_lazy2 }, /* level 7 */
- { 14, 14, 14, 6, 4, 6, ZSTD_lazy2 }, /* level 8.*/
- { 14, 15, 14, 6, 4, 6, ZSTD_btlazy2 }, /* level 9.*/
- { 14, 15, 14, 3, 3, 6, ZSTD_btopt }, /* level 10.*/
- { 14, 15, 14, 6, 3, 8, ZSTD_btopt }, /* level 11.*/
- { 14, 15, 14, 6, 3, 16, ZSTD_btopt }, /* level 12.*/
- { 14, 15, 14, 6, 3, 24, ZSTD_btopt }, /* level 13.*/
- { 14, 15, 15, 6, 3, 48, ZSTD_btopt }, /* level 14.*/
- { 14, 15, 15, 6, 3, 64, ZSTD_btopt }, /* level 15.*/
- { 14, 15, 15, 6, 3, 96, ZSTD_btopt }, /* level 16.*/
- { 14, 15, 15, 6, 3,128, ZSTD_btopt }, /* level 17.*/
- { 14, 15, 15, 6, 3,256, ZSTD_btopt }, /* level 18.*/
- { 14, 15, 15, 7, 3,256, ZSTD_btopt }, /* level 19.*/
- { 14, 15, 15, 8, 3,256, ZSTD_btultra }, /* level 20.*/
- { 14, 15, 15, 9, 3,256, ZSTD_btultra }, /* level 21.*/
- { 14, 15, 15, 10, 3,256, ZSTD_btultra }, /* level 22.*/
+ { 14, 14, 15, 1, 5, 0, ZSTD_fast }, /* level 1 */
+ { 14, 14, 15, 1, 4, 0, ZSTD_fast }, /* level 2 */
+ { 14, 14, 15, 2, 4, 1, ZSTD_dfast }, /* level 3 */
+ { 14, 14, 14, 4, 4, 2, ZSTD_greedy }, /* level 4 */
+ { 14, 14, 14, 3, 4, 4, ZSTD_lazy }, /* level 5.*/
+ { 14, 14, 14, 4, 4, 8, ZSTD_lazy2 }, /* level 6 */
+ { 14, 14, 14, 6, 4, 8, ZSTD_lazy2 }, /* level 7 */
+ { 14, 14, 14, 8, 4, 8, ZSTD_lazy2 }, /* level 8.*/
+ { 14, 15, 14, 5, 4, 8, ZSTD_btlazy2 }, /* level 9.*/
+ { 14, 15, 14, 9, 4, 8, ZSTD_btlazy2 }, /* level 10.*/
+ { 14, 15, 14, 3, 4, 12, ZSTD_btopt }, /* level 11.*/
+ { 14, 15, 14, 4, 3, 24, ZSTD_btopt }, /* level 12.*/
+ { 14, 15, 14, 5, 3, 32, ZSTD_btultra }, /* level 13.*/
+ { 14, 15, 15, 6, 3, 64, ZSTD_btultra }, /* level 14.*/
+ { 14, 15, 15, 7, 3,256, ZSTD_btultra }, /* level 15.*/
+ { 14, 15, 15, 5, 3, 48, ZSTD_btultra2}, /* level 16.*/
+ { 14, 15, 15, 6, 3,128, ZSTD_btultra2}, /* level 17.*/
+ { 14, 15, 15, 7, 3,256, ZSTD_btultra2}, /* level 18.*/
+ { 14, 15, 15, 8, 3,256, ZSTD_btultra2}, /* level 19.*/
+ { 14, 15, 15, 8, 3,512, ZSTD_btultra2}, /* level 20.*/
+ { 14, 15, 15, 9, 3,512, ZSTD_btultra2}, /* level 21.*/
+ { 14, 15, 15, 10, 3,999, ZSTD_btultra2}, /* level 22.*/
},
};
@@ -3431,8 +4272,8 @@ ZSTD_compressionParameters ZSTD_getCParams(int compressionLevel, unsigned long l
if (compressionLevel > ZSTD_MAX_CLEVEL) row = ZSTD_MAX_CLEVEL;
{ ZSTD_compressionParameters cp = ZSTD_defaultCParameters[tableID][row];
if (compressionLevel < 0) cp.targetLength = (unsigned)(-compressionLevel); /* acceleration factor */
- return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize); }
-
+ return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize);
+ }
}
/*! ZSTD_getParams() :
diff --git a/thirdparty/zstd/compress/zstd_compress_internal.h b/thirdparty/zstd/compress/zstd_compress_internal.h
index 81f12ca6df..29bca59859 100644
--- a/thirdparty/zstd/compress/zstd_compress_internal.h
+++ b/thirdparty/zstd/compress/zstd_compress_internal.h
@@ -27,6 +27,7 @@
extern "C" {
#endif
+
/*-*************************************
* Constants
***************************************/
@@ -37,7 +38,8 @@ extern "C" {
It's not a big deal though : candidate will just be sorted again.
Additionnally, candidate position 1 will be lost.
But candidate 1 cannot hide a large tree of candidates, so it's a minimal loss.
- The benefit is that ZSTD_DUBT_UNSORTED_MARK cannot be misdhandled after table re-use with a different strategy */
+ The benefit is that ZSTD_DUBT_UNSORTED_MARK cannot be misdhandled after table re-use with a different strategy
+ Constant required by ZSTD_compressBlock_btlazy2() and ZSTD_reduceTable_internal() */
/*-*************************************
@@ -53,14 +55,22 @@ typedef struct ZSTD_prefixDict_s {
} ZSTD_prefixDict;
typedef struct {
- U32 hufCTable[HUF_CTABLE_SIZE_U32(255)];
+ U32 CTable[HUF_CTABLE_SIZE_U32(255)];
+ HUF_repeat repeatMode;
+} ZSTD_hufCTables_t;
+
+typedef struct {
FSE_CTable offcodeCTable[FSE_CTABLE_SIZE_U32(OffFSELog, MaxOff)];
FSE_CTable matchlengthCTable[FSE_CTABLE_SIZE_U32(MLFSELog, MaxML)];
FSE_CTable litlengthCTable[FSE_CTABLE_SIZE_U32(LLFSELog, MaxLL)];
- HUF_repeat hufCTable_repeatMode;
FSE_repeat offcode_repeatMode;
FSE_repeat matchlength_repeatMode;
FSE_repeat litlength_repeatMode;
+} ZSTD_fseCTables_t;
+
+typedef struct {
+ ZSTD_hufCTables_t huf;
+ ZSTD_fseCTables_t fse;
} ZSTD_entropyCTables_t;
typedef struct {
@@ -76,26 +86,27 @@ typedef struct {
U32 rep[ZSTD_REP_NUM];
} ZSTD_optimal_t;
+typedef enum { zop_dynamic=0, zop_predef } ZSTD_OptPrice_e;
+
typedef struct {
/* All tables are allocated inside cctx->workspace by ZSTD_resetCCtx_internal() */
- U32* litFreq; /* table of literals statistics, of size 256 */
- U32* litLengthFreq; /* table of litLength statistics, of size (MaxLL+1) */
- U32* matchLengthFreq; /* table of matchLength statistics, of size (MaxML+1) */
- U32* offCodeFreq; /* table of offCode statistics, of size (MaxOff+1) */
- ZSTD_match_t* matchTable; /* list of found matches, of size ZSTD_OPT_NUM+1 */
- ZSTD_optimal_t* priceTable; /* All positions tracked by optimal parser, of size ZSTD_OPT_NUM+1 */
+ unsigned* litFreq; /* table of literals statistics, of size 256 */
+ unsigned* litLengthFreq; /* table of litLength statistics, of size (MaxLL+1) */
+ unsigned* matchLengthFreq; /* table of matchLength statistics, of size (MaxML+1) */
+ unsigned* offCodeFreq; /* table of offCode statistics, of size (MaxOff+1) */
+ ZSTD_match_t* matchTable; /* list of found matches, of size ZSTD_OPT_NUM+1 */
+ ZSTD_optimal_t* priceTable; /* All positions tracked by optimal parser, of size ZSTD_OPT_NUM+1 */
U32 litSum; /* nb of literals */
U32 litLengthSum; /* nb of litLength codes */
U32 matchLengthSum; /* nb of matchLength codes */
U32 offCodeSum; /* nb of offset codes */
- /* begin updated by ZSTD_setLog2Prices */
- U32 log2litSum; /* pow2 to compare log2(litfreq) to */
- U32 log2litLengthSum; /* pow2 to compare log2(llfreq) to */
- U32 log2matchLengthSum; /* pow2 to compare log2(mlfreq) to */
- U32 log2offCodeSum; /* pow2 to compare log2(offreq) to */
- /* end : updated by ZSTD_setLog2Prices */
- U32 staticPrices; /* prices follow a pre-defined cost structure, statistics are irrelevant */
+ U32 litSumBasePrice; /* to compare to log2(litfreq) */
+ U32 litLengthSumBasePrice; /* to compare to log2(llfreq) */
+ U32 matchLengthSumBasePrice;/* to compare to log2(mlfreq) */
+ U32 offCodeSumBasePrice; /* to compare to log2(offreq) */
+ ZSTD_OptPrice_e priceType; /* prices can be determined dynamically, or follow a pre-defined cost structure */
+ const ZSTD_entropyCTables_t* symbolCosts; /* pre-calculated dictionary statistics */
} optState_t;
typedef struct {
@@ -111,17 +122,20 @@ typedef struct {
U32 lowLimit; /* below that point, no more data */
} ZSTD_window_t;
-typedef struct {
- ZSTD_window_t window; /* State for window round buffer management */
- U32 loadedDictEnd; /* index of end of dictionary */
- U32 nextToUpdate; /* index from which to continue table update */
- U32 nextToUpdate3; /* index from which to continue table update */
- U32 hashLog3; /* dispatch table : larger == faster, more memory */
+typedef struct ZSTD_matchState_t ZSTD_matchState_t;
+struct ZSTD_matchState_t {
+ ZSTD_window_t window; /* State for window round buffer management */
+ U32 loadedDictEnd; /* index of end of dictionary */
+ U32 nextToUpdate; /* index from which to continue table update */
+ U32 nextToUpdate3; /* index from which to continue table update */
+ U32 hashLog3; /* dispatch table : larger == faster, more memory */
U32* hashTable;
U32* hashTable3;
U32* chainTable;
optState_t opt; /* optimal parser state */
-} ZSTD_matchState_t;
+ const ZSTD_matchState_t * dictMatchState;
+ ZSTD_compressionParameters cParams;
+};
typedef struct {
ZSTD_compressedBlockState_t* prevCBlock;
@@ -147,7 +161,7 @@ typedef struct {
U32 hashLog; /* Log size of hashTable */
U32 bucketSizeLog; /* Log bucket size for collision resolution, at most 8 */
U32 minMatchLength; /* Minimum match length */
- U32 hashEveryLog; /* Log number of entries to skip */
+ U32 hashRateLog; /* Log number of entries to skip */
U32 windowLog; /* Window log for the LDM */
} ldmParams_t;
@@ -161,7 +175,7 @@ typedef struct {
rawSeq* seq; /* The start of the sequences */
size_t pos; /* The position where reading stopped. <= size. */
size_t size; /* The number of sequences. <= capacity. */
- size_t capacity; /* The capacity of the `seq` pointer */
+ size_t capacity; /* The capacity starting from `seq` pointer */
} rawSeqStore_t;
struct ZSTD_CCtx_params_s {
@@ -170,14 +184,16 @@ struct ZSTD_CCtx_params_s {
ZSTD_frameParameters fParams;
int compressionLevel;
- int disableLiteralCompression;
int forceWindow; /* force back-references to respect limit of
* 1<<wLog, even for dictionary */
+ ZSTD_dictAttachPref_e attachDictPref;
+
/* Multithreading: used to pass parameters to mtctx */
- unsigned nbWorkers;
- unsigned jobSize;
- unsigned overlapSizeLog;
+ int nbWorkers;
+ size_t jobSize;
+ int overlapLog;
+ int rsyncable;
/* Long distance matching parameters */
ldmParams_t ldmParams;
@@ -193,6 +209,8 @@ struct ZSTD_CCtx_s {
ZSTD_CCtx_params requestedParams;
ZSTD_CCtx_params appliedParams;
U32 dictID;
+
+ int workSpaceOversizedDuration;
void* workSpace;
size_t workSpaceSize;
size_t blockSize;
@@ -235,11 +253,15 @@ struct ZSTD_CCtx_s {
#endif
};
+typedef enum { ZSTD_dtlm_fast, ZSTD_dtlm_full } ZSTD_dictTableLoadMethod_e;
+
+typedef enum { ZSTD_noDict = 0, ZSTD_extDict = 1, ZSTD_dictMatchState = 2 } ZSTD_dictMode_e;
+
typedef size_t (*ZSTD_blockCompressor) (
ZSTD_matchState_t* bs, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
-ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, int extDict);
+ void const* src, size_t srcSize);
+ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMode_e dictMode);
MEM_STATIC U32 ZSTD_LLcode(U32 litLength)
@@ -280,16 +302,18 @@ MEM_STATIC U32 ZSTD_MLcode(U32 mlBase)
*/
MEM_STATIC void ZSTD_storeSeq(seqStore_t* seqStorePtr, size_t litLength, const void* literals, U32 offsetCode, size_t mlBase)
{
-#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG >= 6)
+#if defined(DEBUGLEVEL) && (DEBUGLEVEL >= 6)
static const BYTE* g_start = NULL;
if (g_start==NULL) g_start = (const BYTE*)literals; /* note : index only works for compression within a single segment */
{ U32 const pos = (U32)((const BYTE*)literals - g_start);
- DEBUGLOG(6, "Cpos%7u :%3u literals, match%3u bytes at dist.code%7u",
+ DEBUGLOG(6, "Cpos%7u :%3u literals, match%4u bytes at offCode%7u",
pos, (U32)litLength, (U32)mlBase+MINMATCH, (U32)offsetCode);
}
#endif
+ assert((size_t)(seqStorePtr->sequences - seqStorePtr->sequencesStart) < seqStorePtr->maxNbSeq);
/* copy Literals */
- assert(seqStorePtr->lit + litLength <= seqStorePtr->litStart + 128 KB);
+ assert(seqStorePtr->maxNbLit <= 128 KB);
+ assert(seqStorePtr->lit + litLength <= seqStorePtr->litStart + seqStorePtr->maxNbLit);
ZSTD_wildcopy(seqStorePtr->lit, literals, litLength);
seqStorePtr->lit += litLength;
@@ -420,6 +444,11 @@ ZSTD_count_2segments(const BYTE* ip, const BYTE* match,
const BYTE* const vEnd = MIN( ip + (mEnd - match), iEnd);
size_t const matchLength = ZSTD_count(ip, match, vEnd);
if (match + matchLength != mEnd) return matchLength;
+ DEBUGLOG(7, "ZSTD_count_2segments: found a 2-parts match (current length==%zu)", matchLength);
+ DEBUGLOG(7, "distance from match beginning to end dictionary = %zi", mEnd - match);
+ DEBUGLOG(7, "distance from current pos to end buffer = %zi", iEnd - ip);
+ DEBUGLOG(7, "next byte : ip==%02X, istart==%02X", ip[matchLength], *iStart);
+ DEBUGLOG(7, "final match length = %zu", matchLength + ZSTD_count(ip+matchLength, iStart, iEnd));
return matchLength + ZSTD_count(ip+matchLength, iStart, iEnd);
}
@@ -464,6 +493,64 @@ MEM_STATIC size_t ZSTD_hashPtr(const void* p, U32 hBits, U32 mls)
}
}
+/** ZSTD_ipow() :
+ * Return base^exponent.
+ */
+static U64 ZSTD_ipow(U64 base, U64 exponent)
+{
+ U64 power = 1;
+ while (exponent) {
+ if (exponent & 1) power *= base;
+ exponent >>= 1;
+ base *= base;
+ }
+ return power;
+}
+
+#define ZSTD_ROLL_HASH_CHAR_OFFSET 10
+
+/** ZSTD_rollingHash_append() :
+ * Add the buffer to the hash value.
+ */
+static U64 ZSTD_rollingHash_append(U64 hash, void const* buf, size_t size)
+{
+ BYTE const* istart = (BYTE const*)buf;
+ size_t pos;
+ for (pos = 0; pos < size; ++pos) {
+ hash *= prime8bytes;
+ hash += istart[pos] + ZSTD_ROLL_HASH_CHAR_OFFSET;
+ }
+ return hash;
+}
+
+/** ZSTD_rollingHash_compute() :
+ * Compute the rolling hash value of the buffer.
+ */
+MEM_STATIC U64 ZSTD_rollingHash_compute(void const* buf, size_t size)
+{
+ return ZSTD_rollingHash_append(0, buf, size);
+}
+
+/** ZSTD_rollingHash_primePower() :
+ * Compute the primePower to be passed to ZSTD_rollingHash_rotate() for a hash
+ * over a window of length bytes.
+ */
+MEM_STATIC U64 ZSTD_rollingHash_primePower(U32 length)
+{
+ return ZSTD_ipow(prime8bytes, length - 1);
+}
+
+/** ZSTD_rollingHash_rotate() :
+ * Rotate the rolling hash by one byte.
+ */
+MEM_STATIC U64 ZSTD_rollingHash_rotate(U64 hash, BYTE toRemove, BYTE toAdd, U64 primePower)
+{
+ hash -= (toRemove + ZSTD_ROLL_HASH_CHAR_OFFSET) * primePower;
+ hash *= prime8bytes;
+ hash += toAdd + ZSTD_ROLL_HASH_CHAR_OFFSET;
+ return hash;
+}
+
/*-*************************************
* Round buffer management
***************************************/
@@ -497,6 +584,20 @@ MEM_STATIC U32 ZSTD_window_hasExtDict(ZSTD_window_t const window)
}
/**
+ * ZSTD_matchState_dictMode():
+ * Inspects the provided matchState and figures out what dictMode should be
+ * passed to the compressor.
+ */
+MEM_STATIC ZSTD_dictMode_e ZSTD_matchState_dictMode(const ZSTD_matchState_t *ms)
+{
+ return ZSTD_window_hasExtDict(ms->window) ?
+ ZSTD_extDict :
+ ms->dictMatchState != NULL ?
+ ZSTD_dictMatchState :
+ ZSTD_noDict;
+}
+
+/**
* ZSTD_window_needOverflowCorrection():
* Returns non-zero if the indices are getting too large and need overflow
* protection.
@@ -563,31 +664,44 @@ MEM_STATIC U32 ZSTD_window_correctOverflow(ZSTD_window_t* window, U32 cycleLog,
* ZSTD_window_enforceMaxDist():
* Updates lowLimit so that:
* (srcEnd - base) - lowLimit == maxDist + loadedDictEnd
+ *
* This allows a simple check that index >= lowLimit to see if index is valid.
* This must be called before a block compression call, with srcEnd as the block
* source end.
+ *
* If loadedDictEndPtr is not NULL, we set it to zero once we update lowLimit.
* This is because dictionaries are allowed to be referenced as long as the last
* byte of the dictionary is in the window, but once they are out of range,
* they cannot be referenced. If loadedDictEndPtr is NULL, we use
* loadedDictEnd == 0.
+ *
+ * In normal dict mode, the dict is between lowLimit and dictLimit. In
+ * dictMatchState mode, lowLimit and dictLimit are the same, and the dictionary
+ * is below them. forceWindow and dictMatchState are therefore incompatible.
*/
-MEM_STATIC void ZSTD_window_enforceMaxDist(ZSTD_window_t* window,
- void const* srcEnd, U32 maxDist,
- U32* loadedDictEndPtr)
+MEM_STATIC void
+ZSTD_window_enforceMaxDist(ZSTD_window_t* window,
+ void const* srcEnd,
+ U32 maxDist,
+ U32* loadedDictEndPtr,
+ const ZSTD_matchState_t** dictMatchStatePtr)
{
- U32 const current = (U32)((BYTE const*)srcEnd - window->base);
- U32 loadedDictEnd = loadedDictEndPtr != NULL ? *loadedDictEndPtr : 0;
- if (current > maxDist + loadedDictEnd) {
- U32 const newLowLimit = current - maxDist;
+ U32 const blockEndIdx = (U32)((BYTE const*)srcEnd - window->base);
+ U32 loadedDictEnd = (loadedDictEndPtr != NULL) ? *loadedDictEndPtr : 0;
+ DEBUGLOG(5, "ZSTD_window_enforceMaxDist: blockEndIdx=%u, maxDist=%u",
+ (unsigned)blockEndIdx, (unsigned)maxDist);
+ if (blockEndIdx > maxDist + loadedDictEnd) {
+ U32 const newLowLimit = blockEndIdx - maxDist;
if (window->lowLimit < newLowLimit) window->lowLimit = newLowLimit;
if (window->dictLimit < window->lowLimit) {
- DEBUGLOG(5, "Update dictLimit from %u to %u", window->dictLimit,
- window->lowLimit);
+ DEBUGLOG(5, "Update dictLimit to match lowLimit, from %u to %u",
+ (unsigned)window->dictLimit, (unsigned)window->lowLimit);
window->dictLimit = window->lowLimit;
}
if (loadedDictEndPtr)
*loadedDictEndPtr = 0;
+ if (dictMatchStatePtr)
+ *dictMatchStatePtr = NULL;
}
}
@@ -603,12 +717,12 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window,
{
BYTE const* const ip = (BYTE const*)src;
U32 contiguous = 1;
+ DEBUGLOG(5, "ZSTD_window_update");
/* Check if blocks follow each other */
if (src != window->nextSrc) {
/* not contiguous */
size_t const distanceFromBase = (size_t)(window->nextSrc - window->base);
- DEBUGLOG(5, "Non contiguous blocks, new segment starts at %u",
- window->dictLimit);
+ DEBUGLOG(5, "Non contiguous blocks, new segment starts at %u", window->dictLimit);
window->lowLimit = window->dictLimit;
assert(distanceFromBase == (size_t)(U32)distanceFromBase); /* should never overflow */
window->dictLimit = (U32)distanceFromBase;
@@ -625,10 +739,44 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window,
ptrdiff_t const highInputIdx = (ip + srcSize) - window->dictBase;
U32 const lowLimitMax = (highInputIdx > (ptrdiff_t)window->dictLimit) ? window->dictLimit : (U32)highInputIdx;
window->lowLimit = lowLimitMax;
+ DEBUGLOG(5, "Overlapping extDict and input : new lowLimit = %u", window->lowLimit);
}
return contiguous;
}
+
+/* debug functions */
+#if (DEBUGLEVEL>=2)
+
+MEM_STATIC double ZSTD_fWeight(U32 rawStat)
+{
+ U32 const fp_accuracy = 8;
+ U32 const fp_multiplier = (1 << fp_accuracy);
+ U32 const newStat = rawStat + 1;
+ U32 const hb = ZSTD_highbit32(newStat);
+ U32 const BWeight = hb * fp_multiplier;
+ U32 const FWeight = (newStat << fp_accuracy) >> hb;
+ U32 const weight = BWeight + FWeight;
+ assert(hb + fp_accuracy < 31);
+ return (double)weight / fp_multiplier;
+}
+
+/* display a table content,
+ * listing each element, its frequency, and its predicted bit cost */
+MEM_STATIC void ZSTD_debugTable(const U32* table, U32 max)
+{
+ unsigned u, sum;
+ for (u=0, sum=0; u<=max; u++) sum += table[u];
+ DEBUGLOG(2, "total nb elts: %u", sum);
+ for (u=0; u<=max; u++) {
+ DEBUGLOG(2, "%2u: %5u (%.2f)",
+ u, table[u], ZSTD_fWeight(sum) - ZSTD_fWeight(table[u]) );
+ }
+}
+
+#endif
+
+
#if defined (__cplusplus)
}
#endif
@@ -640,7 +788,7 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window,
* ============================================================== */
/* ZSTD_getCParamsFromCCtxParams() :
- * cParams are built depending on compressionLevel, src size hints,
+ * cParams are built depending on compressionLevel, src size hints,
* LDM and manually set compression parameters.
*/
ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams(
@@ -656,6 +804,8 @@ size_t ZSTD_initCStream_internal(ZSTD_CStream* zcs,
const ZSTD_CDict* cdict,
ZSTD_CCtx_params params, unsigned long long pledgedSrcSize);
+void ZSTD_resetSeqStore(seqStore_t* ssPtr);
+
/*! ZSTD_compressStream_generic() :
* Private use only. To be called from zstdmt_compress.c in single-thread mode. */
size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs,
@@ -672,6 +822,7 @@ ZSTD_compressionParameters ZSTD_getCParamsFromCDict(const ZSTD_CDict* cdict);
size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx,
const void* dict, size_t dictSize,
ZSTD_dictContentType_e dictContentType,
+ ZSTD_dictTableLoadMethod_e dtlm,
const ZSTD_CDict* cdict,
ZSTD_CCtx_params params,
unsigned long long pledgedSrcSize);
diff --git a/thirdparty/zstd/compress/zstd_double_fast.c b/thirdparty/zstd/compress/zstd_double_fast.c
index 86e6b39621..47faf6d641 100644
--- a/thirdparty/zstd/compress/zstd_double_fast.c
+++ b/thirdparty/zstd/compress/zstd_double_fast.c
@@ -13,12 +13,12 @@
void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms,
- ZSTD_compressionParameters const* cParams,
- void const* end)
+ void const* end, ZSTD_dictTableLoadMethod_e dtlm)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashLarge = ms->hashTable;
U32 const hBitsL = cParams->hashLog;
- U32 const mls = cParams->searchLength;
+ U32 const mls = cParams->minMatch;
U32* const hashSmall = ms->chainTable;
U32 const hBitsS = cParams->chainLog;
const BYTE* const base = ms->window.base;
@@ -40,6 +40,9 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms,
hashSmall[smHash] = current + i;
if (i == 0 || hashLarge[lgHash] == 0)
hashLarge[lgHash] = current + i;
+ /* Only load extra positions for ZSTD_dtlm_full */
+ if (dtlm == ZSTD_dtlm_fast)
+ break;
}
}
}
@@ -48,9 +51,10 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms,
FORCE_INLINE_TEMPLATE
size_t ZSTD_compressBlock_doubleFast_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize,
- U32 const mls /* template */)
+ void const* src, size_t srcSize,
+ U32 const mls /* template */, ZSTD_dictMode_e const dictMode)
{
+ ZSTD_compressionParameters const* cParams = &ms->cParams;
U32* const hashLong = ms->hashTable;
const U32 hBitsL = cParams->hashLog;
U32* const hashSmall = ms->chainTable;
@@ -59,70 +63,188 @@ size_t ZSTD_compressBlock_doubleFast_generic(
const BYTE* const istart = (const BYTE*)src;
const BYTE* ip = istart;
const BYTE* anchor = istart;
- const U32 lowestIndex = ms->window.dictLimit;
- const BYTE* const lowest = base + lowestIndex;
+ const U32 prefixLowestIndex = ms->window.dictLimit;
+ const BYTE* const prefixLowest = base + prefixLowestIndex;
const BYTE* const iend = istart + srcSize;
const BYTE* const ilimit = iend - HASH_READ_SIZE;
U32 offset_1=rep[0], offset_2=rep[1];
U32 offsetSaved = 0;
+ const ZSTD_matchState_t* const dms = ms->dictMatchState;
+ const ZSTD_compressionParameters* const dictCParams =
+ dictMode == ZSTD_dictMatchState ?
+ &dms->cParams : NULL;
+ const U32* const dictHashLong = dictMode == ZSTD_dictMatchState ?
+ dms->hashTable : NULL;
+ const U32* const dictHashSmall = dictMode == ZSTD_dictMatchState ?
+ dms->chainTable : NULL;
+ const U32 dictStartIndex = dictMode == ZSTD_dictMatchState ?
+ dms->window.dictLimit : 0;
+ const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ?
+ dms->window.base : NULL;
+ const BYTE* const dictStart = dictMode == ZSTD_dictMatchState ?
+ dictBase + dictStartIndex : NULL;
+ const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ?
+ dms->window.nextSrc : NULL;
+ const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ?
+ prefixLowestIndex - (U32)(dictEnd - dictBase) :
+ 0;
+ const U32 dictHBitsL = dictMode == ZSTD_dictMatchState ?
+ dictCParams->hashLog : hBitsL;
+ const U32 dictHBitsS = dictMode == ZSTD_dictMatchState ?
+ dictCParams->chainLog : hBitsS;
+ const U32 dictAndPrefixLength = (U32)(ip - prefixLowest + dictEnd - dictStart);
+
+ assert(dictMode == ZSTD_noDict || dictMode == ZSTD_dictMatchState);
+
/* init */
- ip += (ip==lowest);
- { U32 const maxRep = (U32)(ip-lowest);
+ ip += (dictAndPrefixLength == 0);
+ if (dictMode == ZSTD_noDict) {
+ U32 const maxRep = (U32)(ip - prefixLowest);
if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0;
if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0;
}
+ if (dictMode == ZSTD_dictMatchState) {
+ /* dictMatchState repCode checks don't currently handle repCode == 0
+ * disabling. */
+ assert(offset_1 <= dictAndPrefixLength);
+ assert(offset_2 <= dictAndPrefixLength);
+ }
/* Main Search Loop */
while (ip < ilimit) { /* < instead of <=, because repcode check at (ip+1) */
size_t mLength;
+ U32 offset;
size_t const h2 = ZSTD_hashPtr(ip, hBitsL, 8);
size_t const h = ZSTD_hashPtr(ip, hBitsS, mls);
+ size_t const dictHL = ZSTD_hashPtr(ip, dictHBitsL, 8);
+ size_t const dictHS = ZSTD_hashPtr(ip, dictHBitsS, mls);
U32 const current = (U32)(ip-base);
U32 const matchIndexL = hashLong[h2];
- U32 const matchIndexS = hashSmall[h];
+ U32 matchIndexS = hashSmall[h];
const BYTE* matchLong = base + matchIndexL;
const BYTE* match = base + matchIndexS;
+ const U32 repIndex = current + 1 - offset_1;
+ const BYTE* repMatch = (dictMode == ZSTD_dictMatchState
+ && repIndex < prefixLowestIndex) ?
+ dictBase + (repIndex - dictIndexDelta) :
+ base + repIndex;
hashLong[h2] = hashSmall[h] = current; /* update hash tables */
- assert(offset_1 <= current); /* supposed guaranteed by construction */
- if ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1))) {
- /* favor repcode */
+ /* check dictMatchState repcode */
+ if (dictMode == ZSTD_dictMatchState
+ && ((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */)
+ && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
+ const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend;
+ mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4;
+ ip++;
+ ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
+ goto _match_stored;
+ }
+
+ /* check noDict repcode */
+ if ( dictMode == ZSTD_noDict
+ && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) {
mLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4;
ip++;
ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
- } else {
- U32 offset;
- if ( (matchIndexL > lowestIndex) && (MEM_read64(matchLong) == MEM_read64(ip)) ) {
+ goto _match_stored;
+ }
+
+ if (matchIndexL > prefixLowestIndex) {
+ /* check prefix long match */
+ if (MEM_read64(matchLong) == MEM_read64(ip)) {
mLength = ZSTD_count(ip+8, matchLong+8, iend) + 8;
offset = (U32)(ip-matchLong);
- while (((ip>anchor) & (matchLong>lowest)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */
- } else if ( (matchIndexS > lowestIndex) && (MEM_read32(match) == MEM_read32(ip)) ) {
- size_t const hl3 = ZSTD_hashPtr(ip+1, hBitsL, 8);
- U32 const matchIndexL3 = hashLong[hl3];
- const BYTE* matchL3 = base + matchIndexL3;
- hashLong[hl3] = current + 1;
- if ( (matchIndexL3 > lowestIndex) && (MEM_read64(matchL3) == MEM_read64(ip+1)) ) {
+ while (((ip>anchor) & (matchLong>prefixLowest)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */
+ goto _match_found;
+ }
+ } else if (dictMode == ZSTD_dictMatchState) {
+ /* check dictMatchState long match */
+ U32 const dictMatchIndexL = dictHashLong[dictHL];
+ const BYTE* dictMatchL = dictBase + dictMatchIndexL;
+ assert(dictMatchL < dictEnd);
+
+ if (dictMatchL > dictStart && MEM_read64(dictMatchL) == MEM_read64(ip)) {
+ mLength = ZSTD_count_2segments(ip+8, dictMatchL+8, iend, dictEnd, prefixLowest) + 8;
+ offset = (U32)(current - dictMatchIndexL - dictIndexDelta);
+ while (((ip>anchor) & (dictMatchL>dictStart)) && (ip[-1] == dictMatchL[-1])) { ip--; dictMatchL--; mLength++; } /* catch up */
+ goto _match_found;
+ }
+ }
+
+ if (matchIndexS > prefixLowestIndex) {
+ /* check prefix short match */
+ if (MEM_read32(match) == MEM_read32(ip)) {
+ goto _search_next_long;
+ }
+ } else if (dictMode == ZSTD_dictMatchState) {
+ /* check dictMatchState short match */
+ U32 const dictMatchIndexS = dictHashSmall[dictHS];
+ match = dictBase + dictMatchIndexS;
+ matchIndexS = dictMatchIndexS + dictIndexDelta;
+
+ if (match > dictStart && MEM_read32(match) == MEM_read32(ip)) {
+ goto _search_next_long;
+ }
+ }
+
+ ip += ((ip-anchor) >> kSearchStrength) + 1;
+ continue;
+
+_search_next_long:
+
+ {
+ size_t const hl3 = ZSTD_hashPtr(ip+1, hBitsL, 8);
+ size_t const dictHLNext = ZSTD_hashPtr(ip+1, dictHBitsL, 8);
+ U32 const matchIndexL3 = hashLong[hl3];
+ const BYTE* matchL3 = base + matchIndexL3;
+ hashLong[hl3] = current + 1;
+
+ /* check prefix long +1 match */
+ if (matchIndexL3 > prefixLowestIndex) {
+ if (MEM_read64(matchL3) == MEM_read64(ip+1)) {
mLength = ZSTD_count(ip+9, matchL3+8, iend) + 8;
ip++;
offset = (U32)(ip-matchL3);
- while (((ip>anchor) & (matchL3>lowest)) && (ip[-1] == matchL3[-1])) { ip--; matchL3--; mLength++; } /* catch up */
- } else {
- mLength = ZSTD_count(ip+4, match+4, iend) + 4;
- offset = (U32)(ip-match);
- while (((ip>anchor) & (match>lowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
+ while (((ip>anchor) & (matchL3>prefixLowest)) && (ip[-1] == matchL3[-1])) { ip--; matchL3--; mLength++; } /* catch up */
+ goto _match_found;
+ }
+ } else if (dictMode == ZSTD_dictMatchState) {
+ /* check dict long +1 match */
+ U32 const dictMatchIndexL3 = dictHashLong[dictHLNext];
+ const BYTE* dictMatchL3 = dictBase + dictMatchIndexL3;
+ assert(dictMatchL3 < dictEnd);
+ if (dictMatchL3 > dictStart && MEM_read64(dictMatchL3) == MEM_read64(ip+1)) {
+ mLength = ZSTD_count_2segments(ip+1+8, dictMatchL3+8, iend, dictEnd, prefixLowest) + 8;
+ ip++;
+ offset = (U32)(current + 1 - dictMatchIndexL3 - dictIndexDelta);
+ while (((ip>anchor) & (dictMatchL3>dictStart)) && (ip[-1] == dictMatchL3[-1])) { ip--; dictMatchL3--; mLength++; } /* catch up */
+ goto _match_found;
}
- } else {
- ip += ((ip-anchor) >> kSearchStrength) + 1;
- continue;
}
+ }
- offset_2 = offset_1;
- offset_1 = offset;
-
- ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
+ /* if no long +1 match, explore the short match we found */
+ if (dictMode == ZSTD_dictMatchState && matchIndexS < prefixLowestIndex) {
+ mLength = ZSTD_count_2segments(ip+4, match+4, iend, dictEnd, prefixLowest) + 4;
+ offset = (U32)(current - matchIndexS);
+ while (((ip>anchor) & (match>dictStart)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
+ } else {
+ mLength = ZSTD_count(ip+4, match+4, iend) + 4;
+ offset = (U32)(ip - match);
+ while (((ip>anchor) & (match>prefixLowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
}
+ /* fall-through */
+
+_match_found:
+ offset_2 = offset_1;
+ offset_1 = offset;
+
+ ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
+
+_match_stored:
/* match found */
ip += mLength;
anchor = ip;
@@ -135,19 +257,44 @@ size_t ZSTD_compressBlock_doubleFast_generic(
hashSmall[ZSTD_hashPtr(ip-2, hBitsS, mls)] = (U32)(ip-2-base);
/* check immediate repcode */
- while ( (ip <= ilimit)
- && ( (offset_2>0)
- & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) {
- /* store sequence */
- size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
- { U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; } /* swap offset_2 <=> offset_1 */
- hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = (U32)(ip-base);
- hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = (U32)(ip-base);
- ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH);
- ip += rLength;
- anchor = ip;
- continue; /* faster when present ... (?) */
- } } }
+ if (dictMode == ZSTD_dictMatchState) {
+ while (ip <= ilimit) {
+ U32 const current2 = (U32)(ip-base);
+ U32 const repIndex2 = current2 - offset_2;
+ const BYTE* repMatch2 = dictMode == ZSTD_dictMatchState
+ && repIndex2 < prefixLowestIndex ?
+ dictBase - dictIndexDelta + repIndex2 :
+ base + repIndex2;
+ if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex2) >= 3 /* intentional overflow */)
+ && (MEM_read32(repMatch2) == MEM_read32(ip)) ) {
+ const BYTE* const repEnd2 = repIndex2 < prefixLowestIndex ? dictEnd : iend;
+ size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixLowest) + 4;
+ U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH);
+ hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = current2;
+ hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = current2;
+ ip += repLength2;
+ anchor = ip;
+ continue;
+ }
+ break;
+ }
+ }
+
+ if (dictMode == ZSTD_noDict) {
+ while ( (ip <= ilimit)
+ && ( (offset_2>0)
+ & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) {
+ /* store sequence */
+ size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
+ U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; /* swap offset_2 <=> offset_1 */
+ hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = (U32)(ip-base);
+ hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = (U32)(ip-base);
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH);
+ ip += rLength;
+ anchor = ip;
+ continue; /* faster when present ... (?) */
+ } } } }
/* save reps for next block */
rep[0] = offset_1 ? offset_1 : offsetSaved;
@@ -160,102 +307,126 @@ size_t ZSTD_compressBlock_doubleFast_generic(
size_t ZSTD_compressBlock_doubleFast(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
+{
+ const U32 mls = ms->cParams.minMatch;
+ switch(mls)
+ {
+ default: /* includes case 3 */
+ case 4 :
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_noDict);
+ case 5 :
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_noDict);
+ case 6 :
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_noDict);
+ case 7 :
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_noDict);
+ }
+}
+
+
+size_t ZSTD_compressBlock_doubleFast_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
{
- const U32 mls = cParams->searchLength;
+ const U32 mls = ms->cParams.minMatch;
switch(mls)
{
default: /* includes case 3 */
case 4 :
- return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 4);
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_dictMatchState);
case 5 :
- return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 5);
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_dictMatchState);
case 6 :
- return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 6);
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_dictMatchState);
case 7 :
- return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, cParams, src, srcSize, 7);
+ return ZSTD_compressBlock_doubleFast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_dictMatchState);
}
}
static size_t ZSTD_compressBlock_doubleFast_extDict_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize,
+ void const* src, size_t srcSize,
U32 const mls /* template */)
{
+ ZSTD_compressionParameters const* cParams = &ms->cParams;
U32* const hashLong = ms->hashTable;
U32 const hBitsL = cParams->hashLog;
U32* const hashSmall = ms->chainTable;
U32 const hBitsS = cParams->chainLog;
- const BYTE* const base = ms->window.base;
- const BYTE* const dictBase = ms->window.dictBase;
const BYTE* const istart = (const BYTE*)src;
const BYTE* ip = istart;
const BYTE* anchor = istart;
- const U32 lowestIndex = ms->window.lowLimit;
- const BYTE* const dictStart = dictBase + lowestIndex;
- const U32 dictLimit = ms->window.dictLimit;
- const BYTE* const lowPrefixPtr = base + dictLimit;
- const BYTE* const dictEnd = dictBase + dictLimit;
const BYTE* const iend = istart + srcSize;
const BYTE* const ilimit = iend - 8;
+ const U32 prefixStartIndex = ms->window.dictLimit;
+ const BYTE* const base = ms->window.base;
+ const BYTE* const prefixStart = base + prefixStartIndex;
+ const U32 dictStartIndex = ms->window.lowLimit;
+ const BYTE* const dictBase = ms->window.dictBase;
+ const BYTE* const dictStart = dictBase + dictStartIndex;
+ const BYTE* const dictEnd = dictBase + prefixStartIndex;
U32 offset_1=rep[0], offset_2=rep[1];
+ DEBUGLOG(5, "ZSTD_compressBlock_doubleFast_extDict_generic (srcSize=%zu)", srcSize);
+
/* Search Loop */
while (ip < ilimit) { /* < instead of <=, because (ip+1) */
const size_t hSmall = ZSTD_hashPtr(ip, hBitsS, mls);
const U32 matchIndex = hashSmall[hSmall];
- const BYTE* matchBase = matchIndex < dictLimit ? dictBase : base;
+ const BYTE* const matchBase = matchIndex < prefixStartIndex ? dictBase : base;
const BYTE* match = matchBase + matchIndex;
const size_t hLong = ZSTD_hashPtr(ip, hBitsL, 8);
const U32 matchLongIndex = hashLong[hLong];
- const BYTE* matchLongBase = matchLongIndex < dictLimit ? dictBase : base;
+ const BYTE* const matchLongBase = matchLongIndex < prefixStartIndex ? dictBase : base;
const BYTE* matchLong = matchLongBase + matchLongIndex;
const U32 current = (U32)(ip-base);
const U32 repIndex = current + 1 - offset_1; /* offset_1 expected <= current +1 */
- const BYTE* repBase = repIndex < dictLimit ? dictBase : base;
- const BYTE* repMatch = repBase + repIndex;
+ const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base;
+ const BYTE* const repMatch = repBase + repIndex;
size_t mLength;
hashSmall[hSmall] = hashLong[hLong] = current; /* update hash table */
- if ( (((U32)((dictLimit-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > lowestIndex))
- && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
- const BYTE* repMatchEnd = repIndex < dictLimit ? dictEnd : iend;
- mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, lowPrefixPtr) + 4;
+ if ((((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex doesn't overlap dict + prefix */
+ & (repIndex > dictStartIndex))
+ && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
+ const BYTE* repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend;
+ mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4;
ip++;
ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
} else {
- if ((matchLongIndex > lowestIndex) && (MEM_read64(matchLong) == MEM_read64(ip))) {
- const BYTE* matchEnd = matchLongIndex < dictLimit ? dictEnd : iend;
- const BYTE* lowMatchPtr = matchLongIndex < dictLimit ? dictStart : lowPrefixPtr;
+ if ((matchLongIndex > dictStartIndex) && (MEM_read64(matchLong) == MEM_read64(ip))) {
+ const BYTE* const matchEnd = matchLongIndex < prefixStartIndex ? dictEnd : iend;
+ const BYTE* const lowMatchPtr = matchLongIndex < prefixStartIndex ? dictStart : prefixStart;
U32 offset;
- mLength = ZSTD_count_2segments(ip+8, matchLong+8, iend, matchEnd, lowPrefixPtr) + 8;
+ mLength = ZSTD_count_2segments(ip+8, matchLong+8, iend, matchEnd, prefixStart) + 8;
offset = current - matchLongIndex;
while (((ip>anchor) & (matchLong>lowMatchPtr)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */
offset_2 = offset_1;
offset_1 = offset;
ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
- } else if ((matchIndex > lowestIndex) && (MEM_read32(match) == MEM_read32(ip))) {
+ } else if ((matchIndex > dictStartIndex) && (MEM_read32(match) == MEM_read32(ip))) {
size_t const h3 = ZSTD_hashPtr(ip+1, hBitsL, 8);
U32 const matchIndex3 = hashLong[h3];
- const BYTE* const match3Base = matchIndex3 < dictLimit ? dictBase : base;
+ const BYTE* const match3Base = matchIndex3 < prefixStartIndex ? dictBase : base;
const BYTE* match3 = match3Base + matchIndex3;
U32 offset;
hashLong[h3] = current + 1;
- if ( (matchIndex3 > lowestIndex) && (MEM_read64(match3) == MEM_read64(ip+1)) ) {
- const BYTE* matchEnd = matchIndex3 < dictLimit ? dictEnd : iend;
- const BYTE* lowMatchPtr = matchIndex3 < dictLimit ? dictStart : lowPrefixPtr;
- mLength = ZSTD_count_2segments(ip+9, match3+8, iend, matchEnd, lowPrefixPtr) + 8;
+ if ( (matchIndex3 > dictStartIndex) && (MEM_read64(match3) == MEM_read64(ip+1)) ) {
+ const BYTE* const matchEnd = matchIndex3 < prefixStartIndex ? dictEnd : iend;
+ const BYTE* const lowMatchPtr = matchIndex3 < prefixStartIndex ? dictStart : prefixStart;
+ mLength = ZSTD_count_2segments(ip+9, match3+8, iend, matchEnd, prefixStart) + 8;
ip++;
offset = current+1 - matchIndex3;
while (((ip>anchor) & (match3>lowMatchPtr)) && (ip[-1] == match3[-1])) { ip--; match3--; mLength++; } /* catch up */
} else {
- const BYTE* matchEnd = matchIndex < dictLimit ? dictEnd : iend;
- const BYTE* lowMatchPtr = matchIndex < dictLimit ? dictStart : lowPrefixPtr;
- mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, lowPrefixPtr) + 4;
+ const BYTE* const matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend;
+ const BYTE* const lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart;
+ mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4;
offset = current - matchIndex;
while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
}
@@ -282,12 +453,13 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic(
while (ip <= ilimit) {
U32 const current2 = (U32)(ip-base);
U32 const repIndex2 = current2 - offset_2;
- const BYTE* repMatch2 = repIndex2 < dictLimit ? dictBase + repIndex2 : base + repIndex2;
- if ( (((U32)((dictLimit-1) - repIndex2) >= 3) & (repIndex2 > lowestIndex)) /* intentional overflow */
- && (MEM_read32(repMatch2) == MEM_read32(ip)) ) {
- const BYTE* const repEnd2 = repIndex2 < dictLimit ? dictEnd : iend;
- size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, lowPrefixPtr) + 4;
- U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */
+ const BYTE* repMatch2 = repIndex2 < prefixStartIndex ? dictBase + repIndex2 : base + repIndex2;
+ if ( (((U32)((prefixStartIndex-1) - repIndex2) >= 3) /* intentional overflow : ensure repIndex2 doesn't overlap dict + prefix */
+ & (repIndex2 > dictStartIndex))
+ && (MEM_read32(repMatch2) == MEM_read32(ip)) ) {
+ const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend;
+ size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4;
+ U32 const tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */
ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH);
hashSmall[ZSTD_hashPtr(ip, hBitsS, mls)] = current2;
hashLong[ZSTD_hashPtr(ip, hBitsL, 8)] = current2;
@@ -309,19 +481,19 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic(
size_t ZSTD_compressBlock_doubleFast_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- U32 const mls = cParams->searchLength;
+ U32 const mls = ms->cParams.minMatch;
switch(mls)
{
default: /* includes case 3 */
case 4 :
- return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 4);
+ return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 4);
case 5 :
- return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 5);
+ return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 5);
case 6 :
- return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 6);
+ return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 6);
case 7 :
- return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 7);
+ return ZSTD_compressBlock_doubleFast_extDict_generic(ms, seqStore, rep, src, srcSize, 7);
}
}
diff --git a/thirdparty/zstd/compress/zstd_double_fast.h b/thirdparty/zstd/compress/zstd_double_fast.h
index 6d80b2774c..4fa31acfc0 100644
--- a/thirdparty/zstd/compress/zstd_double_fast.h
+++ b/thirdparty/zstd/compress/zstd_double_fast.h
@@ -19,14 +19,16 @@ extern "C" {
#include "zstd_compress_internal.h" /* ZSTD_CCtx, size_t */
void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms,
- ZSTD_compressionParameters const* cParams,
- void const* end);
+ void const* end, ZSTD_dictTableLoadMethod_e dtlm);
size_t ZSTD_compressBlock_doubleFast(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_doubleFast_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_doubleFast_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
#if defined (__cplusplus)
diff --git a/thirdparty/zstd/compress/zstd_fast.c b/thirdparty/zstd/compress/zstd_fast.c
index df4d28b340..40ba0f73e6 100644
--- a/thirdparty/zstd/compress/zstd_fast.c
+++ b/thirdparty/zstd/compress/zstd_fast.c
@@ -13,12 +13,12 @@
void ZSTD_fillHashTable(ZSTD_matchState_t* ms,
- ZSTD_compressionParameters const* cParams,
- void const* end)
+ void const* end, ZSTD_dictTableLoadMethod_e dtlm)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashTable = ms->hashTable;
U32 const hBits = cParams->hashLog;
- U32 const mls = cParams->searchLength;
+ U32 const mls = cParams->minMatch;
const BYTE* const base = ms->window.base;
const BYTE* ip = base + ms->nextToUpdate;
const BYTE* const iend = ((const BYTE*)end) - HASH_READ_SIZE;
@@ -27,41 +27,83 @@ void ZSTD_fillHashTable(ZSTD_matchState_t* ms,
/* Always insert every fastHashFillStep position into the hash table.
* Insert the other positions if their hash entry is empty.
*/
- for (; ip + fastHashFillStep - 1 <= iend; ip += fastHashFillStep) {
+ for ( ; ip + fastHashFillStep < iend + 2; ip += fastHashFillStep) {
U32 const current = (U32)(ip - base);
- U32 i;
- for (i = 0; i < fastHashFillStep; ++i) {
- size_t const hash = ZSTD_hashPtr(ip + i, hBits, mls);
- if (i == 0 || hashTable[hash] == 0)
- hashTable[hash] = current + i;
- }
- }
+ size_t const hash0 = ZSTD_hashPtr(ip, hBits, mls);
+ hashTable[hash0] = current;
+ if (dtlm == ZSTD_dtlm_fast) continue;
+ /* Only load extra positions for ZSTD_dtlm_full */
+ { U32 p;
+ for (p = 1; p < fastHashFillStep; ++p) {
+ size_t const hash = ZSTD_hashPtr(ip + p, hBits, mls);
+ if (hashTable[hash] == 0) { /* not yet filled */
+ hashTable[hash] = current + p;
+ } } } }
}
FORCE_INLINE_TEMPLATE
size_t ZSTD_compressBlock_fast_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
void const* src, size_t srcSize,
- U32 const hlog, U32 const stepSize, U32 const mls)
+ U32 const mls, ZSTD_dictMode_e const dictMode)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashTable = ms->hashTable;
+ U32 const hlog = cParams->hashLog;
+ /* support stepSize of 0 */
+ U32 const stepSize = cParams->targetLength + !(cParams->targetLength);
const BYTE* const base = ms->window.base;
const BYTE* const istart = (const BYTE*)src;
const BYTE* ip = istart;
const BYTE* anchor = istart;
- const U32 lowestIndex = ms->window.dictLimit;
- const BYTE* const lowest = base + lowestIndex;
+ const U32 prefixStartIndex = ms->window.dictLimit;
+ const BYTE* const prefixStart = base + prefixStartIndex;
const BYTE* const iend = istart + srcSize;
const BYTE* const ilimit = iend - HASH_READ_SIZE;
U32 offset_1=rep[0], offset_2=rep[1];
U32 offsetSaved = 0;
+ const ZSTD_matchState_t* const dms = ms->dictMatchState;
+ const ZSTD_compressionParameters* const dictCParams =
+ dictMode == ZSTD_dictMatchState ?
+ &dms->cParams : NULL;
+ const U32* const dictHashTable = dictMode == ZSTD_dictMatchState ?
+ dms->hashTable : NULL;
+ const U32 dictStartIndex = dictMode == ZSTD_dictMatchState ?
+ dms->window.dictLimit : 0;
+ const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ?
+ dms->window.base : NULL;
+ const BYTE* const dictStart = dictMode == ZSTD_dictMatchState ?
+ dictBase + dictStartIndex : NULL;
+ const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ?
+ dms->window.nextSrc : NULL;
+ const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ?
+ prefixStartIndex - (U32)(dictEnd - dictBase) :
+ 0;
+ const U32 dictAndPrefixLength = (U32)(ip - prefixStart + dictEnd - dictStart);
+ const U32 dictHLog = dictMode == ZSTD_dictMatchState ?
+ dictCParams->hashLog : hlog;
+
+ assert(dictMode == ZSTD_noDict || dictMode == ZSTD_dictMatchState);
+
+ /* otherwise, we would get index underflow when translating a dict index
+ * into a local index */
+ assert(dictMode != ZSTD_dictMatchState
+ || prefixStartIndex >= (U32)(dictEnd - dictBase));
+
/* init */
- ip += (ip==lowest);
- { U32 const maxRep = (U32)(ip-lowest);
+ ip += (dictAndPrefixLength == 0);
+ if (dictMode == ZSTD_noDict) {
+ U32 const maxRep = (U32)(ip - prefixStart);
if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0;
if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0;
}
+ if (dictMode == ZSTD_dictMatchState) {
+ /* dictMatchState repCode checks don't currently handle repCode == 0
+ * disabling. */
+ assert(offset_1 <= dictAndPrefixLength);
+ assert(offset_2 <= dictAndPrefixLength);
+ }
/* Main Search Loop */
while (ip < ilimit) { /* < instead of <=, because repcode check at (ip+1) */
@@ -70,26 +112,67 @@ size_t ZSTD_compressBlock_fast_generic(
U32 const current = (U32)(ip-base);
U32 const matchIndex = hashTable[h];
const BYTE* match = base + matchIndex;
+ const U32 repIndex = current + 1 - offset_1;
+ const BYTE* repMatch = (dictMode == ZSTD_dictMatchState
+ && repIndex < prefixStartIndex) ?
+ dictBase + (repIndex - dictIndexDelta) :
+ base + repIndex;
hashTable[h] = current; /* update hash table */
- if ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1))) {
+ if ( (dictMode == ZSTD_dictMatchState)
+ && ((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex isn't overlapping dict + prefix */
+ && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
+ const BYTE* const repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend;
+ mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4;
+ ip++;
+ ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
+ } else if ( dictMode == ZSTD_noDict
+ && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) {
mLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4;
ip++;
ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
- } else {
- if ( (matchIndex <= lowestIndex)
- || (MEM_read32(match) != MEM_read32(ip)) ) {
+ } else if ( (matchIndex <= prefixStartIndex) ) {
+ if (dictMode == ZSTD_dictMatchState) {
+ size_t const dictHash = ZSTD_hashPtr(ip, dictHLog, mls);
+ U32 const dictMatchIndex = dictHashTable[dictHash];
+ const BYTE* dictMatch = dictBase + dictMatchIndex;
+ if (dictMatchIndex <= dictStartIndex ||
+ MEM_read32(dictMatch) != MEM_read32(ip)) {
+ assert(stepSize >= 1);
+ ip += ((ip-anchor) >> kSearchStrength) + stepSize;
+ continue;
+ } else {
+ /* found a dict match */
+ U32 const offset = (U32)(current-dictMatchIndex-dictIndexDelta);
+ mLength = ZSTD_count_2segments(ip+4, dictMatch+4, iend, dictEnd, prefixStart) + 4;
+ while (((ip>anchor) & (dictMatch>dictStart))
+ && (ip[-1] == dictMatch[-1])) {
+ ip--; dictMatch--; mLength++;
+ } /* catch up */
+ offset_2 = offset_1;
+ offset_1 = offset;
+ ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
+ }
+ } else {
assert(stepSize >= 1);
ip += ((ip-anchor) >> kSearchStrength) + stepSize;
continue;
}
+ } else if (MEM_read32(match) != MEM_read32(ip)) {
+ /* it's not a match, and we're not going to check the dictionary */
+ assert(stepSize >= 1);
+ ip += ((ip-anchor) >> kSearchStrength) + stepSize;
+ continue;
+ } else {
+ /* found a regular match */
+ U32 const offset = (U32)(ip-match);
mLength = ZSTD_count(ip+4, match+4, iend) + 4;
- { U32 const offset = (U32)(ip-match);
- while (((ip>anchor) & (match>lowest)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
- offset_2 = offset_1;
- offset_1 = offset;
- ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
- } }
+ while (((ip>anchor) & (match>prefixStart))
+ && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
+ offset_2 = offset_1;
+ offset_1 = offset;
+ ZSTD_storeSeq(seqStore, ip-anchor, anchor, offset + ZSTD_REP_MOVE, mLength-MINMATCH);
+ }
/* match found */
ip += mLength;
@@ -97,21 +180,46 @@ size_t ZSTD_compressBlock_fast_generic(
if (ip <= ilimit) {
/* Fill Table */
+ assert(base+current+2 > istart); /* check base overflow */
hashTable[ZSTD_hashPtr(base+current+2, hlog, mls)] = current+2; /* here because current+2 could be > iend-8 */
hashTable[ZSTD_hashPtr(ip-2, hlog, mls)] = (U32)(ip-2-base);
+
/* check immediate repcode */
- while ( (ip <= ilimit)
- && ( (offset_2>0)
- & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) {
- /* store sequence */
- size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
- { U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; } /* swap offset_2 <=> offset_1 */
- hashTable[ZSTD_hashPtr(ip, hlog, mls)] = (U32)(ip-base);
- ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH);
- ip += rLength;
- anchor = ip;
- continue; /* faster when present ... (?) */
- } } }
+ if (dictMode == ZSTD_dictMatchState) {
+ while (ip <= ilimit) {
+ U32 const current2 = (U32)(ip-base);
+ U32 const repIndex2 = current2 - offset_2;
+ const BYTE* repMatch2 = repIndex2 < prefixStartIndex ?
+ dictBase - dictIndexDelta + repIndex2 :
+ base + repIndex2;
+ if ( ((U32)((prefixStartIndex-1) - (U32)repIndex2) >= 3 /* intentional overflow */)
+ && (MEM_read32(repMatch2) == MEM_read32(ip)) ) {
+ const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend;
+ size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4;
+ U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH);
+ hashTable[ZSTD_hashPtr(ip, hlog, mls)] = current2;
+ ip += repLength2;
+ anchor = ip;
+ continue;
+ }
+ break;
+ }
+ }
+
+ if (dictMode == ZSTD_noDict) {
+ while ( (ip <= ilimit)
+ && ( (offset_2>0)
+ & (MEM_read32(ip) == MEM_read32(ip - offset_2)) )) {
+ /* store sequence */
+ size_t const rLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
+ U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; /* swap offset_2 <=> offset_1 */
+ hashTable[ZSTD_hashPtr(ip, hlog, mls)] = (U32)(ip-base);
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, rLength-MINMATCH);
+ ip += rLength;
+ anchor = ip;
+ continue; /* faster when present ... (?) */
+ } } } }
/* save reps for next block */
rep[0] = offset_1 ? offset_1 : offsetSaved;
@@ -124,42 +232,66 @@ size_t ZSTD_compressBlock_fast_generic(
size_t ZSTD_compressBlock_fast(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- U32 const hlog = cParams->hashLog;
- U32 const mls = cParams->searchLength;
- U32 const stepSize = cParams->targetLength;
+ ZSTD_compressionParameters const* cParams = &ms->cParams;
+ U32 const mls = cParams->minMatch;
+ assert(ms->dictMatchState == NULL);
+ switch(mls)
+ {
+ default: /* includes case 3 */
+ case 4 :
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_noDict);
+ case 5 :
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_noDict);
+ case 6 :
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_noDict);
+ case 7 :
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_noDict);
+ }
+}
+
+size_t ZSTD_compressBlock_fast_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
+{
+ ZSTD_compressionParameters const* cParams = &ms->cParams;
+ U32 const mls = cParams->minMatch;
+ assert(ms->dictMatchState != NULL);
switch(mls)
{
default: /* includes case 3 */
case 4 :
- return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 4);
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 4, ZSTD_dictMatchState);
case 5 :
- return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 5);
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 5, ZSTD_dictMatchState);
case 6 :
- return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 6);
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 6, ZSTD_dictMatchState);
case 7 :
- return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 7);
+ return ZSTD_compressBlock_fast_generic(ms, seqStore, rep, src, srcSize, 7, ZSTD_dictMatchState);
}
}
static size_t ZSTD_compressBlock_fast_extDict_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- void const* src, size_t srcSize,
- U32 const hlog, U32 const stepSize, U32 const mls)
+ void const* src, size_t srcSize, U32 const mls)
{
- U32* hashTable = ms->hashTable;
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
+ U32* const hashTable = ms->hashTable;
+ U32 const hlog = cParams->hashLog;
+ /* support stepSize of 0 */
+ U32 const stepSize = cParams->targetLength + !(cParams->targetLength);
const BYTE* const base = ms->window.base;
const BYTE* const dictBase = ms->window.dictBase;
const BYTE* const istart = (const BYTE*)src;
const BYTE* ip = istart;
const BYTE* anchor = istart;
- const U32 lowestIndex = ms->window.lowLimit;
- const BYTE* const dictStart = dictBase + lowestIndex;
- const U32 dictLimit = ms->window.dictLimit;
- const BYTE* const lowPrefixPtr = base + dictLimit;
- const BYTE* const dictEnd = dictBase + dictLimit;
+ const U32 dictStartIndex = ms->window.lowLimit;
+ const BYTE* const dictStart = dictBase + dictStartIndex;
+ const U32 prefixStartIndex = ms->window.dictLimit;
+ const BYTE* const prefixStart = base + prefixStartIndex;
+ const BYTE* const dictEnd = dictBase + prefixStartIndex;
const BYTE* const iend = istart + srcSize;
const BYTE* const ilimit = iend - 8;
U32 offset_1=rep[0], offset_2=rep[1];
@@ -167,33 +299,34 @@ static size_t ZSTD_compressBlock_fast_extDict_generic(
/* Search Loop */
while (ip < ilimit) { /* < instead of <=, because (ip+1) */
const size_t h = ZSTD_hashPtr(ip, hlog, mls);
- const U32 matchIndex = hashTable[h];
- const BYTE* matchBase = matchIndex < dictLimit ? dictBase : base;
- const BYTE* match = matchBase + matchIndex;
- const U32 current = (U32)(ip-base);
- const U32 repIndex = current + 1 - offset_1; /* offset_1 expected <= current +1 */
- const BYTE* repBase = repIndex < dictLimit ? dictBase : base;
- const BYTE* repMatch = repBase + repIndex;
+ const U32 matchIndex = hashTable[h];
+ const BYTE* const matchBase = matchIndex < prefixStartIndex ? dictBase : base;
+ const BYTE* match = matchBase + matchIndex;
+ const U32 current = (U32)(ip-base);
+ const U32 repIndex = current + 1 - offset_1;
+ const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base;
+ const BYTE* const repMatch = repBase + repIndex;
size_t mLength;
hashTable[h] = current; /* update hash table */
+ assert(offset_1 <= current +1); /* check repIndex */
- if ( (((U32)((dictLimit-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > lowestIndex))
+ if ( (((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > dictStartIndex))
&& (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
- const BYTE* repMatchEnd = repIndex < dictLimit ? dictEnd : iend;
- mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, lowPrefixPtr) + 4;
+ const BYTE* repMatchEnd = repIndex < prefixStartIndex ? dictEnd : iend;
+ mLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixStart) + 4;
ip++;
ZSTD_storeSeq(seqStore, ip-anchor, anchor, 0, mLength-MINMATCH);
} else {
- if ( (matchIndex < lowestIndex) ||
+ if ( (matchIndex < dictStartIndex) ||
(MEM_read32(match) != MEM_read32(ip)) ) {
assert(stepSize >= 1);
ip += ((ip-anchor) >> kSearchStrength) + stepSize;
continue;
}
- { const BYTE* matchEnd = matchIndex < dictLimit ? dictEnd : iend;
- const BYTE* lowMatchPtr = matchIndex < dictLimit ? dictStart : lowPrefixPtr;
+ { const BYTE* matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend;
+ const BYTE* lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart;
U32 offset;
- mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, lowPrefixPtr) + 4;
+ mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4;
while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */
offset = current - matchIndex;
offset_2 = offset_1;
@@ -213,11 +346,11 @@ static size_t ZSTD_compressBlock_fast_extDict_generic(
while (ip <= ilimit) {
U32 const current2 = (U32)(ip-base);
U32 const repIndex2 = current2 - offset_2;
- const BYTE* repMatch2 = repIndex2 < dictLimit ? dictBase + repIndex2 : base + repIndex2;
- if ( (((U32)((dictLimit-1) - repIndex2) >= 3) & (repIndex2 > lowestIndex)) /* intentional overflow */
+ const BYTE* repMatch2 = repIndex2 < prefixStartIndex ? dictBase + repIndex2 : base + repIndex2;
+ if ( (((U32)((prefixStartIndex-1) - repIndex2) >= 3) & (repIndex2 > dictStartIndex)) /* intentional overflow */
&& (MEM_read32(repMatch2) == MEM_read32(ip)) ) {
- const BYTE* const repEnd2 = repIndex2 < dictLimit ? dictEnd : iend;
- size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, lowPrefixPtr) + 4;
+ const BYTE* const repEnd2 = repIndex2 < prefixStartIndex ? dictEnd : iend;
+ size_t const repLength2 = ZSTD_count_2segments(ip+4, repMatch2+4, iend, repEnd2, prefixStart) + 4;
U32 tmpOffset = offset_2; offset_2 = offset_1; offset_1 = tmpOffset; /* swap offset_2 <=> offset_1 */
ZSTD_storeSeq(seqStore, 0, anchor, 0, repLength2-MINMATCH);
hashTable[ZSTD_hashPtr(ip, hlog, mls)] = current2;
@@ -239,21 +372,20 @@ static size_t ZSTD_compressBlock_fast_extDict_generic(
size_t ZSTD_compressBlock_fast_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- U32 const hlog = cParams->hashLog;
- U32 const mls = cParams->searchLength;
- U32 const stepSize = cParams->targetLength;
+ ZSTD_compressionParameters const* cParams = &ms->cParams;
+ U32 const mls = cParams->minMatch;
switch(mls)
{
default: /* includes case 3 */
case 4 :
- return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 4);
+ return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 4);
case 5 :
- return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 5);
+ return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 5);
case 6 :
- return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 6);
+ return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 6);
case 7 :
- return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, hlog, stepSize, 7);
+ return ZSTD_compressBlock_fast_extDict_generic(ms, seqStore, rep, src, srcSize, 7);
}
}
diff --git a/thirdparty/zstd/compress/zstd_fast.h b/thirdparty/zstd/compress/zstd_fast.h
index f0438ad5b4..b74a88c57c 100644
--- a/thirdparty/zstd/compress/zstd_fast.h
+++ b/thirdparty/zstd/compress/zstd_fast.h
@@ -19,14 +19,16 @@ extern "C" {
#include "zstd_compress_internal.h"
void ZSTD_fillHashTable(ZSTD_matchState_t* ms,
- ZSTD_compressionParameters const* cParams,
- void const* end);
+ void const* end, ZSTD_dictTableLoadMethod_e dtlm);
size_t ZSTD_compressBlock_fast(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_fast_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_fast_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
#if defined (__cplusplus)
}
diff --git a/thirdparty/zstd/compress/zstd_lazy.c b/thirdparty/zstd/compress/zstd_lazy.c
index 9f158123f0..53f998a437 100644
--- a/thirdparty/zstd/compress/zstd_lazy.c
+++ b/thirdparty/zstd/compress/zstd_lazy.c
@@ -16,11 +16,12 @@
* Binary Tree search
***************************************/
-void ZSTD_updateDUBT(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+static void
+ZSTD_updateDUBT(ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* iend,
U32 mls)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashTable = ms->hashTable;
U32 const hashLog = cParams->hashLog;
@@ -59,14 +60,16 @@ void ZSTD_updateDUBT(
* sort one already inserted but unsorted position
* assumption : current >= btlow == (current - btmask)
* doesn't fail */
-static void ZSTD_insertDUBT1(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+static void
+ZSTD_insertDUBT1(ZSTD_matchState_t* ms,
U32 current, const BYTE* inputEnd,
- U32 nbCompares, U32 btLow, int extDict)
+ U32 nbCompares, U32 btLow,
+ const ZSTD_dictMode_e dictMode)
{
- U32* const bt = ms->chainTable;
- U32 const btLog = cParams->chainLog - 1;
- U32 const btMask = (1 << btLog) - 1;
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
+ U32* const bt = ms->chainTable;
+ U32 const btLog = cParams->chainLog - 1;
+ U32 const btMask = (1 << btLog) - 1;
size_t commonLengthSmaller=0, commonLengthLarger=0;
const BYTE* const base = ms->window.base;
const BYTE* const dictBase = ms->window.dictBase;
@@ -78,7 +81,7 @@ static void ZSTD_insertDUBT1(
const BYTE* match;
U32* smallerPtr = bt + 2*(current&btMask);
U32* largerPtr = smallerPtr + 1;
- U32 matchIndex = *smallerPtr;
+ U32 matchIndex = *smallerPtr; /* this candidate is unsorted : next sorted candidate is reached through *smallerPtr, while *largerPtr contains previous unsorted candidate (which is already saved and can be overwritten) */
U32 dummy32; /* to be nullified at the end */
U32 const windowLow = ms->window.lowLimit;
@@ -91,11 +94,16 @@ static void ZSTD_insertDUBT1(
U32* const nextPtr = bt + 2*(matchIndex & btMask);
size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
assert(matchIndex < current);
+ /* note : all candidates are now supposed sorted,
+ * but it's still possible to have nextPtr[1] == ZSTD_DUBT_UNSORTED_MARK
+ * when a real index has the same value as ZSTD_DUBT_UNSORTED_MARK */
- if ( (!extDict)
+ if ( (dictMode != ZSTD_extDict)
|| (matchIndex+matchLength >= dictLimit) /* both in current segment*/
|| (current < dictLimit) /* both in extDict */) {
- const BYTE* const mBase = !extDict || ((matchIndex+matchLength) >= dictLimit) ? base : dictBase;
+ const BYTE* const mBase = ( (dictMode != ZSTD_extDict)
+ || (matchIndex+matchLength >= dictLimit)) ?
+ base : dictBase;
assert( (matchIndex+matchLength >= dictLimit) /* might be wrong if extDict is incorrectly set to 0 */
|| (current < dictLimit) );
match = mBase + matchIndex;
@@ -104,7 +112,7 @@ static void ZSTD_insertDUBT1(
match = dictBase + matchIndex;
matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iend, dictEnd, prefixStart);
if (matchIndex+matchLength >= dictLimit)
- match = base + matchIndex; /* to prepare for next usage of match[matchLength] */
+ match = base + matchIndex; /* preparation for next read of match[matchLength] */
}
DEBUGLOG(8, "ZSTD_insertDUBT1: comparing %u with %u : found %u common bytes ",
@@ -138,13 +146,92 @@ static void ZSTD_insertDUBT1(
}
-static size_t ZSTD_DUBT_findBestMatch (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* const ip, const BYTE* const iend,
- size_t* offsetPtr,
- U32 const mls,
- U32 const extDict)
+static size_t
+ZSTD_DUBT_findBetterDictMatch (
+ ZSTD_matchState_t* ms,
+ const BYTE* const ip, const BYTE* const iend,
+ size_t* offsetPtr,
+ size_t bestLength,
+ U32 nbCompares,
+ U32 const mls,
+ const ZSTD_dictMode_e dictMode)
+{
+ const ZSTD_matchState_t * const dms = ms->dictMatchState;
+ const ZSTD_compressionParameters* const dmsCParams = &dms->cParams;
+ const U32 * const dictHashTable = dms->hashTable;
+ U32 const hashLog = dmsCParams->hashLog;
+ size_t const h = ZSTD_hashPtr(ip, hashLog, mls);
+ U32 dictMatchIndex = dictHashTable[h];
+
+ const BYTE* const base = ms->window.base;
+ const BYTE* const prefixStart = base + ms->window.dictLimit;
+ U32 const current = (U32)(ip-base);
+ const BYTE* const dictBase = dms->window.base;
+ const BYTE* const dictEnd = dms->window.nextSrc;
+ U32 const dictHighLimit = (U32)(dms->window.nextSrc - dms->window.base);
+ U32 const dictLowLimit = dms->window.lowLimit;
+ U32 const dictIndexDelta = ms->window.lowLimit - dictHighLimit;
+
+ U32* const dictBt = dms->chainTable;
+ U32 const btLog = dmsCParams->chainLog - 1;
+ U32 const btMask = (1 << btLog) - 1;
+ U32 const btLow = (btMask >= dictHighLimit - dictLowLimit) ? dictLowLimit : dictHighLimit - btMask;
+
+ size_t commonLengthSmaller=0, commonLengthLarger=0;
+
+ (void)dictMode;
+ assert(dictMode == ZSTD_dictMatchState);
+
+ while (nbCompares-- && (dictMatchIndex > dictLowLimit)) {
+ U32* const nextPtr = dictBt + 2*(dictMatchIndex & btMask);
+ size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
+ const BYTE* match = dictBase + dictMatchIndex;
+ matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iend, dictEnd, prefixStart);
+ if (dictMatchIndex+matchLength >= dictHighLimit)
+ match = base + dictMatchIndex + dictIndexDelta; /* to prepare for next usage of match[matchLength] */
+
+ if (matchLength > bestLength) {
+ U32 matchIndex = dictMatchIndex + dictIndexDelta;
+ if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) {
+ DEBUGLOG(9, "ZSTD_DUBT_findBetterDictMatch(%u) : found better match length %u -> %u and offsetCode %u -> %u (dictMatchIndex %u, matchIndex %u)",
+ current, (U32)bestLength, (U32)matchLength, (U32)*offsetPtr, ZSTD_REP_MOVE + current - matchIndex, dictMatchIndex, matchIndex);
+ bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex;
+ }
+ if (ip+matchLength == iend) { /* reached end of input : ip[matchLength] is not valid, no way to know if it's larger or smaller than match */
+ break; /* drop, to guarantee consistency (miss a little bit of compression) */
+ }
+ }
+
+ if (match[matchLength] < ip[matchLength]) {
+ if (dictMatchIndex <= btLow) { break; } /* beyond tree size, stop the search */
+ commonLengthSmaller = matchLength; /* all smaller will now have at least this guaranteed common length */
+ dictMatchIndex = nextPtr[1]; /* new matchIndex larger than previous (closer to current) */
+ } else {
+ /* match is larger than current */
+ if (dictMatchIndex <= btLow) { break; } /* beyond tree size, stop the search */
+ commonLengthLarger = matchLength;
+ dictMatchIndex = nextPtr[0];
+ }
+ }
+
+ if (bestLength >= MINMATCH) {
+ U32 const mIndex = current - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex;
+ DEBUGLOG(8, "ZSTD_DUBT_findBetterDictMatch(%u) : found match of length %u and offsetCode %u (pos %u)",
+ current, (U32)bestLength, (U32)*offsetPtr, mIndex);
+ }
+ return bestLength;
+
+}
+
+
+static size_t
+ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms,
+ const BYTE* const ip, const BYTE* const iend,
+ size_t* offsetPtr,
+ U32 const mls,
+ const ZSTD_dictMode_e dictMode)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashTable = ms->hashTable;
U32 const hashLog = cParams->hashLog;
size_t const h = ZSTD_hashPtr(ip, hashLog, mls);
@@ -175,7 +262,7 @@ static size_t ZSTD_DUBT_findBestMatch (
&& (nbCandidates > 1) ) {
DEBUGLOG(8, "ZSTD_DUBT_findBestMatch: candidate %u is unsorted",
matchIndex);
- *unsortedMark = previousCandidate;
+ *unsortedMark = previousCandidate; /* the unsortedMark becomes a reversed chain, to move up back to original position */
previousCandidate = matchIndex;
matchIndex = *nextCandidate;
nextCandidate = bt + 2*(matchIndex&btMask);
@@ -183,11 +270,13 @@ static size_t ZSTD_DUBT_findBestMatch (
nbCandidates --;
}
+ /* nullify last candidate if it's still unsorted
+ * simplification, detrimental to compression ratio, beneficial for speed */
if ( (matchIndex > unsortLimit)
&& (*unsortedMark==ZSTD_DUBT_UNSORTED_MARK) ) {
DEBUGLOG(7, "ZSTD_DUBT_findBestMatch: nullify last unsorted candidate %u",
matchIndex);
- *nextCandidate = *unsortedMark = 0; /* nullify next candidate if it's still unsorted (note : simplification, detrimental to compression ratio, beneficial for speed) */
+ *nextCandidate = *unsortedMark = 0;
}
/* batch sort stacked candidates */
@@ -195,21 +284,21 @@ static size_t ZSTD_DUBT_findBestMatch (
while (matchIndex) { /* will end on matchIndex == 0 */
U32* const nextCandidateIdxPtr = bt + 2*(matchIndex&btMask) + 1;
U32 const nextCandidateIdx = *nextCandidateIdxPtr;
- ZSTD_insertDUBT1(ms, cParams, matchIndex, iend,
- nbCandidates, unsortLimit, extDict);
+ ZSTD_insertDUBT1(ms, matchIndex, iend,
+ nbCandidates, unsortLimit, dictMode);
matchIndex = nextCandidateIdx;
nbCandidates++;
}
/* find longest match */
- { size_t commonLengthSmaller=0, commonLengthLarger=0;
+ { size_t commonLengthSmaller = 0, commonLengthLarger = 0;
const BYTE* const dictBase = ms->window.dictBase;
const U32 dictLimit = ms->window.dictLimit;
const BYTE* const dictEnd = dictBase + dictLimit;
const BYTE* const prefixStart = base + dictLimit;
U32* smallerPtr = bt + 2*(current&btMask);
U32* largerPtr = bt + 2*(current&btMask) + 1;
- U32 matchEndIdx = current+8+1;
+ U32 matchEndIdx = current + 8 + 1;
U32 dummy32; /* to be nullified at the end */
size_t bestLength = 0;
@@ -221,7 +310,7 @@ static size_t ZSTD_DUBT_findBestMatch (
size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
const BYTE* match;
- if ((!extDict) || (matchIndex+matchLength >= dictLimit)) {
+ if ((dictMode != ZSTD_extDict) || (matchIndex+matchLength >= dictLimit)) {
match = base + matchIndex;
matchLength += ZSTD_count(ip+matchLength, match+matchLength, iend);
} else {
@@ -237,6 +326,11 @@ static size_t ZSTD_DUBT_findBestMatch (
if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) )
bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex;
if (ip+matchLength == iend) { /* equal : no way to know if inf or sup */
+ if (dictMode == ZSTD_dictMatchState) {
+ nbCompares = 0; /* in addition to avoiding checking any
+ * further in this loop, make sure we
+ * skip checking in the dictionary. */
+ }
break; /* drop, to guarantee consistency (miss a little bit of compression) */
}
}
@@ -259,6 +353,13 @@ static size_t ZSTD_DUBT_findBestMatch (
*smallerPtr = *largerPtr = 0;
+ if (dictMode == ZSTD_dictMatchState && nbCompares) {
+ bestLength = ZSTD_DUBT_findBetterDictMatch(
+ ms, ip, iend,
+ offsetPtr, bestLength, nbCompares,
+ mls, dictMode);
+ }
+
assert(matchEndIdx > current+8); /* ensure nextToUpdate is increased */
ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */
if (bestLength >= MINMATCH) {
@@ -272,61 +373,64 @@ static size_t ZSTD_DUBT_findBestMatch (
/** ZSTD_BtFindBestMatch() : Tree updater, providing best match */
-static size_t ZSTD_BtFindBestMatch (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* const ip, const BYTE* const iLimit,
- size_t* offsetPtr,
- const U32 mls /* template */)
+FORCE_INLINE_TEMPLATE size_t
+ZSTD_BtFindBestMatch( ZSTD_matchState_t* ms,
+ const BYTE* const ip, const BYTE* const iLimit,
+ size_t* offsetPtr,
+ const U32 mls /* template */,
+ const ZSTD_dictMode_e dictMode)
{
DEBUGLOG(7, "ZSTD_BtFindBestMatch");
if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */
- ZSTD_updateDUBT(ms, cParams, ip, iLimit, mls);
- return ZSTD_DUBT_findBestMatch(ms, cParams, ip, iLimit, offsetPtr, mls, 0);
+ ZSTD_updateDUBT(ms, ip, iLimit, mls);
+ return ZSTD_DUBT_findBestMatch(ms, ip, iLimit, offsetPtr, mls, dictMode);
}
-static size_t ZSTD_BtFindBestMatch_selectMLS (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip, const BYTE* const iLimit,
- size_t* offsetPtr)
+static size_t
+ZSTD_BtFindBestMatch_selectMLS ( ZSTD_matchState_t* ms,
+ const BYTE* ip, const BYTE* const iLimit,
+ size_t* offsetPtr)
{
- switch(cParams->searchLength)
+ switch(ms->cParams.minMatch)
{
default : /* includes case 3 */
- case 4 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 4);
- case 5 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 5);
+ case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_noDict);
+ case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_noDict);
case 7 :
- case 6 : return ZSTD_BtFindBestMatch(ms, cParams, ip, iLimit, offsetPtr, 6);
+ case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_noDict);
}
}
-/** Tree updater, providing best match */
-static size_t ZSTD_BtFindBestMatch_extDict (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* const ip, const BYTE* const iLimit,
- size_t* offsetPtr,
- const U32 mls)
+static size_t ZSTD_BtFindBestMatch_dictMatchState_selectMLS (
+ ZSTD_matchState_t* ms,
+ const BYTE* ip, const BYTE* const iLimit,
+ size_t* offsetPtr)
{
- DEBUGLOG(7, "ZSTD_BtFindBestMatch_extDict");
- if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */
- ZSTD_updateDUBT(ms, cParams, ip, iLimit, mls);
- return ZSTD_DUBT_findBestMatch(ms, cParams, ip, iLimit, offsetPtr, mls, 1);
+ switch(ms->cParams.minMatch)
+ {
+ default : /* includes case 3 */
+ case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_dictMatchState);
+ case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_dictMatchState);
+ case 7 :
+ case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_dictMatchState);
+ }
}
-static size_t ZSTD_BtFindBestMatch_selectMLS_extDict (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+static size_t ZSTD_BtFindBestMatch_extDict_selectMLS (
+ ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* const iLimit,
size_t* offsetPtr)
{
- switch(cParams->searchLength)
+ switch(ms->cParams.minMatch)
{
default : /* includes case 3 */
- case 4 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 4);
- case 5 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 5);
+ case 4 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 4, ZSTD_extDict);
+ case 5 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 5, ZSTD_extDict);
case 7 :
- case 6 : return ZSTD_BtFindBestMatch_extDict(ms, cParams, ip, iLimit, offsetPtr, 6);
+ case 6 : return ZSTD_BtFindBestMatch(ms, ip, iLimit, offsetPtr, 6, ZSTD_extDict);
}
}
@@ -335,12 +439,13 @@ static size_t ZSTD_BtFindBestMatch_selectMLS_extDict (
/* *********************************
* Hash Chain
***********************************/
-#define NEXT_IN_CHAIN(d, mask) chainTable[(d) & mask]
+#define NEXT_IN_CHAIN(d, mask) chainTable[(d) & (mask)]
/* Update chains up to ip (excluded)
Assumption : always within prefix (i.e. not within extDict) */
static U32 ZSTD_insertAndFindFirstIndex_internal(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
+ const ZSTD_compressionParameters* const cParams,
const BYTE* ip, U32 const mls)
{
U32* const hashTable = ms->hashTable;
@@ -362,22 +467,21 @@ static U32 ZSTD_insertAndFindFirstIndex_internal(
return hashTable[ZSTD_hashPtr(ip, hashLog, mls)];
}
-U32 ZSTD_insertAndFindFirstIndex(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip)
-{
- return ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, cParams->searchLength);
+U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip) {
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
+ return ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, ms->cParams.minMatch);
}
/* inlining is important to hardwire a hot branch (template emulation) */
FORCE_INLINE_TEMPLATE
size_t ZSTD_HcFindBestMatch_generic (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* const ip, const BYTE* const iLimit,
size_t* offsetPtr,
- const U32 mls, const U32 extDict)
+ const U32 mls, const ZSTD_dictMode_e dictMode)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const chainTable = ms->chainTable;
const U32 chainSize = (1 << cParams->chainLog);
const U32 chainMask = chainSize-1;
@@ -397,8 +501,9 @@ size_t ZSTD_HcFindBestMatch_generic (
for ( ; (matchIndex>lowLimit) & (nbAttempts>0) ; nbAttempts--) {
size_t currentMl=0;
- if ((!extDict) || matchIndex >= dictLimit) {
+ if ((dictMode != ZSTD_extDict) || matchIndex >= dictLimit) {
const BYTE* const match = base + matchIndex;
+ assert(matchIndex >= dictLimit); /* ensures this is true if dictMode != ZSTD_extDict */
if (match[ml] == ip[ml]) /* potentially better */
currentMl = ZSTD_count(ip, match, iLimit);
} else {
@@ -419,38 +524,87 @@ size_t ZSTD_HcFindBestMatch_generic (
matchIndex = NEXT_IN_CHAIN(matchIndex, chainMask);
}
+ if (dictMode == ZSTD_dictMatchState) {
+ const ZSTD_matchState_t* const dms = ms->dictMatchState;
+ const U32* const dmsChainTable = dms->chainTable;
+ const U32 dmsChainSize = (1 << dms->cParams.chainLog);
+ const U32 dmsChainMask = dmsChainSize - 1;
+ const U32 dmsLowestIndex = dms->window.dictLimit;
+ const BYTE* const dmsBase = dms->window.base;
+ const BYTE* const dmsEnd = dms->window.nextSrc;
+ const U32 dmsSize = (U32)(dmsEnd - dmsBase);
+ const U32 dmsIndexDelta = dictLimit - dmsSize;
+ const U32 dmsMinChain = dmsSize > dmsChainSize ? dmsSize - dmsChainSize : 0;
+
+ matchIndex = dms->hashTable[ZSTD_hashPtr(ip, dms->cParams.hashLog, mls)];
+
+ for ( ; (matchIndex>dmsLowestIndex) & (nbAttempts>0) ; nbAttempts--) {
+ size_t currentMl=0;
+ const BYTE* const match = dmsBase + matchIndex;
+ assert(match+4 <= dmsEnd);
+ if (MEM_read32(match) == MEM_read32(ip)) /* assumption : matchIndex <= dictLimit-4 (by table construction) */
+ currentMl = ZSTD_count_2segments(ip+4, match+4, iLimit, dmsEnd, prefixStart) + 4;
+
+ /* save best solution */
+ if (currentMl > ml) {
+ ml = currentMl;
+ *offsetPtr = current - (matchIndex + dmsIndexDelta) + ZSTD_REP_MOVE;
+ if (ip+currentMl == iLimit) break; /* best possible, avoids read overflow on next attempt */
+ }
+
+ if (matchIndex <= dmsMinChain) break;
+ matchIndex = dmsChainTable[matchIndex & dmsChainMask];
+ }
+ }
+
return ml;
}
FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_selectMLS (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* const iLimit,
size_t* offsetPtr)
{
- switch(cParams->searchLength)
+ switch(ms->cParams.minMatch)
{
default : /* includes case 3 */
- case 4 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 4, 0);
- case 5 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 5, 0);
+ case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_noDict);
+ case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_noDict);
case 7 :
- case 6 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 6, 0);
+ case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_noDict);
+ }
+}
+
+
+static size_t ZSTD_HcFindBestMatch_dictMatchState_selectMLS (
+ ZSTD_matchState_t* ms,
+ const BYTE* ip, const BYTE* const iLimit,
+ size_t* offsetPtr)
+{
+ switch(ms->cParams.minMatch)
+ {
+ default : /* includes case 3 */
+ case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_dictMatchState);
+ case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_dictMatchState);
+ case 7 :
+ case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_dictMatchState);
}
}
FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_extDict_selectMLS (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* const iLimit,
- size_t* const offsetPtr)
+ size_t* offsetPtr)
{
- switch(cParams->searchLength)
+ switch(ms->cParams.minMatch)
{
default : /* includes case 3 */
- case 4 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 4, 1);
- case 5 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 5, 1);
+ case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_extDict);
+ case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_extDict);
case 7 :
- case 6 : return ZSTD_HcFindBestMatch_generic(ms, cParams, ip, iLimit, offsetPtr, 6, 1);
+ case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_extDict);
}
}
@@ -462,30 +616,55 @@ FORCE_INLINE_TEMPLATE
size_t ZSTD_compressBlock_lazy_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore,
U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams,
const void* src, size_t srcSize,
- const U32 searchMethod, const U32 depth)
+ const U32 searchMethod, const U32 depth,
+ ZSTD_dictMode_e const dictMode)
{
const BYTE* const istart = (const BYTE*)src;
const BYTE* ip = istart;
const BYTE* anchor = istart;
const BYTE* const iend = istart + srcSize;
const BYTE* const ilimit = iend - 8;
- const BYTE* const base = ms->window.base + ms->window.dictLimit;
+ const BYTE* const base = ms->window.base;
+ const U32 prefixLowestIndex = ms->window.dictLimit;
+ const BYTE* const prefixLowest = base + prefixLowestIndex;
typedef size_t (*searchMax_f)(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* iLimit, size_t* offsetPtr);
- searchMax_f const searchMax = searchMethod ? ZSTD_BtFindBestMatch_selectMLS : ZSTD_HcFindBestMatch_selectMLS;
+ searchMax_f const searchMax = dictMode == ZSTD_dictMatchState ?
+ (searchMethod ? ZSTD_BtFindBestMatch_dictMatchState_selectMLS : ZSTD_HcFindBestMatch_dictMatchState_selectMLS) :
+ (searchMethod ? ZSTD_BtFindBestMatch_selectMLS : ZSTD_HcFindBestMatch_selectMLS);
U32 offset_1 = rep[0], offset_2 = rep[1], savedOffset=0;
+ const ZSTD_matchState_t* const dms = ms->dictMatchState;
+ const U32 dictLowestIndex = dictMode == ZSTD_dictMatchState ?
+ dms->window.dictLimit : 0;
+ const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ?
+ dms->window.base : NULL;
+ const BYTE* const dictLowest = dictMode == ZSTD_dictMatchState ?
+ dictBase + dictLowestIndex : NULL;
+ const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ?
+ dms->window.nextSrc : NULL;
+ const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ?
+ prefixLowestIndex - (U32)(dictEnd - dictBase) :
+ 0;
+ const U32 dictAndPrefixLength = (U32)(ip - prefixLowest + dictEnd - dictLowest);
+
/* init */
- ip += (ip==base);
+ ip += (dictAndPrefixLength == 0);
ms->nextToUpdate3 = ms->nextToUpdate;
- { U32 const maxRep = (U32)(ip-base);
+ if (dictMode == ZSTD_noDict) {
+ U32 const maxRep = (U32)(ip - prefixLowest);
if (offset_2 > maxRep) savedOffset = offset_2, offset_2 = 0;
if (offset_1 > maxRep) savedOffset = offset_1, offset_1 = 0;
}
+ if (dictMode == ZSTD_dictMatchState) {
+ /* dictMatchState repCode checks don't currently handle repCode == 0
+ * disabling. */
+ assert(offset_1 <= dictAndPrefixLength);
+ assert(offset_2 <= dictAndPrefixLength);
+ }
/* Match Loop */
while (ip < ilimit) {
@@ -494,15 +673,28 @@ size_t ZSTD_compressBlock_lazy_generic(
const BYTE* start=ip+1;
/* check repCode */
- if ((offset_1>0) & (MEM_read32(ip+1) == MEM_read32(ip+1 - offset_1))) {
- /* repcode : we take it */
+ if (dictMode == ZSTD_dictMatchState) {
+ const U32 repIndex = (U32)(ip - base) + 1 - offset_1;
+ const BYTE* repMatch = (dictMode == ZSTD_dictMatchState
+ && repIndex < prefixLowestIndex) ?
+ dictBase + (repIndex - dictIndexDelta) :
+ base + repIndex;
+ if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */)
+ && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) {
+ const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend;
+ matchLength = ZSTD_count_2segments(ip+1+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4;
+ if (depth==0) goto _storeSequence;
+ }
+ }
+ if ( dictMode == ZSTD_noDict
+ && ((offset_1 > 0) & (MEM_read32(ip+1-offset_1) == MEM_read32(ip+1)))) {
matchLength = ZSTD_count(ip+1+4, ip+1+4-offset_1, iend) + 4;
if (depth==0) goto _storeSequence;
}
/* first search (depth 0) */
- { size_t offsetFound = 99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offsetFound);
+ { size_t offsetFound = 999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offsetFound);
if (ml2 > matchLength)
matchLength = ml2, start = ip, offset=offsetFound;
}
@@ -516,15 +708,31 @@ size_t ZSTD_compressBlock_lazy_generic(
if (depth>=1)
while (ip<ilimit) {
ip ++;
- if ((offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) {
+ if ( (dictMode == ZSTD_noDict)
+ && (offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) {
size_t const mlRep = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4;
int const gain2 = (int)(mlRep * 3);
int const gain1 = (int)(matchLength*3 - ZSTD_highbit32((U32)offset+1) + 1);
if ((mlRep >= 4) && (gain2 > gain1))
matchLength = mlRep, offset = 0, start = ip;
}
- { size_t offset2=99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2);
+ if (dictMode == ZSTD_dictMatchState) {
+ const U32 repIndex = (U32)(ip - base) - offset_1;
+ const BYTE* repMatch = repIndex < prefixLowestIndex ?
+ dictBase + (repIndex - dictIndexDelta) :
+ base + repIndex;
+ if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */)
+ && (MEM_read32(repMatch) == MEM_read32(ip)) ) {
+ const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend;
+ size_t const mlRep = ZSTD_count_2segments(ip+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4;
+ int const gain2 = (int)(mlRep * 3);
+ int const gain1 = (int)(matchLength*3 - ZSTD_highbit32((U32)offset+1) + 1);
+ if ((mlRep >= 4) && (gain2 > gain1))
+ matchLength = mlRep, offset = 0, start = ip;
+ }
+ }
+ { size_t offset2=999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offset2);
int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */
int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 4);
if ((ml2 >= 4) && (gain2 > gain1)) {
@@ -535,15 +743,31 @@ size_t ZSTD_compressBlock_lazy_generic(
/* let's find an even better one */
if ((depth==2) && (ip<ilimit)) {
ip ++;
- if ((offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) {
- size_t const ml2 = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4;
- int const gain2 = (int)(ml2 * 4);
+ if ( (dictMode == ZSTD_noDict)
+ && (offset) && ((offset_1>0) & (MEM_read32(ip) == MEM_read32(ip - offset_1)))) {
+ size_t const mlRep = ZSTD_count(ip+4, ip+4-offset_1, iend) + 4;
+ int const gain2 = (int)(mlRep * 4);
int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 1);
- if ((ml2 >= 4) && (gain2 > gain1))
- matchLength = ml2, offset = 0, start = ip;
+ if ((mlRep >= 4) && (gain2 > gain1))
+ matchLength = mlRep, offset = 0, start = ip;
}
- { size_t offset2=99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2);
+ if (dictMode == ZSTD_dictMatchState) {
+ const U32 repIndex = (U32)(ip - base) - offset_1;
+ const BYTE* repMatch = repIndex < prefixLowestIndex ?
+ dictBase + (repIndex - dictIndexDelta) :
+ base + repIndex;
+ if (((U32)((prefixLowestIndex-1) - repIndex) >= 3 /* intentional underflow */)
+ && (MEM_read32(repMatch) == MEM_read32(ip)) ) {
+ const BYTE* repMatchEnd = repIndex < prefixLowestIndex ? dictEnd : iend;
+ size_t const mlRep = ZSTD_count_2segments(ip+4, repMatch+4, iend, repMatchEnd, prefixLowest) + 4;
+ int const gain2 = (int)(mlRep * 4);
+ int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 1);
+ if ((mlRep >= 4) && (gain2 > gain1))
+ matchLength = mlRep, offset = 0, start = ip;
+ }
+ }
+ { size_t offset2=999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offset2);
int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */
int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 7);
if ((ml2 >= 4) && (gain2 > gain1)) {
@@ -560,9 +784,17 @@ size_t ZSTD_compressBlock_lazy_generic(
*/
/* catch up */
if (offset) {
- while ( ((start > anchor) & (start - (offset-ZSTD_REP_MOVE) > base))
- && (start[-1] == (start-(offset-ZSTD_REP_MOVE))[-1]) ) /* only search for offset within prefix */
- { start--; matchLength++; }
+ if (dictMode == ZSTD_noDict) {
+ while ( ((start > anchor) & (start - (offset-ZSTD_REP_MOVE) > prefixLowest))
+ && (start[-1] == (start-(offset-ZSTD_REP_MOVE))[-1]) ) /* only search for offset within prefix */
+ { start--; matchLength++; }
+ }
+ if (dictMode == ZSTD_dictMatchState) {
+ U32 const matchIndex = (U32)((start-base) - (offset - ZSTD_REP_MOVE));
+ const BYTE* match = (matchIndex < prefixLowestIndex) ? dictBase + matchIndex - dictIndexDelta : base + matchIndex;
+ const BYTE* const mStart = (matchIndex < prefixLowestIndex) ? dictLowest : prefixLowest;
+ while ((start>anchor) && (match>mStart) && (start[-1] == match[-1])) { start--; match--; matchLength++; } /* catch up */
+ }
offset_2 = offset_1; offset_1 = (U32)(offset - ZSTD_REP_MOVE);
}
/* store sequence */
@@ -573,16 +805,39 @@ _storeSequence:
}
/* check immediate repcode */
- while ( ((ip <= ilimit) & (offset_2>0))
- && (MEM_read32(ip) == MEM_read32(ip - offset_2)) ) {
- /* store sequence */
- matchLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
- offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap repcodes */
- ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH);
- ip += matchLength;
- anchor = ip;
- continue; /* faster when present ... (?) */
- } }
+ if (dictMode == ZSTD_dictMatchState) {
+ while (ip <= ilimit) {
+ U32 const current2 = (U32)(ip-base);
+ U32 const repIndex = current2 - offset_2;
+ const BYTE* repMatch = dictMode == ZSTD_dictMatchState
+ && repIndex < prefixLowestIndex ?
+ dictBase - dictIndexDelta + repIndex :
+ base + repIndex;
+ if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex) >= 3 /* intentional overflow */)
+ && (MEM_read32(repMatch) == MEM_read32(ip)) ) {
+ const BYTE* const repEnd2 = repIndex < prefixLowestIndex ? dictEnd : iend;
+ matchLength = ZSTD_count_2segments(ip+4, repMatch+4, iend, repEnd2, prefixLowest) + 4;
+ offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap offset_2 <=> offset_1 */
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH);
+ ip += matchLength;
+ anchor = ip;
+ continue;
+ }
+ break;
+ }
+ }
+
+ if (dictMode == ZSTD_noDict) {
+ while ( ((ip <= ilimit) & (offset_2>0))
+ && (MEM_read32(ip) == MEM_read32(ip - offset_2)) ) {
+ /* store sequence */
+ matchLength = ZSTD_count(ip+4, ip+4-offset_2, iend) + 4;
+ offset = offset_2; offset_2 = offset_1; offset_1 = (U32)offset; /* swap repcodes */
+ ZSTD_storeSeq(seqStore, 0, anchor, 0, matchLength-MINMATCH);
+ ip += matchLength;
+ anchor = ip;
+ continue; /* faster when present ... (?) */
+ } } }
/* Save reps for next block */
rep[0] = offset_1 ? offset_1 : savedOffset;
@@ -595,30 +850,58 @@ _storeSequence:
size_t ZSTD_compressBlock_btlazy2(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 1, 2);
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 1, 2, ZSTD_noDict);
}
size_t ZSTD_compressBlock_lazy2(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 2);
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 2, ZSTD_noDict);
}
size_t ZSTD_compressBlock_lazy(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 1);
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 1, ZSTD_noDict);
}
size_t ZSTD_compressBlock_greedy(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
+{
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 0, ZSTD_noDict);
+}
+
+size_t ZSTD_compressBlock_btlazy2_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
+{
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 1, 2, ZSTD_dictMatchState);
+}
+
+size_t ZSTD_compressBlock_lazy2_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
+{
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 2, ZSTD_dictMatchState);
+}
+
+size_t ZSTD_compressBlock_lazy_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
+{
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 1, ZSTD_dictMatchState);
+}
+
+size_t ZSTD_compressBlock_greedy_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 0);
+ return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, 0, 0, ZSTD_dictMatchState);
}
@@ -626,7 +909,6 @@ FORCE_INLINE_TEMPLATE
size_t ZSTD_compressBlock_lazy_extDict_generic(
ZSTD_matchState_t* ms, seqStore_t* seqStore,
U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams,
const void* src, size_t srcSize,
const U32 searchMethod, const U32 depth)
{
@@ -644,9 +926,9 @@ size_t ZSTD_compressBlock_lazy_extDict_generic(
const BYTE* const dictStart = dictBase + lowestIndex;
typedef size_t (*searchMax_f)(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* ip, const BYTE* iLimit, size_t* offsetPtr);
- searchMax_f searchMax = searchMethod ? ZSTD_BtFindBestMatch_selectMLS_extDict : ZSTD_HcFindBestMatch_extDict_selectMLS;
+ searchMax_f searchMax = searchMethod ? ZSTD_BtFindBestMatch_extDict_selectMLS : ZSTD_HcFindBestMatch_extDict_selectMLS;
U32 offset_1 = rep[0], offset_2 = rep[1];
@@ -674,8 +956,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic(
} }
/* first search (depth 0) */
- { size_t offsetFound = 99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offsetFound);
+ { size_t offsetFound = 999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offsetFound);
if (ml2 > matchLength)
matchLength = ml2, start = ip, offset=offsetFound;
}
@@ -707,8 +989,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic(
} }
/* search match, depth 1 */
- { size_t offset2=99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2);
+ { size_t offset2=999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offset2);
int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */
int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 4);
if ((ml2 >= 4) && (gain2 > gain1)) {
@@ -737,8 +1019,8 @@ size_t ZSTD_compressBlock_lazy_extDict_generic(
} }
/* search match, depth 2 */
- { size_t offset2=99999999;
- size_t const ml2 = searchMax(ms, cParams, ip, iend, &offset2);
+ { size_t offset2=999999999;
+ size_t const ml2 = searchMax(ms, ip, iend, &offset2);
int const gain2 = (int)(ml2*4 - ZSTD_highbit32((U32)offset2+1)); /* raw approx */
int const gain1 = (int)(matchLength*4 - ZSTD_highbit32((U32)offset+1) + 7);
if ((ml2 >= 4) && (gain2 > gain1)) {
@@ -794,31 +1076,31 @@ _storeSequence:
size_t ZSTD_compressBlock_greedy_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 0);
+ return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 0);
}
size_t ZSTD_compressBlock_lazy_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 1);
+ return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 1);
}
size_t ZSTD_compressBlock_lazy2_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 0, 2);
+ return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 0, 2);
}
size_t ZSTD_compressBlock_btlazy2_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ void const* src, size_t srcSize)
{
- return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, cParams, src, srcSize, 1, 2);
+ return ZSTD_compressBlock_lazy_extDict_generic(ms, seqStore, rep, src, srcSize, 1, 2);
}
diff --git a/thirdparty/zstd/compress/zstd_lazy.h b/thirdparty/zstd/compress/zstd_lazy.h
index bda064f199..ef85a6df9c 100644
--- a/thirdparty/zstd/compress/zstd_lazy.h
+++ b/thirdparty/zstd/compress/zstd_lazy.h
@@ -17,37 +17,48 @@ extern "C" {
#include "zstd_compress_internal.h"
-U32 ZSTD_insertAndFindFirstIndex(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip);
+U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip);
void ZSTD_preserveUnsortedMark (U32* const table, U32 const size, U32 const reducerValue); /*! used in ZSTD_reduceIndex(). pre-emptively increase value of ZSTD_DUBT_UNSORTED_MARK */
size_t ZSTD_compressBlock_btlazy2(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_lazy2(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_lazy(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_greedy(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
+
+size_t ZSTD_compressBlock_btlazy2_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_lazy2_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_lazy_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_greedy_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_greedy_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_lazy_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_lazy2_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_btlazy2_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
#if defined (__cplusplus)
}
diff --git a/thirdparty/zstd/compress/zstd_ldm.c b/thirdparty/zstd/compress/zstd_ldm.c
index bffd8a3dfa..58eb2ffe4d 100644
--- a/thirdparty/zstd/compress/zstd_ldm.c
+++ b/thirdparty/zstd/compress/zstd_ldm.c
@@ -9,6 +9,7 @@
#include "zstd_ldm.h"
+#include "debug.h"
#include "zstd_fast.h" /* ZSTD_fillHashTable() */
#include "zstd_double_fast.h" /* ZSTD_fillDoubleHashTable() */
@@ -20,7 +21,7 @@
void ZSTD_ldm_adjustParameters(ldmParams_t* params,
ZSTD_compressionParameters const* cParams)
{
- U32 const windowLog = cParams->windowLog;
+ params->windowLog = cParams->windowLog;
ZSTD_STATIC_ASSERT(LDM_BUCKET_SIZE_LOG <= ZSTD_LDM_BUCKETSIZELOG_MAX);
DEBUGLOG(4, "ZSTD_ldm_adjustParameters");
if (!params->bucketSizeLog) params->bucketSizeLog = LDM_BUCKET_SIZE_LOG;
@@ -33,12 +34,13 @@ void ZSTD_ldm_adjustParameters(ldmParams_t* params,
params->minMatchLength = minMatch;
}
if (params->hashLog == 0) {
- params->hashLog = MAX(ZSTD_HASHLOG_MIN, windowLog - LDM_HASH_RLOG);
+ params->hashLog = MAX(ZSTD_HASHLOG_MIN, params->windowLog - LDM_HASH_RLOG);
assert(params->hashLog <= ZSTD_HASHLOG_MAX);
}
- if (params->hashEveryLog == 0) {
- params->hashEveryLog =
- windowLog < params->hashLog ? 0 : windowLog - params->hashLog;
+ if (params->hashRateLog == 0) {
+ params->hashRateLog = params->windowLog < params->hashLog
+ ? 0
+ : params->windowLog - params->hashLog;
}
params->bucketSizeLog = MIN(params->bucketSizeLog, params->hashLog);
}
@@ -117,20 +119,20 @@ static void ZSTD_ldm_insertEntry(ldmState_t* ldmState,
*
* Gets the small hash, checksum, and tag from the rollingHash.
*
- * If the tag matches (1 << ldmParams.hashEveryLog)-1, then
+ * If the tag matches (1 << ldmParams.hashRateLog)-1, then
* creates an ldmEntry from the offset, and inserts it into the hash table.
*
* hBits is the length of the small hash, which is the most significant hBits
* of rollingHash. The checksum is the next 32 most significant bits, followed
- * by ldmParams.hashEveryLog bits that make up the tag. */
+ * by ldmParams.hashRateLog bits that make up the tag. */
static void ZSTD_ldm_makeEntryAndInsertByTag(ldmState_t* ldmState,
U64 const rollingHash,
U32 const hBits,
U32 const offset,
ldmParams_t const ldmParams)
{
- U32 const tag = ZSTD_ldm_getTag(rollingHash, hBits, ldmParams.hashEveryLog);
- U32 const tagMask = ((U32)1 << ldmParams.hashEveryLog) - 1;
+ U32 const tag = ZSTD_ldm_getTag(rollingHash, hBits, ldmParams.hashRateLog);
+ U32 const tagMask = ((U32)1 << ldmParams.hashRateLog) - 1;
if (tag == tagMask) {
U32 const hash = ZSTD_ldm_getSmallHash(rollingHash, hBits);
U32 const checksum = ZSTD_ldm_getChecksum(rollingHash, hBits);
@@ -141,56 +143,6 @@ static void ZSTD_ldm_makeEntryAndInsertByTag(ldmState_t* ldmState,
}
}
-/** ZSTD_ldm_getRollingHash() :
- * Get a 64-bit hash using the first len bytes from buf.
- *
- * Giving bytes s = s_1, s_2, ... s_k, the hash is defined to be
- * H(s) = s_1*(a^(k-1)) + s_2*(a^(k-2)) + ... + s_k*(a^0)
- *
- * where the constant a is defined to be prime8bytes.
- *
- * The implementation adds an offset to each byte, so
- * H(s) = (s_1 + HASH_CHAR_OFFSET)*(a^(k-1)) + ... */
-static U64 ZSTD_ldm_getRollingHash(const BYTE* buf, U32 len)
-{
- U64 ret = 0;
- U32 i;
- for (i = 0; i < len; i++) {
- ret *= prime8bytes;
- ret += buf[i] + LDM_HASH_CHAR_OFFSET;
- }
- return ret;
-}
-
-/** ZSTD_ldm_ipow() :
- * Return base^exp. */
-static U64 ZSTD_ldm_ipow(U64 base, U64 exp)
-{
- U64 ret = 1;
- while (exp) {
- if (exp & 1) { ret *= base; }
- exp >>= 1;
- base *= base;
- }
- return ret;
-}
-
-U64 ZSTD_ldm_getHashPower(U32 minMatchLength) {
- DEBUGLOG(4, "ZSTD_ldm_getHashPower: mml=%u", minMatchLength);
- assert(minMatchLength >= ZSTD_LDM_MINMATCH_MIN);
- return ZSTD_ldm_ipow(prime8bytes, minMatchLength - 1);
-}
-
-/** ZSTD_ldm_updateHash() :
- * Updates hash by removing toRemove and adding toAdd. */
-static U64 ZSTD_ldm_updateHash(U64 hash, BYTE toRemove, BYTE toAdd, U64 hashPower)
-{
- hash -= ((toRemove + LDM_HASH_CHAR_OFFSET) * hashPower);
- hash *= prime8bytes;
- hash += toAdd + LDM_HASH_CHAR_OFFSET;
- return hash;
-}
-
/** ZSTD_ldm_countBackwardsMatch() :
* Returns the number of bytes that match backwards before pIn and pMatch.
*
@@ -216,21 +168,18 @@ static size_t ZSTD_ldm_countBackwardsMatch(
* The tables for the other strategies are filled within their
* block compressors. */
static size_t ZSTD_ldm_fillFastTables(ZSTD_matchState_t* ms,
- ZSTD_compressionParameters const* cParams,
void const* end)
{
const BYTE* const iend = (const BYTE*)end;
- switch(cParams->strategy)
+ switch(ms->cParams.strategy)
{
case ZSTD_fast:
- ZSTD_fillHashTable(ms, cParams, iend);
- ms->nextToUpdate = (U32)(iend - ms->window.base);
+ ZSTD_fillHashTable(ms, iend, ZSTD_dtlm_fast);
break;
case ZSTD_dfast:
- ZSTD_fillDoubleHashTable(ms, cParams, iend);
- ms->nextToUpdate = (U32)(iend - ms->window.base);
+ ZSTD_fillDoubleHashTable(ms, iend, ZSTD_dtlm_fast);
break;
case ZSTD_greedy:
@@ -239,6 +188,7 @@ static size_t ZSTD_ldm_fillFastTables(ZSTD_matchState_t* ms,
case ZSTD_btlazy2:
case ZSTD_btopt:
case ZSTD_btultra:
+ case ZSTD_btultra2:
break;
default:
assert(0); /* not possible : not a valid strategy id */
@@ -262,9 +212,9 @@ static U64 ZSTD_ldm_fillLdmHashTable(ldmState_t* state,
const BYTE* cur = lastHashed + 1;
while (cur < iend) {
- rollingHash = ZSTD_ldm_updateHash(rollingHash, cur[-1],
- cur[ldmParams.minMatchLength-1],
- state->hashPower);
+ rollingHash = ZSTD_rollingHash_rotate(rollingHash, cur[-1],
+ cur[ldmParams.minMatchLength-1],
+ state->hashPower);
ZSTD_ldm_makeEntryAndInsertByTag(state,
rollingHash, hBits,
(U32)(cur - base), ldmParams);
@@ -298,8 +248,8 @@ static size_t ZSTD_ldm_generateSequences_internal(
U64 const hashPower = ldmState->hashPower;
U32 const hBits = params->hashLog - params->bucketSizeLog;
U32 const ldmBucketSize = 1U << params->bucketSizeLog;
- U32 const hashEveryLog = params->hashEveryLog;
- U32 const ldmTagMask = (1U << params->hashEveryLog) - 1;
+ U32 const hashRateLog = params->hashRateLog;
+ U32 const ldmTagMask = (1U << params->hashRateLog) - 1;
/* Prefix and extDict parameters */
U32 const dictLimit = ldmState->window.dictLimit;
U32 const lowestIndex = extDict ? ldmState->window.lowLimit : dictLimit;
@@ -325,16 +275,16 @@ static size_t ZSTD_ldm_generateSequences_internal(
size_t forwardMatchLength = 0, backwardMatchLength = 0;
ldmEntry_t* bestEntry = NULL;
if (ip != istart) {
- rollingHash = ZSTD_ldm_updateHash(rollingHash, lastHashed[0],
- lastHashed[minMatchLength],
- hashPower);
+ rollingHash = ZSTD_rollingHash_rotate(rollingHash, lastHashed[0],
+ lastHashed[minMatchLength],
+ hashPower);
} else {
- rollingHash = ZSTD_ldm_getRollingHash(ip, minMatchLength);
+ rollingHash = ZSTD_rollingHash_compute(ip, minMatchLength);
}
lastHashed = ip;
/* Do not insert and do not look for a match */
- if (ZSTD_ldm_getTag(rollingHash, hBits, hashEveryLog) != ldmTagMask) {
+ if (ZSTD_ldm_getTag(rollingHash, hBits, hashRateLog) != ldmTagMask) {
ip++;
continue;
}
@@ -508,7 +458,7 @@ size_t ZSTD_ldm_generateSequences(
* * Try invalidation after the sequence generation and test the
* the offset against maxDist directly.
*/
- ZSTD_window_enforceMaxDist(&ldmState->window, chunkEnd, maxDist, NULL);
+ ZSTD_window_enforceMaxDist(&ldmState->window, chunkEnd, maxDist, NULL, NULL);
/* 3. Generate the sequences for the chunk, and get newLeftoverSize. */
newLeftoverSize = ZSTD_ldm_generateSequences_internal(
ldmState, sequences, params, chunkStart, chunkSize);
@@ -591,19 +541,19 @@ static rawSeq maybeSplitSequence(rawSeqStore_t* rawSeqStore,
size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore,
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize,
- int const extDict)
+ void const* src, size_t srcSize)
{
- unsigned const minMatch = cParams->searchLength;
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
+ unsigned const minMatch = cParams->minMatch;
ZSTD_blockCompressor const blockCompressor =
- ZSTD_selectBlockCompressor(cParams->strategy, extDict);
- BYTE const* const base = ms->window.base;
+ ZSTD_selectBlockCompressor(cParams->strategy, ZSTD_matchState_dictMode(ms));
/* Input bounds */
BYTE const* const istart = (BYTE const*)src;
BYTE const* const iend = istart + srcSize;
/* Input positions */
BYTE const* ip = istart;
+ DEBUGLOG(5, "ZSTD_ldm_blockCompress: srcSize=%zu", srcSize);
assert(rawSeqStore->pos <= rawSeqStore->size);
assert(rawSeqStore->size <= rawSeqStore->capacity);
/* Loop through each sequence and apply the block compressor to the lits */
@@ -621,14 +571,13 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore,
/* Fill tables for block compressor */
ZSTD_ldm_limitTableUpdate(ms, ip);
- ZSTD_ldm_fillFastTables(ms, cParams, ip);
+ ZSTD_ldm_fillFastTables(ms, ip);
/* Run the block compressor */
+ DEBUGLOG(5, "calling block compressor on segment of size %u", sequence.litLength);
{
size_t const newLitLength =
- blockCompressor(ms, seqStore, rep, cParams, ip,
- sequence.litLength);
+ blockCompressor(ms, seqStore, rep, ip, sequence.litLength);
ip += sequence.litLength;
- ms->nextToUpdate = (U32)(ip - base);
/* Update the repcodes */
for (i = ZSTD_REP_NUM - 1; i > 0; i--)
rep[i] = rep[i-1];
@@ -642,12 +591,7 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore,
}
/* Fill the tables for the block compressor */
ZSTD_ldm_limitTableUpdate(ms, ip);
- ZSTD_ldm_fillFastTables(ms, cParams, ip);
+ ZSTD_ldm_fillFastTables(ms, ip);
/* Compress the last literals */
- {
- size_t const lastLiterals = blockCompressor(ms, seqStore, rep, cParams,
- ip, iend - ip);
- ms->nextToUpdate = (U32)(iend - base);
- return lastLiterals;
- }
+ return blockCompressor(ms, seqStore, rep, ip, iend - ip);
}
diff --git a/thirdparty/zstd/compress/zstd_ldm.h b/thirdparty/zstd/compress/zstd_ldm.h
index 0c3789ff13..a47846128b 100644
--- a/thirdparty/zstd/compress/zstd_ldm.h
+++ b/thirdparty/zstd/compress/zstd_ldm.h
@@ -21,7 +21,7 @@ extern "C" {
* Long distance matching
***************************************/
-#define ZSTD_LDM_DEFAULT_WINDOW_LOG ZSTD_WINDOWLOG_DEFAULTMAX
+#define ZSTD_LDM_DEFAULT_WINDOW_LOG ZSTD_WINDOWLOG_LIMIT_DEFAULT
/**
* ZSTD_ldm_generateSequences():
@@ -61,9 +61,7 @@ size_t ZSTD_ldm_generateSequences(
*/
size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore,
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams,
- void const* src, size_t srcSize,
- int const extDict);
+ void const* src, size_t srcSize);
/**
* ZSTD_ldm_skipSequences():
@@ -88,12 +86,8 @@ size_t ZSTD_ldm_getTableSize(ldmParams_t params);
*/
size_t ZSTD_ldm_getMaxNbSeq(ldmParams_t params, size_t maxChunkSize);
-/** ZSTD_ldm_getTableSize() :
- * Return prime8bytes^(minMatchLength-1) */
-U64 ZSTD_ldm_getHashPower(U32 minMatchLength);
-
/** ZSTD_ldm_adjustParameters() :
- * If the params->hashEveryLog is not set, set it to its default value based on
+ * If the params->hashRateLog is not set, set it to its default value based on
* windowLog and params->hashLog.
*
* Ensures that params->bucketSizeLog is <= params->hashLog (setting it to
diff --git a/thirdparty/zstd/compress/zstd_opt.c b/thirdparty/zstd/compress/zstd_opt.c
index f63f0c5852..44de6e97fd 100644
--- a/thirdparty/zstd/compress/zstd_opt.c
+++ b/thirdparty/zstd/compress/zstd_opt.c
@@ -9,139 +9,245 @@
*/
#include "zstd_compress_internal.h"
+#include "hist.h"
#include "zstd_opt.h"
-#define ZSTD_LITFREQ_ADD 2 /* scaling factor for litFreq, so that frequencies adapt faster to new stats. Also used for matchSum (?) */
+#define ZSTD_LITFREQ_ADD 2 /* scaling factor for litFreq, so that frequencies adapt faster to new stats */
#define ZSTD_FREQ_DIV 4 /* log factor when using previous stats to init next stats */
#define ZSTD_MAX_PRICE (1<<30)
+#define ZSTD_PREDEF_THRESHOLD 1024 /* if srcSize < ZSTD_PREDEF_THRESHOLD, symbols' cost is assumed static, directly determined by pre-defined distributions */
+
/*-*************************************
* Price functions for optimal parser
***************************************/
-static void ZSTD_setLog2Prices(optState_t* optPtr)
+
+#if 0 /* approximation at bit level */
+# define BITCOST_ACCURACY 0
+# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY)
+# define WEIGHT(stat) ((void)opt, ZSTD_bitWeight(stat))
+#elif 0 /* fractional bit accuracy */
+# define BITCOST_ACCURACY 8
+# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY)
+# define WEIGHT(stat,opt) ((void)opt, ZSTD_fracWeight(stat))
+#else /* opt==approx, ultra==accurate */
+# define BITCOST_ACCURACY 8
+# define BITCOST_MULTIPLIER (1 << BITCOST_ACCURACY)
+# define WEIGHT(stat,opt) (opt ? ZSTD_fracWeight(stat) : ZSTD_bitWeight(stat))
+#endif
+
+MEM_STATIC U32 ZSTD_bitWeight(U32 stat)
{
- optPtr->log2litSum = ZSTD_highbit32(optPtr->litSum+1);
- optPtr->log2litLengthSum = ZSTD_highbit32(optPtr->litLengthSum+1);
- optPtr->log2matchLengthSum = ZSTD_highbit32(optPtr->matchLengthSum+1);
- optPtr->log2offCodeSum = ZSTD_highbit32(optPtr->offCodeSum+1);
+ return (ZSTD_highbit32(stat+1) * BITCOST_MULTIPLIER);
}
+MEM_STATIC U32 ZSTD_fracWeight(U32 rawStat)
+{
+ U32 const stat = rawStat + 1;
+ U32 const hb = ZSTD_highbit32(stat);
+ U32 const BWeight = hb * BITCOST_MULTIPLIER;
+ U32 const FWeight = (stat << BITCOST_ACCURACY) >> hb;
+ U32 const weight = BWeight + FWeight;
+ assert(hb + BITCOST_ACCURACY < 31);
+ return weight;
+}
-static void ZSTD_rescaleFreqs(optState_t* const optPtr,
- const BYTE* const src, size_t const srcSize)
+#if (DEBUGLEVEL>=2)
+/* debugging function,
+ * @return price in bytes as fractional value
+ * for debug messages only */
+MEM_STATIC double ZSTD_fCost(U32 price)
{
- optPtr->staticPrices = 0;
+ return (double)price / (BITCOST_MULTIPLIER*8);
+}
+#endif
- if (optPtr->litLengthSum == 0) { /* first init */
- unsigned u;
- if (srcSize <= 1024) optPtr->staticPrices = 1;
+static void ZSTD_setBasePrices(optState_t* optPtr, int optLevel)
+{
+ optPtr->litSumBasePrice = WEIGHT(optPtr->litSum, optLevel);
+ optPtr->litLengthSumBasePrice = WEIGHT(optPtr->litLengthSum, optLevel);
+ optPtr->matchLengthSumBasePrice = WEIGHT(optPtr->matchLengthSum, optLevel);
+ optPtr->offCodeSumBasePrice = WEIGHT(optPtr->offCodeSum, optLevel);
+}
- assert(optPtr->litFreq!=NULL);
- for (u=0; u<=MaxLit; u++)
- optPtr->litFreq[u] = 0;
- for (u=0; u<srcSize; u++)
- optPtr->litFreq[src[u]]++;
- optPtr->litSum = 0;
- for (u=0; u<=MaxLit; u++) {
- optPtr->litFreq[u] = 1 + (optPtr->litFreq[u] >> ZSTD_FREQ_DIV);
- optPtr->litSum += optPtr->litFreq[u];
- }
- for (u=0; u<=MaxLL; u++)
- optPtr->litLengthFreq[u] = 1;
- optPtr->litLengthSum = MaxLL+1;
- for (u=0; u<=MaxML; u++)
- optPtr->matchLengthFreq[u] = 1;
- optPtr->matchLengthSum = MaxML+1;
- for (u=0; u<=MaxOff; u++)
- optPtr->offCodeFreq[u] = 1;
- optPtr->offCodeSum = (MaxOff+1);
-
- } else {
- unsigned u;
-
- optPtr->litSum = 0;
- for (u=0; u<=MaxLit; u++) {
- optPtr->litFreq[u] = 1 + (optPtr->litFreq[u] >> (ZSTD_FREQ_DIV+1));
- optPtr->litSum += optPtr->litFreq[u];
- }
- optPtr->litLengthSum = 0;
- for (u=0; u<=MaxLL; u++) {
- optPtr->litLengthFreq[u] = 1 + (optPtr->litLengthFreq[u]>>(ZSTD_FREQ_DIV+1));
- optPtr->litLengthSum += optPtr->litLengthFreq[u];
- }
- optPtr->matchLengthSum = 0;
- for (u=0; u<=MaxML; u++) {
- optPtr->matchLengthFreq[u] = 1 + (optPtr->matchLengthFreq[u]>>ZSTD_FREQ_DIV);
- optPtr->matchLengthSum += optPtr->matchLengthFreq[u];
+/* ZSTD_downscaleStat() :
+ * reduce all elements in table by a factor 2^(ZSTD_FREQ_DIV+malus)
+ * return the resulting sum of elements */
+static U32 ZSTD_downscaleStat(unsigned* table, U32 lastEltIndex, int malus)
+{
+ U32 s, sum=0;
+ DEBUGLOG(5, "ZSTD_downscaleStat (nbElts=%u)", (unsigned)lastEltIndex+1);
+ assert(ZSTD_FREQ_DIV+malus > 0 && ZSTD_FREQ_DIV+malus < 31);
+ for (s=0; s<lastEltIndex+1; s++) {
+ table[s] = 1 + (table[s] >> (ZSTD_FREQ_DIV+malus));
+ sum += table[s];
+ }
+ return sum;
+}
+
+/* ZSTD_rescaleFreqs() :
+ * if first block (detected by optPtr->litLengthSum == 0) : init statistics
+ * take hints from dictionary if there is one
+ * or init from zero, using src for literals stats, or flat 1 for match symbols
+ * otherwise downscale existing stats, to be used as seed for next block.
+ */
+static void
+ZSTD_rescaleFreqs(optState_t* const optPtr,
+ const BYTE* const src, size_t const srcSize,
+ int const optLevel)
+{
+ DEBUGLOG(5, "ZSTD_rescaleFreqs (srcSize=%u)", (unsigned)srcSize);
+ optPtr->priceType = zop_dynamic;
+
+ if (optPtr->litLengthSum == 0) { /* first block : init */
+ if (srcSize <= ZSTD_PREDEF_THRESHOLD) { /* heuristic */
+ DEBUGLOG(5, "(srcSize <= ZSTD_PREDEF_THRESHOLD) => zop_predef");
+ optPtr->priceType = zop_predef;
}
- optPtr->offCodeSum = 0;
- for (u=0; u<=MaxOff; u++) {
- optPtr->offCodeFreq[u] = 1 + (optPtr->offCodeFreq[u]>>ZSTD_FREQ_DIV);
- optPtr->offCodeSum += optPtr->offCodeFreq[u];
+
+ assert(optPtr->symbolCosts != NULL);
+ if (optPtr->symbolCosts->huf.repeatMode == HUF_repeat_valid) {
+ /* huffman table presumed generated by dictionary */
+ optPtr->priceType = zop_dynamic;
+
+ assert(optPtr->litFreq != NULL);
+ optPtr->litSum = 0;
+ { unsigned lit;
+ for (lit=0; lit<=MaxLit; lit++) {
+ U32 const scaleLog = 11; /* scale to 2K */
+ U32 const bitCost = HUF_getNbBits(optPtr->symbolCosts->huf.CTable, lit);
+ assert(bitCost <= scaleLog);
+ optPtr->litFreq[lit] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/;
+ optPtr->litSum += optPtr->litFreq[lit];
+ } }
+
+ { unsigned ll;
+ FSE_CState_t llstate;
+ FSE_initCState(&llstate, optPtr->symbolCosts->fse.litlengthCTable);
+ optPtr->litLengthSum = 0;
+ for (ll=0; ll<=MaxLL; ll++) {
+ U32 const scaleLog = 10; /* scale to 1K */
+ U32 const bitCost = FSE_getMaxNbBits(llstate.symbolTT, ll);
+ assert(bitCost < scaleLog);
+ optPtr->litLengthFreq[ll] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/;
+ optPtr->litLengthSum += optPtr->litLengthFreq[ll];
+ } }
+
+ { unsigned ml;
+ FSE_CState_t mlstate;
+ FSE_initCState(&mlstate, optPtr->symbolCosts->fse.matchlengthCTable);
+ optPtr->matchLengthSum = 0;
+ for (ml=0; ml<=MaxML; ml++) {
+ U32 const scaleLog = 10;
+ U32 const bitCost = FSE_getMaxNbBits(mlstate.symbolTT, ml);
+ assert(bitCost < scaleLog);
+ optPtr->matchLengthFreq[ml] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/;
+ optPtr->matchLengthSum += optPtr->matchLengthFreq[ml];
+ } }
+
+ { unsigned of;
+ FSE_CState_t ofstate;
+ FSE_initCState(&ofstate, optPtr->symbolCosts->fse.offcodeCTable);
+ optPtr->offCodeSum = 0;
+ for (of=0; of<=MaxOff; of++) {
+ U32 const scaleLog = 10;
+ U32 const bitCost = FSE_getMaxNbBits(ofstate.symbolTT, of);
+ assert(bitCost < scaleLog);
+ optPtr->offCodeFreq[of] = bitCost ? 1 << (scaleLog-bitCost) : 1 /*minimum to calculate cost*/;
+ optPtr->offCodeSum += optPtr->offCodeFreq[of];
+ } }
+
+ } else { /* not a dictionary */
+
+ assert(optPtr->litFreq != NULL);
+ { unsigned lit = MaxLit;
+ HIST_count_simple(optPtr->litFreq, &lit, src, srcSize); /* use raw first block to init statistics */
+ }
+ optPtr->litSum = ZSTD_downscaleStat(optPtr->litFreq, MaxLit, 1);
+
+ { unsigned ll;
+ for (ll=0; ll<=MaxLL; ll++)
+ optPtr->litLengthFreq[ll] = 1;
+ }
+ optPtr->litLengthSum = MaxLL+1;
+
+ { unsigned ml;
+ for (ml=0; ml<=MaxML; ml++)
+ optPtr->matchLengthFreq[ml] = 1;
+ }
+ optPtr->matchLengthSum = MaxML+1;
+
+ { unsigned of;
+ for (of=0; of<=MaxOff; of++)
+ optPtr->offCodeFreq[of] = 1;
+ }
+ optPtr->offCodeSum = MaxOff+1;
+
}
+
+ } else { /* new block : re-use previous statistics, scaled down */
+
+ optPtr->litSum = ZSTD_downscaleStat(optPtr->litFreq, MaxLit, 1);
+ optPtr->litLengthSum = ZSTD_downscaleStat(optPtr->litLengthFreq, MaxLL, 0);
+ optPtr->matchLengthSum = ZSTD_downscaleStat(optPtr->matchLengthFreq, MaxML, 0);
+ optPtr->offCodeSum = ZSTD_downscaleStat(optPtr->offCodeFreq, MaxOff, 0);
}
- ZSTD_setLog2Prices(optPtr);
+ ZSTD_setBasePrices(optPtr, optLevel);
}
-
/* ZSTD_rawLiteralsCost() :
- * cost of literals (only) in given segment (which length can be null)
- * does not include cost of literalLength symbol */
+ * price of literals (only) in specified segment (which length can be 0).
+ * does not include price of literalLength symbol */
static U32 ZSTD_rawLiteralsCost(const BYTE* const literals, U32 const litLength,
- const optState_t* const optPtr)
+ const optState_t* const optPtr,
+ int optLevel)
{
- if (optPtr->staticPrices) return (litLength*6); /* 6 bit per literal - no statistic used */
if (litLength == 0) return 0;
-
- /* literals */
- { U32 u;
- U32 cost = litLength * optPtr->log2litSum;
- for (u=0; u < litLength; u++)
- cost -= ZSTD_highbit32(optPtr->litFreq[literals[u]]+1);
- return cost;
+ if (optPtr->priceType == zop_predef)
+ return (litLength*6) * BITCOST_MULTIPLIER; /* 6 bit per literal - no statistic used */
+
+ /* dynamic statistics */
+ { U32 price = litLength * optPtr->litSumBasePrice;
+ U32 u;
+ for (u=0; u < litLength; u++) {
+ assert(WEIGHT(optPtr->litFreq[literals[u]], optLevel) <= optPtr->litSumBasePrice); /* literal cost should never be negative */
+ price -= WEIGHT(optPtr->litFreq[literals[u]], optLevel);
+ }
+ return price;
}
}
/* ZSTD_litLengthPrice() :
* cost of literalLength symbol */
-static U32 ZSTD_litLengthPrice(U32 const litLength, const optState_t* const optPtr)
+static U32 ZSTD_litLengthPrice(U32 const litLength, const optState_t* const optPtr, int optLevel)
{
- if (optPtr->staticPrices) return ZSTD_highbit32((U32)litLength+1);
+ if (optPtr->priceType == zop_predef) return WEIGHT(litLength, optLevel);
- /* literal Length */
+ /* dynamic statistics */
{ U32 const llCode = ZSTD_LLcode(litLength);
- U32 const price = LL_bits[llCode] + optPtr->log2litLengthSum - ZSTD_highbit32(optPtr->litLengthFreq[llCode]+1);
- return price;
+ return (LL_bits[llCode] * BITCOST_MULTIPLIER)
+ + optPtr->litLengthSumBasePrice
+ - WEIGHT(optPtr->litLengthFreq[llCode], optLevel);
}
}
-/* ZSTD_litLengthPrice() :
- * cost of the literal part of a sequence,
- * including literals themselves, and literalLength symbol */
-static U32 ZSTD_fullLiteralsCost(const BYTE* const literals, U32 const litLength,
- const optState_t* const optPtr)
-{
- return ZSTD_rawLiteralsCost(literals, litLength, optPtr)
- + ZSTD_litLengthPrice(litLength, optPtr);
-}
-
/* ZSTD_litLengthContribution() :
* @return ( cost(litlength) - cost(0) )
* this value can then be added to rawLiteralsCost()
* to provide a cost which is directly comparable to a match ending at same position */
-static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* const optPtr)
+static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* const optPtr, int optLevel)
{
- if (optPtr->staticPrices) return ZSTD_highbit32(litLength+1);
+ if (optPtr->priceType >= zop_predef) return WEIGHT(litLength, optLevel);
- /* literal Length */
+ /* dynamic statistics */
{ U32 const llCode = ZSTD_LLcode(litLength);
- int const contribution = LL_bits[llCode]
- + ZSTD_highbit32(optPtr->litLengthFreq[0]+1)
- - ZSTD_highbit32(optPtr->litLengthFreq[llCode]+1);
+ int const contribution = (LL_bits[llCode] * BITCOST_MULTIPLIER)
+ + WEIGHT(optPtr->litLengthFreq[0], optLevel) /* note: log2litLengthSum cancel out */
+ - WEIGHT(optPtr->litLengthFreq[llCode], optLevel);
#if 1
return contribution;
#else
@@ -155,10 +261,11 @@ static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* con
* which can be compared to the ending cost of a match
* should a new match start at this position */
static int ZSTD_literalsContribution(const BYTE* const literals, U32 const litLength,
- const optState_t* const optPtr)
+ const optState_t* const optPtr,
+ int optLevel)
{
- int const contribution = ZSTD_rawLiteralsCost(literals, litLength, optPtr)
- + ZSTD_litLengthContribution(litLength, optPtr);
+ int const contribution = ZSTD_rawLiteralsCost(literals, litLength, optPtr, optLevel)
+ + ZSTD_litLengthContribution(litLength, optPtr, optLevel);
return contribution;
}
@@ -166,31 +273,38 @@ static int ZSTD_literalsContribution(const BYTE* const literals, U32 const litLe
* Provides the cost of the match part (offset + matchLength) of a sequence
* Must be combined with ZSTD_fullLiteralsCost() to get the full cost of a sequence.
* optLevel: when <2, favors small offset for decompression speed (improved cache efficiency) */
-FORCE_INLINE_TEMPLATE U32 ZSTD_getMatchPrice(
- U32 const offset, U32 const matchLength,
- const optState_t* const optPtr,
- int const optLevel)
+FORCE_INLINE_TEMPLATE U32
+ZSTD_getMatchPrice(U32 const offset,
+ U32 const matchLength,
+ const optState_t* const optPtr,
+ int const optLevel)
{
U32 price;
U32 const offCode = ZSTD_highbit32(offset+1);
U32 const mlBase = matchLength - MINMATCH;
assert(matchLength >= MINMATCH);
- if (optPtr->staticPrices) /* fixed scheme, do not use statistics */
- return ZSTD_highbit32((U32)mlBase+1) + 16 + offCode;
+ if (optPtr->priceType == zop_predef) /* fixed scheme, do not use statistics */
+ return WEIGHT(mlBase, optLevel) + ((16 + offCode) * BITCOST_MULTIPLIER);
- price = offCode + optPtr->log2offCodeSum - ZSTD_highbit32(optPtr->offCodeFreq[offCode]+1);
- if ((optLevel<2) /*static*/ && offCode >= 20) price += (offCode-19)*2; /* handicap for long distance offsets, favor decompression speed */
+ /* dynamic statistics */
+ price = (offCode * BITCOST_MULTIPLIER) + (optPtr->offCodeSumBasePrice - WEIGHT(optPtr->offCodeFreq[offCode], optLevel));
+ if ((optLevel<2) /*static*/ && offCode >= 20)
+ price += (offCode-19)*2 * BITCOST_MULTIPLIER; /* handicap for long distance offsets, favor decompression speed */
/* match Length */
{ U32 const mlCode = ZSTD_MLcode(mlBase);
- price += ML_bits[mlCode] + optPtr->log2matchLengthSum - ZSTD_highbit32(optPtr->matchLengthFreq[mlCode]+1);
+ price += (ML_bits[mlCode] * BITCOST_MULTIPLIER) + (optPtr->matchLengthSumBasePrice - WEIGHT(optPtr->matchLengthFreq[mlCode], optLevel));
}
+ price += BITCOST_MULTIPLIER / 5; /* heuristic : make matches a bit more costly to favor less sequences -> faster decompression speed */
+
DEBUGLOG(8, "ZSTD_getMatchPrice(ml:%u) = %u", matchLength, price);
return price;
}
+/* ZSTD_updateStats() :
+ * assumption : literals + litLengtn <= iend */
static void ZSTD_updateStats(optState_t* const optPtr,
U32 litLength, const BYTE* literals,
U32 offsetCode, U32 matchLength)
@@ -269,10 +383,11 @@ static U32 ZSTD_insertAndFindFirstIndexHash3 (ZSTD_matchState_t* ms, const BYTE*
* ip : assumed <= iend-8 .
* @return : nb of positions added */
static U32 ZSTD_insertBt1(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* const ip, const BYTE* const iend,
- U32 const mls, U32 const extDict)
+ U32 const mls, const int extDict)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32* const hashTable = ms->hashTable;
U32 const hashLog = cParams->hashLog;
size_t const h = ZSTD_hashPtr(ip, hashLog, mls);
@@ -308,7 +423,8 @@ static U32 ZSTD_insertBt1(
assert(ip <= iend-8); /* required for h calculation */
hashTable[h] = current; /* Update Hash Table */
- while (nbCompares-- && (matchIndex > windowLow)) {
+ assert(windowLow > 0);
+ while (nbCompares-- && (matchIndex >= windowLow)) {
U32* const nextPtr = bt + 2*(matchIndex & btMask);
size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
assert(matchIndex < current);
@@ -334,8 +450,8 @@ static U32 ZSTD_insertBt1(
}
#endif
- if ((!extDict) || (matchIndex+matchLength >= dictLimit)) {
- assert(matchIndex+matchLength >= dictLimit); /* might be wrong if extDict is incorrectly set to 0 */
+ if (!extDict || (matchIndex+matchLength >= dictLimit)) {
+ assert(matchIndex+matchLength >= dictLimit); /* might be wrong if actually extDict */
match = base + matchIndex;
matchLength += ZSTD_count(ip+matchLength, match+matchLength, iend);
} else {
@@ -379,35 +495,36 @@ static U32 ZSTD_insertBt1(
FORCE_INLINE_TEMPLATE
void ZSTD_updateTree_internal(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
+ ZSTD_matchState_t* ms,
const BYTE* const ip, const BYTE* const iend,
- const U32 mls, const U32 extDict)
+ const U32 mls, const ZSTD_dictMode_e dictMode)
{
const BYTE* const base = ms->window.base;
U32 const target = (U32)(ip - base);
U32 idx = ms->nextToUpdate;
- DEBUGLOG(7, "ZSTD_updateTree_internal, from %u to %u (extDict:%u)",
- idx, target, extDict);
+ DEBUGLOG(6, "ZSTD_updateTree_internal, from %u to %u (dictMode:%u)",
+ idx, target, dictMode);
while(idx < target)
- idx += ZSTD_insertBt1(ms, cParams, base+idx, iend, mls, extDict);
+ idx += ZSTD_insertBt1(ms, base+idx, iend, mls, dictMode == ZSTD_extDict);
ms->nextToUpdate = target;
}
-void ZSTD_updateTree(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip, const BYTE* iend)
-{
- ZSTD_updateTree_internal(ms, cParams, ip, iend, cParams->searchLength, 0 /*extDict*/);
+void ZSTD_updateTree(ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iend) {
+ ZSTD_updateTree_internal(ms, ip, iend, ms->cParams.minMatch, ZSTD_noDict);
}
FORCE_INLINE_TEMPLATE
U32 ZSTD_insertBtAndGetAllMatches (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* const ip, const BYTE* const iLimit, int const extDict,
- U32 rep[ZSTD_REP_NUM], U32 const ll0,
- ZSTD_match_t* matches, const U32 lengthToBeat, U32 const mls /* template */)
+ ZSTD_matchState_t* ms,
+ const BYTE* const ip, const BYTE* const iLimit, const ZSTD_dictMode_e dictMode,
+ U32 rep[ZSTD_REP_NUM],
+ U32 const ll0, /* tells if associated literal length is 0 or not. This value must be 0 or 1 */
+ ZSTD_match_t* matches,
+ const U32 lengthToBeat,
+ U32 const mls /* template */)
{
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32 const sufficient_len = MIN(cParams->targetLength, ZSTD_OPT_NUM -1);
const BYTE* const base = ms->window.base;
U32 const current = (U32)(ip-base);
@@ -426,6 +543,7 @@ U32 ZSTD_insertBtAndGetAllMatches (
const BYTE* const prefixStart = base + dictLimit;
U32 const btLow = btMask >= current ? 0 : current - btMask;
U32 const windowLow = ms->window.lowLimit;
+ U32 const matchLow = windowLow ? windowLow : 1;
U32* smallerPtr = bt + 2*(current&btMask);
U32* largerPtr = bt + 2*(current&btMask) + 1;
U32 matchEndIdx = current+8+1; /* farthest referenced position of any match => detects repetitive patterns */
@@ -433,10 +551,24 @@ U32 ZSTD_insertBtAndGetAllMatches (
U32 mnum = 0;
U32 nbCompares = 1U << cParams->searchLog;
+ const ZSTD_matchState_t* dms = dictMode == ZSTD_dictMatchState ? ms->dictMatchState : NULL;
+ const ZSTD_compressionParameters* const dmsCParams =
+ dictMode == ZSTD_dictMatchState ? &dms->cParams : NULL;
+ const BYTE* const dmsBase = dictMode == ZSTD_dictMatchState ? dms->window.base : NULL;
+ const BYTE* const dmsEnd = dictMode == ZSTD_dictMatchState ? dms->window.nextSrc : NULL;
+ U32 const dmsHighLimit = dictMode == ZSTD_dictMatchState ? (U32)(dmsEnd - dmsBase) : 0;
+ U32 const dmsLowLimit = dictMode == ZSTD_dictMatchState ? dms->window.lowLimit : 0;
+ U32 const dmsIndexDelta = dictMode == ZSTD_dictMatchState ? windowLow - dmsHighLimit : 0;
+ U32 const dmsHashLog = dictMode == ZSTD_dictMatchState ? dmsCParams->hashLog : hashLog;
+ U32 const dmsBtLog = dictMode == ZSTD_dictMatchState ? dmsCParams->chainLog - 1 : btLog;
+ U32 const dmsBtMask = dictMode == ZSTD_dictMatchState ? (1U << dmsBtLog) - 1 : 0;
+ U32 const dmsBtLow = dictMode == ZSTD_dictMatchState && dmsBtMask < dmsHighLimit - dmsLowLimit ? dmsHighLimit - dmsBtMask : dmsLowLimit;
+
size_t bestLength = lengthToBeat-1;
- DEBUGLOG(7, "ZSTD_insertBtAndGetAllMatches");
+ DEBUGLOG(8, "ZSTD_insertBtAndGetAllMatches: current=%u", current);
/* check repCode */
+ assert(ll0 <= 1); /* necessarily 1 or 0 */
{ U32 const lastR = ZSTD_REP_NUM + ll0;
U32 repCode;
for (repCode = ll0; repCode < lastR; repCode++) {
@@ -449,18 +581,26 @@ U32 ZSTD_insertBtAndGetAllMatches (
repLen = (U32)ZSTD_count(ip+minMatch, ip+minMatch-repOffset, iLimit) + minMatch;
}
} else { /* repIndex < dictLimit || repIndex >= current */
- const BYTE* const repMatch = dictBase + repIndex;
+ const BYTE* const repMatch = dictMode == ZSTD_dictMatchState ?
+ dmsBase + repIndex - dmsIndexDelta :
+ dictBase + repIndex;
assert(current >= windowLow);
- if ( extDict /* this case only valid in extDict mode */
+ if ( dictMode == ZSTD_extDict
&& ( ((repOffset-1) /*intentional overflow*/ < current - windowLow) /* equivalent to `current > repIndex >= windowLow` */
& (((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */)
&& (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) {
repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dictEnd, prefixStart) + minMatch;
+ }
+ if (dictMode == ZSTD_dictMatchState
+ && ( ((repOffset-1) /*intentional overflow*/ < current - (dmsLowLimit + dmsIndexDelta)) /* equivalent to `current > repIndex >= dmsLowLimit` */
+ & ((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */
+ && (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) {
+ repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dmsEnd, prefixStart) + minMatch;
} }
/* save longer solution */
if (repLen > bestLength) {
- DEBUGLOG(8, "found rep-match %u of length %u",
- repCode - ll0, (U32)repLen);
+ DEBUGLOG(8, "found repCode %u (ll0:%u, offset:%u) of length %u",
+ repCode, ll0, repOffset, repLen);
bestLength = repLen;
matches[mnum].off = repCode - ll0;
matches[mnum].len = (U32)repLen;
@@ -473,10 +613,10 @@ U32 ZSTD_insertBtAndGetAllMatches (
/* HC3 match finder */
if ((mls == 3) /*static*/ && (bestLength < mls)) {
U32 const matchIndex3 = ZSTD_insertAndFindFirstIndexHash3(ms, ip);
- if ((matchIndex3 > windowLow)
+ if ((matchIndex3 >= matchLow)
& (current - matchIndex3 < (1<<18)) /*heuristic : longer distance likely too expensive*/ ) {
size_t mlen;
- if ((!extDict) /*static*/ || (matchIndex3 >= dictLimit)) {
+ if ((dictMode == ZSTD_noDict) /*static*/ || (dictMode == ZSTD_dictMatchState) /*static*/ || (matchIndex3 >= dictLimit)) {
const BYTE* const match = base + matchIndex3;
mlen = ZSTD_count(ip, match, iLimit);
} else {
@@ -498,17 +638,21 @@ U32 ZSTD_insertBtAndGetAllMatches (
(ip+mlen == iLimit) ) { /* best possible length */
ms->nextToUpdate = current+1; /* skip insertion */
return 1;
- } } } }
+ }
+ }
+ }
+ /* no dictMatchState lookup: dicts don't have a populated HC3 table */
+ }
hashTable[h] = current; /* Update Hash Table */
- while (nbCompares-- && (matchIndex > windowLow)) {
+ while (nbCompares-- && (matchIndex >= matchLow)) {
U32* const nextPtr = bt + 2*(matchIndex & btMask);
size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
const BYTE* match;
assert(current > matchIndex);
- if ((!extDict) || (matchIndex+matchLength >= dictLimit)) {
+ if ((dictMode == ZSTD_noDict) || (dictMode == ZSTD_dictMatchState) || (matchIndex+matchLength >= dictLimit)) {
assert(matchIndex+matchLength >= dictLimit); /* ensure the condition is correct when !extDict */
match = base + matchIndex;
matchLength += ZSTD_count(ip+matchLength, match+matchLength, iLimit);
@@ -520,8 +664,8 @@ U32 ZSTD_insertBtAndGetAllMatches (
}
if (matchLength > bestLength) {
- DEBUGLOG(8, "found match of length %u at distance %u",
- (U32)matchLength, current - matchIndex);
+ DEBUGLOG(8, "found match of length %u at distance %u (offCode=%u)",
+ (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE);
assert(matchEndIdx > matchIndex);
if (matchLength > matchEndIdx - matchIndex)
matchEndIdx = matchIndex + (U32)matchLength;
@@ -529,9 +673,10 @@ U32 ZSTD_insertBtAndGetAllMatches (
matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE;
matches[mnum].len = (U32)matchLength;
mnum++;
- if (matchLength > ZSTD_OPT_NUM) break;
- if (ip+matchLength == iLimit) { /* equal : no way to know if inf or sup */
- break; /* drop, to preserve bt consistency (miss a little bit of compression) */
+ if ( (matchLength > ZSTD_OPT_NUM)
+ | (ip+matchLength == iLimit) /* equal : no way to know if inf or sup */) {
+ if (dictMode == ZSTD_dictMatchState) nbCompares = 0; /* break should also skip searching dms */
+ break; /* drop, to preserve bt consistency (miss a little bit of compression) */
}
}
@@ -552,6 +697,47 @@ U32 ZSTD_insertBtAndGetAllMatches (
*smallerPtr = *largerPtr = 0;
+ if (dictMode == ZSTD_dictMatchState && nbCompares) {
+ size_t const dmsH = ZSTD_hashPtr(ip, dmsHashLog, mls);
+ U32 dictMatchIndex = dms->hashTable[dmsH];
+ const U32* const dmsBt = dms->chainTable;
+ commonLengthSmaller = commonLengthLarger = 0;
+ while (nbCompares-- && (dictMatchIndex > dmsLowLimit)) {
+ const U32* const nextPtr = dmsBt + 2*(dictMatchIndex & dmsBtMask);
+ size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */
+ const BYTE* match = dmsBase + dictMatchIndex;
+ matchLength += ZSTD_count_2segments(ip+matchLength, match+matchLength, iLimit, dmsEnd, prefixStart);
+ if (dictMatchIndex+matchLength >= dmsHighLimit)
+ match = base + dictMatchIndex + dmsIndexDelta; /* to prepare for next usage of match[matchLength] */
+
+ if (matchLength > bestLength) {
+ matchIndex = dictMatchIndex + dmsIndexDelta;
+ DEBUGLOG(8, "found dms match of length %u at distance %u (offCode=%u)",
+ (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE);
+ if (matchLength > matchEndIdx - matchIndex)
+ matchEndIdx = matchIndex + (U32)matchLength;
+ bestLength = matchLength;
+ matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE;
+ matches[mnum].len = (U32)matchLength;
+ mnum++;
+ if ( (matchLength > ZSTD_OPT_NUM)
+ | (ip+matchLength == iLimit) /* equal : no way to know if inf or sup */) {
+ break; /* drop, to guarantee consistency (miss a little bit of compression) */
+ }
+ }
+
+ if (dictMatchIndex <= dmsBtLow) { break; } /* beyond tree size, stop the search */
+ if (match[matchLength] < ip[matchLength]) {
+ commonLengthSmaller = matchLength; /* all smaller will now have at least this guaranteed common length */
+ dictMatchIndex = nextPtr[1]; /* new matchIndex larger than previous (closer to current) */
+ } else {
+ /* match is larger than current */
+ commonLengthLarger = matchLength;
+ dictMatchIndex = nextPtr[0];
+ }
+ }
+ }
+
assert(matchEndIdx > current+8);
ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */
return mnum;
@@ -559,23 +745,24 @@ U32 ZSTD_insertBtAndGetAllMatches (
FORCE_INLINE_TEMPLATE U32 ZSTD_BtGetAllMatches (
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip, const BYTE* const iHighLimit, int const extDict,
+ ZSTD_matchState_t* ms,
+ const BYTE* ip, const BYTE* const iHighLimit, const ZSTD_dictMode_e dictMode,
U32 rep[ZSTD_REP_NUM], U32 const ll0,
ZSTD_match_t* matches, U32 const lengthToBeat)
{
- U32 const matchLengthSearch = cParams->searchLength;
- DEBUGLOG(7, "ZSTD_BtGetAllMatches");
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
+ U32 const matchLengthSearch = cParams->minMatch;
+ DEBUGLOG(8, "ZSTD_BtGetAllMatches");
if (ip < ms->window.base + ms->nextToUpdate) return 0; /* skipped area */
- ZSTD_updateTree_internal(ms, cParams, ip, iHighLimit, matchLengthSearch, extDict);
+ ZSTD_updateTree_internal(ms, ip, iHighLimit, matchLengthSearch, dictMode);
switch(matchLengthSearch)
{
- case 3 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 3);
+ case 3 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 3);
default :
- case 4 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 4);
- case 5 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 5);
+ case 4 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 4);
+ case 5 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 5);
case 7 :
- case 6 : return ZSTD_insertBtAndGetAllMatches(ms, cParams, ip, iHighLimit, extDict, rep, ll0, matches, lengthToBeat, 6);
+ case 6 : return ZSTD_insertBtAndGetAllMatches(ms, ip, iHighLimit, dictMode, rep, ll0, matches, lengthToBeat, 6);
}
}
@@ -587,7 +774,7 @@ typedef struct repcodes_s {
U32 rep[3];
} repcodes_t;
-repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0)
+static repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0)
{
repcodes_t newReps;
if (offset >= ZSTD_REP_NUM) { /* full offset */
@@ -609,65 +796,35 @@ repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0)
}
-typedef struct {
- const BYTE* anchor;
- U32 litlen;
- U32 rawLitCost;
-} cachedLiteralPrice_t;
-
-static U32 ZSTD_rawLiteralsCost_cached(
- cachedLiteralPrice_t* const cachedLitPrice,
- const BYTE* const anchor, U32 const litlen,
- const optState_t* const optStatePtr)
+static U32 ZSTD_totalLen(ZSTD_optimal_t sol)
{
- U32 startCost;
- U32 remainingLength;
- const BYTE* startPosition;
-
- if (anchor == cachedLitPrice->anchor) {
- startCost = cachedLitPrice->rawLitCost;
- startPosition = anchor + cachedLitPrice->litlen;
- assert(litlen >= cachedLitPrice->litlen);
- remainingLength = litlen - cachedLitPrice->litlen;
- } else {
- startCost = 0;
- startPosition = anchor;
- remainingLength = litlen;
- }
-
- { U32 const rawLitCost = startCost + ZSTD_rawLiteralsCost(startPosition, remainingLength, optStatePtr);
- cachedLitPrice->anchor = anchor;
- cachedLitPrice->litlen = litlen;
- cachedLitPrice->rawLitCost = rawLitCost;
- return rawLitCost;
- }
+ return sol.litlen + sol.mlen;
}
-static U32 ZSTD_fullLiteralsCost_cached(
- cachedLiteralPrice_t* const cachedLitPrice,
- const BYTE* const anchor, U32 const litlen,
- const optState_t* const optStatePtr)
-{
- return ZSTD_rawLiteralsCost_cached(cachedLitPrice, anchor, litlen, optStatePtr)
- + ZSTD_litLengthPrice(litlen, optStatePtr);
-}
+#if 0 /* debug */
-static int ZSTD_literalsContribution_cached(
- cachedLiteralPrice_t* const cachedLitPrice,
- const BYTE* const anchor, U32 const litlen,
- const optState_t* const optStatePtr)
+static void
+listStats(const U32* table, int lastEltID)
{
- int const contribution = ZSTD_rawLiteralsCost_cached(cachedLitPrice, anchor, litlen, optStatePtr)
- + ZSTD_litLengthContribution(litlen, optStatePtr);
- return contribution;
+ int const nbElts = lastEltID + 1;
+ int enb;
+ for (enb=0; enb < nbElts; enb++) {
+ (void)table;
+ //RAWLOG(2, "%3i:%3i, ", enb, table[enb]);
+ RAWLOG(2, "%4i,", table[enb]);
+ }
+ RAWLOG(2, " \n");
}
-FORCE_INLINE_TEMPLATE
-size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore,
- U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams,
- const void* src, size_t srcSize,
- const int optLevel, const int extDict)
+#endif
+
+FORCE_INLINE_TEMPLATE size_t
+ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,
+ seqStore_t* seqStore,
+ U32 rep[ZSTD_REP_NUM],
+ const void* src, size_t srcSize,
+ const int optLevel,
+ const ZSTD_dictMode_e dictMode)
{
optState_t* const optStatePtr = &ms->opt;
const BYTE* const istart = (const BYTE*)src;
@@ -677,72 +834,77 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore
const BYTE* const ilimit = iend - 8;
const BYTE* const base = ms->window.base;
const BYTE* const prefixStart = base + ms->window.dictLimit;
+ const ZSTD_compressionParameters* const cParams = &ms->cParams;
U32 const sufficient_len = MIN(cParams->targetLength, ZSTD_OPT_NUM -1);
- U32 const minMatch = (cParams->searchLength == 3) ? 3 : 4;
+ U32 const minMatch = (cParams->minMatch == 3) ? 3 : 4;
ZSTD_optimal_t* const opt = optStatePtr->priceTable;
ZSTD_match_t* const matches = optStatePtr->matchTable;
- cachedLiteralPrice_t cachedLitPrice;
+ ZSTD_optimal_t lastSequence;
/* init */
- DEBUGLOG(5, "ZSTD_compressBlock_opt_generic");
+ DEBUGLOG(5, "ZSTD_compressBlock_opt_generic: current=%u, prefix=%u, nextToUpdate=%u",
+ (U32)(ip - base), ms->window.dictLimit, ms->nextToUpdate);
+ assert(optLevel <= 2);
ms->nextToUpdate3 = ms->nextToUpdate;
- ZSTD_rescaleFreqs(optStatePtr, (const BYTE*)src, srcSize);
+ ZSTD_rescaleFreqs(optStatePtr, (const BYTE*)src, srcSize, optLevel);
ip += (ip==prefixStart);
- memset(&cachedLitPrice, 0, sizeof(cachedLitPrice));
/* Match Loop */
while (ip < ilimit) {
U32 cur, last_pos = 0;
- U32 best_mlen, best_off;
/* find first match */
{ U32 const litlen = (U32)(ip - anchor);
U32 const ll0 = !litlen;
- U32 const nbMatches = ZSTD_BtGetAllMatches(ms, cParams, ip, iend, extDict, rep, ll0, matches, minMatch);
+ U32 const nbMatches = ZSTD_BtGetAllMatches(ms, ip, iend, dictMode, rep, ll0, matches, minMatch);
if (!nbMatches) { ip++; continue; }
/* initialize opt[0] */
{ U32 i ; for (i=0; i<ZSTD_REP_NUM; i++) opt[0].rep[i] = rep[i]; }
- opt[0].mlen = 1;
+ opt[0].mlen = 0; /* means is_a_literal */
opt[0].litlen = litlen;
+ opt[0].price = ZSTD_literalsContribution(anchor, litlen, optStatePtr, optLevel);
/* large match -> immediate encoding */
{ U32 const maxML = matches[nbMatches-1].len;
- DEBUGLOG(7, "found %u matches of maxLength=%u and offset=%u at cPos=%u => start new serie",
- nbMatches, maxML, matches[nbMatches-1].off, (U32)(ip-prefixStart));
+ U32 const maxOffset = matches[nbMatches-1].off;
+ DEBUGLOG(6, "found %u matches of maxLength=%u and maxOffCode=%u at cPos=%u => start new serie",
+ nbMatches, maxML, maxOffset, (U32)(ip-prefixStart));
if (maxML > sufficient_len) {
- best_mlen = maxML;
- best_off = matches[nbMatches-1].off;
- DEBUGLOG(7, "large match (%u>%u), immediate encoding",
- best_mlen, sufficient_len);
+ lastSequence.litlen = litlen;
+ lastSequence.mlen = maxML;
+ lastSequence.off = maxOffset;
+ DEBUGLOG(6, "large match (%u>%u), immediate encoding",
+ maxML, sufficient_len);
cur = 0;
- last_pos = 1;
+ last_pos = ZSTD_totalLen(lastSequence);
goto _shortestPath;
} }
/* set prices for first matches starting position == 0 */
- { U32 const literalsPrice = ZSTD_fullLiteralsCost_cached(&cachedLitPrice, anchor, litlen, optStatePtr);
+ { U32 const literalsPrice = opt[0].price + ZSTD_litLengthPrice(0, optStatePtr, optLevel);
U32 pos;
U32 matchNb;
- for (pos = 0; pos < minMatch; pos++) {
- opt[pos].mlen = 1;
- opt[pos].price = ZSTD_MAX_PRICE;
+ for (pos = 1; pos < minMatch; pos++) {
+ opt[pos].price = ZSTD_MAX_PRICE; /* mlen, litlen and price will be fixed during forward scanning */
}
for (matchNb = 0; matchNb < nbMatches; matchNb++) {
U32 const offset = matches[matchNb].off;
U32 const end = matches[matchNb].len;
repcodes_t const repHistory = ZSTD_updateRep(rep, offset, ll0);
for ( ; pos <= end ; pos++ ) {
- U32 const matchPrice = literalsPrice + ZSTD_getMatchPrice(offset, pos, optStatePtr, optLevel);
- DEBUGLOG(7, "rPos:%u => set initial price : %u",
- pos, matchPrice);
+ U32 const matchPrice = ZSTD_getMatchPrice(offset, pos, optStatePtr, optLevel);
+ U32 const sequencePrice = literalsPrice + matchPrice;
+ DEBUGLOG(7, "rPos:%u => set initial price : %.2f",
+ pos, ZSTD_fCost(sequencePrice));
opt[pos].mlen = pos;
opt[pos].off = offset;
opt[pos].litlen = litlen;
- opt[pos].price = matchPrice;
+ opt[pos].price = sequencePrice;
+ ZSTD_STATIC_ASSERT(sizeof(opt[pos].rep) == sizeof(repHistory));
memcpy(opt[pos].rep, &repHistory, sizeof(repHistory));
} }
last_pos = pos-1;
@@ -753,55 +915,67 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore
for (cur = 1; cur <= last_pos; cur++) {
const BYTE* const inr = ip + cur;
assert(cur < ZSTD_OPT_NUM);
+ DEBUGLOG(7, "cPos:%zi==rPos:%u", inr-istart, cur)
/* Fix current position with one literal if cheaper */
- { U32 const litlen = (opt[cur-1].mlen == 1) ? opt[cur-1].litlen + 1 : 1;
- int price; /* note : contribution can be negative */
- if (cur > litlen) {
- price = opt[cur - litlen].price + ZSTD_literalsContribution(inr-litlen, litlen, optStatePtr);
- } else {
- price = ZSTD_literalsContribution_cached(&cachedLitPrice, anchor, litlen, optStatePtr);
- }
+ { U32 const litlen = (opt[cur-1].mlen == 0) ? opt[cur-1].litlen + 1 : 1;
+ int const price = opt[cur-1].price
+ + ZSTD_rawLiteralsCost(ip+cur-1, 1, optStatePtr, optLevel)
+ + ZSTD_litLengthPrice(litlen, optStatePtr, optLevel)
+ - ZSTD_litLengthPrice(litlen-1, optStatePtr, optLevel);
assert(price < 1000000000); /* overflow check */
if (price <= opt[cur].price) {
- DEBUGLOG(7, "rPos:%u : better price (%u<%u) using literal",
- cur, price, opt[cur].price);
- opt[cur].mlen = 1;
+ DEBUGLOG(7, "cPos:%zi==rPos:%u : better price (%.2f<=%.2f) using literal (ll==%u) (hist:%u,%u,%u)",
+ inr-istart, cur, ZSTD_fCost(price), ZSTD_fCost(opt[cur].price), litlen,
+ opt[cur-1].rep[0], opt[cur-1].rep[1], opt[cur-1].rep[2]);
+ opt[cur].mlen = 0;
opt[cur].off = 0;
opt[cur].litlen = litlen;
opt[cur].price = price;
memcpy(opt[cur].rep, opt[cur-1].rep, sizeof(opt[cur].rep));
- } }
+ } else {
+ DEBUGLOG(7, "cPos:%zi==rPos:%u : literal would cost more (%.2f>%.2f) (hist:%u,%u,%u)",
+ inr-istart, cur, ZSTD_fCost(price), ZSTD_fCost(opt[cur].price),
+ opt[cur].rep[0], opt[cur].rep[1], opt[cur].rep[2]);
+ }
+ }
/* last match must start at a minimum distance of 8 from oend */
if (inr > ilimit) continue;
if (cur == last_pos) break;
- if ( (optLevel==0) /*static*/
- && (opt[cur+1].price <= opt[cur].price) )
+ if ( (optLevel==0) /*static_test*/
+ && (opt[cur+1].price <= opt[cur].price + (BITCOST_MULTIPLIER/2)) ) {
+ DEBUGLOG(7, "move to next rPos:%u : price is <=", cur+1);
continue; /* skip unpromising positions; about ~+6% speed, -0.01 ratio */
+ }
- { U32 const ll0 = (opt[cur].mlen != 1);
- U32 const litlen = (opt[cur].mlen == 1) ? opt[cur].litlen : 0;
- U32 const previousPrice = (cur > litlen) ? opt[cur-litlen].price : 0;
- U32 const basePrice = previousPrice + ZSTD_fullLiteralsCost(inr-litlen, litlen, optStatePtr);
- U32 const nbMatches = ZSTD_BtGetAllMatches(ms, cParams, inr, iend, extDict, opt[cur].rep, ll0, matches, minMatch);
+ { U32 const ll0 = (opt[cur].mlen != 0);
+ U32 const litlen = (opt[cur].mlen == 0) ? opt[cur].litlen : 0;
+ U32 const previousPrice = opt[cur].price;
+ U32 const basePrice = previousPrice + ZSTD_litLengthPrice(0, optStatePtr, optLevel);
+ U32 const nbMatches = ZSTD_BtGetAllMatches(ms, inr, iend, dictMode, opt[cur].rep, ll0, matches, minMatch);
U32 matchNb;
- if (!nbMatches) continue;
+ if (!nbMatches) {
+ DEBUGLOG(7, "rPos:%u : no match found", cur);
+ continue;
+ }
{ U32 const maxML = matches[nbMatches-1].len;
- DEBUGLOG(7, "rPos:%u, found %u matches, of maxLength=%u",
- cur, nbMatches, maxML);
+ DEBUGLOG(7, "cPos:%zi==rPos:%u, found %u matches, of maxLength=%u",
+ inr-istart, cur, nbMatches, maxML);
if ( (maxML > sufficient_len)
- | (cur + maxML >= ZSTD_OPT_NUM) ) {
- best_mlen = maxML;
- best_off = matches[nbMatches-1].off;
- last_pos = cur + 1;
+ || (cur + maxML >= ZSTD_OPT_NUM) ) {
+ lastSequence.mlen = maxML;
+ lastSequence.off = matches[nbMatches-1].off;
+ lastSequence.litlen = litlen;
+ cur -= (opt[cur].mlen==0) ? opt[cur].litlen : 0; /* last sequence is actually only literals, fix cur to last match - note : may underflow, in which case, it's first sequence, and it's okay */
+ last_pos = cur + ZSTD_totalLen(lastSequence);
+ if (cur > ZSTD_OPT_NUM) cur = 0; /* underflow => first match */
goto _shortestPath;
- }
- }
+ } }
/* set prices using matches found at position == cur */
for (matchNb = 0; matchNb < nbMatches; matchNb++) {
@@ -811,81 +985,97 @@ size_t ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms,seqStore_t* seqStore
U32 const startML = (matchNb>0) ? matches[matchNb-1].len+1 : minMatch;
U32 mlen;
- DEBUGLOG(7, "testing match %u => offCode=%u, mlen=%u, llen=%u",
+ DEBUGLOG(7, "testing match %u => offCode=%4u, mlen=%2u, llen=%2u",
matchNb, matches[matchNb].off, lastML, litlen);
- for (mlen = lastML; mlen >= startML; mlen--) {
+ for (mlen = lastML; mlen >= startML; mlen--) { /* scan downward */
U32 const pos = cur + mlen;
int const price = basePrice + ZSTD_getMatchPrice(offset, mlen, optStatePtr, optLevel);
if ((pos > last_pos) || (price < opt[pos].price)) {
- DEBUGLOG(7, "rPos:%u => new better price (%u<%u)",
- pos, price, opt[pos].price);
- while (last_pos < pos) { opt[last_pos+1].price = ZSTD_MAX_PRICE; last_pos++; }
+ DEBUGLOG(7, "rPos:%u (ml=%2u) => new better price (%.2f<%.2f)",
+ pos, mlen, ZSTD_fCost(price), ZSTD_fCost(opt[pos].price));
+ while (last_pos < pos) { opt[last_pos+1].price = ZSTD_MAX_PRICE; last_pos++; } /* fill empty positions */
opt[pos].mlen = mlen;
opt[pos].off = offset;
opt[pos].litlen = litlen;
opt[pos].price = price;
+ ZSTD_STATIC_ASSERT(sizeof(opt[pos].rep) == sizeof(repHistory));
memcpy(opt[pos].rep, &repHistory, sizeof(repHistory));
} else {
- if (optLevel==0) break; /* gets ~+10% speed for about -0.01 ratio loss */
+ DEBUGLOG(7, "rPos:%u (ml=%2u) => new price is worse (%.2f>=%.2f)",
+ pos, mlen, ZSTD_fCost(price), ZSTD_fCost(opt[pos].price));
+ if (optLevel==0) break; /* early update abort; gets ~+10% speed for about -0.01 ratio loss */
}
} } }
} /* for (cur = 1; cur <= last_pos; cur++) */
- best_mlen = opt[last_pos].mlen;
- best_off = opt[last_pos].off;
- cur = last_pos - best_mlen;
+ lastSequence = opt[last_pos];
+ cur = last_pos > ZSTD_totalLen(lastSequence) ? last_pos - ZSTD_totalLen(lastSequence) : 0; /* single sequence, and it starts before `ip` */
+ assert(cur < ZSTD_OPT_NUM); /* control overflow*/
_shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */
- assert(opt[0].mlen == 1);
-
- /* reverse traversal */
- DEBUGLOG(7, "start reverse traversal (last_pos:%u, cur:%u)",
- last_pos, cur);
- { U32 selectedMatchLength = best_mlen;
- U32 selectedOffset = best_off;
- U32 pos = cur;
- while (1) {
- U32 const mlen = opt[pos].mlen;
- U32 const off = opt[pos].off;
- opt[pos].mlen = selectedMatchLength;
- opt[pos].off = selectedOffset;
- selectedMatchLength = mlen;
- selectedOffset = off;
- if (mlen > pos) break;
- pos -= mlen;
- } }
-
- /* save sequences */
- { U32 pos;
- for (pos=0; pos < last_pos; ) {
- U32 const llen = (U32)(ip - anchor);
- U32 const mlen = opt[pos].mlen;
- U32 const offset = opt[pos].off;
- if (mlen == 1) { ip++; pos++; continue; } /* literal position => move on */
- pos += mlen; ip += mlen;
-
- /* repcodes update : like ZSTD_updateRep(), but update in place */
- if (offset >= ZSTD_REP_NUM) { /* full offset */
- rep[2] = rep[1];
- rep[1] = rep[0];
- rep[0] = offset - ZSTD_REP_MOVE;
- } else { /* repcode */
- U32 const repCode = offset + (llen==0);
- if (repCode) { /* note : if repCode==0, no change */
- U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode];
- if (repCode >= 2) rep[2] = rep[1];
- rep[1] = rep[0];
- rep[0] = currentOffset;
+ assert(opt[0].mlen == 0);
+
+ { U32 const storeEnd = cur + 1;
+ U32 storeStart = storeEnd;
+ U32 seqPos = cur;
+
+ DEBUGLOG(6, "start reverse traversal (last_pos:%u, cur:%u)",
+ last_pos, cur); (void)last_pos;
+ assert(storeEnd < ZSTD_OPT_NUM);
+ DEBUGLOG(6, "last sequence copied into pos=%u (llen=%u,mlen=%u,ofc=%u)",
+ storeEnd, lastSequence.litlen, lastSequence.mlen, lastSequence.off);
+ opt[storeEnd] = lastSequence;
+ while (seqPos > 0) {
+ U32 const backDist = ZSTD_totalLen(opt[seqPos]);
+ storeStart--;
+ DEBUGLOG(6, "sequence from rPos=%u copied into pos=%u (llen=%u,mlen=%u,ofc=%u)",
+ seqPos, storeStart, opt[seqPos].litlen, opt[seqPos].mlen, opt[seqPos].off);
+ opt[storeStart] = opt[seqPos];
+ seqPos = (seqPos > backDist) ? seqPos - backDist : 0;
+ }
+
+ /* save sequences */
+ DEBUGLOG(6, "sending selected sequences into seqStore")
+ { U32 storePos;
+ for (storePos=storeStart; storePos <= storeEnd; storePos++) {
+ U32 const llen = opt[storePos].litlen;
+ U32 const mlen = opt[storePos].mlen;
+ U32 const offCode = opt[storePos].off;
+ U32 const advance = llen + mlen;
+ DEBUGLOG(6, "considering seq starting at %zi, llen=%u, mlen=%u",
+ anchor - istart, (unsigned)llen, (unsigned)mlen);
+
+ if (mlen==0) { /* only literals => must be last "sequence", actually starting a new stream of sequences */
+ assert(storePos == storeEnd); /* must be last sequence */
+ ip = anchor + llen; /* last "sequence" is a bunch of literals => don't progress anchor */
+ continue; /* will finish */
}
- }
- ZSTD_updateStats(optStatePtr, llen, anchor, offset, mlen);
- ZSTD_storeSeq(seqStore, llen, anchor, offset, mlen-MINMATCH);
- anchor = ip;
- } }
- ZSTD_setLog2Prices(optStatePtr);
+ /* repcodes update : like ZSTD_updateRep(), but update in place */
+ if (offCode >= ZSTD_REP_NUM) { /* full offset */
+ rep[2] = rep[1];
+ rep[1] = rep[0];
+ rep[0] = offCode - ZSTD_REP_MOVE;
+ } else { /* repcode */
+ U32 const repCode = offCode + (llen==0);
+ if (repCode) { /* note : if repCode==0, no change */
+ U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode];
+ if (repCode >= 2) rep[2] = rep[1];
+ rep[1] = rep[0];
+ rep[0] = currentOffset;
+ } }
+
+ assert(anchor + llen <= iend);
+ ZSTD_updateStats(optStatePtr, llen, anchor, offCode, mlen);
+ ZSTD_storeSeq(seqStore, llen, anchor, offCode, mlen-MINMATCH);
+ anchor += advance;
+ ip = anchor;
+ } }
+ ZSTD_setBasePrices(optStatePtr, optLevel);
+ }
+
} /* while (ip < ilimit) */
/* Return the last literals size */
@@ -895,29 +1085,133 @@ _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */
size_t ZSTD_compressBlock_btopt(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ const void* src, size_t srcSize)
{
DEBUGLOG(5, "ZSTD_compressBlock_btopt");
- return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 0 /*optLevel*/, 0 /*extDict*/);
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_noDict);
+}
+
+
+/* used in 2-pass strategy */
+static U32 ZSTD_upscaleStat(unsigned* table, U32 lastEltIndex, int bonus)
+{
+ U32 s, sum=0;
+ assert(ZSTD_FREQ_DIV+bonus >= 0);
+ for (s=0; s<lastEltIndex+1; s++) {
+ table[s] <<= ZSTD_FREQ_DIV+bonus;
+ table[s]--;
+ sum += table[s];
+ }
+ return sum;
+}
+
+/* used in 2-pass strategy */
+MEM_STATIC void ZSTD_upscaleStats(optState_t* optPtr)
+{
+ optPtr->litSum = ZSTD_upscaleStat(optPtr->litFreq, MaxLit, 0);
+ optPtr->litLengthSum = ZSTD_upscaleStat(optPtr->litLengthFreq, MaxLL, 0);
+ optPtr->matchLengthSum = ZSTD_upscaleStat(optPtr->matchLengthFreq, MaxML, 0);
+ optPtr->offCodeSum = ZSTD_upscaleStat(optPtr->offCodeFreq, MaxOff, 0);
+}
+
+/* ZSTD_initStats_ultra():
+ * make a first compression pass, just to seed stats with more accurate starting values.
+ * only works on first block, with no dictionary and no ldm.
+ * this function cannot error, hence its constract must be respected.
+ */
+static void
+ZSTD_initStats_ultra(ZSTD_matchState_t* ms,
+ seqStore_t* seqStore,
+ U32 rep[ZSTD_REP_NUM],
+ const void* src, size_t srcSize)
+{
+ U32 tmpRep[ZSTD_REP_NUM]; /* updated rep codes will sink here */
+ memcpy(tmpRep, rep, sizeof(tmpRep));
+
+ DEBUGLOG(4, "ZSTD_initStats_ultra (srcSize=%zu)", srcSize);
+ assert(ms->opt.litLengthSum == 0); /* first block */
+ assert(seqStore->sequences == seqStore->sequencesStart); /* no ldm */
+ assert(ms->window.dictLimit == ms->window.lowLimit); /* no dictionary */
+ assert(ms->window.dictLimit - ms->nextToUpdate <= 1); /* no prefix (note: intentional overflow, defined as 2-complement) */
+
+ ZSTD_compressBlock_opt_generic(ms, seqStore, tmpRep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict); /* generate stats into ms->opt*/
+
+ /* invalidate first scan from history */
+ ZSTD_resetSeqStore(seqStore);
+ ms->window.base -= srcSize;
+ ms->window.dictLimit += (U32)srcSize;
+ ms->window.lowLimit = ms->window.dictLimit;
+ ms->nextToUpdate = ms->window.dictLimit;
+ ms->nextToUpdate3 = ms->window.dictLimit;
+
+ /* re-inforce weight of collected statistics */
+ ZSTD_upscaleStats(&ms->opt);
}
size_t ZSTD_compressBlock_btultra(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ const void* src, size_t srcSize)
+{
+ DEBUGLOG(5, "ZSTD_compressBlock_btultra (srcSize=%zu)", srcSize);
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict);
+}
+
+size_t ZSTD_compressBlock_btultra2(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ const void* src, size_t srcSize)
+{
+ U32 const current = (U32)((const BYTE*)src - ms->window.base);
+ DEBUGLOG(5, "ZSTD_compressBlock_btultra2 (srcSize=%zu)", srcSize);
+
+ /* 2-pass strategy:
+ * this strategy makes a first pass over first block to collect statistics
+ * and seed next round's statistics with it.
+ * After 1st pass, function forgets everything, and starts a new block.
+ * Consequently, this can only work if no data has been previously loaded in tables,
+ * aka, no dictionary, no prefix, no ldm preprocessing.
+ * The compression ratio gain is generally small (~0.5% on first block),
+ * the cost is 2x cpu time on first block. */
+ assert(srcSize <= ZSTD_BLOCKSIZE_MAX);
+ if ( (ms->opt.litLengthSum==0) /* first block */
+ && (seqStore->sequences == seqStore->sequencesStart) /* no ldm */
+ && (ms->window.dictLimit == ms->window.lowLimit) /* no dictionary */
+ && (current == ms->window.dictLimit) /* start of frame, nothing already loaded nor skipped */
+ && (srcSize > ZSTD_PREDEF_THRESHOLD)
+ ) {
+ ZSTD_initStats_ultra(ms, seqStore, rep, src, srcSize);
+ }
+
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_noDict);
+}
+
+size_t ZSTD_compressBlock_btopt_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ const void* src, size_t srcSize)
+{
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_dictMatchState);
+}
+
+size_t ZSTD_compressBlock_btultra_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ const void* src, size_t srcSize)
{
- return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 2 /*optLevel*/, 0 /*extDict*/);
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_dictMatchState);
}
size_t ZSTD_compressBlock_btopt_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ const void* src, size_t srcSize)
{
- return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 0 /*optLevel*/, 1 /*extDict*/);
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 0 /*optLevel*/, ZSTD_extDict);
}
size_t ZSTD_compressBlock_btultra_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize)
+ const void* src, size_t srcSize)
{
- return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, cParams, src, srcSize, 2 /*optLevel*/, 1 /*extDict*/);
+ return ZSTD_compressBlock_opt_generic(ms, seqStore, rep, src, srcSize, 2 /*optLevel*/, ZSTD_extDict);
}
+
+/* note : no btultra2 variant for extDict nor dictMatchState,
+ * because btultra2 is not meant to work with dictionaries
+ * and is only specific for the first block (no prefix) */
diff --git a/thirdparty/zstd/compress/zstd_opt.h b/thirdparty/zstd/compress/zstd_opt.h
index b8dc389f31..094f747665 100644
--- a/thirdparty/zstd/compress/zstd_opt.h
+++ b/thirdparty/zstd/compress/zstd_opt.h
@@ -17,23 +17,37 @@ extern "C" {
#include "zstd_compress_internal.h"
-void ZSTD_updateTree(
- ZSTD_matchState_t* ms, ZSTD_compressionParameters const* cParams,
- const BYTE* ip, const BYTE* iend); /* used in ZSTD_loadDictionaryContent() */
+/* used in ZSTD_loadDictionaryContent() */
+void ZSTD_updateTree(ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iend);
size_t ZSTD_compressBlock_btopt(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_btultra(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_btultra2(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
+
+
+size_t ZSTD_compressBlock_btopt_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
+size_t ZSTD_compressBlock_btultra_dictMatchState(
+ ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_btopt_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
size_t ZSTD_compressBlock_btultra_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
- ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
+ void const* src, size_t srcSize);
+
+ /* note : no btultra2 variant for extDict nor dictMatchState,
+ * because btultra2 is not meant to work with dictionaries
+ * and is only specific for the first block (no prefix) */
#if defined (__cplusplus)
}
diff --git a/thirdparty/zstd/compress/zstdmt_compress.c b/thirdparty/zstd/compress/zstdmt_compress.c
index c7a205d8c7..2cbd6ffade 100644
--- a/thirdparty/zstd/compress/zstdmt_compress.c
+++ b/thirdparty/zstd/compress/zstdmt_compress.c
@@ -9,21 +9,19 @@
*/
-/* ====== Tuning parameters ====== */
-#define ZSTDMT_NBWORKERS_MAX 200
-#define ZSTDMT_JOBSIZE_MAX (MEM_32bits() ? (512 MB) : (2 GB)) /* note : limited by `jobSize` type, which is `unsigned` */
-#define ZSTDMT_OVERLAPLOG_DEFAULT 6
-
-
/* ====== Compiler specifics ====== */
#if defined(_MSC_VER)
# pragma warning(disable : 4204) /* disable: C4204: non-constant aggregate initializer */
#endif
+/* ====== Constants ====== */
+#define ZSTDMT_OVERLAPLOG_DEFAULT 0
+
+
/* ====== Dependencies ====== */
#include <string.h> /* memcpy, memset */
-#include <limits.h> /* INT_MAX */
+#include <limits.h> /* INT_MAX, UINT_MAX */
#include "pool.h" /* threadpool */
#include "threading.h" /* mutex */
#include "zstd_compress_internal.h" /* MIN, ERROR, ZSTD_*, ZSTD_highbit32 */
@@ -37,18 +35,19 @@
#define ZSTD_RESIZE_SEQPOOL 0
/* ====== Debug ====== */
-#if defined(ZSTD_DEBUG) && (ZSTD_DEBUG>=2)
+#if defined(DEBUGLEVEL) && (DEBUGLEVEL>=2) \
+ && !defined(_MSC_VER) \
+ && !defined(__MINGW32__)
# include <stdio.h>
# include <unistd.h>
# include <sys/times.h>
-# define DEBUGLOGRAW(l, ...) if (l<=ZSTD_DEBUG) { fprintf(stderr, __VA_ARGS__); }
# define DEBUG_PRINTHEX(l,p,n) { \
unsigned debug_u; \
for (debug_u=0; debug_u<(n); debug_u++) \
- DEBUGLOGRAW(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \
- DEBUGLOGRAW(l, " \n"); \
+ RAWLOG(l, "%02X ", ((const unsigned char*)(p))[debug_u]); \
+ RAWLOG(l, " \n"); \
}
static unsigned long long GetCurrentClockTimeMicroseconds(void)
@@ -56,13 +55,13 @@ static unsigned long long GetCurrentClockTimeMicroseconds(void)
static clock_t _ticksPerSecond = 0;
if (_ticksPerSecond <= 0) _ticksPerSecond = sysconf(_SC_CLK_TCK);
- { struct tms junk; clock_t newTicks = (clock_t) times(&junk);
- return ((((unsigned long long)newTicks)*(1000000))/_ticksPerSecond); }
-}
+ { struct tms junk; clock_t newTicks = (clock_t) times(&junk);
+ return ((((unsigned long long)newTicks)*(1000000))/_ticksPerSecond);
+} }
#define MUTEX_WAIT_TIME_DLEVEL 6
#define ZSTD_PTHREAD_MUTEX_LOCK(mutex) { \
- if (ZSTD_DEBUG >= MUTEX_WAIT_TIME_DLEVEL) { \
+ if (DEBUGLEVEL >= MUTEX_WAIT_TIME_DLEVEL) { \
unsigned long long const beforeTime = GetCurrentClockTimeMicroseconds(); \
ZSTD_pthread_mutex_lock(mutex); \
{ unsigned long long const afterTime = GetCurrentClockTimeMicroseconds(); \
@@ -160,6 +159,25 @@ static void ZSTDMT_setBufferSize(ZSTDMT_bufferPool* const bufPool, size_t const
ZSTD_pthread_mutex_unlock(&bufPool->poolMutex);
}
+
+static ZSTDMT_bufferPool* ZSTDMT_expandBufferPool(ZSTDMT_bufferPool* srcBufPool, U32 nbWorkers)
+{
+ unsigned const maxNbBuffers = 2*nbWorkers + 3;
+ if (srcBufPool==NULL) return NULL;
+ if (srcBufPool->totalBuffers >= maxNbBuffers) /* good enough */
+ return srcBufPool;
+ /* need a larger buffer pool */
+ { ZSTD_customMem const cMem = srcBufPool->cMem;
+ size_t const bSize = srcBufPool->bufferSize; /* forward parameters */
+ ZSTDMT_bufferPool* newBufPool;
+ ZSTDMT_freeBufferPool(srcBufPool);
+ newBufPool = ZSTDMT_createBufferPool(nbWorkers, cMem);
+ if (newBufPool==NULL) return newBufPool;
+ ZSTDMT_setBufferSize(newBufPool, bSize);
+ return newBufPool;
+ }
+}
+
/** ZSTDMT_getBuffer() :
* assumption : bufPool must be valid
* @return : a buffer, with start pointer and size
@@ -229,8 +247,8 @@ static buffer_t ZSTDMT_resizeBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buffer)
/* store buffer for later re-use, up to pool capacity */
static void ZSTDMT_releaseBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buf)
{
- if (buf.start == NULL) return; /* compatible with release on NULL */
DEBUGLOG(5, "ZSTDMT_releaseBuffer");
+ if (buf.start == NULL) return; /* compatible with release on NULL */
ZSTD_pthread_mutex_lock(&bufPool->poolMutex);
if (bufPool->nbBuffers < bufPool->totalBuffers) {
bufPool->bTable[bufPool->nbBuffers++] = buf; /* stored for later use */
@@ -300,7 +318,8 @@ static void ZSTDMT_setNbSeq(ZSTDMT_seqPool* const seqPool, size_t const nbSeq)
static ZSTDMT_seqPool* ZSTDMT_createSeqPool(unsigned nbWorkers, ZSTD_customMem cMem)
{
- ZSTDMT_seqPool* seqPool = ZSTDMT_createBufferPool(nbWorkers, cMem);
+ ZSTDMT_seqPool* const seqPool = ZSTDMT_createBufferPool(nbWorkers, cMem);
+ if (seqPool == NULL) return NULL;
ZSTDMT_setNbSeq(seqPool, 0);
return seqPool;
}
@@ -310,6 +329,10 @@ static void ZSTDMT_freeSeqPool(ZSTDMT_seqPool* seqPool)
ZSTDMT_freeBufferPool(seqPool);
}
+static ZSTDMT_seqPool* ZSTDMT_expandSeqPool(ZSTDMT_seqPool* pool, U32 nbWorkers)
+{
+ return ZSTDMT_expandBufferPool(pool, nbWorkers);
+}
/* ===== CCtx Pool ===== */
@@ -317,8 +340,8 @@ static void ZSTDMT_freeSeqPool(ZSTDMT_seqPool* seqPool)
typedef struct {
ZSTD_pthread_mutex_t poolMutex;
- unsigned totalCCtx;
- unsigned availCCtx;
+ int totalCCtx;
+ int availCCtx;
ZSTD_customMem cMem;
ZSTD_CCtx* cctx[1]; /* variable size */
} ZSTDMT_CCtxPool;
@@ -326,16 +349,16 @@ typedef struct {
/* note : all CCtx borrowed from the pool should be released back to the pool _before_ freeing the pool */
static void ZSTDMT_freeCCtxPool(ZSTDMT_CCtxPool* pool)
{
- unsigned u;
- for (u=0; u<pool->totalCCtx; u++)
- ZSTD_freeCCtx(pool->cctx[u]); /* note : compatible with free on NULL */
+ int cid;
+ for (cid=0; cid<pool->totalCCtx; cid++)
+ ZSTD_freeCCtx(pool->cctx[cid]); /* note : compatible with free on NULL */
ZSTD_pthread_mutex_destroy(&pool->poolMutex);
ZSTD_free(pool, pool->cMem);
}
/* ZSTDMT_createCCtxPool() :
* implies nbWorkers >= 1 , checked by caller ZSTDMT_createCCtx() */
-static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(unsigned nbWorkers,
+static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(int nbWorkers,
ZSTD_customMem cMem)
{
ZSTDMT_CCtxPool* const cctxPool = (ZSTDMT_CCtxPool*) ZSTD_calloc(
@@ -355,6 +378,18 @@ static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(unsigned nbWorkers,
return cctxPool;
}
+static ZSTDMT_CCtxPool* ZSTDMT_expandCCtxPool(ZSTDMT_CCtxPool* srcPool,
+ int nbWorkers)
+{
+ if (srcPool==NULL) return NULL;
+ if (nbWorkers <= srcPool->totalCCtx) return srcPool; /* good enough */
+ /* need a larger cctx pool */
+ { ZSTD_customMem const cMem = srcPool->cMem;
+ ZSTDMT_freeCCtxPool(srcPool);
+ return ZSTDMT_createCCtxPool(nbWorkers, cMem);
+ }
+}
+
/* only works during initialization phase, not during compression */
static size_t ZSTDMT_sizeof_CCtxPool(ZSTDMT_CCtxPool* cctxPool)
{
@@ -425,17 +460,16 @@ typedef struct {
ZSTD_window_t ldmWindow; /* A thread-safe copy of ldmState.window */
} serialState_t;
-static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* seqPool, ZSTD_CCtx_params params)
+static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* seqPool, ZSTD_CCtx_params params, size_t jobSize)
{
/* Adjust parameters */
if (params.ldmParams.enableLdm) {
DEBUGLOG(4, "LDM window size = %u KB", (1U << params.cParams.windowLog) >> 10);
- params.ldmParams.windowLog = params.cParams.windowLog;
ZSTD_ldm_adjustParameters(&params.ldmParams, &params.cParams);
assert(params.ldmParams.hashLog >= params.ldmParams.bucketSizeLog);
- assert(params.ldmParams.hashEveryLog < 32);
+ assert(params.ldmParams.hashRateLog < 32);
serialState->ldmState.hashPower =
- ZSTD_ldm_getHashPower(params.ldmParams.minMatchLength);
+ ZSTD_rollingHash_primePower(params.ldmParams.minMatchLength);
} else {
memset(&params.ldmParams, 0, sizeof(params.ldmParams));
}
@@ -453,7 +487,7 @@ static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool*
serialState->params.ldmParams.hashLog -
serialState->params.ldmParams.bucketSizeLog;
/* Size the seq pool tables */
- ZSTDMT_setNbSeq(seqPool, ZSTD_ldm_getMaxNbSeq(params.ldmParams, params.jobSize));
+ ZSTDMT_setNbSeq(seqPool, ZSTD_ldm_getMaxNbSeq(params.ldmParams, jobSize));
/* Reset the window */
ZSTD_window_clear(&serialState->ldmState.window);
serialState->ldmWindow = serialState->ldmState.window;
@@ -473,6 +507,7 @@ static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool*
memset(serialState->ldmState.bucketOffsets, 0, bucketSize);
}
serialState->params = params;
+ serialState->params.jobSize = (U32)jobSize;
return 0;
}
@@ -505,6 +540,7 @@ static void ZSTDMT_serialState_update(serialState_t* serialState,
/* Wait for our turn */
ZSTD_PTHREAD_MUTEX_LOCK(&serialState->mutex);
while (serialState->nextJobID < jobID) {
+ DEBUGLOG(5, "wait for serialState->cond");
ZSTD_pthread_cond_wait(&serialState->cond, &serialState->mutex);
}
/* A future job may error and skip our job */
@@ -514,6 +550,7 @@ static void ZSTDMT_serialState_update(serialState_t* serialState,
size_t error;
assert(seqStore.seq != NULL && seqStore.pos == 0 &&
seqStore.size == 0 && seqStore.capacity > 0);
+ assert(src.size <= serialState->params.jobSize);
ZSTD_window_update(&serialState->ldmState.window, src.start, src.size);
error = ZSTD_ldm_generateSequences(
&serialState->ldmState, &seqStore,
@@ -593,14 +630,32 @@ typedef struct {
unsigned frameChecksumNeeded; /* used only by mtctx */
} ZSTDMT_jobDescription;
+#define JOB_ERROR(e) { \
+ ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex); \
+ job->cSize = e; \
+ ZSTD_pthread_mutex_unlock(&job->job_mutex); \
+ goto _endJob; \
+}
+
/* ZSTDMT_compressionJob() is a POOL_function type */
-void ZSTDMT_compressionJob(void* jobDescription)
+static void ZSTDMT_compressionJob(void* jobDescription)
{
ZSTDMT_jobDescription* const job = (ZSTDMT_jobDescription*)jobDescription;
ZSTD_CCtx_params jobParams = job->params; /* do not modify job->params ! copy it, modify the copy */
ZSTD_CCtx* const cctx = ZSTDMT_getCCtx(job->cctxPool);
rawSeqStore_t rawSeqStore = ZSTDMT_getSeq(job->seqPool);
buffer_t dstBuff = job->dstBuff;
+ size_t lastCBlockSize = 0;
+
+ /* ressources */
+ if (cctx==NULL) JOB_ERROR(ERROR(memory_allocation));
+ if (dstBuff.start == NULL) { /* streaming job : doesn't provide a dstBuffer */
+ dstBuff = ZSTDMT_getBuffer(job->bufPool);
+ if (dstBuff.start==NULL) JOB_ERROR(ERROR(memory_allocation));
+ job->dstBuff = dstBuff; /* this value can be read in ZSTDMT_flush, when it copies the whole job */
+ }
+ if (jobParams.ldmParams.enableLdm && rawSeqStore.seq == NULL)
+ JOB_ERROR(ERROR(memory_allocation));
/* Don't compute the checksum for chunks, since we compute it externally,
* but write it in the header.
@@ -609,47 +664,31 @@ void ZSTDMT_compressionJob(void* jobDescription)
/* Don't run LDM for the chunks, since we handle it externally */
jobParams.ldmParams.enableLdm = 0;
- /* ressources */
- if (cctx==NULL) {
- job->cSize = ERROR(memory_allocation);
- goto _endJob;
- }
- if (dstBuff.start == NULL) { /* streaming job : doesn't provide a dstBuffer */
- dstBuff = ZSTDMT_getBuffer(job->bufPool);
- if (dstBuff.start==NULL) {
- job->cSize = ERROR(memory_allocation);
- goto _endJob;
- }
- job->dstBuff = dstBuff; /* this value can be read in ZSTDMT_flush, when it copies the whole job */
- }
/* init */
if (job->cdict) {
- size_t const initError = ZSTD_compressBegin_advanced_internal(cctx, NULL, 0, ZSTD_dct_auto, job->cdict, jobParams, job->fullFrameSize);
+ size_t const initError = ZSTD_compressBegin_advanced_internal(cctx, NULL, 0, ZSTD_dct_auto, ZSTD_dtlm_fast, job->cdict, jobParams, job->fullFrameSize);
assert(job->firstJob); /* only allowed for first job */
- if (ZSTD_isError(initError)) { job->cSize = initError; goto _endJob; }
+ if (ZSTD_isError(initError)) JOB_ERROR(initError);
} else { /* srcStart points at reloaded section */
U64 const pledgedSrcSize = job->firstJob ? job->fullFrameSize : job->src.size;
- { size_t const forceWindowError = ZSTD_CCtxParam_setParameter(&jobParams, ZSTD_p_forceMaxWindow, !job->firstJob);
- if (ZSTD_isError(forceWindowError)) {
- job->cSize = forceWindowError;
- goto _endJob;
- } }
+ { size_t const forceWindowError = ZSTD_CCtxParam_setParameter(&jobParams, ZSTD_c_forceMaxWindow, !job->firstJob);
+ if (ZSTD_isError(forceWindowError)) JOB_ERROR(forceWindowError);
+ }
{ size_t const initError = ZSTD_compressBegin_advanced_internal(cctx,
job->prefix.start, job->prefix.size, ZSTD_dct_rawContent, /* load dictionary in "content-only" mode (no header analysis) */
+ ZSTD_dtlm_fast,
NULL, /*cdict*/
jobParams, pledgedSrcSize);
- if (ZSTD_isError(initError)) {
- job->cSize = initError;
- goto _endJob;
- } } }
+ if (ZSTD_isError(initError)) JOB_ERROR(initError);
+ } }
/* Perform serial step as early as possible, but after CCtx initialization */
ZSTDMT_serialState_update(job->serial, cctx, rawSeqStore, job->src, job->jobID);
if (!job->firstJob) { /* flush and overwrite frame header when it's not first job */
size_t const hSize = ZSTD_compressContinue(cctx, dstBuff.start, dstBuff.capacity, job->src.start, 0);
- if (ZSTD_isError(hSize)) { job->cSize = hSize; /* save error code */ goto _endJob; }
+ if (ZSTD_isError(hSize)) JOB_ERROR(hSize);
DEBUGLOG(5, "ZSTDMT_compressionJob: flush and overwrite %u bytes of frame header (not first job)", (U32)hSize);
ZSTD_invalidateRepCodes(cctx);
}
@@ -667,7 +706,7 @@ void ZSTDMT_compressionJob(void* jobDescription)
assert(job->cSize == 0);
for (chunkNb = 1; chunkNb < nbChunks; chunkNb++) {
size_t const cSize = ZSTD_compressContinue(cctx, op, oend-op, ip, chunkSize);
- if (ZSTD_isError(cSize)) { job->cSize = cSize; goto _endJob; }
+ if (ZSTD_isError(cSize)) JOB_ERROR(cSize);
ip += chunkSize;
op += cSize; assert(op < oend);
/* stats */
@@ -680,18 +719,16 @@ void ZSTDMT_compressionJob(void* jobDescription)
ZSTD_pthread_mutex_unlock(&job->job_mutex);
}
/* last block */
- assert(chunkSize > 0); assert((chunkSize & (chunkSize - 1)) == 0); /* chunkSize must be power of 2 for mask==(chunkSize-1) to work */
+ assert(chunkSize > 0);
+ assert((chunkSize & (chunkSize - 1)) == 0); /* chunkSize must be power of 2 for mask==(chunkSize-1) to work */
if ((nbChunks > 0) | job->lastJob /*must output a "last block" flag*/ ) {
size_t const lastBlockSize1 = job->src.size & (chunkSize-1);
size_t const lastBlockSize = ((lastBlockSize1==0) & (job->src.size>=chunkSize)) ? chunkSize : lastBlockSize1;
size_t const cSize = (job->lastJob) ?
ZSTD_compressEnd (cctx, op, oend-op, ip, lastBlockSize) :
ZSTD_compressContinue(cctx, op, oend-op, ip, lastBlockSize);
- if (ZSTD_isError(cSize)) { job->cSize = cSize; goto _endJob; }
- /* stats */
- ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex);
- job->cSize += cSize;
- ZSTD_pthread_mutex_unlock(&job->job_mutex);
+ if (ZSTD_isError(cSize)) JOB_ERROR(cSize);
+ lastCBlockSize = cSize;
} }
_endJob:
@@ -704,7 +741,9 @@ _endJob:
ZSTDMT_releaseCCtx(job->cctxPool, cctx);
/* report */
ZSTD_PTHREAD_MUTEX_LOCK(&job->job_mutex);
- job->consumed = job->src.size;
+ if (ZSTD_isError(job->cSize)) assert(lastCBlockSize == 0);
+ job->cSize += lastCBlockSize;
+ job->consumed = job->src.size; /* when job->consumed == job->src.size , compression job is presumed completed */
ZSTD_pthread_cond_signal(&job->job_cond);
ZSTD_pthread_mutex_unlock(&job->job_mutex);
}
@@ -736,6 +775,14 @@ typedef struct {
static const roundBuff_t kNullRoundBuff = {NULL, 0, 0};
+#define RSYNC_LENGTH 32
+
+typedef struct {
+ U64 hash;
+ U64 hitMask;
+ U64 primePower;
+} rsyncState_t;
+
struct ZSTDMT_CCtx_s {
POOL_ctx* factory;
ZSTDMT_jobDescription* jobs;
@@ -745,10 +792,11 @@ struct ZSTDMT_CCtx_s {
ZSTD_CCtx_params params;
size_t targetSectionSize;
size_t targetPrefixSize;
- roundBuff_t roundBuff;
+ int jobReady; /* 1 => one job is already prepared, but pool has shortage of workers. Don't create a new job. */
inBuff_t inBuff;
- int jobReady; /* 1 => one job is already prepared, but pool has shortage of workers. Don't create another one. */
+ roundBuff_t roundBuff;
serialState_t serial;
+ rsyncState_t rsync;
unsigned singleBlockingThread;
unsigned jobIDMask;
unsigned doneJobID;
@@ -798,13 +846,27 @@ static ZSTDMT_jobDescription* ZSTDMT_createJobsTable(U32* nbJobsPtr, ZSTD_custom
return jobTable;
}
+static size_t ZSTDMT_expandJobsTable (ZSTDMT_CCtx* mtctx, U32 nbWorkers) {
+ U32 nbJobs = nbWorkers + 2;
+ if (nbJobs > mtctx->jobIDMask+1) { /* need more job capacity */
+ ZSTDMT_freeJobsTable(mtctx->jobs, mtctx->jobIDMask+1, mtctx->cMem);
+ mtctx->jobIDMask = 0;
+ mtctx->jobs = ZSTDMT_createJobsTable(&nbJobs, mtctx->cMem);
+ if (mtctx->jobs==NULL) return ERROR(memory_allocation);
+ assert((nbJobs != 0) && ((nbJobs & (nbJobs - 1)) == 0)); /* ensure nbJobs is a power of 2 */
+ mtctx->jobIDMask = nbJobs - 1;
+ }
+ return 0;
+}
+
+
/* ZSTDMT_CCtxParam_setNbWorkers():
* Internal use only */
size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers)
{
if (nbWorkers > ZSTDMT_NBWORKERS_MAX) nbWorkers = ZSTDMT_NBWORKERS_MAX;
params->nbWorkers = nbWorkers;
- params->overlapSizeLog = ZSTDMT_OVERLAPLOG_DEFAULT;
+ params->overlapLog = ZSTDMT_OVERLAPLOG_DEFAULT;
params->jobSize = 0;
return nbWorkers;
}
@@ -875,7 +937,7 @@ static void ZSTDMT_waitForAllJobsCompleted(ZSTDMT_CCtx* mtctx)
unsigned const jobID = mtctx->doneJobID & mtctx->jobIDMask;
ZSTD_PTHREAD_MUTEX_LOCK(&mtctx->jobs[jobID].job_mutex);
while (mtctx->jobs[jobID].consumed < mtctx->jobs[jobID].src.size) {
- DEBUGLOG(5, "waiting for jobCompleted signal from job %u", mtctx->doneJobID); /* we want to block when waiting for data to flush */
+ DEBUGLOG(4, "waiting for jobCompleted signal from job %u", mtctx->doneJobID); /* we want to block when waiting for data to flush */
ZSTD_pthread_cond_wait(&mtctx->jobs[jobID].job_cond, &mtctx->jobs[jobID].job_mutex);
}
ZSTD_pthread_mutex_unlock(&mtctx->jobs[jobID].job_mutex);
@@ -914,40 +976,64 @@ size_t ZSTDMT_sizeof_CCtx(ZSTDMT_CCtx* mtctx)
}
/* Internal only */
-size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params,
- ZSTDMT_parameter parameter, unsigned value) {
+size_t
+ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params,
+ ZSTDMT_parameter parameter,
+ int value)
+{
DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter");
switch(parameter)
{
case ZSTDMT_p_jobSize :
- DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter : set jobSize to %u", value);
- if ( (value > 0) /* value==0 => automatic job size */
- & (value < ZSTDMT_JOBSIZE_MIN) )
+ DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter : set jobSize to %i", value);
+ if ( value != 0 /* default */
+ && value < ZSTDMT_JOBSIZE_MIN)
value = ZSTDMT_JOBSIZE_MIN;
+ assert(value >= 0);
+ if (value > ZSTDMT_JOBSIZE_MAX) value = ZSTDMT_JOBSIZE_MAX;
params->jobSize = value;
return value;
- case ZSTDMT_p_overlapSectionLog :
- if (value > 9) value = 9;
- DEBUGLOG(4, "ZSTDMT_p_overlapSectionLog : %u", value);
- params->overlapSizeLog = (value >= 9) ? 9 : value;
+
+ case ZSTDMT_p_overlapLog :
+ DEBUGLOG(4, "ZSTDMT_p_overlapLog : %i", value);
+ if (value < ZSTD_OVERLAPLOG_MIN) value = ZSTD_OVERLAPLOG_MIN;
+ if (value > ZSTD_OVERLAPLOG_MAX) value = ZSTD_OVERLAPLOG_MAX;
+ params->overlapLog = value;
+ return value;
+
+ case ZSTDMT_p_rsyncable :
+ value = (value != 0);
+ params->rsyncable = value;
return value;
+
default :
return ERROR(parameter_unsupported);
}
}
-size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, unsigned value)
+size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value)
{
DEBUGLOG(4, "ZSTDMT_setMTCtxParameter");
- switch(parameter)
- {
- case ZSTDMT_p_jobSize :
- return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value);
- case ZSTDMT_p_overlapSectionLog :
- return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value);
- default :
+ return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value);
+}
+
+size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value)
+{
+ switch (parameter) {
+ case ZSTDMT_p_jobSize:
+ assert(mtctx->params.jobSize <= INT_MAX);
+ *value = (int)(mtctx->params.jobSize);
+ break;
+ case ZSTDMT_p_overlapLog:
+ *value = mtctx->params.overlapLog;
+ break;
+ case ZSTDMT_p_rsyncable:
+ *value = mtctx->params.rsyncable;
+ break;
+ default:
return ERROR(parameter_unsupported);
}
+ return 0;
}
/* Sets parameters relevant to the compression job,
@@ -960,13 +1046,30 @@ static ZSTD_CCtx_params ZSTDMT_initJobCCtxParams(ZSTD_CCtx_params const params)
jobParams.cParams = params.cParams;
jobParams.fParams = params.fParams;
jobParams.compressionLevel = params.compressionLevel;
- jobParams.disableLiteralCompression = params.disableLiteralCompression;
return jobParams;
}
+
+/* ZSTDMT_resize() :
+ * @return : error code if fails, 0 on success */
+static size_t ZSTDMT_resize(ZSTDMT_CCtx* mtctx, unsigned nbWorkers)
+{
+ if (POOL_resize(mtctx->factory, nbWorkers)) return ERROR(memory_allocation);
+ CHECK_F( ZSTDMT_expandJobsTable(mtctx, nbWorkers) );
+ mtctx->bufPool = ZSTDMT_expandBufferPool(mtctx->bufPool, nbWorkers);
+ if (mtctx->bufPool == NULL) return ERROR(memory_allocation);
+ mtctx->cctxPool = ZSTDMT_expandCCtxPool(mtctx->cctxPool, nbWorkers);
+ if (mtctx->cctxPool == NULL) return ERROR(memory_allocation);
+ mtctx->seqPool = ZSTDMT_expandSeqPool(mtctx->seqPool, nbWorkers);
+ if (mtctx->seqPool == NULL) return ERROR(memory_allocation);
+ ZSTDMT_CCtxParam_setNbWorkers(&mtctx->params, nbWorkers);
+ return 0;
+}
+
+
/*! ZSTDMT_updateCParams_whileCompressing() :
- * Updates only a selected set of compression parameters, to remain compatible with current frame.
+ * Updates a selected set of compression parameters, remaining compatible with currently active frame.
* New parameters will be applied to next compression job. */
void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_params* cctxParams)
{
@@ -981,38 +1084,36 @@ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_p
}
}
-/* ZSTDMT_getNbWorkers():
- * @return nb threads currently active in mtctx.
- * mtctx must be valid */
-unsigned ZSTDMT_getNbWorkers(const ZSTDMT_CCtx* mtctx)
-{
- assert(mtctx != NULL);
- return mtctx->params.nbWorkers;
-}
-
/* ZSTDMT_getFrameProgression():
* tells how much data has been consumed (input) and produced (output) for current frame.
* able to count progression inside worker threads.
- * Note : mutex will be acquired during statistics collection. */
+ * Note : mutex will be acquired during statistics collection inside workers. */
ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx)
{
ZSTD_frameProgression fps;
- DEBUGLOG(6, "ZSTDMT_getFrameProgression");
- fps.consumed = mtctx->consumed;
- fps.produced = mtctx->produced;
+ DEBUGLOG(5, "ZSTDMT_getFrameProgression");
fps.ingested = mtctx->consumed + mtctx->inBuff.filled;
+ fps.consumed = mtctx->consumed;
+ fps.produced = fps.flushed = mtctx->produced;
+ fps.currentJobID = mtctx->nextJobID;
+ fps.nbActiveWorkers = 0;
{ unsigned jobNb;
unsigned lastJobNb = mtctx->nextJobID + mtctx->jobReady; assert(mtctx->jobReady <= 1);
DEBUGLOG(6, "ZSTDMT_getFrameProgression: jobs: from %u to <%u (jobReady:%u)",
mtctx->doneJobID, lastJobNb, mtctx->jobReady)
for (jobNb = mtctx->doneJobID ; jobNb < lastJobNb ; jobNb++) {
unsigned const wJobID = jobNb & mtctx->jobIDMask;
- ZSTD_pthread_mutex_lock(&mtctx->jobs[wJobID].job_mutex);
- { size_t const cResult = mtctx->jobs[wJobID].cSize;
+ ZSTDMT_jobDescription* jobPtr = &mtctx->jobs[wJobID];
+ ZSTD_pthread_mutex_lock(&jobPtr->job_mutex);
+ { size_t const cResult = jobPtr->cSize;
size_t const produced = ZSTD_isError(cResult) ? 0 : cResult;
- fps.consumed += mtctx->jobs[wJobID].consumed;
- fps.ingested += mtctx->jobs[wJobID].src.size;
+ size_t const flushed = ZSTD_isError(cResult) ? 0 : jobPtr->dstFlushed;
+ assert(flushed <= produced);
+ fps.ingested += jobPtr->src.size;
+ fps.consumed += jobPtr->consumed;
fps.produced += produced;
+ fps.flushed += flushed;
+ fps.nbActiveWorkers += (jobPtr->consumed < jobPtr->src.size);
}
ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex);
}
@@ -1021,26 +1122,98 @@ ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx)
}
+size_t ZSTDMT_toFlushNow(ZSTDMT_CCtx* mtctx)
+{
+ size_t toFlush;
+ unsigned const jobID = mtctx->doneJobID;
+ assert(jobID <= mtctx->nextJobID);
+ if (jobID == mtctx->nextJobID) return 0; /* no active job => nothing to flush */
+
+ /* look into oldest non-fully-flushed job */
+ { unsigned const wJobID = jobID & mtctx->jobIDMask;
+ ZSTDMT_jobDescription* const jobPtr = &mtctx->jobs[wJobID];
+ ZSTD_pthread_mutex_lock(&jobPtr->job_mutex);
+ { size_t const cResult = jobPtr->cSize;
+ size_t const produced = ZSTD_isError(cResult) ? 0 : cResult;
+ size_t const flushed = ZSTD_isError(cResult) ? 0 : jobPtr->dstFlushed;
+ assert(flushed <= produced);
+ toFlush = produced - flushed;
+ if (toFlush==0 && (jobPtr->consumed >= jobPtr->src.size)) {
+ /* doneJobID is not-fully-flushed, but toFlush==0 : doneJobID should be compressing some more data */
+ assert(jobPtr->consumed < jobPtr->src.size);
+ }
+ }
+ ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex);
+ }
+
+ return toFlush;
+}
+
+
/* ------------------------------------------ */
/* ===== Multi-threaded compression ===== */
/* ------------------------------------------ */
-static size_t ZSTDMT_computeTargetJobLog(ZSTD_CCtx_params const params)
+static unsigned ZSTDMT_computeTargetJobLog(ZSTD_CCtx_params const params)
{
if (params.ldmParams.enableLdm)
+ /* In Long Range Mode, the windowLog is typically oversized.
+ * In which case, it's preferable to determine the jobSize
+ * based on chainLog instead. */
return MAX(21, params.cParams.chainLog + 4);
return MAX(20, params.cParams.windowLog + 2);
}
-static size_t ZSTDMT_computeOverlapLog(ZSTD_CCtx_params const params)
+static int ZSTDMT_overlapLog_default(ZSTD_strategy strat)
{
- unsigned const overlapRLog = (params.overlapSizeLog>9) ? 0 : 9-params.overlapSizeLog;
- if (params.ldmParams.enableLdm)
- return (MIN(params.cParams.windowLog, ZSTDMT_computeTargetJobLog(params) - 2) - overlapRLog);
- return overlapRLog >= 9 ? 0 : (params.cParams.windowLog - overlapRLog);
+ switch(strat)
+ {
+ case ZSTD_btultra2:
+ return 9;
+ case ZSTD_btultra:
+ case ZSTD_btopt:
+ return 8;
+ case ZSTD_btlazy2:
+ case ZSTD_lazy2:
+ return 7;
+ case ZSTD_lazy:
+ case ZSTD_greedy:
+ case ZSTD_dfast:
+ case ZSTD_fast:
+ default:;
+ }
+ return 6;
+}
+
+static int ZSTDMT_overlapLog(int ovlog, ZSTD_strategy strat)
+{
+ assert(0 <= ovlog && ovlog <= 9);
+ if (ovlog == 0) return ZSTDMT_overlapLog_default(strat);
+ return ovlog;
+}
+
+static size_t ZSTDMT_computeOverlapSize(ZSTD_CCtx_params const params)
+{
+ int const overlapRLog = 9 - ZSTDMT_overlapLog(params.overlapLog, params.cParams.strategy);
+ int ovLog = (overlapRLog >= 8) ? 0 : (params.cParams.windowLog - overlapRLog);
+ assert(0 <= overlapRLog && overlapRLog <= 8);
+ if (params.ldmParams.enableLdm) {
+ /* In Long Range Mode, the windowLog is typically oversized.
+ * In which case, it's preferable to determine the jobSize
+ * based on chainLog instead.
+ * Then, ovLog becomes a fraction of the jobSize, rather than windowSize */
+ ovLog = MIN(params.cParams.windowLog, ZSTDMT_computeTargetJobLog(params) - 2)
+ - overlapRLog;
+ }
+ assert(0 <= ovLog && ovLog <= 30);
+ DEBUGLOG(4, "overlapLog : %i", params.overlapLog);
+ DEBUGLOG(4, "overlap size : %i", 1 << ovLog);
+ return (ovLog==0) ? 0 : (size_t)1 << ovLog;
}
-static unsigned ZSTDMT_computeNbJobs(ZSTD_CCtx_params params, size_t srcSize, unsigned nbWorkers) {
+static unsigned
+ZSTDMT_computeNbJobs(ZSTD_CCtx_params params, size_t srcSize, unsigned nbWorkers)
+{
assert(nbWorkers>0);
{ size_t const jobSizeTarget = (size_t)1 << ZSTDMT_computeTargetJobLog(params);
size_t const jobMaxSize = jobSizeTarget << 2;
@@ -1063,7 +1236,7 @@ static size_t ZSTDMT_compress_advanced_internal(
ZSTD_CCtx_params params)
{
ZSTD_CCtx_params const jobParams = ZSTDMT_initJobCCtxParams(params);
- size_t const overlapSize = (size_t)1 << ZSTDMT_computeOverlapLog(params);
+ size_t const overlapSize = ZSTDMT_computeOverlapSize(params);
unsigned const nbJobs = ZSTDMT_computeNbJobs(params, srcSize, params.nbWorkers);
size_t const proposedJobSize = (srcSize + (nbJobs-1)) / nbJobs;
size_t const avgJobSize = (((proposedJobSize-1) & 0x1FFFF) < 0x7FFF) ? proposedJobSize + 0xFFFF : proposedJobSize; /* avoid too small last block */
@@ -1087,18 +1260,10 @@ static size_t ZSTDMT_compress_advanced_internal(
assert(avgJobSize >= 256 KB); /* condition for ZSTD_compressBound(A) + ZSTD_compressBound(B) <= ZSTD_compressBound(A+B), required to compress directly into Dst (no additional buffer) */
ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(avgJobSize) );
- if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params))
+ if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, avgJobSize))
return ERROR(memory_allocation);
- if (nbJobs > mtctx->jobIDMask+1) { /* enlarge job table */
- U32 jobsTableSize = nbJobs;
- ZSTDMT_freeJobsTable(mtctx->jobs, mtctx->jobIDMask+1, mtctx->cMem);
- mtctx->jobIDMask = 0;
- mtctx->jobs = ZSTDMT_createJobsTable(&jobsTableSize, mtctx->cMem);
- if (mtctx->jobs==NULL) return ERROR(memory_allocation);
- assert((jobsTableSize != 0) && ((jobsTableSize & (jobsTableSize - 1)) == 0)); /* ensure jobsTableSize is a power of 2 */
- mtctx->jobIDMask = jobsTableSize - 1;
- }
+ CHECK_F( ZSTDMT_expandJobsTable(mtctx, nbJobs) ); /* only expands if necessary */
{ unsigned u;
for (u=0; u<nbJobs; u++) {
@@ -1182,16 +1347,17 @@ static size_t ZSTDMT_compress_advanced_internal(
}
size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize,
- const ZSTD_CDict* cdict,
- ZSTD_parameters params,
- unsigned overlapLog)
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ const ZSTD_CDict* cdict,
+ ZSTD_parameters params,
+ int overlapLog)
{
ZSTD_CCtx_params cctxParams = mtctx->params;
cctxParams.cParams = params.cParams;
cctxParams.fParams = params.fParams;
- cctxParams.overlapSizeLog = overlapLog;
+ assert(ZSTD_OVERLAPLOG_MIN <= overlapLog && overlapLog <= ZSTD_OVERLAPLOG_MAX);
+ cctxParams.overlapLog = overlapLog;
return ZSTDMT_compress_advanced_internal(mtctx,
dst, dstCapacity,
src, srcSize,
@@ -1204,8 +1370,8 @@ size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx,
const void* src, size_t srcSize,
int compressionLevel)
{
- U32 const overlapLog = (compressionLevel >= ZSTD_maxCLevel()) ? 9 : ZSTDMT_OVERLAPLOG_DEFAULT;
ZSTD_parameters params = ZSTD_getParams(compressionLevel, srcSize, 0);
+ int const overlapLog = ZSTDMT_overlapLog_default(params.cParams.strategy);
params.fParams.contentSizeFlag = 1;
return ZSTDMT_compress_advanced(mtctx, dst, dstCapacity, src, srcSize, NULL, params, overlapLog);
}
@@ -1221,18 +1387,19 @@ size_t ZSTDMT_initCStream_internal(
const ZSTD_CDict* cdict, ZSTD_CCtx_params params,
unsigned long long pledgedSrcSize)
{
- DEBUGLOG(4, "ZSTDMT_initCStream_internal (pledgedSrcSize=%u, nbWorkers=%u, cctxPool=%u, disableLiteralCompression=%i)",
- (U32)pledgedSrcSize, params.nbWorkers, mtctx->cctxPool->totalCCtx, params.disableLiteralCompression);
- /* params are supposed to be fully validated at this point */
+ DEBUGLOG(4, "ZSTDMT_initCStream_internal (pledgedSrcSize=%u, nbWorkers=%u, cctxPool=%u)",
+ (U32)pledgedSrcSize, params.nbWorkers, mtctx->cctxPool->totalCCtx);
+
+ /* params supposed partially fully validated at this point */
assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams)));
assert(!((dict) && (cdict))); /* either dict or cdict, not both */
- assert(mtctx->cctxPool->totalCCtx == params.nbWorkers);
/* init */
- if (params.jobSize == 0) {
- params.jobSize = 1U << ZSTDMT_computeTargetJobLog(params);
- }
- if (params.jobSize > ZSTDMT_JOBSIZE_MAX) params.jobSize = ZSTDMT_JOBSIZE_MAX;
+ if (params.nbWorkers != mtctx->params.nbWorkers)
+ CHECK_F( ZSTDMT_resize(mtctx, params.nbWorkers) );
+
+ if (params.jobSize != 0 && params.jobSize < ZSTDMT_JOBSIZE_MIN) params.jobSize = ZSTDMT_JOBSIZE_MIN;
+ if (params.jobSize > (size_t)ZSTDMT_JOBSIZE_MAX) params.jobSize = ZSTDMT_JOBSIZE_MAX;
mtctx->singleBlockingThread = (pledgedSrcSize <= ZSTDMT_JOBSIZE_MIN); /* do not trigger multi-threading when srcSize is too small */
if (mtctx->singleBlockingThread) {
@@ -1267,12 +1434,24 @@ size_t ZSTDMT_initCStream_internal(
mtctx->cdict = cdict;
}
- mtctx->targetPrefixSize = (size_t)1 << ZSTDMT_computeOverlapLog(params);
- DEBUGLOG(4, "overlapLog=%u => %u KB", params.overlapSizeLog, (U32)(mtctx->targetPrefixSize>>10));
+ mtctx->targetPrefixSize = ZSTDMT_computeOverlapSize(params);
+ DEBUGLOG(4, "overlapLog=%i => %u KB", params.overlapLog, (U32)(mtctx->targetPrefixSize>>10));
mtctx->targetSectionSize = params.jobSize;
- if (mtctx->targetSectionSize < ZSTDMT_JOBSIZE_MIN) mtctx->targetSectionSize = ZSTDMT_JOBSIZE_MIN;
+ if (mtctx->targetSectionSize == 0) {
+ mtctx->targetSectionSize = 1ULL << ZSTDMT_computeTargetJobLog(params);
+ }
+ if (params.rsyncable) {
+ /* Aim for the targetsectionSize as the average job size. */
+ U32 const jobSizeMB = (U32)(mtctx->targetSectionSize >> 20);
+ U32 const rsyncBits = ZSTD_highbit32(jobSizeMB) + 20;
+ assert(jobSizeMB >= 1);
+ DEBUGLOG(4, "rsyncLog = %u", rsyncBits);
+ mtctx->rsync.hash = 0;
+ mtctx->rsync.hitMask = (1ULL << rsyncBits) - 1;
+ mtctx->rsync.primePower = ZSTD_rollingHash_primePower(RSYNC_LENGTH);
+ }
if (mtctx->targetSectionSize < mtctx->targetPrefixSize) mtctx->targetSectionSize = mtctx->targetPrefixSize; /* job size must be >= overlap size */
- DEBUGLOG(4, "Job Size : %u KB (note : set to %u)", (U32)(mtctx->targetSectionSize>>10), params.jobSize);
+ DEBUGLOG(4, "Job Size : %u KB (note : set to %u)", (U32)(mtctx->targetSectionSize>>10), (U32)params.jobSize);
DEBUGLOG(4, "inBuff Size : %u KB", (U32)(mtctx->targetSectionSize>>10));
ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(mtctx->targetSectionSize));
{
@@ -1312,7 +1491,7 @@ size_t ZSTDMT_initCStream_internal(
mtctx->allJobsCompleted = 0;
mtctx->consumed = 0;
mtctx->produced = 0;
- if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params))
+ if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, mtctx->targetSectionSize))
return ERROR(memory_allocation);
return 0;
}
@@ -1420,7 +1599,7 @@ static size_t ZSTDMT_createCompressionJob(ZSTDMT_CCtx* mtctx, size_t srcSize, ZS
mtctx->jobs[jobID].jobID = mtctx->nextJobID;
mtctx->jobs[jobID].firstJob = (mtctx->nextJobID==0);
mtctx->jobs[jobID].lastJob = endFrame;
- mtctx->jobs[jobID].frameChecksumNeeded = endFrame && (mtctx->nextJobID>0) && mtctx->params.fParams.checksumFlag;
+ mtctx->jobs[jobID].frameChecksumNeeded = mtctx->params.fParams.checksumFlag && endFrame && (mtctx->nextJobID>0);
mtctx->jobs[jobID].dstFlushed = 0;
/* Update the round buffer pos and clear the input buffer to be reset */
@@ -1468,6 +1647,8 @@ static size_t ZSTDMT_createCompressionJob(ZSTDMT_CCtx* mtctx, size_t srcSize, ZS
/*! ZSTDMT_flushProduced() :
+ * flush whatever data has been produced but not yet flushed in current job.
+ * move to next job if current one is fully flushed.
* `output` : `pos` will be updated with amount of data flushed .
* `blockToFlush` : if >0, the function will block and wait if there is no data available to flush .
* @return : amount of data remaining within internal buffer, 0 if no more, 1 if unknown but > 0, or an error code */
@@ -1496,7 +1677,7 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u
/* try to flush something */
{ size_t cSize = mtctx->jobs[wJobID].cSize; /* shared */
size_t const srcConsumed = mtctx->jobs[wJobID].consumed; /* shared */
- size_t const srcSize = mtctx->jobs[wJobID].src.size; /* read-only, could be done after mutex lock, but no-declaration-after-statement */
+ size_t const srcSize = mtctx->jobs[wJobID].src.size; /* read-only, could be done after mutex lock, but no-declaration-after-statement */
ZSTD_pthread_mutex_unlock(&mtctx->jobs[wJobID].job_mutex);
if (ZSTD_isError(cSize)) {
DEBUGLOG(5, "ZSTDMT_flushProduced: job %u : compression error detected : %s",
@@ -1516,6 +1697,7 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u
mtctx->jobs[wJobID].cSize += 4; /* can write this shared value, as worker is no longer active */
mtctx->jobs[wJobID].frameChecksumNeeded = 0;
}
+
if (cSize > 0) { /* compression is ongoing or completed */
size_t const toFlush = MIN(cSize - mtctx->jobs[wJobID].dstFlushed, output->size - output->pos);
DEBUGLOG(5, "ZSTDMT_flushProduced: Flushing %u bytes from job %u (completion:%u/%u, generated:%u)",
@@ -1529,11 +1711,12 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u
output->pos += toFlush;
mtctx->jobs[wJobID].dstFlushed += toFlush; /* can write : this value is only used by mtctx */
- if ( (srcConsumed == srcSize) /* job completed */
+ if ( (srcConsumed == srcSize) /* job is completed */
&& (mtctx->jobs[wJobID].dstFlushed == cSize) ) { /* output buffer fully flushed => free this job position */
DEBUGLOG(5, "Job %u completed (%u bytes), moving to next one",
mtctx->doneJobID, (U32)mtctx->jobs[wJobID].dstFlushed);
ZSTDMT_releaseBuffer(mtctx->bufPool, mtctx->jobs[wJobID].dstBuff);
+ DEBUGLOG(5, "dstBuffer released");
mtctx->jobs[wJobID].dstBuff = g_nullBuffer;
mtctx->jobs[wJobID].cSize = 0; /* ensure this job slot is considered "not started" in future check */
mtctx->consumed += srcSize;
@@ -1610,6 +1793,7 @@ static int ZSTDMT_doesOverlapWindow(buffer_t buffer, ZSTD_window_t window)
range_t extDict;
range_t prefix;
+ DEBUGLOG(5, "ZSTDMT_doesOverlapWindow");
extDict.start = window.dictBase + window.lowLimit;
extDict.size = window.dictLimit - window.lowLimit;
@@ -1630,12 +1814,13 @@ static void ZSTDMT_waitForLdmComplete(ZSTDMT_CCtx* mtctx, buffer_t buffer)
{
if (mtctx->params.ldmParams.enableLdm) {
ZSTD_pthread_mutex_t* mutex = &mtctx->serial.ldmWindowMutex;
+ DEBUGLOG(5, "ZSTDMT_waitForLdmComplete");
DEBUGLOG(5, "source [0x%zx, 0x%zx)",
(size_t)buffer.start,
(size_t)buffer.start + buffer.capacity);
ZSTD_PTHREAD_MUTEX_LOCK(mutex);
while (ZSTDMT_doesOverlapWindow(buffer, mtctx->serial.ldmWindow)) {
- DEBUGLOG(6, "Waiting for LDM to finish...");
+ DEBUGLOG(5, "Waiting for LDM to finish...");
ZSTD_pthread_cond_wait(&mtctx->serial.ldmWindowCond, mutex);
}
DEBUGLOG(6, "Done waiting for LDM to finish");
@@ -1655,6 +1840,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx)
size_t const target = mtctx->targetSectionSize;
buffer_t buffer;
+ DEBUGLOG(5, "ZSTDMT_tryGetInputRange");
assert(mtctx->inBuff.buffer.start == NULL);
assert(mtctx->roundBuff.capacity >= target);
@@ -1668,7 +1854,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx)
buffer.start = start;
buffer.capacity = prefixSize;
if (ZSTDMT_isOverlapped(buffer, inUse)) {
- DEBUGLOG(6, "Waiting for buffer...");
+ DEBUGLOG(5, "Waiting for buffer...");
return 0;
}
ZSTDMT_waitForLdmComplete(mtctx, buffer);
@@ -1680,7 +1866,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx)
buffer.capacity = target;
if (ZSTDMT_isOverlapped(buffer, inUse)) {
- DEBUGLOG(6, "Waiting for buffer...");
+ DEBUGLOG(5, "Waiting for buffer...");
return 0;
}
assert(!ZSTDMT_isOverlapped(buffer, mtctx->inBuff.prefix));
@@ -1701,6 +1887,89 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx)
return 1;
}
+typedef struct {
+ size_t toLoad; /* The number of bytes to load from the input. */
+ int flush; /* Boolean declaring if we must flush because we found a synchronization point. */
+} syncPoint_t;
+
+/**
+ * Searches through the input for a synchronization point. If one is found, we
+ * will instruct the caller to flush, and return the number of bytes to load.
+ * Otherwise, we will load as many bytes as possible and instruct the caller
+ * to continue as normal.
+ */
+static syncPoint_t
+findSynchronizationPoint(ZSTDMT_CCtx const* mtctx, ZSTD_inBuffer const input)
+{
+ BYTE const* const istart = (BYTE const*)input.src + input.pos;
+ U64 const primePower = mtctx->rsync.primePower;
+ U64 const hitMask = mtctx->rsync.hitMask;
+
+ syncPoint_t syncPoint;
+ U64 hash;
+ BYTE const* prev;
+ size_t pos;
+
+ syncPoint.toLoad = MIN(input.size - input.pos, mtctx->targetSectionSize - mtctx->inBuff.filled);
+ syncPoint.flush = 0;
+ if (!mtctx->params.rsyncable)
+ /* Rsync is disabled. */
+ return syncPoint;
+ if (mtctx->inBuff.filled + syncPoint.toLoad < RSYNC_LENGTH)
+ /* Not enough to compute the hash.
+ * We will miss any synchronization points in this RSYNC_LENGTH byte
+ * window. However, since it depends only in the internal buffers, if the
+ * state is already synchronized, we will remain synchronized.
+ * Additionally, the probability that we miss a synchronization point is
+ * low: RSYNC_LENGTH / targetSectionSize.
+ */
+ return syncPoint;
+ /* Initialize the loop variables. */
+ if (mtctx->inBuff.filled >= RSYNC_LENGTH) {
+ /* We have enough bytes buffered to initialize the hash.
+ * Start scanning at the beginning of the input.
+ */
+ pos = 0;
+ prev = (BYTE const*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled - RSYNC_LENGTH;
+ hash = ZSTD_rollingHash_compute(prev, RSYNC_LENGTH);
+ } else {
+ /* We don't have enough bytes buffered to initialize the hash, but
+ * we know we have at least RSYNC_LENGTH bytes total.
+ * Start scanning after the first RSYNC_LENGTH bytes less the bytes
+ * already buffered.
+ */
+ pos = RSYNC_LENGTH - mtctx->inBuff.filled;
+ prev = (BYTE const*)mtctx->inBuff.buffer.start - pos;
+ hash = ZSTD_rollingHash_compute(mtctx->inBuff.buffer.start, mtctx->inBuff.filled);
+ hash = ZSTD_rollingHash_append(hash, istart, pos);
+ }
+ /* Starting with the hash of the previous RSYNC_LENGTH bytes, roll
+ * through the input. If we hit a synchronization point, then cut the
+ * job off, and tell the compressor to flush the job. Otherwise, load
+ * all the bytes and continue as normal.
+ * If we go too long without a synchronization point (targetSectionSize)
+ * then a block will be emitted anyways, but this is okay, since if we
+ * are already synchronized we will remain synchronized.
+ */
+ for (; pos < syncPoint.toLoad; ++pos) {
+ BYTE const toRemove = pos < RSYNC_LENGTH ? prev[pos] : istart[pos - RSYNC_LENGTH];
+ /* if (pos >= RSYNC_LENGTH) assert(ZSTD_rollingHash_compute(istart + pos - RSYNC_LENGTH, RSYNC_LENGTH) == hash); */
+ hash = ZSTD_rollingHash_rotate(hash, toRemove, istart[pos], primePower);
+ if ((hash & hitMask) == hitMask) {
+ syncPoint.toLoad = pos + 1;
+ syncPoint.flush = 1;
+ break;
+ }
+ }
+ return syncPoint;
+}
+
+size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx)
+{
+ size_t hintInSize = mtctx->targetSectionSize - mtctx->inBuff.filled;
+ if (hintInSize==0) hintInSize = mtctx->targetSectionSize;
+ return hintInSize;
+}
/** ZSTDMT_compressStream_generic() :
* internal use only - exposed to be invoked from zstd_compress.c
@@ -1727,7 +1996,8 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx,
}
/* single-pass shortcut (note : synchronous-mode) */
- if ( (mtctx->nextJobID == 0) /* just started */
+ if ( (!mtctx->params.rsyncable) /* rsyncable mode is disabled */
+ && (mtctx->nextJobID == 0) /* just started */
&& (mtctx->inBuff.filled == 0) /* nothing buffered */
&& (!mtctx->jobReady) /* no job already created */
&& (endOp == ZSTD_e_end) /* end order */
@@ -1753,18 +2023,23 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx,
/* It is only possible for this operation to fail if there are
* still compression jobs ongoing.
*/
+ DEBUGLOG(5, "ZSTDMT_tryGetInputRange failed");
assert(mtctx->doneJobID != mtctx->nextJobID);
- }
+ } else
+ DEBUGLOG(5, "ZSTDMT_tryGetInputRange completed successfully : mtctx->inBuff.buffer.start = %p", mtctx->inBuff.buffer.start);
}
if (mtctx->inBuff.buffer.start != NULL) {
- size_t const toLoad = MIN(input->size - input->pos, mtctx->targetSectionSize - mtctx->inBuff.filled);
+ syncPoint_t const syncPoint = findSynchronizationPoint(mtctx, *input);
+ if (syncPoint.flush && endOp == ZSTD_e_continue) {
+ endOp = ZSTD_e_flush;
+ }
assert(mtctx->inBuff.buffer.capacity >= mtctx->targetSectionSize);
DEBUGLOG(5, "ZSTDMT_compressStream_generic: adding %u bytes on top of %u to buffer of size %u",
- (U32)toLoad, (U32)mtctx->inBuff.filled, (U32)mtctx->targetSectionSize);
- memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, toLoad);
- input->pos += toLoad;
- mtctx->inBuff.filled += toLoad;
- forwardInputProgress = toLoad>0;
+ (U32)syncPoint.toLoad, (U32)mtctx->inBuff.filled, (U32)mtctx->targetSectionSize);
+ memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, syncPoint.toLoad);
+ input->pos += syncPoint.toLoad;
+ mtctx->inBuff.filled += syncPoint.toLoad;
+ forwardInputProgress = syncPoint.toLoad>0;
}
if ((input->pos < input->size) && (endOp == ZSTD_e_end))
endOp = ZSTD_e_flush; /* can't end now : not all input consumed */
@@ -1782,6 +2057,7 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx,
/* check for potential compressed data ready to be flushed */
{ size_t const remainingToFlush = ZSTDMT_flushProduced(mtctx, output, !forwardInputProgress, endOp); /* block if there was no forward input progress */
if (input->pos < input->size) return MAX(remainingToFlush, 1); /* input not consumed : do not end flush yet */
+ DEBUGLOG(5, "end of ZSTDMT_compressStream_generic: remainingToFlush = %u", (U32)remainingToFlush);
return remainingToFlush;
}
}
diff --git a/thirdparty/zstd/compress/zstdmt_compress.h b/thirdparty/zstd/compress/zstdmt_compress.h
index f79e3b4418..ee771681fa 100644
--- a/thirdparty/zstd/compress/zstdmt_compress.h
+++ b/thirdparty/zstd/compress/zstdmt_compress.h
@@ -28,6 +28,16 @@
#include "zstd.h" /* ZSTD_inBuffer, ZSTD_outBuffer, ZSTDLIB_API */
+/* === Constants === */
+#ifndef ZSTDMT_NBWORKERS_MAX
+# define ZSTDMT_NBWORKERS_MAX 200
+#endif
+#ifndef ZSTDMT_JOBSIZE_MIN
+# define ZSTDMT_JOBSIZE_MIN (1 MB)
+#endif
+#define ZSTDMT_JOBSIZE_MAX (MEM_32bits() ? (512 MB) : (1024 MB))
+
+
/* === Memory management === */
typedef struct ZSTDMT_CCtx_s ZSTDMT_CCtx;
ZSTDLIB_API ZSTDMT_CCtx* ZSTDMT_createCCtx(unsigned nbWorkers);
@@ -52,6 +62,7 @@ ZSTDLIB_API size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx,
ZSTDLIB_API size_t ZSTDMT_initCStream(ZSTDMT_CCtx* mtctx, int compressionLevel);
ZSTDLIB_API size_t ZSTDMT_resetCStream(ZSTDMT_CCtx* mtctx, unsigned long long pledgedSrcSize); /**< if srcSize is not known at reset time, use ZSTD_CONTENTSIZE_UNKNOWN. Note: for compatibility with older programs, 0 means the same as ZSTD_CONTENTSIZE_UNKNOWN, but it will change in the future to mean "empty" */
+ZSTDLIB_API size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx);
ZSTDLIB_API size_t ZSTDMT_compressStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input);
ZSTDLIB_API size_t ZSTDMT_flushStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output); /**< @return : 0 == all flushed; >0 : still some data to be flushed; or an error code (ZSTD_isError()) */
@@ -60,16 +71,12 @@ ZSTDLIB_API size_t ZSTDMT_endStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output);
/* === Advanced functions and parameters === */
-#ifndef ZSTDMT_JOBSIZE_MIN
-# define ZSTDMT_JOBSIZE_MIN (1U << 20) /* 1 MB - Minimum size of each compression job */
-#endif
-
ZSTDLIB_API size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
const ZSTD_CDict* cdict,
ZSTD_parameters params,
- unsigned overlapLog);
+ int overlapLog);
ZSTDLIB_API size_t ZSTDMT_initCStream_advanced(ZSTDMT_CCtx* mtctx,
const void* dict, size_t dictSize, /* dict can be released after init, a local copy is preserved within zcs */
@@ -84,8 +91,9 @@ ZSTDLIB_API size_t ZSTDMT_initCStream_usingCDict(ZSTDMT_CCtx* mtctx,
/* ZSTDMT_parameter :
* List of parameters that can be set using ZSTDMT_setMTCtxParameter() */
typedef enum {
- ZSTDMT_p_jobSize, /* Each job is compressed in parallel. By default, this value is dynamically determined depending on compression parameters. Can be set explicitly here. */
- ZSTDMT_p_overlapSectionLog /* Each job may reload a part of previous job to enhance compressionr ratio; 0 == no overlap, 6(default) == use 1/8th of window, >=9 == use full window. This is a "sticky" parameter : its value will be re-used on next compression job */
+ ZSTDMT_p_jobSize, /* Each job is compressed in parallel. By default, this value is dynamically determined depending on compression parameters. Can be set explicitly here. */
+ ZSTDMT_p_overlapLog, /* Each job may reload a part of previous job to enhance compressionr ratio; 0 == no overlap, 6(default) == use 1/8th of window, >=9 == use full window. This is a "sticky" parameter : its value will be re-used on next compression job */
+ ZSTDMT_p_rsyncable /* Enables rsyncable mode. */
} ZSTDMT_parameter;
/* ZSTDMT_setMTCtxParameter() :
@@ -93,7 +101,12 @@ typedef enum {
* The function must be called typically after ZSTD_createCCtx() but __before ZSTDMT_init*() !__
* Parameters not explicitly reset by ZSTDMT_init*() remain the same in consecutive compression sessions.
* @return : 0, or an error code (which can be tested using ZSTD_isError()) */
-ZSTDLIB_API size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, unsigned value);
+ZSTDLIB_API size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value);
+
+/* ZSTDMT_getMTCtxParameter() :
+ * Query the ZSTDMT_CCtx for a parameter value.
+ * @return : 0, or an error code (which can be tested using ZSTD_isError()) */
+ZSTDLIB_API size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value);
/*! ZSTDMT_compressStream_generic() :
@@ -114,11 +127,21 @@ ZSTDLIB_API size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx,
* === Not exposed in libzstd. Never invoke directly ===
* ======================================================== */
-size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, ZSTDMT_parameter parameter, unsigned value);
-
-/* ZSTDMT_CCtxParam_setNbWorkers()
- * Set nbWorkers, and clamp it.
- * Also reset jobSize and overlapLog */
+ /*! ZSTDMT_toFlushNow()
+ * Tell how many bytes are ready to be flushed immediately.
+ * Probe the oldest active job (not yet entirely flushed) and check its output buffer.
+ * If return 0, it means there is no active job,
+ * or, it means oldest job is still active, but everything produced has been flushed so far,
+ * therefore flushing is limited by speed of oldest job. */
+size_t ZSTDMT_toFlushNow(ZSTDMT_CCtx* mtctx);
+
+/*! ZSTDMT_CCtxParam_setMTCtxParameter()
+ * like ZSTDMT_setMTCtxParameter(), but into a ZSTD_CCtx_Params */
+size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, ZSTDMT_parameter parameter, int value);
+
+/*! ZSTDMT_CCtxParam_setNbWorkers()
+ * Set nbWorkers, and clamp it.
+ * Also reset jobSize and overlapLog */
size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers);
/*! ZSTDMT_updateCParams_whileCompressing() :
@@ -126,14 +149,9 @@ size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorker
* New parameters will be applied to next compression job. */
void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_params* cctxParams);
-/* ZSTDMT_getNbWorkers():
- * @return nb threads currently active in mtctx.
- * mtctx must be valid */
-unsigned ZSTDMT_getNbWorkers(const ZSTDMT_CCtx* mtctx);
-
-/* ZSTDMT_getFrameProgression():
- * tells how much data has been consumed (input) and produced (output) for current frame.
- * able to count progression inside worker threads.
+/*! ZSTDMT_getFrameProgression():
+ * tells how much data has been consumed (input) and produced (output) for current frame.
+ * able to count progression inside worker threads.
*/
ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx);
diff --git a/thirdparty/zstd/decompress/huf_decompress.c b/thirdparty/zstd/decompress/huf_decompress.c
index 73f5c46c06..3f8bd29732 100644
--- a/thirdparty/zstd/decompress/huf_decompress.c
+++ b/thirdparty/zstd/decompress/huf_decompress.c
@@ -1,6 +1,7 @@
/* ******************************************************************
- Huffman decoder, part of New Generation Entropy library
- Copyright (C) 2013-2016, Yann Collet.
+ huff0 huffman decoder,
+ part of Finite State Entropy library
+ Copyright (C) 2013-present, Yann Collet.
BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
@@ -29,26 +30,37 @@
You can contact the author at :
- FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy
- - Public forum : https://groups.google.com/forum/#!forum/lz4c
****************************************************************** */
/* **************************************************************
* Dependencies
****************************************************************/
#include <string.h> /* memcpy, memset */
-#include "bitstream.h" /* BIT_* */
#include "compiler.h"
-#include "fse.h" /* header compression */
+#include "bitstream.h" /* BIT_* */
+#include "fse.h" /* to compress headers */
#define HUF_STATIC_LINKING_ONLY
#include "huf.h"
#include "error_private.h"
+/* **************************************************************
+* Macros
+****************************************************************/
+
+/* These two optional macros force the use one way or another of the two
+ * Huffman decompression implementations. You can't force in both directions
+ * at the same time.
+ */
+#if defined(HUF_FORCE_DECOMPRESS_X1) && \
+ defined(HUF_FORCE_DECOMPRESS_X2)
+#error "Cannot force the use of the X1 and X2 decoders at the same time!"
+#endif
+
/* **************************************************************
* Error Management
****************************************************************/
#define HUF_isError ERR_isError
-#define HUF_STATIC_ASSERT(c) { enum { HUF_static_assert = 1/(int)(!!(c)) }; } /* use only *after* variable declarations */
#define CHECK_F(f) { size_t const err_ = (f); if (HUF_isError(err_)) return err_; }
@@ -59,6 +71,51 @@
#define HUF_ALIGN_MASK(x, mask) (((x) + (mask)) & ~(mask))
+/* **************************************************************
+* BMI2 Variant Wrappers
+****************************************************************/
+#if DYNAMIC_BMI2
+
+#define HUF_DGEN(fn) \
+ \
+ static size_t fn##_default( \
+ void* dst, size_t dstSize, \
+ const void* cSrc, size_t cSrcSize, \
+ const HUF_DTable* DTable) \
+ { \
+ return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
+ } \
+ \
+ static TARGET_ATTRIBUTE("bmi2") size_t fn##_bmi2( \
+ void* dst, size_t dstSize, \
+ const void* cSrc, size_t cSrcSize, \
+ const HUF_DTable* DTable) \
+ { \
+ return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
+ } \
+ \
+ static size_t fn(void* dst, size_t dstSize, void const* cSrc, \
+ size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \
+ { \
+ if (bmi2) { \
+ return fn##_bmi2(dst, dstSize, cSrc, cSrcSize, DTable); \
+ } \
+ return fn##_default(dst, dstSize, cSrc, cSrcSize, DTable); \
+ }
+
+#else
+
+#define HUF_DGEN(fn) \
+ static size_t fn(void* dst, size_t dstSize, void const* cSrc, \
+ size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \
+ { \
+ (void)bmi2; \
+ return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
+ }
+
+#endif
+
+
/*-***************************/
/* generic DTableDesc */
/*-***************************/
@@ -72,18 +129,20 @@ static DTableDesc HUF_getDTableDesc(const HUF_DTable* table)
}
+#ifndef HUF_FORCE_DECOMPRESS_X2
+
/*-***************************/
/* single-symbol decoding */
/*-***************************/
-typedef struct { BYTE byte; BYTE nbBits; } HUF_DEltX2; /* single-symbol decoding */
+typedef struct { BYTE byte; BYTE nbBits; } HUF_DEltX1; /* single-symbol decoding */
-size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize)
+size_t HUF_readDTableX1_wksp(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize)
{
U32 tableLog = 0;
U32 nbSymbols = 0;
size_t iSize;
void* const dtPtr = DTable + 1;
- HUF_DEltX2* const dt = (HUF_DEltX2*)dtPtr;
+ HUF_DEltX1* const dt = (HUF_DEltX1*)dtPtr;
U32* rankVal;
BYTE* huffWeight;
@@ -96,7 +155,7 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize
if ((spaceUsed32 << 2) > wkspSize) return ERROR(tableLog_tooLarge);
- HUF_STATIC_ASSERT(sizeof(DTableDesc) == sizeof(HUF_DTable));
+ DEBUG_STATIC_ASSERT(sizeof(DTableDesc) == sizeof(HUF_DTable));
/* memset(huffWeight, 0, sizeof(huffWeight)); */ /* is not necessary, even though some analyzer complain ... */
iSize = HUF_readStats(huffWeight, HUF_SYMBOLVALUE_MAX + 1, rankVal, &nbSymbols, &tableLog, src, srcSize);
@@ -124,7 +183,7 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize
U32 const w = huffWeight[n];
U32 const length = (1 << w) >> 1;
U32 u;
- HUF_DEltX2 D;
+ HUF_DEltX1 D;
D.byte = (BYTE)n; D.nbBits = (BYTE)(tableLog + 1 - w);
for (u = rankVal[w]; u < rankVal[w] + length; u++)
dt[u] = D;
@@ -134,17 +193,15 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, const void* src, size_t srcSize
return iSize;
}
-size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize)
+size_t HUF_readDTableX1(HUF_DTable* DTable, const void* src, size_t srcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_readDTableX2_wksp(DTable, src, srcSize,
+ return HUF_readDTableX1_wksp(DTable, src, srcSize,
workSpace, sizeof(workSpace));
}
-typedef struct { U16 sequence; BYTE nbBits; BYTE length; } HUF_DEltX4; /* double-symbols decoding */
-
FORCE_INLINE_TEMPLATE BYTE
-HUF_decodeSymbolX2(BIT_DStream_t* Dstream, const HUF_DEltX2* dt, const U32 dtLog)
+HUF_decodeSymbolX1(BIT_DStream_t* Dstream, const HUF_DEltX1* dt, const U32 dtLog)
{
size_t const val = BIT_lookBitsFast(Dstream, dtLog); /* note : dtLog >= 1 */
BYTE const c = dt[val].byte;
@@ -152,44 +209,44 @@ HUF_decodeSymbolX2(BIT_DStream_t* Dstream, const HUF_DEltX2* dt, const U32 dtLog
return c;
}
-#define HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) \
- *ptr++ = HUF_decodeSymbolX2(DStreamPtr, dt, dtLog)
+#define HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr) \
+ *ptr++ = HUF_decodeSymbolX1(DStreamPtr, dt, dtLog)
-#define HUF_DECODE_SYMBOLX2_1(ptr, DStreamPtr) \
+#define HUF_DECODE_SYMBOLX1_1(ptr, DStreamPtr) \
if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \
- HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr)
+ HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr)
-#define HUF_DECODE_SYMBOLX2_2(ptr, DStreamPtr) \
+#define HUF_DECODE_SYMBOLX1_2(ptr, DStreamPtr) \
if (MEM_64bits()) \
- HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr)
+ HUF_DECODE_SYMBOLX1_0(ptr, DStreamPtr)
HINT_INLINE size_t
-HUF_decodeStreamX2(BYTE* p, BIT_DStream_t* const bitDPtr, BYTE* const pEnd, const HUF_DEltX2* const dt, const U32 dtLog)
+HUF_decodeStreamX1(BYTE* p, BIT_DStream_t* const bitDPtr, BYTE* const pEnd, const HUF_DEltX1* const dt, const U32 dtLog)
{
BYTE* const pStart = p;
/* up to 4 symbols at a time */
while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-3)) {
- HUF_DECODE_SYMBOLX2_2(p, bitDPtr);
- HUF_DECODE_SYMBOLX2_1(p, bitDPtr);
- HUF_DECODE_SYMBOLX2_2(p, bitDPtr);
- HUF_DECODE_SYMBOLX2_0(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_2(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_1(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_2(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_0(p, bitDPtr);
}
/* [0-3] symbols remaining */
if (MEM_32bits())
while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd))
- HUF_DECODE_SYMBOLX2_0(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_0(p, bitDPtr);
/* no more data to retrieve from bitstream, no need to reload */
while (p < pEnd)
- HUF_DECODE_SYMBOLX2_0(p, bitDPtr);
+ HUF_DECODE_SYMBOLX1_0(p, bitDPtr);
return pEnd-pStart;
}
FORCE_INLINE_TEMPLATE size_t
-HUF_decompress1X2_usingDTable_internal_body(
+HUF_decompress1X1_usingDTable_internal_body(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
@@ -197,14 +254,14 @@ HUF_decompress1X2_usingDTable_internal_body(
BYTE* op = (BYTE*)dst;
BYTE* const oend = op + dstSize;
const void* dtPtr = DTable + 1;
- const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr;
+ const HUF_DEltX1* const dt = (const HUF_DEltX1*)dtPtr;
BIT_DStream_t bitD;
DTableDesc const dtd = HUF_getDTableDesc(DTable);
U32 const dtLog = dtd.tableLog;
CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) );
- HUF_decodeStreamX2(op, &bitD, oend, dt, dtLog);
+ HUF_decodeStreamX1(op, &bitD, oend, dt, dtLog);
if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected);
@@ -212,7 +269,7 @@ HUF_decompress1X2_usingDTable_internal_body(
}
FORCE_INLINE_TEMPLATE size_t
-HUF_decompress4X2_usingDTable_internal_body(
+HUF_decompress4X1_usingDTable_internal_body(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
@@ -224,7 +281,7 @@ HUF_decompress4X2_usingDTable_internal_body(
BYTE* const ostart = (BYTE*) dst;
BYTE* const oend = ostart + dstSize;
const void* const dtPtr = DTable + 1;
- const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr;
+ const HUF_DEltX1* const dt = (const HUF_DEltX1*)dtPtr;
/* Init */
BIT_DStream_t bitD1;
@@ -260,22 +317,22 @@ HUF_decompress4X2_usingDTable_internal_body(
/* up to 16 symbols per loop (4 symbols per stream) in 64-bit mode */
endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4);
while ( (endSignal==BIT_DStream_unfinished) && (op4<(oend-3)) ) {
- HUF_DECODE_SYMBOLX2_2(op1, &bitD1);
- HUF_DECODE_SYMBOLX2_2(op2, &bitD2);
- HUF_DECODE_SYMBOLX2_2(op3, &bitD3);
- HUF_DECODE_SYMBOLX2_2(op4, &bitD4);
- HUF_DECODE_SYMBOLX2_1(op1, &bitD1);
- HUF_DECODE_SYMBOLX2_1(op2, &bitD2);
- HUF_DECODE_SYMBOLX2_1(op3, &bitD3);
- HUF_DECODE_SYMBOLX2_1(op4, &bitD4);
- HUF_DECODE_SYMBOLX2_2(op1, &bitD1);
- HUF_DECODE_SYMBOLX2_2(op2, &bitD2);
- HUF_DECODE_SYMBOLX2_2(op3, &bitD3);
- HUF_DECODE_SYMBOLX2_2(op4, &bitD4);
- HUF_DECODE_SYMBOLX2_0(op1, &bitD1);
- HUF_DECODE_SYMBOLX2_0(op2, &bitD2);
- HUF_DECODE_SYMBOLX2_0(op3, &bitD3);
- HUF_DECODE_SYMBOLX2_0(op4, &bitD4);
+ HUF_DECODE_SYMBOLX1_2(op1, &bitD1);
+ HUF_DECODE_SYMBOLX1_2(op2, &bitD2);
+ HUF_DECODE_SYMBOLX1_2(op3, &bitD3);
+ HUF_DECODE_SYMBOLX1_2(op4, &bitD4);
+ HUF_DECODE_SYMBOLX1_1(op1, &bitD1);
+ HUF_DECODE_SYMBOLX1_1(op2, &bitD2);
+ HUF_DECODE_SYMBOLX1_1(op3, &bitD3);
+ HUF_DECODE_SYMBOLX1_1(op4, &bitD4);
+ HUF_DECODE_SYMBOLX1_2(op1, &bitD1);
+ HUF_DECODE_SYMBOLX1_2(op2, &bitD2);
+ HUF_DECODE_SYMBOLX1_2(op3, &bitD3);
+ HUF_DECODE_SYMBOLX1_2(op4, &bitD4);
+ HUF_DECODE_SYMBOLX1_0(op1, &bitD1);
+ HUF_DECODE_SYMBOLX1_0(op2, &bitD2);
+ HUF_DECODE_SYMBOLX1_0(op3, &bitD3);
+ HUF_DECODE_SYMBOLX1_0(op4, &bitD4);
BIT_reloadDStream(&bitD1);
BIT_reloadDStream(&bitD2);
BIT_reloadDStream(&bitD3);
@@ -291,191 +348,10 @@ HUF_decompress4X2_usingDTable_internal_body(
/* note : op4 supposed already verified within main loop */
/* finish bitStreams one by one */
- HUF_decodeStreamX2(op1, &bitD1, opStart2, dt, dtLog);
- HUF_decodeStreamX2(op2, &bitD2, opStart3, dt, dtLog);
- HUF_decodeStreamX2(op3, &bitD3, opStart4, dt, dtLog);
- HUF_decodeStreamX2(op4, &bitD4, oend, dt, dtLog);
-
- /* check */
- { U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4);
- if (!endCheck) return ERROR(corruption_detected); }
-
- /* decoded size */
- return dstSize;
- }
-}
-
-
-FORCE_INLINE_TEMPLATE U32
-HUF_decodeSymbolX4(void* op, BIT_DStream_t* DStream, const HUF_DEltX4* dt, const U32 dtLog)
-{
- size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */
- memcpy(op, dt+val, 2);
- BIT_skipBits(DStream, dt[val].nbBits);
- return dt[val].length;
-}
-
-FORCE_INLINE_TEMPLATE U32
-HUF_decodeLastSymbolX4(void* op, BIT_DStream_t* DStream, const HUF_DEltX4* dt, const U32 dtLog)
-{
- size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */
- memcpy(op, dt+val, 1);
- if (dt[val].length==1) BIT_skipBits(DStream, dt[val].nbBits);
- else {
- if (DStream->bitsConsumed < (sizeof(DStream->bitContainer)*8)) {
- BIT_skipBits(DStream, dt[val].nbBits);
- if (DStream->bitsConsumed > (sizeof(DStream->bitContainer)*8))
- /* ugly hack; works only because it's the last symbol. Note : can't easily extract nbBits from just this symbol */
- DStream->bitsConsumed = (sizeof(DStream->bitContainer)*8);
- } }
- return 1;
-}
-
-#define HUF_DECODE_SYMBOLX4_0(ptr, DStreamPtr) \
- ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog)
-
-#define HUF_DECODE_SYMBOLX4_1(ptr, DStreamPtr) \
- if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \
- ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog)
-
-#define HUF_DECODE_SYMBOLX4_2(ptr, DStreamPtr) \
- if (MEM_64bits()) \
- ptr += HUF_decodeSymbolX4(ptr, DStreamPtr, dt, dtLog)
-
-HINT_INLINE size_t
-HUF_decodeStreamX4(BYTE* p, BIT_DStream_t* bitDPtr, BYTE* const pEnd,
- const HUF_DEltX4* const dt, const U32 dtLog)
-{
- BYTE* const pStart = p;
-
- /* up to 8 symbols at a time */
- while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-(sizeof(bitDPtr->bitContainer)-1))) {
- HUF_DECODE_SYMBOLX4_2(p, bitDPtr);
- HUF_DECODE_SYMBOLX4_1(p, bitDPtr);
- HUF_DECODE_SYMBOLX4_2(p, bitDPtr);
- HUF_DECODE_SYMBOLX4_0(p, bitDPtr);
- }
-
- /* closer to end : up to 2 symbols at a time */
- while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p <= pEnd-2))
- HUF_DECODE_SYMBOLX4_0(p, bitDPtr);
-
- while (p <= pEnd-2)
- HUF_DECODE_SYMBOLX4_0(p, bitDPtr); /* no need to reload : reached the end of DStream */
-
- if (p < pEnd)
- p += HUF_decodeLastSymbolX4(p, bitDPtr, dt, dtLog);
-
- return p-pStart;
-}
-
-FORCE_INLINE_TEMPLATE size_t
-HUF_decompress1X4_usingDTable_internal_body(
- void* dst, size_t dstSize,
- const void* cSrc, size_t cSrcSize,
- const HUF_DTable* DTable)
-{
- BIT_DStream_t bitD;
-
- /* Init */
- CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) );
-
- /* decode */
- { BYTE* const ostart = (BYTE*) dst;
- BYTE* const oend = ostart + dstSize;
- const void* const dtPtr = DTable+1; /* force compiler to not use strict-aliasing */
- const HUF_DEltX4* const dt = (const HUF_DEltX4*)dtPtr;
- DTableDesc const dtd = HUF_getDTableDesc(DTable);
- HUF_decodeStreamX4(ostart, &bitD, oend, dt, dtd.tableLog);
- }
-
- /* check */
- if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected);
-
- /* decoded size */
- return dstSize;
-}
-
-
-FORCE_INLINE_TEMPLATE size_t
-HUF_decompress4X4_usingDTable_internal_body(
- void* dst, size_t dstSize,
- const void* cSrc, size_t cSrcSize,
- const HUF_DTable* DTable)
-{
- if (cSrcSize < 10) return ERROR(corruption_detected); /* strict minimum : jump table + 1 byte per stream */
-
- { const BYTE* const istart = (const BYTE*) cSrc;
- BYTE* const ostart = (BYTE*) dst;
- BYTE* const oend = ostart + dstSize;
- const void* const dtPtr = DTable+1;
- const HUF_DEltX4* const dt = (const HUF_DEltX4*)dtPtr;
-
- /* Init */
- BIT_DStream_t bitD1;
- BIT_DStream_t bitD2;
- BIT_DStream_t bitD3;
- BIT_DStream_t bitD4;
- size_t const length1 = MEM_readLE16(istart);
- size_t const length2 = MEM_readLE16(istart+2);
- size_t const length3 = MEM_readLE16(istart+4);
- size_t const length4 = cSrcSize - (length1 + length2 + length3 + 6);
- const BYTE* const istart1 = istart + 6; /* jumpTable */
- const BYTE* const istart2 = istart1 + length1;
- const BYTE* const istart3 = istart2 + length2;
- const BYTE* const istart4 = istart3 + length3;
- size_t const segmentSize = (dstSize+3) / 4;
- BYTE* const opStart2 = ostart + segmentSize;
- BYTE* const opStart3 = opStart2 + segmentSize;
- BYTE* const opStart4 = opStart3 + segmentSize;
- BYTE* op1 = ostart;
- BYTE* op2 = opStart2;
- BYTE* op3 = opStart3;
- BYTE* op4 = opStart4;
- U32 endSignal;
- DTableDesc const dtd = HUF_getDTableDesc(DTable);
- U32 const dtLog = dtd.tableLog;
-
- if (length4 > cSrcSize) return ERROR(corruption_detected); /* overflow */
- CHECK_F( BIT_initDStream(&bitD1, istart1, length1) );
- CHECK_F( BIT_initDStream(&bitD2, istart2, length2) );
- CHECK_F( BIT_initDStream(&bitD3, istart3, length3) );
- CHECK_F( BIT_initDStream(&bitD4, istart4, length4) );
-
- /* 16-32 symbols per loop (4-8 symbols per stream) */
- endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4);
- for ( ; (endSignal==BIT_DStream_unfinished) & (op4<(oend-(sizeof(bitD4.bitContainer)-1))) ; ) {
- HUF_DECODE_SYMBOLX4_2(op1, &bitD1);
- HUF_DECODE_SYMBOLX4_2(op2, &bitD2);
- HUF_DECODE_SYMBOLX4_2(op3, &bitD3);
- HUF_DECODE_SYMBOLX4_2(op4, &bitD4);
- HUF_DECODE_SYMBOLX4_1(op1, &bitD1);
- HUF_DECODE_SYMBOLX4_1(op2, &bitD2);
- HUF_DECODE_SYMBOLX4_1(op3, &bitD3);
- HUF_DECODE_SYMBOLX4_1(op4, &bitD4);
- HUF_DECODE_SYMBOLX4_2(op1, &bitD1);
- HUF_DECODE_SYMBOLX4_2(op2, &bitD2);
- HUF_DECODE_SYMBOLX4_2(op3, &bitD3);
- HUF_DECODE_SYMBOLX4_2(op4, &bitD4);
- HUF_DECODE_SYMBOLX4_0(op1, &bitD1);
- HUF_DECODE_SYMBOLX4_0(op2, &bitD2);
- HUF_DECODE_SYMBOLX4_0(op3, &bitD3);
- HUF_DECODE_SYMBOLX4_0(op4, &bitD4);
-
- endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4);
- }
-
- /* check corruption */
- if (op1 > opStart2) return ERROR(corruption_detected);
- if (op2 > opStart3) return ERROR(corruption_detected);
- if (op3 > opStart4) return ERROR(corruption_detected);
- /* note : op4 already verified within main loop */
-
- /* finish bitStreams one by one */
- HUF_decodeStreamX4(op1, &bitD1, opStart2, dt, dtLog);
- HUF_decodeStreamX4(op2, &bitD2, opStart3, dt, dtLog);
- HUF_decodeStreamX4(op3, &bitD3, opStart4, dt, dtLog);
- HUF_decodeStreamX4(op4, &bitD4, oend, dt, dtLog);
+ HUF_decodeStreamX1(op1, &bitD1, opStart2, dt, dtLog);
+ HUF_decodeStreamX1(op2, &bitD2, opStart3, dt, dtLog);
+ HUF_decodeStreamX1(op3, &bitD3, opStart4, dt, dtLog);
+ HUF_decodeStreamX1(op4, &bitD4, oend, dt, dtLog);
/* check */
{ U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4);
@@ -491,153 +367,119 @@ typedef size_t (*HUF_decompress_usingDTable_t)(void *dst, size_t dstSize,
const void *cSrc,
size_t cSrcSize,
const HUF_DTable *DTable);
-#if DYNAMIC_BMI2
-
-#define X(fn) \
- \
- static size_t fn##_default( \
- void* dst, size_t dstSize, \
- const void* cSrc, size_t cSrcSize, \
- const HUF_DTable* DTable) \
- { \
- return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
- } \
- \
- static TARGET_ATTRIBUTE("bmi2") size_t fn##_bmi2( \
- void* dst, size_t dstSize, \
- const void* cSrc, size_t cSrcSize, \
- const HUF_DTable* DTable) \
- { \
- return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
- } \
- \
- static size_t fn(void* dst, size_t dstSize, void const* cSrc, \
- size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \
- { \
- if (bmi2) { \
- return fn##_bmi2(dst, dstSize, cSrc, cSrcSize, DTable); \
- } \
- return fn##_default(dst, dstSize, cSrc, cSrcSize, DTable); \
- }
-
-#else
-
-#define X(fn) \
- static size_t fn(void* dst, size_t dstSize, void const* cSrc, \
- size_t cSrcSize, HUF_DTable const* DTable, int bmi2) \
- { \
- (void)bmi2; \
- return fn##_body(dst, dstSize, cSrc, cSrcSize, DTable); \
- }
-
-#endif
-X(HUF_decompress1X2_usingDTable_internal)
-X(HUF_decompress4X2_usingDTable_internal)
-X(HUF_decompress1X4_usingDTable_internal)
-X(HUF_decompress4X4_usingDTable_internal)
+HUF_DGEN(HUF_decompress1X1_usingDTable_internal)
+HUF_DGEN(HUF_decompress4X1_usingDTable_internal)
-#undef X
-size_t HUF_decompress1X2_usingDTable(
+size_t HUF_decompress1X1_usingDTable(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
{
DTableDesc dtd = HUF_getDTableDesc(DTable);
if (dtd.tableType != 0) return ERROR(GENERIC);
- return HUF_decompress1X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+ return HUF_decompress1X1_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
}
-size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize,
+size_t HUF_decompress1X1_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize)
{
const BYTE* ip = (const BYTE*) cSrc;
- size_t const hSize = HUF_readDTableX2_wksp(DCtx, cSrc, cSrcSize, workSpace, wkspSize);
+ size_t const hSize = HUF_readDTableX1_wksp(DCtx, cSrc, cSrcSize, workSpace, wkspSize);
if (HUF_isError(hSize)) return hSize;
if (hSize >= cSrcSize) return ERROR(srcSize_wrong);
ip += hSize; cSrcSize -= hSize;
- return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0);
+ return HUF_decompress1X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0);
}
-size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize,
+size_t HUF_decompress1X1_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize,
+ return HUF_decompress1X1_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize,
workSpace, sizeof(workSpace));
}
-size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
+size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
- HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX);
- return HUF_decompress1X2_DCtx (DTable, dst, dstSize, cSrc, cSrcSize);
+ HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX);
+ return HUF_decompress1X1_DCtx (DTable, dst, dstSize, cSrc, cSrcSize);
}
-size_t HUF_decompress4X2_usingDTable(
+size_t HUF_decompress4X1_usingDTable(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
{
DTableDesc dtd = HUF_getDTableDesc(DTable);
if (dtd.tableType != 0) return ERROR(GENERIC);
- return HUF_decompress4X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+ return HUF_decompress4X1_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
}
-static size_t HUF_decompress4X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize,
+static size_t HUF_decompress4X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize, int bmi2)
{
const BYTE* ip = (const BYTE*) cSrc;
- size_t const hSize = HUF_readDTableX2_wksp (dctx, cSrc, cSrcSize,
+ size_t const hSize = HUF_readDTableX1_wksp (dctx, cSrc, cSrcSize,
workSpace, wkspSize);
if (HUF_isError(hSize)) return hSize;
if (hSize >= cSrcSize) return ERROR(srcSize_wrong);
ip += hSize; cSrcSize -= hSize;
- return HUF_decompress4X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
+ return HUF_decompress4X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
}
-size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize,
+size_t HUF_decompress4X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize)
{
- return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, 0);
+ return HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, 0);
}
-size_t HUF_decompress4X2_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
+size_t HUF_decompress4X1_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize,
+ return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize,
workSpace, sizeof(workSpace));
}
-size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
+size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
- HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX);
- return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
+ HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX);
+ return HUF_decompress4X1_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
}
+#endif /* HUF_FORCE_DECOMPRESS_X2 */
+
+
+#ifndef HUF_FORCE_DECOMPRESS_X1
/* *************************/
/* double-symbols decoding */
/* *************************/
+
+typedef struct { U16 sequence; BYTE nbBits; BYTE length; } HUF_DEltX2; /* double-symbols decoding */
typedef struct { BYTE symbol; BYTE weight; } sortedSymbol_t;
+typedef U32 rankValCol_t[HUF_TABLELOG_MAX + 1];
+typedef rankValCol_t rankVal_t[HUF_TABLELOG_MAX];
-/* HUF_fillDTableX4Level2() :
+
+/* HUF_fillDTableX2Level2() :
* `rankValOrigin` must be a table of at least (HUF_TABLELOG_MAX + 1) U32 */
-static void HUF_fillDTableX4Level2(HUF_DEltX4* DTable, U32 sizeLog, const U32 consumed,
+static void HUF_fillDTableX2Level2(HUF_DEltX2* DTable, U32 sizeLog, const U32 consumed,
const U32* rankValOrigin, const int minWeight,
const sortedSymbol_t* sortedSymbols, const U32 sortedListSize,
U32 nbBitsBaseline, U16 baseSeq)
{
- HUF_DEltX4 DElt;
+ HUF_DEltX2 DElt;
U32 rankVal[HUF_TABLELOG_MAX + 1];
/* get pre-calculated rankVal */
@@ -672,10 +514,8 @@ static void HUF_fillDTableX4Level2(HUF_DEltX4* DTable, U32 sizeLog, const U32 co
} }
}
-typedef U32 rankValCol_t[HUF_TABLELOG_MAX + 1];
-typedef rankValCol_t rankVal_t[HUF_TABLELOG_MAX];
-static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog,
+static void HUF_fillDTableX2(HUF_DEltX2* DTable, const U32 targetLog,
const sortedSymbol_t* sortedList, const U32 sortedListSize,
const U32* rankStart, rankVal_t rankValOrigin, const U32 maxWeight,
const U32 nbBitsBaseline)
@@ -700,12 +540,12 @@ static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog,
int minWeight = nbBits + scaleLog;
if (minWeight < 1) minWeight = 1;
sortedRank = rankStart[minWeight];
- HUF_fillDTableX4Level2(DTable+start, targetLog-nbBits, nbBits,
+ HUF_fillDTableX2Level2(DTable+start, targetLog-nbBits, nbBits,
rankValOrigin[nbBits], minWeight,
sortedList+sortedRank, sortedListSize-sortedRank,
nbBitsBaseline, symbol);
} else {
- HUF_DEltX4 DElt;
+ HUF_DEltX2 DElt;
MEM_writeLE16(&(DElt.sequence), symbol);
DElt.nbBits = (BYTE)(nbBits);
DElt.length = 1;
@@ -717,16 +557,16 @@ static void HUF_fillDTableX4(HUF_DEltX4* DTable, const U32 targetLog,
}
}
-size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src,
- size_t srcSize, void* workSpace,
- size_t wkspSize)
+size_t HUF_readDTableX2_wksp(HUF_DTable* DTable,
+ const void* src, size_t srcSize,
+ void* workSpace, size_t wkspSize)
{
U32 tableLog, maxW, sizeOfSort, nbSymbols;
DTableDesc dtd = HUF_getDTableDesc(DTable);
U32 const maxTableLog = dtd.maxTableLog;
size_t iSize;
void* dtPtr = DTable+1; /* force compiler to avoid strict-aliasing */
- HUF_DEltX4* const dt = (HUF_DEltX4*)dtPtr;
+ HUF_DEltX2* const dt = (HUF_DEltX2*)dtPtr;
U32 *rankStart;
rankValCol_t* rankVal;
@@ -752,7 +592,7 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src,
rankStart = rankStart0 + 1;
memset(rankStats, 0, sizeof(U32) * (2 * HUF_TABLELOG_MAX + 2 + 1));
- HUF_STATIC_ASSERT(sizeof(HUF_DEltX4) == sizeof(HUF_DTable)); /* if compiler fails here, assertion is wrong */
+ DEBUG_STATIC_ASSERT(sizeof(HUF_DEltX2) == sizeof(HUF_DTable)); /* if compiler fails here, assertion is wrong */
if (maxTableLog > HUF_TABLELOG_MAX) return ERROR(tableLog_tooLarge);
/* memset(weightList, 0, sizeof(weightList)); */ /* is not necessary, even though some analyzer complain ... */
@@ -806,7 +646,7 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src,
rankValPtr[w] = rankVal0[w] >> consumed;
} } } }
- HUF_fillDTableX4(dt, maxTableLog,
+ HUF_fillDTableX2(dt, maxTableLog,
sortedSymbol, sizeOfSort,
rankStart0, rankVal, maxW,
tableLog+1);
@@ -817,112 +657,308 @@ size_t HUF_readDTableX4_wksp(HUF_DTable* DTable, const void* src,
return iSize;
}
-size_t HUF_readDTableX4(HUF_DTable* DTable, const void* src, size_t srcSize)
+size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_readDTableX4_wksp(DTable, src, srcSize,
+ return HUF_readDTableX2_wksp(DTable, src, srcSize,
workSpace, sizeof(workSpace));
}
-size_t HUF_decompress1X4_usingDTable(
+
+FORCE_INLINE_TEMPLATE U32
+HUF_decodeSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog)
+{
+ size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */
+ memcpy(op, dt+val, 2);
+ BIT_skipBits(DStream, dt[val].nbBits);
+ return dt[val].length;
+}
+
+FORCE_INLINE_TEMPLATE U32
+HUF_decodeLastSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog)
+{
+ size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */
+ memcpy(op, dt+val, 1);
+ if (dt[val].length==1) BIT_skipBits(DStream, dt[val].nbBits);
+ else {
+ if (DStream->bitsConsumed < (sizeof(DStream->bitContainer)*8)) {
+ BIT_skipBits(DStream, dt[val].nbBits);
+ if (DStream->bitsConsumed > (sizeof(DStream->bitContainer)*8))
+ /* ugly hack; works only because it's the last symbol. Note : can't easily extract nbBits from just this symbol */
+ DStream->bitsConsumed = (sizeof(DStream->bitContainer)*8);
+ } }
+ return 1;
+}
+
+#define HUF_DECODE_SYMBOLX2_0(ptr, DStreamPtr) \
+ ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog)
+
+#define HUF_DECODE_SYMBOLX2_1(ptr, DStreamPtr) \
+ if (MEM_64bits() || (HUF_TABLELOG_MAX<=12)) \
+ ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog)
+
+#define HUF_DECODE_SYMBOLX2_2(ptr, DStreamPtr) \
+ if (MEM_64bits()) \
+ ptr += HUF_decodeSymbolX2(ptr, DStreamPtr, dt, dtLog)
+
+HINT_INLINE size_t
+HUF_decodeStreamX2(BYTE* p, BIT_DStream_t* bitDPtr, BYTE* const pEnd,
+ const HUF_DEltX2* const dt, const U32 dtLog)
+{
+ BYTE* const pStart = p;
+
+ /* up to 8 symbols at a time */
+ while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p < pEnd-(sizeof(bitDPtr->bitContainer)-1))) {
+ HUF_DECODE_SYMBOLX2_2(p, bitDPtr);
+ HUF_DECODE_SYMBOLX2_1(p, bitDPtr);
+ HUF_DECODE_SYMBOLX2_2(p, bitDPtr);
+ HUF_DECODE_SYMBOLX2_0(p, bitDPtr);
+ }
+
+ /* closer to end : up to 2 symbols at a time */
+ while ((BIT_reloadDStream(bitDPtr) == BIT_DStream_unfinished) & (p <= pEnd-2))
+ HUF_DECODE_SYMBOLX2_0(p, bitDPtr);
+
+ while (p <= pEnd-2)
+ HUF_DECODE_SYMBOLX2_0(p, bitDPtr); /* no need to reload : reached the end of DStream */
+
+ if (p < pEnd)
+ p += HUF_decodeLastSymbolX2(p, bitDPtr, dt, dtLog);
+
+ return p-pStart;
+}
+
+FORCE_INLINE_TEMPLATE size_t
+HUF_decompress1X2_usingDTable_internal_body(
+ void* dst, size_t dstSize,
+ const void* cSrc, size_t cSrcSize,
+ const HUF_DTable* DTable)
+{
+ BIT_DStream_t bitD;
+
+ /* Init */
+ CHECK_F( BIT_initDStream(&bitD, cSrc, cSrcSize) );
+
+ /* decode */
+ { BYTE* const ostart = (BYTE*) dst;
+ BYTE* const oend = ostart + dstSize;
+ const void* const dtPtr = DTable+1; /* force compiler to not use strict-aliasing */
+ const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr;
+ DTableDesc const dtd = HUF_getDTableDesc(DTable);
+ HUF_decodeStreamX2(ostart, &bitD, oend, dt, dtd.tableLog);
+ }
+
+ /* check */
+ if (!BIT_endOfDStream(&bitD)) return ERROR(corruption_detected);
+
+ /* decoded size */
+ return dstSize;
+}
+
+
+FORCE_INLINE_TEMPLATE size_t
+HUF_decompress4X2_usingDTable_internal_body(
+ void* dst, size_t dstSize,
+ const void* cSrc, size_t cSrcSize,
+ const HUF_DTable* DTable)
+{
+ if (cSrcSize < 10) return ERROR(corruption_detected); /* strict minimum : jump table + 1 byte per stream */
+
+ { const BYTE* const istart = (const BYTE*) cSrc;
+ BYTE* const ostart = (BYTE*) dst;
+ BYTE* const oend = ostart + dstSize;
+ const void* const dtPtr = DTable+1;
+ const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr;
+
+ /* Init */
+ BIT_DStream_t bitD1;
+ BIT_DStream_t bitD2;
+ BIT_DStream_t bitD3;
+ BIT_DStream_t bitD4;
+ size_t const length1 = MEM_readLE16(istart);
+ size_t const length2 = MEM_readLE16(istart+2);
+ size_t const length3 = MEM_readLE16(istart+4);
+ size_t const length4 = cSrcSize - (length1 + length2 + length3 + 6);
+ const BYTE* const istart1 = istart + 6; /* jumpTable */
+ const BYTE* const istart2 = istart1 + length1;
+ const BYTE* const istart3 = istart2 + length2;
+ const BYTE* const istart4 = istart3 + length3;
+ size_t const segmentSize = (dstSize+3) / 4;
+ BYTE* const opStart2 = ostart + segmentSize;
+ BYTE* const opStart3 = opStart2 + segmentSize;
+ BYTE* const opStart4 = opStart3 + segmentSize;
+ BYTE* op1 = ostart;
+ BYTE* op2 = opStart2;
+ BYTE* op3 = opStart3;
+ BYTE* op4 = opStart4;
+ U32 endSignal;
+ DTableDesc const dtd = HUF_getDTableDesc(DTable);
+ U32 const dtLog = dtd.tableLog;
+
+ if (length4 > cSrcSize) return ERROR(corruption_detected); /* overflow */
+ CHECK_F( BIT_initDStream(&bitD1, istart1, length1) );
+ CHECK_F( BIT_initDStream(&bitD2, istart2, length2) );
+ CHECK_F( BIT_initDStream(&bitD3, istart3, length3) );
+ CHECK_F( BIT_initDStream(&bitD4, istart4, length4) );
+
+ /* 16-32 symbols per loop (4-8 symbols per stream) */
+ endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4);
+ for ( ; (endSignal==BIT_DStream_unfinished) & (op4<(oend-(sizeof(bitD4.bitContainer)-1))) ; ) {
+ HUF_DECODE_SYMBOLX2_2(op1, &bitD1);
+ HUF_DECODE_SYMBOLX2_2(op2, &bitD2);
+ HUF_DECODE_SYMBOLX2_2(op3, &bitD3);
+ HUF_DECODE_SYMBOLX2_2(op4, &bitD4);
+ HUF_DECODE_SYMBOLX2_1(op1, &bitD1);
+ HUF_DECODE_SYMBOLX2_1(op2, &bitD2);
+ HUF_DECODE_SYMBOLX2_1(op3, &bitD3);
+ HUF_DECODE_SYMBOLX2_1(op4, &bitD4);
+ HUF_DECODE_SYMBOLX2_2(op1, &bitD1);
+ HUF_DECODE_SYMBOLX2_2(op2, &bitD2);
+ HUF_DECODE_SYMBOLX2_2(op3, &bitD3);
+ HUF_DECODE_SYMBOLX2_2(op4, &bitD4);
+ HUF_DECODE_SYMBOLX2_0(op1, &bitD1);
+ HUF_DECODE_SYMBOLX2_0(op2, &bitD2);
+ HUF_DECODE_SYMBOLX2_0(op3, &bitD3);
+ HUF_DECODE_SYMBOLX2_0(op4, &bitD4);
+
+ endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4);
+ }
+
+ /* check corruption */
+ if (op1 > opStart2) return ERROR(corruption_detected);
+ if (op2 > opStart3) return ERROR(corruption_detected);
+ if (op3 > opStart4) return ERROR(corruption_detected);
+ /* note : op4 already verified within main loop */
+
+ /* finish bitStreams one by one */
+ HUF_decodeStreamX2(op1, &bitD1, opStart2, dt, dtLog);
+ HUF_decodeStreamX2(op2, &bitD2, opStart3, dt, dtLog);
+ HUF_decodeStreamX2(op3, &bitD3, opStart4, dt, dtLog);
+ HUF_decodeStreamX2(op4, &bitD4, oend, dt, dtLog);
+
+ /* check */
+ { U32 const endCheck = BIT_endOfDStream(&bitD1) & BIT_endOfDStream(&bitD2) & BIT_endOfDStream(&bitD3) & BIT_endOfDStream(&bitD4);
+ if (!endCheck) return ERROR(corruption_detected); }
+
+ /* decoded size */
+ return dstSize;
+ }
+}
+
+HUF_DGEN(HUF_decompress1X2_usingDTable_internal)
+HUF_DGEN(HUF_decompress4X2_usingDTable_internal)
+
+size_t HUF_decompress1X2_usingDTable(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
{
DTableDesc dtd = HUF_getDTableDesc(DTable);
if (dtd.tableType != 1) return ERROR(GENERIC);
- return HUF_decompress1X4_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+ return HUF_decompress1X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
}
-size_t HUF_decompress1X4_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize,
+size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize)
{
const BYTE* ip = (const BYTE*) cSrc;
- size_t const hSize = HUF_readDTableX4_wksp(DCtx, cSrc, cSrcSize,
+ size_t const hSize = HUF_readDTableX2_wksp(DCtx, cSrc, cSrcSize,
workSpace, wkspSize);
if (HUF_isError(hSize)) return hSize;
if (hSize >= cSrcSize) return ERROR(srcSize_wrong);
ip += hSize; cSrcSize -= hSize;
- return HUF_decompress1X4_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0);
+ return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, DCtx, /* bmi2 */ 0);
}
-size_t HUF_decompress1X4_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize,
+size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_decompress1X4_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize,
+ return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize,
workSpace, sizeof(workSpace));
}
-size_t HUF_decompress1X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
+size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
- HUF_CREATE_STATIC_DTABLEX4(DTable, HUF_TABLELOG_MAX);
- return HUF_decompress1X4_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
+ HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX);
+ return HUF_decompress1X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
}
-size_t HUF_decompress4X4_usingDTable(
+size_t HUF_decompress4X2_usingDTable(
void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
{
DTableDesc dtd = HUF_getDTableDesc(DTable);
if (dtd.tableType != 1) return ERROR(GENERIC);
- return HUF_decompress4X4_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+ return HUF_decompress4X2_usingDTable_internal(dst, dstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
}
-static size_t HUF_decompress4X4_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize,
+static size_t HUF_decompress4X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize, int bmi2)
{
const BYTE* ip = (const BYTE*) cSrc;
- size_t hSize = HUF_readDTableX4_wksp(dctx, cSrc, cSrcSize,
+ size_t hSize = HUF_readDTableX2_wksp(dctx, cSrc, cSrcSize,
workSpace, wkspSize);
if (HUF_isError(hSize)) return hSize;
if (hSize >= cSrcSize) return ERROR(srcSize_wrong);
ip += hSize; cSrcSize -= hSize;
- return HUF_decompress4X4_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
+ return HUF_decompress4X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
}
-size_t HUF_decompress4X4_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize,
+size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize,
void* workSpace, size_t wkspSize)
{
- return HUF_decompress4X4_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, /* bmi2 */ 0);
+ return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, /* bmi2 */ 0);
}
-size_t HUF_decompress4X4_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize,
+size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize,
const void* cSrc, size_t cSrcSize)
{
U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- return HUF_decompress4X4_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize,
+ return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize,
workSpace, sizeof(workSpace));
}
-size_t HUF_decompress4X4 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
+size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
- HUF_CREATE_STATIC_DTABLEX4(DTable, HUF_TABLELOG_MAX);
- return HUF_decompress4X4_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
+ HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX);
+ return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize);
}
+#endif /* HUF_FORCE_DECOMPRESS_X1 */
-/* ********************************/
-/* Generic decompression selector */
-/* ********************************/
+
+/* ***********************************/
+/* Universal decompression selectors */
+/* ***********************************/
size_t HUF_decompress1X_usingDTable(void* dst, size_t maxDstSize,
const void* cSrc, size_t cSrcSize,
const HUF_DTable* DTable)
{
DTableDesc const dtd = HUF_getDTableDesc(DTable);
- return dtd.tableType ? HUF_decompress1X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) :
- HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)dtd;
+ assert(dtd.tableType == 0);
+ return HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)dtd;
+ assert(dtd.tableType == 1);
+ return HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#else
+ return dtd.tableType ? HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) :
+ HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#endif
}
size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize,
@@ -930,11 +966,22 @@ size_t HUF_decompress4X_usingDTable(void* dst, size_t maxDstSize,
const HUF_DTable* DTable)
{
DTableDesc const dtd = HUF_getDTableDesc(DTable);
- return dtd.tableType ? HUF_decompress4X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) :
- HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)dtd;
+ assert(dtd.tableType == 0);
+ return HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)dtd;
+ assert(dtd.tableType == 1);
+ return HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#else
+ return dtd.tableType ? HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0) :
+ HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, /* bmi2 */ 0);
+#endif
}
+#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2)
typedef struct { U32 tableTime; U32 decode256Time; } algo_time_t;
static const algo_time_t algoTime[16 /* Quantization */][3 /* single, double, quad */] =
{
@@ -956,16 +1003,26 @@ static const algo_time_t algoTime[16 /* Quantization */][3 /* single, double, qu
{{1455,128}, {2422,124}, {4174,124}}, /* Q ==14 : 87-93% */
{{ 722,128}, {1891,145}, {1936,146}}, /* Q ==15 : 93-99% */
};
+#endif
/** HUF_selectDecoder() :
* Tells which decoder is likely to decode faster,
* based on a set of pre-computed metrics.
- * @return : 0==HUF_decompress4X2, 1==HUF_decompress4X4 .
+ * @return : 0==HUF_decompress4X1, 1==HUF_decompress4X2 .
* Assumption : 0 < dstSize <= 128 KB */
U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize)
{
assert(dstSize > 0);
- assert(dstSize <= 128 KB);
+ assert(dstSize <= 128*1024);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)dstSize;
+ (void)cSrcSize;
+ return 0;
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)dstSize;
+ (void)cSrcSize;
+ return 1;
+#else
/* decoder timing evaluation */
{ U32 const Q = (cSrcSize >= dstSize) ? 15 : (U32)(cSrcSize * 16 / dstSize); /* Q < 16 */
U32 const D256 = (U32)(dstSize >> 8);
@@ -973,14 +1030,18 @@ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize)
U32 DTime1 = algoTime[Q][1].tableTime + (algoTime[Q][1].decode256Time * D256);
DTime1 += DTime1 >> 3; /* advantage to algorithm using less memory, to reduce cache eviction */
return DTime1 < DTime0;
-} }
+ }
+#endif
+}
typedef size_t (*decompressionAlgo)(void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize);
size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize)
{
- static const decompressionAlgo decompress[2] = { HUF_decompress4X2, HUF_decompress4X4 };
+#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2)
+ static const decompressionAlgo decompress[2] = { HUF_decompress4X1, HUF_decompress4X2 };
+#endif
/* validation checks */
if (dstSize == 0) return ERROR(dstSize_tooSmall);
@@ -989,7 +1050,17 @@ size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcS
if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */
{ U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)algoNb;
+ assert(algoNb == 0);
+ return HUF_decompress4X1(dst, dstSize, cSrc, cSrcSize);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)algoNb;
+ assert(algoNb == 1);
+ return HUF_decompress4X2(dst, dstSize, cSrc, cSrcSize);
+#else
return decompress[algoNb](dst, dstSize, cSrc, cSrcSize);
+#endif
}
}
@@ -1002,8 +1073,18 @@ size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const
if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */
{ U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize);
- return algoNb ? HUF_decompress4X4_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) :
- HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ;
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)algoNb;
+ assert(algoNb == 0);
+ return HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)algoNb;
+ assert(algoNb == 1);
+ return HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize);
+#else
+ return algoNb ? HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) :
+ HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ;
+#endif
}
}
@@ -1025,8 +1106,19 @@ size_t HUF_decompress4X_hufOnly_wksp(HUF_DTable* dctx, void* dst,
if (cSrcSize == 0) return ERROR(corruption_detected);
{ U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize);
- return algoNb ? HUF_decompress4X4_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize):
- HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)algoNb;
+ assert(algoNb == 0);
+ return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)algoNb;
+ assert(algoNb == 1);
+ return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize);
+#else
+ return algoNb ? HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc,
+ cSrcSize, workSpace, wkspSize):
+ HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize);
+#endif
}
}
@@ -1041,10 +1133,22 @@ size_t HUF_decompress1X_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize,
if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */
{ U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize);
- return algoNb ? HUF_decompress1X4_DCtx_wksp(dctx, dst, dstSize, cSrc,
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)algoNb;
+ assert(algoNb == 0);
+ return HUF_decompress1X1_DCtx_wksp(dctx, dst, dstSize, cSrc,
+ cSrcSize, workSpace, wkspSize);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)algoNb;
+ assert(algoNb == 1);
+ return HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc,
+ cSrcSize, workSpace, wkspSize);
+#else
+ return algoNb ? HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc,
cSrcSize, workSpace, wkspSize):
- HUF_decompress1X2_DCtx_wksp(dctx, dst, dstSize, cSrc,
+ HUF_decompress1X1_DCtx_wksp(dctx, dst, dstSize, cSrc,
cSrcSize, workSpace, wkspSize);
+#endif
}
}
@@ -1060,27 +1164,49 @@ size_t HUF_decompress1X_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize,
size_t HUF_decompress1X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2)
{
DTableDesc const dtd = HUF_getDTableDesc(DTable);
- return dtd.tableType ? HUF_decompress1X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) :
- HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)dtd;
+ assert(dtd.tableType == 0);
+ return HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)dtd;
+ assert(dtd.tableType == 1);
+ return HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#else
+ return dtd.tableType ? HUF_decompress1X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) :
+ HUF_decompress1X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#endif
}
-size_t HUF_decompress1X2_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2)
+#ifndef HUF_FORCE_DECOMPRESS_X2
+size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2)
{
const BYTE* ip = (const BYTE*) cSrc;
- size_t const hSize = HUF_readDTableX2_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize);
+ size_t const hSize = HUF_readDTableX1_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize);
if (HUF_isError(hSize)) return hSize;
if (hSize >= cSrcSize) return ERROR(srcSize_wrong);
ip += hSize; cSrcSize -= hSize;
- return HUF_decompress1X2_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
+ return HUF_decompress1X1_usingDTable_internal(dst, dstSize, ip, cSrcSize, dctx, bmi2);
}
+#endif
size_t HUF_decompress4X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2)
{
DTableDesc const dtd = HUF_getDTableDesc(DTable);
- return dtd.tableType ? HUF_decompress4X4_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) :
- HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)dtd;
+ assert(dtd.tableType == 0);
+ return HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)dtd;
+ assert(dtd.tableType == 1);
+ return HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#else
+ return dtd.tableType ? HUF_decompress4X2_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2) :
+ HUF_decompress4X1_usingDTable_internal(dst, maxDstSize, cSrc, cSrcSize, DTable, bmi2);
+#endif
}
size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2)
@@ -1090,7 +1216,17 @@ size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t ds
if (cSrcSize == 0) return ERROR(corruption_detected);
{ U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize);
- return algoNb ? HUF_decompress4X4_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2) :
- HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2);
+#if defined(HUF_FORCE_DECOMPRESS_X1)
+ (void)algoNb;
+ assert(algoNb == 0);
+ return HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2);
+#elif defined(HUF_FORCE_DECOMPRESS_X2)
+ (void)algoNb;
+ assert(algoNb == 1);
+ return HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2);
+#else
+ return algoNb ? HUF_decompress4X2_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2) :
+ HUF_decompress4X1_DCtx_wksp_bmi2(dctx, dst, dstSize, cSrc, cSrcSize, workSpace, wkspSize, bmi2);
+#endif
}
}
diff --git a/thirdparty/zstd/decompress/zstd_ddict.c b/thirdparty/zstd/decompress/zstd_ddict.c
new file mode 100644
index 0000000000..2ad0440684
--- /dev/null
+++ b/thirdparty/zstd/decompress/zstd_ddict.c
@@ -0,0 +1,240 @@
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+/* zstd_ddict.c :
+ * concentrates all logic that needs to know the internals of ZSTD_DDict object */
+
+/*-*******************************************************
+* Dependencies
+*********************************************************/
+#include <string.h> /* memcpy, memmove, memset */
+#include "cpu.h" /* bmi2 */
+#include "mem.h" /* low level memory routines */
+#define FSE_STATIC_LINKING_ONLY
+#include "fse.h"
+#define HUF_STATIC_LINKING_ONLY
+#include "huf.h"
+#include "zstd_decompress_internal.h"
+#include "zstd_ddict.h"
+
+#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1)
+# include "zstd_legacy.h"
+#endif
+
+
+
+/*-*******************************************************
+* Types
+*********************************************************/
+struct ZSTD_DDict_s {
+ void* dictBuffer;
+ const void* dictContent;
+ size_t dictSize;
+ ZSTD_entropyDTables_t entropy;
+ U32 dictID;
+ U32 entropyPresent;
+ ZSTD_customMem cMem;
+}; /* typedef'd to ZSTD_DDict within "zstd.h" */
+
+const void* ZSTD_DDict_dictContent(const ZSTD_DDict* ddict)
+{
+ assert(ddict != NULL);
+ return ddict->dictContent;
+}
+
+size_t ZSTD_DDict_dictSize(const ZSTD_DDict* ddict)
+{
+ assert(ddict != NULL);
+ return ddict->dictSize;
+}
+
+void ZSTD_copyDDictParameters(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict)
+{
+ DEBUGLOG(4, "ZSTD_copyDDictParameters");
+ assert(dctx != NULL);
+ assert(ddict != NULL);
+ dctx->dictID = ddict->dictID;
+ dctx->prefixStart = ddict->dictContent;
+ dctx->virtualStart = ddict->dictContent;
+ dctx->dictEnd = (const BYTE*)ddict->dictContent + ddict->dictSize;
+ dctx->previousDstEnd = dctx->dictEnd;
+ if (ddict->entropyPresent) {
+ dctx->litEntropy = 1;
+ dctx->fseEntropy = 1;
+ dctx->LLTptr = ddict->entropy.LLTable;
+ dctx->MLTptr = ddict->entropy.MLTable;
+ dctx->OFTptr = ddict->entropy.OFTable;
+ dctx->HUFptr = ddict->entropy.hufTable;
+ dctx->entropy.rep[0] = ddict->entropy.rep[0];
+ dctx->entropy.rep[1] = ddict->entropy.rep[1];
+ dctx->entropy.rep[2] = ddict->entropy.rep[2];
+ } else {
+ dctx->litEntropy = 0;
+ dctx->fseEntropy = 0;
+ }
+}
+
+
+static size_t
+ZSTD_loadEntropy_intoDDict(ZSTD_DDict* ddict,
+ ZSTD_dictContentType_e dictContentType)
+{
+ ddict->dictID = 0;
+ ddict->entropyPresent = 0;
+ if (dictContentType == ZSTD_dct_rawContent) return 0;
+
+ if (ddict->dictSize < 8) {
+ if (dictContentType == ZSTD_dct_fullDict)
+ return ERROR(dictionary_corrupted); /* only accept specified dictionaries */
+ return 0; /* pure content mode */
+ }
+ { U32 const magic = MEM_readLE32(ddict->dictContent);
+ if (magic != ZSTD_MAGIC_DICTIONARY) {
+ if (dictContentType == ZSTD_dct_fullDict)
+ return ERROR(dictionary_corrupted); /* only accept specified dictionaries */
+ return 0; /* pure content mode */
+ }
+ }
+ ddict->dictID = MEM_readLE32((const char*)ddict->dictContent + ZSTD_FRAMEIDSIZE);
+
+ /* load entropy tables */
+ CHECK_E( ZSTD_loadDEntropy(&ddict->entropy,
+ ddict->dictContent, ddict->dictSize),
+ dictionary_corrupted );
+ ddict->entropyPresent = 1;
+ return 0;
+}
+
+
+static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict,
+ const void* dict, size_t dictSize,
+ ZSTD_dictLoadMethod_e dictLoadMethod,
+ ZSTD_dictContentType_e dictContentType)
+{
+ if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dict) || (!dictSize)) {
+ ddict->dictBuffer = NULL;
+ ddict->dictContent = dict;
+ if (!dict) dictSize = 0;
+ } else {
+ void* const internalBuffer = ZSTD_malloc(dictSize, ddict->cMem);
+ ddict->dictBuffer = internalBuffer;
+ ddict->dictContent = internalBuffer;
+ if (!internalBuffer) return ERROR(memory_allocation);
+ memcpy(internalBuffer, dict, dictSize);
+ }
+ ddict->dictSize = dictSize;
+ ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */
+
+ /* parse dictionary content */
+ CHECK_F( ZSTD_loadEntropy_intoDDict(ddict, dictContentType) );
+
+ return 0;
+}
+
+ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize,
+ ZSTD_dictLoadMethod_e dictLoadMethod,
+ ZSTD_dictContentType_e dictContentType,
+ ZSTD_customMem customMem)
+{
+ if (!customMem.customAlloc ^ !customMem.customFree) return NULL;
+
+ { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_malloc(sizeof(ZSTD_DDict), customMem);
+ if (ddict == NULL) return NULL;
+ ddict->cMem = customMem;
+ { size_t const initResult = ZSTD_initDDict_internal(ddict,
+ dict, dictSize,
+ dictLoadMethod, dictContentType);
+ if (ZSTD_isError(initResult)) {
+ ZSTD_freeDDict(ddict);
+ return NULL;
+ } }
+ return ddict;
+ }
+}
+
+/*! ZSTD_createDDict() :
+* Create a digested dictionary, to start decompression without startup delay.
+* `dict` content is copied inside DDict.
+* Consequently, `dict` can be released after `ZSTD_DDict` creation */
+ZSTD_DDict* ZSTD_createDDict(const void* dict, size_t dictSize)
+{
+ ZSTD_customMem const allocator = { NULL, NULL, NULL };
+ return ZSTD_createDDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, allocator);
+}
+
+/*! ZSTD_createDDict_byReference() :
+ * Create a digested dictionary, to start decompression without startup delay.
+ * Dictionary content is simply referenced, it will be accessed during decompression.
+ * Warning : dictBuffer must outlive DDict (DDict must be freed before dictBuffer) */
+ZSTD_DDict* ZSTD_createDDict_byReference(const void* dictBuffer, size_t dictSize)
+{
+ ZSTD_customMem const allocator = { NULL, NULL, NULL };
+ return ZSTD_createDDict_advanced(dictBuffer, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, allocator);
+}
+
+
+const ZSTD_DDict* ZSTD_initStaticDDict(
+ void* sBuffer, size_t sBufferSize,
+ const void* dict, size_t dictSize,
+ ZSTD_dictLoadMethod_e dictLoadMethod,
+ ZSTD_dictContentType_e dictContentType)
+{
+ size_t const neededSpace = sizeof(ZSTD_DDict)
+ + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize);
+ ZSTD_DDict* const ddict = (ZSTD_DDict*)sBuffer;
+ assert(sBuffer != NULL);
+ assert(dict != NULL);
+ if ((size_t)sBuffer & 7) return NULL; /* 8-aligned */
+ if (sBufferSize < neededSpace) return NULL;
+ if (dictLoadMethod == ZSTD_dlm_byCopy) {
+ memcpy(ddict+1, dict, dictSize); /* local copy */
+ dict = ddict+1;
+ }
+ if (ZSTD_isError( ZSTD_initDDict_internal(ddict,
+ dict, dictSize,
+ ZSTD_dlm_byRef, dictContentType) ))
+ return NULL;
+ return ddict;
+}
+
+
+size_t ZSTD_freeDDict(ZSTD_DDict* ddict)
+{
+ if (ddict==NULL) return 0; /* support free on NULL */
+ { ZSTD_customMem const cMem = ddict->cMem;
+ ZSTD_free(ddict->dictBuffer, cMem);
+ ZSTD_free(ddict, cMem);
+ return 0;
+ }
+}
+
+/*! ZSTD_estimateDDictSize() :
+ * Estimate amount of memory that will be needed to create a dictionary for decompression.
+ * Note : dictionary created by reference using ZSTD_dlm_byRef are smaller */
+size_t ZSTD_estimateDDictSize(size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod)
+{
+ return sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize);
+}
+
+size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict)
+{
+ if (ddict==NULL) return 0; /* support sizeof on NULL */
+ return sizeof(*ddict) + (ddict->dictBuffer ? ddict->dictSize : 0) ;
+}
+
+/*! ZSTD_getDictID_fromDDict() :
+ * Provides the dictID of the dictionary loaded into `ddict`.
+ * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty.
+ * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */
+unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict)
+{
+ if (ddict==NULL) return 0;
+ return ZSTD_getDictID_fromDict(ddict->dictContent, ddict->dictSize);
+}
diff --git a/thirdparty/zstd/decompress/zstd_ddict.h b/thirdparty/zstd/decompress/zstd_ddict.h
new file mode 100644
index 0000000000..0479d11bb0
--- /dev/null
+++ b/thirdparty/zstd/decompress/zstd_ddict.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+
+#ifndef ZSTD_DDICT_H
+#define ZSTD_DDICT_H
+
+/*-*******************************************************
+ * Dependencies
+ *********************************************************/
+#include <stddef.h> /* size_t */
+#include "zstd.h" /* ZSTD_DDict, and several public functions */
+
+
+/*-*******************************************************
+ * Interface
+ *********************************************************/
+
+/* note: several prototypes are already published in `zstd.h` :
+ * ZSTD_createDDict()
+ * ZSTD_createDDict_byReference()
+ * ZSTD_createDDict_advanced()
+ * ZSTD_freeDDict()
+ * ZSTD_initStaticDDict()
+ * ZSTD_sizeof_DDict()
+ * ZSTD_estimateDDictSize()
+ * ZSTD_getDictID_fromDict()
+ */
+
+const void* ZSTD_DDict_dictContent(const ZSTD_DDict* ddict);
+size_t ZSTD_DDict_dictSize(const ZSTD_DDict* ddict);
+
+void ZSTD_copyDDictParameters(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict);
+
+
+
+#endif /* ZSTD_DDICT_H */
diff --git a/thirdparty/zstd/decompress/zstd_decompress.c b/thirdparty/zstd/decompress/zstd_decompress.c
index 3ec6a1cb32..feef1ef67a 100644
--- a/thirdparty/zstd/decompress/zstd_decompress.c
+++ b/thirdparty/zstd/decompress/zstd_decompress.c
@@ -37,7 +37,18 @@
* It's possible to set a different limit using ZSTD_DCtx_setMaxWindowSize().
*/
#ifndef ZSTD_MAXWINDOWSIZE_DEFAULT
-# define ZSTD_MAXWINDOWSIZE_DEFAULT (((U32)1 << ZSTD_WINDOWLOG_DEFAULTMAX) + 1)
+# define ZSTD_MAXWINDOWSIZE_DEFAULT (((U32)1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT) + 1)
+#endif
+
+/*!
+ * NO_FORWARD_PROGRESS_MAX :
+ * maximum allowed nb of calls to ZSTD_decompressStream()
+ * without any forward progress
+ * (defined as: no byte read from input, and no byte flushed to output)
+ * before triggering an error.
+ */
+#ifndef ZSTD_NO_FORWARD_PROGRESS_MAX
+# define ZSTD_NO_FORWARD_PROGRESS_MAX 16
#endif
@@ -45,120 +56,25 @@
* Dependencies
*********************************************************/
#include <string.h> /* memcpy, memmove, memset */
-#include "cpu.h"
+#include "cpu.h" /* bmi2 */
#include "mem.h" /* low level memory routines */
#define FSE_STATIC_LINKING_ONLY
#include "fse.h"
#define HUF_STATIC_LINKING_ONLY
#include "huf.h"
-#include "zstd_internal.h"
+#include "zstd_internal.h" /* blockProperties_t */
+#include "zstd_decompress_internal.h" /* ZSTD_DCtx */
+#include "zstd_ddict.h" /* ZSTD_DDictDictContent */
+#include "zstd_decompress_block.h" /* ZSTD_decompressBlock_internal */
#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1)
# include "zstd_legacy.h"
#endif
-/*-*************************************
-* Errors
-***************************************/
-#define ZSTD_isError ERR_isError /* for inlining */
-#define FSE_isError ERR_isError
-#define HUF_isError ERR_isError
-
-
-/*_*******************************************************
-* Memory operations
-**********************************************************/
-static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); }
-
-
/*-*************************************************************
* Context management
***************************************************************/
-typedef enum { ZSTDds_getFrameHeaderSize, ZSTDds_decodeFrameHeader,
- ZSTDds_decodeBlockHeader, ZSTDds_decompressBlock,
- ZSTDds_decompressLastBlock, ZSTDds_checkChecksum,
- ZSTDds_decodeSkippableHeader, ZSTDds_skipFrame } ZSTD_dStage;
-
-typedef enum { zdss_init=0, zdss_loadHeader,
- zdss_read, zdss_load, zdss_flush } ZSTD_dStreamStage;
-
-
-typedef struct {
- U32 fastMode;
- U32 tableLog;
-} ZSTD_seqSymbol_header;
-
-typedef struct {
- U16 nextState;
- BYTE nbAdditionalBits;
- BYTE nbBits;
- U32 baseValue;
-} ZSTD_seqSymbol;
-
-#define SEQSYMBOL_TABLE_SIZE(log) (1 + (1 << (log)))
-
-typedef struct {
- ZSTD_seqSymbol LLTable[SEQSYMBOL_TABLE_SIZE(LLFSELog)];
- ZSTD_seqSymbol OFTable[SEQSYMBOL_TABLE_SIZE(OffFSELog)];
- ZSTD_seqSymbol MLTable[SEQSYMBOL_TABLE_SIZE(MLFSELog)];
- HUF_DTable hufTable[HUF_DTABLE_SIZE(HufLog)]; /* can accommodate HUF_decompress4X */
- U32 workspace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32];
- U32 rep[ZSTD_REP_NUM];
-} ZSTD_entropyDTables_t;
-
-struct ZSTD_DCtx_s
-{
- const ZSTD_seqSymbol* LLTptr;
- const ZSTD_seqSymbol* MLTptr;
- const ZSTD_seqSymbol* OFTptr;
- const HUF_DTable* HUFptr;
- ZSTD_entropyDTables_t entropy;
- const void* previousDstEnd; /* detect continuity */
- const void* base; /* start of current segment */
- const void* vBase; /* virtual start of previous segment if it was just before current one */
- const void* dictEnd; /* end of previous segment */
- size_t expected;
- ZSTD_frameHeader fParams;
- U64 decodedSize;
- blockType_e bType; /* used in ZSTD_decompressContinue(), store blockType between block header decoding and block decompression stages */
- ZSTD_dStage stage;
- U32 litEntropy;
- U32 fseEntropy;
- XXH64_state_t xxhState;
- size_t headerSize;
- U32 dictID;
- ZSTD_format_e format;
- const BYTE* litPtr;
- ZSTD_customMem customMem;
- size_t litSize;
- size_t rleSize;
- size_t staticSize;
- int bmi2; /* == 1 if the CPU supports BMI2 and 0 otherwise. CPU support is determined dynamically once per context lifetime. */
-
- /* streaming */
- ZSTD_DDict* ddictLocal;
- const ZSTD_DDict* ddict;
- ZSTD_dStreamStage streamStage;
- char* inBuff;
- size_t inBuffSize;
- size_t inPos;
- size_t maxWindowSize;
- char* outBuff;
- size_t outBuffSize;
- size_t outStart;
- size_t outEnd;
- size_t lhSize;
- void* legacyContext;
- U32 previousLegacyVersion;
- U32 legacyVersion;
- U32 hostageByte;
-
- /* workspace */
- BYTE litBuffer[ZSTD_BLOCKSIZE_MAX + WILDCOPY_OVERLENGTH];
- BYTE headerBuffer[ZSTD_FRAMEHEADERSIZE_MAX];
-}; /* typedef'd to ZSTD_DCtx within "zstd.h" */
-
size_t ZSTD_sizeof_DCtx (const ZSTD_DCtx* dctx)
{
if (dctx==NULL) return 0; /* support sizeof NULL */
@@ -173,8 +89,8 @@ size_t ZSTD_estimateDCtxSize(void) { return sizeof(ZSTD_DCtx); }
static size_t ZSTD_startingInputLength(ZSTD_format_e format)
{
size_t const startingInputLength = (format==ZSTD_f_zstd1_magicless) ?
- ZSTD_frameHeaderSize_prefix - ZSTD_frameIdSize :
- ZSTD_frameHeaderSize_prefix;
+ ZSTD_FRAMEHEADERSIZE_PREFIX - ZSTD_FRAMEIDSIZE :
+ ZSTD_FRAMEHEADERSIZE_PREFIX;
ZSTD_STATIC_ASSERT(ZSTD_FRAMEHEADERSIZE_PREFIX >= ZSTD_FRAMEIDSIZE);
/* only supports formats ZSTD_f_zstd1 and ZSTD_f_zstd1_magicless */
assert( (format == ZSTD_f_zstd1) || (format == ZSTD_f_zstd1_magicless) );
@@ -188,10 +104,15 @@ static void ZSTD_initDCtx_internal(ZSTD_DCtx* dctx)
dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT;
dctx->ddict = NULL;
dctx->ddictLocal = NULL;
+ dctx->dictEnd = NULL;
+ dctx->ddictIsCold = 0;
dctx->inBuff = NULL;
dctx->inBuffSize = 0;
dctx->outBuffSize = 0;
dctx->streamStage = zdss_init;
+ dctx->legacyContext = NULL;
+ dctx->previousLegacyVersion = 0;
+ dctx->noForwardProgress = 0;
dctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid());
}
@@ -215,8 +136,6 @@ ZSTD_DCtx* ZSTD_createDCtx_advanced(ZSTD_customMem customMem)
{ ZSTD_DCtx* const dctx = (ZSTD_DCtx*)ZSTD_malloc(sizeof(*dctx), customMem);
if (!dctx) return NULL;
dctx->customMem = customMem;
- dctx->legacyContext = NULL;
- dctx->previousLegacyVersion = 0;
ZSTD_initDCtx_internal(dctx);
return dctx;
}
@@ -265,10 +184,10 @@ void ZSTD_copyDCtx(ZSTD_DCtx* dstDCtx, const ZSTD_DCtx* srcDCtx)
* Note 3 : Skippable Frame Identifiers are considered valid. */
unsigned ZSTD_isFrame(const void* buffer, size_t size)
{
- if (size < ZSTD_frameIdSize) return 0;
+ if (size < ZSTD_FRAMEIDSIZE) return 0;
{ U32 const magic = MEM_readLE32(buffer);
if (magic == ZSTD_MAGICNUMBER) return 1;
- if ((magic & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) return 1;
+ if ((magic & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) return 1;
}
#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1)
if (ZSTD_isLegacy(buffer, size)) return 1;
@@ -298,34 +217,37 @@ static size_t ZSTD_frameHeaderSize_internal(const void* src, size_t srcSize, ZST
/** ZSTD_frameHeaderSize() :
* srcSize must be >= ZSTD_frameHeaderSize_prefix.
- * @return : size of the Frame Header */
+ * @return : size of the Frame Header,
+ * or an error code (if srcSize is too small) */
size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize)
{
return ZSTD_frameHeaderSize_internal(src, srcSize, ZSTD_f_zstd1);
}
-/** ZSTD_getFrameHeader_internal() :
+/** ZSTD_getFrameHeader_advanced() :
* decode Frame Header, or require larger `srcSize`.
* note : only works for formats ZSTD_f_zstd1 and ZSTD_f_zstd1_magicless
* @return : 0, `zfhPtr` is correctly filled,
* >0, `srcSize` is too small, value is wanted `srcSize` amount,
* or an error code, which can be tested using ZSTD_isError() */
-static size_t ZSTD_getFrameHeader_internal(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format)
+size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format)
{
const BYTE* ip = (const BYTE*)src;
size_t const minInputSize = ZSTD_startingInputLength(format);
+ memset(zfhPtr, 0, sizeof(*zfhPtr)); /* not strictly necessary, but static analyzer do not understand that zfhPtr is only going to be read only if return value is zero, since they are 2 different signals */
if (srcSize < minInputSize) return minInputSize;
+ if (src==NULL) return ERROR(GENERIC); /* invalid parameter */
if ( (format != ZSTD_f_zstd1_magicless)
&& (MEM_readLE32(src) != ZSTD_MAGICNUMBER) ) {
- if ((MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) {
+ if ((MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) {
/* skippable frame */
- if (srcSize < ZSTD_skippableHeaderSize)
- return ZSTD_skippableHeaderSize; /* magic number + frame length */
+ if (srcSize < ZSTD_SKIPPABLEHEADERSIZE)
+ return ZSTD_SKIPPABLEHEADERSIZE; /* magic number + frame length */
memset(zfhPtr, 0, sizeof(*zfhPtr));
- zfhPtr->frameContentSize = MEM_readLE32((const char *)src + ZSTD_frameIdSize);
+ zfhPtr->frameContentSize = MEM_readLE32((const char *)src + ZSTD_FRAMEIDSIZE);
zfhPtr->frameType = ZSTD_skippableFrame;
return 0;
}
@@ -394,7 +316,7 @@ static size_t ZSTD_getFrameHeader_internal(ZSTD_frameHeader* zfhPtr, const void*
* or an error code, which can be tested using ZSTD_isError() */
size_t ZSTD_getFrameHeader(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize)
{
- return ZSTD_getFrameHeader_internal(zfhPtr, src, srcSize, ZSTD_f_zstd1);
+ return ZSTD_getFrameHeader_advanced(zfhPtr, src, srcSize, ZSTD_f_zstd1);
}
@@ -421,6 +343,21 @@ unsigned long long ZSTD_getFrameContentSize(const void *src, size_t srcSize)
} }
}
+static size_t readSkippableFrameSize(void const* src, size_t srcSize)
+{
+ size_t const skippableHeaderSize = ZSTD_SKIPPABLEHEADERSIZE;
+ U32 sizeU32;
+
+ if (srcSize < ZSTD_SKIPPABLEHEADERSIZE)
+ return ERROR(srcSize_wrong);
+
+ sizeU32 = MEM_readLE32((BYTE const*)src + ZSTD_FRAMEIDSIZE);
+ if ((U32)(sizeU32 + ZSTD_SKIPPABLEHEADERSIZE) < sizeU32)
+ return ERROR(frameParameter_unsupported);
+
+ return skippableHeaderSize + sizeU32;
+}
+
/** ZSTD_findDecompressedSize() :
* compatible with legacy mode
* `srcSize` must be the exact length of some number of ZSTD compressed and/or
@@ -430,15 +367,13 @@ unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize)
{
unsigned long long totalDstSize = 0;
- while (srcSize >= ZSTD_frameHeaderSize_prefix) {
+ while (srcSize >= ZSTD_FRAMEHEADERSIZE_PREFIX) {
U32 const magicNumber = MEM_readLE32(src);
- if ((magicNumber & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) {
- size_t skippableSize;
- if (srcSize < ZSTD_skippableHeaderSize)
- return ERROR(srcSize_wrong);
- skippableSize = MEM_readLE32((const BYTE *)src + ZSTD_frameIdSize)
- + ZSTD_skippableHeaderSize;
+ if ((magicNumber & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) {
+ size_t const skippableSize = readSkippableFrameSize(src, srcSize);
+ if (ZSTD_isError(skippableSize))
+ return skippableSize;
if (srcSize < skippableSize) {
return ZSTD_CONTENTSIZE_ERROR;
}
@@ -471,9 +406,9 @@ unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize)
}
/** ZSTD_getDecompressedSize() :
-* compatible with legacy mode
-* @return : decompressed size if known, 0 otherwise
- note : 0 can mean any of the following :
+ * compatible with legacy mode
+ * @return : decompressed size if known, 0 otherwise
+ note : 0 can mean any of the following :
- frame content is empty
- decompressed size field is not present in frame header
- frame header unknown / not supported
@@ -487,11 +422,11 @@ unsigned long long ZSTD_getDecompressedSize(const void* src, size_t srcSize)
/** ZSTD_decodeFrameHeader() :
-* `headerSize` must be the size provided by ZSTD_frameHeaderSize().
-* @return : 0 if success, or an error code, which can be tested using ZSTD_isError() */
+ * `headerSize` must be the size provided by ZSTD_frameHeaderSize().
+ * @return : 0 if success, or an error code, which can be tested using ZSTD_isError() */
static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t headerSize)
{
- size_t const result = ZSTD_getFrameHeader_internal(&(dctx->fParams), src, headerSize, dctx->format);
+ size_t const result = ZSTD_getFrameHeader_advanced(&(dctx->fParams), src, headerSize, dctx->format);
if (ZSTD_isError(result)) return result; /* invalid header */
if (result>0) return ERROR(srcSize_wrong); /* headerSize too small */
if (dctx->fParams.dictID && (dctx->dictID != dctx->fParams.dictID))
@@ -501,1241 +436,6 @@ static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t he
}
-/*-*************************************************************
- * Block decoding
- ***************************************************************/
-
-/*! ZSTD_getcBlockSize() :
-* Provides the size of compressed block from block header `src` */
-size_t ZSTD_getcBlockSize(const void* src, size_t srcSize,
- blockProperties_t* bpPtr)
-{
- if (srcSize < ZSTD_blockHeaderSize) return ERROR(srcSize_wrong);
- { U32 const cBlockHeader = MEM_readLE24(src);
- U32 const cSize = cBlockHeader >> 3;
- bpPtr->lastBlock = cBlockHeader & 1;
- bpPtr->blockType = (blockType_e)((cBlockHeader >> 1) & 3);
- bpPtr->origSize = cSize; /* only useful for RLE */
- if (bpPtr->blockType == bt_rle) return 1;
- if (bpPtr->blockType == bt_reserved) return ERROR(corruption_detected);
- return cSize;
- }
-}
-
-
-static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity,
- const void* src, size_t srcSize)
-{
- if (srcSize > dstCapacity) return ERROR(dstSize_tooSmall);
- memcpy(dst, src, srcSize);
- return srcSize;
-}
-
-
-static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity,
- const void* src, size_t srcSize,
- size_t regenSize)
-{
- if (srcSize != 1) return ERROR(srcSize_wrong);
- if (regenSize > dstCapacity) return ERROR(dstSize_tooSmall);
- memset(dst, *(const BYTE*)src, regenSize);
- return regenSize;
-}
-
-/*! ZSTD_decodeLiteralsBlock() :
- * @return : nb of bytes read from src (< srcSize )
- * note : symbol not declared but exposed for fullbench */
-size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx,
- const void* src, size_t srcSize) /* note : srcSize < BLOCKSIZE */
-{
- if (srcSize < MIN_CBLOCK_SIZE) return ERROR(corruption_detected);
-
- { const BYTE* const istart = (const BYTE*) src;
- symbolEncodingType_e const litEncType = (symbolEncodingType_e)(istart[0] & 3);
-
- switch(litEncType)
- {
- case set_repeat:
- if (dctx->litEntropy==0) return ERROR(dictionary_corrupted);
- /* fall-through */
- case set_compressed:
- if (srcSize < 5) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need up to 5 for case 3 */
- { size_t lhSize, litSize, litCSize;
- U32 singleStream=0;
- U32 const lhlCode = (istart[0] >> 2) & 3;
- U32 const lhc = MEM_readLE32(istart);
- switch(lhlCode)
- {
- case 0: case 1: default: /* note : default is impossible, since lhlCode into [0..3] */
- /* 2 - 2 - 10 - 10 */
- singleStream = !lhlCode;
- lhSize = 3;
- litSize = (lhc >> 4) & 0x3FF;
- litCSize = (lhc >> 14) & 0x3FF;
- break;
- case 2:
- /* 2 - 2 - 14 - 14 */
- lhSize = 4;
- litSize = (lhc >> 4) & 0x3FFF;
- litCSize = lhc >> 18;
- break;
- case 3:
- /* 2 - 2 - 18 - 18 */
- lhSize = 5;
- litSize = (lhc >> 4) & 0x3FFFF;
- litCSize = (lhc >> 22) + (istart[4] << 10);
- break;
- }
- if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected);
- if (litCSize + lhSize > srcSize) return ERROR(corruption_detected);
-
- if (HUF_isError((litEncType==set_repeat) ?
- ( singleStream ?
- HUF_decompress1X_usingDTable_bmi2(dctx->litBuffer, litSize, istart+lhSize, litCSize, dctx->HUFptr, dctx->bmi2) :
- HUF_decompress4X_usingDTable_bmi2(dctx->litBuffer, litSize, istart+lhSize, litCSize, dctx->HUFptr, dctx->bmi2) ) :
- ( singleStream ?
- HUF_decompress1X2_DCtx_wksp_bmi2(dctx->entropy.hufTable, dctx->litBuffer, litSize, istart+lhSize, litCSize,
- dctx->entropy.workspace, sizeof(dctx->entropy.workspace), dctx->bmi2) :
- HUF_decompress4X_hufOnly_wksp_bmi2(dctx->entropy.hufTable, dctx->litBuffer, litSize, istart+lhSize, litCSize,
- dctx->entropy.workspace, sizeof(dctx->entropy.workspace), dctx->bmi2))))
- return ERROR(corruption_detected);
-
- dctx->litPtr = dctx->litBuffer;
- dctx->litSize = litSize;
- dctx->litEntropy = 1;
- if (litEncType==set_compressed) dctx->HUFptr = dctx->entropy.hufTable;
- memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH);
- return litCSize + lhSize;
- }
-
- case set_basic:
- { size_t litSize, lhSize;
- U32 const lhlCode = ((istart[0]) >> 2) & 3;
- switch(lhlCode)
- {
- case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */
- lhSize = 1;
- litSize = istart[0] >> 3;
- break;
- case 1:
- lhSize = 2;
- litSize = MEM_readLE16(istart) >> 4;
- break;
- case 3:
- lhSize = 3;
- litSize = MEM_readLE24(istart) >> 4;
- break;
- }
-
- if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */
- if (litSize+lhSize > srcSize) return ERROR(corruption_detected);
- memcpy(dctx->litBuffer, istart+lhSize, litSize);
- dctx->litPtr = dctx->litBuffer;
- dctx->litSize = litSize;
- memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH);
- return lhSize+litSize;
- }
- /* direct reference into compressed stream */
- dctx->litPtr = istart+lhSize;
- dctx->litSize = litSize;
- return lhSize+litSize;
- }
-
- case set_rle:
- { U32 const lhlCode = ((istart[0]) >> 2) & 3;
- size_t litSize, lhSize;
- switch(lhlCode)
- {
- case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */
- lhSize = 1;
- litSize = istart[0] >> 3;
- break;
- case 1:
- lhSize = 2;
- litSize = MEM_readLE16(istart) >> 4;
- break;
- case 3:
- lhSize = 3;
- litSize = MEM_readLE24(istart) >> 4;
- if (srcSize<4) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need lhSize+1 = 4 */
- break;
- }
- if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected);
- memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH);
- dctx->litPtr = dctx->litBuffer;
- dctx->litSize = litSize;
- return lhSize+1;
- }
- default:
- return ERROR(corruption_detected); /* impossible */
- }
- }
-}
-
-/* Default FSE distribution tables.
- * These are pre-calculated FSE decoding tables using default distributions as defined in specification :
- * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#default-distributions
- * They were generated programmatically with following method :
- * - start from default distributions, present in /lib/common/zstd_internal.h
- * - generate tables normally, using ZSTD_buildFSETable()
- * - printout the content of tables
- * - pretify output, report below, test with fuzzer to ensure it's correct */
-
-/* Default FSE distribution table for Literal Lengths */
-static const ZSTD_seqSymbol LL_defaultDTable[(1<<LL_DEFAULTNORMLOG)+1] = {
- { 1, 1, 1, LL_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
- /* nextState, nbAddBits, nbBits, baseVal */
- { 0, 0, 4, 0}, { 16, 0, 4, 0},
- { 32, 0, 5, 1}, { 0, 0, 5, 3},
- { 0, 0, 5, 4}, { 0, 0, 5, 6},
- { 0, 0, 5, 7}, { 0, 0, 5, 9},
- { 0, 0, 5, 10}, { 0, 0, 5, 12},
- { 0, 0, 6, 14}, { 0, 1, 5, 16},
- { 0, 1, 5, 20}, { 0, 1, 5, 22},
- { 0, 2, 5, 28}, { 0, 3, 5, 32},
- { 0, 4, 5, 48}, { 32, 6, 5, 64},
- { 0, 7, 5, 128}, { 0, 8, 6, 256},
- { 0, 10, 6, 1024}, { 0, 12, 6, 4096},
- { 32, 0, 4, 0}, { 0, 0, 4, 1},
- { 0, 0, 5, 2}, { 32, 0, 5, 4},
- { 0, 0, 5, 5}, { 32, 0, 5, 7},
- { 0, 0, 5, 8}, { 32, 0, 5, 10},
- { 0, 0, 5, 11}, { 0, 0, 6, 13},
- { 32, 1, 5, 16}, { 0, 1, 5, 18},
- { 32, 1, 5, 22}, { 0, 2, 5, 24},
- { 32, 3, 5, 32}, { 0, 3, 5, 40},
- { 0, 6, 4, 64}, { 16, 6, 4, 64},
- { 32, 7, 5, 128}, { 0, 9, 6, 512},
- { 0, 11, 6, 2048}, { 48, 0, 4, 0},
- { 16, 0, 4, 1}, { 32, 0, 5, 2},
- { 32, 0, 5, 3}, { 32, 0, 5, 5},
- { 32, 0, 5, 6}, { 32, 0, 5, 8},
- { 32, 0, 5, 9}, { 32, 0, 5, 11},
- { 32, 0, 5, 12}, { 0, 0, 6, 15},
- { 32, 1, 5, 18}, { 32, 1, 5, 20},
- { 32, 2, 5, 24}, { 32, 2, 5, 28},
- { 32, 3, 5, 40}, { 32, 4, 5, 48},
- { 0, 16, 6,65536}, { 0, 15, 6,32768},
- { 0, 14, 6,16384}, { 0, 13, 6, 8192},
-}; /* LL_defaultDTable */
-
-/* Default FSE distribution table for Offset Codes */
-static const ZSTD_seqSymbol OF_defaultDTable[(1<<OF_DEFAULTNORMLOG)+1] = {
- { 1, 1, 1, OF_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
- /* nextState, nbAddBits, nbBits, baseVal */
- { 0, 0, 5, 0}, { 0, 6, 4, 61},
- { 0, 9, 5, 509}, { 0, 15, 5,32765},
- { 0, 21, 5,2097149}, { 0, 3, 5, 5},
- { 0, 7, 4, 125}, { 0, 12, 5, 4093},
- { 0, 18, 5,262141}, { 0, 23, 5,8388605},
- { 0, 5, 5, 29}, { 0, 8, 4, 253},
- { 0, 14, 5,16381}, { 0, 20, 5,1048573},
- { 0, 2, 5, 1}, { 16, 7, 4, 125},
- { 0, 11, 5, 2045}, { 0, 17, 5,131069},
- { 0, 22, 5,4194301}, { 0, 4, 5, 13},
- { 16, 8, 4, 253}, { 0, 13, 5, 8189},
- { 0, 19, 5,524285}, { 0, 1, 5, 1},
- { 16, 6, 4, 61}, { 0, 10, 5, 1021},
- { 0, 16, 5,65533}, { 0, 28, 5,268435453},
- { 0, 27, 5,134217725}, { 0, 26, 5,67108861},
- { 0, 25, 5,33554429}, { 0, 24, 5,16777213},
-}; /* OF_defaultDTable */
-
-
-/* Default FSE distribution table for Match Lengths */
-static const ZSTD_seqSymbol ML_defaultDTable[(1<<ML_DEFAULTNORMLOG)+1] = {
- { 1, 1, 1, ML_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
- /* nextState, nbAddBits, nbBits, baseVal */
- { 0, 0, 6, 3}, { 0, 0, 4, 4},
- { 32, 0, 5, 5}, { 0, 0, 5, 6},
- { 0, 0, 5, 8}, { 0, 0, 5, 9},
- { 0, 0, 5, 11}, { 0, 0, 6, 13},
- { 0, 0, 6, 16}, { 0, 0, 6, 19},
- { 0, 0, 6, 22}, { 0, 0, 6, 25},
- { 0, 0, 6, 28}, { 0, 0, 6, 31},
- { 0, 0, 6, 34}, { 0, 1, 6, 37},
- { 0, 1, 6, 41}, { 0, 2, 6, 47},
- { 0, 3, 6, 59}, { 0, 4, 6, 83},
- { 0, 7, 6, 131}, { 0, 9, 6, 515},
- { 16, 0, 4, 4}, { 0, 0, 4, 5},
- { 32, 0, 5, 6}, { 0, 0, 5, 7},
- { 32, 0, 5, 9}, { 0, 0, 5, 10},
- { 0, 0, 6, 12}, { 0, 0, 6, 15},
- { 0, 0, 6, 18}, { 0, 0, 6, 21},
- { 0, 0, 6, 24}, { 0, 0, 6, 27},
- { 0, 0, 6, 30}, { 0, 0, 6, 33},
- { 0, 1, 6, 35}, { 0, 1, 6, 39},
- { 0, 2, 6, 43}, { 0, 3, 6, 51},
- { 0, 4, 6, 67}, { 0, 5, 6, 99},
- { 0, 8, 6, 259}, { 32, 0, 4, 4},
- { 48, 0, 4, 4}, { 16, 0, 4, 5},
- { 32, 0, 5, 7}, { 32, 0, 5, 8},
- { 32, 0, 5, 10}, { 32, 0, 5, 11},
- { 0, 0, 6, 14}, { 0, 0, 6, 17},
- { 0, 0, 6, 20}, { 0, 0, 6, 23},
- { 0, 0, 6, 26}, { 0, 0, 6, 29},
- { 0, 0, 6, 32}, { 0, 16, 6,65539},
- { 0, 15, 6,32771}, { 0, 14, 6,16387},
- { 0, 13, 6, 8195}, { 0, 12, 6, 4099},
- { 0, 11, 6, 2051}, { 0, 10, 6, 1027},
-}; /* ML_defaultDTable */
-
-
-static void ZSTD_buildSeqTable_rle(ZSTD_seqSymbol* dt, U32 baseValue, U32 nbAddBits)
-{
- void* ptr = dt;
- ZSTD_seqSymbol_header* const DTableH = (ZSTD_seqSymbol_header*)ptr;
- ZSTD_seqSymbol* const cell = dt + 1;
-
- DTableH->tableLog = 0;
- DTableH->fastMode = 0;
-
- cell->nbBits = 0;
- cell->nextState = 0;
- assert(nbAddBits < 255);
- cell->nbAdditionalBits = (BYTE)nbAddBits;
- cell->baseValue = baseValue;
-}
-
-
-/* ZSTD_buildFSETable() :
- * generate FSE decoding table for one symbol (ll, ml or off) */
-static void
-ZSTD_buildFSETable(ZSTD_seqSymbol* dt,
- const short* normalizedCounter, unsigned maxSymbolValue,
- const U32* baseValue, const U32* nbAdditionalBits,
- unsigned tableLog)
-{
- ZSTD_seqSymbol* const tableDecode = dt+1;
- U16 symbolNext[MaxSeq+1];
-
- U32 const maxSV1 = maxSymbolValue + 1;
- U32 const tableSize = 1 << tableLog;
- U32 highThreshold = tableSize-1;
-
- /* Sanity Checks */
- assert(maxSymbolValue <= MaxSeq);
- assert(tableLog <= MaxFSELog);
-
- /* Init, lay down lowprob symbols */
- { ZSTD_seqSymbol_header DTableH;
- DTableH.tableLog = tableLog;
- DTableH.fastMode = 1;
- { S16 const largeLimit= (S16)(1 << (tableLog-1));
- U32 s;
- for (s=0; s<maxSV1; s++) {
- if (normalizedCounter[s]==-1) {
- tableDecode[highThreshold--].baseValue = s;
- symbolNext[s] = 1;
- } else {
- if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0;
- symbolNext[s] = normalizedCounter[s];
- } } }
- memcpy(dt, &DTableH, sizeof(DTableH));
- }
-
- /* Spread symbols */
- { U32 const tableMask = tableSize-1;
- U32 const step = FSE_TABLESTEP(tableSize);
- U32 s, position = 0;
- for (s=0; s<maxSV1; s++) {
- int i;
- for (i=0; i<normalizedCounter[s]; i++) {
- tableDecode[position].baseValue = s;
- position = (position + step) & tableMask;
- while (position > highThreshold) position = (position + step) & tableMask; /* lowprob area */
- } }
- assert(position == 0); /* position must reach all cells once, otherwise normalizedCounter is incorrect */
- }
-
- /* Build Decoding table */
- { U32 u;
- for (u=0; u<tableSize; u++) {
- U32 const symbol = tableDecode[u].baseValue;
- U32 const nextState = symbolNext[symbol]++;
- tableDecode[u].nbBits = (BYTE) (tableLog - BIT_highbit32(nextState) );
- tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize);
- assert(nbAdditionalBits[symbol] < 255);
- tableDecode[u].nbAdditionalBits = (BYTE)nbAdditionalBits[symbol];
- tableDecode[u].baseValue = baseValue[symbol];
- } }
-}
-
-
-/*! ZSTD_buildSeqTable() :
- * @return : nb bytes read from src,
- * or an error code if it fails */
-static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymbol** DTablePtr,
- symbolEncodingType_e type, U32 max, U32 maxLog,
- const void* src, size_t srcSize,
- const U32* baseValue, const U32* nbAdditionalBits,
- const ZSTD_seqSymbol* defaultTable, U32 flagRepeatTable)
-{
- switch(type)
- {
- case set_rle :
- if (!srcSize) return ERROR(srcSize_wrong);
- if ( (*(const BYTE*)src) > max) return ERROR(corruption_detected);
- { U32 const symbol = *(const BYTE*)src;
- U32 const baseline = baseValue[symbol];
- U32 const nbBits = nbAdditionalBits[symbol];
- ZSTD_buildSeqTable_rle(DTableSpace, baseline, nbBits);
- }
- *DTablePtr = DTableSpace;
- return 1;
- case set_basic :
- *DTablePtr = defaultTable;
- return 0;
- case set_repeat:
- if (!flagRepeatTable) return ERROR(corruption_detected);
- return 0;
- case set_compressed :
- { U32 tableLog;
- S16 norm[MaxSeq+1];
- size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize);
- if (FSE_isError(headerSize)) return ERROR(corruption_detected);
- if (tableLog > maxLog) return ERROR(corruption_detected);
- ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog);
- *DTablePtr = DTableSpace;
- return headerSize;
- }
- default : /* impossible */
- assert(0);
- return ERROR(GENERIC);
- }
-}
-
-static const U32 LL_base[MaxLL+1] = {
- 0, 1, 2, 3, 4, 5, 6, 7,
- 8, 9, 10, 11, 12, 13, 14, 15,
- 16, 18, 20, 22, 24, 28, 32, 40,
- 48, 64, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000,
- 0x2000, 0x4000, 0x8000, 0x10000 };
-
-static const U32 OF_base[MaxOff+1] = {
- 0, 1, 1, 5, 0xD, 0x1D, 0x3D, 0x7D,
- 0xFD, 0x1FD, 0x3FD, 0x7FD, 0xFFD, 0x1FFD, 0x3FFD, 0x7FFD,
- 0xFFFD, 0x1FFFD, 0x3FFFD, 0x7FFFD, 0xFFFFD, 0x1FFFFD, 0x3FFFFD, 0x7FFFFD,
- 0xFFFFFD, 0x1FFFFFD, 0x3FFFFFD, 0x7FFFFFD, 0xFFFFFFD, 0x1FFFFFFD, 0x3FFFFFFD, 0x7FFFFFFD };
-
-static const U32 OF_bits[MaxOff+1] = {
- 0, 1, 2, 3, 4, 5, 6, 7,
- 8, 9, 10, 11, 12, 13, 14, 15,
- 16, 17, 18, 19, 20, 21, 22, 23,
- 24, 25, 26, 27, 28, 29, 30, 31 };
-
-static const U32 ML_base[MaxML+1] = {
- 3, 4, 5, 6, 7, 8, 9, 10,
- 11, 12, 13, 14, 15, 16, 17, 18,
- 19, 20, 21, 22, 23, 24, 25, 26,
- 27, 28, 29, 30, 31, 32, 33, 34,
- 35, 37, 39, 41, 43, 47, 51, 59,
- 67, 83, 99, 0x83, 0x103, 0x203, 0x403, 0x803,
- 0x1003, 0x2003, 0x4003, 0x8003, 0x10003 };
-
-
-size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr,
- const void* src, size_t srcSize)
-{
- const BYTE* const istart = (const BYTE* const)src;
- const BYTE* const iend = istart + srcSize;
- const BYTE* ip = istart;
- DEBUGLOG(5, "ZSTD_decodeSeqHeaders");
-
- /* check */
- if (srcSize < MIN_SEQUENCES_SIZE) return ERROR(srcSize_wrong);
-
- /* SeqHead */
- { int nbSeq = *ip++;
- if (!nbSeq) { *nbSeqPtr=0; return 1; }
- if (nbSeq > 0x7F) {
- if (nbSeq == 0xFF) {
- if (ip+2 > iend) return ERROR(srcSize_wrong);
- nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2;
- } else {
- if (ip >= iend) return ERROR(srcSize_wrong);
- nbSeq = ((nbSeq-0x80)<<8) + *ip++;
- }
- }
- *nbSeqPtr = nbSeq;
- }
-
- /* FSE table descriptors */
- if (ip+4 > iend) return ERROR(srcSize_wrong); /* minimum possible size */
- { symbolEncodingType_e const LLtype = (symbolEncodingType_e)(*ip >> 6);
- symbolEncodingType_e const OFtype = (symbolEncodingType_e)((*ip >> 4) & 3);
- symbolEncodingType_e const MLtype = (symbolEncodingType_e)((*ip >> 2) & 3);
- ip++;
-
- /* Build DTables */
- { size_t const llhSize = ZSTD_buildSeqTable(dctx->entropy.LLTable, &dctx->LLTptr,
- LLtype, MaxLL, LLFSELog,
- ip, iend-ip,
- LL_base, LL_bits,
- LL_defaultDTable, dctx->fseEntropy);
- if (ZSTD_isError(llhSize)) return ERROR(corruption_detected);
- ip += llhSize;
- }
-
- { size_t const ofhSize = ZSTD_buildSeqTable(dctx->entropy.OFTable, &dctx->OFTptr,
- OFtype, MaxOff, OffFSELog,
- ip, iend-ip,
- OF_base, OF_bits,
- OF_defaultDTable, dctx->fseEntropy);
- if (ZSTD_isError(ofhSize)) return ERROR(corruption_detected);
- ip += ofhSize;
- }
-
- { size_t const mlhSize = ZSTD_buildSeqTable(dctx->entropy.MLTable, &dctx->MLTptr,
- MLtype, MaxML, MLFSELog,
- ip, iend-ip,
- ML_base, ML_bits,
- ML_defaultDTable, dctx->fseEntropy);
- if (ZSTD_isError(mlhSize)) return ERROR(corruption_detected);
- ip += mlhSize;
- }
- }
-
- return ip-istart;
-}
-
-
-typedef struct {
- size_t litLength;
- size_t matchLength;
- size_t offset;
- const BYTE* match;
-} seq_t;
-
-typedef struct {
- size_t state;
- const ZSTD_seqSymbol* table;
-} ZSTD_fseState;
-
-typedef struct {
- BIT_DStream_t DStream;
- ZSTD_fseState stateLL;
- ZSTD_fseState stateOffb;
- ZSTD_fseState stateML;
- size_t prevOffset[ZSTD_REP_NUM];
- const BYTE* prefixStart;
- const BYTE* dictEnd;
- size_t pos;
-} seqState_t;
-
-
-FORCE_NOINLINE
-size_t ZSTD_execSequenceLast7(BYTE* op,
- BYTE* const oend, seq_t sequence,
- const BYTE** litPtr, const BYTE* const litLimit,
- const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd)
-{
- BYTE* const oLitEnd = op + sequence.litLength;
- size_t const sequenceLength = sequence.litLength + sequence.matchLength;
- BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
- BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
- const BYTE* const iLitEnd = *litPtr + sequence.litLength;
- const BYTE* match = oLitEnd - sequence.offset;
-
- /* check */
- if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */
- if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */
- if (oLitEnd <= oend_w) return ERROR(GENERIC); /* Precondition */
-
- /* copy literals */
- if (op < oend_w) {
- ZSTD_wildcopy(op, *litPtr, oend_w - op);
- *litPtr += oend_w - op;
- op = oend_w;
- }
- while (op < oLitEnd) *op++ = *(*litPtr)++;
-
- /* copy Match */
- if (sequence.offset > (size_t)(oLitEnd - base)) {
- /* offset beyond prefix */
- if (sequence.offset > (size_t)(oLitEnd - vBase)) return ERROR(corruption_detected);
- match = dictEnd - (base-match);
- if (match + sequence.matchLength <= dictEnd) {
- memmove(oLitEnd, match, sequence.matchLength);
- return sequenceLength;
- }
- /* span extDict & currentPrefixSegment */
- { size_t const length1 = dictEnd - match;
- memmove(oLitEnd, match, length1);
- op = oLitEnd + length1;
- sequence.matchLength -= length1;
- match = base;
- } }
- while (op < oMatchEnd) *op++ = *match++;
- return sequenceLength;
-}
-
-
-HINT_INLINE
-size_t ZSTD_execSequence(BYTE* op,
- BYTE* const oend, seq_t sequence,
- const BYTE** litPtr, const BYTE* const litLimit,
- const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd)
-{
- BYTE* const oLitEnd = op + sequence.litLength;
- size_t const sequenceLength = sequence.litLength + sequence.matchLength;
- BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
- BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
- const BYTE* const iLitEnd = *litPtr + sequence.litLength;
- const BYTE* match = oLitEnd - sequence.offset;
-
- /* check */
- if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */
- if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */
- if (oLitEnd>oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, base, vBase, dictEnd);
-
- /* copy Literals */
- ZSTD_copy8(op, *litPtr);
- if (sequence.litLength > 8)
- ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */
- op = oLitEnd;
- *litPtr = iLitEnd; /* update for next sequence */
-
- /* copy Match */
- if (sequence.offset > (size_t)(oLitEnd - base)) {
- /* offset beyond prefix -> go into extDict */
- if (sequence.offset > (size_t)(oLitEnd - vBase))
- return ERROR(corruption_detected);
- match = dictEnd + (match - base);
- if (match + sequence.matchLength <= dictEnd) {
- memmove(oLitEnd, match, sequence.matchLength);
- return sequenceLength;
- }
- /* span extDict & currentPrefixSegment */
- { size_t const length1 = dictEnd - match;
- memmove(oLitEnd, match, length1);
- op = oLitEnd + length1;
- sequence.matchLength -= length1;
- match = base;
- if (op > oend_w || sequence.matchLength < MINMATCH) {
- U32 i;
- for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i];
- return sequenceLength;
- }
- } }
- /* Requirement: op <= oend_w && sequence.matchLength >= MINMATCH */
-
- /* match within prefix */
- if (sequence.offset < 8) {
- /* close range match, overlap */
- static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */
- static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */
- int const sub2 = dec64table[sequence.offset];
- op[0] = match[0];
- op[1] = match[1];
- op[2] = match[2];
- op[3] = match[3];
- match += dec32table[sequence.offset];
- ZSTD_copy4(op+4, match);
- match -= sub2;
- } else {
- ZSTD_copy8(op, match);
- }
- op += 8; match += 8;
-
- if (oMatchEnd > oend-(16-MINMATCH)) {
- if (op < oend_w) {
- ZSTD_wildcopy(op, match, oend_w - op);
- match += oend_w - op;
- op = oend_w;
- }
- while (op < oMatchEnd) *op++ = *match++;
- } else {
- ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */
- }
- return sequenceLength;
-}
-
-
-HINT_INLINE
-size_t ZSTD_execSequenceLong(BYTE* op,
- BYTE* const oend, seq_t sequence,
- const BYTE** litPtr, const BYTE* const litLimit,
- const BYTE* const prefixStart, const BYTE* const dictStart, const BYTE* const dictEnd)
-{
- BYTE* const oLitEnd = op + sequence.litLength;
- size_t const sequenceLength = sequence.litLength + sequence.matchLength;
- BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
- BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
- const BYTE* const iLitEnd = *litPtr + sequence.litLength;
- const BYTE* match = sequence.match;
-
- /* check */
- if (oMatchEnd > oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */
- if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */
- if (oLitEnd > oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, dictStart, dictEnd);
-
- /* copy Literals */
- ZSTD_copy8(op, *litPtr); /* note : op <= oLitEnd <= oend_w == oend - 8 */
- if (sequence.litLength > 8)
- ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */
- op = oLitEnd;
- *litPtr = iLitEnd; /* update for next sequence */
-
- /* copy Match */
- if (sequence.offset > (size_t)(oLitEnd - prefixStart)) {
- /* offset beyond prefix */
- if (sequence.offset > (size_t)(oLitEnd - dictStart)) return ERROR(corruption_detected);
- if (match + sequence.matchLength <= dictEnd) {
- memmove(oLitEnd, match, sequence.matchLength);
- return sequenceLength;
- }
- /* span extDict & currentPrefixSegment */
- { size_t const length1 = dictEnd - match;
- memmove(oLitEnd, match, length1);
- op = oLitEnd + length1;
- sequence.matchLength -= length1;
- match = prefixStart;
- if (op > oend_w || sequence.matchLength < MINMATCH) {
- U32 i;
- for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i];
- return sequenceLength;
- }
- } }
- assert(op <= oend_w);
- assert(sequence.matchLength >= MINMATCH);
-
- /* match within prefix */
- if (sequence.offset < 8) {
- /* close range match, overlap */
- static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */
- static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */
- int const sub2 = dec64table[sequence.offset];
- op[0] = match[0];
- op[1] = match[1];
- op[2] = match[2];
- op[3] = match[3];
- match += dec32table[sequence.offset];
- ZSTD_copy4(op+4, match);
- match -= sub2;
- } else {
- ZSTD_copy8(op, match);
- }
- op += 8; match += 8;
-
- if (oMatchEnd > oend-(16-MINMATCH)) {
- if (op < oend_w) {
- ZSTD_wildcopy(op, match, oend_w - op);
- match += oend_w - op;
- op = oend_w;
- }
- while (op < oMatchEnd) *op++ = *match++;
- } else {
- ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */
- }
- return sequenceLength;
-}
-
-static void
-ZSTD_initFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, const ZSTD_seqSymbol* dt)
-{
- const void* ptr = dt;
- const ZSTD_seqSymbol_header* const DTableH = (const ZSTD_seqSymbol_header*)ptr;
- DStatePtr->state = BIT_readBits(bitD, DTableH->tableLog);
- DEBUGLOG(6, "ZSTD_initFseState : val=%u using %u bits",
- (U32)DStatePtr->state, DTableH->tableLog);
- BIT_reloadDStream(bitD);
- DStatePtr->table = dt + 1;
-}
-
-FORCE_INLINE_TEMPLATE void
-ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD)
-{
- ZSTD_seqSymbol const DInfo = DStatePtr->table[DStatePtr->state];
- U32 const nbBits = DInfo.nbBits;
- size_t const lowBits = BIT_readBits(bitD, nbBits);
- DStatePtr->state = DInfo.nextState + lowBits;
-}
-
-/* We need to add at most (ZSTD_WINDOWLOG_MAX_32 - 1) bits to read the maximum
- * offset bits. But we can only read at most (STREAM_ACCUMULATOR_MIN_32 - 1)
- * bits before reloading. This value is the maximum number of bytes we read
- * after reloading when we are decoding long offets.
- */
-#define LONG_OFFSETS_MAX_EXTRA_BITS_32 \
- (ZSTD_WINDOWLOG_MAX_32 > STREAM_ACCUMULATOR_MIN_32 \
- ? ZSTD_WINDOWLOG_MAX_32 - STREAM_ACCUMULATOR_MIN_32 \
- : 0)
-
-typedef enum { ZSTD_lo_isRegularOffset, ZSTD_lo_isLongOffset=1 } ZSTD_longOffset_e;
-
-FORCE_INLINE_TEMPLATE seq_t
-ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets)
-{
- seq_t seq;
- U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits;
- U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits;
- U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits;
- U32 const totalBits = llBits+mlBits+ofBits;
- U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue;
- U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue;
- U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue;
-
- /* sequence */
- { size_t offset;
- if (!ofBits)
- offset = 0;
- else {
- ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1);
- ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5);
- assert(ofBits <= MaxOff);
- if (MEM_32bits() && longOffsets && (ofBits >= STREAM_ACCUMULATOR_MIN_32)) {
- U32 const extraBits = ofBits - MIN(ofBits, 32 - seqState->DStream.bitsConsumed);
- offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits);
- BIT_reloadDStream(&seqState->DStream);
- if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits);
- assert(extraBits <= LONG_OFFSETS_MAX_EXTRA_BITS_32); /* to avoid another reload */
- } else {
- offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits/*>0*/); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */
- if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream);
- }
- }
-
- if (ofBits <= 1) {
- offset += (llBase==0);
- if (offset) {
- size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset];
- temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */
- if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1];
- seqState->prevOffset[1] = seqState->prevOffset[0];
- seqState->prevOffset[0] = offset = temp;
- } else { /* offset == 0 */
- offset = seqState->prevOffset[0];
- }
- } else {
- seqState->prevOffset[2] = seqState->prevOffset[1];
- seqState->prevOffset[1] = seqState->prevOffset[0];
- seqState->prevOffset[0] = offset;
- }
- seq.offset = offset;
- }
-
- seq.matchLength = mlBase
- + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/) : 0); /* <= 16 bits */
- if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32))
- BIT_reloadDStream(&seqState->DStream);
- if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog)))
- BIT_reloadDStream(&seqState->DStream);
- /* Ensure there are enough bits to read the rest of data in 64-bit mode. */
- ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64);
-
- seq.litLength = llBase
- + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits/*>0*/) : 0); /* <= 16 bits */
- if (MEM_32bits())
- BIT_reloadDStream(&seqState->DStream);
-
- DEBUGLOG(6, "seq: litL=%u, matchL=%u, offset=%u",
- (U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset);
-
- /* ANS state update */
- ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */
- ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */
- if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
- ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */
-
- return seq;
-}
-
-FORCE_INLINE_TEMPLATE size_t
-ZSTD_decompressSequences_body( ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- const BYTE* ip = (const BYTE*)seqStart;
- const BYTE* const iend = ip + seqSize;
- BYTE* const ostart = (BYTE* const)dst;
- BYTE* const oend = ostart + maxDstSize;
- BYTE* op = ostart;
- const BYTE* litPtr = dctx->litPtr;
- const BYTE* const litEnd = litPtr + dctx->litSize;
- const BYTE* const base = (const BYTE*) (dctx->base);
- const BYTE* const vBase = (const BYTE*) (dctx->vBase);
- const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd);
- DEBUGLOG(5, "ZSTD_decompressSequences");
-
- /* Regen sequences */
- if (nbSeq) {
- seqState_t seqState;
- dctx->fseEntropy = 1;
- { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; }
- CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected);
- ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr);
- ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr);
- ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr);
-
- for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && nbSeq ; ) {
- nbSeq--;
- { seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset);
- size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequence, &litPtr, litEnd, base, vBase, dictEnd);
- DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize);
- if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
- op += oneSeqSize;
- } }
-
- /* check if reached exact end */
- DEBUGLOG(5, "ZSTD_decompressSequences: after decode loop, remaining nbSeq : %i", nbSeq);
- if (nbSeq) return ERROR(corruption_detected);
- /* save reps for next block */
- { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); }
- }
-
- /* last literal segment */
- { size_t const lastLLSize = litEnd - litPtr;
- if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall);
- memcpy(op, litPtr, lastLLSize);
- op += lastLLSize;
- }
-
- return op-ostart;
-}
-
-static size_t
-ZSTD_decompressSequences_default(ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-
-
-FORCE_INLINE_TEMPLATE seq_t
-ZSTD_decodeSequenceLong(seqState_t* seqState, ZSTD_longOffset_e const longOffsets)
-{
- seq_t seq;
- U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits;
- U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits;
- U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits;
- U32 const totalBits = llBits+mlBits+ofBits;
- U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue;
- U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue;
- U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue;
-
- /* sequence */
- { size_t offset;
- if (!ofBits)
- offset = 0;
- else {
- ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1);
- ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5);
- assert(ofBits <= MaxOff);
- if (MEM_32bits() && longOffsets) {
- U32 const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN_32-1);
- offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits);
- if (MEM_32bits() || extraBits) BIT_reloadDStream(&seqState->DStream);
- if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits);
- } else {
- offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */
- if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream);
- }
- }
-
- if (ofBits <= 1) {
- offset += (llBase==0);
- if (offset) {
- size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset];
- temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */
- if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1];
- seqState->prevOffset[1] = seqState->prevOffset[0];
- seqState->prevOffset[0] = offset = temp;
- } else {
- offset = seqState->prevOffset[0];
- }
- } else {
- seqState->prevOffset[2] = seqState->prevOffset[1];
- seqState->prevOffset[1] = seqState->prevOffset[0];
- seqState->prevOffset[0] = offset;
- }
- seq.offset = offset;
- }
-
- seq.matchLength = mlBase + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits) : 0); /* <= 16 bits */
- if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32))
- BIT_reloadDStream(&seqState->DStream);
- if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog)))
- BIT_reloadDStream(&seqState->DStream);
- /* Verify that there is enough bits to read the rest of the data in 64-bit mode. */
- ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64);
-
- seq.litLength = llBase + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits) : 0); /* <= 16 bits */
- if (MEM_32bits())
- BIT_reloadDStream(&seqState->DStream);
-
- { size_t const pos = seqState->pos + seq.litLength;
- const BYTE* const matchBase = (seq.offset > pos) ? seqState->dictEnd : seqState->prefixStart;
- seq.match = matchBase + pos - seq.offset; /* note : this operation can overflow when seq.offset is really too large, which can only happen when input is corrupted.
- * No consequence though : no memory access will occur, overly large offset will be detected in ZSTD_execSequenceLong() */
- seqState->pos = pos + seq.matchLength;
- }
-
- /* ANS state update */
- ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */
- ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */
- if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
- ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */
-
- return seq;
-}
-
-FORCE_INLINE_TEMPLATE size_t
-ZSTD_decompressSequencesLong_body(
- ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- const BYTE* ip = (const BYTE*)seqStart;
- const BYTE* const iend = ip + seqSize;
- BYTE* const ostart = (BYTE* const)dst;
- BYTE* const oend = ostart + maxDstSize;
- BYTE* op = ostart;
- const BYTE* litPtr = dctx->litPtr;
- const BYTE* const litEnd = litPtr + dctx->litSize;
- const BYTE* const prefixStart = (const BYTE*) (dctx->base);
- const BYTE* const dictStart = (const BYTE*) (dctx->vBase);
- const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd);
-
- /* Regen sequences */
- if (nbSeq) {
-#define STORED_SEQS 4
-#define STOSEQ_MASK (STORED_SEQS-1)
-#define ADVANCED_SEQS 4
- seq_t sequences[STORED_SEQS];
- int const seqAdvance = MIN(nbSeq, ADVANCED_SEQS);
- seqState_t seqState;
- int seqNb;
- dctx->fseEntropy = 1;
- { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; }
- seqState.prefixStart = prefixStart;
- seqState.pos = (size_t)(op-prefixStart);
- seqState.dictEnd = dictEnd;
- CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected);
- ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr);
- ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr);
- ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr);
-
- /* prepare in advance */
- for (seqNb=0; (BIT_reloadDStream(&seqState.DStream) <= BIT_DStream_completed) && (seqNb<seqAdvance); seqNb++) {
- sequences[seqNb] = ZSTD_decodeSequenceLong(&seqState, isLongOffset);
- }
- if (seqNb<seqAdvance) return ERROR(corruption_detected);
-
- /* decode and decompress */
- for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && (seqNb<nbSeq) ; seqNb++) {
- seq_t const sequence = ZSTD_decodeSequenceLong(&seqState, isLongOffset);
- size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[(seqNb-ADVANCED_SEQS) & STOSEQ_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd);
- if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
- PREFETCH(sequence.match); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */
- sequences[seqNb&STOSEQ_MASK] = sequence;
- op += oneSeqSize;
- }
- if (seqNb<nbSeq) return ERROR(corruption_detected);
-
- /* finish queue */
- seqNb -= seqAdvance;
- for ( ; seqNb<nbSeq ; seqNb++) {
- size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[seqNb&STOSEQ_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd);
- if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
- op += oneSeqSize;
- }
-
- /* save reps for next block */
- { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); }
-#undef STORED_SEQS
-#undef STOSEQ_MASK
-#undef ADVANCED_SEQS
- }
-
- /* last literal segment */
- { size_t const lastLLSize = litEnd - litPtr;
- if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall);
- memcpy(op, litPtr, lastLLSize);
- op += lastLLSize;
- }
-
- return op-ostart;
-}
-
-static size_t
-ZSTD_decompressSequencesLong_default(ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-
-
-#if DYNAMIC_BMI2
-
-static TARGET_ATTRIBUTE("bmi2") size_t
-ZSTD_decompressSequences_bmi2(ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-static TARGET_ATTRIBUTE("bmi2") size_t
-ZSTD_decompressSequencesLong_bmi2(ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-#endif
-
-typedef size_t (*ZSTD_decompressSequences_t)(
- ZSTD_DCtx *dctx, void *dst, size_t maxDstSize,
- const void *seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset);
-
-static size_t ZSTD_decompressSequences(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- DEBUGLOG(5, "ZSTD_decompressSequences");
-#if DYNAMIC_BMI2
- if (dctx->bmi2) {
- return ZSTD_decompressSequences_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
- }
-#endif
- return ZSTD_decompressSequences_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-static size_t ZSTD_decompressSequencesLong(ZSTD_DCtx* dctx,
- void* dst, size_t maxDstSize,
- const void* seqStart, size_t seqSize, int nbSeq,
- const ZSTD_longOffset_e isLongOffset)
-{
- DEBUGLOG(5, "ZSTD_decompressSequencesLong");
-#if DYNAMIC_BMI2
- if (dctx->bmi2) {
- return ZSTD_decompressSequencesLong_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
- }
-#endif
- return ZSTD_decompressSequencesLong_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
-}
-
-/* ZSTD_getLongOffsetsShare() :
- * condition : offTable must be valid
- * @return : "share" of long offsets (arbitrarily defined as > (1<<23))
- * compared to maximum possible of (1<<OffFSELog) */
-static unsigned
-ZSTD_getLongOffsetsShare(const ZSTD_seqSymbol* offTable)
-{
- const void* ptr = offTable;
- U32 const tableLog = ((const ZSTD_seqSymbol_header*)ptr)[0].tableLog;
- const ZSTD_seqSymbol* table = offTable + 1;
- U32 const max = 1 << tableLog;
- U32 u, total = 0;
- DEBUGLOG(5, "ZSTD_getLongOffsetsShare: (tableLog=%u)", tableLog);
-
- assert(max <= (1 << OffFSELog)); /* max not too large */
- for (u=0; u<max; u++) {
- if (table[u].nbAdditionalBits > 22) total += 1;
- }
-
- assert(tableLog <= OffFSELog);
- total <<= (OffFSELog - tableLog); /* scale to OffFSELog */
-
- return total;
-}
-
-
-static size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize, const int frame)
-{ /* blockType == blockCompressed */
- const BYTE* ip = (const BYTE*)src;
- /* isLongOffset must be true if there are long offsets.
- * Offsets are long if they are larger than 2^STREAM_ACCUMULATOR_MIN.
- * We don't expect that to be the case in 64-bit mode.
- * In block mode, window size is not known, so we have to be conservative. (note: but it could be evaluated from current-lowLimit)
- */
- ZSTD_longOffset_e const isLongOffset = (ZSTD_longOffset_e)(MEM_32bits() && (!frame || dctx->fParams.windowSize > (1ULL << STREAM_ACCUMULATOR_MIN)));
- DEBUGLOG(5, "ZSTD_decompressBlock_internal (size : %u)", (U32)srcSize);
-
- if (srcSize >= ZSTD_BLOCKSIZE_MAX) return ERROR(srcSize_wrong);
-
- /* Decode literals section */
- { size_t const litCSize = ZSTD_decodeLiteralsBlock(dctx, src, srcSize);
- DEBUGLOG(5, "ZSTD_decodeLiteralsBlock : %u", (U32)litCSize);
- if (ZSTD_isError(litCSize)) return litCSize;
- ip += litCSize;
- srcSize -= litCSize;
- }
-
- /* Build Decoding Tables */
- { int nbSeq;
- size_t const seqHSize = ZSTD_decodeSeqHeaders(dctx, &nbSeq, ip, srcSize);
- if (ZSTD_isError(seqHSize)) return seqHSize;
- ip += seqHSize;
- srcSize -= seqHSize;
-
- if ( (!frame || dctx->fParams.windowSize > (1<<24))
- && (nbSeq>0) ) { /* could probably use a larger nbSeq limit */
- U32 const shareLongOffsets = ZSTD_getLongOffsetsShare(dctx->OFTptr);
- U32 const minShare = MEM_64bits() ? 7 : 20; /* heuristic values, correspond to 2.73% and 7.81% */
- if (shareLongOffsets >= minShare)
- return ZSTD_decompressSequencesLong(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset);
- }
-
- return ZSTD_decompressSequences(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset);
- }
-}
-
-
-static void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst)
-{
- if (dst != dctx->previousDstEnd) { /* not contiguous */
- dctx->dictEnd = dctx->previousDstEnd;
- dctx->vBase = (const char*)dst - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->base));
- dctx->base = dst;
- dctx->previousDstEnd = dst;
- }
-}
-
-size_t ZSTD_decompressBlock(ZSTD_DCtx* dctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize)
-{
- size_t dSize;
- ZSTD_checkContinuity(dctx, dst);
- dSize = ZSTD_decompressBlock_internal(dctx, dst, dstCapacity, src, srcSize, /* frame */ 0);
- dctx->previousDstEnd = (char*)dst + dSize;
- return dSize;
-}
-
-
-/** ZSTD_insertBlock() :
- insert `src` block into `dctx` history. Useful to track uncompressed blocks. */
-ZSTDLIB_API size_t ZSTD_insertBlock(ZSTD_DCtx* dctx, const void* blockStart, size_t blockSize)
-{
- ZSTD_checkContinuity(dctx, blockStart);
- dctx->previousDstEnd = (const char*)blockStart + blockSize;
- return blockSize;
-}
-
-
-static size_t ZSTD_generateNxBytes(void* dst, size_t dstCapacity, BYTE byte, size_t length)
-{
- if (length > dstCapacity) return ERROR(dstSize_tooSmall);
- memset(dst, byte, length);
- return length;
-}
-
/** ZSTD_findFrameCompressedSize() :
* compatible with legacy mode
* `src` must point to the start of a ZSTD frame, ZSTD legacy frame, or skippable frame
@@ -1747,9 +447,9 @@ size_t ZSTD_findFrameCompressedSize(const void *src, size_t srcSize)
if (ZSTD_isLegacy(src, srcSize))
return ZSTD_findFrameCompressedSizeLegacy(src, srcSize);
#endif
- if ( (srcSize >= ZSTD_skippableHeaderSize)
- && (MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START ) {
- return ZSTD_skippableHeaderSize + MEM_readLE32((const BYTE*)src + ZSTD_frameIdSize);
+ if ( (srcSize >= ZSTD_SKIPPABLEHEADERSIZE)
+ && (MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START ) {
+ return readSkippableFrameSize(src, srcSize);
} else {
const BYTE* ip = (const BYTE*)src;
const BYTE* const ipstart = ip;
@@ -1783,15 +483,70 @@ size_t ZSTD_findFrameCompressedSize(const void *src, size_t srcSize)
if (zfh.checksumFlag) { /* Final frame content checksum */
if (remainingSize < 4) return ERROR(srcSize_wrong);
ip += 4;
- remainingSize -= 4;
}
return ip - ipstart;
}
}
+
+
+/*-*************************************************************
+ * Frame decoding
+ ***************************************************************/
+
+
+void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst)
+{
+ if (dst != dctx->previousDstEnd) { /* not contiguous */
+ dctx->dictEnd = dctx->previousDstEnd;
+ dctx->virtualStart = (const char*)dst - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart));
+ dctx->prefixStart = dst;
+ dctx->previousDstEnd = dst;
+ }
+}
+
+/** ZSTD_insertBlock() :
+ insert `src` block into `dctx` history. Useful to track uncompressed blocks. */
+size_t ZSTD_insertBlock(ZSTD_DCtx* dctx, const void* blockStart, size_t blockSize)
+{
+ ZSTD_checkContinuity(dctx, blockStart);
+ dctx->previousDstEnd = (const char*)blockStart + blockSize;
+ return blockSize;
+}
+
+
+static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize)
+{
+ DEBUGLOG(5, "ZSTD_copyRawBlock");
+ if (dst == NULL) {
+ if (srcSize == 0) return 0;
+ return ERROR(dstBuffer_null);
+ }
+ if (srcSize > dstCapacity) return ERROR(dstSize_tooSmall);
+ memcpy(dst, src, srcSize);
+ return srcSize;
+}
+
+static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity,
+ BYTE b,
+ size_t regenSize)
+{
+ if (dst == NULL) {
+ if (regenSize == 0) return 0;
+ return ERROR(dstBuffer_null);
+ }
+ if (regenSize > dstCapacity) return ERROR(dstSize_tooSmall);
+ memset(dst, b, regenSize);
+ return regenSize;
+}
+
+
/*! ZSTD_decompressFrame() :
-* @dctx must be properly initialized */
+ * @dctx must be properly initialized
+ * will update *srcPtr and *srcSizePtr,
+ * to make *srcPtr progress by one frame. */
static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity,
const void** srcPtr, size_t *srcSizePtr)
@@ -1800,31 +555,33 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx,
BYTE* const ostart = (BYTE* const)dst;
BYTE* const oend = ostart + dstCapacity;
BYTE* op = ostart;
- size_t remainingSize = *srcSizePtr;
+ size_t remainingSrcSize = *srcSizePtr;
+
+ DEBUGLOG(4, "ZSTD_decompressFrame (srcSize:%i)", (int)*srcSizePtr);
/* check */
- if (remainingSize < ZSTD_frameHeaderSize_min+ZSTD_blockHeaderSize)
+ if (remainingSrcSize < ZSTD_FRAMEHEADERSIZE_MIN+ZSTD_blockHeaderSize)
return ERROR(srcSize_wrong);
/* Frame Header */
- { size_t const frameHeaderSize = ZSTD_frameHeaderSize(ip, ZSTD_frameHeaderSize_prefix);
+ { size_t const frameHeaderSize = ZSTD_frameHeaderSize(ip, ZSTD_FRAMEHEADERSIZE_PREFIX);
if (ZSTD_isError(frameHeaderSize)) return frameHeaderSize;
- if (remainingSize < frameHeaderSize+ZSTD_blockHeaderSize)
+ if (remainingSrcSize < frameHeaderSize+ZSTD_blockHeaderSize)
return ERROR(srcSize_wrong);
CHECK_F( ZSTD_decodeFrameHeader(dctx, ip, frameHeaderSize) );
- ip += frameHeaderSize; remainingSize -= frameHeaderSize;
+ ip += frameHeaderSize; remainingSrcSize -= frameHeaderSize;
}
/* Loop on each block */
while (1) {
size_t decodedSize;
blockProperties_t blockProperties;
- size_t const cBlockSize = ZSTD_getcBlockSize(ip, remainingSize, &blockProperties);
+ size_t const cBlockSize = ZSTD_getcBlockSize(ip, remainingSrcSize, &blockProperties);
if (ZSTD_isError(cBlockSize)) return cBlockSize;
ip += ZSTD_blockHeaderSize;
- remainingSize -= ZSTD_blockHeaderSize;
- if (cBlockSize > remainingSize) return ERROR(srcSize_wrong);
+ remainingSrcSize -= ZSTD_blockHeaderSize;
+ if (cBlockSize > remainingSrcSize) return ERROR(srcSize_wrong);
switch(blockProperties.blockType)
{
@@ -1835,7 +592,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx,
decodedSize = ZSTD_copyRawBlock(op, oend-op, ip, cBlockSize);
break;
case bt_rle :
- decodedSize = ZSTD_generateNxBytes(op, oend-op, *ip, blockProperties.origSize);
+ decodedSize = ZSTD_setRleBlock(op, oend-op, *ip, blockProperties.origSize);
break;
case bt_reserved :
default:
@@ -1847,7 +604,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx,
XXH64_update(&dctx->xxhState, op, decodedSize);
op += decodedSize;
ip += cBlockSize;
- remainingSize -= cBlockSize;
+ remainingSrcSize -= cBlockSize;
if (blockProperties.lastBlock) break;
}
@@ -1858,22 +615,19 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx,
if (dctx->fParams.checksumFlag) { /* Frame content checksum verification */
U32 const checkCalc = (U32)XXH64_digest(&dctx->xxhState);
U32 checkRead;
- if (remainingSize<4) return ERROR(checksum_wrong);
+ if (remainingSrcSize<4) return ERROR(checksum_wrong);
checkRead = MEM_readLE32(ip);
if (checkRead != checkCalc) return ERROR(checksum_wrong);
ip += 4;
- remainingSize -= 4;
+ remainingSrcSize -= 4;
}
/* Allow caller to get size read */
*srcPtr = ip;
- *srcSizePtr = remainingSize;
+ *srcSizePtr = remainingSrcSize;
return op-ostart;
}
-static const void* ZSTD_DDictDictContent(const ZSTD_DDict* ddict);
-static size_t ZSTD_DDictDictSize(const ZSTD_DDict* ddict);
-
static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
@@ -1881,15 +635,17 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx,
const ZSTD_DDict* ddict)
{
void* const dststart = dst;
+ int moreThan1Frame = 0;
+
+ DEBUGLOG(5, "ZSTD_decompressMultiFrame");
assert(dict==NULL || ddict==NULL); /* either dict or ddict set, not both */
if (ddict) {
- dict = ZSTD_DDictDictContent(ddict);
- dictSize = ZSTD_DDictDictSize(ddict);
+ dict = ZSTD_DDict_dictContent(ddict);
+ dictSize = ZSTD_DDict_dictSize(ddict);
}
- while (srcSize >= ZSTD_frameHeaderSize_prefix) {
- U32 magicNumber;
+ while (srcSize >= ZSTD_FRAMEHEADERSIZE_PREFIX) {
#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1)
if (ZSTD_isLegacy(src, srcSize)) {
@@ -1900,7 +656,9 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx,
if (dctx->staticSize) return ERROR(memory_allocation);
decodedSize = ZSTD_decompressLegacy(dst, dstCapacity, src, frameSize, dict, dictSize);
+ if (ZSTD_isError(decodedSize)) return decodedSize;
+ assert(decodedSize <=- dstCapacity);
dst = (BYTE*)dst + decodedSize;
dstCapacity -= decodedSize;
@@ -1911,24 +669,19 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx,
}
#endif
- magicNumber = MEM_readLE32(src);
- DEBUGLOG(4, "reading magic number %08X (expecting %08X)",
- (U32)magicNumber, (U32)ZSTD_MAGICNUMBER);
- if (magicNumber != ZSTD_MAGICNUMBER) {
- if ((magicNumber & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) {
- size_t skippableSize;
- if (srcSize < ZSTD_skippableHeaderSize)
- return ERROR(srcSize_wrong);
- skippableSize = MEM_readLE32((const BYTE*)src + ZSTD_frameIdSize)
- + ZSTD_skippableHeaderSize;
+ { U32 const magicNumber = MEM_readLE32(src);
+ DEBUGLOG(4, "reading magic number %08X (expecting %08X)",
+ (unsigned)magicNumber, ZSTD_MAGICNUMBER);
+ if ((magicNumber & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) {
+ size_t const skippableSize = readSkippableFrameSize(src, srcSize);
+ if (ZSTD_isError(skippableSize))
+ return skippableSize;
if (srcSize < skippableSize) return ERROR(srcSize_wrong);
src = (const BYTE *)src + skippableSize;
srcSize -= skippableSize;
continue;
- }
- return ERROR(prefix_unknown);
- }
+ } }
if (ddict) {
/* we were called from ZSTD_decompress_usingDDict */
@@ -1942,11 +695,25 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx,
{ const size_t res = ZSTD_decompressFrame(dctx, dst, dstCapacity,
&src, &srcSize);
+ if ( (ZSTD_getErrorCode(res) == ZSTD_error_prefix_unknown)
+ && (moreThan1Frame==1) ) {
+ /* at least one frame successfully completed,
+ * but following bytes are garbage :
+ * it's more likely to be a srcSize error,
+ * specifying more bytes than compressed size of frame(s).
+ * This error message replaces ERROR(prefix_unknown),
+ * which would be confusing, as the first header is actually correct.
+ * Note that one could be unlucky, it might be a corruption error instead,
+ * happening right at the place where we expect zstd magic bytes.
+ * But this is _much_ less likely than a srcSize field error. */
+ return ERROR(srcSize_wrong);
+ }
if (ZSTD_isError(res)) return res;
- /* no need to bound check, ZSTD_decompressFrame already has */
+ assert(res <= dstCapacity);
dst = (BYTE*)dst + res;
dstCapacity -= res;
}
+ moreThan1Frame = 1;
} /* while (srcSize >= ZSTD_frameHeaderSize_prefix) */
if (srcSize) return ERROR(srcSize_wrong); /* input not entirely consumed */
@@ -1980,6 +747,7 @@ size_t ZSTD_decompress(void* dst, size_t dstCapacity, const void* src, size_t sr
return regenSize;
#else /* stack mode */
ZSTD_DCtx dctx;
+ ZSTD_initDCtx_internal(&dctx);
return ZSTD_decompressDCtx(&dctx, dst, dstCapacity, src, srcSize);
#endif
}
@@ -2021,9 +789,10 @@ static int ZSTD_isSkipFrame(ZSTD_DCtx* dctx) { return dctx->stage == ZSTDds_skip
* or an error code, which can be tested using ZSTD_isError() */
size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize)
{
- DEBUGLOG(5, "ZSTD_decompressContinue (srcSize:%u)", (U32)srcSize);
+ DEBUGLOG(5, "ZSTD_decompressContinue (srcSize:%u)", (unsigned)srcSize);
/* Sanity check */
- if (srcSize != dctx->expected) return ERROR(srcSize_wrong); /* not allowed */
+ if (srcSize != dctx->expected)
+ return ERROR(srcSize_wrong); /* not allowed */
if (dstCapacity) ZSTD_checkContinuity(dctx, dst);
switch (dctx->stage)
@@ -2031,10 +800,10 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
case ZSTDds_getFrameHeaderSize :
assert(src != NULL);
if (dctx->format == ZSTD_f_zstd1) { /* allows header */
- assert(srcSize >= ZSTD_frameIdSize); /* to read skippable magic number */
- if ((MEM_readLE32(src) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */
+ assert(srcSize >= ZSTD_FRAMEIDSIZE); /* to read skippable magic number */
+ if ((MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */
memcpy(dctx->headerBuffer, src, srcSize);
- dctx->expected = ZSTD_skippableHeaderSize - srcSize; /* remaining to load to get full skippable frame header */
+ dctx->expected = ZSTD_SKIPPABLEHEADERSIZE - srcSize; /* remaining to load to get full skippable frame header */
dctx->stage = ZSTDds_decodeSkippableHeader;
return 0;
} }
@@ -2094,19 +863,19 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
rSize = ZSTD_copyRawBlock(dst, dstCapacity, src, srcSize);
break;
case bt_rle :
- rSize = ZSTD_setRleBlock(dst, dstCapacity, src, srcSize, dctx->rleSize);
+ rSize = ZSTD_setRleBlock(dst, dstCapacity, *(const BYTE*)src, dctx->rleSize);
break;
case bt_reserved : /* should never happen */
default:
return ERROR(corruption_detected);
}
if (ZSTD_isError(rSize)) return rSize;
- DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (U32)rSize);
+ DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (unsigned)rSize);
dctx->decodedSize += rSize;
if (dctx->fParams.checksumFlag) XXH64_update(&dctx->xxhState, dst, rSize);
if (dctx->stage == ZSTDds_decompressLastBlock) { /* end of frame */
- DEBUGLOG(4, "ZSTD_decompressContinue: decoded size from frame : %u", (U32)dctx->decodedSize);
+ DEBUGLOG(4, "ZSTD_decompressContinue: decoded size from frame : %u", (unsigned)dctx->decodedSize);
if (dctx->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN) {
if (dctx->decodedSize != dctx->fParams.frameContentSize) {
return ERROR(corruption_detected);
@@ -2130,7 +899,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
assert(srcSize == 4); /* guaranteed by dctx->expected */
{ U32 const h32 = (U32)XXH64_digest(&dctx->xxhState);
U32 const check32 = MEM_readLE32(src);
- DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", h32, check32);
+ DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", (unsigned)h32, (unsigned)check32);
if (check32 != h32) return ERROR(checksum_wrong);
dctx->expected = 0;
dctx->stage = ZSTDds_getFrameHeaderSize;
@@ -2139,9 +908,9 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
case ZSTDds_decodeSkippableHeader:
assert(src != NULL);
- assert(srcSize <= ZSTD_skippableHeaderSize);
- memcpy(dctx->headerBuffer + (ZSTD_skippableHeaderSize - srcSize), src, srcSize); /* complete skippable header */
- dctx->expected = MEM_readLE32(dctx->headerBuffer + ZSTD_frameIdSize); /* note : dctx->expected can grow seriously large, beyond local buffer size */
+ assert(srcSize <= ZSTD_SKIPPABLEHEADERSIZE);
+ memcpy(dctx->headerBuffer + (ZSTD_SKIPPABLEHEADERSIZE - srcSize), src, srcSize); /* complete skippable header */
+ dctx->expected = MEM_readLE32(dctx->headerBuffer + ZSTD_FRAMEIDSIZE); /* note : dctx->expected can grow seriously large, beyond local buffer size */
dctx->stage = ZSTDds_skipFrame;
return 0;
@@ -2151,7 +920,8 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
return 0;
default:
- return ERROR(GENERIC); /* impossible */
+ assert(0); /* impossible */
+ return ERROR(GENERIC); /* some compiler require default to do something */
}
}
@@ -2159,38 +929,52 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c
static size_t ZSTD_refDictContent(ZSTD_DCtx* dctx, const void* dict, size_t dictSize)
{
dctx->dictEnd = dctx->previousDstEnd;
- dctx->vBase = (const char*)dict - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->base));
- dctx->base = dict;
+ dctx->virtualStart = (const char*)dict - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart));
+ dctx->prefixStart = dict;
dctx->previousDstEnd = (const char*)dict + dictSize;
return 0;
}
-/* ZSTD_loadEntropy() :
- * dict : must point at beginning of a valid zstd dictionary
+/*! ZSTD_loadDEntropy() :
+ * dict : must point at beginning of a valid zstd dictionary.
* @return : size of entropy tables read */
-static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const dict, size_t const dictSize)
+size_t
+ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy,
+ const void* const dict, size_t const dictSize)
{
const BYTE* dictPtr = (const BYTE*)dict;
const BYTE* const dictEnd = dictPtr + dictSize;
if (dictSize <= 8) return ERROR(dictionary_corrupted);
+ assert(MEM_readLE32(dict) == ZSTD_MAGIC_DICTIONARY); /* dict must be valid */
dictPtr += 8; /* skip header = magic + dictID */
-
- { size_t const hSize = HUF_readDTableX4_wksp(
- entropy->hufTable, dictPtr, dictEnd - dictPtr,
- entropy->workspace, sizeof(entropy->workspace));
+ ZSTD_STATIC_ASSERT(offsetof(ZSTD_entropyDTables_t, OFTable) == offsetof(ZSTD_entropyDTables_t, LLTable) + sizeof(entropy->LLTable));
+ ZSTD_STATIC_ASSERT(offsetof(ZSTD_entropyDTables_t, MLTable) == offsetof(ZSTD_entropyDTables_t, OFTable) + sizeof(entropy->OFTable));
+ ZSTD_STATIC_ASSERT(sizeof(entropy->LLTable) + sizeof(entropy->OFTable) + sizeof(entropy->MLTable) >= HUF_DECOMPRESS_WORKSPACE_SIZE);
+ { void* const workspace = &entropy->LLTable; /* use fse tables as temporary workspace; implies fse tables are grouped together */
+ size_t const workspaceSize = sizeof(entropy->LLTable) + sizeof(entropy->OFTable) + sizeof(entropy->MLTable);
+#ifdef HUF_FORCE_DECOMPRESS_X1
+ /* in minimal huffman, we always use X1 variants */
+ size_t const hSize = HUF_readDTableX1_wksp(entropy->hufTable,
+ dictPtr, dictEnd - dictPtr,
+ workspace, workspaceSize);
+#else
+ size_t const hSize = HUF_readDTableX2_wksp(entropy->hufTable,
+ dictPtr, dictEnd - dictPtr,
+ workspace, workspaceSize);
+#endif
if (HUF_isError(hSize)) return ERROR(dictionary_corrupted);
dictPtr += hSize;
}
{ short offcodeNCount[MaxOff+1];
- U32 offcodeMaxValue = MaxOff, offcodeLog;
+ unsigned offcodeMaxValue = MaxOff, offcodeLog;
size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr);
if (FSE_isError(offcodeHeaderSize)) return ERROR(dictionary_corrupted);
if (offcodeMaxValue > MaxOff) return ERROR(dictionary_corrupted);
if (offcodeLog > OffFSELog) return ERROR(dictionary_corrupted);
- ZSTD_buildFSETable(entropy->OFTable,
+ ZSTD_buildFSETable( entropy->OFTable,
offcodeNCount, offcodeMaxValue,
OF_base, OF_bits,
offcodeLog);
@@ -2203,7 +987,7 @@ static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const
if (FSE_isError(matchlengthHeaderSize)) return ERROR(dictionary_corrupted);
if (matchlengthMaxValue > MaxML) return ERROR(dictionary_corrupted);
if (matchlengthLog > MLFSELog) return ERROR(dictionary_corrupted);
- ZSTD_buildFSETable(entropy->MLTable,
+ ZSTD_buildFSETable( entropy->MLTable,
matchlengthNCount, matchlengthMaxValue,
ML_base, ML_bits,
matchlengthLog);
@@ -2216,7 +1000,7 @@ static size_t ZSTD_loadEntropy(ZSTD_entropyDTables_t* entropy, const void* const
if (FSE_isError(litlengthHeaderSize)) return ERROR(dictionary_corrupted);
if (litlengthMaxValue > MaxLL) return ERROR(dictionary_corrupted);
if (litlengthLog > LLFSELog) return ERROR(dictionary_corrupted);
- ZSTD_buildFSETable(entropy->LLTable,
+ ZSTD_buildFSETable( entropy->LLTable,
litlengthNCount, litlengthMaxValue,
LL_base, LL_bits,
litlengthLog);
@@ -2242,10 +1026,10 @@ static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict
if (magic != ZSTD_MAGIC_DICTIONARY) {
return ZSTD_refDictContent(dctx, dict, dictSize); /* pure content mode */
} }
- dctx->dictID = MEM_readLE32((const char*)dict + ZSTD_frameIdSize);
+ dctx->dictID = MEM_readLE32((const char*)dict + ZSTD_FRAMEIDSIZE);
/* load entropy tables */
- { size_t const eSize = ZSTD_loadEntropy(&dctx->entropy, dict, dictSize);
+ { size_t const eSize = ZSTD_loadDEntropy(&dctx->entropy, dict, dictSize);
if (ZSTD_isError(eSize)) return ERROR(dictionary_corrupted);
dict = (const char*)dict + eSize;
dictSize -= eSize;
@@ -2256,7 +1040,6 @@ static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict
return ZSTD_refDictContent(dctx, dict, dictSize);
}
-/* Note : this function cannot fail */
size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx)
{
assert(dctx != NULL);
@@ -2264,8 +1047,8 @@ size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx)
dctx->stage = ZSTDds_getFrameHeaderSize;
dctx->decodedSize = 0;
dctx->previousDstEnd = NULL;
- dctx->base = NULL;
- dctx->vBase = NULL;
+ dctx->prefixStart = NULL;
+ dctx->virtualStart = NULL;
dctx->dictEnd = NULL;
dctx->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */
dctx->litEntropy = dctx->fseEntropy = 0;
@@ -2290,192 +1073,25 @@ size_t ZSTD_decompressBegin_usingDict(ZSTD_DCtx* dctx, const void* dict, size_t
/* ====== ZSTD_DDict ====== */
-struct ZSTD_DDict_s {
- void* dictBuffer;
- const void* dictContent;
- size_t dictSize;
- ZSTD_entropyDTables_t entropy;
- U32 dictID;
- U32 entropyPresent;
- ZSTD_customMem cMem;
-}; /* typedef'd to ZSTD_DDict within "zstd.h" */
-
-static const void* ZSTD_DDictDictContent(const ZSTD_DDict* ddict)
-{
- return ddict->dictContent;
-}
-
-static size_t ZSTD_DDictDictSize(const ZSTD_DDict* ddict)
-{
- return ddict->dictSize;
-}
-
-size_t ZSTD_decompressBegin_usingDDict(ZSTD_DCtx* dstDCtx, const ZSTD_DDict* ddict)
-{
- CHECK_F( ZSTD_decompressBegin(dstDCtx) );
- if (ddict) { /* support begin on NULL */
- dstDCtx->dictID = ddict->dictID;
- dstDCtx->base = ddict->dictContent;
- dstDCtx->vBase = ddict->dictContent;
- dstDCtx->dictEnd = (const BYTE*)ddict->dictContent + ddict->dictSize;
- dstDCtx->previousDstEnd = dstDCtx->dictEnd;
- if (ddict->entropyPresent) {
- dstDCtx->litEntropy = 1;
- dstDCtx->fseEntropy = 1;
- dstDCtx->LLTptr = ddict->entropy.LLTable;
- dstDCtx->MLTptr = ddict->entropy.MLTable;
- dstDCtx->OFTptr = ddict->entropy.OFTable;
- dstDCtx->HUFptr = ddict->entropy.hufTable;
- dstDCtx->entropy.rep[0] = ddict->entropy.rep[0];
- dstDCtx->entropy.rep[1] = ddict->entropy.rep[1];
- dstDCtx->entropy.rep[2] = ddict->entropy.rep[2];
- } else {
- dstDCtx->litEntropy = 0;
- dstDCtx->fseEntropy = 0;
- }
- }
- return 0;
-}
-
-static size_t ZSTD_loadEntropy_inDDict(ZSTD_DDict* ddict, ZSTD_dictContentType_e dictContentType)
+size_t ZSTD_decompressBegin_usingDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict)
{
- ddict->dictID = 0;
- ddict->entropyPresent = 0;
- if (dictContentType == ZSTD_dct_rawContent) return 0;
-
- if (ddict->dictSize < 8) {
- if (dictContentType == ZSTD_dct_fullDict)
- return ERROR(dictionary_corrupted); /* only accept specified dictionaries */
- return 0; /* pure content mode */
+ DEBUGLOG(4, "ZSTD_decompressBegin_usingDDict");
+ assert(dctx != NULL);
+ if (ddict) {
+ const char* const dictStart = (const char*)ZSTD_DDict_dictContent(ddict);
+ size_t const dictSize = ZSTD_DDict_dictSize(ddict);
+ const void* const dictEnd = dictStart + dictSize;
+ dctx->ddictIsCold = (dctx->dictEnd != dictEnd);
+ DEBUGLOG(4, "DDict is %s",
+ dctx->ddictIsCold ? "~cold~" : "hot!");
}
- { U32 const magic = MEM_readLE32(ddict->dictContent);
- if (magic != ZSTD_MAGIC_DICTIONARY) {
- if (dictContentType == ZSTD_dct_fullDict)
- return ERROR(dictionary_corrupted); /* only accept specified dictionaries */
- return 0; /* pure content mode */
- }
+ CHECK_F( ZSTD_decompressBegin(dctx) );
+ if (ddict) { /* NULL ddict is equivalent to no dictionary */
+ ZSTD_copyDDictParameters(dctx, ddict);
}
- ddict->dictID = MEM_readLE32((const char*)ddict->dictContent + ZSTD_frameIdSize);
-
- /* load entropy tables */
- CHECK_E( ZSTD_loadEntropy(&ddict->entropy, ddict->dictContent, ddict->dictSize), dictionary_corrupted );
- ddict->entropyPresent = 1;
return 0;
}
-
-static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict,
- const void* dict, size_t dictSize,
- ZSTD_dictLoadMethod_e dictLoadMethod,
- ZSTD_dictContentType_e dictContentType)
-{
- if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dict) || (!dictSize)) {
- ddict->dictBuffer = NULL;
- ddict->dictContent = dict;
- } else {
- void* const internalBuffer = ZSTD_malloc(dictSize, ddict->cMem);
- ddict->dictBuffer = internalBuffer;
- ddict->dictContent = internalBuffer;
- if (!internalBuffer) return ERROR(memory_allocation);
- memcpy(internalBuffer, dict, dictSize);
- }
- ddict->dictSize = dictSize;
- ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */
-
- /* parse dictionary content */
- CHECK_F( ZSTD_loadEntropy_inDDict(ddict, dictContentType) );
-
- return 0;
-}
-
-ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize,
- ZSTD_dictLoadMethod_e dictLoadMethod,
- ZSTD_dictContentType_e dictContentType,
- ZSTD_customMem customMem)
-{
- if (!customMem.customAlloc ^ !customMem.customFree) return NULL;
-
- { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_malloc(sizeof(ZSTD_DDict), customMem);
- if (!ddict) return NULL;
- ddict->cMem = customMem;
-
- if (ZSTD_isError( ZSTD_initDDict_internal(ddict, dict, dictSize, dictLoadMethod, dictContentType) )) {
- ZSTD_freeDDict(ddict);
- return NULL;
- }
-
- return ddict;
- }
-}
-
-/*! ZSTD_createDDict() :
-* Create a digested dictionary, to start decompression without startup delay.
-* `dict` content is copied inside DDict.
-* Consequently, `dict` can be released after `ZSTD_DDict` creation */
-ZSTD_DDict* ZSTD_createDDict(const void* dict, size_t dictSize)
-{
- ZSTD_customMem const allocator = { NULL, NULL, NULL };
- return ZSTD_createDDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, allocator);
-}
-
-/*! ZSTD_createDDict_byReference() :
- * Create a digested dictionary, to start decompression without startup delay.
- * Dictionary content is simply referenced, it will be accessed during decompression.
- * Warning : dictBuffer must outlive DDict (DDict must be freed before dictBuffer) */
-ZSTD_DDict* ZSTD_createDDict_byReference(const void* dictBuffer, size_t dictSize)
-{
- ZSTD_customMem const allocator = { NULL, NULL, NULL };
- return ZSTD_createDDict_advanced(dictBuffer, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, allocator);
-}
-
-
-const ZSTD_DDict* ZSTD_initStaticDDict(
- void* workspace, size_t workspaceSize,
- const void* dict, size_t dictSize,
- ZSTD_dictLoadMethod_e dictLoadMethod,
- ZSTD_dictContentType_e dictContentType)
-{
- size_t const neededSpace =
- sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize);
- ZSTD_DDict* const ddict = (ZSTD_DDict*)workspace;
- assert(workspace != NULL);
- assert(dict != NULL);
- if ((size_t)workspace & 7) return NULL; /* 8-aligned */
- if (workspaceSize < neededSpace) return NULL;
- if (dictLoadMethod == ZSTD_dlm_byCopy) {
- memcpy(ddict+1, dict, dictSize); /* local copy */
- dict = ddict+1;
- }
- if (ZSTD_isError( ZSTD_initDDict_internal(ddict, dict, dictSize, ZSTD_dlm_byRef, dictContentType) ))
- return NULL;
- return ddict;
-}
-
-
-size_t ZSTD_freeDDict(ZSTD_DDict* ddict)
-{
- if (ddict==NULL) return 0; /* support free on NULL */
- { ZSTD_customMem const cMem = ddict->cMem;
- ZSTD_free(ddict->dictBuffer, cMem);
- ZSTD_free(ddict, cMem);
- return 0;
- }
-}
-
-/*! ZSTD_estimateDDictSize() :
- * Estimate amount of memory that will be needed to create a dictionary for decompression.
- * Note : dictionary created by reference using ZSTD_dlm_byRef are smaller */
-size_t ZSTD_estimateDDictSize(size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod)
-{
- return sizeof(ZSTD_DDict) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : dictSize);
-}
-
-size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict)
-{
- if (ddict==NULL) return 0; /* support sizeof on NULL */
- return sizeof(*ddict) + (ddict->dictBuffer ? ddict->dictSize : 0) ;
-}
-
/*! ZSTD_getDictID_fromDict() :
* Provides the dictID stored within dictionary.
* if @return == 0, the dictionary is not conformant with Zstandard specification.
@@ -2484,17 +1100,7 @@ unsigned ZSTD_getDictID_fromDict(const void* dict, size_t dictSize)
{
if (dictSize < 8) return 0;
if (MEM_readLE32(dict) != ZSTD_MAGIC_DICTIONARY) return 0;
- return MEM_readLE32((const char*)dict + ZSTD_frameIdSize);
-}
-
-/*! ZSTD_getDictID_fromDDict() :
- * Provides the dictID of the dictionary loaded into `ddict`.
- * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty.
- * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */
-unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict)
-{
- if (ddict==NULL) return 0;
- return ZSTD_getDictID_fromDict(ddict->dictContent, ddict->dictSize);
+ return MEM_readLE32((const char*)dict + ZSTD_FRAMEIDSIZE);
}
/*! ZSTD_getDictID_fromFrame() :
@@ -2560,12 +1166,15 @@ size_t ZSTD_freeDStream(ZSTD_DStream* zds)
}
-/* *** Initialization *** */
+/* *** Initialization *** */
size_t ZSTD_DStreamInSize(void) { return ZSTD_BLOCKSIZE_MAX + ZSTD_blockHeaderSize; }
size_t ZSTD_DStreamOutSize(void) { return ZSTD_BLOCKSIZE_MAX; }
-size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType)
+size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx,
+ const void* dict, size_t dictSize,
+ ZSTD_dictLoadMethod_e dictLoadMethod,
+ ZSTD_dictContentType_e dictContentType)
{
if (dctx->streamStage != zdss_init) return ERROR(stage_wrong);
ZSTD_freeDDict(dctx->ddictLocal);
@@ -2601,14 +1210,15 @@ size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSiz
/* ZSTD_initDStream_usingDict() :
- * return : expected size, aka ZSTD_frameHeaderSize_prefix.
+ * return : expected size, aka ZSTD_FRAMEHEADERSIZE_PREFIX.
* this function cannot fail */
size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize)
{
DEBUGLOG(4, "ZSTD_initDStream_usingDict");
zds->streamStage = zdss_init;
+ zds->noForwardProgress = 0;
CHECK_F( ZSTD_DCtx_loadDictionary(zds, dict, dictSize) );
- return ZSTD_frameHeaderSize_prefix;
+ return ZSTD_FRAMEHEADERSIZE_PREFIX;
}
/* note : this variant can't fail */
@@ -2618,13 +1228,6 @@ size_t ZSTD_initDStream(ZSTD_DStream* zds)
return ZSTD_initDStream_usingDict(zds, NULL, 0);
}
-size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict)
-{
- if (dctx->streamStage != zdss_init) return ERROR(stage_wrong);
- dctx->ddict = ddict;
- return 0;
-}
-
/* ZSTD_initDStream_usingDDict() :
* ddict will just be referenced, and must outlive decompression session
* this function cannot fail */
@@ -2636,7 +1239,7 @@ size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* dctx, const ZSTD_DDict* ddict)
}
/* ZSTD_resetDStream() :
- * return : expected size, aka ZSTD_frameHeaderSize_prefix.
+ * return : expected size, aka ZSTD_FRAMEHEADERSIZE_PREFIX.
* this function cannot fail */
size_t ZSTD_resetDStream(ZSTD_DStream* dctx)
{
@@ -2645,36 +1248,103 @@ size_t ZSTD_resetDStream(ZSTD_DStream* dctx)
dctx->lhSize = dctx->inPos = dctx->outStart = dctx->outEnd = 0;
dctx->legacyVersion = 0;
dctx->hostageByte = 0;
- return ZSTD_frameHeaderSize_prefix;
+ return ZSTD_FRAMEHEADERSIZE_PREFIX;
}
-size_t ZSTD_setDStreamParameter(ZSTD_DStream* dctx,
- ZSTD_DStreamParameter_e paramType, unsigned paramValue)
+
+size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict)
{
if (dctx->streamStage != zdss_init) return ERROR(stage_wrong);
- switch(paramType)
- {
- default : return ERROR(parameter_unsupported);
- case DStream_p_maxWindowSize :
- DEBUGLOG(4, "setting maxWindowSize = %u KB", paramValue >> 10);
- dctx->maxWindowSize = paramValue ? paramValue : (U32)(-1);
- break;
- }
+ dctx->ddict = ddict;
return 0;
}
+/* ZSTD_DCtx_setMaxWindowSize() :
+ * note : no direct equivalence in ZSTD_DCtx_setParameter,
+ * since this version sets windowSize, and the other sets windowLog */
size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize)
{
+ ZSTD_bounds const bounds = ZSTD_dParam_getBounds(ZSTD_d_windowLogMax);
+ size_t const min = (size_t)1 << bounds.lowerBound;
+ size_t const max = (size_t)1 << bounds.upperBound;
if (dctx->streamStage != zdss_init) return ERROR(stage_wrong);
+ if (maxWindowSize < min) return ERROR(parameter_outOfBound);
+ if (maxWindowSize > max) return ERROR(parameter_outOfBound);
dctx->maxWindowSize = maxWindowSize;
return 0;
}
size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format)
{
- DEBUGLOG(4, "ZSTD_DCtx_setFormat : %u", (unsigned)format);
+ return ZSTD_DCtx_setParameter(dctx, ZSTD_d_format, format);
+}
+
+ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam)
+{
+ ZSTD_bounds bounds = { 0, 0, 0 };
+ switch(dParam) {
+ case ZSTD_d_windowLogMax:
+ bounds.lowerBound = ZSTD_WINDOWLOG_ABSOLUTEMIN;
+ bounds.upperBound = ZSTD_WINDOWLOG_MAX;
+ return bounds;
+ case ZSTD_d_format:
+ bounds.lowerBound = (int)ZSTD_f_zstd1;
+ bounds.upperBound = (int)ZSTD_f_zstd1_magicless;
+ ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless);
+ return bounds;
+ default:;
+ }
+ bounds.error = ERROR(parameter_unsupported);
+ return bounds;
+}
+
+/* ZSTD_dParam_withinBounds:
+ * @return 1 if value is within dParam bounds,
+ * 0 otherwise */
+static int ZSTD_dParam_withinBounds(ZSTD_dParameter dParam, int value)
+{
+ ZSTD_bounds const bounds = ZSTD_dParam_getBounds(dParam);
+ if (ZSTD_isError(bounds.error)) return 0;
+ if (value < bounds.lowerBound) return 0;
+ if (value > bounds.upperBound) return 0;
+ return 1;
+}
+
+#define CHECK_DBOUNDS(p,v) { \
+ if (!ZSTD_dParam_withinBounds(p, v)) \
+ return ERROR(parameter_outOfBound); \
+}
+
+size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter dParam, int value)
+{
if (dctx->streamStage != zdss_init) return ERROR(stage_wrong);
- dctx->format = format;
+ switch(dParam) {
+ case ZSTD_d_windowLogMax:
+ CHECK_DBOUNDS(ZSTD_d_windowLogMax, value);
+ dctx->maxWindowSize = ((size_t)1) << value;
+ return 0;
+ case ZSTD_d_format:
+ CHECK_DBOUNDS(ZSTD_d_format, value);
+ dctx->format = (ZSTD_format_e)value;
+ return 0;
+ default:;
+ }
+ return ERROR(parameter_unsupported);
+}
+
+size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset)
+{
+ if ( (reset == ZSTD_reset_session_only)
+ || (reset == ZSTD_reset_session_and_parameters) ) {
+ (void)ZSTD_initDStream(dctx);
+ }
+ if ( (reset == ZSTD_reset_parameters)
+ || (reset == ZSTD_reset_session_and_parameters) ) {
+ if (dctx->streamStage != zdss_init)
+ return ERROR(stage_wrong);
+ dctx->format = ZSTD_f_zstd1;
+ dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT;
+ }
return 0;
}
@@ -2704,7 +1374,7 @@ size_t ZSTD_estimateDStreamSize(size_t windowSize)
size_t ZSTD_estimateDStreamSize_fromFrame(const void* src, size_t srcSize)
{
- U32 const windowSizeMax = 1U << ZSTD_WINDOWLOG_MAX; /* note : should be user-selectable */
+ U32 const windowSizeMax = 1U << ZSTD_WINDOWLOG_MAX; /* note : should be user-selectable, but requires an additional parameter (or a dctx) */
ZSTD_frameHeader zfh;
size_t const err = ZSTD_getFrameHeader(&zfh, src, srcSize);
if (ZSTD_isError(err)) return err;
@@ -2767,14 +1437,14 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB
return hint;
} }
#endif
- { size_t const hSize = ZSTD_getFrameHeader_internal(&zds->fParams, zds->headerBuffer, zds->lhSize, zds->format);
+ { size_t const hSize = ZSTD_getFrameHeader_advanced(&zds->fParams, zds->headerBuffer, zds->lhSize, zds->format);
DEBUGLOG(5, "header size : %u", (U32)hSize);
if (ZSTD_isError(hSize)) {
#if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1)
U32 const legacyVersion = ZSTD_isLegacy(istart, iend-istart);
if (legacyVersion) {
- const void* const dict = zds->ddict ? zds->ddict->dictContent : NULL;
- size_t const dictSize = zds->ddict ? zds->ddict->dictSize : 0;
+ const void* const dict = zds->ddict ? ZSTD_DDict_dictContent(zds->ddict) : NULL;
+ size_t const dictSize = zds->ddict ? ZSTD_DDict_dictSize(zds->ddict) : 0;
DEBUGLOG(5, "ZSTD_decompressStream: detected legacy version v0.%u", legacyVersion);
/* legacy support is incompatible with static dctx */
if (zds->staticSize) return ERROR(memory_allocation);
@@ -2799,7 +1469,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB
zds->lhSize += remainingInput;
}
input->pos = input->size;
- return (MAX(ZSTD_frameHeaderSize_min, hSize) - zds->lhSize) + ZSTD_blockHeaderSize; /* remaining header bytes + next block header */
+ return (MAX(ZSTD_FRAMEHEADERSIZE_MIN, hSize) - zds->lhSize) + ZSTD_blockHeaderSize; /* remaining header bytes + next block header */
}
assert(ip != NULL);
memcpy(zds->headerBuffer + zds->lhSize, ip, toLoad); zds->lhSize = hSize; ip += toLoad;
@@ -2827,8 +1497,8 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB
DEBUGLOG(4, "Consume header");
CHECK_F(ZSTD_decompressBegin_usingDDict(zds, zds->ddict));
- if ((MEM_readLE32(zds->headerBuffer) & 0xFFFFFFF0U) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */
- zds->expected = MEM_readLE32(zds->headerBuffer + ZSTD_frameIdSize);
+ if ((MEM_readLE32(zds->headerBuffer) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */
+ zds->expected = MEM_readLE32(zds->headerBuffer + ZSTD_FRAMEIDSIZE);
zds->stage = ZSTDds_skipFrame;
} else {
CHECK_F(ZSTD_decodeFrameHeader(zds, zds->headerBuffer, zds->lhSize));
@@ -2943,12 +1613,24 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB
someMoreWork = 0;
break;
- default: return ERROR(GENERIC); /* impossible */
+ default:
+ assert(0); /* impossible */
+ return ERROR(GENERIC); /* some compiler require default to do something */
} }
/* result */
- input->pos += (size_t)(ip-istart);
- output->pos += (size_t)(op-ostart);
+ input->pos = (size_t)(ip - (const char*)(input->src));
+ output->pos = (size_t)(op - (char*)(output->dst));
+ if ((ip==istart) && (op==ostart)) { /* no forward progress */
+ zds->noForwardProgress ++;
+ if (zds->noForwardProgress >= ZSTD_NO_FORWARD_PROGRESS_MAX) {
+ if (op==oend) return ERROR(dstSize_tooSmall);
+ if (ip==iend) return ERROR(srcSize_wrong);
+ assert(0);
+ }
+ } else {
+ zds->noForwardProgress = 0;
+ }
{ size_t nextSrcSizeHint = ZSTD_nextSrcSizeToDecompress(zds);
if (!nextSrcSizeHint) { /* frame fully decoded */
if (zds->outEnd == zds->outStart) { /* output fully flushed */
@@ -2975,13 +1657,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB
}
}
-
-size_t ZSTD_decompress_generic(ZSTD_DCtx* dctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input)
-{
- return ZSTD_decompressStream(dctx, output, input);
-}
-
-size_t ZSTD_decompress_generic_simpleArgs (
+size_t ZSTD_decompressStream_simpleArgs (
ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity, size_t* dstPos,
const void* src, size_t srcSize, size_t* srcPos)
@@ -2989,15 +1665,8 @@ size_t ZSTD_decompress_generic_simpleArgs (
ZSTD_outBuffer output = { dst, dstCapacity, *dstPos };
ZSTD_inBuffer input = { src, srcSize, *srcPos };
/* ZSTD_compress_generic() will check validity of dstPos and srcPos */
- size_t const cErr = ZSTD_decompress_generic(dctx, &output, &input);
+ size_t const cErr = ZSTD_decompressStream(dctx, &output, &input);
*dstPos = output.pos;
*srcPos = input.pos;
return cErr;
}
-
-void ZSTD_DCtx_reset(ZSTD_DCtx* dctx)
-{
- (void)ZSTD_initDStream(dctx);
- dctx->format = ZSTD_f_zstd1;
- dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT;
-}
diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.c b/thirdparty/zstd/decompress/zstd_decompress_block.c
new file mode 100644
index 0000000000..32baad9fbb
--- /dev/null
+++ b/thirdparty/zstd/decompress/zstd_decompress_block.c
@@ -0,0 +1,1307 @@
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+/* zstd_decompress_block :
+ * this module takes care of decompressing _compressed_ block */
+
+/*-*******************************************************
+* Dependencies
+*********************************************************/
+#include <string.h> /* memcpy, memmove, memset */
+#include "compiler.h" /* prefetch */
+#include "cpu.h" /* bmi2 */
+#include "mem.h" /* low level memory routines */
+#define FSE_STATIC_LINKING_ONLY
+#include "fse.h"
+#define HUF_STATIC_LINKING_ONLY
+#include "huf.h"
+#include "zstd_internal.h"
+#include "zstd_decompress_internal.h" /* ZSTD_DCtx */
+#include "zstd_ddict.h" /* ZSTD_DDictDictContent */
+#include "zstd_decompress_block.h"
+
+/*_*******************************************************
+* Macros
+**********************************************************/
+
+/* These two optional macros force the use one way or another of the two
+ * ZSTD_decompressSequences implementations. You can't force in both directions
+ * at the same time.
+ */
+#if defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \
+ defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG)
+#error "Cannot force the use of the short and the long ZSTD_decompressSequences variants!"
+#endif
+
+
+/*_*******************************************************
+* Memory operations
+**********************************************************/
+static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); }
+
+
+/*-*************************************************************
+ * Block decoding
+ ***************************************************************/
+
+/*! ZSTD_getcBlockSize() :
+ * Provides the size of compressed block from block header `src` */
+size_t ZSTD_getcBlockSize(const void* src, size_t srcSize,
+ blockProperties_t* bpPtr)
+{
+ if (srcSize < ZSTD_blockHeaderSize) return ERROR(srcSize_wrong);
+ { U32 const cBlockHeader = MEM_readLE24(src);
+ U32 const cSize = cBlockHeader >> 3;
+ bpPtr->lastBlock = cBlockHeader & 1;
+ bpPtr->blockType = (blockType_e)((cBlockHeader >> 1) & 3);
+ bpPtr->origSize = cSize; /* only useful for RLE */
+ if (bpPtr->blockType == bt_rle) return 1;
+ if (bpPtr->blockType == bt_reserved) return ERROR(corruption_detected);
+ return cSize;
+ }
+}
+
+
+/* Hidden declaration for fullbench */
+size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx,
+ const void* src, size_t srcSize);
+/*! ZSTD_decodeLiteralsBlock() :
+ * @return : nb of bytes read from src (< srcSize )
+ * note : symbol not declared but exposed for fullbench */
+size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx,
+ const void* src, size_t srcSize) /* note : srcSize < BLOCKSIZE */
+{
+ if (srcSize < MIN_CBLOCK_SIZE) return ERROR(corruption_detected);
+
+ { const BYTE* const istart = (const BYTE*) src;
+ symbolEncodingType_e const litEncType = (symbolEncodingType_e)(istart[0] & 3);
+
+ switch(litEncType)
+ {
+ case set_repeat:
+ if (dctx->litEntropy==0) return ERROR(dictionary_corrupted);
+ /* fall-through */
+
+ case set_compressed:
+ if (srcSize < 5) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need up to 5 for case 3 */
+ { size_t lhSize, litSize, litCSize;
+ U32 singleStream=0;
+ U32 const lhlCode = (istart[0] >> 2) & 3;
+ U32 const lhc = MEM_readLE32(istart);
+ size_t hufSuccess;
+ switch(lhlCode)
+ {
+ case 0: case 1: default: /* note : default is impossible, since lhlCode into [0..3] */
+ /* 2 - 2 - 10 - 10 */
+ singleStream = !lhlCode;
+ lhSize = 3;
+ litSize = (lhc >> 4) & 0x3FF;
+ litCSize = (lhc >> 14) & 0x3FF;
+ break;
+ case 2:
+ /* 2 - 2 - 14 - 14 */
+ lhSize = 4;
+ litSize = (lhc >> 4) & 0x3FFF;
+ litCSize = lhc >> 18;
+ break;
+ case 3:
+ /* 2 - 2 - 18 - 18 */
+ lhSize = 5;
+ litSize = (lhc >> 4) & 0x3FFFF;
+ litCSize = (lhc >> 22) + (istart[4] << 10);
+ break;
+ }
+ if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected);
+ if (litCSize + lhSize > srcSize) return ERROR(corruption_detected);
+
+ /* prefetch huffman table if cold */
+ if (dctx->ddictIsCold && (litSize > 768 /* heuristic */)) {
+ PREFETCH_AREA(dctx->HUFptr, sizeof(dctx->entropy.hufTable));
+ }
+
+ if (litEncType==set_repeat) {
+ if (singleStream) {
+ hufSuccess = HUF_decompress1X_usingDTable_bmi2(
+ dctx->litBuffer, litSize, istart+lhSize, litCSize,
+ dctx->HUFptr, dctx->bmi2);
+ } else {
+ hufSuccess = HUF_decompress4X_usingDTable_bmi2(
+ dctx->litBuffer, litSize, istart+lhSize, litCSize,
+ dctx->HUFptr, dctx->bmi2);
+ }
+ } else {
+ if (singleStream) {
+#if defined(HUF_FORCE_DECOMPRESS_X2)
+ hufSuccess = HUF_decompress1X_DCtx_wksp(
+ dctx->entropy.hufTable, dctx->litBuffer, litSize,
+ istart+lhSize, litCSize, dctx->workspace,
+ sizeof(dctx->workspace));
+#else
+ hufSuccess = HUF_decompress1X1_DCtx_wksp_bmi2(
+ dctx->entropy.hufTable, dctx->litBuffer, litSize,
+ istart+lhSize, litCSize, dctx->workspace,
+ sizeof(dctx->workspace), dctx->bmi2);
+#endif
+ } else {
+ hufSuccess = HUF_decompress4X_hufOnly_wksp_bmi2(
+ dctx->entropy.hufTable, dctx->litBuffer, litSize,
+ istart+lhSize, litCSize, dctx->workspace,
+ sizeof(dctx->workspace), dctx->bmi2);
+ }
+ }
+
+ if (HUF_isError(hufSuccess)) return ERROR(corruption_detected);
+
+ dctx->litPtr = dctx->litBuffer;
+ dctx->litSize = litSize;
+ dctx->litEntropy = 1;
+ if (litEncType==set_compressed) dctx->HUFptr = dctx->entropy.hufTable;
+ memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH);
+ return litCSize + lhSize;
+ }
+
+ case set_basic:
+ { size_t litSize, lhSize;
+ U32 const lhlCode = ((istart[0]) >> 2) & 3;
+ switch(lhlCode)
+ {
+ case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */
+ lhSize = 1;
+ litSize = istart[0] >> 3;
+ break;
+ case 1:
+ lhSize = 2;
+ litSize = MEM_readLE16(istart) >> 4;
+ break;
+ case 3:
+ lhSize = 3;
+ litSize = MEM_readLE24(istart) >> 4;
+ break;
+ }
+
+ if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */
+ if (litSize+lhSize > srcSize) return ERROR(corruption_detected);
+ memcpy(dctx->litBuffer, istart+lhSize, litSize);
+ dctx->litPtr = dctx->litBuffer;
+ dctx->litSize = litSize;
+ memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH);
+ return lhSize+litSize;
+ }
+ /* direct reference into compressed stream */
+ dctx->litPtr = istart+lhSize;
+ dctx->litSize = litSize;
+ return lhSize+litSize;
+ }
+
+ case set_rle:
+ { U32 const lhlCode = ((istart[0]) >> 2) & 3;
+ size_t litSize, lhSize;
+ switch(lhlCode)
+ {
+ case 0: case 2: default: /* note : default is impossible, since lhlCode into [0..3] */
+ lhSize = 1;
+ litSize = istart[0] >> 3;
+ break;
+ case 1:
+ lhSize = 2;
+ litSize = MEM_readLE16(istart) >> 4;
+ break;
+ case 3:
+ lhSize = 3;
+ litSize = MEM_readLE24(istart) >> 4;
+ if (srcSize<4) return ERROR(corruption_detected); /* srcSize >= MIN_CBLOCK_SIZE == 3; here we need lhSize+1 = 4 */
+ break;
+ }
+ if (litSize > ZSTD_BLOCKSIZE_MAX) return ERROR(corruption_detected);
+ memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH);
+ dctx->litPtr = dctx->litBuffer;
+ dctx->litSize = litSize;
+ return lhSize+1;
+ }
+ default:
+ return ERROR(corruption_detected); /* impossible */
+ }
+ }
+}
+
+/* Default FSE distribution tables.
+ * These are pre-calculated FSE decoding tables using default distributions as defined in specification :
+ * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#default-distributions
+ * They were generated programmatically with following method :
+ * - start from default distributions, present in /lib/common/zstd_internal.h
+ * - generate tables normally, using ZSTD_buildFSETable()
+ * - printout the content of tables
+ * - pretify output, report below, test with fuzzer to ensure it's correct */
+
+/* Default FSE distribution table for Literal Lengths */
+static const ZSTD_seqSymbol LL_defaultDTable[(1<<LL_DEFAULTNORMLOG)+1] = {
+ { 1, 1, 1, LL_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
+ /* nextState, nbAddBits, nbBits, baseVal */
+ { 0, 0, 4, 0}, { 16, 0, 4, 0},
+ { 32, 0, 5, 1}, { 0, 0, 5, 3},
+ { 0, 0, 5, 4}, { 0, 0, 5, 6},
+ { 0, 0, 5, 7}, { 0, 0, 5, 9},
+ { 0, 0, 5, 10}, { 0, 0, 5, 12},
+ { 0, 0, 6, 14}, { 0, 1, 5, 16},
+ { 0, 1, 5, 20}, { 0, 1, 5, 22},
+ { 0, 2, 5, 28}, { 0, 3, 5, 32},
+ { 0, 4, 5, 48}, { 32, 6, 5, 64},
+ { 0, 7, 5, 128}, { 0, 8, 6, 256},
+ { 0, 10, 6, 1024}, { 0, 12, 6, 4096},
+ { 32, 0, 4, 0}, { 0, 0, 4, 1},
+ { 0, 0, 5, 2}, { 32, 0, 5, 4},
+ { 0, 0, 5, 5}, { 32, 0, 5, 7},
+ { 0, 0, 5, 8}, { 32, 0, 5, 10},
+ { 0, 0, 5, 11}, { 0, 0, 6, 13},
+ { 32, 1, 5, 16}, { 0, 1, 5, 18},
+ { 32, 1, 5, 22}, { 0, 2, 5, 24},
+ { 32, 3, 5, 32}, { 0, 3, 5, 40},
+ { 0, 6, 4, 64}, { 16, 6, 4, 64},
+ { 32, 7, 5, 128}, { 0, 9, 6, 512},
+ { 0, 11, 6, 2048}, { 48, 0, 4, 0},
+ { 16, 0, 4, 1}, { 32, 0, 5, 2},
+ { 32, 0, 5, 3}, { 32, 0, 5, 5},
+ { 32, 0, 5, 6}, { 32, 0, 5, 8},
+ { 32, 0, 5, 9}, { 32, 0, 5, 11},
+ { 32, 0, 5, 12}, { 0, 0, 6, 15},
+ { 32, 1, 5, 18}, { 32, 1, 5, 20},
+ { 32, 2, 5, 24}, { 32, 2, 5, 28},
+ { 32, 3, 5, 40}, { 32, 4, 5, 48},
+ { 0, 16, 6,65536}, { 0, 15, 6,32768},
+ { 0, 14, 6,16384}, { 0, 13, 6, 8192},
+}; /* LL_defaultDTable */
+
+/* Default FSE distribution table for Offset Codes */
+static const ZSTD_seqSymbol OF_defaultDTable[(1<<OF_DEFAULTNORMLOG)+1] = {
+ { 1, 1, 1, OF_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
+ /* nextState, nbAddBits, nbBits, baseVal */
+ { 0, 0, 5, 0}, { 0, 6, 4, 61},
+ { 0, 9, 5, 509}, { 0, 15, 5,32765},
+ { 0, 21, 5,2097149}, { 0, 3, 5, 5},
+ { 0, 7, 4, 125}, { 0, 12, 5, 4093},
+ { 0, 18, 5,262141}, { 0, 23, 5,8388605},
+ { 0, 5, 5, 29}, { 0, 8, 4, 253},
+ { 0, 14, 5,16381}, { 0, 20, 5,1048573},
+ { 0, 2, 5, 1}, { 16, 7, 4, 125},
+ { 0, 11, 5, 2045}, { 0, 17, 5,131069},
+ { 0, 22, 5,4194301}, { 0, 4, 5, 13},
+ { 16, 8, 4, 253}, { 0, 13, 5, 8189},
+ { 0, 19, 5,524285}, { 0, 1, 5, 1},
+ { 16, 6, 4, 61}, { 0, 10, 5, 1021},
+ { 0, 16, 5,65533}, { 0, 28, 5,268435453},
+ { 0, 27, 5,134217725}, { 0, 26, 5,67108861},
+ { 0, 25, 5,33554429}, { 0, 24, 5,16777213},
+}; /* OF_defaultDTable */
+
+
+/* Default FSE distribution table for Match Lengths */
+static const ZSTD_seqSymbol ML_defaultDTable[(1<<ML_DEFAULTNORMLOG)+1] = {
+ { 1, 1, 1, ML_DEFAULTNORMLOG}, /* header : fastMode, tableLog */
+ /* nextState, nbAddBits, nbBits, baseVal */
+ { 0, 0, 6, 3}, { 0, 0, 4, 4},
+ { 32, 0, 5, 5}, { 0, 0, 5, 6},
+ { 0, 0, 5, 8}, { 0, 0, 5, 9},
+ { 0, 0, 5, 11}, { 0, 0, 6, 13},
+ { 0, 0, 6, 16}, { 0, 0, 6, 19},
+ { 0, 0, 6, 22}, { 0, 0, 6, 25},
+ { 0, 0, 6, 28}, { 0, 0, 6, 31},
+ { 0, 0, 6, 34}, { 0, 1, 6, 37},
+ { 0, 1, 6, 41}, { 0, 2, 6, 47},
+ { 0, 3, 6, 59}, { 0, 4, 6, 83},
+ { 0, 7, 6, 131}, { 0, 9, 6, 515},
+ { 16, 0, 4, 4}, { 0, 0, 4, 5},
+ { 32, 0, 5, 6}, { 0, 0, 5, 7},
+ { 32, 0, 5, 9}, { 0, 0, 5, 10},
+ { 0, 0, 6, 12}, { 0, 0, 6, 15},
+ { 0, 0, 6, 18}, { 0, 0, 6, 21},
+ { 0, 0, 6, 24}, { 0, 0, 6, 27},
+ { 0, 0, 6, 30}, { 0, 0, 6, 33},
+ { 0, 1, 6, 35}, { 0, 1, 6, 39},
+ { 0, 2, 6, 43}, { 0, 3, 6, 51},
+ { 0, 4, 6, 67}, { 0, 5, 6, 99},
+ { 0, 8, 6, 259}, { 32, 0, 4, 4},
+ { 48, 0, 4, 4}, { 16, 0, 4, 5},
+ { 32, 0, 5, 7}, { 32, 0, 5, 8},
+ { 32, 0, 5, 10}, { 32, 0, 5, 11},
+ { 0, 0, 6, 14}, { 0, 0, 6, 17},
+ { 0, 0, 6, 20}, { 0, 0, 6, 23},
+ { 0, 0, 6, 26}, { 0, 0, 6, 29},
+ { 0, 0, 6, 32}, { 0, 16, 6,65539},
+ { 0, 15, 6,32771}, { 0, 14, 6,16387},
+ { 0, 13, 6, 8195}, { 0, 12, 6, 4099},
+ { 0, 11, 6, 2051}, { 0, 10, 6, 1027},
+}; /* ML_defaultDTable */
+
+
+static void ZSTD_buildSeqTable_rle(ZSTD_seqSymbol* dt, U32 baseValue, U32 nbAddBits)
+{
+ void* ptr = dt;
+ ZSTD_seqSymbol_header* const DTableH = (ZSTD_seqSymbol_header*)ptr;
+ ZSTD_seqSymbol* const cell = dt + 1;
+
+ DTableH->tableLog = 0;
+ DTableH->fastMode = 0;
+
+ cell->nbBits = 0;
+ cell->nextState = 0;
+ assert(nbAddBits < 255);
+ cell->nbAdditionalBits = (BYTE)nbAddBits;
+ cell->baseValue = baseValue;
+}
+
+
+/* ZSTD_buildFSETable() :
+ * generate FSE decoding table for one symbol (ll, ml or off)
+ * cannot fail if input is valid =>
+ * all inputs are presumed validated at this stage */
+void
+ZSTD_buildFSETable(ZSTD_seqSymbol* dt,
+ const short* normalizedCounter, unsigned maxSymbolValue,
+ const U32* baseValue, const U32* nbAdditionalBits,
+ unsigned tableLog)
+{
+ ZSTD_seqSymbol* const tableDecode = dt+1;
+ U16 symbolNext[MaxSeq+1];
+
+ U32 const maxSV1 = maxSymbolValue + 1;
+ U32 const tableSize = 1 << tableLog;
+ U32 highThreshold = tableSize-1;
+
+ /* Sanity Checks */
+ assert(maxSymbolValue <= MaxSeq);
+ assert(tableLog <= MaxFSELog);
+
+ /* Init, lay down lowprob symbols */
+ { ZSTD_seqSymbol_header DTableH;
+ DTableH.tableLog = tableLog;
+ DTableH.fastMode = 1;
+ { S16 const largeLimit= (S16)(1 << (tableLog-1));
+ U32 s;
+ for (s=0; s<maxSV1; s++) {
+ if (normalizedCounter[s]==-1) {
+ tableDecode[highThreshold--].baseValue = s;
+ symbolNext[s] = 1;
+ } else {
+ if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0;
+ symbolNext[s] = normalizedCounter[s];
+ } } }
+ memcpy(dt, &DTableH, sizeof(DTableH));
+ }
+
+ /* Spread symbols */
+ { U32 const tableMask = tableSize-1;
+ U32 const step = FSE_TABLESTEP(tableSize);
+ U32 s, position = 0;
+ for (s=0; s<maxSV1; s++) {
+ int i;
+ for (i=0; i<normalizedCounter[s]; i++) {
+ tableDecode[position].baseValue = s;
+ position = (position + step) & tableMask;
+ while (position > highThreshold) position = (position + step) & tableMask; /* lowprob area */
+ } }
+ assert(position == 0); /* position must reach all cells once, otherwise normalizedCounter is incorrect */
+ }
+
+ /* Build Decoding table */
+ { U32 u;
+ for (u=0; u<tableSize; u++) {
+ U32 const symbol = tableDecode[u].baseValue;
+ U32 const nextState = symbolNext[symbol]++;
+ tableDecode[u].nbBits = (BYTE) (tableLog - BIT_highbit32(nextState) );
+ tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize);
+ assert(nbAdditionalBits[symbol] < 255);
+ tableDecode[u].nbAdditionalBits = (BYTE)nbAdditionalBits[symbol];
+ tableDecode[u].baseValue = baseValue[symbol];
+ } }
+}
+
+
+/*! ZSTD_buildSeqTable() :
+ * @return : nb bytes read from src,
+ * or an error code if it fails */
+static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymbol** DTablePtr,
+ symbolEncodingType_e type, unsigned max, U32 maxLog,
+ const void* src, size_t srcSize,
+ const U32* baseValue, const U32* nbAdditionalBits,
+ const ZSTD_seqSymbol* defaultTable, U32 flagRepeatTable,
+ int ddictIsCold, int nbSeq)
+{
+ switch(type)
+ {
+ case set_rle :
+ if (!srcSize) return ERROR(srcSize_wrong);
+ if ( (*(const BYTE*)src) > max) return ERROR(corruption_detected);
+ { U32 const symbol = *(const BYTE*)src;
+ U32 const baseline = baseValue[symbol];
+ U32 const nbBits = nbAdditionalBits[symbol];
+ ZSTD_buildSeqTable_rle(DTableSpace, baseline, nbBits);
+ }
+ *DTablePtr = DTableSpace;
+ return 1;
+ case set_basic :
+ *DTablePtr = defaultTable;
+ return 0;
+ case set_repeat:
+ if (!flagRepeatTable) return ERROR(corruption_detected);
+ /* prefetch FSE table if used */
+ if (ddictIsCold && (nbSeq > 24 /* heuristic */)) {
+ const void* const pStart = *DTablePtr;
+ size_t const pSize = sizeof(ZSTD_seqSymbol) * (SEQSYMBOL_TABLE_SIZE(maxLog));
+ PREFETCH_AREA(pStart, pSize);
+ }
+ return 0;
+ case set_compressed :
+ { unsigned tableLog;
+ S16 norm[MaxSeq+1];
+ size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize);
+ if (FSE_isError(headerSize)) return ERROR(corruption_detected);
+ if (tableLog > maxLog) return ERROR(corruption_detected);
+ ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog);
+ *DTablePtr = DTableSpace;
+ return headerSize;
+ }
+ default : /* impossible */
+ assert(0);
+ return ERROR(GENERIC);
+ }
+}
+
+size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr,
+ const void* src, size_t srcSize)
+{
+ const BYTE* const istart = (const BYTE* const)src;
+ const BYTE* const iend = istart + srcSize;
+ const BYTE* ip = istart;
+ int nbSeq;
+ DEBUGLOG(5, "ZSTD_decodeSeqHeaders");
+
+ /* check */
+ if (srcSize < MIN_SEQUENCES_SIZE) return ERROR(srcSize_wrong);
+
+ /* SeqHead */
+ nbSeq = *ip++;
+ if (!nbSeq) {
+ *nbSeqPtr=0;
+ if (srcSize != 1) return ERROR(srcSize_wrong);
+ return 1;
+ }
+ if (nbSeq > 0x7F) {
+ if (nbSeq == 0xFF) {
+ if (ip+2 > iend) return ERROR(srcSize_wrong);
+ nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2;
+ } else {
+ if (ip >= iend) return ERROR(srcSize_wrong);
+ nbSeq = ((nbSeq-0x80)<<8) + *ip++;
+ }
+ }
+ *nbSeqPtr = nbSeq;
+
+ /* FSE table descriptors */
+ if (ip+4 > iend) return ERROR(srcSize_wrong); /* minimum possible size */
+ { symbolEncodingType_e const LLtype = (symbolEncodingType_e)(*ip >> 6);
+ symbolEncodingType_e const OFtype = (symbolEncodingType_e)((*ip >> 4) & 3);
+ symbolEncodingType_e const MLtype = (symbolEncodingType_e)((*ip >> 2) & 3);
+ ip++;
+
+ /* Build DTables */
+ { size_t const llhSize = ZSTD_buildSeqTable(dctx->entropy.LLTable, &dctx->LLTptr,
+ LLtype, MaxLL, LLFSELog,
+ ip, iend-ip,
+ LL_base, LL_bits,
+ LL_defaultDTable, dctx->fseEntropy,
+ dctx->ddictIsCold, nbSeq);
+ if (ZSTD_isError(llhSize)) return ERROR(corruption_detected);
+ ip += llhSize;
+ }
+
+ { size_t const ofhSize = ZSTD_buildSeqTable(dctx->entropy.OFTable, &dctx->OFTptr,
+ OFtype, MaxOff, OffFSELog,
+ ip, iend-ip,
+ OF_base, OF_bits,
+ OF_defaultDTable, dctx->fseEntropy,
+ dctx->ddictIsCold, nbSeq);
+ if (ZSTD_isError(ofhSize)) return ERROR(corruption_detected);
+ ip += ofhSize;
+ }
+
+ { size_t const mlhSize = ZSTD_buildSeqTable(dctx->entropy.MLTable, &dctx->MLTptr,
+ MLtype, MaxML, MLFSELog,
+ ip, iend-ip,
+ ML_base, ML_bits,
+ ML_defaultDTable, dctx->fseEntropy,
+ dctx->ddictIsCold, nbSeq);
+ if (ZSTD_isError(mlhSize)) return ERROR(corruption_detected);
+ ip += mlhSize;
+ }
+ }
+
+ return ip-istart;
+}
+
+
+typedef struct {
+ size_t litLength;
+ size_t matchLength;
+ size_t offset;
+ const BYTE* match;
+} seq_t;
+
+typedef struct {
+ size_t state;
+ const ZSTD_seqSymbol* table;
+} ZSTD_fseState;
+
+typedef struct {
+ BIT_DStream_t DStream;
+ ZSTD_fseState stateLL;
+ ZSTD_fseState stateOffb;
+ ZSTD_fseState stateML;
+ size_t prevOffset[ZSTD_REP_NUM];
+ const BYTE* prefixStart;
+ const BYTE* dictEnd;
+ size_t pos;
+} seqState_t;
+
+
+/* ZSTD_execSequenceLast7():
+ * exceptional case : decompress a match starting within last 7 bytes of output buffer.
+ * requires more careful checks, to ensure there is no overflow.
+ * performance does not matter though.
+ * note : this case is supposed to be never generated "naturally" by reference encoder,
+ * since in most cases it needs at least 8 bytes to look for a match.
+ * but it's allowed by the specification. */
+FORCE_NOINLINE
+size_t ZSTD_execSequenceLast7(BYTE* op,
+ BYTE* const oend, seq_t sequence,
+ const BYTE** litPtr, const BYTE* const litLimit,
+ const BYTE* const base, const BYTE* const vBase, const BYTE* const dictEnd)
+{
+ BYTE* const oLitEnd = op + sequence.litLength;
+ size_t const sequenceLength = sequence.litLength + sequence.matchLength;
+ BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
+ const BYTE* const iLitEnd = *litPtr + sequence.litLength;
+ const BYTE* match = oLitEnd - sequence.offset;
+
+ /* check */
+ if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must fit within dstBuffer */
+ if (iLitEnd > litLimit) return ERROR(corruption_detected); /* try to read beyond literal buffer */
+
+ /* copy literals */
+ while (op < oLitEnd) *op++ = *(*litPtr)++;
+
+ /* copy Match */
+ if (sequence.offset > (size_t)(oLitEnd - base)) {
+ /* offset beyond prefix */
+ if (sequence.offset > (size_t)(oLitEnd - vBase)) return ERROR(corruption_detected);
+ match = dictEnd - (base-match);
+ if (match + sequence.matchLength <= dictEnd) {
+ memmove(oLitEnd, match, sequence.matchLength);
+ return sequenceLength;
+ }
+ /* span extDict & currentPrefixSegment */
+ { size_t const length1 = dictEnd - match;
+ memmove(oLitEnd, match, length1);
+ op = oLitEnd + length1;
+ sequence.matchLength -= length1;
+ match = base;
+ } }
+ while (op < oMatchEnd) *op++ = *match++;
+ return sequenceLength;
+}
+
+
+HINT_INLINE
+size_t ZSTD_execSequence(BYTE* op,
+ BYTE* const oend, seq_t sequence,
+ const BYTE** litPtr, const BYTE* const litLimit,
+ const BYTE* const prefixStart, const BYTE* const virtualStart, const BYTE* const dictEnd)
+{
+ BYTE* const oLitEnd = op + sequence.litLength;
+ size_t const sequenceLength = sequence.litLength + sequence.matchLength;
+ BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
+ BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
+ const BYTE* const iLitEnd = *litPtr + sequence.litLength;
+ const BYTE* match = oLitEnd - sequence.offset;
+
+ /* check */
+ if (oMatchEnd>oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */
+ if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */
+ if (oLitEnd>oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, virtualStart, dictEnd);
+
+ /* copy Literals */
+ ZSTD_copy8(op, *litPtr);
+ if (sequence.litLength > 8)
+ ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */
+ op = oLitEnd;
+ *litPtr = iLitEnd; /* update for next sequence */
+
+ /* copy Match */
+ if (sequence.offset > (size_t)(oLitEnd - prefixStart)) {
+ /* offset beyond prefix -> go into extDict */
+ if (sequence.offset > (size_t)(oLitEnd - virtualStart))
+ return ERROR(corruption_detected);
+ match = dictEnd + (match - prefixStart);
+ if (match + sequence.matchLength <= dictEnd) {
+ memmove(oLitEnd, match, sequence.matchLength);
+ return sequenceLength;
+ }
+ /* span extDict & currentPrefixSegment */
+ { size_t const length1 = dictEnd - match;
+ memmove(oLitEnd, match, length1);
+ op = oLitEnd + length1;
+ sequence.matchLength -= length1;
+ match = prefixStart;
+ if (op > oend_w || sequence.matchLength < MINMATCH) {
+ U32 i;
+ for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i];
+ return sequenceLength;
+ }
+ } }
+ /* Requirement: op <= oend_w && sequence.matchLength >= MINMATCH */
+
+ /* match within prefix */
+ if (sequence.offset < 8) {
+ /* close range match, overlap */
+ static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */
+ static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */
+ int const sub2 = dec64table[sequence.offset];
+ op[0] = match[0];
+ op[1] = match[1];
+ op[2] = match[2];
+ op[3] = match[3];
+ match += dec32table[sequence.offset];
+ ZSTD_copy4(op+4, match);
+ match -= sub2;
+ } else {
+ ZSTD_copy8(op, match);
+ }
+ op += 8; match += 8;
+
+ if (oMatchEnd > oend-(16-MINMATCH)) {
+ if (op < oend_w) {
+ ZSTD_wildcopy(op, match, oend_w - op);
+ match += oend_w - op;
+ op = oend_w;
+ }
+ while (op < oMatchEnd) *op++ = *match++;
+ } else {
+ ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */
+ }
+ return sequenceLength;
+}
+
+
+HINT_INLINE
+size_t ZSTD_execSequenceLong(BYTE* op,
+ BYTE* const oend, seq_t sequence,
+ const BYTE** litPtr, const BYTE* const litLimit,
+ const BYTE* const prefixStart, const BYTE* const dictStart, const BYTE* const dictEnd)
+{
+ BYTE* const oLitEnd = op + sequence.litLength;
+ size_t const sequenceLength = sequence.litLength + sequence.matchLength;
+ BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */
+ BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH;
+ const BYTE* const iLitEnd = *litPtr + sequence.litLength;
+ const BYTE* match = sequence.match;
+
+ /* check */
+ if (oMatchEnd > oend) return ERROR(dstSize_tooSmall); /* last match must start at a minimum distance of WILDCOPY_OVERLENGTH from oend */
+ if (iLitEnd > litLimit) return ERROR(corruption_detected); /* over-read beyond lit buffer */
+ if (oLitEnd > oend_w) return ZSTD_execSequenceLast7(op, oend, sequence, litPtr, litLimit, prefixStart, dictStart, dictEnd);
+
+ /* copy Literals */
+ ZSTD_copy8(op, *litPtr); /* note : op <= oLitEnd <= oend_w == oend - 8 */
+ if (sequence.litLength > 8)
+ ZSTD_wildcopy(op+8, (*litPtr)+8, sequence.litLength - 8); /* note : since oLitEnd <= oend-WILDCOPY_OVERLENGTH, no risk of overwrite beyond oend */
+ op = oLitEnd;
+ *litPtr = iLitEnd; /* update for next sequence */
+
+ /* copy Match */
+ if (sequence.offset > (size_t)(oLitEnd - prefixStart)) {
+ /* offset beyond prefix */
+ if (sequence.offset > (size_t)(oLitEnd - dictStart)) return ERROR(corruption_detected);
+ if (match + sequence.matchLength <= dictEnd) {
+ memmove(oLitEnd, match, sequence.matchLength);
+ return sequenceLength;
+ }
+ /* span extDict & currentPrefixSegment */
+ { size_t const length1 = dictEnd - match;
+ memmove(oLitEnd, match, length1);
+ op = oLitEnd + length1;
+ sequence.matchLength -= length1;
+ match = prefixStart;
+ if (op > oend_w || sequence.matchLength < MINMATCH) {
+ U32 i;
+ for (i = 0; i < sequence.matchLength; ++i) op[i] = match[i];
+ return sequenceLength;
+ }
+ } }
+ assert(op <= oend_w);
+ assert(sequence.matchLength >= MINMATCH);
+
+ /* match within prefix */
+ if (sequence.offset < 8) {
+ /* close range match, overlap */
+ static const U32 dec32table[] = { 0, 1, 2, 1, 4, 4, 4, 4 }; /* added */
+ static const int dec64table[] = { 8, 8, 8, 7, 8, 9,10,11 }; /* subtracted */
+ int const sub2 = dec64table[sequence.offset];
+ op[0] = match[0];
+ op[1] = match[1];
+ op[2] = match[2];
+ op[3] = match[3];
+ match += dec32table[sequence.offset];
+ ZSTD_copy4(op+4, match);
+ match -= sub2;
+ } else {
+ ZSTD_copy8(op, match);
+ }
+ op += 8; match += 8;
+
+ if (oMatchEnd > oend-(16-MINMATCH)) {
+ if (op < oend_w) {
+ ZSTD_wildcopy(op, match, oend_w - op);
+ match += oend_w - op;
+ op = oend_w;
+ }
+ while (op < oMatchEnd) *op++ = *match++;
+ } else {
+ ZSTD_wildcopy(op, match, (ptrdiff_t)sequence.matchLength-8); /* works even if matchLength < 8 */
+ }
+ return sequenceLength;
+}
+
+static void
+ZSTD_initFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, const ZSTD_seqSymbol* dt)
+{
+ const void* ptr = dt;
+ const ZSTD_seqSymbol_header* const DTableH = (const ZSTD_seqSymbol_header*)ptr;
+ DStatePtr->state = BIT_readBits(bitD, DTableH->tableLog);
+ DEBUGLOG(6, "ZSTD_initFseState : val=%u using %u bits",
+ (U32)DStatePtr->state, DTableH->tableLog);
+ BIT_reloadDStream(bitD);
+ DStatePtr->table = dt + 1;
+}
+
+FORCE_INLINE_TEMPLATE void
+ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD)
+{
+ ZSTD_seqSymbol const DInfo = DStatePtr->table[DStatePtr->state];
+ U32 const nbBits = DInfo.nbBits;
+ size_t const lowBits = BIT_readBits(bitD, nbBits);
+ DStatePtr->state = DInfo.nextState + lowBits;
+}
+
+/* We need to add at most (ZSTD_WINDOWLOG_MAX_32 - 1) bits to read the maximum
+ * offset bits. But we can only read at most (STREAM_ACCUMULATOR_MIN_32 - 1)
+ * bits before reloading. This value is the maximum number of bytes we read
+ * after reloading when we are decoding long offets.
+ */
+#define LONG_OFFSETS_MAX_EXTRA_BITS_32 \
+ (ZSTD_WINDOWLOG_MAX_32 > STREAM_ACCUMULATOR_MIN_32 \
+ ? ZSTD_WINDOWLOG_MAX_32 - STREAM_ACCUMULATOR_MIN_32 \
+ : 0)
+
+typedef enum { ZSTD_lo_isRegularOffset, ZSTD_lo_isLongOffset=1 } ZSTD_longOffset_e;
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG
+FORCE_INLINE_TEMPLATE seq_t
+ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets)
+{
+ seq_t seq;
+ U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits;
+ U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits;
+ U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits;
+ U32 const totalBits = llBits+mlBits+ofBits;
+ U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue;
+ U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue;
+ U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue;
+
+ /* sequence */
+ { size_t offset;
+ if (!ofBits)
+ offset = 0;
+ else {
+ ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1);
+ ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5);
+ assert(ofBits <= MaxOff);
+ if (MEM_32bits() && longOffsets && (ofBits >= STREAM_ACCUMULATOR_MIN_32)) {
+ U32 const extraBits = ofBits - MIN(ofBits, 32 - seqState->DStream.bitsConsumed);
+ offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits);
+ BIT_reloadDStream(&seqState->DStream);
+ if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits);
+ assert(extraBits <= LONG_OFFSETS_MAX_EXTRA_BITS_32); /* to avoid another reload */
+ } else {
+ offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits/*>0*/); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */
+ if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream);
+ }
+ }
+
+ if (ofBits <= 1) {
+ offset += (llBase==0);
+ if (offset) {
+ size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset];
+ temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */
+ if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1];
+ seqState->prevOffset[1] = seqState->prevOffset[0];
+ seqState->prevOffset[0] = offset = temp;
+ } else { /* offset == 0 */
+ offset = seqState->prevOffset[0];
+ }
+ } else {
+ seqState->prevOffset[2] = seqState->prevOffset[1];
+ seqState->prevOffset[1] = seqState->prevOffset[0];
+ seqState->prevOffset[0] = offset;
+ }
+ seq.offset = offset;
+ }
+
+ seq.matchLength = mlBase
+ + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/) : 0); /* <= 16 bits */
+ if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32))
+ BIT_reloadDStream(&seqState->DStream);
+ if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog)))
+ BIT_reloadDStream(&seqState->DStream);
+ /* Ensure there are enough bits to read the rest of data in 64-bit mode. */
+ ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64);
+
+ seq.litLength = llBase
+ + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits/*>0*/) : 0); /* <= 16 bits */
+ if (MEM_32bits())
+ BIT_reloadDStream(&seqState->DStream);
+
+ DEBUGLOG(6, "seq: litL=%u, matchL=%u, offset=%u",
+ (U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset);
+
+ /* ANS state update */
+ ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */
+ ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */
+ if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
+ ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */
+
+ return seq;
+}
+
+FORCE_INLINE_TEMPLATE size_t
+ZSTD_decompressSequences_body( ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ const BYTE* ip = (const BYTE*)seqStart;
+ const BYTE* const iend = ip + seqSize;
+ BYTE* const ostart = (BYTE* const)dst;
+ BYTE* const oend = ostart + maxDstSize;
+ BYTE* op = ostart;
+ const BYTE* litPtr = dctx->litPtr;
+ const BYTE* const litEnd = litPtr + dctx->litSize;
+ const BYTE* const prefixStart = (const BYTE*) (dctx->prefixStart);
+ const BYTE* const vBase = (const BYTE*) (dctx->virtualStart);
+ const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd);
+ DEBUGLOG(5, "ZSTD_decompressSequences_body");
+
+ /* Regen sequences */
+ if (nbSeq) {
+ seqState_t seqState;
+ dctx->fseEntropy = 1;
+ { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; }
+ CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected);
+ ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr);
+ ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr);
+ ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr);
+
+ for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && nbSeq ; ) {
+ nbSeq--;
+ { seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset);
+ size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequence, &litPtr, litEnd, prefixStart, vBase, dictEnd);
+ DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize);
+ if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
+ op += oneSeqSize;
+ } }
+
+ /* check if reached exact end */
+ DEBUGLOG(5, "ZSTD_decompressSequences_body: after decode loop, remaining nbSeq : %i", nbSeq);
+ if (nbSeq) return ERROR(corruption_detected);
+ /* save reps for next block */
+ { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); }
+ }
+
+ /* last literal segment */
+ { size_t const lastLLSize = litEnd - litPtr;
+ if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall);
+ memcpy(op, litPtr, lastLLSize);
+ op += lastLLSize;
+ }
+
+ return op-ostart;
+}
+
+static size_t
+ZSTD_decompressSequences_default(ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */
+
+
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT
+FORCE_INLINE_TEMPLATE seq_t
+ZSTD_decodeSequenceLong(seqState_t* seqState, ZSTD_longOffset_e const longOffsets)
+{
+ seq_t seq;
+ U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits;
+ U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits;
+ U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits;
+ U32 const totalBits = llBits+mlBits+ofBits;
+ U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue;
+ U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue;
+ U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue;
+
+ /* sequence */
+ { size_t offset;
+ if (!ofBits)
+ offset = 0;
+ else {
+ ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1);
+ ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5);
+ assert(ofBits <= MaxOff);
+ if (MEM_32bits() && longOffsets) {
+ U32 const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN_32-1);
+ offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits);
+ if (MEM_32bits() || extraBits) BIT_reloadDStream(&seqState->DStream);
+ if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits);
+ } else {
+ offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */
+ if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream);
+ }
+ }
+
+ if (ofBits <= 1) {
+ offset += (llBase==0);
+ if (offset) {
+ size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset];
+ temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */
+ if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1];
+ seqState->prevOffset[1] = seqState->prevOffset[0];
+ seqState->prevOffset[0] = offset = temp;
+ } else {
+ offset = seqState->prevOffset[0];
+ }
+ } else {
+ seqState->prevOffset[2] = seqState->prevOffset[1];
+ seqState->prevOffset[1] = seqState->prevOffset[0];
+ seqState->prevOffset[0] = offset;
+ }
+ seq.offset = offset;
+ }
+
+ seq.matchLength = mlBase + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits) : 0); /* <= 16 bits */
+ if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32))
+ BIT_reloadDStream(&seqState->DStream);
+ if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog)))
+ BIT_reloadDStream(&seqState->DStream);
+ /* Verify that there is enough bits to read the rest of the data in 64-bit mode. */
+ ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64);
+
+ seq.litLength = llBase + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits) : 0); /* <= 16 bits */
+ if (MEM_32bits())
+ BIT_reloadDStream(&seqState->DStream);
+
+ { size_t const pos = seqState->pos + seq.litLength;
+ const BYTE* const matchBase = (seq.offset > pos) ? seqState->dictEnd : seqState->prefixStart;
+ seq.match = matchBase + pos - seq.offset; /* note : this operation can overflow when seq.offset is really too large, which can only happen when input is corrupted.
+ * No consequence though : no memory access will occur, overly large offset will be detected in ZSTD_execSequenceLong() */
+ seqState->pos = pos + seq.matchLength;
+ }
+
+ /* ANS state update */
+ ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */
+ ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */
+ if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */
+ ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */
+
+ return seq;
+}
+
+FORCE_INLINE_TEMPLATE size_t
+ZSTD_decompressSequencesLong_body(
+ ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ const BYTE* ip = (const BYTE*)seqStart;
+ const BYTE* const iend = ip + seqSize;
+ BYTE* const ostart = (BYTE* const)dst;
+ BYTE* const oend = ostart + maxDstSize;
+ BYTE* op = ostart;
+ const BYTE* litPtr = dctx->litPtr;
+ const BYTE* const litEnd = litPtr + dctx->litSize;
+ const BYTE* const prefixStart = (const BYTE*) (dctx->prefixStart);
+ const BYTE* const dictStart = (const BYTE*) (dctx->virtualStart);
+ const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd);
+
+ /* Regen sequences */
+ if (nbSeq) {
+#define STORED_SEQS 4
+#define STORED_SEQS_MASK (STORED_SEQS-1)
+#define ADVANCED_SEQS 4
+ seq_t sequences[STORED_SEQS];
+ int const seqAdvance = MIN(nbSeq, ADVANCED_SEQS);
+ seqState_t seqState;
+ int seqNb;
+ dctx->fseEntropy = 1;
+ { int i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; }
+ seqState.prefixStart = prefixStart;
+ seqState.pos = (size_t)(op-prefixStart);
+ seqState.dictEnd = dictEnd;
+ assert(iend >= ip);
+ CHECK_E(BIT_initDStream(&seqState.DStream, ip, iend-ip), corruption_detected);
+ ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr);
+ ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr);
+ ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr);
+
+ /* prepare in advance */
+ for (seqNb=0; (BIT_reloadDStream(&seqState.DStream) <= BIT_DStream_completed) && (seqNb<seqAdvance); seqNb++) {
+ sequences[seqNb] = ZSTD_decodeSequenceLong(&seqState, isLongOffset);
+ PREFETCH_L1(sequences[seqNb].match); PREFETCH_L1(sequences[seqNb].match + sequences[seqNb].matchLength - 1); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */
+ }
+ if (seqNb<seqAdvance) return ERROR(corruption_detected);
+
+ /* decode and decompress */
+ for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && (seqNb<nbSeq) ; seqNb++) {
+ seq_t const sequence = ZSTD_decodeSequenceLong(&seqState, isLongOffset);
+ size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[(seqNb-ADVANCED_SEQS) & STORED_SEQS_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd);
+ if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
+ PREFETCH_L1(sequence.match); PREFETCH_L1(sequence.match + sequence.matchLength - 1); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */
+ sequences[seqNb & STORED_SEQS_MASK] = sequence;
+ op += oneSeqSize;
+ }
+ if (seqNb<nbSeq) return ERROR(corruption_detected);
+
+ /* finish queue */
+ seqNb -= seqAdvance;
+ for ( ; seqNb<nbSeq ; seqNb++) {
+ size_t const oneSeqSize = ZSTD_execSequenceLong(op, oend, sequences[seqNb&STORED_SEQS_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd);
+ if (ZSTD_isError(oneSeqSize)) return oneSeqSize;
+ op += oneSeqSize;
+ }
+
+ /* save reps for next block */
+ { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); }
+ }
+
+ /* last literal segment */
+ { size_t const lastLLSize = litEnd - litPtr;
+ if (lastLLSize > (size_t)(oend-op)) return ERROR(dstSize_tooSmall);
+ memcpy(op, litPtr, lastLLSize);
+ op += lastLLSize;
+ }
+
+ return op-ostart;
+}
+
+static size_t
+ZSTD_decompressSequencesLong_default(ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */
+
+
+
+#if DYNAMIC_BMI2
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG
+static TARGET_ATTRIBUTE("bmi2") size_t
+ZSTD_decompressSequences_bmi2(ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT
+static TARGET_ATTRIBUTE("bmi2") size_t
+ZSTD_decompressSequencesLong_bmi2(ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */
+
+#endif /* DYNAMIC_BMI2 */
+
+typedef size_t (*ZSTD_decompressSequences_t)(
+ ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset);
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG
+static size_t
+ZSTD_decompressSequences(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ DEBUGLOG(5, "ZSTD_decompressSequences");
+#if DYNAMIC_BMI2
+ if (dctx->bmi2) {
+ return ZSTD_decompressSequences_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+ }
+#endif
+ return ZSTD_decompressSequences_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */
+
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT
+/* ZSTD_decompressSequencesLong() :
+ * decompression function triggered when a minimum share of offsets is considered "long",
+ * aka out of cache.
+ * note : "long" definition seems overloaded here, sometimes meaning "wider than bitstream register", and sometimes mearning "farther than memory cache distance".
+ * This function will try to mitigate main memory latency through the use of prefetching */
+static size_t
+ZSTD_decompressSequencesLong(ZSTD_DCtx* dctx,
+ void* dst, size_t maxDstSize,
+ const void* seqStart, size_t seqSize, int nbSeq,
+ const ZSTD_longOffset_e isLongOffset)
+{
+ DEBUGLOG(5, "ZSTD_decompressSequencesLong");
+#if DYNAMIC_BMI2
+ if (dctx->bmi2) {
+ return ZSTD_decompressSequencesLong_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+ }
+#endif
+ return ZSTD_decompressSequencesLong_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset);
+}
+#endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */
+
+
+
+#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \
+ !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG)
+/* ZSTD_getLongOffsetsShare() :
+ * condition : offTable must be valid
+ * @return : "share" of long offsets (arbitrarily defined as > (1<<23))
+ * compared to maximum possible of (1<<OffFSELog) */
+static unsigned
+ZSTD_getLongOffsetsShare(const ZSTD_seqSymbol* offTable)
+{
+ const void* ptr = offTable;
+ U32 const tableLog = ((const ZSTD_seqSymbol_header*)ptr)[0].tableLog;
+ const ZSTD_seqSymbol* table = offTable + 1;
+ U32 const max = 1 << tableLog;
+ U32 u, total = 0;
+ DEBUGLOG(5, "ZSTD_getLongOffsetsShare: (tableLog=%u)", tableLog);
+
+ assert(max <= (1 << OffFSELog)); /* max not too large */
+ for (u=0; u<max; u++) {
+ if (table[u].nbAdditionalBits > 22) total += 1;
+ }
+
+ assert(tableLog <= OffFSELog);
+ total <<= (OffFSELog - tableLog); /* scale to OffFSELog */
+
+ return total;
+}
+#endif
+
+
+size_t
+ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize, const int frame)
+{ /* blockType == blockCompressed */
+ const BYTE* ip = (const BYTE*)src;
+ /* isLongOffset must be true if there are long offsets.
+ * Offsets are long if they are larger than 2^STREAM_ACCUMULATOR_MIN.
+ * We don't expect that to be the case in 64-bit mode.
+ * In block mode, window size is not known, so we have to be conservative.
+ * (note: but it could be evaluated from current-lowLimit)
+ */
+ ZSTD_longOffset_e const isLongOffset = (ZSTD_longOffset_e)(MEM_32bits() && (!frame || (dctx->fParams.windowSize > (1ULL << STREAM_ACCUMULATOR_MIN))));
+ DEBUGLOG(5, "ZSTD_decompressBlock_internal (size : %u)", (U32)srcSize);
+
+ if (srcSize >= ZSTD_BLOCKSIZE_MAX) return ERROR(srcSize_wrong);
+
+ /* Decode literals section */
+ { size_t const litCSize = ZSTD_decodeLiteralsBlock(dctx, src, srcSize);
+ DEBUGLOG(5, "ZSTD_decodeLiteralsBlock : %u", (U32)litCSize);
+ if (ZSTD_isError(litCSize)) return litCSize;
+ ip += litCSize;
+ srcSize -= litCSize;
+ }
+
+ /* Build Decoding Tables */
+ {
+ /* These macros control at build-time which decompressor implementation
+ * we use. If neither is defined, we do some inspection and dispatch at
+ * runtime.
+ */
+#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \
+ !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG)
+ int usePrefetchDecoder = dctx->ddictIsCold;
+#endif
+ int nbSeq;
+ size_t const seqHSize = ZSTD_decodeSeqHeaders(dctx, &nbSeq, ip, srcSize);
+ if (ZSTD_isError(seqHSize)) return seqHSize;
+ ip += seqHSize;
+ srcSize -= seqHSize;
+
+#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \
+ !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG)
+ if ( !usePrefetchDecoder
+ && (!frame || (dctx->fParams.windowSize > (1<<24)))
+ && (nbSeq>ADVANCED_SEQS) ) { /* could probably use a larger nbSeq limit */
+ U32 const shareLongOffsets = ZSTD_getLongOffsetsShare(dctx->OFTptr);
+ U32 const minShare = MEM_64bits() ? 7 : 20; /* heuristic values, correspond to 2.73% and 7.81% */
+ usePrefetchDecoder = (shareLongOffsets >= minShare);
+ }
+#endif
+
+ dctx->ddictIsCold = 0;
+
+#if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \
+ !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG)
+ if (usePrefetchDecoder)
+#endif
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT
+ return ZSTD_decompressSequencesLong(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset);
+#endif
+
+#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG
+ /* else */
+ return ZSTD_decompressSequences(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset);
+#endif
+ }
+}
+
+
+size_t ZSTD_decompressBlock(ZSTD_DCtx* dctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize)
+{
+ size_t dSize;
+ ZSTD_checkContinuity(dctx, dst);
+ dSize = ZSTD_decompressBlock_internal(dctx, dst, dstCapacity, src, srcSize, /* frame */ 0);
+ dctx->previousDstEnd = (char*)dst + dSize;
+ return dSize;
+}
diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.h b/thirdparty/zstd/decompress/zstd_decompress_block.h
new file mode 100644
index 0000000000..7e92960410
--- /dev/null
+++ b/thirdparty/zstd/decompress/zstd_decompress_block.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+
+#ifndef ZSTD_DEC_BLOCK_H
+#define ZSTD_DEC_BLOCK_H
+
+/*-*******************************************************
+ * Dependencies
+ *********************************************************/
+#include <stddef.h> /* size_t */
+#include "zstd.h" /* DCtx, and some public functions */
+#include "zstd_internal.h" /* blockProperties_t, and some public functions */
+#include "zstd_decompress_internal.h" /* ZSTD_seqSymbol */
+
+
+/* === Prototypes === */
+
+/* note: prototypes already published within `zstd.h` :
+ * ZSTD_decompressBlock()
+ */
+
+/* note: prototypes already published within `zstd_internal.h` :
+ * ZSTD_getcBlockSize()
+ * ZSTD_decodeSeqHeaders()
+ */
+
+
+/* ZSTD_decompressBlock_internal() :
+ * decompress block, starting at `src`,
+ * into destination buffer `dst`.
+ * @return : decompressed block size,
+ * or an error code (which can be tested using ZSTD_isError())
+ */
+size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize, const int frame);
+
+/* ZSTD_buildFSETable() :
+ * generate FSE decoding table for one symbol (ll, ml or off)
+ * this function must be called with valid parameters only
+ * (dt is large enough, normalizedCounter distribution total is a power of 2, max is within range, etc.)
+ * in which case it cannot fail.
+ * Internal use only.
+ */
+void ZSTD_buildFSETable(ZSTD_seqSymbol* dt,
+ const short* normalizedCounter, unsigned maxSymbolValue,
+ const U32* baseValue, const U32* nbAdditionalBits,
+ unsigned tableLog);
+
+
+#endif /* ZSTD_DEC_BLOCK_H */
diff --git a/thirdparty/zstd/decompress/zstd_decompress_internal.h b/thirdparty/zstd/decompress/zstd_decompress_internal.h
new file mode 100644
index 0000000000..abd0030519
--- /dev/null
+++ b/thirdparty/zstd/decompress/zstd_decompress_internal.h
@@ -0,0 +1,168 @@
+/*
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under both the BSD-style license (found in the
+ * LICENSE file in the root directory of this source tree) and the GPLv2 (found
+ * in the COPYING file in the root directory of this source tree).
+ * You may select, at your option, one of the above-listed licenses.
+ */
+
+
+/* zstd_decompress_internal:
+ * objects and definitions shared within lib/decompress modules */
+
+ #ifndef ZSTD_DECOMPRESS_INTERNAL_H
+ #define ZSTD_DECOMPRESS_INTERNAL_H
+
+
+/*-*******************************************************
+ * Dependencies
+ *********************************************************/
+#include "mem.h" /* BYTE, U16, U32 */
+#include "zstd_internal.h" /* ZSTD_seqSymbol */
+
+
+
+/*-*******************************************************
+ * Constants
+ *********************************************************/
+static const U32 LL_base[MaxLL+1] = {
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 18, 20, 22, 24, 28, 32, 40,
+ 48, 64, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000,
+ 0x2000, 0x4000, 0x8000, 0x10000 };
+
+static const U32 OF_base[MaxOff+1] = {
+ 0, 1, 1, 5, 0xD, 0x1D, 0x3D, 0x7D,
+ 0xFD, 0x1FD, 0x3FD, 0x7FD, 0xFFD, 0x1FFD, 0x3FFD, 0x7FFD,
+ 0xFFFD, 0x1FFFD, 0x3FFFD, 0x7FFFD, 0xFFFFD, 0x1FFFFD, 0x3FFFFD, 0x7FFFFD,
+ 0xFFFFFD, 0x1FFFFFD, 0x3FFFFFD, 0x7FFFFFD, 0xFFFFFFD, 0x1FFFFFFD, 0x3FFFFFFD, 0x7FFFFFFD };
+
+static const U32 OF_bits[MaxOff+1] = {
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31 };
+
+static const U32 ML_base[MaxML+1] = {
+ 3, 4, 5, 6, 7, 8, 9, 10,
+ 11, 12, 13, 14, 15, 16, 17, 18,
+ 19, 20, 21, 22, 23, 24, 25, 26,
+ 27, 28, 29, 30, 31, 32, 33, 34,
+ 35, 37, 39, 41, 43, 47, 51, 59,
+ 67, 83, 99, 0x83, 0x103, 0x203, 0x403, 0x803,
+ 0x1003, 0x2003, 0x4003, 0x8003, 0x10003 };
+
+
+/*-*******************************************************
+ * Decompression types
+ *********************************************************/
+ typedef struct {
+ U32 fastMode;
+ U32 tableLog;
+ } ZSTD_seqSymbol_header;
+
+ typedef struct {
+ U16 nextState;
+ BYTE nbAdditionalBits;
+ BYTE nbBits;
+ U32 baseValue;
+ } ZSTD_seqSymbol;
+
+ #define SEQSYMBOL_TABLE_SIZE(log) (1 + (1 << (log)))
+
+typedef struct {
+ ZSTD_seqSymbol LLTable[SEQSYMBOL_TABLE_SIZE(LLFSELog)]; /* Note : Space reserved for FSE Tables */
+ ZSTD_seqSymbol OFTable[SEQSYMBOL_TABLE_SIZE(OffFSELog)]; /* is also used as temporary workspace while building hufTable during DDict creation */
+ ZSTD_seqSymbol MLTable[SEQSYMBOL_TABLE_SIZE(MLFSELog)]; /* and therefore must be at least HUF_DECOMPRESS_WORKSPACE_SIZE large */
+ HUF_DTable hufTable[HUF_DTABLE_SIZE(HufLog)]; /* can accommodate HUF_decompress4X */
+ U32 rep[ZSTD_REP_NUM];
+} ZSTD_entropyDTables_t;
+
+typedef enum { ZSTDds_getFrameHeaderSize, ZSTDds_decodeFrameHeader,
+ ZSTDds_decodeBlockHeader, ZSTDds_decompressBlock,
+ ZSTDds_decompressLastBlock, ZSTDds_checkChecksum,
+ ZSTDds_decodeSkippableHeader, ZSTDds_skipFrame } ZSTD_dStage;
+
+typedef enum { zdss_init=0, zdss_loadHeader,
+ zdss_read, zdss_load, zdss_flush } ZSTD_dStreamStage;
+
+struct ZSTD_DCtx_s
+{
+ const ZSTD_seqSymbol* LLTptr;
+ const ZSTD_seqSymbol* MLTptr;
+ const ZSTD_seqSymbol* OFTptr;
+ const HUF_DTable* HUFptr;
+ ZSTD_entropyDTables_t entropy;
+ U32 workspace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; /* space needed when building huffman tables */
+ const void* previousDstEnd; /* detect continuity */
+ const void* prefixStart; /* start of current segment */
+ const void* virtualStart; /* virtual start of previous segment if it was just before current one */
+ const void* dictEnd; /* end of previous segment */
+ size_t expected;
+ ZSTD_frameHeader fParams;
+ U64 decodedSize;
+ blockType_e bType; /* used in ZSTD_decompressContinue(), store blockType between block header decoding and block decompression stages */
+ ZSTD_dStage stage;
+ U32 litEntropy;
+ U32 fseEntropy;
+ XXH64_state_t xxhState;
+ size_t headerSize;
+ ZSTD_format_e format;
+ const BYTE* litPtr;
+ ZSTD_customMem customMem;
+ size_t litSize;
+ size_t rleSize;
+ size_t staticSize;
+ int bmi2; /* == 1 if the CPU supports BMI2 and 0 otherwise. CPU support is determined dynamically once per context lifetime. */
+
+ /* dictionary */
+ ZSTD_DDict* ddictLocal;
+ const ZSTD_DDict* ddict; /* set by ZSTD_initDStream_usingDDict(), or ZSTD_DCtx_refDDict() */
+ U32 dictID;
+ int ddictIsCold; /* if == 1 : dictionary is "new" for working context, and presumed "cold" (not in cpu cache) */
+
+ /* streaming */
+ ZSTD_dStreamStage streamStage;
+ char* inBuff;
+ size_t inBuffSize;
+ size_t inPos;
+ size_t maxWindowSize;
+ char* outBuff;
+ size_t outBuffSize;
+ size_t outStart;
+ size_t outEnd;
+ size_t lhSize;
+ void* legacyContext;
+ U32 previousLegacyVersion;
+ U32 legacyVersion;
+ U32 hostageByte;
+ int noForwardProgress;
+
+ /* workspace */
+ BYTE litBuffer[ZSTD_BLOCKSIZE_MAX + WILDCOPY_OVERLENGTH];
+ BYTE headerBuffer[ZSTD_FRAMEHEADERSIZE_MAX];
+}; /* typedef'd to ZSTD_DCtx within "zstd.h" */
+
+
+/*-*******************************************************
+ * Shared internal functions
+ *********************************************************/
+
+/*! ZSTD_loadDEntropy() :
+ * dict : must point at beginning of a valid zstd dictionary.
+ * @return : size of entropy tables read */
+size_t ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy,
+ const void* const dict, size_t const dictSize);
+
+/*! ZSTD_checkContinuity() :
+ * check if next `dst` follows previous position, where decompression ended.
+ * If yes, do nothing (continue on current segment).
+ * If not, classify previous segment as "external dictionary", and start a new segment.
+ * This function cannot fail. */
+void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst);
+
+
+#endif /* ZSTD_DECOMPRESS_INTERNAL_H */
diff --git a/thirdparty/zstd/zstd.h b/thirdparty/zstd/zstd.h
index 6405da602e..b18fc8a44b 100644
--- a/thirdparty/zstd/zstd.h
+++ b/thirdparty/zstd/zstd.h
@@ -35,41 +35,59 @@ extern "C" {
#endif
-/*******************************************************************************************************
+/*******************************************************************************
Introduction
- zstd, short for Zstandard, is a fast lossless compression algorithm,
- targeting real-time compression scenarios at zlib-level and better compression ratios.
- The zstd compression library provides in-memory compression and decompression functions.
- The library supports compression levels from 1 up to ZSTD_maxCLevel() which is currently 22.
- Levels >= 20, labeled `--ultra`, should be used with caution, as they require more memory.
+ zstd, short for Zstandard, is a fast lossless compression algorithm, targeting
+ real-time compression scenarios at zlib-level and better compression ratios.
+ The zstd compression library provides in-memory compression and decompression
+ functions.
+
+ The library supports regular compression levels from 1 up to ZSTD_maxCLevel(),
+ which is currently 22. Levels >= 20, labeled `--ultra`, should be used with
+ caution, as they require more memory. The library also offers negative
+ compression levels, which extend the range of speed vs. ratio preferences.
+ The lower the level, the faster the speed (at the cost of compression).
+
Compression can be done in:
- a single step (described as Simple API)
- a single step, reusing a context (described as Explicit context)
- unbounded multiple steps (described as Streaming compression)
- The compression ratio achievable on small data can be highly improved using a dictionary in:
+
+ The compression ratio achievable on small data can be highly improved using
+ a dictionary. Dictionary compression can be performed in:
- a single step (described as Simple dictionary API)
- - a single step, reusing a dictionary (described as Bulk-processing dictionary API)
+ - a single step, reusing a dictionary (described as Bulk-processing
+ dictionary API)
- Advanced experimental functions can be accessed using #define ZSTD_STATIC_LINKING_ONLY before including zstd.h.
- Advanced experimental APIs shall never be used with a dynamic library.
- They are not "stable", their definition may change in the future. Only static linking is allowed.
-*********************************************************************************************************/
+ Advanced experimental functions can be accessed using
+ `#define ZSTD_STATIC_LINKING_ONLY` before including zstd.h.
+
+ Advanced experimental APIs should never be used with a dynamically-linked
+ library. They are not "stable"; their definitions or signatures may change in
+ the future. Only static linking is allowed.
+*******************************************************************************/
/*------ Version ------*/
#define ZSTD_VERSION_MAJOR 1
#define ZSTD_VERSION_MINOR 3
-#define ZSTD_VERSION_RELEASE 4
+#define ZSTD_VERSION_RELEASE 8
#define ZSTD_VERSION_NUMBER (ZSTD_VERSION_MAJOR *100*100 + ZSTD_VERSION_MINOR *100 + ZSTD_VERSION_RELEASE)
-ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< useful to check dll version */
+ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< to check runtime library version */
#define ZSTD_LIB_VERSION ZSTD_VERSION_MAJOR.ZSTD_VERSION_MINOR.ZSTD_VERSION_RELEASE
#define ZSTD_QUOTE(str) #str
#define ZSTD_EXPAND_AND_QUOTE(str) ZSTD_QUOTE(str)
#define ZSTD_VERSION_STRING ZSTD_EXPAND_AND_QUOTE(ZSTD_LIB_VERSION)
-ZSTDLIB_API const char* ZSTD_versionString(void); /* added in v1.3.0 */
+ZSTDLIB_API const char* ZSTD_versionString(void); /* requires v1.3.0+ */
+/***************************************
+* Default constant
+***************************************/
+#ifndef ZSTD_CLEVEL_DEFAULT
+# define ZSTD_CLEVEL_DEFAULT 3
+#endif
/***************************************
* Simple API
@@ -92,11 +110,11 @@ ZSTDLIB_API size_t ZSTD_compress( void* dst, size_t dstCapacity,
ZSTDLIB_API size_t ZSTD_decompress( void* dst, size_t dstCapacity,
const void* src, size_t compressedSize);
-/*! ZSTD_getFrameContentSize() : added in v1.3.0
+/*! ZSTD_getFrameContentSize() : requires v1.3.0+
* `src` should point to the start of a ZSTD encoded frame.
* `srcSize` must be at least as large as the frame header.
* hint : any size >= `ZSTD_frameHeaderSize_max` is large enough.
- * @return : - decompressed size of the frame in `src`, if known
+ * @return : - decompressed size of `src` frame content, if known
* - ZSTD_CONTENTSIZE_UNKNOWN if the size cannot be determined
* - ZSTD_CONTENTSIZE_ERROR if an error occurred (e.g. invalid magic number, srcSize too small)
* note 1 : a 0 return value means the frame is valid but "empty".
@@ -106,7 +124,8 @@ ZSTDLIB_API size_t ZSTD_decompress( void* dst, size_t dstCapacity,
* Optionally, application can rely on some implicit limit,
* as ZSTD_decompress() only needs an upper bound of decompressed size.
* (For example, data could be necessarily cut into blocks <= 16 KB).
- * note 3 : decompressed size is always present when compression is done with ZSTD_compress()
+ * note 3 : decompressed size is always present when compression is completed using single-pass functions,
+ * such as ZSTD_compress(), ZSTD_compressCCtx() ZSTD_compress_usingDict() or ZSTD_compress_usingCDict().
* note 4 : decompressed size can be very large (64-bits value),
* potentially larger than what local system can handle as a single memory segment.
* In which case, it's necessary to use streaming mode to decompress data.
@@ -123,8 +142,7 @@ ZSTDLIB_API unsigned long long ZSTD_getFrameContentSize(const void *src, size_t
* Both functions work the same way, but ZSTD_getDecompressedSize() blends
* "empty", "unknown" and "error" results to the same return value (0),
* while ZSTD_getFrameContentSize() gives them separate return values.
- * `src` is the start of a zstd compressed frame.
- * @return : content size to be decompressed, as a 64-bits value _if known and not empty_, 0 otherwise. */
+ * @return : decompressed size of `src` frame content _if known and not empty_, 0 otherwise. */
ZSTDLIB_API unsigned long long ZSTD_getDecompressedSize(const void* src, size_t srcSize);
@@ -149,8 +167,10 @@ ZSTDLIB_API ZSTD_CCtx* ZSTD_createCCtx(void);
ZSTDLIB_API size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx);
/*! ZSTD_compressCCtx() :
- * Same as ZSTD_compress(), requires an allocated ZSTD_CCtx (see ZSTD_createCCtx()). */
-ZSTDLIB_API size_t ZSTD_compressCCtx(ZSTD_CCtx* ctx,
+ * Same as ZSTD_compress(), using an explicit ZSTD_CCtx
+ * The function will compress at requested compression level,
+ * ignoring any other parameter */
+ZSTDLIB_API size_t ZSTD_compressCCtx(ZSTD_CCtx* cctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
int compressionLevel);
@@ -166,8 +186,11 @@ ZSTDLIB_API ZSTD_DCtx* ZSTD_createDCtx(void);
ZSTDLIB_API size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx);
/*! ZSTD_decompressDCtx() :
- * Same as ZSTD_decompress(), requires an allocated ZSTD_DCtx (see ZSTD_createDCtx()) */
-ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* ctx,
+ * Same as ZSTD_decompress(),
+ * requires an allocated ZSTD_DCtx.
+ * Compatible with sticky parameters.
+ */
+ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize);
@@ -176,9 +199,12 @@ ZSTDLIB_API size_t ZSTD_decompressDCtx(ZSTD_DCtx* ctx,
* Simple dictionary API
***************************/
/*! ZSTD_compress_usingDict() :
- * Compression using a predefined Dictionary (see dictBuilder/zdict.h).
+ * Compression at an explicit compression level using a Dictionary.
+ * A dictionary can be any arbitrary data segment (also called a prefix),
+ * or a buffer with specified information (see dictBuilder/zdict.h).
* Note : This function loads the dictionary, resulting in significant startup delay.
- * Note : When `dict == NULL || dictSize < 8` no dictionary is used. */
+ * It's intended for a dictionary used only once.
+ * Note 2 : When `dict == NULL || dictSize < 8` no dictionary is used. */
ZSTDLIB_API size_t ZSTD_compress_usingDict(ZSTD_CCtx* ctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
@@ -186,9 +212,10 @@ ZSTDLIB_API size_t ZSTD_compress_usingDict(ZSTD_CCtx* ctx,
int compressionLevel);
/*! ZSTD_decompress_usingDict() :
- * Decompression using a predefined Dictionary (see dictBuilder/zdict.h).
+ * Decompression using a known Dictionary.
* Dictionary must be identical to the one used during compression.
* Note : This function loads the dictionary, resulting in significant startup delay.
+ * It's intended for a dictionary used only once.
* Note : When `dict == NULL || dictSize < 8` no dictionary is used. */
ZSTDLIB_API size_t ZSTD_decompress_usingDict(ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity,
@@ -196,16 +223,18 @@ ZSTDLIB_API size_t ZSTD_decompress_usingDict(ZSTD_DCtx* dctx,
const void* dict,size_t dictSize);
-/**********************************
+/***********************************
* Bulk processing dictionary API
- *********************************/
+ **********************************/
typedef struct ZSTD_CDict_s ZSTD_CDict;
/*! ZSTD_createCDict() :
- * When compressing multiple messages / blocks with the same dictionary, it's recommended to load it just once.
- * ZSTD_createCDict() will create a digested dictionary, ready to start future compression operations without startup delay.
+ * When compressing multiple messages / blocks using the same dictionary, it's recommended to load it only once.
+ * ZSTD_createCDict() will create a digested dictionary, ready to start future compression operations without startup cost.
* ZSTD_CDict can be created once and shared by multiple threads concurrently, since its usage is read-only.
- * `dictBuffer` can be released after ZSTD_CDict creation, since its content is copied within CDict */
+ * `dictBuffer` can be released after ZSTD_CDict creation, because its content is copied within CDict.
+ * Consider experimental function `ZSTD_createCDict_byReference()` if you prefer to not duplicate `dictBuffer` content.
+ * Note : A ZSTD_CDict can be created from an empty dictBuffer, but it is inefficient when used to compress small data. */
ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict(const void* dictBuffer, size_t dictSize,
int compressionLevel);
@@ -215,9 +244,9 @@ ZSTDLIB_API size_t ZSTD_freeCDict(ZSTD_CDict* CDict);
/*! ZSTD_compress_usingCDict() :
* Compression using a digested Dictionary.
- * Faster startup than ZSTD_compress_usingDict(), recommended when same dictionary is used multiple times.
- * Note that compression level is decided during dictionary creation.
- * Frame parameters are hardcoded (dictID=yes, contentSize=yes, checksum=no) */
+ * Recommended when same dictionary is used multiple times.
+ * Note : compression level is _decided at dictionary creation time_,
+ * and frame parameters are hardcoded (dictID=yes, contentSize=yes, checksum=no) */
ZSTDLIB_API size_t ZSTD_compress_usingCDict(ZSTD_CCtx* cctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
@@ -228,7 +257,7 @@ typedef struct ZSTD_DDict_s ZSTD_DDict;
/*! ZSTD_createDDict() :
* Create a digested dictionary, ready to start decompression operation without startup delay.
- * dictBuffer can be released after DDict creation, as its content is copied inside DDict */
+ * dictBuffer can be released after DDict creation, as its content is copied inside DDict. */
ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict(const void* dictBuffer, size_t dictSize);
/*! ZSTD_freeDDict() :
@@ -237,7 +266,7 @@ ZSTDLIB_API size_t ZSTD_freeDDict(ZSTD_DDict* ddict);
/*! ZSTD_decompress_usingDDict() :
* Decompression using a digested Dictionary.
- * Faster startup than ZSTD_decompress_usingDict(), recommended when same dictionary is used multiple times. */
+ * Recommended when same dictionary is used multiple times. */
ZSTDLIB_API size_t ZSTD_decompress_usingDDict(ZSTD_DCtx* dctx,
void* dst, size_t dstCapacity,
const void* src, size_t srcSize,
@@ -268,43 +297,51 @@ typedef struct ZSTD_outBuffer_s {
* A ZSTD_CStream object is required to track streaming operation.
* Use ZSTD_createCStream() and ZSTD_freeCStream() to create/release resources.
* ZSTD_CStream objects can be reused multiple times on consecutive compression operations.
-* It is recommended to re-use ZSTD_CStream in situations where many streaming operations will be achieved consecutively,
-* since it will play nicer with system's memory, by re-using already allocated memory.
-* Use one separate ZSTD_CStream per thread for parallel execution.
+* It is recommended to re-use ZSTD_CStream since it will play nicer with system's memory, by re-using already allocated memory.
*
-* Start a new compression by initializing ZSTD_CStream.
-* Use ZSTD_initCStream() to start a new compression operation.
-* Use ZSTD_initCStream_usingDict() or ZSTD_initCStream_usingCDict() for a compression which requires a dictionary (experimental section)
+* For parallel execution, use one separate ZSTD_CStream per thread.
*
-* Use ZSTD_compressStream() repetitively to consume input stream.
-* The function will automatically update both `pos` fields.
-* Note that it may not consume the entire input, in which case `pos < size`,
-* and it's up to the caller to present again remaining data.
-* @return : a size hint, preferred nb of bytes to use as input for next function call
-* or an error code, which can be tested using ZSTD_isError().
-* Note 1 : it's just a hint, to help latency a little, any other value will work fine.
-* Note 2 : size hint is guaranteed to be <= ZSTD_CStreamInSize()
+* note : since v1.3.0, ZSTD_CStream and ZSTD_CCtx are the same thing.
*
-* At any moment, it's possible to flush whatever data remains within internal buffer, using ZSTD_flushStream().
-* `output->pos` will be updated.
-* Note that some content might still be left within internal buffer if `output->size` is too small.
-* @return : nb of bytes still present within internal buffer (0 if it's empty)
+* Parameters are sticky : when starting a new compression on the same context,
+* it will re-use the same sticky parameters as previous compression session.
+* When in doubt, it's recommended to fully initialize the context before usage.
+* Use ZSTD_initCStream() to set the parameter to a selected compression level.
+* Use advanced API (ZSTD_CCtx_setParameter(), etc.) to set more specific parameters.
+*
+* Use ZSTD_compressStream() as many times as necessary to consume input stream.
+* The function will automatically update both `pos` fields within `input` and `output`.
+* Note that the function may not consume the entire input,
+* for example, because the output buffer is already full,
+* in which case `input.pos < input.size`.
+* The caller must check if input has been entirely consumed.
+* If not, the caller must make some room to receive more compressed data,
+* and then present again remaining input data.
+* @return : a size hint, preferred nb of bytes to use as input for next function call
+* or an error code, which can be tested using ZSTD_isError().
+* Note 1 : it's just a hint, to help latency a little, any value will work fine.
+* Note 2 : size hint is guaranteed to be <= ZSTD_CStreamInSize()
+*
+* At any moment, it's possible to flush whatever data might remain stuck within internal buffer,
+* using ZSTD_flushStream(). `output->pos` will be updated.
+* Note that, if `output->size` is too small, a single invocation of ZSTD_flushStream() might not be enough (return code > 0).
+* In which case, make some room to receive more compressed data, and call again ZSTD_flushStream().
+* @return : 0 if internal buffers are entirely flushed,
+* >0 if some data still present within internal buffer (the value is minimal estimation of remaining size),
* or an error code, which can be tested using ZSTD_isError().
*
* ZSTD_endStream() instructs to finish a frame.
* It will perform a flush and write frame epilogue.
* The epilogue is required for decoders to consider a frame completed.
-* ZSTD_endStream() may not be able to flush full data if `output->size` is too small.
-* In which case, call again ZSTD_endStream() to complete the flush.
+* flush() operation is the same, and follows same rules as ZSTD_flushStream().
* @return : 0 if frame fully completed and fully flushed,
- or >0 if some data is still present within internal buffer
- (value is minimum size estimation for remaining data to flush, but it could be more)
+* >0 if some data still present within internal buffer (the value is minimal estimation of remaining size),
* or an error code, which can be tested using ZSTD_isError().
*
* *******************************************************************/
typedef ZSTD_CCtx ZSTD_CStream; /**< CCtx and CStream are now effectively same object (>= v1.3.0) */
- /* Continue to distinguish them for compatibility with versions <= v1.2.0 */
+ /* Continue to distinguish them for compatibility with older versions <= v1.2.0 */
/*===== ZSTD_CStream management functions =====*/
ZSTDLIB_API ZSTD_CStream* ZSTD_createCStream(void);
ZSTDLIB_API size_t ZSTD_freeCStream(ZSTD_CStream* zcs);
@@ -327,23 +364,28 @@ ZSTDLIB_API size_t ZSTD_CStreamOutSize(void); /**< recommended size for output
* Use ZSTD_createDStream() and ZSTD_freeDStream() to create/release resources.
* ZSTD_DStream objects can be re-used multiple times.
*
-* Use ZSTD_initDStream() to start a new decompression operation,
-* or ZSTD_initDStream_usingDict() if decompression requires a dictionary.
-* @return : recommended first input size
+* Use ZSTD_initDStream() to start a new decompression operation.
+* @return : recommended first input size
+* Alternatively, use advanced API to set specific properties.
*
* Use ZSTD_decompressStream() repetitively to consume your input.
* The function will update both `pos` fields.
* If `input.pos < input.size`, some input has not been consumed.
* It's up to the caller to present again remaining data.
+* The function tries to flush all data decoded immediately, respecting output buffer size.
* If `output.pos < output.size`, decoder has flushed everything it could.
-* @return : 0 when a frame is completely decoded and fully flushed,
-* an error code, which can be tested using ZSTD_isError(),
-* any other value > 0, which means there is still some decoding to do to complete current frame.
-* The return value is a suggested next input size (a hint to improve latency) that will never load more than the current frame.
+* But if `output.pos == output.size`, there might be some data left within internal buffers.,
+* In which case, call ZSTD_decompressStream() again to flush whatever remains in the buffer.
+* Note : with no additional input provided, amount of data flushed is necessarily <= ZSTD_BLOCKSIZE_MAX.
+* @return : 0 when a frame is completely decoded and fully flushed,
+* or an error code, which can be tested using ZSTD_isError(),
+* or any other value > 0, which means there is still some decoding or flushing to do to complete current frame :
+* the return value is a suggested next input size (just a hint for better latency)
+* that will never request more than the remaining frame size.
* *******************************************************************************/
typedef ZSTD_DCtx ZSTD_DStream; /**< DCtx and DStream are now effectively same object (>= v1.3.0) */
- /* For compatibility with versions <= v1.2.0, continue to consider them separated. */
+ /* For compatibility with versions <= v1.2.0, prefer differentiating them. */
/*===== ZSTD_DStream management functions =====*/
ZSTDLIB_API ZSTD_DStream* ZSTD_createDStream(void);
ZSTDLIB_API size_t ZSTD_freeDStream(ZSTD_DStream* zds);
@@ -359,69 +401,603 @@ ZSTDLIB_API size_t ZSTD_DStreamOutSize(void); /*!< recommended size for output
+
/****************************************************************************************
- * START OF ADVANCED AND EXPERIMENTAL FUNCTIONS
- * The definitions in this section are considered experimental.
- * They should never be used with a dynamic library, as prototypes may change in the future.
+ * ADVANCED AND EXPERIMENTAL FUNCTIONS
+ ****************************************************************************************
+ * The definitions in the following section are considered experimental.
* They are provided for advanced scenarios.
+ * They should never be used with a dynamic library, as prototypes may change in the future.
* Use them only in association with static linking.
* ***************************************************************************************/
#if defined(ZSTD_STATIC_LINKING_ONLY) && !defined(ZSTD_H_ZSTD_STATIC_LINKING_ONLY)
#define ZSTD_H_ZSTD_STATIC_LINKING_ONLY
-/* --- Constants ---*/
-#define ZSTD_MAGICNUMBER 0xFD2FB528 /* >= v0.8.0 */
-#define ZSTD_MAGIC_SKIPPABLE_START 0x184D2A50U
-#define ZSTD_MAGIC_DICTIONARY 0xEC30A437 /* >= v0.7.0 */
-
-#define ZSTD_WINDOWLOG_MAX_32 30
-#define ZSTD_WINDOWLOG_MAX_64 31
-#define ZSTD_WINDOWLOG_MAX ((unsigned)(sizeof(size_t) == 4 ? ZSTD_WINDOWLOG_MAX_32 : ZSTD_WINDOWLOG_MAX_64))
-#define ZSTD_WINDOWLOG_MIN 10
-#define ZSTD_HASHLOG_MAX ((ZSTD_WINDOWLOG_MAX < 30) ? ZSTD_WINDOWLOG_MAX : 30)
-#define ZSTD_HASHLOG_MIN 6
-#define ZSTD_CHAINLOG_MAX_32 29
-#define ZSTD_CHAINLOG_MAX_64 30
-#define ZSTD_CHAINLOG_MAX ((unsigned)(sizeof(size_t) == 4 ? ZSTD_CHAINLOG_MAX_32 : ZSTD_CHAINLOG_MAX_64))
-#define ZSTD_CHAINLOG_MIN ZSTD_HASHLOG_MIN
-#define ZSTD_HASHLOG3_MAX 17
-#define ZSTD_SEARCHLOG_MAX (ZSTD_WINDOWLOG_MAX-1)
-#define ZSTD_SEARCHLOG_MIN 1
-#define ZSTD_SEARCHLENGTH_MAX 7 /* only for ZSTD_fast, other strategies are limited to 6 */
-#define ZSTD_SEARCHLENGTH_MIN 3 /* only for ZSTD_btopt, other strategies are limited to 4 */
-#define ZSTD_TARGETLENGTH_MIN 1 /* only used by btopt, btultra and btfast */
-#define ZSTD_LDM_MINMATCH_MIN 4
-#define ZSTD_LDM_MINMATCH_MAX 4096
-#define ZSTD_LDM_BUCKETSIZELOG_MAX 8
-
-#define ZSTD_FRAMEHEADERSIZE_PREFIX 5 /* minimum input size to know frame header size */
-#define ZSTD_FRAMEHEADERSIZE_MIN 6
-#define ZSTD_FRAMEHEADERSIZE_MAX 18 /* for static allocation */
-static const size_t ZSTD_frameHeaderSize_prefix = ZSTD_FRAMEHEADERSIZE_PREFIX;
-static const size_t ZSTD_frameHeaderSize_min = ZSTD_FRAMEHEADERSIZE_MIN;
-static const size_t ZSTD_frameHeaderSize_max = ZSTD_FRAMEHEADERSIZE_MAX;
-static const size_t ZSTD_skippableHeaderSize = 8; /* magic number + skippable frame length */
+/****************************************************************************************
+ * Candidate API for promotion to stable status
+ ****************************************************************************************
+ * The following symbols and constants form the "staging area" :
+ * they are considered to join "stable API" by v1.4.0.
+ * The proposal is written so that it can be made stable "as is",
+ * though it's still possible to suggest improvements.
+ * Staging is in fact last chance for changes,
+ * the API is locked once reaching "stable" status.
+ * ***************************************************************************************/
+
+
+/* === Constants === */
+
+/* all magic numbers are supposed read/written to/from files/memory using little-endian convention */
+#define ZSTD_MAGICNUMBER 0xFD2FB528 /* valid since v0.8.0 */
+#define ZSTD_MAGIC_DICTIONARY 0xEC30A437 /* valid since v0.7.0 */
+#define ZSTD_MAGIC_SKIPPABLE_START 0x184D2A50 /* all 16 values, from 0x184D2A50 to 0x184D2A5F, signal the beginning of a skippable frame */
+#define ZSTD_MAGIC_SKIPPABLE_MASK 0xFFFFFFF0
+
+#define ZSTD_BLOCKSIZELOG_MAX 17
+#define ZSTD_BLOCKSIZE_MAX (1<<ZSTD_BLOCKSIZELOG_MAX)
+
+
+/* === query limits === */
+
+ZSTDLIB_API int ZSTD_minCLevel(void); /*!< minimum negative compression level allowed */
+
+
+/* === frame size === */
+
+/*! ZSTD_findFrameCompressedSize() :
+ * `src` should point to the start of a ZSTD frame or skippable frame.
+ * `srcSize` must be >= first frame size
+ * @return : the compressed size of the first frame starting at `src`,
+ * suitable to pass as `srcSize` to `ZSTD_decompress` or similar,
+ * or an error code if input is invalid */
+ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize);
+
+
+/* === Memory management === */
+
+/*! ZSTD_sizeof_*() :
+ * These functions give the _current_ memory usage of selected object.
+ * Note that object memory usage can evolve (increase or decrease) over time. */
+ZSTDLIB_API size_t ZSTD_sizeof_CCtx(const ZSTD_CCtx* cctx);
+ZSTDLIB_API size_t ZSTD_sizeof_DCtx(const ZSTD_DCtx* dctx);
+ZSTDLIB_API size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs);
+ZSTDLIB_API size_t ZSTD_sizeof_DStream(const ZSTD_DStream* zds);
+ZSTDLIB_API size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict);
+ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict);
+
+
+/***************************************
+* Advanced compression API
+***************************************/
+
+/* API design :
+ * Parameters are pushed one by one into an existing context,
+ * using ZSTD_CCtx_set*() functions.
+ * Pushed parameters are sticky : they are valid for next compressed frame, and any subsequent frame.
+ * "sticky" parameters are applicable to `ZSTD_compress2()` and `ZSTD_compressStream*()` !
+ * They do not apply to "simple" one-shot variants such as ZSTD_compressCCtx()
+ *
+ * It's possible to reset all parameters to "default" using ZSTD_CCtx_reset().
+ *
+ * This API supercedes all other "advanced" API entry points in the experimental section.
+ * In the future, we expect to remove from experimental API entry points which are redundant with this API.
+ */
+
+
+/* Compression strategies, listed from fastest to strongest */
+typedef enum { ZSTD_fast=1,
+ ZSTD_dfast=2,
+ ZSTD_greedy=3,
+ ZSTD_lazy=4,
+ ZSTD_lazy2=5,
+ ZSTD_btlazy2=6,
+ ZSTD_btopt=7,
+ ZSTD_btultra=8,
+ ZSTD_btultra2=9
+ /* note : new strategies _might_ be added in the future.
+ Only the order (from fast to strong) is guaranteed */
+} ZSTD_strategy;
+
+
+typedef enum {
+
+ /* compression parameters */
+ ZSTD_c_compressionLevel=100, /* Update all compression parameters according to pre-defined cLevel table
+ * Default level is ZSTD_CLEVEL_DEFAULT==3.
+ * Special: value 0 means default, which is controlled by ZSTD_CLEVEL_DEFAULT.
+ * Note 1 : it's possible to pass a negative compression level.
+ * Note 2 : setting a level sets all default values of other compression parameters */
+ ZSTD_c_windowLog=101, /* Maximum allowed back-reference distance, expressed as power of 2.
+ * Must be clamped between ZSTD_WINDOWLOG_MIN and ZSTD_WINDOWLOG_MAX.
+ * Special: value 0 means "use default windowLog".
+ * Note: Using a windowLog greater than ZSTD_WINDOWLOG_LIMIT_DEFAULT
+ * requires explicitly allowing such window size at decompression stage if using streaming. */
+ ZSTD_c_hashLog=102, /* Size of the initial probe table, as a power of 2.
+ * Resulting memory usage is (1 << (hashLog+2)).
+ * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX.
+ * Larger tables improve compression ratio of strategies <= dFast,
+ * and improve speed of strategies > dFast.
+ * Special: value 0 means "use default hashLog". */
+ ZSTD_c_chainLog=103, /* Size of the multi-probe search table, as a power of 2.
+ * Resulting memory usage is (1 << (chainLog+2)).
+ * Must be clamped between ZSTD_CHAINLOG_MIN and ZSTD_CHAINLOG_MAX.
+ * Larger tables result in better and slower compression.
+ * This parameter is useless when using "fast" strategy.
+ * It's still useful when using "dfast" strategy,
+ * in which case it defines a secondary probe table.
+ * Special: value 0 means "use default chainLog". */
+ ZSTD_c_searchLog=104, /* Number of search attempts, as a power of 2.
+ * More attempts result in better and slower compression.
+ * This parameter is useless when using "fast" and "dFast" strategies.
+ * Special: value 0 means "use default searchLog". */
+ ZSTD_c_minMatch=105, /* Minimum size of searched matches.
+ * Note that Zstandard can still find matches of smaller size,
+ * it just tweaks its search algorithm to look for this size and larger.
+ * Larger values increase compression and decompression speed, but decrease ratio.
+ * Must be clamped between ZSTD_MINMATCH_MIN and ZSTD_MINMATCH_MAX.
+ * Note that currently, for all strategies < btopt, effective minimum is 4.
+ * , for all strategies > fast, effective maximum is 6.
+ * Special: value 0 means "use default minMatchLength". */
+ ZSTD_c_targetLength=106, /* Impact of this field depends on strategy.
+ * For strategies btopt, btultra & btultra2:
+ * Length of Match considered "good enough" to stop search.
+ * Larger values make compression stronger, and slower.
+ * For strategy fast:
+ * Distance between match sampling.
+ * Larger values make compression faster, and weaker.
+ * Special: value 0 means "use default targetLength". */
+ ZSTD_c_strategy=107, /* See ZSTD_strategy enum definition.
+ * The higher the value of selected strategy, the more complex it is,
+ * resulting in stronger and slower compression.
+ * Special: value 0 means "use default strategy". */
+
+ /* LDM mode parameters */
+ ZSTD_c_enableLongDistanceMatching=160, /* Enable long distance matching.
+ * This parameter is designed to improve compression ratio
+ * for large inputs, by finding large matches at long distance.
+ * It increases memory usage and window size.
+ * Note: enabling this parameter increases default ZSTD_c_windowLog to 128 MB
+ * except when expressly set to a different value. */
+ ZSTD_c_ldmHashLog=161, /* Size of the table for long distance matching, as a power of 2.
+ * Larger values increase memory usage and compression ratio,
+ * but decrease compression speed.
+ * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX
+ * default: windowlog - 7.
+ * Special: value 0 means "automatically determine hashlog". */
+ ZSTD_c_ldmMinMatch=162, /* Minimum match size for long distance matcher.
+ * Larger/too small values usually decrease compression ratio.
+ * Must be clamped between ZSTD_LDM_MINMATCH_MIN and ZSTD_LDM_MINMATCH_MAX.
+ * Special: value 0 means "use default value" (default: 64). */
+ ZSTD_c_ldmBucketSizeLog=163, /* Log size of each bucket in the LDM hash table for collision resolution.
+ * Larger values improve collision resolution but decrease compression speed.
+ * The maximum value is ZSTD_LDM_BUCKETSIZELOG_MAX.
+ * Special: value 0 means "use default value" (default: 3). */
+ ZSTD_c_ldmHashRateLog=164, /* Frequency of inserting/looking up entries into the LDM hash table.
+ * Must be clamped between 0 and (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN).
+ * Default is MAX(0, (windowLog - ldmHashLog)), optimizing hash table usage.
+ * Larger values improve compression speed.
+ * Deviating far from default value will likely result in a compression ratio decrease.
+ * Special: value 0 means "automatically determine hashRateLog". */
+
+ /* frame parameters */
+ ZSTD_c_contentSizeFlag=200, /* Content size will be written into frame header _whenever known_ (default:1)
+ * Content size must be known at the beginning of compression.
+ * This is automatically the case when using ZSTD_compress2(),
+ * For streaming variants, content size must be provided with ZSTD_CCtx_setPledgedSrcSize() */
+ ZSTD_c_checksumFlag=201, /* A 32-bits checksum of content is written at end of frame (default:0) */
+ ZSTD_c_dictIDFlag=202, /* When applicable, dictionary's ID is written into frame header (default:1) */
+
+ /* multi-threading parameters */
+ /* These parameters are only useful if multi-threading is enabled (compiled with build macro ZSTD_MULTITHREAD).
+ * They return an error otherwise. */
+ ZSTD_c_nbWorkers=400, /* Select how many threads will be spawned to compress in parallel.
+ * When nbWorkers >= 1, triggers asynchronous mode when used with ZSTD_compressStream*() :
+ * ZSTD_compressStream*() consumes input and flush output if possible, but immediately gives back control to caller,
+ * while compression work is performed in parallel, within worker threads.
+ * (note : a strong exception to this rule is when first invocation of ZSTD_compressStream2() sets ZSTD_e_end :
+ * in which case, ZSTD_compressStream2() delegates to ZSTD_compress2(), which is always a blocking call).
+ * More workers improve speed, but also increase memory usage.
+ * Default value is `0`, aka "single-threaded mode" : no worker is spawned, compression is performed inside Caller's thread, all invocations are blocking */
+ ZSTD_c_jobSize=401, /* Size of a compression job. This value is enforced only when nbWorkers >= 1.
+ * Each compression job is completed in parallel, so this value can indirectly impact the nb of active threads.
+ * 0 means default, which is dynamically determined based on compression parameters.
+ * Job size must be a minimum of overlap size, or 1 MB, whichever is largest.
+ * The minimum size is automatically and transparently enforced */
+ ZSTD_c_overlapLog=402, /* Control the overlap size, as a fraction of window size.
+ * The overlap size is an amount of data reloaded from previous job at the beginning of a new job.
+ * It helps preserve compression ratio, while each job is compressed in parallel.
+ * This value is enforced only when nbWorkers >= 1.
+ * Larger values increase compression ratio, but decrease speed.
+ * Possible values range from 0 to 9 :
+ * - 0 means "default" : value will be determined by the library, depending on strategy
+ * - 1 means "no overlap"
+ * - 9 means "full overlap", using a full window size.
+ * Each intermediate rank increases/decreases load size by a factor 2 :
+ * 9: full window; 8: w/2; 7: w/4; 6: w/8; 5:w/16; 4: w/32; 3:w/64; 2:w/128; 1:no overlap; 0:default
+ * default value varies between 6 and 9, depending on strategy */
+
+ /* note : additional experimental parameters are also available
+ * within the experimental section of the API.
+ * At the time of this writing, they include :
+ * ZSTD_c_rsyncable
+ * ZSTD_c_format
+ * ZSTD_c_forceMaxWindow
+ * ZSTD_c_forceAttachDict
+ * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them.
+ * note : never ever use experimentalParam? names directly;
+ * also, the enums values themselves are unstable and can still change.
+ */
+ ZSTD_c_experimentalParam1=500,
+ ZSTD_c_experimentalParam2=10,
+ ZSTD_c_experimentalParam3=1000,
+ ZSTD_c_experimentalParam4=1001
+} ZSTD_cParameter;
+
+
+typedef struct {
+ size_t error;
+ int lowerBound;
+ int upperBound;
+} ZSTD_bounds;
+
+/*! ZSTD_cParam_getBounds() :
+ * All parameters must belong to an interval with lower and upper bounds,
+ * otherwise they will either trigger an error or be automatically clamped.
+ * @return : a structure, ZSTD_bounds, which contains
+ * - an error status field, which must be tested using ZSTD_isError()
+ * - lower and upper bounds, both inclusive
+ */
+ZSTDLIB_API ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter cParam);
+
+/*! ZSTD_CCtx_setParameter() :
+ * Set one compression parameter, selected by enum ZSTD_cParameter.
+ * All parameters have valid bounds. Bounds can be queried using ZSTD_cParam_getBounds().
+ * Providing a value beyond bound will either clamp it, or trigger an error (depending on parameter).
+ * Setting a parameter is generally only possible during frame initialization (before starting compression).
+ * Exception : when using multi-threading mode (nbWorkers >= 1),
+ * the following parameters can be updated _during_ compression (within same frame):
+ * => compressionLevel, hashLog, chainLog, searchLog, minMatch, targetLength and strategy.
+ * new parameters will be active for next job only (after a flush()).
+ * @return : an error code (which can be tested using ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value);
+
+/*! ZSTD_CCtx_setPledgedSrcSize() :
+ * Total input data size to be compressed as a single frame.
+ * Value will be written in frame header, unless if explicitly forbidden using ZSTD_c_contentSizeFlag.
+ * This value will also be controlled at end of frame, and trigger an error if not respected.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Note 1 : pledgedSrcSize==0 actually means zero, aka an empty frame.
+ * In order to mean "unknown content size", pass constant ZSTD_CONTENTSIZE_UNKNOWN.
+ * ZSTD_CONTENTSIZE_UNKNOWN is default value for any new frame.
+ * Note 2 : pledgedSrcSize is only valid once, for the next frame.
+ * It's discarded at the end of the frame, and replaced by ZSTD_CONTENTSIZE_UNKNOWN.
+ * Note 3 : Whenever all input data is provided and consumed in a single round,
+ * for example with ZSTD_compress2(),
+ * or invoking immediately ZSTD_compressStream2(,,,ZSTD_e_end),
+ * this value is automatically overriden by srcSize instead.
+ */
+ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long long pledgedSrcSize);
+
+/*! ZSTD_CCtx_loadDictionary() :
+ * Create an internal CDict from `dict` buffer.
+ * Decompression will have to use same dictionary.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Special: Loading a NULL (or 0-size) dictionary invalidates previous dictionary,
+ * meaning "return to no-dictionary mode".
+ * Note 1 : Dictionary is sticky, it will be used for all future compressed frames.
+ * To return to "no-dictionary" situation, load a NULL dictionary (or reset parameters).
+ * Note 2 : Loading a dictionary involves building tables.
+ * It's also a CPU consuming operation, with non-negligible impact on latency.
+ * Tables are dependent on compression parameters, and for this reason,
+ * compression parameters can no longer be changed after loading a dictionary.
+ * Note 3 :`dict` content will be copied internally.
+ * Use experimental ZSTD_CCtx_loadDictionary_byReference() to reference content instead.
+ * In such a case, dictionary buffer must outlive its users.
+ * Note 4 : Use ZSTD_CCtx_loadDictionary_advanced()
+ * to precisely select how dictionary content must be interpreted. */
+ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary(ZSTD_CCtx* cctx, const void* dict, size_t dictSize);
+
+/*! ZSTD_CCtx_refCDict() :
+ * Reference a prepared dictionary, to be used for all next compressed frames.
+ * Note that compression parameters are enforced from within CDict,
+ * and supercede any compression parameter previously set within CCtx.
+ * The dictionary will remain valid for future compressed frames using same CCtx.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Special : Referencing a NULL CDict means "return to no-dictionary mode".
+ * Note 1 : Currently, only one dictionary can be managed.
+ * Referencing a new dictionary effectively "discards" any previous one.
+ * Note 2 : CDict is just referenced, its lifetime must outlive its usage within CCtx. */
+ZSTDLIB_API size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict);
+
+/*! ZSTD_CCtx_refPrefix() :
+ * Reference a prefix (single-usage dictionary) for next compressed frame.
+ * A prefix is **only used once**. Tables are discarded at end of frame (ZSTD_e_end).
+ * Decompression will need same prefix to properly regenerate data.
+ * Compressing with a prefix is similar in outcome as performing a diff and compressing it,
+ * but performs much faster, especially during decompression (compression speed is tunable with compression level).
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Special: Adding any prefix (including NULL) invalidates any previous prefix or dictionary
+ * Note 1 : Prefix buffer is referenced. It **must** outlive compression.
+ * Its content must remain unmodified during compression.
+ * Note 2 : If the intention is to diff some large src data blob with some prior version of itself,
+ * ensure that the window size is large enough to contain the entire source.
+ * See ZSTD_c_windowLog.
+ * Note 3 : Referencing a prefix involves building tables, which are dependent on compression parameters.
+ * It's a CPU consuming operation, with non-negligible impact on latency.
+ * If there is a need to use the same prefix multiple times, consider loadDictionary instead.
+ * Note 4 : By default, the prefix is interpreted as raw content (ZSTD_dm_rawContent).
+ * Use experimental ZSTD_CCtx_refPrefix_advanced() to alter dictionary interpretation. */
+ZSTDLIB_API size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx,
+ const void* prefix, size_t prefixSize);
+
+
+typedef enum {
+ ZSTD_reset_session_only = 1,
+ ZSTD_reset_parameters = 2,
+ ZSTD_reset_session_and_parameters = 3
+} ZSTD_ResetDirective;
+
+/*! ZSTD_CCtx_reset() :
+ * There are 2 different things that can be reset, independently or jointly :
+ * - The session : will stop compressing current frame, and make CCtx ready to start a new one.
+ * Useful after an error, or to interrupt any ongoing compression.
+ * Any internal data not yet flushed is cancelled.
+ * Compression parameters and dictionary remain unchanged.
+ * They will be used to compress next frame.
+ * Resetting session never fails.
+ * - The parameters : changes all parameters back to "default".
+ * This removes any reference to any dictionary too.
+ * Parameters can only be changed between 2 sessions (i.e. no compression is currently ongoing)
+ * otherwise the reset fails, and function returns an error value (which can be tested using ZSTD_isError())
+ * - Both : similar to resetting the session, followed by resetting parameters.
+ */
+ZSTDLIB_API size_t ZSTD_CCtx_reset(ZSTD_CCtx* cctx, ZSTD_ResetDirective reset);
+
+
+
+/*! ZSTD_compress2() :
+ * Behave the same as ZSTD_compressCCtx(), but compression parameters are set using the advanced API.
+ * ZSTD_compress2() always starts a new frame.
+ * Should cctx hold data from a previously unfinished frame, everything about it is forgotten.
+ * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_set*()
+ * - The function is always blocking, returns when compression is completed.
+ * Hint : compression runs faster if `dstCapacity` >= `ZSTD_compressBound(srcSize)`.
+ * @return : compressed size written into `dst` (<= `dstCapacity),
+ * or an error code if it fails (which can be tested using ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_compress2( ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize);
+
+typedef enum {
+ ZSTD_e_continue=0, /* collect more data, encoder decides when to output compressed result, for optimal compression ratio */
+ ZSTD_e_flush=1, /* flush any data provided so far,
+ * it creates (at least) one new block, that can be decoded immediately on reception;
+ * frame will continue: any future data can still reference previously compressed data, improving compression. */
+ ZSTD_e_end=2 /* flush any remaining data _and_ close current frame.
+ * note that frame is only closed after compressed data is fully flushed (return value == 0).
+ * After that point, any additional data starts a new frame.
+ * note : each frame is independent (does not reference any content from previous frame). */
+} ZSTD_EndDirective;
+
+/*! ZSTD_compressStream2() :
+ * Behaves about the same as ZSTD_compressStream, with additional control on end directive.
+ * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_set*()
+ * - Compression parameters cannot be changed once compression is started (save a list of exceptions in multi-threading mode)
+ * - outpot->pos must be <= dstCapacity, input->pos must be <= srcSize
+ * - outpot->pos and input->pos will be updated. They are guaranteed to remain below their respective limit.
+ * - When nbWorkers==0 (default), function is blocking : it completes its job before returning to caller.
+ * - When nbWorkers>=1, function is non-blocking : it just acquires a copy of input, and distributes jobs to internal worker threads, flush whatever is available,
+ * and then immediately returns, just indicating that there is some data remaining to be flushed.
+ * The function nonetheless guarantees forward progress : it will return only after it reads or write at least 1+ byte.
+ * - Exception : if the first call requests a ZSTD_e_end directive and provides enough dstCapacity, the function delegates to ZSTD_compress2() which is always blocking.
+ * - @return provides a minimum amount of data remaining to be flushed from internal buffers
+ * or an error code, which can be tested using ZSTD_isError().
+ * if @return != 0, flush is not fully completed, there is still some data left within internal buffers.
+ * This is useful for ZSTD_e_flush, since in this case more flushes are necessary to empty all buffers.
+ * For ZSTD_e_end, @return == 0 when internal buffers are fully flushed and frame is completed.
+ * - after a ZSTD_e_end directive, if internal buffer is not fully flushed (@return != 0),
+ * only ZSTD_e_end or ZSTD_e_flush operations are allowed.
+ * Before starting a new compression job, or changing compression parameters,
+ * it is required to fully flush internal buffers.
+ */
+ZSTDLIB_API size_t ZSTD_compressStream2( ZSTD_CCtx* cctx,
+ ZSTD_outBuffer* output,
+ ZSTD_inBuffer* input,
+ ZSTD_EndDirective endOp);
+
+
+
+/* ============================== */
+/* Advanced decompression API */
+/* ============================== */
+
+/* The advanced API pushes parameters one by one into an existing DCtx context.
+ * Parameters are sticky, and remain valid for all following frames
+ * using the same DCtx context.
+ * It's possible to reset parameters to default values using ZSTD_DCtx_reset().
+ * Note : This API is compatible with existing ZSTD_decompressDCtx() and ZSTD_decompressStream().
+ * Therefore, no new decompression function is necessary.
+ */
-/*--- Advanced types ---*/
-typedef enum { ZSTD_fast=1, ZSTD_dfast, ZSTD_greedy, ZSTD_lazy, ZSTD_lazy2,
- ZSTD_btlazy2, ZSTD_btopt, ZSTD_btultra } ZSTD_strategy; /* from faster to stronger */
+
+typedef enum {
+
+ ZSTD_d_windowLogMax=100, /* Select a size limit (in power of 2) beyond which
+ * the streaming API will refuse to allocate memory buffer
+ * in order to protect the host from unreasonable memory requirements.
+ * This parameter is only useful in streaming mode, since no internal buffer is allocated in single-pass mode.
+ * By default, a decompression context accepts window sizes <= (1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT) */
+
+ /* note : additional experimental parameters are also available
+ * within the experimental section of the API.
+ * At the time of this writing, they include :
+ * ZSTD_c_format
+ * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them.
+ * note : never ever use experimentalParam? names directly
+ */
+ ZSTD_d_experimentalParam1=1000
+
+} ZSTD_dParameter;
+
+
+/*! ZSTD_dParam_getBounds() :
+ * All parameters must belong to an interval with lower and upper bounds,
+ * otherwise they will either trigger an error or be automatically clamped.
+ * @return : a structure, ZSTD_bounds, which contains
+ * - an error status field, which must be tested using ZSTD_isError()
+ * - both lower and upper bounds, inclusive
+ */
+ZSTDLIB_API ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam);
+
+/*! ZSTD_DCtx_setParameter() :
+ * Set one compression parameter, selected by enum ZSTD_dParameter.
+ * All parameters have valid bounds. Bounds can be queried using ZSTD_dParam_getBounds().
+ * Providing a value beyond bound will either clamp it, or trigger an error (depending on parameter).
+ * Setting a parameter is only possible during frame initialization (before starting decompression).
+ * @return : 0, or an error code (which can be tested using ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter param, int value);
+
+
+/*! ZSTD_DCtx_loadDictionary() :
+ * Create an internal DDict from dict buffer,
+ * to be used to decompress next frames.
+ * The dictionary remains valid for all future frames, until explicitly invalidated.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Special : Adding a NULL (or 0-size) dictionary invalidates any previous dictionary,
+ * meaning "return to no-dictionary mode".
+ * Note 1 : Loading a dictionary involves building tables,
+ * which has a non-negligible impact on CPU usage and latency.
+ * It's recommended to "load once, use many times", to amortize the cost
+ * Note 2 :`dict` content will be copied internally, so `dict` can be released after loading.
+ * Use ZSTD_DCtx_loadDictionary_byReference() to reference dictionary content instead.
+ * Note 3 : Use ZSTD_DCtx_loadDictionary_advanced() to take control of
+ * how dictionary content is loaded and interpreted.
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSize);
+
+/*! ZSTD_DCtx_refDDict() :
+ * Reference a prepared dictionary, to be used to decompress next frames.
+ * The dictionary remains active for decompression of future frames using same DCtx.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Note 1 : Currently, only one dictionary can be managed.
+ * Referencing a new dictionary effectively "discards" any previous one.
+ * Special: referencing a NULL DDict means "return to no-dictionary mode".
+ * Note 2 : DDict is just referenced, its lifetime must outlive its usage from DCtx.
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict);
+
+/*! ZSTD_DCtx_refPrefix() :
+ * Reference a prefix (single-usage dictionary) to decompress next frame.
+ * This is the reverse operation of ZSTD_CCtx_refPrefix(),
+ * and must use the same prefix as the one used during compression.
+ * Prefix is **only used once**. Reference is discarded at end of frame.
+ * End of frame is reached when ZSTD_decompressStream() returns 0.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ * Note 1 : Adding any prefix (including NULL) invalidates any previously set prefix or dictionary
+ * Note 2 : Prefix buffer is referenced. It **must** outlive decompression.
+ * Prefix buffer must remain unmodified up to the end of frame,
+ * reached when ZSTD_decompressStream() returns 0.
+ * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent).
+ * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode (Experimental section)
+ * Note 4 : Referencing a raw content prefix has almost no cpu nor memory cost.
+ * A full dictionary is more costly, as it requires building tables.
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx,
+ const void* prefix, size_t prefixSize);
+
+/*! ZSTD_DCtx_reset() :
+ * Return a DCtx to clean state.
+ * Session and parameters can be reset jointly or separately.
+ * Parameters can only be reset when no active frame is being decompressed.
+ * @return : 0, or an error code, which can be tested with ZSTD_isError()
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset);
+
+
+
+/****************************************************************************************
+ * experimental API (static linking only)
+ ****************************************************************************************
+ * The following symbols and constants
+ * are not planned to join "stable API" status in the near future.
+ * They can still change in future versions.
+ * Some of them are planned to remain in the static_only section indefinitely.
+ * Some of them might be removed in the future (especially when redundant with existing stable functions)
+ * ***************************************************************************************/
+
+#define ZSTD_FRAMEHEADERSIZE_PREFIX 5 /* minimum input size required to query frame header size */
+#define ZSTD_FRAMEHEADERSIZE_MIN 6
+#define ZSTD_FRAMEHEADERSIZE_MAX 18 /* can be useful for static allocation */
+#define ZSTD_SKIPPABLEHEADERSIZE 8
+
+/* compression parameter bounds */
+#define ZSTD_WINDOWLOG_MAX_32 30
+#define ZSTD_WINDOWLOG_MAX_64 31
+#define ZSTD_WINDOWLOG_MAX ((int)(sizeof(size_t) == 4 ? ZSTD_WINDOWLOG_MAX_32 : ZSTD_WINDOWLOG_MAX_64))
+#define ZSTD_WINDOWLOG_MIN 10
+#define ZSTD_HASHLOG_MAX ((ZSTD_WINDOWLOG_MAX < 30) ? ZSTD_WINDOWLOG_MAX : 30)
+#define ZSTD_HASHLOG_MIN 6
+#define ZSTD_CHAINLOG_MAX_32 29
+#define ZSTD_CHAINLOG_MAX_64 30
+#define ZSTD_CHAINLOG_MAX ((int)(sizeof(size_t) == 4 ? ZSTD_CHAINLOG_MAX_32 : ZSTD_CHAINLOG_MAX_64))
+#define ZSTD_CHAINLOG_MIN ZSTD_HASHLOG_MIN
+#define ZSTD_SEARCHLOG_MAX (ZSTD_WINDOWLOG_MAX-1)
+#define ZSTD_SEARCHLOG_MIN 1
+#define ZSTD_MINMATCH_MAX 7 /* only for ZSTD_fast, other strategies are limited to 6 */
+#define ZSTD_MINMATCH_MIN 3 /* only for ZSTD_btopt+, faster strategies are limited to 4 */
+#define ZSTD_TARGETLENGTH_MAX ZSTD_BLOCKSIZE_MAX
+#define ZSTD_TARGETLENGTH_MIN 0 /* note : comparing this constant to an unsigned results in a tautological test */
+#define ZSTD_STRATEGY_MIN ZSTD_fast
+#define ZSTD_STRATEGY_MAX ZSTD_btultra2
+
+
+#define ZSTD_OVERLAPLOG_MIN 0
+#define ZSTD_OVERLAPLOG_MAX 9
+
+#define ZSTD_WINDOWLOG_LIMIT_DEFAULT 27 /* by default, the streaming decoder will refuse any frame
+ * requiring larger than (1<<ZSTD_WINDOWLOG_LIMIT_DEFAULT) window size,
+ * to preserve host's memory from unreasonable requirements.
+ * This limit can be overriden using ZSTD_DCtx_setParameter(,ZSTD_d_windowLogMax,).
+ * The limit does not apply for one-pass decoders (such as ZSTD_decompress()), since no additional memory is allocated */
+
+
+/* LDM parameter bounds */
+#define ZSTD_LDM_HASHLOG_MIN ZSTD_HASHLOG_MIN
+#define ZSTD_LDM_HASHLOG_MAX ZSTD_HASHLOG_MAX
+#define ZSTD_LDM_MINMATCH_MIN 4
+#define ZSTD_LDM_MINMATCH_MAX 4096
+#define ZSTD_LDM_BUCKETSIZELOG_MIN 1
+#define ZSTD_LDM_BUCKETSIZELOG_MAX 8
+#define ZSTD_LDM_HASHRATELOG_MIN 0
+#define ZSTD_LDM_HASHRATELOG_MAX (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN)
+
+/* internal */
+#define ZSTD_HASHLOG3_MAX 17
+
+
+/* --- Advanced types --- */
+
+typedef struct ZSTD_CCtx_params_s ZSTD_CCtx_params;
typedef struct {
- unsigned windowLog; /**< largest match distance : larger == more compression, more memory needed during decompression */
- unsigned chainLog; /**< fully searched segment : larger == more compression, slower, more memory (useless for fast) */
- unsigned hashLog; /**< dispatch table : larger == faster, more memory */
- unsigned searchLog; /**< nb of searches : larger == more compression, slower */
- unsigned searchLength; /**< match length searched : larger == faster decompression, sometimes less compression */
- unsigned targetLength; /**< acceptable match size for optimal parser (only) : larger == more compression, slower */
- ZSTD_strategy strategy;
+ unsigned windowLog; /**< largest match distance : larger == more compression, more memory needed during decompression */
+ unsigned chainLog; /**< fully searched segment : larger == more compression, slower, more memory (useless for fast) */
+ unsigned hashLog; /**< dispatch table : larger == faster, more memory */
+ unsigned searchLog; /**< nb of searches : larger == more compression, slower */
+ unsigned minMatch; /**< match length searched : larger == faster decompression, sometimes less compression */
+ unsigned targetLength; /**< acceptable match size for optimal parser (only) : larger == more compression, slower */
+ ZSTD_strategy strategy; /**< see ZSTD_strategy definition above */
} ZSTD_compressionParameters;
typedef struct {
- unsigned contentSizeFlag; /**< 1: content size will be in frame header (when known) */
- unsigned checksumFlag; /**< 1: generate a 32-bits checksum at end of frame, for error detection */
- unsigned noDictIDFlag; /**< 1: no dictID will be saved into frame header (if dictionary compression) */
+ int contentSizeFlag; /**< 1: content size will be in frame header (when known) */
+ int checksumFlag; /**< 1: generate a 32-bits checksum using XXH64 algorithm at end of frame, for error detection */
+ int noDictIDFlag; /**< 1: no dictID will be saved into frame header (dictID is only useful for dictionary compression) */
} ZSTD_frameParameters;
typedef struct {
@@ -429,33 +1005,70 @@ typedef struct {
ZSTD_frameParameters fParams;
} ZSTD_parameters;
-typedef struct ZSTD_CCtx_params_s ZSTD_CCtx_params;
-
typedef enum {
- ZSTD_dct_auto=0, /* dictionary is "full" when starting with ZSTD_MAGIC_DICTIONARY, otherwise it is "rawContent" */
- ZSTD_dct_rawContent, /* ensures dictionary is always loaded as rawContent, even if it starts with ZSTD_MAGIC_DICTIONARY */
- ZSTD_dct_fullDict /* refuses to load a dictionary if it does not respect Zstandard's specification */
+ ZSTD_dct_auto = 0, /* dictionary is "full" when starting with ZSTD_MAGIC_DICTIONARY, otherwise it is "rawContent" */
+ ZSTD_dct_rawContent = 1, /* ensures dictionary is always loaded as rawContent, even if it starts with ZSTD_MAGIC_DICTIONARY */
+ ZSTD_dct_fullDict = 2 /* refuses to load a dictionary if it does not respect Zstandard's specification, starting with ZSTD_MAGIC_DICTIONARY */
} ZSTD_dictContentType_e;
typedef enum {
- ZSTD_dlm_byCopy = 0, /**< Copy dictionary content internally */
- ZSTD_dlm_byRef, /**< Reference dictionary content -- the dictionary buffer must outlive its users. */
+ ZSTD_dlm_byCopy = 0, /**< Copy dictionary content internally */
+ ZSTD_dlm_byRef = 1, /**< Reference dictionary content -- the dictionary buffer must outlive its users. */
} ZSTD_dictLoadMethod_e;
+typedef enum {
+ /* Opened question : should we have a format ZSTD_f_auto ?
+ * Today, it would mean exactly the same as ZSTD_f_zstd1.
+ * But, in the future, should several formats become supported,
+ * on the compression side, it would mean "default format".
+ * On the decompression side, it would mean "automatic format detection",
+ * so that ZSTD_f_zstd1 would mean "accept *only* zstd frames".
+ * Since meaning is a little different, another option could be to define different enums for compression and decompression.
+ * This question could be kept for later, when there are actually multiple formats to support,
+ * but there is also the question of pinning enum values, and pinning value `0` is especially important */
+ ZSTD_f_zstd1 = 0, /* zstd frame format, specified in zstd_compression_format.md (default) */
+ ZSTD_f_zstd1_magicless = 1, /* Variant of zstd frame format, without initial 4-bytes magic number.
+ * Useful to save 4 bytes per generated frame.
+ * Decoder cannot recognise automatically this format, requiring this instruction. */
+} ZSTD_format_e;
+
+typedef enum {
+ /* Note: this enum and the behavior it controls are effectively internal
+ * implementation details of the compressor. They are expected to continue
+ * to evolve and should be considered only in the context of extremely
+ * advanced performance tuning.
+ *
+ * Zstd currently supports the use of a CDict in two ways:
+ *
+ * - The contents of the CDict can be copied into the working context. This
+ * means that the compression can search both the dictionary and input
+ * while operating on a single set of internal tables. This makes
+ * the compression faster per-byte of input. However, the initial copy of
+ * the CDict's tables incurs a fixed cost at the beginning of the
+ * compression. For small compressions (< 8 KB), that copy can dominate
+ * the cost of the compression.
+ *
+ * - The CDict's tables can be used in-place. In this model, compression is
+ * slower per input byte, because the compressor has to search two sets of
+ * tables. However, this model incurs no start-up cost (as long as the
+ * working context's tables can be reused). For small inputs, this can be
+ * faster than copying the CDict's tables.
+ *
+ * Zstd has a simple internal heuristic that selects which strategy to use
+ * at the beginning of a compression. However, if experimentation shows that
+ * Zstd is making poor choices, it is possible to override that choice with
+ * this enum.
+ */
+ ZSTD_dictDefaultAttach = 0, /* Use the default heuristic. */
+ ZSTD_dictForceAttach = 1, /* Never copy the dictionary. */
+ ZSTD_dictForceCopy = 2, /* Always copy the dictionary. */
+} ZSTD_dictAttachPref_e;
/***************************************
* Frame size functions
***************************************/
-/*! ZSTD_findFrameCompressedSize() :
- * `src` should point to the start of a ZSTD encoded frame or skippable frame
- * `srcSize` must be >= first frame size
- * @return : the compressed size of the first frame starting at `src`,
- * suitable to pass to `ZSTD_decompress` or similar,
- * or an error code if input is invalid */
-ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize);
-
/*! ZSTD_findDecompressedSize() :
* `src` should point the start of a series of ZSTD encoded and/or skippable frames
* `srcSize` must be the _exact_ size of this series
@@ -480,9 +1093,9 @@ ZSTDLIB_API size_t ZSTD_findFrameCompressedSize(const void* src, size_t srcSize)
ZSTDLIB_API unsigned long long ZSTD_findDecompressedSize(const void* src, size_t srcSize);
/*! ZSTD_frameHeaderSize() :
-* `src` should point to the start of a ZSTD frame
-* `srcSize` must be >= ZSTD_frameHeaderSize_prefix.
-* @return : size of the Frame Header */
+ * srcSize must be >= ZSTD_FRAMEHEADERSIZE_PREFIX.
+ * @return : size of the Frame Header,
+ * or an error code (if srcSize is too small) */
ZSTDLIB_API size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize);
@@ -490,16 +1103,6 @@ ZSTDLIB_API size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize);
* Memory management
***************************************/
-/*! ZSTD_sizeof_*() :
- * These functions give the current memory usage of selected object.
- * Object memory usage can evolve when re-used. */
-ZSTDLIB_API size_t ZSTD_sizeof_CCtx(const ZSTD_CCtx* cctx);
-ZSTDLIB_API size_t ZSTD_sizeof_DCtx(const ZSTD_DCtx* dctx);
-ZSTDLIB_API size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs);
-ZSTDLIB_API size_t ZSTD_sizeof_DStream(const ZSTD_DStream* zds);
-ZSTDLIB_API size_t ZSTD_sizeof_CDict(const ZSTD_CDict* cdict);
-ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict);
-
/*! ZSTD_estimate*() :
* These functions make it possible to estimate memory usage
* of a future {D,C}Ctx, before its creation.
@@ -507,7 +1110,7 @@ ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict);
* It will also consider src size to be arbitrarily "large", which is worst case.
* If srcSize is known to always be small, ZSTD_estimateCCtxSize_usingCParams() can provide a tighter estimation.
* ZSTD_estimateCCtxSize_usingCParams() can be used in tandem with ZSTD_getCParams() to create cParams from compressionLevel.
- * ZSTD_estimateCCtxSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_p_nbWorkers is >= 1.
+ * ZSTD_estimateCCtxSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_c_nbWorkers is >= 1.
* Note : CCtx size estimation is only correct for single-threaded compression. */
ZSTDLIB_API size_t ZSTD_estimateCCtxSize(int compressionLevel);
ZSTDLIB_API size_t ZSTD_estimateCCtxSize_usingCParams(ZSTD_compressionParameters cParams);
@@ -519,7 +1122,7 @@ ZSTDLIB_API size_t ZSTD_estimateDCtxSize(void);
* It will also consider src size to be arbitrarily "large", which is worst case.
* If srcSize is known to always be small, ZSTD_estimateCStreamSize_usingCParams() can provide a tighter estimation.
* ZSTD_estimateCStreamSize_usingCParams() can be used in tandem with ZSTD_getCParams() to create cParams from compressionLevel.
- * ZSTD_estimateCStreamSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_p_nbWorkers is >= 1.
+ * ZSTD_estimateCStreamSize_usingCCtxParams() can be used in tandem with ZSTD_CCtxParam_setParameter(). Only single-threaded compression is supported. This function will return an error code if ZSTD_c_nbWorkers is >= 1.
* Note : CStream size estimation is only correct for single-threaded compression.
* ZSTD_DStream memory budget depends on window Size.
* This information can be passed manually, using ZSTD_estimateDStreamSize,
@@ -582,6 +1185,7 @@ ZSTDLIB_API const ZSTD_DDict* ZSTD_initStaticDDict(
ZSTD_dictLoadMethod_e dictLoadMethod,
ZSTD_dictContentType_e dictContentType);
+
/*! Custom memory allocation :
* These prototypes make it possible to pass your own allocation/free functions.
* ZSTD_customMem is provided at creation time, using ZSTD_create*_advanced() variants listed below.
@@ -616,8 +1220,9 @@ ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictS
/*! ZSTD_createCDict_byReference() :
* Create a digested dictionary for compression
- * Dictionary content is simply referenced, and therefore stays in dictBuffer.
- * It is important that dictBuffer outlives CDict, it must remain read accessible throughout the lifetime of CDict */
+ * Dictionary content is just referenced, not duplicated.
+ * As a consequence, `dictBuffer` **must** outlive CDict,
+ * and its content must remain unmodified throughout the lifetime of CDict. */
ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_byReference(const void* dictBuffer, size_t dictSize, int compressionLevel);
/*! ZSTD_getCParams() :
@@ -640,22 +1245,161 @@ ZSTDLIB_API size_t ZSTD_checkCParams(ZSTD_compressionParameters params);
ZSTDLIB_API ZSTD_compressionParameters ZSTD_adjustCParams(ZSTD_compressionParameters cPar, unsigned long long srcSize, size_t dictSize);
/*! ZSTD_compress_advanced() :
-* Same as ZSTD_compress_usingDict(), with fine-tune control over each compression parameter */
-ZSTDLIB_API size_t ZSTD_compress_advanced (ZSTD_CCtx* cctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize,
- const void* dict,size_t dictSize,
- ZSTD_parameters params);
+ * Same as ZSTD_compress_usingDict(), with fine-tune control over compression parameters (by structure) */
+ZSTDLIB_API size_t ZSTD_compress_advanced(ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ const void* dict,size_t dictSize,
+ ZSTD_parameters params);
/*! ZSTD_compress_usingCDict_advanced() :
-* Same as ZSTD_compress_usingCDict(), with fine-tune control over frame parameters */
+ * Same as ZSTD_compress_usingCDict(), with fine-tune control over frame parameters */
ZSTDLIB_API size_t ZSTD_compress_usingCDict_advanced(ZSTD_CCtx* cctx,
- void* dst, size_t dstCapacity,
- const void* src, size_t srcSize,
- const ZSTD_CDict* cdict, ZSTD_frameParameters fParams);
+ void* dst, size_t dstCapacity,
+ const void* src, size_t srcSize,
+ const ZSTD_CDict* cdict,
+ ZSTD_frameParameters fParams);
+
+
+/*! ZSTD_CCtx_loadDictionary_byReference() :
+ * Same as ZSTD_CCtx_loadDictionary(), but dictionary content is referenced, instead of being copied into CCtx.
+ * It saves some memory, but also requires that `dict` outlives its usage within `cctx` */
+ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_byReference(ZSTD_CCtx* cctx, const void* dict, size_t dictSize);
+
+/*! ZSTD_CCtx_loadDictionary_advanced() :
+ * Same as ZSTD_CCtx_loadDictionary(), but gives finer control over
+ * how to load the dictionary (by copy ? by reference ?)
+ * and how to interpret it (automatic ? force raw mode ? full mode only ?) */
+ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_advanced(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType);
+
+/*! ZSTD_CCtx_refPrefix_advanced() :
+ * Same as ZSTD_CCtx_refPrefix(), but gives finer control over
+ * how to interpret prefix content (automatic ? force raw mode (default) ? full mode only ?) */
+ZSTDLIB_API size_t ZSTD_CCtx_refPrefix_advanced(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType);
+
+/* === experimental parameters === */
+/* these parameters can be used with ZSTD_setParameter()
+ * they are not guaranteed to remain supported in the future */
+
+ /* Enables rsyncable mode,
+ * which makes compressed files more rsync friendly
+ * by adding periodic synchronization points to the compressed data.
+ * The target average block size is ZSTD_c_jobSize / 2.
+ * It's possible to modify the job size to increase or decrease
+ * the granularity of the synchronization point.
+ * Once the jobSize is smaller than the window size,
+ * it will result in compression ratio degradation.
+ * NOTE 1: rsyncable mode only works when multithreading is enabled.
+ * NOTE 2: rsyncable performs poorly in combination with long range mode,
+ * since it will decrease the effectiveness of synchronization points,
+ * though mileage may vary.
+ * NOTE 3: Rsyncable mode limits maximum compression speed to ~400 MB/s.
+ * If the selected compression level is already running significantly slower,
+ * the overall speed won't be significantly impacted.
+ */
+ #define ZSTD_c_rsyncable ZSTD_c_experimentalParam1
+
+/* Select a compression format.
+ * The value must be of type ZSTD_format_e.
+ * See ZSTD_format_e enum definition for details */
+#define ZSTD_c_format ZSTD_c_experimentalParam2
+
+/* Force back-reference distances to remain < windowSize,
+ * even when referencing into Dictionary content (default:0) */
+#define ZSTD_c_forceMaxWindow ZSTD_c_experimentalParam3
+
+/* Controls whether the contents of a CDict
+ * are used in place, or copied into the working context.
+ * Accepts values from the ZSTD_dictAttachPref_e enum.
+ * See the comments on that enum for an explanation of the feature. */
+#define ZSTD_c_forceAttachDict ZSTD_c_experimentalParam4
+
+/*! ZSTD_CCtx_getParameter() :
+ * Get the requested compression parameter value, selected by enum ZSTD_cParameter,
+ * and store it into int* value.
+ * @return : 0, or an error code (which can be tested with ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_CCtx_getParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int* value);
+
+
+/*! ZSTD_CCtx_params :
+ * Quick howto :
+ * - ZSTD_createCCtxParams() : Create a ZSTD_CCtx_params structure
+ * - ZSTD_CCtxParam_setParameter() : Push parameters one by one into
+ * an existing ZSTD_CCtx_params structure.
+ * This is similar to
+ * ZSTD_CCtx_setParameter().
+ * - ZSTD_CCtx_setParametersUsingCCtxParams() : Apply parameters to
+ * an existing CCtx.
+ * These parameters will be applied to
+ * all subsequent frames.
+ * - ZSTD_compressStream2() : Do compression using the CCtx.
+ * - ZSTD_freeCCtxParams() : Free the memory.
+ *
+ * This can be used with ZSTD_estimateCCtxSize_advanced_usingCCtxParams()
+ * for static allocation of CCtx for single-threaded compression.
+ */
+ZSTDLIB_API ZSTD_CCtx_params* ZSTD_createCCtxParams(void);
+ZSTDLIB_API size_t ZSTD_freeCCtxParams(ZSTD_CCtx_params* params);
+
+/*! ZSTD_CCtxParams_reset() :
+ * Reset params to default values.
+ */
+ZSTDLIB_API size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params);
+
+/*! ZSTD_CCtxParams_init() :
+ * Initializes the compression parameters of cctxParams according to
+ * compression level. All other parameters are reset to their default values.
+ */
+ZSTDLIB_API size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel);
+
+/*! ZSTD_CCtxParams_init_advanced() :
+ * Initializes the compression and frame parameters of cctxParams according to
+ * params. All other parameters are reset to their default values.
+ */
+ZSTDLIB_API size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_parameters params);
+
+/*! ZSTD_CCtxParam_setParameter() :
+ * Similar to ZSTD_CCtx_setParameter.
+ * Set one compression parameter, selected by enum ZSTD_cParameter.
+ * Parameters must be applied to a ZSTD_CCtx using ZSTD_CCtx_setParametersUsingCCtxParams().
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, int value);
+
+/*! ZSTD_CCtxParam_getParameter() :
+ * Similar to ZSTD_CCtx_getParameter.
+ * Get the requested value of one compression parameter, selected by enum ZSTD_cParameter.
+ * @result : 0, or an error code (which can be tested with ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_CCtxParam_getParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, int* value);
+
+/*! ZSTD_CCtx_setParametersUsingCCtxParams() :
+ * Apply a set of ZSTD_CCtx_params to the compression context.
+ * This can be done even after compression is started,
+ * if nbWorkers==0, this will have no impact until a new compression is started.
+ * if nbWorkers>=1, new parameters will be picked up at next job,
+ * with a few restrictions (windowLog, pledgedSrcSize, nbWorkers, jobSize, and overlapLog are not updated).
+ */
+ZSTDLIB_API size_t ZSTD_CCtx_setParametersUsingCCtxParams(
+ ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params);
+
+/*! ZSTD_compressStream2_simpleArgs() :
+ * Same as ZSTD_compressStream2(),
+ * but using only integral types as arguments.
+ * This variant might be helpful for binders from dynamic languages
+ * which have troubles handling structures containing memory pointers.
+ */
+ZSTDLIB_API size_t ZSTD_compressStream2_simpleArgs (
+ ZSTD_CCtx* cctx,
+ void* dst, size_t dstCapacity, size_t* dstPos,
+ const void* src, size_t srcSize, size_t* srcPos,
+ ZSTD_EndDirective endOp);
-/*--- Advanced decompression functions ---*/
+/***************************************
+* Advanced decompression functions
+***************************************/
/*! ZSTD_isFrame() :
* Tells if the content of `buffer` starts with a valid Frame Identifier.
@@ -696,9 +1440,64 @@ ZSTDLIB_API unsigned ZSTD_getDictID_fromDDict(const ZSTD_DDict* ddict);
* When identifying the exact failure cause, it's possible to use ZSTD_getFrameHeader(), which will provide a more precise error code. */
ZSTDLIB_API unsigned ZSTD_getDictID_fromFrame(const void* src, size_t srcSize);
+/*! ZSTD_DCtx_loadDictionary_byReference() :
+ * Same as ZSTD_DCtx_loadDictionary(),
+ * but references `dict` content instead of copying it into `dctx`.
+ * This saves memory if `dict` remains around.,
+ * However, it's imperative that `dict` remains accessible (and unmodified) while being used, so it must outlive decompression. */
+ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_byReference(ZSTD_DCtx* dctx, const void* dict, size_t dictSize);
+
+/*! ZSTD_DCtx_loadDictionary_advanced() :
+ * Same as ZSTD_DCtx_loadDictionary(),
+ * but gives direct control over
+ * how to load the dictionary (by copy ? by reference ?)
+ * and how to interpret it (automatic ? force raw mode ? full mode only ?). */
+ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType);
+
+/*! ZSTD_DCtx_refPrefix_advanced() :
+ * Same as ZSTD_DCtx_refPrefix(), but gives finer control over
+ * how to interpret prefix content (automatic ? force raw mode (default) ? full mode only ?) */
+ZSTDLIB_API size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType);
+
+/*! ZSTD_DCtx_setMaxWindowSize() :
+ * Refuses allocating internal buffers for frames requiring a window size larger than provided limit.
+ * This protects a decoder context from reserving too much memory for itself (potential attack scenario).
+ * This parameter is only useful in streaming mode, since no internal buffer is allocated in single-pass mode.
+ * By default, a decompression context accepts all window sizes <= (1 << ZSTD_WINDOWLOG_LIMIT_DEFAULT)
+ * @return : 0, or an error code (which can be tested using ZSTD_isError()).
+ */
+ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize);
+
+/* ZSTD_d_format
+ * experimental parameter,
+ * allowing selection between ZSTD_format_e input compression formats
+ */
+#define ZSTD_d_format ZSTD_d_experimentalParam1
+
+/*! ZSTD_DCtx_setFormat() :
+ * Instruct the decoder context about what kind of data to decode next.
+ * This instruction is mandatory to decode data without a fully-formed header,
+ * such ZSTD_f_zstd1_magicless for example.
+ * @return : 0, or an error code (which can be tested using ZSTD_isError()). */
+ZSTDLIB_API size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format);
+
+/*! ZSTD_decompressStream_simpleArgs() :
+ * Same as ZSTD_decompressStream(),
+ * but using only integral types as arguments.
+ * This can be helpful for binders from dynamic languages
+ * which have troubles handling structures containing memory pointers.
+ */
+ZSTDLIB_API size_t ZSTD_decompressStream_simpleArgs (
+ ZSTD_DCtx* dctx,
+ void* dst, size_t dstCapacity, size_t* dstPos,
+ const void* src, size_t srcSize, size_t* srcPos);
+
/********************************************************************
* Advanced streaming functions
+* Warning : most of these functions are now redundant with the Advanced API.
+* Once Advanced API reaches "stable" status,
+* redundant functions will be deprecated, and then at some point removed.
********************************************************************/
/*===== Advanced Streaming compression functions =====*/
@@ -710,36 +1509,52 @@ ZSTDLIB_API size_t ZSTD_initCStream_usingCDict(ZSTD_CStream* zcs, const ZSTD_CDi
ZSTDLIB_API size_t ZSTD_initCStream_usingCDict_advanced(ZSTD_CStream* zcs, const ZSTD_CDict* cdict, ZSTD_frameParameters fParams, unsigned long long pledgedSrcSize); /**< same as ZSTD_initCStream_usingCDict(), with control over frame parameters. pledgedSrcSize must be correct. If srcSize is not known at init time, use value ZSTD_CONTENTSIZE_UNKNOWN. */
/*! ZSTD_resetCStream() :
- * start a new compression job, using same parameters from previous job.
- * This is typically useful to skip dictionary loading stage, since it will re-use it in-place..
+ * start a new frame, using same parameters from previous frame.
+ * This is typically useful to skip dictionary loading stage, since it will re-use it in-place.
* Note that zcs must be init at least once before using ZSTD_resetCStream().
* If pledgedSrcSize is not known at reset time, use macro ZSTD_CONTENTSIZE_UNKNOWN.
* If pledgedSrcSize > 0, its value must be correct, as it will be written in header, and controlled at the end.
* For the time being, pledgedSrcSize==0 is interpreted as "srcSize unknown" for compatibility with older programs,
* but it will change to mean "empty" in future version, so use macro ZSTD_CONTENTSIZE_UNKNOWN instead.
- * @return : 0, or an error code (which can be tested using ZSTD_isError()) */
+ * @return : 0, or an error code (which can be tested using ZSTD_isError())
+ */
ZSTDLIB_API size_t ZSTD_resetCStream(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize);
typedef struct {
- unsigned long long ingested;
- unsigned long long consumed;
- unsigned long long produced;
+ unsigned long long ingested; /* nb input bytes read and buffered */
+ unsigned long long consumed; /* nb input bytes actually compressed */
+ unsigned long long produced; /* nb of compressed bytes generated and buffered */
+ unsigned long long flushed; /* nb of compressed bytes flushed : not provided; can be tracked from caller side */
+ unsigned currentJobID; /* MT only : latest started job nb */
+ unsigned nbActiveWorkers; /* MT only : nb of workers actively compressing at probe time */
} ZSTD_frameProgression;
-/* ZSTD_getFrameProgression():
+/* ZSTD_getFrameProgression() :
* tells how much data has been ingested (read from input)
* consumed (input actually compressed) and produced (output) for current frame.
- * Therefore, (ingested - consumed) is amount of input data buffered internally, not yet compressed.
- * Can report progression inside worker threads (multi-threading and non-blocking mode).
+ * Note : (ingested - consumed) is amount of input data buffered internally, not yet compressed.
+ * Aggregates progression inside active worker threads.
*/
-ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx);
-
+ZSTDLIB_API ZSTD_frameProgression ZSTD_getFrameProgression(const ZSTD_CCtx* cctx);
+
+/*! ZSTD_toFlushNow() :
+ * Tell how many bytes are ready to be flushed immediately.
+ * Useful for multithreading scenarios (nbWorkers >= 1).
+ * Probe the oldest active job, defined as oldest job not yet entirely flushed,
+ * and check its output buffer.
+ * @return : amount of data stored in oldest job and ready to be flushed immediately.
+ * if @return == 0, it means either :
+ * + there is no active job (could be checked with ZSTD_frameProgression()), or
+ * + oldest job is still actively compressing data,
+ * but everything it has produced has also been flushed so far,
+ * therefore flush speed is limited by production speed of oldest job
+ * irrespective of the speed of concurrent (and newer) jobs.
+ */
+ZSTDLIB_API size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx);
/*===== Advanced Streaming decompression functions =====*/
-typedef enum { DStream_p_maxWindowSize } ZSTD_DStreamParameter_e;
-ZSTDLIB_API size_t ZSTD_setDStreamParameter(ZSTD_DStream* zds, ZSTD_DStreamParameter_e paramType, unsigned paramValue); /* obsolete : this API will be removed in a future version */
ZSTDLIB_API size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize); /**< note: no dictionary will be used if dict == NULL or dictSize < 8 */
ZSTDLIB_API size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* zds, const ZSTD_DDict* ddict); /**< note : ddict is referenced, it must outlive decompression session */
ZSTDLIB_API size_t ZSTD_resetDStream(ZSTD_DStream* zds); /**< re-use decompression parameters from previous init; saves dictionary loading */
@@ -880,7 +1695,17 @@ typedef struct {
unsigned dictID;
unsigned checksumFlag;
} ZSTD_frameHeader;
+
+/** ZSTD_getFrameHeader() :
+ * decode Frame Header, or requires larger `srcSize`.
+ * @return : 0, `zfhPtr` is correctly filled,
+ * >0, `srcSize` is too small, value is wanted `srcSize` amount,
+ * or an error code, which can be tested using ZSTD_isError() */
ZSTDLIB_API size_t ZSTD_getFrameHeader(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize); /**< doesn't consume input */
+/*! ZSTD_getFrameHeader_advanced() :
+ * same as ZSTD_getFrameHeader(),
+ * with added capability to select a format (like ZSTD_f_zstd1_magicless) */
+ZSTDLIB_API size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, size_t srcSize, ZSTD_format_e format);
ZSTDLIB_API size_t ZSTD_decodingBufferSize_min(unsigned long long windowSize, unsigned long long frameContentSize); /**< when frame content size is not known, pass in frameContentSize == ZSTD_CONTENTSIZE_UNKNOWN */
ZSTDLIB_API size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx);
@@ -897,462 +1722,6 @@ ZSTDLIB_API ZSTD_nextInputType_e ZSTD_nextInputType(ZSTD_DCtx* dctx);
-/* ============================================ */
-/** New advanced API (experimental) */
-/* ============================================ */
-
-/* notes on API design :
- * In this proposal, parameters are pushed one by one into an existing context,
- * and then applied on all subsequent compression jobs.
- * When no parameter is ever provided, CCtx is created with compression level ZSTD_CLEVEL_DEFAULT.
- *
- * This API is intended to replace all others advanced / experimental API entry points.
- * But it stands a reasonable chance to become "stable", after a reasonable testing period.
- */
-
-/* note on naming convention :
- * Initially, the API favored names like ZSTD_setCCtxParameter() .
- * In this proposal, convention is changed towards ZSTD_CCtx_setParameter() .
- * The main driver is that it identifies more clearly the target object type.
- * It feels clearer when considering multiple targets :
- * ZSTD_CDict_setParameter() (rather than ZSTD_setCDictParameter())
- * ZSTD_CCtxParams_setParameter() (rather than ZSTD_setCCtxParamsParameter() )
- * etc...
- */
-
-/* note on enum design :
- * All enum will be pinned to explicit values before reaching "stable API" status */
-
-typedef enum {
- /* Opened question : should we have a format ZSTD_f_auto ?
- * Today, it would mean exactly the same as ZSTD_f_zstd1.
- * But, in the future, should several formats become supported,
- * on the compression side, it would mean "default format".
- * On the decompression side, it would mean "automatic format detection",
- * so that ZSTD_f_zstd1 would mean "accept *only* zstd frames".
- * Since meaning is a little different, another option could be to define different enums for compression and decompression.
- * This question could be kept for later, when there are actually multiple formats to support,
- * but there is also the question of pinning enum values, and pinning value `0` is especially important */
- ZSTD_f_zstd1 = 0, /* zstd frame format, specified in zstd_compression_format.md (default) */
- ZSTD_f_zstd1_magicless, /* Variant of zstd frame format, without initial 4-bytes magic number.
- * Useful to save 4 bytes per generated frame.
- * Decoder cannot recognise automatically this format, requiring instructions. */
-} ZSTD_format_e;
-
-typedef enum {
- /* compression format */
- ZSTD_p_format = 10, /* See ZSTD_format_e enum definition.
- * Cast selected format as unsigned for ZSTD_CCtx_setParameter() compatibility. */
-
- /* compression parameters */
- ZSTD_p_compressionLevel=100, /* Update all compression parameters according to pre-defined cLevel table
- * Default level is ZSTD_CLEVEL_DEFAULT==3.
- * Special: value 0 means "do not change cLevel".
- * Note 1 : it's possible to pass a negative compression level by casting it to unsigned type.
- * Note 2 : setting a level sets all default values of other compression parameters.
- * Note 3 : setting compressionLevel automatically updates ZSTD_p_compressLiterals. */
- ZSTD_p_windowLog, /* Maximum allowed back-reference distance, expressed as power of 2.
- * Must be clamped between ZSTD_WINDOWLOG_MIN and ZSTD_WINDOWLOG_MAX.
- * Special: value 0 means "use default windowLog".
- * Note: Using a window size greater than ZSTD_MAXWINDOWSIZE_DEFAULT (default: 2^27)
- * requires explicitly allowing such window size during decompression stage. */
- ZSTD_p_hashLog, /* Size of the probe table, as a power of 2.
- * Resulting table size is (1 << (hashLog+2)).
- * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX.
- * Larger tables improve compression ratio of strategies <= dFast,
- * and improve speed of strategies > dFast.
- * Special: value 0 means "use default hashLog". */
- ZSTD_p_chainLog, /* Size of the full-search table, as a power of 2.
- * Resulting table size is (1 << (chainLog+2)).
- * Larger tables result in better and slower compression.
- * This parameter is useless when using "fast" strategy.
- * Special: value 0 means "use default chainLog". */
- ZSTD_p_searchLog, /* Number of search attempts, as a power of 2.
- * More attempts result in better and slower compression.
- * This parameter is useless when using "fast" and "dFast" strategies.
- * Special: value 0 means "use default searchLog". */
- ZSTD_p_minMatch, /* Minimum size of searched matches (note : repCode matches can be smaller).
- * Larger values make faster compression and decompression, but decrease ratio.
- * Must be clamped between ZSTD_SEARCHLENGTH_MIN and ZSTD_SEARCHLENGTH_MAX.
- * Note that currently, for all strategies < btopt, effective minimum is 4.
- * , for all strategies > fast, effective maximum is 6.
- * Special: value 0 means "use default minMatchLength". */
- ZSTD_p_targetLength, /* Impact of this field depends on strategy.
- * For strategies btopt & btultra:
- * Length of Match considered "good enough" to stop search.
- * Larger values make compression stronger, and slower.
- * For strategy fast:
- * Distance between match sampling.
- * Larger values make compression faster, and weaker.
- * Special: value 0 means "use default targetLength". */
- ZSTD_p_compressionStrategy, /* See ZSTD_strategy enum definition.
- * Cast selected strategy as unsigned for ZSTD_CCtx_setParameter() compatibility.
- * The higher the value of selected strategy, the more complex it is,
- * resulting in stronger and slower compression.
- * Special: value 0 means "use default strategy". */
-
- ZSTD_p_enableLongDistanceMatching=160, /* Enable long distance matching.
- * This parameter is designed to improve compression ratio
- * for large inputs, by finding large matches at long distance.
- * It increases memory usage and window size.
- * Note: enabling this parameter increases ZSTD_p_windowLog to 128 MB
- * except when expressly set to a different value. */
- ZSTD_p_ldmHashLog, /* Size of the table for long distance matching, as a power of 2.
- * Larger values increase memory usage and compression ratio,
- * but decrease compression speed.
- * Must be clamped between ZSTD_HASHLOG_MIN and ZSTD_HASHLOG_MAX
- * default: windowlog - 7.
- * Special: value 0 means "automatically determine hashlog". */
- ZSTD_p_ldmMinMatch, /* Minimum match size for long distance matcher.
- * Larger/too small values usually decrease compression ratio.
- * Must be clamped between ZSTD_LDM_MINMATCH_MIN and ZSTD_LDM_MINMATCH_MAX.
- * Special: value 0 means "use default value" (default: 64). */
- ZSTD_p_ldmBucketSizeLog, /* Log size of each bucket in the LDM hash table for collision resolution.
- * Larger values improve collision resolution but decrease compression speed.
- * The maximum value is ZSTD_LDM_BUCKETSIZELOG_MAX .
- * Special: value 0 means "use default value" (default: 3). */
- ZSTD_p_ldmHashEveryLog, /* Frequency of inserting/looking up entries in the LDM hash table.
- * Must be clamped between 0 and (ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN).
- * Default is MAX(0, (windowLog - ldmHashLog)), optimizing hash table usage.
- * Larger values improve compression speed.
- * Deviating far from default value will likely result in a compression ratio decrease.
- * Special: value 0 means "automatically determine hashEveryLog". */
-
- /* frame parameters */
- ZSTD_p_contentSizeFlag=200, /* Content size will be written into frame header _whenever known_ (default:1)
- * Content size must be known at the beginning of compression,
- * it is provided using ZSTD_CCtx_setPledgedSrcSize() */
- ZSTD_p_checksumFlag, /* A 32-bits checksum of content is written at end of frame (default:0) */
- ZSTD_p_dictIDFlag, /* When applicable, dictionary's ID is written into frame header (default:1) */
-
- /* multi-threading parameters */
- /* These parameters are only useful if multi-threading is enabled (ZSTD_MULTITHREAD).
- * They return an error otherwise. */
- ZSTD_p_nbWorkers=400, /* Select how many threads will be spawned to compress in parallel.
- * When nbWorkers >= 1, triggers asynchronous mode :
- * ZSTD_compress_generic() consumes some input, flush some output if possible, and immediately gives back control to caller,
- * while compression work is performed in parallel, within worker threads.
- * (note : a strong exception to this rule is when first invocation sets ZSTD_e_end : it becomes a blocking call).
- * More workers improve speed, but also increase memory usage.
- * Default value is `0`, aka "single-threaded mode" : no worker is spawned, compression is performed inside Caller's thread, all invocations are blocking */
- ZSTD_p_jobSize, /* Size of a compression job. This value is enforced only in non-blocking mode.
- * Each compression job is completed in parallel, so this value indirectly controls the nb of active threads.
- * 0 means default, which is dynamically determined based on compression parameters.
- * Job size must be a minimum of overlapSize, or 1 MB, whichever is largest.
- * The minimum size is automatically and transparently enforced */
- ZSTD_p_overlapSizeLog, /* Size of previous input reloaded at the beginning of each job.
- * 0 => no overlap, 6(default) => use 1/8th of windowSize, >=9 => use full windowSize */
-
- /* =================================================================== */
- /* experimental parameters - no stability guaranteed */
- /* =================================================================== */
-
- ZSTD_p_compressLiterals=1000, /* control huffman compression of literals (enabled) by default.
- * disabling it improves speed and decreases compression ratio by a large amount.
- * note : this setting is automatically updated when changing compression level.
- * positive compression levels set ZSTD_p_compressLiterals to 1.
- * negative compression levels set ZSTD_p_compressLiterals to 0. */
-
- ZSTD_p_forceMaxWindow=1100, /* Force back-reference distances to remain < windowSize,
- * even when referencing into Dictionary content (default:0) */
-
-} ZSTD_cParameter;
-
-
-/*! ZSTD_CCtx_setParameter() :
- * Set one compression parameter, selected by enum ZSTD_cParameter.
- * Setting a parameter is generally only possible during frame initialization (before starting compression),
- * except for a few exceptions which can be updated during compression: compressionLevel, hashLog, chainLog, searchLog, minMatch, targetLength and strategy.
- * Note : when `value` is an enum, cast it to unsigned for proper type checking.
- * @result : informational value (typically, value being set clamped correctly),
- * or an error code (which can be tested with ZSTD_isError()). */
-ZSTDLIB_API size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, unsigned value);
-
-/*! ZSTD_CCtx_setPledgedSrcSize() :
- * Total input data size to be compressed as a single frame.
- * This value will be controlled at the end, and result in error if not respected.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Note 1 : 0 means zero, empty.
- * In order to mean "unknown content size", pass constant ZSTD_CONTENTSIZE_UNKNOWN.
- * ZSTD_CONTENTSIZE_UNKNOWN is default value for any new compression job.
- * Note 2 : If all data is provided and consumed in a single round,
- * this value is overriden by srcSize instead. */
-ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long long pledgedSrcSize);
-
-/*! ZSTD_CCtx_loadDictionary() :
- * Create an internal CDict from `dict` buffer.
- * Decompression will have to use same dictionary.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Special: Adding a NULL (or 0-size) dictionary invalidates previous dictionary,
- * meaning "return to no-dictionary mode".
- * Note 1 : Dictionary will be used for all future compression jobs.
- * To return to "no-dictionary" situation, load a NULL dictionary
- * Note 2 : Loading a dictionary involves building tables, which are dependent on compression parameters.
- * For this reason, compression parameters cannot be changed anymore after loading a dictionary.
- * It's also a CPU consuming operation, with non-negligible impact on latency.
- * Note 3 :`dict` content will be copied internally.
- * Use ZSTD_CCtx_loadDictionary_byReference() to reference dictionary content instead.
- * In such a case, dictionary buffer must outlive its users.
- * Note 4 : Use ZSTD_CCtx_loadDictionary_advanced()
- * to precisely select how dictionary content must be interpreted. */
-ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary(ZSTD_CCtx* cctx, const void* dict, size_t dictSize);
-ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_byReference(ZSTD_CCtx* cctx, const void* dict, size_t dictSize);
-ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary_advanced(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType);
-
-
-/*! ZSTD_CCtx_refCDict() :
- * Reference a prepared dictionary, to be used for all next compression jobs.
- * Note that compression parameters are enforced from within CDict,
- * and supercede any compression parameter previously set within CCtx.
- * The dictionary will remain valid for future compression jobs using same CCtx.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Special : adding a NULL CDict means "return to no-dictionary mode".
- * Note 1 : Currently, only one dictionary can be managed.
- * Adding a new dictionary effectively "discards" any previous one.
- * Note 2 : CDict is just referenced, its lifetime must outlive CCtx. */
-ZSTDLIB_API size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict);
-
-/*! ZSTD_CCtx_refPrefix() :
- * Reference a prefix (single-usage dictionary) for next compression job.
- * Decompression need same prefix to properly regenerate data.
- * Prefix is **only used once**. Tables are discarded at end of compression job.
- * Subsequent compression jobs will be done without prefix (if none is explicitly referenced).
- * If there is a need to use same prefix multiple times, consider embedding it into a ZSTD_CDict instead.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Special: Adding any prefix (including NULL) invalidates any previous prefix or dictionary
- * Note 1 : Prefix buffer is referenced. It must outlive compression job.
- * Note 2 : Referencing a prefix involves building tables, which are dependent on compression parameters.
- * It's a CPU consuming operation, with non-negligible impact on latency.
- * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent).
- * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode. */
-ZSTDLIB_API size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize);
-ZSTDLIB_API size_t ZSTD_CCtx_refPrefix_advanced(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType);
-
-/*! ZSTD_CCtx_reset() :
- * Return a CCtx to clean state.
- * Useful after an error, or to interrupt an ongoing compression job and start a new one.
- * Any internal data not yet flushed is cancelled.
- * Dictionary (if any) is dropped.
- * All parameters are back to default values.
- * It's possible to modify compression parameters after a reset.
- */
-ZSTDLIB_API void ZSTD_CCtx_reset(ZSTD_CCtx* cctx);
-
-
-
-typedef enum {
- ZSTD_e_continue=0, /* collect more data, encoder decides when to output compressed result, for optimal conditions */
- ZSTD_e_flush, /* flush any data provided so far - frame will continue, future data can still reference previous data for better compression */
- ZSTD_e_end /* flush any remaining data and close current frame. Any additional data starts a new frame. */
-} ZSTD_EndDirective;
-
-/*! ZSTD_compress_generic() :
- * Behave about the same as ZSTD_compressStream. To note :
- * - Compression parameters are pushed into CCtx before starting compression, using ZSTD_CCtx_setParameter()
- * - Compression parameters cannot be changed once compression is started.
- * - outpot->pos must be <= dstCapacity, input->pos must be <= srcSize
- * - outpot->pos and input->pos will be updated. They are guaranteed to remain below their respective limit.
- * - In single-thread mode (default), function is blocking : it completed its job before returning to caller.
- * - In multi-thread mode, function is non-blocking : it just acquires a copy of input, and distribute job to internal worker threads,
- * and then immediately returns, just indicating that there is some data remaining to be flushed.
- * The function nonetheless guarantees forward progress : it will return only after it reads or write at least 1+ byte.
- * - Exception : in multi-threading mode, if the first call requests a ZSTD_e_end directive, it is blocking : it will complete compression before giving back control to caller.
- * - @return provides a minimum amount of data remaining to be flushed from internal buffers
- * or an error code, which can be tested using ZSTD_isError().
- * if @return != 0, flush is not fully completed, there is still some data left within internal buffers.
- * This is useful for ZSTD_e_flush, since in this case more flushes are necessary to empty all buffers.
- * For ZSTD_e_end, @return == 0 when internal buffers are fully flushed and frame is completed.
- * - after a ZSTD_e_end directive, if internal buffer is not fully flushed (@return != 0),
- * only ZSTD_e_end or ZSTD_e_flush operations are allowed.
- * Before starting a new compression job, or changing compression parameters,
- * it is required to fully flush internal buffers.
- */
-ZSTDLIB_API size_t ZSTD_compress_generic (ZSTD_CCtx* cctx,
- ZSTD_outBuffer* output,
- ZSTD_inBuffer* input,
- ZSTD_EndDirective endOp);
-
-
-/*! ZSTD_compress_generic_simpleArgs() :
- * Same as ZSTD_compress_generic(),
- * but using only integral types as arguments.
- * Argument list is larger than ZSTD_{in,out}Buffer,
- * but can be helpful for binders from dynamic languages
- * which have troubles handling structures containing memory pointers.
- */
-ZSTDLIB_API size_t ZSTD_compress_generic_simpleArgs (
- ZSTD_CCtx* cctx,
- void* dst, size_t dstCapacity, size_t* dstPos,
- const void* src, size_t srcSize, size_t* srcPos,
- ZSTD_EndDirective endOp);
-
-
-/*! ZSTD_CCtx_params :
- * Quick howto :
- * - ZSTD_createCCtxParams() : Create a ZSTD_CCtx_params structure
- * - ZSTD_CCtxParam_setParameter() : Push parameters one by one into
- * an existing ZSTD_CCtx_params structure.
- * This is similar to
- * ZSTD_CCtx_setParameter().
- * - ZSTD_CCtx_setParametersUsingCCtxParams() : Apply parameters to
- * an existing CCtx.
- * These parameters will be applied to
- * all subsequent compression jobs.
- * - ZSTD_compress_generic() : Do compression using the CCtx.
- * - ZSTD_freeCCtxParams() : Free the memory.
- *
- * This can be used with ZSTD_estimateCCtxSize_advanced_usingCCtxParams()
- * for static allocation for single-threaded compression.
- */
-ZSTDLIB_API ZSTD_CCtx_params* ZSTD_createCCtxParams(void);
-ZSTDLIB_API size_t ZSTD_freeCCtxParams(ZSTD_CCtx_params* params);
-
-
-/*! ZSTD_CCtxParams_reset() :
- * Reset params to default values.
- */
-ZSTDLIB_API size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params);
-
-/*! ZSTD_CCtxParams_init() :
- * Initializes the compression parameters of cctxParams according to
- * compression level. All other parameters are reset to their default values.
- */
-ZSTDLIB_API size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel);
-
-/*! ZSTD_CCtxParams_init_advanced() :
- * Initializes the compression and frame parameters of cctxParams according to
- * params. All other parameters are reset to their default values.
- */
-ZSTDLIB_API size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_parameters params);
-
-
-/*! ZSTD_CCtxParam_setParameter() :
- * Similar to ZSTD_CCtx_setParameter.
- * Set one compression parameter, selected by enum ZSTD_cParameter.
- * Parameters must be applied to a ZSTD_CCtx using ZSTD_CCtx_setParametersUsingCCtxParams().
- * Note : when `value` is an enum, cast it to unsigned for proper type checking.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- */
-ZSTDLIB_API size_t ZSTD_CCtxParam_setParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, unsigned value);
-
-/*! ZSTD_CCtx_setParametersUsingCCtxParams() :
- * Apply a set of ZSTD_CCtx_params to the compression context.
- * This can be done even after compression is started,
- * if nbWorkers==0, this will have no impact until a new compression is started.
- * if nbWorkers>=1, new parameters will be picked up at next job,
- * with a few restrictions (windowLog, pledgedSrcSize, nbWorkers, jobSize, and overlapLog are not updated).
- */
-ZSTDLIB_API size_t ZSTD_CCtx_setParametersUsingCCtxParams(
- ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params);
-
-
-/*=== Advanced parameters for decompression API ===*/
-
-/* The following parameters must be set after creating a ZSTD_DCtx* (or ZSTD_DStream*) object,
- * but before starting decompression of a frame.
- */
-
-/*! ZSTD_DCtx_loadDictionary() :
- * Create an internal DDict from dict buffer,
- * to be used to decompress next frames.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Special : Adding a NULL (or 0-size) dictionary invalidates any previous dictionary,
- * meaning "return to no-dictionary mode".
- * Note 1 : `dict` content will be copied internally.
- * Use ZSTD_DCtx_loadDictionary_byReference()
- * to reference dictionary content instead.
- * In which case, the dictionary buffer must outlive its users.
- * Note 2 : Loading a dictionary involves building tables,
- * which has a non-negligible impact on CPU usage and latency.
- * Note 3 : Use ZSTD_DCtx_loadDictionary_advanced() to select
- * how dictionary content will be interpreted and loaded.
- */
-ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSize);
-ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_byReference(ZSTD_DCtx* dctx, const void* dict, size_t dictSize);
-ZSTDLIB_API size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType);
-
-
-/*! ZSTD_DCtx_refDDict() :
- * Reference a prepared dictionary, to be used to decompress next frames.
- * The dictionary remains active for decompression of future frames using same DCtx.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Note 1 : Currently, only one dictionary can be managed.
- * Referencing a new dictionary effectively "discards" any previous one.
- * Special : adding a NULL DDict means "return to no-dictionary mode".
- * Note 2 : DDict is just referenced, its lifetime must outlive its usage from DCtx.
- */
-ZSTDLIB_API size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict);
-
-
-/*! ZSTD_DCtx_refPrefix() :
- * Reference a prefix (single-usage dictionary) for next compression job.
- * Prefix is **only used once**. It must be explicitly referenced before each frame.
- * If there is a need to use same prefix multiple times, consider embedding it into a ZSTD_DDict instead.
- * @result : 0, or an error code (which can be tested with ZSTD_isError()).
- * Note 1 : Adding any prefix (including NULL) invalidates any previously set prefix or dictionary
- * Note 2 : Prefix buffer is referenced. It must outlive compression job.
- * Note 3 : By default, the prefix is treated as raw content (ZSTD_dm_rawContent).
- * Use ZSTD_CCtx_refPrefix_advanced() to alter dictMode.
- * Note 4 : Referencing a raw content prefix has almost no cpu nor memory cost.
- */
-ZSTDLIB_API size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize);
-ZSTDLIB_API size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType);
-
-
-/*! ZSTD_DCtx_setMaxWindowSize() :
- * Refuses allocating internal buffers for frames requiring a window size larger than provided limit.
- * This is useful to prevent a decoder context from reserving too much memory for itself (potential attack scenario).
- * This parameter is only useful in streaming mode, since no internal buffer is allocated in direct mode.
- * By default, a decompression context accepts all window sizes <= (1 << ZSTD_WINDOWLOG_MAX)
- * @return : 0, or an error code (which can be tested using ZSTD_isError()).
- */
-ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize);
-
-
-/*! ZSTD_DCtx_setFormat() :
- * Instruct the decoder context about what kind of data to decode next.
- * This instruction is mandatory to decode data without a fully-formed header,
- * such ZSTD_f_zstd1_magicless for example.
- * @return : 0, or an error code (which can be tested using ZSTD_isError()).
- */
-ZSTDLIB_API size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format);
-
-
-/*! ZSTD_decompress_generic() :
- * Behave the same as ZSTD_decompressStream.
- * Decompression parameters cannot be changed once decompression is started.
- * @return : an error code, which can be tested using ZSTD_isError()
- * if >0, a hint, nb of expected input bytes for next invocation.
- * `0` means : a frame has just been fully decoded and flushed.
- */
-ZSTDLIB_API size_t ZSTD_decompress_generic(ZSTD_DCtx* dctx,
- ZSTD_outBuffer* output,
- ZSTD_inBuffer* input);
-
-
-/*! ZSTD_decompress_generic_simpleArgs() :
- * Same as ZSTD_decompress_generic(),
- * but using only integral types as arguments.
- * Argument list is larger than ZSTD_{in,out}Buffer,
- * but can be helpful for binders from dynamic languages
- * which have troubles handling structures containing memory pointers.
- */
-ZSTDLIB_API size_t ZSTD_decompress_generic_simpleArgs (
- ZSTD_DCtx* dctx,
- void* dst, size_t dstCapacity, size_t* dstPos,
- const void* src, size_t srcSize, size_t* srcPos);
-
-
-/*! ZSTD_DCtx_reset() :
- * Return a DCtx to clean state.
- * If a decompression was ongoing, any internal data not yet flushed is cancelled.
- * All parameters are back to default values, including sticky ones.
- * Dictionary (if any) is dropped.
- * Parameters can be modified again after a reset.
- */
-ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx);
-
-
/* ============================ */
/** Block level API */
@@ -1372,10 +1741,10 @@ ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx);
+ copyCCtx() and copyDCtx() can be used too
- Block size is limited, it must be <= ZSTD_getBlockSize() <= ZSTD_BLOCKSIZE_MAX == 128 KB
+ If input is larger than a block size, it's necessary to split input data into multiple blocks
- + For inputs larger than a single block size, consider using the regular ZSTD_compress() instead.
+ + For inputs larger than a single block, really consider using regular ZSTD_compress() instead.
Frame metadata is not that costly, and quickly becomes negligible as source size grows larger.
- When a block is considered not compressible enough, ZSTD_compressBlock() result will be zero.
- In which case, nothing is produced into `dst`.
+ In which case, nothing is produced into `dst` !
+ User must test for such outcome and deal directly with uncompressed data
+ ZSTD_decompressBlock() doesn't accept uncompressed data as input !!!
+ In case of multiple successive blocks, should some of them be uncompressed,
@@ -1383,8 +1752,6 @@ ZSTDLIB_API void ZSTD_DCtx_reset(ZSTD_DCtx* dctx);
Use ZSTD_insertBlock() for such a case.
*/
-#define ZSTD_BLOCKSIZELOG_MAX 17
-#define ZSTD_BLOCKSIZE_MAX (1<<ZSTD_BLOCKSIZELOG_MAX) /* define, for static allocation */
/*===== Raw zstd block functions =====*/
ZSTDLIB_API size_t ZSTD_getBlockSize (const ZSTD_CCtx* cctx);
ZSTDLIB_API size_t ZSTD_compressBlock (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize);
diff --git a/version.py b/version.py
index 558e2da56c..17be155464 100644
--- a/version.py
+++ b/version.py
@@ -2,5 +2,5 @@ short_name = "godot"
name = "Godot Engine"
major = 3
minor = 1
-status = "alpha"
+status = "beta"
module_config = ""